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itemGroup.SC2Modules=Steve's Carts 2 Module
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itemGroup.SC2Items=Steve's Carts 2 Komponenten
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itemGroup.SC2Blocks=Steve's Carts 2 Blöcke
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# ======================================
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BLOCK GUI
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# ======================================
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# Cart assembler gui localization
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gui.SC2:cartAssembler=Lorenmonteur
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gui.SC2:basicAssembleInstruction=Um beginnen, eine Lore herzustellen, füge eine Hülle deiner Wahl in den Hüllenslot.
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gui.SC2:invalidHullError=Die Lorenhülle im Hüllenslot ist keine gültige Hülle. Das sollte nicht möglich sein, also hast du wahrscheinlich etwas seltsames gemacht.
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gui.SC2:hullCapacity=Hüllenkapazität
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gui.SC2:complexityCap=Maximale Komplexität
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gui.SC2:totalCost=Gesamtkosten
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gui.SC2:totalTime=Gesamtzeit
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gui.SC2:readyMessage=Bereit, die Lore herzustellen!
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gui.SC2:assembleProgress=Fortschritt
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gui.SC2:timeLeft=Restzeit
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gui.SC2:idleAssemblerMessage=Der Lorenmonteur ist derzeit im Leerlauf.
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gui.SC2:modifyCart=Lore modifizieren
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gui.SC2:assembleCart=Lore herstellen
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gui.SC2:fuelLevel=Kraftstoffstand
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# need beta 3 for these ones to show up (remove this note)
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gui.SC2:noHullError=Du hast keine Hülle!
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gui.SC2:invalidHullErrorShort=Die hinzugefügte Hülle ist keine Hülle!
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gui.SC2:busyAssemblerError=!Der Monteur ist beschäftigt!
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gui.SC2:departureBayError=Es befindet sich eine Lore im Abfahrtshafen.
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# end of beta 3 requirement (remove this note)
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# Cargo manager and Liquid manager shared gui localization
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gui.SC2:manager=Manager
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gui.SC2:currentSetting=Zur Zeit
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gui.SC2:changeTransferDirection=Verändere Übertragungsrichtung
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gui.SC2:directionToCart=Zur Lore
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gui.SC2:directionFromCart=Von der Lore
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gui.SC2:changeTurnBack=Umkehreinstellung
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gui.SC2:turnBackDisabled=Keine Seite ausgewählt
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gui.SC2:turnBack=Kehrt um nach Übertragung
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gui.SC2:continueForward=Setzt nach Übertragung fort
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gui.SC2:changeTransferSize=Ändert Übrteragungsgröße
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gui.SC2:changeSide=Gebundene Seite
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gui.SC2:currentSide=Aktuelle Seite
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gui.SC2:sideRed=Rot
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gui.SC2:sideBlue=Blau
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gui.SC2:sideYellow=Gelb
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gui.SC2:sideGreen=Grün
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gui.SC2:sideDisabled=Deaktiviert
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# Cargo manager gui localization
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gui.SC2:cargoManager=Fracht
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gui.SC2:changeSlotLayout=Ändert die Slotnutzung
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gui.SC2:layoutShared=Alle Slots werden von allen Seiten benutzt
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gui.SC2:layoutSide=Jede Seite hat ihre eigenen Slots
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gui.SC2:layoutColor=Jede Farbe hat ihren eigenen Slot
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gui.SC2:transferAll=Übertrage so viel wie möglich
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gui.SC2:transferItems=Übertrage maximal [%1] [%2:Item|Items]
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gui.SC2:transferStacks=Übertrage maximal [%1] [%2:Stack|Stacks]
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gui.SC2:transferAllShort=MAX
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gui.SC2:transferItemsShort=I
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gui.SC2:transferStacksShort=S
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gui.SC2:changeTransferCartArea=Überträgt aus einem Teil der Lore
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gui.SC2:unknownAreaMessage=Unbekannte Option
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gui.SC2:cartAreaAll=Alle Slots
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gui.SC2:cartAreaEngine=Motoren
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gui.SC2:cartAreaRailer=Schienenleger
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gui.SC2:cartAreaStorage=Truhenslots
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gui.SC2:cartAreaTorches=Fackeln
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gui.SC2:cartAreaExplosives=Sprengstoff
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gui.SC2:cartAreaArrows=Pfeile
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gui.SC2:cartAreaBridge=Brückenmaterial
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gui.SC2:cartAreaSeeds=Samen
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gui.SC2:cartAreaFertilizer=Dünger
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gui.SC2:cartAreaSaplings=Setzlinge
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gui.SC2:cartAreaFirework=Feuerwerk
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gui.SC2:cartAreaBuckets=Eimer (für Melkmaschine)
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gui.SC2:cartAreaCakes=Kuchen
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# Liquid manager gui localization
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gui.SC2:liquidManager=Flüssigkeit
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gui.SC2:changeTankLayout=Ändere Tanknutzung
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gui.SC2:layoutSharedTanks=Alle Tanks werden von allen Seiten benutzt
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gui.SC2:layoutSidedTanks=Jede Seite hat ihren eigenen Slot
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gui.SC2:layoutColorTanks=Jede Farbe hat ihre(n) eigenen Tank(s)
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gui.SC2:transferAllLiquid=Übertrage so viel wie möglich
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gui.SC2:transferBuckets=Übertrage maximal [%1]
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gui.SC2:transferAllLiquidShort=MAX
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gui.SC2:transferBucketShort=E
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# Module Toggler gui localization
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gui.SC2:moduleToggler=Moduländerer
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gui.SC2:optionDrill=Bohrer
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gui.SC2:optionShield=Schild
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gui.SC2:optionInvisibility=Unsichtbarkeit
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gui.SC2:optionChunk=Chunk laden
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gui.SC2:optionCageAuto=Käfig sammelt automatisch auf
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gui.SC2:optionCage=Käfig aufsammeln
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gui.SC2:settingDisabled=Deaktiviert
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gui.SC2:settingOrange=Richtung Orange
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gui.SC2:settingBlue=Richtung Blau
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gui.SC2:stateActivate=Aktivieren
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gui.SC2:stateDeactivate=Deaktivieren
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gui.SC2:stateToggle=Ändern
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# External Distributer gui localization
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gui.SC2:externalDistributor=Externer Verteiler
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gui.SC2:distributorNotConnected=Nicht mit einen Manager verbunden!
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gui.SC2:sideName=[%1] Seite
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gui.SC2:dropInstruction=Hier hin, um diese Einstellung hinzuzufügen
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gui.SC2:removeInstruction=Rechtsklick um es zu löschen
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gui.SC2:distributorAll=Alle
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gui.SC2:distributorRed=Rot
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gui.SC2:distributorBlue=Blau
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gui.SC2:distributorYellow=Gelb
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gui.SC2:distributorGreen=Grün
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gui.SC2:distributorTopLeft=Oben Links
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gui.SC2:distributorTopRight=Oben Rechts
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gui.SC2:distributorBottomLeft=Unten Links
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gui.SC2:distributorBottomRight=Unten Rechts
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gui.SC2:distributorToCart=Zur Lore
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gui.SC2:distributorFromCart=Von der Lore
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gui.SC2:managerTop=Oberer Manager
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gui.SC2:managerBot=Unterer Manager
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gui.SC2:distributorSideOrange=Orange
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gui.SC2:distributorSidePurple=Violette
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gui.SC2:distributorSideYellow=Gelbe
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gui.SC2:distributorSideGreen=Grüne
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gui.SC2:distributorSideBlue=Blaue
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gui.SC2:distributorSideRed=Rot
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gui.SC2:sideToolTip=Seite: [%1]
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# Detector Units gui localization
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gui.SC2:operatorOutput=OUTPUT
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gui.SC2:operatorAnd=UND
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gui.SC2:operatorOr=ODER
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gui.SC2:operatorNot=NICHT
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gui.SC2:operatorXor=EXKLUSIV-ODER
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gui.SC2:operatorTopUnit=Obere Einheit
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gui.SC2:operatorBotUnit=Untere Einheit
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gui.SC2:operatorNorthUnit=Nördliche Einheit
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gui.SC2:operatorWestUnit=Westliche Einheit
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gui.SC2:operatorSouthUnit=Südliche Einheit
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gui.SC2:operatorEastUnit=Östliche Einheit
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gui.SC2:operatorRedstone=Redstone Input
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gui.SC2:operatorRedstoneTop=Oberer Redstone Input
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gui.SC2:operatorRedstoneBot=Unterer Redstone Input
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gui.SC2:operatorRedstoneNorth=Nördlicher Redstone Input
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gui.SC2:operatorRedstoneWest=Westlicher Redstone Input
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gui.SC2:operatorRedstoneSouth=Südlicher Redstone Input
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gui.SC2:operatorRedstoneEast=Östlicher Redstone Input
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gui.SC2:stateRails=Hat Schienenvorräte
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gui.SC2:stateTorches=Hat Fackelvorräte
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gui.SC2:stateSaplings=Hat Setzling
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gui.SC2:sateSeeds=Hat Samenvorräte
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gui.SC2:stateBridge=HatBrückenmaterial
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gui.SC2:stateProjectiles=Hat Projektilvorräte
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gui.SC2:stateFertilizing=Hat Düngervorräte
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# The cake one is a new one (you can remove this comment)
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gui.SC2:stateCake=Habe Kuchenvorräte
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#
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gui.SC2:stateShield=Ist das Schild aktiv
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gui.SC2:stateChunk=Ist Chunklader aktiv
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gui.SC2:stateInvisibility=Ist Unsichtsbarkeitkern aktiv
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gui.SC2:stateDrill=Ist Bohrer aktiv
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gui.SC2:stateCage=Ist Autoaufsammeln aktiv
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gui.SC2:stateStorageFull=Ist Aufbewahrung komplett voll
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gui.SC2:stateStorageEmpty=Ist Aufbewahrung komlett leer
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gui.SC2:statePassenger=Hat Passagier
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gui.SC2:stateAnimal=Hat Tier als passagier
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gui.SC2:stateTameable=Hat zähmbaren Passagier
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gui.SC2:stateBreedable=Hat züchtbaren Passagier
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gui.SC2:stateHostile=Hat feindlichen Passagier
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gui.SC2:stateCreeper=Hat Creeper als Passagier
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gui.SC2:stateSkeleton=Hat Skelett als Passagier
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gui.SC2:stateSpider=Hat Spinne als Passagier
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gui.SC2:stateZombie=Hat Zombie als Passagier
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gui.SC2:stateZombiePigMan=Hat Zombie Pigman als Passagier
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gui.SC2:stateSilverFish=Hat Silberfisch als Passagier
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gui.SC2:stateBlaze=Hat Lohe als Passagier
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gui.SC2:stateBat=Hat Fledermaus als Passagier
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gui.SC2:stateWitch=Hat Hexe als Passagier
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gui.SC2:statePig=Hat Schwein als Passagier
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gui.SC2:stateSheep=Hat Schaf als Passagier
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gui.SC2:stateCow=Hat Kuh als Passagier
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gui.SC2:stateMooshroom=Hat Pilzkuh als Passagier
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gui.SC2:stateChicken=Hat Huhn als Passagier
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gui.SC2:stateWolf=Hat Wolf als Passagier
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gui.SC2:stateSnowGolem=Hat Schneegolem als passagier
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gui.SC2:stateOcelot=Hat Ozelot als Passagier
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gui.SC2:stateVillager=Hat Drofbewohner als Passagier
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gui.SC2:statePlayer=Hat Spieler als Passagier
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gui.SC2:stateZombieVillager=Hat Zombiedorfbewohner als Passagier
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gui.SC2:stateChild=Hat Baby als Passagier
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gui.SC2:stateTamed=Hat einen gezähmten Passagier
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gui.SC2:statePowerRed=Ist Kraftbeobachter[Rot] aktiv
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gui.SC2:statePowerBlue=Ist Kraftbeobachter [Blau] aktiv
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gui.SC2:statePowerGreen=Ist Kraftbeobachter [Grün] aktiv
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gui.SC2:statePowerYellow=Ist Kraftbeobachter [Gelb] aktiv
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gui.SC2:stateTanksFull=Sind die Tanks komplett voll
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gui.SC2:stateTanksEmpty=Sind die Tanks komplett leer
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gui.SC2:stateTankEmpty=Ist ein Tank komplett leer
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# ======================================
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ITEMS
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# ======================================
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# Carts
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item.SC2:ModularCart.name=Modulare Lore
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# Modules
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item.SC2:unknownmodule.name=Unbekanntes SC2 Modul
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item.SC2:coal_engine.name=Kohlemotor
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item.SC2:solar_engine.name=Solarmotor
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item.SC2:side_chests.name=Seitliche Truhe
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item.SC2:top_chest.name=Obere Truhe
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item.SC2:front_chest.name=Vordere Truhe
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item.SC2:internal_storage.name=Interne Truhe
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item.SC2:extracting_chests.name=Ausfahrbare Truhen
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item.SC2:torch_placer.name=Fackelsetzer
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item.SC2:basic_drill.name=Standardbohrer
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item.SC2:galgadorian_drill.name=Galgadorbohrer
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item.SC2:railer.name=Aufgleisgerät
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item.SC2:large_railer.name=Großes Aufgleisgerät
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item.SC2:bridge_builder.name=Brückenbauer
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item.SC2:track_remover.name=Schienenentferner
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item.SC2:basic_farmer.name=Grundfarmer
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item.SC2:basic_wood_cutter.name=Grundholzfäller
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item.SC2:hydrator.name=Befeuchter
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item.SC2:height_controller.name=Höhenregler
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item.SC2:fertilizer.name=Düngungsgerät
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item.SC2:entity_detector_animal.name=Objekterkenner: Tier
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item.SC2:liquid_sensors.name=Flssigkeitssensoren
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item.SC2:entity_detector_villager.name=Objekterkenner: Dorfbewohner
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item.SC2:entity_detector_player.name=Objekterkenner: Spieler
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item.SC2:seat.name=Sitz
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item.SC2:entity_detector_monster.name=Objekterkenner: Monster
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item.SC2:advanced_control_system.name=Fortgeschrittenes Kontrollsystem
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item.SC2:brake_handle.name=Bremsgriff
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item.SC2:advanced_shooter.name=Fortgeschrittene Kanone
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item.SC2:shooter.name=Kanone
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item.SC2:dynamite_carrier.name=Dynamitträger
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item.SC2:cleaning_machine.name=Reinigungsmaschine
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item.SC2:extreme_melter.name=Extremes Schmelzgerät
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item.SC2:divine_shield.name=Göttliches Schild
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item.SC2:melter.name=Schmelzgerät
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item.SC2:standard_hull.name=Standardhülle
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item.SC2:reinforced_hull.name=Verstärkte Hülle
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item.SC2:invisibility_core.name=Unsichtbarkeitskern
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item.SC2:wooden_hull.name=Holzhülle
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item.SC2:iron_drill.name=Eiserner Bohrer
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item.SC2:hardened_drill.name=Verstärkter Bohrer
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item.SC2:note_sequencer.name=Notenablaufsteuerung
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item.SC2:colorizer.name=Färber
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item.SC2:pumpkin_chariot.name=Kürbisstreitwagen
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item.SC2:tiny_coal_engine.name=Kleiner Kohlemotor
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item.SC2:basic_solar_engine.name=Kleiner Solarmotor
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item.SC2:projectile_potion.name=Projektil: Trank
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item.SC2:gift_storage.name=Geschenkspeicher
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item.SC2:chunk_loader.name=Chunklader
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item.SC2:entity_detector_bat.name=Objekterkenner: Fledermaus
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item.SC2:freezer.name=Einfrierer
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item.SC2:projectile_snowball.name=Projektil: Schneeball
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item.SC2:projectile_egg.name=Projektil: Ei
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item.SC2:projectile_fire_charge.name=Projektil: Feuerkugel
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item.SC2:firework_display.name=Feuerwerkanzeige
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item.SC2:crop_nether_wart.name=Nutzpflanze: Netherwarze
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item.SC2:cage.name=Käfig
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item.SC2:compact_solar_engine.name=Kompakter Solarmotor
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item.SC2:internal_tank.name=Interner Tank
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item.SC2:mechanical_pig.name=Mechanisches Schwein
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item.SC2:creative_engine.name=Kreativmotor
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item.SC2:incinerator.name=Müllverbrenner
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item.SC2:thermal_engine.name=Verbrennungsmotor
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item.SC2:advanced_thermal_engine.name=Verbesserter Verbrennungsmotor
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item.SC2:liquid_cleaner.name=Flüssigkeitsreiniger
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item.SC2:side_tanks.name=Seitentank
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item.SC2:top_tank.name=Oberer Tank
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item.SC2:advanced_tank.name=Verbesserter Tank
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item.SC2:front_tank.name=Vorderer Tank
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item.SC2:creative_hull.name=Kreativhülle
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item.SC2:power_observer.name=Kraftbeobachter
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item.SC2:steves_arcade.name=Steves Arcade
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item.SC2:hardened_wood_cutter.name=Gehärteter Holzfäller
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item.SC2:creative_tank.name=Kreativtank
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item.SC2:open_tank.name=Offener Tank
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item.SC2:egg_basket=Eierkorb
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item.SC2:drill_intelligence.name=Bohrerintelligenz
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item.SC2:lawn_mower.name=Rasenmäher
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item.SC2:galgadorian_farmer.name=Galgadorfarmer
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item.SC2:crafter.name=Hersteller
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item.SC2:milker.name=Melkmaschine
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item.SC2:galgadorian_hull.name=Galgadorhülle
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item.SC2:galgadorian_wood_cutter.name=Galgadorholzfäller
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item.SC2:ore_extractor.name=Erzextraktor
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item.SC2:enchanter.name=Verzauberer
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item.SC2:advanced_smelter.name=Verbesserter Schmelzer
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item.SC2:advanced_crafter.name=Verbesserter Hersteller
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item.SC2:experience_bank.name=Erfahrungsbank
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item.SC2:information_provider.name=Informationsanzeiger
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item.SC2:planter_range_extender.name=Pflanzradiuserweiterung
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item.SC2:tree_exotic.name=Baum: Exotisch
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item.SC2:smelter.name=Schmelzer
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item.SC2:projectile_cake.name=Projektil: Kuchen
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item.SC2:trick_or_treat_cake_server.name=Süßes-oder-Saures Kuchenservierer
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item.SC2:cake_server.name=Kuchenservierer
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item.SC2:creative_incinerator.name=Kreativmüllverbrenner
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item.SC2:creative_supplies.name=Kreativversorger
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item.SC2:color_randomizer.name=Farben-Zufallsgenerator
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item.SC2:crop_exotic.name=Crop: Exotic
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# Components
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item.SC2:unknowncomponent.name=Unbekannte SC2 Komponente
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item.SC2:wooden_wheels.name=Holzräder
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item.SC2:iron_wheels.name=Eisenräder
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item.SC2:red_pigment.name=Rotes Pigment
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item.SC2:green_pigment.name=Grünes Pigment
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item.SC2:blue_pigment.name=Blaues Pigment
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item.SC2:glass_o'magic.name=Magisches Glas
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item.SC2:dynamite.name=Dynamit
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item.SC2:simple_pcb.name=Einfache Leiterplatte
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item.SC2:graphical_interface.name=Graphische Schnittstelle
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item.SC2:raw_handle.name=Roher Griff
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item.SC2:refined_handle.name=Verstärkter Griff
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item.SC2:speed_handle.name=Schnelligkeitsgriff
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item.SC2:wheel.name=Reifen
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item.SC2:saw_blade.name=Sägeblatt
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item.SC2:advanced_pcb.name=Verbesserte Leiterplatte
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item.SC2:wood_cutting_core.name=Holzfällerkern
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item.SC2:raw_hardener.name=Roher Verstärker
|
||||
item.SC2:refined_hardener.name=Vergesserter Verstärker
|
||||
item.SC2:hardened_mesh.name=Verstärktes Netz
|
||||
item.SC2:stabilized_metal.name=Stabilisiertes Metall
|
||||
item.SC2:reinforced_metal.name=Verstärktes Metall
|
||||
item.SC2:reinforced_wheels.name=Verstärkte Räder
|
||||
item.SC2:pipe.name=Rohr
|
||||
item.SC2:shooting_station.name=Kanonenstation
|
||||
item.SC2:entity_scanner.name=Objektscanner
|
||||
item.SC2:entity_analyzer.name=Objektanalysierer
|
||||
item.SC2:empty_disk.name=Leere Diskette
|
||||
item.SC2:tri-torch.name=Trifackel
|
||||
item.SC2:chest_pane.name=Truhenplatte
|
||||
item.SC2:large_chest_pane.name=Große Truhenplatte
|
||||
item.SC2:huge_chest_pane.name=Rießige Truhenplatte
|
||||
item.SC2:chest_lock.name=Turhenschloss
|
||||
item.SC2:iron_pane.name=Eisenplatte
|
||||
item.SC2:large_iron_pane.name=Große Eisenplatte
|
||||
item.SC2:huge_iron_pane.name=Rießige Eisenplatte
|
||||
item.SC2:dynamic_pane.name=Dynamische Platte
|
||||
item.SC2:large_dynamic_pane.name=Großes dynamische Platte
|
||||
item.SC2:huge_dynamic_pane.name=Rießige dynamische Platte
|
||||
item.SC2:cleaning_fan.name=Reinigngsventilator
|
||||
item.SC2:cleaning_core.name=Reinigungsgehäuse
|
||||
item.SC2:cleaning_tube.name=Reinigungsrohr
|
||||
item.SC2:fuse.name=Zünder
|
||||
item.SC2:solar_panel.name=Sonnenkollektor
|
||||
item.SC2:eye_of_galgador.name=Galgadorauge
|
||||
item.SC2:lump_of_galgador.name=Galgadorklumpen
|
||||
item.SC2:galgadorian_metal.name=Galgadormetall
|
||||
item.SC2:large_lump_of_galgador.name=Großer Galgadorklumpen
|
||||
item.SC2:enhanced_galgadorian_metal.name=Verbessertes Galgadormetall
|
||||
item.SC2:stolen_present.name=Gestohlenes Geschenk
|
||||
item.SC2:green_wrapping_paper.name=Grünes Geschenkpapier
|
||||
item.SC2:red_wrapping_paper.name=Rotes Geschenkpapier
|
||||
item.SC2:warm_hat.name=Warmer Hut
|
||||
item.SC2:red_gift_ribbon.name=Rotes Geschenkband
|
||||
item.SC2:yellow_gift_ribbon.name=Gelbes Geschenkband
|
||||
item.SC2:sock.name=Socke
|
||||
item.SC2:stuffed_sock.name=Gefüllte Socke
|
||||
item.SC2:advanced_solar_panel.name=Fortgeschrittener Sonnenkollektor
|
||||
item.SC2:blank_upgrade.name=Leeres Upgrade
|
||||
item.SC2:tank_valve.name=Tankventil
|
||||
item.SC2:tank_pane.name=Tankscheibe
|
||||
item.SC2:large_tank_pane.name=Große Tankscheibe
|
||||
item.SC2:huge_tank_pane.name=Rießige Tankscheibe
|
||||
item.SC2:liquid_cleaning_core.name=Flüssigkeitsreinigungsgehäuse
|
||||
item.SC2:liquid_cleaning_tube.name=Flüssigkeitsreinigungsrohr
|
||||
item.SC2:explosive_easter_egg.name=Explodierendes Osterei
|
||||
item.SC2:burning_easter_egg.name=Brennendes Osterei
|
||||
item.SC2:glistering_easter_egg.name=Glitzernes Osterei
|
||||
item.SC2:chocolate_easter_egg.name=Schokoloadenosterei
|
||||
item.SC2:painted_easter_egg.name=Gefärbtes Osterei
|
||||
item.SC2:basket.name=Korb
|
||||
item.SC2:oak_log.name=Eichenstamm
|
||||
item.SC2:oak_twig.name=Eichentzweig
|
||||
item.SC2:spruce_log.name=Fichtenstamm
|
||||
item.SC2:spruce_twig.name=Fichtenzweig
|
||||
item.SC2:birch_log.name=Birkenstamm
|
||||
item.SC2:birch_twig.name=Birkenzweig
|
||||
item.SC2:jungle_log.name=Tropenstamm
|
||||
item.SC2:jungle_twig.name=Tropenzweig
|
||||
item.SC2:hardened_saw_blade.name=Gehärtetes Sägeblatt
|
||||
item.SC2:galgadorian_saw_blade.name=Galgadorsägeblatt
|
||||
item.SC2:galgadorian_wheels.name=Galgadorräder
|
||||
item.SC2:iron_blade.name=Eisenklinge
|
||||
item.SC2:blade_arm.name=Klingenarm
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.SC2:BlockCargoManager.name=Cargomanager
|
||||
tile.SC2:BlockJunction.name=Anschlussschiene
|
||||
tile.SC2:BlockAdvDetector.name=Verbesserte Detektorschiene
|
||||
tile.SC2:BlockCartAssembler.name=Lorenmonteur
|
||||
tile.SC2:BlockActivator.name=Moduländerer
|
||||
tile.SC2:BlockDistributor.name=Externer Verteiler
|
||||
tile.SC2:BlockLiquidManager.name=Flüssigkeitsmanager
|
||||
|
||||
# Storage
|
||||
tile.SC2:BlockMetalStorage.name=Resource Block
|
||||
item.SC2:BlockStorage0.name=Verstärkter Metallblock
|
||||
item.SC2:BlockStorage1.name=Galgadorblock
|
||||
item.SC2:BlockStorage2.name=Verbesserter Galgadorblock
|
||||
|
||||
# Upgrades
|
||||
tile.SC2:upgrade.name=Upgrade
|
||||
item.SC2:batteries.name=Upgrade: Batterien
|
||||
item.SC2:power_crystal.name=Upgrade: Kraftkristall
|
||||
item.SC2:module_knowledge.name=Upgrade: Modulwissen
|
||||
item.SC2:industrial_espionage.name=Upgrade: Industrielle Spionage
|
||||
item.SC2:experienced_assembler.name=Upgrade: Erfahrener Monteur
|
||||
item.SC2:new_era.name=Upgrade: Neue Ära
|
||||
item.SC2:co2_friendly.name=Upgrade: CO2 freundlich
|
||||
item.SC2:generic_engine.name=Upgrade: Generischer Motor
|
||||
item.SC2:module_input.name=Upgrade: Modulinput
|
||||
item.SC2:production_line.name=Upgrade: Fließband
|
||||
item.SC2:cart_deployer.name=Upgrade: Lorenaufsteller
|
||||
item.SC2:cart_modifier.name=Upgrade: Lorenmodifizierer
|
||||
item.SC2:cart_crane.name=Upgrade: Lorenkran
|
||||
item.SC2:redstone_control.name=Upgrade: Redstonekontrolle
|
||||
item.SC2:creative_mode.name=Upgrade: Kreativmodus
|
||||
item.SC2:quick_demolisher.name=Upgrade: Schneller Demolierer
|
||||
item.SC2:manager_bridge.name=Upgrade: Managerbrücke
|
||||
item.SC2:entropy.name=Upgrade: Entropie
|
||||
item.SC2:solar_panel_upgrade.name=Upgrade: Sonnenkollektor
|
||||
item.SC2:thermal_engine_upgrade.name=Upgrade: Wärmekraftmotor
|
||||
|
||||
# Detector Units
|
||||
tile.SC2:BlockDetector.name=Detector
|
||||
item.SC2:BlockDetector0.name=Detektorenmanager
|
||||
item.SC2:BlockDetector1.name=Detektoreneinheit
|
||||
item.SC2:BlockDetector2.name=Detektorenstation
|
||||
item.SC2:BlockDetector3.name=Detektorenkreuzung
|
||||
item.SC2:BlockDetector4.name=Detektorenredstone Einheit
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULE MISC
|
||||
# ======================================
|
||||
|
||||
# Categories
|
||||
info.SC2:moduleCategoryHull=Hülle
|
||||
info.SC2:moduleCategoryEngine=Motor
|
||||
info.SC2:moduleCategoryTool=Werkzeug
|
||||
info.SC2:moduleCategoryStorage=Speicher
|
||||
info.SC2:moduleCategoryAddon=Erweiterung
|
||||
info.SC2:moduleCategoryAttachment=Zusatz
|
||||
|
||||
# Groups
|
||||
info.SC2:moduleGroupEngine=[%1:Motor|Motoren]
|
||||
info.SC2:moduleGroupDrill=[%1:Bohrer|Bohrer]
|
||||
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmer]
|
||||
info.SC2:moduleGroupCutter=[%1:Holzfäller|Holzfäller]
|
||||
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
|
||||
info.SC2:moduleGroupEntity=[%1:Objekterkenner|Objekterkenner]
|
||||
info.SC2:moduleGroupShooter=[%1:Kanone|Kanonen]
|
||||
info.SC2:moduleGroupTool=[%1:Werkzeug|Werkzeuge]
|
||||
info.SC2:moduleGroupToolShooter=[%1:Werkzeug|Werkzeuge] or [%1:Kanone|Kanonen]
|
||||
|
||||
# Messages
|
||||
info.SC2:pigExtraMessage=In Gedenken an Vswes Sieg bei "Thunderpig Arena". Danke an alle, die während des Minecraft Marathons 2013 gespendet haben.
|
||||
info.SC2:oceanExtraMessage=Platz für einen durchschnittlich großen Ozean
|
||||
info.SC2:alphaExtraMessage=Ein Jahr Alpha!
|
||||
info.SC2:storageEmpty=Leer
|
||||
info.SC2:storageFull=Voll
|
||||
info.SC2:giftStorageFull=Enthält möglicherweise eine Geschenk
|
||||
info.SC2:eggStorageFull=Voller Eier
|
||||
|
||||
# Labels
|
||||
info.SC2:modularCost=Modularkosten
|
||||
info.SC2:cartSideTop=Obere
|
||||
info.SC2:cartSideCenter=Mittlere
|
||||
info.SC2:cartSideBottom=Untere
|
||||
info.SC2:cartSideBack=Hintere
|
||||
info.SC2:cartSideLeft=Linke
|
||||
info.SC2:cartSideRight=Rechte
|
||||
info.SC2:cartSideFront=Vordere
|
||||
info.SC2:occupiedSides=Besetzt die [%1] [%2:Seite|Seite]
|
||||
info.SC2:sidesAnd=und
|
||||
info.SC2:noSides=Besetzt überhaupt keine Seiten
|
||||
info.SC2:moduleConflictHowever=Gibt aber einen Konflikt mit
|
||||
info.SC2:moduleConflictAlso=Gibt auch einen Konflikt mit
|
||||
info.SC2:moduleRequirement=Benötigt
|
||||
info.SC2:moduleCount1=ein(en)
|
||||
info.SC2:moduleCount2=zwei
|
||||
info.SC2:moduleCount3=drei
|
||||
info.SC2:allowDuplicates=Mehrere sind erlaubt
|
||||
info.SC2:moduleType=Typ
|
||||
info.SC2:capacityOverloadError=Die Kosten sind höher als die Kapazität der Hülle.
|
||||
info.SC2:impossibleCombinationError=Die Kombinationen der gegebenen Modultypen ist ungültig. Das sollte nicht möglich sein.
|
||||
info.SC2:complexityOverloadError=[%1] ist zu komplex für diese Hülle.
|
||||
info.SC2:missingParentError=[%1] benötigt [%2] um zu funktionieren!
|
||||
info.SC2:presentNemesisError=[%1] wird nicht mit [%2] funktionieren
|
||||
info.SC2:presentDuplicateError=[%1] darf nicht zweimal hinzugefügt werden.
|
||||
info.SC2:sideClashError=[%1] und [%2] wird auf der [%3] Seite kollidieren.
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
info.SC2:toolUnbreakable=Unzerstörbar
|
||||
info.SC2:toolDurability=Haltbarkeit: [%1]%
|
||||
info.SC2:modularCapacity=Modulkapazität: [%1]
|
||||
info.SC2:complexityCap=Maximale Komplexität: [%1]
|
||||
info.SC2:maxEngineCount=Maximale Motorenanzahl: [%1]
|
||||
info.SC2:maxAddonCount=Maximale Zusatzanzahl: [%1]
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
UPGRADES
|
||||
# ======================================
|
||||
|
||||
info.SC2:effectBlueprint=Aktviert die Benutzung von Entwurfloren.
|
||||
info.SC2:effectCombustionFuel=Erlaubt die Nutzung von allen Kraftstoffen.
|
||||
info.SC2:effectDeployer=Aktiviert die Bereitstellung von fertiggestellten Loren.
|
||||
info.SC2:effectDisassemble=Erlaubt, Loren auseinanderzunehmen und zu modifizieren.
|
||||
info.SC2:effectFuelCapacity=Kraftstoffkapazität [%1]
|
||||
info.SC2:effectFuelCost=Kraftstoffkosten [%1]%
|
||||
info.SC2:effectInputChest=Inputtruhe mit [%1] Slots.
|
||||
info.SC2:effectManagerBridge=Verbindet den Monteur mit einem Manager.
|
||||
info.SC2:effectGenerator=Generiert [%1] [%2:Einheit|Einheiten] Kraft pro minute.
|
||||
info.SC2:effectRedstone=Aktiviert Redstone-kontrolliertes montieren.
|
||||
info.SC2:effectSolar=Generiert Kraft während das Upgrade unter der Sonne steht.
|
||||
info.SC2:effectThermal=Versorgt den Monteur mit Kraft druch Lava im Internen Tank.
|
||||
info.SC2:effectTimeFlat=Modulmontierungszeit [%1] [%1:Sekunde|Sekunden]
|
||||
info.SC2:effectTimeFlatCart=Lorenmontierungszeit [%1] [%1:Sekunde|Sekunden]
|
||||
info.SC2:effectTimeFlatRemove=Modulauseinandernehmzeit [%1] [%1:Sekunde|Sekunden]
|
||||
info.SC2:effectTransposer=Kann Loren zur Modifikation aufnehmen.
|
||||
info.SC2:effectEfficiency=Montierungseffizienz [%1]%
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULES
|
||||
# ======================================
|
||||
|
||||
# Addons
|
||||
modules.addons.SC2:detectorAnimals=Tiere
|
||||
modules.addons.SC2:detectorBats=Fledermäuse
|
||||
modules.addons.SC2:detectorMonsters=Monster
|
||||
modules.addons.SC2:detectorPlayers=Spieler
|
||||
modules.addons.SC2:detectorVillagers=Dorfbewohner
|
||||
modules.addons.SC2:planterRangeExtenderTitle=Pflanzradius
|
||||
modules.addons.SC2:saplingPlantAmount=Aktuelle Setzlinganzahl
|
||||
modules.addons.SC2:controlLeverTitle=Kontrollhebel
|
||||
modules.addons.SC2:leverStartCart=Startet die Lore
|
||||
modules.addons.SC2:leverStopCart=Stoppt die Lore
|
||||
modules.addons.SC2:leverTurnAroundCart=Dreht die Lore um
|
||||
modules.addons.SC2:colorizerRgbRed=Rot
|
||||
modules.addons.SC2:colorizerRgbGreen=Grün
|
||||
modules.addons.SC2:colorizerRgbBlue=Blau
|
||||
modules.addons.SC2:intelligenceLockedBlock=Der Bohrer entfernt diesen Block immer.
|
||||
modules.addons.SC2:intelligenceChange=Ändert Bohrerintelligenz
|
||||
modules.addons.SC2:intelligenceCurrent=Aktuell: [%1->Aktiviert|Deaktiviert]
|
||||
modules.addons.SC2:enchanterInstruction=Füge ein Verzaubertes Buch in den linken SLot hinzu.
|
||||
modules.addons.SC2:invisibilityToggle=[%1->AKtiviert|Deaktiviert] Unsichtbarkeitskern
|
||||
modules.addons.SC2:informationProviderLabelName=Name
|
||||
modules.addons.SC2:informationProviderLabelDistance=Distanz
|
||||
modules.addons.SC2:informationProviderMessageDistance=Distanz: [%1]m
|
||||
modules.addons.SC2:informationProviderLabelPosition=Position
|
||||
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
|
||||
modules.addons.SC2:informationProviderLabelFuel=Übriger Treibstoff
|
||||
modules.addons.SC2:informationProviderMessageFuel=Übrige Treibstoffzeit
|
||||
modules.addons.SC2:informationProviderMessageNoConsumption=Kein Verbrauch
|
||||
modules.addons.SC2:informationProviderLabelStorage=Benutzer Aufbewahrungsplatz
|
||||
modules.addons.SC2:informationProviderLabelDurability=Haltbarkeit
|
||||
modules.addons.SC2:informationProviderMessageToolBroken=Werkzeug ist kaputt
|
||||
modules.addons.SC2:informationProviderMessageToolNotBroken=Werkzeug ist nicht beschäfigt. Entferne das Material.
|
||||
modules.addons.SC2:informationProviderMessageRepair=Werkzeug wird repariert
|
||||
modules.addons.SC2:informationProviderMessageUnbreakable=Werkzeug ist unzerstörbar
|
||||
modules.addons.SC2:informationProviderLabels=Bechriftung
|
||||
modules.addons.SC2:powerThousandSuffix=T
|
||||
modules.addons.SC2:powerObserverInstruction=Klicke und ziehe, um in erwünschtes Gebiet zu platzieren.
|
||||
modules.addons.SC2:powerObserverRemoveInstruction=Rechtsklick zum entfernen
|
||||
modules.addons.SC2:powerObserverDropInstruction=Platziere den Motor hier.
|
||||
modules.addons.SC2:powerObserverChangeInstruction=Klick, um das Kraftlevel zu ändern.
|
||||
modules.addons.SC2:powerObserverChangeInstruction10=Shiftklick, um das Level um 10K zu ändern.
|
||||
modules.addons.SC2:recipeOutput=Ändert den Ausgabepunkt
|
||||
modules.addons.SC2:recipeCurrentSelection=Aktuell
|
||||
modules.addons.SC2:recipeInvalidOutput=Unbekannt
|
||||
modules.addons.SC2:recipeChangeMode=Ändert aktuellen Modus
|
||||
modules.addons.SC2:recipeNoLimit=Kein Limit
|
||||
modules.addons.SC2:recipeLimit=Limitiert gelagerte Items
|
||||
modules.addons.SC2:recipeDisabled=Produziert überhaupt nichts
|
||||
modules.addons.SC2:recipeChangeLimit=[%1->Erhöhe|Verringere] maximal gelagerte Items.
|
||||
modules.addons.SC2:recipeChangeLimit10=Shiftklick, um die Anzahl um 10 zu ändern.
|
||||
modules.addons.SC2:recipeChangeLimit64=Strg-klick, um die Anzahl um 64 zu ändern.
|
||||
modules.addons.SC2:shieldToggle=[%1->Aktiviert|Deaktiviert] Schild
|
||||
modules.addons.SC2:buttonRandomize=Zufällige Farbe Generieren
|
||||
|
||||
# Engines
|
||||
modules.engines.SC2:creativePowerLevel=Energielevel: [%1]
|
||||
modules.engines.SC2:coalEngineTitle=Kohlemotor
|
||||
modules.engines.SC2:outOfFuel=Kein Kraftstoff
|
||||
modules.engines.SC2:fuelLevel=Kraftstoff: [%1]
|
||||
modules.engines.SC2:solarEngineTitle=Solarmotor
|
||||
modules.engines.SC2:outOfPower=Keine Energie
|
||||
modules.engines.SC2:powerLevel=Energie: [%1]
|
||||
modules.engines.SC2:thermalEngineTitle=Verbrennungsmotor
|
||||
modules.engines.SC2:thermalPowered=Angetrieben
|
||||
modules.engines.SC2:outOfWater=Kein Wasser
|
||||
modules.engines.SC2:outOfLava=Keine Lava
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.engines.SC2:engineDisabledMessage=Deaktiviert
|
||||
modules.engines.SC2:enginePriorityMessage=[%1->Hohe|Mittlere|Niedrige] Priorität
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Tanks
|
||||
modules.tanks.SC2:creativeTankMode=Aktueller Kreativmodus: [%1][%2->Normal|Immer voll|Immer leer|Immer zur Hälfte]
|
||||
modules.tanks.SC2:creativeTankChangeMode=Rechtsklick, um zu ändern
|
||||
modules.tanks.SC2:creativeTankResetMode=Shift-Rechtsklick, um den Einsetllung zurückzusetzen
|
||||
modules.tanks.SC2:tankLocked=Gebunden zu dieser Flüssigkeit
|
||||
modules.tanks.SC2:tankLock=Klicke, um zu dieser Flüssigkeit zu binden
|
||||
modules.tanks.SC2:tankUnlock=Klicken, um den Bund zu entfernen
|
||||
modules.tanks.SC2:tankEmpty=Leer
|
||||
modules.tanks.SC2:tankInvalidFluid=Unbekannt
|
||||
|
||||
# Tools
|
||||
modules.tools.SC2:toolDurability=Haltbarkeit
|
||||
modules.tools.SC2:toolBroken=Kaputt
|
||||
modules.tools.SC2:toolRepairing=Werkzeug wird zur Zeit repariert.
|
||||
modules.tools.SC2:toolDecent=Entferne die Reparaturmaterialen, das Werkzeug, es ist immer noch ziemlich gut.
|
||||
modules.tools.SC2:toolRepairInstruction=Repariere dieses Werkzeug mit [%1].
|
||||
modules.tools.SC2:toolUnbreakable=Dieses Werkzeug ist unzerstörbar.
|
||||
modules.tools.SC2:toolUnbreakableRepairError=Entferne die Reparaturmaterialen.
|
||||
modules.tools.SC2:drillTitle=Bohrer
|
||||
modules.tools.SC2:drillToggle=[%1->Aktiviert|Deaktivert] Bohrer
|
||||
modules.tools.SC2:repairDiamonds=Diamanten
|
||||
modules.tools.SC2:repairIron=Eisenbarren
|
||||
modules.tools.SC2:farmerTitle=Farmer
|
||||
modules.tools.SC2:cutterTitle=Halzfäller
|
||||
|
||||
# Attachments
|
||||
modules.attachments.SC2:fertilizers=Dünger
|
||||
modules.attachments.SC2:railerTitle=Aufgleisgerät
|
||||
modules.attachments.SC2:controlSystemTitle=Fortgeschr. Kontrsys.
|
||||
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
|
||||
modules.attachments.SC2:controlSystemOdoMeter=GES
|
||||
modules.attachments.SC2:controlSystemTripMeter=REISE
|
||||
modules.attachments.SC2:cageAutoPickUp=[%1->Aktivert|Deaktiviert] automatisches aufsammeln
|
||||
modules.attachments.SC2:cagePickUp=[%1->Schnappt die nächste Kreatur|Lässt die nächste Kreatur frei]
|
||||
modules.attachments.SC2:cakeServerTitle=Kuchenservierer
|
||||
modules.attachments.SC2:cakesLabel=Kuchen: [%1] / [%2]
|
||||
modules.attachments.SC2:slicesLabel=Kuchenstücke: [%1] / [%2]
|
||||
modules.attachments.SC2:explosivesTitle=Sprengstoff
|
||||
modules.attachments.SC2:experienceTitle=Erfahrung
|
||||
modules.attachments.SC2:experienceLevel=Erfahrungspegel: [%1] / [%2]
|
||||
modules.attachments.SC2:experienceExtract=Klicken, um 50 Erfahrung herauszunehmen
|
||||
modules.attachments.SC2:experiencePlayerLevel=Dein aktuelles Level ist [%1]
|
||||
modules.attachments.SC2:shooterTitle=Kanone
|
||||
modules.attachments.SC2:shooterFrequency=#/s
|
||||
modules.attachments.SC2:shooterSeconds=s
|
||||
modules.attachments.SC2:shooterDelay=Verzögerung
|
||||
modules.attachments.SC2:notePiano=Klavier
|
||||
modules.attachments.SC2:noteBassDrum=Basstrommel
|
||||
modules.attachments.SC2:noteSnareDrum=Snare
|
||||
modules.attachments.SC2:noteSticks=Stöcke
|
||||
modules.attachments.SC2:noteBassGuitar=Bassgitarre
|
||||
modules.attachments.SC2:noteCreateTrack=Spur hinzufügen
|
||||
modules.attachments.SC2:noteRemoveTrack=Letze Spur entfernen
|
||||
modules.attachments.SC2:noteActivateInstrument=[%1] aktivieren
|
||||
modules.attachments.SC2:noteDeactivateInstrument=Notenblockeinstellungen löschen
|
||||
modules.attachments.SC2:noteDelay=Verzögerung anpassen. Aktuelle Verzögerung: [%1]
|
||||
modules.attachments.SC2:noteAdd=Note in Spur #[%1] hinzufügen
|
||||
modules.attachments.SC2:noteRemove=Aus Spur #[%1] die Note rechstaußen löschen
|
||||
modules.attachments.SC2:noteVolume=Spurlautstärke: [%1->Stumm|Leise|Mittel|Laut]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.attachments.SC2:seatStateMessage=[%1->Diese Lore ist besetzt|In die Lore einsteigen|Aus der Lore aussteigen]
|
||||
modules.attachments.SC2:controlSystemReset=Tripmeter zurücksetzen
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
Steve's Arcade
|
||||
# ======================================
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
# Ghast Invaders
|
||||
arcade.SC2:ghastInvaders=Ghast Invaders
|
||||
arcade.SC2:ghastLives=Extraleben
|
||||
arcade.SC2:highScore=Highscore: [%1]
|
||||
arcade.SC2:score=Punktezahl: [%1]
|
||||
arcade.SC2:instructionShoot=Schießen
|
||||
arcade.SC2:instructionLeft=Nach Links bewegen
|
||||
arcade.SC2:instructionRight=Nach Rechts bewegen
|
||||
arcade.SC2:instructionRestart=Neustart
|
||||
arcade.SC2:creeperSweeper=Creeper Sweeper
|
||||
arcade.SC2:creeperMapName1=Klein
|
||||
arcade.SC2:creeperMapName2=Mittel
|
||||
arcade.SC2:creeperMapName3=Groß
|
||||
arcade.SC2:creepersLeft=Creeper übrig: [%1]
|
||||
arcade.SC2:creeperTime=Zeit: [%1]s
|
||||
arcade.SC2:instructionChangeMap=Ändert Feldgröße
|
||||
arcade.SC2:creeperCurrentMap=Zur Zeit [%1]
|
||||
arcade.SC2:creeperHighScores=Hohe Punktzahlen
|
||||
arcade.SC2:creeperHighScore=[%1]: [%2]s
|
||||
arcade.SC2:mobStacker=Mob-Stapler
|
||||
arcade.SC2:stackerRemovedLines=Entfernte Zeilen: [%1]
|
||||
arcade.SC2:stackerRemovedLinesCombo=Entfernte [%1->einzelne|doppelte|dreifache|vierfache] Zeilen: [%2]
|
||||
arcade.SC2:instructionRotate=Drehen
|
||||
arcade.SC2:instructionDrop=Fallen lassen
|
||||
arcade.SC2:trackOperator=Gleisbetreiber
|
||||
arcade.SC2:operatorSaveError=Speichern fehlgeschlagen
|
||||
arcade.SC2:operatorSave=Speichern
|
||||
arcade.SC2:operatorUserCreatedMaps=Benutzererstellte Karten
|
||||
arcade.SC2:operatorStories=Geschichten
|
||||
arcade.SC2:operatorHelp=Um zu erfahren, wie das Spiel funktioniert, spiele die erste Episode "Der Anfang" der Geschichte. Um deine eigene Karte zu machen, benutze den Kartenersteller und erstelle eine neue Karte. Mehr Informationen erhältst du dort. Klicke auf eine Detektorschiene und dann auf eine Weiche wenn du diese verbinden willst. Wenn du mehr Informationen braucht, besuche das Wiki (nur Englisch).
|
||||
arcade.SC2:instructionTrackShape=Wählt Schienenform
|
||||
arcade.SC2:instructionRotateTrack=Dreht Schiene
|
||||
arcade.SC2:instructionFlipTrack=Dreht Schiene um
|
||||
arcade.SC2:instructionDefaultDirection=Ändert Standardrichtung
|
||||
arcade.SC2:instructionTrackType=Ändert Schienentyp
|
||||
arcade.SC2:instructionDeleteTrack=Löscht Schiene
|
||||
arcade.SC2:instructionCopyTrack=Kopiert Schiene
|
||||
arcade.SC2:instructionMoveSteve=Bewegt oder rotiert Schiene
|
||||
arcade.SC2:instructionMoveMap=Bewegt Karte
|
||||
arcade.SC2:instructionPlaceTrack=Platziert Schiene
|
||||
arcade.SC2:instructionDeselectTrack=Hebt Schienenauswahl auf
|
||||
arcade.SC2:leftMouseButton=LMaus
|
||||
arcade.SC2:rightMouseButton=RMaus
|
||||
arcade.SC2:buttonStart=Start
|
||||
arcade.SC2:buttonMenu=Menü
|
||||
arcade.SC2:buttonStop=Stopp
|
||||
arcade.SC2:buttonNextLevel=Nächstes Level
|
||||
arcade.SC2:buttonStartLevel=Startet Level
|
||||
arcade.SC2:buttonSelectStory=Wähle Geschichte
|
||||
arcade.SC2:buttonSelectStoryOther=Wähle eine andere Geschichte
|
||||
arcade.SC2:buttonCreateLevel=Erstellt Level
|
||||
arcade.SC2:buttonEditLevel=Bearbeitet Level
|
||||
arcade.SC2:buttonRefreshList=Liste neu laden
|
||||
arcade.SC2:buttonSave=Speichern
|
||||
arcade.SC2:buttonSaveAs=Speichern unter...
|
||||
arcade.SC2:buttonCancel=Abbrechen
|
||||
#This one is slightly ugly, will probably be re-named later
|
||||
stories.beginning.SC2:mapEditor=Karten-Editor
|
||||
|
||||
# Story - The beginning
|
||||
stories.beginning.SC2:title=Der Anfang
|
||||
stories.beginning.SC2:mission=Steve ist auf einer Mission, er braucht die Karte, um das nächste Level zu finden.
|
||||
stories.beginning.SC2:start=Drücke den Start-Knopf auf der rechten Seite.
|
||||
stories.beginning.SC2:stop=Wenn du willst, dannst du nun den Stopp-Knopf drücken, um ihn zu stoppen.
|
||||
stories.beginning.SC2:map=Steve hat jetzt die Karte, drücke nun die Nächstes Level-Knopf, um fortzufahren.
|
||||
stories.beginning.SC2:trackOperator=Du bist der Streckenbetreiber, dein Job ist es, sicherzugehen, dass alle Schienen korrekt eingestellt sind. Klicke auf die Weichen, um deren Richtung zu ändern, bevor du den Start-Knopf drückst.
