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gui.transferNode.searching=Suche nach Inventaren bei
gui.transferNode=Transfernodie
death.attack.darkness.player=%1$s wurde von den Schatten verschlungen, während er %2$s bekämpfte
death.attack.darkness=%1$s wurde von den Schatten verschlungen
death.attack.divbyzero=%1$s erleidete eine fatale 'java.lang.ArithmeticException: \ by diamond'
power.drain=Power Drain Multiplier: x%1$s
nei.options.keys.gui.xu_ping=Search For Item In Nearby Inventories
item.extrautils:angelRing.name=Engelsring
item.extrautils:angelRing.0.name=Unsichtbare Flügel
item.extrautils:angelRing.1.name=Federartige Flügel
item.extrautils:angelRing.2.name=Feenflügel
item.extrautils:angelRing.3.name=Drachenflügel
item.extrautils:angelRing.4.name=Goldene Flügel
item.extrautils:angelRing.5.name=Dunkle Flügel
item.extrautils:bedrockiumIngot.name=Bedrockiumbarren
item.extrautils:builderswand.name=Baumeisterstab
item.extrautils:creativebuilderswand.name=Kreativer Baumeisterstab
item.extrautils:defoliageAxe.name=Heilende Axt
item.extrautils:destructionpickaxe.name=Zerstörungsspitzhacke
item.extrautils:divisionSigil.name=Teilungssiegel
item.extrautils:divisionSigil.active.name=Teilungssiegel (Aktiviert)
item.extrautils:divisionSigil.stable.name=Pseudo-Inversionssiegel
item.extrautils:erosionShovel.name=Erosionsschaufel
item.extrautils:ethericsword.name=Ätherisches Schwert
item.extrautils:golden_bag.name=Goldener Beutel des Aufbewahrens
item.extrautils:golden_lasso.name=Goldenes Lasso
item.extrautils:glove.name=Glove
item.extrautils:glove.english.name=English Glove
item.extrautils:heatingElement.name=Heizwendel
item.extrautils:microblocks.0.name=Rohrhülle
item.extrautils:microblocks.1.name=Zaun
item.extrautils:microblocks.2.name=Mauer
item.extrautils:microblocks.3.name=Unmögliches Objekt
item.extrautils:mini-soul.name=Seelenfragment
item.extrautils:nodeUpgrade.0.name=Geschwindigkeits-Upgrade
item.extrautils:nodeUpgrade.1.name=Item-Filter
item.extrautils:nodeUpgrade.2.name=Weltinteraktions-Upgrade
item.extrautils:nodeUpgrade.3.name=Stapel-Upgrade
item.extrautils:nodeUpgrade.4.name=Kreatives Upgrade
item.extrautils:nodeUpgrade.5.name=Ender-Transmitter
item.extrautils:nodeUpgrade.6.name=Ender-Empfänger
item.extrautils:nodeUpgrade.7.name=Such-Upgrade: Tiefe zuerst
item.extrautils:nodeUpgrade.8.name=Such-Upgrade: Breite zuerst
item.extrautils:nodeUpgrade.9.name=Pseudo-Round-Robin-Upgrade
item.extrautils:nodeUpgrade.10.name=Advanced Item Filter
item.extrautils:nodeUpgrade.10.program.default=Default.exe
item.extrautils:nodeUpgrade.10.program.block=Block.exe
item.extrautils:nodeUpgrade.10.program.item=Item.exe
item.extrautils:nodeUpgrade.10.program.hassubtypes=HasSubTypes.exe
item.extrautils:nodeUpgrade.10.program.stacksize1=StackSize1.exe
item.extrautils:nodeUpgrade.10.program.stacksize64=StackSize64.exe
item.extrautils:nodeUpgrade.10.program.oredicore=OreDicOre.exe
item.extrautils:nodeUpgrade.10.program.oredicingot=OreDicIngot.exe
item.extrautils:nodeUpgrade.10.program.oredicnugget=OreDicNugget.exe
item.extrautils:nodeUpgrade.10.program.oredicblock=OreDicBlock.exe
item.extrautils:nodeUpgrade.10.program.oredicgem=OreDicGem.exe
item.extrautils:nodeUpgrade.10.program.oredicdust=OreDicDust.exe
item.extrautils:nodeUpgrade.10.program.energyitem=EnergyItem.exe
item.extrautils:nodeUpgrade.10.program.energyitemempty=EnergyItemEmpty.exe
item.extrautils:nodeUpgrade.10.program.energyitem50=EnergyItem<50.exe
item.extrautils:nodeUpgrade.10.program.energyitemfull=EnergyItemFull.exe
item.extrautils:nodeUpgrade.10.program.food=Food.exe
item.extrautils:nodeUpgrade.10.program.smeltable=Smeltable.exe
item.extrautils:nodeUpgrade.10.program.pulverizer=Pulverizer.exe
item.extrautils:nodeUpgrade.10.program.enchanted=Enchanted.exe
item.extrautils:nodeUpgrade.10.program.enchantable=Enchantable.exe
item.extrautils:nodeUpgrade.10.program.hascontaineritem=HasContainerItem.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarshown=DurabilityBarShown.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarfull=DurabilityBarFull.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar90=DurabilityBar<90.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar50=DurabilityBar<50.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar10=DurabilityBar<10.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarempty=DurabilityBarEmpty.exe
item.extrautils:nodeUpgrade.10.program.hasdisplayname=HasDisplayName.exe
item.extrautils:nodeUpgrade.10.program.repairable=Repairable.exe
item.extrautils:nodeUpgrade.10.program.hasdispenserbehaviour=HasDispenserBehaviour.exe
item.extrautils:nodeUpgrade.10.program.plantable=Plantable.exe
item.extrautils:paintbrush.name=Malpinsel
item.extrautils:scanner.name=Tragbarer Scanner
item.extrautils:shears.name=Präzisionsschere
item.extrautils:sonar_goggles.name=Sonarbrille
item.extrautils:temporalHoe.name=Umkehrhacke
item.extrautils:unstableingot.0.name=Labiler Barren
item.extrautils:unstableingot.1.name=Semi-stabiler Nugget
item.extrautils:unstableingot.2.name=Mobius "Unstable/Stable" Ingot
item.extrautils:watering_can.busted.name=Gießkanne (Zerstört)
item.extrautils:watering_can.empty.name=Gießkanne (Leer)
item.extrautils:watering_can.reinforced.name=Gießkanne (Verstärkt)
item.extrautils:watering_can.name=Gießkanne
item.extrautils:lawSword.name=Kikoku
item.extrautils:lawSword.tooltip=Cursed Blade of Misfortune
attribute.name.extrautils.armorPiercingAttackDamage=Armor Piercing Damage
attribute.name.extrautils.godSlayingAttackDamage=Divine Damage
attribute.name.extrautils.freezeProtection=Freeze Protection
itemGroup.extraUtil=Extra Utilities
itemGroup.extraUtil_FMP=Extra Utilities: Mikroblöcke
material.extrautils.bedrockium=Bedrockium
material.extrautils.bedrockium.ability=Heavy
material.extrautils.magicwood=Magical Wooden
material.extrautils.magicwood.ability=Modifiable
material.extrautils.unstableIngot=Unstable Induced
material.extrautils.unstableIngot.ability=Mathematical!
tile.extrautils:angelBlock.name=Engelsblock
tile.extrautils:budoff.0.name=Block-Update-Detektor
tile.extrautils:budoff.3.name=Block-Update-Detektor (Fortgeschritten)
tile.extrautils:chestFull.name=Slightly Larger Chest
tile.extrautils:chestMini.name=Mini-Chest
tile.extrautils:colorBlock.0.name=Colored BLOCKNAME (White Frequency)
tile.extrautils:colorBlock.1.name=Colored BLOCKNAME (Orange Frequency)
tile.extrautils:colorBlock.2.name=Colored BLOCKNAME (Magenta Frequency)
tile.extrautils:colorBlock.3.name=Colored BLOCKNAME (Light Blue Frequency)
tile.extrautils:colorBlock.4.name=Colored BLOCKNAME (Yellow Frequency)
tile.extrautils:colorBlock.5.name=Colored BLOCKNAME (Lime Frequency)
tile.extrautils:colorBlock.6.name=Colored BLOCKNAME (Pink Frequency)
tile.extrautils:colorBlock.7.name=Colored BLOCKNAME (Gray Frequency)
tile.extrautils:colorBlock.8.name=Colored BLOCKNAME (Light Gray Frequency)
tile.extrautils:colorBlock.9.name=Colored BLOCKNAME (Cyan Frequency)
tile.extrautils:colorBlock.10.name=Colored BLOCKNAME (Purple Frequency)
tile.extrautils:colorBlock.11.name=Colored BLOCKNAME (Blue Frequency)
tile.extrautils:colorBlock.12.name=Colored BLOCKNAME (Brown Frequency)
tile.extrautils:colorBlock.13.name=Colored BLOCKNAME (Green Frequency)
tile.extrautils:colorBlock.14.name=Colored BLOCKNAME (Red Frequency)
tile.extrautils:colorBlock.15.name=Colored BLOCKNAME (Black Frequency)
tile.extrautils:chandelier.name=Kronleuchter
tile.extrautils:cobblestone_compressed.0.name=Komprimierter Pflasterstein
tile.extrautils:cobblestone_compressed.1.name=Doppelt Komprimierter Pflasterstein
tile.extrautils:cobblestone_compressed.10.name=Dreifach Komprimierte Erde
tile.extrautils:cobblestone_compressed.11.name=Vierfach Komprimierte Erde
tile.extrautils:cobblestone_compressed.12.name=Komprimierter Kies
tile.extrautils:cobblestone_compressed.13.name=Doppelt Komprimierter Kies
tile.extrautils:cobblestone_compressed.14.name=Komprimierter Sand
tile.extrautils:cobblestone_compressed.15.name=Doppelt Komprimierter Sand
tile.extrautils:cobblestone_compressed.2.name=Dreifach Komprimierter Pflasterstein
tile.extrautils:cobblestone_compressed.3.name=Vierfach Komprimierter Pflasterstein
tile.extrautils:cobblestone_compressed.4.name=Fünffach Komprimierter Pflasterstein
tile.extrautils:cobblestone_compressed.5.name=Sechsfach Komprimierter Pflasterstein
tile.extrautils:cobblestone_compressed.6.name=Siebenfach Komprimierter Pflasterstein
tile.extrautils:cobblestone_compressed.7.name=Achtfach Komprimierter Pflasterstein
tile.extrautils:cobblestone_compressed.8.name=Komprimierte Erde
tile.extrautils:cobblestone_compressed.9.name=Doppelt Komprimierte Erde
tile.extrautils:conveyor.name=Fließband
tile.extrautils:cursedearthside.name=Verfluchte Erde
tile.extrautils:curtains.name=Verdunkelungsvorhang
tile.extrautils:dark_portal.name=Portal zur 'Deep Dark'
tile.extrautils:dark_portal.1.name=Portal to The Last Millenium
tile.extrautils:decorativeBlock1.0.name=Umrandete Steinziegel
tile.extrautils:decorativeBlock1.1.name=Ender-infundiertes Obsidian
tile.extrautils:decorativeBlock1.10.name=Kiesstraße
tile.extrautils:decorativeBlock1.11.name=Enderkern
tile.extrautils:decorativeBlock1.12.name=Diamantgeätzte Rechenmatrix
tile.extrautils:decorativeBlock1.13.name=Ender-Sand Alloy
tile.extrautils:decorativeBlock1.14.name=Carved 'Eminence' Stone
tile.extrautils:decorativeBlock1.2.name=Verbranntes Quarz
tile.extrautils:decorativeBlock1.3.name=Gefrorener Stein
tile.extrautils:decorativeBlock1.4.name=Grenzstein
tile.extrautils:decorativeBlock1.5.name=Labiler Barrenblock
tile.extrautils:decorativeBlock1.6.name=Kiesziegel
tile.extrautils:decorativeBlock1.7.name=Grenzstein (Alternativ)
tile.extrautils:decorativeBlock1.8.name=Magisches Holz
tile.extrautils:decorativeBlock1.9.name=Sandiges Glas
tile.extrautils:decorativeBlock2.0.name=Verdichtetes Glas
tile.extrautils:decorativeBlock2.1.name=Umrandetes Glas
tile.extrautils:decorativeBlock2.10.name=Dunkles Glas
tile.extrautils:decorativeBlock2.11.name=Reinforced Dark Glass
tile.extrautils:decorativeBlock2.2.name=Glasziegel
tile.extrautils:decorativeBlock2.3.name=Gemeißeltes Glas
tile.extrautils:decorativeBlock2.4.name=Golden Umrandetes Glas
tile.extrautils:decorativeBlock2.5.name=Obsidianglas
tile.extrautils:decorativeBlock2.6.name=Wirbelglas
tile.extrautils:decorativeBlock2.7.name=Glowstone-Glas
tile.extrautils:decorativeBlock2.8.name=Herzglas
tile.extrautils:decorativeBlock2.9.name=Quadratglas
tile.extrautils:drum.0.name=Trommel
tile.extrautils:drum.1.name=Bedrockiumtrommel
tile.extrautils:enderCollector.name=Ender Collector
tile.extrautils:enderQuarry.name=Endersteinbruch
tile.extrautils:enderQuarryUpgrade.0.name=Ender Quarry Upgrade Base
tile.extrautils:enderQuarryUpgrade.1.name=Ender Quarry World Hole Upgrade
tile.extrautils:enderQuarryUpgrade.2.name=Ender Quarry Silk Touch Upgrade
tile.extrautils:enderQuarryUpgrade.3.name=Ender Quarry Fortune I Upgrade
tile.extrautils:enderQuarryUpgrade.4.name=Ender Quarry Fortune II Upgrade
tile.extrautils:enderQuarryUpgrade.5.name=Ender Quarry Fortune III Upgrade
tile.extrautils:enderQuarryUpgrade.6.name=Ender Quarry Speed I Upgrade
tile.extrautils:enderQuarryUpgrade.7.name=Ender Quarry Speed II Upgrade
tile.extrautils:enderQuarryUpgrade.8.name=Ender Quarry Speed III Upgrade
tile.extrautils:enderQuarryUpgrade.9.name=Ender Quarry Pump Upgrade
tile.extrautils:enderThermicPump.name=Ender-Thermiepumpe
tile.extrautils:endMarker.name=Ender-Marker
tile.extrautils:etherealglass.0.name=Ätherisches Glas
tile.extrautils:etherealglass.1.name=Unsagbares Glas
tile.extrautils:etherealglass.2.name=Dunkles ätherisches Glas
tile.extrautils:etherealglass.3.name=Ethereal Glass (Inverted)
tile.extrautils:etherealglass.4.name=Ineffable Glass (Inverted)
tile.extrautils:etherealglass.5.name=Dark Ethereal Glass (Inverted)
tile.extrautils:extractor_base.0.name=Transfernodie (Items)
tile.extrautils:extractor_base.12.name=Transfernodie (Energie)
tile.extrautils:extractor_base.13.name=Transfer Node (Hyper Energy)
tile.extrautils:extractor_base.6.name=Transfernodie (Flüssigkeiten)
tile.extrautils:extractor_base_remote.0.name=Anziehungsnodie (Items)
tile.extrautils:extractor_base_remote.6.name=Anziehungsnodie (Flüssigkeiten)
tile.extrautils:filing.0.name=Aktenschrank
tile.extrautils:filing.1.name=Aktenschrank (Fortgeschritten)
tile.extrautils:filing.name=Aktenschrank
tile.extrautils:generator.0.name=Generator des Überlebenskünstlers
tile.extrautils:generator.1.name=Ofengenerator
tile.extrautils:generator.10.name=Hoch-temperierter Ofengenerator
tile.extrautils:generator.11.name=Nethersterngenerator
tile.extrautils:generator.2.name=Lavagenerator
tile.extrautils:generator.3.name=Endergenerator
tile.extrautils:generator.4.name=Beheizter Redstone-Generator
tile.extrautils:generator.5.name=Kulinarischer Generator
tile.extrautils:generator.6.name=Trankgenerator
tile.extrautils:generator.7.name=Solargenerator
tile.extrautils:generator.8.name=TNT-Generator
tile.extrautils:generator.9.name=Pink-Generator
tile.extrautils:greenscreen.name=Lapis Caelestis
tile.extrautils:greenscreen.0.name=Lapis Caelestis Albus (Weiß)
tile.extrautils:greenscreen.1.name=Lapis Caelestis Aurantiacus (Orange)
tile.extrautils:greenscreen.2.name=Lapis Caelestis Purpura Amethystinus (Magenta)
tile.extrautils:greenscreen.3.name=Lapis Caelestis Caesicius (Hellblau)
tile.extrautils:greenscreen.4.name=Lapis Caelestis Flavus (Gelb)
tile.extrautils:greenscreen.5.name=Lapis Caelestis Viridis (Grün)
tile.extrautils:greenscreen.6.name=Lapis Caelestis Roseus (Pink)
tile.extrautils:greenscreen.7.name=Lapis Caelestis Cinereus (Grau)
tile.extrautils:greenscreen.8.name=Lapis Caelestis Lux Cinereus (Hellgrau)
tile.extrautils:greenscreen.9.name=Lapis Caelestis Callainus (Türkis)
tile.extrautils:greenscreen.10.name=Lapis Caelestis Purpura (Violett)
tile.extrautils:greenscreen.11.name=Lapis Caelestis Caeruleus (Blau)
tile.extrautils:greenscreen.12.name=Lapis Caelestis Fuscus (Braun)
tile.extrautils:greenscreen.13.name=Lapis Caelestis Paphiae Myrti (Dunkelgrün)
tile.extrautils:greenscreen.14.name=Lapis Caelestis Rufus (Rot)
tile.extrautils:greenscreen.15.name=Lapis Caelestis Nox (Schwarz)
tile.extrautils:magnumTorch.name=Magnumfackel
tile.extrautils:peaceful_table_top.name=Friedlichkeitstisch
tile.extrautils:pipes.0.name=Transferrohr
tile.extrautils:pipes.10.name=Rationierungsrohr
tile.extrautils:pipes.11.name=Energierohr
tile.extrautils:pipes.12.name=Überkreuzrohr
tile.extrautils:pipes.13.name=Mod-Sortierrohr
tile.extrautils:pipes.14.name=Energieextraktionsrohr
tile.extrautils:pipes.8.name=Sortierrohr
tile.extrautils:pipes.9.name=Filterrohr
tile.extrautils:pipes.1.0.name=Hyperrationierungsrohr
tile.extrautils:plant/ender_lilly.name=Enderliliensamen
tile.extrautils:sound_muffler.0.name=Schalldämpfer
tile.extrautils:sound_muffler.1.name=Regendämpfer
tile.extrautils:spike_base.name=Eisenstacheln
tile.extrautils:spike_base_gold.name=Golden Spike
tile.extrautils:spike_base_diamond.name=Diamond Spike
tile.extrautils:spike_base_wood.name=Wooden Spike
tile.extrautils:timer.name=Redstone-Clock
tile.extrautils:trading_post.name=Handelsposten
tile.extrautils:trashcan.name=Mülltonne
tile.extrautils:trashcan.1.name=Trash Can (Fluids)
tile.extrautils:trashcan.2.name=Trash Can (Energy)
tile.extrautils:block_bedrockium.name=Bedrockiumblock
tile.extrautils:endConstructor.2.name=Enderfluxkristall
tile.extrautils:qed.rand.0.name=QED (Quantum Entanglement Device)
tile.extrautils:qed.rand.1.name=QED (Quantum Ender Device)
tile.extrautils:qed.rand.2.name=QED (Quantum Enrichment Device)
tile.extrautils:qed.rand.3.name=QED (Quantum Energy Device)
tile.extrautils:qed.rand.4.name=QED (Quantum Entanglement Diviner)
tile.extrautils:qed.rand.5.name=QED (Quantum Entanglement Doohicky)
tile.extrautils:qed.rand.6.name=QED (Quantum Entity Device)
tile.extrautils:qed.rand.7.name=QED (Quantum Ender Diviner)
tile.extrautils:qed.rand.8.name=QED (Quark/Electron Director)
tile.extrautils:qed.rand.9.name=QED (Quite Elegant Device)
tile.extrautils:qed.rand.10.name=QED (Quod Erat Demonstrandum)
tile.extrautils:qed.rand.11.name=QED (Quacky Ender Device)
tile.extrautils:qed.rand.12.name=QED (Quadratic Equation Device)
tile.extrautils:qed.rand.13.name=QED (Quail Eating Ducks)
tile.extrautils:qed.rand.14.name=QED (Quasar Entanglement Device)
tile.extrautils:qed.rand.15.name=QED (Quite Expensive Decoration)
tile.extrautils:qed.rand.16.name=QED (Quantum Emission Decompiler)
item.extrautils:angelRing.documentation=The Angel Ring is a magical artifact imbued with the power of flight and whenever you have the ring in your possession, you will gain unlimited ability to fly
item.extrautils:bedrockiumIngot.documentation=The toughest material known to man, this material can withstand some of the toughest hardships physically possible. Note that while this is named after Bedrock and resembles it strongly, this is not bedrock and can be damaged and destroyed with enough pressure.
item.extrautils:builderswand.documentation=When you right-click on a block it checks your inventory to see if there are blocks of the same kind adjacent to it. Then it will attempt to extend the current layer of those blocks by another layer (the direction depending on which face you right-clicked on) using blocks in your inventory, up to a maximum of 9 blocks at a time.
item.extrautils:defoliageAxe.documentation=When you 'attack' a living creature, it will take some health from you and use it to heal the target, with a slight bonus. If used on undead creatures, you will still be damaged but the target will injured by four times that ammount of damage. In addition, while the axe is equipped it slowly refills your hunger bar.
item.extrautils:destructionpickaxe.documentation=This pickaxe has the five times the mining speed of a diamond pickaxe but only when used on regular stone, otherwise it's slower than using your fists. Also any blocks mined will not drop items. It has infinite durability.
item.extrautils:divisionSigil.documentation.0=This strange mystical item cannot be crafted but is found in dungeon chests. However in it's raw state it is useless to you and needs to be 'activated'. This can only be done by a ancient and strange method called the 'Activation Ritual'
item.extrautils:divisionSigil.documentation.1=One of the sigil is to unenchant your items. When enchanted items are placed above and below the sigil, the sigil will try to remove or reduce the enchantments on the upper item by their equivelant amount on the lower item. So if you place a 'Knockback II' sword above a 'Knockback I' book, the result would be a 'Knockback I' sword.
item.extrautils:divisionSigil.documentation.2=If you place a regular unenchanted book below the sigil, it will remove one level from each enchantment on the upper item. It will also increase the damage on the sword by a quater.
item.extrautils:divisionSigil.documentation.3=If you wish to find out for yourself what is needed for the ritual, simply shift-right-click on an enchanting table and it will describe what you need to do. Just a bit of advice, you may wish to wear some armor.
item.extrautils:divisionSigil.documentation.4=Spoilers: If you wish to get detailed instructions, continue to next page
item.extrautils:divisionSigil.documentation.5=Place the enchanting table on a patch of dirt or grass. There must a clear direct line to the sky and there must also be a 'large amount' of dirt/grass nearby. Place 8 redstone dust in a square around the table (these too must on dirt/grass).
item.extrautils:divisionSigil.documentation.6=Once that's done find an animal or mob (or player) to be sacrificed. The golden lasso can help make this easier. You must then wait until midnight (the sigil will glow when the time is right). You must then remove or deactivate any light sources from the area.
item.extrautils:divisionSigil.documentation.7=Finally when the 'altar' is in darkness, kill the animal or mob while it is either on top of or next to the enchanting table. If the time is right the sigil will become activated but you will have to deal with consequences
item.extrautils:divisionSigil.stable.documentation=This upgraded form of the division sigil has been stabilized using the stabiliszation ritual. This ritual is exceptionally tricky to work out and perform. If you feel up to it, sneak-right-click on a vanilla beacon with an activated division sigil to begin. Good luck.
item.extrautils:erosionShovel.documentation=Quickly mines through soft dirt substances and will eliminate sand/gravel that is above it. Like the destruction pickaxe, it will not drop any blocks. It has infinite durability.
item.extrautils:ethericsword.documentation=Does slightly more damage than a diamond sword and has infinite durability.
item.extrautils:glove.documentation=This warm fuzzy glove will allow you to left/right click blocks with 'an empty hand' without having to clear an inventory slot. If you hold the 'sprint' button while clicking, it will cancel that behaviour and you will click with the glove item itself. The color of the wools in the crafting recipe, will give different colors of glove.
item.extrautils:golden_bag.documentation=This small bag will allow you to carry a double-chest worth of supplies and inventory space wherever you go. Right-click with the bag selected to open up the interface
item.extrautils:golden_lasso.documentation=Are you frustrated by trying to lead cows and sheeps around using wheat? Right-click on any passive mob with the golden lasso and it will be magically stored inside it. Then right-click on the ground to release it. This simple tool makes moving animals a lot easier.
item.extrautils:microblocks.0.documentation=Pipe jackets are decorative wrapping created from microblocks that can be applied to any FMP compatible pipes (from a very technical perspective, the pipe part must occuply the 'center' slot)
item.extrautils:microblocks.1.documentation=Fences crafted from microblock materials
item.extrautils:nodeUpgrade.0.documentation=Speed upgrades will increase the number of operations are transfer node can do per second by one (up to a maximum of 64 operations per second).
item.extrautils:nodeUpgrade.1.documentation.0=The filter allows you to decide what items a transfer node will attempt to pull out. To program it, right-click while selected to bring up the interface. Placing the item into the slots will not use up the item and will simply store a 'ghost' copy of the stack.
item.extrautils:nodeUpgrade.1.documentation.1=They can also be used by trash cans to tell them to only accept certain items.
item.extrautils:nodeUpgrade.2.documentation.0=The Interaction upgrade allows nodes to interact with the enviroment. The method of interaction depends on the type of node and what block the node is placed against. Note: Unlike previous versions you now require the upgrade before these special functions will occur.
item.extrautils:nodeUpgrade.2.documentation.1=Transfer Node (Items): Cobblestone generation. If you attach a transfer node to cobblestone that is adjacent to a source block of lava and a source block of water. The node will generate cobblestone at a fairly quick rate. Placing multiple interaction upgrade will increase the speed.
item.extrautils:nodeUpgrade.2.documentation.2=Transfer Node (Items): Crafting. If you attach a transfer node to a crafting table, you can create an autocrafting system. The node will search the 9 blocks in the 3x3 area behind the crafting table for inventories. It will take the first available item from each inventory and attempt to make it in a crafting table, with each item being placed in the slot that corresponds to its location behind the crafting table.
item.extrautils:nodeUpgrade.2.documentation.3=Transfer Node (Items): Item Collection. If no inventory is present and the other interaction modes do not apply, the node will pick up any items in the area of the block in front of it. It will only collect one item at a time unless given the stack upgrade. It will also only pick up an item if it matches any item filters present.
item.extrautils:nodeUpgrade.2.documentation.4=Transfer Node (Liquid): Water generation. If a liquid transfer node is attached to a water source block that has two adjacent water source blocks (making an infinite water source), the node will pump up water at a rate of one block per second. Placing multiple interaction upgrade will increase the water uptake.
item.extrautils:nodeUpgrade.3.documentation=With the full stack upgrade, inventory and liquid transfer nodes will fill their receptors with as many items/liquid as it can handle.
item.extrautils:nodeUpgrade.4.documentation=Creative upgrades will prevent the buffer of a node from emptying
item.extrautils:nodeUpgrade.5.documentation.0=Ender Transmitter will transmit BC energy through the ether to any Energy node with a matching Ender Receptor. You can choose whether the transmitter is public or private by right-clicking with the transmitter in your hand. In addition you can select a specific frequency by changing it's name using an anvil.
item.extrautils:nodeUpgrade.5.documentation.1=Energy transfer is not perfect and there is some power loss. Placing more transmitters into a node will increase the transfer speed for that frequency.
item.extrautils:nodeUpgrade.6.documentation=Ender Receptors are the companion to the Ender Transmitters and allow energy to be transmitted between nodes. You must match the nodes frequency/spectrum to the Ender Transmitter using the same methods.
item.extrautils:nodeUpgrade.7.documentation=When given a depth-first upgrade, a node will traverse the system as normal, however when it reaches a dead end it will return to the last unexplored intersection and take one of the routes it ignored. It will continue exploring but it will not cross a previously explored area and will only reset once the entire system has been traversed. This does not affect energy nodes.
item.extrautils:nodeUpgrade.8.documentation=When given a breadth-first Search Upgrade, the node will then traverse the system in order of distance. So nearer pipes and inventories will always be visited first. Once a pipe section has been visited it will not be visited again.
item.extrautils:nodeUpgrade.9.documentation=A Node that has this upgrade will ALWAYS advance after attempting to transfer its buffer to an inventory/tank and will NOT reset if the buffer is empty. This means the inventory will transfer to multiple items like a round-robin system. Note: it does guarantee an even distribution of items.
item.extrautils:paintbrush.documentation=This is needed to craft colored bricks/colored wood planks. In addition you can shift-right-click on a colored block to copy it's color to the paintbrush and regular-right-click on another colored block to apply that color. Right-clicking on regular stone bricks/wood planks will convert it to a colored version.
item.extrautils:scanner.documentation=The Portablle Scanner has two functions. If you right-click a non-simple block, it will provide you with some information regarding it's properties. The second is that while the scanner is selected it will show you a representation of the movement of items and fluids through a transfer pipe system.
item.extrautils:shears.documentation=In addition to acting as shears, precision shears can harvest any block that a stone tool can. If you sneak and right-click a valid block, it will be instantly broken and placed directly in the players inventory (if there is room)
item.extrautils:sonar_goggles.documentation.0=A boon to miners to help ensure you never miss a piece of ore. Whilst wearing these high-tech goggles, looking at a solid block will give you a visual wireframe layout of all adjacent blocks of the same type, up to a max range of 5 blocks away.
item.extrautils:sonar_goggles.documentation.1=This means that you will be able to 'see' other blocks by their abscence. The goggles require the user to be in a darkened area to function (the darker the better).
item.extrautils:temporalHoe.documentation=Will regress your wheat crops back to a previous state when you right click on them, which is not useful in any way, shape or form. However, it can turn dirt blocks back into grass and cobblestone into regular stone.
item.extrautils:unstableingot.0.documentation.0=Have you ever tried to divided by diamond? Of course not, because you're a sane and rational person who would never do something so foolhardedly dangerous.
item.extrautils:unstableingot.0.documentation.1=However, should you experience a brief moment of instanity, you can craft unstable ingots. These ingots are existentially unstable and have 10 seconds before they explode in your inventory. They also explode if you leave the crafting gui or if they are thrown on the floor. Do not craft unless ready.
item.extrautils:unstableingot.0.documentation.2=Now you're probably wondering why you should bother crafting these dangerous ingots well, here's what you can create with them. Unlike the ingots these tools are stable and won't explode. Just remember you have to craft them in under 10 seconds, or else boom.
item.extrautils:unstableingot.1.documentation=This tiny nugget is small enough to contain the powerful energies produced by dividing by diamond. You can use these to craft a 'stable' unstable ingot that will not explode.
item.extrautils:unstableingot.2.documentation=An upgraded form of the unstable ingot that will never explode, and can be used to make more powerful versions of the regular tools.
item.extrautils:watering_can.documentation.0=Plants and crops require lots of love and attention but did you know that the mere act of standing there sprinkling them with water is enough to inspire them to grow at a much faster rate? Craft the watering can, fill it with water and you have an early-game alternative to bone-meal that will get you plenty of food in no time some time.
item.extrautils:watering_can.documentation.1=You can use the can to put out fires, including yourself if you happen to be on fire. Every time you do so however, it has a random chance of 'emptying' and will need to be refilled with water. In addition using a watering can on lava will cause lava to flow faster.
tile.extrautils:angelBlock.documentation=This block is your best friend when working in the sky in creative mode or in water far from land, since it doesn't need a solid surface to be placed. Just right-click the air and the block will appear in front of you. Then when you left-click the block to break it, it will break instantly and will automatically enter your inventory (survival mode only).
tile.extrautils:budoff.0.documentation=This block replicates the standard vanilla BUD in one block. If an adjacent block is updated the BUD will send out a one tick redstone pulse and then go inactive for three ticks to allow the redstone time to calm down. Adjacent BUDs will not trigger each other.
tile.extrautils:budoff.3.documentation=This is an upgraded version of the regular BUD. It will detect any change in block id or metadata or tile-entity data without needing a block update to occur. You can right-click on the advanced BUD with a wrench to select a single side to output a redstone signal on.
tile.extrautils:chandelier.documentation.0=Have you ever wanted more ways to show off your fabolous wealth and oppulance? Well here's a diamond-gold chandelier that you can hang from the ceiling. It gives off slightly more light than a regular torch or glowstone and serves as a constant reminder to the riff-raff who's the boss (Hint it's you).
tile.extrautils:chandelier.documentation.1=In addition it will prevent mobs from spawning within 16 blocks, regardless of whether there is a clear line of sight to the chandelier.
tile.extrautils:cobblestone_compressed.documentation=Do you have chests upon chests of cobblestone lying around that you wish you could store in a couple of items - well now you can. Place 9 cobblestone in a crafting table to make compressed cobblestone. Then place 9 compressed cobblestone into a grid to make double compressed cobblestone. This can be repeated up to octuple compressed cobblestone
tile.extrautils:colorStoneBrick.documentation=This adds 16 colored versions of regular bricks to the game with the added benefit that you can change the color palette within a chunk. For example, if you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well.
tile.extrautils:colorWoodPlanks.documentation=This adds 16 colored versions of regular wood planks to the game with the added benefit that you can change the color palette within a chunk. For example, if you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well.
tile.extrautils:conveyor.documentation=Designed for mob traps, these specially crafted conveyers will move mobs and their drops around quickly and efficiently. The conveyor is smart and will try to keep items/mobs centred and will also try to move items up to higher levels if needed.
tile.extrautils:cursedearthside.documentation.0=When this block is a dark area, it will spawn mobs at a much faster rate and with no regard to the player's proximity, it will also attempt to spread to nearby dirt and grass blocks. However, when light shines upon it, it will cease spawning mobs and will very quickly return to regular dirt.
tile.extrautils:cursedearthside.documentation.1=This process is dangerous and it will damage anyone who stands on it, also the dirt will occasionally catch fire, spreading more light and destroying more cursed earth. Cursed Earth is meant as a way of creating compact mob spawners. If the spawner gets out of control, just place one torch and it will destroy 95% of the cursed earth as well as damaging mobs standing on it.
tile.extrautils:cursedearthside.documentation.2=Spoilers: Go to next page for spoilers on how to obtain cursed earth.
tile.extrautils:cursedearthside.documentation.3=Cursed Earth is created during the 'Activation Ritual' of the Division Sigil
tile.extrautils:curtains.documentation=These dark curtains allow you to keep that pesky light out certain areas without closing them off entirely. Blackout curtains will reduce light by approximately half its maximum and can be passed through easily.
tile.extrautils:dark_portal.documentation.0=As an experienced miner you naturally wish to mine deeper and further than ever before into areas of natural wealth. The deep dark is a realm far below the void, filled with natural resources and deadly enemies. Some say that the darkness within this realm is alive and will consume any unlucky adventurer who wanders too far into it. Remember to bring torches.
tile.extrautils:dark_portal.documentation.1=Torches will not protect you completely, however since mobs will spawn at all light levels in the Deep Dark. Magnum torches and Chandeliers will still prevent spawning.
tile.extrautils:dark_portal.1.documentation.0=Sometimes you just wish to get away from it all, well here's your chance to go to a place where there is literally nothing to bother you. Right click the portal will teleport you outside the normal flow of time, from there you will inevitably end up drifting to the end of time, just a few centuries before reality finally dissolves away.
tile.extrautils:dark_portal.1.documentation.1=This place is known as 'The Last Millenium'. All life, energy, knowledge, passion, struggle, philosophy and meaning is just a few short centuries from being rendered fully pointless. On the plus side, rent is very cheap now.
tile.extrautils:decorativeBlock1.11.documentation=The Ender core is the upgraded form of magical wood and boosts nearby enchanting tables by 20 levels (up to the max of 30 levels)
tile.extrautils:decorativeBlock1.8.documentation=Magical wood is infused with powerful magic. It will boost the max enchantment level of nearby enchanting tables by 5 levels (up to the max of 30 levels)
tile.extrautils:decorativeBlock2.10.documentation=Dark glass has the unique property of being completely transparent and opaque at the same time. Which makes absolutely no sense from a physics perspective but just roll with it.
tile.extrautils:drum.documentation=Drums provide a compact liquid storage as each drum will hold 256 buckets of liquid. You can pump liquids in and out from the top or bottom sides and if you either right-click with a stick or shift right-click with a wrench, you can pick up the drum while retaining the drum's contents. You can change a drum's color by right-clicking on it with a dye or a paintbrush
tile.extrautils:endConstructor.0.documentation=The QED is a powerful machine that can absorb and control energized 'Ender-Flux'. This strange energy can be used with various ingredients to craft incredibly powerful items. The QED is not capable of generating Ender-Flux, and you must place Ender Crystal Pillars nearby in order to use it.
tile.extrautils:endConstructor.2.documentation=Ender Crystal Pillars will generate a small amount of Ender-Flux from regular Redstone-Flux at a ratio of 1000 RF to 1 EF. This flux is automatically sent to nearby machines (such as a QED) within a 10 block cube. Individual pillars are not very powerful and generate a max of 0.08 EF/t which cannot be stored. It is advisable to have multiple pillars if you wish to generate EF at a reasonable rate.
tile.extrautils:enderQuarry.documentation.0=The Ender quarry is an automated mining system that combines uncontained energy of the end and the raw power of mother nature to extract the precious bounty of the earth while leaving its structure untouched. Once a boundary is defined (see next page), the quarry will teleport anything that is not dirt or plant life to an adjacent inventory, leaving a block of dirt in the originals place.
tile.extrautils:enderQuarry.documentation.1=In order to use the quarry, you have to first manually make a boundary using fences (either wooden, nether-brick or 'micro-block' fences). Once placed, the entire fence boundary must be rectangular with no gaps or intersections. The fence boundary can go up or down at a single spot if you stack fences on top of each other. Once complete, remove a fence post, place the quarry and right-click.
tile.extrautils:enderQuarry.documentation.2=If all is done correctly, the quarry will start mining. It will mine vertically, and will complete each 'chunk' before moving on to the next one. The quarry will self-chunk load, and only keeps two chunks in memory at any point in time (because of this there is no 'max' size.
tile.extrautils:enderThermicPump.documentation.0=The ender-thermal pump is a low-lag liquid pump designed specifically for lava. When it pumps up a lava source block, it instantly replaces it with stone and doesn't cause a block-update. It also acts as a chunk-loader, keeping itself and the bare minimum of chunks loaded in order to pump lava while preventing lighting glitches.
tile.extrautils:enderThermicPump.documentation.1=It's doesn't eliminate lag entirely (it's the nether) but hopefully it should help if you've been having issues. Mechanically, It functions exactly the same as a buildcraft pump in terms of power and output.
tile.extrautils:enderThermicPump.documentation.2=The only major difference is that it MUST be placed just above the surface level of the lava lake, although since It can pump through solid blocks it doesn't need to be directly placed over the lava itself. Note: To prevent greifing the ender-thermal pump will, by default, only work in the nether, but this be changed in the config.
tile.extrautils:etherealglass.documentation=This magical glass can be passed through by players with ease but provides a completely solid barrier to anything else. If are sneaking, the block will be solid to you.
tile.extrautils:extractor_base.0.documentation=Transfer nodes pull items from their connected inventory and will search through a transfer pipe system for inventories to place the item into. They will insert as much as possible into each inventory they find and will continue until they hit a dead end or the internal buffer is empty.
tile.extrautils:extractor_base.12.documentation=Energy transfer nodes accept Buildcraft energy (MJ) and Thermal Expansion energy (RF). They constantly search through a transfer system looking for machines that will accept energy. Once a machine is found it's added to the nodes internal registry. Every tick, any energy inside the node will be distributed to all registered machines
tile.extrautils:extractor_base.6.documentation=Liquid transfer nodes work the same way as regular transfer nodes except they will only attempt to insert half their current buffer into a tank. They will only insert more if they have reached a dead end or you use a sorting pipe.
tile.extrautils:extractor_base_remote.0.documentation=Retrieval nodes traverse the pipe system pulling items out of inventories rather than inserting them. They will only pull one item out at a time (unless upgraded) and will not move on from an inventory until it can't pull anymore out.
tile.extrautils:extractor_base_remote.6.documentation=Retrieval nodes traverse the pipe system pulling liquids out of tanks rather than inserting. They will only pull 200mB out at a time (unless upgraded) and will not move on from a tank until it can't pull anymore out.
tile.extrautils:filing.0.documentation=The filing cabinet provides a convenient storage container for items that do not stack. The basic Filing Cabinet holds 270items, however the items must all be of the same type (i.e. same item ID) but can have different properties (damage values/enchantments/etc.). The filing cabinet will keep the items alphabetically sorted within the interface for handy retrieval.
tile.extrautils:filing.1.documentation=The filing cabinet provides a convenient storage container for items that do not stack. The advanced Filing Cabinet holds 540items and will accept items regardless of type. The filing cabinet will keep the items alphabetically sorted within the interface for handy retrieval.
tile.extrautils:generator.0.documentation=Generates RF using regular furnace fuel. It has a very low energy output but is suprisingly effecient and fuel lasts 20 times the base rate
tile.extrautils:generator.1.documentation=Generates RF using regular furnace fuel.
tile.extrautils:generator.10.documentation=Generates RF using regular furnace fuel. A very ineffecient generator with an initially low energy output, but as the internal temperature rises its energy output rises.
tile.extrautils:generator.11.documentation=Generates RF using nether stars. Incredibly powerful generator that produces more energy than most systems can transferBC. It will damage anything in a 10 block radius.
tile.extrautils:generator.2.documentation=Generates RF using lava, which must be piped in liquid form. Note: the generator is not as effecient as other forms of lava power generation.
tile.extrautils:generator.3.documentation=Generates RF using ender pearls, eyes of ender and ender-lilly seeds. Very effecient.
tile.extrautils:generator.4.documentation=Generates RF using lava and redstone. It can also run off of molten redstone from Thermal Expansion.
tile.extrautils:generator.5.documentation=Generates RF using food. The fulfilling the food, the more RF is generated and the more 'saturating' the food the longer the generator will run for.
tile.extrautils:generator.6.documentation=Generates RF using potions. The more complex the potion, the more power is generated. Every brewing 'step' doubles the power generated by the potion.
tile.extrautils:generator.7.documentation=Generates RF using sunlight. The generator creates a large amount of power from direct sunlight. However there is a problem, the generator cannot generate power and transmit it at the same time. You must switch between the two modes by applying a redstone signal.
tile.extrautils:generator.8.documentation=Generates RF using gunpowder/tnt. Watch out, explosions are not completely contained by the generator.
tile.extrautils:generator.9.documentation=Generates RF using the power of love. Pink dye or anything that uses pink dye in its crafting recipe can be used to generate power.
tile.extrautils:magnumTorch.documentation=Are you tired of putting down fields of ugly torches? Well, with this one very expensive torch, you can prevent all mobs from spawning within a 64 block radius regardless of light level. This will not affect custom mob spawning such as dungeon spawners or cursed earth.
tile.extrautils:peaceful_table_top.documentation.0=This is for those who wish to play on peaceful difficulty but still want access to mobs drops. To use, place the table next to a chest (or any block with an inventory) that contains a sword. The peaceful table will periodically spawn a random mob, appropriate to the area, kill it instantly using the sword and then place the drops into the chest.
tile.extrautils:peaceful_table_top.documentation.1=The sword will take damage appropriate to 'number of hits' needed to kill the mob. This means the better the sword, the longer it lasts. Note that the peaceful table will take the swords enchantments into account, so you can use enchantments like 'Sharpness' and 'Unbreaking' to extend the life of your sword and 'Looting' to increase the number of drops you get.
tile.extrautils:pipes.0.documentation=Transfer pipes are used by transfer nodes to decide where items should go. You can change their basic properties by right-clicking with a Buildcraft-compatible wrench (or a stick if none is available). You can set them to only flow in a certain direction or to not connect to inventories.
tile.extrautils:pipes.10.documentation=Rationing pipes will only insert a maximum of one stack of any type of item into an inventory.
tile.extrautils:pipes.11.documentation=Energy pipes will only be traversed by Energy nodes. Inventory and Liquid nodes simply ignore them and will not search through them.
tile.extrautils:pipes.12.documentation=Crossover pipes ensure the searching direction does not change. This allows to pipe systems to cross over without interfering with each other.
tile.extrautils:pipes.13.documentation=A more advanced form of sorting pipe - this will only insert an item into an inventory if it is empty or already contains an item belonging to the same mod.
tile.extrautils:pipes.8.documentation.0=Sorting pipes are a special kind of transfer pipe that will only insert items into an inventory if the inventory already contains an item of the same type (or if the inventory is empty). You can use this to create a simple sorting system
tile.extrautils:pipes.8.documentation.1=In addition it signals liquid transfer nodes to attempt to place all of their current buffer into the inventory.
tile.extrautils:pipes.9.documentation=Filter pipes can be used to sort items in different directions. If you right-click you can place an item into the appropriately colored slot to direct items in that direction. You can also place an item filter into a slot to allow for more sophisticated filtering.
tile.extrautils:plant/ender_lilly.documentation=Ender Lilies are an ancient breed of plant whose seeds can now only be found in old dungeons. This plant grows incredibly slowly over the course of a week, and once fully grown will produce an ender pearl. Beware the thorns that start to grow on this plant as it gets older.
tile.extrautils:sound_muffler.0.documentation=Do you have an annoying sheep farm filled with loud obnoxious grunting animals that you wish would just shut up. Well, heres that will reduce any sound made in an 8 block radius by 90%, enabling you to get some much needed peace and quiet.
tile.extrautils:sound_muffler.1.documentation=Rain mufflers will disable all rain sound effects within a 64 block radius. If you wish to completely nullify rain everywhere you can right-click the block to place some 'Magic cotton wool' in your ears. This wool has no effect on gameplay and will persist even after death.
tile.extrautils:spike_base.documentation=Giant nasty pointy spikes that will deal a large ammount of damage to any creature unfortunate to come into contact with them. The spikes will not destroy items that land on them and mobs killed will drop 'rare' items, but they will not drop experience.
tile.extrautils:timer.documentation=This simple, cheap block emits a redstone pulse once a second.
tile.extrautils:trading_post.documentation=For the true bargain hunter looking for the best possible deal there is the trading post. When right-clicked displays a list of all the trades available from nearby villagers. Then you can click on the trade you want to instantly bring up the villagers trading screen.
tile.extrautils:trashcan.documentation.0=If your inventory is stuffed with junk that you wish to get rid of, this simple block provides a fast, efficient disposal method. Just right-click on the interface and either drag and drop items into the disposal slot or simply shift-right-click. Using this you can get rid of any and all unwanted items instantly with no fuss, and most importantly, no lag.
tile.extrautils:trashcan.documentation.1=You can also attach pipes and hoppers to the block to automatically destroy items. In addition if you program an item filter and place it in the slot, the trash can will only accept items that match.

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gui.transferNode.searching=Buscando en inventarios
gui.transferNode=Nodo de Transmisión
death.attack.darkness.player=%1$s fue consumido por las sombras mientras luchaba contra %2$s
death.attack.darkness=%1$s fue consumido por las sombras
death.attack.divbyzero=%1$s sufrió una explosión fatal intentando dividir entre diamante.
power.drain=Multiplicador de Energía Consumida: x%1$s
nei.options.keys.gui.xu_ping=Search For Item In Nearby Inventories
item.extrautils:angelRing.name=Aureola de Ángel
item.extrautils:angelRing.0.name=Alas Invisibles
item.extrautils:angelRing.1.name=Alas con Plumas
item.extrautils:angelRing.2.name=Alas de Hada
item.extrautils:angelRing.3.name=Alas de Dragón
item.extrautils:angelRing.4.name=Alas Doradas
item.extrautils:angelRing.5.name=Alas Oscuras
item.extrautils:bedrockiumIngot.name=Lingote de Bedrockium
item.extrautils:builderswand.name=Varita de Constructor
item.extrautils:creativebuilderswand.name=Super Varita de Constructor
item.extrautils:defoliageAxe.name=Hacha Curativa
item.extrautils:destructionpickaxe.name=Pico de Destrucción
item.extrautils:divisionSigil.name=Runa de División
item.extrautils:divisionSigil.active.name=Runa de División (Activada)
item.extrautils:divisionSigil.stable.name=Runa Pseudo-invertida
item.extrautils:erosionShovel.name=Pala de Erosión
item.extrautils:ethericsword.name=Espada Etérea
item.extrautils:golden_bag.name=Saca Dorada de Almacenamiento
item.extrautils:golden_lasso.name=Lazo Dorado
item.extrautils:glove.name=Guante
item.extrautils:glove.english.name=Guante Inglés
item.extrautils:heatingElement.name=Bobina de Calefacción
item.extrautils:microblocks.0.name=Aislante para Tubería
item.extrautils:microblocks.1.name=Valla
item.extrautils:microblocks.2.name=Muro
item.extrautils:microblocks.3.name=Objeto Imposible
item.extrautils:mini-soul.name=Fragmento de Alma
item.extrautils:nodeUpgrade.0.name=Mejora: Velocidad
item.extrautils:nodeUpgrade.1.name=Filtrador de Objetos
item.extrautils:nodeUpgrade.2.name=Mejora: Interacción
item.extrautils:nodeUpgrade.3.name=Mejora: Montón
item.extrautils:nodeUpgrade.4.name=Mejora: Creativo
item.extrautils:nodeUpgrade.5.name=Transmisor Ender
item.extrautils:nodeUpgrade.6.name=Receptor Ender
item.extrautils:nodeUpgrade.7.name=Mejora: Búsqueda en Profundidad
item.extrautils:nodeUpgrade.8.name=Mejora: Búsqueda en Anchura
item.extrautils:nodeUpgrade.9.name=Mejora: Búsqueda Pseudo Round-Robin
item.extrautils:nodeUpgrade.10.name=Filtro de Objetos Avanzado
item.extrautils:nodeUpgrade.10.program.default=Default.exe
item.extrautils:nodeUpgrade.10.program.block=Bloque.exe
item.extrautils:nodeUpgrade.10.program.item=Objeto.exe
item.extrautils:nodeUpgrade.10.program.hassubtypes=HasSubTypes.exe
item.extrautils:nodeUpgrade.10.program.stacksize1=StackSize1.exe
item.extrautils:nodeUpgrade.10.program.stacksize64=StackSize64.exe
item.extrautils:nodeUpgrade.10.program.oredicore=OreDicOre.exe
item.extrautils:nodeUpgrade.10.program.oredicingot=OreDicIngot.exe
item.extrautils:nodeUpgrade.10.program.oredicnugget=OreDicNugget.exe
item.extrautils:nodeUpgrade.10.program.oredicblock=OreDicBlock.exe
item.extrautils:nodeUpgrade.10.program.oredicgem=OreDicGem.exe
item.extrautils:nodeUpgrade.10.program.oredicdust=OreDicDust.exe
item.extrautils:nodeUpgrade.10.program.energyitem=EnergyItem.exe
item.extrautils:nodeUpgrade.10.program.energyitemempty=EnergyItemEmpty.exe
item.extrautils:nodeUpgrade.10.program.energyitem50=EnergyItem<50.exe
item.extrautils:nodeUpgrade.10.program.energyitemfull=EnergyItemFull.exe
item.extrautils:nodeUpgrade.10.program.food=Food.exe
item.extrautils:nodeUpgrade.10.program.smeltable=Smeltable.exe
item.extrautils:nodeUpgrade.10.program.pulverizer=Pulverizer.exe
item.extrautils:nodeUpgrade.10.program.enchanted=Enchanted.exe
item.extrautils:nodeUpgrade.10.program.enchantable=Enchantable.exe
item.extrautils:nodeUpgrade.10.program.hascontaineritem=HasContainerItem.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarshown=DurabilityBarShown.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarfull=DurabilityBarFull.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar90=DurabilityBar<90.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar50=DurabilityBar<50.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar10=DurabilityBar<10.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarempty=DurabilityBarEmpty.exe
item.extrautils:nodeUpgrade.10.program.hasdisplayname=HasDisplayName.exe
item.extrautils:nodeUpgrade.10.program.repairable=Repairable.exe
item.extrautils:nodeUpgrade.10.program.hasdispenserbehaviour=HasDispenserBehaviour.exe
item.extrautils:nodeUpgrade.10.program.plantable=Plantable.exe
item.extrautils:paintbrush.name=Pincel
item.extrautils:scanner.name=Escáner Portátil
item.extrautils:shears.name=Tijeras de Precisión
item.extrautils:sonar_goggles.name=Gafas Sónar
item.extrautils:temporalHoe.name=Azada de Retroceso
item.extrautils:unstableingot.0.name=Lingote Inestable
item.extrautils:unstableingot.1.name=Pepita Semiestable
item.extrautils:unstableingot.2.name=Mobius "Unstable/Stable" Ingot
item.extrautils:watering_can.busted.name=Regadera (Rota)
item.extrautils:watering_can.empty.name=Regadera (Vacía)
item.extrautils:watering_can.reinforced.name=Regadera (Reforzada)
item.extrautils:watering_can.name=Regadera
item.extrautils:lawSword.name=Kikoku
item.extrautils:lawSword.tooltip=Cursed Blade of Misfortune
attribute.name.extrautils.armorPiercingAttackDamage=Armor Piercing Damage
attribute.name.extrautils.godSlayingAttackDamage=Divine Damage
attribute.name.extrautils.freezeProtection=Freeze Protection
itemGroup.extraUtil=Extra Utilities
itemGroup.extraUtil_FMP=Extra Utilities Microblocks
material.extrautils.bedrockium=Bedrockium
material.extrautils.bedrockium.ability=Pesado
material.extrautils.magicwood=Magical Wooden
material.extrautils.magicwood.ability=Modifiable
material.extrautils.unstableIngot=Unstable Induced
material.extrautils.unstableIngot.ability=¡Matemático!
tile.extrautils:angelBlock.name=Bloque Angélico
tile.extrautils:budoff.0.name=DBA Detector de Bloque Actualizado
tile.extrautils:budoff.3.name=DBA Detector de Bloque Actualizado (Avanzado)
tile.extrautils:chestFull.name=Cofre Ligeramente Más Grande
tile.extrautils:chestMini.name=Minicofre
tile.extrautils:colorBlock.0.name=BLOCKNAME Coloreado (Blanco)
tile.extrautils:colorBlock.1.name=BLOCKNAME Coloreado (Naranja)
tile.extrautils:colorBlock.2.name=BLOCKNAME Coloreado (Magenta)
tile.extrautils:colorBlock.3.name=BLOCKNAME Coloreado (Azul Claro)
tile.extrautils:colorBlock.4.name=BLOCKNAME Coloreado (Amarillo)
tile.extrautils:colorBlock.5.name=BLOCKNAME Coloreado (Verde Lima)
tile.extrautils:colorBlock.6.name=BLOCKNAME Coloreado (Rosa)
tile.extrautils:colorBlock.7.name=BLOCKNAME Coloreado (Gris)
tile.extrautils:colorBlock.8.name=BLOCKNAME Coloreado (Gris Claro)
tile.extrautils:colorBlock.9.name=BLOCKNAME Coloreado (Cian)
tile.extrautils:colorBlock.10.name=BLOCKNAME Coloreado (Morado)
tile.extrautils:colorBlock.11.name=BLOCKNAME Coloreado (Azul)
tile.extrautils:colorBlock.12.name=BLOCKNAME Coloreado (Marrón)
tile.extrautils:colorBlock.13.name=BLOCKNAME Coloreado (Verde)
tile.extrautils:colorBlock.14.name=BLOCKNAME Coloreado (Rojo)
tile.extrautils:colorBlock.15.name=BLOCKNAME Coloreado (Negro)
tile.extrautils:chandelier.name=Candelabro
tile.extrautils:cobblestone_compressed.0.name=Roca Comprimida
tile.extrautils:cobblestone_compressed.1.name=Roca 2 veces Comprimida
tile.extrautils:cobblestone_compressed.10.name=Tierra 3 veces Comprimida
tile.extrautils:cobblestone_compressed.11.name=Tierra 4 veces Comprimida
tile.extrautils:cobblestone_compressed.12.name=Grava Comprimida
tile.extrautils:cobblestone_compressed.13.name=Grava 2 veces Comprimida
tile.extrautils:cobblestone_compressed.14.name=Arena Comprimida
tile.extrautils:cobblestone_compressed.15.name=Arena 2 veces Comprimida
tile.extrautils:cobblestone_compressed.2.name=Roca 3 veces Comprimida
tile.extrautils:cobblestone_compressed.3.name=Roca 4 veces Comprimida
tile.extrautils:cobblestone_compressed.4.name=Roca 5 veces Comprimida
tile.extrautils:cobblestone_compressed.5.name=Roca 6 veces Comprimida
tile.extrautils:cobblestone_compressed.6.name=Roca 7 veces Comprimida
tile.extrautils:cobblestone_compressed.7.name=Roca 8 veces Comprimida
tile.extrautils:cobblestone_compressed.8.name=Tierra Comprimida
tile.extrautils:cobblestone_compressed.9.name=Tierra 2 veces Comprimida
tile.extrautils:conveyor.name=Cinta Transportadora
tile.extrautils:cursedearthside.name=Tierra Maldita
tile.extrautils:curtains.name=Cortinas Opacas
tile.extrautils:dark_portal.name=Portal a la 'Profunda Oscuridad'
tile.extrautils:dark_portal.1.name=Portal to The Last Millenium
tile.extrautils:decorativeBlock1.0.name=Ladrillos de Piedra con Bordes
tile.extrautils:decorativeBlock1.1.name=Obsidiana Infundida en Ender
tile.extrautils:decorativeBlock1.10.name=Calle de Grava
tile.extrautils:decorativeBlock1.11.name=Núcleo de Ender
tile.extrautils:decorativeBlock1.12.name=Matriz Computacional Grabada en Diamante
tile.extrautils:decorativeBlock1.13.name=Ender-Sand Alloy
tile.extrautils:decorativeBlock1.14.name=Carved 'Eminence' Stone
tile.extrautils:decorativeBlock1.2.name=Cuarzo Horneado
tile.extrautils:decorativeBlock1.3.name=Piedra Helada
tile.extrautils:decorativeBlock1.4.name=Piedra con Bordes
tile.extrautils:decorativeBlock1.5.name=Bloque Inestable
tile.extrautils:decorativeBlock1.6.name=Ladrillos de Grava
tile.extrautils:decorativeBlock1.7.name=Piedra con Bordes (Alternativo)
tile.extrautils:decorativeBlock1.8.name=Madera Mágica
tile.extrautils:decorativeBlock1.9.name=Cristal Arenoso
tile.extrautils:decorativeBlock2.0.name=Cristal Espesado
tile.extrautils:decorativeBlock2.1.name=Cristal con Bordes
tile.extrautils:decorativeBlock2.10.name=Cristal Oscuro
tile.extrautils:decorativeBlock2.11.name=Reinforced Dark Glass
tile.extrautils:decorativeBlock2.2.name=Ladrillos de Cristal
tile.extrautils:decorativeBlock2.3.name=Cristal Esculpido
tile.extrautils:decorativeBlock2.4.name=Cristal con Bordes Dorados
tile.extrautils:decorativeBlock2.5.name=Cristal de Obsidiana
tile.extrautils:decorativeBlock2.6.name=Cristal Revuelto
tile.extrautils:decorativeBlock2.7.name=Cristal Luminoso
tile.extrautils:decorativeBlock2.8.name=Cristal Romántico
tile.extrautils:decorativeBlock2.9.name=Cristal Cuadrado
tile.extrautils:drum.0.name=Barril
tile.extrautils:drum.1.name=Barril de Bedrockium
tile.extrautils:enderCollector.name=Ender Collector
tile.extrautils:enderQuarry.name=Cantera Ender
tile.extrautils:enderQuarryUpgrade.0.name=Mejora de Cantera Ender: Base
tile.extrautils:enderQuarryUpgrade.1.name=Mejora de Cantera Ender: Agujero Mundial
tile.extrautils:enderQuarryUpgrade.2.name=Mejora de Cantera Ender: Toque de Seda
tile.extrautils:enderQuarryUpgrade.3.name=Mejora de Cantera Ender: Fortuna I
tile.extrautils:enderQuarryUpgrade.4.name=Mejora de Cantera Ender: Fortuna II
tile.extrautils:enderQuarryUpgrade.5.name=Mejora de Cantera Ender: Fortuna III
tile.extrautils:enderQuarryUpgrade.6.name=Mejora de Cantera Ender: Rapidez I
tile.extrautils:enderQuarryUpgrade.7.name=Mejora de Cantera Ender: Rapidez II
tile.extrautils:enderQuarryUpgrade.8.name=Mejora de Cantera Ender: Rapidez III
tile.extrautils:enderQuarryUpgrade.9.name=Mejora de Cantera Ender: Bomba Extractora
tile.extrautils:enderThermicPump.name=Bomba Extractora Térmica de Ender
tile.extrautils:endMarker.name=Marcador Ender
tile.extrautils:etherealglass.0.name=Cristal Etéreo
tile.extrautils:etherealglass.1.name=Cristal Inefable
tile.extrautils:etherealglass.2.name=Cristal Etéreo Oscuro
tile.extrautils:etherealglass.3.name=Ethereal Glass (Inverted)
tile.extrautils:etherealglass.4.name=Ineffable Glass (Inverted)
tile.extrautils:etherealglass.5.name=Dark Ethereal Glass (Inverted)
tile.extrautils:extractor_base.0.name=Nodo de Transmisión (Objetos)
tile.extrautils:extractor_base.12.name=Nodo de Transmisión (Energía)
tile.extrautils:extractor_base.13.name=Nodo de Transmisión (Hiper-Energía)
tile.extrautils:extractor_base.6.name=Nodo de Transmisión (Líquidos)
tile.extrautils:extractor_base_remote.0.name=Nodo de Recuperación (Objetos)
tile.extrautils:extractor_base_remote.6.name=Nodo de Recuperación (Líquidos)
tile.extrautils:filing.0.name=Armario Archivador
tile.extrautils:filing.1.name=Armario Archivador (Avanzado)
tile.extrautils:filing.name=Armario Archivador
tile.extrautils:generator.0.name=Generador Supervivencialista
tile.extrautils:generator.1.name=Horno Generador
tile.extrautils:generator.10.name=Alto Horno Generador
tile.extrautils:generator.11.name=Generador a Estrellas del Inframundo
tile.extrautils:generator.2.name=Generador a Lava
tile.extrautils:generator.3.name=Generador Ender
tile.extrautils:generator.4.name=Generador a Redstone Caldeado
tile.extrautils:generator.5.name=Generador Culinario
tile.extrautils:generator.6.name=Generador a Pociones
tile.extrautils:generator.7.name=Generador Solar
tile.extrautils:generator.8.name=Generador a TNT
tile.extrautils:generator.9.name=Generador Rosa
tile.extrautils:greenscreen.name=Lapis Caelestis
tile.extrautils:greenscreen.0.name=Lapis Caelestis Albus (Blanco)
tile.extrautils:greenscreen.1.name=Lapis Caelestis Aurantiacus (Naranja)
tile.extrautils:greenscreen.2.name=Lapis Caelestis Purpura Amethystinus (Magenta)
tile.extrautils:greenscreen.3.name=Lapis Caelestis Caesicius (Azul Claro)
tile.extrautils:greenscreen.4.name=Lapis Caelestis Flavus (Amarillo)
tile.extrautils:greenscreen.5.name=Lapis Caelestis Viridis (Verde)
tile.extrautils:greenscreen.6.name=Lapis Caelestis Roseus (Rosa)
tile.extrautils:greenscreen.7.name=Lapis Caelestis Cinereus (Gris)
tile.extrautils:greenscreen.8.name=Lapis Caelestis Lux Cinereus (Gris Claro)
tile.extrautils:greenscreen.9.name=Lapis Caelestis Callainus (Cian)
tile.extrautils:greenscreen.10.name=Lapis Caelestis Purpura (Morado)
tile.extrautils:greenscreen.11.name=Lapis Caelestis Caeruleus (Azul)
tile.extrautils:greenscreen.12.name=Lapis Caelestis Fuscus (Marrón)
tile.extrautils:greenscreen.13.name=Lapis Caelestis Paphiae Myrti (Verde Oscuro)
tile.extrautils:greenscreen.14.name=Lapis Caelestis Rufus (Rojo)
tile.extrautils:greenscreen.15.name=Lapis Caelestis Nox (Negro)
tile.extrautils:magnumTorch.name=Antorcha Magna
tile.extrautils:peaceful_table_top.name=Mesa Pacífica
tile.extrautils:pipes.0.name=Tubería de Transmisión
tile.extrautils:pipes.10.name=Tubería de Racionamiento
tile.extrautils:pipes.11.name=Tubería de Energía
tile.extrautils:pipes.12.name=Tubería Cruzada
tile.extrautils:pipes.13.name=Tubería de Ordenación por Mods
tile.extrautils:pipes.14.name=Tubería de Extracción de Energía
tile.extrautils:pipes.8.name=Tubería de Distribución
tile.extrautils:pipes.9.name=Tubería Filtro
tile.extrautils:pipes.1.0.name=Tubería de Hiper-Racionamiento
tile.extrautils:plant/ender_lilly.name=Semillas de Lirios Ender
tile.extrautils:sound_muffler.0.name=Silenciador de Sonido
tile.extrautils:sound_muffler.1.name=Silenciador de Lluvia
tile.extrautils:spike_base.name=Punta de Hierro
tile.extrautils:spike_base_gold.name=Púa de Oro
tile.extrautils:spike_base_diamond.name=Púa de Diamante
tile.extrautils:spike_base_wood.name=Púa de Madera
tile.extrautils:timer.name=Reloj de Redstone
tile.extrautils:trading_post.name=Tienda de Trueques
tile.extrautils:trashcan.name=Basurero
tile.extrautils:trashcan.1.name=Basurero de Fluidos
tile.extrautils:trashcan.2.name=Basurero de Energía
tile.extrautils:block_bedrockium.name=Bloque de Bedrockium
tile.extrautils:endConstructor.2.name=Cristal de Ender-Flux
tile.extrautils:qed.rand.0.name=QED (Aparato de Entrelazamiento Cuántico)
tile.extrautils:qed.rand.1.name=QED (Aparato Cuántico de Ender)
tile.extrautils:qed.rand.2.name=QED (Aparato de Enriquecimiento Cuántico)
tile.extrautils:qed.rand.3.name=QED (Aparato de Energía Cuántica)
tile.extrautils:qed.rand.4.name=QED (Artefacto de Entrelazamiento Cuántico)
tile.extrautils:qed.rand.5.name=QED (Reminiscencia de Entrelazamiento Cuántico)
tile.extrautils:qed.rand.6.name=QED (Aparato de Entidades Cuánticas)
tile.extrautils:qed.rand.7.name=QED (Artefacto Cuántico de Ender)
tile.extrautils:qed.rand.8.name=QED (Conductor Quark/Electrón)
tile.extrautils:qed.rand.9.name=QED (Aparato Bastante Elegante)
tile.extrautils:qed.rand.10.name=QED (Quod Erat Demonstrandum)
tile.extrautils:qed.rand.11.name=QED (Aparato de Cloqueo de Ender)
tile.extrautils:qed.rand.12.name=QED (Aparato de Ecuaciones Cuadráticas)
tile.extrautils:qed.rand.13.name=QED (Patos Come-Codornices)
tile.extrautils:qed.rand.14.name=QED (Aparato de Entrelazamiento Quásar)
tile.extrautils:qed.rand.15.name=QED (Decoración Bastante Cara)
tile.extrautils:qed.rand.16.name=QED (Decompilador de Emisiones Cuánticas)
item.extrautils:angelRing.documentation=La Aureola de Ángel es un artefacto mágico infundido con el poder del vuelo y siempre que lo tengas en tu posesión, obtendrás la habilidad de volar ilimitadamente.
