This commit is contained in:
samsonsin
2025-05-29 23:26:10 +02:00
commit 90b3575aea
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"desc:8": "At this point, why not? You should be a in a better position to afford it, but there is the issue that t3 fusion unlocks an easier Americium recipe, which lets you craft a second t3 more easily. You might not want to wait that long, maybe you\u0027ve been smelting a lot of ingots, or using World Accelerators?\n\nRegardless, two Helium Plasma reactors will surely suffice for whatever it is you\u0027re doing. Tin Plasma is worth using, of course, but the Molecular Transformer recipe to convert Silver to Tin isn\u0027t available in the singleblock anymore, so you might want the easier option, since you\u0027re rocking two reactors and all. With the 2x overclock they\u0027re still produce millions of EU/t with the right Plasma Turbines, assuming you have them ready.\n\nIf you want to continue expanding, you can look at the Mk2 fusion chain that ends at Runite Plasma. This process uses Force Plasma from the Mk1 fusion chain, so it needs those 5 fusion recipes, plus another 5. Despite being an extremely powerful powergen option, it\u0027s unlikely you need something in this scale right now. Keep in mind, however, that you might need it in UHV or UEV."
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"desc:8": "If you\u0027ve looked at the wiki setups, you might have seen some that seem harder to automate than others. Particularly, that one with two kinds of Uranium Rods. More than filling empty slots with Reactor Platings to force all the inputs to move to the specific slots where the rods must go, this one needs each rod to go in a specific slot!\n\nThe solution for this is a GT cover. The Robot Arm does the same action of moving items around as the Conveyor, but it moves to specific slots. With this, you can move the Dual Rod to where it needs to be, and the Quad Rods can fill the remaining slots as intended. If you\u0027re using other setups, you can use a similar logic to do your automation."
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"desc:8": "Nuclear energy is first available in EV. However, it comes in all shapes and forms, and it can be hard to choose one kind of setup to use amongst all of those that are available. To start this questbook page, this first quest will be a summary of how nuclear power can be produced, and when it is available. Other quests down the line will have more details about each specific setup, but this is an overview of all of them.\n\nTL;DR: Nuke \u003c Fluid Nuke \u003c Vacuum Nuke \u003c LFTR \u003d THTR \u003d Naq Reactor \u003c Fusion \u003c Compact Fusion for power, per reactor. For breeding, Nuke \u003c LFTR \u003d Naq Reactor \u003c HTGR in terms of breeding speed and outputs, with fusion being required to make some materials.\n\nThe first nuclear source you have access to is the Industrialcraft 2 Nuclear Reactor, usually called a nuke. It\u0027s a small singleblock that can have additional chambers attached to it to make a multiblock structure, and the amount of chambers decides the amount of space available for the nuke\u0027s components. Inside it, fuel rods with radioactive materials generate power, and every other item serves to control the temperature of the reactor and keep it from exploding. It generates EU directly, but it can be upgraded to a fluid nuke, which outputs hot coolant instead, for the Large Heat Exchanger, but with more efficiency. Lastly, there\u0027s also the vacuum nuke, which is very similar to regular nukes but it cools down by using Coolant Cells, which wear out and are only reusable by using Vacuum Freezers. Usual fuels for all of these are Thorium, in EV, and Uranium, in IV.\n\nBetween IV and LuV, there\u0027s another kind of reactor, the Liquid Fluoride Thorium Reactor (LFTR). In this large multi, the Thorium and Uranium are mixed with very hot, molten salts (which need to be prepared in another multi), improving the power generation at the cost of additional processing. It\u0027s an expensive setup, but the depleted fuel can be recycled into many more byproducts than usual, especially at LuV, where you can get almost all the noble gases amongst other things, alongside huge amounts of power.\n\nAt those same tiers (albeit mostly for LuV and above), there are also two larger multis, the Thorium High Temperature Reactor (THTR) and the High Temperature Gas-cooled Reactor (HTGR). The THTR is mostly for power, needing an input of about 0.5 IV amps and outputting LuV power at a varied amount of amps, whereas the HTGR is a breeder reactor, outputting 1/20 the amount of hot coolant, which is where the power generation comes from, but with much better ratios for breeding into Lutetium and other elements.\n\nAnother kind of nuclear reactor is the Good Generators Naquadah Reactor, which coincidentally has recipes to consume Thorium Liquid Fuel and Uranium Liquid Fuel, alongside the several types of Naquadah fuel that exist. With these two, this reactor can process those elements much faster than regular nukes, which is helpful for power and for breeding, but it requires more processing until those fuels are ready to be consumed. Additionally, there are fuel rods for the IC2 nukes that use different Thorium and Uranium fuels, more or less related to these. \n\nFrom then on, it\u0027s fusion power. The infamous GregTech Fusion Reactors work by fusing two elements into a new one, which is often a required step for progression, but they also turn the power they require into exponentially more in the way of plasma. Helium and Tin Plasma are some of the most used for power, and putting them into Plasma Turbines is an excellent source of power for lategame, in ZPM to UEV and so on. There are 4 tiers to the regular Fusion Reactors, but there is also compact fusion and some other kinks to fusion that you might explore later on.\n\nThis page will mostly serve to guide you into making a choice between all of these possibilities. It\u0027s pretty much guaranteed that you\u0027ll use at least 2-3 of these setups, so try to get comfortable with these quest descriptions."
