initial
This commit is contained in:
368
.minecraft/config/enderzoo/EnderZoo.cfg
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368
.minecraft/config/enderzoo/EnderZoo.cfg
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# Configuration file
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charges {
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# If false Concussion Charges will be disabled [default: true]
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B:concussionChargeEnabled=true
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# Numer of ticks the confusion effect active. Scales with distance from the expolosion
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I:confusingChargeEffectDuration=300
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# If false Confusing Charges will be disabled [default: true]
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B:confusingChargeEnabled=true
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# The range of the confusion charges effect
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D:confusingChargeRange=6.0
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# If false Ender Charges will be disabled [default: true]
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B:enderChargeEnabled=true
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# The max range effected entities will be teleported. Distance is randomised
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I:enderChargeMaxTeleportRange=64
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# The range of the ender charges effect
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D:enderChargeRange=6.0
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}
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"concussion creeper" {
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# Sets the durtaion in ticks of the confusion effect applied on explosion
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I:concussionCreeperConfusionDuration=100
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# Wether ConcussionCreepers are enabled [default: true]
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B:concussionCreeperEnabled=true
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# The range of the 'teleport explosion'
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I:concussionCreeperExplosionRange=5
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# Health of Concussion Creeper. 40=Enderman health, 20=Zombie health
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D:concussionCreeperHealth=20.0
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# Sets the max range entites can be telported when the creeper explodes
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I:concussionCreeperMaxTeleportRange=32
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# If true, uses the old texture for the Concussion Creeper.
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B:concussionCreeperOldTexture=false
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}
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debug {
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# When enabled detailed information about spawn config will be printed to the log. [default: false]
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B:spawnConfigPrintDetailedOutput=false
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}
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difficulty {
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# When enabled health and base damage for all Ender Zoo mobs will be modified based on difficulty [default: true]
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B:enderZooDifficultyModifierEnabled=true
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# When in easy difficulty base attack damage is multiplied by this value
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D:enderZooEasyAttackModifier=0.9
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# When in easy difficulty base health is multiplied by this value, rounded to the nearest whole 'heart'
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D:enderZooEasyHealthModifier=0.9
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# When in easy difficulty base attack damage is multiplied by this value
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D:enderZooHardAttackModifier=1.1
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# When in hard mode base health is multiplied by this value, rounded to the nearest whole 'heart'
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D:enderZooHardHealthModifier=1.1
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# When in easy difficulty base attack damage is multiplied by this value
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D:enderZooNormalAttackModifier=1.0
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# When in normal difficultry base health is multiplied by this value, rounded to the nearest whole 'heart'
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D:enderZooNormalHealthModifier=1.0
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# When enabled health and base damage for all non Ender Zoo mobs will be modified based on difficulty [default: true]
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B:globalDifficultyModifierEnabled=true
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# When in easy difficulty base attack damage is multiplied by this value
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D:globalEasyAttackModifier=0.9
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# When in easy difficulty base health is multiplied by this value, rounded to the nearest whole 'heart'
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D:globalEasyHealthModifier=0.9
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# When in easy difficulty base attack damage is multiplied by this value
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D:globalHardAttackModifier=1.1
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# When in hard mode base health is multiplied by this value, rounded to the nearest whole 'heart'
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D:globalHardHealthModifier=1.1
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# When in easy difficulty base attack damage is multiplied by this value
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D:globalNormalAttackModifier=1.0
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# When in normal difficultry base health is multiplied by this value, rounded to the nearest whole 'heart'
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D:globalNormalHealthModifier=1.0
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}
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"dire slime" {
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# Base attack damage of the dire slime.
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D:direSlimeAttackDamage=3.0
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# Base attack damage of the large dire slime.
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D:direSlimeAttackDamageLarge=8.0
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# Base attack damage of the medium dire slime.
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D:direSlimeAttackDamageMedium=5.0
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# The chance that a Dire Slime will be spawned (0 = never, 1 = always).
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D:direSlimeChance=0
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# The chance a large will spawn when a medium Dire Slimes is killed (eg 0.02 for a 2% chance)
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D:direSlimeChanceLarge=0
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# The chance a medium will spawn when a small Dire Slimes is killed (eg 0.12 for a 12% chance).
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D:direSlimeChanceMedium=0
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# If false Dire Slime will be disabled [default: true]
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B:direSlimeEnabled=true
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# Base health of the Dire Slime.
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D:direSlimeHealth=4.0
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# Base health of the medium Dire Slime.
