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# Items
item.shardSliver.0.name=Sliver of Air
item.shardSliver.1.name=Sliver of Fire
item.shardSliver.2.name=Sliver of Water
item.shardSliver.3.name=Sliver of Earth
item.shardSliver.4.name=Sliver of Order
item.shardSliver.5.name=Sliver of Entropy
item.crystalEye.name=Crystalline Eye
item.crystalEntityEye.name=Oculo Anima
item.avaricePearl.0.name=Avarice Pearl
item.avaricePearl.1.name=Miser's Pearl
item.avaricePearl.15.name=
item.enchantedPaper.0.name=Enchanted Paper
item.enchantedPaper.1.name=Runic Whitelist
item.enchantedPaper.2.name=Runic Blacklist
item.enchantedPaper.3.name=Bound Enchanting Paper
item.crystalBrain.0.name=Crystalline Brain: Air
item.crystalBrain.1.name=Crystalline Brain: Fire
item.crystalBrain.2.name=Crystalline Brain: Water
item.crystalBrain.3.name=Crystalline Brain: Earth
item.crystalBrain.4.name=Crystalline Brain: Order
item.crystalBrain.5.name=Crystalline Brain: Entropy
item.ingredient.0.name=Conflux Disc
item.horizontal.0.name=Shattered Avarice Pearl
item.edible.0.name=Mercatus Amalgam
item.foodstuff.0.name=Vishroom Stew
item.golemLinker.name=Golem Linking Bell
item.baubleEnderDisjunction.0.name=Ring of Ender Disjunction
item.baubleEnderDisjunction.1.name=Lesser Ring of Ender Disjunction
item.netherHeart.name=Ember Heart
item.autoHandMirror.name=Hungry Hand Mirror
item.creativeTool.0.name=Thinking Cap
item.focusCrafting.name=Wand Focus: Crafting
item.tallyLens.0.name=Tally Box Lens: Clear
item.tallyLens.1.name=Tally Box Lens: Unbound
item.tallyLens.2.name=Tally Box Lens: Yield
item.glyph.0.name=Aqueous Admixture
item.glyph.1.name=Glyph of the Void
item.glyph.2.name=Glyph of Consumption
item.glyph.3.name=Glyph of Siphoning
item.glyph.4.name=Glyph of Envy
item.glyph.5.name=Glyph of Temperance
item.glyph.6.name=Glyph of Preservation
item.glyph.7.name=Glyph of the Guzzler
item.glyph.8.name=Glyph of the Reservoir
item.glyph.9.name=Glyph of the Bovine
item.golemWorkbenchUpgrade.0.name=Workbench Upgrade: Air
item.golemWorkbenchUpgrade.1.name=Workbench Upgrade: Fire
item.golemWorkbenchUpgrade.2.name=Workbench Upgrade: Water
item.golemWorkbenchUpgrade.3.name=Workbench Upgrade: Earth
item.golemWorkbenchUpgrade.4.name=Workbench Upgrade: Order
item.golemWorkbenchUpgrade.5.name=Workbench Upgrade: Entropy
item.phialExtra.name=Phial of Enchanter's Concentrate
item.bucketMushroom.name=Bucket of Mushroom Soup
item.bucketVishroom.name=Bucket of Vishroom Soup
# Blocks
tile.blockTorchInversion.name=Redstone Inversion Torch
tile.blockTorchInversion_off.name=Redstone Inversion Torch
tile.blockRedcrystal.name=Redcrystal
tile.blockRedcrystalAmp.name=Amplified Redcrystal
tile.blockRedcrystalDim.name=Dim Redcrystal
tile.blockRedcrystalDense.name=Dense Redcrystal
tile.blockRedcrystalRes.name=Resonating Redcrystal
tile.blockRedcrystalMerc.name=Mercurial Redcrystal
tile.blockRemoteComparator.name=Remote Comparator
tile.blockVisReader.name=Vis Reader
tile.blockHourglass.name=Hourglass
tile.blockHourglassMagic.name=Magic Hourglass
tile.blockGreedyChest.name=Greedy Chest
tile.blockEagerChest.name=Eager Chest
tile.blockTenaciousChest.name=Tenacious Chest
tile.blockHungryMaw.name=Hungry Maw
tile.blockFinicalMaw.name=Finical Maw
tile.blockPhenomenon.name=Phenomenon
tile.blockTally.name=Tally Box
tile.blockTallyLensWorld.name=Tally Box (Lens: Unbound)
tile.blockTallyLensDrops.name=Tally Box (Lens: Yield)
tile.blockGolemInhibitor.name=Golemic Inhibitor
tile.blockEntitySignal.name=Signum Entia
tile.blockThaumostaticSpire.name=Thaumostatic Spire
tile.blockThaumostaticPylon.0.name=Thaumostatic Pylon
tile.blockThaumostaticPylon.1.name=Thaumostatic Controller
tile.blockEssentiaLocus.name=Essentia Locus
tile.blockEssentiaLocusAggregator.name=Essentia Aggregator
tile.blockInventarium.name=Inventarium Core
tile.blockUnseenScribe.name=Unseen Scribe
tile.blockScribePointer.name=Scrivener's Oculus
tile.blockBookshelfEnchanted.0.name=Enchanting Bookshelf
tile.blockBookshelfEnchanted.1.name=Ensorcelled Bookshelf
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Golemic Taskmaster
tile.blockReqTome.name=Requisition Tome
tile.blockGolemWorkbench.name=Golem's Workbench
tile.blockThirstyTank.name=Thirsty Tank
tile.blockCreativeJar.3.name=Infinity Jar
tile.blockNethermind.name=Nethermind
tile.blockRunedObsidian.name=Runed Obsidian
tile.blockNetherRune.0.name=Runed Obsidian (Rock)
tile.blockNetherRune.1.name=Runed Obsidian (Sea)
tile.blockNetherRune.2.name=Runed Obsidian (Crystal)
tile.blockNetherRune.3.name=Runed Obsidian (Light)
tile.blockNetherRune.4.name=Runed Obsidian (Soul)
tile.blockNetherRune.5.name=Runed Obsidian (Pebble)
tile.blockNetherRune.6.name=Runed Obsidian (Celerity)
tile.blockNetherRune.8.name=Runed Obsidian (Rock)
tile.blockNetherRune.9.name=Runed Obsidian (Sea)
tile.blockNetherRune.10.name=Runed Obsidian (Crystal)
tile.blockNetherRune.11.name=Runed Obsidian (Light)
tile.blockNetherRune.12.name=Runed Obsidian (Soul)
tile.blockNetherRune.13.name=Runed Obsidian (Pebble)
tile.blockNetherRuneMob.0.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.1.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.2.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.3.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.4.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.5.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.6.name=Runed Obsidian (Wisp)
tile.blockNetherRuneMob.8.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.9.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.10.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.11.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.12.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.13.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.14.name=Runed Obsidian (Wisp)
tile.blockAmnesiac.name=Amnesiac's Stone
tile.blockXPStone.name=Soul Stone
tile.blockXPJar.name=Jar of Enchanter's Concentrate
tile.blockMobLure.name=Siren's Lure
tile.blockDimensionLure.name=Dimensional Lure
tile.blockTranslucent.0.name=Glowing Amber
tile.blockTranslucent.1.name=Glowing Amber Bricks
tile.blockMetalGlow.0.name=Memory Block
tile.blockMetalGlow.1.name=Memory Block
tile.blockFluidMilk.name=Milk
tile.blockFluidMushroom.name=Mushroom Soup
tile.blockFluidVishroom.name=Vishroom Soup
tile.blockBoiler.name=Alchemical Boiler
tile.blockMirrorAlt.0.name=Melding Mirror
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
# Fluids
fluid.fluidMilk=Milk
fluid.fluidMushroom=Mushroom Soup
fluid.fluidVishroom=Vishroom Soup
# Entities
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
entity.Automagy.WispNether.name=Hellfire Wisp
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=Slivers of Magic
Automagy.research_text.SLIVERS=Fragments of Fragments
Automagy.research_page.SLIVERS.1=You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.<BR>Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.
Automagy.research_name.SLIVERS_TRAVEL=Slivers for Travel
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
Automagy.research_page.SLIVERS_TRAVEL.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Travel.
Automagy.research_name.SLIVERS_WARDING=Slivers for Warding
Automagy.research_text.SLIVERS_WARDING=Block a spot
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
Automagy.research_name.REDSTONETHEORY=Redstone Theory
Automagy.research_text.REDSTONETHEORY=Magic or technology?
Automagy.research_page.REDSTONETHEORY.1=Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.<BR>For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at
Automagy.research_page.REDSTONETHEORY.2=all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.<BR>You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.<BR>You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it §5Automagy§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?<BR>Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
Automagy.research_name.MAGICHOURGLASS=Magic Hourglass
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
Automagy.research_page.MAGICHOURGLASS.3=Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.<BR>Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.
Automagy.research_name.REDCRYSTAL=Redcrystal
Automagy.research_text.REDCRYSTAL=Definitely magic.
Automagy.research_page.REDCRYSTAL.1=You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.<BR>This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or §lredcrystal§r - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.
Automagy.research_page.REDCRYSTAL.2=In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Amplified Redcrystal
Automagy.research_text.REDCRYSTAL_AMP=Stay strong
Automagy.research_page.REDCRYSTAL_AMP.1=When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.<BR>Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.<BR>Amplified redcrystal will only receive a signal from the side opposite to its output.
Automagy.research_name.REDCRYSTAL_DIM=Dim Redcrystal
Automagy.research_text.REDCRYSTAL_DIM=Less is more
Automagy.research_page.REDCRYSTAL_DIM.1=This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.<BR>To change its cap, right-click the center of a dim redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_DENSE=Dense Redcrystal
Automagy.research_text.REDCRYSTAL_DENSE=Cull the weak
Automagy.research_page.REDCRYSTAL_DENSE.1=The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.<BR>To change its minimum required strength, right-click the center of a dense redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_RES=Resonating Redcrystal
Automagy.research_text.REDCRYSTAL_RES=No strings attached
Automagy.research_page.REDCRYSTAL_RES.1=When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.<BR>Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a
Automagy.research_page.REDCRYSTAL_RES.2=block, the other must be below it and attached to the top of a block).<BR>This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Mercurial Redcrystal
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Thaumaturge's Heliograph
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=Greedy Chest
Automagy.research_text.GREEDYCHEST=Greed is good
Automagy.research_page.GREEDYCHEST.1=You have sometimes wondered whether the nature of the hungry chest was actually tied to true gluttony or if you were merely anthropomorphizing a simple, largely-immobile automaton. There's just something about the sound it makes when it gobbles things up....<BR>You have been unable to detect any cognitive ability in the things but your studies have nonetheless led you to methods by which other "needs" could be imbued upon such objects. It was a small jump to go from a basic hunger to primitive greed, though harnessing this into something useful to you required the invention of some special components.
Automagy.research_page.GREEDYCHEST.2=The greedy chest steals items as they are placed in adjacent inventories. In effect, 50% of everything put into its neighbors ends up inside the greedy chest instead, provided the items will fit. If you right-click it with your wand, you can change this behavior so it takes more or less, attempts to maintain a stock, or takes only items that surpass a given threshold. You can also choose which neighbors it will steal from.<BR>The chest will not take from hoppers below it, nor can it steal from another greedy chest that is set to take from its location.<BR>You are working on a way to make the chest covet only specific things (a filtering mechanism of sorts) but
Automagy.research_page.GREEDYCHEST.3=this should be a good start.<BR>In the meantime, the other properties of this §lpearl§r you discovered seem interesting. A normal ender pearl teleports you when thrown, but this one is more keyed in to nearby items. Perhaps you should take it out for a spin. §oYou might even learn something.§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nEnchanted Paper§r<BR>With the use of runic whitelists and blacklists, you can change what the chest covets and to what degree, letting you control which items it will grab.
Automagy.research_name.ENCHANTEDPAPER=Enchanted Paper
Automagy.research_text.ENCHANTEDPAPER=The letter of the law
Automagy.research_page.ENCHANTEDPAPER.1=There are times when written instructions simply don't carry the weight you desire... especially when what you desire is the weight of magical force.<BR>By infusing ordinary paper with vis and preparing a pliable inlay of golden runes, you are now able to produce enchanted paper that can help enforce your will upon your creations.<BR>A common use of enchanted paper is to create whitelists and blacklists which can be used to dictate what is "seen" by thaumic devices such as the greedy chest.
Automagy.research_page.ENCHANTEDPAPER.2=You can turn a whitelist into a blacklist or vice versa while preserving the filtering options you have already written on the list.<BR>You can also copy the filtering options from one list to another (of either type) by simply placing both of them on an arcane worktable. The contents of the first are copied to the second (and the first is not consumed in the process, of course).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEnchanting§r<BR>Enchanted paper can also be bound into book form. Bookshelves created with these are four times as potent as a standard bookshelf when it comes to boosting an enchantment table, so only four (instead of 15) are required for the table to provide level 30 enchantments.
Automagy.research_name.THIRSTYTANK=Thirsty Tank
Automagy.research_text.THIRSTYTANK=Unquenchable
Automagy.research_page.THIRSTYTANK.1=With a few modifications, the magical hunger that drives the hungry chest becomes a thirst that causes a specially constructed tank to "drink" liquids that come into contact with it.<BR>Only fluid blocks that can be picked up by a bucket can be swallowed, but even flowing liquid can cause a reaction. The tank can take fluids from the world at some distance provided there is an unbroken chain of the same type leading from the tank to the target block. In this way, small pools can be consumed without moving the tank.<BR>Liquids can also be added or removed from the tank in the
Automagy.research_page.THIRSTYTANK.2=standard fashion, such as by buckets or certain golems.<BR>If placed next to a water source block, the tank can draw water from it indefinitely.<BR>You can also fill and empty water bottles using the tank if it contains water.<BR>You might want to shelter it from the rain, though.
Automagy.research_name.THIRSTYTANK_GLYPH=Thirsty Glyphs
Automagy.research_text.THIRSTYTANK_GLYPH=Watermarks
Automagy.research_page.THIRSTYTANK_GLYPH.1=The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.<BR>A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Structured Avarice
Automagy.research_text.AVARICIOUS=For Fun and Profit
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
Automagy.research_name.EAGERCHEST=Eager Chest
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
Automagy.research_name.NITORLIGHT=Glowing Amber
Automagy.research_text.NITORLIGHT=Encased Nitor
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
Automagy.research_name.REMOTECOMPARATOR=Remote Comparator
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
Automagy.research_name.VISREADER=Vis Reader
Automagy.research_text.VISREADER=A watched crucible never boils
Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
Automagy.research_page.VISREADER.3=signal is sent when empty and no signal when full, with states in-between adjusted accordingly.<BR>§lTotal Mode:§r The count of all aspects are totalled together to compare against the capacity.<BR>§lAny (High) Mode:§r The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the §lNodes§r section.)<BR>§lAny (Low) Mode:§r As Any (High) mode but the lowest count of any one aspect is used. (Also see the §lNodes§r section.)<BR>§lCapacity:§r The value that will be considered "full" for signal strength calculations. If set to §lAuto§r, the vis
Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
Automagy.research_name.TALLYBLOCK=Tally Box
Automagy.research_text.TALLYBLOCK=It's all about the numbers
Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
Automagy.research_text.TALLYBLOCK_LENS=It all adds up
Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
Automagy.research_name.HUNGRYMAW=Hungry Maw
Automagy.research_text.HUNGRYMAW=All mouth, no stomach
Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
Automagy.research_name.FINICALMAW=Finical Maw
Automagy.research_text.FINICALMAW=A more discerning palate
Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Arcane Overseer
Automagy.research_text.OVERSEER=Prying eyes
Automagy.research_name.CONGREGATRIX=Congregatrix
Automagy.research_text.CONGREGATRIX=Putting it all together
Automagy.research_name.GOLEMINHIBITOR=Golemic Inhibitor
Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
Automagy.research_name.GOLEMLINKER=Golem Linking Bell
Automagy.research_text.GOLEMLINKER=Ties that bind
Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
Automagy.research_name.ENTITYSIGNAL=Signum Entia
Automagy.research_text.ENTITYSIGNAL=Counting sheep
Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Thaumostatic Spire
Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
Automagy.research_name.ESSENTIALOCUS=Essentia Locus
Automagy.research_text.ESSENTIALOCUS=Controlling the tide
Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Essentia Aggregator
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
# Special delivery
Automagy.research_name.INVENTARIUM=Inventarium
Automagy.research_text.INVENTARIUM=For the hoard
Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
Automagy.research_text.INVENTARIUM_EXTRA=Never enough
Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=Nethermind
Automagy.research_text.NETHERMIND=Pulled from the ashes
Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Runed Obsidian: Light
Automagy.research_text.NETHERRUNE_LIGHT=Light from darkness
Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=Golem's Workbench
Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=Amnesiac's Stone
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
Automagy.research_name.MOBLURE=Siren's Lure
Automagy.research_text.MOBLURE=Burning desire
Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
Automagy.research_text.NETHERRUNE_BAT=Explosive personality
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
Automagy.research_text.FOCUSCRAFTING=Putting it all together
Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
Automagy.research_text.VISHROOMSOUP=It drives me crazy
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
Automagy.research_name.ALCHEMYBOILER=Alchemical Boiler
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Soul Stone
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=Melding Mirror
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s from you)
Automagy.tip.crystalEntityEye.link=Watching for %s
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
Automagy.tip.golemLinker.linkToBlock=Linking to %s
Automagy.tip.foodstuff.0=This doesn't seem wise.
Automagy.tip.tankFluidData=%s / %s mB of %s
Automagy.tip.creativeModeOnly=Creative Mode Only
Automagy.tip.creativeTool.0=Usage: Craft with a golem
Automagy.tip.enderDisjunction=Splinches nearby endermen
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
Automagy.tip.focusCrafting.stored=(holding %s stacks)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s levels (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Mode
Automagy.gui.visReader.mode.0=Disabled
Automagy.gui.visReader.mode.1=Total
Automagy.gui.visReader.mode.2=Any (High)
Automagy.gui.visReader.mode.3=Any (Low)
Automagy.gui.visReader.mode.4=Aspect Count
Automagy.gui.visReader.capacity.col=Capacity
Automagy.gui.visReader.capacity.auto=Auto
Automagy.gui.visReader.dir.col=Output
Automagy.gui.visReader.dir.all=ALL
Automagy.gui.visReader.dir.N=N
Automagy.gui.visReader.dir.E=E
Automagy.gui.visReader.dir.S=S
Automagy.gui.visReader.dir.W=W
Automagy.gui.visReader.dir.D=D
Automagy.gui.visReader.invert=Invert
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
Automagy.gui.hourglassMagic.signal.0=Disabled
Automagy.gui.hourglassMagic.signal.1=Pulse
Automagy.gui.hourglassMagic.signal.2=Alternating
Automagy.gui.hourglassMagic.signal.3=Constant
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
Automagy.gui.hourglassMagic.sandFlip.0=Standard
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
Automagy.gui.hourglassMagic.timer.name=Timer:
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
Automagy.gui.hourglassMagic.timer.minutes=%s min
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
Automagy.gui.hourglassMagic.timer.sec=seconds
Automagy.gui.hourglassMagic.timer.min=minutes
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
Automagy.gui.hourglassMagic.signalReact.0=Ignore
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
Automagy.gui.greedyChest.mode.0=Split New Contents
Automagy.gui.greedyChest.mode.1=Maintain Percentage
Automagy.gui.greedyChest.mode.2=Take Any Over
Automagy.gui.greedyChest.mode.3=Maintain Stock of
Automagy.gui.greedyChest.dir.name=Take From:
Automagy.gui.greedyChest.dir.N=North
Automagy.gui.greedyChest.dir.E=East
Automagy.gui.greedyChest.dir.S=South
Automagy.gui.greedyChest.dir.W=West
Automagy.gui.greedyChest.dir.D=Below
Automagy.gui.greedyChest.dir.U=Above
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
Automagy.gui.greedyChest.quantityResult.override=override qty above
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
Automagy.gui.filter.ignoreQuantity=Ignore quantity
Automagy.gui.filter.ignoreMetadata=Ignore metadata
Automagy.gui.filter.ignoreNBT=Ignore NBT
Automagy.gui.filter.byName=By Name:
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
Automagy.gui.eagerChest.give=Give
Automagy.gui.eagerChest.take=Take
Automagy.gui.eagerChest.trade=Trade with me when opened
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
Automagy.gui.entitySignal.includeAdults=Include adults
Automagy.gui.entitySignal.includeChildren=Include children
Automagy.gui.entitySignal.players=Human (Players)
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
Automagy.gui.tallyBlock.desc.all=contains all specified items.
Automagy.gui.tallyBlock.desc.any=contains any specified items.
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
Automagy.gui.scribe.search=Search...
Automagy.gui.scribe.itemsLocal=Local
Automagy.gui.scribe.itemsSystem=Inventarium
Automagy.gui.scribe.sortCount=Item Count
Automagy.gui.scribe.sortName=Name
Automagy.gui.scribe.deliver=Pending Requests
Automagy.gui.scribe.mirrors=Mirrors
Automagy.gui.scribeMirror.input=Input
Automagy.gui.scribeMirror.output=Output
Automagy.gui.scribeMirror.valid=Connected
Automagy.gui.scribeMirror.outranged=Out of range
Automagy.gui.scribeMirror.noMirror=Mirror not found
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
Automagy.gui.focusCrafting.visLow=Insufficient vis
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
Automagy.gui.focusCrafting.staff.2=crafting only
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Gratis
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Automagy.focus.upgrade.storage.name=Storage
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Automagy.focus.upgrade.transposing.name=Transposing
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
# Key bindings
Automagy.key.focusCrafting=Wand Focus: Crafting
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Power : %s
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
wailaTip.redcrystalPowerWithCap=Power : %s/%s
wailaTip.redcrystalPowerMin=[min %s]
wailaTip.hourglassTimerSec=Timer : %s seconds
wailaTip.hourglassTimerSecOne=Timer : 1 second
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
wailaTip.hourglassTimerCountdown= %s:%s remaining
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
wailaTip.golem.linkedBlock=Linked to %s at %s
wailaTip.golem.taskFetch=Fetching Requested Items
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB of %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s levels (%s xp)

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# Items
item.shardSliver.0.name=Lasca de Aire
item.shardSliver.1.name=Lasca de Fuego
item.shardSliver.2.name=Lasca de Agua
item.shardSliver.3.name=Lasca de Tierra
item.shardSliver.4.name=Lasca de Orden
item.shardSliver.5.name=Lasca de Entropía
item.crystalEye.name=Ojo Cristalino
item.crystalEntityEye.name=Oculo Anima
item.avaricePearl.0.name=Perla de Avaricia
item.avaricePearl.1.name=Perla del Tacaño
item.avaricePearl.15.name=
item.enchantedPaper.0.name=Papel Encantado
item.enchantedPaper.1.name=Lista Blanca Rúnica
item.enchantedPaper.2.name=Lista Negra Rúnica
item.enchantedPaper.3.name=Papel Encantado Encuadernado
item.crystalBrain.0.name=Cerebro Cristalino: Aire
item.crystalBrain.1.name=Cerebro Cristalino: Fuego
item.crystalBrain.2.name=Cerebro Cristalino: Agua
item.crystalBrain.3.name=Cerebro Cristalino: Tierra
item.crystalBrain.4.name=Cerebro Cristalino: Orden
item.crystalBrain.5.name=Cerebro Cristalino: Entropía
item.ingredient.0.name=Disco de Confluencia
item.horizontal.0.name=Perla de Avaricia Fragmentada
item.edible.0.name=Amalgama Mercatus
item.foodstuff.0.name=Estofado de Vishroom
item.golemLinker.name=Campana de Enlazado Golémico
item.baubleEnderDisjunction.0.name=Anillo de Disyunción de Ender
item.baubleEnderDisjunction.1.name=Anillo Menor de Disyunción de Ender
item.netherHeart.name=Corazón de Ascuas
item.autoHandMirror.name=Espejo de Mano Hambriento
item.creativeTool.0.name=Gorro de Pensar
item.focusCrafting.name=Foco de Varita: Crafteo
item.tallyLens.0.name=Tally Box Lens: Clear
item.tallyLens.1.name=Tally Box Lens: Unbound
item.tallyLens.2.name=Tally Box Lens: Yield
item.glyph.0.name=Mezcla acuosa
item.glyph.1.name=Glifo del Vacío
item.glyph.2.name=Glifo de Consumición
item.glyph.3.name=Glifo de Sifón
item.glyph.4.name=Glifo de Envidia
item.glyph.5.name=Glifo de Templanza
item.glyph.6.name=Glifo de Preservación
item.glyph.7.name=Glifo del Tragón
item.glyph.8.name=Glifo del Embalse
item.glyph.9.name=Glifo Bovino
item.golemWorkbenchUpgrade.0.name=Mejora de Mesa de Trabajo: Aire
item.golemWorkbenchUpgrade.1.name=Mejora de Mesa de Trabajo:Fuego
item.golemWorkbenchUpgrade.2.name=Mejora de Mesa de Trabajo: Agua
item.golemWorkbenchUpgrade.3.name=Mejora de Mesa de Trabajo: Tierra
item.golemWorkbenchUpgrade.4.name=Mejora de Mesa de Trabajo: Orden
item.golemWorkbenchUpgrade.5.name=Mejora de Mesa de Trabajo: Entropía
item.phialExtra.name=Vial de Concentrado del Encantador
item.bucketMushroom.name=Cubo de Estofado de Setas
item.bucketVishroom.name=Cubo de Estofado de Vishroom
# Blocks
tile.blockTorchInversion.name=Antorcha de Redstone Inversora
tile.blockTorchInversion_off.name=Antorcha de Redstone Inversora
tile.blockRedcrystal.name=Redcrystal
tile.blockRedcrystalAmp.name=Redcrystal Amplificado
tile.blockRedcrystalDim.name=Redcrystal Tenue
tile.blockRedcrystalDense.name=Redcrystal Denso
tile.blockRedcrystalRes.name=Redcrystal Resonante
tile.blockRedcrystalMerc.name=Redcrystal Mercúrico
tile.blockRemoteComparator.name=Comparador Remoto
tile.blockVisReader.name=Lector de Vis
tile.blockHourglass.name=Reloj de arena
tile.blockHourglassMagic.name=Reloj de arena Mágico
tile.blockGreedyChest.name=Cofre Avaricioso
tile.blockEagerChest.name=Cofre Deseoso
tile.blockTenaciousChest.name=Cofre Tenaz
tile.blockHungryMaw.name=Fauce Hambrienta
tile.blockFinicalMaw.name=Finical Maw
tile.blockPhenomenon.name=Phenomenon
tile.blockTally.name=Tally Box
tile.blockTallyLensWorld.name=Tally Box (Lens: Unbound)
tile.blockTallyLensDrops.name=Tally Box (Lens: Yield)
tile.blockGolemInhibitor.name=Inhibidor Golémico
tile.blockEntitySignal.name=Signum Entia
tile.blockThaumostaticSpire.name=Chapitel Taumostático
tile.blockThaumostaticPylon.0.name=Pilón Taumostático
tile.blockThaumostaticPylon.1.name=Controlador Taumostático
tile.blockEssentiaLocus.name=Locus de Esencia
tile.blockEssentiaLocusAggregator.name=Agregador de Esencia
tile.blockInventarium.name=Núcleo de Inventarium
tile.blockUnseenScribe.name=Escriba Invisible
tile.blockScribePointer.name=Oculus del Escriba
tile.blockBookshelfEnchanted.0.name=Estantería de Encantamiento
tile.blockBookshelfEnchanted.1.name=Estantería Hechizada
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Supervisor Golémico
tile.blockReqTome.name=Tomo de Requisición
tile.blockGolemWorkbench.name=Mesa de trabajo de Golem
tile.blockThirstyTank.name=Tanque Sediento
tile.blockCreativeJar.3.name=Tarro Infinito
tile.blockNethermind.name=Menteinfernal
tile.blockRunedObsidian.name=Obsidiana Rúnica
tile.blockNetherRune.0.name=Obsidiana Rúnica (Roca)
tile.blockNetherRune.1.name=Obsidiana Rúnica (Mar)
tile.blockNetherRune.2.name=Obsidiana Rúnica (Cristal)
tile.blockNetherRune.3.name=Obsidiana Rúnica (Luz)
tile.blockNetherRune.4.name=Obsidiana Rúnica (Alma)
tile.blockNetherRune.5.name=Obsidiana Rúnica (Piedra)
tile.blockNetherRune.6.name=Obsidiana Rúnica (Celeridad)
tile.blockNetherRune.8.name=Obsidiana Rúnica (Roca)
tile.blockNetherRune.9.name=Obsidiana Rúnica (Mar)
tile.blockNetherRune.10.name=Obsidiana Rúnica (Cristal)
tile.blockNetherRune.11.name=Obsidiana Rúnica (Luz)
tile.blockNetherRune.12.name=Obsidiana Rúnica (Alma)
tile.blockNetherRune.13.name=Obsidiana Rúnica (Piedra)
tile.blockNetherRuneMob.0.name=Obsidiana Rúnica (Zombie)
tile.blockNetherRuneMob.1.name=Obsidiana Rúnica (Blaze)
tile.blockNetherRuneMob.2.name=Obsidiana Rúnica (Ghast)
tile.blockNetherRuneMob.3.name=Obsidiana Rúnica (Calavera)
tile.blockNetherRuneMob.4.name=Obsidiana Rúnica (Slime)
tile.blockNetherRuneMob.5.name=Obsidiana Rúnica (Murciélago)
tile.blockNetherRuneMob.6.name=Obsidiana Rúnica (Wisp)
tile.blockNetherRuneMob.8.name=Obsidiana Rúnica (Zombie)
tile.blockNetherRuneMob.9.name=Obsidiana Rúnica (Blaze)
tile.blockNetherRuneMob.10.name=Obsidiana Rúnica (Ghast)
tile.blockNetherRuneMob.11.name=Obsidiana Rúnica (Calavera)
tile.blockNetherRuneMob.12.name=Obsidiana Rúnica (Slime)
tile.blockNetherRuneMob.13.name=Obsidiana Rúnica (Murciélago)
tile.blockNetherRuneMob.14.name=Obsidiana Rúnica (Wisp)
tile.blockAmnesiac.name=Piedra del Amnésico
tile.blockXPStone.name=Piedra de Almas
tile.blockXPJar.name=Tarro de Concentrado del Encantador
tile.blockMobLure.name=Señuelo de Sirena
tile.blockDimensionLure.name=Señuelo Dimensional
tile.blockTranslucent.0.name=Ámbar Brillante
tile.blockTranslucent.1.name=Ladrillos de Ámbar Brillante
tile.blockMetalGlow.0.name=Bloque de Memoria
tile.blockMetalGlow.1.name=Bloque de Memoria
tile.blockFluidMilk.name=Leche
tile.blockFluidMushroom.name=Estofado de Setas
tile.blockFluidVishroom.name=Estofado de Vishroom
tile.blockBoiler.name=Caldera Alquímica
tile.blockMirrorAlt.0.name=Melding Mirror
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
# Fluids
fluid.fluidMilk=Leche
fluid.fluidMushroom=Estofado de Setas
fluid.fluidVishroom=Estofado de Vishroom
# Entities
entity.Automagy.XPOrbSuppressed.name=Experiencia Olvidada
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
entity.Automagy.WispNether.name=Hellfire Wisp
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=Lascas de Magia
Automagy.research_text.SLIVERS=Fragmentos de Fragmentos
Automagy.research_page.SLIVERS.1=Has desarrollado un proceso para fracturar los diferentes fragmentos de magia primigenia en trozos más pequeños. Eso es útil cuando utilizar un fragmento entero (si a caso los fragmentos pueden considerarse "enteros") sería innecesario y un desperdicio para el cometido.<BR>Desafortunadamente, colocar las piezas juntas de vuelta no es tan sencillo. Requerirá significativamente más vis producir un fragmento que romperlo.
Automagy.research_name.SLIVERS_TRAVEL=Lascas para Viaje
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
Automagy.research_page.SLIVERS_TRAVEL.1=Las lascas de magia pueden ser usadas en una receta alternativa para el Adoquín de Viaje
Automagy.research_name.SLIVERS_WARDING=Lascas Guardianas
Automagy.research_text.SLIVERS_WARDING=Bloquea un lugar
Automagy.research_page.SLIVERS_WARDING.1=Las lascas de magia pueden ser usadas en una receta alternativa para el Adoquín Guardian
Automagy.research_name.REDSTONETHEORY=Teoría de Redstone
Automagy.research_text.REDSTONETHEORY=¿Magia o tecnología?
Automagy.research_page.REDSTONETHEORY.1=La redstone posee muchas características inusuales. Su habilidad de transmitir señales y formar "circutios" ha llevado a muchos a creer que es una forma de tecnología mundana. De hecho, el polvo de redstone son los cimientos sobre los cuales todo tipo de tecnología reposa. Sin embargo, alguien versado en las artes arcanas sabe que las propiedades inusuales de la redstone son invaluables para todo tipo de magias, siendo tal vez las pociones el ejemplo más conocido.<BR>Por estas razones, la redstone es muchas veces vista como un puente natural entre la magia y la tecnología. Y de hecho lo es, pero el taumaturgo sabe que es mucho más. En el nivel fundamental, la redstone no es ningún materal mundano.
Automagy.research_page.REDSTONETHEORY.2=Incluso cuando forma parte de un circuito elaborado o de un dispositivo mecánico, un vistazo más profundo revela que su comportamiento solamente puede ser descrita como mágico.<BR>Tu objetivo es tomar ventaja de esta maravillosa sustancia. Para este fin, has diseñado algunos dispositivos sencillos que te ayudan a incorporar mejor la "lógica-redstone" en tu taumaturgia del día a día.<BR>Estás seguro de que futuros estudios cosecharán mejores y más diversos inventos. De hecho, esta puede ser la base de una nueva disciplina de la taumaturgia, una enfocada en permitir al taumaturgo automatizar tareas más inteligentemente. Podrías llamarlo §5Automagy§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nAntorcha de Redstone de Inversión§r<BR>La habilidad de esta antorcha de redsone de invertir una señal de redstone es muy útil, pero no puedes evitar darte cuenta que lo invierte solamente de forma binaria. Incluso la señal más débil que alcance el bloque dónde reposa la antorcha la apagará, y cuando esté encendida, siempre será a máxima potencia. ¿Pero y si quisieses una verdadera señal invertida? ¿No solamente de 15 a 0, pero de 10 a 5, de 3 a 12, etcetera?<BR>Utilizando principios taumatúrgicos básicos, has creado una antorcha de redstone más ordenada, y menos "todo-o-nada"
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>El reloj de arena de redstone es un sencillo, pero muy versátil, dispositivo que te permite regular los tiempos de las transmisiones de señal de redstone.<BR>Cuando está activa (por click derecho o una señal de redstone), el reloj se gira y la arena empieza a caer. Una señal de redstone es emitida una vez la arena se ha asentado. Si la parte trasera de un comparador de redstone se coloca al lado del reloj de arena de redstone, emitirá una señal de redsone que aumenta a medida que la arena cae.<BR>El reloj emite hacia su izquierda y derecha. Acepta señales de activación de cualquier lado.<BR>Haz click derecho al reloj con tu varita o un palo para ajustar el tiempo del
Automagy.research_page.REDSTONETHEORY.5=temporizador. El temporizador es bastante preciso, pero desafortunadamente solo permite ajustarlo en incrementos de 5 segundos y llega a un máximo de 60 segundos, pero sabes que este dispositivo es sólo la base sobre la cual construirás mejores cosas.
Automagy.research_name.MAGICHOURGLASS=Reloj de arena Mágico
Automagy.research_text.MAGICHOURGLASS=Cronometraje místico
Automagy.research_page.MAGICHOURGLASS.1=El reloj de arena que diseñaste es útil para retrasar señales y producir pulsos de redstone, pero tiene carencias en algunas áreas. La repetición, por decir una. También, a veces quieres que el temporizador empiece desde cero cada vez que el reloj de arena se active incluso si la arena ya estaba cayendo, pero esto es imposible con arena mundana que debe fluir desde donde se quedí. <BR> Para solucionar estos fallos, has encantado un reloj de arena con la habilidad de girarse a sí mismo repetidamente y la habilidad de instantáneamente de mover la arena arriba (recomenzando el temporizador). Si quieres, puede mover la arena abajo, acabando el temporizador tempranamente sin emitir una señal desde el
Automagy.research_page.MAGICHOURGLASS.2=reloj de arena (y parando el bucle si estaba configurado para repetirse).<BR>Adicionalmente, hay diferentes modos de señal.El modo §lPulso§r es el estándar. El modo §lConstante§r emitirá una señal el tiempo completo que la arena caiga. El modo §lAlternante§r es lo mismo, pero solo emite el 50% del tiempo. El §lPulso Negativo§r funciona como un modo Constante, pero una breve ausencia de señal se emite cuando el reloj se gira (si se configura para repetirse). §lDesactivado§r no emite ninguna señal.<BR>La reacción del reloj de arena al recibir una señal (en cualquier lado excepto su izquierda o derecha) puede ser también cambiado. Por defecto, el reloj se gira cada vez que recibe una nueva señal
Automagy.research_page.MAGICHOURGLASS.3=Otra opción es hacer que funcione solamente mientras reciba una señal o solamente cuando no la haya. O puede simplemente ignorar cualquier señal de redstone.<BR>Finalmente, puedes ajustar el temporizador muchísimo mejor que antes y su longitud máxima supera de lejos al del reloj de arena de redstone. Sin embargo, tendrás que usar tu varita (con click derecho); no es un mero artilugio mecánico ajustable metiendo un palo en un agujero y girándolo.
Automagy.research_name.REDCRYSTAL=Redcrystal
Automagy.research_text.REDCRYSTAL=Definitivamente magia.
Automagy.research_page.REDCRYSTAL.1=Has descubierto que algunos materiales, una vez cristalizados de cierta forma, se vuelven más susceptibles al control mágico. Las nuevas estructuras cristalinas pueden ser reordenadas y, en algunos casos, puedes grabar instrucciones en ellas.<BR> Este descubrimiento lo alcanzaste cuando experimentabas con el polvo de redstone. El cristal de redstone resultante - o r §lredcrystal§r - puede ser orientado más fácilmente en una dirección elegida. Puede ser colocado en cualquier lado de un bloque. Haz click derecho en una sección del redcrystal con tu varita para añadir o eliminar una conexión con sus vecinos.
Automagy.research_page.REDCRYSTAL.2=Además de pasar su señal a otro redcrystal en un bloque adyacente, puede transmitir su señal a través de las esquinas cuando dos grupos de redcrystal no están directamente tocándose siempre y cuando ambos estén conectados al mismo bloque y haya un espacio vacío en el área adyacente. <IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Redcrystal Amplificado
Automagy.research_text.REDCRYSTAL_AMP=Mantente fuerte
Automagy.research_page.REDCRYSTAL_AMP.1=Cuando este tipo de redcrystal recibe una señal de redstone, da como salida una señal a máxima fuerza en la dirección especificada. Si otro redcrystal se utiliza para transmitir esta señal, la fuerza efectiva de esta señal se mantendrá en 15 durante muchos más bloques antes de que decaiga a 14 de fuerza, punto en el que volverá a decaer en 1 por bloque transmitido como una señal normal de redstone. <BR> El redcrystal tenue es una excepción a esta regla pues reducirá su señal a 14 o menos inmediatamente.<BR> El redcrystal amplificado sólo recibirá una señal del lado opuesto a su salida.
Automagy.research_name.REDCRYSTAL_DIM=Redcrystal Tenue
Automagy.research_text.REDCRYSTAL_DIM=Menos es más
Automagy.research_page.REDCRYSTAL_DIM.1=Esta variedad de redcrystal te permite poner un máximo en un valor específico a la fuerza de la señal que emite . Puede ser útil en dispositivos que reaccionen diferente a fuerzas de señal específicas, por ejemplo. Aún así puede emitir una señal inferior al máximo por lo que habrá situaciones en las que quieras emparekarlo con algo más, como un redcrystal amplificado o una antorcha de redstone.<BR>Para cambiar su máximo, haz click derecho al centro de un redcrystal tenue con tu varita.
Automagy.research_name.REDCRYSTAL_DENSE=Redcrystal Denso
Automagy.research_text.REDCRYSTAL_DENSE=Sacrifica al débil
Automagy.research_page.REDCRYSTAL_DENSE.1=La estructura de un redcrystal denso es tal que las señales de redstone más débiles no pueden atravesarlo, evitando que la señal se transmita. Afortunadamente para ti, su estructura es mágica y puede ser alterada a tu voluntad. En efecto, los redcrustal densos siempre darán como salida o una señal de al menos el mismo valor que especifiques o ninguna señal. <BR>Para cambiar la señal mínima requerida, haz click derecho con tu varita en el centro de un redcrystal denso con tu varita
Automagy.research_name.REDCRYSTAL_RES=Redcrystal Resonante
Automagy.research_text.REDCRYSTAL_RES=Sin condiciones
Automagy.research_page.REDCRYSTAL_RES.1=Cuando creaste las primeras variedades de redcrystal, experimentaste con cada aspecto primigenio. Cuando fue el turno de Aer, el cristal resultante y sus energías vibracionales únicas eran interesantes, pero su energía era demasiado débil para cualquier aplicación práctica. Con un poco más de investigación, sin embargo, ahora eres capaz de enfocar esa energía en una dirección específica, permitiendo que reciba la señal desde cierta distancia.<BR> Los redcrystal resonantes transmiten señales a través del aire y objetos similares en una línea recta hasta que lo reciba otro redcrystal resonante. Los dos redcrystal deben estar orientados mirándose entre ellos (si uno está conectado en la cara inferior de un
Automagy.research_page.REDCRYSTAL_RES.2=bloque, el otro debe estar debajo suyo y conectado encima de un bloque).<BR>Esta señal puede viajar hasta 15 bloques. Su fuerza se mantiene igual que si hubiese redcrystal conectándolos.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Redcrystal Mercúrico
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Heliógrafo de Taumaturgo
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=Para enviar o recibir una señal, el dispositivo debe ser enlazado a un espejo. Para ello, sostenlo en tu mano y haz click derecho en el espejo. Después debe ser colocado a menos de 8 bloques de esa posición. Por supuesto, tendrás que enlazar otro redcrystal al espejo correspondiente en el otro extremo
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=Cofre Avaricioso
Automagy.research_text.GREEDYCHEST=La avaricia es buena
Automagy.research_page.GREEDYCHEST.1=A menudo te has planteado si la naturaleza del cofre hambriento era verdadera glotonería o si meramente estabas antropomorficando un simple autómata inmóvil. Hay algo en ese sonido que hace cada vez que engulle algo...<BR> No has podido detectar ninguna habilidad cognitiva en esas cosas, pero no obstante, tus métodos te han llevado a otras "necesidades" que podrían ser imbuidas en tales objetos. Fue un pequeño salto ir del básico hambre a avaricia primitiva, aunque para aprovecharlo en algo útil para ti necesitó de la invención de componentes especiales.
Automagy.research_page.GREEDYCHEST.2=El cofre avaricioso roba objetos a medida que son puestos en inventarios adyacentes. En efecto, el 50% de todo lo puesto en sus vecinos acabará, en su lugar, dentro del cofre avaricioso, siempre que quepan. Si haces click derecho con tu varita, puedes cambiar este comportamiento para que tome más o menos, intente mantener un stock o que tome solamente objetos cuando se supere cierto umbral. Puedes elegir de cuáles vecinos robar.<BR> El cofre no tomará de tolvas debajo suyo, ni puede robar de otro cofre avaricioso que esté configurado para tomar de su posición. <BR> Estás trabajando en una forma de hacer que el cofre anhele solo objetos específicos (como algún tipo de mecanismo filtrante), pero
Automagy.research_page.GREEDYCHEST.3=esto debería ser un buen comienzo.<BR> Mientras tanto, las otras propiedades de esta §lperla§r que has descubierto parecen interesantes. Una perla de ender te teletransportas cuando la lanzas, pero esta está más enfocada en objetos cercanos. Podrías llevártela a dar una vuelta. §oIncluso puede que aprendas algo.§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nPapel Encantado§r<BR> Con el uso de listas blancas rúnicas y listas negras rúnicas, puedes cambiar lo que el cofre anhela y, hasta cierto punto, te permite controlar qué objetos agarrará
Automagy.research_name.ENCHANTEDPAPER=Papel Encantado
Automagy.research_text.ENCHANTEDPAPER=La letra de la ley
Automagy.research_page.ENCHANTEDPAPER.1=Hay veces en las que las instrucciones escritas simplemente no tienen el peso que deseas... especialmente cuando lo que deseas es el peso de una fuerza mágica. <BR> Infusionando papel ordinario con vis y preparando una incrustación maleable de runas doradas, puedes producir papel encantado que puede ayudarte a hacer cumplir tu voluntad sobre tus creaciones. <BR> Un uso común del papel encantado es crear listas blancas y listas negras que pueden ser utilizadas para dictar lo que "se ve" por dispositivos taumicos como el cofre avaricioso
Automagy.research_page.ENCHANTEDPAPER.2=Puedes convertir una lista blanca en una lista negra y viceversa preservando los filtros que ya hayas escrito en la lista.<BR> Puedes también copiar las opciones de filtrado de una lista a otra (de cualquier tipo) simplemente colocando ambas en una mesa de trabajo arcana. Los contenidos de la primera serán copiados en la segunda (y la primera no será consumida en el proceso, por supuesto)
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEncantando§r<BR> El papel encantado puede ser encuaderno en forma de libro. Las librerías creadas con ellos serán cuatro veces más potentes que una librería estándar a la hora de mejorar una mesa de encantamientos, por lo que solo cuatro (en vez de 15) son necesarias para que la tabla llegue al nivel 30 de encantamientos.
