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# Configuration file
~CONFIG_VERSION: 2.0.0
beekeeping {
# Change the beekeeping mode. [default: NORMAL] [valid: [EASY, NORMAL, HARD, HARDCORE, INSANE]]
S:mode=HARD
# Percent chance of a second princess drop, for limited/skyblock maps. [range: 0.0 ~ 100.0, default: 0.0]
S:second.princess=0.0
flowers {
flowersvanilla {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:double_plant:0
minecraft:double_plant:1
minecraft:double_plant:4
minecraft:double_plant:5
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
minecraft:red_flower:0
minecraft:red_flower:1
minecraft:red_flower:2
minecraft:red_flower:3
minecraft:red_flower:4
minecraft:red_flower:5
minecraft:red_flower:6
minecraft:red_flower:7
minecraft:red_flower:8
minecraft:yellow_flower:0
BiomesOPlenty:flowers:11
>
}
flowersnether {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:nether_wart
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
flowerscacti {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:cactus
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
flowersmushrooms {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
minecraft:red_mushroom:0
minecraft:brown_mushroom:0
>
}
flowersend {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:dragon_egg
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
flowersjungle {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:tallgrass
minecraft:vine
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
flowerssnow {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:double_plant:0
minecraft:double_plant:1
minecraft:double_plant:4
minecraft:double_plant:5
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
minecraft:red_flower:0
minecraft:red_flower:1
minecraft:red_flower:2
minecraft:red_flower:3
minecraft:red_flower:4
minecraft:red_flower:5
minecraft:red_flower:6
minecraft:red_flower:7
minecraft:red_flower:8
minecraft:yellow_flower:0
>
}
flowerswheat {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:wheat
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
flowersgourd {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:melon_stem
minecraft:pumpkin_stem
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
}
}
species {
# Add species to blacklist identified by their uid, one per line. [default: ]
S:blacklist <
magicbees.speciesOsmium
extrabees.species.radioactive
extrabees.species.titanium
extrabees.species.tungstate
>
}

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# Forestry
# 3.6.12.3 (3)
#
# Config files:
# common.conf - Contains all options common to Forestry
# fluids.conf - Contains all options for fluids
# apiculture.conf - Contains all options for bee breeding
# backpacks.conf - Contains custom configurations for backpacks
# pipes.conf - Configures item id for the apiarist's pipe
# gamemodes/ - Configures available gamemodes
#####################
# APIARY
#####################
# set to false if apiaries should output all items regardless of side a pipe is attached to
apiary.sidesensitive=false
#####################
# BEEKEEPING
#####################
# change beekeeping modes here. possible values EASY, NORMAL, HARD, HARDCORE, INSANE. mods may add additional modes.
beekeeping.mode=HARD
# percent chance of second princess drop, for limited/skyblock maps. Acceptable values up to 2 decimals.
beekeeping.secondprincess=0.0
# add additional flower blocks for apiaries here in the format modid:name or modid:name:meta. separate blocks using ';'. wildcard for metadata: '*'. will be treated like vanilla flowers. not recommended for flowers implemented as tile entities.
