This commit is contained in:
2026-02-23 21:48:28 +01:00
parent 68fcf7fbde
commit 76e9b1b59e
15427 changed files with 620572 additions and 11184 deletions

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# Configuration file
containergui {
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 152]
I:ArmXDispPosition=152
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 5]
I:ArmYDispPosition=5
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 128]
I:CXDispPosition=128
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 14]
I:CYDispPosition=14
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 128]
I:DXDispPosition=128
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 50]
I:DYDispPosition=50
}
gui {
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [default: true]
B:GuiButtonDrawQuantity1=true
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 20]
I:GuiButtonH=20
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 20]
I:GuiButtonW=20
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: -2147483648 ~ 2147483647, default: 10]
I:GuiButtonXPart=10
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: -2147483648 ~ 2147483647, default: 7]
I:GuiButtonYPart=7
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: -2147483648 ~ 2147483647, default: 0]
I:GuiButtonid1=0
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 5]
I:barHeight=5
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0.0 ~ 2.1474836E9, default: 176.0]
S:barWidth=176.0
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 0]
I:barXLocation=0
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 8]
I:barXPlacement=8
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 251]
I:barYLocation=251
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 73]
I:barYPlacement=73
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: -2147483648 ~ 2147483647, default: 16448255]
I:textColor=16448255
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 29]
I:toolTipMaxX=29
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 26]
I:toolTipMaxY=26
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 10]
I:toolTipMinX=10
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 7]
I:toolTipMinY=7
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 37]
I:xEnergy=37
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 37]
I:xEnergy2=37
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 26]
I:xEnergy3=26
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 16]
I:xLevel=16
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 176]
I:xSize=176
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 39]
I:yEnergy=39
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 49]
I:yEnergy2=49
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 60]
I:yEnergy3=60
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 29]
I:yLevel=29
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 8]
I:yName=8
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 166]
I:ySize=166
}
textures {
# Changes the texture of the AFB. Possible values: default [default: default]
S:"AFB Texture"=default
# Changes the texture of the AFSU. Possible values: default, blue, yellow, black, old, chloe1, chloe2, chloe3, freezy [default: default]
S:"AFSU Texture"=chloe1
}

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# Configuration file
general {
I:AdvancedSPGenDay=32
I:AdvancedSPGenNight=0
I:AdvancedSPOutput=32
I:AdvancedSPStorage=320000
I:HybrydSPGenDay=128
I:HybrydSPGenNight=0
I:HybrydSPOutput=128
I:HybrydSPStorage=1280000
I:QuantumSPGenDay=2048
I:QuantumSPGenNight=0
I:QuantumSPOutput=2048
I:QuantumSPStorage=20480000
I:UltimateHSPGenDay=512
I:UltimateHSPGenNight=0
I:UltimateHSPOutput=512
I:UltimateHSPStorage=5120000
}
"quantum generator" {
I:quantumGeneratorDefaultPacketSize=2048
I:quantumGeneratorDefaultProduction=2048
}
"recipes settings" {
B:"Disable Advanced Solar Helmet recipe"=false
B:"Disable AdvancedSolarPanel recipe"=false
B:"Disable DoubleSlab recipe"=false
B:"Disable Hybrid Solar Helmet recipe"=false
B:"Disable HybridSolarPanel recipe"=false
B:"Disable MolecularTransformer recipe"=false
B:"Disable QuantumSolarPanel recipe"=false
B:"Disable Ultimate Solar Helmet recipe"=false
B:"Disable UltimateSolarPanel recipe"=false
B:"Enable hard recipes"=true
B:"Enable simple Advanced Solar Panel recipe"=false
}

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# Configuration file
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# These config settings are client-side only
##########################################################################################################
client {
# If true, shows your food exhaustion as a progress bar behind the hunger bars
B:show.food.exhaustion.hud.underlay=true
# If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
B:show.food.stats.in.debug.overlay=true
# If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding
B:show.food.values.hud.overlay=true
# If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
B:show.food.values.in.tooltip=true
# If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
B:show.food.values.in.tooltip.always=true
# If true, shows your current saturation level overlayed on the hunger bar
B:show.saturation.hud.overlay=true
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# These config settings are for both server and client-side
##########################################################################################################
general {
# Subset of TargetMods that are required
S:required.mods <
Minecraft
CodeChickenLib
Pam's Harvestcraft
Natura
>
}
##########################################################################################################
# server
#--------------------------------------------------------------------------------------------------------#
# These config settings are server-side only
##########################################################################################################
server {
# The maximum difference between the server's value for exhaustion and the client's before the value is syncronized from the server to the client.
# Raising this value will cause fewer packets to be sent, but will make the client's exhaustion values appear more choppy
D:exhaustion.sync.threshold=0.01
}

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# Configuration file
automation {
I:formationPlaneEntityLimit=128
# #Network bytes information update Frequency(s) default:1.0
D:networkBytesUpdateFrequency=1.0
}
battery {
I:chargedStaff=8000
I:colorApplicator=20000
I:entropyManipulator=200000
I:matterCannon=200000
I:portableCell=200000
I:wirelessTerminal=1600000
}
client {
# Possible Values: NAME, AMOUNT, CRAFTS, MOD, PERCENT
S:CRAFTING_SORT_BY=NAME
# Possible Values: BUTTON, TILE
S:CRAFTING_STATUS=TILE
# Possible Values: YES, NO, UNDECIDED
S:HIDE_STORED=NO
# Possible Values: NATURAL, ALPHANUM
S:INTERFACE_TERMINAL_SECTION_ORDER=NATURAL
I:InterfaceTerminalSmallSize=6
I:MEMonitorableSmallSize=6
# Possible Values: ACTIVE, DISABLED
S:PINS_STATE=DISABLED
# Possible Values: AE, EU, WA, RF, MK
S:PowerUnit=AE
# Possible Values: YES, NO, UNDECIDED
S:SAVE_SEARCH=NO
# Possible Values: MANUAL_SEARCH, AUTOSEARCH, NEI_AUTOSEARCH, NEI_MANUAL_SEARCH
S:SEARCH_MODE=AUTOSEARCH
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS=YES
# Possible Values: ASCENDING, DESCENDING
S:SORT_DIRECTION=ASCENDING
# Possible Values: SMALL, DYNAMIC, LARGE
S:TERMINAL_FONT_SIZE=SMALL
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE=TALL
# Controls buttons on Crafting Screen : Capped at 9
I:craftAmtButton1=1
# Controls buttons on Crafting Screen : Capped at 99
I:craftAmtButton2=10
# Controls buttons on Crafting Screen : Capped at 999
I:craftAmtButton3=100
# Controls buttons on Crafting Screen : Capped at 9999
I:craftAmtButton4=1000
B:disableColoredCableRecipesInNEI=true
B:enableEffects=true
# Controls buttons on Level Emitter Screen : Capped at 9
I:levelAmtButton1=1
# Controls buttons on Level Emitter Screen : Capped at 99
I:levelAmtButton2=10
# Controls buttons on Level Emitter Screen : Capped at 999
I:levelAmtButton3=100
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4=1000
B:preserveSearchBar=true
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1=1
# Controls buttons on Priority Screen : Capped at 99
I:priorityAmtButton2=10
# Controls buttons on Priority Screen : Capped at 999
I:priorityAmtButton3=100
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4=1000
B:showOnlyInterfacesWithFreeSlotsInInterfaceTerminal=false
B:useColoredCraftingStatus=true
B:useTerminalUseLargeFont=false
}
condenser {
I:MatterBalls=512
I:Singularity=512000
}
craftingcpu {
I:craftingCalculationTimePerTick=5
}
debug {
B:CaptureGridAccessExceptionStacks=false
I:CraftingCalculatorVersion=2
B:LogPathFinding=false
B:LogTiming=false
}
features {
world {
B:CertusQuartzWorldGen=false
B:ChestLoot=true
B:DecorativeLights=true
B:DecorativeQuartzBlocks=true
B:Flour=true
B:GrindStone=false
B:Inscriber=true
B:MeteoriteWorldGen=true
B:SkyStoneChests=true
B:SpawnPressesInMeteorites=true
B:TinyTNT=true
B:VillagerTrading=true
}
toolsclassifications {
B:CertusQuartzTools=true
B:NetherQuartzTools=true
B:PoweredTools=true
}
tools {
B:ChargedStaff=true
B:ColorApplicator=true
B:EntropyManipulator=true
B:MatterCannon=true
B:MeteoriteCompass=true
B:PaintBalls=true
B:QuartzAxe=true
B:QuartzHoe=true
B:QuartzKnife=true
B:QuartzPickaxe=true
B:QuartzSpade=true
B:QuartzSword=true
B:QuartzWrench=true
B:WirelessAccessTerminal=true
}
networkfeatures {
B:Channels=true
B:PowerGen=true
B:QuantumNetworkBridge=true
B:Security=true
B:SpatialIO=true
}
networkbuses {
B:AnnihilationPlane=true
B:CraftingTerminal=true
B:ExportBus=true
B:FormationPlane=true
B:IdentityAnnihilationPlane=true
B:ImportBus=true
B:LevelEmitter=true
B:P2PTunnel=true
B:PartConversionMonitor=true
B:PartThroughputMonitor=true
B:StorageBus=true
B:StorageMonitor=true
}
portablecell {
B:PortableCell=true
}
storage {
B:IOPort=true
B:MEChest=true
B:MEDrive=true
B:StorageCells=true
B:XtremeStorageCells=true
}
networktool {
B:NetworkTool=true
}
highercapacity {
B:DenseCables=true
B:DenseEnergyCells=true
}
p2ptunnels {
B:P2PTunnelEU=true
B:P2PTunnelGregtech=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelLiquids=true
B:P2PTunnelME=true
B:P2PTunnelOpenComputers=true
B:P2PTunnelPressure=true
B:P2PTunnelRF=true
B:P2PTunnelRedstone=true
B:P2PTunnelSound=true
}
blockfeatures {
B:MassCannonBlockDamage=true
B:TinyTNTBlockDamage=true
}
facades {
B:Facades=true
}
misc {
B:Achievements=true
B:ComplexPatternLog=false
B:CraftingLog=false
B:Creative=true
B:DebugLogging=false
B:GrinderLogging=false
B:IntegrationLogging=false
B:LightDetector=true
B:LogSecurityAudits=false
B:Logging=true
B:PacketLogging=false
B:UnsupportedDeveloperTools=false
B:UpdateLogging=false
B:WebsiteRecipes=false
}
crafting {
B:CustomRecipes=false
B:EnableDisassemblyCrafting=true
B:EnableFacadeCrafting=true
B:InWorldFluix=true
B:InWorldPurification=true
B:InWorldSingularity=true
B:InterfaceTerminal=true
}
rendering {
B:AlphaPass=true
}
craftingfeatures {
B:CraftingCPU=true
B:MolecularAssembler=true
B:Patterns=true
B:PatternsOptimizer=true
B:XtremeCraftingCPU=true
}
commands {
B:ChunkLoggerTrace=false
}
advancednetworktool {
B:AdvancedNetworkTool=true
}
}
grindstone {
S:grinderOres <
>
D:oreDoublePercentage=0.0
}
misc {
B:LimitCraftingCPUSpill=true
I:MaxCraftingSteps=2000000
I:MaxCraftingTreeVisualizationSize=33554432
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
##########################################################################################################
modintegration {
S:BetterStorage=AUTO
S:BuildCraftBuilders=AUTO
S:BuildCraftCore=AUTO
S:BuildCraftTransport=AUTO
S:Chisel=AUTO
S:CoFHWrench=AUTO
S:ColoredLightsCore=AUTO
S:CraftGuide=AUTO
S:DeepStorageUnit=AUTO
S:Factorization=AUTO
S:ForgeMultiPart=AUTO
S:GregTech=AUTO
S:ImmibisMicroblocks=AUTO
S:IndustrialCraft2=OFF
S:InventoryTweaks=AUTO
S:Jabba=AUTO
S:Mekanism=AUTO
S:MineFactoryReloaded=AUTO
S:NotEnoughItems=AUTO
S:OpenComputers=AUTO
S:PneumaticCraft=AUTO
S:Railcraft=OFF
S:RedstoneFluxPower-Items=AUTO
S:RedstoneFluxPower-Tiles=AUTO
S:RotaryCraft=AUTO
S:RotatableBlocks=AUTO
S:ThaumicTinkerer=AUTO
S:Waila=AUTO
}
##########################################################################################################
# orecamouflage
#--------------------------------------------------------------------------------------------------------#
# AE2 Automatically uses alternative ores present in your instance of MC to blend better with its surroundings, if you prefer you can disable this selectively using these flags; Its important to note, that some if these items even if enabled may not be craftable in game because other items are overriding their recipes.
##########################################################################################################
orecamouflage {
# OreDictionary Names: crystalCertusQuartz
B:CertusQuartzCrystal=true
# OreDictionary Names: dustCertusQuartz
B:CertusQuartzDust=true
# OreDictionary Names: dustEnder,dustEnderPearl
B:EnderDust=true
# OreDictionary Names: dustWheat
B:Flour=true
# OreDictionary Names: dustGold
B:GoldDust=true
# OreDictionary Names: dustIron
B:IronDust=true
# OreDictionary Names: nuggetIron
B:IronNugget=true
# OreDictionary Names: dustNetherQuartz
B:NetherQuartzDust=true
# OreDictionary Names: itemSilicon
B:Silicon=true
B:WoodenGear=true
}
powerratios {
D:IC2=2.0
D:Mekanism=0.2
D:RotaryCraft=8.884150675195451E-5
D:ThermalExpansion=0.5
D:TunnelPowerLoss=0.05
D:UsageMultiplier=10.0
}
spatialio {
D:spatialPowerExponent=1.35
D:spatialPowerMultiplier=1250.0
I:storageBiomeID=135
I:storageProviderID=-11
}
##########################################################################################################
# tickrates
#--------------------------------------------------------------------------------------------------------#
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
##########################################################################################################
tickrates {
I:AnnihilationPlane.max=120
I:AnnihilationPlane.min=2
I:ExportBus.max=60
I:ExportBus.min=5
I:IOPort.max=5
I:IOPort.min=1
I:ImportBus.max=40
I:ImportBus.min=5
I:Inscriber.max=1
I:Inscriber.min=1
I:Interface.max=120
I:Interface.min=5
I:ItemTunnel.max=60
I:ItemTunnel.min=5
I:LevelEmitterDelay=40
I:LightTunnel.max=120
I:LightTunnel.min=5
I:METunnel.max=20
I:METunnel.min=5
I:OpenComputersTunnel.max=5
I:OpenComputersTunnel.min=1
I:PressureTunnel.max=120
I:PressureTunnel.min=1
I:SoundTunnel.max=120
I:SoundTunnel.min=20
I:StorageBus.max=60
I:StorageBus.min=5
I:ThroughputMonitor.max=100
I:ThroughputMonitor.min=20
I:VibrationChamber.max=40
I:VibrationChamber.min=10
}
##########################################################################################################
# wireless
#--------------------------------------------------------------------------------------------------------#
# Range= WirelessBaseRange + WirelessBoosterRangeMultiplier * Math.pow( boosters, WirelessBoosterExp )
# PowerDrain= WirelessBaseCost + WirelessCostMultiplier * Math.pow( boosters, 1 + boosters / WirelessHighWirelessCount )
##########################################################################################################
wireless {
D:WirelessBaseCost=8.0
D:WirelessBaseRange=16.0
D:WirelessBoosterExp=1.5
D:WirelessBoosterRangeMultiplier=1.0
D:WirelessConnectorPowerBase=1.0
D:WirelessConnectorPowerDistanceMultiplier=0.1
D:WirelessCostMultiplier=1.0
D:WirelessTerminalDrainMultiplier=1.0
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# The meteorite dimension whitelist list can be used alone or in unison with the meteorite (in)valid blocks whitelist.
# Default debris is the following (in this order) Stone, Cobblestone, biomeFillerBlock (what's under the top block, usually dirt), Gravel, biomeTopBlock (usually grass)
# Format: dimensionID, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata
# --------------------------------------------------------------------------------------------------------#
# The meteorite (in)valid spawn blocks list can be used alone or in unison with the meteorite dimension whitelist. Format: modId:blockID, modId:blockID, etc.
##########################################################################################################
worldgen {
S:meteoriteDimensionWhitelist <
0, DEFAULT, DEFAULT, DEFAULT, DEFAULT, DEFAULT
29, GalacticraftMars:tile.mars:9, GalacticraftMars:tile.mars:4, GalacticraftMars:tile.mars:6, minecraft:sand:1, GalacticraftMars:tile.mars:5
>
S:meteoriteInvalidSpawnBlocks <
>
S:meteoriteSpawnChance <
0=0.3
>
S:meteoriteValidSpawnBlocks <
GalacticraftMars:tile.mars
>
S:minMeteoriteDistance <
0=707
>
I:quartzOresClusterAmount=15
I:quartzOresPerCluster=4
D:spawnChargedChance=0.07999998331069946
}

