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item.ItemGolemPlacer.silverwood.name=Silverwood Golem
item.ItemGolemPlacer.obsidian.name=Obsidian Golem
item.ItemTransformationFocus.name=[WIP] Wand Focus: Transformation
item.ItemFamiliar.name=Ethereal Familiar (Deprecated)
item.ItemEtherealFamiliar.name=Ethereal Familiar
item.ItemAuraCore.name=Aura Core
item.ItemArcanePackage.name=Arcane Package
item.ItemElement.name=Element
item.ItemElement.0.name=Element of Darkness
item.ItemElement.1.name=[WIP] Element of Light
item.ItemElement.2.name=[WIP] Element of Fire
gadomancy.lore.deprecation.back=Put in a crafting grid to get your items back!
itemGroup.gadomancy=Gadomancy
tc.research_category.gadomancy=Gadomancy
tc.research_name.GADOMANCY.GOLEMSILVERWOOD=Silverwood Golems
tc.research_text.GADOMANCY.GOLEMSILVERWOOD=Just a dash of Chemical X
gadomancy.research_page.GOLEMSILVERWOOD.1=This golem is carved from a silverwood log. The extra magical affinities of silverwood allow this golem to hold more upgrades.<BR>§l§nSilverwood Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Fast<BR>§lUpgrades:§r 3
tc.research_name.GADOMANCY.GOLEMRUNICSHIELD=Golemic Shielding
tc.research_text.GADOMANCY.GOLEMRUNICSHIELD=Now available to your tiny friends!
gadomancy.research_page.GOLEMRUNICSHIELD.1=After further experimenting with protective magic, you have discovered a way to apply runic shielding to your Golems.<BR>In the same way runic shields behave when worn by yourself, a golem with this upgrade will be protected by a barrier of magical energy that wards out most types of damage until its charge is depleted.<BR>Does not protect against drowning and certain other environmental hazards.
tc.research_name.GADOMANCY.STICKYJAR=Sticky Jars
tc.research_text.GADOMANCY.STICKYJAR=Stick 'em up!
gadomancy.research_page.STICKYJAR.1=Warded jars are any thaumaturge's bread and butter, but they can be a bit difficult to arrange when large tangles of essentia tubes get involved. You decided to alleviate this minor difficulty by applying some adhesive to the bottom of the jar. Any jar that has its base coated will stick to the surface it is placed on, even if that surface is facing sideways or upside down. Breaking the jar does not remove the adhesive, allowing sticky jars to be reused. Also, many other types of essentia containing jars other than basic warded jars can accept this alteration.
tc.research_name.GADOMANCY.ARCANEDROPPER=Arcane Dropper
tc.research_text.GADOMANCY.ARCANEDROPPER=When the pimps in the crib, ma
gadomancy.research_page.ARCANEDROPPER.1=After considering the properties of the dropper, and how those properties can be extended, you have made a series of modifications to the dropper.<LINE>The Arcane Dropper gives you the ability to extract, insert, and monitor items in a 3x3x3 area as if they were inside of an inventory.<BR>To see this area of effect, hover over the Arcane Dropper with a wand (without a focus).<BR>Only the flat sides of the Arcane Dropper can be interacted with.
tc.research_name.GADOMANCY.GOLEMCOREBREAK=Golem Core: Break
tc.research_text.GADOMANCY.GOLEMCOREBREAK=Breaking news!
gadomancy.research_page.GOLEMCOREBREAK.1=Golems fitted with this core will monitor and break marked blocks.<BR>You may specify a tool for the golem to use in its inventory.<BR>You can add a block to the golem's inventory to specify which blocks will be broken. Breaking speed depends on tool strength and speed.<BR>You can apply the Order Upgrade to specify which tool needs to be used on the associated marked block.<BR>You can apply the Etropy Upgrade to ignore metadata on tools.
tc.research_name.GADOMANCY.GOLEMCOREBODYGUARD=Golem Core: Bodyguard
tc.research_text.GADOMANCY.GOLEMCOREBODYGUARD=One does not simply attack my Master
gadomancy.research_page.GOLEMCOREBODYGUARD.1=Guard Golems are all good and fine, but even with upgrades, they still don't understand how to protect their master specifically. Adding a few modifications to a Golem Core: Guard easily remedies this issue. A golem equipped with the Golem Core: Bodyguard will be smart enough to follow its master around in a manner similar to that of a tamed wolf.
tc.research_name.GADOMANCY.INFUSIONCLAW=Automated Infusion
tc.research_text.GADOMANCY.INFUSIONCLAW=Floating stuff!
gadomancy.research_page.INFUSIONCLAW.1=Considering there are many situations in which you would like to be able to automate an Infusion Altar without being so close, you've been fooling with the Wand Recharge Pedestal. Trying to get it to move a wand rather than just hold it has proven difficult, but not impossible. The resulting device is slightly sentient and somehow bound to your soul, but it seems to work well! Your eye has been twitching a bit recently though... you're sure everything is fine... maybe...\nIf you give vis, the wand will charge
gadomancy.research_page.INFUSIONCLAW.2=Place this device atop your Infusion Matrix and insert a wand or staff. They can be inserted and extracted from the top side. With the checkbox marked, only empty wands can be extracted. This process adds instability to any infusions triggered with the Infusion Claw. The amount of instability depends on how good the wand you use is. Staffs are a bit more stable, but the main factor is the amount of storage a wand has.<BR>You can trigger infusions by running a redstone signal into one of the four sides.<BR>This device can also be used to automate production of Thaumonomicons and Crucibles, making your dream of a Thaumonomicon and Crucible factory possible!
tc.research_name.GADOMANCY.REMOTEJAR=Mirrored Jars
tc.research_text.GADOMANCY.REMOTEJAR=Mirrored transportation
gadomancy.research_page.REMOTEJAR.1=The essentia mirror is excellent for moving essentia around for infusions, but you have the uncanny feeling that it has some untapped potential. Two essentia mirrors, when linked, effectively allow essentia to move between two points in space. By placing an essentia mirror inside of a specially altered warded jar, the space inside of one jar can be effectively linked to another. In order to link two jars, simply place one in the world and right click it with another mirrored jar.
gadomancy.research_page.REMOTEJAR.2=If a network already exists, then the jar will be added to the current network. Unlike essentia mirrors, mirrored jar networks can have more than two jars. The space inside of a network is shared and balanced between the jars it contains. To put it simply, a two jar network will hold two jars of essentia, a three jar network will hold three, etc. Also, when one mirrored jar is filled, it will attempt to evenly distribute its contents between the other jars in its network.
tc.research_name.GADOMANCY.ETHEREAL_FAMILIAR=Ethereal Familiar
tc.research_text.GADOMANCY.ETHEREAL_FAMILIAR=A arcane follower
gadomancy.research_page.ETHEREAL_FAMILIAR.1=Wisps have intrigued you for some time now. Many of these sentient bits of ethereal magic seem to be passive, but when attacked, they retaliate with surprising speed and efficiency. Not only that, but sometimes just approaching a wisp too quickly will provoke an attack.<LINE>This behavior gave you an unexpected inspiration. By exploiting the unusually responsive nature of a wisp, it may be possible to bend its defensive instincts to act as a personal protector. Unfortunately, wild wisps have proven to be far to unpredictable to capture.
gadomancy.research_page.ETHEREAL_FAMILIAR.3=By infusing large amounts of magic and a few binding agents into a sample of ethereal essence, an artificial wisp can be created. This Ethereal "Familiar" will anchor to its wearer's aura and act similarly to a turret when it is held in the amulet slot, shooting sparks any hostile entities that attack its wearer. It is considerably weaker and slower than its wild counterparts, however you feel that there are definitely methods of strengthening it.
gadomancy.research_page.ETHEREAL_FAMILIAR.4=Its attacks don't consume any vis until an elemental upgrade is applied. It should be noted that the familiar is also not strong enough to survive any power range or speed modifications until it has an elemental upgrade to bolster its strength.
tc.research_name.GADOMANCY.AI_SHUTDOWN=NULL
tc.research_text.GADOMANCY.AI_SHUTDOWN=NULL
gadomancy.research_page.AI_SHUTDOWN.1=NULL
tc.research_name.GADOMANCY.FAMILIAR_SHOCK=Lightning Impact
tc.research_text.GADOMANCY.FAMILIAR_SHOCK=A shocking experience
gadomancy.research_page.FAMILIAR_SHOCK.1=A Familiar with this upgrade will have a significantly more powerful arc when attacking, dealing more damage and a reasonable amount of knockback.<LINE>Consumes 0.03 Aer and 0.02 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_FIRE=Flash Burn
tc.research_text.GADOMANCY.FAMILIAR_FIRE=Light it up
gadomancy.research_page.FAMILIAR_FIRE.1=When upgraded with Flash burn, a familiar's energy is repurposed to generate a ridiculous amount of heat on attacking rather than dealing damage, lighting its foes on fire and leaving them scorched and weak to the light of the sun.<LINE>Consumes 0.04 Ignis and 0.02 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_POISON=Corrosive Venom
tc.research_text.GADOMANCY.FAMILIAR_POISON=Somebody call the doctor
gadomancy.research_page.FAMILIAR_POISON.1=A Familiar with this upgrade will inject a large dose of highly concentrated venom into its victims rather than doing damage, inflicting them with severe poisoning. Familiars with this upgrade seem to be able to detect which foes can be poisoned, and as such, it will only attack those that can be poisoned.<LINE>Consumes additionally 0.03 Aqua and 0.04 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_WEAKNESS=Enervation
tc.research_text.GADOMANCY.FAMILIAR_WEAKNESS=Where is your strength now?
gadomancy.research_page.FAMILIAR_WEAKNESS.1=This upgrade removes the familiars damaging capabilities altogether and replaces them with the ability to suddenly drain large amounts energy from targets. Enemies that are struck by Enervation familiars will become weak, lethargic, and very, very managable with a plain old sword.<LINE>Consumes 0.03 Terra and 0.03 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_DAMAGE=Arc Amplification
tc.research_text.GADOMANCY.FAMILIAR_DAMAGE=What does the scouter say about its power level?
gadomancy.research_page.FAMILIAR_DAMAGE.1=By concentrating more arcane energy into the wisp, its attack power is effectively doubled.<LINE>Consumes 0.03 Ignis vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_RANGE=Sensitivity Boost
tc.research_text.GADOMANCY.FAMILIAR_RANGE=Attacking even further
gadomancy.research_page.FAMILIAR_RANGE.1=By enhancing the wisps sensitivity to external influence, you can slightly increasing its range.<LINE>Consumes additionally 0.02 Aer vis and 0.01 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_SPEED=Frequency Emission Overdrive
tc.research_text.GADOMANCY.FAMILIAR_SPEED=A certain scientific Railgun
gadomancy.research_page.FAMILIAR_SPEED.1=Some variants of familiars can have a considerable amount of difficulty dealing with large numbers of foes at once. This upgrade enhances an Ethereal Familiar so that it can attack twice as fast as before. The second stage both increases its attack speed and allows it to hit multiple enemies in a single strike.<LINE>Consumes 0.02 Ordo and 0.01 Ignis vis per attack and level.
tc.research_name.GADOMANCY.KNOWLEDGE_BOOK=Book of Knowledge
tc.research_text.GADOMANCY.KNOWLEDGE_BOOK=Knowledge is power
gadomancy.research_page.KNOWLEDGE_BOOK.1=Research and discovery make up the very essence of Thaumaturgy, yet sometimes the sheer amount of paperwork is enough to make even the toughest thaumaturge want to jump off a giant cliff WITHOUT a Thaumostatic Harness. The solution to this problem seems relatively simple. Animating a book to do the writing for you will be easy, right?..............Well, no.<BR>Making a book able to store knowledge is relatively simple since that is what books do by default (obviously). Making it able to compile its knowledge into useable and comprehensible research is another ordeal entirely.
gadomancy.research_page.KNOWLEDGE_BOOK.3=In order to make the book able to do anything, it must be animated so it can open, close, and turn its pages on its own. After the book of knowledge itself is assembled, it needs to be placed on a flat surface that conducts magic in order to activate, a role which an arcane pedestal serves perfectly.<BR>Once it is placed on a pedestal, the book of knowledge can be used for research. Simply dropping a research page on the ground near the book and supplying it with Cognitio essentia will start the research process. From that point on, the waiting game begins.
gadomancy.research_page.KNOWLEDGE_BOOK.4=You have found that placing any form of booster that can affect an enchantment table nearby will speed up the process, albeit not in any significant way.<BR> The Book of Knowlege has one more use other than performing research. It can be opened and used like any other Thaumonomicon, removing the need to constantly lug around a Thaumonomicon wherever you go.
tc.research_name.GADOMANCY.ESSENTIA_COMPRESSOR=Essentia Condenser
tc.research_text.GADOMANCY.ESSENTIA_COMPRESSOR=NON-noisy Essentia Storage
gadomancy.research_page.ESSENTIA_COMPRESSOR.1= While experimenting with void materials, you discovered an odd reaction between void seeds and liquid essentia. When a void seed is left in close proximity with a warded jar for an extended period of time, the energy it releases has the odd tendency to make the essentia in the jar condense into a slightly more dense state, freeing up a small amount of space in the jar without actually destroying any essentia. After some further testing, you found that the seed alone was not powerful enough to make any major difference, but with enhancements to increase the potency of the energy released by the seed, a device that can compress essentia into a super dense state could be made.
gadomancy.research_page.ESSENTIA_COMPRESSOR.2=By condensing large amounts of void materials, infusing the resulting mass into void seed to create a small cross dimensional rift, and freezing the resulting anomaly inside a crystal shell, it is possible to increase the potency the void energy the seed can release by several thousand times. Despite the fact that this new “Element of Darkness” seems to be incredibly stable, its effects are far to potent for a normal warded jar to handle. It also has the unfortunate side effect of sucking all of the light out of any space it is dropped in, blinding anything that holds it or stands near it when it is dropped on the ground.
gadomancy.research_page.ESSENTIA_COMPRESSOR.4=By assembling a reinforced shell around the Element of Darkness and stabilizing essentia flow with an aqua aura core, a device that is capable of storing massive amounts of essentia can be created. In order to assemble the machine, place all three blocks on top of each other, and right click with a wand. The Essentia Condenser can store all types of essentia inside one construct, with a base capacity of 200 essentia that can be stored. The device does have some mechanical limitations though.
gadomancy.research_page.ESSENTIA_COMPRESSOR.6=Due to the incredible amount of energy in the core of the Essentia Condenser, it cannot safely interact with pipes, nor can essentia be directly placed into the device by hand. Golems have to be used to insert the first bit of essentia into the condenser for it to start accepting on its own. Once essentia is stored however, the Condenser will actively pull in essentia from every available jar, reservoir, and mirror within 5 blocks of he device, however it only seems to pull from containers that have less essentia inside them than the main condenser. Although direct physical interaction with the Essentia Condenser is limited to golems, infusion altars as well any device that can pull from an essentia mirror can supply themselves.
gadomancy.research_page.ESSENTIA_COMPRESSOR.8=The Essentia Condenser, like most things that contain large amounts of liquid essentia, does not deal with large amounts of physical stress very well. If any of the blocks in the structure are broken while any essentia is contained inside, the entire device will violently explode, leaving a large amount of flux and taint behind. Unlike its slightly more tame counterpart, the essentia reservoir, if the Essentia Condenser has any essentia within, it will release enough destabilized flux to immediately taint the land.
gadomancy.research_page.ESSENTIA_COMPRESSOR.9=If an element of darkness is placed on an ancient pedestal near the condenser, the core of the condenser will consume it, allowing the condenser to increase its internal capacity by a reasonable amount. The highest point the capacity of the condenser can be pushed to with this method is 3000 per aspect.<LINE>You noticed while standing near the structure, that the pull of the Element of Darkness in the Condensers core is enough to gradually pull you closer. Could it be getting bigger? You dont think so...hopefully...
tc.research_name.GADOMANCY.NODE_MANIPULATOR=Node Manipulator
tc.research_text.GADOMANCY.NODE_MANIPULATOR=Almost like roulette
gadomancy.research_page.NODE_MANIPULATOR.1=Aura nodes have intrigued you for the longest time. Where do they come from? Why are there so many varieties? After some time, you found yourself asking another question entirely; would it be possible to change how a node functions? After journeying far across the world and into the depths of the ancient eldritch mazes, you found a set of materials capable of changing the way aura behaves. After carefully developing these materials, and using them to augment the only device you found to be capable of channeling pure vis directly from a node, one of the most dangerous machines you could fathom finally fell within your grasp.
gadomancy.research_page.NODE_MANIPULATOR.3=The Node Manipulator is a device that essentially works in a manner opposite to that of a wand recharge pedestal. By drawing vis from a wand or staff and channeling it back into the node, the node manipulator will force a node to destabilize slightly.<LINE> The manipulator's main pedestal is not stable enough to alter nodes on its own. By adding a specially modified focus to hold the wand/staff in place for vis extraction and a set of pillars to channel the extracted vis into the node, the device is finally ready for use. Just place a wand/staff on the pedestal, and the node manipulator will start automatically.
gadomancy.research_page.NODE_MANIPULATOR.6=The Node Manipulator needs at least 70 of all six primal aspects to begin manipulating a node, but allowing more that 70 seems to yield greater results. <BR>Despite all of your research into node behavior, you still haven't the slightest idea what the node manipulator will actually do to aura nodes. The only way to find out seems to be testing it out...
tc.research_name.GADOMANCY.E_PORTAL_CREATOR=Gate of the Voidwalkers
tc.research_text.GADOMANCY.E_PORTAL_CREATOR=Into the abyss...
gadomancy.research_page.E_PORTAL_CREATOR.1="He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."<BR>-Friedrich Nietzsche<LINE> At first it was just a miracle, the discovery of the primordial pearl. Its light revealed many secrets of the world and of creation, but after a while, you began to feel that one pearl just wasn't enough. Its light was warm, but seemed fitful and weak, as though it was only a spark.
gadomancy.research_page.E_PORTAL_CREATOR.3=Dark, ancient whispers have begun to pervade your consciousness. More powerful and insistent that before, they speak of a road not meant to be walked, a way too dark to see, a path to the greatest of all powers, hidden beyond the edges of the void. You suspect you know exactly what the voices speak of, as you have a piece of that power in your possession. Now you have only to solve the problem of finding this invisible, intangible path.
gadomancy.research_page.E_PORTAL_CREATOR.4=Not surprisingly, the solution to the problem of entering the path came directly from the eldritch obelisks. These ancient devices each contain a node that, when enough vis is directed through, can be widened into a small stable portal. By altering the functions of a compound recharge focus to mimic the functions of the obelisk, the same type of vis redirection can be achieved.<BR>This new focus is not unlike the normal randomization focus, as it also needs to be placed atop a node manipulator in order to function.
gadomancy.research_page.E_PORTAL_CREATOR.6=In order to build the gate frame, a node manipulator must be constructed in the same manner as normal, but with four ancient pedestals around the outside and the redirection focus in place of the usual randomization focus. The Gate of the Voidwalkers needs 150 of each primal aspect vis to be assembled.<BR>Once assembled, four eldritch eyes must be placed on the pedestals somewhere around the gate, and a staff/wand containing at least 120 vis must be placed in the manipulator.<BR>Once the manipulator drains the necessary vis, the node atop the focus will be forced to open into a portal.
gadomancy.research_page.E_PORTAL_CREATOR.8=At first glance it resembles any other eldritch portal, however when you look closer, you can see that it it far stronger and less stable than the others. You can see that the Gate will not survive more than one entity passing through, so return via the same portal will be impossible. As you step through the Gate of the Voidwalkers, you feel an odd sense of anticipation and forboding, as though hundreds of ancient eyes are watching silently as you walk into the depths of the abyss...
tc.research_name.GADOMANCY.BLOCK_PROTECTOR=Enervation Field Emitter
tc.research_text.GADOMANCY.BLOCK_PROTECTOR=ENOUGH OF THESE DAMN CREEPERS ALREADY!!!!!
gadomancy.research_page.BLOCK_PROTECTOR.1=EVERYONE. HATES. CREEPERS. It is practically a given that at some point in a builder's career, one of these indescribably rage inducing freaks will sneak up from behind, above, below, or even right in front of them and explode, ruining the project in progress completely.<LINE>Almost by chance, you discovered an interesting way to solve this problem with essential gas. By exposing gunpowder to a small trace of ordo essentia, you found could completely nullify its ability to explode when ignited.
gadomancy.research_page.BLOCK_PROTECTOR.3=Turning essentia into gas directly without having it dissolve into flux is all but impossible, but some careful tinkering with various alchemical machinery components and redstone yields a device that can use a slightly different process to acquire the same effects as liquid essentia. <BR>The Arcane Enervation Emitter diffuses a light aura of ordo across a limited area. Any creepers in that affected area will be unable to explode. The emitter is slow to start, and when it receives fuel in the form of ordo essentia and a redstone signal, it will gradually expand its area of effect until it reaches maximum size.
gadomancy.research_page.BLOCK_PROTECTOR.4=The size of its area can be controlled by changing the strength of the redstone signal used to activate the device, and monitored by placing a comparator running out of the device.<BR>After using this device for some time, you noticed, much to your delight, that the field that the Arcane Enervation Emitter emits is strong enough to affect more than just creepers. It appears to stop a variety of destructive mob behaviors as well as inhibiting enderman teleportation. It isnt strong enough to affect players though…
tc.research_name.GADOMANCY.ANCIENT_STONES=Ancient Stones
tc.research_text.GADOMANCY.ANCIENT_STONES=Decorations of the Eldritch
gadomancy.research_page.ANCIENT_STONES.1=There is more to the mazes of the eldritch than meets the eye. The eldritch might not be the best room designers, but the stones they used to build show enormous magic potential.<BR>Exposing your everyday arcane stones to eldritch energies alter the stones magical properties to react more like their eldritch relatives.
gadomancy.research_page.E_DECO_BLOCKS.1=Some of these stones have unique properties, perhaps we can put them to use, and if not, we can always take advantage of them decoratively...
tc.research_name.GADOMANCY.GROWING=Growing Nodes
tc.research_text.GADOMANCY.GROWING=Feed me Semour
gadomancy.research_page.GROWING.1=This node is something... different. <BR>You did expect an Energized Node to be the only stable connection between us and the source of all Vis, but this Aura Node seems very stable too. Energizing an Aura Node channels Vis from its source into the world and breaks it down to the purest primal Aspects. <BR>But... this node behaves much differently from others. It feels as though it's looking for something... it seems... restless. Something about this behavior is disconcerting in the extreme.
gadomancy.research_page.GROWING.2=What could it be searching for? Judging from what I know so far it is similar to a hungry Aura Node, but there is just something about it that is very disconcerting.
tc.research_name.GADOMANCY.GROWING_AGGRESSION=Aggressive Behavior
tc.research_text.GADOMANCY.GROWING_AGGRESSION=Someone call Tesla
gadomancy.research_page.GROWING_AGGRESSION.1=Suddenly, and completely out of nowhere, the Node released a huge bolt of energy.<BR>It may be the large amount of vis flowing through the Aura Node destabilized and released as an arc of energy. These bolts seem to be attracted to anything that even closely resembles a living entity.<BR>You should probably stand back a bit while researching to avoid any other close calls...
tc.research_name.GADOMANCY.GROWING_GROWTH=Growing Behavior
tc.research_text.GADOMANCY.GROWING_GROWTH=A picky one.
gadomancy.research_page.GROWING_GROWTH.1=The node has begun to display similarities to a hungry node, in that it has started to grow. <BR>The big difference between this node and an average hungry node seems to be that this node only attracts things containing pure aspects, such as Wisps or Ethereal Essence. <LINE>As far as your research goes, it seems that the more pure the aspect is, the more likely it will fuse with the node. Aspect Orbs and Wisps are absorbed most because they are the most pure.
gadomancy.research_page.GROWING_GROWTH.2=Materialized or solid vis in forms of essentia like Mana Beans, Ethereal Essence, or Crystallized Essentia may work too, but you feel you should take care with what you throw into this thing...<BR>Still it is more fascinating than a hungry node by far. In contrast to its hungry brother, this node seems to keep the complexity of its gained compound aspects instead of breaking them down to primal aspects. It seems to have something against primal aspects...
tc.research_name.GADOMANCY.GROWING_ATTACK=Destroying Behavior
tc.research_text.GADOMANCY.GROWING_ATTACK=Stop bullying!
gadomancy.research_page.GROWING_ATTACK.1=It seems the growing node does not only bully the other nodes, it completely destroys them! If the growing node can find another node within range it attacks it and breaks the other node into aspect orbs. <BR>Further research shows that the node stabilizers cannot stop the growing node from destroying other nodes, but the growing node does not seem to attack bigger nodes than itself.
tc.research_name.GADOMANCY.GROWING_GROWTHCLUE=Secrets of growth
tc.research_text.GADOMANCY.GROWING_GROWTHCLUE=Growing explained
gadomancy.research_page.GROWING_GROWTHCLUE.1=At last, you have figured out the secrets of growth and potential dangers in a growing node! <LINE>The node becomes much more stable when fed a variety of aspects. If it is only allowed to consume the same single aspects repeatedly, it destabilizes and stops growing due to becoming over saturated.<BR>It only accepts pure aspects though. Ethereal Essence, Crystallized Essence, and Mana beans are weak forms of materialized Vis. The node doesn't react to them very much...
gadomancy.research_page.GROWING_GROWTHCLUE.2=Despite the fact that the node will consume ethereal essence, it seems to vastly prefer living Wisps and Aspect Orbs. One of the best things to offer the node seems to be other Aura Nodes... this method does get expensive though.<LINE>There are high risks too. The more saturated the node gets, the harder and more often the node attacks its surroundings. You wonder what happens when the node becomes fully saturated...
tc.research_name.GADOMANCY.AURA_CORE=Aura Core
tc.research_text.GADOMANCY.AURA_CORE=Your surroundings matter!
gadomancy.research_page.AURA_CORE.1=Many times, the strange properties of the primal charm have always been puzzling. Constantly spitting out small sparks of primal energy and changing colors in a completely unstable fasion, the charm's behavior is unlike anything else, making the primal charm most difficult to use. By encasing the charm in a layer of crystalized thaumium it is possible to calm these bizzarre tendencies, resulting in a much more usable object known as an Aura Core.
gadomancy.research_page.AURA_CORE.3=Unlike the charm that it was constructed from, an Aura core has had most of the primal energy removed in the crafting process. This leaves Aura cores heavily susceptible to the presence of auras in the environment. Tossing one on the ground near a primal crystal cluster and then energizing the crystal cluster with a wand will cause the core to coat itself in an extra layer of crystal, forcing the core to tune to one primal aspect. Six primal cores are possible to make.<BR> Finding a use for the individual primal cores requires making them, and them inspecting them directly.
tc.research_name.GADOMANCY.CLEAN_AURA_CORE=Core Cleaning
tc.research_text.GADOMANCY.CLEAN_AURA_CORE=Mistakes were made
gadomancy.research_page.CLEAN_AURA_CORE.1=Returning an Aura Core to it's original state has proven very simple. Tossing an aspect core into a special bath of essentia will allow the extra primal crystal coat to be removed without damaging the aura core.
tc.research_name.GADOMANCY.AURA_PYLON=Aura Pylon
tc.research_text.GADOMANCY.AURA_PYLON=Diffusing essentia
gadomancy.research_page.AURA_PYLON.1=The aura pylon is a device that exploits the properties of an Aura Core tuned to Ignis. This device is able to be able to destabilize and evaporate essentia into the local aura. This process is a bit slow, and the essentia needs time to reach full concentration. When it does, the aura concentration should be enough to physically influence the environment.
gadomancy.research_page.AURA_PYLON.4=After assembling the aura pylon, dropping a piece of crystalized essentia of the desired aspect on the ground nearby will allow the pylon to tune itself. Once the pylon pulls in the crystal and the flame on top changes color, liquid essentia can be fed into the bottom. Removing the crystal is as simple as getting close enough to pick it up.<BR>As for discovering what each different type of essentia does, the only way you think you think you can find out is to test them.
tc.research_name.GADOMANCY.AURA_EFFECTS=Aura Effects
tc.research_text.GADOMANCY.AURA_EFFECTS=What diffusing essentia actually does
gadomancy.research_page.AURA_EFFECTS.1=Most types of essentia have their own unique effects, however some do not. either way, keeping a log of what each aspect does seems like a good idea.
tc.research_name.GADOMANCY.ARCANE_PACKAGER=Arcane Packager
tc.research_text.GADOMANCY.ARCANE_PACKAGER=PACK IT UP!
gadomancy.research_page.ARCANE_PACKAGER.1=Scattered in dungeons, temples, and ruins throughout the world are strange objects called loot bags. They seem small and relatively tough and light, but when opened, the fabric simply disintergrates, leaving a pile of valuable bits and things. Sometimes the among of things even seems to defy the size of the bag.<BR>A closer inspection revealed that the bag is not actually made of fabric at all, but rather a fine mesh of stable Pannus essentia.
gadomancy.research_page.ARCANE_PACKAGER.3=Not only that, but the fibers of essentia seem to weave themselves together even tighter when they are brought into contact with the pressure created by an aer tuned aura core.<BR>The Arcane Packager is a device that replicates the conditions needed for Pannus essentia to form threads. The result is a small package that behaves much the same as any other loot bag. These small packages can even be disguised as normal loot bags. The process can also be replicated with leather and strings, but the result looks really cheap.
gadomancy.research_page.ARCANE_PACKAGER.4=Up to nine stacks of items can fit in one package, and when opened the bag will disintergrate and drop its contents into the holder's inventory. Even other lootbags can fit into another lootbag. However, the aer tuned aura core can only stabilize those threads to some degree. If the package gets too big, it might cause overpressure inside the packager. To stop this from happening, you adjusted the Arcane Packager to drop the items into the world if the pressure inside rises above a certain level. The Arcane Packager can be started with a redstone signal.
tc.research_name.GADOMANCY.REVEALER=Thaumic Sight
tc.research_text.GADOMANCY.REVEALER=Seeing the Seen
gadomancy.research_page.REVEALER.1=After extensively studying the Goggles of Revealing, you have devised an enchantment that can give ant helmet the same properties.<BR> This enchantment gives any helmet the ability to let the wearer see aura nodes and amounts of essentia in jars. It does not give the vis discount of the goggles though.
tc.research_name.GADOMANCY.ARMORDISGUISE=Armor Disguise
tc.research_text.GADOMANCY.ARMORDISGUISE=Let the games begin!
gadomancy.research_page.ARMORDISGUISE.1=You have found a way to change the appearance of your armor. The effects of the original armor will remain, while the appearance of the armor when worn will be that of the disguise.<BR> The original armor is placed on the central pedestal of the infusion, and the armor that will disguise the original is placed on the outer ring of pedestals.<BR>However, the item that will be used as disguise will merge into the other armor and its appearance will be the only thing left of it.
gadomancy.research_page.ARMORDISGUISE.4=After giving it a second thought, you think if you replace the armor you want to have as new appearance with an invisibility potion, the potion might just merge with the armor, causing it to be fully transparent when worn.<LINE>Throwing the disguised armor into Purifying Fluid causes a reaction that removes the disguise effect. The armor used as disguise will be ripped off the other armor and reappears miraculously near the previously disguised armor.
gadomancy.golemblurb.default=??
gadomancy.golemblurb.breakcore=Master, should I break anything, or something specific and should I use a tool or none?
gadomancy.golem.breakcore=Break
gadomancy.golem.bodyguardcore=Bodyguard
gadomancy.upgrades.runicshield=Runic Shield
gadomancy.lore.hasAdditionalLore=<Press SHIFT for more information>
gadomancy.lore.stickyjar=Sticky
gadomancy.lore.remotejar=§7Network: %s
gadomancy.lore.disguise.item=Disguised as %s
gadomancy.lore.disguise.none=Transparent
gadomancy.eldritch.portalPlacerCreative=Creative portal placer
gadomancy.eldritch.noflyCreative=(even in creative)
gadomancy.eldritch.nobreakPortalNothing=This portal cannot be broken
gadomancy.eldritch.portalSpawned=You sense the opening of a portal in the distance.
tile.BlockStickyJar.name=Sticky Jar
tile.BlockArcaneDropper.name=Arcane Dropper
tile.BlockInfusionClaw.name=Infusion Claw
tile.BlockRemoteJar.name=Mirrored Jar
item.nodePlacer.name=Aura Node
tile.BlockNode.name=Aura Node
tile.BlockExtendedNodeJar.name=Node in a Jar
tile.BlockNodeManipulator.name=Node Manipulator
tile.BlockNodeManipulator.5.name=Node Manipulator
tile.BlockStoneMachine.name=Randomization Focus
tile.BlockStoneMachine.0.name=Machine
tile.BlockStoneMachine.1.name=Ancient Pedestal
tile.BlockStoneMachine.2.name=Arcane Enervation Emitter
tile.BlockStoneMachine.3.name=Redirection Focus
tile.BlockStoneMachine.4.name=Arcane Packager
tile.BlockStoneMachine.5.name=Ai Shutdown (WIP)
tile.BlockStoneMachine.11.name=Manipulation Pillar
tile.BlockStoneMachine.15.name=Manipulation Pillar
tile.BlockAuraPylon.name=Aura Pylon
tile.BlockAuraPylon.0.name=Aura Pylon
tile.BlockAuraPylon.1.name=Aura Pylon Peak
tile.BlockKnowledgeBook.name=Book of Knowledge
tile.BlockEssentiaCompressor.name=Essentia Condenser
gadomancy.nodes.GROWING=Growing
gadomancy.nodes.STARVING=Starving
gadomancy.auracore.unused=(Unused at the moment)
gadomancy.auracore.blank=Blank
gadomancy.aura.research.unlock=You've discovered the effects of %s essentia.
gadomancy.aura.effect.aer=Creates a speed aura
gadomancy.aura.effect.alienis_0=Nearby monsters become
gadomancy.aura.effect.alienis_1=more dangerous
gadomancy.aura.effect.arbor_0=Increases growth speed
gadomancy.aura.effect.arbor_1=of nearby plants
gadomancy.aura.effect.auram_0=Diffuses some vis
gadomancy.aura.effect.auram_1=into the aura
gadomancy.aura.effect.bestia=Summons beasts
gadomancy.aura.effect.cognitio_0=Grants more knowledge
gadomancy.aura.effect.cognitio_1=about primal aspects
gadomancy.aura.effect.exanimis=Supports undead monsters
gadomancy.aura.effect.fabrico=Improves your golems
gadomancy.aura.effect.gelum_0=Cools down the
gadomancy.aura.effect.gelum_1=surrounding aura
gadomancy.aura.effect.herba_0=Heavily
gadomancy.aura.effect.herba_1=increases growth speed
gadomancy.aura.effect.herba_2=of nearby plants
gadomancy.aura.effect.humanus_0=Temporarily increases
gadomancy.aura.effect.humanus_1=your health
gadomancy.aura.effect.ignis=Spreads fire
gadomancy.aura.effect.instrumentum_0=Increases your
gadomancy.aura.effect.instrumentum_1=digging speed
gadomancy.aura.effect.limus_0=The aura
gadomancy.aura.effect.limus_1=becomes more slimy
gadomancy.aura.effect.lucrum=Increases your luck
gadomancy.aura.effect.lux_0=Stops monster spawning
gadomancy.aura.effect.lux_1=in the area
gadomancy.aura.effect.mortuus=The aura becomes deadly
gadomancy.aura.effect.pannus=Spawns wool on sheep
gadomancy.aura.effect.perfodio_0=Heavily increases
gadomancy.aura.effect.perfodio_1=your dig speed
gadomancy.aura.effect.praecantatio_0=Increases your
gadomancy.aura.effect.praecantatio_1=magic skills
gadomancy.aura.effect.spiritus_0=The aura seems
gadomancy.aura.effect.spiritus_1=more ghostly
gadomancy.aura.effect.tempestas=Summons lightnings
gadomancy.aura.effect.tenebrae_0=Darkness spreads
gadomancy.aura.effect.tenebrae_1=in the aura
gadomancy.aura.effect.venenum=Poisons its surroundings
gadomancy.aura.effect.victus_0=Helps baby animals
gadomancy.aura.effect.victus_1=to grow up faster
gadomancy.aura.effect.vinculum_0=Traps and slows down
gadomancy.aura.effect.vinculum_1=living things
gadomancy.aura.effect.vitium=Spreads taint
gadomancy.aura.effect.aqua_0=Helps you to
gadomancy.aura.effect.aqua_1=breath underwater
gadomancy.aura.effect.terra_0=Increases your
gadomancy.aura.effect.terra_1=resistances
gadomancy.aura.effect.ordo_0=Provides a weak
gadomancy.aura.effect.ordo_1=healing aura
gadomancy.aura.effect.motus=Increases your speed
gadomancy.aura.effect.iter_0=Supports a you for a
gadomancy.aura.effect.iter_1=longer journey
gadomancy.aura.effect.sano_0=Provides a strong
gadomancy.aura.effect.sano_1=healing aura
gadomancy.aura.effect.volatus=Increases jump height
gadomancy.aura.effect.tutamen_0=Increases your
gadomancy.aura.effect.tutamen_1=resistances a lot
gadomancy.aura.effect.fames=Makes you feel hungry
gadomancy.aura.effect.sensus=Lightens up the night
gadomancy.aura.effect.perditio_0=Creates an
gadomancy.aura.effect.perditio_1=aura of weakness
gadomancy.aura.effect.potentia=Increases your strength
gadomancy.aura.effect.telum_0=Increases your
gadomancy.aura.effect.telum_1=strength a lot
gadomancy.aura.effect.vitreus_0=You can feel the
gadomancy.aura.effect.vitreus_1=air blowing through
gadomancy.aura.effect.vitreus_2=your stomach
gadomancy.info.InfusionClaw.owner=You are now the owner.
gadomancy.info.InfusionClaw.waila=§7Owner:
gadomancy.info.InfusionClaw.lock=Keep useable wand
gadomancy.info.ArcanePackage=Click to open
gadomancy.info.ArcanePackager.useEssentia=Use essentia
gadomancy.info.ArcanePackager.autoStart=Automatically start
gadomancy.info.ArcanePackager.disguisePackage=Disguise as loot bag
gadomancy.info.RemoteJar.new=Created new jar network
gadomancy.info.RemoteJar.clear=Disconnected from current jar network
gadomancy.info.RemoteJar.connected=Connected to existing jar network
familiar.augment.shock.name=Lightning Impact
familiar.augment.poison.name=Corrosive Venom
familiar.augment.fire.name=Flash Burn
familiar.augment.weakness.name=Enervation Impulse
familiar.augment.damage.name=Arc Amplification
familiar.augment.speed.name=Frequency Emission Overdrive
familiar.augment.range.name=Sensitivity Boost
potion.luck=Increased Luck
potion.buffGolem=Golem Buff
potion.achromatic=Achromatic
potion.eldritch=Eldritch
potion.visdiscount=Vis Affinity
gadomancy.enchantment.revealer=Thaumic Sight

View File

@@ -0,0 +1,334 @@
item.ItemGolemPlacer.silverwood.name=Silverwood Golem
item.ItemGolemPlacer.obsidian.name=Obsidian Golem
item.ItemTransformationFocus.name=[WIP] Wand Focus: Transformation
item.ItemFamiliar.name=Ethereal Familiar (Deprecated)
item.ItemEtherealFamiliar.name=Ethereal Familiar
item.ItemAuraCore.name=Aura Core
item.ItemArcanePackage.name=Arcane Package
item.ItemElement.name=Element
item.ItemElement.0.name=Element of Darkness
item.ItemElement.1.name=[WIP] Element of Light
item.ItemElement.2.name=[WIP] Element of Fire
gadomancy.lore.deprecation.back=Put in a crafting grid to get your items back!
itemGroup.gadomancy=Gadomancy
tc.research_category.gadomancy=Gadomancy
tc.research_name.GADOMANCY.GOLEMSILVERWOOD=Silverwood Golems
tc.research_text.GADOMANCY.GOLEMSILVERWOOD=Just a dash of Chemical X
gadomancy.research_page.GOLEMSILVERWOOD.1=This golem is carved from a silverwood log. The extra magical affinities of silverwood allow this golem to hold more upgrades.<BR>§l§nSilverwood Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Fast<BR>§lUpgrades:§r 3
tc.research_name.GADOMANCY.GOLEMRUNICSHIELD=Golemic Shielding
tc.research_text.GADOMANCY.GOLEMRUNICSHIELD=Now available to your tiny friends!
gadomancy.research_page.GOLEMRUNICSHIELD.1=After further experimenting with protective magic, you have discovered a way to apply runic shielding to your Golems.<BR>In the same way runic shields behave when worn by yourself, a golem with this upgrade will be protected by a barrier of magical energy that wards out most types of damage until its charge is depleted.<BR>Does not protect against drowning and certain other environmental hazards.
tc.research_name.GADOMANCY.STICKYJAR=Sticky Jars
tc.research_text.GADOMANCY.STICKYJAR=Stick 'em up!
gadomancy.research_page.STICKYJAR.1=Warded jars are any thaumaturge's bread and butter, but they can be a bit difficult to arrange when large tangles of essentia tubes get involved. You decided to alleviate this minor difficulty by applying some adhesive to the bottom of the jar. Any jar that has its base coated will stick to the surface it is placed on, even if that surface is facing sideways or upside down. Breaking the jar does not remove the adhesive, allowing sticky jars to be reused. Also, many other types of essentia containing jars other than basic warded jars can accept this alteration.
tc.research_name.GADOMANCY.ARCANEDROPPER=Arcane Dropper
tc.research_text.GADOMANCY.ARCANEDROPPER=When the pimps in the crib, ma
gadomancy.research_page.ARCANEDROPPER.1=After considering the properties of the dropper, and how those properties can be extended, you have made a series of modifications to the dropper.<LINE>The Arcane Dropper gives you the ability to extract, insert, and monitor items in a 3x3x3 area as if they were inside of an inventory.<BR>To see this area of effect, hover over the Arcane Dropper with a wand (without a focus).<BR>Only the flat sides of the Arcane Dropper can be interacted with.
tc.research_name.GADOMANCY.GOLEMCOREBREAK=Golem Core: Break
tc.research_text.GADOMANCY.GOLEMCOREBREAK=Breaking news!
gadomancy.research_page.GOLEMCOREBREAK.1=Golems fitted with this core will monitor and break marked blocks.<BR>You may specify a tool for the golem to use in its inventory.<BR>You can add a block to the golem's inventory to specify which blocks will be broken. Breaking speed depends on tool strength and speed.<BR>You can apply the Order Upgrade to specify which tool needs to be used on the associated marked block.<BR>You can apply the Etropy Upgrade to ignore metadata on tools.
tc.research_name.GADOMANCY.GOLEMCOREBODYGUARD=Golem Core: Bodyguard
tc.research_text.GADOMANCY.GOLEMCOREBODYGUARD=One does not simply attack my Master
gadomancy.research_page.GOLEMCOREBODYGUARD.1=Guard Golems are all good and fine, but even with upgrades, they still don't understand how to protect their master specifically. Adding a few modifications to a Golem Core: Guard easily remedies this issue. A golem equipped with the Golem Core: Bodyguard will be smart enough to follow its master around in a manner similar to that of a tamed wolf.
tc.research_name.GADOMANCY.INFUSIONCLAW=Automated Infusion
tc.research_text.GADOMANCY.INFUSIONCLAW=Floating stuff!
gadomancy.research_page.INFUSIONCLAW.1=Considering there are many situations in which you would like to be able to automate an Infusion Altar without being so close, you've been fooling with the Wand Recharge Pedestal. Trying to get it to move a wand rather than just hold it has proven difficult, but not impossible. The resulting device is slightly sentient and somehow bound to your soul, but it seems to work well! Your eye has been twitching a bit recently though... you're sure everything is fine... maybe...\nIf you give vis, the wand will charge
gadomancy.research_page.INFUSIONCLAW.2=Place this device atop your Infusion Matrix and insert a wand or staff. They can be inserted and extracted from the top side. With the checkbox marked, only empty wands can be extracted. This process adds instability to any infusions triggered with the Infusion Claw. The amount of instability depends on how good the wand you use is. Staffs are a bit more stable, but the main factor is the amount of storage a wand has.<BR>You can trigger infusions by running a redstone signal into one of the four sides.<BR>This device can also be used to automate production of Thaumonomicons and Crucibles, making your dream of a Thaumonomicon and Crucible factory possible!
tc.research_name.GADOMANCY.REMOTEJAR=Mirrored Jars
tc.research_text.GADOMANCY.REMOTEJAR=Mirrored transportation
gadomancy.research_page.REMOTEJAR.1=The essentia mirror is excellent for moving essentia around for infusions, but you have the uncanny feeling that it has some untapped potential. Two essentia mirrors, when linked, effectively allow essentia to move between two points in space. By placing an essentia mirror inside of a specially altered warded jar, the space inside of one jar can be effectively linked to another. In order to link two jars, simply place one in the world and right click it with another mirrored jar.
gadomancy.research_page.REMOTEJAR.2=If a network already exists, then the jar will be added to the current network. Unlike essentia mirrors, mirrored jar networks can have more than two jars. The space inside of a network is shared and balanced between the jars it contains. To put it simply, a two jar network will hold two jars of essentia, a three jar network will hold three, etc. Also, when one mirrored jar is filled, it will attempt to evenly distribute its contents between the other jars in its network.
tc.research_name.GADOMANCY.ETHEREAL_FAMILIAR=Ethereal Familiar
tc.research_text.GADOMANCY.ETHEREAL_FAMILIAR=A arcane follower
gadomancy.research_page.ETHEREAL_FAMILIAR.1=Wisps have intrigued you for some time now. Many of these sentient bits of ethereal magic seem to be passive, but when attacked, they retaliate with surprising speed and efficiency. Not only that, but sometimes just approaching a wisp too quickly will provoke an attack.<LINE>This behavior gave you an unexpected inspiration. By exploiting the unusually responsive nature of a wisp, it may be possible to bend its defensive instincts to act as a personal protector. Unfortunately, wild wisps have proven to be far to unpredictable to capture.
gadomancy.research_page.ETHEREAL_FAMILIAR.3=By infusing large amounts of magic and a few binding agents into a sample of ethereal essence, an artificial wisp can be created. This Ethereal "Familiar" will anchor to its wearer's aura and act similarly to a turret when it is held in the amulet slot, shooting sparks any hostile entities that attack its wearer. It is considerably weaker and slower than its wild counterparts, however you feel that there are definitely methods of strengthening it.
gadomancy.research_page.ETHEREAL_FAMILIAR.4=Its attacks don't consume any vis until an elemental upgrade is applied. It should be noted that the familiar is also not strong enough to survive any power range or speed modifications until it has an elemental upgrade to bolster its strength.
tc.research_name.GADOMANCY.AI_SHUTDOWN=NULL
tc.research_text.GADOMANCY.AI_SHUTDOWN=NULL
gadomancy.research_page.AI_SHUTDOWN.1=NULL
tc.research_name.GADOMANCY.FAMILIAR_SHOCK=Lightning Impact
tc.research_text.GADOMANCY.FAMILIAR_SHOCK=A shocking experience
gadomancy.research_page.FAMILIAR_SHOCK.1=A Familiar with this upgrade will have a significantly more powerful arc when attacking, dealing more damage and a reasonable amount of knockback.<LINE>Consumes 0.03 Aer and 0.02 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_FIRE=Flash Burn
tc.research_text.GADOMANCY.FAMILIAR_FIRE=Light it up
gadomancy.research_page.FAMILIAR_FIRE.1=When upgraded with Flash burn, a familiar's energy is repurposed to generate a ridiculous amount of heat on attacking rather than dealing damage, lighting its foes on fire and leaving them scorched and weak to the light of the sun.<LINE>Consumes 0.04 Ignis and 0.02 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_POISON=Corrosive Venom
tc.research_text.GADOMANCY.FAMILIAR_POISON=Somebody call the doctor
gadomancy.research_page.FAMILIAR_POISON.1=A Familiar with this upgrade will inject a large dose of highly concentrated venom into its victims rather than doing damage, inflicting them with severe poisoning. Familiars with this upgrade seem to be able to detect which foes can be poisoned, and as such, it will only attack those that can be poisoned.<LINE>Consumes additionally 0.03 Aqua and 0.04 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_WEAKNESS=Enervation
tc.research_text.GADOMANCY.FAMILIAR_WEAKNESS=Where is your strength now?
gadomancy.research_page.FAMILIAR_WEAKNESS.1=This upgrade removes the familiars damaging capabilities altogether and replaces them with the ability to suddenly drain large amounts energy from targets. Enemies that are struck by Enervation familiars will become weak, lethargic, and very, very managable with a plain old sword.<LINE>Consumes 0.03 Terra and 0.03 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_DAMAGE=Arc Amplification
tc.research_text.GADOMANCY.FAMILIAR_DAMAGE=What does the scouter say about its power level?
gadomancy.research_page.FAMILIAR_DAMAGE.1=By concentrating more arcane energy into the wisp, its attack power is effectively doubled.<LINE>Consumes 0.03 Ignis vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_RANGE=Sensitivity Boost
tc.research_text.GADOMANCY.FAMILIAR_RANGE=Attacking even further
gadomancy.research_page.FAMILIAR_RANGE.1=By enhancing the wisps sensitivity to external influence, you can slightly increasing its range.<LINE>Consumes additionally 0.02 Aer vis and 0.01 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_SPEED=Frequency Emission Overdrive
tc.research_text.GADOMANCY.FAMILIAR_SPEED=A certain scientific Railgun
gadomancy.research_page.FAMILIAR_SPEED.1=Some variants of familiars can have a considerable amount of difficulty dealing with large numbers of foes at once. This upgrade enhances an Ethereal Familiar so that it can attack twice as fast as before. The second stage both increases its attack speed and allows it to hit multiple enemies in a single strike.<LINE>Consumes 0.02 Ordo and 0.01 Ignis vis per attack and level.