|
||||
stories.beginning.SC2:goodJob=Gute Arbeit. So funktioniert das Spiel.
|
||||
stories.beginning.SC2:changeJunctions=Du kannst jederzeit den Stopp-Knopf drücken, um die Einstellungen der Weichen zu ändern.
|
||||
stories.beginning.SC2:blast=Steve glaubt, dass es großartig ist, eine Lore zu fahren, aber manchmal ist es einfach zu viel. Zum Beispiel, wenn er in einer unendlichen Schleife steckt. Viel Glück.
|
||||
stories.beginning.SC2:steel=Es gibt immer Hindernisse, für Track Operator gibt es Stahlschienen. Stahlschienenweichen können nicht geändert werden. Viel Glück.
|
||||
stories.beginning.SC2:detector=Detektorschienen können entweder dein Freund oder dein Feind sein. Wenn Steve sich über eine Detektorschiene bewegt, eine bestimmt Anzahl an Weichen könnten sich ändern, sogar Stahlweichen. Um zu sehen, welche Weichen betroffen sind, fahre mit dem Mauszeiger über eine Detektorschiene.
|
||||
stories.beginning.SC2:outOfReach=Knapp außerhalb der Reichweite...
|
||||
stories.beginning.SC2:outOfReach2=...aber das hält sich nicht auf.
|
||||
stories.beginning.SC2:longJourney=Nach einer langen Reise kann Steve das Ende seines langen Pfades sehen...
|
||||
stories.beginning.SC2:end=...aber nicht alles läuft wie geplant. Während du auf mehr Geschichten wartest, die du spielen kannst, kanns du selber Karten erstellen und teilen. Gehe dazu in den Karteneditor im Menü, um das Bauen einer Karte zu beginnen.
|
||||
stories.beginning.SC2:thanks=Danke fürs Spielen :)
|
||||
stories.beginning.SC2:level1=Ein neuer Tag
|
||||
stories.beginning.SC2:level2=Der Betreiber
|
||||
stories.beginning.SC2:level3=Entkomme der Schleife
|
||||
stories.beginning.SC2:level4=Hart wie Stahl
|
||||
stories.beginning.SC2:level5=Die Welt bewegen
|
||||
stories.beginning.SC2:level6=Das Codeschloss
|
||||
stories.beginning.SC2:level7=So nah
|
||||
stories.beginning.SC2:level8=Wahnsinn
|
||||
stories.beginning.SC2:level9=Der Kuchen
|
||||
|
||||
@@ -0,0 +1,772 @@
|
||||
itemGroup.SC2Modules=Steve's Carts 2 Modules
|
||||
itemGroup.SC2Items=Steve's Carts 2 Components
|
||||
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
|
||||
|
||||
# ======================================
|
||||
BLOCK GUI
|
||||
# ======================================
|
||||
|
||||
# Cart assembler gui localization
|
||||
gui.SC2:cartAssembler=Cesta ensamblador
|
||||
gui.SC2:basicAssembleInstruction=Para empezar a hacer una compra, por favor, añadir un carrito de casco de su elección a la ranura del casco.
|
||||
gui.SC2:invalidHullError=El carro del casco añadido a la ranura del casco no es un casco válida. Esto no debería ser posible por lo que probablemente ha hecho algo extraño.
|
||||
gui.SC2:hullCapacity=capacidad del casco
|
||||
gui.SC2:complexityCap=tapa de complejidad
|
||||
gui.SC2:totalCost=costo total
|
||||
gui.SC2:totalTime=Tiempo total
|
||||
gui.SC2:readyMessage=Listo para ensamblar el carro!
|
||||
gui.SC2:assembleProgress=Progreso
|
||||
gui.SC2:timeLeft=Tiempo restante
|
||||
gui.SC2:idleAssemblerMessage=El ensamblador está actualmente inactivo
|
||||
gui.SC2:modifyCart=Modificar cesta
|
||||
gui.SC2:assembleCart=Ensamble cesta
|
||||
gui.SC2:fuelLevel=El nivel de combustible
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
gui.SC2:noHullError=You have no hull
|
||||
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
|
||||
gui.SC2:busyAssemblerError=The Assembler is busy!
|
||||
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Cargo manager and Liquid manager shared gui localization
|
||||
gui.SC2:manager=Gerente
|
||||
gui.SC2:currentSetting=Actualmente
|
||||
gui.SC2:changeTransferDirection=Cambiar la dirección de la transferencia
|
||||
gui.SC2:directionToCart=Para el carro
|
||||
gui.SC2:directionFromCart=Desde el carro
|
||||
gui.SC2:changeTurnBack=Cambie volver ajustes
|
||||
gui.SC2:turnBackDisabled=Ningún equipo seleccionado
|
||||
gui.SC2:turnBack=Gire de nuevo después de la transferencia
|
||||
gui.SC2:continueForward=Continuar a lo largo después de la transferencia
|
||||
gui.SC2:changeTransferSize=Cambiar tamaño de la transferencia
|
||||
gui.SC2:changeSide=cambie lado
|
||||
gui.SC2:currentSide=lateral actual
|
||||
gui.SC2:sideRed=Rojo
|
||||
gui.SC2:sideBlue=Azul
|
||||
gui.SC2:sideYellow=Amarillo
|
||||
gui.SC2:sideGreen=Verde
|
||||
gui.SC2:sideDisabled=discapacitado
|
||||
|
||||
# Cargo manager gui localization
|
||||
gui.SC2:cargoManager=Charge
|
||||
gui.SC2:changeSlotLayout=Cambiar la apariencia de la ranura
|
||||
gui.SC2:layoutShared=Todas las ranuras son compartidos por todos los lados
|
||||
gui.SC2:layoutSide=Cada lado tiene sus propias ranuras
|
||||
gui.SC2:layoutColor=Cada color tiene sus propias ranuras
|
||||
gui.SC2:transferAll=Transferencia tanto como sea posible
|
||||
gui.SC2:transferItems=Transferir un máximo de [%1] [%2:material|materiales]
|
||||
gui.SC2:transferStacks=Transferir un máximo de [%1] [%2:pila|pilas]
|
||||
gui.SC2:transferAllShort=MAX
|
||||
gui.SC2:transferItemsShort=M
|
||||
gui.SC2:transferStacksShort=P
|
||||
gui.SC2:changeTransferCartArea=Cambiar parte de la cesta
|
||||
gui.SC2:unknownAreaMessage=opción desconocida
|
||||
gui.SC2:cartAreaAll=Todas las ranuras
|
||||
gui.SC2:cartAreaEngine=Motor
|
||||
gui.SC2:cartAreaRailer=Railers
|
||||
gui.SC2:cartAreaStorage=ranuras de almacenamiento
|
||||
gui.SC2:cartAreaTorches=Linternas
|
||||
gui.SC2:cartAreaExplosives=Explosivos
|
||||
gui.SC2:cartAreaArrows=Flechas
|
||||
gui.SC2:cartAreaBridge=material de Puente
|
||||
gui.SC2:cartAreaSeeds=Semillas
|
||||
gui.SC2:cartAreaFertilizer=Fertilizante
|
||||
gui.SC2:cartAreaSaplings=Plantones
|
||||
gui.SC2:cartAreaFirework=Firework
|
||||
gui.SC2:cartAreaBuckets=Cucharones (por ordeñador)
|
||||
gui.SC2:cartAreaCakes=Tortas
|
||||
|
||||
|
||||
|
||||
# Liquid manager gui localization
|
||||
gui.SC2:liquidManager=Líquido
|
||||
gui.SC2:changeTankLayout=Cambiar el diseño del tanque
|
||||
gui.SC2:layoutSharedTanks=Todos los tanques son compartidos por todos los lados
|
||||
gui.SC2:layoutSidedTanks=Cada lado tiene su propio tanque
|
||||
gui.SC2:layoutColorTanks=Cada color tiene su propio tanque(s)
|
||||
gui.SC2:transferAllLiquid=Transferencia tanto como sea posible
|
||||
gui.SC2:transferBuckets=Transferencia de un máximo de [%1]
|
||||
gui.SC2:transferAllLiquidShort=MAX
|
||||
gui.SC2:transferBucketShort=C
|
||||
|
||||
# Module Toggler gui localization
|
||||
gui.SC2:moduleToggler=Módulo Toggler
|
||||
gui.SC2:optionDrill=Taladro
|
||||
gui.SC2:optionShield=Escudo
|
||||
gui.SC2:optionInvisibility=Invisibilidad
|
||||
gui.SC2:optionChunk=Chunk carga
|
||||
gui.SC2:optionCageAuto=Auto Jaula recoger
|
||||
gui.SC2:optionCage=Jaula recoger
|
||||
gui.SC2:settingDisabled=Discapacitado
|
||||
gui.SC2:settingOrange=dirección naranja
|
||||
gui.SC2:settingBlue=dirección azul
|
||||
gui.SC2:stateActivate=Activar
|
||||
gui.SC2:stateDeactivate=Desactivar
|
||||
gui.SC2:stateToggle=palanca
|
||||
|
||||
# External Distributer gui localization
|
||||
gui.SC2:externalDistributor=Distribuidor Externo
|
||||
gui.SC2:distributorNotConnected=No está conectado a cualquier Gerente!
|
||||
gui.SC2:sideName=[%1] lado
|
||||
gui.SC2:dropInstruction=Deja aquí para añadir este ajuste
|
||||
gui.SC2:removeInstruction=Haga clic derecho para eliminar
|
||||
gui.SC2:distributorAll=Todos
|
||||
gui.SC2:distributorRed=Rojo
|
||||
gui.SC2:distributorBlue=Azul
|
||||
gui.SC2:distributorYellow=Amarillo
|
||||
gui.SC2:distributorGreen=Verde
|
||||
gui.SC2:distributorTopLeft=Arriba a la izquierda
|
||||
gui.SC2:distributorTopRight=Arriba a la derecha
|
||||
gui.SC2:distributorBottomLeft=Abajo a la izquierda
|
||||
gui.SC2:distributorBottomRight=Abajo a la derecha
|
||||
gui.SC2:distributorToCart=Para la Cesta
|
||||
gui.SC2:distributorFromCart=Desde la Cesta
|
||||
gui.SC2:managerTop=Top Gerente
|
||||
gui.SC2:managerBot=Fondo Gerente
|
||||
gui.SC2:distributorSideOrange=Naranja
|
||||
gui.SC2:distributorSidePurple=Púrpura
|
||||
gui.SC2:distributorSideYellow=Amarillo
|
||||
gui.SC2:distributorSideGreen=Verde
|
||||
gui.SC2:distributorSideBlue=Azul
|
||||
gui.SC2:distributorSideRed=Rojo
|
||||
gui.SC2:sideToolTip=Lado: [%1]
|
||||
|
||||
# Detector Units gui localization
|
||||
gui.SC2:operatorOutput=SALIDA
|
||||
gui.SC2:operatorAnd=Y
|
||||
gui.SC2:operatorOr=O
|
||||
gui.SC2:operatorNot=NO
|
||||
gui.SC2:operatorXor=XO
|
||||
gui.SC2:operatorTopUnit=Top Unidad
|
||||
gui.SC2:operatorBotUnit=Unidad inferior
|
||||
gui.SC2:operatorNorthUnit=Unidad Norte
|
||||
gui.SC2:operatorWestUnit=Unidad Oeste
|
||||
gui.SC2:operatorSouthUnit=Unidad Sur
|
||||
gui.SC2:operatorEastUnit=Unidad Este
|
||||
gui.SC2:operatorRedstone=Redstone Entrada
|
||||
gui.SC2:operatorRedstoneTop=Top Redstone Entrada
|
||||
gui.SC2:operatorRedstoneBot=Fondo Redstone entrada
|
||||
gui.SC2:operatorRedstoneNorth=Norte Redstone Entrada
|
||||
gui.SC2:operatorRedstoneWest=Oeste Redstone Entrada
|
||||
gui.SC2:operatorRedstoneSouth=Sur Redstone Entrada
|
||||
gui.SC2:operatorRedstoneEast=Este Redstone Entrada
|
||||
gui.SC2:stateRails=Tenga suministros ferroviarios
|
||||
gui.SC2:stateTorches=Tenga provisiones de la antorcha
|
||||
gui.SC2:stateSaplings=Tenga suministros de árboles jóvenes
|
||||
gui.SC2:sateSeeds=Tenga suministros de semillas
|
||||
gui.SC2:stateBridge=Tenga suministros puente
|
||||
gui.SC2:stateProjectiles=Tenga suministros de proyectil
|
||||
gui.SC2:stateFertilizing=Han suministros fertilización
|
||||
# The cake one is a new one (you can remove this comment)
|
||||
gui.SC2:stateCake=Have cake supplies
|
||||
#
|
||||
gui.SC2:stateShield=Es escudo activo
|
||||
gui.SC2:stateChunk=Es loader trozo activo
|
||||
gui.SC2:stateInvisibility=Es fundamental la invisibilidad activo
|
||||
gui.SC2:stateDrill=Es taladro activo
|
||||
gui.SC2:stateCage=Es auto pick up activo
|
||||
gui.SC2:stateStorageFull=Es el almacenamiento completamente lleno
|
||||
gui.SC2:stateStorageEmpty=Es el almacenamiento completamente vacío
|
||||
gui.SC2:statePassenger=Tiene pasajeros
|
||||
gui.SC2:stateAnimal=Tiene pasajeros animales
|
||||
gui.SC2:stateTameable=Tiene pasajeros tameable
|
||||
gui.SC2:stateBreedable=Tiene pasajeros breedable
|
||||
gui.SC2:stateHostile=Tiene pasajeros hostil
|
||||
gui.SC2:stateCreeper=Tiene enredadera de pasajeros
|
||||
gui.SC2:stateSkeleton=Has skeleton passenger
|
||||
gui.SC2:stateSpider=Has spider passenger
|
||||
gui.SC2:stateZombie=Has zombie passenger
|
||||
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
|
||||
gui.SC2:stateSilverFish=Has silverfish passenger
|
||||
gui.SC2:stateBlaze=Has blaze passenger
|
||||
gui.SC2:stateBat=Has bat passenger
|
||||
gui.SC2:stateWitch=Has witch passenger
|
||||
gui.SC2:statePig=Has pig passenger
|
||||
gui.SC2:stateSheep=Has sheep passenger
|
||||
gui.SC2:stateCow=Has cow passenger
|
||||
gui.SC2:stateMooshroom=Has mooshroom passenger
|
||||
gui.SC2:stateChicken=Has chicken passenger
|
||||
gui.SC2:stateWolf=Has wolf passenger
|
||||
gui.SC2:stateSnowGolem=Has snow golem passenger
|
||||
gui.SC2:stateOcelot=Has ocelot passenger
|
||||
gui.SC2:stateVillager=Has villager passenger
|
||||
gui.SC2:statePlayer=Has player passenger
|
||||
gui.SC2:stateZombieVillager=Has zombie villager passenger
|
||||
gui.SC2:stateChild=Has child passenger
|
||||
gui.SC2:stateTamed=Has tamed passenger
|
||||
gui.SC2:statePowerRed=Is Power Observer[Red] active
|
||||
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
|
||||
gui.SC2:statePowerGreen=Is Power Observer[Green] active
|
||||
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
|
||||
gui.SC2:stateTanksFull=Are the tanks completely full
|
||||
gui.SC2:stateTanksEmpty=Are the tanks completely empty
|
||||
gui.SC2:stateTankEmpty=Is there any completely empty tank
|
||||
|
||||
|
||||
# ======================================
|
||||
ITEMS
|
||||
# ======================================
|
||||
|
||||
# Carts
|
||||
item.SC2:ModularCart.name=Modular cart
|
||||
|
||||
# Modules
|
||||
item.SC2:unknownmodule.name=Unknown SC2 module
|
||||
item.SC2:coal_engine.name=Coal Engine
|
||||
item.SC2:solar_engine.name=Solar Engine
|
||||
item.SC2:side_chests.name=Side Chests
|
||||
item.SC2:top_chest.name=Top Chest
|
||||
item.SC2:front_chest.name=Front Chest
|
||||
item.SC2:internal_storage.name=Internal Storage
|
||||
item.SC2:extracting_chests.name=Extracting Chests
|
||||
item.SC2:torch_placer.name=Torch Placer
|
||||
item.SC2:basic_drill.name=Basic Drill
|
||||
item.SC2:galgadorian_drill.name=Galgadorian Drill
|
||||
item.SC2:railer.name=Railer
|
||||
item.SC2:large_railer.name=Large Railer
|
||||
item.SC2:bridge_builder.name=Bridge Builder
|
||||
item.SC2:track_remover.name=Track Remover
|
||||
item.SC2:basic_farmer.name=Basic Farmer
|
||||
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
|
||||
item.SC2:hydrator.name=Hydrator
|
||||
item.SC2:height_controller.name=Height Controller
|
||||
item.SC2:fertilizer.name=Fertilizer
|
||||
item.SC2:entity_detector_animal.name=Entity Detector: Animal
|
||||
item.SC2:liquid_sensors.name=Liquid Sensors
|
||||
item.SC2:entity_detector_villager.name=Entity Detector: Villager
|
||||
item.SC2:entity_detector_player.name=Entity Detector: Player
|
||||
item.SC2:seat.name=Seat
|
||||
item.SC2:entity_detector_monster.name=Entity Detector: Monster
|
||||
item.SC2:advanced_control_system.name=Advanced Control System
|
||||
item.SC2:brake_handle.name=Brake Handle
|
||||
item.SC2:advanced_shooter.name=Advanced Shooter
|
||||
item.SC2:shooter.name=Shooter
|
||||
item.SC2:dynamite_carrier.name=Dynamite Carrier
|
||||
item.SC2:cleaning_machine.name=Cleaning Machine
|
||||
item.SC2:extreme_melter.name=Extreme Melter
|
||||
item.SC2:divine_shield.name=Divine Shield
|
||||
item.SC2:melter.name=Melter
|
||||
item.SC2:standard_hull.name=Standard Hull
|
||||
item.SC2:reinforced_hull.name=Reinforced Hull
|
||||
item.SC2:invisibility_core.name=Invisibility Core
|
||||
item.SC2:wooden_hull.name=Wooden Hull
|
||||
item.SC2:iron_drill.name=Iron Drill
|
||||
item.SC2:hardened_drill.name=Hardened Drill
|
||||
item.SC2:note_sequencer.name=Note Sequencer
|
||||
item.SC2:colorizer.name=Colorizer
|
||||
item.SC2:pumpkin_chariot.name=Pumpkin chariot
|
||||
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
|
||||
item.SC2:basic_solar_engine.name=Basic Solar Engine
|
||||
item.SC2:projectile_potion.name=Projectile: Potion
|
||||
item.SC2:gift_storage.name=Gift Storage
|
||||
item.SC2:chunk_loader.name=Chunk Loader
|
||||
item.SC2:entity_detector_bat.name=Entity Detector: Bat
|
||||
item.SC2:freezer.name=Freezer
|
||||
item.SC2:projectile_snowball.name=Projectile: Snowball
|
||||
item.SC2:projectile_egg.name=Projectile: Egg
|
||||
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
|
||||
item.SC2:firework_display.name=Firework display
|
||||
item.SC2:crop_nether_wart.name=Crop: Nether Wart
|
||||
item.SC2:cage.name=Cage
|
||||
item.SC2:compact_solar_engine.name=Compact Solar Engine
|
||||
item.SC2:internal_tank.name=Internal Tank
|
||||
item.SC2:mechanical_pig.name=Mechanical Pig
|
||||
item.SC2:creative_engine.name=Creative Engine
|
||||
item.SC2:incinerator.name=Incinerator
|
||||
item.SC2:thermal_engine.name=Thermal Engine
|
||||
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
|
||||
item.SC2:liquid_cleaner.name=Liquid Cleaner
|
||||
item.SC2:side_tanks.name=Side Tanks
|
||||
item.SC2:top_tank.name=Top Tank
|
||||
item.SC2:advanced_tank.name=Advanced Tank
|
||||
item.SC2:front_tank.name=Front Tank
|
||||
item.SC2:creative_hull.name=Creative Hull
|
||||
item.SC2:power_observer.name=Power Observer
|
||||
item.SC2:steves_arcade.name=Steve's Arcade
|
||||
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
|
||||
item.SC2:creative_tank.name=Creative Tank
|
||||
item.SC2:open_tank.name=Open Tank
|
||||
item.SC2:egg_basket=Egg Basket
|
||||
item.SC2:drill_intelligence.name=Drill Intelligence
|
||||
item.SC2:lawn_mower.name=Lawn Mower
|
||||
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
|
||||
item.SC2:crafter.name=Crafter
|
||||
item.SC2:milker.name=Milker
|
||||
item.SC2:galgadorian_hull.name=Galgadorian Hull
|
||||
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
|
||||
item.SC2:ore_extractor.name=Ore Extractor
|
||||
item.SC2:enchanter.name=Enchanter
|
||||
item.SC2:advanced_smelter.name=Advanced Smelter
|
||||
item.SC2:advanced_crafter.name=Advanced Crafter
|
||||
item.SC2:experience_bank.name=Experience Bank
|
||||
item.SC2:information_provider.name=Information Provider
|
||||
item.SC2:planter_range_extender.name=Planter Range Extender
|
||||
item.SC2:tree_exotic.name=Tree: Exotic
|
||||
item.SC2:smelter.name=Smelter
|
||||
item.SC2:projectile_cake.name=Projectile: Cake
|
||||
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
|
||||
item.SC2:cake_server.name=Cake Server
|
||||
item.SC2:creative_incinerator.name=Creative Incinerator
|
||||
item.SC2:creative_supplies.name=Creative Supplies
|
||||
item.SC2:color_randomizer.name=Color Randomizer
|
||||
item.SC2:crop_exotic.name=Crop: Exotic
|
||||
|
||||
# Components
|
||||
item.SC2:unknowncomponent.name=Unknown SC2 Component
|
||||
item.SC2:wooden_wheels.name=Wooden Wheels
|
||||
item.SC2:iron_wheels.name=Iron Wheels
|
||||
item.SC2:red_pigment.name=Red Pigment
|
||||
item.SC2:green_pigment.name=Green Pigment
|
||||
item.SC2:blue_pigment.name=Blue Pigment
|
||||
item.SC2:glass_o'magic.name=Glass o'Magic
|
||||
item.SC2:dynamite.name=Dynamite
|
||||
item.SC2:simple_pcb.name=Simple PCB
|
||||
item.SC2:graphical_interface.name=Graphical Interface
|
||||
item.SC2:raw_handle.name=Raw Handle
|
||||
item.SC2:refined_handle.name=Refined Handle
|
||||
item.SC2:speed_handle.name=Speed Handle
|
||||
item.SC2:wheel.name=Wheel
|
||||
item.SC2:saw_blade.name=Saw Blade
|
||||
item.SC2:advanced_pcb.name=Advanced PCB
|
||||
item.SC2:wood_cutting_core.name=Wood Cutting Core
|
||||
item.SC2:raw_hardener.name=Raw Hardener
|
||||
item.SC2:refined_hardener.name=Refined Hardener
|
||||
item.SC2:hardened_mesh.name=Hardened Mesh
|
||||
item.SC2:stabilized_metal.name=Stabilized Metal
|
||||
item.SC2:reinforced_metal.name=Reinforced Metal
|
||||
item.SC2:reinforced_wheels.name=Reinforced Wheels
|
||||
item.SC2:pipe.name=Pipe
|
||||
item.SC2:shooting_station.name=Shooting Station
|
||||
item.SC2:entity_scanner.name=Entity Scanner
|
||||
item.SC2:entity_analyzer.name=Entity Analyzer
|
||||
item.SC2:empty_disk.name=Empty Disk
|
||||
item.SC2:tri-torch.name=Tri-torch
|
||||
item.SC2:chest_pane.name=Chest Pane
|
||||
item.SC2:large_chest_pane.name=Large Chest Pane
|
||||
item.SC2:huge_chest_pane.name=Huge Chest Pane
|
||||
item.SC2:chest_lock.name=Chest Lock
|
||||
item.SC2:iron_pane.name=Iron Pane
|
||||
item.SC2:large_iron_pane.name=Large Iron Pane
|
||||
item.SC2:huge_iron_pane.name=Huge Iron Pane
|
||||
item.SC2:dynamic_pane.name=Dynamic Pane
|
||||
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
|
||||
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
|
||||
item.SC2:cleaning_fan.name=Cleaning Fan
|
||||
item.SC2:cleaning_core.name=Cleaning Core
|
||||
item.SC2:cleaning_tube.name=Cleaning Tube
|
||||
item.SC2:fuse.name=Fuse
|
||||
item.SC2:solar_panel.name=Solar Panel
|
||||
item.SC2:eye_of_galgador.name=Eye of Galgador
|
||||
item.SC2:lump_of_galgador.name=Lump of Galgador
|
||||
item.SC2:galgadorian_metal.name=Galgadorian Metal
|
||||
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
|
||||
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
|
||||
item.SC2:stolen_present.name=Stolen Present
|
||||
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
|
||||
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
|
||||
item.SC2:warm_hat.name=Warm hat
|
||||
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
|
||||
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
|
||||
item.SC2:sock.name=Sock
|
||||
item.SC2:stuffed_sock.name=Stuffed Sock
|
||||
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
|
||||
item.SC2:blank_upgrade.name=Blank Upgrade
|
||||
item.SC2:tank_valve.name=Tank Valve
|
||||
item.SC2:tank_pane.name=Tank Pane
|
||||
item.SC2:large_tank_pane.name=Large Tank Pane
|
||||
item.SC2:huge_tank_pane.name=Huge Tank Pane
|
||||
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
|
||||
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
|
||||
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
|
||||
item.SC2:burning_easter_egg.name=Burning Easter Egg
|
||||
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
|
||||
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
|
||||
item.SC2:painted_easter_egg.name=Painted Easter Egg
|
||||
item.SC2:basket.name=Basket
|
||||
item.SC2:oak_log.name=Oak Log
|
||||
item.SC2:oak_twig.name=Oak Twig
|
||||
item.SC2:spruce_log.name=Spruce Log
|
||||
item.SC2:spruce_twig.name=Spruce Twig
|
||||
item.SC2:birch_log.name=Birch Log
|
||||
item.SC2:birch_twig.name=Birch Twig
|
||||
item.SC2:jungle_log.name=Jungle Log
|
||||
item.SC2:jungle_twig.name=Jungle Twig
|
||||
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
|
||||
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
|
||||
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
|
||||
item.SC2:iron_blade.name=Iron Blade
|
||||
item.SC2:blade_arm.name=Blade Arm
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.SC2:BlockCargoManager.name=Cargo Manager
|
||||
tile.SC2:BlockJunction.name=Junction Rail
|
||||
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
|
||||
tile.SC2:BlockCartAssembler.name=Cart Assembler
|
||||
tile.SC2:BlockActivator.name=Module Toggler
|
||||
tile.SC2:BlockDistributor.name=External Distributor
|
||||
tile.SC2:BlockLiquidManager.name=Liquid Manager
|
||||
|
||||
# Storage
|
||||
tile.SC2:BlockMetalStorage.name=Resource Block
|
||||
item.SC2:BlockStorage0.name=Reinforced Metal Block
|
||||
item.SC2:BlockStorage1.name=Galgadorian Block
|
||||
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block
|
||||
|
||||
# Upgrades
|
||||
tile.SC2:upgrade.name=Upgrade
|
||||
item.SC2:batteries.name=Upgrade: Batteries
|
||||
item.SC2:power_crystal.name=Upgrade: Power Crystal
|
||||
item.SC2:module_knowledge.name=Upgrade: Module knowledge
|
||||
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
|
||||
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
|
||||
item.SC2:new_era.name=Upgrade: New Era
|
||||
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
|
||||
item.SC2:generic_engine.name=Upgrade: Generic engine
|
||||
item.SC2:module_input.name=Upgrade: Module input
|
||||
item.SC2:production_line.name=Upgrade: Production line
|
||||
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
|
||||
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
|
||||
item.SC2:cart_crane.name=Upgrade: Cart Crane
|
||||
item.SC2:redstone_control.name=Upgrade: Redstone Control
|
||||
item.SC2:creative_mode.name=Upgrade: Creative Mode
|
||||
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
|
||||
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
|
||||
item.SC2:entropy.name=Upgrade: Entropy
|
||||
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
|
||||
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
|
||||
|
||||
# Detector Units
|
||||
tile.SC2:BlockDetector.name=Detector
|
||||
item.SC2:BlockDetector0.name=Detector Manager
|
||||
item.SC2:BlockDetector1.name=Detector Unit
|
||||
item.SC2:BlockDetector2.name=Detector Station
|
||||
item.SC2:BlockDetector3.name=Detector Junction
|
||||
item.SC2:BlockDetector4.name=Detector Redstone Unit
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULE MISC
|
||||
# ======================================
|
||||
|
||||
# Categories
|
||||
info.SC2:moduleCategoryHull=Hull
|
||||
info.SC2:moduleCategoryEngine=Engine
|
||||
info.SC2:moduleCategoryTool=Tool
|
||||
info.SC2:moduleCategoryStorage=Storage
|
||||
info.SC2:moduleCategoryAddon=Addon
|
||||
info.SC2:moduleCategoryAttachment=Attachment
|
||||
|
||||
# Groups
|
||||
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
|
||||
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
|
||||
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
|
||||
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
|
||||
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
|
||||
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
|
||||
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
|
||||
info.SC2:moduleGroupTool=[%1:Tool|Tools]
|
||||
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
|
||||
|
||||
# Messages
|
||||
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
|
||||
info.SC2:oceanExtraMessage=Room for an average sized ocean
|
||||
info.SC2:alphaExtraMessage=1 year in alpha
|
||||
info.SC2:storageEmpty=Empty
|
||||
info.SC2:storageFull=Lleno
|
||||
info.SC2:giftStorageFull=Might contain a surprise
|
||||
info.SC2:eggStorageFull=Full of Eggs
|
||||
|
||||
# Labels
|
||||
info.SC2:modularCost=Modular cost
|
||||
info.SC2:cartSideTop=Top
|
||||
info.SC2:cartSideCenter=Center
|
||||
info.SC2:cartSideBottom=Bottom
|
||||
info.SC2:cartSideBack=Back
|
||||
info.SC2:cartSideLeft=Left
|
||||
info.SC2:cartSideRight=Right
|
||||
info.SC2:cartSideFront=Front
|
||||
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
|
||||
info.SC2:sidesAnd=and
|
||||
info.SC2:noSides=Won't occupy any sides
|
||||
info.SC2:moduleConflictHowever=Will however conflict with
|
||||
info.SC2:moduleConflictAlso=Will also conflict with
|
||||
info.SC2:moduleRequirement=Requires
|
||||
info.SC2:moduleCount1=one
|
||||
info.SC2:moduleCount2=two
|
||||
info.SC2:moduleCount3=three
|
||||
info.SC2:allowDuplicates=Duplicates are allowed
|
||||
info.SC2:moduleType=Type
|
||||
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
|
||||
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
|
||||
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
|
||||
info.SC2:missingParentError=[%1] requires [%2] to work!
|
||||
info.SC2:presentNemesisError=[%1] won't work with [%2]
|
||||
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
|
||||
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
info.SC2:toolUnbreakable=Unbreakable
|
||||
info.SC2:toolDurability=Durability: [%1]%
|
||||
info.SC2:modularCapacity=Modular capacity: [%1]
|
||||
info.SC2:complexityCap=Module complexity cap: [%1]
|
||||
info.SC2:maxEngineCount=Max engines count: [%1]
|
||||
info.SC2:maxAddonCount=Max Addon count: [%1]
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
UPGRADES
|
||||
# ======================================
|
||||
|
||||
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
|
||||
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
|
||||
info.SC2:effectDeployer=Enables deployment of finished carts.
|
||||
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
|
||||
info.SC2:effectFuelCapacity=Fuel capacity [%1].
|
||||
info.SC2:effectFuelCost=Fuel cost [%1]%.
|
||||
info.SC2:effectInputChest=Input Chest with [%1] slots.
|
||||
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
|
||||
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
|
||||
info.SC2:effectRedstone=Enables redstone controlled assembling.
|
||||
info.SC2:effectSolar=Generate power while in the sun.
|
||||
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
|
||||
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTransposer=Can pick up carts for modifying
|
||||
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULES
|
||||
# ======================================
|
||||
|
||||
# Addons
|
||||
modules.addons.SC2:detectorAnimals=Animals
|
||||
modules.addons.SC2:detectorBats=Bats
|
||||
modules.addons.SC2:detectorMonsters=Monsters
|
||||
modules.addons.SC2:detectorPlayers=Players
|
||||
modules.addons.SC2:detectorVillagers=Villagers
|
||||
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
|
||||
modules.addons.SC2:saplingPlantAmount=Current sapling amount
|
||||
modules.addons.SC2:controlLeverTitle=Control lever
|
||||
modules.addons.SC2:leverStartCart=Start the cart
|
||||
modules.addons.SC2:leverStopCart=Stop the cart
|
||||
modules.addons.SC2:leverTurnAroundCart=Turn cart around
|
||||
modules.addons.SC2:colorizerRgbRed=Rojo
|
||||
modules.addons.SC2:colorizerRgbGreen=Verde
|
||||
modules.addons.SC2:colorizerRgbBlue=Azul
|
||||
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
|
||||
modules.addons.SC2:intelligenceChange=Change drill intelligence
|
||||
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
|
||||
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
|
||||
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
|
||||
modules.addons.SC2:informationProviderLabelName=Name
|
||||
modules.addons.SC2:informationProviderLabelDistance=Distance
|
||||
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
|
||||
modules.addons.SC2:informationProviderLabelPosition=Position
|
||||
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
|
||||
modules.addons.SC2:informationProviderLabelFuel=Fuel left
|
||||
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
|
||||
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
|
||||
modules.addons.SC2:informationProviderLabelStorage=Used Storage
|
||||
modules.addons.SC2:informationProviderLabelDurability=Durability
|
||||
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
|
||||
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
|
||||
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
|
||||
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
|
||||
modules.addons.SC2:informationProviderLabels=Labels
|
||||
modules.addons.SC2:powerThousandSuffix=K
|
||||
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
|
||||
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
|
||||
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
|
||||
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
|
||||
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
|
||||
modules.addons.SC2:recipeOutput=Change the output location
|
||||
modules.addons.SC2:recipeCurrentSelection=Currently
|
||||
modules.addons.SC2:recipeInvalidOutput=Unknown
|
||||
modules.addons.SC2:recipeChangeMode=Change current mode
|
||||
modules.addons.SC2:recipeNoLimit=No upper limit
|
||||
modules.addons.SC2:recipeLimit=Limit stocked items
|
||||
modules.addons.SC2:recipeDisabled=Don't produce anything
|
||||
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
|
||||
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
|
||||
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
|
||||
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
|
||||
modules.addons.SC2:buttonRandomize=Randomize Color
|
||||
|
||||
# Engines
|
||||
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
|
||||
modules.engines.SC2:coalEngineTitle=Coal Engine
|
||||
modules.engines.SC2:outOfFuel=Out of fuel
|
||||
modules.engines.SC2:fuelLevel=Fuel: [%1]
|
||||
modules.engines.SC2:solarEngineTitle=Solar Engine
|
||||
modules.engines.SC2:outOfPower=Out of power
|
||||
modules.engines.SC2:powerLevel=Power: [%1]
|
||||
modules.engines.SC2:thermalEngineTitle=Thermal Engine
|
||||
modules.engines.SC2:thermalPowered=Powered
|
||||
modules.engines.SC2:outOfWater=Out of Water
|
||||
modules.engines.SC2:outOfLava=Out of Lava
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.engines.SC2:engineDisabledMessage=Disabled
|
||||
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Tanks
|
||||
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
|
||||
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
|
||||
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
|
||||
modules.tanks.SC2:tankLocked=Locked to this fluid
|
||||
modules.tanks.SC2:tankLock=Click to lock to this fluid
|
||||
modules.tanks.SC2:tankUnlock=Click to unlock
|
||||
modules.tanks.SC2:tankEmpty=Empty
|
||||
modules.tanks.SC2:tankInvalidFluid=Unknown
|
||||
|
||||
# Tools
|
||||
modules.tools.SC2:toolDurability=Durability
|
||||
modules.tools.SC2:toolBroken=Broken
|
||||
modules.tools.SC2:toolRepairing=Currently repairing tool
|
||||
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
|
||||
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
|
||||
modules.tools.SC2:toolUnbreakable=This tool will never break.
|
||||
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
|
||||
modules.tools.SC2:drillTitle=Drill
|
||||
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
|
||||
modules.tools.SC2:repairDiamonds=Diamonds
|
||||
modules.tools.SC2:repairIron=Iron Ingots
|
||||
modules.tools.SC2:farmerTitle=Farmer
|
||||
modules.tools.SC2:cutterTitle=Wood cutter
|
||||
|
||||
# Attachments
|
||||
modules.attachments.SC2:fertilizers=Fertilizers
|
||||
modules.attachments.SC2:railerTitle=Railer
|
||||
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
|
||||
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
|
||||
modules.attachments.SC2:controlSystemOdoMeter=ODO
|
||||
modules.attachments.SC2:controlSystemTripMeter=TRIP
|
||||
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
|
||||
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
|
||||
modules.attachments.SC2:cakeServerTitle=Cake Server
|
||||
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
|
||||
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
|
||||
modules.attachments.SC2:explosivesTitle=Explosives
|
||||
modules.attachments.SC2:experienceTitle=Experience
|
||||
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
|
||||
modules.attachments.SC2:experienceExtract=Click to extract 50xp
|
||||
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
|
||||
modules.attachments.SC2:shooterTitle=Shooter
|
||||
modules.attachments.SC2:shooterFrequency=#/s
|
||||
modules.attachments.SC2:shooterSeconds=s
|
||||
modules.attachments.SC2:shooterDelay=Delay
|
||||
modules.attachments.SC2:notePiano=Piano
|
||||
modules.attachments.SC2:noteBassDrum=Bass Drum
|
||||
modules.attachments.SC2:noteSnareDrum=Snare Drum
|
||||
modules.attachments.SC2:noteSticks=Sticks
|
||||
modules.attachments.SC2:noteBassGuitar=Bass Guitar
|
||||
modules.attachments.SC2:noteCreateTrack=Create new track
|
||||
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
|
||||
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
|
||||
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
|
||||
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
|
||||
modules.attachments.SC2:noteAdd=Add note to track #[%1]
|
||||
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
|
||||
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
|
||||
modules.attachments.SC2:controlSystemReset=Reset trip-meter
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
Steve's Arcade
|
||||
# ======================================
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
# Ghast Invaders
|
||||
arcade.SC2:ghastInvaders=Ghast Invaders
|
||||
arcade.SC2:ghastLives=Extra lives
|
||||
arcade.SC2:highScore=High Score: [%1]
|
||||
arcade.SC2:score=Score: [%1]
|
||||
arcade.SC2:instructionShoot=Shoot
|
||||
arcade.SC2:instructionLeft=Move left
|
||||
arcade.SC2:instructionRight=Move right
|
||||
arcade.SC2:instructionRestart=Restart
|
||||
arcade.SC2:creeperSweeper=Creeper Sweeper
|
||||
arcade.SC2:creeperMapName1=Tiny
|
||||
arcade.SC2:creeperMapName2=Medium
|
||||
arcade.SC2:creeperMapName3=Large
|
||||
arcade.SC2:creepersLeft=Creepers left: [%1]
|
||||
arcade.SC2:creeperTime=Time spent: [%1]s
|
||||
arcade.SC2:instructionChangeMap=Change map size
|
||||
arcade.SC2:creeperCurrentMap=Current [%1]
|
||||
arcade.SC2:creeperHighScores=High Scores
|
||||
arcade.SC2:creeperHighScore=[%1]: [%2]s
|
||||
arcade.SC2:mobStacker=Mob Stacker
|
||||
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
|
||||
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
|
||||
arcade.SC2:instructionRotate=Rotate
|
||||
arcade.SC2:instructionDrop=Drop
|
||||
arcade.SC2:trackOperator=Track Operator
|
||||
arcade.SC2:operatorSaveError=Failed to save
|
||||
arcade.SC2:operatorSave=Save
|
||||
arcade.SC2:operatorUserCreatedMaps=User created maps
|
||||
arcade.SC2:operatorStories=Stories
|
||||
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
|
||||
arcade.SC2:instructionTrackShape=Select track shape
|
||||
arcade.SC2:instructionRotateTrack=Rotate track
|
||||
arcade.SC2:instructionFlipTrack=Flip track
|
||||
arcade.SC2:instructionDefaultDirection=Change default direction
|
||||
arcade.SC2:instructionTrackType=Change track type
|
||||
arcade.SC2:instructionDeleteTrack=Delete track
|
||||
arcade.SC2:instructionCopyTrack=Copy track
|
||||
arcade.SC2:instructionMoveSteve=Move or rotate Steve
|
||||
arcade.SC2:instructionMoveMap=Move map
|
||||
arcade.SC2:instructionPlaceTrack=Place track
|
||||
arcade.SC2:instructionDeselectTrack=Deselect track
|
||||
arcade.SC2:leftMouseButton=LMouse
|
||||
arcade.SC2:rightMouseButton=RMouse
|
||||
arcade.SC2:buttonStart=Start
|
||||
arcade.SC2:buttonMenu=Menu
|
||||
arcade.SC2:buttonStop=Stop
|
||||
arcade.SC2:buttonNextLevel=Next Level
|
||||
arcade.SC2:buttonStartLevel=Start Level
|
||||
arcade.SC2:buttonSelectStory=Select Story
|
||||
arcade.SC2:buttonSelectStoryOther=Select another Story
|
||||
arcade.SC2:buttonCreateLevel=Create Level
|
||||
arcade.SC2:buttonEditLevel=Edit Level
|
||||
arcade.SC2:buttonRefreshList=Refresh List
|
||||
arcade.SC2:buttonSave=Save
|
||||
arcade.SC2:buttonSaveAs=Save as...
|
||||
arcade.SC2:buttonCancel=Cancel
|
||||
#This one is slightly ugly, will probably be re-named later
|
||||
stories.beginning.SC2:mapEditor=Map Editor
|
||||
|
||||
# Story - The beginning
|
||||
stories.beginning.SC2:title=The beginning
|
||||
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
|
||||
stories.beginning.SC2:start=Press the Start button to the right.
|
||||
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
|
||||
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
|
||||
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
|
||||
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
|
||||
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
|
||||
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
|
||||
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
|
||||
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
|
||||
stories.beginning.SC2:outOfReach=Just out of reach...
|
||||
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
|
||||
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
|
||||
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
|
||||
stories.beginning.SC2:thanks=Thank you for playing! :)
|
||||
stories.beginning.SC2:level1=A new day
|
||||
stories.beginning.SC2:level2=The Operator
|
||||
stories.beginning.SC2:level3=Escape the loop
|
||||
stories.beginning.SC2:level4=Hard as steel
|
||||
stories.beginning.SC2:level5=Moving world
|
||||
stories.beginning.SC2:level6=The code lock
|
||||
stories.beginning.SC2:level7=Tan cerca
|
||||
stories.beginning.SC2:level8=Madness
|
||||
stories.beginning.SC2:level9=The cake
|
||||
|
||||
@@ -0,0 +1,772 @@
|
||||
itemGroup.SC2Modules=Steve's Carts 2 Modules
|
||||
itemGroup.SC2Items=Steve's Carts 2 Components
|
||||
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
|
||||
|
||||
# ======================================
|
||||
BLOCK GUI
|
||||
# ======================================
|
||||
|
||||
# Cart assembler gui localization
|
||||
gui.SC2:cartAssembler=Cart Assembler
|
||||
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
|
||||
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
|
||||
gui.SC2:hullCapacity=Hull capacity
|
||||
gui.SC2:complexityCap=Complexity cap
|
||||
gui.SC2:totalCost=Total cost
|
||||
gui.SC2:totalTime=Total Time
|
||||
gui.SC2:readyMessage=Ready to assemble cart!
|
||||
gui.SC2:assembleProgress=Progress
|
||||
gui.SC2:timeLeft=Time left
|
||||
gui.SC2:idleAssemblerMessage=The assembler is currently idle
|
||||
gui.SC2:modifyCart=Modify cart
|
||||
gui.SC2:assembleCart=Assemble cart
|
||||
gui.SC2:fuelLevel=Fuel level
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
gui.SC2:noHullError=You have no hull
|
||||
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
|
||||
gui.SC2:busyAssemblerError=The Assembler is busy!
|
||||
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Cargo manager and Liquid manager shared gui localization
|
||||
gui.SC2:manager=Manager
|
||||
gui.SC2:currentSetting=Currently
|
||||
gui.SC2:changeTransferDirection=Change transfer direction
|
||||
gui.SC2:directionToCart=To the cart
|
||||
gui.SC2:directionFromCart=From the cart
|
||||
gui.SC2:changeTurnBack=Change turn back settings
|
||||
gui.SC2:turnBackDisabled=No side selected
|
||||
gui.SC2:turnBack=Turn back after transfer
|
||||
gui.SC2:continueForward=Continue along after transfer
|
||||
gui.SC2:changeTransferSize=Change transfer size
|
||||
gui.SC2:changeSide=Change side
|
||||
gui.SC2:currentSide=Current side
|
||||
gui.SC2:sideRed=Red
|
||||
gui.SC2:sideBlue=Blue
|
||||
gui.SC2:sideYellow=Yellow
|
||||
gui.SC2:sideGreen=Green
|
||||
gui.SC2:sideDisabled=Désactivé
|
||||
|
||||
# Cargo manager gui localization
|
||||
gui.SC2:cargoManager=Cargo
|
||||
gui.SC2:changeSlotLayout=Change slot layout
|
||||
gui.SC2:layoutShared=All slots are shared by all sides
|
||||
gui.SC2:layoutSide=Chaque face possède ses propres emplacements
|
||||
gui.SC2:layoutColor=Chaque couleur possède ses propres emplacements
|
||||
gui.SC2:transferAll=Transfer as much as possible
|
||||
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
|
||||
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
|
||||
gui.SC2:transferAllShort=MAX
|
||||
gui.SC2:transferItemsShort=I
|
||||
gui.SC2:transferStacksShort=S
|
||||
gui.SC2:changeTransferCartArea=Change part of the cart
|
||||
gui.SC2:unknownAreaMessage=Unknown option
|
||||
gui.SC2:cartAreaAll=Tous les emplacements
|
||||
gui.SC2:cartAreaEngine=Engine
|
||||
gui.SC2:cartAreaRailer=Railers
|
||||
gui.SC2:cartAreaStorage=Emplacements de stockage
|
||||
gui.SC2:cartAreaTorches=Torches
|
||||
gui.SC2:cartAreaExplosives=Explosives
|
||||
gui.SC2:cartAreaArrows=Arrows
|
||||
gui.SC2:cartAreaBridge=Bridge material
|
||||
gui.SC2:cartAreaSeeds=Seeds
|
||||
gui.SC2:cartAreaFertilizer=Fertilizer
|
||||
gui.SC2:cartAreaSaplings=Saplings
|
||||
gui.SC2:cartAreaFirework=Firework
|
||||
gui.SC2:cartAreaBuckets=Buckets (for milker)
|
||||
gui.SC2:cartAreaCakes=Cakes
|
||||
|
||||
|
||||
|
||||
# Liquid manager gui localization
|
||||
gui.SC2:liquidManager=Liquid
|
||||
gui.SC2:changeTankLayout=Change tank layout
|
||||
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
|
||||
gui.SC2:layoutSidedTanks=Each side has its own tank
|
||||
gui.SC2:layoutColorTanks=Each color has its own tank(s)
|
||||
gui.SC2:transferAllLiquid=Transfer as much as possible
|
||||
gui.SC2:transferBuckets=Transfer a maximum of [%1]
|
||||
gui.SC2:transferAllLiquidShort=MAX
|
||||
gui.SC2:transferBucketShort=B
|
||||
|
||||
# Module Toggler gui localization
|
||||
gui.SC2:moduleToggler=Module Toggler
|
||||
gui.SC2:optionDrill=Drill
|
||||
gui.SC2:optionShield=Shield
|
||||
gui.SC2:optionInvisibility=Invisibility
|
||||
gui.SC2:optionChunk=Chunk loading
|
||||
gui.SC2:optionCageAuto=Cage auto pick up
|
||||
gui.SC2:optionCage=Cage pick up
|
||||
gui.SC2:settingDisabled=Désactivé
|
||||
gui.SC2:settingOrange=Orange direction
|
||||
gui.SC2:settingBlue=Blue direction
|
||||
gui.SC2:stateActivate=Activate
|
||||
gui.SC2:stateDeactivate=Deactivate
|
||||
gui.SC2:stateToggle=Toggle
|
||||
|
||||
# External Distributer gui localization
|
||||
gui.SC2:externalDistributor=External Distributor
|
||||
gui.SC2:distributorNotConnected=Not connected to any Managers!