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"desc:8": "Your sourcing of Uranium is gonna be very small in EV, unless you use crops. Similarly, your ability to put together the multiblocks needed for the fluid nuke will be better in IV, since you can mine Small Titanium Ore directly, and use GT++ multis. \n\nAll in all, the Tier 2 Rocket makes things a lot easier by letting you mine ores on Mars and Phobos to get Uranium and Tungstate/Scheelite. However, building it requires considerable progression in EV, due to TPV Coils, which need Titanium and Platinum, and the Mainframes that the rocket needs. In IV, fluid nukes are one of the best choices for efficient power without a lot of setup, although it\u0027s very viable to use Thorium and not just Uranium, so you can ignore Uranium Fuel Rods and use fluid nukes in EV if you so wish.\n\nEither way, it\u0027s recommended to have a multiblock Miner in either the Nether or Phobos, to source your Thorium or Uranium."
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"desc:8": "Fusion is the lategame. It is not the entire lategame, but several tiers are effectively relying on it, even if new ways of generating power are being discovered (developed) over time. Whether you got here through focusing on power or products, you have surely felt the importance of that donut on your base, have you not? Let\u0027s just hope your power storage doesn\u0027t run out when you start relying on Mega Blast Furnace processing.\n\nIf you\u0027ve looked at NEI enough, you might have discovered Force Plasma, or some of its crafting steps. This plasma is the end of the first of three fusion chains dedicated to power generation, although some of these special plasmas transform into useful materials in Plasma Turbines or Extreme Heat Exchangers, like Celestial Tungsten later on. There are three of these chains, and the build on top of one another: one for Mk1 Reactors, another for Mk2 and the last for Mk3. \n\nYou can build these chains any time you like, and they offer more EU/t per Fusion Reactor than the Helium Plasma alternative, but it\u0027s unlikely you\u0027ll need them this early. They only become really useful later on, at the Mk3 stage with bigger reactors and turbines. Despite the fact the three plasmas can be used for power, only the final one, Celestial Tungsten, is powerful enough to be worthwhile for your central power generation."
}
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"desc:8": "This quest is after the vacuum nuke one because the fuel required to do a setup like this is harder to get. Whereas the previous rods were made with compressed Uranium, this fuel needs that same material to then be further processed in GoodGenerators machines, namely the Neutron Activator, to make Excited Uranium Liquid Fuel. It is directly usable in the Naquadah Reactor, with more fuel efficiency there, but you might not be able to build it yet, since it\u0027s post-fusion. Instead, you can use said fuel here.\n\nBefore attempting this, you need to know all the mechanics related to the fluid nuke. In fact, this quest won\u0027t even have any required tasks, given how challenging it is to create a good setup of this kind. At the time of writing this quest, there is no nuke simulator that supports the Excited Fuel Rods, which means you\u0027ll have to first test in Creative mode and gather whatever results you get from there.\n\nThe basis for this setup is simple: Excited Uranium Fuel Rods, the only kind you should consider for this, output 16x more heat than the regular ones, which is a lot more Hot Coolant output if you can send all this heat to the reactor to be turned into power. Only the heat matters, which means that extra EU/t based on temperature will do nothing here. Throw as many rods as you can at this nuke without overheating, that is the challenge.\n\nWhat then? You will surely need many multis if you want to process LuV amps of power, unless you choose some more advanced options. The LHE upgrades into the EHE, the Extreme Heat Exchanger, and this new multi can output either Superheated or Supercritical Steam. For the former, use XL Steam Turbines to process the ludicrous amount of Steam you will be getting. For the latter, you need special turbines."