tc.research_name.GADOMANCY.KNOWLEDGE_BOOK=Book of Knowledge
tc.research_text.GADOMANCY.KNOWLEDGE_BOOK=Knowledge is power
gadomancy.research_page.KNOWLEDGE_BOOK.1=Research and discovery make up the very essence of Thaumaturgy, yet sometimes the sheer amount of paperwork is enough to make even the toughest thaumaturge want to jump off a giant cliff WITHOUT a Thaumostatic Harness. The solution to this problem seems relatively simple. Animating a book to do the writing for you will be easy, right?..............Well, no.<BR>Making a book able to store knowledge is relatively simple since that is what books do by default (obviously). Making it able to compile its knowledge into useable and comprehensible research is another ordeal entirely.
gadomancy.research_page.KNOWLEDGE_BOOK.3=In order to make the book able to do anything, it must be animated so it can open, close, and turn its pages on its own. After the book of knowledge itself is assembled, it needs to be placed on a flat surface that conducts magic in order to activate, a role which an arcane pedestal serves perfectly.<BR>Once it is placed on a pedestal, the book of knowledge can be used for research. Simply dropping a research page on the ground near the book and supplying it with Cognitio essentia will start the research process. From that point on, the waiting game begins.
gadomancy.research_page.KNOWLEDGE_BOOK.4=You have found that placing any form of booster that can affect an enchantment table nearby will speed up the process, albeit not in any significant way.<BR> The Book of Knowlege has one more use other than performing research. It can be opened and used like any other Thaumonomicon, removing the need to constantly lug around a Thaumonomicon wherever you go.
tc.research_name.GADOMANCY.ESSENTIA_COMPRESSOR=Essentia Condenser
tc.research_text.GADOMANCY.ESSENTIA_COMPRESSOR=NON-noisy Essentia Storage
gadomancy.research_page.ESSENTIA_COMPRESSOR.1= While experimenting with void materials, you discovered an odd reaction between void seeds and liquid essentia. When a void seed is left in close proximity with a warded jar for an extended period of time, the energy it releases has the odd tendency to make the essentia in the jar condense into a slightly more dense state, freeing up a small amount of space in the jar without actually destroying any essentia. After some further testing, you found that the seed alone was not powerful enough to make any major difference, but with enhancements to increase the potency of the energy released by the seed, a device that can compress essentia into a super dense state could be made.
gadomancy.research_page.ESSENTIA_COMPRESSOR.2=By condensing large amounts of void materials, infusing the resulting mass into void seed to create a small cross dimensional rift, and freezing the resulting anomaly inside a crystal shell, it is possible to increase the potency the void energy the seed can release by several thousand times. Despite the fact that this new “Element of Darkness” seems to be incredibly stable, its effects are far to potent for a normal warded jar to handle. It also has the unfortunate side effect of sucking all of the light out of any space it is dropped in, blinding anything that holds it or stands near it when it is dropped on the ground.
gadomancy.research_page.ESSENTIA_COMPRESSOR.4=By assembling a reinforced shell around the Element of Darkness and stabilizing essentia flow with an aqua aura core, a device that is capable of storing massive amounts of essentia can be created. In order to assemble the machine, place all three blocks on top of each other, and right click with a wand. The Essentia Condenser can store all types of essentia inside one construct, with a base capacity of 200 essentia that can be stored. The device does have some mechanical limitations though.
gadomancy.research_page.ESSENTIA_COMPRESSOR.6=Due to the incredible amount of energy in the core of the Essentia Condenser, it cannot safely interact with pipes, nor can essentia be directly placed into the device by hand. Golems have to be used to insert the first bit of essentia into the condenser for it to start accepting on its own. Once essentia is stored however, the Condenser will actively pull in essentia from every available jar, reservoir, and mirror within 5 blocks of he device, however it only seems to pull from containers that have less essentia inside them than the main condenser. Although direct physical interaction with the Essentia Condenser is limited to golems, infusion altars as well any device that can pull from an essentia mirror can supply themselves.
gadomancy.research_page.ESSENTIA_COMPRESSOR.8=The Essentia Condenser, like most things that contain large amounts of liquid essentia, does not deal with large amounts of physical stress very well. If any of the blocks in the structure are broken while any essentia is contained inside, the entire device will violently explode, leaving a large amount of flux and taint behind. Unlike its slightly more tame counterpart, the essentia reservoir, if the Essentia Condenser has any essentia within, it will release enough destabilized flux to immediately taint the land.
gadomancy.research_page.ESSENTIA_COMPRESSOR.9=If an element of darkness is placed on an ancient pedestal near the condenser, the core of the condenser will consume it, allowing the condenser to increase its internal capacity by a reasonable amount. The highest point the capacity of the condenser can be pushed to with this method is 3000 per aspect.<LINE>You noticed while standing near the structure, that the pull of the Element of Darkness in the Condensers core is enough to gradually pull you closer. Could it be getting bigger? You dont think so...hopefully...
tc.research_name.GADOMANCY.NODE_MANIPULATOR=Node Manipulator
tc.research_text.GADOMANCY.NODE_MANIPULATOR=Almost like roulette
gadomancy.research_page.NODE_MANIPULATOR.1=Aura nodes have intrigued you for the longest time. Where do they come from? Why are there so many varieties? After some time, you found yourself asking another question entirely; would it be possible to change how a node functions? After journeying far across the world and into the depths of the ancient eldritch mazes, you found a set of materials capable of changing the way aura behaves. After carefully developing these materials, and using them to augment the only device you found to be capable of channeling pure vis directly from a node, one of the most dangerous machines you could fathom finally fell within your grasp.
gadomancy.research_page.NODE_MANIPULATOR.3=The Node Manipulator is a device that essentially works in a manner opposite to that of a wand recharge pedestal. By drawing vis from a wand or staff and channeling it back into the node, the node manipulator will force a node to destabilize slightly.<LINE> The manipulator's main pedestal is not stable enough to alter nodes on its own. By adding a specially modified focus to hold the wand/staff in place for vis extraction and a set of pillars to channel the extracted vis into the node, the device is finally ready for use. Just place a wand/staff on the pedestal, and the node manipulator will start automatically.
gadomancy.research_page.NODE_MANIPULATOR.6=The Node Manipulator needs at least 70 of all six primal aspects to begin manipulating a node, but allowing more that 70 seems to yield greater results. <BR>Despite all of your research into node behavior, you still haven't the slightest idea what the node manipulator will actually do to aura nodes. The only way to find out seems to be testing it out...
tc.research_name.GADOMANCY.E_PORTAL_CREATOR=Gate of the Voidwalkers
tc.research_text.GADOMANCY.E_PORTAL_CREATOR=Into the abyss...
gadomancy.research_page.E_PORTAL_CREATOR.1="He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."<BR>-Friedrich Nietzsche<LINE> At first it was just a miracle, the discovery of the primordial pearl. Its light revealed many secrets of the world and of creation, but after a while, you began to feel that one pearl just wasn't enough. Its light was warm, but seemed fitful and weak, as though it was only a spark.
gadomancy.research_page.E_PORTAL_CREATOR.3=Dark, ancient whispers have begun to pervade your consciousness. More powerful and insistent that before, they speak of a road not meant to be walked, a way too dark to see, a path to the greatest of all powers, hidden beyond the edges of the void. You suspect you know exactly what the voices speak of, as you have a piece of that power in your possession. Now you have only to solve the problem of finding this invisible, intangible path.
gadomancy.research_page.E_PORTAL_CREATOR.4=Not surprisingly, the solution to the problem of entering the path came directly from the eldritch obelisks. These ancient devices each contain a node that, when enough vis is directed through, can be widened into a small stable portal. By altering the functions of a compound recharge focus to mimic the functions of the obelisk, the same type of vis redirection can be achieved.<BR>This new focus is not unlike the normal randomization focus, as it also needs to be placed atop a node manipulator in order to function.
gadomancy.research_page.E_PORTAL_CREATOR.6=In order to build the gate frame, a node manipulator must be constructed in the same manner as normal, but with four ancient pedestals around the outside and the redirection focus in place of the usual randomization focus. The Gate of the Voidwalkers needs 150 of each primal aspect vis to be assembled.<BR>Once assembled, four eldritch eyes must be placed on the pedestals somewhere around the gate, and a staff/wand containing at least 120 vis must be placed in the manipulator.<BR>Once the manipulator drains the necessary vis, the node atop the focus will be forced to open into a portal.
gadomancy.research_page.E_PORTAL_CREATOR.8=At first glance it resembles any other eldritch portal, however when you look closer, you can see that it it far stronger and less stable than the others. You can see that the Gate will not survive more than one entity passing through, so return via the same portal will be impossible. As you step through the Gate of the Voidwalkers, you feel an odd sense of anticipation and forboding, as though hundreds of ancient eyes are watching silently as you walk into the depths of the abyss...
tc.research_name.GADOMANCY.BLOCK_PROTECTOR=Enervation Field Emitter
tc.research_text.GADOMANCY.BLOCK_PROTECTOR=ENOUGH OF THESE DAMN CREEPERS ALREADY!!!!!
gadomancy.research_page.BLOCK_PROTECTOR.1=EVERYONE. HATES. CREEPERS. It is practically a given that at some point in a builder's career, one of these indescribably rage inducing freaks will sneak up from behind, above, below, or even right in front of them and explode, ruining the project in progress completely.<LINE>Almost by chance, you discovered an interesting way to solve this problem with essential gas. By exposing gunpowder to a small trace of ordo essentia, you found could completely nullify its ability to explode when ignited.
gadomancy.research_page.BLOCK_PROTECTOR.3=Turning essentia into gas directly without having it dissolve into flux is all but impossible, but some careful tinkering with various alchemical machinery components and redstone yields a device that can use a slightly different process to acquire the same effects as liquid essentia. <BR>The Arcane Enervation Emitter diffuses a light aura of ordo across a limited area. Any creepers in that affected area will be unable to explode. The emitter is slow to start, and when it receives fuel in the form of ordo essentia and a redstone signal, it will gradually expand its area of effect until it reaches maximum size.
gadomancy.research_page.BLOCK_PROTECTOR.4=The size of its area can be controlled by changing the strength of the redstone signal used to activate the device, and monitored by placing a comparator running out of the device.<BR>After using this device for some time, you noticed, much to your delight, that the field that the Arcane Enervation Emitter emits is strong enough to affect more than just creepers. It appears to stop a variety of destructive mob behaviors as well as inhibiting enderman teleportation. It isnt strong enough to affect players though…
tc.research_name.GADOMANCY.ANCIENT_STONES=Ancient Stones
tc.research_text.GADOMANCY.ANCIENT_STONES=Decorations of the Eldritch
gadomancy.research_page.ANCIENT_STONES.1=There is more to the mazes of the eldritch than meets the eye. The eldritch might not be the best room designers, but the stones they used to build show enormous magic potential.<BR>Exposing your everyday arcane stones to eldritch energies alter the stones magical properties to react more like their eldritch relatives.
gadomancy.research_page.E_DECO_BLOCKS.1=Some of these stones have unique properties, perhaps we can put them to use, and if not, we can always take advantage of them decoratively...
tc.research_name.GADOMANCY.GROWING=Growing Nodes
tc.research_text.GADOMANCY.GROWING=Feed me Semour
gadomancy.research_page.GROWING.1=This node is something... different. <BR>You did expect an Energized Node to be the only stable connection between us and the source of all Vis, but this Aura Node seems very stable too. Energizing an Aura Node channels Vis from its source into the world and breaks it down to the purest primal Aspects. <BR>But... this node behaves much differently from others. It feels as though it's looking for something... it seems... restless. Something about this behavior is disconcerting in the extreme.
gadomancy.research_page.GROWING.2=What could it be searching for? Judging from what I know so far it is similar to a hungry Aura Node, but there is just something about it that is very disconcerting.
tc.research_name.GADOMANCY.GROWING_AGGRESSION=Aggressive Behavior
tc.research_text.GADOMANCY.GROWING_AGGRESSION=Someone call Tesla
gadomancy.research_page.GROWING_AGGRESSION.1=Suddenly, and completely out of nowhere, the Node released a huge bolt of energy.<BR>It may be the large amount of vis flowing through the Aura Node destabilized and released as an arc of energy. These bolts seem to be attracted to anything that even closely resembles a living entity.<BR>You should probably stand back a bit while researching to avoid any other close calls...
tc.research_name.GADOMANCY.GROWING_GROWTH=Growing Behavior
tc.research_text.GADOMANCY.GROWING_GROWTH=A picky one.
gadomancy.research_page.GROWING_GROWTH.1=The node has begun to display similarities to a hungry node, in that it has started to grow. <BR>The big difference between this node and an average hungry node seems to be that this node only attracts things containing pure aspects, such as Wisps or Ethereal Essence. <LINE>As far as your research goes, it seems that the more pure the aspect is, the more likely it will fuse with the node. Aspect Orbs and Wisps are absorbed most because they are the most pure.
gadomancy.research_page.GROWING_GROWTH.2=Materialized or solid vis in forms of essentia like Mana Beans, Ethereal Essence, or Crystallized Essentia may work too, but you feel you should take care with what you throw into this thing...<BR>Still it is more fascinating than a hungry node by far. In contrast to its hungry brother, this node seems to keep the complexity of its gained compound aspects instead of breaking them down to primal aspects. It seems to have something against primal aspects...
tc.research_name.GADOMANCY.GROWING_ATTACK=Destroying Behavior
tc.research_text.GADOMANCY.GROWING_ATTACK=Stop bullying!
gadomancy.research_page.GROWING_ATTACK.1=It seems the growing node does not only bully the other nodes, it completely destroys them! If the growing node can find another node within range it attacks it and breaks the other node into aspect orbs. <BR>Further research shows that the node stabilizers cannot stop the growing node from destroying other nodes, but the growing node does not seem to attack bigger nodes than itself.
tc.research_name.GADOMANCY.GROWING_GROWTHCLUE=Secrets of growth
tc.research_text.GADOMANCY.GROWING_GROWTHCLUE=Growing explained
gadomancy.research_page.GROWING_GROWTHCLUE.1=At last, you have figured out the secrets of growth and potential dangers in a growing node! <LINE>The node becomes much more stable when fed a variety of aspects. If it is only allowed to consume the same single aspects repeatedly, it destabilizes and stops growing due to becoming over saturated.<BR>It only accepts pure aspects though. Ethereal Essence, Crystallized Essence, and Mana beans are weak forms of materialized Vis. The node doesn't react to them very much...
gadomancy.research_page.GROWING_GROWTHCLUE.2=Despite the fact that the node will consume ethereal essence, it seems to vastly prefer living Wisps and Aspect Orbs. One of the best things to offer the node seems to be other Aura Nodes... this method does get expensive though.<LINE>There are high risks too. The more saturated the node gets, the harder and more often the node attacks its surroundings. You wonder what happens when the node becomes fully saturated...
tc.research_name.GADOMANCY.AURA_CORE=Aura Core
tc.research_text.GADOMANCY.AURA_CORE=Your surroundings matter!
gadomancy.research_page.AURA_CORE.1=Many times, the strange properties of the primal charm have always been puzzling. Constantly spitting out small sparks of primal energy and changing colors in a completely unstable fasion, the charm's behavior is unlike anything else, making the primal charm most difficult to use. By encasing the charm in a layer of crystalized thaumium it is possible to calm these bizzarre tendencies, resulting in a much more usable object known as an Aura Core.
gadomancy.research_page.AURA_CORE.3=Unlike the charm that it was constructed from, an Aura core has had most of the primal energy removed in the crafting process. This leaves Aura cores heavily susceptible to the presence of auras in the environment. Tossing one on the ground near a primal crystal cluster and then energizing the crystal cluster with a wand will cause the core to coat itself in an extra layer of crystal, forcing the core to tune to one primal aspect. Six primal cores are possible to make.<BR> Finding a use for the individual primal cores requires making them, and them inspecting them directly.
tc.research_name.GADOMANCY.CLEAN_AURA_CORE=Core Cleaning
tc.research_text.GADOMANCY.CLEAN_AURA_CORE=Mistakes were made
gadomancy.research_page.CLEAN_AURA_CORE.1=Returning an Aura Core to it's original state has proven very simple. Tossing an aspect core into a special bath of essentia will allow the extra primal crystal coat to be removed without damaging the aura core.
tc.research_name.GADOMANCY.AURA_PYLON=Aura Pylon
tc.research_text.GADOMANCY.AURA_PYLON=Diffusing essentia
gadomancy.research_page.AURA_PYLON.1=The aura pylon is a device that exploits the properties of an Aura Core tuned to Ignis. This device is able to be able to destabilize and evaporate essentia into the local aura. This process is a bit slow, and the essentia needs time to reach full concentration. When it does, the aura concentration should be enough to physically influence the environment.
gadomancy.research_page.AURA_PYLON.4=After assembling the aura pylon, dropping a piece of crystalized essentia of the desired aspect on the ground nearby will allow the pylon to tune itself. Once the pylon pulls in the crystal and the flame on top changes color, liquid essentia can be fed into the bottom. Removing the crystal is as simple as getting close enough to pick it up.<BR>As for discovering what each different type of essentia does, the only way you think you think you can find out is to test them.
tc.research_name.GADOMANCY.AURA_EFFECTS=Aura Effects
tc.research_text.GADOMANCY.AURA_EFFECTS=What diffusing essentia actually does
gadomancy.research_page.AURA_EFFECTS.1=Most types of essentia have their own unique effects, however some do not. either way, keeping a log of what each aspect does seems like a good idea.
tc.research_name.GADOMANCY.ARCANE_PACKAGER=Arcane Packager
tc.research_text.GADOMANCY.ARCANE_PACKAGER=PACK IT UP!
gadomancy.research_page.ARCANE_PACKAGER.1=Scattered in dungeons, temples, and ruins throughout the world are strange objects called loot bags. They seem small and relatively tough and light, but when opened, the fabric simply disintergrates, leaving a pile of valuable bits and things. Sometimes the among of things even seems to defy the size of the bag.<BR>A closer inspection revealed that the bag is not actually made of fabric at all, but rather a fine mesh of stable Pannus essentia.
gadomancy.research_page.ARCANE_PACKAGER.3=Not only that, but the fibers of essentia seem to weave themselves together even tighter when they are brought into contact with the pressure created by an aer tuned aura core.<BR>The Arcane Packager is a device that replicates the conditions needed for Pannus essentia to form threads. The result is a small package that behaves much the same as any other loot bag. These small packages can even be disguised as normal loot bags. The process can also be replicated with leather and strings, but the result looks really cheap.
gadomancy.research_page.ARCANE_PACKAGER.4=Up to nine stacks of items can fit in one package, and when opened the bag will disintergrate and drop its contents into the holder's inventory. Even other lootbags can fit into another lootbag. However, the aer tuned aura core can only stabilize those threads to some degree. If the package gets too big, it might cause overpressure inside the packager. To stop this from happening, you adjusted the Arcane Packager to drop the items into the world if the pressure inside rises above a certain level. The Arcane Packager can be started with a redstone signal.
tc.research_name.GADOMANCY.REVEALER=Thaumic Sight
tc.research_text.GADOMANCY.REVEALER=Seeing the Seen
gadomancy.research_page.REVEALER.1=After extensively studying the Goggles of Revealing, you have devised an enchantment that can give ant helmet the same properties.<BR> This enchantment gives any helmet the ability to let the wearer see aura nodes and amounts of essentia in jars. It does not give the vis discount of the goggles though.
tc.research_name.GADOMANCY.ARMORDISGUISE=Armor Disguise
tc.research_text.GADOMANCY.ARMORDISGUISE=Let the games begin!
gadomancy.research_page.ARMORDISGUISE.1=You have found a way to change the appearance of your armor. The effects of the original armor will remain, while the appearance of the armor when worn will be that of the disguise.<BR> The original armor is placed on the central pedestal of the infusion, and the armor that will disguise the original is placed on the outer ring of pedestals.<BR>However, the item that will be used as disguise will merge into the other armor and its appearance will be the only thing left of it.
gadomancy.research_page.ARMORDISGUISE.4=After giving it a second thought, you think if you replace the armor you want to have as new appearance with an invisibility potion, the potion might just merge with the armor, causing it to be fully transparent when worn.<LINE>Throwing the disguised armor into Purifying Fluid causes a reaction that removes the disguise effect. The armor used as disguise will be ripped off the other armor and reappears miraculously near the previously disguised armor.
gadomancy.golemblurb.default=??
gadomancy.golemblurb.breakcore=Master, should I break anything, or something specific and should I use a tool or none?
gadomancy.golem.breakcore=Break
gadomancy.golem.bodyguardcore=Bodyguard
gadomancy.upgrades.runicshield=Runic Shield
gadomancy.lore.hasAdditionalLore=<Press SHIFT for more information>
gadomancy.lore.stickyjar=Sticky
gadomancy.lore.remotejar=§7Network: %s
gadomancy.lore.disguise.item=Disguised as %s
gadomancy.lore.disguise.none=Transparent
gadomancy.eldritch.portalPlacerCreative=Creative portal placer
gadomancy.eldritch.noflyCreative=(even in creative)
gadomancy.eldritch.nobreakPortalNothing=This portal cannot be broken
gadomancy.eldritch.portalSpawned=You sense the opening of a portal in the distance.
tile.BlockStickyJar.name=Sticky Jar
tile.BlockArcaneDropper.name=Arcane Dropper
tile.BlockInfusionClaw.name=Infusion Claw
tile.BlockRemoteJar.name=Mirrored Jar
item.nodePlacer.name=Aura Node
tile.BlockNode.name=Aura Node
tile.BlockExtendedNodeJar.name=Node in a Jar
tile.BlockNodeManipulator.name=Node Manipulator
tile.BlockNodeManipulator.5.name=Node Manipulator
tile.BlockStoneMachine.name=Randomization Focus
tile.BlockStoneMachine.0.name=Machine
tile.BlockStoneMachine.1.name=Ancient Pedestal
tile.BlockStoneMachine.2.name=Arcane Enervation Emitter
tile.BlockStoneMachine.3.name=Redirection Focus
tile.BlockStoneMachine.4.name=Arcane Packager
tile.BlockStoneMachine.5.name=Ai Shutdown (WIP)
tile.BlockStoneMachine.11.name=Manipulation Pillar
tile.BlockStoneMachine.15.name=Manipulation Pillar
tile.BlockAuraPylon.name=Aura Pylon
tile.BlockAuraPylon.0.name=Aura Pylon
tile.BlockAuraPylon.1.name=Aura Pylon Peak
tile.BlockKnowledgeBook.name=Book of Knowledge
tile.BlockEssentiaCompressor.name=Essentia Condenser
gadomancy.nodes.GROWING=Growing
gadomancy.nodes.STARVING=Starving
gadomancy.auracore.unused=(Unused at the moment)
gadomancy.auracore.blank=Blank
gadomancy.aura.research.unlock=You've discovered the effects of %s essentia.
gadomancy.aura.effect.aer=Creates a speed aura
gadomancy.aura.effect.alienis_0=Nearby monsters become
gadomancy.aura.effect.alienis_1=more dangerous
gadomancy.aura.effect.arbor_0=Increases growth speed
gadomancy.aura.effect.arbor_1=of nearby plants
gadomancy.aura.effect.auram_0=Diffuses some vis
gadomancy.aura.effect.auram_1=into the aura
gadomancy.aura.effect.bestia=Summons beasts
gadomancy.aura.effect.cognitio_0=Grants more knowledge
gadomancy.aura.effect.cognitio_1=about primal aspects
gadomancy.aura.effect.exanimis=Supports undead monsters
gadomancy.aura.effect.fabrico=Improves your golems
gadomancy.aura.effect.gelum_0=Cools down the
gadomancy.aura.effect.gelum_1=surrounding aura
gadomancy.aura.effect.herba_0=Heavily
gadomancy.aura.effect.herba_1=increases growth speed
gadomancy.aura.effect.herba_2=of nearby plants
gadomancy.aura.effect.humanus_0=Temporarily increases
gadomancy.aura.effect.humanus_1=your health
gadomancy.aura.effect.ignis=Spreads fire
gadomancy.aura.effect.instrumentum_0=Increases your
gadomancy.aura.effect.instrumentum_1=digging speed
gadomancy.aura.effect.limus_0=The aura
gadomancy.aura.effect.limus_1=becomes more slimy
gadomancy.aura.effect.lucrum=Increases your luck
gadomancy.aura.effect.lux_0=Stops monster spawning
gadomancy.aura.effect.lux_1=in the area
gadomancy.aura.effect.mortuus=The aura becomes deadly
gadomancy.aura.effect.pannus=Spawns wool on sheep
gadomancy.aura.effect.perfodio_0=Heavily increases
gadomancy.aura.effect.perfodio_1=your dig speed
gadomancy.aura.effect.praecantatio_0=Increases your
gadomancy.aura.effect.praecantatio_1=magic skills
gadomancy.aura.effect.spiritus_0=The aura seems
gadomancy.aura.effect.spiritus_1=more ghostly
gadomancy.aura.effect.tempestas=Summons lightnings
gadomancy.aura.effect.tenebrae_0=Darkness spreads
gadomancy.aura.effect.tenebrae_1=in the aura
gadomancy.aura.effect.venenum=Poisons its surroundings
gadomancy.aura.effect.victus_0=Helps baby animals
gadomancy.aura.effect.victus_1=to grow up faster
gadomancy.aura.effect.vinculum_0=Traps and slows down
gadomancy.aura.effect.vinculum_1=living things
gadomancy.aura.effect.vitium=Spreads taint
gadomancy.aura.effect.aqua_0=Helps you to
gadomancy.aura.effect.aqua_1=breath underwater
gadomancy.aura.effect.terra_0=Increases your
gadomancy.aura.effect.terra_1=resistances
gadomancy.aura.effect.ordo_0=Provides a weak
gadomancy.aura.effect.ordo_1=healing aura
gadomancy.aura.effect.motus=Increases your speed
gadomancy.aura.effect.iter_0=Supports a you for a
gadomancy.aura.effect.iter_1=longer journey
gadomancy.aura.effect.sano_0=Provides a strong
gadomancy.aura.effect.sano_1=healing aura
gadomancy.aura.effect.volatus=Increases jump height
gadomancy.aura.effect.tutamen_0=Increases your
gadomancy.aura.effect.tutamen_1=resistances a lot
gadomancy.aura.effect.fames=Makes you feel hungry
gadomancy.aura.effect.sensus=Lightens up the night
gadomancy.aura.effect.perditio_0=Creates an
gadomancy.aura.effect.perditio_1=aura of weakness
gadomancy.aura.effect.potentia=Increases your strength
gadomancy.aura.effect.telum_0=Increases your
gadomancy.aura.effect.telum_1=strength a lot
gadomancy.aura.effect.vitreus_0=You can feel the
gadomancy.aura.effect.vitreus_1=air blowing through
gadomancy.aura.effect.vitreus_2=your stomach
gadomancy.info.InfusionClaw.owner=You are now the owner.
gadomancy.info.InfusionClaw.waila=§7Owner:
gadomancy.info.InfusionClaw.lock=Keep useable wand
gadomancy.info.ArcanePackage=Click to open
gadomancy.info.ArcanePackager.useEssentia=Use essentia
gadomancy.info.ArcanePackager.autoStart=Automatically start
gadomancy.info.ArcanePackager.disguisePackage=Disguise as loot bag
gadomancy.info.RemoteJar.new=Created new jar network
gadomancy.info.RemoteJar.clear=Disconnected from current jar network
gadomancy.info.RemoteJar.connected=Connected to existing jar network
familiar.augment.shock.name=Lightning Impact
familiar.augment.poison.name=Corrosive Venom
familiar.augment.fire.name=Flash Burn
familiar.augment.weakness.name=Enervation Impulse
familiar.augment.damage.name=Arc Amplification
familiar.augment.speed.name=Frequency Emission Overdrive
familiar.augment.range.name=Sensitivity Boost
potion.luck=Increased Luck
potion.buffGolem=Golem Buff
potion.achromatic=Achromatic
potion.eldritch=Eldritch
potion.visdiscount=Vis Affinity
gadomancy.enchantment.revealer=Thaumic Sight

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@@ -0,0 +1,334 @@
item.ItemGolemPlacer.silverwood.name=Silverwood Golem
item.ItemGolemPlacer.obsidian.name=Obsidian Golem
item.ItemTransformationFocus.name=[WIP] Wand Focus: Transformation
item.ItemFamiliar.name=Ethereal Familiar (Deprecated)
item.ItemEtherealFamiliar.name=Ethereal Familiar
item.ItemAuraCore.name=Aura Core
item.ItemArcanePackage.name=Arcane Package
item.ItemElement.name=Element
item.ItemElement.0.name=Element of Darkness
item.ItemElement.1.name=[WIP] Element of Light
item.ItemElement.2.name=[WIP] Element of Fire
gadomancy.lore.deprecation.back=Put in a crafting grid to get your items back!
itemGroup.gadomancy=Gadomancy
tc.research_category.gadomancy=Gadomancy
tc.research_name.GADOMANCY.GOLEMSILVERWOOD=Silverwood Golems
tc.research_text.GADOMANCY.GOLEMSILVERWOOD=Just a dash of Chemical X
gadomancy.research_page.GOLEMSILVERWOOD.1=This golem is carved from a silverwood log. The extra magical affinities of silverwood allow this golem to hold more upgrades.<BR>§l§nSilverwood Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Fast<BR>§lUpgrades:§r 3
tc.research_name.GADOMANCY.GOLEMRUNICSHIELD=Golemic Shielding
tc.research_text.GADOMANCY.GOLEMRUNICSHIELD=Now available to your tiny friends!
gadomancy.research_page.GOLEMRUNICSHIELD.1=After further experimenting with protective magic, you have discovered a way to apply runic shielding to your Golems.<BR>In the same way runic shields behave when worn by yourself, a golem with this upgrade will be protected by a barrier of magical energy that wards out most types of damage until its charge is depleted.<BR>Does not protect against drowning and certain other environmental hazards.
tc.research_name.GADOMANCY.STICKYJAR=Sticky Jars
tc.research_text.GADOMANCY.STICKYJAR=Stick 'em up!
gadomancy.research_page.STICKYJAR.1=Warded jars are any thaumaturge's bread and butter, but they can be a bit difficult to arrange when large tangles of essentia tubes get involved. You decided to alleviate this minor difficulty by applying some adhesive to the bottom of the jar. Any jar that has its base coated will stick to the surface it is placed on, even if that surface is facing sideways or upside down. Breaking the jar does not remove the adhesive, allowing sticky jars to be reused. Also, many other types of essentia containing jars other than basic warded jars can accept this alteration.
tc.research_name.GADOMANCY.ARCANEDROPPER=Arcane Dropper
tc.research_text.GADOMANCY.ARCANEDROPPER=When the pimps in the crib, ma
gadomancy.research_page.ARCANEDROPPER.1=After considering the properties of the dropper, and how those properties can be extended, you have made a series of modifications to the dropper.<LINE>The Arcane Dropper gives you the ability to extract, insert, and monitor items in a 3x3x3 area as if they were inside of an inventory.<BR>To see this area of effect, hover over the Arcane Dropper with a wand (without a focus).<BR>Only the flat sides of the Arcane Dropper can be interacted with.
tc.research_name.GADOMANCY.GOLEMCOREBREAK=Golem Core: Break
tc.research_text.GADOMANCY.GOLEMCOREBREAK=Breaking news!
gadomancy.research_page.GOLEMCOREBREAK.1=Golems fitted with this core will monitor and break marked blocks.<BR>You may specify a tool for the golem to use in its inventory.<BR>You can add a block to the golem's inventory to specify which blocks will be broken. Breaking speed depends on tool strength and speed.<BR>You can apply the Order Upgrade to specify which tool needs to be used on the associated marked block.<BR>You can apply the Etropy Upgrade to ignore metadata on tools.
tc.research_name.GADOMANCY.GOLEMCOREBODYGUARD=Golem Core: Bodyguard
tc.research_text.GADOMANCY.GOLEMCOREBODYGUARD=One does not simply attack my Master
gadomancy.research_page.GOLEMCOREBODYGUARD.1=Guard Golems are all good and fine, but even with upgrades, they still don't understand how to protect their master specifically. Adding a few modifications to a Golem Core: Guard easily remedies this issue. A golem equipped with the Golem Core: Bodyguard will be smart enough to follow its master around in a manner similar to that of a tamed wolf.
tc.research_name.GADOMANCY.INFUSIONCLAW=Automated Infusion
tc.research_text.GADOMANCY.INFUSIONCLAW=Floating stuff!
gadomancy.research_page.INFUSIONCLAW.1=Considering there are many situations in which you would like to be able to automate an Infusion Altar without being so close, you've been fooling with the Wand Recharge Pedestal. Trying to get it to move a wand rather than just hold it has proven difficult, but not impossible. The resulting device is slightly sentient and somehow bound to your soul, but it seems to work well! Your eye has been twitching a bit recently though... you're sure everything is fine... maybe...\nIf you give vis, the wand will charge
gadomancy.research_page.INFUSIONCLAW.2=Place this device atop your Infusion Matrix and insert a wand or staff. They can be inserted and extracted from the top side. With the checkbox marked, only empty wands can be extracted. This process adds instability to any infusions triggered with the Infusion Claw. The amount of instability depends on how good the wand you use is. Staffs are a bit more stable, but the main factor is the amount of storage a wand has.<BR>You can trigger infusions by running a redstone signal into one of the four sides.<BR>This device can also be used to automate production of Thaumonomicons and Crucibles, making your dream of a Thaumonomicon and Crucible factory possible!
tc.research_name.GADOMANCY.REMOTEJAR=Mirrored Jars
tc.research_text.GADOMANCY.REMOTEJAR=Mirrored transportation
gadomancy.research_page.REMOTEJAR.1=The essentia mirror is excellent for moving essentia around for infusions, but you have the uncanny feeling that it has some untapped potential. Two essentia mirrors, when linked, effectively allow essentia to move between two points in space. By placing an essentia mirror inside of a specially altered warded jar, the space inside of one jar can be effectively linked to another. In order to link two jars, simply place one in the world and right click it with another mirrored jar.
gadomancy.research_page.REMOTEJAR.2=If a network already exists, then the jar will be added to the current network. Unlike essentia mirrors, mirrored jar networks can have more than two jars. The space inside of a network is shared and balanced between the jars it contains. To put it simply, a two jar network will hold two jars of essentia, a three jar network will hold three, etc. Also, when one mirrored jar is filled, it will attempt to evenly distribute its contents between the other jars in its network.
tc.research_name.GADOMANCY.ETHEREAL_FAMILIAR=Ethereal Familiar
tc.research_text.GADOMANCY.ETHEREAL_FAMILIAR=A arcane follower
gadomancy.research_page.ETHEREAL_FAMILIAR.1=Wisps have intrigued you for some time now. Many of these sentient bits of ethereal magic seem to be passive, but when attacked, they retaliate with surprising speed and efficiency. Not only that, but sometimes just approaching a wisp too quickly will provoke an attack.<LINE>This behavior gave you an unexpected inspiration. By exploiting the unusually responsive nature of a wisp, it may be possible to bend its defensive instincts to act as a personal protector. Unfortunately, wild wisps have proven to be far to unpredictable to capture.
gadomancy.research_page.ETHEREAL_FAMILIAR.3=By infusing large amounts of magic and a few binding agents into a sample of ethereal essence, an artificial wisp can be created. This Ethereal "Familiar" will anchor to its wearer's aura and act similarly to a turret when it is held in the amulet slot, shooting sparks any hostile entities that attack its wearer. It is considerably weaker and slower than its wild counterparts, however you feel that there are definitely methods of strengthening it.
gadomancy.research_page.ETHEREAL_FAMILIAR.4=Its attacks don't consume any vis until an elemental upgrade is applied. It should be noted that the familiar is also not strong enough to survive any power range or speed modifications until it has an elemental upgrade to bolster its strength.
tc.research_name.GADOMANCY.AI_SHUTDOWN=NULL
tc.research_text.GADOMANCY.AI_SHUTDOWN=NULL
gadomancy.research_page.AI_SHUTDOWN.1=NULL
tc.research_name.GADOMANCY.FAMILIAR_SHOCK=Lightning Impact
tc.research_text.GADOMANCY.FAMILIAR_SHOCK=A shocking experience
gadomancy.research_page.FAMILIAR_SHOCK.1=A Familiar with this upgrade will have a significantly more powerful arc when attacking, dealing more damage and a reasonable amount of knockback.<LINE>Consumes 0.03 Aer and 0.02 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_FIRE=Flash Burn
tc.research_text.GADOMANCY.FAMILIAR_FIRE=Light it up
gadomancy.research_page.FAMILIAR_FIRE.1=When upgraded with Flash burn, a familiar's energy is repurposed to generate a ridiculous amount of heat on attacking rather than dealing damage, lighting its foes on fire and leaving them scorched and weak to the light of the sun.<LINE>Consumes 0.04 Ignis and 0.02 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_POISON=Corrosive Venom
tc.research_text.GADOMANCY.FAMILIAR_POISON=Somebody call the doctor
gadomancy.research_page.FAMILIAR_POISON.1=A Familiar with this upgrade will inject a large dose of highly concentrated venom into its victims rather than doing damage, inflicting them with severe poisoning. Familiars with this upgrade seem to be able to detect which foes can be poisoned, and as such, it will only attack those that can be poisoned.<LINE>Consumes additionally 0.03 Aqua and 0.04 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_WEAKNESS=Enervation
tc.research_text.GADOMANCY.FAMILIAR_WEAKNESS=Where is your strength now?
gadomancy.research_page.FAMILIAR_WEAKNESS.1=This upgrade removes the familiars damaging capabilities altogether and replaces them with the ability to suddenly drain large amounts energy from targets. Enemies that are struck by Enervation familiars will become weak, lethargic, and very, very managable with a plain old sword.<LINE>Consumes 0.03 Terra and 0.03 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_DAMAGE=Arc Amplification
tc.research_text.GADOMANCY.FAMILIAR_DAMAGE=What does the scouter say about its power level?
gadomancy.research_page.FAMILIAR_DAMAGE.1=By concentrating more arcane energy into the wisp, its attack power is effectively doubled.<LINE>Consumes 0.03 Ignis vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_RANGE=Sensitivity Boost
tc.research_text.GADOMANCY.FAMILIAR_RANGE=Attacking even further
gadomancy.research_page.FAMILIAR_RANGE.1=By enhancing the wisps sensitivity to external influence, you can slightly increasing its range.<LINE>Consumes additionally 0.02 Aer vis and 0.01 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_SPEED=Frequency Emission Overdrive
tc.research_text.GADOMANCY.FAMILIAR_SPEED=A certain scientific Railgun
gadomancy.research_page.FAMILIAR_SPEED.1=Some variants of familiars can have a considerable amount of difficulty dealing with large numbers of foes at once. This upgrade enhances an Ethereal Familiar so that it can attack twice as fast as before. The second stage both increases its attack speed and allows it to hit multiple enemies in a single strike.<LINE>Consumes 0.02 Ordo and 0.01 Ignis vis per attack and level.
tc.research_name.GADOMANCY.KNOWLEDGE_BOOK=Book of Knowledge
tc.research_text.GADOMANCY.KNOWLEDGE_BOOK=Knowledge is power
gadomancy.research_page.KNOWLEDGE_BOOK.1=Research and discovery make up the very essence of Thaumaturgy, yet sometimes the sheer amount of paperwork is enough to make even the toughest thaumaturge want to jump off a giant cliff WITHOUT a Thaumostatic Harness. The solution to this problem seems relatively simple. Animating a book to do the writing for you will be easy, right?..............Well, no.<BR>Making a book able to store knowledge is relatively simple since that is what books do by default (obviously). Making it able to compile its knowledge into useable and comprehensible research is another ordeal entirely.
gadomancy.research_page.KNOWLEDGE_BOOK.3=In order to make the book able to do anything, it must be animated so it can open, close, and turn its pages on its own. After the book of knowledge itself is assembled, it needs to be placed on a flat surface that conducts magic in order to activate, a role which an arcane pedestal serves perfectly.<BR>Once it is placed on a pedestal, the book of knowledge can be used for research. Simply dropping a research page on the ground near the book and supplying it with Cognitio essentia will start the research process. From that point on, the waiting game begins.
gadomancy.research_page.KNOWLEDGE_BOOK.4=You have found that placing any form of booster that can affect an enchantment table nearby will speed up the process, albeit not in any significant way.<BR> The Book of Knowlege has one more use other than performing research. It can be opened and used like any other Thaumonomicon, removing the need to constantly lug around a Thaumonomicon wherever you go.
tc.research_name.GADOMANCY.ESSENTIA_COMPRESSOR=Essentia Condenser
tc.research_text.GADOMANCY.ESSENTIA_COMPRESSOR=NON-noisy Essentia Storage
gadomancy.research_page.ESSENTIA_COMPRESSOR.1= While experimenting with void materials, you discovered an odd reaction between void seeds and liquid essentia. When a void seed is left in close proximity with a warded jar for an extended period of time, the energy it releases has the odd tendency to make the essentia in the jar condense into a slightly more dense state, freeing up a small amount of space in the jar without actually destroying any essentia. After some further testing, you found that the seed alone was not powerful enough to make any major difference, but with enhancements to increase the potency of the energy released by the seed, a device that can compress essentia into a super dense state could be made.
gadomancy.research_page.ESSENTIA_COMPRESSOR.2=By condensing large amounts of void materials, infusing the resulting mass into void seed to create a small cross dimensional rift, and freezing the resulting anomaly inside a crystal shell, it is possible to increase the potency the void energy the seed can release by several thousand times. Despite the fact that this new “Element of Darkness” seems to be incredibly stable, its effects are far to potent for a normal warded jar to handle. It also has the unfortunate side effect of sucking all of the light out of any space it is dropped in, blinding anything that holds it or stands near it when it is dropped on the ground.
gadomancy.research_page.ESSENTIA_COMPRESSOR.4=By assembling a reinforced shell around the Element of Darkness and stabilizing essentia flow with an aqua aura core, a device that is capable of storing massive amounts of essentia can be created. In order to assemble the machine, place all three blocks on top of each other, and right click with a wand. The Essentia Condenser can store all types of essentia inside one construct, with a base capacity of 200 essentia that can be stored. The device does have some mechanical limitations though.
gadomancy.research_page.ESSENTIA_COMPRESSOR.6=Due to the incredible amount of energy in the core of the Essentia Condenser, it cannot safely interact with pipes, nor can essentia be directly placed into the device by hand. Golems have to be used to insert the first bit of essentia into the condenser for it to start accepting on its own. Once essentia is stored however, the Condenser will actively pull in essentia from every available jar, reservoir, and mirror within 5 blocks of he device, however it only seems to pull from containers that have less essentia inside them than the main condenser. Although direct physical interaction with the Essentia Condenser is limited to golems, infusion altars as well any device that can pull from an essentia mirror can supply themselves.
gadomancy.research_page.ESSENTIA_COMPRESSOR.8=The Essentia Condenser, like most things that contain large amounts of liquid essentia, does not deal with large amounts of physical stress very well. If any of the blocks in the structure are broken while any essentia is contained inside, the entire device will violently explode, leaving a large amount of flux and taint behind. Unlike its slightly more tame counterpart, the essentia reservoir, if the Essentia Condenser has any essentia within, it will release enough destabilized flux to immediately taint the land.
gadomancy.research_page.ESSENTIA_COMPRESSOR.9=If an element of darkness is placed on an ancient pedestal near the condenser, the core of the condenser will consume it, allowing the condenser to increase its internal capacity by a reasonable amount. The highest point the capacity of the condenser can be pushed to with this method is 3000 per aspect.<LINE>You noticed while standing near the structure, that the pull of the Element of Darkness in the Condensers core is enough to gradually pull you closer. Could it be getting bigger? You dont think so...hopefully...
tc.research_name.GADOMANCY.NODE_MANIPULATOR=Node Manipulator
tc.research_text.GADOMANCY.NODE_MANIPULATOR=Almost like roulette
gadomancy.research_page.NODE_MANIPULATOR.1=Aura nodes have intrigued you for the longest time. Where do they come from? Why are there so many varieties? After some time, you found yourself asking another question entirely; would it be possible to change how a node functions? After journeying far across the world and into the depths of the ancient eldritch mazes, you found a set of materials capable of changing the way aura behaves. After carefully developing these materials, and using them to augment the only device you found to be capable of channeling pure vis directly from a node, one of the most dangerous machines you could fathom finally fell within your grasp.
gadomancy.research_page.NODE_MANIPULATOR.3=The Node Manipulator is a device that essentially works in a manner opposite to that of a wand recharge pedestal. By drawing vis from a wand or staff and channeling it back into the node, the node manipulator will force a node to destabilize slightly.<LINE> The manipulator's main pedestal is not stable enough to alter nodes on its own. By adding a specially modified focus to hold the wand/staff in place for vis extraction and a set of pillars to channel the extracted vis into the node, the device is finally ready for use. Just place a wand/staff on the pedestal, and the node manipulator will start automatically.
gadomancy.research_page.NODE_MANIPULATOR.6=The Node Manipulator needs at least 70 of all six primal aspects to begin manipulating a node, but allowing more that 70 seems to yield greater results. <BR>Despite all of your research into node behavior, you still haven't the slightest idea what the node manipulator will actually do to aura nodes. The only way to find out seems to be testing it out...
tc.research_name.GADOMANCY.E_PORTAL_CREATOR=Gate of the Voidwalkers
tc.research_text.GADOMANCY.E_PORTAL_CREATOR=Into the abyss...
gadomancy.research_page.E_PORTAL_CREATOR.1="He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."<BR>-Friedrich Nietzsche<LINE> At first it was just a miracle, the discovery of the primordial pearl. Its light revealed many secrets of the world and of creation, but after a while, you began to feel that one pearl just wasn't enough. Its light was warm, but seemed fitful and weak, as though it was only a spark.
gadomancy.research_page.E_PORTAL_CREATOR.3=Dark, ancient whispers have begun to pervade your consciousness. More powerful and insistent that before, they speak of a road not meant to be walked, a way too dark to see, a path to the greatest of all powers, hidden beyond the edges of the void. You suspect you know exactly what the voices speak of, as you have a piece of that power in your possession. Now you have only to solve the problem of finding this invisible, intangible path.
gadomancy.research_page.E_PORTAL_CREATOR.4=Not surprisingly, the solution to the problem of entering the path came directly from the eldritch obelisks. These ancient devices each contain a node that, when enough vis is directed through, can be widened into a small stable portal. By altering the functions of a compound recharge focus to mimic the functions of the obelisk, the same type of vis redirection can be achieved.<BR>This new focus is not unlike the normal randomization focus, as it also needs to be placed atop a node manipulator in order to function.
gadomancy.research_page.E_PORTAL_CREATOR.6=In order to build the gate frame, a node manipulator must be constructed in the same manner as normal, but with four ancient pedestals around the outside and the redirection focus in place of the usual randomization focus. The Gate of the Voidwalkers needs 150 of each primal aspect vis to be assembled.<BR>Once assembled, four eldritch eyes must be placed on the pedestals somewhere around the gate, and a staff/wand containing at least 120 vis must be placed in the manipulator.<BR>Once the manipulator drains the necessary vis, the node atop the focus will be forced to open into a portal.
gadomancy.research_page.E_PORTAL_CREATOR.8=At first glance it resembles any other eldritch portal, however when you look closer, you can see that it it far stronger and less stable than the others. You can see that the Gate will not survive more than one entity passing through, so return via the same portal will be impossible. As you step through the Gate of the Voidwalkers, you feel an odd sense of anticipation and forboding, as though hundreds of ancient eyes are watching silently as you walk into the depths of the abyss...
tc.research_name.GADOMANCY.BLOCK_PROTECTOR=Enervation Field Emitter
tc.research_text.GADOMANCY.BLOCK_PROTECTOR=ENOUGH OF THESE DAMN CREEPERS ALREADY!!!!!
gadomancy.research_page.BLOCK_PROTECTOR.1=EVERYONE. HATES. CREEPERS. It is practically a given that at some point in a builder's career, one of these indescribably rage inducing freaks will sneak up from behind, above, below, or even right in front of them and explode, ruining the project in progress completely.<LINE>Almost by chance, you discovered an interesting way to solve this problem with essential gas. By exposing gunpowder to a small trace of ordo essentia, you found could completely nullify its ability to explode when ignited.
gadomancy.research_page.BLOCK_PROTECTOR.3=Turning essentia into gas directly without having it dissolve into flux is all but impossible, but some careful tinkering with various alchemical machinery components and redstone yields a device that can use a slightly different process to acquire the same effects as liquid essentia. <BR>The Arcane Enervation Emitter diffuses a light aura of ordo across a limited area. Any creepers in that affected area will be unable to explode. The emitter is slow to start, and when it receives fuel in the form of ordo essentia and a redstone signal, it will gradually expand its area of effect until it reaches maximum size.
