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|
||||
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||||
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|
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|
||||
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|
||||
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|
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"desc:8": "Using a soldering iron tool to remove the \"burned out circuits\" message is cheaper than duct tape. \n\nThe soldering iron requires one soldering material item and 10,000 EU. Valid soldering materials are fine wires, rods, and ingots made from either tin, lead, or soldering alloy. The soldering iron will consume the first such material it finds in the player\u0027s inventory. Since you\u0027ll likely have more than enough, Fine Wires of Soldering Alloy are probably best.\n\nYou can also use it to adjust the redstone strength from weak to strong emitted by GT machines.\n\nAlso, while holding it all pipes, wires, and cables will look very small, so that you can see everything past them, and also be sure of the exact connections.\n\nIn order to \"complete\" the quest you\u0027ll need to charge the soldering iron after you craft it.\n\nFor the other problems other tools are necessary. Keep in mind that you can put all needed tools in a toolbox to fix all problems in one click.\n\nPossible problems Tool to fix\n\"Pipe is loose.\" Wrench\n\"Screws are loose.\" Screwdriver \n\"Something is stuck.\" Soft Mallet \n\"Platings are dented.\" Hammer \n\"Circuitry burned out.\" Soldering Iron \n\"That doesn\u0027t belong there.\" Crowbar"
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"desc:8": "The QFT uses the kind of catalyst that the Chemical Plant also does. However, like the plants that have Awakened Draconium coils or higher, it does not consume the catalyst’s durability on recipe finish, behaving more like a real-life catalyst that is regenerated after being used. This makes the catalysts used here more expensive to craft, as was the case with the Infinite Mutation Catalyst for Mutated Living Solder, which is meant to be used only with those coils that make it last forever.\n\nGiven that there is no durability loss, it would seem only one catalyst needs to be crafted. However, there are two reasons for this to not be true: firstly, each QFT recipe uses a different catalyst; secondly, the QFT checks for parallels by counting the amount of catalysts it has in its input buses for the recipe in question (with a maximum of 64 parallels, for a stack of the correct catalyst). This system makes it so that crafting 1 of the correct type of catalyst is required to unlock a recipe, but making more is completely optional and only changes the speed at which the multi crafts, provided it gets enough EU input.\n\nEvery catalyst needs some of the materials that it unlocks in the QFT, which is to say, the original processing line will have to be used to craft the catalyst that allows the player to skip it in the QFT. This applies to every recipe, and in turn every line that can be skipped.\n\nTo improve the general speed of processing, your one options is to get more parallels with catalysts. The other, more complicated way is to boost the chances of a successful output by adding more energy to the system, but in a special way: instead of using direct EU, using it to create a powerful plasma works to improve the QFT processing.\n\nIf the correct plasmas are added, the boosting will work, but it is also possible to upgrade the structure itself to perform chemistry skips that are not possible with the base QFT. These upgrades rely on more advanced and powerful materials, mainly in the material progression of DTPF recipes. However, those existing materials are not enough, because the quantum stabilization can’t be maintained with those “foreign” substances. Luckily, the QFT itself can produce the items needed to build the upgraded casings, and these items are outputs of some of the skips performed in the multi. It begins by allowing the much simpler production of already-owned materials but, in this process, it unlocks entirely new materials that are useful to improve the structure itself.\n\nThere are three new items and four tiers in the structure. The first tier can be built without them, but every new tier needs a new item crafted in the tier before. These outputs are related to the recipe where they can be obtained, and they possess unique characteristics that, in real life, are only theoretical.\n\nThe first item you will need to craft is the Hyper-Stable Self-Healing Adhesive. To craft this material, proceed with the Glue/Solder recipe by using the Adhesion Promoter Catalyst. Additionally, make these other catalysts to prove you\u0027re well set in your QFT journey.\n"