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<?xml version="1.0" encoding="utf-8" ?>
<!--
|==============================================================|
| INVENTORY TWEAKS Mod - By Jimeo Wan (jimeo.wan at gmail.com) |
| Tree configuration |
|==============================================================|
# Q: WHAT IS THIS?
# A: This file is used to store all the keywords you can use to create item rules, but also to define the items order.
# You can move/change all that you want, but it's recommended not to delete any default item.
# Q: MY CUSTOM FILE WAS REPLACED =(
# A: Since a new major version of Minecraft appeared, I silently updated the tree... BUT!
# I kept a backup of your version in the same directory. Sorry for the trouble, feel free to import your changes in the new file.
# Q: THE FILE IS BROKEN AND I DON'T KNOW WHAT TO DO =(
# A: Just delete this file, the default tree will be reloaded next time you sort something!
# FULL DOCUMENTATION
# http://modding.kalam-alami.net/invtweaks
# CREDITS
# Thanks to Larandar & Lunaqua for their contributions.
-->
<!-- Note: 'stuff' matches everything, even items that don't appear here -->
<stuff treeVersion="1.7.0">
<equipment>
<weapon>
<sword>
<ironSword id="iron_sword"/>
<diamondSword id="diamond_sword"/>
<stoneSword id="stone_sword"/>
<goldSword id="golden_sword"/>
<woodSword id="wooden_sword"/>
</sword>
<munition>
<bow id="bow"/>
<arrow id="arrow"/>
<snowball id="snowball"/>
</munition>
</weapon>
<tool>
<pickaxe>
<diamondPickaxe id="diamond_pickaxe"/>
<goldPickaxe id="golden_pickaxe"/>
<ironPickaxe id="iron_pickaxe"/>
<stonePickaxe id="stone_pickaxe"/>
<woodPickaxe id="wooden_pickaxe"/>
</pickaxe>
<shovel>
<goldShovel id="golden_shovel"/>
<diamondShovel id="diamond_shovel"/>
<ironShovel id="iron_shovel"/>
<stoneShovel id="stone_shovel"/>
<woodShovel id="wooden_shovel"/>
</shovel>
<axe>
<goldAxe id="golden_axe"/>
<diamondAxe id="diamond_axe"/>
<ironAxe id="iron_axe"/>
<stoneAxe id="stone_axe"/>
<woodAxe id="wooden_axe"/>
</axe>
<hoe>
<goldHoe id="golden_hoe"/>
<diamondHoe id="diamond_hoe"/>
<ironHoe id="stone_hoe"/>
<stoneHoe id="iron_hoe"/>
<woodHoe id="wooden_hoe"/>
</hoe>
<shears id="shears"/>
<fishingRod id="fishing_rod"/>
<carrotOnAStick id="carrot_on_a_stick"/>
</tool>
<armor>
<helmet>
<diamondHelmet id="diamond_helmet"/>
<chainHelmet id="chainmail_helmet"/>
<ironHelmet id="iron_helmet"/>
<goldHelmet id="golden_helmet"/>
<leatherHelmet id="leather_helmet"/>
</helmet>
<chestplate>
<diamondChestplate id="diamond_chestplate"/>
<chainChestplate id="chainmail_chestplate"/>
<ironChestplate id="iron_chestplate"/>
<goldChestplate id="golden_chestplate"/>
<leatherChestplate id="leather_chestplate"/>
</chestplate>
<leggings>
<diamondLeggings id="diamond_leggings"/>
<chainLeggings id="chainmail_leggings"/>
<ironLeggings id="iron_leggings"/>
<goldLeggings id="golden_leggings"/>
<leatherLeggings id="leather_leggings"/>
</leggings>
<boots>
<diamondBoots id="diamond_boots"/>
<chainBoots id="chainmail_boots"/>
<ironBoots id="iron_boots"/>
<goldBoots id="golden_boots"/>
<leatherBoots id="leather_boots"/>
</boots>
</armor>
</equipment>
<block>
<naturalBlock>
<stones>
<stone id="stone"/>
<cobblestone id="cobblestone"/>
<mossStone id="mossy_cobblestone"/>
<endStone id="end_stone"/>
<whiteStone id="end_stone"/>
</stones>
<oreBlock>
<coalOreBlock id="coal_ore"/>
<redstoneOreBlock>
<unlitRedstoneOreBlock id="redstone_ore"/>
<litRedstoneOreBlock id="lit_redstone_ore"/>
</redstoneOreBlock>
<lapisLazuliOreBlock id="lapis_ore"/>
<diamondOreBlock id="diamond_ore"/>
<emeraldOreBlock id="emerald_ore"/>
</oreBlock>
<dirts>
<dirt id="dirt" damage="0"/>
<grasslessDirt id="dirt" damage="1"/>
<podzol id="dirt" damage="2"/>
</dirts>
<wood>
<oakWood id="log" damage="0"/>
<birchWood id="log" damage="1"/>
<spruceWood id="log" damage="2"/>
<jungleWood id="log" damage="3"/>
<acaciaWood id="log2" damage="0"/>
<darkOakWood id="log2" damage="1"/>
<woodDict oreDictName="logWood"/>
</wood>
<sands>
<sand id="sand">
<plainSand id="sand" damage="0"/>
<redSand id="sand" damage="1"/>
</sand>
<sandstone>
<classicSandstone id="sandstone" damage="0"/>
<creeperSandstone id="sandstone" damage="1"/>
<smoothSandstone id="sandstone" damage="2"/>
</sandstone>
</sands>
<gravel id="gravel"/>
<clayBlock id="clay"/>
<netherBlock>
<glowstoneBlock id="glowstone"/>
<netherrack id="netherrack"/>
<soulSand id="soul_sand"/>
<quartzOreBlock id="quartz_ore"/>
</netherBlock>
<web id="web"/>
<cobweb id="web"/>
<monsterSpawner id="mob_spawner"/>
<bedrock id="bedrock"/>
<sponge id="sponge"/>
<grass id="grass"/>
<mycelium id="mycelium"/>
<mushroomGrass id="mycelium"/>
<farmland id="farmland"/>
<snow id="snow"/>
<ice id="ice"/>
<packedIce id="packed_ice"/>
<liquid>
<water id="flowing_water"/>
<water id="water"/>
<lava id="flowing_lava"/>
<lava id="lava"/>
</liquid>
<portal id="portal"/>
<airPortal id="end_portal_frame"/>
<endPortal id="end_portal"/>
<endPortalFrame id="end_portal_frame"/>
<air id="air"/>
<fire id="fire"/>
<obsidian id="obsidian"/>
<mushroomBlock>
<hugeBrownMushroom id="brown_mushroom_block"/>
<hugeRedMushroom id="red_mushroom_block"/>
</mushroomBlock>
<dragonEgg id="dragon_egg"/>
<hiddenSilverfish id="monster_egg"/>
</naturalBlock>
<wool>
<whiteWool id="wool" damage="0"/>
<orangeWool id="wool" damage="1"/>
<magentaWool id="wool" damage="2"/>
<lightBlueWool id="wool" damage="3"/>
<yellowWool id="wool" damage="4"/>
<lightGreenWool id="wool" damage="5"/>
<limeWool id="wool" damage="5"/>
<pinkWool id="wool" damage="6"/>
<grayWool id="wool" damage="7"/>
<lightGrayWool id="wool" damage="8"/>
<cyanWool id="wool" damage="9"/>
<purpleWool id="wool" damage="10"/>
<blueWool id="wool" damage="11"/>
<brownWool id="wool" damage="12"/>
<greenWool id="wool" damage="13"/>
<darkGreenWool id="wool" damage="13"/>
<redWool id="wool" damage="14"/>
<blackWool id="wool" damage="15"/>
</wool>
<manufacturedBlock>
<ladder id="ladder"/>
<fence>
<woodenFence id="fence"/>
<netherFence id="nether_brick_fence"/>
<netherBrickFence id="nether_brick_fence"/>
<fenceGate id="fence_gate"/>
</fence>
<carpet>
<whiteCarpet id="carpet" damage="0"/>
<orangeCarpet id="carpet" damage="1"/>
<magentaCarpet id="carpet" damage="2"/>
<lightBlueCarpet id="carpet" damage="3"/>
<yellowCarpet id="carpet" damage="4"/>
<lightGreenCarpet id="carpet" damage="5"/>
<limeCarpet id="carpet" damage="5"/>
<pinkCarpet id="carpet" damage="6"/>
<grayCarpet id="carpet" damage="7"/>
<lightGrayCarpet id="carpet" damage="8"/>
<cyanCarpet id="carpet" damage="9"/>
<purpleCarpet id="carpet" damage="10"/>
<blueCarpet id="carpet" damage="11"/>
<brownCarpet id="carpet" damage="12"/>
<greenCarpet id="carpet" damage="13"/>
<darkGreenCarpet id="carpet" damage="13"/>
<redCarpet id="carpet" damage="14"/>
<blackCarpet id="carpet" damage="15"/>
</carpet>
<stoneWall>
<cobblestoneWall id="cobblestone_wall" damage="0"/>
<mossyCobblestoneWall id="cobblestone_wall" damage="1"/>
</stoneWall>
<sign id="standing_sign"/>
<jackOLantern id="lit_pumpkin"/>
<constructionBlock>
<woodenPlank>
<oakPlank id="planks" damage="0"/>
<sprucePlank id="planks" damage="1"/>
<birchPlank id="planks" damage="2"/>
<junglePlank id="planks" damage="3"/>
<acaciaPlank id="planks" damage="4"/>
<darkOakPlank id="planks" damage="5"/>
<woodenPlankDict oreDictName="plankWood"/>
</woodenPlank>
<bricks>
<brick id="brick_block"/>
<brickBlock id="brick_block"/>
<stoneBricks>
<normalStoneBrick id="stonebrick" damage="0"/>
<mossyStoneBrick id="stonebrick" damage="1"/>
<crackedStoneBrick id="stonebrick" damage="2"/>
<circleStoneBrick id="stonebrick" damage="3"/>
<chiseledStoneBrick id="stonebrick" damage="3"/>
</stoneBricks>
<netherBrick id="nether_brick"/>
</bricks>
<hardenedClay id="hardened_clay"/>
<stainedClay>
<whiteStainedClay id="stained_hardened_clay" damage="0"/>
<orangeStainedClay id="stained_hardened_clay" damage="1"/>
<magentaStainedClay id="stained_hardened_clay" damage="2"/>
<lightBlueStainedClay id="stained_hardened_clay" damage="3"/>
<yellowStainedClay id="stained_hardened_clay" damage="4"/>
<lightGreenStainedClay id="stained_hardened_clay" damage="5"/>
<limeStainedClay id="stained_hardened_clay" damage="5"/>
<pinkStainedClay id="stained_hardened_clay" damage="6"/>
<grayStainedClay id="stained_hardened_clay" damage="7"/>
<lightGrayStainedClay id="stained_hardened_clay" damage="8"/>
<cyanStainedClay id="stained_hardened_clay" damage="9"/>
<purpleStainedClay id="stained_hardened_clay" damage="10"/>
<blueStainedClay id="stained_hardened_clay" damage="11"/>
<brownStainedClay id="stained_hardened_clay" damage="12"/>
<greenStainedClay id="stained_hardened_clay" damage="13"/>
<darkGreenStainedClay id="stained_hardened_clay" damage="13"/>
<redStainedClay id="stained_hardened_clay" damage="14"/>
<blackStainedClay id="stained_hardened_clay" damage="15"/>
</stainedClay>
<glass>
<glassBlock id="glass"/>
<glassPane id="glass_pane"/>
</glass>
<stainedGlass>
<stainedGlassBlock id="stained_glass">
<whiteStainedGlassBlock id="stained_glass" damage="0"/>
<orangeStainedGlassBlock id="stained_glass" damage="1"/>
<magentaStainedGlassBlock id="stained_glass" damage="2"/>
<lightBlueStainedGlassBlock id="stained_glass" damage="3"/>
<yellowStainedGlassBlock id="stained_glass" damage="4"/>
<lightGreenStainedGlassBlock id="stained_glass" damage="5"/>
<limeStainedGlassBlock id="stained_glass" damage="5"/>
<pinkStainedGlassBlock id="stained_glass" damage="6"/>
<grayStainedGlassBlock id="stained_glass" damage="7"/>
<lightGrayStainedGlassBlock id="stained_glass" damage="8"/>
<cyanStainedGlassBlock id="stained_glass" damage="9"/>
<purpleStainedGlassBlock id="stained_glass" damage="10"/>
<blueStainedGlassBlock id="stained_glass" damage="11"/>
<brownStainedGlassBlock id="stained_glass" damage="12"/>
<greenStainedGlassBlock id="stained_glass" damage="13"/>
<darkGreenStainedGlassBlock id="stained_glass" damage="13"/>
<redStainedGlassBlock id="stained_glass" damage="14"/>
<blackStainedGlassBlock id="stained_glass" damage="15"/>
</stainedGlassBlock>
<stainedGlassPane id="stained_glass_pane">
<whiteStainedGlassPane id="stained_glass_pane" damage="0"/>
<orangeStainedGlassPane id="stained_glass_pane" damage="1"/>
<magentaStainedGlassPane id="stained_glass_pane" damage="2"/>
<lightBlueStainedGlassPane id="stained_glass_pane" damage="3"/>
<yellowStainedGlassPane id="stained_glass_pane" damage="4"/>
<lightGreenStainedGlassPane id="stained_glass_pane" damage="5"/>
<limeStainedGlassPane id="stained_glass_pane" damage="5"/>
<pinkStainedGlassPane id="stained_glass_pane" damage="6"/>
<grayStainedGlassPane id="stained_glass_pane" damage="7"/>
<lightGrayStainedGlassPane id="stained_glass_pane" damage="8"/>
<cyanStainedGlassPane id="stained_glass_pane" damage="9"/>
<purpleStainedGlassPane id="stained_glass_pane" damage="10"/>
<blueStainedGlassPane id="stained_glass_pane" damage="11"/>
<brownStainedGlassPane id="stained_glass_pane" damage="12"/>
<greenStainedGlassPane id="stained_glass_pane" damage="13"/>
<darkGreenStainedGlassPane id="stained_glass_pane" damage="13"/>
<redStainedGlassPane id="stained_glass_pane" damage="14"/>
<blackStainedGlassPane id="stained_glass_pane" damage="15"/>
</stainedGlassPane>
</stainedGlass>
<ironBars id="iron_bars"/>
<stairs>
<woodenStairs>
<oakWoodStairs id="oak_stairs"/>
<spruceWoodStairs id="spruce_stairs"/>
<birchWoodStairs id="birch_stairs"/>
<jungleWoodStairs id="jungle_stairs"/>
<acaciaWoodStairs id="acacia_stairs"/>
<darkOakWoodStairs id="dark_oak_stairs"/>
<woodenStairsDict oreDictName="stairWood"/>
</woodenStairs>
<cobblestoneStairs id="stone_stairs"/>
<stoneStairs id="stone_brick_stairs"/>
<brickStairs id="brick_stairs"/>
<netherStairs id="nether_brick_stairs"/>
<netherBrickStairs id="nether_brick_stairs"/>
<sandstoneStairs id="sandstone_stairs"/>
<quartzStairs id="quartz_stairs"/>
</stairs>
<slabs>
<woodenSlabs>
<woodenStoneSlab id="stone_slab" damage="2"/>
<oakWoodSlab id="wooden_slab" damage="0"/>
<spruceWoodSlab id="wooden_slab" damage="1"/>
<birchWoodSlab id="wooden_slab" damage="2"/>
<jungleWoodSlab id="wooden_slab" damage="3"/>
<woodenSlabsDict oreDictName="slabWood"/>
</woodenSlabs>
<stoneSlab id="stone_slab" damage="0"/>
<sandstoneSlab id="stone_slab" damage="1"/>
<cobblestoneSlab id="stone_slab" damage="3"/>
<brickSlab id="stone_slab" damage="4"/>
<stoneBrickSlab id="stone_slab" damage="5"/>
<netherBrickSlab id="stone_slab" damage="6"/>
<quartzSlab id="stone_slab" damage="7"/>
<doubleSlab>
<woodenDoubleSlabs>
<woodenStoneDoubleSlab id="double_stone_slab" damage="2"/>
<oakWoodDoubleSlab id="double_wooden_slab" damage="0"/>
<spruceWoodDoubleSlab id="double_wooden_slab" damage="1"/>
<birchWoodDoubleSlab id="double_wooden_slab" damage="2"/>
<jungleWoodDoubleSlab id="double_wooden_slab" damage="3"/>
</woodenDoubleSlabs>
<stoneDoubleSlab id="double_stone_slab" damage="0"/>
<sandstoneDoubleSlab id="double_stone_slab" damage="1"/>
<cobblestoneDoubleSlab id="double_stone_slab" damage="3"/>
<brickDoubleSlab id="double_stone_slab" damage="4"/>
<stoneBrickDoubleSlab id="double_stone_slab" damage="5"/>
<netherBrickDoubleSlab id="double_stone_slab" damage="6"/>
<quartzDoubleSlab id="double_stone_slab" damage="7"/>
<smoothStoneDoubleSlab id="double_stone_slab" damage="8"/>
<smoothSandstoneDoubleSlab id="double_stone_slab" damage="9"/>
<quartzTileDoubleSlab id="double_stone_slab" damage="10"/>
</doubleSlab>
</slabs>
<oreBlock>
<coalBlock id="coal_block"/>
<ironBlock id="iron_block"/>
<goldBlock id="gold_block"/>
<redstoneBlock id="redstone_block"/>
<lapisLazuliBlock id="lapis_block"/>
<diamondBlock id="diamond_block"/>
<emeraldBlock id="emerald_block"/>
<quartzBlock id="quartz_block"/>
</oreBlock>
<hayBale id="hay_block"/>
<stick id="stick"/>
<stickDict oreDictName="stickWood"/>
</constructionBlock>
<itemBlock>
<cauldronBlock id="cauldron"/>
<brewingStandBlock id="brewing_stand"/>
</itemBlock>
</manufacturedBlock>
<mechanism>
<rails>
<simpleRails id="rail"/>
<poweredRails id="golden_rail"/>
<detectorRails id="detector_rail"/>
<activatorRails id="activator_rail"/>
</rails>
<lighting>
<torch id="torch"/>
<lamp id="redstone_lamp"/>
<redstoneLamp id="redstone_lamp"/>
<lamp id="lit_redstone_lamp"/>
<redstoneLamp id="lit_redstone_lamp"/>
</lighting>
<pistons>
<piston id="piston"/>
<stickyPiston id="sticky_piston"/>
<pistonHead id="piston_head"/>
</pistons>
<lever id="lever"/>
<pressurePlates>
<pressurePlateWood id="wooden_pressure_plate"/>
<pressurePlateStone id="stone_pressure_plate"/>
<weightedPressurePlates>
<weightedPressurePlateLight id="light_weighted_pressure_plate"/>
<weightedPressurePlateHeavy id="heavy_weighted_pressure_plate"/>
</weightedPressurePlates>
</pressurePlates>
<buttons>
<stoneButton id="stone_button"/>
<woodenButton id="wooden_button"/>
</buttons>
<doors>
<doorWood id="wooden_door"/>
<woodenDoor id="wooden_door"/>
<doorIron id="iron_door"/>
<ironDoor id="iron_door"/>
<trapdoor id="trapdoor"/>
<woodenDoorBlock id="wooden_door"/>
<ironDoorBlock id="wooden_door"/>
</doors>
<redstoneWire id="redstone_wire"/>
<redstoneTorch id="unlit_redstone_torch"/>
<redstoneTorch id="redstone_torch"/>
<redstoneRepeater id="repeater"/>
<redstoneRepeater id="unpowered_repeater"/>
<redstoneRepeater id="powered_repeater"/>
<dispenser id="dispenser"/>
<noteBlock id="noteblock"/>
<commandBlock id="command_block"/>
<daylightSensor id="daylight_detector"/>
<redstoneBlock id="redstone_block"/>
<hopper id="hopper"/>
<dropper id="dropper"/>
<redstoneComparator id="comparator"/>
<redstoneComparator id="unpowered_comparator"/>
<redstoneComparator id="powered_comparator"/>
</mechanism>
</block>
<resources>
<miningResources>
<goldOreBlock id="gold_ore"/>
<goldOreBlockDict oreDictName="oreGold"/>
<silverOreBlockDict oreDictName="oreSilver"/>
<leadOreBlockDict oreDictName="oreLead"/>
<ironOreBlock id="iron_ore"/>
<ironOreBlockDict oreDictName="oreIron"/>
<copperOreBlockDict oreDictName="oreCopper"/>
<tinOreBlockDict oreDictName="oreTin"/>
<goldDustDict oreDictName="dustGold"/>
<silverDustDict oreDictName="dustSilver"/>
<leadDustDict oreDictName="dustLead"/>
<bronzeDustDict oreDictName="dustBronze"/>
<brassDustDict oreDictName="dustBrass"/>
<ironDustDict oreDictName="dustIron"/>
<tinDustDict oreDictName="dustTin"/>
<copperDustDict oreDictName="dustCopper"/>
<coal id="coal" damage="0"/>
<charcoal id="coal" damage="1"/>
<gold id="gold_ingot"/>
<goldDict oreDictName="ingotGold"/>
<silverDict oreDictName="ingotSilver"/>
<leadDict oreDictName="ingotLead"/>
<bronzeDict oreDictName="ingotBronze"/>
<brassDict oreDictName="ingotBrass"/>
<iron id="iron_ingot"/>
<ironDict oreDictName="ingotIron"/>
<tinDict oreDictName="ingotTin"/>
<copperDict oreDictName="ingotCopper"/>
<diamond id="diamond"/>
<emerald id="emerald"/>
<redstone id="redstone"/>
<glowstoneDust id="glowstone_dust"/>
<clayBrick id="brick"/>
<clay id="clay_ball"/>
<flint id="flint"/>
<netherQuartz id="quartz"/>
</miningResources>
<huntingResources>
<egg id="egg"/>
<bone id="bone"/>
<leather id="leather"/>
<string id="string"/>
<feather id="feather"/>
<gunpowder id="gunpowder"/>
<slimeball id="slime_ball"/>
<enderPearl id="ender_pearl"/>
<blazeRod id="blaze_rod"/>
<ghastTear id="ghast_tear"/>
<goldNugget id="gold_nugget"/>
<netherStar id="nether_star"/>
</huntingResources>
<farmingResources>
<milk id="milk_bucket"/>
<wheat id="wheat"/>
<paper id="paper"/>
<book id="book"/>
<sugarCane id="reeds"/>
</farmingResources>
<dye>
<boneMeal id="dye" damage="15"/>
<whiteDye oreDictName="dyeWhite"/>
<inkSac id="dye" damage="0"/>
<blackDye oreDictName="dyeBlack"/>
<roseRed id="dye" damage="1"/>
<redDye oreDictName="dyeRed"/>
<cactusGreen id="dye" damage="2"/>
<greenDye oreDictName="dyeGreen"/>
<cocoaBeans id="dye" damage="3"/>
<brownDye oreDictName="dyeBrown"/>
<lapisLazuli id="dye" damage="4"/>
<lapisLazuliDye oreDictName="dyeBlue"/>
<blueDye oreDictName="dyeBlue"/>
<purpleDye oreDictName="dyePurple"/>
<cyanDye oreDictName="dyeCyan"/>
<lightGrayDye oreDictName="dyeLightGray"/>
<grayDye oreDictName="dyeGray"/>
<pinkDye oreDictName="dyePink"/>
<limeDye oreDictName="dyeLime"/>
<dandelionYellow id="dye" damage="11"/>
<yellowDye oreDictName="dyeYellow"/>
<lightBlueDye oreDictName="dyeLightBlue"/>
<magentaDye oreDictName="dyeMagenta"/>
<orangeDye oreDictName="dyeOrange"/>
</dye>
</resources>
<item>
<utility>
<torch id="torch"/>
<flintAndSteel id="flint_and_steel"/>
<craftingTable id="crafting_table"/>
<furnace id="furnace"/>
<furnaceBurning id="lit_furnace"/>
<chests>
<chest id="chest"/>
<enderChest id="ender_chest"/>
</chests>
<beacon id="beacon"/>
<anvil id="anvil"/>
<jukebox id="jukebox"/>
<bed id="bed"/>
<readableBooks>
<bookAndQuill id="writable_book"/>
<writtenBook id="written_book"/>
</readableBooks>
<enchantedBook id="enchanted_book"/>
<tnt id="tnt"/>
<tripwireHook id="tripwire_hook"/>
<bowl id="bowl"/>
<cauldron id="cauldron"/>
<brewingStand id="brewing_stand"/>
<enchantmentTable id="enchanting_table"/>
<eyeOfEnder id="ender_eye"/>
<enderEye id="ender_eye"/>
<spawnerEgg id="spawn_egg"/>
<tripwire id="tripwire"/>
<nameTag id="name_tag"/>
<animalLead id="lead"/>
<horseArmor>
<ironHorseArmor id="iron_horse_armor"/>
<goldHorseArmor id="golden_horse_armor"/>
<diamondHorseArmor id="diamond_horse_armor"/>
</horseArmor>
</utility>
<bucket>
<emptyBucket id="bucket"/>
<waterBucket id="water_bucket"/>
<lavaBucket id="lava_bucket"/>
</bucket>
<instrument>
<clock id="clock"/>
<compass id="compass"/>
<emptyMap id="map"/>
<map id="filled_map"/>
</instrument>
<vehicle>
<boat id="boat"/>
<minecarts>
<minecart id="minecart"/>
<poweredMinecart id="furnace_minecart"/>
<storageMinecart id="chest_minecart"/>
<tntMinecart id="tnt_minecart"/>
<hopperMinecart id="hopper_minecart"/>
<commandBlockMinecart id="command_block_minecart"/>
</minecarts>
<saddle id="saddle"/>
</vehicle>
<decoration>
<bed id="bed"/>
<door>
<doorIron id="iron_door"/>
<doorWood id="wooden_door"/>
</door>
<painting id="painting"/>
<sign id="sign"/>
<bookShelf id="bookshelf"/>
<flowerPot id="flower_pot"/>
<itemFrame id="item_frame"/>
<frame id="item_frame"/>
<head id="skull"/>
<musicDisc>
<musicDisc13 id="record_13"/>
<musicDiscCat id="record_cat"/>
<musicDiscBlocks id="record_blocks"/>
<musicDiscChirp id="record_chirp"/>
<musicDiscFar id="record_far"/>
<musicDiscMall id="record_mall"/>
<musicDiscMellohi id="record_mellohi"/>
<musicDiscStal id="record_stal"/>
<musicDiscStrad id="record_strad"/>
<musicDiscWard id="record_ward"/>
<musicDisc11 id="record_11"/>
<musicDiskWait id="record_wait"/>
</musicDisc>
<flowerPotBlock id="flower_pot"/>
<headBlock id="skull"/>
</decoration>
<food>
<edibleFood>
<mushroomStew id="mushroom_stew"/>
<cookedFood>
<cookedPorkchop id="cooked_porkchop"/>
<cookedFish id="cooked_fished" damage="0"/>
<cookedSalmon id="cooked_fished" damage="1"/>
<steak id="cooked_beef"/>
<cookedChicken id="cooked_chicken"/>
<bakedPotato id="baked_potato"/>
</cookedFood>
<bread id="bread"/>
<pumpkinPie id="pumpkin_pie"/>
<melonSlice id="melon"/>
<carrot>
<carrot id="carrot"/>
<goldenCarrot id="golden_carrot"/>
</carrot>
<apple>
<appleRed id="apple"/>
<appleGolden id="golden_apple"/>
</apple>
<cookie id="cookie"/>
<rawFood>
<rawPorkchop id="porkchop"/>
<rawFish id="fish" damage="0"/>
<rawSalmon id="fish" damage="1"/>
<clownfish id="fish" damage="2"/>
<rawBeef id="beef"/>
<rawChicken id="chicken"/>
<potato id="potato"/>
</rawFood>
</edibleFood>
<poisonedFood>
<rottenFlesh id="rotten_flesh"/>
<spiderEye id="spider_eye"/>
<poisonedPotato id="poisonous_potato"/>
<poisonousPotato id="poisonous_potato"/>
<pufferfish id="fish" damage="3"/>
</poisonedFood>
<unedibleFood>
<cake id="cake"/>
<sugar id="sugar"/>
<cakeBlock id="cake"/>
</unedibleFood>
</food>
<plant>
<flower>
<flowerYellow id="yellow_flower"/>
<dandelion id="yellow_flower"/>
<flowerRed>
<poppy id="red_flower" damage="0"/>
<tulipRed id="red_flower" damage="4"/>
</flowerRed>
<flowerLightBlue id="red_flower" damage="1"/>
<blueOrchid id="red_flower" damage="1"/>
<flowerMagenta id="red_flower" damage="2"/>
<allium id="red_flower" damage="2"/>
<flowerLightGray>
<azureBluet id="red_flower" damage="3"/>
<tulipWhite id="red_flower" damage="6"/>
</flowerLightGray>
<flowerOrange id="red_flower" damage="5"/>
<flowerPink id="red_flower" damage="7"/>
<tulip>
<tulipRed id="red_flower" damage="4"/>
<tulipWhite id="red_flower" damage="6"/>
<tulipOrange id="red_flower" damage="5"/>
<tulipPink id="red_flower" damage="7"/>
</tulip>
<doublePlant id="double_plant">
<sunflower id="double_plant" damage="0"/>
<lilac id="double_plant" damage="1"/>
<!-- 2 is double-height tallgrass, 3 is large fern -->
<roseBush id="double_plant" damage="4"/>
<peony id="double_plant" damage="5"/>
</doublePlant>
</flower>
<mushroom>
<mushroomBrown id="brown_mushroom"/>
<mushroomRed id="red_mushroom"/>
</mushroom>
<sapling>
<oakSapling id="sapling" damage="0"/>
<spruceSapling id="sapling" damage="1"/>
<birchSapling id="sapling" damage="2"/>
<jungleSapling id="sapling" damage="3"/>
<acaciaSapling id="sapling" damage="4"/>
<darkOakSapling id="sapling" damage="5"/>
<saplingDict oreDictName="treeSapling"/>
</sapling>
<leaves id="leaves">
<oakLeaves id="leaves" damage="0"/>
<spruceLeaves id="leaves" damage="1"/>
<birchLeaves id="leaves" damage="2"/>
<jungleLeaves id="leaves" damage="3"/>
<acaciaLeaves id="leaves2" damage="0"/>
<darkOakLeaves id="leaves2" damage="1"/>
<leavesDict oreDictName="treeLeaves"/>
</leaves>
<seed>
<wheatSeed id="wheat_seeds"/>
<pumpkinSeed id="pumpkin_seeds"/>
<melonSeed id="melon_seeds"/>
</seed>
<netherWart id="nether_wart"/>
<netherWart id="nether_wart"/>
<sugarCane id="reeds"/>
<sugarCane id="reeds"/>
<vines id="vine"/>
<cactus id="cactus"/>
<reed id="reeds"/>
<melon id="melon_block"/>
<pumpkin id="pumpkin"/>
<cocoaPod id="cocoa"/>
<cocoaPlant id="cocoa"/>
<tallGrass id="tallgrass"/>
<deadShrub id="deadbush"/>
<deadBush id="deadbush"/>
<seedBlock id="wheat"/>
<pumpkinStem id="pumpkin_stem"/>
<melonStem id="melon_stem"/>
<carrotBlock id="carrots"/>
<potatoBlock id="potatoes"/>
<potatoesBlock id="potatoes"/>
<lilyPad id="waterlily"/>
</plant>
<fireworks id="firework_charge"/>
<potion>
<drinkablePotion>
<neutralPotion>
<waterBottle id="potion" damage="0"/>
<awkwardPotion id="potion" damage="16"/>
<thickPotion id="potion" damage="32"/>
<mundanePotionExtended id="potion" damage="64"/>
<mundanePotion id="potion" damage="8192"/>
</neutralPotion>
<positivePotion>
<regenerationPotion>
<potionRegeneration id="potion" damage="8193"/>
<potionRegenerationEx id="potion" damage="8257"/>
<potionRegenerationII id="potion" damage="8225"/>
</regenerationPotion>
<swiftnessPotion>
<potionSwiftness id="potion" damage="8194"/>
<potionSwiftnessEx id="potion" damage="8258"/>
<potionSwiftnessII id="potion" damage="8226"/>
</swiftnessPotion>
<fireResistancePotion>
<potionFireResistance id="potion" damage="8195"/>
<potionFireResistanceEx id="potion" damage="8259"/>
<potionFireResistanceII id="potion" damage="8227"/>
</fireResistancePotion>
<healingPotion>
<potionHealing id="potion" damage="8197"/>
<potionHealingEx id="potion" damage="8261"/>
<potionHealingII id="potion" damage="8229"/>
</healingPotion>
<strengthPotion>
<potionStrength id="potion" damage="8201"/>
<potionStrengthEx id="potion" damage="8265"/>
<potionStrengthII id="potion" damage="8233"/>
</strengthPotion>
<nightVisionPotion>
<potionNightVision id="potion" damage="8230"/>
<potionNightVisionEx id="potion" damage="8262"/>
</nightVisionPotion>
<invisibilityPotion>
<potionInvisibility id="potion" damage="8238"/>
<potionInvisibilityEx id="potion" damage="8270"/>
</invisibilityPotion>
</positivePotion>
<negativePotion>
<poisonPotion>
<potionPoison id="potion" damage="8196"/>
<potionPoisonEx id="potion" damage="8260"/>
<potionPoisonII id="potion" damage="8228"/>
</poisonPotion>
<weaknessPotion>
<potionWeakness id="potion" damage="8200"/>
<potionWeaknessEx id="potion" damage="8264"/>
<potionWeaknessII id="potion" damage="8232"/>
</weaknessPotion>
<slownessPotion>
<potionSlowness id="potion" damage="8202"/>
<potionSlownessEx id="potion" damage="8266"/>
<potionSlownessII id="potion" damage="8234"/>
</slownessPotion>
<harmingPotion>
<potionHarming id="potion" damage="8204"/>
<potionHarmingEx id="potion" damage="8268"/>
<potionHarmingII id="potion" damage="8236"/>
</harmingPotion>
</negativePotion>
</drinkablePotion>
<splashPotion>
<splashMundanePotion id="potion" damage="16384"/>
<positiveSplashPotion>
<regenerationSplashPotion>
<splashPotionRegeneration id="potion" damage="16385"/>
<splashPotionRegenerationEx id="potion" damage="16449"/>
<splashPotionRegenerationII id="potion" damage="16417"/>
</regenerationSplashPotion>
<swiftnessSplashPotion>
<splashPotionSwiftness id="potion" damage="16386"/>
<splashPotionSwiftnessEx id="potion" damage="16450"/>
<splashPotionSwiftnessII id="potion" damage="16418"/>
</swiftnessSplashPotion>
<fireResistanceSplashPotion>
<splashPotionFireResistance id="potion" damage="16387"/>
<splashPotionFireResistanceEx id="potion" damage="16451"/>
<splashPotionFireResistanceII id="potion" damage="16419"/>
</fireResistanceSplashPotion>
<healingSplashPotion>
<splashPotionHealing id="potion" damage="16389"/>
<splashPotionHealingEx id="potion" damage="16453"/>
<splashPotionHealingII id="potion" damage="16421"/>
</healingSplashPotion>
<strengthSplashPotion>
<splashPotionStrength id="potion" damage="16393"/>
<splashPotionStrengthEx id="potion" damage="16457"/>
<splashPotionStrengthII id="potion" damage="16425"/>
</strengthSplashPotion>
<nightVisionSplashPotion>
<splashPotionNightVision id="potion" damage="16422"/>
<splashPotionNightVisionEx id="potion" damage="16454"/>
</nightVisionSplashPotion>
<invisibilitySplashPotion>
<splashPotionInvisibility id="potion" damage="16430"/>
<splashPotionInvisibilityEx id="potion" damage="16462"/>
</invisibilitySplashPotion>
</positiveSplashPotion>
<negativeSplashPotion>
<poisonSplashPotion>
<splashPotionPoison id="potion" damage="16388"/>
<splashPotionPoisonEx id="potion" damage="16452"/>
<splashPotionPoisonII id="potion" damage="16420"/>
</poisonSplashPotion>
<weaknessSplashPotion>
<splashPotionWeakness id="potion" damage="16392"/>
<splashPotionWeaknessEx id="potion" damage="16456"/>
<splashPotionWeaknessII id="potion" damage="16424"/>
</weaknessSplashPotion>
<slownessSplashPotion>
<splashPotionSlowness id="potion" damage="16394"/>
<splashPotionSlownessEx id="potion" damage="16458"/>
<splashPotionSlownessII id="potion" damage="16426"/>
</slownessSplashPotion>
<harmingSplashPotion>
<splashPotionHarming id="potion" damage="16396"/>
<splashPotionHarmingEx id="potion" damage="16460"/>
<splashPotionHarmingII id="potion" damage="16428"/>
</harmingSplashPotion>
</negativeSplashPotion>
</splashPotion>
<bottleOEnchanting id="experience_bottle"/>
<bottleEnchanting id="experience_bottle"/>
</potion>
<glassBottle id="glass_bottle"/>
<potionIngredient>
<netherWart id="nether_wart"/>
<redstone id="redstone"/>
<glowstoneDust id="glowstone_dust"/>
<sugar id="sugar"/>
<ghastTear id="ghast_tear"/>
<spiderEye id="spider_eye"/>
<fermentedSpiderEye id="fermented_spider_eye"/>
<blazePowder id="blaze_powder"/>
<magmaCream id="magma_cream"/>
<glisteringMelon id="speckled_melon"/>
</potionIngredient>
</item>
</stuff>

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# Configuration file
integration {
# Enable AE2 Wireless Crafting Terminal Integration.
B:"enableAE2 Wireless Crafting Terminal"=true
# Enable BuildCraftFuel Integration.
B:enableBuildCraftFuel=true
# Enable IngameWikiMod Integration.
B:enableIngameWikiMod=false
# Enable Mekanism Integration.
B:enableMekanism=true
# Enable MekanismGas Integration.
B:enableMekanismGas=true
# Enable NotEnoughItems Integration.
B:enableNotEnoughItems=true
# Enable OpenComputers Integration.
B:enableOpenComputers=true
# Enable Thaumatic Energistics Integration.
B:"enableThaumatic Energistics"=true
# Enable Waila Integration.
B:enableWaila=true
}
"storage cells" {
# Should the mount of bytes needed for a new type depend on the cellsize?
B:dynamicTypes=true
}
tooltips {
# Shall the guis shorten large mB values?
B:shortenedBuckets=true
}

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inscribe=
oredictionary:plateGold ae2:ItemMaterial.LogicProcessorPress
-> ae2:ItemMaterial.LogicProcessorPrint
inscribe=
oredictionary:plateCertusQuartz ae2:ItemMaterial.CalcProcessorPress
-> ae2:ItemMaterial.CalcProcessorPrint
inscribe=
ae2:ItemMaterial.PurifiedCertusQuartzCrystal ae2:ItemMaterial.CalcProcessorPress
-> ae2:ItemMaterial.CalcProcessorPrint
inscribe=
oredictionary:plateDiamond ae2:ItemMaterial.EngProcessorPress
-> ae2:ItemMaterial.EngProcessorPrint
inscribe=
oredictionary:plateSiliconSolarGrade ae2:ItemMaterial.SiliconPress
-> ae2:ItemMaterial.SiliconPrint

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materials {
S:UnlocalizedNames <
tile.chisel.stained_glass
tile.chisel.glass
tile.chisel.stained_glass_black
tile.chisel.stained_glass_red
tile.chisel.stained_glass_green
tile.chisel.stained_glass_brown
tile.chisel.stained_glass_blue
tile.chisel.stained_glass_purple
tile.chisel.stained_glass_cyan
tile.chisel.stained_glass_lightgray
tile.chisel.stained_glass_gray
tile.chisel.stained_glass_pink
tile.chisel.stained_glass_lime
tile.chisel.stained_glass_yellow
tile.chisel.stained_glass_lightblue
tile.chisel.stained_glass_magenta
tile.chisel.stained_glass_orange
tile.chisel.stained_glass_white
tile.extrautils:greenscreen
>
# Blocks that will be rendered with full brightness [default: [ExtraUtilities:greenscreen], [chisel:antiBlock], [chisel:neonite]]
S:EmissiveItemIDs <
ExtraUtilities:greenscreen
chisel:antiBlock
chisel:neonite
>
}

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# Configuration file
general {
# Allow Advanced Node Jarring
B:adv_node_jarring=true
# Setting this to false will disable Dimensional Lure research and crafting recipes
B:allow_dimension_lure=true
# A list of any item names that the Amnesiac's Stone should convert into XP along with the XP value and (optionally) replacement items (e.g. empty bottles). Format: "<String Mod ID>:<String Item ID>[,<Integer Metadata>]=<Integer XP>[,<String Mod ID>:<String Item ID>[,<Integer Metadata>]]". Put each of these on a separate line. The item indicated before the equals sign will turn into the amount of XP indicated after it. If another item is indicated after the XP amount, then it will be dropped in the first's place. Alternatively, use a "*" for the second item to automatically use the first's container item.
S:amnesiac_drain_item <
minecraft:experience_bottle=8,minecraft:glass_bottle
Automagy:phialExtra,0=95,*
TConstruct:oreBerries,5=13
>
# Prevent Botania's Loonium from generating phials of enchanter's concentrate
B:botania_blacklist_phial_xp=false
# Number of ticks that must pass after a thirsty tank milks a cow before it can be milked again.
I:cow_milking_cooldown=2000
# Make blaze spawners drop an ember heart
B:emberheart_spawnerdrop=true
# Only drop ember heart from spawners in the Nether
B:emberheart_spawnerdrop_netheronly=true
I:focus_id_gratis=81
I:focus_id_storage=83
I:focus_id_transposing=82
# Should Forestry's milk be created when the thirsty tank milks cows rather than Automagy's own (this is ignored if MFR milk exists and config is set to use it)
B:forestry_milk_used=true
# Should Automagy assign Aspects to Forestry's milk
B:forestry_override_aspect_milk=true
# A list of any block names for containers that the Inventarium / Unseen Scribes should ignore.
S:inventarium_container_blacklist <
Automagy:blockTally
>
# A list of any block names that the Inventarium should treat as bookshelves that can increase its maximum slot count.
S:inventarium_other_bookshelves <
Natura:Natura.bookshelf
chisel:bookshelf
>
# Show the Infinity Jar in Creative Tab and NEI
B:list_creative_jar=true
# Show the thinking cap in Creative Tab and NEI
B:list_thinking_cap=true
# Should MineFactory Reloaded's milk be created when the thirsty tank milks cows rather than Automagy's own
B:mfr_milk_used=true
# Should MineFactory Reloaded's mushroom soup be created when the thirsty tank milks mooshrooms rather than Automagy's own
B:mfr_mushroom_soup_used=true
# Should Automagy change the Aspects associated with MineFactory Reloaded's milk (arguably more balanced if we do, given what Automagy can do with it)
B:mfr_override_aspect_milk=true
# Should Automagy change the Aspects associated with MineFactory Reloaded's mushroom soup
B:mfr_override_aspect_mushroom_soup=true
# Should redcrystal emit light when it has a redstone signal
B:redcrystal_emits_light=true
# Number of slivers Entropic Refining yields from infused stone. Default 11. Set to 0 to disabled Entropic Refining research and recipes.
I:slivers_from_infused_stone=0
# Allow the thinking cap to be used to craft advanced golems
B:thinking_cap_usable=true
# Should thirsty tanks slowly fill with water if exposed to the sky while it is raining
B:thirstytank_drink_rain=true
# Should thirsty tanks preserve water source blocks next to them
B:thirstytank_preserve_water_source=true
# On startup, check whether a newer version of the mod exists
B:version_checking=false
# Use Waila to add information about how much experience a brain in a jar is holding.
B:waila_brain_jar=true
# Use Waila to add information about how much experience a soul stone is holding.
B:waila_soul_stone=true
# How much water (in mB) a water bottle is considered to contain. 0 (default) means bottles can be filled from and emptied into Automagy tanks without changing the amount in a tank. -1 means empty and water bottles won't interact with Automagy tanks. -2 means bottles should use the fluid amount registered with Forge (normally 1000).
I:waterbottle_amount=0
# World gen: Chance that a Nether Spire is generated where possible. 0 disables. 1 is 100% of the time. Higher number means less likely. Default 140.
I:worldgen_nether_spire_chance=140
}
##########################################################################################################
# keys
#--------------------------------------------------------------------------------------------------------#
# Default keybindings. Can still be adjusted by the player in-game.
##########################################################################################################
keys {
# Wand Focus: Crafting - open GUI
S:focus_craft=NONE
}
##########################################################################################################
# loot
#--------------------------------------------------------------------------------------------------------#
# Loot weights. Higher for higher chance. 1 is rare. 0 disables.
##########################################################################################################
loot {
# Lesser Ring of Ender Disjunction
I:lesser_disjunction=1
# Phial of Enchanter's Concentrate
I:phial_xp=3
# Phial of Enchanter's Concentrate (village blacksmith chest)
I:phial_xp_blacksmith=3
}
nethermind {
# Nethermind's essentia cost to generate glowstone.
S:glowstone_cost <
lux:10
sensus:3
>
I:glowstone_speed=100
# IMPORTANT: If true, this section's customizations will be ignored. (This is useful for those who want to use the default settings since the defaults may change with a newer version of Automagy. Otherwise, you'd need to delete this section each time such an update is applied.)
B:ignore_section=true
# Percentage chance that a basic rune results in conjuring lava instead of netherrack.
I:lava_basic_chance=15
# Nethermind's essentia cost to generate lava.
S:lava_cost <
ignis:6
terra:2
>
I:lava_speed=90
# Nethermind's essentia cost to generate netherrack without the Rock rune.
S:netherrack_basic_cost <
ignis:2
terra:4
>
# Nethermind's essentia cost to generate netherrack using the Rock rune.
S:netherrack_cost <
ignis:1
terra:2
>
I:netherrack_speed=60
# Nethermind's essentia cost to generate quartz ore.
S:quartz_cost <
vitreus:3
terra:1
>
I:quartz_speed=100
# Nethermind's essentia cost to generate soul sand.
S:soulsand_cost <
terra:1
vinculum:1
spiritus:1
>
I:soulsand_speed=100
S:spawn_bat_cost1 <
bestia:1
ignis:1
perditio:1
>
S:spawn_bat_cost2 <
fames:10
humanus:1
>
I:spawn_bat_uses=10
S:spawn_blaze_cost1 <
ignis:4
praecantatio:2
>
S:spawn_blaze_cost2 <
fames:10
victus:5
>
I:spawn_blaze_uses=10
S:spawn_ghast_cost1 <
exanimis:1
spiritus:2
>
S:spawn_ghast_cost2 <
fames:6
permutatio:1
spiritus:4
aqua:4
>
I:spawn_ghast_uses=6
S:spawn_skeleton_cost1 <
mortuus:1
corpus:1
>
S:spawn_skeleton_cost2 <
fames:20
telum:5
sensus:5
>
I:spawn_skeleton_uses=20
S:spawn_slime_cost1 <
limus:1
ignis:2
>
S:spawn_slime_cost2 <
fames:16
limus:1
>
I:spawn_slime_uses=8
S:spawn_wisp_cost1 <
auram:1
ignis:2
aer:1
>
S:spawn_wisp_cost2 <
fames:8
auram:3
>
I:spawn_wisp_uses=8
# Cost to spawn each zombie pigman, used by Nethermind. Also see spawn_zombiepigman_cost2.
S:spawn_zombiepigman_cost1 <
corpus:2
ignis:2
>
# Used by Dimensional Lure to spawn multiple zombie pigmen, in addition to the cost specified in spawn_zombiepigman_cost1.
S:spawn_zombiepigman_cost2 <
fames:15
cognitio:9
lucrum:3
>
# The number of zombie pigman spawns that the essentia specified by spawn_zombiepigman_cost2 is good for.
I:spawn_zombiepigman_uses=15
# Time in ticks for Nethermind + Dimensional Lure to spawn creatures (before upgrades)
I:spawner_speed=360
}