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D:direSlimeHealthLarge=20.0
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# Base health of the medium Dire Slime.
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D:direSlimeHealthMedium=8.0
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}
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"dire wolf" {
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# If a player gets within this range they will be attacked
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D:direWolfAggresiveRange=3.0
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# Base attack damage of the dire wolf
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D:direWolfAttackDamage=8.0
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# If false Dire Wolves will be disabled [default: true]
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B:direWolfEnabled=true
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# The increase to damage when playing on hard
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D:direWolfHardAttackModifier=1.0
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# Base health of the Dire Wolf
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D:direWolfHealth=16.0
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# The chance a dire wolf will howl when it is asked to play a sound. Doubled at night, and doubled again near full moon. Defaults to 0.05 (5%)
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D:direWolfHowlChance=0.01
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# Minimum time, in ticks, between dire wolf howls. This does not include pack howls. Defaults to 15 minutes
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I:direWolfHowlDelay=18000
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# The volume multiplier for the dire wolf's howl. 12 is default.
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D:direWolfHowlVolumeMult=2.0
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# When true all nearby dire wolves will join an attack [default: true]
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B:direWolfPackAttackEnabled=true
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# The amount of other dire wolves that will "join in" with the initial howl, per pack howl. 2x near full moon.
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I:direWolfPackHowlAmount=8
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# The chance that when a dire wolf howls, nearby dire wolves will "join in" to a pack howl. 4x near full moon. Defaults to 0.2 (20%)
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D:direWolfPackHowlChance=0.1
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}
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enchantments {
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# Duration of the wither effect in ticks
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I:enchantmentWitherArrowDuration=200
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# The id of the enchantment. If set to -1 the lowest unassigned id will be used.
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I:enchantmentWitherArrowId=-1
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# The maximum required level
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I:enchantmentWitherArrowMaxEnchantability=50
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# The minimum required enchantability level
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I:enchantmentWitherArrowMinEnchantability=20
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# The weight (or chance of getting) the enchantment. eg sharpness=10, knockback = 5, fire aspect = 2, silk touch = 1
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I:enchantmentWitherArrowWeight=2
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# Duration of the wither effect in ticks
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I:enchantmentWitherWeaponDuration=200
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# The id of the enchantment. If set to -1 the lowest unassigned id will be used.
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I:enchantmentWitherWeaponId=-1
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# The maximum required level
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I:enchantmentWitherWeaponMaxEnchantability=50
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# The minimum required enchantability level
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I:enchantmentWitherWeaponMinEnchantability=20
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# The weight (or chance of getting) the enchantment. eg sharpness=10, knockback = 5, fire aspect = 2, silk touch = 1
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I:enchantmentWitherWeaponWeight=2
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# Set this to true if the wither effect is conflicting with another potion (e.g. leaping) [default: false]
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B:useAltWitherPotionEffectMask=false
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}
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enderminy {
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# Attack damage of Enderminies. 7=Enderman damage, 3=Zombie damage
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I:enderminyAttackDamage=10
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# When true Enderminies will attack creepers [default: true]
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B:enderminyAttacksCreepers=false
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# When true an Enderminy will attack a player if it looks at them, otherwise they are neutral mobs. [default: false]
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B:enderminyAttacksPlayerOnSight=false
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# Wether Enderminies are enabled [default: true]
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B:enderminyEnabled=true
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# When true attacking one Enderminy will cause other Enderminies who witness the attack to attack the player as well [default: true]
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B:enderminyGroupAgro=true
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# Health of Enderminies. 40=Enderman health, 20=Zombie health
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I:enderminyHealth=20
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# Maximum number of Enderminies that will spawn in a single group
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I:enderminyMaxGroupSize=3
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# The minimum Y level at which enderminies will spawn
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I:enderminyMinSpawnY=0
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# If true, uses the old texture for the Enderminy.
