diff --git a/.minecraft/config/shouldersurfing.cfg b/.minecraft/config/shouldersurfing.cfg new file mode 100644 index 00000000..31cb9629 --- /dev/null +++ b/.minecraft/config/shouldersurfing.cfg @@ -0,0 +1,88 @@ +# Configuration file + +general { + S:"Adaptive Crosshair Items" < + minecraft:snowball + minecraft:egg + minecraft:experience_bottle + minecraft:ender_pearl + minecraft:fishing_rod + > + + # Size of the camera adjustment per step + D:"Camera step size"=0.025 + + # Crosshair type to use for shoulder surfing + S:"Crosshair type"=ADAPTIVE + + # The raytrace distance used for the dynamic crosshair + D:"Custom Raytrace Distance"=400.0 + + # The default perspective when you load the game + S:"Default Perspective"=FIRST_PERSON + + # Crosshair visibility for FIRST_PERSON + S:"FIRST_PERSON Crosshair Visibility"=ALWAYS + + # Whether or not to hide the player model if the camera gets too close to it + B:"Keep Camera Out Of Head"=true + + # Whether or not to limit the player reach depending on the crosshair location (perspective offset) + B:"Limit player reach"=true + + # If x-offset is limited this is the maximum amount + D:"Maximum x-offset"=3.0 + + # If y-offset is limited this is the maximum amount + D:"Maximum y-offset"=1.5 + + # If z-offset is limited this is the maximum amount + D:"Maximum z-offset"=5.0 + + # If x-offset is limited this is the minimum amount + D:"Minimum x-offset"=-3.0 + + # If y-offset is limited this is the minimum amount + D:"Minimum y-offset"=-1.0 + + # If z-offset is limited this is the minimum amount + D:"Minimum z-offset"=-3.0 + + # Whether or not to remember the last perspective used + B:"Remember Last Perspective"=true + + # Whether or not to replace the default third person perspective + B:"Replace Default Perspective"=true + + # Crosshair visibility for SHOULDER_SURFING + S:"SHOULDER_SURFING Crosshair Visibility"=ALWAYS + + # Crosshair visibility for THIRD_PERSON_BACK + S:"THIRD_PERSON_BACK Crosshair Visibility"=ALWAYS + + # Crosshair visibility for THIRD_PERSON_FRONT + S:"THIRD_PERSON_FRONT Crosshair Visibility"=ALWAYS + + # Whether or not x-offset adjustment has limits + B:"Unlimited x-offset"=false + + # Whether or not y-offset adjustment has limits + B:"Unlimited y-offset"=false + + # Whether or not z-offset adjustment has limits + B:"Unlimited z-Offset"=false + + # Whether or not to use the custom raytrace distance used for the dynamic crosshair + B:"Use Custom Raytrace Distance"=true + + # Third person camera x-offset + D:x-offset=-0.75 + + # Third person camera y-offset + D:y-offset=0.0 + + # Third person camera z-offset + D:z-offset=3.0 +} + + diff --git a/.minecraft/mods/ShoulderSurfing-1.7.10-2.4.1.jar b/.minecraft/mods/ShoulderSurfing-1.7.10-2.4.1.jar new file mode 100644 index 00000000..c47e48e7 Binary files /dev/null and b/.minecraft/mods/ShoulderSurfing-1.7.10-2.4.1.jar differ