This commit is contained in:
2026-02-23 21:48:28 +01:00
parent 68fcf7fbde
commit 76e9b1b59e
15427 changed files with 620572 additions and 11184 deletions

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# Configuration file
automation {
I:formationPlaneEntityLimit=128
# #Network bytes information update Frequency(s) default:1.0
D:networkBytesUpdateFrequency=1.0
}
battery {
I:chargedStaff=8000
I:colorApplicator=20000
I:entropyManipulator=200000
I:matterCannon=200000
I:portableCell=200000
I:wirelessTerminal=1600000
}
client {
# Possible Values: NAME, AMOUNT, CRAFTS, MOD, PERCENT
S:CRAFTING_SORT_BY=NAME
# Possible Values: BUTTON, TILE
S:CRAFTING_STATUS=TILE
# Possible Values: YES, NO, UNDECIDED
S:HIDE_STORED=NO
# Possible Values: NATURAL, ALPHANUM
S:INTERFACE_TERMINAL_SECTION_ORDER=NATURAL
I:InterfaceTerminalSmallSize=6
I:MEMonitorableSmallSize=6
# Possible Values: ACTIVE, DISABLED
S:PINS_STATE=DISABLED
# Possible Values: AE, EU, WA, RF, MK
S:PowerUnit=AE
# Possible Values: YES, NO, UNDECIDED
S:SAVE_SEARCH=NO
# Possible Values: MANUAL_SEARCH, AUTOSEARCH, NEI_AUTOSEARCH, NEI_MANUAL_SEARCH
S:SEARCH_MODE=AUTOSEARCH
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS=YES
# Possible Values: ASCENDING, DESCENDING
S:SORT_DIRECTION=ASCENDING
# Possible Values: SMALL, DYNAMIC, LARGE
S:TERMINAL_FONT_SIZE=SMALL
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE=TALL
# Controls buttons on Crafting Screen : Capped at 9
I:craftAmtButton1=1
# Controls buttons on Crafting Screen : Capped at 99
I:craftAmtButton2=10
# Controls buttons on Crafting Screen : Capped at 999
I:craftAmtButton3=100
# Controls buttons on Crafting Screen : Capped at 9999
I:craftAmtButton4=1000
B:disableColoredCableRecipesInNEI=true
B:enableEffects=true
# Controls buttons on Level Emitter Screen : Capped at 9
I:levelAmtButton1=1
# Controls buttons on Level Emitter Screen : Capped at 99
I:levelAmtButton2=10
# Controls buttons on Level Emitter Screen : Capped at 999
I:levelAmtButton3=100
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4=1000
B:preserveSearchBar=true
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1=1
# Controls buttons on Priority Screen : Capped at 99
I:priorityAmtButton2=10
# Controls buttons on Priority Screen : Capped at 999
I:priorityAmtButton3=100
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4=1000
B:showOnlyInterfacesWithFreeSlotsInInterfaceTerminal=false
B:useColoredCraftingStatus=true
B:useTerminalUseLargeFont=false
}
condenser {
I:MatterBalls=512
I:Singularity=512000
}
craftingcpu {
I:craftingCalculationTimePerTick=5
}
debug {
B:CaptureGridAccessExceptionStacks=false
I:CraftingCalculatorVersion=2
B:LogPathFinding=false
B:LogTiming=false
}
features {
world {
B:CertusQuartzWorldGen=false
B:ChestLoot=true
B:DecorativeLights=true
B:DecorativeQuartzBlocks=true
B:Flour=true
B:GrindStone=false
B:Inscriber=true
B:MeteoriteWorldGen=true
B:SkyStoneChests=true
B:SpawnPressesInMeteorites=true
B:TinyTNT=true
B:VillagerTrading=true
}
toolsclassifications {
B:CertusQuartzTools=true
B:NetherQuartzTools=true
B:PoweredTools=true
}
tools {
B:ChargedStaff=true
B:ColorApplicator=true
B:EntropyManipulator=true
B:MatterCannon=true
B:MeteoriteCompass=true
B:PaintBalls=true
B:QuartzAxe=true
B:QuartzHoe=true
B:QuartzKnife=true
B:QuartzPickaxe=true
B:QuartzSpade=true
B:QuartzSword=true
B:QuartzWrench=true
B:WirelessAccessTerminal=true
}
networkfeatures {
B:Channels=true
B:PowerGen=true
B:QuantumNetworkBridge=true
B:Security=true
B:SpatialIO=true
}
networkbuses {
B:AnnihilationPlane=true
B:CraftingTerminal=true
B:ExportBus=true
B:FormationPlane=true
B:IdentityAnnihilationPlane=true
B:ImportBus=true
B:LevelEmitter=true
B:P2PTunnel=true
B:PartConversionMonitor=true
B:PartThroughputMonitor=true
B:StorageBus=true
B:StorageMonitor=true
}
portablecell {
B:PortableCell=true
}
storage {
B:IOPort=true
B:MEChest=true
B:MEDrive=true
B:StorageCells=true
B:XtremeStorageCells=true
}
networktool {
B:NetworkTool=true
}
highercapacity {
B:DenseCables=true
B:DenseEnergyCells=true
}
p2ptunnels {
B:P2PTunnelEU=true
B:P2PTunnelGregtech=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelLiquids=true
B:P2PTunnelME=true
B:P2PTunnelOpenComputers=true
B:P2PTunnelPressure=true
B:P2PTunnelRF=true
B:P2PTunnelRedstone=true
B:P2PTunnelSound=true
}
blockfeatures {
B:MassCannonBlockDamage=true
B:TinyTNTBlockDamage=true
}
facades {
B:Facades=true
}
misc {
B:Achievements=true
B:ComplexPatternLog=false
B:CraftingLog=false
B:Creative=true
B:DebugLogging=false
B:GrinderLogging=false
B:IntegrationLogging=false
B:LightDetector=true
B:LogSecurityAudits=false
B:Logging=true
B:PacketLogging=false
B:UnsupportedDeveloperTools=false
B:UpdateLogging=false
B:WebsiteRecipes=false
}
crafting {
B:CustomRecipes=false
B:EnableDisassemblyCrafting=true
B:EnableFacadeCrafting=true
B:InWorldFluix=true
B:InWorldPurification=true
B:InWorldSingularity=true
B:InterfaceTerminal=true
}
rendering {
B:AlphaPass=true
}
craftingfeatures {
B:CraftingCPU=true
B:MolecularAssembler=true
B:Patterns=true
B:PatternsOptimizer=true
B:XtremeCraftingCPU=true
}
commands {
B:ChunkLoggerTrace=false
}
advancednetworktool {
B:AdvancedNetworkTool=true
}
}
grindstone {
S:grinderOres <
>
D:oreDoublePercentage=0.0
}
misc {
B:LimitCraftingCPUSpill=true
I:MaxCraftingSteps=2000000
I:MaxCraftingTreeVisualizationSize=33554432
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
##########################################################################################################
modintegration {
S:BetterStorage=AUTO
S:BuildCraftBuilders=AUTO
S:BuildCraftCore=AUTO
S:BuildCraftTransport=AUTO
S:Chisel=AUTO
S:CoFHWrench=AUTO
S:ColoredLightsCore=AUTO
S:CraftGuide=AUTO
S:DeepStorageUnit=AUTO
S:Factorization=AUTO
S:ForgeMultiPart=AUTO
S:GregTech=AUTO
S:ImmibisMicroblocks=AUTO
S:IndustrialCraft2=OFF
S:InventoryTweaks=AUTO
S:Jabba=AUTO
S:Mekanism=AUTO
S:MineFactoryReloaded=AUTO
S:NotEnoughItems=AUTO
S:OpenComputers=AUTO
S:PneumaticCraft=AUTO
S:Railcraft=OFF
S:RedstoneFluxPower-Items=AUTO
S:RedstoneFluxPower-Tiles=AUTO
S:RotaryCraft=AUTO
S:RotatableBlocks=AUTO
S:ThaumicTinkerer=AUTO
S:Waila=AUTO
}
##########################################################################################################
# orecamouflage
#--------------------------------------------------------------------------------------------------------#
# AE2 Automatically uses alternative ores present in your instance of MC to blend better with its surroundings, if you prefer you can disable this selectively using these flags; Its important to note, that some if these items even if enabled may not be craftable in game because other items are overriding their recipes.
