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# Configuration file
general {
# Saves additional NBT data to the advanced alchemical furnace for more consistent behavior. [default: true]
B:advAlchemicalFurnaceSaveNbt=true
# Allows players to craft after the wand in the GUI runs out of vis and is recharged by a Vis Charge Relay. [default: true]
B:arcaneWorkbenchAllowRechargeCrafting=true
# Fixes ghost items being crafted in the arcane workbench after the wand runs out of vis during a shift-click craft. [default: true]
B:arcaneWorkbenchGhostItemFix=true
# Prevents bugs related to multiple players opening an Arcane Workbench's GUI at the same time. [default: true]
B:arcaneWorkbenchMultiContainer=true
# Prevent Banners from dropping items when broken in Creative. [default: true]
B:bannerNoCreativeDrops=true
# Causes the banner to give the actual banner item when pick-block is used, instead of giving a Crimson Cult Banner. Also fixes the icon of the banner in WAILA. [default: true]
B:bannerPickBlock=true
# Which metadata values of BlockCosmeticSolid are considered beacon base blocks. Default: 4 (Thaumium Block).
I:beaconBlockMetadataValues <
4
>
# Fixes several crashes with invalid candle metadata [default: true]
B:candleMetadataCrash=true
# Thaumcraft will correctly insert items into inventories - prevents double-counting slots when testing for space and allows insertion of items into an empty slot of the other side of a double chest. [default: true]
B:correctItemInsertion=true
# Adds a safety check in case of a fake player not being castable to EntityPlayerMP. [default: true]
B:crimsonRitesFakePlayerCheck=true
# Prevents eldritch crabs, all taintacles, and thaumic slimes from attacking during their death animation. [default: true]
B:deadMobsDontAttack=true
# Enable beaconBlockMetadataValues? [default: true]
B:enableBeaconBlockMetadataValues=true
# Fixes a bug where you couldn't break blocks if you were holding the equal trade focus item. [default: true]
B:equalTradeBreaksBlocks=true
# Thaumcraft will correctly save ethereal bloom counters to disk, preventing the growth animation from looping on relog and stopping the cleanse timer from restarting. [default: true]
B:etherealBloomSaveNBT=true
# Causes the upgraded vis cost of Wand Focus: Excavation to be dependent solely on the applied upgrade rather than which upgrade loaded first in any game session. [default: true]
B:excavationFocusDeterministicCost=true
# Make all messages displayed get localized on the client. [default: true]
B:fixClientSideLocalization=true
# Fixes several recipes to work with EFR versions of blocks, like trapdoors, if EFR is installed [default: true]
B:fixEFRRecipes=true
# Prevents players from putting on conflicting or out-of-order upgrades onto a focus by swapping the focus being modified during the upgrade process. [default: true]
B:focalManipulatorForbidSwaps=true
# Fixes a smelting duplication glitch with the Infernal Furnace [default: true]
B:infernalFurnaceDupeFix=true
# Calculate infusion stabilizers with integer math instead of floating-point math. This eliminates a rounding error that sometimes makes an infusion altar slightly less stable than it should be. Also corrects a logic error causing the Infusion Matrix to check the wrong coordinates for a symmetrical stabilizer. [default: true]
B:integerInfusionMatrixMath=true
# Add a safety check to several Thaumcraft items to prevent crashes when creating those items with invalid metadata. [default: true]
B:itemMetadataFix=true
# Prevent Warded Jars and Node in a Jar from dropping items when broken in Creative. [default: true]
B:jarNoCreativeDrops=true
# Causes Warded Jars and Node in a Jar to create an item with the current contents of the jar when pick-block is used. Also fixes the WAILA tooltip for those blocks. [default: true]
B:jarPickBlock=true
# Correctly sets the hitboxes of the Old Urn & Abandoned Crate, preventing a bug where you can phase through the blocks while mining them. [default: true]
B:lootBlockHitbox=true
# Fixes a theoretical bug where, if billions of bosses were spawned, only the golem boss would be able to spawn. [default: true]
B:negativeBossSpawnCount=true