beekeeping.flowers.custom=
#####################
# RENDER
#####################
# set to true to enable a fancy butterfly-like renderer for bees. (experimental!)
render.bees.fancy=false
#####################
# SPECIES
#####################
# add species to blacklist identified by their uid and seperated with ';'.
species.blacklist=

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# Configuration file
~CONFIG_VERSION: 1.2.0
crafting {
# Enables the crafting recipe for bronze. [default: true]
B:bronze=false
stamps {
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
S:disabled <
>
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
B:enabled=true
}
}
debug {
# Enable Debug mode (only useful to developers). [default: false]
B:enabled=false
}
difficulty {
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]]
S:game.mode=HARD
# Makes dungeon loot generated by forestry rarer. [default: false]
B:loot.rare=false
# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: true]
B:recreate.definitions=false
}
genetics {
# Clears chromosomes which contain invalid alleles. Might rescue your save if it is crashing after the removal of a bee addon. [default: false]
B:clear.invalid.chromosomes=true
# Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
B:pollinate.vanilla.trees=false
research {
boost {
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
S:max.percent=5.0
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
S:multiplier=1.5
}
}
}
mobs {
# [default: false]
B:disable.butterfly=false
}
optimization {
# [default: true]
B:cache.worktable.recipes=true
# [range: 50 ~ 2000, default: 200]
I:crafting.timeout=200
# [default: true]
B:enable.crafting.timeout=true
# [default: true]
B:promote.worktable.recipes=false
}
performance {
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
B:backpacks.resupply=true
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
B:particleFX=true
}
restrictions {
# Items that cannot be shipped through a letter [default: [arsmagica2:essenceBag], [arsmagica2:runeBag], [betterstorage:backpack], [betterstorage:cardboardBox], [betterstorage:thaumcraftBackpack], [Botania:baubleBox], [Botania:flowerBag], [cardboardboxes:cbCardboardBox], [dendrology:fullDrawers1], [dendrology:fullDrawers2], [dendrology:fullDrawers4], [dendrology:halfDrawers2], [dendrology:halfDrawers4], [DQMIIINext:ItemMahounoTutu11], [DQMIIINext:ItemOokinaFukuro], [DQMIIINext:ItemOokinaFukuroB], [DQMIIINext:ItemOokinaFukuroG], [DQMIIINext:ItemOokinaFukuroR], [DQMIIINext:ItemOokinaFukuroY], [ExtraUtilities:golden_bag], [HardcoreEnderExpansion:charm_pouch], [ImmersiveEngineering:toolbox], [ironbackpacks:basicBackpack], [ironbackpacks:diamondBackpack], [ironbackpacks:goldBackpack], [ironbackpacks:ironBackpack], [JABBA:mover], [JABBA:moverDiamond], [MagicBees:backpack.thaumaturgeT1], [MagicBees:backpack.thaumaturgeT2], [Mekanism:CardboardBox], [MineFactoryReloaded:plastic.bag], [OpenBlocks:devnull], [ProjectE:item.pe_alchemical_bag], [ProjRed|Exploration:projectred.exploration.backpack], [sgs_treasure:dread_pirate_chest], [sgs_treasure:iron_chest], [sgs_treasure:locked_wooden_chest], [sgs_treasure:obsidian_chest], [sgs_treasure:pirate_chest], [sgs_treasure:wither_chest], [sgs_treasure:wooden_chest], [StorageDrawers:compDrawers], [StorageDrawers:fullCustom1], [StorageDrawers:fullCustom2], [StorageDrawers:fullCustom4], [StorageDrawers:fullDrawers1], [StorageDrawers:fullDrawers2], [StorageDrawers:fullDrawers4], [StorageDrawers:halfCustom2], [StorageDrawers:halfCustom4], [StorageDrawers:halfDrawers2], [StorageDrawers:halfDrawers4], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers4], [StorageDrawersBop:halfDrawers4], [StorageDrawersForestry:fullDrawers1A], [StorageDrawersForestry:fullDrawers2A], [StorageDrawersForestry:fullDrawers4A], [StorageDrawersForestry:halfDrawers2A], [StorageDrawersForestry:halfDrawers4A], [StorageDrawersNatura:fullDrawers1], [StorageDrawersNatura:fullDrawers2], [StorageDrawersNatura:fullDrawers4], [StorageDrawersNatura:halfDrawers2], [StorageDrawersNatura:halfDrawers4], [Thaumcraft:FocusPouch], [ThaumicTinkerer:ichorPouch], [thebetweenlands:lurkerSkinPouch], [ThermalExpansion:Strongbox], [ThermalExpansion:satchel], [warpbook:warpbook], [witchery:brewbag], [WitchingGadgets:item.WG_Bag]]
S:mailBlacklist <
