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samsonsin
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# Carpenter's Blocks Language File = UNITED STATES ENGLISH
# CREATIVE TAB
itemGroup.carpentersBlocks.name=Carpenter's Blocks
# ITEMS
item.itemCarpentersHammer.name=Hammer des Zimmermanns
item.itemCarpentersChisel.name=Meißel des Zimmermanns
item.itemCarpentersDoor.name=Tür des Zimmermanns
item.itemCarpentersBed.name=Bett des Zimmermanns
item.itemCarpentersTile.name=Fliese des Zimmermanns
# BLOCKS
tile.blockCarpentersBarrier.name=Barriere des Zimmermanns
tile.blockCarpentersBed.name=Bett des Zimmermanns
tile.blockCarpentersBlock.name=Block des Zimmermanns
tile.blockCarpentersButton.name=Knopf des Zimmermanns
tile.blockCarpentersDaylightSensor.name=Tageslichtsensor des Zimmermanns
tile.blockCarpentersCollapsibleBlock.name=Zusammenklappbarer Block des Zimmermanns
tile.blockCarpentersDoor.name=Tür des Zimmermanns
tile.blockCarpentersGarageDoor.name=Garagentür des Zimmermanns
tile.blockCarpentersGate.name=Zauntor des Zimmermanns
tile.blockCarpentersHatch.name=Luke des Zimmermanns
tile.blockCarpentersLadder.name=Leiter des Zimmermanns
tile.blockCarpentersLever.name=Hebel des Zimmermanns
tile.blockCarpentersPressurePlate.name=Druckplatte des Zimmermanns
tile.blockCarpentersSlope.name=Carpenter's Slope
tile.blockCarpentersSlope.wedge.name=Keilförmige Rampe des Zimmermanns
tile.blockCarpentersSlope.obliqueInterior.name=Schräge Innenrampe des Zimmermanns
tile.blockCarpentersSlope.obliqueExterior.name=Schräge Außenrampe des Zimmermanns
tile.blockCarpentersSlope.prism.name=Prismarampe des Zimmermanns
tile.blockCarpentersSlope.prismWedge.name=Keilförmige Prismarampe des Zimmermanns
tile.blockCarpentersStairs.name=Treppe des Zimmermanns
tile.blockCarpentersTorch.name=Fackel des Zimmermanns
tile.blockCarpentersSafe.name=Tresor des Zimmermanns
tile.blockCarpentersFlowerPot.name=Blumentopf des Zimmermanns
# ENTITIES
entity.CarpentersTile.name=Fliese des Zimmermanns
# MESSAGES
message.polarity_pos.name=POLARITÄT: Normaler Redstone-Output.
message.polarity_neg.name=POLARITÄT: Umgekehrter Redstone-Output.
message.activation_iron.name=AKTIVIERUNG: Wird funktionieren wie eine Eisentür.
message.activation_wood.name=AKTIVIERUNG: Wird funktionieren wie eine Holztür.
message.trigger_player.name=TRIGGER: Nur bei Spielern aktiv.
message.trigger_monster.name=TRIGGER: Nur bei Monstern aktiv.
message.trigger_animal.name=TRIGGER: Nur bei Tieren aktiv.
message.trigger_all.name=TRIGGER: Bei allem aktiv.
message.safe_lock.name=KONTROLLE: Tresor verschlossen.
message.safe_unlock.name=KONTROLLE: Tresor entriegelt.
message.automation_all.name=AUTOMATISIERUNG: Items können hineingefügt und herausgenommen werden.
message.automation_disabled.name=AUTOMATISIERUNG: Deaktiviert.
message.automation_insert.name=AUTOMATISIERUNG: Items können nur hineingefügt werden.
message.automation_extract.name=AUTOMATISIERUNG: Items können nur herausgenommen werden.
message.block_lock.name=KONTROLLE: Dieser Block ist verschlossen.
message.sensitivity_sleep.name=SENSITIVITÄT: Ändert Status bei Spieler-Schlafsgrenze (Sonnenauf- und -untergang).
message.sensitivity_monsters.name=SENSITIVITÄT: Ändert Status bei Monster-Spawn-Grenze (Stürme eingeschlossen).
message.sensitivity_dynamic.name=SENSITIVITÄT: Redstone-Output ändert sich basierend auf der Position der Sonne.