# Unloaded nodes will regenerate based on game time, not real life time. [default: true]
B:nodesRechargeInGameTime=true
# Nodes will remember being drained, preventing rapidly loading, draining, then unloading nodes exploiting nodes' catch-up recharging. [default: true]
B:nodesRememberBeingDrained=true
# Prevents useful airy blocks (nodes, energized nodes, and the blocks of the Outer Lands boss room door) from being replaced by buckets with liquid. [default: true]
B:preventBlockAiryFluidReplacement=true
# Fixes an issue with ores where they don't get rendered as normal blocks, not allowing you to push a redstone signal through them. [default: true]
B:renderRedstoneFix=true
# Runed Stone (shock traps in Outer Lands) will not attempt to shock players in Creative Mode. [default: true]
B:runedStoneIgnoreCreative=true
# Fixes a crash with invalid shard metadata [default: true]
B:shardMetadataCrash=true
# Allows Thaumcraft crystal clusters to be harvested with Silk Touch, preventing them from dropping as shards. [default: true]
B:silkTouchCrystalClusters=true
# Non-vertical silverwood logs will be correctly named "Silverwood Log" in WAILA. [default: true]
B:silverwoodLogCorrectName=true
# Reduce the burn time of Thaumcraft's greatwood and silverwood slabs to match that of Minecraft's wooden slabs. [default: true]
B:slabBurnTimeFix=true
# Fixes a graphical error where focus effects would appear below the tip of a staff. [default: true]
B:staffFocusEffectFix=true
# Check the infusion matrix's center item more strictly. Prevents an exploit with infusion enchanting. [default: true]
B:strictInfusionMatrixInputChecks=true
# Fixes some possible bugs caused by multiple players interacting with a Thaumatorium at the same time. [default: true]
B:thaumatoriumMultiContainer=true
# Remove gold coins from the gold nugget ore dictionary. [default: false]
B:unOredictGoldCoin=false
# Biome changes will correctly update the color of grass in chunks without needing a block to change. [default: true]
B:updateBiomeColorRendering=true
# Makes certain upgraded foci (ex. Wand Focus: Fire with Fireball upgrade) spend the upgraded vis cost rather than the default. [default: true]
B:upgradedFocusVisCost=true
# Use Forge's fishing lists to determine what a fishing golem catches. [default: true]
B:useForgeFishingLists=true
# Adds a safety check to prevent warp effects from trying to send packets to fake players. [default: true]
B:warpFakePlayerCheck=true
}

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# Configuration file
##########################################################################################################
# create_node
#--------------------------------------------------------------------------------------------------------#
# /salisarcana-create-node | Create a node at specified coordinates, optionally with specified brightness, type, and aspects.
##########################################################################################################
create_node {
# Secondary names that refer to this command. [default: [create-node]]
S:aliases <
create-node
>
# Enable or disable the command. [default: true]
B:commandEnabled=true
# The permission level required to execute the command. [range: 0 ~ 4, default: 2]
I:permissionLevel=2
}
##########################################################################################################
# forget_aspect
#--------------------------------------------------------------------------------------------------------#
# /salisarcana-forget-aspect | Forget one or more aspects from a player's knowledge.
##########################################################################################################
forget_aspect {
# Secondary names that refer to this command. [default: [forget-aspect]]
S:aliases <
forget-aspect
>
# Enable or disable the command. [default: true]
B:commandEnabled=true
# The permission level required to execute the command. [range: 0 ~ 4, default: 2]
I:permissionLevel=2
}
##########################################################################################################
# forget_research
#--------------------------------------------------------------------------------------------------------#
