daily
This commit is contained in:
158
.minecraft/config_backup_updater/forestry/apiculture.cfg
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158
.minecraft/config_backup_updater/forestry/apiculture.cfg
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# Configuration file
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~CONFIG_VERSION: 2.0.0
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beekeeping {
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# Change the beekeeping mode. [default: NORMAL] [valid: [EASY, NORMAL, HARD, HARDCORE, INSANE]]
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S:mode=HARD
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# Percent chance of a second princess drop, for limited/skyblock maps. [range: 0.0 ~ 100.0, default: 0.0]
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S:second.princess=0.0
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flowers {
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flowersvanilla {
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# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:accepted <
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minecraft:double_plant:0
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minecraft:double_plant:1
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minecraft:double_plant:4
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minecraft:double_plant:5
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>
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# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:plantable <
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minecraft:red_flower:0
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minecraft:red_flower:1
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minecraft:red_flower:2
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minecraft:red_flower:3
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minecraft:red_flower:4
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minecraft:red_flower:5
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minecraft:red_flower:6
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minecraft:red_flower:7
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minecraft:red_flower:8
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minecraft:yellow_flower:0
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BiomesOPlenty:flowers:11
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>
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}
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flowersnether {
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# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:accepted <
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minecraft:nether_wart
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>
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# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:plantable <
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>
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}
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flowerscacti {
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# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:accepted <
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minecraft:cactus
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>
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# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:plantable <
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>
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}
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flowersmushrooms {
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# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:accepted <
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>
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# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:plantable <
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minecraft:red_mushroom:0
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minecraft:brown_mushroom:0
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>
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}
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flowersend {
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# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:accepted <
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minecraft:dragon_egg
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>
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# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:plantable <
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>
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}
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flowersjungle {
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# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:accepted <
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minecraft:tallgrass
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minecraft:vine
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>
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# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:plantable <
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>
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}
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flowerssnow {
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# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:accepted <
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minecraft:double_plant:0
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minecraft:double_plant:1
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minecraft:double_plant:4
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minecraft:double_plant:5
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>
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# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:plantable <
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minecraft:red_flower:0
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minecraft:red_flower:1
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minecraft:red_flower:2
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minecraft:red_flower:3
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minecraft:red_flower:4
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minecraft:red_flower:5
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minecraft:red_flower:6
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minecraft:red_flower:7
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minecraft:red_flower:8
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minecraft:yellow_flower:0
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>
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}
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flowerswheat {
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# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:accepted <
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minecraft:wheat
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>
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# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:plantable <
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>
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}
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flowersgourd {
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# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:accepted <
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minecraft:melon_stem
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minecraft:pumpkin_stem
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>
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# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
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S:plantable <
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>
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}
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}
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}
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species {
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# Add species to blacklist identified by their uid, one per line. [default: ]
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S:blacklist <
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magicbees.speciesOsmium
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extrabees.species.radioactive
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extrabees.species.titanium
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extrabees.species.tungstate
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>
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}
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41
.minecraft/config_backup_updater/forestry/apiculture.conf
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41
.minecraft/config_backup_updater/forestry/apiculture.conf
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@@ -0,0 +1,41 @@
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# Forestry
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# 3.6.12.3 (3)
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#
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# Config files:
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# common.conf - Contains all options common to Forestry
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# fluids.conf - Contains all options for fluids
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# apiculture.conf - Contains all options for bee breeding
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# backpacks.conf - Contains custom configurations for backpacks
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# pipes.conf - Configures item id for the apiarist's pipe
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# gamemodes/ - Configures available gamemodes
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#####################
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# APIARY
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#####################
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# set to false if apiaries should output all items regardless of side a pipe is attached to
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apiary.sidesensitive=false
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#####################
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# BEEKEEPING
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#####################
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# change beekeeping modes here. possible values EASY, NORMAL, HARD, HARDCORE, INSANE. mods may add additional modes.
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beekeeping.mode=HARD
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# percent chance of second princess drop, for limited/skyblock maps. Acceptable values up to 2 decimals.
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beekeeping.secondprincess=0.0
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# add additional flower blocks for apiaries here in the format modid:name or modid:name:meta. separate blocks using ';'. wildcard for metadata: '*'. will be treated like vanilla flowers. not recommended for flowers implemented as tile entities.
