This commit is contained in:
2025-09-28 22:52:54 +02:00
parent b2dc5eba36
commit 29b5acd552
1154 changed files with 48623 additions and 26772 deletions

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"desc:8": "Fluid crafting directly integrated in your ME system. NO WAY!\n\nAE2FC is a powerful add-on that was backported for GTNH.\n\nNow, what do you need to get that juicy stuff working?\nEvery ME System needs a Fluid Discretizer. It allows for on demand crafting. While you can use AE2FC without Fluid Discretizer for moving fluids, you need a Discretizer for autocrafting.\n\nThen you also need a Fluid Terminal or a Fluid Processing Terminal for the Assembly Line.\n\nWhen creating patterns you will notice your fluids being placed as if they were items.\nYour finished patterns will look blue-ish. Placing those in a Dual Interface will allow AE2 to push the fluids and items both. Note. Fluids are being sent first, then items.\nYou can switch the dual interface on the top right if you want it to keep fluids in stock.\n\nIf you use a blue pattern (fluid pattern) in a normal interface, AE2 will send the fluid as a fluid packet. This is just a representation of the fluid as an item. A fluid decoder can turn it back into a fluid and saves it in the fluid grid.\n\nYou can use an ingredient buffer (large or normal) so your items and fluids sent by a pattern can get stored internally in one block. The normal buffer can hold 9 items and 4 fluids whereas the large one can hold 27 items and 7 fluids. It is not needed, but you can use it to automate things with item and fluid conduits.\n\nIf you want to automate single blocks it\u0027s as easy as eating chocolate cake while on a diet:\nMake the pattern, make an interface, boom- done! It will automatically insert the fluid in the fluid inventory of a single block machine.\n\nEven automating more difficult things like the Assembly Line becomes much easier with these tools.\n\nIf you need more detailed information, visit the wiki:\n\n[url]https://wiki.gtnewhorizons.com/wiki/Applied_Energistics_2#Autocrafting_in_AE2[/url]\n\n[note]The Extra Cells mod has been removed. Any old components and cells were converted to AE2 and AE2FC parts where possible.[/note]",
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"desc:8": "The ME Storage Bus, when attached to another inventory block in the world lets you access that inventory via networked functions. This allows you to use chests, barrels, or other types of item storage in your networks.\n\nThe storage via the ME Storage Bus is bidirectional, it can both insert, or extract items from the inventory block it is attached to as long as the ME storage bus has its required channel.\n\nThe UI allows you to control which items are selected as storable items, this selection has no effect on what items can be extracted once they are in the storage.\n\nThe storage bus will function with nearly any inventory block, including ME Interfaces, Minefactory Reloaded DSUs, Factorization barrels, JABBA Barrels, and Better Storage crates. They can also be used to route items passively into Buildcraft pipes.\n\nIf you place a storage bus on an ME Interface the storage bus will be able to interact with the full contents of the target network, unless that interface is configured to store items inside itself, in which case it will see those stored items.",
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"desc:8": "There are several AE items that aren\u0027t particularly useful, but probably deserve mention, so here they are:\n\n§lCertus Tanks§r: They hold 32B and are portable and easy to make.\n\n§lView Cell§r: Format in a Cell Workbench to filter what you see in a terminal (when they\u0027re installed in it)\n\n§lCertus/Nether Quartz Cutting Knive§rs: Right-click to open interface and choose a name. The press can be used in the Inscriber to name stuff without using an anvil. You can also rename p2p tunnels and interfaces in world with the knife.\n\n§lME Block Container§r: Holds only one type of item, but the amount of a 64k drive. Can place the item in world, or replace in a 1x1 or 3x3 area. Blocks replaced will be dumped in world. This will be horizontal or vertical depending on which side of a block you select. Shift-right-click air to change mode, right-click a block to activate mode.\n\n§lCharged Quartz Fixture§r: Emits light at the same level as a torch, but fancier.\n\n§lLight Detecting Fixture§r: Emits redstone signal based on light. Since it only starts at 7, it\u0027s not as useful as the Light Sensor.\n\n§lME Upgrade (Tier 1/2/3)§r: If you\u0027re an OC person, there are 3 upgrades you can make to add access to your network from robots and drones.\nT1: 0.5 access point range\nT2: Normal access point range\nT3: Unlimited range, any dim\n\n§lEntropy Manipulator§r: Changes grass/dirt/dried dirt into each other, or starts fires. Or melts ice. Useless.\n\n§lMatter Cannon§r: Shoots Matter Balls made in the Matter Condenser. Put it in an ME Chest or Drive and put items in a Terminal to fill. Decent I guess? But it destroys blocks every time you use it, so... Well, I guess you could use it with Paint Balls?\n\n§lColor Applicator§r: Use dye items or Paint Balls (more efficient) to dye stuff. You can dye cables, or anything Forge-compatible, like wool or glass. Place items inside like the Matter Cannon. You can cycle through the colors by holding shift and right-clicking, or scrolling the mouse wheel. If you use snow balls, you can remove paint instead. You can also use it in a dispenser.\n\n§6§lWalrus§r: It\u0027s a walrus, what were you expecting?",
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"desc:8": "Shulker boxes in need of an upgrade? No need to gather all new shells, there are 9 upgrade items available. They will preserve the inventory of your shulker so there is no need to empty it beforehand. \n\n§n§A§r§lAvailable Upgrades:§l§r\nVanilla -) Copper\nVanilla -) Iron\nCopper -) Iron\nCopper -) Silver\nIron -) Gold\nSilver -) Gold\nGold -) Diamond\nDiamond -) Crystal\nDiamond -) Obsidian\n\n[note]Hint: You can also use these upgrades to avoid the 50 vis wand requirement of the higher tier shulkers.[/note]\n",
"desc:8": "Shulker boxes in need of an upgrade? Now that you\u0027re in MV and have access to §dCrystalline Pink Slime§r dust they can be! No need to gather all new shells, there are 9 upgrade items available. They will preserve the inventory of your shulker so there is no need to empty it beforehand. \n\n§n§A§r§lAvailable Upgrades:§l§r\nVanilla -) Copper\nVanilla -) Iron\nCopper -) Iron\nCopper -) Silver\nIron -) Gold\nSilver -) Gold\nGold -) Diamond\nDiamond -) Crystal\nDiamond -) Obsidian\n\n[note]Hint: You can also use these upgrades to avoid the 50 vis wand requirement of the higher tier shulkers.[/note]\n",
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View File