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# Configuration file
"balance!" {
# Added to the existing modifier to make prices more expensive or cheaper. Can be negative.
I:"Cost Modifier"=0
# Added to the existing multiplier to make prices more expensive or cheaper. Can be negative.
I:"Cost Multiplier"=1
}
##########################################################################################################
# compatibility
#--------------------------------------------------------------------------------------------------------#
# Disable to stop compatibility with that particular mod. Will not use the mod in recipes or add new items for that mod.
##########################################################################################################
compatibility {
B:"Applied Energistics 2"=true
B:"Ars Magica 2"=true
B:"Big Reactors"=true
B:"Blood Magic"=true
B:Botania=true
B:DarkSteel=true
B:"Draconic Evolution"=true
B:EnderIO=true
B:"Equivalent Exchange 3"=true
B:"Extra Cells"=true
B:"Extra Utilities"=true
B:Forestry=true
B:"Forestry Bees"=false
B:"Gregtech 5"=true
B:"Industrialcraft 2 Experimental"=true
B:"Magical Crops"=true
B:Metallurgy=true
B:"MineFactory Reloaded"=true
B:Pneumaticraft=true
B:"Project E"=true
B:Rotarycraft=true
B:"Steve's Carts 2"=true
B:Thaumcraft=true
B:"Thermal Expansion"=true
B:"Tinkers Construct"=true
B:"Twilight Forest"=true
B:Witchery=true
}
general {
# Enable to keep the Ultimate Stew and Cosmic Meatballs from grabbing more ingredients
B:"Boring Food"=false
# Disable if you don't want the World Breaker to break unbreakable blocks
B:"Break Bedrock"=false
# Enable to completely disable most of the mod except for the Dire Crafting table. For if you just want the mod for Minetweaking purposes.
B:"Crafting Only"=false
# Enable if you don't have Rotarycraft installed and want some buggy fractured ores
B:"Fractured Ores"=false
# Disable if the Infinity Boots' speed boost is too ridiculous
B:"Gotta Go Fast"=true
# Disable to take end stone out of recipes
B:"Use End Stone"=true
}
##########################################################################################################
# materials
#--------------------------------------------------------------------------------------------------------#
# Disable to stop using that material in recipes. Useful if a mod adds unobtainable placeholder ores.
##########################################################################################################
materials {
B:Clay=true
B:Copper=true
B:Enderium=true
B:Lead=true
B:"Nickel/Ferrous"=true
B:Silver=true
B:Steel=true
B:Tin=true
}

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# Configuration file
general {
B:hardCompressedChestRecipe=false
B:hardInfinityChestRecipe=false
}
##########################################################################################################
# infinitycatalystrecipetweaks
#--------------------------------------------------------------------------------------------------------#
# Can be used the item name, or the OreDictionary name.
# Format:
#
# Items : minecraft:wood#1 = Spruce Wood
# OreDictionary : stoneBlock
##########################################################################################################
infinitycatalystrecipetweaks {
S:thingsToRemove <
>
}

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# Configuration file
general {
# ##############
# If true normal backpack requires a chest in the middle
# ##############
B:airshipModCompatibility=false
# ##############
# If true backpack will stay in your backpack slot on death when enchanted with EnderIO soulbound.
# ##############
B:allowSoulbound=true
# ##############
# Number of slots a large backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsL=90
# ##############
# Number of slots a medium backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsM=63
# ##############
# Number of slots a small backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsS=36
# ##############
# If true big backpacks can only crafted by upgrading a small one
# ##############
B:bigByUpgradeOnly=false
# ##############
# If true small backpacks are not craftable
# ##############
B:disableBackpacks=false
# ##############
# If true big backpacks are not craftable
# ##############
B:disableBigBackpacks=true
# ##############
# If true ender backpacks are not craftable
# ##############
B:disableEnderBackpack=false
# ##############
# If true workbench backpacks are not craftable
# ##############
B:disableWorkbenchBackpack=false
# ##############
# Example:
# disallowItems: minecraft:dirt
#
# This will disallow dirt in backpacks.
# ##############
S:disallowItems <
etfuturum:shulker_box
>
# ##############
# Recipe to craft ender backpack
# 0 ender chest
# 1 eye of the ender
# ##############
I:enderRecipe=0
# ##############
# Example:
# forbiddenDimensions: 0
#
# This will disallow backpacks inventory for Overworld (id = 0).
# ##############
S:forbiddenDimensions <
55
>
# ##############
# Number of backpacks a player can have in his inventory
# valid: integers 0-36
# 0 = unlimited
# ##############
I:maxBackpackAmount=4
# ##############
# If true you can only open a backpack that you wear in the extra slot
# ##############
B:openOnlyWornBackpacks=false
# ##############
# If true backpack will play opening sound effect
# ##############
B:playSound=true
# ##############
# If true the backpack 3D model will be rendered.
# ##############
B:renderBackpackModel=true
}

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# Configuration file
client {
# Use the old Baubles Button texture and location instead.
# [default: false]
B:useOldGuiButton=false
# Display the old Bauble GUI instead of the new sidebar.
# [default: false]
B:useOldRendering=false
}
debug {
# Hides the Bauble debug item from the creative menu.
# [default: true]
B:hideDebugItem=true
}
general {
# IDs of enchantments that should be treated as soul bound when on items in a bauble slot.
I:soulBoundEnchantments <
8
82
>
}
menu {
# Manually override slot assignments.
# !Bauble slot types must be configured manually with this option enabled!
# [default: false]
B:manualSlotSelection=true
# Display unused Bauble slots.
# [default: false]
B:showUnusedSlots=false
}
override {
# Baubles and its addons assigned the folowing types to the bauble slots.
# !This config option automatically changes to reflect what Baubles and its addons assigned each time the game is launched! [default: ]
S:defualtSlotTypes <
amulet
ring
ring
belt
Terminal
quiver
charm_pouch
wings
focus_pouch
cape
gauntlet
charm
title
unknown
unknown
unknown
unknown
unknown
unknown
unknown
>
# Slot assignments to use if manualSlotSelection is enabled.
# Any assignments after the first 20 will be ignored.
# !Adding, moving, or removing slots of the amulet, ring, or belt types will reduce compatibility with mods made for original Baubles versions!
# [default: [amulet], [ring], [ring], [belt]]
S:slotTypeOverrides <
amulet
ring
ring
belt
Terminal
quiver
charm_pouch
wings
focus_pouch
cape
gauntlet
charm
title
>
}

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# Configuration file
general {
# Colour of the arrow pointing to an achievement that can be unlocked in #RRGGBB format
S:canUnlockArrowColour=#00FF00
# Colour of the arrow pointing to an achievement that can't be unlocked in #RRGGBB format
S:cantUnlockArrowColour=#000000
# Colour of the arrow pointing to an achievement that is unlocked in #RRGGBB format
S:completeArrowColour=#A0A0A0
# Change a tab icon ingame by middle clicking on an achievement on the page
B:iconReset=false
# A list that defines the user set tab icons this will override all code set icons
S:listTabIcons <
>
# On false the buttons won't be displayed, all other functionality will work
B:scrollButtons=true
# Overrides mod set colours for arrows
B:userColourOverride=false
}

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# Configuration file
"changing background" {
S:alphaDecreaseStep=0.05
# Whether backgrounds should change randomly during loading. They are taken from the random background list [default: true]
B:backgroundChanging=true
# Time in milliseconds between each image change (smooth blend). [range: 0.0 ~ 30000.0, default: 2000.0]
S:blendTimeMilliseconds=2000.0
# How many seconds between background changes [range: 1 ~ 9000, default: 40]
I:changeFrequency=20
# No, don't touch that! [default: false]
B:shouldGLClear=false
I:threadSleepTime=20
}
general {
B:connectExternally=false
# What font texture to use? Special Cases:
# - If you use the Russian mod "Client Fixer" then change this to "textures/font/ascii_fat.png"
# Note: if a resourcepack adds a font, it will be used by BLS. [default: textures/font/ascii.png]
S:font=textures/font/ascii.png
# Play a sound after minecraft has finished starting up [default: true]
B:playSound=true
# What sound to play when loading is complete. Default is the level up sound (betterloadingscreen:rhapsodia_orb) [default: betterloadingscreen:rhapsodia_orb]
S:sound=minecraft:random.orb
# Whether or not to use minecraft's display to show the progress. This looks better, but there is a possibility of not being compatible, so if you do have any strange crash reports or compatibility issues, try setting this to false
# Note: IIRC, setting this to false makes the screen black [default: true]
B:useMinecraft=true
}
imgur {
S:imgurGalleryLink=https://imgur.com/gallery/Ks0TrYE
# Set to true if you want to load images from an imgur gallery and use them as backgrounds. [default: false]
B:useImgur=false
}
layout {
# Material loading bar position [default: [0, 0, 194, 24, 0, -83, 188, 12]]
S:GTProgressBarPos=[0, 0, 194, 24, 0, -83, 188, 12]
# Material animated loading bar position [default: [0, 24, 194, 24, 0, -83, 188, 12]]
S:GTProgressBarPosAnimated=[0, 24, 194, 24, 0, -83, 188, 12]
# Path to background resource.
# You can use a resourcepack or resource loader for custom resources. [default: betterloadingscreen:textures/backgrounds/01.png]
S:background=betterloadingscreen:textures/backgrounds/background1.png
# List of paths to backgrounds that will be used if randomBackgrounds is true.
# The paths must be separated by commas. [default: {betterloadingscreen:textures/backgrounds/01.png, betterloadingscreen:textures/backgrounds/02.png}]
S:backgroundList={betterloadingscreen:textures/backgrounds/background1.png, betterloadingscreen:textures/backgrounds/background2.png, betterloadingscreen:textures/backgrounds/background3.png, betterloadingscreen:textures/backgrounds/background4.png, betterloadingscreen:textures/backgrounds/background5.png, betterloadingscreen:textures/backgrounds/background6.png, betterloadingscreen:textures/backgrounds/background7.png, betterloadingscreen:textures/backgrounds/background8.png, betterloadingscreen:textures/backgrounds/background9.png, betterloadingscreen:textures/backgrounds/background10.png, betterloadingscreen:textures/backgrounds/background11.png, betterloadingscreen:textures/backgrounds/background12.png, betterloadingscreen:textures/backgrounds/background14.png, betterloadingscreen:textures/backgrounds/background15.png, betterloadingscreen:textures/backgrounds/background16.png, betterloadingscreen:textures/backgrounds/background17.png, betterloadingscreen:textures/backgrounds/background18.png, betterloadingscreen:textures/backgrounds/background19.png, betterloadingscreen:textures/backgrounds/background20.png, betterloadingscreen:textures/backgrounds/background13.png, betterloadingscreen:textures/backgrounds/background21.png, betterloadingscreen:textures/backgrounds/background22.png, betterloadingscreen:textures/backgrounds/background23.png, betterloadingscreen:textures/backgrounds/background24.png, betterloadingscreen:textures/backgrounds/background25.png, betterloadingscreen:textures/backgrounds/background26.png, betterloadingscreen:textures/backgrounds/background27.png, betterloadingscreen:textures/backgrounds/background28.png, betterloadingscreen:textures/backgrounds/background29.png, betterloadingscreen:textures/backgrounds/background30.png, betterloadingscreen:textures/backgrounds/background31.png, betterloadingscreen:textures/backgrounds/background32.png, betterloadingscreen:textures/backgrounds/background33.png, betterloadingscreen:textures/backgrounds/background34.png, betterloadingscreen:textures/backgrounds/background35.png}
# Transparency of main and GT material dynamic loading bar [range: 0.0 ~ 1.0, default: 0.5]
S:loadingBarsAlpha=0.5
# color of main and GT material dynamic loading bar (Use ffffff (white)) if you don't want to color it [default: fdf900]
S:loadingBarsColor=fdf900
# Path to main loading bar resource [default: betterloadingscreen:textures/mainProgressBar.png]
S:mainProgressBar=betterloadingscreen:textures/mainProgressBar.png
# Path to animated main loading bar resource [default: betterloadingscreen:textures/mainProgressBar.png]
S:mainProgressBarAnimated=betterloadingscreen:textures/mainProgressBar.png
# Main loading bar percentage position [default: [0, -40]]
S:mainProgressBarPercentagePos=[0, -40]
# Main loading bar position [default: [0, 0, 194, 24, 0, -50, 194, 16]]
S:mainProgressBarPos=[0, 0, 194, 24, 0, -50, 194, 16]
# Main animated loading bar position [default: [0, 24, 194, 24, 0, -50, 194, 16]]
S:mainProgressBarPosAnimated=[0, 24, 194, 24, 0, -50, 194, 16]
# Main loading bar text position. The four values are for position. [default: [0, -30]]
S:mainProgressBarTextPos=[0, -30]
# Path to materials loading bar [default: betterloadingscreen:textures/GTMaterialsprogressBars.png]
S:materialProgressBar=betterloadingscreen:textures/GTMaterialsprogressBars.png
# Path to animated materials loading bar [default: betterloadingscreen:textures/GTMaterialsprogressBars.png]
S:materialProgressBarAnimated=betterloadingscreen:textures/GTMaterialsprogressBars.png
# Material loading bar percentage position [default: [0, -75]]
S:materialProgressBarPercentagePos=[0, -75]
# Material loading bar text position. The two values are for position (x and y). [default: [0, -65]]
S:materialProgressBarTextPos=[0, -65]
# Memory bar position [default: [0, 0, 194, 24, 0, 48, 194, 16]]
S:memoryBarPos=[0, 0, 194, 24, 0, 48, 194, 16]
# Memory bar animated position [default: [0, 24, 194, 24, 0, 48, 194, 16]]
S:memoryBarPosAnimated=[0, 24, 194, 24, 0, 48, 194, 16]
# Whether display a random background from the random backgrounds list [default: true]
B:randomBackgrounds=true
# Color of text in hexadecimal format [default: ffffff]
S:textColor=ffffff
# Whether the text should be rendered with a shadow. Recommended, unless the background is really dark [default: true]
B:textShadow=true
# Path to logo/title resource [default: betterloadingscreen:textures/transparent.png]
S:title=betterloadingscreen:textures/transparent.png
# Logo coordinates in image and position.
# the first four values indicate where the logo is located on the image (you could use a spritesheet),
# the four next ones tell where the image will be located on screen like this:
# [xLocation, yLocation, xWidth, yWidth, xLocation, yLocation, xWidth, yWidth]
# The same is used for other images, except the background, which is fullscreen. Please ALWAYS provide
# an image, a transparent one if you want even. BLS provides 'transparent.png' [default: [0, 0, 256, 256, 0, 50, 187, 145]]
S:titlePos=[0, 0, 256, 256, 0, 50, 187, 145]
}
skepticism {
# If you want to save a maximum of time on your loading time but don't want to face a black screen, try this. [default: false]
B:salt=false
}
tips {
# Base text position. Can be TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER or BOTTOM_RIGHT.
# Note: Other elements use CENTER, if you really need, ask to implement this base position option for any other element. [default: BOTTOM_CENTER]
S:baseTipsTextPos=BOTTOM_CENTER
# Custom tips file name, place it in config/Betterloadingscreen/tips.
# Don't include the ".txt". Example: "myTipFile" [default: en_US]
S:customTipFilename=en_US
# Time in seconds between tip changes [range: 1 ~ 9000, default: 18]
I:tipsChangeFrequency=50
# Set to true if you want to display random tips. Tips are stored in a separate file [default: true]
B:tipsEnabled=true
# Color of tips text in hexadecimal format [default: ffffff]
S:tipsTextColor=ffffff
# Tips text position [default: [0, 5]]
S:tipsTextPos=[0, 10]
# Whether the tips text should be rendered with a shadow. [default: true]
B:tipsTextShadow=true
# Set to true if you want a custom tips file/different locale than your Minecraft one. [default: false]
B:useCustomTips=false
}

View File

@@ -0,0 +1,163 @@
#Tips for the loading screen
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#The line below, including the "#" are 77 chars
#Adventurer's backpack? Did you mean integrated crafting grid, bed and fluid
#
Infinite water sources are disabled
Got a question? Join our Discord server: discord.com/invite/EXshrPV
Don't give ideas to 0lafe
Don't feed your machines after midnight!
Make sure you have installed a backup mod
Material tiers play a role when breaking pipes
If a machine catches fire, it can explode
Adding water to an empty but hot Boiler will make a loud bang!
Avoid eldritch obelisks!
You can bind the quests menu to a key, instead of using the book
Pam's gardens can be picked up with right-click
Placing a garden makes it spread
Water gardens grow on water
Battlegear slots are convenient for holding weapons
Taking lava without gloves hurts!
Watch out, food loses saturation
Loot Games give helpful rewards
Using too many translocators can cause TPS lag
Be sure to check out what you can do with Mouse Tweaks
Protect your machines on all sides from rain!
Build multiblocks within the same chunk!
You will lose your first piece of aluminium dust in the EBF
Shift-right-clicking with a wrench on a fluid pipe makes it output-only
The Bending Machine makes plates more efficiently
Multiblocks can share walls
You can't use the front side of machines
Disable a machine with a Soft Mallet if it can not finish a recipe
Forestry Worktables are a must!
Try the Midnight Theme for the questbook
Try the Realistic Sky resourcepack
Literally flint and steel!
Tinker's tools can levelup: more modifiers and mining level bonus!
Farm Glowflowers for glowstone
Making steel armour? Check out the Composite Chestplate
Adventurer's backpack: integrated crafting grid, bed and fluid storage
Beware of cable power loss!
Machines that get a higher Voltage than they can handle go BOOM!
Loss on uninsulated cables is twice as big as on insulated ones
Power requirements are based solely on the recipes
A machine draws electricity from its internal buffer first
Tinker's faucets can pour fluids and also gasses(!) into containers
Beware of pollution!
Found a bug? Report it on GitHub
Tinker's smeltery does not double ores
Be sure to check out the wiki: wiki.gtnewhorizons.com
Perditio and vanadiumsteel picks and hammers are really fast
Look for ore chunks by pressing F9 three times
Nerfs incoming!
You can plant oreberries on cropsticks
IC2 Crops can receive bonus environmental statistics based on biome
Weeds spread to empty crop sticks and destroy other crops
Use Machine Hulls or Transvector Interfaces to ease machine access
Steam in pipes or coming out of machines hurts!
You can apply Fortune to brittle charcoal if using the Charcoal Pile Igniter
Pay attention to Voltage and Amperage of cables and machines!
Warp is no fun, got a wither in your base already?
There are fourteen Voltage tiers: from LV(32V) to MAX(2147483647V)
Going one Voltage tier up, means quadrupling Voltage requirements
Ten first Voltage tiers are fully implemented
Shift-click with a GT-Block on a cable/pipe/etc to auto-connect it
Read the quest book, it explains many mechanics
You can bookmark items with NEI ("a" by default)
It's NEI, not JEI. Use it frequently.
Your pick is not ready
Put the "Mine" back in Minecraft
This pack is pushing my mental capacity - thcv
Noooooooooooooooo! (after cleanroom explosion) - moronwmachinegun
If it's not too costly - tsutaaja
Idiots! Do not upgrade your backpack with important stuff inside! - DreamMasterXXL
It's already quite the list of errands - Chaotick
F*ck this mod is complicated - LogicFalls
Blood, sweat, and tiers - Codewarrior0
No more making any of this irritating sh*t - Chewy
It's never enough - moronwmachinegun
this game wants so much stuff... - Mondfaust
GTNH is basically pain for win - K1ngMX
RNGesus hates you. - Pao
This modpack makes me unhappy. But it's the good kind of unhappy. - LogicFalls
GTNH you never fail to frustrate, but i love you all the same - Elusive Ent
I've jabbed my screwdriver and my fist into it every way I can think of. - Axiflare
Useless coins that are actually useful. - Scribit
If a fluid cell doesn't work, try using a fluid canner
Use /xu_tps to see if the server's lagging. 20 TPS is normal!
Use an elevator to get in your Cleanroom, so you won't lose cleanliness!
If you aren't lucky enough, try enchanting your lootbags with Fortune III!
You can't enter the Twilight Forest without a Quick And Dirty Portal Generator
Press T while hovering on an item in NEI to see where it is in your world.
Using a Circuit Assembler will make circuits cheaper!
Using a Cleanroom will make circuits even cheaper!
GT stands for Grind and Tedium
Don't go out at night! Mobs can have up to 300 HP
Steam is hot! It will burn Wooden Fluid Pipes
Don't break rubber trees without a treetap
Make Muffler Moint Mup (Point up)
Your EBF won't work if the muffler doesn't point to the sky!
Eating too many of the same food will make you hate it!
#Remember to check if there are Natura clouds when you launch a rocket!
Abandon all vanilla knowledge all ye who enter here
With the power of Duct Tape, I solved all of your maintenance problems!
When you open a Twilight Portal, you'll get hit by lightning
#Sometimes it's better to flee than fight some mobs
Sometimes the best combat strategy is "Run away!"
You can power machines by putting batteries in their energy slots
You can charge your jetpack by putting it in the Energy slot of LV machines
Be prepared to take hours to craft a single machine!
Oil + Thunder = Fire. Remember to put cobblestone over your oil wells!
Nuclear Reactor configs give 10x the energy they give in IC2!
Remember to plant cotton - you'll need a ton of it
It's aluminIum, not aluminum
#Sometimes it's better to buy than to craft
Many ingots can only be smelted in the Electric Blast Furnace
Use F7 to see spots where mobs can spawn!
Use F9 to see chunk borders!
Need seed oil for Forestry? Plant some peanuts
Microcrafting is love, microcrafting is life
Meta-Tip! You can see the list of loading screen tips in the config
Hahahaha, coin quests go brrrrrrr
If you're making a Project Red system, make sure to use a wall of drawers!
How many circuits have you crafted in your life?
JourneyMap: Press [J]
Not by Vazkii
sqrt(-1) loves you!
((MultiMC | Prism) > Curse) && (Technic > Curse): true
All you had to do was follow the damn quest line, CJ!
Click on an item in the quest book to show its recipe in NEI
Why not visit GregTech? We have... microcrafting
Cables are | || || |_ y
Varying foods gives hearts!
You can change InGame Info XML scale in ingame configs
Look for sulfur in the Nether
Game mechanics datasheet: bit.ly/gtnh-datasheets
If it's too tedious you're doing it wrong
Do you also watch your oven while baking food?
There's always something else you can do while waiting
Use F3 + S to reload the sound if it's gone
Life's all about opening issues, not closing them - Rongmario
Batteries can be charged and discharged in the same slot
3D-printed Lave 12 is the future - Sampsa
Don't hold machines in your hotbar when playing with cables
Was making HV connection. Missclicked and placed MV engraver - LewisSaber
Destroyed once a Tier 1 rocket by accidentally pressing shift - Regian
Visit r/feedthememes!
I WANT ROCKET I WANT MOON - St4o
Shift + Right Click on a GregTech Cover to open the menu
Looking for Infused Stones? Try putting Amber in an Ore Finder Wand
Remove plates from machines using a crowbar
To divide items with a ratio, use the Distributor. Configure with a screwdriver
Stay one tier ahead of DreamMasterXXL!
You can power machines by putting redstone in their energy slots
UwU
HV to MV, yes - Threefold
Daddy Kitten has no power over staff - boubou_19
Try downloading more RAM
Try downloading more WAM
The Item Dislocator is available sooner than you might think!
Please, refrain from eating optical fiber cable.

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@@ -0,0 +1,165 @@
#Tips for the loading screen
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji, FijiAura and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#Use the line below as a reference
############################################################################
#
Infinite water sources are disabled
Don't feed your machines after midnight!
Don't worry, ServerUtilities takes care of backups
Material tiers play a role when breaking pipes
If a machine catches fire, it can explode
Adding water to an empty but hot Boiler will make a loud bang!
Avoid Eldritch Obelisks!
You can bind the questbook to a key to save you from using the item
Pam's Gardens can be picked up with right-click
Don't make the LV Extruder without checking the recipes' voltage!
Placing a Garden makes it spread
Water Gardens grow on water
Press [F] to swap with your offhand
Handling Lava without gloves hurts!
Watch out, food loses saturation
Loot Games give helpful rewards
Using too many Translocators can cause TPS lag
Be sure to check out what you can do with Mouse Tweaks
Protect your machines from rain on all sides!
Building multiblocks across chunk boundaries? Be sure they are chunk loaded!
You will lose your first piece of Aluminium dust in the EBF
Shift-right-clicking with a wrench on a fluid pipe makes it output-only
The Bending Machine makes plates more efficiently
Multiblocks can share walls
You can't use the front face of machines for input and output
Disable a machine with a Soft Mallet if it cannot finish a recipe
Villagers periodically "shed" emeralds.
Forestry Worktables are your friend
Try the Midnight Theme for the questbook
Try the Realistic Sky resourcepack (it's already included)
Literally flint and steel!
To go faster without sprinting, walk diagonally for about a 40% increase
Tinker's Tools can level up: more modifiers and mining level bonus!
Farm Glowflowers for Glowstone
Making Steel armor? Check out the Composite Chestplate
Adventurer's Backpack: integrated crafting grid, bed and fluid storage
Beware of cable power loss!
Machines that get a higher Voltage than they can handle go BOOM!
Loss on uninsulated cables is twice as big as on insulated ones
Power requirements are based solely on the recipes
A machine draws electricity from its internal buffer first
Tinker's Faucets can pour fluids and also gasses(!) into containers
Peaceful mode doesn't restore hunger.
Beware of pollution!
Found a crash or bug? Please report it on GitHub
Tinker's Smeltery does not double ores
Be sure to check out our wiki: wiki.gtnewhorizons.com
Perditio and Vanadiumsteel Pickaxes and Hammers are really fast
Look for ore chunks by pressing F9 three times
Nerfs incoming!
You can plant Oreberries on Cropsticks, but mind the light level
IC2 Crops can receive bonus environmental statistics based on biome
Weeds spread to empty crop sticks and destroy other crops
Use Machine Hulls or Transvector Interfaces to ease machine access
Steam flowing through pipes or coming out of machines hurts!
Fortune is useless on Brittle Charcoal
Pay attention to Voltage and Amperage of cables and machines!
Warp is no fun, got a wither in your base already?
There are fourteen Voltage tiers: from LV(32V) to MAX(2147483647V)
Going one Voltage tier up, means quadrupling Voltage requirements
Shift-click with a GT-Block on a cable/pipe/etc to auto-connect it
Read the fine questbook, it explains many mechanics
You can bookmark items with NEI ("a" by default)
It's NEI, not JEI. Use it frequently.
Your pick is not ready
1.7.10's Life Support!
Put the "Mine" back in Minecraft
This pack is pushing my mental capacity - thcv
Noooooooooooooooo! (after cleanroom explosion) - moronwmachinegun
If it's not too costly - tsutaaja
Idiots! Do not upgrade your backpack with important stuff inside! - DreamMasterXXL
It's already quite the list of errands - Chaotick
F*ck this mod is complicated - LogicFalls
Blood, sweat, and tiers - Codewarrior0
No more making any of this irritating sh*t - Chewy
It's never enough - moronwmachinegun
this game wants so much stuff... - Mondfaust
GTNH is basically pain for win - K1ngMX
RNGesus hates you. - Pao
This modpack makes me unhappy. But it's the good kind of unhappy. - LogicFalls
GTNH you never fail to frustrate, but i love you all the same - Elusive Ent
I've jabbed my screwdriver and my fist into it every way I can think of. - Axiflare
Useless coins that are actually useful. - Scribit
If a fluid cell doesn't work, try using a Fluid Canner
Use /xu_tps to see if the server's lagging. 20 TPS is normal
Use an Elevator to get into your Cleanroom, so you won't lose cleanliness!
Only getting bad drops? Try enchanting your Lootbags with Fortune III!
You can't enter the Twilight Forest without a Quick And Dirty Portal Generator
Press T while hovering on an item in NEI to see where it is in your world.
Using a Circuit Assembler will make circuits cheaper!
Using a Cleanroom will make circuits even cheaper!
GT stands for Grind and Tedium
Don't go out at night! Mobs can have up to 300 HP
Steam is hot! It will burn Wooden Fluid Pipes
Don't break Rubber Trees without a Treetap
Eating too many of the same food will make you hate it!
Abandon all vanilla knowledge all ye who enter here
With the power of Duct Tape, I solved all of your maintenance problems!
When you open a Twilight Portal, you'll get hit by lightning
Sometimes the best combat strategy is "Run away!"
You can power machines by putting batteries in their energy slots
You can charge your Jetpack by putting it in the energy slot of LV machines
Be prepared to take hours to craft a single machine!
Oil + Thunder = Fire. Remember to put cobblestone over your oil wells!
Nuclear Reactor configs give 10x the energy they give in IC2!
Remember to plant Cotton - you'll need a ton of it
It's AluminIum, not Aluminum
#Sometimes it's better to buy than to craft
Many ingots can only be smelted in the Electric Blast Furnace
Use F7 to see spots where mobs can spawn!
Use F9 to see chunk borders!
Need seed oil for Forestry? Plant some peanuts
Microcrafting is love, microcrafting is life
Hahahaha, coin quests go brrrrrrr
If you're making a Project Red system, make sure to use a wall of drawers!
How many circuits have you crafted in your life?
JourneyMap: Press [J]
Not a modpack by Vazkii
sqrt(-1) loves you!
((MultiMC | Prism) > Curse) && (Technic > Curse) == true
All you had to do was follow the damn quest line, CJ!
Click on an item in the questbook to show its recipe in NEI
Come to the GregTech-side? We have... microcrafting
Cables are | || || |_ y
Varying foods gives hearts!
You can change InGame Info XML scale in ingame configs
Look for Sulfur in the Nether
Game mechanics datasheet: www.gtnewhorizons.com/spreadsheet
If it's too tedious you're doing it wrong
Do you also watch your oven while baking food?
There's always something else you can do while waiting
Use F3 + S to reload the sound if it's gone
Batteries can be charged and discharged in the same slot
3D-printed Lave 12 is the future - Sampsa
Don't hold machines in your hotbar when playing with cables
Was making HV connection. Missclicked and placed MV engraver - LewisSaber
Destroyed once a Tier 1 rocket by accidentally pressing shift - Regian
Visit r/feedthememes!
I WANT ROCKET I WANT MOON - St4o
Shift-right click on a GregTech Cover to open the menu
Looking for Infused Stones? Try putting Amber in an Ore Finder Wand
Remove plates and covers from machines using a Crowbar
To divide items with a ratio, use the Distributor. Configure with a screwdriver
Stay one tier ahead of DreamMasterXXL!
What's a "Fabric Loader"?
You can power machines by putting Redstone in their energy slots
UwU
HV to MV, yes - Threefold
Daddy Kitten has no power over staff - boubou_19
Try downloading more RAM
Try downloading more WAM
Your 2 week Minecraft phase will be 2 years.
STILL DOWNLOADING MANUALLY? - curseforge
We had the name before nintendo
has polished andesite, 10/10 modpack - S_hach23
The Item Dislocator is available sooner than you might think!
Please, refrain from eating optical fiber cable
Natgas is the fuel of speedrunners! Try it :) ~ Pxx500