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beekeeping.flowers.custom=
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#####################
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# RENDER
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#####################
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# set to true to enable a fancy butterfly-like renderer for bees. (experimental!)
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render.bees.fancy=false
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#####################
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# SPECIES
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#####################
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# add species to blacklist identified by their uid and seperated with ';'.
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species.blacklist=
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13574
.minecraft/config_backup_updater/forestry/backpacks.cfg
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13574
.minecraft/config_backup_updater/forestry/backpacks.cfg
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File diff suppressed because it is too large
Load Diff
274
.minecraft/config_backup_updater/forestry/common.cfg
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274
.minecraft/config_backup_updater/forestry/common.cfg
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@@ -0,0 +1,274 @@
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# Configuration file
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~CONFIG_VERSION: 1.2.0
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crafting {
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# Enables the crafting recipe for bronze. [default: true]
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B:bronze=false
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stamps {
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# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
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S:disabled <
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>
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# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
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B:enabled=true
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}
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}
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debug {
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# Enable Debug mode (only useful to developers). [default: false]
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B:enabled=false
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}
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difficulty {
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# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]]
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S:game.mode=HARD
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# Makes dungeon loot generated by forestry rarer. [default: false]
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B:loot.rare=false
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# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: true]
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B:recreate.definitions=false
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}
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genetics {
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# Clears chromosomes which contain invalid alleles. Might rescue your save if it is crashing after the removal of a bee addon. [default: false]
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B:clear.invalid.chromosomes=true
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# Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
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B:pollinate.vanilla.trees=false
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research {
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boost {
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# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
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S:max.percent=5.0
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# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
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S:multiplier=1.5
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}
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}
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}
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mobs {
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# [default: false]
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B:disable.butterfly=false
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}
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optimization {
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# [default: true]