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"desc:8": "If you want to make more advanced (and cheaper!) circuits, you will need a Cleanroom. The Cleanroom is an interesting multiblock, because you will be placing other machines §oinside§r of the room!\n\nThe cleanroom is a hollow multiblock between 3x4x3 and 15x15x15 (WxHxL) blocks. The base does not need to be a square; a rectangular shape is fine. The top layer is built out of Filter Machine Casings, except for the edges, which are Plascrete Blocks. The controller needs to be in the center of the top layer. If the width or length of the room are even, then it can be any one of the two (or four) middle blocks. The rest of the structure is built out of Plascrete Blocks.\n\nUp to 30% of those Plascrete Blocks can be replaced by other valid blocks or materials:\n\nA Reinforced Door lets you get in and out of the cleanroom. Make sure to keep the doors closed, or the cleanroom will rapidly lose efficiency. Travel Anchors and Elevators also work, you can even embed them in the floor if you want to.\n\nIn order to automate power and item transport through the walls, you can use Cable Diodes or Machine Hulls. Just be really careful when upgrading your machines to a higher voltage. Be sure to remove the machine hulls and diodes and replace them with the new power tier, or else you will be very sad. You don\u0027t need to do this for ones you only use to pass items through.\n\nIf you want to see inside, you can use any EV+ tier glass (for example, Reinforced Glass or Managlass). If the Cleanroom does not form, mind the 30% limit: often the problem is that you added too much glass.\n\nFinally, the Cleanroom itself will need a Maintenance and Energy Hatch to run. The power usage of this multiblock is a bit unusual. It starts out at 40 EU/t and then gradually goes down. But even when it uses 40 EU/t - which is usually MV - a single LV energy hatch suffices, as long as you give it enough power. Just keep in mind that this makes the Cleanroom an exception, not the rule.\n\nLet\u0027s build a 5x5x5 room for now. You can expand it later as needed. Give it power and let it run until it reaches 100% efficiency. Below 100% efficiency, machines inside the cleanroom have a chance to void outputs, so you want to keep the cleanroom running at all times!\n\nAny maintenance issue reduces the maximum efficiency by 10%. Monitor your cleanroom with a Hand Scanner, Industrial Information Panel, or using a Needs Maintenance Cover and a Redstone Powered Light or Howler Alarm.\n\n\n[note]Multiblocks such as the Large Chemical Reactor or Hyper-Intensity Laser Engraver don\u0027t need to be in a cleanroom. However, you will still need the cleanroom later on for other machines, like Bio Labs.[/note]\n\n[note]Other helpful hints: you can use an AE Wireless Connector or a Transvector Interface for item transport to avoid machine hulls, and use a higher tier energy hatch to reach 100% efficiency faster.[/note]\n\n[warn]Keep in mind that you can not use anything in the cleanroom that causes pollution, or the cleanroom will stop working.[/warn]"
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|
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||||
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|
||||
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|
||||
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||||
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"desc:8": "This mechanic is completely optional, and never required for crafting. However, it’s greatly incentivized when the number of parallels is high and when crafting the unique items that unlock higher tiers. “Focusing”, in general, means to increase the chances of the outputs in a QFT recipe, and it can be done in two ways, possibly both at the same time. Each method uses a new plasma, both of which are crafted in a T4 Fusion Reactor by using other plasmas as the inputs, including one T3 plasma for each. These plasmas are Neptunium and Fermium and they can be used together, or individually.\n\nWhen Neptunium Plasma is present, the current recipe can have one of the outputs focused. The specific output is chosen with a circuit in the input bus (this is the only thing circuits do for this multi), where circuit 1 is for the 1st output visible in NEI, circuit 2 is for the 2nd output, and so on. It is up to the player to choose which output they want the most out of all the existing ones, and the fact that every recipe has multiple outputs is because of this mechanic.\n\nWhen an output is successfully focused with Neptunium, its chance increases by reducing the chance of all the other outputs. The logic for this change is as follows:\n\n-\u003e Without focusing, the chance of each output is 100 / number of outputs;\n-\u003e If the casing tier matches the recipe tier, the chance of all other outputs is halved and the sum of those halves is added to the focused output (for example, 20/20/20/20/20 becomes 60/10/10/10/10);\n-\u003e If the casing tier is +1 over the recipe tier, halve the other outputs\u0027 chance again (for example, 60/10/10/10/10 becomes 80/5/5/5/5);\n-\u003e If the casing tier is +2 or +3 over the recipe tier, set the focused output to 100% and the rest to 0%.\n\nIn general, this type of focusing doesn’t increase the total amount of outputs, save for the new items added with this multi that will come out in smaller quantities. Instead, it allows the player to replace less useful outputs with the more useful ones, and this choice is completely up to them, as is the choice of focusing at all.