item.extrautils:bedrockiumIngot.documentation=El material más duro conocido por el hombre. Este material puede aguantar las circunstancias físicas más duras. Ten en cuenta que, aunque se le ha puesto el nombre en honor la Piedra Base y se le parece considerablemente, no es Piedra Base y puede ser dañada y destruida con la presión suficiente.
item.extrautils:builderswand.documentation=Cuando haces clic derecho en un bloque, comprueba si hay bloques del mismo tipo en tu inventario adyacentes al mismo. Seguidamente, intentará extender la capa actual de esos bloques otra capa más (La dirección depende en que cara del bloques has hecho clic derecho) usando lo bloques en tu inventario hasta un máximo de 9 bloques cada vez.
item.extrautils:defoliageAxe.documentation=Cuando 'atacas' a una criatura viva, usará un poco de tu propia vida para curar al objetivo, con una ligera bonificación. Si se usa contra No-Muertos, seguirás sufriendo daño pero el objetivo será dañado 4 veces esa cantidad de daño. Además, mientras el hacha está equipada, regeneras la barra de hambre poco a poco.
item.extrautils:destructionpickaxe.documentation=Este pico tiene cinco veces la velocidad de picado de un pico de diamante pero solo cuando se usa en piedra normal, de lo contrario, es más lenta que usar los puños. Además, cualquier bloque picado no otorgará objetos. Tiene durabilidad infinita.
item.extrautils:divisionSigil.documentation.0=Este extraño objeto místico no puede ser fabricado pero puede encontrarse en cofres de mazmorras. En su estado natural es inservible y necesita ser 'activado'. Esto solo se puede llevar a cabo a través de un extraño y antiguo método llamado 'Ritual de Activación'.
item.extrautils:divisionSigil.documentation.1=Uno de los usos de la runa es el de desencantar tus objetos. Cuando objetos encantados se ponen arriba y abajo de la runa, la runa intentará eliminar o reducir los encantamientos del objeto de arriba el nivel equivalente al objeto de abajo. Por tanto, si pones una espada con 'Empuje II' sobre una libro con 'Empuje I', el resultado será una espada con 'Empuje I'.
item.extrautils:divisionSigil.documentation.2=Si colocas un libro normal y sin encantar debajo de la runa, eliminará un nivel de cada encantamiento del objeto de arriba. También reducirá la durabilidad de la espada un cuarto.
item.extrautils:divisionSigil.documentation.3=Si quieres descubrir que se necesita para el ritual, pulsa shift+clic derecho en un a mesa de encantamiento y te describirá que necesitas hacer. Solo un pequeño consejo, quizás desees llevar alguna armadura.
item.extrautils:divisionSigil.documentation.4=Spoilers: Si deseas instrucciones detalladas, continúa en la siguiente página.
item.extrautils:divisionSigil.documentation.5=Pon la mesa de encantamiento en un área de tierra o césped. La linea hacia el cielo debe estar despejada, y también debe haber una gran cantidad de tierra/césped alrededor. Coloca 8 de polvo de redstone en un cuadrado alrededor de la mesa de encantamiento (también deben estar encima de tierra o césped).
item.extrautils:divisionSigil.documentation.6=Una vez hecho eso, encuentra un animal o monstruo (o jugador) para sacrificar. El Lazo Dorado puede ayudarte a conseguirlo. Entonces debes esperar hasta la medianoche (la runa resplandecerá cuando sea el momento apropiado). Después debes quitar o desactivar cualquier fuente de luz en el área.
item.extrautils:divisionSigil.documentation.7=Finalmente, cuando el 'altar' esta en tinieblas, mata al animal o monstruos mientras está tanto encima o al lado de la mesa de encantamiento. Si es el momento correcto, la runa quedará activada pero tendrás de lidiar con las consecuencias.
item.extrautils:divisionSigil.stable.documentation=This upgraded form of the division sigil has been stabilized using the stabiliszation ritual. This ritual is exceptionally tricky to work out and perform. If you feel up to it, sneak-right-click on a vanilla beacon with an activated division sigil to begin. Good luck.
item.extrautils:erosionShovel.documentation=Excava rápidamente a través de sustancias terrosas y suaves, y elimina arena y grava que se encuentren por encima. Al igual que con el Pico de Destrucción, no otorga ningún objeto. Tiene durabilidad infinita.
item.extrautils:ethericsword.documentation=Hace ligeramente más daño que la espada de diamante y tiene durabilidad infinita.
item.extrautils:glove.documentation=This warm fuzzy glove will allow you to left/right click blocks with 'an empty hand' without having to clear an inventory slot. If you hold the 'sprint' button while clicking, it will cancel that behaviour and you will click with the glove item itself. The color of the wools in the crafting recipe, will give different colors of glove.
item.extrautils:golden_bag.documentation=Esta pequeña saca te permitirá acarrear la cantidad de objetos y espacio equivalente a un cofre doble donde sea que vayas. Haz clic derecho con la saca en la mano para abrir la interfaz.
item.extrautils:golden_lasso.documentation=¿Te sientes frustrado intentando guiar vacas y ovejas por ahí con trigo? Haz clic derecho en cualquier animal pasivo con el Lazo Dorado y se guardará dentro de él mágicamente. Vuelve a hacer clic derecho en el suelo para liberarlo. Esta simple herramienta hace que el mover animales sea mucho más fácil.
item.extrautils:microblocks.0.documentation=Los aislantes para tuberías son envoltorios decorativos creados desde 'microblocks' que se pueden aplicar a cualquier tubería compatible con FMP (Desde una perspectiva muy técnica, la parte de la tubería debe ocupar el hueco 'central').
item.extrautils:microblocks.1.documentation=Vallas creadas con materiales de 'microblock'.
item.extrautils:nodeUpgrade.0.documentation=Las mejoras de rapidez incrementan el número de operaciones que los nodos de transmisión puede llevar a cabo por segundo, en uno (hasta un máximo de 64 operaciones por segundo).
item.extrautils:nodeUpgrade.1.documentation.0=El filtro te permite decidir qué objetos extraerá un Nodo de Transmisión. Para programarlo, haz clic derecho mientras lo tienes en la mano para abrir la interfaz. Colocar un objeto en los huecos no consumirá el objeto y simplemente guardará una copia 'fantasma' de él.
item.extrautils:nodeUpgrade.1.documentation.1=También pueden ser usados por basureros para indicarles que solo deben aceptar ciertos objetos.
item.extrautils:nodeUpgrade.2.documentation.0=La mejora de Interacción permite a los nodos interactuar con el entorno. El método de interacción depende del tipo de nodo y contra que bloque es colocado. Nota: A diferencia de versiones anteriores, ahora necesitas la mejora antes de que ocurran estas funciones especiales.
item.extrautils:nodeUpgrade.2.documentation.1=Nodo de Transmisión (Objetos): Generación de roca. Si colocas un nodo de transmisión al lado de roca adyacente a un bloque de fuente de agua y uno de fuente de lava. El nodo generará roca a una velocidad considerable. Colocar múltiples mejoras de interacción aumentará la velocidad de creación.
item.extrautils:nodeUpgrade.2.documentation.2=Nodo de Transmisión (Objetos): Fabricación. Si colocas un nodo de transmisión junto a un mesa de trabajo, puedes crear un sistema de auto-fabricación. El nodo buscará en los inventarios de los 9 bloques situados en el área de 3x3 detrás de la mesa de trabajo. Tomará el primer objeto disponible de cada inventario e intentará fabricarlo en la mesa de trabajo, siendo cada objeto colocado en el hueco que le corresponde según su localización detrás de la mesa de trabajo.
item.extrautils:nodeUpgrade.2.documentation.3=Nodo de Transmisión (Objetos): Recogida de Objetos. Si no hay ningún inventario y los otros nodos de interacción no influyen, el nodo recogerá cualquier objeto en el área del bloque en frente del que se encuentra. Solo recogerá un objeto a la vez a no ser que se le añada la 'Mejora: Montón'. También solo recogerá un objeto si hay filtros y si coincide con dichos filtros.
item.extrautils:nodeUpgrade.2.documentation.4=Nodo de Transmisión (Líquido): Generación de agua. Si un nodo de transmisión de líquidos se coloca al lado de un bloque de fuente de agua que tiene dos bloques de fuente de agua adyacentes (haciendo así, un fuente de agua infinita), el nodo succionará agua a una velocidad de un bloque por segundo. Colocar múltiples mejoras de interacción aumentara la velocidad de recogida de agua.
item.extrautils:nodeUpgrade.3.documentation=Con la 'Mejora: Montón', los nodos de transmisión de objetos y de líquidos llenarán sus receptores con tantos objetos/líquidos como puedan.
item.extrautils:nodeUpgrade.4.documentation=Las 'Mejora: Creativo' previenen que el inventario interno de un nodo se vacíe.
item.extrautils:nodeUpgrade.5.documentation.0=El Transmisor Ender transmite energía BC a través del éter hacia cualquier nodo de energía enlazado con un Receptor Ender. Puedes elegir tanto si el Transmisor es público o privado haciendo clic derecho con el transmisor en tu mano. Además puedes seleccionar un frecuencia en concreto si cambias su nombre usando un yunque.
item.extrautils:nodeUpgrade.5.documentation.1=La transmisión de energía no es perfecta y hay perdida de energía. Colocar mas transmisores en un nodo incrementará la velocidad de transmisión para esa frecuencia.
item.extrautils:nodeUpgrade.6.documentation=Los Receptores Ender son los compañeros de los Transmisores Ender y permiten la transmisión de energía entre nodos. Debes enlazar los nodos frecuencia/espectro al Transmisor Ender usando los mismos métodos.
item.extrautils:nodeUpgrade.7.documentation=Cuando se le aplica una 'Mejora: Búsqueda en Profundidad, un nodo recorreré el sistema normalmente, de manera que cuando llegue a un callejón sin salida, volverá a la última intersección inexplorada y seguirá por una de las rutas ignoradas. Continuará explorando pero sin cruzar por un área ya explorada, y solo se reiniciará una vez el sistema entero haya sido recorrido. Esto no afecta a los nodos de energía.
item.extrautils:nodeUpgrade.8.documentation=Cuando se le aplica una 'Mejora: Búsqueda en Anchura, un nodo recorrerá el sistema en orden de distancia. Por tanto, las tuberías e inventarios más cercanos siempre se visitarán primero. Una vez la sección de una tubería haya sido recorrida, no volverá a ser visitada.
item.extrautils:nodeUpgrade.9.documentation=Un nodo que tenga esta mejora, siempre avanzará después de intentar transferir su inventario interno a un inventario o tanque, y no se reiniciará si el inventario interno está vacío. Esto significa que el inventario se transmitirá a múltiples objetos como ocurre con el sistema Round-Robin. Nota: esto garantiza una distribución uniforme y regular de los objetos.
item.extrautils:paintbrush.documentation=Es necesario para fabricar bloques coloreados y madera coloreada. Además, puedes hacer shift+clic derecho en un bloque coloreado para copiar el color en el pincel y hacer clic derecho en otro bloque coloreado para aplicar ese color. Hacer clic derecho en ladrillos de piedra normales o madera, los convertirá en una versión coloreada aleatoria.
item.extrautils:scanner.documentation=El Escáner Portátil tiene dos funciones. Si haces clic derecho en un bloque, te proporcionará información sobre sus propiedades. La segunda es que mientras el escáner esta seleccionado te mostrará una representación del movimiento de los objetos y los fluidos a través del sistema de transmisión de tuberías.
item.extrautils:shears.documentation=Además de actuar como tijeras, las Tijeras de Precisión pueden recoger cualquier bloque que podrías recoger con una herramienta de piedra. Si te agachas y haces clic derecho a un bloque valido, se romperá instantáneamente y se colocara en el inventario del jugador automáticamente (si hay espacio).
item.extrautils:sonar_goggles.documentation.0=Una bendición para los mineros, para que se aseguren de que nunca pierden ni una mena. Mientras llevas estas gafas de alta tecnología, mirar a un bloque solido te mostrará una representación virtual de todos los bloques adyacentes del mismo tipo, hasta un rango máximo de 5 bloques de distancia.
item.extrautils:sonar_goggles.documentation.1=Esto significa que serás capaz de 'ver' otros bloques por su ausencia. Las gafas requieren que el usuario esté en una zona oscura (cuanto más oscura, mejor).
item.extrautils:temporalHoe.documentation=Hace que los cultivos de trigo regresen al estado anterior cuando haces clic derecho en ellos, lo cual no es útil en ningún sentido, intención o forma. Aún así, puede convertir bloques de tierra en césped y bloques de roca en piedra normal.
item.extrautils:unstableingot.0.documentation.0=¿Has intentado alguna vez dividir entre diamante? Claro que no, porque eres una persona sensata y racional que jamás haría algo tan temerario y peligroso.
item.extrautils:unstableingot.0.documentation.1=Aunque si experimentases un breve momento de demencia, podrías fabricar lingotes inestables. Estos lingotes son existencialmente inestables y solo perduran 10 segundos en tu inventario antes de que exploten. También explotan si cancelas la interfaz de fabricación o si los tiras al suelo. No los fabriques si no estás preparado.
item.extrautils:unstableingot.0.documentation.2=Probablemente te estarás preguntando por qué deberías molestarte en fabricar estos lingotes tan peligrosos. Bueno, pues aquí tienes lo que puedes fabricar con ellos. A diferencia de los lingotes, estas herramientas son estables y no explotarán. Solo recuerda que tienes que fabricarlas en menos de 10 segundos, de lo contrario... BOOM.
item.extrautils:unstableingot.1.documentation=Esta pequeña pepita es lo suficientemente pequeña como para contener las poderosas energías de dividir entre diamante. Puedes usarlas para fabricar un lingote inestable 'estable' que no explotará.
item.extrautils:unstableingot.2.documentation=An upgraded form of the unstable ingot that will never explode, and can be used to make more powerful versions of the regular tools.
item.extrautils:watering_can.documentation.0=Las plantas y las cosechas necesitan montones de amor y atención pero, ¿sabías que el mero hecho de estar ahí de pie rociándoles agua es suficiente para inspirarles crecer más rápidamente? Fabrica la regadera, llénala de agua y tendrás una solución rápida y alternativa al polvo de hueso, que te garantizará suficiente comida en nada de tiempo.
item.extrautils:watering_can.documentation.1=Puedes usar la regadera para extinguir incendios, e incluso apagarte a ti mismo si estás ardiendo. Sin embargo, cada vez que lo haces hay una probabilidad de que se vacíe y tengas que rellenarla con agua de nuevo. Además, usar la regadera en lava hará que fluya más rápidamente.
tile.extrautils:angelBlock.documentation=Este bloque es tu mejor amigo cuando estás trabajando en el aire en modo creativo o en agua lejos de la costa, ya que no necesita otro bloque para colocarse. Simplemente haz clic derecho en el aire y el bloque aparecerá frente a ti. Cuando hagas clic izquierdo en el bloque, este se romperá instantáneamente y aparecerá automáticamente en tu inventario (solo en modo supervivencia).
tile.extrautils:budoff.0.documentation=Este bloque reproduce el DBA estándar en solo un bloque. Si un bloque adyacente se actualiza, el DBA mandara un pulso de redstone de un tick y después permanecerá inactivo durante los siguientes tres ticks para no sobrecargar los tiempos de redstone. Los DBA adyacentes no se dispararán entre ellos.
tile.extrautils:budoff.3.documentation=Versión avanzada del DBA estándar. Detectará cualquier cambio en la ID del bloque, metadatos o datos de entidades sin necesidad de que ocurra un actualización de un bloque. Puedes hacer clic derecho en el DBA avanzado con una llave inglesa en un lado para producir una señal saliente de redstone.
tile.extrautils:chandelier.documentation.0=¿Has querido alguna vez más formas de presumir tu fabulosa riqueza y opulencia? Pues aquí tienes un candelabro de oro y diamante que puedes colgar del techo. Emite ligeramente más luz que una antorcha normal o la piedra luminosa y sirve como constante recordatorio en el rifirrafe sobre quien es el amo (Pista: tú lo eres).
tile.extrautils:chandelier.documentation.1=Además, previene que se generen monstruos en un radio de 16 bloques, sin necesidad de que haya una linea de visión directa hasta el candelabro.
tile.extrautils:cobblestone_compressed.documentation=¿Tienes cofres y cofres de roca tirados por ahí que te gustaría guardar en un par de objetos? Ahora puedes. Coloca 9 de roca en una mesa de trabajo para fabricar Roca Comprimida. Después coloca 9 de Roca Comprimida para fabricar Roca 2 veces Comprimida. Lo puedes repetir hasta conseguir Roca 8 veces Comprimida.
tile.extrautils:colorStoneBrick.documentation=Añade 16 versiones coloreadas de los ladrillos estándar al juego con el beneficio añadido de que puedes cambiar la paleta de colores dentro de un chunk. Por ejemplo, si haces clic derecho en ladrillos coloreados de rojo con tinta verde, se convertirá en unos ladrillos rojo verdosos y todos los demás ladrillos coloreados de rojo en el mismo chunk también cambiarán.
tile.extrautils:colorWoodPlanks.documentation=Añade 16 versiones coloreadas de las maderas estándar al juego con el beneficio añadido de que puedes cambiar la paleta de colores dentro de un chunk. Por ejemplo, si haces clic derecho en madera coloreada de rojo con tinta verde, se convertirá en una madera rojo verdosa y todas las demás maderas coloreadas de rojo en el mismo chunk también cambiarán.
tile.extrautils:conveyor.documentation=Diseñado para trampas de monstruos, estas cintas transportadoras moverán los monstruos y objetos rápida y eficientemente. La cinta intentará mantener a los objetos y monstruos centrados y también intentará mover objetos hacia arriba si se requiere.
tile.extrautils:cursedearthside.documentation.0=Cuando este bloque se encuentra en un área sin luz, generará monstruos a mayor velocidad y sin importar la proximidad del jugador. También intentará expandirse hacia los bloques de tierra y césped cercanos. Sin embargo cuando le de la luz, cesará de generar monstruos y volverá a convertirse en tierra normal rápidamente.
tile.extrautils:cursedearthside.documentation.1=Este proceso es peligroso y dañará a cualquiera que esté en medio, además de que la tierra se incendiará de vez en cuando, generando más luz y consumiendo la tierra maldita. La Tierra Maldita ha sido ideada con el fin de ser un generador de monstruos compacto. Si se pierde el control, simplemente planta una antorcha y destruirá el 95% de la tierra maldita así como dañará a los monstruos que están en ella.
tile.extrautils:cursedearthside.documentation.2=Spoilers: Pasa a la siguiente página para saber como conseguir tierra maldita.
tile.extrautils:cursedearthside.documentation.3=La Tierra Maldita se crea durante el 'Ritual de Activación' de la Runa de División.
tile.extrautils:curtains.documentation=Estas cortinas oscuras te permiten mantener esa irritante luz fuera de ciertas áreas sin necesidad de cerrarlas completamente. Las Cortinas Opacas reducen el nivel de luz aproximadamente por la mitad de su máximo y pueden traspasarse sin problemas.
tile.extrautils:dark_portal.documentation.0=Como experimentado minero es natural que desees picar aun más hondo y lejos que nunca antes hacia áreas de gran riqueza. La Profunda Oscuridad es un reino situado debajo del vacío, lleno de recursos naturales y enemigos mortales. Algunos dicen que la oscuridad de este reino está viva y consumirá a cualquier aventurero que deambule demasiado lejos. Recuerda traer antorchas.
tile.extrautils:dark_portal.documentation.1=Las antorchas no te protegerán completamente, ya que los monstruos se generaran a cualquier nivel de luz en la Profunda Oscuridad. Las Antorchas Magnas y los Candelabros siguen evitando que los monstruos se generen.
tile.extrautils:dark_portal.1.documentation.0=Sometimes you just wish to get away from it all, well here's your chance to go to a place where there is literally nothing to bother you. Right click the portal will teleport you outside the normal flow of time, from there you will inevitably end up drifting to the end of time, just a few centuries before reality finally dissolves away.
tile.extrautils:dark_portal.1.documentation.1=This place is known as 'The Last Millenium'. All life, energy, knowledge, passion, struggle, philosophy and meaning is just a few short centuries from being rendered fully pointless. On the plus side, rent is very cheap now.
tile.extrautils:decorativeBlock1.11.documentation=El núcleo de Ender es la forma mejorada de la madera mágica y aumenta el poder de las mesas de encantamiento cercanas en 20 niveles (hasta un máximo de 30 niveles).
tile.extrautils:decorativeBlock1.8.documentation=La madera mágica está infundida por una poderosa magia. Aumentara el nivel de encantamiento máximo de las mesas de encantamiento cercanas en 5 niveles(hasta un máximo de 30 niveles).
tile.extrautils:decorativeBlock2.10.documentation=El cristal oscuro tiene la única propiedad de ser transparente y opaco al mismo tiempo, lo cual no tiene ni puñetero sentido desde el punto de vista de la física pero ya te apañarás.
tile.extrautils:drum.documentation=Los barriles ofrecen una método compacto de almacenamiento de líquidos ya que cada uno puede contener hasta 256 cubos de líquido. Puedes extraer o insertar líquidos tanto por la cara superior o inferior y si haces clic derecho con un palo o shift+clic derecho con una llave inglesa, puedes recoger el barril manteniendo su contenido. Puedes cambiar el color de un barril haciendo clic derecho en él con un tinte o un pincel.
tile.extrautils:endConstructor.0.documentation=El QED es una poderosa máquina que puede absorber y controlar 'Ender-Flux'. Esta extraña energía puede usarse con varios ingredientes para fabricar objetos increíblemente poderosos. El QED no es capaz de generar Ender-Flux, y debes colocar Pilares de Cristal de Ender cerca para poder usarlo.
tile.extrautils:endConstructor.2.documentation=Los Pilares de Cristal de Ender generarán una pequeña cantidad de Ender-Flux con Redstone-Flux a un ratio de 1 EF por 1000 RF. Este flujo se envía automáticamente a las máquinas cercanas (como el QED)dentro de un cubo de 10 bloques. Los pilares individualmente no son demasiado poderosos y generan un máximo de 0.08 EF/t que no se puede almacenar. Se recomienda que tengas varios pilares si quieres generar EF a una velocidad razonable.
tile.extrautils:enderQuarry.documentation.0=La Cantera Ender es un sistema de explotación automático que combina la incontenible energía de El Fin y el poder natural de la madre naturaleza para extraer las preciosas recompensas de la tierra dejando su estructura inalterada. Una vez definida el área (ver la siguiente página), la cantera teletransportara cualquier cosa que no sea tierra o flora a un inventario adyacente, dejando un bloque de tierra en el lugar original.
tile.extrautils:enderQuarry.documentation.1=Para usar la cantera, primero tienes que definir unos límites usando vallas (ya sean de madera, ladrillos del Inframundo o vallas de 'microblock'). Una vez colocadas, la totalidad de los límites debe ser rectangular sin espacios ni intersecciones. El límite puede ir hacia arriba o hacia abajo en un mismo punto si colocas vallas una encima de la otra. Cuando esté completo, quita una valla, coloca la cantera y haz clic derecho.
tile.extrautils:enderQuarry.documentation.2=Si todo se ha hecho correctamente, la cantera empezará la explotación. Picará verticalmente, y completará cada 'chunk' antes de continuar en el siguiente. La cantera carga su propio chunk, y solo mantiene 2 chunks en la memoria en cualquier momento(debido a esto no hay ningún tamaño máximo).
tile.extrautils:enderThermicPump.documentation.0=La Bomba Extractora Térmica de Ender es una bomba extractora de líquidos anti lag diseñada específicamente para la lava. Cuando extrae un bloque de lava, lo reemplaza automáticamente por piedra y no causa una actualización de bloque. También actúa como un cargador de chunks, manteniendo el suyo y el mínimo de chunks necesarios para bombear lava y evitar errores en el cliente/servidor.
tile.extrautils:enderThermicPump.documentation.1=No elimina el lag completamente (es el Inframundo) pero con suerte te ayudará si has estado teniendo problemas. Técnicamente hablando, sus funciones son las mismas que las de la bomba extractora del Buildcraft en cuanto a energía y cantidad extraída.
tile.extrautils:enderThermicPump.documentation.2=La única gran diferencia es que debe colocarse justo encima del nivel de la lava, aunque gracias a que es capaz de extraer líquidos a través de bloques sólidos, no es necesario que se coloque justo encima de la lava en si. Nota: Para prevenir gamberradas la Bomba Extractora Térmica de Ender sólo funcionará por defecto en el Inframundo. Esto puede cambiarse en los archivos de configuración.
tile.extrautils:etherealglass.documentation=Este cristal mágico puede traspasarse con facilidad por los jugadores pero ofrece una barrera completamente sólida para todo lo demás. Estando agachado, el bloque también será sólido para ti.
tile.extrautils:extractor_base.0.documentation=Los nodos de Transmisión de objetos extraen objetos de los inventarios conectados y buscan a través del sistema de tuberías otro inventario donde depositarlos. Introducirán tantos objetos como sea posible en cada inventario que encuentren y continuarán buscando hasta que encuentren un callejón sin salida o el inventario interno esté vacío.
tile.extrautils:extractor_base.12.documentation=Los Nodos de Transmisión de energía aceptan energía del Buildcraft(MJ) y energía del Thermal Expansion(RF). Buscan constantemente en el sistema de transmisión máquinas que acepten energía. Una vez una máquina es encontrada, se guarda en el registro interno del nodo. En cada tick, cualquier energía que se encuentre dentro del nodo se distribuirá entre todas las máquinas registradas.
tile.extrautils:extractor_base.6.documentation=Los Nodos de Transmisión de líquidos funcionan del mismo modo que los nodos de transmisión normales, excepto en que solo intentarán introducir la mitad de su inventario interno en un tanque. Solo introducirán más si se han encontrado con un callejón sin salido o si usas una tubería de distribución.
tile.extrautils:extractor_base_remote.0.documentation=Los Nodos de Recuperación recorren el sistema de tuberías extrayendo objetos de los inventarios en lugar de introducirlos. Solo extraerán un objeto a la vez(a no ser que lo mejores) y no pasarán a otro inventario hasta que no quede nada que extraer.
tile.extrautils:extractor_base_remote.6.documentation=Los Nodos de Recuperación recorren el sistema de tuberías extrayendo líquidos de tanques en lugar de introducirlos. Solo extraerán 200mB por operación (a no ser que lo mejores) y no pasarán a otro tanque hasta que lo hayan extraído todo.
tile.extrautils:filing.0.documentation=El Armario Archivador supone un almacenamiento eficaz para objetos que no se amontonan. El Armario Archivador básico puede contener 270 objetos. Los objetos deben ser todos del mismo tipo (la misma ID) pero pueden tener diferentes propiedades(durabilidad/encantamientos/etc). El armario archivador mantendrá los objetos ordenados alfabéticamente para una fácil recuperación.
tile.extrautils:filing.1.documentation=El Armario Archivador supone un almacenamiento eficaz para objetos que no se amontonan. El Armario Archivador avanzado puede contener 540 objetos y acepta objetos sin importar su tipo. El armario archivador mantendrá los objetos ordenados alfabéticamente para una fácil recuperación.
tile.extrautils:generator.0.documentation=Genera RF usando el combustible de horno habitual. La energía generada es ínfima pero es sorprendentemente eficiente y el combustible dura 20 veces más de lo normal.
tile.extrautils:generator.1.documentation=Genera RF usando el combustible de horno habitual.
tile.extrautils:generator.10.documentation=Genera RF usando el combustible de horno habitual. Un generador muy ineficiente con una potencia de salida muy baja, pero que, a la vez que aumenta la temperatura interna, también aumenta la potencia de salida.
tile.extrautils:generator.11.documentation=Genera RF usando estrellas del Inframundo. Generador increíblemente poderoso que genera más energía de la que la mayoría de sistemas pueden transportar. Dañará cualquier cosa que esté en un radio de 10 bloques.
tile.extrautils:generator.2.documentation=Genera RF usando lava, que debe proporcionarse a través de tuberías. Nota: este generador no es tan eficiente como otras formas de producción de energía por lava.
tile.extrautils:generator.3.documentation=Genera RF usando perlas de ender, ojos de ender y semillas de Lirios Ender. Muy eficiente.
tile.extrautils:generator.4.documentation=Genera RF usando lava y redstone. También puede andar con redstone fundido del Thermal Expansion.
tile.extrautils:generator.5.documentation=Genera RF usando comida. Cuanto más rica esté la comida, más RF se generará; y cuanto más 'saturada' sea la comida, se generará RF durante más tiempo.
tile.extrautils:generator.6.documentation=Genera RF usando pociones. Cuanto más compleja sea la poción, más RF se generará. Cada paso en la producción de la poción dobla la energía producida por la poción.
tile.extrautils:generator.7.documentation=Genera RF usando la luz solar. Crea una gran cantidad de energía de la luz solar directa. Sin embargo hay un problema, el generador no puede generar energía y transmitirla al mismo tiempo. Debes cambiar entre los modos aplicando una señal de redstone.
tile.extrautils:generator.8.documentation=Genera RF usando pólvora o TNT. ¡Atención!, el generador no contiene completamente las explosiones.
tile.extrautils:generator.9.documentation=Genera RF usando el poder del amor. El tinte rosa o cualquier cosa que use el tinte rosa en su receta de fabricación se puede usar para generar energía.
tile.extrautils:magnumTorch.documentation=¿Estás cansado de abarrotar campos enteros de feas antorchas? Bien, pues esta cara antorcha te permite evitar que cualquier monstruo se genere en un radio de 64 bloques sin tener en cuenta el nivel de luz. Esto no afecta a la generación artificial de monstruos como los generadores de las mazmorras o la Tierra Maldita.
tile.extrautils:peaceful_table_top.documentation.0=Esto es para aquellos que desean jugar en dificultad pacífica pero aun así quieren las recompensas que ofrecen los monstruos. Para usarlo, coloca la mesa al lado de un cofre (o cualquier bloque con un inventario) que contenga una espada. La Mesa Pacífica generará un monstruo periódicamente, apropiado al área, lo matará instantáneamente y después colocará los objetos conseguidos en el cofre.
tile.extrautils:peaceful_table_top.documentation.1=La espada perderá una cantidad de durabilidad acorde al número de golpes necesarios para matar al monstruo. Esto significa que cuanto mejor sea la espada, más durará. También mencionar que la Mesa Pacífica tendrá en cuenta los encantamientos de la espada, así que puedes usar los encantamientos 'Afilado' e 'Irrompibilidad' para alargar la vida de tu espada, y 'saqueo' para incrementar el número de objetos que consigues.
tile.extrautils:pipes.0.documentation=Las Tuberías de Transmisión son usadas por los Nodos de Transmisión para decidir donde deberían ir los objetos. Puedes cambiar sus propiedades básicas haciendo clic derecho con una llave inglesa del Buildcraft compatible (o un palo si no hay ninguna disponible). Puedes disponerlas para que solo vayan en una dirección o para que no conecten con los inventarios.
tile.extrautils:pipes.10.documentation=Las Tuberías de Racionamiento solo colocarán un montón de cualquier tipo de objeto en un inventario.
tile.extrautils:pipes.11.documentation=Las Tuberías de Energía solo pueden ser recorridas por nodos de energía. Los nodos de objetos y líquidos simplemente las ignorarán.
tile.extrautils:pipes.12.documentation=Las Tuberías Cruzadas aseguran que la dirección de búsqueda no cambie. Esto permite que los sistemas de tuberías se crucen sin interferir entre ellas.
tile.extrautils:pipes.13.documentation=Una forma más avanzada de la Tubería de Distribución. Solo introducirá un objeto en un inventario si está vacío o ya contiene un objeto del mismo mod.
tile.extrautils:pipes.8.documentation.0=Las Tuberías de Distribución son un tipo especial de tuberías que solo introducirán objetos en un inventario si este inventario ya contiene un objeto del mismo tipo (o si el inventario está vació). Puedes usar esto para crear un sistema simple de clasificación.
tile.extrautils:pipes.8.documentation.1=Además señala a los Nodos de Transmisión de Líquidos que coloquen todo su inventario interno en el inventario o tanque.
tile.extrautils:pipes.9.documentation=Las tuberías Filtro se pueden usar para distribuir objetos en diferentes direcciones. Si haces clic derecho, puedes colocar el objeto en el hueco de color apropiado para distribuir los objetos en esa dirección. También puedes colocar un Filtrador de Objetos en un hueco para conseguir un método de filtrado aun más sofisticado.
tile.extrautils:plant/ender_lilly.documentation=Los Lirios Ender son una antigua variedad de planta las semillas de las cuales solo se pueden encontrar en viejas mazmorras. Esta planta crece muy lentamente a lo largo de una semana entera, y una vez sea completamente adulta producirá una Perla de Ender. Ten cuidado con las espinas de esta planta, que crecen a la par que la planta.
tile.extrautils:sound_muffler.0.documentation=¿Tienes un molesta granja de ovejas con animales odiosos y ruidosos que te encantaría hacer callar? Aquí tienes esto que reducirá cualquier ruido de un radio de 8 bloques en un 90%, y que te proporcionará ese tan deseado descanso con paz y tranquilidad.
tile.extrautils:sound_muffler.1.documentation=Los Silenciadores de Lluvia silenciarán cualquier sonido de lluvia en un radio de 64 bloques. Si quieres eliminar la lluvia completamente, haz clic derecho en el bloque y colócate un poco de algodón mágico en las orejas. Esta lana no tiene ningún efecto en el juego y persistirá incluso después de muerto.
tile.extrautils:spike_base.documentation=Grandes y ruines puntas afiladas que producirán una gran cantidad de daño a cualquier criatura desafortunada que las toque. Las puntas no destruirán los objetos que caigan en ellas y los monstruos matados soltarán objetos raros, pero no darán experiencia.
tile.extrautils:timer.documentation=Este bloque simple y barato emite un pulso de redstone una vez cada segundo.
tile.extrautils:trading_post.documentation=Para el auténtico cazador de chollos en busca del mejor trato posible aquí está la Tienda de Trueques. Cuando haces clic derecho abre una lista de todos los tratos disponibles de los aldeanos cercanos. Después puedes hacer clic derecho en el trato que te guste para abrir la ventana de intercambio del aldeano.
tile.extrautils:trashcan.documentation.0=Si tu inventario esta abarrotado de porquería de la que deseas deshacerte, este bloque ofrece un rápido y eficiente método de eliminación. Haz clic derecho para abrir la interfaz y arrastra o deja caer los objetos en el hueco de eliminación, o simplemente haz shift+clic derecho. Usando esto puedes deshacerte de esos objetos que no quieres instantáneamente sin ninguna preocupación, y lo más importante, sin lag.
tile.extrautils:trashcan.documentation.1=También puedes colocarle tuberías o embudos para destruir objetos automáticamente. Además, si programas un Filtrador de Objetos y lo colocas en el hueco, el basurero solo aceptará objetos que coincidan con el filtro.

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gui.transferNode.searching=Searching for inventories at
gui.transferNode=Transfer Node
death.attack.darkness.player=%1$s was consumed by shadows while fighting %2$s
death.attack.darkness=%1$s was consumed by shadows
death.attack.divbyzero=%1$s suffered a fatal 'java.lang.ArithmeticException: \ by diamond'
power.drain=Power Drain Multiplier: x%1$s
nei.options.keys.gui.xu_ping=Search For Item In Nearby Inventories
item.extrautils:angelRing.name=Angel Ring
item.extrautils:angelRing.0.name=Invisible Wings
item.extrautils:angelRing.1.name=Feathery Wings
item.extrautils:angelRing.2.name=Fairy Wings
item.extrautils:angelRing.3.name=Dragon Wings
item.extrautils:angelRing.4.name=Golden Wings
item.extrautils:angelRing.5.name=Dark Wings
item.extrautils:bedrockiumIngot.name=Bedrockium Ingot
item.extrautils:builderswand.name=Builder's Wand
item.extrautils:creativebuilderswand.name=Super Builder's Wand
item.extrautils:defoliageAxe.name=Healing Axe
item.extrautils:destructionpickaxe.name=Destruction Pickaxe
item.extrautils:divisionSigil.name=Division Sigil
item.extrautils:divisionSigil.active.name=Division Sigil (Activated)
item.extrautils:divisionSigil.stable.name=Pseudo-Inversion Sigil
item.extrautils:erosionShovel.name=Erosion Shovel
item.extrautils:ethericsword.name=Etheric Sword
item.extrautils:golden_bag.name=Golden Bag of Holding
item.extrautils:golden_lasso.name=Golden Lasso
item.extrautils:glove.name=Glove
item.extrautils:glove.english.name=English Glove
item.extrautils:heatingElement.name=Heating Coil
item.extrautils:microblocks.0.name=Pipe Jacket
item.extrautils:microblocks.1.name=Fence
item.extrautils:microblocks.2.name=Wall
item.extrautils:microblocks.3.name=Impossible Object
item.extrautils:mini-soul.name=Soul fragment
item.extrautils:nodeUpgrade.0.name=Speed Upgrade
item.extrautils:nodeUpgrade.1.name=Item Filter
item.extrautils:nodeUpgrade.2.name=World Interaction Upgrade
item.extrautils:nodeUpgrade.3.name=Stack Upgrade
item.extrautils:nodeUpgrade.4.name=Creative Upgrade
item.extrautils:nodeUpgrade.5.name=Ender Transmitter
item.extrautils:nodeUpgrade.6.name=Ender Receiver
item.extrautils:nodeUpgrade.7.name=Depth-First Search Upgrade
item.extrautils:nodeUpgrade.8.name=Breadth-First Search Upgrade
item.extrautils:nodeUpgrade.9.name=Pseudo Round Robin Upgrade
item.extrautils:nodeUpgrade.10.name=Advanced Item Filter
item.extrautils:nodeUpgrade.10.program.default=Default.exe
item.extrautils:nodeUpgrade.10.program.block=Block.exe
item.extrautils:nodeUpgrade.10.program.item=Item.exe
item.extrautils:nodeUpgrade.10.program.hassubtypes=HasSubTypes.exe
item.extrautils:nodeUpgrade.10.program.stacksize1=StackSize1.exe
item.extrautils:nodeUpgrade.10.program.stacksize64=StackSize64.exe
item.extrautils:nodeUpgrade.10.program.oredicore=OreDicOre.exe
item.extrautils:nodeUpgrade.10.program.oredicingot=OreDicIngot.exe
item.extrautils:nodeUpgrade.10.program.oredicnugget=OreDicNugget.exe
item.extrautils:nodeUpgrade.10.program.oredicblock=OreDicBlock.exe
item.extrautils:nodeUpgrade.10.program.oredicgem=OreDicGem.exe
item.extrautils:nodeUpgrade.10.program.oredicdust=OreDicDust.exe
item.extrautils:nodeUpgrade.10.program.energyitem=EnergyItem.exe
item.extrautils:nodeUpgrade.10.program.energyitemempty=EnergyItemEmpty.exe
item.extrautils:nodeUpgrade.10.program.energyitem50=EnergyItem<50.exe
item.extrautils:nodeUpgrade.10.program.energyitemfull=EnergyItemFull.exe
item.extrautils:nodeUpgrade.10.program.food=Food.exe
item.extrautils:nodeUpgrade.10.program.smeltable=Smeltable.exe
item.extrautils:nodeUpgrade.10.program.pulverizer=Pulverizer.exe
item.extrautils:nodeUpgrade.10.program.enchanted=Enchanted.exe
item.extrautils:nodeUpgrade.10.program.enchantable=Enchantable.exe
item.extrautils:nodeUpgrade.10.program.hascontaineritem=HasContainerItem.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarshown=DurabilityBarShown.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarfull=DurabilityBarFull.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar90=DurabilityBar<90.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar50=DurabilityBar<50.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar10=DurabilityBar<10.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarempty=DurabilityBarEmpty.exe
item.extrautils:nodeUpgrade.10.program.hasdisplayname=HasDisplayName.exe
item.extrautils:nodeUpgrade.10.program.repairable=Repairable.exe
item.extrautils:nodeUpgrade.10.program.hasdispenserbehaviour=HasDispenserBehaviour.exe
item.extrautils:nodeUpgrade.10.program.plantable=Plantable.exe
item.extrautils:paintbrush.name=Paintbrush
item.extrautils:scanner.name=Scanner portable
item.extrautils:shears.name=Precision Shears
item.extrautils:sonar_goggles.name=Sonar Goggles
item.extrautils:temporalHoe.name=Reversing Hoe
item.extrautils:unstableingot.0.name=Unstable Ingot
item.extrautils:unstableingot.1.name=Semi-stable Nugget
item.extrautils:unstableingot.2.name=Mobius "Unstable/Stable" Ingot
item.extrautils:watering_can.busted.name=Watering Can (Broken)
item.extrautils:watering_can.empty.name=Watering Can (Empty)
item.extrautils:watering_can.reinforced.name=Watering Can (Reinforced)
item.extrautils:watering_can.name=Watering Can
item.extrautils:lawSword.name=Kikoku
item.extrautils:lawSword.tooltip=Cursed Blade of Misfortune
attribute.name.extrautils.armorPiercingAttackDamage=Armor Piercing Damage
attribute.name.extrautils.godSlayingAttackDamage=Divine Damage
attribute.name.extrautils.freezeProtection=Freeze Protection
itemGroup.extraUtil=Extra Utilities
itemGroup.extraUtil_FMP=Extra Utilities Microblocks
material.extrautils.bedrockium=Bedrockium
material.extrautils.bedrockium.ability=Heavy
material.extrautils.magicwood=Magical Wooden
material.extrautils.magicwood.ability=Modifiable
material.extrautils.unstableIngot=Unstable Induced
material.extrautils.unstableIngot.ability=Mathematical!
tile.extrautils:angelBlock.name=Angel Block
tile.extrautils:budoff.0.name=Block Update Detector
tile.extrautils:budoff.3.name=Block Update Detector (Advanced)
tile.extrautils:chestFull.name=Slightly Larger Chest
tile.extrautils:chestMini.name=Mini-Chest
tile.extrautils:colorBlock.0.name=Colored BLOCKNAME (White Frequency)
tile.extrautils:colorBlock.1.name=Colored BLOCKNAME (Orange Frequency)
tile.extrautils:colorBlock.2.name=Colored BLOCKNAME (Magenta Frequency)
tile.extrautils:colorBlock.3.name=Colored BLOCKNAME (Light Blue Frequency)
tile.extrautils:colorBlock.4.name=Colored BLOCKNAME (Yellow Frequency)
tile.extrautils:colorBlock.5.name=Colored BLOCKNAME (Lime Frequency)
tile.extrautils:colorBlock.6.name=Colored BLOCKNAME (Pink Frequency)
tile.extrautils:colorBlock.7.name=Colored BLOCKNAME (Gray Frequency)
tile.extrautils:colorBlock.8.name=Colored BLOCKNAME (Light Gray Frequency)
tile.extrautils:colorBlock.9.name=Colored BLOCKNAME (Cyan Frequency)
tile.extrautils:colorBlock.10.name=Colored BLOCKNAME (Purple Frequency)
tile.extrautils:colorBlock.11.name=Colored BLOCKNAME (Blue Frequency)
tile.extrautils:colorBlock.12.name=Colored BLOCKNAME (Brown Frequency)
tile.extrautils:colorBlock.13.name=Colored BLOCKNAME (Green Frequency)
tile.extrautils:colorBlock.14.name=Colored BLOCKNAME (Red Frequency)
tile.extrautils:colorBlock.15.name=Colored BLOCKNAME (Black Frequency)
tile.extrautils:chandelier.name=Chandelier
tile.extrautils:cobblestone_compressed.0.name=Compressed Cobblestone
tile.extrautils:cobblestone_compressed.1.name=Double Compressed Cobblestone
tile.extrautils:cobblestone_compressed.10.name=Triple Compressed Dirt
tile.extrautils:cobblestone_compressed.11.name=Quadruple Compressed Dirt
tile.extrautils:cobblestone_compressed.12.name=Compressed Gravel
tile.extrautils:cobblestone_compressed.13.name=Double Compressed Gravel
tile.extrautils:cobblestone_compressed.14.name=Compressed Sand
tile.extrautils:cobblestone_compressed.15.name=Double Compressed Sand
tile.extrautils:cobblestone_compressed.2.name=Triple Compressed Cobblestone
tile.extrautils:cobblestone_compressed.3.name=Quadruple Compressed Cobblestone
tile.extrautils:cobblestone_compressed.4.name=Quintuple Compressed Cobblestone
tile.extrautils:cobblestone_compressed.5.name=Sextuple Compressed Cobblestone
tile.extrautils:cobblestone_compressed.6.name=Septuple Compressed Cobblestone
tile.extrautils:cobblestone_compressed.7.name=Octuple Compressed Cobblestone
tile.extrautils:cobblestone_compressed.8.name=Compressed Dirt
tile.extrautils:cobblestone_compressed.9.name=Double Compressed Dirt
tile.extrautils:conveyor.name=Conveyor Belt
tile.extrautils:cursedearthside.name=Cursed Earth
tile.extrautils:curtains.name=Blackout Curtains
tile.extrautils:dark_portal.name=Portal to The Deep Dark
tile.extrautils:dark_portal.1.name=Portal to The Last Millenium
tile.extrautils:decorativeBlock1.0.name=Edged Stone Bricks
tile.extrautils:decorativeBlock1.1.name=Ender-infused Obsidian
tile.extrautils:decorativeBlock1.10.name=Gravel Road
tile.extrautils:decorativeBlock1.11.name=Ender Core
tile.extrautils:decorativeBlock1.12.name=Diamond-Etched Computational Matrix
tile.extrautils:decorativeBlock1.13.name=Ender-Sand Alloy
tile.extrautils:decorativeBlock1.14.name=Carved 'Eminence' Stone
tile.extrautils:decorativeBlock1.2.name=Burnt Quartz
tile.extrautils:decorativeBlock1.3.name=Frosted Stone
tile.extrautils:decorativeBlock1.4.name=Border Stone
tile.extrautils:decorativeBlock1.5.name=Unstable Ingot Block
tile.extrautils:decorativeBlock1.6.name=Gravel Bricks
tile.extrautils:decorativeBlock1.7.name=Border Stone (Alternate)
tile.extrautils:decorativeBlock1.8.name=Magical Wood
tile.extrautils:decorativeBlock1.9.name=Sandy Glass
tile.extrautils:decorativeBlock2.0.name=Thickened Glass
tile.extrautils:decorativeBlock2.1.name=Edged Glass
tile.extrautils:decorativeBlock2.10.name=Dark Glass
tile.extrautils:decorativeBlock2.11.name=Reinforced Dark Glass
tile.extrautils:decorativeBlock2.2.name=Glass Bricks
tile.extrautils:decorativeBlock2.3.name=Carved Glass
tile.extrautils:decorativeBlock2.4.name=Golden Edged Glass
tile.extrautils:decorativeBlock2.5.name=Obsidian Glass
tile.extrautils:decorativeBlock2.6.name=Swirling Glass
tile.extrautils:decorativeBlock2.7.name=Glowstone Glass
tile.extrautils:decorativeBlock2.8.name=Heart Glass
tile.extrautils:decorativeBlock2.9.name=Square Glass
tile.extrautils:drum.0.name=Drum
tile.extrautils:drum.1.name=Bedrockium Drum
tile.extrautils:enderCollector.name=Ender Collector
tile.extrautils:enderQuarry.name=Ender Quarry
tile.extrautils:enderQuarryUpgrade.0.name=Ender Quarry Upgrade Base
tile.extrautils:enderQuarryUpgrade.1.name=Ender Quarry World Hole Upgrade
tile.extrautils:enderQuarryUpgrade.2.name=Ender Quarry Silk Touch Upgrade
tile.extrautils:enderQuarryUpgrade.3.name=Ender Quarry Fortune I Upgrade
tile.extrautils:enderQuarryUpgrade.4.name=Ender Quarry Fortune II Upgrade
tile.extrautils:enderQuarryUpgrade.5.name=Ender Quarry Fortune III Upgrade
tile.extrautils:enderQuarryUpgrade.6.name=Ender Quarry Speed I Upgrade
tile.extrautils:enderQuarryUpgrade.7.name=Ender Quarry Speed II Upgrade
tile.extrautils:enderQuarryUpgrade.8.name=Ender Quarry Speed III Upgrade
tile.extrautils:enderQuarryUpgrade.9.name=Ender Quarry Pump Upgrade
tile.extrautils:enderThermicPump.name=Ender-Thermic Pump
tile.extrautils:endMarker.name=Ender-Marker
tile.extrautils:etherealglass.0.name=Ethereal Glass
tile.extrautils:etherealglass.1.name=Ineffable Glass
tile.extrautils:etherealglass.2.name=Dark Ethereal Glass
tile.extrautils:etherealglass.3.name=Ethereal Glass (Inverted)
tile.extrautils:etherealglass.4.name=Ineffable Glass (Inverted)
tile.extrautils:etherealglass.5.name=Dark Ethereal Glass (Inverted)
tile.extrautils:extractor_base.0.name=Transfer Node (Items)
tile.extrautils:extractor_base.12.name=Transfer Node (Energy)
tile.extrautils:extractor_base.13.name=Transfer Node (Hyper Energy)
tile.extrautils:extractor_base.6.name=Transfer Node (Liquids)
tile.extrautils:extractor_base_remote.0.name=Retrieval Node (Items)
tile.extrautils:extractor_base_remote.6.name=Retrieval Node (Liquids)
tile.extrautils:filing.0.name=Filing Cabinet
tile.extrautils:filing.1.name=Filing Cabinet (Advanced)
tile.extrautils:filing.name=Filing Cabinet
tile.extrautils:generator.0.name=Survivalist Generator
tile.extrautils:generator.1.name=Furnace Generator
tile.extrautils:generator.10.name=High-temperature Furnace Generator
tile.extrautils:generator.11.name=Nether Star Generator
tile.extrautils:generator.2.name=Lava Generator
tile.extrautils:generator.3.name=Ender Generator
tile.extrautils:generator.4.name=Heated Redstone Generator
tile.extrautils:generator.5.name=Culinary Generator
tile.extrautils:generator.6.name=Potions Generator
tile.extrautils:generator.7.name=Solar Generator
tile.extrautils:generator.8.name=TNT Generator
tile.extrautils:generator.9.name=Pink Generator
tile.extrautils:greenscreen.name=Lapis Caelestis
tile.extrautils:greenscreen.0.name=Lapis Caelestis Albus (White)
tile.extrautils:greenscreen.1.name=Lapis Caelestis Aurantiacus (Orange)
tile.extrautils:greenscreen.2.name=Lapis Caelestis Purpura Amethystinus (Magenta)
tile.extrautils:greenscreen.3.name=Lapis Caelestis Caesicius (Light Blue)
tile.extrautils:greenscreen.4.name=Lapis Caelestis Flavus (Yellow)
tile.extrautils:greenscreen.5.name=Lapis Caelestis Viridis (Green)
tile.extrautils:greenscreen.6.name=Lapis Caelestis Roseus (Pink)
tile.extrautils:greenscreen.7.name=Lapis Caelestis Cinereus (Gray)
tile.extrautils:greenscreen.8.name=Lapis Caelestis Lux Cinereus (Light Gray)
tile.extrautils:greenscreen.9.name=Lapis Caelestis Callainus (Cyan)
tile.extrautils:greenscreen.10.name=Lapis Caelestis Purpura (Purple)
tile.extrautils:greenscreen.11.name=Lapis Caelestis Caeruleus (Blue)
tile.extrautils:greenscreen.12.name=Lapis Caelestis Fuscus (Brown)
tile.extrautils:greenscreen.13.name=Lapis Caelestis Paphiae Myrti (Dark Green)
tile.extrautils:greenscreen.14.name=Lapis Caelestis Rufus (Red)
tile.extrautils:greenscreen.15.name=Lapis Caelestis Nox (Black)
tile.extrautils:magnumTorch.name=Magnum Torch
tile.extrautils:peaceful_table_top.name=Peaceful Table
tile.extrautils:pipes.0.name=Transfer Pipe
tile.extrautils:pipes.10.name=Rationing Pipe
tile.extrautils:pipes.11.name=Energy Pipe
tile.extrautils:pipes.12.name=Crossover Pipe
tile.extrautils:pipes.13.name=Mod Sorting Pipe
tile.extrautils:pipes.14.name=Energy Extraction Pipe
tile.extrautils:pipes.8.name=Sorting Pipe
tile.extrautils:pipes.9.name=Filter Pipe
tile.extrautils:pipes.1.0.name=Hyper-Rationing Pipe
tile.extrautils:plant/ender_lilly.name=Ender-Lily Seeds
tile.extrautils:sound_muffler.0.name=Sound Muffler
tile.extrautils:sound_muffler.1.name=Rain Muffler
tile.extrautils:spike_base.name=Iron Spike
tile.extrautils:spike_base_gold.name=Golden Spike
tile.extrautils:spike_base_diamond.name=Diamond Spike
tile.extrautils:spike_base_wood.name=Wooden Spike
tile.extrautils:timer.name=Redstone Clock
tile.extrautils:trading_post.name=Trading Post
tile.extrautils:trashcan.name=Trash Can
tile.extrautils:trashcan.1.name=Trash Can (Fluids)
tile.extrautils:trashcan.2.name=Trash Can (Energy)
tile.extrautils:block_bedrockium.name=Block of Bedrockium
tile.extrautils:endConstructor.2.name=Ender-Flux Crystal
tile.extrautils:qed.rand.0.name=QED (Quantum Entanglement Device)
tile.extrautils:qed.rand.1.name=QED (Quantum Ender Device)
tile.extrautils:qed.rand.2.name=QED (Quantum Enrichment Device)
tile.extrautils:qed.rand.3.name=QED (Quantum Energy Device)
tile.extrautils:qed.rand.4.name=QED (Quantum Entanglement Diviner)
tile.extrautils:qed.rand.5.name=QED (Quantum Entanglement Doohicky)
tile.extrautils:qed.rand.6.name=QED (Quantum Entity Device)
tile.extrautils:qed.rand.7.name=QED (Quantum Ender Diviner)
tile.extrautils:qed.rand.8.name=QED (Quark/Electron Director)
tile.extrautils:qed.rand.9.name=QED (Quite Elegant Device)
tile.extrautils:qed.rand.10.name=QED (Quod Erat Demonstrandum)
tile.extrautils:qed.rand.11.name=QED (Quacky Ender Device)
tile.extrautils:qed.rand.12.name=QED (Quadratic Equation Device)
tile.extrautils:qed.rand.13.name=QED (Quail Eating Ducks)
tile.extrautils:qed.rand.14.name=QED (Quasar Entanglement Device)
tile.extrautils:qed.rand.15.name=QED (Quite Expensive Decoration)
tile.extrautils:qed.rand.16.name=QED (Quantum Emission Decompiler)
item.extrautils:angelRing.documentation=The Angel Ring is a magical artifact imbued with the power of flight and whenever you have the ring in your possession, you will gain unlimited ability to fly
item.extrautils:bedrockiumIngot.documentation=The toughest material known to man, this material can withstand some of the toughest hardships physically possible. Note that while this is named after Bedrock and resembles it strongly, this is not bedrock and can be damaged and destroyed with enough pressure.
item.extrautils:builderswand.documentation=When you right-click on a block it checks your inventory to see if there are blocks of the same kind adjacent to it. Then it will attempt to extend the current layer of those blocks by another layer (the direction depending on which face you right-clicked on) using blocks in your inventory, up to a maximum of 9 blocks at a time.
item.extrautils:defoliageAxe.documentation=When you 'attack' a living creature, it will take some health from you and use it to heal the target, with a slight bonus. If used on undead creatures, you will still be damaged but the target will injured by four times that amount of damage. In addition, while the axe is equipped it slowly refills your hunger bar.
item.extrautils:destructionpickaxe.documentation=This pickaxe has the five times the mining speed of a diamond pickaxe but only when used on regular stone, otherwise it's slower than using your fists. Also any blocks mined will not drop items. It has infinite durability.
item.extrautils:divisionSigil.documentation.0=This strange mystical item cannot be crafted but is found in dungeon chests. However in it's raw state it is useless to you and needs to be 'activated'. This can only be done by a ancient and strange method called the 'Activation Ritual'.
item.extrautils:divisionSigil.documentation.1=One of the sigil is to unenchant your items. When enchanted items are placed above and below the sigil, the sigil will try to remove or reduce the enchantments on the upper item by their equivalent amount on the lower item. So if you place a 'Knockback II' sword above a 'Knockback I' book, the result would be a 'Knockback I' sword.
item.extrautils:divisionSigil.documentation.2=If you place a regular unenchanted book below the sigil, it will remove one level from each enchantment on the upper item. It will also increase the damage on the sword by a quarter.
item.extrautils:divisionSigil.documentation.3=If you wish to find out for yourself what is needed for the ritual, simply shift-right-click on an enchanting table and it will describe what you need to do. Just a bit of advice, you may wish to wear some armor.
item.extrautils:divisionSigil.documentation.4=Spoilers: If you wish to get detailed instructions, continue to next page.
item.extrautils:divisionSigil.documentation.5=Place the enchanting table on a patch of dirt or grass. There must a clear direct line to the sky and there must also be a 'large amount' of dirt/grass nearby. Place 8 redstone dust in a square around the table (these too must on dirt/grass).
item.extrautils:divisionSigil.documentation.6=Once that's done find an animal or mob (or player) to be sacrificed. The golden lasso can help make this easier. You must then wait until midnight (the sigil will glow when the time is right). You must then remove or deactivate any light sources from the area.
item.extrautils:divisionSigil.documentation.7=Finally when the 'altar' is in darkness, kill the animal or mob while it is either on top of or next to the enchanting table. If the time is right the sigil will become activated but you will have to deal with consequences.
item.extrautils:divisionSigil.stable.documentation=This upgraded form of the division sigil has been stabilized using the stabiliszation ritual. This ritual is exceptionally tricky to work out and perform. If you feel up to it, sneak-right-click on a vanilla beacon with an activated division sigil to begin. Good luck.
item.extrautils:erosionShovel.documentation=Quickly mines through soft dirt substances and will eliminate sand/gravel that is above it. Like the destruction pickaxe, it will not drop any blocks. It has infinite durability.
item.extrautils:ethericsword.documentation=Does slightly more damage than a diamond sword and has infinite durability.
item.extrautils:glove.documentation=This warm fuzzy glove will allow you to left/right click blocks with 'an empty hand' without having to clear an inventory slot. If you hold the 'sprint' button while clicking, it will cancel that behaviour and you will click with the glove item itself. The color of the wools in the crafting recipe, will give different colors of glove.
item.extrautils:golden_bag.documentation=This small bag will allow you to carry a double-chest worth of supplies and inventory space wherever you go. Right-click with the bag selected to open up the interface.
item.extrautils:golden_lasso.documentation=Are you frustrated by trying to lead cows and sheeps around using wheat? Right-click on any passive mob with the golden lasso and it will be magically stored inside it. Then right-click on the ground to release it. This simple tool makes moving animals a lot easier.
item.extrautils:microblocks.0.documentation=Pipe jackets are decorative wrapping created from microblocks that can be applied to any FMP compatible pipes (from a very technical perspective, the pipe part must occupy the 'center' slot).
item.extrautils:microblocks.1.documentation=Fences crafted from microblock materials.
item.extrautils:nodeUpgrade.0.documentation=Speed upgrades will increase the number of operations are transfer node can do per second by one (up to a maximum of 64 operations per second).
item.extrautils:nodeUpgrade.1.documentation.0=The filter allows you to decide what items a transfer node will attempt to pull out. To program it, right-click while selected to bring up the interface. Placing the item into the slots will not use up the item and will simply store a 'ghost' copy of the stack.
item.extrautils:nodeUpgrade.1.documentation.1=They can also be used by trash cans to tell them to only accept certain items.
item.extrautils:nodeUpgrade.2.documentation.0=The Interaction upgrade allows nodes to interact with the enviroment. The method of interaction depends on the type of node and what block the node is placed against. Note: Unlike previous versions you now require the upgrade before these special functions will occur.
item.extrautils:nodeUpgrade.2.documentation.1=Transfer Node (Items): Cobblestone generation. If you attach a transfer node to cobblestone that is adjacent to a source block of lava and a source block of water. The node will generate cobblestone at a fairly quick rate. Placing multiple interaction upgrade will increase the speed.
item.extrautils:nodeUpgrade.2.documentation.2=Transfer Node (Items): Crafting. If you attach a transfer node to a crafting table, you can create an autocrafting system. The node will search the 9 blocks in the 3x3 area behind the crafting table for inventories. It will take the first available item from each inventory and attempt to make it in a crafting table, with each item being placed in the slot that corresponds to its location behind the crafting table.
item.extrautils:nodeUpgrade.2.documentation.3=Transfer Node (Items): Item Collection. If no inventory is present and the other interaction modes do not apply, the node will pick up any items in the area of the block in front of it. It will only collect one item at a time unless given the stack upgrade. It will also only pick up an item if it matches any item filters present.
item.extrautils:nodeUpgrade.2.documentation.4=Transfer Node (Liquid): Water generation. If a liquid transfer node is attached to a water source block that has two adjacent water source blocks (making an infinite water source), the node will pump up water at a rate of one block per second. Placing multiple interaction upgrade will increase the water uptake.
item.extrautils:nodeUpgrade.3.documentation=With the full stack upgrade, inventory and liquid transfer nodes will fill their receptors with as many items/liquid as it can handle.
item.extrautils:nodeUpgrade.4.documentation=Creative upgrades will prevent the buffer of a node from emptying.
item.extrautils:nodeUpgrade.5.documentation.0=Ender Transmitter will transmit BC energy through the ether to any Energy node with a matching Ender Receptor. You can choose whether the transmitter is public or private by right-clicking with the transmitter in your hand. In addition you can select a specific frequency by changing it's name using an anvil.
item.extrautils:nodeUpgrade.5.documentation.1=Energy transfer is not perfect and there is some power loss. Placing more transmitters into a node will increase the transfer speed for that frequency.
item.extrautils:nodeUpgrade.6.documentation=Ender Receptors are the companion to the Ender Transmitters and allow energy to be transmitted between nodes. You must match the nodes frequency/spectrum to the Ender Transmitter using the same methods.
item.extrautils:nodeUpgrade.7.documentation=When given a depth-first upgrade, a node will traverse the system as normal, however when it reaches a dead end it will return to the last unexplored intersection and take one of the routes it ignored. It will continue exploring but it will not cross a previously explored area and will only reset once the entire system has been traversed. This does not affect energy nodes.