gadomancy.research_page.BLOCK_PROTECTOR.4=The size of its area can be controlled by changing the strength of the redstone signal used to activate the device, and monitored by placing a comparator running out of the device.<BR>After using this device for some time, you noticed, much to your delight, that the field that the Arcane Enervation Emitter emits is strong enough to affect more than just creepers. It appears to stop a variety of destructive mob behaviors as well as inhibiting enderman teleportation. It isnt strong enough to affect players though…
tc.research_name.GADOMANCY.ANCIENT_STONES=Ancient Stones
tc.research_text.GADOMANCY.ANCIENT_STONES=Decorations of the Eldritch
gadomancy.research_page.ANCIENT_STONES.1=There is more to the mazes of the eldritch than meets the eye. The eldritch might not be the best room designers, but the stones they used to build show enormous magic potential.<BR>Exposing your everyday arcane stones to eldritch energies alter the stones magical properties to react more like their eldritch relatives.
gadomancy.research_page.E_DECO_BLOCKS.1=Some of these stones have unique properties, perhaps we can put them to use, and if not, we can always take advantage of them decoratively...
tc.research_name.GADOMANCY.GROWING=Growing Nodes
tc.research_text.GADOMANCY.GROWING=Feed me Semour
gadomancy.research_page.GROWING.1=This node is something... different. <BR>You did expect an Energized Node to be the only stable connection between us and the source of all Vis, but this Aura Node seems very stable too. Energizing an Aura Node channels Vis from its source into the world and breaks it down to the purest primal Aspects. <BR>But... this node behaves much differently from others. It feels as though it's looking for something... it seems... restless. Something about this behavior is disconcerting in the extreme.
gadomancy.research_page.GROWING.2=What could it be searching for? Judging from what I know so far it is similar to a hungry Aura Node, but there is just something about it that is very disconcerting.
tc.research_name.GADOMANCY.GROWING_AGGRESSION=Aggressive Behavior
tc.research_text.GADOMANCY.GROWING_AGGRESSION=Someone call Tesla
gadomancy.research_page.GROWING_AGGRESSION.1=Suddenly, and completely out of nowhere, the Node released a huge bolt of energy.<BR>It may be the large amount of vis flowing through the Aura Node destabilized and released as an arc of energy. These bolts seem to be attracted to anything that even closely resembles a living entity.<BR>You should probably stand back a bit while researching to avoid any other close calls...
tc.research_name.GADOMANCY.GROWING_GROWTH=Growing Behavior
tc.research_text.GADOMANCY.GROWING_GROWTH=A picky one.
gadomancy.research_page.GROWING_GROWTH.1=The node has begun to display similarities to a hungry node, in that it has started to grow. <BR>The big difference between this node and an average hungry node seems to be that this node only attracts things containing pure aspects, such as Wisps or Ethereal Essence. <LINE>As far as your research goes, it seems that the more pure the aspect is, the more likely it will fuse with the node. Aspect Orbs and Wisps are absorbed most because they are the most pure.
gadomancy.research_page.GROWING_GROWTH.2=Materialized or solid vis in forms of essentia like Mana Beans, Ethereal Essence, or Crystallized Essentia may work too, but you feel you should take care with what you throw into this thing...<BR>Still it is more fascinating than a hungry node by far. In contrast to its hungry brother, this node seems to keep the complexity of its gained compound aspects instead of breaking them down to primal aspects. It seems to have something against primal aspects...
tc.research_name.GADOMANCY.GROWING_ATTACK=Destroying Behavior
tc.research_text.GADOMANCY.GROWING_ATTACK=Stop bullying!
gadomancy.research_page.GROWING_ATTACK.1=It seems the growing node does not only bully the other nodes, it completely destroys them! If the growing node can find another node within range it attacks it and breaks the other node into aspect orbs. <BR>Further research shows that the node stabilizers cannot stop the growing node from destroying other nodes, but the growing node does not seem to attack bigger nodes than itself.
tc.research_name.GADOMANCY.GROWING_GROWTHCLUE=Secrets of growth
tc.research_text.GADOMANCY.GROWING_GROWTHCLUE=Growing explained
gadomancy.research_page.GROWING_GROWTHCLUE.1=At last, you have figured out the secrets of growth and potential dangers in a growing node! <LINE>The node becomes much more stable when fed a variety of aspects. If it is only allowed to consume the same single aspects repeatedly, it destabilizes and stops growing due to becoming over saturated.<BR>It only accepts pure aspects though. Ethereal Essence, Crystallized Essence, and Mana beans are weak forms of materialized Vis. The node doesn't react to them very much...
gadomancy.research_page.GROWING_GROWTHCLUE.2=Despite the fact that the node will consume ethereal essence, it seems to vastly prefer living Wisps and Aspect Orbs. One of the best things to offer the node seems to be other Aura Nodes... this method does get expensive though.<LINE>There are high risks too. The more saturated the node gets, the harder and more often the node attacks its surroundings. You wonder what happens when the node becomes fully saturated...
tc.research_name.GADOMANCY.AURA_CORE=Aura Core
tc.research_text.GADOMANCY.AURA_CORE=Your surroundings matter!
gadomancy.research_page.AURA_CORE.1=Many times, the strange properties of the primal charm have always been puzzling. Constantly spitting out small sparks of primal energy and changing colors in a completely unstable fasion, the charm's behavior is unlike anything else, making the primal charm most difficult to use. By encasing the charm in a layer of crystalized thaumium it is possible to calm these bizzarre tendencies, resulting in a much more usable object known as an Aura Core.
gadomancy.research_page.AURA_CORE.3=Unlike the charm that it was constructed from, an Aura core has had most of the primal energy removed in the crafting process. This leaves Aura cores heavily susceptible to the presence of auras in the environment. Tossing one on the ground near a primal crystal cluster and then energizing the crystal cluster with a wand will cause the core to coat itself in an extra layer of crystal, forcing the core to tune to one primal aspect. Six primal cores are possible to make.<BR> Finding a use for the individual primal cores requires making them, and them inspecting them directly.
tc.research_name.GADOMANCY.CLEAN_AURA_CORE=Core Cleaning
tc.research_text.GADOMANCY.CLEAN_AURA_CORE=Mistakes were made
gadomancy.research_page.CLEAN_AURA_CORE.1=Returning an Aura Core to it's original state has proven very simple. Tossing an aspect core into a special bath of essentia will allow the extra primal crystal coat to be removed without damaging the aura core.
tc.research_name.GADOMANCY.AURA_PYLON=Aura Pylon
tc.research_text.GADOMANCY.AURA_PYLON=Diffusing essentia
gadomancy.research_page.AURA_PYLON.1=The aura pylon is a device that exploits the properties of an Aura Core tuned to Ignis. This device is able to be able to destabilize and evaporate essentia into the local aura. This process is a bit slow, and the essentia needs time to reach full concentration. When it does, the aura concentration should be enough to physically influence the environment.
gadomancy.research_page.AURA_PYLON.4=After assembling the aura pylon, dropping a piece of crystalized essentia of the desired aspect on the ground nearby will allow the pylon to tune itself. Once the pylon pulls in the crystal and the flame on top changes color, liquid essentia can be fed into the bottom. Removing the crystal is as simple as getting close enough to pick it up.<BR>As for discovering what each different type of essentia does, the only way you think you think you can find out is to test them.
tc.research_name.GADOMANCY.AURA_EFFECTS=Aura Effects
tc.research_text.GADOMANCY.AURA_EFFECTS=What diffusing essentia actually does
gadomancy.research_page.AURA_EFFECTS.1=Most types of essentia have their own unique effects, however some do not. either way, keeping a log of what each aspect does seems like a good idea.
tc.research_name.GADOMANCY.ARCANE_PACKAGER=Arcane Packager
tc.research_text.GADOMANCY.ARCANE_PACKAGER=PACK IT UP!
gadomancy.research_page.ARCANE_PACKAGER.1=Scattered in dungeons, temples, and ruins throughout the world are strange objects called loot bags. They seem small and relatively tough and light, but when opened, the fabric simply disintergrates, leaving a pile of valuable bits and things. Sometimes the among of things even seems to defy the size of the bag.<BR>A closer inspection revealed that the bag is not actually made of fabric at all, but rather a fine mesh of stable Pannus essentia.
gadomancy.research_page.ARCANE_PACKAGER.3=Not only that, but the fibers of essentia seem to weave themselves together even tighter when they are brought into contact with the pressure created by an aer tuned aura core.<BR>The Arcane Packager is a device that replicates the conditions needed for Pannus essentia to form threads. The result is a small package that behaves much the same as any other loot bag. These small packages can even be disguised as normal loot bags. The process can also be replicated with leather and strings, but the result looks really cheap.
gadomancy.research_page.ARCANE_PACKAGER.4=Up to nine stacks of items can fit in one package, and when opened the bag will disintergrate and drop its contents into the holder's inventory. Even other lootbags can fit into another lootbag. However, the aer tuned aura core can only stabilize those threads to some degree. If the package gets too big, it might cause overpressure inside the packager. To stop this from happening, you adjusted the Arcane Packager to drop the items into the world if the pressure inside rises above a certain level. The Arcane Packager can be started with a redstone signal.
tc.research_name.GADOMANCY.REVEALER=Thaumic Sight
tc.research_text.GADOMANCY.REVEALER=Seeing the Seen
gadomancy.research_page.REVEALER.1=After extensively studying the Goggles of Revealing, you have devised an enchantment that can give ant helmet the same properties.<BR> This enchantment gives any helmet the ability to let the wearer see aura nodes and amounts of essentia in jars. It does not give the vis discount of the goggles though.
tc.research_name.GADOMANCY.ARMORDISGUISE=Armor Disguise
tc.research_text.GADOMANCY.ARMORDISGUISE=Let the games begin!
gadomancy.research_page.ARMORDISGUISE.1=You have found a way to change the appearance of your armor. The effects of the original armor will remain, while the appearance of the armor when worn will be that of the disguise.<BR> The original armor is placed on the central pedestal of the infusion, and the armor that will disguise the original is placed on the outer ring of pedestals.<BR>However, the item that will be used as disguise will merge into the other armor and its appearance will be the only thing left of it.
gadomancy.research_page.ARMORDISGUISE.4=After giving it a second thought, you think if you replace the armor you want to have as new appearance with an invisibility potion, the potion might just merge with the armor, causing it to be fully transparent when worn.<LINE>Throwing the disguised armor into Purifying Fluid causes a reaction that removes the disguise effect. The armor used as disguise will be ripped off the other armor and reappears miraculously near the previously disguised armor.
gadomancy.golemblurb.default=??
gadomancy.golemblurb.breakcore=Master, should I break anything, or something specific and should I use a tool or none?
gadomancy.golem.breakcore=Break
gadomancy.golem.bodyguardcore=Bodyguard
gadomancy.upgrades.runicshield=Runic Shield
gadomancy.lore.hasAdditionalLore=<Press SHIFT for more information>
gadomancy.lore.stickyjar=Sticky
gadomancy.lore.remotejar=§7Network: %s
gadomancy.lore.disguise.item=Disguised as %s
gadomancy.lore.disguise.none=Transparent
gadomancy.eldritch.portalPlacerCreative=Creative portal placer
gadomancy.eldritch.noflyCreative=(even in creative)
gadomancy.eldritch.nobreakPortalNothing=This portal cannot be broken
gadomancy.eldritch.portalSpawned=You sense the opening of a portal in the distance.
tile.BlockStickyJar.name=Sticky Jar
tile.BlockArcaneDropper.name=Arcane Dropper
tile.BlockInfusionClaw.name=Infusion Claw
tile.BlockRemoteJar.name=Mirrored Jar
item.nodePlacer.name=Aura Node
tile.BlockNode.name=Aura Node
tile.BlockExtendedNodeJar.name=Node in a Jar
tile.BlockNodeManipulator.name=Node Manipulator
tile.BlockNodeManipulator.5.name=Node Manipulator
tile.BlockStoneMachine.name=Randomization Focus
tile.BlockStoneMachine.0.name=Machine
tile.BlockStoneMachine.1.name=Ancient Pedestal
tile.BlockStoneMachine.2.name=Arcane Enervation Emitter
tile.BlockStoneMachine.3.name=Redirection Focus
tile.BlockStoneMachine.4.name=Arcane Packager
tile.BlockStoneMachine.5.name=Ai Shutdown (WIP)
tile.BlockStoneMachine.11.name=Manipulation Pillar
tile.BlockStoneMachine.15.name=Manipulation Pillar
tile.BlockAuraPylon.name=Aura Pylon
tile.BlockAuraPylon.0.name=Aura Pylon
tile.BlockAuraPylon.1.name=Aura Pylon Peak
tile.BlockKnowledgeBook.name=Book of Knowledge
tile.BlockEssentiaCompressor.name=Essentia Condenser
gadomancy.nodes.GROWING=Growing
gadomancy.nodes.STARVING=Starving
gadomancy.auracore.unused=(Unused at the moment)
gadomancy.auracore.blank=Blank
gadomancy.aura.research.unlock=You've discovered the effects of %s essentia.
gadomancy.aura.effect.aer=Creates a speed aura
gadomancy.aura.effect.alienis_0=Nearby monsters become
gadomancy.aura.effect.alienis_1=more dangerous
gadomancy.aura.effect.arbor_0=Increases growth speed
gadomancy.aura.effect.arbor_1=of nearby plants
gadomancy.aura.effect.auram_0=Diffuses some vis
gadomancy.aura.effect.auram_1=into the aura
gadomancy.aura.effect.bestia=Summons beasts
gadomancy.aura.effect.cognitio_0=Grants more knowledge
gadomancy.aura.effect.cognitio_1=about primal aspects
gadomancy.aura.effect.exanimis=Supports undead monsters
gadomancy.aura.effect.fabrico=Improves your golems
gadomancy.aura.effect.gelum_0=Cools down the
gadomancy.aura.effect.gelum_1=surrounding aura
gadomancy.aura.effect.herba_0=Heavily
gadomancy.aura.effect.herba_1=increases growth speed
gadomancy.aura.effect.herba_2=of nearby plants
gadomancy.aura.effect.humanus_0=Temporarily increases
gadomancy.aura.effect.humanus_1=your health
gadomancy.aura.effect.ignis=Spreads fire
gadomancy.aura.effect.instrumentum_0=Increases your
gadomancy.aura.effect.instrumentum_1=digging speed
gadomancy.aura.effect.limus_0=The aura
gadomancy.aura.effect.limus_1=becomes more slimy
gadomancy.aura.effect.lucrum=Increases your luck
gadomancy.aura.effect.lux_0=Stops monster spawning
gadomancy.aura.effect.lux_1=in the area
gadomancy.aura.effect.mortuus=The aura becomes deadly
gadomancy.aura.effect.pannus=Spawns wool on sheep
gadomancy.aura.effect.perfodio_0=Heavily increases
gadomancy.aura.effect.perfodio_1=your dig speed
gadomancy.aura.effect.praecantatio_0=Increases your
gadomancy.aura.effect.praecantatio_1=magic skills
gadomancy.aura.effect.spiritus_0=The aura seems
gadomancy.aura.effect.spiritus_1=more ghostly
gadomancy.aura.effect.tempestas=Summons lightnings
gadomancy.aura.effect.tenebrae_0=Darkness spreads
gadomancy.aura.effect.tenebrae_1=in the aura
gadomancy.aura.effect.venenum=Poisons its surroundings
gadomancy.aura.effect.victus_0=Helps baby animals
gadomancy.aura.effect.victus_1=to grow up faster
gadomancy.aura.effect.vinculum_0=Traps and slows down
gadomancy.aura.effect.vinculum_1=living things
gadomancy.aura.effect.vitium=Spreads taint
gadomancy.aura.effect.aqua_0=Helps you to
gadomancy.aura.effect.aqua_1=breath underwater
gadomancy.aura.effect.terra_0=Increases your
gadomancy.aura.effect.terra_1=resistances
gadomancy.aura.effect.ordo_0=Provides a weak
gadomancy.aura.effect.ordo_1=healing aura
gadomancy.aura.effect.motus=Increases your speed
gadomancy.aura.effect.iter_0=Supports a you for a
gadomancy.aura.effect.iter_1=longer journey
gadomancy.aura.effect.sano_0=Provides a strong
gadomancy.aura.effect.sano_1=healing aura
gadomancy.aura.effect.volatus=Increases jump height
gadomancy.aura.effect.tutamen_0=Increases your
gadomancy.aura.effect.tutamen_1=resistances a lot
gadomancy.aura.effect.fames=Makes you feel hungry
gadomancy.aura.effect.sensus=Lightens up the night
gadomancy.aura.effect.perditio_0=Creates an
gadomancy.aura.effect.perditio_1=aura of weakness
gadomancy.aura.effect.potentia=Increases your strength
gadomancy.aura.effect.telum_0=Increases your
gadomancy.aura.effect.telum_1=strength a lot
gadomancy.aura.effect.vitreus_0=You can feel the
gadomancy.aura.effect.vitreus_1=air blowing through
gadomancy.aura.effect.vitreus_2=your stomach
gadomancy.info.InfusionClaw.owner=You are now the owner.
gadomancy.info.InfusionClaw.waila=§7Owner:
gadomancy.info.InfusionClaw.lock=Keep useable wand
gadomancy.info.ArcanePackage=Click to open
gadomancy.info.ArcanePackager.useEssentia=Use essentia
gadomancy.info.ArcanePackager.autoStart=Automatically start
gadomancy.info.ArcanePackager.disguisePackage=Disguise as loot bag
gadomancy.info.RemoteJar.new=Created new jar network
gadomancy.info.RemoteJar.clear=Disconnected from current jar network
gadomancy.info.RemoteJar.connected=Connected to existing jar network
familiar.augment.shock.name=Lightning Impact
familiar.augment.poison.name=Corrosive Venom
familiar.augment.fire.name=Flash Burn
familiar.augment.weakness.name=Enervation Impulse
familiar.augment.damage.name=Arc Amplification
familiar.augment.speed.name=Frequency Emission Overdrive
familiar.augment.range.name=Sensitivity Boost
potion.luck=Increased Luck
potion.buffGolem=Golem Buff
potion.achromatic=Achromatic
potion.eldritch=Eldritch
potion.visdiscount=Vis Affinity
gadomancy.enchantment.revealer=Thaumic Sight

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@@ -0,0 +1,334 @@
item.ItemGolemPlacer.silverwood.name=シルバーウッドのゴーレム
item.ItemGolemPlacer.obsidian.name=黒曜石のゴーレム
item.ItemTransformationFocus.name=[WIP] 変換の杖星
item.ItemFamiliar.name=天上のファミリア (廃止)
item.ItemEtherealFamiliar.name=天上のファミリア
item.ItemAuraCore.name=オーラコア
item.ItemArcanePackage.name=神秘の梱包機
item.ItemElement.name=Element
item.ItemElement.0.name=暗黒の素子
item.ItemElement.1.name=[WIP] 光の素子
item.ItemElement.2.name=[WIP] 火の素子
gadomancy.lore.deprecation.back=Put in a crafting grid to get your items back!
itemGroup.gadomancy=Gadomancy
tc.research_category.gadomancy=Gadomancy
tc.research_name.GADOMANCY.GOLEMSILVERWOOD=シルバーウッドのゴーレム
tc.research_text.GADOMANCY.GOLEMSILVERWOOD=Just a dash of Chemical X
gadomancy.research_page.GOLEMSILVERWOOD.1=This golem is carved from a silverwood log. The extra magical affinities of silverwood allow this golem to hold more upgrades.<BR>§l§nSilverwood Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Fast<BR>§lUpgrades:§r 3
tc.research_name.GADOMANCY.GOLEMRUNICSHIELD=Golemic Shielding
tc.research_text.GADOMANCY.GOLEMRUNICSHIELD=Now available to your tiny friends!
gadomancy.research_page.GOLEMRUNICSHIELD.1=After further experimenting with protective magic, you have discovered a way to apply runic shielding to your Golems.<BR>In the same way runic shields behave when worn by yourself, a golem with this upgrade will be protected by a barrier of magical energy that wards out most types of damage until its charge is depleted.<BR>Does not protect against drowning and certain other environmental hazards.
tc.research_name.GADOMANCY.STICKYJAR=Sticky Jars
tc.research_text.GADOMANCY.STICKYJAR=Stick 'em up!
gadomancy.research_page.STICKYJAR.1=Warded jars are any thaumaturge's bread and butter, but they can be a bit difficult to arrange when large tangles of essentia tubes get involved. You decided to alleviate this minor difficulty by applying some adhesive to the bottom of the jar. Any jar that has its base coated will stick to the surface it is placed on, even if that surface is facing sideways or upside down. Breaking the jar does not remove the adhesive, allowing sticky jars to be reused. Also, many other types of essentia containing jars other than basic warded jars can accept this alteration.
tc.research_name.GADOMANCY.ARCANEDROPPER=神秘のドロッパー
tc.research_text.GADOMANCY.ARCANEDROPPER=When the pimps in the crib, ma
gadomancy.research_page.ARCANEDROPPER.1=After considering the properties of the dropper, and how those properties can be extended, you have made a series of modifications to the dropper.<LINE>The Arcane Dropper gives you the ability to extract, insert, and monitor items in a 3x3x3 area as if they were inside of an inventory.<BR>To see this area of effect, hover over the Arcane Dropper with a wand (without a focus).<BR>Only the flat sides of the Arcane Dropper can be interacted with.
tc.research_name.GADOMANCY.GOLEMCOREBREAK=Golem Core: Break
tc.research_text.GADOMANCY.GOLEMCOREBREAK=Breaking news!
gadomancy.research_page.GOLEMCOREBREAK.1=Golems fitted with this core will monitor and break marked blocks.<BR>You may specify a tool for the golem to use in its inventory.<BR>You can add a block to the golem's inventory to specify which blocks will be broken. Breaking speed depends on tool strength and speed.<BR>You can apply the Order Upgrade to specify which tool needs to be used on the associated marked block.<BR>You can apply the Etropy Upgrade to ignore metadata on tools.
tc.research_name.GADOMANCY.GOLEMCOREBODYGUARD=Golem Core: Bodyguard
tc.research_text.GADOMANCY.GOLEMCOREBODYGUARD=One does not simply attack my Master
gadomancy.research_page.GOLEMCOREBODYGUARD.1=Guard Golems are all good and fine, but even with upgrades, they still don't understand how to protect their master specifically. Adding a few modifications to a Golem Core: Guard easily remedies this issue. A golem equipped with the Golem Core: Bodyguard will be smart enough to follow its master around in a manner similar to that of a tamed wolf.
tc.research_name.GADOMANCY.INFUSIONCLAW=Automated Infusion
tc.research_text.GADOMANCY.INFUSIONCLAW=Floating stuff!
gadomancy.research_page.INFUSIONCLAW.1=Considering there are many situations in which you would like to be able to automate an Infusion Altar without being so close, you've been fooling with the Wand Recharge Pedestal. Trying to get it to move a wand rather than just hold it has proven difficult, but not impossible. The resulting device is slightly sentient and somehow bound to your soul, but it seems to work well! Your eye has been twitching a bit recently though... you're sure everything is fine... maybe...\nIf you give vis, the wand will charge
gadomancy.research_page.INFUSIONCLAW.2=Place this device atop your Infusion Matrix and insert a wand or staff. They can be inserted and extracted from the top side. With the checkbox marked, only empty wands can be extracted. This process adds instability to any infusions triggered with the Infusion Claw. The amount of instability depends on how good the wand you use is. Staffs are a bit more stable, but the main factor is the amount of storage a wand has.<BR>You can trigger infusions by running a redstone signal into one of the four sides.<BR>This device can also be used to automate production of Thaumonomicons and Crucibles, making your dream of a Thaumonomicon and Crucible factory possible!
tc.research_name.GADOMANCY.REMOTEJAR=Mirrored Jars
tc.research_text.GADOMANCY.REMOTEJAR=Mirrored transportation
gadomancy.research_page.REMOTEJAR.1=The essentia mirror is excellent for moving essentia around for infusions, but you have the uncanny feeling that it has some untapped potential. Two essentia mirrors, when linked, effectively allow essentia to move between two points in space. By placing an essentia mirror inside of a specially altered warded jar, the space inside of one jar can be effectively linked to another. In order to link two jars, simply place one in the world and right click it with another mirrored jar.
gadomancy.research_page.REMOTEJAR.2=If a network already exists, then the jar will be added to the current network. Unlike essentia mirrors, mirrored jar networks can have more than two jars. The space inside of a network is shared and balanced between the jars it contains. To put it simply, a two jar network will hold two jars of essentia, a three jar network will hold three, etc. Also, when one mirrored jar is filled, it will attempt to evenly distribute its contents between the other jars in its network.
tc.research_name.GADOMANCY.ETHEREAL_FAMILIAR=天上のファミリア
tc.research_text.GADOMANCY.ETHEREAL_FAMILIAR=A arcane follower
gadomancy.research_page.ETHEREAL_FAMILIAR.1=Wisps have intrigued you for some time now. Many of these sentient bits of ethereal magic seem to be passive, but when attacked, they retaliate with surprising speed and efficiency. Not only that, but sometimes just approaching a wisp too quickly will provoke an attack.<LINE>This behavior gave you an unexpected inspiration. By exploiting the unusually responsive nature of a wisp, it may be possible to bend its defensive instincts to act as a personal protector. Unfortunately, wild wisps have proven to be far to unpredictable to capture.
gadomancy.research_page.ETHEREAL_FAMILIAR.3=By infusing large amounts of magic and a few binding agents into a sample of ethereal essence, an artificial wisp can be created. This Ethereal "Familiar" will anchor to its wearer's aura and act similarly to a turret when it is held in the amulet slot, shooting sparks any hostile entities that attack its wearer. It is considerably weaker and slower than its wild counterparts, however you feel that there are definitely methods of strengthening it.
gadomancy.research_page.ETHEREAL_FAMILIAR.4=Its attacks don't consume any vis until an elemental upgrade is applied. It should be noted that the familiar is also not strong enough to survive any power range or speed modifications until it has an elemental upgrade to bolster its strength.
tc.research_name.GADOMANCY.AI_SHUTDOWN=NULL
tc.research_text.GADOMANCY.AI_SHUTDOWN=NULL
gadomancy.research_page.AI_SHUTDOWN.1=NULL
tc.research_name.GADOMANCY.FAMILIAR_SHOCK=Lightning Impact
tc.research_text.GADOMANCY.FAMILIAR_SHOCK=A shocking experience
gadomancy.research_page.FAMILIAR_SHOCK.1=A Familiar with this upgrade will have a significantly more powerful arc when attacking, dealing more damage and a reasonable amount of knockback.<LINE>Consumes 0.03 Aer and 0.02 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_FIRE=Flash Burn
tc.research_text.GADOMANCY.FAMILIAR_FIRE=Light it up
gadomancy.research_page.FAMILIAR_FIRE.1=When upgraded with Flash burn, a familiar's energy is repurposed to generate a ridiculous amount of heat on attacking rather than dealing damage, lighting its foes on fire and leaving them scorched and weak to the light of the sun.<LINE>Consumes 0.04 Ignis and 0.02 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_POISON=Corrosive Venom
tc.research_text.GADOMANCY.FAMILIAR_POISON=Somebody call the doctor
gadomancy.research_page.FAMILIAR_POISON.1=A Familiar with this upgrade will inject a large dose of highly concentrated venom into its victims rather than doing damage, inflicting them with severe poisoning. Familiars with this upgrade seem to be able to detect which foes can be poisoned, and as such, it will only attack those that can be poisoned.<LINE>Consumes additionally 0.03 Aqua and 0.04 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_WEAKNESS=Enervation
tc.research_text.GADOMANCY.FAMILIAR_WEAKNESS=Where is your strength now?
gadomancy.research_page.FAMILIAR_WEAKNESS.1=This upgrade removes the familiars damaging capabilities altogether and replaces them with the ability to suddenly drain large amounts energy from targets. Enemies that are struck by Enervation familiars will become weak, lethargic, and very, very managable with a plain old sword.<LINE>Consumes 0.03 Terra and 0.03 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_DAMAGE=Arc Amplification
tc.research_text.GADOMANCY.FAMILIAR_DAMAGE=What does the scouter say about its power level?
gadomancy.research_page.FAMILIAR_DAMAGE.1=By concentrating more arcane energy into the wisp, its attack power is effectively doubled.<LINE>Consumes 0.03 Ignis vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_RANGE=Sensitivity Boost
tc.research_text.GADOMANCY.FAMILIAR_RANGE=Attacking even further
gadomancy.research_page.FAMILIAR_RANGE.1=By enhancing the wisps sensitivity to external influence, you can slightly increasing its range.<LINE>Consumes additionally 0.02 Aer vis and 0.01 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_SPEED=Frequency Emission Overdrive
tc.research_text.GADOMANCY.FAMILIAR_SPEED=A certain scientific Railgun
gadomancy.research_page.FAMILIAR_SPEED.1=Some variants of familiars can have a considerable amount of difficulty dealing with large numbers of foes at once. This upgrade enhances an Ethereal Familiar so that it can attack twice as fast as before. The second stage both increases its attack speed and allows it to hit multiple enemies in a single strike.<LINE>Consumes 0.02 Ordo and 0.01 Ignis vis per attack and level.
tc.research_name.GADOMANCY.KNOWLEDGE_BOOK=知識の本
tc.research_text.GADOMANCY.KNOWLEDGE_BOOK=Knowledge is power
gadomancy.research_page.KNOWLEDGE_BOOK.1=Research and discovery make up the very essence of Thaumaturgy, yet sometimes the sheer amount of paperwork is enough to make even the toughest thaumaturge want to jump off a giant cliff WITHOUT a Thaumostatic Harness. The solution to this problem seems relatively simple. Animating a book to do the writing for you will be easy, right?..............Well, no.<BR>Making a book able to store knowledge is relatively simple since that is what books do by default (obviously). Making it able to compile its knowledge into useable and comprehensible research is another ordeal entirely.
gadomancy.research_page.KNOWLEDGE_BOOK.3=In order to make the book able to do anything, it must be animated so it can open, close, and turn its pages on its own. After the book of knowledge itself is assembled, it needs to be placed on a flat surface that conducts magic in order to activate, a role which an arcane pedestal serves perfectly.<BR>Once it is placed on a pedestal, the book of knowledge can be used for research. Simply dropping a research page on the ground near the book and supplying it with Cognitio essentia will start the research process. From that point on, the waiting game begins.
gadomancy.research_page.KNOWLEDGE_BOOK.4=You have found that placing any form of booster that can affect an enchantment table nearby will speed up the process, albeit not in any significant way.<BR> The Book of Knowlege has one more use other than performing research. It can be opened and used like any other Thaumonomicon, removing the need to constantly lug around a Thaumonomicon wherever you go.
tc.research_name.GADOMANCY.ESSENTIA_COMPRESSOR=エッセンシアコンデンサー
tc.research_text.GADOMANCY.ESSENTIA_COMPRESSOR=NON-noisy Essentia Storage
gadomancy.research_page.ESSENTIA_COMPRESSOR.1= While experimenting with void materials, you discovered an odd reaction between void seeds and liquid essentia. When a void seed is left in close proximity with a warded jar for an extended period of time, the energy it releases has the odd tendency to make the essentia in the jar condense into a slightly more dense state, freeing up a small amount of space in the jar without actually destroying any essentia. After some further testing, you found that the seed alone was not powerful enough to make any major difference, but with enhancements to increase the potency of the energy released by the seed, a device that can compress essentia into a super dense state could be made.
gadomancy.research_page.ESSENTIA_COMPRESSOR.2=By condensing large amounts of void materials, infusing the resulting mass into void seed to create a small cross dimensional rift, and freezing the resulting anomaly inside a crystal shell, it is possible to increase the potency the void energy the seed can release by several thousand times. Despite the fact that this new “Element of Darkness” seems to be incredibly stable, its effects are far to potent for a normal warded jar to handle. It also has the unfortunate side effect of sucking all of the light out of any space it is dropped in, blinding anything that holds it or stands near it when it is dropped on the ground.
gadomancy.research_page.ESSENTIA_COMPRESSOR.4=By assembling a reinforced shell around the Element of Darkness and stabilizing essentia flow with an aqua aura core, a device that is capable of storing massive amounts of essentia can be created. In order to assemble the machine, place all three blocks on top of each other, and right click with a wand. The Essentia Condenser can store all types of essentia inside one construct, with a base capacity of 200 essentia that can be stored. The device does have some mechanical limitations though.
gadomancy.research_page.ESSENTIA_COMPRESSOR.6=Due to the incredible amount of energy in the core of the Essentia Condenser, it cannot safely interact with pipes, nor can essentia be directly placed into the device by hand. Golems have to be used to insert the first bit of essentia into the condenser for it to start accepting on its own. Once essentia is stored however, the Condenser will actively pull in essentia from every available jar, reservoir, and mirror within 5 blocks of he device, however it only seems to pull from containers that have less essentia inside them than the main condenser. Although direct physical interaction with the Essentia Condenser is limited to golems, infusion altars as well any device that can pull from an essentia mirror can supply themselves.
gadomancy.research_page.ESSENTIA_COMPRESSOR.8=The Essentia Condenser, like most things that contain large amounts of liquid essentia, does not deal with large amounts of physical stress very well. If any of the blocks in the structure are broken while any essentia is contained inside, the entire device will violently explode, leaving a large amount of flux and taint behind. Unlike its slightly more tame counterpart, the essentia reservoir, if the Essentia Condenser has any essentia within, it will release enough destabilized flux to immediately taint the land.
gadomancy.research_page.ESSENTIA_COMPRESSOR.9=If an element of darkness is placed on an ancient pedestal near the condenser, the core of the condenser will consume it, allowing the condenser to increase its internal capacity by a reasonable amount. The highest point the capacity of the condenser can be pushed to with this method is 3000 per aspect.<LINE>You noticed while standing near the structure, that the pull of the Element of Darkness in the Condensers core is enough to gradually pull you closer. Could it be getting bigger? You dont think so...hopefully...
tc.research_name.GADOMANCY.NODE_MANIPULATOR=ノード操作器
tc.research_text.GADOMANCY.NODE_MANIPULATOR=Almost like roulette
gadomancy.research_page.NODE_MANIPULATOR.1=Aura nodes have intrigued you for the longest time. Where do they come from? Why are there so many varieties? After some time, you found yourself asking another question entirely; would it be possible to change how a node functions? After journeying far across the world and into the depths of the ancient eldritch mazes, you found a set of materials capable of changing the way aura behaves. After carefully developing these materials, and using them to augment the only device you found to be capable of channeling pure vis directly from a node, one of the most dangerous machines you could fathom finally fell within your grasp.
gadomancy.research_page.NODE_MANIPULATOR.3=The Node Manipulator is a device that essentially works in a manner opposite to that of a wand recharge pedestal. By drawing vis from a wand or staff and channeling it back into the node, the node manipulator will force a node to destabilize slightly.<LINE> The manipulator's main pedestal is not stable enough to alter nodes on its own. By adding a specially modified focus to hold the wand/staff in place for vis extraction and a set of pillars to channel the extracted vis into the node, the device is finally ready for use. Just place a wand/staff on the pedestal, and the node manipulator will start automatically.
gadomancy.research_page.NODE_MANIPULATOR.6=The Node Manipulator needs at least 70 of all six primal aspects to begin manipulating a node, but allowing more that 70 seems to yield greater results. <BR>Despite all of your research into node behavior, you still haven't the slightest idea what the node manipulator will actually do to aura nodes. The only way to find out seems to be testing it out...
tc.research_name.GADOMANCY.E_PORTAL_CREATOR=Gate of the Voidwalkers
tc.research_text.GADOMANCY.E_PORTAL_CREATOR=Into the abyss...
gadomancy.research_page.E_PORTAL_CREATOR.1="He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."<BR>-Friedrich Nietzsche<LINE> At first it was just a miracle, the discovery of the primordial pearl. Its light revealed many secrets of the world and of creation, but after a while, you began to feel that one pearl just wasn't enough. Its light was warm, but seemed fitful and weak, as though it was only a spark.
gadomancy.research_page.E_PORTAL_CREATOR.3=Dark, ancient whispers have begun to pervade your consciousness. More powerful and insistent that before, they speak of a road not meant to be walked, a way too dark to see, a path to the greatest of all powers, hidden beyond the edges of the void. You suspect you know exactly what the voices speak of, as you have a piece of that power in your possession. Now you have only to solve the problem of finding this invisible, intangible path.
gadomancy.research_page.E_PORTAL_CREATOR.4=Not surprisingly, the solution to the problem of entering the path came directly from the eldritch obelisks. These ancient devices each contain a node that, when enough vis is directed through, can be widened into a small stable portal. By altering the functions of a compound recharge focus to mimic the functions of the obelisk, the same type of vis redirection can be achieved.<BR>This new focus is not unlike the normal randomization focus, as it also needs to be placed atop a node manipulator in order to function.
gadomancy.research_page.E_PORTAL_CREATOR.6=In order to build the gate frame, a node manipulator must be constructed in the same manner as normal, but with four ancient pedestals around the outside and the redirection focus in place of the usual randomization focus. The Gate of the Voidwalkers needs 150 of each primal aspect vis to be assembled.<BR>Once assembled, four eldritch eyes must be placed on the pedestals somewhere around the gate, and a staff/wand containing at least 120 vis must be placed in the manipulator.<BR>Once the manipulator drains the necessary vis, the node atop the focus will be forced to open into a portal.
gadomancy.research_page.E_PORTAL_CREATOR.8=At first glance it resembles any other eldritch portal, however when you look closer, you can see that it it far stronger and less stable than the others. You can see that the Gate will not survive more than one entity passing through, so return via the same portal will be impossible. As you step through the Gate of the Voidwalkers, you feel an odd sense of anticipation and forboding, as though hundreds of ancient eyes are watching silently as you walk into the depths of the abyss...
tc.research_name.GADOMANCY.BLOCK_PROTECTOR=Enervation Field Emitter
tc.research_text.GADOMANCY.BLOCK_PROTECTOR=ENOUGH OF THESE DAMN CREEPERS ALREADY!!!!!
gadomancy.research_page.BLOCK_PROTECTOR.1=EVERYONE. HATES. CREEPERS. It is practically a given that at some point in a builder's career, one of these indescribably rage inducing freaks will sneak up from behind, above, below, or even right in front of them and explode, ruining the project in progress completely.<LINE>Almost by chance, you discovered an interesting way to solve this problem with essential gas. By exposing gunpowder to a small trace of ordo essentia, you found could completely nullify its ability to explode when ignited.
gadomancy.research_page.BLOCK_PROTECTOR.3=Turning essentia into gas directly without having it dissolve into flux is all but impossible, but some careful tinkering with various alchemical machinery components and redstone yields a device that can use a slightly different process to acquire the same effects as liquid essentia. <BR>The Arcane Enervation Emitter diffuses a light aura of ordo across a limited area. Any creepers in that affected area will be unable to explode. The emitter is slow to start, and when it receives fuel in the form of ordo essentia and a redstone signal, it will gradually expand its area of effect until it reaches maximum size.
gadomancy.research_page.BLOCK_PROTECTOR.4=The size of its area can be controlled by changing the strength of the redstone signal used to activate the device, and monitored by placing a comparator running out of the device.<BR>After using this device for some time, you noticed, much to your delight, that the field that the Arcane Enervation Emitter emits is strong enough to affect more than just creepers. It appears to stop a variety of destructive mob behaviors as well as inhibiting enderman teleportation. It isnt strong enough to affect players though…
tc.research_name.GADOMANCY.ANCIENT_STONES=Ancient Stones
tc.research_text.GADOMANCY.ANCIENT_STONES=Decorations of the Eldritch
gadomancy.research_page.ANCIENT_STONES.1=There is more to the mazes of the eldritch than meets the eye. The eldritch might not be the best room designers, but the stones they used to build show enormous magic potential.<BR>Exposing your everyday arcane stones to eldritch energies alter the stones magical properties to react more like their eldritch relatives.
gadomancy.research_page.E_DECO_BLOCKS.1=Some of these stones have unique properties, perhaps we can put them to use, and if not, we can always take advantage of them decoratively...
tc.research_name.GADOMANCY.GROWING=Growing Nodes
tc.research_text.GADOMANCY.GROWING=Feed me Semour
gadomancy.research_page.GROWING.1=This node is something... different. <BR>You did expect an Energized Node to be the only stable connection between us and the source of all Vis, but this Aura Node seems very stable too. Energizing an Aura Node channels Vis from its source into the world and breaks it down to the purest primal Aspects. <BR>But... this node behaves much differently from others. It feels as though it's looking for something... it seems... restless. Something about this behavior is disconcerting in the extreme.
gadomancy.research_page.GROWING.2=What could it be searching for? Judging from what I know so far it is similar to a hungry Aura Node, but there is just something about it that is very disconcerting.
tc.research_name.GADOMANCY.GROWING_AGGRESSION=Aggressive Behavior
tc.research_text.GADOMANCY.GROWING_AGGRESSION=Someone call Tesla
gadomancy.research_page.GROWING_AGGRESSION.1=Suddenly, and completely out of nowhere, the Node released a huge bolt of energy.<BR>It may be the large amount of vis flowing through the Aura Node destabilized and released as an arc of energy. These bolts seem to be attracted to anything that even closely resembles a living entity.<BR>You should probably stand back a bit while researching to avoid any other close calls...
tc.research_name.GADOMANCY.GROWING_GROWTH=Growing Behavior
tc.research_text.GADOMANCY.GROWING_GROWTH=A picky one.
gadomancy.research_page.GROWING_GROWTH.1=The node has begun to display similarities to a hungry node, in that it has started to grow. <BR>The big difference between this node and an average hungry node seems to be that this node only attracts things containing pure aspects, such as Wisps or Ethereal Essence. <LINE>As far as your research goes, it seems that the more pure the aspect is, the more likely it will fuse with the node. Aspect Orbs and Wisps are absorbed most because they are the most pure.
gadomancy.research_page.GROWING_GROWTH.2=Materialized or solid vis in forms of essentia like Mana Beans, Ethereal Essence, or Crystallized Essentia may work too, but you feel you should take care with what you throw into this thing...<BR>Still it is more fascinating than a hungry node by far. In contrast to its hungry brother, this node seems to keep the complexity of its gained compound aspects instead of breaking them down to primal aspects. It seems to have something against primal aspects...
tc.research_name.GADOMANCY.GROWING_ATTACK=Destroying Behavior
tc.research_text.GADOMANCY.GROWING_ATTACK=Stop bullying!
gadomancy.research_page.GROWING_ATTACK.1=It seems the growing node does not only bully the other nodes, it completely destroys them! If the growing node can find another node within range it attacks it and breaks the other node into aspect orbs. <BR>Further research shows that the node stabilizers cannot stop the growing node from destroying other nodes, but the growing node does not seem to attack bigger nodes than itself.
tc.research_name.GADOMANCY.GROWING_GROWTHCLUE=Secrets of growth
tc.research_text.GADOMANCY.GROWING_GROWTHCLUE=Growing explained
gadomancy.research_page.GROWING_GROWTHCLUE.1=At last, you have figured out the secrets of growth and potential dangers in a growing node! <LINE>The node becomes much more stable when fed a variety of aspects. If it is only allowed to consume the same single aspects repeatedly, it destabilizes and stops growing due to becoming over saturated.<BR>It only accepts pure aspects though. Ethereal Essence, Crystallized Essence, and Mana beans are weak forms of materialized Vis. The node doesn't react to them very much...
gadomancy.research_page.GROWING_GROWTHCLUE.2=Despite the fact that the node will consume ethereal essence, it seems to vastly prefer living Wisps and Aspect Orbs. One of the best things to offer the node seems to be other Aura Nodes... this method does get expensive though.<LINE>There are high risks too. The more saturated the node gets, the harder and more often the node attacks its surroundings. You wonder what happens when the node becomes fully saturated...
tc.research_name.GADOMANCY.AURA_CORE=Aura Core
tc.research_text.GADOMANCY.AURA_CORE=Your surroundings matter!
gadomancy.research_page.AURA_CORE.1=Many times, the strange properties of the primal charm have always been puzzling. Constantly spitting out small sparks of primal energy and changing colors in a completely unstable fasion, the charm's behavior is unlike anything else, making the primal charm most difficult to use. By encasing the charm in a layer of crystalized thaumium it is possible to calm these bizzarre tendencies, resulting in a much more usable object known as an Aura Core.
gadomancy.research_page.AURA_CORE.3=Unlike the charm that it was constructed from, an Aura core has had most of the primal energy removed in the crafting process. This leaves Aura cores heavily susceptible to the presence of auras in the environment. Tossing one on the ground near a primal crystal cluster and then energizing the crystal cluster with a wand will cause the core to coat itself in an extra layer of crystal, forcing the core to tune to one primal aspect. Six primal cores are possible to make.<BR> Finding a use for the individual primal cores requires making them, and them inspecting them directly.
tc.research_name.GADOMANCY.CLEAN_AURA_CORE=Core Cleaning
tc.research_text.GADOMANCY.CLEAN_AURA_CORE=Mistakes were made
gadomancy.research_page.CLEAN_AURA_CORE.1=Returning an Aura Core to it's original state has proven very simple. Tossing an aspect core into a special bath of essentia will allow the extra primal crystal coat to be removed without damaging the aura core.
tc.research_name.GADOMANCY.AURA_PYLON=オーラパイロン
tc.research_text.GADOMANCY.AURA_PYLON=Diffusing essentia
gadomancy.research_page.AURA_PYLON.1=The aura pylon is a device that exploits the properties of an Aura Core tuned to Ignis. This device is able to be able to destabilize and evaporate essentia into the local aura. This process is a bit slow, and the essentia needs time to reach full concentration. When it does, the aura concentration should be enough to physically influence the environment.
gadomancy.research_page.AURA_PYLON.4=After assembling the aura pylon, dropping a piece of crystalized essentia of the desired aspect on the ground nearby will allow the pylon to tune itself. Once the pylon pulls in the crystal and the flame on top changes color, liquid essentia can be fed into the bottom. Removing the crystal is as simple as getting close enough to pick it up.<BR>As for discovering what each different type of essentia does, the only way you think you think you can find out is to test them.
tc.research_name.GADOMANCY.AURA_EFFECTS=Aura Effects
tc.research_text.GADOMANCY.AURA_EFFECTS=What diffusing essentia actually does
gadomancy.research_page.AURA_EFFECTS.1=Most types of essentia have their own unique effects, however some do not. either way, keeping a log of what each aspect does seems like a good idea.
tc.research_name.GADOMANCY.ARCANE_PACKAGER=神秘の梱包機
tc.research_text.GADOMANCY.ARCANE_PACKAGER=PACK IT UP!
gadomancy.research_page.ARCANE_PACKAGER.1=Scattered in dungeons, temples, and ruins throughout the world are strange objects called loot bags. They seem small and relatively tough and light, but when opened, the fabric simply disintergrates, leaving a pile of valuable bits and things. Sometimes the among of things even seems to defy the size of the bag.<BR>A closer inspection revealed that the bag is not actually made of fabric at all, but rather a fine mesh of stable Pannus essentia.
gadomancy.research_page.ARCANE_PACKAGER.3=Not only that, but the fibers of essentia seem to weave themselves together even tighter when they are brought into contact with the pressure created by an aer tuned aura core.<BR>The Arcane Packager is a device that replicates the conditions needed for Pannus essentia to form threads. The result is a small package that behaves much the same as any other loot bag. These small packages can even be disguised as normal loot bags. The process can also be replicated with leather and strings, but the result looks really cheap.
gadomancy.research_page.ARCANE_PACKAGER.4=Up to nine stacks of items can fit in one package, and when opened the bag will disintergrate and drop its contents into the holder's inventory. Even other lootbags can fit into another lootbag. However, the aer tuned aura core can only stabilize those threads to some degree. If the package gets too big, it might cause overpressure inside the packager. To stop this from happening, you adjusted the Arcane Packager to drop the items into the world if the pressure inside rises above a certain level. The Arcane Packager can be started with a redstone signal.
tc.research_name.GADOMANCY.REVEALER=Thaumic Sight
tc.research_text.GADOMANCY.REVEALER=Seeing the Seen
gadomancy.research_page.REVEALER.1=After extensively studying the Goggles of Revealing, you have devised an enchantment that can give ant helmet the same properties.<BR> This enchantment gives any helmet the ability to let the wearer see aura nodes and amounts of essentia in jars. It does not give the vis discount of the goggles though.
tc.research_name.GADOMANCY.ARMORDISGUISE=Armor Disguise
tc.research_text.GADOMANCY.ARMORDISGUISE=Let the games begin!
gadomancy.research_page.ARMORDISGUISE.1=You have found a way to change the appearance of your armor. The effects of the original armor will remain, while the appearance of the armor when worn will be that of the disguise.<BR> The original armor is placed on the central pedestal of the infusion, and the armor that will disguise the original is placed on the outer ring of pedestals.<BR>However, the item that will be used as disguise will merge into the other armor and its appearance will be the only thing left of it.
gadomancy.research_page.ARMORDISGUISE.4=After giving it a second thought, you think if you replace the armor you want to have as new appearance with an invisibility potion, the potion might just merge with the armor, causing it to be fully transparent when worn.<LINE>Throwing the disguised armor into Purifying Fluid causes a reaction that removes the disguise effect. The armor used as disguise will be ripped off the other armor and reappears miraculously near the previously disguised armor.
gadomancy.golemblurb.default=??
gadomancy.golemblurb.breakcore=Master, should I break anything, or something specific and should I use a tool or none?