##########################################################################################################
orecamouflage {
# OreDictionary Names: crystalCertusQuartz
B:CertusQuartzCrystal=true
# OreDictionary Names: dustCertusQuartz
B:CertusQuartzDust=true
# OreDictionary Names: dustEnder,dustEnderPearl
B:EnderDust=true
# OreDictionary Names: dustWheat
B:Flour=true
# OreDictionary Names: dustGold
B:GoldDust=true
# OreDictionary Names: dustIron
B:IronDust=true
# OreDictionary Names: nuggetIron
B:IronNugget=true
# OreDictionary Names: dustNetherQuartz
B:NetherQuartzDust=true
# OreDictionary Names: itemSilicon
B:Silicon=true
B:WoodenGear=true
}
powerratios {
D:IC2=2.0
D:Mekanism=0.2
D:RotaryCraft=8.884150675195451E-5
D:ThermalExpansion=0.5
D:TunnelPowerLoss=0.05
D:UsageMultiplier=10.0
}
spatialio {
D:spatialPowerExponent=1.35
D:spatialPowerMultiplier=1250.0
I:storageBiomeID=135
I:storageProviderID=-11
}
##########################################################################################################
# tickrates
#--------------------------------------------------------------------------------------------------------#
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
##########################################################################################################
tickrates {
I:AnnihilationPlane.max=120
I:AnnihilationPlane.min=2
I:ExportBus.max=60
I:ExportBus.min=5
I:IOPort.max=5
I:IOPort.min=1
I:ImportBus.max=40
I:ImportBus.min=5
I:Inscriber.max=1
I:Inscriber.min=1
I:Interface.max=120
I:Interface.min=5
I:ItemTunnel.max=60
I:ItemTunnel.min=5
I:LevelEmitterDelay=40
I:LightTunnel.max=120
I:LightTunnel.min=5
I:METunnel.max=20
I:METunnel.min=5
I:OpenComputersTunnel.max=5
I:OpenComputersTunnel.min=1
I:PressureTunnel.max=120
I:PressureTunnel.min=1
I:SoundTunnel.max=120
I:SoundTunnel.min=20
I:StorageBus.max=60
I:StorageBus.min=5
I:ThroughputMonitor.max=100
I:ThroughputMonitor.min=20
I:VibrationChamber.max=40
I:VibrationChamber.min=10
}
##########################################################################################################
# wireless
#--------------------------------------------------------------------------------------------------------#
# Range= WirelessBaseRange + WirelessBoosterRangeMultiplier * Math.pow( boosters, WirelessBoosterExp )
# PowerDrain= WirelessBaseCost + WirelessCostMultiplier * Math.pow( boosters, 1 + boosters / WirelessHighWirelessCount )
##########################################################################################################
wireless {
D:WirelessBaseCost=8.0
D:WirelessBaseRange=16.0
D:WirelessBoosterExp=1.5
D:WirelessBoosterRangeMultiplier=1.0
D:WirelessConnectorPowerBase=1.0
D:WirelessConnectorPowerDistanceMultiplier=0.1
D:WirelessCostMultiplier=1.0
D:WirelessTerminalDrainMultiplier=1.0
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# The meteorite dimension whitelist list can be used alone or in unison with the meteorite (in)valid blocks whitelist.
# Default debris is the following (in this order) Stone, Cobblestone, biomeFillerBlock (what's under the top block, usually dirt), Gravel, biomeTopBlock (usually grass)
# Format: dimensionID, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata
# --------------------------------------------------------------------------------------------------------#
# The meteorite (in)valid spawn blocks list can be used alone or in unison with the meteorite dimension whitelist. Format: modId:blockID, modId:blockID, etc.
##########################################################################################################
worldgen {
S:meteoriteDimensionWhitelist <
0, DEFAULT, DEFAULT, DEFAULT, DEFAULT, DEFAULT
29, GalacticraftMars:tile.mars:9, GalacticraftMars:tile.mars:4, GalacticraftMars:tile.mars:6, minecraft:sand:1, GalacticraftMars:tile.mars:5
>
S:meteoriteInvalidSpawnBlocks <
>
S:meteoriteSpawnChance <
0=0.3
>
S:meteoriteValidSpawnBlocks <
GalacticraftMars:tile.mars
>
S:minMeteoriteDistance <
0=707
>
I:quartzOresClusterAmount=15
I:quartzOresPerCluster=4
D:spawnChargedChance=0.07999998331069946
}

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<?xml version="1.0" encoding="utf-8" ?>
<!--
|==============================================================|
| INVENTORY TWEAKS Mod - By Jimeo Wan (jimeo.wan at gmail.com) |
| Tree configuration |
|==============================================================|
# Q: WHAT IS THIS?
# A: This file is used to store all the keywords you can use to create item rules, but also to define the items order.
# You can move/change all that you want, but it's recommended not to delete any default item.
# Q: MY CUSTOM FILE WAS REPLACED =(
# A: Since a new major version of Minecraft appeared, I silently updated the tree... BUT!
# I kept a backup of your version in the same directory. Sorry for the trouble, feel free to import your changes in the new file.
