daily
This commit is contained in:
@@ -69,13 +69,13 @@
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianI"
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"id:8": "dreamcraft:CoinTechnicianI"
|
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},
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"Count:3": 3,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinSmithI"
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"id:8": "dreamcraft:CoinSmithI"
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}
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@@ -58,7 +58,7 @@
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"Count:3": 3,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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}
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}
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@@ -58,13 +58,13 @@
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistI"
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"id:8": "dreamcraft:CoinChemistI"
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianI"
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"id:8": "dreamcraft:CoinTechnicianI"
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@@ -70,13 +70,13 @@
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"Count:3": 5,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianI"
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"id:8": "dreamcraft:CoinTechnicianI"
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"Count:3": 5,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistI"
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"id:8": "dreamcraft:CoinChemistI"
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@@ -48,7 +48,7 @@
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"Count:3": 5,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemist"
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"id:8": "dreamcraft:CoinChemist"
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}
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}
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@@ -58,7 +58,7 @@
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"Count:3": 8,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianII"
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"id:8": "dreamcraft:CoinTechnicianII"
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}
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}
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}
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@@ -61,13 +61,13 @@
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"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnician"
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"id:8": "dreamcraft:CoinTechnician"
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"1:10": {
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemist"
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"id:8": "dreamcraft:CoinChemist"
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@@ -54,7 +54,7 @@
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianIII"
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"id:8": "dreamcraft:CoinTechnicianIII"
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}
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@@ -72,7 +72,7 @@
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"Count:3": 256,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:tile.Charcoal"
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"id:8": "dreamcraft:Charcoal"
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}
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},
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"taskID:8": "bq_standard:optional_retrieval"
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@@ -54,7 +54,7 @@
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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}
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}
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}
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@@ -54,7 +54,7 @@
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"Count:3": 5,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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}
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}
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}
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@@ -62,7 +62,7 @@
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"Count:3": 3,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistI"
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"id:8": "dreamcraft:CoinChemistI"
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}
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}
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}
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@@ -61,13 +61,13 @@
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianI"
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"id:8": "dreamcraft:CoinTechnicianI"
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},
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"1:10": {
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistI"
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"id:8": "dreamcraft:CoinChemistI"
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}
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}
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}
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@@ -8,13 +8,13 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "Even if you have more wood, this won\u0027t help your power issues that much. Using it directly as fuel isn\u0027t going to do much for you as you move forward, and turning it into Charcoal will be very important. You have already built a Coke Oven, maybe more than one, but each one takes 90 seconds to produce one Charcoal, an abysmal rate. Unfortunately, there isn\u0027t any faster option in this tier, so you will have to build more of these ovens. How many, exactly?\n\nThere are many different goals you might want to go for, but a good metric for your power needs is a setup with 19 Coke Ovens. This number will create both Charcoal and Creosote Oil at a rate that will run two max-sized LP (Low Pressure) Railcraft Boilers, one solid and one liquid, with the quest for those coming right after this one. If you automate this entire setup, it will produce around 2 amps of MV, which are equivalent to 8 amps of LV, plenty of power for this tier and enough to advance you to the next one.\n\nAfter building these Coke Ovens, you will need to automate them. There are a few ways to do this, but one of the cheapest ones is to use Item Pipes, made with Tin for example, with a Conveyor Module in the wood chest/drawer to put the wood in the ovens, and then one Hopper below each oven, into more Item Pipes, to gather the Charcoal. The Creosote is a bit harder to extract, but you can do it with Tinkers\u0027 Faucets on the side of each Coke Oven, with a Wooden Fluid Pipe directly under the faucet. You will need to keep reactivating them with redstone, which means you\u0027ll also need a redstone clock (there\u0027s a block dedicated to this purpose, named Redstone Clock, from Extra Utilities).",
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||||