arsmagica2:essenceBag
arsmagica2:runeBag
betterstorage:backpack
betterstorage:cardboardBox
betterstorage:thaumcraftBackpack
Botania:baubleBox
Botania:flowerBag
cardboardboxes:cbCardboardBox
dendrology:fullDrawers1
dendrology:fullDrawers2
dendrology:fullDrawers4
dendrology:halfDrawers2
dendrology:halfDrawers4
DQMIIINext:ItemMahounoTutu11
DQMIIINext:ItemOokinaFukuro
DQMIIINext:ItemOokinaFukuroB
DQMIIINext:ItemOokinaFukuroG
DQMIIINext:ItemOokinaFukuroR
DQMIIINext:ItemOokinaFukuroY
ExtraUtilities:golden_bag
HardcoreEnderExpansion:charm_pouch
ImmersiveEngineering:toolbox
ironbackpacks:basicBackpack
ironbackpacks:diamondBackpack
ironbackpacks:goldBackpack
ironbackpacks:ironBackpack
JABBA:mover
JABBA:moverDiamond
MagicBees:backpack.thaumaturgeT1
MagicBees:backpack.thaumaturgeT2
Mekanism:CardboardBox
MineFactoryReloaded:plastic.bag
OpenBlocks:devnull
ProjectE:item.pe_alchemical_bag
ProjRed|Exploration:projectred.exploration.backpack
sgs_treasure:dread_pirate_chest
sgs_treasure:iron_chest
sgs_treasure:locked_wooden_chest
sgs_treasure:obsidian_chest
sgs_treasure:pirate_chest
sgs_treasure:wither_chest
sgs_treasure:wooden_chest
StorageDrawers:compDrawers
StorageDrawers:fullCustom1
StorageDrawers:fullCustom2
StorageDrawers:fullCustom4
StorageDrawers:fullDrawers1
StorageDrawers:fullDrawers2
StorageDrawers:fullDrawers4
StorageDrawers:halfCustom2
StorageDrawers:halfCustom4
StorageDrawers:halfDrawers2
StorageDrawers:halfDrawers4
StorageDrawersBop:fullDrawers1
StorageDrawersBop:fullDrawers1
StorageDrawersBop:fullDrawers2
StorageDrawersBop:fullDrawers2
StorageDrawersBop:fullDrawers4
StorageDrawersBop:fullDrawers4
StorageDrawersBop:halfDrawers2
StorageDrawersBop:halfDrawers2
StorageDrawersBop:halfDrawers4
StorageDrawersBop:halfDrawers4
StorageDrawersForestry:fullDrawers1A
StorageDrawersForestry:fullDrawers2A
StorageDrawersForestry:fullDrawers4A
StorageDrawersForestry:halfDrawers2A
StorageDrawersForestry:halfDrawers4A
StorageDrawersNatura:fullDrawers1
StorageDrawersNatura:fullDrawers2
StorageDrawersNatura:fullDrawers4
StorageDrawersNatura:halfDrawers2
StorageDrawersNatura:halfDrawers4
Thaumcraft:FocusPouch
ThaumicTinkerer:ichorPouch
thebetweenlands:lurkerSkinPouch
ThermalExpansion:Strongbox
ThermalExpansion:satchel
warpbook:warpbook
witchery:brewbag
WitchingGadgets:item.WG_Bag
>
}
structures {
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
S:disabled <
>
}
tweaks {
# Enables access restrictions on forestry machines. [default: true]
B:permissions=true
gui {
mail {
alert {
# Enables the new mail alert box. [default: true]
B:enabled=true
# Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
S:xPosition=LEFT
# Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
S:yPosition=TOP
}
}
tabs {
# Display the energy statistics tab on energy consumers. [default: true]
B:energy=true
# Enables the hints tab on machine and engine guis. [default: true]
B:hints=true
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
I:speed=8
}
}
farms {
# Enables farm support for ExtraUtilities Ender-lily seeds. [default: true]
B:enderlily=true
# Enables farm support for Magical Crops. [default: true]
B:magicalcrops=true
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
I:size=2
# Makes farms use a square layout instead of a diamond one. [default: false]
B:square=false
}
}
world {
generate {
# Generates forestry villagers and their houses. [default: true]
B:villagers=true
retrogen {
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