\n\nWhen Fermium Plasma is present, the current recipe will have all of its output chances boosted, unless the chance for one of them is 100%, in which case that chance is unchanged. This happens because the boost increases if the output chance before ferm focusing is smaller, and the maximum boost is achieved when the chance is 0%, which happens with high-tier nep focusing.\n\nWhen an output is successfully focused with Fermium, its chance increases based on how far it is from 100% chance. This applies to all the outputs at once, and the logic for this change is as follows:\n\n-\u003e If the casing tier matches the recipe tier, each output gets increased by 1/4 of the \"failure\" chance (for example, a 50% chance output has a 50% chance of failure, so it gets boosted by 12.5%, becoming 62.5%)\n-\u003e If the casing tier is +1 over the recipe tier, each output gets increased by 1/3 of the \"failure\" chance\n-\u003e If the casing tier is +2 or +3 over the recipe tier, each output gets increased by 1/2 of the \"failure\" chance\n\nWith the two plasmas combined and a +2 or +3 over recipe tier, a 5-output recipe would normally have 20/20/20/20/20 chances, but it becomes 100/50/50/50/50.\n\nMany lategame multis have parallels, which means they complete the recipe several times at once every time the recipe time is completed, instead of only one, but they require extra EU to achieve this. This makes power the biggest constraint for those multiblocks, and the same happens with the QFT, given that recipe inputs are generally very cheap and simple. Throwing more power at the machine means more outputs, in general.\n\nGiven that, a player that wants a faster QFT will make more catalysts to unlock more parallels, but each added parallels adds to the other ones, to a cap of 64. Focusing, instead, changes output odds, which effectively multiplies the number of outputs per cycle. In terms of speed, a recipe with 4 outputs and 64 parallels runs at the speed of 256 parallels for the focused output if it’s nep focused to the maximum of 100%, since it was 25% originally. \n\nThis is a lot of saved EU for high-tier, high-parallel QFTs, so it is the main reason for focusing, and both plasmas are useful here. However, plasma consumption is not the same regardless of parallels, it instead scales with the square root of the number of correct catalysts for the recipe, which is to say, the number of parallels.\n\nThis further applies to the 3 new items that are needed to upgrade the casing tiers. Since their output amount is much smaller than usual, they could get a further boost if focusing is being used, to incentivize the plasma mechanic when upgrading the multi."
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||||
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"desc:8": "Pretty soon you\u0027re going to need lanthanide elements. A lot of them. \nThey\u0027re not that easy to separate, however...\n\nCraft up a Digester to unlock the questline in the IV tab.\n\nNote: This multiblock will not function correctly without a muffler hatch"
|
||||
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|
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|
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|
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||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
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|
||||
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||||
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||||
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"index:3": 1,
|
||||
"consume:1": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"id:8": "gregtech:gt.blockmachines",
|
||||
"Count:3": 1,
|
||||
"Damage:2": 31028,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
},
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"index:3": 0,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"id:8": "enhancedlootbags:lootbag",
|
||||
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|
||||
"Damage:2": 41,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"questIDHigh:4": 0,
|
||||
"preRequisites:9": {
|
||||
"0:10": {
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||||
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||||
"questIDLow:4": 476
|
||||
}
|
||||
},
|
||||
"questIDLow:4": 2893,
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||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"snd_complete:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"partySingleReward:1": 0,
|
||||
"visibility:8": "NORMAL",
|
||||
"isMain:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"icon:10": {
|
||||
"id:8": "gregtech:gt.blockcasings5",
|
||||
"Count:3": 1,
|
||||
"Damage:2": 10,
|
||||
"OreDict:8": ""
|
||||
},
|
||||
"snd_update:8": "random.levelup",
|
||||
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|
||||
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|
||||
"questLogic:8": "AND",
|
||||
"repeat_relative:1": 1,
|
||||
"name:8": "§6§lTrinium Coil Upgrade",
|
||||
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|
||||
"lockedProgress:1": 0,
|
||||
"autoClaim:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"desc:8": "To process more advanced materials like neutronium or fluxed electrum you need more than 8100K. Upgrade your EBF to 9001K. (OVER 9000!!!)"
