daily
This commit is contained in:
@@ -24,7 +24,7 @@
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"isMain:1": 0,
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"isSilent:1": 0,
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"lockedProgress:1": 0,
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"name:8": "「 」",
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"name:8": "§4§l「 」",
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"partySingleReward:1": 0,
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||||
"questLogic:8": "AND",
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||||
"repeatTime:3": -1,
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@@ -69,7 +69,7 @@
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||||
"Count:3": 1,
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"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinDarkWizardIV"
|
||||
"id:8": "dreamcraft:CoinDarkWizardIV"
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
@@ -16,7 +16,7 @@
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||||
"properties:10": {
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||||
"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "As an upgrade to the barrels, EFR also adds the ever-familiar shulker box! The shulker box allows you to portably tote it\u0027s contents. You can find the research for them in the New Horizons tab of the Thaumonomicon.\n\nThese have seven additional tiers much like the barrels and chests that give you additional storage space. \n\nYou can dye any tier by shapelessly crafting them with a dye, and undye them by shapelessly crafting them alone. They §nwill§r retain their inventory. \n\n[note]There are many ways to obtain shulker shells:\n1. Fighting Shulkers in the Twilight Forest Lich \u0026 Ghast Queen Towers.\n2. Fighting Shulkers from the eggs in the Coins tab\n3. Manually crafting the shells[/note]",
|
||||
"desc:8": "As an upgrade to the barrels, EFR also adds the ever-familiar shulker box! The shulker box allows you to comfortably tote around its contents. You can find the research for them in the New Horizons tab of the Thaumonomicon.\n\nThese have seven additional tiers much like the barrels and chests that give you additional storage space. \n\nYou can dye any tier by shapelessly crafting them with a dye, and undye them by shapelessly crafting them alone. They §nwill§r retain their inventory. \n\n[note]There are many ways to obtain shulker shells:\n1. Fighting Shulkers in the Twilight Forest Lich \u0026 Ghast Queen Towers.\n2. Fighting Shulkers from the eggs you get from the Vending Machine.\n3. Manually crafting the shells.[/note]",
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||||
"globalShare:1": 0,
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"icon:10": {
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"Count:3": 1,
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@@ -75,13 +75,13 @@
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianI"
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"id:8": "dreamcraft:CoinTechnicianI"
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},
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||||
"1:10": {
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinDarkWizardI"
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||||
"id:8": "dreamcraft:CoinDarkWizardI"
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}
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||||
}
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||||
}
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||||
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||||
@@ -20,7 +20,7 @@
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"isMain:1": 0,
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"isSilent:1": 0,
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"lockedProgress:1": 0,
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"name:8": "§2§lA Quicker Way to Get Around",
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"name:8": "§a§lA Quicker Way to Get Around",
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"partySingleReward:1": 0,
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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@@ -63,7 +63,7 @@
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"Count:3": 3,
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"Damage:2": 0,
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"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinAdventure"
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||||
"id:8": "dreamcraft:CoinAdventure"
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}
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||||
}
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||||
}
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||||
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||||
@@ -24,7 +24,7 @@
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"isMain:1": 1,
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"isSilent:1": 0,
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"lockedProgress:1": 0,
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"name:8": "Absolute Purity",
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||||
"name:8": "§5§l§nAbsolute Purity",
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||||
"questLogic:8": "AND",
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||||
"repeatTime:3": -1,
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||||
"repeat_relative:1": 1,
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||||
@@ -77,19 +77,19 @@
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||||
"Count:3": 2,
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"Damage:2": 0,
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||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmithII"
|
||||
"id:8": "dreamcraft:CoinSmithII"
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||||
},
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||||
"1:10": {
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"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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||||
"id:8": "dreamcraft:item.CoinSurvivorII"
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||||
"id:8": "dreamcraft:CoinSurvivorII"
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||||
},
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||||
"2:10": {
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"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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||||
"id:8": "dreamcraft:item.CoinTechnicianII"
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||||
"id:8": "dreamcraft:CoinTechnicianII"
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||||
}
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||||
}
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||||
}
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||||
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||||
@@ -24,7 +24,7 @@
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"isMain:1": 0,
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"isSilent:1": 0,
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"lockedProgress:1": 0,
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"name:8": "§9§lAnd It Will Never Break",
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||||
"name:8": "§5§lAnd It Will Never Break",
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"partySingleReward:1": 0,
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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@@ -61,13 +61,13 @@
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"Count:3": 25,
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"Damage:2": 0,
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"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
|
||||
},
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||||
"1:10": {
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||||
"Count:3": 25,
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"Damage:2": 0,
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"OreDict:8": "",
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||||
"id:8": "dreamcraft:item.CoinSurvivor"
|
||||
"id:8": "dreamcraft:CoinSurvivor"
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,25 +42,6 @@
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||||
"ignoreDisabled:1": 0,
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"index:3": 0,
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"rewardID:8": "bq_standard:item",
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"rewards:9": {
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"0:10": {
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"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianII"
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},
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"1:10": {
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"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinDarkWizardII"
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}
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}
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},
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"1:10": {
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"ignoreDisabled:1": 0,
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"index:3": 1,
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"rewardID:8": "bq_standard:item",
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"rewards:9": {
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"0:10": {
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"Count:3": 1,
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@@ -91,6 +72,25 @@
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}
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}
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}
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},
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"1:10": {
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"ignoreDisabled:1": 0,
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"index:3": 1,
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"rewardID:8": "bq_standard:item",
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"rewards:9": {
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"0:10": {
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"Count:3": 2,
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"Damage:2": 0,
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||||
"OreDict:8": "",
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||||
"id:8": "dreamcraft:CoinTechnicianII"
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||||
},
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||||
"1:10": {
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||||
"Count:3": 2,
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||||
"Damage:2": 0,
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"OreDict:8": "",
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||||
"id:8": "dreamcraft:CoinDarkWizardII"
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||||
}
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||||
}
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||||
}
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||||
},
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||||
"tasks:9": {
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||||
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||||
@@ -20,7 +20,7 @@
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||||
"isMain:1": 0,
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||||
"isSilent:1": 0,
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"lockedProgress:1": 0,
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"name:8": "§a§lAppropriate Power",
|
||||
"name:8": "§8§lAppropriate Power",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -57,7 +57,7 @@
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||||
"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@
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||||
"Count:3": 5,
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"Damage:2": 0,
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||||
"OreDict:8": "",
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||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
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||||
}
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||||