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@@ -0,0 +1,163 @@
#Tips for the loading screen
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#The line below, including the "#" are 77 chars
#Adventurer's backpack? Did you mean integrated crafting grid, bed and fluid
#
Infinite water sources are disabled
Got a question? Join our Discord server: discord.com/invite/EXshrPV
Don't give ideas to 0lafe
Don't feed your machines after midnight!
Make sure you have installed a backup mod
Material tiers play a role when breaking pipes
If a machine catches fire, it can explode
Adding water to an empty but hot Boiler will make a loud bang!
Avoid eldritch obelisks!
You can bind the quests menu to a key, instead of using the book
Pam's gardens can be picked up with right-click
Placing a garden makes it spread
Water gardens grow on water
Battlegear slots are convenient for holding weapons
Taking lava without gloves hurts!
Watch out, food loses saturation
Loot Games give helpful rewards
Using too many translocators can cause TPS lag
Be sure to check out what you can do with Mouse Tweaks
Protect your machines on all sides from rain!
Build multiblocks within the same chunk!
You will lose your first piece of aluminium dust in the EBF
Shift-right-clicking with a wrench on a fluid pipe makes it output-only
The Bending Machine makes plates more efficiently
Multiblocks can share walls
You can't use the front side of machines
Disable a machine with a Soft Mallet if it can not finish a recipe
Forestry Worktables are a must!
Try the Midnight Theme for the questbook
Try the Realistic Sky resourcepack
Literally flint and steel!
Tinker's tools can levelup: more modifiers and mining level bonus!
Farm Glowflowers for glowstone
Making steel armour? Check out the Composite Chestplate
Adventurer's backpack: integrated crafting grid, bed and fluid storage
Beware of cable power loss!
Machines that get a higher Voltage than they can handle go BOOM!
Loss on uninsulated cables is twice as big as on insulated ones
Power requirements are based solely on the recipes
A machine draws electricity from its internal buffer first
Tinker's faucets can pour fluids and also gasses(!) into containers
Beware of pollution!
Found a bug? Report it on GitHub
Tinker's smeltery does not double ores
Be sure to check out the wiki: wiki.gtnewhorizons.com
Perditio and vanadiumsteel picks and hammers are really fast
Look for ore chunks by pressing F9 three times
Nerfs incoming!
You can plant oreberries on cropsticks
IC2 Crops can receive bonus environmental statistics based on biome
Weeds spread to empty crop sticks and destroy other crops
Use Machine Hulls or Transvector Interfaces to ease machine access
Steam in pipes or coming out of machines hurts!
You can apply Fortune to brittle charcoal if using the Charcoal Pile Igniter
Pay attention to Voltage and Amperage of cables and machines!
Warp is no fun, got a wither in your base already?
There are fourteen Voltage tiers: from LV(32V) to MAX(2147483647V)
Going one Voltage tier up, means quadrupling Voltage requirements
Ten first Voltage tiers are fully implemented
Shift-click with a GT-Block on a cable/pipe/etc to auto-connect it
Read the quest book, it explains many mechanics
You can bookmark items with NEI ("a" by default)
It's NEI, not JEI. Use it frequently.
Your pick is not ready
Put the "Mine" back in Minecraft
This pack is pushing my mental capacity - thcv
Noooooooooooooooo! (after cleanroom explosion) - moronwmachinegun
If it's not too costly - tsutaaja
Idiots! Do not upgrade your backpack with important stuff inside! - DreamMasterXXL
It's already quite the list of errands - Chaotick
F*ck this mod is complicated - LogicFalls
Blood, sweat, and tiers - Codewarrior0
No more making any of this irritating sh*t - Chewy
It's never enough - moronwmachinegun
this game wants so much stuff... - Mondfaust
GTNH is basically pain for win - K1ngMX
RNGesus hates you. - Pao
This modpack makes me unhappy. But it's the good kind of unhappy. - LogicFalls
GTNH you never fail to frustrate, but i love you all the same - Elusive Ent
I've jabbed my screwdriver and my fist into it every way I can think of. - Axiflare
Useless coins that are actually useful. - Scribit
If a fluid cell doesn't work, try using a fluid canner
Use /xu_tps to see if the server's lagging. 20 TPS is normal!
Use an elevator to get in your Cleanroom, so you won't lose cleanliness!
If you aren't lucky enough, try enchanting your lootbags with Fortune III!
You can't enter the Twilight Forest without a Quick And Dirty Portal Generator
Press T while hovering on an item in NEI to see where it is in your world.
Using a Circuit Assembler will make circuits cheaper!
Using a Cleanroom will make circuits even cheaper!
GT stands for Grind and Tedium
Don't go out at night! Mobs can have up to 300 HP
Steam is hot! It will burn Wooden Fluid Pipes
Don't break rubber trees without a treetap
Make Muffler Moint Mup (Point up)
Your EBF won't work if the muffler doesn't point to the sky!
Eating too many of the same food will make you hate it!
#Remember to check if there are Natura clouds when you launch a rocket!
Abandon all vanilla knowledge all ye who enter here
With the power of Duct Tape, I solved all of your maintenance problems!
When you open a Twilight Portal, you'll get hit by lightning
#Sometimes it's better to flee than fight some mobs
Sometimes the best combat strategy is "Run away!"
You can power machines by putting batteries in their energy slots
You can charge your jetpack by putting it in the Energy slot of LV machines
Be prepared to take hours to craft a single machine!
Oil + Thunder = Fire. Remember to put cobblestone over your oil wells!
Nuclear Reactor configs give 10x the energy they give in IC2!
Remember to plant cotton - you'll need a ton of it
It's aluminIum, not aluminum
#Sometimes it's better to buy than to craft
Many ingots can only be smelted in the Electric Blast Furnace
Use F7 to see spots where mobs can spawn!
Use F9 to see chunk borders!
Need seed oil for Forestry? Plant some peanuts
Microcrafting is love, microcrafting is life
Meta-Tip! You can see the list of loading screen tips in the config
Hahahaha, coin quests go brrrrrrr
If you're making a Project Red system, make sure to use a wall of drawers!
How many circuits have you crafted in your life?
JourneyMap: Press [J]
Not by Vazkii
sqrt(-1) loves you!
((MultiMC | Prism) > Curse) && (Technic > Curse): true
All you had to do was follow the damn quest line, CJ!
Click on an item in the quest book to show its recipe in NEI
Why not visit GregTech? We have... microcrafting
Cables are | || || |_ y
Varying foods gives hearts!
You can change InGame Info XML scale in ingame configs
Look for sulfur in the Nether
Game mechanics datasheet: bit.ly/gtnh-datasheets
If it's too tedious you're doing it wrong
Do you also watch your oven while baking food?
There's always something else you can do while waiting
Use F3 + S to reload the sound if it's gone
Life's all about opening issues, not closing them - Rongmario
Batteries can be charged and discharged in the same slot
3D-printed Lave 12 is the future - Sampsa
Don't hold machines in your hotbar when playing with cables
Was making HV connection. Missclicked and placed MV engraver - LewisSaber
Destroyed once a Tier 1 rocket by accidentally pressing shift - Regian
Visit r/feedthememes!
I WANT ROCKET I WANT MOON - St4o
Shift + Right Click on a GregTech Cover to open the menu
Looking for Infused Stones? Try putting Amber in an Ore Finder Wand
Remove plates from machines using a crowbar
To divide items with a ratio, use the Distributor. Configure with a screwdriver
Stay one tier ahead of DreamMasterXXL!
You can power machines by putting redstone in their energy slots
UwU
HV to MV, yes - Threefold
Daddy Kitten has no power over staff - boubou_19
Try downloading more RAM
Try downloading more WAM
The Item Dislocator is available sooner than you might think!
Please, refrain from eating optical fiber cable.

View File

@@ -0,0 +1,163 @@
#Tips for the loading screen
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#The line below, including the "#" are 77 chars
#Adventurer's backpack? Did you mean integrated crafting grid, bed and fluid
#
Infinite water sources are disabled
Got a question? Join our Discord server: discord.com/invite/EXshrPV
Don't give ideas to 0lafe
Don't feed your machines after midnight!
Make sure you have installed a backup mod
Material tiers play a role when breaking pipes
If a machine catches fire, it can explode
Adding water to an empty but hot Boiler will make a loud bang!
Avoid eldritch obelisks!
You can bind the quests menu to a key, instead of using the book
Pam's gardens can be picked up with right-click
Placing a garden makes it spread
Water gardens grow on water
Battlegear slots are convenient for holding weapons
Taking lava without gloves hurts!
Watch out, food loses saturation
Loot Games give helpful rewards
Using too many translocators can cause TPS lag
Be sure to check out what you can do with Mouse Tweaks
Protect your machines on all sides from rain!
Build multiblocks within the same chunk!
You will lose your first piece of aluminium dust in the EBF
Shift-right-clicking with a wrench on a fluid pipe makes it output-only
The Bending Machine makes plates more efficiently
Multiblocks can share walls
You can't use the front side of machines
Disable a machine with a Soft Mallet if it can not finish a recipe
Forestry Worktables are a must!
Try the Midnight Theme for the questbook
Try the Realistic Sky resourcepack
Literally flint and steel!
Tinker's tools can levelup: more modifiers and mining level bonus!
Farm Glowflowers for glowstone
Making steel armour? Check out the Composite Chestplate
Adventurer's backpack: integrated crafting grid, bed and fluid storage
Beware of cable power loss!
Machines that get a higher Voltage than they can handle go BOOM!
Loss on uninsulated cables is twice as big as on insulated ones
Power requirements are based solely on the recipes
A machine draws electricity from its internal buffer first
Tinker's faucets can pour fluids and also gasses(!) into containers
Beware of pollution!
Found a bug? Report it on GitHub
Tinker's smeltery does not double ores
Be sure to check out the wiki: wiki.gtnewhorizons.com
Perditio and vanadiumsteel picks and hammers are really fast
Look for ore chunks by pressing F9 three times
Nerfs incoming!
You can plant oreberries on cropsticks
IC2 Crops can receive bonus environmental statistics based on biome
Weeds spread to empty crop sticks and destroy other crops
Use Machine Hulls or Transvector Interfaces to ease machine access
Steam in pipes or coming out of machines hurts!
You can apply Fortune to brittle charcoal if using the Charcoal Pile Igniter
Pay attention to Voltage and Amperage of cables and machines!
Warp is no fun, got a wither in your base already?
There are fourteen Voltage tiers: from LV(32V) to MAX(2147483647V)
Going one Voltage tier up, means quadrupling Voltage requirements
Ten first Voltage tiers are fully implemented
Shift-click with a GT-Block on a cable/pipe/etc to auto-connect it
Read the quest book, it explains many mechanics
You can bookmark items with NEI ("a" by default)
It's NEI, not JEI. Use it frequently.
Your pick is not ready
Put the "Mine" back in Minecraft
This pack is pushing my mental capacity - thcv
Noooooooooooooooo! (after cleanroom explosion) - moronwmachinegun
If it's not too costly - tsutaaja
Idiots! Do not upgrade your backpack with important stuff inside! - DreamMasterXXL
It's already quite the list of errands - Chaotick
F*ck this mod is complicated - LogicFalls
Blood, sweat, and tiers - Codewarrior0
No more making any of this irritating sh*t - Chewy
It's never enough - moronwmachinegun
this game wants so much stuff... - Mondfaust
GTNH is basically pain for win - K1ngMX
RNGesus hates you. - Pao
This modpack makes me unhappy. But it's the good kind of unhappy. - LogicFalls
GTNH you never fail to frustrate, but i love you all the same - Elusive Ent
I've jabbed my screwdriver and my fist into it every way I can think of. - Axiflare
Useless coins that are actually useful. - Scribit
If a fluid cell doesn't work, try using a fluid canner
Use /xu_tps to see if the server's lagging. 20 TPS is normal!
Use an elevator to get in your Cleanroom, so you won't lose cleanliness!
If you aren't lucky enough, try enchanting your lootbags with Fortune III!
You can't enter the Twilight Forest without a Quick And Dirty Portal Generator
Press T while hovering on an item in NEI to see where it is in your world.
Using a Circuit Assembler will make circuits cheaper!
Using a Cleanroom will make circuits even cheaper!
GT stands for Grind and Tedium
Don't go out at night! Mobs can have up to 300 HP
Steam is hot! It will burn Wooden Fluid Pipes
Don't break rubber trees without a treetap
Make Muffler Moint Mup (Point up)
Your EBF won't work if the muffler doesn't point to the sky!
Eating too many of the same food will make you hate it!
#Remember to check if there are Natura clouds when you launch a rocket!
Abandon all vanilla knowledge all ye who enter here
With the power of Duct Tape, I solved all of your maintenance problems!
When you open a Twilight Portal, you'll get hit by lightning
#Sometimes it's better to flee than fight some mobs
Sometimes the best combat strategy is "Run away!"
You can power machines by putting batteries in their energy slots
You can charge your jetpack by putting it in the Energy slot of LV machines
Be prepared to take hours to craft a single machine!
Oil + Thunder = Fire. Remember to put cobblestone over your oil wells!
Nuclear Reactor configs give 10x the energy they give in IC2!
Remember to plant cotton - you'll need a ton of it
It's aluminIum, not aluminum
#Sometimes it's better to buy than to craft
Many ingots can only be smelted in the Electric Blast Furnace
Use F7 to see spots where mobs can spawn!
Use F9 to see chunk borders!
Need seed oil for Forestry? Plant some peanuts
Microcrafting is love, microcrafting is life
Meta-Tip! You can see the list of loading screen tips in the config
Hahahaha, coin quests go brrrrrrr
If you're making a Project Red system, make sure to use a wall of drawers!
How many circuits have you crafted in your life?
JourneyMap: Press [J]
Not by Vazkii
sqrt(-1) loves you!
((MultiMC | Prism) > Curse) && (Technic > Curse): true
All you had to do was follow the damn quest line, CJ!
Click on an item in the quest book to show its recipe in NEI
Why not visit GregTech? We have... microcrafting
Cables are | || || |_ y
Varying foods gives hearts!
You can change InGame Info XML scale in ingame configs
Look for sulfur in the Nether
Game mechanics datasheet: bit.ly/gtnh-datasheets
If it's too tedious you're doing it wrong
Do you also watch your oven while baking food?
There's always something else you can do while waiting
Use F3 + S to reload the sound if it's gone
Life's all about opening issues, not closing them - Rongmario
Batteries can be charged and discharged in the same slot
3D-printed Lave 12 is the future - Sampsa
Don't hold machines in your hotbar when playing with cables
Was making HV connection. Missclicked and placed MV engraver - LewisSaber
Destroyed once a Tier 1 rocket by accidentally pressing shift - Regian
Visit r/feedthememes!
I WANT ROCKET I WANT MOON - St4o
Shift + Right Click on a GregTech Cover to open the menu
Looking for Infused Stones? Try putting Amber in an Ore Finder Wand
Remove plates from machines using a crowbar
To divide items with a ratio, use the Distributor. Configure with a screwdriver
Stay one tier ahead of DreamMasterXXL!
You can power machines by putting redstone in their energy slots
UwU
HV to MV, yes - Threefold
Daddy Kitten has no power over staff - boubou_19
Try downloading more RAM
Try downloading more WAM
The Item Dislocator is available sooner than you might think!
Please, refrain from eating optical fiber cable.

View File

@@ -0,0 +1,164 @@
#Tips for the loading screen
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#The line below, including the "#" are 77 chars
#Adventurer's backpack? Did you mean integrated crafting grid, bed and fluid
#
日本語訳に問題を見つけた場合は、https://github.com/miozune/GTNH-Japanese-Translation/issuesにフィードバックを提出してください
Infinite water sources are disabled
Got a question? Join our Discord server: discord.com/invite/EXshrPV
Don't give ideas to 0lafe
Don't feed your machines after midnight!
Make sure you have installed a backup mod
Material tiers play a role when breaking pipes
If a machine catches fire, it can explode
Adding water to an empty but hot Boiler will make a loud bang!
Avoid eldritch obelisks!
You can bind the quests menu to a key, instead of using the book
Pam's gardens can be picked up with right-click
Placing a garden makes it spread
Water gardens grow on water
Battlegear slots are convenient for holding weapons
Taking lava without gloves hurts!
Watch out, food loses saturation
Loot Games give helpful rewards
Using too many translocators can cause TPS lag
Be sure to check out what you can do with Mouse Tweaks
Protect your machines on all sides from rain!
Build multiblocks within the same chunk!
You will lose your first piece of aluminium dust in the EBF
Shift-right-clicking with a wrench on a fluid pipe makes it output-only
The Bending Machine makes plates more efficiently
Multiblocks can share walls
You can't use the front side of machines
Disable a machine with a Soft Mallet if it can not finish a recipe
Forestry Worktables are a must!
Try the Midnight Theme for the questbook
Try the Realistic Sky resourcepack
Literally flint and steel!
Tinker's tools can levelup: more modifiers and mining level bonus!
Farm Glowflowers for glowstone
Making steel armour? Check out the Composite Chestplate
Adventurer's backpack: integrated crafting grid, bed and fluid storage
Beware of cable power loss!
Machines that get a higher Voltage than they can handle go BOOM!
Loss on uninsulated cables is twice as big as on insulated ones
Power requirements are based solely on the recipes
A machine draws electricity from its internal buffer first
Tinker's faucets can pour fluids and also gasses(!) into containers
Beware of pollution!
Found a bug? Report it on GitHub
Tinker's smeltery does not double ores
Be sure to check out the wiki: wiki.gtnewhorizons.com
Perditio and vanadiumsteel picks and hammers are really fast
Look for ore chunks by pressing F9 three times
Nerfs incoming!
You can plant oreberries on cropsticks
IC2 Crops can receive bonus environmental statistics based on biome
Weeds spread to empty crop sticks and destroy other crops
Use Machine Hulls or Transvector Interfaces to ease machine access
Steam in pipes or coming out of machines hurts!
You can apply Fortune to brittle charcoal if using the Charcoal Pile Igniter
Pay attention to Voltage and Amperage of cables and machines!
Warp is no fun, got a wither in your base already?
There are fourteen Voltage tiers: from LV(32V) to MAX(2147483647V)
Going one Voltage tier up, means quadrupling Voltage requirements
Ten first Voltage tiers are fully implemented
Shift-click with a GT-Block on a cable/pipe/etc to auto-connect it
Read the quest book, it explains many mechanics
You can bookmark items with NEI ("a" by default)
It's NEI, not JEI. Use it frequently.
Your pick is not ready
Put the "Mine" back in Minecraft
This pack is pushing my mental capacity - thcv
Noooooooooooooooo! (after cleanroom explosion) - moronwmachinegun
If it's not too costly - tsutaaja
Idiots! Do not upgrade your backpack with important stuff inside! - DreamMasterXXL
It's already quite the list of errands - Chaotick
F*ck this mod is complicated - LogicFalls
Blood, sweat, and tiers - Codewarrior0
No more making any of this irritating sh*t - Chewy
It's never enough - moronwmachinegun
this game wants so much stuff... - Mondfaust
GTNH is basically pain for win - K1ngMX
RNGesus hates you. - Pao
This modpack makes me unhappy. But it's the good kind of unhappy. - LogicFalls
GTNH you never fail to frustrate, but i love you all the same - Elusive Ent
I've jabbed my screwdriver and my fist into it every way I can think of. - Axiflare
Useless coins that are actually useful. - Scribit
If a fluid cell doesn't work, try using a fluid canner
Use /xu_tps to see if the server's lagging. 20 TPS is normal!
Use an elevator to get in your Cleanroom, so you won't lose cleanliness!
If you aren't lucky enough, try enchanting your lootbags with Fortune III!
You can't enter the Twilight Forest without a Quick And Dirty Portal Generator
Press T while hovering on an item in NEI to see where it is in your world.
Using a Circuit Assembler will make circuits cheaper!
Using a Cleanroom will make circuits even cheaper!
GT stands for Grind and Tedium
Don't go out at night! Mobs can have up to 300 HP
Steam is hot! It will burn Wooden Fluid Pipes
Don't break rubber trees without a treetap
Make Muffler Moint Mup (Point up)
Your EBF won't work if the muffler doesn't point to the sky!
Eating too many of the same food will make you hate it!
#Remember to check if there are Natura clouds when you launch a rocket!
Abandon all vanilla knowledge all ye who enter here
With the power of Duct Tape, I solved all of your maintenance problems!
When you open a Twilight Portal, you'll get hit by lightning
#Sometimes it's better to flee than fight some mobs
Sometimes the best combat strategy is "Run away!"
You can power machines by putting batteries in their energy slots
You can charge your jetpack by putting it in the Energy slot of LV machines
Be prepared to take hours to craft a single machine!
Oil + Thunder = Fire. Remember to put cobblestone over your oil wells!
Nuclear Reactor configs give 10x the energy they give in IC2!
Remember to plant cotton - you'll need a ton of it
It's aluminIum, not aluminum
#Sometimes it's better to buy than to craft
Many ingots can only be smelted in the Electric Blast Furnace
Use F7 to see spots where mobs can spawn!
Use F9 to see chunk borders!
Need seed oil for Forestry? Plant some peanuts
Microcrafting is love, microcrafting is life
Meta-Tip! You can see the list of loading screen tips in the config
Hahahaha, coin quests go brrrrrrr
If you're making a Project Red system, make sure to use a wall of drawers!
How many circuits have you crafted in your life?
JourneyMap: Press [J]
Not by Vazkii
sqrt(-1) loves you!
((MultiMC | Prism) > Curse) && (Technic > Curse): true
All you had to do was follow the damn quest line, CJ!
Click on an item in the quest book to show its recipe in NEI
Why not visit GregTech? We have... microcrafting
Cables are | || || |_ y
Varying foods gives hearts!
You can change InGame Info XML scale in ingame configs
Look for sulfur in the Nether
Game mechanics datasheet: bit.ly/gtnh-datasheets
If it's too tedious you're doing it wrong
Do you also watch your oven while baking food?
There's always something else you can do while waiting
Use F3 + S to reload the sound if it's gone
Life's all about opening issues, not closing them - Rongmario
Batteries can be charged and discharged in the same slot
3D-printed Lave 12 is the future - Sampsa
Don't hold machines in your hotbar when playing with cables
Was making HV connection. Missclicked and placed MV engraver - LewisSaber
Destroyed once a Tier 1 rocket by accidentally pressing shift - Regian
Visit r/feedthememes!
I WANT ROCKET I WANT MOON - St4o
Shift + Right Click on a GregTech Cover to open the menu
Looking for Infused Stones? Try putting Amber in an Ore Finder Wand
Remove plates from machines using a crowbar
To divide items with a ratio, use the Distributor. Configure with a screwdriver
Stay one tier ahead of DreamMasterXXL!
You can power machines by putting redstone in their energy slots
UwU
HV to MV, yes - Threefold
Daddy Kitten has no power over staff - boubou_19
Try downloading more RAM
Try downloading more WAM
The Item Dislocator is available sooner than you might think!
Please, refrain from eating optical fiber cable.

View File

@@ -0,0 +1,163 @@
#Tips for the loading screen
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#The line below, including the "#" are 77 chars
#Adventurer's backpack? Did you mean integrated crafting grid, bed and fluid
#
Infinite water sources are disabled
Got a question? Join our Discord server: discord.com/invite/EXshrPV
Don't give ideas to 0lafe
Don't feed your machines after midnight!
Make sure you have installed a backup mod
Material tiers play a role when breaking pipes
If a machine catches fire, it can explode
Adding water to an empty but hot Boiler will make a loud bang!
Avoid eldritch obelisks!
You can bind the quests menu to a key, instead of using the book
Pam's gardens can be picked up with right-click
Placing a garden makes it spread
Water gardens grow on water
Battlegear slots are convenient for holding weapons
Taking lava without gloves hurts!
Watch out, food loses saturation
Loot Games give helpful rewards
Using too many translocators can cause TPS lag
Be sure to check out what you can do with Mouse Tweaks
Protect your machines on all sides from rain!
Build multiblocks within the same chunk!
You will lose your first piece of aluminium dust in the EBF
Shift-right-clicking with a wrench on a fluid pipe makes it output-only
The Bending Machine makes plates more efficiently
Multiblocks can share walls
You can't use the front side of machines
Disable a machine with a Soft Mallet if it can not finish a recipe
Forestry Worktables are a must!
Try the Midnight Theme for the questbook
Try the Realistic Sky resourcepack
Literally flint and steel!
Tinker's tools can levelup: more modifiers and mining level bonus!
Farm Glowflowers for glowstone
Making steel armour? Check out the Composite Chestplate
Adventurer's backpack: integrated crafting grid, bed and fluid storage
Beware of cable power loss!
Machines that get a higher Voltage than they can handle go BOOM!
Loss on uninsulated cables is twice as big as on insulated ones
Power requirements are based solely on the recipes
A machine draws electricity from its internal buffer first
Tinker's faucets can pour fluids and also gasses(!) into containers
Beware of pollution!
Found a bug? Report it on GitHub
Tinker's smeltery does not double ores
Be sure to check out the wiki: wiki.gtnewhorizons.com
Perditio and vanadiumsteel picks and hammers are really fast
Look for ore chunks by pressing F9 three times
Nerfs incoming!
You can plant oreberries on cropsticks
IC2 Crops can receive bonus environmental statistics based on biome
Weeds spread to empty crop sticks and destroy other crops
Use Machine Hulls or Transvector Interfaces to ease machine access
Steam in pipes or coming out of machines hurts!
You can apply Fortune to brittle charcoal if using the Charcoal Pile Igniter
Pay attention to Voltage and Amperage of cables and machines!
Warp is no fun, got a wither in your base already?
There are fourteen Voltage tiers: from LV(32V) to MAX(2147483647V)
Going one Voltage tier up, means quadrupling Voltage requirements
Ten first Voltage tiers are fully implemented
Shift-click with a GT-Block on a cable/pipe/etc to auto-connect it
Read the quest book, it explains many mechanics
You can bookmark items with NEI ("a" by default)
It's NEI, not JEI. Use it frequently.
Your pick is not ready
Put the "Mine" back in Minecraft
This pack is pushing my mental capacity - thcv
Noooooooooooooooo! (after cleanroom explosion) - moronwmachinegun
If it's not too costly - tsutaaja
Idiots! Do not upgrade your backpack with important stuff inside! - DreamMasterXXL
It's already quite the list of errands - Chaotick
F*ck this mod is complicated - LogicFalls
Blood, sweat, and tiers - Codewarrior0
No more making any of this irritating sh*t - Chewy
It's never enough - moronwmachinegun
this game wants so much stuff... - Mondfaust
GTNH is basically pain for win - K1ngMX
RNGesus hates you. - Pao
This modpack makes me unhappy. But it's the good kind of unhappy. - LogicFalls
GTNH you never fail to frustrate, but i love you all the same - Elusive Ent
I've jabbed my screwdriver and my fist into it every way I can think of. - Axiflare
Useless coins that are actually useful. - Scribit
If a fluid cell doesn't work, try using a fluid canner
Use /xu_tps to see if the server's lagging. 20 TPS is normal!
Use an elevator to get in your Cleanroom, so you won't lose cleanliness!
If you aren't lucky enough, try enchanting your lootbags with Fortune III!
You can't enter the Twilight Forest without a Quick And Dirty Portal Generator
Press T while hovering on an item in NEI to see where it is in your world.
Using a Circuit Assembler will make circuits cheaper!
Using a Cleanroom will make circuits even cheaper!
GT stands for Grind and Tedium
Don't go out at night! Mobs can have up to 300 HP
Steam is hot! It will burn Wooden Fluid Pipes
Don't break rubber trees without a treetap
Make Muffler Moint Mup (Point up)
Your EBF won't work if the muffler doesn't point to the sky!
Eating too many of the same food will make you hate it!
#Remember to check if there are Natura clouds when you launch a rocket!
Abandon all vanilla knowledge all ye who enter here
With the power of Duct Tape, I solved all of your maintenance problems!
When you open a Twilight Portal, you'll get hit by lightning
#Sometimes it's better to flee than fight some mobs
Sometimes the best combat strategy is "Run away!"
You can power machines by putting batteries in their energy slots
You can charge your jetpack by putting it in the Energy slot of LV machines
Be prepared to take hours to craft a single machine!
Oil + Thunder = Fire. Remember to put cobblestone over your oil wells!
Nuclear Reactor configs give 10x the energy they give in IC2!
Remember to plant cotton - you'll need a ton of it
It's aluminIum, not aluminum
#Sometimes it's better to buy than to craft
Many ingots can only be smelted in the Electric Blast Furnace
Use F7 to see spots where mobs can spawn!
Use F9 to see chunk borders!
Need seed oil for Forestry? Plant some peanuts
Microcrafting is love, microcrafting is life
Meta-Tip! You can see the list of loading screen tips in the config
Hahahaha, coin quests go brrrrrrr
If you're making a Project Red system, make sure to use a wall of drawers!
How many circuits have you crafted in your life?
JourneyMap: Press [J]
Not by Vazkii
sqrt(-1) loves you!
((MultiMC | Prism) > Curse) && (Technic > Curse): true
All you had to do was follow the damn quest line, CJ!
Click on an item in the quest book to show its recipe in NEI
Why not visit GregTech? We have... microcrafting
Cables are | || || |_ y
Varying foods gives hearts!
You can change InGame Info XML scale in ingame configs
Look for sulfur in the Nether
Game mechanics datasheet: bit.ly/gtnh-datasheets
If it's too tedious you're doing it wrong
Do you also watch your oven while baking food?
There's always something else you can do while waiting
Use F3 + S to reload the sound if it's gone
Life's all about opening issues, not closing them - Rongmario
Batteries can be charged and discharged in the same slot
3D-printed Lave 12 is the future - Sampsa
Don't hold machines in your hotbar when playing with cables
Was making HV connection. Missclicked and placed MV engraver - LewisSaber
Destroyed once a Tier 1 rocket by accidentally pressing shift - Regian
Visit r/feedthememes!
I WANT ROCKET I WANT MOON - St4o
Shift + Right Click on a GregTech Cover to open the menu
Looking for Infused Stones? Try putting Amber in an Ore Finder Wand
Remove plates from machines using a crowbar
To divide items with a ratio, use the Distributor. Configure with a screwdriver
Stay one tier ahead of DreamMasterXXL!
You can power machines by putting redstone in their energy slots
UwU
HV to MV, yes - Threefold
Daddy Kitten has no power over staff - boubou_19
Try downloading more RAM
Try downloading more WAM
The Item Dislocator is available sooner than you might think!
Please, refrain from eating optical fiber cable.