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B:cache.worktable.recipes=true
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# [range: 50 ~ 2000, default: 200]
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I:crafting.timeout=200
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# [default: true]
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B:enable.crafting.timeout=true
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# [default: true]
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B:promote.worktable.recipes=false
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}
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performance {
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# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
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B:backpacks.resupply=true
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# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
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B:particleFX=true
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}
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restrictions {
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# Items that cannot be shipped through a letter [default: [arsmagica2:essenceBag], [arsmagica2:runeBag], [betterstorage:backpack], [betterstorage:cardboardBox], [betterstorage:thaumcraftBackpack], [Botania:baubleBox], [Botania:flowerBag], [cardboardboxes:cbCardboardBox], [dendrology:fullDrawers1], [dendrology:fullDrawers2], [dendrology:fullDrawers4], [dendrology:halfDrawers2], [dendrology:halfDrawers4], [DQMIIINext:ItemMahounoTutu11], [DQMIIINext:ItemOokinaFukuro], [DQMIIINext:ItemOokinaFukuroB], [DQMIIINext:ItemOokinaFukuroG], [DQMIIINext:ItemOokinaFukuroR], [DQMIIINext:ItemOokinaFukuroY], [ExtraUtilities:golden_bag], [HardcoreEnderExpansion:charm_pouch], [ImmersiveEngineering:toolbox], [ironbackpacks:basicBackpack], [ironbackpacks:diamondBackpack], [ironbackpacks:goldBackpack], [ironbackpacks:ironBackpack], [JABBA:mover], [JABBA:moverDiamond], [MagicBees:backpack.thaumaturgeT1], [MagicBees:backpack.thaumaturgeT2], [Mekanism:CardboardBox], [MineFactoryReloaded:plastic.bag], [OpenBlocks:devnull], [ProjectE:item.pe_alchemical_bag], [ProjRed|Exploration:projectred.exploration.backpack], [sgs_treasure:dread_pirate_chest], [sgs_treasure:iron_chest], [sgs_treasure:locked_wooden_chest], [sgs_treasure:obsidian_chest], [sgs_treasure:pirate_chest], [sgs_treasure:wither_chest], [sgs_treasure:wooden_chest], [StorageDrawers:compDrawers], [StorageDrawers:fullCustom1], [StorageDrawers:fullCustom2], [StorageDrawers:fullCustom4], [StorageDrawers:fullDrawers1], [StorageDrawers:fullDrawers2], [StorageDrawers:fullDrawers4], [StorageDrawers:halfCustom2], [StorageDrawers:halfCustom4], [StorageDrawers:halfDrawers2], [StorageDrawers:halfDrawers4], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers4], [StorageDrawersBop:halfDrawers4], [StorageDrawersForestry:fullDrawers1A], [StorageDrawersForestry:fullDrawers2A], [StorageDrawersForestry:fullDrawers4A], [StorageDrawersForestry:halfDrawers2A], [StorageDrawersForestry:halfDrawers4A], [StorageDrawersNatura:fullDrawers1], [StorageDrawersNatura:fullDrawers2], [StorageDrawersNatura:fullDrawers4], [StorageDrawersNatura:halfDrawers2], [StorageDrawersNatura:halfDrawers4], [Thaumcraft:FocusPouch], [ThaumicTinkerer:ichorPouch], [thebetweenlands:lurkerSkinPouch], [ThermalExpansion:Strongbox], [ThermalExpansion:satchel], [warpbook:warpbook], [witchery:brewbag], [WitchingGadgets:item.WG_Bag]]
|
||||
S:mailBlacklist <
|
||||
arsmagica2:essenceBag
|
||||
arsmagica2:runeBag
|
||||
betterstorage:backpack
|
||||
betterstorage:cardboardBox
|
||||
betterstorage:thaumcraftBackpack
|
||||
Botania:baubleBox
|
||||
Botania:flowerBag
|
||||
cardboardboxes:cbCardboardBox
|
||||
dendrology:fullDrawers1
|
||||
dendrology:fullDrawers2
|
||||
dendrology:fullDrawers4
|
||||
dendrology:halfDrawers2
|
||||
dendrology:halfDrawers4
|
||||
DQMIIINext:ItemMahounoTutu11
|
||||
DQMIIINext:ItemOokinaFukuro
|
||||
DQMIIINext:ItemOokinaFukuroB
|
||||
DQMIIINext:ItemOokinaFukuroG
|
||||
DQMIIINext:ItemOokinaFukuroR
|
||||
DQMIIINext:ItemOokinaFukuroY
|
||||
ExtraUtilities:golden_bag
|
||||
HardcoreEnderExpansion:charm_pouch
|
||||
ImmersiveEngineering:toolbox
|
||||
ironbackpacks:basicBackpack
|
||||
ironbackpacks:diamondBackpack
|
||||
ironbackpacks:goldBackpack
|
||||
ironbackpacks:ironBackpack
|
||||
JABBA:mover
|
||||
JABBA:moverDiamond
|
||||
MagicBees:backpack.thaumaturgeT1
|
||||
MagicBees:backpack.thaumaturgeT2
|
||||
Mekanism:CardboardBox
|
||||
MineFactoryReloaded:plastic.bag
|
||||
OpenBlocks:devnull
|
||||
ProjectE:item.pe_alchemical_bag
|
||||
ProjRed|Exploration:projectred.exploration.backpack
|
||||
sgs_treasure:dread_pirate_chest
|
||||
sgs_treasure:iron_chest
|
||||
sgs_treasure:locked_wooden_chest
|
||||
sgs_treasure:obsidian_chest
|
||||
sgs_treasure:pirate_chest
|
||||
sgs_treasure:wither_chest
|
||||
sgs_treasure:wooden_chest
|
||||
StorageDrawers:compDrawers
|