# </file>

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# Carpenter's Blocks Language File = UNITED STATES ENGLISH
# CREATIVE TAB
itemGroup.carpentersBlocks.name=Carpenter's Blocks
# ITEMS
item.itemCarpentersHammer.name=Martillo de carpintero
item.itemCarpentersChisel.name=Cincel de carpintero
item.itemCarpentersDoor.name=Puerta de Carpintero
item.itemCarpentersBed.name=Cama de carpintero
item.itemCarpentersTile.name=Losa de carpintero
# BLOCKS
tile.blockCarpentersBarrier.name=Valla de carpintero
tile.blockCarpentersBed.name=Cama de carpintero
tile.blockCarpentersBlock.name=Bloque de carpintero
tile.blockCarpentersButton.name=Botón de carpintero
tile.blockCarpentersDaylightSensor.name=Sensor de luz de carpintero
tile.blockCarpentersCollapsibleBlock.name=Bloque plegable de carpintero
tile.blockCarpentersDoor.name=Puerta de Carpintero
tile.blockCarpentersGarageDoor.name=Puerta de Garaje de carpintero
tile.blockCarpentersGate.name=Puerta de Valla de carpintero
tile.blockCarpentersHatch.name=Compuerta de carpintero
tile.blockCarpentersLadder.name=Escalera de mano de carpintero
tile.blockCarpentersLever.name=Palanca de carpintero
tile.blockCarpentersPressurePlate.name=Placa de Presión de Carpintero
tile.blockCarpentersSlope.name=Carpenter's Slope
tile.blockCarpentersSlope.wedge.name=Cuña de carpintero
tile.blockCarpentersSlope.obliqueInterior.name=Ángulo interior oblicuo de carpintero
tile.blockCarpentersSlope.obliqueExterior.name=Ángulo exterior oblicuo de carpintero
tile.blockCarpentersSlope.prism.name=Prisma de carpintero
tile.blockCarpentersSlope.prismWedge.name=Prisma en cuña de carpintero
tile.blockCarpentersStairs.name=Escaleras de carpintero
tile.blockCarpentersTorch.name=Antorcha de carpintero
tile.blockCarpentersSafe.name=Caja fuerte de carpintero
tile.blockCarpentersFlowerPot.name=Maceta de flores de carpintero
# ENTITIES
entity.CarpentersTile.name=Tile de carpintero
# MESSAGES
message.polarity_pos.name=POLARIDAD: Salida normal de redstone.
message.polarity_neg.name=POLARIDAD: Salida invertida de redstone.
message.activation_iron.name=ACTIVACIÓN: Se comportará como puerta de hierro.
message.activation_wood.name=ACTIVACIÓN: Se comportará como puerta de madera.
message.trigger_player.name=ACTIVAR: Solo activado para jugadores.
message.trigger_monster.name=ACTIVAR: Solo activado para monstruos.
message.trigger_animal.name=ACTIVAR: Solo activado para animales.
message.trigger_all.name=TRIGGER: Activado para todas las entidades.
message.safe_lock.name=CONTROL: Seguro bloqueado.
message.safe_unlock.name=CONTROL: Seguro desbloqueado.
message.automation_all.name=AUTOMATIZACIÓN: Los items pueden ser insertados y extraidos.
message.automation_disabled.name=AUTOMATIZACIÓN: Desactivado.
message.automation_insert.name=AUTOMATIZACIÓN: Los items pueden ser insertados.
message.automation_extract.name=AUTOMATIZACIÓN: Los items pueden ser extraidos.
message.block_lock.name=CONTROL: Este bloque está bloqueado.
message.sensitivity_sleep.name=SENSORES: Cambia de estado justo antes de dormir (amanecer y atardecer).
message.sensitivity_monsters.name=SENSORES: Cambia de estado cuando aparecen mosntruos al anochecer (incluidas tormentas).
message.sensitivity_dynamic.name=SENSORES: La salida de redstone cambia basandose en la posición del sol.
# </file>

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# Carpenter's Blocks Language File = UNITED STATES ENGLISH
# CREATIVE TAB
itemGroup.carpentersBlocks.name=Blocs façonnable
# ITEMS
item.itemCarpentersHammer.name=Marteau de Carpenter
item.itemCarpentersChisel.name=Ciseau de Carpenter
item.itemCarpentersDoor.name=Porte façonnable
item.itemCarpentersBed.name=Lit façonnable
item.itemCarpentersTile.name=Carreaux façonnable
# BLOCKS
tile.blockCarpentersBarrier.name=Barrière façonnable
tile.blockCarpentersBed.name=Lit façonnable
tile.blockCarpentersBlock.name=Bloc façonnable
tile.blockCarpentersButton.name=Bouton façonnable
tile.blockCarpentersDaylightSensor.name=Détecteur de lumière façonnable
tile.blockCarpentersCollapsibleBlock.name=Bloc pliable façonnable
tile.blockCarpentersDoor.name=Porte façonnable
tile.blockCarpentersGarageDoor.name=Porte de garage façonnable
tile.blockCarpentersGate.name=Portail façonnable
tile.blockCarpentersHatch.name=Trappe façonnable
tile.blockCarpentersLadder.name=Echelle façonnable
tile.blockCarpentersLever.name=Levier façonnable
tile.blockCarpentersPressurePlate.name=Plaque de pression façonnable
tile.blockCarpentersSlope.name=Pente façonnable
tile.blockCarpentersSlope.wedge.name=Pente en coin façonnable
tile.blockCarpentersSlope.obliqueInterior.name=Pente intérieure oblique façonnable
tile.blockCarpentersSlope.obliqueExterior.name=Pente extérieure oblique façonnable
tile.blockCarpentersSlope.prism.name=Pente en prisme façonnable
tile.blockCarpentersSlope.prismWedge.name=Pente en coin avec prisme façonnable
tile.blockCarpentersStairs.name=Escaliers façonnable
tile.blockCarpentersTorch.name=Torche façonnable
tile.blockCarpentersSafe.name=Coffre-fort façonnable
tile.blockCarpentersFlowerPot.name=Pot de fleur façonnable
# ENTITIES
entity.CarpentersTile.name=Carreaux façonnable
# MESSAGES
message.polarity_pos.name=POLARITÉ : Sortie redstone normale.