B:forced=false
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
B:normal=false
}
beehives {
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
S:amount=1.0
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
B:debug=false
}
ore {
# Generates apatite ore blocks in the world. [default: true]
B:apatite=false
# Generates copper ore blocks in the world. [default: true]
B:copper=false
# Generates tin ore blocks in the world. [default: true]
B:tin=false
}
}
}

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# Forestry
# 3.6.12.3 (3)
#
# Config files:
# common.conf - Contains all options common to Forestry
# fluids.conf - Contains all options for fluids
# apiculture.conf - Contains all options for bee breeding
# backpacks.conf - Contains custom configurations for backpacks
# pipes.conf - Configures item id for the apiarist's pipe
# gamemodes/ - Configures available gamemodes
#####################
# CRAFTING
#####################
# set to false to disable crafting recipe for bronze
crafting.bronze.enabled=false
# set to false to disable crafting recipes for all types of stamps.
crafting.stamps.enabled=true
# if crafting of stamps is generally allowed, these stamps are still excluded from crafting.
crafting.stamps.collector=
#####################
# DIFFICULTY
#####################
# set to your preferred game mode. available modes are OP, EASY, NORMAL, HARD. mismatch with the server may cause visual glitches with recipes. setting an unavailable mode will create a new mode definition file.
difficulty.gamemode=HARD
# set to true to force recreation of the game mode definitions in config/forestry/gamemodes
difficulty.recreate.definitions=false
# set to true to make dungeon loot generated by forestry rarer
difficulty.dungeonloot.rare=false
#####################
# GENETICS
#####################
# set to true to clear chromosomes which contain invalid alleles. might rescue your save if it is crashing after the removal of a bee addon.
genetics.clear.invalid.chromosomes=true
#####################
# PERFORMANCE
#####################
# set to false to disable particle fx on slower machines
performance.particleFX.enabled=true
# leaving this enabled will cycle the list of active players PER INGAME TICK to check for resupply via backpack. you want to set this to false on busy servers.
performance.backpacks.resupply=true
#####################
# STRUCTURES
#####################
# add schemata keys to disable them. current keys: alveary3x3;farm3x3;farm3x4;farm3x5;farm4x4;farm5x5
structures.schemata.disabled=
#####################
# TWEAKS
#####################
# set to false to disable the mail alert box
tweaks.mailalert.enabled=true
# set the speed at which the gui side tabs open and close.
tweaks.gui.tab.speed=8
# set to true to disable hints on machine and engine guis.
tweaks.hints.disabled=false
# set to true to disable energy statistics on energy consumers.
tweaks.energystat.disabled=true
# set to true to disable displaying liquid amounts in tank tooltips.
tweaks.tooltip.liquidamount.disabled=false
# set to true to disable access restrictions on forestry machines.
tweaks.permissions.disabled=false
# set to true to disable update and version check notice.
tweaks.upgradenotice.disabled=false
# set to true to have farms use a square layout instead of a diamond one.
tweaks.farms.squared=false
# set to false to disable multifarm support for ExtraUtilities Ender-lily seeds.
tweaks.farms.exutilenderlily=false
# set to false to disable multifarm support for Magical Crops crops.
tweaks.farms.magicalcropssupport=false
#####################
# WORLD
#####################
# Set to true, Forestry will attempt worldGen in chunks that were created before the mod was added.
world.retrogen.normal=false
# Set to true, Forestry will attempt worldGen in all chunks for this game instance. Config option will be set to false after this run.