Automagy.research_name.THIRSTYTANK=Tanque Sediento
Automagy.research_text.THIRSTYTANK=Insaciable
Automagy.research_page.THIRSTYTANK.1=Con algunas modificaciones, el hambre mágica que impulsa al cofre hambriento se convierte en una sed que hace que un tanque específicamente construido "beba" líquidos que entren en contacto con él.<BR> Solamente los líquidos que pueden ser recogidos por un cubo pueden ser tragados, pero incluso el liquido que fluye puede causar una reacción. El tanque puede tomar líquidos del mundo hasta cierta distancia siemrpe que haya una cadena ininterrumpida del mismo tipo que lleve desde al tanque al bloque objetivo. De esta forma, pequeñas piscinas pueden ser consumidas sin mover el tanque. <BR> Puedes añadir o quitar líqudidos del tanque de
Automagy.research_page.THIRSTYTANK.2=la forma usual, como cubos o ciertos golems. <BR> Si se coloca al lado de un bloque de fuente de agua, el tanque puede llenarse de agua de forma indefinida. <BR> También puedes llenar y vaciar botellas de agua usando el tanque si contiene agua. <BR> No obstante, puede que quieras protegerlo de la lluvia.
Automagy.research_name.THIRSTYTANK_GLYPH=Glifos Sedientos
Automagy.research_text.THIRSTYTANK_GLYPH=Marcas de agua
Automagy.research_page.THIRSTYTANK_GLYPH.1=El tanque sediento puede hacer mucho más que tomar líquidos y almacenar algunos cubos. Para desbloquear su potencial, has desarrollado un sistema de glifos y una pasta de tinta especial imbuida en Aqua para acompañarlo. Cuando a esta "mezcla acuosa" se le da la forma adecuada junto objetos con propiedades apropiadas, puede ser mágicamente impresionado en una pizarra, convirtiéndose en un glifo portátil que puede ser aplicado en los lados del tanque sediento. <BR> Un tanque sediento puede tener hasta 6 glifos, uno por cada uno de sus lados. El lado elegido puede ser importante en algunos casos pues ciertos efectos de glifos "apuntan" en esa dirección.
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Structured Avarice
Automagy.research_text.AVARICIOUS=For Fun and Profit
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
Automagy.research_name.EAGERCHEST=Eager Chest
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
Automagy.research_name.NITORLIGHT=Glowing Amber
Automagy.research_text.NITORLIGHT=Encased Nitor
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
Automagy.research_name.REMOTECOMPARATOR=Remote Comparator
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
Automagy.research_name.VISREADER=Vis Reader
Automagy.research_text.VISREADER=A watched crucible never boils
Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
Automagy.research_page.VISREADER.3=signal is sent when empty and no signal when full, with states in-between adjusted accordingly.<BR>§lTotal Mode:§r The count of all aspects are totalled together to compare against the capacity.<BR>§lAny (High) Mode:§r The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the §lNodes§r section.)<BR>§lAny (Low) Mode:§r As Any (High) mode but the lowest count of any one aspect is used. (Also see the §lNodes§r section.)<BR>§lCapacity:§r The value that will be considered "full" for signal strength calculations. If set to §lAuto§r, the vis
Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
Automagy.research_name.TALLYBLOCK=Tally Box
Automagy.research_text.TALLYBLOCK=It's all about the numbers
Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
Automagy.research_text.TALLYBLOCK_LENS=It all adds up
Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
Automagy.research_name.HUNGRYMAW=Hungry Maw
Automagy.research_text.HUNGRYMAW=All mouth, no stomach
Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
Automagy.research_name.FINICALMAW=Finical Maw
Automagy.research_text.FINICALMAW=A more discerning palate
Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Arcane Overseer
Automagy.research_text.OVERSEER=Prying eyes
Automagy.research_name.CONGREGATRIX=Congregatrix
Automagy.research_text.CONGREGATRIX=Putting it all together
Automagy.research_name.GOLEMINHIBITOR=Golemic Inhibitor
Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
Automagy.research_name.GOLEMLINKER=Golem Linking Bell
Automagy.research_text.GOLEMLINKER=Ties that bind
Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
Automagy.research_name.ENTITYSIGNAL=Signum Entia
Automagy.research_text.ENTITYSIGNAL=Counting sheep
Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Thaumostatic Spire
Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
Automagy.research_name.ESSENTIALOCUS=Essentia Locus
Automagy.research_text.ESSENTIALOCUS=Controlling the tide
Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Essentia Aggregator
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
# Special delivery
Automagy.research_name.INVENTARIUM=Inventarium
Automagy.research_text.INVENTARIUM=For the hoard
Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
Automagy.research_text.INVENTARIUM_EXTRA=Never enough
Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=Nethermind
Automagy.research_text.NETHERMIND=Pulled from the ashes
Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Runed Obsidian: Light
Automagy.research_text.NETHERRUNE_LIGHT=Light from darkness
Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=Golem's Workbench
Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=Amnesiac's Stone
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
Automagy.research_name.MOBLURE=Siren's Lure
Automagy.research_text.MOBLURE=Burning desire
Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
Automagy.research_text.NETHERRUNE_BAT=Explosive personality
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
Automagy.research_text.FOCUSCRAFTING=Putting it all together
Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
Automagy.research_text.VISHROOMSOUP=It drives me crazy
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
Automagy.research_name.ALCHEMYBOILER=Alchemical Boiler
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Soul Stone
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=Melding Mirror
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s from you)
Automagy.tip.crystalEntityEye.link=Watching for %s
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
Automagy.tip.golemLinker.linkToBlock=Linking to %s
Automagy.tip.foodstuff.0=This doesn't seem wise.
Automagy.tip.tankFluidData=%s / %s mB of %s
Automagy.tip.creativeModeOnly=Creative Mode Only
Automagy.tip.creativeTool.0=Usage: Craft with a golem
Automagy.tip.enderDisjunction=Splinches nearby endermen
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
Automagy.tip.focusCrafting.stored=(holding %s stacks)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s levels (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Mode
Automagy.gui.visReader.mode.0=Disabled
Automagy.gui.visReader.mode.1=Total
Automagy.gui.visReader.mode.2=Any (High)
Automagy.gui.visReader.mode.3=Any (Low)
Automagy.gui.visReader.mode.4=Aspect Count
Automagy.gui.visReader.capacity.col=Capacity
Automagy.gui.visReader.capacity.auto=Auto
Automagy.gui.visReader.dir.col=Output
Automagy.gui.visReader.dir.all=TODO
Automagy.gui.visReader.dir.N=N
Automagy.gui.visReader.dir.E=E
Automagy.gui.visReader.dir.S=S
Automagy.gui.visReader.dir.W=W
Automagy.gui.visReader.dir.D=D
Automagy.gui.visReader.invert=Invert
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
Automagy.gui.hourglassMagic.signal.0=Disabled
Automagy.gui.hourglassMagic.signal.1=Pulse
Automagy.gui.hourglassMagic.signal.2=Alternating
Automagy.gui.hourglassMagic.signal.3=Constant
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
Automagy.gui.hourglassMagic.sandFlip.0=Standard
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
Automagy.gui.hourglassMagic.timer.name=Timer:
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
Automagy.gui.hourglassMagic.timer.minutes=%s min
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
Automagy.gui.hourglassMagic.timer.sec=seconds
Automagy.gui.hourglassMagic.timer.min=minutes
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
Automagy.gui.hourglassMagic.signalReact.0=Ignore
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
Automagy.gui.greedyChest.mode.0=Split New Contents
Automagy.gui.greedyChest.mode.1=Maintain Percentage
Automagy.gui.greedyChest.mode.2=Take Any Over
Automagy.gui.greedyChest.mode.3=Maintain Stock of
Automagy.gui.greedyChest.dir.name=Take From:
Automagy.gui.greedyChest.dir.N=North
Automagy.gui.greedyChest.dir.E=East
Automagy.gui.greedyChest.dir.S=South
Automagy.gui.greedyChest.dir.W=West
Automagy.gui.greedyChest.dir.D=Below
Automagy.gui.greedyChest.dir.U=Above
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
Automagy.gui.greedyChest.quantityResult.override=override qty above
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
Automagy.gui.filter.ignoreQuantity=Ignore quantity
Automagy.gui.filter.ignoreMetadata=Ignore metadata
Automagy.gui.filter.ignoreNBT=Ignore NBT
Automagy.gui.filter.byName=By Name:
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
Automagy.gui.eagerChest.give=Give
Automagy.gui.eagerChest.take=Take
Automagy.gui.eagerChest.trade=Trade with me when opened
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
Automagy.gui.entitySignal.includeAdults=Include adults
Automagy.gui.entitySignal.includeChildren=Include children
Automagy.gui.entitySignal.players=Human (Players)
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
Automagy.gui.tallyBlock.desc.all=contains all specified items.
Automagy.gui.tallyBlock.desc.any=contains any specified items.
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
Automagy.gui.scribe.search=Search...
Automagy.gui.scribe.itemsLocal=Local
Automagy.gui.scribe.itemsSystem=Inventarium
Automagy.gui.scribe.sortCount=Item Count
Automagy.gui.scribe.sortName=Name
Automagy.gui.scribe.deliver=Pending Requests
Automagy.gui.scribe.mirrors=Mirrors
Automagy.gui.scribeMirror.input=Input
Automagy.gui.scribeMirror.output=Output
Automagy.gui.scribeMirror.valid=Connected
Automagy.gui.scribeMirror.outranged=Out of range
Automagy.gui.scribeMirror.noMirror=Mirror not found
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
Automagy.gui.focusCrafting.visLow=Insufficient vis
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
Automagy.gui.focusCrafting.staff.2=crafting only
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Gratis
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Automagy.focus.upgrade.storage.name=Storage
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Automagy.focus.upgrade.transposing.name=Transposing
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
# Key bindings
Automagy.key.focusCrafting=Wand Focus: Crafting
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Power : %s
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
wailaTip.redcrystalPowerWithCap=Power : %s/%s
wailaTip.redcrystalPowerMin=[min %s]
wailaTip.hourglassTimerSec=Timer : %s seconds
wailaTip.hourglassTimerSecOne=Timer : 1 second
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
wailaTip.hourglassTimerCountdown= %s:%s remaining
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
wailaTip.golem.linkedBlock=Linked to %s at %s
wailaTip.golem.taskFetch=Fetching Requested Items
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB of %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s levels (%s xp)

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# Items
item.shardSliver.0.name=Sliver of Air
item.shardSliver.1.name=Sliver of Fire
item.shardSliver.2.name=Sliver of Water
item.shardSliver.3.name=Sliver of Earth
item.shardSliver.4.name=Sliver of Order
item.shardSliver.5.name=Sliver of Entropy
item.crystalEye.name=Crystalline Eye
item.crystalEntityEye.name=Oculo Anima
item.avaricePearl.0.name=Avarice Pearl
item.avaricePearl.1.name=Miser's Pearl
item.avaricePearl.15.name=
item.enchantedPaper.0.name=Enchanted Paper
item.enchantedPaper.1.name=Runic Whitelist
item.enchantedPaper.2.name=Runic Blacklist
item.enchantedPaper.3.name=Bound Enchanting Paper
item.crystalBrain.0.name=Crystalline Brain: Air
item.crystalBrain.1.name=Crystalline Brain: Fire
item.crystalBrain.2.name=Crystalline Brain: Water
item.crystalBrain.3.name=Crystalline Brain: Earth
item.crystalBrain.4.name=Crystalline Brain: Order
item.crystalBrain.5.name=Crystalline Brain: Entropy
item.ingredient.0.name=Conflux Disc
item.horizontal.0.name=Shattered Avarice Pearl
item.edible.0.name=Mercatus Amalgam
item.foodstuff.0.name=Vishroom Stew
item.golemLinker.name=Golem Linking Bell
item.baubleEnderDisjunction.0.name=Ring of Ender Disjunction
item.baubleEnderDisjunction.1.name=Lesser Ring of Ender Disjunction
item.netherHeart.name=Ember Heart
item.autoHandMirror.name=Hungry Hand Mirror
item.creativeTool.0.name=Thinking Cap
item.focusCrafting.name=Wand Focus: Crafting
item.tallyLens.0.name=Tally Box Lens: Clear
item.tallyLens.1.name=Tally Box Lens: Unbound
item.tallyLens.2.name=Tally Box Lens: Yield
item.glyph.0.name=Aqueous Admixture
item.glyph.1.name=Glyph of the Void
item.glyph.2.name=Glyph of Consumption
item.glyph.3.name=Glyph of Siphoning
item.glyph.4.name=Glyph of Envy
item.glyph.5.name=Glyph of Temperance
item.glyph.6.name=Glyph of Preservation
item.glyph.7.name=Glyph of the Guzzler
item.glyph.8.name=Glyph of the Reservoir
item.glyph.9.name=Glyph of the Bovine
item.golemWorkbenchUpgrade.0.name=Workbench Upgrade: Air
item.golemWorkbenchUpgrade.1.name=Workbench Upgrade: Fire
item.golemWorkbenchUpgrade.2.name=Workbench Upgrade: Water
item.golemWorkbenchUpgrade.3.name=Workbench Upgrade: Earth
item.golemWorkbenchUpgrade.4.name=Workbench Upgrade: Order
item.golemWorkbenchUpgrade.5.name=Workbench Upgrade: Entropy
item.phialExtra.name=Phial of Enchanter's Concentrate
item.bucketMushroom.name=Bucket of Mushroom Soup
item.bucketVishroom.name=Bucket of Vishroom Soup
# Blocks
tile.blockTorchInversion.name=Redstone Inversion Torch
tile.blockTorchInversion_off.name=Redstone Inversion Torch
tile.blockRedcrystal.name=Redcrystal
tile.blockRedcrystalAmp.name=Amplified Redcrystal
tile.blockRedcrystalDim.name=Dim Redcrystal
tile.blockRedcrystalDense.name=Dense Redcrystal
tile.blockRedcrystalRes.name=Resonating Redcrystal
tile.blockRedcrystalMerc.name=Mercurial Redcrystal
tile.blockRemoteComparator.name=Remote Comparator
tile.blockVisReader.name=Vis Reader
tile.blockHourglass.name=Hourglass
tile.blockHourglassMagic.name=Magic Hourglass
tile.blockGreedyChest.name=Greedy Chest
tile.blockEagerChest.name=Eager Chest
tile.blockTenaciousChest.name=Tenacious Chest
tile.blockHungryMaw.name=Hungry Maw
tile.blockFinicalMaw.name=Finical Maw
tile.blockPhenomenon.name=Phenomenon
tile.blockTally.name=Tally Box
tile.blockTallyLensWorld.name=Tally Box (Lens: Unbound)
tile.blockTallyLensDrops.name=Tally Box (Lens: Yield)
tile.blockGolemInhibitor.name=Golemic Inhibitor
tile.blockEntitySignal.name=Signum Entia
tile.blockThaumostaticSpire.name=Thaumostatic Spire
tile.blockThaumostaticPylon.0.name=Thaumostatic Pylon
tile.blockThaumostaticPylon.1.name=Thaumostatic Controller
tile.blockEssentiaLocus.name=Essentia Locus
tile.blockEssentiaLocusAggregator.name=Essentia Aggregator
tile.blockInventarium.name=Inventarium Core
tile.blockUnseenScribe.name=Unseen Scribe
tile.blockScribePointer.name=Scrivener's Oculus
tile.blockBookshelfEnchanted.0.name=Enchanting Bookshelf
tile.blockBookshelfEnchanted.1.name=Ensorcelled Bookshelf
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Golemic Taskmaster
tile.blockReqTome.name=Requisition Tome
tile.blockGolemWorkbench.name=Golem's Workbench
tile.blockThirstyTank.name=Thirsty Tank
tile.blockCreativeJar.3.name=Infinity Jar
tile.blockNethermind.name=Nethermind
tile.blockRunedObsidian.name=Runed Obsidian
tile.blockNetherRune.0.name=Runed Obsidian (Rock)
tile.blockNetherRune.1.name=Runed Obsidian (Sea)
tile.blockNetherRune.2.name=Runed Obsidian (Crystal)
tile.blockNetherRune.3.name=Runed Obsidian (Light)
tile.blockNetherRune.4.name=Runed Obsidian (Soul)
tile.blockNetherRune.5.name=Runed Obsidian (Pebble)
tile.blockNetherRune.6.name=Runed Obsidian (Celerity)
tile.blockNetherRune.8.name=Runed Obsidian (Rock)
tile.blockNetherRune.9.name=Runed Obsidian (Sea)
tile.blockNetherRune.10.name=Runed Obsidian (Crystal)
tile.blockNetherRune.11.name=Runed Obsidian (Light)
tile.blockNetherRune.12.name=Runed Obsidian (Soul)
tile.blockNetherRune.13.name=Runed Obsidian (Pebble)
tile.blockNetherRuneMob.0.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.1.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.2.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.3.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.4.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.5.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.6.name=Runed Obsidian (Wisp)
tile.blockNetherRuneMob.8.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.9.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.10.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.11.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.12.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.13.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.14.name=Runed Obsidian (Wisp)
tile.blockAmnesiac.name=Amnesiac's Stone
tile.blockXPStone.name=Soul Stone
tile.blockXPJar.name=Jar of Enchanter's Concentrate
tile.blockMobLure.name=Siren's Lure
tile.blockDimensionLure.name=Dimensional Lure
tile.blockTranslucent.0.name=Glowing Amber
tile.blockTranslucent.1.name=Glowing Amber Bricks
tile.blockMetalGlow.0.name=Memory Block
tile.blockMetalGlow.1.name=Memory Block
tile.blockFluidMilk.name=Milk
tile.blockFluidMushroom.name=Mushroom Soup
tile.blockFluidVishroom.name=Vishroom Soup
tile.blockBoiler.name=Alchemical Boiler
tile.blockMirrorAlt.0.name=Melding Mirror
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
# Fluids
fluid.fluidMilk=Milk
fluid.fluidMushroom=Mushroom Soup
fluid.fluidVishroom=Vishroom Soup
# Entities
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
entity.Automagy.WispNether.name=Hellfire Wisp
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=Slivers of Magic
Automagy.research_text.SLIVERS=Fragments of Fragments
Automagy.research_page.SLIVERS.1=You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.<BR>Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.
Automagy.research_name.SLIVERS_TRAVEL=Slivers for Travel
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
Automagy.research_page.SLIVERS_TRAVEL.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Travel.
Automagy.research_name.SLIVERS_WARDING=Slivers for Warding
Automagy.research_text.SLIVERS_WARDING=Block a spot
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
Automagy.research_name.REDSTONETHEORY=Redstone Theory
Automagy.research_text.REDSTONETHEORY=Magic or technology?
Automagy.research_page.REDSTONETHEORY.1=Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.<BR>For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at
Automagy.research_page.REDSTONETHEORY.2=all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.<BR>You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.<BR>You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it §5Automagy§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?<BR>Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
Automagy.research_name.MAGICHOURGLASS=Magic Hourglass
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
Automagy.research_page.MAGICHOURGLASS.3=Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.<BR>Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.
Automagy.research_name.REDCRYSTAL=Redcrystal
Automagy.research_text.REDCRYSTAL=Definitely magic.
Automagy.research_page.REDCRYSTAL.1=You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.<BR>This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or §lredcrystal§r - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.
Automagy.research_page.REDCRYSTAL.2=In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Amplified Redcrystal
Automagy.research_text.REDCRYSTAL_AMP=Stay strong
Automagy.research_page.REDCRYSTAL_AMP.1=When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.<BR>Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.<BR>Amplified redcrystal will only receive a signal from the side opposite to its output.
Automagy.research_name.REDCRYSTAL_DIM=Dim Redcrystal
Automagy.research_text.REDCRYSTAL_DIM=Less is more
Automagy.research_page.REDCRYSTAL_DIM.1=This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.<BR>To change its cap, right-click the center of a dim redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_DENSE=Dense Redcrystal
Automagy.research_text.REDCRYSTAL_DENSE=Cull the weak
Automagy.research_page.REDCRYSTAL_DENSE.1=The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.<BR>To change its minimum required strength, right-click the center of a dense redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_RES=Resonating Redcrystal
Automagy.research_text.REDCRYSTAL_RES=No strings attached
Automagy.research_page.REDCRYSTAL_RES.1=When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.<BR>Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a
Automagy.research_page.REDCRYSTAL_RES.2=block, the other must be below it and attached to the top of a block).<BR>This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Mercurial Redcrystal
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Thaumaturge's Heliograph
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=Greedy Chest
Automagy.research_text.GREEDYCHEST=Greed is good
Automagy.research_page.GREEDYCHEST.1=You have sometimes wondered whether the nature of the hungry chest was actually tied to true gluttony or if you were merely anthropomorphizing a simple, largely-immobile automaton. There's just something about the sound it makes when it gobbles things up....<BR>You have been unable to detect any cognitive ability in the things but your studies have nonetheless led you to methods by which other "needs" could be imbued upon such objects. It was a small jump to go from a basic hunger to primitive greed, though harnessing this into something useful to you required the invention of some special components.
Automagy.research_page.GREEDYCHEST.2=The greedy chest steals items as they are placed in adjacent inventories. In effect, 50% of everything put into its neighbors ends up inside the greedy chest instead, provided the items will fit. If you right-click it with your wand, you can change this behavior so it takes more or less, attempts to maintain a stock, or takes only items that surpass a given threshold. You can also choose which neighbors it will steal from.<BR>The chest will not take from hoppers below it, nor can it steal from another greedy chest that is set to take from its location.<BR>You are working on a way to make the chest covet only specific things (a filtering mechanism of sorts) but
Automagy.research_page.GREEDYCHEST.3=this should be a good start.<BR>In the meantime, the other properties of this §lpearl§r you discovered seem interesting. A normal ender pearl teleports you when thrown, but this one is more keyed in to nearby items. Perhaps you should take it out for a spin. §oYou might even learn something.§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nEnchanted Paper§r<BR>With the use of runic whitelists and blacklists, you can change what the chest covets and to what degree, letting you control which items it will grab.
Automagy.research_name.ENCHANTEDPAPER=Enchanted Paper
Automagy.research_text.ENCHANTEDPAPER=The letter of the law
Automagy.research_page.ENCHANTEDPAPER.1=There are times when written instructions simply don't carry the weight you desire... especially when what you desire is the weight of magical force.<BR>By infusing ordinary paper with vis and preparing a pliable inlay of golden runes, you are now able to produce enchanted paper that can help enforce your will upon your creations.<BR>A common use of enchanted paper is to create whitelists and blacklists which can be used to dictate what is "seen" by thaumic devices such as the greedy chest.
Automagy.research_page.ENCHANTEDPAPER.2=You can turn a whitelist into a blacklist or vice versa while preserving the filtering options you have already written on the list.<BR>You can also copy the filtering options from one list to another (of either type) by simply placing both of them on an arcane worktable. The contents of the first are copied to the second (and the first is not consumed in the process, of course).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEnchanting§r<BR>Enchanted paper can also be bound into book form. Bookshelves created with these are four times as potent as a standard bookshelf when it comes to boosting an enchantment table, so only four (instead of 15) are required for the table to provide level 30 enchantments.
Automagy.research_name.THIRSTYTANK=Thirsty Tank
Automagy.research_text.THIRSTYTANK=Unquenchable
Automagy.research_page.THIRSTYTANK.1=With a few modifications, the magical hunger that drives the hungry chest becomes a thirst that causes a specially constructed tank to "drink" liquids that come into contact with it.<BR>Only fluid blocks that can be picked up by a bucket can be swallowed, but even flowing liquid can cause a reaction. The tank can take fluids from the world at some distance provided there is an unbroken chain of the same type leading from the tank to the target block. In this way, small pools can be consumed without moving the tank.<BR>Liquids can also be added or removed from the tank in the
Automagy.research_page.THIRSTYTANK.2=standard fashion, such as by buckets or certain golems.<BR>If placed next to a water source block, the tank can draw water from it indefinitely.<BR>You can also fill and empty water bottles using the tank if it contains water.<BR>You might want to shelter it from the rain, though.
Automagy.research_name.THIRSTYTANK_GLYPH=Thirsty Glyphs
Automagy.research_text.THIRSTYTANK_GLYPH=Watermarks
Automagy.research_page.THIRSTYTANK_GLYPH.1=The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.<BR>A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Structured Avarice
Automagy.research_text.AVARICIOUS=For Fun and Profit
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
Automagy.research_name.EAGERCHEST=Eager Chest
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
Automagy.research_name.NITORLIGHT=Glowing Amber
Automagy.research_text.NITORLIGHT=Encased Nitor
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
Automagy.research_name.REMOTECOMPARATOR=Remote Comparator
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
Automagy.research_name.VISREADER=Vis Reader
Automagy.research_text.VISREADER=A watched crucible never boils
Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
Automagy.research_page.VISREADER.3=Un signal est envoyé lorsqu'il est vide et aucun signal lorsqu'il est plein, les états intermédiaires étant ajustés en conséquence.<BR>§lMode Total:§r Le décompte de tous les aspects est totalisé pour être comparé à la capacité.<BR>§lMode Tout (Haut):§r Le décompte le plus élevé de n'importe quel aspect est utilisé pour la valeur qui sera comparée à la capacité (mais voir la section §lNoeuds§r). (Voir aussi la section §lNoeuds§r.)<BR>§lN'importe (Bas) Mode:§r Identique au mode N'importe (Haut), mais le nombre le plus faible de n'importe quel aspect est utilisé. (Voir également la section §lNoeuds§r.)<BR>§lCapacité :§r Valeur qui sera considérée comme "pleine" pour les calculs d'intensité du signal. Si elle est réglée sur §lAuto§r, le Vis
Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
Automagy.research_name.TALLYBLOCK=Tally Box
Automagy.research_text.TALLYBLOCK=It's all about the numbers
Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
Automagy.research_text.TALLYBLOCK_LENS=It all adds up
Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
Automagy.research_name.HUNGRYMAW=Hungry Maw
Automagy.research_text.HUNGRYMAW=All mouth, no stomach
Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
Automagy.research_name.FINICALMAW=Finical Maw
Automagy.research_text.FINICALMAW=A more discerning palate
Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Arcane Overseer
Automagy.research_text.OVERSEER=Prying eyes
Automagy.research_name.CONGREGATRIX=Congregatrix
Automagy.research_text.CONGREGATRIX=Putting it all together
Automagy.research_name.GOLEMINHIBITOR=Golemic Inhibitor
Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
Automagy.research_name.GOLEMLINKER=Golem Linking Bell
Automagy.research_text.GOLEMLINKER=Ties that bind
Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
Automagy.research_name.ENTITYSIGNAL=Signum Entia
Automagy.research_text.ENTITYSIGNAL=Counting sheep
Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Thaumostatic Spire
Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
Automagy.research_name.ESSENTIALOCUS=Essentia Locus
Automagy.research_text.ESSENTIALOCUS=Controlling the tide
Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Essentia Aggregator
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
# Special delivery
Automagy.research_name.INVENTARIUM=Inventarium
Automagy.research_text.INVENTARIUM=For the hoard
Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
Automagy.research_text.INVENTARIUM_EXTRA=Never enough
Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=Nethermind
Automagy.research_text.NETHERMIND=Pulled from the ashes
Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Runed Obsidian: Light
Automagy.research_text.NETHERRUNE_LIGHT=Light from darkness
Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=Golem's Workbench
Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=Amnesiac's Stone
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
Automagy.research_name.MOBLURE=Siren's Lure
Automagy.research_text.MOBLURE=Burning desire
Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
Automagy.research_text.NETHERRUNE_BAT=Explosive personality
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
Automagy.research_text.FOCUSCRAFTING=Putting it all together
Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
Automagy.research_text.VISHROOMSOUP=It drives me crazy
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
Automagy.research_name.ALCHEMYBOILER=Alchemical Boiler
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Soul Stone
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=Melding Mirror
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s from you)
Automagy.tip.crystalEntityEye.link=Watching for %s
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
Automagy.tip.golemLinker.linkToBlock=Linking to %s
Automagy.tip.foodstuff.0=This doesn't seem wise.
Automagy.tip.tankFluidData=%s / %s mB of %s
Automagy.tip.creativeModeOnly=Creative Mode Only
Automagy.tip.creativeTool.0=Usage: Craft with a golem
Automagy.tip.enderDisjunction=Splinches nearby endermen
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
Automagy.tip.focusCrafting.stored=(holding %s stacks)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s levels (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Mode
Automagy.gui.visReader.mode.0=Désactivé
Automagy.gui.visReader.mode.1=Total
Automagy.gui.visReader.mode.2=Any (High)
Automagy.gui.visReader.mode.3=Any (Low)
Automagy.gui.visReader.mode.4=Aspect Count
Automagy.gui.visReader.capacity.col=Capacity
Automagy.gui.visReader.capacity.auto=Auto
Automagy.gui.visReader.dir.col=Output
Automagy.gui.visReader.dir.all=ALL
Automagy.gui.visReader.dir.N=N
Automagy.gui.visReader.dir.E=E
Automagy.gui.visReader.dir.S=S
Automagy.gui.visReader.dir.W=W
Automagy.gui.visReader.dir.D=D
Automagy.gui.visReader.invert=Invert
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
Automagy.gui.hourglassMagic.signal.0=Désactivé
Automagy.gui.hourglassMagic.signal.1=Pulse
Automagy.gui.hourglassMagic.signal.2=Alternating
Automagy.gui.hourglassMagic.signal.3=Constant
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
Automagy.gui.hourglassMagic.sandFlip.0=Standard
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
Automagy.gui.hourglassMagic.timer.name=Timer:
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
Automagy.gui.hourglassMagic.timer.minutes=%s min
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
Automagy.gui.hourglassMagic.timer.sec=seconds
Automagy.gui.hourglassMagic.timer.min=minutes
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
Automagy.gui.hourglassMagic.signalReact.0=Ignore
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
Automagy.gui.greedyChest.mode.0=Split New Contents
Automagy.gui.greedyChest.mode.1=Maintain Percentage
Automagy.gui.greedyChest.mode.2=Take Any Over
Automagy.gui.greedyChest.mode.3=Maintain Stock of
Automagy.gui.greedyChest.dir.name=Take From:
Automagy.gui.greedyChest.dir.N=North
Automagy.gui.greedyChest.dir.E=East
Automagy.gui.greedyChest.dir.S=South
Automagy.gui.greedyChest.dir.W=West
Automagy.gui.greedyChest.dir.D=Below
Automagy.gui.greedyChest.dir.U=Above
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
Automagy.gui.greedyChest.quantityResult.override=override qty above
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
Automagy.gui.filter.ignoreQuantity=Ignore quantity
Automagy.gui.filter.ignoreMetadata=Ignore metadata
Automagy.gui.filter.ignoreNBT=Ignore NBT
Automagy.gui.filter.byName=By Name:
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
Automagy.gui.eagerChest.give=Give
Automagy.gui.eagerChest.take=Take
Automagy.gui.eagerChest.trade=Trade with me when opened
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
Automagy.gui.entitySignal.includeAdults=Include adults
Automagy.gui.entitySignal.includeChildren=Include children
Automagy.gui.entitySignal.players=Human (Players)
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
Automagy.gui.tallyBlock.desc.all=contains all specified items.
Automagy.gui.tallyBlock.desc.any=contains any specified items.
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
Automagy.gui.scribe.search=Search...
Automagy.gui.scribe.itemsLocal=Local
Automagy.gui.scribe.itemsSystem=Inventarium
Automagy.gui.scribe.sortCount=Item Count
Automagy.gui.scribe.sortName=Name
Automagy.gui.scribe.deliver=Pending Requests
Automagy.gui.scribe.mirrors=Mirrors
Automagy.gui.scribeMirror.input=Input
Automagy.gui.scribeMirror.output=Output
Automagy.gui.scribeMirror.valid=Connected
Automagy.gui.scribeMirror.outranged=Out of range
Automagy.gui.scribeMirror.noMirror=Mirror not found
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
Automagy.gui.focusCrafting.visLow=Insufficient vis
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
Automagy.gui.focusCrafting.staff.2=crafting only
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Gratis
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Automagy.focus.upgrade.storage.name=Storage
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Automagy.focus.upgrade.transposing.name=Transposing
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
# Key bindings
Automagy.key.focusCrafting=Wand Focus: Crafting
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Power : %s
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
wailaTip.redcrystalPowerWithCap=Power : %s/%s
wailaTip.redcrystalPowerMin=[min %s]
wailaTip.hourglassTimerSec=Timer : %s seconds
wailaTip.hourglassTimerSecOne=Timer : 1 second
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
wailaTip.hourglassTimerCountdown= %s:%s remaining
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
wailaTip.golem.linkedBlock=Linked to %s at %s
wailaTip.golem.taskFetch=Fetching Requested Items
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB of %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s levels (%s xp)

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# Items
item.shardSliver.0.name=風の小片
item.shardSliver.1.name=火の小片
item.shardSliver.2.name=水の小片
item.shardSliver.3.name=地の小片
item.shardSliver.4.name=秩序の小片
item.shardSliver.5.name=無秩序の小片
item.crystalEye.name=結晶化した目
item.crystalEntityEye.name=オキュロ・アニマ
item.avaricePearl.0.name=貪欲なパール
item.avaricePearl.1.name=坑夫のパール
item.avaricePearl.15.name=
item.enchantedPaper.0.name=魅惑的な紙
item.enchantedPaper.1.name=ルーンのホワイトリスト
item.enchantedPaper.2.name=ルーンのブラックリスト
item.enchantedPaper.3.name=製本された魅惑的な紙
item.crystalBrain.0.name=結晶化した脳みそ: 風
item.crystalBrain.1.name=結晶化した脳みそ: 火
item.crystalBrain.2.name=結晶化した脳みそ: 水
item.crystalBrain.3.name=結晶化した脳みそ: 地
item.crystalBrain.4.name=結晶化した脳みそ: 秩序
item.crystalBrain.5.name=結晶化した脳みそ: 無秩序
item.ingredient.0.name=収束ディスク
item.horizontal.0.name=砕けた貪欲なパール
item.edible.0.name=マーカタスアマルガム
item.foodstuff.0.name=ヴィシュルームシチュー
item.golemLinker.name=ゴーレムリンクの鐘
item.baubleEnderDisjunction.0.name=エンダー・ディスジャンクションの指輪
item.baubleEnderDisjunction.1.name=弱いエンダー・ディスジャンクションの指輪
item.netherHeart.name=燃え盛る心臓
item.autoHandMirror.name=はらぺこ手鏡
item.creativeTool.0.name=考えるキャップ
item.focusCrafting.name=クラフトの杖星
item.tallyLens.0.name=タリーボックスレンズ: クリア
item.tallyLens.1.name=タリーボックスレンズ: 無制限
item.tallyLens.2.name=タリーボックスレンズ: 収量
item.glyph.0.name=水性混合物
item.glyph.1.name=虚無のグリフ
item.glyph.2.name=消費のグリフ
item.glyph.3.name=吸収のグリフ
item.glyph.4.name=嫉妬のグリフ
item.glyph.5.name=節制のグリフ
item.glyph.6.name=保全のグリフ
item.glyph.7.name=鯨飲のグリフ
item.glyph.8.name=貯水のグリフ
item.glyph.9.name=牛のグリフ
item.golemWorkbenchUpgrade.0.name=作業台アップグレード: 風
item.golemWorkbenchUpgrade.1.name=作業台アップグレード: 火
item.golemWorkbenchUpgrade.2.name=作業台アップグレード: 水
item.golemWorkbenchUpgrade.3.name=作業台アップグレード: 地
item.golemWorkbenchUpgrade.4.name=作業台アップグレード: 秩序
item.golemWorkbenchUpgrade.5.name=作業台アップグレード: 無秩序
item.phialExtra.name=エンチャンターの濃縮液入りの薬瓶
item.bucketMushroom.name=キノコスープ入りバケツ
item.bucketVishroom.name=ヴィシュルームスープ入りバケツ
# Blocks
tile.blockTorchInversion.name=レッドストーン反転トーチ
tile.blockTorchInversion_off.name=レッドストーン反転トーチ
tile.blockRedcrystal.name=レッドクリスタル
tile.blockRedcrystalAmp.name=増幅レッドクリスタル
tile.blockRedcrystalDim.name=薄暗いレッドクリスタル
tile.blockRedcrystalDense.name=高密度レッドクリスタル
tile.blockRedcrystalRes.name=共鳴レッドクリスタル
tile.blockRedcrystalMerc.name=マーキュリアルレッドクリスタル
tile.blockRemoteComparator.name=リモートコンパレーター
tile.blockVisReader.name=Visリーダー
tile.blockHourglass.name=砂時計
tile.blockHourglassMagic.name=魔法の砂時計
tile.blockGreedyChest.name=貪欲なチェスト
tile.blockEagerChest.name=熱心なチェスト
tile.blockTenaciousChest.name=粘り強いチェスト
tile.blockHungryMaw.name=飢えているマウ
tile.blockFinicalMaw.name=気難しいマウ
tile.blockPhenomenon.name=フェノメノン
tile.blockTally.name=タリーボックス
tile.blockTallyLensWorld.name=タリーボックス (レンズ: 無制限)
tile.blockTallyLensDrops.name=タリーボックス (レンズ: 収量)
tile.blockGolemInhibitor.name=ゴーレム抑制剤
tile.blockEntitySignal.name=シグナムエンティア
tile.blockThaumostaticSpire.name=魔導制御スパイア
tile.blockThaumostaticPylon.0.name=魔導制御パイロン
tile.blockThaumostaticPylon.1.name=魔導制御コントローラー
tile.blockEssentiaLocus.name=エッセンシアローカス
tile.blockEssentiaLocusAggregator.name=エッセンシアアグリゲーター
tile.blockInventarium.name=インベンタリウムコア
tile.blockUnseenScribe.name=見えざる筆記者
tile.blockScribePointer.name=代書人のオクルス
tile.blockBookshelfEnchanted.0.name=魅惑的な本棚
tile.blockBookshelfEnchanted.1.name=祓い清められた本棚
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=ゴーレムタスクマスター
tile.blockReqTome.name=要求の書見台
tile.blockGolemWorkbench.name=ゴーレムの作業台
tile.blockThirstyTank.name=渇きのタンク
tile.blockCreativeJar.3.name=無限の保護瓶
tile.blockNethermind.name=ネザーマインド
tile.blockRunedObsidian.name=ルーンの刻まれた黒曜石
tile.blockNetherRune.0.name=ルーンの刻まれた黒曜石 (岩)
tile.blockNetherRune.1.name=ルーンの刻まれた黒曜石 (海)
tile.blockNetherRune.2.name=ルーンの刻まれた黒曜石 (結晶)
tile.blockNetherRune.3.name=ルーンの刻まれた黒曜石 (光)
tile.blockNetherRune.4.name=ルーンの刻まれた黒曜石 (魂)
tile.blockNetherRune.5.name=ルーンの刻まれた黒曜石 (石)
tile.blockNetherRune.6.name=ルーンの刻まれた黒曜石 (加速)
tile.blockNetherRune.8.name=ルーンの刻まれた黒曜石 (岩)
tile.blockNetherRune.9.name=ルーンの刻まれた黒曜石 (海)
tile.blockNetherRune.10.name=ルーンの刻まれた黒曜石 (結晶)
tile.blockNetherRune.11.name=ルーンの刻まれた黒曜石 (光)
tile.blockNetherRune.12.name=ルーンの刻まれた黒曜石 (魂)
tile.blockNetherRune.13.name=ルーンの刻まれた黒曜石 (石)
tile.blockNetherRuneMob.0.name=ルーンの刻まれた黒曜石 (ゾンビ)
tile.blockNetherRuneMob.1.name=ルーンの刻まれた黒曜石 (ブレイズ)
tile.blockNetherRuneMob.2.name=ルーンの刻まれた黒曜石 (ガスト)
tile.blockNetherRuneMob.3.name=ルーンの刻まれた黒曜石 (頭蓋骨)
tile.blockNetherRuneMob.4.name=ルーンの刻まれた黒曜石 (スライム)
tile.blockNetherRuneMob.5.name=ルーンの刻まれた黒曜石 (コウモリ)
tile.blockNetherRuneMob.6.name=ルーンの刻まれた黒曜石 (ウィスプ)
tile.blockNetherRuneMob.8.name=ルーンの刻まれた黒曜石 (ゾンビ)
tile.blockNetherRuneMob.9.name=ルーンの刻まれた黒曜石 (ブレイズ)
tile.blockNetherRuneMob.10.name=ルーンの刻まれた黒曜石 (ガスト)
tile.blockNetherRuneMob.11.name=ルーンの刻まれた黒曜石 (頭蓋骨)
tile.blockNetherRuneMob.12.name=ルーンの刻まれた黒曜石 (スライム)
tile.blockNetherRuneMob.13.name=ルーンの刻まれた黒曜石 (コウモリ)
tile.blockNetherRuneMob.14.name=ルーンの刻まれた黒曜石 (ウィスプ)
tile.blockAmnesiac.name=健忘症の石
tile.blockXPStone.name=魂の石
tile.blockXPJar.name=エンチャンターの濃縮液入りの保護瓶
tile.blockMobLure.name=セイレーンの誘惑
tile.blockDimensionLure.name=次元的な誘惑
tile.blockTranslucent.0.name=光る琥珀
tile.blockTranslucent.1.name=光る琥珀レンガ
tile.blockMetalGlow.0.name=記憶のブロック
tile.blockMetalGlow.1.name=記憶のブロック
tile.blockFluidMilk.name=ミルク
tile.blockFluidMushroom.name=キノコスープ
tile.blockFluidVishroom.name=ヴィシュルームスープ
tile.blockBoiler.name=錬金ボイラー
tile.blockMirrorAlt.0.name=併合の鏡
tile.blockMirrorMultiDest.0.name=拡散の鏡
# Fluids
fluid.fluidMilk=ミルク
fluid.fluidMushroom=キノコスープ
fluid.fluidVishroom=ヴィシュルームスープ
# Entities
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
entity.Automagy.WispNether.name=地獄のウィスプ
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=魔法の小片
Automagy.research_text.SLIVERS=Fragments of Fragments
Automagy.research_page.SLIVERS.1=You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.<BR>Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.
Automagy.research_name.SLIVERS_TRAVEL=Slivers for Travel
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
Automagy.research_page.SLIVERS_TRAVEL.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Travel.
Automagy.research_name.SLIVERS_WARDING=Slivers for Warding
Automagy.research_text.SLIVERS_WARDING=Block a spot
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
Automagy.research_name.REDSTONETHEORY=Redstone Theory
Automagy.research_text.REDSTONETHEORY=Magic or technology?
Automagy.research_page.REDSTONETHEORY.1=Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.<BR>For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at
Automagy.research_page.REDSTONETHEORY.2=all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.<BR>You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.<BR>You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it §5Automagy§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?<BR>Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
Automagy.research_name.MAGICHOURGLASS=魔法の砂時計
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
Automagy.research_page.MAGICHOURGLASS.3=Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.<BR>Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.
Automagy.research_name.REDCRYSTAL=レッドクリスタル
Automagy.research_text.REDCRYSTAL=Definitely magic.
Automagy.research_page.REDCRYSTAL.1=You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.<BR>This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or §lredcrystal§r - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.
Automagy.research_page.REDCRYSTAL.2=In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=増幅レッドクリスタル
Automagy.research_text.REDCRYSTAL_AMP=Stay strong
Automagy.research_page.REDCRYSTAL_AMP.1=When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.<BR>Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.<BR>Amplified redcrystal will only receive a signal from the side opposite to its output.
Automagy.research_name.REDCRYSTAL_DIM=薄暗いレッドクリスタル
Automagy.research_text.REDCRYSTAL_DIM=Less is more
Automagy.research_page.REDCRYSTAL_DIM.1=This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.<BR>To change its cap, right-click the center of a dim redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_DENSE=高密度レッドクリスタル
Automagy.research_text.REDCRYSTAL_DENSE=Cull the weak
Automagy.research_page.REDCRYSTAL_DENSE.1=The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.<BR>To change its minimum required strength, right-click the center of a dense redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_RES=共鳴レッドクリスタル
Automagy.research_text.REDCRYSTAL_RES=No strings attached
Automagy.research_page.REDCRYSTAL_RES.1=When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.<BR>Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a
Automagy.research_page.REDCRYSTAL_RES.2=block, the other must be below it and attached to the top of a block).<BR>This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=マーキュリアルレッドクリスタル
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Thaumaturge's Heliograph
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=貪欲なチェスト
Automagy.research_text.GREEDYCHEST=Greed is good
Automagy.research_page.GREEDYCHEST.1=You have sometimes wondered whether the nature of the hungry chest was actually tied to true gluttony or if you were merely anthropomorphizing a simple, largely-immobile automaton. There's just something about the sound it makes when it gobbles things up....<BR>You have been unable to detect any cognitive ability in the things but your studies have nonetheless led you to methods by which other "needs" could be imbued upon such objects. It was a small jump to go from a basic hunger to primitive greed, though harnessing this into something useful to you required the invention of some special components.
Automagy.research_page.GREEDYCHEST.2=The greedy chest steals items as they are placed in adjacent inventories. In effect, 50% of everything put into its neighbors ends up inside the greedy chest instead, provided the items will fit. If you right-click it with your wand, you can change this behavior so it takes more or less, attempts to maintain a stock, or takes only items that surpass a given threshold. You can also choose which neighbors it will steal from.<BR>The chest will not take from hoppers below it, nor can it steal from another greedy chest that is set to take from its location.<BR>You are working on a way to make the chest covet only specific things (a filtering mechanism of sorts) but
Automagy.research_page.GREEDYCHEST.3=this should be a good start.<BR>In the meantime, the other properties of this §lpearl§r you discovered seem interesting. A normal ender pearl teleports you when thrown, but this one is more keyed in to nearby items. Perhaps you should take it out for a spin. §oYou might even learn something.§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nEnchanted Paper§r<BR>With the use of runic whitelists and blacklists, you can change what the chest covets and to what degree, letting you control which items it will grab.
Automagy.research_name.ENCHANTEDPAPER=Enchanted Paper
Automagy.research_text.ENCHANTEDPAPER=The letter of the law
Automagy.research_page.ENCHANTEDPAPER.1=There are times when written instructions simply don't carry the weight you desire... especially when what you desire is the weight of magical force.<BR>By infusing ordinary paper with vis and preparing a pliable inlay of golden runes, you are now able to produce enchanted paper that can help enforce your will upon your creations.<BR>A common use of enchanted paper is to create whitelists and blacklists which can be used to dictate what is "seen" by thaumic devices such as the greedy chest.