message.polarity_neg.name=POLARITÉ : Sortie redstone inversée.
message.activation_iron.name=ACTIVATION: Will behave like an iron door.
message.activation_wood.name=ACTIVATION : Se comportera comme une porte en bois.
message.trigger_player.name=DÉCLENCHEUR : Activer uniquement pour les joueurs.
message.trigger_monster.name=DÉCLENCHEUR : Activer uniquement pour les monstres.
message.trigger_animal.name=DÉCLENCHEUR : Activer uniquement pour les animaux.
message.trigger_all.name=DÉCLENCHEUR : Activer pour toutes les entités.
message.safe_lock.name=CONTRÔLE : Coffre-fort verrouillé.
message.safe_unlock.name=CONTRÔLE : Coffre-fort déverrouillé.
message.automation_all.name=AUTOMATISATION : Les éléments peuvent être insérés et extraits.
message.automation_disabled.name=AUTOMATISATION : Désactivé.
message.automation_insert.name=AUTOMATISATION : Seuls les éléments peuvent être insérés.
message.automation_extract.name=AUTOMATISATION : Seuls les éléments peuvent être extraits.
message.block_lock.name=CONTROLE : Ce bloc est verrouillé.
message.sensitivity_sleep.name=SENSIBILITÉ : Bascule l'état au seuil de sommeil du joueur (lever et coucher du soleil).
message.sensitivity_monsters.name=SENSIBILITÉ : bascule l'état au seuil de lumière d'apparition des monstres (y compris les pendant les orages).
message.sensitivity_dynamic.name=SENSIBILITÉ : La production de redstone change en fonction de la position du soleil.
# </file>

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# Carpenter's Blocks Language File = UNITED STATES ENGLISH
# CREATIVE TAB
itemGroup.carpentersBlocks.name=Carpenter's Blocks
# ITEMS
item.itemCarpentersHammer.name=大工のハンマー
item.itemCarpentersChisel.name=大工のノミ
item.itemCarpentersDoor.name=大工のドア
item.itemCarpentersBed.name=大工のベッド
item.itemCarpentersTile.name=大工のタイル
# BLOCKS
tile.blockCarpentersBarrier.name=大工のフェンス
tile.blockCarpentersBed.name=大工のベッド
tile.blockCarpentersBlock.name=大工のブロック
tile.blockCarpentersButton.name=大工のボタン
tile.blockCarpentersDaylightSensor.name=大工の日照センサー
tile.blockCarpentersCollapsibleBlock.name=大工の折り畳みブロック
tile.blockCarpentersDoor.name=大工のドア
tile.blockCarpentersGarageDoor.name=大工のガレージドア
tile.blockCarpentersGate.name=大工のフェンスゲート
tile.blockCarpentersHatch.name=大工のトラップドア
tile.blockCarpentersLadder.name=大工のはしご
tile.blockCarpentersLever.name=大工のレバー
tile.blockCarpentersPressurePlate.name=大工の感圧板
tile.blockCarpentersSlope.name=Carpenter's Slope
tile.blockCarpentersSlope.wedge.name=大工のスロープ
tile.blockCarpentersSlope.obliqueInterior.name=大工の内角スロープ
tile.blockCarpentersSlope.obliqueExterior.name=大工の外角スロープ
tile.blockCarpentersSlope.prism.name=大工の頂点スロープ
tile.blockCarpentersSlope.prismWedge.name=大工の食い込みスロープ
tile.blockCarpentersStairs.name=大工の階段
tile.blockCarpentersTorch.name=大工の松明
tile.blockCarpentersSafe.name=大工の金庫
tile.blockCarpentersFlowerPot.name=大工の植木鉢
# ENTITIES
entity.CarpentersTile.name=大工のタイル
# MESSAGES
message.polarity_pos.name=出力: 通常のレッドストーン出力
message.polarity_neg.name=出力: 反転したレッドストーン出力
message.activation_iron.name=動作: 鉄のドアのように動作
message.activation_wood.name=動作: 木のドアのように動作