@@ -6,7 +6,12 @@
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View File

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View File

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View File

@@ -8,7 +8,7 @@
"properties:10": {
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"desc:8": "Say thanks to mitch for backporting this great mod. You can use it to help you craft new food items. All blocks connected to the kitchen floor (use it as walls too!) are considered part of the same multiblock. Countertops will search up two blocks for cabinets to include.\n\nItems stored in storages like the cabinet (or your inventory) can be used in recipes. All storage spaces for items are the same, so don\u0027t bother making a ton of fridges unless you really want to. Supply water to the sink to get water for recipes.\n\nYou can store some cooking tools in the oven. You can store the rest on tool racks to auto-use them all in recipes. This includes stuff like the GT soft mallet if you can\u0027t make all the Pam\u0027s tools yet.\n\nThe oven has 3 input slots and 3 output slots, and can work on 9 items at once. It\u0027s basically a furnace. You can request items be cooked from the cooking table too.\n\nThe Cooking Table will automatically show you all recipes that can be created with the existing ingredients, and you can click on them to craft them. Make all the food, and get all the hearts!\n\nYou can use dye to color the kitchen, except for the oven.\n\nNote that the implementation is not finished, so there are some problems. Upgrades like powering the oven with RF/EU are not in yet. And so on. But we finally have a toaster so you can make TOAST!\n\nPlease report any bugs/problems to the CFB-specific GTNH issue tracker at [url]https://github.com/GTNewHorizons/CookingForBlockheads/issues[/url]\n\n[note]There is no cow in a jar, it will not come back.[/note]",
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View File

@@ -22,7 +22,7 @@
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View File

@@ -19,7 +19,7 @@
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View File

@@ -19,7 +19,7 @@
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View File

@@ -0,0 +1,81 @@
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View File

@@ -23,7 +23,7 @@
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View File

@@ -0,0 +1,83 @@
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View File

@@ -19,7 +19,7 @@
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View File

@@ -0,0 +1,133 @@
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View File

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View File

@@ -22,7 +22,7 @@
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View File

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View File

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View File

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"desc:8": "This flower uses mana to randomly produce dungeon loot that would be found in chests in your world. This loot drops as items. It can be disabled at will by applying a redstone signal.\n\n[note]Here you have a list of all possible drops[/note]\n\n[url]https://docs.google.com/spreadsheets/d/1EzFQYnL53GdzXxs6H2lVM2QJEgNEAUG1vSS-15DPPSM/edit?gid\u003d0#gid\u003d0[/url]",
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@@ -0,0 +1,133 @@
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"desc:8": "The Mana Fountain allows for quick and seamless automation of Mana Pool recipes.\n\nYou can assemble the multiblock as specified in the Lexica Botania / NEI. After it\u0027s assembled, right clicking it using the Wand of the Forest will show you whether it\u0027s complete and the amount of internally stored mana.\n\nYou can send the controller mana directly by either using a spreader or a spark much like a Mana Pool. Technically you don\u0027t have to use the Mana Pool in the center of the multiblock for it to function, but it is placed conveniently so that you can (plus, it doesn\u0027t hurt to have an extra buffer).\n\nItems are allowed to input from any side of the controller, but can only output from the bottom. For early automation, it\u0027s recommended to just use hoppers. Once you uinlock AE2 however you can simply place an interface underneath the controller with the appropriate patterns and it should push and pull items automatically.\n\n[warn]You cannot craft Alchemy or Conjuration recipes using this multiblock, those are separate multiblocks that you will unlock with more advanced robot arm technology.[/warn]\n\n[note]This structure can absolutely wall-share. It has the perfect design to be able to share 4 different Mana Fountains between the center pool.[/note]\n",
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View File

@@ -19,7 +19,7 @@
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"name:8": "Mana diamonds",
"name:8": "Mana Diamonds",
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View File

@@ -19,7 +19,7 @@
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"name:8": "Moron\u0027s Manual for Mana Manufacture And Manipulation",
"name:8": "Moron\u0027s Manual For Mana Manufacture And Manipulation",
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View File

@@ -19,7 +19,7 @@
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"name:8": "Pollination buddies",
"name:8": "Pollination Buddies",
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View File

@@ -19,7 +19,7 @@
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"name:8": "Round one... FIGHT!",
"name:8": "Round One... FIGHT!",
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View File

@@ -19,7 +19,7 @@
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"name:8": "Round two... FIGHT!",
"name:8": "Round Two... FIGHT!",
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View File

@@ -22,7 +22,7 @@
"isMain:1": 0,
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"name:8": "Shut down your canning machine",
"name:8": "Shut Down Your Canning Machine",
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View File

@@ -0,0 +1,133 @@
{
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"desc:8": "The Synthetic Elven Gateway is an advanced and easily automatable version of the normal Elven Gateway. As a result it is much quicker, less TPS intensive, and AE2 compatible.\n\nMuch like the Mana Fountain, the controller can be given mana via a mana spreader or spark \u0026 item input can happen from any face, while item output is restricted to the bottom.\n\n[note]While running, this uses more mana passively than a normal Elven Gateway does, so be sure you have adequate mana production![/note]",
"globalShare:1": 0,
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"id:8": "botanichorizons:automatedAlfPortal"
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"name:8": "Synthetic Elven Gateway",
"questLogic:8": "AND",
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"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
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}
},
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}