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{
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"desc:8": "With the reactor built, it\u0027s time to automate the fuel and additives, since there are additives this time. They are optional, so let\u0027s begin with the required inputs.\n\nLiquid Air is trivial to automate: it\u0027s a Vacuum Freezer job. Input energy and Air and output Liquid Air, there are quests for this. The fuels themselves are more complicated, but the three of them follow a similar set of recipes. First, you grab a lot of the radioactive element (Thorium, Uranium or Plutonium), wrap it in a specific foil and then put in an Implosion Compressor to make very dense nuggets. These are into the High Density items you need, which are then mixed with specific dusts to create the basic fuel fluid.\n\nThis part is where it becomes complicated, though. To get the energy out of this radioactive fluid, you need to activate it. Thorium is done by mixing with Helium Plasma (t1 fusion), while the other two are made directly in the Fusion Reactor (t2 fusion). The activated fuels can be thrown directly in the reactor to produce EU, at a very slow pace. Your bottleneck should be the main radioactive element, so make sure you can source it fast enough.\n\nBeing here, you should have a Large Naquadah Reactor ready to go. However, it is true that these Excited Fuels can be used to make fuel rods for IC2 nukes, with much larger heat outputs meant for fluid nukes. You can try to use them there, but there are no simulated setups of any kind for those rods, so it\u0027s going to be a very experimental setup if you ever decide to make it."
}
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{
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"desc:8": "This quest is late LuV.\n\nYou might have read before that Lutetium is necessary as an input for fusion crafting. In a tier 2 fusion reactor, Lutetium + Chrome \u003d Americium, a required material for many required crafts. Lutetium is a material that is obtained exclusively from breeding, so you\u0027re in the right place to find ways to get it.\n\nThe very first method, EV\u0027s IC2 Thorium nukes, is the cheapest, but also the slowest. Each fuel rod takes 50000 seconds to deplete, almost 14 hours, with half of a Lutetium Dust per depleted rod. Highly stackable designs, such as the 2-chamber 11 quad rod one, will grant you 22 dust per cycle. After building 10 of those, the rate is still 16 dust per hour. This processing speed isn\u0027t good enough to keep progressing forever, and there is no need to make more towers of breeder nukes.\n\nYour 5 main options are:\n\n1) HTGR - fastest but also quite expensive multiblock reactor, unfortunately it requires purified thorium232 you will need to purify it first\n2) Lutetium bees - if you started bees getting it should be quite easy\n3) Spamming IC2 nuclear reactors\n4) Distilling Heavy Naquadah Fuel\n5) Summoning meteors"
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{
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"desc:8": "The LFTR processing chain has two halves, with the first being in mid-late IV and the second requiring the Assembly Line and more materials to finish. Aside from power, both of these halves have special outputs that can be helpful for progression, but the second half is most likely the one that holds the most value. Regardless, the full processing chain around the reactor and its fuel will keep outputting everything, so it\u0027s worth it to look at what it gives.\n\nLet\u0027s start with the LFTR Fuel 1 outputs, after the fuel is consumed in the reactor. U233 and UF6 are both used to make more fuel. U233 will be used until you have Sparge Towers to improve your fuel production, while UF6 is a part of the good fuel recipe that you always want to use. T Salt is processed in the Reactor Processing Unit to yield Proactinium, which decays into even more U233, and then in the Cold Trap to yield more U233 and UF6.\n\nRemember: U233 is the early source of fuel, UF6 is the one you will switch to as you progress.\n\nMeanwhile, U Salt also processes into more fuel, but with a bonus of automated Phosphorous Dust. Unfortunately, you won\u0027t get a lot of it, but it is still a breeding output from the nuclear fission and is needed for GT++ alloys and other purposes.\n\nTB Salt is very similar to T Salt, but with higher amounts of the same output and also Beryllium Fluoride, whose output grows into more than what you used when you reach the later parts of the chain. Free Beryllium!"