message.trigger_player.name=起動: プレイヤーが乗ったときのみ起動
message.trigger_monster.name=起動: モンスターが乗ったときのみ起動
message.trigger_animal.name=起動: 動物が乗ったときのみ起動
message.trigger_all.name=起動: 任意のエンティティが乗ったときに起動
message.safe_lock.name=操作: 金庫をロック
message.safe_unlock.name=操作: 金庫のロックを解除
message.automation_all.name=自動化: アイテムの搬入、搬出が可能
message.automation_disabled.name=自動化: 無効化
message.automation_insert.name=自動化: アイテムの搬入のみ可能
message.automation_extract.name=自動化: アイテムの搬出のみ可能
message.block_lock.name=操作: このブロックはロックされています
message.sensitivity_sleep.name=検出: 睡眠可能時間に基づいて出力(日の出と日の入り)
message.sensitivity_monsters.name=検出: モンスターがスポーンする光量に基づいて出力(雷雨も含む)
message.sensitivity_dynamic.name=検出: 太陽の位置に基づいて出力
# </file>

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# Carpenter's Blocks Language File = UNITED STATES ENGLISH
# CREATIVE TAB
itemGroup.carpentersBlocks.name=Carpenter's Blocks
# ITEMS
item.itemCarpentersHammer.name=목수의 망치
item.itemCarpentersChisel.name=목수의 징
item.itemCarpentersDoor.name=목수의 문
item.itemCarpentersBed.name=목수의 침대
item.itemCarpentersTile.name=목수의 타일
# BLOCKS
tile.blockCarpentersBarrier.name=목수의 울타리
tile.blockCarpentersBed.name=목수의 침대
tile.blockCarpentersBlock.name=목수의 블럭
tile.blockCarpentersButton.name=목수의 버튼
tile.blockCarpentersDaylightSensor.name=목수의 햇빛 감지기
tile.blockCarpentersCollapsibleBlock.name=목수의 기울어진 블럭
tile.blockCarpentersDoor.name=목수의 문
tile.blockCarpentersGarageDoor.name=Carpenter's Garage Door
tile.blockCarpentersGate.name=목수의 게이트
tile.blockCarpentersHatch.name=목수의 다락문
tile.blockCarpentersLadder.name=목수의 사다리
tile.blockCarpentersLever.name=목수의 레버
tile.blockCarpentersPressurePlate.name=목수의 감압판
tile.blockCarpentersSlope.name=Carpenter's Slope
tile.blockCarpentersSlope.wedge.name=목수의 슬로프
tile.blockCarpentersSlope.obliqueInterior.name=목수의 인테리어 슬로프
tile.blockCarpentersSlope.obliqueExterior.name=목수의 익스테리어 슬로프
tile.blockCarpentersSlope.prism.name=목수의 프리즘 슬로프
tile.blockCarpentersSlope.prismWedge.name=목수의 프리즘 웻지 슬로프
tile.blockCarpentersStairs.name=목수의 계단
tile.blockCarpentersTorch.name=목수의 횃불
tile.blockCarpentersSafe.name=목수의 금고
tile.blockCarpentersFlowerPot.name=목수의 화분
# ENTITIES
entity.CarpentersTile.name=목수의 타일
# MESSAGES
message.polarity_pos.name=레드스톤: 보통
message.polarity_neg.name=레드스톤: 거꾸로
message.activation_iron.name=인식: 철 문
message.activation_wood.name=인식: 나무 문
message.trigger_player.name=발동 대상: 플레이어
message.trigger_monster.name=발동 대상: 몹
message.trigger_animal.name=발동 대상: 동물들
message.trigger_all.name=발동 대상: 모두
message.safe_lock.name=컨트롤: 금고 잠김
message.safe_unlock.name=컨트롤: 금고 열림
message.automation_all.name=자동화 관련: 아이템들은 파이프로 넣었다가 뺄 수 있습니다.
message.automation_disabled.name=자동화 관련: 비활성화
message.automation_insert.name=자동화: 아이템을 넣기만 할 수 있습니다.
message.automation_extract.name=자동화: 아이템을 뺄 수만 있습니다.
message.block_lock.name=컨트롤: 이 블럭은 잠겼습니다.
message.sensitivity_sleep.name=센시티비티: 플레이어가 잘때 토글됩니다. (일출과 일몰때).
message.sensitivity_monsters.name=센시티비티: 몬스터가 스폰될 빛에 토글됩니다. (태풍 포함).
message.sensitivity_dynamic.name=SENSITIVITY: Redstone output changes based on position of the sun.