item.extrautils:nodeUpgrade.8.documentation=When given a breadth-first Search Upgrade, the node will then traverse the system in order of distance. So nearer pipes and inventories will always be visited first. Once a pipe section has been visited it will not be visited again.
item.extrautils:nodeUpgrade.9.documentation=A Node that has this upgrade will ALWAYS advance after attempting to transfer its buffer to an inventory/tank and will NOT reset if the buffer is empty. This means the inventory will transfer to multiple items like a round-robin system. Note: it does guarantee an even distribution of items.
item.extrautils:paintbrush.documentation=This is needed to craft colored bricks/colored wood planks. In addition you can shift-right-click on a colored block to copy it's color to the paintbrush and regular-right-click on another colored block to apply that color. Right-clicking on regular stone bricks/wood planks will convert it to a colored version.
item.extrautils:scanner.documentation=The Portable Scanner has two functions. If you right-click a non-simple block, it will provide you with some information regarding it's properties. The second is that while the scanner is selected it will show you a representation of the movement of items and fluids through a transfer pipe system.
item.extrautils:shears.documentation=In addition to acting as shears, precision shears can harvest any block that a stone tool can. If you sneak and right-click a valid block, it will be instantly broken and placed directly in the players inventory (if there is room).
item.extrautils:sonar_goggles.documentation.0=A boon to miners to help ensure you never miss a piece of ore. Whilst wearing these high-tech goggles, looking at a solid block will give you a visual wireframe layout of all adjacent blocks of the same type, up to a max range of 5 blocks away.
item.extrautils:sonar_goggles.documentation.1=This means that you will be able to 'see' other blocks by their absence. The goggles require the user to be in a darkened area to function (the darker the better).
item.extrautils:temporalHoe.documentation=Will regress your wheat crops back to a previous state when you right click on them, which is not useful in any way, shape or form. However, it can turn dirt blocks back into grass and cobblestone into regular stone.
item.extrautils:unstableingot.0.documentation.0=Have you ever tried to divided by diamond? Of course not, because you're a sane and rational person who would never do something so foolhardedly dangerous.
item.extrautils:unstableingot.0.documentation.1=However, should you experience a brief moment of instanity, you can craft unstable ingots. These ingots are existentially unstable and have 10 seconds before they explode in your inventory. They also explode if you leave the crafting gui or if they are thrown on the floor. Do not craft unless ready.
item.extrautils:unstableingot.0.documentation.2=Now you're probably wondering why you should bother crafting these dangerous ingots well, here's what you can create with them. Unlike the ingots these tools are stable and won't explode. Just remember you have to craft them in under 10 seconds, or else boom.
item.extrautils:unstableingot.1.documentation=This tiny nugget is small enough to contain the powerful energies produced by dividing by diamond. You can use these to craft a 'stable' unstable ingot that will not explode.
item.extrautils:unstableingot.2.documentation=An upgraded form of the unstable ingot that will never explode, and can be used to make more powerful versions of the regular tools.
item.extrautils:watering_can.documentation.0=Plants and crops require lots of love and attention but did you know that the mere act of standing there sprinkling them with water is enough to inspire them to grow at a much faster rate? Craft the watering can, fill it with water and you have an early-game alternative to bone-meal that will get you plenty of food in no time some time.
item.extrautils:watering_can.documentation.1=You can use the can to put out fires, including yourself if you happen to be on fire. Every time you do so however, it has a random chance of 'emptying' and will need to be refilled with water. In addition using a watering can on lava will cause lava to flow faster.
tile.extrautils:angelBlock.documentation=This block is your best friend when working in the sky in creative mode or in water far from land, since it doesn't need a solid surface to be placed. Just right-click the air and the block will appear in front of you. Then when you left-click the block to break it, it will break instantly and will automatically enter your inventory (survival mode only).
tile.extrautils:budoff.0.documentation=This block replicates the standard vanilla BUD in one block. If an adjacent block is updated the BUD will send out a one tick redstone pulse and then go inactive for three ticks to allow the redstone time to calm down. Adjacent BUDs will not trigger each other.
tile.extrautils:budoff.3.documentation=This is an upgraded version of the regular BUD. It will detect any change in block id or metadata or tile-entity data without needing a block update to occur. You can right-click on the advanced BUD with a wrench to select a single side to output a redstone signal on.
tile.extrautils:chandelier.documentation.0=Have you ever wanted more ways to show off your fabulous wealth and opulence? Well here's a diamond-gold chandelier that you can hang from the ceiling. It gives off slightly more light than a regular torch or glowstone and serves as a constant reminder to the riff-raff who's the boss (Hint it's you).
tile.extrautils:chandelier.documentation.1=In addition it will prevent mobs from spawning within 16 blocks, regardless of whether there is a clear line of sight to the chandelier.
tile.extrautils:cobblestone_compressed.documentation=Do you have chests upon chests of cobblestone lying around that you wish you could store in a couple of items - well now you can. Place 9 cobblestone in a crafting table to make compressed cobblestone. Then place 9 compressed cobblestone into a grid to make double compressed cobblestone. This can be repeated up to octuple compressed cobblestone.
tile.extrautils:colorStoneBrick.documentation=This adds 16 colored versions of regular bricks to the game with the added benefit that you can change the color palette within a chunk. For example, if you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well.
tile.extrautils:colorWoodPlanks.documentation=This adds 16 colored versions of regular wood planks to the game with the added benefit that you can change the color palette within a chunk. For example, if you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well.
tile.extrautils:conveyor.documentation=Designed for mob traps, these specially crafted conveyors will move mobs and their drops around quickly and efficiently. The conveyor is smart and will try to keep items/mobs centred and will also try to move items up to higher levels if needed.
tile.extrautils:cursedearthside.documentation.0=When this block is a dark area, it will spawn mobs at a much faster rate and with no regard to the player's proximity, it will also attempt to spread to nearby dirt and grass blocks. However, when light shines upon it, it will cease spawning mobs and will very quickly return to regular dirt.
tile.extrautils:cursedearthside.documentation.1=This process is dangerous and it will damage anyone who stands on it, also the dirt will occasionally catch fire, spreading more light and destroying more cursed earth. Cursed Earth is meant as a way of creating compact mob spawners. If the spawner gets out of control, just place one torch and it will destroy 95% of the cursed earth as well as damaging mobs standing on it.
tile.extrautils:cursedearthside.documentation.2=Spoilers: Go to next page for spoilers on how to obtain cursed earth.
tile.extrautils:cursedearthside.documentation.3=Cursed Earth is created during the 'Activation Ritual' of the Division Sigil.
tile.extrautils:curtains.documentation=These dark curtains allow you to keep that pesky light out certain areas without closing them off entirely. Blackout curtains will reduce light by approximately half its maximum and can be passed through easily.
tile.extrautils:dark_portal.documentation.0=As an experienced miner you naturally wish to mine deeper and further than ever before into areas of natural wealth. The deep dark is a realm far below the void, filled with natural resources and deadly enemies. Some say that the darkness within this realm is alive and will consume any unlucky adventurer who wanders too far into it. Remember to bring torches.
tile.extrautils:dark_portal.documentation.1=Torches will not protect you completely, however since mobs will spawn at all light levels in the Deep Dark. Magnum torches and Chandeliers will still prevent spawning.
tile.extrautils:dark_portal.1.documentation.0=Sometimes you just wish to get away from it all, well here's your chance to go to a place where there is literally nothing to bother you. Right click the portal will teleport you outside the normal flow of time, from there you will inevitably end up drifting to the end of time, just a few centuries before reality finally dissolves away.
tile.extrautils:dark_portal.1.documentation.1=This place is known as 'The Last Millenium'. All life, energy, knowledge, passion, struggle, philosophy and meaning is just a few short centuries from being rendered fully pointless. On the plus side, rent is very cheap now.
tile.extrautils:decorativeBlock1.11.documentation=The Ender core is the upgraded form of magical wood and boosts nearby enchanting tables by 20 levels (up to the max of 30 levels).
tile.extrautils:decorativeBlock1.8.documentation=Magical wood is infused with powerful magic. It will boost the max enchantment level of nearby enchanting tables by 5 levels (up to the max of 30 levels).
tile.extrautils:decorativeBlock2.10.documentation=Dark glass has the unique property of being completely transparent and opaque at the same time. Which makes absolutely no sense from a physics perspective but just roll with it.
tile.extrautils:drum.documentation=Drums provide a compact liquid storage as each drum will hold 256 buckets of liquid. You can pump liquids in and out from the top or bottom sides and if you either right-click with a stick or shift right-click with a wrench, you can pick up the drum while retaining the drum's contents. You can change a drum's color by right-clicking on it with a dye or a paintbrush.
tile.extrautils:endConstructor.0.documentation=The QED is a powerful machine that can absorb and control energized 'Ender-Flux'. This strange energy can be used with various ingredients to craft incredibly powerful items. The QED is not capable of generating Ender-Flux, and you must place Ender Crystal Pillars nearby in order to use it.
tile.extrautils:endConstructor.2.documentation=Ender Crystal Pillars will generate a small amount of Ender-Flux from regular Redstone-Flux at a ratio of 1000 RF to 1 EF. This flux is automatically sent to nearby machines (such as a QED) within a 10 block cube. Individual pillars are not very powerful and generate a max of 0.08 EF/t which cannot be stored. It is advisable to have multiple pillars if you wish to generate EF at a reasonable rate.
tile.extrautils:enderQuarry.documentation.0=The Ender quarry is an automated mining system that combines uncontained energy of the end and the raw power of mother nature to extract the precious bounty of the earth while leaving its structure untouched. Once a boundary is defined (see next page), the quarry will teleport anything that is not dirt or plant life to an adjacent inventory, leaving a block of dirt in the originals place.
tile.extrautils:enderQuarry.documentation.1=In order to use the quarry, you have to first manually make a boundary using fences (either wooden, nether-brick or 'micro-block' fences). Once placed, the entire fence boundary must be rectangular with no gaps or intersections. The fence boundary can go up or down at a single spot if you stack fences on top of each other. Once complete, remove a fence post, place the quarry and right-click.
tile.extrautils:enderQuarry.documentation.2=If all is done correctly, the quarry will start mining. It will mine vertically, and will complete each 'chunk' before moving on to the next one. The quarry will self-chunk load, and only keeps two chunks in memory at any point in time (because of this there is no 'max' size.
tile.extrautils:enderThermicPump.documentation.0=The ender-thermal pump is a low-lag liquid pump designed specifically for lava. When it pumps up a lava source block, it instantly replaces it with stone and doesn't cause a block-update. It also acts as a chunk-loader, keeping itself and the bare minimum of chunks loaded in order to pump lava while preventing lighting glitches.
tile.extrautils:enderThermicPump.documentation.1=It's doesn't eliminate lag entirely (it's the nether) but hopefully it should help if you've been having issues. Mechanically, It functions exactly the same as a buildcraft pump in terms of power and output.
tile.extrautils:enderThermicPump.documentation.2=The only major difference is that it MUST be placed just above the surface level of the lava lake, although since It can pump through solid blocks it doesn't need to be directly placed over the lava itself. Note: To prevent greifing the ender-thermal pump will, by default, only work in the nether, but this be changed in the config.
tile.extrautils:etherealglass.documentation=This magical glass can be passed through by players with ease but provides a completely solid barrier to anything else. If are sneaking, the block will be solid to you.
tile.extrautils:extractor_base.0.documentation=Transfer nodes pull items from their connected inventory and will search through a transfer pipe system for inventories to place the item into. They will insert as much as possible into each inventory they find and will continue until they hit a dead end or the internal buffer is empty.
tile.extrautils:extractor_base.12.documentation=Energy transfer nodes accept Buildcraft energy (MJ) and Thermal Expansion energy (RF). They constantly search through a transfer system looking for machines that will accept energy. Once a machine is found it's added to the nodes internal registry. Every tick, any energy inside the node will be distributed to all registered machines.
tile.extrautils:extractor_base.6.documentation=Liquid transfer nodes work the same way as regular transfer nodes except they will only attempt to insert half their current buffer into a tank. They will only insert more if they have reached a dead end or you use a sorting pipe.
tile.extrautils:extractor_base_remote.0.documentation=Retrieval nodes traverse the pipe system pulling items out of inventories rather than inserting them. They will only pull one item out at a time (unless upgraded) and will not move on from an inventory until it can't pull anymore out.
tile.extrautils:extractor_base_remote.6.documentation=Retrieval nodes traverse the pipe system pulling liquids out of tanks rather than inserting. They will only pull 200mB out at a time (unless upgraded) and will not move on from a tank until it can't pull anymore out.
tile.extrautils:filing.0.documentation=The filing cabinet provides a convenient storage container for items that do not stack. The basic Filing Cabinet holds 270items, however the items must all be of the same type (i.e. same item ID) but can have different properties (damage values/enchantments/etc.). The filing cabinet will keep the items alphabetically sorted within the interface for handy retrieval.
tile.extrautils:filing.1.documentation=The filing cabinet provides a convenient storage container for items that do not stack. The advanced Filing Cabinet holds 540items and will accept items regardless of type. The filing cabinet will keep the items alphabetically sorted within the interface for handy retrieval.
tile.extrautils:generator.0.documentation=Generates RF using regular furnace fuel. It has a very low energy output but is surprisingly efficient and fuel lasts much longer.
tile.extrautils:generator.1.documentation=Generates RF using regular furnace fuel.
tile.extrautils:generator.10.documentation=Generates RF using regular furnace fuel. A very inefficient generator with an initially low energy output, but as the internal temperature rises its energy output rises.
tile.extrautils:generator.11.documentation=Generates RF using nether stars. Incredibly powerful generator that produces more energy than most systems can transferBC. It will damage anything in a 10 block radius.
tile.extrautils:generator.2.documentation=Generates RF using lava, which must be piped in liquid form. Note: the generator is not as efficient as other forms of lava power generation.
tile.extrautils:generator.3.documentation=Generates RF using ender pearls, eyes of ender and ender-lilly seeds. Very effecient.
tile.extrautils:generator.4.documentation=Generates RF using lava and redstone. It can also run off of molten redstone from Thermal Expansion.
tile.extrautils:generator.5.documentation=Generates RF using food. The fulfilling the food, the more RF is generated and the more 'saturating' the food the longer the generator will run for.
tile.extrautils:generator.6.documentation=Generates RF using potions. The more complex the potion, the more power is generated. Every brewing 'step' doubles the power generated by the potion.
tile.extrautils:generator.7.documentation=Generates RF using sunlight. The generator creates a large amount of power from direct sunlight. However there is a problem, the generator cannot generate power and transmit it at the same time. You must switch between the two modes by applying a redstone signal.
tile.extrautils:generator.8.documentation=Generates RF using gunpowder/TNT. Watch out, explosions are not completely contained by the generator.
tile.extrautils:generator.9.documentation=Generates RF using the power of love. Pink dye or anything that uses pink dye in its crafting recipe can be used to generate power.
tile.extrautils:magnumTorch.documentation=Are you tired of putting down fields of ugly torches? Well, with this one very expensive torch, you can prevent all mobs from spawning within a 64 block radius regardless of light level. This will not affect custom mob spawning such as dungeon spawners or cursed earth.
tile.extrautils:peaceful_table_top.documentation.0=This is for those who wish to play on peaceful difficulty but still want access to mobs drops. To use, place the table next to a chest (or any block with an inventory) that contains a sword. The peaceful table will periodically spawn a random mob, appropriate to the area, kill it instantly using the sword and then place the drops into the chest.
tile.extrautils:peaceful_table_top.documentation.1=The sword will take damage appropriate to 'number of hits' needed to kill the mob. This means the better the sword, the longer it lasts. Note that the peaceful table will take the swords enchantments into account, so you can use enchantments like 'Sharpness' and 'Unbreaking' to extend the life of your sword and 'Looting' to increase the number of drops you get.
tile.extrautils:pipes.0.documentation=Transfer pipes are used by transfer nodes to decide where items should go. You can change their basic properties by right-clicking with a Buildcraft-compatible wrench (or a stick if none is available). You can set them to only flow in a certain direction or to not connect to inventories.
tile.extrautils:pipes.10.documentation=Rationing pipes will only insert a maximum of one stack of any type of item into an inventory.
tile.extrautils:pipes.11.documentation=Energy pipes will only be traversed by Energy nodes. Inventory and Liquid nodes simply ignore them and will not search through them.
tile.extrautils:pipes.12.documentation=Crossover pipes ensure the searching direction does not change. This allows to pipe systems to cross over without interfering with each other.
tile.extrautils:pipes.13.documentation=A more advanced form of sorting pipe - this will only insert an item into an inventory if it is empty or already contains an item belonging to the same mod.
tile.extrautils:pipes.8.documentation.0=Sorting pipes are a special kind of transfer pipe that will only insert items into an inventory if the inventory already contains an item of the same type (or if the inventory is empty). You can use this to create a simple sorting system.
tile.extrautils:pipes.8.documentation.1=In addition it signals liquid transfer nodes to attempt to place all of their current buffer into the inventory.
tile.extrautils:pipes.9.documentation=Filter pipes can be used to sort items in different directions. If you right-click you can place an item into the appropriately colored slot to direct items in that direction. You can also place an item filter into a slot to allow for more sophisticated filtering.
tile.extrautils:plant/ender_lilly.documentation=Ender Lilies are an ancient breed of plant whose seeds can now only be found in old dungeons. This plant grows incredibly slowly over the course of a week, and once fully grown will produce an ender pearl. Beware the thorns that start to grow on this plant as it gets older.
tile.extrautils:sound_muffler.0.documentation=Do you have an annoying sheep farm filled with loud obnoxious grunting animals that you wish would just shut up. Well, heres that will reduce any sound made in an 8 block radius by 90%, enabling you to get some much needed peace and quiet.
tile.extrautils:sound_muffler.1.documentation=Rain mufflers will disable all rain sound effects within a 64 block radius. If you wish to completely nullify rain everywhere you can right-click the block to place some 'Magic cotton wool' in your ears. This wool has no effect on gameplay and will persist even after death.
tile.extrautils:spike_base.documentation=Giant nasty pointy spikes that will deal a large amount of damage to any creature unfortunate to come into contact with them. The spikes will not destroy items that land on them and mobs killed will drop 'rare' items, but they will not drop experience.
tile.extrautils:timer.documentation=This simple, cheap block emits a redstone pulse once a second.
tile.extrautils:trading_post.documentation=For the true bargain hunter looking for the best possible deal there is the trading post. When right-clicked displays a list of all the trades available from nearby villagers. Then you can click on the trade you want to instantly bring up the villagers trading screen.
tile.extrautils:trashcan.documentation.0=If your inventory is stuffed with junk that you wish to get rid of, this simple block provides a fast, efficient disposal method. Just right-click on the interface and either drag and drop items into the disposal slot or simply shift-right-click. Using this you can get rid of any and all unwanted items instantly with no fuss, and most importantly, no lag.
tile.extrautils:trashcan.documentation.1=You can also attach pipes and hoppers to the block to automatically destroy items. In addition if you program an item filter and place it in the slot, the trash can will only accept items that match.

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gui.transferNode.searching=次のインベントリを検索中:
gui.transferNode=転送ノード
death.attack.darkness.player=%1$sは%2$sとの戦闘中に影に飲まれてしまった
death.attack.darkness=%1$sは影に飲まれてしまった
death.attack.divbyzero=%1$s suffered a fatal 'java.lang.ArithmeticException: \ by diamond'
power.drain=Power Drain Multiplier: x%1$s
nei.options.keys.gui.xu_ping=周囲のインベントリからアイテムを検索
item.extrautils:angelRing.name=天使の輪
item.extrautils:angelRing.0.name=不可視の翼
item.extrautils:angelRing.1.name=羽毛の翼
item.extrautils:angelRing.2.name=妖精の翼
item.extrautils:angelRing.3.name=ドラゴンの翼
item.extrautils:angelRing.4.name=金の翼
item.extrautils:angelRing.5.name=漆黒の翼
item.extrautils:bedrockiumIngot.name=ベッドロッキウムインゴット
item.extrautils:builderswand.name=ビルダーズワンド
item.extrautils:creativebuilderswand.name=スーパービルダーズワンド
item.extrautils:defoliageAxe.name=癒しの斧
item.extrautils:destructionpickaxe.name=破壊のツルハシ
item.extrautils:divisionSigil.name=ディヴィジョンシギル
item.extrautils:divisionSigil.active.name=ディヴィジョンシギル (活性化)
item.extrautils:divisionSigil.stable.name=擬似逆のシギル
item.extrautils:erosionShovel.name=浸食のシャベル
item.extrautils:ethericsword.name=天上の剣
item.extrautils:golden_bag.name=金の手持ちカバン
item.extrautils:golden_lasso.name=金の投げ縄
item.extrautils:glove.name=手袋
item.extrautils:glove.english.name=English Glove
item.extrautils:heatingElement.name=発熱コイル
item.extrautils:microblocks.0.name=のパイプジャケット
item.extrautils:microblocks.1.name=のフェンス
item.extrautils:microblocks.2.name=の塀
item.extrautils:microblocks.3.name=の不可能なオブジェクト
item.extrautils:mini-soul.name=魂の欠片
item.extrautils:nodeUpgrade.0.name=スピードアップグレード
item.extrautils:nodeUpgrade.1.name=アイテムフィルター
item.extrautils:nodeUpgrade.2.name=ワールドインタラクションアップグレード
item.extrautils:nodeUpgrade.3.name=スタックアップグレード
item.extrautils:nodeUpgrade.4.name=クリエイティブアップグレード
item.extrautils:nodeUpgrade.5.name=エンダー送信機
item.extrautils:nodeUpgrade.6.name=エンダー受信機
item.extrautils:nodeUpgrade.7.name=深度優先探索アップグレード
item.extrautils:nodeUpgrade.8.name=幅優先探索アップグレード
item.extrautils:nodeUpgrade.9.name=疑似ラウンドロビンアップグレード
item.extrautils:nodeUpgrade.10.name=発展型アイテムフィルター
item.extrautils:nodeUpgrade.10.program.default=標準.exe
item.extrautils:nodeUpgrade.10.program.block=ブロック.exe
item.extrautils:nodeUpgrade.10.program.item=アイテム.exe
item.extrautils:nodeUpgrade.10.program.hassubtypes=HasSubTypes.exe
item.extrautils:nodeUpgrade.10.program.stacksize1=最大スタック数_1.exe
item.extrautils:nodeUpgrade.10.program.stacksize64=最大スタック数_64.exe
item.extrautils:nodeUpgrade.10.program.oredicore=鉱石辞書_Ore.exe
item.extrautils:nodeUpgrade.10.program.oredicingot=鉱石辞書_Ingot.exe
item.extrautils:nodeUpgrade.10.program.oredicnugget=鉱石辞書_Nugget.exe
item.extrautils:nodeUpgrade.10.program.oredicblock=鉱石辞書_Block.exe
item.extrautils:nodeUpgrade.10.program.oredicgem=鉱石辞書_Gem.exe
item.extrautils:nodeUpgrade.10.program.oredicdust=鉱石辞書_Dust.exe
item.extrautils:nodeUpgrade.10.program.energyitem=エネルギー保有可能アイテム.exe
item.extrautils:nodeUpgrade.10.program.energyitemempty=エネルギー保有可能アイテム (空).exe
item.extrautils:nodeUpgrade.10.program.energyitem50=エネルギー保有可能アイテム<50.exe
item.extrautils:nodeUpgrade.10.program.energyitemfull=エネルギー保有可能アイテム (満).exe
item.extrautils:nodeUpgrade.10.program.food=食料.exe
item.extrautils:nodeUpgrade.10.program.smeltable=製錬可能.exe
item.extrautils:nodeUpgrade.10.program.pulverizer=粉砕機.exe
item.extrautils:nodeUpgrade.10.program.enchanted=エンチャントされている.exe
item.extrautils:nodeUpgrade.10.program.enchantable=エンチャント可能.exe
item.extrautils:nodeUpgrade.10.program.hascontaineritem=HasContainerItem.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarshown=耐久値バーが表示されている.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarfull=耐久値バーが満タン.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar90=耐久値バーが9割未満.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar50=耐久値バーが5割未満.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar10=耐久値バーが1割未満.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarempty=耐久値バーが0.exe
item.extrautils:nodeUpgrade.10.program.hasdisplayname=名前が付けられている.exe
item.extrautils:nodeUpgrade.10.program.repairable=修理可能.exe
item.extrautils:nodeUpgrade.10.program.hasdispenserbehaviour=ディスペンサーで動作する.exe
item.extrautils:nodeUpgrade.10.program.plantable=植え付け可能.exe
item.extrautils:paintbrush.name=ペイントブラシ
item.extrautils:scanner.name=携帯型スキャナー
item.extrautils:shears.name=精密ばさみ
item.extrautils:sonar_goggles.name=ソナーゴーグル
item.extrautils:temporalHoe.name=反転するクワ
item.extrautils:unstableingot.0.name=不安定なインゴット
item.extrautils:unstableingot.1.name=半安定のナゲット
item.extrautils:unstableingot.2.name=メビウス "不安定/安定" インゴット
item.extrautils:watering_can.busted.name=じょうろ (破損)
item.extrautils:watering_can.empty.name=じょうろ (空)
item.extrautils:watering_can.reinforced.name=じょうろ (強化)
item.extrautils:watering_can.name=じょうろ
item.extrautils:lawSword.name=鬼哭
item.extrautils:lawSword.tooltip=呪われた不幸の刃
attribute.name.extrautils.armorPiercingAttackDamage=防御無視ダメージ
attribute.name.extrautils.godSlayingAttackDamage=Divine Damage
attribute.name.extrautils.freezeProtection=Freeze Protection
itemGroup.extraUtil=Extra Utilities
itemGroup.extraUtil_FMP=Extra Utilities (マイクロブロック)
material.extrautils.bedrockium=ベッドロッキウム
material.extrautils.bedrockium.ability=重厚
material.extrautils.magicwood=魔法の木材
material.extrautils.magicwood.ability=可能性
material.extrautils.unstableIngot=Unstable Induced
material.extrautils.unstableIngot.ability=Mathematical!
tile.extrautils:angelBlock.name=天使のブロック
tile.extrautils:budoff.0.name=ブロック更新検出器 (BUD)
tile.extrautils:budoff.3.name=発展型ブロック更新検出器 (BUD)
tile.extrautils:chestFull.name=少し大きなチェスト
tile.extrautils:chestMini.name=小さなチェスト
tile.extrautils:colorBlock.0.name=染色されたBLOCKNAME (白色)
tile.extrautils:colorBlock.1.name=染色されたBLOCKNAME (橙色)
tile.extrautils:colorBlock.2.name=染色されたBLOCKNAME (赤紫色)
tile.extrautils:colorBlock.3.name=染色されたBLOCKNAME (空色)
tile.extrautils:colorBlock.4.name=染色されたBLOCKNAME (黄色)
tile.extrautils:colorBlock.5.name=染色されたBLOCKNAME (黄緑色)
tile.extrautils:colorBlock.6.name=染色されたBLOCKNAME (桃色)
tile.extrautils:colorBlock.7.name=染色されたBLOCKNAME (灰色)
tile.extrautils:colorBlock.8.name=染色されたBLOCKNAME (薄灰色)
tile.extrautils:colorBlock.9.name=染色されたBLOCKNAME (青緑色)
tile.extrautils:colorBlock.10.name=染色されたBLOCKNAME (紫色)
tile.extrautils:colorBlock.11.name=染色されたBLOCKNAME (青色)
tile.extrautils:colorBlock.12.name=染色されたBLOCKNAME (茶色)
tile.extrautils:colorBlock.13.name=染色されたBLOCKNAME (緑色)
tile.extrautils:colorBlock.14.name=染色されたBLOCKNAME (赤色)
tile.extrautils:colorBlock.15.name=染色されたBLOCKNAME (黒色)
tile.extrautils:chandelier.name=シャンデリア
tile.extrautils:cobblestone_compressed.0.name=圧縮丸石
tile.extrautils:cobblestone_compressed.1.name=二重圧縮丸石
tile.extrautils:cobblestone_compressed.10.name=三重圧縮土
tile.extrautils:cobblestone_compressed.11.name=四重圧縮土
tile.extrautils:cobblestone_compressed.12.name=圧縮砂利
tile.extrautils:cobblestone_compressed.13.name=二重圧縮砂利
tile.extrautils:cobblestone_compressed.14.name=圧縮砂
tile.extrautils:cobblestone_compressed.15.name=二重圧縮砂
tile.extrautils:cobblestone_compressed.2.name=三重圧縮丸石
tile.extrautils:cobblestone_compressed.3.name=四重圧縮丸石
tile.extrautils:cobblestone_compressed.4.name=五重圧縮丸石
tile.extrautils:cobblestone_compressed.5.name=六重圧縮丸石
tile.extrautils:cobblestone_compressed.6.name=七重圧縮丸石
tile.extrautils:cobblestone_compressed.7.name=八重圧縮丸石
tile.extrautils:cobblestone_compressed.8.name=圧縮土
tile.extrautils:cobblestone_compressed.9.name=二重圧縮土
tile.extrautils:conveyor.name=コンベアーベルト
tile.extrautils:cursedearthside.name=呪われた土壌
tile.extrautils:curtains.name=遮光カーテン
tile.extrautils:dark_portal.name=深き闇へのポータル
tile.extrautils:dark_portal.1.name=週末の千年紀へのポータル
tile.extrautils:decorativeBlock1.0.name=縁取り石レンガ
tile.extrautils:decorativeBlock1.1.name=エンダーの染み込んだ黒曜石
tile.extrautils:decorativeBlock1.10.name=砂利の道
tile.extrautils:decorativeBlock1.11.name=エンダーコア
tile.extrautils:decorativeBlock1.12.name=ダイヤモンド細工の計算マトリクス
tile.extrautils:decorativeBlock1.13.name=エンドストーン-砂混合物
tile.extrautils:decorativeBlock1.14.name=彫刻された'高名'の石
tile.extrautils:decorativeBlock1.2.name=焼け焦げたネザークォーツブロック
tile.extrautils:decorativeBlock1.3.name=凍り付いた石
tile.extrautils:decorativeBlock1.4.name=境界の石
tile.extrautils:decorativeBlock1.5.name=不安定なインゴットブロック
tile.extrautils:decorativeBlock1.6.name=砂利レンガ
tile.extrautils:decorativeBlock1.7.name=互い違いの境界の石
tile.extrautils:decorativeBlock1.8.name=魔法の木材
tile.extrautils:decorativeBlock1.9.name=砂が詰まったガラス
tile.extrautils:decorativeBlock2.0.name=分厚いクリアガラス
tile.extrautils:decorativeBlock2.1.name=縁取りガラス
tile.extrautils:decorativeBlock2.10.name=ダークガラス
tile.extrautils:decorativeBlock2.11.name=強化ダークガラス
tile.extrautils:decorativeBlock2.2.name=ガラスレンガ
tile.extrautils:decorativeBlock2.3.name=クリーパーの模様入りガラス
tile.extrautils:decorativeBlock2.4.name=金の縁取りガラス
tile.extrautils:decorativeBlock2.5.name=黒曜石ガラス
tile.extrautils:decorativeBlock2.6.name=渦巻きの模様入りガラス
tile.extrautils:decorativeBlock2.7.name=グロウストーンガラス
tile.extrautils:decorativeBlock2.8.name=ハートの模様入りガラス
tile.extrautils:decorativeBlock2.9.name=四角の模様入りガラス
tile.extrautils:drum.0.name=ドラム
tile.extrautils:drum.1.name=ベッドロッキウムドラム
tile.extrautils:enderCollector.name=エンダーコレクター
tile.extrautils:enderQuarry.name=エンダークァーリー
tile.extrautils:enderQuarryUpgrade.0.name=エンダークァーリーアップグレードベース
tile.extrautils:enderQuarryUpgrade.1.name=エンダークァーリーアップグレード: ワールドホール
tile.extrautils:enderQuarryUpgrade.2.name=エンダークァーリーアップグレード: シルクタッチ
tile.extrautils:enderQuarryUpgrade.3.name=エンダークァーリーアップグレード: 幸運
tile.extrautils:enderQuarryUpgrade.4.name=エンダークァーリーアップグレード: 幸運 Ⅱ
tile.extrautils:enderQuarryUpgrade.5.name=エンダークァーリーアップグレード: 幸運 Ⅲ
tile.extrautils:enderQuarryUpgrade.6.name=エンダークァーリーアップグレード: スピード
tile.extrautils:enderQuarryUpgrade.7.name=エンダークァーリーアップグレード: スピード Ⅱ
tile.extrautils:enderQuarryUpgrade.8.name=エンダークァーリーアップグレード: スピード Ⅲ
tile.extrautils:enderQuarryUpgrade.9.name=エンダークァーリーアップグレード: ポンプ
tile.extrautils:enderThermicPump.name=耐熱型エンダーポンプ
tile.extrautils:endMarker.name=エンダーマーカー
tile.extrautils:etherealglass.0.name=天上のガラス
tile.extrautils:etherealglass.1.name=神聖なガラス
tile.extrautils:etherealglass.2.name=天上のダークガラス
tile.extrautils:etherealglass.3.name=天上のガラス (反転)
tile.extrautils:etherealglass.4.name=神聖なガラス (反転)
tile.extrautils:etherealglass.5.name=天上のダークガラス (反転)
tile.extrautils:extractor_base.0.name=転送ノード (アイテム)
tile.extrautils:extractor_base.12.name=転送ノード (エネルギー)
tile.extrautils:extractor_base.13.name=転送ノード (ハイパーエネルギー)
tile.extrautils:extractor_base.6.name=転送ノード (液体)
tile.extrautils:extractor_base_remote.0.name=供給ノード (アイテム)
tile.extrautils:extractor_base_remote.6.name=供給ノード (液体)
tile.extrautils:filing.0.name=ファイリングキャビネット
tile.extrautils:filing.1.name=発展型ファイリングキャビネット
tile.extrautils:filing.name=ファイリングキャビネット
tile.extrautils:generator.0.name=サバイバリスト発電機
tile.extrautils:generator.1.name=かまど発電機
tile.extrautils:generator.10.name=高温かまど発電機
tile.extrautils:generator.11.name=ネザースター発電機
tile.extrautils:generator.2.name=溶岩発電機
tile.extrautils:generator.3.name=エンダー発電機
tile.extrautils:generator.4.name=過熱レッドストーン発電機
tile.extrautils:generator.5.name=食料発電機
tile.extrautils:generator.6.name=ポーション発電機
tile.extrautils:generator.7.name=ソーラー発電機
tile.extrautils:generator.8.name=TNT発電機
tile.extrautils:generator.9.name=ピンク発電機
tile.extrautils:greenscreen.name=ラピス・カエレスティス
tile.extrautils:greenscreen.0.name=ラピス・カエレスティス・アルブス (白色)
tile.extrautils:greenscreen.1.name=ラピス・カエレスティス・オーランティアクス (橙色)
tile.extrautils:greenscreen.2.name=ラピス・カエレスティス・パーピュラー・アメジスティヌス (赤紫色)
tile.extrautils:greenscreen.3.name=ラピス・カエレスティス・チェイジチュス (空色)
tile.extrautils:greenscreen.4.name=ラピス・カエレスティス・フラブス (黄色)
tile.extrautils:greenscreen.5.name=ラピス・カエレスティス・ヴィリディス (黄緑色)
tile.extrautils:greenscreen.6.name=ラピス・カエレスティス・ロゼウス (桃色)
tile.extrautils:greenscreen.7.name=ラピス・カエレスティス・シネレウス (灰色)
tile.extrautils:greenscreen.8.name=ラピス・カエレスティス・ルクス・シネレウス (薄灰色)
tile.extrautils:greenscreen.9.name=ラピス・カエレスティス・カレイナス (青緑色)
tile.extrautils:greenscreen.10.name=ラピス・カエレスティス・パーピュラー (紫色)
tile.extrautils:greenscreen.11.name=ラピス・カエレスティス・カエルレウス (青色)
tile.extrautils:greenscreen.12.name=ラピス・カエレスティス・フスカス (茶色)
tile.extrautils:greenscreen.13.name=ラピス・カエレスティス・パーフィエ・ミルティ (緑色)
tile.extrautils:greenscreen.14.name=ラピス・カエレスティス・ルーファス (赤色)
tile.extrautils:greenscreen.15.name=ラピス・カエレスティス・ノックス (黒色)
tile.extrautils:magnumTorch.name=マグナムトーチ
tile.extrautils:peaceful_table_top.name=平和なテーブル
tile.extrautils:pipes.0.name=転送パイプ
tile.extrautils:pipes.10.name=制限パイプ
tile.extrautils:pipes.11.name=エネルギーパイプ
tile.extrautils:pipes.12.name=交差パイプ
tile.extrautils:pipes.13.name=Mod分類パイプ
tile.extrautils:pipes.14.name=エネルギー抽出パイプ
tile.extrautils:pipes.8.name=分類パイプ
tile.extrautils:pipes.9.name=フィルターパイプ
tile.extrautils:pipes.1.0.name=過剰制限パイプ
tile.extrautils:plant/ender_lilly.name=エンダーリリーの種
tile.extrautils:sound_muffler.0.name=消音器
tile.extrautils:sound_muffler.1.name=雨消音器
tile.extrautils:spike_base.name=鉄製スパイク
tile.extrautils:spike_base_gold.name=金製スパイク
tile.extrautils:spike_base_diamond.name=ダイヤモンド製スパイク
tile.extrautils:spike_base_wood.name=木製スパイク
tile.extrautils:timer.name=レッドストーンクロック
tile.extrautils:trading_post.name=取引ポスト
tile.extrautils:trashcan.name=ゴミ箱
tile.extrautils:trashcan.1.name=液体用ゴミ箱
tile.extrautils:trashcan.2.name=電力用ゴミ箱
tile.extrautils:block_bedrockium.name=ベッドロッキウムブロック
tile.extrautils:endConstructor.2.name=エンダーフラックスクリスタル
tile.extrautils:qed.rand.0.name=QED (クアンタム・エンタングレメント・デバイス)
tile.extrautils:qed.rand.1.name=QED (クアンタム・エンダー・デバイス)
tile.extrautils:qed.rand.2.name=QED (クアンタム・エンリッチメント・デバイス)
tile.extrautils:qed.rand.3.name=QED (クアンタム・エネルギー・デバイス)
tile.extrautils:qed.rand.4.name=QED (クアンタム・エンタングレメント・ディバイナー)
tile.extrautils:qed.rand.5.name=QED (クアンタム・エンタングレメント・ドゥヒッキー)
tile.extrautils:qed.rand.6.name=QED (クアンタム・エンティティ・デバイス)
tile.extrautils:qed.rand.7.name=QED (クアンタム・エンティティ・ディバイナー)
tile.extrautils:qed.rand.8.name=QED (クォーク/エレクトロン・ダイレクター)
tile.extrautils:qed.rand.9.name=QED (おしとやかで・エレガントな・デバイス)
tile.extrautils:qed.rand.10.name=QED (クォド・エラト・デーモン ストランドム)
tile.extrautils:qed.rand.11.name=QED (クワッ、クワッ・エンダー・デバイス)
tile.extrautils:qed.rand.12.name=QED (クアドラティック・エクエーション・デバイス)
tile.extrautils:qed.rand.13.name=QED (ウズラを・食べる・アヒル)
tile.extrautils:qed.rand.14.name=QED (クエーサー・エンタングレメント・デバイス)
tile.extrautils:qed.rand.15.name=QED (おしとやかで・偉い・デコレーション)
tile.extrautils:qed.rand.16.name=QED (クアンタム・エミッション・デコンパイラー)
item.extrautils:angelRing.documentation=天使の輪は飛行の力を吹き込んだ魔道具です。これを持っているときはいつでも飛べる能力が得られます
item.extrautils:bedrockiumIngot.documentation=人に知られている最も強靭な材料であり、これは物理的に可能な最も厳しい困難のいくつかに耐えることができます。 これは岩盤にちなんで命名されおり、強く似ていますがこれは岩盤ではありません。十分な圧力で損傷および破壊される可能性があることに注意してください。
item.extrautils:builderswand.documentation=ブロックを右クリックすると、インベントリをチェックして、隣接する同じ種類のブロックがあるかどうかを確認します。 次に、インベントリ内の同一ブロックを一度に最大9ブロックまで白いガイドの場所に設置します。
item.extrautils:defoliageAxe.documentation=生きているクリーチャーを「攻撃」するとき、それはあなたの満腹度を少し消費し、それを使用してターゲットを癒します。(わずかなボーナスがあります。) アンデッドクリーチャーで使用した場合、あなたはまたダメージを受けますが、ターゲットにその4倍のダメージを与えます。 さらに、斧が装備されている間、満腹度を少しずつ回復します。
item.extrautils:destructionpickaxe.documentation=このツルハシは、ダイヤモンドのツルハシの5倍の採掘速度を持ちますが、通常の石で使用する場合のみ、それ以外の場合は拳を使用するよりも遅くなります。 また、採掘したブロックはアイテムをドロップしません。 耐久値は無限です。
item.extrautils:divisionSigil.documentation.0=この奇妙な神秘的なアイテムは作成できませんが、ダンジョンチェストにあります。 しかし、それはそのままの状態では役に立たず、「活性化」する必要があります。 これは「活性化の儀式」と呼ばれる古くて奇妙な方法によってのみ可能です。
item.extrautils:divisionSigil.documentation.1=印章の1つは、アイテムのエンチャントを消すことです。 エンチャントされたアイテムがシギルの上下に配置されると、シギルは上のアイテムのエンチャントを下のアイテムと同等の量だけ除去または削減しようとします。 したがって、「ノックバック I」の本の上に「ックバック II」の剣を置くと、結果は「ックバック I」の剣になります。
item.extrautils:divisionSigil.documentation.2=通常のエンチャントされていない本をシギルの下に置くと、上のアイテムの各エンチャントから1レベル削除されます。 また、剣のダメージが4分の1増加します。
item.extrautils:divisionSigil.documentation.3=儀式に必要なものを自分で調べたい場合は、エンチャントテーブルをShift右クリックすると、何をする必要があるかがわかります。 ちょっとしたアドバイスとして、鎧を着たほうが良いかもしれません。
item.extrautils:divisionSigil.documentation.4=ネタバレ:詳細な手順を取得したい場合は、次のページに進みます。
item.extrautils:divisionSigil.documentation.5=エンチャントテーブルを土/草ブロックの上に置きます。 上部に障害物があってはならず、空が直接見える必要があります。また、近くに「大量」の土/草ブロックもなければなりません。 テーブルの周りの正方形に8個のレッドストーンダストを置きますこれらも土/草ブロックの上に置かなければなりません)。
item.extrautils:divisionSigil.documentation.6=それが終わったら、犠牲にする動物またはmobまたはプレイヤーを見つけます。 金色の投げ縄はこの儀式の簡易化に役立つでしょう。 その後、真夜中まで待つ必要があります(時間が適切なときにシギルが点灯します)。 エリアから光源を削除する必要があります。
item.extrautils:divisionSigil.documentation.7=最後に、「祭壇」が暗くなったら、エンチャントテーブルの上または横にいる動物またはmobを倒します。 時間が適切な場合、シギルは有効化されますが、結果に対処する必要があります。
item.extrautils:divisionSigil.stable.documentation=ディヴィジョンシギルのアップグレードは、安定化の儀式を使用して安定化されました。 この儀式は、エクササイズと実行が非常に難しいです。 あなたがそれに気づいたら、有効化されたディヴィジョンシギルを持ってバニラビーコンをスニーク右クリックして開始してください。 幸運を祈る。
item.extrautils:erosionShovel.documentation=Quickly mines through soft dirt substances and will eliminate sand/gravel that is above it. Like the destruction pickaxe, it will not drop any blocks. It has infinite durability.
item.extrautils:ethericsword.documentation=ダイヤモンドの剣よりも攻撃力が高く、耐久値は無限です。
item.extrautils:glove.documentation=This warm fuzzy glove will allow you to left/right click blocks with 'an empty hand' without having to clear an inventory slot. If you hold the 'sprint' button while clicking, it will cancel that behaviour and you will click with the glove item itself. The color of the wools in the crafting recipe, will give different colors of glove.
item.extrautils:golden_bag.documentation=この小さなバッグを使用すると、どこに行ってもラージチェスト1つ分のインベントリを持ち運ぶことができます。 バッグを選択した状態で右クリックして、GUIを開きます。
item.extrautils:golden_lasso.documentation=小麦を使って牛や羊を導こうとしてイライラしますか? 黄金の投げ縄を持って任意の友好モブを右クリックすると、その中に魔法のように保存されます。 次に、地面を右クリックして解放します。 このシンプルなツールにより、動物の移動が非常に簡単になります。
item.extrautils:microblocks.0.documentation=パイプジャケットは、マイクロブロックから作成された装飾ラッピングで、FMP互換のパイプに適用できます。非常に技術的な観点から、パイプ部分は「中央」スロットを占める必要があります
item.extrautils:microblocks.1.documentation=マイクロブロック材料から作られたフェンス。
item.extrautils:nodeUpgrade.0.documentation=速度のアップグレードにより、転送ードが1秒あたりに実行できる操作の数が1つずつ増加します1秒あたり最大64回まで
item.extrautils:nodeUpgrade.1.documentation.0=このフィルターを使用すると、転送ノードが取り出すアイテムを決定できます。 選択した状態で右クリックをするとGUIが開きます。 アイテムをスロットに配置してもアイテムは使い尽くされず、単にスタックの「ゴースト」コピーが保存されます。
item.extrautils:nodeUpgrade.1.documentation.1=また、ゴミ箱で使用して特定のアイテムのみを受け入れるように指示することもできます。
item.extrautils:nodeUpgrade.2.documentation.0=相互作用のアップグレードにより、ノードは環境と相互作用できます。 相互作用の方法は、ノードのタイプとノードが配置されるブロックによって異なります。 注:以前のバージョンとは異なり、これらの特別な機能が発生する前にアップグレードが必要になりました。
item.extrautils:nodeUpgrade.2.documentation.1=転送ノード(アイテム):丸石の生成。 溶岩流と水流に隣接する丸石に転送ノードを接続すると、ノードはかなり速い速度で丸石を生成します。 複数枚積むと速度が向上します。
item.extrautils:nodeUpgrade.2.documentation.2=転送ノード(アイテム):クラフト。 転送ノードを作業台に接続すると、自動作成システムを作成できます。 ードは、インベントリの作業台の背後にある3x3領域の9ブロックを検索します。 各インベントリから最初に利用可能なアイテムを取得し、クラフトテーブルに入れようとします。各アイテムは、クラフトテーブルの後ろの位置に対応するスロットに配置されます。
item.extrautils:nodeUpgrade.2.documentation.3=Transfer Node (Items): Item Collection. If no inventory is present and the other interaction modes do not apply, the node will pick up any items in the area of the block in front of it. It will only collect one item at a time unless given the stack upgrade. It will also only pick up an item if it matches any item filters present.
item.extrautils:nodeUpgrade.2.documentation.4=転送ノード(液体):水の生成。 液体転送ードが無限水源に隣接している場合、ードは1秒あたり1ブロックの速度で水を汲み上げます。 インタラクションアップグレードを複数積むと水の吸収量が増加します。
item.extrautils:nodeUpgrade.3.documentation=フルスタックアップグレードでは、インベントリノードと液体転送ノードが、処理可能な限り多くのアイテム/液体で受け取り側を満たします。
item.extrautils:nodeUpgrade.4.documentation=クリエイティブアップグレードはノードのバッファーが空になるのを防ぎます。
item.extrautils:nodeUpgrade.5.documentation.0=Ender Transmitter will transmit BC energy through the ether to any Energy node with a matching Ender Receptor. You can choose whether the transmitter is public or private by right-clicking with the transmitter in your hand. In addition you can select a specific frequency by changing it's name using an anvil.
item.extrautils:nodeUpgrade.5.documentation.1=エネルギー伝達は完全ではなく、ある程度の電力損失があります。 ノードにより多くの送信機を配置すると、その周波数の転送速度が向上します。
item.extrautils:nodeUpgrade.6.documentation=エンダー受信機はエンダー送信機の仲間であり、ノード間でエネルギーを伝送できます。 同じ方法を使用して、ノードの周波数/スペクトルをエンダー送信機に一致させる必要があります。
item.extrautils:nodeUpgrade.7.documentation=深度優先のアップグレードを行うと、ードは通常どおりシステムを通過しますが、行き止まりに達すると、最後の未探索の交差点に戻り、無視したルートの1つを取ります。 探索は続行されますが、以前に探索されたエリアを通過することはなく、システム全体が横断された後にのみリセットされます。 これはエネルギーノードには影響しません。
item.extrautils:nodeUpgrade.8.documentation=幅優先の検索アップグレードを指定すると、ノードは距離の順にシステムを横断します。 そのため、より近いパイプとインベントリが常に最初に訪問されます。 パイプセクションに一度アクセスすると、再びアクセスすることはありません。
item.extrautils:nodeUpgrade.9.documentation=このアップグレードを行ったノードは、バッファをインベントリ/タンクに転送しようとすると常に前進し、バッファが空の場合はリセットされません。 これは、ラウンドロビンシステムのように、アイテムが複数のインベントリに転送されることを意味します。 注:アイテムの均等な配布を保証します。
item.extrautils:paintbrush.documentation=これは、色付きレンガ/色付きの木板を作成するために必要です。 さらに、色付きブロックをShiftキーを押しながら右クリックしてその色をペイントブラシにコピーし、別の色付きブロックを定期的に右クリックしてその色を適用できます。 通常の石レンガ/木の板を右クリックすると、色付きのバージョンに変換されます。
item.extrautils:scanner.documentation=携帯スキャナーには2つの機能があります。 単純でないブロックを右クリックすると、そのプロパティに関する情報が提供されます。 2つ目は、スキャナーが選択されている間、転送パイプシステムを通過するアイテムと液体の動きを表示することです。
item.extrautils:shears.documentation=精密ハサミは、ハサミとしての機能に加えて、石ツールレベルのあらゆるブロックを破壊できます。 有効なブロックをスニーク右クリックすると、即座に壊れてプレーヤーのインベントリに直接配置されます(スペースがある場合)。
item.extrautils:sonar_goggles.documentation.0=鉱石を見逃さないようにする鉱夫への恩恵。 このハイテクゴーグルを着用している間、ブロックを見ると、最大5ブロック離れた同じタイプのすべての隣接ブロックの視覚的な情報が得られます。
item.extrautils:sonar_goggles.documentation.1=これは、他のブロックが存在しないことで「見る」ことができることを意味します。 ゴーグルを使用するには、ユーザーが機能するために暗い領域にいる必要があります(暗いほど良い)。
item.extrautils:temporalHoe.documentation=小麦を右クリックすると、小麦の収穫物が以前の状態に戻ります。これは、形状や形にはまったく役立ちません。 ただし、土ブロックを草ブロックに戻し、丸石を石に戻すことができます。
item.extrautils:unstableingot.0.documentation.0=ダイヤモンドで除算したことはありますか? もちろん、そうではありません。なぜなら、あなたはそれほど危険なことを決してしない正気で合理的な人だからです。
item.extrautils:unstableingot.0.documentation.1=ただし、短時間のインスタンス化が発生した場合は、不安定なインゴットを作成できます。これらのインゴットは実存的に不安定であり、クラフトしてから10秒で爆発します。クラフトGUIを離れたり、床に投げられたりした場合にも爆発します。 準備ができていない場合は作成しないでください。
item.extrautils:unstableingot.0.documentation.2=なぜこれらの危険なインゴットをうまく作成する必要があるのか疑問に思われているでしょう。ここでそれらを使って作成できるものを紹介します。 インゴットとは異なり、これらのツールは安定しており、爆発しません。 10秒以内に作成する必要があることを覚えておいてください。
item.extrautils:unstableingot.1.documentation=この小さなナゲットは、ダイヤモンドで割ることによって生成される強力なエネルギーを封じ込めるのに十分な大きさです。 これらを使用して、爆発しない「安定した」不安定なインゴットを作成できます。
item.extrautils:unstableingot.2.documentation=不安定なインゴットのアップグレードされた形式で、決して爆発せず、通常のツールのより強力なバージョンを作成するために使用できます。
item.extrautils:watering_can.documentation.0=植物や作物には多くの愛情と注意が必要ですが、そこに水をまき散らすだけで十分な成長を促すことができます。 じょうろを作り、水で満たすと、骨粉の効果がああり、すぐにたくさんの食べ物を手に入れることができます。
item.extrautils:watering_can.documentation.1=炎上中にじょうろを使用すると、自分自身も含めて火を消すことができます。 ただし、そのたびにランダムに「空になる」可能性があり、水を補充する必要があります。 さらに、溶岩にじょうろを使用すると、溶岩の流れが速くなります。
tile.extrautils:angelBlock.documentation=§8《§r天使のブロック§8Angel Block》§r は高所や陸地から離れた水面での作業を行う際、とても役に立つブロックです。 視点先にブロックが無い場合でも設置を行えます。また素手でも一瞬で破壊することができ、更に破壊時自動的にインベントリへ戻ってくるため、奈落や地面へドロップアイテムが落ちていくような心配もありません。
tile.extrautils:budoff.0.documentation=§8《§rブロック更新検出器§8Block Update Detector §r(BUD)§8》§r はバニラのBUD回路を1ブロックにまとめたもので、バニラ最新バージョンのオブザーバーに似た設備です。隣接するブロックが更新されたとき、1tickのレッドストーン信号を送信し、その後3tickのクールタイムが生じます。隣接するBUD同士は相互作用を行いません。
tile.extrautils:budoff.3.documentation=§8《§r発展型ブロック更新検出器§8Block Update Detector (Advanced) §r(BUD)§8》§r は通常のBUDのアップグレードバージョンです。 新たにブロックIDおよびメタデータ、タイルエンティティデータの変更を検出できるようになります。 更に、 §8《§rレンチ§8Wrench》§r で任意の面を右クリックすることで、レッドストーン信号の出力面を指定できます。
tile.extrautils:chandelier.documentation.0=§8《§rシャンデリア§8Chandelier》§r はあなたが富と豊かさを持っていることを誇示するのに最適な装飾アイテムです。通常の松明やグロウストーンよりも僅かに強い光量を放つ他、半径16ブロック以内でのモンスターの自然スポーンを抑止する効果を持ちます。
tile.extrautils:chandelier.documentation.1=誰がボスなのか、ならず者たちに思い知らせましょう!(ヒント:ボスはあなた)
tile.extrautils:cobblestone_compressed.documentation=§8《§r圧縮§8Compressed》§r ブロックは大量に取れる素材の保管を目的として追加されたブロックです。丸石、土、砂、砂利に対応しています。9つを §8《§r組立機§8Assembler》§r で処理して通常の圧縮ブロックに加工できます。下位の圧縮ブロック9つを §8《§r内破圧縮機§8Implosion Compressor》§r で爆縮することでn重圧縮ブロックを作成できます。 砂と砂利は二重まで、土は四重まで、丸石は八重まで圧縮が可能です。
tile.extrautils:colorStoneBrick.documentation=新たに16色の石レンガが追加されました 染色された石レンガは染料で右クリックすることで色調の微調整を行えます。この調整はチャンクごとに固有です。 例えば、赤い石レンガを緑色の染料で右クリックすると、設置チャンクでの染色石レンガ全てが微妙に緑がかります。
tile.extrautils:colorWoodPlanks.documentation=新たに16色の木材が追加されました 染色された木材は染料で右クリックすることで色調の微調整を行えます。この調整はチャンクごとに固有です。 例えば、赤い木材を緑色の染料で右クリックすると、設置チャンクでの染色木材全てが微妙に緑がかります。
tile.extrautils:conveyor.documentation=§8《§rコンベアーベルト§8Conveyor Belt》§r はモブトラップ用に設計された設備です。上に載ったドロップアイテムやMobを特定方向へ移動させることができます。 速度は遅いですがスマートで、アイテム/Mobを中央に保とうとします。またドロップアイテムに限り一マス上の段差へ輸送することができます。
tile.extrautils:cursedearthside.documentation.0=§8《§r呪われた土壌§8Cursed Earth》§r は極めて特異な特性を持つ草ブロックの変種です。 通常の草ブロックのように、周囲の土や草ブロックに伝播して数を増やそうとします。 さらに、暗闇にある間、上側に通常よりもはるかに速い速度で敵対Mobをスポーンさせます。
tile.extrautils:cursedearthside.documentation.1=呪われた土壌は光に弱く、日光や松明の光を浴びるとMobのスポーンを停止し、通常の土に戻って消滅します。またこのとき炎が発生するため注意が必要です。 通常、呪われた土壌はモンスタートラップ目的で利用されます。仮に制御不能な状況に陥った場合、松明を置けば、発生する炎の光で連鎖的な消滅を引き起こし、事態の収拾に役立てることができます。
tile.extrautils:cursedearthside.documentation.2=ネタバレ注意: 呪われた土壌を手に入れる方法が知りたいですか? 次のページを確認してください。
tile.extrautils:cursedearthside.documentation.3=呪われた土壌は §8《§r除算の印章§8Division Sigil》§r の'活性化の儀式'によって生成されます。
tile.extrautils:curtains.documentation=§8《§r遮光カーテン§8Blackout Curtains》§r は光を通さない設置物で、特定領域の光を遮るのに役に立ちます。 板ガラスや鉄格子のように振る舞い、ブロックや遮光カーテン同士と接続します。当たり判定がないため、プレイヤーを含むエンティティは通過を行えます。
tile.extrautils:dark_portal.documentation.0=経験豊富な鉱夫として、あなたは自然にこれまで以上に深く、自然の豊かな地域へと採掘したいと思っています。 深き闇は虚空のはるか下の領域であり、天然資源と様々な敵で満たされています。 一部の人々は、この領域内の暗闇は生きており、そこに迷い込んだ不運な冒険者は蝕まれるとも言う。 松明を持参することを忘れないでください。
tile.extrautils:dark_portal.documentation.1=ただし、深き闇では明るさに関係なくMobがスポーンするため、松明等では湧きつぶしできません。 マグナムトーチとシャンデリアでのみ湧きつぶし可能です。
tile.extrautils:dark_portal.1.documentation.0=時々あなたはそれからすべて逃げたくなります。文字通りあなたを煩わせるものが何もない場所に行くチャンスはここにあります。 ポータルを右クリックすると、通常の時間の外でテレポートします。そこから必然的に時間の終わりまで漂流します。現実が最終的に消滅するわずか数世紀前です。
tile.extrautils:dark_portal.1.documentation.1=この場所は「終末の千年紀」として知られています。 すべての生命、エネルギー、知識、情熱、闘争、哲学および意味は、完全に無意味にされてからほんの数世紀です。 プラス面では、家賃は非常に安くなっています。
tile.extrautils:decorativeBlock1.11.documentation=§8《§rエンダーコア§8Ender Core》§r は強化された §8《§r魔法の木材§8Magical Wood》§r です。 エンチャントテーブルの付近に本棚のように配置することで、エンチャントレベルを20増加させることができます。(上限は30レベルです)
tile.extrautils:decorativeBlock1.8.documentation=§8《§r魔法の木材§8Magical Wood》§r は強力な魔力が注ぎ込まれた木材です。 エンチャントテーブルの付近に本棚のように配置することで、エンチャントレベルを5増加させることができます。(上限は30レベルです) また、 Tinkers' Construct の素材として用いることで、多くの改造を施せるようになります。
tile.extrautils:decorativeBlock2.10.documentation=§8《§rダークガラス§8Dark Glass》§r は視界を遮らないと同時に、光を通さないというユニークな特性を持ったガラスの亜種です。 物理学の観点から見ると全く持って無意味ですが...まあ、これはゲームです。
tile.extrautils:drum.documentation=ドラムは、各ドラムが256バケツ分の液体を保持するため、コンパクトな液体貯蔵庫を提供します。 上下から液体を出し入れできます。ドラムは内容物を保持したままドラムを回収することができます。 ドラムの色は入れた液体によって変わります。
tile.extrautils:endConstructor.0.documentation=QEDはエネルギー化された'エンダーフラックス§8(EF)§rを吸収、および制御できる強力な設備です。 レシピに対応した形状でアイテムを配置することで稼働が開始し、EFの供給量に応じた速度で処理が完了します。QED自体はEFを生成しないため、 §8《§rエンダーフラックスクリスタル§8Ender-Flux Crystal》§r を付近に設置して使用する必要があります。
tile.extrautils:endConstructor.2.documentation=§8《§rエンダーフラックスクリスタル§8Ender-Flux Crystal》§r はQEDで利用するエネルギーである、エンダーフラックス§8(EF)§rを生成する小規模な設備です。 設置するだけで約0.05EF/tのエンダーフラックスを生成し、半径9ブロック以内の設備§8(主にQED)§rへ無線で供給を行います。EFは導管による輸送や蓄電を行えません。個々のクリスタルの生成レートは非常に弱いため、満足な稼働を行うために複数基設置することが推奨されています。
tile.extrautils:enderQuarry.documentation.0=§7《§rエンダークァーリー§7Ender Quarry》§r は、母なる大地を傷つけることなく、その惑・衛星の貴重な資源を抽出する、終わりの未包含のエネルギーと母なる自然の生の力を組み合わせた自動採掘システムです。 動作範囲が設定され、電力を供給されると、土や植物を無視し、石やその他の鉱石類を掘削、隣接したストレージへ自動搬出を行います。採掘されたブロックは土で置換されます。
tile.extrautils:enderQuarry.documentation.1=使用には動作範囲の設定が必要です。クァーリーに隣接したブロックに §7《§rエンダーマーカー§7Ender-Marker》§r を設置し、そこから四角形状の範囲で、角に当たる部分にマーカーを配置していってください。認識されている場合、紫色のパーティクルが発生します。マーカーは同じY座標に設置する必要があります。
tile.extrautils:enderQuarry.documentation.2=その後電力を消費して範囲内の採掘を開始します。垂直での採掘を行い、各'チャンク'が完了した後に時点のチャンクに移動します。 クァーリーはチャンクロード機能を備えており、任意の時点で2つのチャンクのみをメモリに保持します。したがって、'最大範囲'は存在しません。
tile.extrautils:enderThermicPump.documentation.0=§8《§r耐熱型エンダーポンプ§8Ender-Thermic Pump》§r は溶岩の汲み上げに特化した低遅延な液体ポンプです。 電力を受け取ると、範囲内の溶岩源を石に置換して汲み取り、隣接した液体タンクへ自動搬出を行います。 チャンクローダー機能も備えており、自身と動作部分の最小限のチャンクを読み込み続けます。 これにより、ブロックの更新と照明の不具合を防ぎ、より低いラグで溶岩を収拾することができます。
tile.extrautils:enderThermicPump.documentation.1=もちろん、技術的にはラグを完全に無くせているわけではありません。§7(そもそも、ネザーは重いです)§r しかし、溶岩収拾において問題が発生している場合、これは役に立つはずです。 動作効率と電力消費はBuildCraftの §8《§rポンプ§8Pump》§r と全く同じです。
tile.extrautils:enderThermicPump.documentation.2=汲み上げたい溶岩源から1マス上のY座標に設置する必要があります。 固体ブロックを通過する機能を備えているため、Y座標さえ正しければ、溶岩の上に直接配置する必要はありません。 注意: 荒らし目的での使用を防止するため、デフォルトではネザーのディメンション内でしか使用することができません。Config設定から変更を行えます。
tile.extrautils:etherealglass.documentation=この魔法ガラスはプレイヤーを簡単に通過させることができますが、他のものに対する完全に強固な障壁を提供します。 スニークしている場合、通過できません。
tile.extrautils:extractor_base.0.documentation=§8《§r転送ード (アイテム)§8Transfer Node (Items)》§r は一連の転送ノードネットワークのうち、ストレージからアイテムの取り出しを担う設備です。 取り付けられたストレージからアイテムを回収し、内部バッファーに格納、その後 §8《§r転送パイプ§8Transfer Pipe》§r の経路探索を行い、搬出可能なストレージへ転送を試みます。転送はバッファーが空になるか、転送先のストレージが満杯になるまで繰り返されます。
tile.extrautils:extractor_base.12.documentation=§8《§r転送ード (エネルギー)§8Transfer Node (Energy)》§r は一連の転送ードネットワークのうち、RF電力及びBuildCraftのMJ電力の取り出しを担う設備です。 §8《§r転送パイプ§8Transfer Pipe》§r の経路探索を行い、搬出可能な設備をードのレジストリに登録、1tick毎に全ての登録済み設備へ電力の分配を試みます。
tile.extrautils:extractor_base.6.documentation=§8《§r転送ード (液体)§8Transfer Node (Liquids)》§r は一連の転送ノードネットワークのうち、タンクから液体の取り出しを担う設備です。 取り付けられたタンクから液体を回収し、内部バッファーに格納、その後 §8《§r転送パイプ§8Transfer Pipe》§r の経路探索を行い、搬出可能なタンクへ転送を試みます。転送はバッファーが空になるか、転送先のタンクが満杯になるまで繰り返されます。
tile.extrautils:extractor_base_remote.0.documentation=§8《§r供給ード (アイテム)§8Retrieval Node (Items)》§r は一連の転送ノードネットワークのうち、ストレージへのアイテムの供給を担う設備です。 §8《§r転送パイプ§8Transfer Pipe》§r のネットワーク内にアイテムが存在する場合、取り出しを試み内部バッファーへ格納、供給ードの取り付けられたストレージへ転送を行います。アップグレード無しの場合、1サイクルで1種類のみのアイテムの転送を繰り返し続けます。
tile.extrautils:extractor_base_remote.6.documentation=§8《§r供給ード (液体)§8Retrieval Node (Fluids)》§r は一連の転送ノードネットワークのうち、タンクへの液体の供給を担う設備です。 §8《§r転送パイプ§8Transfer Pipe》§r のネットワーク内に液体が存在する場合、取り出しを試み内部バッファーへ格納、供給ードの取り付けられたストレージへ転送を行います。アップグレード無しの場合、1サイクルで1種類且つ200mBのみの液体の転送を繰り返し続けます。
tile.extrautils:filing.0.documentation=§8《§rファイリングキャビネット§8Filing Cabinet》§r はスタック不可能なアイテムを保管するのに最適なストレージ設備です。 具体的には、同IDを持つアイテムをNBTやダメージ値を無視して270個まで収納できます。 保持アイテムはアルファベット順にソートされます。中身を保持したまま回収が可能です。
tile.extrautils:filing.1.documentation=§8《§r発展型ファイリングキャビネット§8Filing Cabinet (Advanced)》§r はスタック不可能なアイテムを保管するのに最適なストレージ設備です。 具体的には、同IDを持つアイテムをNBTやダメージ値を無視して540個まで収納できます。 保持アイテムはアルファベット順にソートされます。中身を保持したまま回収が可能です。
tile.extrautils:generator.0.documentation=通常のかまど燃料を使用してRFを生成します。非常に低いエネルギー出力ですが驚くほど効率的であり、長時間燃焼します。
tile.extrautils:generator.1.documentation=通常のかまど燃料を使用してRFを生成します。
tile.extrautils:generator.10.documentation=通常のかまど燃料を使用してRFを生成します。 最初はエネルギー出力が低い非常に効率の悪い発電機ですが、内部温度が上昇するとエネルギー出力が上昇します。
tile.extrautils:generator.11.documentation=ネザースターを使用してRFを生成します。 信じられないほど強力な発電機ですが、半径10ブロック内のすべてのものにダメージを与えます。
tile.extrautils:generator.2.documentation=溶岩を使用してRFを生成します。溶岩は液体の形で配管する必要があります。 注:発電機は他の形態の溶岩発電ほど効率的ではありません。
tile.extrautils:generator.3.documentation=エンダーパール、エンダーアイ、エンダーリリーの種を使用してRFを生成します。 とても効率的です。
tile.extrautils:generator.4.documentation=溶岩とレッドストーンを使用してRFを生成します。 また、ThermalExpansionの融解レッドストーンを使用することもできる。
tile.extrautils:generator.5.documentation=食物を使用してRFを生成します。 食物を満たすと、より多くのRFが生成され、食物がより「飽和」するほど、発電機の動作時間が長くなります。
tile.extrautils:generator.6.documentation=ポーションを使用してRFを生成します。 ポーションが複雑になるほど、より多くのパワーが生成されます。 醸造の「ステップ」ごとに、ポーションによって生成されるパワーが倍になります。
tile.extrautils:generator.7.documentation=太陽光を使用してRFを生成します。 発電機は、直射日光から大量の電力を生成します。 ただし、問題があり、発電機は発電と送信を同時に行うことができません。 レッドストーン信号を適用して、2つのモードを切り替える必要があります。
tile.extrautils:generator.8.documentation=火薬/ TNTを使用してRFを生成します。 発電機が爆発を完全に封じ込めているわけではありません。
tile.extrautils:generator.9.documentation=愛の力を使用してRFを生成します。 桃色の染料またはクラフトレシピで桃色の染料を使用するものはすべて、電力を生成するために使用できます。
tile.extrautils:magnumTorch.documentation=あなたは松明をたくさん置くのにうんざりしていませんか? さて、この非常に高価な松明を使用すると、光のレベルに関係なく、すべてのMobが半径64ブロック以内に出現するのを防ぐことができます。 これはスポナーや呪われた土壌などのカスタムモブのスポーンには影響しません。
tile.extrautils:peaceful_table_top.documentation.0=これは、ピースフルの難易度でプレイしたいが、それでもMobドロップにアクセスしたい人向けです。 使用するには、剣を含むチェスト(またはインベントリのあるブロック)の隣にテーブルを配置します。 平和なテーブルは、その地域に適したランダムなモブを定期的にスポーンさせ、剣を使って即座に倒し、そしてドロップ品をチェストに置きます。
tile.extrautils:peaceful_table_top.documentation.1=剣は、Mobを殺すのに必要な「ヒット数」に適したダメージを受けます。 これは、剣が良いほど長く続くことを意味します。 平和なテーブルでは剣のエンチャントが考慮されるため、「ダメージ増加」や「耐久力」などのエンチャントを使用して剣の寿命を延ばし、「ドロップ増加」を使用してドロップ数を増やすことができます。
tile.extrautils:pipes.0.documentation=§8《§r転送パイプ§8Transfer Pipe》§r は一連の転送ノードネットワークのうち、アイテム・液体・エネルギーの輸送経路の決定を担う導管です。 対応したストレージを持つユーティリティと自動的に接続します。転送や供給の有無はネットワーク内の §8《§r転送ード§8Transfer Node》§r や §8《§r供給ード§8Retrieval Node》§r に依存します。 §8《§rレンチ§8Wrench》§r や棒で右クリックして輸送方法の指定、ストレージとの接続解除などを設定できます。
tile.extrautils:pipes.10.documentation=§8《§r制限パイプ§8Rationing Pipe》§r は §8《§r分類パイプ§8Sorting Pipe》§r の亜種で、ストレージ整理を目的とした機能を持ちます。 接続先のストレージが空の場合、通常通りアイテムの挿入を行います。ストレージ内にアイテムが存在する場合、同種のアイテムが1スタックに達するまで挿入を試み続けます。 これを利用することで、簡単なソートシステムを構築できます。
tile.extrautils:pipes.11.documentation=§8《§rエネルギーパイプ§8Energy Pipe》§r は §8《§r転送パイプ§8Transfer Pipe》§r の一形態で、 §8《§r転送ード (エネルギー)§8Transfer Node (Energy)》§r などで回収されたMJ/RF電力のみを通過させます。
tile.extrautils:pipes.12.documentation=§8《§r交差パイプ§8Crossover Pipe》§r は §8《§r転送パイプ§8Transfer Pipe》§r の一形態で、他のパイプを接続させて使用します。 直線上にあるパイプ同士の接続のみを認識するため、他のパイプシステムと相互に干渉を起こすことなく交差点を作れるようになります。
tile.extrautils:pipes.13.documentation=§8《§rMod分類パイプ§8Mod Sorting Pipe》§r は §8《§r分類パイプ§8Sorting Pipe》§r の亜種で、ストレージ整理を目的とした機能を持ちます。 接続先のストレージが空の場合、通常通りアイテムの挿入を行います。ストレージ内にアイテムが存在する場合、そのアイテムと同じModに属するアイテムのみの挿入を試み続けます。 これを利用することで、簡単なソートシステムを構築できます。
tile.extrautils:pipes.8.documentation.0=§8《§r分類パイプ§8Sorting Pipe》§r は §8《§r転送パイプ§8Transfer Pipe》§r の一形態で、ストレージ整理を目的とした機能を持ちます。 接続先のストレージが空の場合、通常通りアイテムの挿入を行います。ストレージ内にアイテムが存在する場合、同種のアイテムのみの挿入を試み続けます。 これを利用することで、簡単なソートシステムを構築できます。
tile.extrautils:pipes.8.documentation.1=また、 §8《§r転送ード (液体)§8Transfer Node (Liquids)》§r と組み合わせる場合、ネットワーク内に存在するタンク間で、液体の均等分配を試みます。
tile.extrautils:pipes.9.documentation=§8《§rフィルターパイプ§8Filter Pipe》§r は §8《§r転送パイプ§8Transfer Pipe》§r の一形態で、輸送経路中でのフィルタリング機能を持ちます。 方角に応じた6色のパイプと、それに対応した内部スロットを持っています。GUIから任意のアイテムを配置することで、特定方向へ通過するアイテムの種類を指定できます。 §8《§rアイテムフィルター§8Item Filter》§r を挿入すると、最大9種類までのアイテムを指定できるようになります。
tile.extrautils:plant/ender_lilly.documentation=エンダーリリーは、ダンジョンでしか見られない種の古代の植物です。 この植物は1週間にわたって非常にゆっくりと成長し、一度完全に成長するとエンダーパールが生成されます。 この植物が成長するにつれて出現する棘に注意してください。
tile.extrautils:sound_muffler.0.documentation=不快でうるさいうなり声を上げる羊牧場に悩まされていませんか? §8《§r消音器§8Sound Muffler》§r は半径8ブロック以内で発生する音を90%低減するブロックです。
tile.extrautils:sound_muffler.1.documentation=§8《§r雨消音器§8Sound Muffler》§r は半径64ブロック以内で発生する雨の音を消去するブロックです。 ブロックを右クリックするとプレイヤーの耳に'魔法の綿毛'を付与できます。これにより、雨消音器の有無や効果範囲に関わらず、恒久的に雨の音を無効化することが可能です。この効果は再度右クリックで解除するまで継続します。
tile.extrautils:spike_base.documentation=§8《§r鉄製スパイク§8Iron Spike》§r は底面を除く面に接触したMobへ、6のダメージを与えるブロックです。 このブロックによって倒されたMobは、プレイヤーに倒されたときと同様、レアドロップアイテムを落とす可能性があります。経験値のドロップは発生しません。
tile.extrautils:timer.documentation=このシンプルで安価なブロックは、レッドストーンパルスを1秒に1回放出します。
tile.extrautils:trading_post.documentation=§8《§r取引ポスト§8Trading Post》§r は最良の取引を探す"バーゲン・ハンター"にとって、最高の相棒です。 右クリックすると、設置場所を中心とした半径32ブロック以内に存在する村人の取引を一覧表示できます。任意の取引をクリックすることで、取引GUIへ遷移を行います。
tile.extrautils:trashcan.documentation.0=インベントリやストレージが不要なアイテムで埋まって困っていませんか? §8《§rゴミ箱§8Trash Can》§r は搬入されたアイテムを即座に消去する設備です。 GUIからアクセスできるスロット内にドラッグアンドドロップやShift+右クリックでアイテムを入力して削除を行えます。ホッパーやその他の外部設備を介することで自動化も行えます。
tile.extrautils:trashcan.documentation.1=内部スロットに §8《§rアイテムフィルター§8Item Filter》§r を配置することで、特定アイテムのみを消去するようフィルター設定を施せます。 液体や電力用のゴミ箱も存在しています。

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gui.transferNode.searching=인벤토리를 검색 중
gui.transferNode=전송 노드
death.attack.darkness.player=%1$s 이(가) %2$s 와(과) 싸우다 어둠에 흡수되었습니다.
