This commit is contained in:
2026-02-23 21:48:28 +01:00
parent 68fcf7fbde
commit 76e9b1b59e
15427 changed files with 620572 additions and 11184 deletions

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Actually Copying Cultures",
"name:8": "§2§l§nActually Copying Cultures",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Admit it, You Love This Pt 1 in UV",
"name:8": "§2§l§nAdmit it, You Love This Pt 1 in UV",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -20,7 +20,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Admit it, You Love This Pt 2 in UV",
"name:8": "§2§l§nAdmit it, You Love This Pt 2 in UV",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Advanced Crystal SoC Production",
"name:8": "§2§l§nAdvanced Crystal SoC Production",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -23,7 +23,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "All Good Things...",
"name:8": "§2§l§nAll Good Things...",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "These boules are the last ones, and are the most efficient when making wafers out of them.",
"desc:8": "These boules are the most efficient when making wafers out of them.",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,
@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Americium Doped Wafers",
"name:8": "§2§l§nAmericium Doped Wafers",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Cheaper IV Circuits",
"name:8": "§2§l§nCheaper IV Circuits",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -24,7 +24,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Circuits, Assemble!",
"name:8": "§2§l§nCircuits, Assemble!",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "DNA Samples for Copying Cultures",
"name:8": "§2§l§nDNA Samples for Copying Cultures",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Data Orbs for Copying Cultures",
"name:8": "§2§l§nData Orbs for Copying Cultures",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -0,0 +1,59 @@
{
"preRequisites:9": {
"0:10": {
"questIDHigh:4": 6675055756905956463,
"questIDLow:4": -6648564718221428813
},
"1:10": {
"questIDHigh:4": 4998662852783916326,
"questIDLow:4": -8583153493522094705
}
},
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "Now that you\u0027ve created the Neutronium Compressor, you finally have access to the Elastic Singularity for enhancing your §5§lL.A.T.E.X.§r cable coater.\n\nWith it, you will receive a §2§l25%§r rubber discount, §2§l2§r additional parallels, and the ability to use multiamp hatches. \n\nYou are now truly a cable master.",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,
"Damage:2": 5,
"OreDict:8": "",
"id:8": "universalsingularities:universal.rubber.singularity"
},
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "§2§l§nElastic Singularity",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,
"simultaneous:1": 0,
"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
"taskLogic:8": "AND",
"visibility:8": "NORMAL"
}
},
"questIDHigh:4": -3575081134983393741,
"questIDLow:4": -6587064144546576824,
"rewards:9": {},
"tasks:9": {
"0:10": {
"autoConsume:1": 0,
"consume:1": 0,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 0,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"Damage:2": 5,
"OreDict:8": "",
"id:8": "universalsingularities:universal.rubber.singularity"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Extract what you want",
"name:8": "§2§l§nExtract what you want",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,
@@ -68,65 +68,59 @@
},
"4:10": {
"Count:3": 1,
"Damage:2": 11410,
"Damage:2": 11412,
"OreDict:8": "",
"id:8": "bartworks:gt.bwMetaGeneratedcell"
},
"5:10": {
"Count:3": 1,
"Damage:2": 11412,
"Damage:2": 11414,
"OreDict:8": "",
"id:8": "bartworks:gt.bwMetaGeneratedcell"
},
"6:10": {
"Count:3": 1,
"Damage:2": 11414,
"Damage:2": 11416,
"OreDict:8": "",
"id:8": "bartworks:gt.bwMetaGeneratedcell"
},
"7:10": {
"Count:3": 1,
"Damage:2": 11416,
"Damage:2": 11418,
"OreDict:8": "",
"id:8": "bartworks:gt.bwMetaGeneratedcell"
},
"8:10": {
"Count:3": 1,
"Damage:2": 11418,
"Damage:2": 11420,
"OreDict:8": "",
"id:8": "bartworks:gt.bwMetaGeneratedcell"
},
"9:10": {
"Count:3": 1,
"Damage:2": 11420,
"Damage:2": 11422,
"OreDict:8": "",
"id:8": "bartworks:gt.bwMetaGeneratedcell"
},
"10:10": {
"Count:3": 1,
"Damage:2": 11422,
"Damage:2": 11424,
"OreDict:8": "",
"id:8": "bartworks:gt.bwMetaGeneratedcell"
},
"11:10": {
"Count:3": 1,
"Damage:2": 11424,
"Damage:2": 11426,
"OreDict:8": "",
"id:8": "bartworks:gt.bwMetaGeneratedcell"
},
"12:10": {
"Count:3": 1,
"Damage:2": 11426,
"OreDict:8": "",
"id:8": "bartworks:gt.bwMetaGeneratedcell"
},
"13:10": {
"Count:3": 1,
"Damage:2": 11428,
"OreDict:8": "",
"id:8": "bartworks:gt.bwMetaGeneratedcell"
},
"14:10": {
"13:10": {
"Count:3": 1,
"Damage:2": 11430,
"OreDict:8": "",