# /salisarcana-forget-research | Remove one or more research item's from a player's knowledge.
##########################################################################################################
forget_research {
# Secondary names that refer to this command. [default: [forget-research]]
S:aliases <
forget-research
>
# Enable or disable the command. [default: true]
B:commandEnabled=true
# The permission level required to execute the command. [range: 0 ~ 4, default: 2]
I:permissionLevel=2
}
##########################################################################################################
# forget_scanned
#--------------------------------------------------------------------------------------------------------#
# /salisarcana-forget-scanned | Remove entries from a player's list of scanned things
##########################################################################################################
forget_scanned {
# Secondary names that refer to this command. [default: [forget-scanned]]
S:aliases <
forget-scanned
>
# Enable or disable the command. [default: true]
B:commandEnabled=true
# The permission level required to execute the command. [range: 0 ~ 4, default: 2]
I:permissionLevel=2
}
##########################################################################################################
# help
#--------------------------------------------------------------------------------------------------------#
# /salisarcana-help | Get help information about Salis Arcana's commands.
##########################################################################################################
help {
# Secondary names that refer to this command. [default: [arcana-help]]
S:aliases <
arcana-help
>
# Enable or disable the command. [default: true]
B:commandEnabled=true
# The permission level required to execute the command. [range: 0 ~ 4, default: 0]
I:permissionLevel=0
}
##########################################################################################################
# infusion_symmetry
#--------------------------------------------------------------------------------------------------------#
# /salisarcana-infusion-symmetry | Get the symmetry of the nearest runic matrix within 8 blocks, or at the specified coordinates.
##########################################################################################################
infusion_symmetry {
# Secondary names that refer to this command. [default: [infusion-symmetry]]
S:aliases <
infusion-symmetry
>
# Enable or disable the command. [default: true]
B:commandEnabled=true
# The permission level required to execute the command. [range: 0 ~ 4, default: 0]
I:permissionLevel=0
}
##########################################################################################################
# list_research
#--------------------------------------------------------------------------------------------------------#
# /salisarcana-list-research | List and filter through TC4's research.
##########################################################################################################
list_research {
# Secondary names that refer to this command. [default: [list-research]]
S:aliases <
list-research
>
# Enable or disable the command. [default: true]
B:commandEnabled=true
# The permission level required to execute the command. [range: 0 ~ 4, default: 0]
I:permissionLevel=0
# The permission level required to list another player's research. [range: 0 ~ 4, default: 2]
I:permissionLevel_ListOthersResearch=2
}
##########################################################################################################
# prereqs
#--------------------------------------------------------------------------------------------------------#
# /salisarcana-prereqs | Lists the prerequisites to unlock a specific research, or the research required to craft a specific item.
##########################################################################################################
prereqs {
# Secondary names that refer to this command. [default: [prereqs]]
S:aliases <
prereqs
>
# Enable or disable the command. [default: true]
B:commandEnabled=true
# The permission level required to execute the command. [range: 0 ~ 4, default: 0]
I:permissionLevel=0
}
##########################################################################################################
# update_node
#--------------------------------------------------------------------------------------------------------#
# /salisarcana-update-node | Update the properties of a node at the specified coordinates.
##########################################################################################################
update_node {
# Secondary names that refer to this command. [default: [update-node]]
S:aliases <
update-node
>
# Enable or disable the command. [default: true]
B:commandEnabled=true
# The permission level required to execute the command. [range: 0 ~ 4, default: 2]
I:permissionLevel=2
}
##########################################################################################################
