2.8.0
This commit is contained in:
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"desc:8": "The first step in the water purification process is the clarifier. Operating this machine is a simple task, you will just need to maintain a steady supply of Activated Carbon for the filters. Using this machine, you will be able to make Grade 1 Purified Water, which can speed up processing of Naquadah-Doped Boules and Wafers by 25%.",
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@@ -0,0 +1,131 @@
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"desc:8": "Once you\u0027ve managed to aquire 36 of these Intensely Bonded Netherite Nanoparticles you can finally create your very first Netherite material: The §4§lDense Netherite Plate§r.\n\nYou will need one of these for the §3§lMk1 Fusion Reactor§r, which is required to create the rest of the Netherite materials.",
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|
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"desc:8": "Regular Netherite Nanoparticles alone don\u0027t have enough density to compress into Netherite... they require a strong and somewhat magical binding agent. \n\n§4Hellish Metal§r should be the perfect candidate, you can either fabricate it in the §5§lElectrolyzer§r or §5§lInfuse§r it.\n\n[note]The Infusion recipe is much cheaper, but can only be used by those who have been proactive in their magic infrastructure.[/note]",
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|
||||
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@@ -0,0 +1,86 @@
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"desc:8": "Once you\u0027ve gathered enough froth, it can run through a §5§lVacuum Furnace§r to get a number of useful resources. Most importantly though, this is where we extract §4Poor Nether Waste§r; a quite valuable fluid to the Netherite line.",
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|
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}
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|
||||
@@ -0,0 +1,96 @@
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||||
{
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||||
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||||
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||||
"desc:8": "§nOne§r of the ways you will be using the Poor Nether Waste is to combine it with the Hellish Mud you obtained earlier in the §5§lMixer§r to create §4Rich Nether Waste§r. \n\nWe will be using the Rich Nether Waste for the next step, and it will continue to be valuable for a while, though it does eventually become unecessary to the line when you reach §4§lUHV.",
|
||||
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"desc:8": "Now that your power needs are increasing, you need a way to keep up with demand. To generate over 1A ZPM with a single machine you have two options: solars, and fusion.\n\nWhile solars are simpler to set up, solars cap out at 524288 EU/t. Fusion can reach levels close to eight times that with the right setup.\n\nFor your first reactor, you will need a controller, 2-16 fluid input hatches, 1-16 fluid output hatches, and 16 energy hatches. All hatches have to be LuV tier or better. Each hatch provides 2048 EU/t for the recipe, and has a storage capacity of 10M EU.\n\nThis means you can do any fusion recipe that takes less than 32768 EU/t or less, and has a startup cost of 160M EU or less. Using more fluid hatches means you need less fusion casings. While this doesn\u0027t matter as much for the mk1 reactor, this principle helps tremendously with the higher reactor tiers.",
|
||||
"desc:8": "Fusion is a valuable tool you will be using for the rest of the game. It\u0027s used to create unique materials \u0026 plasmas. It can also be used as a very powerful power source when combined with plasma turbines.\n\nFor your first reactor, you will need a controller, 2-16 fluid input hatches, 1-16 fluid output hatches, and 16 energy hatches. All hatches have to be LuV tier or better. Each hatch provides 2048 EU/t for the recipe, and has a storage capacity of 10M EU.\n\nThis means you can do any fusion recipe that takes 32768 EU/t or less, and has a startup cost of 160M EU or less. Using more fluid hatches means you need less fusion casings. While this doesn\u0027t matter as much for the mk1 reactor, this principle helps tremendously with the higher reactor tiers.",
|
||||
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||||
Reference in New Issue
Block a user