initial
This commit is contained in:
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||||
item.bulletThrowable.name=Werfbare Gewehrkugel
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item.grenadeThrowable.name=Werfbare Granate
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||||
item.bulletCraftable.name=Munition - Kugel
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item.grenadeCraftable.name=Munition - Granate
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||||
item.rocketCraftable.name=Munition - Rakete
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||||
item.ferroSlug.name=Munition - Ferro-Magnetisches Geschoss
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||||
item.blazingClayCraftable.name=Munition - Glühender Ton
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||||
item.upgFire.name=Upgrade - Feuerrate
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||||
item.upgEff.name=Upgrade - Effizienz
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item.upgRan.name=Upgrade - Reichweite
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item.upgAcc.name=Upgrade - Genauigkeit
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item.upgScatter.name=Upgrade - Schrotschuss
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item.addonReactor.name=Addon - Redstone Reaktor
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item.addonDam.name=Addon - Schadens Boost
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item.addonSolar.name=Addon - Solar Panel
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||||
item.addonPotentia.name=Addon - Potentia Konverter
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item.addonSerialPort.name=Addon - Serieller Port
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item.addonRecycler.name=Addon - Recycler
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item.addonConcealer.name=Addon - Turret Concealer
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item.sensorOne.name=Sensor (Tier 1)
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item.sensorTwo.name=Sensor (Tier 2)
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item.sensorThree.name=Sensor (Tier 3)
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item.sensorFour.name=Sensor (Tier 4)
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item.sensorFive.name=Sensor (Tier 5)
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item.chamberTierOne.name=Kammer (Tier 1)
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item.chamberTierTwo.name=Kammer (Tier 2)
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item.chamberTierThree.name=Kammer (Tier 3)
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item.chamberTierFour.name=Kammer (Tier 4)
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item.chamberTierFive.name=Kammer (Tier 5)
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item.barrelTierOne.name=Lauf (Tier 1)
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item.barrelTierTwo.name=Lauf (Tier 2)
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item.barrelTierThree.name=Lauf (Tier 3)
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item.barrelTierFour.name=Lauf (Tier 4)
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item.barrelTierFive.name=Lauf (Tier 5)
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item.ioBus.name=IO Bus
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tile.baseTierWood.name=Turm Basis (Tier 1)
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tile.baseTierOneBlock.name=Turm Basis (Tier 2)
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tile.baseTierTwoBlock.name=Turm Basis (Tier 3)
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tile.baseTierThreeBlock.name=Turm Basis (Tier 4)
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tile.baseTierFourBlock.name=Turm Basis (Tier 5)
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tile.disposeItemTurret.name=Müll Turm
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tile.potatoCannonTurret.name=Kartoffelkanonen Turm
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tile.rocketTurret.name=Raketenwerfer Turm
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tile.teleporterTurret.name=Teleporter Turm
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tile.machineGunTurret.name=Gewehr Turm
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tile.incendiaryTurret.name=Feuer Turm
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tile.grenadeTurret.name=Granatwerfer Turm
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tile.relativisticTurret.name=Relativistischer Turm
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tile.laserTurret.name=Laser Turm
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tile.railGunTurret.name=Rail Gun Turm
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tile.leverBlock.name=Hebel für Tier 1 Turm Basis
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tile.expanderPowerTierOne.name=Base Power Expander (Tier 1)
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tile.expanderPowerTierTwo.name=Base Power Expander (Tier 2)
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tile.expanderPowerTierThree.name=Base Power Expander (Tier 3)
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tile.expanderPowerTierFour.name=Base Power Expander (Tier 4)
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tile.expanderPowerTierFive.name=Base Power Expander (Tier 5)
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tile.expanderInvTierOne.name=Base Inventory Expander (Tier 1)
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tile.expanderInvTierTwo.name=Base Inventory Expander (Tier 2)
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tile.expanderInvTierThree.name=Base Inventory Expander (Tier 3)
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tile.expanderInvTierFour.name=Base Inventory Expander (Tier 4)
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tile.expanderInvTierFive.name=Base Inventory Expander (Tier 5)
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tile.fenceTierOne.name=Fence (Tier 1)
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tile.fenceTierTwo.name=Fence (Tier 2)
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tile.fenceTierThree.name=Fence (Tier 3)
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tile.fenceTierFour.name=Fence (Tier 4)
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tile.fenceTierFive.name=Fence (Tier 5)
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tile.hardWallTierOne.name=Hard Wall (Tier 1)
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tile.hardWallTierTwo.name=Hard Wall (Tier 2)
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tile.hardWallTierThree.name=Hard Wall (Tier 3)
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tile.hardWallTierFour.name=Hard Wall (Tier 4)
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tile.hardWallTierFive.name=Hard Wall (Tier 5)
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#for IGWMod
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tile.turretBase.name=Turm Basis
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itemGroup.openmodularturrets=Open Modular Turrets
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tooltip.tier=Tier
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tooltip.range=Reichweite (in Blocks)
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tooltip.accuracy=Genauigkeit
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tooltip.ammo=Munitionstyp
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tooltip.tierRequired=Basis Minimum Tier
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tooltip.damage.label=Schaden
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tooltip.damage.stat=Projektil Schaden
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tooltip.aoe=Flächenschaden Radius
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tooltip.firerate=Schüsse/s
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tooltip.energy.stat=Energieverbrauch pro Schuss
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tooltip.info=Info
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tooltip.health=Herzen
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tooptip.energy.label=Energie
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tooltip.rf.max=Max Energie
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tooltip.rf.io=Max Energiefluss
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tooltip.extras.label=Extras
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tooltip.extras.addons.0=Nichts
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tooltip.extras.addons.1=1x Addon Slots
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tooltip.extras.addons.2=2x Addon Slots
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tooltip.extras.upgrade.0=Nichts
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tooltip.extras.upgrade.1=1x Upgrade Slots
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tooltip.extras.upgrade.2=2x Upgrade Slots
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tooltip.expander.power1=Turret Base RF Expander
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tooltip.expander.power2=Adds
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tooltip.expander.power3=RF capacity to a turret base.
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tooltip.expander.inv1=Turret Base Inventory Expander
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tooltip.expander.inv2=Adds 9 slots of inventory space that the turret base can use.
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tooltip.expander.inv3=Each slot can only accept a max stack size of
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flavour.expander.power.1=Now with flavour!
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flavour.expander.power.2=Kinetic expansion.
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flavour.expander.power.3=There, their and they're.
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flavour.expander.power.4=Can be used as a sinking device.
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flavour.expander.power.5=Asymmetrical warfare.
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flavour.expander.inv.1=A little goes a long way.
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flavour.expander.inv.2=Supplies!
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flavour.expander.inv.3=Hair, heir and hare.
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flavour.expander.inv.4=Can be used as a floatation device.
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flavour.expander.inv.5=Very space, much inventory.
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flavour.base.0=Bäume überall.
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flavour.base.1=Ich werd mit deinem Blut malen!
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flavour.base.2=Ich sagte guten Tag, Sir.
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flavour.base.3=Drücken sie Angriff!
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flavour.base.4a=Ich frag mich grad,
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flavour.base.4b=kann das nen Barrel-Roll?
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flavour.turret.0=Schlafhilfe für Arme!
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flavour.turret.1=TRRRAA!! TRRAATRRAA!!
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flavour.turret.2a=Ein anderes Beispiel ist die
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flavour.turret.2b=induktive Form des Pferdeparadox.
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flavour.turret.3=Roter Nebel.
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flavour.turret.4=Mach schon, Newton ist's egal.
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flavour.turret.5=BFG.
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flavour.turret.6=Ein Plastik Meisterwerk.
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flavour.turret.7=Loderndes Verbindungsstück.
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flavour.turret.8=Betrachtungsstandpunkt.
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flavour.turret.9a=Wie lange Spaghetties,
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flavour.turret.9b=aber in 11 Dimensionen.
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turret.accuracy.low=Niedrig
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turret.accuracy.medium=Mittel
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turret.accuracy.high=Hoch
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turret.accuracy.exact=Exakt
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turret.ammo.0=Jeder Block/Item
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turret.ammo.1=Gewehrkugel
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turret.ammo.2=Granate
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turret.ammo.3=Zielsuchende Rakete
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turret.ammo.4=Keine
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turret.ammo.5=Ferro-Magnetisches Geschoss
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turret.ammo.6=Kartoffel
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turret.ammo.7=Glühender Ton
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base.tier.1=Turm Basis (Tier 1)
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base.tier.2=Turm Basis (Tier 2)
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base.tier.3=Turm Basis (Tier 3)
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base.tier.4=Turm Basis (Tier 4)
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base.tier.5=Turm Basis (Tier 5)
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turret.addon.label=Turm Addon
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turret.addon.amp.a.label=Erhöht den
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turret.addon.amp.flavour=Der Juggernaut.
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turret.addon.redstone.a=Erzeugt
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turret.addon.redstone.b=RF pro
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turret.addon.redstone.c=redstone staub im Munitionslager.
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turret.addon.redstone.flavour=Sublimation, verbessert.
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turret.addon.solar.a=Erzeugt
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turret.addon.solar.b=RF/t im Sonnenlicht.
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turret.addon.solar.flavour=Gutes Licht!
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turret.addon.potentia.a=Konvertiert eingespeiste Potentia
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turret.addon.potentia.b=in RF (RF pro Einheit).
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turret.addon.potentia.c=Fügt einen Potentia Speicher hinzu für
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turret.addon.potentia.d=Ordo Vis hinzuzufügen,
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turret.addon.potentia.e=multipliziert die RF Rate um 10.
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turret.addon.potentia.flavour=Weil RWE es nicht gebacken kriegt.
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turret.addon.serial.a=Erlaubt OpenComputers und ComputerCraft
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turret.addon.serial.b=Kompatabilität.
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turret.addon.serial.flavour=Wer braucht OOP?
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turret.addon.recycler.1=Adds a chance for a turret to not use ammo,
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turret.addon.recycler.2=as well as a chance to generate ammo, per shot.
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turret.addon.recycler.3=Ammo use negation chance:
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turret.addon.recycler.4=Ammo generation chance:
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turret.addon.recycler.flavour=Reduce, reuse, reassert.
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turret.addon.concealer.1=Visually conceals turrets inside turret base if no target is present.
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turret.addon.concealer.flavour=Almost like project rainbow.
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turret.upgrade.label=Turm Upgrade
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turret.upgrade.stacks=Stackt bis zu 4 mal.
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turret.upgrade.range=block Reichweite pro Upgrade.
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turret.upgrade.range.flavour=Kannst du mir die Gabel reichen?
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turret.upgrade.rof=Feuerrate pro Upgrade.
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turret.upgrade.rof.flavour=Zeitverbraucher, Zeit verbrauchend.
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turret.upgrade.eff=RF Verbrauch pro Schuss, pro Upgrade.
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turret.upgrade.eff.flavour=Eureka!
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turret.upgrade.acc=Genauigkeit pro Upgrade.
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turret.upgrade.acc.flavour.a=Scharfes Auge, Sniper,
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turret.upgrade.acc.flavour.b=Ich schiesse, du rennst.
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||||
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turret.upgrade.scatter.a=Fügt 2 Projektile zu jedem Schuss hinzu für
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turret.upgrade.scatter.b=+2 Munitionsverbrauch, weniger Genauigkeit, und mehr RF Verbrauch.
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turret.upgrade.scatter.flavour=Einfach mit mehr Kugeln schiessen.
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status.ownership=Du besitzt diesen Turm nicht, oder hast dazu keine Berechtigung.
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status.missingBase=Dort ist keine Turm Basis.
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status.warning=Du betrittst einen turmgesicherten Bereich. Weitergehen auf eigene Gefahr.
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gui.openmodularturrets:owner=Besitzer
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gui.openmodularturrets:invert=Invertiert
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gui.openmodularturrets:active=Aktiv
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gui.openmodularturrets:mode=Modus
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||||
gui.openmodularturrets:true=ja
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gui.openmodularturrets:false=nein
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||||
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death.attack.disposable=Very %s, much dead, such wow...
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death.attack.bullet=%s aß zu viel leckeres Blei.
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death.attack.blazingclay=%s wurde medium-rare gebraten.
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death.attack.grenade=%s muss wieder zusammengesetzt werden.
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death.attack.rocket=%s fand die Rakete am ende des Regenbongens.
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death.attack.laser=%s wurde verdampft.
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death.attack.ferroslug=%s wurde von einer Railgun gelöchert..
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@@ -0,0 +1,229 @@
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item.bulletThrowable.name=Throwable Bullet
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item.grenadeThrowable.name=Throwable Grenade
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item.bulletCraftable.name=Ammo - Bullet
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item.grenadeCraftable.name=Ammo - Grenade
|
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item.rocketCraftable.name=Ammo - Rocket
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||||
item.ferroSlug.name=Ammo - Ferro-Magnetic Slug
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||||
item.blazingClayCraftable.name=Ammo - Blazing Clay
|
||||
item.upgFire.name=Upgrade - Fire Rate
|
||||
item.upgEff.name=Upgrade - Efficiency
|
||||
item.upgRan.name=Upgrade - Range
|
||||
item.upgAcc.name=Upgrade - Accuracy
|
||||
item.upgScatter.name=Upgrade - Scattershot
|
||||
item.addonReactor.name=Addon - Redstone Reactor
|
||||
item.addonDam.name=Addon - Damage Boost
|
||||
item.addonSolar.name=Addon - Solar Generator
|
||||
item.addonPotentia.name=Addon - Potentia Converter
|
||||
item.addonSerialPort.name=Addon - Serial Port
|
||||
item.addonRecycler.name=Addon - Recycler
|
||||
item.addonConcealer.name=Addon - Turret Concealer
|
||||
item.sensorOne.name=Sensor (Tier 1)
|
||||
item.sensorTwo.name=Sensor (Tier 2)
|
||||
item.sensorThree.name=Sensor (Tier 3)
|
||||
item.sensorFour.name=Sensor (Tier 4)
|
||||
item.sensorFive.name=Sensor (Tier 5)
|
||||
item.chamberTierOne.name=Chamber (Tier 1)
|
||||
item.chamberTierTwo.name=Chamber (Tier 2)
|
||||
item.chamberTierThree.name=Chamber (Tier 3)
|
||||
item.chamberTierFour.name=Chamber (Tier 4)
|
||||
item.chamberTierFive.name=Chamber (Tier 5)
|
||||
item.barrelTierOne.name=Barrel (Tier 1)
|
||||
item.barrelTierTwo.name=Barrel (Tier 2)
|
||||
item.barrelTierThree.name=Barrel (Tier 3)
|
||||
item.barrelTierFour.name=Barrel (Tier 4)
|
||||
item.barrelTierFive.name=Barrel (Tier 5)
|
||||
item.ioBus.name=IO Bus
|
||||
tile.baseTierWood.name=Turret Base (Tier 1)
|
||||
tile.baseTierOneBlock.name=Turret Base (Tier 2)
|
||||
tile.baseTierTwoBlock.name=Turret Base (Tier 3)
|
||||
tile.baseTierThreeBlock.name=Turret Base (Tier 4)
|
||||
tile.baseTierFourBlock.name=Turret Base (Tier 5)
|
||||
|
||||
tile.disposeItemTurret.name=Disposable Item Turret
|
||||
tile.potatoCannonTurret.name=Potato Cannon Turret
|
||||
tile.rocketTurret.name=Rocket Launcher Turret
|
||||
tile.teleporterTurret.name=Teleporter Turret
|
||||
tile.machineGunTurret.name=Gun Turret
|
||||
tile.incendiaryTurret.name=Incendiary Turret
|
||||
tile.grenadeTurret.name=Grenade Launcher Turret
|
||||
tile.relativisticTurret.name=Relativistic Turret
|
||||
tile.laserTurret.name=Laser Turret
|
||||
tile.railGunTurret.name=Rail Gun Turret
|
||||
tile.leverBlock.name=Basic Turret Base Crank
|
||||
tile.expanderPowerTierOne.name=Base Power Expander (Tier 1)
|
||||
tile.expanderPowerTierTwo.name=Base Power Expander (Tier 2)
|
||||
tile.expanderPowerTierThree.name=Base Power Expander (Tier 3)
|
||||
tile.expanderPowerTierFour.name=Base Power Expander (Tier 4)
|
||||
tile.expanderPowerTierFive.name=Base Power Expander (Tier 5)
|
||||
tile.expanderInvTierOne.name=Base Inventory Expander (Tier 1)
|
||||
tile.expanderInvTierTwo.name=Base Inventory Expander (Tier 2)
|
||||
tile.expanderInvTierThree.name=Base Inventory Expander (Tier 3)
|
||||
tile.expanderInvTierFour.name=Base Inventory Expander (Tier 4)
|
||||
tile.expanderInvTierFive.name=Base Inventory Expander (Tier 5)
|
||||
|
||||
tile.fenceTierOne.name=Fence (Tier 1)
|
||||
tile.fenceTierTwo.name=Fence (Tier 2)
|
||||
tile.fenceTierThree.name=Fence (Tier 3)
|
||||
tile.fenceTierFour.name=Fence (Tier 4)
|
||||
tile.fenceTierFive.name=Fence (Tier 5)
|
||||
|
||||
tile.hardWallTierOne.name=Hard Wall (Tier 1)
|
||||
tile.hardWallTierTwo.name=Hard Wall (Tier 2)
|
||||
tile.hardWallTierThree.name=Hard Wall (Tier 3)
|
||||
tile.hardWallTierFour.name=Hard Wall (Tier 4)
|
||||
tile.hardWallTierFive.name=Hard Wall (Tier 5)
|
||||
|
||||
#for IGWMod
|
||||
tile.turretBase.name=Turret Base
|
||||
|
||||
itemGroup.openmodularturrets=Open Modular Turrets
|
||||
|
||||
tooltip.tier=Nivel
|
||||
tooltip.range=Range (in blocks)
|
||||
tooltip.accuracy=Accuracy
|
||||
tooltip.ammo=Ammo Type
|
||||
tooltip.tierRequired=Base Minimum Tier
|
||||
tooltip.damage.label=Damage Output
|
||||
tooltip.damage.stat=Projectile Damage
|
||||
tooltip.aoe=AOE Radius
|
||||
tooltip.firerate=Shots/s
|
||||
tooltip.energy.stat=Energy usage per shot
|
||||
tooltip.info=Info
|
||||
tooltip.health=Hearts
|
||||
|
||||
tooptip.energy.label=Energy
|
||||
tooltip.rf.max=Max capacity
|
||||
tooltip.rf.io=Max IO
|
||||
tooltip.extras.label=Extras
|
||||
tooltip.extras.addons.0=None
|
||||
tooltip.extras.addons.1=1x Addon slots
|
||||
tooltip.extras.addons.2=2x Addon slots
|
||||
tooltip.extras.upgrade.0=None
|
||||
tooltip.extras.upgrade.1=1x Upgrade slots
|
||||
tooltip.extras.upgrade.2=2x Upgrade slots
|
||||
|
||||
tooltip.expander.power1=Turret Base RF Expander
|
||||
tooltip.expander.power2=Adds
|
||||
tooltip.expander.power3=RF capacity to a turret base.