}
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||||
}
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||||
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||||
@@ -20,7 +20,7 @@
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||||
"isMain:1": 0,
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"isSilent:1": 0,
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"lockedProgress:1": 0,
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"name:8": "§5§lArdite Crossbow Body",
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||||
"name:8": "§2§lArdite Crossbow Body",
|
||||
"partySingleReward:1": 0,
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||||
"questLogic:8": "AND",
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||||
"repeatTime:3": -1,
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||||
@@ -57,13 +57,13 @@
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||||
"Count:3": 15,
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||||
"Damage:2": 0,
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||||
"OreDict:8": "",
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||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
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||||
},
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||||
"1:10": {
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||||
"Count:3": 15,
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||||
"Damage:2": 0,
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"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
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||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
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||||
"desc:8": "The mod ServerUtilities (SU) is included in the pack to backup your world. You can adjust save path, frequency, and the number of backups to keep in its settings at \u0027.minecraft\\serverutilities\\serverutilities.cfg\u0027.\n\nIf you need to restore from a backup, you can find them in the backups folder in the instance directory.\n\nRemember that the mods JourneyMap and Thaumcraft Node Tracker store information outside of what most solutions backup, so please backup your journeymap and tcnodetracker folders yourself.\n\nThe Thaumcraft data is a little buggy, losing scanned aspect data and Thaumonomicon data, so consider backing it up as well. The file is at \u0027saves\\\u003cworldname\u003e\\playerdata\\\u003cnameofplayer\u003e.thaum\u0027.\n\nIf you move to another drive or computer, don\u0027t forget to migrate all the backed up files, not just the world folder.",
|
||||
"desc:8": "The mod ServerUtilities (SU) is included in the pack to backup your world. You can adjust save path, frequency, and the number of backups to keep in its settings at \u0027.minecraft\\serverutilities\\serverutilities.cfg\u0027.\n\nIf you need to restore from a backup, you can find them in the backups folder in the instance directory.\n\nThe SU backups include several folders outside of the save folder that store the data from JourneyMap, VisualProspecting, and the Thaumcraft Node Tracker.\n\nIf you move to another drive or computer, don\u0027t forget to migrate all files, not just the world folder.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -44,7 +44,7 @@
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||||
"Count:3": 1,
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||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
"isMain:1": 0,
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||||
"isSilent:1": 0,
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||||
"lockedProgress:1": 0,
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||||
"name:8": "§a§lBasic Nuclear Fuel: Thorium",
|
||||
"name:8": "§8§lBasic Nuclear Fuel: Thorium",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -58,7 +58,7 @@
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||||
"Count:3": 2,
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||||
"Damage:2": 0,
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||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@
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||||
"isMain:1": 1,
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"isSilent:1": 0,
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"lockedProgress:1": 0,
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"name:8": "§5§lBattery Alloy",
|
||||
"name:8": "§2§lBattery Alloy",
|
||||
"partySingleReward:1": 0,
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||||
"questLogic:8": "AND",
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||||
"repeatTime:3": -1,
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||||
@@ -45,25 +45,25 @@
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||||
"Count:3": 16,
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||||
"Damage:2": 826,
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||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockores"
|
||||
"id:8": "gregtech:gt.blockores2"
|
||||
},
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||||
"1:10": {
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||||
"Count:3": 16,
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||||
"Damage:2": 933,
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||||
"OreDict:8": "",
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||||
"id:8": "gregtech:gt.blockores"
|
||||
"id:8": "gregtech:gt.blockores2"
|
||||
},
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||||
"2:10": {
|
||||
"Count:3": 16,
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||||
"Damage:2": 907,
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||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockores"
|
||||
"id:8": "gregtech:gt.blockores2"
|
||||
},
|
||||
"3:10": {
|
||||
"Count:3": 16,
|
||||
"Damage:2": 839,
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||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockores"
|
||||
"id:8": "gregtech:gt.blockores2"
|
||||
},
|
||||
"4:10": {
|
||||
"Count:3": 1,
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||||
@@ -85,13 +85,13 @@
|
||||
"Count:3": 3,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinChemistI"
|
||||
"id:8": "dreamcraft:CoinChemistI"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 3,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianI"
|
||||
"id:8": "dreamcraft:CoinTechnicianI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
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||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Bet On The Distillus",
|
||||
"name:8": "§9§lBet On The Distillus",
|
||||
"questLogic:8": "OR",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -60,13 +60,13 @@
|
||||
"Count:3": 2,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIII"
|
||||
"id:8": "dreamcraft:CoinTechnicianIII"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 2,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinChemistIII"
|
||||
"id:8": "dreamcraft:CoinChemistIII"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -98,10 +98,16 @@
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 200,
|
||||
"Count:3": 80,
|
||||
"Damage:2": 1,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings4"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 91,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Better Questing has a number of useful commands for the questbook (QB). You need to have cheats enabled to use them.\n\n/bq_admin default load\nUse this command to update your QB after you update the modpack. It reloads the quest database from the file. Your save file stores a version of the QB that can be different from the one in the file.\n\n/bq_admin edit\nToggles editing quests. Pressing RMB on the quest will open a context menu to share it or copy its ID.\n\n/bq_admin reset all \u003cPlayer\u003e\nResets all quests. Use this if you want to start over, or are editing the QB. You should specify the player as well if it is a server, otherwise you can skip that part.\n\n/bq_admin reset \u003cID\u003e \u003cPlayer\u003e\nResets a specific quest, defined by the quest ID. Sometimes it may be easier to go into Edit Mode \u003e Designer Tool to specify what to reset.\n\n/bq_admin complete \u003cnumber\u003e \u003cPlayer\u003e\nCompletes a specific quest, similarly to the above. You can still claim the rewards. Use this command if a quest is broken, and then report it on GitHub, but please check if it\u0027s already reported.\n\n/bq_admin default save\nSaves changes to the QB after editing it.\n\n/bq_copyquests \u003cPlayerWithQuestsCompleted\u003e \u003cNewPlayer\u003e\nIf you want to sync the quests with someone in your party, then use this. They won\u0027t get any rewards for that though.\n\n/bq_admin hardcore\nEnables BQ3 Hardcore Mode. You only start with 3 lives, so best of luck. Additional life hearts are available in the Kill all the Things tab.\n\nAside from the consume-type quests, a quest counts for everyone in the party if one person finished it. However, if someone joined your party later, you need to get them up to speed first either through /bq_copyquests above, or manually. Otherwise, your quest completion won\u0027t count for them because the requirements for that quest are not fulfilled for them.\n\nIf your singleplayer world does not have cheats enabled, go to the ESC screen, open to LAN, then enable cheats. This makes pausing impossible until you reload afterwards. If you host a server, you can run the commands in the command line, without \"/\". You can also edit the level.dat file, and set \u0027allowCommands\u0027 to 1, but make sure to backup your world before doing that.\n\n[warn]For quests to save properly, you must be online and logged into your Mojang account when starting the game. Sorry, it\u0027s a limitation of Better Questing.[/warn]",
|
||||
"desc:8": "Better Questing has a number of useful commands for the questbook (QB) if something goes wrong. You need to have cheats enabled to use them.\n\n/bq_admin default load\nUse this command to update your QB after you update the modpack. It reloads the quest database from the file. Your save file stores a version of the QB that can be different from the one in the file.\n\n/bq_admin edit\nToggles editing quests. Pressing RMB on the quest will open a context menu to share it or copy its ID.\n\n/bq_admin reset all \u003cPlayer\u003e\nResets all quests. Use this if you want to start over, or are editing the QB. You should specify the player as well if it is a server, otherwise you can skip that part.\n\n/bq_admin reset \u003cID\u003e \u003cPlayer\u003e\nResets a specific quest, defined by the quest ID. Sometimes it may be easier to go into Edit Mode \u003e Designer Tool to specify what to reset.\n\n/bq_admin complete \u003cnumber\u003e \u003cPlayer\u003e\nCompletes a specific quest, similarly to the above. You can still claim the rewards. Use this command if a quest is broken, and then report it on GitHub, but please check if it\u0027s already reported.\n\n/bq_admin default save\nSaves changes to the QB after editing it.\n\n/bq_copyquests \u003cPlayerWithQuestsCompleted\u003e \u003cNewPlayer\u003e\nIf you want to sync the quests with someone in your party, then use this. They won\u0027t get any rewards for that though.\n\n/bq_admin hardcore\nEnables BQ3 Hardcore Mode. You only start with 3 lives, so best of luck. Additional life hearts are available in the Kill all the Things tab.\n\nAside from the consume-type quests, a quest counts for everyone in the party if one person finished it. However, if someone joined your party later, you need to get them up to speed first either through /bq_copyquests above, or manually. Otherwise, your quest completion won\u0027t count for them because the requirements for that quest are not fulfilled for them.\n\nIf your singleplayer world does not have cheats enabled, go to the ESC screen, open to LAN, then enable cheats. This makes pausing impossible until you reload afterwards. If you host a server, you can run the commands in the command line, without \"/\". You can also edit the level.dat file, and set \u0027allowCommands\u0027 to 1, but make sure to backup your world before doing that.\n\n[warn]For quests to save properly, you must be online and logged into your Mojang account when starting the game. Sorry, it\u0027s a limitation of Better Questing.[/warn]",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,18 +8,18 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "As I got new technologies, I have seen the need to make a chamber where the circuit board can contain neurons for the wetware boards or the upcoming bioware boards.\n\nThe Bio Chamber is a simple upgrade, it doesn\u0027t require many resources. Don\u0027t know why I didn\u0027t make it earlier.\n\n[note]It can use any glass.[/note]",
