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samsonsin
2025-05-29 23:26:10 +02:00
commit 90b3575aea
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# Configuration file
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Here you can disable entire blocks.
# Changing these will have adverse effects on existing worlds.
# For the list of which sub-blocks are on each ID see the sub-block section below.
##########################################################################################################
blocks {
B:anvil=true
B:brick.abyssal=true
B:brick.bleachedbone=true
B:brick.bloodstained=true
B:brick.frostbound=true
B:brick.infernal=true
B:brick.nether=true
B:brick.quarried=true
B:brick.sandy=true
B:cube=true
B:detector=true
B:elevator=true
B:firestone.recharge=true
B:fluid.creosote=true
B:fluid.steam=true
B:frame=true
B:glass=true
B:lamp=true
B:machine.alpha=true
B:machine.beta=true
B:machine.delta=true
B:machine.epsilon=true
B:machine.gamma=true
B:ore=true
B:post=true
B:post.metal=true
B:post.metal.platform=true
B:residual.heat=false
B:signal=true
B:slab=true
B:stair=true
B:track=true
B:wall.alpha=true
B:wall.beta=true
B:worldlogic=true
}
##########################################################################################################
# subblocks
#--------------------------------------------------------------------------------------------------------#
# Here is were you can enable/disable various sub-blocks.
# Railcraft will attemtpt to compensate for any missing component by providing alternatives (usually).
##########################################################################################################
subblocks {
B:cube.brick.infernal=true
B:cube.brick.sandy=true
B:cube.coke=true
B:cube.concrete=true
B:cube.copper=true
B:cube.creosote=true
B:cube.crushed.obsidian=true
B:cube.lead=true
B:cube.steel=true
B:cube.stone.abyssal=true
B:cube.stone.quarried=true
B:cube.tin=true
B:lantern.metal.copper=true
B:lantern.metal.gold=true
B:lantern.metal.iron=true
B:lantern.metal.lead=true
B:lantern.metal.steel=true
B:lantern.metal.tin=true
B:lantern.stone.abyssal=true
B:lantern.stone.bleachedbone=true
B:lantern.stone.bloodstained=true
B:lantern.stone.frostbound=true
B:lantern.stone.infernal=true
B:lantern.stone.nether=true
B:lantern.stone.quarried=true
B:lantern.stone.sandstone=true
B:lantern.stone.sandy=true
B:lantern.stone.stone=true
B:machine.alpha.anchor.admin=true
B:machine.alpha.anchor.passive=true
B:machine.alpha.anchor.personal=true
B:machine.alpha.anchor.world=true
B:machine.alpha.blast.furnace=true
B:machine.alpha.coke.oven=true
B:machine.alpha.feed.station=true
B:machine.alpha.rock.crusher=false
B:machine.alpha.rolling.machine=true
B:machine.alpha.smoker=true
B:machine.alpha.steam.oven=true
B:machine.alpha.steam.trap=true
B:machine.alpha.steam.trap.auto=true
B:machine.alpha.tank.water=true
B:machine.alpha.trade.station=true
B:machine.alpha.turbine=true
B:machine.beta.anchor.sentinel=true
B:machine.beta.boiler.firebox.liquid=true
B:machine.beta.boiler.firebox.solid=true
B:machine.beta.boiler.tank.pressure.high=true
B:machine.beta.boiler.tank.pressure.low=true
B:machine.beta.chest.metals=true
B:machine.beta.chest.void=true
B:machine.beta.engine.steam.high=true
B:machine.beta.engine.steam.hobby=true
B:machine.beta.engine.steam.low=true
B:machine.beta.tank.iron.gauge=true
B:machine.beta.tank.iron.valve=true
B:machine.beta.tank.iron.wall=true
B:machine.beta.tank.steel.gauge=true
B:machine.beta.tank.steel.valve=true
B:machine.beta.tank.steel.wall=true
B:machine.delta.cage=true
B:machine.delta.wire=true
B:machine.epsilon.admin.steam.producer=true
B:machine.epsilon.electric.feeder=true
B:machine.epsilon.electric.feeder.admin=true