||||
StorageDrawers:fullCustom1
|
||||
StorageDrawers:fullCustom2
|
||||
StorageDrawers:fullCustom4
|
||||
StorageDrawers:fullDrawers1
|
||||
StorageDrawers:fullDrawers2
|
||||
StorageDrawers:fullDrawers4
|
||||
StorageDrawers:halfCustom2
|
||||
StorageDrawers:halfCustom4
|
||||
StorageDrawers:halfDrawers2
|
||||
StorageDrawers:halfDrawers4
|
||||
StorageDrawersBop:fullDrawers1
|
||||
StorageDrawersBop:fullDrawers1
|
||||
StorageDrawersBop:fullDrawers2
|
||||
StorageDrawersBop:fullDrawers2
|
||||
StorageDrawersBop:fullDrawers4
|
||||
StorageDrawersBop:fullDrawers4
|
||||
StorageDrawersBop:halfDrawers2
|
||||
StorageDrawersBop:halfDrawers2
|
||||
StorageDrawersBop:halfDrawers4
|
||||
StorageDrawersBop:halfDrawers4
|
||||
StorageDrawersForestry:fullDrawers1A
|
||||
StorageDrawersForestry:fullDrawers2A
|
||||
StorageDrawersForestry:fullDrawers4A
|
||||
StorageDrawersForestry:halfDrawers2A
|
||||
StorageDrawersForestry:halfDrawers4A
|
||||
StorageDrawersNatura:fullDrawers1
|
||||
StorageDrawersNatura:fullDrawers2
|
||||
StorageDrawersNatura:fullDrawers4
|
||||
StorageDrawersNatura:halfDrawers2
|
||||
StorageDrawersNatura:halfDrawers4
|
||||
Thaumcraft:FocusPouch
|
||||
ThaumicTinkerer:ichorPouch
|
||||
thebetweenlands:lurkerSkinPouch
|
||||
ThermalExpansion:Strongbox
|
||||
ThermalExpansion:satchel
|
||||
warpbook:warpbook
|
||||
witchery:brewbag
|
||||
WitchingGadgets:item.WG_Bag
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
structures {
|
||||
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
|
||||
S:disabled <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
tweaks {
|
||||
# Enables access restrictions on forestry machines. [default: true]
|
||||
B:permissions=true
|
||||
|
||||
gui {
|
||||
|
||||
mail {
|
||||
|
||||
alert {
|
||||
# Enables the new mail alert box. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
|
||||
S:xPosition=LEFT
|
||||
|
||||
# Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
|
||||
S:yPosition=TOP
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
tabs {
|
||||
# Display the energy statistics tab on energy consumers. [default: true]
|
||||
B:energy=true
|
||||
|
||||
# Enables the hints tab on machine and engine guis. [default: true]
|
||||
B:hints=true
|
||||
|
||||
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
|
||||
I:speed=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
farms {
|
||||
# Enables farm support for ExtraUtilities Ender-lily seeds. [default: true]
|
||||
B:enderlily=true
|
||||
|
||||
# Enables farm support for Magical Crops. [default: true]
|
||||
B:magicalcrops=true
|
||||
|
||||
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
|
||||
I:size=2
|
||||
|
||||
# Makes farms use a square layout instead of a diamond one. [default: false]
|
||||
B:square=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
world {
|
||||
|
||||
generate {
|
||||
# Generates forestry villagers and their houses. [default: true]
|
||||
B:villagers=true
|
||||
|
||||
retrogen {
|
||||
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
|
||||
B:forced=false
|
||||
|
||||
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
|
||||
B:normal=false
|
||||
}
|
||||
|
||||
beehives {
|
||||
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:amount=1.0
|
||||
|
||||
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
|
||||
B:debug=false
|
||||
}
|
||||
|
||||
ore {
|
||||
# Generates apatite ore blocks in the world. [default: true]
|
||||
B:apatite=false
|
||||
|
||||
# Generates copper ore blocks in the world. [default: true]
|
||||
B:copper=false
|
||||
|
||||
# Generates tin ore blocks in the world. [default: true]
|
||||
B:tin=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
100
.minecraft/config_backup_updater/forestry/common.conf
Normal file
100
.minecraft/config_backup_updater/forestry/common.conf
Normal file
@@ -0,0 +1,100 @@
|
||||
# Forestry
|
||||
# 3.6.12.3 (3)
|
||||
#
|
||||
# Config files:
|
||||
# common.conf - Contains all options common to Forestry
|
||||
# fluids.conf - Contains all options for fluids
|
||||
# apiculture.conf - Contains all options for bee breeding
|
||||
# backpacks.conf - Contains custom configurations for backpacks
|
||||
# pipes.conf - Configures item id for the apiarist's pipe
|
||||
# gamemodes/ - Configures available gamemodes
|
||||
|
||||
#####################
|
||||
# CRAFTING
|
||||
#####################
|
||||
# set to false to disable crafting recipe for bronze
|
||||
crafting.bronze.enabled=false
|
||||
# set to false to disable crafting recipes for all types of stamps.
|
||||
crafting.stamps.enabled=true
|
||||
# if crafting of stamps is generally allowed, these stamps are still excluded from crafting.
|
||||
crafting.stamps.collector=
|
||||
|
||||
|
||||
#####################
|
||||
# DIFFICULTY
|
||||
#####################
|
||||
# set to your preferred game mode. available modes are OP, EASY, NORMAL, HARD. mismatch with the server may cause visual glitches with recipes. setting an unavailable mode will create a new mode definition file.