View File

@@ -0,0 +1,75 @@
{
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}
},
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"desc:8": "Mana for all of your needs, endless amounts of mana. ",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,
"Damage:2": 1,
"OreDict:8": "",
"id:8": "Botania:pool"
},
"isMain:1": 0,
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"name:8": "The Everlasting Guilty Pool",
"questLogic:8": "AND",
"repeatTime:3": -1,
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"simultaneous:1": 0,
"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
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}
},
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"id:8": "Botania:blackLotus"
},
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"id:8": "dreamcraft:item.CoinFlowerIV"
}
},
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}

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
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"name:8": "The roots of magic",
"name:8": "The Roots of Magic",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -6,12 +6,7 @@
},
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"type:1": 1
},
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"questIDHigh:4": 0,
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"questIDLow:4": 3252
}
},
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@@ -28,7 +23,7 @@
"isMain:1": 1,
"isSilent:1": 0,
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"name:8": "Upgrading your mana pool",
"name:8": "Upgrading Your Mana Pool",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
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"name:8": "What are all these flowers even for?",
"name:8": "What Are All These Flowers Even For?",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -23,7 +23,7 @@
"isMain:1": 1,
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"name:8": "Your first mana pool",
"name:8": "Your First Mana Pool",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -12,7 +12,7 @@
"properties:10": {
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"desc:8": "Your first electrical jetpack, It can be charged in any LV machine. You need to hit the IC2 mode-switch key to toggle between normal mode and hover mode while holding down the jump key. When descending, remember to shut off hover mode or else you\u0027ll drain your jetpack.\n\nThe only limitation is that you can\u0027t fly higher than Y-185.\n\nFor charging on the go, you can craft a charging crystal from ic2 charging components. You have to take the backpack out of the armor slot and put it in your hotbar and activate the charger by sneak-clicking. \n\nFinally, the GT++ wireless charger will charge everything in your inventory, including the jetpack, from your base at long ranges. A quest is unlocked once you finish your nanosuit. Just remember when you are off world or in the Nether that your jetpack isn\u0027t charging!",
"desc:8": "Your first electrical jetpack, It can be charged in any LV machine. You need to hit the IC2 mode-switch key to toggle between normal mode and hover mode while holding down the jump key. When descending, remember to shut off hover mode or else you\u0027ll drain your jetpack.\n\nThe only limitation is that you can\u0027t fly higher than Y-185.\n\nFor charging on the go, you can craft a charging crystal from ic2 charging components. You have to take the backpack out of the armor slot and put it in your hotbar and activate the charger by sneak-clicking.\n\nLater on GT++ charge packs are belts that can charge everything in your inventory including armor. Check NEI for the recipe.\n\nFinally, the GT++ wireless charger will charge everything in your inventory, including the jetpack, from your base at long ranges. A quest is unlocked once you finish your nanosuit. Just remember when you are off world or in the Nether that your jetpack isn\u0027t charging!",
"globalShare:1": 1,
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"Count:3": 1,

View File

@@ -8,7 +8,7 @@
"properties:10": {
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"desc:8": "The final step is inoculation. Currently the only machine capable of inserting genes is the Inoculator. This uses Bacteria Vector, created by incubating Bacteria and Blaze Powder, to transfer the gene into organisms.\n\nOnly the young stage of organisms can be injected, which are larvae (bees), pollen (trees and flowers) and caterpillars (butterflies). Bee larvae can be converted into drones by incubating with Liquid Growth Medium.",
"desc:8": "The final step is inoculation. Currently the most cost effective machine capable of inserting genes is the Inoculator. This uses Bacteria Vector, created by incubating Bacteria and Blaze Powder, to transfer the gene into organisms.\n\nOnly the young stage of organisms can be injected, which are larvae (bees), pollen (trees and flowers) and caterpillars (butterflies). Bee larvae can be converted into drones by incubating with Liquid Growth Medium.",
"globalShare:1": 1,
"icon:10": {
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View File

@@ -2,27 +2,24 @@
"preRequisites:9": {
"0:10": {
"questIDHigh:4": 0,
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}
},
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"desc:8": "Congratulations! You have gracefully served your penance; no longer shall you be bound by the woes of hunger. \n\nWith this new trinket (equipable in a baubles slot) you will automatically have your hunger and saturation replenished, so long as the nanobooster stays charged.\n\nAdditionally it will do it\u0027s best to keep you healed, though it cannot ward off death completely on its own.\n\n[note]P.S. Upgrading your wireless charger might be a good idea![/note]",
"desc:8": "The Splicer is much like the Inoculator in function, however it has the benefit of not requiring any liquid. \n\nThe Splicer will take a Genome Template from the Sequencer and will \u0027Splice\u0027 in the DNA, allowing you to change a bee\u0027s genetics.\n\nThe primary drawback of using this compared to the Inoculator is the increased expense of the block, and the significant power cost in comparison.",
"globalShare:1": 0,
"icon:10": {
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"OreDict:8": "",
"id:8": "miscutils:personalHealingDevice",
"tag:10": {
"ShowMSG:1": 0
}
"id:8": "Genetics:advMachine"
},
"isMain:1": 0,
"isSilent:1": 1,
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"lockedProgress:1": 0,
"name:8": "Never Hungry Again",
"name:8": "Splicer",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,
@@ -33,8 +30,8 @@
"visibility:8": "NORMAL"
}
},
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"rewards:9": {
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@@ -43,7 +40,7 @@
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"id:8": "enhancedlootbags:lootbag"
}
@@ -63,10 +60,7 @@
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"id:8": "miscutils:personalHealingDevice",
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"id:8": "Genetics:advMachine"
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},
"taskID:8": "bq_standard:retrieval"