# Q: THE FILE IS BROKEN AND I DON'T KNOW WHAT TO DO =(
# A: Just delete this file, the default tree will be reloaded next time you sort something!
# FULL DOCUMENTATION
# http://modding.kalam-alami.net/invtweaks
# CREDITS
# Thanks to Larandar & Lunaqua for their contributions.
-->
<!-- Note: 'stuff' matches everything, even items that don't appear here -->
<stuff treeVersion="1.7.0">
<equipment>
<weapon>
<sword>
<ironSword id="iron_sword"/>
<diamondSword id="diamond_sword"/>
<stoneSword id="stone_sword"/>
<goldSword id="golden_sword"/>
<woodSword id="wooden_sword"/>
</sword>
<munition>
<bow id="bow"/>
<arrow id="arrow"/>
<snowball id="snowball"/>
</munition>
</weapon>
<tool>
<pickaxe>
<diamondPickaxe id="diamond_pickaxe"/>
<goldPickaxe id="golden_pickaxe"/>
<ironPickaxe id="iron_pickaxe"/>
<stonePickaxe id="stone_pickaxe"/>
<woodPickaxe id="wooden_pickaxe"/>
</pickaxe>
<shovel>
<goldShovel id="golden_shovel"/>
<diamondShovel id="diamond_shovel"/>
<ironShovel id="iron_shovel"/>
<stoneShovel id="stone_shovel"/>
<woodShovel id="wooden_shovel"/>
</shovel>
<axe>
<goldAxe id="golden_axe"/>
<diamondAxe id="diamond_axe"/>
<ironAxe id="iron_axe"/>
<stoneAxe id="stone_axe"/>
<woodAxe id="wooden_axe"/>
</axe>
<hoe>
<goldHoe id="golden_hoe"/>
<diamondHoe id="diamond_hoe"/>
<ironHoe id="stone_hoe"/>
<stoneHoe id="iron_hoe"/>
<woodHoe id="wooden_hoe"/>
</hoe>
<shears id="shears"/>
<fishingRod id="fishing_rod"/>
<carrotOnAStick id="carrot_on_a_stick"/>
</tool>
<armor>
<helmet>
<diamondHelmet id="diamond_helmet"/>
<chainHelmet id="chainmail_helmet"/>
<ironHelmet id="iron_helmet"/>
<goldHelmet id="golden_helmet"/>
<leatherHelmet id="leather_helmet"/>
</helmet>
<chestplate>
<diamondChestplate id="diamond_chestplate"/>
<chainChestplate id="chainmail_chestplate"/>
<ironChestplate id="iron_chestplate"/>
<goldChestplate id="golden_chestplate"/>
<leatherChestplate id="leather_chestplate"/>
</chestplate>
<leggings>
<diamondLeggings id="diamond_leggings"/>
<chainLeggings id="chainmail_leggings"/>
<ironLeggings id="iron_leggings"/>
<goldLeggings id="golden_leggings"/>
<leatherLeggings id="leather_leggings"/>
</leggings>
<boots>
<diamondBoots id="diamond_boots"/>
<chainBoots id="chainmail_boots"/>
<ironBoots id="iron_boots"/>
<goldBoots id="golden_boots"/>
<leatherBoots id="leather_boots"/>
</boots>
</armor>
</equipment>
<block>
<naturalBlock>
<stones>
<stone id="stone"/>
<cobblestone id="cobblestone"/>
<mossStone id="mossy_cobblestone"/>
<endStone id="end_stone"/>
<whiteStone id="end_stone"/>
</stones>
<oreBlock>
<coalOreBlock id="coal_ore"/>
<redstoneOreBlock>
<unlitRedstoneOreBlock id="redstone_ore"/>
<litRedstoneOreBlock id="lit_redstone_ore"/>
</redstoneOreBlock>
<lapisLazuliOreBlock id="lapis_ore"/>
<diamondOreBlock id="diamond_ore"/>
<emeraldOreBlock id="emerald_ore"/>
</oreBlock>
<dirts>
<dirt id="dirt" damage="0"/>
<grasslessDirt id="dirt" damage="1"/>
<podzol id="dirt" damage="2"/>
</dirts>
<wood>
<oakWood id="log" damage="0"/>
<birchWood id="log" damage="1"/>
<spruceWood id="log" damage="2"/>
<jungleWood id="log" damage="3"/>
<acaciaWood id="log2" damage="0"/>
<darkOakWood id="log2" damage="1"/>
<woodDict oreDictName="logWood"/>
</wood>
<sands>
<sand id="sand">
<plainSand id="sand" damage="0"/>
<redSand id="sand" damage="1"/>
</sand>
<sandstone>
<classicSandstone id="sandstone" damage="0"/>
<creeperSandstone id="sandstone" damage="1"/>
<smoothSandstone id="sandstone" damage="2"/>
</sandstone>
</sands>
<gravel id="gravel"/>
<clayBlock id="clay"/>
<netherBlock>
<glowstoneBlock id="glowstone"/>
<netherrack id="netherrack"/>
<soulSand id="soul_sand"/>
<quartzOreBlock id="quartz_ore"/>
</netherBlock>
<web id="web"/>
<cobweb id="web"/>
<monsterSpawner id="mob_spawner"/>
<bedrock id="bedrock"/>
<sponge id="sponge"/>
<grass id="grass"/>
<mycelium id="mycelium"/>
<mushroomGrass id="mycelium"/>
<farmland id="farmland"/>
<snow id="snow"/>
<ice id="ice"/>
<packedIce id="packed_ice"/>
<liquid>
<water id="flowing_water"/>
<water id="water"/>
<lava id="flowing_lava"/>
<lava id="lava"/>
</liquid>
<portal id="portal"/>
<airPortal id="end_portal_frame"/>
<endPortal id="end_portal"/>
<endPortalFrame id="end_portal_frame"/>
<air id="air"/>
<fire id="fire"/>
<obsidian id="obsidian"/>
<mushroomBlock>
<hugeBrownMushroom id="brown_mushroom_block"/>
<hugeRedMushroom id="red_mushroom_block"/>
</mushroomBlock>
<dragonEgg id="dragon_egg"/>
<hiddenSilverfish id="monster_egg"/>
</naturalBlock>
<wool>
<whiteWool id="wool" damage="0"/>
<orangeWool id="wool" damage="1"/>
<magentaWool id="wool" damage="2"/>
<lightBlueWool id="wool" damage="3"/>
<yellowWool id="wool" damage="4"/>
<lightGreenWool id="wool" damage="5"/>
<limeWool id="wool" damage="5"/>
<pinkWool id="wool" damage="6"/>
<grayWool id="wool" damage="7"/>
<lightGrayWool id="wool" damage="8"/>
<cyanWool id="wool" damage="9"/>
<purpleWool id="wool" damage="10"/>
<blueWool id="wool" damage="11"/>
<brownWool id="wool" damage="12"/>
<greenWool id="wool" damage="13"/>