gadomancy.golem.breakcore=Break
gadomancy.golem.bodyguardcore=Bodyguard
gadomancy.upgrades.runicshield=Runic Shield
gadomancy.lore.hasAdditionalLore=<Press SHIFT for more information>
gadomancy.lore.stickyjar=Sticky
gadomancy.lore.remotejar=§7Network: %s
gadomancy.lore.disguise.item=Disguised as %s
gadomancy.lore.disguise.none=Transparent
gadomancy.eldritch.portalPlacerCreative=クリエイティブ用エルドリッチポータル
gadomancy.eldritch.noflyCreative=(even in creative)
gadomancy.eldritch.nobreakPortalNothing=このポータルは壊せない
gadomancy.eldritch.portalSpawned=遠くでポータルが開くのを感じる。
tile.BlockStickyJar.name=Sticky Jar
tile.BlockArcaneDropper.name=神秘のドロッパー
tile.BlockInfusionClaw.name=注入のかぎ爪
tile.BlockRemoteJar.name=鏡面の瓶
item.nodePlacer.name=Aura Node
tile.BlockNode.name=オーラ節
tile.BlockExtendedNodeJar.name=瓶詰めのオーラ節
tile.BlockNodeManipulator.name=Node Manipulator
tile.BlockNodeManipulator.5.name=ノード操作器
tile.BlockStoneMachine.name=Randomization Focus
tile.BlockStoneMachine.0.name=無作為化の焦点
tile.BlockStoneMachine.1.name=古の台座
tile.BlockStoneMachine.2.name=神秘のエナベーションエミッター
tile.BlockStoneMachine.3.name=転移の焦点
tile.BlockStoneMachine.4.name=神秘の梱包機
tile.BlockStoneMachine.5.name=Ai シャットダウン (WIP)
tile.BlockStoneMachine.11.name=Manipulation Pillar
tile.BlockStoneMachine.15.name=Manipulation Pillar
tile.BlockAuraPylon.name=Aura Pylon
tile.BlockAuraPylon.0.name=オーラパイロン
tile.BlockAuraPylon.1.name=オーラパイロンピーク
tile.BlockKnowledgeBook.name=知識の本
tile.BlockEssentiaCompressor.name=エッセンシアコンデンサー
gadomancy.nodes.GROWING=Growing
gadomancy.nodes.STARVING=Starving
gadomancy.auracore.unused=(現在未使用)
gadomancy.auracore.blank=空
gadomancy.aura.research.unlock=You've discovered the effects of %s essentia.
gadomancy.aura.effect.aer=Creates a speed aura
gadomancy.aura.effect.alienis_0=Nearby monsters become
gadomancy.aura.effect.alienis_1=more dangerous
gadomancy.aura.effect.arbor_0=Increases growth speed
gadomancy.aura.effect.arbor_1=of nearby plants
gadomancy.aura.effect.auram_0=Diffuses some vis
gadomancy.aura.effect.auram_1=into the aura
gadomancy.aura.effect.bestia=Summons beasts
gadomancy.aura.effect.cognitio_0=Grants more knowledge
gadomancy.aura.effect.cognitio_1=about primal aspects
gadomancy.aura.effect.exanimis=Supports undead monsters
gadomancy.aura.effect.fabrico=Improves your golems
gadomancy.aura.effect.gelum_0=Cools down the
gadomancy.aura.effect.gelum_1=surrounding aura
gadomancy.aura.effect.herba_0=Heavily
gadomancy.aura.effect.herba_1=increases growth speed
gadomancy.aura.effect.herba_2=of nearby plants
gadomancy.aura.effect.humanus_0=Temporarily increases
gadomancy.aura.effect.humanus_1=your health
gadomancy.aura.effect.ignis=Spreads fire
gadomancy.aura.effect.instrumentum_0=Increases your
gadomancy.aura.effect.instrumentum_1=digging speed
gadomancy.aura.effect.limus_0=The aura
gadomancy.aura.effect.limus_1=becomes more slimy
gadomancy.aura.effect.lucrum=Increases your luck
gadomancy.aura.effect.lux_0=Stops monster spawning
gadomancy.aura.effect.lux_1=in the area
gadomancy.aura.effect.mortuus=The aura becomes deadly
gadomancy.aura.effect.pannus=Spawns wool on sheep
gadomancy.aura.effect.perfodio_0=Heavily increases
gadomancy.aura.effect.perfodio_1=your dig speed
gadomancy.aura.effect.praecantatio_0=Increases your
gadomancy.aura.effect.praecantatio_1=magic skills
gadomancy.aura.effect.spiritus_0=The aura seems
gadomancy.aura.effect.spiritus_1=more ghostly
gadomancy.aura.effect.tempestas=Summons lightnings
gadomancy.aura.effect.tenebrae_0=Darkness spreads
gadomancy.aura.effect.tenebrae_1=in the aura
gadomancy.aura.effect.venenum=Poisons its surroundings
gadomancy.aura.effect.victus_0=Helps baby animals
gadomancy.aura.effect.victus_1=to grow up faster
gadomancy.aura.effect.vinculum_0=Traps and slows down
gadomancy.aura.effect.vinculum_1=living things
gadomancy.aura.effect.vitium=Spreads taint
gadomancy.aura.effect.aqua_0=Helps you to
gadomancy.aura.effect.aqua_1=breath underwater
gadomancy.aura.effect.terra_0=Increases your
gadomancy.aura.effect.terra_1=resistances
gadomancy.aura.effect.ordo_0=Provides a weak
gadomancy.aura.effect.ordo_1=healing aura
gadomancy.aura.effect.motus=Increases your speed
gadomancy.aura.effect.iter_0=Supports a you for a
gadomancy.aura.effect.iter_1=longer journey
gadomancy.aura.effect.sano_0=Provides a strong
gadomancy.aura.effect.sano_1=healing aura
gadomancy.aura.effect.volatus=Increases jump height
gadomancy.aura.effect.tutamen_0=Increases your
gadomancy.aura.effect.tutamen_1=resistances a lot
gadomancy.aura.effect.fames=Makes you feel hungry
gadomancy.aura.effect.sensus=Lightens up the night
gadomancy.aura.effect.perditio_0=Creates an
gadomancy.aura.effect.perditio_1=aura of weakness
gadomancy.aura.effect.potentia=Increases your strength
gadomancy.aura.effect.telum_0=Increases your
gadomancy.aura.effect.telum_1=strength a lot
gadomancy.aura.effect.vitreus_0=You can feel the
gadomancy.aura.effect.vitreus_1=air blowing through
gadomancy.aura.effect.vitreus_2=your stomach
gadomancy.info.InfusionClaw.owner=You are now the owner.
gadomancy.info.InfusionClaw.waila=§7Owner:
gadomancy.info.InfusionClaw.lock=Keep useable wand
gadomancy.info.ArcanePackage=Click to open
gadomancy.info.ArcanePackager.useEssentia=Use essentia
gadomancy.info.ArcanePackager.autoStart=Automatically start
gadomancy.info.ArcanePackager.disguisePackage=Disguise as loot bag
gadomancy.info.RemoteJar.new=Created new jar network
gadomancy.info.RemoteJar.clear=Disconnected from current jar network
gadomancy.info.RemoteJar.connected=Connected to existing jar network
familiar.augment.shock.name=Lightning Impact
familiar.augment.poison.name=Corrosive Venom
familiar.augment.fire.name=Flash Burn
familiar.augment.weakness.name=Enervation Impulse
familiar.augment.damage.name=Arc Amplification
familiar.augment.speed.name=Frequency Emission Overdrive
familiar.augment.range.name=Sensitivity Boost
potion.luck=Increased Luck
potion.buffGolem=Golem Buff
potion.achromatic=Achromatic
potion.eldritch=Eldritch
potion.visdiscount=Vis Affinity
gadomancy.enchantment.revealer=Thaumic Sight

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@@ -0,0 +1,334 @@
item.ItemGolemPlacer.silverwood.name=실버우드 골렘
item.ItemGolemPlacer.obsidian.name=Obsidian Golem
item.ItemTransformationFocus.name=[WIP] Wand Focus: Transformation
item.ItemFamiliar.name=Ethereal Familiar (Deprecated)
item.ItemEtherealFamiliar.name=Ethereal Familiar
item.ItemAuraCore.name=Aura Core
item.ItemArcanePackage.name=Arcane Package
item.ItemElement.name=Element
item.ItemElement.0.name=Element of Darkness
item.ItemElement.1.name=[WIP] Element of Light
item.ItemElement.2.name=[WIP] Element of Fire
gadomancy.lore.deprecation.back=Put in a crafting grid to get your items back!
itemGroup.gadomancy=Gadomancy
tc.research_category.gadomancy=Gadomancy
tc.research_name.GADOMANCY.GOLEMSILVERWOOD=Silverwood Golems
tc.research_text.GADOMANCY.GOLEMSILVERWOOD=Just a dash of Chemical X
gadomancy.research_page.GOLEMSILVERWOOD.1=This golem is carved from a silverwood log. The extra magical affinities of silverwood allow this golem to hold more upgrades.<BR>§l§nSilverwood Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Fast<BR>§lUpgrades:§r 3
tc.research_name.GADOMANCY.GOLEMRUNICSHIELD=Golemic Shielding
tc.research_text.GADOMANCY.GOLEMRUNICSHIELD=Now available to your tiny friends!
gadomancy.research_page.GOLEMRUNICSHIELD.1=After further experimenting with protective magic, you have discovered a way to apply runic shielding to your Golems.<BR>In the same way runic shields behave when worn by yourself, a golem with this upgrade will be protected by a barrier of magical energy that wards out most types of damage until its charge is depleted.<BR>Does not protect against drowning and certain other environmental hazards.
tc.research_name.GADOMANCY.STICKYJAR=Sticky Jars
tc.research_text.GADOMANCY.STICKYJAR=Stick 'em up!
gadomancy.research_page.STICKYJAR.1=Warded jars are any thaumaturge's bread and butter, but they can be a bit difficult to arrange when large tangles of essentia tubes get involved. You decided to alleviate this minor difficulty by applying some adhesive to the bottom of the jar. Any jar that has its base coated will stick to the surface it is placed on, even if that surface is facing sideways or upside down. Breaking the jar does not remove the adhesive, allowing sticky jars to be reused. Also, many other types of essentia containing jars other than basic warded jars can accept this alteration.
tc.research_name.GADOMANCY.ARCANEDROPPER=Arcane Dropper
tc.research_text.GADOMANCY.ARCANEDROPPER=When the pimps in the crib, ma
gadomancy.research_page.ARCANEDROPPER.1=After considering the properties of the dropper, and how those properties can be extended, you have made a series of modifications to the dropper.<LINE>The Arcane Dropper gives you the ability to extract, insert, and monitor items in a 3x3x3 area as if they were inside of an inventory.<BR>To see this area of effect, hover over the Arcane Dropper with a wand (without a focus).<BR>Only the flat sides of the Arcane Dropper can be interacted with.
tc.research_name.GADOMANCY.GOLEMCOREBREAK=Golem Core: Break
tc.research_text.GADOMANCY.GOLEMCOREBREAK=Breaking news!
gadomancy.research_page.GOLEMCOREBREAK.1=Golems fitted with this core will monitor and break marked blocks.<BR>You may specify a tool for the golem to use in its inventory.<BR>You can add a block to the golem's inventory to specify which blocks will be broken. Breaking speed depends on tool strength and speed.<BR>You can apply the Order Upgrade to specify which tool needs to be used on the associated marked block.<BR>You can apply the Etropy Upgrade to ignore metadata on tools.
tc.research_name.GADOMANCY.GOLEMCOREBODYGUARD=Golem Core: Bodyguard
tc.research_text.GADOMANCY.GOLEMCOREBODYGUARD=One does not simply attack my Master
gadomancy.research_page.GOLEMCOREBODYGUARD.1=Guard Golems are all good and fine, but even with upgrades, they still don't understand how to protect their master specifically. Adding a few modifications to a Golem Core: Guard easily remedies this issue. A golem equipped with the Golem Core: Bodyguard will be smart enough to follow its master around in a manner similar to that of a tamed wolf.
tc.research_name.GADOMANCY.INFUSIONCLAW=Automated Infusion
tc.research_text.GADOMANCY.INFUSIONCLAW=Floating stuff!
gadomancy.research_page.INFUSIONCLAW.1=Considering there are many situations in which you would like to be able to automate an Infusion Altar without being so close, you've been fooling with the Wand Recharge Pedestal. Trying to get it to move a wand rather than just hold it has proven difficult, but not impossible. The resulting device is slightly sentient and somehow bound to your soul, but it seems to work well! Your eye has been twitching a bit recently though... you're sure everything is fine... maybe...\nIf you give vis, the wand will charge
gadomancy.research_page.INFUSIONCLAW.2=Place this device atop your Infusion Matrix and insert a wand or staff. They can be inserted and extracted from the top side. With the checkbox marked, only empty wands can be extracted. This process adds instability to any infusions triggered with the Infusion Claw. The amount of instability depends on how good the wand you use is. Staffs are a bit more stable, but the main factor is the amount of storage a wand has.<BR>You can trigger infusions by running a redstone signal into one of the four sides.<BR>This device can also be used to automate production of Thaumonomicons and Crucibles, making your dream of a Thaumonomicon and Crucible factory possible!
tc.research_name.GADOMANCY.REMOTEJAR=Mirrored Jars
tc.research_text.GADOMANCY.REMOTEJAR=Mirrored transportation
gadomancy.research_page.REMOTEJAR.1=The essentia mirror is excellent for moving essentia around for infusions, but you have the uncanny feeling that it has some untapped potential. Two essentia mirrors, when linked, effectively allow essentia to move between two points in space. By placing an essentia mirror inside of a specially altered warded jar, the space inside of one jar can be effectively linked to another. In order to link two jars, simply place one in the world and right click it with another mirrored jar.
gadomancy.research_page.REMOTEJAR.2=If a network already exists, then the jar will be added to the current network. Unlike essentia mirrors, mirrored jar networks can have more than two jars. The space inside of a network is shared and balanced between the jars it contains. To put it simply, a two jar network will hold two jars of essentia, a three jar network will hold three, etc. Also, when one mirrored jar is filled, it will attempt to evenly distribute its contents between the other jars in its network.
tc.research_name.GADOMANCY.ETHEREAL_FAMILIAR=Ethereal Familiar
tc.research_text.GADOMANCY.ETHEREAL_FAMILIAR=A arcane follower
gadomancy.research_page.ETHEREAL_FAMILIAR.1=Wisps have intrigued you for some time now. Many of these sentient bits of ethereal magic seem to be passive, but when attacked, they retaliate with surprising speed and efficiency. Not only that, but sometimes just approaching a wisp too quickly will provoke an attack.<LINE>This behavior gave you an unexpected inspiration. By exploiting the unusually responsive nature of a wisp, it may be possible to bend its defensive instincts to act as a personal protector. Unfortunately, wild wisps have proven to be far to unpredictable to capture.
gadomancy.research_page.ETHEREAL_FAMILIAR.3=By infusing large amounts of magic and a few binding agents into a sample of ethereal essence, an artificial wisp can be created. This Ethereal "Familiar" will anchor to its wearer's aura and act similarly to a turret when it is held in the amulet slot, shooting sparks any hostile entities that attack its wearer. It is considerably weaker and slower than its wild counterparts, however you feel that there are definitely methods of strengthening it.
gadomancy.research_page.ETHEREAL_FAMILIAR.4=Its attacks don't consume any vis until an elemental upgrade is applied. It should be noted that the familiar is also not strong enough to survive any power range or speed modifications until it has an elemental upgrade to bolster its strength.
tc.research_name.GADOMANCY.AI_SHUTDOWN=NULL
tc.research_text.GADOMANCY.AI_SHUTDOWN=NULL
gadomancy.research_page.AI_SHUTDOWN.1=NULL
tc.research_name.GADOMANCY.FAMILIAR_SHOCK=Lightning Impact
tc.research_text.GADOMANCY.FAMILIAR_SHOCK=A shocking experience
gadomancy.research_page.FAMILIAR_SHOCK.1=A Familiar with this upgrade will have a significantly more powerful arc when attacking, dealing more damage and a reasonable amount of knockback.<LINE>Consumes 0.03 Aer and 0.02 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_FIRE=Flash Burn
tc.research_text.GADOMANCY.FAMILIAR_FIRE=Light it up
gadomancy.research_page.FAMILIAR_FIRE.1=When upgraded with Flash burn, a familiar's energy is repurposed to generate a ridiculous amount of heat on attacking rather than dealing damage, lighting its foes on fire and leaving them scorched and weak to the light of the sun.<LINE>Consumes 0.04 Ignis and 0.02 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_POISON=Corrosive Venom
tc.research_text.GADOMANCY.FAMILIAR_POISON=Somebody call the doctor
gadomancy.research_page.FAMILIAR_POISON.1=A Familiar with this upgrade will inject a large dose of highly concentrated venom into its victims rather than doing damage, inflicting them with severe poisoning. Familiars with this upgrade seem to be able to detect which foes can be poisoned, and as such, it will only attack those that can be poisoned.<LINE>Consumes additionally 0.03 Aqua and 0.04 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_WEAKNESS=Enervation
tc.research_text.GADOMANCY.FAMILIAR_WEAKNESS=Where is your strength now?
gadomancy.research_page.FAMILIAR_WEAKNESS.1=This upgrade removes the familiars damaging capabilities altogether and replaces them with the ability to suddenly drain large amounts energy from targets. Enemies that are struck by Enervation familiars will become weak, lethargic, and very, very managable with a plain old sword.<LINE>Consumes 0.03 Terra and 0.03 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_DAMAGE=Arc Amplification
tc.research_text.GADOMANCY.FAMILIAR_DAMAGE=What does the scouter say about its power level?
gadomancy.research_page.FAMILIAR_DAMAGE.1=By concentrating more arcane energy into the wisp, its attack power is effectively doubled.<LINE>Consumes 0.03 Ignis vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_RANGE=Sensitivity Boost
tc.research_text.GADOMANCY.FAMILIAR_RANGE=Attacking even further
gadomancy.research_page.FAMILIAR_RANGE.1=By enhancing the wisps sensitivity to external influence, you can slightly increasing its range.<LINE>Consumes additionally 0.02 Aer vis and 0.01 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_SPEED=Frequency Emission Overdrive
tc.research_text.GADOMANCY.FAMILIAR_SPEED=A certain scientific Railgun
gadomancy.research_page.FAMILIAR_SPEED.1=Some variants of familiars can have a considerable amount of difficulty dealing with large numbers of foes at once. This upgrade enhances an Ethereal Familiar so that it can attack twice as fast as before. The second stage both increases its attack speed and allows it to hit multiple enemies in a single strike.<LINE>Consumes 0.02 Ordo and 0.01 Ignis vis per attack and level.
tc.research_name.GADOMANCY.KNOWLEDGE_BOOK=Book of Knowledge
tc.research_text.GADOMANCY.KNOWLEDGE_BOOK=Knowledge is power
gadomancy.research_page.KNOWLEDGE_BOOK.1=Research and discovery make up the very essence of Thaumaturgy, yet sometimes the sheer amount of paperwork is enough to make even the toughest thaumaturge want to jump off a giant cliff WITHOUT a Thaumostatic Harness. The solution to this problem seems relatively simple. Animating a book to do the writing for you will be easy, right?..............Well, no.<BR>Making a book able to store knowledge is relatively simple since that is what books do by default (obviously). Making it able to compile its knowledge into useable and comprehensible research is another ordeal entirely.
gadomancy.research_page.KNOWLEDGE_BOOK.3=In order to make the book able to do anything, it must be animated so it can open, close, and turn its pages on its own. After the book of knowledge itself is assembled, it needs to be placed on a flat surface that conducts magic in order to activate, a role which an arcane pedestal serves perfectly.<BR>Once it is placed on a pedestal, the book of knowledge can be used for research. Simply dropping a research page on the ground near the book and supplying it with Cognitio essentia will start the research process. From that point on, the waiting game begins.
gadomancy.research_page.KNOWLEDGE_BOOK.4=You have found that placing any form of booster that can affect an enchantment table nearby will speed up the process, albeit not in any significant way.<BR> The Book of Knowlege has one more use other than performing research. It can be opened and used like any other Thaumonomicon, removing the need to constantly lug around a Thaumonomicon wherever you go.
tc.research_name.GADOMANCY.ESSENTIA_COMPRESSOR=Essentia Condenser
tc.research_text.GADOMANCY.ESSENTIA_COMPRESSOR=NON-noisy Essentia Storage
gadomancy.research_page.ESSENTIA_COMPRESSOR.1= While experimenting with void materials, you discovered an odd reaction between void seeds and liquid essentia. When a void seed is left in close proximity with a warded jar for an extended period of time, the energy it releases has the odd tendency to make the essentia in the jar condense into a slightly more dense state, freeing up a small amount of space in the jar without actually destroying any essentia. After some further testing, you found that the seed alone was not powerful enough to make any major difference, but with enhancements to increase the potency of the energy released by the seed, a device that can compress essentia into a super dense state could be made.
gadomancy.research_page.ESSENTIA_COMPRESSOR.2=By condensing large amounts of void materials, infusing the resulting mass into void seed to create a small cross dimensional rift, and freezing the resulting anomaly inside a crystal shell, it is possible to increase the potency the void energy the seed can release by several thousand times. Despite the fact that this new “Element of Darkness” seems to be incredibly stable, its effects are far to potent for a normal warded jar to handle. It also has the unfortunate side effect of sucking all of the light out of any space it is dropped in, blinding anything that holds it or stands near it when it is dropped on the ground.
gadomancy.research_page.ESSENTIA_COMPRESSOR.4=By assembling a reinforced shell around the Element of Darkness and stabilizing essentia flow with an aqua aura core, a device that is capable of storing massive amounts of essentia can be created. In order to assemble the machine, place all three blocks on top of each other, and right click with a wand. The Essentia Condenser can store all types of essentia inside one construct, with a base capacity of 200 essentia that can be stored. The device does have some mechanical limitations though.
gadomancy.research_page.ESSENTIA_COMPRESSOR.6=Due to the incredible amount of energy in the core of the Essentia Condenser, it cannot safely interact with pipes, nor can essentia be directly placed into the device by hand. Golems have to be used to insert the first bit of essentia into the condenser for it to start accepting on its own. Once essentia is stored however, the Condenser will actively pull in essentia from every available jar, reservoir, and mirror within 5 blocks of he device, however it only seems to pull from containers that have less essentia inside them than the main condenser. Although direct physical interaction with the Essentia Condenser is limited to golems, infusion altars as well any device that can pull from an essentia mirror can supply themselves.
gadomancy.research_page.ESSENTIA_COMPRESSOR.8=The Essentia Condenser, like most things that contain large amounts of liquid essentia, does not deal with large amounts of physical stress very well. If any of the blocks in the structure are broken while any essentia is contained inside, the entire device will violently explode, leaving a large amount of flux and taint behind. Unlike its slightly more tame counterpart, the essentia reservoir, if the Essentia Condenser has any essentia within, it will release enough destabilized flux to immediately taint the land.
gadomancy.research_page.ESSENTIA_COMPRESSOR.9=If an element of darkness is placed on an ancient pedestal near the condenser, the core of the condenser will consume it, allowing the condenser to increase its internal capacity by a reasonable amount. The highest point the capacity of the condenser can be pushed to with this method is 3000 per aspect.<LINE>You noticed while standing near the structure, that the pull of the Element of Darkness in the Condensers core is enough to gradually pull you closer. Could it be getting bigger? You dont think so...hopefully...
tc.research_name.GADOMANCY.NODE_MANIPULATOR=Node Manipulator
tc.research_text.GADOMANCY.NODE_MANIPULATOR=Almost like roulette
gadomancy.research_page.NODE_MANIPULATOR.1=Aura nodes have intrigued you for the longest time. Where do they come from? Why are there so many varieties? After some time, you found yourself asking another question entirely; would it be possible to change how a node functions? After journeying far across the world and into the depths of the ancient eldritch mazes, you found a set of materials capable of changing the way aura behaves. After carefully developing these materials, and using them to augment the only device you found to be capable of channeling pure vis directly from a node, one of the most dangerous machines you could fathom finally fell within your grasp.
gadomancy.research_page.NODE_MANIPULATOR.3=The Node Manipulator is a device that essentially works in a manner opposite to that of a wand recharge pedestal. By drawing vis from a wand or staff and channeling it back into the node, the node manipulator will force a node to destabilize slightly.<LINE> The manipulator's main pedestal is not stable enough to alter nodes on its own. By adding a specially modified focus to hold the wand/staff in place for vis extraction and a set of pillars to channel the extracted vis into the node, the device is finally ready for use. Just place a wand/staff on the pedestal, and the node manipulator will start automatically.
gadomancy.research_page.NODE_MANIPULATOR.6=The Node Manipulator needs at least 70 of all six primal aspects to begin manipulating a node, but allowing more that 70 seems to yield greater results. <BR>Despite all of your research into node behavior, you still haven't the slightest idea what the node manipulator will actually do to aura nodes. The only way to find out seems to be testing it out...
tc.research_name.GADOMANCY.E_PORTAL_CREATOR=Gate of the Voidwalkers
tc.research_text.GADOMANCY.E_PORTAL_CREATOR=Into the abyss...
gadomancy.research_page.E_PORTAL_CREATOR.1="He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."<BR>-Friedrich Nietzsche<LINE> At first it was just a miracle, the discovery of the primordial pearl. Its light revealed many secrets of the world and of creation, but after a while, you began to feel that one pearl just wasn't enough. Its light was warm, but seemed fitful and weak, as though it was only a spark.
gadomancy.research_page.E_PORTAL_CREATOR.3=Dark, ancient whispers have begun to pervade your consciousness. More powerful and insistent that before, they speak of a road not meant to be walked, a way too dark to see, a path to the greatest of all powers, hidden beyond the edges of the void. You suspect you know exactly what the voices speak of, as you have a piece of that power in your possession. Now you have only to solve the problem of finding this invisible, intangible path.
gadomancy.research_page.E_PORTAL_CREATOR.4=Not surprisingly, the solution to the problem of entering the path came directly from the eldritch obelisks. These ancient devices each contain a node that, when enough vis is directed through, can be widened into a small stable portal. By altering the functions of a compound recharge focus to mimic the functions of the obelisk, the same type of vis redirection can be achieved.<BR>This new focus is not unlike the normal randomization focus, as it also needs to be placed atop a node manipulator in order to function.
gadomancy.research_page.E_PORTAL_CREATOR.6=In order to build the gate frame, a node manipulator must be constructed in the same manner as normal, but with four ancient pedestals around the outside and the redirection focus in place of the usual randomization focus. The Gate of the Voidwalkers needs 150 of each primal aspect vis to be assembled.<BR>Once assembled, four eldritch eyes must be placed on the pedestals somewhere around the gate, and a staff/wand containing at least 120 vis must be placed in the manipulator.<BR>Once the manipulator drains the necessary vis, the node atop the focus will be forced to open into a portal.
gadomancy.research_page.E_PORTAL_CREATOR.8=At first glance it resembles any other eldritch portal, however when you look closer, you can see that it it far stronger and less stable than the others. You can see that the Gate will not survive more than one entity passing through, so return via the same portal will be impossible. As you step through the Gate of the Voidwalkers, you feel an odd sense of anticipation and forboding, as though hundreds of ancient eyes are watching silently as you walk into the depths of the abyss...
tc.research_name.GADOMANCY.BLOCK_PROTECTOR=Enervation Field Emitter
tc.research_text.GADOMANCY.BLOCK_PROTECTOR=ENOUGH OF THESE DAMN CREEPERS ALREADY!!!!!
gadomancy.research_page.BLOCK_PROTECTOR.1=EVERYONE. HATES. CREEPERS. It is practically a given that at some point in a builder's career, one of these indescribably rage inducing freaks will sneak up from behind, above, below, or even right in front of them and explode, ruining the project in progress completely.<LINE>Almost by chance, you discovered an interesting way to solve this problem with essential gas. By exposing gunpowder to a small trace of ordo essentia, you found could completely nullify its ability to explode when ignited.
gadomancy.research_page.BLOCK_PROTECTOR.3=Turning essentia into gas directly without having it dissolve into flux is all but impossible, but some careful tinkering with various alchemical machinery components and redstone yields a device that can use a slightly different process to acquire the same effects as liquid essentia. <BR>The Arcane Enervation Emitter diffuses a light aura of ordo across a limited area. Any creepers in that affected area will be unable to explode. The emitter is slow to start, and when it receives fuel in the form of ordo essentia and a redstone signal, it will gradually expand its area of effect until it reaches maximum size.
gadomancy.research_page.BLOCK_PROTECTOR.4=The size of its area can be controlled by changing the strength of the redstone signal used to activate the device, and monitored by placing a comparator running out of the device.<BR>After using this device for some time, you noticed, much to your delight, that the field that the Arcane Enervation Emitter emits is strong enough to affect more than just creepers. It appears to stop a variety of destructive mob behaviors as well as inhibiting enderman teleportation. It isnt strong enough to affect players though…
tc.research_name.GADOMANCY.ANCIENT_STONES=Ancient Stones
tc.research_text.GADOMANCY.ANCIENT_STONES=Decorations of the Eldritch
gadomancy.research_page.ANCIENT_STONES.1=There is more to the mazes of the eldritch than meets the eye. The eldritch might not be the best room designers, but the stones they used to build show enormous magic potential.<BR>Exposing your everyday arcane stones to eldritch energies alter the stones magical properties to react more like their eldritch relatives.
gadomancy.research_page.E_DECO_BLOCKS.1=Some of these stones have unique properties, perhaps we can put them to use, and if not, we can always take advantage of them decoratively...
tc.research_name.GADOMANCY.GROWING=Growing Nodes
tc.research_text.GADOMANCY.GROWING=Feed me Semour
gadomancy.research_page.GROWING.1=This node is something... different. <BR>You did expect an Energized Node to be the only stable connection between us and the source of all Vis, but this Aura Node seems very stable too. Energizing an Aura Node channels Vis from its source into the world and breaks it down to the purest primal Aspects. <BR>But... this node behaves much differently from others. It feels as though it's looking for something... it seems... restless. Something about this behavior is disconcerting in the extreme.
gadomancy.research_page.GROWING.2=What could it be searching for? Judging from what I know so far it is similar to a hungry Aura Node, but there is just something about it that is very disconcerting.
tc.research_name.GADOMANCY.GROWING_AGGRESSION=Aggressive Behavior
tc.research_text.GADOMANCY.GROWING_AGGRESSION=Someone call Tesla
gadomancy.research_page.GROWING_AGGRESSION.1=Suddenly, and completely out of nowhere, the Node released a huge bolt of energy.<BR>It may be the large amount of vis flowing through the Aura Node destabilized and released as an arc of energy. These bolts seem to be attracted to anything that even closely resembles a living entity.<BR>You should probably stand back a bit while researching to avoid any other close calls...
tc.research_name.GADOMANCY.GROWING_GROWTH=Growing Behavior
tc.research_text.GADOMANCY.GROWING_GROWTH=A picky one.
gadomancy.research_page.GROWING_GROWTH.1=The node has begun to display similarities to a hungry node, in that it has started to grow. <BR>The big difference between this node and an average hungry node seems to be that this node only attracts things containing pure aspects, such as Wisps or Ethereal Essence. <LINE>As far as your research goes, it seems that the more pure the aspect is, the more likely it will fuse with the node. Aspect Orbs and Wisps are absorbed most because they are the most pure.
gadomancy.research_page.GROWING_GROWTH.2=Materialized or solid vis in forms of essentia like Mana Beans, Ethereal Essence, or Crystallized Essentia may work too, but you feel you should take care with what you throw into this thing...<BR>Still it is more fascinating than a hungry node by far. In contrast to its hungry brother, this node seems to keep the complexity of its gained compound aspects instead of breaking them down to primal aspects. It seems to have something against primal aspects...
tc.research_name.GADOMANCY.GROWING_ATTACK=Destroying Behavior
tc.research_text.GADOMANCY.GROWING_ATTACK=Stop bullying!
gadomancy.research_page.GROWING_ATTACK.1=It seems the growing node does not only bully the other nodes, it completely destroys them! If the growing node can find another node within range it attacks it and breaks the other node into aspect orbs. <BR>Further research shows that the node stabilizers cannot stop the growing node from destroying other nodes, but the growing node does not seem to attack bigger nodes than itself.
tc.research_name.GADOMANCY.GROWING_GROWTHCLUE=Secrets of growth
tc.research_text.GADOMANCY.GROWING_GROWTHCLUE=Growing explained
gadomancy.research_page.GROWING_GROWTHCLUE.1=At last, you have figured out the secrets of growth and potential dangers in a growing node! <LINE>The node becomes much more stable when fed a variety of aspects. If it is only allowed to consume the same single aspects repeatedly, it destabilizes and stops growing due to becoming over saturated.<BR>It only accepts pure aspects though. Ethereal Essence, Crystallized Essence, and Mana beans are weak forms of materialized Vis. The node doesn't react to them very much...
gadomancy.research_page.GROWING_GROWTHCLUE.2=Despite the fact that the node will consume ethereal essence, it seems to vastly prefer living Wisps and Aspect Orbs. One of the best things to offer the node seems to be other Aura Nodes... this method does get expensive though.<LINE>There are high risks too. The more saturated the node gets, the harder and more often the node attacks its surroundings. You wonder what happens when the node becomes fully saturated...
tc.research_name.GADOMANCY.AURA_CORE=Aura Core
tc.research_text.GADOMANCY.AURA_CORE=Your surroundings matter!
gadomancy.research_page.AURA_CORE.1=Many times, the strange properties of the primal charm have always been puzzling. Constantly spitting out small sparks of primal energy and changing colors in a completely unstable fasion, the charm's behavior is unlike anything else, making the primal charm most difficult to use. By encasing the charm in a layer of crystalized thaumium it is possible to calm these bizzarre tendencies, resulting in a much more usable object known as an Aura Core.
gadomancy.research_page.AURA_CORE.3=Unlike the charm that it was constructed from, an Aura core has had most of the primal energy removed in the crafting process. This leaves Aura cores heavily susceptible to the presence of auras in the environment. Tossing one on the ground near a primal crystal cluster and then energizing the crystal cluster with a wand will cause the core to coat itself in an extra layer of crystal, forcing the core to tune to one primal aspect. Six primal cores are possible to make.<BR> Finding a use for the individual primal cores requires making them, and them inspecting them directly.
tc.research_name.GADOMANCY.CLEAN_AURA_CORE=Core Cleaning
tc.research_text.GADOMANCY.CLEAN_AURA_CORE=Mistakes were made
gadomancy.research_page.CLEAN_AURA_CORE.1=Returning an Aura Core to it's original state has proven very simple. Tossing an aspect core into a special bath of essentia will allow the extra primal crystal coat to be removed without damaging the aura core.
tc.research_name.GADOMANCY.AURA_PYLON=Aura Pylon
tc.research_text.GADOMANCY.AURA_PYLON=Diffusing essentia
gadomancy.research_page.AURA_PYLON.1=The aura pylon is a device that exploits the properties of an Aura Core tuned to Ignis. This device is able to be able to destabilize and evaporate essentia into the local aura. This process is a bit slow, and the essentia needs time to reach full concentration. When it does, the aura concentration should be enough to physically influence the environment.
gadomancy.research_page.AURA_PYLON.4=After assembling the aura pylon, dropping a piece of crystalized essentia of the desired aspect on the ground nearby will allow the pylon to tune itself. Once the pylon pulls in the crystal and the flame on top changes color, liquid essentia can be fed into the bottom. Removing the crystal is as simple as getting close enough to pick it up.<BR>As for discovering what each different type of essentia does, the only way you think you think you can find out is to test them.
tc.research_name.GADOMANCY.AURA_EFFECTS=Aura Effects
tc.research_text.GADOMANCY.AURA_EFFECTS=What diffusing essentia actually does
gadomancy.research_page.AURA_EFFECTS.1=Most types of essentia have their own unique effects, however some do not. either way, keeping a log of what each aspect does seems like a good idea.
tc.research_name.GADOMANCY.ARCANE_PACKAGER=Arcane Packager
tc.research_text.GADOMANCY.ARCANE_PACKAGER=PACK IT UP!
gadomancy.research_page.ARCANE_PACKAGER.1=Scattered in dungeons, temples, and ruins throughout the world are strange objects called loot bags. They seem small and relatively tough and light, but when opened, the fabric simply disintergrates, leaving a pile of valuable bits and things. Sometimes the among of things even seems to defy the size of the bag.<BR>A closer inspection revealed that the bag is not actually made of fabric at all, but rather a fine mesh of stable Pannus essentia.
gadomancy.research_page.ARCANE_PACKAGER.3=Not only that, but the fibers of essentia seem to weave themselves together even tighter when they are brought into contact with the pressure created by an aer tuned aura core.<BR>The Arcane Packager is a device that replicates the conditions needed for Pannus essentia to form threads. The result is a small package that behaves much the same as any other loot bag. These small packages can even be disguised as normal loot bags. The process can also be replicated with leather and strings, but the result looks really cheap.
gadomancy.research_page.ARCANE_PACKAGER.4=Up to nine stacks of items can fit in one package, and when opened the bag will disintergrate and drop its contents into the holder's inventory. Even other lootbags can fit into another lootbag. However, the aer tuned aura core can only stabilize those threads to some degree. If the package gets too big, it might cause overpressure inside the packager. To stop this from happening, you adjusted the Arcane Packager to drop the items into the world if the pressure inside rises above a certain level. The Arcane Packager can be started with a redstone signal.
tc.research_name.GADOMANCY.REVEALER=Thaumic Sight
tc.research_text.GADOMANCY.REVEALER=Seeing the Seen
gadomancy.research_page.REVEALER.1=After extensively studying the Goggles of Revealing, you have devised an enchantment that can give ant helmet the same properties.<BR> This enchantment gives any helmet the ability to let the wearer see aura nodes and amounts of essentia in jars. It does not give the vis discount of the goggles though.
tc.research_name.GADOMANCY.ARMORDISGUISE=Armor Disguise
tc.research_text.GADOMANCY.ARMORDISGUISE=Let the games begin!
gadomancy.research_page.ARMORDISGUISE.1=You have found a way to change the appearance of your armor. The effects of the original armor will remain, while the appearance of the armor when worn will be that of the disguise.<BR> The original armor is placed on the central pedestal of the infusion, and the armor that will disguise the original is placed on the outer ring of pedestals.<BR>However, the item that will be used as disguise will merge into the other armor and its appearance will be the only thing left of it.
gadomancy.research_page.ARMORDISGUISE.4=After giving it a second thought, you think if you replace the armor you want to have as new appearance with an invisibility potion, the potion might just merge with the armor, causing it to be fully transparent when worn.<LINE>Throwing the disguised armor into Purifying Fluid causes a reaction that removes the disguise effect. The armor used as disguise will be ripped off the other armor and reappears miraculously near the previously disguised armor.
gadomancy.golemblurb.default=??
gadomancy.golemblurb.breakcore=Master, should I break anything, or something specific and should I use a tool or none?
gadomancy.golem.breakcore=Break
gadomancy.golem.bodyguardcore=Bodyguard
gadomancy.upgrades.runicshield=Runic Shield
gadomancy.lore.hasAdditionalLore=<Press SHIFT for more information>
gadomancy.lore.stickyjar=Sticky
gadomancy.lore.remotejar=§7Network: %s
gadomancy.lore.disguise.item=Disguised as %s
gadomancy.lore.disguise.none=Transparent
gadomancy.eldritch.portalPlacerCreative=Creative portal placer
gadomancy.eldritch.noflyCreative=(even in creative)
gadomancy.eldritch.nobreakPortalNothing=This portal cannot be broken
gadomancy.eldritch.portalSpawned=You sense the opening of a portal in the distance.
tile.BlockStickyJar.name=Sticky Jar
tile.BlockArcaneDropper.name=Arcane Dropper
tile.BlockInfusionClaw.name=Infusion Claw
tile.BlockRemoteJar.name=Mirrored Jar
item.nodePlacer.name=Aura Node
tile.BlockNode.name=Aura Node
tile.BlockExtendedNodeJar.name=Node in a Jar
tile.BlockNodeManipulator.name=Node Manipulator
tile.BlockNodeManipulator.5.name=Node Manipulator
tile.BlockStoneMachine.name=Randomization Focus
tile.BlockStoneMachine.0.name=Machine
tile.BlockStoneMachine.1.name=Ancient Pedestal
tile.BlockStoneMachine.2.name=Arcane Enervation Emitter
tile.BlockStoneMachine.3.name=Redirection Focus
tile.BlockStoneMachine.4.name=Arcane Packager
tile.BlockStoneMachine.5.name=Ai Shutdown (WIP)
tile.BlockStoneMachine.11.name=Manipulation Pillar
tile.BlockStoneMachine.15.name=Manipulation Pillar
tile.BlockAuraPylon.name=Aura Pylon
tile.BlockAuraPylon.0.name=Aura Pylon
tile.BlockAuraPylon.1.name=Aura Pylon Peak
tile.BlockKnowledgeBook.name=Book of Knowledge
tile.BlockEssentiaCompressor.name=Essentia Condenser
gadomancy.nodes.GROWING=Growing
gadomancy.nodes.STARVING=Starving
gadomancy.auracore.unused=(Unused at the moment)
gadomancy.auracore.blank=Blank
gadomancy.aura.research.unlock=You've discovered the effects of %s essentia.
gadomancy.aura.effect.aer=Creates a speed aura
gadomancy.aura.effect.alienis_0=Nearby monsters become
gadomancy.aura.effect.alienis_1=more dangerous
gadomancy.aura.effect.arbor_0=Increases growth speed
gadomancy.aura.effect.arbor_1=of nearby plants
gadomancy.aura.effect.auram_0=Diffuses some vis
gadomancy.aura.effect.auram_1=into the aura
gadomancy.aura.effect.bestia=Summons beasts
gadomancy.aura.effect.cognitio_0=Grants more knowledge
gadomancy.aura.effect.cognitio_1=about primal aspects
gadomancy.aura.effect.exanimis=Supports undead monsters
gadomancy.aura.effect.fabrico=Improves your golems
gadomancy.aura.effect.gelum_0=Cools down the
gadomancy.aura.effect.gelum_1=surrounding aura
gadomancy.aura.effect.herba_0=Heavily
gadomancy.aura.effect.herba_1=increases growth speed
gadomancy.aura.effect.herba_2=of nearby plants
gadomancy.aura.effect.humanus_0=Temporarily increases
gadomancy.aura.effect.humanus_1=your health
gadomancy.aura.effect.ignis=Spreads fire
gadomancy.aura.effect.instrumentum_0=Increases your
gadomancy.aura.effect.instrumentum_1=digging speed
gadomancy.aura.effect.limus_0=The aura
gadomancy.aura.effect.limus_1=becomes more slimy
gadomancy.aura.effect.lucrum=Increases your luck
gadomancy.aura.effect.lux_0=Stops monster spawning
gadomancy.aura.effect.lux_1=in the area
gadomancy.aura.effect.mortuus=The aura becomes deadly
gadomancy.aura.effect.pannus=Spawns wool on sheep
gadomancy.aura.effect.perfodio_0=Heavily increases
gadomancy.aura.effect.perfodio_1=your dig speed
gadomancy.aura.effect.praecantatio_0=Increases your
gadomancy.aura.effect.praecantatio_1=magic skills
gadomancy.aura.effect.spiritus_0=The aura seems
gadomancy.aura.effect.spiritus_1=more ghostly
gadomancy.aura.effect.tempestas=Summons lightnings
gadomancy.aura.effect.tenebrae_0=Darkness spreads
gadomancy.aura.effect.tenebrae_1=in the aura
gadomancy.aura.effect.venenum=Poisons its surroundings
gadomancy.aura.effect.victus_0=Helps baby animals
gadomancy.aura.effect.victus_1=to grow up faster
gadomancy.aura.effect.vinculum_0=Traps and slows down
gadomancy.aura.effect.vinculum_1=living things
gadomancy.aura.effect.vitium=Spreads taint
gadomancy.aura.effect.aqua_0=Helps you to
gadomancy.aura.effect.aqua_1=breath underwater
gadomancy.aura.effect.terra_0=Increases your
gadomancy.aura.effect.terra_1=resistances
gadomancy.aura.effect.ordo_0=Provides a weak
gadomancy.aura.effect.ordo_1=healing aura
gadomancy.aura.effect.motus=Increases your speed
gadomancy.aura.effect.iter_0=Supports a you for a
gadomancy.aura.effect.iter_1=longer journey
gadomancy.aura.effect.sano_0=Provides a strong
gadomancy.aura.effect.sano_1=healing aura
gadomancy.aura.effect.volatus=Increases jump height
gadomancy.aura.effect.tutamen_0=Increases your
gadomancy.aura.effect.tutamen_1=resistances a lot
gadomancy.aura.effect.fames=Makes you feel hungry
gadomancy.aura.effect.sensus=Lightens up the night
gadomancy.aura.effect.perditio_0=Creates an
gadomancy.aura.effect.perditio_1=aura of weakness
gadomancy.aura.effect.potentia=Increases your strength
gadomancy.aura.effect.telum_0=Increases your
gadomancy.aura.effect.telum_1=strength a lot
gadomancy.aura.effect.vitreus_0=You can feel the
gadomancy.aura.effect.vitreus_1=air blowing through
gadomancy.aura.effect.vitreus_2=your stomach
gadomancy.info.InfusionClaw.owner=You are now the owner.
gadomancy.info.InfusionClaw.waila=§7Owner:
gadomancy.info.InfusionClaw.lock=Keep useable wand
gadomancy.info.ArcanePackage=Click to open
gadomancy.info.ArcanePackager.useEssentia=Use essentia
gadomancy.info.ArcanePackager.autoStart=Automatically start
gadomancy.info.ArcanePackager.disguisePackage=Disguise as loot bag
gadomancy.info.RemoteJar.new=Created new jar network
gadomancy.info.RemoteJar.clear=Disconnected from current jar network
gadomancy.info.RemoteJar.connected=Connected to existing jar network
familiar.augment.shock.name=Lightning Impact
familiar.augment.poison.name=Corrosive Venom
familiar.augment.fire.name=Flash Burn
familiar.augment.weakness.name=Enervation Impulse
familiar.augment.damage.name=Arc Amplification
familiar.augment.speed.name=Frequency Emission Overdrive
familiar.augment.range.name=Sensitivity Boost
potion.luck=Increased Luck
potion.buffGolem=Golem Buff
potion.achromatic=Achromatic
potion.eldritch=Eldritch
potion.visdiscount=Vis Affinity
gadomancy.enchantment.revealer=Thaumic Sight

View File

@@ -0,0 +1,334 @@
item.ItemGolemPlacer.silverwood.name=Silverwood Golem
item.ItemGolemPlacer.obsidian.name=Obsidian Golem
item.ItemTransformationFocus.name=[WIP] Wand Focus: Transformation
item.ItemFamiliar.name=Ethereal Familiar (Deprecated)
item.ItemEtherealFamiliar.name=Ethereal Familiar
item.ItemAuraCore.name=Aura Core
item.ItemArcanePackage.name=Arcane Package
item.ItemElement.name=Element
item.ItemElement.0.name=Element of Darkness
item.ItemElement.1.name=[WIP] Element of Light
item.ItemElement.2.name=[WIP] Element of Fire
gadomancy.lore.deprecation.back=Put in a crafting grid to get your items back!
itemGroup.gadomancy=Gadomancy
tc.research_category.gadomancy=Gadomancy
tc.research_name.GADOMANCY.GOLEMSILVERWOOD=Silverwood Golems
tc.research_text.GADOMANCY.GOLEMSILVERWOOD=Just a dash of Chemical X
gadomancy.research_page.GOLEMSILVERWOOD.1=This golem is carved from a silverwood log. The extra magical affinities of silverwood allow this golem to hold more upgrades.<BR>§l§nSilverwood Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Fast<BR>§lUpgrades:§r 3
tc.research_name.GADOMANCY.GOLEMRUNICSHIELD=Golemic Shielding
tc.research_text.GADOMANCY.GOLEMRUNICSHIELD=Now available to your tiny friends!
gadomancy.research_page.GOLEMRUNICSHIELD.1=After further experimenting with protective magic, you have discovered a way to apply runic shielding to your Golems.<BR>In the same way runic shields behave when worn by yourself, a golem with this upgrade will be protected by a barrier of magical energy that wards out most types of damage until its charge is depleted.<BR>Does not protect against drowning and certain other environmental hazards.
tc.research_name.GADOMANCY.STICKYJAR=Sticky Jars
tc.research_text.GADOMANCY.STICKYJAR=Stick 'em up!
gadomancy.research_page.STICKYJAR.1=Warded jars are any thaumaturge's bread and butter, but they can be a bit difficult to arrange when large tangles of essentia tubes get involved. You decided to alleviate this minor difficulty by applying some adhesive to the bottom of the jar. Any jar that has its base coated will stick to the surface it is placed on, even if that surface is facing sideways or upside down. Breaking the jar does not remove the adhesive, allowing sticky jars to be reused. Also, many other types of essentia containing jars other than basic warded jars can accept this alteration.
tc.research_name.GADOMANCY.ARCANEDROPPER=Arcane Dropper
tc.research_text.GADOMANCY.ARCANEDROPPER=When the pimps in the crib, ma
gadomancy.research_page.ARCANEDROPPER.1=After considering the properties of the dropper, and how those properties can be extended, you have made a series of modifications to the dropper.<LINE>The Arcane Dropper gives you the ability to extract, insert, and monitor items in a 3x3x3 area as if they were inside of an inventory.<BR>To see this area of effect, hover over the Arcane Dropper with a wand (without a focus).<BR>Only the flat sides of the Arcane Dropper can be interacted with.
tc.research_name.GADOMANCY.GOLEMCOREBREAK=Golem Core: Break
tc.research_text.GADOMANCY.GOLEMCOREBREAK=Breaking news!