|
||||
|
||||
tooltip.expander.inv1=Turret Base Inventory Expander
|
||||
tooltip.expander.inv2=Adds 9 slots of inventory space that the turret base can use.
|
||||
tooltip.expander.inv3=Each slot can only accept a max stack size of
|
||||
|
||||
flavour.expander.power.1=Now with flavour!
|
||||
flavour.expander.power.2=Kinetic expansion.
|
||||
flavour.expander.power.3=There, their and they're.
|
||||
flavour.expander.power.4=Can be used as a sinking device.
|
||||
flavour.expander.power.5=Asymmetrical warfare.
|
||||
|
||||
flavour.expander.inv.1=A little goes a long way.
|
||||
flavour.expander.inv.2=Supplies!
|
||||
flavour.expander.inv.3=Hair, heir and hare.
|
||||
flavour.expander.inv.4=Can be used as a floatation device.
|
||||
flavour.expander.inv.5=Very space, much inventory.
|
||||
|
||||
flavour.base.0=There are trees, everywhere...
|
||||
flavour.base.1=I'll draw your blood.
|
||||
flavour.base.2=I said good day sir!
|
||||
flavour.base.3=Press the attack!
|
||||
flavour.base.4a=I wonder if this thing
|
||||
flavour.base.4b=can do a barrel-roll...
|
||||
|
||||
flavour.turret.0=Poor man's sleeping aid.
|
||||
flavour.turret.1=TRRRAA!! TRRAATRRAA!!
|
||||
flavour.turret.2a=Another example is the inductive
|
||||
flavour.turret.2b=form of the horse paradox.
|
||||
flavour.turret.3=Red mist.
|
||||
flavour.turret.4=Go ahead, Newton doesn't care.
|
||||
flavour.turret.5=BFG.
|
||||
flavour.turret.6=A PVC masterpiece.
|
||||
flavour.turret.7=Flaming Disjuncture.
|
||||
flavour.turret.8=Point of reference.
|
||||
flavour.turret.9a=It's like long strands of spaghetti,
|
||||
flavour.turret.9b=but in 11 dimensions.
|
||||
|
||||
turret.accuracy.low=Low
|
||||
turret.accuracy.medium=Medium
|
||||
turret.accuracy.high=High
|
||||
turret.accuracy.exact=Pin Point
|
||||
|
||||
turret.ammo.0=Any Block/Item
|
||||
turret.ammo.1=Bullet
|
||||
turret.ammo.2=Grenade
|
||||
turret.ammo.3=Homing Rocket
|
||||
turret.ammo.4=None
|
||||
turret.ammo.5=Ferro-Magnetic Slugs
|
||||
turret.ammo.6=Potato
|
||||
turret.ammo.7=Blazing Clay
|
||||
|
||||
base.tier.1=Tier 1 Turret Base
|
||||
base.tier.2=Tier 2 Turret Base
|
||||
base.tier.3=Tier 3 Turret Base
|
||||
base.tier.4=Tier 4 Turret Base
|
||||
base.tier.5=Tier 5 Turret Base
|
||||
|
||||
turret.addon.label=Turret Addon
|
||||
turret.addon.amp.a.label=Adds a health based percentage damage boost to each shot.
|
||||
turret.addon.amp.flavour=Here we are juggernaught.
|
||||
turret.addon.redstone.a=Generates
|
||||
turret.addon.redstone.b=RF per
|
||||
turret.addon.redstone.c=redstone dust in Ammo inventory.
|
||||
turret.addon.redstone.flavour=Sublimation, refined.
|
||||
turret.addon.solar.a=Generates
|
||||
turret.addon.solar.b=RF/t in sunlight.
|
||||
turret.addon.solar.flavour=Good Helios!
|
||||
turret.addon.potentia.a=Converts piped Potentia into RF (
|
||||
turret.addon.potentia.b=RF per unit).
|
||||
turret.addon.potentia.c=Adds an internal Potentia capacity of
|
||||
turret.addon.potentia.d=Adding Ordo vis through a network
|
||||
turret.addon.potentia.e=multiplies RF conversion rate x10.
|
||||
turret.addon.potentia.flavour=Because Eskom can't get it right...
|
||||
turret.addon.serial.a=Enables OpenComputers and ComputerCraft
|
||||
turret.addon.serial.b=compatibility.
|
||||
turret.addon.serial.flavour=Who needs OOP?
|
||||
turret.addon.recycler.1=Adds a chance for a turret to not use ammo,
|
||||
turret.addon.recycler.2=as well as a chance to generate ammo, per shot.
|
||||
turret.addon.recycler.3=Ammo use negation chance:
|
||||
turret.addon.recycler.4=Ammo generation chance:
|
||||
turret.addon.recycler.flavour=Reduce, reuse, reassert.
|
||||
turret.addon.concealer.1=Visually conceals turrets inside turret base if no target is present.
|
||||
turret.addon.concealer.flavour=Almost like project rainbow.
|
||||
|
||||
turret.upgrade.label=Turret Upgrade
|
||||
turret.upgrade.stacks=Stacks up to 4 times.
|
||||
|
||||
turret.upgrade.range=block range per upgrade.
|
||||
turret.upgrade.range.flavour=Will you pass me the fork?
|
||||
|
||||
turret.upgrade.rof=fire rate per upgrade.
|
||||
turret.upgrade.rof.flavour=Time consumer, time consuming.
|
||||
|
||||
turret.upgrade.eff=RF use per shot, per upgrade.
|
||||
turret.upgrade.eff.flavour=Eureka!
|
||||
|
||||
turret.upgrade.acc=accuracy per upgrade.
|
||||
turret.upgrade.acc.flavour.a=Good eye sniper,
|
||||
turret.upgrade.acc.flavour.b=I'll shoot, you run.
|
||||
|
||||
turret.upgrade.scatter.a=Adds 2 projectiles to each shot, at the cost of
|
||||
turret.upgrade.scatter.b=+2 ammo usage, decreased accuracy, and increased RF usage.
|
||||
turret.upgrade.scatter.flavour=You just need to shoot more bullets.
|
||||
|
||||
status.ownership=You do not own this turret, or you don't have permission to do that.
|
||||
status.missingBase=There's no turret base there.
|
||||
status.warning=You are entering a turret-protected area. Continue at your own risk.
|
||||
|
||||
gui.openmodularturrets:owner=Owner
|
||||
gui.openmodularturrets:invert=Inverted
|
||||
gui.openmodularturrets:active=Active
|
||||
gui.openmodularturrets:mode=Mode
|
||||
gui.openmodularturrets:true=verdadero
|
||||
gui.openmodularturrets:false=falso
|
||||
|
||||
death.attack.disposable=Very %s, much dead, such wow...
|
||||
death.attack.bullet=%s ate some delicious lead.
|
||||
death.attack.blazingclay=%s got cooked to a juicy medium-rare.
|
||||
death.attack.grenade=%s may need some assembly.
|
||||
death.attack.rocket=%s found that rainbow connection in the form of a rocket.
|
||||
death.attack.laser=%s got disintegrated.
|
||||
death.attack.ferroslug=%s found atomized minerva.
|
||||
@@ -0,0 +1,229 @@
|
||||
item.bulletThrowable.name=Throwable Bullet
|
||||
item.grenadeThrowable.name=Throwable Grenade
|
||||
item.bulletCraftable.name=Ammo - Bullet
|
||||
item.grenadeCraftable.name=Ammo - Grenade
|
||||
item.rocketCraftable.name=Ammo - Rocket
|
||||
item.ferroSlug.name=Ammo - Ferro-Magnetic Slug
|
||||
item.blazingClayCraftable.name=Ammo - Blazing Clay
|
||||
item.upgFire.name=Upgrade - Fire Rate
|
||||
item.upgEff.name=Upgrade - Efficiency
|
||||
item.upgRan.name=Upgrade - Range
|
||||
item.upgAcc.name=Upgrade - Accuracy
|
||||
item.upgScatter.name=Upgrade - Scattershot
|
||||
item.addonReactor.name=Addon - Redstone Reactor
|
||||
item.addonDam.name=Addon - Damage Boost
|
||||
item.addonSolar.name=Addon - Solar Generator
|
||||
item.addonPotentia.name=Addon - Potentia Converter
|
||||
item.addonSerialPort.name=Addon - Serial Port
|
||||
item.addonRecycler.name=Addon - Recycler
|
||||
item.addonConcealer.name=Addon - Turret Concealer
|
||||
item.sensorOne.name=Sensor (Tier 1)
|
||||
item.sensorTwo.name=Sensor (Tier 2)
|
||||
item.sensorThree.name=Sensor (Tier 3)
|
||||
item.sensorFour.name=Sensor (Tier 4)
|
||||
item.sensorFive.name=Sensor (Tier 5)
|
||||
item.chamberTierOne.name=Chamber (Tier 1)
|
||||
item.chamberTierTwo.name=Chamber (Tier 2)
|
||||
item.chamberTierThree.name=Chamber (Tier 3)
|
||||
item.chamberTierFour.name=Chamber (Tier 4)
|
||||
item.chamberTierFive.name=Chamber (Tier 5)
|
||||
item.barrelTierOne.name=Barrel (Tier 1)
|
||||
item.barrelTierTwo.name=Barrel (Tier 2)
|
||||
item.barrelTierThree.name=Barrel (Tier 3)
|
||||
item.barrelTierFour.name=Barrel (Tier 4)
|
||||
item.barrelTierFive.name=Barrel (Tier 5)
|
||||
item.ioBus.name=IO Bus
|
||||
tile.baseTierWood.name=Turret Base (Tier 1)
|
||||
tile.baseTierOneBlock.name=Turret Base (Tier 2)
|
||||
tile.baseTierTwoBlock.name=Turret Base (Tier 3)
|
||||
tile.baseTierThreeBlock.name=Turret Base (Tier 4)
|
||||
tile.baseTierFourBlock.name=Turret Base (Tier 5)
|
||||
|
||||
tile.disposeItemTurret.name=Disposable Item Turret
|
||||
tile.potatoCannonTurret.name=Potato Cannon Turret
|
||||
tile.rocketTurret.name=Rocket Launcher Turret
|
||||
tile.teleporterTurret.name=Teleporter Turret
|
||||
tile.machineGunTurret.name=Gun Turret
|
||||
tile.incendiaryTurret.name=Incendiary Turret
|
||||
tile.grenadeTurret.name=Grenade Launcher Turret
|
||||
tile.relativisticTurret.name=Relativistic Turret
|
||||
tile.laserTurret.name=Laser Turret
|
||||
tile.railGunTurret.name=Rail Gun Turret
|
||||
tile.leverBlock.name=Basic Turret Base Crank
|
||||
tile.expanderPowerTierOne.name=Base Power Expander (Tier 1)
|
||||
tile.expanderPowerTierTwo.name=Base Power Expander (Tier 2)
|
||||
tile.expanderPowerTierThree.name=Base Power Expander (Tier 3)
|
||||
tile.expanderPowerTierFour.name=Base Power Expander (Tier 4)
|
||||
tile.expanderPowerTierFive.name=Base Power Expander (Tier 5)
|
||||
tile.expanderInvTierOne.name=Base Inventory Expander (Tier 1)
|
||||
tile.expanderInvTierTwo.name=Base Inventory Expander (Tier 2)
|
||||
tile.expanderInvTierThree.name=Base Inventory Expander (Tier 3)
|
||||
tile.expanderInvTierFour.name=Base Inventory Expander (Tier 4)
|
||||
tile.expanderInvTierFive.name=Base Inventory Expander (Tier 5)
|
||||
|
||||
tile.fenceTierOne.name=Fence (Tier 1)
|
||||
tile.fenceTierTwo.name=Fence (Tier 2)
|
||||
tile.fenceTierThree.name=Fence (Tier 3)
|
||||
tile.fenceTierFour.name=Fence (Tier 4)
|
||||
tile.fenceTierFive.name=Fence (Tier 5)
|
||||
|
||||
tile.hardWallTierOne.name=Hard Wall (Tier 1)
|
||||
tile.hardWallTierTwo.name=Hard Wall (Tier 2)
|
||||
tile.hardWallTierThree.name=Hard Wall (Tier 3)
|
||||
tile.hardWallTierFour.name=Hard Wall (Tier 4)
|
||||
tile.hardWallTierFive.name=Hard Wall (Tier 5)
|
||||
|
||||
#for IGWMod
|
||||
tile.turretBase.name=Turret Base
|
||||
|
||||
itemGroup.openmodularturrets=Open Modular Turrets
|
||||
|
||||
tooltip.tier=Tier
|
||||
tooltip.range=Range (in blocks)
|
||||
tooltip.accuracy=Accuracy
|
||||
tooltip.ammo=Ammo Type
|
||||
tooltip.tierRequired=Base Minimum Tier
|
||||
tooltip.damage.label=Damage Output
|
||||
tooltip.damage.stat=Projectile Damage
|
||||
tooltip.aoe=AOE Radius
|
||||
tooltip.firerate=Shots/s
|
||||
tooltip.energy.stat=Energy usage per shot
|
||||
tooltip.info=Info
|
||||
tooltip.health=Hearts
|
||||
|
||||
tooptip.energy.label=Energy
|
||||
tooltip.rf.max=Max capacity
|
||||
tooltip.rf.io=Max IO
|
||||
tooltip.extras.label=Extras
|
||||
tooltip.extras.addons.0=None
|
||||
tooltip.extras.addons.1=1x Addon slots
|
||||
tooltip.extras.addons.2=2x Addon slots
|
||||
tooltip.extras.upgrade.0=None
|
||||
tooltip.extras.upgrade.1=1x Upgrade slots
|
||||
tooltip.extras.upgrade.2=2x Upgrade slots
|
||||
|
||||
tooltip.expander.power1=Turret Base RF Expander
|
||||
tooltip.expander.power2=Adds
|
||||
tooltip.expander.power3=RF capacity to a turret base.
|
||||
|
||||
tooltip.expander.inv1=Turret Base Inventory Expander
|
||||
tooltip.expander.inv2=Adds 9 slots of inventory space that the turret base can use.
|
||||
tooltip.expander.inv3=Each slot can only accept a max stack size of
|
||||
|
||||
flavour.expander.power.1=Now with flavour!
|
||||
flavour.expander.power.2=Kinetic expansion.
|
||||
flavour.expander.power.3=There, their and they're.
|
||||
flavour.expander.power.4=Can be used as a sinking device.
|
||||
flavour.expander.power.5=Asymmetrical warfare.
|
||||
|
||||
flavour.expander.inv.1=A little goes a long way.
|
||||
flavour.expander.inv.2=Supplies!
|
||||
flavour.expander.inv.3=Hair, heir and hare.
|
||||
flavour.expander.inv.4=Can be used as a floatation device.
|
||||
flavour.expander.inv.5=Very space, much inventory.
|
||||
|
||||
flavour.base.0=There are trees, everywhere...
|
||||
flavour.base.1=I'll draw your blood.
|
||||
flavour.base.2=I said good day sir!
|
||||
flavour.base.3=Press the attack!
|
||||
flavour.base.4a=I wonder if this thing
|
||||
flavour.base.4b=can do a barrel-roll...
|
||||
|
||||
flavour.turret.0=Poor man's sleeping aid.