<darkGreenWool id="wool" damage="13"/>
<redWool id="wool" damage="14"/>
<blackWool id="wool" damage="15"/>
</wool>
<manufacturedBlock>
<ladder id="ladder"/>
<fence>
<woodenFence id="fence"/>
<netherFence id="nether_brick_fence"/>
<netherBrickFence id="nether_brick_fence"/>
<fenceGate id="fence_gate"/>
</fence>
<carpet>
<whiteCarpet id="carpet" damage="0"/>
<orangeCarpet id="carpet" damage="1"/>
<magentaCarpet id="carpet" damage="2"/>
<lightBlueCarpet id="carpet" damage="3"/>
<yellowCarpet id="carpet" damage="4"/>
<lightGreenCarpet id="carpet" damage="5"/>
<limeCarpet id="carpet" damage="5"/>
<pinkCarpet id="carpet" damage="6"/>
<grayCarpet id="carpet" damage="7"/>
<lightGrayCarpet id="carpet" damage="8"/>
<cyanCarpet id="carpet" damage="9"/>
<purpleCarpet id="carpet" damage="10"/>
<blueCarpet id="carpet" damage="11"/>
<brownCarpet id="carpet" damage="12"/>
<greenCarpet id="carpet" damage="13"/>
<darkGreenCarpet id="carpet" damage="13"/>
<redCarpet id="carpet" damage="14"/>
<blackCarpet id="carpet" damage="15"/>
</carpet>
<stoneWall>
<cobblestoneWall id="cobblestone_wall" damage="0"/>
<mossyCobblestoneWall id="cobblestone_wall" damage="1"/>
</stoneWall>
<sign id="standing_sign"/>
<jackOLantern id="lit_pumpkin"/>
<constructionBlock>
<woodenPlank>
<oakPlank id="planks" damage="0"/>
<sprucePlank id="planks" damage="1"/>
<birchPlank id="planks" damage="2"/>
<junglePlank id="planks" damage="3"/>
<acaciaPlank id="planks" damage="4"/>
<darkOakPlank id="planks" damage="5"/>
<woodenPlankDict oreDictName="plankWood"/>
</woodenPlank>
<bricks>
<brick id="brick_block"/>
<brickBlock id="brick_block"/>
<stoneBricks>
<normalStoneBrick id="stonebrick" damage="0"/>
<mossyStoneBrick id="stonebrick" damage="1"/>
<crackedStoneBrick id="stonebrick" damage="2"/>
<circleStoneBrick id="stonebrick" damage="3"/>
<chiseledStoneBrick id="stonebrick" damage="3"/>
</stoneBricks>
<netherBrick id="nether_brick"/>
</bricks>
<hardenedClay id="hardened_clay"/>
<stainedClay>
<whiteStainedClay id="stained_hardened_clay" damage="0"/>
<orangeStainedClay id="stained_hardened_clay" damage="1"/>
<magentaStainedClay id="stained_hardened_clay" damage="2"/>
<lightBlueStainedClay id="stained_hardened_clay" damage="3"/>
<yellowStainedClay id="stained_hardened_clay" damage="4"/>
<lightGreenStainedClay id="stained_hardened_clay" damage="5"/>
<limeStainedClay id="stained_hardened_clay" damage="5"/>
<pinkStainedClay id="stained_hardened_clay" damage="6"/>
<grayStainedClay id="stained_hardened_clay" damage="7"/>
<lightGrayStainedClay id="stained_hardened_clay" damage="8"/>
<cyanStainedClay id="stained_hardened_clay" damage="9"/>
<purpleStainedClay id="stained_hardened_clay" damage="10"/>
<blueStainedClay id="stained_hardened_clay" damage="11"/>
<brownStainedClay id="stained_hardened_clay" damage="12"/>
<greenStainedClay id="stained_hardened_clay" damage="13"/>
<darkGreenStainedClay id="stained_hardened_clay" damage="13"/>
<redStainedClay id="stained_hardened_clay" damage="14"/>
<blackStainedClay id="stained_hardened_clay" damage="15"/>
</stainedClay>
<glass>
<glassBlock id="glass"/>
<glassPane id="glass_pane"/>
</glass>
<stainedGlass>
<stainedGlassBlock id="stained_glass">
<whiteStainedGlassBlock id="stained_glass" damage="0"/>
<orangeStainedGlassBlock id="stained_glass" damage="1"/>
<magentaStainedGlassBlock id="stained_glass" damage="2"/>
<lightBlueStainedGlassBlock id="stained_glass" damage="3"/>
<yellowStainedGlassBlock id="stained_glass" damage="4"/>
<lightGreenStainedGlassBlock id="stained_glass" damage="5"/>
<limeStainedGlassBlock id="stained_glass" damage="5"/>
<pinkStainedGlassBlock id="stained_glass" damage="6"/>
<grayStainedGlassBlock id="stained_glass" damage="7"/>
<lightGrayStainedGlassBlock id="stained_glass" damage="8"/>
<cyanStainedGlassBlock id="stained_glass" damage="9"/>
<purpleStainedGlassBlock id="stained_glass" damage="10"/>
<blueStainedGlassBlock id="stained_glass" damage="11"/>
<brownStainedGlassBlock id="stained_glass" damage="12"/>
<greenStainedGlassBlock id="stained_glass" damage="13"/>
<darkGreenStainedGlassBlock id="stained_glass" damage="13"/>
<redStainedGlassBlock id="stained_glass" damage="14"/>
<blackStainedGlassBlock id="stained_glass" damage="15"/>
</stainedGlassBlock>
<stainedGlassPane id="stained_glass_pane">
<whiteStainedGlassPane id="stained_glass_pane" damage="0"/>
<orangeStainedGlassPane id="stained_glass_pane" damage="1"/>
<magentaStainedGlassPane id="stained_glass_pane" damage="2"/>
<lightBlueStainedGlassPane id="stained_glass_pane" damage="3"/>
<yellowStainedGlassPane id="stained_glass_pane" damage="4"/>
<lightGreenStainedGlassPane id="stained_glass_pane" damage="5"/>
<limeStainedGlassPane id="stained_glass_pane" damage="5"/>
<pinkStainedGlassPane id="stained_glass_pane" damage="6"/>
<grayStainedGlassPane id="stained_glass_pane" damage="7"/>
<lightGrayStainedGlassPane id="stained_glass_pane" damage="8"/>
<cyanStainedGlassPane id="stained_glass_pane" damage="9"/>