death.attack.darkness=%1$s 은(는) 어둠에 흡수되었습니다.
death.attack.divbyzero=%1$s 은(는) 치명적인 'java.lang.ArithmeticException: \ by diamond' 피해를 입었습니다.
power.drain=에너지 소모 배율: x%1$s
nei.options.keys.gui.xu_ping=Search For Item In Nearby Inventories
item.extrautils:angelRing.name=천사의 고리
item.extrautils:angelRing.0.name=투명 날개
item.extrautils:angelRing.1.name=깃털 날개
item.extrautils:angelRing.2.name=요정의 날개
item.extrautils:angelRing.3.name=용의 날개
item.extrautils:angelRing.4.name=황금 날개
item.extrautils:angelRing.5.name=어둠의 날개
item.extrautils:bedrockiumIngot.name=베드라키움 주괴
item.extrautils:builderswand.name=건축가의 완드
item.extrautils:creativebuilderswand.name=최고의 건축가 완드
item.extrautils:defoliageAxe.name=회복의 도끼
item.extrautils:destructionpickaxe.name=파괴의 곡괭이
item.extrautils:divisionSigil.name=분할의 인장
item.extrautils:divisionSigil.active.name=분할의 인장 (활성화)
item.extrautils:divisionSigil.stable.name=위조된 반전의 인장
item.extrautils:erosionShovel.name=침식의 삽
item.extrautils:ethericsword.name=에테르 검
item.extrautils:golden_bag.name=보유의 황금 주머니
item.extrautils:golden_lasso.name=황금 올가미
item.extrautils:glove.name=Glove
item.extrautils:glove.english.name=English Glove
item.extrautils:heatingElement.name=열 코일
item.extrautils:microblocks.0.name=파이프 덮개
item.extrautils:microblocks.1.name=울타리
item.extrautils:microblocks.2.name=담장
item.extrautils:microblocks.3.name=불가능한 물체
item.extrautils:mini-soul.name=영혼 조각
item.extrautils:nodeUpgrade.0.name=속도 업그레이드
item.extrautils:nodeUpgrade.1.name=아이템 필터
item.extrautils:nodeUpgrade.2.name=상호작용 업그레이드
item.extrautils:nodeUpgrade.3.name=수송량 업그레이드
item.extrautils:nodeUpgrade.4.name=크리에이티브 업그레이드
item.extrautils:nodeUpgrade.5.name=엔더 송신기
item.extrautils:nodeUpgrade.6.name=엔더 수신기
item.extrautils:nodeUpgrade.7.name=깊이 우선 검색 업그레이드
item.extrautils:nodeUpgrade.8.name=너비 우선 검색 업그레이드
item.extrautils:nodeUpgrade.9.name=위조 순환 업그레이드
item.extrautils:nodeUpgrade.10.name=진보된 아이템 필터
item.extrautils:nodeUpgrade.10.program.default=Default.exe
item.extrautils:nodeUpgrade.10.program.block=Block.exe
item.extrautils:nodeUpgrade.10.program.item=Item.exe
item.extrautils:nodeUpgrade.10.program.hassubtypes=HasSubTypes.exe
item.extrautils:nodeUpgrade.10.program.stacksize1=StackSize1.exe
item.extrautils:nodeUpgrade.10.program.stacksize64=StackSize64.exe
item.extrautils:nodeUpgrade.10.program.oredicore=OreDicOre.exe
item.extrautils:nodeUpgrade.10.program.oredicingot=OreDicIngot.exe
item.extrautils:nodeUpgrade.10.program.oredicnugget=OreDicNugget.exe
item.extrautils:nodeUpgrade.10.program.oredicblock=OreDicBlock.exe
item.extrautils:nodeUpgrade.10.program.oredicgem=OreDicGem.exe
item.extrautils:nodeUpgrade.10.program.oredicdust=OreDicDust.exe
item.extrautils:nodeUpgrade.10.program.energyitem=EnergyItem.exe
item.extrautils:nodeUpgrade.10.program.energyitemempty=EnergyItemEmpty.exe
item.extrautils:nodeUpgrade.10.program.energyitem50=EnergyItem<50.exe
item.extrautils:nodeUpgrade.10.program.energyitemfull=EnergyItemFull.exe
item.extrautils:nodeUpgrade.10.program.food=Food.exe
item.extrautils:nodeUpgrade.10.program.smeltable=Smeltable.exe
item.extrautils:nodeUpgrade.10.program.pulverizer=Pulverizer.exe
item.extrautils:nodeUpgrade.10.program.enchanted=Enchanted.exe
item.extrautils:nodeUpgrade.10.program.enchantable=Enchantable.exe
item.extrautils:nodeUpgrade.10.program.hascontaineritem=HasContainerItem.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarshown=DurabilityBarShown.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarfull=DurabilityBarFull.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar90=DurabilityBar<90.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar50=DurabilityBar<50.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar10=DurabilityBar<10.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarempty=DurabilityBarEmpty.exe
item.extrautils:nodeUpgrade.10.program.hasdisplayname=HasDisplayName.exe
item.extrautils:nodeUpgrade.10.program.repairable=Repairable.exe
item.extrautils:nodeUpgrade.10.program.hasdispenserbehaviour=HasDispenserBehaviour.exe
item.extrautils:nodeUpgrade.10.program.plantable=Plantable.exe
item.extrautils:paintbrush.name=페인트 브러시
item.extrautils:scanner.name=휴대용 스캐너
item.extrautils:shears.name=정밀한 가위
item.extrautils:sonar_goggles.name=소닉 고글
item.extrautils:temporalHoe.name=반전 괭이
item.extrautils:unstableingot.0.name=불안정한 주괴
item.extrautils:unstableingot.1.name=준안정화 조각
item.extrautils:unstableingot.2.name=Mobius "Unstable/Stable" Ingot
item.extrautils:watering_can.busted.name=물뿌리개 (부서짐)
item.extrautils:watering_can.empty.name=물뿌리개 (비어있음)
item.extrautils:watering_can.reinforced.name=물뿌리개 (강화)
item.extrautils:watering_can.name=물뿌리개
item.extrautils:lawSword.name=귀곡
item.extrautils:lawSword.tooltip=저주의 검 (WIP)
attribute.name.extrautils.armorPiercingAttackDamage=방어 관통 피해
attribute.name.extrautils.godSlayingAttackDamage=신성 피해
attribute.name.extrautils.freezeProtection=Freeze Protection
itemGroup.extraUtil=엑스트라 유틸리티
itemGroup.extraUtil_FMP=엑스트라 유틸리티 마이크로 블록
material.extrautils.bedrockium=Bedrockium
material.extrautils.bedrockium.ability=Heavy
material.extrautils.magicwood=Magical Wooden
material.extrautils.magicwood.ability=수정가능한
material.extrautils.unstableIngot=Unstable Induced
material.extrautils.unstableIngot.ability=Mathematical!
tile.extrautils:angelBlock.name=천사 블록
tile.extrautils:budoff.0.name=블록 갱신 감지기
tile.extrautils:budoff.3.name=고급 블록 갱신 감지기
tile.extrautils:chestFull.name=살짝 더 큰 상자
tile.extrautils:chestMini.name=소형 상자
tile.extrautils:colorBlock.0.name=색칠된 BLOCKNAME (흰색 주파수)
tile.extrautils:colorBlock.1.name=색칠된 BLOCKNAME (주황색 주파수)
tile.extrautils:colorBlock.2.name=색칠된 BLOCKNAME (자홍색 주파수)
tile.extrautils:colorBlock.3.name=색칠된 BLOCKNAME (하늘색 주파수)
tile.extrautils:colorBlock.4.name=색칠된 BLOCKNAME (노란색 주파수)
tile.extrautils:colorBlock.5.name=색칠된 BLOCKNAME (연두색 주파수)
tile.extrautils:colorBlock.6.name=색칠된 BLOCKNAME (분홍색 주파수)
tile.extrautils:colorBlock.7.name=색칠된 BLOCKNAME (회색 주파수)
tile.extrautils:colorBlock.8.name=색칠된 BLOCKNAME (밝은 회색 주파수)
tile.extrautils:colorBlock.9.name=색칠된 BLOCKNAME (청록색 주파수)
tile.extrautils:colorBlock.10.name=색칠된 BLOCKNAME (보라색 주파수)
tile.extrautils:colorBlock.11.name=색칠된 BLOCKNAME (파란색 주파수)
tile.extrautils:colorBlock.12.name=색칠된 BLOCKNAME (갈색 주파수)
tile.extrautils:colorBlock.13.name=색칠된 BLOCKNAME (초록색 주파수)
tile.extrautils:colorBlock.14.name=색칠된 BLOCKNAME (빨간색 주파수)
tile.extrautils:colorBlock.15.name=색칠된 BLOCKNAME (검은색 주파수)
tile.extrautils:chandelier.name=샹들리에
tile.extrautils:cobblestone_compressed.0.name=압축된 조약돌
tile.extrautils:cobblestone_compressed.1.name=이중 압축된 조약돌
tile.extrautils:cobblestone_compressed.10.name=삼중 압축된 흙
tile.extrautils:cobblestone_compressed.11.name=사중 압축된 흙
tile.extrautils:cobblestone_compressed.12.name=압축된 자갈
tile.extrautils:cobblestone_compressed.13.name=이중 압축된 자갈
tile.extrautils:cobblestone_compressed.14.name=압축된 모래
tile.extrautils:cobblestone_compressed.15.name=이중 압축된 모래
tile.extrautils:cobblestone_compressed.2.name=삼중 압축된 조약돌
tile.extrautils:cobblestone_compressed.3.name=사중 압축된 조약돌
tile.extrautils:cobblestone_compressed.4.name=오중 압축된 조약돌
tile.extrautils:cobblestone_compressed.5.name=육중 압축된 조약돌
tile.extrautils:cobblestone_compressed.6.name=칠중 압축된 조약돌
tile.extrautils:cobblestone_compressed.7.name=팔중 압축된 조약돌
tile.extrautils:cobblestone_compressed.8.name=압축된 흙
tile.extrautils:cobblestone_compressed.9.name=이중 압축된 흙
tile.extrautils:conveyor.name=컨베이어 벨트
tile.extrautils:cursedearthside.name=저주받은 땅
tile.extrautils:curtains.name=그늘 커튼
tile.extrautils:dark_portal.name=딥 다크로 가는 포탈
tile.extrautils:dark_portal.1.name=라스트 밀레니엄으로 가는 포탈
tile.extrautils:decorativeBlock1.0.name=테두른 석재 벽돌
tile.extrautils:decorativeBlock1.1.name=엔더가 주입된 흑요석
tile.extrautils:decorativeBlock1.10.name=자갈 도로
tile.extrautils:decorativeBlock1.11.name=엔더 코어
tile.extrautils:decorativeBlock1.12.name=다이아몬드 식각 계산 메트릭스
tile.extrautils:decorativeBlock1.13.name=엔더사 합금
tile.extrautils:decorativeBlock1.14.name=조각된 에미넌스 돌
tile.extrautils:decorativeBlock1.2.name=불탄 석영
tile.extrautils:decorativeBlock1.3.name=얼어붙은 돌
tile.extrautils:decorativeBlock1.4.name=테두른 돌
tile.extrautils:decorativeBlock1.5.name=불안정한 블록
tile.extrautils:decorativeBlock1.6.name=자갈 벽돌
tile.extrautils:decorativeBlock1.7.name=테두른 돌 (변화됨)
tile.extrautils:decorativeBlock1.8.name=마법의 나무
tile.extrautils:decorativeBlock1.9.name=모래 유리
tile.extrautils:decorativeBlock2.0.name=두꺼운 유리
tile.extrautils:decorativeBlock2.1.name=테두른 유리
tile.extrautils:decorativeBlock2.10.name=어두운 유리
tile.extrautils:decorativeBlock2.11.name=강화된 어두운 유리
tile.extrautils:decorativeBlock2.2.name=유리 벽돌
tile.extrautils:decorativeBlock2.3.name=조각된 유리
tile.extrautils:decorativeBlock2.4.name=금 테두른 유리
tile.extrautils:decorativeBlock2.5.name=흑요석 유리
tile.extrautils:decorativeBlock2.6.name=소용돌이 유리
tile.extrautils:decorativeBlock2.7.name=발광석 유리
tile.extrautils:decorativeBlock2.8.name=하트 유리
tile.extrautils:decorativeBlock2.9.name=사각 유리
tile.extrautils:drum.0.name=드럼
tile.extrautils:drum.1.name=베드라키움 드럼
tile.extrautils:enderCollector.name=Ender Collector
tile.extrautils:enderQuarry.name=엔더 쿼리
tile.extrautils:enderQuarryUpgrade.0.name=엔더 쿼리 업그레이드 기반
tile.extrautils:enderQuarryUpgrade.1.name=엔더 쿼리 비매립 업그레이드
tile.extrautils:enderQuarryUpgrade.2.name=엔더 쿼리 섬세한 손길 업그레이드
tile.extrautils:enderQuarryUpgrade.3.name=엔더 쿼리 행운I 업그레이드
tile.extrautils:enderQuarryUpgrade.4.name=엔더 쿼리 행운II 업그레이드
tile.extrautils:enderQuarryUpgrade.5.name=엔더 쿼리 행운III 업그레이드
tile.extrautils:enderQuarryUpgrade.6.name=엔더 쿼리 속도I 업그레이드
tile.extrautils:enderQuarryUpgrade.7.name=엔더 쿼리 속도II 업그레이드
tile.extrautils:enderQuarryUpgrade.8.name=엔더 쿼리 속도III 업그레이드
tile.extrautils:enderQuarryUpgrade.9.name=엔더 쿼리 펌프 업그레이드
tile.extrautils:enderThermicPump.name=엔더 써믹 펌프
tile.extrautils:endMarker.name=엔더 마커
tile.extrautils:etherealglass.0.name=천상의 유리
tile.extrautils:etherealglass.1.name=형용할 수 없는 유리
tile.extrautils:etherealglass.2.name=어두운 천상의 유리
tile.extrautils:etherealglass.3.name=Ethereal Glass (Inverted)
tile.extrautils:etherealglass.4.name=Ineffable Glass (Inverted)
tile.extrautils:etherealglass.5.name=Dark Ethereal Glass (Inverted)
tile.extrautils:extractor_base.0.name=트랜스퍼 노드 (아이템)
tile.extrautils:extractor_base.12.name=트랜스퍼 노드 (에너지)
tile.extrautils:extractor_base.13.name=트랜스퍼 노드 (하이퍼 에너지)
tile.extrautils:extractor_base.6.name=트랜스퍼 노드 (액체)
tile.extrautils:extractor_base_remote.0.name=인출 노드 (아이템)
tile.extrautils:extractor_base_remote.6.name=인출 노드 (액체)
tile.extrautils:filing.0.name=서류 캐비닛
tile.extrautils:filing.1.name=고급 서류 캐비닛
tile.extrautils:filing.name=서류 캐비닛
tile.extrautils:generator.0.name=생존가의 발전기
tile.extrautils:generator.1.name=화로 발전기
tile.extrautils:generator.10.name=고열 화로 발전기
tile.extrautils:generator.11.name=네더의 별 발전기
tile.extrautils:generator.2.name=용암 발전기
tile.extrautils:generator.3.name=엔더 발전기
tile.extrautils:generator.4.name=가열 레드스톤 발전기
tile.extrautils:generator.5.name=요리 발전기
tile.extrautils:generator.6.name=포션 발전기
tile.extrautils:generator.7.name=태양광 발전기
tile.extrautils:generator.8.name=TNT 발전기
tile.extrautils:generator.9.name=핑크 발전기
tile.extrautils:greenscreen.name=천상의 돌
tile.extrautils:greenscreen.0.name=흰색 천상의 돌
tile.extrautils:greenscreen.1.name=주황색 천상의 돌
tile.extrautils:greenscreen.2.name=자홍색 천상의 돌
tile.extrautils:greenscreen.3.name=하늘색 천상의 돌
tile.extrautils:greenscreen.4.name=노란색 천상의 돌
tile.extrautils:greenscreen.5.name=연두색 천상의 돌
tile.extrautils:greenscreen.6.name=분홍색 천상의 돌
tile.extrautils:greenscreen.7.name=회색 천상의 돌
tile.extrautils:greenscreen.8.name=밝은 회색 천상의 돌
tile.extrautils:greenscreen.9.name=청록색 천상의 돌
tile.extrautils:greenscreen.10.name=보라색 천상의 돌
tile.extrautils:greenscreen.11.name=파란색 천상의 돌
tile.extrautils:greenscreen.12.name=갈색 천상의 돌
tile.extrautils:greenscreen.13.name=초록색 천상의 돌
tile.extrautils:greenscreen.14.name=빨간색 천상의 돌
tile.extrautils:greenscreen.15.name=검은색 천상의 돌
tile.extrautils:magnumTorch.name=매그넘 횃불
tile.extrautils:peaceful_table_top.name=평화의 탁자
tile.extrautils:pipes.0.name=트랜스퍼 파이프
tile.extrautils:pipes.10.name=배급 파이프
tile.extrautils:pipes.11.name=에너지 파이프
tile.extrautils:pipes.12.name=교차 파이프
tile.extrautils:pipes.13.name=모드 분류 파이프
tile.extrautils:pipes.14.name=에너지 추출 파이프
tile.extrautils:pipes.8.name=분류 파이프
tile.extrautils:pipes.9.name=필터 파이프
tile.extrautils:pipes.1.0.name=초배급 파이프
tile.extrautils:plant/ender_lilly.name=엔더 백합 씨앗
tile.extrautils:sound_muffler.0.name=소음기
tile.extrautils:sound_muffler.1.name=비 소음기
tile.extrautils:spike_base.name=철 스파이크
tile.extrautils:spike_base_gold.name=금 스파이크
tile.extrautils:spike_base_diamond.name=다이아몬드 스파이크
tile.extrautils:spike_base_wood.name=나무 스파이크
tile.extrautils:timer.name=레드스톤 시계
tile.extrautils:trading_post.name=교역기
tile.extrautils:trashcan.name=쓰레기통
tile.extrautils:trashcan.1.name=Trash Can (Fluids)
tile.extrautils:trashcan.2.name=Trash Can (Energy)
tile.extrautils:block_bedrockium.name=베드라키움 블록
tile.extrautils:endConstructor.2.name=엔더가 주입된 수정
tile.extrautils:qed.rand.0.name=QED (퀀텀 인탱글먼트 디바이스)
tile.extrautils:qed.rand.1.name=QED (퀀텀 엔더 디바이스)
tile.extrautils:qed.rand.2.name=QED (퀀텀 인리치먼트 디바이스)
tile.extrautils:qed.rand.3.name=QED (퀀텀 에너지 디바이스)
tile.extrautils:qed.rand.4.name=QED (퀀텀 인탱글먼트 디바이너)
tile.extrautils:qed.rand.5.name=QED (퀀텀 인탱글먼트 두히키)
tile.extrautils:qed.rand.6.name=QED (퀀텀 엔티티 디바이스)
tile.extrautils:qed.rand.7.name=QED (퀀텀 엔더 디바이너)
tile.extrautils:qed.rand.8.name=QED (쿼크/일렉트론 다이렉터)
tile.extrautils:qed.rand.9.name=QED (콰이트 엘레간트 디바이스)
tile.extrautils:qed.rand.10.name=QED (쿼드 에라 데몬스트란둠)
tile.extrautils:qed.rand.11.name=QED (콰키 엔더 디바이스)
tile.extrautils:qed.rand.12.name=QED (쿼드라틱 이쿠에이션 디바이스)
tile.extrautils:qed.rand.13.name=QED (퀘일 이팅 덕스)
tile.extrautils:qed.rand.14.name=QED (퀘이사 인탱글먼트 디바이스)
tile.extrautils:qed.rand.15.name=QED (콰이트 익스펜시브 데코레이션)
tile.extrautils:qed.rand.16.name=QED (퀀텀 이미션 디컴파일러)
item.extrautils:angelRing.documentation=천사의 고리는 비행의 힘이 담겨있는 마법적 물품입니다. 인벤토리에 천사의 고리를 소지하면 영구적인 비행 능력을 얻을 수 있습니다.
item.extrautils:bedrockiumIngot.documentation=알려진 것 중 가장 단단한 물질인 베드라키움은, 물리적으로 가능한 가장 강력한 충격도 버텨낼 수 있습니다. 이름이 기반암을 따서 명명되었고, 성질도 닮아있지만, 진짜 기반암이 아니므로 많은 압력을 받으면 손상되거나 부서질 수 있습니다.
item.extrautils:builderswand.documentation=오른쪽 클릭한 블록과 같은 블록을 인벤토리에서 찾아 오른쪽 클릭한 면을 기준으로 보유중인 블록을 새로 설치합니다. 한번에 9블록까지 설치할 수 있습니다.
item.extrautils:defoliageAxe.documentation=생물체를 공격할 때, 약간의 허기를 소모하고 공격한 대상을 즉시 회복시킵니다. 또한, 언데드를 공격할 때에는 허기 소모량의 4배의 데미지를 줍니다. 그리고 착용하고 있을 때 허기를 조금씩 채워줍니다.
item.extrautils:destructionpickaxe.documentation=돌을 부술 때 다이아몬드 곡괭이의 5배의 속도를 내지만, 이외의 블록들은 손으로 부수는 것보다 느립니다. 또한, 어떠한 블록을 부숴도 얻을 수 없습니다. 용도에 맞게 사용될 때 내구도가 무한합니다.
item.extrautils:divisionSigil.documentation.0=이 이상하고 신비로운 아이템은 제작할 수 없고, 던전 상자에서만 발견할 수 있습니다. 그러나 사용할 수 없는 비활성화 상태이기 때문에 활성화를 해야합니다. 활성화 의식이라는 낯선 고대의 방법으로 활성화할 수 있습니다.
item.extrautils:divisionSigil.documentation.1=인장의 기능 중 하나는 마법부여 해제입니다. 마법이 부여된 아이템을 인장의 위와 아래에 각각 배치하면, 아래쪽 아이템의 마법부여 단계만큼 위쪽 아이템의 마법부여의 단계를 낮추거나 제거합니다.(주: 마법부여책은 예외입니다.)
item.extrautils:divisionSigil.documentation.2=마법부여되지 않은 평범한 책을 인장 아래에 두면, 위쪽 아이템의 각 마법부여가 한 단계씩 낮춰집니다. 또한 아이템의 내구도가 25% 감소합니다.
item.extrautils:divisionSigil.documentation.3=의식에 필요한 것들을 알고 싶다면, 비활성화된 인장을 들고서 마법부여대를 Shfit 우클릭을 하면 정보가 나옵니다. 약간의 조언을 드리자면 갑옷을 입는 것을 권합니다.
item.extrautils:divisionSigil.documentation.4=주의: 자세한 내용을 보고 싶다면, 다음 페이지를 읽어보세요.
item.extrautils:divisionSigil.documentation.5=잔디 혹은 흙 블록 위에 마법부여대를 설치합니다. 하늘이 개방되어 있어야 합니다. 주변에 충분한 양의 흙 또는 잔디 블록이 배치되어 있어야 합니다. 마법부여대 주위에 레드스톤 가루 8개를 배치해야 합니다.
item.extrautils:divisionSigil.documentation.6=제물로 희생시킬 동물 혹은 몬스터 또는 플레이어가 필요합니다. 황금 올가미를 사용하면 더욱 쉽습니다. 자정이 될 때까지 기다린 다음 제물을 준비하고, 제단 주변을 어둡게 해야 합니다.
item.extrautils:divisionSigil.documentation.7=제단을 어둡게 만들었다면, 제물을 희생시키고 인장을 마법부여대에 우클릭을 하면 활성화가 됩니다. 그 뒤의 결과는 여러분의 몫입니다.
item.extrautils:divisionSigil.stable.documentation=This upgraded form of the division sigil has been stabilized using the stabiliszation ritual. This ritual is exceptionally tricky to work out and perform. If you feel up to it, sneak-right-click on a vanilla beacon with an activated division sigil to begin. Good luck.
item.extrautils:erosionShovel.documentation=흙과 모래, 자갈을 매우 빠르게 부술 수 있습니다. 어떠한 블록을 부숴도 얻을 수 없습니다. 용도에 맞게 사용될 때 내구도가 무한합니다.
item.extrautils:ethericsword.documentation=다이아몬드 검보다 약간 더 강력하고 내구도가 무한합니다.
item.extrautils:glove.documentation=This warm fuzzy glove will allow you to left/right click blocks with 'an empty hand' without having to clear an inventory slot. If you hold the 'sprint' button while clicking, it will cancel that behaviour and you will click with the glove item itself. The color of the wools in the crafting recipe, will give different colors of glove.
item.extrautils:golden_bag.documentation=이 작은 가방은 상자 2개 분량의 저장량을 가지고 있고 어디서든 물품을 넣고 꺼낼 수 있습니다. 마우스 우클릭으로 가방을 엽니다.
item.extrautils:golden_lasso.documentation=황금 올가미를 들고 있는 상태로 골렘을 포함한, 비공격적인 생물체를 마우스 우클릭 하면 황금 올가미 안에 생물체가 저장됩니다. 생물체가 저장된 상태로 지면을 마우스 우클릭 하면 저장된 생물체를 풀어놓습니다.
item.extrautils:microblocks.0.documentation=파이프 재킷은 FMP에서 호환되는 파이프를 장식하는 마이크로 블록으로 만들어진 장식 블록입니다.(기술적으로 장식할 파이프는 중앙에 위치합니다.)
item.extrautils:microblocks.1.documentation=울타리는 마이크로 블록으로 만들어졌습니다.
item.extrautils:nodeUpgrade.0.documentation=속도 업그레이드는 트랜스퍼 노드가 초당 전송할 수 있는 아이템의 갯수를 증가시킵니다.
item.extrautils:nodeUpgrade.1.documentation.0=필터를 사용하면 트랜스퍼 노드가 전송할 아이템을 설정할 수 있습니다. 마우스 우클릭으로 필터의 설정화면을 열 수 있습니다. 필터에 아이템을 지정할 때 아이템이 소모되지 않습니다. 유령이기 때문이죠.
item.extrautils:nodeUpgrade.1.documentation.1=필터를 통해서 필요 없는 아이템을 쓰레기통으로 보낼 수 있습니다.
item.extrautils:nodeUpgrade.2.documentation.0=상호작용 업그레이드는 노드가 블록과 상호작용할 수 있게 합니다. 노드의 종류에 따라 상호작용 가능한 블록이 다릅니다. 이전까지는 업그레이드 없이 가능하였지만, 이제는 업그레이드가 필요합니다.
item.extrautils:nodeUpgrade.2.documentation.1=전송노드 (아이템): 코블스톤 생성기. 조약돌에 노드가 연결되어있고, 조약돌에 물 소스블록과 용암 소스블록이 인접해있는 경우에 노드에 조약돌이 생성됩니다. 상호작용 업그레이드 개수가 많아질수록 한 번에 생성되는 수량이 증가합니다.
item.extrautils:nodeUpgrade.2.documentation.2=전송노드 (아이템): 자동 조합. 작업대에 노드가 연결되어있다면 자동조합 시스템을 구축할 수 있습니다. 작업대 뒤 3x3 범위에 존재하는 저장 블록을 검색하여, 첫 번째 슬롯에 존재하는 아이템을 해당 위치에 대입하여 자동 조합을 시도합니다.
item.extrautils:nodeUpgrade.2.documentation.3=전송노드 (아이템): 아이템 수집. 노드가 상호 작용할 블록이 연결되어있지 않다면, 노드 앞쪽에 존재하는 바닥에 있는 아이템을 수집합니다. 업그레이드 중첩이 많을수록 수집범위가 증가합니다. 필터가 설정되어 있다면 필터에 등록된 아이템만 수집합니다.
item.extrautils:nodeUpgrade.2.documentation.4=전송노드 (액체): 무한 물생성. 노드가 물 블럭에 연결되어 있고, 해당 블록이 2개 이상의 물 소스 블록과 인접할 때, 물을 지속해서 퍼올립니다. 업그레이드 중첩이 많을수록 한 번에 퍼올리는 용량이 늘어납니다.
item.extrautils:nodeUpgrade.3.documentation=수송량 업그레이드는 노드가 한 번에 수송할 수 있는 아이템 및 액체의 양을 증가시킵니다.
item.extrautils:nodeUpgrade.4.documentation=Creative upgrades will prevent the buffer of a node from emptying.
item.extrautils:nodeUpgrade.5.documentation.0=Ender Transmitter will transmit BC energy through the ether to any Energy node with a matching Ender Receptor. You can choose whether the transmitter is public or private by right-clicking with the transmitter in your hand. In addition you can select a specific frequency by changing it's name using an anvil.
item.extrautils:nodeUpgrade.5.documentation.1=Energy transfer is not perfect and there is some power loss. Placing more transmitters into a node will increase the transfer speed for that frequency.
item.extrautils:nodeUpgrade.6.documentation=Ender Receptors are the companion to the Ender Transmitters and allow energy to be transmitted between nodes. You must match the nodes frequency/spectrum to the Ender Transmitter using the same methods.
item.extrautils:nodeUpgrade.7.documentation=When given a depth-first upgrade, a node will traverse the system as normal, however when it reaches a dead end it will return to the last unexplored intersection and take one of the routes it ignored. It will continue exploring but it will not cross a previously explored area and will only reset once the entire system has been traversed. This does not affect energy nodes.
item.extrautils:nodeUpgrade.8.documentation=When given a breadth-first Search Upgrade, the node will then traverse the system in order of distance. So nearer pipes and inventories will always be visited first. Once a pipe section has been visited it will not be visited again.
item.extrautils:nodeUpgrade.9.documentation=A Node that has this upgrade will ALWAYS advance after attempting to transfer its buffer to an inventory/tank and will NOT reset if the buffer is empty. This means the inventory will transfer to multiple items like a round-robin system. Note: it does guarantee an even distribution of items.
item.extrautils:paintbrush.documentation=색칠된 석재 벽돌과 목재를 만들기 위해 필요합니다. Shift 우클릭으로 색칠된 블록의 색상을 브러시에 복사할 수 있습니다. 색칠된 블록을 다른 색의 브러시로 우클릭할 경우 일괄적으로 색이 브러시의 색으로 바뀝니다. 색칠되지 않은 석재 벽돌 혹은 목재를 브러시로 우클릭할 경우 색칠된 블록으로 변환됩니다.
item.extrautils:scanner.documentation=The Portable Scanner has two functions. If you right-click a non-simple block, it will provide you with some information regarding it's properties. The second is that while the scanner is selected it will show you a representation of the movement of items and fluids through a transfer pipe system.
item.extrautils:shears.documentation=In addition to acting as shears, precision shears can harvest any block that a stone tool can. If you sneak and right-click a valid block, it will be instantly broken and placed directly in the players inventory (if there is room).
item.extrautils:sonar_goggles.documentation.0=A boon to miners to help ensure you never miss a piece of ore. Whilst wearing these high-tech goggles, looking at a solid block will give you a visual wireframe layout of all adjacent blocks of the same type, up to a max range of 5 blocks away.
item.extrautils:sonar_goggles.documentation.1=This means that you will be able to 'see' other blocks by their absence. The goggles require the user to be in a darkened area to function (the darker the better).
item.extrautils:temporalHoe.documentation=Will regress your wheat crops back to a previous state when you right click on them, which is not useful in any way, shape or form. However, it can turn dirt blocks back into grass and cobblestone into regular stone.
item.extrautils:unstableingot.0.documentation.0=다이아몬드를 나누려고 시도한 적이 있나요? 당연히 없겠지요. 제정신이라면 그렇게 위험한 일은 하지 않을 테니까요.
item.extrautils:unstableingot.0.documentation.1=그러나, 불안정한 주괴를 제작하고 싶다면, 잠시 광기 어린 시간을 겪어야 합니다. 왜냐하면, 이 주괴는 불안정한 상태여서 10초 뒤에 인벤토리에서 폭발하기 때문입니다. 또한, 조합창에 그대로 두거나 바닥에 던질 경우에도 폭발합니다. 준비되지 않았다면 제작을 하지 마세요.
item.extrautils:unstableingot.0.documentation.2=왜 이런 신경을 많이 써야 하는 주괴를 만들어야 하는지 궁금하신가요? 이 주괴와 함께 다른 재료를 함께 조합하여 유용한 아이템들을 제작할 수 있기 때문입니다. 또한 제작된 아이템들은 주괴처럼 폭발하지 않습니다. 하지만, 조합 가능한 시간은 10초 이내인 점을 잊지 마세요.
item.extrautils:unstableingot.1.documentation=보기엔 조그마해 보일지라도 이 작은 조각은 다이아몬드로 나누는 것에서 생겨나는 강력한 에너지를 충분히 담아낼 수 있습니다. 이 조각들을 조합해 폭발하지 않는 '안정적인' 불안정한 주괴를 만들 수 있습니다.
item.extrautils:unstableingot.2.documentation=An upgraded form of the unstable ingot that will never explode, and can be used to make more powerful versions of the regular tools.
item.extrautils:watering_can.documentation.0=Plants and crops require lots of love and attention but did you know that the mere act of standing there sprinkling them with water is enough to inspire them to grow at a much faster rate? Craft the watering can, fill it with water and you have an early-game alternative to bone-meal that will get you plenty of food in no time some time.
item.extrautils:watering_can.documentation.1=You can use the can to put out fires, including yourself if you happen to be on fire. Every time you do so however, it has a random chance of 'emptying' and will need to be refilled with water. In addition using a watering can on lava will cause lava to flow faster.
tile.extrautils:angelBlock.documentation=This block is your best friend when working in the sky in creative mode or in water far from land, since it doesn't need a solid surface to be placed. Just right-click the air and the block will appear in front of you. Then when you left-click the block to break it, it will break instantly and will automatically enter your inventory (survival mode only).
tile.extrautils:budoff.0.documentation=This block replicates the standard vanilla BUD in one block. If an adjacent block is updated the BUD will send out a one tick redstone pulse and then go inactive for three ticks to allow the redstone time to calm down. Adjacent BUDs will not trigger each other.
tile.extrautils:budoff.3.documentation=This is an upgraded version of the regular BUD. It will detect any change in block id or metadata or tile-entity data without needing a block update to occur. You can right-click on the advanced BUD with a wrench to select a single side to output a redstone signal on.
tile.extrautils:chandelier.documentation.0=Have you ever wanted more ways to show off your fabulous wealth and opulence? Well here's a diamond-gold chandelier that you can hang from the ceiling. It gives off slightly more light than a regular torch or glowstone and serves as a constant reminder to the riff-raff who's the boss (Hint it's you).
tile.extrautils:chandelier.documentation.1=In addition it will prevent mobs from spawning within 16 blocks, regardless of whether there is a clear line of sight to the chandelier.
tile.extrautils:cobblestone_compressed.documentation=Do you have chests upon chests of cobblestone lying around that you wish you could store in a couple of items - well now you can. Place 9 cobblestone in a crafting table to make compressed cobblestone. Then place 9 compressed cobblestone into a grid to make double compressed cobblestone. This can be repeated up to octuple compressed cobblestone.
tile.extrautils:colorStoneBrick.documentation=This adds 16 colored versions of regular bricks to the game with the added benefit that you can change the color palette within a chunk. For example, if you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well.
tile.extrautils:colorWoodPlanks.documentation=This adds 16 colored versions of regular wood planks to the game with the added benefit that you can change the color palette within a chunk. For example, if you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well.
tile.extrautils:conveyor.documentation=Designed for mob traps, these specially crafted conveyors will move mobs and their drops around quickly and efficiently. The conveyor is smart and will try to keep items/mobs centred and will also try to move items up to higher levels if needed.
tile.extrautils:cursedearthside.documentation.0=When this block is a dark area, it will spawn mobs at a much faster rate and with no regard to the player's proximity, it will also attempt to spread to nearby dirt and grass blocks. However, when light shines upon it, it will cease spawning mobs and will very quickly return to regular dirt.
tile.extrautils:cursedearthside.documentation.1=This process is dangerous and it will damage anyone who stands on it, also the dirt will occasionally catch fire, spreading more light and destroying more cursed earth. Cursed Earth is meant as a way of creating compact mob spawners. If the spawner gets out of control, just place one torch and it will destroy 95% of the cursed earth as well as damaging mobs standing on it.
tile.extrautils:cursedearthside.documentation.2=Spoilers: Go to next page for spoilers on how to obtain cursed earth.
tile.extrautils:cursedearthside.documentation.3=Cursed Earth is created during the 'Activation Ritual' of the Division Sigil.
tile.extrautils:curtains.documentation=These dark curtains allow you to keep that pesky light out certain areas without closing them off entirely. Blackout curtains will reduce light by approximately half its maximum and can be passed through easily.
tile.extrautils:dark_portal.documentation.0=As an experienced miner you naturally wish to mine deeper and further than ever before into areas of natural wealth. The deep dark is a realm far below the void, filled with natural resources and deadly enemies. Some say that the darkness within this realm is alive and will consume any unlucky adventurer who wanders too far into it. Remember to bring torches.
tile.extrautils:dark_portal.documentation.1=Torches will not protect you completely, however since mobs will spawn at all light levels in the Deep Dark. Magnum torches and Chandeliers will still prevent spawning.
tile.extrautils:dark_portal.1.documentation.0=Sometimes you just wish to get away from it all, well here's your chance to go to a place where there is literally nothing to bother you. Right click the portal will teleport you outside the normal flow of time, from there you will inevitably end up drifting to the end of time, just a few centuries before reality finally dissolves away.
tile.extrautils:dark_portal.1.documentation.1=This place is known as 'The Last Millenium'. All life, energy, knowledge, passion, struggle, philosophy and meaning is just a few short centuries from being rendered fully pointless. On the plus side, rent is very cheap now.
tile.extrautils:decorativeBlock1.11.documentation=The Ender core is the upgraded form of magical wood and boosts nearby enchanting tables by 20 levels (up to the max of 30 levels).
tile.extrautils:decorativeBlock1.8.documentation=Magical wood is infused with powerful magic. It will boost the max enchantment level of nearby enchanting tables by 5 levels (up to the max of 30 levels).
tile.extrautils:decorativeBlock2.10.documentation=Dark glass has the unique property of being completely transparent and opaque at the same time. Which makes absolutely no sense from a physics perspective but just roll with it.
tile.extrautils:drum.documentation=Drums provide a compact liquid storage as each drum will hold 256 buckets of liquid. You can pump liquids in and out from the top or bottom sides and if you either right-click with a stick or shift right-click with a wrench, you can pick up the drum while retaining the drum's contents. You can change a drum's color by right-clicking on it with a dye or a paintbrush.
tile.extrautils:endConstructor.0.documentation=The QED is a powerful machine that can absorb and control energized 'Ender-Flux'. This strange energy can be used with various ingredients to craft incredibly powerful items. The QED is not capable of generating Ender-Flux, and you must place Ender Crystal Pillars nearby in order to use it.
tile.extrautils:endConstructor.2.documentation=Ender Crystal Pillars will generate a small amount of Ender-Flux from regular Redstone-Flux at a ratio of 1000 RF to 1 EF. This flux is automatically sent to nearby machines (such as a QED) within a 10 block cube. Individual pillars are not very powerful and generate a max of 0.08 EF/t which cannot be stored. It is advisable to have multiple pillars if you wish to generate EF at a reasonable rate.
tile.extrautils:enderQuarry.documentation.0=The Ender quarry is an automated mining system that combines uncontained energy of the end and the raw power of mother nature to extract the precious bounty of the earth while leaving its structure untouched. Once a boundary is defined (see next page), the quarry will teleport anything that is not dirt or plant life to an adjacent inventory, leaving a block of dirt in the originals place.
tile.extrautils:enderQuarry.documentation.1=In order to use the quarry, you have to first manually make a boundary using fences (either wooden, nether-brick or 'micro-block' fences). Once placed, the entire fence boundary must be rectangular with no gaps or intersections. The fence boundary can go up or down at a single spot if you stack fences on top of each other. Once complete, remove a fence post, place the quarry and right-click.
tile.extrautils:enderQuarry.documentation.2=If all is done correctly, the quarry will start mining. It will mine vertically, and will complete each 'chunk' before moving on to the next one. The quarry will self-chunk load, and only keeps two chunks in memory at any point in time (because of this there is no 'max' size.
tile.extrautils:enderThermicPump.documentation.0=The ender-thermal pump is a low-lag liquid pump designed specifically for lava. When it pumps up a lava source block, it instantly replaces it with stone and doesn't cause a block-update. It also acts as a chunk-loader, keeping itself and the bare minimum of chunks loaded in order to pump lava while preventing lighting glitches.
tile.extrautils:enderThermicPump.documentation.1=It's doesn't eliminate lag entirely (it's the nether) but hopefully it should help if you've been having issues. Mechanically, It functions exactly the same as a buildcraft pump in terms of power and output.
tile.extrautils:enderThermicPump.documentation.2=The only major difference is that it MUST be placed just above the surface level of the lava lake, although since It can pump through solid blocks it doesn't need to be directly placed over the lava itself. Note: To prevent greifing the ender-thermal pump will, by default, only work in the nether, but this be changed in the config.
tile.extrautils:etherealglass.documentation=이 마법의 유리는 플레이어는 통과가 가능하지만 다른 물체(아이템, 동물, 몬스터 등)은 통과가 불가능합니다. 플레이어도 Shift 키를 누르고 걸어갈 경우 지나갈 수 없습니다.
tile.extrautils:extractor_base.0.documentation=Transfer nodes pull items from their connected inventory and will search through a transfer pipe system for inventories to place the item into. They will insert as much as possible into each inventory they find and will continue until they hit a dead end or the internal buffer is empty.
tile.extrautils:extractor_base.12.documentation=Energy transfer nodes accept Buildcraft energy (MJ) and Thermal Expansion energy (RF). They constantly search through a transfer system looking for machines that will accept energy. Once a machine is found it's added to the nodes internal registry. Every tick, any energy inside the node will be distributed to all registered machines.
tile.extrautils:extractor_base.6.documentation=Liquid transfer nodes work the same way as regular transfer nodes except they will only attempt to insert half their current buffer into a tank. They will only insert more if they have reached a dead end or you use a sorting pipe.
tile.extrautils:extractor_base_remote.0.documentation=Retrieval nodes traverse the pipe system pulling items out of inventories rather than inserting them. They will only pull one item out at a time (unless upgraded) and will not move on from an inventory until it can't pull anymore out.
tile.extrautils:extractor_base_remote.6.documentation=Retrieval nodes traverse the pipe system pulling liquids out of tanks rather than inserting. They will only pull 200mB out at a time (unless upgraded) and will not move on from a tank until it can't pull anymore out.
tile.extrautils:filing.0.documentation=서류 캐비닛은 중첩이 가능하지 않은 아이템(도구와 같은)을 저장하기 좋은 상자입니다. 최대 270개를 저장할 수 있지만, 아이템의 ID가 모두 동일해야 합니다. 내구도, 인챈트 등은 달라도 상관없습니다. 편리함을 위해 자동적으로 알파벳순으로 정렬됩니다.
tile.extrautils:filing.1.documentation=서류 캐비닛은 중첩이 가능하지 않은 아이템(도구와 같은)을 저장하기 좋은 상자입니다. 고급 서류 캐비닛은 최대 540개의 아이템을 저장할 수 있고, 아이템 ID가 달라도 담을 수 있습니다. 편리함을 위해 자동적으로 알파벳순으로 정렬됩니다.
tile.extrautils:generator.0.documentation=Generates RF using regular furnace fuel. It has a very low energy output but is surprisingly efficient and fuel lasts much longer.
tile.extrautils:generator.1.documentation=Generates RF using regular furnace fuel.
tile.extrautils:generator.10.documentation=Generates RF using regular furnace fuel. A very inefficient generator with an initially low energy output, but as the internal temperature rises its energy output rises.
tile.extrautils:generator.11.documentation=Generates RF using nether stars. Incredibly powerful generator that produces more energy than most systems can transferBC. It will damage anything in a 10 block radius.
tile.extrautils:generator.2.documentation=Generates RF using lava, which must be piped in liquid form. Note: the generator is not as efficient as other forms of lava power generation.
tile.extrautils:generator.3.documentation=Generates RF using ender pearls, eyes of ender and ender-lilly seeds. Very effecient.
tile.extrautils:generator.4.documentation=Generates RF using lava and redstone. It can also run off of molten redstone from Thermal Expansion.
tile.extrautils:generator.5.documentation=Generates RF using food. The fulfilling the food, the more RF is generated and the more 'saturating' the food the longer the generator will run for.
tile.extrautils:generator.6.documentation=Generates RF using potions. The more complex the potion, the more power is generated. Every brewing 'step' doubles the power generated by the potion.
tile.extrautils:generator.7.documentation=Generates RF using sunlight. The generator creates a large amount of power from direct sunlight. However there is a problem, the generator cannot generate power and transmit it at the same time. You must switch between the two modes by applying a redstone signal.
tile.extrautils:generator.8.documentation=Generates RF using gunpowder/TNT. Watch out, explosions are not completely contained by the generator.
tile.extrautils:generator.9.documentation=Generates RF using the power of love. Pink dye or anything that uses pink dye in its crafting recipe can be used to generate power.
tile.extrautils:magnumTorch.documentation=못생긴 횃불을 바닥에 도배하기가 힘들지 않으신가요? 이 매우 비싼 토치는 밝기에 상관없이 64 블록 범위의 몬스터의 생성을 억제합니다. 임의적으로 몬스터를 생성하는 몬스터 스포너나 저주받은 땅에는 영향을 미치지 못 합니다.
tile.extrautils:peaceful_table_top.documentation.0=This is for those who wish to play on peaceful difficulty but still want access to mobs drops. To use, place the table next to a chest (or any block with an inventory) that contains a sword. The peaceful table will periodically spawn a random mob, appropriate to the area, kill it instantly using the sword and then place the drops into the chest.
tile.extrautils:peaceful_table_top.documentation.1=The sword will take damage appropriate to 'number of hits' needed to kill the mob. This means the better the sword, the longer it lasts. Note that the peaceful table will take the swords enchantments into account, so you can use enchantments like 'Sharpness' and 'Unbreaking' to extend the life of your sword and 'Looting' to increase the number of drops you get.
tile.extrautils:pipes.0.documentation=Transfer pipes are used by transfer nodes to decide where items should go. You can change their basic properties by right-clicking with a Buildcraft-compatible wrench (or a stick if none is available). You can set them to only flow in a certain direction or to not connect to inventories.
tile.extrautils:pipes.10.documentation=Rationing pipes will only insert a maximum of one stack of any type of item into an inventory.
tile.extrautils:pipes.11.documentation=Energy pipes will only be traversed by Energy nodes. Inventory and Liquid nodes simply ignore them and will not search through them.
tile.extrautils:pipes.12.documentation=Crossover pipes ensure the searching direction does not change. This allows to pipe systems to cross over without interfering with each other.
tile.extrautils:pipes.13.documentation=A more advanced form of sorting pipe - this will only insert an item into an inventory if it is empty or already contains an item belonging to the same mod.
tile.extrautils:pipes.8.documentation.0=Sorting pipes are a special kind of transfer pipe that will only insert items into an inventory if the inventory already contains an item of the same type (or if the inventory is empty). You can use this to create a simple sorting system.
tile.extrautils:pipes.8.documentation.1=In addition it signals liquid transfer nodes to attempt to place all of their current buffer into the inventory.
tile.extrautils:pipes.9.documentation=Filter pipes can be used to sort items in different directions. If you right-click you can place an item into the appropriately colored slot to direct items in that direction. You can also place an item filter into a slot to allow for more sophisticated filtering.
tile.extrautils:plant/ender_lilly.documentation=고대의 작물인 엔더 릴리는 엔더 월드 뿐만아니라 던전에서도 찾을 수 있습니다. 일주일에 걸쳐 서서히 성장하고, 다자라면 엔더 진주를 수확할 수 있습니다. 어느정도 성장한 엔더 릴리는 가시가 자라나니 주의하세요.
tile.extrautils:sound_muffler.0.documentation=Do you have an annoying sheep farm filled with loud obnoxious grunting animals that you wish would just shut up. Well, heres that will reduce any sound made in an 8 block radius by 90%, enabling you to get some much needed peace and quiet.
tile.extrautils:sound_muffler.1.documentation=Rain mufflers will disable all rain sound effects within a 64 block radius. If you wish to completely nullify rain everywhere you can right-click the block to place some 'Magic cotton wool' in your ears. This wool has no effect on gameplay and will persist even after death.
tile.extrautils:spike_base.documentation=Giant nasty pointy spikes that will deal a large amount of damage to any creature unfortunate to come into contact with them. The spikes will not destroy items that land on them and mobs killed will drop 'rare' items, but they will not drop experience.
tile.extrautils:timer.documentation=간단하고 저렴한 이 블록은 1초에 한번씩 레드스톤 신호를 내보냅니다.
tile.extrautils:trading_post.documentation=For the true bargain hunter looking for the best possible deal there is the trading post. When right-clicked displays a list of all the trades available from nearby villagers. Then you can click on the trade you want to instantly bring up the villagers trading screen.
tile.extrautils:trashcan.documentation.0=If your inventory is stuffed with junk that you wish to get rid of, this simple block provides a fast, efficient disposal method. Just right-click on the interface and either drag and drop items into the disposal slot or simply shift-right-click. Using this you can get rid of any and all unwanted items instantly with no fuss, and most importantly, no lag.
tile.extrautils:trashcan.documentation.1=You can also attach pipes and hoppers to the block to automatically destroy items. In addition if you program an item filter and place it in the slot, the trash can will only accept items that match.