|
||||
"desc:8": "With new technology comes the need for adaptation! In order to create §9Wetware§r \u0026 §cBioware§r boards you need a chamber that is capable of properly maintaining the neurons while they are installed to the board. Fortunately, the §5§lBio Chamber§r is a simple upgrade and doesn\u0027t require many resources. \n\nAfter its construction, you can link it to the PCB Factory by left-clicking the PCB Factory Controller using a Data Stick, and right-clicking that data stick onto the Bio Chamber Controller. One Bio Chamber can connect to any number of PCB Factories within a §216§r block radius.\n\n[note]You can use any tier of glass.[/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
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||||
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|
||||
"Damage:2": 32006,
|
||||
"Damage:2": 730,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Bio Chamber",
|
||||
"name:8": "§2§l§nBio Chamber",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -44,18 +44,41 @@
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
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||||
"Damage:2": 1,
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||||
"Damage:2": 730,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings4"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "IC2:blockAlloyGlass"
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
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"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 40,
|
||||
"Damage:2": 335,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 72,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "bartworks:BW_GlasBlocks"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 67,
|
||||
"Damage:2": 1,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings4"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,6 @@
|
||||
{
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||||
"preRequisites:9": {
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||||
"0:10": {
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||||
"questIDHigh:4": 0,
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"questIDLow:4": 539
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||||
},
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||||
"1:10": {
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||||
"questIDHigh:4": 0,
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||||
"questIDLow:4": 1150
|
||||
}
|
||||
@@ -27,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§lBrittle But Hits Like a Sledgehammer...",
|
||||
"name:8": "§2§lBrittle But Hits Like a Sledgehammer...",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -57,7 +53,7 @@
|
||||
"Count:3": 30,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lBronze Javelin",
|
||||
"name:8": "§a§lBronze Javelin",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -95,13 +95,13 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§lCable Diodes",
|
||||
"name:8": "§2§lCable Diodes",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -57,7 +57,7 @@
|
||||
"Count:3": 15,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,23 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": -5094892507915006940,
|
||||
"questIDLow:4": -5115695210744173999
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 3236
|
||||
},
|
||||
"1:10": {
|
||||
"2:10": {
|
||||
"questIDHigh:4": -730852476632676945,
|
||||
"questIDLow:4": -8284474244884064236
|
||||
},
|
||||
"2:10": {
|
||||
"3:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 2583,
|
||||
"type:1": 1
|
||||
},
|
||||
"3:10": {
|
||||
"4:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 2588,
|
||||
"type:1": 1
|
||||
@@ -30,10 +34,10 @@
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Chemical Pseudo-Altercations",
|
||||
"name:8": "§5§l§nChemical Pseudo-Altercations",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§lCircuit Programming",
|
||||
"name:8": "§2§lCircuit Programming",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§c§lClarifier",
|
||||
"name:8": "§d§lClarifier",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lCompact Storage",
|
||||
"name:8": "§a§lCompact Storage",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -67,7 +67,7 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lCopper Barrel",
|
||||
"name:8": "§c§lCopper Barrel",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -61,7 +61,7 @@
|
||||
"Count:3": 10,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 6385984193999818429,
|
||||
"questIDLow:4": -9080536097015359642,
|
||||
"type:1": 1
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": -3147624397681180429,
|
||||
"questIDLow:4": -4618074744092982901
|
||||
},
|
||||
"2:10": {
|
||||
"questIDHigh:4": -1110411240280604338,
|
||||
"questIDLow:4": -4677630017092864794
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You have mastered both interdimensional transportation and wallsharing, why not combine them?\n\nYou can link both crafting input bus/buffer to proxies with data sticks and use it to process patterns with multiple machines, as if you are wallsharing them, but without actually wallsharing them.\n\n[note]Maybe this can reduce lag?[/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 2716,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§9§l§nCrafting Input Proxy",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": 8088831382591653628,
|
||||
"questIDLow:4": -6007564242168652354,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 4,
|
||||
"Damage:2": 2716,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 2716,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Getting annoyed trying to reach pipes and conduits around your base? Look no further than the §5§lMagLev Harness§r!\n\nWith the MagLev, you can have creative flight whenever you are within range of a MagLev Pylon and have the Harness equip.\n\nThis will work even when unpowered, however the range of the Pylon gets doubled when it\u0027s given §21A§r of it\u0027s corresponding tier of power. The MagLev will only draw power while you are in-range, not passively. A Harness can only be tethered to one Pylon at a time, but a Pylon can attach to any number of Harnesses. Will only consume 1A §nregardless§r of how many Harnesses are tethered to the Pylon§r.\n\n[note]Check the tooltip to see the range of your chosen Pylon, the MV one has a maximum range of 16 (33 x 33 x 33) when powered![/note]",
|
||||
"desc:8": "Getting annoyed trying to reach pipes and conduits around your base? Look no further than the §5§lMagLev Harness§r!\n\nWith the MagLev, you can have creative flight whenever you are within range of a MagLev Pylon and have the Harness equip.\n\nThis will work at half of the range when unpowered, you unlock the full range when it\u0027s given §21A§r of it\u0027s corresponding tier of power. The MagLev will only draw power while you are in-range, not passively. A Harness can only be tethered to one Pylon at a time, but a Pylon can attach to any number of Harnesses. Will only consume 1A §nregardless§r of how many Harnesses are tethered to the Pylon§r.\n\nThe §6MV Pylon§r has a §c16§r block radius (33x33x33 cube centered around the pylon)\n\nThe §5HV Pylon§r has a §c32§r block radius (65x65x65 cube centered around the pylon)\n\nThe §8EV Pylon§r has a §c48§r block radius (97x97x97 cube centered around the pylon)",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -30,7 +30,7 @@
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"taskLogic:8": "OR",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
@@ -38,19 +38,6 @@
|
||||
"questIDLow:4": -7027883461503210574,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 5,
|
||||
"OreDict:8": "",
|
||||
"id:8": "enhancedlootbags:lootbag"
|
||||
}
|
||||
}
|
||||
},
|
||||
"1:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 1,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
@@ -59,13 +46,13 @@
|
||||
"Count:3": 25,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinDarkWizard"
|
||||
"id:8": "dreamcraft:CoinDarkWizard"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -84,6 +71,12 @@
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.MaglevHarness"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 29990,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
@@ -98,7 +91,36 @@
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 29990,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.MaglevHarness"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 29991,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"2:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 2,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.MaglevHarness"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 29992,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§9§lDark Steel Tool and Weapon Basic Upgrades",
|
||||
"name:8": "§5§lDark Steel Tool and Weapon Basic Upgrades",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -75,13 +75,13 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSurvivorI"
|
||||
"id:8": "dreamcraft:CoinSurvivorI"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmithI"
|
||||
"id:8": "dreamcraft:CoinSmithI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§9§lDark Steel Tool and Weapon Advanced Upgrades",
|
||||
"name:8": "§5§lDark Steel Tool and Weapon Advanced Upgrades",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -103,13 +103,13 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSurvivorI"
|
||||
"id:8": "dreamcraft:CoinSurvivorI"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmithI"
|
||||
"id:8": "dreamcraft:CoinSmithI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,13 +63,13 @@
|
||||
"Count:3": 25,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 25,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSurvivor"
|
||||
"id:8": "dreamcraft:CoinSurvivor"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§lDiamond Barrel",
|
||||
"name:8": "§2§lDiamond Barrel",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -65,7 +65,7 @@
|
||||
"Count:3": 25,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§lDiamond Chests... Ooo, Shiny",
|
||||
"name:8": "§2§lDiamond Chests... Ooo, Shiny",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -63,7 +63,7 @@
|
||||
"Count:3": 15,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lDigging Deeper",
|
||||
"name:8": "§a§lDigging Deeper",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "If you want to pass multiple amps through your cleanroom walls, use a one-way Diode. Also handy to limit power when branching off a main power line to trunk lines that normally will not use as many amps, but that you want to prevent catching fire.",
|
||||
"desc:8": "If you want to pass multiple amps through your cleanroom walls, use a one-way Diode. It\u0027s also handy when branching off a main power line to limit amps in thinner branches and prevent them from overloading and catching fire.\n\nAn MV Diode will suffice for now, but you can also consider making an HV Diode since you will need to run HV machines in the near future, and you won\u0027t have to wait for 100% cleanroom efficiency again when upgrading to HV.\n\n[note]P.S.: Don\u0027t forget to use an HV-\u003eMV transformer if you choose the HV Diode.[/note]",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -28,7 +28,7 @@
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"taskLogic:8": "OR",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
@@ -66,6 +66,23 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 12636,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§a§lDouble the Fun",
|
||||
"name:8": "§8§lDouble the Fun",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -59,7 +59,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§6§lDraconic Evolution",
|
||||
"name:8": "§4§l§nDraconic Evolution",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Dyson Swarm Ground Unit",
|
||||
"name:8": "§9§l§nDyson Swarm Ground Unit",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -73,13 +73,13 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIV"
|
||||
"id:8": "dreamcraft:CoinTechnicianIV"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSpaceIV"
|
||||