# </file>

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# Carpenter's Blocks Language File = UNITED STATES ENGLISH
# CREATIVE TAB
itemGroup.carpentersBlocks.name=Carpenter's Blocks
# ITEMS
item.itemCarpentersHammer.name=Młotek cieśli
item.itemCarpentersChisel.name=Dłuto cieśli
item.itemCarpentersDoor.name=Ciesielskie drzwi
item.itemCarpentersBed.name=Ciesielskie łóżko
item.itemCarpentersTile.name=Carpenter's Tile
# BLOCKS
tile.blockCarpentersBarrier.name=Ciesielski płot
tile.blockCarpentersBed.name=Ciesielskie łóżko
tile.blockCarpentersBlock.name=Ciesielski blok
tile.blockCarpentersButton.name=Ciesielski przycisk
tile.blockCarpentersDaylightSensor.name=Ciesielski czujnik światła
tile.blockCarpentersCollapsibleBlock.name=Carpenter's Collapsible Block
tile.blockCarpentersDoor.name=Ciesielskie drzwi
tile.blockCarpentersGarageDoor.name=Carpenter's Garage Door
tile.blockCarpentersGate.name=Ciesielska furtka
tile.blockCarpentersHatch.name=Ciesielske klapa
tile.blockCarpentersLadder.name=Ciesielske drabina
tile.blockCarpentersLever.name=Ciesielske dźwignia
tile.blockCarpentersPressurePlate.name=Ciesielske płytka naciskowa
tile.blockCarpentersSlope.name=Carpenter's Slope
tile.blockCarpentersSlope.wedge.name=Carpenter's Wedge Slope
tile.blockCarpentersSlope.obliqueInterior.name=Carpenter's Oblique Interior Slope
tile.blockCarpentersSlope.obliqueExterior.name=Carpenter's Oblique Exterior Slope
tile.blockCarpentersSlope.prism.name=Carpenter's Prism Slope
tile.blockCarpentersSlope.prismWedge.name=Carpenter's Prism Wedge Slope
tile.blockCarpentersStairs.name=Ciesielskie schody
tile.blockCarpentersTorch.name=Ciesielska pochodnia
tile.blockCarpentersSafe.name=Ciesielski sejf
tile.blockCarpentersFlowerPot.name=Ciesielska doniczka
# ENTITIES
entity.CarpentersTile.name=Carpenter's Tile
# MESSAGES
message.polarity_pos.name=POLARYZACJA: Proste wyjście redstone.
message.polarity_neg.name=POLARYZACJA: Odwrócone wyjście redstone.
message.activation_iron.name=AKTYWACJA: Drzwi będą się zachowywać jak żelazne.
message.activation_wood.name=AKTYWACJA: Drzwi będą się zachowywać jak drewniane.
message.trigger_player.name=WYZWALANIE: Aktywowane tylko przez graczy.
message.trigger_monster.name=WYZWALANIE: Aktywowane tylko przez potwory.
message.trigger_animal.name=WYZWALANIE: Aktywowane tylko przez zwierzęta.
message.trigger_all.name=WYZWALANIE: Aktywowane przez wszystkie postacie.
message.safe_lock.name=STEROWANIE: Sejf zabezpieczony.
message.safe_unlock.name=STEROWANIE: Sejf odbezpieczony.
message.automation_all.name=AUTOMATYKA: Przedmioty mogą być wkładane i wyciągane.
message.automation_disabled.name=AUTOMATYKA: Wyłączona.
message.automation_insert.name=AUTOMATYKA: Przedmioty mogą być tylko wkładane.
message.automation_extract.name=AUTOMATYKA: Przedmioty mogą by tyko wyciągane.
message.block_lock.name=STEROWANIE: Ten blok jest zablokowany.
message.sensitivity_sleep.name=SENSITIVITY: Toggles state at player sleep threshold (sunrise and sunset).
message.sensitivity_monsters.name=SENSITIVITY: Toggles state at monster spawn light threshold (including storms).
message.sensitivity_dynamic.name=SENSITIVITY: Redstone output changes based on position of the sun.