View File

@@ -0,0 +1,163 @@
#Tips for the loading screen
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#The line below, including the "#" are 77 chars
#Adventurer's backpack? Did you mean integrated crafting grid, bed and fluid
#
Infinite water sources are disabled
Got a question? Join our Discord server: discord.com/invite/EXshrPV
Don't give ideas to 0lafe
Don't feed your machines after midnight!
Make sure you have installed a backup mod
Material tiers play a role when breaking pipes
If a machine catches fire, it can explode
Adding water to an empty but hot Boiler will make a loud bang!
Avoid eldritch obelisks!
You can bind the quests menu to a key, instead of using the book
Pam's gardens can be picked up with right-click
Placing a garden makes it spread
Water gardens grow on water
Battlegear slots are convenient for holding weapons
Taking lava without gloves hurts!
Watch out, food loses saturation
Loot Games give helpful rewards
Using too many translocators can cause TPS lag
Be sure to check out what you can do with Mouse Tweaks
Protect your machines on all sides from rain!
Build multiblocks within the same chunk!
You will lose your first piece of aluminium dust in the EBF
Shift-right-clicking with a wrench on a fluid pipe makes it output-only
The Bending Machine makes plates more efficiently
Multiblocks can share walls
You can't use the front side of machines
Disable a machine with a Soft Mallet if it can not finish a recipe
Forestry Worktables are a must!
Try the Midnight Theme for the questbook
Try the Realistic Sky resourcepack
Literally flint and steel!
Tinker's tools can levelup: more modifiers and mining level bonus!
Farm Glowflowers for glowstone
Making steel armour? Check out the Composite Chestplate
Adventurer's backpack: integrated crafting grid, bed and fluid storage
Beware of cable power loss!
Machines that get a higher Voltage than they can handle go BOOM!
Loss on uninsulated cables is twice as big as on insulated ones
Power requirements are based solely on the recipes
A machine draws electricity from its internal buffer first
Tinker's faucets can pour fluids and also gasses(!) into containers
Beware of pollution!
Found a bug? Report it on GitHub
Tinker's smeltery does not double ores
Be sure to check out the wiki: wiki.gtnewhorizons.com
Perditio and vanadiumsteel picks and hammers are really fast
Look for ore chunks by pressing F9 three times
Nerfs incoming!
You can plant oreberries on cropsticks
IC2 Crops can receive bonus environmental statistics based on biome
Weeds spread to empty crop sticks and destroy other crops
Use Machine Hulls or Transvector Interfaces to ease machine access
Steam in pipes or coming out of machines hurts!
You can apply Fortune to brittle charcoal if using the Charcoal Pile Igniter
Pay attention to Voltage and Amperage of cables and machines!
Warp is no fun, got a wither in your base already?
There are fourteen Voltage tiers: from LV(32V) to MAX(2147483647V)
Going one Voltage tier up, means quadrupling Voltage requirements
Ten first Voltage tiers are fully implemented
Shift-click with a GT-Block on a cable/pipe/etc to auto-connect it
Read the quest book, it explains many mechanics
You can bookmark items with NEI ("a" by default)
It's NEI, not JEI. Use it frequently.
Your pick is not ready
Put the "Mine" back in Minecraft
This pack is pushing my mental capacity - thcv
Noooooooooooooooo! (after cleanroom explosion) - moronwmachinegun
If it's not too costly - tsutaaja
Idiots! Do not upgrade your backpack with important stuff inside! - DreamMasterXXL
It's already quite the list of errands - Chaotick
F*ck this mod is complicated - LogicFalls
Blood, sweat, and tiers - Codewarrior0
No more making any of this irritating sh*t - Chewy
It's never enough - moronwmachinegun
this game wants so much stuff... - Mondfaust
GTNH is basically pain for win - K1ngMX
RNGesus hates you. - Pao
This modpack makes me unhappy. But it's the good kind of unhappy. - LogicFalls
GTNH you never fail to frustrate, but i love you all the same - Elusive Ent
I've jabbed my screwdriver and my fist into it every way I can think of. - Axiflare
Useless coins that are actually useful. - Scribit
If a fluid cell doesn't work, try using a fluid canner
Use /xu_tps to see if the server's lagging. 20 TPS is normal!
Use an elevator to get in your Cleanroom, so you won't lose cleanliness!
If you aren't lucky enough, try enchanting your lootbags with Fortune III!
You can't enter the Twilight Forest without a Quick And Dirty Portal Generator
Press T while hovering on an item in NEI to see where it is in your world.
Using a Circuit Assembler will make circuits cheaper!
Using a Cleanroom will make circuits even cheaper!
GT stands for Grind and Tedium
Don't go out at night! Mobs can have up to 300 HP
Steam is hot! It will burn Wooden Fluid Pipes
Don't break rubber trees without a treetap
Make Muffler Moint Mup (Point up)
Your EBF won't work if the muffler doesn't point to the sky!
Eating too many of the same food will make you hate it!
#Remember to check if there are Natura clouds when you launch a rocket!
Abandon all vanilla knowledge all ye who enter here
With the power of Duct Tape, I solved all of your maintenance problems!
When you open a Twilight Portal, you'll get hit by lightning
#Sometimes it's better to flee than fight some mobs
Sometimes the best combat strategy is "Run away!"
You can power machines by putting batteries in their energy slots
You can charge your jetpack by putting it in the Energy slot of LV machines
Be prepared to take hours to craft a single machine!
Oil + Thunder = Fire. Remember to put cobblestone over your oil wells!
Nuclear Reactor configs give 10x the energy they give in IC2!
Remember to plant cotton - you'll need a ton of it
It's aluminIum, not aluminum
#Sometimes it's better to buy than to craft
Many ingots can only be smelted in the Electric Blast Furnace
Use F7 to see spots where mobs can spawn!
Use F9 to see chunk borders!
Need seed oil for Forestry? Plant some peanuts
Microcrafting is love, microcrafting is life
Meta-Tip! You can see the list of loading screen tips in the config
Hahahaha, coin quests go brrrrrrr
If you're making a Project Red system, make sure to use a wall of drawers!
How many circuits have you crafted in your life?
JourneyMap: Press [J]
Not by Vazkii
sqrt(-1) loves you!
((MultiMC | Prism) > Curse) && (Technic > Curse): true
All you had to do was follow the damn quest line, CJ!
Click on an item in the quest book to show its recipe in NEI
Why not visit GregTech? We have... microcrafting
Cables are | || || |_ y
Varying foods gives hearts!
You can change InGame Info XML scale in ingame configs
Look for sulfur in the Nether
Game mechanics datasheet: bit.ly/gtnh-datasheets
If it's too tedious you're doing it wrong
Do you also watch your oven while baking food?
There's always something else you can do while waiting
Use F3 + S to reload the sound if it's gone
Life's all about opening issues, not closing them - Rongmario
Batteries can be charged and discharged in the same slot
3D-printed Lave 12 is the future - Sampsa
Don't hold machines in your hotbar when playing with cables
Was making HV connection. Missclicked and placed MV engraver - LewisSaber
Destroyed once a Tier 1 rocket by accidentally pressing shift - Regian
Visit r/feedthememes!
I WANT ROCKET I WANT MOON - St4o
Shift + Right Click on a GregTech Cover to open the menu
Looking for Infused Stones? Try putting Amber in an Ore Finder Wand
Remove plates from machines using a crowbar
To divide items with a ratio, use the Distributor. Configure with a screwdriver
Stay one tier ahead of DreamMasterXXL!
You can power machines by putting redstone in their energy slots
UwU
HV to MV, yes - Threefold
Daddy Kitten has no power over staff - boubou_19
Try downloading more RAM
Try downloading more WAM
The Item Dislocator is available sooner than you might think!
Please, refrain from eating optical fiber cable.

View File

@@ -0,0 +1,163 @@
#Tips for the loading screen
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#The line below, including the "#" are 77 chars
#Adventurer's backpack? Did you mean integrated crafting grid, bed and fluid
#
Infinite water sources are disabled
Got a question? Join our Discord server: discord.com/invite/EXshrPV
Don't give ideas to 0lafe
Don't feed your machines after midnight!
Make sure you have installed a backup mod
Material tiers play a role when breaking pipes
If a machine catches fire, it can explode
Adding water to an empty but hot Boiler will make a loud bang!
Avoid eldritch obelisks!
You can bind the quests menu to a key, instead of using the book
Pam's gardens can be picked up with right-click
Placing a garden makes it spread
Water gardens grow on water
Battlegear slots are convenient for holding weapons
Taking lava without gloves hurts!
Watch out, food loses saturation
Loot Games give helpful rewards
Using too many translocators can cause TPS lag
Be sure to check out what you can do with Mouse Tweaks
Protect your machines on all sides from rain!
Build multiblocks within the same chunk!
You will lose your first piece of aluminium dust in the EBF
Shift-right-clicking with a wrench on a fluid pipe makes it output-only
The Bending Machine makes plates more efficiently
Multiblocks can share walls
You can't use the front side of machines
Disable a machine with a Soft Mallet if it can not finish a recipe
Forestry Worktables are a must!
Try the Midnight Theme for the questbook
Try the Realistic Sky resourcepack
Literally flint and steel!
Tinker's tools can levelup: more modifiers and mining level bonus!
Farm Glowflowers for glowstone
Making steel armour? Check out the Composite Chestplate
Adventurer's backpack: integrated crafting grid, bed and fluid storage
Beware of cable power loss!
Machines that get a higher Voltage than they can handle go BOOM!
Loss on uninsulated cables is twice as big as on insulated ones
Power requirements are based solely on the recipes
A machine draws electricity from its internal buffer first
Tinker's faucets can pour fluids and also gasses(!) into containers
Cuidado com a poluição!
Found a bug? Report it on GitHub
Tinker's smeltery does not double ores
Be sure to check out the wiki: wiki.gtnewhorizons.com
Perditio and vanadiumsteel picks and hammers are really fast
Look for ore chunks by pressing F9 three times
Nerfs chegando!
You can plant oreberries on cropsticks
IC2 Crops can receive bonus environmental statistics based on biome
Weeds spread to empty crop sticks and destroy other crops
Use Machine Hulls or Transvector Interfaces to ease machine access
Steam in pipes or coming out of machines hurts!
You can apply Fortune to brittle charcoal if using the Charcoal Pile Igniter
Pay attention to Voltage and Amperage of cables and machines!
Warp is no fun, got a wither in your base already?
There are fourteen Voltage tiers: from LV(32V) to MAX(2147483647V)
Going one Voltage tier up, means quadrupling Voltage requirements
Ten first Voltage tiers are fully implemented
Shift-click with a GT-Block on a cable/pipe/etc to auto-connect it
Read the quest book, it explains many mechanics
You can bookmark items with NEI ("a" by default)
It's NEI, not JEI. Use it frequently.
Your pick is not ready
Put the "Mine" back in Minecraft
This pack is pushing my mental capacity - thcv
Noooooooooooooooo! (after cleanroom explosion) - moronwmachinegun
If it's not too costly - tsutaaja
Idiots! Do not upgrade your backpack with important stuff inside! - DreamMasterXXL
It's already quite the list of errands - Chaotick
F*ck this mod is complicated - LogicFalls
Blood, sweat, and tiers - Codewarrior0
No more making any of this irritating sh*t - Chewy
It's never enough - moronwmachinegun
this game wants so much stuff... - Mondfaust
GTNH is basically pain for win - K1ngMX
O RNGesus te odeia. - Pao
This modpack makes me unhappy. But it's the good kind of unhappy. - LogicFalls
GTNH you never fail to frustrate, but i love you all the same - Elusive Ent
I've jabbed my screwdriver and my fist into it every way I can think of. - Axiflare
Useless coins that are actually useful. - Scribit
If a fluid cell doesn't work, try using a fluid canner
Use /xu_tps to see if the server's lagging. 20 TPS is normal!
Use an elevator to get in your Cleanroom, so you won't lose cleanliness!
If you aren't lucky enough, try enchanting your lootbags with Fortune III!
You can't enter the Twilight Forest without a Quick And Dirty Portal Generator
Press T while hovering on an item in NEI to see where it is in your world.
Using a Circuit Assembler will make circuits cheaper!
Using a Cleanroom will make circuits even cheaper!
GT é um acrônimo para Grind e Tédio
Don't go out at night! Mobs can have up to 300 HP
Steam is hot! It will burn Wooden Fluid Pipes
Don't break rubber trees without a treetap
Make Muffler Moint Mup (Point up)
Your EBF won't work if the muffler doesn't point to the sky!
Eating too many of the same food will make you hate it!
#Remember to check if there are Natura clouds when you launch a rocket!
Abandon all vanilla knowledge all ye who enter here
With the power of Duct Tape, I solved all of your maintenance problems!
When you open a Twilight Portal, you'll get hit by lightning
#Sometimes it's better to flee than fight some mobs
Sometimes the best combat strategy is "Run away!"
You can power machines by putting batteries in their energy slots
You can charge your jetpack by putting it in the Energy slot of LV machines
Be prepared to take hours to craft a single machine!
Oil + Thunder = Fire. Remember to put cobblestone over your oil wells!
Nuclear Reactor configs give 10x the energy they give in IC2!
Remember to plant cotton - you'll need a ton of it
It's aluminIum, not aluminum
#Sometimes it's better to buy than to craft
Many ingots can only be smelted in the Electric Blast Furnace
Use F7 to see spots where mobs can spawn!
Use F9 to see chunk borders!
Need seed oil for Forestry? Plant some peanuts
Microcrafting is love, microcrafting is life
Meta-Tip! You can see the list of loading screen tips in the config
Hahahaha, missões de moedas vão brrrrrrr
If you're making a Project Red system, make sure to use a wall of drawers!
Você se lembra de quantos circuitos já criou na vida?
JourneyMap: Aperte [J]
Não feito por Vazkii
8.85418×10^12 + 1.25663x10^-6 te amo!
((MultiMC | Prism) > Curse) && (Technic > Curse): true
All you had to do was follow the damn quest line, CJ!
Click on an item in the quest book to show its recipe in NEI
Why not visit GregTech? We have... microcrafting
Cabos tem | || || |_
Varying foods gives hearts!
You can change InGame Info XML scale in ingame configs
Look for sulfur in the Nether
Game mechanics datasheet: bit.ly/gtnh-datasheets
If it's too tedious you're doing it wrong
Do you also watch your oven while baking food?
There's always something else you can do while waiting
Use F3 + S to reload the sound if it's gone
Life's all about opening issues, not closing them - Rongmario
Batteries can be charged and discharged in the same slot
Lave 12 imprimido em 3D é o futuro - Sampsa
Don't hold machines in your hotbar when playing with cables
Was making HV connection. Missclicked and placed MV engraver - LewisSaber
Uma vez destruí um Foguete Nível 1 clicando Shift sem querer - Regian
Visite r/feedthememes!
EU QUERO FOGUETE EU QUERO LUA - St4o
Shift + Right Click on a GregTech Cover to open the menu
Looking for Infused Stones? Try putting Amber in an Ore Finder Wand
Remove plates from machines using a crowbar
To divide items with a ratio, use the Distributor. Configure with a screwdriver
Fique um nível adiante do DreamMasterXXL!
You can power machines by putting redstone in their energy slots
UwU
HV to MV, yes - Threefold
Daddy Kitten has no power over staff - boubou_19
Tente baixar mais RAM
Tente baixar mais WAM
The Item Dislocator is available sooner than you might think!
Por favor, não coma os cabos de fibra óptica.

View File

@@ -0,0 +1,163 @@
#Tips for the loading screen
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#The line below, including the "#" are 77 chars
#Adventurer's backpack? Did you mean integrated crafting grid, bed and fluid
#
Infinite water sources are disabled
Got a question? Join our Discord server: discord.com/invite/EXshrPV
Don't give ideas to 0lafe
Don't feed your machines after midnight!
Make sure you have installed a backup mod
Material tiers play a role when breaking pipes
If a machine catches fire, it can explode
Adding water to an empty but hot Boiler will make a loud bang!
Avoid eldritch obelisks!
You can bind the quests menu to a key, instead of using the book
Pam's gardens can be picked up with right-click
Placing a garden makes it spread
Water gardens grow on water
Battlegear slots are convenient for holding weapons
Taking lava without gloves hurts!
Watch out, food loses saturation
Loot Games give helpful rewards
Using too many translocators can cause TPS lag
Be sure to check out what you can do with Mouse Tweaks
Protect your machines on all sides from rain!
Build multiblocks within the same chunk!
You will lose your first piece of aluminium dust in the EBF
Shift-right-clicking with a wrench on a fluid pipe makes it output-only
The Bending Machine makes plates more efficiently
Multiblocks can share walls
You can't use the front side of machines
Disable a machine with a Soft Mallet if it can not finish a recipe
Forestry Worktables are a must!
Try the Midnight Theme for the questbook
Try the Realistic Sky resourcepack
Literally flint and steel!
Tinker's tools can levelup: more modifiers and mining level bonus!
Farm Glowflowers for glowstone
Making steel armour? Check out the Composite Chestplate
Adventurer's backpack: integrated crafting grid, bed and fluid storage
Beware of cable power loss!
Machines that get a higher Voltage than they can handle go BOOM!
Loss on uninsulated cables is twice as big as on insulated ones
Power requirements are based solely on the recipes
A machine draws electricity from its internal buffer first
Tinker's faucets can pour fluids and also gasses(!) into containers
Beware of pollution!
Found a bug? Report it on GitHub
Tinker's smeltery does not double ores
Be sure to check out the wiki: wiki.gtnewhorizons.com
Perditio and vanadiumsteel picks and hammers are really fast
Look for ore chunks by pressing F9 three times
Nerfs incoming!
You can plant oreberries on cropsticks
IC2 Crops can receive bonus environmental statistics based on biome
Weeds spread to empty crop sticks and destroy other crops
Use Machine Hulls or Transvector Interfaces to ease machine access
Steam in pipes or coming out of machines hurts!
You can apply Fortune to brittle charcoal if using the Charcoal Pile Igniter
Pay attention to Voltage and Amperage of cables and machines!
Warp is no fun, got a wither in your base already?
There are fourteen Voltage tiers: from LV(32V) to MAX(2147483647V)
Going one Voltage tier up, means quadrupling Voltage requirements
Ten first Voltage tiers are fully implemented
Shift-click with a GT-Block on a cable/pipe/etc to auto-connect it
Read the quest book, it explains many mechanics
You can bookmark items with NEI ("a" by default)
It's NEI, not JEI. Use it frequently.
Your pick is not ready
Put the "Mine" back in Minecraft
This pack is pushing my mental capacity - thcv
Noooooooooooooooo! (after cleanroom explosion) - moronwmachinegun
If it's not too costly - tsutaaja
Idiots! Do not upgrade your backpack with important stuff inside! - DreamMasterXXL
It's already quite the list of errands - Chaotick
F*ck this mod is complicated - LogicFalls
Blood, sweat, and tiers - Codewarrior0
No more making any of this irritating sh*t - Chewy
It's never enough - moronwmachinegun
this game wants so much stuff... - Mondfaust
GTNH is basically pain for win - K1ngMX
RNGesus hates you. - Pao
This modpack makes me unhappy. But it's the good kind of unhappy. - LogicFalls
GTNH you never fail to frustrate, but i love you all the same - Elusive Ent
I've jabbed my screwdriver and my fist into it every way I can think of. - Axiflare
Useless coins that are actually useful. - Scribit
If a fluid cell doesn't work, try using a fluid canner
Use /xu_tps to see if the server's lagging. 20 TPS is normal!
Use an elevator to get in your Cleanroom, so you won't lose cleanliness!
If you aren't lucky enough, try enchanting your lootbags with Fortune III!
You can't enter the Twilight Forest without a Quick And Dirty Portal Generator
Press T while hovering on an item in NEI to see where it is in your world.
Using a Circuit Assembler will make circuits cheaper!
Using a Cleanroom will make circuits even cheaper!
GT stands for Grind and Tedium
Don't go out at night! Mobs can have up to 300 HP
Steam is hot! It will burn Wooden Fluid Pipes
Don't break rubber trees without a treetap
Make Muffler Moint Mup (Point up)
Your EBF won't work if the muffler doesn't point to the sky!
Eating too many of the same food will make you hate it!
#Remember to check if there are Natura clouds when you launch a rocket!
Abandon all vanilla knowledge all ye who enter here
With the power of Duct Tape, I solved all of your maintenance problems!
When you open a Twilight Portal, you'll get hit by lightning
#Sometimes it's better to flee than fight some mobs
Sometimes the best combat strategy is "Run away!"
You can power machines by putting batteries in their energy slots
You can charge your jetpack by putting it in the Energy slot of LV machines
Be prepared to take hours to craft a single machine!
Oil + Thunder = Fire. Remember to put cobblestone over your oil wells!
Nuclear Reactor configs give 10x the energy they give in IC2!
Remember to plant cotton - you'll need a ton of it
It's aluminIum, not aluminum
#Sometimes it's better to buy than to craft
Many ingots can only be smelted in the Electric Blast Furnace
Use F7 to see spots where mobs can spawn!
Use F9 to see chunk borders!
Need seed oil for Forestry? Plant some peanuts
Microcrafting is love, microcrafting is life
Meta-Tip! You can see the list of loading screen tips in the config
Hahahaha, coin quests go brrrrrrr
If you're making a Project Red system, make sure to use a wall of drawers!
How many circuits have you crafted in your life?
JourneyMap: Press [J]
Not by Vazkii
sqrt(-1) loves you!
((MultiMC | Prism) > Curse) && (Technic > Curse): true
All you had to do was follow the damn quest line, CJ!
Click on an item in the quest book to show its recipe in NEI
Why not visit GregTech? We have... microcrafting
Cables are | || || |_ y
Varying foods gives hearts!
You can change InGame Info XML scale in ingame configs
Look for sulfur in the Nether
Game mechanics datasheet: bit.ly/gtnh-datasheets
If it's too tedious you're doing it wrong
Do you also watch your oven while baking food?
There's always something else you can do while waiting
Use F3 + S to reload the sound if it's gone
Life's all about opening issues, not closing them - Rongmario
Batteries can be charged and discharged in the same slot
3D-printed Lave 12 is the future - Sampsa
Don't hold machines in your hotbar when playing with cables
Was making HV connection. Missclicked and placed MV engraver - LewisSaber
Destroyed once a Tier 1 rocket by accidentally pressing shift - Regian
Visit r/feedthememes!
I WANT ROCKET I WANT MOON - St4o
Shift + Right Click on a GregTech Cover to open the menu
Looking for Infused Stones? Try putting Amber in an Ore Finder Wand
Remove plates from machines using a crowbar
To divide items with a ratio, use the Distributor. Configure with a screwdriver
Stay one tier ahead of DreamMasterXXL!
You can power machines by putting redstone in their energy slots
UwU
HV to MV, yes - Threefold
Daddy Kitten has no power over staff - boubou_19
Try downloading more RAM
Try downloading more WAM
The Item Dislocator is available sooner than you might think!
Please, refrain from eating optical fiber cable.

View File

@@ -0,0 +1,162 @@
#Tips for the loading screen
#
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, Lewissaber, Nvidiot, Regian24, richardhendricks, yukieiji and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#The line below, including the "#" are 77 chars
#Adventurer's backpack? Did you mean integrated crafting grid, bed and fluid
#
发现汉化问题请到 https://github.com/Kiwi233/Translation-of-GTNH/issues 反馈
原版无限水默认禁用
遇到了问题?加入我们的Discord服务器吧: discord.com/invite/EXshrPV
远离0lafe
别在午夜后喂食你的机器!
请确保你安装了备份mod
拆卸管道时要求合适的工具材料等级
如果机器着火了, 它就会爆炸
向干烧的锅炉内加水会发出一声巨响!
避开邪术方尖碑!
绑定任务书的快捷键, 就不用随身携带它了
潘马斯的各种菜园可以通过右键拾起
在地上放置一种菜园, 它会自己蔓延
海域菜园也可以在陆地生长
双持栏用于携带武器非常方便
不戴手套搬运岩浆会很痛!
注意食物的多样性, 多次食用同种食物, 回复饱食度将逐渐降低
战利品袋提供了不少有用的奖励
使用太多传送器(重力装甲)会降低TPS
鼠标上的快捷键很方便
别让机器的任何相邻面淋雨!
多方块机器不要跨区块!
工业高炉会吞掉你的第一个铝粉
手持扳手Shift+右键流体管道可以将那一面设置为仅输出
用卷板机制造板更有效率
某些多方块机器可以共用机器壁
机器正面无法用于输入/输出
当一台机器无法完成配方时, 使用软锤将其关闭
林业工作台是必须的!
试试午夜主题的任务书
试试真实天空(realistic-sky)资源包
字面意思是燧石和钢铁
匠魂(Tinker)工具可以升级: 更多升级槽和采掘等级奖励!
种植辉光花可获得萤石
制作钢盔甲? 查看复合胸甲
探险背包: 集成了工作台、床、流体存储功能
注意线损(尤其是低电压时)!
超出机器承受能力的电压会引起爆炸!
非绝缘导线的线损是绝缘线缆的两倍
最低电压要求基于合成表
机器首先从其内部缓冲区中汲取电能
匠魂的浇筑口可以将液体甚至气体倒入容器中
注意污染!
发现bug? 请在GitHub反馈
匠魂的冶炼炉无法获得双倍矿物
查阅wiki/mcmod是好习惯: gtnh.miraheze.org
混沌魔晶和钒钢制成的镐或锤非常非常快
寻找矿脉的中心区块
削弱来袭!
矿莓可以种植在作物架上
IC2作物可以根据生物群系获得额外的环境数据加成
杂草会蔓延到空的作物架上并破坏其他作物
使用机器外壳或矢量变换接口来简化机器访问
管道或机器排出的蒸汽非常烫!
使用木炭堆制成的易碎的木炭块, 可以通过时运附魔进行增产
留意机器的电压以及线缆内的电流!
扭曲可不好玩, 你的基地刷出凋灵了没?
目前共有16个电压等级: 从ULV(8V)到MAX(2147483647V)
每提升一个电压等级, 意味着电压需求变为原来的4倍
前十个电压等级已经完善
对准GT方块放置线缆/管道/等等, 可自动连接
请阅读任务书, 其中介绍了许多机制与技巧
你可以在NEI添加书签(默认按键为"a")
这里是NEI, 不是JEI. 好好运用它吧.
你会慢慢发现其中的乐趣
让Minecraft回归挖矿(Mine)
这个整合包提高了我的思维能力 - thcv
Noooooooooooooooo! (超净间爆炸后) - moronwmachinegun
如果不是太贵的话 - tsutaaja
笨蛋!当你的背包中有贵重物品时不要升级它,不要问我是怎么知道的! - DreamMasterXXL
有一清单的事儿需要做 - Chaotick
这个mod很F*ck复杂 - LogicFalls
鲜血、汗水和升级 - Codewarrior0
别再搞这种烦人的sh*t线了 - Chewy
资源永远不够 - moronwmachinegun
这个游戏涉及方方面面... - Mondfaust
GTNH-为了胜利而痛苦 - K1ngMX
RNGesus讨厌你. - Pao
这个整合包令我痛苦. 但我痛并快乐着. - LogicFalls
GTNH你永远不会失败, 而我永远爱你 - Elusive Ent
我会尽一切可能用我的螺丝刀和拳头捅它. - Axiflare
看起来没用的硬币其实还是有点用的. - Scribit
如果流体单元用不了的话, 试试流体灌装机吧
使用指令/xu_tps查看服务器的tps. tps=20是正常数值!
用电梯进出超净间, 这样就不会损失洁净度了!
如果你是非酋, 那就把战利品袋打上时运III再开吧!
与普通暮色不同, GTNH的暮色传送门需要特殊开启媒介.
将鼠标悬停在NEI中的某个物品上, 并按下T键即可查看它在世界中的位置.
电路组装机生产的电路板更加廉价!(IV以后除外)
超净间中生产的电路板更加廉价!
GT=Grind(折磨)和Tedium(枯燥)
晚上别出门! 怪物的血量可以达到300HP!
蒸汽温度非常高! 它会烧毁木制流体管道
不要随意砍伐橡胶树, 木龙头多好啊
请保持消声仓向外
如果消声仓不指向天空的话, 你的工业高炉就不会工作!
吃太多同种食物会让你厌恶它!
发射火箭之前记得检查上方航路是否有云!
将你的原版知识全部忘掉!
借助航空胶带的力量, 我可以将你的维护问题全部解决!
打开暮色传送门时会被雷击
遇到怪物, 走为上计, 不要跟它死磕
有时候最好的战略是 "战略转移!"
可在机器的电池槽内放置电池为其供电
你可以将喷气背包放入LV机器的电池槽内充电
做好需要花费数小时才能搓出一台机器的准备!
石油 + 闪电 = 火. 别忘了为你的油井加盖!
核反应堆产出能量是IC2的10倍!(MOX-5倍)
记得早种棉花 - 你会用掉成吨的棉花
注意区分GT铝和匠魂铝
#有时候, 购买比手搓要好
许多锭只能在高炉中熔炼
使用F7查看可能生成怪物的地方!
使用F9查看区块边界!
林业需要种子油? 种点花生吧
微加工就是爱, 微加工就是生命!
0号提示! 你可以在config文件夹中找到加载界面的所有提示列表
哈哈哈哈, 硬币任务去brrrrr了
如果你制造了一个庞大的Project Red(红石计划)系统, 那么请务必再造个抽屉墙!
你一生中制造了多少电路板?
Journeymap(旅行地图): 请按[J]
非Vazkii(多个mod的作者)
根号(-1)爱你哦!
(MultiMC > Curse) && (Technic > Curse): true
你所要做的就是遵循该死的任务线!
单击任务书中的物品即可在NEI中显示其合成表
GT天下第一! 我们有...微加工!
线缆是 | || || |_ y
多吃不同种类的食物可以提升血量上限!
你可以输入/ingame configs指令来更改左上角的提示信息外观
在下界寻找硫
游戏机制数据表: bit.ly/gtnh-datasheets
如果你觉得枯燥乏味, 那一定是你的打开方式不对
你会不会在烘焙食物时盯着烤炉呢?
等待时总有些其他事可以做
F3 + S 即可重载声音
生命在于发issues, 而不是关闭它们 - Rongmario
机器的电池槽既可以为电池/工具充电, 也可以放置电池为机器供电
3D-打印Lave-12就是未来 - Sampsa
玩线缆时, 请勿将机器放在快捷栏中
连接HV线缆时. 不小心放下了MV刻蚀机... - Lewissaber
1阶火箭飞行中按下了shift键... - Regian
Visit r/feedthememes!
我要火箭!我要登月! - St4o
Shift + 右键GT覆盖板可打开其GUI
在找蕴魔石? 试试在寻矿魔杖中放块琥珀矿石吧
使用撬棍移除机器上的覆盖板
想要按比例分流物品? 请使用物品分配器.并用螺丝刀进行配置
Houston在此.
Bot在此.
Alphanova是个抄袭者!
Jackowski更像perogi amirite
UwU
保持比DreamMasterXXL高一个电压等级!