gadomancy.research_page.GOLEMCOREBREAK.1=Golems fitted with this core will monitor and break marked blocks.<BR>You may specify a tool for the golem to use in its inventory.<BR>You can add a block to the golem's inventory to specify which blocks will be broken. Breaking speed depends on tool strength and speed.<BR>You can apply the Order Upgrade to specify which tool needs to be used on the associated marked block.<BR>You can apply the Etropy Upgrade to ignore metadata on tools.
tc.research_name.GADOMANCY.GOLEMCOREBODYGUARD=Golem Core: Bodyguard
tc.research_text.GADOMANCY.GOLEMCOREBODYGUARD=One does not simply attack my Master
gadomancy.research_page.GOLEMCOREBODYGUARD.1=Guard Golems are all good and fine, but even with upgrades, they still don't understand how to protect their master specifically. Adding a few modifications to a Golem Core: Guard easily remedies this issue. A golem equipped with the Golem Core: Bodyguard will be smart enough to follow its master around in a manner similar to that of a tamed wolf.
tc.research_name.GADOMANCY.INFUSIONCLAW=Automated Infusion
tc.research_text.GADOMANCY.INFUSIONCLAW=Floating stuff!
gadomancy.research_page.INFUSIONCLAW.1=Considering there are many situations in which you would like to be able to automate an Infusion Altar without being so close, you've been fooling with the Wand Recharge Pedestal. Trying to get it to move a wand rather than just hold it has proven difficult, but not impossible. The resulting device is slightly sentient and somehow bound to your soul, but it seems to work well! Your eye has been twitching a bit recently though... you're sure everything is fine... maybe...\nIf you give vis, the wand will charge
gadomancy.research_page.INFUSIONCLAW.2=Place this device atop your Infusion Matrix and insert a wand or staff. They can be inserted and extracted from the top side. With the checkbox marked, only empty wands can be extracted. This process adds instability to any infusions triggered with the Infusion Claw. The amount of instability depends on how good the wand you use is. Staffs are a bit more stable, but the main factor is the amount of storage a wand has.<BR>You can trigger infusions by running a redstone signal into one of the four sides.<BR>This device can also be used to automate production of Thaumonomicons and Crucibles, making your dream of a Thaumonomicon and Crucible factory possible!
tc.research_name.GADOMANCY.REMOTEJAR=Mirrored Jars
tc.research_text.GADOMANCY.REMOTEJAR=Mirrored transportation
gadomancy.research_page.REMOTEJAR.1=The essentia mirror is excellent for moving essentia around for infusions, but you have the uncanny feeling that it has some untapped potential. Two essentia mirrors, when linked, effectively allow essentia to move between two points in space. By placing an essentia mirror inside of a specially altered warded jar, the space inside of one jar can be effectively linked to another. In order to link two jars, simply place one in the world and right click it with another mirrored jar.
gadomancy.research_page.REMOTEJAR.2=If a network already exists, then the jar will be added to the current network. Unlike essentia mirrors, mirrored jar networks can have more than two jars. The space inside of a network is shared and balanced between the jars it contains. To put it simply, a two jar network will hold two jars of essentia, a three jar network will hold three, etc. Also, when one mirrored jar is filled, it will attempt to evenly distribute its contents between the other jars in its network.
tc.research_name.GADOMANCY.ETHEREAL_FAMILIAR=Ethereal Familiar
tc.research_text.GADOMANCY.ETHEREAL_FAMILIAR=A arcane follower
gadomancy.research_page.ETHEREAL_FAMILIAR.1=Wisps have intrigued you for some time now. Many of these sentient bits of ethereal magic seem to be passive, but when attacked, they retaliate with surprising speed and efficiency. Not only that, but sometimes just approaching a wisp too quickly will provoke an attack.<LINE>This behavior gave you an unexpected inspiration. By exploiting the unusually responsive nature of a wisp, it may be possible to bend its defensive instincts to act as a personal protector. Unfortunately, wild wisps have proven to be far to unpredictable to capture.
gadomancy.research_page.ETHEREAL_FAMILIAR.3=By infusing large amounts of magic and a few binding agents into a sample of ethereal essence, an artificial wisp can be created. This Ethereal "Familiar" will anchor to its wearer's aura and act similarly to a turret when it is held in the amulet slot, shooting sparks any hostile entities that attack its wearer. It is considerably weaker and slower than its wild counterparts, however you feel that there are definitely methods of strengthening it.
gadomancy.research_page.ETHEREAL_FAMILIAR.4=Its attacks don't consume any vis until an elemental upgrade is applied. It should be noted that the familiar is also not strong enough to survive any power range or speed modifications until it has an elemental upgrade to bolster its strength.
tc.research_name.GADOMANCY.AI_SHUTDOWN=NULL
tc.research_text.GADOMANCY.AI_SHUTDOWN=NULL
gadomancy.research_page.AI_SHUTDOWN.1=NULL
tc.research_name.GADOMANCY.FAMILIAR_SHOCK=Lightning Impact
tc.research_text.GADOMANCY.FAMILIAR_SHOCK=A shocking experience
gadomancy.research_page.FAMILIAR_SHOCK.1=A Familiar with this upgrade will have a significantly more powerful arc when attacking, dealing more damage and a reasonable amount of knockback.<LINE>Consumes 0.03 Aer and 0.02 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_FIRE=Flash Burn
tc.research_text.GADOMANCY.FAMILIAR_FIRE=Light it up
gadomancy.research_page.FAMILIAR_FIRE.1=When upgraded with Flash burn, a familiar's energy is repurposed to generate a ridiculous amount of heat on attacking rather than dealing damage, lighting its foes on fire and leaving them scorched and weak to the light of the sun.<LINE>Consumes 0.04 Ignis and 0.02 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_POISON=Corrosive Venom
tc.research_text.GADOMANCY.FAMILIAR_POISON=Somebody call the doctor
gadomancy.research_page.FAMILIAR_POISON.1=A Familiar with this upgrade will inject a large dose of highly concentrated venom into its victims rather than doing damage, inflicting them with severe poisoning. Familiars with this upgrade seem to be able to detect which foes can be poisoned, and as such, it will only attack those that can be poisoned.<LINE>Consumes additionally 0.03 Aqua and 0.04 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_WEAKNESS=Enervation
tc.research_text.GADOMANCY.FAMILIAR_WEAKNESS=Where is your strength now?
gadomancy.research_page.FAMILIAR_WEAKNESS.1=This upgrade removes the familiars damaging capabilities altogether and replaces them with the ability to suddenly drain large amounts energy from targets. Enemies that are struck by Enervation familiars will become weak, lethargic, and very, very managable with a plain old sword.<LINE>Consumes 0.03 Terra and 0.03 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_DAMAGE=Arc Amplification
tc.research_text.GADOMANCY.FAMILIAR_DAMAGE=What does the scouter say about its power level?
gadomancy.research_page.FAMILIAR_DAMAGE.1=By concentrating more arcane energy into the wisp, its attack power is effectively doubled.<LINE>Consumes 0.03 Ignis vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_RANGE=Sensitivity Boost
tc.research_text.GADOMANCY.FAMILIAR_RANGE=Attacking even further
gadomancy.research_page.FAMILIAR_RANGE.1=By enhancing the wisps sensitivity to external influence, you can slightly increasing its range.<LINE>Consumes additionally 0.02 Aer vis and 0.01 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_SPEED=Frequency Emission Overdrive
tc.research_text.GADOMANCY.FAMILIAR_SPEED=A certain scientific Railgun
gadomancy.research_page.FAMILIAR_SPEED.1=Some variants of familiars can have a considerable amount of difficulty dealing with large numbers of foes at once. This upgrade enhances an Ethereal Familiar so that it can attack twice as fast as before. The second stage both increases its attack speed and allows it to hit multiple enemies in a single strike.<LINE>Consumes 0.02 Ordo and 0.01 Ignis vis per attack and level.
tc.research_name.GADOMANCY.KNOWLEDGE_BOOK=Book of Knowledge
tc.research_text.GADOMANCY.KNOWLEDGE_BOOK=Knowledge is power
gadomancy.research_page.KNOWLEDGE_BOOK.1=Research and discovery make up the very essence of Thaumaturgy, yet sometimes the sheer amount of paperwork is enough to make even the toughest thaumaturge want to jump off a giant cliff WITHOUT a Thaumostatic Harness. The solution to this problem seems relatively simple. Animating a book to do the writing for you will be easy, right?..............Well, no.<BR>Making a book able to store knowledge is relatively simple since that is what books do by default (obviously). Making it able to compile its knowledge into useable and comprehensible research is another ordeal entirely.
gadomancy.research_page.KNOWLEDGE_BOOK.3=In order to make the book able to do anything, it must be animated so it can open, close, and turn its pages on its own. After the book of knowledge itself is assembled, it needs to be placed on a flat surface that conducts magic in order to activate, a role which an arcane pedestal serves perfectly.<BR>Once it is placed on a pedestal, the book of knowledge can be used for research. Simply dropping a research page on the ground near the book and supplying it with Cognitio essentia will start the research process. From that point on, the waiting game begins.
gadomancy.research_page.KNOWLEDGE_BOOK.4=You have found that placing any form of booster that can affect an enchantment table nearby will speed up the process, albeit not in any significant way.<BR> The Book of Knowlege has one more use other than performing research. It can be opened and used like any other Thaumonomicon, removing the need to constantly lug around a Thaumonomicon wherever you go.
tc.research_name.GADOMANCY.ESSENTIA_COMPRESSOR=Essentia Condenser
tc.research_text.GADOMANCY.ESSENTIA_COMPRESSOR=NON-noisy Essentia Storage
gadomancy.research_page.ESSENTIA_COMPRESSOR.1= While experimenting with void materials, you discovered an odd reaction between void seeds and liquid essentia. When a void seed is left in close proximity with a warded jar for an extended period of time, the energy it releases has the odd tendency to make the essentia in the jar condense into a slightly more dense state, freeing up a small amount of space in the jar without actually destroying any essentia. After some further testing, you found that the seed alone was not powerful enough to make any major difference, but with enhancements to increase the potency of the energy released by the seed, a device that can compress essentia into a super dense state could be made.
gadomancy.research_page.ESSENTIA_COMPRESSOR.2=By condensing large amounts of void materials, infusing the resulting mass into void seed to create a small cross dimensional rift, and freezing the resulting anomaly inside a crystal shell, it is possible to increase the potency the void energy the seed can release by several thousand times. Despite the fact that this new “Element of Darkness” seems to be incredibly stable, its effects are far to potent for a normal warded jar to handle. It also has the unfortunate side effect of sucking all of the light out of any space it is dropped in, blinding anything that holds it or stands near it when it is dropped on the ground.
gadomancy.research_page.ESSENTIA_COMPRESSOR.4=By assembling a reinforced shell around the Element of Darkness and stabilizing essentia flow with an aqua aura core, a device that is capable of storing massive amounts of essentia can be created. In order to assemble the machine, place all three blocks on top of each other, and right click with a wand. The Essentia Condenser can store all types of essentia inside one construct, with a base capacity of 200 essentia that can be stored. The device does have some mechanical limitations though.
gadomancy.research_page.ESSENTIA_COMPRESSOR.6=Due to the incredible amount of energy in the core of the Essentia Condenser, it cannot safely interact with pipes, nor can essentia be directly placed into the device by hand. Golems have to be used to insert the first bit of essentia into the condenser for it to start accepting on its own. Once essentia is stored however, the Condenser will actively pull in essentia from every available jar, reservoir, and mirror within 5 blocks of he device, however it only seems to pull from containers that have less essentia inside them than the main condenser. Although direct physical interaction with the Essentia Condenser is limited to golems, infusion altars as well any device that can pull from an essentia mirror can supply themselves.
gadomancy.research_page.ESSENTIA_COMPRESSOR.8=The Essentia Condenser, like most things that contain large amounts of liquid essentia, does not deal with large amounts of physical stress very well. If any of the blocks in the structure are broken while any essentia is contained inside, the entire device will violently explode, leaving a large amount of flux and taint behind. Unlike its slightly more tame counterpart, the essentia reservoir, if the Essentia Condenser has any essentia within, it will release enough destabilized flux to immediately taint the land.
gadomancy.research_page.ESSENTIA_COMPRESSOR.9=If an element of darkness is placed on an ancient pedestal near the condenser, the core of the condenser will consume it, allowing the condenser to increase its internal capacity by a reasonable amount. The highest point the capacity of the condenser can be pushed to with this method is 3000 per aspect.<LINE>You noticed while standing near the structure, that the pull of the Element of Darkness in the Condensers core is enough to gradually pull you closer. Could it be getting bigger? You dont think so...hopefully...
tc.research_name.GADOMANCY.NODE_MANIPULATOR=Node Manipulator
tc.research_text.GADOMANCY.NODE_MANIPULATOR=Almost like roulette
gadomancy.research_page.NODE_MANIPULATOR.1=Aura nodes have intrigued you for the longest time. Where do they come from? Why are there so many varieties? After some time, you found yourself asking another question entirely; would it be possible to change how a node functions? After journeying far across the world and into the depths of the ancient eldritch mazes, you found a set of materials capable of changing the way aura behaves. After carefully developing these materials, and using them to augment the only device you found to be capable of channeling pure vis directly from a node, one of the most dangerous machines you could fathom finally fell within your grasp.
gadomancy.research_page.NODE_MANIPULATOR.3=The Node Manipulator is a device that essentially works in a manner opposite to that of a wand recharge pedestal. By drawing vis from a wand or staff and channeling it back into the node, the node manipulator will force a node to destabilize slightly.<LINE> The manipulator's main pedestal is not stable enough to alter nodes on its own. By adding a specially modified focus to hold the wand/staff in place for vis extraction and a set of pillars to channel the extracted vis into the node, the device is finally ready for use. Just place a wand/staff on the pedestal, and the node manipulator will start automatically.
gadomancy.research_page.NODE_MANIPULATOR.6=The Node Manipulator needs at least 70 of all six primal aspects to begin manipulating a node, but allowing more that 70 seems to yield greater results. <BR>Despite all of your research into node behavior, you still haven't the slightest idea what the node manipulator will actually do to aura nodes. The only way to find out seems to be testing it out...
tc.research_name.GADOMANCY.E_PORTAL_CREATOR=Gate of the Voidwalkers
tc.research_text.GADOMANCY.E_PORTAL_CREATOR=Into the abyss...
gadomancy.research_page.E_PORTAL_CREATOR.1="He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."<BR>-Friedrich Nietzsche<LINE> At first it was just a miracle, the discovery of the primordial pearl. Its light revealed many secrets of the world and of creation, but after a while, you began to feel that one pearl just wasn't enough. Its light was warm, but seemed fitful and weak, as though it was only a spark.
gadomancy.research_page.E_PORTAL_CREATOR.3=Dark, ancient whispers have begun to pervade your consciousness. More powerful and insistent that before, they speak of a road not meant to be walked, a way too dark to see, a path to the greatest of all powers, hidden beyond the edges of the void. You suspect you know exactly what the voices speak of, as you have a piece of that power in your possession. Now you have only to solve the problem of finding this invisible, intangible path.
gadomancy.research_page.E_PORTAL_CREATOR.4=Not surprisingly, the solution to the problem of entering the path came directly from the eldritch obelisks. These ancient devices each contain a node that, when enough vis is directed through, can be widened into a small stable portal. By altering the functions of a compound recharge focus to mimic the functions of the obelisk, the same type of vis redirection can be achieved.<BR>This new focus is not unlike the normal randomization focus, as it also needs to be placed atop a node manipulator in order to function.
gadomancy.research_page.E_PORTAL_CREATOR.6=In order to build the gate frame, a node manipulator must be constructed in the same manner as normal, but with four ancient pedestals around the outside and the redirection focus in place of the usual randomization focus. The Gate of the Voidwalkers needs 150 of each primal aspect vis to be assembled.<BR>Once assembled, four eldritch eyes must be placed on the pedestals somewhere around the gate, and a staff/wand containing at least 120 vis must be placed in the manipulator.<BR>Once the manipulator drains the necessary vis, the node atop the focus will be forced to open into a portal.
gadomancy.research_page.E_PORTAL_CREATOR.8=At first glance it resembles any other eldritch portal, however when you look closer, you can see that it it far stronger and less stable than the others. You can see that the Gate will not survive more than one entity passing through, so return via the same portal will be impossible. As you step through the Gate of the Voidwalkers, you feel an odd sense of anticipation and forboding, as though hundreds of ancient eyes are watching silently as you walk into the depths of the abyss...
tc.research_name.GADOMANCY.BLOCK_PROTECTOR=Enervation Field Emitter
tc.research_text.GADOMANCY.BLOCK_PROTECTOR=ENOUGH OF THESE DAMN CREEPERS ALREADY!!!!!
gadomancy.research_page.BLOCK_PROTECTOR.1=EVERYONE. HATES. CREEPERS. It is practically a given that at some point in a builder's career, one of these indescribably rage inducing freaks will sneak up from behind, above, below, or even right in front of them and explode, ruining the project in progress completely.<LINE>Almost by chance, you discovered an interesting way to solve this problem with essential gas. By exposing gunpowder to a small trace of ordo essentia, you found could completely nullify its ability to explode when ignited.
gadomancy.research_page.BLOCK_PROTECTOR.3=Turning essentia into gas directly without having it dissolve into flux is all but impossible, but some careful tinkering with various alchemical machinery components and redstone yields a device that can use a slightly different process to acquire the same effects as liquid essentia. <BR>The Arcane Enervation Emitter diffuses a light aura of ordo across a limited area. Any creepers in that affected area will be unable to explode. The emitter is slow to start, and when it receives fuel in the form of ordo essentia and a redstone signal, it will gradually expand its area of effect until it reaches maximum size.
gadomancy.research_page.BLOCK_PROTECTOR.4=The size of its area can be controlled by changing the strength of the redstone signal used to activate the device, and monitored by placing a comparator running out of the device.<BR>After using this device for some time, you noticed, much to your delight, that the field that the Arcane Enervation Emitter emits is strong enough to affect more than just creepers. It appears to stop a variety of destructive mob behaviors as well as inhibiting enderman teleportation. It isnt strong enough to affect players though…
tc.research_name.GADOMANCY.ANCIENT_STONES=Ancient Stones
tc.research_text.GADOMANCY.ANCIENT_STONES=Decorations of the Eldritch
gadomancy.research_page.ANCIENT_STONES.1=There is more to the mazes of the eldritch than meets the eye. The eldritch might not be the best room designers, but the stones they used to build show enormous magic potential.<BR>Exposing your everyday arcane stones to eldritch energies alter the stones magical properties to react more like their eldritch relatives.
gadomancy.research_page.E_DECO_BLOCKS.1=Some of these stones have unique properties, perhaps we can put them to use, and if not, we can always take advantage of them decoratively...
tc.research_name.GADOMANCY.GROWING=Growing Nodes
tc.research_text.GADOMANCY.GROWING=Feed me Semour
gadomancy.research_page.GROWING.1=This node is something... different. <BR>You did expect an Energized Node to be the only stable connection between us and the source of all Vis, but this Aura Node seems very stable too. Energizing an Aura Node channels Vis from its source into the world and breaks it down to the purest primal Aspects. <BR>But... this node behaves much differently from others. It feels as though it's looking for something... it seems... restless. Something about this behavior is disconcerting in the extreme.
gadomancy.research_page.GROWING.2=What could it be searching for? Judging from what I know so far it is similar to a hungry Aura Node, but there is just something about it that is very disconcerting.
tc.research_name.GADOMANCY.GROWING_AGGRESSION=Aggressive Behavior
tc.research_text.GADOMANCY.GROWING_AGGRESSION=Someone call Tesla
gadomancy.research_page.GROWING_AGGRESSION.1=Suddenly, and completely out of nowhere, the Node released a huge bolt of energy.<BR>It may be the large amount of vis flowing through the Aura Node destabilized and released as an arc of energy. These bolts seem to be attracted to anything that even closely resembles a living entity.<BR>You should probably stand back a bit while researching to avoid any other close calls...
tc.research_name.GADOMANCY.GROWING_GROWTH=Growing Behavior
tc.research_text.GADOMANCY.GROWING_GROWTH=A picky one.
gadomancy.research_page.GROWING_GROWTH.1=The node has begun to display similarities to a hungry node, in that it has started to grow. <BR>The big difference between this node and an average hungry node seems to be that this node only attracts things containing pure aspects, such as Wisps or Ethereal Essence. <LINE>As far as your research goes, it seems that the more pure the aspect is, the more likely it will fuse with the node. Aspect Orbs and Wisps are absorbed most because they are the most pure.
gadomancy.research_page.GROWING_GROWTH.2=Materialized or solid vis in forms of essentia like Mana Beans, Ethereal Essence, or Crystallized Essentia may work too, but you feel you should take care with what you throw into this thing...<BR>Still it is more fascinating than a hungry node by far. In contrast to its hungry brother, this node seems to keep the complexity of its gained compound aspects instead of breaking them down to primal aspects. It seems to have something against primal aspects...
tc.research_name.GADOMANCY.GROWING_ATTACK=Destroying Behavior
tc.research_text.GADOMANCY.GROWING_ATTACK=Stop bullying!
gadomancy.research_page.GROWING_ATTACK.1=It seems the growing node does not only bully the other nodes, it completely destroys them! If the growing node can find another node within range it attacks it and breaks the other node into aspect orbs. <BR>Further research shows that the node stabilizers cannot stop the growing node from destroying other nodes, but the growing node does not seem to attack bigger nodes than itself.
tc.research_name.GADOMANCY.GROWING_GROWTHCLUE=Secrets of growth
tc.research_text.GADOMANCY.GROWING_GROWTHCLUE=Growing explained
gadomancy.research_page.GROWING_GROWTHCLUE.1=At last, you have figured out the secrets of growth and potential dangers in a growing node! <LINE>The node becomes much more stable when fed a variety of aspects. If it is only allowed to consume the same single aspects repeatedly, it destabilizes and stops growing due to becoming over saturated.<BR>It only accepts pure aspects though. Ethereal Essence, Crystallized Essence, and Mana beans are weak forms of materialized Vis. The node doesn't react to them very much...
gadomancy.research_page.GROWING_GROWTHCLUE.2=Despite the fact that the node will consume ethereal essence, it seems to vastly prefer living Wisps and Aspect Orbs. One of the best things to offer the node seems to be other Aura Nodes... this method does get expensive though.<LINE>There are high risks too. The more saturated the node gets, the harder and more often the node attacks its surroundings. You wonder what happens when the node becomes fully saturated...
tc.research_name.GADOMANCY.AURA_CORE=Aura Core
tc.research_text.GADOMANCY.AURA_CORE=Your surroundings matter!
gadomancy.research_page.AURA_CORE.1=Many times, the strange properties of the primal charm have always been puzzling. Constantly spitting out small sparks of primal energy and changing colors in a completely unstable fasion, the charm's behavior is unlike anything else, making the primal charm most difficult to use. By encasing the charm in a layer of crystalized thaumium it is possible to calm these bizzarre tendencies, resulting in a much more usable object known as an Aura Core.
gadomancy.research_page.AURA_CORE.3=Unlike the charm that it was constructed from, an Aura core has had most of the primal energy removed in the crafting process. This leaves Aura cores heavily susceptible to the presence of auras in the environment. Tossing one on the ground near a primal crystal cluster and then energizing the crystal cluster with a wand will cause the core to coat itself in an extra layer of crystal, forcing the core to tune to one primal aspect. Six primal cores are possible to make.<BR> Finding a use for the individual primal cores requires making them, and them inspecting them directly.
tc.research_name.GADOMANCY.CLEAN_AURA_CORE=Core Cleaning
tc.research_text.GADOMANCY.CLEAN_AURA_CORE=Mistakes were made
gadomancy.research_page.CLEAN_AURA_CORE.1=Returning an Aura Core to it's original state has proven very simple. Tossing an aspect core into a special bath of essentia will allow the extra primal crystal coat to be removed without damaging the aura core.
tc.research_name.GADOMANCY.AURA_PYLON=Aura Pylon
tc.research_text.GADOMANCY.AURA_PYLON=Diffusing essentia
gadomancy.research_page.AURA_PYLON.1=The aura pylon is a device that exploits the properties of an Aura Core tuned to Ignis. This device is able to be able to destabilize and evaporate essentia into the local aura. This process is a bit slow, and the essentia needs time to reach full concentration. When it does, the aura concentration should be enough to physically influence the environment.
gadomancy.research_page.AURA_PYLON.4=After assembling the aura pylon, dropping a piece of crystalized essentia of the desired aspect on the ground nearby will allow the pylon to tune itself. Once the pylon pulls in the crystal and the flame on top changes color, liquid essentia can be fed into the bottom. Removing the crystal is as simple as getting close enough to pick it up.<BR>As for discovering what each different type of essentia does, the only way you think you think you can find out is to test them.
tc.research_name.GADOMANCY.AURA_EFFECTS=Aura Effects
tc.research_text.GADOMANCY.AURA_EFFECTS=What diffusing essentia actually does
gadomancy.research_page.AURA_EFFECTS.1=Most types of essentia have their own unique effects, however some do not. either way, keeping a log of what each aspect does seems like a good idea.
tc.research_name.GADOMANCY.ARCANE_PACKAGER=Arcane Packager
tc.research_text.GADOMANCY.ARCANE_PACKAGER=PACK IT UP!
gadomancy.research_page.ARCANE_PACKAGER.1=Scattered in dungeons, temples, and ruins throughout the world are strange objects called loot bags. They seem small and relatively tough and light, but when opened, the fabric simply disintergrates, leaving a pile of valuable bits and things. Sometimes the among of things even seems to defy the size of the bag.<BR>A closer inspection revealed that the bag is not actually made of fabric at all, but rather a fine mesh of stable Pannus essentia.
gadomancy.research_page.ARCANE_PACKAGER.3=Not only that, but the fibers of essentia seem to weave themselves together even tighter when they are brought into contact with the pressure created by an aer tuned aura core.<BR>The Arcane Packager is a device that replicates the conditions needed for Pannus essentia to form threads. The result is a small package that behaves much the same as any other loot bag. These small packages can even be disguised as normal loot bags. The process can also be replicated with leather and strings, but the result looks really cheap.
gadomancy.research_page.ARCANE_PACKAGER.4=Up to nine stacks of items can fit in one package, and when opened the bag will disintergrate and drop its contents into the holder's inventory. Even other lootbags can fit into another lootbag. However, the aer tuned aura core can only stabilize those threads to some degree. If the package gets too big, it might cause overpressure inside the packager. To stop this from happening, you adjusted the Arcane Packager to drop the items into the world if the pressure inside rises above a certain level. The Arcane Packager can be started with a redstone signal.
tc.research_name.GADOMANCY.REVEALER=Thaumic Sight
tc.research_text.GADOMANCY.REVEALER=Seeing the Seen
gadomancy.research_page.REVEALER.1=After extensively studying the Goggles of Revealing, you have devised an enchantment that can give ant helmet the same properties.<BR> This enchantment gives any helmet the ability to let the wearer see aura nodes and amounts of essentia in jars. It does not give the vis discount of the goggles though.
tc.research_name.GADOMANCY.ARMORDISGUISE=Armor Disguise
tc.research_text.GADOMANCY.ARMORDISGUISE=Let the games begin!
gadomancy.research_page.ARMORDISGUISE.1=You have found a way to change the appearance of your armor. The effects of the original armor will remain, while the appearance of the armor when worn will be that of the disguise.<BR> The original armor is placed on the central pedestal of the infusion, and the armor that will disguise the original is placed on the outer ring of pedestals.<BR>However, the item that will be used as disguise will merge into the other armor and its appearance will be the only thing left of it.
gadomancy.research_page.ARMORDISGUISE.4=After giving it a second thought, you think if you replace the armor you want to have as new appearance with an invisibility potion, the potion might just merge with the armor, causing it to be fully transparent when worn.<LINE>Throwing the disguised armor into Purifying Fluid causes a reaction that removes the disguise effect. The armor used as disguise will be ripped off the other armor and reappears miraculously near the previously disguised armor.
gadomancy.golemblurb.default=??
gadomancy.golemblurb.breakcore=Master, should I break anything, or something specific and should I use a tool or none?
gadomancy.golem.breakcore=Break
gadomancy.golem.bodyguardcore=Bodyguard
gadomancy.upgrades.runicshield=Runic Shield
gadomancy.lore.hasAdditionalLore=<Press SHIFT for more information>
gadomancy.lore.stickyjar=Sticky
gadomancy.lore.remotejar=§7Network: %s
gadomancy.lore.disguise.item=Disguised as %s
gadomancy.lore.disguise.none=Transparent
gadomancy.eldritch.portalPlacerCreative=Creative portal placer
gadomancy.eldritch.noflyCreative=(even in creative)
gadomancy.eldritch.nobreakPortalNothing=This portal cannot be broken
gadomancy.eldritch.portalSpawned=You sense the opening of a portal in the distance.
tile.BlockStickyJar.name=Sticky Jar
tile.BlockArcaneDropper.name=Arcane Dropper
tile.BlockInfusionClaw.name=Infusion Claw
tile.BlockRemoteJar.name=Mirrored Jar
item.nodePlacer.name=Aura Node
tile.BlockNode.name=Aura Node
tile.BlockExtendedNodeJar.name=Node in a Jar
tile.BlockNodeManipulator.name=Node Manipulator
tile.BlockNodeManipulator.5.name=Node Manipulator
tile.BlockStoneMachine.name=Randomization Focus
tile.BlockStoneMachine.0.name=Machine
tile.BlockStoneMachine.1.name=Ancient Pedestal
tile.BlockStoneMachine.2.name=Arcane Enervation Emitter
tile.BlockStoneMachine.3.name=Redirection Focus
tile.BlockStoneMachine.4.name=Arcane Packager
tile.BlockStoneMachine.5.name=Ai Shutdown (WIP)
tile.BlockStoneMachine.11.name=Manipulation Pillar
tile.BlockStoneMachine.15.name=Manipulation Pillar
tile.BlockAuraPylon.name=Aura Pylon
tile.BlockAuraPylon.0.name=Aura Pylon
tile.BlockAuraPylon.1.name=Aura Pylon Peak
tile.BlockKnowledgeBook.name=Book of Knowledge
tile.BlockEssentiaCompressor.name=Essentia Condenser
gadomancy.nodes.GROWING=Growing
gadomancy.nodes.STARVING=Starving
gadomancy.auracore.unused=(Unused at the moment)
gadomancy.auracore.blank=Blank
gadomancy.aura.research.unlock=You've discovered the effects of %s essentia.
gadomancy.aura.effect.aer=Creates a speed aura
gadomancy.aura.effect.alienis_0=Nearby monsters become
gadomancy.aura.effect.alienis_1=more dangerous
gadomancy.aura.effect.arbor_0=Increases growth speed
gadomancy.aura.effect.arbor_1=of nearby plants
gadomancy.aura.effect.auram_0=Diffuses some vis
gadomancy.aura.effect.auram_1=into the aura
gadomancy.aura.effect.bestia=Summons beasts
gadomancy.aura.effect.cognitio_0=Grants more knowledge
gadomancy.aura.effect.cognitio_1=about primal aspects
gadomancy.aura.effect.exanimis=Supports undead monsters
gadomancy.aura.effect.fabrico=Improves your golems
gadomancy.aura.effect.gelum_0=Cools down the
gadomancy.aura.effect.gelum_1=surrounding aura
gadomancy.aura.effect.herba_0=Heavily
gadomancy.aura.effect.herba_1=increases growth speed
gadomancy.aura.effect.herba_2=of nearby plants
gadomancy.aura.effect.humanus_0=Temporarily increases
gadomancy.aura.effect.humanus_1=your health
gadomancy.aura.effect.ignis=Spreads fire
gadomancy.aura.effect.instrumentum_0=Increases your
gadomancy.aura.effect.instrumentum_1=digging speed
gadomancy.aura.effect.limus_0=The aura
gadomancy.aura.effect.limus_1=becomes more slimy
gadomancy.aura.effect.lucrum=Increases your luck
gadomancy.aura.effect.lux_0=Stops monster spawning
gadomancy.aura.effect.lux_1=in the area
gadomancy.aura.effect.mortuus=The aura becomes deadly
gadomancy.aura.effect.pannus=Spawns wool on sheep
gadomancy.aura.effect.perfodio_0=Heavily increases
gadomancy.aura.effect.perfodio_1=your dig speed
gadomancy.aura.effect.praecantatio_0=Increases your
gadomancy.aura.effect.praecantatio_1=magic skills
gadomancy.aura.effect.spiritus_0=The aura seems
gadomancy.aura.effect.spiritus_1=more ghostly
gadomancy.aura.effect.tempestas=Summons lightnings
gadomancy.aura.effect.tenebrae_0=Darkness spreads
gadomancy.aura.effect.tenebrae_1=in the aura
gadomancy.aura.effect.venenum=Poisons its surroundings
gadomancy.aura.effect.victus_0=Helps baby animals
gadomancy.aura.effect.victus_1=to grow up faster
gadomancy.aura.effect.vinculum_0=Traps and slows down
gadomancy.aura.effect.vinculum_1=living things
gadomancy.aura.effect.vitium=Spreads taint
gadomancy.aura.effect.aqua_0=Helps you to
gadomancy.aura.effect.aqua_1=breath underwater
gadomancy.aura.effect.terra_0=Increases your
gadomancy.aura.effect.terra_1=resistances
gadomancy.aura.effect.ordo_0=Provides a weak
gadomancy.aura.effect.ordo_1=healing aura
gadomancy.aura.effect.motus=Increases your speed
gadomancy.aura.effect.iter_0=Supports a you for a
gadomancy.aura.effect.iter_1=longer journey
gadomancy.aura.effect.sano_0=Provides a strong
gadomancy.aura.effect.sano_1=healing aura
gadomancy.aura.effect.volatus=Increases jump height
gadomancy.aura.effect.tutamen_0=Increases your
gadomancy.aura.effect.tutamen_1=resistances a lot
gadomancy.aura.effect.fames=Makes you feel hungry
gadomancy.aura.effect.sensus=Lightens up the night
gadomancy.aura.effect.perditio_0=Creates an
gadomancy.aura.effect.perditio_1=aura of weakness
gadomancy.aura.effect.potentia=Increases your strength
gadomancy.aura.effect.telum_0=Increases your
gadomancy.aura.effect.telum_1=strength a lot
gadomancy.aura.effect.vitreus_0=You can feel the
gadomancy.aura.effect.vitreus_1=air blowing through
gadomancy.aura.effect.vitreus_2=your stomach
gadomancy.info.InfusionClaw.owner=You are now the owner.
gadomancy.info.InfusionClaw.waila=§7Owner:
gadomancy.info.InfusionClaw.lock=Keep useable wand
gadomancy.info.ArcanePackage=Click to open
gadomancy.info.ArcanePackager.useEssentia=Use essentia
gadomancy.info.ArcanePackager.autoStart=Automatically start
gadomancy.info.ArcanePackager.disguisePackage=Disguise as loot bag
gadomancy.info.RemoteJar.new=Created new jar network
gadomancy.info.RemoteJar.clear=Disconnected from current jar network
gadomancy.info.RemoteJar.connected=Connected to existing jar network
familiar.augment.shock.name=Lightning Impact
familiar.augment.poison.name=Corrosive Venom
familiar.augment.fire.name=Flash Burn
familiar.augment.weakness.name=Enervation Impulse
familiar.augment.damage.name=Arc Amplification
familiar.augment.speed.name=Frequency Emission Overdrive
familiar.augment.range.name=Sensitivity Boost
potion.luck=Increased Luck
potion.buffGolem=Golem Buff
potion.achromatic=Achromatic
potion.eldritch=Eldritch
potion.visdiscount=Vis Affinity
gadomancy.enchantment.revealer=Thaumic Sight

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@@ -0,0 +1,334 @@
item.ItemGolemPlacer.silverwood.name=Silverwood Golem
item.ItemGolemPlacer.obsidian.name=Obsidian Golem
item.ItemTransformationFocus.name=[WIP] Wand Focus: Transformation
item.ItemFamiliar.name=Ethereal Familiar (Deprecated)
item.ItemEtherealFamiliar.name=Ethereal Familiar
item.ItemAuraCore.name=Aura Core
item.ItemArcanePackage.name=Arcane Package
item.ItemElement.name=Element
item.ItemElement.0.name=Element of Darkness
item.ItemElement.1.name=[WIP] Element of Light
item.ItemElement.2.name=[WIP] Element of Fire
gadomancy.lore.deprecation.back=Put in a crafting grid to get your items back!
itemGroup.gadomancy=Gadomancy
tc.research_category.gadomancy=Gadomancy
tc.research_name.GADOMANCY.GOLEMSILVERWOOD=Silverwood Golems
tc.research_text.GADOMANCY.GOLEMSILVERWOOD=Just a dash of Chemical X
gadomancy.research_page.GOLEMSILVERWOOD.1=This golem is carved from a silverwood log. The extra magical affinities of silverwood allow this golem to hold more upgrades.<BR>§l§nSilverwood Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Fast<BR>§lUpgrades:§r 3
tc.research_name.GADOMANCY.GOLEMRUNICSHIELD=Golemic Shielding
tc.research_text.GADOMANCY.GOLEMRUNICSHIELD=Now available to your tiny friends!
gadomancy.research_page.GOLEMRUNICSHIELD.1=After further experimenting with protective magic, you have discovered a way to apply runic shielding to your Golems.<BR>In the same way runic shields behave when worn by yourself, a golem with this upgrade will be protected by a barrier of magical energy that wards out most types of damage until its charge is depleted.<BR>Does not protect against drowning and certain other environmental hazards.
tc.research_name.GADOMANCY.STICKYJAR=Sticky Jars
tc.research_text.GADOMANCY.STICKYJAR=Stick 'em up!
gadomancy.research_page.STICKYJAR.1=Warded jars are any thaumaturge's bread and butter, but they can be a bit difficult to arrange when large tangles of essentia tubes get involved. You decided to alleviate this minor difficulty by applying some adhesive to the bottom of the jar. Any jar that has its base coated will stick to the surface it is placed on, even if that surface is facing sideways or upside down. Breaking the jar does not remove the adhesive, allowing sticky jars to be reused. Also, many other types of essentia containing jars other than basic warded jars can accept this alteration.
tc.research_name.GADOMANCY.ARCANEDROPPER=Arcane Dropper
tc.research_text.GADOMANCY.ARCANEDROPPER=When the pimps in the crib, ma
gadomancy.research_page.ARCANEDROPPER.1=After considering the properties of the dropper, and how those properties can be extended, you have made a series of modifications to the dropper.<LINE>The Arcane Dropper gives you the ability to extract, insert, and monitor items in a 3x3x3 area as if they were inside of an inventory.<BR>To see this area of effect, hover over the Arcane Dropper with a wand (without a focus).<BR>Only the flat sides of the Arcane Dropper can be interacted with.
tc.research_name.GADOMANCY.GOLEMCOREBREAK=Golem Core: Break
tc.research_text.GADOMANCY.GOLEMCOREBREAK=Breaking news!
gadomancy.research_page.GOLEMCOREBREAK.1=Golems fitted with this core will monitor and break marked blocks.<BR>You may specify a tool for the golem to use in its inventory.<BR>You can add a block to the golem's inventory to specify which blocks will be broken. Breaking speed depends on tool strength and speed.<BR>You can apply the Order Upgrade to specify which tool needs to be used on the associated marked block.<BR>You can apply the Etropy Upgrade to ignore metadata on tools.
tc.research_name.GADOMANCY.GOLEMCOREBODYGUARD=Golem Core: Bodyguard
tc.research_text.GADOMANCY.GOLEMCOREBODYGUARD=One does not simply attack my Master
gadomancy.research_page.GOLEMCOREBODYGUARD.1=Guard Golems are all good and fine, but even with upgrades, they still don't understand how to protect their master specifically. Adding a few modifications to a Golem Core: Guard easily remedies this issue. A golem equipped with the Golem Core: Bodyguard will be smart enough to follow its master around in a manner similar to that of a tamed wolf.
tc.research_name.GADOMANCY.INFUSIONCLAW=Automated Infusion
tc.research_text.GADOMANCY.INFUSIONCLAW=Floating stuff!
gadomancy.research_page.INFUSIONCLAW.1=Considering there are many situations in which you would like to be able to automate an Infusion Altar without being so close, you've been fooling with the Wand Recharge Pedestal. Trying to get it to move a wand rather than just hold it has proven difficult, but not impossible. The resulting device is slightly sentient and somehow bound to your soul, but it seems to work well! Your eye has been twitching a bit recently though... you're sure everything is fine... maybe...\nIf you give vis, the wand will charge
gadomancy.research_page.INFUSIONCLAW.2=Place this device atop your Infusion Matrix and insert a wand or staff. They can be inserted and extracted from the top side. With the checkbox marked, only empty wands can be extracted. This process adds instability to any infusions triggered with the Infusion Claw. The amount of instability depends on how good the wand you use is. Staffs are a bit more stable, but the main factor is the amount of storage a wand has.<BR>You can trigger infusions by running a redstone signal into one of the four sides.<BR>This device can also be used to automate production of Thaumonomicons and Crucibles, making your dream of a Thaumonomicon and Crucible factory possible!
tc.research_name.GADOMANCY.REMOTEJAR=Mirrored Jars
tc.research_text.GADOMANCY.REMOTEJAR=Mirrored transportation
gadomancy.research_page.REMOTEJAR.1=The essentia mirror is excellent for moving essentia around for infusions, but you have the uncanny feeling that it has some untapped potential. Two essentia mirrors, when linked, effectively allow essentia to move between two points in space. By placing an essentia mirror inside of a specially altered warded jar, the space inside of one jar can be effectively linked to another. In order to link two jars, simply place one in the world and right click it with another mirrored jar.
gadomancy.research_page.REMOTEJAR.2=If a network already exists, then the jar will be added to the current network. Unlike essentia mirrors, mirrored jar networks can have more than two jars. The space inside of a network is shared and balanced between the jars it contains. To put it simply, a two jar network will hold two jars of essentia, a three jar network will hold three, etc. Also, when one mirrored jar is filled, it will attempt to evenly distribute its contents between the other jars in its network.
tc.research_name.GADOMANCY.ETHEREAL_FAMILIAR=Ethereal Familiar
tc.research_text.GADOMANCY.ETHEREAL_FAMILIAR=A arcane follower
gadomancy.research_page.ETHEREAL_FAMILIAR.1=Wisps have intrigued you for some time now. Many of these sentient bits of ethereal magic seem to be passive, but when attacked, they retaliate with surprising speed and efficiency. Not only that, but sometimes just approaching a wisp too quickly will provoke an attack.<LINE>This behavior gave you an unexpected inspiration. By exploiting the unusually responsive nature of a wisp, it may be possible to bend its defensive instincts to act as a personal protector. Unfortunately, wild wisps have proven to be far to unpredictable to capture.
gadomancy.research_page.ETHEREAL_FAMILIAR.3=By infusing large amounts of magic and a few binding agents into a sample of ethereal essence, an artificial wisp can be created. This Ethereal "Familiar" will anchor to its wearer's aura and act similarly to a turret when it is held in the amulet slot, shooting sparks any hostile entities that attack its wearer. It is considerably weaker and slower than its wild counterparts, however you feel that there are definitely methods of strengthening it.
gadomancy.research_page.ETHEREAL_FAMILIAR.4=Its attacks don't consume any vis until an elemental upgrade is applied. It should be noted that the familiar is also not strong enough to survive any power range or speed modifications until it has an elemental upgrade to bolster its strength.
tc.research_name.GADOMANCY.AI_SHUTDOWN=NULL
tc.research_text.GADOMANCY.AI_SHUTDOWN=NULL
gadomancy.research_page.AI_SHUTDOWN.1=NULL
tc.research_name.GADOMANCY.FAMILIAR_SHOCK=Lightning Impact
tc.research_text.GADOMANCY.FAMILIAR_SHOCK=A shocking experience
gadomancy.research_page.FAMILIAR_SHOCK.1=A Familiar with this upgrade will have a significantly more powerful arc when attacking, dealing more damage and a reasonable amount of knockback.<LINE>Consumes 0.03 Aer and 0.02 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_FIRE=Flash Burn
tc.research_text.GADOMANCY.FAMILIAR_FIRE=Light it up
gadomancy.research_page.FAMILIAR_FIRE.1=When upgraded with Flash burn, a familiar's energy is repurposed to generate a ridiculous amount of heat on attacking rather than dealing damage, lighting its foes on fire and leaving them scorched and weak to the light of the sun.<LINE>Consumes 0.04 Ignis and 0.02 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_POISON=Corrosive Venom
tc.research_text.GADOMANCY.FAMILIAR_POISON=Somebody call the doctor
gadomancy.research_page.FAMILIAR_POISON.1=A Familiar with this upgrade will inject a large dose of highly concentrated venom into its victims rather than doing damage, inflicting them with severe poisoning. Familiars with this upgrade seem to be able to detect which foes can be poisoned, and as such, it will only attack those that can be poisoned.<LINE>Consumes additionally 0.03 Aqua and 0.04 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_WEAKNESS=Enervation
tc.research_text.GADOMANCY.FAMILIAR_WEAKNESS=Where is your strength now?
gadomancy.research_page.FAMILIAR_WEAKNESS.1=This upgrade removes the familiars damaging capabilities altogether and replaces them with the ability to suddenly drain large amounts energy from targets. Enemies that are struck by Enervation familiars will become weak, lethargic, and very, very managable with a plain old sword.<LINE>Consumes 0.03 Terra and 0.03 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_DAMAGE=Arc Amplification
tc.research_text.GADOMANCY.FAMILIAR_DAMAGE=What does the scouter say about its power level?
gadomancy.research_page.FAMILIAR_DAMAGE.1=By concentrating more arcane energy into the wisp, its attack power is effectively doubled.<LINE>Consumes 0.03 Ignis vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_RANGE=Sensitivity Boost
tc.research_text.GADOMANCY.FAMILIAR_RANGE=Attacking even further
gadomancy.research_page.FAMILIAR_RANGE.1=By enhancing the wisps sensitivity to external influence, you can slightly increasing its range.<LINE>Consumes additionally 0.02 Aer vis and 0.01 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_SPEED=Frequency Emission Overdrive
tc.research_text.GADOMANCY.FAMILIAR_SPEED=A certain scientific Railgun
gadomancy.research_page.FAMILIAR_SPEED.1=Some variants of familiars can have a considerable amount of difficulty dealing with large numbers of foes at once. This upgrade enhances an Ethereal Familiar so that it can attack twice as fast as before. The second stage both increases its attack speed and allows it to hit multiple enemies in a single strike.<LINE>Consumes 0.02 Ordo and 0.01 Ignis vis per attack and level.
tc.research_name.GADOMANCY.KNOWLEDGE_BOOK=Book of Knowledge
tc.research_text.GADOMANCY.KNOWLEDGE_BOOK=Knowledge is power
gadomancy.research_page.KNOWLEDGE_BOOK.1=Research and discovery make up the very essence of Thaumaturgy, yet sometimes the sheer amount of paperwork is enough to make even the toughest thaumaturge want to jump off a giant cliff WITHOUT a Thaumostatic Harness. The solution to this problem seems relatively simple. Animating a book to do the writing for you will be easy, right?..............Well, no.<BR>Making a book able to store knowledge is relatively simple since that is what books do by default (obviously). Making it able to compile its knowledge into useable and comprehensible research is another ordeal entirely.
gadomancy.research_page.KNOWLEDGE_BOOK.3=In order to make the book able to do anything, it must be animated so it can open, close, and turn its pages on its own. After the book of knowledge itself is assembled, it needs to be placed on a flat surface that conducts magic in order to activate, a role which an arcane pedestal serves perfectly.<BR>Once it is placed on a pedestal, the book of knowledge can be used for research. Simply dropping a research page on the ground near the book and supplying it with Cognitio essentia will start the research process. From that point on, the waiting game begins.
gadomancy.research_page.KNOWLEDGE_BOOK.4=You have found that placing any form of booster that can affect an enchantment table nearby will speed up the process, albeit not in any significant way.<BR> The Book of Knowlege has one more use other than performing research. It can be opened and used like any other Thaumonomicon, removing the need to constantly lug around a Thaumonomicon wherever you go.
tc.research_name.GADOMANCY.ESSENTIA_COMPRESSOR=Essentia Condenser
tc.research_text.GADOMANCY.ESSENTIA_COMPRESSOR=NON-noisy Essentia Storage
gadomancy.research_page.ESSENTIA_COMPRESSOR.1= While experimenting with void materials, you discovered an odd reaction between void seeds and liquid essentia. When a void seed is left in close proximity with a warded jar for an extended period of time, the energy it releases has the odd tendency to make the essentia in the jar condense into a slightly more dense state, freeing up a small amount of space in the jar without actually destroying any essentia. After some further testing, you found that the seed alone was not powerful enough to make any major difference, but with enhancements to increase the potency of the energy released by the seed, a device that can compress essentia into a super dense state could be made.
gadomancy.research_page.ESSENTIA_COMPRESSOR.2=By condensing large amounts of void materials, infusing the resulting mass into void seed to create a small cross dimensional rift, and freezing the resulting anomaly inside a crystal shell, it is possible to increase the potency the void energy the seed can release by several thousand times. Despite the fact that this new “Element of Darkness” seems to be incredibly stable, its effects are far to potent for a normal warded jar to handle. It also has the unfortunate side effect of sucking all of the light out of any space it is dropped in, blinding anything that holds it or stands near it when it is dropped on the ground.