# upgrade_focus
#--------------------------------------------------------------------------------------------------------#
# /salisarcana-upgrade-focus |
##########################################################################################################
upgrade_focus {
# Secondary names that refer to this command. [default: [upgrade-focus]]
S:aliases <
upgrade-focus
>
# Enable or disable the command. [default: true]
B:commandEnabled=true
# The permission level required to execute the command. [range: 0 ~ 4, default: 2]
I:permissionLevel=2
}

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# Configuration file
focus_disenchanting {
# Research to unlock Focus Disenchanting in the Focal Manipulator. [default: true]
B:_enabledfocusDisenchantingResearch=true
# Allow players to use the Focal Manipulator to remove focus enchantments and refund XP. [default: true]
B:enableFocusDisenchanting=true
# Percentage of XP points refunded upon removing an enchantment from a focus, calculated as levels from 0 XP. [range: 0 ~ 100, default: 75]
I:focusDisenchantingRefundPercentage=75
# The aspects required for the research entry [default: [auram:4], [praecantatio:6], [vacuos:8], [perditio:4]]
S:focusDisenchantingResearchAspects <
auram:4
praecantatio:6
vacuos:8
perditio:4
>
# Whether the research should automatically unlock as soon as its parents are researched. [default: false]
B:focusDisenchantingResearchAutoUnlock=false
# The tab in the Thaumonomicon in which the research should appear [default: THAUMATURGY]
S:focusDisenchantingResearchCategory=THAUMATURGY
# The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: -2]
I:focusDisenchantingResearchCol=-2
# The research entry IDs of the parent research entries [default: [FOCALMANIPULATION]]
S:focusDisenchantingResearchParents <
FOCALMANIPULATION
>
# Whether the research should be purchasable with aspects instead of the normal minigame [default: false]
B:focusDisenchantingResearchPurchasable=false
# The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: -8]
I:focusDisenchantingResearchRow=-8
# How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0]
I:focusDisenchantingResearchWarp=0
}
general {
# While viewing the Thaumonomicon, enables ctrl + scroll to quick switch tabs [default: true]
B:"Enable Scrollwheel"=true
# While viewing the Thaumonomicon, inverts the scrolling for tab switching [default: false]
B:"Inverse Scrolling"=false
# While viewing the Thaumonomicon, right clicking in a research will take you back to the previous research, or back to the Thaumonomicon. [default: true]
B:"Right-Click Navigation"=true
# When closing the Thaumonomicon, it will remember the page you are on when it is reopened. Requires Right-Click Navigation to be enabled. [default: false]
B:"Save Thaumonomicon Page"=false
# While viewing the Thaumonomicon, allows you to view the internal name of a research while hovering over it and holding control [default: true]
B:"Show Research Key"=true
# Allows wand pedestals to draw from centivis instead of just regular nodes [default: true]
B:"Wand Pedestal CV Support"=true
# Adds crafting recipes to empty a phial or jar of essentia. [default: true]
B:addEmptyPhialJarRecipes=true
# Allow Creative players to use the Focal Manipulator without the necessary XP. [default: true]
B:creativeNoXPManipulator=true
# While in creative mode, ctrl + left click on a research in the Thaumonomicon to complete it. [default: true]
B:creativeOpThaumonomicon=true
# If enabled, the Deadly Gaze effect will only affect mobs that are not invulnerable or immune to wither [default: true]
B:deadlyGazeMobCheck=true
# Prevent tainted goo and taint tendrils from decaying for players in creative mode. [default: true]
B:disableCreativeTaintedItemDecay=true
# Override how eldritch altars pick where to try spawning crimson knights and eldritch guardians. Valid values: [DEFAULT, EVEN_SPREAD, CENTER_WEIGHTED] [default: DEFAULT]
S:eldritchAltarSpawningMethod=DEFAULT
# The maximum stack size for Eldritch Objects (Primordial Pearl, Eldritch Eye, Crimson Rites, Eldritch Obelisk Placer, Runed Tablet). [range: 1 ~ 64, default: 16]
I:eldritchObjectStackSize=16
# Add look-a-like greatwood and silverwood planks that behave as normal planks, instead of the weirdness of TC4's planks. [default: true]
B:enableLookalikePlanks=true
# Enable nodeModifierWeights? [default: false]
B:enableNodeModifierWeights=false
# Enable nodeTypeWeights? [default: false]
B:enableNodeTypeWeights=false
# If an upgrade fails to complete or is cancelled, the XP spent will get returned to the player. [default: true]
B:focalDisenchanterReturnXP=true
# Enable ore dictionary support for crucible and thaumatorium heat sources. [default: true]
B:heatSourceOreDict=true
# Allow wands to have infinite vis in creative mode. [default: true]
B:infiniteCreativeVis=true
# Fixes some general jankiness with levitators, however, non-player entities will no longer be able to be lowered. [default: true]
B:levitatorShiftFix=true
# The chance for a mana bean to grow when a mana pod is updated. Lower values are more likely to grow, with 0 growing every random tick. [range: 0 ~ 100, default: 30]