|
||||
difficulty.gamemode=HARD
|
||||
# set to true to force recreation of the game mode definitions in config/forestry/gamemodes
|
||||
difficulty.recreate.definitions=false
|
||||
# set to true to make dungeon loot generated by forestry rarer
|
||||
difficulty.dungeonloot.rare=false
|
||||
|
||||
|
||||
#####################
|
||||
# GENETICS
|
||||
#####################
|
||||
# set to true to clear chromosomes which contain invalid alleles. might rescue your save if it is crashing after the removal of a bee addon.
|
||||
genetics.clear.invalid.chromosomes=true
|
||||
|
||||
|
||||
#####################
|
||||
# PERFORMANCE
|
||||
#####################
|
||||
# set to false to disable particle fx on slower machines
|
||||
performance.particleFX.enabled=true
|
||||
# leaving this enabled will cycle the list of active players PER INGAME TICK to check for resupply via backpack. you want to set this to false on busy servers.
|
||||
performance.backpacks.resupply=true
|
||||
|
||||
|
||||
#####################
|
||||
# STRUCTURES
|
||||
#####################
|
||||
# add schemata keys to disable them. current keys: alveary3x3;farm3x3;farm3x4;farm3x5;farm4x4;farm5x5
|
||||
structures.schemata.disabled=
|
||||
|
||||
|
||||
#####################
|
||||
# TWEAKS
|
||||
#####################
|
||||
# set to false to disable the mail alert box
|
||||
tweaks.mailalert.enabled=true
|
||||
# set the speed at which the gui side tabs open and close.
|
||||
tweaks.gui.tab.speed=8
|
||||
# set to true to disable hints on machine and engine guis.
|
||||
tweaks.hints.disabled=false
|
||||
# set to true to disable energy statistics on energy consumers.
|
||||
tweaks.energystat.disabled=true
|
||||
# set to true to disable displaying liquid amounts in tank tooltips.
|
||||
tweaks.tooltip.liquidamount.disabled=false
|
||||
# set to true to disable access restrictions on forestry machines.
|
||||
tweaks.permissions.disabled=false
|
||||
# set to true to disable update and version check notice.
|
||||
tweaks.upgradenotice.disabled=false
|
||||
# set to true to have farms use a square layout instead of a diamond one.
|
||||
tweaks.farms.squared=false
|
||||
# set to false to disable multifarm support for ExtraUtilities Ender-lily seeds.
|
||||
tweaks.farms.exutilenderlily=false
|
||||
# set to false to disable multifarm support for Magical Crops crops.
|
||||
tweaks.farms.magicalcropssupport=false
|
||||
|
||||
|
||||
#####################
|
||||
# WORLD
|
||||
#####################
|
||||
# Set to true, Forestry will attempt worldGen in chunks that were created before the mod was added.
|
||||
world.retrogen.normal=false
|
||||
# Set to true, Forestry will attempt worldGen in all chunks for this game instance. Config option will be set to false after this run.