|
||||
gui.SC2:sideName=[%1] side
|
||||
gui.SC2:dropInstruction=Drop here to add this setting
|
||||
gui.SC2:removeInstruction=Right click to remove
|
||||
gui.SC2:distributorAll=All
|
||||
gui.SC2:distributorRed=Red
|
||||
gui.SC2:distributorBlue=Blue
|
||||
gui.SC2:distributorYellow=Yellow
|
||||
gui.SC2:distributorGreen=Green
|
||||
gui.SC2:distributorTopLeft=Top Left
|
||||
gui.SC2:distributorTopRight=Top Right
|
||||
gui.SC2:distributorBottomLeft=Bottom Left
|
||||
gui.SC2:distributorBottomRight=Bottom Right
|
||||
gui.SC2:distributorToCart=To Cart
|
||||
gui.SC2:distributorFromCart=From Cart
|
||||
gui.SC2:managerTop=Top Manager
|
||||
gui.SC2:managerBot=Bot Manager
|
||||
gui.SC2:distributorSideOrange=Orange
|
||||
gui.SC2:distributorSidePurple=Purple
|
||||
gui.SC2:distributorSideYellow=Yellow
|
||||
gui.SC2:distributorSideGreen=Green
|
||||
gui.SC2:distributorSideBlue=Blue
|
||||
gui.SC2:distributorSideRed=Red
|
||||
gui.SC2:sideToolTip=Side: [%1]
|
||||
|
||||
# Detector Units gui localization
|
||||
gui.SC2:operatorOutput=OUTPUT
|
||||
gui.SC2:operatorAnd=AND
|
||||
gui.SC2:operatorOr=OR
|
||||
gui.SC2:operatorNot=NOT
|
||||
gui.SC2:operatorXor=XOR
|
||||
gui.SC2:operatorTopUnit=Top Unit
|
||||
gui.SC2:operatorBotUnit=Bottom Unit
|
||||
gui.SC2:operatorNorthUnit=North Unit
|
||||
gui.SC2:operatorWestUnit=West Unit
|
||||
gui.SC2:operatorSouthUnit=South Unit
|
||||
gui.SC2:operatorEastUnit=East Unit
|
||||
gui.SC2:operatorRedstone=Redstone Input
|
||||
gui.SC2:operatorRedstoneTop=Top Redstone Input
|
||||
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
|
||||
gui.SC2:operatorRedstoneNorth=North Redstone Input
|
||||
gui.SC2:operatorRedstoneWest=West Redstone Input
|
||||
gui.SC2:operatorRedstoneSouth=South Redstone Input
|
||||
gui.SC2:operatorRedstoneEast=East Redstone Input
|
||||
gui.SC2:stateRails=Have rail supplies
|
||||
gui.SC2:stateTorches=Have torch supplies
|
||||
gui.SC2:stateSaplings=Have sapling supplies
|
||||
gui.SC2:sateSeeds=Have seed supplies
|
||||
gui.SC2:stateBridge=Have bridge supplies
|
||||
gui.SC2:stateProjectiles=Have projectile supplies
|
||||
gui.SC2:stateFertilizing=Have fertilizing supplies
|
||||
# The cake one is a new one (you can remove this comment)
|
||||
gui.SC2:stateCake=Have cake supplies
|
||||
#
|
||||
gui.SC2:stateShield=Is shield active
|
||||
gui.SC2:stateChunk=Is chunk loader active
|
||||
gui.SC2:stateInvisibility=Is invisibility core active
|
||||
gui.SC2:stateDrill=Is drill active
|
||||
gui.SC2:stateCage=Is auto pick up active
|
||||
gui.SC2:stateStorageFull=Is storage completely full
|
||||
gui.SC2:stateStorageEmpty=Is storage completely empty
|
||||
gui.SC2:statePassenger=Has passenger
|
||||
gui.SC2:stateAnimal=Has animal passenger
|
||||
gui.SC2:stateTameable=Has tameable passenger
|
||||
gui.SC2:stateBreedable=Has breedable passenger
|
||||
gui.SC2:stateHostile=Has hostile passenger
|
||||
gui.SC2:stateCreeper=Has creeper passenger
|
||||
gui.SC2:stateSkeleton=Has skeleton passenger
|
||||
gui.SC2:stateSpider=Has spider passenger
|
||||
gui.SC2:stateZombie=Has zombie passenger
|
||||
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
|
||||
gui.SC2:stateSilverFish=Has silverfish passenger
|
||||
gui.SC2:stateBlaze=Has blaze passenger
|
||||
gui.SC2:stateBat=Has bat passenger
|
||||
gui.SC2:stateWitch=Has witch passenger
|
||||
gui.SC2:statePig=Has pig passenger
|
||||
gui.SC2:stateSheep=Has sheep passenger
|
||||
gui.SC2:stateCow=Has cow passenger
|
||||
gui.SC2:stateMooshroom=Has mooshroom passenger
|
||||
gui.SC2:stateChicken=Has chicken passenger
|
||||
gui.SC2:stateWolf=Has wolf passenger
|
||||
gui.SC2:stateSnowGolem=Has snow golem passenger
|
||||
gui.SC2:stateOcelot=Has ocelot passenger
|
||||
gui.SC2:stateVillager=Has villager passenger
|
||||
gui.SC2:statePlayer=Has player passenger
|
||||
gui.SC2:stateZombieVillager=Has zombie villager passenger
|
||||
gui.SC2:stateChild=Has child passenger
|
||||
gui.SC2:stateTamed=Has tamed passenger
|
||||
gui.SC2:statePowerRed=Is Power Observer[Red] active
|
||||
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
|
||||
gui.SC2:statePowerGreen=Is Power Observer[Green] active
|
||||
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
|
||||
gui.SC2:stateTanksFull=Are the tanks completely full
|
||||
gui.SC2:stateTanksEmpty=Are the tanks completely empty
|
||||
gui.SC2:stateTankEmpty=Is there any completely empty tank
|
||||
|
||||
|
||||
# ======================================
|
||||
ITEMS
|
||||
# ======================================
|
||||
|
||||
# Carts
|
||||
item.SC2:ModularCart.name=Modular cart
|
||||
|
||||
# Modules
|
||||
item.SC2:unknownmodule.name=Unknown SC2 module
|
||||
item.SC2:coal_engine.name=Coal Engine
|
||||
item.SC2:solar_engine.name=Solar Engine
|
||||
item.SC2:side_chests.name=Side Chests
|
||||
item.SC2:top_chest.name=Top Chest
|
||||
item.SC2:front_chest.name=Front Chest
|
||||
item.SC2:internal_storage.name=Internal Storage
|
||||
item.SC2:extracting_chests.name=Extracting Chests
|
||||
item.SC2:torch_placer.name=Torch Placer
|
||||
item.SC2:basic_drill.name=Basic Drill
|
||||
item.SC2:galgadorian_drill.name=Galgadorian Drill
|
||||
item.SC2:railer.name=Railer
|
||||
item.SC2:large_railer.name=Large Railer
|
||||
item.SC2:bridge_builder.name=Bridge Builder
|
||||
item.SC2:track_remover.name=Track Remover
|
||||
item.SC2:basic_farmer.name=Basic Farmer
|
||||
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
|
||||
item.SC2:hydrator.name=Hydrator
|
||||
item.SC2:height_controller.name=Height Controller
|
||||
item.SC2:fertilizer.name=Fertilizer
|
||||
item.SC2:entity_detector_animal.name=Entity Detector: Animal
|
||||
item.SC2:liquid_sensors.name=Liquid Sensors
|
||||
item.SC2:entity_detector_villager.name=Entity Detector: Villager
|
||||
item.SC2:entity_detector_player.name=Entity Detector: Player
|
||||
item.SC2:seat.name=Seat
|
||||
item.SC2:entity_detector_monster.name=Entity Detector: Monster
|
||||
item.SC2:advanced_control_system.name=Advanced Control System
|
||||
item.SC2:brake_handle.name=Brake Handle
|
||||
item.SC2:advanced_shooter.name=Advanced Shooter
|
||||
item.SC2:shooter.name=Shooter
|
||||
item.SC2:dynamite_carrier.name=Dynamite Carrier
|
||||
item.SC2:cleaning_machine.name=Cleaning Machine
|
||||
item.SC2:extreme_melter.name=Extreme Melter
|
||||
item.SC2:divine_shield.name=Divine Shield
|
||||
item.SC2:melter.name=Melter
|
||||
item.SC2:standard_hull.name=Standard Hull
|
||||
item.SC2:reinforced_hull.name=Reinforced Hull
|
||||
item.SC2:invisibility_core.name=Invisibility Core
|
||||
item.SC2:wooden_hull.name=Wooden Hull
|
||||
item.SC2:iron_drill.name=Iron Drill
|
||||
item.SC2:hardened_drill.name=Hardened Drill
|
||||
item.SC2:note_sequencer.name=Note Sequencer
|
||||
item.SC2:colorizer.name=Colorizer
|
||||
item.SC2:pumpkin_chariot.name=Pumpkin chariot
|
||||
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
|
||||
item.SC2:basic_solar_engine.name=Basic Solar Engine
|
||||
item.SC2:projectile_potion.name=Projectile: Potion
|
||||
item.SC2:gift_storage.name=Gift Storage
|
||||
item.SC2:chunk_loader.name=Chunk Loader
|
||||
item.SC2:entity_detector_bat.name=Entity Detector: Bat
|
||||
item.SC2:freezer.name=Freezer
|
||||
item.SC2:projectile_snowball.name=Projectile: Snowball
|
||||
item.SC2:projectile_egg.name=Projectile: Egg
|
||||
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
|
||||
item.SC2:firework_display.name=Firework display
|
||||
item.SC2:crop_nether_wart.name=Crop: Nether Wart
|
||||
item.SC2:cage.name=Cage
|
||||
item.SC2:compact_solar_engine.name=Compact Solar Engine
|
||||
item.SC2:internal_tank.name=Internal Tank
|
||||
item.SC2:mechanical_pig.name=Mechanical Pig
|
||||
item.SC2:creative_engine.name=Creative Engine
|
||||
item.SC2:incinerator.name=Incinerator
|
||||
item.SC2:thermal_engine.name=Thermal Engine
|
||||
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
|
||||
item.SC2:liquid_cleaner.name=Liquid Cleaner
|
||||
item.SC2:side_tanks.name=Side Tanks
|
||||
item.SC2:top_tank.name=Top Tank
|
||||
item.SC2:advanced_tank.name=Advanced Tank
|
||||
item.SC2:front_tank.name=Front Tank
|
||||
item.SC2:creative_hull.name=Creative Hull
|
||||
item.SC2:power_observer.name=Power Observer
|
||||
item.SC2:steves_arcade.name=Steve's Arcade
|
||||
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
|
||||
item.SC2:creative_tank.name=Creative Tank
|
||||
item.SC2:open_tank.name=Open Tank
|
||||
item.SC2:egg_basket=Egg Basket
|
||||
item.SC2:drill_intelligence.name=Drill Intelligence
|
||||
item.SC2:lawn_mower.name=Lawn Mower
|
||||
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
|
||||
item.SC2:crafter.name=Crafter
|
||||
item.SC2:milker.name=Milker
|
||||
item.SC2:galgadorian_hull.name=Galgadorian Hull
|
||||
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
|
||||
item.SC2:ore_extractor.name=Ore Extractor
|
||||
item.SC2:enchanter.name=Enchanter
|
||||
item.SC2:advanced_smelter.name=Advanced Smelter
|
||||
item.SC2:advanced_crafter.name=Advanced Crafter
|
||||
item.SC2:experience_bank.name=Experience Bank
|
||||
item.SC2:information_provider.name=Information Provider
|
||||
item.SC2:planter_range_extender.name=Planter Range Extender
|
||||
item.SC2:tree_exotic.name=Tree: Exotic
|
||||
item.SC2:smelter.name=Smelter
|
||||
item.SC2:projectile_cake.name=Projectile: Cake
|
||||
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
|
||||
item.SC2:cake_server.name=Cake Server
|
||||
item.SC2:creative_incinerator.name=Creative Incinerator
|
||||
item.SC2:creative_supplies.name=Creative Supplies
|
||||
item.SC2:color_randomizer.name=Color Randomizer
|
||||
item.SC2:crop_exotic.name=Crop: Exotic
|
||||
|
||||
# Components
|
||||
item.SC2:unknowncomponent.name=Unknown SC2 Component
|
||||
item.SC2:wooden_wheels.name=Wooden Wheels
|
||||
item.SC2:iron_wheels.name=Iron Wheels
|
||||
item.SC2:red_pigment.name=Red Pigment
|
||||
item.SC2:green_pigment.name=Green Pigment
|
||||
item.SC2:blue_pigment.name=Blue Pigment
|
||||
item.SC2:glass_o'magic.name=Glass o'Magic
|
||||
item.SC2:dynamite.name=Dynamite
|
||||
item.SC2:simple_pcb.name=Simple PCB
|
||||
item.SC2:graphical_interface.name=Graphical Interface
|
||||
item.SC2:raw_handle.name=Raw Handle
|
||||
item.SC2:refined_handle.name=Refined Handle
|
||||
item.SC2:speed_handle.name=Speed Handle
|
||||
item.SC2:wheel.name=Wheel
|
||||
item.SC2:saw_blade.name=Saw Blade
|
||||
item.SC2:advanced_pcb.name=Advanced PCB
|
||||
item.SC2:wood_cutting_core.name=Wood Cutting Core
|
||||
item.SC2:raw_hardener.name=Raw Hardener
|
||||
item.SC2:refined_hardener.name=Refined Hardener
|
||||
item.SC2:hardened_mesh.name=Hardened Mesh
|
||||
item.SC2:stabilized_metal.name=Stabilized Metal
|
||||
item.SC2:reinforced_metal.name=Reinforced Metal
|
||||
item.SC2:reinforced_wheels.name=Reinforced Wheels
|
||||
item.SC2:pipe.name=Pipe
|
||||
item.SC2:shooting_station.name=Shooting Station
|
||||
item.SC2:entity_scanner.name=Entity Scanner
|
||||
item.SC2:entity_analyzer.name=Entity Analyzer
|
||||
item.SC2:empty_disk.name=Empty Disk
|
||||
item.SC2:tri-torch.name=Tri-torch
|
||||
item.SC2:chest_pane.name=Chest Pane
|
||||
item.SC2:large_chest_pane.name=Large Chest Pane
|
||||
item.SC2:huge_chest_pane.name=Huge Chest Pane
|
||||
item.SC2:chest_lock.name=Chest Lock
|
||||
item.SC2:iron_pane.name=Iron Pane
|
||||
item.SC2:large_iron_pane.name=Large Iron Pane
|
||||
item.SC2:huge_iron_pane.name=Huge Iron Pane
|
||||
item.SC2:dynamic_pane.name=Dynamic Pane
|
||||
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
|
||||
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
|
||||
item.SC2:cleaning_fan.name=Cleaning Fan
|
||||
item.SC2:cleaning_core.name=Cleaning Core
|
||||
item.SC2:cleaning_tube.name=Cleaning Tube
|
||||
item.SC2:fuse.name=Fuse
|
||||
item.SC2:solar_panel.name=Solar Panel
|
||||
item.SC2:eye_of_galgador.name=Eye of Galgador
|
||||
item.SC2:lump_of_galgador.name=Lump of Galgador
|
||||
item.SC2:galgadorian_metal.name=Galgadorian Metal
|
||||
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
|
||||
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
|
||||
item.SC2:stolen_present.name=Stolen Present
|
||||
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
|
||||
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
|
||||
item.SC2:warm_hat.name=Warm hat
|
||||
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
|
||||
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
|
||||
item.SC2:sock.name=Sock
|
||||
item.SC2:stuffed_sock.name=Stuffed Sock
|
||||
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
|
||||
item.SC2:blank_upgrade.name=Blank Upgrade
|
||||
item.SC2:tank_valve.name=Tank Valve
|
||||
item.SC2:tank_pane.name=Tank Pane
|
||||
item.SC2:large_tank_pane.name=Large Tank Pane
|
||||
item.SC2:huge_tank_pane.name=Huge Tank Pane
|
||||
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
|
||||
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
|
||||
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
|
||||
item.SC2:burning_easter_egg.name=Burning Easter Egg
|
||||
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
|
||||
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
|
||||
item.SC2:painted_easter_egg.name=Painted Easter Egg
|
||||
item.SC2:basket.name=Basket
|
||||
item.SC2:oak_log.name=Oak Log
|
||||
item.SC2:oak_twig.name=Oak Twig
|
||||
item.SC2:spruce_log.name=Spruce Log
|
||||
item.SC2:spruce_twig.name=Spruce Twig
|
||||
item.SC2:birch_log.name=Birch Log
|
||||
item.SC2:birch_twig.name=Birch Twig
|
||||
item.SC2:jungle_log.name=Jungle Log
|
||||
item.SC2:jungle_twig.name=Jungle Twig
|
||||
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
|
||||
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
|
||||
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
|
||||
item.SC2:iron_blade.name=Iron Blade
|
||||
item.SC2:blade_arm.name=Blade Arm
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.SC2:BlockCargoManager.name=Cargo Manager
|
||||
tile.SC2:BlockJunction.name=Junction Rail
|
||||
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
|
||||
tile.SC2:BlockCartAssembler.name=Cart Assembler
|
||||
tile.SC2:BlockActivator.name=Module Toggler
|
||||
tile.SC2:BlockDistributor.name=External Distributor
|
||||
tile.SC2:BlockLiquidManager.name=Liquid Manager
|
||||
|
||||
# Storage
|
||||
tile.SC2:BlockMetalStorage.name=Resource Block
|
||||
item.SC2:BlockStorage0.name=Reinforced Metal Block
|
||||
item.SC2:BlockStorage1.name=Galgadorian Block
|
||||
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block
|
||||
|
||||
# Upgrades
|
||||
tile.SC2:upgrade.name=Upgrade
|
||||
item.SC2:batteries.name=Upgrade: Batteries
|
||||
item.SC2:power_crystal.name=Upgrade: Power Crystal
|
||||
item.SC2:module_knowledge.name=Upgrade: Module knowledge
|
||||
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
|
||||
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
|
||||
item.SC2:new_era.name=Upgrade: New Era
|
||||
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
|
||||
item.SC2:generic_engine.name=Upgrade: Generic engine
|
||||
item.SC2:module_input.name=Upgrade: Module input
|
||||
item.SC2:production_line.name=Upgrade: Production line
|
||||
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
|
||||
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
|
||||
item.SC2:cart_crane.name=Upgrade: Cart Crane
|
||||
item.SC2:redstone_control.name=Upgrade: Redstone Control
|
||||
item.SC2:creative_mode.name=Upgrade: Creative Mode
|
||||
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
|
||||
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
|
||||
item.SC2:entropy.name=Upgrade: Entropy
|
||||
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
|
||||
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
|
||||
|
||||
# Detector Units
|
||||
tile.SC2:BlockDetector.name=Detector
|
||||
item.SC2:BlockDetector0.name=Detector Manager
|
||||
item.SC2:BlockDetector1.name=Detector Unit
|
||||
item.SC2:BlockDetector2.name=Detector Station
|
||||
item.SC2:BlockDetector3.name=Detector Junction
|
||||
item.SC2:BlockDetector4.name=Detector Redstone Unit
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULE MISC
|
||||
# ======================================
|
||||
|
||||
# Categories
|
||||
info.SC2:moduleCategoryHull=Hull
|
||||
info.SC2:moduleCategoryEngine=Engine
|
||||
info.SC2:moduleCategoryTool=Tool
|
||||
info.SC2:moduleCategoryStorage=Storage
|
||||
info.SC2:moduleCategoryAddon=Addon
|
||||
info.SC2:moduleCategoryAttachment=Attachment
|
||||
|
||||
# Groups
|
||||
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
|
||||
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
|
||||
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
|
||||
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
|
||||
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
|
||||
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
|
||||
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
|
||||
info.SC2:moduleGroupTool=[%1:Tool|Tools]
|
||||
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
|
||||
|
||||
# Messages
|
||||
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
|
||||
info.SC2:oceanExtraMessage=Room for an average sized ocean
|
||||
info.SC2:alphaExtraMessage=1 year in alpha
|
||||
info.SC2:storageEmpty=Empty
|
||||
info.SC2:storageFull=Full
|
||||
info.SC2:giftStorageFull=Might contain a surprise
|
||||
info.SC2:eggStorageFull=Full of Eggs
|
||||
|
||||
# Labels
|
||||
info.SC2:modularCost=Modular cost
|
||||
info.SC2:cartSideTop=Top
|
||||
info.SC2:cartSideCenter=Center
|
||||
info.SC2:cartSideBottom=Bottom
|
||||
info.SC2:cartSideBack=Back
|
||||
info.SC2:cartSideLeft=Left
|
||||
info.SC2:cartSideRight=Right
|
||||
info.SC2:cartSideFront=Front
|
||||
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
|
||||
info.SC2:sidesAnd=and
|
||||
info.SC2:noSides=Won't occupy any sides
|
||||
info.SC2:moduleConflictHowever=Will however conflict with
|
||||
info.SC2:moduleConflictAlso=Will also conflict with
|
||||
info.SC2:moduleRequirement=Requires
|
||||
info.SC2:moduleCount1=one
|
||||
info.SC2:moduleCount2=two
|
||||
info.SC2:moduleCount3=three
|
||||
info.SC2:allowDuplicates=Duplicates are allowed
|
||||
info.SC2:moduleType=Type
|
||||
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
|
||||
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
|
||||
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
|
||||
info.SC2:missingParentError=[%1] requires [%2] to work!
|
||||
info.SC2:presentNemesisError=[%1] won't work with [%2]
|
||||
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
|
||||
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
info.SC2:toolUnbreakable=Unbreakable
|
||||
info.SC2:toolDurability=Durability: [%1]%
|
||||
info.SC2:modularCapacity=Modular capacity: [%1]
|
||||
info.SC2:complexityCap=Module complexity cap: [%1]
|
||||
info.SC2:maxEngineCount=Max engines count: [%1]
|
||||
info.SC2:maxAddonCount=Max Addon count: [%1]
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
UPGRADES
|
||||
# ======================================
|
||||
|
||||
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
|
||||
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
|
||||
info.SC2:effectDeployer=Enables deployment of finished carts.
|
||||
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
|
||||
info.SC2:effectFuelCapacity=Fuel capacity [%1].
|
||||
info.SC2:effectFuelCost=Fuel cost [%1]%.
|
||||
info.SC2:effectInputChest=Coffre d'entrée avec [%1] emplacements.
|
||||
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
|
||||
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
|
||||
info.SC2:effectRedstone=Enables redstone controlled assembling.
|
||||
info.SC2:effectSolar=Generate power while in the sun.
|
||||
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
|
||||
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTransposer=Can pick up carts for modifying
|
||||
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULES
|
||||
# ======================================
|
||||
|
||||
# Addons
|
||||
modules.addons.SC2:detectorAnimals=Animals
|
||||
modules.addons.SC2:detectorBats=Bats
|
||||
modules.addons.SC2:detectorMonsters=Monsters
|
||||
modules.addons.SC2:detectorPlayers=Players
|
||||
modules.addons.SC2:detectorVillagers=Villagers
|
||||
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
|
||||
modules.addons.SC2:saplingPlantAmount=Current sapling amount
|
||||
modules.addons.SC2:controlLeverTitle=Control lever
|
||||
modules.addons.SC2:leverStartCart=Start the cart
|
||||
modules.addons.SC2:leverStopCart=Stop the cart
|
||||
modules.addons.SC2:leverTurnAroundCart=Turn cart around
|
||||
modules.addons.SC2:colorizerRgbRed=Red
|
||||
modules.addons.SC2:colorizerRgbGreen=Green
|
||||
modules.addons.SC2:colorizerRgbBlue=Blue
|
||||
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
|
||||
modules.addons.SC2:intelligenceChange=Change drill intelligence
|
||||
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
|
||||
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
|
||||
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
|
||||
modules.addons.SC2:informationProviderLabelName=Name
|
||||
modules.addons.SC2:informationProviderLabelDistance=Distance
|
||||
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
|
||||
modules.addons.SC2:informationProviderLabelPosition=Position
|
||||
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
|
||||
modules.addons.SC2:informationProviderLabelFuel=Fuel left
|
||||
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
|
||||
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
|
||||
modules.addons.SC2:informationProviderLabelStorage=Used Storage
|
||||
modules.addons.SC2:informationProviderLabelDurability=Durability
|
||||
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
|
||||
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
|
||||
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
|
||||
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
|
||||
modules.addons.SC2:informationProviderLabels=Labels
|
||||
modules.addons.SC2:powerThousandSuffix=K
|
||||
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
|
||||
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
|
||||
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
|
||||
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
|
||||
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
|
||||
modules.addons.SC2:recipeOutput=Change the output location
|
||||
modules.addons.SC2:recipeCurrentSelection=Currently
|
||||
modules.addons.SC2:recipeInvalidOutput=Unknown
|
||||
modules.addons.SC2:recipeChangeMode=Change current mode
|
||||
modules.addons.SC2:recipeNoLimit=No upper limit
|
||||
modules.addons.SC2:recipeLimit=Limit stocked items
|
||||
modules.addons.SC2:recipeDisabled=Don't produce anything
|
||||
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
|
||||
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
|
||||
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
|
||||
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
|
||||
modules.addons.SC2:buttonRandomize=Randomize Color
|
||||
|
||||
# Engines
|
||||
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
|
||||
modules.engines.SC2:coalEngineTitle=Coal Engine
|
||||
modules.engines.SC2:outOfFuel=Out of fuel
|
||||
modules.engines.SC2:fuelLevel=Fuel: [%1]
|
||||
modules.engines.SC2:solarEngineTitle=Solar Engine
|
||||
modules.engines.SC2:outOfPower=Out of power
|
||||
modules.engines.SC2:powerLevel=Power: [%1]
|
||||
modules.engines.SC2:thermalEngineTitle=Thermal Engine
|
||||
modules.engines.SC2:thermalPowered=Powered
|
||||
modules.engines.SC2:outOfWater=Out of Water
|
||||
modules.engines.SC2:outOfLava=Out of Lava
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.engines.SC2:engineDisabledMessage=Désactivé
|
||||
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Tanks
|
||||
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
|
||||
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
|
||||
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
|
||||
modules.tanks.SC2:tankLocked=Locked to this fluid
|
||||
modules.tanks.SC2:tankLock=Click to lock to this fluid
|
||||
modules.tanks.SC2:tankUnlock=Click to unlock
|
||||
modules.tanks.SC2:tankEmpty=Empty
|
||||
modules.tanks.SC2:tankInvalidFluid=Unknown
|
||||
|
||||
# Tools
|
||||
modules.tools.SC2:toolDurability=Durability
|
||||
modules.tools.SC2:toolBroken=Broken
|
||||
modules.tools.SC2:toolRepairing=Currently repairing tool
|
||||
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
|
||||
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
|
||||
modules.tools.SC2:toolUnbreakable=This tool will never break.
|
||||
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
|
||||
modules.tools.SC2:drillTitle=Drill
|
||||
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
|
||||
modules.tools.SC2:repairDiamonds=Diamonds
|
||||
modules.tools.SC2:repairIron=Iron Ingots
|
||||
modules.tools.SC2:farmerTitle=Farmer
|
||||
modules.tools.SC2:cutterTitle=Wood cutter
|
||||
|
||||
# Attachments
|
||||
modules.attachments.SC2:fertilizers=Fertilizers
|
||||
modules.attachments.SC2:railerTitle=Railer
|
||||
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
|
||||
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
|
||||
modules.attachments.SC2:controlSystemOdoMeter=ODO
|
||||
modules.attachments.SC2:controlSystemTripMeter=TRIP
|
||||
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
|
||||
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
|
||||
modules.attachments.SC2:cakeServerTitle=Cake Server
|
||||
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
|
||||
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
|
||||
modules.attachments.SC2:explosivesTitle=Explosives
|
||||
modules.attachments.SC2:experienceTitle=Experience
|
||||
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
|
||||
modules.attachments.SC2:experienceExtract=Click to extract 50xp
|
||||
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
|
||||
modules.attachments.SC2:shooterTitle=Shooter
|
||||
modules.attachments.SC2:shooterFrequency=#/s
|
||||
modules.attachments.SC2:shooterSeconds=s
|
||||
modules.attachments.SC2:shooterDelay=Delay
|
||||
modules.attachments.SC2:notePiano=Piano
|
||||
modules.attachments.SC2:noteBassDrum=Bass Drum
|
||||
modules.attachments.SC2:noteSnareDrum=Snare Drum
|
||||
modules.attachments.SC2:noteSticks=Sticks
|
||||
modules.attachments.SC2:noteBassGuitar=Bass Guitar
|
||||
modules.attachments.SC2:noteCreateTrack=Create new track
|
||||
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
|
||||
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
|
||||
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
|
||||
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
|
||||
modules.attachments.SC2:noteAdd=Add note to track #[%1]
|
||||
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
|
||||
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
|
||||
modules.attachments.SC2:controlSystemReset=Reset trip-meter
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
Steve's Arcade
|
||||
# ======================================
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
# Ghast Invaders
|
||||
arcade.SC2:ghastInvaders=Ghast Invaders
|
||||
arcade.SC2:ghastLives=Extra lives
|
||||
arcade.SC2:highScore=High Score: [%1]
|
||||
arcade.SC2:score=Score: [%1]
|
||||
arcade.SC2:instructionShoot=Shoot
|
||||
arcade.SC2:instructionLeft=Move left
|
||||
arcade.SC2:instructionRight=Move right
|
||||
arcade.SC2:instructionRestart=Restart
|
||||
arcade.SC2:creeperSweeper=Creeper Sweeper
|
||||
arcade.SC2:creeperMapName1=Tiny
|
||||
arcade.SC2:creeperMapName2=Medium
|
||||
arcade.SC2:creeperMapName3=Large
|
||||
arcade.SC2:creepersLeft=Creepers left: [%1]
|
||||
arcade.SC2:creeperTime=Time spent: [%1]s
|
||||
arcade.SC2:instructionChangeMap=Change map size
|
||||
arcade.SC2:creeperCurrentMap=Current [%1]
|
||||
arcade.SC2:creeperHighScores=High Scores
|
||||
arcade.SC2:creeperHighScore=[%1]: [%2]s
|
||||
arcade.SC2:mobStacker=Mob Stacker
|
||||
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
|
||||
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
|
||||
arcade.SC2:instructionRotate=Rotate
|
||||
arcade.SC2:instructionDrop=Drop
|
||||
arcade.SC2:trackOperator=Track Operator
|
||||
arcade.SC2:operatorSaveError=Failed to save
|
||||
arcade.SC2:operatorSave=Save
|
||||
arcade.SC2:operatorUserCreatedMaps=User created maps
|
||||
arcade.SC2:operatorStories=Stories
|
||||
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
|
||||
arcade.SC2:instructionTrackShape=Select track shape
|
||||
arcade.SC2:instructionRotateTrack=Rotate track
|
||||
arcade.SC2:instructionFlipTrack=Flip track
|
||||
arcade.SC2:instructionDefaultDirection=Change default direction
|
||||
arcade.SC2:instructionTrackType=Change track type
|
||||
arcade.SC2:instructionDeleteTrack=Delete track
|
||||
arcade.SC2:instructionCopyTrack=Copy track
|
||||
arcade.SC2:instructionMoveSteve=Move or rotate Steve
|
||||
arcade.SC2:instructionMoveMap=Move map
|
||||
arcade.SC2:instructionPlaceTrack=Place track
|
||||
arcade.SC2:instructionDeselectTrack=Deselect track
|
||||
arcade.SC2:leftMouseButton=LMouse
|
||||
arcade.SC2:rightMouseButton=RMouse
|
||||
arcade.SC2:buttonStart=Start
|
||||
arcade.SC2:buttonMenu=Menu
|
||||
arcade.SC2:buttonStop=Stop
|
||||
arcade.SC2:buttonNextLevel=Next Level
|
||||
arcade.SC2:buttonStartLevel=Start Level
|
||||
arcade.SC2:buttonSelectStory=Select Story
|
||||
arcade.SC2:buttonSelectStoryOther=Select another Story
|
||||
arcade.SC2:buttonCreateLevel=Create Level
|
||||
arcade.SC2:buttonEditLevel=Edit Level
|
||||
arcade.SC2:buttonRefreshList=Refresh List
|
||||
arcade.SC2:buttonSave=Save
|
||||
arcade.SC2:buttonSaveAs=Save as...
|
||||
arcade.SC2:buttonCancel=Cancel
|
||||
#This one is slightly ugly, will probably be re-named later
|
||||
stories.beginning.SC2:mapEditor=Map Editor
|
||||
|
||||
# Story - The beginning
|
||||
stories.beginning.SC2:title=The beginning
|
||||
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
|
||||
stories.beginning.SC2:start=Press the Start button to the right.
|
||||
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
|
||||
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
|
||||
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
|
||||
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
|
||||
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
|
||||
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
|
||||
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
|
||||
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
|
||||
stories.beginning.SC2:outOfReach=Just out of reach...
|
||||
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
|
||||
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
|
||||
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
|
||||
stories.beginning.SC2:thanks=Thank you for playing! :)
|
||||
stories.beginning.SC2:level1=A new day
|
||||
stories.beginning.SC2:level2=The Operator
|
||||
stories.beginning.SC2:level3=Escape the loop
|
||||
stories.beginning.SC2:level4=Hard as steel
|
||||
stories.beginning.SC2:level5=Moving world
|
||||
stories.beginning.SC2:level6=The code lock
|
||||
stories.beginning.SC2:level7=So close
|
||||
stories.beginning.SC2:level8=Madness
|
||||
stories.beginning.SC2:level9=The cake
|
||||
|
||||
@@ -0,0 +1,772 @@
|
||||
itemGroup.SC2Modules=Steve's Carts 2 (モジュール)
|
||||
itemGroup.SC2Items=Steve's Carts 2 (コンポーネント)
|
||||
itemGroup.SC2Blocks=Steve's Carts 2 (ブロック)
|
||||
|
||||
# ======================================
|
||||
BLOCK GUI
|
||||
# ======================================
|
||||
|
||||
# Cart assembler gui localization
|
||||
gui.SC2:cartAssembler=トロッコ組立機
|
||||
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
|
||||
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
|
||||
gui.SC2:hullCapacity=Hull capacity
|
||||
gui.SC2:complexityCap=Complexity cap
|
||||
gui.SC2:totalCost=Total cost
|
||||
gui.SC2:totalTime=Total Time
|
||||
gui.SC2:readyMessage=Ready to assemble cart!
|
||||
gui.SC2:assembleProgress=Progress
|
||||
gui.SC2:timeLeft=Time left
|
||||
gui.SC2:idleAssemblerMessage=The assembler is currently idle
|
||||
gui.SC2:modifyCart=Modify cart
|
||||
gui.SC2:assembleCart=Assemble cart
|
||||
gui.SC2:fuelLevel=Fuel level
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
gui.SC2:noHullError=You have no hull
|
||||
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
|
||||
gui.SC2:busyAssemblerError=The Assembler is busy!
|
||||
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Cargo manager and Liquid manager shared gui localization
|
||||
gui.SC2:manager=Manager
|
||||
gui.SC2:currentSetting=Currently
|
||||
gui.SC2:changeTransferDirection=Change transfer direction
|
||||
gui.SC2:directionToCart=To the cart
|
||||
gui.SC2:directionFromCart=From the cart
|
||||
gui.SC2:changeTurnBack=Change turn back settings
|
||||
gui.SC2:turnBackDisabled=No side selected
|
||||
gui.SC2:turnBack=Turn back after transfer
|
||||
gui.SC2:continueForward=Continue along after transfer
|
||||
gui.SC2:changeTransferSize=Change transfer size
|
||||
gui.SC2:changeSide=Change side
|
||||
gui.SC2:currentSide=Current side
|
||||
gui.SC2:sideRed=Red
|
||||
gui.SC2:sideBlue=Blue
|
||||
gui.SC2:sideYellow=Yellow
|
||||
gui.SC2:sideGreen=Green
|
||||
gui.SC2:sideDisabled=Disabled
|
||||
|
||||
# Cargo manager gui localization
|
||||
gui.SC2:cargoManager=Cargo
|
||||
gui.SC2:changeSlotLayout=Change slot layout
|
||||
gui.SC2:layoutShared=All slots are shared by all sides
|
||||
gui.SC2:layoutSide=Each side has its own slots
|
||||
gui.SC2:layoutColor=Each color has its own slots
|
||||
gui.SC2:transferAll=Transfer as much as possible
|
||||
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
|
||||
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
|
||||
gui.SC2:transferAllShort=MAX
|
||||
gui.SC2:transferItemsShort=I
|
||||
gui.SC2:transferStacksShort=S
|
||||
gui.SC2:changeTransferCartArea=Change part of the cart
|
||||
gui.SC2:unknownAreaMessage=Unknown option
|
||||
gui.SC2:cartAreaAll=All slots
|
||||
gui.SC2:cartAreaEngine=Engine
|
||||
gui.SC2:cartAreaRailer=Railers
|
||||
gui.SC2:cartAreaStorage=Storage slots
|
||||
gui.SC2:cartAreaTorches=Torches
|
||||
gui.SC2:cartAreaExplosives=Explosives
|
||||
gui.SC2:cartAreaArrows=Arrows
|
||||
gui.SC2:cartAreaBridge=Bridge material
|
||||
gui.SC2:cartAreaSeeds=Seeds
|
||||
gui.SC2:cartAreaFertilizer=Fertilizer
|
||||
gui.SC2:cartAreaSaplings=Saplings
|
||||
gui.SC2:cartAreaFirework=Firework
|
||||
gui.SC2:cartAreaBuckets=Buckets (for milker)
|
||||
gui.SC2:cartAreaCakes=Cakes
|
||||
|
||||
|
||||
|
||||
# Liquid manager gui localization
|
||||
gui.SC2:liquidManager=Liquid
|
||||
gui.SC2:changeTankLayout=Change tank layout
|
||||
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
|
||||
gui.SC2:layoutSidedTanks=Each side has its own tank
|
||||
gui.SC2:layoutColorTanks=Each color has its own tank(s)
|
||||
gui.SC2:transferAllLiquid=Transfer as much as possible
|
||||
gui.SC2:transferBuckets=Transfer a maximum of [%1]
|
||||
gui.SC2:transferAllLiquidShort=MAX
|
||||
gui.SC2:transferBucketShort=B
|
||||
|
||||
# Module Toggler gui localization
|
||||
gui.SC2:moduleToggler=Module Toggler
|
||||
gui.SC2:optionDrill=Drill
|
||||
gui.SC2:optionShield=Shield
|
||||
gui.SC2:optionInvisibility=Invisibility
|
||||
gui.SC2:optionChunk=Chunk loading
|
||||
gui.SC2:optionCageAuto=Cage auto pick up
|
||||
gui.SC2:optionCage=Cage pick up
|
||||
gui.SC2:settingDisabled=Disabled
|
||||
gui.SC2:settingOrange=Orange direction
|
||||
gui.SC2:settingBlue=Blue direction
|
||||
gui.SC2:stateActivate=Activate
|
||||
gui.SC2:stateDeactivate=Deactivate
|
||||
gui.SC2:stateToggle=Toggle
|
||||
|
||||
# External Distributer gui localization
|
||||
gui.SC2:externalDistributor=External Distributor
|
||||
gui.SC2:distributorNotConnected=Not connected to any Managers!
|
||||
gui.SC2:sideName=[%1] side
|
||||
gui.SC2:dropInstruction=Drop here to add this setting
|
||||
gui.SC2:removeInstruction=Right click to remove
|
||||
gui.SC2:distributorAll=All
|
||||
gui.SC2:distributorRed=Red
|
||||
gui.SC2:distributorBlue=Blue
|
||||
gui.SC2:distributorYellow=Yellow
|
||||
gui.SC2:distributorGreen=Green
|
||||
gui.SC2:distributorTopLeft=Top Left
|
||||
gui.SC2:distributorTopRight=Top Right
|
||||
gui.SC2:distributorBottomLeft=Bottom Left
|
||||
gui.SC2:distributorBottomRight=Bottom Right
|
||||
gui.SC2:distributorToCart=To Cart
|
||||
gui.SC2:distributorFromCart=From Cart
|
||||
gui.SC2:managerTop=Top Manager
|
||||
gui.SC2:managerBot=Bot Manager
|
||||
gui.SC2:distributorSideOrange=Orange
|
||||
gui.SC2:distributorSidePurple=Purple
|
||||
gui.SC2:distributorSideYellow=Yellow
|
||||
gui.SC2:distributorSideGreen=Green
|
||||
gui.SC2:distributorSideBlue=Blue
|
||||
gui.SC2:distributorSideRed=Red
|
||||
gui.SC2:sideToolTip=Side: [%1]
|
||||
|
||||
# Detector Units gui localization
|
||||
gui.SC2:operatorOutput=OUTPUT
|
||||
gui.SC2:operatorAnd=AND
|
||||
gui.SC2:operatorOr=OR
|
||||
gui.SC2:operatorNot=NOT
|
||||
gui.SC2:operatorXor=XOR
|
||||
gui.SC2:operatorTopUnit=Top Unit
|
||||
gui.SC2:operatorBotUnit=Bottom Unit
|
||||
gui.SC2:operatorNorthUnit=North Unit
|
||||
gui.SC2:operatorWestUnit=West Unit
|
||||
gui.SC2:operatorSouthUnit=South Unit
|
||||
gui.SC2:operatorEastUnit=East Unit
|
||||
gui.SC2:operatorRedstone=Redstone Input
|
||||
gui.SC2:operatorRedstoneTop=Top Redstone Input
|
||||
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
|
||||
gui.SC2:operatorRedstoneNorth=North Redstone Input
|
||||
gui.SC2:operatorRedstoneWest=West Redstone Input
|
||||
gui.SC2:operatorRedstoneSouth=South Redstone Input
|
||||
gui.SC2:operatorRedstoneEast=East Redstone Input
|
||||
gui.SC2:stateRails=Have rail supplies
|
||||
gui.SC2:stateTorches=Have torch supplies
|
||||
gui.SC2:stateSaplings=Have sapling supplies
|
||||
gui.SC2:sateSeeds=Have seed supplies
|
||||
gui.SC2:stateBridge=Have bridge supplies
|
||||
gui.SC2:stateProjectiles=Have projectile supplies
|
||||
gui.SC2:stateFertilizing=Have fertilizing supplies
|
||||
# The cake one is a new one (you can remove this comment)
|
||||
gui.SC2:stateCake=Have cake supplies
|
||||
#
|
||||
gui.SC2:stateShield=Is shield active
|
||||
gui.SC2:stateChunk=Is chunk loader active
|
||||
gui.SC2:stateInvisibility=Is invisibility core active
|
||||
gui.SC2:stateDrill=Is drill active
|
||||
gui.SC2:stateCage=Is auto pick up active
|
||||
gui.SC2:stateStorageFull=Is storage completely full
|
||||
gui.SC2:stateStorageEmpty=Is storage completely empty
|
||||
gui.SC2:statePassenger=Has passenger
|
||||
gui.SC2:stateAnimal=Has animal passenger
|
||||
gui.SC2:stateTameable=Has tameable passenger
|
||||
gui.SC2:stateBreedable=Has breedable passenger
|
||||
gui.SC2:stateHostile=Has hostile passenger
|
||||
gui.SC2:stateCreeper=Has creeper passenger
|
||||
gui.SC2:stateSkeleton=Has skeleton passenger
|
||||
gui.SC2:stateSpider=Has spider passenger
|
||||
gui.SC2:stateZombie=Has zombie passenger
|
||||
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
|
||||
gui.SC2:stateSilverFish=Has silverfish passenger
|
||||
gui.SC2:stateBlaze=Has blaze passenger
|
||||
gui.SC2:stateBat=Has bat passenger
|
||||
gui.SC2:stateWitch=Has witch passenger
|
||||
gui.SC2:statePig=Has pig passenger
|
||||
gui.SC2:stateSheep=Has sheep passenger
|
||||
gui.SC2:stateCow=Has cow passenger
|
||||
gui.SC2:stateMooshroom=Has mooshroom passenger
|
||||
gui.SC2:stateChicken=Has chicken passenger
|
||||
gui.SC2:stateWolf=Has wolf passenger
|
||||
gui.SC2:stateSnowGolem=Has snow golem passenger
|
||||
gui.SC2:stateOcelot=Has ocelot passenger
|
||||
gui.SC2:stateVillager=Has villager passenger
|
||||
gui.SC2:statePlayer=Has player passenger
|
||||
gui.SC2:stateZombieVillager=Has zombie villager passenger
|
||||
gui.SC2:stateChild=Has child passenger
|
||||
gui.SC2:stateTamed=Has tamed passenger
|
||||
gui.SC2:statePowerRed=Is Power Observer[Red] active
|
||||
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
|
||||
gui.SC2:statePowerGreen=Is Power Observer[Green] active
|
||||
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
|
||||
gui.SC2:stateTanksFull=Are the tanks completely full
|
||||
gui.SC2:stateTanksEmpty=Are the tanks completely empty
|
||||
gui.SC2:stateTankEmpty=Is there any completely empty tank
|
||||
|
||||
|
||||
# ======================================
|
||||
ITEMS
|
||||
# ======================================
|
||||
|
||||
# Carts
|
||||
item.SC2:ModularCart.name=Modular cart
|
||||
|
||||
# Modules
|
||||
item.SC2:unknownmodule.name=Unknown SC2 module
|
||||
item.SC2:coal_engine.name=Coal Engine
|
||||
item.SC2:solar_engine.name=Solar Engine
|
||||
item.SC2:side_chests.name=Side Chests
|
||||
item.SC2:top_chest.name=Top Chest
|
||||
item.SC2:front_chest.name=Front Chest
|
||||
item.SC2:internal_storage.name=Internal Storage
|
||||
item.SC2:extracting_chests.name=Extracting Chests
|
||||
item.SC2:torch_placer.name=Torch Placer
|
||||
item.SC2:basic_drill.name=Basic Drill
|
||||
item.SC2:galgadorian_drill.name=Galgadorian Drill
|
||||
item.SC2:railer.name=Railer
|
||||
item.SC2:large_railer.name=Large Railer
|
||||
item.SC2:bridge_builder.name=Bridge Builder
|
||||
item.SC2:track_remover.name=Track Remover
|
||||
item.SC2:basic_farmer.name=Basic Farmer
|
||||
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
|
||||
item.SC2:hydrator.name=Hydrator
|
||||
item.SC2:height_controller.name=Height Controller
|
||||
item.SC2:fertilizer.name=Fertilizer
|
||||
item.SC2:entity_detector_animal.name=Entity Detector: Animal
|
||||
item.SC2:liquid_sensors.name=Liquid Sensors
|
||||
item.SC2:entity_detector_villager.name=Entity Detector: Villager
|
||||
item.SC2:entity_detector_player.name=Entity Detector: Player
|
||||
item.SC2:seat.name=Seat
|
||||
item.SC2:entity_detector_monster.name=Entity Detector: Monster
|
||||
item.SC2:advanced_control_system.name=Advanced Control System
|
||||
item.SC2:brake_handle.name=Brake Handle
|
||||
item.SC2:advanced_shooter.name=Advanced Shooter
|
||||
item.SC2:shooter.name=Shooter
|
||||
item.SC2:dynamite_carrier.name=Dynamite Carrier
|
||||
item.SC2:cleaning_machine.name=Cleaning Machine
|
||||
item.SC2:extreme_melter.name=Extreme Melter
|
||||
item.SC2:divine_shield.name=Divine Shield
|
||||
item.SC2:melter.name=Melter
|
||||
item.SC2:standard_hull.name=標準的な車体
|
||||
item.SC2:reinforced_hull.name=強化された車体
|
||||
item.SC2:invisibility_core.name=Invisibility Core
|
||||
item.SC2:wooden_hull.name=木製の車体
|
||||
item.SC2:iron_drill.name=Iron Drill
|
||||
item.SC2:hardened_drill.name=Hardened Drill
|
||||
item.SC2:note_sequencer.name=Note Sequencer
|
||||
item.SC2:colorizer.name=Colorizer
|
||||
item.SC2:pumpkin_chariot.name=Pumpkin chariot
|
||||
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
|
||||
item.SC2:basic_solar_engine.name=Basic Solar Engine
|
||||
item.SC2:projectile_potion.name=Projectile: Potion
|
||||
item.SC2:gift_storage.name=Gift Storage
|
||||
item.SC2:chunk_loader.name=Chunk Loader
|
||||
item.SC2:entity_detector_bat.name=Entity Detector: Bat
|
||||
item.SC2:freezer.name=Freezer
|
||||
item.SC2:projectile_snowball.name=Projectile: Snowball
|
||||
item.SC2:projectile_egg.name=Projectile: Egg
|
||||
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
|
||||
item.SC2:firework_display.name=Firework display
|
||||
item.SC2:crop_nether_wart.name=Crop: Nether Wart
|
||||
item.SC2:cage.name=Cage
|
||||
item.SC2:compact_solar_engine.name=Compact Solar Engine
|
||||
item.SC2:internal_tank.name=Internal Tank
|
||||
item.SC2:mechanical_pig.name=Mechanical Pig
|
||||
item.SC2:creative_engine.name=Creative Engine
|
||||
item.SC2:incinerator.name=Incinerator
|
||||
item.SC2:thermal_engine.name=Thermal Engine
|
||||
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
|
||||
item.SC2:liquid_cleaner.name=Liquid Cleaner
|
||||
item.SC2:side_tanks.name=Side Tanks
|
||||
item.SC2:top_tank.name=Top Tank
|
||||
item.SC2:advanced_tank.name=Advanced Tank
|
||||
item.SC2:front_tank.name=Front Tank
|
||||
item.SC2:creative_hull.name=クリエイティブ車体
|
||||
item.SC2:power_observer.name=Power Observer
|
||||
item.SC2:steves_arcade.name=Steve's Arcade
|
||||
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
|
||||
item.SC2:creative_tank.name=Creative Tank
|
||||
item.SC2:open_tank.name=Open Tank
|
||||
item.SC2:egg_basket=Egg Basket
|
||||
item.SC2:drill_intelligence.name=Drill Intelligence
|
||||
item.SC2:lawn_mower.name=Lawn Mower
|
||||
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
|
||||
item.SC2:crafter.name=Crafter
|
||||
item.SC2:milker.name=Milker
|
||||
item.SC2:galgadorian_hull.name=ガルガドリアンの車体
|
||||
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
|
||||
item.SC2:ore_extractor.name=Ore Extractor
|
||||
item.SC2:enchanter.name=Enchanter
|
||||
item.SC2:advanced_smelter.name=Advanced Smelter
|
||||
item.SC2:advanced_crafter.name=Advanced Crafter
|
||||
item.SC2:experience_bank.name=Experience Bank
|
||||
item.SC2:information_provider.name=Information Provider
|
||||
item.SC2:planter_range_extender.name=Planter Range Extender
|
||||
item.SC2:tree_exotic.name=Tree: Exotic
|
||||
item.SC2:smelter.name=Smelter
|
||||
item.SC2:projectile_cake.name=Projectile: Cake
|
||||
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
|
||||
item.SC2:cake_server.name=Cake Server
|
||||
item.SC2:creative_incinerator.name=Creative Incinerator
|
||||
item.SC2:creative_supplies.name=Creative Supplies
|
||||
item.SC2:color_randomizer.name=Color Randomizer
|
||||
item.SC2:crop_exotic.name=Crop: Exotic
|
||||
|
||||
# Components
|
||||
item.SC2:unknowncomponent.name=Unknown SC2 Component
|
||||
item.SC2:wooden_wheels.name=Wooden Wheels
|
||||
item.SC2:iron_wheels.name=Iron Wheels
|
||||
item.SC2:red_pigment.name=Red Pigment
|
||||
item.SC2:green_pigment.name=Green Pigment
|
||||
item.SC2:blue_pigment.name=Blue Pigment
|
||||
item.SC2:glass_o'magic.name=Glass o'Magic
|
||||
item.SC2:dynamite.name=ダイナマイト
|
||||
item.SC2:simple_pcb.name=Simple PCB
|
||||
item.SC2:graphical_interface.name=Graphical Interface
|
||||
item.SC2:raw_handle.name=Raw Handle
|
||||
item.SC2:refined_handle.name=Refined Handle
|
||||
item.SC2:speed_handle.name=Speed Handle
|
||||
item.SC2:wheel.name=Wheel
|
||||
item.SC2:saw_blade.name=Saw Blade
|
||||
item.SC2:advanced_pcb.name=Advanced PCB
|
||||
item.SC2:wood_cutting_core.name=Wood Cutting Core
|
||||
item.SC2:raw_hardener.name=未精製の硬化剤
|
||||
item.SC2:refined_hardener.name=精製された硬化剤
|
||||
item.SC2:hardened_mesh.name=硬貨メッシュ
|
||||
item.SC2:stabilized_metal.name=安定化金属
|
||||
item.SC2:reinforced_metal.name=強化金属
|
||||
item.SC2:reinforced_wheels.name=Reinforced Wheels
|
||||
item.SC2:pipe.name=Pipe
|
||||
item.SC2:shooting_station.name=Shooting Station
|
||||
item.SC2:entity_scanner.name=エンティティスキャナー
|
||||
item.SC2:entity_analyzer.name=Entity Analyzer
|
||||
item.SC2:empty_disk.name=Empty Disk
|
||||
item.SC2:tri-torch.name=Tri-torch
|
||||
item.SC2:chest_pane.name=Chest Pane
|
||||
item.SC2:large_chest_pane.name=Large Chest Pane
|
||||
item.SC2:huge_chest_pane.name=Huge Chest Pane
|
||||
item.SC2:chest_lock.name=Chest Lock
|
||||
item.SC2:iron_pane.name=Iron Pane
|
||||
item.SC2:large_iron_pane.name=Large Iron Pane
|
||||
item.SC2:huge_iron_pane.name=Huge Iron Pane
|
||||
item.SC2:dynamic_pane.name=Dynamic Pane
|
||||
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
|
||||
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
|
||||
item.SC2:cleaning_fan.name=Cleaning Fan
|
||||
item.SC2:cleaning_core.name=Cleaning Core
|
||||
item.SC2:cleaning_tube.name=Cleaning Tube
|
||||
item.SC2:fuse.name=Fuse
|
||||
item.SC2:solar_panel.name=ソーラーパネル
|
||||
item.SC2:eye_of_galgador.name=ガルガドルの目
|
||||
item.SC2:lump_of_galgador.name=ガルガドルの塊
|
||||
item.SC2:galgadorian_metal.name=ガルガドリアンメタル
|
||||
item.SC2:large_lump_of_galgador.name=大きなガルガドルの塊
|
||||
item.SC2:enhanced_galgadorian_metal.name=濃縮ガルガドリアンメタル
|
||||
item.SC2:stolen_present.name=Stolen Present
|
||||
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
|
||||
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
|
||||
item.SC2:warm_hat.name=Warm hat
|
||||
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
|
||||
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
|
||||
item.SC2:sock.name=Sock
|
||||
item.SC2:stuffed_sock.name=Stuffed Sock
|
||||
item.SC2:advanced_solar_panel.name=発展型ソーラーパネル
|
||||
item.SC2:blank_upgrade.name=Blank Upgrade
|
||||
item.SC2:tank_valve.name=Tank Valve
|
||||
item.SC2:tank_pane.name=Tank Pane
|
||||
item.SC2:large_tank_pane.name=Large Tank Pane
|
||||
item.SC2:huge_tank_pane.name=Huge Tank Pane
|
||||
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
|
||||
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
|
||||
item.SC2:explosive_easter_egg.name=爆発するイースターエッグ
|
||||
item.SC2:burning_easter_egg.name=Burning Easter Egg
|
||||
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
|
||||
item.SC2:chocolate_easter_egg.name=チョコレートのイースターエッグ
|
||||
item.SC2:painted_easter_egg.name=Painted Easter Egg
|
||||
item.SC2:basket.name=Basket
|
||||
item.SC2:oak_log.name=Oak Log
|
||||
item.SC2:oak_twig.name=Oak Twig
|
||||
item.SC2:spruce_log.name=Spruce Log
|
||||
item.SC2:spruce_twig.name=Spruce Twig
|
||||
item.SC2:birch_log.name=Birch Log
|
||||
item.SC2:birch_twig.name=Birch Twig
|
||||
item.SC2:jungle_log.name=Jungle Log
|
||||
item.SC2:jungle_twig.name=Jungle Twig
|
||||
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
|
||||
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
|
||||
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
|
||||
item.SC2:iron_blade.name=Iron Blade
|
||||
item.SC2:blade_arm.name=Blade Arm
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.SC2:BlockCargoManager.name=Cargo Manager
|
||||
tile.SC2:BlockJunction.name=Junction Rail
|
||||
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
|
||||
tile.SC2:BlockCartAssembler.name=トロッコ組立機
|
||||
tile.SC2:BlockActivator.name=Module Toggler
|
||||
tile.SC2:BlockDistributor.name=External Distributor
|
||||
tile.SC2:BlockLiquidManager.name=Liquid Manager
|
||||
|
||||
# Storage
|
||||
tile.SC2:BlockMetalStorage.name=Resource Block
|
||||
item.SC2:BlockStorage0.name=強化金属ブロック
|
||||
item.SC2:BlockStorage1.name=Galgadorian Block
|
||||
item.SC2:BlockStorage2.name=濃縮ガルガドリアンブロック
|
||||
|
||||
# Upgrades
|
||||
tile.SC2:upgrade.name=Upgrade
|
||||
item.SC2:batteries.name=Upgrade: Batteries
|
||||
item.SC2:power_crystal.name=Upgrade: Power Crystal
|
||||
item.SC2:module_knowledge.name=Upgrade: Module knowledge
|
||||
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
|
||||
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
|
||||
item.SC2:new_era.name=Upgrade: New Era
|
||||
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
|
||||
item.SC2:generic_engine.name=Upgrade: Generic engine
|
||||
item.SC2:module_input.name=Upgrade: Module input
|
||||
item.SC2:production_line.name=Upgrade: Production line
|
||||
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
|
||||
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
|
||||
item.SC2:cart_crane.name=Upgrade: Cart Crane
|
||||
item.SC2:redstone_control.name=Upgrade: Redstone Control
|
||||
item.SC2:creative_mode.name=Upgrade: Creative Mode
|
||||
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
|
||||
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
|
||||
item.SC2:entropy.name=Upgrade: Entropy
|
||||
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
|
||||
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
|
||||
|
||||
# Detector Units
|
||||
tile.SC2:BlockDetector.name=Detector
|
||||
item.SC2:BlockDetector0.name=Detector Manager
|
||||
item.SC2:BlockDetector1.name=Detector Unit
|
||||
item.SC2:BlockDetector2.name=Detector Station
|
||||
item.SC2:BlockDetector3.name=Detector Junction
|
||||
item.SC2:BlockDetector4.name=Detector Redstone Unit
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULE MISC
|
||||
# ======================================
|
||||
|
||||
# Categories
|
||||
info.SC2:moduleCategoryHull=車体
|
||||
info.SC2:moduleCategoryEngine=Engine
|
||||
info.SC2:moduleCategoryTool=Tool
|
||||
info.SC2:moduleCategoryStorage=Storage
|
||||
info.SC2:moduleCategoryAddon=Addon
|
||||
info.SC2:moduleCategoryAttachment=Attachment
|
||||
|
||||
# Groups
|
||||
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
|
||||
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
|
||||
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
|
||||
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
|
||||
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
|
||||
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
|
||||
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
|
||||
info.SC2:moduleGroupTool=[%1:Tool|Tools]
|
||||
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
|
||||
|
||||
# Messages
|
||||
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
|
||||
info.SC2:oceanExtraMessage=Room for an average sized ocean
|
||||
info.SC2:alphaExtraMessage=1 year in alpha
|
||||
info.SC2:storageEmpty=Empty
|
||||
info.SC2:storageFull=Full
|
||||
info.SC2:giftStorageFull=Might contain a surprise
|
||||
info.SC2:eggStorageFull=Full of Eggs
|
||||
|
||||
# Labels
|
||||
info.SC2:modularCost=Modular cost
|
||||
info.SC2:cartSideTop=Top
|
||||
info.SC2:cartSideCenter=Center
|
||||
info.SC2:cartSideBottom=Bottom
|
||||
info.SC2:cartSideBack=Back
|
||||
info.SC2:cartSideLeft=Left
|
||||
info.SC2:cartSideRight=Right
|
||||
info.SC2:cartSideFront=Front
|
||||
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
|
||||
info.SC2:sidesAnd=and
|
||||
info.SC2:noSides=Won't occupy any sides
|
||||
info.SC2:moduleConflictHowever=Will however conflict with
|
||||
info.SC2:moduleConflictAlso=Will also conflict with
|
||||
info.SC2:moduleRequirement=Requires
|
||||
info.SC2:moduleCount1=one
|
||||
info.SC2:moduleCount2=two
|
||||
info.SC2:moduleCount3=three
|
||||
info.SC2:allowDuplicates=Duplicates are allowed
|
||||
info.SC2:moduleType=Type
|
||||
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
|
||||
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
|
||||
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
|
||||
info.SC2:missingParentError=[%1] requires [%2] to work!
