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samsonsin
2025-05-29 23:26:10 +02:00
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# Configuration file
rewards {
##########################################################################################################
# game_of_light
#--------------------------------------------------------------------------------------------------------#
# Game of Light Rewards
##########################################################################################################
game_of_light {
##########################################################################################################
# stage_1
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 1
##########################################################################################################
stage_1 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest]
S:default_loot_table=chest1
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]
I:max_items=4
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]
I:min_items=2
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}
##########################################################################################################
# stage_2
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 2
##########################################################################################################
stage_2 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor]
S:default_loot_table=chest2
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]
I:max_items=6
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]
I:min_items=3
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}
##########################################################################################################
# stage_3
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 3
##########################################################################################################
stage_3 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest]
S:default_loot_table=chest3
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]
I:max_items=8
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]
I:min_items=4
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}
##########################################################################################################
# stage_4
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 4
##########################################################################################################
stage_4 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor]
S:default_loot_table=chest4
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]
I:max_items=10
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]
I:min_items=5
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}
}
##########################################################################################################
# minesweeper
#--------------------------------------------------------------------------------------------------------#
# Minesweeper Rewards
##########################################################################################################
minesweeper {
##########################################################################################################
# stage_1
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 1
##########################################################################################################
stage_1 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest]
S:default_loot_table=chest1
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]
I:max_items=4
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]
I:min_items=2
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}
##########################################################################################################
# stage_2
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 2
##########################################################################################################
stage_2 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor]
S:default_loot_table=chest2
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]
I:max_items=6
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]
I:min_items=3
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}
##########################################################################################################
# stage_3
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 3
##########################################################################################################
stage_3 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest]
S:default_loot_table=chest3
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]
I:max_items=8
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]
I:min_items=4
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}
##########################################################################################################
# stage_4
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 4
##########################################################################################################
stage_4 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor]
S:default_loot_table=chest4
# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]
I:max_items=10
# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]
I:min_items=5
# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}
}
}