View File

@@ -12,7 +12,7 @@
"properties:10": {
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"desc:8": "The Large Heat Exchanger is a powergen multi that accepts a non-direct fuel, and doesn\u0027t output EU. What is it for, then? §7To heat up water with hot liquids, that\u0027s what!§r\n\nEffectively, it\u0027s a Steam Boiler that uses fluids instead of solids, but it\u0027s more complicated. The three sources of energy are Lava, Hot Coolant, and Hot Solar Salt. The salt is the most powerful, but hardest to get. Lava can be automated from Everburn Urns or a myriad of other options, Hot Coolant usually comes from Fluid Nukes, and Hot Solar Salt is produced in the Solar Tower.\n\nFor Lava, the LHE outputs §d160 L of Steam for every 1 L of Lava, up to 1000 L/s of Lava input§r (§a4000 EU/t§r at 100% turbine efficiency). For Hot Coolant, the LHE outputs §d400 L of Steam for every 1 L of Hot Coolant, up to 800 L/s of input§r (§a8000 EU/t§r at 100% turbine efficiency). For Hot Solar Salt, the LHE outputs §d2000 L of Steam for every 1 L of Hot Solar Salt, up to 160 L/s of input§r (§a8000 EU/t§r at 100% turbine efficiency).\n\n§cIf you go above these input rates, the output becomes Superheated Steam, which needs to pass through a Large HP Steam Turbine before the regular Large Steam Turbine.§r The maximum input rate here is twice of what was before and the conversion rates are now §d1:80 for Lava§r, §d1:200 for Hot Coolant§r, and §d1:1000 for Hot Solar Salt§r. The energy output at 100% turbine efficiency is §a12000 EU/t§r for Lava, §a24000 EU/t§r for Hot Coolant, and §a24000 EU/t§r for Hot Solar Salt.\n\n§6§lVery powerful, but complicated, and needs turbines!§r\n\nFor more information, visit [url]wiki.gtnewhorizons.com/wiki/Large_Heat_Exchanger[/url] or [url]https://wiki.gtnewhorizons.com/wiki/Fluid_Reactor[/url].",
"desc:8": "The Large Heat Exchanger is a powergen multi that accepts a non-direct fuel, and doesn\u0027t output EU. What is it for, then? §7To heat up water with hot liquids, that\u0027s what!§r\n\nEffectively, it\u0027s a Steam Boiler that uses fluids instead of solids, but it\u0027s more complicated. The three sources of energy are Lava, Hot Coolant, and Hot Solar Salt. The salt is the most powerful, but hardest to get. Lava can be automated from Everburn Urns or a myriad of other options, Hot Coolant usually comes from Fluid Nukes, and Hot Solar Salt is produced in the Solar Tower.\n\nFor Lava, the LHE outputs §d160 L of Steam for every 1 L of Lava, up to 1000 L/s of Lava input§r (§a4000 EU/t§r at 100% turbine efficiency). For Hot Coolant, the LHE outputs §d400 L of Steam for every 1 L of Hot Coolant, up to 800 L/s of input§r (§a8000 EU/t§r at 100% turbine efficiency). For Hot Solar Salt, the LHE outputs §d2000 L of Steam for every 1 L of Hot Solar Salt, up to 160 L/s of input§r (§a8000 EU/t§r at 100% turbine efficiency).\n\n§cIf you go above these input rates, the output becomes Superheated Steam, which needs to pass through a Large HP Steam Turbine before the regular Large Steam Turbine.§r The maximum input rate here is twice of what was before and the conversion rates are now §d1:80 for Lava§r, §d1:200 for Hot Coolant§r, and §d1:1000 for Hot Solar Salt§r. The energy output at 100% turbine efficiency is §a12000 EU/t§r for Lava, §a24000 EU/t§r for Hot Coolant, and §a24000 EU/t§r for Hot Solar Salt.\n\n§6§lVery powerful, but complicated, and needs turbines!§r\n\nFor more information, visit [url]https://wiki.gtnewhorizons.com/wiki/Large_Heat_Exchanger[/url] or [url]https://wiki.gtnewhorizons.com/wiki/Fluid_Reactor[/url].",
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"desc:8": "All your little turbines take up too much space? Are you running out of water? It\u0027s time to solve these problems. This Large Steam Turbine can help you produce a tremendous amount of energy. It will also distill water for you, so you can use the same water again inside your Large Boiler. Don\u0027t forget to make a rotor for the turbine and put inside the controller, otherwise this multiblock won\u0027t do anything.\n\nEach turbine has a specific optimal flow, the Steam flow that gives the highest fuel efficiency, the value shown on the turbine\u0027s tooltip. This is the flow you want to match, and you can use a Fluid Regulator as a cover to make it exactly what you want, but you can go beyond this flow to get an even higher EU/t value, at a loss of fuel efficiency. You can make turbines in 4 different sizes, with larger turbines producing more EU/t, but with varying amounts of fuel efficiency. Generally, Large is the best due to having the highest fuel efficiency and a good optimal flow rate\n\nWhen using turbines, be careful of flow rates. To find the optimal flow rate, you divide the optimal energy flow rate listed on the turbine, by the energy value for the plasma. You can also use the Large Turbine Calculator (there\u0027s a link on the main spreadsheet, which is linked to in discord), or scan the multiblock\u0027s controller while feeding it a minimal amount of plasma to see what the optimal flow is. Make sure to use a Fluid Regulator set to this flow rate for highest fuel efficiency, or go beyond it to get more EU/t at a cost to efficiency, with Steam Turbines being the worst at retaining efficiency beyond the optimal flow.\n\nIf you go beyond the optimal flow, you will get a higher EU/t value, but less fuel efficiency, and the maximum EU/t value depends on the turbine type and its Overflow Efficiency tier. For this type of turbine, tier 1 reaches the max at 150% of optimal flow to produce 112% of the EU/t, tier 2 reaches the max at 200% of optimal flow to produce 133% of the EU/t and tier 3 reaches the max at 250% of optimal flow to produce 156% of the EU/t. The closer you get to this maximum, the more fuel efficiency you\u0027re throwing away. Don\u0027t exceed your dynamo hatch\u0027s maximum EU/t output, though, or you will have problems!\n\nTurbines with a small turbine durability below 75k have their recipes removed. Use NEI with the appropriate long rod to find assembler recipes that will work for you. Or the spreadsheet. Long magnalium for small turbines, long titanium for normal turbines, etc.\n\nPre-moon, the best rotors are Shadow Metal or Vibrant Alloy.\n\nPost-moon, the best HV rotors are Shadow Metal or Oriharukon (this is IV-tier). Luckily, turbines are now fully functional with multi-amp dynamos, so give those a try if you need extra amps!\n\nFor additional choices, see the spreadsheet and Large Turbine Calculator.",
"desc:8": "All your little turbines take up too much space? Are you running out of water? It\u0027s time to solve these problems. This Large Steam Turbine can help you produce a tremendous amount of energy. It will also distill water for you, so you can use the same water again inside your Large Boiler. Don\u0027t forget to make a rotor for the turbine and put inside the controller, otherwise this multiblock won\u0027t do anything.\n\nEach turbine has a specific optimal flow, the Steam flow that gives the highest fuel efficiency, the value shown on the turbine\u0027s tooltip. This is the flow you want to match, and you can use a Fluid Regulator as a cover to make it exactly what you want, but you can go beyond this flow to get an even higher EU/t value, at a loss of fuel efficiency. You can make turbines in 4 different sizes, with larger turbines producing more EU/t, but with varying amounts of fuel efficiency. Generally, Large is the best due to having the highest fuel efficiency and a good optimal flow rate\n\nWhen using turbines, be careful of flow rates. To find the optimal flow rate, you divide the optimal energy flow rate listed on the turbine, by the energy value for the plasma. You can also use the Large Turbine Calculator (there\u0027s a link on the main spreadsheet, which is linked to in discord), or scan the multiblock\u0027s controller while feeding it a minimal amount of plasma to see what the optimal flow is. Make sure to use a Fluid Regulator set to this flow rate for highest fuel efficiency, or go beyond it to get more EU/t at a cost to efficiency, with Steam Turbines being the worst at retaining efficiency beyond the optimal flow.