View File

@@ -42,7 +42,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Fluids for Copying Cultures",
"name:8": "§2§l§nFluids for Copying Cultures",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -42,7 +42,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "General Purpose Fermenting Bacteria",
"name:8": "§2§l§nGeneral Purpose Fermenting Bacteria",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "To make Oganesson, you\u0027ll need to make Californium. To make that, you\u0027ll need Beryllium and Plutonium 239, all in the Fusion Reactor. After the two fusion chains, you\u0027ll have the best noble gas in the pack, which is used in several places.\n\nIn this tier, you can send it to Void Miners, to increase their ore production speed, or EBFs, to make them run faster, although the EBF option is too weak right now (changes coming soon). Later on, Oganesson will be used in other places, like the optical circuit line, or to produce Metastable Oganesson, which is needed in much larger quantities later on.\n\nOganesson replication is on the way out, and the fusion recipe has improved a lot, so there is no longer an incentive to replicate and your Fusion Reactor should keep running for Og.",
"desc:8": "To make Oganesson, you\u0027ll need to make Californium. To make that, you\u0027ll need Beryllium and Plutonium 239, all in the Fusion Reactor. After the two fusion chains, you\u0027ll have the best noble gas in the pack, which is used in several places.\n\nIn this tier, you can send it to Void Miners, to increase their ore production speed, or EBFs, to make them run faster. Later on, Oganesson will be used in other places, like the optical circuit line, or to produce Metastable Oganesson, which is needed in much larger quantities later on.",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,
@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "I Put Fusion in Your Fusion so you Can Fusion While You Fusion",
"name:8": "§2§l§nI Put Fusion in Your Fusion so you Can Fusion While You Fusion",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Intelligent Circuits",
"name:8": "§2§l§nIntelligent Circuits",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Kevlar",
"name:8": "§2§l§nKevlar",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Maintenance Free At Last!",
"name:8": "§2§l§nMaintenance Free At Last!",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Nano Resin - Particle Extractors",
"name:8": "§2§l§nNano Resin - Particle Extractors",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Neutrons From Space",
"name:8": "§2§l§nNeutrons From Space",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -12,7 +12,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "The Quantum Computer (QC) is an incredibly complicated machine used to generate computation for the Research Station and a few other multiblocks. There are a few things you need to understand before using one.\n\n§lCONSTRUCTION§r. Much like an assembly line, the QC is built as a series of slices. The first and last slice are the only valid locations for hatches. The slices in between are primarily for computer racks. The Multiblock Structure Hologram Projector shows the minimum length QC, but holding multiple in a single stack will show/build longer versions up to the maximum length of 16. There is also a mandatory air block in front of the computer heat vents.\n\n§lOUTPUT§r. Computation is nothing more than an integer input for certain recipes--much like EU. There may exist a minimum throughput requirement, a threshold to reach, or both (NEI will tell you everything). Computation is generated every second by the QC, transmitted by an Optical Transmission Connector, received by an Optical Reception Connector, and \"consumed\" by the machine or process that needs it. There is no storing computation and there can only be ONE transmission or reception hatch connected to the same Optical Fiber Cables at a time. If absolutely necessary, the Network Switch with QoS can split/join connections but know that it takes both power and maintenance to run.\n\nAdditional QC can be chained together using another set of Optical Transmission and Optical Reception Connectors between machines, but they cannot wallshare the same Optical Transmission Connector.\n\n§lUNCERTAINTY§r. The QC has a unique maintenance requirement that can only be corrected by balancing the Schrödinger Matrix inside an Uncertainty Resolver--an additional hatch that must go on either the first or last slice of the machine. Start with the basic Uncertainty Resolver, but know that there are two more tiers unlocked later on that lower the difficulty of the puzzle, or not?\n\nThe interface of the Uncertainty Resolver has the Schrödinger Matrix in the middle and two sets of 8 buttons on the left and right. Clicking on one button and then another will switch the states of the two corresponding cells in the matrix. This means switching their blinking speed (in the basic Uncertainty Resolver) or their shade/color (in the Uncertainty Resolver X). The goal of the puzzle is to balance the states of the matrix around the glowing LED lights, turning all of them green.\n\n§lPARAMETERS§r. In the GUI of the controller, there are two configurable parameters, overclock and overvolt, that change how computation and heat are generated. Higher overclock values contribute the most to computation and higher overvolt values contribute the most to heat. Alone, this would encourage the player to make overclock as high as possible and overvolt as low as possible, but there is a penalty to computation for large differences between these two parameters. Furthermore, overvolt values \u003c1 will cause the QC to randomly drop computation proportional to its distance from 1. It is highly encouraged to play around with these parameters, as all the best setups do.\n\nSee the adjacent quest for more information on computer racks and generating computation.",
"desc:8": "The Quantum Computer (QC) is an incredibly complicated machine used to generate computation for the Research Station and a few other multiblocks. There are a few things you need to understand before using one.\n\n§lCONSTRUCTION§r. Much like an assembly line, the QC is built as a series of slices. The first and last slice are the only valid locations for hatches. The slices in between are primarily for computer racks. The Multiblock Structure Hologram Projector shows the minimum length QC, but holding multiple in a single stack will show/build longer versions up to the maximum length of 16. There is also a mandatory air block in front of the computer heat vents.\n\n§lOUTPUT§r. Computation is nothing more than an integer input for certain recipes--much like EU. There may exist a minimum throughput requirement, a threshold to reach, or both (NEI will tell you everything). Computation is generated every second by the QC, transmitted by an Optical Transmission Connector, received by an Optical Reception Connector, and \"consumed\" by the machine or process that needs it. There is no storing computation and there can only be ONE transmission or reception hatch connected to the same Optical Fiber Cables at a time. If absolutely necessary, the Network Switch with QoS can split/join connections but know that it takes both power and maintenance to run.\n\nAdditional QC can be chained together using another set of Optical Transmission and Optical Reception Connectors between machines, but they cannot wallshare the same Optical Transmission Connector.\n\n§lUNCERTAINTY§r. The QC has a unique maintenance requirement that can only be corrected by balancing the Schrödinger Matrix inside an Uncertainty Resolver- an additional hatch that must go on either the first or last slice of the machine. Start with the Uncertainty Resolver X, but know that there is another tier unlocked later on (Uncertainty Resolution) that will solve the puzzle on its own.\n\nThe interface of the Uncertainty Resolver X has the Schrödinger Matrix in the middle and two sets of 8 buttons on the left and right. Clicking on one button and then another will switch the states of the two corresponding cells in the matrix. This means switching their shade/color. The goal of the puzzle is to balance the states of the matrix around the glowing LED lights, turning all of them green.\n\n§lPARAMETERS§r. In the GUI of the controller, there are two configurable parameters, overclock and overvolt, that change how computation and heat are generated. Higher overclock values contribute the most to computation and higher overvolt values contribute the most to heat. Alone, this would encourage the player to make overclock as high as possible and overvolt as low as possible, but there is a penalty to computation for large differences between these two parameters. Furthermore, overvolt values \u003c1 will cause the QC to randomly drop computation proportional to its distance from 1. It is highly encouraged to play around with these parameters, as all the best setups do.\n\nSee the adjacent quest for more information on computer racks and generating computation.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -24,7 +24,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Quantum Computer",
"name:8": "§2§l§nQuantum Computer",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": -1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Quantum Mechanics is Hot",
"name:8": "§2§l§nQuantum Mechanics is Hot",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Quantum Power ICs",
"name:8": "§2§l§nQuantum Power ICs",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -20,7 +20,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Research Station",
"name:8": "§2§l§nResearch Station",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": -1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "STERILIZE!, STERILIZE!",
"name:8": "§2§l§nSTERILIZE!, STERILIZE!",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Space Elevator",
"name:8": "§2§l§nSpace Elevator",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Supercomputers and Water",
"name:8": "§2§l§nSupercomputers and Water",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Synthetic Crystal",
"name:8": "§2§l§nSynthetic Crystal",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "The Board that Keeps Life",
"name:8": "§2§l§nThe Board that Keeps Life",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -49,7 +49,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "This is Not How You Make Cheese",
"name:8": "§2§l§nThis is Not How You Make Cheese",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -35,7 +35,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Tier 8 (UV)",
"name:8": "§2§l§nTier 8 (UV)",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Time for Another Reactor",
"name:8": "§2§l§nTime for Another Reactor",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": -1,
@@ -63,7 +63,7 @@
"Count:3": 5,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinTechnicianIII"
"id:8": "dreamcraft:CoinTechnicianIII"
}
}
}

