daily
This commit is contained in:
@@ -23,7 +23,7 @@
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"desc:8": "So you have made yourself an Eternal DTPF or hopefully a few, and now it is time for the push to the next tier, UXV.\n\nIntroducing the final multiblock in the game, and by far the most expensive.\nIt introduces 4 new materials: Raw Stellar Plasma, White and Black Dwarf Matter and finally Universium.\n\nIt has 3 different tiered casings with 9 tiers each:\n\nSpacetime Compression Field Generator:\n- Determines the tier of the planet block that can be run and decreases the processing time by 3% per tier.\n\nTime Dilation Field Generator:\n- Decreases recipe time by 50% per tier, while decreasing the chance of a recipe succeeding by 9.25% per tier.\n\nStabilisation Field Generator:\n- Increases the chance of a recipe succeeding by 5% per tier, while decreasing the output of a recipe by 5% per tier.\n\nLower tier Stabilization Field Generators have a power output penalty.\n\nFinding the best setup of different casing tiers might be a hard task, so a calculator visualizing all the drops and setups has been created: [url]https://docs.google.com/spreadsheets/d/15j30mNnFIWBhwpJGuDrKTfiHBXNEEqyvB_r7ztFWlyQ[/url]\n\n[note]Be sure to read the tooltip of the Eye of Harmony controller, it explains everything in detail! Depending on your GUI scale it might have multiple pages.[/note]\n\n[note]Well... it explains mostly everything. The Eye of Harmony has an inbuilt pity system to make sure you don\u0027t lose your mind. Here\u0027s a quick rundown on how it operates:\n\n(All chances are decimals here)\nThere is a counter C that starts at the current recipe success chance P. If a recipe fails, (1-P)*P is added to C. If C reaches \u003e\u003d 1, the next roll is guaranteed to succeed and C resets to P. \nIf a recipe succeeds before C reaches \u003e\u003d 1, it resets in a similar manner.\nIf you switch recipes, C will be reset to P of the new recipe, even if the next roll would be a guarantee.\nThe guarantee can be canceled out by overflow penalties as they apply after the pity does. However, they do not reset C, so the guarantee is shifted to the next recipe cycle.\nIf parallels are \u003e 1, pity doesn\u0027t apply.[/note]\n",
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"desc:8": "So you have made yourself an Eternal DTPF or hopefully a few, and now it is time for the push to the next tier, UXV.\n\nIntroducing the final multiblock in the game, and by far the most expensive.\nIt introduces 4 new materials: Raw Stellar Plasma, White and Black Dwarf Matter and finally Universium.\n\nIt has 3 different tiered casings with 9 tiers each:\n\nSpacetime Compression Field Generator:\n- Determines the tier of the planet block that can be run and decreases the processing time by 3% per tier.\n\nTime Dilation Field Generator:\n- Decreases recipe time by 50% per tier, while decreasing the chance of a recipe succeeding by 9.25% per tier.\n\nStabilisation Field Generator:\n- Increases the chance of a recipe succeeding by 5% per tier, while decreasing the output of a recipe by 5% per tier.\n\nLower tier Stabilization Field Generators have a power output penalty.\n\nFinding the best setup of different casing tiers might be a hard task, so a calculator visualizing all the drops and setups has been created: [url]https://docs.google.com/spreadsheets/d/15j30mNnFIWBhwpJGuDrKTfiHBXNEEqyvB_r7ztFWlyQ[/url]\n\n[note]Be sure to read the tooltip of the Eye of Harmony controller, it explains everything in detail! Depending on your GUI scale it might have multiple pages.[/note]\n\n[note]Well... it explains mostly everything. The Eye of Harmony has an inbuilt pity system to make sure you don\u0027t lose your mind. Here\u0027s a quick rundown on how it operates:\n\n(All chances are decimals here)\nThere is a counter C that starts at the current recipe success chance P. If a recipe fails, (1-P)*P is added to C. If C reaches \u003e\u003d 1, the next roll is guaranteed to succeed and C resets to P. \nIf a recipe succeeds before C reaches \u003e\u003d 1, it resets in a similar manner.\nIf you switch recipes, C will be reset to P of the new recipe, even if the next roll would be a guarantee.\nThe guarantee can be canceled out by overflow penalties as they apply after the pity does. However, they do not reset C, so the guarantee is shifted to the next recipe cycle.\nIf parallels are \u003e 1, pity doesn\u0027t apply.[/note]",
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@@ -23,7 +23,7 @@
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"name:8": "An Eye at the End of Time",
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"name:8": "§c§l§nAn Eye at the End of Time",
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"questLogic:8": "AND",
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@@ -27,7 +27,7 @@
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"name:8": "Are you Ready?",
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"name:8": "§c§l§nAre you Ready?",
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"questLogic:8": "AND",
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@@ -24,7 +24,7 @@
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"name:8": "Black Dwarf Matter",
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"name:8": "§c§l§nBlack Dwarf Matter",
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"questLogic:8": "AND",
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@@ -19,7 +19,7 @@
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"name:8": "Convergence",
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"name:8": "§c§l§nConvergence",
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@@ -24,7 +24,7 @@
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"isMain:1": 1,
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"name:8": "Finally, Universium!",
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"name:8": "§c§l§nFinally, Universium!",
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"questLogic:8": "AND",
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@@ -19,7 +23,7 @@
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"name:8": "Guzzling Massive Amounts of Gas",
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"name:8": "§c§l§nGuzzling Massive Amounts of Gas",
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@@ -23,7 +23,7 @@
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"name:8": "§b§lMagnetic Monopole Matter",
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"name:8": "§c§l§nMagnetic Monopole Matter",
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@@ -19,7 +19,7 @@
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"name:8": "Not Quite There Yet",
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"name:8": "§c§l§nNot Quite There Yet",
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@@ -19,7 +19,7 @@
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"name:8": "Raw Stellar Plasma",
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"name:8": "§c§l§nRaw Stellar Plasma",
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"questLogic:8": "AND",
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@@ -19,7 +19,7 @@
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"name:8": "Saving on SpaceTime",
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"name:8": "§c§l§nSaving on SpaceTime",
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@@ -27,7 +27,7 @@
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"name:8": "Shirabon",