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# Configuration file
##########################################################################################################
# blocks enabled
#--------------------------------------------------------------------------------------------------------#
# Here you can disable or re-enable any blocks or items you choose. Change value to false to disable selected block or item.
##########################################################################################################
"blocks enabled" {
B:Armorstand=true
B:AtlasBook=true
B:AtlasEternalCompass=true
B:BigBook=true
B:Bookcase=true
B:Clipboard=true
B:Clock=true
B:CookieJar=true
B:DeskBell=true
B:DinnerPlate=true
B:DiscRack=true
B:FancySign=true
B:FancyWorkbench=true
B:FramedChest=true
B:FurniturePaneler=true
B:HandDrill=true
B:Lamp=true
B:Lantern=true
B:Lock=true
B:MapFrame=true
B:PaintingFrames=true
B:PlumbLine=true
B:Potionshelf=true
B:PrintpressTypeMachine=true
B:Readingglasses=true
B:Redstonebook=true
B:ScrewGun=true
B:Seat=true
B:Shelf=true
B:SlottedBook=true
B:StockroomCatalog=true
B:SwordPedestal=true
B:Table=true
B:Tapemeasure=true
B:TesterItem=true
B:Toolrack=true
B:Typewriter=true
B:WaypointCompass=true
B:Weaponcase=true
B:WoodDesk=true
B:WoodLabel=true
}
"custom enchantments" {
I:DeathCompassEnchant=197
I:ReadingEnchant=196
}
defaultbigbooktextscale {
# This value will set the default text scale of text in the Big Book. Choose a positive integer between 0 and 7. 0 is the smallest scale and 7 is the largest scale. [range: 0 ~ 7, default: 0]
I:general=0
}
"force fast render" {
B:Case=false
B:DinnerPlate=false
B:DiscRack=false
B:FancySign=true
B:Label=true
B:PotionShelf=true
B:Shelf=false
B:Table=false
B:ToolRack=false
}
general {
# These are keywords that add additional support for more types of discs and items that are allowed to be placed on the disc rack. Add more keywords if you wish to allow more types of items to be displayed
S:AdditionalDiscs=disc, disk
# These are keywords that add additional support for more types of potions and items. Add more keyworks if you wish to allow more types of items to be displayed.
S:AdditionalPotions=essence, mead, bottle, test, element, molecule, can, capsule, cell, catalyst, ambrosia, honey pot, dissipation, vial, juice
# These are the names of additional tools that can be added to the Tool Rack. Added keywords will allow additional items to be placed on this block.
S:AdditionalTools=sprayer, wand, rod, scepter, wrench, screwdriver, meter, handsaw, gun, cutter, scoop, soldering, painter, reader, shovel, grafter, pickaxe, pipette, magnifying, sword, axe, hammer
# Should blank books be allowed on Bookcases? (true or false)
B:AllowEmptyBooks=false
# These are the keywords that are compared against the item names to determine if the item can be placed on a Bookcase. Add more keywords if needed.
S:AllowedBooks=book, map, journal, plan, thaumonomicon, necronomicon, lexicon, print, notes, spell, library, tome, encyclopedia
# Setting this to false will deactivate the redstone signal output from seats when a player is sitting
B:ChairRedstone=true
# Setting this to false will permanently disable update checking
B:CheckForUpdates=false
# Setting this to true will disable all renderers. This will allow a world to be loaded and a problem item removed from a BiblioCraft block in case of a rendering related crash.
B:DisableRenderers=false
# This option enables crafting to be done inside a recipe book with no workbench.
B:EnableCraftingWithRecipieBooks=true
# Setting this to false will disable light emission from the Shelf, Label, Display Case and Table when a block that gives off light is placed on them.
B:EnableLightEmission=true
B:EnableLockAndKeyRecipe=true
# This option forces all new books added to the typesetting table to be public
B:EnablePublicTypesettingBooks=false
# This will multiply the cost of copying enchanted books on the typesetting table. Please enter a positive integer value. Default is 10. Setting this to 1 would make the enchatment cost 1/10 the level default cost.
I:EnchantmentCostMultiplyer=10
# Default is 1 update per 10 ticks, just like Item Frames. The number indicates how many ticks before an update packet is sent to clients. Lower numbers means more, faster updates.
I:MapUpdateRate=10
# This will set the max number of uses an Enchanted Plate has before breaking. Default is 3.
I:MaxEnchantedPlateUses=3
# This will adjust the maximium render distance at which paintings can be seen. The default is 64.0 blocks.
D:PaintingRenderDistance=64.0
# Setting to true renders a shadow behind the text seen with the reading glasses. This can improve visability quite a bit, but sometimes doesn't render correctly. Try at your own discretion.
B:RenderTextShadow=false
# If this is set to true, various models will use their own dedicated texture sheet, otherwise, models will use textures from vanilla planks. Supports Bookcase, Potion Shelf, Generic Shelf, Tool Rack, Display Case, and Label.
B:UseTextureSheets=false
}
"stored variables" {
S:lastVersionChecked=2.0.1
}
##########################################################################################################
# text colors
#--------------------------------------------------------------------------------------------------------#
# This is were you can change the color of the text rendered on blocks when using the reading glasses. The value given is a combined RGB value. For ex. 16777215=white, 255=red, 65280=green, 16711680=blue, 16776960=aqua. A google search for these values can assit in finding a chart to show colors and codes.
##########################################################################################################
"text colors" {
I:ReadingGlassesTextColor=16777215
}

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# Configuration file
"block settings" {
# Type in the unlocalized name of the block you want disabled here (separate them using ENTER) [default: []]
S:"Disable blocks here" <
>
}
##########################################################################################################
# item settings
#--------------------------------------------------------------------------------------------------------#
# Settings for items
##########################################################################################################
"item settings" {
# Type in the unlocalized name of the item you want disabled (separate them using ENTER) [default: []]
S:"Disable items here" <
>
}
##########################################################################################################
# lp settings
#--------------------------------------------------------------------------------------------------------#
# Change the LP costs for things
##########################################################################################################
"lp settings" {
I:"Converts this number to 100LE (from this (SN) to 100 (LE)); Default: 150"=150
I:"Ender Sigil cost (to open the Ender Chest); Default: 200"=400
I:"Ender Sigil cost (to open the Ender Chest); Default: 400"=400
I:"Ender Sigil cost (to teleport (multiplier)); Default: 250"=500
I:"Ender Sigil cost (to teleport (multiplier)); Default: 500"=500
I:"Lightning Sigil cost (multiplier); Default: 1000"=1500
I:"Lightning Sigil cost (multiplier); Default: 1500"=1500
I:"Sigil of Divinity cost; Default: 1000000"=1000000
I:"Sigil of Swimming cost; Default: 150"=250
I:"Sigil of Swimming cost; Default: 250"=250
}
##########################################################################################################
# miscellaneous
#--------------------------------------------------------------------------------------------------------#
# Random stuffs
##########################################################################################################
miscellaneous {
# Purple is always better than Red. But I won't tell you how to live your life. Even if it is incorrect.
B:"Is RED > PURPLE?"=false
B:"Is auto-magic version checking allowed?"=false
# Breaking glass is dangerous unless you're a wimp
B:"Is glass dangerous?"=true
# The cake is a lie
B:"The cake is a lie"=false
}
##########################################################################################################
# mod settings
#--------------------------------------------------------------------------------------------------------#
# Toggle mod integration
##########################################################################################################
"mod settings" {
B:"Add [BA] to all of Blood Arsenal's research?"=true
B:"Enable Baubles integration?"=true
B:"Enable Forge Multipart Integration?"=true
B:"Enable Thaumcraft/Forbidden Magic integration?"=true
B:"Enable Tinker's Construct integration?"=true
B:"Enable the Blood Burned Tome from Guide-API?"=true
I:"[Tinker's Construct] Material ID for Blood Infused Iron; Default: 251"=251
I:"[Tinker's Construct] Material ID for Blood Infused Wood; Default: 250"=250
}
##########################################################################################################
# potion id
#--------------------------------------------------------------------------------------------------------#
# Change potion ID's here if you have conflicts
##########################################################################################################
"potion id" {
I:Bleeding=121
I:"Soul Burn"=123
I:Swimming=122
I:"Vampiric Aura"=120
}
##########################################################################################################
# ritual blacklist
#--------------------------------------------------------------------------------------------------------#
# Blacklist rituals that you don't want/like
##########################################################################################################
"ritual blacklist" {
B:"Fisherman's Hymn"=false
B:"Midas Touch"=false
B:"Ritual of Mob Oppression"=false
B:"Ritual of Withering"=false
B:"The Enchantress's Spell"=false
}

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{
"ores": [
"minecraft:soul_sand:0:90",
"etfuturum:soul_soil:0:80",
"minecraft:obsidian:0:80",
"etfuturum:magma:0:80",
"gregtech:gt.blockgranites:8:60",
"gregtech:gt.blockgranites:0:50",
"Railcraft:brick.nether:2:40",
"minecraft:nether_brick:0:40",
"etfuturum:red_netherbrick:1:10",
"etfuturum:red_netherbrick:0:10",
"etfuturum:crying_obsidian:0:10",
"etfuturum:ancient_debris:0:2"
],
"filler": [
"minecraft:netherrack:0:90"
],
"radius": 3,
"cost": 6669666,
"focusItem": "gregtech:gt.blockcasings4:7",
"fillerChance": 90
}

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{
"ores": [
"OREDICT:oreEndstoneBlackPlutonium:100",
"OREDICT:oreEndstoneCosmicNeutronium:5",
"OREDICT:oreEndstoneYttrium:75",
"OREDICT:oreEndstoneGallium:75",
"OREDICT:oreEndstoneMysteriousCrystal:25",
"OREDICT:oreEndstoneDeepIron:150",
"OREDICT:oreEndstoneNaquadah:125",
"OREDICT:oreEndstoneNaquadahEnriched:75",
"OREDICT:oreEndstoneNaquadria:50",
"OREDICT:oreEndstoneUranium235:25",
"OREDICT:oreEndstonePlutonium241:25",
"OREDICT:oreEndstoneUranium:50",
"OREDICT:oreEndstonePlutonium:50",
"OREDICT:oreEndstoneSamarium:25",
"OREDICT:oreEndstoneNetherStar:10",
"OREDICT:oreEndstoneNeutronium:10",
"OREDICT:oreEndstoneNiobium:75",
"OREDICT:oreEndstoneBorax:75"
],
"radius": 22,
"cost": 100000000,
"focusItem": "gregtech:gt.blockmachines:10951"
}

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{
"ores": [
"ExtraBees:hive:0:40",
"ExtraBees:hive:1:40",
"Forestry:beehives:1:40",
"ExtraBees:hive:3:40",
"Forestry:beehives:4:40",
"Forestry:beehives:3:40",
"Forestry:beehives:2:30",
"Forestry:beehives:7:30",
"Forestry:beehives:6:30",
"ExtraBees:hive:2:25",
"MagicBees:hive:2:20",
"MagicBees:hive:0:20",
"MagicBees:hive:1:20",
"BiomesOPlenty:hive:1:95",
"etfuturum:honey_block:0:100"
],
"filler": [
"harvestcraft:beehive:0:80"
],
"radius": 7,
"cost": 500666,
"focusItem": "MagicBees:item.frenziedFrame",
"fillerChance": 20
}

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{
"ores": [
"Botania:customBrick:4:90",
"Botania:seaLamp:0:80",
"Botania:prismarine:1:80",
"Botania:prismarine:2:80",
"Botania:livingwood:5:60",
"Botania:storage:0:50",
"dreamcraft:tile.ManaPearl:0:40",
"dreamcraft:tile.ManaPowder:0:40",
"Botania:storage:2:10",
"dreamcraft:tile.PixieDust:0:10",
"dreamcraft:tile.Gaia:0:2"
],
"filler": [
"Botania:prismarine:0:80"
],
"radius": 7,
"cost": 1000000001,
"focusItem": "Botania:laputaShard:19",
"fillerChance": 50
}

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{
"ores": [
"OREDICT:oreMarbleTopaz:50",
"OREDICT:oreMarbleBlueTopaz:50",
"OREDICT:oreMarbleChromite:75",
"OREDICT:oreMarbleUvarovite:125",
"OREDICT:oreMarbleTungstate:45",
"OREDICT:oreMarbleScheelite:45",
"OREDICT:oreMarbleLithium:30",
"OREDICT:oreMarbleAlduorite:10",
"OREDICT:oreMarblePalladium:35",
"OREDICT:oreMarbleChrome:50",
"OREDICT:oreMarblePlatinum:65",
"OREDICT:oreMarbleNickel:100",
"OREDICT:oreMarbleIridium:50",
"OREDICT:oreMarbleLedox:50",
"OREDICT:oreMarbleUranium:10",
"OREDICT:oreMarblePlutonium:1",
"OREDICT:oreMarbleCallistoIce:125"
],
"filler": [
"OREDICT:rockCallisto:350"
],
"radius": 20,
"cost": 1000000,
"focusItem": "gregtech:gt.metaitem.01:32464",
"fillerChance": 27
}

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{
"ores": [
"OREDICT:oreMarbleSalt:69"
],
"filler": [
"gregtech:gt.blockores:817:72",
"OREDICT:oreTengamRaw:1"
],
"radius": 16,
"cost": 1000000001,
"focusItem": "GalacticraftAmunRa:tile.machines2:1",
"fillerChance": 10
}

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{
"ores": [
"OREDICT:oreEndstoneElectrum:100",
"OREDICT:oreEndstoneAluminium:100",
"OREDICT:oreEndstoneTitanium:100",
"OREDICT:oreEndstoneTungsten:100",
"OREDICT:oreEndstoneNeodymium:100",
"OREDICT:oreEndstoneChrome:100",
"OREDICT:oreEndstoneBeryllium:100",
"OREDICT:oreEndstoneManganese:100",
"OREDICT:oreEndstoneGallium:100",
"OREDICT:oreEndstoneYttrium:100",
"OREDICT:oreEndstoneNiobium:100",
"OREDICT:oreEndstoneStrontium:100",
"OREDICT:oreEndstoneCadmium:100",
"OREDICT:oreEndstoneTellurium:100",
"OREDICT:oreEndstoneBarium:100",
"OREDICT:oreEndstoneLanthanum:10",
"OREDICT:oreEndstoneIndium:5",
"OREDICT:oreEndstoneCerium:100",
"OREDICT:oreEndstonePraseodymium:100",
"OREDICT:oreEndstonePromethium:100",
"OREDICT:oreEndstoneSamarium:25",
"OREDICT:oreEndstoneEuropium:5",
"OREDICT:oreEndstoneTerbium:100",
"OREDICT:oreEndstoneDysprosium:100",
"OREDICT:oreEndstoneErbium:100",
"OREDICT:oreEndstoneThulium:100",
"OREDICT:oreEndstoneLutetium:75",
"OREDICT:oreEndstoneTantalum:100",
"OREDICT:oreEndstoneYtterbium:100",
"OREDICT:oreEndstoneGadolinium:100",
"OREDICT:oreEndstoneHolmium:100",
"OREDICT:oreEndstoneCaesium:100",
"OREDICT:oreEndstoneScandium:100",
"OREDICT:oreTiberium:100"
],
"radius": 16,
"cost": 80000000,
"focusItem": "gregtech:gt.blockmachines:1186"
}

View File

@@ -0,0 +1,11 @@
{
"ores": [
"OREDICT:oreEndstoneLead:100",
"OREDICT:oreEndstoneGalena:200",
"OREDICT:oreEndstoneSilver:100",
"OREDICT:oreEndstoneCryolite:100"
],
"radius": 9,
"cost": 2000000,
"focusItem": "gregtech:gt.blockmachines:214"
}

View File

@@ -0,0 +1,19 @@
{
"ores": [
"etfuturum:amethyst_block:0:95",
"etfuturum:calcite:0:90",
"etfuturum:deepslate:0:80",
"etfuturum:blackstone:0:80",
"etfuturum:bone:0:40",
"etfuturum:gilded_blackstone:0:20",
"BiomesOPlenty:gemOre:0:25",
"minecraft:monster_egg:1:10"
],
"filler": [
"etfuturum:tuff:0:200"
],
"radius": 22,
"cost": 234567,
"focusItem": "etfuturum:amethyst_cluster_2:6",
"fillerChance": 20
}

View File

@@ -0,0 +1,21 @@
{
"ores": [
"etfuturum:smooth_quartz:0:80",
"appliedenergistics2:tile.BlockQuartz:0:60",
"Botania:quartzTypeSunny:0:100",
"Botania:quartzTypeBlaze:0:100",
"Botania:quartzTypeRed:0:100",
"Botania:quartzTypeDark:0:100",
"Botania:quartzTypeLavender:0:100",
"Botania:quartzTypeMana:0:75",
"Botania:quartzTypeElf:0:50"
],
"filler": [
"Botania:livingwood:0:200",
"Botania:livingrock:0:200"
],
"radius": 22,
"cost": 50000000,
"focusItem": "Botania:alfheimPortal",
"fillerChance": 20
}

View File

@@ -0,0 +1,16 @@
{
"ores": [
"OREDICT:oreHeeEndPowder:100",
"OREDICT:oreHeeStardust:50",
"OREDICT:oreHeeIgneousRock:50",
"OREDICT:oreHeeEndium:50",
"OREDICT:oreHeeInstabilityOrb:1"
],
"filler": [
"OREDICT:endstone:799"
],
"radius": 12,
"cost": 500000,
"focusItem": "minecraft:end_stone",
"fillerChance": 76
}

View File

@@ -0,0 +1,14 @@
{
"ores": [
"OREDICT:oreBlackgraniteGraphite:500",
"OREDICT:oreBlackgraniteDiamond:50",
"OREDICT:oreBlackgraniteCoal:200"
],
"filler": [
"OREDICT:stoneGraniteBlack:250"
],
"radius": 13,
"cost": 420000,
"focusItem": "gregtech:gt.metaitem.02:30500",
"fillerChance": 25
}

View File

@@ -0,0 +1,47 @@
{
"ores": [
"OREDICT:oreEndstoneMagnetite:115",
"OREDICT:oreEndstoneVanadiumMagnetite:75",
"OREDICT:oreEndstoneGold:75",
"OREDICT:oreEndstoneChalcopyrite:85",
"OREDICT:oreEndstoneIron:60",
"OREDICT:oreEndstonePyrite:75",
"OREDICT:oreEndstoneCopper:95",
"OREDICT:oreEndstoneTetrahedrite:115",
"OREDICT:oreEndstoneStibnite:75",
"OREDICT:oreEndstoneGrossular:55",
"OREDICT:oreEndstoneSpessartine:55",
"OREDICT:oreEndstonePyrolusite:45",
"OREDICT:oreEndstoneTantalite:45",
"OREDICT:oreEndstoneBeryllium:65",
"OREDICT:oreEndstoneEmerald:40",
"OREDICT:oreEndstoneThorium:50",
"OREDICT:oreEndstoneWulfenite:25",
"OREDICT:oreEndstoneMolybdenite:25",
"OREDICT:oreEndstoneMolybdenum:25",
"OREDICT:oreEndstonePowellite:25",
"OREDICT:oreEndstoneBentonite:55",
"OREDICT:oreEndstoneMagnesite:55",
"OREDICT:oreEndstoneOlivine:55",
"OREDICT:oreEndstoneGlauconite:45",
"OREDICT:oreEndstoneGarnierite:65",
"OREDICT:oreEndstoneNickel:65",
"OREDICT:oreEndstoneCobaltite:65",
"OREDICT:oreEndstonePentlandite:125",
"OREDICT:oreEndstoneScheelite:20",
"OREDICT:oreEndstoneTungstate:20",
"OREDICT:oreEndstoneLithium:25",
"OREDICT:oreEndstoneIridium:25",
"OREDICT:oreEndstonePlatinum:25",
"OREDICT:oreEndstonePalladium:25",
"OREDICT:oreEndstoneNaquadah:15",
"OREDICT:oreEndstoneNaquadahEnriched:5"
],
"filler": [
"OREDICT:endstone:150"
],
"radius": 18,
"cost": 3250000,
"focusItem": "gregtech:gt.blockmachines:1182",
"fillerChance": 7
}

View File

@@ -0,0 +1,16 @@
{
"ores": [
"etfuturum:honey_block:0:95",
"BiomesOPlenty:honeyBlock:0:90",
"etfuturum:honeycomb_block:0:85",
"BiomesOPlenty:hive:3:80",
"BiomesOPlenty:hive:0:80"
],
"filler": [
"BiomesOPlenty:hive:2:150"
],
"radius": 20,
"cost": 800050,
"focusItem": "etfuturum:honeycomb",
"fillerChance": 20
}

View File

@@ -0,0 +1,18 @@
{
"ores": [
"OREDICT:oreRedgraniteApatite:150",
"OREDICT:oreRedgraniteTricalciumPhosphate:150",
"OREDICT:oreRedgranitePyrochlore:100",
"OREDICT:oreRedgraniteTantalite:100"
],
"filler": [
"OREDICT:rockMars:125",
"OREDICT:rockPhobos:125",
"OREDICT:rockDeimos:125",
"OREDICT:rockAsteroids:125"
],
"radius": 18,
"cost": 1000000,
"focusItem": "gregtech:gt.metaitem.01:32672",
"fillerChance": 50
}

View File

@@ -0,0 +1,12 @@
{
"ores": [
"OREDICT:oreEndstoneLead:1000",
"OREDICT:oreEndstoneGalena:1600",
"OREDICT:oreEndstoneSilver:800",
"OREDICT:oreEndstoneSphalerite:800",
"OREDICT:oreEndstoneIndium:1"
],
"radius": 14,
"cost": 50000000,
"focusItem": "gregtech:gt.metaitem.03:32094"
}

View File

@@ -0,0 +1,30 @@
{
"ores": [
"OREDICT:oreBlackgraniteDiamond:100",
"OREDICT:oreBlackgraniteEmerald:50",
"OREDICT:oreBlackgraniteRuby:50",
"OREDICT:oreBlackgraniteSapphire:25",
"OREDICT:oreBlackgraniteGreenSapphire:25",
"OREDICT:oreBlackgraniteOlivine:25",
"OREDICT:oreBlackgraniteTopaz:25",
"OREDICT:oreBlackgraniteTanzanite:25",
"OREDICT:oreBlackgraniteAmethyst:25",
"OREDICT:oreBlackgraniteOpal:25",
"OREDICT:oreBlackgraniteJasper:25",
"OREDICT:oreBlackgraniteBlueTopaz:25",
"OREDICT:oreBlackgraniteGarnetRed:25",
"OREDICT:oreBlackgraniteGarnetYellow:25",
"OREDICT:oreBlackgraniteJade:25",
"OREDICT:oreBlackgraniteVinteum:25",
"OREDICT:oreBlackgraniteLapis:50",
"OREDICT:oreBlackgraniteLazurite:50",
"OREDICT:oreBlackgraniteNetherStar:1"
],
"filler": [
"OREDICT:stoneGraniteBlack:499"
],
"radius": 12,
"cost": 500000,
"focusItem": "gregtech:gt.metaitem.01:24347",
"fillerChance": 44
}

View File

@@ -0,0 +1,27 @@
{
"ores": [
"OREDICT:oreBlackgraniteMeteoricIron:10",
"OREDICT:oreBlackgraniteChromite:50",
"OREDICT:oreBlackgraniteBastnasite:100",
"OREDICT:oreBlackgraniteMonazite:30",
"OREDICT:oreBlackgraniteMolybdenum:70",
"OREDICT:oreBlackgranitePyrochlore:50",
"OREDICT:oreBlackgraniteNeodymium:50",
"OREDICT:oreBlackgraniteBarite:50",
"OREDICT:oreBlackgraniteCertusQuartz:25",
"OREDICT:oreBlackgraniteDesh:60",
"OREDICT:oreBlackgraniteThorium:50",
"OREDICT:oreBlackgraniteUraninite:50",
"OREDICT:oreBlackgraniteUranium:30",
"OREDICT:oreBlackgranitePitchblende:50",
"OREDICT:oreBlackgraniteDraconium:50",
"OREDICT:oreBlackgraniteElectrotine:50",
"OREDICT:oreBlackgraniteOriharukon:50",
"OREDICT:oreBlackgraniteArsenic:50",
"OREDICT:oreBlackgraniteBismuth:50",
"OREDICT:oreBlackgraniteAntimony:50"
],
"radius": 13,
"cost": 500000,
"focusItem": "gregtech:gt.metaitem.01:32692"
}

View File

@@ -0,0 +1,28 @@
{
"ores": [
"OREDICT:oreBlackgraniteTantalite:60",
"OREDICT:oreBlackgraniteMica:60",
"OREDICT:oreBlackgraniteAsbestos:20",
"OREDICT:oreBlackgraniteCalcite:60",
"OREDICT:oreBlackgraniteSoapstone:20",
"OREDICT:oreBlackgraniteVanadiumMagnetite:60",
"OREDICT:oreBlackgraniteSalt:50",
"OREDICT:oreBlackgraniteRockSalt:50",
"OREDICT:oreBlackgraniteSphalerite:50",
"OREDICT:oreBlackgraniteIron:5",
"OREDICT:oreBlackgraniteNickel:15",
"OREDICT:oreBlackgraniteCopper:200",
"OREDICT:oreBlackgraniteTin:20",
"OREDICT:oreBlackgraniteLead:40",
"OREDICT:oreBlackgraniteSilver:50",
"OREDICT:oreBlackgraniteGold:50",
"OREDICT:oreBlackgraniteCassiterite:70"
],
"filler": [
"OREDICT:stoneGraniteBlack:200"
],
"radius": 16,
"cost": 300000,
"focusItem": "gregtech:gt.metaitem.01:32680",
"fillerChance": 18
}

View File

@@ -0,0 +1,15 @@
{
"ores": [
"OREDICT:oreBlackgraniteRutile:100",
"OREDICT:oreBlackgraniteTungstate:100",
"OREDICT:oreBlackgraniteCopper:300",
"OREDICT:oreBlackgraniteSalt:200",
"OREDICT:oreBlackgraniteRockSalt:200",
"OREDICT:oreBlackgraniteMica:60",
"OREDICT:oreBlackgraniteAsbestos:20",
"OREDICT:oreBlackgraniteSoapstone:20"
],
"radius": 9,
"cost": 750000,
"focusItem": "minecraft:nether_star"
}

View File

@@ -0,0 +1,33 @@
{
"ores": [
"OREDICT:oreEndstoneDiamond:5",
"OREDICT:oreEndstoneEmerald:5",
"OREDICT:oreEndstoneRuby:5",
"OREDICT:oreEndstoneSapphire:5",
"OREDICT:oreEndstoneGreenSapphire:5",
"OREDICT:oreEndstoneOlivine:5",
"OREDICT:oreEndstoneTopaz:5",
"OREDICT:oreEndstoneTanzanite:5",
"OREDICT:oreEndstoneAmethyst:5",
"OREDICT:oreEndstoneOpal:5",
"OREDICT:oreEndstoneJasper:5",
"OREDICT:oreEndstoneBlueTopaz:5",
"OREDICT:oreEndstoneGarnetRed:5",
"OREDICT:oreEndstoneGarnetYellow:5",
"OREDICT:oreEndstoneJade:5",
"OREDICT:oreEndstoneVinteum:5",
"OREDICT:oreEndstoneLapis:5",
"OREDICT:oreEndstoneLazurite:5",
"OREDICT:oreEndstoneMysteriousCrystal:5",
"OREDICT:oreEndstoneInfusedFire:5",
"OREDICT:oreEndstoneInfusedAir:5",
"OREDICT:oreEndstoneInfusedWater:5",
"OREDICT:oreEndstoneInfusedEarth:5",
"OREDICT:oreEndstoneInfusedOrder:5",
"OREDICT:oreEndstoneInfusedEntropy:5",
"OREDICT:oreEndstoneNetherStar:5"
],
"radius": 32,
"cost": 90000000,
"focusItem": "kubatech:defc.casing:8"
}

View File

@@ -0,0 +1,23 @@
{
"ores": [
"OREDICT:oreMarbleInfusedAir:75",
"OREDICT:oreMarbleInfusedFire:75",
"OREDICT:oreMarbleInfusedWater:75",
"OREDICT:oreMarbleInfusedEarth:75",
"OREDICT:oreMarbleInfusedOrder:75",
"OREDICT:oreMarbleInfusedEntropy:75",
"OREDICT:oreMarbleAmber:150",
"OREDICT:oreMarbleCinnabar:250",
"OREDICT:oreMarbleVinteum:10",
"OREDICT:oreMarbleShadowIron:10",
"OREDICT:oreMarbleInfusedGold:10",
"OREDICT:oreMarbleShadow:10"
],
"filler": [
"OREDICT:stoneMarble:110"
],
"radius": 15,
"cost": 800000,
"focusItem": "Thaumcraft:ItemSanitySoap",
"fillerChance": 11
}

View File

@@ -0,0 +1,19 @@
{
"ores": [
"Botania:biomeStoneA:2:100",
"Botania:biomeStoneA:3:100",
"Botania:biomeStoneA:0:100",
"Botania:biomeStoneA:1:100",
"Botania:biomeStoneA:4:100",
"Botania:biomeStoneA:5:100",
"Botania:biomeStoneA:6:100",
"Botania:biomeStoneA:7:100"
],
"filler": [
"BiomesOPlenty:mud:1:200"
],
"radius": 22,
"cost": 600000,
"focusItem": "BloodArsenal:amorphic_catalyst",
"fillerChance": 20
}

View File

@@ -0,0 +1,12 @@
{
"ores": [
"OREDICT:oreEndstoneMysteriousCrystal:400"
],
"filler": [
"OREDICT:rockEnceladus:600"
],
"radius": 16,
"cost": 44000000,
"focusItem": "gregtech:gt.blockmachines:10990",
"fillerChance": 60
}

View File

@@ -0,0 +1,11 @@
{
"ores": [
"OREDICT:oreEndstoneNaquadah:75",
"OREDICT:oreEndstoneNaquadahEnriched:50",
"OREDICT:oreEndstoneNaquadria:15",
"OREDICT:oreTiberium:100"
],
"radius": 16,
"cost": 25000000,
"focusItem": "gregtech:gt.metaitem.03:32091"
}

View File

@@ -0,0 +1,20 @@
{
"ores": [
"Railcraft:brick.nether:2:100",
"minecraft:nether_brick:0:80",
"etfuturum:red_netherbrick:1:50",
"etfuturum:red_netherbrick:0:50",
"etfuturum:soul_soil:0:50",
"minecraft:soul_sand:0:50",
"miscutils:blockCompressedObsidian:11:20",
"miscutils:blockCompressedObsidian:12:10",
"miscutils:blockCompressedObsidian:13:5"
],
"filler": [
"minecraft:netherrack:0:200"
],
"radius": 22,
"cost": 9876543,
"focusItem": "etfuturum:netherite_scrap",
"fillerChance": 20
}

View File

@@ -0,0 +1,26 @@
{
"ores": [
"OREDICT:oreBlackgraniteOilsands:120",
"OREDICT:oreBlackgraniteMica:50",
"OREDICT:oreBlackgraniteAsbestos:50",
"OREDICT:oreBlackgraniteCalcite:80",
"OREDICT:oreBlackgraniteLepidolite:70",
"OREDICT:oreBlackgraniteVanadiumMagnetite:80",
"OREDICT:oreBlackgraniteSalt:20",
"OREDICT:oreBlackgraniteRockSalt:20",
"OREDICT:oreBlackgraniteSphalerite:70",
"OREDICT:oreBlackgranitePollucite:25",
"OREDICT:oreBlackgraniteNickel:55",
"OREDICT:oreBlackgraniteCopper:75",
"OREDICT:oreBlackgraniteRedstone:80",
"OREDICT:oreBlackgraniteCinnabar:120",
"OREDICT:oreBlackgraniteSilver:90"
],
"filler": [
"OREDICT:stoneGraniteBlack:200"
],
"radius": 18,
"cost": 300000,
"focusItem": "gregtech:gt.metaitem.01:32690",
"fillerChance": 17
}

View File

@@ -0,0 +1,24 @@
{
"ores": [
"OREDICT:oreMarbleCassiteriteSand:50",
"OREDICT:oreMarbleCassiterite:50",
"OREDICT:oreMarbleTin:25",
"OREDICT:oreMarbleGarnetSand:50",
"OREDICT:oreMarbleAsbestos:25",
"OREDICT:oreMarbleDiatomite:25",
"OREDICT:oreMarbleBasalticMineralSand:50",
"OREDICT:oreMarbleGraniticMineralSand:50",
"OREDICT:oreMarbleFullersEarth:50",
"OREDICT:oreMarbleGypsum:50",
"OREDICT:oreMarbleCheese:25",
"OREDICT:oreMarbleMica:25"
],
"filler": [
"OREDICT:rockMoon:250",
"OREDICT:stoneMarble:250"
],
"radius": 15,
"cost": 650000,
"focusItem": "harvestcraft:cheeseItem",
"fillerChance": 50
}

View File

@@ -0,0 +1,16 @@
{
"ores": [
"OREDICT:oreBasaltSalt:75",
"OREDICT:oreBasaltRockSalt:75",
"OREDICT:oreBasaltSaltpeter:200",
"OREDICT:oreBasaltBasalticMineralSand:25",
"OREDICT:oreBasaltGraniticMineralSand:25"
],
"filler": [
"OREDICT:stoneBasalt:100"
],
"radius": 16,
"cost": 6666666,
"focusItem": "minecraft:fish:3",
"fillerChance": 20
}

View File

@@ -0,0 +1,32 @@
{
"ores": [
"OREDICT:oreMarbleBauxite:135",
"OREDICT:oreMarbleIlmenite:105",
"OREDICT:oreMarbleAluminium:55",
"OREDICT:oreMarbleChromite:35",
"OREDICT:oreMarbleUvarovite:55",
"OREDICT:oreMarblePerlite:35",
"OREDICT:oreMarbleBastnasite:85",
"OREDICT:oreMarbleNeodymium:75",
"OREDICT:oreMarbleMonazite:65",
"OREDICT:oreBasaltGalena:85",
"OREDICT:oreBasaltSphalerite:45",
"OREDICT:oreBasaltSilver:35",
"OREDICT:oreBasaltCinnabar:45",
"OREDICT:oreBasaltLead:35",
"OREDICT:oreBasaltCobaltite:35",
"OREDICT:oreBasaltNickel:45",
"OREDICT:oreBasaltArsenic:35",
"OREDICT:oreBasaltDesh:50",
"OREDICT:oreBasaltTungstate:75",
"OREDICT:oreBasaltScheelite:75",
"OREDICT:oreBasaltUraninite:75",
"OREDICT:oreBasaltPitchblende:75",
"OREDICT:oreBasaltUranium:65",
"OREDICT:oreBasaltOriharukon:35",
"OREDICT:oreEndstoneMeteoricIron:75"
],
"radius": 24,
"cost": 6000000,
"focusItem": "gregtech:gt.blockmachines:463"
}