|
||||
flavour.turret.1=TRRRAA!! TRRAATRRAA!!
|
||||
flavour.turret.2a=Another example is the inductive
|
||||
flavour.turret.2b=form of the horse paradox.
|
||||
flavour.turret.3=Red mist.
|
||||
flavour.turret.4=Go ahead, Newton doesn't care.
|
||||
flavour.turret.5=BFG.
|
||||
flavour.turret.6=A PVC masterpiece.
|
||||
flavour.turret.7=Flaming Disjuncture.
|
||||
flavour.turret.8=Point of reference.
|
||||
flavour.turret.9a=It's like long strands of spaghetti,
|
||||
flavour.turret.9b=but in 11 dimensions.
|
||||
|
||||
turret.accuracy.low=Low
|
||||
turret.accuracy.medium=Medium
|
||||
turret.accuracy.high=High
|
||||
turret.accuracy.exact=Pin Point
|
||||
|
||||
turret.ammo.0=Any Block/Item
|
||||
turret.ammo.1=Bullet
|
||||
turret.ammo.2=Grenade
|
||||
turret.ammo.3=Homing Rocket
|
||||
turret.ammo.4=None
|
||||
turret.ammo.5=Ferro-Magnetic Slugs
|
||||
turret.ammo.6=Potato
|
||||
turret.ammo.7=Blazing Clay
|
||||
|
||||
base.tier.1=Tier 1 Turret Base
|
||||
base.tier.2=Tier 2 Turret Base
|
||||
base.tier.3=Tier 3 Turret Base
|
||||
base.tier.4=Tier 4 Turret Base
|
||||
base.tier.5=Tier 5 Turret Base
|
||||
|
||||
turret.addon.label=Turret Addon
|
||||
turret.addon.amp.a.label=Adds a health based percentage damage boost to each shot.
|
||||
turret.addon.amp.flavour=Here we are juggernaught.
|
||||
turret.addon.redstone.a=Generates
|
||||
turret.addon.redstone.b=RF per
|
||||
turret.addon.redstone.c=redstone dust in Ammo inventory.
|
||||
turret.addon.redstone.flavour=Sublimation, refined.
|
||||
turret.addon.solar.a=Generates
|
||||
turret.addon.solar.b=RF/t in sunlight.
|
||||
turret.addon.solar.flavour=Good Helios!
|
||||
turret.addon.potentia.a=Converts piped Potentia into RF (
|
||||
turret.addon.potentia.b=RF per unit).
|
||||
turret.addon.potentia.c=Adds an internal Potentia capacity of
|
||||
turret.addon.potentia.d=Adding Ordo vis through a network
|
||||
turret.addon.potentia.e=multiplies RF conversion rate x10.
|
||||
turret.addon.potentia.flavour=Because Eskom can't get it right...
|
||||
turret.addon.serial.a=Enables OpenComputers and ComputerCraft
|
||||
turret.addon.serial.b=compatibility.
|
||||
turret.addon.serial.flavour=Who needs OOP?
|
||||
turret.addon.recycler.1=Adds a chance for a turret to not use ammo,
|
||||
turret.addon.recycler.2=as well as a chance to generate ammo, per shot.
|
||||
turret.addon.recycler.3=Ammo use negation chance:
|
||||
turret.addon.recycler.4=Ammo generation chance:
|
||||
turret.addon.recycler.flavour=Reduce, reuse, reassert.
|
||||
turret.addon.concealer.1=Visually conceals turrets inside turret base if no target is present.
|
||||
turret.addon.concealer.flavour=Almost like project rainbow.
|
||||
|
||||
turret.upgrade.label=Turret Upgrade
|
||||
turret.upgrade.stacks=Stacks up to 4 times.
|
||||
|
||||
turret.upgrade.range=block range per upgrade.
|
||||
turret.upgrade.range.flavour=Will you pass me the fork?
|
||||
|
||||
turret.upgrade.rof=fire rate per upgrade.
|
||||
turret.upgrade.rof.flavour=Time consumer, time consuming.
|
||||
|
||||
turret.upgrade.eff=RF use per shot, per upgrade.
|
||||
turret.upgrade.eff.flavour=Eureka!
|
||||
|
||||
turret.upgrade.acc=accuracy per upgrade.
|
||||
turret.upgrade.acc.flavour.a=Good eye sniper,
|
||||
turret.upgrade.acc.flavour.b=I'll shoot, you run.
|
||||
|
||||
turret.upgrade.scatter.a=Adds 2 projectiles to each shot, at the cost of
|
||||
turret.upgrade.scatter.b=+2 ammo usage, decreased accuracy, and increased RF usage.
|
||||
turret.upgrade.scatter.flavour=You just need to shoot more bullets.
|
||||
|
||||
status.ownership=You do not own this turret, or you don't have permission to do that.
|
||||
status.missingBase=There's no turret base there.
|
||||
status.warning=You are entering a turret-protected area. Continue at your own risk.
|
||||
|
||||
gui.openmodularturrets:owner=Owner
|
||||
gui.openmodularturrets:invert=Inverted
|
||||
gui.openmodularturrets:active=Active
|
||||
gui.openmodularturrets:mode=Mode
|
||||
gui.openmodularturrets:true=true
|
||||
gui.openmodularturrets:false=false
|
||||
|
||||
death.attack.disposable=Very %s, much dead, such wow...
|
||||
death.attack.bullet=%s ate some delicious lead.
|
||||
death.attack.blazingclay=%s got cooked to a juicy medium-rare.
|
||||
death.attack.grenade=%s may need some assembly.
|
||||
death.attack.rocket=%s found that rainbow connection in the form of a rocket.
|
||||
death.attack.laser=%s got disintegrated.
|
||||
death.attack.ferroslug=%s found atomized minerva.
|
||||
@@ -0,0 +1,229 @@
|
||||
item.bulletThrowable.name=Throwable Bullet
|
||||
item.grenadeThrowable.name=Throwable Grenade
|
||||
item.bulletCraftable.name=Ammo - Bullet
|
||||
item.grenadeCraftable.name=Ammo - Grenade
|
||||
item.rocketCraftable.name=Ammo - Rocket
|
||||
item.ferroSlug.name=Ammo - Ferro-Magnetic Slug
|
||||
item.blazingClayCraftable.name=Ammo - Blazing Clay
|
||||
item.upgFire.name=Upgrade - Fire Rate
|
||||
item.upgEff.name=Upgrade - Efficiency
|
||||
item.upgRan.name=Upgrade - Range
|
||||
item.upgAcc.name=Upgrade - Accuracy
|
||||
item.upgScatter.name=Upgrade - Scattershot
|
||||
item.addonReactor.name=Addon - Redstone Reactor
|
||||
item.addonDam.name=Addon - Damage Boost
|
||||
item.addonSolar.name=Addon - Solar Generator
|
||||
item.addonPotentia.name=Addon - Potentia Converter
|
||||
item.addonSerialPort.name=Addon - Serial Port
|
||||
item.addonRecycler.name=Addon - Recycler
|
||||
item.addonConcealer.name=Addon - Turret Concealer
|
||||
item.sensorOne.name=Sensor (Tier 1)
|
||||
item.sensorTwo.name=Sensor (Tier 2)
|
||||
item.sensorThree.name=Sensor (Tier 3)
|
||||
item.sensorFour.name=Sensor (Tier 4)
|
||||
item.sensorFive.name=Sensor (Tier 5)
|
||||
item.chamberTierOne.name=Chamber (Tier 1)
|
||||
item.chamberTierTwo.name=Chamber (Tier 2)
|
||||
item.chamberTierThree.name=Chamber (Tier 3)
|
||||
item.chamberTierFour.name=Chamber (Tier 4)
|
||||
item.chamberTierFive.name=Chamber (Tier 5)
|
||||
item.barrelTierOne.name=Barrel (Tier 1)
|
||||
item.barrelTierTwo.name=Barrel (Tier 2)
|
||||
item.barrelTierThree.name=Barrel (Tier 3)
|
||||
item.barrelTierFour.name=Barrel (Tier 4)
|
||||
item.barrelTierFive.name=Barrel (Tier 5)
|
||||
item.ioBus.name=IO Bus
|
||||
tile.baseTierWood.name=Turret Base (Tier 1)
|
||||
tile.baseTierOneBlock.name=Turret Base (Tier 2)
|
||||
tile.baseTierTwoBlock.name=Turret Base (Tier 3)
|
||||
tile.baseTierThreeBlock.name=Turret Base (Tier 4)
|
||||
tile.baseTierFourBlock.name=Turret Base (Tier 5)
|
||||
|
||||
tile.disposeItemTurret.name=Disposable Item Turret
|
||||
tile.potatoCannonTurret.name=Potato Cannon Turret
|
||||
tile.rocketTurret.name=Rocket Launcher Turret
|
||||
tile.teleporterTurret.name=Teleporter Turret
|
||||
tile.machineGunTurret.name=Gun Turret
|
||||
tile.incendiaryTurret.name=Incendiary Turret
|
||||
tile.grenadeTurret.name=Grenade Launcher Turret
|
||||
tile.relativisticTurret.name=Relativistic Turret
|
||||
tile.laserTurret.name=Laser Turret
|
||||
tile.railGunTurret.name=Rail Gun Turret
|
||||
tile.leverBlock.name=Basic Turret Base Crank
|
||||
tile.expanderPowerTierOne.name=Base Power Expander (Tier 1)
|
||||
tile.expanderPowerTierTwo.name=Base Power Expander (Tier 2)
|
||||
tile.expanderPowerTierThree.name=Base Power Expander (Tier 3)
|
||||
tile.expanderPowerTierFour.name=Base Power Expander (Tier 4)
|
||||
tile.expanderPowerTierFive.name=Base Power Expander (Tier 5)
|
||||
tile.expanderInvTierOne.name=Base Inventory Expander (Tier 1)
|
||||
tile.expanderInvTierTwo.name=Base Inventory Expander (Tier 2)
|
||||
tile.expanderInvTierThree.name=Base Inventory Expander (Tier 3)
|
||||
tile.expanderInvTierFour.name=Base Inventory Expander (Tier 4)
|
||||
tile.expanderInvTierFive.name=Base Inventory Expander (Tier 5)
|
||||
|
||||
tile.fenceTierOne.name=Fence (Tier 1)
|
||||
tile.fenceTierTwo.name=Fence (Tier 2)
|
||||
tile.fenceTierThree.name=Fence (Tier 3)
|
||||
tile.fenceTierFour.name=Fence (Tier 4)
|
||||
tile.fenceTierFive.name=Fence (Tier 5)
|
||||
|
||||
tile.hardWallTierOne.name=Hard Wall (Tier 1)
|
||||
tile.hardWallTierTwo.name=Hard Wall (Tier 2)
|
||||
tile.hardWallTierThree.name=Hard Wall (Tier 3)
|
||||
tile.hardWallTierFour.name=Hard Wall (Tier 4)
|
||||
tile.hardWallTierFive.name=Hard Wall (Tier 5)
|
||||
|
||||
#for IGWMod
|
||||
tile.turretBase.name=Turret Base
|
||||
|
||||
itemGroup.openmodularturrets=Open Modular Turrets
|
||||
|
||||
tooltip.tier=Tier
|
||||
tooltip.range=Range (in blocks)
|
||||
tooltip.accuracy=Accuracy
|
||||
tooltip.ammo=Ammo Type
|
||||
tooltip.tierRequired=Base Minimum Tier
|
||||
tooltip.damage.label=Damage Output
|
||||
tooltip.damage.stat=Projectile Damage
|
||||
tooltip.aoe=AOE Radius
|
||||
tooltip.firerate=Shots/s
|
||||
tooltip.energy.stat=Energy usage per shot
|
||||
tooltip.info=Info
|
||||
tooltip.health=Hearts
|
||||
|
||||
tooptip.energy.label=Energy
|
||||
tooltip.rf.max=Max capacity
|
||||
tooltip.rf.io=Max IO
|
||||
tooltip.extras.label=Extras
|
||||
tooltip.extras.addons.0=None
|
||||
tooltip.extras.addons.1=1x Addon slots
|
||||
tooltip.extras.addons.2=2x Addon slots
|
||||
tooltip.extras.upgrade.0=None
|
||||
tooltip.extras.upgrade.1=1x Upgrade slots
|
||||
tooltip.extras.upgrade.2=2x Upgrade slots
|
||||
|
||||
tooltip.expander.power1=Turret Base RF Expander
|
||||
tooltip.expander.power2=Adds
|
||||
tooltip.expander.power3=RF capacity to a turret base.
|
||||
|
||||
tooltip.expander.inv1=Turret Base Inventory Expander
|
||||
tooltip.expander.inv2=Adds 9 slots of inventory space that the turret base can use.
|
||||
tooltip.expander.inv3=Each slot can only accept a max stack size of
|
||||
|
||||
flavour.expander.power.1=Now with flavour!
|
||||
flavour.expander.power.2=Kinetic expansion.
|
||||
flavour.expander.power.3=There, their and they're.
|
||||
flavour.expander.power.4=Can be used as a sinking device.
|
||||
flavour.expander.power.5=Asymmetrical warfare.
|
||||
|
||||
flavour.expander.inv.1=A little goes a long way.
|
||||
flavour.expander.inv.2=Supplies!
|
||||
flavour.expander.inv.3=Hair, heir and hare.
|
||||
flavour.expander.inv.4=Can be used as a floatation device.
|
||||
flavour.expander.inv.5=Very space, much inventory.
|
||||
|
||||
flavour.base.0=There are trees, everywhere...
|
||||
flavour.base.1=I'll draw your blood.
|
||||
flavour.base.2=I said good day sir!
|
||||
flavour.base.3=Press the attack!
|
||||
flavour.base.4a=I wonder if this thing
|
||||
flavour.base.4b=can do a barrel-roll...
|
||||
|
||||
flavour.turret.0=Poor man's sleeping aid.
|
||||
flavour.turret.1=TRRRAA!! TRRAATRRAA!!
|
||||
flavour.turret.2a=Another example is the inductive
|
||||
flavour.turret.2b=form of the horse paradox.
|
||||
flavour.turret.3=Red mist.
|
||||
flavour.turret.4=Go ahead, Newton doesn't care.
|
||||
flavour.turret.5=BFG.
|
||||
flavour.turret.6=A PVC masterpiece.
|
||||
flavour.turret.7=Flaming Disjuncture.
|
||||
flavour.turret.8=Point of reference.
|
||||
flavour.turret.9a=It's like long strands of spaghetti,
|
||||
flavour.turret.9b=but in 11 dimensions.
|
||||
|
||||
turret.accuracy.low=Low
|
||||
turret.accuracy.medium=Medium
|
||||
turret.accuracy.high=High
|
||||
turret.accuracy.exact=Pin Point
|
||||
|
||||
turret.ammo.0=Any Block/Item
|
||||
turret.ammo.1=Bullet
|
||||
turret.ammo.2=Grenade
|
||||
turret.ammo.3=Homing Rocket
|
||||
turret.ammo.4=None
|
||||
turret.ammo.5=Ferro-Magnetic Slugs
|
||||
turret.ammo.6=Potato
|
||||
turret.ammo.7=Blazing Clay
|
||||
|
||||
base.tier.1=Tier 1 Turret Base
|
||||
base.tier.2=Tier 2 Turret Base
|
||||
base.tier.3=Tier 3 Turret Base
|
||||
base.tier.4=Tier 4 Turret Base
|
||||
base.tier.5=Tier 5 Turret Base
|
||||
|
||||
turret.addon.label=Turret Addon
|
||||
turret.addon.amp.a.label=Adds a health based percentage damage boost to each shot.
|
||||
turret.addon.amp.flavour=Here we are juggernaught.
|
||||
turret.addon.redstone.a=Generates
|
||||
turret.addon.redstone.b=RF per
|
||||
turret.addon.redstone.c=redstone dust in Ammo inventory.
|
||||
turret.addon.redstone.flavour=Sublimation, refined.
|
||||
turret.addon.solar.a=Generates
|
||||
turret.addon.solar.b=RF/t in sunlight.
|
||||
turret.addon.solar.flavour=Good Helios!
|
||||
turret.addon.potentia.a=Converts piped Potentia into RF (
|
||||
turret.addon.potentia.b=RF per unit).
|
||||
turret.addon.potentia.c=Adds an internal Potentia capacity of
|
||||
turret.addon.potentia.d=Adding Ordo vis through a network
|
||||
turret.addon.potentia.e=multiplies RF conversion rate x10.
|
||||
turret.addon.potentia.flavour=Because Eskom can't get it right...
|
||||
turret.addon.serial.a=Enables OpenComputers and ComputerCraft
|
||||
turret.addon.serial.b=compatibility.
|
||||
turret.addon.serial.flavour=Who needs OOP?
|
||||
turret.addon.recycler.1=Adds a chance for a turret to not use ammo,
|
||||
turret.addon.recycler.2=as well as a chance to generate ammo, per shot.
|
||||
turret.addon.recycler.3=Ammo use negation chance:
|
||||
turret.addon.recycler.4=Ammo generation chance:
|
||||
turret.addon.recycler.flavour=Reduce, reuse, reassert.
|
||||
turret.addon.concealer.1=Visually conceals turrets inside turret base if no target is present.
