daily
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.minecraft/config_backup_updater/GregTech/MachineStats.cfg
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150
.minecraft/config_backup_updater/GregTech/MachineStats.cfg
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# Configuration file
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machine_stats {
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##########################################################################################################
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# bronzesolarboiler
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#--------------------------------------------------------------------------------------------------------#
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# Bronze solar boiler section
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##########################################################################################################
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bronzesolarboiler {
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# Number of run-time ticks before boiler starts calcification.
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# 100% calcification and minimal output will be reached at 2 times this. [range: -2147483648 ~ 2147483647, default: 1080000]
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I:calcificationTicks=1080000
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# Number of ticks it takes to lose 1°C. [range: -2147483648 ~ 2147483647, default: 45]
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I:cooldownTicks=45
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# [range: -2147483648 ~ 2147483647, default: 120]
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I:maxOutputPerSecond=120
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# [range: -2147483648 ~ 2147483647, default: 40]
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I:minOutputPerSecond=40
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}
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##########################################################################################################
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# steelsolarboiler
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#--------------------------------------------------------------------------------------------------------#
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# Steel solar boiler section
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##########################################################################################################
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steelsolarboiler {
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# Number of run-time ticks before boiler starts calcification.
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# 100% calcification and minimal output will be reached at 2 times this. [range: -2147483648 ~ 2147483647, default: 1080000]
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I:calcificationTicks=1080000
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# Number of ticks it takes to lose 1°C. [range: -2147483648 ~ 2147483647, default: 75]
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I:cooldownTicks=75
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# [range: -2147483648 ~ 2147483647, default: 360]
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I:maxOutputPerSecond=360
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# [range: -2147483648 ~ 2147483647, default: 120]
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I:minOutputPerSecond=120
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}
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##########################################################################################################
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# machines
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#--------------------------------------------------------------------------------------------------------#
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# Machines section
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##########################################################################################################
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machines {
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# If true, allows for multiple eggs on the magical energy absorber. [default: true]
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B:allowMultipleEggs=true
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# Controls the damageFactorHigh variable in the maintenance damage equation. [range: 1.4E-45 ~ 3.4028235E38, default: 0.6]
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S:damageFactorHigh=0.6
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# Controls the damageFactorLow variable in the maintenance damage equation. [range: -2147483648 ~ 2147483647, default: 5]
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I:damageFactorLow=5
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# if true, disable maintenance checks. [default: false]
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B:disableMaintenanceChecks=false
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# If true, requires at least a free face to open a machine gui. [default: false]
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B:forceFreeFace=false
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}
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##########################################################################################################
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# massfabricator
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#--------------------------------------------------------------------------------------------------------#
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# Mass fabricator section
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##########################################################################################################
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massfabricator {
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# mb of UUA per UUM. [range: -2147483648 ~ 2147483647, default: 1]
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I:UUAPerUUM=1
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# Speed bonus delivered by the UUA. [range: -2147483648 ~ 2147483647, default: 4]
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I:UUASpeedBonus=4
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# Duration multiplier. [range: -2147483648 ~ 2147483647, default: 3215]
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I:durationMultiplier=3215
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# if true, requires UUA to run the mass fab. [default: false]
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B:requiresUUA=false
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}
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##########################################################################################################
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# microwaveenergytransmitter
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#--------------------------------------------------------------------------------------------------------#
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# Microwave energy transmitter section
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##########################################################################################################
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microwaveenergytransmitter {
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# max loss. [range: -2147483648 ~ 2147483647, default: 50]
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I:maxLoss=50
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# max loss distance. [range: -2147483648 ~ 2147483647, default: 10000]
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I:maxLossDistance=10000
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# if true, it has a passive energy loss. [default: true]
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B:passiveEnergyUse=true
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}
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##########################################################################################################
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# teleporter
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#--------------------------------------------------------------------------------------------------------#
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# Teleporter section
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##########################################################################################################
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teleporter {
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# if true, allows interdim tp [default: true]
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B:interDimensionalTPAllowed=true
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# passive energy loss. [range: -2147483648 ~ 2147483647, default: 2048]
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I:passiveEnergyDrain=2048
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# power multiplier. [range: -2147483648 ~ 2147483647, default: 100]
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I:powerMultiplier=100
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}
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##########################################################################################################
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# cleanroom
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#--------------------------------------------------------------------------------------------------------#
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# Cleanroom section
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##########################################################################################################
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cleanroom {
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# List of other blocks allowed as a part of the cleanroom. Format: <block name> or <block name>:<meta>. [default: [BW_GlasBlocks], [tile.openblocks.elevator], [tile.openblocks.elevator_rotating], [tile.blockTravelAnchor], [tile.blockCosmeticOpaque:2], [tile.extrautils:etherealglass]]
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S:allowedBlocks <
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BW_GlasBlocks
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tile.openblocks.elevator
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tile.openblocks.elevator_rotating
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tile.blockTravelAnchor
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tile.blockCosmeticOpaque:2
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tile.extrautils:etherealglass
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>
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# Maximum percentage of plascrete blocks which can be replaced by other valid blocks: glass, doors, hatches, etc. [range: 0 ~ 100, default: 30]
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I:maxReplacementPercentage=30
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# Minimum number of plascrete blocks in a valid cleanroom. [range: 0 ~ 2147483647, default: 20]
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I:minCasingCount=20
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}
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}
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