"desc:8": "Even if you have more wood, this won\u0027t help your power issues that much. Using it directly as fuel isn\u0027t going to do much for you as you move forward, and turning it into Charcoal will be very important. You have already built a Coke Oven, maybe more than one, but each one takes 90 seconds to produce one Charcoal, an abysmal rate. Unfortunately, there isn\u0027t any faster option in this tier, so you will have to build more of these ovens. How many, exactly?\n\nThere are many different goals you might want to go for, but a good metric for your power needs is a setup with 19 Coke Ovens. This number will create both Charcoal and Creosote Oil at a rate that will run two max-sized LP (Low Pressure) Railcraft Boilers, one solid and one liquid, with the quest for those coming right after this one. If you automate this entire setup, it will produce around 2 amps of MV, which are equivalent to 8 amps of LV, plenty of power for this tier and enough to advance you to the next one.\n\nAfter building these Coke Ovens, you will want to automate them. You can do this using a Coke Oven Hatch. A screwdriver will change the modes between input, output, and fluid output. You can use hoppers and item pipes to push and pull items from the hatches. Additionally. the hatch itself will automatically dispense fluid so you can simply hook that directly to a pipeline, no faucets or pumps required.",
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"globalShare:1": 0,
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"icon:10": {
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"Damage:2": 7,
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"Damage:2": 236,
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"OreDict:8": "",
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"id:8": "Railcraft:machine.alpha"
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"id:8": "gregtech:gt.blockmachines"
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"isMain:1": 0,
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@@ -54,13 +54,13 @@
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianI"
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"id:8": "dreamcraft:CoinTechnicianI"
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinSmithI"
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"id:8": "dreamcraft:CoinSmithI"
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@@ -75,10 +75,16 @@
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"partialMatch:1": 1,
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"requiredItems:9": {
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"Damage:2": 236,
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"OreDict:8": "",
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"id:8": "Railcraft:machine.alpha"
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"id:8": "gregtech:gt.blockmachines"
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"id:8": "gregtech:gt.blockcasings12"
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"taskID:8": "bq_standard:retrieval"
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@@ -61,13 +61,13 @@
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"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianII"
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"id:8": "dreamcraft:CoinTechnicianII"
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@@ -54,7 +54,7 @@
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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@@ -62,13 +62,13 @@
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"Count:3": 10,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianII"
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"id:8": "dreamcraft:CoinTechnicianII"
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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@@ -72,13 +72,13 @@
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"Count:3": 5,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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"4:10": {
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"Count:3": 3,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianII"
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"id:8": "dreamcraft:CoinTechnicianII"
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}
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@@ -61,7 +61,7 @@
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"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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}
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@@ -61,7 +61,7 @@
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"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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}
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||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
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"properties:10": {
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||||
"betterquesting:10": {
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||||
"autoClaim:1": 0,
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||||
"desc:8": "If you are invested in making good IV power from Super Fuel, you will need a lot of Turbine multis. Their EU/t at optimal flow is much too low for you to survive with only one or two. However, there are several things you should consider in regards to these turbines, and the fuel you\u0027re using.\n\nIn summary, this fuel is very, very efficient. Turbines can be made faster by losing some efficiency. You have more than enough fuel efficiency to spare!\n\nLet\u0027s review this in more detail. Turbines produce EU based on the flow rate of the fuel that they are consuming. Their optimal flow represents the highest fuel efficiency they can reach (140% or 150% for the good turbines in these tiers), but you can increase the flow beyond that point and still get a higher EU/t value. However, the fuel becomes less efficient. A good tradeoff, if you need it.\n\nSteam loses efficiency quickly if you do this, though. The right way to pull this off with Steam Turbines is to switch to Loose mode, a mode unique to them, which makes the optimal flow shoot way up at a considerable loss to fuel efficiency. The jump in EU/t is so high, however, that you can replace a whole squadron of turbines with just one or two, as you can see if you look at the turbine items\u0027 tooltips.\n\nEach setup has their own details, so you will have to work things out and make personal decisions about how you will manage the turbines. Just make sure to not let the EU/t value go beyond the maximum that the dynamo hatch can output, or you will have problems!",
|
||||
"desc:8": "If you are invested in making good IV power from Super Fuel, you will need a lot of Turbine multis. Their EU/t at optimal flow is much too low for you to survive with only one or two. However, there are several things you should consider in regards to these turbines, and the fuel you\u0027re using.\n\nIn summary, this fuel is very, very efficient. Turbines can be made faster by losing some efficiency. You have more than enough fuel efficiency to spare!\n\nLet\u0027s review this in more detail. Turbines produce EU based on the flow rate of the fuel that they are consuming. Their optimal flow represents the highest fuel efficiency they can reach (140% or 150% for the good turbines in these tiers), but you can increase the flow beyond that point and still get a higher EU/t value. However, the fuel becomes less efficient. A good tradeoff, if you need it.\n\nSteam loses efficiency quickly if you do this, though. The right way to pull this off with Steam Turbines is to switch to Loose mode, a mode unique to them, which makes the optimal flow shoot way up at a considerable loss to fuel efficiency. The jump in EU/t is so high, however, that you can replace a whole squadron of turbines with just one or two, as you can see if you look at the turbine items\u0027 tooltips.\n\nEach setup has their own details, so you will have to work things out and make personal decisions about how you will manage the turbines. Just make sure to not let the EU/t value go beyond the maximum that the dynamo hatch can output, or you will waste power!",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