|
||||
world.retrogen.forced=false
|
||||
# set to false to force forestry to skip generating own apatite ore blocks in the world
|
||||
world.generate.apatite=false
|
||||
# set to false to force forestry to skip generating beehives in the world
|
||||
world.generate.beehives=true
|
||||
# set how many beehives spawn. Default is 1.0, double is 2.0, half is 0.5 etc.
|
||||
world.generate.beehives.rate=1.0
|
||||
# set to false to force forestry to skip generating own copper ore blocks in the world
|
||||
world.generate.copper=false
|
||||
# set to false to force forestry to skip generating own tin ore blocks in the world
|
||||
world.generate.tin=false
|
||||
# set to false to disable the creation of forestry villagers and their houses
|
||||
world.generate.villager=true
|
||||
76
.minecraft/config_backup_updater/forestry/fluids.cfg
Normal file
76
.minecraft/config_backup_updater/forestry/fluids.cfg
Normal file
@@ -0,0 +1,76 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
enablefluid {
|
||||
# Enables Ethanol fluid. [default: true]
|
||||
B:bioethanol=true
|
||||
|
||||
# Enables Biomass fluid. [default: true]
|
||||
B:biomass=true
|
||||
|
||||
# Enables Honey fluid. [default: true]
|
||||
B:for.honey=true
|
||||
|
||||
# Enables Liquid Glass fluid. [default: true]
|
||||
B:glass=true
|
||||
|
||||
# Enables Honey fluid. [default: true]
|
||||
B:honey=true
|
||||
|
||||
# Enables Crushed Ice fluid. [default: true]
|
||||
B:ice=true
|
||||
|
||||
# Enables Fruit Juice fluid. [default: true]
|
||||
B:juice=true
|
||||
|
||||
# Enables Mead fluid. [default: true]
|
||||
B:mead=true
|
||||
|
||||
# Enables Milk fluid. [default: true]
|
||||
B:milk=true
|
||||
|
||||
# Enables Seed Oil fluid. [default: true]
|
||||
B:seedoil=true
|
||||
|
||||
# Enables Short Mead fluid. [default: true]
|
||||
B:short.mead=true
|
||||
}
|
||||
|
||||
|
||||
enablefluidblock {
|
||||
# Enables Ethanol in-world fluid block. [default: true]
|
||||
B:bioethanol=true
|
||||
|
||||
# Enables Biomass in-world fluid block. [default: true]
|
||||
B:biomass=true
|
||||
|
||||
# Enables Honey in-world fluid block. [default: true]
|
||||
B:for.honey=true
|
||||
|
||||
# Enables Liquid Glass in-world fluid block. [default: true]
|
||||
B:glass=true
|
||||
|
||||
# Enables Honey in-world fluid block. [default: true]
|
||||
B:honey=true
|
||||
|
||||
# Enables Crushed Ice in-world fluid block. [default: true]
|
||||
B:ice=true
|
||||
|
||||
# Enables Fruit Juice in-world fluid block. [default: true]
|
||||
B:juice=true
|
||||
|
||||
# Enables Mead in-world fluid block. [default: true]
|
||||
B:mead=true
|
||||
|
||||
# Enables Milk in-world fluid block. [default: true]
|
||||
B:milk=true
|
||||
|
||||
# Enables Seed Oil in-world fluid block. [default: true]
|
||||
B:seedoil=true
|
||||
|
||||
# Enables Short Mead in-world fluid block. [default: true]
|
||||
B:short.mead=true
|
||||
}
|
||||
|
||||
|
||||
144
.minecraft/config_backup_updater/forestry/gamemodes/EASY.cfg
Normal file
144
.minecraft/config_backup_updater/forestry/gamemodes/EASY.cfg
Normal file
@@ -0,0 +1,144 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:demand.modifier=1.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
|
||||
I:fertilizer.value=2000
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:combustion=1.0
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generator=1.0
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:biogas=1.0
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generator=1.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 12]
|
||||
I:can=12
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 4]
|
||||
I:capsule=4
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 4]
|
||||
I:refractory=4
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 8]
|
||||
I:apatite=8
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 16]
|
||||
I:ash=16
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 4]
|
||||
I:wheat=4
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
|
||||
I:bucket=6
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
|
||||
I:can=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:compost=250
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||
I:fertilizer=200
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cactus=50
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cane=50
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:mushroom=50
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||
I:sapling=250
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:wheat=50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
|
||||
I:apple=200
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
|
||||
I:seed=10
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
|
||||
I:apple=20
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
144
.minecraft/config_backup_updater/forestry/gamemodes/HARD.cfg
Normal file
144
.minecraft/config_backup_updater/forestry/gamemodes/HARD.cfg
Normal file
@@ -0,0 +1,144 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:demand.modifier=2.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
|
||||
I:fertilizer.value=750
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:combustion=0.65
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generator=0.65
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:biogas=0.65
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:generator=0.65
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 12]
|
||||
I:can=8
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 4]
|
||||
I:capsule=2
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 4]
|
||||
I:refractory=2
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 8]
|
||||
I:apatite=5
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 16]
|
||||
I:ash=5
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 4]
|
||||
I:wheat=1
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
|
||||
I:bucket=4
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
|
||||
I:can=5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:compost=150
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||
I:fertilizer=100
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cactus=10
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cane=10
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:mushroom=10
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||
I:sapling=50
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:wheat=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
|
||||
I:apple=200
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
|
||||