gadomancy.research_page.ESSENTIA_COMPRESSOR.4=By assembling a reinforced shell around the Element of Darkness and stabilizing essentia flow with an aqua aura core, a device that is capable of storing massive amounts of essentia can be created. In order to assemble the machine, place all three blocks on top of each other, and right click with a wand. The Essentia Condenser can store all types of essentia inside one construct, with a base capacity of 200 essentia that can be stored. The device does have some mechanical limitations though.
gadomancy.research_page.ESSENTIA_COMPRESSOR.6=Due to the incredible amount of energy in the core of the Essentia Condenser, it cannot safely interact with pipes, nor can essentia be directly placed into the device by hand. Golems have to be used to insert the first bit of essentia into the condenser for it to start accepting on its own. Once essentia is stored however, the Condenser will actively pull in essentia from every available jar, reservoir, and mirror within 5 blocks of he device, however it only seems to pull from containers that have less essentia inside them than the main condenser. Although direct physical interaction with the Essentia Condenser is limited to golems, infusion altars as well any device that can pull from an essentia mirror can supply themselves.
gadomancy.research_page.ESSENTIA_COMPRESSOR.8=The Essentia Condenser, like most things that contain large amounts of liquid essentia, does not deal with large amounts of physical stress very well. If any of the blocks in the structure are broken while any essentia is contained inside, the entire device will violently explode, leaving a large amount of flux and taint behind. Unlike its slightly more tame counterpart, the essentia reservoir, if the Essentia Condenser has any essentia within, it will release enough destabilized flux to immediately taint the land.
gadomancy.research_page.ESSENTIA_COMPRESSOR.9=If an element of darkness is placed on an ancient pedestal near the condenser, the core of the condenser will consume it, allowing the condenser to increase its internal capacity by a reasonable amount. The highest point the capacity of the condenser can be pushed to with this method is 3000 per aspect.<LINE>You noticed while standing near the structure, that the pull of the Element of Darkness in the Condensers core is enough to gradually pull you closer. Could it be getting bigger? You dont think so...hopefully...
tc.research_name.GADOMANCY.NODE_MANIPULATOR=Node Manipulator
tc.research_text.GADOMANCY.NODE_MANIPULATOR=Almost like roulette
gadomancy.research_page.NODE_MANIPULATOR.1=Aura nodes have intrigued you for the longest time. Where do they come from? Why are there so many varieties? After some time, you found yourself asking another question entirely; would it be possible to change how a node functions? After journeying far across the world and into the depths of the ancient eldritch mazes, you found a set of materials capable of changing the way aura behaves. After carefully developing these materials, and using them to augment the only device you found to be capable of channeling pure vis directly from a node, one of the most dangerous machines you could fathom finally fell within your grasp.
gadomancy.research_page.NODE_MANIPULATOR.3=The Node Manipulator is a device that essentially works in a manner opposite to that of a wand recharge pedestal. By drawing vis from a wand or staff and channeling it back into the node, the node manipulator will force a node to destabilize slightly.<LINE> The manipulator's main pedestal is not stable enough to alter nodes on its own. By adding a specially modified focus to hold the wand/staff in place for vis extraction and a set of pillars to channel the extracted vis into the node, the device is finally ready for use. Just place a wand/staff on the pedestal, and the node manipulator will start automatically.
gadomancy.research_page.NODE_MANIPULATOR.6=The Node Manipulator needs at least 70 of all six primal aspects to begin manipulating a node, but allowing more that 70 seems to yield greater results. <BR>Despite all of your research into node behavior, you still haven't the slightest idea what the node manipulator will actually do to aura nodes. The only way to find out seems to be testing it out...
tc.research_name.GADOMANCY.E_PORTAL_CREATOR=Gate of the Voidwalkers
tc.research_text.GADOMANCY.E_PORTAL_CREATOR=Into the abyss...
gadomancy.research_page.E_PORTAL_CREATOR.1="He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."<BR>-Friedrich Nietzsche<LINE> At first it was just a miracle, the discovery of the primordial pearl. Its light revealed many secrets of the world and of creation, but after a while, you began to feel that one pearl just wasn't enough. Its light was warm, but seemed fitful and weak, as though it was only a spark.
gadomancy.research_page.E_PORTAL_CREATOR.3=Dark, ancient whispers have begun to pervade your consciousness. More powerful and insistent that before, they speak of a road not meant to be walked, a way too dark to see, a path to the greatest of all powers, hidden beyond the edges of the void. You suspect you know exactly what the voices speak of, as you have a piece of that power in your possession. Now you have only to solve the problem of finding this invisible, intangible path.
gadomancy.research_page.E_PORTAL_CREATOR.4=Not surprisingly, the solution to the problem of entering the path came directly from the eldritch obelisks. These ancient devices each contain a node that, when enough vis is directed through, can be widened into a small stable portal. By altering the functions of a compound recharge focus to mimic the functions of the obelisk, the same type of vis redirection can be achieved.<BR>This new focus is not unlike the normal randomization focus, as it also needs to be placed atop a node manipulator in order to function.
gadomancy.research_page.E_PORTAL_CREATOR.6=In order to build the gate frame, a node manipulator must be constructed in the same manner as normal, but with four ancient pedestals around the outside and the redirection focus in place of the usual randomization focus. The Gate of the Voidwalkers needs 150 of each primal aspect vis to be assembled.<BR>Once assembled, four eldritch eyes must be placed on the pedestals somewhere around the gate, and a staff/wand containing at least 120 vis must be placed in the manipulator.<BR>Once the manipulator drains the necessary vis, the node atop the focus will be forced to open into a portal.
gadomancy.research_page.E_PORTAL_CREATOR.8=At first glance it resembles any other eldritch portal, however when you look closer, you can see that it it far stronger and less stable than the others. You can see that the Gate will not survive more than one entity passing through, so return via the same portal will be impossible. As you step through the Gate of the Voidwalkers, you feel an odd sense of anticipation and forboding, as though hundreds of ancient eyes are watching silently as you walk into the depths of the abyss...
tc.research_name.GADOMANCY.BLOCK_PROTECTOR=Enervation Field Emitter
tc.research_text.GADOMANCY.BLOCK_PROTECTOR=ENOUGH OF THESE DAMN CREEPERS ALREADY!!!!!
gadomancy.research_page.BLOCK_PROTECTOR.1=EVERYONE. HATES. CREEPERS. It is practically a given that at some point in a builder's career, one of these indescribably rage inducing freaks will sneak up from behind, above, below, or even right in front of them and explode, ruining the project in progress completely.<LINE>Almost by chance, you discovered an interesting way to solve this problem with essential gas. By exposing gunpowder to a small trace of ordo essentia, you found could completely nullify its ability to explode when ignited.
gadomancy.research_page.BLOCK_PROTECTOR.3=Turning essentia into gas directly without having it dissolve into flux is all but impossible, but some careful tinkering with various alchemical machinery components and redstone yields a device that can use a slightly different process to acquire the same effects as liquid essentia. <BR>The Arcane Enervation Emitter diffuses a light aura of ordo across a limited area. Any creepers in that affected area will be unable to explode. The emitter is slow to start, and when it receives fuel in the form of ordo essentia and a redstone signal, it will gradually expand its area of effect until it reaches maximum size.
gadomancy.research_page.BLOCK_PROTECTOR.4=The size of its area can be controlled by changing the strength of the redstone signal used to activate the device, and monitored by placing a comparator running out of the device.<BR>After using this device for some time, you noticed, much to your delight, that the field that the Arcane Enervation Emitter emits is strong enough to affect more than just creepers. It appears to stop a variety of destructive mob behaviors as well as inhibiting enderman teleportation. It isnt strong enough to affect players though…
tc.research_name.GADOMANCY.ANCIENT_STONES=Ancient Stones
tc.research_text.GADOMANCY.ANCIENT_STONES=Decorations of the Eldritch
gadomancy.research_page.ANCIENT_STONES.1=There is more to the mazes of the eldritch than meets the eye. The eldritch might not be the best room designers, but the stones they used to build show enormous magic potential.<BR>Exposing your everyday arcane stones to eldritch energies alter the stones magical properties to react more like their eldritch relatives.
gadomancy.research_page.E_DECO_BLOCKS.1=Some of these stones have unique properties, perhaps we can put them to use, and if not, we can always take advantage of them decoratively...
tc.research_name.GADOMANCY.GROWING=Growing Nodes
tc.research_text.GADOMANCY.GROWING=Feed me Semour
gadomancy.research_page.GROWING.1=This node is something... different. <BR>You did expect an Energized Node to be the only stable connection between us and the source of all Vis, but this Aura Node seems very stable too. Energizing an Aura Node channels Vis from its source into the world and breaks it down to the purest primal Aspects. <BR>But... this node behaves much differently from others. It feels as though it's looking for something... it seems... restless. Something about this behavior is disconcerting in the extreme.
gadomancy.research_page.GROWING.2=What could it be searching for? Judging from what I know so far it is similar to a hungry Aura Node, but there is just something about it that is very disconcerting.
tc.research_name.GADOMANCY.GROWING_AGGRESSION=Aggressive Behavior
tc.research_text.GADOMANCY.GROWING_AGGRESSION=Someone call Tesla
gadomancy.research_page.GROWING_AGGRESSION.1=Suddenly, and completely out of nowhere, the Node released a huge bolt of energy.<BR>It may be the large amount of vis flowing through the Aura Node destabilized and released as an arc of energy. These bolts seem to be attracted to anything that even closely resembles a living entity.<BR>You should probably stand back a bit while researching to avoid any other close calls...
tc.research_name.GADOMANCY.GROWING_GROWTH=Growing Behavior
tc.research_text.GADOMANCY.GROWING_GROWTH=A picky one.
gadomancy.research_page.GROWING_GROWTH.1=The node has begun to display similarities to a hungry node, in that it has started to grow. <BR>The big difference between this node and an average hungry node seems to be that this node only attracts things containing pure aspects, such as Wisps or Ethereal Essence. <LINE>As far as your research goes, it seems that the more pure the aspect is, the more likely it will fuse with the node. Aspect Orbs and Wisps are absorbed most because they are the most pure.
gadomancy.research_page.GROWING_GROWTH.2=Materialized or solid vis in forms of essentia like Mana Beans, Ethereal Essence, or Crystallized Essentia may work too, but you feel you should take care with what you throw into this thing...<BR>Still it is more fascinating than a hungry node by far. In contrast to its hungry brother, this node seems to keep the complexity of its gained compound aspects instead of breaking them down to primal aspects. It seems to have something against primal aspects...
tc.research_name.GADOMANCY.GROWING_ATTACK=Destroying Behavior
tc.research_text.GADOMANCY.GROWING_ATTACK=Stop bullying!
gadomancy.research_page.GROWING_ATTACK.1=It seems the growing node does not only bully the other nodes, it completely destroys them! If the growing node can find another node within range it attacks it and breaks the other node into aspect orbs. <BR>Further research shows that the node stabilizers cannot stop the growing node from destroying other nodes, but the growing node does not seem to attack bigger nodes than itself.
tc.research_name.GADOMANCY.GROWING_GROWTHCLUE=Secrets of growth
tc.research_text.GADOMANCY.GROWING_GROWTHCLUE=Growing explained
gadomancy.research_page.GROWING_GROWTHCLUE.1=At last, you have figured out the secrets of growth and potential dangers in a growing node! <LINE>The node becomes much more stable when fed a variety of aspects. If it is only allowed to consume the same single aspects repeatedly, it destabilizes and stops growing due to becoming over saturated.<BR>It only accepts pure aspects though. Ethereal Essence, Crystallized Essence, and Mana beans are weak forms of materialized Vis. The node doesn't react to them very much...
gadomancy.research_page.GROWING_GROWTHCLUE.2=Despite the fact that the node will consume ethereal essence, it seems to vastly prefer living Wisps and Aspect Orbs. One of the best things to offer the node seems to be other Aura Nodes... this method does get expensive though.<LINE>There are high risks too. The more saturated the node gets, the harder and more often the node attacks its surroundings. You wonder what happens when the node becomes fully saturated...
tc.research_name.GADOMANCY.AURA_CORE=Aura Core
tc.research_text.GADOMANCY.AURA_CORE=Your surroundings matter!
gadomancy.research_page.AURA_CORE.1=Many times, the strange properties of the primal charm have always been puzzling. Constantly spitting out small sparks of primal energy and changing colors in a completely unstable fasion, the charm's behavior is unlike anything else, making the primal charm most difficult to use. By encasing the charm in a layer of crystalized thaumium it is possible to calm these bizzarre tendencies, resulting in a much more usable object known as an Aura Core.
gadomancy.research_page.AURA_CORE.3=Unlike the charm that it was constructed from, an Aura core has had most of the primal energy removed in the crafting process. This leaves Aura cores heavily susceptible to the presence of auras in the environment. Tossing one on the ground near a primal crystal cluster and then energizing the crystal cluster with a wand will cause the core to coat itself in an extra layer of crystal, forcing the core to tune to one primal aspect. Six primal cores are possible to make.<BR> Finding a use for the individual primal cores requires making them, and them inspecting them directly.
tc.research_name.GADOMANCY.CLEAN_AURA_CORE=Core Cleaning
tc.research_text.GADOMANCY.CLEAN_AURA_CORE=Mistakes were made
gadomancy.research_page.CLEAN_AURA_CORE.1=Returning an Aura Core to it's original state has proven very simple. Tossing an aspect core into a special bath of essentia will allow the extra primal crystal coat to be removed without damaging the aura core.
tc.research_name.GADOMANCY.AURA_PYLON=Aura Pylon
tc.research_text.GADOMANCY.AURA_PYLON=Diffusing essentia
gadomancy.research_page.AURA_PYLON.1=The aura pylon is a device that exploits the properties of an Aura Core tuned to Ignis. This device is able to be able to destabilize and evaporate essentia into the local aura. This process is a bit slow, and the essentia needs time to reach full concentration. When it does, the aura concentration should be enough to physically influence the environment.
gadomancy.research_page.AURA_PYLON.4=After assembling the aura pylon, dropping a piece of crystalized essentia of the desired aspect on the ground nearby will allow the pylon to tune itself. Once the pylon pulls in the crystal and the flame on top changes color, liquid essentia can be fed into the bottom. Removing the crystal is as simple as getting close enough to pick it up.<BR>As for discovering what each different type of essentia does, the only way you think you think you can find out is to test them.
tc.research_name.GADOMANCY.AURA_EFFECTS=Aura Effects
tc.research_text.GADOMANCY.AURA_EFFECTS=What diffusing essentia actually does
gadomancy.research_page.AURA_EFFECTS.1=Most types of essentia have their own unique effects, however some do not. either way, keeping a log of what each aspect does seems like a good idea.
tc.research_name.GADOMANCY.ARCANE_PACKAGER=Arcane Packager
tc.research_text.GADOMANCY.ARCANE_PACKAGER=PACK IT UP!
gadomancy.research_page.ARCANE_PACKAGER.1=Scattered in dungeons, temples, and ruins throughout the world are strange objects called loot bags. They seem small and relatively tough and light, but when opened, the fabric simply disintergrates, leaving a pile of valuable bits and things. Sometimes the among of things even seems to defy the size of the bag.<BR>A closer inspection revealed that the bag is not actually made of fabric at all, but rather a fine mesh of stable Pannus essentia.
gadomancy.research_page.ARCANE_PACKAGER.3=Not only that, but the fibers of essentia seem to weave themselves together even tighter when they are brought into contact with the pressure created by an aer tuned aura core.<BR>The Arcane Packager is a device that replicates the conditions needed for Pannus essentia to form threads. The result is a small package that behaves much the same as any other loot bag. These small packages can even be disguised as normal loot bags. The process can also be replicated with leather and strings, but the result looks really cheap.
gadomancy.research_page.ARCANE_PACKAGER.4=Up to nine stacks of items can fit in one package, and when opened the bag will disintergrate and drop its contents into the holder's inventory. Even other lootbags can fit into another lootbag. However, the aer tuned aura core can only stabilize those threads to some degree. If the package gets too big, it might cause overpressure inside the packager. To stop this from happening, you adjusted the Arcane Packager to drop the items into the world if the pressure inside rises above a certain level. The Arcane Packager can be started with a redstone signal.
tc.research_name.GADOMANCY.REVEALER=Thaumic Sight
tc.research_text.GADOMANCY.REVEALER=Seeing the Seen
gadomancy.research_page.REVEALER.1=After extensively studying the Goggles of Revealing, you have devised an enchantment that can give ant helmet the same properties.<BR> This enchantment gives any helmet the ability to let the wearer see aura nodes and amounts of essentia in jars. It does not give the vis discount of the goggles though.
tc.research_name.GADOMANCY.ARMORDISGUISE=Armor Disguise
tc.research_text.GADOMANCY.ARMORDISGUISE=Let the games begin!
gadomancy.research_page.ARMORDISGUISE.1=You have found a way to change the appearance of your armor. The effects of the original armor will remain, while the appearance of the armor when worn will be that of the disguise.<BR> The original armor is placed on the central pedestal of the infusion, and the armor that will disguise the original is placed on the outer ring of pedestals.<BR>However, the item that will be used as disguise will merge into the other armor and its appearance will be the only thing left of it.
gadomancy.research_page.ARMORDISGUISE.4=After giving it a second thought, you think if you replace the armor you want to have as new appearance with an invisibility potion, the potion might just merge with the armor, causing it to be fully transparent when worn.<LINE>Throwing the disguised armor into Purifying Fluid causes a reaction that removes the disguise effect. The armor used as disguise will be ripped off the other armor and reappears miraculously near the previously disguised armor.
gadomancy.golemblurb.default=??
gadomancy.golemblurb.breakcore=Master, should I break anything, or something specific and should I use a tool or none?
gadomancy.golem.breakcore=Break
gadomancy.golem.bodyguardcore=Bodyguard
gadomancy.upgrades.runicshield=Runic Shield
gadomancy.lore.hasAdditionalLore=<Press SHIFT for more information>
gadomancy.lore.stickyjar=Sticky
gadomancy.lore.remotejar=§7Network: %s
gadomancy.lore.disguise.item=Disguised as %s
gadomancy.lore.disguise.none=Transparent
gadomancy.eldritch.portalPlacerCreative=Creative portal placer
gadomancy.eldritch.noflyCreative=(even in creative)
gadomancy.eldritch.nobreakPortalNothing=This portal cannot be broken
gadomancy.eldritch.portalSpawned=You sense the opening of a portal in the distance.
tile.BlockStickyJar.name=Sticky Jar
tile.BlockArcaneDropper.name=Arcane Dropper
tile.BlockInfusionClaw.name=Infusion Claw
tile.BlockRemoteJar.name=Mirrored Jar
item.nodePlacer.name=Aura Node
tile.BlockNode.name=Aura Node
tile.BlockExtendedNodeJar.name=Node in a Jar
tile.BlockNodeManipulator.name=Node Manipulator
tile.BlockNodeManipulator.5.name=Node Manipulator
tile.BlockStoneMachine.name=Randomization Focus
tile.BlockStoneMachine.0.name=Machine
tile.BlockStoneMachine.1.name=Ancient Pedestal
tile.BlockStoneMachine.2.name=Arcane Enervation Emitter
tile.BlockStoneMachine.3.name=Redirection Focus
tile.BlockStoneMachine.4.name=Arcane Packager
tile.BlockStoneMachine.5.name=Ai Shutdown (WIP)
tile.BlockStoneMachine.11.name=Manipulation Pillar
tile.BlockStoneMachine.15.name=Manipulation Pillar
tile.BlockAuraPylon.name=Aura Pylon
tile.BlockAuraPylon.0.name=Aura Pylon
tile.BlockAuraPylon.1.name=Aura Pylon Peak
tile.BlockKnowledgeBook.name=Book of Knowledge
tile.BlockEssentiaCompressor.name=Essentia Condenser
gadomancy.nodes.GROWING=Growing
gadomancy.nodes.STARVING=Starving
gadomancy.auracore.unused=(Unused at the moment)
gadomancy.auracore.blank=Blank
gadomancy.aura.research.unlock=You've discovered the effects of %s essentia.
gadomancy.aura.effect.aer=Creates a speed aura
gadomancy.aura.effect.alienis_0=Nearby monsters become
gadomancy.aura.effect.alienis_1=more dangerous
gadomancy.aura.effect.arbor_0=Increases growth speed
gadomancy.aura.effect.arbor_1=of nearby plants
gadomancy.aura.effect.auram_0=Diffuses some vis
gadomancy.aura.effect.auram_1=into the aura
gadomancy.aura.effect.bestia=Summons beasts
gadomancy.aura.effect.cognitio_0=Grants more knowledge
gadomancy.aura.effect.cognitio_1=about primal aspects
gadomancy.aura.effect.exanimis=Supports undead monsters
gadomancy.aura.effect.fabrico=Improves your golems
gadomancy.aura.effect.gelum_0=Cools down the
gadomancy.aura.effect.gelum_1=surrounding aura
gadomancy.aura.effect.herba_0=Heavily
gadomancy.aura.effect.herba_1=increases growth speed
gadomancy.aura.effect.herba_2=of nearby plants
gadomancy.aura.effect.humanus_0=Temporarily increases
gadomancy.aura.effect.humanus_1=your health
gadomancy.aura.effect.ignis=Spreads fire
gadomancy.aura.effect.instrumentum_0=Increases your
gadomancy.aura.effect.instrumentum_1=digging speed
gadomancy.aura.effect.limus_0=The aura
gadomancy.aura.effect.limus_1=becomes more slimy
gadomancy.aura.effect.lucrum=Increases your luck
gadomancy.aura.effect.lux_0=Stops monster spawning
gadomancy.aura.effect.lux_1=in the area
gadomancy.aura.effect.mortuus=The aura becomes deadly
gadomancy.aura.effect.pannus=Spawns wool on sheep
gadomancy.aura.effect.perfodio_0=Heavily increases
gadomancy.aura.effect.perfodio_1=your dig speed
gadomancy.aura.effect.praecantatio_0=Increases your
gadomancy.aura.effect.praecantatio_1=magic skills
gadomancy.aura.effect.spiritus_0=The aura seems
gadomancy.aura.effect.spiritus_1=more ghostly
gadomancy.aura.effect.tempestas=Summons lightnings
gadomancy.aura.effect.tenebrae_0=Darkness spreads
gadomancy.aura.effect.tenebrae_1=in the aura
gadomancy.aura.effect.venenum=Poisons its surroundings
gadomancy.aura.effect.victus_0=Helps baby animals
gadomancy.aura.effect.victus_1=to grow up faster
gadomancy.aura.effect.vinculum_0=Traps and slows down
gadomancy.aura.effect.vinculum_1=living things
gadomancy.aura.effect.vitium=Spreads taint
gadomancy.aura.effect.aqua_0=Helps you to
gadomancy.aura.effect.aqua_1=breath underwater
gadomancy.aura.effect.terra_0=Increases your
gadomancy.aura.effect.terra_1=resistances
gadomancy.aura.effect.ordo_0=Provides a weak
gadomancy.aura.effect.ordo_1=healing aura
gadomancy.aura.effect.motus=Increases your speed
gadomancy.aura.effect.iter_0=Supports a you for a
gadomancy.aura.effect.iter_1=longer journey
gadomancy.aura.effect.sano_0=Provides a strong
gadomancy.aura.effect.sano_1=healing aura
gadomancy.aura.effect.volatus=Increases jump height
gadomancy.aura.effect.tutamen_0=Increases your
gadomancy.aura.effect.tutamen_1=resistances a lot
gadomancy.aura.effect.fames=Makes you feel hungry
gadomancy.aura.effect.sensus=Lightens up the night
gadomancy.aura.effect.perditio_0=Creates an
gadomancy.aura.effect.perditio_1=aura of weakness
gadomancy.aura.effect.potentia=Increases your strength
gadomancy.aura.effect.telum_0=Increases your
gadomancy.aura.effect.telum_1=strength a lot
gadomancy.aura.effect.vitreus_0=You can feel the
gadomancy.aura.effect.vitreus_1=air blowing through
gadomancy.aura.effect.vitreus_2=your stomach
gadomancy.info.InfusionClaw.owner=You are now the owner.
gadomancy.info.InfusionClaw.waila=§7Owner:
gadomancy.info.InfusionClaw.lock=Keep useable wand
gadomancy.info.ArcanePackage=Click to open
gadomancy.info.ArcanePackager.useEssentia=Use essentia
gadomancy.info.ArcanePackager.autoStart=Automatically start
gadomancy.info.ArcanePackager.disguisePackage=Disguise as loot bag
gadomancy.info.RemoteJar.new=Created new jar network
gadomancy.info.RemoteJar.clear=Disconnected from current jar network
gadomancy.info.RemoteJar.connected=Connected to existing jar network
familiar.augment.shock.name=Lightning Impact
familiar.augment.poison.name=Corrosive Venom
familiar.augment.fire.name=Flash Burn
familiar.augment.weakness.name=Enervation Impulse
familiar.augment.damage.name=Arc Amplification
familiar.augment.speed.name=Frequency Emission Overdrive
familiar.augment.range.name=Sensitivity Boost
potion.luck=Increased Luck
potion.buffGolem=Golem Buff
potion.achromatic=Achromatic
potion.eldritch=Eldritch
potion.visdiscount=Vis Affinity
gadomancy.enchantment.revealer=Thaumic Sight

View File

@@ -0,0 +1,334 @@
item.ItemGolemPlacer.silverwood.name=Серебродревесный Голем
item.ItemGolemPlacer.obsidian.name=Обсидиановый Голем
item.ItemTransformationFocus.name=Набалдашник: Превращение
item.ItemFamiliar.name=Эфирный страж (Подавлен)
item.ItemEtherealFamiliar.name=Эфирный страж
item.ItemAuraCore.name=Ядро ауры
item.ItemArcanePackage.name=Колдовской свёрток
item.ItemElement.name=Элемент
item.ItemElement.0.name=Тёмный элемент
item.ItemElement.1.name=Сверкающий элемент
item.ItemElement.2.name=Пламенный элемент
gadomancy.lore.deprecation.back=Поместите в сетку создания, чтобы получить предметы обратно!
itemGroup.gadomancy=Gadomancy
tc.research_category.gadomancy=Анимагия
tc.research_name.GADOMANCY.GOLEMSILVERWOOD=Сребродревесные Големы
tc.research_text.GADOMANCY.GOLEMSILVERWOOD=Секретные материалы
gadomancy.research_page.GOLEMSILVERWOOD.1=Вы вырезали голема из серебряного полена. Повышенное магическое сродство этого материала позволяет вставить в голема больше улучшений.<BR>§l§nХарактеристики§r<BR>§lПрочность:§r Средняя<BR>§lСила:§r Низкая<BR>§lВосстановление:§r Среднее<BR>§lПереносимый вес:§r 8<BR>§lСкорость:§r Быстр.<BR>§lУлучшения:§r 3
tc.research_name.GADOMANCY.GOLEMRUNICSHIELD=Голем-Покрытие
tc.research_text.GADOMANCY.GOLEMRUNICSHIELD=Защитите своих питомцев!
gadomancy.research_page.GOLEMRUNICSHIELD.1=После подробного изучения защитной магии, вы нашли способ защитить Големов рунным щитом.<BR>Голем-покрытие работает по принципу рунного щита, голем с таким улучшением будет окружен магическим барьером, поглощающим большинство урона, пока в нем не кончится заряд.<BR>Это не защищает големов от утопления и прочих природных явлений.
tc.research_name.GADOMANCY.STICKYJAR=Липучие Банки
tc.research_text.GADOMANCY.STICKYJAR=Залепи сюды!
gadomancy.research_page.STICKYJAR.1=Банки - это жизненно необходимые вещи для каждого тауматурга, но их бывает довольно сложно удобно разместить в небольшом помещении с кучей труб. Вы решили немного облегчить себе жизни, намазав немного клея на дно банки. Любая клейкая банка может быть прикреплена к стенам или даже потолку. Если аккуратно отлепить банку, её можно будет приклеить снова, без дополнительного клея.
tc.research_name.GADOMANCY.ARCANEDROPPER=Магический выбрасыватель
tc.research_text.GADOMANCY.ARCANEDROPPER=Всё пучком, йоу
gadomancy.research_page.ARCANEDROPPER.1=После осознания всех свойств выбрасывателя, и после понимания того, как их улучшить, вы создали серию улучшений для него.<LINE>Магический выбрасыватель дает вам возможность извлекать, класть и отслеживать предметы в области 3*3 внутри контейнеров.<BR>Чтобы увидеть область отслеживания, ПКМ жезлом по выбрасывателю (без набалдашника).<BR>Только плоские стороны выбрасывателя доступны для взаимодействия.
tc.research_name.GADOMANCY.GOLEMCOREBREAK=Сердце голема: Разрушенеие
tc.research_text.GADOMANCY.GOLEMCOREBREAK=Халк тебя Крушить!!!
gadomancy.research_page.GOLEMCOREBREAK.1=Големы с этим сердцем будут находить и ломать выделенные блоки.<BR>Вы можете также дать голему инструмент.<BR>Вы можете разместить блоки в инвентаре голема, чтобы указать, какие ему ломать. Скорость зависит от используемого инструмента.<BR>Улучшение порядка позволит голему менять инструменты в зависимости от блока.<BR>Улучшение Энтропии позволит голему игнорировать метадату блоков.
tc.research_name.GADOMANCY.GOLEMCOREBODYGUARD=Сердце голема: Телохранитель
tc.research_text.GADOMANCY.GOLEMCOREBODYGUARD=Никто не смеет трогать мою мамочку!
gadomancy.research_page.GOLEMCOREBODYGUARD.1=Големы-защитники очень хороши, но, даже с улучшениями они не понимают, как защищать именно своего хозяина. Немного изменив сердце Защиты вы решили эту маленькую неприятность. Голем с сердцем Телохранителя будет следовать за вами, словно прирученный волк.
tc.research_name.GADOMANCY.INFUSIONCLAW=Автонаполнение
tc.research_text.GADOMANCY.INFUSIONCLAW=Больная тема!
gadomancy.research_page.INFUSIONCLAW.1=Учитывая множество ситуаций, когда вам хотелось бы активировать матрицу, будучи далеко от нее, вы попробовали обмануть матрицу с помощью перезарядочного пьедестала. Застаить его двигать жезлом, а не просто его удерживать - сложно, но не невозможно. Полученное устройство обладает разумом и, кажется, имеет связь с вашей душой, но оно работает! У вас начал дергаться глаз... но вы уверены, что все в порядке... наверное...
gadomancy.research_page.INFUSIONCLAW.2=Разместите устройство прямо над матрицей и дайте ему посох или жезл. Вытащить или вложить жезл можно только в верхнюю часть устройства. Использование устройства накладывает дополнительную нестабильность, вызванную Лапой Наполнения. Нестабильность зависит от того, какой жезл вы используете. Посохи чуть более стабильны, но главный фактор - ёмкость.<BR>Вы можете активировать матрицу подавая сигнал красного камня на одну из сторон устройства.<BR>Устройство также можно использовать для автоматизации получения тиглей и таумономиконов, воплощая мечты о книжно-котельной фабрике в реальность!
tc.research_name.GADOMANCY.REMOTEJAR=Зеркальные банки
tc.research_text.GADOMANCY.REMOTEJAR=Эссенция в зазеркалье
gadomancy.research_page.REMOTEJAR.1=Зеркало для эссенции отлично подходит для переноса эссенции во время наполнения, но у вас есть жутковатое чувство, что его потенциал не до конца реализован. Два связанных зеркала позволяют эссенции свободно перемещаться между ними. Используя зеркало внутри банки, можно соединить банку с другой банкой. Механизм привязки тот же, что и у зеркал.
gadomancy.research_page.REMOTEJAR.2=Если сеть уже была до добавления новых банок, банка привяжется автоматически. В отличие от зеркал, у банок может быть больше, чем одно соединение. Место внутри сети сбалансированно между банками. Чтоб было понятно, сколько банок - столько эквивалентной эссенции может содержать сеть. Также, если одна из банок в сети заполнена, она распределит излишки эссенции между остальными банками в сети.
tc.research_name.GADOMANCY.ETHEREAL_FAMILIAR=Эфирный страж
tc.research_text.GADOMANCY.ETHEREAL_FAMILIAR=Мистический проводник Mudresistor'a
gadomancy.research_page.ETHEREAL_FAMILIAR.1=Виспы привлекают ваше внимание уже давно. Множественные разумные всплески магии, кажущиеся безобидными, но будучи атакованными, они отвечают с поразительной скоростью и силой, особенно те, что сотканы из пламени. Да и не только, бывает достаточно косого взгляда, чтобы спровоцировать нападение виспа, ведь у них крутой нрав, как и у их создателя.<LINE>Такое поведение привело вас к открытию. Извлекая и сохраняя способности виспа к самообороне вы нашли способ создать себе персонального защитника. К сожалению, дикие виспы слишком непредсказуемы, чтобы их поймать.
gadomancy.research_page.ETHEREAL_FAMILIAR.3=Наполняя небольшой образец эфирной эссенции огромной магической энергией с небольшой примесью катализаторов, вы смогли создать искуственного виспа. Этот Эфириевый "Компаньон" будет привязан к ауре носящего этот амулет и сработает, как турель, защищая своего господина, выпуская разряды в любого, кто посягнет на жизнь его хозяина. Правда он значительно слабее своих диких сородичей, однако вы чувствуете, что есть множество способов наделить его силой.
gadomancy.research_page.ETHEREAL_FAMILIAR.4=Его атаки не поглощают вис, до того, как он будет улучшен. Также стоит понимать, что страж не переживет усиления атаки или скорости, если он не имеет элементального улучшения.
tc.research_name.GADOMANCY.AI_SHUTDOWN=NULL
tc.research_text.GADOMANCY.AI_SHUTDOWN=NULL
gadomancy.research_page.AI_SHUTDOWN.1=NULL
tc.research_name.GADOMANCY.FAMILIAR_SHOCK=Импульс молнии
tc.research_text.GADOMANCY.FAMILIAR_SHOCK=Шокирующая встреча
gadomancy.research_page.FAMILIAR_SHOCK.1=Страж с этим улучшением будет испускать куда более мощные разряды, нанося больше урона и отбрасывая врагов.<LINE>Поглощает 0.03 Aer и 0.02 Perditio вис за удар*уровень.
tc.research_name.GADOMANCY.FAMILIAR_FIRE=Вспышка
tc.research_text.GADOMANCY.FAMILIAR_FIRE=Гнев преисподней
gadomancy.research_page.FAMILIAR_FIRE.1=Будучи с улучшением "Вспышка", энергия стража перестраивается на создание невероятного количества тепла и, атакуя, страж будет поджигать кожу врагов, делая их слабее к солнечному свету.<LINE>Поглощает 0.04 Ignis и 0.02 Ordo вис за удар*уровень.
tc.research_name.GADOMANCY.FAMILIAR_POISON=Каустический яд
tc.research_text.GADOMANCY.FAMILIAR_POISON=Яда больше, чем в словах подруги твоей бывшей
gadomancy.research_page.FAMILIAR_POISON.1=Страж с этим улучшением получает способность вводить в тело жертвы огромную дозу сильнодействующего яда, но перестает наносить урон от атак. Стражи с таким улучшением могут вычислить, какой враг подвержен яду и будут атаковать только их.<LINE>Поглощает 0.03 Aqua и 0.04 Perditio вис за удар*уровень.
tc.research_name.GADOMANCY.FAMILIAR_WEAKNESS=Расслабляющий разряд
tc.research_text.GADOMANCY.FAMILIAR_WEAKNESS=Твои слабости - моя сила
gadomancy.research_page.FAMILIAR_WEAKNESS.1=Это улучшение полностью убирает урон стражей, даруя им вместо этого способность вытягивать силу врага. Существа, попавшие под воздействие такого Стража становятся слабыми, сонными, и очень, очень податливы для старого доброго МЕЧА.<LINE>Поглощает 0.03 Terra и 0.03 Perditio вис за удар*уровень.
tc.research_name.GADOMANCY.FAMILIAR_DAMAGE=Дугоразрядный усилитель
tc.research_text.GADOMANCY.FAMILIAR_DAMAGE=Вдвойне сильней!
gadomancy.research_page.FAMILIAR_DAMAGE.1=Благодаря концентрации магической мощи, вы удваиваете урон Стража.<LINE>Поглощает 0.03 Ignis вис за удар*уровень.
tc.research_name.GADOMANCY.FAMILIAR_RANGE=Обострение чувств
tc.research_text.GADOMANCY.FAMILIAR_RANGE=Вас высмотрели
gadomancy.research_page.FAMILIAR_RANGE.1=Подвергая органы чувств виспа магическому воздействию, вы можете усилить его меткость и дальность атаки.<LINE>Дополнительно поглощает 0.02 Aer и 0.01 Ordo вис за удар*уровень.
tc.research_name.GADOMANCY.FAMILIAR_SPEED=Избыточная частота выбросов
tc.research_text.GADOMANCY.FAMILIAR_SPEED=Определенный научный рельсотрон
gadomancy.research_page.FAMILIAR_SPEED.1=Стражи не могут справиться с большим количеством врагов. Данное улучшение переполняет виспа энергией, отчего тот может атаковать в два раза чаще. Второй уровень еще больше увеличивает скорость и позволяет ему атаковать несколько врагов одновременно.<LINE>Поглощает 0.02 Ordo и 0.01 Ignis вис за удар*уровень.
tc.research_name.GADOMANCY.KNOWLEDGE_BOOK=Книга Мудрости
tc.research_text.GADOMANCY.KNOWLEDGE_BOOK=Секрет всесознания
gadomancy.research_page.KNOWLEDGE_BOOK.1=Изучения и исследования являют собой саму сущность Тауматургии, но иногда эта нудная бумажная работа может заставить даже самого упорного мага спрыгнуть со скалы, БЕЗ Таумостатического ранца на спине. Решение проблемы кажется довольно простым. Оживить книгу, чтобы она делала записи за вас, это же просто?... Что ж, не просто.<BR>Создать книгу, которая бы сохраняла знания довольно просто, хотя бы потому, что это, мать его, прямое назначение книг (какая неожиданность). А вот сделать её способной вразумительно объяснить содержащиеся знания - уже другая история.
gadomancy.research_page.KNOWLEDGE_BOOK.3=Дабы книга имела полный функционал, она должна уметь: открываться, закрываться и переворачивать свои собственные страницы. Когда книга будет готова, её требуется разместить на плоской поверхности, излучающей магию, магический пьедестал подходит как нельзя лучше.<BR>Будучи правильно размещенной, книга может быть использована для изучений. Просто бросьте рядом записки исследований и дайте книге напиться эссенции Cognitio и она начнет процесс изучения. Велением Архимага, учитесь! Ну, или нет.
gadomancy.research_page.KNOWLEDGE_BOOK.4=Также было обнаружено, что книжные полки(а лучше зачарованные или заколдованные) ускоряют процесс исследования, но ускорение довольно ограниченно.<BR> Mudрая книга имеет еще одно применение, помимо исследований. Она выполняет функцию таумономикона, сохраняя все исследования, что избавляет вас от необходимости таскать за собой тяжелую книжку по всему дому, заваливая все вокруг листами.
tc.research_name.GADOMANCY.ESSENTIA_COMPRESSOR=Конденсатор эссенции
tc.research_text.GADOMANCY.ESSENTIA_COMPRESSOR=Вот Пинки, вот Пинки, вот и холодильник, холодильник, холодильник...
gadomancy.research_page.ESSENTIA_COMPRESSOR.1= Экспериментируя с пустотными материалами, вы обнаружили необычное взаимодействие семян пустоты и жидкой эссенции. Когда семечко находится в непосредственной близости с банкой, энергия, которую оно излучает, переводит эссенцию в более плотную форму, освобождая немного места в банке без каких-либо потерь. После более тщательных исследований, вы поняли, что само по себе семечко слишком слабое, чтобы добиться серьезных изменений, но с некоторыми улучшениями, благодаря которым семечко излучает сильнее, может быть создано устройство, которое приводит эссенцию в супер-сгущенное состояние.
gadomancy.research_page.ESSENTIA_COMPRESSOR.2=Собирая воедино пустотные материалы и наполняя полученной массой семя пустоты, создавая этим небольшой пространственный разрыв, и заключая полученную аномалию в кристалл, вы смогли увеличить излучение в пару сотен раз. Несмотря на то, что ваш “Тёмный элемент” выглядит очень стабильным, его излучение слишком сильно для обычной Банки. Также он имеет одну неприятную особенность - вытягивать свет отовсюду, куда его бросить, ослепляя всякого, кто держит его или находится рядом с ним.
gadomancy.research_page.ESSENTIA_COMPRESSOR.4=Совмещая стабилизированный элемент тьмы и ядро ауры Aqua, вы создаете устройство, что может содержать в себе огромные количества эссенции. Чтобы завершить сборку Конденсатора, установите три блока друг на друга и нажмите ПКМ жезлом. Конденсатор эссенции может хранить все типы жидкой эссенции, базовая ёмкость хранилища - 200 единиц эссенции. Также у нашего "холодильника" есть некоторые ограничения.
gadomancy.research_page.ESSENTIA_COMPRESSOR.6=Из-за огромного количества энергии в ядре конденсатора, он не может безопасно быть подключен к трубам, а также эссенция не может быть помещена туда вручную. Для того, чтобы поместить туда немного эссенции потребуется голем, а затем конденсатор начнет принимать её самостоятельно. Как только эссенция будет помещена внтурь, конденсатор начнет активно вытягивать эссенцию из ближайших банок и резервуаров, а также зеркал в 5 блоках от него, однако он вытягивает эссенцию только оттуда, где её меньше, чем в самом конденсаторе. Прямое взаимодействие с конденсатором доступно лишь големам, но благо любое устройство, способное вытягивать эссенцию само по себе, может свободно брать её.
gadomancy.research_page.ESSENTIA_COMPRESSOR.8=Как и любое хранилище эссенции с большим обьемом, конденсатор чувствителен к внешнему воздействию. Если один из блоков структуры будет сломан, когда эссенция находится внутри, последует взрыв невероятной мощи, выделяя большое количество энергии Порчи. И, в отличие от своего более банального "родственника" - Резервуара эссенции, Конденсатор при взрыве будет сразу заражать землю вокруг.
gadomancy.research_page.ESSENTIA_COMPRESSOR.9=Если поместить Элемент Тьмы на древнем пьедестале около конденсатора, его ядро поглотит элемент, тем самым значительно увеличивая ёмкость конденсатора. Максимальная ёмкость, которой можно достигнуть этим способом - 3000 единиц эссенции.<LINE>Вы обнаружили, что если стоять рядом с конденсатором, который поглощает Элемент Тьмы, то вас притягивает ближе, хм. Может ли его голод стать сильнее? Кажется, нет... к счастью...
tc.research_name.GADOMANCY.NODE_MANIPULATOR=Преобразователь узлов ауры
tc.research_text.GADOMANCY.NODE_MANIPULATOR=О господи, это что, вис?! Быстро положи туда, где взял!
gadomancy.research_page.NODE_MANIPULATOR.1=Узлы Ауры занимают вас дольше всего, вы уже столько о них знаете и можете управлять ими. Но недостаточно. Недавно вы поймали себя на одной мысли; а что если можно изменить функционал узла? После путешествия в древние лабиринты, вы нашли материалы, которые изменяют поведение узлов. После аккуратной обработки материалов и наполнения ими единственного устройство, которое способно вытягивать чистый вис прямиком из ядра узла, вы сжимаете мертвой хваткой устройство из ночных кошмаров любого Тауматурга...
gadomancy.research_page.NODE_MANIPULATOR.3=Преобразователь узлов ауры работает прямо противоположно Перезарядочному пьедесталу. Вытягивая вис из жезла или посоха и направляя поток вис обратно в узел, трансформатор слегка дестабилизирует его.<LINE> Главный пьедестал трансформатора слишком нестабилен чтобы изменять узел самостоятельно. Добавляя специальный фокусировщик для жезла\посоха, для вытяжения вис, и несколько колонн, чтобы направить вис в узел, вы полностью приводите устройство в рабочий вид. Просто поместите жезл или посох в фокусировщик и процесс начнется автоматически.
gadomancy.research_page.NODE_MANIPULATOR.6=Преобразователю узлов ауры требуется как минимум 70 вис каждого типа, чтобы начать работу над узлом, но при предоставлении более 70 вис можно достичь лучших результатов. <BR>Даже используя все ваши знания, вы не видите даже малейшего намека на то, что же именно делает трансформатор. Кажется, единственный способ узнать - проверить на практике...
tc.research_name.GADOMANCY.E_PORTAL_CREATOR=Врата Пустотных странников
tc.research_text.GADOMANCY.E_PORTAL_CREATOR=Шаг в пустоту...
gadomancy.research_page.E_PORTAL_CREATOR.1="Кто сражается с чудовищами, тому следует остерегаться, чтобы самому при этом не стать чудовищем. И если ты долго смотришь в бездну, то бездна тоже смотрит в тебя."<BR>-Фридрих Ницше<LINE> Поначалу это было чудо во плоти - открытие сингулярной жемчужины. Она озарила собой секреты этого мира открыла глаза на Мироздание, но спустя время, после серии открытий, вам стало нужно еще. Её свет дарует тепло, но тусклое, будто это не пламя, а искра...
gadomancy.research_page.E_PORTAL_CREATOR.3=Тёмные, древние голоса пропитывают ваши мысли. Сильнее и настойчивее, чем раньше, они говорят о Пути, что нужно пройти, о Пути, что сокрыт во тьме, о пути к великой силе, спрятанной за границами пустоты. Вы, кажется, догадываетесь, о чем говорят голоса, ибо часть этой силы вы держите в руках. Осталось лишь найти этот невидимый, неосязаемый Путь.
gadomancy.research_page.E_PORTAL_CREATOR.4=Вообще неудивительно, что решение проблемы нахождения пути исходит от древних обелисков. Эти древние устройства, при наличии узла и небольшого дополнительного вливания виса, способны открывать порталы в другое измерение. Дополняя функционал расщепителя свойствами древнего обелиска, вы смогли достичь такого же эффекта перенаправления вис.<BR>Полученный фокусировщик функционирует не как обычный, а должен быть размещен на трансформаторе для работы.
gadomancy.research_page.E_PORTAL_CREATOR.6=Чтобы сформировать рамку портала, Узел-трансформатор должен быть построен, но вокруг нужно установить четыре древних пьедестала и установить в центре фокусировщик перенаправления, вместо обычного фокусировщика случайных потоков. Врата Пустотных странников требуют 150 вис каждого типа чтобы быть собранными.<BR>Когда все готово, четыре Глаза древних должны быть размещены поблизости, ну и жезл\посох со 120 вис должен быть помещен в трансформатор.<BR>Как только трансформатор получит достаточно вис, узел будет трансформирован в древний портал.
gadomancy.research_page.E_PORTAL_CREATOR.8=На первый взгляд Врата выглядят как обычный древний портал, однако если вглядеться, становится видно, что он куда сильнее и нестабильнее. Ясно, что Врата выдержат лишь одно перемещение сущности, Так что вернуться в тот же портал не представляется возможным. Как только вы входите во Врата Пустотных странников, вы ощущаете странное ликование и чувство того, что вас ждали, как и тысячу древних глаз, тихо наблюдающих, как вы спускаетесь в глубины бездны...
tc.research_name.GADOMANCY.BLOCK_PROTECTOR=Нервно-паралитический эмиттер
tc.research_text.GADOMANCY.BLOCK_PROTECTOR=СКАЗОЧНЫЕ ТВАРИ, ВАМ ЗДЕСЬ ОФИЦИАЛЬНО НЕ РАДЫ, ЭТО ФАКТ!!!!!
gadomancy.research_page.BLOCK_PROTECTOR.1=ВСЕ. НЕНАВИДЯТ. ДОЛБАННЫХ. КРИПЕРОВ. Однажды в карьере каждого строителя наступает момент, когда один из этих неописуемо бесячих ублюдков подкрадывается сзади, сверху, снизу, или даже прямо перед ним и ВЗРЫВАЕТСЯ, полностью или частично уничтожая только начатый шедевр.<LINE>Однако вам выпал шанс решить эту проблему, используя газообразную эссенцию. Подмешав к пороху эссенцию Ordo, вы подавили его способность взрываться, будучи воспламененным.
gadomancy.research_page.BLOCK_PROTECTOR.3=Превращение эссенции в газообразное состояние напрямую невозможно, но некоторые махинации с алхимическими приспособлениями и красным камнем создают устройство, которое использует немного другой процесс превращения, схожий с превращением в жидкую эссенцию. <BR>Магический нервно-паралитический эмиттер создает легкую дымку Ordo в заданной области. Криперы, находящиеся в этой области не смогут взорваться. Эмиттеру нужно время на нагрев, и, когда он получит топливо в виде эссенции и красного сигнала, он будет постепенно испускать дымку, пока область не достигнет предельных размеров.
gadomancy.research_page.BLOCK_PROTECTOR.4=Площадь можно контроллировать, изменяя интенсивность сигнала, а также наблюдать за этим с помощью компаратора.<BR>После некоторого продолжительного использования этого устройства, вы поняли, что оно обладает воздействием не только на криперов. Похоже, что эмиттер убивает в мобах любую деструктивную активность, а также запрещает телепортироваться Эндерменам. К сожалению, на игроков он не действует…
tc.research_name.GADOMANCY.ANCIENT_STONES=Древние камни
tc.research_text.GADOMANCY.ANCIENT_STONES=По моде древних
gadomancy.research_page.ANCIENT_STONES.1=В лабиринтах Древних сокрыто куда больше, чем видно глазам. Древние хоть и не были лучшими в мире(хех) дизайнерами, но камни, что они использовали для постройки, имеют огромный магический потенциал.<BR>Наполняя обычные магические камни энергией Древних, вы создаете аналоги тех, что встречали в лабиринтах.