"id:8": "dreamcraft:CoinSpaceIV"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "ERROR: Too many keys to fit a 104 key keyboard.\n\nThere are many keybinds in this modpack. To avoid conflicts, most of them are unbound by default. Only the ones available from the start are bound. Note that NEI keybinds are found in the NEI menu and not with the rest of the keybinds.\n\nHere is the list of what some of them do :\n\nBetterQuesting\nGRAVE - Open Questbook\n\nDraconic Evolution\nV - Place the item you are holding on the block you are looking at\n\nJourneymap\nB - Create a Waypoint\nCtrl+B - Open the Waypoint Manager\nJ - Open Fullscreen Map\n\u003d - Zoom In (works on minimap too)\n- - Zoom out\n\nInventory Tweaks\nR - Sort Inventory\n\nShare Where I am\nINSERT - Places a temporary beam where you are looking at that will be seen by you and other players\nSHIFT + INSERT - Places a temporary beam where §oyou§r are that will be seen by you and other players\nCTRL + INSERT - Shares the position you are looking at with other players\nCTRL + SHIFT + INSERT - Shares your position with other players\n\nWaila - Shows information about what you are looking at\nNUMPAD1 - show/hide the Waila HUD\nNUMPAD3 - shows how to craft what you are looking at\nNUMPAD4 - shows the crafting usages of the thing you are looking at\n\n[note]If you have a non-standard keyboard layout, using the Java 17-25 version of GTNH §omight§r help you in being able to use certain keys for keybinds.\n[/note]",
|
||||
"desc:8": "ERROR: Too many keys to fit a 104 key keyboard.\n\nThere are many keybinds in this modpack. To avoid conflicts, most of them are unbound by default. Only the ones available from the start are bound. Note that NEI keybinds are found in the NEI menu and not with the rest of the keybinds.\n\nHere is the list of what some of them do :\n\nBetterQuesting\nGRAVE - Open Questbook\n\nDraconic Evolution\nV - Place the item you are holding on the block you are looking at\n\nJourneymap\nB - Create a Waypoint\nCtrl+B - Open the Waypoint Manager\nJ - Open Fullscreen Map\n\u003d - Zoom In (works on minimap too)\n- - Zoom out\n\nShare Where I am\nINSERT - Places a temporary beam where you are looking at that will be seen by you and other players\nSHIFT + INSERT - Places a temporary beam where §oyou§r are that will be seen by you and other players\nCTRL + INSERT - Shares the position you are looking at with other players\nCTRL + SHIFT + INSERT - Shares your position with other players\n\nWaila - Shows information about what you are looking at\nNUMPAD1 - show/hide the Waila HUD\nNUMPAD3 - shows how to craft what you are looking at\nNUMPAD4 - shows the crafting usages of the thing you are looking at\n\n[note]If you have a non-standard keyboard layout, using the Java 17-25 version of GTNH §omight§r help you in being able to use certain keys for keybinds.\n[/note]",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§6§lEternal Coil Upgrade",
|
||||
"name:8": "§9§l§nEternal Coil Upgrade",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lEven More Compact Storage",
|
||||
"name:8": "§a§lEven More Compact Storage",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -69,7 +69,7 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": -5094892507915006940,
|
||||
"questIDLow:4": -5115695210744173999
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 3236
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You didn\u0027t think we were going to force you to use the Mass Solidifier for the rest of the game did you? Imagine being compelled to make hundreds of those for gate... that would just be cruel!\n\n§lIntroducing the Exo-Foundry!§r \n\nThe §5§lExo-Foundry§r is a direct upgrade to the §5Mass Solidifier§r, and just a few of them will be powerful enough to support your infrastructure for the rest of the game. But let\u0027s start off with one for now.\n\nThere are three separate tiers, and seven different modules. Each tier allows you to place more modules on the machine starting with two at T1 and ending with four at T3. Each module has it\u0027s own special set of abilities and you can combine them in unique ways to get a Foundry with the best fit for your infrastructure.\n\nThe questbook will explain the function of each module type, however the best way to view the information altogether is to use the GUI of the Foundry itself and the tooltips visible on the individual blocks. \n\n[note]For even more information regarding the precise mathematics of module combinations and interactions you can also check out the Wiki: [url]https://wiki.gtnewhorizons.com/wiki/Exo-Foundry[/url][/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 14050,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
},
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§l§nExo-Foundry",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": -3591845481632939088,
|
||||
"questIDLow:4": -5463418681646836872,
|
||||
"rewards:9": {},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 14050,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 260,
|
||||
"Damage:2": 1,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.foundrycasings"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
},
|
||||
"2:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 2,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 548,
|
||||
"Damage:2": 7,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockglass1"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 489,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.foundrycasings"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 281,
|
||||
"Damage:2": 11,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.foundrycasings"
|
||||
},
|
||||
"3:10": {
|
||||
"Count:3": 224,
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"Damage:2": 581,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
},
|
||||
"6:10": {
|
||||
"Count:3": 12,
|
||||
"Damage:2": 149,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
},
|
||||
"7:10": {
|
||||
"Count:3": 12,
|
||||
"Damage:2": 148,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
},
|
||||
"8:10": {
|
||||
"Count:3": 12,
|
||||
"Damage:2": 588,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§lHello Baron, How\u0027s Your Black Gold Today?",
|
||||
"name:8": "§2§lHello Baron, How\u0027s Your Black Gold Today?",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -63,7 +63,7 @@
|
||||
"Count:3": 3,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianI"
|
||||
"id:8": "dreamcraft:CoinTechnicianI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Here\u0027s Some Oil",
|
||||
"name:8": "§2§lHere\u0027s Some Oil",
|
||||
"questLogic:8": "OR",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "High Energy Laser Purification",
|
||||
"name:8": "§2§l§nHigh Energy Laser Purification",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 213
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1707
|
||||
},
|
||||
"2:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 3180
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Have you heard of gas-cooled reactors? Have you heard of Pebble Bed reactors? Well now you have both!\n\nThe High Temperature Gas-cooled Reactor (HTGR) uses specially prepared fuel pellets to heat coolant gas (helium) that\u0027s pumped in a closed loop through the reactor and heat exchangers. The reactor requires a constant supply of helium gas and power in order to power the pump that keeps the coolant loop working.\n\nThis reactor allows breeding of rare resources (§5Indium§r,§9Osmium§r), fissile materials (§aU235§r,§cPu239§r,§4Pu241§r), can supply you with §dLutetium§r and also unlocks alternative recipes for §dEuropium§r and §7Americium§r via the elusive §2Promethium§r.\n\nThe disadvantage of this reactor is it\u0027s expensive nature. Pebble reactors work by stuffing the reactor full of pebbles, none of which require rare resources but rather a large amount of common ones. Even though a lot can be recycled, you still need to keep the reactor filled to get decent speed. As a reward for this upkeep cost, you get a decent production for many different outputs.\n[note]\nNotes:\n\nHTGR has an internal buffer for fuel and gets faster the more fuel you put inside according to the formula §6eff\u003d1-(1-x)^3§r\n\nThis multi consumes 0.2A IV when operating and this amount increases when lacking helium gas. \nThe amount of Helium gas increases with the amount of helium gas stored.\n\nReactor speeds up immensely when supplied with either/both IC2 Coolant or Water, if the amount of supplied fluid is not full the bonus speed is applied linearly.\n\nBy typing HTGR in NEI, you can see all the items that are related to this multiblock.\n\nFor exact numbers visit HTGR-Controller-Tooltip.as/always\n[/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 12791,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§6§lHigh Temperature Gas-cooled Reactor",
|
||||
"questLogic:8": "OR",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": 0,
|
||||
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|
||||
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|
||||
"0:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 10,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:CoinTechnicianIII"
|
||||
}
|
||||
}
|
||||
},
|
||||
"1:10": {
|
||||
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|
||||
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|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 7,
|
||||
"OreDict:8": "",
|
||||
"id:8": "kubatech:kubaitems"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
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|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
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|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 12791,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 3180
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Have you heard of pebble reactors?\n\nIt\u0027s called the High Temperature Gas-cooled Reactor (HTGR), and it uses fuel pebbles and consumes power. However, it doesn\u0027t really make a lot of power, and doesn\u0027t even match the EU/t of THTR, despite being much more expensive. The multiblock structure is basically the same, a huge reactor around 12x12x12 blocks in size, with 500+ casings made with Europium. What it doesn\u0027t make in power, it compensates in breeding, however.\n\nFor the unaware, this is expensive. Pebble reactors work by stuffing the reactor absolutely full of pebbles, and then the reaction will keep going for, essentially, forever. In this case, you will have a fully automated source of almost endless Lutetium, Plutonium and other things that will be explained in the following quests, alongside the production of fuel and the processing of outputs. What this means is that this is an expensive multiblock, but it\u0027s placed at a tier in which this expense is actually reasonable, if there is a need for immense, endless breeding of many outputs.\n\nIf you\u0027re on the fence about building this, check the next quests to learn more about the fuel and outputs.\n\nNotes:\n\nHTGR has an internal buffer for fuel and only one input bus is required (any will do), as well as only one output bus (reactor automatically compresses every 64 burned pellets into one ball, so you need 6 slots or more to avoid problems with voiding at full capacity).\n\nReactor requires only 72k out of 720k pebbles to operate, but running at minimum capacity means that you will not get any bonuses, such as lower recipe time and higher amount of pebbles processed per cycle.\n\nThis multi consumes 1A LuV when operating, no matter how many pebbles are inside, but it also generates Hot Coolant as it runs. If you use it to generate power, you will gain more EU than is consumed by the reactor.\n\nIn this reactor, the throughput increases with the amount of pebbles put into it.\n\nBy typing HTGR in NEI, you can see all the items that are related to this multiblock.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 12791,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§6§lHigh Temperature Super Breeder",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 3182,
|
||||
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|
||||
"0:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 10,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIII"
|
||||
}
|
||||
}
|
||||
},
|
||||
"1:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 1,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 7,
|
||||
"OreDict:8": "",
|
||||
"id:8": "kubatech:kubaitems"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 531,
|
||||
"Damage:2": 5,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings8"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
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|
||||
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|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 12791,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lHow the Heck Do I Find Ores?",