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gui.transferNode.searching=Szukanie ekwipunków w
gui.transferNode=Węzeł transferowy
death.attack.darkness.player=%1$s został spożyty przez cienie podczas walczenia z %2$s
death.attack.darkness=%1$s został spożyty przez cienie
death.attack.divbyzero=%1$s ucierpiał fatalny 'java.lang.ArithmeticException: / by diamond'
power.drain=Power Drain Multiplier: x%1$s
nei.options.keys.gui.xu_ping=Search For Item In Nearby Inventories
item.extrautils:angelRing.name=Anielski pierścień
item.extrautils:angelRing.0.name=Niewidzialne skrzydła
item.extrautils:angelRing.1.name=Piórowe skrzydła
item.extrautils:angelRing.2.name=Wróżkowe skrzydła
item.extrautils:angelRing.3.name=Smocze skrzydła
item.extrautils:angelRing.4.name=Złote skrzydła
item.extrautils:angelRing.5.name=Ciemne skrzydła
item.extrautils:bedrockiumIngot.name=Sztaba bedrockium
item.extrautils:builderswand.name=Różczka budowniczego
item.extrautils:creativebuilderswand.name=Różczka kreatywnego budowniczego
item.extrautils:defoliageAxe.name=Leczący topór
item.extrautils:destructionpickaxe.name=Kilof destrukcji
item.extrautils:divisionSigil.name=Pieczęć dielenia
item.extrautils:divisionSigil.active.name=Pieczęć dielenia (Aktywowana)
item.extrautils:divisionSigil.stable.name=Pieczęć pseudo-inwersji
item.extrautils:erosionShovel.name=Erozyjna łopata
item.extrautils:ethericsword.name=Eteryczny miecz
item.extrautils:golden_bag.name=Złota torba trzymania
item.extrautils:golden_lasso.name=Złote lasso
item.extrautils:glove.name=Glove
item.extrautils:glove.english.name=English Glove
item.extrautils:heatingElement.name=Grzejący zwój
item.extrautils:microblocks.0.name=Opakowanie na rury
item.extrautils:microblocks.1.name=Płot
item.extrautils:microblocks.2.name=Ściana
item.extrautils:microblocks.3.name=Niemożliwy obiekt
item.extrautils:mini-soul.name=Fragment duszy
item.extrautils:nodeUpgrade.0.name=Ulepszenie szybkości
item.extrautils:nodeUpgrade.1.name=Filtr przedmiotów
item.extrautils:nodeUpgrade.2.name=Ulepszenie interakcji ze światem
item.extrautils:nodeUpgrade.3.name=ulepszenie stosu
item.extrautils:nodeUpgrade.4.name=Ulepszenie kreatywne
item.extrautils:nodeUpgrade.5.name=Międzywymiarowy przekaźnik
item.extrautils:nodeUpgrade.6.name=Międzywymiarowy odbiornik
item.extrautils:nodeUpgrade.7.name=Ulepszenie priorytetu szukania głebokiego
item.extrautils:nodeUpgrade.8.name=Ulepszenie priorytetu szukania szerokiego
item.extrautils:nodeUpgrade.9.name=Ulepszenie pseudookrężności
item.extrautils:nodeUpgrade.10.name=Advanced Item Filter
item.extrautils:nodeUpgrade.10.program.default=Default.exe
item.extrautils:nodeUpgrade.10.program.block=Block.exe
item.extrautils:nodeUpgrade.10.program.item=Item.exe
item.extrautils:nodeUpgrade.10.program.hassubtypes=HasSubTypes.exe
item.extrautils:nodeUpgrade.10.program.stacksize1=StackSize1.exe
item.extrautils:nodeUpgrade.10.program.stacksize64=StackSize64.exe
item.extrautils:nodeUpgrade.10.program.oredicore=OreDicOre.exe
item.extrautils:nodeUpgrade.10.program.oredicingot=OreDicIngot.exe
item.extrautils:nodeUpgrade.10.program.oredicnugget=OreDicNugget.exe
item.extrautils:nodeUpgrade.10.program.oredicblock=OreDicBlock.exe
item.extrautils:nodeUpgrade.10.program.oredicgem=OreDicGem.exe
item.extrautils:nodeUpgrade.10.program.oredicdust=OreDicDust.exe
item.extrautils:nodeUpgrade.10.program.energyitem=EnergyItem.exe
item.extrautils:nodeUpgrade.10.program.energyitemempty=EnergyItemEmpty.exe
item.extrautils:nodeUpgrade.10.program.energyitem50=EnergyItem<50.exe
item.extrautils:nodeUpgrade.10.program.energyitemfull=EnergyItemFull.exe
item.extrautils:nodeUpgrade.10.program.food=Food.exe
item.extrautils:nodeUpgrade.10.program.smeltable=Smeltable.exe
item.extrautils:nodeUpgrade.10.program.pulverizer=Pulverizer.exe
item.extrautils:nodeUpgrade.10.program.enchanted=Enchanted.exe
item.extrautils:nodeUpgrade.10.program.enchantable=Enchantable.exe
item.extrautils:nodeUpgrade.10.program.hascontaineritem=HasContainerItem.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarshown=DurabilityBarShown.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarfull=DurabilityBarFull.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar90=DurabilityBar<90.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar50=DurabilityBar<50.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar10=DurabilityBar<10.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarempty=DurabilityBarEmpty.exe
item.extrautils:nodeUpgrade.10.program.hasdisplayname=HasDisplayName.exe
item.extrautils:nodeUpgrade.10.program.repairable=Repairable.exe
item.extrautils:nodeUpgrade.10.program.hasdispenserbehaviour=HasDispenserBehaviour.exe
item.extrautils:nodeUpgrade.10.program.plantable=Plantable.exe
item.extrautils:paintbrush.name=Pędzel
item.extrautils:scanner.name=Przenośny skaner
item.extrautils:shears.name=Precyzyjne nożyce
item.extrautils:sonar_goggles.name=Sonarne gogle
item.extrautils:temporalHoe.name=Odwracająca motyka
item.extrautils:unstableingot.0.name=Niestabilna sztaba
item.extrautils:unstableingot.1.name=Półstabilna bryła
item.extrautils:unstableingot.2.name=Mobius "Unstable/Stable" Ingot
item.extrautils:watering_can.busted.name=Konewka (zepsuta)
item.extrautils:watering_can.empty.name=Konewka (pusta)
item.extrautils:watering_can.reinforced.name=Konewka (wzmocniona)
item.extrautils:watering_can.name=Konewka
item.extrautils:lawSword.name=Kikoku
item.extrautils:lawSword.tooltip=Cursed Blade of Misfortune
attribute.name.extrautils.armorPiercingAttackDamage=Armor Piercing Damage
attribute.name.extrautils.godSlayingAttackDamage=Divine Damage
attribute.name.extrautils.freezeProtection=Freeze Protection
itemGroup.extraUtil=Extra Utilities
itemGroup.extraUtil_FMP=Mikrobloki Extra Utilities
material.extrautils.bedrockium=Bedrockium
material.extrautils.bedrockium.ability=Heavy
material.extrautils.magicwood=Magical Wooden
material.extrautils.magicwood.ability=Modifiable
material.extrautils.unstableIngot=Unstable Induced
material.extrautils.unstableIngot.ability=Mathematical!
tile.extrautils:angelBlock.name=Anielski blok
tile.extrautils:budoff.0.name=Detektor zman bloków
tile.extrautils:budoff.3.name=Detektor zman bloków (zaawansowany)
tile.extrautils:chestFull.name=Slightly Larger Chest
tile.extrautils:chestMini.name=Mini-Chest
tile.extrautils:colorBlock.0.name=Colored BLOCKNAME (White Frequency)
tile.extrautils:colorBlock.1.name=Colored BLOCKNAME (Orange Frequency)
tile.extrautils:colorBlock.2.name=Colored BLOCKNAME (Magenta Frequency)
tile.extrautils:colorBlock.3.name=Colored BLOCKNAME (Light Blue Frequency)
tile.extrautils:colorBlock.4.name=Colored BLOCKNAME (Yellow Frequency)
tile.extrautils:colorBlock.5.name=Colored BLOCKNAME (Lime Frequency)
tile.extrautils:colorBlock.6.name=Colored BLOCKNAME (Pink Frequency)
tile.extrautils:colorBlock.7.name=Colored BLOCKNAME (Gray Frequency)
tile.extrautils:colorBlock.8.name=Colored BLOCKNAME (Light Gray Frequency)
tile.extrautils:colorBlock.9.name=Colored BLOCKNAME (Cyan Frequency)
tile.extrautils:colorBlock.10.name=Colored BLOCKNAME (Purple Frequency)
tile.extrautils:colorBlock.11.name=Colored BLOCKNAME (Blue Frequency)
tile.extrautils:colorBlock.12.name=Colored BLOCKNAME (Brown Frequency)
tile.extrautils:colorBlock.13.name=Colored BLOCKNAME (Green Frequency)
tile.extrautils:colorBlock.14.name=Colored BLOCKNAME (Red Frequency)
tile.extrautils:colorBlock.15.name=Colored BLOCKNAME (Black Frequency)
tile.extrautils:chandelier.name=Żyrandol
tile.extrautils:cobblestone_compressed.0.name=Skompresowany bruk
tile.extrautils:cobblestone_compressed.1.name=podwójnie kompresowany bruk
tile.extrautils:cobblestone_compressed.10.name=Potrójnie skompresowana ziemia
tile.extrautils:cobblestone_compressed.11.name=poczwórnie skompresowana ziemia
tile.extrautils:cobblestone_compressed.12.name=Skompresowany żwir
tile.extrautils:cobblestone_compressed.13.name=Podwójnie skompresowany żwir
tile.extrautils:cobblestone_compressed.14.name=Skompresowany pasek
tile.extrautils:cobblestone_compressed.15.name=Podwójnie skompresowany pasek
tile.extrautils:cobblestone_compressed.2.name=Potrójnie skompresowany bruk
tile.extrautils:cobblestone_compressed.3.name=Poczwórnie skompresowany bruk
tile.extrautils:cobblestone_compressed.4.name=Popięciójnie skompresowany bruk
tile.extrautils:cobblestone_compressed.5.name=Sześciokrotnie skompresowany bruk
tile.extrautils:cobblestone_compressed.6.name=Posiedmiójnie skompresowany bruk
tile.extrautils:cobblestone_compressed.7.name=Poośmiójnie skompresowany bruk
tile.extrautils:cobblestone_compressed.8.name=Skompresowana ziemia
tile.extrautils:cobblestone_compressed.9.name=Podwójnie skompresowana ziemia
tile.extrautils:conveyor.name=Pas Transportujący
tile.extrautils:cursedearthside.name=Cursed Earth
tile.extrautils:curtains.name=Blackout Curtains
tile.extrautils:dark_portal.name=Portal to The Deep Dark
tile.extrautils:dark_portal.1.name=Portal to The Last Millenium
tile.extrautils:decorativeBlock1.0.name=Edged Stone Bricks
tile.extrautils:decorativeBlock1.1.name=Międzywymiarowy obsydian'Deep dark' to wymiar daleko poniżej próżni, wypełniony zasobami naturalnymi i śmiercionośnymi przeciwnikami. Niektórzy twierdzą, że ciemność jest żywa i skonsumuje każdego nieszczęśliwego przygodowca który wejdzie w nią za daleko. Pamiętaj o pochodniach..11.name=Międzywymiarowy rdzeń
tile.extrautils:decorativeBlock1.10.name=Gravel Road
tile.extrautils:decorativeBlock1.11.name=Ender Core
tile.extrautils:decorativeBlock1.12.name=Matryca obliczeniowa z diamentowym Magiczne drzewokwasorytem jest przepełnione mocarną magią.
tile.extrautils:decorativeBlock1.13.name=Ender-Sand Alloy
tile.extrautils:decorativeBlock1.14.name=Carved 'Eminence' Stone
tile.extrautils:decorativeBlock1.2.name=Spalony kwarc
tile.extrautils:decorativeBlock1.3.name=Zamrożony kamień
tile.extrautils:decorativeBlock1.4.name=Krawędziowy kamień
tile.extrautils:decorativeBlock1.5.name=Blok z niestabilnych sztab
tile.extrautils:decorativeBlock1.6.name=Zwirowe cegły
tile.extrautils:decorativeBlock1.7.name=Krawędziowy kamień (odmienny)
tile.extrautils:decorativeBlock1.8.name=Magiczne drewno
tile.extrautils:decorativeBlock1.9.name=Paskowe szkło
tile.extrautils:decorativeBlock2.0.name=Pogrubione szkło
tile.extrautils:decorativeBlock2.1.name=Krawędziowe szkło
tile.extrautils:decorativeBlock2.10.name=Ciemne szkło
tile.extrautils:decorativeBlock2.11.name=Reinforced Dark Glass
tile.extrautils:decorativeBlock2.2.name=Szklane cegły
tile.extrautils:decorativeBlock2.3.name=Ryte szkło
tile.extrautils:decorativeBlock2.4.name=Szkło ze złotą krawędzią
tile.extrautils:decorativeBlock2.5.name=Obsydianowe szkło
tile.extrautils:decorativeBlock2.6.name=Wirujące szkło
tile.extrautils:decorativeBlock2.7.name=Świecące szkło
tile.extrautils:decorativeBlock2.8.name=Sercowe szkło
tile.extrautils:decorativeBlock2.9.name=Kwadratowe szkło
tile.extrautils:drum.0.name=Beczka
tile.extrautils:drum.1.name=Bedrock'owa beczka
tile.extrautils:enderCollector.name=Ender Collector
tile.extrautils:enderQuarry.name=Międzywymiarowy kamieniołom
tile.extrautils:enderQuarryUpgrade.0.name=Ender Quarry Upgrade Base
tile.extrautils:enderQuarryUpgrade.1.name=Ender Quarry World Hole Upgrade
tile.extrautils:enderQuarryUpgrade.2.name=Ender Quarry Silk Touch Upgrade
tile.extrautils:enderQuarryUpgrade.3.name=Ender Quarry Fortune I Upgrade
tile.extrautils:enderQuarryUpgrade.4.name=Ender Quarry Fortune II Upgrade
tile.extrautils:enderQuarryUpgrade.5.name=Ender Quarry Fortune III Upgrade
tile.extrautils:enderQuarryUpgrade.6.name=Ender Quarry Speed I Upgrade
tile.extrautils:enderQuarryUpgrade.7.name=Ender Quarry Speed II Upgrade
tile.extrautils:enderQuarryUpgrade.8.name=Ender Quarry Speed III Upgrade
tile.extrautils:enderQuarryUpgrade.9.name=Ulepszenie Pompy Kamieniołomu Ender
tile.extrautils:enderThermicPump.name=Ender-termiczna pompa
tile.extrautils:endMarker.name=Międzywymiarowy marker
tile.extrautils:etherealglass.0.name=Eteryczne szkło
tile.extrautils:etherealglass.1.name=Niewysłowione szkło
tile.extrautils:etherealglass.2.name=Ciemne niewysłowione skło
tile.extrautils:etherealglass.3.name=Ethereal Glass (Inverted)
tile.extrautils:etherealglass.4.name=Ineffable Glass (Inverted)
tile.extrautils:etherealglass.5.name=Dark Ethereal Glass (Inverted)
tile.extrautils:extractor_base.0.name=Węzeł transferowy (przedmioty)
tile.extrautils:extractor_base.12.name=Węzeł transferowy (energia)
tile.extrautils:extractor_base.13.name=Transfer Node (Hyper Energy)
tile.extrautils:extractor_base.6.name=Węzeł transferowy (płyny)
tile.extrautils:extractor_base_remote.0.name=Węzeł wyszukujący (przedmioty)
tile.extrautils:extractor_base_remote.6.name=Węzeł wyszukujący (płyny)
tile.extrautils:filing.0.name=Szafka segregująca
tile.extrautils:filing.1.name=Szafka segregująca (zaawansowana)
tile.extrautils:filing.name=Szafka segregująca
tile.extrautils:generator.0.name=Generator survivalisty
tile.extrautils:generator.1.name=Generator piecowy
tile.extrautils:generator.10.name=High-temperature Furnace Generator
tile.extrautils:generator.11.name=Wysokotemperaturowy generator piecowy
tile.extrautils:generator.2.name=Generator piekielnych gwiazd
tile.extrautils:generator.3.name=Międzywymiarowy generator
tile.extrautils:generator.4.name=Generator grzanoredstone'owy
tile.extrautils:generator.5.name=Generator kulinarny
tile.extrautils:generator.6.name=Generator miksturowy
tile.extrautils:generator.7.name=Generator solarny
tile.extrautils:generator.8.name=Generator dynamitowy
tile.extrautils:generator.9.name=Różowy generator
tile.extrautils:greenscreen.name=Lapis Caelestis
tile.extrautils:greenscreen.0.name=Lapis Caelestis Albus (biały)
tile.extrautils:greenscreen.1.name=Lapis Caelestis Aurantiacus (pomarańczowy)
tile.extrautils:greenscreen.2.name=Lapis Caelestis Purpura Amethystinus (magentowy)
tile.extrautils:greenscreen.3.name=Lapis Caelestis Caesicius (jasnoniebieskiy)
tile.extrautils:greenscreen.4.name=Lapis Caelestis Flavus (żółty)
tile.extrautils:greenscreen.5.name=Lapis Caelestis Viridis (zielon)
tile.extrautils:greenscreen.6.name=Lapis Caelestis Roseus (różowy)
tile.extrautils:greenscreen.7.name=Lapis Caelestis Cinereus (szary)
tile.extrautils:greenscreen.8.name=Lapis Caelestis Lux Cinereus (jasnoszary)
tile.extrautils:greenscreen.9.name=Lapis Caelestis Callainus (cyan)
tile.extrautils:greenscreen.10.name=Lapis Caelestis Purpura (fioletowy)
tile.extrautils:greenscreen.11.name=Lapis Caelestis Caeruleus (niebieski)
tile.extrautils:greenscreen.12.name=Lapis Caelestis Fuscus (brązowy)
tile.extrautils:greenscreen.13.name=Lapis Caelestis Paphiae Myrti (ciemnozielony)
tile.extrautils:greenscreen.14.name=Lapis Caelestis Rufus (czerwony)
tile.extrautils:greenscreen.15.name=Lapis Caelestis Nox (czarny)
tile.extrautils:magnumTorch.name=Gigantyczna pochodnia
tile.extrautils:peaceful_table_top.name=Pokojowy stół
tile.extrautils:pipes.0.name=Rura transferowa
tile.extrautils:pipes.10.name=Rura racjonująca
tile.extrautils:pipes.11.name=Rura energiczna
tile.extrautils:pipes.12.name=Rura przechodząca
tile.extrautils:pipes.13.name=Rura sortowania modowego
tile.extrautils:pipes.14.name=Rura wyjmowania energii
tile.extrautils:pipes.8.name=Rura sortująca
tile.extrautils:pipes.9.name=Rura filtrująca
tile.extrautils:pipes.1.0.name=Rura superracjonalizująca
tile.extrautils:plant/ender_lilly.name=Nasiona Ender-lilii
tile.extrautils:sound_muffler.0.name=Tłumik dźwięków
tile.extrautils:sound_muffler.1.name=Tłumik deszczu
tile.extrautils:spike_base.name=Żelazny kolec
tile.extrautils:spike_base_gold.name=Golden Spike
tile.extrautils:spike_base_diamond.name=Diamond Spike
tile.extrautils:spike_base_wood.name=Wooden Spike
tile.extrautils:timer.name=Zegar redstone'owy
tile.extrautils:trading_post.name=Pal handlowy
tile.extrautils:trashcan.name=Śmietnik
tile.extrautils:trashcan.1.name=Trash Can (Fluids)
tile.extrautils:trashcan.2.name=Trash Can (Energy)
tile.extrautils:block_bedrockium.name=Blok bedrockium`
tile.extrautils:endConstructor.2.name=Kryształ Ender-Flux
tile.extrautils:qed.rand.0.name=QED (Quantum Entanglement Device)
tile.extrautils:qed.rand.1.name=QED (Quantum Ender Device)
tile.extrautils:qed.rand.2.name=QED (Quantum Enrichment Device)
tile.extrautils:qed.rand.3.name=QED (Quantum Energy Device)
tile.extrautils:qed.rand.4.name=QED (Quantum Entanglement Diviner)
tile.extrautils:qed.rand.5.name=QED (Quantum Entanglement Doohicky)
tile.extrautils:qed.rand.6.name=QED (Quantum Entity Device)
tile.extrautils:qed.rand.7.name=QED (Quantum Ender Diviner)
tile.extrautils:qed.rand.8.name=QED (Quark/Electron Director)
tile.extrautils:qed.rand.9.name=QED (Quite Elegant Device)
tile.extrautils:qed.rand.10.name=QED (Quod Erat Demonstrandum)
tile.extrautils:qed.rand.11.name=QED (Quacky Ender Device)
tile.extrautils:qed.rand.12.name=QED (Quadratic Equation Device)
tile.extrautils:qed.rand.13.name=QED (Quail Eating Ducks)
tile.extrautils:qed.rand.14.name=QED (Quasar Entanglement Device)
tile.extrautils:qed.rand.15.name=QED (Quite Expensive Decoration)
tile.extrautils:qed.rand.16.name=QED (Quantum Emission Decompiler)
item.extrautils:angelRing.documentation=Anielski pierścień to magiczny artefakt przepojony mocą lotu. Gdykolwiek basz go przy sobie, dostaniesz nielimitowaną możliwość lotu.
item.extrautils:bedrockiumIngot.documentation=Najtwardszy materiał znany człowiekowi, może wytrzymać największe trudności fizycznie możliwe. Zauważ, że mimo nazwania zaq bedrock'iem i ścisłego go przypominania, nie jest to becrock i może zostać zniszczony z odpowiednią ilością siły.
item.extrautils:builderswand.documentation=Gdy naciśniesz PPM'em na blok, sprawdza on twój ekwipunek na wypadek tego, że bloki tego samego typu do niego przylegają. Wtedy spróbuje przedłużyć obecną warstwę tych bloków kolejną warstwą (kierunek zależy od tego, na którą stronę kliknąłeś) używając bloków z twojego ekwipunku, do maksymalnie 9 bloków na raz.
item.extrautils:defoliageAxe.documentation=Gdy 'zaatakujesz' żyjące stworzenie, zabierze ci on trochę życia i użyje go do wyleczenia celu, z małym bonusem. Gdy użyty na nieumarłych, dalej życie zostanie ci zabrane, ale cel oberwie cztery razy mocniej. Dodatkowo, gdy topór jest wyekwipowany, powoli napełnia on twój pasek głodu.
item.extrautils:destructionpickaxe.documentation=Ten kilof kopie normalny kamień pięciokrotnie szybciej niż diamentowy kilof, lecz gdy użyty jest na czymkolwiek innym, jest wolniejszy od pięści. Z jakiekkichkolwiek bloków nim wykpoanych nie wypadną przedmioty. Ma nieskończoną wytrzymałość.
item.extrautils:divisionSigil.documentation.0=Ten dziwny mistyczny przedmiot nie może sostać stworzony, lecz może zostać znaleziony w skrzyniach w lochach. Jednakże, w stanie surowym jest bezużyteczny i musi zostać 'aktywowany'. Może to być dokonane tylko poprzez starożytną i dziwną metodę znają jako 'Rytuał aktywacji'.
item.extrautils:divisionSigil.documentation.1=Jedna z pieczęci służy do usuwania zaklęć z twoich przedmiotów. Gdy zaklęte przedmioty położone są powyżej i poniżej pieczęci, pieczęć spróbuje usunąć lub zredukować zaklęcia na górnym przedmiocie przez ilość zaklęcia dolnego przedmiotu. Np. jeśli położysz miecz z 'Knockback II' powyżej książki z 'Knockback I', rezultat to miecz 'Knockback I'.
item.extrautils:divisionSigil.documentation.2=Jeśli położysz normalną niezaklętą książkę pod pieczęcią, usunięty zostanie jeden poziom zaklęcia z górnego przedmiotu. Zwiększy również obrażenia miecza o ćwierć.
item.extrautils:divisionSigil.documentation.3=Jeśli samodzielnie chcesz dowiedzieć się, co jest potrzebne do rytuału, po prostu użyj shift+PPM na stole do zaklinania i wyświetli się, co powinieneś zrobić. Mała rada: Ubierz zbroję
item.extrautils:divisionSigil.documentation.4=Spoilery: Jeśli chcesz zdetalowane instrukcje, kontynuuj do następnej strony.
item.extrautils:divisionSigil.documentation.5=Postaw stół do zaklinania na ziemi lub trawie. Musi występować czysta, bezpośrednia linia do nieba, jak i 'duża ilość' ziemi/trawy w pobliżu. Połóż 8 redstone'owych prochów dookoła stołu, formując kwadrat (muszą być one na ziemi/trawie).
item.extrautils:divisionSigil.documentation.6=Gdy to jest wykonane, znajdź zwierzę lub moba (lub gracza) do złożenia w ofierze. Złote lasso może to uprościć. Musisz poczekać do północy (pieczęć będzie świecić, gdy czas jest odpowiedni). Musisz następnie usuną`c lub wyłączyć wszystkie źródła światła w pobliżu.
item.extrautils:divisionSigil.documentation.7=W końcu, gdy 'ołtarz' jest w ciemnści, zabij zwierzę lub moba gdy jest na lub obok stołu do zaklinania. Jeśli szas jest odpowiedni, pieczęć zostanie aktywowana, lecz będziesz musiał radzić sobie z konsekwencjami.
item.extrautils:divisionSigil.stable.documentation=This upgraded form of the division sigil has been stabilized using the stabiliszation ritual. This ritual is exceptionally tricky to work out and perform. If you feel up to it, sneak-right-click on a vanilla beacon with an activated division sigil to begin. Good luck.
item.extrautils:erosionShovel.documentation=Szybko przekopuje się przez miękie, ziemiste substancje i wyeliminuje pach/żwir ponad sobą. Jak kilof destrukcji, nie wyrzuci żadnych przedmiotów. Ma nieskończoną wytrzymałość.
item.extrautils:ethericsword.documentation=Zadaje odrobine większe obrażenia od diamentowego miecza i ma nieskończoną wytrzymałość.
item.extrautils:glove.documentation=This warm fuzzy glove will allow you to left/right click blocks with 'an empty hand' without having to clear an inventory slot. If you hold the 'sprint' button while clicking, it will cancel that behaviour and you will click with the glove item itself. The color of the wools in the crafting recipe, will give different colors of glove.
item.extrautils:golden_bag.documentation=Ta mała torba pozwoli ci na noszenie zapasów w ilości równej pojemności podwójnej skrzyni gdziekolwiek pójdziesz. PPM z wybraną torbą wy otworzyć interfejs.
item.extrautils:golden_lasso.documentation=Czy jesteś sfrustrowany próbowaniem prowadzenia krów i owiec używając pszenicy? PPM na jakiegokolwiek pasywnego moba złotym lassem i zostanie on magicznie przechowany w środku. Potem PPM na grunt by go wypuścić. To proste narzędzie sprawia, że pszenoszenie zwierząt jest dużo prostsze.
item.extrautils:microblocks.0.documentation=Opakowania na rury to dekoratywne opakowania stworzone z mikrobloków, które mogą zostać założone na każdą rurę kompatybilną z FMP.
item.extrautils:microblocks.1.documentation=Płoty tworzone z materiałów mikroblokowych.
item.extrautils:nodeUpgrade.0.documentation=Ulepszenia szybkości zwiększą ilość operacji, które może wykonać węzeł transferu o 1.
item.extrautils:nodeUpgrade.1.documentation.0=Filtr pozwala ci na zdecydowanie, które przedmioty węzeł transferowy będzie próbował wyciągnąć. By go zaprogramować, PPM gdy jest wybrany by przywołać interfejs. Włożenie przedmiotu w slota nie użyje przedmiotu, a stworzy 'duchową' kopię stosu.
item.extrautils:nodeUpgrade.1.documentation.1=Mogą również zostać użyte w śmietnikach, by akceptowały tylko niektóre przedmioty.
item.extrautils:nodeUpgrade.2.documentation.0=Ulepszenie interakcji pozwala węzłom na interakcję ze środowiskiem. Motoda interakcji zależy od typu węzła i togo, na jakim bloku węzeł jest położony.
item.extrautils:nodeUpgrade.2.documentation.1=Węzeł transferowy (przedmioty): Generacja bruku. Jeśli przytwierdzisz węzeł transferowy do bruku przylegającego do blooku lawy i bloku wody, będzie on w miarę szybko generował bruk. Włożenie wielu ulepszeń zwiększy szybkość.
item.extrautils:nodeUpgrade.2.documentation.2=Węzeł transferowy (przedmioty): Tworzenie. Jeśli przytwierdzisz węzeł transferowy do stołu rzemieślniczego, możesz zrobić system autotworzenia. Węzeł przeszuka 9 bloków w obszarze 3x3 za stołem rzemieślniczym w poszykiwaniu ekwipunków. Weźmie pierwszy dostanieszępny przedmiotz każdego ekwipunku i spróbuje stworzyć z nich coś w stole rzemieślniczym, gdzie każdy przemiot koresponduje do jego lokacji za stołem rzemieślinczym.
item.extrautils:nodeUpgrade.2.documentation.3=Węzeł transferowy (przedmioty): Zbieranie przedmiotów. Jeśli nie ma ekwipunku i nie aplikują się inne tryby interakcji, węzeł zbierze wszystkie przedmioty z bloku przed sobą. Będzie zbierał tylko jeden przedmiot na raz, chyba, że dostanie ulepszenie stosowe. Będzie również zbierał przedmiot tylko, gdy pasuje on do obecnych filtrów.
item.extrautils:nodeUpgrade.2.documentation.4=Węzeł transferowy (płyny): Generacja wody. Jeśli płynowy węzeł transferowy jest przymocowany do bloku wody mającego 2 przylegające bloki wody (tworząc nieskończone źródło wody), węzeł będzie pompował wodę z szybkością jednego bloku na sekundę. Włożenie wielu ulepszeń interakcji zwiększy szybkość zasysania.
item.extrautils:nodeUpgrade.3.documentation=Z pełnym ulepszeniem stosowym, ekwipunkowe i płynowe węzły transferowe wyłełnią swe receptory z tak dużą ilością przedmiotów/płynów jak tylko mogą.
item.extrautils:nodeUpgrade.4.documentation=Ulepszenia kreatywne zapobiegną opróżnianiu się buforom węzłów.
item.extrautils:nodeUpgrade.5.documentation.0=Przekaźnik Ender przetransmituje energię BC przez eter do jakiegokolwiek Węzła Ender z pasującym Receptorem Ender. Możesz zmienić publiczność/prywatność poprzez PPM z transmiterem w ręce. W dodatku możesz wybrać specyficzną częstotliwość przez zmienianie jego nazwy kowadłem.
item.extrautils:nodeUpgrade.5.documentation.1=Transfer energii nie jest perfekcyjny i występuje utrata mocy. Włożnie większej ilości transmiterów do węzła zwiększy szybkość transferu dla tej częstotliwości.
item.extrautils:nodeUpgrade.6.documentation=Receptory Ender towarzyszą Transmiterom Ender i pozwalają na transmitowanie energii między węzłami. Musisz dopasować częstotliwość/spektrum węzła do Transmitera Ender używając takich samych metod.
item.extrautils:nodeUpgrade.7.documentation=Gdy dasz węzłowi ulepszenie priorytetu szukania głębokiego, węzeł przemierzy system jak normalnie, lecz gdy dojdzie do końca, weźmie inną, nieprzemierzoną ścieżkę. Będzie dalej eksplorować, ale nie przejdzie przez już eksplorowane miejsca i zresetuje się tylko po przekroczeniu całego systemu. Nie ma efektu na węzłach energiowych.
item.extrautils:nodeUpgrade.8.documentation=Gdy dasz węzłowi ulepszenie priorytetu szukania szerokiego, węzeł przemierzać będzie najpierw nabliższe ścieżki, amksymalnie jednokrotnie.
item.extrautils:nodeUpgrade.9.documentation=Węzeł mający to ulepszenie ZAWSZE będzie diałać dalej po próbie przetransferowania swego bufora i nie zresetuje się, gdy bufor jest pusty. Notka: nie gwarantuje to równej dystrybucji przedmiotów.
item.extrautils:paintbrush.documentation=Wymagane do stworzenia kolorowych cegieł/desek. W dodatku możesz shift-PPM na kolorowym bloku by skopiować jego kolor na pędzel i PPM na innym kolorowym bloku by zaaplikować ten kolor. PPM na regularne kamienne cegły/deski zmienią je na kolorową wersję.
item.extrautils:scanner.documentation=Przeniśny skaner ma dwie funkcje. Jeśli PPM na nie prosty blok, da ci on informacje nt jego właściwości. Druga, to: gdy skaner jest wybrany, pokaże ci on reprezentację poruszania się przemiotów i cieczy przez system rur transferowych.
item.extrautils:shears.documentation=W dodatku do działania jak nożyce, precyzyjne nożyce mogą zebrć każdy blok, jaki kamienne narzędzie może. Jeśli skradanie-PPM poprawny blok, będzie on natychmiast zniszczony i wsadzony bezpośrednio do ekwipunku gracza (jeśli jest miejsce).
item.extrautils:sonar_goggles.documentation.0=Dobrodziejstwo dla górników pomagające upewnić się, że nigdy nie straci się nawet kawałka rudy. Podczas noszenia tych high-techowych gogli, patrzenie na solidny blok wyświetli wizualny szkielet wszystkich przeylegających bloków tego samego typu, do 5 blogów w głąb.
item.extrautils:sonar_goggles.documentation.1=Znaczy to, że będziesz mógł 'widzieć' inne bloki przez ich brak. Gogle wymagają, by użytrkownik był w ciemnym środowisku (im ciemniej tym lepiej).
item.extrautils:temporalHoe.documentation=Cofnie tozwój twoich roślin do poprzedniego stanu gdy na nie PPM, co nie jest jakkolwiek użyteczne. Jednakże zmieni ziemię w trawę i bruk w normalny kamień.
item.extrautils:unstableingot.0.documentation.0=Próbowałeś kiedyś dzielić przez diament? Oczywiście, że nie bo jesteś zdrową na umyśle i racjonalną osobą, która nigdy by nie zrobiła czegoś tak ryzykownie niebezpiecznego.
item.extrautils:unstableingot.0.documentation.1=Jednakże, jeśli odczuwasz krótki moment choroby umysłowej, możesz stworzyć niestabilne sztaby. Te sztaby są egzystencjalnie niestabilne i po 10 sekundach eksplodują w twoim ekwipunku. Wybuchną również jeśli zamkniesz interfejs tworzenia lub rzucisz je na podłogę. Nie twórz, przed gotowością.
item.extrautils:unstableingot.0.documentation.2=Teraz prawdopodobnie zastanawiasz się: Po co miałbym robić te niebezpieczne sztaby? Cóż, tu jest to, co możesz nimi robić. W przeciwieństwie do sztab, te narzędzia są stabilne i nie eksplodują. Pamiętaj tylko, że musisz stworzyć je w mniej niż 10 sekund, lub bum.
item.extrautils:unstableingot.1.documentation=Ta mała bryłka jest wystarczająco mała, by zawierać mocarne energie brodukowanie przez dzieleie przez diament. Możesz ich użyć by stworzyć 'stabilną' niestabilną sztabę, która nie wybuchnie.
item.extrautils:unstableingot.2.documentation=An upgraded form of the unstable ingot that will never explode, and can be used to make more powerful versions of the regular tools.
item.extrautils:watering_can.documentation.0=Rośliny wymagają dużo milości i uwago, ale czy wiedziałeś, że samo stanie polewanie ich wodą wystarczy do zainspirowania ich do dużo szybszego wzrostu? Stwórz konewkę, napełnij ją wodą i już masz wczesną alternatywę dla mączki kostnej która da ci dużo jedzenia w krótkim czasie.
item.extrautils:watering_can.documentation.1=Mużesz jej użyć również po to, by gasić ogień, razem z sobą, jeśli płoniesz. Za każdym razem, gdy to zrobisz, istnieje losowa szansa na 'opróżnienie' konewki, i będzie trzeba ją wypełnić ponownie wodą. W dodatku, używanie konewki na lawie sprawi, że lawa będzie płynąć szybciej.
tile.extrautils:angelBlock.documentation=Ten blok jest twoim najelpszym przyjacielem gdy przcujesz w przestworzach w trybie kreatywnym lub w wodzie daleko od lądu, bo nie wymaga solidnej powierzchni do postawienia na. Po prostu PPM powietrze i blok pojawi się przed tobą. Wtedy gdy go LPM by go zniszczyć, zniszczy się natychmiast i automatycznie wejdzie do twojego ekwipunku (tylko tryb przetrwania).
tile.extrautils:budoff.0.documentation=Ten blok replikuje standardowy Minecraft'owy BUD w jednym bloku. eśli przylegający blok jest zmieniony, BUD wyśle 1 tick sygnału redstone'owego i uniaktywni się na 3 ticki. Przylegające BUDy nie będą się aktywować.
tile.extrautils:budoff.3.documentation=To jest ulepszona wersja normalnego BUDa. Uykryje każdą zmianę ID bloku lib metadanych lub danych TE bez wymagania blockupdate'u. Możesz PPM na zaawansowany BUD kluczem by wybrać jedną stronę do wypuszczania sygnału redstone'owego.
tile.extrautils:chandelier.documentation.0=Czy kiedykolwiek chciałeś pokazać swoje bajeczne bogactwo? Cóż, tu jest diamentowo-złoty żyrandol, który możesz zawiesić na suficie. Daje trochę więcej światła od normalnej pochodni i glowstone i służy jako stałe przypomnienie tego, kto jest szefem (podpowiedź: to ty).
tile.extrautils:chandelier.documentation.1=W dodatku zapobiegnie pojawianiu się mobów w 16x16x16.
tile.extrautils:cobblestone_compressed.documentation=Czy masz gigantyczne ilości skrzyń pełnych bruku i chcesz przechować w kilku przedmiotach - teraz możesz. Włóż 9 bruków do stołu rzemieślniczego by stworzyć skompresowany bruk. Wtedy wsadź 9 skompresowanych bruków do siatki by stworzyć podwójnie skompresowany bruk. Może tobyć powtórzone aż do poośmiójnie skompresowanego bruku.
tile.extrautils:colorStoneBrick.documentation=Dodaje to 16 kolorowych wersji regularnych cegieł do gry z dodaną korzyścią możliwości zmiany palety kolorów w chunku. Na przykład jeśli PPM na czerwonej cegle zielonym barwnikiem, stałaby się ona zielonawa tak samo jek wszystkie inne czerwone cegły w lokalnym chunku 16x16.
tile.extrautils:colorWoodPlanks.documentation=Dodaje to 16 kolorowych wersji regularnych desek do gry z dodaną korzyścią możliwości zmiany palety kolorów w chunku. Na przykład jeśli PPM na czerwonej desce zielonym barwnikiem, stałaby się ona zielonawa tak samo jek wszystkie inne czerwone deski w lokalnym chunku 16x16.
tile.extrautils:conveyor.documentation=Zaprojektowane dla pułapek na moby, te specjalnie stworzone przenośniki efektywnie przeniosą moby i ich przedmioty. Przenośnik jest mądry i będzie próbował trzymać przedmioty/moby na środku i będzie również próbować przenosić przedmioty na wyższe poziomy jeśli trzeba.
tile.extrautils:cursedearthside.documentation.0=Gdy ten blok jest w ciemności, będzie przywoływać moby dużo szybciej bez znaczenia na bliskość gracza, będzie również próbować rozszerzyć się na pobliką ziemię i trawę. Jednakże, gdy światło na niego zaświeci, przestanie przywoływać moby i bardzo szybko wróci do bycia ziemią.
tile.extrautils:cursedearthside.documentation.1=Ten proces jest niebezpieczny i będzie zadawał obrażenia każdemu, kto będzie w niej stał, ziemia również będzie podpalała się, rozszerzając światło i niszcząc więcej zaklętej ziemi. Zaklęta ziemia jest stworzona jako możliwośc tworzenia kompaktowych przywoływaczy mobów. Jeśli przywoływacz wymknie się z kontroli, po prosty postaw jedną pochodnie i zniszczy to 95% zaklętej ziemi oraz zada obrażenia mobom stojącym na niej.
tile.extrautils:cursedearthside.documentation.2=Spoilery: Kontynuuj do następnej strony, by dowiedzieć się jak otrzymać zaklętą ziemię.
tile.extrautils:cursedearthside.documentation.3=Przeklęta ziemia jest stworzona poczas 'Rytuału aktywacji' pieczęci dzielenia.
tile.extrautils:curtains.documentation=Te czarne kurtyny pozwalają ci na pozbycie się tego nieznośnego światła bez załkowitego zamykania ich. Zaczerniające kurtyny zredukują światło o ok. połowę maksymalnej wartości i można przez nie łatwo przejść.
tile.extrautils:dark_portal.documentation.0=Jako doświadczony górnik naturalnie chcesz kopać głębiej i dalej niż kiedykolwiek do miejsc o naturalnym bogactwie. 'Deep dark' to wymiar daleko poniżej próżni, wypełniony zasobami naturalnymi i śmiercionośnymi przeciwnikami. Niektórzy twierdzą, że ciemność jest żywa i skonsumuje każdego nieszczęśliwego przygodowca który wejdzie w nią za daleko. Pamiętaj o pochodniach.
tile.extrautils:dark_portal.documentation.1=Pochodnie nie ochronią cię całkowicie, ponieważ moby pojawiają się we wszystkich poziomach światła w 'Deep dark'. Gigantyczne pochodnie i żyrandole dalej będą zapobiegać pojawianiu się mobów.
tile.extrautils:dark_portal.1.documentation.0=Sometimes you just wish to get away from it all, well here's your chance to go to a place where there is literally nothing to bother you. Right click the portal will teleport you outside the normal flow of time, from there you will inevitably end up drifting to the end of time, just a few centuries before reality finally dissolves away.
tile.extrautils:dark_portal.1.documentation.1=This place is known as 'The Last Millenium'. All life, energy, knowledge, passion, struggle, philosophy and meaning is just a few short centuries from being rendered fully pointless. On the plus side, rent is very cheap now.
tile.extrautils:decorativeBlock1.11.documentation=Międzywymiarowy rdzeń to ulepszona wersja magicznego drzewa i zwiększa poziom pobliskich stołów do zaklinania o 20 poziomów (aż do 30 poziomów).
tile.extrautils:decorativeBlock1.8.documentation=Magiczne drzewo jest przepełnione mocarną magią. Zwiększa poziom pobliskich stołów do zaklinania o 5 poziomów (aż do 30 poziomów).
tile.extrautils:decorativeBlock2.10.documentation=Ciemne szkło ma unikalną właściwość bycia całkowicie przezroczystym i nieprzezroczystym jednocześnie. Co nie ma żadnego sensu z punktu widzenia fizyki, ale po prostu roluj się z tym.
tile.extrautils:drum.documentation=Beczki dają możliwość kompaktowego przechowywania płynów (każda beczka przechowa 256 wiader płynów). Możesz przepompowywać zawartość z dołu i góry. Możesz zmienić jej kolorprzez PPM na nią barwnikiem lub pędzlem.
tile.extrautils:endConstructor.0.documentation=QED to mocarna maszyna która może absorbować i kontrolować energizowany 'Ender-flux'. Ta dziwna energia może zostać użyta z różnymi składnikami by tworzyć niewiarygodnie mocarne przedmioty. QED nie może generować ender-flux'u, i musisz postawić Kryształowe filary w pobliżu by go używać.
tile.extrautils:endConstructor.2.documentation=Międzywymiarowe kryształowe filary będą generować małą ilość Ender-flux'u z normalnego RF'u w stosunku 1000RF-1EF. Flux będzie automatycznie wywyłany do pobliskich maszyn (takich jak QED) w zasięgu 10 bloków. Indywidualne filary nie są zbyt mocarne i generują 0.08EF/t, które nie może zostać przechowane. Zaleca się manie wielu filarów jeśli chcesz generować EF w rozsądnej szybkości.
tile.extrautils:enderQuarry.documentation.0=Międzywymiarowy kamieniołom to system zautomatyzowanego kopania który łączy niepowstrzymaną energię końca i surową moc matki natury by wyciągnąć cenną nagrodę ziemi zostawiając jej strukturę niezmienioną. Gdy granica jest zdefiniowana (następna strona), kamieniołom będzie teleportował cokolwiek nie będącego ziemią ni roślinnym życiem do przylegającego ekwipunku, zostawiając ziemię w miejscu oryginału.
tile.extrautils:enderQuarry.documentation.1=By użyć kamieniołomu musisz najpierw manualnie zrobić granicę używając płotów (białych, piekielno-cegłowych lub 'mikroblokowych'). Po położeniu, cała płotowa granica musi być prostokątna bez dziur ni skrzyżowań. Granica płotowa może iść w górę lub w dół w jednym miejscu jeśli polożysz płoty jeden na drugim. Po skompletowaniu, usuń jeden płot, postaw kamieniołom i PPM.
tile.extrautils:enderQuarry.documentation.2=Gdy to wszystko jest zrobione poprawnie, kamieniołom zacznie kopanie. Będzie kopać pionowo i będzie kopał każdy chunk przed przenoszeniem się na następny. Kamieniołom sam ładuje swoje chunki i będzie trzymał tylko 2 chunki w pamięci (dlatego nie ma 'maksymalnego' rozmiaru).
tile.extrautils:enderThermicPump.documentation.0=Ender-termiczna pompa to mało-lagowa pompa płynów zaprojektowana specyficznie dla lawy. Gdy wsysa blok lawy, natychmiastowo zamienia go na kamień i nie robi block-update'a. Działa również jako ładowacz chunków, ładując siebie i minimalną ilość chunków by pompować lawę i zapobiegając błędom oświetlenia.
tile.extrautils:enderThermicPump.documentation.1=Nie eliminuje lagu całkowicie (to piekło) ale z nadzieją powinno pomóc jeśli miałeś problemy. Mechanicznie, funkcjonuje ona tak samo jak Buildcraft'owa pompa pod względem mocy i wyjścia.
tile.extrautils:enderThermicPump.documentation.2=Jedyna duża różnica to to, że musi zostać ona postawiona powyżej poziomu jeziora lawy, jednakże mimo tego, że może pompować przez solidne bloki nie musi zostać postawiona na lawie samej w sobie. Notka: by zapobiegać griefowaniu Ender-termiczna pompa będzie, domyślnie, działać tylko w piekle, ale to może zostać zmienione w configu.
tile.extrautils:etherealglass.documentation=Przez to magiczne szkło mogą łatwo przejść gracze ale jest całkowicie solidną barierą dla wszystkiego innego. Jeśli się skradasz, blok będzie również solidny dla ciebie.
tile.extrautils:extractor_base.0.documentation=Węzły transferowe wyciągają przedmioty z ekwipunku do nich podłączonego i przeszukają system rur transferowych w poszukiwaniu ekwipunku do którego mogą go włożyć. Włożą tak dużo jak tylko mgą i będą kontynuować dopóki nie trafią na martwy koniec lub wewnętrzny bufor jest pusty.
tile.extrautils:extractor_base.12.documentation=Energiczne węzły transferowe akceptują energie z Buildcraft'a (MJ) i z Thermal Expansion (RF). Bez przerwy przeszukują system transferowy szukając maszyn mogących przyjąć energię. Gdy maszyna jest znaleziona, jest ona dodana do wewnętrznego rejestru węzła. Z każdym tickiem każda energi w węźle jest dystrybuowana do wszystkich zarejestrowanych maszyn.
tile.extrautils:extractor_base.6.documentation=Płynne węzły transferowe działają tak jak ich normalne odpowiedniki ale będą próbować wsadzić wylko połowe swojej zawartości do zbiornika. Wsadzą więcej tylko, gdy znajdą martwy koniec lub użyjesz rury sortującej.
tile.extrautils:extractor_base_remote.0.documentation=Węzły wyszukujące przeszukają system rur wyciągając przemioty z ekwipunków. Będą wyciągać tylko po jednym przedmiocie na raz (dopóki nie ulepszone) i nie przeją do następnego ekwipunku dopóki nie opróżnią obecnego.
tile.extrautils:extractor_base_remote.6.documentation=Węzły wyszukujące przeszukają system rur wyciągając płyny ze zbiorników. Będą wyciągać tylko po 200mb na raz (dopóki nie ulepszone) i nie przeją do następnego zbiornika dopóki nie opróżnią obecnego.
tile.extrautils:filing.0.documentation=Szafka segregująca dostarcza dogodny pojemnik na przemioty nie stosujące się. Podstawowa szafka segregująca trzyma 270 przedmiotów, jednakże przemioty te muszą mieć to samo ID. Szafka będzie miała te przedmioty posortowane alfabetycznie.
tile.extrautils:filing.1.documentation=Szafka segregująca dostarcza dogodny pojemnik na przemioty nie stosujące się. Zaawansowana szafka segregująca trzyma 540 przedmiotów i weźmie wszystkie możliwe przemioty. Szafka będzie miała te przedmioty posortowane alfabetycznie.
tile.extrautils:generator.0.documentation=Generuje RF używając normalnego paliwa do pieca. Ma bardzo małe wyjście energii ale jest zaskakująco efektywne i paliwo starcza 20 razy więcej niż normalnie.
tile.extrautils:generator.1.documentation=Generuje RF używając normalnego paliwa do pieca.
tile.extrautils:generator.10.documentation=Generuje RF używając normalnego paliwa do pieca. A very inefficient generator with an initially low energy output, but as the internal temperature rises its energy output rises.
tile.extrautils:generator.11.documentation=Generuje RF używając piekielnych gwiazd. Niewiarygodnie mocarny generator produkujący więcej energii niż większość systemów może przetransferować. Będzie zadawać obrażenia wszystkiemu w zasięgu 10 bloków.
tile.extrautils:generator.2.documentation=Generuje RF używając lawy, która musi zostać wlana w formie ciekłej. Notka: generator nie jest tak efektywny jak inne formy generacji mocy.
tile.extrautils:generator.3.documentation=Generuje RF używając pereł kresu, oczu kresu i nasion lilii kresu. Bardzo efektywny.
tile.extrautils:generator.4.documentation=Generuje RF używając lawy i redstone'u. Może również używać stopionego redstone'u z Thermal Expansion.
tile.extrautils:generator.5.documentation=Generuje RF używając jedzenia. Im bardziej zaspokajające jest jedzeie tym więcej RF jest wygenerowane i im bardziej sycące jest jedzenie tym dłużej generator będzie działał.
tile.extrautils:generator.6.documentation=Generuje RF używając mikstur. Im bardziej skomplikowana mikstura, tym więcej mocy jest wygenerowane. Każdy 'stopień' warzenia podwaja moc generowaną przez miksturę.
tile.extrautils:generator.7.documentation=Generuje RF używając światła słonecznego. Generator tworzy duże ilości mocy z bespośredniego swiatła słonecznego. Jednakże jst pewien problem, generator nie może jednocześnie robić i transmitować mocy. Musisz zmieniać tryby aplikując sygnał redstone'owy.
tile.extrautils:generator.8.documentation=Generuje RF używając prochu/TNT. Uważaj, eksplozje nie są całkiem powstrzymywane przez generator.
tile.extrautils:generator.9.documentation=Generuje RF używając mocy miłości. Różowy barwnik lub cokolwiek używający różowego barwnika w przepisie tworzenia może być użyte do generowania mocy.
tile.extrautils:magnumTorch.documentation=Czy jesteś znudzony stawianiem pól brzydkich pochodni? Cóż, z tą bardzo drogą pochodnią, możesz zapobiec pojaianie się wszystkich mobów w promieniu 64 bloków bez względu na poziom oświetlenia. Nie ma to efektu na customowe metody pojawiania się mobów jak np. spawnery w lochach czy zaklęta ziemia.
tile.extrautils:peaceful_table_top.documentation.0=To jest dla tych, którzy chcą grać w trybie pokojowym ale cały czas chcą mieć dostęp do przedmiotów z mobów. By użyć, postaw stół obok skrzyni (lub jakiegokolwiek bloku z ekwipunkiem) mającego miecz. Pokojowy stół co jakiś czas stworzy moba zależnego od miejsca i natychmiast zabije go mieczem i włoży przedmioty do skrzyni.
tile.extrautils:peaceful_table_top.documentation.1=Miecz będzie otrzymywał obrażenia odpowiednie do 'ilości uderzeń' wymaganych do zabicia moba. Znaczy to, że im lepszy miecz, tym dłużej przetrwa. Zauważ że pokojowy stół będzie uważał na zakęcia na mieczu, więc możesz użyć zaklęć takich, jak np. 'Sharpness' czy 'Unbreaking' by przedłużyć jego życie i 'Looting' by zwiększyś ilość przemiotów.
tile.extrautils:pipes.0.documentation=Rury transferowe są używane przez węzły transferowe do decydowania, gdzie przemioty mają iść. Możwsz zmienić podstawowe właściwości przez PPM kluczem kompatybilnym z Buildcraft'em (lub patykiem, jeśli nie masz żadnych). Możesz ustawić je tak, by płynęły w pewnym kierunku lub by nie podłączały się do ekwipunków.
tile.extrautils:pipes.10.documentation=Rury racjonalizujące będą wsadzały maksymalnie jeden stos przedmiotów do ekwipunku.
tile.extrautils:pipes.11.documentation=Energiczne rury będą przemierzane tylko przez energiczne węzły. Węzły ekwipunku i płynów po prostu je zignorują i nie będą ich przeszukiwać.
tile.extrautils:pipes.12.documentation=Rury przechodzące zapewnią, że kierunek szukania się nie zmieni. Pozwala to systemom rurowym na przechodzenie przez siebie nie przeszkadzając sobie wzajemnie.
tile.extrautils:pipes.13.documentation=Bardziej zaawansowana forma rury sortującej - włoży przemiot do ekwipunku tylko wtedy, gdy jest on pusty lub ma już przedmiot należący do tego samego moda.
tile.extrautils:pipes.8.documentation.0=Rury sortujące to specjalny typ rur transferowych, który wsadzi przedmiot do ekwipunku tylko, gdu ten ekwipunek już ma taki sam przedmiot lub ekwipunek jest pusty.
tile.extrautils:pipes.8.documentation.1=W dodatku daje płynnym węzłom transferowym sygnał, by spróbowały włożyć cały swój bufor bo ekwipunku.
tile.extrautils:pipes.9.documentation=Rury filtrujące mogą być użyte do sortowania przedmiotów w różnych kierunkach. Jeśli użyjesz na nich PPM możesz włożyć przedmiot do slotu o odpowiednim kolorze by skierować przedmioty w tamtym kierunku. Możesz również włożyć filtr przedmiotów w slot by wykorzystać bardziej skomplikowane filtrowanie.
tile.extrautils:plant/ender_lilly.documentation=Lilie Kresu to starożytna roślina, której nasiona mogą być odnalezione tylko w starych lochach. Ta roślina rośnie bardzo powoli przez tydzień, i gdy całkowicie wyrośnie, wyprodukuje Perłę Kresu. Strzeż się kolców, które z wiekiem na niej wyrosną.
tile.extrautils:sound_muffler.0.documentation=Czy masz wkurzającą farmę owiec pełną głońych okropnych chrząkających zwierząt, i chcesz by po prostu się zamknęły? Cóż, to pozwoli ci na 90% zredukowanie jakiegokolwiek dźwięku w promieniu 8 bloków, pozwalające ci na otrzymanie bardzo potrzebnego pokoju i ciszy.
tile.extrautils:sound_muffler.1.documentation=Tłumiki deszczu wyłączą wszystkie dżwięki deszczu w promieniu 64 bloków. Jeśli chcesz całkowicie wyłączyć deszcz wszędzie możesz PPM blok by włożyć sobie w uszy 'Magiczną bawełnianą wełnę'. Ta wełna nie ma efektu na przebieg gry i będzie tam dalej nawet po śmierci.
tile.extrautils:spike_base.documentation=Wielkie złośliwe szpicowate kolce, które zadadzą duże obrażenia każdemu stworzenou wystarczająco nieszczęśliwemu na wejście z nimi w kontakt. Kolce nie zniszczą przedmiotów i moby będą wyrzucać 'rzadkie' przemioty, ale nie będą wyrzucać dośiwadczenia.
tile.extrautils:timer.documentation=Ten prosty, tani blok emituje puls redstone'owy co sekundę.
tile.extrautils:trading_post.documentation=Dla prawdziwego myśliwego zniżek szykającego najlepszych deali jest pal handlowy. Gdy PPM, pokazuje listę wszystkich handlów dostępnych od pobliskich wieśniaków. Możesz następnie LPM na handel, który chcesz by natychmiast pokazać ekran handlowania z wieśniakiem.
tile.extrautils:trashcan.documentation.0=Jeśli twój ekwipujek jest pełny gratów których chcesz się po prostu pozbyć, ten blok daje szybką i efektywną metodę wywozu śmieci. Po prostu PPM na interfejsie i włóż przemioty w slota. Używając tego możesz pozbyć się wszystkich niechcianych przedmiotów natychmiastowo bez zamieszania i, co najważniejsze, bez lagu.
tile.extrautils:trashcan.documentation.1=Możesz również podłączyć rury i leje do bloku by automatycznie niszczyć przemioty. W dodatku jeśli zaprogramujesz filtr przedmiotów i włożysz go do slota, śmietnik zaakceptuje tylko przedmioty, które pasują.

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gui.transferNode.searching=Procurando por Inventários em
gui.transferNode=Núcleo de Transferência
death.attack.darkness.player=%1$s foi consumido pela escuridão enquanto lutava com %2$s
death.attack.darkness=%1$s foi consumido pela escuridão.
death.attack.divbyzero=%1$s sofreu uma fatal divisão por 0
power.drain=Multiplicador de Energia: x%1$s
nei.options.keys.gui.xu_ping=Procurar por Item em Inventários Próximos
item.extrautils:angelRing.name=Anel Angelical
item.extrautils:angelRing.0.name=Asas Invisíveis
item.extrautils:angelRing.1.name=Asas com Penas
item.extrautils:angelRing.2.name=Asas de Fada
item.extrautils:angelRing.3.name=Asas de Dragão
item.extrautils:angelRing.4.name=Asas de Ouro
item.extrautils:angelRing.5.name=Asas Negras
item.extrautils:bedrockiumIngot.name=Barra de Bedrockium
item.extrautils:builderswand.name=Varinha do Construtor
item.extrautils:creativebuilderswand.name=Super-Varinha do construtor
item.extrautils:defoliageAxe.name=Machado da Cura
item.extrautils:destructionpickaxe.name=Picareta da Destruição
item.extrautils:divisionSigil.name=Runa de Divisão
item.extrautils:divisionSigil.active.name=Runa de Divisão (Ativada)
item.extrautils:divisionSigil.stable.name=Pseudo-Runa de Divisão
item.extrautils:erosionShovel.name=Pá da Erosão
item.extrautils:ethericsword.name=Espada Etéril
item.extrautils:golden_bag.name=Sacola dourada
item.extrautils:golden_lasso.name=Laço Dourado
item.extrautils:glove.name=Luva
item.extrautils:glove.english.name=Luva Inglesa
item.extrautils:heatingElement.name=Bobina de Indução
item.extrautils:microblocks.0.name="Jaqueta" de Tubo
item.extrautils:microblocks.1.name=Cerca
item.extrautils:microblocks.2.name=Parede
item.extrautils:microblocks.3.name=Objeto Impossível
item.extrautils:mini-soul.name=Fragmento de Alma
item.extrautils:nodeUpgrade.0.name=Melhoria: Velociade
item.extrautils:nodeUpgrade.1.name=Filtro de Items
item.extrautils:nodeUpgrade.2.name=Melhoria: Interação com o Mundo
item.extrautils:nodeUpgrade.3.name=Melhoria: Stacks Completas
item.extrautils:nodeUpgrade.4.name=Melhoria: Criativo
item.extrautils:nodeUpgrade.5.name=Transmissor do Fim
item.extrautils:nodeUpgrade.6.name=Receptor do Fim
item.extrautils:nodeUpgrade.7.name=Melhoria: "Profundos" Primeiro
item.extrautils:nodeUpgrade.8.name=Melhoria: "Distantes" primeiro
item.extrautils:nodeUpgrade.9.name=Melhoria: Pseudo-Rotação
item.extrautils:nodeUpgrade.10.name=Filtro de Itens Avançado
item.extrautils:nodeUpgrade.10.program.default=Default.exe
item.extrautils:nodeUpgrade.10.program.block=Block.exe
item.extrautils:nodeUpgrade.10.program.item=Item.exe
item.extrautils:nodeUpgrade.10.program.hassubtypes=HasSubTypes.exe
item.extrautils:nodeUpgrade.10.program.stacksize1=StackSize1.exe
item.extrautils:nodeUpgrade.10.program.stacksize64=StackSize64.exe
item.extrautils:nodeUpgrade.10.program.oredicore=OreDicOre.exe
item.extrautils:nodeUpgrade.10.program.oredicingot=OreDicIngot.exe
item.extrautils:nodeUpgrade.10.program.oredicnugget=OreDicNugget.exe
item.extrautils:nodeUpgrade.10.program.oredicblock=OreDicBlock.exe
item.extrautils:nodeUpgrade.10.program.oredicgem=OreDicGem.exe
item.extrautils:nodeUpgrade.10.program.oredicdust=OreDicDust.exe
item.extrautils:nodeUpgrade.10.program.energyitem=EnergyItem.exe
item.extrautils:nodeUpgrade.10.program.energyitemempty=EnergyItemEmpty.exe
item.extrautils:nodeUpgrade.10.program.energyitem50=EnergyItem<50.exe
item.extrautils:nodeUpgrade.10.program.energyitemfull=EnergyItemFull.exe
item.extrautils:nodeUpgrade.10.program.food=Food.exe
item.extrautils:nodeUpgrade.10.program.smeltable=Smeltable.exe
item.extrautils:nodeUpgrade.10.program.pulverizer=Pulverizer.exe
item.extrautils:nodeUpgrade.10.program.enchanted=Enchanted.exe
item.extrautils:nodeUpgrade.10.program.enchantable=Enchantable.exe
item.extrautils:nodeUpgrade.10.program.hascontaineritem=HasContainerItem.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarshown=DurabilityBarShown.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarfull=DurabilityBarFull.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar90=DurabilityBar<90.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar50=DurabilityBar<50.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar10=DurabilityBar<10.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarempty=DurabilityBarEmpty.exe
item.extrautils:nodeUpgrade.10.program.hasdisplayname=HasDisplayName.exe
item.extrautils:nodeUpgrade.10.program.repairable=Repairable.exe
item.extrautils:nodeUpgrade.10.program.hasdispenserbehaviour=HasDispenserBehaviour.exe
item.extrautils:nodeUpgrade.10.program.plantable=Plantable.exe
item.extrautils:paintbrush.name=Pincel de Tinta
item.extrautils:scanner.name=Escaneador Portátil
item.extrautils:shears.name=Tesoura de Precisão
item.extrautils:sonar_goggles.name=Óculos Sonar
item.extrautils:temporalHoe.name=Enxada Reversa
item.extrautils:unstableingot.0.name=Barra Instável
item.extrautils:unstableingot.1.name=Pepita Semi-Estável
item.extrautils:unstableingot.2.name=Lingote de Mobius "Instável/Estável"
item.extrautils:watering_can.busted.name=Regador (Quebrado)
item.extrautils:watering_can.empty.name=Regador (Vazio)
item.extrautils:watering_can.reinforced.name=Regador (Reforçado)
item.extrautils:watering_can.name=Regador
item.extrautils:lawSword.name=Kikoku
item.extrautils:lawSword.tooltip=Lâmina Amaldiçoada (Em desenvolvimento [WIP])
attribute.name.extrautils.armorPiercingAttackDamage=Dano Perfurante de Armadura
attribute.name.extrautils.godSlayingAttackDamage=Dano Divino
attribute.name.extrautils.freezeProtection=Proteção contra Congelamento
itemGroup.extraUtil=Extra Utilities
itemGroup.extraUtil_FMP=Microblocos do Extra Utilities
material.extrautils.bedrockium=Bedrockium
material.extrautils.bedrockium.ability=Pesado
material.extrautils.magicwood=Magical Wooden
material.extrautils.magicwood.ability=Modificável
material.extrautils.unstableIngot=Unstable Induced
material.extrautils.unstableIngot.ability=Matemático!