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "UV Assembling",
"name:8": "§2§l§nUV Assembling",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -27,7 +27,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "UV Energy Hatch",
"name:8": "§2§l§nUV Energy Hatch",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -23,7 +23,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "UV Field Generator",
"name:8": "§2§l§nUV Field Generator",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "UV Superconductors (524,288 EU/t)",
"name:8": "§2§l§nUV Superconductors (524,288 EU/t)",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -28,7 +28,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Upgrading the Reactor",
"name:8": "§2§l§nUpgrading the Reactor",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": -1,
@@ -95,7 +95,7 @@
"Count:3": 5,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinTechnicianIII"
"id:8": "dreamcraft:CoinTechnicianIII"
}
}
}

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Use Nano Tech to produce Lanthanides",
"name:8": "§2§l§nUse Nano Tech to produce Lanthanides",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,
@@ -63,7 +63,7 @@
"Count:3": 1,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.MysteriousCrystalLens"
"id:8": "dreamcraft:MysteriousCrystalLens"
}
},
"taskID:8": "bq_standard:retrieval"

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Wetware Assembly",
"name:8": "§2§l§nWetware Assembly",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -31,7 +31,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Wetware Mainframe",
"name:8": "§2§l§nWetware Mainframe",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Which Doctor? THE Doctor",
"name:8": "§2§l§nWhich Doctor? THE Doctor",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Your First Wetware Circuit",
"name:8": "§2§l§nYour First Wetware Circuit",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,