B:machine.epsilon.engraving.bench=true
B:machine.epsilon.flux.transformer=true
B:machine.epsilon.force.track.emitter=true
B:machine.gamma.dispenser.cart=true
B:machine.gamma.dispenser.train=true
B:machine.gamma.loader.energy=true
B:machine.gamma.loader.item=true
B:machine.gamma.loader.item.advanced=true
B:machine.gamma.loader.liquid=true
B:machine.gamma.loader.rf=true
B:machine.gamma.unloader.energy=true
B:machine.gamma.unloader.item=true
B:machine.gamma.unloader.item.advanced=true
B:machine.gamma.unloader.liquid=true
B:machine.gamma.unloader.rf=true
B:ore.dark.diamond=true
B:ore.dark.emerald=true
B:ore.dark.lapis=true
B:ore.firestone=true
B:ore.poor.copper=false
B:ore.poor.gold=false
B:ore.poor.iron=false
B:ore.poor.lead=false
B:ore.poor.tin=false
B:ore.saltpeter=false
B:ore.sulfur=false
B:signal.block.signal=true
B:signal.block.signal.dual=true
B:signal.box.analog=true
B:signal.box.block.relay=true
B:signal.box.capacitor=true
B:signal.box.controller=true
B:signal.box.interlock=true
B:signal.box.receiver=true
B:signal.box.sequencer=true
B:signal.distant=true
B:signal.distant.dual=true
B:signal.switch.lever=true
B:signal.switch.motor=true
B:signal.switch.routing=true
B:slab.abyssal.block=true
B:slab.abyssal.brick=true
B:slab.abyssal.cobble=true
B:slab.abyssal.fitted=true
B:slab.bleachedbone.block=true
B:slab.bleachedbone.brick=true
B:slab.bleachedbone.cobble=true
B:slab.bleachedbone.fitted=true
B:slab.bloodstained.block=true
B:slab.bloodstained.brick=true
B:slab.bloodstained.cobble=true
B:slab.bloodstained.fitted=true
B:slab.concrete=true
B:slab.copper=true
B:slab.creosote=true
B:slab.diamond=true
B:slab.frostbound.block=true
B:slab.frostbound.brick=true
B:slab.frostbound.cobble=true
B:slab.frostbound.fitted=true
B:slab.gold=true
B:slab.ice=true
B:slab.infernal.block=true
B:slab.infernal.brick=true
B:slab.infernal.cobble=true
B:slab.infernal.fitted=true
B:slab.iron=true
B:slab.lead=true
B:slab.nether.block=true
B:slab.nether.cobble=true
B:slab.nether.fitted=true
B:slab.obsidian=true
B:slab.packed.ice=true
B:slab.quarried.block=true
B:slab.quarried.brick=true
B:slab.quarried.cobble=true
B:slab.quarried.fitted=true
B:slab.sandy.block=true
B:slab.sandy.brick=true
B:slab.sandy.cobble=true
B:slab.sandy.fitted=true
B:slab.snow=true
B:slab.steel=true
B:slab.tin=true
B:stair.abyssal.block=true
B:stair.abyssal.brick=true
B:stair.abyssal.cobble=true
B:stair.abyssal.fitted=true
B:stair.bleachedbone.block=true
B:stair.bleachedbone.brick=true
B:stair.bleachedbone.cobble=true
B:stair.bleachedbone.fitted=true
B:stair.bloodstained.block=true
B:stair.bloodstained.brick=true
B:stair.bloodstained.cobble=true
B:stair.bloodstained.fitted=true
B:stair.concrete=true
B:stair.copper=true
B:stair.creosote=true
B:stair.diamond=true
B:stair.frostbound.block=true
B:stair.frostbound.brick=true
B:stair.frostbound.cobble=true
B:stair.frostbound.fitted=true
B:stair.gold=true
B:stair.ice=true
B:stair.infernal.block=true
B:stair.infernal.brick=true
B:stair.infernal.cobble=true
B:stair.infernal.fitted=true
B:stair.iron=true
B:stair.lead=true
B:stair.nether.block=true
B:stair.nether.cobble=true
B:stair.nether.fitted=true
B:stair.obsidian=true
B:stair.packed.ice=true
B:stair.quarried.block=true
B:stair.quarried.brick=true
B:stair.quarried.cobble=true
B:stair.quarried.fitted=true
B:stair.sandy.block=true
B:stair.sandy.brick=true
B:stair.sandy.cobble=true
B:stair.sandy.fitted=true
B:stair.snow=true
B:stair.steel=true
B:stair.tin=true
B:track.boarding=true
B:track.boarding.train=true
B:track.buffer.stop=true
B:track.control=true
B:track.coupler=true
B:track.decoupler=true
B:track.detector.direction=true
B:track.disembarking=true
B:track.disposal=true
B:track.electric=true
B:track.electric.junction=true