# </file>

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# Carpenter's Blocks Language File = UNITED STATES ENGLISH
# CREATIVE TAB
itemGroup.carpentersBlocks.name=Carpenter's Blocks
# ITEMS
item.itemCarpentersHammer.name=Martelo do Carpinteiro
item.itemCarpentersChisel.name=Cinzel do Carpinteiro
item.itemCarpentersDoor.name=Porta do Carpinteiro
item.itemCarpentersBed.name=Cama do Carpinteiro
item.itemCarpentersTile.name=Ladrilho do Carpinteiro
# BLOCKS
tile.blockCarpentersBarrier.name=Barreira do Carpinteiro
tile.blockCarpentersBed.name=Cama do Carpinteiro
tile.blockCarpentersBlock.name=Bloco do Carpinteiro
tile.blockCarpentersButton.name=Botão do Carpinteiro
tile.blockCarpentersDaylightSensor.name=Sensor de Luz Solar do Carpinteiro
tile.blockCarpentersCollapsibleBlock.name=Bloco Desmontável do Carpinteiro
tile.blockCarpentersDoor.name=Porta do Carpinteiro
tile.blockCarpentersGarageDoor.name=Carpenter's Garage Door
tile.blockCarpentersGate.name=Portão do Carpinteiro
tile.blockCarpentersHatch.name=Alçapão do Carpinteiro
tile.blockCarpentersLadder.name=Escada do Carpinteiro
tile.blockCarpentersLever.name=Alavanca do Carpinteiro
tile.blockCarpentersPressurePlate.name=Placa de Pressão do Carpinteiro
tile.blockCarpentersSlope.name=Carpenter's Slope
tile.blockCarpentersSlope.wedge.name=Rampa Reta do Carpinteiro
tile.blockCarpentersSlope.obliqueInterior.name=Rampa de Interior Oblíquo do Carpinteiro
tile.blockCarpentersSlope.obliqueExterior.name=Rampa de Exterior Oblíquo do Carpinteiro
tile.blockCarpentersSlope.prism.name=Rampa em Prisma do Carpinteiro
tile.blockCarpentersSlope.prismWedge.name=Rampa Reta em Prisma do Carpinteiro
tile.blockCarpentersStairs.name=Escadas do Carpinteiro
tile.blockCarpentersTorch.name=Tocha do Carpinteiro
tile.blockCarpentersSafe.name=Cofre do Carpinteiro
tile.blockCarpentersFlowerPot.name=Vaso do Carpinteiro
# ENTITIES
entity.CarpentersTile.name=Ladrilho do Carpinteiro
# MESSAGES
message.polarity_pos.name=POLARIDADE: Saída de redstone normal.
message.polarity_neg.name=POLARIDADE: Saída de redstone invertida.
message.activation_iron.name=ATIVAÇÃO: Vai se comportar como uma porta de ferro.
message.activation_wood.name=ATIVAÇÃO: Vai se comportar como uma porta de madeira.
message.trigger_player.name=TRIGGER: Só ativar para jogadores.
message.trigger_monster.name=TRIGGER: Só ativar para monstros.
message.trigger_animal.name=TRIGGER: Só ativar para animais.
message.trigger_all.name=TRIGGER: Ativar para todas as entidades.
message.safe_lock.name=CONTROLE: Cofre trancado.
message.safe_unlock.name=CONTROLE: Cofre destrancado.
message.automation_all.name=AUTOMAÇÃO: Itens podem ser inseridos e extraídos.
message.automation_disabled.name=AUTOMAÇÃO: Desativada.
message.automation_insert.name=AUTOMAÇÃO: Itens podem apenas ser inseridos.
message.automation_extract.name=AUTOMAÇÃO: Itens podem apenas ser extraídos.
message.block_lock.name=CONTROLE: Esse bloco está trancado.
message.sensitivity_sleep.name=SENSIBILIDADE: Troca de estado na treshold do sono do jogador (amanhecer e pôr do sol).
message.sensitivity_monsters.name=SENSIBILIDADE: Troca de estado na treshold de luz de spawn de monstros (incluindo tempestades).
message.sensitivity_dynamic.name=SENSIBILIDADE: Saída de redstone muda baseada na posição do sol.
# </file>

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# Carpenter's Blocks Language File = UNITED STATES ENGLISH
# CREATIVE TAB
itemGroup.carpentersBlocks.name=Carpenter's Blocks
# ITEMS
item.itemCarpentersHammer.name=Молоток плотника
item.itemCarpentersChisel.name=Стамеска плотника
item.itemCarpentersDoor.name=Дверь плотника
item.itemCarpentersBed.name=Кровать плотника
item.itemCarpentersTile.name=Плитка плотника
# BLOCKS
tile.blockCarpentersBarrier.name=Забор плотника
tile.blockCarpentersBed.name=Кровать плотника
tile.blockCarpentersBlock.name=Блок плотника
tile.blockCarpentersButton.name=Кнопка плотника
tile.blockCarpentersDaylightSensor.name=Датчик дневного света плотника
tile.blockCarpentersCollapsibleBlock.name=Складной блок плотника
tile.blockCarpentersDoor.name=Дверь плотника
tile.blockCarpentersGarageDoor.name=Раздвижная дверь плотника
tile.blockCarpentersGate.name=Калитка плотника
tile.blockCarpentersHatch.name=Люк плотника
tile.blockCarpentersLadder.name=Лестница плотника
tile.blockCarpentersLever.name=Рычаг плотника
tile.blockCarpentersPressurePlate.name=Нажимная пластина плотника
tile.blockCarpentersSlope.name=Склон плотника
tile.blockCarpentersSlope.wedge.name=Прямой склон плотника
tile.blockCarpentersSlope.obliqueInterior.name=Косой внутренний склон плотника
tile.blockCarpentersSlope.obliqueExterior.name=Косой внешний склон плотника
tile.blockCarpentersSlope.prism.name=Призмовидный склон плотника
tile.blockCarpentersSlope.prismWedge.name=Призмовидный плоский склон плотника
tile.blockCarpentersStairs.name=Ступеньки плотника
tile.blockCarpentersTorch.name=Факел плотника
tile.blockCarpentersSafe.name=Сейф плотника
tile.blockCarpentersFlowerPot.name=Цветочный горшок плотника
# ENTITIES
entity.CarpentersTile.name=Плитка плотника
# MESSAGES
message.polarity_pos.name=ПОЛЯРНОСТЬ: Нормальный выходной сингнал красного камня.