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"desc:8": "You now have 4 different fluid outputs running away from your LFTR. Each of them needs specific attention, and all of them are useful. \n\nWhere to start looking? The best way to start is at the end, which is to say, the Fuel Refinery. You want to upgrade to the better fuels as soon as possible, and each one has 2 recipes: one with 4 inputs, similar to the recipe you\u0027ve already done, and one with 2 inputs, focusing on LFTR Fuel Base. The 2-input recipes produce 10x the fuel, so they\u0027re much better, but you can\u0027t use this recipe alone. The Fuel Base can only be made from reprocessing depleted fuel, and you don\u0027t get enough of it to make the same amount of fuel spent. If you perfectly reprocess any of the first two fuels to get Fuel Base, you will come out short and run out of fuel.\n\nGiven that, your strategy will be to use two Fuel Refineries, one for each Fuel 2 recipe, and then change them to Fuel 3 once you\u0027ve built the Assembly Line, which is required to build the final multiblocks in this line. For Fuel 2, get as much Fuel Base as you can from this chain - EBF \u003c- DT \u003c- RPU \u003c- LFTR and put it into one of the refineries, while using the second one to top off on the remaining fuel you need to keep the LFTR going. You can limit the UF4 on the second refinery to not make too much fuel there, or just turn it on and off, and use as much of the better recipe as possible. You will be able to use the better recipe 100% of the time, but only after building a Sparge Tower.\n\nAdditional details on the other outputs you can get from reprocessing can be found on the breeding side of this questline branch."
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View File

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"name:8": "Fission Guidelines",
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"desc:8": "The branch to the left and to the right are both about nuclear fission, or the midgame content about fusion. If you\u0027re looking for fusion, you went the wrong way! Go straight down for that content, although it only begins in LuV.\n\nOn the left side, the top side is the beginning of it all, with your usual IC2 nukes that were developed more than 10 years ago. On the bottom, the neat and powerful upgrades to those nukes, either fluid or vacuum.\n\nOn the right side, the top side is dedicated to power, whereas the bottom side is dedicated to breeding (byproducts). This covers the more GTNH-exclusive fission content, all of which comes after IC2 nukes, and generally builds on their concept to work faster and pump out more complex, and often more useful things."
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View File

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"desc:8": "Eventually, the previous nukes will not be big enough. You can make more of them, to get more power, but it\u0027s clear that you need something bigger. Bigger, literally. The next step in nuclear fission starts with a bigger multiblock, built on top of the original nuke. By surrounding it with a 5x5x5 cube of Reactor Pressure Vessels, it will become a different type of multiblock, the fluid nuke.\n\nAfter doing this, there\u0027s no direct EU generation anymore. The main output of a working fluid nuke is Hot Coolant, a fluid that can be turned into Steam or Superheated Steam in another multi, the Large Heat Exchanger (LHE). Steam means power, as you already know, so the obvious chain of processes here is a fluid nuke into an LHE, and then into Steam Turbines. These added steps are required to make EU from a nuke of this type (or, at least, they\u0027re the most popular way of doing it), but this work is rewarded by the final EU/t output of the setup, which is much larger than a regular nuke\u0027s output with the same amount of fuel.\n\nThe difference exists because regular nukes actually have a 50% penalty to EU/t. It\u0027s such a big step-up that, in reality, one fluid nuke is enough for IV power, if it\u0027s powerful enough. The one in this quest, though, is not that one, because fluid nukes in general have some additional complications that will be harder to deal with it. In fact, for this, you have the option to use Thorium as fuel and still get a good amount of power! What you will need are the fluid nuke blocks, but there is an optional task for this setup that only needs some blocks from the setup."
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View File

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"desc:8": "This branch starts at mid-IV. In this direction, you will find several setups that are related to nuclear fission, the same process that the IC2 nukes do, but in more complex and rewarding ways. Through here, you can get power and breeding byproducts as you would with nukes, but faster and with more variety of options and goals. \n\nThat\u0027s right. If you\u0027ve used IC2 nukes, you might have learned more or less how they work, but the whole system feels a bit dated. That\u0027s no surprise, considering that this is base IC2 content and from 10 years ago or more. Whatever additions GTNH gave to those setups, they were minimal in comparison to the general implementation of those nukes. In fact, some of the new content for those was a result of new nuclear fission content that was sort of backported into nukes. \n\nWe have good progression standards here, though. Once you\u0027ve reached IV, LuV and so on, you will be able to use more advanced ways to work with Thorium and Uranium! These fuels are almost always the focus of the whole thing, with Plutonium coming in from time to time, but each new reactor will demand them to be supplied in a different way for things to work properly. The power generating reactors featured here are the LFTR, the THTR and the Naq-related reactors.\n\nFinally, this questline features many different multis and setups that are often unrelated to each other. Instead of forcing you to build a full LFTR setup before getting access to the THTR, for example, these quests will have simple required tasks, and simple rewards. The optional tasks will have the main expensive crafting, to guide you in building these setups if you\u0027re interested in them."