tile.extrautils:angelBlock.name=Anjo-Bloco
tile.extrautils:budoff.0.name=Detector de Atualização de Bloco
tile.extrautils:budoff.3.name=Detector de Atualização de Bloco (Avançado)
tile.extrautils:chestFull.name=Baú Levemente Maior
tile.extrautils:chestMini.name=Mini-Baú
tile.extrautils:colorBlock.0.name=BLOCKNAME Colorido (Frequência Branca)
tile.extrautils:colorBlock.1.name=BLOCKNAME Colorido (Frequência Laranja)
tile.extrautils:colorBlock.2.name=BLOCKNAME Colorido (Frequência Magenta)
tile.extrautils:colorBlock.3.name=BLOCKNAME Colorido (Frequência Azul-Claro)
tile.extrautils:colorBlock.4.name=BLOCKNAME Colorido (Frequência Amarela)
tile.extrautils:colorBlock.5.name=BLOCKNAME Colorido (Frequência Verde-Lima)
tile.extrautils:colorBlock.6.name=BLOCKNAME Colorido (Frequência Rosa)
tile.extrautils:colorBlock.7.name=BLOCKNAME Colorido (Frequência Cinza)
tile.extrautils:colorBlock.8.name=BLOCKNAME Colorido (Frequência Cinza-Claro)
tile.extrautils:colorBlock.9.name=BLOCKNAME Colorido (Frequência Ciano)
tile.extrautils:colorBlock.10.name=BLOCKNAME Colorido (Frequência Roxa)
tile.extrautils:colorBlock.11.name=BLOCKNAME Colorido (Frequência Azul)
tile.extrautils:colorBlock.12.name=BLOCKNAME Colorido (Frequência Marrom)
tile.extrautils:colorBlock.13.name=BLOCKNAME Colorido (Frequência Verde)
tile.extrautils:colorBlock.14.name=BLOCKNAME Colorido (Frequência Vermelha)
tile.extrautils:colorBlock.15.name=BLOCKNAME Colorido (Frequência Preta)
tile.extrautils:chandelier.name=Lustre
tile.extrautils:cobblestone_compressed.0.name=Pedregulho Comprimido
tile.extrautils:cobblestone_compressed.1.name=Pedregulho Comprimido Duplamente
tile.extrautils:cobblestone_compressed.10.name=Terra Comprimida Triplamente
tile.extrautils:cobblestone_compressed.11.name=Terra Comprimida Quadruplamente
tile.extrautils:cobblestone_compressed.12.name=Cascalho Comprimido
tile.extrautils:cobblestone_compressed.13.name=Cascalho Comprimido Duplamente
tile.extrautils:cobblestone_compressed.14.name=Areia Comprimida
tile.extrautils:cobblestone_compressed.15.name=Areia Comprimida Duplamente
tile.extrautils:cobblestone_compressed.2.name=Pedregulho Comprimido Triplamente
tile.extrautils:cobblestone_compressed.3.name=Pedregulho Comprimido Quadruplamente
tile.extrautils:cobblestone_compressed.4.name=Pedregulho Comprimido Quintuplamente
tile.extrautils:cobblestone_compressed.5.name=Pedregulho Comprimido Hexamente
tile.extrautils:cobblestone_compressed.6.name=Pedregulho Comprimido Septuplamente
tile.extrautils:cobblestone_compressed.7.name=Pedregulho Comprimido Octuplamente
tile.extrautils:cobblestone_compressed.8.name=Terra Comprimida
tile.extrautils:cobblestone_compressed.9.name=Terra Comprimida Duplamente
tile.extrautils:conveyor.name=Esteira
tile.extrautils:cursedearthside.name=Terra Amaldiçoada
tile.extrautils:curtains.name=Curtinas de Blackout
tile.extrautils:dark_portal.name=Portal para o Escuro Profundo
tile.extrautils:dark_portal.1.name=Portal para o Último Milênio
tile.extrautils:decorativeBlock1.0.name=Tijolos com Borda
tile.extrautils:decorativeBlock1.1.name=Obsidiana Fundida em Ender
tile.extrautils:decorativeBlock1.10.name=Estrada de Cascalho
tile.extrautils:decorativeBlock1.11.name=Núcleo de Ender
tile.extrautils:decorativeBlock1.12.name=Matriz Computacional encravada em Diamantes
tile.extrautils:decorativeBlock1.13.name=Liga de Areia-Ender
tile.extrautils:decorativeBlock1.14.name=Pedra encravada em 'Eminência'
tile.extrautils:decorativeBlock1.2.name=Quartzo Queimado
tile.extrautils:decorativeBlock1.3.name=Pedra Congelada
tile.extrautils:decorativeBlock1.4.name=Pedra de Bordas
tile.extrautils:decorativeBlock1.5.name=Bloco de Barras Instáveis
tile.extrautils:decorativeBlock1.6.name=Tijolos de Cascalho
tile.extrautils:decorativeBlock1.7.name=Pedra de Bordas (Alternativa)
tile.extrautils:decorativeBlock1.8.name=Madeira Mágica
tile.extrautils:decorativeBlock1.9.name=Vidro "Areiado"
tile.extrautils:decorativeBlock2.0.name=Vidro Temperado
tile.extrautils:decorativeBlock2.1.name=Vidro com Bordas
tile.extrautils:decorativeBlock2.10.name=Vidro Escuro
tile.extrautils:decorativeBlock2.11.name=Vidro Escuro Reforçado
tile.extrautils:decorativeBlock2.2.name=Tijolos de Vidro
tile.extrautils:decorativeBlock2.3.name=Vidro Cinzelado
tile.extrautils:decorativeBlock2.4.name=Vidro Com Bordas de Ouro
tile.extrautils:decorativeBlock2.5.name=Vidro de Obsidiana
tile.extrautils:decorativeBlock2.6.name=Vidro Torcido
tile.extrautils:decorativeBlock2.7.name=Vidro de Glowstone
tile.extrautils:decorativeBlock2.8.name=Vidro de Coração
tile.extrautils:decorativeBlock2.9.name=Vidro Quadrado
tile.extrautils:drum.0.name=Barril
tile.extrautils:drum.1.name=Barril de Bedrockium
tile.extrautils:enderCollector.name=Coletor do Fim
tile.extrautils:enderQuarry.name=Pedreira do Fim
tile.extrautils:enderQuarryUpgrade.0.name=Base do Upgrade da Pedreira
tile.extrautils:enderQuarryUpgrade.1.name=Upgrade da Pedreira: Minerar Tudo
tile.extrautils:enderQuarryUpgrade.2.name=Upgrade da Pedreira: Toque Suave
tile.extrautils:enderQuarryUpgrade.3.name=Upgrade da Pedreira: Fortuna I
tile.extrautils:enderQuarryUpgrade.4.name=Upgrade da Pedreira: Fortuna II
tile.extrautils:enderQuarryUpgrade.5.name=Upgrade da Pedreira: Fortuna III
tile.extrautils:enderQuarryUpgrade.6.name=Upgrade da Pedreira: Eficiência I
tile.extrautils:enderQuarryUpgrade.7.name=Upgrade da Pedreira: Eficiência II
tile.extrautils:enderQuarryUpgrade.8.name=Upgrade da Pedreira: Eficiência III
tile.extrautils:enderQuarryUpgrade.9.name=Upgrade da Pedreira: Bomba de Líquidos
tile.extrautils:enderThermicPump.name=Bomba Ender-Térmica
tile.extrautils:endMarker.name=Marcador do Fim
tile.extrautils:etherealglass.0.name=Vidro Etéril
tile.extrautils:etherealglass.1.name=Vidro Etéril Limpo
tile.extrautils:etherealglass.2.name=Vidro Etéril Escuro
tile.extrautils:etherealglass.3.name=Vidro Etéreo (Invertido)
tile.extrautils:etherealglass.4.name=Vidro Inefável (Invertido)
tile.extrautils:etherealglass.5.name=Vidro Etéreo Escuro (Invertido)
tile.extrautils:extractor_base.0.name=Núcleo de Transferência (Items)
tile.extrautils:extractor_base.12.name=Núcleo de Transferência (Energia)
tile.extrautils:extractor_base.13.name=Núcleo de Transferência (Energia MkII)
tile.extrautils:extractor_base.6.name=Núcleo de Transferência (Líquidos)
tile.extrautils:extractor_base_remote.0.name=Núcleo de Transferência Reverso (Items)
tile.extrautils:extractor_base_remote.6.name=Núcleo de Transferência Reverso (Líquidos)
tile.extrautils:filing.0.name=Arquivador
tile.extrautils:filing.1.name=Arquivador (Avançado)
tile.extrautils:filing.name=Arquivador
tile.extrautils:generator.0.name=Gerador do Sobrevivente
tile.extrautils:generator.1.name=Gerador de Formalha
tile.extrautils:generator.10.name=Gerador de Fornalha de Alta-Temperatura
tile.extrautils:generator.11.name=Gerador de Estrela do Nether
tile.extrautils:generator.2.name=Gerador de Lava
tile.extrautils:generator.3.name=Gerador do Fim
tile.extrautils:generator.4.name=Gerador de Redstone Aquecida
tile.extrautils:generator.5.name=Gerador de Culinária
tile.extrautils:generator.6.name=Gerador de Poções
tile.extrautils:generator.7.name=Gerador Solar
tile.extrautils:generator.8.name=Gerador de TNT
tile.extrautils:generator.9.name=Gerador Rosa
tile.extrautils:greenscreen.name=Lapis Caelestis
tile.extrautils:greenscreen.0.name=Lapis Caelestis Albus (Branco)
tile.extrautils:greenscreen.1.name=Lapis Caelestis Aurantiacus (Laranja)
tile.extrautils:greenscreen.2.name=Lapis Caelestis Purpura Amethystinus (Magenta)
tile.extrautils:greenscreen.3.name=Lapis Caelestis Caesicius (Azul Claro)
tile.extrautils:greenscreen.4.name=Lapis Caelestis Flavus (Amarelo)
tile.extrautils:greenscreen.5.name=Lapis Caelestis Viridis (Verde)
tile.extrautils:greenscreen.6.name=Lapis Caelestis Roseus (Rosa)
tile.extrautils:greenscreen.7.name=Lapis Caelestis Cinereus (Cinza)
tile.extrautils:greenscreen.8.name=Lapis Caelestis Lux Cinereus (Cinza-claro)
tile.extrautils:greenscreen.9.name=Lapis Caelestis Callainus (Ciano)
tile.extrautils:greenscreen.10.name=Lapis Caelestis Purpura (Roxo)
tile.extrautils:greenscreen.11.name=Lapis Caelestis Caeruleus (Azul)
tile.extrautils:greenscreen.12.name=Lapis Caelestis Fuscus (Marrom)
tile.extrautils:greenscreen.13.name=Lapis Caelestis Paphiae Myrti (Verde Escuro)
tile.extrautils:greenscreen.14.name=Lapis Caelestis Rufus (Vermelho)
tile.extrautils:greenscreen.15.name=Lapis Caelestis Nox (Preto)
tile.extrautils:magnumTorch.name=Tocha Magnum
tile.extrautils:peaceful_table_top.name=Mesa do Pacífico
tile.extrautils:pipes.0.name=Tube de Transferência
tile.extrautils:pipes.10.name=Tubo Racionador
tile.extrautils:pipes.11.name=Tubo de Energia
tile.extrautils:pipes.12.name=Tubo de Junção
tile.extrautils:pipes.13.name=Tubo de Organização por Mod
tile.extrautils:pipes.14.name=Tubo de Extração de Energia
tile.extrautils:pipes.8.name=Tubo de Organização
tile.extrautils:pipes.9.name=Tubo de Filtro
tile.extrautils:pipes.1.0.name=Tubo Híper-Racionador
tile.extrautils:plant/ender_lilly.name=Sementes de Vitória Régia do Fim
tile.extrautils:sound_muffler.0.name=Abafa-Som
tile.extrautils:sound_muffler.1.name=Abafa-Chuva
tile.extrautils:spike_base.name=Espinho de Ferro
tile.extrautils:spike_base_gold.name=Espinho de Ouro
tile.extrautils:spike_base_diamond.name=Espinho de Diamante
tile.extrautils:spike_base_wood.name=Espinho de Madeira
tile.extrautils:timer.name=Loop de Redstone
tile.extrautils:trading_post.name=Posto de Trocas
tile.extrautils:trashcan.name=Lata de Lixo
tile.extrautils:trashcan.1.name=Lata de Lixo (Fluidos)
tile.extrautils:trashcan.2.name=Lata de Lixo (Energia)
tile.extrautils:block_bedrockium.name=Bloco de Bedrockium
tile.extrautils:endConstructor.2.name=Cristal de Ender-Fluxo
tile.extrautils:qed.rand.0.name=DEQ (Dispositivo Enquadradador Quântico)
tile.extrautils:qed.rand.1.name=DEQ (Dispositivo Estranhamente Quebrado)
tile.extrautils:qed.rand.2.name=DEQ (Dispositivo Extremamente Quadrado)
tile.extrautils:qed.rand.3.name=DEQ (Dispositivo Enquadradador Quântico)
tile.extrautils:qed.rand.4.name=DEQ (Dado Erradicadamente Quântico)
tile.extrautils:qed.rand.5.name=DEQ (Dança Estrogonoficamente Quebrada)
tile.extrautils:qed.rand.6.name=DEQ (Drácula Escolhido do Quarteto)
tile.extrautils:qed.rand.7.name=DEQ (Decodificador Educado do Quartel)
tile.extrautils:qed.rand.8.name=DEQ (Dispositivo Extremamente Quente)
tile.extrautils:qed.rand.9.name=DEQ (Dispositivo Extremamente Questionador)
tile.extrautils:qed.rand.10.name=DEQ (Dispositivo Enquadradador Quântico)
tile.extrautils:qed.rand.11.name=DEQ (Dispositivo Enquadradador Quântico)
tile.extrautils:qed.rand.12.name=DEQ (Dança Estrogonoficamente Quebrada)
tile.extrautils:qed.rand.13.name=DEQ (Drácula Escolhido do Quarteto)
tile.extrautils:qed.rand.14.name=DEQ (Dispositivo Extremamente Questionador)
tile.extrautils:qed.rand.15.name=DEQ (Dispositivo Extremamente Quente)
tile.extrautils:qed.rand.16.name=DEQ (Dispositivo Extremamente Quente)
item.extrautils:angelRing.documentation=O Anel Angelical é um artefato mágico imbuído com o poder do voo e sempre que o anel estiver em sua posse, você ganhará a habilidade ilimitada de voar.
item.extrautils:bedrockiumIngot.documentation=O material mais duro conhecido pelo homem, esse metal consegue aguentar os trabalhos mais difíceis dentro das leis da física. Entretanto, qualquer semelhança com a Pedra Matriz é meramente simbólica e pode ser danificado ou destruído com suficiente pressão.
item.extrautils:builderswand.documentation=When you right-click on a block it checks your inventory to see if there are blocks of the same kind adjacent to it. Then it will attempt to extend the current layer of those blocks by another layer (the direction depending on which face you right-clicked on) using blocks in your inventory, up to a maximum of 9 blocks at a time.
item.extrautils:defoliageAxe.documentation=When you 'attack' a living creature, it will take some health from you and use it to heal the target, with a slight bonus. If used on undead creatures, you will still be damaged but the target will injured by four times that amount of damage. In addition, while the axe is equipped it slowly refills your hunger bar.
item.extrautils:destructionpickaxe.documentation=This pickaxe has the five times the mining speed of a diamond pickaxe but only when used on regular stone, otherwise it's slower than using your fists. Also any blocks mined will not drop items. It has infinite durability.
item.extrautils:divisionSigil.documentation.0=This strange mystical item cannot be crafted but is found in dungeon chests. However in it's raw state it is useless to you and needs to be 'activated'. This can only be done by a ancient and strange method called the 'Activation Ritual'.
item.extrautils:divisionSigil.documentation.1=One of the sigil is to unenchant your items. When enchanted items are placed above and below the sigil, the sigil will try to remove or reduce the enchantments on the upper item by their equivalent amount on the lower item. So if you place a 'Knockback II' sword above a 'Knockback I' book, the result would be a 'Knockback I' sword.
item.extrautils:divisionSigil.documentation.2=If you place a regular unenchanted book below the sigil, it will remove one level from each enchantment on the upper item. It will also increase the damage on the sword by a quarter.
item.extrautils:divisionSigil.documentation.3=If you wish to find out for yourself what is needed for the ritual, simply shift-right-click on an enchanting table and it will describe what you need to do. Just a bit of advice, you may wish to wear some armor.
item.extrautils:divisionSigil.documentation.4=Spoilers: If you wish to get detailed instructions, continue to next page.
item.extrautils:divisionSigil.documentation.5=Place the enchanting table on a patch of dirt or grass. There must a clear direct line to the sky and there must also be a 'large amount' of dirt/grass nearby. Place 8 redstone dust in a square around the table (these too must on dirt/grass).
item.extrautils:divisionSigil.documentation.6=Once that's done find an animal or mob (or player) to be sacrificed. The golden lasso can help make this easier. You must then wait until midnight (the sigil will glow when the time is right). You must then remove or deactivate any light sources from the area.
item.extrautils:divisionSigil.documentation.7=Finally when the 'altar' is in darkness, kill the animal or mob while it is either on top of or next to the enchanting table. If the time is right the sigil will become activated but you will have to deal with consequences.
item.extrautils:divisionSigil.stable.documentation=This upgraded form of the division sigil has been stabilized using the stabiliszation ritual. This ritual is exceptionally tricky to work out and perform. If you feel up to it, sneak-right-click on a vanilla beacon with an activated division sigil to begin. Good luck.
item.extrautils:erosionShovel.documentation=Quickly mines through soft dirt substances and will eliminate sand/gravel that is above it. Like the destruction pickaxe, it will not drop any blocks. It has infinite durability.
item.extrautils:ethericsword.documentation=Does slightly more damage than a diamond sword and has infinite durability.
item.extrautils:glove.documentation=This warm fuzzy glove will allow you to left/right click blocks with 'an empty hand' without having to clear an inventory slot. If you hold the 'sprint' button while clicking, it will cancel that behaviour and you will click with the glove item itself. The color of the wools in the crafting recipe, will give different colors of glove.
item.extrautils:golden_bag.documentation=This small bag will allow you to carry a double-chest worth of supplies and inventory space wherever you go. Right-click with the bag selected to open up the interface.
item.extrautils:golden_lasso.documentation=Are you frustrated by trying to lead cows and sheeps around using wheat? Right-click on any passive mob with the golden lasso and it will be magically stored inside it. Then right-click on the ground to release it. This simple tool makes moving animals a lot easier.
item.extrautils:microblocks.0.documentation=Pipe jackets are decorative wrapping created from microblocks that can be applied to any FMP compatible pipes (from a very technical perspective, the pipe part must occupy the 'center' slot).
item.extrautils:microblocks.1.documentation=Fences crafted from microblock materials.
item.extrautils:nodeUpgrade.0.documentation=Speed upgrades will increase the number of operations are transfer node can do per second by one (up to a maximum of 64 operations per second).
item.extrautils:nodeUpgrade.1.documentation.0=The filter allows you to decide what items a transfer node will attempt to pull out. To program it, right-click while selected to bring up the interface. Placing the item into the slots will not use up the item and will simply store a 'ghost' copy of the stack.
item.extrautils:nodeUpgrade.1.documentation.1=They can also be used by trash cans to tell them to only accept certain items.
item.extrautils:nodeUpgrade.2.documentation.0=The Interaction upgrade allows nodes to interact with the enviroment. The method of interaction depends on the type of node and what block the node is placed against. Note: Unlike previous versions you now require the upgrade before these special functions will occur.
item.extrautils:nodeUpgrade.2.documentation.1=Transfer Node (Items): Cobblestone generation. If you attach a transfer node to cobblestone that is adjacent to a source block of lava and a source block of water. The node will generate cobblestone at a fairly quick rate. Placing multiple interaction upgrade will increase the speed.
item.extrautils:nodeUpgrade.2.documentation.2=Transfer Node (Items): Crafting. If you attach a transfer node to a crafting table, you can create an autocrafting system. The node will search the 9 blocks in the 3x3 area behind the crafting table for inventories. It will take the first available item from each inventory and attempt to make it in a crafting table, with each item being placed in the slot that corresponds to its location behind the crafting table.
item.extrautils:nodeUpgrade.2.documentation.3=Transfer Node (Items): Item Collection. If no inventory is present and the other interaction modes do not apply, the node will pick up any items in the area of the block in front of it. It will only collect one item at a time unless given the stack upgrade. It will also only pick up an item if it matches any item filters present.
item.extrautils:nodeUpgrade.2.documentation.4=Transfer Node (Liquid): Water generation. If a liquid transfer node is attached to a water source block that has two adjacent water source blocks (making an infinite water source), the node will pump up water at a rate of one block per second. Placing multiple interaction upgrade will increase the water uptake.
item.extrautils:nodeUpgrade.3.documentation=With the full stack upgrade, inventory and liquid transfer nodes will fill their receptors with as many items/liquid as it can handle.
item.extrautils:nodeUpgrade.4.documentation=Creative upgrades will prevent the buffer of a node from emptying.
item.extrautils:nodeUpgrade.5.documentation.0=Ender Transmitter will transmit BC energy through the ether to any Energy node with a matching Ender Receptor. You can choose whether the transmitter is public or private by right-clicking with the transmitter in your hand. In addition you can select a specific frequency by changing it's name using an anvil.
item.extrautils:nodeUpgrade.5.documentation.1=Energy transfer is not perfect and there is some power loss. Placing more transmitters into a node will increase the transfer speed for that frequency.
item.extrautils:nodeUpgrade.6.documentation=Ender Receptors are the companion to the Ender Transmitters and allow energy to be transmitted between nodes. You must match the nodes frequency/spectrum to the Ender Transmitter using the same methods.
item.extrautils:nodeUpgrade.7.documentation=When given a depth-first upgrade, a node will traverse the system as normal, however when it reaches a dead end it will return to the last unexplored intersection and take one of the routes it ignored. It will continue exploring but it will not cross a previously explored area and will only reset once the entire system has been traversed. This does not affect energy nodes.
item.extrautils:nodeUpgrade.8.documentation=When given a breadth-first Search Upgrade, the node will then traverse the system in order of distance. So nearer pipes and inventories will always be visited first. Once a pipe section has been visited it will not be visited again.
item.extrautils:nodeUpgrade.9.documentation=A Node that has this upgrade will ALWAYS advance after attempting to transfer its buffer to an inventory/tank and will NOT reset if the buffer is empty. This means the inventory will transfer to multiple items like a round-robin system. Note: it does guarantee an even distribution of items.
item.extrautils:paintbrush.documentation=This is needed to craft colored bricks/colored wood planks. In addition you can shift-right-click on a colored block to copy it's color to the paintbrush and regular-right-click on another colored block to apply that color. Right-clicking on regular stone bricks/wood planks will convert it to a colored version.
item.extrautils:scanner.documentation=The Portable Scanner has two functions. If you right-click a non-simple block, it will provide you with some information regarding it's properties. The second is that while the scanner is selected it will show you a representation of the movement of items and fluids through a transfer pipe system.
item.extrautils:shears.documentation=In addition to acting as shears, precision shears can harvest any block that a stone tool can. If you sneak and right-click a valid block, it will be instantly broken and placed directly in the players inventory (if there is room).
item.extrautils:sonar_goggles.documentation.0=A boon to miners to help ensure you never miss a piece of ore. Whilst wearing these high-tech goggles, looking at a solid block will give you a visual wireframe layout of all adjacent blocks of the same type, up to a max range of 5 blocks away.
item.extrautils:sonar_goggles.documentation.1=This means that you will be able to 'see' other blocks by their absence. The goggles require the user to be in a darkened area to function (the darker the better).
item.extrautils:temporalHoe.documentation=Will regress your wheat crops back to a previous state when you right click on them, which is not useful in any way, shape or form. However, it can turn dirt blocks back into grass and cobblestone into regular stone.
item.extrautils:unstableingot.0.documentation.0=Have you ever tried to divided by diamond? Of course not, because you're a sane and rational person who would never do something so foolhardedly dangerous.
item.extrautils:unstableingot.0.documentation.1=However, should you experience a brief moment of instanity, you can craft unstable ingots. These ingots are existentially unstable and have 10 seconds before they explode in your inventory. They also explode if you leave the crafting gui or if they are thrown on the floor. Do not craft unless ready.
item.extrautils:unstableingot.0.documentation.2=Now you're probably wondering why you should bother crafting these dangerous ingots well, here's what you can create with them. Unlike the ingots these tools are stable and won't explode. Just remember you have to craft them in under 10 seconds, or else boom.
item.extrautils:unstableingot.1.documentation=This tiny nugget is small enough to contain the powerful energies produced by dividing by diamond. You can use these to craft a 'stable' unstable ingot that will not explode.
item.extrautils:unstableingot.2.documentation=An upgraded form of the unstable ingot that will never explode, and can be used to make more powerful versions of the regular tools.
item.extrautils:watering_can.documentation.0=Plants and crops require lots of love and attention but did you know that the mere act of standing there sprinkling them with water is enough to inspire them to grow at a much faster rate? Craft the watering can, fill it with water and you have an early-game alternative to bone-meal that will get you plenty of food in no time some time.
item.extrautils:watering_can.documentation.1=You can use the can to put out fires, including yourself if you happen to be on fire. Every time you do so however, it has a random chance of 'emptying' and will need to be refilled with water. In addition using a watering can on lava will cause lava to flow faster.
tile.extrautils:angelBlock.documentation=This block is your best friend when working in the sky in creative mode or in water far from land, since it doesn't need a solid surface to be placed. Just right-click the air and the block will appear in front of you. Then when you left-click the block to break it, it will break instantly and will automatically enter your inventory (survival mode only).
tile.extrautils:budoff.0.documentation=This block replicates the standard vanilla BUD in one block. If an adjacent block is updated the BUD will send out a one tick redstone pulse and then go inactive for three ticks to allow the redstone time to calm down. Adjacent BUDs will not trigger each other.
tile.extrautils:budoff.3.documentation=This is an upgraded version of the regular BUD. It will detect any change in block id or metadata or tile-entity data without needing a block update to occur. You can right-click on the advanced BUD with a wrench to select a single side to output a redstone signal on.
tile.extrautils:chandelier.documentation.0=Have you ever wanted more ways to show off your fabulous wealth and opulence? Well here's a diamond-gold chandelier that you can hang from the ceiling. It gives off slightly more light than a regular torch or glowstone and serves as a constant reminder to the riff-raff who's the boss (Hint it's you).
tile.extrautils:chandelier.documentation.1=In addition it will prevent mobs from spawning within 16 blocks, regardless of whether there is a clear line of sight to the chandelier.
tile.extrautils:cobblestone_compressed.documentation=Do you have chests upon chests of cobblestone lying around that you wish you could store in a couple of items - well now you can. Place 9 cobblestone in a crafting table to make compressed cobblestone. Then place 9 compressed cobblestone into a grid to make double compressed cobblestone. This can be repeated up to octuple compressed cobblestone.
tile.extrautils:colorStoneBrick.documentation=This adds 16 colored versions of regular bricks to the game with the added benefit that you can change the color palette within a chunk. For example, if you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well.
tile.extrautils:colorWoodPlanks.documentation=This adds 16 colored versions of regular wood planks to the game with the added benefit that you can change the color palette within a chunk. For example, if you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well.
tile.extrautils:conveyor.documentation=Designed for mob traps, these specially crafted conveyors will move mobs and their drops around quickly and efficiently. The conveyor is smart and will try to keep items/mobs centred and will also try to move items up to higher levels if needed.
tile.extrautils:cursedearthside.documentation.0=When this block is a dark area, it will spawn mobs at a much faster rate and with no regard to the player's proximity, it will also attempt to spread to nearby dirt and grass blocks. However, when light shines upon it, it will cease spawning mobs and will very quickly return to regular dirt.
tile.extrautils:cursedearthside.documentation.1=This process is dangerous and it will damage anyone who stands on it, also the dirt will occasionally catch fire, spreading more light and destroying more cursed earth. Cursed Earth is meant as a way of creating compact mob spawners. If the spawner gets out of control, just place one torch and it will destroy 95% of the cursed earth as well as damaging mobs standing on it.
tile.extrautils:cursedearthside.documentation.2=Spoilers: Go to next page for spoilers on how to obtain cursed earth.
tile.extrautils:cursedearthside.documentation.3=Cursed Earth is created during the 'Activation Ritual' of the Division Sigil.
tile.extrautils:curtains.documentation=These dark curtains allow you to keep that pesky light out certain areas without closing them off entirely. Blackout curtains will reduce light by approximately half its maximum and can be passed through easily.
tile.extrautils:dark_portal.documentation.0=As an experienced miner you naturally wish to mine deeper and further than ever before into areas of natural wealth. The deep dark is a realm far below the void, filled with natural resources and deadly enemies. Some say that the darkness within this realm is alive and will consume any unlucky adventurer who wanders too far into it. Remember to bring torches.
tile.extrautils:dark_portal.documentation.1=Torches will not protect you completely, however since mobs will spawn at all light levels in the Deep Dark. Magnum torches and Chandeliers will still prevent spawning.
tile.extrautils:dark_portal.1.documentation.0=Sometimes you just wish to get away from it all, well here's your chance to go to a place where there is literally nothing to bother you. Right click the portal will teleport you outside the normal flow of time, from there you will inevitably end up drifting to the end of time, just a few centuries before reality finally dissolves away.
tile.extrautils:dark_portal.1.documentation.1=This place is known as 'The Last Millenium'. All life, energy, knowledge, passion, struggle, philosophy and meaning is just a few short centuries from being rendered fully pointless. On the plus side, rent is very cheap now.
tile.extrautils:decorativeBlock1.11.documentation=The Ender core is the upgraded form of magical wood and boosts nearby enchanting tables by 20 levels (up to the max of 30 levels).
tile.extrautils:decorativeBlock1.8.documentation=Magical wood is infused with powerful magic. It will boost the max enchantment level of nearby enchanting tables by 5 levels (up to the max of 30 levels).
tile.extrautils:decorativeBlock2.10.documentation=Dark glass has the unique property of being completely transparent and opaque at the same time. Which makes absolutely no sense from a physics perspective but just roll with it.
tile.extrautils:drum.documentation=Drums provide a compact liquid storage as each drum will hold 256 buckets of liquid. You can pump liquids in and out from the top or bottom sides and if you either right-click with a stick or shift right-click with a wrench, you can pick up the drum while retaining the drum's contents. You can change a drum's color by right-clicking on it with a dye or a paintbrush.
tile.extrautils:endConstructor.0.documentation=The QED is a powerful machine that can absorb and control energized 'Ender-Flux'. This strange energy can be used with various ingredients to craft incredibly powerful items. The QED is not capable of generating Ender-Flux, and you must place Ender Crystal Pillars nearby in order to use it.
tile.extrautils:endConstructor.2.documentation=Ender Crystal Pillars will generate a small amount of Ender-Flux from regular Redstone-Flux at a ratio of 1000 RF to 1 EF. This flux is automatically sent to nearby machines (such as a QED) within a 10 block cube. Individual pillars are not very powerful and generate a max of 0.08 EF/t which cannot be stored. It is advisable to have multiple pillars if you wish to generate EF at a reasonable rate.
tile.extrautils:enderQuarry.documentation.0=The Ender quarry is an automated mining system that combines uncontained energy of the end and the raw power of mother nature to extract the precious bounty of the earth while leaving its structure untouched. Once a boundary is defined (see next page), the quarry will teleport anything that is not dirt or plant life to an adjacent inventory, leaving a block of dirt in the originals place.
tile.extrautils:enderQuarry.documentation.1=In order to use the quarry, you have to first manually make a boundary using fences (either wooden, nether-brick or 'micro-block' fences). Once placed, the entire fence boundary must be rectangular with no gaps or intersections. The fence boundary can go up or down at a single spot if you stack fences on top of each other. Once complete, remove a fence post, place the quarry and right-click.
tile.extrautils:enderQuarry.documentation.2=If all is done correctly, the quarry will start mining. It will mine vertically, and will complete each 'chunk' before moving on to the next one. The quarry will self-chunk load, and only keeps two chunks in memory at any point in time (because of this there is no 'max' size.
tile.extrautils:enderThermicPump.documentation.0=The ender-thermal pump is a low-lag liquid pump designed specifically for lava. When it pumps up a lava source block, it instantly replaces it with stone and doesn't cause a block-update. It also acts as a chunk-loader, keeping itself and the bare minimum of chunks loaded in order to pump lava while preventing lighting glitches.
tile.extrautils:enderThermicPump.documentation.1=It's doesn't eliminate lag entirely (it's the nether) but hopefully it should help if you've been having issues. Mechanically, It functions exactly the same as a buildcraft pump in terms of power and output.
tile.extrautils:enderThermicPump.documentation.2=The only major difference is that it MUST be placed just above the surface level of the lava lake, although since It can pump through solid blocks it doesn't need to be directly placed over the lava itself. Note: To prevent greifing the ender-thermal pump will, by default, only work in the nether, but this be changed in the config.
tile.extrautils:etherealglass.documentation=This magical glass can be passed through by players with ease but provides a completely solid barrier to anything else. If are sneaking, the block will be solid to you.
tile.extrautils:extractor_base.0.documentation=Transfer nodes pull items from their connected inventory and will search through a transfer pipe system for inventories to place the item into. They will insert as much as possible into each inventory they find and will continue until they hit a dead end or the internal buffer is empty.
tile.extrautils:extractor_base.12.documentation=Energy transfer nodes accept Buildcraft energy (MJ) and Thermal Expansion energy (RF). They constantly search through a transfer system looking for machines that will accept energy. Once a machine is found it's added to the nodes internal registry. Every tick, any energy inside the node will be distributed to all registered machines.
tile.extrautils:extractor_base.6.documentation=Liquid transfer nodes work the same way as regular transfer nodes except they will only attempt to insert half their current buffer into a tank. They will only insert more if they have reached a dead end or you use a sorting pipe.
tile.extrautils:extractor_base_remote.0.documentation=Retrieval nodes traverse the pipe system pulling items out of inventories rather than inserting them. They will only pull one item out at a time (unless upgraded) and will not move on from an inventory until it can't pull anymore out.
tile.extrautils:extractor_base_remote.6.documentation=Retrieval nodes traverse the pipe system pulling liquids out of tanks rather than inserting. They will only pull 200mB out at a time (unless upgraded) and will not move on from a tank until it can't pull anymore out.
tile.extrautils:filing.0.documentation=The filing cabinet provides a convenient storage container for items that do not stack. The basic Filing Cabinet holds 270items, however the items must all be of the same type (i.e. same item ID) but can have different properties (damage values/enchantments/etc.). The filing cabinet will keep the items alphabetically sorted within the interface for handy retrieval.
tile.extrautils:filing.1.documentation=The filing cabinet provides a convenient storage container for items that do not stack. The advanced Filing Cabinet holds 540items and will accept items regardless of type. The filing cabinet will keep the items alphabetically sorted within the interface for handy retrieval.
tile.extrautils:generator.0.documentation=Generates RF using regular furnace fuel. It has a very low energy output but is surprisingly efficient and fuel lasts much longer.
tile.extrautils:generator.1.documentation=Generates RF using regular furnace fuel.
tile.extrautils:generator.10.documentation=Generates RF using regular furnace fuel. A very inefficient generator with an initially low energy output, but as the internal temperature rises its energy output rises.
tile.extrautils:generator.11.documentation=Generates RF using nether stars. Incredibly powerful generator that produces more energy than most systems can transferBC. It will damage anything in a 10 block radius.
tile.extrautils:generator.2.documentation=Generates RF using lava, which must be piped in liquid form. Note: the generator is not as efficient as other forms of lava power generation.
tile.extrautils:generator.3.documentation=Generates RF using ender pearls, eyes of ender and ender-lilly seeds. Very effecient.
tile.extrautils:generator.4.documentation=Generates RF using lava and redstone. It can also run off of molten redstone from Thermal Expansion.
tile.extrautils:generator.5.documentation=Generates RF using food. The fulfilling the food, the more RF is generated and the more 'saturating' the food the longer the generator will run for.
tile.extrautils:generator.6.documentation=Generates RF using potions. The more complex the potion, the more power is generated. Every brewing 'step' doubles the power generated by the potion.
tile.extrautils:generator.7.documentation=Generates RF using sunlight. The generator creates a large amount of power from direct sunlight. However there is a problem, the generator cannot generate power and transmit it at the same time. You must switch between the two modes by applying a redstone signal.
tile.extrautils:generator.8.documentation=Generates RF using gunpowder/TNT. Watch out, explosions are not completely contained by the generator.
tile.extrautils:generator.9.documentation=Generates RF using the power of love. Pink dye or anything that uses pink dye in its crafting recipe can be used to generate power.
tile.extrautils:magnumTorch.documentation=Are you tired of putting down fields of ugly torches? Well, with this one very expensive torch, you can prevent all mobs from spawning within a 64 block radius regardless of light level. This will not affect custom mob spawning such as dungeon spawners or cursed earth.
tile.extrautils:peaceful_table_top.documentation.0=This is for those who wish to play on peaceful difficulty but still want access to mobs drops. To use, place the table next to a chest (or any block with an inventory) that contains a sword. The peaceful table will periodically spawn a random mob, appropriate to the area, kill it instantly using the sword and then place the drops into the chest.
tile.extrautils:peaceful_table_top.documentation.1=The sword will take damage appropriate to 'number of hits' needed to kill the mob. This means the better the sword, the longer it lasts. Note that the peaceful table will take the swords enchantments into account, so you can use enchantments like 'Sharpness' and 'Unbreaking' to extend the life of your sword and 'Looting' to increase the number of drops you get.
tile.extrautils:pipes.0.documentation=Transfer pipes are used by transfer nodes to decide where items should go. You can change their basic properties by right-clicking with a Buildcraft-compatible wrench (or a stick if none is available). You can set them to only flow in a certain direction or to not connect to inventories.
tile.extrautils:pipes.10.documentation=Rationing pipes will only insert a maximum of one stack of any type of item into an inventory.
tile.extrautils:pipes.11.documentation=Energy pipes will only be traversed by Energy nodes. Inventory and Liquid nodes simply ignore them and will not search through them.
tile.extrautils:pipes.12.documentation=Crossover pipes ensure the searching direction does not change. This allows to pipe systems to cross over without interfering with each other.
tile.extrautils:pipes.13.documentation=A more advanced form of sorting pipe - this will only insert an item into an inventory if it is empty or already contains an item belonging to the same mod.
tile.extrautils:pipes.8.documentation.0=Sorting pipes are a special kind of transfer pipe that will only insert items into an inventory if the inventory already contains an item of the same type (or if the inventory is empty). You can use this to create a simple sorting system.
tile.extrautils:pipes.8.documentation.1=In addition it signals liquid transfer nodes to attempt to place all of their current buffer into the inventory.
tile.extrautils:pipes.9.documentation=Filter pipes can be used to sort items in different directions. If you right-click you can place an item into the appropriately colored slot to direct items in that direction. You can also place an item filter into a slot to allow for more sophisticated filtering.
tile.extrautils:plant/ender_lilly.documentation=Ender Lilies are an ancient breed of plant whose seeds can now only be found in old dungeons. This plant grows incredibly slowly over the course of a week, and once fully grown will produce an ender pearl. Beware the thorns that start to grow on this plant as it gets older.
tile.extrautils:sound_muffler.0.documentation=Do you have an annoying sheep farm filled with loud obnoxious grunting animals that you wish would just shut up. Well, heres that will reduce any sound made in an 8 block radius by 90%, enabling you to get some much needed peace and quiet.
tile.extrautils:sound_muffler.1.documentation=Rain mufflers will disable all rain sound effects within a 64 block radius. If you wish to completely nullify rain everywhere you can right-click the block to place some 'Magic cotton wool' in your ears. This wool has no effect on gameplay and will persist even after death.
tile.extrautils:spike_base.documentation=Giant nasty pointy spikes that will deal a large amount of damage to any creature unfortunate to come into contact with them. The spikes will not destroy items that land on them and mobs killed will drop 'rare' items, but they will not drop experience.
tile.extrautils:timer.documentation=This simple, cheap block emits a redstone pulse once a second.
tile.extrautils:trading_post.documentation=For the true bargain hunter looking for the best possible deal there is the trading post. When right-clicked displays a list of all the trades available from nearby villagers. Then you can click on the trade you want to instantly bring up the villagers trading screen.
tile.extrautils:trashcan.documentation.0=If your inventory is stuffed with junk that you wish to get rid of, this simple block provides a fast, efficient disposal method. Just right-click on the interface and either drag and drop items into the disposal slot or simply shift-right-click. Using this you can get rid of any and all unwanted items instantly with no fuss, and most importantly, no lag.
tile.extrautils:trashcan.documentation.1=You can also attach pipes and hoppers to the block to automatically destroy items. In addition if you program an item filter and place it in the slot, the trash can will only accept items that match.

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gui.transferNode.searching=Поиск инвентарей в
gui.transferNode=Узел передачи
death.attack.darkness.player=%1$s был поглощён тенями, когда дрался с %2$s
death.attack.darkness=%1$s был поглощён тенями
death.attack.divbyzero=%1$s словил фатальную ошибку 'java.lang.ArithmeticException: \ алмазом'
power.drain=Мощность дренажных множителей: x%1$s
nei.options.keys.gui.xu_ping=Поиск предмета в инвентарях поблизости
item.extrautils:angelRing.name=Ангельское кольцо
item.extrautils:angelRing.0.name=Невидимые крылья
item.extrautils:angelRing.1.name=Пернатые крылья
item.extrautils:angelRing.2.name=Волшебные крылья
item.extrautils:angelRing.3.name=Драконьи крылья
item.extrautils:angelRing.4.name=Золотые крылья
item.extrautils:angelRing.5.name=Тёмные крылья
item.extrautils:bedrockiumIngot.name=Слиток бедрокия
item.extrautils:builderswand.name=Жезл строителя
item.extrautils:creativebuilderswand.name=Творческий жезл строителя
item.extrautils:defoliageAxe.name=Исцеляющий топор
item.extrautils:destructionpickaxe.name=Разрушающая кирка
item.extrautils:divisionSigil.name=Сигил деления
item.extrautils:divisionSigil.active.name=Сигил деления (Активированный)
item.extrautils:divisionSigil.stable.name=Сигил деления (Стабильный)
item.extrautils:erosionShovel.name=Эрозийная лопата
item.extrautils:ethericsword.name=Эфирный меч
item.extrautils:golden_bag.name=Золотой мешочек удержания
item.extrautils:golden_lasso.name=Золотое лассо
item.extrautils:glove.name=Перчатка
item.extrautils:glove.english.name=Английская перчатка
item.extrautils:heatingElement.name=Нагревательная катушка
item.extrautils:microblocks.0.name=Обшивка трубы
item.extrautils:microblocks.1.name=Забор
item.extrautils:microblocks.2.name=Стена
item.extrautils:microblocks.3.name=Невозможный объект
item.extrautils:mini-soul.name=Фрагмент души
item.extrautils:nodeUpgrade.0.name=Улучшение скорости
item.extrautils:nodeUpgrade.1.name=Предметный фильтр
item.extrautils:nodeUpgrade.2.name=Улучшение "Взаимодействие с миром"
item.extrautils:nodeUpgrade.3.name=Улучшение "Стак"
item.extrautils:nodeUpgrade.4.name=Творческое улучшение
item.extrautils:nodeUpgrade.5.name=Передатчик Края
item.extrautils:nodeUpgrade.6.name=Приёмник Края
item.extrautils:nodeUpgrade.7.name=Улучшение "Поиск в глубину"
item.extrautils:nodeUpgrade.8.name=Улучшение "Поиск в ширину"
item.extrautils:nodeUpgrade.9.name=Улучшение "Круговая система"
item.extrautils:nodeUpgrade.10.name=Предметный фильтр (Продвинутый)
item.extrautils:nodeUpgrade.10.program.default=Default.exe
item.extrautils:nodeUpgrade.10.program.block=Block.exe
item.extrautils:nodeUpgrade.10.program.item=Item.exe
item.extrautils:nodeUpgrade.10.program.hassubtypes=HasSubTypes.exe
item.extrautils:nodeUpgrade.10.program.stacksize1=StackSize1.exe
item.extrautils:nodeUpgrade.10.program.stacksize64=StackSize64.exe
item.extrautils:nodeUpgrade.10.program.oredicore=OreDicOre.exe
item.extrautils:nodeUpgrade.10.program.oredicingot=OreDicIngot.exe
item.extrautils:nodeUpgrade.10.program.oredicnugget=OreDicNugget.exe
item.extrautils:nodeUpgrade.10.program.oredicblock=OreDicBlock.exe
item.extrautils:nodeUpgrade.10.program.oredicgem=OreDicGem.exe
item.extrautils:nodeUpgrade.10.program.oredicdust=OreDicDust.exe
item.extrautils:nodeUpgrade.10.program.energyitem=EnergyItem.exe
item.extrautils:nodeUpgrade.10.program.energyitemempty=EnergyItemEmpty.exe
item.extrautils:nodeUpgrade.10.program.energyitem50=EnergyItem<50.exe
item.extrautils:nodeUpgrade.10.program.energyitemfull=EnergyItemFull.exe
item.extrautils:nodeUpgrade.10.program.food=Food.exe
item.extrautils:nodeUpgrade.10.program.smeltable=Smeltable.exe
item.extrautils:nodeUpgrade.10.program.pulverizer=Pulverizer.exe
item.extrautils:nodeUpgrade.10.program.enchanted=Enchanted.exe
item.extrautils:nodeUpgrade.10.program.enchantable=Enchantable.exe
item.extrautils:nodeUpgrade.10.program.hascontaineritem=HasContainerItem.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarshown=DurabilityBarShown.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarfull=DurabilityBarFull.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar90=DurabilityBar<90.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar50=DurabilityBar<50.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar10=DurabilityBar<10.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarempty=DurabilityBarEmpty.exe
item.extrautils:nodeUpgrade.10.program.hasdisplayname=HasDisplayName.exe
item.extrautils:nodeUpgrade.10.program.repairable=Repairable.exe
item.extrautils:nodeUpgrade.10.program.hasdispenserbehaviour=HasDispenserBehaviour.exe
item.extrautils:nodeUpgrade.10.program.plantable=Plantable.exe
item.extrautils:paintbrush.name=Кисточка
item.extrautils:scanner.name=Переносной сканер
item.extrautils:shears.name=Острые ножницы
item.extrautils:sonar_goggles.name=Сонарные очки
item.extrautils:temporalHoe.name=Реверсивная мотыга
item.extrautils:unstableingot.0.name=Нестабильный слиток
item.extrautils:unstableingot.1.name=Полустабильный самородок
item.extrautils:unstableingot.2.name=Мобиус "Нестабильный/Стабильный" слиток
item.extrautils:watering_can.busted.name=Лейка (Сломанная)
item.extrautils:watering_can.empty.name=Лейка (Пустая)
item.extrautils:watering_can.reinforced.name=Лейка (Укреплённая)
item.extrautils:watering_can.name=Лейка
item.extrautils:lawSword.name=Kikoku
item.extrautils:lawSword.tooltip=Проклятый клинок бед
attribute.name.extrautils.armorPiercingAttackDamage=Бронебойный урон
attribute.name.extrautils.godSlayingAttackDamage=Божественный урон
attribute.name.extrautils.freezeProtection=Защита от замерзания
itemGroup.extraUtil=Extra Utilities
itemGroup.extraUtil_FMP=Extra Utilities Microblocks
material.extrautils.bedrockium=Бедрокиум
material.extrautils.bedrockium.ability=Тяжелый
material.extrautils.magicwood=Магическая древесина
material.extrautils.magicwood.ability=Модифицируемая
material.extrautils.unstableIngot=Нестабильно-индуцированный
material.extrautils.unstableIngot.ability=Математический!
tile.extrautils:angelBlock.name=Ангельский блок
tile.extrautils:budoff.0.name=Детектор обновления блока
tile.extrautils:budoff.3.name=Детектор обновления блока (Продвинутый)
tile.extrautils:chestFull.name=Немного большой сундук
tile.extrautils:chestMini.name=Маленький сундук
tile.extrautils:colorBlock.0.name=Окрашенный BLOCKNAME (Белый)
tile.extrautils:colorBlock.1.name=Окрашенный BLOCKNAME (Оранжевый)
tile.extrautils:colorBlock.2.name=Окрашенный BLOCKNAME (Пурпурный)
tile.extrautils:colorBlock.3.name=Окрашенный BLOCKNAME (Голубой)
tile.extrautils:colorBlock.4.name=Окрашенный BLOCKNAME (Жёлтый)
tile.extrautils:colorBlock.5.name=Окрашенный BLOCKNAME (Лаймовый)
tile.extrautils:colorBlock.6.name=Окрашенный BLOCKNAME (Розовый)
tile.extrautils:colorBlock.7.name=Окрашенный BLOCKNAME (Серый)
tile.extrautils:colorBlock.8.name=Окрашенный BLOCKNAME (Светло-серый)
tile.extrautils:colorBlock.9.name=Окрашенный BLOCKNAME (Бирюзовый)
tile.extrautils:colorBlock.10.name=Окрашенный BLOCKNAME (Фиолетовый)
tile.extrautils:colorBlock.11.name=Окрашенный BLOCKNAME (Синий)
tile.extrautils:colorBlock.12.name=Окрашенный BLOCKNAME (Коричневый)
tile.extrautils:colorBlock.13.name=Окрашенный BLOCKNAME (Зелёный)
tile.extrautils:colorBlock.14.name=Окрашенный BLOCKNAME (Красный)
tile.extrautils:colorBlock.15.name=Окрашенный BLOCKNAME (Чёрный)
tile.extrautils:chandelier.name=Люстра
tile.extrautils:cobblestone_compressed.0.name=Сжатый булыжник
tile.extrautils:cobblestone_compressed.1.name=Дважды сжатый булыжник
tile.extrautils:cobblestone_compressed.10.name=Трижды сжатая земля
tile.extrautils:cobblestone_compressed.11.name=Четырежды сжатая земля
tile.extrautils:cobblestone_compressed.12.name=Сжатый гравий
tile.extrautils:cobblestone_compressed.13.name=Дважды сжатый гравий
tile.extrautils:cobblestone_compressed.14.name=Сжатый песок
tile.extrautils:cobblestone_compressed.15.name=Дважды сжатый песок
tile.extrautils:cobblestone_compressed.2.name=Трижды сжатый булыжник
tile.extrautils:cobblestone_compressed.3.name=Четырежды сжатый булыжник
tile.extrautils:cobblestone_compressed.4.name=Пятикратносжатый булыжник
tile.extrautils:cobblestone_compressed.5.name=Шестикратносжатый булыжник
tile.extrautils:cobblestone_compressed.6.name=Семикратносжатый булыжник
tile.extrautils:cobblestone_compressed.7.name=Восьмикратносжатый булыжник
tile.extrautils:cobblestone_compressed.8.name=Сжатая земля
tile.extrautils:cobblestone_compressed.9.name=Дважды сжатая земля
tile.extrautils:conveyor.name=Конвейерная лента
tile.extrautils:cursedearthside.name=Проклятая земля
tile.extrautils:curtains.name=Занавесы
tile.extrautils:dark_portal.name=Портал в 'Глубокую темноту'
tile.extrautils:dark_portal.1.name=Портал в 'Прошедшее тысячелетие'
tile.extrautils:decorativeBlock1.0.name=Заострённый каменный кирпич
tile.extrautils:decorativeBlock1.1.name=Обсидиан, заряженный Краем
tile.extrautils:decorativeBlock1.10.name=Гравиевая дорога
tile.extrautils:decorativeBlock1.11.name=Ядро Края
tile.extrautils:decorativeBlock1.12.name=Вычислительная матрица, выгравированная алмазом
tile.extrautils:decorativeBlock1.13.name=Сплав Эндер-песка
tile.extrautils:decorativeBlock1.14.name=Резной 'возвы́шенный' камень
tile.extrautils:decorativeBlock1.2.name=Сгоревший кварц
tile.extrautils:decorativeBlock1.3.name=Замороженный камень
tile.extrautils:decorativeBlock1.4.name=Бордюрный камень
tile.extrautils:decorativeBlock1.5.name=Блок из нестабильного слитка
tile.extrautils:decorativeBlock1.6.name=Гравиевый кирпич
tile.extrautils:decorativeBlock1.7.name=Бордюрный камень (Альтернативный)
tile.extrautils:decorativeBlock1.8.name=Магическая древесина
tile.extrautils:decorativeBlock1.9.name=Песчаное стекло
tile.extrautils:decorativeBlock2.0.name=Утолщённое стекло
tile.extrautils:decorativeBlock2.1.name=Заостренное стекло
tile.extrautils:decorativeBlock2.10.name=Тёмное стекло
tile.extrautils:decorativeBlock2.11.name=Усиленное тёмное стекло
tile.extrautils:decorativeBlock2.2.name=Стеклянный кирпич
tile.extrautils:decorativeBlock2.3.name=Резное стекло
tile.extrautils:decorativeBlock2.4.name=Золотое заострённое стекло
tile.extrautils:decorativeBlock2.5.name=Обсидиановое стекло
tile.extrautils:decorativeBlock2.6.name=Вихревое стекло
tile.extrautils:decorativeBlock2.7.name=Светящиеся стекло
tile.extrautils:decorativeBlock2.8.name=Любовное стекло
tile.extrautils:decorativeBlock2.9.name=Квадратное стекло
tile.extrautils:drum.0.name=Бочка
tile.extrautils:drum.1.name=Бочка из бедрокия
tile.extrautils:enderCollector.name=Коллектор Края
tile.extrautils:enderQuarry.name=Карьер Края
tile.extrautils:enderQuarryUpgrade.0.name=Улучшение карьера Края "Основа"
tile.extrautils:enderQuarryUpgrade.1.name=Улучшение карьера Края "Всемирные отверстия"
tile.extrautils:enderQuarryUpgrade.2.name=Улучшение карьера Края "Шёлковое касание"
tile.extrautils:enderQuarryUpgrade.3.name=Улучшение карьера Края "Удача I"
tile.extrautils:enderQuarryUpgrade.4.name=Улучшение карьера Края "Удача II"
tile.extrautils:enderQuarryUpgrade.5.name=Улучшение карьера Края "Удача III"
tile.extrautils:enderQuarryUpgrade.6.name=Улучшение карьера Края "Скорость I"
tile.extrautils:enderQuarryUpgrade.7.name=Улучшение карьера Края "Скорость II"
tile.extrautils:enderQuarryUpgrade.8.name=Улучшение карьера Края "Скорость III"
tile.extrautils:enderQuarryUpgrade.9.name=Улучшение карьера Края "Помпа"
tile.extrautils:enderThermicPump.name=Края-термическая помпа
tile.extrautils:endMarker.name=Маркер Края
tile.extrautils:etherealglass.0.name=Эфирное стекло
tile.extrautils:etherealglass.1.name=Невыразимое стекло
tile.extrautils:etherealglass.2.name=Тёмное эфирное стекло
tile.extrautils:etherealglass.3.name=Эфирное стекло (Инвертированное)
tile.extrautils:etherealglass.4.name=Невыразимое стекло (Инвертированное)
tile.extrautils:etherealglass.5.name=Тёмное эфирное стекло (Инвертированное)
tile.extrautils:extractor_base.0.name=Узел передачи (Предметы)
tile.extrautils:extractor_base.12.name=Узел передачи (Энергия)
tile.extrautils:extractor_base.13.name=Узел передачи (Гипер энергия)
tile.extrautils:extractor_base.6.name=Узел передачи (Жидкости)
tile.extrautils:extractor_base_remote.0.name=Поисковой узел (Предметы)
tile.extrautils:extractor_base_remote.6.name=Поисковой узел (Жидкости)
tile.extrautils:filing.0.name=Шкаф
tile.extrautils:filing.1.name=Шкаф (Продвинутый)
tile.extrautils:filing.name=Шкаф
tile.extrautils:generator.0.name=Генератор выжившего
tile.extrautils:generator.1.name=Печной генератор
tile.extrautils:generator.10.name=Высокотемпературный печной генератор
tile.extrautils:generator.11.name=Генератор на адской звезде
tile.extrautils:generator.2.name=Лавовый генератор
tile.extrautils:generator.3.name=Генератор Края
tile.extrautils:generator.4.name=Генератор на расплавленном красном камне
tile.extrautils:generator.5.name=Кухонный генератор
tile.extrautils:generator.6.name=Генератор на зельях
tile.extrautils:generator.7.name=Солнечный генератор
tile.extrautils:generator.8.name=ТНТ генератор
tile.extrautils:generator.9.name=Розовый генератор
tile.extrautils:greenscreen.name=Небесный камень
tile.extrautils:greenscreen.0.name=Небесный камень (Белый)
tile.extrautils:greenscreen.1.name=Небесный камень (Оранжевый)
tile.extrautils:greenscreen.2.name=Небесный камень (Пурпурный)
tile.extrautils:greenscreen.3.name=Небесный камень (Голубой)
tile.extrautils:greenscreen.4.name=Небесный камень (Жёлтый)
tile.extrautils:greenscreen.5.name=Небесный камень (Лаймовый)
tile.extrautils:greenscreen.6.name=Небесный камень (Розовый)
tile.extrautils:greenscreen.7.name=Небесный камень (Серый)
tile.extrautils:greenscreen.8.name=Небесный камень (Светло-серый)
tile.extrautils:greenscreen.9.name=Небесный камень (Бирюзовый)
tile.extrautils:greenscreen.10.name=Небесный камень (Фиолетовый)
tile.extrautils:greenscreen.11.name=Небесный камень (Синий)
tile.extrautils:greenscreen.12.name=Небесный камень (Коричневый)
tile.extrautils:greenscreen.13.name=Небесный камень (Зелёный)
tile.extrautils:greenscreen.14.name=Небесный камень (Красный)
tile.extrautils:greenscreen.15.name=Небесный камень (Чёрный)
tile.extrautils:magnumTorch.name=Большой факел
tile.extrautils:peaceful_table_top.name=Мирный стол
tile.extrautils:pipes.0.name=Труба для передачи
tile.extrautils:pipes.10.name=Труба рационирования
tile.extrautils:pipes.11.name=Энергетическая труба
tile.extrautils:pipes.12.name=Перекрёстная труба
tile.extrautils:pipes.13.name=Труба для сортировки по модам
tile.extrautils:pipes.14.name=Труба для извлечения энергии
tile.extrautils:pipes.8.name=Сортирующая труба
tile.extrautils:pipes.9.name=Фильтрующая труба
tile.extrautils:pipes.1.0.name=Труба гипер-рационирования
tile.extrautils:plant/ender_lilly.name=Семена лилии Края
tile.extrautils:sound_muffler.0.name=Глушитель звука
tile.extrautils:sound_muffler.1.name=Глушитель дождя
tile.extrautils:spike_base.name=Железный шип
tile.extrautils:spike_base_gold.name=Золотой шип
tile.extrautils:spike_base_diamond.name=Алмазный шип
tile.extrautils:spike_base_wood.name=Деревянный шип
tile.extrautils:timer.name=Красные часы
tile.extrautils:trading_post.name=Стол обмена
tile.extrautils:trashcan.name=Мусорная корзина
tile.extrautils:trashcan.1.name=Мусорная корзина (Жидкости)
tile.extrautils:trashcan.2.name=Мусорная корзина (Энергия)
tile.extrautils:block_bedrockium.name=Блок бедрокия
tile.extrautils:endConstructor.2.name=Флаксовый кристалл Края
tile.extrautils:qed.rand.0.name=QED (Quantum Entanglement Device)
tile.extrautils:qed.rand.1.name=QED (Quantum Ender Device)
tile.extrautils:qed.rand.2.name=QED (Quantum Enrichment Device)
tile.extrautils:qed.rand.3.name=QED (Quantum Energy Device)
tile.extrautils:qed.rand.4.name=QED (Quantum Entanglement Diviner)
tile.extrautils:qed.rand.5.name=QED (Quantum Entanglement Doohicky)
tile.extrautils:qed.rand.6.name=QED (Quantum Entity Device)
tile.extrautils:qed.rand.7.name=QED (Quantum Ender Diviner)
tile.extrautils:qed.rand.8.name=QED (Quark/Electron Director)
tile.extrautils:qed.rand.9.name=QED (Quite Elegant Device)
tile.extrautils:qed.rand.10.name=QED (Quod Erat Demonstrandum)
tile.extrautils:qed.rand.11.name=QED (Quacky Ender Device)
tile.extrautils:qed.rand.12.name=QED (Quadratic Equation Device)
tile.extrautils:qed.rand.13.name=QED (Quail Eating Ducks)
tile.extrautils:qed.rand.14.name=QED (Quasar Entanglement Device)
tile.extrautils:qed.rand.15.name=QED (Quite Expensive Decoration)
tile.extrautils:qed.rand.16.name=QED (Quantum Emission Decompiler)
item.extrautils:angelRing.documentation=Ангельское кольцо - это магический артефакт, проникнутый силой полёта и всякий раз, когда кольцо в Вашем распоряжении, Вы получаете неограниченную способность полёта.
item.extrautils:bedrockiumIngot.documentation=Жесткий материал, известный человеку. Этот материал может выдерживать некоторые из самых сложных физических тягот. Обратите внимание, что он назван в честь Бедрока и напоминает его сильно, но это не коренная порода и её можно повредить и уничтожить, приложа достаточное давление.
item.extrautils:builderswand.documentation=Когда Вы нажимаете ПКМ по блоку, жезл сканирует Ваш инвентарь, чтобы увидеть, есть ли в нем те же блоки, что и рядом с жезлом. Затем жезл попытается расширить текущий слой из этих блоков другим слоем (направление зависит от того, куда направлен Ваш взгляд, куда Вы нажимаете ПКМ, используя те же блоки из Вашего инвентаря, максимум 9 блоков на 1 слой.
item.extrautils:defoliageAxe.documentation=Когда Вы атакуете живое существо, топор отнимает у Вас немного здоровья и использует его для исцеления Вашей "мишени" с небольшим бонусом. При использовании на живых существах, Вам все равно нанесется урон, но Ваша цель будет повреждена в 4 раза больше. Кроме того, пока топор экипирован, он будет медленно наполнять Ваш голод.
item.extrautils:destructionpickaxe.documentation=Скорость добычи этой кирки в пять раз больше алмазной кирки, но только тогда, когда она используется на обычном камне, по-другом она медленнее чем Ваши кулаки. Кроме того, добытые блоки не роняют предметы. Она имеет бесконечную прочность.
item.extrautils:divisionSigil.documentation.0=Этот странный мистический предмет невозможно изготовить, но его можно найти в сундуках подземелий. Однако в исходном виде он для вас бесполезен и его необходимо "активировать". Это можно сделать только с помощью древнего и странного метода, называемого "Ритуал активации".
item.extrautils:divisionSigil.documentation.1=Одна из задач сигила - снять зачарование с ваших предметов. Если зачарованные предметы находятся выше и ниже сигила, сигил попытается снять или ослабить чары с верхнего предмета на эквивалентное их количество на нижнем предмете. Так что если вы поместите меч "Откидывание II" над книгой "Откидывание I", в результате вы получите меч "Откидывание I".
item.extrautils:divisionSigil.documentation.2=Если вы поместите под сигил обычную незачарованную книгу, она снимет один уровень с каждого зачарования, наложенного на верхний предмет. Кроме того, урон меча увеличится на четверть.
item.extrautils:divisionSigil.documentation.3=Если вы хотите сами узнать, что нужно для ритуала, просто щелкните Shift+ПКМ по таблице зачарований, и она опишет, что вам нужно сделать. Небольшой совет: возможно, вам стоит надеть доспехи.
item.extrautils:divisionSigil.documentation.4=Спойлеры: Если вы хотите получить подробные инструкции, перейдите на следующую страницу.
item.extrautils:divisionSigil.documentation.5=Поставьте Стол зачарований на участок грязи или травы. Должна быть четкая прямая линия к небу, а также поблизости должно быть "большое количество" грязи/травы. Разложите 8 пыли красного камня в квадрат вокруг стола (они тоже должны лежать на грязи/траве).
item.extrautils:divisionSigil.documentation.6=После этого найдите животное или моба (или игрока), которого нужно принести в жертву. Облегчить эту задачу поможет золотое лассо. Затем нужно дождаться полуночи (сигил засветится, когда наступит подходящее время). Затем вы должны убрать или деактивировать все источники света в этом месте.
item.extrautils:divisionSigil.documentation.7=Наконец, когда "алтарь" окажется в темноте, убейте животное или моба, когда они будут находиться либо на вершине, либо рядом с Столом зачарования. В нужный момент сигил активируется, но вам придется столкнуться с последствиями.
item.extrautils:divisionSigil.stable.documentation=Эта обновленная форма Сигил деления был стабилизирован с помощью ритуала стабилизации. Этот ритуал очень сложен в разработке и проведении. Если вы готовы к этому, щелкните Shift+ПКМ на ванильном маяке с активированным Сигилом деления, чтобы начать. Удачи.
item.extrautils:erosionShovel.documentation=Быстро добывает мягкие, земляные вещества и обрушивает песок/гравий. Как разрушающая кирка, она не будет ронять блоки. Она имеет бесконечную прочность.
item.extrautils:ethericsword.documentation=Наносит немного больше урона чем алмазный меч и имеет бесконечную прочность.
item.extrautils:glove.documentation=This warm fuzzy glove will allow you to left/right click blocks with 'an empty hand' without having to clear an inventory slot. If you hold the 'sprint' button while clicking, it will cancel that behaviour and you will click with the glove item itself. The color of the wools in the crafting recipe, will give different colors of glove.
item.extrautils:golden_bag.documentation=This small bag will allow you to carry a double-chest worth of supplies and inventory space wherever you go. Right-click with the bag selected to open up the interface.
item.extrautils:golden_lasso.documentation=Are you frustrated by trying to lead cows and sheeps around using wheat? Right-click on any passive mob with the golden lasso and it will be magically stored inside it. Then right-click on the ground to release it. This simple tool makes moving animals a lot easier.
item.extrautils:microblocks.0.documentation=Обшивки труб - это декорации, созданные из микроблоков, они могут быть применены на любые трубы совместимые с FMP (с технической точки зрения, часть трубы должна занимать "центральный" слот)
item.extrautils:microblocks.1.documentation=Заборы создаются из материалов микроблоков
item.extrautils:nodeUpgrade.0.documentation=Улучшения скорости будут увеличивать количество операций, которое узел передачи может выполнять в секунду (максимум до 64 операций в секунду).
item.extrautils:nodeUpgrade.1.documentation.0=Фильтр позволяет определить, какие предметы будет пытаться вытащить узел передачи. Чтобы запрограммировать его, щелкните ПКМ на выбранном узле, чтобы вызвать интерфейс. Если поместить предмет в слоты, он не будет использован, а просто сохранит "призрачную" копию стака.
item.extrautils:nodeUpgrade.1.documentation.1=Их также можно использовать в мусорных корзинах, чтобы сообщить им, что они принимают только определенные предметы.
item.extrautils:nodeUpgrade.2.documentation.0=Улучшение "Взаимодействие с миром" позволяет узлам взаимодействовать с окружающей средой. Способ взаимодействия зависит от типа узла и от того, против какого блока он расположен. Примечание: в отличие от предыдущих версий, теперь вам требуется улучшение, прежде чем появятся эти специальные функции.
item.extrautils:nodeUpgrade.2.documentation.1=Узел передачи (Предметы): Генерирование булыжника. Если вы прикрепите узел передачи к булыжнику, который находится рядом с блоком источника лавы и блоком источника воды. Узел будет генерировать булыжник с довольно высокой скоростью. Размещение нескольких улучшений взаимодействия увеличит скорость.
item.extrautils:nodeUpgrade.2.documentation.2=Узел передачи (Предметы): Создание. Если прикрепить узел передачи к верстаку, можно создать систему автокрафта. Узел будет искать инвентарь в 9 блоках в области 3x3 за верстаком. Он возьмет первый доступный предмет из каждого инвентаря и попытается изготовить его на верстаке, при этом каждый предмет помещается в слот, соответствующий его местоположению за верстаком.
item.extrautils:nodeUpgrade.2.documentation.3=Узел передачи (Предметы): Сбор предметов. Если инвентарь отсутствует и другие режимы взаимодействия не применяются, узел будет подбирать любые предметы в области блока перед ним. За один раз он будет собирать только один предмет, если ему не будет улучшение "Стак". Он также подберет предмет, только если он совпадает с любыми фильтрами предметов.
item.extrautils:nodeUpgrade.2.documentation.4=Узел передачи (Жидкость): Генерирование воды. Если узел передачи (жидкости) подключен к блоку источника воды, который имеет два соседних блока (что делает источник воды бесконечным), узел будет перекачивать воду со скоростью один блок в секунду. Размещение нескольких улучшений "Взаимодействие с миром" увеличит скорость поглощения воды.
item.extrautils:nodeUpgrade.3.documentation=С полным стаком улучшений "Стак", инвентарные и жидкостные узлы передачи наполнят свои рецепторы таким количеством предметов/жидкостей, которое они смогут выдержать.
item.extrautils:nodeUpgrade.4.documentation=Творческое улучшение предотвратит опустошение буфера узла.
item.extrautils:nodeUpgrade.5.documentation.0=Передатчик Края передаст BC энергию через эфир любому энергетическому узлу с соответствующим рецептором края. Вы можете выбрать, будет ли передатчик публичным или частным, щелкнув ПКМ на передатчике в вашей руке. Кроме того, вы можете выбрать определенную частоту, изменив ее название с помощью наковальни.
item.extrautils:nodeUpgrade.5.documentation.1=Передача энергии не идеальна, и есть некоторые потери энергии. Размещение большего количества передатчиков в узле увеличит скорость передачи на этой частоте.
item.extrautils:nodeUpgrade.6.documentation=Приёмник Края являются компаньоном для Передатчика Края и позволяют передавать энергию между узлами. Вы должны согласовать частоту/спектр узла с Передатчиком Края, используя те же методы.
item.extrautils:nodeUpgrade.7.documentation=Когда узлу дается Улучшение "Поиск в глубину", он будет обходить систему как обычно, но, зайдя в тупик, вернется на последний неисследованный перекресток и пойдет по одному из проигнорированных маршрутов. Он продолжит исследование, но не будет пересекать ранее исследованную область и перезагрузится только после того, как вся система будет пройдена. Это не влияет на энергетические узлы.
item.extrautils:nodeUpgrade.8.documentation=Когда узлу дается Улучшение "Поиск в ширину", он обходит систему в порядке убывания расстояния. Так что ближайшие трубы и запасы всегда будут посещаться первыми. После посещения участка трубы он больше не будет посещаться.
item.extrautils:nodeUpgrade.9.documentation=Узел с этим обновлением будет ВСЕГДА продвигаться вперед после попытки передать свой буфер в инвентарь/резервуар и не будет сбрасываться, если буфер пуст. Это означает, что инвентарь будет передаваться нескольким предметам, как в системе round-robin. Примечание: это гарантирует равномерное распределение предметов.
item.extrautils:paintbrush.documentation=This is needed to craft colored bricks/colored wood planks. In addition you can shift-right-click on a colored block to copy it's color to the paintbrush and regular-right-click on another colored block to apply that color. Right-clicking on regular stone bricks/wood planks will convert it to a colored version.
item.extrautils:scanner.documentation=The Portable Scanner has two functions. If you right-click a non-simple block, it will provide you with some information regarding it's properties. The second is that while the scanner is selected it will show you a representation of the movement of items and fluids through a transfer pipe system.