|
||||
turret.addon.concealer.flavour=Almost like project rainbow.
|
||||
|
||||
turret.upgrade.label=Turret Upgrade
|
||||
turret.upgrade.stacks=Stacks up to 4 times.
|
||||
|
||||
turret.upgrade.range=block range per upgrade.
|
||||
turret.upgrade.range.flavour=Will you pass me the fork?
|
||||
|
||||
turret.upgrade.rof=fire rate per upgrade.
|
||||
turret.upgrade.rof.flavour=Time consumer, time consuming.
|
||||
|
||||
turret.upgrade.eff=RF use per shot, per upgrade.
|
||||
turret.upgrade.eff.flavour=Eureka!
|
||||
|
||||
turret.upgrade.acc=accuracy per upgrade.
|
||||
turret.upgrade.acc.flavour.a=Good eye sniper,
|
||||
turret.upgrade.acc.flavour.b=I'll shoot, you run.
|
||||
|
||||
turret.upgrade.scatter.a=Adds 2 projectiles to each shot, at the cost of
|
||||
turret.upgrade.scatter.b=+2 ammo usage, decreased accuracy, and increased RF usage.
|
||||
turret.upgrade.scatter.flavour=You just need to shoot more bullets.
|
||||
|
||||
status.ownership=You do not own this turret, or you don't have permission to do that.
|
||||
status.missingBase=There's no turret base there.
|
||||
status.warning=You are entering a turret-protected area. Continue at your own risk.
|
||||
|
||||
gui.openmodularturrets:owner=Owner
|
||||
gui.openmodularturrets:invert=Inverted
|
||||
gui.openmodularturrets:active=Active
|
||||
gui.openmodularturrets:mode=Mode
|
||||
gui.openmodularturrets:true=true
|
||||
gui.openmodularturrets:false=false
|
||||
|
||||
death.attack.disposable=Very %s, much dead, such wow...
|
||||
death.attack.bullet=%s ate some delicious lead.
|
||||
death.attack.blazingclay=%s got cooked to a juicy medium-rare.
|
||||
death.attack.grenade=%s may need some assembly.
|
||||
death.attack.rocket=%s found that rainbow connection in the form of a rocket.
|
||||
death.attack.laser=%s got disintegrated.
|
||||
death.attack.ferroslug=%s found atomized minerva.
|
||||
@@ -0,0 +1,229 @@
|
||||
item.bulletThrowable.name=Throwable Bullet
|
||||
item.grenadeThrowable.name=Throwable Grenade
|
||||
item.bulletCraftable.name=Ammo - Bullet
|
||||
item.grenadeCraftable.name=Ammo - Grenade
|
||||
item.rocketCraftable.name=Ammo - Rocket
|
||||
item.ferroSlug.name=Ammo - Ferro-Magnetic Slug
|
||||
item.blazingClayCraftable.name=Ammo - Blazing Clay
|
||||
item.upgFire.name=업그레이드 - 발사 속도
|
||||
item.upgEff.name=업그레이드 - 효율성
|
||||
item.upgRan.name=업그레이드 - 공격 범위
|
||||
item.upgAcc.name=업그레이드 - 정확도
|
||||
item.upgScatter.name=업그레이드 - 산탄
|
||||
item.addonReactor.name=Addon - Redstone Reactor
|
||||
item.addonDam.name=Addon - Damage Boost
|
||||
item.addonSolar.name=Addon - Solar Generator
|
||||
item.addonPotentia.name=Addon - Potentia Converter
|
||||
item.addonSerialPort.name=Addon - Serial Port
|
||||
item.addonRecycler.name=Addon - Recycler
|
||||
item.addonConcealer.name=Addon - Turret Concealer
|
||||
item.sensorOne.name=Sensor (Tier 1)
|
||||
item.sensorTwo.name=Sensor (Tier 2)
|
||||
item.sensorThree.name=Sensor (Tier 3)
|
||||
item.sensorFour.name=Sensor (Tier 4)
|
||||
item.sensorFive.name=Sensor (Tier 5)
|
||||
item.chamberTierOne.name=Chamber (Tier 1)
|
||||
item.chamberTierTwo.name=Chamber (Tier 2)
|
||||
item.chamberTierThree.name=Chamber (Tier 3)
|
||||
item.chamberTierFour.name=Chamber (Tier 4)
|
||||
item.chamberTierFive.name=Chamber (Tier 5)
|
||||
item.barrelTierOne.name=Barrel (Tier 1)
|
||||
item.barrelTierTwo.name=Barrel (Tier 2)
|
||||
item.barrelTierThree.name=Barrel (Tier 3)
|
||||
item.barrelTierFour.name=Barrel (Tier 4)
|
||||
item.barrelTierFive.name=Barrel (Tier 5)
|
||||
item.ioBus.name=IO Bus
|
||||
tile.baseTierWood.name=Turret Base (Tier 1)
|
||||
tile.baseTierOneBlock.name=Turret Base (Tier 2)
|
||||
tile.baseTierTwoBlock.name=Turret Base (Tier 3)
|
||||
tile.baseTierThreeBlock.name=Turret Base (Tier 4)
|
||||
tile.baseTierFourBlock.name=Turret Base (Tier 5)
|
||||
|
||||
tile.disposeItemTurret.name=Disposable Item Turret
|
||||
tile.potatoCannonTurret.name=Potato Cannon Turret
|
||||
tile.rocketTurret.name=Rocket Launcher Turret
|
||||
tile.teleporterTurret.name=Teleporter Turret
|
||||
tile.machineGunTurret.name=Gun Turret
|
||||
tile.incendiaryTurret.name=Incendiary Turret
|
||||
tile.grenadeTurret.name=Grenade Launcher Turret
|
||||
tile.relativisticTurret.name=Relativistic Turret
|
||||
tile.laserTurret.name=Laser Turret
|
||||
tile.railGunTurret.name=Rail Gun Turret
|
||||
tile.leverBlock.name=Basic Turret Base Crank
|
||||
tile.expanderPowerTierOne.name=Base Power Expander (Tier 1)
|
||||
tile.expanderPowerTierTwo.name=Base Power Expander (Tier 2)
|
||||
tile.expanderPowerTierThree.name=Base Power Expander (Tier 3)
|
||||
tile.expanderPowerTierFour.name=Base Power Expander (Tier 4)
|
||||
tile.expanderPowerTierFive.name=Base Power Expander (Tier 5)
|
||||
tile.expanderInvTierOne.name=Base Inventory Expander (Tier 1)
|
||||
tile.expanderInvTierTwo.name=Base Inventory Expander (Tier 2)
|
||||
tile.expanderInvTierThree.name=Base Inventory Expander (Tier 3)
|
||||
tile.expanderInvTierFour.name=Base Inventory Expander (Tier 4)
|
||||
tile.expanderInvTierFive.name=Base Inventory Expander (Tier 5)
|
||||
|
||||
tile.fenceTierOne.name=Fence (Tier 1)
|
||||
tile.fenceTierTwo.name=Fence (Tier 2)
|
||||
tile.fenceTierThree.name=Fence (Tier 3)
|
||||
tile.fenceTierFour.name=Fence (Tier 4)
|
||||
tile.fenceTierFive.name=Fence (Tier 5)
|
||||
|
||||
tile.hardWallTierOne.name=Hard Wall (Tier 1)
|
||||
tile.hardWallTierTwo.name=Hard Wall (Tier 2)
|
||||
tile.hardWallTierThree.name=Hard Wall (Tier 3)
|
||||
tile.hardWallTierFour.name=Hard Wall (Tier 4)
|
||||
tile.hardWallTierFive.name=Hard Wall (Tier 5)
|
||||
|
||||
#for IGWMod
|
||||
tile.turretBase.name=Turret Base
|
||||
|
||||
itemGroup.openmodularturrets=Open Modular Turrets
|
||||
|
||||
tooltip.tier=Tier
|
||||
tooltip.range=Range (in blocks)
|
||||
tooltip.accuracy=Accuracy
|
||||
tooltip.ammo=Ammo Type
|
||||
tooltip.tierRequired=Base Minimum Tier
|
||||
tooltip.damage.label=Damage Output
|
||||
tooltip.damage.stat=Projectile Damage
|
||||
tooltip.aoe=AOE Radius
|
||||
tooltip.firerate=Shots/s
|
||||
tooltip.energy.stat=Energy usage per shot
|
||||
tooltip.info=Info
|
||||
tooltip.health=Hearts
|
||||
|
||||
tooptip.energy.label=Energy
|
||||
tooltip.rf.max=Max capacity
|
||||
tooltip.rf.io=Max IO
|
||||
tooltip.extras.label=Extras
|
||||
tooltip.extras.addons.0=None
|
||||
tooltip.extras.addons.1=1x Addon slots
|
||||
tooltip.extras.addons.2=2x Addon slots
|
||||
tooltip.extras.upgrade.0=None
|
||||
tooltip.extras.upgrade.1=1x Upgrade slots
|
||||
tooltip.extras.upgrade.2=2x Upgrade slots
|
||||
|
||||
tooltip.expander.power1=Turret Base RF Expander
|
||||
tooltip.expander.power2=Adds
|
||||
tooltip.expander.power3=RF capacity to a turret base.
|
||||
|
||||
tooltip.expander.inv1=Turret Base Inventory Expander
|
||||
tooltip.expander.inv2=Adds 9 slots of inventory space that the turret base can use.
|
||||
tooltip.expander.inv3=Each slot can only accept a max stack size of
|
||||
|
||||
flavour.expander.power.1=Now with flavour!
|
||||
flavour.expander.power.2=Kinetic expansion.
|
||||
flavour.expander.power.3=There, their and they're.
|
||||
flavour.expander.power.4=Can be used as a sinking device.
|
||||
flavour.expander.power.5=Asymmetrical warfare.
|
||||
|
||||
flavour.expander.inv.1=A little goes a long way.
|
||||
flavour.expander.inv.2=Supplies!
|
||||
flavour.expander.inv.3=Hair, heir and hare.
|
||||
flavour.expander.inv.4=Can be used as a floatation device.
|
||||
flavour.expander.inv.5=Very space, much inventory.
|
||||
|
||||
flavour.base.0=There are trees, everywhere...
|
||||
flavour.base.1=I'll draw your blood.
|
||||
flavour.base.2=I said good day sir!
|
||||
flavour.base.3=Press the attack!
|
||||
flavour.base.4a=I wonder if this thing
|
||||
flavour.base.4b=can do a barrel-roll...
|
||||
|
||||
flavour.turret.0=Poor man's sleeping aid.
|
||||
flavour.turret.1=TRRRAA!! TRRAATRRAA!!
|
||||
flavour.turret.2a=Another example is the inductive
|
||||
flavour.turret.2b=form of the horse paradox.
|
||||
flavour.turret.3=Red mist.
|
||||
flavour.turret.4=Go ahead, Newton doesn't care.
|
||||
flavour.turret.5=BFG.
|
||||
flavour.turret.6=A PVC masterpiece.
|
||||
flavour.turret.7=Flaming Disjuncture.
|
||||
flavour.turret.8=Point of reference.
|
||||
flavour.turret.9a=It's like long strands of spaghetti,
|
||||
flavour.turret.9b=but in 11 dimensions.
|
||||
|
||||
turret.accuracy.low=Low
|
||||
turret.accuracy.medium=Medium
|
||||
turret.accuracy.high=High
|
||||
turret.accuracy.exact=Pin Point
|
||||
|
||||
turret.ammo.0=Any Block/Item
|
||||
turret.ammo.1=Bullet
|
||||
turret.ammo.2=Grenade
|
||||
turret.ammo.3=Homing Rocket
|
||||
turret.ammo.4=None
|
||||
turret.ammo.5=Ferro-Magnetic Slugs
|
||||
turret.ammo.6=Potato
|
||||
turret.ammo.7=Blazing Clay
|
||||
|
||||
base.tier.1=Tier 1 Turret Base
|
||||
base.tier.2=Tier 2 Turret Base
|
||||
base.tier.3=Tier 3 Turret Base
|
||||
base.tier.4=Tier 4 Turret Base
|
||||
base.tier.5=Tier 5 Turret Base
|
||||
|
||||
turret.addon.label=Turret Addon
|
||||
turret.addon.amp.a.label=Adds a health based percentage damage boost to each shot.
|
||||
turret.addon.amp.flavour=Here we are juggernaught.
|
||||
turret.addon.redstone.a=Generates
|
||||
turret.addon.redstone.b=RF per
|
||||
turret.addon.redstone.c=redstone dust in Ammo inventory.
|
||||
turret.addon.redstone.flavour=Sublimation, refined.
|
||||
turret.addon.solar.a=Generates
|
||||
turret.addon.solar.b=RF/t in sunlight.
|
||||
turret.addon.solar.flavour=Good Helios!
|
||||
turret.addon.potentia.a=Converts piped Potentia into RF (
|
||||
turret.addon.potentia.b=RF per unit).
|
||||
turret.addon.potentia.c=Adds an internal Potentia capacity of
|
||||
turret.addon.potentia.d=Adding Ordo vis through a network
|
||||
turret.addon.potentia.e=multiplies RF conversion rate x10.
|
||||
turret.addon.potentia.flavour=Because Eskom can't get it right...
|
||||
turret.addon.serial.a=Enables OpenComputers and ComputerCraft
|
||||
turret.addon.serial.b=compatibility.
|
||||
turret.addon.serial.flavour=Who needs OOP?
|
||||
turret.addon.recycler.1=Adds a chance for a turret to not use ammo,
|
||||
turret.addon.recycler.2=as well as a chance to generate ammo, per shot.
|
||||
turret.addon.recycler.3=Ammo use negation chance:
|
||||
turret.addon.recycler.4=Ammo generation chance:
|
||||
turret.addon.recycler.flavour=Reduce, reuse, reassert.
|
||||
turret.addon.concealer.1=Visually conceals turrets inside turret base if no target is present.
|
||||
turret.addon.concealer.flavour=Almost like project rainbow.
|
||||
|
||||
turret.upgrade.label=Turret Upgrade
|
||||
turret.upgrade.stacks=4개까지 꽂을 수 있음.
|
||||
|
||||
turret.upgrade.range=block range per upgrade.
|
||||
turret.upgrade.range.flavour=Will you pass me the fork?
|
||||
|
||||
turret.upgrade.rof=fire rate per upgrade.
|
||||
turret.upgrade.rof.flavour=Time consumer, time consuming.
|
||||
|
||||
turret.upgrade.eff=RF use per shot, per upgrade.
|
||||
turret.upgrade.eff.flavour=Eureka!
|
||||
|
||||
turret.upgrade.acc=accuracy per upgrade.
|
||||
turret.upgrade.acc.flavour.a=Good eye sniper,
|
||||
turret.upgrade.acc.flavour.b=I'll shoot, you run.
|
||||
|
||||
turret.upgrade.scatter.a=Adds 2 projectiles to each shot, at the cost of
|
||||
turret.upgrade.scatter.b=탄약 사용량 +2, 정확도 감소, RF 사용량 증가
|
||||
turret.upgrade.scatter.flavour=You just need to shoot more bullets.
|
||||
|
||||
status.ownership=You do not own this turret, or you don't have permission to do that.
|
||||
status.missingBase=There's no turret base there.
|
||||
status.warning=You are entering a turret-protected area. Continue at your own risk.
|
||||
|
||||
gui.openmodularturrets:owner=Owner
|
||||
gui.openmodularturrets:invert=Inverted
|
||||
gui.openmodularturrets:active=Active
|
||||
gui.openmodularturrets:mode=Mode
|
||||
gui.openmodularturrets:true=true
|
||||
gui.openmodularturrets:false=false
|
||||
|
||||
death.attack.disposable=Very %s, much dead, such wow...
|
||||
death.attack.bullet=%s 이(가) 맛있는 납탄을 온몸으로 먹었습니다.
|
||||
death.attack.blazingclay=$s 이(가) 미디움 레어로 알맞게 요리되었습니다.
|
||||
death.attack.grenade=%s 은(는) 조립이 필요할 것입니다.
|
||||
death.attack.rocket=%s found that rainbow connection in the form of a rocket.
|
||||
death.attack.laser=$s 이(가) 분해되었습니다.
|
||||
death.attack.ferroslug=%s found atomized minerva.