<purpleStainedGlassPane id="stained_glass_pane" damage="10"/>
<blueStainedGlassPane id="stained_glass_pane" damage="11"/>
<brownStainedGlassPane id="stained_glass_pane" damage="12"/>
<greenStainedGlassPane id="stained_glass_pane" damage="13"/>
<darkGreenStainedGlassPane id="stained_glass_pane" damage="13"/>
<redStainedGlassPane id="stained_glass_pane" damage="14"/>
<blackStainedGlassPane id="stained_glass_pane" damage="15"/>
</stainedGlassPane>
</stainedGlass>
<ironBars id="iron_bars"/>
<stairs>
<woodenStairs>
<oakWoodStairs id="oak_stairs"/>
<spruceWoodStairs id="spruce_stairs"/>
<birchWoodStairs id="birch_stairs"/>
<jungleWoodStairs id="jungle_stairs"/>
<acaciaWoodStairs id="acacia_stairs"/>
<darkOakWoodStairs id="dark_oak_stairs"/>
<woodenStairsDict oreDictName="stairWood"/>
</woodenStairs>
<cobblestoneStairs id="stone_stairs"/>
<stoneStairs id="stone_brick_stairs"/>
<brickStairs id="brick_stairs"/>
<netherStairs id="nether_brick_stairs"/>
<netherBrickStairs id="nether_brick_stairs"/>
<sandstoneStairs id="sandstone_stairs"/>
<quartzStairs id="quartz_stairs"/>
</stairs>
<slabs>
<woodenSlabs>
<woodenStoneSlab id="stone_slab" damage="2"/>
<oakWoodSlab id="wooden_slab" damage="0"/>
<spruceWoodSlab id="wooden_slab" damage="1"/>
<birchWoodSlab id="wooden_slab" damage="2"/>
<jungleWoodSlab id="wooden_slab" damage="3"/>
<woodenSlabsDict oreDictName="slabWood"/>
</woodenSlabs>
<stoneSlab id="stone_slab" damage="0"/>
<sandstoneSlab id="stone_slab" damage="1"/>
<cobblestoneSlab id="stone_slab" damage="3"/>
<brickSlab id="stone_slab" damage="4"/>
<stoneBrickSlab id="stone_slab" damage="5"/>
<netherBrickSlab id="stone_slab" damage="6"/>
<quartzSlab id="stone_slab" damage="7"/>
<doubleSlab>
<woodenDoubleSlabs>
<woodenStoneDoubleSlab id="double_stone_slab" damage="2"/>
<oakWoodDoubleSlab id="double_wooden_slab" damage="0"/>
<spruceWoodDoubleSlab id="double_wooden_slab" damage="1"/>
<birchWoodDoubleSlab id="double_wooden_slab" damage="2"/>
<jungleWoodDoubleSlab id="double_wooden_slab" damage="3"/>
</woodenDoubleSlabs>
<stoneDoubleSlab id="double_stone_slab" damage="0"/>
<sandstoneDoubleSlab id="double_stone_slab" damage="1"/>
<cobblestoneDoubleSlab id="double_stone_slab" damage="3"/>
<brickDoubleSlab id="double_stone_slab" damage="4"/>
<stoneBrickDoubleSlab id="double_stone_slab" damage="5"/>
<netherBrickDoubleSlab id="double_stone_slab" damage="6"/>
<quartzDoubleSlab id="double_stone_slab" damage="7"/>
<smoothStoneDoubleSlab id="double_stone_slab" damage="8"/>
<smoothSandstoneDoubleSlab id="double_stone_slab" damage="9"/>
<quartzTileDoubleSlab id="double_stone_slab" damage="10"/>
</doubleSlab>
</slabs>
<oreBlock>
<coalBlock id="coal_block"/>
<ironBlock id="iron_block"/>
<goldBlock id="gold_block"/>
<redstoneBlock id="redstone_block"/>
<lapisLazuliBlock id="lapis_block"/>
<diamondBlock id="diamond_block"/>
<emeraldBlock id="emerald_block"/>
<quartzBlock id="quartz_block"/>
</oreBlock>
<hayBale id="hay_block"/>
<stick id="stick"/>
<stickDict oreDictName="stickWood"/>
</constructionBlock>
<itemBlock>
<cauldronBlock id="cauldron"/>
<brewingStandBlock id="brewing_stand"/>
</itemBlock>
</manufacturedBlock>
<mechanism>
<rails>
<simpleRails id="rail"/>
<poweredRails id="golden_rail"/>
<detectorRails id="detector_rail"/>
<activatorRails id="activator_rail"/>
</rails>
<lighting>
<torch id="torch"/>
<lamp id="redstone_lamp"/>
<redstoneLamp id="redstone_lamp"/>
<lamp id="lit_redstone_lamp"/>
<redstoneLamp id="lit_redstone_lamp"/>
</lighting>
<pistons>
<piston id="piston"/>
<stickyPiston id="sticky_piston"/>
<pistonHead id="piston_head"/>
</pistons>
<lever id="lever"/>
<pressurePlates>
<pressurePlateWood id="wooden_pressure_plate"/>
<pressurePlateStone id="stone_pressure_plate"/>
<weightedPressurePlates>
<weightedPressurePlateLight id="light_weighted_pressure_plate"/>
<weightedPressurePlateHeavy id="heavy_weighted_pressure_plate"/>
</weightedPressurePlates>
</pressurePlates>
<buttons>
<stoneButton id="stone_button"/>
<woodenButton id="wooden_button"/>
</buttons>
<doors>
<doorWood id="wooden_door"/>
<woodenDoor id="wooden_door"/>
<doorIron id="iron_door"/>
<ironDoor id="iron_door"/>
<trapdoor id="trapdoor"/>
<woodenDoorBlock id="wooden_door"/>
<ironDoorBlock id="wooden_door"/>
</doors>
<redstoneWire id="redstone_wire"/>
<redstoneTorch id="unlit_redstone_torch"/>
<redstoneTorch id="redstone_torch"/>
<redstoneRepeater id="repeater"/>
<redstoneRepeater id="unpowered_repeater"/>
<redstoneRepeater id="powered_repeater"/>
<dispenser id="dispenser"/>
<noteBlock id="noteblock"/>
<commandBlock id="command_block"/>
<daylightSensor id="daylight_detector"/>
<redstoneBlock id="redstone_block"/>
<hopper id="hopper"/>
<dropper id="dropper"/>
<redstoneComparator id="comparator"/>
<redstoneComparator id="unpowered_comparator"/>
<redstoneComparator id="powered_comparator"/>
</mechanism>
</block>
<resources>
<miningResources>
<goldOreBlock id="gold_ore"/>
<goldOreBlockDict oreDictName="oreGold"/>
<silverOreBlockDict oreDictName="oreSilver"/>