world.retrogen.forced=false
# set to false to force forestry to skip generating own apatite ore blocks in the world
world.generate.apatite=false
# set to false to force forestry to skip generating beehives in the world
world.generate.beehives=true
# set how many beehives spawn. Default is 1.0, double is 2.0, half is 0.5 etc.
world.generate.beehives.rate=1.0
# set to false to force forestry to skip generating own copper ore blocks in the world
world.generate.copper=false
# set to false to force forestry to skip generating own tin ore blocks in the world
world.generate.tin=false
# set to false to disable the creation of forestry villagers and their houses
world.generate.villager=true

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# Configuration file
~CONFIG_VERSION: 1.0.0
enablefluid {
# Enables Ethanol fluid. [default: true]
B:bioethanol=true
# Enables Biomass fluid. [default: true]
B:biomass=true
# Enables Honey fluid. [default: true]
B:for.honey=true
# Enables Liquid Glass fluid. [default: true]
B:glass=true
# Enables Honey fluid. [default: true]
B:honey=true
# Enables Crushed Ice fluid. [default: true]
B:ice=true
# Enables Fruit Juice fluid. [default: true]
B:juice=true
# Enables Mead fluid. [default: true]
B:mead=true
# Enables Milk fluid. [default: true]
B:milk=true
# Enables Seed Oil fluid. [default: true]
B:seedoil=true
# Enables Short Mead fluid. [default: true]
B:short.mead=true
}
enablefluidblock {
# Enables Ethanol in-world fluid block. [default: true]
B:bioethanol=true
# Enables Biomass in-world fluid block. [default: true]
B:biomass=true
# Enables Honey in-world fluid block. [default: true]
B:for.honey=true
# Enables Liquid Glass in-world fluid block. [default: true]
B:glass=true
# Enables Honey in-world fluid block. [default: true]
B:honey=true
# Enables Crushed Ice in-world fluid block. [default: true]
B:ice=true
# Enables Fruit Juice in-world fluid block. [default: true]
B:juice=true
# Enables Mead in-world fluid block. [default: true]
B:mead=true
# Enables Milk in-world fluid block. [default: true]
B:milk=true
# Enables Seed Oil in-world fluid block. [default: true]
B:seedoil=true
# Enables Short Mead in-world fluid block. [default: true]
B:short.mead=true
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
S:demand.modifier=1.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
I:fertilizer.value=2000
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
S:combustion=1.0
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
S:generator=1.0
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
S:biogas=1.0
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
S:generator=1.0
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 12]
I:can=12
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 4]
I:capsule=4
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 4]
I:refractory=4
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 8]
I:apatite=8
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 16]
I:ash=16
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
I:ash=1
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 4]
I:wheat=4
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
I:bucket=6
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
I:can=8
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
I:compost=250
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
I:fertilizer=200
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
I:compost=48
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
I:fertilizer=56
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cactus=50
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cane=50
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:mushroom=50
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
I:sapling=250
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:wheat=50
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
I:apple=200
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
I:seed=10
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
I:apple=20
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
S:demand.modifier=2.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
I:fertilizer.value=750
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
S:combustion=0.65
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
S:generator=0.65
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
S:biogas=0.65
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
S:generator=0.65
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 12]
I:can=8
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 4]
I:capsule=2
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 4]
I:refractory=2
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 8]
I:apatite=5
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 16]
I:ash=5
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
I:ash=1
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 4]
I:wheat=1
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
I:bucket=4
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
I:can=5
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
I:compost=150
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
I:fertilizer=100
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
I:compost=48
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
I:fertilizer=56
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cactus=10
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cane=10
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:mushroom=10
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
I:sapling=50
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:wheat=10
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
I:apple=200
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
I:seed=3
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
I:apple=20
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
S:demand.modifier=1.5
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 1000]
I:fertilizer.value=1000
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
S:combustion=0.75
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