View File

@@ -0,0 +1,17 @@
{
"ores": [
"OREDICT:oreMarbleBauxite:175",
"OREDICT:oreMarbleIlmenite:125",
"OREDICT:oreMarbleAluminium:75",
"OREDICT:oreMarbleChromite:50",
"OREDICT:oreMarbleUvarovite:75",
"OREDICT:oreMarblePerlite:50",
"OREDICT:oreMarbleBastnasite:100",
"OREDICT:oreMarbleNeodymium:75",
"OREDICT:oreMarbleMonazite:75",
"OREDICT:oreMarbleMeteoricIron:75"
],
"radius": 16,
"cost": 2000000,
"focusItem": "gregtech:gt.metaitem.01:32682"
}

View File

@@ -0,0 +1,30 @@
{
"ores": [
"OREDICT:oreNetherrackNetherQuartz:150",
"OREDICT:oreNetherrackSulfur:100",
"OREDICT:oreNetherrackSphalerite:100",
"OREDICT:oreNetherrackThorium:100",
"OREDICT:oreNetherrackEmerald:50",
"OREDICT:oreNetherrackBeryllium:100",
"OREDICT:oreNetherrackIron:75",
"OREDICT:oreNetherrackChalcopyrite:75",
"OREDICT:oreNetherrackPyrite:75",
"OREDICT:oreNetherrackCopper:100",
"OREDICT:oreNetherrackTetrahedrite:125",
"OREDICT:oreNetherrackStibnite:75",
"OREDICT:oreNetherrackTantalite:75",
"OREDICT:oreNetherrackPyrolusite:75",
"OREDICT:oreNetherrackGrossular:50",
"OREDICT:oreNetherrackSpessartine:50",
"OREDICT:oreNetherrackQuartzite:75",
"OREDICT:oreNetherrackBarite:75",
"OREDICT:oreNetherrackRedstone:100",
"OREDICT:oreNetherrackRuby:75",
"OREDICT:oreNetherrackCinnabar:70",
"OREDICT:oreNetherrackCertusQuartz:100",
"OREDICT:oreNetherrackFirestone:20"
],
"radius": 18,
"cost": 1200000,
"focusItem": "gregtech:gt.blockmachines:482"
}

View File

@@ -0,0 +1,30 @@
{
"ores": [
"OREDICT:oreBlackgraniteOilsands:100",
"OREDICT:oreBlackgraniteMica:80",
"OREDICT:oreBlackgraniteAsbestos:60",
"OREDICT:oreBlackgraniteCalcite:80",
"OREDICT:oreBlackgraniteLepidolite:80",
"OREDICT:oreBlackgraniteVanadiumMagnetite:60",
"OREDICT:oreBlackgraniteSalt:80",
"OREDICT:oreBlackgraniteRockSalt:80",
"OREDICT:oreBlackgraniteSphalerite:80",
"OREDICT:oreBlackgranitePollucite:40",
"OREDICT:oreBlackgraniteNickel:80",
"OREDICT:oreBlackgraniteCopper:100",
"OREDICT:oreBlackgraniteRedstone:100",
"OREDICT:oreBlackgraniteCinnabar:80",
"OREDICT:oreBlackgraniteGarnetSand:40",
"OREDICT:oreBlackgraniteGypsum:40",
"OREDICT:oreBlackgraniteLapis:100",
"OREDICT:oreBlackgraniteLazurite:60",
"OREDICT:oreBlackgraniteSodalite:60",
"OREDICT:oreBlackgraniteCassiterite:80",
"OREDICT:oreBlackgraniteApatite:80",
"OREDICT:oreBlackgraniteRuby:80",
"OREDICT:oreBlackgraniteSilver:80"
],
"radius": 20,
"cost": 600000,
"focusItem": "gregtech:gt.metaitem.01:32670"
}

View File

@@ -0,0 +1,14 @@
{
"ores": [
"OREDICT:oreEndstoneUranium:60",
"OREDICT:oreEndstoneUranium235:25",
"OREDICT:oreEndstoneUraninite:60",
"OREDICT:oreEndstonePitchblende:60",
"OREDICT:oreEndstoneThorium:150",
"OREDICT:oreEndstonePlutonium:25",
"OREDICT:oreEndstonePlutonium241:1"
],
"radius": 12,
"cost": 2500000,
"focusItem": "gregtech:gt.blockmachines:465"
}

View File

@@ -0,0 +1,29 @@
{
"ores": [
"ExtraUtilities:greenscreen:0:100",
"ExtraUtilities:greenscreen:1:100",
"ExtraUtilities:greenscreen:2:100",
"ExtraUtilities:greenscreen:3:100",
"ExtraUtilities:greenscreen:4:100",
"ExtraUtilities:greenscreen:5:100",
"ExtraUtilities:greenscreen:6:100",
"ExtraUtilities:greenscreen:7:100",
"ExtraUtilities:greenscreen:8:100",
"ExtraUtilities:greenscreen:9:100",
"ExtraUtilities:greenscreen:10:100",
"ExtraUtilities:greenscreen:11:100",
"ExtraUtilities:greenscreen:12:100",
"ExtraUtilities:greenscreen:13:100",
"ExtraUtilities:greenscreen:14:100",
"ExtraUtilities:greenscreen:15:100",
"Ztones:tile.laveBlock:12:50",
"TwilightForest:tile.CastleBrick:3:50"
],
"filler": [
"ExtraUtilities:etherealglass:2:200"
],
"radius": 22,
"cost": 5000200,
"focusItem": "universalsingularities:universal.extraUtilities.singularity",
"fillerChance": 20
}

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@@ -0,0 +1,23 @@
{
"ores": [
"OREDICT:stainedGlassWhite:1",
"OREDICT:stainedGlassOrange:1",
"OREDICT:stainedGlassMagenta:1",
"OREDICT:stainedGlassLightBlue:1",
"OREDICT:stainedGlassYellow:1",
"OREDICT:stainedGlassLime:1",
"OREDICT:stainedGlassPink:1",
"OREDICT:stainedGlassGray:1",
"OREDICT:stainedGlassLightGray:1",
"OREDICT:stainedGlassCyan:1",
"OREDICT:stainedGlassPurple:1",
"OREDICT:stainedGlassBlue:1",
"OREDICT:stainedGlassBrown:1",
"OREDICT:stainedGlassGreen:1",
"OREDICT:stainedGlassRed:1",
"OREDICT:stainedGlassBlack:1"
],
"radius": 8,
"cost": 123456,
"focusItem": "minecraft:melon_block"
}

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{
"ores": [
"appliedenergistics2:tile.BlockSkyStone:0:95",
"appliedenergistics2:tile.BlockSkyStone:1:90",
"ExtraUtilities:color_lightgem:15:80",
"ExtraUtilities:color_obsidian:15:80",
"chisel:grimstone:14:40",
"appliedenergistics2:tile.OreQuartz:0:20",
"appliedenergistics2:tile.OreQuartzCharged:0:25",
"GalacticraftAmunRa:tile.baseBlockRock:0:10"
],
"filler": [
"chisel:futura:2:200"
],
"radius": 22,
"cost": 600002,
"focusItem": "appliedenergistics2:tile.BlockSkyChest:1",
"fillerChance": 20
}

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{
"ores": [
"OREDICT:oreBismutite:1",
"OREDICT:oreFluor-Buergerite:1",
"OREDICT:oreOrangeDescloizite:1",
"OREDICT:oreRedDescloizite:1",
"OREDICT:oreFluor-Buergerite:1",
"OREDICT:oreFayalite:1",
"OREDICT:oreForsterite:1",
"OREDICT:oreRedFuchsite:1",
"OREDICT:oreGreenFuchsite:1",
"OREDICT:oreDjurleite:1",
"OREDICT:oreBornite:1",
"OREDICT:oreWittichenite:1",
"OREDICT:oreChromo-Alumino-Povondraite:1",
"OREDICT:oreVanadio-Oxy-Dravite:1",
"OREDICT:oreOlenite:1",
"OREDICT:oreRedZircon:1",
"OREDICT:oreHedenbergite:1",
"OREDICT:orePrasiolite:1"
],
"radius": 18,
"cost": 10000000,
"focusItem": "gregtech:gt.blockmachines:406"
}

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{
"ores": [
"OREDICT:soulSand:1000"
],
"radius": 16,
"cost": 5000000,
"focusItem": "minecraft:soul_sand"
}

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{
"ores": [
"OREDICT:oreBlackgraniteNaquadah:100",
"OREDICT:oreBlackgraniteNaquadahEnriched:25",
"OREDICT:oreBlackgraniteDeepIron:50",
"OREDICT:oreBlackgraniteQuantium:50",
"OREDICT:oreBlackgraniteArdite:50",
"OREDICT:oreBlackgraniteDraconium:50",
"OREDICT:oreBlackgraniteAdamantium:25",
"OREDICT:oreBlackgraniteNeodymium:75",
"OREDICT:oreBlackgraniteMonazite:75",
"OREDICT:oreBlackgraniteMeteoricIron:125"
],
"filler": [
"OREDICT:stoneGraniteBlack:250"
],
"radius": 16,
"cost": 1500000,
"focusItem": "gregtech:gt.metaitem.01:32674",
"fillerChance": 28
}

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{
"ores": [
"gregtech:gt.blockstones:0:250",
"gregtech:gt.blockstones:8:250",
"gregtech:gt.blockgranites:0:250",
"gregtech:gt.blockgranites:8:250"
],
"radius": 20,
"cost": 775000,
"focusItem": "minecraft:tnt"
}

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{
"ores": [
"OREDICT:oreEndstonePlatinum:150",
"OREDICT:oreEndstoneIridium:75",
"OREDICT:oreEndstonePalladium:75",
"OREDICT:oreEndstoneOsmium:50",
"OREDICT:oreCrudeRhodiumMetal:200",
"OREDICT:oreLeachResidue:200",
"OREDICT:oreRarestMetalResidue:100"
],
"radius": 14,
"cost": 12500000,
"focusItem": "gregtech:gt.blockmachines:345"
}

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{
"ores": [
"GalacticraftCore:tile.moonBlock:4:850",
"GalacticraftCore:tile.moonBlock:3:100",
"GalacticraftCore:tile.moonBlock:5:50"
],
"radius": 20,
"cost": 500000,
"focusItem": "gregtech:gt.metaitem.01:32462"
}

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{
"ores": [
"GalacticraftMars:tile.mars:9:850",
"GalacticraftMars:tile.mars:6:100",
"GalacticraftMars:tile.mars:5:50",
"GalaxySpace:phobosblocks:2:850",
"GalaxySpace:phobosblocks:1:100",
"GalaxySpace:phobosblocks:0:50",
"GalaxySpace:deimosblocks:1:950",
"GalaxySpace:deimosblocks:0:50"
],
"radius": 20,
"cost": 750000,
"focusItem": "gregtech:gt.metaitem.01:32463"
}

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{
"ores": [
"GalaxySpace:ceresblocks:1:950",
"GalaxySpace:ceresblocks:0:50",
"GalaxySpace:callistoblocks:1:950",
"GalaxySpace:callistoblocks:0:50",
"GalaxySpace:europagrunt:1:950",
"GalaxySpace:europagrunt:0:50",
"GalaxySpace:ganymedeblocks:1:950",
"GalaxySpace:ganymedeblocks:0:50",
"GalacticraftMars:tile.asteroidsBlock:0:320",
"GalacticraftMars:tile.asteroidsBlock:1:320",
"GalacticraftMars:tile.asteroidsBlock:2:320",
"GalacticraftMars:tile.denseIce:0:40"
],
"radius": 20,
"cost": 1000000,
"focusItem": "GalacticraftMars:item.itemBasicAsteroids"
}

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{
"ores": [
"GalaxySpace:ioblocks:2:900",
"GalaxySpace:ioblocks:0:50",
"GalaxySpace:ioblocks:1:50",
"GalaxySpace:mercuryblocks:2:850",
"GalaxySpace:mercuryblocks:1:100",
"GalaxySpace:mercuryblocks:0:50",
"GalaxySpace:venusblocks:1:950",
"GalaxySpace:venusblocks:0:50"
],
"radius": 20,
"cost": 7500000,
"focusItem": "dreamcraft:item.HeavyDutyPlateTier4"
}

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{
"ores": [
"GalaxySpace:titanblocks:2:750",
"GalaxySpace:titanblocks:1:100",
"GalaxySpace:titanblocks:0:50",
"minecraft:packed_ice:0:100",
"GalaxySpace:enceladusblocks:1:850",
"GalaxySpace:enceladusblocks:3:100",
"GalaxySpace:enceladusblocks:0:50",
"GalaxySpace:oberonblocks:2:850",
"GalaxySpace:oberonblocks:1:100",
"GalaxySpace:oberonblocks:0:50",
"GalaxySpace:mirandablocks:2:850",
"GalaxySpace:mirandablocks:1:100",
"GalaxySpace:mirandablocks:0:50"
],
"radius": 20,
"cost": 10000000,
"focusItem": "dreamcraft:item.HeavyDutyPlateTier5"
}

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{
"ores": [
"GalaxySpace:tritonblocks:2:850",
"GalaxySpace:tritonblocks:1:100",
"GalaxySpace:tritonblocks:0:50",
"GalaxySpace:proteusblocks:2:850",
"GalaxySpace:proteusblocks:1:100",
"GalaxySpace:proteusblocks:0:50"
],
"radius": 20,
"cost": 15000000,
"focusItem": "dreamcraft:item.HeavyDutyPlateTier6"
}

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{
"ores": [
"GalaxySpace:plutoblocks:5:840",
"GalaxySpace:plutoblocks:4:100",
"GalaxySpace:plutoblocks:0:15",
"GalaxySpace:plutoblocks:1:15",
"GalaxySpace:plutoblocks:2:15",
"GalaxySpace:plutoblocks:3:15",
"GalaxySpace:makemakegrunt:1:950",
"GalaxySpace:makemakegrunt:0:50",
"GalaxySpace:haumeablocks:0:1000"
],
"radius": 20,
"cost": 30000000,
"focusItem": "dreamcraft:item.HeavyDutyPlateTier7"
}

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{
"ores": [
"GalaxySpace:barnardaEsubgrunt:0:950",
"GalaxySpace:barnardaEgrunt:0:50",
"GalaxySpace:barnardaFsubgrunt:0:950",
"GalaxySpace:barnardaFgrunt:0:50",
"GalaxySpace:barnardaCdirt:0:100",
"GalaxySpace:barnardaCgrass:0:20",
"GalaxySpace:vegabsubgrunt:0:950",
"GalaxySpace:vegabgrunt:0:50",
"GalaxySpace:tcetieblocks:2:850",
"GalaxySpace:tcetieblocks:1:100",
"GalaxySpace:tcetieblocks:0:50",
"GalaxySpace:acentauribbsubgrunt:0:950",
"GalaxySpace:acentauribbgrunt:0:50"
],
"radius": 20,
"cost": 50000000,
"focusItem": "dreamcraft:item.HeavyDutyPlateTier8"
}

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{
"ores": [
"OREDICT:oreDraconiumAwakened:1000",
"OREDICT:oreNeodymium:500",
"OREDICT:oreSamarium:300",
"OREDICT:oreNetherStar:250",
"OREDICT:oreTartarite:60",
"OREDICT:oreTengamRaw:1"
],
"radius": 16,
"cost": 1000000001,
"focusItem": "gregtech:gt.blockmachines:14009"
}

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{
"ores": [
"IC2:blockITNT:0:90",
"BloodArsenal:blood_tnt:0:80",
"minecraft:tnt:0:80",
"minecraft:redstone_lamp:0:30"
],
"filler": [
"chisel:redstone_block:14:10"
],
"radius": 16,
"cost": 6667666,
"focusItem": "BloodArsenal:blood_tnt:0",
"fillerChance": 20
}

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{
"ores": [
"minecraft:ice:0:90",
"minecraft:packed_ice:0:85",
"BiomesOPlenty:hardIce:0:80",
"etfuturum:blue_ice:0:75",
"minecraft:snow:0:50"
],
"filler": [
"etfuturum:magma:0:100"
],
"radius": 20,
"cost": 275000,
"focusItem": "etfuturum:blue_ice",
"fillerChance": 20
}

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{
"ores": [
"OREDICT:oreEndstoneBlackPlutonium:50",
"OREDICT:oreEndstoneCosmicNeutronium:10",
"OREDICT:oreEndstoneNaquadah:50",
"OREDICT:oreEndstoneNaquadahEnriched:55",
"OREDICT:oreEndstoneNaquadria:40",
"OREDICT:oreEndstoneNeutronium:25",
"OREDICT:oreEndstoneElectrumFlux:10",
"OREDICT:oreEndstoneIndium:5",
"OREDICT:oreEndstoneAmericium:10",
"OREDICT:oreEndstoneEuropium:25",
"OREDICT:oreEndstoneLutetium:50",
"OREDICT:oreEndstoneInfinityCatalyst:50"
],
"radius": 18,
"cost": 125000000,
"focusItem": "gregtech:gt.blockmachines:12526"
}

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@@ -0,0 +1,3 @@
{
"filler": ["minecraft:ice:0:180"]
}

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@@ -0,0 +1,7 @@
{
"filler": [
"minecraft:netherrack:0:60",
"minecraft:glowstone:0:60",
"minecraft:soul_sand:0:60"
]
}

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@@ -0,0 +1,4 @@
{
"radiusChange": 2,
"fillerChanceChange": 20
}

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@@ -0,0 +1,3 @@
{
"filler": ["minecraft:obsidian:0:180"]
}

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@@ -0,0 +1,4 @@
{
"radiusChange": 1,
"fillerChanceChange": 10
}

File diff suppressed because it is too large Load Diff

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# Configuration file
blocks {
B:"Enable Barrier"=true
B:"Enable Bed"=true
B:"Enable Button"=true
B:"Enable Collapsible Block"=true
B:"Enable Daylight Sensor"=true
B:"Enable Door"=true
B:"Enable Flower Pot"=true
B:"Enable Garage Door"=true
B:"Enable Gate"=true
B:"Enable Hatch"=true
B:"Enable Ladder"=true
B:"Enable Lever"=true
B:"Enable Pressure Plate"=true
B:"Enable Safe"=true
B:"Enable Slope"=true
B:"Enable Stairs"=true
B:"Enable Torch"=true
}
features {
# This allows restricted blocks to be used as covers.
# Add your own by supplying the display name for the block (en_US only).
S:"Cover Exceptions" <
Silverwood Planks
Greatwood Planks
Thatch
>
B:"Enable Chisel Designs"=true
B:"Enable Covers"=true
B:"Enable Dye Colors"=true
B:"Enable Freestanding Ladders"=false
# This allows garage doors to automatically fill in gaps when barriers beneath doors are destroyed.
B:"Enable Garage Door Void Autofill"=true
# This will enable players to cover blocks with glowstone dust to make them illuminate.
B:"Enable Illumination"=true
B:"Enable Overlays"=true
# This will prevent players besides you and server operators from editing your objects.
# Note: this does not protect objects against destruction (intentional), and may allow activation if appropriate. Also, the Carpenter's Safe is not affected by this.
B:"Enable Ownership"=true
# This controls whether panes (used in doors, hatches, and other blocks) should render on alpha pass.
# This is needed to allow translucent window glass, for instance.
B:"Enable Pane Alpha Rendering"=true
# This allows Carpenter's Blocks with solid top faces to create slopes above them when a sloping rail is above the block.
B:"Enable Rail Slope Fill"=true
B:"Enable Side Covers"=true
# This controls whether torches extinguish themselves when exposed to rain or snow.
B:"Enable Torch Weather Effects"=true
# This controls how many blocks can be connected as a single entity.
# Note: only applies to Garage Doors.
I:"MultiBlock Size Limit"=500
# This maps items to overlays.
# Items are prefixed with display names (en_US only).
# Overlay suffixes are :grass, :snow, :web, :vine, :hay, :mycelium
S:"Overlay Definitions" <
Seeds:grass
Snowball:snow
String:web
Vines:vine
Wheat:hay
Mushroom:mycelium
>
# When enabled, unobstructed stationary fluid adjacent to block will render in the block space.
# Note: when enabled, you may experience noticeable chunk update lag spikes.
B:"Routable Fluids"=false
# This controls the smoothness of the slope faces.
# Note: smoothness of 2 is similar to stairs, while a value above 25 is generally fluid.
I:Smoothness=4
}
items {
B:"Enable Chisel"=true
B:"Enable Hammer"=true
B:"Enable Tile"=true
I:"Vanilla Tool Uses"=400
B:"Vanilla Tools Damageable"=true
D:itemHammerDamageChanceFromCollapsible=0.2
D:itemHammerDamageChanceFromSlopes=0.75
D:itemHammerDamageChanceFromStairs=1.0
}
"recipe quantities" {
I:Barrier=4
I:Bed=1
I:Block=5
I:Button=1
I:"Collapsible Block"=9
I:"Daylight Sensor"=1
I:Door=1
I:"Flower Pot"=1
I:"Garage Door"=8
I:Gate=1
I:Hatch=1
I:Ladder=4
I:Lever=1
I:"Pressure Plate"=1
I:Safe=1
I:Slope=6
I:Stairs=4
I:Tile=12
I:Torch=8
}

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# Configuration file
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# Misc settings.
##########################################################################################################
misc {
# There are 2 modes supported currently:
# 0 - Allow chiseling of the Ztones Tile into each of the different types Ztones adds at a meta of 0. Then you cycle through from there. This makes the crafting recipes useless.
# 1 - Allow chiseling between all the blocks within their type. This requires the user to still craft the type, but makes the cycling useless. [range: 0 ~ 1, default: 0]
I:variationAdditionType=1
}

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# Configuration file
general {
# Comma-separated list of dimension IDs, used only if include list is *
S:excludeDimensionIDs=-1,1
# Comma-separated list of dimension IDs, put * to use exclude list
S:includeDimensionIDs=0
}

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@@ -0,0 +1,29 @@
# Configuration file
"assorted parameters" {
B:ThaumcraftBiomesOn=true
B:ThaumcraftInNewDimensons=true
}
thaumcraftbiomeclimates {
S:"Eerie climate"=DEFAULT
S:"Magical Forest climate"=WARM
S:"Tainted climate"=COOL
}
thaumcraftbiomeincidences {
I:"Eerie Incidence"=4
I:"Magical Forest Incidence"=9
I:"Tainted Incidence"=3
}
thaumcraftbiomevillages {
B:"Eerie hasVillages"=false
B:"Magical Forest hasVillages"=false
B:"Tainted hasVillages"=false
}

View File

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# Configuration file
"assorted parameters" {
B:BoPBiomesOn=true
B:BoPInNewDimensons=true
}
bopclimates {
S:"Alps Forest climate"=Snowy
S:"Alps climate"=Snowy
S:"Arctic climate"=Snowy
S:"Bamboo Forest climate"=WARM
S:"Bayou climate"=WARM
S:"Bog climate"=COOL
S:"Boneyard climate"=DEFAULT
S:"Boreal Forest climate"=COOL
S:"Brushland climate"=DEFAULT
S:"Canyon Ravine (Sub-Biome) climate"=DEFAULT
S:"Canyon Ravine climate"=DEFAULT
S:"Canyon climate"=HOT
S:"Chaparral climate"=WARM
S:"Cherry Blossom Grove climate"=COOL
S:"Coniferous Forest (Snow) climate"=DEFAULT
S:"Coniferous Forest climate"=WARM
S:"Coral Reef climate"=OCEAN
S:"Corrupted Sands (Nether) climate"=DEFAULT
S:"Corrupted Sands climate"=DEFAULT
S:"Crag climate"=MEDIUM
S:"Dead Forest climate"=COOL
S:"Dead Swamp climate"=WARM
S:"Deciduous Forest climate"=WARM
S:"Dense Forest climate"=COOL
S:"Dry River climate"=DEFAULT
S:"Eucalyptus Forest climate"=WARM
S:"Fen climate"=WARM
S:"Flower Field climate"=WARM
S:"Frost Forest climate"=SNOWY
S:"Fungi Forest climate"=DEFAULT
S:"Garden climate"=MEDIUM
S:"Glacier climate"=DEFAULT
S:"Grassland climate"=COOL
S:"Gravel Beach climate"=DEFAULT
S:"Grove climate"=COOL
S:"Heathland climate"=COOL
S:"Highland climate"=COOL
S:"Jade Cliffs climate"=WARM
S:"Kelp Forest climate"=OCEAN
S:"Land of Lakes Marsh climate"=COOL
S:"Land of Lakes climate"=COOL
S:"Lavender Fields climate"=WARM
S:"Lush Desert climate"=HOT
S:"Lush River climate"=DEFAULT
S:"Lush Swamp climate"=WARM
S:"Mangrove climate"=WARM
S:"Maple Woods climate"=COOL
S:"Marsh climate"=COOL
S:"Meadow Forest climate"=DEFAULT
S:"Meadow climate"=COOL
S:"Moor climate"=COOL
S:"Mountain climate"=WARM
S:"Mystic Grove climate"=MEDIUM
S:"Oasis climate"=DEFAULT
S:"Ominous Woods climate"=COOL
S:"Orchard climate"=MEDIUM
S:"Origin Valley climate"=MEDIUM
S:"Outback climate"=HOT
S:"Phantasmagoric Inferno climate"=DEFAULT
S:"Prairie climate"=WARM
S:"Quagmire climate"=DEFAULT
S:"Rainforest climate"=WARM
S:"Redwood Forest climate"=COOL
S:"Sacred Springs climate"=MEDIUM
S:"Savanna Plateau (Sub-Biome) climate"=DEFAULT
S:"Savanna climate"=DEFAULT
S:"Scrubland climate"=DEFAULT
S:"Seasonal Forest climate"=COOL
S:"Seasonal Spruce Forest (Sub-Biome) climate"=DEFAULT
S:"Shield climate"=COOL
S:"Shore climate"=DEFAULT
S:"Shrubland climate"=COOL
S:"Silkglades climate"=COOL
S:"Sludgepit climate"=WARM
S:"Snowy Coniferous Forest climate"=SNOWY
S:"Spruce Woods climate"=DEFAULT
S:"Steppe climate"=Cool
S:"Temperate Rainforest climate"=WARM
S:"Thicket climate"=COOL
S:"Tropical Rainforest climate"=HOT
S:"Tropics climate"=HOT
S:"Tundra climate"=SNOWY
S:"Undergarden climate"=DEFAULT
S:"Visceral Heap climate"=DEFAULT
S:"Volcano climate"=DEFAULT
S:"Wasteland climate"=HOT
S:"Wetland climate"=WARM
S:"Woodland climate"=WARM
S:"Xeric Shrubland climate"=HOT
}
bopincidences {
I:"Alps Forest Incidence"=0
I:"Alps Incidence"=5
I:"Arctic Incidence"=10
I:"Bamboo Forest Incidence"=5
I:"Bayou Incidence"=10
I:"Bog Incidence"=7
I:"Boreal Forest Incidence"=10
I:"Canyon Incidence"=7
I:"Chaparral Incidence"=10
I:"Cherry Blossom Grove Incidence"=3
I:"Coniferous Forest Incidence"=10
I:"Coral Reef Incidence"=0
I:"Crag Incidence"=3
I:"Dead Forest Incidence"=7
I:"Dead Swamp Incidence"=7
I:"Deciduous Forest Incidence"=10
I:"Dense Forest Incidence"=10
I:"Eucalyptus Forest Incidence"=10
I:"Fen Incidence"=10
I:"Flower Field Incidence"=3
I:"Frost Forest Incidence"=7
I:"Fungi Forest Incidence"=3
I:"Garden Incidence"=3
I:"Grassland Incidence"=10
I:"Grove Incidence"=5
I:"Heathland Incidence"=10
I:"Highland Incidence"=10
I:"Jade Cliffs Incidence"=5
I:"Kelp Forest Incidence"=0
I:"Land of Lakes Incidence"=10
I:"Land of Lakes Marsh Incidence"=10
I:"Lavender Fields Incidence"=3
I:"Lush Desert Incidence"=3
I:"Lush Swamp Incidence"=10
I:"Mangrove Incidence"=0
I:"Maple Woods Incidence"=10
I:"Marsh Incidence"=7
I:"Meadow Incidence"=10
I:"Moor Incidence"=10
I:"Mountain Incidence"=10
I:"Mystic Grove Incidence"=3
I:"Ominous Woods Incidence"=3
I:"Orchard Incidence"=0
I:"Origin Valley Incidence"=1
I:"Outback Incidence"=7
I:"Prairie Incidence"=10
I:"Rainforest Incidence"=5
I:"Redwood Forest Incidence"=7
I:"Sacred Springs Incidence"=3
I:"Seasonal Forest Incidence"=10
I:"Shield Incidence"=7
I:"Shrubland Incidence"=10
I:"Silkglades Incidence"=0
I:"Sludgepit Incidence"=5
I:"Snowy Coniferous Forest Incidence"=10
I:"Steppe Incidence"=7
I:"Temperate Rainforest Incidence"=10
I:"Thicket Incidence"=5
I:"Tropical Rainforest Incidence"=5
I:"Tropics Incidence"=0
I:"Tundra Incidence"=7
I:"Wasteland Incidence"=3
I:"Wetland Incidence"=7
I:"Woodland Incidence"=10
I:"Xeric Shrubland Incidence"=10
}
bopvillages {
B:"Alps Forest hasVillages"=false
B:"Alps hasVillages"=false
B:"Arctic hasVillages"=true
B:"Bamboo Forest hasVillages"=true
B:"Bayou hasVillages"=true
B:"Bog hasVillages"=true
B:"Boneyard hasVillages"=false
B:"Boreal Forest hasVillages"=true
B:"Brushland hasVillages"=true
B:"Canyon Ravine (Sub-Biome) hasVillages"=false
B:"Canyon Ravine hasVillages"=false
B:"Canyon hasVillages"=false
B:"Chaparral hasVillages"=true
B:"Cherry Blossom Grove hasVillages"=true
B:"Coniferous Forest (Snow) hasVillages"=false
B:"Coniferous Forest hasVillages"=true
B:"Coral Reef hasVillages"=false
B:"Corrupted Sands (Nether) hasVillages"=false
B:"Corrupted Sands hasVillages"=false
B:"Crag hasVillages"=false
B:"Dead Forest hasVillages"=true
B:"Dead Swamp hasVillages"=true
B:"Deciduous Forest hasVillages"=true
B:"Dense Forest hasVillages"=false
B:"Dry River hasVillages"=false
B:"Eucalyptus Forest hasVillages"=false
B:"Fen hasVillages"=false
B:"Flower Field hasVillages"=true
B:"Frost Forest hasVillages"=true
B:"Fungi Forest hasVillages"=false
B:"Garden hasVillages"=false
B:"Glacier hasVillages"=false
B:"Grassland hasVillages"=false
B:"Gravel Beach hasVillages"=false
B:"Grove hasVillages"=false
B:"Heathland hasVillages"=false
B:"Highland hasVillages"=false
B:"Jade Cliffs hasVillages"=false
B:"Kelp Forest hasVillages"=false
B:"Land of Lakes Marsh hasVillages"=false
B:"Land of Lakes hasVillages"=false
B:"Lavender Fields hasVillages"=false
B:"Lush Desert hasVillages"=true
B:"Lush River hasVillages"=false
B:"Lush Swamp hasVillages"=false
B:"Mangrove hasVillages"=false
B:"Maple Woods hasVillages"=false
B:"Marsh hasVillages"=true
B:"Meadow Forest hasVillages"=false
B:"Meadow hasVillages"=false
B:"Moor hasVillages"=false
B:"Mountain hasVillages"=false
B:"Mystic Grove hasVillages"=false
B:"Oasis hasVillages"=false
B:"Ominous Woods hasVillages"=false
B:"Orchard hasVillages"=false
B:"Origin Valley hasVillages"=false
B:"Outback hasVillages"=true
B:"Phantasmagoric Inferno hasVillages"=false
B:"Prairie hasVillages"=false
B:"Quagmire hasVillages"=false
B:"Rainforest hasVillages"=true
B:"Redwood Forest hasVillages"=true
B:"Sacred Springs hasVillages"=false
B:"Savanna Plateau (Sub-Biome) hasVillages"=false
B:"Savanna hasVillages"=false
B:"Scrubland hasVillages"=false
B:"Seasonal Forest hasVillages"=false
B:"Seasonal Spruce Forest (Sub-Biome) hasVillages"=false
B:"Shield hasVillages"=true
B:"Shore hasVillages"=false
B:"Shrubland hasVillages"=false
B:"Silkglades hasVillages"=false
B:"Sludgepit hasVillages"=true
B:"Snowy Coniferous Forest hasVillages"=false
B:"Spruce Woods hasVillages"=true
B:"Steppe hasVillages"=true
B:"Temperate Rainforest hasVillages"=false
B:"Thicket hasVillages"=true
B:"Tropical Rainforest hasVillages"=true
B:"Tropics hasVillages"=true
B:"Tundra hasVillages"=true
B:"Undergarden hasVillages"=false
B:"Visceral Heap hasVillages"=false
B:"Volcano hasVillages"=false
B:"Wasteland hasVillages"=false
B:"Wetland hasVillages"=true
B:"Woodland hasVillages"=false
B:"Xeric Shrubland hasVillages"=false
}

View File

@@ -0,0 +1,44 @@
#CodeChickenCore configuration file.
checkUpdates=false
#set to true to completely deobfuscate mcp names
dev.deobfuscate=false
#Enabling this setting will make all minecraft classes public at runtime in MCP just as they are in modloader.
#You should ONLY use this when you are testing with a mod that relies on runtime publicity and doesn't include access transformers.
#Such mods are doing the wrong thing and should be fixed.
dev.runtimePublic=false
#Configuration options for checking various requirements for a modpack.
checks
{
#If set to true, check RAM available for Minecraft before continuing to load
checkRAM=true
#Amount of RAM minimum this modpack needs to load
minRAM=3GB
#Name of the modpack
modPack=GTNH
#Lower bound of recommended RAM
recRAM=4GB
#Upper bound of recommended RAM
recRAMUpper=6GB
#Webpage describing RAM settings
wiki=See <a href="https://gtnh.miraheze.org/m/3S2">the Wiki</a> for details.
}
#Various tweaks that can be applied to game mechanics.
tweaks
{
#If set to true and doFireTick is disabled in the game rules, fire will still dissipate if it's not over a fire source
doFireTickOut=true
#If set to true, creepers will not destroy landscape. (A version of mobGriefing setting just for creepers)
environmentallyFriendlyCreepers=false
#If set to true two adjacent water source blocks will not generate a third.
finiteWater=true
#Set this to true to use the pre1.5 lava textures
replaceLavaFX=false
#Set this to true to use the pre1.5 water textures
replaceWaterFX=false
#If set to false, leaves will only replace air when growing
softLeafReplace=false
}

View File

@@ -0,0 +1,269 @@
{
"images": {
"black": {
"image": "mainmenu:textures/bg_menu2.png",
"posX": 0,
"posY": 0,
"width": 150,
"height": 4096,
"alignment": "column_top"
},
"logo": {
"image": "mainmenu:textures/logo2.png",
"posX": 0,
"posY": 0,
"width": 150,
"height": 116.3692785,
"alignment": "column_logo"
},
"discord": {
"image": "mainmenu:textures/discord.png",
"hoverImage": "mainmenu:textures/discord2.png",
"posX": 65,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
},
"github": {
"image": "mainmenu:textures/github.png",
"hoverImage": "mainmenu:textures/github2.png",
"posX": 35,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
},
"website": {
"image": "mainmenu:textures/website.png",
"hoverImage": "mainmenu:textures/website2.png",
"posX": 95,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
}
},
"buttons": {
"discord": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 65,
"posY": -80,
"width": 20,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://discord.gg/EXshrPV"
}
},
"github": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 35,
"posY": -80,
"width": 20,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://github.com/GTNewHorizons/NewHorizons/issues"
}
},
"website": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 95,
"posY": -80,
"width": 60,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://www.gtnewhorizons.com/"
}
},
"singleplayer": {
"text": "menu.gtnh.singleplayer",
"hoverText": "menu.gtnh.singleplayer.hover",
"normalTextColor": 4227327,
"hoverTextColor": 16711680,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -140,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "singleplayer"
}
},
"multiplayer": {
"text": "menu.gtnh.multiplayer",
"hoverText": "menu.gtnh.multiplayer.hover",
"normalTextColor": 4227327,
"hoverTextColor": 65535,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -120,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "multiplayer"
}
},
"options": {
"text": "menu.gtnh.options",
"normalTextColor": 4227327,
"hoverTextColor": 16758315,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -100,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "options"
}
},
"language": {
"text": "menu.gtnh.language",
"normalTextColor": 4227327,
"hoverTextColor": 16758315,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -60,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "languages"
}
},
"mods": {
"text": "menu.gtnh.mods",
"normalTextColor": 2113664,
"hoverTextColor": 8411925,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -40,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "mods"
}
},
"quit": {
"text": "menu.gtnh.quit",
"hoverText": "menu.gtnh.quit.hover",
"normalTextColor": 16728128,
"hoverTextColor": 16711680,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -20,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "quit"
}
}
},
"texts": {
"mojang": {
"text": "menu.gtnh.mojang",
"posX": 155,
"posY": 0,
"alignment": "column_bottom"
},
"forge": {
"text": "menu.gtnh.forge",
"posX": 155,
"posY": -10,
"alignment": "column_bottom"
},
"version": {
"text": "file:mainmenu:version.txt",
"posX": 155,
"posY": -20,
"alignment": "column_bottom"
},
"aviators": {
"text": "menu.gtnh.aviators",
"posX": 155,
"posY": -35,
"fontSize": 0.5,
"alignment": "column_bottom"
},
"sol": {
"text": "menu.gtnh.sol",
"posX": 155,
"posY": -30,
"fontSize": 0.5,
"alignment": "column_bottom"
}
},
"alignments": {
"column_top": {
"factorWidth": 0.1,
"factorHeight": 0.0
},
"column_logo": {
"factorWidth": 0.1,
"factorHeight": 0.05
},
"column_center": {
"factorWidth": 0.1,
"factorHeight": 0.5
},
"column_bottom": {
"factorWidth": 0.1,
"factorHeight": 0.95
}
},
"other": {
"background": {
"image": "",
"slideshow": {
"images": [
"mainmenu:textures/bg.png",
"mainmenu:textures/bg1.png",
"mainmenu:textures/bg2.png",
"mainmenu:textures/bg3.png",
"mainmenu:textures/bg4.png",
"mainmenu:textures/bg5.png",
"mainmenu:textures/bg6.png",
"mainmenu:textures/bg7.png"
],
"displayDuration": 150,
"fadeDuration": 40
}
}
}
}

View File

@@ -0,0 +1,269 @@
{
"images": {
"black": {
"image": "mainmenu:textures/bg_menu2.png",
"posX": 0,
"posY": 0,
"width": 150,
"height": 4096,
"alignment": "column_top"
},
"logo": {
"image": "mainmenu:textures/logo2.png",
"posX": 0,
"posY": 0,
"width": 150,
"height": 116.3692785,
"alignment": "column_logo"
},
"discord": {
"image": "mainmenu:textures/discord.png",
"hoverImage": "mainmenu:textures/discord2.png",
"posX": 65,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
},
"github": {
"image": "mainmenu:textures/github.png",
"hoverImage": "mainmenu:textures/github2.png",
"posX": 35,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
},
"website": {
"image": "mainmenu:textures/website.png",
"hoverImage": "mainmenu:textures/website2.png",
"posX": 95,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
}
},
"buttons": {
"discord": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 65,
"posY": -80,
"width": 20,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://discord.gg/EXshrPV"
}
},
"github": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 35,
"posY": -80,
"width": 20,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://github.com/GTNewHorizons/NewHorizons/issues"
}
},
"website": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 95,
"posY": -80,
"width": 60,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://www.gtnewhorizons.com/"
}
},
"singleplayer": {
"text": "menu.gtnh.singleplayer",
"hoverText": "menu.gtnh.singleplayer.hover",
"normalTextColor": 4227327,
"hoverTextColor": 16711680,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -140,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "singleplayer"
}
},
"multiplayer": {
"text": "menu.gtnh.multiplayer",
"hoverText": "menu.gtnh.multiplayer.hover",
"normalTextColor": 4227327,
"hoverTextColor": 65535,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -120,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "multiplayer"
}
},
"options": {
"text": "menu.gtnh.options",
"normalTextColor": 4227327,
"hoverTextColor": 16758315,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -100,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "options"
}
},
"language": {
"text": "menu.gtnh.language",
"normalTextColor": 4227327,
"hoverTextColor": 16758315,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -60,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "languages"
}
},
"mods": {
"text": "menu.gtnh.mods",
"normalTextColor": 2113664,
"hoverTextColor": 8411925,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -40,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "mods"
}
},
"quit": {
"text": "menu.gtnh.quit",
"hoverText": "menu.gtnh.quit.hover",
"normalTextColor": 16728128,
"hoverTextColor": 16711680,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -20,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "quit"
}
}
},
"texts": {
"mojang": {
"text": "menu.gtnh.mojang",
"posX": 155,
"posY": 0,
"alignment": "column_bottom"
},
"forge": {
"text": "menu.gtnh.forge",
"posX": 155,
"posY": -10,
"alignment": "column_bottom"
},
"version": {
"text": "file:mainmenu:version.txt",
"posX": 155,
"posY": -20,
"alignment": "column_bottom"
},
"aviators": {
"text": "menu.gtnh.aviators",
"posX": 155,
"posY": -35,
"fontSize": 0.5,
"alignment": "column_bottom"
},
"sol": {
"text": "menu.gtnh.sol",
"posX": 155,
"posY": -30,
"fontSize": 0.5,
"alignment": "column_bottom"
}
},
"alignments": {
"column_top": {
"factorWidth": 0.1,
"factorHeight": 0.0
},
"column_logo": {
"factorWidth": 0.1,
"factorHeight": 0.05
},
"column_center": {
"factorWidth": 0.1,
"factorHeight": 0.5
},
"column_bottom": {
"factorWidth": 0.1,
"factorHeight": 0.95
}
},
"other": {
"background": {
"image": "",
"slideshow": {
"images": [
"mainmenu:textures/bg.png",
"mainmenu:textures/bg1.png",
"mainmenu:textures/bg2.png",
"mainmenu:textures/bg3.png",
"mainmenu:textures/bg4.png",
"mainmenu:textures/bg5.png",
"mainmenu:textures/bg6.png",
"mainmenu:textures/bg7.png"
],
"displayDuration": 150,
"fadeDuration": 40
}
}
}
}

View File

@@ -0,0 +1,269 @@
{
"images": {
"black": {
"image": "mainmenu:textures/bg_menu2.png",
"posX": 0,
"posY": 0,
"width": 150,
"height": 4096,
"alignment": "column_top"
},
"logo": {
"image": "mainmenu:textures/logo2.png",
"posX": 0,
"posY": 0,
"width": 150,
"height": 116.3692785,
"alignment": "column_logo"
},
"discord": {
"image": "mainmenu:textures/discord.png",
"hoverImage": "mainmenu:textures/discord2.png",
"posX": 65,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
},
"github": {
"image": "mainmenu:textures/github.png",
"hoverImage": "mainmenu:textures/github2.png",
"posX": 35,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
},
"website": {
"image": "mainmenu:textures/website.png",
"hoverImage": "mainmenu:textures/website2.png",
"posX": 95,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
}
},
"buttons": {
"discord": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 65,
"posY": -80,
"width": 20,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://discord.gg/EXshrPV"
}
},
"github": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 35,
"posY": -80,
"width": 20,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://github.com/GTNewHorizons/NewHorizons/issues"
}
},
"website": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 95,
"posY": -80,
"width": 60,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://www.gtnewhorizons.com/"
}
},
"singleplayer": {
"text": "menu.gtnh.singleplayer",
"hoverText": "menu.gtnh.singleplayer.hover",
"normalTextColor": 4227327,
"hoverTextColor": 16711680,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -140,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "singleplayer"
}
},
"multiplayer": {
"text": "menu.gtnh.multiplayer",
"hoverText": "menu.gtnh.multiplayer.hover",
"normalTextColor": 4227327,
"hoverTextColor": 65535,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -120,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "multiplayer"
}
},
"options": {
"text": "menu.gtnh.options",
"normalTextColor": 4227327,
"hoverTextColor": 16758315,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -100,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "options"
}
},
"language": {
"text": "menu.gtnh.language",
"normalTextColor": 4227327,
"hoverTextColor": 16758315,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -60,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "languages"
}
},
"mods": {
"text": "menu.gtnh.mods",
"normalTextColor": 2113664,
"hoverTextColor": 8411925,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -40,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "mods"
}
},
"quit": {
"text": "menu.gtnh.quit",
"hoverText": "menu.gtnh.quit.hover",
"normalTextColor": 16728128,
"hoverTextColor": 16711680,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
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"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "quit"
}
}
},
"texts": {
"mojang": {
"text": "menu.gtnh.mojang",
"posX": 155,
"posY": 0,
"alignment": "column_bottom"
},
"forge": {
"text": "menu.gtnh.forge",
"posX": 155,
"posY": -10,
"alignment": "column_bottom"
},
"version": {
"text": "file:mainmenu:version.txt",
"posX": 155,
"posY": -20,
"alignment": "column_bottom"
},
"aviators": {
"text": "menu.gtnh.aviators",
"posX": 155,
"posY": -35,
"fontSize": 0.5,
"alignment": "column_bottom"
},
"sol": {
"text": "menu.gtnh.sol",
"posX": 155,
"posY": -30,
"fontSize": 0.5,
"alignment": "column_bottom"
}
},
"alignments": {
"column_top": {
"factorWidth": 0.1,
"factorHeight": 0.0
},
"column_logo": {
"factorWidth": 0.1,
"factorHeight": 0.05
},
"column_center": {
"factorWidth": 0.1,
"factorHeight": 0.5
},
"column_bottom": {
"factorWidth": 0.1,
"factorHeight": 0.95
}
},
"other": {
"background": {
"image": "",
"slideshow": {
"images": [
"mainmenu:textures/bg.png",
"mainmenu:textures/bg1.png",
"mainmenu:textures/bg2.png",
"mainmenu:textures/bg3.png",
"mainmenu:textures/bg4.png",
"mainmenu:textures/bg5.png",
"mainmenu:textures/bg6.png",
"mainmenu:textures/bg7.png"
],
"displayDuration": 150,
"fadeDuration": 40
}
}
}
}

View File

@@ -0,0 +1,269 @@
{
"images": {
"black": {
"image": "mainmenu:textures/bg_menu2.png",
"posX": 0,
"posY": 0,
"width": 150,
"height": 4096,
"alignment": "column_top"
},
"logo": {
"image": "mainmenu:textures/logo2.png",
"posX": 0,
"posY": 0,
"width": 150,
"height": 116.3692785,
"alignment": "column_logo"
},
"discord": {
"image": "mainmenu:textures/discord.png",
"hoverImage": "mainmenu:textures/discord2.png",
"posX": 65,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
},
"github": {
"image": "mainmenu:textures/github.png",
"hoverImage": "mainmenu:textures/github2.png",
"posX": 35,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
},
"website": {
"image": "mainmenu:textures/website.png",
"hoverImage": "mainmenu:textures/website2.png",
"posX": 95,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
}
},
"buttons": {
"discord": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 65,
"posY": -80,
"width": 20,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://discord.gg/EXshrPV"
}
},
"github": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 35,
"posY": -80,
"width": 20,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://github.com/GTNewHorizons/NewHorizons/issues"
}
},
"website": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 95,
"posY": -80,
"width": 60,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://www.gtnewhorizons.com/"
}
},
"singleplayer": {
"text": "menu.gtnh.singleplayer",
"hoverText": "menu.gtnh.singleplayer.hover",
"normalTextColor": 4227327,
"hoverTextColor": 16711680,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -140,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "singleplayer"
}
},
"multiplayer": {
"text": "menu.gtnh.multiplayer",
"hoverText": "menu.gtnh.multiplayer.hover",
"normalTextColor": 4227327,
"hoverTextColor": 65535,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -120,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "multiplayer"
}
},
"options": {
"text": "menu.gtnh.options",
"normalTextColor": 4227327,
"hoverTextColor": 16758315,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -100,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "options"
}
},
"language": {
"text": "menu.gtnh.language",
"normalTextColor": 4227327,
"hoverTextColor": 16758315,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -60,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "languages"
}
},
"mods": {
"text": "menu.gtnh.mods",
"normalTextColor": 2113664,
"hoverTextColor": 8411925,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -40,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "mods"
}
},
"quit": {
"text": "menu.gtnh.quit",
"hoverText": "menu.gtnh.quit.hover",
"normalTextColor": 16728128,
"hoverTextColor": 16711680,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -20,
"width": 150,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "quit"
}
}
},
"texts": {
"mojang": {
"text": "menu.gtnh.mojang",
"posX": 155,
"posY": 0,
"alignment": "column_bottom"
},
"forge": {
"text": "menu.gtnh.forge",
"posX": 155,
"posY": -10,
"alignment": "column_bottom"
},
"version": {
"text": "file:mainmenu:version.txt",
"posX": 155,
"posY": -20,
"alignment": "column_bottom"
},
"aviators": {
"text": "menu.gtnh.aviators",
"posX": 155,
"posY": -35,
"fontSize": 0.5,
"alignment": "column_bottom"
},
"sol": {
"text": "menu.gtnh.sol",
"posX": 155,
"posY": -30,
"fontSize": 0.5,
"alignment": "column_bottom"
}
},
"alignments": {
"column_top": {
"factorWidth": 0.1,
"factorHeight": 0.0
},
"column_logo": {
"factorWidth": 0.1,
"factorHeight": 0.05
},
"column_center": {
"factorWidth": 0.1,
"factorHeight": 0.5
},
"column_bottom": {
"factorWidth": 0.1,
"factorHeight": 0.95
}
},
"other": {
"background": {
"image": "",
"slideshow": {
"images": [
"mainmenu:textures/bg.png",
"mainmenu:textures/bg1.png",
"mainmenu:textures/bg2.png",
"mainmenu:textures/bg3.png",
"mainmenu:textures/bg4.png",
"mainmenu:textures/bg5.png",
"mainmenu:textures/bg6.png",
"mainmenu:textures/bg7.png"
],
"displayDuration": 150,
"fadeDuration": 40
}
}
}
}

View File

@@ -0,0 +1,269 @@
{
"images": {
"black": {
"image": "mainmenu:textures/bg_menu2.png",
"posX": 0,
"posY": 0,
"width": 300,
"height": 4096,
"alignment": "column_top"
},
"logo": {
"image": "mainmenu:textures/logo2.png",
"posX": 0,
"posY": 0,
"width": 300,
"height": 232.738557,
"alignment": "column_logo"
},
"discord": {
"image": "mainmenu:textures/discord.png",
"hoverImage": "mainmenu:textures/discord2.png",
"posX": 140,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
},
"github": {
"image": "mainmenu:textures/github.png",
"hoverImage": "mainmenu:textures/github2.png",
"posX": 110,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
},
"website": {
"image": "mainmenu:textures/website.png",
"hoverImage": "mainmenu:textures/website2.png",
"posX": 170,
"posY": -80,
"width": 20,
"height": 20,
"alignment": "column_bottom"
}
},
"buttons": {
"discord": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 140,
"posY": -80,
"width": 20,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://discord.gg/EXshrPV"
}
},
"github": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 110,
"posY": -80,
"width": 20,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://github.com/GTNewHorizons/NewHorizons/issues"
}
},
"website": {
"text": "",
"texture": "mainmenu:textures/btn_discord.png",
"posX": 170,
"posY": -80,
"width": 60,
"height": 20,
"imageWidth": 2400,
"imageHeight": 2747,
"alignment": "column_bottom",
"action": {
"type": "openLink",
"link": "https://www.gtnewhorizons.com/"
}
},
"singleplayer": {
"text": "menu.gtnh.singleplayer",
"hoverText": "menu.gtnh.singleplayer.hover",
"normalTextColor": 4227327,
"hoverTextColor": 16711680,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -140,
"width": 300,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "singleplayer"
}
},
"multiplayer": {
"text": "menu.gtnh.multiplayer",
"hoverText": "menu.gtnh.multiplayer.hover",
"normalTextColor": 4227327,
"hoverTextColor": 65535,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -120,
"width": 300,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "multiplayer"
}
},
"options": {
"text": "menu.gtnh.options",
"normalTextColor": 4227327,
"hoverTextColor": 16758315,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -100,
"width": 300,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "options"
}
},
"language": {
"text": "menu.gtnh.language",
"normalTextColor": 4227327,
"hoverTextColor": 16758315,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -60,
"width": 300,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "languages"
}
},
"mods": {
"text": "menu.gtnh.mods",
"normalTextColor": 2113664,
"hoverTextColor": 8411925,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -40,
"width": 300,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "openGui",
"gui": "mods"
}
},
"quit": {
"text": "menu.gtnh.quit",
"hoverText": "menu.gtnh.quit.hover",
"normalTextColor": 16728128,
"hoverTextColor": 16711680,
"texture": "mainmenu:textures/btn4.png",
"posX": 0,
"posY": -20,
"width": 300,
"height": 20,
"imageWidth": 1000,
"imageHeight": 1,
"alignment": "column_bottom",
"action": {
"type": "quit"
}
}
},
"texts": {
"mojang": {
"text": "menu.gtnh.mojang",
"posX": 305,
"posY": 0,
"alignment": "column_bottom"
},
"forge": {
"text": "menu.gtnh.forge",
"posX": 305,
"posY": -10,
"alignment": "column_bottom"
},
"version": {
"text": "file:mainmenu:version.txt",
"posX": 305,
"posY": -20,
"alignment": "column_bottom"
},
"aviators": {
"text": "menu.gtnh.aviators",
"posX": 305,
"posY": -35,
"fontSize": 0.5,
"alignment": "column_bottom"
},
"sol": {
"text": "menu.gtnh.sol",
"posX": 305,
"posY": -30,
"fontSize": 0.5,
"alignment": "column_bottom"
}
},
"alignments": {
"column_top": {
"factorWidth": 0.1,
"factorHeight": 0.0
},
"column_logo": {
"factorWidth": 0.1,
"factorHeight": 0.05
},
"column_center": {
"factorWidth": 0.1,
"factorHeight": 0.5
},
"column_bottom": {
"factorWidth": 0.1,
"factorHeight": 0.95
}
},
"other": {
"background": {
"image": "",
"slideshow": {
"images": [
"mainmenu:textures/bg.png",
"mainmenu:textures/bg1.png",
"mainmenu:textures/bg2.png",
"mainmenu:textures/bg3.png",
"mainmenu:textures/bg4.png",
"mainmenu:textures/bg5.png",
"mainmenu:textures/bg6.png",
"mainmenu:textures/bg7.png"
],
"displayDuration": 150,
"fadeDuration": 40
}
}
}
}

View File

@@ -0,0 +1,163 @@
# Configuration file
energy {
armor {
I:"Draconic Armor: Additional energy storage per upgrade installed (RF)"=5000000
I:"Draconic Armor: Amount of energy required to remove negative effects (RF)"=5000
I:"Draconic Armor: Amount of energy required to restore protection point (RF)"=1000
I:"Draconic Armor: Base energy storage (RF)"=10000000
I:"Draconic Armor: Maximum energy transfer rate (RF/t)"=500000
I:"Wyvern Armor: Additional energy storage per upgrade installed (RF)"=500000
I:"Wyvern Armor: Amount of energy required to restore protection point (RF)"=1000
I:"Wyvern Armor: Base energy storage (RF)"=1000000
I:"Wyvern Armor: Maximum energy transfer rate (RF/t)"=50000
}
tools {
I:"Draconic Flux Capacitor: Additional energy storage per upgrade installed (RF)"=50000000
I:"Draconic Flux Capacitor: Base energy storage (RF)"=250000000
I:"Draconic Flux Capacitor: Maximum energy extraction rate (RF/t)"=100000000
I:"Draconic Flux Capacitor: Maximum energy reception rate (RF/t)"=10000000
I:"Draconic Tools: Additional energy storage per upgrade installed (RF)"=5000000
I:"Draconic Tools: Amount of energy required to perform action (RF)"=80
I:"Draconic Tools: Base energy storage (RF)"=10000000
I:"Draconic Tools: Maximum energy transfer rate (RF/t)"=500000
I:"Wyvern Flux Capacitor: Additional energy storage per upgrade installed (RF)"=50000000
I:"Wyvern Flux Capacitor: Base energy storage (RF)"=80000000
I:"Wyvern Flux Capacitor: Maximum energy extraction rate (RF/t)"=10000000
I:"Wyvern Flux Capacitor: Maximum energy reception rate (RF/t)"=1000000
I:"Wyvern Tools: Additional energy storage per upgrade installed (RF)"=500000
I:"Wyvern Tools: Amount of energy required to perform action (RF)"=80
I:"Wyvern Tools: Base energy storage (RF)"=1000000
I:"Wyvern Tools: Maximum energy transfer rate (RF/t)"=50000
}
weapons {
I:"Arrow of Draconic Fire: Energy cost multiplier"=30
I:"Draconic Bow: Amount of energy required to shoot (RF)"=80
I:"Draconic Weapons: Additional energy storage per upgrade installed (RF)"=5000000
I:"Draconic Weapons: Amount of energy required to perform attack (RF)"=250
I:"Draconic Weapons: Base energy storage (RF)"=10000000
I:"Draconic Weapons: Maximum energy transfer rate (RF/t)"=500000
I:"Wyvern Bow: Amount of energy required to shoot (RF)"=80
I:"Wyvern Weapons: Additional energy storage per upgrade installed (RF)"=500000
I:"Wyvern Weapons: Amount of energy required to perform attack (RF)"=250
I:"Wyvern Weapons: Base energy storage (RF)"=1000000
I:"Wyvern Weapons: Maximum energy transfer rate (RF/t)"=50000
}
misc {
I:"Draconium Block: Amount of energy required to charge (RF)"=100000000
I:"Draconium Block: Maximum charging speed (RF/t)"=10000000
}
machines {
I:"Advanced Energy Relay: Energy buffer size (RF)"=4550000
I:"Advanced Energy Relay: Maximum energy extraction rate (RF/t)"=4550000
I:"Advanced Energy Relay: Maximum energy reception rate (RF/t)"=4550000
I:"Advanced Energy Transceiver: Energy buffer size (RF)"=10000000
I:"Advanced Energy Transceiver: Maximum energy extraction rate (RF/t)"=10000000
I:"Advanced Energy Transceiver: Maximum energy reception rate (RF/t)"=10000000
I:"Advanced Wireless Energy Transceiver: Energy buffer size (RF)"=4550000
I:"Advanced Wireless Energy Transceiver: Maximum energy extraction rate (RF/t)"=4550000
I:"Advanced Wireless Energy Transceiver: Maximum energy reception rate (RF/t)"=4550000
I:"Advanced Wireless Energy Transceiver: Maximum energy sending rate for each linked device (RF/t)"=50000
I:"Energy Infuser: Energy buffer size (RF)"=10000000
I:"Energy Infuser: Maximum energy transfer rate (RF/t)"=10000000
I:"Energy Relay: Energy buffer size (RF)"=50000
I:"Energy Relay: Maximum energy extraction rate (RF/t)"=50000
I:"Energy Relay: Maximum energy reception rate (RF/t)"=50000
I:"Energy Transceiver: Energy buffer size (RF)"=50000
I:"Energy Transceiver: Maximum energy extraction rate (RF/t)"=50000
I:"Energy Transceiver: Maximum energy reception rate (RF/t)"=50000
I:"Mob Grinder: Amount of energy required to kill entity (RF)"=1000
I:"Mob Grinder: Internal energy buffer size (RF)"=20000
I:"Mob Grinder: Main energy buffer size (RF)"=100000
I:"Mob Grinder: Maximum energy reception rate (RF/t)"=32000
D:"Multiblock Energy Storage Tier 1: Energy buffer size (RF)"=3.20E8
D:"Multiblock Energy Storage Tier 2: Energy buffer size (RF)"=2.24E9
D:"Multiblock Energy Storage Tier 3: Energy buffer size (RF)"=1.57E10
D:"Multiblock Energy Storage Tier 4: Energy buffer size (RF)"=2.00E11
D:"Multiblock Energy Storage Tier 5: Energy buffer size (RF)"=1.40E12
D:"Multiblock Energy Storage Tier 6: Energy buffer size (RF)"=9.80E12
D:"Multiblock Energy Storage Tier 7: Energy buffer size (RF)"=6.86E13
I:"Wireless Energy Transceiver: Energy buffer size (RF)"=50000
I:"Wireless Energy Transceiver: Maximum energy extraction rate (RF/t)"=50000
I:"Wireless Energy Transceiver: Maximum energy reception rate (RF/t)"=50000
I:"Wireless Energy Transceiver: Maximum energy sending rate for each linked device (RF/t)"=5000
}
}
tweaks {
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Values in this category may be replaced automatically to prevent problems
##########################################################################################################
armor {
I:"Draconic Armor: Maximum amount of upgrade points"=50
I:"Draconic Armor: Maximum amount of upgrades"=37
I:"Wyvern Armor: Maximum amount of upgrade points"=50
I:"Wyvern Armor: Maximum amount of upgrades"=24
}
##########################################################################################################
# tools
#--------------------------------------------------------------------------------------------------------#
# Values in this category may be replaced automatically to prevent problems
##########################################################################################################
tools {
I:"Draconic Flux Capacitor: Maximum amount of upgrade points"=50
I:"Draconic Flux Capacitor: Maximum amount of upgrades"=10
I:"Draconic Tools: Maximum amount of upgrade points"=50
I:"Draconic Tools: Maximum amount of upgrades"=25
I:"Wyvern Flux Capacitor: Maximum amount of upgrade points"=50
I:"Wyvern Flux Capacitor: Maximum amount of upgrades"=10
I:"Wyvern Tools: Maximum amount of upgrade points"=50
I:"Wyvern Tools: Maximum amount of upgrades"=18
}
##########################################################################################################
# weapons
#--------------------------------------------------------------------------------------------------------#
# Values in this category may be replaced automatically to prevent problems
##########################################################################################################
weapons {
I:"Draconic Bow: Maximum amount of upgrade points"=50
I:"Draconic Bow: Maximum amount of upgrades"=25
I:"Draconic Weapons: Maximum amount of upgrade points"=50
I:"Draconic Weapons: Maximum amount of upgrades"=25
I:"Wyvern Bow: Maximum amount of upgrade points"=50
I:"Wyvern Bow: Maximum amount of upgrades"=14
I:"Wyvern Weapons: Maximum amount of upgrade points"=50
I:"Wyvern Weapons: Maximum amount of upgrades"=15
}
machines {
I:"Advanced Energy Device (Relay/Transceiver): Linking range"=50
I:"Energy Device (Relay/Transceiver): Linking range"=25
B:"Mob Grinder: Use Looting enchantment"=false
# WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks!
S:"Multiblock Energy Storage: Main block of structure"=Avaritia:Resource_Block
# WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks!
I:"Multiblock Energy Storage: Metadata of main block of structure"=0
# WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks!
I:"Multiblock Energy Storage: Metadata of outer block of structure"=2
# WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks!
S:"Multiblock Energy Storage: Outer block of structure"=DraconicEvolution:draconium
}
}

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