|
||||
@@ -0,0 +1,229 @@
|
||||
item.bulletThrowable.name=Throwable Bullet
|
||||
item.grenadeThrowable.name=Throwable Grenade
|
||||
item.bulletCraftable.name=Ammo - Bullet
|
||||
item.grenadeCraftable.name=Ammo - Grenade
|
||||
item.rocketCraftable.name=Ammo - Rocket
|
||||
item.ferroSlug.name=Ammo - Ferro-Magnetic Slug
|
||||
item.blazingClayCraftable.name=Ammo - Blazing Clay
|
||||
item.upgFire.name=Upgrade - Fire Rate
|
||||
item.upgEff.name=Upgrade - Efficiency
|
||||
item.upgRan.name=Upgrade - Range
|
||||
item.upgAcc.name=Upgrade - Accuracy
|
||||
item.upgScatter.name=Upgrade - Scattershot
|
||||
item.addonReactor.name=Addon - Redstone Reactor
|
||||
item.addonDam.name=Addon - Damage Boost
|
||||
item.addonSolar.name=Addon - Solar Generator
|
||||
item.addonPotentia.name=Addon - Potentia Converter
|
||||
item.addonSerialPort.name=Addon - Serial Port
|
||||
item.addonRecycler.name=Addon - Recycler
|
||||
item.addonConcealer.name=Addon - Turret Concealer
|
||||
item.sensorOne.name=Sensor (Tier 1)
|
||||
item.sensorTwo.name=Sensor (Tier 2)
|
||||
item.sensorThree.name=Sensor (Tier 3)
|
||||
item.sensorFour.name=Sensor (Tier 4)
|
||||
item.sensorFive.name=Sensor (Tier 5)
|
||||
item.chamberTierOne.name=Chamber (Tier 1)
|
||||
item.chamberTierTwo.name=Chamber (Tier 2)
|
||||
item.chamberTierThree.name=Chamber (Tier 3)
|
||||
item.chamberTierFour.name=Chamber (Tier 4)
|
||||
item.chamberTierFive.name=Chamber (Tier 5)
|
||||
item.barrelTierOne.name=Barrel (Tier 1)
|
||||
item.barrelTierTwo.name=Barrel (Tier 2)
|
||||
item.barrelTierThree.name=Barrel (Tier 3)
|
||||
item.barrelTierFour.name=Barrel (Tier 4)
|
||||
item.barrelTierFive.name=Barrel (Tier 5)
|
||||
item.ioBus.name=IO Bus
|
||||
tile.baseTierWood.name=Turret Base (Tier 1)
|
||||
tile.baseTierOneBlock.name=Turret Base (Tier 2)
|
||||
tile.baseTierTwoBlock.name=Turret Base (Tier 3)
|
||||
tile.baseTierThreeBlock.name=Turret Base (Tier 4)
|
||||
tile.baseTierFourBlock.name=Turret Base (Tier 5)
|
||||
|
||||
tile.disposeItemTurret.name=Disposable Item Turret
|
||||
tile.potatoCannonTurret.name=Potato Cannon Turret
|
||||
tile.rocketTurret.name=Rocket Launcher Turret
|
||||
tile.teleporterTurret.name=Teleporter Turret
|
||||
tile.machineGunTurret.name=Gun Turret
|
||||
tile.incendiaryTurret.name=Incendiary Turret
|
||||
tile.grenadeTurret.name=Grenade Launcher Turret
|
||||
tile.relativisticTurret.name=Relativistic Turret
|
||||
tile.laserTurret.name=Laser Turret
|
||||
tile.railGunTurret.name=Rail Gun Turret
|
||||
tile.leverBlock.name=Basic Turret Base Crank
|
||||
tile.expanderPowerTierOne.name=Base Power Expander (Tier 1)
|
||||
tile.expanderPowerTierTwo.name=Base Power Expander (Tier 2)
|
||||
tile.expanderPowerTierThree.name=Base Power Expander (Tier 3)
|
||||
tile.expanderPowerTierFour.name=Base Power Expander (Tier 4)
|
||||
tile.expanderPowerTierFive.name=Base Power Expander (Tier 5)
|
||||
tile.expanderInvTierOne.name=Base Inventory Expander (Tier 1)
|
||||
tile.expanderInvTierTwo.name=Base Inventory Expander (Tier 2)
|
||||
tile.expanderInvTierThree.name=Base Inventory Expander (Tier 3)
|
||||
tile.expanderInvTierFour.name=Base Inventory Expander (Tier 4)
|
||||
tile.expanderInvTierFive.name=Base Inventory Expander (Tier 5)
|
||||
|
||||
tile.fenceTierOne.name=Fence (Tier 1)
|
||||
tile.fenceTierTwo.name=Fence (Tier 2)
|
||||
tile.fenceTierThree.name=Fence (Tier 3)
|
||||
tile.fenceTierFour.name=Fence (Tier 4)
|
||||
tile.fenceTierFive.name=Fence (Tier 5)
|
||||
|
||||
tile.hardWallTierOne.name=Hard Wall (Tier 1)
|
||||
tile.hardWallTierTwo.name=Hard Wall (Tier 2)
|
||||
tile.hardWallTierThree.name=Hard Wall (Tier 3)
|
||||
tile.hardWallTierFour.name=Hard Wall (Tier 4)
|
||||
tile.hardWallTierFive.name=Hard Wall (Tier 5)
|
||||
|
||||
#for IGWMod
|
||||
tile.turretBase.name=Turret Base
|
||||
|
||||
itemGroup.openmodularturrets=Open Modular Turrets
|
||||
|
||||
tooltip.tier=Tier
|
||||
tooltip.range=Range (in blocks)
|
||||
tooltip.accuracy=Accuracy
|
||||
tooltip.ammo=Ammo Type
|
||||
tooltip.tierRequired=Base Minimum Tier
|
||||
tooltip.damage.label=Damage Output
|
||||
tooltip.damage.stat=Projectile Damage
|
||||
tooltip.aoe=AOE Radius
|
||||
tooltip.firerate=Shots/s
|
||||
tooltip.energy.stat=Energy usage per shot
|
||||
tooltip.info=Info
|
||||
tooltip.health=Hearts
|
||||
|
||||
tooptip.energy.label=Energy
|
||||
tooltip.rf.max=Max capacity
|
||||
tooltip.rf.io=Max IO
|
||||
tooltip.extras.label=Extras
|
||||
tooltip.extras.addons.0=None
|
||||
tooltip.extras.addons.1=1x Addon slots
|
||||
tooltip.extras.addons.2=2x Addon slots
|
||||
tooltip.extras.upgrade.0=None
|
||||
tooltip.extras.upgrade.1=1x Upgrade slots
|
||||
tooltip.extras.upgrade.2=2x Upgrade slots
|
||||
|
||||
tooltip.expander.power1=Turret Base RF Expander
|
||||
tooltip.expander.power2=Adds
|
||||
tooltip.expander.power3=RF capacity to a turret base.
|
||||
|
||||
tooltip.expander.inv1=Turret Base Inventory Expander
|
||||
tooltip.expander.inv2=Adds 9 slots of inventory space that the turret base can use.
|
||||
tooltip.expander.inv3=Each slot can only accept a max stack size of
|
||||
|
||||
flavour.expander.power.1=Now with flavour!
|
||||
flavour.expander.power.2=Kinetic expansion.
|
||||
flavour.expander.power.3=There, their and they're.
|
||||
flavour.expander.power.4=Can be used as a sinking device.
|
||||
flavour.expander.power.5=Asymmetrical warfare.
|
||||
|
||||
flavour.expander.inv.1=A little goes a long way.
|
||||
flavour.expander.inv.2=Supplies!
|
||||
flavour.expander.inv.3=Hair, heir and hare.
|
||||
flavour.expander.inv.4=Can be used as a floatation device.
|
||||
flavour.expander.inv.5=Very space, much inventory.
|
||||
|
||||
flavour.base.0=There are trees, everywhere...
|
||||
flavour.base.1=I'll draw your blood.
|
||||
flavour.base.2=I said good day sir!
|
||||
flavour.base.3=Press the attack!
|
||||
flavour.base.4a=I wonder if this thing
|
||||
flavour.base.4b=can do a barrel-roll...
|
||||
|
||||
flavour.turret.0=Poor man's sleeping aid.
|
||||
flavour.turret.1=TRRRAA!! TRRAATRRAA!!
|
||||
flavour.turret.2a=Another example is the inductive
|
||||
flavour.turret.2b=form of the horse paradox.
|
||||
flavour.turret.3=Red mist.
|
||||
flavour.turret.4=Go ahead, Newton doesn't care.
|
||||
flavour.turret.5=BFG.
|
||||
flavour.turret.6=A PVC masterpiece.
|
||||
flavour.turret.7=Flaming Disjuncture.
|
||||
flavour.turret.8=Point of reference.
|
||||
flavour.turret.9a=It's like long strands of spaghetti,
|
||||
flavour.turret.9b=but in 11 dimensions.
|
||||
|
||||
turret.accuracy.low=Low
|
||||
turret.accuracy.medium=Medium
|
||||
turret.accuracy.high=High
|
||||
turret.accuracy.exact=Pin Point
|
||||
|
||||
turret.ammo.0=Any Block/Item
|
||||
turret.ammo.1=Bullet
|
||||
turret.ammo.2=Grenade
|
||||
turret.ammo.3=Homing Rocket
|
||||
turret.ammo.4=None
|
||||
turret.ammo.5=Ferro-Magnetic Slugs
|
||||
turret.ammo.6=Potato
|
||||
turret.ammo.7=Blazing Clay
|
||||
|
||||
base.tier.1=Tier 1 Turret Base
|
||||
base.tier.2=Tier 2 Turret Base
|
||||
base.tier.3=Tier 3 Turret Base
|
||||
base.tier.4=Tier 4 Turret Base
|
||||
base.tier.5=Tier 5 Turret Base
|
||||
|
||||
turret.addon.label=Turret Addon
|
||||
turret.addon.amp.a.label=Adds a health based percentage damage boost to each shot.
|
||||
turret.addon.amp.flavour=Here we are juggernaught.
|
||||
turret.addon.redstone.a=Generates
|
||||
turret.addon.redstone.b=RF per
|
||||
turret.addon.redstone.c=redstone dust in Ammo inventory.
|
||||
turret.addon.redstone.flavour=Sublimation, refined.
|
||||
turret.addon.solar.a=Generates
|
||||
turret.addon.solar.b=RF/t in sunlight.
|
||||
turret.addon.solar.flavour=Good Helios!
|
||||
turret.addon.potentia.a=Converts piped Potentia into RF (
|
||||
turret.addon.potentia.b=RF per unit).
|
||||
turret.addon.potentia.c=Adds an internal Potentia capacity of
|
||||
turret.addon.potentia.d=Adding Ordo vis through a network
|
||||
turret.addon.potentia.e=multiplies RF conversion rate x10.
|
||||
turret.addon.potentia.flavour=Because Eskom can't get it right...
|
||||
turret.addon.serial.a=Umożliwia korzystanie z OtwarteKomputery i KomputeroweWytwarzanie
|
||||
turret.addon.serial.b=compatibility.
|
||||
turret.addon.serial.flavour=Who needs OOP?
|
||||
turret.addon.recycler.1=Adds a chance for a turret to not use ammo,
|
||||
turret.addon.recycler.2=as well as a chance to generate ammo, per shot.
|
||||
turret.addon.recycler.3=Ammo use negation chance:
|
||||
turret.addon.recycler.4=Ammo generation chance:
|
||||
turret.addon.recycler.flavour=Reduce, reuse, reassert.
|
||||
turret.addon.concealer.1=Visually conceals turrets inside turret base if no target is present.
|
||||
turret.addon.concealer.flavour=Almost like project rainbow.
|
||||
|
||||
turret.upgrade.label=Turret Upgrade
|
||||
turret.upgrade.stacks=Stacks up to 4 times.
|
||||
|
||||
turret.upgrade.range=block range per upgrade.
|
||||
turret.upgrade.range.flavour=Will you pass me the fork?
|
||||
|
||||
turret.upgrade.rof=fire rate per upgrade.
|
||||
turret.upgrade.rof.flavour=Time consumer, time consuming.
|
||||
|
||||
turret.upgrade.eff=RF use per shot, per upgrade.
|
||||
turret.upgrade.eff.flavour=Eureka!
|
||||
|
||||
turret.upgrade.acc=accuracy per upgrade.
|
||||
turret.upgrade.acc.flavour.a=Good eye sniper,
|
||||
turret.upgrade.acc.flavour.b=I'll shoot, you run.
|
||||
|
||||
turret.upgrade.scatter.a=Adds 2 projectiles to each shot, at the cost of
|
||||
turret.upgrade.scatter.b=+2 ammo usage, decreased accuracy, and increased RF usage.
|
||||
turret.upgrade.scatter.flavour=You just need to shoot more bullets.
|
||||
|
||||
status.ownership=You do not own this turret, or you don't have permission to do that.
|
||||
status.missingBase=There's no turret base there.
|
||||
status.warning=You are entering a turret-protected area. Continue at your own risk.
|
||||
|
||||
gui.openmodularturrets:owner=Owner
|
||||
gui.openmodularturrets:invert=Inverted
|
||||
gui.openmodularturrets:active=Active
|
||||
gui.openmodularturrets:mode=Mode
|
||||
gui.openmodularturrets:true=true
|
||||
gui.openmodularturrets:false=false
|
||||
|
||||
death.attack.disposable=Very %s, much dead, such wow...
|
||||
death.attack.bullet=%s ate some delicious lead.
|
||||
death.attack.blazingclay=%s got cooked to a juicy medium-rare.
|
||||
death.attack.grenade=%s may need some assembly.
|
||||
death.attack.rocket=%s found that rainbow connection in the form of a rocket.
|
||||
death.attack.laser=%s got disintegrated.
|
||||
death.attack.ferroslug=%s found atomized minerva.
|
||||
@@ -0,0 +1,229 @@
|
||||
item.bulletThrowable.name=Throwable Bullet
|
||||
item.grenadeThrowable.name=Throwable Grenade
|
||||
item.bulletCraftable.name=Ammo - Bullet
|
||||
item.grenadeCraftable.name=Ammo - Grenade
|
||||
item.rocketCraftable.name=Ammo - Rocket
|
||||
item.ferroSlug.name=Ammo - Ferro-Magnetic Slug
|
||||
item.blazingClayCraftable.name=Ammo - Blazing Clay
|
||||
item.upgFire.name=Upgrade - Fire Rate
|
||||
item.upgEff.name=Upgrade - Efficiency
|
||||
item.upgRan.name=Upgrade - Range
|
||||
item.upgAcc.name=Upgrade - Accuracy
|
||||
item.upgScatter.name=Upgrade - Scattershot
|
||||
item.addonReactor.name=Addon - Redstone Reactor
|
||||
item.addonDam.name=Addon - Damage Boost
|
||||
item.addonSolar.name=Addon - Solar Generator
|
||||
item.addonPotentia.name=Addon - Potentia Converter
|
||||
item.addonSerialPort.name=Addon - Serial Port
|
||||
item.addonRecycler.name=Addon - Recycler
|
||||
item.addonConcealer.name=Addon - Turret Concealer
|
||||
item.sensorOne.name=Sensor (Tier 1)
|
||||
item.sensorTwo.name=Sensor (Tier 2)
|
||||
item.sensorThree.name=Sensor (Tier 3)
|
||||
item.sensorFour.name=Sensor (Tier 4)
|
||||
item.sensorFive.name=Sensor (Tier 5)
|
||||
item.chamberTierOne.name=Chamber (Tier 1)
|
||||
item.chamberTierTwo.name=Chamber (Tier 2)
|
||||
item.chamberTierThree.name=Chamber (Tier 3)
|
||||
item.chamberTierFour.name=Chamber (Tier 4)
|
||||
item.chamberTierFive.name=Chamber (Tier 5)
|
||||
item.barrelTierOne.name=Barrel (Tier 1)
|
||||
item.barrelTierTwo.name=Barrel (Tier 2)
|
||||
item.barrelTierThree.name=Barrel (Tier 3)
|
||||
item.barrelTierFour.name=Barrel (Tier 4)
|
||||
item.barrelTierFive.name=Barrel (Tier 5)
|
||||
item.ioBus.name=IO Bus
|
||||
tile.baseTierWood.name=Turret Base (Tier 1)
|
||||
tile.baseTierOneBlock.name=Turret Base (Tier 2)
|
||||
tile.baseTierTwoBlock.name=Turret Base (Tier 3)
|
||||
tile.baseTierThreeBlock.name=Turret Base (Tier 4)
|
||||
tile.baseTierFourBlock.name=Turret Base (Tier 5)
|
||||
|
||||
tile.disposeItemTurret.name=Disposable Item Turret
|
||||
tile.potatoCannonTurret.name=Potato Cannon Turret
|
||||
tile.rocketTurret.name=Rocket Launcher Turret
|
||||
tile.teleporterTurret.name=Teleporter Turret
|
||||
tile.machineGunTurret.name=Gun Turret
|
||||
tile.incendiaryTurret.name=Incendiary Turret
|
||||
tile.grenadeTurret.name=Grenade Launcher Turret
|
||||
tile.relativisticTurret.name=Relativistic Turret
|
||||
tile.laserTurret.name=Laser Turret
|
||||
tile.railGunTurret.name=Rail Gun Turret
|
||||
tile.leverBlock.name=Basic Turret Base Crank
|
||||
tile.expanderPowerTierOne.name=Base Power Expander (Tier 1)
|
||||
tile.expanderPowerTierTwo.name=Base Power Expander (Tier 2)
|
||||
tile.expanderPowerTierThree.name=Base Power Expander (Tier 3)
|
||||
tile.expanderPowerTierFour.name=Base Power Expander (Tier 4)
|
||||
tile.expanderPowerTierFive.name=Base Power Expander (Tier 5)
|
||||
tile.expanderInvTierOne.name=Base Inventory Expander (Tier 1)
|
||||
tile.expanderInvTierTwo.name=Base Inventory Expander (Tier 2)
|
||||
tile.expanderInvTierThree.name=Base Inventory Expander (Tier 3)
|
||||
tile.expanderInvTierFour.name=Base Inventory Expander (Tier 4)
|
||||
tile.expanderInvTierFive.name=Base Inventory Expander (Tier 5)
|
||||
|
||||
tile.fenceTierOne.name=Fence (Tier 1)
|
||||
tile.fenceTierTwo.name=Fence (Tier 2)
|
||||
tile.fenceTierThree.name=Fence (Tier 3)
|
||||
tile.fenceTierFour.name=Fence (Tier 4)
|
||||
tile.fenceTierFive.name=Fence (Tier 5)
|
||||
|
||||
tile.hardWallTierOne.name=Hard Wall (Tier 1)
|
||||
tile.hardWallTierTwo.name=Hard Wall (Tier 2)
|
||||
tile.hardWallTierThree.name=Hard Wall (Tier 3)
|
||||
tile.hardWallTierFour.name=Hard Wall (Tier 4)
|
||||
tile.hardWallTierFive.name=Hard Wall (Tier 5)
|
||||
|
||||
#for IGWMod
|
||||
tile.turretBase.name=Turret Base
|
||||
|
||||
itemGroup.openmodularturrets=Open Modular Turrets
|
||||
|
||||
tooltip.tier=Tier
|
||||
tooltip.range=Range (in blocks)
|
||||
tooltip.accuracy=Accuracy
|
||||
tooltip.ammo=Ammo Type
|
||||
tooltip.tierRequired=Base Minimum Tier
|
||||
tooltip.damage.label=Damage Output
|
||||
tooltip.damage.stat=Projectile Damage
|
||||
tooltip.aoe=AOE Radius
|
||||
tooltip.firerate=Shots/s
|
||||
tooltip.energy.stat=Energy usage per shot
|
||||
tooltip.info=Info
|
||||
tooltip.health=Hearts
|
||||
|
||||
tooptip.energy.label=Energy
|
||||
tooltip.rf.max=Max capacity
|
||||
tooltip.rf.io=Max IO
|
||||
tooltip.extras.label=Extras
|
||||
tooltip.extras.addons.0=None
|
||||
tooltip.extras.addons.1=1x Addon slots
|
||||
tooltip.extras.addons.2=2x Addon slots
|
||||
tooltip.extras.upgrade.0=None
|
||||
tooltip.extras.upgrade.1=1x Upgrade slots
|
||||
tooltip.extras.upgrade.2=2x Upgrade slots
|
||||
|
||||
tooltip.expander.power1=Turret Base RF Expander
|
||||
tooltip.expander.power2=Adds
|
||||
tooltip.expander.power3=RF capacity to a turret base.