|
||||
"name:8": "§a§lHow the Heck Do I Find Ores?",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§lHydrogen, Methane or Some Farts... (Natural gas) ",
|
||||
"name:8": "§2§lHydrogen, Methane or Some Farts... (Natural gas) ",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -69,7 +69,7 @@
|
||||
"Count:3": 15,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": -6083888391161033107,
|
||||
"questIDLow:4": -6861911456329097050
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": -3591845481632939088,
|
||||
"questIDLow:4": -5463418681646836872
|
||||
},
|
||||
"2:10": {
|
||||
"questIDHigh:4": -1110411240280604338,
|
||||
"questIDLow:4": -4677630017092864794,
|
||||
"type:1": 1
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The §5§lHypercooler§r (HC) module is the first §9§lUIV§r tier module you unlock for the §nExo-Foundry§r.\n\nThe HC module will require one of three different types of coolant be supplied to it via input hatch in exchange for giving overclock bonuses to the Foundry. The input hatch can be set in replacement of any Cryogenic Casing.\n\nAllowed Coolant Types:\n1. Supercoolant (§c100L/s§r) -\u003e §21§r Overclock\n2. Spacetime (§c50L/s§r) -\u003e §22§r Overclocks\n3. Eternity (§c25L/s§r) -\u003e §23§r Overclocks\n\n[note]Eternity can not actually be used as a coolant unless paired with another module unlocked later in UXV.[/note]\n\n[warn]Only one of these modules may be installed per Foundry.[/warn]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 9,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.foundrycasings"
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§9§l§nHypercooler",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": -8680342280631926115,
|
||||
"questIDLow:4": -8996400694357366622,
|
||||
"rewards:9": {},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
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|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
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|
||||
"Damage:2": 9,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.foundrycasings"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
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|
||||
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|
||||
"index:3": 1,
|
||||
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|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 389,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.sheetmetal"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 48,
|
||||
"Damage:2": 394,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 36,
|
||||
"Damage:2": 9,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.foundrycasings"
|
||||
},
|
||||
"3:10": {
|
||||
"Count:3": 32,
|
||||
"Damage:2": 3,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockglass1"
|
||||
},
|
||||
"4:10": {
|
||||
"Count:3": 20,
|
||||
"Damage:2": 14,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings8"
|
||||
},
|
||||
"5:10": {
|
||||
"Count:3": 19,
|
||||
"Damage:2": 10,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:gtplusplus.blockcasings.3"
|
||||
},
|
||||
"6:10": {
|
||||
"Count:3": 16,
|
||||
"Damage:2": 985,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.sheetmetal"
|
||||
},
|
||||
"7:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 50,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§6§lHypogen Coil Upgrade",
|
||||
"name:8": "§9§l§nHypogen Coil Upgrade",
|
||||
"questLogic:8": "AND",
|
||||
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||||
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||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
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|
||||
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|
||||
"name:8": "I\u0027ll Send Wireless Signals Where I Want, Thank You",
|
||||
"name:8": "§4§l§nI\u0027ll Send Wireless Signals Where I Want, Thank You",
|
||||
"questLogic:8": "AND",
|
||||
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|
||||
"repeat_relative:1": 1,
|
||||
@@ -46,7 +46,7 @@
|
||||
"Count:3": 12,
|
||||
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|
||||
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|
||||
"id:8": "dreamcraft:item.EngineeringProcessorItemAdvEmeraldCore"
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||||
"id:8": "dreamcraft:EngineeringProcessorItemAdvEmeraldCore"
|
||||
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||||
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||||
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||||
@@ -71,13 +71,13 @@
|
||||
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|
||||
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|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIV"
|
||||
"id:8": "dreamcraft:CoinTechnicianIV"
|
||||
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||||
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||||
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||||
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||||
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||||
"id:8": "dreamcraft:item.CoinSmithIV"
|
||||
"id:8": "dreamcraft:CoinSmithIV"
|
||||
}
|
||||
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|
||||
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||||
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||||
@@ -20,7 +20,7 @@
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||||
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||||
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||||
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||||
"name:8": "§8§lIncreasing the Capacity",
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||||
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||||
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||||
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||||
@@ -57,7 +57,7 @@
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||||
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||||
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||||
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||||
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||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
}
|
||||
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|
||||
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||||
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||||
@@ -8,7 +8,7 @@
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||||
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||||
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||||
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||||
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|
||||
"desc:8": "Need large amounts of chiseled blocks? This is the machine for you.\n\nIt is recommended to use the Chisel Bus for automation, as it allows you to define recipes for multiple block types without needing to manually swap them in the controller, unlike the standard Input Bus.",
|
||||
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||||
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||||
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"name:8": "Industrial 3D Copying Machine",
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||||
"name:8": "§8§lIndustrial 3D Copying Machine",
|
||||
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||||
"questLogic:8": "AND",
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||||
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||||
@@ -63,15 +63,61 @@
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"Damage:2": 31069,
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||||
"id:8": "gregtech:gt.blockmachines"
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||||
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"id:8": "miscutils:gtplusplus.blockcasings.5"
|
||||
}
|
||||
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|
||||
"taskID:8": "bq_standard:retrieval"
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||||
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||||
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"id:8": "gregtech:gt.blockmachines"
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||||
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||||
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||||
"id:8": "gregtech:gt.blockmachines"
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||||
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|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
}
|
||||
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||||
}
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
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|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Industrial Coke Oven",
|
||||
"name:8": "§8§lIndustrial Coke Oven",
|
||||
"questLogic:8": "OR",
|
||||
"repeatTime:3": -1,
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||||
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||||
"Count:3": 2,
|
||||
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|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIII"
|
||||
"id:8": "dreamcraft:CoinTechnicianIII"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -84,12 +84,6 @@
|
||||
"Damage:2": 791,
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||||
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"id:8": "gregtech:gt.blockmachines"
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||||
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||||
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||||
"id:8": "miscutils:miscutils.blockcasings"
|
||||
}
|
||||
},
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||||
"taskID:8": "bq_standard:retrieval"
|
||||
@@ -103,27 +97,22 @@
|
||||
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"id:8": "miscutils:miscutils.blockcasings"
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||||
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||||
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||||
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||||
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||||
"OreDict:8": "",
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||||
"id:8": "miscutils:miscutils.blockcasings"
|
||||
}
|
||||
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|
||||
"taskID:8": "bq_standard:optional_retrieval"
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||||
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||||
"Damage:2": 91,
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||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:miscutils.blockcasings"
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||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
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|
||||
"taskID:8": "bq_standard:optional_retrieval"
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||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 1,
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||||
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|
||||
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|
||||
"name:8": "§c§lIndustrial Water Purification",
|
||||
"name:8": "§d§lIndustrial Water Purification",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
{
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"desc:8": "The ME Fluid Infinity Water Storage provides §24.5P§r water directly to your AE system, That\u0027s the equivalent of 2.25 million reservoir hatches, all conveniently packaged into one drive. \nMight come in handy...",
|
||||
"globalShare:1": 0,
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||||
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||||
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||||
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|
||||
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||||
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||||
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"name:8": "§2§l§nInfinite Water Cell",
|
||||
"questLogic:8": "AND",
|
||||
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|
||||
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|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": 1810298291960562416,
|
||||
"questIDLow:4": -5277210864538635347,
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
"OreDict:8": "",
|
||||
"id:8": "ae2fc:fluid_storage.infinity.water",
|
||||
"tag:10": {}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§6§lIntegrated Ore Factory - All in One!",