message.polarity_neg.name=ПОЛЯРНОСТЬ: Инвертированный выходной сингнал красного камня.
message.activation_iron.name=АКТИВАЦИЯ: Будет вести себя как железная дверь.
message.activation_wood.name=АКТИВАЦИЯ: Будет вести себя как деревянная дверь.
message.trigger_player.name=ТРИГГЕР: Активируется только игроками.
message.trigger_monster.name=ТРИГГЕР: Активируется только монстрами.
message.trigger_animal.name=ТРИГГЕР: Активируется только животными.
message.trigger_all.name=ТРИГГЕР: Активируется всеми сущностями.
message.safe_lock.name=КОНТРОЛЬ: Сейф закрыт.
message.safe_unlock.name=КОНТРОЛЬ: Сейф открыт.
message.automation_all.name=АВТОМАТИЗАЦИЯ: Предметы могут вставляться и извлекаться.
message.automation_disabled.name=АВТОМАТИЗАЦИЯ: Отключена.
message.automation_insert.name=АВТОМАТИЗАЦИЯ: Предметы могут только вставляться.
message.automation_extract.name=АВТОМАТИЗАЦИЯ: Предметы могут только извлекаться.
message.block_lock.name=КОНТРОЛЬ: Этот блок закрыт.
message.sensitivity_sleep.name=ЧУВСТВИТЕЛЬНОСТЬ: Переключение состояния на пороге сна игрока (восхода и захода солнца).
message.sensitivity_monsters.name=ЧУВСТВИТЕЛЬНОСТЬ: Переключение состояния на пороге появления монстров (включая штормы).
message.sensitivity_dynamic.name=ЧУВСТВИТЕЛЬНОСТЬ: Сила сигнала зависит от положения солнца.
# </file>

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# Carpenter's Blocks Language File = UNITED STATES ENGLISH
# CREATIVE TAB
itemGroup.carpentersBlocks.name=Carpenter's Blocks
# ITEMS
item.itemCarpentersHammer.name=Marangozun Çekici
item.itemCarpentersChisel.name=Marangozun Keskisi
item.itemCarpentersDoor.name=Marangozun Kapısı
item.itemCarpentersBed.name=Marangozun Yatağı
item.itemCarpentersTile.name=Marangozun Fayansı
# BLOCKS
tile.blockCarpentersBarrier.name=Marangozun Bariyeri
tile.blockCarpentersBed.name=Marangozun Yatağı
tile.blockCarpentersBlock.name=Marangozun Bloğu
tile.blockCarpentersButton.name=Marangozun Butonu
tile.blockCarpentersDaylightSensor.name=Marangozun Güneş Sensörü
tile.blockCarpentersCollapsibleBlock.name=Marangozun Düşebilen Bloğu
tile.blockCarpentersDoor.name=Marangozun Kapısı
tile.blockCarpentersGarageDoor.name=Marangozun Garaj Kapısı
tile.blockCarpentersGate.name=Marangozun Geçidi
tile.blockCarpentersHatch.name=Marangozun Kapağı
tile.blockCarpentersLadder.name=Marangozun Merdiveni
tile.blockCarpentersLever.name=Marangozun Şalteri
tile.blockCarpentersPressurePlate.name=Marangozun Basınç Plakası
tile.blockCarpentersSlope.name=Carpenter's Slope
tile.blockCarpentersSlope.wedge.name=Marangozun Eğimli Takozu
tile.blockCarpentersSlope.obliqueInterior.name=Marangozun İçe Meyilli Eğimli Bloğu
tile.blockCarpentersSlope.obliqueExterior.name=Marangozun Dışa Meyilli Eğimli Bloğu
tile.blockCarpentersSlope.prism.name=Marangozun Prizması
tile.blockCarpentersSlope.prismWedge.name=Marangozun Takoz Şekilli Prizması
tile.blockCarpentersStairs.name=Marangozun Merdivenleri
tile.blockCarpentersTorch.name=Marangozun Meşalesi
tile.blockCarpentersSafe.name=Marangozun Kasası
tile.blockCarpentersFlowerPot.name=Marangozun Çiçek Saksısı
# ENTITIES
entity.CarpentersTile.name=Marangozun Fayansı
# MESSAGES
message.polarity_pos.name=POLARİTE: Normal kızıltaş çıktısı.
message.polarity_neg.name=POLARİTE: Ters kızıltaş çıktısı.
