This commit is contained in:
2025-09-28 22:52:54 +02:00
parent b2dc5eba36
commit 29b5acd552
1154 changed files with 48623 additions and 26772 deletions

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@@ -16,29 +16,29 @@ tile.structurelib.blockhint.13.name=ヒント 空気
tile.structurelib.blockhint.14.name=ヒント 非空気
tile.structurelib.blockhint.15.name=ヒント Error
item.structurelib.frontRotationTool.name=Front Rotation Tool (Standalone)
item.structurelib.frontRotationTool.desc.0=Triggers Front Rotation Interface
item.structurelib.frontRotationTool.desc.1=Rotates only the front panel,
item.structurelib.frontRotationTool.desc.2=which allows structure rotation.
item.structurelib.frontRotationTool.name=機械前面回転ツール (スタンドアロン)
item.structurelib.frontRotationTool.desc.0=前面を回転させるインターフェースをトリガー
item.structurelib.frontRotationTool.desc.1=前面のみが回転
item.structurelib.frontRotationTool.desc.2=構造体の回転を可能に
item.structurelib.constructableTrigger.name=Multiblock Structure Hologram Projector
item.structurelib.constructableTrigger.desc.0=Triggers Constructable Interface
item.structurelib.constructableTrigger.desc.1=Shows multiblock construction schematic,
item.structurelib.constructableTrigger.desc.2=use on the multiblock controller.
item.structurelib.constructableTrigger.desc.3=(Sneak use on controller to build)
item.structurelib.constructableTrigger.desc.4=Quantity of schematics in item stack affects tier/mode/type
item.structurelib.constructableTrigger.desc.5=Hold §l[LSHIFT]§r to display channel data
item.structurelib.constructableTrigger.desc.lshift.0=Contain %d sub channel.
item.structurelib.constructableTrigger.too_fast=Please wait %d milliseconds before another autoplace...
item.structurelib.constructableTrigger.name=マルチブロック構造体ホログラムプロジェクター
item.structurelib.constructableTrigger.desc.0=建造可能なインターフェースをトリガー
item.structurelib.constructableTrigger.desc.1=マルチブロック構造体の設計図を表示する
item.structurelib.constructableTrigger.desc.2=マルチブロックの本体に使用
item.structurelib.constructableTrigger.desc.3=(本体をスニーク右クリックで建造)
item.structurelib.constructableTrigger.desc.4=数量によってTier/モード/タイプが変化
item.structurelib.constructableTrigger.desc.5=§l[LSHIFT]§rを押してチャンネルのデータを表示
item.structurelib.constructableTrigger.desc.lshift.0=%dのサブチャンネルを含む
item.structurelib.constructableTrigger.too_fast=次の自動設置まで%dミリ秒お待ちください...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=Key:
item.structurelib.constructableTrigger.gui.key=キー:
item.structurelib.constructableTrigger.gui.value=Value:
item.structurelib.constructableTrigger.gui.add=Add
item.structurelib.constructableTrigger.gui.set=Set
item.structurelib.constructableTrigger.gui.unset=Unset
item.structurelib.constructableTrigger.gui.wipe=§4Wipe
item.structurelib.constructableTrigger.gui.set=Update
item.structurelib.constructableTrigger.gui.unset=Remove
item.structurelib.constructableTrigger.gui.wipe=§4Clear
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in its structure and use sub channels to indicate which variant to use.\n Sub channels are has a sequence of lower case characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\nYou can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of §oIndicates value X for sub channel Y§r.
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in their structure and a sub channel allows indication of which variant to use.\n All sub channels have a sequence of lowercase characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\n You can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of "§oIndicates§r §ovalue§r §oX§r §ofor§r §osub§r §ochannel§r §oY§r".
channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong
@@ -46,11 +46,11 @@ structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel
structurelib.autoplace.built_stat=Built %s blocks
structurelib.autoplace.complete=§aThis multiblock has completed!
structurelib.autoplace.error.not_enabled=§cThis multiblock does not support autoplace in survival!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.complete=§aマルチブロックが完成しました!
structurelib.autoplace.error.not_enabled=§cこのマルチブロックはサバイバルでの自動設置をサポートしていません!
structurelib.autoplace.error.no_simple_block=§c§r%s§cを設置しようとしましたが、見つかりませんでした
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6This structure depends on nonexistent sub channel §r%s§6. Using master channel instead.
structurelib.autoplace.warning.no_explicit_channel=§6この構造体は存在しないサブチャンネル§r%s§6に依存しています。代わりにマスターチャンネルを使用してください。
structurelib.blockhint.desc.0=構造物の設置を助ける
structurelib.blockhint.0.name=ヒント 1 ドット
@@ -173,10 +173,10 @@ structurelib.facing.93=east counter clockwise
structurelib.facing.94=east counter clockwise
structurelib.facing.95=east counter clockwise
structurelib.config.client=Client Side Configurations
structurelib.config.client.tooltip=Configurations that only changes how the game looks like, but not how it functions.
structurelib.config.client.hologram=Hologram Configurations
structurelib.config.client.hologram.tooltip=Configurations that changes how the hologram got projected into the world by default.
structurelib.config.client=クライアント側の設定
structurelib.config.client.tooltip=機能は変更せず、見た目のみを変更する設定。
structurelib.config.client.hologram=ホログラムの設定
structurelib.config.client.hologram.tooltip=デフォルトでホログラムがどのように投影されるかを変更する設定。
structurelib.config.client.hologram.maxCoexisting=Max Coexisting Holograms
structurelib.config.client.hologram.maxCoexisting.tooltip=Number of holograms that can coexist. Usually all hints generated by one right click belongs to one hologram. An attempt will be made to prune old holograms when a new hologram is about to be projected and this limit would be exceeded.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms