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"desc:8": "Nuclear energy is first available in EV. However, it comes in all shapes and forms, and it can be hard to choose one kind of setup to use amongst all of those that are available. To start this questbook page, this first quest will be a summary of how nuclear power can be produced, and when it is available. Other quests down the line will have more details about each specific setup, but this is an overview of all of them.\n\nTL;DR: Nuke \u003c Fluid Nuke \u003c Vacuum Nuke \u003c LFTR \u003d THTR \u003d Naq Reactor \u003c Fusion \u003c Compact Fusion for power, per reactor. For breeding, Nuke \u003c LFTR \u003d Naq Reactor \u003c HTGR in terms of breeding speed and outputs, with fusion being required to make some materials.\n\nThe first nuclear source you have access to is the Industrialcraft 2 Nuclear Reactor, usually called a nuke. It\u0027s a small singleblock that can have additional chambers attached to it to make a multiblock structure, and the amount of chambers decides the amount of space available for the nuke\u0027s components. Inside it, fuel rods with radioactive materials generate power, and every other item serves to control the temperature of the reactor and keep it from exploding. It generates EU directly, but it can be upgraded to a fluid nuke, which outputs hot coolant instead, for the Large Heat Exchanger, but with more efficiency. Lastly, there\u0027s also the vacuum nuke, which is very similar to regular nukes but it cools down by using Coolant Cells, which wear out and are only reusable by using Vacuum Freezers. Usual fuels for all of these are Thorium, in EV, and Uranium, in IV.\n\nBetween IV and LuV, there\u0027s another kind of reactor, the Liquid Fluoride Thorium Reactor (LFTR). In this large multi, the Thorium and Uranium are mixed with very hot, molten salts (which need to be prepared in another multi), improving the power generation at the cost of additional processing. It\u0027s an expensive setup, but the depleted fuel can be recycled into many more byproducts than usual, especially at LuV, where you can get almost all the noble gases amongst other things, alongside huge amounts of power.\n\nAt those same tiers (albeit mostly for LuV and above), there are also two larger multis, the Thorium High Temperature Reactor (THTR) and the High Temperature Gas-cooled Reactor (HTGR). The THTR is mostly for power, needing an input of about 0.5 IV amps and outputting LuV power at a varied amount of amps, whereas the HTGR is a breeder reactor, outputting 1/20 the amount of hot coolant, which is where the power generation comes from, but with much better ratios for breeding into Lutetium and other elements.\n\nAnother kind of nuclear reactor is the Good Generators Naquadah Reactor, which coincidentally has recipes to consume Thorium Liquid Fuel and Uranium Liquid Fuel, alongside the several types of Naquadah fuel that exist. With these two, this reactor can process those elements much faster than regular nukes, which is helpful for power and for breeding, but it requires more processing until those fuels are ready to be consumed. Additionally, there are fuel rods for the IC2 nukes that use different Thorium and Uranium fuels, more or less related to these.\n\nFrom then on, it\u0027s fusion power. The infamous GregTech Fusion Reactors work by fusing two elements into a new one, which is often a required step for progression, but they also turn the power they require into exponentially more in the way of plasma. Helium and Tin Plasma are some of the most used for power, and putting them into Plasma Turbines is an excellent source of power for lategame, in ZPM to UEV and so on. There are 4 tiers to the regular Fusion Reactors, but there is also compact fusion and some other kinks to fusion that you might explore later on.\n\nThis page will mostly serve to guide you into making a choice between all of these possibilities. It\u0027s pretty much guaranteed that you\u0027ll use at least 2-3 of these setups, so try to get comfortable with these quest descriptions.",
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"desc:8": "Nuclear energy is first available in EV. However, it comes in all shapes and forms, and it can be hard to choose one kind of setup to use amongst all of those that are available. To start this questbook page, this first quest will be a summary of how nuclear power can be produced, and when it is available. Other quests down the line will have more details about each specific setup, but this is an overview of all of them.\n\nThe first nuclear source you have access to is the Industrialcraft 2 Nuclear Reactor, usually called a nuke. It\u0027s a small singleblock that can have additional chambers attached to it to make a multiblock structure, and the amount of chambers decides the amount of space available for the nuke\u0027s components. Inside it, fuel rods with radioactive materials generate power, and every other item serves to control the temperature of the reactor and keep it from exploding. It generates EU directly, but it can be upgraded to a fluid nuke, which outputs hot coolant instead, for the Large Heat Exchanger, but with more efficiency. Lastly, there\u0027s also the vacuum nuke, which is very similar to regular nukes but it cools down by using Coolant Cells, which wear out and are only reusable by using Vacuum Freezers. Usual fuels for all of these are Thorium, in EV, and Uranium, in IV.\n\nBetween IV and LuV, there\u0027s another kind of reactor, the Liquid Fluoride Thorium Reactor (LFTR). In this large multi, the Thorium and Uranium are mixed with very hot, molten salts (which need to be prepared in another multi), improving the power generation at the cost of additional processing. It\u0027s an expensive setup, but the depleted fuel can be recycled into many more byproducts than usual, especially at LuV, where you can get almost all the noble gases amongst other things, alongside huge amounts of power.\n\nAt those same tiers (albeit mostly for LuV and above), there are also two larger multis, the Thorium High Temperature Reactor (THTR) and the High Temperature Gas-cooled Reactor (HTGR). The THTR is mostly for power, needing an input of about 0.5 IV amps and outputting LuV power at a varied amount of amps, whereas the HTGR is a breeder reactor, outputting 1/20 the amount of hot coolant, which is where the power generation comes from, but with much better ratios for breeding into Lutetium and other elements.\n\nAnother kind of nuclear reactor is the Good Generators Naquadah Reactor, which coincidentally has recipes to consume Thorium Liquid Fuel and Uranium Liquid Fuel, alongside the several types of Naquadah fuel that exist. With these two, this reactor can process those elements much faster than regular nukes, which is helpful for power and for breeding, but it requires more processing until those fuels are ready to be consumed. Additionally, there are fuel rods for the IC2 nukes that use different Thorium and Uranium fuels, more or less related to these.\n\nIn LuV and beyond, there\u0027s also fusion power. The infamous GregTech Fusion Reactors work by fusing two elements into a new one, which is often a required step for progression, but they also turn the power they require into exponentially more in the way of plasma. Helium and Tin Plasma are some of the most used for power, and putting them into Plasma Turbines is an excellent source of power for lategame, in ZPM to UEV and so on. There are 5 tiers to the regular Fusion Reactors, but there is also compact fusion and some other kinks to fusion that you might explore later on.\n\nThis page will mostly serve to guide you into making a choice between all of these possibilities. It\u0027s pretty much guaranteed that you\u0027ll use at least 2-3 of these setups, so try to get comfortable with these quest descriptions.",
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"desc:8": "All the regular Fusion Reactors share the same structure. The tier they belong to is determined by the materials used, which become more expensive for each tier. Tier 1 is LuV, tier 2 is ZPM, tier 3 is UV and there\u0027s also a tier 4. The structure looks like a huge ring, which barely fits in one chunk, with the controller on the inside of the ring, not the outside.\n\nTo help you with placing all the blocks in the right places, the controller\u0027s interface shows a diagram of which blocks go where. To get a 3D view of the placements in the world, use the Multiblock Structure Hologram Projector on the controller. If you need even more assistance, there are lots of resources on the internet that explain how it\u0027s build, since this is a big GregTech multiblock that is required in many packs, and almost always built the same way.\n\nThe original quests for each reactor tier will be included in the questline, since they provide good information about each tier and are updated.",
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"desc:8": "All the regular Fusion Reactors share the same structure. The tier they belong to is determined by the materials used, which become more expensive for each tier. Tier 1 is LuV, tier 2 is ZPM, tier 3 is UV and there\u0027s also a tier 4 and 5. The structure looks like a huge ring, which barely fits in one chunk, with the controller on the inside of the ring, not the outside.\n\nTo help you with placing all the blocks in the right places, the controller\u0027s interface shows a diagram of which blocks go where. To get a 3D view of the placements in the world, use the Multiblock Structure Hologram Projector on the controller. If you need even more assistance, there are lots of resources on the internet that explain how it\u0027s build, since this is a big GregTech multiblock that is required in many packs, and almost always built the same way.\n\nThe original quests for each reactor tier will be included in the questline, since they provide good information about each tier and are updated.",
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"desc:8": "Your sourcing of Uranium is gonna be very small in EV, unless you use crops. Similarly, your ability to put together the multiblocks needed for the fluid nuke will be better in IV, since you can mine Small Titanium Ore directly, and use GT++ multis.\n\nAll in all, the Tier 2 Rocket makes things a lot easier by letting you mine ores on Mars and Phobos to get Uranium and Tungstate/Scheelite. However, building it requires considerable progression in EV, due to TPV Coils, which need Titanium and Platinum, and the Mainframes that the rocket needs. In IV, fluid nukes are one of the best choices for efficient power without a lot of setup, although it\u0027s very viable to use Thorium and not just Uranium, so you can ignore Uranium Fuel Rods and use fluid nukes in EV if you so wish.\n\nEither way, it\u0027s recommended to have a multiblock Miner in either the Nether or Phobos, to source your Thorium or Uranium.",
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"desc:8": "Your sourcing of Uranium is gonna be very small in EV, unless you use crops. Similarly, your ability to put together the multiblocks needed for the fluid nuke will be better in IV, since you can mine Small Titanium Ore directly, and use GT++ multis.\n\nAll in all, the Tier 2 Rocket makes things a lot easier by letting you mine ores on Mars and Phobos to get Uranium and Tungstate/Scheelite. However, building it requires considerable progression in EV, due to TPV Coils, which need Titanium and Platinum, and the Field Generators that the rocket needs. In EV and IV, vacuum nukes are one of the best choices for power, but the setup is complicated and needs Uranium and/or Plutonium.\n\nEither way, it\u0027s recommended to have a Multiblock Miner in either the Nether, for Thorium or Phobos/Deimos, for Uranium.",
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"desc:8": "Fusion is the lategame. It is not the entire lategame, but several tiers are effectively relying on it, even if new ways of generating power are being discovered (developed) over time. Whether you got here through focusing on power or products, you have surely felt the importance of that donut on your base, have you not? Let\u0027s just hope your power storage doesn\u0027t run out when you start relying on Mega Blast Furnace processing.\n\nIf you\u0027ve looked at NEI enough, you might have discovered Force Plasma, or some of its crafting steps. This plasma is the end of the first of three fusion chains dedicated to power generation, although some of these special plasmas transform into useful materials in Plasma Turbines or Extreme Heat Exchangers, like Celestial Tungsten later on. There are three of these chains, and the build on top of one another: one for MK1 Reactors, another for MK2 and the last for MK3.\n\nYou can build these chains any time you like, and they offer more EU/t per Fusion Reactor than the Helium Plasma alternative, but it\u0027s unlikely you\u0027ll need them this early. They only become really useful later on, at the MK3 stage with bigger reactors and turbines. Despite the fact the three plasmas can be used for power, only the final one, Celestial Tungsten, is powerful enough to be worthwhile for your central power generation.",
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"desc:8": "Fusion is the lategame. It is not the entire lategame, but several tiers are effectively relying on it, even if new ways of generating power are being discovered (developed) over time. Whether you got here through focusing on power or products, you have surely felt the importance of that donut on your base, have you not? Let\u0027s just hope your power storage doesn\u0027t run out when you start relying on Mega Blast Furnace processing.\n\nIf you\u0027ve looked at NEI enough, you might have discovered Force Plasma, or some of its crafting steps. This plasma is the end of the first of three fusion chains dedicated to power generation, although some of these special plasmas transform into useful materials in Plasma Turbines or Extreme Heat Exchangers, like Celestial Tungsten later on. There are three of these chains, and the build on top of one another: one for MK1 Reactors, another for MK2 and the last for MK3.\n\nYou can build these chains any time you like, and they offer more EU/t per Fusion Reactor than the Helium Plasma alternative, but it\u0027s unlikely you\u0027ll need them this early. They only become really useful later on, at the MK3 stage with bigger reactors and turbines. Despite the fact the three plasmas can be used for power, only the final one, Celestial Tungsten, might be powerful enough to be worthwhile for your central power generation.",
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"desc:8": "This quest is late LuV.\n\nYou might have read before that Lutetium is necessary as an input for fusion crafting. In a tier 2 fusion reactor, Lutetium + Chrome \u003d Americium, a required material for many required crafts. Lutetium is a material that is obtained exclusively from breeding, so you\u0027re in the right place to find ways to get it.\n\nThe very first method, EV\u0027s IC2 Thorium nukes, is the cheapest, but also the slowest. Each fuel rod takes 50000 seconds to deplete, almost 14 hours, with half of a Lutetium Dust per depleted rod. Highly stackable designs, such as the 2-chamber 11 quad rod one, will grant you 22 dust per cycle. After building 10 of those, the rate is still 16 dust per hour. This processing speed isn\u0027t good enough to keep progressing forever, and there is no need to make more towers of breeder nukes.\n\nYour 5 main options are:\n\n1) HTGR - fastest but also quite expensive multiblock reactor, unfortunately it requires purified thorium232 you will need to purify it first\n2) Lutetium bees - if you started bees getting it should be quite easy\n3) Spamming IC2 nuclear reactors\n4) Distilling Heavy Naquadah Fuel\n5) Summoning meteors",
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"desc:8": "This quest is late LuV.\n\nYou might have read before that Lutetium is necessary as an input for fusion crafting. In a tier 2 fusion reactor, Lutetium + Chrome \u003d Americium, a required material for many required crafts. Lutetium is a material that is obtained exclusively from breeding, so you\u0027re in the right place to find ways to get it.\n\nThe very first method, EV\u0027s IC2 Thorium nukes, is the cheapest, but also the slowest. Each fuel rod takes 50000 seconds to deplete, almost 14 hours, with half of a Lutetium Dust per depleted rod. Highly stackable designs, such as the 2-chamber 11 quad rod one, will grant you 22 dust per cycle. After building 10 of those, the rate is still 16 dust per hour. This processing speed isn\u0027t good enough to keep progressing forever, and there is no need to make more towers of breeder nukes.\n\nYour 5 main options are:\n\n1) HTGR - fastest but also quite expensive multiblock reactor. Unfortunately, it requires purified Thorium-232 which you will need to purify first;\n2) Lutetium bees - if you\u0027ve already started bees, getting it should be quite easy;\n3) Spamming IC2 nuclear reactors;\n4) Distilling Heavy Naquadah Fuel;\n5) Summoning meteors;",
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"desc:8": "The LFTR processing chain has two halves, with the first being in mid-late IV and the second requiring the Assembly Line and more materials to finish. Aside from power, both of these halves have special outputs that can be helpful for progression, but the second half is most likely the one that holds the most value. Regardless, the full processing chain around the reactor and its fuel will keep outputting everything, so it\u0027s worth it to look at what it gives.\n\nLet\u0027s start with the LFTR Fuel 1 outputs, after the fuel is consumed in the reactor. U233 and UF6 are both used to make more fuel. U233 will be used until you have Sparge Towers to improve your fuel production, while UF6 is a part of the good fuel recipe that you always want to use. T Salt is processed in the Reactor Processing Unit to yield Proactinium, which decays into even more U233, and then in the Cold Trap to yield more U233 and UF6.\n\nRemember: U233 is the early source of fuel, UF6 is the one you will switch to as you progress.\n\nMeanwhile, U Salt also processes into more fuel, but with a bonus of automated Phosphorous Dust. Unfortunately, you won\u0027t get a lot of it, but it is still a breeding output from the nuclear fission and is needed for GT++ alloys and other purposes.\n\nTB Salt is very similar to T Salt, but with higher amounts of the same output and also Beryllium Fluoride, whose output grows into more than what you used when you reach the later parts of the chain. Free Beryllium!",
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"desc:8": "The LFTR processing chain has two halves, with the first being in mid-late IV and the second requiring the Assembly Line and more materials to finish. Aside from power, both of these halves have special outputs that can be helpful for progression, but the second half is most likely the one that holds the most value. Regardless, the full processing chain around the reactor and its fuel will keep outputting everything, so it\u0027s worth it to look at what it gives.\n\nLet\u0027s start with the LFTR Fuel 1 outputs, after the fuel is consumed in the reactor. U233 and UF6 are both used to make more fuel. U233 will be used until you have Sparge Towers to improve your fuel production, while UF6 is a part of the good fuel recipe that you always want to use. T Salt is processed in the Reactor Processing Unit to yield Proactinium, which decays into even more U233, and then in the Cold Trap to yield more U233 and UF6.\n\nRemember: U233 is the early source of fuel, UF6 is the one you will switch to as you progress.\n\nMeanwhile, U Salt also processes into more fuel, but with a bonus of automated Phosphorous Dust. Unfortunately, you won\u0027t get a lot of it, but it is still a breeding output from the nuclear fission and is needed for GT++ alloys and other purposes.\n\nTB Salt is very similar to T Salt, but with higher amounts of the same output and also Beryllium Fluoride, whose output grows into more than what you used when you reach the later parts of the chain. Free Beryllium!\n\n[note]You need either the two singleblocks in this quest, or the multiblock, to process the nuclear salts.[/note]",
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"desc:8": "Eventually, the previous nukes will not be big enough. You can make more of them, to get more power, but it\u0027s clear that you need something bigger. Bigger, literally. The next step in nuclear fission starts with a bigger multiblock, built on top of the original nuke. By surrounding it with a 5x5x5 cube of Reactor Pressure Vessels, it will become a different type of multiblock, the fluid nuke.\n\nAfter doing this, there\u0027s no direct EU generation anymore. The main output of a working fluid nuke is Hot Coolant, a fluid that can be turned into Steam or Superheated Steam in another multi, the Large Heat Exchanger (LHE). Steam means power, as you already know, so the obvious chain of processes here is a fluid nuke into an LHE, and then into Steam Turbines. These added steps are required to make EU from a nuke of this type (or, at least, they\u0027re the most popular way of doing it), but this work is rewarded by the final EU/t output of the setup, which is much larger than a regular nuke\u0027s output with the same amount of fuel.\n\nThe difference exists because regular nukes actually have a 50% penalty to EU/t. It\u0027s such a big step-up that, in reality, one fluid nuke is enough for IV power, if it\u0027s powerful enough. The one in this quest, though, is not that one, because fluid nukes in general have some additional complications that will be harder to deal with it. In fact, for this, you have the option to use Thorium as fuel and still get a good amount of power! What you will need are the fluid nuke blocks, but there is an optional task for this setup that only needs some blocks from the setup.",
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"desc:8": "Eventually, the previous nukes will not be big enough. You can make more of them, to get more power, but it\u0027s clear that you need something bigger. Bigger, literally. The next step in nuclear fission starts with a bigger multiblock, built on top of the original nuke. By surrounding it with a 5x5x5 cube of Reactor Pressure Vessels, it will become a different type of multiblock, the fluid nuke.\n\nAfter doing this, there\u0027s no direct EU generation anymore. The main output of a working fluid nuke is Hot Coolant, a fluid that can be turned into Steam or Superheated Steam in another multi, the Large Heat Exchanger (LHE). Steam means power, as you already know, so the obvious chain of processes here is a fluid nuke into an LHE, and then into Steam Turbines. These added steps are required to make EU from a nuke of this type, for a larger than a regular nuke\u0027s output with the same amount of fuel.\n\nThe difference exists because regular nukes actually have a 50% penalty to EU/t. Additionally, for this, you have the option to use Thorium as fuel and still get a good amount of power, instead of Uranium! What you will need are the fluid nuke blocks, but there is an optional task for this setup that only needs some blocks from the setup.",
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"desc:8": "An observant nuclear scientist might have seen many more options for IC2 nukes than those mentioned in the quests up to this point. Thorium, Uranium, Thorium, Uranium... what about all of these other things, what do they do?\n\nUnfortunately, this is where the copying of builds ends. The nuke research that has been done is almost all about the fuel rods that existed from base IC2, namely the Thorium, Uranium and MOX ones. Almost all the others were added with GTNH, and they are more or less ignored by most players. However, not all of them are useless! To see why, keep reading.\n\nGoodGenerators has added two new pairs of Uranium and Plutonium rods: High Density, and Excited. Both of these use a lot more of the element per rod, to the extent where you\u0027ll need stacks and stacks of each to run a single nuke, which means that these are fuels for later in progression, when you have stockpiled a lot of U238. The main difference is that High Density rods output a lot more EU/t with the same heat output, whereas the Excited rods do output a lot more heat than usual. This means that the former are good for vacuum nukes, while the latter are good for fluid nukes. This is true because vac nukes want more EU/t from rods with less heat, to make the coolant cells last longer, while fluid nukes produce Hot Coolant directly from the amount of heat dissipated into the reactor. The Plutonium versions also have MOX-like behavior, while the Uranium ones don\u0027t.\n\nThis is not the end of high-powered nukes, though. There is a special, one-of-a-kind fuel rod called The Core, and there is a single vac nuke setup in the wiki using these things that outputs 7.906.206 EU/t, or about 3 amps of UHV. A truly ridiculous number, matching the truly ridiculous cost of making the fuel itself. This is a setup for a time in which you shouldn\u0027t be using IC2 nukes anymore, a true challenge for the mad nuclear scientist.\n\nWhat else is there? Unfortunately, not much. Every other fuel rod is largely useless. Tiberium rods can breed Zirconium and Xenon, if you need them, Lithium breeds Tritium and the Naquadah rods are unbelievably bad at generating power, which many other better reactors to use the Naquadah in. In terms of power, nothing else is worth using.",
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"desc:8": "An observant nuclear scientist might have seen many more options for IC2 nukes than those mentioned in the quests up to this point. Thorium, Uranium, Thorium, Uranium... what about all of these other things, what do they do?\n\nUnfortunately, this is where the copying of builds ends. The nuke research that has been done is almost all about the fuel rods that existed from base IC2, namely the Thorium, Uranium and MOX ones. Almost all the others were added with GTNH, and they are more or less ignored by most players. However, not all of them are useless! To see why, keep reading.\n\nGoodGenerators has added two new pairs of Uranium and Plutonium rods: High Density, and Excited. Both of these use a lot more of the element per rod, to the extent where you\u0027ll need stacks and stacks of each to run a single nuke, which means that these are fuels for later in progression, when you have stockpiled a lot of U238. The main difference is that High Density rods output a lot more EU/t with the same heat output, whereas the Excited rods do output a lot more heat than usual. This means that the former are good for vacuum nukes, while the latter are good for fluid nukes. This is true because vac nukes want more EU/t from rods with less heat, to make the coolant cells last longer, while fluid nukes produce Hot Coolant directly from the amount of heat dissipated into the reactor. The Plutonium versions also have MOX-like behavior, while the Uranium ones don\u0027t.\n\nThis is not the end of high-powered nukes, though. There is a special, one-of-a-kind fuel rod called The Core, and there is a single vac nuke setup on the wiki using these that outputs 4,979,200 EU/t, or about 38 ZPM amps. A truly ridiculous number, matching the truly ridiculous cost of making the fuel itself.\n\n[url]https://wiki.gtnewhorizons.com/wiki/Vacuum_Reactor[/url]\n\nWhat else is there? Unfortunately, not much. Every other fuel rod is largely useless. Tiberium rods can breed Zirconium and Xenon, if you need them, Lithium breeds Tritium and the Naquadah rods are unbelievably bad at generating power, which many other better reactors to use the Naquadah in. In terms of power, nothing else is worth using.",
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"desc:8": "Throw more U238 at it!\n\nIf you ever thought that a vacuum nuke doesn\u0027t burn through Uranium fast enough, this one is for you. High Density Uranium, or HDU, outputs twice the EU of the regular Uranium rods, and lasts for 70000 seconds instead of 20000. The heat output, like mentioned before, is the same, so the actual effect of using these rods in a vacuum nuke setup is that your final EU/t per nuke is multiplied by 2, and rods will need to be replaced less often, but the U238 consumption per cycle is a lot higher.\n\nThis also helps if you aren\u0027t automating the fuel rod input, since each one lasts longer. It\u0027s better if it\u0027s automated, but there\u0027s no danger of explosions if this part is done manually, so it\u0027s technically safe, as long as your EU buffer doesn\u0027t start complaining from lack of input.\n\nAs the last step before using The Core, you have High Density Plutonium. This HDP has MOX-like behavior, so it can output even more EU/t than HDU, up to several LuV amps per nuke, but you need to keep it running at high temperatures, which means even more risk! There is no such thing as too much safety, if you try to put one of these together.",
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"desc:8": "Throw more U238 at it!\n\nIf you ever thought that a vacuum nuke doesn\u0027t burn through Uranium fast enough, this one is for you. High Density Uranium, or HDU, outputs twice the EU of the regular Uranium rods, and lasts for 70000 seconds instead of 20000. The heat output, like mentioned before, is the same, so the actual effect of using these rods in a vacuum nuke setup is that your final EU/t per nuke is multiplied by 2, and rods will need to be replaced less often. Remember, you can recover most of the resources from a depleted rod!\n\nThis also helps if you aren\u0027t automating the fuel rod input, since each one lasts longer. It\u0027s better if it\u0027s automated, but there\u0027s no danger of explosions if this part is done manually, so it\u0027s technically safe, as long as your EU buffer doesn\u0027t start complaining from lack of input.\n\nAs the last step before using The Core, you have High Density Plutonium. This HDP has MOX-like behavior, so it can output even more EU/t than HDU, up to several LuV amps per nuke, but you need to keep it running at high temperatures, which means even more risk! There is no such thing as too much safety, if you try to put one of these together.",
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"desc:8": "This branch of the questline focuses on the IC2 nukes that work differently from the simple kind that is explored on the branch right next to this one. They are more powerful, but also require more setup.\n\nThe main two kinds are fluid nukes and vacuum nukes, which will be explained in the following quests. However, there are also other obscure types, such as wrench nukes, which might or might not work in the current version.\n\nThose are memes, but if any new viable type of IC2 nuke is ever introduced, it will be explained in this section.",
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"desc:8": "This branch of the questline focuses on the IC2 nukes that work differently from the simple kind that is explored on the branch right next to this one. They are more powerful, but also require more setup.\n\nThe main two kinds are fluid nukes and vacuum nukes, which will be explained in the following quests. However, there are also other obscure types, such as wrench nukes, which no longer work in more recent versions of GTNH.\n\nThose are memes, but if any new viable type of IC2 nuke is ever introduced, it will be explained in this section.",
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"desc:8": "What a complicated name this is. What does it mean?\n\nWell, it\u0027s what is called a molten salt reactor. The Liquid Fluoride part means that the nuclear fuel is actually a liquid, mixed in with fluoride salts. This is a mechanism that makes it more difficult to get the fuel ready for fission, but also makes the process more efficient, gives out more byproducts and also removes the danger of explosion. That\u0027s right, nuclear meltdowns are a thing of the past! The molten salt is designed to flow downwards into a hole where it solidifies, in case the reactor has problems, so it\u0027s impossible for the fission process to continue into an explosive mess.\n\nThere are three downsides, though. One of them was mentioned just above, the fuel needs more processing to be ready for the LFTR, and more input materials to reach the right mixture. After it goes through the reactor, it comes out as depleted, and this part too requires more processing steps, although it gives out a lot more useful chemicals than the single Lutetium/Plutonium the IC2 nuke depletion process gave. Lastly, the molten salt is very hot and very corrosive, which means it would destroy the materials used to build the IC2 nukes. You will need newer, stronger and more expensive materials to build a reactor, not to mention its much larger size.\n\nThe structure for this multi is truly something else. It has not one, but four required Dynamo Hatches, which should all be the Buffered type, either EV, IV or LuV depending on the fuel being fed into the reactor, with better fuels being unlocked at later progression stages. This means that one LFTR makes either 1 LuV amp, 1 ZPM amp or 1 UV amp while running. It also requires 2 Maintenance and 4 Muffler Hatches, when it has no maintenance problems or pollution output! Mysterious are the workings of this reactor.\n\nOther than this, all the inputs and outputs are fluids. The minimum amount you\u0027ll need is 2 inputs and 4 outputs, although one of the outputs comes out over time, and not on recipe finish. This output is Uranium 233, a very rare isotope that can get you deeper into LFTR fuels and more power, hardly obtainable from any other source.",
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||||
"desc:8": "What a complicated name this is. What does it mean?\n\nWell, it\u0027s what is called a molten salt reactor. The Liquid Fluoride part means that the nuclear fuel is actually a liquid, mixed in with fluoride salts. This is a mechanism that makes it more difficult to get the fuel ready for fission, but also makes the process more efficient, gives out more byproducts and also removes the danger of explosion. That\u0027s right, nuclear meltdowns are a thing of the past! The molten salt is designed to flow downwards into a hole where it solidifies, in case the reactor has problems, so it\u0027s impossible for the fission process to continue into an explosive mess.\n\nThere are three downsides, though. One of them was mentioned just above, the fuel needs more processing to be ready for the LFTR, and more input materials to reach the right mixture. After it goes through the reactor, it comes out as depleted, and this part too requires more processing steps, although it gives out a lot more useful chemicals than the single Lutetium/Plutonium the IC2 nuke depletion process gave. Lastly, the molten salt is very hot and very corrosive, which means it would destroy the materials used to build the IC2 nukes. You will need newer, stronger and more expensive materials to build a reactor, not to mention its much larger size.\n\nThe structure for this multi is truly something else. It has not one, but four required Dynamo Hatches, which should all be the Buffered type, either EV, IV or LuV depending on the fuel being fed into the reactor, with better fuels being unlocked at later progression stages. This means that one LFTR makes either 1 LuV amp, 1 ZPM amp or 1 UV amp while running. It also requires 4 Muffler Hatches, when it has no pollution output!\n\nOther than this, all the inputs and outputs are fluids. The minimum amount you\u0027ll need is 2 inputs and 4 outputs, although one of the outputs comes out over time, and not on recipe finish. This output is Uranium 233, a very rare isotope that can get you deeper into LFTR fuels and more power, hardly obtainable from any other source.",
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"desc:8": "Upon gathering more Plutonium, you can try building a MOX nuke, the most powerful of the basic nukes. It is a 6-chamber, like usual, and it takes U238 as before, but it outputs close to 6820 EU/t while only using 5 quad rods instead of 7. How is this possible? The answer is... MOX.\n\nMOX means mixed-oxide, which is the name given to the mix of Uranium and Plutonium. In here, rods with this fuel are special in the sense that they don\u0027t output a specific amount of EU/t from the usual nuke mechanics. On top of those, it also reacts to the heat of the reactor, generating more energy the hotter it is. To compensate, these rods last only half the time that the Uranium fuel rods do, but their total EU is higher if they are active in very hot reactors. This imposes an obvious problem - hot reactors are not good for your base.\n\nThere is one standardized way of dealing with this: heat-neutral reactors. What this means is that the reactor\u0027s temperature does not change while it\u0027s active, because the components inside are not interacting with the reactor\u0027s temperature value, only with the value of other components like the fuel rods themselves. This limits the type of components you can use, and you\u0027ll find that Advanced Heat Vents are now required (the overclocked ones interact with the reactor itself). However, at the same time, you can use any fuel rod to heat the reactor up to a high temperature and then activate a setup of this kind, which ensures safety and efficiency in MOX nukes.\n\nVAAV\nARRA\nVAAV\nVAAV\nARRA\nVAAV\n\nA - Advanced Heat Exchanger (12 needed)\nV - Component Heat Vent (8 needed)\nR - Dual Fuel Rod of MOX (4 needed)\n\n1200-2730 EU/t\n\n(This setup is the most efficient per MOX fuel rod, if you\u0027re short on fuel, which you shouldn\u0027t be if you\u0027re doing a MOX setup)\n\nAEAVPVAEA\nVARAVARAV\nAVAVAVAVA\nEAVARAVAE\nARAVAVARA\nVAEAVAEAV\n\nA - Advanced Heat Vent (26 needed)\nE - Component Heat Exchanger (6 needed)\nV - Component Heat Vent (16 needed)\nR - Quad Fuel Rod of MOX (5 needed)\nP - Reactor Plating (1 needed)\n\n3000-6825 EU/t\n\n(This setup is the most efficient per Advanced Heat Vent)",
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||||
"desc:8": "Upon gathering more Plutonium, you can try building a MOX nuke, the most powerful of the basic nukes. It is a 6-chamber, like usual, and it takes U238 as before, but it outputs close to 6820 EU/t while only using 5 quad rods instead of 7. How is this possible? The answer is... MOX.\n\nMOX means mixed-oxide, which is the name given to the mix of Uranium and Plutonium. In here, rods with this fuel are special in the sense that they don\u0027t output a specific amount of EU/t from the usual nuke mechanics. On top of those, it also reacts to the heat of the reactor, generating more energy the hotter it is. To compensate, these rods last only half the time that the Uranium fuel rods do, but their total EU is higher if they are active in very hot reactors. This imposes an obvious problem - hot reactors are not good for your base.\n\nThere is one standardized way of dealing with this: heat-neutral reactors. What this means is that the reactor\u0027s temperature does not change while it\u0027s active, because the components inside are not interacting with the reactor\u0027s temperature value, only with the value of other components like the fuel rods themselves. This limits the type of components you can use, and you\u0027ll find that Advanced Heat Vents are now required (the overclocked ones interact with the reactor itself). However, at the same time, you can use any fuel rod to heat the reactor up to a high temperature and then activate a setup of this kind, which ensures safety and efficiency in MOX nukes.\n\nHowever, there is something more exciting, and dangerous. If you set up a 99% heat vacuum nuke (these are covered on [quest]Max Danger Nukes[/quest]), you can get truly ridiculous EU/t values, and the setup will be mostly safe. [warn]These nukes can still explode, so make sure to use Warded Glass or similar for protection.[/warn] That setup is too difficult to explain here, so check #tips-and-tricks on the Discord server, or this video: [url]https://www.youtube.com/watch?v\u003dBmwZZ7Z_n-g[/url]",
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"desc:8": "Were you courageous enough to build a vac nuke? If so, are you courageous enough to do it in a MOX setup, with high heat?\n\nYes, this is possible, and extremely powerful. However, all the risks you signed up for are exponentially increased, since MOX nukes keep getting better and better the closer the nuke\u0027s temperature is to the critical point. This sort of automation is more complicated than almost any other, and I honestly don\u0027t have any specific guidelines for you.\n\nIf you manage this, do share it on the Discord. I bet people will be surprised.",
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"desc:8": "Were you courageous enough to build a vac nuke? If so, are you courageous enough to do it in a MOX setup, with high heat?\n\nYes, this is possible, and extremely powerful. However, all the risks you signed up for are exponentially increased, since MOX nukes keep getting better and better the closer the nuke\u0027s temperature is to the critical point. This sort of automation is more complicated than almost any other, and there are very few tutorials for exploiting the maximum potential of these setups. Here are some links you might find useful:\n\n[url]https://www.youtube.com/watch?v\u003dBmwZZ7Z_n-g[/url]\n\nTutorial video for automation of dangerous vacuum nukes. 43,600 EU/t for Uranium, 108,895 EU/t for MOX at 99% heat, 4,979,200 EU/t for The Core.\n\n[url]https://discord.com/channels/181078474394566657/1341554447981219880[/url]\n\n#tips-and-tricks post about the setup in the video above, with more details and discussion.\n\n[url]https://www.youtube.com/watch?v\u003dN4iO1HlFvVQ[/url]\n\nAnother video about vacuum nuke setups.",
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"desc:8": "What is the most powerful nuclear fission generator there is? The answer to that question isn\u0027t even a nuclear fission generator, for the most part. The answer is the Large Naquadah Generator. It follows the same principle as the LFTR, use a new processing chain to turn Thorium, Uranium and Plutonium into liquid fuels, very dense with energy, which are then slowly burned to generate large amounts of power over a very long period of time. This reactor, for example, burns its fuels 1 mB at a time, over several seconds, when running without additives, a very slow burner by default.\n\nLet\u0027s look at the NEI recipes. Excited Thorium outputs 2,200 EU/t, Excited Uranium outputs 12,960 EU/t and Excited Plutonium outputs 32,400 EU/t. These are small numbers, clearly, so this can\u0027t possibly be the most powerful nuclear fission reactor. However, this multi is more complicated than that! In total, there are 4 inputs you can provide for it: one of them is the required fuel and another is the also required Liquid Air to generate EU from that fuel, but the other 2 are additives that are optional, yet increase both the efficiency and the consumption speed of the fuel. The controller\u0027s tooltip lists all the possible additives and their bonuses.\n\nFuel efficiency here means that the fuel is burned at the same rate, but energy output is increased by the percentage. Let\u0027s consider the two best options, Cryotheum and Atomic Separation Catalyst. They multiply with each other, so the energy output is 2.75 x 16 \u003d 44 times the displayed EU/t on NEI! Excited Plutonium, the most energetic of the three fuels, will award you with 1,425,600 EU/t, almost 3 UV amps.",
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"desc:8": "What is the most powerful nuclear fission generator there is? The answer to that question isn\u0027t even a nuclear fission generator, for the most part. The answer is the Large Naquadah Generator. It follows the same principle as the LFTR, use a new processing chain to turn Thorium, Uranium and Plutonium into liquid fuels, very dense with energy, which are then slowly burned to generate large amounts of power over a very long period of time. This reactor, for example, burns its fuels 1 mB at a time, over several seconds, when running without additives, a very slow burner by default.\n\nLet\u0027s look at the NEI recipes. Excited Thorium outputs 2,200 EU/t, Excited Uranium outputs 12,960 EU/t and Excited Plutonium outputs 32,400 EU/t. These are small numbers, clearly, so this can\u0027t possibly be the most powerful nuclear fission reactor. However, this multi is more complicated than that! In total, there are 4 inputs you can provide for it: one of them is the required fuel and another is the also required Liquid Air to generate EU from that fuel, but the other 2 are additives that are optional, yet increase both the efficiency and the consumption speed of the fuel. The controller\u0027s tooltip lists all the possible additives and their bonuses.\n\nFuel efficiency here means that the fuel is burned at the same rate, but energy output is increased by the percentage. Let\u0027s consider the two best options, Cryotheum and Atomic Separation Catalyst. They multiply with each other, so the energy output is 2.75 x 16 \u003d 44 times the displayed EU/t on NEI! Excited Plutonium, the most energetic of the three fuels, will award you with 1,425,600 EU/t, almost 3 UV amps.\n\n[note]The more popular use for this multi is naquadal fuel, though.[/note]",
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"desc:8": "The previous reactor is useless on its own, unfortunately. Even if you have built it fully, there\u0027s no way to get fuel that it will accept without making another multi that mixes and processes several chemical mixtures into one, the molten salt that generates all that nuclear energy in the LFTR.\n\nThe multi\u0027s name is Reactor Fuel Processing Plant (RFPP), although it\u0027s easier to call it the Fuel Refinery. It\u0027s a mid-late IV multiblock, like the LFTR, especially due to needing 2 ZPM circuits for the Computer Cube used in the controller\u0027s recipe. The other casings are similar to what you\u0027ve made before, and the tooltip gives a good description of what exactly is needed to build the Fuel Refinery.\n\nWhere to put each casing? The bottom two layers are 3x3, and they take the Structural Blocks. On top of the second layer, in the middle block, make a tower of 5 Fluid Containment Blocks, and then cover these with Sealant Blocks, like you would do in a Multiblock Miner. However, the second layer of the 5, from the bottom, uses Reactor Shielding Blocks, 4 of them there instead of the Sealant Blocks. Use the Hologram Projector for assistance if you\u0027re having trouble.\n\nWhen it\u0027s fully built, you can focus on the recipes. Out of the 5 that are available, you can only do one at this time, the Fuel 1 recipe. To make this fuel, you need molten U235, but also Lithium Fluoride, Beryllium Fluoride and Zirconium Tetrafluoride. Each of the these elements can be obtained with relative ease, each in their own way, but Fluorine is the main part of all this, the main component of the molten salt, so it\u0027s a good idea to have a decent source of it. However, the LFTR fuels are also very, very energy dense, so each bucket of Fluorine can bring you a long way.\n\nIf you\u0027re looking through NEI, your first response might be \"There are no recipes for these fluorides other than reprocessing the depleted fuels! How am I supposed to make these?\". The answer is in the dusts: you have to craft the dusts and then fluid extract them into the fluids. There is a spreadsheet which has all the steps in crafting and reprocessing ([url]https://docs.google.com/spreadsheets/d/1_1JGSt5-ELdra6emngUc7XvKSJc-_-RO0yreRIbOrx0/edit?usp\u003dsharing[/url]), to help with how complicated this chain is.\n\nJust make sure you remember, each bucket of fuel is worth many millions, perhaps even billions of EU! Don\u0027t let the 207M EU cost per bucket of Fuel 1 discourage you, it turns into much more energy in the LFTR. Besides, this first fuel is just a stepping stone, so don\u0027t worry about fully automating everything just yet, the final setup is different from this one.",
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||||
"desc:8": "The previous reactor is useless on its own, unfortunately. Even if you have built it fully, there\u0027s no way to get fuel that it will accept without making another multi that mixes and processes several chemical mixtures into one, the molten salt that generates all that nuclear energy in the LFTR.\n\nThe multi\u0027s name is Reactor Fuel Processing Plant (RFPP), although it\u0027s easier to call it the Fuel Refinery. It\u0027s a mid-late IV multiblock, like the LFTR, especially due to needing 2 ZPM circuits for the Computer Cube used in the controller\u0027s recipe. The other casings are similar to what you\u0027ve made before, and the tooltip gives a good description of what exactly is needed to build the Fuel Refinery.\n\nWhen it\u0027s fully built, you can focus on the recipes. Out of the 5 that are available, you can only do one at this time, the Fuel 1 recipe. To make this fuel, you need molten U235, but also Lithium Fluoride, Beryllium Fluoride and Zirconium Tetrafluoride. Each of the these elements can be obtained with relative ease, each in their own way, but Fluorine is the main part of all this, the main component of the molten salt, so it\u0027s a good idea to have a decent source of it. However, the LFTR fuels are also very, very energy dense, so each bucket of Fluorine can bring you a long way.\n\nIf you\u0027re looking through NEI, your first response might be \"There are no recipes for these fluorides other than reprocessing the depleted fuels! How am I supposed to make these?\". The answer is in the dusts: you have to craft the dusts and then fluid extract them into the fluids. There is a spreadsheet which has all the steps in crafting and reprocessing ([url]https://docs.google.com/spreadsheets/d/1_1JGSt5-ELdra6emngUc7XvKSJc-_-RO0yreRIbOrx0/edit?usp\u003dsharing[/url]), to help with how complicated this chain is.\n\nJust make sure you remember, each bucket of fuel is worth many millions, perhaps even billions of EU! Don\u0027t let the 207M EU cost per bucket of Fuel 1 discourage you, it turns into much more energy in the LFTR. Besides, this first fuel is just a stepping stone, so don\u0027t worry about fully automating everything just yet, the final setup is different from this one.",
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"desc:8": "Uranium - from Gold + Aluminium or Magnesium + Mercury. You should have already left nuclear fission behind, but if you ever need Uranium, you can use this? You should have a lot of it already.\n\nPlutonium - from Helium + Uranium. A quick 1:1 conversion from U238 to P239, but you already have access to Plutonium Ore, so this is probably pointless.\n\nCalifornium - from Beryllium + Plutonium. Mostly used for Oganesson, not very useful for anything else, and you won\u0027t need a lot of this if replicating Oganesson is an option.\n\n(These 3 recipes makes a possible chain to Oganesson, which can be made in t3 fusion. Not that they are necessarily the best option to get it.)\n\nExcited Uranium Fuel - from Hydrogen and Uranium Liquid Fuel. This is for the Naquadah Generator, which is late ZPM, or possibly to use in IC2 nukes, although that\u0027s the worse option. Basically, it\u0027s accelerated nuclear fission, if you have interest in that.\n\nExcited Plutonium Fuel - from Hydrogen and Plutonium Liquid Fuel. Same as above, but from Plutonium. This means it\u0027s more expensive, but also more powerful, and can yield a lot of power in the Naquadah Generator with the right additives.",
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||||
"desc:8": "Astral Titanium - from Force + Krypton. The final step in the second level of the fusion line, the plasma generates good power but this magical titanium is also used for fusion components and other things. Check the questline in How to Generate Power, starting at [quest]Welcome to the Plasma Chain[/quest], for more information.\n\nUranium - from Gold + Aluminium or Magnesium + Mercury. You should have already left nuclear fission behind, but if you ever need Uranium, you can use this? You should have a lot of it already.\n\nPlutonium - from Helium + Uranium. A quick 1:1 conversion from U238 to P239, but you already have access to Plutonium Ore, so this is probably pointless.\n\nCalifornium - from Beryllium + Plutonium. Mostly used for Oganesson, not very useful for anything else, and you won\u0027t need a lot of this if replicating Oganesson is an option.\n\n(These 3 recipes make a possible chain to Oganesson, which can be made in t3 fusion. Not that they are necessarily the best option to get it.)\n\nExcited Uranium Fuel - from Hydrogen and Uranium Liquid Fuel. This is for the Naquadah Generator, which is late ZPM, or possibly to use in IC2 nukes, although that\u0027s the worse option. Basically, it\u0027s accelerated nuclear fission, if you have interest in that.\n\nExcited Plutonium Fuel - from Hydrogen and Plutonium Liquid Fuel. Same as above, but from Plutonium. This means it\u0027s more expensive, but also more powerful, and can yield a lot of power in the Naquadah Generator with the right additives.",
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"desc:8": "Thorium, Uranium and Plutonium. There you go, quest done, onwards. I do find it kind of funny how it always goes back to these. Why is it that when there are problems, it\u0027s always you three?\n\nMaking the pebbles for any of these elements is a multi-step process. To get them, you need to throw in huge amount of the main radioactive fuel alongside some materials used to make the outer shell, namely Carbon, Silicon, and Graphite Dust.\n\nFor a full reactor, you will need thousands of stacks of each of these, much more than quest tasks could ask for. Anyways, the depleted pebbles can be centrifuged to recover most of the materials used to reach the final pebbles (Silicon, Graphite, Carbon), alongside a smaller chance at getting the main nuclear material for each kind of pebble. On top of that, you will get the breeding outputs: Lutetium from Thorium, Krypton from Uranium, Xenon from Plutonium.",
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"name:8": "Pebble Reactor Fuels and Outputs",
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"desc:8": "Red as an ingot, white as a blob. These are the same element, and the same isotope, even if they don\u0027t seem like it.\n\nPlutonium is a major part of nuclear fission reaction, mainly as a product of Uranium fissile fuel, when an atom in the mix captures a neutron and then emits an electron and an anti-neutrino. After several hours in the reactor, the fuel is considered depleted and there\u0027s enough Plutonium in it to separate the two through thermal centrifuging, a basic and inefficient way to do nuclear reprocessing. Later on, it\u0027s possible to improve your methods of handling spent nuclear fuel, but this is the first way you get this nuclear byproduct.\n\nIf you\u0027ve made Quantum Eyes, you might know one of the main uses of Plutonium: to get Radium. By having enough of it to serve as a catalyst in the reaction, you can convert Uranium to Radium in small quantities without losing any Plutonium. Since you need 6 ingots, you will have to do 3 cycles of the setup shown in the quest before this one, or more if you\u0027re running smaller Uranium nukes. However, there is another useful thing you can use this for at this time: more nuclear fuel.\n\nNot just more nuclear fuel, but a different, more complex but also more powerful nuclear fuel. It\u0027s known as MOX fuel, and it is essentially a mix of Uranium and Plutonium. The catch is that all the Plutonium spent on creating the fuel is returned to you when reprocessing the depleted rods, alongside the extra you usually get, but not the Uranium return. To source a nuke of this kind, you will need more than 6 ingots.",
|
||||
"desc:8": "Red as an ingot, white as a blob. These are the same element, and the same isotope, even if they don\u0027t seem like it.\n\nPlutonium is a major part of nuclear fission reaction, mainly as a product of Uranium fissile fuel, when an atom in the mix captures a neutron and then emits an electron and an anti-neutrino. After several hours in the reactor, the fuel is considered depleted and there\u0027s enough Plutonium in it to separate the two through thermal centrifuging, a basic and inefficient way to do nuclear reprocessing. Later on, it\u0027s possible to improve your methods of handling spent nuclear fuel, but this is the first way you get this nuclear byproduct.\n\nIf you\u0027ve made Quantum Eyes, you might know one of the main uses of Plutonium: to get Radon in the LCR loop. By having enough of it to serve as a catalyst in the reaction, you can convert Uranium to Radon in small quantities without losing any Plutonium. Since you need 6 ingots, you will have to do 3 cycles of the setup shown in the quest before this one, or more if you\u0027re running smaller Uranium nukes. [note]There are other ways to get some Plutonium for the Radon loop, check NEI for more information.[/note]\n\nHowever, there is another useful thing you can use this for at this time: more nuclear fuel. Not just more nuclear fuel, but a different, more complex but also more powerful nuclear fuel. It\u0027s known as MOX fuel, and it is essentially a mix of Uranium and Plutonium. The catch is that all the Plutonium spent on creating the fuel is returned to you when reprocessing the depleted rods, alongside the extra you usually get, but not the Uranium return. To source a nuke of this kind, you will need more than 6 ingots.",
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"desc:8": "The previous setup\u0027s EU/t might not have impressed you. You have enough materials to put together the fluid nuke structure, but you want something more than what you\u0027ve seen before. What kind of setup is powerful enough to output several IV amps, and sustain a developed IV base on its own? That sort of setup is shown in this quest, but it requires more multiblocks, and therefore more expense than the previous quest\u0027s chain. The fuel is the same, Uranium, so at this point it\u0027s certainly the least of your worries, until you try to automate the fuel input, at least.\n\nThe components inside the nuke get more and more complicated, so at this point I\u0027m going to ask you to look at the wiki, under the Nuclear Reactors page ([url]https://wiki.gtnewhorizons.com/wiki/Nuclear_Reactors[/url]), and scroll down to the fluid nuke setups, specifically the 1352 HU, 2 Quad Uranium and 1408, 3 Quad Uranium, 1 Dual Uranium ones. The main difference between these two setups is that the first needs Iridium Neutron Reflectors, which are quite expensive if you haven\u0027t done the platline yet, while the second doesn\u0027t use them but is harder to automate due to having more than one type of rod.\n\nWhat\u0027s the final EU/t output, at 170% turbine efficiency? 36288 and 38016 EU/t, respectively.\n\nAfter automating the nuke itself, there is still more to do, though. The LHE is required, as usual, but these setups cause something new to happen: the LHE starts outputting Superheated Steam, due to the high flow of hot coolant that it receives, which means that you need two sets of turbines instead of one. This type of steam must go into Large HP Steam Turbines, which use a good amount of Tungstensteel for the controller and stacks of Titanium for the casings. After those, it goes into the usual Large Steam Turbines, and the process is complete.\n\nThere is yet another new thing to worry about, in case all of this wasn\u0027t enough: the Steam flow is very high, higher than before, which means it\u0027s likely you will need 3 or more of each turbine type, further compounding on the costs you\u0027ll have here.\n\nYour best option for a turbine in the IV tier is the HSS-E at 170% turbine efficiency.\n\nThere is another turbine at 180% efficiency with the HSS-S however; this turbine requires a robust platinum line completed to spare the resources for it.",