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B:enderminyOldTexture=false
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# When true enderminies will spawn in well lit areas, when false they will only spawn in dark areas. [default: false]
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B:enderminySpawnInLitAreas=false
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# When true enderminies will spawn only on grass blocks. [default: true]
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B:enderminySpawnOnlyOnGrass=true
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}
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"fallen knight" {
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# When true mounted archer knigts will attempt to keep distance between themselves and their target [default: true]
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B:fallKnightMountedArchesMaintainDistance=true
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# When true archer knigts will switch to a sword when target is within melee range. Doesn't apply to mounted archers if fallKnightMountedArchesMaintainDistance is true [default: true]
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B:fallenKnightArchersSwitchToMelee=true
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# Base damage of a knight
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D:fallenKnightBaseDamage=4.0
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# The chance the type of armor equipped will be improved
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D:fallenKnightChanceArmorUpgrade=0.20000000298023224
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# The chance the type of armor equipped will be improved when dificult is hard
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D:fallenKnightChanceArmorUpgradeHard=0.4000000059604645
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# The chance a spawned knight will be mounted
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D:fallenKnightChanceMounted=0.75
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# The chance each armor piece has of being added to a spawned knight
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D:fallenKnightChancePerArmorPiece=0.699999988079071
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# The chance each armor piece has of being added to a spawned knight when difficulty is set to hard
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D:fallenKnightChancePerArmorPieceHard=0.8999999761581421
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# The speed at which a knight will charge its target
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D:fallenKnightChargeSpeed=1.2
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# Wether Fallen Knights are enabled [default: true]
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B:fallenKnightEnabled=true
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# Follow range of a knight
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D:fallenKnightFollowRange=40.0
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# Health of a knight
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D:fallenKnightHealth=20.0
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# The max number of ticks between ranged attacks
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I:fallenKnightRangedMaxAttackPause=60
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# The max attack range when using a bow
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D:fallenKnightRangedMaxRange=15.0
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# The min number of ticks between ranged attacks
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I:fallenKnightRangedMinAttackPause=20
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# The precentage of spawned knoghts equipped with bows
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D:fallenKnightRangedRatio=0.25
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}
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"fallen mount" {
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# Base attack damage of the mount
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D:fallenMountBaseAttackDamage=4.0
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# The chance a mount's armor will be upgraded
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D:fallenMountChanceArmorUpgrade=0.009999999776482582
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# The chance a mount's armor will be upgraded when difficulty is hard
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D:fallenMountChanceArmorUpgradeHard=0.05000000074505806
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# The chance a spawned mount will be armored
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D:fallenMountChanceArmored=0.5
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# The chance a spawned mount will be armored when difficult is hard
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D:fallenMountChanceArmoredHard=0.8999999761581421
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# he speed at which a mount will charge its target
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D:fallenMountChargeSpeed=2.5
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# If false fallen mounts will be disabled [default: true]
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B:fallenMountEnabled=true
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# Base attack health of the mount
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D:fallenMountHealth=30.0
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# When true a mount will not burn in the sun unless its rider is [default: true]
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B:fallenMountShadedByRider=true
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}
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guardian {
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# The damage bonus applied to arrows fire from the bow.
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D:guardiansBowDamageBonus=0.0
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# The number of ticks it takes to fully draw the guardians bow. A 'vanilla' bow takes 20 ticks.
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I:guardiansBowDrawTime=14
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# If false the Guardians Bow will be disabled [default: true]
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B:guardiansBowEnabled=true
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# Effects the speed with which arrows leave the bow. A 'vanilla' bow has a multiplier of 2.
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D:guardiansBowForceMultiplier=3.0
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# The reduction in FOV when the bow is fullen drawn (the zoom level). A 'vanilla' bow has a value of 0.15
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D:guardiansBowFovMultiplier=0.3499999940395355
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}
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"wither cat" {
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# The increase to damage when playing on hard
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D:witherCatAngryAttackDamageHardModifier=2.0
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# Base attack damage of the wither cat
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D:witherCatAttackDamage=3.0
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# If false Wither Cats will be disabled [default: true]
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B:witherCatEnabled=true
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# Base health of the wither cat
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D:witherCatHealth=12.0
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}
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"wither witch" {
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# If false Wither Witches will be disabled [default: true]
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B:witherWitchEnabled=true
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# Base attack damage of the mount
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D:witherWitchHealth=30.0
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# The maximum number of cats spawned with a Wither Witch
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I:witherWitchMaxCats=2
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# The minimum number of cats spawned with a Wither Witch
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I:witherWitchMinCats=1
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}
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141
.minecraft/config/enderzoo/SpawnConfig_Core.xml
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141
.minecraft/config/enderzoo/SpawnConfig_Core.xml
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@@ -0,0 +1,141 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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||||
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Specifies the spawning behavior of Ender Zoo mobs.
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These settings can be modified, and changes can be made to non Ender Zoo mobs in the SpawnConfig_User.xml file.
|
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This file will be replaced each time Ender Zoo is loaded and is only placed in the config dir as a guide to creating
|
||||
entries in the user file.
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||||
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Note that all entries are applied in order. This allows, for example, for existing slime spawns in swamps to be removed in one
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entry, and then in the following (using a different ID) they can be added back with different rates / group sizes.