|
||||
"name:8": "§4§l§nIntegrated Ore Factory - All in One!",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lIron Barrel",
|
||||
"name:8": "§c§lIron Barrel",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -61,7 +61,7 @@
|
||||
"Count:3": 10,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§9§lKinetic Power HV",
|
||||
"name:8": "§5§lKinetic Power HV",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -69,7 +69,7 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianI"
|
||||
"id:8": "dreamcraft:CoinTechnicianI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§9§lKinetic Water Power HV",
|
||||
"name:8": "§5§lKinetic Water Power HV",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -69,7 +69,7 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianI"
|
||||
"id:8": "dreamcraft:CoinTechnicianI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§9§lKinetic Wind Power HV",
|
||||
"name:8": "§5§lKinetic Wind Power HV",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -69,7 +69,7 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianI"
|
||||
"id:8": "dreamcraft:CoinTechnicianI"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The Large Molecular Assembler is exactly how it sounds; a very quick molecular assembler with a much bigger inventory for crafting patterns. \n\nThis can handle up to 1024 crafts per second at the maximum energy usage making it up to 100x faster than a molecular assembler. Check out the Wiki for specifics: [url]https://wiki.gtnewhorizons.com/wiki/Large_Molecular_Assembler[/url]\n\nThe LMA controller hooks up directly to your main network in order to function, and all recipes must be placed inside input buses attached to the machine in order to be recognized. Will not require an output bus.\n\n[note]Super Buses are highly recommended![/note]\n\n[warn]This machine can absolutely wall-share, but be careful about the placement of your input bus or all machines may not be used.[/warn]",
|
||||
"desc:8": "The §5Large Molecular Assembler§r is exactly how it sounds; a very quick molecular assembler with a much bigger inventory for crafting patterns. \n\nThis can handle up to 1024 crafts per second at the maximum energy usage making it up to 100x faster than a molecular assembler. Check out the Wiki for specifics: [url]https://wiki.gtnewhorizons.com/wiki/Large_Molecular_Assembler[/url]\n\nThe LMA controller hooks up directly to your main network in order to function, and all recipes must be placed inside input buses attached to the machine in order to be recognized. Will not require an output bus.\n\nAdditionally, you must place a §2Data Orb§r inside of the controller or else it won\u0027t function.\n\n[note]High capacity Input Buses are highly recommended![/note]\n\n[warn]This machine can absolutely wall-share, but be careful about the placement of your input bus or all machines may not be used.[/warn]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Large Molecular Assembler",
|
||||
"name:8": "§9§lLarge Molecular Assembler",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -41,7 +41,7 @@
|
||||
"choices:9": {
|
||||
"0:10": {
|
||||
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||||
"Damage:2": 30022,
|
||||
"Damage:2": 75,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
},
|
||||
@@ -65,7 +65,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -87,18 +87,35 @@
|
||||
},
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||||
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||||
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||||
"Damage:2": 32707,
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||||
"OreDict:8": "",
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||||
"id:8": "gregtech:gt.metaitem.01"
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||||
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||||
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||||
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||||
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|
||||
"id:8": "appliedenergistics2:tile.BlockQuartzLamp"
|
||||
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||||
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||||
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||||
"1:10": {
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||||
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"OreDict:8": "",
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||||
"id:8": "gregtech:gt.blockcasings4"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -69,7 +69,7 @@
|
||||
"Count:3": 2,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
"Count:3": 25,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinDarkWizard"
|
||||
"id:8": "dreamcraft:CoinDarkWizard"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,18 +12,18 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "I have started to hit the limit of the multiblock without overclocking it, so I decided to give it a liquid cooling tower. This will allow it to overclock like every other multi with 2x Speed and 4x EU/t.\n\nI will need to provide some distilled water to its hatch to absorb any excess heat.\n\n[note]The Liquid Cooling Tower allows the Multiblock to have 2/4 OC at the cost of 10L/s of distilled water when running. The input hatch is placed in the bottom center of the Liquid Cooling Tower.[/note]",
|
||||
"desc:8": "Starting to hit the production limit of the PCB Factory? Let\u0027s install a §5§lCooling Tower§r; this will allow any PCB Factory within its range to overclock with §22x§r Speed in exchange for §c4x§r EU and §910L/s§r of §nDistilled Water§r while running.\n\nYou can connect this to the PCB Factory by first left-clicking the PCB Factory Controller and then right-clicking the Cooling Tower Controller. One Cooling Tower can connect to any number of PCB Factories within a §216§r block radius.\n\n[note]The input hatch is placed in the bottom center of the Liquid Cooling Tower.[/note]",
|
||||
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"icon:10": {
|
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"Damage:2": 731,
|
||||
"OreDict:8": "",
|
||||
"id:8": "IC2:upgradeModule"
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Liquid Cooling Tower",
|
||||
"name:8": "§4§l§nLiquid Cooling Tower",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -43,41 +43,58 @@
|
||||
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|
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|
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|
||||
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|
||||
"Damage:2": 731,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
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|
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|
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|
||||
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|
||||
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|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings2"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 40,
|
||||
"Damage:2": 335,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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"id:8": "gregtech:gt.blockcasings8"
|
||||
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|
||||
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|
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|
||||
"Count:3": 19,
|
||||
"Damage:2": 12,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings8"
|
||||
},
|
||||
"3:10": {
|
||||
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|
||||
"Count:3": 12,
|
||||
"Damage:2": 4,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings8"
|
||||
},
|
||||
"4:10": {
|
||||
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|
||||
"Damage:2": 15,
|
||||
"Count:3": 68,
|
||||
"Damage:2": 10,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings2"
|
||||
"id:8": "gregtech:gt.blockcasings8"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "With the control of spacetime you have achieved and its 0K temperature it would be possible to make an even better cooling unit. A casing able to keep its room temperature very low and nanites which can transfer heat effectively because of their small bodies. This doesn\u0027t quite work and some coolant is still needed, but water freezes at those temperatures so super coolant will be our choice.\n\n[note]The Thermosink Radiator allows for 4/4 OC making it possible to speed through recipes. It requires 10/s of super coolant in its hatch, it\u0027s in the same place as the Liquid Cooling Tower.[/note]\n\n[warn]This upgrade is incompatible with its lower tier predecessor.[/warn]",
|
||||
"desc:8": "With your newfound ability to manipulate spacetime you have found a way to sustain cosmically low temperatures. It is now possible to make an even better cooling unit. A casing able to keep its room temperature very low and nanites which can transfer heat effectively because of their small bodies. You will still need coolant, though water won\u0027t cut it any longer given its high freezing point. If only there was some kind of super... coolant...\n\nThe §5Tier 2§r Coolant Tower now allows for a §24x§r Speed boost for the same §c4x§r EU cost, making it possible to speed through recipes much quicker. It requires §910 L/s§r of §nSuper Coolant§r to operate while running.\n\n[warn]This upgrade is incompatible with its lower tier predecessor.[/warn]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Thermosink Radiator",
|
||||
"name:8": "§c§l§nLiquid Cooling Tower Tier 2",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -47,37 +47,48 @@
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Count:3": 48,
|
||||
"Damage:2": 14,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings8"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
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||||
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||||
"index:3": 1,
|
||||
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|
||||
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|
||||
"0:10": {
|
||||
"Count:3": 20,
|
||||
"Damage:2": 15,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings2"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Count:3": 40,
|
||||
"Damage:2": 103,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 1,
|
||||
"Count:3": 39,
|
||||
"Damage:2": 12,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings8"
|
||||
},
|
||||
"3:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 15,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings2"
|
||||
},
|
||||
"4:10": {
|
||||
"Count:3": 1,
|
||||
"Count:3": 8,
|
||||
"Damage:2": 15,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§lMachine Interface Fluid I/O",
|
||||
"name:8": "§2§lMachine Interface Fluid I/O",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinDarkWizardII"
|
||||
"id:8": "dreamcraft:CoinDarkWizardII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§lMagnalium Crossbow",
|
||||
"name:8": "§2§lMagnalium Crossbow",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -100,13 +100,13 @@
|
||||
"Count:3": 15,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 15,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§lMagnalium Crossbow Bolts",
|
||||
"name:8": "§2§lMagnalium Crossbow Bolts",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -99,13 +99,13 @@
|
||||
"Count:3": 15,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 15,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Now that you\u0027ve made it this far, you might notice how the two new quests look different.\n\nThe quest with the jagged edges is a main quest - it is linked to other main quests by a thick line. You must complete main quests to unlock the next tier and to progress in general. If you can\u0027t progress, go back to previous tiers and look for uncompleted main quests.\n\nThe other quest is an optional quest, and is not needed to unlock new tiers. However, optional quests often introduce you to useful items or processes.\n\nWhat are the coins for? You can use them to purchase things in the \"Coins, Coins, Coins\" questbook tab - you have to scroll to the bottom once it unlocks!\n\nIn case you started in a bad biome, here\u0027s enough coins to purchase some saplings.",
|
||||