|
||||
|
||||
tooltip.expander.inv1=Turret Base Inventory Expander
|
||||
tooltip.expander.inv2=Adds 9 slots of inventory space that the turret base can use.
|
||||
tooltip.expander.inv3=Each slot can only accept a max stack size of
|
||||
|
||||
flavour.expander.power.1=Now with flavour!
|
||||
flavour.expander.power.2=Kinetic expansion.
|
||||
flavour.expander.power.3=There, their and they're.
|
||||
flavour.expander.power.4=Can be used as a sinking device.
|
||||
flavour.expander.power.5=Asymmetrical warfare.
|
||||
|
||||
flavour.expander.inv.1=A little goes a long way.
|
||||
flavour.expander.inv.2=Supplies!
|
||||
flavour.expander.inv.3=Hair, heir and hare.
|
||||
flavour.expander.inv.4=Can be used as a floatation device.
|
||||
flavour.expander.inv.5=Very space, much inventory.
|
||||
|
||||
flavour.base.0=There are trees, everywhere...
|
||||
flavour.base.1=I'll draw your blood.
|
||||
flavour.base.2=I said good day sir!
|
||||
flavour.base.3=Press the attack!
|
||||
flavour.base.4a=I wonder if this thing
|
||||
flavour.base.4b=can do a barrel-roll...
|
||||
|
||||
flavour.turret.0=Poor man's sleeping aid.
|
||||
flavour.turret.1=TRRRAA!! TRRAATRRAA!!
|
||||
flavour.turret.2a=Another example is the inductive
|
||||
flavour.turret.2b=form of the horse paradox.
|
||||
flavour.turret.3=Red mist.
|
||||
flavour.turret.4=Go ahead, Newton doesn't care.
|
||||
flavour.turret.5=BFG.
|
||||
flavour.turret.6=A PVC masterpiece.
|
||||
flavour.turret.7=Flaming Disjuncture.
|
||||
flavour.turret.8=Point of reference.
|
||||
flavour.turret.9a=It's like long strands of spaghetti,
|
||||
flavour.turret.9b=but in 11 dimensions.
|
||||
|
||||
turret.accuracy.low=Low
|
||||
turret.accuracy.medium=Medium
|
||||
turret.accuracy.high=High
|
||||
turret.accuracy.exact=Pin Point
|
||||
|
||||
turret.ammo.0=Any Block/Item
|
||||
turret.ammo.1=Bullet
|
||||
turret.ammo.2=Grenade
|
||||
turret.ammo.3=Homing Rocket
|
||||
turret.ammo.4=None
|
||||
turret.ammo.5=Ferro-Magnetic Slugs
|
||||
turret.ammo.6=Potato
|
||||
turret.ammo.7=Blazing Clay
|
||||
|
||||
base.tier.1=Tier 1 Turret Base
|
||||
base.tier.2=Tier 2 Turret Base
|
||||
base.tier.3=Tier 3 Turret Base
|
||||
base.tier.4=Tier 4 Turret Base
|
||||
base.tier.5=Tier 5 Turret Base
|
||||
|
||||
turret.addon.label=Turret Addon
|
||||
turret.addon.amp.a.label=Adds a health based percentage damage boost to each shot.
|
||||
turret.addon.amp.flavour=Here we are juggernaught.
|
||||
turret.addon.redstone.a=Generates
|
||||
turret.addon.redstone.b=RF per
|
||||
turret.addon.redstone.c=redstone dust in Ammo inventory.
|
||||
turret.addon.redstone.flavour=Sublimation, refined.
|
||||
turret.addon.solar.a=Generates
|
||||
turret.addon.solar.b=RF/t in sunlight.
|
||||
turret.addon.solar.flavour=Good Helios!
|
||||
turret.addon.potentia.a=Converts piped Potentia into RF (
|
||||
turret.addon.potentia.b=RF per unit).
|
||||
turret.addon.potentia.c=Adds an internal Potentia capacity of
|
||||
turret.addon.potentia.d=Adding Ordo vis through a network
|
||||
turret.addon.potentia.e=multiplies RF conversion rate x10.
|
||||
turret.addon.potentia.flavour=Because Eskom can't get it right...
|
||||
turret.addon.serial.a=Enables OpenComputers and ComputerCraft
|
||||
turret.addon.serial.b=compatibility.
|
||||
turret.addon.serial.flavour=Who needs OOP?
|
||||
turret.addon.recycler.1=Adds a chance for a turret to not use ammo,
|
||||
turret.addon.recycler.2=as well as a chance to generate ammo, per shot.
|
||||
turret.addon.recycler.3=Ammo use negation chance:
|
||||
turret.addon.recycler.4=Ammo generation chance:
|
||||
turret.addon.recycler.flavour=Reduce, reuse, reassert.
|
||||
turret.addon.concealer.1=Visually conceals turrets inside turret base if no target is present.
|
||||
turret.addon.concealer.flavour=Almost like project rainbow.
|
||||
|
||||
turret.upgrade.label=Turret Upgrade
|
||||
turret.upgrade.stacks=Stacks up to 4 times.
|
||||
|
||||
turret.upgrade.range=block range per upgrade.
|
||||
turret.upgrade.range.flavour=Will you pass me the fork?
|
||||
|
||||
turret.upgrade.rof=fire rate per upgrade.
|
||||
turret.upgrade.rof.flavour=Time consumer, time consuming.
|
||||
|
||||
turret.upgrade.eff=RF use per shot, per upgrade.
|
||||
turret.upgrade.eff.flavour=Eureka!
|
||||
|
||||
turret.upgrade.acc=accuracy per upgrade.
|
||||
turret.upgrade.acc.flavour.a=Good eye sniper,
|
||||
turret.upgrade.acc.flavour.b=I'll shoot, you run.
|
||||
|
||||
turret.upgrade.scatter.a=Adds 2 projectiles to each shot, at the cost of
|
||||
turret.upgrade.scatter.b=+2 ammo usage, decreased accuracy, and increased RF usage.
|
||||
turret.upgrade.scatter.flavour=You just need to shoot more bullets.
|
||||
|
||||
status.ownership=You do not own this turret, or you don't have permission to do that.
|
||||
status.missingBase=There's no turret base there.
|
||||
status.warning=You are entering a turret-protected area. Continue at your own risk.
|
||||
|
||||
gui.openmodularturrets:owner=Owner
|
||||
gui.openmodularturrets:invert=Inverted
|
||||
gui.openmodularturrets:active=Active
|
||||
gui.openmodularturrets:mode=Mode
|
||||
gui.openmodularturrets:true=true
|
||||
gui.openmodularturrets:false=false
|
||||
|
||||
death.attack.disposable=Very %s, much dead, such wow...
|
||||
death.attack.bullet=%s ate some delicious lead.
|
||||
death.attack.blazingclay=%s got cooked to a juicy medium-rare.
|
||||
death.attack.grenade=%s may need some assembly.
|
||||
death.attack.rocket=%s found that rainbow connection in the form of a rocket.
|
||||
death.attack.laser=%s got disintegrated.
|
||||
death.attack.ferroslug=%s found atomized minerva.
|
||||
@@ -0,0 +1,229 @@
|
||||
item.bulletThrowable.name=Метательная пуля
|
||||
item.grenadeThrowable.name=Метательная граната
|
||||
item.bulletCraftable.name=Боеприпасы - Патрон
|
||||
item.grenadeCraftable.name=Боеприпасы - Граната
|
||||
item.rocketCraftable.name=Боеприпасы - Ракета
|
||||
item.ferroSlug.name=Боеприпасы - Ферромагнитная пуля
|
||||
item.blazingClayCraftable.name=Боеприпасы - Горящая глина
|
||||
item.upgFire.name=Улучшение - Скорость стрельбы
|
||||
item.upgEff.name=Улучшение - Эффективность
|
||||
item.upgRan.name=Улучшение - Дальность
|
||||
item.upgAcc.name=Улучшение - Точность
|
||||
item.upgScatter.name=Улучшение - рассеянный выстрел
|
||||
item.addonReactor.name=Дополнение - Реактор красного камня
|
||||
item.addonDam.name=Дополнение - Усиление урона
|
||||
item.addonSolar.name=Дополнение - Солнечный генератор
|
||||
item.addonPotentia.name=Дополнение - Преобразователь мощности
|
||||
item.addonSerialPort.name=Дополнение - Последовательный порт
|
||||
item.addonRecycler.name=Дополнение - Утилизатор
|
||||
item.addonConcealer.name=Дополнение - Маскировщик турели
|
||||
item.sensorOne.name=Сенсор (Уровень 1)
|
||||
item.sensorTwo.name=Сенсор (Уровень 2)
|
||||
item.sensorThree.name=Сенсор (Уровень 3)
|
||||
item.sensorFour.name=Сенсор (Уровень 4)
|
||||
item.sensorFive.name=Сенсор (Уровень 5)
|
||||
item.chamberTierOne.name=Патронник (Уровень 1)
|
||||
item.chamberTierTwo.name=Патронник (Уровень 2)
|
||||
item.chamberTierThree.name=Патронник (Уровень 3)
|
||||
item.chamberTierFour.name=Патронник (Уровень 4)
|
||||
item.chamberTierFive.name=Патронник (Уровень 5)
|
||||
item.barrelTierOne.name=Ствол (Уровень 1)
|
||||
item.barrelTierTwo.name=Ствол (Уровень 2)
|
||||
item.barrelTierThree.name=Ствол (Уровень 3)
|
||||
item.barrelTierFour.name=Ствол (Уровень 4)
|
||||
item.barrelTierFive.name=Ствол (Уровень 5)
|
||||
item.ioBus.name=Шина ввода-вывода
|
||||
tile.baseTierWood.name=Деревянная основа для турели
|
||||
tile.baseTierOneBlock.name=Свинцовая основа для турели
|
||||
tile.baseTierTwoBlock.name=Усиленная основа для турели
|
||||
tile.baseTierThreeBlock.name=Закалённая основа для турели
|
||||
tile.baseTierFourBlock.name=Резонирующая основа для турели
|
||||
|
||||
tile.disposeItemTurret.name=Турель-хламомёт
|
||||
tile.potatoCannonTurret.name=Турель-картофелемёт
|
||||
tile.rocketTurret.name=Турель с базукой
|
||||
tile.teleporterTurret.name=Телепортационная турель
|
||||
tile.machineGunTurret.name=Пулемётная турель
|
||||
tile.incendiaryTurret.name=Зажигательная турель
|
||||
tile.grenadeTurret.name=Турель-гранатомёт
|
||||
tile.relativisticTurret.name=Релятивистская турель
|
||||
tile.laserTurret.name=Лазерная турель
|
||||
tile.railGunTurret.name=Рельсовая турель
|
||||
tile.leverBlock.name=Базовая турельная ручка
|
||||
tile.expanderPowerTierOne.name=Основной расширитель мощности (Уровень 1)
|
||||
tile.expanderPowerTierTwo.name=Основной расширитель мощности (Уровень 2)
|
||||
tile.expanderPowerTierThree.name=Основной расширитель мощности (Уровень 3)
|
||||
tile.expanderPowerTierFour.name=Основной расширитель мощности (Уровень 4)
|
||||
tile.expanderPowerTierFive.name=Основной расширитель мощности (Уровень 5)
|
||||
tile.expanderInvTierOne.name=Основной расширитель инвентаря (Уровень 1)
|
||||
tile.expanderInvTierTwo.name=Основной расширитель инвентаря (Уровень 2)
|
||||
tile.expanderInvTierThree.name=Основной расширитель инвентаря (Уровень 3)
|
||||
tile.expanderInvTierFour.name=Основной расширитель инвентаря (Уровень 4)
|
||||
tile.expanderInvTierFive.name=Основной расширитель инвентаря (Уровень 5)
|
||||
|
||||
tile.fenceTierOne.name=Забор (Уровень 1)
|
||||
tile.fenceTierTwo.name=Забор (Уровень 2)
|
||||
tile.fenceTierThree.name=Забор (Уровень 3)
|
||||
tile.fenceTierFour.name=Забор (Уровень 4)
|
||||
tile.fenceTierFive.name=Забор (Уровень 5)
|
||||
|
||||
tile.hardWallTierOne.name=Твердая стена (уровень 1)
|
||||
tile.hardWallTierTwo.name=Твердая стена (уровень 2)
|
||||
tile.hardWallTierThree.name=Твердая стена (уровень 3)
|
||||
tile.hardWallTierFour.name=Твердая стена (уровень 4)
|
||||
tile.hardWallTierFive.name=Твердая стена (уровень 5)
|
||||
|
||||
#for IGWMod
|
||||
tile.turretBase.name=Основание турели
|
||||
|
||||
itemGroup.openmodularturrets=Открыть модульные турели
|
||||
|
||||
tooltip.tier=Уровень
|
||||
tooltip.range=Дистанция (в блоках)
|
||||
tooltip.accuracy=Точность
|
||||
tooltip.ammo=Тип боеприпасов
|
||||
tooltip.tierRequired=Необходимая основа
|
||||
tooltip.damage.label=Характеристика урона
|
||||
tooltip.damage.stat=Урон по противнику
|
||||
tooltip.aoe=Радиус АОЕ
|
||||
tooltip.firerate=Выстрелов/сек
|
||||
tooltip.energy.stat=Расход энергии за выстрел
|
||||
tooltip.info=Информация
|
||||
tooltip.health=единиц
|
||||
|
||||
tooptip.energy.label=Энергия
|
||||
tooltip.rf.max=Максимальная ёмкость
|
||||
tooltip.rf.io=Максимальный ввод/вывод
|
||||
tooltip.extras.label=Дополнения
|
||||
tooltip.extras.addons.0=Ничего
|
||||
tooltip.extras.addons.1=1x слот дополнений
|
||||
tooltip.extras.addons.2=2x слот дополнений
|
||||
tooltip.extras.upgrade.0=Ничего
|
||||
tooltip.extras.upgrade.1=1x слот улучшений
|
||||
tooltip.extras.upgrade.2=2x слот улучшений
|
||||
|
||||
tooltip.expander.power1=RF расширитель основания турели
|
||||
tooltip.expander.power2=Добавляет
|
||||
tooltip.expander.power3=Ёмкость RF к основанию турели.
|
||||
|
||||
tooltip.expander.inv1=Основной расширитель инвентаря турели
|
||||
tooltip.expander.inv2=Добавляет 9 слотов инвентаря, которые может использовать основание турели.
|
||||
tooltip.expander.inv3=Каждый слот может принять только максимальный размер стака
|
||||
|
||||
flavour.expander.power.1=Теперь с вкусом!
|
||||
flavour.expander.power.2=Кинетическое расширение.