I:manaBeanGrowthChance=30
# List of entities that can not generate vis orbs when killed.
S:mobVisDropBlacklist <
>
# If enabled, the blacklist will be treated as a whitelist instead instead. [default: false]
B:mobVisDropWhitelist=false
# Node Modifier Worldgen Weights (normal, bright, pale, fading)
I:nodeModifierWeights <
972222
9259
9259
9259
>
# Node Type Worldgen Weights (normal, unstable, dark, pure, hungry)
I:nodeTypeWeights <
944444
16666
16666
16666
5555
>
# Allow players with "Research Duplication" researched to create duplicates out of the Thaumonomicon. [default: true]
B:nomiconDuplicateResearch=true
# Displays a "missing research" message to the player when a crucible recipe fails for lack of research. [default: true]
B:notifyMissingResearchCrucible=true
# Displays a "missing research" message to the player when an infusion recipe fails for lack of research. [default: true]
B:notifyMissingResearchInfusion=true
# Displays a "missing research" message in the Arcane Workbench GUI when recipe fails for lack of research. [default: true]
B:notifyMissingResearchWorkbench=true
# Allows the primal crusher to 3x3 mine blocks registered as stone, cobblestone, or stoneBricks in the ore dictionary. [default: true]
B:primalCrusherMinesOredictionaryStone=true
# By default, pure nodes only change the biome around them if they are either in tainted lands or inside of a silverwood tree. This setting allows pure nodes to change the biome around them regardless of their location. [default: true]
B:pureNodeAlwaysMagicalForest=true
# Research duplication (in the Research Table and the Thaumonomicon if nomiconDuplicateResearch is enabled) does not cost any research aspects. [default: false]
B:researchDuplicationFree=false
# Adds additional functionality to internal research data. Used for compatibility with other mods (e.g. Automagy, Thaumic Tinkerer). [default: true]
B:researchItemExtensions=true
# Causes staffters to use their own translation string rather than being called "Staff" in the tooltip. [default: true]
B:staffterNameTooltip=true
# Prevent eldritch eyes and phials of essentia from being consumed when used in creative mode. [default: true]
B:stopCreativeModeItemConsumption=true
# Prevent random warp events from firing for players in creative mode. [default: true]
B:suppressWarpEventsInCreative=true
# The probability each tick that tainted goo and taint tendrils will decay. Lower numbers are more probable, higher numbers are less probable. Set to -1 to disable decay entirely. [range: -1 ~ 2147483647, default: 4321]
I:taintedItemDecayChance=4321
# Enable tab completion for Thaumcraft commands. [default: true]
B:thaumcraftCommandTabCompletion=true
# Allow the use of `ALL` as an argument for the warp command. [default: true]
B:thaumcraftCommandWarpArgAll=true
# Enable the ability to scan items in inventories using the Thaumometer. Replaces the Thaumic Inventory Scanning mod. [default: true]
B:thaumicInventoryScanning=true
# The duration in ticks that the thaumometer takes to scan an object. [range: 1 ~ 2147483647, default: 20]
I:thaumometerDuration=20
# Enables support for mods that increase the number of baubles slots. [default: true]
B:useAllBaublesSlots=true
# If enabled, amulets will check and recharge wands in the entire inventory instead of just the player's hand. [default: true]
B:visAmuletCheckInventory=true
# The rate in ticks at which vis amulets recharge themselves and other items. [range: 1 ~ 2147483647, default: 5]
I:visAmuletRechargeSpeed=5
# The amount of cv which an amulet can receive or move to other items in one transfer. [range: 1 ~ 2147483647, default: 5]
I:visAmuletTransferRate=5
# The amount to expand the bounding box of vis relays. This is used to increase the range at which amulets are charged. [range: 0.0 ~ 3.4028235E38, default: 5.0]
S:visRelayBoxExpansion=5.0
}
harvestlevels {
# Override the harvest level of the primal crusher. [range: 0 ~ 2147483647, default: 6]
I:crusherHarvestLevel=6
# Override the harvest level of elemental tools. [range: 0 ~ 2147483647, default: 3]
I:elementalHarvestLevel=3
# Override the harvest level of the equal trade focus. -1 ignores harvest levels (vanilla Thaumcraft behavior). [range: -1 ~ 2147483647, default: -1]
I:equalTradeFocusHarvestLevel=-1
# Override the harvest level of the excavation focus. -1 ignores harvest levels (vanilla Thaumcraft behavior). [range: -1 ~ 2147483647, default: -1]
I:excavationFocusHarvestLevel=-1
# If enabled, the potency level of an equal trade or excavation focus will modify its harvest level by one level per level of potency. [default: true]