I:seed=3
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
|
||||
I:apple=20
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
143
.minecraft/config_backup_updater/forestry/gamemodes/NORMAL.cfg
Normal file
143
.minecraft/config_backup_updater/forestry/gamemodes/NORMAL.cfg
Normal file
@@ -0,0 +1,143 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
|
||||
S:demand.modifier=1.5
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 1000]
|
||||
I:fertilizer.value=1000
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:combustion=0.75
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:generator=0.75
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:biogas=0.75
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
||||
S:generator=0.75
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
|
||||
I:can=10
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
|
||||
I:capsule=3
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
|
||||
I:refractory=3
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
|
||||
I:apatite=6
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
|
||||
I:ash=10
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||
I:ash=1
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
|
||||
I:wheat=2
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
|
||||
I:bucket=4
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
|
||||
I:can=6
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||
I:compost=250
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||
I:fertilizer=200
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||
I:compost=48
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||
I:fertilizer=56
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cactus=50
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:cane=50
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:mushroom=50
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||
I:sapling=250
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||
I:wheat=50
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
|
||||
I:apple=100
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
|
||||
I:seed=5
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
|
||||
I:apple=10
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
143
.minecraft/config_backup_updater/forestry/gamemodes/OP.cfg
Normal file
143
.minecraft/config_backup_updater/forestry/gamemodes/OP.cfg
Normal file
@@ -0,0 +1,143 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
gamemode {
|
||||
|
||||
energy {
|
||||
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:demand.modifier=1.0
|
||||
|
||||
# Enable the clockwork engine. [default: true]
|
||||
B:engine.clockwork=true
|
||||
}
|
||||
|
||||
farms {
|
||||
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
|
||||
I:fertilizer.value=2000
|
||||
}
|
||||
|
||||
fuel {
|
||||
|
||||
ethanol {
|
||||
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:combustion=4.0
|
||||
|
||||
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:generator=4.0
|
||||
}
|
||||
|
||||
biomass {
|
||||
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:biogas=4.0
|
||||
|
||||
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||
S:generator=4.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
recipe {
|
||||
|
||||
output {
|
||||
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
|
||||
I:can=24
|
||||
|
||||
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
|
||||
I:capsule=8
|
||||
|
||||
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
|
||||
I:refractory=8
|
||||
|
||||
fertilizer {
|
||||
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
|
||||
I:apatite=16
|
||||
|
||||
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
|
||||
I:ash=32
|
||||
}
|
||||
|
||||
compost {
|
||||
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
|
||||
I:ash=2
|
||||
|
||||
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
|
||||
I:wheat=8
|
||||
}
|
||||
|
||||
humus {
|
||||
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||
I:compost=8
|
||||
|
||||
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||
I:fertilizer=8
|
||||
}
|
||||
|
||||
bogearth {
|
||||
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
|
||||
I:bucket=6
|
||||
|
||||
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
|
||||
I:can=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fermenter {
|
||||
|
||||
cycles {
|
||||
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
|
||||
I:compost=1000
|
||||
|
||||
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
|
||||
I:fertilizer=800
|
||||
}
|
||||
|
||||
value {
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
|
||||
I:compost=192
|
||||
|
||||
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
|
||||
I:fertilizer=224
|
||||
}
|
||||
|
||||
yield {
|
||||
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:cactus=400
|
||||
|
||||
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:cane=400
|
||||
|
||||
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:mushroom=400
|
||||
|
||||
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
|
||||
I:sapling=2000
|
||||
|
||||
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||
I:wheat=400
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
squeezer {
|
||||
|
||||
liquid {
|
||||
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
|
||||
I:apple=1600
|
||||
|
||||
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
|
||||
I:seed=80
|
||||
}
|
||||
|
||||
mulch {
|
||||
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
|
||||
I:apple=160
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.0.0
|
||||
|
||||
butterfly {
|
||||
|
||||
entities {
|
||||
# Prevent random butterflies from autonomously spawning from Forestry leaves. [default: false]
|
||||
B:disable.leaf.spawns=false
|
||||
|
||||
# New butterflies will stay in item form and will not take flight once this limit is reached. [range: 0 ~ 5000, default: 1000]
|
||||
I:maximum=50
|
||||
|
||||
# Allow butterflies to pollinate leaves. [default: true]
|
||||
B:pollination=true
|
||||
|
||||
# Butterflies will stop natural spawning once this limit is reached. [range: 0 ~ 500, default: 100]
|
||||
I:spawn.limit=5
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
100
.minecraft/config_backup_updater/forestry/modules.cfg
Normal file
100
.minecraft/config_backup_updater/forestry/modules.cfg
Normal file
@@ -0,0 +1,100 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# modules
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Disabling these modules can greatly change how the mod functions.