Automagy.research_page.ENCHANTEDPAPER.2=You can turn a whitelist into a blacklist or vice versa while preserving the filtering options you have already written on the list.<BR>You can also copy the filtering options from one list to another (of either type) by simply placing both of them on an arcane worktable. The contents of the first are copied to the second (and the first is not consumed in the process, of course).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEnchanting§r<BR>Enchanted paper can also be bound into book form. Bookshelves created with these are four times as potent as a standard bookshelf when it comes to boosting an enchantment table, so only four (instead of 15) are required for the table to provide level 30 enchantments.
Automagy.research_name.THIRSTYTANK=渇きのタンク
Automagy.research_text.THIRSTYTANK=Unquenchable
Automagy.research_page.THIRSTYTANK.1=With a few modifications, the magical hunger that drives the hungry chest becomes a thirst that causes a specially constructed tank to "drink" liquids that come into contact with it.<BR>Only fluid blocks that can be picked up by a bucket can be swallowed, but even flowing liquid can cause a reaction. The tank can take fluids from the world at some distance provided there is an unbroken chain of the same type leading from the tank to the target block. In this way, small pools can be consumed without moving the tank.<BR>Liquids can also be added or removed from the tank in the
Automagy.research_page.THIRSTYTANK.2=standard fashion, such as by buckets or certain golems.<BR>If placed next to a water source block, the tank can draw water from it indefinitely.<BR>You can also fill and empty water bottles using the tank if it contains water.<BR>You might want to shelter it from the rain, though.
Automagy.research_name.THIRSTYTANK_GLYPH=Thirsty Glyphs
Automagy.research_text.THIRSTYTANK_GLYPH=Watermarks
Automagy.research_page.THIRSTYTANK_GLYPH.1=The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.<BR>A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Structured Avarice
Automagy.research_text.AVARICIOUS=For Fun and Profit
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
Automagy.research_name.EAGERCHEST=熱心なチェスト
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
Automagy.research_name.TENACIOUSCHEST=粘り強いチェスト
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
Automagy.research_name.NITORLIGHT=光る琥珀
Automagy.research_text.NITORLIGHT=Encased Nitor
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
Automagy.research_name.REMOTECOMPARATOR=リモートコンパレーター
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
Automagy.research_name.VISREADER=Visリーダー
Automagy.research_text.VISREADER=A watched crucible never boils
Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
Automagy.research_page.VISREADER.3=signal is sent when empty and no signal when full, with states in-between adjusted accordingly.<BR>§lTotal Mode:§r The count of all aspects are totalled together to compare against the capacity.<BR>§lAny (High) Mode:§r The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the §lNodes§r section.)<BR>§lAny (Low) Mode:§r As Any (High) mode but the lowest count of any one aspect is used. (Also see the §lNodes§r section.)<BR>§lCapacity:§r The value that will be considered "full" for signal strength calculations. If set to §lAuto§r, the vis
Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
Automagy.research_name.TALLYBLOCK=タリーボックス
Automagy.research_text.TALLYBLOCK=It's all about the numbers
Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
Automagy.research_text.TALLYBLOCK_LENS=It all adds up
Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
Automagy.research_name.HUNGRYMAW=飢えているマウ
Automagy.research_text.HUNGRYMAW=All mouth, no stomach
Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
Automagy.research_name.FINICALMAW=気難しいマウ
Automagy.research_text.FINICALMAW=A more discerning palate
Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Arcane Overseer
Automagy.research_text.OVERSEER=Prying eyes
Automagy.research_name.CONGREGATRIX=Congregatrix
Automagy.research_text.CONGREGATRIX=Putting it all together
Automagy.research_name.GOLEMINHIBITOR=ゴーレム抑制剤
Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
Automagy.research_name.GOLEMLINKER=Golem Linking Bell
Automagy.research_text.GOLEMLINKER=Ties that bind
Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
Automagy.research_name.ENTITYSIGNAL=シグナムエンティア
Automagy.research_text.ENTITYSIGNAL=Counting sheep
Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=魔導制御スパイア
Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
Automagy.research_name.ESSENTIALOCUS=エッセンシアローカス
Automagy.research_text.ESSENTIALOCUS=Controlling the tide
Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=エッセンシアアグリゲーター
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
# Special delivery
Automagy.research_name.INVENTARIUM=Inventarium
Automagy.research_text.INVENTARIUM=For the hoard
Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
Automagy.research_text.INVENTARIUM_EXTRA=Never enough
Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
Automagy.research_name.INVENTARIUM_POINTER=代書人のオクルス
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=ネザーマインド
Automagy.research_text.NETHERMIND=Pulled from the ashes
Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Runed Obsidian: Light
Automagy.research_text.NETHERRUNE_LIGHT=Light from darkness
Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=ゴーレムの作業台
Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=健忘症の石
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
Automagy.research_name.MOBLURE=セイレーンの誘惑
Automagy.research_text.MOBLURE=Burning desire
Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
Automagy.research_name.DIMENSIONLURE=次元的な誘惑
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
Automagy.research_text.NETHERRUNE_BAT=Explosive personality
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
Automagy.research_text.FOCUSCRAFTING=Putting it all together
Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
Automagy.research_text.VISHROOMSOUP=It drives me crazy
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
Automagy.research_name.ALCHEMYBOILER=錬金ボイラー
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=魂の石
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=併合の鏡
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=拡散の鏡
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s from you)
Automagy.tip.crystalEntityEye.link=Watching for %s
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
Automagy.tip.golemLinker.linkToBlock=Linking to %s
Automagy.tip.foodstuff.0=This doesn't seem wise.
Automagy.tip.tankFluidData=%s / %s mB of %s
Automagy.tip.creativeModeOnly=Creative Mode Only
Automagy.tip.creativeTool.0=Usage: Craft with a golem
Automagy.tip.enderDisjunction=Splinches nearby endermen
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
Automagy.tip.focusCrafting.stored=(holding %s stacks)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s levels (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Mode
Automagy.gui.visReader.mode.0=Disabled
Automagy.gui.visReader.mode.1=Total
Automagy.gui.visReader.mode.2=Any (High)
Automagy.gui.visReader.mode.3=Any (Low)
Automagy.gui.visReader.mode.4=Aspect Count
Automagy.gui.visReader.capacity.col=Capacity
Automagy.gui.visReader.capacity.auto=Auto
Automagy.gui.visReader.dir.col=Output
Automagy.gui.visReader.dir.all=ALL
Automagy.gui.visReader.dir.N=N
Automagy.gui.visReader.dir.E=E
Automagy.gui.visReader.dir.S=S
Automagy.gui.visReader.dir.W=W
Automagy.gui.visReader.dir.D=D
Automagy.gui.visReader.invert=Invert
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
Automagy.gui.hourglassMagic.signal.0=Disabled
Automagy.gui.hourglassMagic.signal.1=Pulse
Automagy.gui.hourglassMagic.signal.2=Alternating
Automagy.gui.hourglassMagic.signal.3=Constant
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
Automagy.gui.hourglassMagic.sandFlip.0=Standard
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
Automagy.gui.hourglassMagic.timer.name=Timer:
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
Automagy.gui.hourglassMagic.timer.minutes=%s min
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
Automagy.gui.hourglassMagic.timer.sec=seconds
Automagy.gui.hourglassMagic.timer.min=minutes
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
Automagy.gui.hourglassMagic.signalReact.0=Ignore
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
Automagy.gui.greedyChest.mode.0=Split New Contents
Automagy.gui.greedyChest.mode.1=Maintain Percentage
Automagy.gui.greedyChest.mode.2=Take Any Over
Automagy.gui.greedyChest.mode.3=Maintain Stock of
Automagy.gui.greedyChest.dir.name=Take From:
Automagy.gui.greedyChest.dir.N=North
Automagy.gui.greedyChest.dir.E=東
Automagy.gui.greedyChest.dir.S=South
Automagy.gui.greedyChest.dir.W=West
Automagy.gui.greedyChest.dir.D=Below
Automagy.gui.greedyChest.dir.U=Above
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
Automagy.gui.greedyChest.quantityResult.override=override qty above
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
Automagy.gui.filter.ignoreQuantity=Ignore quantity
Automagy.gui.filter.ignoreMetadata=Ignore metadata
Automagy.gui.filter.ignoreNBT=Ignore NBT
Automagy.gui.filter.byName=By Name:
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
Automagy.gui.eagerChest.give=Give
Automagy.gui.eagerChest.take=Take
Automagy.gui.eagerChest.trade=Trade with me when opened
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
Automagy.gui.entitySignal.includeAdults=Include adults
Automagy.gui.entitySignal.includeChildren=Include children
Automagy.gui.entitySignal.players=Human (Players)
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
Automagy.gui.tallyBlock.desc.all=contains all specified items.
Automagy.gui.tallyBlock.desc.any=contains any specified items.
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
Automagy.gui.scribe.search=Search...
Automagy.gui.scribe.itemsLocal=Local
Automagy.gui.scribe.itemsSystem=Inventarium
Automagy.gui.scribe.sortCount=Item Count
Automagy.gui.scribe.sortName=Name
Automagy.gui.scribe.deliver=Pending Requests
Automagy.gui.scribe.mirrors=Mirrors
Automagy.gui.scribeMirror.input=Input
Automagy.gui.scribeMirror.output=Output
Automagy.gui.scribeMirror.valid=Connected
Automagy.gui.scribeMirror.outranged=Out of range
Automagy.gui.scribeMirror.noMirror=Mirror not found
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
Automagy.gui.focusCrafting.visLow=Insufficient vis
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
Automagy.gui.focusCrafting.staff.2=crafting only
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Gratis
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Automagy.focus.upgrade.storage.name=Storage
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Automagy.focus.upgrade.transposing.name=Transposing
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
# Key bindings
Automagy.key.focusCrafting=Wand Focus: Crafting
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Power : %s
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
wailaTip.redcrystalPowerWithCap=Power : %s/%s
wailaTip.redcrystalPowerMin=[min %s]
wailaTip.hourglassTimerSec=Timer : %s seconds
wailaTip.hourglassTimerSecOne=Timer : 1 second
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
wailaTip.hourglassTimerCountdown= %s:%s remaining
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
wailaTip.golem.linkedBlock=Linked to %s at %s
wailaTip.golem.taskFetch=Fetching Requested Items
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB of %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s levels (%s xp)

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# Items
item.shardSliver.0.name=공기의 조각
item.shardSliver.1.name=불의 조각
item.shardSliver.2.name=물의 조각
item.shardSliver.3.name=땅의 조각
item.shardSliver.4.name=질서의 조각
item.shardSliver.5.name=혼돈의 조각
item.crystalEye.name=크리스톨라인 눈
item.crystalEntityEye.name=오큘로 아니마
item.avaricePearl.0.name=아바라이스 진주
item.avaricePearl.1.name=Miser의 진주
item.avaricePearl.15.name=
item.enchantedPaper.0.name=마법부여된 종이
item.enchantedPaper.1.name=Runic Whitelist
item.enchantedPaper.2.name=Runic Blacklist
item.enchantedPaper.3.name=Bound Enchanting Paper
item.crystalBrain.0.name=크리스톨라인 뇌: 공기
item.crystalBrain.1.name=크리스톨라인 뇌: 불
item.crystalBrain.2.name=크리스톨라인 뇌: 물
item.crystalBrain.3.name=크리스톨라인 뇌: 대지
item.crystalBrain.4.name=크리스톨라인 뇌: 질서
item.crystalBrain.5.name=Crystalline Brain: Entropy
item.ingredient.0.name=Conflux Disc
item.horizontal.0.name=Shattered Avarice Pearl
item.edible.0.name=Mercatus Amalgam
item.foodstuff.0.name=Vishroom Stew
item.golemLinker.name=Golem Linking Bell
item.baubleEnderDisjunction.0.name=Ring of Ender Disjunction
item.baubleEnderDisjunction.1.name=Lesser Ring of Ender Disjunction
item.netherHeart.name=Ember Heart
item.autoHandMirror.name=Hungry Hand Mirror
item.creativeTool.0.name=Thinking Cap
item.focusCrafting.name=Wand Focus: Crafting
item.tallyLens.0.name=Tally Box Lens: Clear
item.tallyLens.1.name=Tally Box Lens: Unbound
item.tallyLens.2.name=Tally Box Lens: Yield
item.glyph.0.name=Aqueous Admixture
item.glyph.1.name=Glyph of the Void
item.glyph.2.name=Glyph of Consumption
item.glyph.3.name=Glyph of Siphoning
item.glyph.4.name=Glyph of Envy
item.glyph.5.name=Glyph of Temperance
item.glyph.6.name=Glyph of Preservation
item.glyph.7.name=Glyph of the Guzzler
item.glyph.8.name=Glyph of the Reservoir
item.glyph.9.name=Glyph of the Bovine
item.golemWorkbenchUpgrade.0.name=Workbench Upgrade: Air
item.golemWorkbenchUpgrade.1.name=Workbench Upgrade: Fire
item.golemWorkbenchUpgrade.2.name=Workbench Upgrade: Water
item.golemWorkbenchUpgrade.3.name=Workbench Upgrade: Earth
item.golemWorkbenchUpgrade.4.name=Workbench Upgrade: Order
item.golemWorkbenchUpgrade.5.name=Workbench Upgrade: Entropy
item.phialExtra.name=Phial of Enchanter's Concentrate
item.bucketMushroom.name=Bucket of Mushroom Soup
item.bucketVishroom.name=Bucket of Vishroom Soup
# Blocks
tile.blockTorchInversion.name=Redstone Inversion Torch
tile.blockTorchInversion_off.name=Redstone Inversion Torch
tile.blockRedcrystal.name=Redcrystal
tile.blockRedcrystalAmp.name=Amplified Redcrystal
tile.blockRedcrystalDim.name=Dim Redcrystal
tile.blockRedcrystalDense.name=Dense Redcrystal
tile.blockRedcrystalRes.name=Resonating Redcrystal
tile.blockRedcrystalMerc.name=Mercurial Redcrystal
tile.blockRemoteComparator.name=Remote Comparator
tile.blockVisReader.name=Vis Reader
tile.blockHourglass.name=Hourglass
tile.blockHourglassMagic.name=Magic Hourglass
tile.blockGreedyChest.name=Greedy Chest
tile.blockEagerChest.name=Eager Chest
tile.blockTenaciousChest.name=Tenacious Chest
tile.blockHungryMaw.name=Hungry Maw
tile.blockFinicalMaw.name=Finical Maw
tile.blockPhenomenon.name=Phenomenon
tile.blockTally.name=Tally Box
tile.blockTallyLensWorld.name=Tally Box (Lens: Unbound)
tile.blockTallyLensDrops.name=Tally Box (Lens: Yield)
tile.blockGolemInhibitor.name=Golemic Inhibitor
tile.blockEntitySignal.name=Signum Entia
tile.blockThaumostaticSpire.name=Thaumostatic Spire
tile.blockThaumostaticPylon.0.name=Thaumostatic Pylon
tile.blockThaumostaticPylon.1.name=Thaumostatic Controller
tile.blockEssentiaLocus.name=Essentia Locus
tile.blockEssentiaLocusAggregator.name=Essentia Aggregator
tile.blockInventarium.name=Inventarium Core
tile.blockUnseenScribe.name=Unseen Scribe
tile.blockScribePointer.name=Scrivener's Oculus
tile.blockBookshelfEnchanted.0.name=Enchanting Bookshelf
tile.blockBookshelfEnchanted.1.name=Ensorcelled Bookshelf
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Golemic Taskmaster
tile.blockReqTome.name=Requisition Tome
tile.blockGolemWorkbench.name=Golem's Workbench
tile.blockThirstyTank.name=Thirsty Tank
tile.blockCreativeJar.3.name=Infinity Jar
tile.blockNethermind.name=Nethermind
tile.blockRunedObsidian.name=Runed Obsidian
tile.blockNetherRune.0.name=Runed Obsidian (Rock)
tile.blockNetherRune.1.name=Runed Obsidian (Sea)
tile.blockNetherRune.2.name=Runed Obsidian (Crystal)
tile.blockNetherRune.3.name=Runed Obsidian (Light)
tile.blockNetherRune.4.name=Runed Obsidian (Soul)
tile.blockNetherRune.5.name=Runed Obsidian (Pebble)
tile.blockNetherRune.6.name=Runed Obsidian (Celerity)
tile.blockNetherRune.8.name=Runed Obsidian (Rock)
tile.blockNetherRune.9.name=Runed Obsidian (Sea)
tile.blockNetherRune.10.name=Runed Obsidian (Crystal)
tile.blockNetherRune.11.name=Runed Obsidian (Light)
tile.blockNetherRune.12.name=Runed Obsidian (Soul)
tile.blockNetherRune.13.name=Runed Obsidian (Pebble)
tile.blockNetherRuneMob.0.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.1.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.2.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.3.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.4.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.5.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.6.name=Runed Obsidian (Wisp)
tile.blockNetherRuneMob.8.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.9.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.10.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.11.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.12.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.13.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.14.name=Runed Obsidian (Wisp)
tile.blockAmnesiac.name=Amnesiac's Stone
tile.blockXPStone.name=Soul Stone
tile.blockXPJar.name=Jar of Enchanter's Concentrate
tile.blockMobLure.name=Siren's Lure
tile.blockDimensionLure.name=Dimensional Lure
tile.blockTranslucent.0.name=Glowing Amber
tile.blockTranslucent.1.name=Glowing Amber Bricks
tile.blockMetalGlow.0.name=Memory Block
tile.blockMetalGlow.1.name=Memory Block
tile.blockFluidMilk.name=Milk
tile.blockFluidMushroom.name=Mushroom Soup
tile.blockFluidVishroom.name=Vishroom Soup
tile.blockBoiler.name=Alchemical Boiler
tile.blockMirrorAlt.0.name=Melding Mirror
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
# Fluids
fluid.fluidMilk=Milk
fluid.fluidMushroom=Mushroom Soup
fluid.fluidVishroom=Vishroom Soup
# Entities
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
entity.Automagy.WispNether.name=Hellfire Wisp
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=Slivers of Magic
Automagy.research_text.SLIVERS=Fragments of Fragments
Automagy.research_page.SLIVERS.1=You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.<BR>Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.
Automagy.research_name.SLIVERS_TRAVEL=Slivers for Travel
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
Automagy.research_page.SLIVERS_TRAVEL.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Travel.
Automagy.research_name.SLIVERS_WARDING=Slivers for Warding
Automagy.research_text.SLIVERS_WARDING=Block a spot
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
Automagy.research_name.REDSTONETHEORY=Redstone Theory
Automagy.research_text.REDSTONETHEORY=Magic or technology?
Automagy.research_page.REDSTONETHEORY.1=Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.<BR>For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at
Automagy.research_page.REDSTONETHEORY.2=all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.<BR>You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.<BR>You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it §5Automagy§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?<BR>Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
Automagy.research_name.MAGICHOURGLASS=Magic Hourglass
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
Automagy.research_page.MAGICHOURGLASS.3=Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.<BR>Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.
Automagy.research_name.REDCRYSTAL=Redcrystal
Automagy.research_text.REDCRYSTAL=Definitely magic.
Automagy.research_page.REDCRYSTAL.1=You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.<BR>This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or §lredcrystal§r - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.
Automagy.research_page.REDCRYSTAL.2=In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Amplified Redcrystal
Automagy.research_text.REDCRYSTAL_AMP=Stay strong
Automagy.research_page.REDCRYSTAL_AMP.1=When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.<BR>Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.<BR>Amplified redcrystal will only receive a signal from the side opposite to its output.
Automagy.research_name.REDCRYSTAL_DIM=Dim Redcrystal
Automagy.research_text.REDCRYSTAL_DIM=Less is more
Automagy.research_page.REDCRYSTAL_DIM.1=This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.<BR>To change its cap, right-click the center of a dim redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_DENSE=Dense Redcrystal
Automagy.research_text.REDCRYSTAL_DENSE=Cull the weak
Automagy.research_page.REDCRYSTAL_DENSE.1=The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.<BR>To change its minimum required strength, right-click the center of a dense redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_RES=Resonating Redcrystal
Automagy.research_text.REDCRYSTAL_RES=No strings attached
Automagy.research_page.REDCRYSTAL_RES.1=When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.<BR>Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a
Automagy.research_page.REDCRYSTAL_RES.2=block, the other must be below it and attached to the top of a block).<BR>This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Mercurial Redcrystal
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Thaumaturge's Heliograph
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=Greedy Chest
Automagy.research_text.GREEDYCHEST=Greed is good
Automagy.research_page.GREEDYCHEST.1=You have sometimes wondered whether the nature of the hungry chest was actually tied to true gluttony or if you were merely anthropomorphizing a simple, largely-immobile automaton. There's just something about the sound it makes when it gobbles things up....<BR>You have been unable to detect any cognitive ability in the things but your studies have nonetheless led you to methods by which other "needs" could be imbued upon such objects. It was a small jump to go from a basic hunger to primitive greed, though harnessing this into something useful to you required the invention of some special components.
Automagy.research_page.GREEDYCHEST.2=The greedy chest steals items as they are placed in adjacent inventories. In effect, 50% of everything put into its neighbors ends up inside the greedy chest instead, provided the items will fit. If you right-click it with your wand, you can change this behavior so it takes more or less, attempts to maintain a stock, or takes only items that surpass a given threshold. You can also choose which neighbors it will steal from.<BR>The chest will not take from hoppers below it, nor can it steal from another greedy chest that is set to take from its location.<BR>You are working on a way to make the chest covet only specific things (a filtering mechanism of sorts) but
Automagy.research_page.GREEDYCHEST.3=this should be a good start.<BR>In the meantime, the other properties of this §lpearl§r you discovered seem interesting. A normal ender pearl teleports you when thrown, but this one is more keyed in to nearby items. Perhaps you should take it out for a spin. §oYou might even learn something.§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nEnchanted Paper§r<BR>With the use of runic whitelists and blacklists, you can change what the chest covets and to what degree, letting you control which items it will grab.
Automagy.research_name.ENCHANTEDPAPER=Enchanted Paper
Automagy.research_text.ENCHANTEDPAPER=The letter of the law
Automagy.research_page.ENCHANTEDPAPER.1=There are times when written instructions simply don't carry the weight you desire... especially when what you desire is the weight of magical force.<BR>By infusing ordinary paper with vis and preparing a pliable inlay of golden runes, you are now able to produce enchanted paper that can help enforce your will upon your creations.<BR>A common use of enchanted paper is to create whitelists and blacklists which can be used to dictate what is "seen" by thaumic devices such as the greedy chest.
Automagy.research_page.ENCHANTEDPAPER.2=You can turn a whitelist into a blacklist or vice versa while preserving the filtering options you have already written on the list.<BR>You can also copy the filtering options from one list to another (of either type) by simply placing both of them on an arcane worktable. The contents of the first are copied to the second (and the first is not consumed in the process, of course).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEnchanting§r<BR>Enchanted paper can also be bound into book form. Bookshelves created with these are four times as potent as a standard bookshelf when it comes to boosting an enchantment table, so only four (instead of 15) are required for the table to provide level 30 enchantments.
Automagy.research_name.THIRSTYTANK=Thirsty Tank
Automagy.research_text.THIRSTYTANK=Unquenchable
Automagy.research_page.THIRSTYTANK.1=With a few modifications, the magical hunger that drives the hungry chest becomes a thirst that causes a specially constructed tank to "drink" liquids that come into contact with it.<BR>Only fluid blocks that can be picked up by a bucket can be swallowed, but even flowing liquid can cause a reaction. The tank can take fluids from the world at some distance provided there is an unbroken chain of the same type leading from the tank to the target block. In this way, small pools can be consumed without moving the tank.<BR>Liquids can also be added or removed from the tank in the
Automagy.research_page.THIRSTYTANK.2=standard fashion, such as by buckets or certain golems.<BR>If placed next to a water source block, the tank can draw water from it indefinitely.<BR>You can also fill and empty water bottles using the tank if it contains water.<BR>You might want to shelter it from the rain, though.
Automagy.research_name.THIRSTYTANK_GLYPH=Thirsty Glyphs
Automagy.research_text.THIRSTYTANK_GLYPH=Watermarks
Automagy.research_page.THIRSTYTANK_GLYPH.1=The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.<BR>A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Structured Avarice
Automagy.research_text.AVARICIOUS=For Fun and Profit
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
Automagy.research_name.EAGERCHEST=Eager Chest
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
Automagy.research_name.NITORLIGHT=Glowing Amber
Automagy.research_text.NITORLIGHT=Encased Nitor
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
Automagy.research_name.REMOTECOMPARATOR=Remote Comparator
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
Automagy.research_name.VISREADER=Vis Reader
Automagy.research_text.VISREADER=A watched crucible never boils
Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
Automagy.research_page.VISREADER.3=signal is sent when empty and no signal when full, with states in-between adjusted accordingly.<BR>§lTotal Mode:§r The count of all aspects are totalled together to compare against the capacity.<BR>§lAny (High) Mode:§r The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the §lNodes§r section.)<BR>§lAny (Low) Mode:§r As Any (High) mode but the lowest count of any one aspect is used. (Also see the §lNodes§r section.)<BR>§lCapacity:§r The value that will be considered "full" for signal strength calculations. If set to §lAuto§r, the vis
Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
Automagy.research_name.TALLYBLOCK=Tally Box
Automagy.research_text.TALLYBLOCK=It's all about the numbers
Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
Automagy.research_text.TALLYBLOCK_LENS=It all adds up
Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
Automagy.research_name.HUNGRYMAW=Hungry Maw
Automagy.research_text.HUNGRYMAW=All mouth, no stomach
Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
Automagy.research_name.FINICALMAW=Finical Maw
Automagy.research_text.FINICALMAW=A more discerning palate
Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Arcane Overseer
Automagy.research_text.OVERSEER=Prying eyes
Automagy.research_name.CONGREGATRIX=Congregatrix
Automagy.research_text.CONGREGATRIX=Putting it all together
Automagy.research_name.GOLEMINHIBITOR=Golemic Inhibitor
Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
Automagy.research_name.GOLEMLINKER=Golem Linking Bell
Automagy.research_text.GOLEMLINKER=Ties that bind
Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
Automagy.research_name.ENTITYSIGNAL=Signum Entia
Automagy.research_text.ENTITYSIGNAL=Counting sheep
Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Thaumostatic Spire
Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
Automagy.research_name.ESSENTIALOCUS=Essentia Locus
Automagy.research_text.ESSENTIALOCUS=Controlling the tide
Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Essentia Aggregator
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
# Special delivery
Automagy.research_name.INVENTARIUM=Inventarium
Automagy.research_text.INVENTARIUM=For the hoard
Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
Automagy.research_text.INVENTARIUM_EXTRA=Never enough
Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=Nethermind
Automagy.research_text.NETHERMIND=Pulled from the ashes
Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Runed Obsidian: Light
Automagy.research_text.NETHERRUNE_LIGHT=Light from darkness
Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=Golem's Workbench
Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=Amnesiac's Stone
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
Automagy.research_name.MOBLURE=Siren's Lure
Automagy.research_text.MOBLURE=Burning desire
Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
Automagy.research_text.NETHERRUNE_BAT=Explosive personality
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
Automagy.research_text.FOCUSCRAFTING=Putting it all together
Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
Automagy.research_text.VISHROOMSOUP=It drives me crazy
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
Automagy.research_name.ALCHEMYBOILER=Alchemical Boiler
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Soul Stone
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=Melding Mirror
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s from you)
Automagy.tip.crystalEntityEye.link=Watching for %s
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
Automagy.tip.golemLinker.linkToBlock=Linking to %s
Automagy.tip.foodstuff.0=This doesn't seem wise.
Automagy.tip.tankFluidData=%s / %s mB of %s
Automagy.tip.creativeModeOnly=Creative Mode Only
Automagy.tip.creativeTool.0=Usage: Craft with a golem
Automagy.tip.enderDisjunction=Splinches nearby endermen
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
Automagy.tip.focusCrafting.stored=(holding %s stacks)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s levels (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Mode
Automagy.gui.visReader.mode.0=Disabled
Automagy.gui.visReader.mode.1=Total
Automagy.gui.visReader.mode.2=Any (High)
Automagy.gui.visReader.mode.3=Any (Low)
Automagy.gui.visReader.mode.4=Aspect Count
Automagy.gui.visReader.capacity.col=Capacity
Automagy.gui.visReader.capacity.auto=Auto
Automagy.gui.visReader.dir.col=Output
Automagy.gui.visReader.dir.all=ALL
Automagy.gui.visReader.dir.N=N
Automagy.gui.visReader.dir.E=E
Automagy.gui.visReader.dir.S=S
Automagy.gui.visReader.dir.W=W
Automagy.gui.visReader.dir.D=D
Automagy.gui.visReader.invert=Invert
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
Automagy.gui.hourglassMagic.signal.0=Disabled
Automagy.gui.hourglassMagic.signal.1=Pulse
Automagy.gui.hourglassMagic.signal.2=Alternating
Automagy.gui.hourglassMagic.signal.3=Constant
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
Automagy.gui.hourglassMagic.sandFlip.0=Standard
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
Automagy.gui.hourglassMagic.timer.name=Timer:
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
Automagy.gui.hourglassMagic.timer.minutes=%s min
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
Automagy.gui.hourglassMagic.timer.sec=seconds
Automagy.gui.hourglassMagic.timer.min=minutes
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
Automagy.gui.hourglassMagic.signalReact.0=Ignore
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
Automagy.gui.greedyChest.mode.0=Split New Contents
Automagy.gui.greedyChest.mode.1=Maintain Percentage
Automagy.gui.greedyChest.mode.2=Take Any Over
Automagy.gui.greedyChest.mode.3=Maintain Stock of
Automagy.gui.greedyChest.dir.name=Take From:
Automagy.gui.greedyChest.dir.N=North
Automagy.gui.greedyChest.dir.E=East
Automagy.gui.greedyChest.dir.S=South
Automagy.gui.greedyChest.dir.W=West
Automagy.gui.greedyChest.dir.D=Below
Automagy.gui.greedyChest.dir.U=Above
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
Automagy.gui.greedyChest.quantityResult.override=override qty above
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
Automagy.gui.filter.ignoreQuantity=Ignore quantity
Automagy.gui.filter.ignoreMetadata=Ignore metadata
Automagy.gui.filter.ignoreNBT=Ignore NBT
Automagy.gui.filter.byName=By Name:
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
Automagy.gui.eagerChest.give=Give
Automagy.gui.eagerChest.take=Take
Automagy.gui.eagerChest.trade=Trade with me when opened
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
Automagy.gui.entitySignal.includeAdults=Include adults
Automagy.gui.entitySignal.includeChildren=Include children
Automagy.gui.entitySignal.players=Human (Players)
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
Automagy.gui.tallyBlock.desc.all=contains all specified items.
Automagy.gui.tallyBlock.desc.any=contains any specified items.
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
Automagy.gui.scribe.search=Search...
Automagy.gui.scribe.itemsLocal=Local
Automagy.gui.scribe.itemsSystem=Inventarium
Automagy.gui.scribe.sortCount=Item Count
Automagy.gui.scribe.sortName=Name
Automagy.gui.scribe.deliver=Pending Requests
Automagy.gui.scribe.mirrors=Mirrors
Automagy.gui.scribeMirror.input=Input
Automagy.gui.scribeMirror.output=Output
Automagy.gui.scribeMirror.valid=Connected
Automagy.gui.scribeMirror.outranged=Out of range
Automagy.gui.scribeMirror.noMirror=Mirror not found
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
Automagy.gui.focusCrafting.visLow=Insufficient vis
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
Automagy.gui.focusCrafting.staff.2=crafting only
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Gratis
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Automagy.focus.upgrade.storage.name=Storage
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Automagy.focus.upgrade.transposing.name=Transposing
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
# Key bindings
Automagy.key.focusCrafting=Wand Focus: Crafting
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Power : %s
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
wailaTip.redcrystalPowerWithCap=Power : %s/%s
wailaTip.redcrystalPowerMin=[min %s]
wailaTip.hourglassTimerSec=Timer : %s seconds
wailaTip.hourglassTimerSecOne=Timer : 1 second
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
wailaTip.hourglassTimerCountdown= %s:%s remaining
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
wailaTip.golem.linkedBlock=Linked to %s at %s
wailaTip.golem.taskFetch=Fetching Requested Items
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB of %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s levels (%s xp)

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# Items
item.shardSliver.0.name=Odłamek powietrza
item.shardSliver.1.name=Odłamek ognia
item.shardSliver.2.name=Odłamek Wody
item.shardSliver.3.name=Odłamek ziemi
item.shardSliver.4.name=Odłamek ładu
item.shardSliver.5.name=Odłamek nieładu
item.crystalEye.name=Krystaliczne oko
item.crystalEntityEye.name=Oculo Anima
item.avaricePearl.0.name=Perła Chciwości
item.avaricePearl.1.name=Perła Skąpca
item.avaricePearl.15.name=
item.enchantedPaper.0.name=Zaczarowany papier
item.enchantedPaper.1.name=Runiczna biała lista
item.enchantedPaper.2.name=Runiczna czarna lista
item.enchantedPaper.3.name=Powiązany zaczarowany papier
item.crystalBrain.0.name=Krystaliczny mózg: Powietrze
item.crystalBrain.1.name=Krystaliczny mózg: Ogień
item.crystalBrain.2.name=Krystaliczny mózg: Woda
item.crystalBrain.3.name=Krystaliczny mózg: Ziemia
item.crystalBrain.4.name=Krystaliczny mózg: Ład
item.crystalBrain.5.name=Krystaliczny mózg: Nieład
item.ingredient.0.name=Conflux Disc
item.horizontal.0.name=Rozbita Perła Chciwości
item.edible.0.name=Ortęć Mercatus
item.foodstuff.0.name=Gulasz z Vishroom
item.golemLinker.name=Dzwonek przypisania golema
item.baubleEnderDisjunction.0.name=Ring of Ender Disjunction
item.baubleEnderDisjunction.1.name=Lesser Ring of Ender Disjunction
item.netherHeart.name=Serce z bursztynu
item.autoHandMirror.name=Głodne Lusterko Kieszonkowe
item.creativeTool.0.name=Thinking Cap
item.focusCrafting.name=Fokus na Różdżkę: Wytwarzanie
item.tallyLens.0.name=Tally Box Lens: Clear
item.tallyLens.1.name=Tally Box Lens: Unbound
item.tallyLens.2.name=Tally Box Lens: Yield
item.glyph.0.name=Mieszanka wodna
item.glyph.1.name=Glif Pustki
item.glyph.2.name=Glif zużycia / Glif konsumpcji
item.glyph.3.name=Glif Zasysania
item.glyph.4.name=Glif Zawiści
item.glyph.5.name=Glif Umiarkowania
item.glyph.6.name=Glif Ochrony
item.glyph.7.name=Glif Rozgrzania
item.glyph.8.name=Glif Zbiornika wody
item.glyph.9.name=Glif zwierzęcy
item.golemWorkbenchUpgrade.0.name=Ulepszenie stołu warsztatowego: Powietrze
item.golemWorkbenchUpgrade.1.name=Ulepszenie stołu warsztatowego: Ogień
item.golemWorkbenchUpgrade.2.name=Ulepszenie stołu warsztatowego: Woda
item.golemWorkbenchUpgrade.3.name=Ulepszenie stołu warsztatowego: Ziemia
item.golemWorkbenchUpgrade.4.name=Ulepszenie stołu warsztatowego: Ład
item.golemWorkbenchUpgrade.5.name=Ulepszenie stołu warsztatowego: Nieład
item.phialExtra.name=Phial of Enchanter's Concentrate
item.bucketMushroom.name=Wiadro Zupy Grzybowej
item.bucketVishroom.name=Wiadro Zupy z Vishroom
# Blocks
tile.blockTorchInversion.name=Pochodnia Redstone Inwersji
tile.blockTorchInversion_off.name=Pochodnia Redstone Inwersji
tile.blockRedcrystal.name=Czerwonokryształ
tile.blockRedcrystalAmp.name=Wzmocniony Czerwonokryształ
tile.blockRedcrystalDim.name=Przyciemniony Czerwonokryształ
tile.blockRedcrystalDense.name=Gęsty Czerwonokryształ
tile.blockRedcrystalRes.name=Rezonujący Czerwonokryształ
tile.blockRedcrystalMerc.name=Rtęciowy Czerwonokryształ
tile.blockRemoteComparator.name=Remote Comparator
tile.blockVisReader.name=Czytnik Vis
tile.blockHourglass.name=Klepsydra
tile.blockHourglassMagic.name=Magiczna Klepsydra
tile.blockGreedyChest.name=Chciwa skrzynia
tile.blockEagerChest.name=Ochocza Skrzynia
tile.blockTenaciousChest.name=Nieustępliwa Skrzynia
tile.blockHungryMaw.name=Hungry Maw
tile.blockFinicalMaw.name=Finical Maw
tile.blockPhenomenon.name=Fenomen
tile.blockTally.name=Tally Box
tile.blockTallyLensWorld.name=Tally Box (Lens: Unbound)
tile.blockTallyLensDrops.name=Tally Box (Lens: Yield)
tile.blockGolemInhibitor.name=Golemic Inhibitor
tile.blockEntitySignal.name=Signum Entia
tile.blockThaumostaticSpire.name=Thaumostatic Spire
tile.blockThaumostaticPylon.0.name=Thaumostatic Pylon
tile.blockThaumostaticPylon.1.name=Thaumostatic Controller
tile.blockEssentiaLocus.name=Essentia Locus
tile.blockEssentiaLocusAggregator.name=Essentia Aggregator
tile.blockInventarium.name=Inventarium Core
tile.blockUnseenScribe.name=Unseen Scribe
tile.blockScribePointer.name=Scrivener's Oculus
tile.blockBookshelfEnchanted.0.name=Enchanting Bookshelf
tile.blockBookshelfEnchanted.1.name=Ensorcelled Bookshelf
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Golemic Taskmaster
tile.blockReqTome.name=Requisition Tome
tile.blockGolemWorkbench.name=Warsztat Golema
tile.blockThirstyTank.name=Spragniony zbiornik
tile.blockCreativeJar.3.name=Słoik Nieskończoności
tile.blockNethermind.name=Nethermind
tile.blockRunedObsidian.name=Obsydian runiczny
tile.blockNetherRune.0.name=Obsydian runiczny (Skała)
tile.blockNetherRune.1.name=Obsydian runiczny (Morze)
tile.blockNetherRune.2.name=Obsydian runiczny (Kryształ)
tile.blockNetherRune.3.name=Obsydian runiczny (Światło)
tile.blockNetherRune.4.name=Obsydian runiczny (Dusza)
tile.blockNetherRune.5.name=Obsydian runiczny (Kamyk)
tile.blockNetherRune.6.name=Obsydian runiczny (Szybkość)
tile.blockNetherRune.8.name=Obsydian runiczny (Skała)
tile.blockNetherRune.9.name=Obsydian runiczny (Morze)
tile.blockNetherRune.10.name=Obsydian runiczny (Kryształ)
tile.blockNetherRune.11.name=Obsydian runiczny (Światło)
tile.blockNetherRune.12.name=Obsydian runiczny (Dusza)
tile.blockNetherRune.13.name=Obsydian runiczny (Kamyk)
tile.blockNetherRuneMob.0.name=Obsydian runiczny (Zombi)
tile.blockNetherRuneMob.1.name=Obsydian runiczny (Blaze)
tile.blockNetherRuneMob.2.name=Obsydian runiczny (Ghast)
tile.blockNetherRuneMob.3.name=Obsydian runiczny (Czaszka)
tile.blockNetherRuneMob.4.name=Obsydian runiczny (Slime)
tile.blockNetherRuneMob.5.name=Obsydian runiczny (Nietoperz)
tile.blockNetherRuneMob.6.name=Obsydian runiczny (Wisp)
tile.blockNetherRuneMob.8.name=Obsydian runiczny (Zombi)
tile.blockNetherRuneMob.9.name=Obsydian runiczny (Blaze)
tile.blockNetherRuneMob.10.name=Obsydian runiczny (Ghast)
tile.blockNetherRuneMob.11.name=Obsydian runiczny (Czaszka)
tile.blockNetherRuneMob.12.name=Obsydian runiczny (Slime)
tile.blockNetherRuneMob.13.name=Obsydian runiczny (Nietoperz)
tile.blockNetherRuneMob.14.name=Obsydian runiczny (Wisp)
tile.blockAmnesiac.name=Kamień amnezji
tile.blockXPStone.name=Kamień duszy
tile.blockXPJar.name=Jar of Enchanter's Concentrate
tile.blockMobLure.name=Przynęta syreny
tile.blockDimensionLure.name=Przynęta Wymiarów
tile.blockTranslucent.0.name=Świecący bursztyn
tile.blockTranslucent.1.name=Cegły ze świecącego bursztynu
tile.blockMetalGlow.0.name=Blok pamięci
tile.blockMetalGlow.1.name=Blok pamięci
tile.blockFluidMilk.name=Mleko
tile.blockFluidMushroom.name=Zupa grzybowa
tile.blockFluidVishroom.name=Zupa z Vishroom
tile.blockBoiler.name=Kocioł alchemiczny
tile.blockMirrorAlt.0.name=Lustro łączące
tile.blockMirrorMultiDest.0.name=Lustro rozpraszające
# Fluids
fluid.fluidMilk=Mleko
fluid.fluidMushroom=Zupa grzybowa
fluid.fluidVishroom=Zupa z Vishroom
# Entities
entity.Automagy.XPOrbSuppressed.name=Zapomniane doświadczenie
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
entity.Automagy.WispNether.name=Hellfire Wisp
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=Slivers of Magic
Automagy.research_text.SLIVERS=Fragments of Fragments
Automagy.research_page.SLIVERS.1=You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.<BR>Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.
Automagy.research_name.SLIVERS_TRAVEL=Slivers for Travel
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
Automagy.research_page.SLIVERS_TRAVEL.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Travel.
Automagy.research_name.SLIVERS_WARDING=Slivers for Warding
Automagy.research_text.SLIVERS_WARDING=Block a spot
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
Automagy.research_name.REDSTONETHEORY=Redstone Theory
Automagy.research_text.REDSTONETHEORY=Magic or technology?
Automagy.research_page.REDSTONETHEORY.1=Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.<BR>For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at
Automagy.research_page.REDSTONETHEORY.2=all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.<BR>You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.<BR>You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it §5Automagy§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?<BR>Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
Automagy.research_name.MAGICHOURGLASS=Magic Hourglass
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
Automagy.research_page.MAGICHOURGLASS.3=Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.<BR>Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.
Automagy.research_name.REDCRYSTAL=Redcrystal
Automagy.research_text.REDCRYSTAL=Definitely magic.
Automagy.research_page.REDCRYSTAL.1=You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.<BR>This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or §lredcrystal§r - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.
Automagy.research_page.REDCRYSTAL.2=In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Amplified Redcrystal
Automagy.research_text.REDCRYSTAL_AMP=Stay strong
Automagy.research_page.REDCRYSTAL_AMP.1=When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.<BR>Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.<BR>Amplified redcrystal will only receive a signal from the side opposite to its output.
Automagy.research_name.REDCRYSTAL_DIM=Dim Redcrystal
Automagy.research_text.REDCRYSTAL_DIM=Less is more
Automagy.research_page.REDCRYSTAL_DIM.1=This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.<BR>To change its cap, right-click the center of a dim redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_DENSE=Dense Redcrystal
Automagy.research_text.REDCRYSTAL_DENSE=Cull the weak
Automagy.research_page.REDCRYSTAL_DENSE.1=The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.<BR>To change its minimum required strength, right-click the center of a dense redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_RES=Resonating Redcrystal
Automagy.research_text.REDCRYSTAL_RES=No strings attached
Automagy.research_page.REDCRYSTAL_RES.1=When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.<BR>Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a
Automagy.research_page.REDCRYSTAL_RES.2=block, the other must be below it and attached to the top of a block).<BR>This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Mercurial Redcrystal
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Thaumaturge's Heliograph
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=Greedy Chest
Automagy.research_text.GREEDYCHEST=Greed is good
Automagy.research_page.GREEDYCHEST.1=Czasami zastanawiałeś się, czy natura głodnej skrzyni jest rzeczywiście związana z prawdziwym obżarstwem, czy też po prostu adaptujesz prosty, w dużej mierze nieruchomy automat. Jest coś takiego niepokojącego w dźwięku, jaki wydaje, gdy pożera różne rzeczy....<BR>Nie byłeś w stanie wykryć żadnych zdolności poznawczych w tych rzeczach, ale mimo to twoje badania doprowadziły cię do metod, dzięki którym inne „potrzeby” mogłyby zostać wpojone takim obiektom. Przejście od podstawowego głodu do prymitywnej chciwości było niewielkim skokiem, choć przekształcenie tego w coś użytecznego wymagało wynalezienia specjalnych komponentów.
Automagy.research_page.GREEDYCHEST.2=Chciwa skrzynia kradnie przedmioty, gdy są one umieszczane w sąsiednich magazynach. W efekcie 50% wszystkich przedmiotów umieszczonych w sąsiednich skrzyniach trafia do chciwej skrzyni, pod warunkiem, że przedmioty się w niej zmieszczą. Jeśli klikniesz na nią prawym przyciskiem myszy trzymając różdżkę, możesz zmienić to zachowanie tak, aby zabierała więcej lub mniej, próbowała utrzymać zapasy lub zabierała tylko przedmioty, które przekraczają określony próg. Możesz także wybrać sąsiadujące skrzynie, z których będzie zabierać rzeczy.<BR>Skrzynia nie będzie pobierać z lejów poniżej niej, ani nie może kraść z innej chciwej skrzyni, która jest ustawiona na pobieranie z jej lokalizacji.<BR>Pracujesz nad sposobem, aby skrzynia pożądała tylko określonych rzeczy (swego rodzaju mechanizm filtrowania), ale
Automagy.research_page.GREEDYCHEST.3=to powinien być dobry początek.<BR>W międzyczasie inne właściwości tej odkrytej przez ciebie Enderperły także wydają się interesujące. Zwykła perła teleportuje cię po rzuceniu, ale ta jest bardziej powiązana z pobliskimi przedmiotami. Może powinieneś ją wypróbować. §Może nawet czegoś się nauczysz.
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nEnchanted Paper§r<BR>Za pomocą runicznych białych i czarnych list możesz zmienić to, co skrzynia pożąda i w jakim stopniu, pozwalając ci kontrolować, które przedmioty będzie chwytać.