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"desc:8": "Thorium, Uranium and Plutonium. There you go, quest done, onwards. I do find it kind of funny how it always goes back to these. Why is it that when there are problems, it\u0027s always you three?\n\nMaking the pebbles for any of these elements is a multi-step process. To get them, you need to throw in huge amount of the main radioactive fuel alongside some materials used to make the outer shell, namely Carbon, Silicon, and Graphite Dust.\n\nFor a full reactor, you will need thousands of stacks of each of these, much more than quest tasks could ask for. Anyways, the depleted pebbles can be centrifuge to recover most of the materials used to reach the final pebbles (Silicon, Graphite, Carbon), alongside a smaller chance at getting the main nuclear material for each kind of pebble. On top of that, you will get the breeding outputs: Lutetium from Thorium, Krypton from Uranium, Xenon from Plutonium."
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"desc:8": "Red as an ingot, white as a blob. These are the same element, and the same isotope, even if they don\u0027t seem like it.\n\nPlutonium is a major part of nuclear fission reaction, mainly as an product of Uranium fissile fuel, when an atom in the mix captures a neutron and then emits an electron and an anti-neutrino. After several hours in the reactor, the fuel is considered depleted and there\u0027s enough Plutonium in it to separate the two through thermal centrifuging, a basic and inefficient way to do nuclear reprocessing. Later on, it\u0027s possible to improve your methods of handling spent nuclear fuel, but this is the first way you get this nuclear byproduct.\n\nIf you\u0027ve made Quantum Eyes, you might know one of the main uses of Plutonium: to get Radium. By having enough of it to serve as a catalyst in the reaction, you can convert Uranium to Radium in small quantities without losing any Plutonium. Since you need 6 ingots, you will have to do 3 cycles of the setup shown in the quest before this one, or more if you\u0027re running smaller Uranium nukes. However, there is another useful thing you can use this for at this time: more nuclear fuel.\n\nNot just more nuclear fuel, but a different, more complex but also more powerful nuclear fuel. It\u0027s known as MOX fuel, and it is essentially a mix of Uranium and Plutonium. The catch is that all the Plutonium spent on creating the fuel is returned to you when reprocessing the depleted rods, alongside the extra you usually get, but not the Uranium return. To source a nuke of this kind, you will need more than 6 ingots."
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"desc:8": "Whether you\u0027ve mathed it out from NEI, looked at the spreadsheet or done something else, you might have figured something out: Fuel 3 is better in every way. More power, more byproducts, more everything. However, both recipes for it use Thorium Tetrafluoride (TF4), and the source of this is salt sparging, done in the Sparge Tower. Not only that, but Fuel 3 can only be consumed by having 4 LuV Buffered Dynamo Hatches in the LFTR, which means that it\u0027s a fair bit away from the previous steps in this chain.\n\nOnce you\u0027ve made it there, though, you can start working on getting this fuel. To make it, you will need at least one Sparge Tower dedicated to using Fluorine, with T Salt or TB Salt (TB Salt is better, get it from Fuel 2). There is a recipe that uses Helium, but it\u0027s not required for Fuel 3 and is meant for byproducts, so the quest for it is in the breeding half of this branch. Using a single tower for both recipes is a bad idea, so don\u0027t do it!\n\nPreferably, you should input Fluorine and TB Salt and let it run for a while. Speeding up the recipe by overclocking and making more towers is a good idea, since the TF4 is your bottleneck now. Alongside it, you get several fluorides: Lithium, Neptunium, Technetium and Selenium. These might prove useful in the future, but your goal is the Thorium one."