B:potencyModifiesHarvestLevel=true
# Override the harvest level of thaumium tools. [range: 0 ~ 2147483647, default: 3]
I:thaumiumHarvestLevel=3
# Override the harvest level of void metal tools. [range: 0 ~ 2147483647, default: 4]
I:voidHarvestLevel=4
}
infusion {
# Requires useStabilizerRewrite=true.
# Blocks specified here will be factored into an infusion altar's symmetry, even if they normally would not.
# FORMAT: `modId:blockId` or `modId:blockId:metadata` or `modId:blockId:metadata:strength`.
# Metadata:
# * Defaults to 0 if not set.
# * If set to * or 32767, all metadata variants of the block will be included.
# Strength:
# * Defaults to `stabilizerStrength` if not set.
# * Range: -10000 ~ 10000.
# [default: ]
S:stabilizerAdditions <
>
# Requires useStabilizerRewrite=true.
# Blocks specified here will NOT be factored into an infusion altar's symmetry even if they normally would.
# FORMAT: `modId:blockId` or `modId:blockId:metadata`.
# Metadata:
# * Defaults to 0 if not set.
# * If set to * or 32767, all metadata variants of the block will be included.
# [default: ]
S:stabilizerExclusions <
>
# Requires useStabilizerRewrite=true.
# The amount (in one-hundredths of a point) of symmetry each stabilizer block adds to an infusion altar.
# If a stabilizer doesn't have a symmetrical opposite, an equivalent amount of symmetry will be subtracted instead.
# [range: -10000 ~ 10000, default: 10]
I:stabilizerStrength=10
# Rewrites the Runic Matrix's surroundings-check logic to be more flexible when checking for pedestals and stabilizers. [default: false]
B:useStabilizerRewrite=false
}
recipes {
# Add crafting recipes to convert crystal cluster blocks back into primal shards. Does not work for mixed crystal clusters. [default: true]
B:crystalClusterUncrafting=false
# Make the primal charm's crafting recipe less picky about the order in which primal shards are placed in the top and bottom rows. [default: true]
B:friendlyPrimalCharm=false
# Add rotated recipes for the fire, shock, frost, equal rade, excavation, and primal wand foci. [default: true]
B:rotatedFoci=false
# Add a rotated crafting recipe for the Thaumometer. [default: true]
B:rotatedThaumometer=false
# Add a crafting recipe to convert flesh blocks back into rotten flesh. [default: true]
B:rottenFleshRecipe=false
}
tc4tweaks {
# Whether or not scrolling should scroll to next page of tabs or loop to first tab of the page, in the event that there are too many tabs. [default: true]