\n\nIf you go beyond the optimal flow, you will get a higher EU/t value, but less fuel efficiency, and the maximum EU/t value depends on the turbine type and its Overflow Efficiency tier. For this type of turbine, tier 1 reaches the max at 150% of optimal flow to produce 112% of the EU/t, tier 2 reaches the max at 200% of optimal flow to produce 133% of the EU/t and tier 3 reaches the max at 250% of optimal flow to produce 156% of the EU/t. The closer you get to this maximum, the more fuel efficiency you\u0027re throwing away. Don\u0027t exceed your dynamo hatch\u0027s maximum EU/t output, though, or you will have problems!\n\nUse NEI with the appropriate long rod to find assembler recipes that will work for you. Or the spreadsheet. Long magnalium for small turbines, long titanium for normal turbines, etc.\n\nPre-moon, the best rotors are Shadow Metal or Vibrant Alloy.\n\nPost-moon, the best HV rotors are Shadow Metal or Oriharukon (this is IV-tier). Luckily, turbines are now fully functional with multi-amp dynamos, so give those a try if you need extra amps!\n\nFor additional choices, see the spreadsheet and Large Turbine Calculator.",
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"desc:8": "Hello there! If you\u0027ve unlocked fusion, you can start this questline, but keep in mind that it\u0027s divided into three segments (the three fusion chains): one for each tier of Fusion Reactor, from Mk1 to Mk3.\n\nThere is a spreadsheet for all these chains, although it has some reactor count numbers that aren\u0027t right. To see it, check the Excel spreadsheet that set these numbers, in the following GitHub link:[url]https://github.com/GTNewHorizons/GTplusplus/pull/669[/url]\n\nThese quests follow the process of creating some truly powerful plasmas that are useful for power generation at the beginning of endgame, when you\u0027ve scaled up your setup to a Compact Fusion Reactor and XL Plasma Turbines. As you might have seen before, those huge turbines can go very fast with good materials, like Trinium or Infinity, but they will apply EU/t penalties according to the fuel value of the plasma used. This means that Helium and Tin Plasma are both much weaker there than they were in Large Plasma Turbines.\n\nThe end product of this whole process is Celestial Tungsten Plasma, which has no penalties even at Spacetime and can somewhat match what Helium Plasma would have produced, per compact reactor. The last step is the slowest, but, if there are no other bottlenecks, you can expect around §2§lover 8 billion EU/t§r assuming a single compact doing the last step with huge infinity turbines in a plasma XL.\n\nHowever, getting there won\u0027t be easy. This whole process uses 15 fusion recipes in total, and a lot more material automation than any of the simple fusion setups. This questline will help explain what is simple, not simple, or possibly a bottleneck. If you complete this, you will be sustained in powergen until the Dyson Swarm, or whatever other option appears later on, and it will continue being useful later on!",
"desc:8": "Hello there! If you\u0027ve unlocked fusion, you can start this questline, but keep in mind that it\u0027s divided into three segments (the three fusion chains): one for each tier of Fusion Reactor, from Mk1 to Mk3.\n\nThere are more fine details surrounding plasma power generation you can access by using the following Wiki link: [url]https://wiki.gtnewhorizons.com/wiki/Fusion_Reactor[/url]\n\nThese quests follow the process of creating some truly powerful plasmas that are useful for power generation at the beginning of endgame, when you\u0027ve scaled up your setup to a Compact Fusion Reactor and XL Plasma Turbines. As you might have seen before, those huge turbines can go very fast with good materials, like Trinium or Infinity, but they will apply EU/t penalties according to the fuel value of the plasma used. This means that Helium and Tin Plasma are both much weaker there than they were in Large Plasma Turbines.\n\nThe end product of this whole process is Celestial Tungsten Plasma, which has no penalties even at Spacetime and can somewhat match what Helium Plasma would have produced, per compact reactor. The last step is the slowest, but, if there are no other bottlenecks, you can expect around §2§lover 8 billion EU/t§r assuming a single compact doing the last step with huge infinity turbines in a plasma XL.\n\nHowever, getting there won\u0027t be easy. This whole process uses 15 fusion recipes in total, and a lot more material automation than any of the simple fusion setups. This questline will help explain what is simple, not simple, or possibly a bottleneck. If you complete this, you will be sustained in powergen until the Dyson Swarm, or whatever other option appears later on, and it will continue being useful later on!",
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"desc:8": "An attuned stone is a diamond that has been infused with natural magic in a fiery medium. Attuned stones can be used to link non-magical devices to the magical currents present in the world, and are one of the main ingredients in crafting distilleries, kettles, altar foci and poppet shelves.\n\nThe other main use of attuned stones is to act as a portable power source for circle magic rites, when a nearby altar is not available. To act in such a way, the attuned stone must first be charged with a Rite of Charging.",
"desc:8": "An attuned stone is a Mana Diamond that has been further infused with natural magic in a fiery medium. Attuned stones can be used to link non-magical devices to the magical currents present in the world, and are one of the main ingredients in crafting distilleries, kettles, altar foci and poppet shelves.\n\nThe other main use of attuned stones is to act as a portable power source for circle magic rites, when a nearby altar is not available. To act in such a way, the attuned stone must first be charged with a Rite of Charging.\n\n[note]If you haven\u0027t yet obtained a Mana Diamond, checkout the Flower Power tab for more information![/note]",
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"desc:8": "The Mutating Sprig brings a degree of order to the chaotic nature of Mutandis, allowing more limited, but also more predictable effects. It is a key tool in the creation of plant-based devices such as the Leech Chest.\n\nThe Mutating Sprig is crafted in the crafting bench using an Ent Twig, Nether Wart and Mutandis Extremis.\n\nGrass - Mutates to Mycelium\nMycellium - Mutates to Grass\nDirt (under water) - Mutates to Clay\n\nWheat in a proper configuration should mutate to wormwood, but because of other mods it doesn\u0027t work. You can buy wormwood from the Coins tab instead.",
"desc:8": "The Mutating Sprig brings a degree of order to the chaotic nature of Mutandis, allowing more limited, but also more predictable effects. It is a key tool in the creation of plant-based devices such as the Leech Chest.\n\nThe Mutating Sprig is crafted in the Witch\u0027s Cauldron using an Ent Twig, Nether Wart and Mutandis Extremis.\n\nGrass - Mutates to Mycelium\nMycellium - Mutates to Grass\nDirt (under water) - Mutates to Clay\n\nWheat in a proper configuration should mutate to wormwood, but because of other mods it doesn\u0027t work. You can buy wormwood from the Coins tab instead.",