|
||||
info.SC2:presentNemesisError=[%1] won't work with [%2]
|
||||
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
|
||||
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
info.SC2:toolUnbreakable=Unbreakable
|
||||
info.SC2:toolDurability=耐久値: [%1]%
|
||||
info.SC2:modularCapacity=Modular capacity: [%1]
|
||||
info.SC2:complexityCap=Module complexity cap: [%1]
|
||||
info.SC2:maxEngineCount=Max engines count: [%1]
|
||||
info.SC2:maxAddonCount=Max Addon count: [%1]
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
UPGRADES
|
||||
# ======================================
|
||||
|
||||
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
|
||||
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
|
||||
info.SC2:effectDeployer=Enables deployment of finished carts.
|
||||
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
|
||||
info.SC2:effectFuelCapacity=Fuel capacity [%1].
|
||||
info.SC2:effectFuelCost=Fuel cost [%1]%.
|
||||
info.SC2:effectInputChest=Input Chest with [%1] slots.
|
||||
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
|
||||
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
|
||||
info.SC2:effectRedstone=Enables redstone controlled assembling.
|
||||
info.SC2:effectSolar=Generate power while in the sun.
|
||||
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
|
||||
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTransposer=Can pick up carts for modifying
|
||||
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULES
|
||||
# ======================================
|
||||
|
||||
# Addons
|
||||
modules.addons.SC2:detectorAnimals=Animals
|
||||
modules.addons.SC2:detectorBats=Bats
|
||||
modules.addons.SC2:detectorMonsters=Monsters
|
||||
modules.addons.SC2:detectorPlayers=Players
|
||||
modules.addons.SC2:detectorVillagers=Villagers
|
||||
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
|
||||
modules.addons.SC2:saplingPlantAmount=Current sapling amount
|
||||
modules.addons.SC2:controlLeverTitle=Control lever
|
||||
modules.addons.SC2:leverStartCart=Start the cart
|
||||
modules.addons.SC2:leverStopCart=Stop the cart
|
||||
modules.addons.SC2:leverTurnAroundCart=Turn cart around
|
||||
modules.addons.SC2:colorizerRgbRed=Red
|
||||
modules.addons.SC2:colorizerRgbGreen=Green
|
||||
modules.addons.SC2:colorizerRgbBlue=Blue
|
||||
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
|
||||
modules.addons.SC2:intelligenceChange=Change drill intelligence
|
||||
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
|
||||
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
|
||||
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
|
||||
modules.addons.SC2:informationProviderLabelName=Name
|
||||
modules.addons.SC2:informationProviderLabelDistance=Distance
|
||||
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
|
||||
modules.addons.SC2:informationProviderLabelPosition=Position
|
||||
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
|
||||
modules.addons.SC2:informationProviderLabelFuel=Fuel left
|
||||
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
|
||||
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
|
||||
modules.addons.SC2:informationProviderLabelStorage=Used Storage
|
||||
modules.addons.SC2:informationProviderLabelDurability=Durability
|
||||
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
|
||||
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
|
||||
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
|
||||
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
|
||||
modules.addons.SC2:informationProviderLabels=Labels
|
||||
modules.addons.SC2:powerThousandSuffix=K
|
||||
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
|
||||
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
|
||||
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
|
||||
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
|
||||
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
|
||||
modules.addons.SC2:recipeOutput=Change the output location
|
||||
modules.addons.SC2:recipeCurrentSelection=Currently
|
||||
modules.addons.SC2:recipeInvalidOutput=Unknown
|
||||
modules.addons.SC2:recipeChangeMode=Change current mode
|
||||
modules.addons.SC2:recipeNoLimit=No upper limit
|
||||
modules.addons.SC2:recipeLimit=Limit stocked items
|
||||
modules.addons.SC2:recipeDisabled=Don't produce anything
|
||||
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
|
||||
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
|
||||
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
|
||||
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
|
||||
modules.addons.SC2:buttonRandomize=Randomize Color
|
||||
|
||||
# Engines
|
||||
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
|
||||
modules.engines.SC2:coalEngineTitle=Coal Engine
|
||||
modules.engines.SC2:outOfFuel=Out of fuel
|
||||
modules.engines.SC2:fuelLevel=Fuel: [%1]
|
||||
modules.engines.SC2:solarEngineTitle=Solar Engine
|
||||
modules.engines.SC2:outOfPower=Out of power
|
||||
modules.engines.SC2:powerLevel=Power: [%1]
|
||||
modules.engines.SC2:thermalEngineTitle=Thermal Engine
|
||||
modules.engines.SC2:thermalPowered=Powered
|
||||
modules.engines.SC2:outOfWater=Out of Water
|
||||
modules.engines.SC2:outOfLava=Out of Lava
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.engines.SC2:engineDisabledMessage=Disabled
|
||||
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Tanks
|
||||
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
|
||||
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
|
||||
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
|
||||
modules.tanks.SC2:tankLocked=Locked to this fluid
|
||||
modules.tanks.SC2:tankLock=Click to lock to this fluid
|
||||
modules.tanks.SC2:tankUnlock=Click to unlock
|
||||
modules.tanks.SC2:tankEmpty=Empty
|
||||
modules.tanks.SC2:tankInvalidFluid=Unknown
|
||||
|
||||
# Tools
|
||||
modules.tools.SC2:toolDurability=Durability
|
||||
modules.tools.SC2:toolBroken=Broken
|
||||
modules.tools.SC2:toolRepairing=Currently repairing tool
|
||||
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
|
||||
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
|
||||
modules.tools.SC2:toolUnbreakable=This tool will never break.
|
||||
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
|
||||
modules.tools.SC2:drillTitle=Drill
|
||||
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
|
||||
modules.tools.SC2:repairDiamonds=Diamonds
|
||||
modules.tools.SC2:repairIron=Iron Ingots
|
||||
modules.tools.SC2:farmerTitle=Farmer
|
||||
modules.tools.SC2:cutterTitle=Wood cutter
|
||||
|
||||
# Attachments
|
||||
modules.attachments.SC2:fertilizers=Fertilizers
|
||||
modules.attachments.SC2:railerTitle=Railer
|
||||
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
|
||||
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
|
||||
modules.attachments.SC2:controlSystemOdoMeter=ODO
|
||||
modules.attachments.SC2:controlSystemTripMeter=TRIP
|
||||
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
|
||||
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
|
||||
modules.attachments.SC2:cakeServerTitle=Cake Server
|
||||
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
|
||||
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
|
||||
modules.attachments.SC2:explosivesTitle=Explosives
|
||||
modules.attachments.SC2:experienceTitle=Experience
|
||||
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
|
||||
modules.attachments.SC2:experienceExtract=Click to extract 50xp
|
||||
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
|
||||
modules.attachments.SC2:shooterTitle=Shooter
|
||||
modules.attachments.SC2:shooterFrequency=#/s
|
||||
modules.attachments.SC2:shooterSeconds=s
|
||||
modules.attachments.SC2:shooterDelay=Delay
|
||||
modules.attachments.SC2:notePiano=Piano
|
||||
modules.attachments.SC2:noteBassDrum=Bass Drum
|
||||
modules.attachments.SC2:noteSnareDrum=Snare Drum
|
||||
modules.attachments.SC2:noteSticks=Sticks
|
||||
modules.attachments.SC2:noteBassGuitar=Bass Guitar
|
||||
modules.attachments.SC2:noteCreateTrack=Create new track
|
||||
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
|
||||
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
|
||||
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
|
||||
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
|
||||
modules.attachments.SC2:noteAdd=Add note to track #[%1]
|
||||
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
|
||||
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
|
||||
modules.attachments.SC2:controlSystemReset=Reset trip-meter
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
Steve's Arcade
|
||||
# ======================================
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
# Ghast Invaders
|
||||
arcade.SC2:ghastInvaders=Ghast Invaders
|
||||
arcade.SC2:ghastLives=Extra lives
|
||||
arcade.SC2:highScore=High Score: [%1]
|
||||
arcade.SC2:score=Score: [%1]
|
||||
arcade.SC2:instructionShoot=Shoot
|
||||
arcade.SC2:instructionLeft=Move left
|
||||
arcade.SC2:instructionRight=Move right
|
||||
arcade.SC2:instructionRestart=Restart
|
||||
arcade.SC2:creeperSweeper=Creeper Sweeper
|
||||
arcade.SC2:creeperMapName1=Tiny
|
||||
arcade.SC2:creeperMapName2=Medium
|
||||
arcade.SC2:creeperMapName3=Large
|
||||
arcade.SC2:creepersLeft=Creepers left: [%1]
|
||||
arcade.SC2:creeperTime=Time spent: [%1]s
|
||||
arcade.SC2:instructionChangeMap=Change map size
|
||||
arcade.SC2:creeperCurrentMap=Current [%1]
|
||||
arcade.SC2:creeperHighScores=High Scores
|
||||
arcade.SC2:creeperHighScore=[%1]: [%2]s
|
||||
arcade.SC2:mobStacker=Mob Stacker
|
||||
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
|
||||
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
|
||||
arcade.SC2:instructionRotate=Rotate
|
||||
arcade.SC2:instructionDrop=Drop
|
||||
arcade.SC2:trackOperator=Track Operator
|
||||
arcade.SC2:operatorSaveError=Failed to save
|
||||
arcade.SC2:operatorSave=Save
|
||||
arcade.SC2:operatorUserCreatedMaps=User created maps
|
||||
arcade.SC2:operatorStories=Stories
|
||||
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
|
||||
arcade.SC2:instructionTrackShape=Select track shape
|
||||
arcade.SC2:instructionRotateTrack=Rotate track
|
||||
arcade.SC2:instructionFlipTrack=Flip track
|
||||
arcade.SC2:instructionDefaultDirection=Change default direction
|
||||
arcade.SC2:instructionTrackType=Change track type
|
||||
arcade.SC2:instructionDeleteTrack=Delete track
|
||||
arcade.SC2:instructionCopyTrack=Copy track
|
||||
arcade.SC2:instructionMoveSteve=Move or rotate Steve
|
||||
arcade.SC2:instructionMoveMap=Move map
|
||||
arcade.SC2:instructionPlaceTrack=Place track
|
||||
arcade.SC2:instructionDeselectTrack=Deselect track
|
||||
arcade.SC2:leftMouseButton=LMouse
|
||||
arcade.SC2:rightMouseButton=RMouse
|
||||
arcade.SC2:buttonStart=Start
|
||||
arcade.SC2:buttonMenu=Menu
|
||||
arcade.SC2:buttonStop=Stop
|
||||
arcade.SC2:buttonNextLevel=Next Level
|
||||
arcade.SC2:buttonStartLevel=Start Level
|
||||
arcade.SC2:buttonSelectStory=Select Story
|
||||
arcade.SC2:buttonSelectStoryOther=Select another Story
|
||||
arcade.SC2:buttonCreateLevel=Create Level
|
||||
arcade.SC2:buttonEditLevel=Edit Level
|
||||
arcade.SC2:buttonRefreshList=Refresh List
|
||||
arcade.SC2:buttonSave=Save
|
||||
arcade.SC2:buttonSaveAs=Save as...
|
||||
arcade.SC2:buttonCancel=Cancel
|
||||
#This one is slightly ugly, will probably be re-named later
|
||||
stories.beginning.SC2:mapEditor=Map Editor
|
||||
|
||||
# Story - The beginning
|
||||
stories.beginning.SC2:title=The beginning
|
||||
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
|
||||
stories.beginning.SC2:start=Press the Start button to the right.
|
||||
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
|
||||
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
|
||||
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
|
||||
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
|
||||
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
|
||||
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
|
||||
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
|
||||
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
|
||||
stories.beginning.SC2:outOfReach=Just out of reach...
|
||||
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
|
||||
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
|
||||
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
|
||||
stories.beginning.SC2:thanks=Thank you for playing! :)
|
||||
stories.beginning.SC2:level1=A new day
|
||||
stories.beginning.SC2:level2=The Operator
|
||||
stories.beginning.SC2:level3=Escape the loop
|
||||
stories.beginning.SC2:level4=Hard as steel
|
||||
stories.beginning.SC2:level5=Moving world
|
||||
stories.beginning.SC2:level6=The code lock
|
||||
stories.beginning.SC2:level7=So close
|
||||
stories.beginning.SC2:level8=Madness
|
||||
stories.beginning.SC2:level9=The cake
|
||||
|
||||
@@ -0,0 +1,772 @@
|
||||
itemGroup.SC2Modules=Steve's Carts 2 Modules
|
||||
itemGroup.SC2Items=Steve's Carts 2 Components
|
||||
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
|
||||
|
||||
# ======================================
|
||||
BLOCK GUI
|
||||
# ======================================
|
||||
|
||||
# Cart assembler gui localization
|
||||
gui.SC2:cartAssembler=Cart Assembler
|
||||
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
|
||||
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
|
||||
gui.SC2:hullCapacity=Hull capacity
|
||||
gui.SC2:complexityCap=Complexity cap
|
||||
gui.SC2:totalCost=Total cost
|
||||
gui.SC2:totalTime=Total Time
|
||||
gui.SC2:readyMessage=Ready to assemble cart!
|
||||
gui.SC2:assembleProgress=Progress
|
||||
gui.SC2:timeLeft=Time left
|
||||
gui.SC2:idleAssemblerMessage=The assembler is currently idle
|
||||
gui.SC2:modifyCart=Modify cart
|
||||
gui.SC2:assembleCart=Assemble cart
|
||||
gui.SC2:fuelLevel=Fuel level
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
gui.SC2:noHullError=You have no hull
|
||||
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
|
||||
gui.SC2:busyAssemblerError=The Assembler is busy!
|
||||
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Cargo manager and Liquid manager shared gui localization
|
||||
gui.SC2:manager=Manager
|
||||
gui.SC2:currentSetting=Currently
|
||||
gui.SC2:changeTransferDirection=Change transfer direction
|
||||
gui.SC2:directionToCart=To the cart
|
||||
gui.SC2:directionFromCart=From the cart
|
||||
gui.SC2:changeTurnBack=Change turn back settings
|
||||
gui.SC2:turnBackDisabled=No side selected
|
||||
gui.SC2:turnBack=Turn back after transfer
|
||||
gui.SC2:continueForward=Continue along after transfer
|
||||
gui.SC2:changeTransferSize=Change transfer size
|
||||
gui.SC2:changeSide=Change side
|
||||
gui.SC2:currentSide=Current side
|
||||
gui.SC2:sideRed=Red
|
||||
gui.SC2:sideBlue=Blue
|
||||
gui.SC2:sideYellow=Yellow
|
||||
gui.SC2:sideGreen=Green
|
||||
gui.SC2:sideDisabled=Disabled
|
||||
|
||||
# Cargo manager gui localization
|
||||
gui.SC2:cargoManager=Cargo
|
||||
gui.SC2:changeSlotLayout=Change slot layout
|
||||
gui.SC2:layoutShared=All slots are shared by all sides
|
||||
gui.SC2:layoutSide=Each side has its own slots
|
||||
gui.SC2:layoutColor=Each color has its own slots
|
||||
gui.SC2:transferAll=Transfer as much as possible
|
||||
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
|
||||
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
|
||||
gui.SC2:transferAllShort=MAX
|
||||
gui.SC2:transferItemsShort=I
|
||||
gui.SC2:transferStacksShort=S
|
||||
gui.SC2:changeTransferCartArea=Change part of the cart
|
||||
gui.SC2:unknownAreaMessage=Unknown option
|
||||
gui.SC2:cartAreaAll=All slots
|
||||
gui.SC2:cartAreaEngine=Engine
|
||||
gui.SC2:cartAreaRailer=Railers
|
||||
gui.SC2:cartAreaStorage=Storage slots
|
||||
gui.SC2:cartAreaTorches=Torches
|
||||
gui.SC2:cartAreaExplosives=Explosives
|
||||
gui.SC2:cartAreaArrows=Arrows
|
||||
gui.SC2:cartAreaBridge=Bridge material
|
||||
gui.SC2:cartAreaSeeds=Seeds
|
||||
gui.SC2:cartAreaFertilizer=Fertilizer
|
||||
gui.SC2:cartAreaSaplings=Saplings
|
||||
gui.SC2:cartAreaFirework=Firework
|
||||
gui.SC2:cartAreaBuckets=Buckets (for milker)
|
||||
gui.SC2:cartAreaCakes=Cakes
|
||||
|
||||
|
||||
|
||||
# Liquid manager gui localization
|
||||
gui.SC2:liquidManager=Liquid
|
||||
gui.SC2:changeTankLayout=Change tank layout
|
||||
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
|
||||
gui.SC2:layoutSidedTanks=Each side has its own tank
|
||||
gui.SC2:layoutColorTanks=Each color has its own tank(s)
|
||||
gui.SC2:transferAllLiquid=Transfer as much as possible
|
||||
gui.SC2:transferBuckets=Transfer a maximum of [%1]
|
||||
gui.SC2:transferAllLiquidShort=MAX
|
||||
gui.SC2:transferBucketShort=B
|
||||
|
||||
# Module Toggler gui localization
|
||||
gui.SC2:moduleToggler=Module Toggler
|
||||
gui.SC2:optionDrill=Drill
|
||||
gui.SC2:optionShield=Shield
|
||||
gui.SC2:optionInvisibility=Invisibility
|
||||
gui.SC2:optionChunk=Chunk loading
|
||||
gui.SC2:optionCageAuto=Cage auto pick up
|
||||
gui.SC2:optionCage=Cage pick up
|
||||
gui.SC2:settingDisabled=Disabled
|
||||
gui.SC2:settingOrange=Orange direction
|
||||
gui.SC2:settingBlue=Blue direction
|
||||
gui.SC2:stateActivate=Activate
|
||||
gui.SC2:stateDeactivate=Deactivate
|
||||
gui.SC2:stateToggle=Toggle
|
||||
|
||||
# External Distributer gui localization
|
||||
gui.SC2:externalDistributor=External Distributor
|
||||
gui.SC2:distributorNotConnected=Not connected to any Managers!
|
||||
gui.SC2:sideName=[%1] side
|
||||
gui.SC2:dropInstruction=Drop here to add this setting
|
||||
gui.SC2:removeInstruction=Right click to remove
|
||||
gui.SC2:distributorAll=All
|
||||
gui.SC2:distributorRed=Red
|
||||
gui.SC2:distributorBlue=Blue
|
||||
gui.SC2:distributorYellow=Yellow
|
||||
gui.SC2:distributorGreen=Green
|
||||
gui.SC2:distributorTopLeft=Top Left
|
||||
gui.SC2:distributorTopRight=Top Right
|
||||
gui.SC2:distributorBottomLeft=Bottom Left
|
||||
gui.SC2:distributorBottomRight=Bottom Right
|
||||
gui.SC2:distributorToCart=To Cart
|
||||
gui.SC2:distributorFromCart=From Cart
|
||||
gui.SC2:managerTop=Top Manager
|
||||
gui.SC2:managerBot=Bot Manager
|
||||
gui.SC2:distributorSideOrange=Orange
|
||||
gui.SC2:distributorSidePurple=Purple
|
||||
gui.SC2:distributorSideYellow=Yellow
|
||||
gui.SC2:distributorSideGreen=Green
|
||||
gui.SC2:distributorSideBlue=Blue
|
||||
gui.SC2:distributorSideRed=Red
|
||||
gui.SC2:sideToolTip=Side: [%1]
|
||||
|
||||
# Detector Units gui localization
|
||||
gui.SC2:operatorOutput=OUTPUT
|
||||
gui.SC2:operatorAnd=AND
|
||||
gui.SC2:operatorOr=OR
|
||||
gui.SC2:operatorNot=NOT
|
||||
gui.SC2:operatorXor=XOR
|
||||
gui.SC2:operatorTopUnit=Top Unit
|
||||
gui.SC2:operatorBotUnit=Bottom Unit
|
||||
gui.SC2:operatorNorthUnit=North Unit
|
||||
gui.SC2:operatorWestUnit=West Unit
|
||||
gui.SC2:operatorSouthUnit=South Unit
|
||||
gui.SC2:operatorEastUnit=East Unit
|
||||
gui.SC2:operatorRedstone=Redstone Input
|
||||
gui.SC2:operatorRedstoneTop=Top Redstone Input
|
||||
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
|
||||
gui.SC2:operatorRedstoneNorth=North Redstone Input
|
||||
gui.SC2:operatorRedstoneWest=West Redstone Input
|
||||
gui.SC2:operatorRedstoneSouth=South Redstone Input
|
||||
gui.SC2:operatorRedstoneEast=East Redstone Input
|
||||
gui.SC2:stateRails=Have rail supplies
|
||||
gui.SC2:stateTorches=Have torch supplies
|
||||
gui.SC2:stateSaplings=Have sapling supplies
|
||||
gui.SC2:sateSeeds=Have seed supplies
|
||||
gui.SC2:stateBridge=Have bridge supplies
|
||||
gui.SC2:stateProjectiles=Have projectile supplies
|
||||
gui.SC2:stateFertilizing=Have fertilizing supplies
|
||||
# The cake one is a new one (you can remove this comment)
|
||||
gui.SC2:stateCake=Have cake supplies
|
||||
#
|
||||
gui.SC2:stateShield=Is shield active
|
||||
gui.SC2:stateChunk=Is chunk loader active
|
||||
gui.SC2:stateInvisibility=Is invisibility core active
|
||||
gui.SC2:stateDrill=Is drill active
|
||||
gui.SC2:stateCage=Is auto pick up active
|
||||
gui.SC2:stateStorageFull=Is storage completely full
|
||||
gui.SC2:stateStorageEmpty=Is storage completely empty
|
||||
gui.SC2:statePassenger=Has passenger
|
||||
gui.SC2:stateAnimal=Has animal passenger
|
||||
gui.SC2:stateTameable=Has tameable passenger
|
||||
gui.SC2:stateBreedable=Has breedable passenger
|
||||
gui.SC2:stateHostile=Has hostile passenger
|
||||
gui.SC2:stateCreeper=Has creeper passenger
|
||||
gui.SC2:stateSkeleton=Has skeleton passenger
|
||||
gui.SC2:stateSpider=Has spider passenger
|
||||
gui.SC2:stateZombie=Has zombie passenger
|
||||
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
|
||||
gui.SC2:stateSilverFish=Has silverfish passenger
|
||||
gui.SC2:stateBlaze=Has blaze passenger
|
||||
gui.SC2:stateBat=Has bat passenger
|
||||
gui.SC2:stateWitch=Has witch passenger
|
||||
gui.SC2:statePig=Has pig passenger
|
||||
gui.SC2:stateSheep=Has sheep passenger
|
||||
gui.SC2:stateCow=Has cow passenger
|
||||
gui.SC2:stateMooshroom=Has mooshroom passenger
|
||||
gui.SC2:stateChicken=Has chicken passenger
|
||||
gui.SC2:stateWolf=Has wolf passenger
|
||||
gui.SC2:stateSnowGolem=Has snow golem passenger
|
||||
gui.SC2:stateOcelot=Has ocelot passenger
|
||||
gui.SC2:stateVillager=Has villager passenger
|
||||
gui.SC2:statePlayer=Has player passenger
|
||||
gui.SC2:stateZombieVillager=Has zombie villager passenger
|
||||
gui.SC2:stateChild=Has child passenger
|
||||
gui.SC2:stateTamed=Has tamed passenger
|
||||
gui.SC2:statePowerRed=Is Power Observer[Red] active
|
||||
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
|
||||
gui.SC2:statePowerGreen=Is Power Observer[Green] active
|
||||
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
|
||||
gui.SC2:stateTanksFull=Are the tanks completely full
|
||||
gui.SC2:stateTanksEmpty=Are the tanks completely empty
|
||||
gui.SC2:stateTankEmpty=Is there any completely empty tank
|
||||
|
||||
|
||||
# ======================================
|
||||
ITEMS
|
||||
# ======================================
|
||||
|
||||
# Carts
|
||||
item.SC2:ModularCart.name=모듈러 카트
|
||||
|
||||
# Modules
|
||||
item.SC2:unknownmodule.name=Unknown SC2 module
|
||||
item.SC2:coal_engine.name=석탄 엔진
|
||||
item.SC2:solar_engine.name=태양광 엔진
|
||||
item.SC2:side_chests.name=Side Chests
|
||||
item.SC2:top_chest.name=Top Chest
|
||||
item.SC2:front_chest.name=Front Chest
|
||||
item.SC2:internal_storage.name=Internal Storage
|
||||
item.SC2:extracting_chests.name=Extracting Chests
|
||||
item.SC2:torch_placer.name=Torch Placer
|
||||
item.SC2:basic_drill.name=Basic Drill
|
||||
item.SC2:galgadorian_drill.name=Galgadorian Drill
|
||||
item.SC2:railer.name=Railer
|
||||
item.SC2:large_railer.name=Large Railer
|
||||
item.SC2:bridge_builder.name=Bridge Builder
|
||||
item.SC2:track_remover.name=Track Remover
|
||||
item.SC2:basic_farmer.name=Basic Farmer
|
||||
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
|
||||
item.SC2:hydrator.name=Hydrator
|
||||
item.SC2:height_controller.name=Height Controller
|
||||
item.SC2:fertilizer.name=Fertilizer
|
||||
item.SC2:entity_detector_animal.name=Entity Detector: Animal
|
||||
item.SC2:liquid_sensors.name=Liquid Sensors
|
||||
item.SC2:entity_detector_villager.name=Entity Detector: Villager
|
||||
item.SC2:entity_detector_player.name=Entity Detector: Player
|
||||
item.SC2:seat.name=Seat
|
||||
item.SC2:entity_detector_monster.name=Entity Detector: Monster
|
||||
item.SC2:advanced_control_system.name=Advanced Control System
|
||||
item.SC2:brake_handle.name=Brake Handle
|
||||
item.SC2:advanced_shooter.name=Advanced Shooter
|
||||
item.SC2:shooter.name=Shooter
|
||||
item.SC2:dynamite_carrier.name=Dynamite Carrier
|
||||
item.SC2:cleaning_machine.name=Cleaning Machine
|
||||
item.SC2:extreme_melter.name=Extreme Melter
|
||||
item.SC2:divine_shield.name=Divine Shield
|
||||
item.SC2:melter.name=Melter
|
||||
item.SC2:standard_hull.name=Standard Hull
|
||||
item.SC2:reinforced_hull.name=Reinforced Hull
|
||||
item.SC2:invisibility_core.name=Invisibility Core
|
||||
item.SC2:wooden_hull.name=Wooden Hull
|
||||
item.SC2:iron_drill.name=Iron Drill
|
||||
item.SC2:hardened_drill.name=Hardened Drill
|
||||
item.SC2:note_sequencer.name=Note Sequencer
|
||||
item.SC2:colorizer.name=Colorizer
|
||||
item.SC2:pumpkin_chariot.name=Pumpkin chariot
|
||||
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
|
||||
item.SC2:basic_solar_engine.name=Basic Solar Engine
|
||||
item.SC2:projectile_potion.name=Projectile: Potion
|
||||
item.SC2:gift_storage.name=Gift Storage
|
||||
item.SC2:chunk_loader.name=Chunk Loader
|
||||
item.SC2:entity_detector_bat.name=Entity Detector: Bat
|
||||
item.SC2:freezer.name=Freezer
|
||||
item.SC2:projectile_snowball.name=Projectile: Snowball
|
||||
item.SC2:projectile_egg.name=Projectile: Egg
|
||||
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
|
||||
item.SC2:firework_display.name=Firework display
|
||||
item.SC2:crop_nether_wart.name=Crop: Nether Wart
|
||||
item.SC2:cage.name=Cage
|
||||
item.SC2:compact_solar_engine.name=Compact Solar Engine
|
||||
item.SC2:internal_tank.name=Internal Tank
|
||||
item.SC2:mechanical_pig.name=Mechanical Pig
|
||||
item.SC2:creative_engine.name=Creative Engine
|
||||
item.SC2:incinerator.name=Incinerator
|
||||
item.SC2:thermal_engine.name=Thermal Engine
|
||||
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
|
||||
item.SC2:liquid_cleaner.name=Liquid Cleaner
|
||||
item.SC2:side_tanks.name=Side Tanks
|
||||
item.SC2:top_tank.name=Top Tank
|
||||
item.SC2:advanced_tank.name=Advanced Tank
|
||||
item.SC2:front_tank.name=Front Tank
|
||||
item.SC2:creative_hull.name=Creative Hull
|
||||
item.SC2:power_observer.name=Power Observer
|
||||
item.SC2:steves_arcade.name=Steve's Arcade
|
||||
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
|
||||
item.SC2:creative_tank.name=Creative Tank
|
||||
item.SC2:open_tank.name=Open Tank
|
||||
item.SC2:egg_basket=Egg Basket
|
||||
item.SC2:drill_intelligence.name=Drill Intelligence
|
||||
item.SC2:lawn_mower.name=Lawn Mower
|
||||
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
|
||||
item.SC2:crafter.name=Crafter
|
||||
item.SC2:milker.name=Milker
|
||||
item.SC2:galgadorian_hull.name=Galgadorian Hull
|
||||
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
|
||||
item.SC2:ore_extractor.name=Ore Extractor
|
||||
item.SC2:enchanter.name=Enchanter
|
||||
item.SC2:advanced_smelter.name=Advanced Smelter
|
||||
item.SC2:advanced_crafter.name=Advanced Crafter
|
||||
item.SC2:experience_bank.name=Experience Bank
|
||||
item.SC2:information_provider.name=Information Provider
|
||||
item.SC2:planter_range_extender.name=Planter Range Extender
|
||||
item.SC2:tree_exotic.name=Tree: Exotic
|
||||
item.SC2:smelter.name=Smelter
|
||||
item.SC2:projectile_cake.name=Projectile: Cake
|
||||
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
|
||||
item.SC2:cake_server.name=Cake Server
|
||||
item.SC2:creative_incinerator.name=Creative Incinerator
|
||||
item.SC2:creative_supplies.name=Creative Supplies
|
||||
item.SC2:color_randomizer.name=Color Randomizer
|
||||
item.SC2:crop_exotic.name=Crop: Exotic
|
||||
|
||||
# Components
|
||||
item.SC2:unknowncomponent.name=Unknown SC2 Component
|
||||
item.SC2:wooden_wheels.name=Wooden Wheels
|
||||
item.SC2:iron_wheels.name=Iron Wheels
|
||||
item.SC2:red_pigment.name=Red Pigment
|
||||
item.SC2:green_pigment.name=Green Pigment
|
||||
item.SC2:blue_pigment.name=Blue Pigment
|
||||
item.SC2:glass_o'magic.name=Glass o'Magic
|
||||
item.SC2:dynamite.name=Dynamite
|
||||
item.SC2:simple_pcb.name=Simple PCB
|
||||
item.SC2:graphical_interface.name=Graphical Interface
|
||||
item.SC2:raw_handle.name=Raw Handle
|
||||
item.SC2:refined_handle.name=Refined Handle
|
||||
item.SC2:speed_handle.name=Speed Handle
|
||||
item.SC2:wheel.name=Wheel
|
||||
item.SC2:saw_blade.name=Saw Blade
|
||||
item.SC2:advanced_pcb.name=Advanced PCB
|
||||
item.SC2:wood_cutting_core.name=Wood Cutting Core
|
||||
item.SC2:raw_hardener.name=Raw Hardener
|
||||
item.SC2:refined_hardener.name=Refined Hardener
|
||||
item.SC2:hardened_mesh.name=Hardened Mesh
|
||||
item.SC2:stabilized_metal.name=Stabilized Metal
|
||||
item.SC2:reinforced_metal.name=Reinforced Metal
|
||||
item.SC2:reinforced_wheels.name=Reinforced Wheels
|
||||
item.SC2:pipe.name=Pipe
|
||||
item.SC2:shooting_station.name=Shooting Station
|
||||
item.SC2:entity_scanner.name=Entity Scanner
|
||||
item.SC2:entity_analyzer.name=Entity Analyzer
|
||||
item.SC2:empty_disk.name=Empty Disk
|
||||
item.SC2:tri-torch.name=Tri-torch
|
||||
item.SC2:chest_pane.name=Chest Pane
|
||||
item.SC2:large_chest_pane.name=Large Chest Pane
|
||||
item.SC2:huge_chest_pane.name=Huge Chest Pane
|
||||
item.SC2:chest_lock.name=Chest Lock
|
||||
item.SC2:iron_pane.name=Iron Pane
|
||||
item.SC2:large_iron_pane.name=Large Iron Pane
|
||||
item.SC2:huge_iron_pane.name=Huge Iron Pane
|
||||
item.SC2:dynamic_pane.name=Dynamic Pane
|
||||
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
|
||||
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
|
||||
item.SC2:cleaning_fan.name=Cleaning Fan
|
||||
item.SC2:cleaning_core.name=Cleaning Core
|
||||
item.SC2:cleaning_tube.name=Cleaning Tube
|
||||
item.SC2:fuse.name=Fuse
|
||||
item.SC2:solar_panel.name=Solar Panel
|
||||
item.SC2:eye_of_galgador.name=Eye of Galgador
|
||||
item.SC2:lump_of_galgador.name=Lump of Galgador
|
||||
item.SC2:galgadorian_metal.name=Galgadorian Metal
|
||||
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
|
||||
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
|
||||
item.SC2:stolen_present.name=Stolen Present
|
||||
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
|
||||
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
|
||||
item.SC2:warm_hat.name=Warm hat
|
||||
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
|
||||
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
|
||||
item.SC2:sock.name=Sock
|
||||
item.SC2:stuffed_sock.name=Stuffed Sock
|
||||
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
|
||||
item.SC2:blank_upgrade.name=Blank Upgrade
|
||||
item.SC2:tank_valve.name=Tank Valve
|
||||
item.SC2:tank_pane.name=Tank Pane
|
||||
item.SC2:large_tank_pane.name=Large Tank Pane
|
||||
item.SC2:huge_tank_pane.name=Huge Tank Pane
|
||||
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
|
||||
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
|
||||
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
|
||||
item.SC2:burning_easter_egg.name=Burning Easter Egg
|
||||
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
|
||||
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
|
||||
item.SC2:painted_easter_egg.name=Painted Easter Egg
|
||||
item.SC2:basket.name=Basket
|
||||
item.SC2:oak_log.name=Oak Log
|
||||
item.SC2:oak_twig.name=Oak Twig
|
||||
item.SC2:spruce_log.name=Spruce Log
|
||||
item.SC2:spruce_twig.name=Spruce Twig
|
||||
item.SC2:birch_log.name=Birch Log
|
||||
item.SC2:birch_twig.name=Birch Twig
|
||||
item.SC2:jungle_log.name=Jungle Log
|
||||
item.SC2:jungle_twig.name=Jungle Twig
|
||||
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
|
||||
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
|
||||
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
|
||||
item.SC2:iron_blade.name=Iron Blade
|
||||
item.SC2:blade_arm.name=Blade Arm
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.SC2:BlockCargoManager.name=Cargo Manager
|
||||
tile.SC2:BlockJunction.name=Junction Rail
|
||||
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
|
||||
tile.SC2:BlockCartAssembler.name=Cart Assembler
|
||||
tile.SC2:BlockActivator.name=Module Toggler
|
||||
tile.SC2:BlockDistributor.name=External Distributor
|
||||
tile.SC2:BlockLiquidManager.name=Liquid Manager
|
||||
|
||||
# Storage
|
||||
tile.SC2:BlockMetalStorage.name=Resource Block
|
||||
item.SC2:BlockStorage0.name=Reinforced Metal Block
|
||||
item.SC2:BlockStorage1.name=Galgadorian Block
|
||||
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block
|
||||
|
||||
# Upgrades
|
||||
tile.SC2:upgrade.name=Upgrade
|
||||
item.SC2:batteries.name=Upgrade: Batteries
|
||||
item.SC2:power_crystal.name=Upgrade: Power Crystal
|
||||
item.SC2:module_knowledge.name=Upgrade: Module knowledge
|
||||
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
|
||||
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
|
||||
item.SC2:new_era.name=Upgrade: New Era
|
||||
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
|
||||
item.SC2:generic_engine.name=Upgrade: Generic engine
|
||||
item.SC2:module_input.name=Upgrade: Module input
|
||||
item.SC2:production_line.name=Upgrade: Production line
|
||||
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
|
||||
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
|
||||
item.SC2:cart_crane.name=Upgrade: Cart Crane
|
||||
item.SC2:redstone_control.name=Upgrade: Redstone Control
|
||||
item.SC2:creative_mode.name=Upgrade: Creative Mode
|
||||
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
|
||||
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
|
||||
item.SC2:entropy.name=Upgrade: Entropy
|
||||
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
|
||||
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
|
||||
|
||||
# Detector Units
|
||||
tile.SC2:BlockDetector.name=Detector
|
||||
item.SC2:BlockDetector0.name=Detector Manager
|
||||
item.SC2:BlockDetector1.name=Detector Unit
|
||||
item.SC2:BlockDetector2.name=Detector Station
|
||||
item.SC2:BlockDetector3.name=Detector Junction
|
||||
item.SC2:BlockDetector4.name=Detector Redstone Unit
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULE MISC
|
||||
# ======================================
|
||||
|
||||
# Categories
|
||||
info.SC2:moduleCategoryHull=Hull
|
||||
info.SC2:moduleCategoryEngine=Engine
|
||||
info.SC2:moduleCategoryTool=Tool
|
||||
info.SC2:moduleCategoryStorage=Storage
|
||||
info.SC2:moduleCategoryAddon=Addon
|
||||
info.SC2:moduleCategoryAttachment=Attachment
|
||||
|
||||
# Groups
|
||||
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
|
||||
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
|
||||
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
|
||||
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
|
||||
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
|
||||
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
|
||||
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
|
||||
info.SC2:moduleGroupTool=[%1:Tool|Tools]
|
||||
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
|
||||
|
||||
# Messages
|
||||
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
|
||||
info.SC2:oceanExtraMessage=Room for an average sized ocean
|
||||
info.SC2:alphaExtraMessage=1 year in alpha
|
||||
info.SC2:storageEmpty=Empty
|
||||
info.SC2:storageFull=Full
|
||||
info.SC2:giftStorageFull=Might contain a surprise
|
||||
info.SC2:eggStorageFull=Full of Eggs
|
||||
|
||||
# Labels
|
||||
info.SC2:modularCost=Modular cost
|
||||
info.SC2:cartSideTop=Top
|
||||
info.SC2:cartSideCenter=Center
|
||||
info.SC2:cartSideBottom=Bottom
|
||||
info.SC2:cartSideBack=Back
|
||||
info.SC2:cartSideLeft=Left
|
||||
info.SC2:cartSideRight=Right
|
||||
info.SC2:cartSideFront=Front
|
||||
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
|
||||
info.SC2:sidesAnd=and
|
||||
info.SC2:noSides=Won't occupy any sides
|
||||
info.SC2:moduleConflictHowever=Will however conflict with
|
||||
info.SC2:moduleConflictAlso=Will also conflict with
|
||||
info.SC2:moduleRequirement=Requires
|
||||
info.SC2:moduleCount1=one
|
||||
info.SC2:moduleCount2=two
|
||||
info.SC2:moduleCount3=three
|
||||
info.SC2:allowDuplicates=Duplicates are allowed
|
||||
info.SC2:moduleType=Type
|
||||
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
|
||||
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
|
||||
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
|
||||
info.SC2:missingParentError=[%1] requires [%2] to work!
|
||||
info.SC2:presentNemesisError=[%1] won't work with [%2]
|
||||
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
|
||||
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
info.SC2:toolUnbreakable=Unbreakable
|
||||
info.SC2:toolDurability=내구도: [%1]%
|
||||
info.SC2:modularCapacity=Modular capacity: [%1]
|
||||
info.SC2:complexityCap=Module complexity cap: [%1]
|
||||
info.SC2:maxEngineCount=Max engines count: [%1]
|
||||
info.SC2:maxAddonCount=Max Addon count: [%1]
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
UPGRADES
|
||||
# ======================================
|
||||
|
||||
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
|
||||
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
|
||||
info.SC2:effectDeployer=Enables deployment of finished carts.
|
||||
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
|
||||
info.SC2:effectFuelCapacity=Fuel capacity [%1].
|
||||
info.SC2:effectFuelCost=Fuel cost [%1]%.
|
||||
info.SC2:effectInputChest=Input Chest with [%1] slots.
|
||||
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
|
||||
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
|
||||
info.SC2:effectRedstone=Enables redstone controlled assembling.
|
||||
info.SC2:effectSolar=Generate power while in the sun.