S:generator=0.75
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
S:biogas=0.75
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
S:generator=0.75
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
I:can=10
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
I:capsule=3
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
I:refractory=3
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
I:apatite=6
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
I:ash=10
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
I:ash=1
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
I:wheat=2
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
I:bucket=4
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
I:can=6
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
I:compost=250
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
I:fertilizer=200
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
I:compost=48
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
I:fertilizer=56
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cactus=50
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cane=50
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:mushroom=50
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
I:sapling=250
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:wheat=50
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
I:apple=100
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
I:seed=5
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
I:apple=10
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
S:demand.modifier=1.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
I:fertilizer.value=2000
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
S:combustion=4.0
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
S:generator=4.0
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
S:biogas=4.0
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
S:generator=4.0
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
I:can=24
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
I:capsule=8
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
I:refractory=8
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
I:apatite=16
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
I:ash=32
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
I:ash=2
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
I:wheat=8
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
I:bucket=6
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
I:can=8
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
I:compost=1000
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
I:fertilizer=800
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
I:compost=192
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
I:fertilizer=224
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:cactus=400
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:cane=400
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:mushroom=400
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
I:sapling=2000
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:wheat=400
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
I:apple=1600
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
I:seed=80
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
I:apple=160
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
butterfly {
entities {
# Prevent random butterflies from autonomously spawning from Forestry leaves. [default: false]
B:disable.leaf.spawns=false
# New butterflies will stay in item form and will not take flight once this limit is reached. [range: 0 ~ 5000, default: 1000]
I:maximum=50
# Allow butterflies to pollinate leaves. [default: true]
B:pollination=true
# Butterflies will stop natural spawning once this limit is reached. [range: 0 ~ 500, default: 100]
I:spawn.limit=5
}
}

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these modules can greatly change how the mod functions.
# Your mileage may vary, please report any issues.
##########################################################################################################
modules {
# Compatibility plugin for AgriCraft.
B:agricraft=true
# Adds bees, beekeeping and bee products. Affects world generation.
B:apiculture=true
# Adds additional tree species and products.
B:arboriculture=true
# Compatibility plugin for Biomes O Plenty. Enables farming BoP saplings.
B:biomesoplenty=true
# Compatibility plugin for BuildCraft 6.
B:buildcraft.fuels=true
# Compatibility plugin for BuildCraft 6.
B:buildcraft.recipes=true
# Compatibility plugin for BuildCraft 6.
B:buildcraft.statements=true
# Compatibility plugin for BuildCraft 6.
B:buildcraft.transport=true
# Compatibility plugin for Chisel. Adds worldgen blocks to Backpacks.
B:chisel=true
# Compatibility plugin for EnderIO.
B:enderio=true
# Adds several RF engines.
B:energy=true
# Compatibility plugin for Erebus
B:erebus=true
# Compatibility plugin for Extra Utilities. Enables farming ender lilies.
B:extrautilities=true
# Adds a wide variety of machines to craft, produce and process products.
B:factory=true
# Adds automatic farms and harvesters for a wide variety of products.
B:farming=true
# Adds food.
B:food=true
# Compatibility plugin for GrowthCraft
B:growthcraft=true
# Compatibility plugin for HarvestCraft. Enables farming HarvestCraft plants and trees.
B:harvestcraft=true
# Compatibility plugin for Immersive Engineering.
B:immersiveengineering=true
# Compatibility plugin for IC2. Adds electrical engine and generator for power conversion.
B:industrialcraft=true
# Butterflies. Shiny.
B:lepidopterology=true
# Compatibility plugin for Magical Crops.
B:magicalcrops=false
# Adds Forestry's mail and trade system.
B:mail=true
# Compatibility plugin for MineFactoryReloaded
B:minefactoryreloaded=true
# Compatibility plugin for Natura. Enables farming Natura saplings.
B:natura=true
# Compatibility plugin for Plant Mega Pack.
B:plantmegapack=true
B:propolis.pipe=true
# Compatibility plugin for RotaryCraft
B:rotarycraft=true
# Adds backpacks and crates.
B:storage=true
# Compatibility plugin for Witchery.
B:witchery=true
}