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||||
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The basic format for the file is as follows:
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||||
<SpawnConfig>
|
||||
|
||||
<entry ...> 1..x
|
||||
<biomeFilter ...> 0..x
|
||||
<biome/> 1..x
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||||
</biomeFilter>
|
||||
<dimensionExclude .../> 0..x
|
||||
</entry>
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||||
|
||||
</SpawnConfig>
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||||
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entry attributes:
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- entry.id:
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Used to uniquely identify the entry. If an entry with this id exists in the user file that entry will replace the one in
|
||||
the core file.
|
||||
|
||||
- entry.mobName: The name used to register the mob with Minecraft.
|
||||
|
||||
- entry.creatureType: (Optional, default monster) The type of mob. Values must match the names in EnumCreatureType. Valid entries:
|
||||
monster, creature, ambient, waterCreature
|
||||
|
||||
- entry.rate: The rate at which the entities are spawned, for example 10=Enderman spawn rate, 100=Zombie spawn rate
|
||||
|
||||
- entry.minGroupSize: (Optional, default 1) the minimum number of mobs to be spawned per group
|
||||
|
||||
- entry.maxGroupSize: (Optional, default 3) the maximum number of mobs to be spawned per group
|
||||
|
||||
- entry.remove: (Optional, default false) if true all all existing spawn entries matching this entry will be removed rather than added
|
||||
in this case the rate is ignored, but must still be included cause I am lazy
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||||
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||||
Each entry can include 0 or more biome filters. To remove an entry from the core file via the user file create an entry with the
|
||||
same id and no biome filters.
|
||||
|
||||
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||||
biomeFilter attributes:
|
||||
- type: The type of filter
|
||||
'any': if a biome matches any of biome entries, and does not match any of the excluded entries, the mob will be able to spawn in that biome
|
||||
'all': if a biome matches all of biome entries, and does not match any of the excluded entries, the mob will be able to spawn in that biome
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||||
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||||
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||||
Each filter must contain one or more biome entries
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||||
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||||
biome attributes:
|
||||
- type: The name of the biome type. There can be many biomes registered for a specific type based on the mods installed
|
||||
Any number of biome types can be listed for a filter
|
||||
All valid biome types that are listed in BiomeDictionary.Type. The base types are:
|
||||
MESA, FOREST, PLAINS, MOUNTAIN, HILLS, SWAMP, SANDY, SNOWY, WASTELAND, BEACH, MUSHROOM, OCEAN, RIVER, NETHER, END
|
||||
|
||||
The special name BASE_LAND_TYPES includes:
|
||||
MESA, FOREST, PLAINS, MOUNTAIN, HILLS, SWAMP, SANDY, SNOWY, WASTELAND, BEACH
|
||||
|
||||
- name: The name of the biome. Must be exactly as registered.
|
||||
|
||||
- exclude: (Optional, default false) when set to false any biomes matching this type will be excluded. For example, if
|
||||
FOREST is specified as a biome type, and CONIFEROUS is specified with the exclude set to true, then the mob will not
|
||||
spawn in a forest with coniferous trees (e.g. spruce) will be excluded
|
||||
|
||||
|
||||
Each entry can include 0 or more dimension excludes. This will stop the mob spawning in the specified dimension/s.
|
||||
Dimension excludes can be defined in three ways: by name, by ID and by ID range
|
||||
|
||||
dimensionExclude attributes:
|
||||
- name: The name of the dimension, for example: "The End", "Nether", or "Overworld"
|
||||
<dimensionExclude name="The End"/>
|
||||
- id: The ID of the dimension to be excluded
|
||||
<dimensionExclude id="1"/>
|
||||
- idStart: The minimum ID to be excluded
|
||||
- idEnd: The maximum ID to be excluded.