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"desc:8": "So you want the easy way? Ok, go get this stuff:\nMandrake Root, Nether Wart, Tear of the Goddess, Diamond Vapor, and a Diamond.\n\nThen toss it in the Witch\u0027s Cauldron IN THAT ORDER, before also tossing in a page from the Book of Biomes (Extended) (craft it with a piece of paper while on the page of the biome you want), followed by a bit of Gunpowder.\nThen just use a bottle to get the brew. If wearing your Robes or Hat, you may even get more than one! You may get even more if you have a ton of brewing expertise.\n\nIf it failed, you may not have enough Altar Power: you need 5450 at least. Try placing down a Dragon Egg or Demon Heart if you\u0027re close. For more details on altar power, check the wiki page here [url]https://ftbwiki.org/Altar[/url].\n\nIf you want to have more than a single changed block, then add Glowstone Dust, Blaze Rod and Attuned Stone (Charged) in that order to increase the effect (and Altar Power cost slightly) by +1 for each. Do this before adding in the page.\n\nFor more detailed info, check out the Witches\u0027 Brews book. Click on Brewing, then go to the Brews: Step-by-step page. This should tell you what you need to know. For what each of the brews actually does, see the Effects page. Only Effects use Capacity, and you can have multiple.",
"desc:8": "So you want the easy way? Understandable. The only prerequisite is an altar with at least 5,450 power. Try placing many different crops around the altar and a Dragon Egg on top to boost it. Otherwise, the process is as simple as dropping the following items into the Witch\u0027s Cauldron §b[warn]IN ORDER[/warn]§r.\n\n 1. Netherwart (+2 Capacity)\n 2. Tear of the Goddess (+2 Capacity)\n 3. Diamond Vapor (+2 Capacity)\n 4. Diamond (+2 Capacity)\n\n§7 5. Optional, Glowstone Dust (+1 Radius)\n 6. Optional, Blaze Rod (+1 Radius)\n 7. Optional, Charged Attuned Stone (+1 Radius)§r\n\n 8. Book of Biomes Page (Chooses Biome)\n 9. Gunpowder (Add Splash Effect)\n 10. Collect with Glass Bottle (Requires 5,450 Altar Power)\n\nThe maximum radius is 4 blocks, if all three optional ingredients are included. You may get more than one brew if you are wearing your robes/hat, or have a ton of witchery brewing expertise.\n\nYou can optionally substitute in a §5Nether Star§r for §5+4 Capacity§r in place of the Tear of the Goddess and the Diamond Vapor if you have the extra resources and want to skip the distillery-produced items.\n\n[note]For more detailed info, check out the Witches\u0027 Brews book. Click on Brewing, then go to the Brews: Step-by-step page. That should tell you what you need to know. To learn what each of the brews do, see the Effects page.[/note]",
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"desc:8": "This multi is dedicated to producing UUM and Scrap. It is one of the hardest GT++ multis to craft, but you will be able to replicate many things if you get it working.\n\n[note]This multi is UV.[/note]",
"desc:8": "This multi is dedicated to producing UUM and Scrap. It is one of the hardest GT++ multis to craft, but you will be able to replicate many things if you get it working.\n\n[note]This multi is traditionally UV but can technically be made in ZPM.[/note]",
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"desc:8": "This multiblock will allow you to use all that UU-Matter that your Matter Fabricator makes, not that you don\u0027t have anything else to do with it...\n\n[note]This multi is UV.[/note]",
"desc:8": "This multiblock will allow you to use all that UU-Matter that your Matter Fabricator makes, not that you don\u0027t have anything else to do with it...\n\n[note]This multi is traditionally UV, but can technically be made in ZPM.[/note]",
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"desc:8": "Sustainability. It\u0027s not the name of the game... but it could be!\n\nIf you\u0027ve ever wanted to generate many chemicals from a single source, you\u0027ve probably looked at Oil or Benzene. However there\u0027s also the Algae Farm. It\u0027s just a pond of sorts, so it doesn\u0027t need power to run. Since it also doesn\u0027t really follow normal recipes, you won\u0027t find any NEI recipe page for the Algae. The multi just produces them on a regular schedule.\n\nThe tier of the multi is given by the casings on the bottom layer of the multi, which all have to match to decide the tier. Each tier from ULV (starting at 50s per batch) till IV (which is 25s per batch) reduces the time it takes to produce Algae by about 5 seconds, and then beyond that each tier will cut the speed in half. The cases will currently work up to UHV cases, and casings beyond that will not work with this machine. Randomly the production speed can either double or triple the time it takes as well, but this happens relatively rarely.\n\nEach tier increase also adds to the amount of Algae you get in a single cycle, as well as the type of Algae produced. Each cycle gives out an exact amount as well as a bonus amount 10% of the time. The Algae Farm also accepts Compost, that you can make from the algae itself, to boost the multi\u0027s tier by one. This might be expensive at the start, but it\u0027s heavily recommended in most cases. You can get regular Algae and Green Algae starting at ULV, Brown Algae starts appearing at HV, Golden-Brown Algae at EV, and Red Algae at IV, though most of the cases where they start appearing they start doing so in very small quantities.\n\nTo find out more about the exact output quantities and timings, please see the wiki: [url]https://gtnh.miraheze.org/wiki/Algae_Farm[/url]\n\nThe Algae can be used for various chemicals like Methane, Ammonia, Sulfuric Acid, Sodium Carbonate, Ethylene, Lithium Chloride, and even some power-generating fluids. You typically need a Chemical Plant for that. In IV tier you can also combine Green Algae with Glowstone to get Glowing Coral and make Sunnarium from that. If you\u0027re curious about all the processing chains, look them up on NEI: quests to cover them are coming up, possibly with more recipes that don\u0027t need the chemplant.",
"desc:8": "Sustainability. It\u0027s not the name of the game... but it could be!\n\nIf you\u0027ve ever wanted to generate many chemicals from a single source, you\u0027ve probably looked at Oil or Benzene. However there\u0027s also the Algae Farm. It\u0027s just a pond of sorts, so it doesn\u0027t need power to run. Since it also doesn\u0027t really follow normal recipes, you won\u0027t find any NEI recipe page for the Algae. The multi just produces them on a regular schedule.\n\nThe tier of the multi is given by the casings on the bottom layer of the multi, which all have to match to decide the tier. Each tier from ULV (starting at 50s per batch) till IV (which is 25s per batch) reduces the time it takes to produce Algae by about 5 seconds, and then beyond that each tier will cut the speed in half. Randomly the production speed can either double or triple the time it takes as well, but this happens relatively rarely.\n\nEach tier increase also adds to the amount of Algae you get in a single cycle, as well as the type of Algae produced. Each cycle gives out an exact amount as well as a bonus amount 10% of the time. The Algae Farm also accepts Compost, that you can make from the algae itself, to boost the multi\u0027s tier by one. This might be expensive at the start, but it\u0027s heavily recommended in most cases. You can get regular Algae and Green Algae starting at ULV, Brown Algae starts appearing at HV, Golden-Brown Algae at EV, and Red Algae at IV, though most of the cases where they start appearing they start doing so in very small quantities.\n\nTo find out more about the exact output quantities and timings, please see the wiki: [url]https://wiki.gtnewhorizons.com/wiki/Algae_Farm[/url]\n\nThe Algae can be used for various chemicals like Methane, Ammonia, Sulfuric Acid, Sodium Carbonate, Ethylene, Lithium Chloride, and even some power-generating fluids. You typically need a Chemical Plant for that. In IV tier you can also combine Green Algae with Glowstone to get Glowing Coral and make Sunnarium from that. If you\u0027re curious about all the processing chains, look them up on NEI: quests to cover them are coming up, possibly with more recipes that don\u0027t need the chemplant.",
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View File