gadomancy.research_page.E_DECO_BLOCKS.1=Некоторые из этих камней обладают уникальными свойствами, возможно мы сможем использовать их, а если нет, мы всегда можем использовать их декоративно...
tc.research_name.GADOMANCY.GROWING=Растущие узлы
tc.research_text.GADOMANCY.GROWING=Этот узел настолько жирный, что уже натягивает свои лосины!
gadomancy.research_page.GROWING.1=Что-то в этом узле кажется вам... другим. <BR>Вы были уверены, что Возбужденный узел является единственным стабильным соединением между нами и источником всего Вис, но этот узел тоже выглядит стабильным. Возбуждение узла для передачи санти-вис разбивает его на чистейшие первичные аспекты. <BR>Но... этот узел ведет себя отлично от остальных. Такое ощущение, что он что-то ищет... он кажется... неутомимо наблюдает. Такое поведение приводит вас в сильное замешательство.
gadomancy.research_page.GROWING.2=Что может искать... Узел? Исходя из всех ваших знаний об узлах, вы видите сходство с Голодными узлами, но есть что-то, что вас смущает.
tc.research_name.GADOMANCY.GROWING_AGGRESSION=Агрессивное поведение
tc.research_text.GADOMANCY.GROWING_AGGRESSION=Алло, Никола Тесла?
gadomancy.research_page.GROWING_AGGRESSION.1=Внезапно и будто из ниоткуда, узел испустил огромный разряд энергии.<BR>Возможно это был огромный пучок вис, выпущенный узлом в виде разрядной дуги. После серии экспериментов стало ясно, что эти выбросы реагируют на все, что мало-мальски похоже на живой обьект.<BR>Лучше стоять поодаль, изучая этот узел, иначе можно получить еще разряд...
tc.research_name.GADOMANCY.GROWING_GROWTH=Растущее поведение
tc.research_text.GADOMANCY.GROWING_GROWTH=Молодой гурман.
gadomancy.research_page.GROWING_GROWTH.1=Узел стал проявлять схожие с голодным узлом свойства, например, он начал расти. <BR>Огромная разница между Этим и голодным узлами в том, что данный узел пожирает только то, что содержит чистую вис-энергию, к примеру Виспов или эфирную эссенцию. <LINE>Как показали исследования, чем чище аспект, тем с большей вероятностью он будет поглощен узлом. Сферы аспектов и виспы поедаются охотнее, ибо они первозданны.
gadomancy.research_page.GROWING_GROWTH.2=Материализованный или же твёрдый вис, такой, как эссенция или же salis mundus тоже работают, но вы чувствуете, что нужно быть аккуратным с тем, что вы бросаете в эту штуковину...<BR>Ну разве это не куда более очаровательный узелок, чем голодный? В противоположность своему голодному брату, этот парень принимает составные аспекты, а не разбивает их на составляющие. Он явно имеет что-то против первичных аспектов...
tc.research_name.GADOMANCY.GROWING_ATTACK=Разрушительное поведение
tc.research_text.GADOMANCY.GROWING_ATTACK=Ай, блин, отвали!
gadomancy.research_page.GROWING_ATTACK.1=Похоже что Растущий узел не просто крадет часть вис из соседних узлов, он полностью разрушает их! Если растущий узел находит рядом другой узел, он атакует и разбивает его на сферы аспектов. <BR>Дальнейшие исследования показывают, что стабилизаторы никак не влияют на уничтожение Растущим узлом других, но он точно так же не разрушает узлы, что больше, чем он сам.
tc.research_name.GADOMANCY.GROWING_GROWTHCLUE=Секреты Роста
tc.research_text.GADOMANCY.GROWING_GROWTHCLUE=...А-а-а-а это все объясняет!
gadomancy.research_page.GROWING_GROWTHCLUE.1=И наконец, вы узнали секреты роста и потенциальную опасность, исходящую от Растущих узлов! Узел становится более стабильным, если кормить его разнообразными аспектами <LINE>. А если же ему давать один и тот же аспект, он дестабилизируется и перенасыщается им.<BR>Он принимает только чистые аспекты. Эфирная эссенция, Кристаллизованная эссенция и магические бобы - это слабые формы материального вис. Узел не очень охотно их употребляет...
gadomancy.research_page.GROWING_GROWTHCLUE.2=Несмотря на тот факт, что он питается эфирной эссенцией, похоже что он предпочитает живых Виспов и сферы аспектов. Одним из лучших способов угодить узлу являются другие Узлы... хотя этот метод довольно дорогой.<LINE>Также это связано с определенным риском. Чем более сытым становится узел, тем чаще и мощнее его атаки. Интересно, что же будет, если он полностью насытится...
tc.research_name.GADOMANCY.AURA_CORE=Ядро ауры
tc.research_text.GADOMANCY.AURA_CORE=Окружающий мир
gadomancy.research_page.AURA_CORE.1=Каждый раз вы удивляетесь странным свойствам Сингулярного амулета. Он постоянно плюется первичными энергиями, меняя цвета в хаотической последовательности, его поведение не похоже ни на что, делая его максимально сложным для прикладного использования. Укрывая амулет коконом из кристаллического таум-металла можно подавить его странные наклонности, получая более стабильный обьект, известный, как Ядро ауры.
gadomancy.research_page.AURA_CORE.3=В отличие от амулета, из которого сделано, Ядро почти не испускает энергию. Это свойство делает их очень чувствительными к окружающей ауре. Если бросить одно рядом с кластером, а затем зарядить кластер с помощью жезла, то ядро покроется слоем кристаллов, настраиваясь на определенный аспект. Существует шесть типов ядер - по одному на каждый первичный аспект.<BR> Найти применение каждому ядру можно лишь применив индивидуальный подход.
tc.research_name.GADOMANCY.CLEAN_AURA_CORE=Очистка Ядер
tc.research_text.GADOMANCY.CLEAN_AURA_CORE=Молодой человек, вы кластером ошиблись!
gadomancy.research_page.CLEAN_AURA_CORE.1=Вернуть Ядро ауры в его инертное состояние оказалось очень просто. Надо всего-лишь отмыть кристаллический слой специальной смесью эссенций.
tc.research_name.GADOMANCY.AURA_PYLON=Аура-пилон
tc.research_text.GADOMANCY.AURA_PYLON=Это Таум-верде форте, убивает все микробы в горле!
gadomancy.research_page.AURA_PYLON.1=Аура-пилон являет собой апогей исследований Ядра Ignis. Это устройство способно дестабилизировать и распылять эссенцию в виде аэрозоля. Процесс немного медленный и эссенции необходимо время, чтобы достигнуть нужной концентрации в воздухе. Когда концентрация достаточно высокая, аура вокруг подвергается прямому воздействию.
gadomancy.research_page.AURA_PYLON.4=После того как соберете конструкцию, просто положите рядом кристалик эссенции, пилон автоматически настроится на этот тип эссенции. Когда пилон поглотит кристалик, пламя на его вершине сменит цвет, это - сигнал для подачи жидкой эссенции. Вытащить кристалл можно просто подойдя к пилону и взяв его.<BR>Для понимания того, какой эффект оказывает на ауру каждый тип эссенции, вам нужно проверить это на собственном опыте.
tc.research_name.GADOMANCY.AURA_EFFECTS=Эффекты Ауры
tc.research_text.GADOMANCY.AURA_EFFECTS=Так что же делает этот аэрозоль?
gadomancy.research_page.AURA_EFFECTS.1=Большинство типов эссенции обладают своими уникальными эффектами, но не все. В любом случае, лучше вести записи того, что делает каждая.
tc.research_name.GADOMANCY.ARCANE_PACKAGER=Волшебный упаковщик
tc.research_text.GADOMANCY.ARCANE_PACKAGER=Кот в мешке! И пёс, древний краб и 18 тысяч стаков булыжника!
gadomancy.research_page.ARCANE_PACKAGER.1=В подземельях, на деревьях, под деревьями, повсюду в сокровищницах вы встречаете эдакие "мешочки". Они выглядят маленькими и весят всего-ничего, но стоит их открыть, перед вами куча сокровищ. Иногда количество вещей внутри явно превышает вес и размер самой сумочки.<BR>Подробное изучение дало понять, что эти мешочки сделаны не из ткани, а из сильно уплотненной эссенции Pannus.
gadomancy.research_page.ARCANE_PACKAGER.3=Не только это, но, похоже, что эссенциальные волокна сплетаются между собой еще прочнее под воздействием Ядра Aer.<BR>Волшебный упаковщик - устройство, создающее необходимые условия для формирования волокон Pannus. В результате вы получаете небольшие мешочки, такие же, как и те, что видели в сундуках. Эти мешки могут быть замаскированы под точные копии "Сокровищ". Конечно, это можно сделать с помощью кожи и ниток, но вы же маг, а не идиот.
gadomancy.research_page.ARCANE_PACKAGER.4=В одну упаковку влезает до 9 стаков предметов, при открытии сверток исчезнет, а содержимое будет помещено в инвентарь. Даже другие свертки могут быть завернуты в свертки. Однако, у Ядра Aer есть предел стабилизации ткани. Если сверток становится слишком большим, он создает внутри избыточное давление. Дабы избежать взрыва, Упаковщик будет выкидывать предметы, которые создают избыточное давление. Упаковщик активируется красным сигналом.
tc.research_name.GADOMANCY.REVEALER=Таумический взор
tc.research_text.GADOMANCY.REVEALER=Я вижу великую тьму! Ах, опять капюшон на глаза сполз...
gadomancy.research_page.REVEALER.1=Подробно изучив Очки откровения, вы создали зачарование, дарующее любому шлему их свойства.<BR> Эти чары позволяют носителю видеть узлы и количество эссенции в банках. Зачарование не дает скидку вис, как у очков, даже не думайте.
tc.research_name.GADOMANCY.ARMORDISGUISE=Маскировка брони
tc.research_text.GADOMANCY.ARMORDISGUISE=Го все на пвп, я в железке!
gadomancy.research_page.ARMORDISGUISE.1=Вы нашли способ изменять внешний вид вашей брони. Свойства и эффекты оригинальной брони сохраняются, но внешность...<BR> Броня, которую вы собираетесь замаскировать, помещается на центральный пьедестал, а та, чей вид вы планируете использовать, на внешнее кольцо пьедесталов.<BR>Стоит помнить, что та броня, которую вы используете, пропадет и от нее останется только внешний вид.
gadomancy.research_page.ARMORDISGUISE.4=Немного подумав, вы спросили себя: "а что если заменить броню зельем невидимости?", зелье сольется со структурой брони, делая ее полностью прозрачной.<LINE>Если бросить замаскированную броню в очищающую жидкость - маскировка спадет. После "очистки" есть шанс, что броня, использованная для маскировки "отклеится" и выпадет.
gadomancy.golemblurb.default=??
gadomancy.golemblurb.breakcore=Хозяин, я должен КРУШИТЬ все подряд или определенные блоки, и ипользовать ли мне инструмент?
gadomancy.golem.breakcore=Разрушение
gadomancy.golem.bodyguardcore=Телохранитель
gadomancy.upgrades.runicshield=Голем-покрытие
gadomancy.lore.hasAdditionalLore=<Нажмите SHIFT для информации>
gadomancy.lore.stickyjar=Липучая
gadomancy.lore.remotejar=§7В сети: %s
gadomancy.lore.disguise.item=Замаскирован под %s
gadomancy.lore.disguise.none=Прозрачность
gadomancy.eldritch.portalPlacerCreative=Творческий создатель порталов
gadomancy.eldritch.noflyCreative=(даже в креативе)
gadomancy.eldritch.nobreakPortalNothing=Это неразрушимый портал
gadomancy.eldritch.portalSpawned=Вы чувствуете, как вдалеке открываются Врата.
tile.BlockStickyJar.name=Липучая банка
tile.BlockArcaneDropper.name=Магический выбрасыватель
tile.BlockInfusionClaw.name=Лапа наполнения
tile.BlockRemoteJar.name=Зеркальная банка
item.nodePlacer.name=Узел ауры
tile.BlockNode.name=Узел ауры
tile.BlockExtendedNodeJar.name=Узел в банке
tile.BlockNodeManipulator.name=Узел-манипулятор
tile.BlockNodeManipulator.5.name=Преобразователь узлов ауры
tile.BlockStoneMachine.name=Фокусировщик случайных всплесков
tile.BlockStoneMachine.0.name=Механизм
tile.BlockStoneMachine.1.name=Древний пьедестал
tile.BlockStoneMachine.2.name=Магический Нервно-паралитический эмиттер
tile.BlockStoneMachine.3.name=Фокусировщик перенаправления
tile.BlockStoneMachine.4.name=Волшебный упаковщик
tile.BlockStoneMachine.5.name=Выкл.
tile.BlockStoneMachine.11.name=Колонна управления
tile.BlockStoneMachine.15.name=Колонна управления
tile.BlockAuraPylon.name=Аура-пилон
tile.BlockAuraPylon.0.name=Аура-пилон
tile.BlockAuraPylon.1.name=Шпиль Аура-пилона
tile.BlockKnowledgeBook.name=Книга Mudрости
tile.BlockEssentiaCompressor.name=Конденсатор эссенции
gadomancy.nodes.GROWING=Растущий
gadomancy.nodes.STARVING=Голодающий
gadomancy.auracore.unused=(Сейчас не используется)
gadomancy.auracore.blank=Чистое
gadomancy.aura.research.unlock=Вы узнали эффекты эссенции %s.
gadomancy.aura.effect.aer=Создает ауру скорости
gadomancy.aura.effect.alienis_0=Существа поблизости
gadomancy.aura.effect.alienis_1=становятся опаснее
gadomancy.aura.effect.arbor_0=Увеличивает скорость роста
gadomancy.aura.effect.arbor_1=ближайших растений
gadomancy.aura.effect.auram_0=Распыляет вис
gadomancy.aura.effect.auram_1=в воздухе вокруг
gadomancy.aura.effect.bestia=Призывает зверей
gadomancy.aura.effect.cognitio_0=Навевает знания
gadomancy.aura.effect.cognitio_1=о первичных аспектах
gadomancy.aura.effect.exanimis=Заботится о нежити
gadomancy.aura.effect.fabrico=Ускоряет работу големов
gadomancy.aura.effect.gelum_0=Охлаждает воздух
gadomancy.aura.effect.gelum_1=и окружающую ауру
gadomancy.aura.effect.herba_0=Очень сильно
gadomancy.aura.effect.herba_1=ускоряет рост
gadomancy.aura.effect.herba_2=растений поблизости
gadomancy.aura.effect.humanus_0=Временно увеличивает
gadomancy.aura.effect.humanus_1=ваше здоровье
gadomancy.aura.effect.ignis=Распространяет огонь
gadomancy.aura.effect.instrumentum_0=Увеличивает ваше
gadomancy.aura.effect.instrumentum_1=шахтерское мастерство
gadomancy.aura.effect.limus_0=Аура становится
gadomancy.aura.effect.limus_1=более... склизкой
gadomancy.aura.effect.lucrum=Удача улыбается вам
gadomancy.aura.effect.lux_0=Запрещает монстрам
gadomancy.aura.effect.lux_1=появляться в округе
gadomancy.aura.effect.mortuus=Навевает могильный холод
gadomancy.aura.effect.pannus=Шерсть овец растет быстрее
gadomancy.aura.effect.perfodio_0=Позволяет вам копать
gadomancy.aura.effect.perfodio_1=гораздо быстрее
gadomancy.aura.effect.praecantatio_0=Усиливает ваши
gadomancy.aura.effect.praecantatio_1=магические умения
gadomancy.aura.effect.spiritus_0=Аура вокруг рябит
gadomancy.aura.effect.spiritus_1=от призраков
gadomancy.aura.effect.tempestas=Призывает гром с неба
gadomancy.aura.effect.tenebrae_0=Тьма захватывает
gadomancy.aura.effect.tenebrae_1=ауру вокруг
gadomancy.aura.effect.venenum=Отравляет существование
gadomancy.aura.effect.victus_0=Детеныши вокруг
gadomancy.aura.effect.victus_1=растут быстрее
gadomancy.aura.effect.vinculum_0=Захватывает и замедляет
gadomancy.aura.effect.vinculum_1=живых существ вокруг
gadomancy.aura.effect.vitium=Распространяет Порчу
gadomancy.aura.effect.aqua_0=Помогает вам лучше
gadomancy.aura.effect.aqua_1=дышать под водой
gadomancy.aura.effect.terra_0=Увеличивает ваше
gadomancy.aura.effect.terra_1=сопротивление
gadomancy.aura.effect.ordo_0=Аура вокруг
gadomancy.aura.effect.ordo_1=медленно исцеляет
gadomancy.aura.effect.motus=Увеличивает вашу скорость
gadomancy.aura.effect.iter_0=Подбадривает вас
gadomancy.aura.effect.iter_1=отправиться в путешествие
gadomancy.aura.effect.sano_0=Аура вокруг заставляет
gadomancy.aura.effect.sano_1=раны быстрее затягиваться
gadomancy.aura.effect.volatus=Аура вокруг располагает попрыгать
gadomancy.aura.effect.tutamen_0=Делает вашу оборону
gadomancy.aura.effect.tutamen_1=непробиваемой
gadomancy.aura.effect.fames=Голод пронизывает вас
gadomancy.aura.effect.sensus=Белые ночи
gadomancy.aura.effect.perditio_0=Создает вокруг
gadomancy.aura.effect.perditio_1=ауру слабости
gadomancy.aura.effect.potentia=Придает вам сил
gadomancy.aura.effect.telum_0=Дает вам силы
gadomancy.aura.effect.telum_1=крушить армии
gadomancy.aura.effect.vitreus_0=Вы чувствуете
gadomancy.aura.effect.vitreus_1=как ветер гуляет
gadomancy.aura.effect.vitreus_2=у вас в животе
gadomancy.info.InfusionClaw.owner=Вы теперь владелец.
gadomancy.info.InfusionClaw.waila=§7Владелец:
gadomancy.info.InfusionClaw.lock=Использовать этот жезл
gadomancy.info.ArcanePackage=ПКМ, чтобы открыть
gadomancy.info.ArcanePackager.useEssentia=Использовать эссенцию
gadomancy.info.ArcanePackager.autoStart=Автоматически упаковывать
gadomancy.info.ArcanePackager.disguisePackage=Маскировать под "Сокровища"
gadomancy.info.RemoteJar.new=Баночная сеть создана
gadomancy.info.RemoteJar.clear=Отсоединение от сети
gadomancy.info.RemoteJar.connected=Присоединение к сети
familiar.augment.shock.name=Импульс молнии
familiar.augment.poison.name=Каустический яд
familiar.augment.fire.name=Вспышка
familiar.augment.weakness.name=Расслабляющий разряд
familiar.augment.damage.name=Дугоразрядный усилитель
familiar.augment.speed.name=Избыточная частота выбросов
familiar.augment.range.name=Обострение чувств
potion.luck=Удача в воздухе
potion.buffGolem=Големизация
potion.achromatic=Обесцвечивание
potion.eldritch=Жуть
potion.visdiscount=Вис-сродство
gadomancy.enchantment.revealer=Таумический взор

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item.ItemGolemPlacer.silverwood.name=Gümüşçam Golem
item.ItemGolemPlacer.obsidian.name=Obsidyen Golem
item.ItemTransformationFocus.name=[WIP] Wand Focus: Transformation
item.ItemFamiliar.name=Ethereal Familiar (Deprecated)
item.ItemEtherealFamiliar.name=Ethereal Familiar
item.ItemAuraCore.name=Aura Core
item.ItemArcanePackage.name=Arcane Package
item.ItemElement.name=Element
item.ItemElement.0.name=Element of Darkness
item.ItemElement.1.name=[WIP] Element of Light
item.ItemElement.2.name=[WIP] Element of Fire
gadomancy.lore.deprecation.back=Put in a crafting grid to get your items back!
itemGroup.gadomancy=Gadomancy
tc.research_category.gadomancy=Gadomancy
tc.research_name.GADOMANCY.GOLEMSILVERWOOD=Silverwood Golems
tc.research_text.GADOMANCY.GOLEMSILVERWOOD=Just a dash of Chemical X
gadomancy.research_page.GOLEMSILVERWOOD.1=This golem is carved from a silverwood log. The extra magical affinities of silverwood allow this golem to hold more upgrades.<BR>§l§nSilverwood Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Fast<BR>§lUpgrades:§r 3
tc.research_name.GADOMANCY.GOLEMRUNICSHIELD=Golemic Shielding
tc.research_text.GADOMANCY.GOLEMRUNICSHIELD=Now available to your tiny friends!
gadomancy.research_page.GOLEMRUNICSHIELD.1=After further experimenting with protective magic, you have discovered a way to apply runic shielding to your Golems.<BR>In the same way runic shields behave when worn by yourself, a golem with this upgrade will be protected by a barrier of magical energy that wards out most types of damage until its charge is depleted.<BR>Does not protect against drowning and certain other environmental hazards.
tc.research_name.GADOMANCY.STICKYJAR=Sticky Jars
tc.research_text.GADOMANCY.STICKYJAR=Stick 'em up!
gadomancy.research_page.STICKYJAR.1=Warded jars are any thaumaturge's bread and butter, but they can be a bit difficult to arrange when large tangles of essentia tubes get involved. You decided to alleviate this minor difficulty by applying some adhesive to the bottom of the jar. Any jar that has its base coated will stick to the surface it is placed on, even if that surface is facing sideways or upside down. Breaking the jar does not remove the adhesive, allowing sticky jars to be reused. Also, many other types of essentia containing jars other than basic warded jars can accept this alteration.
tc.research_name.GADOMANCY.ARCANEDROPPER=Arcane Dropper
tc.research_text.GADOMANCY.ARCANEDROPPER=When the pimps in the crib, ma
gadomancy.research_page.ARCANEDROPPER.1=After considering the properties of the dropper, and how those properties can be extended, you have made a series of modifications to the dropper.<LINE>The Arcane Dropper gives you the ability to extract, insert, and monitor items in a 3x3x3 area as if they were inside of an inventory.<BR>To see this area of effect, hover over the Arcane Dropper with a wand (without a focus).<BR>Only the flat sides of the Arcane Dropper can be interacted with.
tc.research_name.GADOMANCY.GOLEMCOREBREAK=Golem Core: Break
tc.research_text.GADOMANCY.GOLEMCOREBREAK=Breaking news!
gadomancy.research_page.GOLEMCOREBREAK.1=Golems fitted with this core will monitor and break marked blocks.<BR>You may specify a tool for the golem to use in its inventory.<BR>You can add a block to the golem's inventory to specify which blocks will be broken. Breaking speed depends on tool strength and speed.<BR>You can apply the Order Upgrade to specify which tool needs to be used on the associated marked block.<BR>You can apply the Etropy Upgrade to ignore metadata on tools.
tc.research_name.GADOMANCY.GOLEMCOREBODYGUARD=Golem Core: Bodyguard
tc.research_text.GADOMANCY.GOLEMCOREBODYGUARD=One does not simply attack my Master
gadomancy.research_page.GOLEMCOREBODYGUARD.1=Guard Golems are all good and fine, but even with upgrades, they still don't understand how to protect their master specifically. Adding a few modifications to a Golem Core: Guard easily remedies this issue. A golem equipped with the Golem Core: Bodyguard will be smart enough to follow its master around in a manner similar to that of a tamed wolf.
tc.research_name.GADOMANCY.INFUSIONCLAW=Automated Infusion
tc.research_text.GADOMANCY.INFUSIONCLAW=Floating stuff!
gadomancy.research_page.INFUSIONCLAW.1=Considering there are many situations in which you would like to be able to automate an Infusion Altar without being so close, you've been fooling with the Wand Recharge Pedestal. Trying to get it to move a wand rather than just hold it has proven difficult, but not impossible. The resulting device is slightly sentient and somehow bound to your soul, but it seems to work well! Your eye has been twitching a bit recently though... you're sure everything is fine... maybe...\nIf you give vis, the wand will charge
gadomancy.research_page.INFUSIONCLAW.2=Place this device atop your Infusion Matrix and insert a wand or staff. They can be inserted and extracted from the top side. With the checkbox marked, only empty wands can be extracted. This process adds instability to any infusions triggered with the Infusion Claw. The amount of instability depends on how good the wand you use is. Staffs are a bit more stable, but the main factor is the amount of storage a wand has.<BR>You can trigger infusions by running a redstone signal into one of the four sides.<BR>This device can also be used to automate production of Thaumonomicons and Crucibles, making your dream of a Thaumonomicon and Crucible factory possible!
tc.research_name.GADOMANCY.REMOTEJAR=Mirrored Jars
tc.research_text.GADOMANCY.REMOTEJAR=Mirrored transportation
gadomancy.research_page.REMOTEJAR.1=The essentia mirror is excellent for moving essentia around for infusions, but you have the uncanny feeling that it has some untapped potential. Two essentia mirrors, when linked, effectively allow essentia to move between two points in space. By placing an essentia mirror inside of a specially altered warded jar, the space inside of one jar can be effectively linked to another. In order to link two jars, simply place one in the world and right click it with another mirrored jar.
gadomancy.research_page.REMOTEJAR.2=If a network already exists, then the jar will be added to the current network. Unlike essentia mirrors, mirrored jar networks can have more than two jars. The space inside of a network is shared and balanced between the jars it contains. To put it simply, a two jar network will hold two jars of essentia, a three jar network will hold three, etc. Also, when one mirrored jar is filled, it will attempt to evenly distribute its contents between the other jars in its network.
tc.research_name.GADOMANCY.ETHEREAL_FAMILIAR=Ethereal Familiar
tc.research_text.GADOMANCY.ETHEREAL_FAMILIAR=A arcane follower
gadomancy.research_page.ETHEREAL_FAMILIAR.1=Wisps have intrigued you for some time now. Many of these sentient bits of ethereal magic seem to be passive, but when attacked, they retaliate with surprising speed and efficiency. Not only that, but sometimes just approaching a wisp too quickly will provoke an attack.<LINE>This behavior gave you an unexpected inspiration. By exploiting the unusually responsive nature of a wisp, it may be possible to bend its defensive instincts to act as a personal protector. Unfortunately, wild wisps have proven to be far to unpredictable to capture.
gadomancy.research_page.ETHEREAL_FAMILIAR.3=By infusing large amounts of magic and a few binding agents into a sample of ethereal essence, an artificial wisp can be created. This Ethereal "Familiar" will anchor to its wearer's aura and act similarly to a turret when it is held in the amulet slot, shooting sparks any hostile entities that attack its wearer. It is considerably weaker and slower than its wild counterparts, however you feel that there are definitely methods of strengthening it.
gadomancy.research_page.ETHEREAL_FAMILIAR.4=Its attacks don't consume any vis until an elemental upgrade is applied. It should be noted that the familiar is also not strong enough to survive any power range or speed modifications until it has an elemental upgrade to bolster its strength.
tc.research_name.GADOMANCY.AI_SHUTDOWN=NULL
tc.research_text.GADOMANCY.AI_SHUTDOWN=NULL
gadomancy.research_page.AI_SHUTDOWN.1=NULL
tc.research_name.GADOMANCY.FAMILIAR_SHOCK=Lightning Impact
tc.research_text.GADOMANCY.FAMILIAR_SHOCK=A shocking experience
gadomancy.research_page.FAMILIAR_SHOCK.1=A Familiar with this upgrade will have a significantly more powerful arc when attacking, dealing more damage and a reasonable amount of knockback.<LINE>Consumes 0.03 Aer and 0.02 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_FIRE=Flash Burn
tc.research_text.GADOMANCY.FAMILIAR_FIRE=Light it up
gadomancy.research_page.FAMILIAR_FIRE.1=When upgraded with Flash burn, a familiar's energy is repurposed to generate a ridiculous amount of heat on attacking rather than dealing damage, lighting its foes on fire and leaving them scorched and weak to the light of the sun.<LINE>Consumes 0.04 Ignis and 0.02 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_POISON=Corrosive Venom
tc.research_text.GADOMANCY.FAMILIAR_POISON=Somebody call the doctor
gadomancy.research_page.FAMILIAR_POISON.1=A Familiar with this upgrade will inject a large dose of highly concentrated venom into its victims rather than doing damage, inflicting them with severe poisoning. Familiars with this upgrade seem to be able to detect which foes can be poisoned, and as such, it will only attack those that can be poisoned.<LINE>Consumes additionally 0.03 Aqua and 0.04 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_WEAKNESS=Enervation
tc.research_text.GADOMANCY.FAMILIAR_WEAKNESS=Where is your strength now?
gadomancy.research_page.FAMILIAR_WEAKNESS.1=This upgrade removes the familiars damaging capabilities altogether and replaces them with the ability to suddenly drain large amounts energy from targets. Enemies that are struck by Enervation familiars will become weak, lethargic, and very, very managable with a plain old sword.<LINE>Consumes 0.03 Terra and 0.03 Perditio vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_DAMAGE=Arc Amplification
tc.research_text.GADOMANCY.FAMILIAR_DAMAGE=What does the scouter say about its power level?
gadomancy.research_page.FAMILIAR_DAMAGE.1=By concentrating more arcane energy into the wisp, its attack power is effectively doubled.<LINE>Consumes 0.03 Ignis vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_RANGE=Sensitivity Boost
tc.research_text.GADOMANCY.FAMILIAR_RANGE=Attacking even further
gadomancy.research_page.FAMILIAR_RANGE.1=By enhancing the wisps sensitivity to external influence, you can slightly increasing its range.<LINE>Consumes additionally 0.02 Aer vis and 0.01 Ordo vis per attack and level.
tc.research_name.GADOMANCY.FAMILIAR_SPEED=Frequency Emission Overdrive
tc.research_text.GADOMANCY.FAMILIAR_SPEED=A certain scientific Railgun
gadomancy.research_page.FAMILIAR_SPEED.1=Some variants of familiars can have a considerable amount of difficulty dealing with large numbers of foes at once. This upgrade enhances an Ethereal Familiar so that it can attack twice as fast as before. The second stage both increases its attack speed and allows it to hit multiple enemies in a single strike.<LINE>Consumes 0.02 Ordo and 0.01 Ignis vis per attack and level.
tc.research_name.GADOMANCY.KNOWLEDGE_BOOK=Book of Knowledge
tc.research_text.GADOMANCY.KNOWLEDGE_BOOK=Knowledge is power
gadomancy.research_page.KNOWLEDGE_BOOK.1=Research and discovery make up the very essence of Thaumaturgy, yet sometimes the sheer amount of paperwork is enough to make even the toughest thaumaturge want to jump off a giant cliff WITHOUT a Thaumostatic Harness. The solution to this problem seems relatively simple. Animating a book to do the writing for you will be easy, right?..............Well, no.<BR>Making a book able to store knowledge is relatively simple since that is what books do by default (obviously). Making it able to compile its knowledge into useable and comprehensible research is another ordeal entirely.
gadomancy.research_page.KNOWLEDGE_BOOK.3=In order to make the book able to do anything, it must be animated so it can open, close, and turn its pages on its own. After the book of knowledge itself is assembled, it needs to be placed on a flat surface that conducts magic in order to activate, a role which an arcane pedestal serves perfectly.<BR>Once it is placed on a pedestal, the book of knowledge can be used for research. Simply dropping a research page on the ground near the book and supplying it with Cognitio essentia will start the research process. From that point on, the waiting game begins.
gadomancy.research_page.KNOWLEDGE_BOOK.4=You have found that placing any form of booster that can affect an enchantment table nearby will speed up the process, albeit not in any significant way.<BR> The Book of Knowlege has one more use other than performing research. It can be opened and used like any other Thaumonomicon, removing the need to constantly lug around a Thaumonomicon wherever you go.
tc.research_name.GADOMANCY.ESSENTIA_COMPRESSOR=Essentia Condenser
tc.research_text.GADOMANCY.ESSENTIA_COMPRESSOR=NON-noisy Essentia Storage
gadomancy.research_page.ESSENTIA_COMPRESSOR.1= While experimenting with void materials, you discovered an odd reaction between void seeds and liquid essentia. When a void seed is left in close proximity with a warded jar for an extended period of time, the energy it releases has the odd tendency to make the essentia in the jar condense into a slightly more dense state, freeing up a small amount of space in the jar without actually destroying any essentia. After some further testing, you found that the seed alone was not powerful enough to make any major difference, but with enhancements to increase the potency of the energy released by the seed, a device that can compress essentia into a super dense state could be made.
gadomancy.research_page.ESSENTIA_COMPRESSOR.2=By condensing large amounts of void materials, infusing the resulting mass into void seed to create a small cross dimensional rift, and freezing the resulting anomaly inside a crystal shell, it is possible to increase the potency the void energy the seed can release by several thousand times. Despite the fact that this new “Element of Darkness” seems to be incredibly stable, its effects are far to potent for a normal warded jar to handle. It also has the unfortunate side effect of sucking all of the light out of any space it is dropped in, blinding anything that holds it or stands near it when it is dropped on the ground.
gadomancy.research_page.ESSENTIA_COMPRESSOR.4=By assembling a reinforced shell around the Element of Darkness and stabilizing essentia flow with an aqua aura core, a device that is capable of storing massive amounts of essentia can be created. In order to assemble the machine, place all three blocks on top of each other, and right click with a wand. The Essentia Condenser can store all types of essentia inside one construct, with a base capacity of 200 essentia that can be stored. The device does have some mechanical limitations though.
gadomancy.research_page.ESSENTIA_COMPRESSOR.6=Due to the incredible amount of energy in the core of the Essentia Condenser, it cannot safely interact with pipes, nor can essentia be directly placed into the device by hand. Golems have to be used to insert the first bit of essentia into the condenser for it to start accepting on its own. Once essentia is stored however, the Condenser will actively pull in essentia from every available jar, reservoir, and mirror within 5 blocks of he device, however it only seems to pull from containers that have less essentia inside them than the main condenser. Although direct physical interaction with the Essentia Condenser is limited to golems, infusion altars as well any device that can pull from an essentia mirror can supply themselves.
gadomancy.research_page.ESSENTIA_COMPRESSOR.8=The Essentia Condenser, like most things that contain large amounts of liquid essentia, does not deal with large amounts of physical stress very well. If any of the blocks in the structure are broken while any essentia is contained inside, the entire device will violently explode, leaving a large amount of flux and taint behind. Unlike its slightly more tame counterpart, the essentia reservoir, if the Essentia Condenser has any essentia within, it will release enough destabilized flux to immediately taint the land.
gadomancy.research_page.ESSENTIA_COMPRESSOR.9=If an element of darkness is placed on an ancient pedestal near the condenser, the core of the condenser will consume it, allowing the condenser to increase its internal capacity by a reasonable amount. The highest point the capacity of the condenser can be pushed to with this method is 3000 per aspect.<LINE>You noticed while standing near the structure, that the pull of the Element of Darkness in the Condensers core is enough to gradually pull you closer. Could it be getting bigger? You dont think so...hopefully...
tc.research_name.GADOMANCY.NODE_MANIPULATOR=Node Manipulator
tc.research_text.GADOMANCY.NODE_MANIPULATOR=Almost like roulette
gadomancy.research_page.NODE_MANIPULATOR.1=Aura nodes have intrigued you for the longest time. Where do they come from? Why are there so many varieties? After some time, you found yourself asking another question entirely; would it be possible to change how a node functions? After journeying far across the world and into the depths of the ancient eldritch mazes, you found a set of materials capable of changing the way aura behaves. After carefully developing these materials, and using them to augment the only device you found to be capable of channeling pure vis directly from a node, one of the most dangerous machines you could fathom finally fell within your grasp.
gadomancy.research_page.NODE_MANIPULATOR.3=The Node Manipulator is a device that essentially works in a manner opposite to that of a wand recharge pedestal. By drawing vis from a wand or staff and channeling it back into the node, the node manipulator will force a node to destabilize slightly.<LINE> The manipulator's main pedestal is not stable enough to alter nodes on its own. By adding a specially modified focus to hold the wand/staff in place for vis extraction and a set of pillars to channel the extracted vis into the node, the device is finally ready for use. Just place a wand/staff on the pedestal, and the node manipulator will start automatically.
gadomancy.research_page.NODE_MANIPULATOR.6=The Node Manipulator needs at least 70 of all six primal aspects to begin manipulating a node, but allowing more that 70 seems to yield greater results. <BR>Despite all of your research into node behavior, you still haven't the slightest idea what the node manipulator will actually do to aura nodes. The only way to find out seems to be testing it out...
tc.research_name.GADOMANCY.E_PORTAL_CREATOR=Gate of the Voidwalkers
tc.research_text.GADOMANCY.E_PORTAL_CREATOR=Into the abyss...
gadomancy.research_page.E_PORTAL_CREATOR.1="He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."<BR>-Friedrich Nietzsche<LINE> At first it was just a miracle, the discovery of the primordial pearl. Its light revealed many secrets of the world and of creation, but after a while, you began to feel that one pearl just wasn't enough. Its light was warm, but seemed fitful and weak, as though it was only a spark.
gadomancy.research_page.E_PORTAL_CREATOR.3=Dark, ancient whispers have begun to pervade your consciousness. More powerful and insistent that before, they speak of a road not meant to be walked, a way too dark to see, a path to the greatest of all powers, hidden beyond the edges of the void. You suspect you know exactly what the voices speak of, as you have a piece of that power in your possession. Now you have only to solve the problem of finding this invisible, intangible path.
gadomancy.research_page.E_PORTAL_CREATOR.4=Not surprisingly, the solution to the problem of entering the path came directly from the eldritch obelisks. These ancient devices each contain a node that, when enough vis is directed through, can be widened into a small stable portal. By altering the functions of a compound recharge focus to mimic the functions of the obelisk, the same type of vis redirection can be achieved.<BR>This new focus is not unlike the normal randomization focus, as it also needs to be placed atop a node manipulator in order to function.
gadomancy.research_page.E_PORTAL_CREATOR.6=In order to build the gate frame, a node manipulator must be constructed in the same manner as normal, but with four ancient pedestals around the outside and the redirection focus in place of the usual randomization focus. The Gate of the Voidwalkers needs 150 of each primal aspect vis to be assembled.<BR>Once assembled, four eldritch eyes must be placed on the pedestals somewhere around the gate, and a staff/wand containing at least 120 vis must be placed in the manipulator.<BR>Once the manipulator drains the necessary vis, the node atop the focus will be forced to open into a portal.
gadomancy.research_page.E_PORTAL_CREATOR.8=At first glance it resembles any other eldritch portal, however when you look closer, you can see that it it far stronger and less stable than the others. You can see that the Gate will not survive more than one entity passing through, so return via the same portal will be impossible. As you step through the Gate of the Voidwalkers, you feel an odd sense of anticipation and forboding, as though hundreds of ancient eyes are watching silently as you walk into the depths of the abyss...
tc.research_name.GADOMANCY.BLOCK_PROTECTOR=Enervation Field Emitter
tc.research_text.GADOMANCY.BLOCK_PROTECTOR=ENOUGH OF THESE DAMN CREEPERS ALREADY!!!!!
gadomancy.research_page.BLOCK_PROTECTOR.1=EVERYONE. HATES. CREEPERS. It is practically a given that at some point in a builder's career, one of these indescribably rage inducing freaks will sneak up from behind, above, below, or even right in front of them and explode, ruining the project in progress completely.<LINE>Almost by chance, you discovered an interesting way to solve this problem with essential gas. By exposing gunpowder to a small trace of ordo essentia, you found could completely nullify its ability to explode when ignited.
gadomancy.research_page.BLOCK_PROTECTOR.3=Turning essentia into gas directly without having it dissolve into flux is all but impossible, but some careful tinkering with various alchemical machinery components and redstone yields a device that can use a slightly different process to acquire the same effects as liquid essentia. <BR>The Arcane Enervation Emitter diffuses a light aura of ordo across a limited area. Any creepers in that affected area will be unable to explode. The emitter is slow to start, and when it receives fuel in the form of ordo essentia and a redstone signal, it will gradually expand its area of effect until it reaches maximum size.
gadomancy.research_page.BLOCK_PROTECTOR.4=The size of its area can be controlled by changing the strength of the redstone signal used to activate the device, and monitored by placing a comparator running out of the device.<BR>After using this device for some time, you noticed, much to your delight, that the field that the Arcane Enervation Emitter emits is strong enough to affect more than just creepers. It appears to stop a variety of destructive mob behaviors as well as inhibiting enderman teleportation. It isnt strong enough to affect players though…
tc.research_name.GADOMANCY.ANCIENT_STONES=Ancient Stones
tc.research_text.GADOMANCY.ANCIENT_STONES=Decorations of the Eldritch
gadomancy.research_page.ANCIENT_STONES.1=There is more to the mazes of the eldritch than meets the eye. The eldritch might not be the best room designers, but the stones they used to build show enormous magic potential.<BR>Exposing your everyday arcane stones to eldritch energies alter the stones magical properties to react more like their eldritch relatives.
gadomancy.research_page.E_DECO_BLOCKS.1=Some of these stones have unique properties, perhaps we can put them to use, and if not, we can always take advantage of them decoratively...
tc.research_name.GADOMANCY.GROWING=Growing Nodes
tc.research_text.GADOMANCY.GROWING=Feed me Semour
gadomancy.research_page.GROWING.1=This node is something... different. <BR>You did expect an Energized Node to be the only stable connection between us and the source of all Vis, but this Aura Node seems very stable too. Energizing an Aura Node channels Vis from its source into the world and breaks it down to the purest primal Aspects. <BR>But... this node behaves much differently from others. It feels as though it's looking for something... it seems... restless. Something about this behavior is disconcerting in the extreme.
gadomancy.research_page.GROWING.2=What could it be searching for? Judging from what I know so far it is similar to a hungry Aura Node, but there is just something about it that is very disconcerting.
tc.research_name.GADOMANCY.GROWING_AGGRESSION=Aggressive Behavior
tc.research_text.GADOMANCY.GROWING_AGGRESSION=Someone call Tesla
gadomancy.research_page.GROWING_AGGRESSION.1=Suddenly, and completely out of nowhere, the Node released a huge bolt of energy.<BR>It may be the large amount of vis flowing through the Aura Node destabilized and released as an arc of energy. These bolts seem to be attracted to anything that even closely resembles a living entity.<BR>You should probably stand back a bit while researching to avoid any other close calls...
tc.research_name.GADOMANCY.GROWING_GROWTH=Growing Behavior
tc.research_text.GADOMANCY.GROWING_GROWTH=A picky one.
gadomancy.research_page.GROWING_GROWTH.1=The node has begun to display similarities to a hungry node, in that it has started to grow. <BR>The big difference between this node and an average hungry node seems to be that this node only attracts things containing pure aspects, such as Wisps or Ethereal Essence. <LINE>As far as your research goes, it seems that the more pure the aspect is, the more likely it will fuse with the node. Aspect Orbs and Wisps are absorbed most because they are the most pure.
gadomancy.research_page.GROWING_GROWTH.2=Materialized or solid vis in forms of essentia like Mana Beans, Ethereal Essence, or Crystallized Essentia may work too, but you feel you should take care with what you throw into this thing...<BR>Still it is more fascinating than a hungry node by far. In contrast to its hungry brother, this node seems to keep the complexity of its gained compound aspects instead of breaking them down to primal aspects. It seems to have something against primal aspects...
tc.research_name.GADOMANCY.GROWING_ATTACK=Destroying Behavior
tc.research_text.GADOMANCY.GROWING_ATTACK=Stop bullying!
gadomancy.research_page.GROWING_ATTACK.1=It seems the growing node does not only bully the other nodes, it completely destroys them! If the growing node can find another node within range it attacks it and breaks the other node into aspect orbs. <BR>Further research shows that the node stabilizers cannot stop the growing node from destroying other nodes, but the growing node does not seem to attack bigger nodes than itself.
tc.research_name.GADOMANCY.GROWING_GROWTHCLUE=Secrets of growth
tc.research_text.GADOMANCY.GROWING_GROWTHCLUE=Growing explained
gadomancy.research_page.GROWING_GROWTHCLUE.1=At last, you have figured out the secrets of growth and potential dangers in a growing node! <LINE>The node becomes much more stable when fed a variety of aspects. If it is only allowed to consume the same single aspects repeatedly, it destabilizes and stops growing due to becoming over saturated.<BR>It only accepts pure aspects though. Ethereal Essence, Crystallized Essence, and Mana beans are weak forms of materialized Vis. The node doesn't react to them very much...
gadomancy.research_page.GROWING_GROWTHCLUE.2=Despite the fact that the node will consume ethereal essence, it seems to vastly prefer living Wisps and Aspect Orbs. One of the best things to offer the node seems to be other Aura Nodes... this method does get expensive though.<LINE>There are high risks too. The more saturated the node gets, the harder and more often the node attacks its surroundings. You wonder what happens when the node becomes fully saturated...
tc.research_name.GADOMANCY.AURA_CORE=Aura Core
tc.research_text.GADOMANCY.AURA_CORE=Your surroundings matter!
gadomancy.research_page.AURA_CORE.1=Many times, the strange properties of the primal charm have always been puzzling. Constantly spitting out small sparks of primal energy and changing colors in a completely unstable fasion, the charm's behavior is unlike anything else, making the primal charm most difficult to use. By encasing the charm in a layer of crystalized thaumium it is possible to calm these bizzarre tendencies, resulting in a much more usable object known as an Aura Core.
gadomancy.research_page.AURA_CORE.3=Unlike the charm that it was constructed from, an Aura core has had most of the primal energy removed in the crafting process. This leaves Aura cores heavily susceptible to the presence of auras in the environment. Tossing one on the ground near a primal crystal cluster and then energizing the crystal cluster with a wand will cause the core to coat itself in an extra layer of crystal, forcing the core to tune to one primal aspect. Six primal cores are possible to make.<BR> Finding a use for the individual primal cores requires making them, and them inspecting them directly.
tc.research_name.GADOMANCY.CLEAN_AURA_CORE=Core Cleaning
tc.research_text.GADOMANCY.CLEAN_AURA_CORE=Mistakes were made
gadomancy.research_page.CLEAN_AURA_CORE.1=Returning an Aura Core to it's original state has proven very simple. Tossing an aspect core into a special bath of essentia will allow the extra primal crystal coat to be removed without damaging the aura core.
tc.research_name.GADOMANCY.AURA_PYLON=Aura Pylon
tc.research_text.GADOMANCY.AURA_PYLON=Diffusing essentia
gadomancy.research_page.AURA_PYLON.1=The aura pylon is a device that exploits the properties of an Aura Core tuned to Ignis. This device is able to be able to destabilize and evaporate essentia into the local aura. This process is a bit slow, and the essentia needs time to reach full concentration. When it does, the aura concentration should be enough to physically influence the environment.
gadomancy.research_page.AURA_PYLON.4=After assembling the aura pylon, dropping a piece of crystalized essentia of the desired aspect on the ground nearby will allow the pylon to tune itself. Once the pylon pulls in the crystal and the flame on top changes color, liquid essentia can be fed into the bottom. Removing the crystal is as simple as getting close enough to pick it up.<BR>As for discovering what each different type of essentia does, the only way you think you think you can find out is to test them.
tc.research_name.GADOMANCY.AURA_EFFECTS=Aura Effects
tc.research_text.GADOMANCY.AURA_EFFECTS=What diffusing essentia actually does
gadomancy.research_page.AURA_EFFECTS.1=Most types of essentia have their own unique effects, however some do not. either way, keeping a log of what each aspect does seems like a good idea.
tc.research_name.GADOMANCY.ARCANE_PACKAGER=Arcane Packager
tc.research_text.GADOMANCY.ARCANE_PACKAGER=PACK IT UP!
gadomancy.research_page.ARCANE_PACKAGER.1=Scattered in dungeons, temples, and ruins throughout the world are strange objects called loot bags. They seem small and relatively tough and light, but when opened, the fabric simply disintergrates, leaving a pile of valuable bits and things. Sometimes the among of things even seems to defy the size of the bag.<BR>A closer inspection revealed that the bag is not actually made of fabric at all, but rather a fine mesh of stable Pannus essentia.
gadomancy.research_page.ARCANE_PACKAGER.3=Not only that, but the fibers of essentia seem to weave themselves together even tighter when they are brought into contact with the pressure created by an aer tuned aura core.<BR>The Arcane Packager is a device that replicates the conditions needed for Pannus essentia to form threads. The result is a small package that behaves much the same as any other loot bag. These small packages can even be disguised as normal loot bags. The process can also be replicated with leather and strings, but the result looks really cheap.
gadomancy.research_page.ARCANE_PACKAGER.4=Up to nine stacks of items can fit in one package, and when opened the bag will disintergrate and drop its contents into the holder's inventory. Even other lootbags can fit into another lootbag. However, the aer tuned aura core can only stabilize those threads to some degree. If the package gets too big, it might cause overpressure inside the packager. To stop this from happening, you adjusted the Arcane Packager to drop the items into the world if the pressure inside rises above a certain level. The Arcane Packager can be started with a redstone signal.
tc.research_name.GADOMANCY.REVEALER=Thaumic Sight
tc.research_text.GADOMANCY.REVEALER=Seeing the Seen
gadomancy.research_page.REVEALER.1=After extensively studying the Goggles of Revealing, you have devised an enchantment that can give ant helmet the same properties.<BR> This enchantment gives any helmet the ability to let the wearer see aura nodes and amounts of essentia in jars. It does not give the vis discount of the goggles though.