Automagy.research_name.ENCHANTEDPAPER=Zaczarowany papier
Automagy.research_text.ENCHANTEDPAPER=Litera prawa
Automagy.research_page.ENCHANTEDPAPER.1=Są chwile, gdy pisemne instrukcje po prostu nie spełniają Twoich oczekiwań... zwłaszcza, gdy to, czego pragniesz, jest wagą magicznej siły.<BR>Nasycając zwykły papier visem i przygotowując giętką wkładkę ze złotych run, jesteś teraz w stanie wyprodukować zaczarowany papier, który może pomóc wymusić Twoją wolę na Twoich dziełach.<BR>Powszechnym zastosowaniem zaczarowanego papieru jest tworzenie białych i czarnych list, które mogą być używane do dyktowania tego, co jest "widziane" przez urządzenia taumiczne, takie jak chciwa skrzynia.
Automagy.research_page.ENCHANTEDPAPER.2=Możesz przekształcić białą listę w czarną listę lub odwrotnie, zachowując opcje filtrowania, które już zapisałeś na liście.<BR>Możesz także skopiować opcje filtrowania z jednej listy do drugiej (dowolnego typu), po prostu umieszczając je obie na stół roboczy Arkanów. Zawartość pierwszej z nich jest kopiowana do drugiej (a pierwsza nie jest oczywiście zużywana w tym procesie).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEnchanting§r<BR> Zaczarowany papier może być również oprawiony w formę książki. Regały stworzone przy ich użyciu są cztery razy silniejsze od standardowych regałów, jeśli chodzi o wzmacnianie zaczarowanego stołu , więc tylko cztery (zamiast 15) są wymagane, aby zaczarowany stół zapewniała zaklęcia 30 poziomu.
Automagy.research_name.THIRSTYTANK=Spragniony zbiornik
Automagy.research_text.THIRSTYTANK=Niepohamowany
Automagy.research_page.THIRSTYTANK.1=Z kilkoma modyfikacjami, magiczny głód, który napędza głodną skrzynię, staje się pragnieniem, które powoduje, że specjalnie skonstruowany zbiornik „pije” płyny, które wchodzą z nim w kontakt.<BR>Połknąć można tylko źródło, które można podnieść za pomocą wiadra, ale nawet płynąca ciecz może wywołać reakcję. Zbiornik może pobierać płyny ze świata w pewnej odległości, pod warunkiem, że istnieje nieprzerwany łańcuch tego samego typu prowadzący ze zbiornika do bloku docelowego. W ten sposób małe baseny mogą zostać zużyte bez konieczności przemieszczania zbiornika.<BR>Płyny mogą być również dodawane lub usuwane ze zbiornika w
Automagy.research_page.THIRSTYTANK.2=Standardowy sposób, tj. Wiadra czy też pewne golemy.<BR>Jeśli zostanie umieszczony obok bloku źródła wody, zbiornik może czerpać z niego wodę w nieskończoność.<BR>Możesz także napełniać i opróżniać butelki z wodą za pomocą zbiornika, jeśli zawiera on wodę.<BR>Możesz jednak chcieć osłonić go przed deszczem.
Automagy.research_name.THIRSTYTANK_GLYPH=Glify pragnienia
Automagy.research_text.THIRSTYTANK_GLYPH=Znak wodny
Automagy.research_page.THIRSTYTANK_GLYPH.1=The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.<BR>A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Structured Avarice
Automagy.research_text.AVARICIOUS=For Fun and Profit
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
Automagy.research_name.EAGERCHEST=Eager Chest
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
Automagy.research_name.NITORLIGHT=Glowing Amber
Automagy.research_text.NITORLIGHT=Encased Nitor
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
Automagy.research_name.REMOTECOMPARATOR=Remote Comparator
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
Automagy.research_name.VISREADER=Vis Reader
Automagy.research_text.VISREADER=A watched crucible never boils
Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
Automagy.research_page.VISREADER.3=signal is sent when empty and no signal when full, with states in-between adjusted accordingly.<BR>§lTotal Mode:§r The count of all aspects are totalled together to compare against the capacity.<BR>§lAny (High) Mode:§r The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the §lNodes§r section.)<BR>§lAny (Low) Mode:§r As Any (High) mode but the lowest count of any one aspect is used. (Also see the §lNodes§r section.)<BR>§lCapacity:§r The value that will be considered "full" for signal strength calculations. If set to §lAuto§r, the vis
Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
Automagy.research_name.TALLYBLOCK=Tally Box
Automagy.research_text.TALLYBLOCK=It's all about the numbers
Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
Automagy.research_text.TALLYBLOCK_LENS=It all adds up
Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
Automagy.research_name.HUNGRYMAW=Hungry Maw
Automagy.research_text.HUNGRYMAW=All mouth, no stomach
Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
Automagy.research_name.FINICALMAW=Finical Maw
Automagy.research_text.FINICALMAW=A more discerning palate
Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Arcane Overseer
Automagy.research_text.OVERSEER=Prying eyes
Automagy.research_name.CONGREGATRIX=Congregatrix
Automagy.research_text.CONGREGATRIX=Putting it all together
Automagy.research_name.GOLEMINHIBITOR=Golemic Inhibitor
Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
Automagy.research_name.GOLEMLINKER=Golem Linking Bell
Automagy.research_text.GOLEMLINKER=Ties that bind
Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
Automagy.research_name.ENTITYSIGNAL=Signum Entia
Automagy.research_text.ENTITYSIGNAL=Counting sheep
Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Thaumostatic Spire
Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
Automagy.research_name.ESSENTIALOCUS=Essentia Locus
Automagy.research_text.ESSENTIALOCUS=Controlling the tide
Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Essentia Aggregator
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
# Special delivery
Automagy.research_name.INVENTARIUM=Inventarium
Automagy.research_text.INVENTARIUM=For the hoard
Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
Automagy.research_text.INVENTARIUM_EXTRA=Never enough
Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=Nethermind
Automagy.research_text.NETHERMIND=Pulled from the ashes
Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Runed Obsidian: Light
Automagy.research_text.NETHERRUNE_LIGHT=Light from darkness
Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=Golem's Workbench
Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=Amnesiac's Stone
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
Automagy.research_name.MOBLURE=Siren's Lure
Automagy.research_text.MOBLURE=Burning desire
Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
Automagy.research_text.NETHERRUNE_BAT=Explosive personality
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
Automagy.research_text.FOCUSCRAFTING=Putting it all together
Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
Automagy.research_text.VISHROOMSOUP=It drives me crazy
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
Automagy.research_name.ALCHEMYBOILER=Alchemical Boiler
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Soul Stone
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=Melding Mirror
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s from you)
Automagy.tip.crystalEntityEye.link=Watching for %s
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
Automagy.tip.golemLinker.linkToBlock=Linking to %s
Automagy.tip.foodstuff.0=This doesn't seem wise.
Automagy.tip.tankFluidData=%s / %s mB of %s
Automagy.tip.creativeModeOnly=Creative Mode Only
Automagy.tip.creativeTool.0=Usage: Craft with a golem
Automagy.tip.enderDisjunction=Splinches nearby endermen
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
Automagy.tip.focusCrafting.stored=(holding %s stacks)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s levels (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Mode
Automagy.gui.visReader.mode.0=Disabled
Automagy.gui.visReader.mode.1=Total
Automagy.gui.visReader.mode.2=Any (High)
Automagy.gui.visReader.mode.3=Any (Low)
Automagy.gui.visReader.mode.4=Aspect Count
Automagy.gui.visReader.capacity.col=Capacity
Automagy.gui.visReader.capacity.auto=Auto
Automagy.gui.visReader.dir.col=Output
Automagy.gui.visReader.dir.all=WSZYSTKO
Automagy.gui.visReader.dir.N=N
Automagy.gui.visReader.dir.E=E
Automagy.gui.visReader.dir.S=S
Automagy.gui.visReader.dir.W=W
Automagy.gui.visReader.dir.D=D
Automagy.gui.visReader.invert=Invert
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
Automagy.gui.hourglassMagic.signal.0=Disabled
Automagy.gui.hourglassMagic.signal.1=Pulse
Automagy.gui.hourglassMagic.signal.2=Alternating
Automagy.gui.hourglassMagic.signal.3=Constant
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
Automagy.gui.hourglassMagic.sandFlip.0=Standard
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
Automagy.gui.hourglassMagic.timer.name=Timer:
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
Automagy.gui.hourglassMagic.timer.minutes=%s min
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
Automagy.gui.hourglassMagic.timer.sec=seconds
Automagy.gui.hourglassMagic.timer.min=minutes
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
Automagy.gui.hourglassMagic.signalReact.0=Ignore
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
Automagy.gui.greedyChest.mode.0=Split New Contents
Automagy.gui.greedyChest.mode.1=Maintain Percentage
Automagy.gui.greedyChest.mode.2=Take Any Over
Automagy.gui.greedyChest.mode.3=Maintain Stock of
Automagy.gui.greedyChest.dir.name=Take From:
Automagy.gui.greedyChest.dir.N=North
Automagy.gui.greedyChest.dir.E=East
Automagy.gui.greedyChest.dir.S=South
Automagy.gui.greedyChest.dir.W=West
Automagy.gui.greedyChest.dir.D=Below
Automagy.gui.greedyChest.dir.U=Above
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
Automagy.gui.greedyChest.quantityResult.override=override qty above
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
Automagy.gui.filter.ignoreQuantity=Ignore quantity
Automagy.gui.filter.ignoreMetadata=Ignore metadata
Automagy.gui.filter.ignoreNBT=Ignore NBT
Automagy.gui.filter.byName=By Name:
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
Automagy.gui.eagerChest.give=Give
Automagy.gui.eagerChest.take=Take
Automagy.gui.eagerChest.trade=Trade with me when opened
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
Automagy.gui.entitySignal.includeAdults=Include adults
Automagy.gui.entitySignal.includeChildren=Include children
Automagy.gui.entitySignal.players=Human (Players)
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
Automagy.gui.tallyBlock.desc.all=contains all specified items.
Automagy.gui.tallyBlock.desc.any=contains any specified items.
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
Automagy.gui.scribe.search=Search...
Automagy.gui.scribe.itemsLocal=Local
Automagy.gui.scribe.itemsSystem=Inventarium
Automagy.gui.scribe.sortCount=Item Count
Automagy.gui.scribe.sortName=Name
Automagy.gui.scribe.deliver=Pending Requests
Automagy.gui.scribe.mirrors=Mirrors
Automagy.gui.scribeMirror.input=Input
Automagy.gui.scribeMirror.output=Output
Automagy.gui.scribeMirror.valid=Connected
Automagy.gui.scribeMirror.outranged=Out of range
Automagy.gui.scribeMirror.noMirror=Mirror not found
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
Automagy.gui.focusCrafting.visLow=Insufficient vis
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
Automagy.gui.focusCrafting.staff.2=crafting only
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Gratis
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Automagy.focus.upgrade.storage.name=Storage
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Automagy.focus.upgrade.transposing.name=Transposing
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
# Key bindings
Automagy.key.focusCrafting=Wand Focus: Crafting
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Power : %s
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
wailaTip.redcrystalPowerWithCap=Power : %s/%s
wailaTip.redcrystalPowerMin=[min %s]
wailaTip.hourglassTimerSec=Timer : %s seconds
wailaTip.hourglassTimerSecOne=Timer : 1 second
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
wailaTip.hourglassTimerCountdown= %s:%s remaining
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
wailaTip.golem.linkedBlock=Linked to %s at %s
wailaTip.golem.taskFetch=Fetching Requested Items
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB of %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s levels (%s xp)

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# Items
item.shardSliver.0.name=Lasca de Ar
item.shardSliver.1.name=Lasca de Fogo
item.shardSliver.2.name=Lasca de Água
item.shardSliver.3.name=Lasca de Terra
item.shardSliver.4.name=Lasca de Ordem
item.shardSliver.5.name=Lasca de Entropia
item.crystalEye.name=Olho Cristalino
item.crystalEntityEye.name=Oculo Anima
item.avaricePearl.0.name=Pérola da Avareza
item.avaricePearl.1.name=Pérola do Avarento
item.avaricePearl.15.name=
item.enchantedPaper.0.name=Papel Encantado
item.enchantedPaper.1.name=Lista Branca Rúnica
item.enchantedPaper.2.name=Lista Negra Rúnica
item.enchantedPaper.3.name=Papel de Encantamento Encadernado
item.crystalBrain.0.name=Cérebro Cristalino: Ar
item.crystalBrain.1.name=Cérebro Cristalino: Fogo
item.crystalBrain.2.name=Cérebro Cristalino: Água
item.crystalBrain.3.name=Cérebro Cristalino: Terra
item.crystalBrain.4.name=Cérebro Cristalino: Ordem
item.crystalBrain.5.name=Cérebro Cristalino: Entropia
item.ingredient.0.name=Disco Confluxo
item.horizontal.0.name=Pérola de Avareza Fragmentada
item.edible.0.name=Amalgma Mercatus
item.foodstuff.0.name=Ensopado de Vishmelo
item.golemLinker.name=Sino de Vinculo do Golem
item.baubleEnderDisjunction.0.name=Anel de Disjunção do Fim
item.baubleEnderDisjunction.1.name=Anel Menor de Disjunção do Fim
item.netherHeart.name=Coração de Brasas
item.autoHandMirror.name=Espelho de Mão Faminto
item.creativeTool.0.name=Chapéu do Pensador
item.focusCrafting.name=Wand Focus: Crafting
item.tallyLens.0.name=Tally Box Lens: Clear
item.tallyLens.1.name=Tally Box Lens: Unbound
item.tallyLens.2.name=Tally Box Lens: Yield
item.glyph.0.name=Aqueous Admixture
item.glyph.1.name=Glyph of the Void
item.glyph.2.name=Glyph of Consumption
item.glyph.3.name=Glyph of Siphoning
item.glyph.4.name=Glyph of Envy
item.glyph.5.name=Glyph of Temperance
item.glyph.6.name=Glyph of Preservation
item.glyph.7.name=Glyph of the Guzzler
item.glyph.8.name=Glyph of the Reservoir
item.glyph.9.name=Glyph of the Bovine
item.golemWorkbenchUpgrade.0.name=Workbench Upgrade: Air
item.golemWorkbenchUpgrade.1.name=Workbench Upgrade: Fire
item.golemWorkbenchUpgrade.2.name=Workbench Upgrade: Water
item.golemWorkbenchUpgrade.3.name=Workbench Upgrade: Earth
item.golemWorkbenchUpgrade.4.name=Workbench Upgrade: Order
item.golemWorkbenchUpgrade.5.name=Workbench Upgrade: Entropy
item.phialExtra.name=Phial of Enchanter's Concentrate
item.bucketMushroom.name=Bucket of Mushroom Soup
item.bucketVishroom.name=Bucket of Vishroom Soup
# Blocks
tile.blockTorchInversion.name=Redstone Inversion Torch
tile.blockTorchInversion_off.name=Redstone Inversion Torch
tile.blockRedcrystal.name=Redcrystal
tile.blockRedcrystalAmp.name=Amplified Redcrystal
tile.blockRedcrystalDim.name=Dim Redcrystal
tile.blockRedcrystalDense.name=Dense Redcrystal
tile.blockRedcrystalRes.name=Resonating Redcrystal
tile.blockRedcrystalMerc.name=Mercurial Redcrystal
tile.blockRemoteComparator.name=Remote Comparator
tile.blockVisReader.name=Vis Reader
tile.blockHourglass.name=Hourglass
tile.blockHourglassMagic.name=Magic Hourglass
tile.blockGreedyChest.name=Greedy Chest
tile.blockEagerChest.name=Eager Chest
tile.blockTenaciousChest.name=Tenacious Chest
tile.blockHungryMaw.name=Hungry Maw
tile.blockFinicalMaw.name=Finical Maw
tile.blockPhenomenon.name=Phenomenon
tile.blockTally.name=Tally Box
tile.blockTallyLensWorld.name=Tally Box (Lens: Unbound)
tile.blockTallyLensDrops.name=Tally Box (Lens: Yield)
tile.blockGolemInhibitor.name=Golemic Inhibitor
tile.blockEntitySignal.name=Signum Entia
tile.blockThaumostaticSpire.name=Thaumostatic Spire
tile.blockThaumostaticPylon.0.name=Thaumostatic Pylon
tile.blockThaumostaticPylon.1.name=Thaumostatic Controller
tile.blockEssentiaLocus.name=Essentia Locus
tile.blockEssentiaLocusAggregator.name=Essentia Aggregator
tile.blockInventarium.name=Inventarium Core
tile.blockUnseenScribe.name=Unseen Scribe
tile.blockScribePointer.name=Scrivener's Oculus
tile.blockBookshelfEnchanted.0.name=Enchanting Bookshelf
tile.blockBookshelfEnchanted.1.name=Ensorcelled Bookshelf
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Golemic Taskmaster
tile.blockReqTome.name=Requisition Tome
tile.blockGolemWorkbench.name=Golem's Workbench
tile.blockThirstyTank.name=Thirsty Tank
tile.blockCreativeJar.3.name=Infinity Jar
tile.blockNethermind.name=Nethermind
tile.blockRunedObsidian.name=Runed Obsidian
tile.blockNetherRune.0.name=Runed Obsidian (Rock)
tile.blockNetherRune.1.name=Runed Obsidian (Sea)
tile.blockNetherRune.2.name=Runed Obsidian (Crystal)
tile.blockNetherRune.3.name=Runed Obsidian (Light)
tile.blockNetherRune.4.name=Runed Obsidian (Soul)
tile.blockNetherRune.5.name=Runed Obsidian (Pebble)
tile.blockNetherRune.6.name=Runed Obsidian (Celerity)
tile.blockNetherRune.8.name=Runed Obsidian (Rock)
tile.blockNetherRune.9.name=Runed Obsidian (Sea)
tile.blockNetherRune.10.name=Runed Obsidian (Crystal)
tile.blockNetherRune.11.name=Runed Obsidian (Light)
tile.blockNetherRune.12.name=Runed Obsidian (Soul)
tile.blockNetherRune.13.name=Runed Obsidian (Pebble)
tile.blockNetherRuneMob.0.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.1.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.2.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.3.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.4.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.5.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.6.name=Runed Obsidian (Wisp)
tile.blockNetherRuneMob.8.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.9.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.10.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.11.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.12.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.13.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.14.name=Runed Obsidian (Wisp)
tile.blockAmnesiac.name=Amnesiac's Stone
tile.blockXPStone.name=Soul Stone
tile.blockXPJar.name=Jar of Enchanter's Concentrate
tile.blockMobLure.name=Siren's Lure
tile.blockDimensionLure.name=Dimensional Lure
tile.blockTranslucent.0.name=Glowing Amber
tile.blockTranslucent.1.name=Glowing Amber Bricks
tile.blockMetalGlow.0.name=Memory Block
tile.blockMetalGlow.1.name=Memory Block
tile.blockFluidMilk.name=Milk
tile.blockFluidMushroom.name=Mushroom Soup
tile.blockFluidVishroom.name=Vishroom Soup
tile.blockBoiler.name=Alchemical Boiler
tile.blockMirrorAlt.0.name=Melding Mirror
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
# Fluids
fluid.fluidMilk=Milk
fluid.fluidMushroom=Mushroom Soup
fluid.fluidVishroom=Vishroom Soup
# Entities
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
entity.Automagy.WispNether.name=Hellfire Wisp
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=Slivers of Magic
Automagy.research_text.SLIVERS=Fragments of Fragments
Automagy.research_page.SLIVERS.1=You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.<BR>Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.
Automagy.research_name.SLIVERS_TRAVEL=Slivers for Travel
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
Automagy.research_page.SLIVERS_TRAVEL.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Travel.
Automagy.research_name.SLIVERS_WARDING=Slivers for Warding
Automagy.research_text.SLIVERS_WARDING=Block a spot
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
Automagy.research_name.REDSTONETHEORY=Redstone Theory
Automagy.research_text.REDSTONETHEORY=Magic or technology?
Automagy.research_page.REDSTONETHEORY.1=Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.<BR>For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at
Automagy.research_page.REDSTONETHEORY.2=all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.<BR>You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.<BR>You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it §5Automagy§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?<BR>Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
Automagy.research_name.MAGICHOURGLASS=Magic Hourglass
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
Automagy.research_page.MAGICHOURGLASS.3=Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.<BR>Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.
Automagy.research_name.REDCRYSTAL=Redcrystal
Automagy.research_text.REDCRYSTAL=Definitely magic.
Automagy.research_page.REDCRYSTAL.1=You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.<BR>This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or §lredcrystal§r - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.
Automagy.research_page.REDCRYSTAL.2=In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Amplified Redcrystal
Automagy.research_text.REDCRYSTAL_AMP=Stay strong
Automagy.research_page.REDCRYSTAL_AMP.1=When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.<BR>Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.<BR>Amplified redcrystal will only receive a signal from the side opposite to its output.
Automagy.research_name.REDCRYSTAL_DIM=Dim Redcrystal
Automagy.research_text.REDCRYSTAL_DIM=Less is more
Automagy.research_page.REDCRYSTAL_DIM.1=This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.<BR>To change its cap, right-click the center of a dim redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_DENSE=Dense Redcrystal
Automagy.research_text.REDCRYSTAL_DENSE=Cull the weak
Automagy.research_page.REDCRYSTAL_DENSE.1=The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.<BR>To change its minimum required strength, right-click the center of a dense redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_RES=Resonating Redcrystal
Automagy.research_text.REDCRYSTAL_RES=No strings attached
Automagy.research_page.REDCRYSTAL_RES.1=When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.<BR>Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a
Automagy.research_page.REDCRYSTAL_RES.2=block, the other must be below it and attached to the top of a block).<BR>This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Mercurial Redcrystal
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Thaumaturge's Heliograph
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=Greedy Chest
Automagy.research_text.GREEDYCHEST=Greed is good
Automagy.research_page.GREEDYCHEST.1=You have sometimes wondered whether the nature of the hungry chest was actually tied to true gluttony or if you were merely anthropomorphizing a simple, largely-immobile automaton. There's just something about the sound it makes when it gobbles things up....<BR>You have been unable to detect any cognitive ability in the things but your studies have nonetheless led you to methods by which other "needs" could be imbued upon such objects. It was a small jump to go from a basic hunger to primitive greed, though harnessing this into something useful to you required the invention of some special components.
Automagy.research_page.GREEDYCHEST.2=The greedy chest steals items as they are placed in adjacent inventories. In effect, 50% of everything put into its neighbors ends up inside the greedy chest instead, provided the items will fit. If you right-click it with your wand, you can change this behavior so it takes more or less, attempts to maintain a stock, or takes only items that surpass a given threshold. You can also choose which neighbors it will steal from.<BR>The chest will not take from hoppers below it, nor can it steal from another greedy chest that is set to take from its location.<BR>You are working on a way to make the chest covet only specific things (a filtering mechanism of sorts) but
Automagy.research_page.GREEDYCHEST.3=this should be a good start.<BR>In the meantime, the other properties of this §lpearl§r you discovered seem interesting. A normal ender pearl teleports you when thrown, but this one is more keyed in to nearby items. Perhaps you should take it out for a spin. §oYou might even learn something.§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nEnchanted Paper§r<BR>With the use of runic whitelists and blacklists, you can change what the chest covets and to what degree, letting you control which items it will grab.
Automagy.research_name.ENCHANTEDPAPER=Enchanted Paper
Automagy.research_text.ENCHANTEDPAPER=The letter of the law
Automagy.research_page.ENCHANTEDPAPER.1=There are times when written instructions simply don't carry the weight you desire... especially when what you desire is the weight of magical force.<BR>By infusing ordinary paper with vis and preparing a pliable inlay of golden runes, you are now able to produce enchanted paper that can help enforce your will upon your creations.<BR>A common use of enchanted paper is to create whitelists and blacklists which can be used to dictate what is "seen" by thaumic devices such as the greedy chest.
Automagy.research_page.ENCHANTEDPAPER.2=You can turn a whitelist into a blacklist or vice versa while preserving the filtering options you have already written on the list.<BR>You can also copy the filtering options from one list to another (of either type) by simply placing both of them on an arcane worktable. The contents of the first are copied to the second (and the first is not consumed in the process, of course).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEnchanting§r<BR>Enchanted paper can also be bound into book form. Bookshelves created with these are four times as potent as a standard bookshelf when it comes to boosting an enchantment table, so only four (instead of 15) are required for the table to provide level 30 enchantments.
Automagy.research_name.THIRSTYTANK=Thirsty Tank
Automagy.research_text.THIRSTYTANK=Unquenchable
Automagy.research_page.THIRSTYTANK.1=With a few modifications, the magical hunger that drives the hungry chest becomes a thirst that causes a specially constructed tank to "drink" liquids that come into contact with it.<BR>Only fluid blocks that can be picked up by a bucket can be swallowed, but even flowing liquid can cause a reaction. The tank can take fluids from the world at some distance provided there is an unbroken chain of the same type leading from the tank to the target block. In this way, small pools can be consumed without moving the tank.<BR>Liquids can also be added or removed from the tank in the
Automagy.research_page.THIRSTYTANK.2=standard fashion, such as by buckets or certain golems.<BR>If placed next to a water source block, the tank can draw water from it indefinitely.<BR>You can also fill and empty water bottles using the tank if it contains water.<BR>You might want to shelter it from the rain, though.
Automagy.research_name.THIRSTYTANK_GLYPH=Thirsty Glyphs
Automagy.research_text.THIRSTYTANK_GLYPH=Watermarks
Automagy.research_page.THIRSTYTANK_GLYPH.1=The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.<BR>A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Structured Avarice
Automagy.research_text.AVARICIOUS=For Fun and Profit
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
Automagy.research_name.EAGERCHEST=Eager Chest
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
Automagy.research_name.NITORLIGHT=Glowing Amber
Automagy.research_text.NITORLIGHT=Encased Nitor
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
Automagy.research_name.REMOTECOMPARATOR=Remote Comparator
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
Automagy.research_name.VISREADER=Vis Reader
Automagy.research_text.VISREADER=A watched crucible never boils
Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
Automagy.research_page.VISREADER.3=signal is sent when empty and no signal when full, with states in-between adjusted accordingly.<BR>§lTotal Mode:§r The count of all aspects are totalled together to compare against the capacity.<BR>§lAny (High) Mode:§r The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the §lNodes§r section.)<BR>§lAny (Low) Mode:§r As Any (High) mode but the lowest count of any one aspect is used. (Also see the §lNodes§r section.)<BR>§lCapacity:§r The value that will be considered "full" for signal strength calculations. If set to §lAuto§r, the vis
Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
Automagy.research_name.TALLYBLOCK=Tally Box
Automagy.research_text.TALLYBLOCK=It's all about the numbers
Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
Automagy.research_text.TALLYBLOCK_LENS=It all adds up
Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
Automagy.research_name.HUNGRYMAW=Hungry Maw
Automagy.research_text.HUNGRYMAW=All mouth, no stomach
Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
Automagy.research_name.FINICALMAW=Finical Maw
Automagy.research_text.FINICALMAW=A more discerning palate
Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Arcane Overseer
Automagy.research_text.OVERSEER=Prying eyes
Automagy.research_name.CONGREGATRIX=Congregatrix
Automagy.research_text.CONGREGATRIX=Putting it all together
Automagy.research_name.GOLEMINHIBITOR=Golemic Inhibitor
Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
Automagy.research_name.GOLEMLINKER=Golem Linking Bell
Automagy.research_text.GOLEMLINKER=Ties that bind
Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
Automagy.research_name.ENTITYSIGNAL=Signum Entia
Automagy.research_text.ENTITYSIGNAL=Counting sheep
Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Thaumostatic Spire
Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
Automagy.research_name.ESSENTIALOCUS=Essentia Locus
Automagy.research_text.ESSENTIALOCUS=Controlling the tide
Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Essentia Aggregator
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
# Special delivery
Automagy.research_name.INVENTARIUM=Inventarium
Automagy.research_text.INVENTARIUM=For the hoard
Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
Automagy.research_text.INVENTARIUM_EXTRA=Never enough
Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=Nethermind
Automagy.research_text.NETHERMIND=Pulled from the ashes
Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Runed Obsidian: Light
Automagy.research_text.NETHERRUNE_LIGHT=Light from darkness
Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=Golem's Workbench
Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=Amnesiac's Stone
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
Automagy.research_name.MOBLURE=Siren's Lure
Automagy.research_text.MOBLURE=Burning desire
Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
Automagy.research_text.NETHERRUNE_BAT=Explosive personality
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
Automagy.research_text.FOCUSCRAFTING=Putting it all together
Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
Automagy.research_text.VISHROOMSOUP=It drives me crazy
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
Automagy.research_name.ALCHEMYBOILER=Alchemical Boiler
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Soul Stone
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=Melding Mirror
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s from you)
Automagy.tip.crystalEntityEye.link=Watching for %s
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
Automagy.tip.golemLinker.linkToBlock=Linking to %s
Automagy.tip.foodstuff.0=This doesn't seem wise.
Automagy.tip.tankFluidData=%s / %s mB of %s
Automagy.tip.creativeModeOnly=Creative Mode Only
Automagy.tip.creativeTool.0=Usage: Craft with a golem
Automagy.tip.enderDisjunction=Splinches nearby endermen
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
Automagy.tip.focusCrafting.stored=(holding %s stacks)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s levels (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Mode
Automagy.gui.visReader.mode.0=Disabled
Automagy.gui.visReader.mode.1=Total
Automagy.gui.visReader.mode.2=Any (High)
Automagy.gui.visReader.mode.3=Any (Low)
Automagy.gui.visReader.mode.4=Aspect Count
Automagy.gui.visReader.capacity.col=Capacity
Automagy.gui.visReader.capacity.auto=Auto
Automagy.gui.visReader.dir.col=Output
Automagy.gui.visReader.dir.all=ALL
Automagy.gui.visReader.dir.N=N
Automagy.gui.visReader.dir.E=E
Automagy.gui.visReader.dir.S=S
Automagy.gui.visReader.dir.W=W
Automagy.gui.visReader.dir.D=D
Automagy.gui.visReader.invert=Invert
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
Automagy.gui.hourglassMagic.signal.0=Disabled
Automagy.gui.hourglassMagic.signal.1=Pulse
Automagy.gui.hourglassMagic.signal.2=Alternating
Automagy.gui.hourglassMagic.signal.3=Constant
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
Automagy.gui.hourglassMagic.sandFlip.0=Standard
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
Automagy.gui.hourglassMagic.timer.name=Timer:
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
Automagy.gui.hourglassMagic.timer.minutes=%s min
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
Automagy.gui.hourglassMagic.timer.sec=seconds
Automagy.gui.hourglassMagic.timer.min=minutes
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
Automagy.gui.hourglassMagic.signalReact.0=Ignore
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
Automagy.gui.greedyChest.mode.0=Split New Contents
Automagy.gui.greedyChest.mode.1=Maintain Percentage
Automagy.gui.greedyChest.mode.2=Take Any Over
Automagy.gui.greedyChest.mode.3=Maintain Stock of
Automagy.gui.greedyChest.dir.name=Take From:
Automagy.gui.greedyChest.dir.N=North
Automagy.gui.greedyChest.dir.E=East
Automagy.gui.greedyChest.dir.S=South
Automagy.gui.greedyChest.dir.W=West
Automagy.gui.greedyChest.dir.D=Below
Automagy.gui.greedyChest.dir.U=Above
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
Automagy.gui.greedyChest.quantityResult.override=override qty above
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
Automagy.gui.filter.ignoreQuantity=Ignore quantity
Automagy.gui.filter.ignoreMetadata=Ignore metadata
Automagy.gui.filter.ignoreNBT=Ignore NBT
Automagy.gui.filter.byName=By Name:
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
Automagy.gui.eagerChest.give=Give
Automagy.gui.eagerChest.take=Take
Automagy.gui.eagerChest.trade=Trade with me when opened
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
Automagy.gui.entitySignal.includeAdults=Include adults
Automagy.gui.entitySignal.includeChildren=Include children
Automagy.gui.entitySignal.players=Human (Players)
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
Automagy.gui.tallyBlock.desc.all=contains all specified items.
Automagy.gui.tallyBlock.desc.any=contains any specified items.
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
Automagy.gui.scribe.search=Search...
Automagy.gui.scribe.itemsLocal=Local
Automagy.gui.scribe.itemsSystem=Inventarium
Automagy.gui.scribe.sortCount=Item Count
Automagy.gui.scribe.sortName=Name
Automagy.gui.scribe.deliver=Pending Requests
Automagy.gui.scribe.mirrors=Mirrors
Automagy.gui.scribeMirror.input=Input
Automagy.gui.scribeMirror.output=Output
Automagy.gui.scribeMirror.valid=Connected
Automagy.gui.scribeMirror.outranged=Out of range
Automagy.gui.scribeMirror.noMirror=Mirror not found
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
Automagy.gui.focusCrafting.visLow=Insufficient vis
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
Automagy.gui.focusCrafting.staff.2=crafting only
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Gratis
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Automagy.focus.upgrade.storage.name=Storage
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Automagy.focus.upgrade.transposing.name=Transposing
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
# Key bindings
Automagy.key.focusCrafting=Wand Focus: Crafting
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Power : %s
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
wailaTip.redcrystalPowerWithCap=Power : %s/%s
wailaTip.redcrystalPowerMin=[min %s]
wailaTip.hourglassTimerSec=Timer : %s seconds
wailaTip.hourglassTimerSecOne=Timer : 1 second
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
wailaTip.hourglassTimerCountdown= %s:%s remaining
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
wailaTip.golem.linkedBlock=Linked to %s at %s
wailaTip.golem.taskFetch=Fetching Requested Items
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB of %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s levels (%s xp)

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# Items
item.shardSliver.0.name=Щепка грозы
item.shardSliver.1.name=Щепка огня
item.shardSliver.2.name=Щепка льда
item.shardSliver.3.name=Щепка земли
item.shardSliver.4.name=Щепка порядка
item.shardSliver.5.name=Щепка энтропии
item.crystalEye.name=Кристаллическое око
item.crystalEntityEye.name=Око души
item.avaricePearl.0.name=Жемчужина алчности
item.avaricePearl.1.name=Жемчужина скупости
item.avaricePearl.15.name=
item.enchantedPaper.0.name=Зачарованная бумага
item.enchantedPaper.1.name=Рунический белый список
item.enchantedPaper.2.name=Рунический чёрный список
item.enchantedPaper.3.name=Свзяка зачарованной бумаги
item.crystalBrain.0.name=Кристалльный мозг: Воздух
item.crystalBrain.1.name=Кристалльный мозг: Огонь
item.crystalBrain.2.name=Кристалльный мозг: Лёд
item.crystalBrain.3.name=Кристалльный мозг: Земля
item.crystalBrain.4.name=Кристалльный мозг: Порядок
item.crystalBrain.5.name=Кристалльный мозг: Энтропия
item.ingredient.0.name=Conflux Disc
item.horizontal.0.name=Разрушенная жемчужина алчности
item.edible.0.name=Амальгама мерцатуса
item.foodstuff.0.name=Курога из висомора
item.golemLinker.name=Колокольчик связывания голема
item.baubleEnderDisjunction.0.name=Кольцо эндер-разъединения
item.baubleEnderDisjunction.1.name=Маленькое кольцо разъединения эндера
item.netherHeart.name=Сердце золы
item.autoHandMirror.name=Зеркальце голода
item.creativeTool.0.name=Шапка раздумий
item.focusCrafting.name=Набалдашник: Создание
item.tallyLens.0.name=Объектив для ящика с ярлыком: Чистота
item.tallyLens.1.name=Объектив для ящика с ярлыком: Свобода
item.tallyLens.2.name=Объектив для ящика с ярлыком: Доход
item.glyph.0.name=Водная примесь
item.glyph.1.name=Символ пустоты
item.glyph.2.name=Символ потребление
item.glyph.3.name=Символ выкачивания
item.glyph.4.name=Символ зависти
item.glyph.5.name=Символ воздержания
item.glyph.6.name=Символ сохранения
item.glyph.7.name=Символ пожирателя
item.glyph.8.name=Символ водохранилища
item.glyph.9.name=Символ быка
item.golemWorkbenchUpgrade.0.name=Улучшение верстака: Воздух
item.golemWorkbenchUpgrade.1.name=Улучшение верстака: Огонь
item.golemWorkbenchUpgrade.2.name=Улучшение верстака: Вода
item.golemWorkbenchUpgrade.3.name=Улучшение верстака: Земля
item.golemWorkbenchUpgrade.4.name=Улучшение верстака: Порядок
item.golemWorkbenchUpgrade.5.name=Улучшение верстака: Хаос
item.phialExtra.name=Phial of Enchanter's Concentrate
item.bucketMushroom.name=Ведро с грибным супом
item.bucketVishroom.name=Ведро с супом из висомора
# Blocks
tile.blockTorchInversion.name=Красный факел инверсии
tile.blockTorchInversion_off.name=Красный факел инверсии
tile.blockRedcrystal.name=Красный кристалл
tile.blockRedcrystalAmp.name=Усиленный красный кристалл
tile.blockRedcrystalDim.name=Слабый красный кристалл
tile.blockRedcrystalDense.name=Плотный красный кристалл
tile.blockRedcrystalRes.name=Резонирующий красный кристалл
tile.blockRedcrystalMerc.name=Ртутный красный кристалл
tile.blockRemoteComparator.name=Дистанционный компаратор
tile.blockVisReader.name=Считыватель виса
tile.blockHourglass.name=Песочные часы
tile.blockHourglassMagic.name=Магические песочные часы
tile.blockGreedyChest.name=Жадный сундук
tile.blockEagerChest.name=Стремительный сундук
tile.blockTenaciousChest.name=Прочный сундук
tile.blockHungryMaw.name=Голодный мо
tile.blockFinicalMaw.name=Мелочно-требовательный Мо
tile.blockPhenomenon.name=Феномен
tile.blockTally.name=Ящик с ярлыком
tile.blockTallyLensWorld.name=Ящик с ярлыком (Объектив: Свобода)
tile.blockTallyLensDrops.name=Ящик с ярлыком (Объектив: Доход)
tile.blockGolemInhibitor.name=Замедлитель големов
tile.blockEntitySignal.name=Сигнализация
tile.blockThaumostaticSpire.name=Таумостатический шпиль
tile.blockThaumostaticPylon.0.name=Таумостатическая опора
tile.blockThaumostaticPylon.1.name=Таумостатический контроллер
tile.blockEssentiaLocus.name=Место эссенции
tile.blockEssentiaLocusAggregator.name=Агрегатор эссенции
tile.blockInventarium.name=Ядро инвентаря
tile.blockUnseenScribe.name=Невидимый писарь
tile.blockScribePointer.name=Scrivener's Oculus
tile.blockBookshelfEnchanted.0.name=Зачарованная книжная полка
tile.blockBookshelfEnchanted.1.name=Заколдованная книжная полка
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Надсмотрщик голема
tile.blockReqTome.name=Том реквизиции
tile.blockGolemWorkbench.name=Верстак голема
tile.blockThirstyTank.name=Резервуар жажды
tile.blockCreativeJar.3.name=Бесдонная банка
tile.blockNethermind.name=Разум Нижнего мира
tile.blockRunedObsidian.name=Руннический обсидиан
tile.blockNetherRune.0.name=Рунный обсидиан (Гора)
tile.blockNetherRune.1.name=Рунный обсидиан (Море)
tile.blockNetherRune.2.name=Рунный обсидиан (Кристалл)
tile.blockNetherRune.3.name=Рунный обсидиан (Свет)
tile.blockNetherRune.4.name=Рунный обсидиан (Душа)
tile.blockNetherRune.5.name=Рунный обсидиан (Булыжник)
tile.blockNetherRune.6.name=Рунный обсидиан (Быстрота)
tile.blockNetherRune.8.name=Рунный обсидиан (Гора)
tile.blockNetherRune.9.name=Рунный обсидиан (Море)
tile.blockNetherRune.10.name=Рунный обсидиан (Кристалл)
tile.blockNetherRune.11.name=Рунный обсидиан (Свет)
tile.blockNetherRune.12.name=Рунный обсидиан: (Душа)
tile.blockNetherRune.13.name=Рунный обсидиан (Булыжник)
tile.blockNetherRuneMob.0.name=Руннический обсидиан (Зомби)
tile.blockNetherRuneMob.1.name=Руннический обсидиан (Ифрит)
tile.blockNetherRuneMob.2.name=Руннический обсидиан (Гаст)
tile.blockNetherRuneMob.3.name=Руннический обсидиан (Череп)
tile.blockNetherRuneMob.4.name=Руннический обсидиан (Слизень)
tile.blockNetherRuneMob.5.name=Руннический обсидиан (Летучая мышь)
tile.blockNetherRuneMob.6.name=Руннический обсидиан (Висп)
tile.blockNetherRuneMob.8.name=Руннический обсидиан (Зомби)
tile.blockNetherRuneMob.9.name=Руннический обсидиан (Ифрит)
tile.blockNetherRuneMob.10.name=Руннический обсидиан (Гаст)
tile.blockNetherRuneMob.11.name=Руннический обсидиан (Череп)
tile.blockNetherRuneMob.12.name=Руннический обсидиан (Слизень)
tile.blockNetherRuneMob.13.name=Руннический обсидиан (Летучая мышь)
tile.blockNetherRuneMob.14.name=Руннический обсидиан (Висп)
tile.blockAmnesiac.name=Камень амнезии
tile.blockXPStone.name=Камень душ
tile.blockXPJar.name=Jar of Enchanter's Concentrate
tile.blockMobLure.name=Соблазн сирены
tile.blockDimensionLure.name=Dimensional Lure
tile.blockTranslucent.0.name=Пылающий янтарь
tile.blockTranslucent.1.name=Пылающие янтарные кирпичи
tile.blockMetalGlow.0.name=Блок памяти
tile.blockMetalGlow.1.name=Блок памяти
tile.blockFluidMilk.name=Молоко
tile.blockFluidMushroom.name=Грибной суп
tile.blockFluidVishroom.name=Суп из висомора
tile.blockBoiler.name=Алхимический котёл
tile.blockMirrorAlt.0.name=Melding Mirror
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
# Fluids
fluid.fluidMilk=Молоко
fluid.fluidMushroom=Грибной суп
fluid.fluidVishroom=Висоморный суп
# Entities
entity.Automagy.XPOrbSuppressed.name=Сфера амнезии
entity.Automagy.EntityItemDelayedFall.name=Парящий предмет
entity.Automagy.WispNether.name=Висп Адского пламени
# Research
tc.research_category.AUTOMAGY=Автомагия
Automagy.research_name.SLIVERS=Щепки магии
Automagy.research_text.SLIVERS=Фрагменты фрагментов
Automagy.research_page.SLIVERS.1=Вы нашли способ, как разломать первичные осколки на еще более мелкие кусочки. Это полезно при использовании всех осколков (если осколки могут быть описаны как "все").<BR>К сожалению, сложить их вместе обратно не так просто. Это займет существенно больше вис, чем их создание
Automagy.research_name.SLIVERS_TRAVEL=Щепки путешествия
Automagy.research_text.SLIVERS_TRAVEL=Когда это достаточно далеко...
Automagy.research_page.SLIVERS_TRAVEL.1=Щепки магии могут быть использованы в качестве альтернативного рецепта для камня путешествия.
Automagy.research_name.SLIVERS_WARDING=Щепки сдерживания
Automagy.research_text.SLIVERS_WARDING=Щепки сдерживания
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
Automagy.research_name.REDSTONETHEORY=Теория красного камня
Automagy.research_text.REDSTONETHEORY=Магия или технология?
Automagy.research_page.REDSTONETHEORY.1=Редстоун обладает многими необычными характеристиками. Его способность передавать сигналы и образовать "цепи" привело, многие считают, к форме земной технологии. Действительно, Редстоуновый порошок является фундаментом, на который опираются все виды технологий. Тем не менее, тот, кто разбирается в тайных искусствах знает, что уникальные свойства Редстоуна являются бесценными для всякой магии. Зелья, возможно, являются наиболее известным примером.<BR>По этим причинам, Редстоун часто рассматривается как естественный мост между магией и технологией. И это так, но тауматург знает, что это гораздо больше: в фундаментальном уровне, редстоун не земной материал.
Automagy.research_page.REDSTONETHEORY.2=Даже при функционировании в качестве части сложной схемы или механического устройства, более внимательный взгляд обнаруживает, что его поведение может быть охарактеризована только как волшебное.<BR>Вы хотите в полной мере воспользоваться этим чудесным веществом. Для этого вы создали несколько простых устройств, которые помогут вам более эффективно использовать "Редстоун" в вашей повседневной Тауматургии.<BR>Вы уверены, что дальнейшие исследования дадут больше и больше разнообразных изобретений. На самом деле, это может быть даже основой целой новой дисциплиной Тауматургии, одна из которых нацелена на предоставлении тауматургу автоматизации задач более разумно. Вы думаете, что будете называть это §5Автомагией§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nКрасный факел инверсии§r<BR>Красный факел имеют способность инвертировать сигнал Редстоуна, что очень полезно, но вы не можете не заметить, что он инвентирует только двоичном образом. Даже слабый сигнал, который требует блок горелки, заставляет работать факел в полную силу. Но что, если вы хотите по-настоящему инвертированный сигнал? Не только от 15 до 0, но от 10 до 5, от 3 до 12, и так далее?<BR>Используя основные таумотургические принципы, вы создали более упорядоченной Красный факел.
Automagy.research_page.REDSTONETHEORY.4=§l §nПесочные часы§r<BR>Красные песочные часы простое, но универсальное устройство, которое позволяет регулировать время передачи Редстоун сигнала.<BR>При активации (ПКМ или Редстоун сигнал), стеклянные поворачивается и песок начинает падать. Если задняя часть в Редстоун компаратора находится рядом с песочными часами, то он будет выводить сигнал, который будет увеличивать силу, а песок будет падать.<BR>Песочные часы выводится к левой и правой сторонам. Он принимает сигналы активации с любой другой стороны.<BR>ПКМ по песочным часам с палочкой или палочкой для регулировки таймера.
Automagy.research_page.REDSTONETHEORY.5=Таймер вполне точен, но, к сожалению, только позволяет регулировать с шагом пять секунд и достигает максимума при 60 секунд, но вы знаете, это устройство только фундамент, на котором вы будете строить лучшее.