|
||||
<dimensionExclude idStart="2" idEnd="10"/>
|
||||
In this example the mob will not spawn in any dimension with an ID between 2 and 10 inclusive
|
||||
|
||||
-->
|
||||
<SpawnConfig>
|
||||
|
||||
<entry id="ConcussionCreeper" mobName="enderzoo.ConcussionCreeper" creatureType="monster" rate="40"
|
||||
minGroupSize="1" maxGroupSize="3" remove="false">
|
||||
<biomeFilter type="any">
|
||||
<biome type="BASE_LAND_TYPES" />
|
||||
<biome type="NETHER" exclude="true" />
|
||||
<biome type="END" exclude="true" />
|
||||
<biome type="MUSHROOM" exclude="true" />
|
||||
</biomeFilter>
|
||||
<dimensionExclude name="Twilight Forest"/>
|
||||
<dimensionExclude name="Dungeon"/>
|
||||
</entry>
|
||||
|
||||
<entry id="EnderMiny" mobName="enderzoo.Enderminy" rate="30">
|
||||
<biomeFilter type="any">
|
||||
<biome type="FOREST" />
|
||||
<biome type="SWAMP" />
|
||||
<biome type="JUNGLE" />
|
||||
<biome type="NETHER" exclude="true" />
|
||||
<biome type="END" exclude="true" />
|
||||
</biomeFilter>
|
||||
<dimensionExclude name="Twilight Forest"/>
|
||||
</entry>
|
||||
|
||||
<entry id="FallenKnight" mobName="enderzoo.FallenKnight" rate="30" minGroupSize="1" maxGroupSize="4">
|
||||
<biomeFilter type="any">
|
||||
<biome type="PLAINS" />
|
||||
<biome type="NETHER" exclude="true" />
|
||||
<biome type="END" exclude="true" />
|
||||
</biomeFilter>
|
||||
<dimensionExclude name="Twilight Forest"/>
|
||||
</entry>
|
||||
|
||||
<entry id="WitherWitch" mobName="enderzoo.WitherWitch" rate="5" minGroupSize="1" maxGroupSize="1">
|
||||
<biomeFilter type="any">
|
||||
<biome type="FOREST" />
|
||||
<biome type="SWAMP" />
|
||||
<biome type="PLAINS" />
|
||||
<biome type="HILLS" />
|
||||
<biome type="MOUNTAIN" />
|
||||
<biome type="NETHER" exclude="true" />
|
||||
<biome type="END" exclude="true" />
|
||||
</biomeFilter>
|
||||
<dimensionExclude name="Twilight Forest"/>
|
||||
</entry>
|
||||
|
||||
<entry id="DireWolf" mobName="enderzoo.DireWolf" rate="20" minGroupSize="2" maxGroupSize="5">
|
||||
<biomeFilter type="all">
|
||||
<biome type="SNOWY" />
|
||||
<biome type="NETHER" exclude="true" />
|
||||
<biome type="END" exclude="true" />
|
||||
</biomeFilter>
|
||||
</entry>
|
||||
|
||||
|
||||
</SpawnConfig>
|
||||
39
.minecraft/config/enderzoo/SpawnConfig_User.xml
Normal file
39
.minecraft/config/enderzoo/SpawnConfig_User.xml
Normal file
@@ -0,0 +1,39 @@
|
||||
<SpawnConfig>
|
||||
<!-- Enabling this section will stop all slime spawns
|
||||
<entry id="Slime" mobName="Slime" creatureType="monster" rate="80" remove="true">
|
||||
<biomeFilter type="any">
|
||||
<biome type="BASE_LAND_TYPES" />
|
||||
</biomeFilter>
|
||||
</entry>
|
||||
-->
|
||||
|
||||
<!-- Enabling this section will remove the default wither witch spawn config and replace it with
|
||||
a new config with a higher spawn rate
|
||||
<entry id="WitherWitch" mobName="enderzoo.WitherWitch" rate="5" remove="true">
|
||||
<biomeFilter type="any">
|
||||
<biome type="FOREST" />
|
||||
<biome type="SWAMP" />
|
||||
<biome type="PLAINS" />
|
||||
<biome type="HILLS" />
|
||||
<biome type="MOUNTAIN" />
|
||||
<biome type="NETHER" exclude="true" />
|
||||
<biome type="END" exclude="true" />
|
||||
</biomeFilter>
|
||||
<dimensionExclude name="Twilight Forest"/>
|
||||
</entry>
|
||||
|
||||
<entry id="WitherWitch" mobName="enderzoo.WitherWitch" rate="20" minGroupSize="1" maxGroupSize="1">
|
||||
<biomeFilter type="any">
|
||||
<biome type="FOREST" />
|
||||
<biome type="SWAMP" />
|
||||
<biome type="PLAINS" />
|
||||
<biome type="HILLS" />
|
||||
<biome type="MOUNTAIN" />
|
||||
<biome type="NETHER" exclude="true" />
|
||||
<biome type="END" exclude="true" />
|
||||
</biomeFilter>
|
||||
<dimensionExclude name="Twilight Forest"/>
|
||||
</entry>
|
||||
-->
|
||||
|
||||
</SpawnConfig>
|
||||
Reference in New Issue
Block a user