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"partialMatch:1": 1,
|
||||
"autoConsume:1": 0,
|
||||
"groupDetect:1": 0,
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|
||||
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|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"id:8": "gregtech:gt.blockcasings5",
|
||||
"Count:3": 16,
|
||||
"Damage:2": 10,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
},
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"index:3": 0,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"id:8": "enhancedlootbags:lootbag",
|
||||
"Count:3": 1,
|
||||
"tag:10": {
|
||||
"ench:9": {
|
||||
"0:10": {
|
||||
"lvl:4": 3,
|
||||
"id:4": 35
|
||||
}
|
||||
}
|
||||
},
|
||||
"Damage:2": 41,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
}
|
||||
},
|
||||
"1:10": {
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"index:3": 1,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIII",
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"questIDHigh:4": 0,
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 2559
|
||||
}
|
||||
},
|
||||
"questIDLow:4": 2560,
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"snd_complete:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"partySingleReward:1": 0,
|
||||
"visibility:8": "NORMAL",
|
||||
"isMain:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"icon:10": {
|
||||
"id:8": "bartworks:BW_GlasBlocks",
|
||||
"Count:3": 1,
|
||||
"Damage:2": 5,
|
||||
"OreDict:8": ""
|
||||
},
|
||||
"snd_update:8": "random.levelup",
|
||||
"repeatTime:3": -1,
|
||||
"globalShare:1": 1,
|
||||
"questLogic:8": "AND",
|
||||
"repeat_relative:1": 1,
|
||||
"name:8": "§6§lUV Glass",
|
||||
"isGlobal:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"autoClaim:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"desc:8": "The next tier of Borosilicate glass is Osmium (8). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever."
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"partialMatch:1": 1,
|
||||
"autoConsume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
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|
||||
"index:3": 0,
|
||||
"consume:1": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"id:8": "bartworks:BW_GlasBlocks",
|
||||
"Count:3": 32,
|
||||
"Damage:2": 5,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
},
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"index:3": 0,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"id:8": "enhancedlootbags:lootbag",
|
||||
"Count:3": 1,
|
||||
"tag:10": {
|
||||
"ench:9": {
|
||||
"0:10": {
|
||||
"lvl:2": 3,
|
||||
"id:2": 35
|
||||
}
|
||||
}
|
||||
},
|
||||
"Damage:2": 42,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
}
|
||||
},
|
||||
"1:10": {
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"index:3": 1,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"id:8": "dreamcraft:item.CoinTechnicianIV",
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
{
|
||||
"questIDHigh:4": 8857167915238576065,
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 2397,
|
||||
"type:1": 1
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||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": 1067327358665575267,
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||||
"questIDLow:4": -8996825125550293613
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||||
}
|
||||
},
|
||||
"questIDLow:4": -8929525966506400783,
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"snd_complete:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL",
|
||||
"isMain:1": 0,
|
||||
"simultaneous:1": 0,
|
||||
"icon:10": {
|
||||
"id:8": "miscutils:item.BasicAgrichemItem",
|
||||
"Count:3": 1,
|
||||
"Damage:2": 2,
|
||||
"OreDict:8": ""
|
||||
},
|
||||
"snd_update:8": "random.levelup",
|
||||
"repeatTime:3": -1,
|
||||
"globalShare:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeat_relative:1": 1,
|
||||
"name:8": "Using that Algae",
|
||||
"lockedProgress:1": 0,
|
||||
"autoClaim:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"desc:8": "So you\u0027ve created the Chemical Plant, and an Algae Farm, excellent! Time to make some use of it instead of letting it sit there collecting. There\u0027s quite a few recipes you can make with Algae, but we\u0027ll start with a more simple one. \n\nFor this you\u0027ll need some Brown Algae and some Green Algae. This means you need at minimum HV machine casings for the bottom of the Algae Farm. HV will produce up to 8 brown algae every 35 seconds, but can at worst case produce 2 in 105 seconds, while EV will produce at best 20 every 30 seconds, and at worst 12 in 90 seconds.\n\nOnce you have some Green and Brown Algae, you\u0027ll have to put them in a tier 2 Chemical Plant (steel based) with some distilled water, and you\u0027ll get back Sulfuric Acid. Cheap to produce once you have it all set up, a bit expensive to get there though! There\u0027s another Sulfuric acid recipe you can use as well later on, but it\u0027ll cost higher tier Algae and a higher tier Chemical Plant."