Automagy.research_name.MAGICHOURGLASS=Магические песочные часы
Automagy.research_text.MAGICHOURGLASS=Магический хранитель времени
Automagy.research_page.MAGICHOURGLASS.1=Песочные часы полезны для задержки сигналов и получения импульсов Редстоуна, но их не хватает в некоторых областях. Повторение для одного. Кроме того, иногда вы хотите, чтобы таймер начал с нуля каждый раз, когда песочные часы активированы, даже если песок уже падает, но это невозможно с земным песком, который должен вытекать из которой она была прервана.<BR>Для решения этих недостатков, вы очаровали песочные часы с возможностью перевернуть себя повторно и способностью мгновенно перенести свой песок вверх[ (перезапуск таймера). Если вы этого хотите, то можете вместо этого перенести песок на дно, заканчивая таймер рано, не выделяя сигнал от
Automagy.research_page.MAGICHOURGLASS.2=песочных часов (и остановки цикла, если он был установлен, чтобы повторить).<BR>Кроме того, существует несколько различных режимов сигнала. §lИмпульсный§r режим стандартный. §lПостоянный§r режим означает то, что сигнал посылается все время пока песок падает. §lАльтернативный§r режим такой же, за исключением того, что отправляет только 50% времени. §lНегативный импульсный§r режим работает как постоянный режим, кроме того есть краткий период, когда сигнала не посылается, когда стекло переворачивается себя(если установлен повтор). §lВыключен§r означает, что сигнал не посылается на всех.<BR>Реакция песочных часов, чтобы получать сигнал, также может быть изменена. По умолчанию, песочные часы переворачиваются каждый раз, когда они получают новый сигнал.
Automagy.research_page.MAGICHOURGLASS.3=Другой вариант заключается в том, что их запускать только тогда, когда они получают сигнал или только работают, когда это не так. Или он может игнорировать рэдстоун сигналы в целом.<BR>Наконец, вы можете подстроить таймер намного лучше, чем раньше, и его максимальная длина будет намного превышать, чем у рэдстоун песочных часов. Однако, вы должны будете использовать свою палочку, чтобы сделать так (ПКМ);это не просто механическая хитрая регуляция, тыкая палкой в отверстие и поворачивая его.
Automagy.research_name.REDCRYSTAL=Красный кристалл
Automagy.research_text.REDCRYSTAL=Определенно магия.
Automagy.research_page.REDCRYSTAL.1=Вы обнаружили, что некоторые материалы, как только кристаллизуруются, становятся более восприимчивыми к магическому контролю. Новые кристаллические структуры, то могут быть перестроены, а в некоторых случаях, инструкции могут быть отпечатаны на них.<BR>Это открытие пришло к вам во время ваших экспериментов над рэдстоун порошком. В результате Редстоун кристалл - или §lКрасный кристалл§r - может быть ориентирован более легко в выбранном направлении. Он может быть размещен на любой стороне блока. ПКМ на секции Красного кристалла с вашей палочкой, чтобы добавить или удалить подключение к своим соседям.
Automagy.research_page.REDCRYSTAL.2=В дополнение к проходящему сигналу в другой Красный кристалл смежных блоков, он также будет передавать сигнал вокруг углов, когда два кластера Красных кристаллов не касаясь непосредственно до тех пор, пока они оба присоединены к одному блоку, и есть пустое пространство в прилегающим к ней районе.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Усиленный красный кристалл
Automagy.research_text.REDCRYSTAL_AMP=Будь сильным
Automagy.research_page.REDCRYSTAL_AMP.1=Когда этот тип красного кристалла получает сигнал Редстоуна, он посылает сигнал в полную силу в указанном направлении. Если другой Красный кристалл используется для передачи сигнала по, то его эффективная сила останется 15 для многих блоков до его распада в силу, в этот момент он упадет на одну каждую плитку, что нормально для рэдстоун сигналов.<BR>Слабый красный кристалл является исключением из этого правила, так как он снизит уровень сигнала на 14 или ниже.<BR>Усиленный Красный кристалл получить сигнал только от стороны, противоположной его выходу.
Automagy.research_name.REDCRYSTAL_DIM=Слабый красный кристалл
Automagy.research_text.REDCRYSTAL_DIM=Меньше значит больше
Automagy.research_page.REDCRYSTAL_DIM.1=Этот вид Красных кристаллов позволяет ограничить уровень сигнала, который он излучает по заданному значению. Это может быть полезно, когда устройства по-разному реагируют на конкретные силы сигнала, например. У него выход силы ниже, чем у набалдашника, поэтому есть некоторые ситуации, когда вы, возможно, захотите синхронизировать его с чем-то еще, например, с усиленным красный кристаллом или редстоун факелом.<BR>Чтобы изменить свой набалдашник, ПКМ в центре слабого красного кристалла с палочкой.
Automagy.research_name.REDCRYSTAL_DENSE=Плотный красный кристалл
Automagy.research_text.REDCRYSTAL_DENSE=Отбирать слабость
Automagy.research_page.REDCRYSTAL_DENSE.1=Структура плотного Красного кристалла такова, что слабые рэдстоун сигналы не могут проникнуть в него, предотвращая сигнал быть переданным дальше. К счастью для вас, его структура волшебная и может быть изменена как вам хочется. В действительности, плотный красный кристалл всегда выводит лютой сигнал, который по меньшей мере равен указаной прочности или сигнала нет вообще.<BR>Чтобы изменить минимальную необходимую прочность, ПКМ в центре плотного Красного кристалла с палочкой.
Automagy.research_name.REDCRYSTAL_RES=Резонирующий красный кристалл
Automagy.research_text.REDCRYSTAL_RES=Безвозмездно
Automagy.research_page.REDCRYSTAL_RES.1=Когда вы создали первые сорта красного кристалла, вы экспериментировали с каждым первичным аспектом. Когда дело дошло до Aer, полученный кристалл и его уникальные колебания энергии были интересны, но энергия была слишком слаба, чтобы иметь какие-либо практические применения. Однако, некоторыми дополнительными исследованиниями, у вас есть возможность сосредоточить эту энергию в определенном направлении, что позволяет получить некоторое расстояние.<BR>Резонирующий красный кристалл передает рэдстоун сигналы через воздух и предметы по прямой, пока он не будет подобран другим резонирующем красным кристаллом. Два кристалла должны быть ориентированы друг напротив друга (так что, если один прикреплен к нижней части
Automagy.research_page.REDCRYSTAL_RES.2=блока, то другой должен быть ниже его, и прикреплен к верхней части блока).<BR>Этот сигнал может преодолеть до 15 блоков. Ех сила сохраняется только в том случае, если кристаллы были рядом друг с другом.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Ртутный красный кристалл
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Гелиограф Тауматурга
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Теперь, когда вы можете подключиться к незнакомой области, находить её через магические зеркала, чтобы создать удаленные друг от друга сети производства и транспорта, вам нужен способ, чтобы разумно контролировать свои разнородные элементы.<BR>По адаптации резонирующего кристалл, казалось бы, могут быть беспорядочные колебания пустоты между мирами, в результате ртутный красный кристалл может послать свой сигнал через связанное зеркало, в непосредственной близости, и сигнал может быть подобран другим ртутным красным кристаллом на другой стороне.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=Для того, чтобы отправить или получить сигнал, устройство должно быть связано с зеркалом. Для этого, удерживайте его в руке и нажмите ПКМ на зеркале. Он должен быть помещен в радиусе 8 блоков. Конечно, вы должны связать другой красный кристалл к соответствующему зеркалу на другом конце.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=Жадный сундук
Automagy.research_text.GREEDYCHEST=Жадность это хорошо
Automagy.research_page.GREEDYCHEST.1=Вы иногда задавались вопросом: природа голодного сундука на самом деле связана с истиным обжорством или вы создали простой, в основном, неподвижный автомат. Там просто что-то о звуке, который он делает, когда поглощает вещи...<BR>Вы были не в состоянии обнаружить любую познавательную способность к вещам, но ваши исследования, тем не менее привели вас к методам, с помощью которых другие "потребности" могут вдохновляться на такие объекты. Это был небольшой скачок, чтобы перейти от базового голода в примитивной жадности, хотя освоение это в что-то полезное для вас потребовалось придумать несколько специальных компонентов.
Automagy.research_page.GREEDYCHEST.2=Жадный сундук крадет предметы, которые размещены в соседних инвентарях. В действительности, 50% всего положенного в его соседей заканчивается в жадном сундуке вместо этого, при условии, что детали будут соответствовать. Если вы нажмете ПКМ с палочкой, вы можете изменить его поведение так, чтобы он брал больше или меньше, пытался поддерживать стак, либо принимал только те элементы, которые превосходят определенный порог. Вы также можете выбрать, у каких соседних будет красть.<BR>Сундук не возьмет у воронок под ним, и не может украсть у другого жадного сундука.<BR>Вы работаете на пути, чтобы сделать сундук брал конкретные вещи, но
Automagy.research_page.GREEDYCHEST.3=это должно быть хорошее начало.<BR>В то же время, другие свойства этой §lжемчужины§r, которые вы обнаружили, кажутся интересными. Нормальная эндер жемчужина телепортирует вас, когда бросил, но это более введенно в близлежащие предметы. Может быть, вы должны принять его за спину.. §oВы даже можете узнать кое-что..§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nЗачарованная бумага§r<BR>При использовании рунических белых и черных списков, вы можете изменить то, что сундук жаждет и в какой степени, что позволяет контролировать, какие элементы он будет захватывать.
Automagy.research_name.ENCHANTEDPAPER=Зачарованная бумага
Automagy.research_text.ENCHANTEDPAPER=Буква закона
Automagy.research_page.ENCHANTEDPAPER.1=Есть моменты, когда письменные инструкции просто не выдержывают тяжесть, которую вы желаете... особенно, когда то, что вы хотите - это тяжесть магической силы.<BR>Вливанием обычной бумаге с висом и готовкой гибкий узора золотистых рун, вы теперь в состоянии производить заколдованную бумагу, которые могут помочь вашим желаниям.<BR>Совместное использование очарованном бумаги является создание белого и чёрного списка, которые могут быть использованы, чтобы определять то, что "видит" таумик-устройство, такие как жадный сундук.
Automagy.research_page.ENCHANTEDPAPER.2=Вы можете включить белый список в черный список или, наоборот, сохраняя параметры фильтрации вы уже написанные в списке.<BR>Вы также можете скопировать параметры фильтрации из одного списка в другой (любого типа), просто помещая их обоих на магический верстак. Содержание копируется в первую секунду (и в первую очередь не расходуется в процессе, конечно).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nЗачарование§r<BR>Зачарованная бумага могжет быть также связана в виде книги. Книжные полки созданные в 4 раза мощнее, чем стандартные книжные полки, когда речь идёт о столе зачарований, поэтому только 4 полки нужны для стола, чтобы обеспечить чары 30-го уровня.
Automagy.research_name.THIRSTYTANK=Резервуар жажды
Automagy.research_text.THIRSTYTANK=Уникальный
Automagy.research_page.THIRSTYTANK.1=С некоторыми изменениями, волшебный голод, который управляет голодным сундуком, становится жажда, которая заставляет специально построенный резервуар "пить" жидкость, которая вступает в контакт и т.д.<BR>Только блоки и жидкости, которые можно подобрать с помощью ведра, можно проглотить, но даже течение жидкости может вызвать реакцию. Резервуар может принимать жидкости из мира на некотором расстоянии при условии, что существует непрерывная цепь того же типа, ведущая от резервуара к целевым блоком. Таким образом, мелкие бассейны можно иссушать без перемещения резервуара.<BR>Жидкости также могут быть добавлены или удалены из резервуара в
Automagy.research_page.THIRSTYTANK.2=стандартным образом, например, с помощью ведра или некоторых големов.<BR>Если поместить рядом с блоком источник воды, резевуар может сделать из него воду на неопределенный срок.<BR>Вы также можете заполнить и пустую бутылку водой, используя резервуар, если он содержит воду. Это не повлияет на хранимое количество воды.<BR>Хотя, вы можете приютить его от дождя.
Automagy.research_name.THIRSTYTANK_GLYPH=Символы Жажды
Automagy.research_text.THIRSTYTANK_GLYPH=Водяные Знаки
Automagy.research_page.THIRSTYTANK_GLYPH.1=Резервуар Жажды может делать с жидкостями куда больше, чем просто хранить их. Чтобы раскрыть его потенциал, вы разработали систему символов и специальную пасту, чтобы соединять их с Резервуаром. Когда этот "Водный Концентрат" формирует правильные фигуры на материале, который его принимает, он может быть магически запечатан в плитку, становясь переносным символом, который можно наносить на сторону жаждущего резервуара.<BR>Резервуар может содержать до шести символов, по одному на сторону. Выбор стороны крайне важен, так как некоторые символы "целятся" в определенном направлении.
Automagy.research_page.THIRSTYTANK_GLYPH.2=Чтобы убрать символ, Shift+ПКМ жезлом.<BR>Созданные символы и их эффекты вы описали на следующих страницах:<BR>§lПустота:§r Резервуар принимает жидкости больше, чем может удержать. Излишки уничтожаются.<BR>§lПоглощение:§r С неким интервалом Резервуар будет уничтожать жидкости внутри себя. Несколько глифов снижают интервал.<BR>§lПерекачка:§r Жидкость будет перекачиваться из Резервуара в указанное хранилище.<BR>§lЗависть:§r Резервуар будет забирать жидкость
Automagy.research_page.THIRSTYTANK_GLYPH.3=из указанного хранилища.<BR>§lСдержанность:§r Резервуар не будет пить жидкости, пока не получит сигнал красного камня.<BR>§lСохранение:§r Резервуар не сможет быть полностью выкачан. Вы можете использовать символ только если Резервуар содержит один тип жидкости.<BR>§lОбжорство:§r Резервуар пьет быстрее. Каждый символ увеличивает скорость.<BR>§lРезервуар:§r Каждый Символ увеличивает ёмкость на 16 ведер.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Символ быка
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=Нет быка
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Ваш успех в создании детектора существ вдохновил вас на создание нового символа: Бычьего символа. Резервуар Жажды с этим символом больше не будет пить жидкость рядом с ним. Вместо этого, он будет искать дойных коров в стороне, куда обращен символ.<BR>Скорость дойки увеличивается §lсимволами обжорства§r, ограничивающий фактор это то, что коров можно доить раз в некоторое время.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Структурированная жадность
Automagy.research_text.AVARICIOUS=Для развлечения и пользы
Automagy.research_page.AVARICIOUS.1=После экспериментов с жемчугом жадности, вы сделали два важных замечания. Во-первых, жемчуг имеет сверхъестественную способность привлекать близлежащие предметы к самому себе и к человеку (или машине), который бросает его. Во-вторых, при использовании вне границ откалиброванного надлежащим образом таумик-устройства, оно неустойчиво. Чем больше предметов он передвигает, тем скорее всего, будет больше вредить своему пользователя или развалиться на части.<BR>После некоторого изучения, вы нашли способ укрепления жемчуга. С другой стороны, вы знаете, что даже эти разрушенные фрагменты имеют потенциальные возможности использования и т вы изобрели более эффективные способы их использования.
Automagy.research_page.AVARICIOUS.2=Один из интересных свойств разрушенного жемчуга Скупости в том, что Эндермэны кажутся немного более часто, когда один есть на вас. Может быть, они подсознательно искажаются в непосредственной близости от затяжной Энд-Магии, которая сейчас подвергается воздействию воздуха.
Automagy.research_page.AVARICIOUS.3=§l §nЖемчуг Скряги§r<BR>Жемчуг Скряги является гораздо более разумным способом поднять незакрепленные предметы, чем жемчуг Жадности. Мало того, что он не разрушиться от слишком большого сбора или нанесения ущерба, но ещё и он будет двигать детали к вам, когда он летит.<BR>Есть несколько минусов. Первое, что он не будет двигать более десяти стаков за бросок, но это ограничение только в Эндер-жемчуге и других ценных материалах.<BR>Во-вторых, жемчужина потребляет небольшое количество §8Ordo§0 при ручном брошении. Вы должны будете нести кое-что, чтобы сделать это, - но у вас есть палочка, не так ли?
Automagy.research_name.EAGERCHEST=Стремительный сундук
Automagy.research_text.EAGERCHEST=Сундук, который не ждёт, чтобы быть заполненым
Automagy.research_page.EAGERCHEST.1=Вам удалось создать вариацию жадного сундука, которая фокусирует свое внимание на человеке, на его открытии вместо своих соседей. Стремительный сундук проникнут стремлением к "торговле", а не воровать. Он все еще довольно нетерпелив и так будет немедленно пытаться давать и брать предметы при открытии.<BR>Вы намеренно оставили некоторую брешь в его чувствительности, позволяя §lкрастся§r к нему, если вы хотите заглянуть внутрь не торгуя. Кроме того, сундук не будет торговать с людьми, которых он не распознаёт, а только с человеком, который его создал,
Automagy.research_page.EAGERCHEST.2=но другие могут представить себя с помощью волшебной палочки.<BR>Палочка также необходима для того, чтобы рассказать сундуку, чем следует торговать. По умолчанию, определенный уровень жадности принимает вс то, что он считает ценным давая только то, что не ценит, - хотя на самом деле, он работает даже с установленными руническими белыми списки или черными списками. Разница лишь в том, что эти списки искажают свои оценки.<LINE>С другой стороны, вы подозреваете, что это амальгама, которую вы придумали, будет высоко ценится Гномами.
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Эндер-разъединение
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Ваши усилия, чтобы использовать связь между жемчугом Жадности и угрозой Эндерменов, наконец, окупились. Вы создали кольцо, которое при ношении, вешает на себя на невидимые нити, генерируемых существами Энда. Каждый телепорт поблизости приводит к резким и неожиданным отторжениям этих крючков, серьезно ранив существо.<BR>Источник §8Perditio§0 в вашем инвентаре (например, палочки) требуется для функционирования кольца. Небольшое количество тратится при каждом повреждении существа<BR>Ношение второго кольца увеличивает урон на половину.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nРунный щит§r<BR>Ваши исследования в §lУвеличении рунного щита§r должны применяться с этим кольцом, что позволяет обеспечивать защиту, если вы готовы заплатить цену за процесс наполнения.
Automagy.research_name.NITORLIGHT=Пылающий янтарь
Automagy.research_text.NITORLIGHT=Заключительный Нитор
Automagy.research_page.NITORLIGHT.1=Упаковывание нитора в янтаре позволяет создать простой источника света
Automagy.research_name.REMOTECOMPARATOR=Дистанционный компаратор
Automagy.research_text.REMOTECOMPARATOR=Ведение глаз на вещи
Automagy.research_page.REMOTECOMPARATOR.1=Сигналы, которые передают ваши сундуки, могут быть полезными, но рэдстоун компараторы часто могут попасться на пути. Имея это в виду, вы изобрели пульт дистанционного компаратора. Он выдает сигнал на основе инвентаризации блока (или другой статуса) так же, как Редстоун компаратора, но он не должен быть рядом с блоком.<BR>Конечно, есть некоторые другие способы сказать прибору, где он должен искать. К счастью, техника кристаллизации может помочь в этом.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nКристалльное око§r<BR>Кристалльное око используется, чтобы позволить некоторым таумик-устройствам наблюдать за другими местами. Око может быть настроено на определенную позицию ПКМ с ним по нужному блоку. Затем, просто поместите созвучное око в специальное гнездо на устройстве.<BR>Существует предел тому, как далеко устройство может быть от указанных координат. Это ограничение, как правило, 20 блоков, но вполне возможно, что некоторые устройства будут иметь другие требования.
Automagy.research_name.VISREADER=Считыватель виса
Automagy.research_text.VISREADER=Смотрит, что тигель никогда не кипит
Automagy.research_page.VISREADER.1=Измерение пустое пространство внутри контейнера, это одно, но определение типа и количества Виса совсем другая история. Кто главный герой этой истории? Это считыватель Виса.<BR>Считыватель Вис выводит рэдстоун сигнал, основанный на содержании Виса чего-либо от защищённых банок к тиглю, к узлам ауры. Это может даже читать вис палочек, если они были закреплены на подходящем устройстве.<BR>Есть 2 способа работы. Простейший способ размещения считывателя непосредственно под объектом для чтения. В противном случае, поместите пульт дистанционного компаратора над считывателем и свяжите своё кристалльное око с
Automagy.research_page.VISREADER.2=местом назначения. Компаратор прекратит свои обычные функции и будет ретранслировать информацию о Висе считывателю.<BR>ПКМ на считывателе с вашей палочкой, чтобы настроить его.<BR>§l§nконфигурация§r<BR>Выход мощности сигнала по отношению к считывателю меняется в зависимости от конфигурации и обнаруженных аспектов. Уровень сигнала обычно работает на принципу, похожему на проверку инвентаря компаратора: 15, когда контейнер на полную мощность, 0, когда пусто, и что-то в промежутке между этим. Вы можете фильтровать по типу сторон путем размещения §lбирок§r внутри.<BR>§lОбратный режим:§rПолная сила
Automagy.research_page.VISREADER.3=сигнала посылается, когда пусто и нет сигнала, когда заполнено, и между этим.<BR>§lОбщий режим:§rКол-во всех аспектов суммируется вместе для сравнения вместимости.<BR>§lВысокий режим:§r Наибольшее кол-либо одного из аспектов используется в качестве значения, которое будет сравниваться с вместимостью Посмотрите §lУзлы§r на следующей странице.<BR>§lНизкий режим:§r Как высокий режим, но используется наименьшее кол-во одного из аспектов. Также смотрите §lУзлы§r на следующей стр..<BR>§lВместимость:§rЗначение, которое будет считаться "полным" для расчетов мощности сигнала. Если установлено значение §lАвто§r, считыватель автоматически
Automagy.research_page.VISREADER.4=определять ёмкость на основе объекта, просматривать (если это возможно).<BR>§lУзлы:§r Когда объект считывает узел, вместимость устанавливается на §lАвто§r, и выбирается один из §lВысоких§r режимов, то вместимость будет максимальной, определенной по одному конкретному аспекту, а не по максимуму всех аспектов", вместе взятых. Особый аспект, выбранный для сравнения, который является наиболее или наименее заполненным по сравнению с его собственной вместимостью, в независимости от того, аспект имеет самый высокий или низкий счет на данный момент.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nВливание§r<BR>Вы нашли, что считыватель Виса не только определяет наличие аспектов в объекте, но он может определить отсутствие аспектов, когда некоторые устройства пытаются выполнять свои задачи. По крайней мере, это, кажется, случай с матрицей алтаря вливания.<BR>Это может быть полезно, если вы хотите отправить рэдстоун сигналы, основанных на вливании.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nДержатель эссенции§r<BR>С помощью Держателя эссецнии считыватель может реагировать с объединенной эссенцией в многих банках одновременно. Либо ставьте считыватель под водой структуры или используйте удаленный компаратор с кристалльным оком, приспособленные к самому месту блока.<BR>Считыватель рассматривает держатель как к узел ауры. Он рассчитывает данный тип максимального значения эссенции, основанного на вместимости банок, которые в настоящее время либо содержат этот аспект, либо помечены для него.
Automagy.research_name.TALLYBLOCK=Ящик с ярлыком
Automagy.research_text.TALLYBLOCK=Это всё о числах
Automagy.research_page.TALLYBLOCK.1=Зная, насколько полон сундук, все хорошо, но часто вы хотите знать, сколько данной вещи у вас есть в наличии. Для этого, вы создали ящик с ярлыком.<BR>Просто поместите его так, чтобы он указывал на контейнер (аналогично размещению воронки). Далее, заполните руной белый или черный список и поместите его в коробку. Он будет излучать редстоун сигнал, когда указанные условия будут выполнены. Сигнал выводится в направлении, противоположном от заданного контейнера.<BR>Кроме того, место §lдистанционного компаратора§r над коробкой, настроиваетя кристаллическое око на инвентарь
Automagy.research_page.TALLYBLOCK.2=чы хотите изучить, а затем поместить это око в компаратор. Компаратор прекратит свои обычные функции.<BR>Если чщик с ярлыком в режиме чтения из другого сигнального окна, содержимое будет извлечно из второй цели ящика. Соединяются ящик с ярлыком и дистанционный компаратор вместе таким образом, что вместилища могут быть считаны с очень больших расстояний.
Automagy.research_name.TALLYBLOCK_LENS=Объективы для ящика с ярлыком
Automagy.research_text.TALLYBLOCK_LENS=Все это добавляет
Automagy.research_page.TALLYBLOCK_LENS.1=Установка одной из этих линз в учетном окне изменяет способ определения предметов на его целевом местоположении.<BR>Ящик с объективом §lСвобода§r рассматривает упавшие предметы на месте, а не предметы во вместилище.<BR>Линза §lДохода§r открывает ящик предметам, которые могут быть выброшены по целевого блока. Это может быть хорошим способом для вывода сигнала, когда цель содержит определенный блок.
Automagy.research_name.HUNGRYMAW=Голодный мо
Automagy.research_text.HUNGRYMAW=Один рот, без живота
Automagy.research_page.HUNGRYMAW.1=Вы сформулировали процедуру, которая извлекает прожорливый диск голодного сундука и связывает его с портативными отверстиями, которые можно разместить на других контейнерах. Любой предмет, который касается или проходит достаточно близко к голодному мо, будут помещены в инвентаре, связанного с стороной блока, к которому мо прикреплён.<BR>Для начала, блок обсидиана должен располагаться выше голодного сундука. Может быть не более 3 блоков обсидиана рядом с сундуком. Наконец, щелкните ПКМ на блок выше сундука с помощью палочки, которая имеет набалдашник Червоточина.
Automagy.research_page.HUNGRYMAW.2=Один голодный мо создается для каждого используемого блока обсидиана. Сундук и обсидиан расходуются; к счастью, палочка и набалдашник не являются.
Automagy.research_name.FINICALMAW=Мелочно-требовательный мо
Automagy.research_text.FINICALMAW=Более искушенный гурман
Automagy.research_page.FINICALMAW.1=Делая несколько корректировок голодного мо, теперь вы можете обуздать аппетит, когда дело доходит до некоторых предметов. Просто щелкнете ПКМ на новый мелочно-требовательный Мо, удерживая палочку или рунный белый или черный список, а затем вставьте белый или черный список по вашему выбору.
Automagy.research_name.AUTOHANDMIRROR=Голодное зеркальце
Automagy.research_text.AUTOHANDMIRROR=Коббле Гроббле
Automagy.research_page.AUTOHANDMIRROR.1=Объединив мелочно-требовательного мо с зеркальцем, вы создали инструмент, который может автоматически передавать предметы через сети зеркал.<BR>ПКМ удерживая зеркальце, засуньте предметы в зазеркалье или вставьте рунный белый или черный список, чтобы контролировать его автоматическое поведение. Зеркало может держать два списка одновременно.<BR>Только элементы, указанные в списке, будут приняты автоматически, даже в случае черных списков. Черный список нуждается кол-ве, заданного для использования использования; таким образом, вы могли бы сказать зеркалу, сколько необходимо оставить товара в вашем инвентаре
Automagy.research_page.AUTOHANDMIRROR.2=(не принимая ничего более этой суммы).<BR>Голодное зеркальце должно быть связано с магическим зеркалом таким же образом, что стандартные магические зеркала связаны между собой. Руннические списки не могут быть вставлены, пока это не сделано.
Automagy.research_name.CRYSTALBRAIN=Кристалльный мозг
Automagy.research_text.CRYSTALBRAIN=Кристалльный интеллект. Нет необходимости в жидкости.
Automagy.research_page.CRYSTALBRAIN.1=После неуклонного оттачивания своей техники кристаллизации с рэдстоуном и глазами пауков, вы решили взять на себя более сложную задачу: Мозг. Вы нашли, что такая сложная и деликатная кристаллическая структура требует дополнительной магической поддержки, чтобы выжить в процессе. Вы создали шесть различных типов кристаллической мозга, в зависимости от выбранного аспекта.<BR>У вас есть много потенциальных областей применения для этих конструкций памяти и логики, но §oдополнительные исследования каждого типа§r могут потребовать проработки деталей.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Магический надсмотрщик
Automagy.research_text.OVERSEER=Любопытные глаза
Automagy.research_name.CONGREGATRIX=Сборка
Automagy.research_text.CONGREGATRIX=Собираем все вместе
Automagy.research_name.GOLEMINHIBITOR=Замедлитель големов
Automagy.research_text.GOLEMINHIBITOR=Остановить их в своих направлениях
Automagy.research_page.GOLEMINHIBITOR.1=Замедлитель големов получает контроль нового уровня. Вместо того чтобы просто остановить големов сверху одного блока, он будет остановить всех големов в области.<BR>Замедлитель должен быть поставлен сверху голем-деактиватора. Он активен только тогда, когда деактиватор активен. Дополнительный деактиватор мог жет быть размещены ниже. Чем больше активных деактиваторов там соединены друг с другом (до четырех), тем больше радиус.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nСоединение§r<BR>Если какие-либо големы связаны с этим устройством, то они будут невосприимчивы к голем-эффекту торможения, что позволяет им действовать как обычно.<BR>С другой стороны, связанные големы могут быть исключительными объектами эффекта.<BR>ПКМ на замедлителе с палочкой для переключения между этими режимами.
Automagy.research_name.GOLEMLINKER=Колокольчик связывания голема
Automagy.research_text.GOLEMLINKER=Узы, которые связывают
Automagy.research_page.GOLEMLINKER.1=Для того, чтобы в полной мере воспользоваться таумик-устройствами, таких как замедлитель големов, вы должны указать ссылку големов к ним. Удерживайте связующий колокольчик и щелкните ПКМ на таком устройстве, и колокольчик будет настроен и готов, чтобы сделать эти ссылки. ПКМ с настроенным колокольчиком на големе, и он будет привязан к устройству. Конечно, существуют пределы. В то время как сама ссылка может поддерживаться на любом расстоянии, у таумик-устройства есть свой диапазон. Во-вторых, голем может быть связан только с одним устройством. И наконец это устройство не может быть надёжно связано с более 6 големами.
Automagy.research_page.GOLEMLINKER.2=<BR>Если вы когда-либо хотели разорвать все связи с устройством, просто ПКМ на нем с помощью колокола, удерживая Shift<BR>Нажмите Shift и ПКМ на каком-либо блоке, чтобы сбросить настройки Колокольчика.<BR>§oЗаметки для любых устройствах, которые вы уже обнаружили позволят обновить связывание големов.§r
Automagy.research_name.ENTITYSIGNAL=Сигнал существа
Automagy.research_text.ENTITYSIGNAL=Подсчет овец
Automagy.research_page.ENTITYSIGNAL.1=Метод подсчета существ и других объектов в области будет полезным для многих вещей, и кристалльный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в диапазоне. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
Automagy.research_page.ENTITYSIGNAL.2=Если открыт воздух, стекло или сменный блок, такие как вода, высокая трава, то область будет простираться в этом направлении. Если например, все стороны открыты, как это, то устройство будет в центре области. Если открыты только его стороны сверху, севере и востоке, то устройство будет находиться в нижнем юго-западном углу области. (В любом случае, размер области 11x11x11 блоков.)<LINE>§l §nJко души§r<BR>Чтобы разделить типы сущности, вы изменили кристалличьное око так, что на нём могут быть отпечатаны черты существа, духа, или особенности строения.
Automagy.research_page.ENTITYSIGNAL.3=Просто кликните ПКМ на существо, удерживая око, а затем вставьте настроенное око в устройство.<BR>Око также может быть настроено, чтобы наблюдать за людьми (игроками), либо отдельными лицами или людьми в целом. Сонастройка его к другому человек осуществляется таким же образом, как описано ранее. Чтобы сфокусировать его на себя, удерживайте Shift+ПКМ на пару секунд, удерживая его в руке.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Таумостатический шпиль
Automagy.research_text.THAUMOSTATICREFUELER=Дозаправка
Automagy.research_page.THAUMOSTATICREFUELER.1=Когда тауматург занят перелётом из одного места в другое, его таумостатический ранец разряжается, что очень неудобно. Теперь вы нашли выход из этой ситуации<BR>Объединив свои знания о таумостатическом поле и энергии узлов, вы можете использовать это поле для передачи Potentia в воздухе. Установление и поддержание связи между источником Potentia и его назначенинием налогообложенно, но кристалльный мозг, укрепленной Aer-ом, хорошо подходит.<BR>§lТамостатический шпиль§r, который может сделать это, имеет несколько требований, которые должны быть выполнены, чтобы
Automagy.research_page.THAUMOSTATICREFUELER.2=чтобы построить его и сохранить функционирование.<BR>Первый шаг: создать 2 §lТамостатических пилона§r и §lТаумостатический контроллер§r. Отделанный кварцевый блок и блок таум-металла также требуются.<BR>Далее, компоненты должны быть расположены в соответствующем месте. Отделанный кварцевый блок ставится внизу и блок таум-металла на верх, с пилонами и контроллерами, которые ставятся между ними (без пробелов). Блок таум-металла должен иметь пустое пространство над ним и беспрепятственный обзор вверх к открытому небу. После того как все на месте, ПКМ на контроллере с палочкой.
Automagy.research_page.THAUMOSTATICREFUELER.3=Шпиль может охватывать широкую область. Любой оборудованный таумостатический ранец в районе, который имеет банку, получит стабильное снабжение Potentia на столько долго, сколько Шпиль имеет и он питается от §6Aer§0 от вис-заряжателя. Используйте трубы для эссенции для подключения §lконтроллера§r к источнику Potentia.<LINE>Площадь действия может быть увеличена путем подачи контроллеру стабильного снабжения эссенции Aer-а. Скорость, с которой Potentia распространяется на ранец в области может быть увеличена трубопроводом Volatus-а. Обе функции усиливаются путем размещения дополнительных пилонов в структуре. (Не больше 6.)
Automagy.research_page.THAUMOSTATICREFUELER.4=ПКМ на стороне контроллера с вашей палочкой, чтобы изменить тип эссенции, которую он будет принимать по этой конкретной стороне.
Automagy.research_name.ESSENTIALOCUS=Держатель эссенции
Automagy.research_text.ESSENTIALOCUS=Управление ходом
Automagy.research_page.ESSENTIALOCUS.1=Вас есть планы для системы, которая будет объединять и направлять производство и распределение эссенции по всей вашей территории. По своей сути, а точнее - его нервный центр - это держатель эссенции.<BR>Потенциал этой системы является высоким, но ее начало может показаться относительно скромным. Держатель просто изучает содержимое банок и вис-заряжатель в общем. Тем не менее, это наиболее удобно, так как считыватель Вис мог бы использовать его реакцию на суммарную эссенцию всех ваших банок, не только одной.<BR>После того как ключевой компонент держателя изготовлен, он должен быть помещен выше кластера кристалла воды, вышесказанным
Automagy.research_page.ESSENTIALOCUS.2=кластером является блок лазурита. Лазурит должен быть окружен водой и вода должны содержать по бокам доски серебрянного дерева.<BR>После того как держатель устанавливися, укажите банки, используя кристалльное око. Одно око может указывать на несколько банок. ПКМ на держателе с настроенным оком, чтобы его использовать. ПКМ пустой рукой, чтобы удалить кристалльное око.<BR>Как правило, максимум 12 банок может быть рассмотрено и только одно кристалльное око может быть использовано. Размещение
Automagy.research_page.ESSENTIALOCUS.3=кластеров кристалла воды, примыкающих к досками серебрянного дерева, увеличивает это на 8 банок и 1 око каждым кластером. Каждый кластер также увеличивает максимальное радиус держателя.<BR>Обратите внимание, что в то время как считыватель Вис не может быть размещены непосредственно под самим блоком держателя эссенции, один может помещен под любым водным блоком структуры и будет функционировать, и дополнительные считыватели могут быть поставлены с помощью дистанционных компараторов.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nРезервуар эссенции§r<BR>Вы обнаружили, что держатель эссенции способен получать суммарную эссенцию из резервуара эссенции подобно тому, как это происходит с банками. Это даже не принимает какие-либо дополнительные калибровки. Вы верите, что этот день придёт. Поистине ваш гений не знает границ!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Агрегатор эссенции
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Оптимизация распределения
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=После того как вы создали свой держатель эссенции и направили его в вашу огромную коллекцию банок, приходит время преобразовать свою централизованную систему подсчета эссенции в распределительный центр.<BR>Держатель с агрегатором должны быть размещены непосредственно под ним, чтобы стать источником Магии для любого §lМагического зеркала§r в непосредственной близости (а также некоторых других устройств, в том числе рунического матрицы). Эссенция, взятая из держателя, находится под контролем держателя.<BR>Это дает вам центральное расположение для рассчитывания эссенции,
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=расположения зеркал, и выполнения вливания, но вы уверены, что до сих пор еще можно что-то сделать с держателем в будущем.
# Special delivery
Automagy.research_name.INVENTARIUM=Инвентариум
Automagy.research_text.INVENTARIUM=Для клада
Automagy.research_page.INVENTARIUM.1=Чем больше вещей вы должны, тем труднее отслеживать. Ящик с ярлыком имеет ограниченное применение, когда то, что он ищет, можно найти в одном из нескольких различных сундуков, или еще хуже, их численность распределена по нескольким сундукам. Поэтому вам нужна эта централизованная система хранения-отслеживания. Из этой потребность возникает Инвентариум<BR>Чтобы функционировать, ядро Инвентариума должно быть помещено над кристаллическим кластером, выше блока янтаря или янтарного кирпича. Книжные полки, расположенные, как показано на следующих страницах, также требуются.<BR>Ядро должно быть на последнем месте.
Automagy.research_page.INVENTARIUM.2=Сам инвентариум не содержит какие-либо элементы, но многие контейнеры могут быть связаны с нем и их содержание будет отображаться. §lЯщик с ярлыком§r, которой наводит на ядро инвентариума (косвенно, путем удаленного компаратора) или, который прямо наводит на любую из восьми книжных полок, в этой схеме будет выводить сигнал Редстоуна на основе общей сложности содержания всех связанных контейнеров.<LINE>Чтобы связать ваши контейнеры в инвентириумом, вам нужно будет по крайней мере, один §lНевидимый писарь§r. Это заколдованное устройство записывает содержимое некоторых объектов вокруг него и передает эту информацию точно к Инвентариуму. Он изучет только один тип контейнера.
Automagy.research_page.INVENTARIUM.3=Первый инвентарь, найденый за устройством, устанавливает этот тип. Контейнеры должны быть включены в пределах области 7x7x7 с центром на писаре.<BR>Для работы невидимый писарь должен быть связан с местным Инвентариумом и быть снабжён §8Ordo§0 (вис-заряжатель).<BR>ПКМ на писаре, чтобы рассмотреть записанные им предметы или §lвсе§r предметы в системе.<LINE>Максимальное количество невидимых писарей, разрешенных для ядра инвентариума, начинается с единицы. Каждый помещённый кластер кристалла в области 7x7x7 с центром на ядре, увеличивает это кол-во на один. Каждый кластер также увеличивает
Automagy.research_page.INVENTARIUM.4=расстояние, на которое писарь может быть от ядра.<BR>Каждый книжная полка в районе увеличивает на 81 макс.слоты инвенатря, которые Инвентаруим может покрыть. (3 стандартных сундука каждая полка.) Контейнеры будут частично исключены: если его количество слотов больше, чем то, что доступно, писарь не будет ретранслировать его содержимое. (Черные частицы будут выше писаря, если контейнер исключён по этой причине.)<BR>Чтобы связать невидимого писаря в ядром инвентариума, просто ПКМ на писаре с палочкой. Ядро должно быть в пределах 10 блоков (с 8 дополнительными блоками, если есть кластеры).
Automagy.research_page.INVENTARIUM.5=ПКМ на ядре с палочкой даст вам число инвентариумов в настоящее время и максимальное число слотов инвентариумов-х и писарей.
Automagy.research_name.INVENTARIUM_EXTRA=Сокращенный архив
Automagy.research_text.INVENTARIUM_EXTRA=Никогда не достаточно
Automagy.research_page.INVENTARIUM_EXTRA.1=Путем замены стандартных книжных полок вокруг ядра инвентаря с определенными альтернативами, максимальное количество слотов, которые могут быть считаны с помощью системы, может быть увеличено более чем на 81 слот.<BR>§lЗачарованная книжная полка§r (сделанные из зачарованной бумаги) обеспечивает 216 слотов.<BR>§lЗаколдованнае книжная полка§r обеспечивает 486 слотов. Как Зачарованная книжная полка, она также может быть использована для повышения уровня зачарования. Она в 8 раз мощнее, чем стандартная полка.
Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Спрос и предложение
Automagy.research_text.INVENTARIUM_DELIVERY=Срочная доставка
Automagy.research_page.INVENTARIUM_DELIVERY.1=Чтобы правильно консолидировать хранение, вам нужен не просто список, но и способ получить то, что вы храните. И какой лучший способ для достижения этой цели?<BR>Некоторые компоненты, необходимые для получения вашей доставки, работают как надо. Как минимум, вам нужен функциональный инвентариум (в том числе по крайней мере один невидимый писарь), голем с доступом к вашим контейнерам для хранения, соответствующая точка высадки на голема, чтобы положить предметы, которые получает, способ разместить заказы, и способ превратить эти заказы в то, чему голем будет следовать. Для выполнения этих двух последних требований, вы придумали несколько новых устройств.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Несколько точек высадки могут быть использованы, каждый с одним или более сердец големов §lЗаполнения§r, используя его в качестве своего домашнего местоположения. Точкой высадки может быть любое место, где ваш голем(ы) может оставить предметы, но, если это контейнер, он §lдожен быстро опустошаться§r элементов, иначе поставки могут быть затруднены. Возможность использования скажем, решётки предмета над магическим зеркалом лучше сундука - возможно, один, который будет посылать предметы прямо туда, где вы будете стоять, когда вы размещаете заказы.<BR>Каждый контейнер, который читается вашими писарями, должны иметь по крайней мере один из заполнителей големов, связанных с нем (хрустальный колокольчик), и голему должно быть сказно, что взять из других контейнеров. Неожиданные результаты могут произойти в противном случае. Хранимые контейнеры сортируются таким образом, что данный тип предмета
Automagy.research_page.INVENTARIUM_DELIVERY.3=найден, когда несколько контейнеров, как это возможно, ускоряют большие поставки, поскольку меньше поездок будет необходимо.<BR>Далее, поставьте §lНадсмотрщик големов§r рядом и свяжите големов заполнения с ним с помощью §lХрустального колокольчика§r. Один надсмотрщик может обслуживать до шести големов. Големы не должны быть привязаны к той же точке высадки, но надсмотрщик может управлять ими, если их расположение отдыха (где они стоят, когда нет движущихся предметов) находится в пределах пяти блоков.<BR>Как писарь, каждый надсмотрщик должен быть связан с ядром инвентариума (ПКМ с палочкой) и расстояния, на котором это происходит, увеличивается кристальными кластерами Порядка вблизи ядра.
Automagy.research_page.INVENTARIUM_DELIVERY.4=Количество разрешённых надсмотрщиков равно числу установленных §lБлоков памяти§r, поэтому вам нужно по крайней мере один.<BR>Чтобы быть в использовании, блок памяти должен быть помещен в районе 7x2x7, который начинается в двух блоках ниже ядра, и он должен быть рядом с янтарным блока или янтарными кирпичами. ПКМ на ядре с вашей палочкой, будет отображаться количество используемых в настоящее время и максимальное кол-во слотов памяти.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=Последний кусок головоломки §lТом реквизиции§r. Как невидимого писарь, он будет отображать все содержимое вашей системы хранения. Это там, где вы размещаете заказы.<BR>ЛКМ на перечисленных предметах, чтобы увеличить количество заказов или ПКМ для его уменьшения. Удерживайте SHIFT для перемещения стаков или Ctrl для перемещения 10 одновременно. Используйте слоты слева или держать Alt/Option, чтобы требовать больше, чем на самом деле хранится.<BR>Том имеет требования, аналогичные тем, которые для надсмотрщика: выделенный блок памяти, связывая с ядром, и кластеры кристаллов порядка для увеличения расстояния связей. Кроме того, том требует подачу Виса §8Ordo§0 (вис-заряжатель).
Automagy.research_page.INVENTARIUM_DELIVERY.6=Указатьние §lящика с ярлыком§r на томе реквезиции вызовет окно для вывода рэдстоун сигнал, основанный на текущих запрошенных элементах.<BR>Одно последнее замечание: големы не лучше адаптируются к меняющимся заказам, так что если вы уменьшите количество заказов после того как они уже взяли слишком много, они будут просто удалять избыток на пол.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=Разум Нижнего мира
Automagy.research_text.NETHERMIND=Вытащил из пепла
Automagy.research_page.NETHERMIND.1=При ближайшем рассмотрении, вы обнаружили, что кристальный мозг Ignis, кажется, постоянно черпает энергию в себя. Отслеживание источника этой энергии указал вам к нижнему миру. Если бы вы нашли что-то, что совместимо с данным мозгом, который имел сильную связь с огнём ада, вы могли бы создать "Разум Нижнего мира", который будет тянуть на что-то более материальное, вызывая лаву и блоки Ада из эссенции.<BR>§lСердце золы§r, наряду с несколькими другими вариантами реагентов, должно делать свое дело. Ваши исследования показывают, что они связаны каким-то образом с адскими существами, известных как Ифриты и возможно, даже что-то делают
Automagy.research_page.NETHERMIND.2=с тем, как они будут созданы.<BR>Некоторые способы питания и управления разумом нижнего мира будут, конечно, необходимыми. Для этого, вы создали §lРунный обсидиан§r. В дополнение к использованию накрыли сам Разум Нижнего мира, такие руны должны окружить его в указанном порядке (на следующей странице).<BR>Есть разные руны для различных целей. Любой основной рунный обсидиановый блок, показанный на рисунке, может быть заменен на более специализированные руны. Чем больше рун данного типа есть, тем больше воздействие. Только с основными рунами, устройство будет работать довольно медленно и будет генерировать только адский камень и иногда участки лавы.
Automagy.research_page.NETHERMIND.3=После того как руны расположены, нажмите на блок разума нижнего мира с палочкой. Вы можете нажать еще раз, чтобы выключить устройство, но это стоит виса с вашей палочкой каждый раз.<BR>Для функции, разум должен быть запитан §cIgnis§0 висом от вис-заряжателя. Кроме того, необходимы банки поблизости от которого он может тянуть эссенцию. Тип и количество эссенция, необходимых, определяется рунами при работе. Основному рунному обсидиану требуется только Ignis и Terra.<BR>Заколдованные блоки с вещами из ада появляются в 9x9x9 области в двух блоках ниже структуры.