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"name:8": "§c§l§nShirabon",
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@@ -18,12 +18,12 @@
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"name:8": "Stars, So Many Stars",
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"name:8": "§c§l§nStars, So Many Stars",
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"questLogic:8": "AND",
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@@ -69,31 +69,31 @@
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@@ -27,7 +27,7 @@
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"name:8": "Stellar Catalyst",
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"name:8": "§c§l§nStellar Catalyst",
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"questLogic:8": "AND",
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@@ -8,7 +8,7 @@
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"properties:10": {
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||||
"desc:8": "Wireless Computation is similar to Wireless Data, Cloud Computation Server Hatches send computation to Cloud Computation Client Hatches, which other multiblocks can use.\n\nPlace down a Server Hatch on a Quantum Computer, screwdriver the controller to enable Wireless Mode, then after placing down a Client Hatch, you have to set how much computation it should request from the Server Hatch.\n\n[note]Wireless Data Hatches are N:M instead of 1:1[/note]",
|
||||
"desc:8": "Wireless Computation is similar to Wireless Data, Cloud Computation Server Hatches send computation to Cloud Computation Client Hatches, which other multiblocks can use.\n\nPlace down a Server Hatch on a Quantum Computer, screwdriver the controller to enable Wireless Mode, then after placing down a Client Hatch, you have to set how much computation it should request from the Server Hatch.\n\n[note]These Cloud Computation Hatches are N:M (Many:Many)[/note]",
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@@ -19,7 +19,7 @@
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"name:8": "Storing Computation in the Cloud",
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||||
"name:8": "§c§l§nStoring Computation in the Cloud",
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"questLogic:8": "AND",
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@@ -19,7 +19,7 @@
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"name:8": "Subspace Cooling",
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"name:8": "§c§l§nSubspace Cooling",
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"questLogic:8": "AND",
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@@ -1,10 +1,19 @@
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{
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@@ -23,7 +32,7 @@
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"name:8": "The SUCC",
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"name:8": "§c§l§nThe SUCC",
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"questLogic:8": "AND",
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@@ -19,7 +19,7 @@
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"name:8": "Tier 12 (UMV)",
|
||||
"name:8": "§c§l§nTier 12 (UMV)",
|
||||
"questLogic:8": "AND",
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||||
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@@ -29,7 +29,7 @@
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"isMain:1": 0,
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"name:8": "Tier 4 QFT Catalysts",
|
||||
"name:8": "§c§l§nTier 4 QFT Catalysts",
|
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"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
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@@ -19,7 +19,7 @@
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"name:8": "UMV Energy Hatch",
|
||||
"name:8": "§c§l§nUMV Energy Hatch",
|
||||
"questLogic:8": "AND",
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||||
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@@ -23,7 +23,7 @@
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"name:8": "UMV Field Generator",
|
||||
"name:8": "§c§l§nUMV Field Generator",
|
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"questLogic:8": "AND",
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@@ -19,7 +19,7 @@
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"name:8": "UMV Superconductors",
|
||||
"name:8": "§c§l§nUMV Superconductors",
|
||||
"questLogic:8": "AND",
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||||
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@@ -18,12 +18,12 @@
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"OreDict:8": "",
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"id:8": "dreamcraft:item.QuantumCircuit"
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|
||||
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||||
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"name:8": "UXV Circuits",
|
||||
"name:8": "§c§l§nUXV Circuits",
|
||||
"questLogic:8": "AND",
|
||||
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@@ -50,7 +50,7 @@
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"Count:3": 1,
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||||
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|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
|
||||
@@ -1,42 +0,0 @@
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||||
{
|
||||
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"properties:10": {
|
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"betterquesting:10": {
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||||
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|
||||
"desc:8": "White Dwarf Matter, your first main EOH material! I must be able to craft all sorts of cool endgame things with this... right?\n\n[note]Currently, besides EOH casing upgrades, White Dwarf Matter is not used anywhere on its own, often paired with Black Dwarf Matter or other later materials. Save it up for now and keep upgrading that EOH![/note]",
|
||||
"globalShare:1": 0,
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"id:8": "gregtech:gt.metaitem.03"
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"name:8": "What Do I Use This Stuff On?",
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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"snd_complete:8": "random.levelup",
|
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"snd_update:8": "random.levelup",
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"taskLogic:8": "AND",
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"visibility:8": "NORMAL"
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}
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},
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"rewards:9": {},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"index:3": 0,
|
||||
"taskID:8": "bq_standard:checkbox"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 1,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "White Dwarf Matter",
|
||||
"name:8": "§c§l§nWhite Dwarf Matter",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Wireless Multi-Amp Hatches",
|
||||
"name:8": "§c§l§nWireless Multi-Amp Hatches",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Yet Another Space Elevator Upgrade",
|
||||
"name:8": "§c§l§nYet Another Space Elevator Upgrade",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "You Are Worthy",
|
||||
"name:8": "§c§l§nYou Are Worthy",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
Reference in New Issue
Block a user