|
||||
flavour.expander.power.3=Там, их и они.
|
||||
flavour.expander.power.4=Может использоваться как средство потопления.
|
||||
flavour.expander.power.5=Асимметричная война.
|
||||
|
||||
flavour.expander.inv.1=Немного и все.
|
||||
flavour.expander.inv.2=Запасы!
|
||||
flavour.expander.inv.3=Волосы, наследник и заяц.
|
||||
flavour.expander.inv.4=Можно использовать как плавсредство.
|
||||
flavour.expander.inv.5=Очень просторный, много инвентаря.
|
||||
|
||||
flavour.base.0=Порох в сырости - и я бездомный.
|
||||
flavour.base.1=Выпью твою кровь.
|
||||
flavour.base.2=Я сказал: "Доброго дня, сэр!"
|
||||
flavour.base.3=Нажать для атаки!
|
||||
flavour.base.4a=Вся королевская конница,
|
||||
flavour.base.4b=вся королевская рать...
|
||||
|
||||
flavour.turret.0=Спокойный сон бедняка.
|
||||
flavour.turret.1=ТРАТАТА!! ТРАТАТАТАТА!!
|
||||
flavour.turret.2a=Другим примером является побудительная
|
||||
flavour.turret.2b=форма парадокса сферической лошади в вакууме.
|
||||
flavour.turret.3=Бах-бабах!
|
||||
flavour.turret.4=Тесла мог бы гордиться.
|
||||
flavour.turret.5=Большое Финишное Глушило.
|
||||
flavour.turret.6=Шедевр из ПВХ.
|
||||
flavour.turret.7=Пламенная дизъюнкция.
|
||||
flavour.turret.8=Точка отсчета.
|
||||
flavour.turret.9a=Это как длинные нити спагетти,
|
||||
flavour.turret.9b=но в 11 измерениях.
|
||||
|
||||
turret.accuracy.low=Низкая
|
||||
turret.accuracy.medium=Средняя
|
||||
turret.accuracy.high=Высокая
|
||||
turret.accuracy.exact=Абсолютная
|
||||
|
||||
turret.ammo.0=Любой блок/предмет
|
||||
turret.ammo.1=Патрон
|
||||
turret.ammo.2=Граната
|
||||
turret.ammo.3=Крылатая ракета
|
||||
turret.ammo.4=Ничего
|
||||
turret.ammo.5=Ферромагнитная пуля
|
||||
turret.ammo.6=Картофель
|
||||
turret.ammo.7=Горящая глина
|
||||
|
||||
base.tier.1=Деревянная
|
||||
base.tier.2=Свинцовая
|
||||
base.tier.3=Усиленная
|
||||
base.tier.4=Закалённая
|
||||
base.tier.5=Резонирующая
|
||||
|
||||
turret.addon.label=Дополнение для турели
|
||||
turret.addon.amp.a.label=Добавляет
|
||||
turret.addon.amp.flavour=Теперь у нас есть сокрушительная сила.
|
||||
turret.addon.redstone.a=Производит
|
||||
turret.addon.redstone.b=RF за
|
||||
turret.addon.redstone.c=красную пыль в инвентаре для боеприпасов.
|
||||
turret.addon.redstone.flavour=Изысканное поглощение.
|
||||
turret.addon.solar.a=Производит
|
||||
turret.addon.solar.b=RF/тик, когда светит солнце.
|
||||
turret.addon.solar.flavour=Добрый Гелиос!
|
||||
turret.addon.potentia.a=Преобразует перекачиваемую по трубам Potentia в RF (
|
||||
turret.addon.potentia.b=RF за единицу).
|
||||
turret.addon.potentia.c=Добавляет внутреннюю емкость Potentia в размере
|
||||
turret.addon.potentia.d=Добавление Ordo vis через сеть
|
||||
turret.addon.potentia.e=умножает коэффициент преобразования RF x10.
|
||||
turret.addon.potentia.flavour=Потому что Eskom не может сделать это правильно...
|
||||
turret.addon.serial.a=Включает совместимость с OpenComputers
|
||||
turret.addon.serial.b= и ComputerCraft.
|
||||
turret.addon.serial.flavour=Кому нужно ОП?
|
||||
turret.addon.recycler.1=Добавляет турели шанс не использовать патроны,
|
||||
turret.addon.recycler.2=а также шанс генерировать патроны за выстрел.
|
||||
turret.addon.recycler.3=Вероятность отмены использования боеприпасов:
|
||||
turret.addon.recycler.4=Вероятность генерации боеприпасов:
|
||||
turret.addon.recycler.flavour=Сокращайте, используйте повторно, восстанавливайте.
|
||||
turret.addon.concealer.1=Визуально скрывает турели внутри основании турели, если цель отсутствует.
|
||||
turret.addon.concealer.flavour=Почти как проект Радуга.
|
||||
|
||||
turret.upgrade.label=Улучшение для турели
|
||||
turret.upgrade.stacks=Не более 4 предметов в стаке.
|
||||
|
||||
turret.upgrade.range=блока к дистанции за каждое улучшение.
|
||||
turret.upgrade.range.flavour=Не передадите мне вилку?
|
||||
|
||||
turret.upgrade.rof=к скорости стрельбы за каждое улучшение.
|
||||
turret.upgrade.rof.flavour=Потребление времени потребляет время.
|
||||
|
||||
turret.upgrade.eff=RF используется для выстрела, за каждое улучшение.
|
||||
turret.upgrade.eff.flavour=Эврика!
|
||||
|
||||
turret.upgrade.acc=к точности за каждое улучшение.
|
||||
turret.upgrade.acc.flavour.a=Снайпер с острым зрением,
|
||||
turret.upgrade.acc.flavour.b=я стреляю - ты бежишь.
|
||||
|
||||
turret.upgrade.scatter.a=Добавляет 2 снаряда к каждому выстрелу ценой
|
||||
turret.upgrade.scatter.b=+2 расхода патронов, снижения точности и увеличения расхода RF.
|
||||
turret.upgrade.scatter.flavour=Вам просто нужно стрелять большим количеством пуль.
|
||||
|
||||
status.ownership=Вы не владелец данной турели
|
||||
status.missingBase=здесь нет нужной базы для турели.
|
||||
status.warning=Вы вошли в зону действия турелей. Двигайтесь дальше на свой страх и риск.
|
||||
|
||||
gui.openmodularturrets:owner=Владелец
|
||||
gui.openmodularturrets:invert=Инвертированный
|
||||
gui.openmodularturrets:active=Активный
|
||||
gui.openmodularturrets:mode=Режим
|
||||
gui.openmodularturrets:true=вкл
|
||||
gui.openmodularturrets:false=выкл
|
||||
|
||||
death.attack.disposable=Очень %s, очень мертво, так вау...
|
||||
death.attack.bullet=%s съел вкусный свинец.
|
||||
death.attack.blazingclay=%s приготовился до сочного состояния средней прожарки.
|
||||
death.attack.grenade=%s может потребоваться некоторая сборка.
|
||||
death.attack.rocket=%s нашел радужную связь в форме ракеты.
|
||||
death.attack.laser=%s распался.
|
||||
death.attack.ferroslug=%s нашел распыленную минерву.
|
||||
@@ -0,0 +1,229 @@
|
||||
item.bulletThrowable.name=Throwable Bullet
|
||||
item.grenadeThrowable.name=Throwable Grenade
|
||||
item.bulletCraftable.name=Ammo - Bullet
|
||||
item.grenadeCraftable.name=Ammo - Grenade
|
||||
item.rocketCraftable.name=Ammo - Rocket
|
||||
item.ferroSlug.name=Ammo - Ferro-Magnetic Slug
|
||||
item.blazingClayCraftable.name=Ammo - Blazing Clay
|
||||
item.upgFire.name=Upgrade - Fire Rate
|
||||
item.upgEff.name=Upgrade - Efficiency
|
||||
item.upgRan.name=Upgrade - Range
|
||||
item.upgAcc.name=Upgrade - Accuracy
|
||||
item.upgScatter.name=Upgrade - Scattershot
|
||||
item.addonReactor.name=Addon - Redstone Reactor
|
||||
item.addonDam.name=Addon - Damage Boost
|
||||
item.addonSolar.name=Addon - Solar Generator
|
||||
item.addonPotentia.name=Addon - Potentia Converter
|
||||
item.addonSerialPort.name=Addon - Serial Port
|
||||
item.addonRecycler.name=Addon - Recycler
|
||||
item.addonConcealer.name=Addon - Turret Concealer
|
||||
item.sensorOne.name=Sensor (Tier 1)
|
||||
item.sensorTwo.name=Sensor (Tier 2)
|
||||
item.sensorThree.name=Sensor (Tier 3)
|
||||
item.sensorFour.name=Sensor (Tier 4)
|
||||
item.sensorFive.name=Sensor (Tier 5)
|
||||
item.chamberTierOne.name=Chamber (Tier 1)
|
||||
item.chamberTierTwo.name=Chamber (Tier 2)
|
||||
item.chamberTierThree.name=Chamber (Tier 3)
|
||||
item.chamberTierFour.name=Chamber (Tier 4)
|
||||
item.chamberTierFive.name=Chamber (Tier 5)
|
||||
item.barrelTierOne.name=Barrel (Tier 1)
|
||||
item.barrelTierTwo.name=Barrel (Tier 2)
|
||||
item.barrelTierThree.name=Barrel (Tier 3)
|
||||
item.barrelTierFour.name=Barrel (Tier 4)
|
||||
item.barrelTierFive.name=Barrel (Tier 5)
|
||||
item.ioBus.name=IO Bus
|
||||
tile.baseTierWood.name=Turret Base (Tier 1)
|
||||
tile.baseTierOneBlock.name=Turret Base (Tier 2)
|
||||
tile.baseTierTwoBlock.name=Turret Base (Tier 3)
|
||||
tile.baseTierThreeBlock.name=Turret Base (Tier 4)
|
||||
tile.baseTierFourBlock.name=Turret Base (Tier 5)
|
||||
|
||||
tile.disposeItemTurret.name=Disposable Item Turret
|
||||
tile.potatoCannonTurret.name=Potato Cannon Turret
|
||||
tile.rocketTurret.name=Rocket Launcher Turret
|
||||
tile.teleporterTurret.name=Teleporter Turret
|
||||
tile.machineGunTurret.name=Gun Turret
|
||||
tile.incendiaryTurret.name=Incendiary Turret
|
||||
tile.grenadeTurret.name=Grenade Launcher Turret
|
||||
tile.relativisticTurret.name=Relativistic Turret
|
||||
tile.laserTurret.name=Laser Turret
|
||||
tile.railGunTurret.name=Rail Gun Turret
|
||||
tile.leverBlock.name=Basic Turret Base Crank
|
||||
tile.expanderPowerTierOne.name=Base Power Expander (Tier 1)
|
||||
tile.expanderPowerTierTwo.name=Base Power Expander (Tier 2)
|
||||
tile.expanderPowerTierThree.name=Base Power Expander (Tier 3)
|
||||
tile.expanderPowerTierFour.name=Base Power Expander (Tier 4)
|
||||
tile.expanderPowerTierFive.name=Base Power Expander (Tier 5)
|
||||
tile.expanderInvTierOne.name=Base Inventory Expander (Tier 1)
|
||||
tile.expanderInvTierTwo.name=Base Inventory Expander (Tier 2)
|
||||
tile.expanderInvTierThree.name=Base Inventory Expander (Tier 3)
|
||||
tile.expanderInvTierFour.name=Base Inventory Expander (Tier 4)
|
||||
tile.expanderInvTierFive.name=Base Inventory Expander (Tier 5)
|
||||
|
||||
tile.fenceTierOne.name=Fence (Tier 1)
|
||||
tile.fenceTierTwo.name=Fence (Tier 2)
|
||||
tile.fenceTierThree.name=Fence (Tier 3)
|
||||
tile.fenceTierFour.name=Fence (Tier 4)
|
||||
tile.fenceTierFive.name=Fence (Tier 5)
|
||||
|
||||
tile.hardWallTierOne.name=Hard Wall (Tier 1)
|
||||
tile.hardWallTierTwo.name=Hard Wall (Tier 2)
|
||||
tile.hardWallTierThree.name=Hard Wall (Tier 3)
|
||||
tile.hardWallTierFour.name=Hard Wall (Tier 4)
|
||||
tile.hardWallTierFive.name=Hard Wall (Tier 5)
|
||||
|
||||
#for IGWMod
|
||||
tile.turretBase.name=Turret Base
|
||||
|
||||
itemGroup.openmodularturrets=Open Modular Turrets
|
||||
|
||||
tooltip.tier=Tier
|
||||
tooltip.range=Range (in blocks)
|
||||
tooltip.accuracy=Accuracy
|
||||
tooltip.ammo=Ammo Type
|
||||
tooltip.tierRequired=Base Minimum Tier
|
||||
tooltip.damage.label=Damage Output
|
||||
tooltip.damage.stat=Projectile Damage
|
||||
tooltip.aoe=AOE Radius
|
||||
tooltip.firerate=Shots/s
|
||||
tooltip.energy.stat=Energy usage per shot
|
||||
tooltip.info=Info
|
||||
tooltip.health=Hearts
|
||||
|
||||
tooptip.energy.label=Energy
|
||||
tooltip.rf.max=Max capacity
|
||||
tooltip.rf.io=Max IO
|
||||
tooltip.extras.label=Extras
|
||||
tooltip.extras.addons.0=None
|
||||
tooltip.extras.addons.1=1x Addon slots
|
||||
tooltip.extras.addons.2=2x Addon slots
|
||||
tooltip.extras.upgrade.0=None
|
||||
tooltip.extras.upgrade.1=1x Upgrade slots
|
||||
tooltip.extras.upgrade.2=2x Upgrade slots
|
||||
|
||||
tooltip.expander.power1=Turret Base RF Expander
|
||||
tooltip.expander.power2=Adds
|
||||
tooltip.expander.power3=RF capacity to a turret base.
|
||||
|
||||
tooltip.expander.inv1=Turret Base Inventory Expander
|
||||
tooltip.expander.inv2=Adds 9 slots of inventory space that the turret base can use.
|
||||
tooltip.expander.inv3=Each slot can only accept a max stack size of
|
||||
|
||||
flavour.expander.power.1=Now with flavour!
|
||||
flavour.expander.power.2=Kinetic expansion.
|
||||
flavour.expander.power.3=There, their and they're.
|
||||
flavour.expander.power.4=Can be used as a sinking device.
|
||||
flavour.expander.power.5=Asymmetrical warfare.
|
||||
|
||||
flavour.expander.inv.1=A little goes a long way.
|
||||
flavour.expander.inv.2=Supplies!
|
||||
flavour.expander.inv.3=Hair, heir and hare.
|
||||
flavour.expander.inv.4=Can be used as a floatation device.
|
||||
flavour.expander.inv.5=Very space, much inventory.
|
||||
|
||||
flavour.base.0=There are trees, everywhere...
|
||||
flavour.base.1=I'll draw your blood.
|
||||
flavour.base.2=I said good day sir!
|
||||
flavour.base.3=Press the attack!
|
||||
flavour.base.4a=I wonder if this thing
|
||||
flavour.base.4b=can do a barrel-roll...
|
||||
|
||||
flavour.turret.0=Poor man's sleeping aid.
|
||||
flavour.turret.1=TRRRAA!! TRRAATRRAA!!
|
||||
flavour.turret.2a=Another example is the inductive
|
||||
flavour.turret.2b=form of the horse paradox.
|
||||
flavour.turret.3=Red mist.
|
||||
flavour.turret.4=Go ahead, Newton doesn't care.
|
||||
flavour.turret.5=BFG.
|
||||
flavour.turret.6=A PVC masterpiece.
|
||||
flavour.turret.7=Flaming Disjuncture.
|
||||
flavour.turret.8=Point of reference.
|
||||
flavour.turret.9a=It's like long strands of spaghetti,
|
||||
flavour.turret.9b=but in 11 dimensions.
|
||||
|
||||
turret.accuracy.low=Low
|
||||
turret.accuracy.medium=Medium
|
||||
turret.accuracy.high=High
|
||||
turret.accuracy.exact=Pin Point
|
||||
|
||||
turret.ammo.0=Any Block/Item
|
||||
turret.ammo.1=Bullet
|
||||
turret.ammo.2=Grenade
|
||||
turret.ammo.3=Homing Rocket
|
||||
turret.ammo.4=None
|
||||
turret.ammo.5=Ferro-Magnetic Slugs
|
||||
turret.ammo.6=Potato
|
||||
turret.ammo.7=Blazing Clay
|
||||
|
||||
base.tier.1=Tier 1 Turret Base
|
||||
base.tier.2=Tier 2 Turret Base
|
||||
base.tier.3=Tier 3 Turret Base
|
||||
base.tier.4=Tier 4 Turret Base
|
||||
base.tier.5=Tier 5 Turret Base
|
||||
|
||||
turret.addon.label=Turret Addon
|
||||
turret.addon.amp.a.label=Adds a health based percentage damage boost to each shot.
|
||||
turret.addon.amp.flavour=Here we are juggernaught.