Automagy.research_page.NETHERMIND.4=§l §nРунный обсидиан (Камень)§r<BR>Используйте этоу руну, чтобы увеличить вероятность того, что будет адский камень. Если по крайней мере четыре блока руны месте, то только блоки, на которые они указывают, будут. Чем больше рун, привязанных к данному блоку, более вероятно, что блок будет создан. (Таким образом, если четыре из одного типа используются, то вероятность 100 %%.)<BR>Еще одним преимуществом использования этой руны является то, что генерации адского камня требует меньше эссенции, чем делать это, используя основные руны. (Размещение дополнительных рун Камня не снижает стоимости.)<BR>Стоимость каждой генерации: %s.
Automagy.research_page.NETHERMIND.5=§l §nРунный обсидиан (Море)§r<BR>Используйте этот руну, чтобы увеличить вероятность того, что лава будет создана. Как и в других рунах, имеющих, по меньшей мере, четыре из них, означает только то, что указанные блоки будут генерироваться.<BR>стоимость каждой генерации: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Рунный обсидиан: кристалл
Automagy.research_text.NETHERRUNE_CRYSTAL=Кварзум инферналис
Automagy.research_page.NETHERRUNE_CRYSTAL.1=При размещение этой руны в структуре разума Нижнего мира, нижний кварц может быть сгенерирован. Как и в других рунах, имеющих, по меньшей мере, четыре означает, что только указанные блоки будут генерироваться.<BR>Стоимость каждой генерации: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Руннический обсидиан: Свет
Automagy.research_text.NETHERRUNE_LIGHT=Свет из тьмы
Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Рунный обсидиан: душа
Automagy.research_text.NETHERRUNE_SOUL=Плач это нормально
Automagy.research_page.NETHERRUNE_SOUL.1=При размещение этой руны в структуре разума нижнего мира, песок душ может быть сгенерирован. Как и в других рунах, имеющих, по меньшей мере, четыре означает, что только указанные блоки будут генерироваться.<BR>Стоимость каждой генерации: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Рунный обсидиан: стремительность
Automagy.research_text.NETHERRUNE_CELERITY=Вентилятор пламени
Automagy.research_page.NETHERRUNE_CELERITY.1=Если вы замените некоторые основные рунные обсидианы структуры разума нижнего мира обсидианом с рунами стремительности, время, необходимое для заклинания, будут сокращено. Максимальная выгода достигается при 12 рун.<BR>Кроме того, каждая из первых четырех рун стремительности в структуре сокращает время, необходимое для потребления разумом нижнего мира эссенции, ускоряя этот процесс еще больше.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=Верстак голема
Automagy.research_text.GOLEMWORKBENCH=Требуется некоторая сборка?
Automagy.research_page.GOLEMWORKBENCH.1=Верстак голема позволяет выложить инструкции крафта и рисунков, которым голем может следовать.<BR>Многие рецепты слишком сложны для ваших менее интеллектуальных големов. §lУлучшенные големы§r требуется, если рецепт не умещается в сетку 2x2 или все его компоненты схожи.<BR>После того как рецепт задался с помощью первых девяти слотов, предоставьте материалы, которые будут использоваться, в нижние слоты. Затем, поместите в голема сердце голема: §lОпустошение§r, потом прикрепите его к верстаку и поручите голему брать только те предметы, который вы хотите, чтобы он крафтил. Используйте хрустальный колокольчик, чтобы сообщить голему,
Automagy.research_page.GOLEMWORKBENCH.2=где разместить новые элементы.<BR>Обратите внимание, что только те рецепты, которые могут быть завершены в стандартной сетке крафта, будут работать здесь. Даже ваши самые улучшенные големы не в состоянии понять таумик основы, необходимые, чтобы владеть Висом. Что-то говорит вам, что это может быть к лучшему.<BR>Чтобы сохранить голема на цели и сделать как можно более эффективным, баночка эссенции §8Fabrico§0 может стоять поблизости. Это не является обязательным и, прежде всего, выгодно, когда крафт будет достаточно постоянным, когда ваши големы могут стать немного "вялыми" после длительного времени, проведенного в крафте. Лодыри.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=Камень амнезии
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Ваше исследование на подавлением умов големов привело вас к другому интересному использования для кристальных мозгов энтропии: движущиеся воспоминания - опыт, скажем - от человеческого разума. Это может быть полезно в сочетании с соседнем §lМозгом в банке§r.<BR>Контакт с этим камнем будет быстро разряжать очки опыта. ПКМ для оттока на один уровень. С зажатым shift-ом забирает 5. Нахождение на верхней части камня быстро забирает все уровни.<BR>Камень также имеет полезный эффект на мозг в банках. Если банку помещают над ней, то shift+ ПКМ на банку с пустыми руками вызовет
Automagy.research_page.AMNESIASTONE.2=сброс всего накопленного уровня.<BR>Если компаратор установить для чтения из камня, он будет выводить сигнал, который будет увеличивать прочность, а мозг выше он заполнит опытом.<BR>Бутылки с зачарованием, брошенные на камень, также опустошаются. Полученное количество превышает среднее значение, которое можно получить при разбивании бутылки, что делает это хорошим способом максимизировать ваш прирост опыта.<BR>Могут быть и другие предметы, которые вы можете опустошить таким же образом.<BR>
Automagy.research_name.MOBLURE=Соблазн сирены
Automagy.research_text.MOBLURE=Жгучее желание
Automagy.research_page.MOBLURE.1=При исследовании рун для использования с Разума нижнего мира, выявляются другие свойства кристалльно мозга Ignis. Когда его энергия направлена на умы существ вокруг него, он может привить определенные сильные эмоции.<BR>С этими знаниями вы создали устройство, которое привлекает всех существ поблизости к себе. Страх и страсть вселяет ослепление им к почти всему остальному, в том числе их окружения - даже если эти окружения включают внезапное падение с большой высоты.<BR>Хотя Рунический обсидиан используется в строительстве, результат этого нечто принципиально иное
Automagy.research_page.MOBLURE.2=и не может быть использовано как часть структуры разума нижнего мира. В самом деле, ни один из обсидианов, с которыми вы работали с до сих пор, не на должном уровне с тем, что должно быть здесь. К счастью, древние оставили некоторую из их ручной работы позади.<BR>Для функционирования, приманка должна быть размещена в рамках вертикальной линии блоков §lОбсидианового тотема§r (не менее двух). Чувствительные существа в достаточно широкой горизонтальной области попадают под эффект, но вертикальная площадь только равна высоте завершенного тотема (максимум 4 блока вниз и 4 вверх).<BR>Горизонтальная область влияния может быть значительно увеличена, если банку §4Fames§0 поставить рядом.<BR>Нажмите на приманку с вашей §lпалочкой§r, чтобы
Automagy.research_page.MOBLURE.3=чтобы активировать или деактивировать это.<BR>Различные существа реагируют на призыв сирены по-разному. Многие просто слепо идут по направлению. Другие, такие как эндермэн, по-видимому, путаются и, возможно, даже борятся, чтобы уйти, когда приближается к падению, но это недолго. Эндермэн под ее чарами, возможно, даже телепортирются ближе. Ваши големы и некоторые мощные субъекты полностью застрахованы.<BR>Приманка не будет держать внимание существа на неопределенный срок. Если он не в состоянии приблизиться к лакомому кусочком определенный период времени, то эффект может пропадать, после чего он может занять некоторое время для того, чтобы быть применено к этому существу снова. Наконец, существа, которые участвуют в боевых действиях
Automagy.research_page.MOBLURE.4=часто в состоянии избавится от эффекта.<BR>Если несколько приманок в диапазоне существа, то одна из сильнейших приманок будет основной целью существа. Выше тотем, сильнее соблазн.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Руннический обсидиан: Зомби
Automagy.research_text.NETHERRUNE_ZOMBIE=Ооо, блестяшка!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Руннический обсидиан: Гаст
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Руннический обсидиан: Череп
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Руннический обсидиан: Слизень
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Руннический обсидиан: Летучая мышь
Automagy.research_text.NETHERRUNE_BAT=Взрывная личность
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Руннический обсидиан: Висп
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Наконечник: Создание
Automagy.research_text.FOCUSCRAFTING=Сложить это всё вместе
Automagy.research_page.FOCUSCRAFTING.1=Необходимость крафта кажется никогда не закончится, независимо от того, как далеко от дома вы можете быть. Чтобы не таскать с собой верстаки, вы нашли более изящное решение<BR>Этот наболдашник может быть использован для крафта, который вы могли осуществить с магическим верстаком (в том числе предметов как земных, так и магических). Палочка, к которой он прикреплен и которая будет использоваться для обеспечения висом, требует рецепта.<BR>Для начала крафта, вы должны оборудовать набалдашник и щелкнуть ПКМ с палочкой.
Automagy.research_page.FOCUSCRAFTING.2=Небольшое количество Виса потребляется, когда вы открываете сетку крафта, и каждый раз, когда вы крафтите магический предмет.(Земные вещи не требуют дополнительного Виса.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nМагическая строфа§r<BR>В то время как этот наболдашник может быть применен к магическому посоху, например, прибор все еще не подходит для сложной работы, необходимой для изготовления таумотургических предметов. Однако, это может помочь при составлении других предметов.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Улучшения на наболдашник Создания
Automagy.research_text.FOCUSCRAFTING_UPGRADE=Как удобно
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=С помощью нового координационного манипулятора, вы можете значительно улучшить полезность наболдашник создания.<BR>§lДар:§r это улучшение даёт не потреблять Вис при основых операциях.<BR>§lХранение:§r после крафта с использованием наболдашника с этим обновлением, любые предметы, оставленные в сетке крафта будут сохранены в пространстве, прикрепленному к наболдашнику<BR>§lПеремещение:§r наболдашник с этим улучшением будет мгновенно установливать себя на палочки при вызове её владельцем. Наболдашник может быть вызван
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=из любого места в инвентаре или сумке для наболдашников, которую носят или изношена. (Чтобы вызвать ее, нажмите ту же кнопку, которая используется, чтобы начать крафт с наболдашником.)
Automagy.research_name.VISHROOMSOUP=Странности висомора
Automagy.research_text.VISHROOMSOUP=Это сводит меня с ума
Automagy.research_page.VISHROOMSOUP.1=Висоморы это нечётные мелочи. Рост, как они купаются в условиях магии, можно подумать, что они будут иметь много полезных приложений в тауматургии, но их паразитический характер, кажется, встает на пути к изучению. Просто подходя к этому достаточно, чтобы сделать вас больным. Еда - хорошо, что казалось невероятно глупым.<BR>Вы сделали это в любом случае.<BR>§lРагу из Висомора§r, как вы назвали его, очень нежелательно в качестве источника пищи, но, несмотря на его побочные эффекты, вы чувствуете, что это поможет открыться вам...(линия обрывается)...
Automagy.research_page.VISHROOMSOUP.2=Вкусив успеха, вы решили посмотреть, что последствия будет, когда другие вещи прижут в соприкосновение с вашим творением. Оказывается, что другие грибы вы изначально добавил только для того, чтобы помочь вам переварить, что является важным компонентом, сохраняя смесь стабильной (относительно, в любом случае). Размещая тушеное мясо в большом контейнере (such as a §lthirsty tank§r) где он может поселиться на мгновение, вы можете вытащить ведро "супа", пригодного для использования за пределами конс...(линия обрывается)...
Automagy.research_page.VISHROOMSOUP.3=их.<BR>Да, погружены в воду. В суп. Во время еды вредят тушеное мясо и мозги зомби. Эй, эксцентричный или нет, это эффективно! Пусть другие издеваются над вами, если они будут. Вы знаете, вы получите последний смех.
Automagy.research_name.ALCHEMYBOILER=Алхимический котел
Automagy.research_text.ALCHEMYBOILER=Пузырящийся к началу
Automagy.research_page.ALCHEMYBOILER.1=У вас было так много успеха с дистилляцией эссенций, что вы решили расширить свои пути, вы можете ломать вещи внизу. §lАлхимический котел§r во многом работает таким же образом, как в алхимической печи, но с жидкостью, а не предметами.<BR>Добавляя (или удаляя) жидкость с помощью ведра или за счет автоматизации (например, некоторых големов).<BR>Так же, чтобы ускорить работу алхимической печи понадобится котел, а также алюментум.<BR>Заметим что это нарушение...(линия обрывается)...
Automagy.research_name.ENCHANT_FISHING=Рыболовные чары
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Камень душ
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=Melding Mirror
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Автомагия v%s теперь доступна. (Вы работаете v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Колпачок силы сигнала красного камня установлен на %s.
Automagy.chat.redcrystalDense.setMin=Минимум силы сигнала красного камня установлен на %s.
Automagy.chat.remoteComparator.itemUnlinked=Вы должны связать этот элемент в месте, прежде чем поместить его здесь.
Automagy.chat.hourglass.setTimer=Таймер песочных часов установлен на %s секунд.
Automagy.chat.triggerAvariciousResearch=Как щепки жемчуга Алчности, вы испытаете внезапное озарение!
Automagy.chat.golemInhibitor.omitMatch=Замедлитьель сейчас опущен для связанных големов
Automagy.chat.golemInhibitor.exclusiveMatch=Теперь замедлитель будет применяться только к связанным големам.
Automagy.chat.essentiaLocus.itemUnlinked=Вы должны связать этот элемент в месте в пределах блоков %s перед установкой его здесь.
Automagy.chat.essentiaLocus.itemLinkedSelf=Вы не можете указать место себе
Automagy.chat.unseenScribe.outOfRange=Соединение не удалось. Там нет Ядра Инвентаря.
Automagy.chat.unseenScribe.noConnectionsLeft=Соединение не удалось. Все соединения используются.
Automagy.chat.unseenScribe.alreadyLinked=Это уже было соединено. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Установите эту сторону для ввода %s.
Automagy.chat.nethermind.yTooLow=Разум нижнего мира не может быть активирован так близко к нижней части мира.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Слоты инвентаря: %s/%s.
Automagy.chat.inventarium.statusScribes= Книжки: %s/%s.
Automagy.chat.inventarium.statusNodes= Книжки: %s/%s. Память: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=Связанное Ядро Инвентаря недоступен.(Чанк не загружен)
Automagy.chat.golemTaskmaster.alreadyLinked=Это уже было связано. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Соединение не удалось. Все соединения в использовании.
Automagy.chat.golemTaskmaster.outOfRange=Соединение не удалось. Там нет Ядра Инвентаря в пределах диапазона.
Automagy.chat.reqTome.noConnectionsLeft=Соединение не удалось. Все соединения в использовании.
Automagy.chat.reqTome.outOfRange=Соединение не удалось. Там нет Ядра Инвентаря в пределах диапазона.
Automagy.chat.reqTome.alreadyLinked=Это уже было связано. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Наблюдение %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s от Вас)
Automagy.tip.crystalEntityEye.link=Поиск %s
Automagy.tip.crystalEntityEye.linkPlayer=Поиск §3Человека§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Датчик объекта (Глаз)
Automagy.tip.blockEntitySignal.desc=Датчик объекта (Сигнал)
Automagy.tip.redcrystalMerc.link=Подсоединён к %s,%s,%s в %s
Automagy.tip.golemLinker.linkToBlock=Подсоединён к %s
Automagy.tip.foodstuff.0=Это не представляется разумным.
Automagy.tip.tankFluidData=%s / %s мБ из %s
Automagy.tip.creativeModeOnly=Только креативный режим
Automagy.tip.creativeTool.0=Использование: Крафт с големом
Automagy.tip.enderDisjunction=Рядом с эндерменом
Automagy.tip.focusCrafting.stored1=(проведение 1 стака)
Automagy.tip.focusCrafting.stored=(держа %s стаков)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Дополнительный рецепт
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s уровней (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Режим
Automagy.gui.visReader.mode.0=Выключено
Automagy.gui.visReader.mode.1=Общий
Automagy.gui.visReader.mode.2=Любой (Большой)
Automagy.gui.visReader.mode.3=Любой (Слабый)
Automagy.gui.visReader.mode.4=Количество аспектов
Automagy.gui.visReader.capacity.col=Мощность
Automagy.gui.visReader.capacity.auto=Авто
Automagy.gui.visReader.dir.col=Выход
Automagy.gui.visReader.dir.all=Всё
Automagy.gui.visReader.dir.N=Сев
Automagy.gui.visReader.dir.E=Вос
Automagy.gui.visReader.dir.S=Юг
Automagy.gui.visReader.dir.W=Зап
Automagy.gui.visReader.dir.D=Низ
Automagy.gui.visReader.invert=Инвентирование
Automagy.gui.hourglassMagic.repeat=Повторение/Узел?
Automagy.gui.hourglassMagic.signal.name=Отправлено сигнала:
Automagy.gui.hourglassMagic.signal.0=Выключено
Automagy.gui.hourglassMagic.signal.1=Импульс
Automagy.gui.hourglassMagic.signal.2=Переменный
Automagy.gui.hourglassMagic.signal.3=Постоянный
Automagy.gui.hourglassMagic.signal.4=Негативвый импульс
Automagy.gui.hourglassMagic.sandFlip.name=На реактивации:
Automagy.gui.hourglassMagic.sandFlip.0=Стандартный
Automagy.gui.hourglassMagic.sandFlip.1=Перемещение песка к началу
Automagy.gui.hourglassMagic.sandFlip.2=Перемещение песка в нижний слой
Automagy.gui.hourglassMagic.timer.name=Таймер:
Automagy.gui.hourglassMagic.timer.secondsOne=1 секунда
Automagy.gui.hourglassMagic.timer.seconds=%s секунд
Automagy.gui.hourglassMagic.timer.minutes=%s минут
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s минут %s секунд
Automagy.gui.hourglassMagic.timer.sec=секунды
Automagy.gui.hourglassMagic.timer.min=минуты
Automagy.gui.hourglassMagic.timer.tooltip=Щелкните ЛКМ для увеличиния.\nПКМ для уменьшения.\nДержите Shift, чтобы настроить на 10.
Automagy.gui.hourglassMagic.signalReact.name=Сигнала поступило:
Automagy.gui.hourglassMagic.signalReact.0=Пропуск
Automagy.gui.hourglassMagic.signalReact.1=Щелчёк песочных часов
Automagy.gui.hourglassMagic.signalReact.2=Предотвратить таймер
Automagy.gui.hourglassMagic.signalReact.3=Требуется для таймера
Automagy.gui.greedyChest.mode.name=Режим тяги:
Automagy.gui.greedyChest.mode.0=Трещина нового содержания
Automagy.gui.greedyChest.mode.1=Процент поддержания
Automagy.gui.greedyChest.mode.2=Взять любое за
Automagy.gui.greedyChest.mode.3=Поддержание Запаса
Automagy.gui.greedyChest.dir.name=Взято от:
Automagy.gui.greedyChest.dir.N=Север
Automagy.gui.greedyChest.dir.E=Восток
Automagy.gui.greedyChest.dir.S=Юг
Automagy.gui.greedyChest.dir.W=Запад
Automagy.gui.greedyChest.dir.D=Ниже
Automagy.gui.greedyChest.dir.U=Выше
Automagy.gui.greedyChest.quantityResult.open=Указанные величины
Automagy.gui.greedyChest.quantityResult.override=коррекция кол-ва выше
Automagy.gui.greedyChest.quantityResult.limit=будут ограничены
Automagy.gui.greedyChest.quantityResult.leave=будут оставлены
Automagy.gui.filter.ignoreQuantity=Игнорировать количество
Automagy.gui.filter.ignoreMetadata=Игнорировать метаданные
Automagy.gui.filter.ignoreNBT=Игнорировать NBT
Automagy.gui.filter.byName=По Названию:
Automagy.gui.filter.textFilterTooltip=IВ дополнение к фильтрации по пунктам, расположенных\nслева, можно фильтровать по имени элемента. Используйте\nзвёздочку (*), чтобы позволить другим символы в\nданном положении. (Не забудьте использовать * в качестве первого\nпоследнего символов, если вы не хотите, чтобы соответствовать\nтолько именам, которые начинаются или заканчиваются этом тексте).
Automagy.gui.eagerChest.give=Дать
Automagy.gui.eagerChest.take=TВзять
Automagy.gui.eagerChest.trade=Торгуй со мной, когда открыл
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Заполнить инвентарь посетителя
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=на указанный Кол-во
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Оставить указанное Количество
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=внутри сундука
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Заполнить сундук
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=указанное кол-во
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Оставить данное Количество
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=с посетителями
Automagy.gui.finicalMaw.quantityResult.open=Указанные величины
Automagy.gui.finicalMaw.quantityResult.limit=будут ограничены
Automagy.gui.finicalMaw.quantityResult.leave=будут оставлены
Automagy.gui.entitySignal.includeAdults=Включить взрослых
Automagy.gui.entitySignal.includeChildren=Включить детей
Automagy.gui.entitySignal.players=Люди (игроки)
Automagy.gui.entitySignal.specificPlayer.1=Только игрок назван
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Частичное совпадение
Automagy.gui.tallyBlock.desc.white=Выделяют сигнал красного камня, если цель
Automagy.gui.tallyBlock.desc.black=Выделяют сигнал красного камня без цели
Automagy.gui.tallyBlock.desc.all=содержит все указанные элементы.
Automagy.gui.tallyBlock.desc.any=содержит какие-либо указанные элементы.
Automagy.gui.tallyBlock.quantityResult.white=Количество элементов должны соответствовать или превышать указанное количество.
Automagy.gui.tallyBlock.quantityResult.black=Количество элементов ниже указанного количества допускается.
Automagy.gui.autoHandMirror.whitelist.1=Предметы для передачи
Automagy.gui.autoHandMirror.whitelist.2=(количество игнорируются)
Automagy.gui.autoHandMirror.blacklist.1=Передача любых допустимых
Automagy.gui.autoHandMirror.blacklist.2=указанные величины
Automagy.gui.scribe.search=Поиск...
Automagy.gui.scribe.itemsLocal=Местный
Automagy.gui.scribe.itemsSystem=Инвентарь
Automagy.gui.scribe.sortCount=Количество предметов
Automagy.gui.scribe.sortName=Имя
Automagy.gui.scribe.deliver=Ожидающие запросы
Automagy.gui.scribe.mirrors=Зеркала
Automagy.gui.scribeMirror.input=Вход
Automagy.gui.scribeMirror.output=Выход
Automagy.gui.scribeMirror.valid=Подключено
Automagy.gui.scribeMirror.outranged=Вне зоны действия
Automagy.gui.scribeMirror.noMirror=Зеркало не найдено
Automagy.gui.scribeMirror.unlinked=Зеркало не привязано
Automagy.gui.focusCrafting.visLow=Недостаточно Вис
Automagy.gui.focusCrafting.staff.1=Жезл: Земной
Automagy.gui.focusCrafting.staff.2=только крафтится
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=Эта жидкость не может быть нарушена\опущена в эссенцию.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Бесплатно
Automagy.focus.upgrade.gratis.text=Это обновление делает возможным основные операции Наконечника без потребления Вис.
Automagy.focus.upgrade.storage.name=Хранения
Automagy.focus.upgrade.storage.text=После крафта, используя Призму, с этим обновлением, любые предметы, оставленные в сетке крафта, будут сохранены в пространстве, который прикреплен к наконечнику.
Automagy.focus.upgrade.transposing.name=Перемещение
Automagy.focus.upgrade.transposing.text=Наконечник с этим обновлением будет мгновенно установливать себя на палочку при вызове её владельцем. Наконечник может быть вызваны из любого инвентаря или из сумки для наконечников, которые проведены или изношены. (Чтобы вызвать его, нажмите ту же кнопку, которая используется, чтобы начать крафта с Наконечником).
# Key bindings
Automagy.key.focusCrafting=Наконечник: Создание
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Мощность: %s
wailaTip.redcrystalPowerWithAmp=Мощность: %s (+%s)
wailaTip.redcrystalPowerWithCap=Мощность: %s/%s
wailaTip.redcrystalPowerMin=[мин. %s]
wailaTip.hourglassTimerSec=Таймер: %s секунд
wailaTip.hourglassTimerSecOne=Таймер: 1 секунда
wailaTip.hourglassTimerMinSec=Таймер: %s мин. %s сек.
wailaTip.hourglassTimerCountdown= %s:%s осталось
wailaTip.golemInhibitorMatchOmit=Режим: Исключение связанных големов
wailaTip.golemInhibitorMatchExclusive=Режим: Только связанные големы
wailaTip.golem.linkedBlock=Связан с %s на %s
wailaTip.golem.taskFetch=Получение выбранных элементов
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s мБ из %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s уровней (%s xp)

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# Items
item.shardSliver.0.name=Hava Parçacığı
item.shardSliver.1.name=Ateş Parçacığı
item.shardSliver.2.name=Su Parçacığı
item.shardSliver.3.name=Toprak Parçacığı
item.shardSliver.4.name=Sliver of Order
item.shardSliver.5.name=Sliver of Entropy
item.crystalEye.name=Crystalline Eye
item.crystalEntityEye.name=Oculo Anima
item.avaricePearl.0.name=Avarice Pearl
item.avaricePearl.1.name=Miser's Pearl
item.avaricePearl.15.name=
item.enchantedPaper.0.name=Enchanted Paper
item.enchantedPaper.1.name=Runic Whitelist
item.enchantedPaper.2.name=Runic Blacklist
item.enchantedPaper.3.name=Bound Enchanting Paper
item.crystalBrain.0.name=Crystalline Brain: Air
item.crystalBrain.1.name=Crystalline Brain: Fire
item.crystalBrain.2.name=Crystalline Brain: Water
item.crystalBrain.3.name=Crystalline Brain: Earth
item.crystalBrain.4.name=Crystalline Brain: Order
item.crystalBrain.5.name=Crystalline Brain: Entropy
item.ingredient.0.name=Conflux Disc
item.horizontal.0.name=Shattered Avarice Pearl
item.edible.0.name=Mercatus Amalgam
item.foodstuff.0.name=Vishroom Stew
item.golemLinker.name=Golem Linking Bell
item.baubleEnderDisjunction.0.name=Ring of Ender Disjunction
item.baubleEnderDisjunction.1.name=Lesser Ring of Ender Disjunction
item.netherHeart.name=Ember Heart
item.autoHandMirror.name=Hungry Hand Mirror
item.creativeTool.0.name=Thinking Cap
item.focusCrafting.name=Wand Focus: Crafting
item.tallyLens.0.name=Tally Box Lens: Clear
item.tallyLens.1.name=Tally Box Lens: Unbound
item.tallyLens.2.name=Tally Box Lens: Yield
item.glyph.0.name=Aqueous Admixture
item.glyph.1.name=Glyph of the Void
item.glyph.2.name=Glyph of Consumption
item.glyph.3.name=Glyph of Siphoning
item.glyph.4.name=Glyph of Envy
item.glyph.5.name=Glyph of Temperance
item.glyph.6.name=Glyph of Preservation
item.glyph.7.name=Glyph of the Guzzler
item.glyph.8.name=Glyph of the Reservoir
item.glyph.9.name=Glyph of the Bovine
item.golemWorkbenchUpgrade.0.name=Workbench Upgrade: Air
item.golemWorkbenchUpgrade.1.name=Workbench Upgrade: Fire
item.golemWorkbenchUpgrade.2.name=Workbench Upgrade: Water
item.golemWorkbenchUpgrade.3.name=Workbench Upgrade: Earth
item.golemWorkbenchUpgrade.4.name=Workbench Upgrade: Order
item.golemWorkbenchUpgrade.5.name=Workbench Upgrade: Entropy
item.phialExtra.name=Phial of Enchanter's Concentrate
item.bucketMushroom.name=Bucket of Mushroom Soup
item.bucketVishroom.name=Bucket of Vishroom Soup
# Blocks
tile.blockTorchInversion.name=Redstone Inversion Torch
tile.blockTorchInversion_off.name=Redstone Inversion Torch
tile.blockRedcrystal.name=Redcrystal
tile.blockRedcrystalAmp.name=Amplified Redcrystal
tile.blockRedcrystalDim.name=Dim Redcrystal
tile.blockRedcrystalDense.name=Dense Redcrystal
tile.blockRedcrystalRes.name=Resonating Redcrystal
tile.blockRedcrystalMerc.name=Mercurial Redcrystal
tile.blockRemoteComparator.name=Remote Comparator
tile.blockVisReader.name=Vis Reader
tile.blockHourglass.name=Hourglass
tile.blockHourglassMagic.name=Magic Hourglass
tile.blockGreedyChest.name=Greedy Chest
tile.blockEagerChest.name=Eager Chest
tile.blockTenaciousChest.name=Tenacious Chest
tile.blockHungryMaw.name=Hungry Maw
tile.blockFinicalMaw.name=Finical Maw
tile.blockPhenomenon.name=Phenomenon
tile.blockTally.name=Tally Box
tile.blockTallyLensWorld.name=Tally Box (Lens: Unbound)
tile.blockTallyLensDrops.name=Tally Box (Lens: Yield)
tile.blockGolemInhibitor.name=Golemic Inhibitor
tile.blockEntitySignal.name=Signum Entia
tile.blockThaumostaticSpire.name=Thaumostatic Spire
tile.blockThaumostaticPylon.0.name=Thaumostatic Pylon
tile.blockThaumostaticPylon.1.name=Thaumostatic Controller
tile.blockEssentiaLocus.name=Essentia Locus
tile.blockEssentiaLocusAggregator.name=Essentia Aggregator
tile.blockInventarium.name=Inventarium Core
tile.blockUnseenScribe.name=Unseen Scribe
tile.blockScribePointer.name=Scrivener's Oculus
tile.blockBookshelfEnchanted.0.name=Enchanting Bookshelf
tile.blockBookshelfEnchanted.1.name=Ensorcelled Bookshelf
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Golemic Taskmaster
tile.blockReqTome.name=Requisition Tome
tile.blockGolemWorkbench.name=Golem's Workbench
tile.blockThirstyTank.name=Thirsty Tank
tile.blockCreativeJar.3.name=Infinity Jar
tile.blockNethermind.name=Nethermind
tile.blockRunedObsidian.name=Runed Obsidian
tile.blockNetherRune.0.name=Runed Obsidian (Rock)
tile.blockNetherRune.1.name=Runed Obsidian (Sea)
tile.blockNetherRune.2.name=Runed Obsidian (Crystal)
tile.blockNetherRune.3.name=Runed Obsidian (Light)
tile.blockNetherRune.4.name=Runed Obsidian (Soul)
tile.blockNetherRune.5.name=Runed Obsidian (Pebble)
tile.blockNetherRune.6.name=Runed Obsidian (Celerity)
tile.blockNetherRune.8.name=Runed Obsidian (Rock)
tile.blockNetherRune.9.name=Runed Obsidian (Sea)
tile.blockNetherRune.10.name=Runed Obsidian (Crystal)
tile.blockNetherRune.11.name=Runed Obsidian (Light)
tile.blockNetherRune.12.name=Runed Obsidian (Soul)
tile.blockNetherRune.13.name=Runed Obsidian (Pebble)
tile.blockNetherRuneMob.0.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.1.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.2.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.3.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.4.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.5.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.6.name=Runed Obsidian (Wisp)
tile.blockNetherRuneMob.8.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.9.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.10.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.11.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.12.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.13.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.14.name=Runed Obsidian (Wisp)
tile.blockAmnesiac.name=Amnesiac's Stone
tile.blockXPStone.name=Soul Stone
tile.blockXPJar.name=Jar of Enchanter's Concentrate
tile.blockMobLure.name=Siren's Lure
tile.blockDimensionLure.name=Dimensional Lure
tile.blockTranslucent.0.name=Glowing Amber
tile.blockTranslucent.1.name=Glowing Amber Bricks
tile.blockMetalGlow.0.name=Memory Block
tile.blockMetalGlow.1.name=Memory Block
tile.blockFluidMilk.name=Milk
tile.blockFluidMushroom.name=Mushroom Soup
tile.blockFluidVishroom.name=Vishroom Soup
tile.blockBoiler.name=Alchemical Boiler
tile.blockMirrorAlt.0.name=Melding Mirror
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
# Fluids
fluid.fluidMilk=Milk
fluid.fluidMushroom=Mushroom Soup
fluid.fluidVishroom=Vishroom Soup
# Entities
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
entity.Automagy.WispNether.name=Hellfire Wisp
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=Slivers of Magic
Automagy.research_text.SLIVERS=Fragments of Fragments
Automagy.research_page.SLIVERS.1=You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.<BR>Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.
Automagy.research_name.SLIVERS_TRAVEL=Slivers for Travel
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
Automagy.research_page.SLIVERS_TRAVEL.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Travel.
Automagy.research_name.SLIVERS_WARDING=Slivers for Warding
Automagy.research_text.SLIVERS_WARDING=Block a spot
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
Automagy.research_name.REDSTONETHEORY=Redstone Theory
Automagy.research_text.REDSTONETHEORY=Magic or technology?
Automagy.research_page.REDSTONETHEORY.1=Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.<BR>For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at
Automagy.research_page.REDSTONETHEORY.2=all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.<BR>You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.<BR>You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it §5Automagy§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?<BR>Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
Automagy.research_name.MAGICHOURGLASS=Magic Hourglass
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
Automagy.research_page.MAGICHOURGLASS.3=Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.<BR>Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.
Automagy.research_name.REDCRYSTAL=Redcrystal
Automagy.research_text.REDCRYSTAL=Definitely magic.
Automagy.research_page.REDCRYSTAL.1=You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.<BR>This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or §lredcrystal§r - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.
Automagy.research_page.REDCRYSTAL.2=In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Amplified Redcrystal
Automagy.research_text.REDCRYSTAL_AMP=Stay strong
Automagy.research_page.REDCRYSTAL_AMP.1=When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.<BR>Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.<BR>Amplified redcrystal will only receive a signal from the side opposite to its output.
Automagy.research_name.REDCRYSTAL_DIM=Dim Redcrystal
Automagy.research_text.REDCRYSTAL_DIM=Less is more
Automagy.research_page.REDCRYSTAL_DIM.1=This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.<BR>To change its cap, right-click the center of a dim redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_DENSE=Dense Redcrystal
Automagy.research_text.REDCRYSTAL_DENSE=Cull the weak
Automagy.research_page.REDCRYSTAL_DENSE.1=The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.<BR>To change its minimum required strength, right-click the center of a dense redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_RES=Resonating Redcrystal
Automagy.research_text.REDCRYSTAL_RES=No strings attached
Automagy.research_page.REDCRYSTAL_RES.1=When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.<BR>Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a
Automagy.research_page.REDCRYSTAL_RES.2=block, the other must be below it and attached to the top of a block).<BR>This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Mercurial Redcrystal
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Thaumaturge's Heliograph
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=Greedy Chest
Automagy.research_text.GREEDYCHEST=Greed is good
Automagy.research_page.GREEDYCHEST.1=You have sometimes wondered whether the nature of the hungry chest was actually tied to true gluttony or if you were merely anthropomorphizing a simple, largely-immobile automaton. There's just something about the sound it makes when it gobbles things up....<BR>You have been unable to detect any cognitive ability in the things but your studies have nonetheless led you to methods by which other "needs" could be imbued upon such objects. It was a small jump to go from a basic hunger to primitive greed, though harnessing this into something useful to you required the invention of some special components.
Automagy.research_page.GREEDYCHEST.2=The greedy chest steals items as they are placed in adjacent inventories. In effect, 50% of everything put into its neighbors ends up inside the greedy chest instead, provided the items will fit. If you right-click it with your wand, you can change this behavior so it takes more or less, attempts to maintain a stock, or takes only items that surpass a given threshold. You can also choose which neighbors it will steal from.<BR>The chest will not take from hoppers below it, nor can it steal from another greedy chest that is set to take from its location.<BR>You are working on a way to make the chest covet only specific things (a filtering mechanism of sorts) but
Automagy.research_page.GREEDYCHEST.3=this should be a good start.<BR>In the meantime, the other properties of this §lpearl§r you discovered seem interesting. A normal ender pearl teleports you when thrown, but this one is more keyed in to nearby items. Perhaps you should take it out for a spin. §oYou might even learn something.§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nEnchanted Paper§r<BR>With the use of runic whitelists and blacklists, you can change what the chest covets and to what degree, letting you control which items it will grab.
Automagy.research_name.ENCHANTEDPAPER=Enchanted Paper
Automagy.research_text.ENCHANTEDPAPER=The letter of the law
Automagy.research_page.ENCHANTEDPAPER.1=There are times when written instructions simply don't carry the weight you desire... especially when what you desire is the weight of magical force.<BR>By infusing ordinary paper with vis and preparing a pliable inlay of golden runes, you are now able to produce enchanted paper that can help enforce your will upon your creations.<BR>A common use of enchanted paper is to create whitelists and blacklists which can be used to dictate what is "seen" by thaumic devices such as the greedy chest.
Automagy.research_page.ENCHANTEDPAPER.2=You can turn a whitelist into a blacklist or vice versa while preserving the filtering options you have already written on the list.<BR>You can also copy the filtering options from one list to another (of either type) by simply placing both of them on an arcane worktable. The contents of the first are copied to the second (and the first is not consumed in the process, of course).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEnchanting§r<BR>Enchanted paper can also be bound into book form. Bookshelves created with these are four times as potent as a standard bookshelf when it comes to boosting an enchantment table, so only four (instead of 15) are required for the table to provide level 30 enchantments.
Automagy.research_name.THIRSTYTANK=Thirsty Tank
Automagy.research_text.THIRSTYTANK=Unquenchable
Automagy.research_page.THIRSTYTANK.1=With a few modifications, the magical hunger that drives the hungry chest becomes a thirst that causes a specially constructed tank to "drink" liquids that come into contact with it.<BR>Only fluid blocks that can be picked up by a bucket can be swallowed, but even flowing liquid can cause a reaction. The tank can take fluids from the world at some distance provided there is an unbroken chain of the same type leading from the tank to the target block. In this way, small pools can be consumed without moving the tank.<BR>Liquids can also be added or removed from the tank in the
Automagy.research_page.THIRSTYTANK.2=standard fashion, such as by buckets or certain golems.<BR>If placed next to a water source block, the tank can draw water from it indefinitely.<BR>You can also fill and empty water bottles using the tank if it contains water.<BR>You might want to shelter it from the rain, though.
Automagy.research_name.THIRSTYTANK_GLYPH=Thirsty Glyphs
Automagy.research_text.THIRSTYTANK_GLYPH=Watermarks
Automagy.research_page.THIRSTYTANK_GLYPH.1=The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.<BR>A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Structured Avarice
Automagy.research_text.AVARICIOUS=For Fun and Profit
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
Automagy.research_name.EAGERCHEST=Eager Chest
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
Automagy.research_name.NITORLIGHT=Glowing Amber
Automagy.research_text.NITORLIGHT=Encased Nitor
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
Automagy.research_name.REMOTECOMPARATOR=Remote Comparator
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
Automagy.research_name.VISREADER=Vis Reader
Automagy.research_text.VISREADER=A watched crucible never boils
Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
Automagy.research_page.VISREADER.3=signal is sent when empty and no signal when full, with states in-between adjusted accordingly.<BR>§lTotal Mode:§r The count of all aspects are totalled together to compare against the capacity.<BR>§lAny (High) Mode:§r The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the §lNodes§r section.)<BR>§lAny (Low) Mode:§r As Any (High) mode but the lowest count of any one aspect is used. (Also see the §lNodes§r section.)<BR>§lCapacity:§r The value that will be considered "full" for signal strength calculations. If set to §lAuto§r, the vis
Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
Automagy.research_name.TALLYBLOCK=Tally Box
Automagy.research_text.TALLYBLOCK=It's all about the numbers
Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
Automagy.research_text.TALLYBLOCK_LENS=It all adds up
Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
Automagy.research_name.HUNGRYMAW=Hungry Maw
Automagy.research_text.HUNGRYMAW=All mouth, no stomach
Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
Automagy.research_name.FINICALMAW=Finical Maw
Automagy.research_text.FINICALMAW=A more discerning palate
Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Arcane Overseer
Automagy.research_text.OVERSEER=Prying eyes
Automagy.research_name.CONGREGATRIX=Congregatrix
Automagy.research_text.CONGREGATRIX=Putting it all together
Automagy.research_name.GOLEMINHIBITOR=Golemic Inhibitor
Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
Automagy.research_name.GOLEMLINKER=Golem Linking Bell
Automagy.research_text.GOLEMLINKER=Ties that bind
Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
Automagy.research_name.ENTITYSIGNAL=Signum Entia
Automagy.research_text.ENTITYSIGNAL=Counting sheep
Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Thaumostatic Spire
Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
Automagy.research_name.ESSENTIALOCUS=Essentia Locus
Automagy.research_text.ESSENTIALOCUS=Controlling the tide
Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Essentia Aggregator
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
# Special delivery
Automagy.research_name.INVENTARIUM=Inventarium
Automagy.research_text.INVENTARIUM=For the hoard
Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
Automagy.research_text.INVENTARIUM_EXTRA=Never enough
Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=Nethermind
Automagy.research_text.NETHERMIND=Pulled from the ashes
Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Runed Obsidian: Light
Automagy.research_text.NETHERRUNE_LIGHT=Light from darkness
Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=Golem's Workbench
Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=Amnesiac's Stone
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
Automagy.research_name.MOBLURE=Siren's Lure
Automagy.research_text.MOBLURE=Burning desire
Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
Automagy.research_text.NETHERRUNE_BAT=Explosive personality
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
Automagy.research_text.FOCUSCRAFTING=Putting it all together
Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
Automagy.research_text.VISHROOMSOUP=It drives me crazy
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
Automagy.research_name.ALCHEMYBOILER=Alchemical Boiler
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Soul Stone
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=Melding Mirror
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s from you)
Automagy.tip.crystalEntityEye.link=Watching for %s
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
Automagy.tip.golemLinker.linkToBlock=Linking to %s
Automagy.tip.foodstuff.0=This doesn't seem wise.
Automagy.tip.tankFluidData=%s / %s mB of %s
Automagy.tip.creativeModeOnly=Creative Mode Only
Automagy.tip.creativeTool.0=Usage: Craft with a golem
Automagy.tip.enderDisjunction=Splinches nearby endermen
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
Automagy.tip.focusCrafting.stored=(holding %s stacks)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s levels (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Mode
Automagy.gui.visReader.mode.0=Devre Dışı
Automagy.gui.visReader.mode.1=Total
Automagy.gui.visReader.mode.2=Any (High)
Automagy.gui.visReader.mode.3=Any (Low)
Automagy.gui.visReader.mode.4=Aspect Count
Automagy.gui.visReader.capacity.col=Capacity
Automagy.gui.visReader.capacity.auto=Auto
Automagy.gui.visReader.dir.col=Output
Automagy.gui.visReader.dir.all=ALL
Automagy.gui.visReader.dir.N=N
Automagy.gui.visReader.dir.E=E
Automagy.gui.visReader.dir.S=S
Automagy.gui.visReader.dir.W=W
Automagy.gui.visReader.dir.D=D
Automagy.gui.visReader.invert=Invert
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
Automagy.gui.hourglassMagic.signal.0=Devre Dışı
Automagy.gui.hourglassMagic.signal.1=Pulse
Automagy.gui.hourglassMagic.signal.2=Alternating
Automagy.gui.hourglassMagic.signal.3=Constant
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
Automagy.gui.hourglassMagic.sandFlip.0=Standard
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
Automagy.gui.hourglassMagic.timer.name=Timer:
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
Automagy.gui.hourglassMagic.timer.minutes=%s min
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
Automagy.gui.hourglassMagic.timer.sec=seconds
Automagy.gui.hourglassMagic.timer.min=minutes
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
Automagy.gui.hourglassMagic.signalReact.0=Ignore
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
Automagy.gui.greedyChest.mode.0=Split New Contents
Automagy.gui.greedyChest.mode.1=Maintain Percentage
Automagy.gui.greedyChest.mode.2=Take Any Over
Automagy.gui.greedyChest.mode.3=Maintain Stock of
Automagy.gui.greedyChest.dir.name=Take From:
Automagy.gui.greedyChest.dir.N=North
Automagy.gui.greedyChest.dir.E=East
Automagy.gui.greedyChest.dir.S=South
Automagy.gui.greedyChest.dir.W=West
Automagy.gui.greedyChest.dir.D=Below
Automagy.gui.greedyChest.dir.U=Above
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
Automagy.gui.greedyChest.quantityResult.override=override qty above
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
Automagy.gui.filter.ignoreQuantity=Ignore quantity
Automagy.gui.filter.ignoreMetadata=Ignore metadata
Automagy.gui.filter.ignoreNBT=Ignore NBT
Automagy.gui.filter.byName=By Name:
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
Automagy.gui.eagerChest.give=Give
Automagy.gui.eagerChest.take=Take
Automagy.gui.eagerChest.trade=Trade with me when opened
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
Automagy.gui.entitySignal.includeAdults=Include adults
Automagy.gui.entitySignal.includeChildren=Include children
Automagy.gui.entitySignal.players=Human (Players)
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
Automagy.gui.tallyBlock.desc.all=contains all specified items.
Automagy.gui.tallyBlock.desc.any=contains any specified items.
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
Automagy.gui.scribe.search=Search...