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"Count:3": 1,
|
||||
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@@ -48,7 +48,7 @@
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"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianI"
|
||||
"id:8": "dreamcraft:CoinTechnicianI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@
|
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianIII"
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||||
"id:8": "dreamcraft:CoinTechnicianIII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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}
|
||||
}
|
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}
|
||||
|
||||
@@ -58,7 +58,7 @@
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||||
"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianIII"
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"id:8": "dreamcraft:CoinTechnicianIII"
|
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}
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}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
|
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"id:8": "dreamcraft:item.CoinChemistIII"
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"id:8": "dreamcraft:CoinChemistIII"
|
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}
|
||||
}
|
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}
|
||||
|
||||
@@ -70,7 +70,7 @@
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"Count:3": 3,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistIII"
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"id:8": "dreamcraft:CoinChemistIII"
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}
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}
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}
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@@ -48,7 +48,7 @@
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianIII"
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"id:8": "dreamcraft:CoinTechnicianIII"
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},
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"2:10": {
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"Count:3": 1,
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@@ -54,7 +54,7 @@
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
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}
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}
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}
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@@ -69,13 +69,13 @@
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"Count:3": 3,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianI"
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"id:8": "dreamcraft:CoinTechnicianI"
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},
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"1:10": {
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"Count:3": 3,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistI"
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"id:8": "dreamcraft:CoinChemistI"
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}
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}
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}
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@@ -54,7 +54,7 @@
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"Count:3": 3,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinChemistII"
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"id:8": "dreamcraft:CoinChemistII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinChemistI"
|
||||
"id:8": "dreamcraft:CoinChemistI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
"Count:3": 20,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
"Count:3": 3,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIII"
|
||||
"id:8": "dreamcraft:CoinTechnicianIII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Having walked into MV, you are soon going to be able to produce and consume Benzene. It\u0027s more efficient than burning the Charcoal in a boiler, but you will still need to provide a lot of wood to make sure you have consistent, abundant power. It\u0027s heavily recommended that you automate this wood input, if you haven\u0027t already, possibly with an MV Crop Manager instead of the LV one, or with the Crop Harvester from IC2.\n\nFor automation, you\u0027re still stuck with using bonsais, not regular trees. HV will provide a few options that don\u0027t need crops, but for now you might want to increase your crop stats by crossbreeding. Planting saplings on cropsticks creates 1/1/1 bonsais, which are much slower than their high-stat variants. If you want to invest in crops, you can later use the high stats to get more of a several dozen different items that crops can output, but you should start with Stickreed to develop your crop stats, not bonsais.\n\nDon\u0027t throw away your saplings, either! They will be useful later on, so save up as many as you can.",
|
||||
"desc:8": "Having walked into MV, you are soon going to be able to produce and consume Benzene. It\u0027s more efficient than burning the Charcoal in a boiler, but you will still need to provide a lot of wood to make sure you have consistent, abundant power. It\u0027s heavily recommended that you automate this wood input, if you haven\u0027t already, possibly with an MV Crop Manager instead of the LV one, or with the Crop Harvester from IC2.\n\nFor automation, you\u0027re still stuck with using bonsais, not regular trees. HV will provide a few options that don\u0027t need crops, but for now you might want to increase your crop stats by crossbreeding. Planting saplings on cropsticks creates 1/1/1 bonsais, which are much slower than their high-stat variants. If you want to invest in crops, you can later use the high stats to get more of a several dozen different items that crops can output, but you should start with Stickreed to develop your crop stats, not bonsais.\n\nDon\u0027t throw away your saplings, either! They will be useful later on, so save up as many as you can.\n\n[warn]You must scan the seeds in order to complete the quest task.[/warn]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -52,13 +52,13 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinChemistII"
|
||||
"id:8": "dreamcraft:CoinChemistII"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
},
|
||||
"3:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
"Count:3": 2,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinChemistI"
|
||||
"id:8": "dreamcraft:CoinChemistI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,13 +62,13 @@
|
||||
"Count:3": 3,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIII"
|
||||
"id:8": "dreamcraft:CoinTechnicianIII"
|
||||
},
|
||||
"3:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinChemistIII"
|
||||
"id:8": "dreamcraft:CoinChemistIII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinChemistII"
|
||||
"id:8": "dreamcraft:CoinChemistII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
"Count:3": 4,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
"Count:3": 2,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinChemistII"
|
||||
"id:8": "dreamcraft:CoinChemistII"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinChemistI"
|
||||
"id:8": "dreamcraft:CoinChemistI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user