2.8.0
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@@ -4,18 +4,26 @@ general {
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# The damage threshold for auto-refill. If the item has less than this amount of durability, it will be refilled. [range: -2147483648 ~ 2147483647, default: 1]
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I:autoRefillDamageThreshold=1
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# The color of the sort button in hex format (e.g. #FFFFFFFF or 0xFFFFFFFF). [default: #FFFFFFFF]
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S:buttonColor=#FFFFFFFF
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# The color of the sort button.
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# Display format: 0xAARRGGBB (e.g. 0xFFFFFFFF for white, 0xFF0000FF for red).
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# Value is displayed in decimal here but interpreted as hex internally. [range: -2147483648 ~ 2147483647, default: -1]
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S:buttonColor=-1
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# Enable the sort button in the player inventory. [default: true]
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B:buttonEnabled=true
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# Enable the auto-refill feature. [default: true]
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B:enableAutoRefill=true
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# Enable the hotbar sort feature. [default: true]
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B:enableHotbarSort=true
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# Enable the hotbar sort feature. [default: false]
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B:enableHotbarSort=false
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# Enable the hotbar swap feature. [default: true]
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B:enableHotbarSwap=true
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# Sort inventory when keybind is pressed while no GUI is open. [default: true]
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B:enableNoGuiSort=true
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# If enabled, items with max stack size of 1 (e.g., tools, armor, etc.)
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# will not be split when sorting. This helps avoid cluttering the inventory with duplicate single-item stacks. [default: true]
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B:preventSplit=true
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