initial
This commit is contained in:
219
.minecraft/config/lootgames/rewards.cfg
Normal file
219
.minecraft/config/lootgames/rewards.cfg
Normal file
@@ -0,0 +1,219 @@
|
||||
# Configuration file
|
||||
|
||||
rewards {
|
||||
|
||||
##########################################################################################################
|
||||
# game_of_light
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Game of Light Rewards
|
||||
##########################################################################################################
|
||||
|
||||
game_of_light {
|
||||
|
||||
##########################################################################################################
|
||||
# stage_1
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Rewards for stage 1
|
||||
##########################################################################################################
|
||||
|
||||
stage_1 {
|
||||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest]
|
||||
S:default_loot_table=chest1
|
||||
|
||||
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]
|
||||
I:max_items=4
|
||||
|
||||
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]
|
||||
I:min_items=2
|
||||
|
||||
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
||||
# Syntax: <dimension_key>|<loottable_name>
|
||||
# <loottable_name> - The loottable name for the chest in this stage.
|
||||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
||||
S:per_dim_configs <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# stage_2
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Rewards for stage 2
|
||||
##########################################################################################################
|
||||
|
||||
stage_2 {
|
||||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor]
|
||||
S:default_loot_table=chest2
|
||||
|
||||
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]
|
||||
I:max_items=6
|
||||
|
||||
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]
|
||||
I:min_items=3
|
||||
|
||||
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
||||
# Syntax: <dimension_key>|<loottable_name>
|
||||
# <loottable_name> - The loottable name for the chest in this stage.
|
||||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
||||
S:per_dim_configs <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# stage_3
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Rewards for stage 3
|
||||
##########################################################################################################
|
||||
|
||||
stage_3 {
|
||||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest]
|
||||
S:default_loot_table=chest3
|
||||
|
||||
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]
|
||||
I:max_items=8
|
||||
|
||||
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]
|
||||
I:min_items=4
|
||||
|
||||
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
||||
# Syntax: <dimension_key>|<loottable_name>
|
||||
# <loottable_name> - The loottable name for the chest in this stage.
|
||||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
||||
S:per_dim_configs <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# stage_4
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Rewards for stage 4
|
||||
##########################################################################################################
|
||||
|
||||
stage_4 {
|
||||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor]
|
||||
S:default_loot_table=chest4
|
||||
|
||||
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]
|
||||
I:max_items=10
|
||||
|
||||
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]
|
||||
I:min_items=5
|
||||
|
||||
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
||||
# Syntax: <dimension_key>|<loottable_name>
|
||||
# <loottable_name> - The loottable name for the chest in this stage.
|
||||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
||||
S:per_dim_configs <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# minesweeper
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Minesweeper Rewards
|
||||
##########################################################################################################
|
||||
|
||||
minesweeper {
|
||||
|
||||
##########################################################################################################
|
||||
# stage_1
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Rewards for stage 1
|
||||
##########################################################################################################
|
||||
|
||||
stage_1 {
|
||||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest]
|
||||
S:default_loot_table=chest1
|
||||
|
||||
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]
|
||||
I:max_items=4
|
||||
|
||||
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]
|
||||
I:min_items=2
|
||||
|
||||
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
||||
# Syntax: <dimension_key>|<loottable_name>
|
||||
# <loottable_name> - The loottable name for the chest in this stage.
|
||||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
||||
S:per_dim_configs <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# stage_2
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Rewards for stage 2
|
||||
##########################################################################################################
|
||||
|
||||
stage_2 {
|
||||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor]
|
||||
S:default_loot_table=chest2
|
||||
|
||||
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]
|
||||
I:max_items=6
|
||||
|
||||
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]
|
||||
I:min_items=3
|
||||
|
||||
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
||||
# Syntax: <dimension_key>|<loottable_name>
|
||||
# <loottable_name> - The loottable name for the chest in this stage.
|
||||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
||||
S:per_dim_configs <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# stage_3
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Rewards for stage 3
|
||||
##########################################################################################################
|
||||
|
||||
stage_3 {
|
||||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest]
|
||||
S:default_loot_table=chest3
|
||||
|
||||
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]
|
||||
I:max_items=8
|
||||
|
||||
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]
|
||||
I:min_items=4
|
||||
|
||||
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
||||
# Syntax: <dimension_key>|<loottable_name>
|
||||
# <loottable_name> - The loottable name for the chest in this stage.
|
||||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
||||
S:per_dim_configs <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# stage_4
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Rewards for stage 4
|
||||
##########################################################################################################
|
||||
|
||||
stage_4 {
|
||||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor]
|
||||
S:default_loot_table=chest4
|
||||
|
||||
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]
|
||||
I:max_items=10
|
||||
|
||||
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]
|
||||
I:min_items=5
|
||||
|
||||
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
|
||||
# Syntax: <dimension_key>|<loottable_name>
|
||||
# <loottable_name> - The loottable name for the chest in this stage.
|
||||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
|
||||
S:per_dim_configs <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user