B:track.electric.switch=true
B:track.electric.wye=true
B:track.embarking=true
B:track.force=true
B:track.gated=true
B:track.gated.oneway=true
B:track.holding=true
B:track.holding.train=true
B:track.junction=true
B:track.launcher=true
B:track.limiter=true
B:track.lockdown=true
B:track.lockdown.train=true
B:track.locking=true
B:track.locomotive=true
B:track.oneway=true
B:track.priming=true
B:track.reinforced=true
B:track.reinforced.boost=true
B:track.reinforced.junction=true
B:track.reinforced.switch=true
B:track.reinforced.wye=true
B:track.routing=true
B:track.slow=true
B:track.slow.boost=true
B:track.slow.junction=true
B:track.slow.switch=true
B:track.slow.wye=true
B:track.speed=true
B:track.speed.boost=true
B:track.speed.switch=true
B:track.speed.transition=true
B:track.speed.wye=true
B:track.suspended=true
B:track.switch=true
B:track.whistle=true
B:track.wye=true
B:wall.abyssal.brick=true
B:wall.bleachedbone.brick=true
B:wall.bloodstained.brick=true
B:wall.brick=true
B:wall.concrete=true
B:wall.diamond=true
B:wall.frost.bound.brick=true
B:wall.gold=true
B:wall.ice=true
B:wall.infernal.brick=true
B:wall.iron=true
B:wall.nether.brick=true
B:wall.obsidian=true
B:wall.quarried.brick=true
B:wall.quartz=true
B:wall.quartz.chiseled=true
B:wall.sandstone=true
B:wall.sandstone.chiseled=true
B:wall.sandstone.smooth=true
B:wall.sandy.brick=true
B:wall.snow=true
B:wall.stone.brick=true
B:wall.stone.brick.chiseled=true
B:wall.stone.brick.cracked=true
B:wall.stone.brick.mossy=true
}

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# Configuration file
##########################################################################################################
# items
#--------------------------------------------------------------------------------------------------------#
# Many items can be disabled by setting them to 'false'.
# This is not true for all items, so some experimentation may be needed.
# Some disabled items will cause a substitute to be used in crafting recipes.
##########################################################################################################
items {
B:armor.goggles=true
B:armor.overalls=true
B:armor.steel.boots=true
B:armor.steel.helmet=true
B:armor.steel.legs=true
B:armor.steel.plate=true
B:backpack.apothecary.t1=true
B:backpack.apothecary.t2=true
B:backpack.iceman.t1=true
B:backpack.iceman.t2=true
B:backpack.trackman.t1=true
B:backpack.trackman.t2=true
B:cart.anchor=true
B:cart.anchor.admin=true
B:cart.anchor.personal=true
B:cart.bore=true
B:cart.energy.batbox=true
B:cart.energy.cesu=true
B:cart.energy.mfe=true
B:cart.energy.mfsu=true
B:cart.gift=true
B:cart.loco.steam.solid=true
B:cart.pumpkin=true
B:cart.tank=true
B:cart.tnt=true
B:cart.tnt.wood=true
B:cart.track.relayer=true
B:cart.undercutter=true
B:cart.work=true
B:dust=false
B:emblem=true
B:firestone.cracked=true
B:firestone.cut=true
B:firestone.raw=true
B:firestone.refined=true
B:fluid.creosote.bottle=true
B:fluid.creosote.bucket=true
B:fluid.creosote.can=true
B:fluid.creosote.cell=true
B:fluid.creosote.refactory=true
B:fluid.creosote.wax=true
B:fluid.steam.bottle=true
B:fuel.coke=true
B:ic2.upgrade.lapotron=true
B:ingot=false
B:nugget=false
B:part.circuit=true
B:part.gear=true
B:part.plate=false
B:part.rail=true
B:part.railbed=true
B:part.rebar=true
B:part.signal.lamp=true
B:part.tie=true
B:part.turbine.blade=true
B:part.turbine.disk=true
B:part.turbine.rotor=true
B:routing.table=true
B:routing.ticket=true
B:routing.ticket.gold=true
B:tool.bore.head.diamond=true
B:tool.bore.head.iron=true
B:tool.bore.head.steel=true
B:tool.crowbar=true
B:tool.crowbar.magic=true
B:tool.crowbar.reinforced=true
B:tool.crowbar.void=true
B:tool.electric.meter=true
B:tool.magnifying.glass=true