|
||||
"desc:8": "The components inside these nukes get more and more complicated, so at this point I\u0027m going to ask you to look at the wiki, under the Nuclear Reactors page ([url]https://wiki.gtnewhorizons.com/wiki/Nuclear_Reactors[/url]), and scroll down to the fluid nuke setups, specifically the 1352 HU, 2 Quad Uranium and 1408, 3 Quad Uranium, 1 Dual Uranium ones. The main difference between these two setups is that the first needs Iridium Neutron Reflectors, which are quite expensive if you haven\u0027t done the platline yet, while the second doesn\u0027t use them but is harder to automate due to having more than one type of rod.\n\nWhat\u0027s the final EU/t output, at 170% turbine efficiency? 36288 and 38016 EU/t, respectively.\n\nAfter automating the nuke itself, there is still more to do, though. The LHE is required, as usual, but these setups cause something new to happen: the LHE starts outputting Superheated Steam, due to the high flow of hot coolant that it receives, which means that you need two sets of turbines instead of one. This type of steam must go into Large HP Steam Turbines, which use a good amount of Tungstensteel for the controller and stacks of Titanium for the casings. After those, it goes into the usual Large Steam Turbines, and the process is complete.\n\nThere is yet another new thing to worry about, in case all of this wasn\u0027t enough: the Steam flow is very high, higher than before, which means it\u0027s likely you will need 3 or more of each turbine type, further compounding on the costs you\u0027ll have here.\n\nYour best option for a turbine in the IV tier is the HSS-E at 170% turbine efficiency.\n\nThere is another turbine at 180% efficiency with the HSS-S however; this turbine requires a robust platinum line completed to spare the resources for it.",
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"desc:8": "The Naquadah Reactor has the potential to be an endgame power generator, but only if the right additives are used. These additives boost the EU/t output of the multi, but in different ways, and it\u0027s important to upgrade them as quickly as possible. However, going beyond the max output of the Dynamo Hatch is not a good idea!\n\nThere are two types of additives: the coolants and the fuel boosters. The coolants boost fuel efficiency, which means fuel consumption is the same, whereas the boosters increase the speed the multi burns the fuel, increasing the output at the same time.\n\nThere are three coolants, but the 275% efficiency boost by using Cryotheum should not be ignored. To automate it, you will need an automated source of Blaze Rods and Snowballs (Snow is made from Water). To this, you add Redstone and Saltpeter, and you\u0027re done.\n\nThe boosters are more difficult to choose from. Caesium should be ignored, Uranium 235 can be automated from Uranium 238 with magic at an almost 1:1 ratio, but Naquadah is what you probably have ready to use for this, which quadruples the speed of this reactor. However, if this is too slow, you can instead automate Atomic Separation Catalyst to get a 16x speed boost! There are many recipes for this, so choose your favorite.",
|
||||
"desc:8": "The Naquadah Reactor has the potential to be an endgame power generator, but only if the right additives are used. These additives boost the EU/t output of the multi, but in different ways, and it\u0027s important to upgrade them as quickly as possible. However, going beyond the max output of the Dynamo Hatch is not a good idea!\n\nThere are two types of additives: the coolants and the fuel boosters. The coolants boost fuel efficiency, which means fuel consumption is the same, whereas the boosters increase the speed the multi burns the fuel, increasing the output at the same time. There are endgame alternatives for both of these, but they will be ignored here.\n\nThere are three coolants, but the 275% efficiency boost by using Cryotheum should not be ignored. To automate it, you will need an automated source of Blaze Rods and Snowballs (Snow is made from Water). To this, you add Redstone and Saltpeter, and you\u0027re done.\n\nThe boosters are more difficult to choose from. Caesium should be ignored, Uranium 235 can be automated from Uranium 238 with magic at an almost 1:1 ratio, but Naquadah is what you probably have ready to use for this, which quadruples the speed of this reactor. However, if this is too slow, you can instead automate Atomic Separation Catalyst to get a 16x speed boost! There are many recipes for this, so choose your favorite.",
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"desc:8": "Here we are, at the end of fission.\n\nAt this time, you have more than entered the fusion tiers. In fact, the last fusion setups go as deep as t2 fusion, so you might be running both fission and fusion at the same time, although the latter is generally easier and more efficient once the structure is built.\n\nOne of the ultimate goals of fission is a filled HTGR, or its younger brother, the THTR, two very expensive multis that can grant you essentially infinite power or breeding products. However, the Naquadah Generator that has those excited nuclear fuels can do much more! The Naquadah fuel line is the reason why it was created, and it can replace t3 fusion and beyond by condensing powergen even more than fusion did, and replace the turbine spam.\n\nThose fuels aren\u0027t exactly nuclear fission, nor fusion, and more of a chemical line, so they were not included here. If interested, look at NEI to see what they have to offer.",
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||||
"desc:8": "Here we are, at the end of fission.\n\nAt this time, you have more than entered the fusion tiers. In fact, the last fusion setups go as deep as t2 fusion, so you might be running both fission and fusion at the same time, although the latter is generally easier and more efficient once the structure is built.\n\nOne of the ultimate goals of fission is a filled HTGR, a very expensive multi that can grant you power and breeding products. However, the Naquadah Generator that has those nuclear fuels can do much more! The Naquadah fuel line is the reason why it was created, and it can replace t3 fusion and beyond by condensing powergen even more than fusion did, and replace the turbine spam. There are endgame variants of the fuel line and the additives, and it is usually strongerthan fusion for power if done right.\n\nThose fuels aren\u0027t exactly nuclear fission, nor fusion, and more of a chemical line, so they were not included here. If interested, look at NEI to see what they have to offer.",
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"desc:8": "Alternatively, you might choose to only process Thorium for its main output, Lutetium. This is important because Lutetium is required to make Americium in a Fusion Reactor down the line, and that is a recipe you will need to do in order to progress. Your objective is to breed Thorium into Lutetium, which means you might want to focus on a breeder reactor.\n\nWhat is a breeder reactor? In this case, it\u0027s an IC2 nuke designed to consume as much Thorium as possible. The main cost here is the amount of chambers or nuke components you\u0027ll have to make. If you want to save on Overclocked Heat Vents, make a tower of 0-chamber nukes, each with the following setup:\n\nRPR\nORP\nRPR\nPRP\nRPR\nORP\n\nR -\u003e Single Fuel Rod of Thorium (9 needed)\nO -\u003e Overclocked Heat Vent (2 needed)\nP -\u003e Reactor Plating (7 needed)\n\nOtherwise, if you have excess Overclocked Heat Vents and want to save up on chambers, turn to this setup:\n\nORORORO\nROEOEOR\nORORORO\nROROROR\nOPOPOPO\nROROROR\n\nE -\u003e Heat Exchanger (2 needed)\nR -\u003e Quad Fuel Rod of Thorium (16 needed)\nO -\u003e Overclocked Heat Vent (21 needed)\nP -\u003e Reactor Plating (3 needed)\n\n(Each of the latter is worth 7x the former in terms of breeding.)\n\nTo complete this quest, you\u0027ll need to get Lutetium from one cycle of the any reactor setup. Which setup you choose is up to you, of course.",
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||||
"desc:8": "Alternatively, you might choose to only process Thorium for its main output, Lutetium. This is important because Lutetium is required to make Americium in a Fusion Reactor down the line, and that is a recipe you will need to do in order to progress. Your objective is to breed Thorium into Lutetium, which means you might want to focus on a breeder reactor.\n\nWhat is a breeder reactor? In this case, it\u0027s an IC2 nuke designed to consume as much Thorium as possible. The main cost here is the amount of chambers or nuke components you\u0027ll have to make. Check the wiki for designs, which are easier to understand there: [url]https://gtnh.miraheze.org/wiki/Nuclear_Reactors[/url].\n\nTo complete this quest, you\u0027ll need to get Lutetium from one cycle of the any reactor setup. Which setup you choose is up to you, of course.",