item.extrautils:shears.documentation=In addition to acting as shears, precision shears can harvest any block that a stone tool can. If you sneak and right-click a valid block, it will be instantly broken and placed directly in the players inventory (if there is room).
item.extrautils:sonar_goggles.documentation.0=A boon to miners to help ensure you never miss a piece of ore. Whilst wearing these high-tech goggles, looking at a solid block will give you a visual wireframe layout of all adjacent blocks of the same type, up to a max range of 5 blocks away.
item.extrautils:sonar_goggles.documentation.1=This means that you will be able to 'see' other blocks by their absence. The goggles require the user to be in a darkened area to function (the darker the better).
item.extrautils:temporalHoe.documentation=Will regress your wheat crops back to a previous state when you right click on them, which is not useful in any way, shape or form. However, it can turn dirt blocks back into grass and cobblestone into regular stone.
item.extrautils:unstableingot.0.documentation.0=Вы когда-нибудь пробовали делить алмазом? Конечно, нет, потому что вы здравомыслящий и рациональный человек, который никогда бы не сделал ничего настолько безрассудно опасного.
item.extrautils:unstableingot.0.documentation.1=Однако если у вас наступит краткий момент безумия, вы сможете изготовить нестабильные слитки. Эти слитки экзистенциально нестабильны, и до их взрыва в вашем инвентаре проходит 10 секунд. Они также взорвутся, если вы выйдете из крафтового стола или бросите их на пол. Не создавайте слитки, пока не будете готовы.
item.extrautils:unstableingot.0.documentation.2=Теперь вы, наверное, задаетесь вопросом, зачем вам крафтить эти опасные слитки, но вот что вы можете создать с их помощью. В отличие от слитков, эти инструменты стабильны и не взрываются. Только помните, что их нужно изготовить менее чем за 10 секунд, иначе - бум.
item.extrautils:unstableingot.1.documentation=Этот крошечный самородок достаточно мал, чтобы вместить мощную энергию, возникающую при делении алмазом. С их помощью можно создать "стабильный" нестабильный слиток, который не будет взрываться.
item.extrautils:unstableingot.2.documentation=Улучшенная форма нестабильного слитка, который никогда не взрывается и может быть использован для создания более мощных версий обычных инструментов.
item.extrautils:watering_can.documentation.0=Plants and crops require lots of love and attention but did you know that the mere act of standing there sprinkling them with water is enough to inspire them to grow at a much faster rate? Craft the watering can, fill it with water and you have an early-game alternative to bone-meal that will get you plenty of food in no time some time.
item.extrautils:watering_can.documentation.1=You can use the can to put out fires, including yourself if you happen to be on fire. Every time you do so however, it has a random chance of 'emptying' and will need to be refilled with water. In addition using a watering can on lava will cause lava to flow faster.
tile.extrautils:angelBlock.documentation=This block is your best friend when working in the sky in creative mode or in water far from land, since it doesn't need a solid surface to be placed. Just right-click the air and the block will appear in front of you. Then when you left-click the block to break it, it will break instantly and will automatically enter your inventory (survival mode only).
tile.extrautils:budoff.0.documentation=This block replicates the standard vanilla BUD in one block. If an adjacent block is updated the BUD will send out a one tick redstone pulse and then go inactive for three ticks to allow the redstone time to calm down. Adjacent BUDs will not trigger each other.
tile.extrautils:budoff.3.documentation=This is an upgraded version of the regular BUD. It will detect any change in block id or metadata or tile-entity data without needing a block update to occur. You can right-click on the advanced BUD with a wrench to select a single side to output a redstone signal on.
tile.extrautils:chandelier.documentation.0=Have you ever wanted more ways to show off your fabulous wealth and opulence? Well here's a diamond-gold chandelier that you can hang from the ceiling. It gives off slightly more light than a regular torch or glowstone and serves as a constant reminder to the riff-raff who's the boss (Hint it's you).
tile.extrautils:chandelier.documentation.1=In addition it will prevent mobs from spawning within 16 blocks, regardless of whether there is a clear line of sight to the chandelier.
tile.extrautils:cobblestone_compressed.documentation=У вас есть сундуки с булыжником, который вы хотели бы хранить в паре предметов, теперь это возможно. Поместите 9 булыжников в крафтовый стол, чтобы получить сжатый булыжник. Затем поместите 9 сжатых булыжников в сетку, чтобы получить двойной сжатый булыжник. Так можно повторять до восьмикратносжатый булыжник.
tile.extrautils:colorStoneBrick.documentation=Это добавляет в игру 16 цветных версий обычных кирпичей с дополнительным преимуществом - вы можете менять цветовую палитру в пределах одного чанка. Например, если вы щелкните ПКМ на кирпиче красного цвета зеленым кактусом, он станет слегка зеленовато-красным, и все остальные кирпичи красного цвета в области 16x16 чанков также изменятся.
tile.extrautils:colorWoodPlanks.documentation=Это добавляет в игру 16 цветных версий обычных деревянных досок с дополнительным преимуществом - вы можете менять цветовую палитру в пределах одного чанка. Например, если вы щелкните ПКМ на кирпиче красного цвета зеленым кактусом, он станет слегка зеленовато-красным, и все остальные кирпичи красного цвета в области 16x16 чанков также изменятся.
tile.extrautils:conveyor.documentation=Designed for mob traps, these specially crafted conveyors will move mobs and their drops around quickly and efficiently. The conveyor is smart and will try to keep items/mobs centred and will also try to move items up to higher levels if needed.
tile.extrautils:cursedearthside.documentation.0=Когда этот блок находится в темной области, он порождает мобов с гораздо большей скоростью и не обращает внимания на близость игрока, а также пытается распространиться на соседние блоки с землей и травой. Однако, когда на него попадает свет, он перестает порождать мобов и очень быстро превращается в обычную землю.
tile.extrautils:cursedearthside.documentation.1=Этот процесс опасен, он повредит любого, кто встанет на него, также земля иногда будет загораться, распространяя еще больше света и уничтожая еще больше проклятой земли. Проклятая земля предназначена для создания компактных спавнеров мобов. Если спавнер выйдет из-под контроля, просто поставьте один факел, и он уничтожит 95 % проклятой земли, а также нанесет урон стоящим на ней мобам.
tile.extrautils:cursedearthside.documentation.2=Спойлеры: Перейдите на следующую страницу, чтобы узнать, как получить Проклятую землю.
tile.extrautils:cursedearthside.documentation.3=Проклятая Земля создается во время ритуала активации Сигил деления.
tile.extrautils:curtains.documentation=These dark curtains allow you to keep that pesky light out certain areas without closing them off entirely. Blackout curtains will reduce light by approximately half its maximum and can be passed through easily.
tile.extrautils:dark_portal.documentation.0=Как опытный шахтер вы, естественно, хотите добывать природные богатства глубже и дальше, чем когда-либо прежде. Глубокая тьма - это царство далеко под пустотой, наполненное природными ресурсами и смертельными врагами. Некоторые говорят, что тьма в этом царстве живая и поглотит любого неудачливого искателя приключений, забредшего в него слишком далеко. Не забудьте взять с собой факелы.
tile.extrautils:dark_portal.documentation.1=Однако факелы не защитят вас полностью, поскольку в Глубокой Тьме мобы будут появляться при любом уровне освещенности. Большие факелы и люстры все равно будут препятствовать спавну.
tile.extrautils:dark_portal.1.documentation.0=Иногда хочется просто уйти от всего этого, и вот вам шанс отправиться в место, где вас буквально ничто не будет беспокоить. Щелкнув ПКМ на портале, вы телепортируетесь за пределы обычного течения времени, откуда неизбежно попадете в конец времен, всего за несколько веков до того, как реальность окончательно растворится в воздухе.
tile.extrautils:dark_portal.1.documentation.1=Это место известно как Последнее Тысячелетие. Вся жизнь, энергия, знания, страсти, борьба, философия и смысл находятся всего в нескольких столетиях от того, чтобы стать полностью бессмысленными. Плюсом является то, что аренда сейчас очень дешевая.
tile.extrautils:decorativeBlock1.11.documentation=Ядро Края - это улучшенная форма магической древесины, которое повышает уровень близлежащих столов зачарования на 20 уровней (до максимального 30 уровня).
tile.extrautils:decorativeBlock1.8.documentation=Магическая древесина пронизана могущественной магией. Оно повышает максимальный уровень зачарования близлежащих столов зачарования на 5 уровней (до 30 уровней).
tile.extrautils:decorativeBlock2.10.documentation=Тёмное стекло обладает уникальным свойством быть абсолютно прозрачным и непрозрачным одновременно. Это абсолютно бессмысленно с точки зрения физики, но смиритесь с этим.
tile.extrautils:drum.documentation=Drums provide a compact liquid storage as each drum will hold 256 buckets of liquid. You can pump liquids in and out from the top or bottom sides and if you either right-click with a stick or shift right-click with a wrench, you can pick up the drum while retaining the drum's contents. You can change a drum's color by right-clicking on it with a dye or a paintbrush.
tile.extrautils:endConstructor.0.documentation=The QED is a powerful machine that can absorb and control energized 'Ender-Flux'. This strange energy can be used with various ingredients to craft incredibly powerful items. The QED is not capable of generating Ender-Flux, and you must place Ender Crystal Pillars nearby in order to use it.
tile.extrautils:endConstructor.2.documentation=Ender Crystal Pillars will generate a small amount of Ender-Flux from regular Redstone-Flux at a ratio of 1000 RF to 1 EF. This flux is automatically sent to nearby machines (such as a QED) within a 10 block cube. Individual pillars are not very powerful and generate a max of 0.08 EF/t which cannot be stored. It is advisable to have multiple pillars if you wish to generate EF at a reasonable rate.
tile.extrautils:enderQuarry.documentation.0=Карьер Края - это автоматизированная система добычи, которая сочетает в себе неконтролируемую энергию края и необработанную силу матери-природы, чтобы добывать драгоценные щедроты земли, оставляя ее структуру нетронутой. После определения границ (см. следующую страницу) карьер телепортирует все, что не является землей или растительной жизнью, в соседний инвентарь, оставляя на прежнем месте блок земли.
tile.extrautils:enderQuarry.documentation.1=Чтобы использовать карьер, вам нужно сначала вручную создать границу с помощью заборов (деревянных, из крапивного кирпича или "микроблоков"). После установки забора вся граница должна быть прямоугольной, без зазоров и пересечений. Граница забора может подниматься или опускаться в одном месте, если вы ставите заборы друг на друга. После завершения строительства уберите столб забора, поместите карьер и щелкните ПКМ.
tile.extrautils:enderQuarry.documentation.2=Если все сделано правильно, карьер начнет добычу. Он будет добывать вертикально и завершать каждый "чанк", прежде чем переходить к следующему. Карьер будет самостоятельно загружать чанки, и в любой момент времени в памяти будет храниться только два чанка (из-за этого не существует "максимального" размера.
tile.extrautils:enderThermicPump.documentation.0=The ender-thermal pump is a low-lag liquid pump designed specifically for lava. When it pumps up a lava source block, it instantly replaces it with stone and doesn't cause a block-update. It also acts as a chunk-loader, keeping itself and the bare minimum of chunks loaded in order to pump lava while preventing lighting glitches.
tile.extrautils:enderThermicPump.documentation.1=It's doesn't eliminate lag entirely (it's the nether) but hopefully it should help if you've been having issues. Mechanically, It functions exactly the same as a buildcraft pump in terms of power and output.
tile.extrautils:enderThermicPump.documentation.2=The only major difference is that it MUST be placed just above the surface level of the lava lake, although since It can pump through solid blocks it doesn't need to be directly placed over the lava itself. Note: To prevent greifing the ender-thermal pump will, by default, only work in the nether, but this be changed in the config.
tile.extrautils:etherealglass.documentation=This magical glass can be passed through by players with ease but provides a completely solid barrier to anything else. If are sneaking, the block will be solid to you.
tile.extrautils:extractor_base.0.documentation=Узлы передачи извлекают предметы из своего подключенного инвентаря и через систему труба для передачи ищут инвентарь, в который можно поместить этот предмет. Они будут вставлять как можно больше предметов в каждый найденный инвентарь и продолжат поиск до тех пор, пока не зайдут в тупик или пока внутренний буфер не опустеет.
tile.extrautils:extractor_base.12.documentation=Узел передачи (Энергия) принимают энергию Buildcraft (MJ) и энергию Thermal Expansion (RF). Они постоянно ищут по системе передачи в поисках машин, которые будут принимать энергию. Как только машина найдена, она добавляется во внутренний реестр узла. Каждый тик энергия, находящаяся в узле, будет распределяться между всеми зарегистрированными машинами.
tile.extrautils:extractor_base.6.documentation=Узел передачи (Жидкости) работают так же, как и обычные узлы передачи, за исключением того, что они будут пытаться вставить в резервуар только половину своего текущего буфера. Они будут вставлять больше только в том случае, если они достигли тупика или вы используете сортирующую трубу.
tile.extrautils:extractor_base_remote.0.documentation=Поисковой узел перемещается в системе труб, вытаскивая предметы из инвентарей, а не вставляя их. Он будет вытаскивать только один предмет за раз (если без улучшений) и не будут выходить из инвентаря, пока он не сможет больше вытаскивать.
tile.extrautils:extractor_base_remote.6.documentation=Поисковой узел перемещается в системе труб, вытягивая жидкости из резервуаров, а не вставляя их. Он вытягивает только 200 мБ за раз (если без улучшений) и не будут выходить из резервуара, пока он не сможет вытягивать больше.
tile.extrautils:filing.0.documentation=Шкаф обеспечивает удобное хранилище для хранения предметов, которые не складываются. В шкафу хранится 270 предметов, однако все предметы должны быть одного типа (т. е. с одинаковыми ID предмета), но могут иметь разные свойства (значения урона, чары и т. д.). В шкафу элементы будут храниться в алфавитном порядке внутри интерфейса для удобного поиска.
tile.extrautils:filing.1.documentation=Шкаф обеспечивает удобное хранилище для хранения предметов, которые не складываются. Шкаф (Продвинутый) для хранения документов вмещает 540 предметов и принимает документы независимо от их типа. В картотеке элементы будут храниться в алфавитном порядке внутри интерфейса для удобного поиска.
tile.extrautils:generator.0.documentation=Генерирует RF, используя обычное топливо для печи. Он имеет очень низкий вывод энергии, но он удивительно эффективный и топливо горит в 20 раз дольше.
tile.extrautils:generator.1.documentation=Генерирует RF, используя обычное топливо для печи.
tile.extrautils:generator.10.documentation=Генерирует RF, используя обычное топливо для печи. Очень неэффективный генератор с первоначально низким выводом энергии, но когда внутренняя температура поднимается, тогда вывод энергии поднимается.
tile.extrautils:generator.11.documentation=Генерирует RF, используя адские звёзды. Невероятно мощный генератор, который производит больше энергии, чем большинство систем BC может передавать. Он будет наносить урон всему в радиусе 10 блоков.
tile.extrautils:generator.2.documentation=Генерирует RF, используя лаву, которая должна быть передана в жидкой форме. Примечание: Генератор не так эффективен, как другие формы производства энергии за счёт лавы.
tile.extrautils:generator.3.documentation=Генерирует RF, используя жемчуг Эндера, око Эндера и семена лилий Края. Очень эффективный.
tile.extrautils:generator.4.documentation=Генерирует RF, используя лаву и красный камень. Он также может работать от расплавленного красного камня из Thermal Expansion.
tile.extrautils:generator.5.documentation=Генерирует RF, используя еду. Чем больше еды, тем больше создаётся RF и чем больше 'питательность' еды, тем дольше генератор будет работать.
tile.extrautils:generator.6.documentation=Генерирует RF, используя зелья. Чем сложнее зелье, тем больше энергии вырабатывается. Каждый 'шаг' варки удваивает энергию, генерируемой зельем.
tile.extrautils:generator.7.documentation=Генерирует RF, используя солнечный свет. Генератор создаёт большое количество энергии от прямого солнечного света. Однако существует проблема, генератор не может генерировать энергии и передавать её одновременно. Вы должны переключаться между двумя режимами, применяя сигнал красного камня.
tile.extrautils:generator.8.documentation=Генерирует RF, используя порох/ТНТ. Осторожно, взрывы не полностью сдерживаются генератором.
tile.extrautils:generator.9.documentation=Генерирует RF, используя силу любви. Розовый краситель или то, что использует розовый краситель в рецепте создания, может быть использовано для выработки энергии.
tile.extrautils:magnumTorch.documentation=Are you tired of putting down fields of ugly torches? Well, with this one very expensive torch, you can prevent all mobs from spawning within a 64 block radius regardless of light level. This will not affect custom mob spawning such as dungeon spawners or cursed earth.
tile.extrautils:peaceful_table_top.documentation.0=This is for those who wish to play on peaceful difficulty but still want access to mobs drops. To use, place the table next to a chest (or any block with an inventory) that contains a sword. The peaceful table will periodically spawn a random mob, appropriate to the area, kill it instantly using the sword and then place the drops into the chest.
tile.extrautils:peaceful_table_top.documentation.1=The sword will take damage appropriate to 'number of hits' needed to kill the mob. This means the better the sword, the longer it lasts. Note that the peaceful table will take the swords enchantments into account, so you can use enchantments like 'Sharpness' and 'Unbreaking' to extend the life of your sword and 'Looting' to increase the number of drops you get.
tile.extrautils:pipes.0.documentation=Труба для передачи используются узлами переноса для того, чтобы определить, куда отправлять предметы. Вы можете изменить их основные свойства, щелкнув ПКМ с помощью совместимого с Buildcraft гаечным ключом (или палки, если таковой не имеется). Вы можете настроить их так, чтобы они текли только в определенном направлении или не соединялись с инвентарем.
tile.extrautils:pipes.10.documentation=Труба рационирования позволят поместить в инвентарь не более одного стака предметов любого типа.
tile.extrautils:pipes.11.documentation=Energy pipes will only be traversed by Energy nodes. Inventory and Liquid nodes simply ignore them and will not search through them.
tile.extrautils:pipes.12.documentation=Crossover pipes ensure the searching direction does not change. This allows to pipe systems to cross over without interfering with each other.
tile.extrautils:pipes.13.documentation=A more advanced form of sorting pipe - this will only insert an item into an inventory if it is empty or already contains an item belonging to the same mod.
tile.extrautils:pipes.8.documentation.0=Sorting pipes are a special kind of transfer pipe that will only insert items into an inventory if the inventory already contains an item of the same type (or if the inventory is empty). You can use this to create a simple sorting system.
tile.extrautils:pipes.8.documentation.1=In addition it signals liquid transfer nodes to attempt to place all of their current buffer into the inventory.
tile.extrautils:pipes.9.documentation=Filter pipes can be used to sort items in different directions. If you right-click you can place an item into the appropriately colored slot to direct items in that direction. You can also place an item filter into a slot to allow for more sophisticated filtering.
tile.extrautils:plant/ender_lilly.documentation=Ender Lilies are an ancient breed of plant whose seeds can now only be found in old dungeons. This plant grows incredibly slowly over the course of a week, and once fully grown will produce an ender pearl. Beware the thorns that start to grow on this plant as it gets older.
tile.extrautils:sound_muffler.0.documentation=Do you have an annoying sheep farm filled with loud obnoxious grunting animals that you wish would just shut up. Well, heres that will reduce any sound made in an 8 block radius by 90%, enabling you to get some much needed peace and quiet.
tile.extrautils:sound_muffler.1.documentation=Rain mufflers will disable all rain sound effects within a 64 block radius. If you wish to completely nullify rain everywhere you can right-click the block to place some 'Magic cotton wool' in your ears. This wool has no effect on gameplay and will persist even after death.
tile.extrautils:spike_base.documentation=Giant nasty pointy spikes that will deal a large amount of damage to any creature unfortunate to come into contact with them. The spikes will not destroy items that land on them and mobs killed will drop 'rare' items, but they will not drop experience.
tile.extrautils:timer.documentation=Это простой, дешёвый блок излучает импульс красного камня каждую секунду.
tile.extrautils:trading_post.documentation=For the true bargain hunter looking for the best possible deal there is the trading post. When right-clicked displays a list of all the trades available from nearby villagers. Then you can click on the trade you want to instantly bring up the villagers trading screen.
tile.extrautils:trashcan.documentation.0=Если в вашем инвентаре скопилось много хлама, от которого вы хотите избавиться, этот простой блок обеспечит быстрый и эффективный способ утилизации. Просто щелкните ПКМ на интерфейсе и либо перетащите предметы в слот для утилизации, либо просто нажмите Shift+ПКМ. С его помощью вы сможете избавиться от всех ненужных предметов мгновенно, без лишней суеты и, что самое главное, без задержек.
tile.extrautils:trashcan.documentation.1=Вы также можете прикрепить к блоку трубы и воронки, чтобы автоматически уничтожать предметы. Кроме того, если вы запрограммируете фильтр предметов и поместите его в слот, мусорный бак будет принимать только те предметы, которые соответствуют ему.

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gui.transferNode.searching=Envanter için aranıyor:
gui.transferNode=Aktarım Noktası
death.attack.darkness.player=%1$s, %2$s ile savaşırken karanlık tarafından tüketildi
death.attack.darkness=%1$s karanlık tarafından tüketildi
death.attack.divbyzero=%1$s suffered a fatal 'java.lang.ArithmeticException: \ by diamond'
power.drain=Güç Tüketme Çarpanı: x%1$s
nei.options.keys.gui.xu_ping=Eşya için yakın envanterleri ara
item.extrautils:angelRing.name=Melek Yüzüğü
item.extrautils:angelRing.0.name=Görünmez Kanatlar
item.extrautils:angelRing.1.name=Tüylü Kanatlar
item.extrautils:angelRing.2.name=Peri Kanatları
item.extrautils:angelRing.3.name=Ejderha Kanatları
item.extrautils:angelRing.4.name=Altın Kanatlar
item.extrautils:angelRing.5.name=Karanlık Kanatlar
item.extrautils:bedrockiumIngot.name=Katmankayamsı Külçe
item.extrautils:builderswand.name=İnşaatçının Asası
item.extrautils:creativebuilderswand.name=Süper İnşaatçının Asası
item.extrautils:defoliageAxe.name=İyileştirici Balta
item.extrautils:destructionpickaxe.name=Tahribat Kazması
item.extrautils:divisionSigil.name=Bölme Mührü
item.extrautils:divisionSigil.active.name=Bölme Mührü (Aktif Edilmiş)
item.extrautils:divisionSigil.stable.name=Sözde-Evirme Mührü
item.extrautils:erosionShovel.name=Erozyon Küreği
item.extrautils:ethericsword.name=Eterik Kılıç
item.extrautils:golden_bag.name=Altın Taşıma Torbası
item.extrautils:golden_lasso.name=Altın Kement
item.extrautils:glove.name=Eldiven
item.extrautils:glove.english.name=İngiliz Eldiveni
item.extrautils:heatingElement.name=Isıtma Bobini
item.extrautils:microblocks.0.name=Boru Cidarı
item.extrautils:microblocks.1.name=Çit
item.extrautils:microblocks.2.name=Duvar
item.extrautils:microblocks.3.name=İmkansız Nesne
item.extrautils:mini-soul.name=Ruh Parçası
item.extrautils:nodeUpgrade.0.name=Hız Yükseltmesi
item.extrautils:nodeUpgrade.1.name=Eşya Filtresi
item.extrautils:nodeUpgrade.2.name=Dünya Etkileşim Yüksetmesi
item.extrautils:nodeUpgrade.3.name=Küme Yükseltmesi
item.extrautils:nodeUpgrade.4.name=Yaratıcı Yükseltmesi
item.extrautils:nodeUpgrade.5.name=Ender Verici
item.extrautils:nodeUpgrade.6.name=Ender Alıcı
item.extrautils:nodeUpgrade.7.name=Derinlik-İlk Arama Yükseltmesi
item.extrautils:nodeUpgrade.8.name=Saha-İlk Arama Yükseltmesi
item.extrautils:nodeUpgrade.9.name=Sözde Sıralı Aktarım Yükseltmesi
item.extrautils:nodeUpgrade.10.name=Gelişmiş Eşya Filtresi
item.extrautils:nodeUpgrade.10.program.default=Default.exe
item.extrautils:nodeUpgrade.10.program.block=Block.exe
item.extrautils:nodeUpgrade.10.program.item=Item.exe
item.extrautils:nodeUpgrade.10.program.hassubtypes=HasSubTypes.exe
item.extrautils:nodeUpgrade.10.program.stacksize1=StackSize1.exe
item.extrautils:nodeUpgrade.10.program.stacksize64=StackSize64.exe
item.extrautils:nodeUpgrade.10.program.oredicore=OreDicOre.exe
item.extrautils:nodeUpgrade.10.program.oredicingot=OreDicIngot.exe
item.extrautils:nodeUpgrade.10.program.oredicnugget=OreDicNugget.exe
item.extrautils:nodeUpgrade.10.program.oredicblock=OreDicBlock.exe
item.extrautils:nodeUpgrade.10.program.oredicgem=OreDicGem.exe
item.extrautils:nodeUpgrade.10.program.oredicdust=OreDicDust.exe
item.extrautils:nodeUpgrade.10.program.energyitem=EnergyItem.exe
item.extrautils:nodeUpgrade.10.program.energyitemempty=EnergyItemEmpty.exe
item.extrautils:nodeUpgrade.10.program.energyitem50=EnergyItem<50.exe
item.extrautils:nodeUpgrade.10.program.energyitemfull=EnergyItemFull.exe
item.extrautils:nodeUpgrade.10.program.food=Food.exe
item.extrautils:nodeUpgrade.10.program.smeltable=Smeltable.exe
item.extrautils:nodeUpgrade.10.program.pulverizer=Pulverizer.exe
item.extrautils:nodeUpgrade.10.program.enchanted=Enchanted.exe
item.extrautils:nodeUpgrade.10.program.enchantable=Enchantable.exe
item.extrautils:nodeUpgrade.10.program.hascontaineritem=HasContainerItem.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarshown=DurabilityBarShown.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarfull=DurabilityBarFull.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar90=DurabilityBar<90.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar50=DurabilityBar<50.exe
item.extrautils:nodeUpgrade.10.program.durabilitybar10=DurabilityBar<10.exe
item.extrautils:nodeUpgrade.10.program.durabilitybarempty=DurabilityBarEmpty.exe
item.extrautils:nodeUpgrade.10.program.hasdisplayname=HasDisplayName.exe
item.extrautils:nodeUpgrade.10.program.repairable=Repairable.exe
item.extrautils:nodeUpgrade.10.program.hasdispenserbehaviour=HasDispenserBehaviour.exe
item.extrautils:nodeUpgrade.10.program.plantable=Plantable.exe
item.extrautils:paintbrush.name=Boya Fırçası
item.extrautils:scanner.name=Taşınabilir Tarayıcı
item.extrautils:shears.name=Hassasiyet Makası
item.extrautils:sonar_goggles.name=Sonar Gözlük
item.extrautils:temporalHoe.name=Ters Çevirici Çapa
item.extrautils:unstableingot.0.name=Dengesiz Külçe
item.extrautils:unstableingot.1.name=Yarı-Dengeli Parça
item.extrautils:unstableingot.2.name=Möbius "Dengesiz/Dengeli" Külçe
item.extrautils:watering_can.busted.name=Sulama Kovası (Kırık)
item.extrautils:watering_can.empty.name=Sulama Kovası (Boş)
item.extrautils:watering_can.reinforced.name=Sulama Kovası (Güçlendirilmiş)
item.extrautils:watering_can.name=Sulama Kovası
item.extrautils:lawSword.name=Kikoku
item.extrautils:lawSword.tooltip=Lanetli Talihsizliğin Kılıcı
attribute.name.extrautils.armorPiercingAttackDamage=Zırh Delici Hasar
attribute.name.extrautils.godSlayingAttackDamage=İlahi Hasar
attribute.name.extrautils.freezeProtection=Donma Koruması
itemGroup.extraUtil=Extra Utilities
itemGroup.extraUtil_FMP=Extra Utilities Mikroblokları
material.extrautils.bedrockium=Katmankayamsı
material.extrautils.bedrockium.ability=Ağır
material.extrautils.magicwood=Sihirli Tahta
material.extrautils.magicwood.ability=Modifiye Edilebilir
material.extrautils.unstableIngot=Kararsız Uyarılmış
material.extrautils.unstableIngot.ability=Matematiksel!
tile.extrautils:angelBlock.name=Melek Bloğu
tile.extrautils:budoff.0.name=Blok Güncellemesi Algılayıcı
tile.extrautils:budoff.3.name=Blok Güncellemesi Algılayıcı (Gelişmiş)
tile.extrautils:chestFull.name=Biraz Daha Büyük Sandık
tile.extrautils:chestMini.name=Küçük-Sandık
tile.extrautils:colorBlock.0.name=Renklendirilmiş BLOKİSMİ (Beyaz Frekans)
tile.extrautils:colorBlock.1.name=Renklendirilmiş BLOKİSMİ (Turuncu Frekans)
tile.extrautils:colorBlock.2.name=Renklendirilmiş BLOKİSMİ (Eflatun Frekans)
tile.extrautils:colorBlock.3.name=Renklendirilmiş BLOKİSMİ (Mavi Frekans)
tile.extrautils:colorBlock.4.name=Renklendirilmiş BLOKİSMİ (Sarı Frekans)
tile.extrautils:colorBlock.5.name=Renklendirilmiş BLOKİSMİ (Açık Yeşil Frekans)
tile.extrautils:colorBlock.6.name=Renklendirilmiş BLOKİSMİ (Pembe Frekans)
tile.extrautils:colorBlock.7.name=Renklendirilmiş BLOKİSMİ (Gri Frekans)
tile.extrautils:colorBlock.8.name=Renklendirilmiş BLOKİSMİ (Açık Gri Frekans)
tile.extrautils:colorBlock.9.name=Renklendirilmiş BLOKİSMİ (Camgöbeği Frekans)
tile.extrautils:colorBlock.10.name=Renklendirilmiş BLOKİSMİ (Mor Frekans)
tile.extrautils:colorBlock.11.name=Renklendirilmiş BLOKİSMİ (Mavi Frekans)
tile.extrautils:colorBlock.12.name=Renklendirilmiş BLOKİSMİ (Kahverengi Frekans)
tile.extrautils:colorBlock.13.name=Renklendirilmiş BLOKİSMİ (Yeşil Frekans)
tile.extrautils:colorBlock.14.name=Renklendirilmiş BLOKİSMİ (Kırmızı Frekans)
tile.extrautils:colorBlock.15.name=Renklendirilmiş BLOKİSMİ (Siyah Frekans)
tile.extrautils:chandelier.name=Avize
tile.extrautils:cobblestone_compressed.0.name=Sıkıştırılmış Kırıktaş
tile.extrautils:cobblestone_compressed.1.name=Çifte Sıkıştırılmış Kırıktaş
tile.extrautils:cobblestone_compressed.10.name=Üç Misli Sıkıştırılmış Toprak
tile.extrautils:cobblestone_compressed.11.name=Dört Misli Sıkıştırılmış Toprak
tile.extrautils:cobblestone_compressed.12.name=Sıkıştırılmış Çakıl
tile.extrautils:cobblestone_compressed.13.name=Çifte Sıkıştırılmış Çakıl
tile.extrautils:cobblestone_compressed.14.name=Sıkıştırılmış Kum
tile.extrautils:cobblestone_compressed.15.name=Çifte Sıkıştırılmış Kum
tile.extrautils:cobblestone_compressed.2.name=Üç Misli Sıkıştırılmış Kırıktaş
tile.extrautils:cobblestone_compressed.3.name=Dört Misli Sıkıştırılmış Kırıktaş
tile.extrautils:cobblestone_compressed.4.name=Beş Misli Sıkıştırılmış Kırıktaş
tile.extrautils:cobblestone_compressed.5.name=Altı Misli Sıkıştırılmış Kırıktaş
tile.extrautils:cobblestone_compressed.6.name=Yedi Misli Sıkıştırılmış Kırıktaş
tile.extrautils:cobblestone_compressed.7.name=Sekiz Misli Sıkıştırılmış Kırıktaş
tile.extrautils:cobblestone_compressed.8.name=Sıkıştırılmış Toprak
tile.extrautils:cobblestone_compressed.9.name=Çifte Sıkıştırılmış Toprak
tile.extrautils:conveyor.name=Taşıma Bandı
tile.extrautils:cursedearthside.name=Lanetli Toprak
tile.extrautils:curtains.name=Karartma Perdeleri
tile.extrautils:dark_portal.name=Deep Dark Portalı
tile.extrautils:dark_portal.1.name=Son Milenyum Portalı
tile.extrautils:decorativeBlock1.0.name=Kenarlı Taş Tuğla
tile.extrautils:decorativeBlock1.1.name=Ender-Yüklü Obsidyen
tile.extrautils:decorativeBlock1.10.name=Çakıl Yol
tile.extrautils:decorativeBlock1.11.name=Ender Çekirdeği
tile.extrautils:decorativeBlock1.12.name=Elmasla İşlenmiş Hesaplama Matrisi
tile.extrautils:decorativeBlock1.13.name=Ender-Kum Alaşımı
tile.extrautils:decorativeBlock1.14.name=Oyulmuş Yüksek Taş
tile.extrautils:decorativeBlock1.2.name=Yanmış Kuvars
tile.extrautils:decorativeBlock1.3.name=Buzlu Taş
tile.extrautils:decorativeBlock1.4.name=Sınır Taşı
tile.extrautils:decorativeBlock1.5.name=Dengesiz Külçe Bloğu
tile.extrautils:decorativeBlock1.6.name=Çakıl Tuğla
tile.extrautils:decorativeBlock1.7.name=Sınır Taşı (Alternatif)
tile.extrautils:decorativeBlock1.8.name=Sihirli Odun
tile.extrautils:decorativeBlock1.9.name=Kumlu Cam
tile.extrautils:decorativeBlock2.0.name=Kalınlaştırılmış Cam
tile.extrautils:decorativeBlock2.1.name=Kenarlı Cam
tile.extrautils:decorativeBlock2.10.name=Kara Cam
tile.extrautils:decorativeBlock2.11.name=Güçlendirilmiş Kara Cam
tile.extrautils:decorativeBlock2.2.name=Cam Tuğla
tile.extrautils:decorativeBlock2.3.name=Oyulmuş Cam
tile.extrautils:decorativeBlock2.4.name=Altın Kenarlı Cam
tile.extrautils:decorativeBlock2.5.name=Obsidyen Cam
tile.extrautils:decorativeBlock2.6.name=Türbülanslı Cam
tile.extrautils:decorativeBlock2.7.name=Parlak Taş Camı
tile.extrautils:decorativeBlock2.8.name=Kalpli Cam
tile.extrautils:decorativeBlock2.9.name=Kare Cam
tile.extrautils:drum.0.name=Varil
tile.extrautils:drum.1.name=Katmankayamsı Varil
tile.extrautils:enderCollector.name=Ender Toplayıcı
tile.extrautils:enderQuarry.name=Ender Taşocağı
tile.extrautils:enderQuarryUpgrade.0.name=Ender Taşocağı Yükseltme Temeli
tile.extrautils:enderQuarryUpgrade.1.name=Ender Taşocağı Delik Dünya Yükseltmesi
tile.extrautils:enderQuarryUpgrade.2.name=Ender Taşocağı İpeksi Dokunuş Yükseltmesi
tile.extrautils:enderQuarryUpgrade.3.name=Ender Taşocağı Servet 1 Yükseltmesi
tile.extrautils:enderQuarryUpgrade.4.name=Ender Taşocağı Servet 2 Yükseltmesi
tile.extrautils:enderQuarryUpgrade.5.name=Ender Taşocağı Servet 3 Yükseltmesi
tile.extrautils:enderQuarryUpgrade.6.name=Ender Taşocağı Hız 1 Yükseltmesi
tile.extrautils:enderQuarryUpgrade.7.name=Ender Taşocağı Hız 2 Yükseltmesi
tile.extrautils:enderQuarryUpgrade.8.name=Ender Taşocağı Hız 3 Yükseltmesi
tile.extrautils:enderQuarryUpgrade.9.name=Ender Taşocağı Pompa Yükseltmesi
tile.extrautils:enderThermicPump.name=Ender-Termik Pompa
tile.extrautils:endMarker.name=Ender-İşaretleyici
tile.extrautils:etherealglass.0.name=Ruhani Cam
tile.extrautils:etherealglass.1.name=Betimlenemez Cam
tile.extrautils:etherealglass.2.name=Kara Ruhani Cam
tile.extrautils:etherealglass.3.name=Ruhani Cam (Ters Çevrilmiş)
tile.extrautils:etherealglass.4.name=Betimlenemez Cam (Ters Çevrilmiş)
tile.extrautils:etherealglass.5.name=Kara Göksel Cam (Ters Çevrilmiş)
tile.extrautils:extractor_base.0.name=Aktarım Noktası (Eşya)
tile.extrautils:extractor_base.12.name=Aktarım Noktası (Enerji)
tile.extrautils:extractor_base.13.name=Aktarım Noktası (Hiper Enerji)
tile.extrautils:extractor_base.6.name=Aktarım Noktası (Sıvı)
tile.extrautils:extractor_base_remote.0.name=Alma Noktası (Eşya)
tile.extrautils:extractor_base_remote.6.name=Alma Noktası (Sıvı)
tile.extrautils:filing.0.name=Dosyalama Dolabı
tile.extrautils:filing.1.name=Dosyalama Dolabı (Gelişmiş)
tile.extrautils:filing.name=Dosyalama Dolabı
tile.extrautils:generator.0.name=Hayatta Kalan Jeneratörü
tile.extrautils:generator.1.name=Fırın Jeneratörü
tile.extrautils:generator.10.name=Yüksek Isılı Fırın Jeneratörü
tile.extrautils:generator.11.name=Nether Yıldızı Jeneratörü
tile.extrautils:generator.2.name=Lav Jeneratörü
tile.extrautils:generator.3.name=Ender Jeneratörü
tile.extrautils:generator.4.name=Isıtılı Kızıltaş Jeneratörü
tile.extrautils:generator.5.name=Aşçılık Jeneratörü
tile.extrautils:generator.6.name=İksir Jeneratörü
tile.extrautils:generator.7.name=Güneş Jeneratörü
tile.extrautils:generator.8.name=TNT Jeneratörü
tile.extrautils:generator.9.name=Pembe Jeneratörü
tile.extrautils:greenscreen.name=Göksel Taş
tile.extrautils:greenscreen.0.name=Beyaz Göksel Taş
tile.extrautils:greenscreen.1.name=Turuncu Göksel Taş
tile.extrautils:greenscreen.2.name=Eflatun Göksel Taş
tile.extrautils:greenscreen.3.name=Açık Mavi Göksel Taş
tile.extrautils:greenscreen.4.name=Sarı Göksel Taş
tile.extrautils:greenscreen.5.name=Yeşil Göksel Taş
tile.extrautils:greenscreen.6.name=Pembe Göksel Taş
tile.extrautils:greenscreen.7.name=Gri Göksel Taş
tile.extrautils:greenscreen.8.name=Açık Gri Göksel Taş
tile.extrautils:greenscreen.9.name=Camgöbeği Göksel Taş
tile.extrautils:greenscreen.10.name=Mor Göksel Taş
tile.extrautils:greenscreen.11.name=Mavi Göksel Taş
tile.extrautils:greenscreen.12.name=Kahverengi Göksel Taş
tile.extrautils:greenscreen.13.name=Koyu Yeşil Göksel Taş
tile.extrautils:greenscreen.14.name=Kırmızı Göksel Taş
tile.extrautils:greenscreen.15.name=Siyah Göksel Taş
tile.extrautils:magnumTorch.name=Devasa Meşale
tile.extrautils:peaceful_table_top.name=Barışçıl Masa
tile.extrautils:pipes.0.name=Aktarım Borusu
tile.extrautils:pipes.10.name=Tayınlama Borusu
tile.extrautils:pipes.11.name=Enerji Borusu
tile.extrautils:pipes.12.name=Geçit Borusu
tile.extrautils:pipes.13.name=Moda Göre Sınıflandırıcı Boru
tile.extrautils:pipes.14.name=Enerji Çekici Boru
tile.extrautils:pipes.8.name=Sınıflandırıcı Boru
tile.extrautils:pipes.9.name=Filtre Borusu
tile.extrautils:pipes.1.0.name=Hiper-Tayınlama Borusu
tile.extrautils:plant/ender_lilly.name=Ender Zambağı Tohumu
tile.extrautils:sound_muffler.0.name=Ses Susturucu
tile.extrautils:sound_muffler.1.name=Yağmur Susturucu
tile.extrautils:spike_base.name=Demir Diken
tile.extrautils:spike_base_gold.name=Altın Diken
tile.extrautils:spike_base_diamond.name=Elmas Diken
tile.extrautils:spike_base_wood.name=Tahta Diken
tile.extrautils:timer.name=Kızıltaş Saati
tile.extrautils:trading_post.name=Ticaret Noktası
tile.extrautils:trashcan.name=Çöp Kovası
tile.extrautils:trashcan.1.name=Çöp Kovası (Sıvı)
tile.extrautils:trashcan.2.name=Çöp Kovası (Enerji)
tile.extrautils:block_bedrockium.name=Katmankayamsı Bloğu
tile.extrautils:endConstructor.2.name=Ender-Flux Kristal
tile.extrautils:qed.rand.0.name=QED (Kuantum Dolaşıklık Aygıtı)
tile.extrautils:qed.rand.1.name=QED (Kuantum Ender Aygıtı)
tile.extrautils:qed.rand.2.name=QED (Kuantum Zenginleştirme Aygıtı)
tile.extrautils:qed.rand.3.name=QED (Kuantum Enerji Aygıtı)
tile.extrautils:qed.rand.4.name=QED (Kuantum Dolaşıklık Kâhini)
tile.extrautils:qed.rand.5.name=QED (Kuantum Dolaşıklık Aptalı)
tile.extrautils:qed.rand.6.name=QED (Kuantum Varlık Aygıtı)
tile.extrautils:qed.rand.7.name=QED (Kuantum Ender Kâhini)
tile.extrautils:qed.rand.8.name=QED (Kuark/Elektron Yönetici)
tile.extrautils:qed.rand.9.name=QED (Epey Zarif Aygıt)
tile.extrautils:qed.rand.10.name=QED (Gösterilebilir)
tile.extrautils:qed.rand.11.name=QED (Sahte Ender Aygıtı)
tile.extrautils:qed.rand.12.name=QED (İkinci Dereceden Denklem Aygıtı)
tile.extrautils:qed.rand.13.name=QED (Bıldırcın Yiyen Ördekler)
tile.extrautils:qed.rand.14.name=QED (Kuasar Dolaşıklık Aygıtı)
tile.extrautils:qed.rand.15.name=QED (Epey Pahalı Dekorasyon)
tile.extrautils:qed.rand.16.name=QED (Kuantum Emisyon Geri Derleyici)
item.extrautils:angelRing.documentation=Melek Yüzüğü uçma gücü ile aşılanmış sihirli bir eserdir ve yüzüğü yanınızda bulundurursanız sınırsız uçma yeteneğine sahip olursunuz.
item.extrautils:bedrockiumIngot.documentation=Var olan en sağlam malzeme, bu malzeme fiziksel olarak en sağlam zorluklara dayanabilir. İsmini Katman Kayasından almasına ve onun gibi sağlam olmasına rağmen bunun katman kayası olmadığı ve yeterli basınç altında hasar alabilmesi ve yok edilebilmesi not edilmelidir.
item.extrautils:builderswand.documentation=Bir bloğa sağ tıkladığında ona bitişik olanla aynı tür blok var mı diye envanterine bakar. Bundan sonra da sağ tıkladığınız yüzle aynı yönde olacak şekilde envanterinizdeki blokları kullanarak bir kat genişletmeye çalışır, her seferde limit 9 bloktur.
item.extrautils:defoliageAxe.documentation=Canlı bir yaratığa "saldırdığınızda" sizden biraz can alıp bu canları da az bir bonus ile yaratığı iyileştirmek için kullanacaktır. Yaşayan ölülerde kullandığınız taktirde hala hasar alacaksınız ancak hedef bu hasarın 4 katı hasar alacaktır. Buna ek olarak baltayı elinde tuttuğun zaman yavaş yavaş açlık çubuğunu doldurur.
item.extrautils:destructionpickaxe.documentation=Bu kazma elmas kazmanın beş katı kazma hızına sahip ama sadece normal taşı kazarken kullanılabilir, onun dışında çıplak elinden daha yavaş kazar. Ayrıca kırılan bloklar eşya düşürmez ve kazma kırılmazdır.
item.extrautils:divisionSigil.documentation.0=Bu tuhaf eşya üretilemez ama zindan sandıklarında bulunabilir. Ancak bu hali ile işe yaramazdır ve "aktif" edilmesi gerekir. Bu işlem sadece "Aktivasyon Ritüeli" denen antik ve tuhaf bir yöntem ile yapılabilir.
item.extrautils:divisionSigil.documentation.1=Mührün bir özelliği eşyalarının büyüsünü çıkarmaktır. Büyülü eşyalar mührün altına ve üstüne yerleştirildiğinde mühür üstteki eşyanın büyüsünü altta olanınki kadar azaltmayı veya kaldırmayı deneyecektir. Örnek vermek gerekirse, "Geri İtme 2" kılıcın altına "Geri İtme 1" kitap koyarsanız sonuç "Geri İtme 1" kılıç olacaktır.
item.extrautils:divisionSigil.documentation.2=Mührün altına büyüsüz kitap koyarsan üstteki eşyanın her büyüsünden birer seviye kaldıracaktır. Ayrıca kılıca çeyrek hasar ekleyecektir.
item.extrautils:divisionSigil.documentation.3=Ritüel için neler gerektiğini kendin bulmak istiyorsanız sadece büyü masasına eğilip sağ tıklayın ve bu size neler yapılması gerektiğini söyleyecektir. Ufak bir tavsiye, zırh giymek isteyebilirsin.
item.extrautils:divisionSigil.documentation.4=Spoiler: daha detaylı bir anlatım istiyorsan sonraki sayfaya geç.
item.extrautils:divisionSigil.documentation.5=Büyü masasını toprak veya çimden oluşan bir alana yerleştirin. Gökyüzüne tam olarak bakabiliyor olmalı ve yakınlarda da büyük miktarda çim/toprak bulunmalıdır. Büyü masasının etrafına kare oluşturacak şekilde 8 kızıltaş tozu koyun (bunlar da çim/toprak üstünde olmalıdır).
item.extrautils:divisionSigil.documentation.6=Bunu yaptıktan sonra kurban etmek üzere bir canavar ya da hayvan (oyuncu da olur) bulun. Altın kement işinizi kolaylaştırabilir. Sonra da gece yarısına kadar bekleyin (mühür zamanı geldiğinde parlayacaktır). Çevredeki bütün ışık kaynaklarını da yok etmeyi veya kapatmayı unutmayın.
item.extrautils:divisionSigil.documentation.7=Son olarak "sunak" karanlıktayken kurbanı büyü masasının üstündeyken ya da hemen yanındayken öldürün. Zaman doğruysa mühür aktif olacaktır fakat bunun sonuçlarıyla yüzleşmeniz gerekecek.
item.extrautils:divisionSigil.stable.documentation=Bölme mührünün bu yükseltilmiş hali dengeleme ritüeli ile dengelendi. Bu ritüel istisna olarak yapılması ve çalışması için ustalık gerektiriyor. Eğer buna razı iseniz başlamak için vanilla fenere aktif bölme mührü ile eğilip sağ tıklayın. Bol şans!
item.extrautils:erosionShovel.documentation= Yumuşak toprak türü maddeleleri çabuk bir şekilde kazar ve üstündeki kum/çakıl bloklarını da yok eder. Tahribat kazması gibi bu da hiçbir blok düşürmez ve kırılmazdır.
item.extrautils:ethericsword.documentation=Elmas kılıçtan biraz daha hasar verir ve kırılmazdır.
item.extrautils:glove.documentation=Bu sıcak kabarık eldiven sizin bloklara "boş elle" sol/sağ tıklamanızı sağlıyor, boş bir envanter yuvası olmadan. Tıklarken "koşma" tuşuna basılı tutarsanız bu davranışı iptal edecek ve eldiven eşyasının kendisi ile tıklamış olacaksınız. Üretim tarifine konular yünlerin renkleri eldivenin rengini değiştirecektir.
item.extrautils:golden_bag.documentation=Bu küçük torba iki sandık miktarı bir envanter alanı taşımanızı sağlayacaktır ve bunu her yerde kullanabilirsiniz. Açmak için sağ tıklayın.
item.extrautils:golden_lasso.documentation=İnekleri ve koyunları buğday ile yönlendirmekten bıktınız mı? Altın kement ile herhangi bir pasif canavara sağ tıklayın ve sihirli bir şekilde canavarı onun içinde taşıyın. Geri salmak için ise kement ile yere sağ tıklayın. Bu alet hayvanları taşımayı kolaylaştırıyor.
item.extrautils:microblocks.0.documentation=Boru ceketleri mikrobloklardan meydana gelen herhangi bir FMP uyumlu boruya koyulabilecek bir dekoratif kaplamadır (teknik bir açıdan söylenmeli ki boru kısmı "merkez" yuvayı kapsamalıdır).
item.extrautils:microblocks.1.documentation=Çitler mikroblok malzemelerden üretilir.
item.extrautils:nodeUpgrade.0.documentation=Hız yükseltmeleri aktarma noktasının saniye başı yapabileceği operasyonları birer kez arttıracaktır (saniye başı 64 operasyona kadar).
item.extrautils:nodeUpgrade.1.documentation.0=Filtre, aktarım noktasının hangi eşyaları çekebileceğinizi kararlaştırır. Filtreyi ayarlamak için elinizdeyken sağ tıklayın. Yuvalara eşyaları koymak o eşyayı kullanmaz ve eşyayı hayalet gibi olacak şekilde saklar.
item.extrautils:nodeUpgrade.1.documentation.1=Filtreler ayrıca çöp kovalarının hangi eşyaları kabul edebileceğini de belirleyebilir.
item.extrautils:nodeUpgrade.2.documentation.0=Etkileşim yükseltmesi noktaların çevre ile etkileşimini sağlar. Bu etkileşim yöntemi kullanılan nokta ve önüne koyulan bloğa göre değişir. Not: önceki versiyonlardan farklı olarak bu özel fonksiyonların gerçekleşmesi için bu yükseltme gerekmektedir.
item.extrautils:nodeUpgrade.2.documentation.1=Aktarım Noktası (Eşya): Kırıktaş üretimi.Aktarım noktasını lav ve suya bitişik olan bir kırıktaşa koyarsanız nokta gayet hızlı oranda kırıktaş üretecektir. Daha fazla etkileşim yükseltmesi koymak hızı artıracaktır.
item.extrautils:nodeUpgrade.2.documentation.2=Aktarım Noktası (Eşya): Üretim. Bir çalışma masasına aktarım noktası bağladığınız taktirde bir otomatik üretim sistemi elde edebilirsiniz. Bu "nokta" çalışma masasının arkasındaki 3x3 bölgenin 9 bloğunda bulunan envanterleri arayacaktır. Sonrasında ise bu envanterlerden ilk müsait olan eşyayı çekip bu eşyaları çalışma masasının arkasındaki envanterlerin konumlarına denk düşen çalışma masası boşluklarına koymaya çalışacaktır.
item.extrautils:nodeUpgrade.2.documentation.3=Aktarım Noktası (Eşya): Eşya Toplama. Eğer hiçbir envanter yoksa ve öbür tür etkileşim modları etkili değil ise bu nokta önündeki blok kadar alandaki eşyaları toplayacaktır. Küme Yükseltmesi verilmediği taktirde her seferde sadece bir tane eşya toplayacaktır. Bu nokta ayriyeten eşya filtresi var ise sadece uyan eşyaları alacaktır.
item.extrautils:nodeUpgrade.2.documentation.4=Aktarım Noktası (Sıvı): Su üretimi. Eğer bir sıvı aktarım noktası iki su kaynağı bloğuna bitişik olan bir su kaynağı bloğuna bağlandı ise (esasen sonsuz su kaynağı demektir bu) bu nokta saniyede 1 blok olacak şekilde su çekecektir. Birden çok etkileşim yükseltmesi koymak su çekilişini artıracaktır.
item.extrautils:nodeUpgrade.3.documentation=Tam küme yükseltmesi ile beraber envanter ve sıvı aktarım noktaları alıcılarını alabildiğince dolduracaktır.
item.extrautils:nodeUpgrade.4.documentation=Yaratıcı yükseltmeleri, noktaların tamponlarının boşalmasını engelleyecektir.
item.extrautils:nodeUpgrade.5.documentation.0=Ender Verici BC enerjisini gökten Ender Alıcısı ile uyuşan herhangi bir enerji noktasına iletecektir. Vericinin herkese açık veya kişisel olacağını elinizle sağ tıklayarak ayarlayabilirsiniz. Buna ek olarak vericinin ismini örste değiştirerek belirli bir frekans seçebilirsiniz.
item.extrautils:nodeUpgrade.5.documentation.1=Enerji aktarımı mükemmel değildir ve birazcık enerji kaybı mevcuttur. Noktaya daha fazla verici yerleştirmek o frekans için olan aktarım hızını artıracaktır.
item.extrautils:nodeUpgrade.6.documentation=Ender Alıcılar, Ender Vericilerin arkadaşıdır ve enerjinin noktalar arası iletimini sağlar. Aynı metodlar yolu ile noktaların frekans/spektrumunu Ender Vericininkine eşlenmelidir.
item.extrautils:nodeUpgrade.7.documentation=Derinlik-Önceleyici Arama Yükseltmesi verildiğinde bir nokta her zamanki gibi sistemi gezecektir ancak çıkmaza vardığında en son gezilmemiş kesişime dönecek ve görmezden geldiği rotalardan birini seçecektir. Gezintiye devam edecek ama daha önce gezilmiş bir bölgeyi geçmeyecek ve yalnızca bütün sistemi gezdiğinde sıfırlanacaktır. Bu enerji noktalarını etkilemez.
item.extrautils:nodeUpgrade.8.documentation=Saha-Önceleyici Arama Yükseltmesi verildiğinde nokta uzaklık sıralamasına göre gezecektir. Bu da demek oluyor ki daha yakın boru ve envanterler her zaman öncelikli gezilecektir. Bir boru bölümü gezildikten sonra bir daha gezilmeyecektir.
item.extrautils:nodeUpgrade.9.documentation=Bu yükseltmeyi bulunduran bir nokta her zaman aralığında bulunanları aktardıktan sonra ilerleyecektir ve eğer aralık boş ise sıfırlanmayacaktır. Bu da demek oluyor ki envanter bir çok eşyaya sıralı aktarım misali aktarılacaktır. Not: bu eşyaların eşit paylaştırılmasını garantiler.
item.extrautils:paintbrush.documentation=Bu renkli tuğla/tahta üretimi için gerekmektedir. Ek olarak renkli bloğa rengini fırçaya kopyalamak için eğilip sağ tıklayabilir ve sadece sağ tıklayıp bu rengi başka bir renkli bloğa uygulayabilirsiniz. Normal taş tuğla/tahtaya sağ tıklamak onu bir renkli versiyonuna çevirecektir.
item.extrautils:scanner.documentation=Taşınabilir Tarayıcının iki fonksiyonu bulunmaktadır. Eğer basit olmayan bir bloğa sağ tıklarsanız o bloğun özellikleri ile alakalı birkaç bilgi verecektir. Bir diğer özelliği ise tarayıcı seçildiği taktirde size aktarım boru sisteminden geçen eşya ve sıvı hareketlerini tasvir edecektir.
item.extrautils:shears.documentation=Makas olarak davranmasının yanında, Hassasiyet Makası bir taş aletin toplayabileceği her bloğu toplayabilir. Geçerli bir bloğa eğilip sağ tıklarsanız o blok anında kırılacak ve oyuncunun envanterine yerleştirilecektir (eğer boş bölüm var ise).
item.extrautils:sonar_goggles.documentation.0=Madencilerin hiç cevheri kaçırmamasını garantilemek için bir nimet. Bu yüksek teknoloji gözlüğü takarken bir bloğa bakarsanız size aynı tür bitişik blokların diziliminin görüntülü bir şemasını verecektir, maksimum 5 blok öteye kadar.
item.extrautils:sonar_goggles.documentation.1=Bu demek oluyor ki öbür blokları yoklukları ile "görebileceksiniz". Gözlük, kullanıcının karartılmış bir bölgede olmasını uygun görür (ne kadar karanlık o kadar iyi).
item.extrautils:temporalHoe.documentation=Sağ tıkladığınız zaman buğday ekinlerini önceki durumlarına döndürür, ki bu da hiçbir şekilde yararlı değildir. Ancak, toprak bloklarını çimene veya kırıktaşı normal taşa çevirebilir.
item.extrautils:unstableingot.0.documentation.0=Hiç elmas ile bölünmeyi denediniz mi? Elbette hayır, sanıyorum ki siz aklı yerinde ve rasyonel düşünebilen dolayısıyla bu kadar çılgınca tehlikeli bir eylemi asla gerçekleştirmeyecek bir bireysiniz.
item.extrautils:unstableingot.0.documentation.1=Ancak kısa bir delilik yaşarsanız dengesiz külçeleri üretebilirsiniz. Bu külçeler doğuştan dengesiz ve envanterinizde patlamadan önce 10 saniyelik birer ömürleri var. Bu külçeler yere fırlatıldıklarında veya siz üretim arayüzünü kapattığınızda da patlayacaklar. Hazır değilseniz hiç üretmeye yeltenmeyin.
item.extrautils:unstableingot.0.documentation.2=Kesin şimdi düşünüyorsunuz "Ben bu tehlikeli külçeleri üretmekle neden uğraşıyorum?". Peki, bunlar külçelerle neler üretebildiklerin. Külçelerden farklı olarak bu aletler stabil ve patlamaz. Sadece aklında bulunsun, ya 10 saniye içinde üretirsin ya da havaya uçarsın.
item.extrautils:unstableingot.1.documentation=Bu ufak parça elmas ile bölme dolayısıyla üretilen güçlü enerjileri içerebilecek kadar küçük. Bu parçaları "stabil" stabil olmayan külçeyi üretmek için kullanabilirsin, üstelik bu külçe patlamıyor.
item.extrautils:unstableingot.2.documentation=Dengesiz külçenin yükseltilmiş ve asla patlamayacak bir versiyonu ve ayrıca bu külçe var olan aletlerin daha güçlü versiyonlarını üretmekte kullanılabiliyor.
item.extrautils:watering_can.documentation.0=Bitkiler ve ekinler çok şefkat ve ilgi gerektirir fakat orada durup üstlerine su dökmenin onları hızlı oranda büyümeye teşvik edeceğini biliyor muydunuz? Sulama kovasını üretin, su ile doldurun ve çok kısa bir zamanda yemek elde edebileceğiniz bir kemik tozu alternatifi elde edinin.
item.extrautils:watering_can.documentation.1=Sulama kovasını ateş söndürmek için kullanabilirsiniz, kendinizi de söndürebilirsiniz. Ancak sulama kovasını her kullanışınızda kovanın rastgele "boşalma" ihtimali vardır ve yeniden su ile doldurulması gerekir. Buna ek olarak lav üzerinde kullanılırsa lav daha hızlı akar.
tile.extrautils:angelBlock.documentation=Bu blok yaratıcı modda gökyüzünde ya da karadan uzak bir suda çalışıyorsanız en iyi arkadaşınızdır, çünkü bloğu koymak için bir yüzey gerekmez. Sadece havaya sağ tıklayın ve blok hemen önünüzde bitiverecektir. Sonrasında kırmak için sol tıkladığınızda da blok otomatik olarak kırılacak ve envanterinize girecektir (hayatta kalma moduyla sınırlıdır).
tile.extrautils:budoff.0.documentation=Bu blok vanilla BUD un yapabildiğini tek bir blok olarak yapabilir. Bitişik bir blok güncellendiğinde BUD 1 ticklik kızıltaş sinyali gönderecektir ve bundan sonra da 3 tick boyunca inzivaya çekilip zamanın sakinleşmesini bekleyecektir. Komşu BUD lar birbirlerini tetiklemezler.
tile.extrautils:budoff.3.documentation=Normal BUD un yükseltilmiş versiyonu. Herhangi bir block id, metadata, tile-entity data değişimini blok güncellemesi gerçekleşmeden algılayabilir. İngiliz Anahtarı ile sağ tıklayıp kızıltaş çıkışı için bir taraf seçebilirsiniz.
tile.extrautils:chandelier.documentation.0=Hiç müthiş varlık ve servetinizi göstermenin daha fazla yolunun olmasını istediniz mi? Peki işte burada tavandan asılabilen bir altın-elmas avize. Normal bir meşale veya parlaktaştan biraz daha fazla ışık yayar ve itibarsız kişilere kimin patron olduğunuzu sürekli hatırlatır (İpucu, o sizsiniz).
tile.extrautils:chandelier.documentation.1=Buna ek olarak görüş alanı olmasa bile 16 blok mesafedeki canavarların doğmasını engeller.
tile.extrautils:cobblestone_compressed.documentation=Sandıklar dolusu kırıktaşın var ve bunları birkaç eşya olarak mı depolamayı diliyorsunuz, şanslısınız ki bu mümkün. Çalışma masasına 9 kırıktaşı koy ve sıkıştırılmış kırıktaş elde edin. Bununla kalmayıp sıkıştırılmış kırıktaşları yine aynı şekilde koyarak çifte sıkıştırılmış kırıktan elde edebilirsiniz. Bu böyle böyle sekize kadar gidiyor. (Tabi GTNH oynadığınız için işler biraz daha karışık)
tile.extrautils:colorStoneBrick.documentation=Bu normal tuğlaların 16 renkli versiyonunu ekliyor ve bu renk paletini yığın içinde değiştirebilirsiniz. Örnek vermek gerekirse, eğer kırmızı renkli tuğlaya kaktüs yeşili ile sağ tıklarsanız o tuğla hafif yeşilimsi kırmızı tuğla olacak ve aynı yığındaki kırmızı renkli tuğlalar da değişecektir.
tile.extrautils:colorWoodPlanks.documentation=Bu normal odunun 16 renkli versiyonunu ekliyor ve bu renk paletini yığın içinde değiştirebilirsiniz. Örnek vermek gerekirse, eğer kırmızı renkli oduna kaktüs yeşili ile sağ tıklarsanız o odun hafif yeşilimsi kırmızı odun olacak ve aynı yığındaki kırmızı renkli odunlar da değişecektir.
tile.extrautils:conveyor.documentation=Canavar tuzakları için tasarlandı, özel olarak üretilmiş konveyörler canavarları ve onların düşürdükleri eşyaları hızlıca ve efektif bir şekilde taşıyacaktır. Konveyör akıllıdır ve taşıdığını merkezde tutmaya çalışır, ayrıca daha yükseğe de eşya taşıyabilir.
tile.extrautils:cursedearthside.documentation.0=Bu blok karanlık bir alandayken canavarları oyuncunun yakınlığına bakmadan gayet hızlı bir şekilde doğuracaktır. Buna ek olarak yakındaki çim veya toprak bloklarına da bulaşmaya çalışacaktır. Ancak ışıkla temas ettiğinde canavar doğurmayı durduracak ve normal toprağa dönüşecektir.
tile.extrautils:cursedearthside.documentation.1=Bu işlem tehlikeli ve üzerinde duran herkese hasar verecektir, ayrıca toprak ara sıra ateşe tutulacaktır dolaylı yoldan ışık yayıp daha fazla lanetli toprağı yok edecektir. Lanetli toprağın amacı kompak canavar doğurucular yapmaktır. Doğurucu kontrolden çıkarsa bir tane meşale koyunuz ve lanetli toprağın % 95'ini yok et, böylelikle üzerindeki canavarların da hasar almasını sağlayın.
tile.extrautils:cursedearthside.documentation.2=Spoiler: Lanetli toprak nasıl elde edilir öğrenmek için sonraki sayfaya göz at.
tile.extrautils:cursedearthside.documentation.3=Lanetli toprak Bölme Mührünün "Aktivasyon Ritüeli" sırasında elde edilir.
tile.extrautils:curtains.documentation=Bu kara perdeler o sinir bozucu ışığın belirli alanlara girmesini o alanları tamamen kapatmadan engeller. Karartma perdeleri ışığın maksimum değerinin neredeyse yarısı kadar azaltır ve içinden rahatlıkla geçilebilir.
tile.extrautils:dark_portal.documentation.0=Deneyimli bir madenci olduğunuz için doğal olarak doğal zenginliklere doğru önceki zamanlara göre daha derin ve daha ileri kazmayı dilersiniz. Deep Dark boşluğun altında bir alem, doğal kaynak ve ölümcül düşmanlarla dolu. Bazıları o alemin içindeki karanlığın canlı olduğunu ve şansız herhangi bir maceracının çok derinlere girmesi dahilinde karanlığın maceracıyı tüketeceğini söyler. Meşale getirmeyi unutmayın!
tile.extrautils:dark_portal.documentation.1=Meşaleler sizi tamamen koruyamaz çünkü canavarlar Deep Dark'ta her ışık seviyesinde canlanabilir. Büyük meşaleler ve avizeler yaratıkların doğmasını hala engeller.