<leadOreBlockDict oreDictName="oreLead"/>
<ironOreBlock id="iron_ore"/>
<ironOreBlockDict oreDictName="oreIron"/>
<copperOreBlockDict oreDictName="oreCopper"/>
<tinOreBlockDict oreDictName="oreTin"/>
<goldDustDict oreDictName="dustGold"/>
<silverDustDict oreDictName="dustSilver"/>
<leadDustDict oreDictName="dustLead"/>
<bronzeDustDict oreDictName="dustBronze"/>
<brassDustDict oreDictName="dustBrass"/>
<ironDustDict oreDictName="dustIron"/>
<tinDustDict oreDictName="dustTin"/>
<copperDustDict oreDictName="dustCopper"/>
<coal id="coal" damage="0"/>
<charcoal id="coal" damage="1"/>
<gold id="gold_ingot"/>
<goldDict oreDictName="ingotGold"/>
<silverDict oreDictName="ingotSilver"/>
<leadDict oreDictName="ingotLead"/>
<bronzeDict oreDictName="ingotBronze"/>
<brassDict oreDictName="ingotBrass"/>
<iron id="iron_ingot"/>
<ironDict oreDictName="ingotIron"/>
<tinDict oreDictName="ingotTin"/>
<copperDict oreDictName="ingotCopper"/>
<diamond id="diamond"/>
<emerald id="emerald"/>
<redstone id="redstone"/>
<glowstoneDust id="glowstone_dust"/>
<clayBrick id="brick"/>
<clay id="clay_ball"/>
<flint id="flint"/>
<netherQuartz id="quartz"/>
</miningResources>
<huntingResources>
<egg id="egg"/>
<bone id="bone"/>
<leather id="leather"/>
<string id="string"/>
<feather id="feather"/>
<gunpowder id="gunpowder"/>
<slimeball id="slime_ball"/>
<enderPearl id="ender_pearl"/>
<blazeRod id="blaze_rod"/>
<ghastTear id="ghast_tear"/>
<goldNugget id="gold_nugget"/>
<netherStar id="nether_star"/>
</huntingResources>
<farmingResources>
<milk id="milk_bucket"/>
<wheat id="wheat"/>
<paper id="paper"/>
<book id="book"/>
<sugarCane id="reeds"/>
</farmingResources>
<dye>
<boneMeal id="dye" damage="15"/>
<whiteDye oreDictName="dyeWhite"/>
<inkSac id="dye" damage="0"/>
<blackDye oreDictName="dyeBlack"/>
<roseRed id="dye" damage="1"/>
<redDye oreDictName="dyeRed"/>
<cactusGreen id="dye" damage="2"/>
<greenDye oreDictName="dyeGreen"/>
<cocoaBeans id="dye" damage="3"/>
<brownDye oreDictName="dyeBrown"/>
<lapisLazuli id="dye" damage="4"/>
<lapisLazuliDye oreDictName="dyeBlue"/>
<blueDye oreDictName="dyeBlue"/>
<purpleDye oreDictName="dyePurple"/>
<cyanDye oreDictName="dyeCyan"/>
<lightGrayDye oreDictName="dyeLightGray"/>
<grayDye oreDictName="dyeGray"/>
<pinkDye oreDictName="dyePink"/>
<limeDye oreDictName="dyeLime"/>
<dandelionYellow id="dye" damage="11"/>
<yellowDye oreDictName="dyeYellow"/>
<lightBlueDye oreDictName="dyeLightBlue"/>
<magentaDye oreDictName="dyeMagenta"/>
<orangeDye oreDictName="dyeOrange"/>
</dye>
</resources>
<item>
<utility>
<torch id="torch"/>
<flintAndSteel id="flint_and_steel"/>
<craftingTable id="crafting_table"/>
<furnace id="furnace"/>
<furnaceBurning id="lit_furnace"/>
<chests>
<chest id="chest"/>
<enderChest id="ender_chest"/>
</chests>
<beacon id="beacon"/>
<anvil id="anvil"/>
<jukebox id="jukebox"/>
<bed id="bed"/>
<readableBooks>
<bookAndQuill id="writable_book"/>
<writtenBook id="written_book"/>
</readableBooks>
<enchantedBook id="enchanted_book"/>
<tnt id="tnt"/>
<tripwireHook id="tripwire_hook"/>
<bowl id="bowl"/>
<cauldron id="cauldron"/>
<brewingStand id="brewing_stand"/>
<enchantmentTable id="enchanting_table"/>
<eyeOfEnder id="ender_eye"/>
<enderEye id="ender_eye"/>
<spawnerEgg id="spawn_egg"/>
<tripwire id="tripwire"/>
<nameTag id="name_tag"/>
<animalLead id="lead"/>
<horseArmor>
<ironHorseArmor id="iron_horse_armor"/>
<goldHorseArmor id="golden_horse_armor"/>
<diamondHorseArmor id="diamond_horse_armor"/>
</horseArmor>
</utility>
<bucket>
<emptyBucket id="bucket"/>
<waterBucket id="water_bucket"/>
<lavaBucket id="lava_bucket"/>
</bucket>
<instrument>
<clock id="clock"/>
<compass id="compass"/>
<emptyMap id="map"/>
<map id="filled_map"/>
</instrument>
<vehicle>
<boat id="boat"/>
<minecarts>
<minecart id="minecart"/>
<poweredMinecart id="furnace_minecart"/>
<storageMinecart id="chest_minecart"/>
<tntMinecart id="tnt_minecart"/>
<hopperMinecart id="hopper_minecart"/>
<commandBlockMinecart id="command_block_minecart"/>
</minecarts>
<saddle id="saddle"/>
</vehicle>
<decoration>
<bed id="bed"/>
<door>
<doorIron id="iron_door"/>
<doorWood id="wooden_door"/>
</door>
<painting id="painting"/>
<sign id="sign"/>
<bookShelf id="bookshelf"/>
<flowerPot id="flower_pot"/>
<itemFrame id="item_frame"/>
<frame id="item_frame"/>
<head id="skull"/>
<musicDisc>
<musicDisc13 id="record_13"/>
<musicDiscCat id="record_cat"/>
<musicDiscBlocks id="record_blocks"/>
<musicDiscChirp id="record_chirp"/>
<musicDiscFar id="record_far"/>
<musicDiscMall id="record_mall"/>
<musicDiscMellohi id="record_mellohi"/>
<musicDiscStal id="record_stal"/>
<musicDiscStrad id="record_strad"/>
<musicDiscWard id="record_ward"/>
<musicDisc11 id="record_11"/>
<musicDiskWait id="record_wait"/>
</musicDisc>
<flowerPotBlock id="flower_pot"/>
<headBlock id="skull"/>
</decoration>
<food>
<edibleFood>
<mushroomStew id="mushroom_stew"/>
<cookedFood>
<cookedPorkchop id="cooked_porkchop"/>
<cookedFish id="cooked_fished" damage="0"/>