Automagy.gui.scribe.itemsLocal=Local
Automagy.gui.scribe.itemsSystem=Inventarium
Automagy.gui.scribe.sortCount=Item Count
Automagy.gui.scribe.sortName=Name
Automagy.gui.scribe.deliver=Pending Requests
Automagy.gui.scribe.mirrors=Mirrors
Automagy.gui.scribeMirror.input=Girdi
Automagy.gui.scribeMirror.output=Output
Automagy.gui.scribeMirror.valid=Connected
Automagy.gui.scribeMirror.outranged=Out of range
Automagy.gui.scribeMirror.noMirror=Mirror not found
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
Automagy.gui.focusCrafting.visLow=Insufficient vis
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
Automagy.gui.focusCrafting.staff.2=crafting only
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Gratis
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Automagy.focus.upgrade.storage.name=Storage
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Automagy.focus.upgrade.transposing.name=Transposing
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
# Key bindings
Automagy.key.focusCrafting=Wand Focus: Crafting
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Power : %s
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
wailaTip.redcrystalPowerWithCap=Power : %s/%s
wailaTip.redcrystalPowerMin=[min %s]
wailaTip.hourglassTimerSec=Timer : %s seconds
wailaTip.hourglassTimerSecOne=Timer : 1 second
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
wailaTip.hourglassTimerCountdown= %s:%s remaining
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
wailaTip.golem.linkedBlock=Linked to %s at %s
wailaTip.golem.taskFetch=Fetching Requested Items
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB of %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s levels (%s xp)

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# Items
item.shardSliver.0.name=风之裂片
item.shardSliver.1.name=火之裂片
item.shardSliver.2.name=水之裂片
item.shardSliver.3.name=地之裂片
item.shardSliver.4.name=秩序裂片
item.shardSliver.5.name=混沌裂片
item.crystalEye.name=水晶之眼
item.crystalEntityEye.name=兽灵之眼
item.avaricePearl.0.name=贪婪珍珠
item.avaricePearl.1.name=吝物珍珠
item.avaricePearl.15.name=
item.enchantedPaper.0.name=附魔纸
item.enchantedPaper.1.name=符文白名单
item.enchantedPaper.2.name=符文黑名单
item.enchantedPaper.3.name=附魔本
item.crystalBrain.0.name=水晶之脑:风
item.crystalBrain.1.name=水晶之脑:火
item.crystalBrain.2.name=水晶之脑:水
item.crystalBrain.3.name=水晶之脑:地
item.crystalBrain.4.name=水晶之脑:秩序
item.crystalBrain.5.name=水晶之脑:混沌
item.ingredient.0.name=汇流圆盘
item.horizontal.0.name=贪婪珍珠碎片
item.edible.0.name=莫卡特斯汞剂
item.foodstuff.0.name=毒菇汤
item.golemLinker.name=傀儡绑定铃铛
item.baubleEnderDisjunction.0.name=影裂指环
item.baubleEnderDisjunction.1.name=影痕指环
item.netherHeart.name=灰烬之心
item.autoHandMirror.name=饕餮手镜
item.creativeTool.0.name=冥想之帽
item.focusCrafting.name=法杖核心:合成
item.tallyLens.0.name=计数盒透镜:透明
item.tallyLens.1.name=计数盒透镜:零散
item.tallyLens.2.name=计数盒透镜:产物
item.glyph.0.name=水之印泥
item.glyph.1.name=符石:虚空
item.glyph.2.name=符石:泯灭
item.glyph.3.name=符石:虹吸
item.glyph.4.name=符石:嫉妒
item.glyph.5.name=符石:节制
item.glyph.6.name=符石:贮存
item.glyph.7.name=符石:狂饮
item.glyph.8.name=符石:库容
item.glyph.9.name=符石:汲奶
item.golemWorkbenchUpgrade.0.name=工作台升级:风
item.golemWorkbenchUpgrade.1.name=工作台升级:火
item.golemWorkbenchUpgrade.2.name=工作台升级:水
item.golemWorkbenchUpgrade.3.name=工作台升级:地
item.golemWorkbenchUpgrade.4.name=工作台升级:秩序
item.golemWorkbenchUpgrade.5.name=工作台升级:混沌
item.phialExtra.name=玻璃安瓿(附魔精华液)
item.bucketMushroom.name=桶装蘑菇汤
item.bucketVishroom.name=桶装毒菇汤
# Blocks
tile.blockTorchInversion.name=红石转换火把
tile.blockTorchInversion_off.name=红石转换火把
tile.blockRedcrystal.name=红晶
tile.blockRedcrystalAmp.name=增幅红晶
tile.blockRedcrystalDim.name=弱化红晶
tile.blockRedcrystalDense.name=钝化红晶
tile.blockRedcrystalRes.name=共鸣红晶
tile.blockRedcrystalMerc.name=镜像红晶
tile.blockRemoteComparator.name=远程比较器
tile.blockVisReader.name=Vis读取器
tile.blockHourglass.name=沙漏
tile.blockHourglassMagic.name=魔法沙漏
tile.blockGreedyChest.name=贪婪箱子
tile.blockEagerChest.name=易物箱子
tile.blockTenaciousChest.name=吝物箱子
tile.blockHungryMaw.name=饕餮之洞
tile.blockFinicalMaw.name=深究之洞
tile.blockPhenomenon.name=奇迹
tile.blockTally.name=计数盒
tile.blockTallyLensWorld.name=计数盒(透镜:零散)
tile.blockTallyLensDrops.name=计数盒(透镜:产物)
tile.blockGolemInhibitor.name=傀儡抑制器
tile.blockEntitySignal.name=生物感应器
tile.blockThaumostaticSpire.name=奥法尖塔
tile.blockThaumostaticPylon.0.name=奥法能量柱
tile.blockThaumostaticPylon.1.name=奥法控制器
tile.blockEssentiaLocus.name=源质聚核
tile.blockEssentiaLocusAggregator.name=源质聚合器
tile.blockInventarium.name=库存核心
tile.blockUnseenScribe.name=容器记录桌
tile.blockScribePointer.name=记录之眼
tile.blockBookshelfEnchanted.0.name=附魔书架
tile.blockBookshelfEnchanted.1.name=蕴魔书架
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=傀儡指示器
tile.blockReqTome.name=申请台
tile.blockGolemWorkbench.name=傀儡工作台
tile.blockThirstyTank.name=渴饮储罐
tile.blockCreativeJar.3.name=无尽之罐
tile.blockNethermind.name=下界之核
tile.blockRunedObsidian.name=符文黑曜石
tile.blockNetherRune.0.name=符文黑曜石(岩石)
tile.blockNetherRune.1.name=符文黑曜石(炽海)
tile.blockNetherRune.2.name=符文黑曜石(晶体)
tile.blockNetherRune.3.name=符文黑曜石(光明)
tile.blockNetherRune.4.name=符文黑曜石(灵魂)
tile.blockNetherRune.5.name=符文黑曜石(砂砾)
tile.blockNetherRune.6.name=符文黑曜石(迅捷)
tile.blockNetherRune.8.name=符文黑曜石(岩石)
tile.blockNetherRune.9.name=符文黑曜石(炽海)
tile.blockNetherRune.10.name=符文黑曜石(晶体)
tile.blockNetherRune.11.name=符文黑曜石(光明)
tile.blockNetherRune.12.name=符文黑曜石(灵魂)
tile.blockNetherRune.13.name=符文黑曜石(砂砾)
tile.blockNetherRuneMob.0.name=符文黑曜石(僵尸)
tile.blockNetherRuneMob.1.name=符文黑曜石(烈焰人)
tile.blockNetherRuneMob.2.name=符文黑曜石(恶魂)
tile.blockNetherRuneMob.3.name=符文黑曜石(骷髅)
tile.blockNetherRuneMob.4.name=符文黑曜石(史莱姆)
tile.blockNetherRuneMob.5.name=符文黑曜石(蝙蝠)
tile.blockNetherRuneMob.6.name=符文黑曜石(精灵)
tile.blockNetherRuneMob.8.name=符文黑曜石(僵尸)
tile.blockNetherRuneMob.9.name=符文黑曜石(烈焰人)
tile.blockNetherRuneMob.10.name=符文黑曜石(恶魂)
tile.blockNetherRuneMob.11.name=符文黑曜石(骷髅)
tile.blockNetherRuneMob.12.name=符文黑曜石(史莱姆)
tile.blockNetherRuneMob.13.name=符文黑曜石(蝙蝠)
tile.blockNetherRuneMob.14.name=符文黑曜石(精灵)
tile.blockAmnesiac.name=遗忘之石
tile.blockXPStone.name=灵魂之石
tile.blockXPJar.name=罐装附魔精华液
tile.blockMobLure.name=塞壬之饵
tile.blockDimensionLure.name=异界之饵
tile.blockTranslucent.0.name=闪耀琥珀方块
tile.blockTranslucent.1.name=闪耀琥珀砖块
tile.blockMetalGlow.0.name=记忆方块
tile.blockMetalGlow.1.name=记忆方块
tile.blockFluidMilk.name=牛奶
tile.blockFluidMushroom.name=蘑菇汤
tile.blockFluidVishroom.name=毒菇汤
tile.blockBoiler.name=炼金锅炉
tile.blockMirrorAlt.0.name=聚合魔镜
tile.blockMirrorMultiDest.0.name=分发魔镜
# Fluids
fluid.fluidMilk=牛奶
fluid.fluidMushroom=蘑菇汤
fluid.fluidVishroom=毒菇汤
# Entities
entity.Automagy.XPOrbSuppressed.name=遗忘的经验
entity.Automagy.EntityItemDelayedFall.name=悬浮物品
entity.Automagy.WispNether.name=地狱精灵
# Research
tc.research_category.AUTOMAGY=自动化魔法
Automagy.research_name.SLIVERS=魔力裂片
Automagy.research_text.SLIVERS=碎片的碎片
Automagy.research_page.SLIVERS.1=你发现了一种,可以将各种魔力碎片碎成更小部分的方法.当使用整个碎片(如果可以称其为完整的话)对于手头的任务来说是不必要的,甚至是浪费的时候,这就很有用了.<BR>不幸的是,将它们重组为碎片实为难事.因此制造一个碎片会比粉碎它消耗更多的Vis.
Automagy.research_name.SLIVERS_TRAVEL=旅行者铺路石
Automagy.research_text.SLIVERS_TRAVEL=行以致远
Automagy.research_page.SLIVERS_TRAVEL.1=魔力裂片可用于代替碎片合成旅行者铺路石.
Automagy.research_name.SLIVERS_WARDING=守卫者铺路石
Automagy.research_text.SLIVERS_WARDING=区域守护
Automagy.research_page.SLIVERS_WARDING.1=魔力裂片可用于代替碎片合成守卫者铺路石.
Automagy.research_name.REDSTONETHEORY=红石学
Automagy.research_text.REDSTONETHEORY=魔法还是科技?
Automagy.research_page.REDSTONETHEORY.1=红石拥有许多不寻常的特性.它传输信号和构建电路的能力让人们认为它是某种平凡的科技.实际上,红石的力量正是各种科技所依赖的基础.然而,精通奥术魔法的人深知它的特性对各种魔法来说都是极其重要的,活塞可能就是个最知名的例子.<BR>因为这些原因,红石常被看做为魔法与科技之间的天然桥梁.它确实是,但神秘使们知道远不止这些:从最基础的层面来讲,红石完全不能算作平凡的材料.
Automagy.research_page.REDSTONETHEORY.2=即使其作为复杂电路或是机器设备的一部分而运作时,进一步的研究说明它的特性更接近于魔法.<BR>你打算充分利用这种奇妙的物质.至此,你设计了些助你在日常中更好地运用"红石逻辑"的简单设备.<BR>你确定进一步的研究能产生更大的发现.实际上,这或许是完整的新神秘学科的基础,它能让神秘使们实现更智能的自动化.你觉得应该称它为§5自动化魔法§r.
Automagy.research_page.REDSTONETHEORY.3=§l §n红石转换火把§r<BR>红石火把对红石信号的转化能力很有用,但你发现它会在两态之间转变.即便最弱的信号输入了火把附着的方块也会使其熄灭,并且当其亮着时总会发出满强度的红石信号.但若你想要的是真正意义上的转化信号又怎么样?不仅仅是15转为0,也包括10转为5,3转为12,以此类推?<BR>你利用基础的神秘原理做出了个更加有序的,不仅仅是15和0强度之间变换的红石火把.
Automagy.research_page.REDSTONETHEORY.4=§l §n沙漏§r<BR>红石沙漏是个简单实用的装置,让你能调节红石信号传递的时间.<BR>当其被激活时(通过右击或者红石信号),沙漏就会颠倒使得沙子漏下.当其完全漏完时就会输出一个红石脉冲.如果红石比较器的后侧贴着沙漏,它就会在沙子下落时输出一个强度持续增大的信号.<BR>沙漏从左右两侧输出信号.其他面接收信号.<BR>用法杖或木棍右击沙漏即可调节时长.
Automagy.research_page.REDSTONETHEORY.5=尽管计时十分精确但只能以5秒为增量调节,最高不能超过60秒,但你知道这个设备将成为更好发明的基石.
Automagy.research_name.MAGICHOURGLASS=魔法沙漏
Automagy.research_text.MAGICHOURGLASS=用魔法来计时
Automagy.research_page.MAGICHOURGLASS.1=你所设计的沙漏在信号延时和红石脉冲的产生上来说很实用,但它还缺些什么比如重复工作的能力.并且有时候你需要它在被激活时从零开始计时,但对普通沙漏而言这显然是不可能的,因为它们会用一端的沙子继续计时.<BR>为了弥补这些缺陷,你用魔法赋予了沙漏反复倒置和将沙子瞬间移回上端(重新计时)的能力.如果你有意,它亦可将沙子移至底端,提前结束计时而不从沙漏输出信号
Automagy.research_page.MAGICHOURGLASS.2=(亦会根据设置停止循环).<BR>此外,还有多种不同的信号模式.§l脉冲§r模式是标准的.§l持续§r模式意味着在沙子下落时沙漏会一直输出信号.§l交替模式§r与其类似但只会在50%的情况下输出信号.§l反脉冲§r模式类似于持续模式,不过在沙漏倒置的时候会有短暂的间隔不输出信号(如果设置了循环的话).§l禁用§r意味着不会输出任何信号.<BR>沙漏收到信号的反应(除了左右面以外的任意一侧)也能改变.默认情况下,沙漏每次收到信号时都会颠倒.
Automagy.research_page.MAGICHOURGLASS.3=另外的选项就是让它仅在有信号或无信号时运行.它也能设置为完全无视红石信号.<BR>最后,相比之前,现在你可以每次调节5单位的时间并且它的最长计时也比红石沙漏要长.你需要用法杖来这么做(右击);因为这可不是插根棍子就能调整的机械装置.
Automagy.research_name.REDCRYSTAL=红晶
Automagy.research_text.REDCRYSTAL=这就是魔法.
Automagy.research_page.REDCRYSTAL.1=你发现某些材料一旦通过特殊方法结晶化就能变得更易于用魔法控制.新的晶体结构会重组其构造,而在某些情况下,可将信号印于其上.<BR>这是你在研究红石粉时的发现.最终你得到了红石水晶-或者称为§l红晶§r-在调整选择方向时更简单.它能放在方块的任何一面.用你的法杖右击红晶的某个方向就能增加或移除与邻近方向的连接.
Automagy.research_page.REDCRYSTAL.2=除了将信号传递给相邻红晶方块之外,它也会将信号传递给转角处没有直接接触的红晶,前提是它们都附着在同一方块上并且相邻区域没有阻隔.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=增幅红晶
Automagy.research_text.REDCRYSTAL_AMP=保持强度
Automagy.research_page.REDCRYSTAL_AMP.1=当这种红晶接收到红石信号时,它会向特定方向输出一个满强度的信号.如果用于传输信号的是其他红晶,那么它的有效强度就会在衰减为强度14之前许多格保持为强度15,之后就会像普通红石信号一样每格衰减强度1.<BR>弱化红晶则是个例外,它会将信号强度立刻减至14甚至更低.<BR>增幅红晶只会接收从输出方向的反侧来的信号.
Automagy.research_name.REDCRYSTAL_DIM=弱化红晶
Automagy.research_text.REDCRYSTAL_DIM=少即是多
Automagy.research_page.REDCRYSTAL_DIM.1=这类红晶让你能限制其输出信号的强度.在设备对不同信号强度反应不同时很实用.它仍能输出比上限低些强度的信号,所以你可能需要配合其他的东西来使用,比如增幅红晶或是红石火把.<BR>用你的法杖右击弱化红晶的中心就能改变它的上限了.
Automagy.research_name.REDCRYSTAL_DENSE=钝化红晶
Automagy.research_text.REDCRYSTAL_DENSE=歼灭弱者
Automagy.research_page.REDCRYSTAL_DENSE.1=钝化红晶的特殊构造使得弱些的红石信号无法穿透它继续传递.幸运的是,它的构造是魔法的并能按照你的意愿调整.实际上,钝化红晶总会输出一个小于等于你设定强度的信号,若输入信号小于你的设定强度则不会输出信号.<BR>要改变所需的最小强度,只需用法杖右击钝化红晶的中心.
Automagy.research_name.REDCRYSTAL_RES=共鸣红晶
Automagy.research_text.REDCRYSTAL_RES=无需连接
Automagy.research_page.REDCRYSTAL_RES.1=在你制作各种红晶的初始阶段,你试验了各种元始源质.风源质显露出了独特而有趣的振荡能量,但因其强度太弱不能投入实际运用.进一步研究后,你现在能将那种能量聚集在特定方向上,使其能被远距离接收.<BR>共鸣红晶通过空气和类似的物体来直线传输红石信号,直到其被另一个共鸣红晶接收到.因此两个红晶必须面对面放置(若一个附着在方块底部,
Automagy.research_page.REDCRYSTAL_RES.2=另一个就必须附着在方块顶端并且位于其下方).<BR>信号最多可以跨越15格传输.强度在这过程中没有衰减,就好像两个水晶相邻放置的一样.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=镜像红晶
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=神秘使的发信器
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=现在你终于能踏足通过魔镜发现的奇妙领域,创造远距离传输的网络,你需要能有效控制那些特性各异的元素.为何要将资源浪费在制造和用镜子传送物品上,明知这会堆满箱子和减缓传输速度?<BR>通过改进共鸣红晶,使其振动接近于世界间那虚空的飘忽不定的状态,你就做出了镜像红晶.它能通过绑定邻近的镜子向镜子另一侧的镜像红晶传输红石信号.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=为了输送或接收信号,它必须连接到一个镜子.手持它右击镜子即可.之后将它放在距离镜子8格以内的一处.当然,你也需要在另一边将另一个红晶绑定到对应的镜子.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §n源质魔镜§r<BR>除了标准的魔镜以外,镜像红晶也能连接到一面源质魔镜.当普通魔镜在使用时这应该算是更好的选择了.
Automagy.research_name.GREEDYCHEST=贪婪箱子
Automagy.research_text.GREEDYCHEST=贪婪就是正义
Automagy.research_page.GREEDYCHEST.1=有时你疑惑饕餮箱子是否和真正的暴食相关,或者你能否将其变为一种简单稳定的自动功能.你所知的仅仅是它在吞食物品时发出的声音....<BR>尽管你难以发觉自己对这些东西的认知能力,但你的研究显示你或许还能给类似的物体注入其他的"需求".这是从基础的饕餮迈向原始的贪婪的一小步,要将其运用起来还需要其他一些特殊部件的发明.
Automagy.research_page.GREEDYCHEST.2=贪婪箱子会窃取邻近容器内的物品.比如放入邻近容器中50%的物品都会被放入它的内部.如果你用法杖右击,则可以改变这个行为让其每次取的数量更多或更少,维持固定存量,或只取走超出给定数量的物品.你也可以选择抽取物品的来源方向.<BR>他不能从其下方的漏斗中抽取物品,也不能从另一个在它这里抽取物品的贪婪箱子窃取物品.<BR>你正在研究如何让箱子只抽取特定的物品(某种过滤机制)但
Automagy.research_page.GREEDYCHEST.3=这应该是个好的开始.<BR>同时,对于这个§l珍珠§r的其他发现也很有趣.普通的末影珍珠会将你传送到它落下的位置,但这一个则会作用于其附近的物品.或许你应该带着它到处转转.§o你可能会学习到些什么.§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §n附魔纸§r<BR>利用符文白名单和黑名单,你就能改变箱子抽取物品的种类和具体抽取数量,让你设置它应该抓取的物品.
Automagy.research_name.ENCHANTEDPAPER=附魔纸
Automagy.research_text.ENCHANTEDPAPER=规章条文
Automagy.research_page.ENCHANTEDPAPER.1=有时手写的指令并不能完全表达你想的东西...尤其是在你需要魔法时.<BR>通过向普通的纸中注入Vis并印上金色的符文,你就能做出让你的设备按你所想而执行工作的附魔纸.<BR>最平常的用途就是用来制作白名单和黑名单,它们用于指示奥术设备如贪婪箱子所能"看见"的物品.
Automagy.research_page.ENCHANTEDPAPER.2=你能在保持已写入配置不变的条件下将白名单变为黑名单(或者反过来).<BR>你也能从一张名单中将过滤配置复制到另一张名单上(种类不限),只需将它们俩放入奥术工作台即可.配置信息就会拷入另一张名单(当然这个过程不会消耗第一张名单).
Automagy.research_page.ENCHANTEDPAPER.3=§l §n附魔§r<BR>附魔纸也能装订成书.用这些书所制成的书架能提供四倍于原版书架的附魔加成(对附魔台而言),因此只需4个这样的书架就可以在附魔台进行30级的附魔了.
Automagy.research_name.THIRSTYTANK=渴饮储罐
Automagy.research_text.THIRSTYTANK=无法抑制的冲动
Automagy.research_page.THIRSTYTANK.1=在原有的基础上稍加改动,驱使着饕餮箱子的饥饿之魔力也能让一个特制的储罐"吸取"与其接触的液体.<BR>只有能被桶装起的液体才能被吞入,但即便是流动的液体也能让它有所反应.储罐能吸收从目标方块到本体之间相连的同种液体.这样一来,不需要移动储罐就能吸收完一个小池塘.<BR>液体也能通过一般的方法来输入或输出储罐,
Automagy.research_page.THIRSTYTANK.2=比如用桶或特定的傀儡.<BR>如果紧邻水源方块放置,它能无限地从中吸水.
Automagy.research_name.THIRSTYTANK_GLYPH=渴饮符石
Automagy.research_text.THIRSTYTANK_GLYPH=水之印记
Automagy.research_page.THIRSTYTANK_GLYPH.1=渴饮储罐能做的事可不仅仅是收集并储存几桶的流体.为了挖掘它的潜力,你开发了一系列符石和注入水之魔力的颜料.当这种"水之印泥"被塑造为正确的形状时就会产生特殊的效果,它能被印在石板上,然后装在渴饮储罐的一侧.<BR>一个渴饮储罐最多能拥有六个符石,每个面一个.面的选择很重要,因为某些符石的效果是指向性的.
Automagy.research_page.THIRSTYTANK_GLYPH.2=若要移除一个符石,只需在潜行时用法杖右击安装的那一侧.<BR>目前能制作的符石及其效果如下:<BR>§l虚空:§r 储罐会吸收远多于容量的流体.超出的部分将会被销毁.<BR>§l泯灭:§r 储罐将会逐渐消耗(销毁)它所储存的一切流体.增加数量可以提升消耗速度.<BR>§l虹吸:§r 流体将会从储罐中沿着符石的朝向输入另一个容器.<BR>§l嫉妒:§r 储罐将会从指定方向的容器抽取流体
Automagy.research_page.THIRSTYTANK_GLYPH.3=,每次抽取一桶的量.<BR>§l节制:§r 储罐仅在受到红石信号时才会将流体吸入其中.<BR>§l贮存:§r 储罐会避免自身流体被抽光.你可以用它来确保储罐总是存有定量的流体.<BR>§l狂饮:§r 储罐吸取流体的速度加快.该种符石越多速度越快.<BR>§l库容:§r 每个符石会使储罐的流体容量提升16桶.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=符石:汲奶
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=这里可没有公牛
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=对于生物检测方面的进步让你创造出了一种新符石:汲奶符石.装有该符石的渴饮储罐不会吸取附近流动的液体.而会沿着符石朝向的那一面搜寻可以取奶的奶牛.<BR>尽管搜寻奶牛的速度可以通过§l狂饮符石§r来提升,真正的限制因素在于:不能在短时间内从同一头牛那儿取奶.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=贪婪之物
Automagy.research_text.AVARICIOUS=为了乐趣和利益
Automagy.research_page.AVARICIOUS.1=在试验了贪婪珍珠之后,你记录两条重要的观测结果.第一,珍珠有着吸引附近的物品并将它们送回投掷它的人或机器.第二,当被用于允许的范围之外时,它是不稳定的.它转移的物品越多,就越可能伤害到它的使用者或者碎裂.<BR>进行了一些研究后,你发现了方法强化这个珍珠.另一方面,你知道即便是这些碎片也有使用的潜力,所以你想出了种更有效获取它们的方法.
Automagy.research_page.AVARICIOUS.2=贪婪珍珠碎片一个有趣的性质就是当你带着它时,末影人似乎更易出现在你的附近.或许它们是在潜意识里被碎片散发到空中的末影魔力所吸引了.
Automagy.research_page.AVARICIOUS.3=§l §n吝物珍珠§r<BR>吝物珍珠在拾取散落的物品上比贪婪珍珠更胜一筹.它不仅不会因使用次数过多而碎裂或伤害使用者,而且能使物品像飞向你一样移动.<BR>你需要清楚它的一些缺点.首先,每次投掷最多移动10组物品,但这个限制比起末影珍珠和其他材料的节省来说还是值得的.<BR>其次,手动使用时珍珠会消耗少量§8Ordo§0Vis.需要随身带着能提供Vis的东西-但你总是带着根法杖不是么?
Automagy.research_name.EAGERCHEST=易物箱子
Automagy.research_text.EAGERCHEST=一个急着被装满的箱子
Automagy.research_page.EAGERCHEST.1=你成功在贪婪箱子上做了些改进,将其作用对象转为开箱子的人而不是邻近的容器.通过缓和所使用的珍珠,易物箱子被注入了对"交易"而不是窃取的渴望.它是如此的迫不及待以至于一被打开就会试着交易物品.<BR>不过你事先准备了一些漏洞,让你能在§l潜行§r时直接查看箱内的物品而不是交易.另外,箱子不会与它无法识别的人交易,默认为放置者,
Automagy.research_page.EAGERCHEST.2=但其他人也能用法杖来将自己添加进识别对象.<BR>法杖也可以用于设置箱子所要交易的物品.默认情况下,它会取走一切它觉得有价值的东西而给你它觉得无价值的那些-事实上,装上了符文白名单和黑名单也是如此的,不同之处就在于这些名单改变了它的评估.
Automagy.research_name.TENACIOUSCHEST=吝物箱子
Automagy.research_text.TENACIOUSCHEST=一个不会放开物品的箱子
Automagy.research_page.TENACIOUSCHEST.1=你已经掌握了如何给箱子注入贪婪的念头,在此之上制作一个新的箱子就显得轻而易举了.<BR>吝物箱子会评估其中物品的价值,阻止它们被取出.你仍然可以直接打开并随意的取出物品,但傀儡,漏斗以及其他大部分自动化的方法都无法取出§l最后一叠§r的指定物品.<BR>箱子会试着从每种物品中分离出一个.或许它觉得这样才能保有这些物品,
Automagy.research_page.TENACIOUSCHEST.2=但这种行为的真正目的却是:让自动化在保留余量的前提下尽可能地存取其中的物品.
Automagy.research_name.ENDERDISJUNCTION=影裂指环
Automagy.research_text.ENDERDISJUNCTION=绽裂吧,千本影
Automagy.research_page.ENDERDISJUNCTION.1=你对于贪婪珍珠和末影人恐吓之间联系的研究终于有了回报.你制作了一个指环,戴在手上时,它就会钩住末影生物制造的隐形的瞬移路径.附近发生的每次瞬移(不管是瞬移来还是瞬移走)都会被这些钩子强行撕扯,重伤瞬移的末影生物.<BR>它的能力需要有§8Perditio§0Vis的供应源(如法杖).每当有生物因它受到伤害时就会抽取少量的Vis.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §n符文护盾§r<BR>你对于§l符文护盾升级§r的研究应该能用在这个指环上,你若能承担得起注魔成本就能让它能提供符文护盾.
Automagy.research_name.NITORLIGHT=闪耀琥珀方块
Automagy.research_text.NITORLIGHT=包装着的闪耀之光
Automagy.research_page.NITORLIGHT.1=用琥珀包裹住闪耀之光就能当作简单的光源了.
Automagy.research_name.REMOTECOMPARATOR=远程比较器
Automagy.research_text.REMOTECOMPARATOR=嘿,我在看着箱子呢
Automagy.research_page.REMOTECOMPARATOR.1=信号能反映出箱子内物品的多少然而红石比较器的放置经常会妨碍到其他事情.考虑到这个,你发明了远程比较器.它以一个容器的储存状态为基础输出信号,就像红石比较器那样,但它不一定要贴着容器放置.它也能作用于一些普通比较器无法检测的容器,包括许多神秘学相关的.<BR>当然,还有必要需要告诉它应检测哪一个设备.幸运的是,你发现的晶体魔法能起到帮助.
Automagy.research_page.REMOTECOMPARATOR.2=§l §n水晶之眼§r<BR>一个水晶之眼能用于让特定的神秘设备监测其他坐标的对象.用眼睛右击需要监测的方块就能指定位置.之后,只需将设定好的眼睛放入设备提供的槽中即可.<BR>在指定坐标系中监测设备的距离有一个限制.该限制默认是20格但部分设备可能还有其他要求.
Automagy.research_name.VISREADER=Vis读取器
Automagy.research_text.VISREADER=看着坩埚?我有特别的技巧..
Automagy.research_page.VISREADER.1=测量容器内的空区是个简单活儿,但涉及到Vis的种类和数量就是另一回事了.如何解决?就需要Vis读取器了.<BR>从源质罐子到坩埚再到灵气节点,它会根据测定对象的Vis组成来输出红石信号.它甚至能读取法杖的Vis,前提是法杖放在了合适的设备上.<BR>它有两种工作方式.最简单的就是直接放在要读取的对象的下方.另一种就是将一个远程比较器放在读取器上方,再将它的水晶之眼连接到目标位置.
Automagy.research_page.VISREADER.2=比较器就会终止其原本的功能,成为向读取器传递Vis信息的媒介.<BR>用你的法杖右击Vis读取器就能打开设置界面.<BR>§l§n设置§r<BR>Vis读取器输出的信号强度由它的设置和检测的源质决定.信号强度的标准类似比较器的容器检测:容器已满时强度15,空时强度0,其余的在之间变化.你可以放入§l罐子标签§r来过滤源质类型.<BR>§l反转模式:§r 空时输出满强度信号
Automagy.research_page.VISREADER.3=而满时不输出信号,其余的状态则与默认的相反.<BR>§l总计模式:§r 所有要素的计数总量与容量相比.<BR>§l任意(高)模式:§r 计数量最大的要素量与容量相比.若是§l节点§r,详见下一页.<BR>§l任意(低)模式:§r 计数量最小的要素量与容量相比.若是§l节点§r,详见下一页.<BR>§l容量:§r 计为满信号强度的那个值.如果设为§l自动§r,Vis读取器就会根据所检测的对象自动
Automagy.research_page.VISREADER.4=选择容量(若可行的话).<BR>§l节点:§r 读取对象为节点时,容量设为§l自动§r,模式选择为§l任意§r时,容量就会由特定要素的最大检测值而不是所有要素的来决定.用于对比的要素就是相对于自身容量最少或最多的那种,而不是某刻要素量最多或最少的.(因此如果模式为§l任意(高)§r,某种要素占满50%,为10单位要素中的5单位,那么就会比40单位要素中10单位即25%占满的那种更优先,即使后者有更多的要素量.)
Automagy.research_page.VISREADER.5=§l §n节点§r<BR>当读取的目标是节点时,容量为§l自动§r,以及§l任意§r选定模式,之后的容量则为某个指定要素检测的最大值,而不是所有要素的最大值之和.而指定的要素则为相对自身容量最满或最少的那一种,而不是当前含量最高或最低的那一种.<BR>(因此如果模式为§l任意(高)§r,某种要素含量5点,占50%,最大容量10点,就会优先于另一种含量10点,占25%,容量40点的,尽管后者的要素含量更高.)
Automagy.research_page.VISREADER.INFUSION=§l §n注魔§r<BR>你发现Vis读取器不仅能测量对象中源质的存量,还能在某个设备运行时算出其缺乏的源质量.至少,这个应该能用在注魔祭坛中.<BR>它可以根据注魔是否进行以及进行的状态来输出红石信号.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §n源质聚核§r<BR>有了源质聚核的帮助,源质读取器就能对许多罐子的源质总量立刻做出反应.也可以将源质读取器放在结构中的水下或使用远程比较器连接到聚核方块本身来检测.<BR>源质读取器对聚合的检测类似于灵气节点.它根据罐子容量计算当前所含源质或标签指定源质的最大值.
Automagy.research_name.TALLYBLOCK=计数盒
Automagy.research_text.TALLYBLOCK=总共就这么多了
Automagy.research_page.TALLYBLOCK.1=能了解一个箱子内东西的总量多少的确不错,但事实上你更想知道特定的东西有多少.循着这个想法,你最终设计出了计数盒.<BR>将它对着一个容器放置(类似放置漏斗).然后向其中放入一张符文白名单或黑名单.它就会根据你指定的条件来输出红石信号.信号会从计数盒的后方输出.<BR>A你也可以将一个§l远程比较器§r放在盒子顶部,设置好水晶之眼,
Automagy.research_page.TALLYBLOCK.2=再放入比较器.比较器就会终止其原本的功能,成为向计数盒传递物品信息的媒介.<BR>如果一个计数盒读取的是另一个计数盒,那么信息就会从第二个计数盒的目标获取.如果它的目标还是一个计数盒,那么它就会转运它目标的信息,以此类推.通过这种方法链接计数盒以及远程比较器,就能从很远的距离外读取容器信息.
Automagy.research_name.TALLYBLOCK_LENS=计数盒透镜
Automagy.research_text.TALLYBLOCK_LENS=总共这么多
Automagy.research_page.TALLYBLOCK_LENS.1=将透镜装在计数盒上就能改变它在目标位置检测物品的方式.<BR>装有§l零散§r透镜的盒子会检测区域内散落的物品而不是容器中的.<BR>§l产物§r透镜则会让盒子了解目标方块可能会掉落的物品.(标准结果以及精准采集的都会纳入考虑.)在目标含有特殊方块时这种输出信号的方法或许也不错.
Automagy.research_name.HUNGRYMAW=饕餮之口
Automagy.research_text.HUNGRYMAW=有口无胃
Automagy.research_page.HUNGRYMAW.1=你将饕餮箱子的能力提取出来并用在了一种能装在其他容器的洞上.触碰到饕餮之口或是离得近的任何物品都会被吸入它所附着的容器中.<BR>开始时,先将一个黑曜石放在饕餮箱子上方.然后将另三个黑曜石放置在箱子侧面(不需要在箱子下方放置).最后,用装有便携式洞穴核心的法杖右击箱子上的方块.
Automagy.research_page.HUNGRYMAW.2=每个黑曜石能产生一个饕餮之口.饕鬄箱子和黑曜石都会被消耗掉;幸运的是,法杖和法杖核心不会消耗.
Automagy.research_name.FINICALMAW=深究之口
Automagy.research_text.FINICALMAW=更挑剔的味蕾
Automagy.research_page.FINICALMAW.1=通过在饕餮之口的基础上做些改进,你现在可以抑制它对特定物品的"食欲".手持法杖,符文白名单或黑名单右击深究之口,然后根据你的需要放入白名单或黑名单.
Automagy.research_name.AUTOHANDMIRROR=饕餮手镜
Automagy.research_text.AUTOHANDMIRROR=圆石饕客
Automagy.research_page.AUTOHANDMIRROR.1=通过将深究之口与魔法手镜相结合,你创造出了一个能自动将你拾取的物品传入魔镜网络的工具.<BR>手持镜子右击就能将物品手动放入其中,或者装入符文名单来配置自动的行为.手镜最多可以装入两张名单.<BR>只有被名单指定的物品才能自动传输(即便黑名单也是如此).黑名单需要指定数量.这种情况下,手镜会保留背包中指定量的物品
Automagy.research_page.AUTOHANDMIRROR.2=(超出的部分则会取走).<BR>饕餮手镜应与一面魔镜相连,就像普通魔法手镜所做的那样.一旦连接完成,符文名单就不能放入了.
Automagy.research_name.CRYSTALBRAIN=水晶之脑
Automagy.research_text.CRYSTALBRAIN=智慧的结晶
Automagy.research_page.CRYSTALBRAIN.1=晶体魔法在红石和蜘蛛眼的运用大获成功,你决定挑战个难点的:大脑.你发现这种复杂而脆弱的晶体构造需要魔法加固才能稳定下来.初始源质源质的效果似乎不错,根据所用的源质共能做出六种不同的水晶之脑.<BR>对于这些记忆储存体,你的脑海中已经浮现出了诸多潜在的应用.但具体仍需深入的研究.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=奥术观察者
Automagy.research_text.OVERSEER=窥探的眼睛
Automagy.research_name.CONGREGATRIX=聚集器
Automagy.research_text.CONGREGATRIX=把它们放在一起
Automagy.research_name.GOLEMINHIBITOR=傀儡抑制器
Automagy.research_text.GOLEMINHIBITOR=再走一步我就要开枪了
Automagy.research_page.GOLEMINHIBITOR.1=傀儡抑制器能将傀儡脚镣产生的作用升级.它的作用可不止是让傀儡在某个方块上停下脚步,而是让范围内的傀儡全部停止.<BR>抑制器必须放在傀儡脚镣的上方.它只在脚镣被激活时生效.下方可以继续添加脚镣.连接的激活脚镣越多(最多为4个),作用范围就越大.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §n连接§r<BR>若有傀儡连接到了该设备,它就会免疫傀儡抑制器的效果,而能像正常的那样继续活动.<BR>你也可以让连接的傀儡变为唯一的作用目标.<BR>用法杖右击抑制器就能切换它的模式.
Automagy.research_name.GOLEMLINKER=傀儡绑定铃铛
Automagy.research_text.GOLEMLINKER=束以缚
Automagy.research_page.GOLEMLINKER.1=为了最大化利用傀儡抑制器这样的神秘设备,你必须将傀儡连接到它们.手持绑定铃铛右击设备,就可以开始连接了.用绑定铃铛再次右击一个傀儡就能将它绑定到设备上.<BR>当然,也有一些限制.尽管与设备的连接在任何距离都能保持,最大的生效范围还是有限的.其次,每个傀儡只能连接到一个设备.最后,一个设备最多连接6个傀儡.(当数量超出这个值时可能会发生意想不到的情况,
Automagy.research_page.GOLEMLINKER.2=比如部分傀儡会像是没有被连接一样活动.)<BR>如果你想切断一个设备所有的连接,只需在潜行时用铃铛右击(按住Shift).<BR>潜行时右击一个方块即可移除铃铛已绑定的设备信息.<BR>§o已更新目前所有支持傀儡连接的设备的研究笔记.§r
Automagy.research_name.ENTITYSIGNAL=生物感应器
Automagy.research_text.ENTITYSIGNAL=一只羊,两只羊,三只羊.
Automagy.research_page.ENTITYSIGNAL.1=如果能数清楚一片区域内的生物和实体数想必会很有用,用§2Terra§0源质强化过的水晶之脑便能做到这一点-它兼有对生命§r魔力与建筑方块物质的亲和力-使它更能胜任这一工作.<BR>当它所能感应范围内存在指定实体时,它就能输出红石信号.数量越多,信号越强(最强为15).你也可以将它设定为只计算成年动物,或幼年动物.<BR>设备所检验的区域由周围的方块所决定.如果一侧有空气或草,
Automagy.research_page.ENTITYSIGNAL.2=那么该方向的检测范围就会增大一些.而如果所有的方向都是开阔的,设备就会处在检测区域的中心.如果仅有顶,北,东是开阔的,设备就会处在检测区域底部的西南角上.(默认的区域大小是11x11x11的范围.)<LINE>§l §n兽灵之眼§r<BR>你想要指定实体的种类,便利用现有的水晶之眼做了些改进,使其能记忆一种生物,它的灵魂,或是形态特征.手持它右击生物就能记忆,之后将兽灵之眼放入设备即可.
Automagy.research_page.ENTITYSIGNAL.3=<BR>它也能做成用于观察人类(玩家)的眼睛,无论是指定的个人或是任意的人都可以.记忆的方法和前面所讲的相同.如果要记忆自身,手持它按住shift右键几秒钟即可.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=奥法尖塔
Automagy.research_text.THAUMOSTATICREFUELER=飞行补给站
Automagy.research_page.THAUMOSTATICREFUELER.1=作为一名在各地间忙于飞行的神秘使,漫长的路途也需要给奥法缰绳提供充足的补给,这太麻烦了.现在,你有了更好的方法.<BR>通过结合你在神秘学领域与产能节点的知识,你可以将其运用到通过隔空传输Potentia源质上.在源质源头与目标对象之间建立并维持连接会让你疲惫不堪,但注入了风源质的水晶之脑更能胜任这项工作.<BR>用其搭建的§l奥法尖塔§r在建造时也需要满足一些条件才能生效.
Automagy.research_page.THAUMOSTATICREFUELER.2=<BR>首先需要制作2个§l奥法能量柱§r方块和1个§l奥法控制器§r.还需要1个錾制石英块和1个神秘块.<BR>然后,各个部件必须正确放置.錾制石英块在底部,神秘块在顶部,能量柱和控制器在两者之间随意顺序摆放(无间隔).神秘块上方必须有空间使其能直视天空.所有的部分都摆放完毕后,用你的法杖右击控制器.
Automagy.research_page.THAUMOSTATICREFUELER.3=尖塔可以作用在很大一片区域内.只要尖塔有足够的源质并且有§6Aer§0魔力的驱动,范围内任何装备着且装有罐子的奥法缰绳都会有稳定供应的Potentia源质.用源质管道连接到§l控制器§r来提供Potentia源质.<LINE>有效范围可通过向控制器稳定供应Aer源质来扩大.补充Potentia源质的速率则可以通过给其输入Volatus源质来提升.结构中的添加能量柱可以同时增大范围与速率.(最多6个能量柱,多余的不会有增益效果.)
Automagy.research_page.THAUMOSTATICREFUELER.4=用法杖右击控制器的一侧即可改变该侧可接收的源质类型.
Automagy.research_name.ESSENTIALOCUS=源质聚核
Automagy.research_text.ESSENTIALOCUS=潮起潮落
Automagy.research_page.ESSENTIALOCUS.1=你计划着制作一个统一检测源质制造与分配的系统.而它的核心-或者叫神经中枢-就是源质聚核.<BR>这个系统有很大的潜力但它的起点却比较简单.聚核会检测源质罐子的内容物然后根据综合情况转化为红石信号.尽管如此,作为源质读取器来使用的话它可以方便地反映出所有罐子的源质总量,而不是单个.<BR>首先需要制作出聚核的关键组件,它需要放置在水之魔晶的上方,而水之魔晶要放在一个青金石块的上方.
Automagy.research_page.ESSENTIALOCUS.2=青金石块周围要有水环绕着,水池则要用银树木板圈起.<BR>源质聚核必须最后放置.<BR>建成聚核后,用水晶之眼来指定源质罐子.一个水晶之眼可以指向多个罐子:任何与初始位置相邻的以及用类似方式相连接的罐子均会被检测.用设定好的眼睛右击聚核来使用.空手右击则会移除已有的水晶之眼.<BR>通常来说,最多可以检测12个罐子,使用一个水晶之眼.
Automagy.research_page.ESSENTIALOCUS.3=在多方块结构里,若银树木板上放置了水之魔晶则会增加上限.每个增加8个罐子以及1个水晶之眼的上限.每个魔晶也会增加一组罐子离聚核最远的有效距离.<BR>注意尽管源质读取器不能直接放置在源质聚核方块的下方,放置在多方块结构中的水方块的下方也是有效的,你也可以使用远程比较器来读取源质信息.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §n源质库§r<BR>你发现源质聚核能像对罐子那样获取一个源质库的总量.甚至不需多加校正.你觉得这一天一定会来的.有志者事竟成!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=源质聚合器
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=配送的流水线
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=完成了源质聚核后,你开始将目光转向一排排的罐子,是时候让你的源质储存库变为分配中心了.<BR>下方装有源质聚合器的聚核会成为邻近§l源质魔镜§r的源质供应端(当然也包括其他设备如符文祭坛).聚核抽取的源质来自它所监管的有效容器(如源质罐子).<BR>这样一来你就能在一个地方统计源质,安置魔镜,以及进行注魔.
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=你相信未来还能用它做到更多.
# Special delivery
Automagy.research_name.INVENTARIUM=库存管理
Automagy.research_text.INVENTARIUM=为了这些储藏物
Automagy.research_page.INVENTARIUM.1=你所有的物品越多,要管理它们就越难.当对象是一群不同的箱子甚至更多时,计数盒也会捉襟见肘.你所需的是一个集中式的储存管理系统.应对这个需求就有了Inventarium(库存的拉丁语,下译为库存).<BR>为了建成这个结构,库存核心必须放在一个秩序魔晶的上方,秩序魔晶要放在一个琥珀方块或琥珀砖块的上方.还要按照后几页所示的图摆好书架.<BR>核心必须最后放置.
Automagy.research_page.INVENTARIUM.2=库存本身不包含任何物品但它可以去许多容器相关联.对于任何直接指向库存核心或八个书架之一(或用远程比较器连接核心)的计数盒,都会根据所有关联容器的内容物输出红石信号.<LINE>若要将容器绑定至库存,你需要至少一个§l容器记录桌§r.这个蕴含魔力的设备将会记录它附近特定对象的内容物,并将信息完全输送给库存.它只会检测一种指定的容器.
Automagy.research_page.INVENTARIUM.3=而在它面前最早发现的容器就会限定该种类.有效范围是以记录桌为中心7x7x7的区域.<BR>注意每个记录桌都需要稳定供应§8Ordo§0源质,你可以用Vis中继器来实现持续供给.<LINE>每个库存核心最多支持的记录桌数量起初都是1.以核心为中心7x7x7区域内放置的每个秩序魔晶都可以增加1个上限.这也会增加记录桌距离核心最远的有效距离.<BR>
Automagy.research_page.INVENTARIUM.4=区域内每个书架使库存所能检测的最大容量增加81格.(相当于每个书架3个标准的箱子.)以下情况容器不会被部分检测:如果它的总容量大于有效的容量,整个容器为非检测对象.<BR>要将一个记录桌连接到库存核心,只需用法杖右击记录桌.核心必须在10格以内(每个秩序魔晶额外增加8格).
