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.minecraft/config/enderzoo/SpawnConfig_Core.xml
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.minecraft/config/enderzoo/SpawnConfig_Core.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Specifies the spawning behavior of Ender Zoo mobs.
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These settings can be modified, and changes can be made to non Ender Zoo mobs in the SpawnConfig_User.xml file.
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This file will be replaced each time Ender Zoo is loaded and is only placed in the config dir as a guide to creating
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entries in the user file.
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Note that all entries are applied in order. This allows, for example, for existing slime spawns in swamps to be removed in one
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entry, and then in the following (using a different ID) they can be added back with different rates / group sizes.
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The basic format for the file is as follows:
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<SpawnConfig>
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<entry ...> 1..x
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<biomeFilter ...> 0..x
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<biome/> 1..x
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</biomeFilter>
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<dimensionExclude .../> 0..x
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</entry>
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</SpawnConfig>
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entry attributes:
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- entry.id:
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Used to uniquely identify the entry. If an entry with this id exists in the user file that entry will replace the one in
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the core file.
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- entry.mobName: The name used to register the mob with Minecraft.
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- entry.creatureType: (Optional, default monster) The type of mob. Values must match the names in EnumCreatureType. Valid entries:
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monster, creature, ambient, waterCreature
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- entry.rate: The rate at which the entities are spawned, for example 10=Enderman spawn rate, 100=Zombie spawn rate
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- entry.minGroupSize: (Optional, default 1) the minimum number of mobs to be spawned per group
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- entry.maxGroupSize: (Optional, default 3) the maximum number of mobs to be spawned per group
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- entry.remove: (Optional, default false) if true all all existing spawn entries matching this entry will be removed rather than added
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in this case the rate is ignored, but must still be included cause I am lazy
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Each entry can include 0 or more biome filters. To remove an entry from the core file via the user file create an entry with the
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same id and no biome filters.
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biomeFilter attributes:
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- type: The type of filter
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'any': if a biome matches any of biome entries, and does not match any of the excluded entries, the mob will be able to spawn in that biome
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'all': if a biome matches all of biome entries, and does not match any of the excluded entries, the mob will be able to spawn in that biome
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Each filter must contain one or more biome entries
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biome attributes:
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- type: The name of the biome type. There can be many biomes registered for a specific type based on the mods installed
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Any number of biome types can be listed for a filter
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All valid biome types that are listed in BiomeDictionary.Type. The base types are:
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MESA, FOREST, PLAINS, MOUNTAIN, HILLS, SWAMP, SANDY, SNOWY, WASTELAND, BEACH, MUSHROOM, OCEAN, RIVER, NETHER, END
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The special name BASE_LAND_TYPES includes:
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MESA, FOREST, PLAINS, MOUNTAIN, HILLS, SWAMP, SANDY, SNOWY, WASTELAND, BEACH
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- name: The name of the biome. Must be exactly as registered.
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- exclude: (Optional, default false) when set to false any biomes matching this type will be excluded. For example, if
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FOREST is specified as a biome type, and CONIFEROUS is specified with the exclude set to true, then the mob will not
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spawn in a forest with coniferous trees (e.g. spruce) will be excluded
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Each entry can include 0 or more dimension excludes. This will stop the mob spawning in the specified dimension/s.
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Dimension excludes can be defined in three ways: by name, by ID and by ID range
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dimensionExclude attributes:
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- name: The name of the dimension, for example: "The End", "Nether", or "Overworld"
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<dimensionExclude name="The End"/>
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- id: The ID of the dimension to be excluded
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<dimensionExclude id="1"/>
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- idStart: The minimum ID to be excluded
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- idEnd: The maximum ID to be excluded.
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<dimensionExclude idStart="2" idEnd="10"/>
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In this example the mob will not spawn in any dimension with an ID between 2 and 10 inclusive
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-->
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<SpawnConfig>
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<entry id="ConcussionCreeper" mobName="enderzoo.ConcussionCreeper" creatureType="monster" rate="40"
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minGroupSize="1" maxGroupSize="3" remove="false">
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<biomeFilter type="any">
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<biome type="BASE_LAND_TYPES" />
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<biome type="NETHER" exclude="true" />
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<biome type="END" exclude="true" />
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<biome type="MUSHROOM" exclude="true" />
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</biomeFilter>
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<dimensionExclude name="Twilight Forest"/>
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<dimensionExclude name="Dungeon"/>
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</entry>
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<entry id="EnderMiny" mobName="enderzoo.Enderminy" rate="30">
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<biomeFilter type="any">
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<biome type="FOREST" />
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<biome type="SWAMP" />
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<biome type="JUNGLE" />
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<biome type="NETHER" exclude="true" />
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<biome type="END" exclude="true" />
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</biomeFilter>
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<dimensionExclude name="Twilight Forest"/>
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</entry>
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<entry id="FallenKnight" mobName="enderzoo.FallenKnight" rate="30" minGroupSize="1" maxGroupSize="4">
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<biomeFilter type="any">
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<biome type="PLAINS" />
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<biome type="NETHER" exclude="true" />
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<biome type="END" exclude="true" />
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</biomeFilter>
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<dimensionExclude name="Twilight Forest"/>
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</entry>
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<entry id="WitherWitch" mobName="enderzoo.WitherWitch" rate="5" minGroupSize="1" maxGroupSize="1">
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<biomeFilter type="any">
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<biome type="FOREST" />
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<biome type="SWAMP" />
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<biome type="PLAINS" />
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<biome type="HILLS" />
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<biome type="MOUNTAIN" />
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<biome type="NETHER" exclude="true" />
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<biome type="END" exclude="true" />
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</biomeFilter>
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<dimensionExclude name="Twilight Forest"/>
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</entry>
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<entry id="DireWolf" mobName="enderzoo.DireWolf" rate="20" minGroupSize="2" maxGroupSize="5">
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<biomeFilter type="all">
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<biome type="SNOWY" />
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<biome type="NETHER" exclude="true" />
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<biome type="END" exclude="true" />
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</biomeFilter>
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</entry>
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</SpawnConfig>
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