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@@ -0,0 +1,101 @@
{
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"desc:8": "Alternatively, you might choose to only process Thorium for its main output, Lutetium. This is important because Lutetium is required to make Americium in a Fusion Reactor down the line, and that is a recipe you will need to do in order to progress. Your objective is to breed Thorium into Lutetium, which means you might want to focus on a breeder reactor.\n\nWhat is a breeder reactor? In this case, it\u0027s an IC2 nuke designed to consume as much Thorium as possible. The main cost here is the amount of chambers or nuke components you\u0027ll have to make. If you want to save on Overclocked Heat Vents, make a tower of 0-chamber nukes, each with the following setup:\n\nRPR\nORP\nRPR\nPRP\nRPR\nORP\n\nR -\u003e Single Fuel Rod of Thorium (9 needed)\nO -\u003e Overclocked Heat Vent (2 needed)\nP -\u003e Reactor Plating (7 needed)\n\nOtherwise, if you have excess Overclocked Heat Vents and want to save up on chambers, turn to this setup:\n\nORORORO\nROEOEOR\nORORORO\nROROROR\nOPOPOPO\nROROROR\n\nE -\u003e Heat Exchanger (2 needed)\nR -\u003e Quad Fuel Rod of Thorium (16 needed)\nO -\u003e Overclocked Heat Vent (21 needed)\nP -\u003e Reactor Plating (3 needed)\n\n(Each of the latter is worth 7x the former in terms of breeding.)\n\nTo complete this quest, you\u0027ll need to get Lutetium from one cycle of the any reactor setup. Which setup you choose is up to you, of course."
}
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@@ -0,0 +1,87 @@
{
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"desc:8": "The very first step into nuclear power is done with Thorium in an Industrialcraft2 nuke. This multiblock already has a good amount of information in the questbook, split between the EV and How to Generate Power pages, so you should look at those if you want even more information that might not be written here. For the sake of not repeating everything, this will be more of a summary.\n\nThorium nukes are better for creating other elements, specifically Lutetium, than for power. The best setup needs the maximum amount of chambers, 6, and a lot of components inside the reactor to burn 10 quad Thorium rods and generate 1920 EU/t, close to one EV amp. If you made 4 of these, you would get close to an IV amp, but this becomes very costly between the total 36 chambers and the recursive crafting of the components inside. The good news is that Thorium is a very cheap fuel, easily mined in the Nether, and recyclable in large amounts from depleted fuel rods.\n\nThis setup, and many others, can be found in the GTNH wiki in the \"Nuclear Reactors\" page. However, to display it here as best I can, this is the 1920 EU/t Thorium reactor:\n\nOPVOVOPPO\nEOOEOEOOE\nORRORORRO\nORRORORRO\nEOOEOEOOE\nOPPOVOVPO\n\nE -\u003e Component Heat Exchanger (8 needed)\nV -\u003e Component Heat Vent (4 needed)\nO -\u003e Overclocked Heat Vent (26 needed)\nR -\u003e Quad Fuel Rod of Thorium (10 needed)\nP -\u003e Reactor Plating (6 needed)\n\nYou can make this setup, if you wish, but the only required task to continue to the next quest are 10 single Thorium rods. "
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@@ -0,0 +1,46 @@
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"desc:8": "Thorium and Uranium have a lot of differences, but also a lot of similarities.\n\nIn general, Uranium is a better fuel, but fluid nukes do not follow that general rule. Because they do not output any EU/t, and simply convert heat to Hot Coolant, the difference between the two fuels becomes minimal and Thorium stands out as being much easier to get and turn into fuel rods. The maximum amount of heat you can safely move around in a reactor limits the amount of Uranium Fuel Rods you can use, which means that your HU value will not be as high as you would have wanted.\n\nFor regular and vacuum IC2 nukes, however, Uranium has a big advantage. Especially in vacuum nukes, which are the most powerful, the efficient cooling through the cells makes it so a lot of Uranium can be processed at once, which returns incredible amounts of EU/t. The different conversion from fuel to energy between fluid and vacuum means that Thorium is very good for fluid nukes, whereas Uranium is very good for vacuum nukes."