B:tool.notepad=true
B:tool.signal.label=true
B:tool.signal.tuner=true
B:tool.steel.axe=true
B:tool.steel.hoe=true
B:tool.steel.pickaxe=true
B:tool.steel.shears=true
B:tool.steel.shovel=true
B:tool.steel.sword=true
B:tool.surveyor=true
B:tool.whistle.tuner=true
}

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these modules can greatly change how the mod functions.
# For example, disabling the Train Module will prevent you from linking carts.
# Disabling the World Module will disable all world gen.
# Disabling the Energy Module will remove the energy requirement from machines, but will only do so if Forestry or Buildcraft are not installed.
##########################################################################################################
modules {
B:automation=true
B:chunk.loading=true
B:electricity=true
B:emblem=true
B:extras=true
B:factory=true
B:forestry=true
B:ic2=true
B:locomotives=true
B:magic=true
B:redstone.flux=true
B:routing=true
B:seasonal=true
B:signals=true
B:steam=true
B:structures=true
B:thaumcraft=true
B:tracks=true
B:tracks.electric=true
B:tracks.highspeed=true
B:tracks.reinforced=true
B:tracks.wood=true
B:train=true
B:transport=true
B:world=true
}

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# Configuration file
anchors {
#
# change to craftable=false to disable World Anchor crafting, they will still be available via Creative
#
B:craftable=true
#
# change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world.
# Value resets to false after each session.
# To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg'
#
B:delete.anchors=false
#
# change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Anchors
#
B:interact.with.pipes=true
#
# change to passive.craftable=false to disable Passive Anchor crafting, they will still be available via Creative
#
B:passive.craftable=true
#
# the number of hours that an item will power a Passive Anchor
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Passive Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:passive.fuel=minecraft:ender_pearl=1, dreamcraft:item.CoinChunkloaderTierI=24, dreamcraft:item.CoinChunkloaderTierII=48, dreamcraft:item.CoinChunkloaderTierIII=96, dreamcraft:item.CoinChunkloaderTierIV=192, dreamcraft:item.CoinChunkloaderTierV=384
#
# change to personal.craftable=false to disable Personal Anchor crafting, they will still be available via Creative
#
B:personal.craftable=true
#
# the number of hours that an item will power a Personal Anchor or Personal Anchor Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Personal Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:personal.fuel=EnderZoo:enderFragment=1, minecraft:ender_pearl=4, dreamcraft:item.CoinChunkloaderTierI=48, dreamcraft:item.CoinChunkloaderTierII=96, dreamcraft:item.CoinChunkloaderTierIII=192,dreamcraft:item.CoinChunkloaderTierIV=364, dreamcraft:item.CoinChunkloaderTierV=768
#
# change to 'print.debug=true' to log debug info for Anchors
#
B:print.debug=false
#
# change to print.locations=true to print Anchor locations to the log on startup
#
B:print.locations=false
#
# the number of hours that an item will power a World Anchor or World Anchor Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, World Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:world.fuel=dreamcraft:item.CoinChunkloaderTierI=12, dreamcraft:item.CoinChunkloaderTierII=24, dreamcraft:item.CoinChunkloaderTierIII=48, dreamcraft:item.CoinChunkloaderTierIV=96, dreamcraft:item.CoinChunkloaderTierV=192
}
##########################################################################################################
# carts
#--------------------------------------------------------------------------------------------------------#