<cookedSalmon id="cooked_fished" damage="1"/>
<steak id="cooked_beef"/>
<cookedChicken id="cooked_chicken"/>
<bakedPotato id="baked_potato"/>
</cookedFood>
<bread id="bread"/>
<pumpkinPie id="pumpkin_pie"/>
<melonSlice id="melon"/>
<carrot>
<carrot id="carrot"/>
<goldenCarrot id="golden_carrot"/>
</carrot>
<apple>
<appleRed id="apple"/>
<appleGolden id="golden_apple"/>
</apple>
<cookie id="cookie"/>
<rawFood>
<rawPorkchop id="porkchop"/>
<rawFish id="fish" damage="0"/>
<rawSalmon id="fish" damage="1"/>
<clownfish id="fish" damage="2"/>
<rawBeef id="beef"/>
<rawChicken id="chicken"/>
<potato id="potato"/>
</rawFood>
</edibleFood>
<poisonedFood>
<rottenFlesh id="rotten_flesh"/>
<spiderEye id="spider_eye"/>
<poisonedPotato id="poisonous_potato"/>
<poisonousPotato id="poisonous_potato"/>
<pufferfish id="fish" damage="3"/>
</poisonedFood>
<unedibleFood>
<cake id="cake"/>
<sugar id="sugar"/>
<cakeBlock id="cake"/>
</unedibleFood>
</food>
<plant>
<flower>
<flowerYellow id="yellow_flower"/>
<dandelion id="yellow_flower"/>
<flowerRed>
<poppy id="red_flower" damage="0"/>
<tulipRed id="red_flower" damage="4"/>
</flowerRed>
<flowerLightBlue id="red_flower" damage="1"/>
<blueOrchid id="red_flower" damage="1"/>
<flowerMagenta id="red_flower" damage="2"/>
<allium id="red_flower" damage="2"/>
<flowerLightGray>
<azureBluet id="red_flower" damage="3"/>
<tulipWhite id="red_flower" damage="6"/>
</flowerLightGray>
<flowerOrange id="red_flower" damage="5"/>
<flowerPink id="red_flower" damage="7"/>
<tulip>
<tulipRed id="red_flower" damage="4"/>
<tulipWhite id="red_flower" damage="6"/>
<tulipOrange id="red_flower" damage="5"/>
<tulipPink id="red_flower" damage="7"/>
</tulip>
<doublePlant id="double_plant">
<sunflower id="double_plant" damage="0"/>
<lilac id="double_plant" damage="1"/>
<!-- 2 is double-height tallgrass, 3 is large fern -->
<roseBush id="double_plant" damage="4"/>
<peony id="double_plant" damage="5"/>
</doublePlant>
</flower>
<mushroom>
<mushroomBrown id="brown_mushroom"/>
<mushroomRed id="red_mushroom"/>
</mushroom>
<sapling>
<oakSapling id="sapling" damage="0"/>
<spruceSapling id="sapling" damage="1"/>
<birchSapling id="sapling" damage="2"/>
<jungleSapling id="sapling" damage="3"/>
<acaciaSapling id="sapling" damage="4"/>
<darkOakSapling id="sapling" damage="5"/>
<saplingDict oreDictName="treeSapling"/>
</sapling>
<leaves id="leaves">
<oakLeaves id="leaves" damage="0"/>
<spruceLeaves id="leaves" damage="1"/>
<birchLeaves id="leaves" damage="2"/>
<jungleLeaves id="leaves" damage="3"/>
<acaciaLeaves id="leaves2" damage="0"/>
<darkOakLeaves id="leaves2" damage="1"/>
<leavesDict oreDictName="treeLeaves"/>
</leaves>
<seed>
<wheatSeed id="wheat_seeds"/>
<pumpkinSeed id="pumpkin_seeds"/>
<melonSeed id="melon_seeds"/>
</seed>
<netherWart id="nether_wart"/>
<netherWart id="nether_wart"/>
<sugarCane id="reeds"/>
<sugarCane id="reeds"/>
<vines id="vine"/>
<cactus id="cactus"/>
<reed id="reeds"/>
<melon id="melon_block"/>
<pumpkin id="pumpkin"/>
<cocoaPod id="cocoa"/>
<cocoaPlant id="cocoa"/>
<tallGrass id="tallgrass"/>
<deadShrub id="deadbush"/>
<deadBush id="deadbush"/>
<seedBlock id="wheat"/>
<pumpkinStem id="pumpkin_stem"/>
<melonStem id="melon_stem"/>
<carrotBlock id="carrots"/>
<potatoBlock id="potatoes"/>
<potatoesBlock id="potatoes"/>
<lilyPad id="waterlily"/>
</plant>
<fireworks id="firework_charge"/>
<potion>
<drinkablePotion>
<neutralPotion>
<waterBottle id="potion" damage="0"/>
<awkwardPotion id="potion" damage="16"/>
<thickPotion id="potion" damage="32"/>
<mundanePotionExtended id="potion" damage="64"/>
<mundanePotion id="potion" damage="8192"/>
</neutralPotion>
<positivePotion>
<regenerationPotion>
<potionRegeneration id="potion" damage="8193"/>
<potionRegenerationEx id="potion" damage="8257"/>
<potionRegenerationII id="potion" damage="8225"/>
</regenerationPotion>
<swiftnessPotion>
<potionSwiftness id="potion" damage="8194"/>
<potionSwiftnessEx id="potion" damage="8258"/>
<potionSwiftnessII id="potion" damage="8226"/>
</swiftnessPotion>
<fireResistancePotion>
<potionFireResistance id="potion" damage="8195"/>
<potionFireResistanceEx id="potion" damage="8259"/>
<potionFireResistanceII id="potion" damage="8227"/>
</fireResistancePotion>
<healingPotion>
<potionHealing id="potion" damage="8197"/>
<potionHealingEx id="potion" damage="8261"/>
<potionHealingII id="potion" damage="8229"/>
</healingPotion>
<strengthPotion>
<potionStrength id="potion" damage="8201"/>
<potionStrengthEx id="potion" damage="8265"/>
<potionStrengthII id="potion" damage="8233"/>
</strengthPotion>
<nightVisionPotion>
<potionNightVision id="potion" damage="8230"/>
<potionNightVisionEx id="potion" damage="8262"/>
</nightVisionPotion>
<invisibilityPotion>
<potionInvisibility id="potion" damage="8238"/>
<potionInvisibilityEx id="potion" damage="8270"/>
</invisibilityPotion>
</positivePotion>
<negativePotion>
<poisonPotion>
<potionPoison id="potion" damage="8196"/>
<potionPoisonEx id="potion" damage="8260"/>