|
||||
turret.addon.redstone.a=Generates
|
||||
turret.addon.redstone.b=RF per
|
||||
turret.addon.redstone.c=redstone dust in Ammo inventory.
|
||||
turret.addon.redstone.flavour=Sublimation, refined.
|
||||
turret.addon.solar.a=Generates
|
||||
turret.addon.solar.b=RF/t in sunlight.
|
||||
turret.addon.solar.flavour=Good Helios!
|
||||
turret.addon.potentia.a=Converts piped Potentia into RF (
|
||||
turret.addon.potentia.b=RF per unit).
|
||||
turret.addon.potentia.c=Adds an internal Potentia capacity of
|
||||
turret.addon.potentia.d=Adding Ordo vis through a network
|
||||
turret.addon.potentia.e=multiplies RF conversion rate x10.
|
||||
turret.addon.potentia.flavour=Because Eskom can't get it right...
|
||||
turret.addon.serial.a=Enables OpenComputers and ComputerCraft
|
||||
turret.addon.serial.b=compatibility.
|
||||
turret.addon.serial.flavour=Who needs OOP?
|
||||
turret.addon.recycler.1=Adds a chance for a turret to not use ammo,
|
||||
turret.addon.recycler.2=as well as a chance to generate ammo, per shot.
|
||||
turret.addon.recycler.3=Ammo use negation chance:
|
||||
turret.addon.recycler.4=Ammo generation chance:
|
||||
turret.addon.recycler.flavour=Reduce, reuse, reassert.
|
||||
turret.addon.concealer.1=Visually conceals turrets inside turret base if no target is present.
|
||||
turret.addon.concealer.flavour=Almost like project rainbow.
|
||||
|
||||
turret.upgrade.label=Turret Upgrade
|
||||
turret.upgrade.stacks=Stacks up to 4 times.
|
||||
|
||||
turret.upgrade.range=block range per upgrade.
|
||||
turret.upgrade.range.flavour=Will you pass me the fork?
|
||||
|
||||
turret.upgrade.rof=fire rate per upgrade.
|
||||
turret.upgrade.rof.flavour=Time consumer, time consuming.
|
||||
|
||||
turret.upgrade.eff=RF use per shot, per upgrade.
|
||||
turret.upgrade.eff.flavour=Eureka!
|
||||
|
||||
turret.upgrade.acc=accuracy per upgrade.
|
||||
turret.upgrade.acc.flavour.a=Good eye sniper,
|
||||
turret.upgrade.acc.flavour.b=I'll shoot, you run.
|
||||
|
||||
turret.upgrade.scatter.a=Adds 2 projectiles to each shot, at the cost of
|
||||
turret.upgrade.scatter.b=+2 ammo usage, decreased accuracy, and increased RF usage.
|
||||
turret.upgrade.scatter.flavour=You just need to shoot more bullets.
|
||||
|
||||
status.ownership=You do not own this turret, or you don't have permission to do that.
|
||||
status.missingBase=There's no turret base there.
|
||||
status.warning=You are entering a turret-protected area. Continue at your own risk.
|
||||
|
||||
gui.openmodularturrets:owner=Owner
|
||||
gui.openmodularturrets:invert=Inverted
|
||||
gui.openmodularturrets:active=Active
|
||||
gui.openmodularturrets:mode=Mode
|
||||
gui.openmodularturrets:true=true
|
||||
gui.openmodularturrets:false=false
|
||||
|
||||
death.attack.disposable=Very %s, much dead, such wow...
|
||||
death.attack.bullet=%s ate some delicious lead.
|
||||
death.attack.blazingclay=%s got cooked to a juicy medium-rare.
|
||||
death.attack.grenade=%s may need some assembly.
|
||||
death.attack.rocket=%s found that rainbow connection in the form of a rocket.
|
||||
death.attack.laser=%s got disintegrated.
|
||||
death.attack.ferroslug=%s found atomized minerva.
|
||||
@@ -0,0 +1,229 @@
|
||||
item.bulletThrowable.name=投射型子弹
|
||||
item.grenadeThrowable.name=投射型榴弹
|
||||
item.bulletCraftable.name=弹药-子弹
|
||||
item.grenadeCraftable.name=弹药-榴弹
|
||||
item.rocketCraftable.name=弹药-制导火箭
|
||||
item.ferroSlug.name=弹药-铁磁弹
|
||||
item.blazingClayCraftable.name=弹药-燃烧弹
|
||||
item.upgFire.name=升级组件-射速
|
||||
item.upgEff.name=升级组件-效率
|
||||
item.upgRan.name=升级组件-范围
|
||||
item.upgAcc.name=升级组件-精准
|
||||
item.upgScatter.name=升级组件-散射
|
||||
item.addonReactor.name=附件-红石能源芯片
|
||||
item.addonDam.name=附件-攻击增强
|
||||
item.addonSolar.name=附件-太阳能芯片
|
||||
item.addonPotentia.name=附件-能量vis转换
|
||||
item.addonSerialPort.name=附件-串行端口
|
||||
item.addonRecycler.name=附件-弹药循环
|
||||
item.addonConcealer.name=附件-炮塔隐形
|
||||
item.sensorOne.name=传感器(一级)
|
||||
item.sensorTwo.name=传感器(二级)
|
||||
item.sensorThree.name=传感器(三级)
|
||||
item.sensorFour.name=传感器(四级)
|
||||
item.sensorFive.name=传感器(五级)
|
||||
item.chamberTierOne.name=弹膛(一级)
|
||||
item.chamberTierTwo.name=弹膛(二级)
|
||||
item.chamberTierThree.name=弹膛(三级)
|
||||
item.chamberTierFour.name=弹膛(四级)
|
||||
item.chamberTierFive.name=弹膛(五级)
|
||||
item.barrelTierOne.name=炮管(一级)
|
||||
item.barrelTierTwo.name=炮管(二级)
|
||||
item.barrelTierThree.name=炮管(三级)
|
||||
item.barrelTierFour.name=炮管(四级)
|
||||
item.barrelTierFive.name=炮管(五级)
|
||||
item.ioBus.name=IO总线
|
||||
tile.baseTierWood.name=炮塔基座(一级)
|
||||
tile.baseTierOneBlock.name=炮塔基座(二级)
|
||||
tile.baseTierTwoBlock.name=炮塔基座(三级)
|
||||
tile.baseTierThreeBlock.name=炮塔基座(四级)
|
||||
tile.baseTierFourBlock.name=炮塔基座(五级)
|
||||
|
||||
tile.disposeItemTurret.name=低级投射炮塔
|
||||
tile.potatoCannonTurret.name=土豆加农炮塔
|
||||
tile.rocketTurret.name=火箭发射炮塔
|
||||
tile.teleporterTurret.name=传送炮塔
|
||||
tile.machineGunTurret.name=机关枪炮塔
|
||||
tile.incendiaryTurret.name=燃烧弹炮塔
|
||||
tile.grenadeTurret.name=榴弹发射炮塔
|
||||
tile.relativisticTurret.name=相位力场炮塔
|
||||
tile.laserTurret.name=激光炮塔
|
||||
tile.railGunTurret.name=磁轨炮炮塔
|
||||
tile.leverBlock.name=炮塔基座曲柄
|
||||
tile.expanderPowerTierOne.name=基座能量扩容(一级)
|
||||
tile.expanderPowerTierTwo.name=基座能量扩容(二级)
|
||||
tile.expanderPowerTierThree.name=基座能量扩容(三级)
|
||||
tile.expanderPowerTierFour.name=基座能量扩容(四级)
|
||||
tile.expanderPowerTierFive.name=基座能量扩容(五级)
|
||||
tile.expanderInvTierOne.name=基座存储扩容(一级)
|
||||
tile.expanderInvTierTwo.name=基座存储扩容(二级)
|
||||
tile.expanderInvTierThree.name=基座存储扩容(三级)
|
||||
tile.expanderInvTierFour.name=基座存储扩容(四级)
|
||||
tile.expanderInvTierFive.name=基座存储扩容(五级)
|
||||
|
||||
tile.fenceTierOne.name=护栏(一级)
|
||||
tile.fenceTierTwo.name=护栏(二级)
|
||||
tile.fenceTierThree.name=护栏(三级)
|
||||
tile.fenceTierFour.name=护栏(四级)
|
||||
tile.fenceTierFive.name=护栏(五级)
|
||||
|
||||
tile.hardWallTierOne.name=坚固墙壁(一级)
|
||||
tile.hardWallTierTwo.name=坚固墙壁(二级)
|
||||
tile.hardWallTierThree.name=坚固墙壁(三级)
|
||||
tile.hardWallTierFour.name=坚固墙壁(四级)
|
||||
tile.hardWallTierFive.name=坚固墙壁(五级)
|
||||
|
||||
#for IGWMod
|
||||
tile.turretBase.name=炮塔基座
|
||||
|
||||
itemGroup.openmodularturrets=模块化炮塔
|
||||
|
||||
tooltip.tier=等级
|
||||
tooltip.range=范围
|
||||
tooltip.accuracy=精准度
|
||||
tooltip.ammo=弹药类型
|
||||
tooltip.tierRequired=需求基座等级
|
||||
tooltip.damage.label=伤害输出
|
||||
tooltip.damage.stat=弹射伤害
|
||||
tooltip.aoe=溅射半径
|
||||
tooltip.firerate=每秒射击次数
|
||||
tooltip.energy.stat=每次射击耗能
|
||||
tooltip.info=基础信息
|
||||
tooltip.health=颗心
|
||||
|
||||
tooptip.energy.label=能量信息
|
||||
tooltip.rf.max=能量上限
|
||||
tooltip.rf.io=IO上限
|
||||
tooltip.extras.label=附加物
|
||||
tooltip.extras.addons.0=无
|
||||
tooltip.extras.addons.1=1x附件插槽
|
||||
tooltip.extras.addons.2=2x附件插槽
|
||||
tooltip.extras.upgrade.0=无
|
||||
tooltip.extras.upgrade.1=1x升级组件插槽
|
||||
tooltip.extras.upgrade.2=2x升级组件插槽
|
||||
|
||||
tooltip.expander.power1=炮塔基座RF扩容
|
||||
tooltip.expander.power2=提升
|
||||
tooltip.expander.power3=炮塔基座RF存储上限.
|
||||
|
||||
tooltip.expander.inv1=炮塔基座存储扩容
|
||||
tooltip.expander.inv2=为炮塔基座添加9格存储空间.
|
||||
tooltip.expander.inv3=每格只接受最大堆叠的物品
|
||||
|
||||
flavour.expander.power.1=这味道就对了!
|
||||
flavour.expander.power.2=动力学膨胀.
|
||||
flavour.expander.power.3=There, their and they're.读一读是不是啥啥分不清
|
||||
flavour.expander.power.4=寡妇制造机.
|
||||
flavour.expander.power.5=碾压(不对称战争).
|
||||
|
||||
flavour.expander.inv.1=路还很长.
|
||||
flavour.expander.inv.2=储备物资!
|
||||
flavour.expander.inv.3=Hair, heir and hare.读一读是不是啥啥分不清
|
||||
flavour.expander.inv.4=资源充沛.
|
||||
flavour.expander.inv.5=空间很大, 物资很多.
|
||||
|
||||
flavour.base.0=到处都是树木...
|
||||
flavour.base.1=我会抽干你们的血.
|
||||
flavour.base.2=早安,长官!
|
||||
flavour.base.3=开火!开火!!
|
||||
flavour.base.4a=我想看看这东西
|
||||
flavour.base.4b=到底能不能通滚...
|
||||
|
||||
flavour.turret.0=穷人的安眠药.
|
||||
flavour.turret.1=哒哒哒!! 哒哒哒哒哒!!
|
||||
flavour.turret.2a=另外的例子就是马悖论的归纳形式
|
||||
flavour.turret.2b=马悖论声称使用数学归纳, 所有马都是相同颜色的
|
||||
flavour.turret.3=出离了愤怒, 蒙蔽了双眼!
|
||||
flavour.turret.4=继续, 牛顿的棺材板我给你摁住了.
|
||||
flavour.turret.5=圆梦巨人BFG(Big Friendly Giant)
|
||||
flavour.turret.6=PVC杰作.
|
||||
flavour.turret.7=火焰分离.
|
||||
flavour.turret.8=参考点.
|
||||
flavour.turret.9a=它就像长条意大利面,
|
||||
flavour.turret.9b=但在11个维度上.
|
||||
|
||||
turret.accuracy.low=低
|
||||
turret.accuracy.medium=中
|
||||
turret.accuracy.high=高
|
||||
turret.accuracy.exact=精准
|
||||
|
||||
turret.ammo.0=任何方块/物品
|
||||
turret.ammo.1=子弹
|
||||
turret.ammo.2=榴弹
|
||||
turret.ammo.3=制导火箭
|
||||
turret.ammo.4=无需
|
||||
turret.ammo.5=铁磁弹
|
||||
turret.ammo.6=土豆
|
||||
turret.ammo.7=燃烧弹
|
||||
|
||||
base.tier.1=一级炮塔基座
|
||||
base.tier.2=二级炮塔基座
|
||||
base.tier.3=三级炮塔基座
|
||||
base.tier.4=四级炮塔基座
|
||||
base.tier.5=五级炮塔基座
|
||||
|
||||
turret.addon.label=炮塔附件
|
||||
turret.addon.amp.a.label=每次射击增加
|
||||
turret.addon.amp.flavour=这就是我们的重型炮塔.
|
||||
turret.addon.redstone.a=产能
|
||||
turret.addon.redstone.b=RF/红石
|
||||
turret.addon.redstone.c=红石需放在弹药槽内充当燃料.
|
||||
turret.addon.redstone.flavour=升华,精炼.
|
||||
turret.addon.solar.a=在日照下产能
|
||||
turret.addon.solar.b=RF/t
|
||||
turret.addon.solar.flavour=伟大的太阳神!
|
||||
turret.addon.potentia.a=将输入的能量源质转换为RF (
|
||||
turret.addon.potentia.b=RF/单位).
|
||||
turret.addon.potentia.c=增加内部Potentia存储空间
|
||||
turret.addon.potentia.d=在网络中添加秩序源质
|
||||
turret.addon.potentia.e=提升RF转换率10倍.
|
||||
turret.addon.potentia.flavour=因为Eskom总是搞错...
|
||||
turret.addon.serial.a=兼容OpenComputers和ComputerCraft
|
||||
turret.addon.serial.b=兼容性.
|
||||
turret.addon.serial.flavour=谁要OOP?
|
||||
turret.addon.recycler.1=炮塔每次射击有几率不使用弹药,
|
||||
turret.addon.recycler.2=或者会自行生产弹药.
|
||||
turret.addon.recycler.3=弹药减免几率:
|
||||
turret.addon.recycler.4=弹药生成几率:
|
||||
turret.addon.recycler.flavour=降低,再利用,重现.
|
||||
turret.addon.concealer.1=如果没有目标, 炮塔会隐藏入炮塔基座.
|
||||
turret.addon.concealer.flavour=就像彩虹计划(费城实验).
|
||||
|
||||
turret.upgrade.label=炮塔升级组件
|
||||
turret.upgrade.stacks=可重叠放置4个,效果叠加.
|
||||
|
||||
turret.upgrade.range=方块攻击范围.
|
||||
turret.upgrade.range.flavour=能把那个叉子递给我吗?
|
||||
|
||||
turret.upgrade.rof=炮塔射速.
|
||||
turret.upgrade.rof.flavour=时间不等人...
|
||||
|
||||
turret.upgrade.eff=射击消耗能量.
|
||||
turret.upgrade.eff.flavour=这就是我要的!
|
||||
|
||||
turret.upgrade.acc=精准度.
|
||||
turret.upgrade.acc.flavour.a=好眼力,狙击手
|
||||
turret.upgrade.acc.flavour.b=我会开枪将他们逐个击杀.
|
||||
|
||||
turret.upgrade.scatter.a=每次射击增加两枚弹药,消耗额外+2
|
||||
turret.upgrade.scatter.b=弹药使用,降低精准度,并提升RF消耗.
|
||||
turret.upgrade.scatter.flavour=你只需倾泻更多弹药罢了.
|
||||
|
||||
status.ownership=这架炮塔不属于你
|
||||
status.missingBase=炮塔需放置在炮塔基座上.
|
||||
status.warning=你进入了炮塔攻击范围,谁都保不住你
|
||||
|
||||
gui.openmodularturrets:owner=拥有者
|
||||
gui.openmodularturrets:invert=反相
|
||||
gui.openmodularturrets:active=激活
|
||||
gui.openmodularturrets:mode=模式
|
||||
gui.openmodularturrets:true=是
|
||||
gui.openmodularturrets:false=否
|
||||
|
||||
death.attack.disposable=那个 %s死的好惨...
|
||||
death.attack.bullet=%s 尝到了一些美味的铅弹.
|
||||
death.attack.blazingclay=%s 被烤的鲜嫩多汁.
|
||||
death.attack.grenade=%s 可能需要被人拼起来了.
|
||||
death.attack.rocket=%s 看到了用火箭连起来的彩虹.
|
||||
death.attack.laser=%s 被分解掉了.
|
||||
death.attack.ferroslug=%s 看到了迷雾中的智慧女神.
|
||||
Reference in New Issue
Block a user