# Disable individual carts here.
##########################################################################################################
carts {
B:cart.anchor=true
B:cart.anchor.admin=true
B:cart.anchor.personal=true
B:cart.bore=true
B:cart.cargo=true
B:cart.energy.batbox=true
B:cart.energy.cesu=true
B:cart.energy.mfe=true
B:cart.energy.mfsu=true
B:cart.gift=true
B:cart.loco.creative=true
B:cart.loco.electric=true
B:cart.loco.steam.solid=true
B:cart.pumpkin=true
B:cart.redstone.flux=true
B:cart.tank=true
B:cart.tnt=true
B:cart.tnt.wood=true
B:cart.track.layer=true
B:cart.track.relayer=true
B:cart.track.remover=true
B:cart.undercutter=true
B:cart.work=true
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Enchantment ids are defined here.
#
##########################################################################################################
enchantments {
I:ench_destruction=192
I:ench_implosion=191
I:ench_wrecking=190
}
##########################################################################################################
# fluids
#--------------------------------------------------------------------------------------------------------#
# You can control whether Railcraft defines specific Fluids here.
# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
##########################################################################################################
fluids {
B:creosote=true
B:steam=true
}
general {
#
# change to 'check.version.online=false' to disable latest version checking
#
B:check.version.online=false
#
# change to 'play.sounds=false' to prevent all mod sounds from playing
#
B:play.sounds=true
}
##########################################################################################################
# loot
#--------------------------------------------------------------------------------------------------------#
# Loot chances are defined here.
# Smaller values are rarer.
# Example Loot:
# Bread = 100
# Redstone = 50
# Record = 5
# Golden Apple = 1
##########################################################################################################
loot {
I:armor.goggles=5
I:armor.overalls=10
I:armor.steel.boots=5
I:armor.steel.helmet=5
I:armor.steel.legs=5
I:armor.steel.plate=5
I:cart.basic=10
I:cart.chest=10
I:cart.hopper=5
I:cart.tnt=5
I:cart.tnt.wood=5
I:cart.work=8
I:creosote.bottle=20
I:fuel.coal=20
I:fuel.coke=20
I:gear.bushing=5
I:rail.part=20
I:steel.block=5
I:steel.ingot=10
I:tie.stone=10
I:tie.wood=20
I:tool.crowbar=10
I:tool.electric.meter=5
I:tool.magnifying.glass=5
I:tool.signal.tuner=5
I:tool.steel.axe=5
I:tool.steel.pickaxe=5
I:tool.steel.shears=5
I:tool.steel.shovel=5
I:tool.steel.sword=5
I:tool.surveyor=5
I:track.basic=30
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# You can add or remove various recipes here
##########################################################################################################
recipes {
minecraft {
furnace {
#
# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
#
B:creosote=false
}
}
railcraft {
track {
#
# change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
#
B:useAltRecipes=false
}
rockcrusher {
#
# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
#
B:ores=true
}
misc {
#
# set the output of the coalcoke and stick recipe for torches, setting to 0 will disable'
# min=0, default=8, max=32
#
I:coalcoke.torches=8
#
# set the output of the creosote and woool recipe for torches, setting to 0 will disable'
# min=0, default=6, max=16
#
I:creosote.torches=2
#
# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
#
B:gunpowder=true
}
cart {
#
# change to 'bronze=false' to disable the bronze recipe for minecarts
#
B:bronze=true
#
# change to 'furnace=true' to enable the Furnace Minecart recipe
#
B:furnace=false
#
# change to 'steel=false' to disable the steel recipe for minecarts
#
B:steel=true
}
}
ic2 {
macerator {
#
# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
#
B:blaze=true
#
# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
#
B:bones=true
#
# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
#
B:charcoal=true
#
# change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone
#
B:cobble=true
#
# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
#
B:dirt=true
#
# change to 'obsidian=false' to disable the IC2 Macerator recipes for Cushed Obsidian and Obsidian Dust
#
B:obsidian=false
#
# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
#
B:ores=true
}
}
forestry {
misc {
#
# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
#
B:fertilizer=true
}
carpenter {
#
# change to 'creosote.block=false' to disable the Carptenter Creosote Block recipe
#
B:creosote.block=true
#
# change to 'ties=false' to disable the Carptenter Tie recipe
#
B:ties=true