<potionPoisonII id="potion" damage="8228"/>
</poisonPotion>
<weaknessPotion>
<potionWeakness id="potion" damage="8200"/>
<potionWeaknessEx id="potion" damage="8264"/>
<potionWeaknessII id="potion" damage="8232"/>
</weaknessPotion>
<slownessPotion>
<potionSlowness id="potion" damage="8202"/>
<potionSlownessEx id="potion" damage="8266"/>
<potionSlownessII id="potion" damage="8234"/>
</slownessPotion>
<harmingPotion>
<potionHarming id="potion" damage="8204"/>
<potionHarmingEx id="potion" damage="8268"/>
<potionHarmingII id="potion" damage="8236"/>
</harmingPotion>
</negativePotion>
</drinkablePotion>
<splashPotion>
<splashMundanePotion id="potion" damage="16384"/>
<positiveSplashPotion>
<regenerationSplashPotion>
<splashPotionRegeneration id="potion" damage="16385"/>
<splashPotionRegenerationEx id="potion" damage="16449"/>
<splashPotionRegenerationII id="potion" damage="16417"/>
</regenerationSplashPotion>
<swiftnessSplashPotion>
<splashPotionSwiftness id="potion" damage="16386"/>
<splashPotionSwiftnessEx id="potion" damage="16450"/>
<splashPotionSwiftnessII id="potion" damage="16418"/>
</swiftnessSplashPotion>
<fireResistanceSplashPotion>
<splashPotionFireResistance id="potion" damage="16387"/>
<splashPotionFireResistanceEx id="potion" damage="16451"/>
<splashPotionFireResistanceII id="potion" damage="16419"/>
</fireResistanceSplashPotion>
<healingSplashPotion>
<splashPotionHealing id="potion" damage="16389"/>
<splashPotionHealingEx id="potion" damage="16453"/>
<splashPotionHealingII id="potion" damage="16421"/>
</healingSplashPotion>
<strengthSplashPotion>
<splashPotionStrength id="potion" damage="16393"/>
<splashPotionStrengthEx id="potion" damage="16457"/>
<splashPotionStrengthII id="potion" damage="16425"/>
</strengthSplashPotion>
<nightVisionSplashPotion>
<splashPotionNightVision id="potion" damage="16422"/>
<splashPotionNightVisionEx id="potion" damage="16454"/>
</nightVisionSplashPotion>
<invisibilitySplashPotion>
<splashPotionInvisibility id="potion" damage="16430"/>
<splashPotionInvisibilityEx id="potion" damage="16462"/>
</invisibilitySplashPotion>
</positiveSplashPotion>
<negativeSplashPotion>
<poisonSplashPotion>
<splashPotionPoison id="potion" damage="16388"/>
<splashPotionPoisonEx id="potion" damage="16452"/>
<splashPotionPoisonII id="potion" damage="16420"/>
</poisonSplashPotion>
<weaknessSplashPotion>
<splashPotionWeakness id="potion" damage="16392"/>
<splashPotionWeaknessEx id="potion" damage="16456"/>
<splashPotionWeaknessII id="potion" damage="16424"/>
</weaknessSplashPotion>
<slownessSplashPotion>
<splashPotionSlowness id="potion" damage="16394"/>
<splashPotionSlownessEx id="potion" damage="16458"/>
<splashPotionSlownessII id="potion" damage="16426"/>
</slownessSplashPotion>
<harmingSplashPotion>
<splashPotionHarming id="potion" damage="16396"/>
<splashPotionHarmingEx id="potion" damage="16460"/>
<splashPotionHarmingII id="potion" damage="16428"/>
</harmingSplashPotion>
</negativeSplashPotion>
</splashPotion>
<bottleOEnchanting id="experience_bottle"/>
<bottleEnchanting id="experience_bottle"/>
</potion>
<glassBottle id="glass_bottle"/>
<potionIngredient>
<netherWart id="nether_wart"/>
<redstone id="redstone"/>
<glowstoneDust id="glowstone_dust"/>
<sugar id="sugar"/>
<ghastTear id="ghast_tear"/>
<spiderEye id="spider_eye"/>
<fermentedSpiderEye id="fermented_spider_eye"/>
<blazePowder id="blaze_powder"/>
<magmaCream id="magma_cream"/>
<glisteringMelon id="speckled_melon"/>
</potionIngredient>
</item>
</stuff>

View File

@@ -0,0 +1,44 @@
# Configuration file
integration {
# Enable AE2 Wireless Crafting Terminal Integration.
B:"enableAE2 Wireless Crafting Terminal"=true
# Enable BuildCraftFuel Integration.
B:enableBuildCraftFuel=true
# Enable IngameWikiMod Integration.
B:enableIngameWikiMod=false
# Enable Mekanism Integration.
B:enableMekanism=true
# Enable MekanismGas Integration.
B:enableMekanismGas=true
# Enable NotEnoughItems Integration.
B:enableNotEnoughItems=true
# Enable OpenComputers Integration.
B:enableOpenComputers=true
# Enable Thaumatic Energistics Integration.
B:"enableThaumatic Energistics"=true
# Enable Waila Integration.
B:enableWaila=true
}
"storage cells" {
# Should the mount of bytes needed for a new type depend on the cellsize?
B:dynamicTypes=true
}
tooltips {
# Shall the guis shorten large mB values?
B:shortenedBuckets=true
}

View File

@@ -0,0 +1,19 @@
inscribe=
oredictionary:plateGold ae2:ItemMaterial.LogicProcessorPress
-> ae2:ItemMaterial.LogicProcessorPrint
inscribe=
oredictionary:plateCertusQuartz ae2:ItemMaterial.CalcProcessorPress
-> ae2:ItemMaterial.CalcProcessorPrint
inscribe=
ae2:ItemMaterial.PurifiedCertusQuartzCrystal ae2:ItemMaterial.CalcProcessorPress
-> ae2:ItemMaterial.CalcProcessorPrint
inscribe=
oredictionary:plateDiamond ae2:ItemMaterial.EngProcessorPress
-> ae2:ItemMaterial.EngProcessorPrint
inscribe=
oredictionary:plateSiliconSolarGrade ae2:ItemMaterial.SiliconPress
-> ae2:ItemMaterial.SiliconPrint