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View File

@@ -0,0 +1,42 @@
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"name:8": "Tin Plasma From T2",
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"desc:8": "Once you upgrade your Fusion Reactor to tier 2, you gain access to a better recipe for power generation, which is Tin Plasma. Helium-3 is used, as it was before, but now with Silver, which you can automate in a million ways. The processing speed is slightly higher than before, but the fuel value of this plasma is much higher than what you were using before, at 150,000,000 EU per bucket. This impressive fuel value means that the max power output of a single t2 reactor at 100% fuel efficiency is 2,700,000 EU/t, and with the turbines you can use here, you can twice as much as that or even more!\n\nTo utilize all of the plasma, you will be using 10 or more turbines with good rotors. Before doing that, though, it\u0027s a good idea to step back and test your turbines with this plasma, preferably in Creative mode, because the fuel value is so high that one liter of plasma is worth 150,000 EU at 100% efficiency. If you set the input rate to anything higher than 2 L/t, you will go above the ZPM Dynamo limit, and even 2 L/t will be too high if the turbine\u0027s efficiency is 174% or above! Until you upgrade your hatches, you might once again be stuck will less power output or efficiency than you\u0027d like. There\u0027s only one way to fix that."
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View File

@@ -0,0 +1,94 @@
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"desc:8": "The big brother to the Thorium nuke, the Uranium nuke. The biggest setup you can put together for a single IC2 Nuclear Reactor uses 7 Quad Uranium Rods, or 28 single rods. This amounts to almost 3 stacks of Uranium 238 (U238), a difficult amount to get from Thorium but much easier to get from the green ores found in Phobos. The setup is very similar to the previous one, but with some important differences. What are they?\n\nThe first one is the fuel. These fuel rods use a mixture of U238 and a bit of U235, which is rarer. To get U235, you can gamble on the chance of getting the dust from processing some of the related ores, which might be good enough, but it\u0027s also possible to use Thaumcraft to convert 9 nuggets of U238 to 7 nuggets of U235, without needing a lot of Thaumcraft progress. Assembling this fuel and putting it into rods gets it ready to be used for power, with more EU/t but less burn time compared to Thorium, 50000 seconds for Thorium compared to 20000 seconds for Uranium.\n\nThe second difference in the nuke setup. Uranium eats up more per rod, so a different arrangement inside the nuke is required. For the highest EU/t in this situation, 4200 EU/t, the setup is:\n\nRVOEOOVOP\nPVOOVOORO\nPOROOROOV\nVOOVOOVOP\nOROOROORO\nPOVPOVPOV\n\nE -\u003e Component Heat Exchanger (1 needed)\nV -\u003e Component Heat Vent (11 needed)\nO -\u003e Overclocked Heat Vent (28 needed)\nR -\u003e Quad Fuel Rod of Uranium (7 needed)\nP -\u003e Reactor Plating (7 needed)\n\nWhen the fuel rods get repleted, you can reprocess them to get 3/4 of the U235 back, and also a bit of Plutonium."
}
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View File

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"name:8": "Vacuum Nukes",
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"desc:8": "What\u0027s the next step, running nuclear reactors in a perfect vacuum? That would be pretty funny, I\u0027d like to see that.\n\nDisclaimer: this last step is not very stable. It\u0027s very risky to do it in servers with no backups, because it relies on redstone circuits to keep the reactor from exploding. Use multiple failsafes to guarantee safety. Never ever build a vacuum nuke in a Thermos server!\n\nVacuum nukes are an interesting GTNH-specific setup. They use only three components: fuel rods, platings to fill the empty slots for automation purposes, and coolant cells. Those cells you have used to make Energy Hatches, for example, they\u0027re used here to keep the reactor from overheating and exploding. The main difference this setup has is that these cells are consumable, and will wear out over time. You will need to add fresh cells into the reactor to keep running it safely, but the crux of the show is that you don\u0027t need to make new ones - you just need to cool them down again.\n\nThe Vacuum Freezer! That\u0027s why it\u0027s called a vacuum nuke! Elementary, my dear Steve. This kind of setup relies on using EU to refill the coolant cells, so to speak, and get much more EU from the reactor than you spend to keep it running. However, the redstone automation for this is quite tricky. If you just try it blindly, it might take you a long time to figure it out, and it might have explosive results. Check the Vacuum Reactors page on the wiki ([url]https://wiki.gtnewhorizons.com/wiki/Vacuum_Reactors[/url]) if you want a detailed guide that goes far beyond what I could write in this quest description.\n\nThis quest task is for the last setup shown in the wiki, specifically the 8720-43600 EU, 40 Quad Uranium setup. As the title implies, it can produce up to 43600 EU/t, but it will require multiple filters and failsafes to run it safely. The bonus, compared to fluid nukes, is that the LHE + turbine setup is not necessary for these high output numbers."
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