This commit is contained in:
2025-09-28 22:52:54 +02:00
parent b2dc5eba36
commit 29b5acd552
1154 changed files with 48623 additions and 26772 deletions

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"desc:8": "Sustainability. It\u0027s not the name of the game... but it could be!\n\nIf you\u0027ve ever wanted to generate many chemicals from a single source, you\u0027ve probably looked at Oil or Benzene. However there\u0027s also the Algae Farm. It\u0027s just a pond of sorts, so it doesn\u0027t need power to run. Since it also doesn\u0027t really follow normal recipes, you won\u0027t find any NEI recipe page for the Algae. The multi just produces them on a regular schedule.\n\nThe tier of the multi is given by the casings on the bottom layer of the multi, which all have to match to decide the tier. Each tier from ULV (starting at 50s per batch) till IV (which is 25s per batch) reduces the time it takes to produce Algae by about 5 seconds, and then beyond that each tier will cut the speed in half. The cases will currently work up to UHV cases, and casings beyond that will not work with this machine. Randomly the production speed can either double or triple the time it takes as well, but this happens relatively rarely.\n\nEach tier increase also adds to the amount of Algae you get in a single cycle, as well as the type of Algae produced. Each cycle gives out an exact amount as well as a bonus amount 10% of the time. The Algae Farm also accepts Compost, that you can make from the algae itself, to boost the multi\u0027s tier by one. This might be expensive at the start, but it\u0027s heavily recommended in most cases. You can get regular Algae and Green Algae starting at ULV, Brown Algae starts appearing at HV, Golden-Brown Algae at EV, and Red Algae at IV, though most of the cases where they start appearing they start doing so in very small quantities.\n\nTo find out more about the exact output quantities and timings, please see the wiki: [url]https://gtnh.miraheze.org/wiki/Algae_Farm[/url]\n\nThe Algae can be used for various chemicals like Methane, Ammonia, Sulfuric Acid, Sodium Carbonate, Ethylene, Lithium Chloride, and even some power-generating fluids. You typically need a Chemical Plant for that. In IV tier you can also combine Green Algae with Glowstone to get Glowing Coral and make Sunnarium from that. If you\u0027re curious about all the processing chains, look them up on NEI: quests to cover them are coming up, possibly with more recipes that don\u0027t need the chemplant.",
"desc:8": "Sustainability. It\u0027s not the name of the game... but it could be!\n\nIf you\u0027ve ever wanted to generate many chemicals from a single source, you\u0027ve probably looked at Oil or Benzene. However there\u0027s also the Algae Farm. It\u0027s just a pond of sorts, so it doesn\u0027t need power to run. Since it also doesn\u0027t really follow normal recipes, you won\u0027t find any NEI recipe page for the Algae. The multi just produces them on a regular schedule.\n\nThe tier of the multi is given by the casings on the bottom layer of the multi, which all have to match to decide the tier. Each tier from ULV (starting at 50s per batch) till IV (which is 25s per batch) reduces the time it takes to produce Algae by about 5 seconds, and then beyond that each tier will cut the speed in half. Randomly the production speed can either double or triple the time it takes as well, but this happens relatively rarely.\n\nEach tier increase also adds to the amount of Algae you get in a single cycle, as well as the type of Algae produced. Each cycle gives out an exact amount as well as a bonus amount 10% of the time. The Algae Farm also accepts Compost, that you can make from the algae itself, to boost the multi\u0027s tier by one. This might be expensive at the start, but it\u0027s heavily recommended in most cases. You can get regular Algae and Green Algae starting at ULV, Brown Algae starts appearing at HV, Golden-Brown Algae at EV, and Red Algae at IV, though most of the cases where they start appearing they start doing so in very small quantities.\n\nTo find out more about the exact output quantities and timings, please see the wiki: [url]https://wiki.gtnewhorizons.com/wiki/Algae_Farm[/url]\n\nThe Algae can be used for various chemicals like Methane, Ammonia, Sulfuric Acid, Sodium Carbonate, Ethylene, Lithium Chloride, and even some power-generating fluids. You typically need a Chemical Plant for that. In IV tier you can also combine Green Algae with Glowstone to get Glowing Coral and make Sunnarium from that. If you\u0027re curious about all the processing chains, look them up on NEI: quests to cover them are coming up, possibly with more recipes that don\u0027t need the chemplant.",