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"properties:10": {
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"desc:8": "§6§lExtreme Entity Crusher§r is your new and probably the §lbest§r spawner/grinder, with this you are not only able to get drops without any §lTPS§r issues but also with style and §lextreme§r efficiency.\n\nOf course that depends on the quality of your sword, damage and looting are the only stats that matter (weapon is optional since structure requires spikes and if you want to use it, put it into the dedicated slot in controller).\n\nIf normal drops aren\u0027t your thing then you can build blood magic ritual \"Well of Suffering\" on top of the multiblock (you still get items but at a very slow rate).\nAlso generates liquid XP (always 120L) and can spawn infernal mobs if possible (uses x8 power with every infernal spawn so you need to take into account that energy usage will spike once in a while so be prepared for that!).\n\n§lNotes:§r\nIn case of any problems with multiblock animation just use soldering iron on the machine to disable it.",
"desc:8": "§6§lExtreme Entity Crusher§r is your newest and probably §lbest§r spawner/grinder, with this you are not only able to get drops without any §lTPS§r issues but also with style and §lextreme§r efficiency.\n\nOf course that depends on the quality of your sword; damage, looting, and durability are the only stats that will translate towards the efficacy of the machine. §3(weapon is optional however, there are spikes in it after all!)§r\n\nWill ocassionally spawn infernal mobs if possible and will use §2§lx8§r power with every infernal spawn so you need to take that into account!\n\nIf you are actively using the Blood Magic \"§c§lWell of Suffering§r\" ritual to power your altar, this multi may be used in combination with it to \u0027generate\u0027 and \u0027kill\u0027 mobs automatically for life essence, so you don\u0027t need a setup involving an actual spawner!\n\n§lNotes:§r\nWill generate §2§l120L§r of liquid XP with every cycle.\nIn case of any problems with multiblock animation just use §5soldering iron§r on the machine to disable it.\nRead the tooltip! There are a few unique quality of life settings that you may find of use.\n\n[warn]Enchanting the spikes does nothing to effect the machine.[/warn]",
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View File

