2.8.0
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"properties:10": {
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"betterquesting:10": {
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"desc:8": "Fluid crafting directly integrated in your ME system. NO WAY!\n\nAE2FC is a powerful add-on that was backported for GTNH.\n\nNow, what do you need to get that juicy stuff working?\nEvery ME System needs a Fluid Discretizer. It allows for on demand crafting. While you can use AE2FC without Fluid Discretizer for moving fluids, you need a Discretizer for autocrafting.\n\nThen you also need a Fluid Terminal or a Fluid Processing Terminal for the Assembly Line.\n\nWhen creating patterns you will notice your fluids being placed as if they were items.\nYour finished patterns will look blue-ish. Placing those in a Dual Interface will allow AE2 to push the fluids and items both. Note. Fluids are being sent first, then items.\nYou can switch the dual interface on the top right if you want it to keep fluids in stock.\n\nIf you use a blue pattern (fluid pattern) in a normal interface, AE2 will send the fluid as a fluid packet. This is just a representation of the fluid as an item. A fluid decoder can turn it back into a fluid and saves it in the fluid grid.\n\nYou can use an ingredient buffer (large or normal) so your items and fluids sent by a pattern can get stored internally in one block. The normal buffer can hold 9 items and 4 fluids whereas the large one can hold 27 items and 7 fluids. It is not needed, but you can use it to automate things with item and fluid conduits.\n\nIf you want to automate single blocks it\u0027s as easy as eating chocolate cake while on a diet:\nMake the pattern, make an interface, boom- done! It will automatically insert the fluid in the fluid inventory of a single block machine.\n\nEven automating more difficult things like the Assembly Line becomes much easier with these tools.\n\nIf you need more detailed information, visit the wiki:\n\n[url]https://wiki.gtnewhorizons.com/wiki/AE2FC[/url]\n\n[note]The Extra Cells mod has been removed. Any old components and cells were converted to AE2 and AE2FC parts where possible.[/note]",
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"desc:8": "Fluid crafting directly integrated in your ME system. NO WAY!\n\nAE2FC is a powerful add-on that was backported for GTNH.\n\nNow, what do you need to get that juicy stuff working?\nEvery ME System needs a Fluid Discretizer. It allows for on demand crafting. While you can use AE2FC without Fluid Discretizer for moving fluids, you need a Discretizer for autocrafting.\n\nThen you also need a Fluid Terminal or a Fluid Processing Terminal for the Assembly Line.\n\nWhen creating patterns you will notice your fluids being placed as if they were items.\nYour finished patterns will look blue-ish. Placing those in a Dual Interface will allow AE2 to push the fluids and items both. Note. Fluids are being sent first, then items.\nYou can switch the dual interface on the top right if you want it to keep fluids in stock.\n\nIf you use a blue pattern (fluid pattern) in a normal interface, AE2 will send the fluid as a fluid packet. This is just a representation of the fluid as an item. A fluid decoder can turn it back into a fluid and saves it in the fluid grid.\n\nYou can use an ingredient buffer (large or normal) so your items and fluids sent by a pattern can get stored internally in one block. The normal buffer can hold 9 items and 4 fluids whereas the large one can hold 27 items and 7 fluids. It is not needed, but you can use it to automate things with item and fluid conduits.\n\nIf you want to automate single blocks it\u0027s as easy as eating chocolate cake while on a diet:\nMake the pattern, make an interface, boom- done! It will automatically insert the fluid in the fluid inventory of a single block machine.\n\nEven automating more difficult things like the Assembly Line becomes much easier with these tools.\n\nIf you need more detailed information, visit the wiki:\n\n[url]https://wiki.gtnewhorizons.com/wiki/Applied_Energistics_2#Autocrafting_in_AE2[/url]\n\n[note]The Extra Cells mod has been removed. Any old components and cells were converted to AE2 and AE2FC parts where possible.[/note]",
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@@ -8,7 +8,7 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "The ME Storage Bus, when attached to another inventory block in the world lets you access that inventory via networked functions. This allows you to use chests, barrels, or other types of item storage in your networks.\n\nThe storage via the ME Storage Bus is bidirectional, it can both insert, or extract items from the inventory block it is attached to as long as the ME storage bus has its required channel.\n\nThe UI allows you to control which items are selected as storable items, this selection has no effect on what items can be extracted once they are in the storage.\n\nThe storage bus will function with nearly any inventory block, including ME Interfaces, Minefactory Reloaded DSUs, Factorization barrels, JABBA Barrels, and Better Storage crates. They can also be used to route items passively into Buildcraft pipes.\n\nIf you place a storage bus on an ME Interface the storage bus will be able to interact with the full contents of the target network, unless that interface is configured to store items inside itself, in which case it will see those stored items.",