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"desc:8": "§6§lExtreme Entity Crusher§r is your new and probably the §lbest§r spawner/grinder, with this you are not only able to get drops without any §lTPS§r issues but also with style and §lextreme§r efficiency.\n\nOf course that depends on the quality of your sword, damage and looting are the only stats that matter (weapon is optional since structure requires spikes and if you want to use it, put it into the dedicated slot in controller).\n\nIf normal drops aren\u0027t your thing then you can build blood magic ritual \"Well of Suffering\" on top of the multiblock (you still get items but at a very slow rate).\nAlso generates liquid XP (always 120L) and can spawn infernal mobs if possible (uses x8 power with every infernal spawn so you need to take into account that energy usage will spike once in a while so be prepared for that!).\n\n§lNotes:§r\nIn case of any problems with multiblock animation just use soldering iron on the machine to disable it.",
"desc:8": "§6§lExtreme Entity Crusher§r is your newest and probably §lbest§r spawner/grinder, with this you are not only able to get drops without any §lTPS§r issues but also with style and §lextreme§r efficiency.\n\nOf course that depends on the quality of your sword; damage, looting, and durability are the only stats that will translate towards the efficacy of the machine. §3(weapon is optional however, there are spikes in it after all!)§r\n\nWill ocassionally spawn infernal mobs if possible and will use §2§lx8§r power with every infernal spawn so you need to take that into account!\n\nIf you are actively using the Blood Magic \"§c§lWell of Suffering§r\" ritual to power your altar, this multi may be used in combination with it to \u0027generate\u0027 and \u0027kill\u0027 mobs automatically for life essence, so you don\u0027t need a setup involving an actual spawner!\n\n§lNotes:§r\nWill generate §2§l120L§r of liquid XP with every cycle.\nIn case of any problems with multiblock animation just use §5soldering iron§r on the machine to disable it.\nRead the tooltip! There are a few unique quality of life settings that you may find of use.\n\n[warn]Enchanting the spikes does nothing to effect the machine.[/warn]",
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"desc:8": "Is the Water Tank not cutting it anymore? Have you set up in a dry biome and are in desperate need of more water? Fear not, for the Steam Water Pump can solve your issues! This Multiblock is able to produce large amounts of Water if fed with Steam (1500L/s).\n\nLike other Steam Multiblocks, it can be upgraded by using Steel Frame Boxes instead of Bronze ones, which doubles the Water output at no additional Steam cost.\n\n§3It is, however, still dependent on how humid the Biome you are in is, so keep that in mind.",
"desc:8": "Is the Water Tank not cutting it anymore? Have you set up in a dry biome and are in desperate need of more water? Fear not, for the Steam Water Pump can solve your issues! This Multiblock is able to produce large amounts of Water if fed with Steam (1500L/s).\n\nLike other Steam Multiblocks, it can be upgraded by using Steel Frame Boxes instead of Bronze ones, which doubles the Water output at no additional Steam cost.\n\n§3§4It is, however, still dependent on how humid the Biome you are in is, so keep that in mind.§r\n\n[note]P.S. The optional quest item count includes the cost for the controller. [/note]",
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"desc:8": "The Transcendent nanite has the required complexity and speed to create most nanites, but lacks the strength required to handle the exotic, hyper-dense, magnetic forms of matter you need to manipulate in order to advance. Fortunately with Eternity, you have found an ample replacement that should be up to the task... But you suspect that you\u0027ll need a far more complicated structure to be able to contain such a process.\n\n[note]Grants the ability to create §lMagmatter Nanites§r in addition to a greater speed at the cost of assembling a more expensive structure.[/note]",
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"desc:8": "After significant progression, you\u0027ll be able to upgrade the QFT to tier 2 by replacing the §b§3Neutron Pulse Manipulator§f §rcasings § with §b§3Cosmic Fabric Manipulator§f §rcasings. Once installed, the QFT can perform the §6§6monaline skip§f §rand the §6§6first two naqline skips§f§r.\n\n§rThese casings require more advanced materials, including §b§3Hyper-Stable Self-Healing Adhesive§f§r, which can only be crafted in a tier 1 QFT. This adhesive isnt just excellent at sticking things together - its also built to withstand the intense energy flow of a tier 2, 3, or even tier 4 QFT! §o\n\nWho knows what kinds of materials youll need after this?!",
"desc:8": "After significant progression, you\u0027ll be able to upgrade the QFT to tier 2 by replacing the §b§3Neutron Pulse Manipulator§f §rcasings § with §b§3Cosmic Fabric Manipulator§f §rcasings. Once installed, the QFT can perform the §6§6monaline skip§f,§r § the §6§6first two naqline skips§f§r, and the §6netherite line skip§r.\n\n§rThese casings require more advanced materials, including §b§3Hyper-Stable Self-Healing Adhesive§f§r, which can only be crafted in a tier 1 QFT. This adhesive isnt just excellent at sticking things together - its also built to withstand the intense energy flow of a tier 2, 3, or even tier 4 QFT! §o\n\nWho knows what kinds of materials youll need after this?!",
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