initial
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105
.minecraft/config/GTNewHorizons/angermod.cfg
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105
.minecraft/config/GTNewHorizons/angermod.cfg
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# Configuration file
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blacklist {
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# Define all Blocks here where Enderman should become angry when you break them [default: [gregtech:gt.blockores]]
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S:EndBlocks <
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gregtech:gt.blockores
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>
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# If the player is using one of these items, entities will not explode if they are killed [default: [flint]]
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S:KamikazeItemBlacklist <
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gt.metatool.01.34
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gt.metatool.01.36
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canesword
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daggerOfSacrifice
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glass_sacrificial_dagger
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glass_dagger_of_sacrifice
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>
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# Define all Blocks here where Pigmen should become angry when you break them [default: [gregtech:gt.blockores]]
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S:NetherBlocks <
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gregtech:gt.blockores
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>
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}
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debug {
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# Enable debug output to fml-client-latest.log [default: false]
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B:DoDebugMessages=false
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}
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limits {
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# The maximum range where Enderman shall become angry [range: 2 ~ 128, default: 16]
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I:Enderman=16
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# The maximum range where animals will flee/become angry once the food-trigger is.. triggered [range: 2 ~ 128, default: 16]
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I:FriendlyMobRevengeRadius=16
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# Chance, in percent, how often a Kamikaze event will happen [range: 1 ~ 100, default: 5]
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I:KamikazeChance=10
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# The maximum range where Pigmen shall become angry [range: 2 ~ 128, default: 16]
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I:Pigmen=16
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# How many Blocks will the player be able to move away from his initial spawn location until his protection fades [range: 1 ~ 2048, default: 5]
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I:SpawnProtectionMoveTolerance=5
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# The maximum number of seconds a player will be protected from damage if he is just standing still and doing nothing [range: 1 ~ 2048, default: 10]
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I:SpawnProtectionTimeout=90
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}
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mobrevengetrigger {
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# If the food eaten by the player contains these keywords, all CHICKEN around will become angry (or flee) [default: [chicken], [egg]]
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S:ChickenFoodTrigger <
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chicken
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egg
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>
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# If the food eaten by the player contains these keywords, all COWS around will become angry (or flee) [default: [beef]]
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S:CowFoodTrigger <
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beef
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>
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# If the food eaten by the player contains these keywords, all PIGS around will become angry (or flee) [default: [pork]]
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S:PigFoodTrigger <
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pork
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>
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# If the food eaten by the player contains these keywords, all SHEEP around will become angry (or flee) [default: [mutton]]
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S:SheepFoodTrigger <
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mutton
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>
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}
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modulecontrol {
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# Enable/disable block-breaking-makes-mobs-angry module [default: false]
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B:BlockBreakEnabled=true
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# If set to true, sheep will attack/flee if you eat mutton, pigs if you eat pork,... The attack/flee is based on additional mods you have installed [default: false]
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B:FriendlyMobRevenge=true
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# Guess what it is ... [default: false]
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B:KamikazeMobRevenge=true
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# Define if new players / respawned players shall be ignored from monsters until they attack something, move or the timer runs out [default: false]
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B:ProtectionEnabled=true
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}
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protection {
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# If set to true, the kamikaze event will cause terrain damage (but still follow gamerule 'mobGriefing') [default: false]
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B:KamikazeMobsDoTerrainDamage=false
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}
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whitelist {
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# Set items here which change players invulnerability. You will notice those, as they will spam the console with *protection fades* messages [default: [EMT:BaseBaubles]]
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S:WhitelistedProtectionItems <
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EMT:BaseBaubles
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>
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}
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