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View File

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"properties:10": {
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"desc:8": "Is the Water Tank not cutting it anymore? Have you set up in a dry biome and are in desperate need of more water? Fear not, for the Steam Water Pump can solve your issues! This Multiblock is able to produce large amounts of Water if fed with Steam (1500L/s).\n\nLike other Steam Multiblocks, it can be upgraded by using Steel Frame Boxes instead of Bronze ones, which doubles the Water output at no additional Steam cost.\n\n§3It is, however, still dependent on how humid the Biome you are in is, so keep that in mind.",
"desc:8": "Is the Water Tank not cutting it anymore? Have you set up in a dry biome and are in desperate need of more water? Fear not, for the Steam Water Pump can solve your issues! This Multiblock is able to produce large amounts of Water if fed with Steam (1500L/s).\n\nLike other Steam Multiblocks, it can be upgraded by using Steel Frame Boxes instead of Bronze ones, which doubles the Water output at no additional Steam cost.\n\n§3§4It is, however, still dependent on how humid the Biome you are in is, so keep that in mind.§r\n\n[note]P.S. The optional quest item count includes the cost for the controller. [/note]",
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"id:8": "gregtech:gt.blockframes"

View File

@@ -104,9 +104,9 @@
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View File

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{
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"desc:8": "The Transcendent nanite has the required complexity and speed to create most nanites, but lacks the strength required to handle the exotic, hyper-dense, magnetic forms of matter you need to manipulate in order to advance. Fortunately with Eternity, you have found an ample replacement that should be up to the task... But you suspect that you\u0027ll need a far more complicated structure to be able to contain such a process.\n\n[note]Grants the ability to create §lMagmatter Nanites§r in addition to a greater speed at the cost of assembling a more expensive structure.[/note]",
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View File

@@ -91,9 +91,9 @@
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View File

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View File

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"name:8": "§6§lThermal Boiler - Lava you long time",
"name:8": "Thermal Boiler - Lava you long time",
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View File

@@ -8,7 +8,7 @@
"properties:10": {
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"desc:8": "After significant progression, you\u0027ll be able to upgrade the QFT to tier 2 by replacing the §b§3Neutron Pulse Manipulator§f §rcasings § with §b§3Cosmic Fabric Manipulator§f §rcasings. Once installed, the QFT can perform the §6§6monaline skip§f §rand the §6§6first two naqline skips§f§r.\n\n§rThese casings require more advanced materials, including §b§3Hyper-Stable Self-Healing Adhesive§f§r, which can only be crafted in a tier 1 QFT. This adhesive isnt just excellent at sticking things together - its also built to withstand the intense energy flow of a tier 2, 3, or even tier 4 QFT! §o\n\nWho knows what kinds of materials youll need after this?!",
"desc:8": "After significant progression, you\u0027ll be able to upgrade the QFT to tier 2 by replacing the §b§3Neutron Pulse Manipulator§f §rcasings § with §b§3Cosmic Fabric Manipulator§f §rcasings. Once installed, the QFT can perform the §6§6monaline skip§f,§r § the §6§6first two naqline skips§f§r, and the §6netherite line skip§r.\n\n§rThese casings require more advanced materials, including §b§3Hyper-Stable Self-Healing Adhesive§f§r, which can only be crafted in a tier 1 QFT. This adhesive isnt just excellent at sticking things together - its also built to withstand the intense energy flow of a tier 2, 3, or even tier 4 QFT! §o\n\nWho knows what kinds of materials youll need after this?!",
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@@ -71,6 +71,18 @@
"MaxDamage:4": 50
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}
},
"3:10": {
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"id:8": "miscutils:item.BasicGenericChemItem",
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View File

@@ -156,9 +156,9 @@
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View File

@@ -16,7 +16,7 @@
"OreDict:8": "",
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"name:8": "Too much Indium?",

View File

@@ -1,6 +1,10 @@
{
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View File

@@ -1,25 +1,25 @@
{
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"questIDHigh:4": -5776609271835049281,
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},
"properties:10": {
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"desc:8": "[quest]Advanced MagLev Pylon I (MV)[/quest]\n\nConsumes §c1A§r while powered. \n\nThe MV Pylon has a §c16§r block radius (33x33x33 cube centered around the pylon)\n\nRadius is §9halved§r if the pylon is unpowered. ",
"desc:8": "The next tier of Borosilicate glass is Cosmic Neutronium (10).",
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"id:8": "gregtech:gt.blockmachines"
"id:8": "bartworks:BW_GlasBlocks"
},
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"name:8": "Basic Creative Flight",
"name:8": "§6§lUEV Glass",
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@@ -30,8 +30,8 @@
"visibility:8": "NORMAL"
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@@ -43,10 +43,10 @@
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View File

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{
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},
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"desc:8": "The next tier of Borosilicate glass is Neutronium (9).",
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"id:8": "enhancedlootbags:lootbag",
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View File

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{
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"properties:10": {
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"desc:8": "The next tier of Borosilicate glass is Infinity (11).",
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View File

@@ -0,0 +1,55 @@
{
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},
"properties:10": {
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"desc:8": "The next tier of Borosilicate glass is Transcendent (12).",
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"id:8": "bartworks:BW_GlasBlocks2"
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"name:8": "§6§lUMV Glass",
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"snd_complete:8": "random.levelup",
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View File

@@ -16,7 +16,7 @@
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View File

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View File

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View File

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View File

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