B:tc4tweakScrollPages=true
}
thaumometer_container_scan {
# Enable the thaumometer to scan the contents of inventories when right-clicking on them. [default: true]
B:_enabledthaumometerScanContainersResearch=true
# Allow the thaumometer to scan the contents of inventories when right-clicking on them. [default: true]
B:thaumometerScanContainers=true
# The aspects required for the research entry [default: [ordo:10], [perditio:10], [permutatio:10]]
S:thaumometerScanContainersResearchAspects <
ordo:10
perditio:10
permutatio:10
>
# Whether the research should automatically unlock as soon as its parents are researched. [default: false]
B:thaumometerScanContainersResearchAutoUnlock=false
# The tab in the Thaumonomicon in which the research should appear [default: BASICS]
S:thaumometerScanContainersResearchCategory=BASICS
# The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 8]
I:thaumometerScanContainersResearchCol=8
# The research entry IDs of the parent research entries [default: [DECONSTRUCTOR]]
S:thaumometerScanContainersResearchParents <
DECONSTRUCTOR
>
# Whether the research should be purchasable with aspects instead of the normal minigame [default: false]
B:thaumometerScanContainersResearchPurchasable=false
# The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 3]
I:thaumometerScanContainersResearchRow=3
# How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0]
I:thaumometerScanContainersResearchWarp=0
}
wand_component_swapping {
# Enable a recipe to swap an existing existing wand, scepter, or staff's caps. [default: true]
B:_enabledreplaceWandCapsResearch=true
# Enable a recipe to swap an existing existing wand, scepter, or staff's core. [default: true]
B:_enabledreplaceWandCoreResearch=true
# If enabled, allows swapping a wand's components using vis from the wand being modified. [default: true]
B:allowSingleWandReplacement=true
# If enabled, prevents swapping a wand core with a staff core or a staff core with a wand core.
# Disable to allow upgrading a wand to a staff and vice versa. [default: true]
B:enforceWandCoreTypes=true
# If enabled, vis will be preserved when a wand, staff, or stave's components are replaced. [default: true]
B:preserveWandVis=true
# The aspects required for the research entry [default: ]
S:replaceWandCapsResearchAspects <
praecantatio:8
permutatio:4
instrumentum:4
metallum:4
>
# Whether the research should automatically unlock as soon as its parents are researched. [default: true]
B:replaceWandCapsResearchAutoUnlock=false
# The tab in the Thaumonomicon in which the research should appear [default: THAUMATURGY]
S:replaceWandCapsResearchCategory=THAUMATURGY
# The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 4]
I:replaceWandCapsResearchCol=4
# The research entry IDs of the parent research entries [default: [CAP_gold]]
S:replaceWandCapsResearchParents <
CAP_gold
>
# Whether the research should be purchasable with aspects instead of the normal minigame [default: false]
B:replaceWandCapsResearchPurchasable=false
# The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 2]
I:replaceWandCapsResearchRow=2
# How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0]
I:replaceWandCapsResearchWarp=0
# The aspects required for the research entry [default: ]
S:replaceWandCoreResearchAspects <
praecantatio:8
permutatio:4
instrumentum:4
arbor:4
>
# Whether the research should automatically unlock as soon as its parents are researched. [default: true]
B:replaceWandCoreResearchAutoUnlock=false
# The tab in the Thaumonomicon in which the research should appear [default: THAUMATURGY]
S:replaceWandCoreResearchCategory=THAUMATURGY
# The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: -6]
I:replaceWandCoreResearchCol=-6
# The research entry IDs of the parent research entries [default: [ROD_greatwood]]
S:replaceWandCoreResearchParents <
ROD_greatwood
>
# Whether the research should be purchasable with aspects instead of the normal minigame [default: false]
B:replaceWandCoreResearchPurchasable=false
# The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 2]
I:replaceWandCoreResearchRow=2
# How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0]
I:replaceWandCoreResearchWarp=0
}

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# Configuration file
"baubles|expanded" {
# Add a special bauble slot specifically for the Focus Pouch. [default: true]
B:focusPouchSlot=true
}
general {
# Enable compatibility with Baubles|Expanded. [default: true]
B:"Baubles|Expanded"=true
# Enable compatibility with UndergroundBiomes. [default: true]
B:UndergroundBiomes=true
# Enable compatibility with gtnhtcwands. [default: true]
B:gtnhtcwands=true
}
gtnhtcwands {
# Require screws and conductors to swap wand/staff cores. [default: true]
B:coreSwapMaterials=true
# Use the increased vis costs from GTNHTCWands. [default: true]
B:cost=true
}
undergroundbiomes {
# Allow the primal crusher to mine UBC slabs. [default: true]
B:primalCrusherMinesSlabs=true
}