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45
.minecraft/config/mobsinfo/MobOverrides.json
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45
.minecraft/config/mobsinfo/MobOverrides.json
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{
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"ExampleMob": {
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"removeAll": false,
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"additions": [
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{
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"reconstructableStack": {
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"itemIdentifier": {
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"modId": "minecraft",
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"name": "diamond_sword"
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},
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"meta": 0,
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"size": 1,
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"tagCompound": null
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},
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"type": "Rare",
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"chance": 500,
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"enchantable": 20,
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"damages": {
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"1": 1,
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"2": 5,
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"3": 10
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},
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"lootable": true,
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"playerOnly": false,
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"variableChance": false,
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"chanceModifiers": [],
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"additionalInfo": []
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}
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],
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"removals": [
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{
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"reconstructableStack": {
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"itemIdentifier": {
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"modId": "minecraft",
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"name": "rotten_flesh"
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},
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"meta": 0,
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"size": 1,
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"tagCompound": null
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},
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"type": "Normal"
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}
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]
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}
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}
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66
.minecraft/config/mobsinfo/mobsinfo.cfg
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66
.minecraft/config/mobsinfo/mobsinfo.cfg
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# Configuration file
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compatibility {
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# Adds all mob variants EnderIO powered spawners to NEI.
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B:addAllEnderIOSpawnersToNEI=false
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# Enables "Infernal Drops" NEI page if Infernal-Mobs mod is loaded.
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B:enableInfernalDrops=true
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}
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debug {
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# 0 - Default, log only basic, summary information. 1 - More detailed logs
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I:LoggingLevel=0
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B:ShowRenderErrors=false
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}
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mobhandler {
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# When will cache regeneration trigger? 0 - Never, 1 - ModAdditionRemoval, 2 - ModAdditionRemovalChange, 3 - Always,
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I:CacheRegenerationTrigger=2
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# Enable "Mob Info" NEI page
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B:Enabled=true
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# Hidden mode will make all mobs hidden in NEI until you kill them.
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B:HiddenMode=false
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# Include mobs that have no drops in NEI
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B:IncludeEmptyMobs=true
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# These mobs will be skipped when generating recipe map
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S:MobBlacklist <
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Giant
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Thaumcraft.TravelingTrunk
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chisel.snowman
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OpenBlocks.Luggage
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OpenBlocks.MiniMe
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SpecialMobs.SpecialCreeper
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SpecialMobs.SpecialZombie
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SpecialMobs.SpecialPigZombie
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SpecialMobs.SpecialSlime
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SpecialMobs.SpecialSkeleton
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SpecialMobs.SpecialEnderman
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SpecialMobs.SpecialCaveSpider
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SpecialMobs.SpecialGhast
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SpecialMobs.SpecialWitch
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SpecialMobs.SpecialSpider
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TwilightForest.HydraHead
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TwilightForest.RovingCube
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TwilightForest.Harbinger Cube
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TwilightForest.Adherent
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SpecialMobs.SpecialSilverfish
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>
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# Seconds to wait before skipping a mob's dropmap. If negative, will not timeout any mobs
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D:MobTimeout=10.0
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}
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villagertradeshandler {
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# Show villager trades in NEI
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B:Enabled=true
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}
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