|
||||
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
|
||||
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTransposer=Can pick up carts for modifying
|
||||
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULES
|
||||
# ======================================
|
||||
|
||||
# Addons
|
||||
modules.addons.SC2:detectorAnimals=Animals
|
||||
modules.addons.SC2:detectorBats=Bats
|
||||
modules.addons.SC2:detectorMonsters=Monsters
|
||||
modules.addons.SC2:detectorPlayers=Players
|
||||
modules.addons.SC2:detectorVillagers=Villagers
|
||||
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
|
||||
modules.addons.SC2:saplingPlantAmount=Current sapling amount
|
||||
modules.addons.SC2:controlLeverTitle=Control lever
|
||||
modules.addons.SC2:leverStartCart=Start the cart
|
||||
modules.addons.SC2:leverStopCart=Stop the cart
|
||||
modules.addons.SC2:leverTurnAroundCart=Turn cart around
|
||||
modules.addons.SC2:colorizerRgbRed=Red
|
||||
modules.addons.SC2:colorizerRgbGreen=Green
|
||||
modules.addons.SC2:colorizerRgbBlue=Blue
|
||||
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
|
||||
modules.addons.SC2:intelligenceChange=Change drill intelligence
|
||||
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
|
||||
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
|
||||
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
|
||||
modules.addons.SC2:informationProviderLabelName=Name
|
||||
modules.addons.SC2:informationProviderLabelDistance=Distance
|
||||
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
|
||||
modules.addons.SC2:informationProviderLabelPosition=Position
|
||||
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
|
||||
modules.addons.SC2:informationProviderLabelFuel=Fuel left
|
||||
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
|
||||
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
|
||||
modules.addons.SC2:informationProviderLabelStorage=Used Storage
|
||||
modules.addons.SC2:informationProviderLabelDurability=내구도
|
||||
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
|
||||
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
|
||||
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
|
||||
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
|
||||
modules.addons.SC2:informationProviderLabels=Labels
|
||||
modules.addons.SC2:powerThousandSuffix=K
|
||||
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
|
||||
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
|
||||
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
|
||||
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
|
||||
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
|
||||
modules.addons.SC2:recipeOutput=Change the output location
|
||||
modules.addons.SC2:recipeCurrentSelection=Currently
|
||||
modules.addons.SC2:recipeInvalidOutput=Unknown
|
||||
modules.addons.SC2:recipeChangeMode=Change current mode
|
||||
modules.addons.SC2:recipeNoLimit=No upper limit
|
||||
modules.addons.SC2:recipeLimit=Limit stocked items
|
||||
modules.addons.SC2:recipeDisabled=Don't produce anything
|
||||
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
|
||||
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
|
||||
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
|
||||
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
|
||||
modules.addons.SC2:buttonRandomize=Randomize Color
|
||||
|
||||
# Engines
|
||||
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
|
||||
modules.engines.SC2:coalEngineTitle=Coal Engine
|
||||
modules.engines.SC2:outOfFuel=Out of fuel
|
||||
modules.engines.SC2:fuelLevel=Fuel: [%1]
|
||||
modules.engines.SC2:solarEngineTitle=Solar Engine
|
||||
modules.engines.SC2:outOfPower=Out of power
|
||||
modules.engines.SC2:powerLevel=Power: [%1]
|
||||
modules.engines.SC2:thermalEngineTitle=Thermal Engine
|
||||
modules.engines.SC2:thermalPowered=Powered
|
||||
modules.engines.SC2:outOfWater=Out of Water
|
||||
modules.engines.SC2:outOfLava=Out of Lava
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.engines.SC2:engineDisabledMessage=Disabled
|
||||
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Tanks
|
||||
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
|
||||
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
|
||||
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
|
||||
modules.tanks.SC2:tankLocked=Locked to this fluid
|
||||
modules.tanks.SC2:tankLock=Click to lock to this fluid
|
||||
modules.tanks.SC2:tankUnlock=Click to unlock
|
||||
modules.tanks.SC2:tankEmpty=Empty
|
||||
modules.tanks.SC2:tankInvalidFluid=Unknown
|
||||
|
||||
# Tools
|
||||
modules.tools.SC2:toolDurability=내구도
|
||||
modules.tools.SC2:toolBroken=Broken
|
||||
modules.tools.SC2:toolRepairing=Currently repairing tool
|
||||
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
|
||||
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
|
||||
modules.tools.SC2:toolUnbreakable=This tool will never break.
|
||||
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
|
||||
modules.tools.SC2:drillTitle=Drill
|
||||
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
|
||||
modules.tools.SC2:repairDiamonds=Diamonds
|
||||
modules.tools.SC2:repairIron=Iron Ingots
|
||||
modules.tools.SC2:farmerTitle=Farmer
|
||||
modules.tools.SC2:cutterTitle=Wood cutter
|
||||
|
||||
# Attachments
|
||||
modules.attachments.SC2:fertilizers=Fertilizers
|
||||
modules.attachments.SC2:railerTitle=Railer
|
||||
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
|
||||
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
|
||||
modules.attachments.SC2:controlSystemOdoMeter=ODO
|
||||
modules.attachments.SC2:controlSystemTripMeter=TRIP
|
||||
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
|
||||
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
|
||||
modules.attachments.SC2:cakeServerTitle=Cake Server
|
||||
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
|
||||
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
|
||||
modules.attachments.SC2:explosivesTitle=Explosives
|
||||
modules.attachments.SC2:experienceTitle=Experience
|
||||
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
|
||||
modules.attachments.SC2:experienceExtract=Click to extract 50xp
|
||||
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
|
||||
modules.attachments.SC2:shooterTitle=Shooter
|
||||
modules.attachments.SC2:shooterFrequency=#/s
|
||||
modules.attachments.SC2:shooterSeconds=s
|
||||
modules.attachments.SC2:shooterDelay=Delay
|
||||
modules.attachments.SC2:notePiano=Piano
|
||||
modules.attachments.SC2:noteBassDrum=Bass Drum
|
||||
modules.attachments.SC2:noteSnareDrum=Snare Drum
|
||||
modules.attachments.SC2:noteSticks=Sticks
|
||||
modules.attachments.SC2:noteBassGuitar=Bass Guitar
|
||||
modules.attachments.SC2:noteCreateTrack=Create new track
|
||||
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
|
||||
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
|
||||
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
|
||||
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
|
||||
modules.attachments.SC2:noteAdd=Add note to track #[%1]
|
||||
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
|
||||
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
|
||||
modules.attachments.SC2:controlSystemReset=Reset trip-meter
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
Steve's Arcade
|
||||
# ======================================
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
# Ghast Invaders
|
||||
arcade.SC2:ghastInvaders=Ghast Invaders
|
||||
arcade.SC2:ghastLives=Extra lives
|
||||
arcade.SC2:highScore=High Score: [%1]
|
||||
arcade.SC2:score=Score: [%1]
|
||||
arcade.SC2:instructionShoot=Shoot
|
||||
arcade.SC2:instructionLeft=Move left
|
||||
arcade.SC2:instructionRight=Move right
|
||||
arcade.SC2:instructionRestart=Restart
|
||||
arcade.SC2:creeperSweeper=Creeper Sweeper
|
||||
arcade.SC2:creeperMapName1=Tiny
|
||||
arcade.SC2:creeperMapName2=Medium
|
||||
arcade.SC2:creeperMapName3=Large
|
||||
arcade.SC2:creepersLeft=Creepers left: [%1]
|
||||
arcade.SC2:creeperTime=Time spent: [%1]s
|
||||
arcade.SC2:instructionChangeMap=Change map size
|
||||
arcade.SC2:creeperCurrentMap=Current [%1]
|
||||
arcade.SC2:creeperHighScores=High Scores
|
||||
arcade.SC2:creeperHighScore=[%1]: [%2]s
|
||||
arcade.SC2:mobStacker=Mob Stacker
|
||||
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
|
||||
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
|
||||
arcade.SC2:instructionRotate=Rotate
|
||||
arcade.SC2:instructionDrop=Drop
|
||||
arcade.SC2:trackOperator=Track Operator
|
||||
arcade.SC2:operatorSaveError=Failed to save
|
||||
arcade.SC2:operatorSave=Save
|
||||
arcade.SC2:operatorUserCreatedMaps=User created maps
|
||||
arcade.SC2:operatorStories=Stories
|
||||
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
|
||||
arcade.SC2:instructionTrackShape=Select track shape
|
||||
arcade.SC2:instructionRotateTrack=Rotate track
|
||||
arcade.SC2:instructionFlipTrack=Flip track
|
||||
arcade.SC2:instructionDefaultDirection=Change default direction
|
||||
arcade.SC2:instructionTrackType=Change track type
|
||||
arcade.SC2:instructionDeleteTrack=Delete track
|
||||
arcade.SC2:instructionCopyTrack=Copy track
|
||||
arcade.SC2:instructionMoveSteve=Move or rotate Steve
|
||||
arcade.SC2:instructionMoveMap=Move map
|
||||
arcade.SC2:instructionPlaceTrack=Place track
|
||||
arcade.SC2:instructionDeselectTrack=Deselect track
|
||||
arcade.SC2:leftMouseButton=LMouse
|
||||
arcade.SC2:rightMouseButton=RMouse
|
||||
arcade.SC2:buttonStart=Start
|
||||
arcade.SC2:buttonMenu=Menu
|
||||
arcade.SC2:buttonStop=Stop
|
||||
arcade.SC2:buttonNextLevel=Next Level
|
||||
arcade.SC2:buttonStartLevel=Start Level
|
||||
arcade.SC2:buttonSelectStory=Select Story
|
||||
arcade.SC2:buttonSelectStoryOther=Select another Story
|
||||
arcade.SC2:buttonCreateLevel=Create Level
|
||||
arcade.SC2:buttonEditLevel=Edit Level
|
||||
arcade.SC2:buttonRefreshList=Refresh List
|
||||
arcade.SC2:buttonSave=Save
|
||||
arcade.SC2:buttonSaveAs=Save as...
|
||||
arcade.SC2:buttonCancel=Cancel
|
||||
#This one is slightly ugly, will probably be re-named later
|
||||
stories.beginning.SC2:mapEditor=Map Editor
|
||||
|
||||
# Story - The beginning
|
||||
stories.beginning.SC2:title=The beginning
|
||||
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
|
||||
stories.beginning.SC2:start=Press the Start button to the right.
|
||||
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
|
||||
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
|
||||
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
|
||||
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
|
||||
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
|
||||
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
|
||||
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
|
||||
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
|
||||
stories.beginning.SC2:outOfReach=Just out of reach...
|
||||
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
|
||||
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
|
||||
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
|
||||
stories.beginning.SC2:thanks=Thank you for playing! :)
|
||||
stories.beginning.SC2:level1=A new day
|
||||
stories.beginning.SC2:level2=The Operator
|
||||
stories.beginning.SC2:level3=Escape the loop
|
||||
stories.beginning.SC2:level4=Hard as steel
|
||||
stories.beginning.SC2:level5=Moving world
|
||||
stories.beginning.SC2:level6=The code lock
|
||||
stories.beginning.SC2:level7=So close
|
||||
stories.beginning.SC2:level8=Madness
|
||||
stories.beginning.SC2:level9=The cake
|
||||
|
||||
@@ -0,0 +1,772 @@
|
||||
itemGroup.SC2Modules=Steve's Carts 2 Moduły
|
||||
itemGroup.SC2Items=Steve's Carts 2 Komponenty
|
||||
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
|
||||
|
||||
# ======================================
|
||||
BLOCK GUI
|
||||
# ======================================
|
||||
|
||||
# Cart assembler gui localization
|
||||
gui.SC2:cartAssembler=Cart Assembler
|
||||
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
|
||||
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
|
||||
gui.SC2:hullCapacity=Hull capacity
|
||||
gui.SC2:complexityCap=Complexity cap
|
||||
gui.SC2:totalCost=Total cost
|
||||
gui.SC2:totalTime=Total Time
|
||||
gui.SC2:readyMessage=Ready to assemble cart!
|
||||
gui.SC2:assembleProgress=Progress
|
||||
gui.SC2:timeLeft=Time left
|
||||
gui.SC2:idleAssemblerMessage=The assembler is currently idle
|
||||
gui.SC2:modifyCart=Modify cart
|
||||
gui.SC2:assembleCart=Assemble cart
|
||||
gui.SC2:fuelLevel=Fuel level
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
gui.SC2:noHullError=You have no hull
|
||||
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
|
||||
gui.SC2:busyAssemblerError=The Assembler is busy!
|
||||
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Cargo manager and Liquid manager shared gui localization
|
||||
gui.SC2:manager=Manager
|
||||
gui.SC2:currentSetting=Currently
|
||||
gui.SC2:changeTransferDirection=Change transfer direction
|
||||
gui.SC2:directionToCart=To the cart
|
||||
gui.SC2:directionFromCart=From the cart
|
||||
gui.SC2:changeTurnBack=Change turn back settings
|
||||
gui.SC2:turnBackDisabled=No side selected
|
||||
gui.SC2:turnBack=Turn back after transfer
|
||||
gui.SC2:continueForward=Continue along after transfer
|
||||
gui.SC2:changeTransferSize=Change transfer size
|
||||
gui.SC2:changeSide=Change side
|
||||
gui.SC2:currentSide=Current side
|
||||
gui.SC2:sideRed=Czerwony
|
||||
gui.SC2:sideBlue=Blue
|
||||
gui.SC2:sideYellow=Yellow
|
||||
gui.SC2:sideGreen=Green
|
||||
gui.SC2:sideDisabled=Disabled
|
||||
|
||||
# Cargo manager gui localization
|
||||
gui.SC2:cargoManager=Cargo
|
||||
gui.SC2:changeSlotLayout=Change slot layout
|
||||
gui.SC2:layoutShared=All slots are shared by all sides
|
||||
gui.SC2:layoutSide=Each side has its own slots
|
||||
gui.SC2:layoutColor=Each color has its own slots
|
||||
gui.SC2:transferAll=Transfer as much as possible
|
||||
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
|
||||
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
|
||||
gui.SC2:transferAllShort=MAX
|
||||
gui.SC2:transferItemsShort=I
|
||||
gui.SC2:transferStacksShort=S
|
||||
gui.SC2:changeTransferCartArea=Change part of the cart
|
||||
gui.SC2:unknownAreaMessage=Unknown option
|
||||
gui.SC2:cartAreaAll=All slots
|
||||
gui.SC2:cartAreaEngine=Engine
|
||||
gui.SC2:cartAreaRailer=Railers
|
||||
gui.SC2:cartAreaStorage=Storage slots
|
||||
gui.SC2:cartAreaTorches=Torches
|
||||
gui.SC2:cartAreaExplosives=Explosives
|
||||
gui.SC2:cartAreaArrows=Arrows
|
||||
gui.SC2:cartAreaBridge=Bridge material
|
||||
gui.SC2:cartAreaSeeds=Seeds
|
||||
gui.SC2:cartAreaFertilizer=Fertilizer
|
||||
gui.SC2:cartAreaSaplings=Saplings
|
||||
gui.SC2:cartAreaFirework=Firework
|
||||
gui.SC2:cartAreaBuckets=Buckets (for milker)
|
||||
gui.SC2:cartAreaCakes=Cakes
|
||||
|
||||
|
||||
|
||||
# Liquid manager gui localization
|
||||
gui.SC2:liquidManager=Liquid
|
||||
gui.SC2:changeTankLayout=Change tank layout
|
||||
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
|
||||
gui.SC2:layoutSidedTanks=Each side has its own tank
|
||||
gui.SC2:layoutColorTanks=Each color has its own tank(s)
|
||||
gui.SC2:transferAllLiquid=Transfer as much as possible
|
||||
gui.SC2:transferBuckets=Transfer a maximum of [%1]
|
||||
gui.SC2:transferAllLiquidShort=MAX
|
||||
gui.SC2:transferBucketShort=B
|
||||
|
||||
# Module Toggler gui localization
|
||||
gui.SC2:moduleToggler=Module Toggler
|
||||
gui.SC2:optionDrill=Drill
|
||||
gui.SC2:optionShield=Shield
|
||||
gui.SC2:optionInvisibility=Invisibility
|
||||
gui.SC2:optionChunk=Chunk loading
|
||||
gui.SC2:optionCageAuto=Cage auto pick up
|
||||
gui.SC2:optionCage=Cage pick up
|
||||
gui.SC2:settingDisabled=Disabled
|
||||
gui.SC2:settingOrange=Orange direction
|
||||
gui.SC2:settingBlue=Blue direction
|
||||
gui.SC2:stateActivate=Activate
|
||||
gui.SC2:stateDeactivate=Deactivate
|
||||
gui.SC2:stateToggle=Toggle
|
||||
|
||||
# External Distributer gui localization
|
||||
gui.SC2:externalDistributor=External Distributor
|
||||
gui.SC2:distributorNotConnected=Not connected to any Managers!
|
||||
gui.SC2:sideName=[%1] side
|
||||
gui.SC2:dropInstruction=Drop here to add this setting
|
||||
gui.SC2:removeInstruction=Right click to remove
|
||||
gui.SC2:distributorAll=Wszystko
|
||||
gui.SC2:distributorRed=Czerwony
|
||||
gui.SC2:distributorBlue=Blue
|
||||
gui.SC2:distributorYellow=Yellow
|
||||
gui.SC2:distributorGreen=Green
|
||||
gui.SC2:distributorTopLeft=Top Left
|
||||
gui.SC2:distributorTopRight=Top Right
|
||||
gui.SC2:distributorBottomLeft=Bottom Left
|
||||
gui.SC2:distributorBottomRight=Bottom Right
|
||||
gui.SC2:distributorToCart=To Cart
|
||||
gui.SC2:distributorFromCart=From Cart
|
||||
gui.SC2:managerTop=Top Manager
|
||||
gui.SC2:managerBot=Bot Manager
|
||||
gui.SC2:distributorSideOrange=Orange
|
||||
gui.SC2:distributorSidePurple=Purple
|
||||
gui.SC2:distributorSideYellow=Yellow
|
||||
gui.SC2:distributorSideGreen=Green
|
||||
gui.SC2:distributorSideBlue=Blue
|
||||
gui.SC2:distributorSideRed=Czerwony
|
||||
gui.SC2:sideToolTip=Side: [%1]
|
||||
|
||||
# Detector Units gui localization
|
||||
gui.SC2:operatorOutput=OUTPUT
|
||||
gui.SC2:operatorAnd=ORAZ
|
||||
gui.SC2:operatorOr=LUB
|
||||
gui.SC2:operatorNot=NOT
|
||||
gui.SC2:operatorXor=XOR
|
||||
gui.SC2:operatorTopUnit=Top Unit
|
||||
gui.SC2:operatorBotUnit=Bottom Unit
|
||||
gui.SC2:operatorNorthUnit=North Unit
|
||||
gui.SC2:operatorWestUnit=West Unit
|
||||
gui.SC2:operatorSouthUnit=South Unit
|
||||
gui.SC2:operatorEastUnit=East Unit
|
||||
gui.SC2:operatorRedstone=Redstone Input
|
||||
gui.SC2:operatorRedstoneTop=Top Redstone Input
|
||||
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
|
||||
gui.SC2:operatorRedstoneNorth=North Redstone Input
|
||||
gui.SC2:operatorRedstoneWest=West Redstone Input
|
||||
gui.SC2:operatorRedstoneSouth=South Redstone Input
|
||||
gui.SC2:operatorRedstoneEast=East Redstone Input
|
||||
gui.SC2:stateRails=Have rail supplies
|
||||
gui.SC2:stateTorches=Have torch supplies
|
||||
gui.SC2:stateSaplings=Have sapling supplies
|
||||
gui.SC2:sateSeeds=Have seed supplies
|
||||
gui.SC2:stateBridge=Have bridge supplies
|
||||
gui.SC2:stateProjectiles=Have projectile supplies
|
||||
gui.SC2:stateFertilizing=Have fertilizing supplies
|
||||
# The cake one is a new one (you can remove this comment)
|
||||
gui.SC2:stateCake=Have cake supplies
|
||||
#
|
||||
gui.SC2:stateShield=Is shield active
|
||||
gui.SC2:stateChunk=Is chunk loader active
|
||||
gui.SC2:stateInvisibility=Is invisibility core active
|
||||
gui.SC2:stateDrill=Is drill active
|
||||
gui.SC2:stateCage=Is auto pick up active
|
||||
gui.SC2:stateStorageFull=Is storage completely full
|
||||
gui.SC2:stateStorageEmpty=Is storage completely empty
|
||||
gui.SC2:statePassenger=Has passenger
|
||||
gui.SC2:stateAnimal=Has animal passenger
|
||||
gui.SC2:stateTameable=Has tameable passenger
|
||||
gui.SC2:stateBreedable=Has breedable passenger
|
||||
gui.SC2:stateHostile=Has hostile passenger
|
||||
gui.SC2:stateCreeper=Has creeper passenger
|
||||
gui.SC2:stateSkeleton=Has skeleton passenger
|
||||
gui.SC2:stateSpider=Has spider passenger
|
||||
gui.SC2:stateZombie=Has zombie passenger
|
||||
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
|
||||
gui.SC2:stateSilverFish=Has silverfish passenger
|
||||
gui.SC2:stateBlaze=Has blaze passenger
|
||||
gui.SC2:stateBat=Has bat passenger
|
||||
gui.SC2:stateWitch=Has witch passenger
|
||||
gui.SC2:statePig=Has pig passenger
|
||||
gui.SC2:stateSheep=Has sheep passenger
|
||||
gui.SC2:stateCow=Has cow passenger
|
||||
gui.SC2:stateMooshroom=Has mooshroom passenger
|
||||
gui.SC2:stateChicken=Has chicken passenger
|
||||
gui.SC2:stateWolf=Has wolf passenger
|
||||
gui.SC2:stateSnowGolem=Has snow golem passenger
|
||||
gui.SC2:stateOcelot=Has ocelot passenger
|
||||
gui.SC2:stateVillager=Has villager passenger
|
||||
gui.SC2:statePlayer=Has player passenger
|
||||
gui.SC2:stateZombieVillager=Has zombie villager passenger
|
||||
gui.SC2:stateChild=Has child passenger
|
||||
gui.SC2:stateTamed=Has tamed passenger
|
||||
gui.SC2:statePowerRed=Is Power Observer[Red] active
|
||||
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
|
||||
gui.SC2:statePowerGreen=Is Power Observer[Green] active
|
||||
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
|
||||
gui.SC2:stateTanksFull=Are the tanks completely full
|
||||
gui.SC2:stateTanksEmpty=Are the tanks completely empty
|
||||
gui.SC2:stateTankEmpty=Is there any completely empty tank
|
||||
|
||||
|
||||
# ======================================
|
||||
ITEMS
|
||||
# ======================================
|
||||
|
||||
# Carts
|
||||
item.SC2:ModularCart.name=Modular cart
|
||||
|
||||
# Modules
|
||||
item.SC2:unknownmodule.name=Unknown SC2 module
|
||||
item.SC2:coal_engine.name=Coal Engine
|
||||
item.SC2:solar_engine.name=Solar Engine
|
||||
item.SC2:side_chests.name=Side Chests
|
||||
item.SC2:top_chest.name=Top Chest
|
||||
item.SC2:front_chest.name=Front Chest
|
||||
item.SC2:internal_storage.name=Internal Storage
|
||||
item.SC2:extracting_chests.name=Extracting Chests
|
||||
item.SC2:torch_placer.name=Torch Placer
|
||||
item.SC2:basic_drill.name=Basic Drill
|
||||
item.SC2:galgadorian_drill.name=Galgadorian Drill
|
||||
item.SC2:railer.name=Railer
|
||||
item.SC2:large_railer.name=Large Railer
|
||||
item.SC2:bridge_builder.name=Bridge Builder
|
||||
item.SC2:track_remover.name=Track Remover
|
||||
item.SC2:basic_farmer.name=Basic Farmer
|
||||
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
|
||||
item.SC2:hydrator.name=Hydrator
|
||||
item.SC2:height_controller.name=Kontroler Wysokości
|
||||
item.SC2:fertilizer.name=Fertilizer
|
||||
item.SC2:entity_detector_animal.name=Entity Detector: Animal
|
||||
item.SC2:liquid_sensors.name=Liquid Sensors
|
||||
item.SC2:entity_detector_villager.name=Entity Detector: Villager
|
||||
item.SC2:entity_detector_player.name=Entity Detector: Player
|
||||
item.SC2:seat.name=Seat
|
||||
item.SC2:entity_detector_monster.name=Entity Detector: Monster
|
||||
item.SC2:advanced_control_system.name=Advanced Control System
|
||||
item.SC2:brake_handle.name=Brake Handle
|
||||
item.SC2:advanced_shooter.name=Advanced Shooter
|
||||
item.SC2:shooter.name=Shooter
|
||||
item.SC2:dynamite_carrier.name=Dynamite Carrier
|
||||
item.SC2:cleaning_machine.name=Cleaning Machine
|
||||
item.SC2:extreme_melter.name=Extreme Melter
|
||||
item.SC2:divine_shield.name=Divine Shield
|
||||
item.SC2:melter.name=Melter
|
||||
item.SC2:standard_hull.name=Standard Hull
|
||||
item.SC2:reinforced_hull.name=Reinforced Hull
|
||||
item.SC2:invisibility_core.name=Invisibility Core
|
||||
item.SC2:wooden_hull.name=Wooden Hull
|
||||
item.SC2:iron_drill.name=Iron Drill
|
||||
item.SC2:hardened_drill.name=Hardened Drill
|
||||
item.SC2:note_sequencer.name=Note Sequencer
|
||||
item.SC2:colorizer.name=Colorizer
|
||||
item.SC2:pumpkin_chariot.name=Pumpkin chariot
|
||||
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
|
||||
item.SC2:basic_solar_engine.name=Basic Solar Engine
|
||||
item.SC2:projectile_potion.name=Projectile: Potion
|
||||
item.SC2:gift_storage.name=Gift Storage
|
||||
item.SC2:chunk_loader.name=Chunk Loader
|
||||
item.SC2:entity_detector_bat.name=Entity Detector: Bat
|
||||
item.SC2:freezer.name=Freezer
|
||||
item.SC2:projectile_snowball.name=Projectile: Snowball
|
||||
item.SC2:projectile_egg.name=Projectile: Egg
|
||||
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
|
||||
item.SC2:firework_display.name=Firework display
|
||||
item.SC2:crop_nether_wart.name=Crop: Nether Wart
|
||||
item.SC2:cage.name=Cage
|
||||
item.SC2:compact_solar_engine.name=Compact Solar Engine
|
||||
item.SC2:internal_tank.name=Internal Tank
|
||||
item.SC2:mechanical_pig.name=Mechanical Pig
|
||||
item.SC2:creative_engine.name=Creative Engine
|
||||
item.SC2:incinerator.name=Incinerator
|
||||
item.SC2:thermal_engine.name=Thermal Engine
|
||||
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
|
||||
item.SC2:liquid_cleaner.name=Liquid Cleaner
|
||||
item.SC2:side_tanks.name=Side Tanks
|
||||
item.SC2:top_tank.name=Top Tank
|
||||
item.SC2:advanced_tank.name=Advanced Tank
|
||||
item.SC2:front_tank.name=Front Tank
|
||||
item.SC2:creative_hull.name=Creative Hull
|
||||
item.SC2:power_observer.name=Power Observer
|
||||
item.SC2:steves_arcade.name=Steve's Arcade
|
||||
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
|
||||
item.SC2:creative_tank.name=Creative Tank
|
||||
item.SC2:open_tank.name=Open Tank
|
||||
item.SC2:egg_basket=Egg Basket
|
||||
item.SC2:drill_intelligence.name=Drill Intelligence
|
||||
item.SC2:lawn_mower.name=Lawn Mower
|
||||
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
|
||||
item.SC2:crafter.name=Crafter
|
||||
item.SC2:milker.name=Milker
|
||||
item.SC2:galgadorian_hull.name=Galgadorian Hull
|
||||
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
|
||||
item.SC2:ore_extractor.name=Ore Extractor
|
||||
item.SC2:enchanter.name=Enchanter
|
||||
item.SC2:advanced_smelter.name=Advanced Smelter
|
||||
item.SC2:advanced_crafter.name=Advanced Crafter
|
||||
item.SC2:experience_bank.name=Experience Bank
|
||||
item.SC2:information_provider.name=Information Provider
|
||||
item.SC2:planter_range_extender.name=Planter Range Extender
|
||||
item.SC2:tree_exotic.name=Tree: Exotic
|
||||
item.SC2:smelter.name=Smelter
|
||||
item.SC2:projectile_cake.name=Projectile: Cake
|
||||
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
|
||||
item.SC2:cake_server.name=Cake Server
|
||||
item.SC2:creative_incinerator.name=Creative Incinerator
|
||||
item.SC2:creative_supplies.name=Creative Supplies
|
||||
item.SC2:color_randomizer.name=Color Randomizer
|
||||
item.SC2:crop_exotic.name=Crop: Exotic
|
||||
|
||||
# Components
|
||||
item.SC2:unknowncomponent.name=Unknown SC2 Component
|
||||
item.SC2:wooden_wheels.name=Wooden Wheels
|
||||
item.SC2:iron_wheels.name=Iron Wheels
|
||||
item.SC2:red_pigment.name=Red Pigment
|
||||
item.SC2:green_pigment.name=Green Pigment
|
||||
item.SC2:blue_pigment.name=Blue Pigment
|
||||
item.SC2:glass_o'magic.name=Glass o'Magic
|
||||
item.SC2:dynamite.name=Dynamite
|
||||
item.SC2:simple_pcb.name=Simple PCB
|
||||
item.SC2:graphical_interface.name=Graphical Interface
|
||||
item.SC2:raw_handle.name=Raw Handle
|
||||
item.SC2:refined_handle.name=Refined Handle
|
||||
item.SC2:speed_handle.name=Speed Handle
|
||||
item.SC2:wheel.name=Wheel
|
||||
item.SC2:saw_blade.name=Saw Blade
|
||||
item.SC2:advanced_pcb.name=Advanced PCB
|
||||
item.SC2:wood_cutting_core.name=Wood Cutting Core
|
||||
item.SC2:raw_hardener.name=Raw Hardener
|
||||
item.SC2:refined_hardener.name=Refined Hardener
|
||||
item.SC2:hardened_mesh.name=Hardened Mesh
|
||||
item.SC2:stabilized_metal.name=Stabilized Metal
|
||||
item.SC2:reinforced_metal.name=Reinforced Metal
|
||||
item.SC2:reinforced_wheels.name=Reinforced Wheels
|
||||
item.SC2:pipe.name=Pipe
|
||||
item.SC2:shooting_station.name=Shooting Station
|
||||
item.SC2:entity_scanner.name=Entity Scanner
|
||||
item.SC2:entity_analyzer.name=Entity Analyzer
|
||||
item.SC2:empty_disk.name=Empty Disk
|
||||
item.SC2:tri-torch.name=Tri-torch
|
||||
item.SC2:chest_pane.name=Chest Pane
|
||||
item.SC2:large_chest_pane.name=Large Chest Pane
|
||||
item.SC2:huge_chest_pane.name=Huge Chest Pane
|
||||
item.SC2:chest_lock.name=Chest Lock
|
||||
item.SC2:iron_pane.name=Iron Pane
|
||||
item.SC2:large_iron_pane.name=Large Iron Pane
|
||||
item.SC2:huge_iron_pane.name=Huge Iron Pane
|
||||
item.SC2:dynamic_pane.name=Dynamic Pane
|
||||
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
|
||||
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
|
||||
item.SC2:cleaning_fan.name=Cleaning Fan
|
||||
item.SC2:cleaning_core.name=Cleaning Core
|
||||
item.SC2:cleaning_tube.name=Cleaning Tube
|
||||
item.SC2:fuse.name=Fuse
|
||||
item.SC2:solar_panel.name=Solar Panel
|
||||
item.SC2:eye_of_galgador.name=Eye of Galgador
|
||||
item.SC2:lump_of_galgador.name=Lump of Galgador
|
||||
item.SC2:galgadorian_metal.name=Galgadorian Metal
|
||||
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
|
||||
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
|
||||
item.SC2:stolen_present.name=Stolen Present
|
||||
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
|
||||
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
|
||||
item.SC2:warm_hat.name=Warm hat
|
||||
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
|
||||
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
|
||||
item.SC2:sock.name=Sock
|
||||
item.SC2:stuffed_sock.name=Stuffed Sock
|
||||
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
|
||||
item.SC2:blank_upgrade.name=Blank Upgrade
|
||||
item.SC2:tank_valve.name=Tank Valve
|
||||
item.SC2:tank_pane.name=Tank Pane
|
||||
item.SC2:large_tank_pane.name=Large Tank Pane
|
||||
item.SC2:huge_tank_pane.name=Huge Tank Pane
|
||||
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
|
||||
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
|
||||
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
|
||||
item.SC2:burning_easter_egg.name=Burning Easter Egg
|
||||
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
|
||||
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
|
||||
item.SC2:painted_easter_egg.name=Painted Easter Egg
|
||||
item.SC2:basket.name=Basket
|
||||
item.SC2:oak_log.name=Oak Log
|
||||
item.SC2:oak_twig.name=Oak Twig
|
||||
item.SC2:spruce_log.name=Spruce Log
|
||||
item.SC2:spruce_twig.name=Spruce Twig
|
||||
item.SC2:birch_log.name=Birch Log
|
||||
item.SC2:birch_twig.name=Birch Twig
|
||||
item.SC2:jungle_log.name=Jungle Log
|
||||
item.SC2:jungle_twig.name=Jungle Twig
|
||||
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
|
||||
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
|
||||
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
|
||||
item.SC2:iron_blade.name=Iron Blade
|
||||
item.SC2:blade_arm.name=Blade Arm
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.SC2:BlockCargoManager.name=Cargo Manager
|
||||
tile.SC2:BlockJunction.name=Junction Rail
|
||||
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
|
||||
tile.SC2:BlockCartAssembler.name=Cart Assembler
|
||||
tile.SC2:BlockActivator.name=Module Toggler
|
||||
tile.SC2:BlockDistributor.name=External Distributor
|
||||
tile.SC2:BlockLiquidManager.name=Liquid Manager
|
||||
|
||||
# Storage
|
||||
tile.SC2:BlockMetalStorage.name=Resource Block
|
||||
item.SC2:BlockStorage0.name=Reinforced Metal Block
|
||||
item.SC2:BlockStorage1.name=Galgadorian Block
|
||||
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block
|
||||
|
||||
# Upgrades
|
||||
tile.SC2:upgrade.name=Upgrade
|
||||
item.SC2:batteries.name=Upgrade: Batteries
|
||||
item.SC2:power_crystal.name=Upgrade: Power Crystal
|
||||
item.SC2:module_knowledge.name=Upgrade: Module knowledge
|
||||
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
|
||||
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
|
||||
item.SC2:new_era.name=Upgrade: New Era
|
||||
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
|
||||
item.SC2:generic_engine.name=Upgrade: Generic engine
|
||||
item.SC2:module_input.name=Upgrade: Module input
|
||||
item.SC2:production_line.name=Upgrade: Production line
|
||||
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
|
||||
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
|
||||
item.SC2:cart_crane.name=Upgrade: Cart Crane
|
||||
item.SC2:redstone_control.name=Upgrade: Redstone Control
|
||||
item.SC2:creative_mode.name=Upgrade: Creative Mode
|
||||
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
|
||||
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
|
||||
item.SC2:entropy.name=Upgrade: Entropy
|
||||
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
|
||||
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
|
||||
|
||||
# Detector Units
|
||||
tile.SC2:BlockDetector.name=Detector
|
||||
item.SC2:BlockDetector0.name=Detector Manager
|
||||
item.SC2:BlockDetector1.name=Detector Unit
|
||||
item.SC2:BlockDetector2.name=Detector Station
|
||||
item.SC2:BlockDetector3.name=Detector Junction
|
||||
item.SC2:BlockDetector4.name=Detector Redstone Unit
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULE MISC
|
||||
# ======================================
|
||||
|
||||
# Categories
|
||||
info.SC2:moduleCategoryHull=Hull
|
||||
info.SC2:moduleCategoryEngine=Engine
|
||||
info.SC2:moduleCategoryTool=Tool
|
||||
info.SC2:moduleCategoryStorage=Storage
|
||||
info.SC2:moduleCategoryAddon=Addon
|
||||
info.SC2:moduleCategoryAttachment=Attachment
|
||||
|
||||
# Groups
|
||||
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
|
||||
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
|
||||
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
|
||||
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
|
||||
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
|
||||
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
|
||||
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
|
||||
info.SC2:moduleGroupTool=[%1:Tool|Tools]
|
||||
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
|
||||
|
||||
# Messages
|
||||
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
|
||||
info.SC2:oceanExtraMessage=Room for an average sized ocean
|
||||
info.SC2:alphaExtraMessage=1 year in alpha
|
||||
info.SC2:storageEmpty=Empty
|
||||
info.SC2:storageFull=Full
|
||||
info.SC2:giftStorageFull=Might contain a surprise
|
||||
info.SC2:eggStorageFull=Full of Eggs
|
||||
|
||||
# Labels
|
||||
info.SC2:modularCost=Modular cost
|
||||
info.SC2:cartSideTop=Góra
|
||||
info.SC2:cartSideCenter=Center
|
||||
info.SC2:cartSideBottom=Bottom
|
||||
info.SC2:cartSideBack=Back
|
||||
info.SC2:cartSideLeft=Left
|
||||
info.SC2:cartSideRight=Right
|
||||
info.SC2:cartSideFront=Front
|
||||
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
|
||||
info.SC2:sidesAnd=and
|
||||
info.SC2:noSides=Won't occupy any sides
|
||||
info.SC2:moduleConflictHowever=Will however conflict with
|
||||
info.SC2:moduleConflictAlso=Will also conflict with
|
||||
info.SC2:moduleRequirement=Requires
|
||||
info.SC2:moduleCount1=one
|
||||
info.SC2:moduleCount2=two
|
||||
info.SC2:moduleCount3=three
|
||||
info.SC2:allowDuplicates=Duplicates are allowed
|
||||
info.SC2:moduleType=Type
|
||||
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
|
||||
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
|
||||
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
|
||||
info.SC2:missingParentError=[%1] requires [%2] to work!
|
||||
info.SC2:presentNemesisError=[%1] won't work with [%2]
|
||||
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
|
||||
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
info.SC2:toolUnbreakable=Unbreakable
|
||||
info.SC2:toolDurability=Durability: [%1]%
|
||||
info.SC2:modularCapacity=Modular capacity: [%1]
|
||||
info.SC2:complexityCap=Module complexity cap: [%1]
|
||||
info.SC2:maxEngineCount=Max engines count: [%1]
|
||||
info.SC2:maxAddonCount=Max Addon count: [%1]
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
UPGRADES
|
||||
# ======================================
|
||||
|
||||
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
|
||||
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
|
||||
info.SC2:effectDeployer=Enables deployment of finished carts.
|
||||
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
|
||||
info.SC2:effectFuelCapacity=Fuel capacity [%1].
|
||||
info.SC2:effectFuelCost=Fuel cost [%1]%.
|
||||
info.SC2:effectInputChest=Input Chest with [%1] slots.
|
||||
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
|
||||
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
|
||||
info.SC2:effectRedstone=Enables redstone controlled assembling.
|
||||
info.SC2:effectSolar=Generate power while in the sun.
|
||||
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
|
||||
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTransposer=Can pick up carts for modifying
|
||||
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULES
|
||||
# ======================================
|
||||
|
||||
# Addons
|
||||
modules.addons.SC2:detectorAnimals=Animals
|
||||
modules.addons.SC2:detectorBats=Bats
|
||||
modules.addons.SC2:detectorMonsters=Monsters
|
||||
modules.addons.SC2:detectorPlayers=Players
|
||||
modules.addons.SC2:detectorVillagers=Villagers
|
||||
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
|
||||
modules.addons.SC2:saplingPlantAmount=Current sapling amount
|
||||
modules.addons.SC2:controlLeverTitle=Control lever
|
||||
modules.addons.SC2:leverStartCart=Start the cart
|
||||
modules.addons.SC2:leverStopCart=Stop the cart
|
||||
modules.addons.SC2:leverTurnAroundCart=Turn cart around
|
||||
modules.addons.SC2:colorizerRgbRed=Czerwony
|
||||
modules.addons.SC2:colorizerRgbGreen=Green
|
||||
modules.addons.SC2:colorizerRgbBlue=Blue
|
||||
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
|
||||
modules.addons.SC2:intelligenceChange=Change drill intelligence
|
||||
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
|
||||
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
|
||||
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
|
||||
modules.addons.SC2:informationProviderLabelName=Name
|
||||
modules.addons.SC2:informationProviderLabelDistance=Distance
|
||||
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
|
||||
modules.addons.SC2:informationProviderLabelPosition=Position
|
||||
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
|
||||
modules.addons.SC2:informationProviderLabelFuel=Fuel left
|
||||
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
|
||||
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
|
||||
modules.addons.SC2:informationProviderLabelStorage=Used Storage
|
||||
modules.addons.SC2:informationProviderLabelDurability=Durability
|
||||
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
|
||||
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
|
||||
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
|
||||
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
|
||||
modules.addons.SC2:informationProviderLabels=Labels
|
||||
modules.addons.SC2:powerThousandSuffix=K
|
||||
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
|
||||
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
|
||||
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
|
||||
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
|
||||
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
|
||||
modules.addons.SC2:recipeOutput=Change the output location
|
||||
modules.addons.SC2:recipeCurrentSelection=Currently
|
||||
modules.addons.SC2:recipeInvalidOutput=Unknown
|
||||
modules.addons.SC2:recipeChangeMode=Change current mode
|
||||
modules.addons.SC2:recipeNoLimit=No upper limit
|
||||
modules.addons.SC2:recipeLimit=Limit stocked items
|
||||
modules.addons.SC2:recipeDisabled=Don't produce anything
|
||||
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
|
||||
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
|
||||
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
|
||||
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
|
||||
modules.addons.SC2:buttonRandomize=Randomize Color
|
||||
|
||||
# Engines
|
||||
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
|
||||
modules.engines.SC2:coalEngineTitle=Coal Engine
|
||||
modules.engines.SC2:outOfFuel=Out of fuel
|
||||
modules.engines.SC2:fuelLevel=Fuel: [%1]
|
||||
modules.engines.SC2:solarEngineTitle=Solar Engine
|
||||
modules.engines.SC2:outOfPower=Out of power
|
||||
modules.engines.SC2:powerLevel=Power: [%1]
|
||||
modules.engines.SC2:thermalEngineTitle=Thermal Engine
|
||||
modules.engines.SC2:thermalPowered=Powered
|
||||
modules.engines.SC2:outOfWater=Out of Water
|
||||
modules.engines.SC2:outOfLava=Out of Lava
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.engines.SC2:engineDisabledMessage=Disabled
|
||||
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Tanks
|
||||
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
|
||||
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
|
||||
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
|
||||
modules.tanks.SC2:tankLocked=Locked to this fluid
|
||||
modules.tanks.SC2:tankLock=Click to lock to this fluid
|
||||
modules.tanks.SC2:tankUnlock=Click to unlock
|
||||
modules.tanks.SC2:tankEmpty=Empty
|
||||
modules.tanks.SC2:tankInvalidFluid=Unknown
|
||||
|
||||
# Tools
|
||||
modules.tools.SC2:toolDurability=Durability
|
||||
modules.tools.SC2:toolBroken=Broken
|
||||
modules.tools.SC2:toolRepairing=Currently repairing tool
|
||||
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
|
||||
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
|
||||
modules.tools.SC2:toolUnbreakable=This tool will never break.
|
||||
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
|
||||
modules.tools.SC2:drillTitle=Drill
|
||||
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
|
||||
modules.tools.SC2:repairDiamonds=Diamonds
|
||||
modules.tools.SC2:repairIron=Iron Ingots
|
||||
modules.tools.SC2:farmerTitle=Farmer
|
||||
modules.tools.SC2:cutterTitle=Wood cutter
|
||||
|
||||
# Attachments
|
||||
modules.attachments.SC2:fertilizers=Fertilizers
|
||||
modules.attachments.SC2:railerTitle=Railer
|
||||
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
|
||||
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
|
||||
modules.attachments.SC2:controlSystemOdoMeter=ODO
|
||||
modules.attachments.SC2:controlSystemTripMeter=TRIP
|
||||
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
|
||||
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
|
||||
modules.attachments.SC2:cakeServerTitle=Cake Server
|
||||
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
|
||||
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
|
||||
modules.attachments.SC2:explosivesTitle=Explosives
|
||||
modules.attachments.SC2:experienceTitle=Experience
|
||||
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
|
||||
modules.attachments.SC2:experienceExtract=Click to extract 50xp
|
||||
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
|
||||
modules.attachments.SC2:shooterTitle=Shooter
|
||||
modules.attachments.SC2:shooterFrequency=#/s
|
||||
modules.attachments.SC2:shooterSeconds=s
|
||||
modules.attachments.SC2:shooterDelay=Delay
|
||||
modules.attachments.SC2:notePiano=Piano
|
||||
modules.attachments.SC2:noteBassDrum=Bass Drum
|
||||
modules.attachments.SC2:noteSnareDrum=Snare Drum
|
||||
modules.attachments.SC2:noteSticks=Sticks
|
||||
modules.attachments.SC2:noteBassGuitar=Bass Guitar
|
||||
modules.attachments.SC2:noteCreateTrack=Create new track
|
||||
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
|
||||
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
|
||||
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
|
||||
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
|
||||
modules.attachments.SC2:noteAdd=Add note to track #[%1]
|
||||
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
|
||||
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
|
||||
modules.attachments.SC2:controlSystemReset=Reset trip-meter
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
Steve's Arcade
|
||||
# ======================================
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
# Ghast Invaders
|
||||
arcade.SC2:ghastInvaders=Ghast Invaders
|
||||
arcade.SC2:ghastLives=Extra lives
|
||||
arcade.SC2:highScore=High Score: [%1]
|
||||
arcade.SC2:score=Score: [%1]
|
||||
arcade.SC2:instructionShoot=Shoot
|
||||
arcade.SC2:instructionLeft=Move left
|
||||
arcade.SC2:instructionRight=Move right
|
||||
arcade.SC2:instructionRestart=Restart
|
||||
arcade.SC2:creeperSweeper=Creeper Sweeper
|
||||
arcade.SC2:creeperMapName1=Tiny
|
||||
arcade.SC2:creeperMapName2=Medium
|
||||
arcade.SC2:creeperMapName3=Large
|
||||
arcade.SC2:creepersLeft=Creepers left: [%1]
|
||||
arcade.SC2:creeperTime=Time spent: [%1]s
|
||||
arcade.SC2:instructionChangeMap=Change map size
|
||||
arcade.SC2:creeperCurrentMap=Current [%1]
|
||||
arcade.SC2:creeperHighScores=High Scores
|
||||
arcade.SC2:creeperHighScore=[%1]: [%2]s
|
||||
arcade.SC2:mobStacker=Mob Stacker
|
||||
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
|
||||
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
|
||||
arcade.SC2:instructionRotate=Rotate
|
||||
arcade.SC2:instructionDrop=Drop
|
||||
arcade.SC2:trackOperator=Track Operator
|
||||
arcade.SC2:operatorSaveError=Failed to save
|
||||
arcade.SC2:operatorSave=Save
|
||||
arcade.SC2:operatorUserCreatedMaps=User created maps
|
||||
arcade.SC2:operatorStories=Stories
|
||||
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
|
||||
arcade.SC2:instructionTrackShape=Select track shape
|
||||
arcade.SC2:instructionRotateTrack=Rotate track
|
||||
arcade.SC2:instructionFlipTrack=Flip track
|
||||
arcade.SC2:instructionDefaultDirection=Change default direction
|
||||
arcade.SC2:instructionTrackType=Change track type
|
||||
arcade.SC2:instructionDeleteTrack=Delete track
|
||||
arcade.SC2:instructionCopyTrack=Copy track
|
||||
arcade.SC2:instructionMoveSteve=Move or rotate Steve
|
||||
arcade.SC2:instructionMoveMap=Move map
|
||||
arcade.SC2:instructionPlaceTrack=Place track
|
||||
arcade.SC2:instructionDeselectTrack=Deselect track
|
||||
arcade.SC2:leftMouseButton=LMouse
|
||||
arcade.SC2:rightMouseButton=RMouse
|
||||
arcade.SC2:buttonStart=Start
|
||||
arcade.SC2:buttonMenu=Menu
|
||||
arcade.SC2:buttonStop=Stop
|
||||
arcade.SC2:buttonNextLevel=Next Level
|
||||
arcade.SC2:buttonStartLevel=Start Level
|
||||
arcade.SC2:buttonSelectStory=Select Story
|
||||
arcade.SC2:buttonSelectStoryOther=Select another Story
|
||||
arcade.SC2:buttonCreateLevel=Create Level
|
||||
arcade.SC2:buttonEditLevel=Edit Level
|
||||
arcade.SC2:buttonRefreshList=Refresh List
|
||||
arcade.SC2:buttonSave=Save
|
||||
arcade.SC2:buttonSaveAs=Save as...
|
||||
arcade.SC2:buttonCancel=Cancel
|
||||
#This one is slightly ugly, will probably be re-named later
|
||||
stories.beginning.SC2:mapEditor=Map Editor
|
||||
|
||||
# Story - The beginning
|
||||
stories.beginning.SC2:title=The beginning
|
||||
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
|
||||
stories.beginning.SC2:start=Press the Start button to the right.
|
||||
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
|
||||
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
|
||||
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
|
||||
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
|
||||
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
|
||||
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
|
||||
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
|
||||
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
|
||||
stories.beginning.SC2:outOfReach=Just out of reach...
|
||||
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
|
||||
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
|
||||
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
|
||||
stories.beginning.SC2:thanks=Thank you for playing! :)
|
||||
stories.beginning.SC2:level1=A new day
|
||||
stories.beginning.SC2:level2=The Operator
|
||||
stories.beginning.SC2:level3=Escape the loop
|
||||
stories.beginning.SC2:level4=Hard as steel
|
||||
stories.beginning.SC2:level5=Moving world
|
||||
stories.beginning.SC2:level6=The code lock
|
||||
stories.beginning.SC2:level7=So close
|
||||
stories.beginning.SC2:level8=Madness
|
||||
stories.beginning.SC2:level9=The cake
|
||||
|
||||
@@ -0,0 +1,772 @@
|
||||
itemGroup.SC2Modules=Steve's Carts 2 Modules
|
||||
itemGroup.SC2Items=Steve's Carts 2 Components
|
||||
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
|
||||
|
||||
# ======================================
|
||||
BLOCK GUI
|
||||
# ======================================
|
||||
|
||||
# Cart assembler gui localization
|
||||
gui.SC2:cartAssembler=Montador de Carrinho
|
||||
gui.SC2:basicAssembleInstruction=Para começar a fazer o carrinho, por favor adicionar a carcaça do carrinho de sua escolha no slot para a carcaça.
|
||||
gui.SC2:invalidHullError=A carcaça de carrinho adicionado no slot da carcaça não é válida. Isto não era para ter acontecido, você provavelmente fez alguma coisa errada.
|
||||
gui.SC2:hullCapacity=Capacidade da Carcaça
|
||||
gui.SC2:complexityCap=Limite de Complexidade
|
||||
gui.SC2:totalCost=Custo Total
|
||||
gui.SC2:totalTime=Tempo Total
|
||||
gui.SC2:readyMessage=Pronto para Montar o Carrinho!
|
||||
gui.SC2:assembleProgress=Progresso
|
||||
gui.SC2:timeLeft=Tempo Restante
|
||||
gui.SC2:idleAssemblerMessage=O Montador está Ocioso
|
||||
gui.SC2:modifyCart=Modificar Carrinho
|
||||
gui.SC2:assembleCart=Montar Carrinho
|
||||
gui.SC2:fuelLevel=Nível de Combustível
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
gui.SC2:noHullError=Você não tem um carcaça
|
||||
gui.SC2:invalidHullErrorShort=A carcaça adicionada não é uma carcaça!
|
||||
gui.SC2:busyAssemblerError=O montador está ocupado!
|
||||
gui.SC2:departureBayError=Há um carrinho no compartimento ejetor.