tile.extrautils:dark_portal.1.documentation.0=Bazen bütün her şeyden ırak kalmayı dilersiniz; şans yüzünüze güldü, işte her şeyden uzak kalabileceğiniz bir yere gitmenin imkanı. Portala sağ tıklarsanız sizi normal zamanın akışının ötesine ışınlayacaktır, oradan itibaren de ister istemez zamanın sonuna doğru sürüklenmeye başlayacaksınız, gerçeklik çözülmeden birkaç asır öncesine.
tile.extrautils:dark_portal.1.documentation.1=Burası "Son Milenyum" olarak biliniyor. Gerçekliği tanımladığın her şey tamamen önemini yitirmekten sadece birkaç asır uzakta. İyi yanından bakalım, kiralar İstanbul'dakilerden katbekat daha ucuz.
tile.extrautils:decorativeBlock1.11.documentation=Ender çekirdeği sihirli odunun yükseltilmiş halidir ve yakındaki büyü masalarının seviyesini 20 seviye artırır (seviye limiti 30'a kadardır).
tile.extrautils:decorativeBlock1.8.documentation=Sihirli odun güçlü bir büyü ile yüklüdür. Yakındaki büyü masalarının seviyesini 5 seviye artırır (seviye limiti 30'a kadardır).
tile.extrautils:decorativeBlock2.10.documentation=Kara cam aynı anda tamamen şeffaf ve opak olabilme özelliğine sahiptir. Bu da fiziki olarak hiçbir mantığa sığmıyor ama katlanın artık.
tile.extrautils:drum.documentation=Variller her biri 256 kova sıvı depolama kapasiteleri sayesinde yoğun sıvı depolaması sağlar. Varillere üstten veya alttan sıvı aktarabilir veya çıkarabilir bununla beraber çubukla sağ tıklayıp ya da İngiliz Anahtarı ile eğilip sağ tıklayıp varili içindeki sıvılarla beraber alabilirsiniz. Varilin rengi boya veya boya fırçası ile sağ tıklayıp değiştirilebilir.
tile.extrautils:endConstructor.0.documentation=QED enerji verilmiş "Ender-Flux"'ı emip yönetebilen güçlü bir makinedir. Bu tuhaf enerji çeşitli malzemelerle çok güçlü eşyalar üretmek için kullanılabilir. QED Ender-Flux üretebilecek kapasitede değildir bu yüzden yakınına Ender Kristal Sütunları konulmalıdır ki çalışabilsin.
tile.extrautils:endConstructor.2.documentation=Ender Kristal Sütunları 1000RF -> 1EF oran olmak üzere normal Redstone-Flux'tan küçük bir oranda Ender-Flux üretecektir. Bu akım otomatik olarak 10 blok küp alanda bulunan yakın makinelere gönderilecektir (QED gibi). tek sütunlar güçlü değildir ve maksimum 0.08 EF/t üretecektir ki bu da depolanamaz. Makul bir seviyede EF üretmek istiyorsanız birden çok sütun kullanın.
tile.extrautils:enderQuarry.documentation.0=Ender Taşocağı tabiat ananın ham gücü ve endin tutulamaz enerjisini birleştirip dünyanın armağanını çıkaran ve bunu yaparken de ana yapısını koruyan bir otomatik kazı sistemidir. Sınırlar belirlendikten sonra (sonraki sayfaya bakınız) taşocağı komşu envantere toprak veya bitki olmayan her şeyi ışınlayacak bunu yaparken de toprağa dokunmayacaktır.
tile.extrautils:enderQuarry.documentation.1=Taşocağını kullanmak için çitlerden meydana gelen bir sınır çizmeniz gerekmektedir (bu çitler odun, nether tuğlası veya mikroblok çitler olabilir). Koyulduktan sonra çitten oluşan sınır dikdörtgen olmalı ve boşluk veya kesişim içermemelidir. Çit sınırı tek bölgede aşağı veya yukarı çıkabilir, çitleri üst üste koyarsanız. Bitirildiğinde de çitlerden bir tanesini kırın ve yerine taşocağı koyup sağ tıklayın.
tile.extrautils:enderQuarry.documentation.2=Her şey doğru yapıldıysa taşocağı kazmaya başlayacaktır. Dikey olarak kazacak ve bir yığını bitirmeden diğerine geçmeyecektir. Taşocağı kendi yığınını yükleyecek ve hafızasında her zaman sadece 2 yığın depolayacaktır (çünkü maksimum boyut mevcut değil).
tile.extrautils:enderThermicPump.documentation.0=Ender-Termal pompa düşük laglı ve sırf lav için tasarlanmış bir sıvı pompasıdır. Bir lav kaynağı bloğunu pompaladıktan sonra o bloğu anında bir taşla değiştirir ve blok güncellemesine neden olmaz. Bu pompa ayrıca bir yığın yükleyici olarak çalışır, kendisini ve en az sayıda yığını yükler ki lav pompalarken ışık hatalarına neden olmasın.
tile.extrautils:enderThermicPump.documentation.1=Lagı tamamen hesaptan atamaz (hani nether ya) lakin eğer sorun yaşıyorsanız umarım yardım edebilir. Mekanik olarak da buildcraft pompası gibi çalışır, güç ve çıktısı da benzerdir.
tile.extrautils:enderThermicPump.documentation.2=Aralarındaki tek büyük fark bu pompanın lav havuzunun yüzey seviyesinin üstüne YERLEŞTİRİLMESİ GEREKTİĞİ. Hemen üstüne yerleştirmenize gerek yok çünkü bloklar arasından da pompalama yapabiliyor. Not: Felaketleri engellemek için ender-termal pompa sadece Nether'da çalışabilecek, isterseniz ayarlardan değiştirebilirsiniz.
tile.extrautils:etherealglass.documentation=Bu sihirli camın içinden oyuncular kolaylıkla geçebilir ama diğer her şey bu bloğu katı olarak algılar. Eğer eğilirseniz bu blok size da katı olacaktır.
tile.extrautils:extractor_base.0.documentation=Aktarım noktaları bağlandıkları envanterlerden eşyaları çekecek ve aktarım boru sistemi vasıtasıyla bu eşyaları koyacak yer arayacaktır. Bulabildikleri bütün envanterlere aktarım yapacaklar ve çıkmaza çıkana veya depolamaları bitene kadar aktarıma devam edeceklerdir.
tile.extrautils:extractor_base.12.documentation=Enerji aktarım noktaları Buildcraft enerjisini (MJ) ve Thermal Expansion (RF) enerjisini kabul eder. Noktalar aktarım sistemi vasıtasıyla enerji kabul edebilecek makineleri ararlar. Bir makine bulunduğu zaman makine noktanın iç kaydına girilir. Her tickte noktanın içinde bulunan enerji kaydolmuş makinelere dağıtılır.
tile.extrautils:extractor_base.6.documentation=Sıvı aktarım noktaları da normal aktarım noktaları gibi çalışır ama farklı olarak sadece mevcut depolamalarının yarısı kadarını tanklara aktarmayı denerler. Daha fazlasını ise çıkmaza vardıklarında veya siz ayrıcı boru kullanırsanız aktarırlar.
tile.extrautils:extractor_base_remote.0.documentation=Alma noktaları boru sistemini dolaşır ve eşyaları yerleştirmek yerine o eşyaları çekerler. Her seferinde bir tane eşya çekerler (yükseltilmedilerse) ve envanterden çekemeyinceye kadar da durmazlar.
tile.extrautils:extractor_base_remote.6.documentation=Alma noktaları boru sistemini gezer ve sıvıları yerleştirmek yerine çekerler. Tek seferde 200mB çekerler (yükseltimedilerse) ve çekemeyinceye kadar da devam ederler.
tile.extrautils:filing.0.documentation=Dosyalama dolabı kümelenemeyen eşyalar için kullanışlı bir depolama konteyneri sağlar. Basit versiyonu 270 eşyaya kadar depolama sağlar ancak bütün eşyalar aynı tür olmalıdır (item ID gibi), yine de farklı özelliklere sahip olabilirler (büyü/hasar vb.). Depolama dolabı arayüzde eşyaları alfabetik olarak sıralar ve pratikleştirir.
tile.extrautils:filing.1.documentation=Dosyalama dolabı kümelenemeyen eşyalar için kullanışlı bir depolama konteyneri sağlar. Gelişmiş Dosyalama Dolabı 540 eşya taşıyabilir ve eşya tipine bakmaksızın depolama sağlar. Depolama dolabı arayüzde eşyaları alfabetik olarak sıralar ve pratikleştirir.
tile.extrautils:generator.0.documentation=Fırın yakıtı kullanarak RF üretir. Çok az bir enerji çıkışı vardır fakat verimlidir ve yakıt çok uzun süre yanar.
tile.extrautils:generator.1.documentation=Fırın yakıtı kullanarak RF üretir.
tile.extrautils:generator.10.documentation=Fırın yakıtı kullanarak RF üretir. Başlangıçta enerji çıktısı çok az, aşırı verimsiz bir jeneratör ancak ısı arttıkça enerji çıktısı da yükseliyor.
tile.extrautils:generator.11.documentation=Nether yıldızı kullanarak RF üretir. BC aktarabilen sistemlerden daha çok enerji üretebilen aşırı güçlü bir jeneratör. 10 blok mesafedeki her şeye hasar verir.
tile.extrautils:generator.2.documentation=Lav kullanarak RF üretir, ki bu da sıvıyı boru yardımı ile vermeyi gerektirir. Not: bu jeneratör öbür türlü lav enerji üretimini kadar verimli değildir.
tile.extrautils:generator.3.documentation=Ender incisi, ender gözü, ender zambağı tohumu kullanarak RF üretir. Gayet verimli.
tile.extrautils:generator.4.documentation=Lav ve kızıltaş kullanarak RF üretir. Ayrıca Thermal Expansion'un eriyik kızıltaşı da bu jeneratörü çalıştırmada kullanılabilir.
tile.extrautils:generator.5.documentation=Yemek kullanarak RF üretir. Yemek ne kadar açlık giderici ise o kadar RF üretilir, ne kadar doyurucu ise o kadar uzun süre çalışır.
tile.extrautils:generator.6.documentation=İksir kullanarak RF üretir. İksir ne kadar kompleks olursa o kadar enerji üretilir. Her aşama enerji üretimini iki katına çıkarır.
tile.extrautils:generator.7.documentation=Gün Işığı kullanarak RF üretir. Doğrudan Güneş ışığı ile büyük bir enerji üretimi sağlar. Ama bir sorun var, aynı anda hem enerji üretip hem enerjiyi aktaramıyor. Bu modlar arasında geçiş yapmak için kızıltaş sinyali uygulayınız.
tile.extrautils:generator.8.documentation=TNT/Barut kullanarak RF üretir. Dikkatli olasın ha, patlamalar jeneratörün içinde tamamen tutulmuyor.
tile.extrautils:generator.9.documentation=Aşkın gücünü kullanarak RF üretir. Pembe boya veya üretiminde pembe boyayı kullanan herhangi bir şey güç üretmek için kullanılabilir.
tile.extrautils:magnumTorch.documentation=Çirkin meşaleleri sahalar boyunca koymaktan sıkılmadınız mı? Pekala, bu çok pahalı meşale ile 64 blok mesafedeki bütün canavarların doğmasını engelleyebilirsiniz, ışık seviyesine bakmaksızın. Bu meşale özel canavar doğmalarını engellemez, örneğin lanetli toprak veya zindandaki doğurucular.
tile.extrautils:peaceful_table_top.documentation.0=Bu barışçıl modda oynamak isteyip hala canavarların düşürdüğü eşyalara erişmek isteyenler için. Kullanmak için bu masayı bir sandığın yanına koyun (ya da envanteri olan bir blok) ve bir kılıç temin edin. Barışçıl masa periyodik olarak bulunduğu bölgeye göre rastgele bir canavar doğuracak sonra da onu kılıçla anında öldürüp düşenleri sandığa koyacaktır.
tile.extrautils:peaceful_table_top.documentation.1=Kılıç ise o canavarı öldürmek için gerekli olan "vuruş sayısı"na göre hasar alacaktır. Bu da demek oluyor ki kılıç ne kadar iyi olursa o kadar uzun ömrü olur. Aklınızda bulunsun barışçıl masa kılıcın büyülerini de dikkate alacaktır, "Keskinlik" ve "Kırılmazlık" kılıcın ömrü için "Ganimet" ise düşenlerin sayısını artırmak için kullanılabilir.
tile.extrautils:pipes.0.documentation=Aktarım boruları aktarım noktaları tarafından eşyaların nereye gitmeleri gerektiğini belirlemek için kullanılır. Boruların basit özellikleri Buildcraft-uyumlu İngiliz Anahtarı ile sağ tıklayarak (ya da çubuk kullanın) değiştirilebilir. Boruların sadece bir yere taşıma yapmalarını ya da envanterlere bağlanmamalarını sağlayabilirsiniz.
tile.extrautils:pipes.10.documentation=Tayınlama boruları envanterlere tek tür eşyadan maksimum 64 tane yerleştirebilir.
tile.extrautils:pipes.11.documentation=Enerji boruları sadece enerji noktaları tarafından gezilir. Envanter ve Sıvı noktaları bu boruları sadece görmezden gelir ve onlar vasıtasıyla arama yapmaz.
tile.extrautils:pipes.12.documentation=Geçit boruları arama yönünün değişmemesini sağlar. Böylece boru sistemleri birbirlerini rahatsız etmeden birbirlerinin üzerinden geçiş yapabilirler.
tile.extrautils:pipes.13.documentation=Ayırıcı borunun daha gelişmiş versiyonu. Envanter boş veya zaten o moda ait eşya barındırıyorsa yerleştirme yapar.
tile.extrautils:pipes.8.documentation.0=Ayırıcı borular envanterde bulunan eşyaya göre yerleştirme yapan, aynı eşya değil ise yerleştirmeyen özel bir tür borudur (ya da envanter boş ise yerleştirir). Bu boruyu basit ayırma sistemleri yapmak için kullanabilirsiniz.
tile.extrautils:pipes.8.documentation.1=Buna ek olarak sıvı aktarım noktalarına içindeki bütün sıvıları envantere depolaması için sinyal verir.
tile.extrautils:pipes.9.documentation=Filtre boruları eşyaları farklı yönlere ayırmak için kullanılabilir. Sağ tıklarsanız o yöne denk düşen renkli yuvaya o yönde göndermek istediğiniz eşyayı koyabilirsiniz. Daha çok yönlü filtreleme için eşya filtresi kullanın.
tile.extrautils:plant/ender_lilly.documentation=Ender Zambakları tohumları artık sadece eski zindanlarda bulunabilen antik bir bitki türüdür. Bu bitki bir hafta boyunca çok yavaş büyür ve tamamen büyüdüğünde de bir tane ender incisi üretir. Bitki büyüdükçe onunla beraber büyüyen dikenlerine dikkat edin.
tile.extrautils:sound_muffler.0.documentation=Susturmak isteyeceğiniz kadar gürültülü çirkince homurdayan hayvanların bulunduğu gıcık bir koyun çiftliğiniz mi var? Pekala, 8 blok ötedeki herhangi bir sesi % 90 oranında susturacak bir şey, artık rahatınıza bakabilirsiniz.
tile.extrautils:sound_muffler.1.documentation=Yağmur susturanlar 64 blok ötedeki bütün yağmur ses efektlerini kapatır. Eğer her yerde tamamen susturmak istiyorsanız bu bloğa sağ tıklayıp kulaklarınıza "Sihirli pamuk yünü" koyabilirsiniz. Bu yünün hiçbir etkisi yoktur ve ölümden sonra bile sizinle kalır.
tile.extrautils:spike_base.documentation=Temasa geçen her canavara delice bir hasar verebilecek kocaman, fena, sivri dikenler. Dikenler üzerlerine düşen eşyaları silmezler ve üzerlerine düşen canavarlar "nadir" eşyalar düşürür lakin katledilen canavarlar tecrübe düşürmezler.
tile.extrautils:timer.documentation=Bu basit, ucuz blok saniye başına bir kızıltaş sinyali verir.
tile.extrautils:trading_post.documentation=Hakiki pazarlık arayanlar, en iyi ticari anlaşmaları arıyorlar ise Ticaret Noktası tam onlara göre! Sağ tıklandığında yakındaki köylülerin takasları burada gösterilecektir. Bu ara yüzden de anında ticaret yapabilirsiniz.
tile.extrautils:trashcan.documentation.0=Eğer envanteriniz yok etmek istediğiniz çöpler ile dolu ise bu basit blok hızlı,verimli bir imha etme yolu sunuyor. Sadece bloğa sağ tıklayın ve sonrasında ya eşyaları yuvaya yerleştirin ya da en basitinden shift-sağ-tık yapın. Bu bloğu kullanarak istemediğiniz bütün eşyaları anında, sorunsuz ve en önemlisi lagsız bir şekilde yok edin.
tile.extrautils:trashcan.documentation.1=Bloğa ayriteyeten boru veya huni bağlayarak otomatikmen de eşyaları yok edebilirsiniz. Buna ek olarak eğer bir eşya filtresi ayarlarsanız ve sonra bunu o yuvaya yerleştirirseniz bu çöp kovası sadece o filtre ile eşleşen eşyaları kabul eder.

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@@ -0,0 +1,415 @@
gui.transferNode.searching=搜寻容器于
gui.transferNode=传输节点
death.attack.darkness.player=%1$s在和%2$s战斗是时候被暗影吞噬掉了.
death.attack.darkness=%1$s被暗影吞噬掉了.
death.attack.divbyzero=%1$s遭遇了一次致命异常'java.lang.ArithmeticException: by 钻石'
power.drain=能量消耗倍率: x%1$s
nei.options.keys.gui.xu_ping=在附近容器中搜索指定物品
item.extrautils:angelRing.name=天使指环
item.extrautils:angelRing.0.name=隐形之翼
item.extrautils:angelRing.1.name=轻羽之翼
item.extrautils:angelRing.2.name=精灵之翼
item.extrautils:angelRing.3.name=巨龙之翼
item.extrautils:angelRing.4.name=黄金之翼
item.extrautils:angelRing.5.name=黑暗之翼
item.extrautils:bedrockiumIngot.name=基岩锭
item.extrautils:builderswand.name=建筑之杖
item.extrautils:creativebuilderswand.name=创造模式建筑之杖
item.extrautils:defoliageAxe.name=治愈之斧
item.extrautils:destructionpickaxe.name=毁灭之镐
item.extrautils:divisionSigil.name=分割徽章
item.extrautils:divisionSigil.active.name=分割徽章(激活)
item.extrautils:divisionSigil.stable.name=伪逆徽章
item.extrautils:erosionShovel.name=侵蚀之铲
item.extrautils:ethericsword.name=天域之剑
item.extrautils:golden_bag.name=镶金手提袋
item.extrautils:golden_lasso.name=黄金套索
item.extrautils:glove.name=手套
item.extrautils:glove.english.name=英伦手套
item.extrautils:heatingElement.name=加热线圈
item.extrautils:microblocks.0.name=管道夹套
item.extrautils:microblocks.1.name=栅栏
item.extrautils:microblocks.2.name=墙壁
item.extrautils:microblocks.3.name=不可思议之物
item.extrautils:mini-soul.name=灵魂碎片
item.extrautils:nodeUpgrade.0.name=节点升级:速度提升
item.extrautils:nodeUpgrade.1.name=节点升级:物品过滤
item.extrautils:nodeUpgrade.2.name=节点升级:世界交互
item.extrautils:nodeUpgrade.3.name=节点升级:堆叠提升
item.extrautils:nodeUpgrade.4.name=节点升级:创世神权
item.extrautils:nodeUpgrade.5.name=节点升级:末影发信
item.extrautils:nodeUpgrade.6.name=节点升级:末影收信
item.extrautils:nodeUpgrade.7.name=节点升级:深度优先搜索
item.extrautils:nodeUpgrade.8.name=节点升级:宽度优先搜索
item.extrautils:nodeUpgrade.9.name=节点升级:伪循环模式
item.extrautils:nodeUpgrade.10.name=高级物品过滤器
item.extrautils:nodeUpgrade.10.program.default=默认程序
item.extrautils:nodeUpgrade.10.program.block=程序-方块
item.extrautils:nodeUpgrade.10.program.item=程序-物品
item.extrautils:nodeUpgrade.10.program.hassubtypes=程序-子类别
item.extrautils:nodeUpgrade.10.program.stacksize1=程序-物品堆叠1
item.extrautils:nodeUpgrade.10.program.stacksize64=程序-物品堆叠64
item.extrautils:nodeUpgrade.10.program.oredicore=程序-矿物辞典矿石
item.extrautils:nodeUpgrade.10.program.oredicingot=程序-矿物辞典锭
item.extrautils:nodeUpgrade.10.program.oredicnugget=程序-矿物辞典粒
item.extrautils:nodeUpgrade.10.program.oredicblock=程序-矿物辞典方块
item.extrautils:nodeUpgrade.10.program.oredicgem=程序-矿物辞典宝石
item.extrautils:nodeUpgrade.10.program.oredicdust=程序-矿物辞典粉末
item.extrautils:nodeUpgrade.10.program.energyitem=程序-充能物品
item.extrautils:nodeUpgrade.10.program.energyitemempty=程序-空的充能物品
item.extrautils:nodeUpgrade.10.program.energyitem50=程序-充能物品<50
item.extrautils:nodeUpgrade.10.program.energyitemfull=程序-满的充能物品
item.extrautils:nodeUpgrade.10.program.food=程序-食物
item.extrautils:nodeUpgrade.10.program.smeltable=程序-可熔炼
item.extrautils:nodeUpgrade.10.program.pulverizer=程序-粉碎
item.extrautils:nodeUpgrade.10.program.enchanted=程序-附魔
item.extrautils:nodeUpgrade.10.program.enchantable=程序-可附魔
item.extrautils:nodeUpgrade.10.program.hascontaineritem=程序-有内部存储的物品
item.extrautils:nodeUpgrade.10.program.durabilitybarshown=程序-耐久槽显示
item.extrautils:nodeUpgrade.10.program.durabilitybarfull=程序-耐久槽满
item.extrautils:nodeUpgrade.10.program.durabilitybar90=程序-耐久槽<90
item.extrautils:nodeUpgrade.10.program.durabilitybar50=程序-耐久槽<50
item.extrautils:nodeUpgrade.10.program.durabilitybar10=程序-耐久槽<10
item.extrautils:nodeUpgrade.10.program.durabilitybarempty=程序-耐久槽空
item.extrautils:nodeUpgrade.10.program.hasdisplayname=程序-有名称显示
item.extrautils:nodeUpgrade.10.program.repairable=程序-可修复
item.extrautils:nodeUpgrade.10.program.hasdispenserbehaviour=程序-可投掷或发射
item.extrautils:nodeUpgrade.10.program.plantable=程序-可种植
item.extrautils:paintbrush.name=画笔
item.extrautils:scanner.name=便携扫描仪
item.extrautils:shears.name=精密剪刀
item.extrautils:sonar_goggles.name=声呐护目镜
item.extrautils:temporalHoe.name=回溯之锄
item.extrautils:unstableingot.0.name=不稳定金属锭
item.extrautils:unstableingot.1.name=不稳定金属粒
item.extrautils:unstableingot.2.name=莫比乌斯"稳定/不稳定"锭
item.extrautils:watering_can.busted.name=洒水壶(损坏)
item.extrautils:watering_can.empty.name=洒水壶(空)
item.extrautils:watering_can.reinforced.name=洒水壶(强化)
item.extrautils:watering_can.name=洒水壶
item.extrautils:lawSword.name=鬼哭
item.extrautils:lawSword.tooltip=不幸诅咒之刃
attribute.name.extrautils.armorPiercingAttackDamage=装甲穿刺伤害
attribute.name.extrautils.godSlayingAttackDamage=神圣伤害
attribute.name.extrautils.freezeProtection=冰冻保护
itemGroup.extraUtil=更多实用设备
itemGroup.extraUtil_FMP=更多实用设备|小方块
material.extrautils.bedrockium=基岩
material.extrautils.bedrockium.ability=沉重
material.extrautils.magicwood=魔木
material.extrautils.magicwood.ability=可塑
material.extrautils.unstableIngot=不稳定感应
material.extrautils.unstableIngot.ability=精确!
tile.extrautils:angelBlock.name=天使方块
tile.extrautils:budoff.0.name=方块更新检测器
tile.extrautils:budoff.3.name=方块更新检测器(高级)
tile.extrautils:chestFull.name=稍大的箱子
tile.extrautils:chestMini.name=迷你箱
tile.extrautils:colorBlock.0.name=染色 BLOCKNAME (白色)
tile.extrautils:colorBlock.1.name=染色 BLOCKNAME (橙色)
tile.extrautils:colorBlock.2.name=染色 BLOCKNAME (品红色)
tile.extrautils:colorBlock.3.name=染色 BLOCKNAME (淡蓝色)
tile.extrautils:colorBlock.4.name=染色 BLOCKNAME (黄色)
tile.extrautils:colorBlock.5.name=染色 BLOCKNAME (黄绿色)
tile.extrautils:colorBlock.6.name=染色 BLOCKNAME (粉色)
tile.extrautils:colorBlock.7.name=染色 BLOCKNAME (灰色)
tile.extrautils:colorBlock.8.name=染色 BLOCKNAME (淡灰色)
tile.extrautils:colorBlock.9.name=染色 BLOCKNAME (青色)
tile.extrautils:colorBlock.10.name=染色 BLOCKNAME (紫色)
tile.extrautils:colorBlock.11.name=染色 BLOCKNAME (蓝色)
tile.extrautils:colorBlock.12.name=染色 BLOCKNAME (棕色)
tile.extrautils:colorBlock.13.name=染色 BLOCKNAME (绿色)
tile.extrautils:colorBlock.14.name=染色 BLOCKNAME (红色)
tile.extrautils:colorBlock.15.name=染色 BLOCKNAME (黑色)
tile.extrautils:chandelier.name=奢华吊顶灯
tile.extrautils:cobblestone_compressed.0.name=压缩圆石
tile.extrautils:cobblestone_compressed.1.name=二重压缩圆石
tile.extrautils:cobblestone_compressed.10.name=三重压缩泥土
tile.extrautils:cobblestone_compressed.11.name=四重压缩泥土
tile.extrautils:cobblestone_compressed.12.name=压缩沙砾
tile.extrautils:cobblestone_compressed.13.name=二重压缩沙砾
tile.extrautils:cobblestone_compressed.14.name=压缩沙子
tile.extrautils:cobblestone_compressed.15.name=二重压缩沙子
tile.extrautils:cobblestone_compressed.2.name=三重压缩圆石
tile.extrautils:cobblestone_compressed.3.name=四重压缩圆石
tile.extrautils:cobblestone_compressed.4.name=五重压缩圆石
tile.extrautils:cobblestone_compressed.5.name=六重压缩圆石
tile.extrautils:cobblestone_compressed.6.name=七重压缩圆石
tile.extrautils:cobblestone_compressed.7.name=八重压缩圆石
tile.extrautils:cobblestone_compressed.8.name=压缩泥土
tile.extrautils:cobblestone_compressed.9.name=二重压缩泥土
tile.extrautils:conveyor.name=传送带
tile.extrautils:cursedearthside.name=诅咒之土
tile.extrautils:curtains.name=黑幕布帘
tile.extrautils:dark_portal.name=漆黑之门
tile.extrautils:dark_portal.1.name=传送门:深渊世界
tile.extrautils:decorativeBlock1.0.name=镶边石砖
tile.extrautils:decorativeBlock1.1.name=末影黑曜石
tile.extrautils:decorativeBlock1.10.name=沙砾路
tile.extrautils:decorativeBlock1.11.name=末影之核
tile.extrautils:decorativeBlock1.12.name=钻石蚀刻计算矩阵
tile.extrautils:decorativeBlock1.13.name=末地沙石
tile.extrautils:decorativeBlock1.14.name=錾制显赫之石
tile.extrautils:decorativeBlock1.2.name=焦黑石英
tile.extrautils:decorativeBlock1.3.name=霜冻石头
tile.extrautils:decorativeBlock1.4.name=镶边石头
tile.extrautils:decorativeBlock1.5.name=不稳定金属方块
tile.extrautils:decorativeBlock1.6.name=沙砾砖块
tile.extrautils:decorativeBlock1.7.name=镶边石头(交替)
tile.extrautils:decorativeBlock1.8.name=魔法木头
tile.extrautils:decorativeBlock1.9.name=沙化玻璃
tile.extrautils:decorativeBlock2.0.name=增厚玻璃
tile.extrautils:decorativeBlock2.1.name=镶边玻璃
tile.extrautils:decorativeBlock2.10.name=暗色玻璃
tile.extrautils:decorativeBlock2.11.name=强化暗色玻璃
tile.extrautils:decorativeBlock2.2.name=玻璃砖块
tile.extrautils:decorativeBlock2.3.name=雕纹玻璃
tile.extrautils:decorativeBlock2.4.name=镶金玻璃
tile.extrautils:decorativeBlock2.5.name=黑曜石玻璃
tile.extrautils:decorativeBlock2.6.name=漩涡玻璃
tile.extrautils:decorativeBlock2.7.name=萤石玻璃
tile.extrautils:decorativeBlock2.8.name=心之玻璃
tile.extrautils:decorativeBlock2.9.name=四方玻璃
tile.extrautils:drum.0.name=筒
tile.extrautils:drum.1.name=基岩筒
tile.extrautils:enderCollector.name=末影收集器
tile.extrautils:enderQuarry.name=末影采石场
tile.extrautils:enderQuarryUpgrade.0.name=末影采石场升级基座
tile.extrautils:enderQuarryUpgrade.1.name=末影采石场世界坑升级
tile.extrautils:enderQuarryUpgrade.2.name=末影采石场精准升级
tile.extrautils:enderQuarryUpgrade.3.name=末影采石场时运I升级
tile.extrautils:enderQuarryUpgrade.4.name=末影采石场时运II升级
tile.extrautils:enderQuarryUpgrade.5.name=末影采石场时运III升级
tile.extrautils:enderQuarryUpgrade.6.name=末影采石场效率I升级
tile.extrautils:enderQuarryUpgrade.7.name=末影采石场效率II升级
tile.extrautils:enderQuarryUpgrade.8.name=末影采石场效率III升级
tile.extrautils:enderQuarryUpgrade.9.name=末影采石场泵升级
tile.extrautils:enderThermicPump.name=末影岩浆泵
tile.extrautils:endMarker.name=末影路标
tile.extrautils:etherealglass.0.name=天域玻璃
tile.extrautils:etherealglass.1.name=超凡玻璃
tile.extrautils:etherealglass.2.name=深色天域玻璃
tile.extrautils:etherealglass.3.name=天域玻璃(反向)
tile.extrautils:etherealglass.4.name=超凡玻璃(反向)
tile.extrautils:etherealglass.5.name=暗色天域玻璃(反向)
tile.extrautils:extractor_base.0.name=传输节点(物品)
tile.extrautils:extractor_base.12.name=传输节点(能量)
tile.extrautils:extractor_base.13.name=传输节点(高能)
tile.extrautils:extractor_base.6.name=传输节点(流体)
tile.extrautils:extractor_base_remote.0.name=检索节点(物品)
tile.extrautils:extractor_base_remote.6.name=检索节点(流体)
tile.extrautils:filing.0.name=文档柜
tile.extrautils:filing.1.name=文档柜(高级)
tile.extrautils:filing.name=文档柜
tile.extrautils:generator.0.name=生存者发电机
tile.extrautils:generator.1.name=熔炉发电机
tile.extrautils:generator.10.name=高温熔炉发电机
tile.extrautils:generator.11.name=下界之星发电机
tile.extrautils:generator.2.name=岩浆发电机
tile.extrautils:generator.3.name=末影发电机
tile.extrautils:generator.4.name=高热红石发电机
tile.extrautils:generator.5.name=厨用发电机
tile.extrautils:generator.6.name=药水发电机
tile.extrautils:generator.7.name=太阳能发电机
tile.extrautils:generator.8.name=TNT发电机
tile.extrautils:generator.9.name=粉之发电机
tile.extrautils:greenscreen.name=郁茵之纯色光屏(绿)
tile.extrautils:greenscreen.0.name=苍雪之纯色光屏(白)
tile.extrautils:greenscreen.1.name=橘夕之纯色光屏(橙)
tile.extrautils:greenscreen.2.name=晶朱之纯色光屏(品红)
tile.extrautils:greenscreen.3.name=碧空之纯色光屏(淡蓝)
tile.extrautils:greenscreen.4.name=金华之纯色光屏(黄)
tile.extrautils:greenscreen.5.name=茂林之纯色光屏(绿)
tile.extrautils:greenscreen.6.name=豆蔻之纯色光屏(粉)
tile.extrautils:greenscreen.7.name=烬余之纯色光屏(灰)
tile.extrautils:greenscreen.8.name=辉铁之纯色光屏(淡灰)
tile.extrautils:greenscreen.9.name=阳春之纯色光屏(青)
tile.extrautils:greenscreen.10.name=黯霞之纯色光屏(紫)
tile.extrautils:greenscreen.11.name=蔚水之纯色光屏(蓝)
tile.extrautils:greenscreen.12.name=陶野之纯色光屏(棕)
tile.extrautils:greenscreen.13.name=阴毒之纯色光屏(深绿)
tile.extrautils:greenscreen.14.name=赤梦之纯色光屏(红)
tile.extrautils:greenscreen.15.name=永夜之纯色光屏(黑)
tile.extrautils:magnumTorch.name=卓越火炬
tile.extrautils:peaceful_table_top.name=和平之桌
tile.extrautils:pipes.0.name=运输管道
tile.extrautils:pipes.10.name=分配管道
tile.extrautils:pipes.11.name=能量管道
tile.extrautils:pipes.12.name=交错管道
tile.extrautils:pipes.13.name=模组分类管道
tile.extrautils:pipes.14.name=能量提取管道
tile.extrautils:pipes.8.name=分类管道
tile.extrautils:pipes.9.name=过滤管道
tile.extrautils:pipes.1.0.name=超越分配管道
tile.extrautils:plant/ender_lilly.name=末影百合种子
tile.extrautils:sound_muffler.0.name=消音器
tile.extrautils:sound_muffler.1.name=消音器(仿若无雨)
tile.extrautils:spike_base.name=铁锥
tile.extrautils:spike_base_gold.name=黄金锥刺
tile.extrautils:spike_base_diamond.name=钻石锥刺
tile.extrautils:spike_base_wood.name=木质锥刺
tile.extrautils:timer.name=红石钟
tile.extrautils:trading_post.name=贸易站
tile.extrautils:trashcan.name=垃圾桶
tile.extrautils:trashcan.1.name=垃圾桶(流体)
tile.extrautils:trashcan.2.name=垃圾桶(能量)
tile.extrautils:block_bedrockium.name=基岩块
tile.extrautils:endConstructor.2.name=末影潮汐水晶
tile.extrautils:qed.rand.0.name=QED(量子纠缠设备Quantum Entanglement Device)
tile.extrautils:qed.rand.1.name=QED(量子末影设备Quantum Ender Device)
tile.extrautils:qed.rand.2.name=QED(量子富集设备Quantum Enrichment Device)
tile.extrautils:qed.rand.3.name=QED(量子能源设备Quantum Energy Device)
tile.extrautils:qed.rand.4.name=QED(量子纠缠测算仪Quantum Entanglement Diviner)
tile.extrautils:qed.rand.5.name=QED(量子纠缠仪Quantum Entanglement Doohicky)
tile.extrautils:qed.rand.6.name=QED(量子实体设备Quantum Entity Device)
tile.extrautils:qed.rand.7.name=QED(量子末影测算仪Quantum Ender Diviner)
tile.extrautils:qed.rand.8.name=QED(夸克/电子导向仪Quark/Electron Director)
tile.extrautils:qed.rand.9.name=QED(超优雅设备Quite Elegant Device)
tile.extrautils:qed.rand.10.name=QED(证毕方块Quod Erat Demonstrandum)
tile.extrautils:qed.rand.11.name=QED(夸克末影设备Quacky Ender Device)
tile.extrautils:qed.rand.12.name=QED(二次方程式设备Quadratic Equation Device)
tile.extrautils:qed.rand.13.name=QED(鹌鹑吞鸭子方块Quail Eating Ducks)
tile.extrautils:qed.rand.14.name=QED(类星纠缠设备Quasar Entanglement Device)
tile.extrautils:qed.rand.15.name=QED(相当贵饰品Quite Expensive Decoration)
tile.extrautils:qed.rand.16.name=QED(量子放射解码器Quantum Emission Decompiler)
item.extrautils:angelRing.documentation=天使指环是一个蕴含着飞行之力的魔法物品,无论何时只要你佩戴上它,你将会有拥有自由飞翔的能力
item.extrautils:bedrockiumIngot.documentation=人类所了解到的最为坚硬的材料,这种材料能够承受一些极端物理环境的考验.需要注意的是,尽管它是以基岩命名并且与基岩十分相似,但它并非基岩而且在足够的压力下,它会产生磨损甚至被毁坏.
item.extrautils:builderswand.documentation=当你右键一个方块的时候,它会查看你的背包中有没有相符的方块.然后它会试图使用你背包中的方块将你面前的方块层进行堆叠(堆叠方向取决于你右键侧面的朝向),最多一次堆叠9个方块.
item.extrautils:defoliageAxe.documentation=当你"攻击"一个生物时,它会抽取你的一些生命并用于治疗目标,并且会有略微加成.如果对不死生物使用,你依旧会受到伤害但目标会受到4倍的伤害.此外,当你装备该斧头时,它会缓慢的补充你的饥饿度.
item.extrautils:destructionpickaxe.documentation=该镐头在挖掘石头时速度是钻石镐的五倍,但在挖其他东西的时候速度还不如用手撸.而且所有被挖掘的方块均不会掉落.它有着无限耐久.
item.extrautils:divisionSigil.documentation.0=这个奇怪的魔法物品无法被合成,只能在地牢箱子中被找到.然而它初始的状态对你毫无用处,你需要激活它.而这一过程只能够通过一种被叫做”激活仪式“的古老方法来实现.
item.extrautils:divisionSigil.documentation.1=徽章的一种功能是用于消除附魔.当已附魔的物品被放置在徽章的上面和下面时,徽章会尝试消除或降低它上面物品的附魔等级,消除的等级同下面物品的附魔等级.因此如果你将一个"击退 II"的剑放在了”击退 I“附魔书的上面那么你会得到一个”击退 I“的剑.
item.extrautils:divisionSigil.documentation.2=如果你将一本未附魔的普通书本放在了徽章下面,它会将上面的物品所有附魔等级都降低一级.它还会将一把剑的耐久提升四分之一.
item.extrautils:divisionSigil.documentation.3=如果你想知道仪式都需要些什么,手持徽章shift右键一个附魔台,它会告诉你你需要知道的一切.仅仅是一点建议,你最好多穿点护甲.
item.extrautils:divisionSigil.documentation.4=前言: 如果你想了解详细介绍,请翻至下一页.
item.extrautils:divisionSigil.documentation.5=将附魔台放置在一片土或草地上.务必露天放置且周围一定要有大片土或草地.在附魔台周围8个方块放置红石粉(同样必须放置在土/草地上).
item.extrautils:divisionSigil.documentation.6=之后需要寻找生灵作为献祭品.黄金套索会让这一过程变得更加简单.你必须要等到午夜时分(当时刻来临时徽章会闪闪发光).你需要移除该区域的所有光源.
item.extrautils:divisionSigil.documentation.7=最终当'祭坛'处于黑暗之中时,将生灵放置在附魔台的上方或傍边并将其屠杀.如若时候把握正确,徽章会变为激活状态,但同时你也要承担随之而来的恶果.
item.extrautils:divisionSigil.stable.documentation=这种分割徽章的升级版本是通过稳定仪式来获取的.想要执行并完成该仪式是异常困难的.如果你觉得你能做到的话,手持激活徽章潜行右击原版信标开启仪式.祝你好运.
item.extrautils:erosionShovel.documentation=能够快速的挖掘柔软沙土一类的方块并且会同时会除去上方的沙子/砂砾.同毁灭之搞一样,它不会掉落任何方块.它有着无限耐久.
item.extrautils:ethericsword.documentation=伤害略高于钻石剑并且耐久无限.
item.extrautils:glove.documentation=这个温暖的绒毛手套让你能够在不清理物品栏的情况下'空手'左击/右击方块.如果点击时按住'疾跑'键,它会取消这一动作,你将使用手套本身点击方块.不同颜色的羊毛会合成出不同颜色的手套.
item.extrautils:golden_bag.documentation=这个小袋子让你能够随身携带一个大箱子的存储空间.右键打开袋子.
item.extrautils:golden_lasso.documentation=当你无数次尝试用小麦来诱惑牛羊时,你是否有种深深的挫败感? 手持黄金套索右键任意中立生物,它会神奇的将其存入其中.之后再次右键地面会将其释放.这个简单的工具让移动生物变得更加方便了.
item.extrautils:microblocks.0.documentation=管道夹套是一种使用迷你方块制作的装饰性包装材料,它能够被应用于任何兼容FMP的管道上(从技术角度上来说,管道部分必须占据中央位置).
item.extrautils:microblocks.1.documentation=栅栏的合成使用到了迷你方块材料.
item.extrautils:nodeUpgrade.0.documentation=速度升级会将传输节点每秒运行的次数提升1(最多提升至每秒64次).
item.extrautils:nodeUpgrade.1.documentation.0=节点升级:物品过滤可以允许你决定哪些物品能被传输节点尝试抽取出来.若想设置,手持该升级然后对空右击,即可打开其设置界面.将物品放入其界面中的空槽,并不会消耗使用物品,只会留下物品的虚像.
item.extrautils:nodeUpgrade.1.documentation.1=它们也能把垃圾桶使用,从而让垃圾桶只接收特定的物品.
item.extrautils:nodeUpgrade.2.documentation.0=节点升级:世界交互能允许节点与其周围的环境产生相互作用.作用的方式取决于节点的类型以及节点所面对的方块.注意:不像之前版本,现在你需要在这种特殊功能生效之前放置该升级.
item.extrautils:nodeUpgrade.2.documentation.1=传输节点(物品):生产圆石.如果你将一个传输管道与一个圆石相连接,且该圆石毗邻一个岩浆源和水源.那么这个节点就会以相当快的速度无限生产大量圆石.放置多个节点升级:世界交互可提高其速度.
item.extrautils:nodeUpgrade.2.documentation.2=传输节点(物品):合成.如果你将一个节点与工作台相连接,你便可创造一个自动合成系统.节点会在工作台后方3x3这9格的区域内搜索容器.它会从每个容器里取出第一个可被取出的物品,并将其放置于工作台中,每个物品在工作台中被放置的位置与曾存储它们的对应的箱子在工作台后方的位置一致.
item.extrautils:nodeUpgrade.2.documentation.3=传输节点(物品):物品收集.倘若未搜寻到可用的容器,且该节点没有使用其它交互升级,那么该节点就会自动拾取其前方一格范围的物品.它每次只会拾取一个物品,除非使用堆叠升级.如果所拾取的物品被物品过滤器所标记,那么它每次也只会拾取一个物品.
item.extrautils:nodeUpgrade.2.documentation.4=传输节点(流体):产生水.如果一个流体传输管道与一个水方块相连接,且该水方块与另外两个水方块相邻(制造无限水源),则该节点会以每秒一个水方块的速度抽水.放置多个节点升级:世界交互可增加抽水量.
item.extrautils:nodeUpgrade.3.documentation=在堆叠升级的帮助下,物品及流体传输管道会尽可能多地填满其所对应的容器.
item.extrautils:nodeUpgrade.4.documentation=节点升级:创世神权可以使一个节点的缓冲区永远不会是空的.
item.extrautils:nodeUpgrade.5.documentation.0=末影发信升级会通过以太,给任何装有对应末影收信升级的能量传输节点发射场BC能量.你可以手持末影发信升级右击,选择你的末影发信是公共的还是私人的.而且你可以使用一个铁砧来为你的末影发信升级重命名,从而达到为之更换选择一个特定频道的目的.
item.extrautils:nodeUpgrade.5.documentation.1=能量传输节点并非完美无瑕,会存在一些能量耗损.在一个节点里面放置越多的末影发信升级,就会提高该频率的能量传输速度.
item.extrautils:nodeUpgrade.6.documentation=末影收信升级是末影发信升级的小伙伴,帮助能量在节点之间的传输.你必须使用改变末影发信升级频率的相同方法,使末影收信升级的频率与对应的发信升级完全一致,这样方能使能量在两者对应的节点间传输.
item.extrautils:nodeUpgrade.7.documentation=当深度优先搜索被使用时,节点会横贯整个系统进行搜索,当搜索遇到一个死角后,搜索就会返回至最后一个为探索的交叉点,然后选择它之前忽略了的路径之一.它会继续探索,但是不会与之前已探索过的区域出现交叉.一旦搜索完成,它便会重置.这并不影响能量传输节点.
item.extrautils:nodeUpgrade.8.documentation=当宽度优先搜索被使用时,节点会以距离为顺序在系统内搜.所以近处的管道和容器会在首先被访问.一个管节只要被访问过一次,就再也不会再次被访问.
item.extrautils:nodeUpgrade.9.documentation=倘若节点装有该升级,即使该节点已将其缓存的物品或者流体传输至一个容器或者水槽,该节点仍会继续传输.即使缓冲区已空,该节点仍不会重置.这意味着该节点可以像一个路由系统一样传输到多个容器.注意: 它不能保证物品的平均分配.
item.extrautils:paintbrush.documentation=该物品用于合成彩色石砖/彩色木板.而且你可以shift右击一个彩色方块,将其颜色复制到画笔上,然后可以右击另外一个彩色方块,将该颜色运用到那个方块上.右击一个原版的石砖/木板,可赋予其颜色.
item.extrautils:scanner.documentation=便携扫描仪有两个功能.如果你右击一个非简单方块,如箱子等合成产物,扫描仪便会提供你一些关于该方块属性的信息.第二个功能是,当你手持扫描仪时,它便会显示出物品或者液体在传输管道系统里面的移动轨迹.
item.extrautils:shears.documentation=除了剪刀的功能外,精密剪刀采集任何石制工具能采集的方块.如果你shift右击一个有效方块,它会立即被破坏并且放置于你的物品栏中(如果你的物品栏还有空余位置).
item.extrautils:sonar_goggles.documentation.0=这是一个给矿工们的福利,它能保证你不错过任何一个矿石.当你带着这个高科技护目镜时,看着一个实体方块会给你一个可视的线框,勾勒出最多5格范围内,所有相邻的相同类型的方块的布局.
item.extrautils:sonar_goggles.documentation.1=这意味着,你将能通过空缺'看到'其它方块.这护目镜需要使用者在一个无光黑暗的环境下才能起作用(越暗越好).
item.extrautils:temporalHoe.documentation=当你手持回溯之锄右击你的小麦时,时光逆流,小麦会被还原成之前的状态,无论怎么看,都很不实用.但是,它能将泥土变回成草方块,将圆石变回成石头.
item.extrautils:unstableingot.0.documentation.0=你是否曾想过要被钻石切割?当然不会,因为你是个心智健全且理性的人,绝不会做这些愚蠢且危险的事.
item.extrautils:unstableingot.0.documentation.1=但是,你是否应该经历下一瞬间的疯狂?你可以尝试合成这些不稳定金属锭.这些金属锭是极不稳定的存在,它们只能存在短短的10秒,之后便会在你的物品栏中爆炸.倘若你在合成过程中离开合成界面,或者将它们掷于地上,它们也会爆炸.除非你已经准备好了,不然不要去合成它们.
item.extrautils:unstableingot.0.documentation.2=现在你可能正在怀疑,我为什么要合成这些危险的金属锭,下面就是你可以用这些金属锭能合成的物品.与这些不稳定金属锭不同,用它们制作的工具相当稳定且不会爆炸.你只要记住,你只有10秒的时间可用于合成,不然你就会爆炸.
item.extrautils:unstableingot.1.documentation=这个小的金属锭虽小,但包含着足够的钻石切割所产生的能量.你可以使用它们去合成一个'稳定的'不稳定金属锭,这种锭不会爆炸.
item.extrautils:unstableingot.2.documentation=不稳定金属的升级版,不会爆炸,并能够用于制作一些强大的常用工具.
item.extrautils:watering_can.documentation.0=植物与作物需要很多的关爱与照顾,但是你是否知道,仅一个站在植物身边,朝它们洒水的动作也能足够加快它们的生长?合成洒水壶,灌满水,你便有了一个在游戏早期可以替换骨粉的物品,让你的大量作物在短时间内便能快速生长.
item.extrautils:watering_can.documentation.1=你可以使用洒水壶灭火.当你不幸着火时,也可以使用它来灭火.但你每次这么使用时,它都有一个不确定的概率会'放空',此时你需要重新用会填满它.而且,对岩浆使用洒水壶会使岩浆流得更快.
tile.extrautils:angelBlock.documentation=当你处于创造模式在天空中或者远离陆地的大洋之上工作时,这个方块是你最好的朋友,因为它不需要一个实体的表面来放置它.只要右击空气,这个方块就会出现在你面前.然后当你左击破坏这个方块时,它会立即被破坏,并且会自动进入你的物品栏中(仅限于生存模式).
tile.extrautils:budoff.0.documentation=这个方块会在一格范围内复制标准的原版BUD.如果与其相邻的方块的BUD更新了,它便会激活并发出一个1tick的红石脉冲信号,然后便进入一个长达3ticks的冷却期.相邻的BUDs不会互相触发.
tile.extrautils:budoff.3.documentation=它是原版BUD的升级版本.它可无需方块升级发生便会检测到任何与方块id或元数据或实体附加值数据相关的变化.你可以手持扳手右击一个高级BUD方块,来选择能发出红石信号的面.
tile.extrautils:chandelier.documentation.0=你是否有想过更多能用来炫富的方法? 这是一个黄金与钻石做的豪华吊顶灯,你可以将它吊在天花板上.它会发出比一般火把和萤石稍微更亮点的光芒,可以用来当作一个永恒的提示,提醒那些乌合之众,谁才是老板(提示:就是你).
tile.extrautils:chandelier.documentation.1=而且它会防止16格范围内的怪物生成,不管那些是否有足够的吊灯光线.
tile.extrautils:cobblestone_compressed.documentation=你家中是否堆积着成箱的圆石,而你又希望能够将它们塞到几件东西里面呢 - 现在你可以做到了.将9个圆石放置在工作台中来合成一个压缩圆石.然后将9个压缩圆石放在格子中来合成二重压缩圆石.重复这一步骤你最终能够合成八重压缩圆石.
tile.extrautils:colorStoneBrick.documentation=共有16种不同颜色的石砖被添加到了游戏当中,而好处在于你能够以区块为单位进行调色.例如,你手持绿色染料右击一块红色石砖,它会变成一块略微发绿的红色石砖,并且在16x16区块范围内的所有红色石砖颜色均会随之变化.
tile.extrautils:colorWoodPlanks.documentation=共有16种不同颜色的木板被添加到了游戏当中,而好处在于你能够以区块为单位进行调色.例如,你手持绿色染料右击一块红色木板,它会变成一块略微发绿的红色木板,并且在16x16区块范围内的所有红色木板颜色均会随之变化.
tile.extrautils:conveyor.documentation=为刷怪陷阱而设计,这些特别定制的传送带会快速高效的移动怪物以及他们的掉落物.传送带非常智能,它会尝试将物品/怪物保持在中间,如果需要它还会将物品向上移动.
tile.extrautils:cursedearthside.documentation.0=当这个方块处于黑暗环境中,即便玩家不在附近,它也会非常快速的生成生物,它还会试图向周边泥土和草方块扩散,不过达到一定亮度时,它会停止生成生物,并逐渐退化成泥土块.
tile.extrautils:cursedearthside.documentation.1=这个过程十分危险,它会使站在上面的生物受到伤害,还会散布更多光线并破坏诅咒之土,诅咒之土通常用于大量刷怪,当你认为刷怪速度过快时,你可以放置一个火把,95%的诅咒之土都会退化,上面的生物也将受到伤害.
tile.extrautils:cursedearthside.documentation.2=小贴士: 阅读 下一页 查询获得诅咒之土的方法.
tile.extrautils:cursedearthside.documentation.3=诅咒之土是在分割徽章的激活仪式过程中被创造出来的.
tile.extrautils:curtains.documentation=这些黑幕布帘让你能够在不封闭的情况下摆脱指定区域内的光亮,它们可以帮你遮挡50%的光亮,而且出入方便.
tile.extrautils:dark_portal.documentation.0=作为一名资深矿工的你自然期望能够向地心深处不断挖掘以探索大自然留给世人的财富.漆黑之地是处在虚空之下极远的一个世界,资源丰富却危机四伏.传闻漆黑世界中无尽的黑暗是有生命的,它会吞噬那些贪心不足的倒霉矿工.记得带上火把上路.
tile.extrautils:dark_portal.documentation.1=火把不能为你带来足够的安全,漆黑世界当中的怪物生成并不受光照强度的影响.不过卓越火炬和奢华吊顶灯依旧能有效的防止怪物生成.
tile.extrautils:dark_portal.1.documentation.0=有时你想要逃避一切,现在你有机会进入一个真正没有任何事会烦扰你的世界.右键传送门会将你传送到时间洪流之外,在那里你无可避免的会漂向时间的终点,现实世界彻底灰飞烟灭,不过那至少要几个世纪的时间.
tile.extrautils:dark_portal.1.documentation.1=这个地方被称作'深渊世界'.所有生命,能量,智慧,激情,奋斗与信念都会在短短几个世纪里变得毫无意义.不过好处是,那里的房租听说现在便宜了不少.
tile.extrautils:decorativeBlock1.11.documentation=末影之核是魔法木头的进阶版本,它能够将周围附魔台的附魔等级提升20级(最高至30级).
tile.extrautils:decorativeBlock1.8.documentation=魔法木头被注入了强大的魔力.它能够将周围附魔台的附魔等级提升5级(最高至30级).
tile.extrautils:decorativeBlock2.10.documentation=暗色玻璃有着透明却不透光的独特属性.尽管从物理学角度这完全不合理,但是你也只能接受它.
tile.extrautils:drum.documentation=筒为你提供了一种大量储存液体的方式,每个筒能够存储256桶液体.你能够从筒的上面或下面输入或输出液体并且如果你手持扳手shift右键,你能够拾取筒及筒内液体. 你可以通过手持染料或漆刷右击筒来对其进行染色.
tile.extrautils:endConstructor.0.documentation=QED是一个能够吸收并控制'末影通量'的强大机器.这种奇特的能量能够同多种其他原料合成出非常强力的物品.QED没有办法生成末影通量,因此你必须要在周围放置末影潮汐水晶来维持它的运行.
tile.extrautils:endConstructor.2.documentation=末影潮汐水晶会使用普通的红石通量RF来产生少量末影通量,比率为1000 RF转换1 EF.这种通量会被自动传送到周围10格范围内的机器当中(例如QED).单独的潮汐水晶并不是非常高效,它仅仅能生成0.08 EF/t并且无法被存储.如果你想生成一定量的EF,建议使用大量末影潮汐水晶来完成.
tile.extrautils:enderQuarry.documentation.0=末影采石场是一种将不稳定能量与大自然原生能量相融合的自动化采矿机器.它能够在不破坏原生环境的条件下开采出深埋地下的宝藏.将范围划定之后(详见下页),采石场会将所有非泥土或草本植物的方块传送至储物容器中,并在原空间填充泥土方块.
tile.extrautils:enderQuarry.documentation.1=想要使用采石场,首先你要使用栅栏画出一片指定区域(木制,地狱岩或是'小方块'栅栏).一旦放置,整个栅栏区域必须是没有间断或交叉的长方形.栅栏区域可以通过在一点上放置多个栅栏进行升高或降低.完成之后,移除一个栅栏,将末影采石场放置下来并右击.
tile.extrautils:enderQuarry.documentation.2=如果一切顺利,采石场便会开始采矿.它会垂直采矿,并且会先完成一个'区块'再移至下一个区块.采石场自带区块加载功能,并且仅会保持两个区块处于加载状态(因为这个原因,理论上没有'最大'规格).
tile.extrautils:enderThermicPump.documentation.0=末影岩浆泵是专为岩浆设计的一个低卡顿的液体泵.当它提取一个岩浆源时,它会立即用石头进行填补,因此不会造成方块刷新.它同样有着区块加载的功能,能够保证它自己和最小范围的区块加载,以此来提取岩浆并防止一些光亮错误的问题.
tile.extrautils:enderThermicPump.documentation.1=它不会完全没有卡顿(这是下界!)但它对于你曾经遇到的情况应该会有所改善.技术上来说,它在能量和输出方面同建筑MOD的泵完全一样.
tile.extrautils:enderThermicPump.documentation.2=唯一不同的是它必须刚好被放置在岩浆湖面的上方一格处.因为它提取岩浆不受实体方块的阻隔,因此它不需要刚好被放置到岩浆的上方.注: 为了防止事故的发生,默认情况下,末影岩浆泵仅能够在下界工作,但这一特性能够在配置文件中进行修改.
tile.extrautils:etherealglass.documentation=这种魔法玻璃可以轻易被玩家穿过,但对于任何其他东西来说都是不可逾越的障碍.不过如果玩家潜行,也同样会被它挡住.
tile.extrautils:extractor_base.0.documentation=物品传输节点会从它连接的容器中抽取物品,然后把这些物品放入运输管道连接的其它容器中.它会尽可能地填满每个找到的容器,直到遇到管道末端或耗尽内部储存.
tile.extrautils:extractor_base.12.documentation=能量传输节点可以接收buildcraft和热力膨胀的能(MJ和RF),它会不断在线路中寻找可接受能量的机器,每发现一个就会进行登记.所有被找到的机器都会获得它输出的能量,间隔为每tick一次.
tile.extrautils:extractor_base.6.documentation=液体传输节点功能同其他传输节点相似不过它们只会将缓存区内一半的液体输入到容器当中.只有当遇到管道末端或在使用分类管道时才会注入更多液体.
tile.extrautils:extractor_base_remote.0.documentation=物品检索节点会检测整个管道系统并将物品从容器中抽取出来而非放入.它们每次只能抽取一个物品(除非进行升级)并且只有将一个容器抽空之后才会对下一个容器进行抽取.
tile.extrautils:extractor_base_remote.6.documentation=液体检索节点会检测整个管道系统并将液体从容器中抽取出来而非放入.它们每次只能抽取200mB的液体(除非进行升级)并且只有将一个容器抽空之后才会对下一个容器进行抽取.
tile.extrautils:filing.0.documentation=文档柜为那些无法堆叠的物品提供了一个方便的存储方式.普通的文档柜能够容纳270个物品,不过这些必须是同类物品(例如:ID相同的物品)不过属性可以有所不同(伤害值/附魔等).文档柜会在GUI中将物品按照字母顺序排列以方便玩家查找.
tile.extrautils:filing.1.documentation=文档柜为那些无法堆叠的物品提供了一个方便的存储方式.高级文档柜能够容纳540个物品并且能够存放多种类别的物品.文档柜会在GUI中将物品按照字母顺序排列以方便玩家查找.
tile.extrautils:generator.0.documentation=使用普通熔炉燃料生成RF.它的输出非常低但是它有着惊人的燃烧效率和较长的燃烧时间.
tile.extrautils:generator.1.documentation=使用普通熔炉燃料生成RF.
tile.extrautils:generator.10.documentation=使用普通熔炉燃料生成RF.一个低效率的发电机,初始能量输出较低,但随着机器内部温度上升,其输出的能量逐渐增加.
tile.extrautils:generator.11.documentation=使用下界之星生成RF.这台强大的发电机所产生的能量甚至超过了很多传输系统所能承受的上限.它会破坏掉半径10格范围内的任何物品.
tile.extrautils:generator.2.documentation=使用岩浆生成RF,输入的岩浆必需为液态.注:这台发电机的效率要略逊于其他形式的岩浆发电机.
tile.extrautils:generator.3.documentation=使用末影珍珠,末影之眼以及末影百合种子生成RF.非常高效.
tile.extrautils:generator.4.documentation=使用岩浆和红石生成RF.它同样可以使用热力膨胀中的不稳定熔融红石进行发电.
tile.extrautils:generator.5.documentation=使用食物生成RF.放入的食物越多,生成的RF越多.食物提供的'饱食度'越高,发电机运行的时间就越长.
tile.extrautils:generator.6.documentation=使用药水生成RF.药水越复杂,生成的能量就越多.每'一层'酿造都会使药水产生的能量翻倍.
tile.extrautils:generator.7.documentation=使用日光生成RF.发电机能够在日光照射下产生大量能量.但是问题在于,该发电机无法在产能的同时进行能量传输.你必须要使用红石信号来对两种模式进行切换.
tile.extrautils:generator.8.documentation=使用火药/TNT生成RF.注意,爆炸无法被发电机完全吸收.
tile.extrautils:generator.9.documentation=使用'爱'生成RF.粉色燃料或任何合成表中包含粉色燃料的物品均可用于发电.
tile.extrautils:magnumTorch.documentation=你是否对遍地插满火把而感到厌烦? 那么,有了这个非常昂贵的火把,你就可以无视光照强度让半径为64格范围内的区域禁止刷怪.它不会妨碍一些特殊的怪物生成方式,比如地牢刷怪笼或者诅咒之土.
tile.extrautils:peaceful_table_top.documentation.0=这个物品是为那些在和平难度下却需要怪物掉落的玩家准备的.想要使用它,将其放置在一个内部放有剑的箱子(或其他任何有存储空间的方块)旁边.和平之桌会会定期在其周围随机生成怪物,用箱子中的剑将其杀死并将掉落物放置到箱子当中.
tile.extrautils:peaceful_table_top.documentation.1=剑会受到杀死怪物相对应的耐久损坏.这意味着你使用的剑越好,它工作的时间越长.值得一提的是剑的附魔对和平之桌有效,因此你可以使用类似'锋利'和'耐久'来延长剑支的使用寿命或者使用'抢夺'来增加你所能获取的掉落物.
tile.extrautils:pipes.0.documentation=运输管道搭配运输节点来决定物品的传输目的地.你可以通过使用BC兼容的扳手(或者木棍)右击来改变它的属性.你可以将它们设置为单向传输或不与容器连接.
tile.extrautils:pipes.10.documentation=分配管道仅会将最多一组同种物品输入到存储容器当中.
tile.extrautils:pipes.11.documentation=能量管道仅会被能量节点检索到.物品和流体节点会无视它们.
tile.extrautils:pipes.12.documentation=交错管道保证管道检索方向不变.这让管道系统能够相互交错且互不干扰.
tile.extrautils:pipes.13.documentation=一个更为高级的分类管道-它只有在存储容器为空或包含同种模组物品的情况下才会向其中输入物品.
tile.extrautils:pipes.8.documentation.0=分类管道是一种特殊的管道.它只有在存储容器包含同种物品(或者容器内为空)的情况下才会向其中输入物品.你可以用它来制作一个简单的分拣系统.
tile.extrautils:pipes.8.documentation.1=还有,它会给流体节点一个信号让其将所有缓存全部输入到容器中.
tile.extrautils:pipes.9.documentation=过滤管道可以用于不同方向的物品分类.你可以右击将物品放入合适的有颜色的槽里,使该物品导向该槽所对应的方向.你也可以在槽里面放置一个物品过滤升级,进行更为复杂的过滤分类.
tile.extrautils:plant/ender_lilly.documentation=末影百合是一种古代植物,其种子只能在古代地牢内发现.这种植物的生长速度令人难以置信得慢,可能要超过一个礼拜,一旦成熟,便会生成一颗末影珍珠.当心,当植物越长越大时,其尖刺也会随之长大.
tile.extrautils:sound_muffler.0.documentation=你是否有一个恼人的绵羊养殖场,里面充满了烦人且吵闹的羊群,而你却想让它们安静一会.没错,该方块会让半径8格范围内的声音降低90%,让你能够得到片刻的安静与祥和.
tile.extrautils:sound_muffler.1.documentation=雨水消音器会将半径64个范围内的雨声消除.如果你想完全滤掉雨声,你可以右键方快来在你耳朵中放置一些'魔法棉球'.这些棉球不会影响你的游戏体验并且会在死后保存下来.
tile.extrautils:spike_base.documentation=这些巨大而阴险的尖锥会对任何不幸落入其中的生物造成巨大的伤害.尖锥不会破坏物品并且被其所杀的怪物会掉落'稀有'物品,但他们不会掉落经验.
tile.extrautils:timer.documentation=这个简单,廉价的方块可以以每秒一次的速度输出红石脉冲。
tile.extrautils:trading_post.documentation=对于一名想找到最实惠的交易的投机商人来说交易站无疑是他们的福音.右键会展示出所有附近村民的可用交易.之后你可以点击交易并直接打开交易界面.
tile.extrautils:trashcan.documentation.0=如果你的背包充满了需要扔掉的垃圾,这个方块将是最为快捷,高效的销毁方式.只需右键打开GUI,拖动物品至销毁栏或简单的潜行右击即可.使用它你将轻松摆脱一切不想要的东西,最重要的是,不会造成卡顿.
tile.extrautils:trashcan.documentation.1=你也可以将管道或漏斗连接到垃圾桶上来销毁物品.还有,如果你将一个设定好的物品过滤器放在垃圾桶的槽里,垃圾桶将只接受你所设定好的物品并销毁.