"desc:8": "Now that you\u0027ve made it this far, you might notice how the two new quests look different.\n\nThe quest with the jagged edges is a main quest - it is linked to other main quests by a thick line. You must complete main quests to unlock the next tier and to progress in general. If you can\u0027t progress, go back to previous tiers and look for uncompleted main quests.\n\nThe other quest is an optional quest, and is not needed to unlock new tiers. However, optional quests often introduce you to useful items or processes.\n\nWhat are the coins for? Starting in Stone Age, you can use them to purchase things in a Vending Machine.\n\nIn case you started in a bad biome, here\u0027s enough coins to purchase some saplings once you get to the Vending Machine.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -50,7 +50,7 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinForestry"
|
||||
"id:8": "dreamcraft:CoinForestry"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§c§lMaking Power With Your Plasma",
|
||||
"name:8": "§d§lMaking Power With Your Plasma",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -87,7 +87,7 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIII"
|
||||
"id:8": "dreamcraft:CoinTechnicianIII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lMaking a Better Sword",
|
||||
"name:8": "§a§lMaking a Better Sword",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -90,19 +90,19 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSurvivor"
|
||||
"id:8": "dreamcraft:CoinSurvivor"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lMaking a Rapier",
|
||||
"name:8": "§a§lMaking a Rapier",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -89,19 +89,19 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSurvivor"
|
||||
"id:8": "dreamcraft:CoinSurvivor"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§b§lMallard Rust Smelly",
|
||||
"name:8": "§9§lMallard Rust Smelly",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -85,47 +85,13 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
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|
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|
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"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 16,
|
||||
"Damage:2": 14,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:miscutils.blockcasings"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
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|
||||
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|
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|
||||
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|
||||
"index:3": 1,
|
||||
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@@ -141,6 +107,35 @@
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||||
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|
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@@ -13,7 +13,7 @@
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||||
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"desc:8": "The MKII is the penultimate upgrade in the Matter Manipulator line. This one being much more powerful, storing §210x§r the power, with a range of §2128 Blocks§r, and the ability to place §2256 Blocks/Second§r.\n\nIn addition to all of the MKI features you now unlock §5two powerful new modes§r:\n\n§l- Copy / Paste§r: Copy a selection of blocks and paste it as many times as you\u0027d like. Works best with GT \u0026 AE2.\n\n§l- Move§r: Similar to Copy / Paste, but will physically relocate something already built.\n\nHere is a short list of things that are copied / moved with the MM, the more complete list is on the Readme, but this should give you a general idea of how versatile it is.\n§3§lGregTech:§r\n\n- Pipe/Cable connections\n- Machine color\n- Machine front \u0026 output directions\n- Basic machine settings (auto outputs, etc)\n- Hatch settings (sorting, stack limiting, etc)\n- Multi machine settings (void protection, batch mode, etc)\n- Multi rotation\n- Covers\n- Strong redstone output\n- Custom names\n- Ghost circuits\n- Bus/hatch item/fluid lock\n- Modes (for machines that use the new mode system)\n- Data stick data\n- TecTech machine input parameters\n- ME output bus/hatch capacity\n§3§lAE2:§r\n\n- Any coloring\n- The orientation\n- The configuration\n- The upgrades\n- Custom names\n- Any stored cells (will also automatically configure cells \u0026 install their upgrades)\n- Any patterns (will encode but not decode patterns)\n- Priority Settings\n- P2P Settings\n- OreDict / Regular Filter",
|
||||
"desc:8": "The MKII is the penultimate upgrade in the Matter Manipulator line. It is much more powerful, storing §210x§r the power, with a range of §2128 Blocks§r, and the ability to place §2256 Blocks/Second§r. In addition to all of the MKI features you now unlock §5§ltwo powerful new modes§r:\n\n- §5§lCopy / Paste§r: Copy a selection of blocks and paste it as many times as you\u0027d like. Works best with GT \u0026 AE2.\n\n- §5§lMove§r: Similar to Copy / Paste, but will physically relocate something already built.\n\nHere is a short list of things that are copied / moved with the MM, the more complete list is on the Readme, but this should give you a general idea of how versatile it is.\n\n§3§lGregTech:§r\n- Pipe/Cable connections\n- Machine color\n- Machine front \u0026 output directions\n- Basic machine settings (auto outputs, etc)\n- Hatch settings (sorting, stack limiting, etc)\n- Multi machine settings (void protection, batch mode, etc)\n- Multi rotation\n- Covers\n- Strong redstone output\n- Custom names\n- Ghost circuits\n- Bus/hatch item/fluid lock\n- Modes (for machines that use the new mode system)\n- Data stick data\n- TecTech machine input parameters\n- ME output bus/hatch capacity\n\n§3§lAE2:§r\n- Any coloring\n- The orientation\n- The configuration\n- The upgrades\n- Custom names\n- Any stored cells (will also automatically configure cells \u0026 install their upgrades)\n- Any patterns (will encode but not decode patterns)\n- Priority Settings\n- P2P Settings\n- OreDict / Regular Filter",
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@@ -86,7 +78,7 @@
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"id:8": "dreamcraft:CoinTechnicianIII"
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|
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||||
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@@ -13,7 +13,7 @@
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||||
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"desc:8": "The MKI is where you really start unlocking the potential of the Matter Manipulator. This new one has a §264 Block§r range and a §264 Block/Second§r speed limit.\n\nUnlike it\u0027s prototype predecessor, this now has §53 new modes§r made available to you:\n\n§l- Geometry§r: Places standard blocks in a selected and configurable shape.\n\n§l- Cable§r: Allows you to place AE and GT cables \u0026 pipes in lines (and connecting them automatically).\n\n§l- Exchange§r: Allows you to swap large swaths of blocks like the TC Equal Trade Focus.\n\nAdditionally, it can now connect to your §5AE network§r for automatically transferring items and liquids. You can link the tool in your security terminal and use it while within wireless range.\n\nWhen something is placed into the world, the tool will §3pull§r from inventories in this order:\n1 - ME system\n2 - Player\u0027s inventory\n3 - Uplink§r\n\nWhen something is removed from the world, the tool will §3push§r into inventories in this order:\n1 - ME system\n2 - Uplink\n3 - Player\u0027s inventory\n4 - The Ground (Items Only)\n\n[note]This also comes stock with the ability to remove blocks, so there is no need for another excavation upgrade.[/note]",
|
||||
"desc:8": "The MKI is where you really start unlocking the potential of the Matter Manipulator. It has a §264 Block§r range and a §264 Block/Second§r speed limit.\n\nUnlike it\u0027s prototype predecessor, you now have §5§l3 modes§r available:\n\n- §5§lGeometry§r: Places standard blocks in a selected and configurable shape.\n\n- §5§lCable§r: Allows you to place AE and GT cables \u0026 pipes in lines (and connect them automatically).\n\n- §5§lExchange§r: Allows you to swap large swaths of blocks like the TC Equal Trade Focus.\n\nAdditionally, the MKI can connect to your AE network to automatically transfer items and liquids. You can link the tool in your security terminal and use it while within wireless range.\n\nWhen something is placed in the world, the tool will §lpull§r from inventories in this order:\n1 - ME system\n2 - Player\u0027s inventory\n3 - Uplink§r\n\nWhen something is removed from the world, the tool will §lpush§r into inventories in this order:\n1 - ME system\n2 - Uplink\n3 - Player\u0027s inventory\n4 - The Ground (Items Only)\n\n[note]The MKI also comes with the ability to remove blocks, so there is no need for another excavation upgrade.[/note]",
|
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"name:8": "§b§lMatter Manipulator MKI",
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"name:8": "§9§lMatter Manipulator MKI",
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"id:8": "enhancedlootbags:lootbag"
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@@ -86,7 +78,7 @@
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"Count:3": 1,
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||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
}
|
||||
}
|
||||
}
|
||||
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@@ -2,18 +2,18 @@
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"preRequisites:9": {
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"properties:10": {
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"desc:8": "The MKIII is the final upgrade in the Matter Manipulator series, and grants you access to it\u0027s most heightened capabilities. With §210x§r the EU storage as the MKII, it also boasts an §5§lUnlimited§r block range and can handle placing §21024 Blocks / Second§r.\n\nFeature wise, the MKIII comes with all of the same abilities as the MKII, except now with the ability to use the §3§lQuantum Uplink§r, though you won\u0027t be able to build that multiblock until §4§lUV§r.",
|
||||
"desc:8": "The MKIII is the final upgrade in the Matter Manipulator series, and grants you access to it\u0027s most heightened capabilities. With §210x§r the EU storage as the MKII, it also boasts an §5§lunlimited§r block range and can handle placing §21024 Blocks / Second§r.\n\nThe MKIII comes with all of the features of the MKII, except now with the ability to also use the §5§lQuantum Uplink§r, though you won\u0027t be able to build that multiblock until UV.",
|
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@@ -42,7 +42,7 @@
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"isMain:1": 0,
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"name:8": "Matter Manipulator MKIII",
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||||
"name:8": "§b§lMatter Manipulator MKIII",
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"questLogic:8": "AND",
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@@ -65,15 +65,7 @@
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"OreDict:8": "",
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"id:8": "enhancedlootbags:lootbag",
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"tag:10": {
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"id:8": "enhancedlootbags:lootbag"
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@@ -92,7 +84,7 @@
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIV"
|
||||
"id:8": "dreamcraft:CoinTechnicianIV"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
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"name:8": "§a§lMonitoring Your Reactor",
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"name:8": "§8§lMonitoring Your Reactor",
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"questLogic:8": "AND",
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@@ -75,7 +75,7 @@
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"Count:3": 1,
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"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,13 +44,13 @@
|
||||
"Count:3": 5,
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||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSurvivor"
|
||||
"id:8": "dreamcraft:CoinSurvivor"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
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"isMain:1": 0,
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"name:8": "§2§lMore Compact Storage",
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"name:8": "§a§lMore Compact Storage",
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"partySingleReward:1": 0,
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"questLogic:8": "AND",
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"repeatTime:3": -1,
|
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@@ -69,7 +69,7 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