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"desc:8": "The very first step into nuclear power is done with Thorium in an Industrialcraft2 nuke. This multiblock already has a good amount of information in the questbook, split between the EV and How to Generate Power pages, so you should look at those if you want even more information that might not be written here. For the sake of not repeating everything, this will be more of a summary.\n\nThorium nukes are better for creating other elements, specifically Lutetium, than for power. The best setup needs the maximum amount of chambers, 6, and a lot of components inside the reactor to burn 10 quad Thorium rods and generate 1920 EU/t, close to one EV amp. If you made 4 of these, you would get close to an IV amp, but this becomes very costly between the total 36 chambers and the recursive crafting of the components inside. The good news is that Thorium is a very cheap fuel, easily mined in the Nether, and recyclable in large amounts from depleted fuel rods.\n\nThis setup, and many others, can be found in the GTNH wiki in the \"Nuclear Reactors\" page. However, to display it here as best I can, this is the 1920 EU/t Thorium reactor:\n\nOPVOVOPPO\nEOOEOEOOE\nORRORORRO\nORRORORRO\nEOOEOEOOE\nOPPOVOVPO\n\nE -\u003e Component Heat Exchanger (8 needed)\nV -\u003e Component Heat Vent (4 needed)\nO -\u003e Overclocked Heat Vent (26 needed)\nR -\u003e Quad Fuel Rod of Thorium (10 needed)\nP -\u003e Reactor Plating (6 needed)\n\nYou can make this setup, if you wish, but the only required task to continue to the next quest are 10 single Thorium rods.",
|
||||
"desc:8": "The very first step into nuclear power is done with Thorium in an IndustrialCraft 2 nuke. This multiblock already has a good amount of information in the questbook, split between the EV and How to Generate Power pages, so you should look at those if you want even more information that might not be written here. For the sake of not repeating everything, this will be more of a summary.\n\nThorium nukes are better for creating other elements, specifically Lutetium, than for power. The best setup needs the maximum amount of chambers, 6, and a lot of components inside the reactor to burn 10 quad Thorium rods and generate 1920 EU/t, close to one EV amp. If you made 4 of these, you would get close to an IV amp, but this becomes very costly between the total 36 chambers and the recursive crafting of the components inside. The good news is that Thorium is a very cheap fuel, easily mined in the Nether, and recyclable in large amounts from depleted fuel rods.\n\nThis setup, and many others, can be found in the GTNH wiki in the \"Nuclear Reactors\" page: [url]https://gtnh.miraheze.org/wiki/Nuclear_Reactors[/url] You can make any setup you wish, but the only required task to continue to the next quest are 10 single Thorium rods.",
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"desc:8": "The big brother to the Thorium nuke, the Uranium nuke. The biggest setup you can put together for a single IC2 Nuclear Reactor uses 7 Quad Uranium Rods, or 28 single rods. This amounts to almost 3 stacks of Uranium 238 (U238), a difficult amount to get from Thorium but much easier to get from the green ores found in Phobos. The setup is very similar to the previous one, but with some important differences. What are they?\n\nThe first one is the fuel. These fuel rods use a mixture of U238 and a bit of U235, which is rarer. To get U235, you can gamble on the chance of getting the dust from processing some of the related ores, which might be good enough, but it\u0027s also possible to use Thaumcraft to convert 9 nuggets of U238 to 7 nuggets of U235, without needing a lot of Thaumcraft progress. Assembling this fuel and putting it into rods gets it ready to be used for power, with more EU/t but less burn time compared to Thorium, 50000 seconds for Thorium compared to 20000 seconds for Uranium.\n\nThe second difference in the nuke setup. Uranium eats up more per rod, so a different arrangement inside the nuke is required. For the highest EU/t in this situation, 4200 EU/t, the setup is:\n\nRVOEOOVOP\nPVOOVOORO\nPOROOROOV\nVOOVOOVOP\nOROOROORO\nPOVPOVPOV\n\nE -\u003e Component Heat Exchanger (1 needed)\nV -\u003e Component Heat Vent (11 needed)\nO -\u003e Overclocked Heat Vent (28 needed)\nR -\u003e Quad Fuel Rod of Uranium (7 needed)\nP -\u003e Reactor Plating (7 needed)\n\nWhen the fuel rods get repleted, you can reprocess them to get 3/4 of the U235 back, and also a bit of Plutonium.",
|
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"desc:8": "The big brother to the Thorium nuke, the Uranium nuke. The biggest setup you can put together for a single IC2 Nuclear Reactor uses 7 Quad Uranium Rods, or 28 single rods. This amounts to almost 3 stacks of Uranium 238 (U238), a difficult amount to get from Thorium but much easier to get from the green ores found in Phobos. The setup is very similar to the previous one, but with some important differences. What are they?\n\nThe first one is the fuel. These fuel rods use a mixture of U238 and a bit of U235, which is rarer. To get U235, you can gamble on the chance of getting the dust from processing some of the related ores, which might be good enough, but it\u0027s also possible to use Thaumcraft to convert 9 nuggets of U238 to 7 nuggets of U235, without needing a lot of Thaumcraft progress. Assembling this fuel and putting it into rods gets it ready to be used for power, with more EU/t but less burn time compared to Thorium, 50000 seconds for Thorium compared to 20000 seconds for Uranium.\n\nThe second difference in the nuke setup. Uranium eats up more per rod, so a different arrangement inside the nuke is required. For the highest EU/t in this situation, 4200 EU/t, the setup is titled \"DESIGN #6: URANIUM v3\" in the Nuclear Reactors page in the wiki, go check it out.\n\nWhen the fuel rods get repleted, you can reprocess them to get 3/4 of the U235 back, and also a bit of Plutonium.",
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@@ -8,7 +8,7 @@
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"desc:8": "What\u0027s the next step, running nuclear reactors in a perfect vacuum? That would be pretty funny, I\u0027d like to see that.\n\nDisclaimer: this last step is not very stable. It\u0027s very risky to do it in servers with no backups, because it relies on redstone circuits to keep the reactor from exploding. Use multiple failsafes to guarantee safety. Never ever build a vacuum nuke in a Thermos server!\n\nVacuum nukes are an interesting GTNH-specific setup. They use only three components: fuel rods, platings to fill the empty slots for automation purposes, and coolant cells. Those cells you have used to make Energy Hatches, for example, they\u0027re used here to keep the reactor from overheating and exploding. The main difference this setup has is that these cells are consumable, and will wear out over time. You will need to add fresh cells into the reactor to keep running it safely, but the crux of the show is that you don\u0027t need to make new ones - you just need to cool them down again.\n\nThe Vacuum Freezer! That\u0027s why it\u0027s called a vacuum nuke! Elementary, my dear Steve. This kind of setup relies on using EU to refill the coolant cells, so to speak, and get much more EU from the reactor than you spend to keep it running. However, the redstone automation for this is quite tricky. If you just try it blindly, it might take you a long time to figure it out, and it might have explosive results. Check the Vacuum Reactors page on the wiki ([url]https://wiki.gtnewhorizons.com/wiki/Vacuum_Reactor[/url]) if you want a detailed guide that goes far beyond what I could write in this quest description.\n\nThis quest task is for the last setup shown in the wiki, specifically the 8720-43600 EU, 40 Quad Uranium setup. As the title implies, it can produce up to 43600 EU/t, but it will require multiple filters and failsafes to run it safely. The bonus, compared to fluid nukes, is that the LHE + turbine setup is not necessary for these high output numbers.",
|
||||
"desc:8": "What\u0027s the next step, running nuclear reactors in a perfect vacuum? That would be pretty funny, I\u0027d like to see that.\n\n[warn]This last step is not very stable. It\u0027s very risky to do it in servers with no backups, because it relies on redstone circuits to keep the reactor from exploding. Use multiple failsafes to guarantee safety. Never ever build a vacuum nuke in a Thermos server![/warn]\n\nVacuum nukes are an interesting GTNH-specific setup. They use only three components: fuel rods, platings to fill the empty slots for automation purposes, and coolant cells. Those cells you have used to make Energy Hatches, for example, they\u0027re used here to keep the reactor from overheating and exploding. The main difference this setup has is that these cells are consumable, and will wear out over time. You will need to add fresh cells into the reactor to keep running it safely, but the crux of the show is that you don\u0027t need to make new ones - you just need to cool them down again.\n\nThe Vacuum Freezer! That\u0027s why it\u0027s called a vacuum nuke! This kind of setup relies on using EU to refill the coolant cells, so to speak, and get much more EU from the reactor than you spend to keep it running. However, the redstone automation for this is quite tricky. If you just try it blindly, it might take you a long time to figure it out, and it might have explosive results. Check the Vacuum Reactors page on the wiki ([url]https://wiki.gtnewhorizons.com/wiki/Vacuum_Reactor[/url]) if you want a detailed guide that goes far beyond what I could write in this quest description.\n\nThis quest task is for the last setup shown in the wiki, specifically the 8720-43600 EU, 40 Quad Uranium setup. As the title implies, it can produce up to 43600 EU/t, but it will require multiple filters and failsafes to run it safely. The bonus, compared to fluid nukes, is that the LHE + turbine setup is not necessary for these high output numbers.\n\n[note]Vacuum nukes are the most powerful variation, and the one that can push nuclear power beyond other options. Practice them at your own risk.[/note]",
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Reference in New Issue
Block a user