Automagy.research_page.INVENTARIUM.5=如果记录桌位于做个核心的范围内,它就会连接到最近的那一个.若要让它连接至另一个,你就要先用法杖右击来标记那个核心.<BR>用法杖右击核心也会提醒你库存当前的使用量,最大库存容量以及记录桌数.
Automagy.research_name.INVENTARIUM_EXTRA=密集管理
Automagy.research_text.INVENTARIUM_EXTRA=不够,还不够
Automagy.research_page.INVENTARIUM_EXTRA.1=将库存核心周围的普通书架替换成另外几种,就可以提升它所能读取的格数(远多于81格).<BR>每个§l附魔书架§r(由附魔纸制成)可提供216格(相当于8个箱子的容量).<BR>每个§l蕴魔书架§r则可以提供486格(相当于18个箱子).和附魔书架类似,它也能用于提升附魔台的附魔等级.它的附魔加成相当于原版书架的8倍.
Automagy.research_name.INVENTARIUM_POINTER=记录之眼
Automagy.research_text.INVENTARIUM_POINTER=另一种观点
Automagy.research_page.INVENTARIUM_POINTER.1=记录桌的限制就在于它只能检测一种类型的容器,且容器必须被放置在其后.记录之眼就摆脱了这个约束.<BR>它使用§l水晶之眼§r指向邻近的容器来设置类型.一次最多能使用5个眼睛.<BR>使用方法很简单,将它放在记录桌的上方再用准备好的水晶之眼右击即可.空手右击则可取下上一次装入的水晶之眼.
Automagy.research_page.INVENTARIUM_POINTER.2=用你准备好的水晶之眼右击它.空手右击可以移除最后插入的水晶之眼.
Automagy.research_name.INVENTARIUM_DELIVERY=供与求
Automagy.research_text.INVENTARIUM_DELIVERY=特种配送
Automagy.research_page.INVENTARIUM_DELIVERY.1=为了有效管理你的储存,你需要的不仅仅是一个列表,而是一种方法来取出你所储存的东西.除了傀儡还有什么更好的方法呢?<BR>为了让你的配送系统如预期那样运行你还需要一些东西.首先你得有一个有效的库存系统(包括至少一个读取了容器的记录桌),一个能与储存容器交互的傀儡,一个合适的卸货点以便傀儡放下取出的物品,提供订单的途径以及让订单转为傀儡理解范畴的方式.为了实现后两个,你发明了一些新的设备.
Automagy.research_page.INVENTARIUM_DELIVERY.2=可以使用多个卸货点,每个对应一个或多个§l填充§r核心的傀儡,卸货点就是傀儡的绑定点.卸货点可以选在任何一处,但如果是一个容器的话,它§l必须能快速排空§r物品否则就可能造成堵塞.综合考虑来说,物品格栅配合魔镜要优于一个箱子 - 或许也会有人选择将物品直接送往提交订单的地方.<BR>每个被记录桌读取的容器都应该有至少一个填充傀儡连接(通过傀儡使铃铛),这些傀儡也不能连接到其他容器不然就有可能发生预料之外的情况.最好将容器内的物品整理以便在指定物品类型的情况下快速配送少走弯路.
Automagy.research_page.INVENTARIUM_DELIVERY.3=<BR>接下来,在附近放置一个§l傀儡指示器§r然后将填充傀儡连接到它,使用§l傀儡连接铃铛§r即可.每个傀儡指示器最多能处理6个傀儡.这些傀儡必须绑定到同一个卸货点,指示器只能控制休息点(当它们未搬运物品时所在的地点)距离5格以内的傀儡.<BR>就和记录桌一样,指示器必须连接到库存核心(用法杖右击)并且距离可以通过核心附近的秩序魔晶来提升.允许的指示器数量取决于安装的
Automagy.research_page.INVENTARIUM_DELIVERY.4=§l记忆方块§r数,因此你需要安装至少1个.<BR>要让记忆方块安装成功,它必须放置在核心下方2格起7x2x7的范围内,并且必须紧邻琥珀方块或琥珀砖块(比如核心下方的那个).用法杖右击核心就会显示当前使用的以及最大的记忆槽数量.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=最后所需的就是§l申请台§r了.和记录桌一样,它会显示整个储存系统的内容物.这也就是你提交订单的地方.<BR>左击列表中的物品来增加征订的数量,右击减少.按住shift来移动整组,或ctrl来一次性移动10单位物品.使用左侧的一栏或按住alt/option来请求多于储存量的数目.<BR>申请台的需求类似于傀儡指示器:一个专用的记忆方块,连接至核心,并且可以通过秩序魔晶提升连接距离.此外它还需要供应§8Ordo§0源质(通过Vis中继器 ).
Automagy.research_page.INVENTARIUM_DELIVERY.6=将一个§l计数盒§r指向申请台就会使盒子根据当前征求的物品输出红石信号.<BR>最后提醒:傀儡并不能完美地适应订单的变动,因此如果你在傀儡已经取多了的情况下减少征求量,它们只会将多出的扔在地上.最好再想办法将这些物品放回原位.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §n聚合魔镜§r<BR>通过GUI中的"魔镜"按钮与水晶之眼,聚合魔镜可以取代标准魔镜用于物品输入.
Automagy.research_name.NETHERMIND=下界之核
Automagy.research_text.NETHERMIND=始于灰烬
Automagy.research_page.NETHERMIND.1=在近期的实验中,你发现火源质强化的水晶之脑似乎会持续吸取能量(并且快速烧蚀自身).这股能量让你追溯到了下界.如果你能找到什么与下界之火密切联系又能与它共存的东西,或许就能做出一个"下界之核",利用源质来构建岩浆和下界方块.<BR>§l灰烬之心§r或许能胜任.进一步的研究显示,它与烈焰人这类地狱怪物甚至与它们的生成有着联系.
Automagy.research_page.NETHERMIND.2=<BR>显然你需要用某种方法来驱动并控制下界之核.最终你做出了§l符文黑曜石§r.除了用于包围下界之核,这些符文还要按照指定的方式搭建好(见下一页).<BR>不同的符文有不同的功能.图中所示的任意基础符文都可以被特殊符文所替换.某种符文数量越多,其效果就越强.如果只是用基础的符文,该设备的运行将会十分缓慢,并且只会生成地狱岩和零星的岩浆.
Automagy.research_page.NETHERMIND.3=当符文全都安装完毕后,用你的法杖轻触下界之核就能启动它了.你也能再次右击来关闭它,但每次启动都会消耗法杖中的vis.<BR>运行时,下界之核必须用§cIgnis§0源质供应.它也需要附近有源质罐子以抽取源质.所需的源质类型及数量取决于工作中的符文.基础的符文只会消耗Ignis和Terra.<BR>生成的下界方块会出现在结构下方两格9x9x9的区域内.
Automagy.research_page.NETHERMIND.4=§l §n符文黑曜石(岩石)§r<BR>使用该符文来增加地狱岩生成的概率.如果指定方块类的符文至少安装了4个,那么就只会生成指定的方块.使用的符文越多,方块生成的概率就越大.(因此某种类型如果使用了4个,那么生成概率就是100%%.)<BR>使用它的另一个好处在于生成地狱岩消耗的源质会比基础符文更少.(放置额外的岩石符文不会进一步减少消耗.)<BR>每次生成消耗:%s.
Automagy.research_page.NETHERMIND.5=§l §n符文黑曜石(炽海)§r<BR>使用该符文增加岩浆生成的几率.至少安装4个就可以保证只会生成岩浆.<BR>每次生成消耗: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=符文黑曜石:晶体
Automagy.research_text.NETHERRUNE_CRYSTAL=石英地狱
Automagy.research_page.NETHERRUNE_CRYSTAL.1=在下界之核构造中放入这种符文,就能生成下界石英.至少安装4个即可保证只生成石英.<BR>每次生成消耗: %s.
Automagy.research_name.NETHERRUNE_LIGHT=符文黑曜石:光明
Automagy.research_text.NETHERRUNE_LIGHT=黑暗中的光明
Automagy.research_page.NETHERRUNE_LIGHT.1=在下界之核构造中放入这种符文,就能生成萤石.至少安装4个即可保证只生成萤石.<BR>每次生成消耗: %s.
Automagy.research_name.NETHERRUNE_SOUL=符文黑曜石:灵魂
Automagy.research_text.NETHERRUNE_SOUL=哀嚎遍野
Automagy.research_page.NETHERRUNE_SOUL.1=在下界之核构造中放入这种符文,就能生成灵魂沙.至少安装4个即可保证只生成灵魂沙.<BR>每次生成消耗: %s.
Automagy.research_name.NETHERRUNE_CELERITY=符文黑曜石:迅捷
Automagy.research_text.NETHERRUNE_CELERITY=煽动火势
Automagy.research_page.NETHERRUNE_CELERITY.1=如果你用迅捷符文替换了一些基础符文黑曜石,生成方块所需的时间就会减少.12个符文时速度封顶<BR>此外,每4个迅捷符文也会减少抽取源质的时间,进一步加快这个过程.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §n异界之饵§r<BR>这些符文会像加速方块那样加快生物生成的速度.然而每个迅捷符文都会让这个过程更加不稳定.
Automagy.research_name.GOLEMWORKBENCH=傀儡工作台
Automagy.research_text.GOLEMWORKBENCH=需要装配么?
Automagy.research_page.GOLEMWORKBENCH.1=傀儡工作台让你能摆出合成配方,加上一些魔法的协助,即便是傀儡也能照着合成.<BR>对你蠢萌的傀儡来说还有许多配方太过复杂.除非合成是2x2的或者所有的原料都是一样的,不然你就需要§l高级傀儡§r了.<BR>首先在9个格子中设定好合成配方,底部的格子中提供所需的材料.然后对着工作台放置一个装有§l空置§r傀儡运转核心的傀儡,命令傀儡从中容器取出合成产物(右击傀儡设置).用傀儡使铃铛告诉傀儡应在何处放置新的物品.
Automagy.research_page.GOLEMWORKBENCH.2=<BR>注意在这里只有原版合成台可合成的才有效.即便是你最高级的傀儡也无法了解奥术合成使用魔力的原理.但你觉得这样也足够了.<BR>若要让傀儡专心工作提升效率,你可以在附近放置一个装有§8Fabrico§0源质的罐子.这将会起到很大帮助,尤其是傀儡在很长时间内持续合成物品,它们可能会有些'瞌睡'的情况下.真够懒的.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §n秩序升级解锁特性§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>当合成中产生了残留物品并且无法当做合成原料(比如合成蛋糕中的空桶),通常物品就会被合成傀儡扔到一边.如果傀儡安装了这项升级,它就会将残留的物品放入工作台(如果空间允许的话)
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §n混沌升级解锁特性§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>如果相连的傀儡安装了混沌升级,那就意味着它会忽略物品的损伤,NBT数据以及检测矿物辞典来判断它所合成的东西.(这取决于傀儡是否能移动物品.)<BR>只会影响到合成产物,而不会影响到合成使用的原料.或许进一步的研究能解决这个问题.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §n高级傀儡§r<BR>如你所愿,高级傀儡能进行更复杂的合成.它们能使用3x3的配方以及不止一种原料.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §n傀儡镣铐§r<BR>如果傀儡镣铐直接放在工作台下面,那么,当它被激活时,傀儡将不会在工作台上合成任何物品.它们不一定完全停止(只要它们别自己踩上去),但是,这意味着它们可以继续从工作台中清空指定物品.<BR>当管理多个傀儡或傀儡拒绝始终站在一个位置时,这可能是有用的.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=工作台升级
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=顶级的傀儡合成
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=在傀儡升级的基础上,你开发出了一系列新的升级,用于增强傀儡工作台的和合成性能.<BR>一次最多能安装4个升级,每个侧面一个.同种类型升级的效果可以叠加(除了混沌).<BR>潜行时用法杖右击装有升级的那一侧即可移除升级.<BR>§l风:§r 傀儡能将它的速度优势用于合成.傀儡速度越快,合成的也就越快.但使用该升级的傀儡更易疲倦,
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=这也就意味着需要更多的§8Fabrico§0源质来让其全速工作.<BR>§l火:§r 傀儡能多记忆一个配方.相应的,工作台内可用的格子也会多出一套.每个工作台最多只能安装§l两个§r该种升级.<BR>§l地:§r 傀儡能将它的力量优势用于合成.傀儡越强壮合成就越快.尽管加速效果稍弱于风的升级,但傀儡的耐力也会提升,不那么容易疲倦了.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§l混沌:§r 合成配方不再作为精准匹配而是以形状来确定.底部第一个槽里的物品如果在配方中,都会被当做一个占位符.傀儡会检查工作台含有的其他物品,以此来判断用其他物品之一来替换占位符是否能制作出所需的产物.<BR>举例来说,在合成栏的一格中放入木棍,另一格放入羊毛,然后在下方最左边的槽中放入木棍,这样就能让傀儡合成所有颜色的羊毛了(前提是提供所需的染料).<BR>这般模糊的逻辑也伴随着代价,使用该种升级的傀儡会更容易疲劳.
Automagy.research_name.AMNESIASTONE=遗忘之石
Automagy.research_text.AMNESIASTONE=忘却吧!
Automagy.research_page.AMNESIASTONE.1=对于抑制傀儡思考的研究让你对使用混沌水晶之脑有了新的想法:抽取记忆-经验,直接说就是从人的脑中抽取.与§l缸中之脑§r配合使用或许会很有用.<BR>一旦接触到这种石头,经验点就会被快速抽出.右击一次抽取1级.潜行时点击则是抽取5级.若站在石头上那么所有等级的经验都会被快速抽光.<BR>这个石头对缸中之脑也会起到特殊效果.如果它的上面放了缸中之脑,那么空手shift右击缸中之脑就会
Automagy.research_page.AMNESIASTONE.2=让它一次性释放出所有储存的经验.<BR>如果用比较器读取石头,则会根据上方缸中之脑的经验储量输出相应强度的红石信号.<BR>扔在石头上面的附魔之瓶也会被抽取经验.经验量在瓶子产生量的平均值之上.让你能最大化获取经验.
Automagy.research_name.MOBLURE=塞壬之饵
Automagy.research_text.MOBLURE=热切的渴求
Automagy.research_page.MOBLURE.1=在研究下界之核所用的符文时,火注魔水晶之脑的另一项能力初露头角.当它的能量潜入周围生物的精神中时,就会灌输一种强烈的情绪.<BR>在此之上你做出了一个能吸引周围生物的设备.所灌输的情绪让这些生物忽视周围的环境,即便途中会从高处落下也要向它靠近.<BR>尽管制作时使用了符文黑曜石,但产物却截然不同.不能用于下界之核的构建.
Automagy.research_page.MOBLURE.2=事实上就其自身而言,用已知的黑曜石还不能达到你想要的效果.幸运的是,古人们留下了一些可用的工艺品.<BR>要让它生效,你需要将石头作为一根竖直§l黑曜石图腾§r柱(最少使用2块图腾)的一部分来放置.这样一来水平方向范围内的敏感生物就会被其所吸引,竖直的范围由柱子的高度决定.(最大为向上或向下4格).<BR>水平的范围可以扩大,如果附近有§4Fames§0源质罐子的话.<BR>用你的§l法杖§r轻击来激活它.
Automagy.research_page.MOBLURE.3=<BR>不同的生物对塞壬的呼唤反应也不同.大部分会盲目的走向它.其他的如末影人则会陷入混乱,甚至在快要摔落的时候试着逃离,但这也是短暂的.事实上,受其影响的§l末影人§r会§l瞬移得更近§r而不是更远.<BR>部分生物对它完全免疫,包括你的傀儡,一些强大的生物,以及头脑简单的史莱姆.<BR>如果一个生物所在的区域内有多个塞壬之饵,它就会转向最强的那一个.图腾柱越高,塞壬之饵就越强.
Automagy.research_page.MOBLURE.4=将强度使用得巧妙的话,也能让生物按你所想的路线被吸引而来.<BR>塞壬之饵不会永久的吸引生物的注意力.如果一段时间内它无法接近石头,那么效果就会消失,再次吸引该生物就又要消耗一些时间了.最后,忙于战斗的生物能摆脱它的蛊惑.
Automagy.research_name.DIMENSIONLURE=异界之饵
Automagy.research_text.DIMENSIONLURE=来自远方的呼唤
Automagy.research_page.DIMENSIONLURE.1=下界之核与塞壬之饵的共性是你发现两者可以共同运行.经过对塞壬之饵和下界反应堆结构的调整,你就能让其生成生物而不是方块.<BR>The §l异界之饵§r会探入下界那些无人所知的角落寻找目标,开启跨越空间的裂痕并吸引那里的生物们.为了实现这个过程,下界之核与异界之饵都需要消耗相当量的源质.下界之核所需的§cIgnis§0CV也会增加.<BR>需求的源质类型取决于目标生物,
Automagy.research_page.DIMENSIONLURE.2=倘若不指定目标,就只会随机吸引生物而来.(简单来说就是所用的诱饵必须为生物量身定做)<BR>生物类型通过在下界之核结构中放入基础符文黑曜石以及对应生物的特殊符文黑曜石来确定.可使用多种类型的生物指定符文,但需要§l至少四个§r该种类型的符文.你不能将生物指定符文与方块指定符文装在同一个结构内.<BR>异界之饵方块必须放在下界之核下方6~8格,中间不能有固体方块阻隔.周围还需要放置一圈基础的符文黑曜石,
Automagy.research_page.DIMENSIONLURE.3=如前一页所示的那样.生成的生物会出项在该平台与下界之核的结构之间.<BR>搭建完毕后,先用法杖右击饵石,之后再右击下界之核就会开始吸引生物出现.<LINE>不幸的是,该过程不是那么稳定.有几率产生各种负面效果,甚至会影响到召唤的生物.为了解决这个问题,你可以在圆的四个角上放置§l黑曜石图腾§r柱.柱子越高,越稳定.
Automagy.research_page.DIMENSIONLURE.4=(每个柱子做多四格高.)为了起到最好的效果,四根柱子要高度相同.<BR>在柱顶或下界之核结构的四臂下方放上§l闪耀之光§r也能提升稳定性.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §n符文黑曜石(烈焰人)§r<BR>既然灰烬之心已经注入了下界之核,那么或许最容易吸引的就是烈焰人了.事实上,有时候也会§o制造§r出额外的烈焰人(无消耗那种情况下也会有些不稳定.<BR>下界之核与异界之饵都会消耗源质,具体信息如下.<BR>§l下界之核§r - 每次生成消耗: %s.<BR>§l异界之饵§r - 每%s次生成消耗: %s.<BR>§l不稳定性§r: §9微量§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>你确信自己还能做出其他一些符文黑曜石来吸引下界的各种生物.这只需要一点点的研究即可.<BR>用你的魔导透镜扫描目标生物,然后在战斗中将其击败.你应该就会知道你所要了解的.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=符文黑曜石:僵尸
Automagy.research_text.NETHERRUNE_ZOMBIE=我喜欢金子!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=僵尸猪人不愧为一群头脑简单的生物.从裂痕中吸引他们只需要一些闪光的东西和多汁的大脑..<BR>不过你要小心:尽管它们十分愚钝,但也可能会发现自己被愚弄了然后变得非常,非常生气.<BR>§l下界之核§r - 每次生成消耗: %s.<BR>§l异界之饵§r - 每%s次生成消耗: %s.<BR>§l不稳定性§r: §9微量§0.
Automagy.research_name.NETHERRUNE_GHAST=符文黑曜石:恶魂
Automagy.research_text.NETHERRUNE_GHAST=将他们从痛苦中解放
Automagy.research_page.NETHERRUNE_GHAST.1=谈到恶魂就不得不想到两个问题: 首先,它们很冷淡,难以被吸引.其次让它们通过的裂痕必须很大才行.所需的源质类型截然不同,召唤的过程也不会像平常那样稳定.<BR>此外,还是由于它们的体型,整个结构的构造也有特别的需求.下界之核与异界之饵之间的距离必须至少8格(而不是平常的6格).
Automagy.research_page.NETHERRUNE_GHAST.2=§l下界之核§r - 每次生成消耗: %s.<BR>§l异界之饵§r - 每%s次生成消耗: %s.<BR>§l不稳定性§r: §5高§0.
Automagy.research_name.NETHERRUNE_SKELETON=符文黑曜石:骷髅
Automagy.research_text.NETHERRUNE_SKELETON=血与骨.除去血.
Automagy.research_page.NETHERRUNE_SKELETON.1=凋灵骷髅常见于下界那神秘的堡垒之中,因此要掌握这个符文不仅需要找到骷髅还需要找到它们的堡垒.<BR>不幸的是,这些骷髅和堡垒直接的联系也会产生一些干扰,使得召唤更加不稳定.<BR>§l下界之核§r - 每次生成消耗: %s.<BR>§l异界之饵§r - 每%s次生成消耗: %s.<BR>§l不稳定性§r: §5适量§0.
Automagy.research_name.NETHERRUNE_SLIME=符文黑曜石:史莱姆
Automagy.research_text.NETHERRUNE_SLIME=就像一个凝胶块但是带有酸性,还有一些火的特性.
Automagy.research_page.NETHERRUNE_SLIME.1=能吸引岩浆怪的东西除了食物就是它们的同类了.<BR>§l下界之核§r - 每次生成消耗: %s.<BR>§l异界之饵§r - 每%s次生成消耗: %s.<BR>§l不稳定性§r: §9微量§0.
Automagy.research_name.NETHERRUNE_BAT=符文黑曜石:蝙蝠
Automagy.research_text.NETHERRUNE_BAT=爆炸即艺术
Automagy.research_page.NETHERRUNE_BAT.1=炎蝠那自我毁灭的天性使得它十分容易被吸引.只需要提供一个类似人类的目标即可.<BR>§l下界之核§r - 每次生成消耗: %s.<BR>§l异界之饵§r - 每%s次生成消耗: %s.<BR>§l不稳定性§r: §9微量§0.
Automagy.research_name.NETHERRUNE_WISP=符文黑曜石:精灵
Automagy.research_text.NETHERRUNE_WISP=火之化身
Automagy.research_page.NETHERRUNE_WISP.1=尽管你已在地狱发现了许多类型的精灵,其中大部分都能通过异界之饵所创造的裂痕.但它们的魔法能量会相互影响使得各自消散.你最终发现了一种完全不同于这些精灵的地狱变种.<BR>将你的装置连接到它们的领地,加上其与生俱来的稳定性,你相信这样一来便能召唤它们了 - 但你需要一个十分稳定的结构来进行.
Automagy.research_page.NETHERRUNE_WISP.2=§l下界之核§r - 每次生成消耗: %s.<BR>§l异界之饵§r - 每%s次生成消耗: %s.<BR>§l不稳定性§r: §4危险§0.
Automagy.research_name.FOCUSCRAFTING=法杖核心:合成
Automagy.research_text.FOCUSCRAFTING=把它们放到一起
Automagy.research_page.FOCUSCRAFTING.1=不管你离家多远,合成的需求总是没完没了.油的合成还需要你到处都带着合成台,现在你找到了更简便的解决方法.<BR>这个法杖核心能用于制造奥术工作台所能合成的一切物品(不管是普通合成还是奥术合成).安装核心的法杖将会提供合成所需的源质.<BR>你只要装好核心再用法杖右击即可开始合成.如果装着核心的法杖在工具栏里,你也可以按'%s'键来打开合成.
Automagy.research_page.FOCUSCRAFTING.2=当你打开合成栏的时候会消耗少量vis,每次合成奥术物品的时候也会消耗一些.(普通合成的物品不需要额外的vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §n魔杖§r<BR>尽管这个核心也能装在魔力手杖上面,但这类工具显然不适合奥术合成的精密工作.但它仍能进行普通的合成.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=核心升级
Automagy.research_text.FOCUSCRAFTING_UPGRADE=如此方便
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=有了核心镶饰台,现在你能拓展合成核心的能力了.<BR>§l无偿:§r 这项升级使得核心的基本运行不消耗Vis.(打开合成栏以及合成物品时都不会消耗额外的魔力.)<BR>§l储存:§r 在使用这种升级的核心合成之后,合成栏内留下的任何物品都会被储存在与核心相连的异次元中.<BR>§l置换:§r 有此项升级的核心在使用者需要时会自动装上法杖.无论核心是在背包还是手袋中都可以生效.
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=(只要按下核心所对应的键位就可以自动安装.)
Automagy.research_name.VISHROOMSOUP=毒菇汤
Automagy.research_text.VISHROOMSOUP=我要疯了
Automagy.research_page.VISHROOMSOUP.1=纤毛菇真是种奇怪的小东西.它们生于魔法所滋养的土地,你觉得将其用在神秘学方面能大有作为,但它的寄生性却阻碍了你的研究.仅仅是碰到就要恶心好一阵子.如果食用的话- 好吧,应该没人会蠢到那么做的吧.<BR>不过你还是作死尝试了一下.<BR>§l毒菇汤§r,就如你给它起的名字,难以将其作为食物来对待,但它除了会产生诸多副作用,也能让你觉得神志清晰.但你还不是太确定,不管怎样你认为这次实验有所收获了.
Automagy.research_page.VISHROOMSOUP.2=品尝了成功的喜悦后,你决心继续研究其他物体与你的创造物接触会发生的反应.看来先前所加的蘑菇只是为了让你忍受这种混合物.通过将毒菇汤装入更大的容器中(比如§l渴饮储罐§r),然后就可以用桶取出"汤"以备他用.<BR>关于这种流体的许多特性尚未知晓,但你注意到了浓缩的这部分(流体源方块)会生成菌丝并在你浸入其中时极大地增强你所听见的私语.
Automagy.research_page.VISHROOMSOUP.3=<BR>没错.浸泡在汤里.喝着有毒的汤,吃着僵尸之脑.不管看起来多么古怪,但是效果奇特!让他们笑去,你知道你才是会笑到最后的那一个.
Automagy.research_name.ALCHEMYBOILER=炼金锅炉
Automagy.research_text.ALCHEMYBOILER=冒泡...
Automagy.research_page.ALCHEMYBOILER.1=在源质蒸馏方面的成功让你决心进一步拓展分解物质的方式.§l炼金锅炉§r的工作原理和炼金炉类似,但它所分解不是物品而是流体.<BR>使用桶或自动化设施(比如傀儡)来输入或抽取流体.<BR>加速炼金炉工作的方法也能用于炼金锅炉(如风箱).<BR>注意锅炉被破坏时其中的流体也会损失.
Automagy.research_name.ENCHANT_FISHING=垂钓附魔
Automagy.research_text.ENCHANT_FISHING=充满了鱼腥味
Automagy.research_page.ENCHANT_FISHING.1=很久以来,魔法的实践家们都尝试着用魔法给伙伴带来便利.而在钓鱼这方面,渔夫们都爱吹嘘附魔.<BR>但不可靠的附魔结果让人难以满意.为什么不试试魔法呢?将你所发现的注魔法附魔运用到垂钓之中,说不定就能让他们眼前一亮呢.
Automagy.research_name.ENTROPICREFINING=精炼蕴魔石
Automagy.research_text.ENTROPICREFINING=变成十一个
Automagy.research_page.ENTROPICREFINING.1=从蕴魔石获取的碎片只是矿物中魔力的一部分.经过对该处理过程的一些细微调整,你就能从原矿中提取出更多潜在的魔力,虽然是以裂片的形式.
# More from the sum of its parts
Automagy.research_name.XPSTONE=灵魂之石
Automagy.research_text.XPSTONE=我想起来了
Automagy.research_page.XPSTONE.1=缸中之脑的经验储存容量是有限的.尽管遗忘之石能将这些记忆提取出来,但没法在不损失旧有经验的前提下为新的经验腾出空间.为了解决这一问题,你创造了一种新的石头.<BR>当一块§l灵魂之石§r放置在缸中之脑下端的遗忘之石旁边时,会从脑中抽取经验,存入灵魂之石自身中.<BR>如果石头中储存的经验超过了缸中之脑的量,那么
Automagy.research_page.XPSTONE.2=遗忘之石就会改变运行的方向,转而从灵魂之石中向缸中之脑输送经验,除非后者被装满.<BR>这个组合就能满足你对于增加缸中之脑储存容量的需求了,但这里的灵魂之石并没有解决便携性的问题.如果直接破坏就会损失一部分储存的经验,掉落剩下的.幸运的是,还有解决的方法.<BR>灵魂之石在某种意义上来说算是多孔的疏松结构.记忆能缓慢渗入石头中,石头起到了类似于滤网的作用,这些经验会随着流动而凝聚起来.<BR>最终,这种精华液将浓缩到足以装入其他的容器.
Automagy.research_page.XPSTONE.3=在石头的下方放置一个未标签的§l源质罐子§r(一两格以内-再往下的话流体就会失效了),之后"附魔精华液"就会滴入其中.这个罐子可以安全地转移到别处,或用§l安瓿§r装取其中的精华液以饮用.<BR>要注意的是,除非有固体方块的阻隔,即便没有罐子流体也会缓慢地从灵魂之石中滴落.不得不说这样做实在是浪费.<BR>倘若下方直接放置了一个物品格栅,那么它在打开时能让浓缩液流出.你也可以用活塞(举例)来控制附魔精华液是否能从石头流出.
Automagy.research_page.XPSTONE.4=比较器能检测灵魂之石的经验储量.如果比较器读取的是遗忘之石,那么它就会检测整个结构的容量,而不仅仅是缸中之脑的.(如果你只想要检测缸中之脑的储量,直接用比较器读取即可.)<BR>§l玻璃瓶§r也能用于从罐中取出精华液,但它无法保持流体的稳定性和密度,这就意味着它们不仅装取更少的量,在饮用时也不太安全.其次,安瓿能将流体重新倒回罐中而玻璃瓶则不能,因为流体本身已经发生了变化.
Automagy.research_name.ADVNODEJAR=高级缸中节点
Automagy.research_text.ADVNODEJAR=仔细想想,两者貌似越来越违和
Automagy.research_page.ADVNODEJAR.1=最终你找到了将节点无损装罐的方法.利用你在守护魔法研究上的突破,你就能稳定化装罐的过程中,使压力最小化以保证节点不受损伤.<BR>围绕节点搭建的结构保持不变,只是所用的普通玻璃和木台阶被替换成了守卫者玻璃和银树原木.接着,对§l原木§r使用§l守护核心§r.<BR>最后,再用没有安装核心的法杖(或类似的工具)右击守护原木之一.
Automagy.research_page.ADVNODEJAR.2=如果你的vis充足,那么节点就会立即被装罐,真是安全又可靠.
Automagy.research_name.MIRRORINPUT=聚合魔镜
Automagy.research_text.MIRRORINPUT=跨维细流
Automagy.research_page.MIRRORINPUT.1=尽管魔镜很适合将物品从一处送到另一处,但它们只能成对地连接.一个系统如果使用多个魔镜从不同的地方将物品输出到同一处的话,那么成本也未免太高了.你对于虚空的了解和虚空金属性质的研究或许能起到些帮助.<BR>§l聚合魔镜§r是一面特制的"单向"镜子,它只能接收而不能吐出物品.若要将它连接到其他的镜子,你还需要给其镶上一个§l水晶之眼§r(右击).如果水晶之眼指向的位置是已经配对过的魔镜的话(任何维度的任何位置)
Automagy.research_page.MIRRORINPUT.2=聚合魔镜就会寻找联系着配对魔镜的跨维细流,然后通过汇流点将物品传送到目标位置.<BR>在潜行时用法杖右击即可移除魔镜上的水晶之眼.<LINE>让魔镜能在虚空中利用连接点的关键部件就是§l汇流圆盘§r.圆盘本身占据了魔镜的大部分框架,制作所用的虚空金属也让它能以一种特殊的方式与玻璃结合,或许这也能帮助它应付虚空那些中充满了混沌的细流.<BR>
Automagy.research_page.MIRRORINPUT.3=汇流圆盘初始的制作成本较高,但只要有了一个,持续生产就不难了.因此建议保留一个以作备用.
Automagy.research_name.MIRRORMULTIDEST=分发魔镜
Automagy.research_text.MIRRORMULTIDEST=直接配送
Automagy.research_page.MIRRORMULTIDEST.1=到目前为止,将多个申请台与单个库存连接起来的效用有限.所申请的物品与任何特定的申请台无关,更不用说专门用于配送给它们了.现在你已经找到了一种方法来利用魔镜之间的跨维细流,是时候改变了.<BR>如果你的配送傀儡被设置为在连接的§l分发魔镜§r(直接或间接)中丢下物品,并且此魔镜与傀儡指示器连接到相同的库存核心,那么魔镜可以将物品传送至靠近申请台的另一魔镜.<BR>用你的法杖右击以连接分发魔镜与库存核心.
Automagy.research_page.MIRRORMULTIDEST.2=在库存核心附近放置秩序魔晶可以拓展最大有效范围.每个分发魔镜必须安装§l记忆方块§r.(查阅"供与求"以了解如何做到这一点.)<BR>魔镜连接后,你必须使用申请台GUI中的 “魔镜” 按钮以指定每个申请台的目标魔镜.标准魔镜或聚合魔镜都可以作为申请台的输出位置.<BR>请注意,发送到分发魔镜并且未指定目的地的物品将被分发魔镜拒绝并吐出,所以请确保所有的申请台都有指定的输出魔镜.(你可能还需要一个故障保护装置来
Automagy.research_page.MIRRORMULTIDEST.3=拾取掉落物品并将它们带到默认目的地或将它们丢弃.)
# Chat messages
Automagy.chat.newVersionAvailable=自动化魔法有 v%s 的新版本了.(当前运行的是 v%s.)
Automagy.chat.newVersionLink=["点此 [",{"text":"link","color":"green","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"green"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}},"] 查看详情和下载."]
Automagy.chat.redcrystalDim.setCap=红石信号强度上限设为 %s.
Automagy.chat.redcrystalDense.setMin=最小红石信号强度设为 %s.
Automagy.chat.remoteComparator.itemUnlinked=在放置前你必须先将物品连接至某处.
Automagy.chat.hourglass.setTimer=沙漏定时设为 %s 秒.
Automagy.chat.triggerAvariciousResearch=贪婪珍珠粉碎的同时,你的灵感一闪而过!
Automagy.chat.golemInhibitor.omitMatch=抑制器现在起忽略连接的傀儡.
Automagy.chat.golemInhibitor.exclusiveMatch=抑制器现在起只会作用于连接的傀儡.
Automagy.chat.essentiaLocus.itemUnlinked=在放置前你必须将物品连接至 %s 格内的某处.
Automagy.chat.essentiaLocus.itemLinkedSelf=你无法将聚核连至其本身.
Automagy.chat.unseenScribe.outOfRange=连接失败.有效范围内无库存核心.
Automagy.chat.unseenScribe.noConnectionsLeft=连接失败.全部连接占用中.
Automagy.chat.unseenScribe.alreadyLinked=容器记录桌已连接至库存核心(%s,%s,%s)
Automagy.chat.thaumostaticSpire.setSuction=该侧设为输入%s源质.
Automagy.chat.nethermind.yTooLow=下界之核不能在这么低的高度被激活.
Automagy.chat.nethermind.invalidMix=下界之核启动失败.你不能将方块指定符文与生物指定符文混合使用.
Automagy.chat.nethermind.missingLure=下界之核启动失败.生物指定符文需要一个激活的异界之饵.
Automagy.chat.nethermind.missingLureExtraDistance=由于所选符文,下界之核与异界之饵的距离需要增大.
Automagy.chat.nethermind.needMoreMobRunes=下界之核启动失败.生物指定符文需要使用至少4个.
Automagy.chat.inventarium.statusSlots=库存容量: %s/%s.
Automagy.chat.inventarium.statusScribes= 记录桌: %s/%s.
Automagy.chat.inventarium.statusNodes= 记录桌: %s/%s.记忆方块: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=连接的库存核心不可用.(区块未加载.)
Automagy.chat.golemTaskmaster.alreadyLinked=傀儡指示器已连接至库存核心(%s,%s,%s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=连接失败.所有连接都在使用中.
Automagy.chat.golemTaskmaster.outOfRange=连接失败.范围内没有库存核心.
Automagy.chat.reqTome.noConnectionsLeft=连接失败.所有连接都在使用中.
Automagy.chat.reqTome.outOfRange=连接失败.范围内没有库存核心
Automagy.chat.reqTome.alreadyLinked=申请台已连接至库存核心(%s,%s,%s)
Automagy.chat.scribePointer.itemLinkedSelf=你不能将纪录之眼连接到它自身.
Automagy.chat.scribePointer.itemUnlinked=在安装它之前你必须将其连接到%s格以内的某一位置.
Automagy.chat.mirrorMultiDest.alreadyLinked=这已经被连接过了.(%s,%s,%s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=连接失败.所有连接都在使用中.
Automagy.chat.mirrorMultiDest.outOfRange=连接失败.范围内没有库存核心.
# Tooltips
Automagy.tip.crystalEye.link=目标在 %s,%s,%s 位于 %s
Automagy.tip.crystalEye.linkDistance=(与你距离 %s)
Automagy.tip.crystalEntityEye.link=目标为 %s
Automagy.tip.crystalEntityEye.linkPlayer=目标为 §3人类§7("%s")
Automagy.tip.crystalEntityEye.desc=实体传感器(眼)
Automagy.tip.blockEntitySignal.desc=实体传感器(信号)
Automagy.tip.redcrystalMerc.link=连接至 %s,%s,%s 位于 %s
Automagy.tip.golemLinker.linkToBlock=连接至 %s
Automagy.tip.foodstuff.0=这不像是个明智的选择.
Automagy.tip.tankFluidData=%s / %s mB %s
Automagy.tip.creativeModeOnly=仅限创造模式
Automagy.tip.creativeTool.0=用法:与傀儡合成
Automagy.tip.enderDisjunction=伤害附近的末影人
Automagy.tip.focusCrafting.stored1=(装有1组物品)
Automagy.tip.focusCrafting.stored=(装有%s组物品)
Automagy.tip.golemWorkbenchUpgrade.0=傀儡速度提升合成速度
Automagy.tip.golemWorkbenchUpgrade.1=额外合成配方
Automagy.tip.golemWorkbenchUpgrade.3=傀儡力量提升合成速度
Automagy.tip.golemWorkbenchUpgrade.5=通用合成配方
Automagy.tip.jarXP=%s 级(%s xp)
Automagy.tip.phialXP=启蒙运动
# GUI
Automagy.gui.visReader.mode.col=模式
Automagy.gui.visReader.mode.0=禁用
Automagy.gui.visReader.mode.1=总计
Automagy.gui.visReader.mode.2=任意(高)
Automagy.gui.visReader.mode.3=任意(低)
Automagy.gui.visReader.mode.4=源质读取
Automagy.gui.visReader.capacity.col=容量
Automagy.gui.visReader.capacity.auto=自动
Automagy.gui.visReader.dir.col=输出
Automagy.gui.visReader.dir.all=所有
Automagy.gui.visReader.dir.N=北
Automagy.gui.visReader.dir.E=东
Automagy.gui.visReader.dir.S=南
Automagy.gui.visReader.dir.W=西
Automagy.gui.visReader.dir.D=底
Automagy.gui.visReader.invert=反转
Automagy.gui.hourglassMagic.repeat=循环?
Automagy.gui.hourglassMagic.signal.name=红石信号:
Automagy.gui.hourglassMagic.signal.0=禁用
Automagy.gui.hourglassMagic.signal.1=脉冲
Automagy.gui.hourglassMagic.signal.2=交替
Automagy.gui.hourglassMagic.signal.3=持续
Automagy.gui.hourglassMagic.signal.4=反脉冲
Automagy.gui.hourglassMagic.sandFlip.name=重置时:
Automagy.gui.hourglassMagic.sandFlip.0=标准
Automagy.gui.hourglassMagic.sandFlip.1=沙子移至顶端
Automagy.gui.hourglassMagic.sandFlip.2=沙子移至底部
Automagy.gui.hourglassMagic.timer.name=计时:
Automagy.gui.hourglassMagic.timer.secondsOne=1秒
Automagy.gui.hourglassMagic.timer.seconds=%s秒
Automagy.gui.hourglassMagic.timer.minutes=%s分
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s分%s秒
Automagy.gui.hourglassMagic.timer.sec=秒
Automagy.gui.hourglassMagic.timer.min=分
Automagy.gui.hourglassMagic.timer.tooltip=左击增加.\n右击减少.\n按住Shift时每次增减10.
Automagy.gui.hourglassMagic.signalReact.name=收到信号时:
Automagy.gui.hourglassMagic.signalReact.0=忽略
Automagy.gui.hourglassMagic.signalReact.1=翻转沙漏
Automagy.gui.hourglassMagic.signalReact.2=不计时
Automagy.gui.hourglassMagic.signalReact.3=才计时
Automagy.gui.greedyChest.mode.name=抽取模式:
Automagy.gui.greedyChest.mode.0=等分新增物
Automagy.gui.greedyChest.mode.1=维持百分比
Automagy.gui.greedyChest.mode.2=每种保留
Automagy.gui.greedyChest.mode.3=每种抽取
Automagy.gui.greedyChest.dir.name=抽取方向:
Automagy.gui.greedyChest.dir.N=北
Automagy.gui.greedyChest.dir.E=东
Automagy.gui.greedyChest.dir.S=南
Automagy.gui.greedyChest.dir.W=西
Automagy.gui.greedyChest.dir.D=底
Automagy.gui.greedyChest.dir.U=顶
Automagy.gui.greedyChest.quantityResult.open=指定数量
Automagy.gui.greedyChest.quantityResult.override=超出数量
Automagy.gui.greedyChest.quantityResult.limit=限制存量
Automagy.gui.greedyChest.quantityResult.leave=将被留下
Automagy.gui.filter.ignoreQuantity=忽略数量
Automagy.gui.filter.ignoreMetadata=忽略损伤值
Automagy.gui.filter.ignoreNBT=忽略NBT
Automagy.gui.filter.byName=包含:
Automagy.gui.filter.textFilterTooltip=用于过滤左侧设置的物品\n你可通过物品名筛选.使用\n星标(*)来在指定位置过滤\n字符.(确保使用*作为开头\n和结束字符除非你只想匹配\n以该文本开头或结尾的名字.)
Automagy.gui.eagerChest.give=给
Automagy.gui.eagerChest.take=取
Automagy.gui.eagerChest.trade=打开时与我交换
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=填充访问者背包至
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=指定数量
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=保留数量
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=在箱内
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=填充箱子至
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=指定数量
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=保留数量
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=来自访问者
Automagy.gui.finicalMaw.quantityResult.open=指定数量
Automagy.gui.finicalMaw.quantityResult.limit=限制存量
Automagy.gui.finicalMaw.quantityResult.leave=将被留下
Automagy.gui.entitySignal.includeAdults=包括成年生物
Automagy.gui.entitySignal.includeChildren=包括幼年生物
Automagy.gui.entitySignal.players=人类(玩家)
Automagy.gui.entitySignal.specificPlayer.1=指定玩家名为
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=部分匹配
Automagy.gui.tallyBlock.desc.white=输出红石信号如果目标
Automagy.gui.tallyBlock.desc.black=输出红石信号除非目标
Automagy.gui.tallyBlock.desc.all=包含所有指定物品.
Automagy.gui.tallyBlock.desc.any=包含任意指定物品.
Automagy.gui.tallyBlock.quantityResult.white=必须匹配或超过指定数量才可计数.
Automagy.gui.tallyBlock.quantityResult.black=低于指定数量时才可物品计数.
Automagy.gui.autoHandMirror.whitelist.1=要传输的物品
Automagy.gui.autoHandMirror.whitelist.2=(忽略数量)
Automagy.gui.autoHandMirror.blacklist.1=传输超出指定
Automagy.gui.autoHandMirror.blacklist.2=数量的物品
Automagy.gui.scribe.search=搜索...
Automagy.gui.scribe.itemsLocal=本地
Automagy.gui.scribe.itemsSystem=库存
Automagy.gui.scribe.sortCount=物品数
Automagy.gui.scribe.sortName=名称
Automagy.gui.scribe.deliver=待定申请
Automagy.gui.scribe.mirrors=魔镜
Automagy.gui.scribeMirror.input=输入
Automagy.gui.scribeMirror.output=输出
Automagy.gui.scribeMirror.valid=已连接
Automagy.gui.scribeMirror.outranged=超出范围
Automagy.gui.scribeMirror.noMirror=未找到魔镜
Automagy.gui.scribeMirror.unlinked=未连接魔镜
Automagy.gui.focusCrafting.visLow=Vis不足
Automagy.gui.focusCrafting.staff.1=手杖:只能合成
Automagy.gui.focusCrafting.staff.2=普通物品
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=该种流体无法\n被分解为源质
# Focus upgrades
Automagy.focus.upgrade.gratis.name=无偿
Automagy.focus.upgrade.gratis.text=该升级使核心的基础操作不消耗Vis.(打开合成栏以及合成物品都不会消耗额外的Vis.)
Automagy.focus.upgrade.storage.name=储存
Automagy.focus.upgrade.storage.text=使用该升级的核心合成后,留在合成栏内的一切物品都会被储存在与核心相连的异次元之中.
Automagy.focus.upgrade.transposing.name=置换
Automagy.focus.upgrade.transposing.text=有此项升级的核心在使用者需要时会自动装上法杖.无论核心是在背包还是手袋中都可以生效.(只要按下核心所对应的键位就可以自动安装.)
# Key bindings
Automagy.key.focusCrafting=法杖核心:合成
# Miscellaneous
itemGroup.Automagy=自动化魔法
wailaTip.redcrystalPower=能量: %s
wailaTip.redcrystalPowerWithAmp=能量: %s(+%s)
wailaTip.redcrystalPowerWithCap=能量: %s/%s
wailaTip.redcrystalPowerMin=[最小 %s]
wailaTip.hourglassTimerSec=计时: %s秒
wailaTip.hourglassTimerSecOne=计时: 1秒
wailaTip.hourglassTimerMinSec=计时: %s分%s秒
wailaTip.hourglassTimerCountdown= %s:%s 剩余
wailaTip.golemInhibitorMatchOmit=模式:忽略连接傀儡
wailaTip.golemInhibitorMatchExclusive=模式:仅连接傀儡
wailaTip.golem.linkedBlock=连接至%s于%s
wailaTip.golem.taskFetch=读取请求的物品中
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s 级(%s xp)