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||||
}
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||||
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||||
File diff suppressed because one or more lines are too long
@@ -20,7 +20,7 @@
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||||
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"name:8": "Moron\u0027s Manual to Fecund Farms",
|
||||
"name:8": "§a§lMoron\u0027s Manual to Fecund Farms",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
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||||
"repeatTime:3": -1,
|
||||
@@ -75,7 +75,7 @@
|
||||
"Count:3": 15,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinFarmer"
|
||||
"id:8": "dreamcraft:CoinFarmer"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
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|
||||
"lockedProgress:1": 0,
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"name:8": "§a§lMove the Heat",
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||||
"name:8": "§8§lMove the Heat",
|
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"partySingleReward:1": 0,
|
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"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -79,7 +79,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
"id:8": "dreamcraft:CoinTechnicianII"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§3§lMultiblock Revolution",
|
||||
"name:8": "§c§lMultiblock Revolution",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "NEI recipe search has been improved even further!\n\nAs you might already know, §orecipe§r search works §lONLY§r inside the §orecipe§r search field just like in other search modes. This is the small field that replaces the §orecipe§r page number, when you click on the magnifying glass on the left from that number when viewing recipes. Extended+ does §lNOT§r give you the ability to search §orecipes§r in the big main search field below.\n\nSelect the search mode \"extended+\" to try it out!\n\nHere backticks `` are used around the search queries, but you don\u0027t need them when searching.\n\nBy default the search works like in the extended mode, searching in §lany§r of the inputs and outputs of a recipe. So if you search a recipe by `§1-§rdust`, it will return all recipes where there\u0027s at least one item that doesn\u0027t have §o\"dust\"§r.\n\nLet\u0027s say you want to search only in §linputs§r. Put §a\u003c§r before your search query to do that. For example: `§a\u003c§riron` returns all the recipes with §o\"iron\"§r in one of the §linputs§r, `§a\u003c§rsteel§5@gregtech§r` returns the recipes with at least one item from any mod containing §9Gregtech§r in their name, using §o\"steel\"§r.\n\nBut then, if you search by `§a\u003c§1-§rdust` it still returns the recipes with §o\"dust\"§r on the left. Why is that? Because §a\u003c§r searches among §lall§r items. So if there\u0027s one item that doesn\u0027t have §o\"dust\"§r, then it would still match the recipe, even if the rest of the inputs are dusts.\n\nTo solve this, use §a\u003c\u0026§r instead. Like this: `§a\u003c\u0026§1-§rdust`. It returns §lall§r the recipes without §o\"dust\"§r among the inputs! §a\u003c\u0026§r sets a §lstrict§r condition on §lall§r inputs, unlike §a\u003c§r that sets a condition on §lany§r input.\n\nTo filter the §loutputs§r use §a\u003e§r and §a\u003e\u0026§r. They work the same way, but allow you to filter the §loutputs§r of a recipe. So `§a\u003e§rgold` gives you the recipes with at least one §loutput§r with §o\"gold\"§r. And `§a\u003e\u0026§rgold` gives you the recipes with §o\"gold\"§r in every outputted item.\n\nWant to combine multiple conditions? Sure, just put them one after another in any order. E.g. you could search for `§a\u003c§riron§a\u003e§rsteel`, `§a\u003c\u0026§r §1-§b$dust§r §a\u003c§r cell`, `§a\u003e\u0026§1-§rdust cell`.\n\nOr even for `dust§a\u003e§rcell`. Here the non-prefixed part works like default, searching among §lall§r items from the inputs and outputs. So this query returns the recipes with §o\"dust\"§r in one of the inputs or outputs and §o\"cell\"§r in one of the outputs.\n\nIn some recipes you might have items that don\u0027t belong to inputs or outputs. In order to filter them use `§a^§r` and `§a^\u0026§r` respectively.\n\nYou can add spaces for readability too, because (unless you have space mode on) spaces can be used anywhere while in extended+ mode.",
|
||||
"desc:8": "There are even more NEI search options!\n\nIf you are scrolling through recipes, you might have noticed the magnifier symbol on the top, left to the page number. Clicking it opens the §lrecipe search field§r. A search term you enter here will filter all the current recipes to the ones where an input or output matches the term. An easy way to narrow down all screwdriver recipes to just the one from a particular material you want!\n\nIf you use \"extended+\" search mode the recipe search becomes even more powerful!\n\nHere backticks `` are used around the search queries, but you don\u0027t need them when searching.\n\nBy default the search works like in the extended mode, searching in §lany§r of the inputs and outputs of a recipe. So if you search a recipe by `§1-§rdust`, it will return all recipes where there\u0027s at least one item that doesn\u0027t have §o\"dust\"§r.\n\nLet\u0027s say you want to search only in §linputs§r. Put §a\u003c§r before your search query to do that. For example: `§a\u003c§riron` returns all the recipes with §o\"iron\"§r in one of the §linputs§r, `§a\u003c§rsteel§5@gregtech§r` returns the recipes with at least one item from any mod containing §9Gregtech§r in their name, using §o\"steel\"§r.\n\nBut then, if you search by `§a\u003c§1-§rdust` it still returns the recipes with §o\"dust\"§r on the left. Why is that? Because §a\u003c§r searches among §lall§r items. So if there\u0027s one item that doesn\u0027t have §o\"dust\"§r, then it would still match the recipe, even if the rest of the inputs are dusts.\n\nTo solve this, use §a\u003c\u0026§r instead. Like this: `§a\u003c\u0026§1-§rdust`. It returns §lall§r the recipes without §o\"dust\"§r among the inputs! §a\u003c\u0026§r sets a §lstrict§r condition on §lall§r inputs, unlike §a\u003c§r that sets a condition on §lany§r input.\n\nTo filter the §loutputs§r use §a\u003e§r and §a\u003e\u0026§r. They work the same way, but allow you to filter the §loutputs§r of a recipe. So `§a\u003e§rgold` gives you the recipes with at least one §loutput§r with §o\"gold\"§r. And `§a\u003e\u0026§rgold` gives you the recipes with §o\"gold\"§r in every outputted item.\n\nWant to combine multiple conditions? Sure, just put them one after another in any order. E.g. you could search for `§a\u003c§riron§a\u003e§rsteel`, `§a\u003c\u0026§r §1-§b$dust§r §a\u003c§r cell`, `§a\u003e\u0026§1-§rdust cell`.\n\nOr even for `dust§a\u003e§rcell`. Here the non-prefixed part works like default, searching among §lall§r items from the inputs and outputs. So this query returns the recipes with §o\"dust\"§r in one of the inputs or outputs and §o\"cell\"§r in one of the outputs.\n\nIn some recipes you might have items that don\u0027t belong to inputs or outputs. In order to filter them use `§a^§r` and `§a^\u0026§r` respectively.\n\nYou can add spaces for readability too, because (unless you have space mode on) spaces can be used anywhere while in extended+ mode.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lNEI Next Level Recipe Search",
|
||||
"name:8": "§a§lNEI Next Level Recipe Search",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -42,7 +42,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lNEI Next Level Search",
|
||||
"name:8": "§a§lNEI Next Level Search",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -42,7 +42,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "NEI now automatically collapses similar items into one slot making browsing much faster! To collapse/uncollapse a group use ALT+LMB.\nYou can also create your own presets with custom groups!\n\n[note]You can disable this functionality in NEI settings[/note]\n\nAlso now NEI has JEI-like Advanced Search:\n\n@ - search by mod (@minecraft)\n\n[note]There are even more special characters that you can use but most of them are off by default (e.g. no need to use # to search in tooltip), below are all the special characters, check which ones are on/off in NEI settings.\n\nSpace is used as a logical AND between different conditions\n# - search by tooltip (#UV-Tier)\n\u0026 - search by id: (\u002695:15 extratrees:door)\n$ - search by ore dictionary ($ore)\n% - search by subsets (%block)\n| - logical or. multi-item search (wrench|hammer)\n- - logical not. exclude items that match the following expression (-@minecraft)\n\" - multiple words wrapped in quotes are treated as one condition rather than several (\"White Stained Glass\")\n\nSearch Mode (apply on search parts, not full string):\nPlain - simple string\nExtended - allow only ?, * rules (by default)\nRegex - allow full regex\n\nIn Extended Search Mode:\n? - any character (@min?craft)\n* - any few characters (@m*ft \u003d @minecraft)\nr/.../ - standard java regex (@r/m\\w{6}ft/ \u003d @minecraft)[/note]\n\n[note]You can disable this functionality in NEI settings.[/note]\n\nYou can add bookmarks with the A key while hovering over an item, also:\nHold SHIFT to bookmark the whole recipe\nHold CTRL to bookmark number of items\nHold SHIFT + CTRL to bookmark both recipe and all the number of all the items it contains",
|
||||
"desc:8": "NEI now automatically collapses similar items into one slot making browsing much faster! To collapse/uncollapse a group use ALT+LMB.\nYou can also create your own presets with custom groups!\n\n[note]You can disable this functionality in NEI settings.[/note]\n\nAlso now NEI has JEI-like Advanced Search:\n\n@ - search by mod (@minecraft)\n\n[note]There are even more special characters that you can use but most of them are off by default (e.g. no need to use # to search in tooltip), below are all the special characters, check which ones are on/off in NEI settings.\n\nSpace is used as a logical AND between different conditions\n# - search by tooltip (#UV-Tier)\n\u0026 - search by id: (\u002695:15 extratrees:door)\n$ - search by ore dictionary ($ore)\n% - search by subsets (%block)\n| - logical or. multi-item search (wrench|hammer)\n- - logical not. exclude items that match the following expression (-@minecraft)\n\" - multiple words wrapped in quotes are treated as one condition rather than several (\"White Stained Glass\")\n\nSearch Mode (apply on search parts, not full string):\nPlain - simple string\nExtended - allow only ?, * rules (by default)\nRegex - allow full regex\n\nIn Extended Search Mode:\n? - any character (@min?craft)\n* - any few characters (@m*ft \u003d @minecraft)\nr/.../ - standard java regex (@r/m\\w{6}ft/ \u003d @minecraft)[/note]\n\n[note]You can disable this functionality in NEI settings.[/note]\n\nYou can add bookmarks with the A key while hovering over an item, also:\nHold SHIFT to bookmark the whole recipe\nHold CTRL to bookmark number of items\nHold SHIFT + CTRL to bookmark both recipe and all the number of all the items it contains",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lNEI is EVEN MORE POWERFUL NOW?",
|
||||
"name:8": "§a§lNEI is EVEN MORE POWERFUL NOW?",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -42,7 +42,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnician"
|
||||
"id:8": "dreamcraft:CoinTechnician"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§2§lNEI is More Powerful Than You Imagine",
|
||||
"name:8": "§a§lNEI is More Powerful Than You Imagine",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -44,7 +44,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
"id:8": "dreamcraft:CoinSmith"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.NanoCrystal"
|
||||
"id:8": "dreamcraft:NanoCrystal"
|
||||
},
|
||||
"isGlobal:1": 0,
|
||||
"isMain:1": 0,
|
||||
@@ -69,7 +69,7 @@
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianI"
|
||||
"id:8": "dreamcraft:CoinTechnicianI"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -105,7 +105,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.NanoCrystal"
|
||||
"id:8": "dreamcraft:NanoCrystal"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Nano Forge Tier 1",
|
||||
"name:8": "§2§l§nNano Forge Tier 1",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Nano Forge Tier 2",
|
||||
"name:8": "§4§l§nNano Forge Tier 2",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Nano Forge Tier 3",
|
||||
"name:8": "§9§l§nNano Forge Tier 3",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user