message.activation_iron.name=AKTİVASYON: Demir kapı gibi davranacak.
message.activation_wood.name=AKTİVASYON: Tahta kapı gibi davranacak.
message.trigger_player.name=TETİKLEME: Sadece oyuncular için aktif olur.
message.trigger_monster.name=TETİKLEME: Sadece canavarlar için aktif olur.
message.trigger_animal.name=TETİKLEME: Sadece hayvanlar için aktif olur.
message.trigger_all.name=TETİKLEME: Tüm varlıklar için aktif olur.
message.safe_lock.name=KONTROL: Kasa kilitli.
message.safe_unlock.name=KONTROL: Kasa kilitli
message.automation_all.name=OTOMASYON: Eşyalar yerleştirilip çıkartılabilir.
message.automation_disabled.name=OTOMASYON: Devre Dışı.
message.automation_insert.name=OTOMASYON: Sadece eşyalar yerleştirilebilir.
message.automation_extract.name=OTOMASYON: Eşyalar sadece çıkartılabilir.
message.block_lock.name=KONTROL: Bu blok kilitli.
message.sensitivity_sleep.name=HASSASLIK: Oyuncu uyku eşiğinde (gün doğumu ve gün batımı) durumu değiştirir.
message.sensitivity_monsters.name=HASSASLIK: Canavar doğma ışık eşiğini (fırtınalar dahil) değiştirir.
message.sensitivity_dynamic.name=HASSASLIK: Kızıltaş çıktısı güneşin pozisyonuna göre değişir.
# </file>

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# Carpenter's Blocks Language File = UNITED STATES ENGLISH
# CREATIVE TAB
itemGroup.carpentersBlocks.name=木匠方块
# ITEMS
item.itemCarpentersHammer.name=木匠锤
item.itemCarpentersChisel.name=木匠凿
item.itemCarpentersDoor.name=木匠门
item.itemCarpentersBed.name=木匠床
item.itemCarpentersTile.name=木匠瓷砖
# BLOCKS
tile.blockCarpentersBarrier.name=木匠栅栏
tile.blockCarpentersBed.name=木匠床
tile.blockCarpentersBlock.name=木匠方块
tile.blockCarpentersButton.name=木匠按钮
tile.blockCarpentersDaylightSensor.name=木匠阳光传感器
tile.blockCarpentersCollapsibleBlock.name=木匠折叠方块
tile.blockCarpentersDoor.name=木匠门
tile.blockCarpentersGarageDoor.name=木匠卷闸门
tile.blockCarpentersGate.name=木匠栅栏门
tile.blockCarpentersHatch.name=木匠活板门
tile.blockCarpentersLadder.name=木匠梯子
tile.blockCarpentersLever.name=木匠拉杆
tile.blockCarpentersPressurePlate.name=木匠压力盘
tile.blockCarpentersSlope.name=木匠斜坡
tile.blockCarpentersSlope.wedge.name=木匠楔形斜坡
tile.blockCarpentersSlope.obliqueInterior.name=木匠内倾斜坡
tile.blockCarpentersSlope.obliqueExterior.name=木匠外倾斜坡
tile.blockCarpentersSlope.prism.name=木匠棱形斜坡
tile.blockCarpentersSlope.prismWedge.name=木匠三角坡
tile.blockCarpentersStairs.name=木匠楼梯
tile.blockCarpentersTorch.name=木匠火把
tile.blockCarpentersSafe.name=木匠保险箱
tile.blockCarpentersFlowerPot.name=木匠花盆
# ENTITIES
entity.CarpentersTile.name=木匠瓷砖
# MESSAGES
message.polarity_pos.name=输出相: 标准红石信号输出.
message.polarity_neg.name=输出相: 反相红石信号输出.
message.activation_iron.name=激活条件: 类似铁门需要信号控制.
message.activation_wood.name=激活条件: 类似木门不需要信号控制.
message.trigger_player.name=触发条件: 只能由玩家触发.
message.trigger_monster.name=触发条件: 只能由怪物触发.
message.trigger_animal.name=触发条件: 只能由动物触发.
message.trigger_all.name=触发条件: 任何实体均可触发.
message.safe_lock.name=控制: 保险箱已锁.
message.safe_unlock.name=控制: 保险箱已解锁.
message.automation_all.name=自动: 可以放入取出物品.
message.automation_disabled.name=自动: 禁用.
message.automation_insert.name=自动: 仅能放入物品.
message.automation_extract.name=自动: 仅能取出物品.
message.block_lock.name=控制: 该方块已锁.
message.sensitivity_sleep.name=灵敏性:晚间睡觉临界点切换状态 (日出与日落).
message.sensitivity_monsters.name=灵敏性:怪物生成亮度临界点切换状态 (包括雨天).
message.sensitivity_dynamic.name=灵敏性:输出红石信号强度根据太阳位置变化.
# </file>