tc.research_name.GADOMANCY.ARMORDISGUISE=Armor Disguise
tc.research_text.GADOMANCY.ARMORDISGUISE=Let the games begin!
gadomancy.research_page.ARMORDISGUISE.1=You have found a way to change the appearance of your armor. The effects of the original armor will remain, while the appearance of the armor when worn will be that of the disguise.<BR> The original armor is placed on the central pedestal of the infusion, and the armor that will disguise the original is placed on the outer ring of pedestals.<BR>However, the item that will be used as disguise will merge into the other armor and its appearance will be the only thing left of it.
gadomancy.research_page.ARMORDISGUISE.4=After giving it a second thought, you think if you replace the armor you want to have as new appearance with an invisibility potion, the potion might just merge with the armor, causing it to be fully transparent when worn.<LINE>Throwing the disguised armor into Purifying Fluid causes a reaction that removes the disguise effect. The armor used as disguise will be ripped off the other armor and reappears miraculously near the previously disguised armor.
gadomancy.golemblurb.default=??
gadomancy.golemblurb.breakcore=Master, should I break anything, or something specific and should I use a tool or none?
gadomancy.golem.breakcore=Break
gadomancy.golem.bodyguardcore=Bodyguard
gadomancy.upgrades.runicshield=Runic Shield
gadomancy.lore.hasAdditionalLore=<Press SHIFT for more information>
gadomancy.lore.stickyjar=Sticky
gadomancy.lore.remotejar=§7Network: %s
gadomancy.lore.disguise.item=Disguised as %s
gadomancy.lore.disguise.none=Transparent
gadomancy.eldritch.portalPlacerCreative=Creative portal placer
gadomancy.eldritch.noflyCreative=(even in creative)
gadomancy.eldritch.nobreakPortalNothing=This portal cannot be broken
gadomancy.eldritch.portalSpawned=You sense the opening of a portal in the distance.
tile.BlockStickyJar.name=Sticky Jar
tile.BlockArcaneDropper.name=Arcane Dropper
tile.BlockInfusionClaw.name=Infusion Claw
tile.BlockRemoteJar.name=Mirrored Jar
item.nodePlacer.name=Aura Node
tile.BlockNode.name=Aura Node
tile.BlockExtendedNodeJar.name=Node in a Jar
tile.BlockNodeManipulator.name=Node Manipulator
tile.BlockNodeManipulator.5.name=Node Manipulator
tile.BlockStoneMachine.name=Randomization Focus
tile.BlockStoneMachine.0.name=Machine
tile.BlockStoneMachine.1.name=Ancient Pedestal
tile.BlockStoneMachine.2.name=Arcane Enervation Emitter
tile.BlockStoneMachine.3.name=Redirection Focus
tile.BlockStoneMachine.4.name=Arcane Packager
tile.BlockStoneMachine.5.name=Ai Shutdown (WIP)
tile.BlockStoneMachine.11.name=Manipulation Pillar
tile.BlockStoneMachine.15.name=Manipulation Pillar
tile.BlockAuraPylon.name=Aura Pylon
tile.BlockAuraPylon.0.name=Aura Pylon
tile.BlockAuraPylon.1.name=Aura Pylon Peak
tile.BlockKnowledgeBook.name=Book of Knowledge
tile.BlockEssentiaCompressor.name=Essentia Condenser
gadomancy.nodes.GROWING=Growing
gadomancy.nodes.STARVING=Starving
gadomancy.auracore.unused=(Unused at the moment)
gadomancy.auracore.blank=Blank
gadomancy.aura.research.unlock=You've discovered the effects of %s essentia.
gadomancy.aura.effect.aer=Creates a speed aura
gadomancy.aura.effect.alienis_0=Nearby monsters become
gadomancy.aura.effect.alienis_1=more dangerous
gadomancy.aura.effect.arbor_0=Increases growth speed
gadomancy.aura.effect.arbor_1=of nearby plants
gadomancy.aura.effect.auram_0=Diffuses some vis
gadomancy.aura.effect.auram_1=into the aura
gadomancy.aura.effect.bestia=Summons beasts
gadomancy.aura.effect.cognitio_0=Grants more knowledge
gadomancy.aura.effect.cognitio_1=about primal aspects
gadomancy.aura.effect.exanimis=Supports undead monsters
gadomancy.aura.effect.fabrico=Improves your golems
gadomancy.aura.effect.gelum_0=Cools down the
gadomancy.aura.effect.gelum_1=surrounding aura
gadomancy.aura.effect.herba_0=Heavily
gadomancy.aura.effect.herba_1=increases growth speed
gadomancy.aura.effect.herba_2=of nearby plants
gadomancy.aura.effect.humanus_0=Temporarily increases
gadomancy.aura.effect.humanus_1=your health
gadomancy.aura.effect.ignis=Spreads fire
gadomancy.aura.effect.instrumentum_0=Increases your
gadomancy.aura.effect.instrumentum_1=digging speed
gadomancy.aura.effect.limus_0=The aura
gadomancy.aura.effect.limus_1=becomes more slimy
gadomancy.aura.effect.lucrum=Increases your luck
gadomancy.aura.effect.lux_0=Stops monster spawning
gadomancy.aura.effect.lux_1=in the area
gadomancy.aura.effect.mortuus=The aura becomes deadly
gadomancy.aura.effect.pannus=Spawns wool on sheep
gadomancy.aura.effect.perfodio_0=Heavily increases
gadomancy.aura.effect.perfodio_1=your dig speed
gadomancy.aura.effect.praecantatio_0=Increases your
gadomancy.aura.effect.praecantatio_1=magic skills
gadomancy.aura.effect.spiritus_0=The aura seems
gadomancy.aura.effect.spiritus_1=more ghostly
gadomancy.aura.effect.tempestas=Summons lightnings
gadomancy.aura.effect.tenebrae_0=Darkness spreads
gadomancy.aura.effect.tenebrae_1=in the aura
gadomancy.aura.effect.venenum=Poisons its surroundings
gadomancy.aura.effect.victus_0=Helps baby animals
gadomancy.aura.effect.victus_1=to grow up faster
gadomancy.aura.effect.vinculum_0=Traps and slows down
gadomancy.aura.effect.vinculum_1=living things
gadomancy.aura.effect.vitium=Spreads taint
gadomancy.aura.effect.aqua_0=Helps you to
gadomancy.aura.effect.aqua_1=breath underwater
gadomancy.aura.effect.terra_0=Increases your
gadomancy.aura.effect.terra_1=resistances
gadomancy.aura.effect.ordo_0=Provides a weak
gadomancy.aura.effect.ordo_1=healing aura
gadomancy.aura.effect.motus=Increases your speed
gadomancy.aura.effect.iter_0=Supports a you for a
gadomancy.aura.effect.iter_1=longer journey
gadomancy.aura.effect.sano_0=Provides a strong
gadomancy.aura.effect.sano_1=healing aura
gadomancy.aura.effect.volatus=Increases jump height
gadomancy.aura.effect.tutamen_0=Increases your
gadomancy.aura.effect.tutamen_1=resistances a lot
gadomancy.aura.effect.fames=Makes you feel hungry
gadomancy.aura.effect.sensus=Lightens up the night
gadomancy.aura.effect.perditio_0=Creates an
gadomancy.aura.effect.perditio_1=aura of weakness
gadomancy.aura.effect.potentia=Increases your strength
gadomancy.aura.effect.telum_0=Increases your
gadomancy.aura.effect.telum_1=strength a lot
gadomancy.aura.effect.vitreus_0=You can feel the
gadomancy.aura.effect.vitreus_1=air blowing through
gadomancy.aura.effect.vitreus_2=your stomach
gadomancy.info.InfusionClaw.owner=You are now the owner.
gadomancy.info.InfusionClaw.waila=§7Owner:
gadomancy.info.InfusionClaw.lock=Keep useable wand
gadomancy.info.ArcanePackage=Click to open
gadomancy.info.ArcanePackager.useEssentia=Use essentia
gadomancy.info.ArcanePackager.autoStart=Automatically start
gadomancy.info.ArcanePackager.disguisePackage=Disguise as loot bag
gadomancy.info.RemoteJar.new=Created new jar network
gadomancy.info.RemoteJar.clear=Disconnected from current jar network
gadomancy.info.RemoteJar.connected=Connected to existing jar network
familiar.augment.shock.name=Lightning Impact
familiar.augment.poison.name=Corrosive Venom
familiar.augment.fire.name=Flash Burn
familiar.augment.weakness.name=Enervation Impulse
familiar.augment.damage.name=Arc Amplification
familiar.augment.speed.name=Frequency Emission Overdrive
familiar.augment.range.name=Sensitivity Boost
potion.luck=Increased Luck
potion.buffGolem=Golem Buff
potion.achromatic=Achromatic
potion.eldritch=Eldritch
potion.visdiscount=Vis Affinity
gadomancy.enchantment.revealer=Thaumic Sight

View File

@@ -0,0 +1,334 @@
item.ItemGolemPlacer.silverwood.name=银木傀儡
item.ItemGolemPlacer.obsidian.name=黑曜石傀儡
item.ItemTransformationFocus.name=[WIP]法杖核心:变形
item.ItemFamiliar.name=天域使魔
item.ItemEtherealFamiliar.name=天域使魔
item.ItemAuraCore.name=魔灵核心
item.ItemArcanePackage.name=奥法包裹
item.ItemElement.name=元素
item.ItemElement.0.name=黑暗元素
item.ItemElement.1.name=[WIP]光明元素
item.ItemElement.2.name=[WIP]烈火元素
gadomancy.lore.deprecation.back=放进合成栏, 你就能拿回你的东西!
itemGroup.gadomancy=魔像密经
tc.research_category.gadomancy=魔像密经
tc.research_name.GADOMANCY.GOLEMSILVERWOOD=银木傀儡
tc.research_text.GADOMANCY.GOLEMSILVERWOOD=只是一点点化学物质X
gadomancy.research_page.GOLEMSILVERWOOD.1=这种傀儡由银木雕刻而就,继承了银木对魔法亲和的本性,由此可携带更多升级.<BR>§l§n银木傀儡属性:§r<BR>§l耐久:§r一般<BR>§l力量:§r低<BR>§l回复:§r一般<BR>§l运载量:§r8<BR>§l速度:§r快捷<BR>§l升级:§r3
tc.research_name.GADOMANCY.GOLEMRUNICSHIELD=傀儡守护符文
tc.research_text.GADOMANCY.GOLEMRUNICSHIELD=现已支持你的小朋友!
gadomancy.research_page.GOLEMRUNICSHIELD.1=经过进一步对守护魔法的测验,你已发现了为傀儡附加符文护盾的方法.<BR>如同力量在你身上凝聚成防卫盾一般,符文护盾会在傀儡身上形成一道魔法壁垒,可以免疫绝大多数类型的伤害.<BR>然而它并不能免疫溺水以及一些自然伤害.
tc.research_name.GADOMANCY.STICKYJAR=粘性罐子
tc.research_text.GADOMANCY.STICKYJAR=把它们粘起来!
gadomancy.research_page.STICKYJAR.1=源质罐子之于神秘使,有如黄油之于面包一样重要,但如果还要考虑大量潜在的源质管道,情况就又不一样了.你决定给罐子底部加一些黏合剂来缓解管道布线压力.底部涂过黏合剂的罐子被放下时会粘在表面上,即使是方块的侧面,甚至是底面.破坏罐子并不会影响这种粘性,这样粘性罐子就可以回收使用了.另外,很多其它类型的源质罐子也可以加这种黏合剂.
tc.research_name.GADOMANCY.ARCANEDROPPER=奥术投掷器
tc.research_text.GADOMANCY.ARCANEDROPPER=淫秽之物终被捕获
gadomancy.research_page.ARCANEDROPPER.1=考量过投掷器的性质以及可能的拓展方式后,你对你的投掷器做出了一些修改.<LINE>利用奥术投掷器,你可以在3x3x3的范围内吸收,置入并监视物品,就像它们在内置物品栏里一样.<BR>手持那些没有被你加之以秘术核心的法杖能够看到投掷器的影响范围.<BR>奥术投掷器只有平整的那一面可以进行交互.
tc.research_name.GADOMANCY.GOLEMCOREBREAK=傀儡核心:破坏
tc.research_text.GADOMANCY.GOLEMCOREBREAK=大新闻!
gadomancy.research_page.GOLEMCOREBREAK.1=挂载了这个核心的傀儡会监视并破坏标记过的方块.<BR>你可以于其物品栏中指定其所用工具之种类.<BR>你还可以在其物品栏里放置方块,以指定它所允许破坏的方块之种类.破坏的速度将取决于工具本身的强度和采掘速度.<BR>你可以为其安装傀儡升级:秩序,以指定使用何种工具来采集被标记方块.<BR>你还可以安装傀儡升级:混沌,这样可以忽略工具的附加值.
tc.research_name.GADOMANCY.GOLEMCOREBODYGUARD=傀儡核心:护法
tc.research_text.GADOMANCY.GOLEMCOREBODYGUARD=绝不攻击主人
gadomancy.research_page.GOLEMCOREBODYGUARD.1=守护傀儡本身兢兢业业,但即便是有升级,他们也不能完全懂得如何集中保护主人.给傀儡运转核心:护卫做出一些修改后,这个问题得到了改善.挂载有傀儡运转核心:护法的傀儡会时刻追随其主人,犹如被驯化的野狼一般保护秘术使.
tc.research_name.GADOMANCY.INFUSIONCLAW=自动注魔
tc.research_text.GADOMANCY.INFUSIONCLAW=悬浮的玩意!
gadomancy.research_page.INFUSIONCLAW.1=很多时候你都在想,如何让注魔的过程自动化,这样就可以不用总是守在符文矩阵旁边了,然后你发现你被法杖充能基座给涮了.你已经证明令基座移动法杖是相当困难的,但并非完全不可能.最终搞出来的设备有极微弱的感知能力,而且和你的灵魂绑定在一起,真是令人感到恶心的灵魂连接,但是它看起来工作正常就够了!你的眼皮已经颤抖很久了...你确定它工作正常...也许吧...\n提供vis即可为法杖充能.
gadomancy.research_page.INFUSIONCLAW.2=将此设备置于符文矩阵正上方,并在其上方放置一柄法杖或手杖.若在其GUI内的选项中打勾,那么只有空法杖才会被抽出.这个过程还会向任何由其启动的注魔增加不稳定性,其具体程度将会由法杖或手杖的等级来决定.通常手杖会更稳定,但不稳定性很大程度上还是取决于杖的容量.<BR>你现在可以通过给予四个侧面的任意一个以红石信号来触发注魔过程.<BR>这个设备还可以用于自动化生产魔导手册和魔法坩锅,使得你魔导手册和坩锅工厂的梦想终于成为可能!
tc.research_name.GADOMANCY.REMOTEJAR=镜像罐子
tc.research_text.GADOMANCY.REMOTEJAR=镜像运输
gadomancy.research_page.REMOTEJAR.1=源质镜子可谓是注魔时极好的源质移动方式,但你,却不可思议地认为,它还有未发掘的潜力.两面源质镜子连接在一起时,源质会高效地在两点之间流动.若是将源质镜子置于特殊改装过的源质罐子中,那么罐子中的空间就可以与镜中虚空相连接.要连接两个罐子,只需将一个镜像罐子放下来,并手持源质魔镜右击即可.
gadomancy.research_page.REMOTEJAR.2=若已有既存网络,罐子将会加入这个网络中.和源质魔镜不同,镜像罐子网络可以容纳多个罐子.各个罐子彼此共享并平摊其空间,简单来说就是一个有两个罐子的网络会有两个罐子共同持有源质,若有三个罐子那就是三个,以此类推.另外,若镜像罐子满了,它就会试图将源质分摊到同网络中的别的罐子中去.
tc.research_name.GADOMANCY.ETHEREAL_FAMILIAR=天域使魔
tc.research_text.GADOMANCY.ETHEREAL_FAMILIAR=奥法追随者
gadomancy.research_page.ETHEREAL_FAMILIAR.1=那些飞舞的鬼火已经吸引你好久了.一般来说这样的永恒魔力都应该是被动存在的,但这些小精灵受到攻击时却会以惊人的速度和效率发起反击.不仅如此,甚至仅仅是快速接近小精灵都会惹怒她们.<LINE>这种行为却给了你不一样的启发.通过开发小精灵的这种天性,你也许可以将其奴役为一个随身的护卫.不幸的是,野生的小精灵行踪诡异,极难捕捉.
gadomancy.research_page.ETHEREAL_FAMILIAR.3=向天域之华注以大量魔力以及少量魔力物质,你成功得到了人造天域精灵.天域"使魔"将会自动跟随主人的气场,并以类似浮游炮台的方式向靠近其主人的敌对生物发起攻击.很明显,人造的小精灵相比于天然的小精灵来说还是很虚弱,并且移动速度也不快,但你确信有办法可以增强她.
gadomancy.research_page.ETHEREAL_FAMILIAR.4=使魔的攻击不会消耗任何的Vis,除非你对其进行升级.同时你应该注意使魔并不是足够强大到能够超越任何力量或是速度的界限,除非你为了这种垃圾而将魔力雕刻在她们身上.
tc.research_name.GADOMANCY.AI_SHUTDOWN=无
tc.research_text.GADOMANCY.AI_SHUTDOWN=无
gadomancy.research_page.AI_SHUTDOWN.1=无
tc.research_name.GADOMANCY.FAMILIAR_SHOCK=使魔升级:天雷冲击
tc.research_text.GADOMANCY.FAMILIAR_SHOCK=这真是个可怕的经历
gadomancy.research_page.FAMILIAR_SHOCK.1=对于该项的注魔将会在攻击时产生一个强大的电弧, 从而造成更多伤害以及产生击退效果.<LINE>每次的攻击平均消耗0.03单位的风Vis及0.02单位的混沌Vis.
tc.research_name.GADOMANCY.FAMILIAR_FIRE=使魔升级:闪耀灼烧
tc.research_text.GADOMANCY.FAMILIAR_FIRE=令光芒释放
gadomancy.research_page.FAMILIAR_FIRE.1=当你对其进行闪耀灼烧注魔之后 使魔的力量将被用来提高自身的热量而不是造成伤害, 点燃它们的敌人并且将他们置入火焰地狱,这一力量还能让被攻击者在阳光下陷入虚弱状态.<LINE>平均每次会消耗0.04单位的火焰Vis与0.02单位的秩序Vis
tc.research_name.GADOMANCY.FAMILIAR_POISON=使魔升级:蚀骨剧毒
tc.research_text.GADOMANCY.FAMILIAR_POISON=白骨化灰——死灵术士卢德维
gadomancy.research_page.FAMILIAR_POISON.1=一个经受此项升级的使魔会将大量的毒液注入被攻击者体内而不是直接伤害他,这将造成严重的中毒.经历此升级的使魔似乎能够发现对方是否可以中毒,结果就是它们只会去攻击那些未中毒的目标.<LINE>这个特性在每次攻击时将消耗0.03单位的水Vis与0.04单位的混沌Vis.
tc.research_name.GADOMANCY.FAMILIAR_WEAKNESS=使魔升级:衰微
tc.research_text.GADOMANCY.FAMILIAR_WEAKNESS=如今你的力量在何方?
gadomancy.research_page.FAMILIAR_WEAKNESS.1=该项升级移除了使魔的伤害性,从而使他们获得令敌人疲于奔命的力量.敌人将会变得脆弱,昏昏欲睡,并且难以控制手中的武器.<LINE>此项特性每次使用会消耗0.03单位的地Vis与0.03单位的混沌Vis.
tc.research_name.GADOMANCY.FAMILIAR_DAMAGE=使魔升级:弧光强化
tc.research_text.GADOMANCY.FAMILIAR_DAMAGE=那些童子军在说什么?
gadomancy.research_page.FAMILIAR_DAMAGE.1=通过浓缩这些使魔的Vis,使魔的攻击得以翻倍<LINE>每次攻击将会消耗0.03单位的火Vis.
tc.research_name.GADOMANCY.FAMILIAR_RANGE=使魔升级:范围提升
tc.research_text.GADOMANCY.FAMILIAR_RANGE=下一步进攻
gadomancy.research_page.FAMILIAR_RANGE.1=辅以外部的改造,精灵的敏感度得到了提升,她的攻击范围也随之有少许提升.<LINE>每次攻击将消耗0.02单位的风Vis与0.01单位的秩序Vis.
tc.research_name.GADOMANCY.FAMILIAR_SPEED=使魔升级:超速攻击
tc.research_text.GADOMANCY.FAMILIAR_SPEED=某科学的超电磁炮
gadomancy.research_page.FAMILIAR_SPEED.1=想要一次性处理掉大量的敌人是十分困难的.通过这个注魔增强的使魔将会提高攻击速度与攻击伤害来撕碎多个敌人.<LINE>每次攻击将会消耗0.02单位的秩序Vis与0.01单位的火焰Vis.
tc.research_name.GADOMANCY.KNOWLEDGE_BOOK=知识之书
tc.research_text.GADOMANCY.KNOWLEDGE_BOOK=知识又是力量
gadomancy.research_page.KNOWLEDGE_BOOK.1=研究并发现秘术的本质,这种枯燥无味的对于知识的探求足够让那些新人秘术使结束他们渺小的一生.这个问题解决起来应该是相对简单的. 如果有一本书帮助你自动写东西应该会有所帮助吧?…………好吧,并没有.<BR>想要制作一本能够自动研究知识的书是相对简单的,在那种情况下它就是一本书(显然). 而使这些知识成为有用的与可被理解的研究就完全是另一回事了.
gadomancy.research_page.KNOWLEDGE_BOOK.3=为了能让这本书做任何事情,他必须能够自动打开,关闭,并且翻到自己所在的页面. 在制作好知识之书后, 它应当被放置在一个奥术基座之上,荣耀它的名,研究开始之时它便沦为知识的奴隶.<BR>一旦它被放置在基座之上, 这本书将会获得魔导手册般的能力.将一页研究笔记投向书本上方,那妖异的光芒一边吸收周围的思维源质一边进行研究 .无聊的等待游戏就此开始.
gadomancy.research_page.KNOWLEDGE_BOOK.4=你发现任何一种记录在案的源质帮助都会加快法术台的研究进程,尽管这种方式并没有什么意义.<BR> 知识之书比起其他书还有一个特点,它能够像魔导手册一样使用,从此你的背包里少了一本厚重的典籍.
tc.research_name.GADOMANCY.ESSENTIA_COMPRESSOR=源质冷凝器
tc.research_text.GADOMANCY.ESSENTIA_COMPRESSOR=不再烦躁的源质贮存
gadomancy.research_page.ESSENTIA_COMPRESSOR.1= 当你在实验虚空类材料时,虚空种子与液体源质间发生了一个奇怪的反应.当一粒虚空种子与附近的源质罐子太近地相处一段时间后,它奇异的能量驱使罐子中的源质变得更加致密——简单来说,罐子内的空间在不损耗源质的前提下莫名地变大了.进行了进一步的测试之后,你发现虚空种子自身并没有足够的力量去造就这种奇异的现象,但是随着提高这枚异界虚空之物的能量,或许源质能被压缩至一个极度致密的状态.
gadomancy.research_page.ESSENTIA_COMPRESSOR.2=经由大量的虚空材料,继而大规模地把力量注入到虚空种子中以创造无数细小的空间折越,并且冻结其内部的异常运作,就可以将虚空种子的力量释放几千倍.尽管这个崭新的"暗影元素"看上去十分稳定,但是它所造成的影响绝不是一个普通的罐子所能完成的.自然,它也有不幸的副作用,空间中所有的光线都将被它吞噬,只要从包裹中掏出它亦或是它不小心掉在了地上……
gadomancy.research_page.ESSENTIA_COMPRESSOR.4=通过把暗影元素装配在稳定的魔灵法柱之上,该设备便能贮存大量的源质.为了完成这一多方块结构,需要将三块共同放在它们彼此之上,并且摇动你的魔杖.源质冷凝器可以在其内部存储任何类型的源质,但是就像只能储存200多点源质的源质库一样,这台设备确实也受到一些限制.
gadomancy.research_page.ESSENTIA_COMPRESSOR.6=难以置信的能量盘旋在该储存器的核心,所以管道无法与其安全相连,其中储存的源质也并不会直接被供应至设备之中.傀儡必须与第一个源质冷凝器绑定才能开始转移.然而,源质冷凝器将会平均地将内中源质分摊给每个罐子,源质库或是源质之镜,它们在该网络中最多存在五个,但是它们所能接受到的源质总是会比冷凝器中现存源质少.虽然物理层面上只能借助傀儡来对其中的源质进行操作,但是在用于注魔时,它们也能通过源质之镜传输.
gadomancy.research_page.ESSENTIA_COMPRESSOR.8=源质冷凝器,就像是你先前接触过的诸多源质设备一样,一旦大量的液体源质出现问题,对于你的身体……任何对于该结构的更改(如果该结构中仍含有源质的话)将会导致一次魔力喷涌,咒波将会留下它来过的痕迹.与那些更加温和的情况不同,在它冷凝源质之时,它将会立即释放足以毁灭土地的污染.
gadomancy.research_page.ESSENTIA_COMPRESSOR.9=如果暗影元素被放置在荒古基座附近的冷凝器中,冷凝器器内部的核心将会被消耗并让其内部 的容量升至一个合适的位置,通过此方法最高可以让其容纳每种源质3000点.<LINE>你注意到身处设备附近时,暗影元素中的虚空之力能将你缓慢拉向它,它可以变得更加巨大吗?你不这么认为……希望如此……
tc.research_name.GADOMANCY.NODE_MANIPULATOR=节点操纵
tc.research_text.GADOMANCY.NODE_MANIPULATOR=和轮盘赌差不多
gadomancy.research_page.NODE_MANIPULATOR.1=灵气节点自一开始就一直吸引着你的注意力.它们到底从何而来?为什么会有这么多变种?片刻后,你发现你问出了一个终极问题:有无可能,改变一个节点的运作方式?游历五湖四海,潜入邪术迷宫,在旅途中你找到不少能改变灵气运作方式的材料.小心处理这些材料,并利用这些东西,对你手头唯一能从节点中提取纯净Vis的设备进行增强,最终你终于解开了你的问题,而答案是:一台极端危险的机械.
gadomancy.research_page.NODE_MANIPULATOR.3=节点操纵仪,是台和法杖充能基座工作方式完全相反的机械:从法杖中抽取vis,使得节点变得些许不稳定化.<LINE>操纵仪的基座本身稳定性并不好,不能够独立完成节点操纵的任务.通过追加特制核心来持有用于提取vis的法杖(或手杖),以及一系列用于导流vis的魔法柱,最终这个机械终于可以开动了.只需在基座上放置法杖(或手杖),然后操纵仪就会自动开始运转.
gadomancy.research_page.NODE_MANIPULATOR.6=节点操纵仪需要至少六种元始Vis各70单位方可开始工作,但若给予超过70单位的vis,效果似乎会更加明显.<BR>除了你对节点行为的研究,你对节点操纵仪究竟会造出什么样的怪物还是一无所知.现在,只有亲自上阵这一条路了...
tc.research_name.GADOMANCY.E_PORTAL_CREATOR=虚空漫步者之门
tc.research_text.GADOMANCY.E_PORTAL_CREATOR=步入虚空...
gadomancy.research_page.E_PORTAL_CREATOR.1="与怪物战斗的人,应当小心自己不要成为怪物.当你远远凝视深渊时,深渊也在凝视你."<BR>-弗雷德里希.尼采,《善恶的彼岸》,1886<LINE>一开始只有一个奇迹:元始珍珠的发现.珍珠的光芒,揭示了世界和创世的秘密,但片刻后你感到一个珍珠还不够.珍珠的光芒确实很温暖,但却断断续续,似是暗淡无光,犹若一粒火星.
gadomancy.research_page.E_PORTAL_CREATOR.3=古老而黑暗的低声细语开始在你的思虑中弥漫开来.这声音比以前的要更大,也更坚定,这声音在揭示一条道路,一条不是用来走的道路,黑暗无边,却通向力量之上的最强之力,隐没于纯粹虚空之边际.你认为你知道这声音究竟在说什么,因为,你作为你的存在,已经触及了这力量的一角.现在你只需要知道,如何找到这不可见不可及的道路了.
gadomancy.research_page.E_PORTAL_CREATOR.4=毫无意外的是,这道路的问题的解,就在那邪术方尖碑里.这古代机械包括了一个节点,而这节点却有足够的灵气,以维持一个小型的传送门的开启.通过修改复合源质换能器的工作方式,以模仿方尖碑的工作方式,你可以做到和方尖碑一样的vis重定向.<BR>这个新的核心和普通的随机核心不同,因为它需要放置在节点操纵仪上才能工作.
gadomancy.research_page.E_PORTAL_CREATOR.6=要搭建门的框架,仍需要一个普通的节点操纵仪结构,但外部还需要四个重定向核心,而且此前随机核心的位置要换上重定向核心.虚空漫步者之门需要六种元始源质各150单位方可完成建造.<BR>建造完成后,还需在门四周放置四个邪术之眼,并需要在中心基座放置一柄含六种元始源质各120单位的法杖或手杖.<BR>一旦门吸收了足够多的源质,最上方的节点将会变为传送门.
gadomancy.research_page.E_PORTAL_CREATOR.8=第一眼望去,你认为它和邪术传送门很像,但靠近了看,你能感受到它强大的力量,而且很不稳定.你已经看到了结局:这个门绝不可能在一个实体通过后生还,所以你不可能再从这个门回来.步入虚空漫步者之门后,你感受到了一种奇怪的预感和启示,同时你感觉有几百双上古时代的眼睛在注视着你缓缓走向深渊...
tc.research_name.GADOMANCY.BLOCK_PROTECTOR=虚弱力场发射器
tc.research_text.GADOMANCY.BLOCK_PROTECTOR=我!受!够!那!帮!该!死!的!爬!行!者!了!
gadomancy.research_page.BLOCK_PROTECTOR.1=所有人——痛恨——爬行者.毫无例外,在那些建筑师们的生涯中,总有那么几次,这些难以名状的满怀怒火的诡异生物,从各种方向,甚至是正前方,瞬间爆炸,将他们的杰作瞬间毁于一旦.<LINE>几乎是偶然的机遇,你找到了一种彻底解决这个问题的有趣方法:一种源质气体.将火药于少量秩序源质混合,你发现这种混合物点燃后可以令它们无法爆炸.
gadomancy.research_page.BLOCK_PROTECTOR.3=将源质直接转化为气体,并避免它们溶解为咒波,这绝对是不可能的事情.但,若是对那些炼金机械元件进行谨慎修改,并辅以红石的帮助,也可以另辟蹊径,利用液体源质达成一样的效果.<BR>奥法弱化力场发射器会在有限的范围内散布明亮的秩序灵气场.任何爬行者,在这个灵气场的影响下都无法爆炸.发射器启动是个缓慢的过程.它会吸收秩序源质,在被红石信号激活的情况下,缓慢地扩大其灵气场的覆盖范围,直到其极限.
gadomancy.research_page.BLOCK_PROTECTOR.4=发射器覆盖的范围可由红石信号强度控制,还可以由比较器检测.<BR>使用过一段时间后,你注意到一些令你喜出望外的事情:发射器产生的灵气场已经变强了,不仅阻止了爬行者的爆炸,还阻止了其它生物破坏方块.当然,这灵气场的强度还不足以阻止玩家...
tc.research_name.GADOMANCY.ANCIENT_STONES=荒古之石
tc.research_text.GADOMANCY.ANCIENT_STONES=邪术装饰
gadomancy.research_page.ANCIENT_STONES.1=进入邪术迷宫,对于和你一样阅历丰厚的神秘使来说,并非是唯一的目标;那些恶魔可能不是优秀的室内设计师,但他们用的石材却已被证明有极强的魔法潜力.<BR>将你每天使用的奥术石材暴露于邪术能量之下,也许就会使其的魔法属性发生改变,更趋近于邪术世界的那种石头.
gadomancy.research_page.E_DECO_BLOCKS.1=其中一些石头具有独特的性质,也许我们可以利用它们,或者也可以用它们来装饰...
tc.research_name.GADOMANCY.GROWING=生长中的节点
tc.research_text.GADOMANCY.GROWING=喂饱我西摩
gadomancy.research_page.GROWING.1=这节点...与众不同.<BR>你只是希望充能节点是我们唯一可靠的vis来源,但这灵气节点看上去也十分稳定.对一个灵气节点充能会直接从其源头抽取Vis到这个世界中,然后破坏它的源质直至元始源质.<BR>但是...这节点的行为确实和别的不一样.它看上去似乎在找什么...它看上去...在躁动.这种奇怪行为使得你开始担忧起来.
gadomancy.research_page.GROWING.2=它究竟在找什么?就我有限的学识来说,这很像是饕餮节点,但是就是有什么事情令节点十分不安.
tc.research_name.GADOMANCY.GROWING_AGGRESSION=侵略行为
tc.research_text.GADOMANCY.GROWING_AGGRESSION=有人呼叫特斯拉
gadomancy.research_page.GROWING_AGGRESSION.1=忽然,也不知从何而来,节点突然放出了巨大的能量球.<BR>这也许是因为灵气节点不稳定导致的vis流泄漏,并形成的能量弧.这些能量球似乎会被各种类似鲜活实体的物体吸引.<BR>你或许应该倒回去研究一下如何解决这个问题...
tc.research_name.GADOMANCY.GROWING_GROWTH=生长行为
tc.research_text.GADOMANCY.GROWING_GROWTH=捉摸不定
gadomancy.research_page.GROWING_GROWTH.1=节点开始展现出类似饕餮节点的行为,换句话说,它开始生长了.<BR>但,和普通饕餮节点的不同似乎在于,它似乎只会吸引含有纯净源质的物体,例如小精灵和天域之华.<LINE>随着研究深入,你发现这些纯净的源质似乎会和节点融为一体.要素球和小精灵被吸收得最多,因为它们也最纯净.
gadomancy.research_page.GROWING_GROWTH.2=以源质形式存在的物质化或固体化vis,比如魔豆,天域之华或者晶化源质也可以被吸收,但是你觉得你给节点扔这些东西时应当小心谨慎...<BR>不过这个节点仍然比饕餮节点好得多.和身为哥哥的饕餮节点相比,这节点似乎会保留所有的复合源质,而不是将其分解为元始源质.似乎有什么东西在对抗元始源质...
tc.research_name.GADOMANCY.GROWING_ATTACK=破坏行为
tc.research_text.GADOMANCY.GROWING_ATTACK=停止欺凌!
gadomancy.research_page.GROWING_ATTACK.1=似乎生长中的节点不会欺负其它节点,等等,是直接彻底摧毁其它节点!若是一个生长节点的攻击范围内有另一个节点,那么后一个节点将会遭到无情的攻击,并被撕成要素球.<BR>进一步研究显示,节点稳定器并不能阻止生长节点摧毁别的节点的过程,但是它似乎很识相,不会攻击比自己大的节点.
tc.research_name.GADOMANCY.GROWING_GROWTHCLUE=生长的秘密
tc.research_text.GADOMANCY.GROWING_GROWTHCLUE=解释清楚的生长
gadomancy.research_page.GROWING_GROWTHCLUE.1=最终你终于弄清楚了节点生长背后掩藏的秘密和它潜在的危险!<LINE>以多种源质喂养的节点会变得稳定.若是只以一种源质喂养节点,节点最终会停止生长,变得不稳定,因为它已经过于饱和.<BR>它确实只能吸收纯净的源质.天域之华,晶化源质和魔豆只是弱物质化的vis而已,节点和它们的反应并不明显...
gadomancy.research_page.GROWING_GROWTHCLUE.2=节点除了会吞噬天域之华外,它似乎还很喜欢小精灵和要素球.似乎最好的选择是拿节点来喂节点...然而这开销也太高了.<LINE>同时也伴随着巨大风险.节点越是饱和,其攻击也越频繁,伤害也越大.你现在开始思考,当节点完全饱和的时候会发生什么...
tc.research_name.GADOMANCY.AURA_CORE=魔灵核心
tc.research_text.GADOMANCY.AURA_CORE=你周围的物质!
gadomancy.research_page.AURA_CORE.1=那元始魔力所拥有的奇怪性质已困扰你多时了.它奇异的性质在你的脑海中时刻挥之不去.那魔力的性质与众不同:它不停地迸出元始能量的火花,不停地改变着颜色,这一切都使得其难以利用.在将它封印在晶化的神秘金属中后,它那近乎暴怒的脾气被遏制了,同时也变成了相当有用的东西:魔灵核心.
gadomancy.research_page.AURA_CORE.3=和一开始的元始魔力不同,合成魔灵核心时,大部分元始能量都被去掉了.这使得魔灵核心对于周围环境的灵气异常敏感.将一个魔灵核心丢在不同的魔晶附近并以法杖激活魔晶,即可将核心封装在一层水晶之中,使得核心只亲和于一种元始源质.一共有六种互不相同的核心可以制作.<BR> 想要知道各种魔灵核心的作用,你需要制造魔灵核心并扫描它.
tc.research_name.GADOMANCY.CLEAN_AURA_CORE=核心清理
tc.research_text.GADOMANCY.CLEAN_AURA_CORE=犯错
gadomancy.research_page.CLEAN_AURA_CORE.1=将魔灵核心变回原来的样子已经证明是极为简单的过程.将源质核心丢入特制的源质浴池中即可让过多的元始能量结晶自动脱落,全程不会损伤魔灵核心.
tc.research_name.GADOMANCY.AURA_PYLON=魔灵法柱
tc.research_text.GADOMANCY.AURA_PYLON=扩散源质
gadomancy.research_page.AURA_PYLON.1=魔灵法柱是个可以发挥火系魔灵核心特性的设备.这个设备可以让源质变得不稳定并蒸发到周围的灵气中.这个过程有点缓慢,而且源质也需要时间来达到最大浓度.当浓度足够时,这灵气就能影响周围的环境了.
gadomancy.research_page.AURA_PYLON.4=在你完成了魔灵尖柱的组合之后,在其之下供奉(即丢弃)一块晶化源质.魔灵法柱将会吸收该晶化源质并调节出相应的灵气光团.一旦法柱顶部的光团颜色改变,那么就能将相应颜色的源质输入到法柱的底部.若要移除晶化源质,只需要接近魔灵尖柱,那块碎片会自动流进你的手中.<BR>至于从何得知不同源质的不同效果,你觉得你只能靠自己亲自动手实验了.
tc.research_name.GADOMANCY.AURA_EFFECTS=魔灵之影响
tc.research_text.GADOMANCY.AURA_EFFECTS=那些扩散的源质究竟有何效果
gadomancy.research_page.AURA_EFFECTS.1=大多数源质都有其独特的效果,但有些没有.不论如何,时刻保持一份源质各种效果的记录是个不错的主意.
tc.research_name.GADOMANCY.ARCANE_PACKAGER=奥法封包器
tc.research_text.GADOMANCY.ARCANE_PACKAGER=把它们包起来!
gadomancy.research_page.ARCANE_PACKAGER.1=在各种地牢,神庙和废墟中散布着大量被人称作战利品袋子的奇异物品.它们看上去坚实而轻盈,但打开后它的布衣会即刻消散,并留下大量珍贵的物品.甚至,有些从中掉落的物品看上去根本不可能装进去.<BR>进一步的研究揭开了这个谜团:这些袋子根本就不是布匹或者纤维材料制成的,而是用更稳定的Pannus源质编织而成的.
gadomancy.research_page.ARCANE_PACKAGER.3=不仅如此,这些源质组成的纤维在有风之魔灵核心的压力影响下,会自发地与其它纤维织在一起,从而更好地贴合在一起,变得更加紧密.<BR>奥法封包器便是一台模仿Pannus源质自发织成布料的过程而设计出的机械.它可以织出一种小包裹,其外观与普通战利品袋子近乎一致.它们甚至可以伪装为普通的战利品袋.当然这个过程也可以用皮革和线还原,但这样还原出的产物看起来并不是很精美.
gadomancy.research_page.ARCANE_PACKAGER.4=一个包裹最多能装九组物品,打开时包裹会自动解体,其中物品也会自动进入打开它的人的物品栏中.袋子甚至还可以装进别的袋子中.然而,风之魔灵核心对袋子的支撑有一定极限.袋子若做得太大,也许会压坏里面的袋子.为了避免这种情况,你需要调整封包器,让里面的物品掉出来,以释放压力.奥法封包器可接受红石信号控制.
tc.research_name.GADOMANCY.REVEALER=神秘视觉
tc.research_text.GADOMANCY.REVEALER=看着那已经看到的东西
gadomancy.research_page.REVEALER.1=在进一步研究揭示护目镜后,你最终创造出了一种新附魔,可以为任何头盔赋予与揭示护目镜相同的效果.<BR>佩戴有此附魔的头盔的玩家可直接看到灵气节点以及源质罐子中的源质数量.但这个附魔并不能带来vis减免.
tc.research_name.GADOMANCY.ARMORDISGUISE=护甲伪装术
tc.research_text.GADOMANCY.ARMORDISGUISE=让我们来玩玩吧!
gadomancy.research_page.ARMORDISGUISE.1=你发现了一种可以改变你的护甲外观的方法.经过此法处理后的,原有护甲效果不变,但它的外观会变成伪装用的护甲.<BR>注魔时,将最初的护甲置于中央的基座上,而伪装用的护甲则置于外侧的基座环上.<BR>然而,用于伪装的护甲将会被融合,其存在会被留下,但它的实体却会消失.
gadomancy.research_page.ARMORDISGUISE.4=在思考了数秒后,你觉得如果把护甲换成隐身药水的话,药水会合并入护甲中,从而打造出穿着时完全透明的护甲.<LINE>将伪装过的护甲丢入净化之水中可移除伪装效果.伪装用的护甲将会被剥离并奇迹般地在被伪装护甲附近重现.
gadomancy.golemblurb.default=??
gadomancy.golemblurb.breakcore=吾主,吾应粉碎万物,又或仅何种方块?
gadomancy.golem.breakcore=傀儡核心:破坏
gadomancy.golem.bodyguardcore=傀儡核心:护法
gadomancy.upgrades.runicshield=符文护盾
gadomancy.lore.hasAdditionalLore=<按下SHIFT查看详情>
gadomancy.lore.stickyjar=粘性
gadomancy.lore.remotejar=§7网络%s
gadomancy.lore.disguise.item=伪装为:%s
gadomancy.lore.disguise.none=透明
gadomancy.eldritch.portalPlacerCreative=创造传送门放置器
gadomancy.eldritch.noflyCreative=(甚至是在创造模式)
gadomancy.eldritch.nobreakPortalNothing=该传送门不可破坏。
gadomancy.eldritch.portalSpawned=你感觉应该在开门时保持一段距离。
tile.BlockStickyJar.name=粘性罐子
tile.BlockArcaneDropper.name=奥术投掷器
tile.BlockInfusionClaw.name=注魔爪
tile.BlockRemoteJar.name=镜像罐子
item.nodePlacer.name=灵气节点
tile.BlockNode.name=灵气节点
tile.BlockExtendedNodeJar.name=缸中节点
tile.BlockNodeManipulator.name=节点调节器
tile.BlockNodeManipulator.5.name=节点操纵仪
tile.BlockStoneMachine.name=随机核心
tile.BlockStoneMachine.0.name=随机化核心
tile.BlockStoneMachine.1.name=荒古基座
tile.BlockStoneMachine.2.name=奥法弱化力场发射器
tile.BlockStoneMachine.3.name=重定向核心
tile.BlockStoneMachine.4.name=奥法封包器
tile.BlockStoneMachine.5.name=关闭AI(WIP)
tile.BlockStoneMachine.11.name=魔法柱
tile.BlockStoneMachine.15.name=魔法柱
tile.BlockAuraPylon.name=魔灵法柱
tile.BlockAuraPylon.0.name=魔灵法柱
tile.BlockAuraPylon.1.name=魔灵法柱拱顶石
tile.BlockKnowledgeBook.name=知识之书
tile.BlockEssentiaCompressor.name=源质冷凝器
gadomancy.nodes.GROWING=微光
gadomancy.nodes.STARVING=饥饿
gadomancy.auracore.unused=(暂无用途)
gadomancy.auracore.blank=空
gadomancy.aura.research.unlock=今,汝始知%s源质之功效.
gadomancy.aura.effect.aer=制造加速气场
gadomancy.aura.effect.alienis_0=附近的怪物
gadomancy.aura.effect.alienis_1=将变得更加危险
gadomancy.aura.effect.arbor_0=提升周围植物
gadomancy.aura.effect.arbor_1=的生长速度
gadomancy.aura.effect.auram_0=释放vis
gadomancy.aura.effect.auram_1=到大气中
gadomancy.aura.effect.bestia=召唤野兽
gadomancy.aura.effect.cognitio_0=授予更多有关
gadomancy.aura.effect.cognitio_1=元始源质之知识
gadomancy.aura.effect.exanimis=支援不死族
gadomancy.aura.effect.fabrico=增强傀儡
gadomancy.aura.effect.gelum_0=冷却周围
gadomancy.aura.effect.gelum_1=灵气
gadomancy.aura.effect.herba_0=大幅提升
gadomancy.aura.effect.herba_1=周围植物
gadomancy.aura.effect.herba_2=生长速度
gadomancy.aura.effect.humanus_0=临时提升
gadomancy.aura.effect.humanus_1=你的生命上限
gadomancy.aura.effect.ignis=让大火蔓延
gadomancy.aura.effect.instrumentum_0=提升你的
gadomancy.aura.effect.instrumentum_1=挖掘速度
gadomancy.aura.effect.limus_0=使附近灵气
gadomancy.aura.effect.limus_1=变得黏滑
gadomancy.aura.effect.lucrum=让你运气更好
gadomancy.aura.effect.lux_0=阻止周围
gadomancy.aura.effect.lux_1=刷新怪物
gadomancy.aura.effect.mortuus=灵气更加死气沉沉
gadomancy.aura.effect.pannus=让羊身上长毛
gadomancy.aura.effect.perfodio_0=大幅增加
gadomancy.aura.effect.perfodio_1=你的挖掘速度
gadomancy.aura.effect.praecantatio_0=增强你的
gadomancy.aura.effect.praecantatio_1=魔法技能
gadomancy.aura.effect.spiritus_0=周围灵气似
gadomancy.aura.effect.spiritus_1=是更加灵异
gadomancy.aura.effect.tempestas=召唤闪电
gadomancy.aura.effect.tenebrae_0=黑暗开始在
gadomancy.aura.effect.tenebrae_1=灵气中蔓延
gadomancy.aura.effect.venenum=令周围生物剧毒缠身
gadomancy.aura.effect.victus_0=帮助小动物
gadomancy.aura.effect.victus_1=更快成年
gadomancy.aura.effect.vinculum_0=减慢来自生物的
gadomancy.aura.effect.vinculum_1=行动
gadomancy.aura.effect.vitium=散播腐败污染
gadomancy.aura.effect.aqua_0=帮助你
gadomancy.aura.effect.aqua_1=水下呼吸
gadomancy.aura.effect.terra_0=提升你的
gadomancy.aura.effect.terra_1=抗性
gadomancy.aura.effect.ordo_0=提供一个较弱的
gadomancy.aura.effect.ordo_1=治疗效果
gadomancy.aura.effect.motus=提高你的速度
gadomancy.aura.effect.iter_0=让你进行
gadomancy.aura.effect.iter_1=长途旅行
gadomancy.aura.effect.sano_0=提供一个强力的
gadomancy.aura.effect.sano_1=治疗效果
gadomancy.aura.effect.volatus=让我们跳得更高
gadomancy.aura.effect.tutamen_0=显著提升
gadomancy.aura.effect.tutamen_1=你的抗性
gadomancy.aura.effect.fames=使你饥饿
gadomancy.aura.effect.sensus=照亮黑夜
gadomancy.aura.effect.perditio_0=制造一个
gadomancy.aura.effect.perditio_1=虚弱气场
gadomancy.aura.effect.potentia=提升你的力量
gadomancy.aura.effect.telum_0=大幅提升
gadomancy.aura.effect.telum_1=你的力量
gadomancy.aura.effect.vitreus_0=你可以感受到
gadomancy.aura.effect.vitreus_1=空气就在你的
gadomancy.aura.effect.vitreus_2=胃中流动
gadomancy.info.InfusionClaw.owner=你现在是所有者。
gadomancy.info.InfusionClaw.waila=§7所有者
gadomancy.info.InfusionClaw.lock=锁定可用法杖
gadomancy.info.ArcanePackage=点击以打开,或放置于拆包器中
gadomancy.info.ArcanePackager.useEssentia=使用源质
gadomancy.info.ArcanePackager.autoStart=自动开始
gadomancy.info.ArcanePackager.disguisePackage=伪装为战利品袋
gadomancy.info.RemoteJar.new=创建新源质网络
gadomancy.info.RemoteJar.clear=从当前网络中断开
gadomancy.info.RemoteJar.connected=接入既有网络
familiar.augment.shock.name=使魔升级:天雷冲击
familiar.augment.poison.name=使魔升级:蚀骨剧毒
familiar.augment.fire.name=使魔升级:闪耀灼烧
familiar.augment.weakness.name=使魔升级:衰微
familiar.augment.damage.name=使魔升级:弧光强化
familiar.augment.speed.name=使魔升级:超速攻击
familiar.augment.range.name=使魔升级:范围提升
potion.luck=幸运提升
potion.buffGolem=傀儡增益
potion.achromatic=大惊失色
potion.eldritch=邪术
potion.visdiscount=Vis亲和
gadomancy.enchantment.revealer=神秘视觉