|
||||
# Your mileage may vary, please report any issues.
|
||||
##########################################################################################################
|
||||
|
||||
modules {
|
||||
# Compatibility plugin for AgriCraft.
|
||||
B:agricraft=true
|
||||
|
||||
# Adds bees, beekeeping and bee products. Affects world generation.
|
||||
B:apiculture=true
|
||||
|
||||
# Adds additional tree species and products.
|
||||
B:arboriculture=true
|
||||
|
||||
# Compatibility plugin for Biomes O Plenty. Enables farming BoP saplings.
|
||||
B:biomesoplenty=true
|
||||
|
||||
# Compatibility plugin for BuildCraft 6.
|
||||
B:buildcraft.fuels=true
|
||||
|
||||
# Compatibility plugin for BuildCraft 6.
|
||||
B:buildcraft.recipes=true
|
||||
|
||||
# Compatibility plugin for BuildCraft 6.
|
||||
B:buildcraft.statements=true
|
||||
|
||||
# Compatibility plugin for BuildCraft 6.
|
||||
B:buildcraft.transport=true
|
||||
|
||||
# Compatibility plugin for Chisel. Adds worldgen blocks to Backpacks.
|
||||
B:chisel=true
|
||||
|
||||
# Compatibility plugin for EnderIO.
|
||||
B:enderio=true
|
||||
|
||||
# Adds several RF engines.
|
||||
B:energy=true
|
||||
|
||||
# Compatibility plugin for Erebus
|
||||
B:erebus=true
|
||||
|
||||
# Compatibility plugin for Extra Utilities. Enables farming ender lilies.
|
||||
B:extrautilities=true
|
||||
|
||||
# Adds a wide variety of machines to craft, produce and process products.
|
||||
B:factory=true
|
||||
|
||||
# Adds automatic farms and harvesters for a wide variety of products.
|
||||
B:farming=true
|
||||
|
||||
# Adds food.
|
||||
B:food=true
|
||||
|
||||
# Compatibility plugin for GrowthCraft
|
||||
B:growthcraft=true
|
||||
|
||||
# Compatibility plugin for HarvestCraft. Enables farming HarvestCraft plants and trees.
|
||||
B:harvestcraft=true
|
||||
|
||||
# Compatibility plugin for Immersive Engineering.
|
||||
B:immersiveengineering=true
|
||||
|
||||
# Compatibility plugin for IC2. Adds electrical engine and generator for power conversion.
|
||||
B:industrialcraft=true
|
||||
|
||||
# Butterflies. Shiny.
|
||||
B:lepidopterology=true
|
||||
|
||||
# Compatibility plugin for Magical Crops.
|
||||
B:magicalcrops=false
|
||||
|
||||
# Adds Forestry's mail and trade system.
|
||||
B:mail=true
|
||||
|
||||
# Compatibility plugin for MineFactoryReloaded
|
||||
B:minefactoryreloaded=true
|
||||
|
||||
# Compatibility plugin for Natura. Enables farming Natura saplings.
|
||||
B:natura=true
|
||||
|
||||
# Compatibility plugin for Plant Mega Pack.
|
||||
B:plantmegapack=true
|
||||
B:propolis.pipe=true
|
||||
|
||||
# Compatibility plugin for RotaryCraft
|
||||
B:rotarycraft=true
|
||||
|
||||
# Adds backpacks and crates.
|
||||
B:storage=true
|
||||
|
||||
# Compatibility plugin for Witchery.
|
||||
B:witchery=true
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user