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Cargo manager and Liquid manager shared gui localization
|
||||
gui.SC2:manager=Gerenciador
|
||||
gui.SC2:currentSetting=Atualmente
|
||||
gui.SC2:changeTransferDirection=Mudar Sentido da Transferência
|
||||
gui.SC2:directionToCart=Para o Carrinho
|
||||
gui.SC2:directionFromCart=Do Carrinho
|
||||
gui.SC2:changeTurnBack=Mudar Configurações de Direção
|
||||
gui.SC2:turnBackDisabled=Nenhum Lado Selecionada
|
||||
gui.SC2:turnBack=Dar Meia-volta após Transferência
|
||||
gui.SC2:continueForward=Continuar no Caminho após Transferência
|
||||
gui.SC2:changeTransferSize=Mudar Tamanho da Transferência
|
||||
gui.SC2:changeSide=Mudar Lado
|
||||
gui.SC2:currentSide=Lado Atual
|
||||
gui.SC2:sideRed=Vermelho
|
||||
gui.SC2:sideBlue=Azul
|
||||
gui.SC2:sideYellow=Amarelo
|
||||
gui.SC2:sideGreen=Verde
|
||||
gui.SC2:sideDisabled=Desativado
|
||||
|
||||
# Cargo manager gui localization
|
||||
gui.SC2:cargoManager=Carga
|
||||
gui.SC2:changeSlotLayout=Mudar Disposição dos Slots
|
||||
gui.SC2:layoutShared=Todos os slots são compartilhados por todos os lados
|
||||
gui.SC2:layoutSide=Cada lado tem seus próprios slots
|
||||
gui.SC2:layoutColor=Cada cor tem seus próprios slots
|
||||
gui.SC2:transferAll=Transferir o máximo possível
|
||||
gui.SC2:transferItems=Transferir no máximo [%1] [%2:item|itens]
|
||||
gui.SC2:transferStacks=Transferir no máximo [%1] [%2:pilha|pilhas]
|
||||
gui.SC2:transferAllShort=MAX
|
||||
gui.SC2:transferItemsShort=I
|
||||
gui.SC2:transferStacksShort=P
|
||||
gui.SC2:changeTransferCartArea=Mudar parte do carrinho
|
||||
gui.SC2:unknownAreaMessage=Opção desconhecida
|
||||
gui.SC2:cartAreaAll=Todos os slots
|
||||
gui.SC2:cartAreaEngine=Motor
|
||||
gui.SC2:cartAreaRailer=Colocador de Trilhos
|
||||
gui.SC2:cartAreaStorage=Slots de armazenamento
|
||||
gui.SC2:cartAreaTorches=Tochas
|
||||
gui.SC2:cartAreaExplosives=Explosivos
|
||||
gui.SC2:cartAreaArrows=Flechas
|
||||
gui.SC2:cartAreaBridge=Materiais para ponte
|
||||
gui.SC2:cartAreaSeeds=Sementes
|
||||
gui.SC2:cartAreaFertilizer=Fertilizante
|
||||
gui.SC2:cartAreaSaplings=Mudas
|
||||
gui.SC2:cartAreaFirework=Fogos de Artifício
|
||||
gui.SC2:cartAreaBuckets=Baldes (para ordenhadeira)
|
||||
gui.SC2:cartAreaCakes=Bolos
|
||||
|
||||
|
||||
|
||||
# Liquid manager gui localization
|
||||
gui.SC2:liquidManager=Líquidos
|
||||
gui.SC2:changeTankLayout=Mudar disposição do tanque
|
||||
gui.SC2:layoutSharedTanks=Todos os tanques são compartilhados por todos os lados
|
||||
gui.SC2:layoutSidedTanks=Cada lado tem seu próprio tanque
|
||||
gui.SC2:layoutColorTanks=Cada cor tem seu próprio tanque(s)
|
||||
gui.SC2:transferAllLiquid=Transferir o máximo possível
|
||||
gui.SC2:transferBuckets=Transferir no máximo [%1]
|
||||
gui.SC2:transferAllLiquidShort=MAX
|
||||
gui.SC2:transferBucketShort=B
|
||||
|
||||
# Module Toggler gui localization
|
||||
gui.SC2:moduleToggler=Alterador de Módulos
|
||||
gui.SC2:optionDrill=Broca
|
||||
gui.SC2:optionShield=Escudo
|
||||
gui.SC2:optionInvisibility=Invisibilidade
|
||||
gui.SC2:optionChunk=Carregador de Chunks
|
||||
gui.SC2:optionCageAuto=Capturar automaticamente com a jaula
|
||||
gui.SC2:optionCage=Capturar com a jaula
|
||||
gui.SC2:settingDisabled=Desativado
|
||||
gui.SC2:settingOrange=Direção laranja
|
||||
gui.SC2:settingBlue=Direção azul
|
||||
gui.SC2:stateActivate=Ativar
|
||||
gui.SC2:stateDeactivate=Desativar
|
||||
gui.SC2:stateToggle=Alternar
|
||||
|
||||
# External Distributer gui localization
|
||||
gui.SC2:externalDistributor=Distribuidor Externo
|
||||
gui.SC2:distributorNotConnected=Não está conectado a um gerenciador!
|
||||
gui.SC2:sideName=Lado [%1]
|
||||
gui.SC2:dropInstruction=Coloque aqui para adicionar configuração
|
||||
gui.SC2:removeInstruction=Clique direito para remover
|
||||
gui.SC2:distributorAll=Todos
|
||||
gui.SC2:distributorRed=Vermelho
|
||||
gui.SC2:distributorBlue=Azul
|
||||
gui.SC2:distributorYellow=Amarelo
|
||||
gui.SC2:distributorGreen=Verde
|
||||
gui.SC2:distributorTopLeft=Esquerda Superior
|
||||
gui.SC2:distributorTopRight=Direita Superior
|
||||
gui.SC2:distributorBottomLeft=Esquerda Inferior
|
||||
gui.SC2:distributorBottomRight=Direita Inferior
|
||||
gui.SC2:distributorToCart=Para o Carrinho
|
||||
gui.SC2:distributorFromCart=Do Carrinho
|
||||
gui.SC2:managerTop=Gerenciador de cima
|
||||
gui.SC2:managerBot=Gerenciador de baixo
|
||||
gui.SC2:distributorSideOrange=Laranja
|
||||
gui.SC2:distributorSidePurple=Roxo
|
||||
gui.SC2:distributorSideYellow=Amarelo
|
||||
gui.SC2:distributorSideGreen=Verde
|
||||
gui.SC2:distributorSideBlue=Azul
|
||||
gui.SC2:distributorSideRed=Vermelho
|
||||
gui.SC2:sideToolTip=Lado: [%1]
|
||||
|
||||
# Detector Units gui localization
|
||||
gui.SC2:operatorOutput=SAÍDA
|
||||
gui.SC2:operatorAnd=AND
|
||||
gui.SC2:operatorOr=OR
|
||||
gui.SC2:operatorNot=NOT
|
||||
gui.SC2:operatorXor=XOR
|
||||
gui.SC2:operatorTopUnit=Unidade Superior
|
||||
gui.SC2:operatorBotUnit=Unidade Inferior
|
||||
gui.SC2:operatorNorthUnit=Unidade Norte
|
||||
gui.SC2:operatorWestUnit=Unidade Oeste
|
||||
gui.SC2:operatorSouthUnit=Unidade Sul
|
||||
gui.SC2:operatorEastUnit=Unidade Leste
|
||||
gui.SC2:operatorRedstone=Corrente de Redstone
|
||||
gui.SC2:operatorRedstoneTop=Corrente de Redstone Superior
|
||||
gui.SC2:operatorRedstoneBot=Corrente de Redstone Inferior
|
||||
gui.SC2:operatorRedstoneNorth=Corrente de Redstone Norte
|
||||
gui.SC2:operatorRedstoneWest=Corrente de Redstone Oeste
|
||||
gui.SC2:operatorRedstoneSouth=Corrente de Redstone Sul
|
||||
gui.SC2:operatorRedstoneEast=Corrente de Redstone Leste
|
||||
gui.SC2:stateRails=Tem estoque de trilhos
|
||||
gui.SC2:stateTorches=Tem estoque de tochas
|
||||
gui.SC2:stateSaplings=Tem estoque de mudas
|
||||
gui.SC2:sateSeeds=Tem estoque de sementes
|
||||
gui.SC2:stateBridge=Tem estoque para ponte
|
||||
gui.SC2:stateProjectiles=Tem estoque de projéteis
|
||||
gui.SC2:stateFertilizing=Tem estoque de fertilizante
|
||||
# The cake one is a new one (you can remove this comment)
|
||||
gui.SC2:stateCake=Have cake supplies
|
||||
#
|
||||
gui.SC2:stateShield=O escudo está ativo
|
||||
gui.SC2:stateChunk=O carregador de chunks está ativo
|
||||
gui.SC2:stateInvisibility=O núcleo de invisibilidade está ativo
|
||||
gui.SC2:stateDrill=A broca está ativa
|
||||
gui.SC2:stateCage=A auto captura esta ativa
|
||||
gui.SC2:stateStorageFull=A armazenagem está cheia
|
||||
gui.SC2:stateStorageEmpty=A armazenagem está vazia
|
||||
gui.SC2:statePassenger=Tem passageiro
|
||||
gui.SC2:stateAnimal=Tem passageiro animal
|
||||
gui.SC2:stateTameable=Tem passageiro domesticável
|
||||
gui.SC2:stateBreedable=Tem passageiro de criação
|
||||
gui.SC2:stateHostile=Tem passageiro hostil
|
||||
gui.SC2:stateCreeper=Tem creeper como passageiro
|
||||
gui.SC2:stateSkeleton=Tem esqueleto como passageiro
|
||||
gui.SC2:stateSpider=Tem aranha como passageira
|
||||
gui.SC2:stateZombie=Tem zumbi como passageiro
|
||||
gui.SC2:stateZombiePigMan=Tem homem-porco zumbi como passageiro
|
||||
gui.SC2:stateSilverFish=Tem traça como passageiro
|
||||
gui.SC2:stateBlaze=Tem blaze como passageiro
|
||||
gui.SC2:stateBat=Tem morcego como passageiro
|
||||
gui.SC2:stateWitch=Tem bruxa como passageiro
|
||||
gui.SC2:statePig=Tem porco como passageiro
|
||||
gui.SC2:stateSheep=Tem ovelha como passageira
|
||||
gui.SC2:stateCow=Tem vaca como passageira
|
||||
gui.SC2:stateMooshroom=Tem coguvaca como passageira
|
||||
gui.SC2:stateChicken=Tem galinha como passageira
|
||||
gui.SC2:stateWolf=Tem lobo como passageiro
|
||||
gui.SC2:stateSnowGolem=Tem golem de neve como passageiro
|
||||
gui.SC2:stateOcelot=Tem jaguatirica como passageira
|
||||
gui.SC2:stateVillager=Tem aldeão como passageiro
|
||||
gui.SC2:statePlayer=Tem jogador como passageiro
|
||||
gui.SC2:stateZombieVillager=Tem aldeão zumbi como passageiro
|
||||
gui.SC2:stateChild=Tem passageiro criança
|
||||
gui.SC2:stateTamed=Tem passageiro domesticado
|
||||
gui.SC2:statePowerRed=Se Observador de Energia [Vermelho] estiver ativo
|
||||
gui.SC2:statePowerBlue=Se Observador de Energia [Azul] estiver ativo
|
||||
gui.SC2:statePowerGreen=Se Observador de Energia [Verde] estiver ativo
|
||||
gui.SC2:statePowerYellow=Se Observador de Energia [Amarelo] estiver ativo
|
||||
gui.SC2:stateTanksFull=Os tanques estão cheios
|
||||
gui.SC2:stateTanksEmpty=Os tanques estão vazios
|
||||
gui.SC2:stateTankEmpty=Há algum tanque vazio
|
||||
|
||||
|
||||
# ======================================
|
||||
ITEMS
|
||||
# ======================================
|
||||
|
||||
# Carts
|
||||
item.SC2:ModularCart.name=Carrinho Modular
|
||||
|
||||
# Modules
|
||||
item.SC2:unknownmodule.name=Modelo SC2 Desconhecido
|
||||
item.SC2:coal_engine.name=Motor a Carvão
|
||||
item.SC2:solar_engine.name=Motor Solar
|
||||
item.SC2:side_chests.name=Baús Laterais
|
||||
item.SC2:top_chest.name=Baú Superior
|
||||
item.SC2:front_chest.name=Baú Frontal
|
||||
item.SC2:internal_storage.name=Armazenamento Interno
|
||||
item.SC2:extracting_chests.name=Baú Extrator
|
||||
item.SC2:torch_placer.name=Colocador de Tochas
|
||||
item.SC2:basic_drill.name=Broca Básica
|
||||
item.SC2:galgadorian_drill.name=Broca Galgadoriana
|
||||
item.SC2:railer.name=Colocador de Trilhos
|
||||
item.SC2:large_railer.name=Colocador Grande de Trilhos
|
||||
item.SC2:bridge_builder.name=Construtor de Pontes
|
||||
item.SC2:track_remover.name=Removedor de Trilhos
|
||||
item.SC2:basic_farmer.name=Colheitadeira Básica
|
||||
item.SC2:basic_wood_cutter.name=Cortador de Madeira Básico
|
||||
item.SC2:hydrator.name=Regador
|
||||
item.SC2:height_controller.name=Controlador de Altura
|
||||
item.SC2:fertilizer.name=Fertilizador
|
||||
item.SC2:entity_detector_animal.name=Detector de Entidades: Animais
|
||||
item.SC2:liquid_sensors.name=Sensor de Líquidos
|
||||
item.SC2:entity_detector_villager.name=Detector de Entidades: Aldeão
|
||||
item.SC2:entity_detector_player.name=Detector de Entidades: Jogador
|
||||
item.SC2:seat.name=Assento
|
||||
item.SC2:entity_detector_monster.name=Detector de Entidades: Monstro
|
||||
item.SC2:advanced_control_system.name=Sistema Avançado de Controle
|
||||
item.SC2:brake_handle.name=Freio de Mão
|
||||
item.SC2:advanced_shooter.name=Atirador Avançado
|
||||
item.SC2:shooter.name=Atirador
|
||||
item.SC2:dynamite_carrier.name=Porta Dinamite
|
||||
item.SC2:cleaning_machine.name=Máquina de Limpeza
|
||||
item.SC2:extreme_melter.name=Derretedor Extremo
|
||||
item.SC2:divine_shield.name=Escudo Divino
|
||||
item.SC2:melter.name=Derretedor
|
||||
item.SC2:standard_hull.name=Carcaça Padrão
|
||||
item.SC2:reinforced_hull.name=Carcaça Reforçada
|
||||
item.SC2:invisibility_core.name=Núcleo de Invisibilidade
|
||||
item.SC2:wooden_hull.name=Carcaça de Madeira
|
||||
item.SC2:iron_drill.name=Broca de Ferro
|
||||
item.SC2:hardened_drill.name=Broca Reforçada
|
||||
item.SC2:note_sequencer.name=Arranjador de Notas
|
||||
item.SC2:colorizer.name=Colorizador
|
||||
item.SC2:pumpkin_chariot.name=Carruagem de abóbora
|
||||
item.SC2:tiny_coal_engine.name=Motor pequeno a carvão
|
||||
item.SC2:basic_solar_engine.name=Motor Básico Solar
|
||||
item.SC2:projectile_potion.name=Projétil: Poção
|
||||
item.SC2:gift_storage.name=Armazenagem de Presentes
|
||||
item.SC2:chunk_loader.name=Carregador de Chunk
|
||||
item.SC2:entity_detector_bat.name=Detector de Entidades: Morcego
|
||||
item.SC2:freezer.name=Congelador
|
||||
item.SC2:projectile_snowball.name=Projétil: Bola de Neve
|
||||
item.SC2:projectile_egg.name=Projétil: Ovo
|
||||
item.SC2:projectile_fire_charge.name=Projétil: Bola de Fogo
|
||||
item.SC2:firework_display.name=Queima de Fogos
|
||||
item.SC2:crop_nether_wart.name=Colheita: Fungo do Nether
|
||||
item.SC2:cage.name=Jaula
|
||||
item.SC2:compact_solar_engine.name=Motor Solar Compacto
|
||||
item.SC2:internal_tank.name=Tanque Interno
|
||||
item.SC2:mechanical_pig.name=Porco Mecânico
|
||||
item.SC2:creative_engine.name=Motor Criativo
|
||||
item.SC2:incinerator.name=Incinerador
|
||||
item.SC2:thermal_engine.name=Motor Térmico
|
||||
item.SC2:advanced_thermal_engine.name=Motor Térmico Avançado
|
||||
item.SC2:liquid_cleaner.name=Limpador de Líquidos
|
||||
item.SC2:side_tanks.name=Tanques Laterais
|
||||
item.SC2:top_tank.name=Tanque Superior
|
||||
item.SC2:advanced_tank.name=Tanque Avançado
|
||||
item.SC2:front_tank.name=Tanque Frontal
|
||||
item.SC2:creative_hull.name=Carcaça Criativa
|
||||
item.SC2:power_observer.name=Observador de Energia
|
||||
item.SC2:steves_arcade.name=Fliperama do Steve
|
||||
item.SC2:hardened_wood_cutter.name=Cortador de Madeira Reforçado
|
||||
item.SC2:creative_tank.name=Tanque Criativo
|
||||
item.SC2:open_tank.name=Tanque Aberto
|
||||
item.SC2:egg_basket=Cesta de Ovos
|
||||
item.SC2:drill_intelligence.name=Broca Inteligente
|
||||
item.SC2:lawn_mower.name=Cortador de Grama
|
||||
item.SC2:galgadorian_farmer.name=Colheitadeira Galgadoriana
|
||||
item.SC2:crafter.name=Forjador
|
||||
item.SC2:milker.name=Ordenhadeira
|
||||
item.SC2:galgadorian_hull.name=Carcaça Galgadoriana
|
||||
item.SC2:galgadorian_wood_cutter.name=Cortador Galgadoriano de Madeira
|
||||
item.SC2:ore_extractor.name=Extrator de Minério
|
||||
item.SC2:enchanter.name=Encantador
|
||||
item.SC2:advanced_smelter.name=Forno de Fundição Avançada
|
||||
item.SC2:advanced_crafter.name=Forjador avançado
|
||||
item.SC2:experience_bank.name=Banco de Experiência
|
||||
item.SC2:information_provider.name=Fornecedor de Informações
|
||||
item.SC2:planter_range_extender.name=Extensor da Área de Plantação
|
||||
item.SC2:tree_exotic.name=Árvore: Exótica
|
||||
item.SC2:smelter.name=Forno de Fundição
|
||||
item.SC2:projectile_cake.name=Projétil: Bolo
|
||||
item.SC2:trick_or_treat_cake_server.name=Servidor de Bolo Gostosuras ou Travessura
|
||||
item.SC2:cake_server.name=Servidor de Bolo
|
||||
item.SC2:creative_incinerator.name=Incinerador Criativo
|
||||
item.SC2:creative_supplies.name=Suprimentos Criativo
|
||||
item.SC2:color_randomizer.name=Color Randomizer
|
||||
item.SC2:crop_exotic.name=Crop: Exotic
|
||||
|
||||
# Components
|
||||
item.SC2:unknowncomponent.name=Componente SC2 Desconhecido
|
||||
item.SC2:wooden_wheels.name=Roda de Madeira
|
||||
item.SC2:iron_wheels.name=Roda de Ferro
|
||||
item.SC2:red_pigment.name=Pigmento Vermelho
|
||||
item.SC2:green_pigment.name=Pigmento Verde
|
||||
item.SC2:blue_pigment.name=Pigmento Azul
|
||||
item.SC2:glass_o'magic.name=Vidro Mágico
|
||||
item.SC2:dynamite.name=Dinamite
|
||||
item.SC2:simple_pcb.name=Circuito Simples
|
||||
item.SC2:graphical_interface.name=Interface Gráfica
|
||||
item.SC2:raw_handle.name=Alavanca Bruta
|
||||
item.SC2:refined_handle.name=Alavanca Refinada
|
||||
item.SC2:speed_handle.name=Alavanca de Velocidade
|
||||
item.SC2:wheel.name=Volante
|
||||
item.SC2:saw_blade.name=Lâmina de Serra
|
||||
item.SC2:advanced_pcb.name=Circuito Avançado
|
||||
item.SC2:wood_cutting_core.name=Núcleo Cortador de Madeira
|
||||
item.SC2:raw_hardener.name=Endurecedor Puro
|
||||
item.SC2:refined_hardener.name=Endurecedor Refinado
|
||||
item.SC2:hardened_mesh.name=Malha Endurecida
|
||||
item.SC2:stabilized_metal.name=Metal Estabilizado
|
||||
item.SC2:reinforced_metal.name=Metal Reforçado
|
||||
item.SC2:reinforced_wheels.name=Rodas Reforçadas
|
||||
item.SC2:pipe.name=Tubo
|
||||
item.SC2:shooting_station.name=Central de Tiro
|
||||
item.SC2:entity_scanner.name=Escaneador de Entidade
|
||||
item.SC2:entity_analyzer.name=Analisador de Entidades
|
||||
item.SC2:empty_disk.name=Disco vazio
|
||||
item.SC2:tri-torch.name=Tri-tocha
|
||||
item.SC2:chest_pane.name=Chapa de Baú
|
||||
item.SC2:large_chest_pane.name=Chapa Grande de Baú
|
||||
item.SC2:huge_chest_pane.name=Chapa Enorme de Baú
|
||||
item.SC2:chest_lock.name=Cadeado de Baú
|
||||
item.SC2:iron_pane.name=Chapa de Ferro
|
||||
item.SC2:large_iron_pane.name=Chapa Grande de Ferro
|
||||
item.SC2:huge_iron_pane.name=Chapa Enorme de Ferro
|
||||
item.SC2:dynamic_pane.name=Painel Dinâmico
|
||||
item.SC2:large_dynamic_pane.name=Painel Dinâmico Grande
|
||||
item.SC2:huge_dynamic_pane.name=Painel Dinâmico Enorme
|
||||
item.SC2:cleaning_fan.name=Ventilador de Limpeza
|
||||
item.SC2:cleaning_core.name=Núcleo de Limpeza
|
||||
item.SC2:cleaning_tube.name=Tubo de Limpeza
|
||||
item.SC2:fuse.name=Fusível
|
||||
item.SC2:solar_panel.name=Painel Solar
|
||||
item.SC2:eye_of_galgador.name=Olho de Galgador
|
||||
item.SC2:lump_of_galgador.name=Pedaço de Galgador
|
||||
item.SC2:galgadorian_metal.name=Metal Galgadoriano
|
||||
item.SC2:large_lump_of_galgador.name=Pedaço Grande de Galgador
|
||||
item.SC2:enhanced_galgadorian_metal.name=Metal Galgadoriano Aprimorado
|
||||
item.SC2:stolen_present.name=Presente Roubado
|
||||
item.SC2:green_wrapping_paper.name=Papel de presente verde
|
||||
item.SC2:red_wrapping_paper.name=Papel de presente vermelho
|
||||
item.SC2:warm_hat.name=Gorro quentinho
|
||||
item.SC2:red_gift_ribbon.name=Laço de presente vermelho
|
||||
item.SC2:yellow_gift_ribbon.name=Laço de presente amarelo
|
||||
item.SC2:sock.name=Meia
|
||||
item.SC2:stuffed_sock.name=Meia Cheia
|
||||
item.SC2:advanced_solar_panel.name=Painel Solar Avançado
|
||||
item.SC2:blank_upgrade.name=Upgrade em Branco
|
||||
item.SC2:tank_valve.name=Válvula de Tanque
|
||||
item.SC2:tank_pane.name=Vidraça de Tanque
|
||||
item.SC2:large_tank_pane.name=Vidraça Grande de Tanque
|
||||
item.SC2:huge_tank_pane.name=Vidraça Enorme de Tanque
|
||||
item.SC2:liquid_cleaning_core.name=Núcleo de Limpeza de Líquidos
|
||||
item.SC2:liquid_cleaning_tube.name=Tubo de Limpeza de Líquidos
|
||||
item.SC2:explosive_easter_egg.name=Ovo de Páscoa Explosivo
|
||||
item.SC2:burning_easter_egg.name=Ovo de Páscoa Flamejante
|
||||
item.SC2:glistering_easter_egg.name=Ovo de Páscoa Brilhante
|
||||
item.SC2:chocolate_easter_egg.name=Ovo de Páscoa de Chocolate
|
||||
item.SC2:painted_easter_egg.name=Ovo de Páscoa Pintado
|
||||
item.SC2:basket.name=Cesta
|
||||
item.SC2:oak_log.name=Tora de Carvalho
|
||||
item.SC2:oak_twig.name=Galho de Carvalho
|
||||
item.SC2:spruce_log.name=Tora de Pinheiro
|
||||
item.SC2:spruce_twig.name=Galho de Pinheiro
|
||||
item.SC2:birch_log.name=Tora de Eucalipto
|
||||
item.SC2:birch_twig.name=Galho de Eucalipto
|
||||
item.SC2:jungle_log.name=Tora de Madeira da Selva
|
||||
item.SC2:jungle_twig.name=Galho de Madeira da Selva
|
||||
item.SC2:hardened_saw_blade.name=Lâmina de Serra Endurecida
|
||||
item.SC2:galgadorian_saw_blade.name=Lâmina de Serra Galgadoriana
|
||||
item.SC2:galgadorian_wheels.name=Rodas Galgadorianas
|
||||
item.SC2:iron_blade.name=Lâmina de Ferro
|
||||
item.SC2:blade_arm.name=Braço de Lâminas
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.SC2:BlockCargoManager.name=Gerenciador de Carga
|
||||
tile.SC2:BlockJunction.name=Cruzamento de Trilhos
|
||||
tile.SC2:BlockAdvDetector.name=Trilho Detector Avançado
|
||||
tile.SC2:BlockCartAssembler.name=Montador de Carrinho
|
||||
tile.SC2:BlockActivator.name=Alterador de Módulos
|
||||
tile.SC2:BlockDistributor.name=Distribuidor Externo
|
||||
tile.SC2:BlockLiquidManager.name=Gerenciador de Líquido
|
||||
|
||||
# Storage
|
||||
tile.SC2:BlockMetalStorage.name=Resource Block
|
||||
item.SC2:BlockStorage0.name=Bloco de Metal Reforçado
|
||||
item.SC2:BlockStorage1.name=Bloco Galgadoriano
|
||||
item.SC2:BlockStorage2.name=Bloco Galgadoriano Aprimorado
|
||||
|
||||
# Upgrades
|
||||
tile.SC2:upgrade.name=Upgrade
|
||||
item.SC2:batteries.name=Upgrade: Baterias
|
||||
item.SC2:power_crystal.name=Upgrade: Cristais de Energia
|
||||
item.SC2:module_knowledge.name=Upgrade: Conhecimento dos módulos
|
||||
item.SC2:industrial_espionage.name=Upgrade: Espionagem industrial
|
||||
item.SC2:experienced_assembler.name=Upgrade: Montador experiente
|
||||
item.SC2:new_era.name=Upgrade: Nova Era
|
||||
item.SC2:co2_friendly.name=Upgrade: Ecologicamente correto
|
||||
item.SC2:generic_engine.name=Upgrade: Motor genérico
|
||||
item.SC2:module_input.name=Upgrade: Módulo de entrada
|
||||
item.SC2:production_line.name=Upgrade: Linha de produção
|
||||
item.SC2:cart_deployer.name=Upgrade: Ejetor de Carrinho
|
||||
item.SC2:cart_modifier.name=Upgrade: Modificador de Carrinho
|
||||
item.SC2:cart_crane.name=Upgrade: Guindaste de Carrinho
|
||||
item.SC2:redstone_control.name=Upgrade: Controle por Redstone
|
||||
item.SC2:creative_mode.name=Upgrade: Modo Criativo
|
||||
item.SC2:quick_demolisher.name=Upgrade: Demolidor Rápido
|
||||
item.SC2:manager_bridge.name=Upgrade: Conexão com o Gerenciador
|
||||
item.SC2:entropy.name=Upgrade: Entropia
|
||||
item.SC2:solar_panel_upgrade.name=Upgrade: Painel Solar
|
||||
item.SC2:thermal_engine_upgrade.name=Upgrade: Motor Térmico
|
||||
|
||||
# Detector Units
|
||||
tile.SC2:BlockDetector.name=Detector
|
||||
item.SC2:BlockDetector0.name=Detector Manager
|
||||
item.SC2:BlockDetector1.name=Unidade Detectora
|
||||
item.SC2:BlockDetector2.name=Detector Station
|
||||
item.SC2:BlockDetector3.name=Detector Junction
|
||||
item.SC2:BlockDetector4.name=Unidade Detectora com Redstone
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULE MISC
|
||||
# ======================================
|
||||
|
||||
# Categories
|
||||
info.SC2:moduleCategoryHull=Carcaça
|
||||
info.SC2:moduleCategoryEngine=Motor
|
||||
info.SC2:moduleCategoryTool=Ferramenta
|
||||
info.SC2:moduleCategoryStorage=Armazenagem
|
||||
info.SC2:moduleCategoryAddon=Adicionais
|
||||
info.SC2:moduleCategoryAttachment=Acessório
|
||||
|
||||
# Groups
|
||||
info.SC2:moduleGroupEngine=[%1:Motor|Motores]
|
||||
info.SC2:moduleGroupDrill=[%1:Broca|Brocas]
|
||||
info.SC2:moduleGroupFarmer=[%1:Colheitadeira|Colheitadeiras]
|
||||
info.SC2:moduleGroupCutter=[%1:Cortador de Madeira|Cortadores de Madeira]
|
||||
info.SC2:moduleGroupTank=[%1:Tanque|Tanques]
|
||||
info.SC2:moduleGroupEntity=[%1:Detector de Entidades|Detectores de Entidades]
|
||||
info.SC2:moduleGroupShooter=[%1:Atirador|Atiradores]
|
||||
info.SC2:moduleGroupTool=[%1:Ferramenta|Ferramentas]
|
||||
info.SC2:moduleGroupToolShooter=[%1:Ferramenta|Ferramentas] ou [%1:Atirador|Atiradores]
|
||||
|
||||
# Messages
|
||||
info.SC2:pigExtraMessage=Em memória a vitória do Vswe na arena Thunderpig. Obrigado a todos que doaram na Minecraft Marathon 2013
|
||||
info.SC2:oceanExtraMessage=Cabe um oceano de tamanho médio
|
||||
info.SC2:alphaExtraMessage=1 ano em alpha
|
||||
info.SC2:storageEmpty=Vazio
|
||||
info.SC2:storageFull=Cheio
|
||||
info.SC2:giftStorageFull=Pode conter uma surpresa
|
||||
info.SC2:eggStorageFull=Cheio de ovos
|
||||
|
||||
# Labels
|
||||
info.SC2:modularCost=Custo modular
|
||||
info.SC2:cartSideTop=de cima
|
||||
info.SC2:cartSideCenter=centro
|
||||
info.SC2:cartSideBottom=de baixo
|
||||
info.SC2:cartSideBack=de trás
|
||||
info.SC2:cartSideLeft=esquerdo
|
||||
info.SC2:cartSideRight=direito
|
||||
info.SC2:cartSideFront=da frente
|
||||
info.SC2:occupiedSides=Irá ocupar [%2:o lado|os lados] [%1]
|
||||
info.SC2:sidesAnd=e
|
||||
info.SC2:noSides=Não ocupará nenhum lado
|
||||
info.SC2:moduleConflictHowever=Porém entrará em conflito com
|
||||
info.SC2:moduleConflictAlso=Também entrará em conflito com
|
||||
info.SC2:moduleRequirement=Requer
|
||||
info.SC2:moduleCount1=um
|
||||
info.SC2:moduleCount2=dois
|
||||
info.SC2:moduleCount3=três
|
||||
info.SC2:allowDuplicates=Duplicatas são permitidas
|
||||
info.SC2:moduleType=Tipo
|
||||
info.SC2:capacityOverloadError=O custo é maior que a capacidade da carcaça.
|
||||
info.SC2:impossibleCombinationError=A combinação de módulos fornecidos não é válida. Isto não deveria ser possível.
|
||||
info.SC2:complexityOverloadError=[%1] é muito complexo para esta carcaça.
|
||||
info.SC2:missingParentError=[%1] requer [%2] para funcionar!
|
||||
info.SC2:presentNemesisError=[%1] não funciona com [%2]
|
||||
info.SC2:presentDuplicateError=Não é permitido adicionar [%1] duas vezes.
|
||||
info.SC2:sideClashError=[%1] e [%2] não cabem no lado [%3]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
info.SC2:toolUnbreakable=Inquebrável
|
||||
info.SC2:toolDurability=Durabilidade: [%1]%
|
||||
info.SC2:modularCapacity=Capacidade modular: [%1]
|
||||
info.SC2:complexityCap=Limite da complexidade modular: [%1]
|
||||
info.SC2:maxEngineCount=Número máximo de motores: [%1]
|
||||
info.SC2:maxAddonCount=Número máximo de adicionais: [%1]
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
UPGRADES
|
||||
# ======================================
|
||||
|
||||
info.SC2:effectBlueprint=Permite o uso de carrinhos modelo.
|
||||
info.SC2:effectCombustionFuel=Permite fonte de combustíveis padrões.
|
||||
info.SC2:effectDeployer=Permite ejetar os carrinhos prontos.
|
||||
info.SC2:effectDisassemble=Permite que você desmonte e modifique carrinhos.
|
||||
info.SC2:effectFuelCapacity=Capacidade de combustível [%1].
|
||||
info.SC2:effectFuelCost=Custo de combustível [%1]%.
|
||||
info.SC2:effectInputChest=Baú de entrada com [%1] slots.
|
||||
info.SC2:effectManagerBridge=Conecta o montador com um gerenciador.
|
||||
info.SC2:effectGenerator=Gera [%1] [%2:unidade|unidades] de energia por minuto.
|
||||
info.SC2:effectRedstone=Permite controle de montagem por redstone.
|
||||
info.SC2:effectSolar=Gera energia enquanto estiver no sol.
|
||||
info.SC2:effectThermal=Gere Energia para o Montador de Carrinhos com Lava no tanque interno.
|
||||
info.SC2:effectTimeFlat=Tempo de montagem do módulo [%1] [%1:segundo|segundos].
|
||||
info.SC2:effectTimeFlatCart=Tempo de montagem do carrinho [%1] [%1:segundo|segundos].
|
||||
info.SC2:effectTimeFlatRemove=Tempo de desmontagem do módulo [%1] [%1:segundo|segundos].
|
||||
info.SC2:effectTransposer=Pode pegar carrinhos para modificar
|
||||
info.SC2:effectEfficiency=Eficiência de montagem [%1]%.
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULES
|
||||
# ======================================
|
||||
|
||||
# Addons
|
||||
modules.addons.SC2:detectorAnimals=Animais
|
||||
modules.addons.SC2:detectorBats=Morcegos
|
||||
modules.addons.SC2:detectorMonsters=Monstros
|
||||
modules.addons.SC2:detectorPlayers=Jogadores
|
||||
modules.addons.SC2:detectorVillagers=Aldeões
|
||||
modules.addons.SC2:planterRangeExtenderTitle=Alcance do plantador
|
||||
modules.addons.SC2:saplingPlantAmount=Quantidade de mudas
|
||||
modules.addons.SC2:controlLeverTitle=Alavanca de controle
|
||||
modules.addons.SC2:leverStartCart=Dar partida no carrinho
|
||||
modules.addons.SC2:leverStopCart=Parar o carrinho
|
||||
modules.addons.SC2:leverTurnAroundCart=Dar meia-volta com o carrinho
|
||||
modules.addons.SC2:colorizerRgbRed=Vermelho
|
||||
modules.addons.SC2:colorizerRgbGreen=Verde
|
||||
modules.addons.SC2:colorizerRgbBlue=Azul
|
||||
modules.addons.SC2:intelligenceLockedBlock=A broca sempre irá remover este bloco
|
||||
modules.addons.SC2:intelligenceChange=Mudar a inteligência da broca
|
||||
modules.addons.SC2:intelligenceCurrent=Atualmente: [%1->Ativado|Desativado]
|
||||
modules.addons.SC2:enchanterInstruction=Adicione um Livro Encantado no slot a esquerda.
|
||||
modules.addons.SC2:invisibilityToggle=[%1->Ativar|Desativar] núcleo de invisibilidade
|
||||
modules.addons.SC2:informationProviderLabelName=Nome
|
||||
modules.addons.SC2:informationProviderLabelDistance=Distância
|
||||
modules.addons.SC2:informationProviderMessageDistance=Distância: [%1]m
|
||||
modules.addons.SC2:informationProviderLabelPosition=Posição
|
||||
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
|
||||
modules.addons.SC2:informationProviderLabelFuel=Combustível restante
|
||||
modules.addons.SC2:informationProviderMessageFuel=Tempo de combustível restante
|
||||
modules.addons.SC2:informationProviderMessageNoConsumption=Sem consumo
|
||||
modules.addons.SC2:informationProviderLabelStorage=Armazenagem Utilizada
|
||||
modules.addons.SC2:informationProviderLabelDurability=Durabilidade
|
||||
modules.addons.SC2:informationProviderMessageToolBroken=A ferramenta está quebrada
|
||||
modules.addons.SC2:informationProviderMessageToolNotBroken=A ferramenta não está danificada. Remova o material
|
||||
modules.addons.SC2:informationProviderMessageRepair=A ferramenta está sendo reparada.
|
||||
modules.addons.SC2:informationProviderMessageUnbreakable=A ferramenta é inquebrável
|
||||
modules.addons.SC2:informationProviderLabels=Rótulos
|
||||
modules.addons.SC2:powerThousandSuffix=K
|
||||
modules.addons.SC2:powerObserverInstruction=Clique e arraste para colocar na área desejada.
|
||||
modules.addons.SC2:powerObserverRemoveInstruction=Clique direito para remover.
|
||||
modules.addons.SC2:powerObserverDropInstruction=Coloque o motor aqui.
|
||||
modules.addons.SC2:powerObserverChangeInstruction=Clique para mudar o limite de energia
|
||||
modules.addons.SC2:powerObserverChangeInstruction10=Shift clique para mudar em 10K
|
||||
modules.addons.SC2:recipeOutput=Mudar local de saída
|
||||
modules.addons.SC2:recipeCurrentSelection=Atual
|
||||
modules.addons.SC2:recipeInvalidOutput=Desconhecido
|
||||
modules.addons.SC2:recipeChangeMode=Alterar modo atual
|
||||
modules.addons.SC2:recipeNoLimit=Sem limite
|
||||
modules.addons.SC2:recipeLimit=Limite de itens armazenados
|
||||
modules.addons.SC2:recipeDisabled=Não produza nada
|
||||
modules.addons.SC2:recipeChangeLimit=[%1->Aumentar|Diminuir] itens para manter estocado.
|
||||
modules.addons.SC2:recipeChangeLimit10=Shift clique para mudar em 10.
|
||||
modules.addons.SC2:recipeChangeLimit64=Ctrl clique para mudar em 64.
|
||||
modules.addons.SC2:shieldToggle=[%1->Ativar|Desativar] escudo
|
||||
modules.addons.SC2:buttonRandomize=Randomize Color
|
||||
|
||||
# Engines
|
||||
modules.engines.SC2:creativePowerLevel=Nível de Energia: [%1]
|
||||
modules.engines.SC2:coalEngineTitle=Motor a carvão
|
||||
modules.engines.SC2:outOfFuel=Sem Combustível
|
||||
modules.engines.SC2:fuelLevel=Combustível: [%1]
|
||||
modules.engines.SC2:solarEngineTitle=Motor Solar
|
||||
modules.engines.SC2:outOfPower=Sem Energia
|
||||
modules.engines.SC2:powerLevel=Energia: [%1]
|
||||
modules.engines.SC2:thermalEngineTitle=Motor Térmico
|
||||
modules.engines.SC2:thermalPowered=Com Energia
|
||||
modules.engines.SC2:outOfWater=Sem Água
|
||||
modules.engines.SC2:outOfLava=Sem Lava
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.engines.SC2:engineDisabledMessage=Disabled
|
||||
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Tanks
|
||||
modules.tanks.SC2:creativeTankMode=Modo criativo atual: [%1][%2->Normal|Sempre cheio|Sempre vazio|Sempre na metade]
|
||||
modules.tanks.SC2:creativeTankChangeMode=Clique direito para alterar
|
||||
modules.tanks.SC2:creativeTankResetMode=Shift e clique direito para voltar ao normal.
|
||||
modules.tanks.SC2:tankLocked=Travado a este liquido
|
||||
modules.tanks.SC2:tankLock=Clique para travar este líquido
|
||||
modules.tanks.SC2:tankUnlock=Clique para destravar
|
||||
modules.tanks.SC2:tankEmpty=Vazio
|
||||
modules.tanks.SC2:tankInvalidFluid=Desconhecido
|
||||
|
||||
# Tools
|
||||
modules.tools.SC2:toolDurability=Durabilidade
|
||||
modules.tools.SC2:toolBroken=Quebrada
|
||||
modules.tools.SC2:toolRepairing=Reparando a ferramenta
|
||||
modules.tools.SC2:toolDecent=Remova os materiais de reparo, esta ferramenta ainda está boa.
|
||||
modules.tools.SC2:toolRepairInstruction=Repare esta ferramenta com [%1]
|
||||
modules.tools.SC2:toolUnbreakable=Esta ferramenta nunca irá quebrar.
|
||||
modules.tools.SC2:toolUnbreakableRepairError=Remova os materiais de reparo.
|
||||
modules.tools.SC2:drillTitle=Broca
|
||||
modules.tools.SC2:drillToggle=[%1->Ativar|Desativar] broca
|
||||
modules.tools.SC2:repairDiamonds=Diamantes
|
||||
modules.tools.SC2:repairIron=Barra de ferro
|
||||
modules.tools.SC2:farmerTitle=Colheitadeira
|
||||
modules.tools.SC2:cutterTitle=Cortador de madeira
|
||||
|
||||
# Attachments
|
||||
modules.attachments.SC2:fertilizers=Fertilizantes
|
||||
modules.attachments.SC2:railerTitle=Colocador de Trilhos
|
||||
modules.attachments.SC2:controlSystemTitle=Sist Avcd de Controle
|
||||
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
|
||||
modules.attachments.SC2:controlSystemOdoMeter=ODO
|
||||
modules.attachments.SC2:controlSystemTripMeter=TRIP
|
||||
modules.attachments.SC2:cageAutoPickUp=[%1->Ativar|Desativar] captura automática
|
||||
modules.attachments.SC2:cagePickUp=[%1->Capturar criatura próxima|Soltar criatura capturada]
|
||||
modules.attachments.SC2:cakeServerTitle=Servidor de Bolo
|
||||
modules.attachments.SC2:cakesLabel=Bolos: [%1] / [%2]
|
||||
modules.attachments.SC2:slicesLabel=Fatias: [%1] / [%2]
|
||||
modules.attachments.SC2:explosivesTitle=Explosivos
|
||||
modules.attachments.SC2:experienceTitle=Experiência
|
||||
modules.attachments.SC2:experienceLevel=Nível de Experiência: [%1] / [%2]
|
||||
modules.attachments.SC2:experienceExtract=Clique para extrair 50xp
|
||||
modules.attachments.SC2:experiencePlayerLevel=Seu nível atual é [%1]
|
||||
modules.attachments.SC2:shooterTitle=Atirador
|
||||
modules.attachments.SC2:shooterFrequency=#/s
|
||||
modules.attachments.SC2:shooterSeconds=s
|
||||
modules.attachments.SC2:shooterDelay=Delay
|
||||
modules.attachments.SC2:notePiano=Piano
|
||||
modules.attachments.SC2:noteBassDrum=Bumbo
|
||||
modules.attachments.SC2:noteSnareDrum=Caixa
|
||||
modules.attachments.SC2:noteSticks=Baquetas
|
||||
modules.attachments.SC2:noteBassGuitar=Baixo
|
||||
modules.attachments.SC2:noteCreateTrack=Criar nova faixa
|
||||
modules.attachments.SC2:noteRemoveTrack=Remover faixa de baixo
|
||||
modules.attachments.SC2:noteActivateInstrument=Ativar [%1]
|
||||
modules.attachments.SC2:noteDeactivateInstrument=Remover configurações do Bloco de Nota Musical
|
||||
modules.attachments.SC2:noteDelay=Mudar delay. Delay Atual: [%1]
|
||||
modules.attachments.SC2:noteAdd=Adicionar nota a faixa #[%1]
|
||||
modules.attachments.SC2:noteRemove=Remover nota da ponta direita da faixa #[%1]
|
||||
modules.attachments.SC2:noteVolume=Volume da faixa: [%1->Mudo|Baixo|Médio|Alto]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
|
||||
modules.attachments.SC2:controlSystemReset=Reset trip-meter
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
Steve's Arcade
|
||||
# ======================================
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
# Ghast Invaders
|
||||
arcade.SC2:ghastInvaders=Ghast Invaders
|
||||
arcade.SC2:ghastLives=Vidas
|
||||
arcade.SC2:highScore=High Score: [%1]
|
||||
arcade.SC2:score=Pontuação: [%1]
|
||||
arcade.SC2:instructionShoot=Atirar
|
||||
arcade.SC2:instructionLeft=Mover para a esquerda
|
||||
arcade.SC2:instructionRight=Mover para a direita
|
||||
arcade.SC2:instructionRestart=Reiniciar
|
||||
arcade.SC2:creeperSweeper=Campo Creepado
|
||||
arcade.SC2:creeperMapName1=Pequeno
|
||||
arcade.SC2:creeperMapName2=Médio
|
||||
arcade.SC2:creeperMapName3=Grande
|
||||
arcade.SC2:creepersLeft=Creepers restantes: [%1]
|
||||
arcade.SC2:creeperTime=Tempo: [%1]s
|
||||
arcade.SC2:instructionChangeMap=Mudar tamanho do mapa
|
||||
arcade.SC2:creeperCurrentMap=Tamanho atual [%1]
|
||||
arcade.SC2:creeperHighScores=High Scores
|
||||
arcade.SC2:creeperHighScore=[%1]: [%2]s
|
||||
arcade.SC2:mobStacker=Empilha Mobs
|
||||
arcade.SC2:stackerRemovedLines=Linhas removidas: [%1]
|
||||
arcade.SC2:stackerRemovedLinesCombo=[%1->uma|duas|três|quatro] linhas removidas: [%2]
|
||||
arcade.SC2:instructionRotate=Girar
|
||||
arcade.SC2:instructionDrop=Descer
|
||||
arcade.SC2:trackOperator=Operador dos Trilhos
|
||||
arcade.SC2:operatorSaveError=Falha ao salvar
|
||||
arcade.SC2:operatorSave=Salvar
|
||||
arcade.SC2:operatorUserCreatedMaps=Usar mapas criados
|
||||
arcade.SC2:operatorStories=Histórias
|
||||
arcade.SC2:operatorHelp=Para instruções de como jogar vá até o modo História e jogue a história "O início". Para criar seu próprio mapa utilize o Editor de mapa. Lá você encontrará mais informações. Clique no trilho detector e então em um cruzamento para conectar os dois. Para mais informações visite a wiki.
|
||||
arcade.SC2:instructionTrackShape=Selecionar tipo de trilho
|
||||
arcade.SC2:instructionRotateTrack=Girar trilho
|
||||
arcade.SC2:instructionFlipTrack=Inverter trilho
|
||||
arcade.SC2:instructionDefaultDirection=Mudar direção padrão
|
||||
arcade.SC2:instructionTrackType=Mudar tipo do trilho
|
||||
arcade.SC2:instructionDeleteTrack=Deletar trilho
|
||||
arcade.SC2:instructionCopyTrack=Copiar trilho
|
||||
arcade.SC2:instructionMoveSteve=Mover ou girar Steve
|
||||
arcade.SC2:instructionMoveMap=Mover mapa
|
||||
arcade.SC2:instructionPlaceTrack=Colocar trilho
|
||||
arcade.SC2:instructionDeselectTrack=Deselecionar trilho
|
||||
arcade.SC2:leftMouseButton=MouseE
|
||||
arcade.SC2:rightMouseButton=MouseD
|
||||
arcade.SC2:buttonStart=Começar
|
||||
arcade.SC2:buttonMenu=Menu
|
||||
arcade.SC2:buttonStop=Parar
|
||||
arcade.SC2:buttonNextLevel=Próxima fase
|
||||
arcade.SC2:buttonStartLevel=Começar fase
|
||||
arcade.SC2:buttonSelectStory=Selecionar História
|
||||
arcade.SC2:buttonSelectStoryOther=Selecionar outra Histórias
|
||||
arcade.SC2:buttonCreateLevel=Criar fase
|
||||
arcade.SC2:buttonEditLevel=Editar fase
|
||||
arcade.SC2:buttonRefreshList=Atualizar lista
|
||||
arcade.SC2:buttonSave=Salvar
|
||||
arcade.SC2:buttonSaveAs=Salvar como...
|
||||
arcade.SC2:buttonCancel=Cancelar
|
||||
#This one is slightly ugly, will probably be re-named later
|
||||
stories.beginning.SC2:mapEditor=Editor de mapa
|
||||
|
||||
# Story - The beginning
|
||||
stories.beginning.SC2:title=O início
|
||||
stories.beginning.SC2:mission=Steve tem uma missão, ele precisa pegar o mapa para chegar até a próxima fase.
|
||||
stories.beginning.SC2:start=Pressiona o botão começar à direita.
|
||||
stories.beginning.SC2:stop=Se quiser você pode apertar o botão Parar para parar o Steve.
|
||||
stories.beginning.SC2:map=Steve achou o mapa, pressiona o botão Próxima Fase para continuar.
|
||||
stories.beginning.SC2:trackOperator=Você é o operador dos trilhos, seu trabalho é fazer o Steve chegar até o mapa. Clique nos cruzamentos para mudar a direção deles antes de apertar o botão para começar.
|
||||
stories.beginning.SC2:goodJob=Bom trabalho. É assim que se faz!
|
||||
stories.beginning.SC2:changeJunctions=Você sempre apertar o botão para parar e mudar a direção dos cruzamentos.
|
||||
stories.beginning.SC2:blast= Steve adora passear com seu carrinho, mas ele pode ficar preso em algum rotatória e ficar enjoado. Boa sorte.
|
||||
stories.beginning.SC2:steel=Há sempre pedras no meio do caminho, para o Operador de Trilhos elas são os trilhos de aço. Eles não podem mudar de sentido. Boa sorte.
|
||||
stories.beginning.SC2:detector=Trilhos detectores podem ser seus amigos ou seus inimigos. Quando Steve passa por os cruzamentos podem mudar, incluindo os de aço. Para ver os trilhos afetados, coloque o mouse sobre o trilho detector.
|
||||
stories.beginning.SC2:outOfReach=Você não chegou tão longe...
|
||||
stories.beginning.SC2:outOfReach2=...para morrer na praia.
|
||||
stories.beginning.SC2:longJourney=Depois uma longa jornada Steve pode ver a luz no fim do túnel...
|
||||
stories.beginning.SC2:end=...mas as vezes as coisas não acontecem como planejado. Enquanto você espera por mais aventuras você pode criar seus próprios mapas. É só ir até a aba do editor de mapa.
|
||||
stories.beginning.SC2:thanks=Obrigado por jogar! :)
|
||||
stories.beginning.SC2:level1=Um novo dia
|
||||
stories.beginning.SC2:level2=O operador
|
||||
stories.beginning.SC2:level3=Fuja da rotatória
|
||||
stories.beginning.SC2:level4=Forte como aço
|
||||
stories.beginning.SC2:level5=Mundo em movimento
|
||||
stories.beginning.SC2:level6=A senha
|
||||
stories.beginning.SC2:level7=Tão perto
|
||||
stories.beginning.SC2:level8=Loucura
|
||||
stories.beginning.SC2:level9=O bolo
|
||||
|
||||
@@ -0,0 +1,772 @@
|
||||
itemGroup.SC2Modules=Steve's Carts 2 Модули
|
||||
itemGroup.SC2Items=Steve's Carts 2 Компоненты
|
||||
itemGroup.SC2Blocks=Steve's Carts 2 Блоки
|
||||
|
||||
# ======================================
|
||||
BLOCK GUI
|
||||
# ======================================
|
||||
|
||||
# Cart assembler gui localization
|
||||
gui.SC2:cartAssembler=Конструктор вагонеток
|
||||
gui.SC2:basicAssembleInstruction=Чтобы начать сборку вагонетки, добавьте любой корпус вагонетки в слот для корпусов.
|
||||
gui.SC2:invalidHullError=Был добавлен недопустимый корпус вагонетки в слот для корпусов. Это невозможно, разве только ты сделал нечто необычное.
|
||||
gui.SC2:hullCapacity=Вместимость корпуса
|
||||
gui.SC2:complexityCap=Лимит сложности
|
||||
gui.SC2:totalCost=Итоговая стоимость |
|
||||
gui.SC2:totalTime=Время сборки
|
||||
gui.SC2:readyMessage=Готов к сборке вагонетки!
|
||||
gui.SC2:assembleProgress=Прогресс
|
||||
gui.SC2:timeLeft=Оставшееся время
|
||||
gui.SC2:idleAssemblerMessage=В данный момент конструктор неактивен
|
||||
gui.SC2:modifyCart=Изменить вагонетку
|
||||
gui.SC2:assembleCart=Собрать вагонетку
|
||||
gui.SC2:fuelLevel=Уровень топлива
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
gui.SC2:noHullError=У Вас нет корпуса!
|
||||
gui.SC2:invalidHullErrorShort=Добавленный корпус вовсе не корпус!
|
||||
gui.SC2:busyAssemblerError=Конструктор занят
|
||||
gui.SC2:departureBayError=В депо уже есть вагонетка!