#
# change to 'torches=false' to disable the Carptenter Creosote Torch recipe
#
B:torches=true
}
}
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Here you can change the behavior of various things
##########################################################################################################
tweaks {
blocks {
cartdispenser {
#
# set the minimum number of seconds between cart dispensing, default=0
#
I:delay=0
}
irontank {
#
# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
#
B:allow.stacking=true
#
# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
#
I:maxsize=9
}
signals {
#
# change to 'printDebug=true' to log debug info for Signal Blocks
#
B:printDebug=false
#
# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
#
I:update.interval=4
}
machines {
#
# change to 'requirePower=false' to disable the Power Requirements for most machines
#
B:requirePower=true
}
boiler {
#
# adjust the heat value of BioFuel in a Boiler
#
D:biofuelMultiplier=1.0
#
# adjust the heat value of Fuel in a Boiler
#
D:fuelMultiplier=1.0
}
}
steam {
#
# adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
#
D:fuelPerSteamMultiplier=1.0
}
items {
goggles {
#
# Change to 'trackingAura=false' to disable the Tracking Aura
#
B:trackingAura=true
}
}
tracks {
speed {
#
# add entity names to exclude them from explosions caused by high speed collisions
#
S:entities.excluded <
>
#
# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
#
D:max.speed=0.800000011920929
}
launch {
#
# change the value to your desired max launch rail force, min=5, default=30, max=50
#
I:force.max=50
}
}
routing {
#
# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
#
B:ops.only=false
}
carts {
general {
#
# change to 'breakOnDrop=true' to restore vanilla behavior
#
B:breakOnDrop=false
#
# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
#
B:collideWithItems=false
#
# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
#
I:maxStackSize=3
#
# change to 'printLinkingDebug=true' to log debug info for Cart Linking
#
B:printLinkingDebug=false
#
# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
#
B:register.collision.handler=true
#
# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
# in vanilla minecarts are ghost like can be walked through
# but making carts solid also makes them hard to push by hand
# this setting is ignored if aren't using the Railcraft Collision Handler
#
B:solid.carts=true
}
basic {
#
# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
#
B:adjustDrag=true
}
chest {
#
# change to 'allowLiquids=true' to allow you put cans/capsules in Chest Carts
#
B:allowLiquids=false
}
bore {
#
# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
#
B:destroyBlocks=false
#
# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
#
B:mineAllBlocks=true
#
# add block ids to 'mineableBlocks' in a common seperated list to define non-vanilla blocks mineable by the tunnel bore
# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
# metadata sensative entries can be defined in the form 'modid:blockname#metadata'
# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
#
S:mineableBlocks={}
#
# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
#
D:miningSpeed=1.0
}
locomotive {
#
# change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
#
B:damageMobs=true
#
# controls how much power locomotives have and how many carts they can pull
# be warned, longer trains have a greater chance for glitches
# as such it HIGHLY recommended you do not change this
#
I:horsepower=15
steam {
#
# adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
#
D:efficiencyMulitplier=3.0
}
}
tank {
#
# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=64, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:capacity=32
#
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=64
# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:fillrate=32
#
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
#
B:useCustomValues=false
}
}
}
worldgen {
##########################################################################################################
# generate
#--------------------------------------------------------------------------------------------------------#
# You can control which Ores/Features generate in the world here.
# If wish to disable world gen entirely it is recommended
# that you disable the World Module in 'modules.cfg' instead.
##########################################################################################################
generate {
B:abyssal=true
B:copper=false
B:firestone=true
B:gold=false
B:iron=false
B:lead=false
B:quarried=true
B:saltpeter=false
B:sulfur=false
B:tin=false
B:workshop=true
}
id {
I:workshop=456
}
}