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"desc:8": "The ME Storage Bus, when attached to another inventory block in the world lets you access that inventory via networked functions. This allows you to use chests, barrels, or other types of item storage in your networks.\n\nThe storage via the ME Storage Bus is bidirectional, it can both insert, or extract items from the inventory block it is attached to as long as the ME storage bus has its required channel.\n\nThe UI allows you to control which items are selected as storable items, this selection has no effect on what items can be extracted once they are in the storage.\n\nThe storage bus will function with nearly any inventory block, including ME Interfaces, EFR barrels, JABBA Barrels, Storage Drawers, etc. They can also be used to route items passively into Buildcraft pipes.\n\nIf you place a storage bus on an ME Interface the storage bus will be able to interact with the full contents of the target network, unless that interface is configured to store items inside itself, in which case it will see those stored items.",
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"globalShare:1": 1,
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"Count:3": 1,
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@@ -8,7 +8,7 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "There are several AE items that aren\u0027t particularly useful, but probably deserve mention, so here they are:\n\nCertus Tanks: They hold 32B and are portable and easy to make.\n\nView Cell: Format in a Cell Workbench to filter what you see in a terminal (when they\u0027re installed in it)\n\nCertus/Nether Quartz Cutting Knives: Right-click to open interface and choose a name. The press can be used in the Inscriber to name stuff without using an anvil. You can also rename p2p tunnels and interfaces in world with the knife.\n\nME Block Container: Holds only one type of item, but the amount of a 64k drive. Can place the item in world, or replace in a 1x1 or 3x3 area. Blocks replaced will be dumped in world. This will be horizontal or vertical depending on which side of a block you select. Shift-right-click air to change mode, right-click a block to activate mode.\n\nCharged Quartz Fixture: Emits light at the same level as a torch, but fancier.\n\nLight Detecting Fixture: Emits redstone signal based on light. Since it only starts at 7, it\u0027s not as useful as the Light Sensor.\n\nME Upgrade (Tier 1/2/3): If you\u0027re an OC person, there are 3 upgrades you can make to add access to your network from robots and drones.\nT1: 0.5 access point range\nT2: Normal access point range\nT3: Unlimited range, any dim\n\nEntropy Manipulator: Changes grass/dirt/dried dirt into each other, or starts fires. Or melts ice. Useless.\n\nMatter Cannon: Shoots Matter Balls made in the Matter Condenser. Put it in an ME Chest or Drive and put items in a Terminal to fill. Decent I guess? But it destroys blocks every time you use it, so... Well, I guess you could use it with Paint Balls?\n\nColor Applicator: Use dye items or Paint Balls (more efficient) to dye stuff. You can dye cables, or anything Forge-compatible, like wool or glass. Place items inside like the Matter Cannon. You can cycle through the colors by holding shift and right-clicking, or scrolling the mouse wheel. If you use snow balls, you can remove paint instead. You can also use it in a dispenser.\n\nWalrus: It\u0027s a walrus, what were you expecting?",
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"desc:8": "There are several AE items that aren\u0027t particularly useful, but probably deserve mention, so here they are:\n\n§lCertus Tanks§r: They hold 32B and are portable and easy to make.\n\n§lView Cell§r: Format in a Cell Workbench to filter what you see in a terminal (when they\u0027re installed in it)\n\n§lCertus/Nether Quartz Cutting Knive§rs: Right-click to open interface and choose a name. The press can be used in the Inscriber to name stuff without using an anvil. You can also rename p2p tunnels and interfaces in world with the knife.\n\n§lME Block Container§r: Holds only one type of item, but the amount of a 64k drive. Can place the item in world, or replace in a 1x1 or 3x3 area. Blocks replaced will be dumped in world. This will be horizontal or vertical depending on which side of a block you select. Shift-right-click air to change mode, right-click a block to activate mode.\n\n§lCharged Quartz Fixture§r: Emits light at the same level as a torch, but fancier.\n\n§lLight Detecting Fixture§r: Emits redstone signal based on light. Since it only starts at 7, it\u0027s not as useful as the Light Sensor.\n\n§lME Upgrade (Tier 1/2/3)§r: If you\u0027re an OC person, there are 3 upgrades you can make to add access to your network from robots and drones.\nT1: 0.5 access point range\nT2: Normal access point range\nT3: Unlimited range, any dim\n\n§lEntropy Manipulator§r: Changes grass/dirt/dried dirt into each other, or starts fires. Or melts ice. Useless.\n\n§lMatter Cannon§r: Shoots Matter Balls made in the Matter Condenser. Put it in an ME Chest or Drive and put items in a Terminal to fill. Decent I guess? But it destroys blocks every time you use it, so... Well, I guess you could use it with Paint Balls?\n\n§lColor Applicator§r: Use dye items or Paint Balls (more efficient) to dye stuff. You can dye cables, or anything Forge-compatible, like wool or glass. Place items inside like the Matter Cannon. You can cycle through the colors by holding shift and right-clicking, or scrolling the mouse wheel. If you use snow balls, you can remove paint instead. You can also use it in a dispenser.\n\n§6§lWalrus§r: It\u0027s a walrus, what were you expecting?",
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"globalShare:1": 0,
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"icon:10": {
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"Count:3": 1,
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"preRequisites:9": {
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"questIDHigh:4": 0,
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"questIDLow:4": 1302
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"questIDLow:4": 1302,
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"type:1": 1
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}
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},
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"properties:10": {
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