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Cargo manager and Liquid manager shared gui localization
|
||||
gui.SC2:manager=Менеджер
|
||||
gui.SC2:currentSetting=Текущая настройка
|
||||
gui.SC2:changeTransferDirection=Изменить направление передачи
|
||||
gui.SC2:directionToCart=В вагонетку
|
||||
gui.SC2:directionFromCart=Из вагонетки
|
||||
gui.SC2:changeTurnBack=Изменить настройку возвращения
|
||||
gui.SC2:turnBackDisabled=Ни одна из сторон не включена
|
||||
gui.SC2:turnBack=Развернуться после разгрузки
|
||||
gui.SC2:continueForward=Следовать пути после разгрузки
|
||||
gui.SC2:changeTransferSize=Изменить размер погрузки
|
||||
gui.SC2:changeSide=Изменить сторону
|
||||
gui.SC2:currentSide=Текущая сторона
|
||||
gui.SC2:sideRed=Красная
|
||||
gui.SC2:sideBlue=Синяя
|
||||
gui.SC2:sideYellow=Жёлтый
|
||||
gui.SC2:sideGreen=Зелёная
|
||||
gui.SC2:sideDisabled=Выключено
|
||||
|
||||
# Cargo manager gui localization
|
||||
gui.SC2:cargoManager=Груз
|
||||
gui.SC2:changeSlotLayout=Изменить распределение слотов
|
||||
gui.SC2:layoutShared=Все слоты доступны любой стороне
|
||||
gui.SC2:layoutSide=У каждой стороны свои слоты
|
||||
gui.SC2:layoutColor=У каждого цвета свой слот
|
||||
gui.SC2:transferAll=Перегрузить как можно больше
|
||||
gui.SC2:transferItems=Перегрузить максимально [%1] [%2:предмета|предметов]
|
||||
gui.SC2:transferStacks=Перегрузить максимально [%1] [%2:стака|стаков]
|
||||
gui.SC2:transferAllShort=МАКС.
|
||||
gui.SC2:transferItemsShort=шт.
|
||||
gui.SC2:transferStacksShort=ст.
|
||||
gui.SC2:changeTransferCartArea=Изменить модуль вагонетки
|
||||
gui.SC2:unknownAreaMessage=Неизвестный параметр
|
||||
gui.SC2:cartAreaAll=Все слоты
|
||||
gui.SC2:cartAreaEngine=Двигатель
|
||||
gui.SC2:cartAreaRailer=Рельсы
|
||||
gui.SC2:cartAreaStorage=Хранилище
|
||||
gui.SC2:cartAreaTorches=Факелы
|
||||
gui.SC2:cartAreaExplosives=Взрывчатка
|
||||
gui.SC2:cartAreaArrows=Стрелы
|
||||
gui.SC2:cartAreaBridge=Строительные материалы
|
||||
gui.SC2:cartAreaSeeds=Семена
|
||||
gui.SC2:cartAreaFertilizer=Удобрение
|
||||
gui.SC2:cartAreaSaplings=Саженцы
|
||||
gui.SC2:cartAreaFirework=Фейерверк
|
||||
gui.SC2:cartAreaBuckets=Вёдра (для доения)
|
||||
gui.SC2:cartAreaCakes=Торты
|
||||
|
||||
|
||||
|
||||
# Liquid manager gui localization
|
||||
gui.SC2:liquidManager=Жидкость
|
||||
gui.SC2:changeTankLayout=Изменить распределение слотов
|
||||
gui.SC2:layoutSharedTanks=Все резервуары доступны любой стороне
|
||||
gui.SC2:layoutSidedTanks=У каждой стороны свои резервуары
|
||||
gui.SC2:layoutColorTanks=У каждого цвета свои резервуары
|
||||
gui.SC2:transferAllLiquid=Перекачать как можно больше
|
||||
gui.SC2:transferBuckets=Перекачать максимально [%1]
|
||||
gui.SC2:transferAllLiquidShort=МАКС.
|
||||
gui.SC2:transferBucketShort=Вёдер
|
||||
|
||||
# Module Toggler gui localization
|
||||
gui.SC2:moduleToggler=Переключатель модулей
|
||||
gui.SC2:optionDrill=Бур
|
||||
gui.SC2:optionShield=Щит
|
||||
gui.SC2:optionInvisibility=Невидимость
|
||||
gui.SC2:optionChunk=Загрузка чанков
|
||||
gui.SC2:optionCageAuto=Автоматически ловить в клетку
|
||||
gui.SC2:optionCage=Ловить в клетку
|
||||
gui.SC2:settingDisabled=Выключено
|
||||
gui.SC2:settingOrange=Оранжевое направление
|
||||
gui.SC2:settingBlue=Синее направление
|
||||
gui.SC2:stateActivate=Включить
|
||||
gui.SC2:stateDeactivate=Выключить
|
||||
gui.SC2:stateToggle=Переключить
|
||||
|
||||
# External Distributer gui localization
|
||||
gui.SC2:externalDistributor=Внешний распределитель
|
||||
gui.SC2:distributorNotConnected=Не соединён ни с одним менеджером!
|
||||
gui.SC2:sideName=[%1] сторона
|
||||
gui.SC2:dropInstruction=Бросьте здесь, чтобы добавить данную опцию
|
||||
gui.SC2:removeInstruction=ПКМ, чтобы удалить
|
||||
gui.SC2:distributorAll=Все
|
||||
gui.SC2:distributorRed=Красный
|
||||
gui.SC2:distributorBlue=Синий
|
||||
gui.SC2:distributorYellow=Жёлтый
|
||||
gui.SC2:distributorGreen=Зелёный
|
||||
gui.SC2:distributorTopLeft=Верхний левый
|
||||
gui.SC2:distributorTopRight=Верхний правый
|
||||
gui.SC2:distributorBottomLeft=Нижний левый
|
||||
gui.SC2:distributorBottomRight=Нижний правый
|
||||
gui.SC2:distributorToCart=В вагонетку
|
||||
gui.SC2:distributorFromCart=Из вагонетки
|
||||
gui.SC2:managerTop=Верхний менеджер
|
||||
gui.SC2:managerBot=Нижний менеджер
|
||||
gui.SC2:distributorSideOrange=Оранжевый
|
||||
gui.SC2:distributorSidePurple=Фиолетовый
|
||||
gui.SC2:distributorSideYellow=Жёлтый
|
||||
gui.SC2:distributorSideGreen=Зелёный
|
||||
gui.SC2:distributorSideBlue=Синий
|
||||
gui.SC2:distributorSideRed=Красный
|
||||
gui.SC2:sideToolTip=Сторона: [%1]
|
||||
|
||||
# Detector Units gui localization
|
||||
gui.SC2:operatorOutput=ВЫВОД
|
||||
gui.SC2:operatorAnd=И
|
||||
gui.SC2:operatorOr=OR (или)
|
||||
gui.SC2:operatorNot=НЕ
|
||||
gui.SC2:operatorXor=XOR (не-или)
|
||||
gui.SC2:operatorTopUnit=Верхний узел
|
||||
gui.SC2:operatorBotUnit=Нижний узел
|
||||
gui.SC2:operatorNorthUnit=Северный узел
|
||||
gui.SC2:operatorWestUnit=Западный узел
|
||||
gui.SC2:operatorSouthUnit=Южный узел
|
||||
gui.SC2:operatorEastUnit=Восточный узел
|
||||
gui.SC2:operatorRedstone=Красный сигнал
|
||||
gui.SC2:operatorRedstoneTop=Красный сигнал сверху
|
||||
gui.SC2:operatorRedstoneBot=Красный сигнал снизу
|
||||
gui.SC2:operatorRedstoneNorth=Красный сигнал с севера
|
||||
gui.SC2:operatorRedstoneWest=Красный сигнал с запада
|
||||
gui.SC2:operatorRedstoneSouth=Красный сигнал с юга
|
||||
gui.SC2:operatorRedstoneEast=Красный сигнал с востока
|
||||
gui.SC2:stateRails=Есть рельсы
|
||||
gui.SC2:stateTorches=Есть факелы
|
||||
gui.SC2:stateSaplings=Есть саженцы
|
||||
gui.SC2:sateSeeds=Есть семена
|
||||
gui.SC2:stateBridge=Есть материал для моста
|
||||
gui.SC2:stateProjectiles=Есть снаряды
|
||||
gui.SC2:stateFertilizing=Есть удобрения
|
||||
# The cake one is a new one (you can remove this comment)
|
||||
gui.SC2:stateCake=Есть тортики
|
||||
#
|
||||
gui.SC2:stateShield=Щит включен
|
||||
gui.SC2:stateChunk=Подгрузчик чанков включен
|
||||
gui.SC2:stateInvisibility=Ядро невидимости включено
|
||||
gui.SC2:stateDrill=Бур включен
|
||||
gui.SC2:stateCage=Автозахват включен
|
||||
gui.SC2:stateStorageFull=Полное хранилище
|
||||
gui.SC2:stateStorageEmpty=Пустое хранилище
|
||||
gui.SC2:statePassenger=Есть пассажир
|
||||
gui.SC2:stateAnimal=Пассажир: Животное
|
||||
gui.SC2:stateTameable=Приручаемый пассажир
|
||||
gui.SC2:stateBreedable=Размножаемый пассажир
|
||||
gui.SC2:stateHostile=Враждебный пассажир
|
||||
gui.SC2:stateCreeper=Пассажир: Крипер
|
||||
gui.SC2:stateSkeleton=Пассажир: Скелет
|
||||
gui.SC2:stateSpider=Пассажир: Паук
|
||||
gui.SC2:stateZombie=Пассажир: Зомби
|
||||
gui.SC2:stateZombiePigMan=Пассажир: Зомби-свиночеловек
|
||||
gui.SC2:stateSilverFish=Пассажир: Чешуйница
|
||||
gui.SC2:stateBlaze=Пассажир: Ифрит
|
||||
gui.SC2:stateBat=Пассажир: Летучая мышь
|
||||
gui.SC2:stateWitch=Пассажир: Ведьма
|
||||
gui.SC2:statePig=Пассажир: Свинья
|
||||
gui.SC2:stateSheep=Пассажир: Овца
|
||||
gui.SC2:stateCow=Пассажир: Корова
|
||||
gui.SC2:stateMooshroom=Пассажир: Грибная корова
|
||||
gui.SC2:stateChicken=Пассажир: Курица
|
||||
gui.SC2:stateWolf=Пассажир: Волк
|
||||
gui.SC2:stateSnowGolem=Пассажир: Снеговик
|
||||
gui.SC2:stateOcelot=Пассажир: Оцелот
|
||||
gui.SC2:stateVillager=Пассажир: Деревенский житель
|
||||
gui.SC2:statePlayer=Пассажир: Игрок
|
||||
gui.SC2:stateZombieVillager=Пассажир: Зомби-житель
|
||||
gui.SC2:stateChild=Пассажир: Ребенок
|
||||
gui.SC2:stateTamed=Прирученный пассажир
|
||||
gui.SC2:statePowerRed=Красный сигнал датчика энергии
|
||||
gui.SC2:statePowerBlue=Синий сигнал датчика энергии
|
||||
gui.SC2:statePowerGreen=Зеленый сигнал датчика энергии
|
||||
gui.SC2:statePowerYellow=Жёлтый сигнал датчика энергии
|
||||
gui.SC2:stateTanksFull=Все баки полны
|
||||
gui.SC2:stateTanksEmpty=Все баки пусты
|
||||
gui.SC2:stateTankEmpty=Есть полностью пустой бак
|
||||
|
||||
|
||||
# ======================================
|
||||
ITEMS
|
||||
# ======================================
|
||||
|
||||
# Carts
|
||||
item.SC2:ModularCart.name=Модульная вагонетка
|
||||
|
||||
# Modules
|
||||
item.SC2:unknownmodule.name=Неизвестный модуль SC2
|
||||
item.SC2:coal_engine.name=Угольный двигатель
|
||||
item.SC2:solar_engine.name=Солнечный двигатель
|
||||
item.SC2:side_chests.name=Боковые сундуки
|
||||
item.SC2:top_chest.name=Верхний сундук
|
||||
item.SC2:front_chest.name=Передний сундук
|
||||
item.SC2:internal_storage.name=Внутреннее хранилище
|
||||
item.SC2:extracting_chests.name=Выезжающие сундуки
|
||||
item.SC2:torch_placer.name=Установщик факелов
|
||||
item.SC2:basic_drill.name=Простой бур
|
||||
item.SC2:galgadorian_drill.name=Галгадорианский бур
|
||||
item.SC2:railer.name=Путеукладчик
|
||||
item.SC2:large_railer.name=Большой путеукладчик
|
||||
item.SC2:bridge_builder.name=Мостостроитель
|
||||
item.SC2:track_remover.name=Путеразборщик
|
||||
item.SC2:basic_farmer.name=Простой комбайнер
|
||||
item.SC2:basic_wood_cutter.name=Простой лесоруб
|
||||
item.SC2:hydrator.name=Орошатель
|
||||
item.SC2:height_controller.name=Регулятор высоты
|
||||
item.SC2:fertilizer.name=Удабриватель
|
||||
item.SC2:entity_detector_animal.name=Детектор объектов: Животные
|
||||
item.SC2:liquid_sensors.name=Сенсор жидкостей
|
||||
item.SC2:entity_detector_villager.name=Детектор объектов: Деревенские жители
|
||||
item.SC2:entity_detector_player.name=Детектор объектов: Игроки
|
||||
item.SC2:seat.name=Сиденье
|
||||
item.SC2:entity_detector_monster.name=Детектор объектов: Монстры
|
||||
item.SC2:advanced_control_system.name=Улучшенная система управления
|
||||
item.SC2:brake_handle.name=Ручник
|
||||
item.SC2:advanced_shooter.name=Улучшенный стрелок
|
||||
item.SC2:shooter.name=Стрелок
|
||||
item.SC2:dynamite_carrier.name=Перевозчик динамита
|
||||
item.SC2:cleaning_machine.name=Очищающая машина
|
||||
item.SC2:extreme_melter.name=Чрезмерный расплавитель
|
||||
item.SC2:divine_shield.name=Божественный щит
|
||||
item.SC2:melter.name=Расплавитель
|
||||
item.SC2:standard_hull.name=Обычный корпус
|
||||
item.SC2:reinforced_hull.name=Усиленный корпус
|
||||
item.SC2:invisibility_core.name=Ядро невидимости
|
||||
item.SC2:wooden_hull.name=Деревянный корпус
|
||||
item.SC2:iron_drill.name=Железный бур
|
||||
item.SC2:hardened_drill.name=Закалённый бур
|
||||
item.SC2:note_sequencer.name=Нотный секвенсер
|
||||
item.SC2:colorizer.name=Цветовая панель
|
||||
item.SC2:pumpkin_chariot.name=Тыквенная колесница
|
||||
item.SC2:tiny_coal_engine.name=Маленький угольный двигатель
|
||||
item.SC2:basic_solar_engine.name=Маленький солнечный двигатель
|
||||
item.SC2:projectile_potion.name=Снаряд: Зелье
|
||||
item.SC2:gift_storage.name=Хранилище подарков
|
||||
item.SC2:chunk_loader.name=Подгрузчик чанков
|
||||
item.SC2:entity_detector_bat.name=Детектор объектов: Летучая мышь
|
||||
item.SC2:freezer.name=Замораживатель
|
||||
item.SC2:projectile_snowball.name=Снаряд: Снежок
|
||||
item.SC2:projectile_egg.name=Снаряд: Яйцо
|
||||
item.SC2:projectile_fire_charge.name=Снаряд: Огненный шар
|
||||
item.SC2:firework_display.name=Дисплей фейерверка
|
||||
item.SC2:crop_nether_wart.name=Семя: Адский нарост
|
||||
item.SC2:cage.name=Клетка
|
||||
item.SC2:compact_solar_engine.name=Компактный солнечный двигатель
|
||||
item.SC2:internal_tank.name=Внутренний бак
|
||||
item.SC2:mechanical_pig.name=Механическая свинья
|
||||
item.SC2:creative_engine.name=Творческий двигатель
|
||||
item.SC2:incinerator.name=Мусоросжигатель
|
||||
item.SC2:thermal_engine.name=Термальный двигатель
|
||||
item.SC2:advanced_thermal_engine.name=Улучшенный термальный двигатель
|
||||
item.SC2:liquid_cleaner.name=Очиститель жидкостей
|
||||
item.SC2:side_tanks.name=Боковые баки
|
||||
item.SC2:top_tank.name=Верхний бак
|
||||
item.SC2:advanced_tank.name=Улучшенный бак
|
||||
item.SC2:front_tank.name=Передний бак
|
||||
item.SC2:creative_hull.name=Творческий корпус
|
||||
item.SC2:power_observer.name=Датчик энергии
|
||||
item.SC2:steves_arcade.name=Аркада Стива
|
||||
item.SC2:hardened_wood_cutter.name=Закалённый лесоруб
|
||||
item.SC2:creative_tank.name=Творческий бак
|
||||
item.SC2:open_tank.name=Открытый бак
|
||||
item.SC2:egg_basket=Корзина для яиц
|
||||
item.SC2:drill_intelligence.name=Интеллигентный бур
|
||||
item.SC2:lawn_mower.name=Газонокосилка
|
||||
item.SC2:galgadorian_farmer.name=Галгадорианский комбайнер
|
||||
item.SC2:crafter.name=Крафтер
|
||||
item.SC2:milker.name=Доительный аппарат
|
||||
item.SC2:galgadorian_hull.name=Галгадорианский корпус
|
||||
item.SC2:galgadorian_wood_cutter.name=Галгадорианский лесоруб
|
||||
item.SC2:ore_extractor.name=Выкапыватель руд
|
||||
item.SC2:enchanter.name=Зачарователь
|
||||
item.SC2:advanced_smelter.name=Расширенная плавильня
|
||||
item.SC2:advanced_crafter.name=Улучшенный крафтер
|
||||
item.SC2:experience_bank.name=Банка опыта
|
||||
item.SC2:information_provider.name=Поставщик информации
|
||||
item.SC2:planter_range_extender.name=Расширение области сажальщика
|
||||
item.SC2:tree_exotic.name=Экзотические деревья
|
||||
item.SC2:smelter.name=Плавильня
|
||||
item.SC2:projectile_cake.name=Снаряд: Торт
|
||||
item.SC2:trick_or_treat_cake_server.name=Подносчик тортов Сладость-или-Гадость
|
||||
item.SC2:cake_server.name=Подносчик тортов
|
||||
item.SC2:creative_incinerator.name=Творческий мусоросжигатель
|
||||
item.SC2:creative_supplies.name=Творческий поставщик ресурсов
|
||||
item.SC2:color_randomizer.name=Рандомизатор цвета
|
||||
item.SC2:crop_exotic.name=Семя: Экзотические
|
||||
|
||||
# Components
|
||||
item.SC2:unknowncomponent.name=Неизвестный компонент SC2
|
||||
item.SC2:wooden_wheels.name=Деревянные колёса
|
||||
item.SC2:iron_wheels.name=Железные колёса
|
||||
item.SC2:red_pigment.name=Красный пигмент
|
||||
item.SC2:green_pigment.name=Зелёный пигмент
|
||||
item.SC2:blue_pigment.name=Синий пигмент
|
||||
item.SC2:glass_o'magic.name=Магическое стекло
|
||||
item.SC2:dynamite.name=Динамит
|
||||
item.SC2:simple_pcb.name=Простая печатная плата
|
||||
item.SC2:graphical_interface.name=Графический интерфейс
|
||||
item.SC2:raw_handle.name=Заготовок ручника
|
||||
item.SC2:refined_handle.name=Закалённый заготовок ручника
|
||||
item.SC2:speed_handle.name=Регулятор скорости
|
||||
item.SC2:wheel.name=Руль
|
||||
item.SC2:saw_blade.name=Лезвие пилы
|
||||
item.SC2:advanced_pcb.name=Улучшенная печатная плата
|
||||
item.SC2:wood_cutting_core.name=Ядро модуля лесоруба
|
||||
item.SC2:raw_hardener.name=Необработанный укрепитель
|
||||
item.SC2:refined_hardener.name=Закалённый укрепитель
|
||||
item.SC2:hardened_mesh.name=Укреплённая сетка
|
||||
item.SC2:stabilized_metal.name=Стабилизированный металл
|
||||
item.SC2:reinforced_metal.name=Закалённый металл
|
||||
item.SC2:reinforced_wheels.name=Укрепленные колеса
|
||||
item.SC2:pipe.name=Труба
|
||||
item.SC2:shooting_station.name=Основа стрелка
|
||||
item.SC2:entity_scanner.name=Сканер объектов
|
||||
item.SC2:entity_analyzer.name=Анализатор объектов
|
||||
item.SC2:empty_disk.name=Пустой диск
|
||||
item.SC2:tri-torch.name=Тройка факелов
|
||||
item.SC2:chest_pane.name=Панель сундука
|
||||
item.SC2:large_chest_pane.name=Большая панель сундука
|
||||
item.SC2:huge_chest_pane.name=Огромная панель сундука
|
||||
item.SC2:chest_lock.name=Сундучный замок
|
||||
item.SC2:iron_pane.name=Железная панель
|
||||
item.SC2:large_iron_pane.name=Большая железная панель
|
||||
item.SC2:huge_iron_pane.name=Огромная железная панель
|
||||
item.SC2:dynamic_pane.name=Динамическая панель
|
||||
item.SC2:large_dynamic_pane.name=Большая динамическая панель
|
||||
item.SC2:huge_dynamic_pane.name=Огромная динамическая панель
|
||||
item.SC2:cleaning_fan.name=Вентилятор очистителя
|
||||
item.SC2:cleaning_core.name=Основание очистителя
|
||||
item.SC2:cleaning_tube.name=Труба очистителя
|
||||
item.SC2:fuse.name=Фитиль
|
||||
item.SC2:solar_panel.name=Солнечная батарея
|
||||
item.SC2:eye_of_galgador.name=Глаз Галгадора
|
||||
item.SC2:lump_of_galgador.name=Глыба Галгадора
|
||||
item.SC2:galgadorian_metal.name=Галгадорианский металл
|
||||
item.SC2:large_lump_of_galgador.name=Большая глыба Галгадора
|
||||
item.SC2:enhanced_galgadorian_metal.name=Усиленный Галгадорианский металл
|
||||
item.SC2:stolen_present.name=Украденный подарок
|
||||
item.SC2:green_wrapping_paper.name=Зеленая подарочная бумага
|
||||
item.SC2:red_wrapping_paper.name=Красная подарочная бумага
|
||||
item.SC2:warm_hat.name=Теплая шапка
|
||||
item.SC2:red_gift_ribbon.name=Красная подарочная лента
|
||||
item.SC2:yellow_gift_ribbon.name=Желтая подарочная лента
|
||||
item.SC2:sock.name=Носок
|
||||
item.SC2:stuffed_sock.name=Наполненный носок
|
||||
item.SC2:advanced_solar_panel.name=Улучшенная солнечная батарея
|
||||
item.SC2:blank_upgrade.name=Пустое улучшение
|
||||
item.SC2:tank_valve.name=Вентиль бака
|
||||
item.SC2:tank_pane.name=Панель бака
|
||||
item.SC2:large_tank_pane.name=Большая панель бака
|
||||
item.SC2:huge_tank_pane.name=Огромная панель бака
|
||||
item.SC2:liquid_cleaning_core.name=Основание очистителя жидкостей
|
||||
item.SC2:liquid_cleaning_tube.name=Труба очистителя жидкостей
|
||||
item.SC2:explosive_easter_egg.name=Взрывчатое пасхальное яйцо
|
||||
item.SC2:burning_easter_egg.name=Горящее пасхальное яйцо
|
||||
item.SC2:glistering_easter_egg.name=Сверкающее пасхальное яйцо
|
||||
item.SC2:chocolate_easter_egg.name=Шоколадное пасхальное яйцо
|
||||
item.SC2:painted_easter_egg.name=Раскрашенное пасхальное яйцо
|
||||
item.SC2:basket.name=Короб
|
||||
item.SC2:oak_log.name=Древесина дуба
|
||||
item.SC2:oak_twig.name=Дубовые ветки
|
||||
item.SC2:spruce_log.name=Древесина ели
|
||||
item.SC2:spruce_twig.name=Еловые ветки
|
||||
item.SC2:birch_log.name=Древесина березы
|
||||
item.SC2:birch_twig.name=Березовые ветки
|
||||
item.SC2:jungle_log.name=Древесина тропического дерева
|
||||
item.SC2:jungle_twig.name=Ветки тропического дерева
|
||||
item.SC2:hardened_saw_blade.name=Усиленное лезвие пилы
|
||||
item.SC2:galgadorian_saw_blade.name=Лезвие пилы из галгадорианского металла
|
||||
item.SC2:galgadorian_wheels.name=Галгадорианские колеса
|
||||
item.SC2:iron_blade.name=Железное лезвие
|
||||
item.SC2:blade_arm.name=Ротор
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.SC2:BlockCargoManager.name=Менеджер груза
|
||||
tile.SC2:BlockJunction.name=Железнодорожный узел
|
||||
tile.SC2:BlockAdvDetector.name=Улучшенные нажимные рельсы
|
||||
tile.SC2:BlockCartAssembler.name=Конструктор вагонеток
|
||||
tile.SC2:BlockActivator.name=Переключатель модулей
|
||||
tile.SC2:BlockDistributor.name=Внешний распределитель
|
||||
tile.SC2:BlockLiquidManager.name=Менеджер жидкостей
|
||||
|
||||
# Storage
|
||||
tile.SC2:BlockMetalStorage.name=Предметные блоки
|
||||
item.SC2:BlockStorage0.name=Блок закаленного металла
|
||||
item.SC2:BlockStorage1.name=Блок галгадорианского металла
|
||||
item.SC2:BlockStorage2.name=Блок усиленного галгадорианского металла
|
||||
|
||||
# Upgrades
|
||||
tile.SC2:upgrade.name=Улучшение
|
||||
item.SC2:batteries.name=Улучшение: Батареи
|
||||
item.SC2:power_crystal.name=Улучшение: Энергетический кристалл
|
||||
item.SC2:module_knowledge.name=Улучшение: Модуль знаний
|
||||
item.SC2:industrial_espionage.name=Улучшение: Промышленный шпионаж
|
||||
item.SC2:experienced_assembler.name=Улучшение: Опытный конструктор
|
||||
item.SC2:new_era.name=Улучшение: Новая эра
|
||||
item.SC2:co2_friendly.name=Улучшение: Экологически чист
|
||||
item.SC2:generic_engine.name=Улучшение: Универсальный двигатель
|
||||
item.SC2:module_input.name=Улучшение: Разъем для модулей
|
||||
item.SC2:production_line.name=Улучшение: Заводской конвейер
|
||||
item.SC2:cart_deployer.name=Улучшение: Запуск вагонетки
|
||||
item.SC2:cart_modifier.name=Улучшение: Модификатор вагонеток
|
||||
item.SC2:cart_crane.name=Улучшение: Подъемный кран
|
||||
item.SC2:redstone_control.name=Улучшение: Под красным управлением
|
||||
item.SC2:creative_mode.name=Улучшение: Творческий режим
|
||||
item.SC2:quick_demolisher.name=Улучшение: Быстрый демонтаж
|
||||
item.SC2:manager_bridge.name=Улучшение: Соединение с распределителем
|
||||
item.SC2:entropy.name=Улучшение: Энтропия
|
||||
item.SC2:solar_panel_upgrade.name=Улучшение: Солнечная батарея
|
||||
item.SC2:thermal_engine_upgrade.name=Улучшение: Термальный двигатель
|
||||
|
||||
# Detector Units
|
||||
tile.SC2:BlockDetector.name=Датчик
|
||||
item.SC2:BlockDetector0.name=Датчик: Менеджер
|
||||
item.SC2:BlockDetector1.name=Датчик: Узел
|
||||
item.SC2:BlockDetector2.name=Датчик: Станция
|
||||
item.SC2:BlockDetector3.name=Датчик: Железнодорожный узел
|
||||
item.SC2:BlockDetector4.name=Датчик: Красный узел
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULE MISC
|
||||
# ======================================
|
||||
|
||||
# Categories
|
||||
info.SC2:moduleCategoryHull=Корпус
|
||||
info.SC2:moduleCategoryEngine=Двигатель
|
||||
info.SC2:moduleCategoryTool=Инструмент
|
||||
info.SC2:moduleCategoryStorage=Хранилище
|
||||
info.SC2:moduleCategoryAddon=Расширение
|
||||
info.SC2:moduleCategoryAttachment=Приспособление
|
||||
|
||||
# Groups
|
||||
info.SC2:moduleGroupEngine=[%1:Двигатель|Двигатели]
|
||||
info.SC2:moduleGroupDrill=[%1:Бур|Буры]
|
||||
info.SC2:moduleGroupFarmer=[%1:Комбайнер|Комбайнеры]
|
||||
info.SC2:moduleGroupCutter=[%1:Лесоруб|Лесорубы]
|
||||
info.SC2:moduleGroupTank=[%1:Бак|Баки]
|
||||
info.SC2:moduleGroupEntity=[%1:Детектор объектов|Детекторы объектов]
|
||||
info.SC2:moduleGroupShooter=[%1:Стрелок|Стрелки]
|
||||
info.SC2:moduleGroupTool=[%1:Инструмент|Инструменты]
|
||||
info.SC2:moduleGroupToolShooter=[%1:Инструмент|Инструменты] или [%1:Стрелок|Стрелки]
|
||||
|
||||
# Messages
|
||||
info.SC2:pigExtraMessage=В память победы Vswe's на арене Thunderpig. Спасибо всем, кто пожертвовал во время 2013 Minecraft Marathon
|
||||
info.SC2:oceanExtraMessage=Место для вполне обычного океана
|
||||
info.SC2:alphaExtraMessage=1 год в альфе
|
||||
info.SC2:storageEmpty=Пусто
|
||||
info.SC2:storageFull=Полно
|
||||
info.SC2:giftStorageFull=Может содержать подарки
|
||||
info.SC2:eggStorageFull=Полон яиц
|
||||
|
||||
# Labels
|
||||
info.SC2:modularCost=Модульная стоимость
|
||||
info.SC2:cartSideTop=Верхнее
|
||||
info.SC2:cartSideCenter=Внутреннее
|
||||
info.SC2:cartSideBottom=Нижнее
|
||||
info.SC2:cartSideBack=Заднее
|
||||
info.SC2:cartSideLeft=Левое
|
||||
info.SC2:cartSideRight=Правое
|
||||
info.SC2:cartSideFront=Переднее
|
||||
info.SC2:occupiedSides=Займет [%1] [%2:место|места]
|
||||
info.SC2:sidesAnd=и
|
||||
info.SC2:noSides=Не займет ни одну из сторон
|
||||
info.SC2:moduleConflictHowever=Однако будет коллизия с
|
||||
info.SC2:moduleConflictAlso=Также будет коллизия с
|
||||
info.SC2:moduleRequirement=Необходимо:
|
||||
info.SC2:moduleCount1=один
|
||||
info.SC2:moduleCount2=два
|
||||
info.SC2:moduleCount3=три
|
||||
info.SC2:allowDuplicates=Дупликаты разрешены
|
||||
info.SC2:moduleType=Тип
|
||||
info.SC2:capacityOverloadError=Данная стоимость выше, чем у корпуса места.
|
||||
info.SC2:impossibleCombinationError=Комбинация типов модулей не верна и не должна быть возможна.
|
||||
info.SC2:complexityOverloadError=Модуль "[%1]" слишком сложен для этого корпуса.
|
||||
info.SC2:missingParentError=Для работы [%1] необходим [%2]!
|
||||
info.SC2:presentNemesisError=[%1] не работает вместе с [%2]
|
||||
info.SC2:presentDuplicateError=[%1] нельзя добавить дважды.
|
||||
info.SC2:sideClashError=[%1] и [%2] приведут к конфликту на [%3]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
info.SC2:toolUnbreakable=Неломаемый
|
||||
info.SC2:toolDurability=Прочность: [%1]%
|
||||
info.SC2:modularCapacity=Модульная вместимость: [%1]
|
||||
info.SC2:complexityCap=Предел модульной сложности: [%1]
|
||||
info.SC2:maxEngineCount=Макс. кол-во двигателей: [%1]
|
||||
info.SC2:maxAddonCount=Макс. кол-во расширений: [%1]
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
UPGRADES
|
||||
# ======================================
|
||||
|
||||
info.SC2:effectBlueprint=Разрешает использовать схемы конструкции.
|
||||
info.SC2:effectCombustionFuel=Разрешает обычное топливо.
|
||||
info.SC2:effectDeployer=Вагонетки выводятся на рельсы после монтажа.
|
||||
info.SC2:effectDisassemble=Теперь можно изменять готовые вагонетки.
|
||||
info.SC2:effectFuelCapacity=Объем топлива [%1].
|
||||
info.SC2:effectFuelCost=Потребление топлива [%1]%.
|
||||
info.SC2:effectInputChest=Сундук на [%1] слот(ов).
|
||||
info.SC2:effectManagerBridge=Соединяет конструктора с менеджером.
|
||||
info.SC2:effectGenerator=Генерирует [%1] [%2:ед.|ед.] энергии в минуту.
|
||||
info.SC2:effectRedstone=Монтаж можно начать сигналом редстоуна.
|
||||
info.SC2:effectSolar=Генерирует энергию на солнце.
|
||||
info.SC2:effectThermal=Работает на лаве из внутреннего бака.
|
||||
info.SC2:effectTimeFlat=Монтаж модулей [%1] [%1:секунда|секунд].
|
||||
info.SC2:effectTimeFlatCart=Сборка вагонетки [%1] [%1:секунда|секунд].
|
||||
info.SC2:effectTimeFlatRemove=Демонтаж модулей [%1] [%1:секунда|секунд].
|
||||
info.SC2:effectTransposer=Принимает вагонетки на тех. обслуживание
|
||||
info.SC2:effectEfficiency=Эффективность сборки [%1]%.
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULES
|
||||
# ======================================
|
||||
|
||||
# Addons
|
||||
modules.addons.SC2:detectorAnimals=Животные
|
||||
modules.addons.SC2:detectorBats=Летучие мыши
|
||||
modules.addons.SC2:detectorMonsters=Монстры
|
||||
modules.addons.SC2:detectorPlayers=Игроки
|
||||
modules.addons.SC2:detectorVillagers=Деревенские жители
|
||||
modules.addons.SC2:planterRangeExtenderTitle=Область сажания
|
||||
modules.addons.SC2:saplingPlantAmount=Количество саженцев
|
||||
modules.addons.SC2:controlLeverTitle=Рычаг управления #полетом
|
||||
modules.addons.SC2:leverStartCart=Включить двигатель
|
||||
modules.addons.SC2:leverStopCart=Остановить вагонетку
|
||||
modules.addons.SC2:leverTurnAroundCart=Развернуть вагонетку
|
||||
modules.addons.SC2:colorizerRgbRed=Красный
|
||||
modules.addons.SC2:colorizerRgbGreen=Зеленый
|
||||
modules.addons.SC2:colorizerRgbBlue=Синий
|
||||
modules.addons.SC2:intelligenceLockedBlock=Бур всегда будет разбивать этот блок
|
||||
modules.addons.SC2:intelligenceChange=Изменить выборку бура
|
||||
modules.addons.SC2:intelligenceCurrent=Сейчас: [%1->Включено|Выключено]
|
||||
modules.addons.SC2:enchanterInstruction=Положить зачарованную книгу в левый слот.
|
||||
modules.addons.SC2:invisibilityToggle=[%1->Включить|Выключить] ядро невидимости
|
||||
modules.addons.SC2:informationProviderLabelName=Название
|
||||
modules.addons.SC2:informationProviderLabelDistance=Растояние
|
||||
modules.addons.SC2:informationProviderMessageDistance=Растояние: [%1]м
|
||||
modules.addons.SC2:informationProviderLabelPosition=Позиция
|
||||
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
|
||||
modules.addons.SC2:informationProviderLabelFuel=Топлива осталось
|
||||
modules.addons.SC2:informationProviderMessageFuel=Топлива хватит на
|
||||
modules.addons.SC2:informationProviderMessageNoConsumption=Не расходуется
|
||||
modules.addons.SC2:informationProviderLabelStorage=Хранилище заполнено
|
||||
modules.addons.SC2:informationProviderLabelDurability=Прочность
|
||||
modules.addons.SC2:informationProviderMessageToolBroken=Инструмент сломан
|
||||
modules.addons.SC2:informationProviderMessageToolNotBroken=Инструмент не поврежден, уберите материал.
|
||||
modules.addons.SC2:informationProviderMessageRepair=Инструмент чинится
|
||||
modules.addons.SC2:informationProviderMessageUnbreakable=Инструмент неломаем
|
||||
modules.addons.SC2:informationProviderLabels=Метки
|
||||
modules.addons.SC2:powerThousandSuffix=к
|
||||
modules.addons.SC2:powerObserverInstruction=Нажмите и перетащите в нужную область.
|
||||
modules.addons.SC2:powerObserverRemoveInstruction=ПКМ, чтобы удалить.
|
||||
modules.addons.SC2:powerObserverDropInstruction=Перетащите двигатель сюда.
|
||||
modules.addons.SC2:powerObserverChangeInstruction=Кликните, чтобы изменить лимит энергии
|
||||
modules.addons.SC2:powerObserverChangeInstruction10=Shift+Клик, чтобы изменить на 10к
|
||||
modules.addons.SC2:recipeOutput=Изменить место вывода
|
||||
modules.addons.SC2:recipeCurrentSelection=Сейчас
|
||||
modules.addons.SC2:recipeInvalidOutput=Неизвестно
|
||||
modules.addons.SC2:recipeChangeMode=Изменить текущую настройку
|
||||
modules.addons.SC2:recipeNoLimit=Нет предела
|
||||
modules.addons.SC2:recipeLimit=Лимитировать имеющиеся предметы
|
||||
modules.addons.SC2:recipeDisabled=Ничего не производить
|
||||
modules.addons.SC2:recipeChangeLimit=[%1->Увеличить|Уменьшить] поддерживаемое кол-во предметов.
|
||||
modules.addons.SC2:recipeChangeLimit10=Shift+Клик - изменить на 10.
|
||||
modules.addons.SC2:recipeChangeLimit64=Ctrl+Клик - изменить на 64.
|
||||
modules.addons.SC2:shieldToggle=[%1->Включить|Выключить] щит
|
||||
modules.addons.SC2:buttonRandomize=Случайный цвет
|
||||
|
||||
# Engines
|
||||
modules.engines.SC2:creativePowerLevel=Энергия: [%1]
|
||||
modules.engines.SC2:coalEngineTitle=Угольный двигатель
|
||||
modules.engines.SC2:outOfFuel=Топлива нет
|
||||
modules.engines.SC2:fuelLevel=Топливо: [%1]
|
||||
modules.engines.SC2:solarEngineTitle=Солнечная батарея
|
||||
modules.engines.SC2:outOfPower=Энергии нет
|
||||
modules.engines.SC2:powerLevel=Энергия: [%1]
|
||||
modules.engines.SC2:thermalEngineTitle=Термальный двигатель
|
||||
modules.engines.SC2:thermalPowered=Работает
|
||||
modules.engines.SC2:outOfWater=Воды нет
|
||||
modules.engines.SC2:outOfLava=Лавы нет
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.engines.SC2:engineDisabledMessage=Выключено
|
||||
modules.engines.SC2:enginePriorityMessage=[%1->Высокий|Средний|Низкий] приоритет
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Tanks
|
||||
modules.tanks.SC2:creativeTankMode=(Твор. режим) Настройка: [%1][%2->Обычно|Всегда полон|Всегда пуст|Всегда наполовину]
|
||||
modules.tanks.SC2:creativeTankChangeMode=ПКМ, чтобы изменить
|
||||
modules.tanks.SC2:creativeTankResetMode=Shift+ПКМ, чтобы вернуться к по умолчанию
|
||||
modules.tanks.SC2:tankLocked=Зарезервировано для этой жидкости
|
||||
modules.tanks.SC2:tankLock=Кликните, чтобы зарезервировать
|
||||
modules.tanks.SC2:tankUnlock=Кликните, чтобы убрать резервацию
|
||||
modules.tanks.SC2:tankEmpty=Пусто
|
||||
modules.tanks.SC2:tankInvalidFluid=Неизвестно
|
||||
|
||||
# Tools
|
||||
modules.tools.SC2:toolDurability=Прочность
|
||||
modules.tools.SC2:toolBroken=Поломано
|
||||
modules.tools.SC2:toolRepairing=Починка инструмента...
|
||||
modules.tools.SC2:toolDecent=Заберите ремонтные материалы, инструмент не нуждается в починке.
|
||||
modules.tools.SC2:toolRepairInstruction=Починить этот инструмент с [%1]
|
||||
modules.tools.SC2:toolUnbreakable=Этот инструмент не ломается.
|
||||
modules.tools.SC2:toolUnbreakableRepairError=Заберите ремонтные материалы.
|
||||
modules.tools.SC2:drillTitle=Бур
|
||||
modules.tools.SC2:drillToggle=[%1->Включить|Выключить] бур
|
||||
modules.tools.SC2:repairDiamonds=Алмазы
|
||||
modules.tools.SC2:repairIron=Железные слитки
|
||||
modules.tools.SC2:farmerTitle=Комбайнер
|
||||
modules.tools.SC2:cutterTitle=Лесоруб
|
||||
|
||||
# Attachments
|
||||
modules.attachments.SC2:fertilizers=Удобрения
|
||||
modules.attachments.SC2:railerTitle=Путеукладчик
|
||||
modules.attachments.SC2:controlSystemTitle=Ул. сист. управл.
|
||||
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
|
||||
modules.attachments.SC2:controlSystemOdoMeter=ОДОМЕТР
|
||||
modules.attachments.SC2:controlSystemTripMeter=ПОЕЗДКА
|
||||
modules.attachments.SC2:cageAutoPickUp=[%1->Включить|Выключить] автоподбор
|
||||
modules.attachments.SC2:cagePickUp=[%1->Взять ближайщее|Отпустить пойманное] существо
|
||||
modules.attachments.SC2:cakeServerTitle=Подносчик тортов
|
||||
modules.attachments.SC2:cakesLabel=Торты: [%1] из [%2]
|
||||
modules.attachments.SC2:slicesLabel=Кусочки: [%1] из [%2]
|
||||
modules.attachments.SC2:explosivesTitle=Взрывчатка
|
||||
modules.attachments.SC2:experienceTitle=Опыт
|
||||
modules.attachments.SC2:experienceLevel=Уровень: [%1] / [%2]
|
||||
modules.attachments.SC2:experienceExtract=Нажмите для получения 50ед. опыта
|
||||
modules.attachments.SC2:experiencePlayerLevel=Ваш текущий уровень: [%1]
|
||||
modules.attachments.SC2:shooterTitle=Стрелок
|
||||
modules.attachments.SC2:shooterFrequency=#/s
|
||||
modules.attachments.SC2:shooterSeconds=с
|
||||
modules.attachments.SC2:shooterDelay=Задержка
|
||||
modules.attachments.SC2:notePiano=Пианино
|
||||
modules.attachments.SC2:noteBassDrum=Большой барабан
|
||||
modules.attachments.SC2:noteSnareDrum=Малый барабан
|
||||
modules.attachments.SC2:noteSticks=Палочки
|
||||
modules.attachments.SC2:noteBassGuitar=Бас-гитара
|
||||
modules.attachments.SC2:noteCreateTrack=Новая мелодия
|
||||
modules.attachments.SC2:noteRemoveTrack=Убрать нижнюю мелодию
|
||||
modules.attachments.SC2:noteActivateInstrument=Включить [%1]
|
||||
modules.attachments.SC2:noteDeactivateInstrument=Удалить инструмент
|
||||
modules.attachments.SC2:noteDelay=Изменить задерждку. Текущая задержка: [%1]
|
||||
modules.attachments.SC2:noteAdd=Добавить ноту к мелодии #[%1]
|
||||
modules.attachments.SC2:noteRemove=Удалить самую правую ноту #[%1]
|
||||
modules.attachments.SC2:noteVolume=Громкость: [%1->Выкл.|Низкая|Средняя|Высокая]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.attachments.SC2:seatStateMessage=[%1->Эта вагонетка занята|Сесть в вагонетку|Покинуть вагонетку]
|
||||
modules.attachments.SC2:controlSystemReset=Сбросить счетчик
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
Steve's Arcade
|
||||
# ======================================
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
# Ghast Invaders
|
||||
arcade.SC2:ghastInvaders=Охотники на гастов
|
||||
arcade.SC2:ghastLives=Жизней
|
||||
arcade.SC2:highScore=Рекорд: [%1]
|
||||
arcade.SC2:score=Очки: [%1]
|
||||
arcade.SC2:instructionShoot=Выстрелить
|
||||
arcade.SC2:instructionLeft=Влево
|
||||
arcade.SC2:instructionRight=Вправо
|
||||
arcade.SC2:instructionRestart=Рестарт
|
||||
arcade.SC2:creeperSweeper=Сапёрокрипер
|
||||
arcade.SC2:creeperMapName1=Маленький
|
||||
arcade.SC2:creeperMapName2=Средний
|
||||
arcade.SC2:creeperMapName3=Большой
|
||||
arcade.SC2:creepersLeft=Криперов осталось: [%1]
|
||||
arcade.SC2:creeperTime=Прошедшее время: [%1]с
|
||||
arcade.SC2:instructionChangeMap=Изменить размер карты
|
||||
arcade.SC2:creeperCurrentMap=Текущая карта [%1]
|
||||
arcade.SC2:creeperHighScores=Таблица рекордов
|
||||
arcade.SC2:creeperHighScore=[%1]: [%2]s
|
||||
arcade.SC2:mobStacker=Упаковщик мобов
|
||||
arcade.SC2:stackerRemovedLines=Рядов убрано: [%1]
|
||||
arcade.SC2:stackerRemovedLinesCombo=[%1->Один|Два|Три|Четыре] ряд(а) убран(о): [%2]
|
||||
arcade.SC2:instructionRotate=Повернуть
|
||||
arcade.SC2:instructionDrop=Бросить
|
||||
arcade.SC2:trackOperator=Путевой обходчик
|
||||
arcade.SC2:operatorSaveError=Ошибка при сохранении
|
||||
arcade.SC2:operatorSave=Сохранить
|
||||
arcade.SC2:operatorUserCreatedMaps=Пользовательские карты
|
||||
arcade.SC2:operatorStories=Повествования
|
||||
arcade.SC2:operatorHelp=Нужна помощь по игре? Перейдите в режим повествования и начните рассказ "Это Начало". Чтобы сделать новую карту, перейдите в редактор карт, там будут дополнительные инструкции. Кликните на нажимных рельсах и затем на железнодорожном узле, чтобы их соединить. Если понадобится еще больше информации, посетите Викистраницу.