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"partialMatch:1": 1,
|
||||
"autoConsume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"consume:1": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"id:8": "miscutils:item.BasicAgrichemItem",
|
||||
"Count:3": 60,
|
||||
"Damage:2": 1,
|
||||
"OreDict:8": ""
|
||||
},
|
||||
"1:10": {
|
||||
"id:8": "miscutils:item.BasicAgrichemItem",
|
||||
"Count:3": 36,
|
||||
"Damage:2": 2,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"partialMatch:1": 1,
|
||||
"autoConsume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"consume:1": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"id:8": "gregtech:gt.metaitem.01",
|
||||
"Count:3": 30,
|
||||
"Damage:2": 30720,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
},
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"index:3": 0,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"id:8": "enhancedlootbags:lootbag",
|
||||
"Count:3": 2,
|
||||
"Damage:2": 6,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
{
|
||||
"questIDHigh:4": 0,
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1493
|
||||
}
|
||||
},
|
||||
"questIDLow:4": 2760,
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"snd_complete:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL",
|
||||
"isMain:1": 0,
|
||||
"simultaneous:1": 0,
|
||||
"icon:10": {
|
||||
"id:8": "gregtech:gt.blockmachines",
|
||||
"Count:3": 1,
|
||||
"Damage:2": 995,
|
||||
"OreDict:8": ""
|
||||
},
|
||||
"snd_update:8": "random.levelup",
|
||||
"repeatTime:3": -1,
|
||||
"globalShare:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeat_relative:1": 1,
|
||||
"name:8": "What Even is This?",
|
||||
"lockedProgress:1": 0,
|
||||
"autoClaim:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"desc:8": "In addition to being a dehydrator multi, it\u0027s also a Vacuum Furnace, for which no singleblock exists. It\u0027s supposed to be used with the IsaMill Grinding Machine multi and the Flotation Cell Regulator multi for the purposes of ore milling, an advanced method of ore processing that needs a lot of infrastructure, but which gives many new outputs for each ore it supports.\n\n[note]This multi is LuV now![/note]"
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"partialMatch:1": 1,
|
||||
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|
||||
"groupDetect:1": 0,
|
||||
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|
||||
"index:3": 0,
|
||||
"consume:1": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"id:8": "gregtech:gt.blockmachines",
|
||||
"Count:3": 1,
|
||||
"Damage:2": 995,
|
||||
"OreDict:8": ""
|
||||
},
|
||||
"1:10": {
|
||||
"id:8": "miscutils:gtplusplus.blockcasings.4",
|
||||
"Count:3": 1,
|
||||
"Damage:2": 10,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
},
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"index:3": 0,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"id:8": "enhancedlootbags:lootbag",
|
||||
"Count:3": 1,
|
||||
"Damage:2": 41,
|
||||
"OreDict:8": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user