This commit is contained in:
2025-09-28 22:52:54 +02:00
parent b2dc5eba36
commit 29b5acd552
1154 changed files with 48623 additions and 26772 deletions

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@@ -4,18 +4,26 @@ general {
# The damage threshold for auto-refill. If the item has less than this amount of durability, it will be refilled. [range: -2147483648 ~ 2147483647, default: 1]
I:autoRefillDamageThreshold=1
# The color of the sort button in hex format (e.g. #FFFFFFFF or 0xFFFFFFFF). [default: #FFFFFFFF]
S:buttonColor=#FFFFFFFF
# The color of the sort button.
# Display format: 0xAARRGGBB (e.g. 0xFFFFFFFF for white, 0xFF0000FF for red).
# Value is displayed in decimal here but interpreted as hex internally. [range: -2147483648 ~ 2147483647, default: -1]
S:buttonColor=-1
# Enable the sort button in the player inventory. [default: true]
B:buttonEnabled=true
# Enable the auto-refill feature. [default: true]
B:enableAutoRefill=true
# Enable the hotbar sort feature. [default: true]
B:enableHotbarSort=true
# Enable the hotbar sort feature. [default: false]
B:enableHotbarSort=false
# Enable the hotbar swap feature. [default: true]
B:enableHotbarSwap=true
# Sort inventory when keybind is pressed while no GUI is open. [default: true]
B:enableNoGuiSort=true
# If enabled, items with max stack size of 1 (e.g., tools, armor, etc.)
# will not be split when sorting. This helps avoid cluttering the inventory with duplicate single-item stacks. [default: true]
B:preventSplit=true