|
||||
arcade.SC2:instructionTrackShape=Изменить форму рельс
|
||||
arcade.SC2:instructionRotateTrack=Повернуть рельсы
|
||||
arcade.SC2:instructionFlipTrack=Зеркально отобразить рельсы
|
||||
arcade.SC2:instructionDefaultDirection=Изменить стандартное направление
|
||||
arcade.SC2:instructionTrackType=Изменить тип рельс
|
||||
arcade.SC2:instructionDeleteTrack=Удалить рельсу
|
||||
arcade.SC2:instructionCopyTrack=Копировать рельсу
|
||||
arcade.SC2:instructionMoveSteve=Развернуть или переместить Стива
|
||||
arcade.SC2:instructionMoveMap=Переместить карту
|
||||
arcade.SC2:instructionPlaceTrack=Построить рельсу
|
||||
arcade.SC2:instructionDeselectTrack=Отменить выделение рельсы
|
||||
arcade.SC2:leftMouseButton=ЛКМ
|
||||
arcade.SC2:rightMouseButton=ПКМ
|
||||
arcade.SC2:buttonStart=Начать
|
||||
arcade.SC2:buttonMenu=Меню
|
||||
arcade.SC2:buttonStop=Остановить
|
||||
arcade.SC2:buttonNextLevel=След. уровень
|
||||
arcade.SC2:buttonStartLevel=Начать уровень
|
||||
arcade.SC2:buttonSelectStory=Выбрать рассказ
|
||||
arcade.SC2:buttonSelectStoryOther=Выбрать другой рассказ
|
||||
arcade.SC2:buttonCreateLevel=Новый уровень
|
||||
arcade.SC2:buttonEditLevel=Редактировать уровень
|
||||
arcade.SC2:buttonRefreshList=Обновить список
|
||||
arcade.SC2:buttonSave=Сохранить
|
||||
arcade.SC2:buttonSaveAs=Сохранить как...
|
||||
arcade.SC2:buttonCancel=Отмена
|
||||
#This one is slightly ugly, will probably be re-named later
|
||||
stories.beginning.SC2:mapEditor=Редактор карт
|
||||
|
||||
# Story - The beginning
|
||||
stories.beginning.SC2:title=Это Начало
|
||||
stories.beginning.SC2:mission=Стив на задании, ему надо найти карту, чтобы добраться до следующего уровня.
|
||||
stories.beginning.SC2:start=Чтобы начать, нажмите на кнопку справа.
|
||||
stories.beginning.SC2:stop=Если хотите, можете нажать на кнопку "Остановить", чтобы остановить его.
|
||||
stories.beginning.SC2:map=Стив заполучил карту, нажмите на кнопку, чтобы пройти на следующий уровень.
|
||||
stories.beginning.SC2:trackOperator=Ваша работа как путевого обходчика: Следить за состоянием путей и устранять неисправности. Прежде чем нажать на кнопку старта, кликните на железнодорожных узлах, чтобы изменить их направление.
|
||||
stories.beginning.SC2:goodJob=Отличная работа, так держать!
|
||||
stories.beginning.SC2:changeJunctions=Вы всегда можете нажать кнопку "Остановить", чтобы остановить вагонетку и изменить направление рельс.
|
||||
stories.beginning.SC2:blast=Стив в восторге от поездок на вагонетке, но всему есть предел. Например, если он постоянно ездит по кругу. Удачи!
|
||||
stories.beginning.SC2:steel=На дорогах всегда встречаются проблемы, для обходчика они носят имя "стальных рельс", соеденения которых, между прочем, не могут быть изменены. Ну что ж, удачи!
|
||||
stories.beginning.SC2:detector=Нажмные рельсы могут быть и врагами, и друзьями. Когда Стив проедет по нажимной рельсе, соединения рельс могут измениться, даже стальных рельс. Наведите мышку на нажимную рельсу, чтобы увидеть какие соединения будут изменены.
|
||||
stories.beginning.SC2:outOfReach=Вне досягаемости...
|
||||
stories.beginning.SC2:outOfReach2=...но это же не остановит Вас?
|
||||
stories.beginning.SC2:longJourney=После долгого путешествия Стив наконец-то видит конец его поездки...
|
||||
stories.beginning.SC2:end=...но не всегда все идет по плану. Пока Вы ждете следующих повествований для игры в них, Вы можете создать свои карты и делиться с ними. Откройте редактор карт через вкладку в меню, чтобы начать.
|
||||
stories.beginning.SC2:thanks=Спасибо за игру! :)
|
||||
stories.beginning.SC2:level1=Новый день
|
||||
stories.beginning.SC2:level2=Путевой обходчик
|
||||
stories.beginning.SC2:level3=Вырваться из кольца
|
||||
stories.beginning.SC2:level4=Прочен как сталь
|
||||
stories.beginning.SC2:level5=Перемещение мира
|
||||
stories.beginning.SC2:level6=Кодовый замок
|
||||
stories.beginning.SC2:level7=Совсем чуть-чуть
|
||||
stories.beginning.SC2:level8=Безумие
|
||||
stories.beginning.SC2:level9=Торт
|
||||
|
||||
@@ -0,0 +1,772 @@
|
||||
itemGroup.SC2Modules=Steve's Carts 2 Modules
|
||||
itemGroup.SC2Items=Steve's Carts 2 Components
|
||||
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
|
||||
|
||||
# ======================================
|
||||
BLOCK GUI
|
||||
# ======================================
|
||||
|
||||
# Cart assembler gui localization
|
||||
gui.SC2:cartAssembler=Cart Assembler
|
||||
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
|
||||
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
|
||||
gui.SC2:hullCapacity=Hull capacity
|
||||
gui.SC2:complexityCap=Complexity cap
|
||||
gui.SC2:totalCost=Total cost
|
||||
gui.SC2:totalTime=Total Time
|
||||
gui.SC2:readyMessage=Ready to assemble cart!
|
||||
gui.SC2:assembleProgress=Progress
|
||||
gui.SC2:timeLeft=Time left
|
||||
gui.SC2:idleAssemblerMessage=The assembler is currently idle
|
||||
gui.SC2:modifyCart=Modify cart
|
||||
gui.SC2:assembleCart=Assemble cart
|
||||
gui.SC2:fuelLevel=Fuel level
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
gui.SC2:noHullError=You have no hull
|
||||
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
|
||||
gui.SC2:busyAssemblerError=The Assembler is busy!
|
||||
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Cargo manager and Liquid manager shared gui localization
|
||||
gui.SC2:manager=Manager
|
||||
gui.SC2:currentSetting=Currently
|
||||
gui.SC2:changeTransferDirection=Change transfer direction
|
||||
gui.SC2:directionToCart=To the cart
|
||||
gui.SC2:directionFromCart=From the cart
|
||||
gui.SC2:changeTurnBack=Change turn back settings
|
||||
gui.SC2:turnBackDisabled=No side selected
|
||||
gui.SC2:turnBack=Turn back after transfer
|
||||
gui.SC2:continueForward=Continue along after transfer
|
||||
gui.SC2:changeTransferSize=Change transfer size
|
||||
gui.SC2:changeSide=Change side
|
||||
gui.SC2:currentSide=Current side
|
||||
gui.SC2:sideRed=Red
|
||||
gui.SC2:sideBlue=Blue
|
||||
gui.SC2:sideYellow=Yellow
|
||||
gui.SC2:sideGreen=Green
|
||||
gui.SC2:sideDisabled=Disabled
|
||||
|
||||
# Cargo manager gui localization
|
||||
gui.SC2:cargoManager=Cargo
|
||||
gui.SC2:changeSlotLayout=Change slot layout
|
||||
gui.SC2:layoutShared=All slots are shared by all sides
|
||||
gui.SC2:layoutSide=Each side has its own slots
|
||||
gui.SC2:layoutColor=Each color has its own slots
|
||||
gui.SC2:transferAll=Transfer as much as possible
|
||||
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
|
||||
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
|
||||
gui.SC2:transferAllShort=MAX
|
||||
gui.SC2:transferItemsShort=I
|
||||
gui.SC2:transferStacksShort=S
|
||||
gui.SC2:changeTransferCartArea=Change part of the cart
|
||||
gui.SC2:unknownAreaMessage=Unknown option
|
||||
gui.SC2:cartAreaAll=All slots
|
||||
gui.SC2:cartAreaEngine=Engine
|
||||
gui.SC2:cartAreaRailer=Railers
|
||||
gui.SC2:cartAreaStorage=Storage slots
|
||||
gui.SC2:cartAreaTorches=Torches
|
||||
gui.SC2:cartAreaExplosives=Explosives
|
||||
gui.SC2:cartAreaArrows=Arrows
|
||||
gui.SC2:cartAreaBridge=Bridge material
|
||||
gui.SC2:cartAreaSeeds=Seeds
|
||||
gui.SC2:cartAreaFertilizer=Fertilizer
|
||||
gui.SC2:cartAreaSaplings=Saplings
|
||||
gui.SC2:cartAreaFirework=Firework
|
||||
gui.SC2:cartAreaBuckets=Buckets (for milker)
|
||||
gui.SC2:cartAreaCakes=Cakes
|
||||
|
||||
|
||||
|
||||
# Liquid manager gui localization
|
||||
gui.SC2:liquidManager=Liquid
|
||||
gui.SC2:changeTankLayout=Change tank layout
|
||||
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
|
||||
gui.SC2:layoutSidedTanks=Each side has its own tank
|
||||
gui.SC2:layoutColorTanks=Each color has its own tank(s)
|
||||
gui.SC2:transferAllLiquid=Transfer as much as possible
|
||||
gui.SC2:transferBuckets=Transfer a maximum of [%1]
|
||||
gui.SC2:transferAllLiquidShort=MAX
|
||||
gui.SC2:transferBucketShort=B
|
||||
|
||||
# Module Toggler gui localization
|
||||
gui.SC2:moduleToggler=Module Toggler
|
||||
gui.SC2:optionDrill=Drill
|
||||
gui.SC2:optionShield=Shield
|
||||
gui.SC2:optionInvisibility=Invisibility
|
||||
gui.SC2:optionChunk=Chunk loading
|
||||
gui.SC2:optionCageAuto=Cage auto pick up
|
||||
gui.SC2:optionCage=Cage pick up
|
||||
gui.SC2:settingDisabled=Disabled
|
||||
gui.SC2:settingOrange=Orange direction
|
||||
gui.SC2:settingBlue=Blue direction
|
||||
gui.SC2:stateActivate=Activate
|
||||
gui.SC2:stateDeactivate=Deactivate
|
||||
gui.SC2:stateToggle=Toggle
|
||||
|
||||
# External Distributer gui localization
|
||||
gui.SC2:externalDistributor=External Distributor
|
||||
gui.SC2:distributorNotConnected=Not connected to any Managers!
|
||||
gui.SC2:sideName=[%1] side
|
||||
gui.SC2:dropInstruction=Drop here to add this setting
|
||||
gui.SC2:removeInstruction=Right click to remove
|
||||
gui.SC2:distributorAll=All
|
||||
gui.SC2:distributorRed=Red
|
||||
gui.SC2:distributorBlue=Blue
|
||||
gui.SC2:distributorYellow=Yellow
|
||||
gui.SC2:distributorGreen=Green
|
||||
gui.SC2:distributorTopLeft=Top Left
|
||||
gui.SC2:distributorTopRight=Top Right
|
||||
gui.SC2:distributorBottomLeft=Bottom Left
|
||||
gui.SC2:distributorBottomRight=Bottom Right
|
||||
gui.SC2:distributorToCart=To Cart
|
||||
gui.SC2:distributorFromCart=From Cart
|
||||
gui.SC2:managerTop=Top Manager
|
||||
gui.SC2:managerBot=Bot Manager
|
||||
gui.SC2:distributorSideOrange=Orange
|
||||
gui.SC2:distributorSidePurple=Purple
|
||||
gui.SC2:distributorSideYellow=Yellow
|
||||
gui.SC2:distributorSideGreen=Green
|
||||
gui.SC2:distributorSideBlue=Blue
|
||||
gui.SC2:distributorSideRed=Red
|
||||
gui.SC2:sideToolTip=Side: [%1]
|
||||
|
||||
# Detector Units gui localization
|
||||
gui.SC2:operatorOutput=OUTPUT
|
||||
gui.SC2:operatorAnd=AND
|
||||
gui.SC2:operatorOr=OR
|
||||
gui.SC2:operatorNot=NOT
|
||||
gui.SC2:operatorXor=XOR
|
||||
gui.SC2:operatorTopUnit=Top Unit
|
||||
gui.SC2:operatorBotUnit=Bottom Unit
|
||||
gui.SC2:operatorNorthUnit=North Unit
|
||||
gui.SC2:operatorWestUnit=West Unit
|
||||
gui.SC2:operatorSouthUnit=South Unit
|
||||
gui.SC2:operatorEastUnit=East Unit
|
||||
gui.SC2:operatorRedstone=Redstone Input
|
||||
gui.SC2:operatorRedstoneTop=Top Redstone Input
|
||||
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
|
||||
gui.SC2:operatorRedstoneNorth=North Redstone Input
|
||||
gui.SC2:operatorRedstoneWest=West Redstone Input
|
||||
gui.SC2:operatorRedstoneSouth=South Redstone Input
|
||||
gui.SC2:operatorRedstoneEast=East Redstone Input
|
||||
gui.SC2:stateRails=Have rail supplies
|
||||
gui.SC2:stateTorches=Have torch supplies
|
||||
gui.SC2:stateSaplings=Have sapling supplies
|
||||
gui.SC2:sateSeeds=Have seed supplies
|
||||
gui.SC2:stateBridge=Have bridge supplies
|
||||
gui.SC2:stateProjectiles=Have projectile supplies
|
||||
gui.SC2:stateFertilizing=Have fertilizing supplies
|
||||
# The cake one is a new one (you can remove this comment)
|
||||
gui.SC2:stateCake=Have cake supplies
|
||||
#
|
||||
gui.SC2:stateShield=Is shield active
|
||||
gui.SC2:stateChunk=Is chunk loader active
|
||||
gui.SC2:stateInvisibility=Is invisibility core active
|
||||
gui.SC2:stateDrill=Is drill active
|
||||
gui.SC2:stateCage=Is auto pick up active
|
||||
gui.SC2:stateStorageFull=Is storage completely full
|
||||
gui.SC2:stateStorageEmpty=Is storage completely empty
|
||||
gui.SC2:statePassenger=Has passenger
|
||||
gui.SC2:stateAnimal=Has animal passenger
|
||||
gui.SC2:stateTameable=Has tameable passenger
|
||||
gui.SC2:stateBreedable=Has breedable passenger
|
||||
gui.SC2:stateHostile=Has hostile passenger
|
||||
gui.SC2:stateCreeper=Has creeper passenger
|
||||
gui.SC2:stateSkeleton=Has skeleton passenger
|
||||
gui.SC2:stateSpider=Has spider passenger
|
||||
gui.SC2:stateZombie=Has zombie passenger
|
||||
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
|
||||
gui.SC2:stateSilverFish=Has silverfish passenger
|
||||
gui.SC2:stateBlaze=Has blaze passenger
|
||||
gui.SC2:stateBat=Has bat passenger
|
||||
gui.SC2:stateWitch=Has witch passenger
|
||||
gui.SC2:statePig=Has pig passenger
|
||||
gui.SC2:stateSheep=Has sheep passenger
|
||||
gui.SC2:stateCow=Has cow passenger
|
||||
gui.SC2:stateMooshroom=Has mooshroom passenger
|
||||
gui.SC2:stateChicken=Has chicken passenger
|
||||
gui.SC2:stateWolf=Has wolf passenger
|
||||
gui.SC2:stateSnowGolem=Has snow golem passenger
|
||||
gui.SC2:stateOcelot=Has ocelot passenger
|
||||
gui.SC2:stateVillager=Has villager passenger
|
||||
gui.SC2:statePlayer=Has player passenger
|
||||
gui.SC2:stateZombieVillager=Has zombie villager passenger
|
||||
gui.SC2:stateChild=Has child passenger
|
||||
gui.SC2:stateTamed=Has tamed passenger
|
||||
gui.SC2:statePowerRed=Is Power Observer[Red] active
|
||||
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
|
||||
gui.SC2:statePowerGreen=Is Power Observer[Green] active
|
||||
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
|
||||
gui.SC2:stateTanksFull=Are the tanks completely full
|
||||
gui.SC2:stateTanksEmpty=Are the tanks completely empty
|
||||
gui.SC2:stateTankEmpty=Is there any completely empty tank
|
||||
|
||||
|
||||
# ======================================
|
||||
ITEMS
|
||||
# ======================================
|
||||
|
||||
# Carts
|
||||
item.SC2:ModularCart.name=Modular cart
|
||||
|
||||
# Modules
|
||||
item.SC2:unknownmodule.name=Unknown SC2 module
|
||||
item.SC2:coal_engine.name=Coal Engine
|
||||
item.SC2:solar_engine.name=Solar Engine
|
||||
item.SC2:side_chests.name=Side Chests
|
||||
item.SC2:top_chest.name=Top Chest
|
||||
item.SC2:front_chest.name=Front Chest
|
||||
item.SC2:internal_storage.name=Internal Storage
|
||||
item.SC2:extracting_chests.name=Extracting Chests
|
||||
item.SC2:torch_placer.name=Torch Placer
|
||||
item.SC2:basic_drill.name=Basic Drill
|
||||
item.SC2:galgadorian_drill.name=Galgadorian Drill
|
||||
item.SC2:railer.name=Railer
|
||||
item.SC2:large_railer.name=Large Railer
|
||||
item.SC2:bridge_builder.name=Bridge Builder
|
||||
item.SC2:track_remover.name=Track Remover
|
||||
item.SC2:basic_farmer.name=Basic Farmer
|
||||
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
|
||||
item.SC2:hydrator.name=Hydrator
|
||||
item.SC2:height_controller.name=Height Controller
|
||||
item.SC2:fertilizer.name=Fertilizer
|
||||
item.SC2:entity_detector_animal.name=Entity Detector: Animal
|
||||
item.SC2:liquid_sensors.name=Liquid Sensors
|
||||
item.SC2:entity_detector_villager.name=Entity Detector: Villager
|
||||
item.SC2:entity_detector_player.name=Entity Detector: Player
|
||||
item.SC2:seat.name=Seat
|
||||
item.SC2:entity_detector_monster.name=Entity Detector: Monster
|
||||
item.SC2:advanced_control_system.name=Advanced Control System
|
||||
item.SC2:brake_handle.name=Brake Handle
|
||||
item.SC2:advanced_shooter.name=Advanced Shooter
|
||||
item.SC2:shooter.name=Shooter
|
||||
item.SC2:dynamite_carrier.name=Dynamite Carrier
|
||||
item.SC2:cleaning_machine.name=Cleaning Machine
|
||||
item.SC2:extreme_melter.name=Extreme Melter
|
||||
item.SC2:divine_shield.name=Divine Shield
|
||||
item.SC2:melter.name=Melter
|
||||
item.SC2:standard_hull.name=Standard Hull
|
||||
item.SC2:reinforced_hull.name=Reinforced Hull
|
||||
item.SC2:invisibility_core.name=Invisibility Core
|
||||
item.SC2:wooden_hull.name=Wooden Hull
|
||||
item.SC2:iron_drill.name=Iron Drill
|
||||
item.SC2:hardened_drill.name=Hardened Drill
|
||||
item.SC2:note_sequencer.name=Note Sequencer
|
||||
item.SC2:colorizer.name=Colorizer
|
||||
item.SC2:pumpkin_chariot.name=Pumpkin chariot
|
||||
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
|
||||
item.SC2:basic_solar_engine.name=Basic Solar Engine
|
||||
item.SC2:projectile_potion.name=Projectile: Potion
|
||||
item.SC2:gift_storage.name=Gift Storage
|
||||
item.SC2:chunk_loader.name=Chunk Loader
|
||||
item.SC2:entity_detector_bat.name=Entity Detector: Bat
|
||||
item.SC2:freezer.name=Freezer
|
||||
item.SC2:projectile_snowball.name=Projectile: Snowball
|
||||
item.SC2:projectile_egg.name=Projectile: Egg
|
||||
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
|
||||
item.SC2:firework_display.name=Firework display
|
||||
item.SC2:crop_nether_wart.name=Crop: Nether Wart
|
||||
item.SC2:cage.name=Cage
|
||||
item.SC2:compact_solar_engine.name=Compact Solar Engine
|
||||
item.SC2:internal_tank.name=Internal Tank
|
||||
item.SC2:mechanical_pig.name=Mechanical Pig
|
||||
item.SC2:creative_engine.name=Creative Engine
|
||||
item.SC2:incinerator.name=Incinerator
|
||||
item.SC2:thermal_engine.name=Thermal Engine
|
||||
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
|
||||
item.SC2:liquid_cleaner.name=Liquid Cleaner
|
||||
item.SC2:side_tanks.name=Side Tanks
|
||||
item.SC2:top_tank.name=Top Tank
|
||||
item.SC2:advanced_tank.name=Advanced Tank
|
||||
item.SC2:front_tank.name=Front Tank
|
||||
item.SC2:creative_hull.name=Creative Hull
|
||||
item.SC2:power_observer.name=Power Observer
|
||||
item.SC2:steves_arcade.name=Steve's Arcade
|
||||
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
|
||||
item.SC2:creative_tank.name=Creative Tank
|
||||
item.SC2:open_tank.name=Open Tank
|
||||
item.SC2:egg_basket=Egg Basket
|
||||
item.SC2:drill_intelligence.name=Drill Intelligence
|
||||
item.SC2:lawn_mower.name=Lawn Mower
|
||||
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
|
||||
item.SC2:crafter.name=Crafter
|
||||
item.SC2:milker.name=Milker
|
||||
item.SC2:galgadorian_hull.name=Galgadorian Hull
|
||||
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
|
||||
item.SC2:ore_extractor.name=Ore Extractor
|
||||
item.SC2:enchanter.name=Enchanter
|
||||
item.SC2:advanced_smelter.name=Advanced Smelter
|
||||
item.SC2:advanced_crafter.name=Advanced Crafter
|
||||
item.SC2:experience_bank.name=Experience Bank
|
||||
item.SC2:information_provider.name=Information Provider
|
||||
item.SC2:planter_range_extender.name=Planter Range Extender
|
||||
item.SC2:tree_exotic.name=Tree: Exotic
|
||||
item.SC2:smelter.name=Smelter
|
||||
item.SC2:projectile_cake.name=Projectile: Cake
|
||||
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
|
||||
item.SC2:cake_server.name=Cake Server
|
||||
item.SC2:creative_incinerator.name=Creative Incinerator
|
||||
item.SC2:creative_supplies.name=Creative Supplies
|
||||
item.SC2:color_randomizer.name=Color Randomizer
|
||||
item.SC2:crop_exotic.name=Crop: Exotic
|
||||
|
||||
# Components
|
||||
item.SC2:unknowncomponent.name=Unknown SC2 Component
|
||||
item.SC2:wooden_wheels.name=Wooden Wheels
|
||||
item.SC2:iron_wheels.name=Iron Wheels
|
||||
item.SC2:red_pigment.name=Red Pigment
|
||||
item.SC2:green_pigment.name=Green Pigment
|
||||
item.SC2:blue_pigment.name=Blue Pigment
|
||||
item.SC2:glass_o'magic.name=Glass o'Magic
|
||||
item.SC2:dynamite.name=Dynamite
|
||||
item.SC2:simple_pcb.name=Simple PCB
|
||||
item.SC2:graphical_interface.name=Graphical Interface
|
||||
item.SC2:raw_handle.name=Raw Handle
|
||||
item.SC2:refined_handle.name=Refined Handle
|
||||
item.SC2:speed_handle.name=Speed Handle
|
||||
item.SC2:wheel.name=Wheel
|
||||
item.SC2:saw_blade.name=Saw Blade
|
||||
item.SC2:advanced_pcb.name=Advanced PCB
|
||||
item.SC2:wood_cutting_core.name=Wood Cutting Core
|
||||
item.SC2:raw_hardener.name=Raw Hardener
|
||||
item.SC2:refined_hardener.name=Refined Hardener
|
||||
item.SC2:hardened_mesh.name=Hardened Mesh
|
||||
item.SC2:stabilized_metal.name=Stabilized Metal
|
||||
item.SC2:reinforced_metal.name=Reinforced Metal
|
||||
item.SC2:reinforced_wheels.name=Reinforced Wheels
|
||||
item.SC2:pipe.name=Pipe
|
||||
item.SC2:shooting_station.name=Shooting Station
|
||||
item.SC2:entity_scanner.name=Entity Scanner
|
||||
item.SC2:entity_analyzer.name=Entity Analyzer
|
||||
item.SC2:empty_disk.name=Empty Disk
|
||||
item.SC2:tri-torch.name=Tri-torch
|
||||
item.SC2:chest_pane.name=Chest Pane
|
||||
item.SC2:large_chest_pane.name=Large Chest Pane
|
||||
item.SC2:huge_chest_pane.name=Huge Chest Pane
|
||||
item.SC2:chest_lock.name=Chest Lock
|
||||
item.SC2:iron_pane.name=Iron Pane
|
||||
item.SC2:large_iron_pane.name=Large Iron Pane
|
||||
item.SC2:huge_iron_pane.name=Huge Iron Pane
|
||||
item.SC2:dynamic_pane.name=Dynamic Pane
|
||||
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
|
||||
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
|
||||
item.SC2:cleaning_fan.name=Cleaning Fan
|
||||
item.SC2:cleaning_core.name=Cleaning Core
|
||||
item.SC2:cleaning_tube.name=Cleaning Tube
|
||||
item.SC2:fuse.name=Fuse
|
||||
item.SC2:solar_panel.name=Solar Panel
|
||||
item.SC2:eye_of_galgador.name=Eye of Galgador
|
||||
item.SC2:lump_of_galgador.name=Lump of Galgador
|
||||
item.SC2:galgadorian_metal.name=Galgadorian Metal
|
||||
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
|
||||
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
|
||||
item.SC2:stolen_present.name=Stolen Present
|
||||
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
|
||||
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
|
||||
item.SC2:warm_hat.name=Warm hat
|
||||
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
|
||||
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
|
||||
item.SC2:sock.name=Sock
|
||||
item.SC2:stuffed_sock.name=Stuffed Sock
|
||||
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
|
||||
item.SC2:blank_upgrade.name=Blank Upgrade
|
||||
item.SC2:tank_valve.name=Tank Valve
|
||||
item.SC2:tank_pane.name=Tank Pane
|
||||
item.SC2:large_tank_pane.name=Large Tank Pane
|
||||
item.SC2:huge_tank_pane.name=Huge Tank Pane
|
||||
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
|
||||
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
|
||||
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
|
||||
item.SC2:burning_easter_egg.name=Burning Easter Egg
|
||||
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
|
||||
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
|
||||
item.SC2:painted_easter_egg.name=Painted Easter Egg
|
||||
item.SC2:basket.name=Basket
|
||||
item.SC2:oak_log.name=Oak Log
|
||||
item.SC2:oak_twig.name=Oak Twig
|
||||
item.SC2:spruce_log.name=Spruce Log
|
||||
item.SC2:spruce_twig.name=Spruce Twig
|
||||
item.SC2:birch_log.name=Birch Log
|
||||
item.SC2:birch_twig.name=Birch Twig
|
||||
item.SC2:jungle_log.name=Jungle Log
|
||||
item.SC2:jungle_twig.name=Jungle Twig
|
||||
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
|
||||
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
|
||||
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
|
||||
item.SC2:iron_blade.name=Iron Blade
|
||||
item.SC2:blade_arm.name=Blade Arm
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.SC2:BlockCargoManager.name=Cargo Manager
|
||||
tile.SC2:BlockJunction.name=Junction Rail
|
||||
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
|
||||
tile.SC2:BlockCartAssembler.name=Cart Assembler
|
||||
tile.SC2:BlockActivator.name=Module Toggler
|
||||
tile.SC2:BlockDistributor.name=External Distributor
|
||||
tile.SC2:BlockLiquidManager.name=Liquid Manager
|
||||
|
||||
# Storage
|
||||
tile.SC2:BlockMetalStorage.name=Resource Block
|
||||
item.SC2:BlockStorage0.name=Reinforced Metal Block
|
||||
item.SC2:BlockStorage1.name=Galgadorian Block
|
||||
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block
|
||||
|
||||
# Upgrades
|
||||
tile.SC2:upgrade.name=Upgrade
|
||||
item.SC2:batteries.name=Upgrade: Batteries
|
||||
item.SC2:power_crystal.name=Upgrade: Power Crystal
|
||||
item.SC2:module_knowledge.name=Upgrade: Module knowledge
|
||||
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
|
||||
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
|
||||
item.SC2:new_era.name=Upgrade: New Era
|
||||
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
|
||||
item.SC2:generic_engine.name=Upgrade: Generic engine
|
||||
item.SC2:module_input.name=Upgrade: Module input
|
||||
item.SC2:production_line.name=Upgrade: Production line
|
||||
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
|
||||
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
|
||||
item.SC2:cart_crane.name=Upgrade: Cart Crane
|
||||
item.SC2:redstone_control.name=Upgrade: Redstone Control
|
||||
item.SC2:creative_mode.name=Upgrade: Creative Mode
|
||||
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
|
||||
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
|
||||
item.SC2:entropy.name=Upgrade: Entropy
|
||||
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
|
||||
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
|
||||
|
||||
# Detector Units
|
||||
tile.SC2:BlockDetector.name=Detector
|
||||
item.SC2:BlockDetector0.name=Detector Manager
|
||||
item.SC2:BlockDetector1.name=Detector Unit
|
||||
item.SC2:BlockDetector2.name=Detector Station
|
||||
item.SC2:BlockDetector3.name=Detector Junction
|
||||
item.SC2:BlockDetector4.name=Detector Redstone Unit
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULE MISC
|
||||
# ======================================
|
||||
|
||||
# Categories
|
||||
info.SC2:moduleCategoryHull=Hull
|
||||
info.SC2:moduleCategoryEngine=Engine
|
||||
info.SC2:moduleCategoryTool=Tool
|
||||
info.SC2:moduleCategoryStorage=Storage
|
||||
info.SC2:moduleCategoryAddon=Addon
|
||||
info.SC2:moduleCategoryAttachment=Attachment
|
||||
|
||||
# Groups
|
||||
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
|
||||
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
|
||||
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
|
||||
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
|
||||
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
|
||||
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
|
||||
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
|
||||
info.SC2:moduleGroupTool=[%1:Tool|Tools]
|
||||
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
|
||||
|
||||
# Messages
|
||||
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
|
||||
info.SC2:oceanExtraMessage=Room for an average sized ocean
|
||||
info.SC2:alphaExtraMessage=1 year in alpha
|
||||
info.SC2:storageEmpty=Empty
|
||||
info.SC2:storageFull=Full
|
||||
info.SC2:giftStorageFull=Might contain a surprise
|
||||
info.SC2:eggStorageFull=Full of Eggs
|
||||
|
||||
# Labels
|
||||
info.SC2:modularCost=Modular cost
|
||||
info.SC2:cartSideTop=Top
|
||||
info.SC2:cartSideCenter=Center
|
||||
info.SC2:cartSideBottom=Bottom
|
||||
info.SC2:cartSideBack=Back
|
||||
info.SC2:cartSideLeft=Left
|
||||
info.SC2:cartSideRight=Right
|
||||
info.SC2:cartSideFront=Front
|
||||
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
|
||||
info.SC2:sidesAnd=and
|
||||
info.SC2:noSides=Won't occupy any sides
|
||||
info.SC2:moduleConflictHowever=Will however conflict with
|
||||
info.SC2:moduleConflictAlso=Will also conflict with
|
||||
info.SC2:moduleRequirement=Requires
|
||||
info.SC2:moduleCount1=one
|
||||
info.SC2:moduleCount2=two
|
||||
info.SC2:moduleCount3=three
|
||||
info.SC2:allowDuplicates=Duplicates are allowed
|
||||
info.SC2:moduleType=Type
|
||||
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
|
||||
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
|
||||
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
|
||||
info.SC2:missingParentError=[%1] requires [%2] to work!
|
||||
info.SC2:presentNemesisError=[%1] won't work with [%2]
|
||||
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
|
||||
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
info.SC2:toolUnbreakable=Unbreakable
|
||||
info.SC2:toolDurability=Durability: [%1]%
|
||||
info.SC2:modularCapacity=Modüler kapasite: [%1]
|
||||
info.SC2:complexityCap=Module complexity cap: [%1]
|
||||
info.SC2:maxEngineCount=Max engines count: [%1]
|
||||
info.SC2:maxAddonCount=Max Addon count: [%1]
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
UPGRADES
|
||||
# ======================================
|
||||
|
||||
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
|
||||
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
|
||||
info.SC2:effectDeployer=Enables deployment of finished carts.
|
||||
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
|
||||
info.SC2:effectFuelCapacity=Fuel capacity [%1].
|
||||
info.SC2:effectFuelCost=Fuel cost [%1]%.
|
||||
info.SC2:effectInputChest=Input Chest with [%1] slots.
|
||||
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
|
||||
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
|
||||
info.SC2:effectRedstone=Enables redstone controlled assembling.
|
||||
info.SC2:effectSolar=Generate power while in the sun.
|
||||
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
|
||||
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
|
||||
info.SC2:effectTransposer=Can pick up carts for modifying
|
||||
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULES
|
||||
# ======================================
|
||||
|
||||
# Addons
|
||||
modules.addons.SC2:detectorAnimals=Animals
|
||||
modules.addons.SC2:detectorBats=Bats
|
||||
modules.addons.SC2:detectorMonsters=Monsters
|
||||
modules.addons.SC2:detectorPlayers=Players
|
||||
modules.addons.SC2:detectorVillagers=Villagers
|
||||
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
|
||||
modules.addons.SC2:saplingPlantAmount=Current sapling amount
|
||||
modules.addons.SC2:controlLeverTitle=Control lever
|
||||
modules.addons.SC2:leverStartCart=Start the cart
|
||||
modules.addons.SC2:leverStopCart=Stop the cart
|
||||
modules.addons.SC2:leverTurnAroundCart=Turn cart around
|
||||
modules.addons.SC2:colorizerRgbRed=Red
|
||||
modules.addons.SC2:colorizerRgbGreen=Green
|
||||
modules.addons.SC2:colorizerRgbBlue=Blue
|
||||
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
|
||||
modules.addons.SC2:intelligenceChange=Change drill intelligence
|
||||
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
|
||||
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
|
||||
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
|
||||
modules.addons.SC2:informationProviderLabelName=Name
|
||||
modules.addons.SC2:informationProviderLabelDistance=Distance
|
||||
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
|
||||
modules.addons.SC2:informationProviderLabelPosition=Position
|
||||
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
|
||||
modules.addons.SC2:informationProviderLabelFuel=Fuel left
|
||||
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
|
||||
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
|
||||
modules.addons.SC2:informationProviderLabelStorage=Used Storage
|
||||
modules.addons.SC2:informationProviderLabelDurability=Durability
|
||||
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
|
||||
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
|
||||
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
|
||||
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
|
||||
modules.addons.SC2:informationProviderLabels=Labels
|
||||
modules.addons.SC2:powerThousandSuffix=K
|
||||
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
|
||||
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
|
||||
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
|
||||
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
|
||||
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
|
||||
modules.addons.SC2:recipeOutput=Change the output location
|
||||
modules.addons.SC2:recipeCurrentSelection=Currently
|
||||
modules.addons.SC2:recipeInvalidOutput=Unknown
|
||||
modules.addons.SC2:recipeChangeMode=Change current mode
|
||||
modules.addons.SC2:recipeNoLimit=No upper limit
|
||||
modules.addons.SC2:recipeLimit=Limit stocked items
|
||||
modules.addons.SC2:recipeDisabled=Don't produce anything
|
||||
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
|
||||
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
|
||||
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
|
||||
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
|
||||
modules.addons.SC2:buttonRandomize=Randomize Color
|
||||
|
||||
# Engines
|
||||
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
|
||||
modules.engines.SC2:coalEngineTitle=Coal Engine
|
||||
modules.engines.SC2:outOfFuel=Out of fuel
|
||||
modules.engines.SC2:fuelLevel=Fuel: [%1]
|
||||
modules.engines.SC2:solarEngineTitle=Solar Engine
|
||||
modules.engines.SC2:outOfPower=Out of power
|
||||
modules.engines.SC2:powerLevel=Power: [%1]
|
||||
modules.engines.SC2:thermalEngineTitle=Thermal Engine
|
||||
modules.engines.SC2:thermalPowered=Powered
|
||||
modules.engines.SC2:outOfWater=Out of Water
|
||||
modules.engines.SC2:outOfLava=Out of Lava
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.engines.SC2:engineDisabledMessage=Disabled
|
||||
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Tanks
|
||||
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
|
||||
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
|
||||
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
|
||||
modules.tanks.SC2:tankLocked=Locked to this fluid
|
||||
modules.tanks.SC2:tankLock=Click to lock to this fluid
|
||||
modules.tanks.SC2:tankUnlock=Click to unlock
|
||||
modules.tanks.SC2:tankEmpty=Empty
|
||||
modules.tanks.SC2:tankInvalidFluid=Unknown
|
||||
|
||||
# Tools
|
||||
modules.tools.SC2:toolDurability=Durability
|
||||
modules.tools.SC2:toolBroken=Broken
|
||||
modules.tools.SC2:toolRepairing=Currently repairing tool
|
||||
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
|
||||
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
|
||||
modules.tools.SC2:toolUnbreakable=This tool will never break.
|
||||
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
|
||||
modules.tools.SC2:drillTitle=Drill
|
||||
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
|
||||
modules.tools.SC2:repairDiamonds=Diamonds
|
||||
modules.tools.SC2:repairIron=Iron Ingots
|
||||
modules.tools.SC2:farmerTitle=Farmer
|
||||
modules.tools.SC2:cutterTitle=Wood cutter
|
||||
|
||||
# Attachments
|
||||
modules.attachments.SC2:fertilizers=Fertilizers
|
||||
modules.attachments.SC2:railerTitle=Railer
|
||||
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
|
||||
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
|
||||
modules.attachments.SC2:controlSystemOdoMeter=ODO
|
||||
modules.attachments.SC2:controlSystemTripMeter=TRIP
|
||||
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
|
||||
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
|
||||
modules.attachments.SC2:cakeServerTitle=Cake Server
|
||||
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
|
||||
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
|
||||
modules.attachments.SC2:explosivesTitle=Explosives
|
||||
modules.attachments.SC2:experienceTitle=Experience
|
||||
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
|
||||
modules.attachments.SC2:experienceExtract=Click to extract 50xp
|
||||
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
|
||||
modules.attachments.SC2:shooterTitle=Shooter
|
||||
modules.attachments.SC2:shooterFrequency=#/s
|
||||
modules.attachments.SC2:shooterSeconds=s
|
||||
modules.attachments.SC2:shooterDelay=Delay
|
||||
modules.attachments.SC2:notePiano=Piano
|
||||
modules.attachments.SC2:noteBassDrum=Bass Drum
|
||||
modules.attachments.SC2:noteSnareDrum=Snare Drum
|
||||
modules.attachments.SC2:noteSticks=Sticks
|
||||
modules.attachments.SC2:noteBassGuitar=Bass Guitar
|
||||
modules.attachments.SC2:noteCreateTrack=Create new track
|
||||
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
|
||||
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
|
||||
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
|
||||
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
|
||||
modules.attachments.SC2:noteAdd=Add note to track #[%1]
|
||||
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
|
||||
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
|
||||
modules.attachments.SC2:controlSystemReset=Reset trip-meter
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
Steve's Arcade
|
||||
# ======================================
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
# Ghast Invaders
|
||||
arcade.SC2:ghastInvaders=Ghast Invaders
|
||||
arcade.SC2:ghastLives=Extra lives
|
||||
arcade.SC2:highScore=High Score: [%1]
|
||||
arcade.SC2:score=Score: [%1]
|
||||
arcade.SC2:instructionShoot=Shoot
|
||||
arcade.SC2:instructionLeft=Move left
|
||||
arcade.SC2:instructionRight=Move right
|
||||
arcade.SC2:instructionRestart=Restart
|
||||
arcade.SC2:creeperSweeper=Creeper Sweeper
|
||||
arcade.SC2:creeperMapName1=Tiny
|
||||
arcade.SC2:creeperMapName2=Medium
|
||||
arcade.SC2:creeperMapName3=Large
|
||||
arcade.SC2:creepersLeft=Creepers left: [%1]
|
||||
arcade.SC2:creeperTime=Time spent: [%1]s
|
||||
arcade.SC2:instructionChangeMap=Change map size
|
||||
arcade.SC2:creeperCurrentMap=Current [%1]
|
||||
arcade.SC2:creeperHighScores=High Scores
|
||||
arcade.SC2:creeperHighScore=[%1]: [%2]s
|
||||
arcade.SC2:mobStacker=Mob Stacker
|
||||
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
|
||||
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
|
||||
arcade.SC2:instructionRotate=Rotate
|
||||
arcade.SC2:instructionDrop=Drop
|
||||
arcade.SC2:trackOperator=Track Operator
|
||||
arcade.SC2:operatorSaveError=Failed to save
|
||||
arcade.SC2:operatorSave=Save
|
||||
arcade.SC2:operatorUserCreatedMaps=User created maps
|
||||
arcade.SC2:operatorStories=Stories
|
||||
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
|
||||
arcade.SC2:instructionTrackShape=Select track shape
|
||||
arcade.SC2:instructionRotateTrack=Rotate track
|
||||
arcade.SC2:instructionFlipTrack=Flip track
|
||||
arcade.SC2:instructionDefaultDirection=Change default direction
|
||||
arcade.SC2:instructionTrackType=Change track type
|
||||
arcade.SC2:instructionDeleteTrack=Delete track
|
||||
arcade.SC2:instructionCopyTrack=Copy track
|
||||
arcade.SC2:instructionMoveSteve=Move or rotate Steve
|
||||
arcade.SC2:instructionMoveMap=Move map
|
||||
arcade.SC2:instructionPlaceTrack=Place track
|
||||
arcade.SC2:instructionDeselectTrack=Deselect track
|
||||
arcade.SC2:leftMouseButton=LMouse
|
||||
arcade.SC2:rightMouseButton=RMouse
|
||||
arcade.SC2:buttonStart=Start
|
||||
arcade.SC2:buttonMenu=Menu
|
||||
arcade.SC2:buttonStop=Stop
|
||||
arcade.SC2:buttonNextLevel=Next Level
|
||||
arcade.SC2:buttonStartLevel=Start Level
|
||||
arcade.SC2:buttonSelectStory=Select Story
|
||||
arcade.SC2:buttonSelectStoryOther=Select another Story
|
||||
arcade.SC2:buttonCreateLevel=Create Level
|
||||
arcade.SC2:buttonEditLevel=Edit Level
|
||||
arcade.SC2:buttonRefreshList=Refresh List
|
||||
arcade.SC2:buttonSave=Save
|
||||
arcade.SC2:buttonSaveAs=Save as...
|
||||
arcade.SC2:buttonCancel=Cancel
|
||||
#This one is slightly ugly, will probably be re-named later
|
||||
stories.beginning.SC2:mapEditor=Map Editor
|
||||
|
||||
# Story - The beginning
|
||||
stories.beginning.SC2:title=The beginning
|
||||
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
|
||||
stories.beginning.SC2:start=Press the Start button to the right.
|
||||
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
|
||||
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
|
||||
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
|
||||
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
|
||||
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
|
||||
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
|
||||
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
|
||||
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
|
||||
stories.beginning.SC2:outOfReach=Just out of reach...
|
||||
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
|
||||
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
|
||||
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
|
||||
stories.beginning.SC2:thanks=Thank you for playing! :)
|
||||
stories.beginning.SC2:level1=A new day
|
||||
stories.beginning.SC2:level2=The Operator
|
||||
stories.beginning.SC2:level3=Escape the loop
|
||||
stories.beginning.SC2:level4=Hard as steel
|
||||
stories.beginning.SC2:level5=Moving world
|
||||
stories.beginning.SC2:level6=The code lock
|
||||
stories.beginning.SC2:level7=So close
|
||||
stories.beginning.SC2:level8=Madness
|
||||
stories.beginning.SC2:level9=The cake
|
||||
|
||||
@@ -0,0 +1,772 @@
|
||||
itemGroup.SC2Modules=史蒂夫的矿车 2丨模块
|
||||
itemGroup.SC2Items=史蒂夫的矿车 2丨组件
|
||||
itemGroup.SC2Blocks=史蒂夫的矿车 2丨方块
|
||||
|
||||
# ======================================
|
||||
BLOCK GUI
|
||||
# ======================================
|
||||
|
||||
# Cart assembler gui localization
|
||||
gui.SC2:cartAssembler=矿车装配器
|
||||
gui.SC2:basicAssembleInstruction=请将一个矿车外壳放到外壳槽里,以开始装配一辆矿车。
|
||||
gui.SC2:invalidHullError=外壳槽里的矿车外壳是个无效外壳,也许是因为你干了什么奇怪的事造成的。
|
||||
gui.SC2:hullCapacity=外壳容量
|
||||
gui.SC2:complexityCap=复杂度上限
|
||||
gui.SC2:totalCost=总成本
|
||||
gui.SC2:totalTime=总时间
|
||||
gui.SC2:readyMessage=已经准备好装配矿车!
|
||||
gui.SC2:assembleProgress=进度
|
||||
gui.SC2:timeLeft=剩余时间
|
||||
gui.SC2:idleAssemblerMessage=装配机目前正在闲置中
|
||||
gui.SC2:modifyCart=更改矿车
|
||||
gui.SC2:assembleCart=装配矿车
|
||||
gui.SC2:fuelLevel=燃料剩余
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
gui.SC2:noHullError=你没有矿车外壳
|
||||
gui.SC2:invalidHullErrorShort=你所放入的外壳不是矿车外壳!
|
||||
gui.SC2:busyAssemblerError=装配机正在忙碌中!
|
||||
gui.SC2:departureBayError=成品槽里有一辆矿车。
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Cargo manager and Liquid manager shared gui localization
|
||||
gui.SC2:manager=管理器
|
||||
gui.SC2:currentSetting=当前
|
||||
gui.SC2:changeTransferDirection=改变转移方向
|
||||
gui.SC2:directionToCart=至矿车
|
||||
gui.SC2:directionFromCart=从矿车
|
||||
gui.SC2:changeTurnBack=改变返回设置
|
||||
gui.SC2:turnBackDisabled=没有选择方向
|
||||
gui.SC2:turnBack=转移后调头返回
|
||||
gui.SC2:continueForward=转移后继续前进
|
||||
gui.SC2:changeTransferSize=改变转移大小
|
||||
gui.SC2:changeSide=改变方向
|
||||
gui.SC2:currentSide=当前方向
|
||||
gui.SC2:sideRed=红色
|
||||
gui.SC2:sideBlue=蓝色
|
||||
gui.SC2:sideYellow=黄色
|
||||
gui.SC2:sideGreen=绿色
|
||||
gui.SC2:sideDisabled=禁用
|
||||
|
||||
# Cargo manager gui localization
|
||||
gui.SC2:cargoManager=货物
|
||||
gui.SC2:changeSlotLayout=改变槽位的布局
|
||||
gui.SC2:layoutShared=所有方向共享所有槽位
|
||||
gui.SC2:layoutSide=每个方向有自己的槽位
|
||||
gui.SC2:layoutColor=每种颜色有自己的槽位
|
||||
gui.SC2:transferAll=尽可能多地转移
|
||||
gui.SC2:transferItems=转移最大数量为 [%1] [%2:物品|物品]
|
||||
gui.SC2:transferStacks=转移最大数量为 [%1] [%2:堆叠|堆叠]
|
||||
gui.SC2:transferAllShort=最大
|
||||
gui.SC2:transferItemsShort=个
|
||||
gui.SC2:transferStacksShort=组
|
||||
gui.SC2:changeTransferCartArea=改变矿车货物
|
||||
gui.SC2:unknownAreaMessage=未知选项
|
||||
gui.SC2:cartAreaAll=所有槽位
|
||||
gui.SC2:cartAreaEngine=引擎
|
||||
gui.SC2:cartAreaRailer=铁轨
|
||||
gui.SC2:cartAreaStorage=存储槽
|
||||
gui.SC2:cartAreaTorches=火把
|
||||
gui.SC2:cartAreaExplosives=爆炸品
|
||||
gui.SC2:cartAreaArrows=弓箭
|
||||
gui.SC2:cartAreaBridge=桥材料
|
||||
gui.SC2:cartAreaSeeds=种子
|
||||
gui.SC2:cartAreaFertilizer=肥料
|
||||
gui.SC2:cartAreaSaplings=树苗
|
||||
gui.SC2:cartAreaFirework=烟花
|
||||
gui.SC2:cartAreaBuckets=桶(给挤奶工用的)
|
||||
gui.SC2:cartAreaCakes=蛋糕
|
||||
|
||||
|
||||
|
||||
# Liquid manager gui localization
|
||||
gui.SC2:liquidManager=液体
|
||||
gui.SC2:changeTankLayout=改变水槽布局
|
||||
gui.SC2:layoutSharedTanks=所有方向共享所有水槽
|
||||
gui.SC2:layoutSidedTanks=每个方向有自己的水槽
|
||||
gui.SC2:layoutColorTanks=每种颜色有自己的水槽
|
||||
gui.SC2:transferAllLiquid=尽可能多地传输
|
||||
gui.SC2:transferBuckets=传输最大数量为 [%1]
|
||||
gui.SC2:transferAllLiquidShort=最大
|
||||
gui.SC2:transferBucketShort=桶
|
||||
|
||||
# Module Toggler gui localization
|
||||
gui.SC2:moduleToggler=模块切换器
|
||||
gui.SC2:optionDrill=钻头
|
||||
gui.SC2:optionShield=护盾
|
||||
gui.SC2:optionInvisibility=隐形
|
||||
gui.SC2:optionChunk=区块加载中
|
||||
gui.SC2:optionCageAuto=兽笼自动拾取
|
||||
gui.SC2:optionCage=兽笼拾取
|
||||
gui.SC2:settingDisabled=禁用
|
||||
gui.SC2:settingOrange=橙色方向
|
||||
gui.SC2:settingBlue=蓝色方向
|
||||
gui.SC2:stateActivate=激活
|
||||
gui.SC2:stateDeactivate=取消激活
|
||||
gui.SC2:stateToggle=切换
|
||||
|
||||
# External Distributer gui localization
|
||||
gui.SC2:externalDistributor=外部分配器
|
||||
gui.SC2:distributorNotConnected=未连接任何管理器!
|
||||
gui.SC2:sideName=[%1]面
|
||||
gui.SC2:dropInstruction=放置于此来添加设置
|
||||
gui.SC2:removeInstruction=右击移除
|
||||
gui.SC2:distributorAll=全部
|
||||
gui.SC2:distributorRed=红色
|
||||
gui.SC2:distributorBlue=蓝色
|
||||
gui.SC2:distributorYellow=黄色
|
||||
gui.SC2:distributorGreen=绿色
|
||||
gui.SC2:distributorTopLeft=左上方
|
||||
gui.SC2:distributorTopRight=右上方
|
||||
gui.SC2:distributorBottomLeft=左下方
|
||||
gui.SC2:distributorBottomRight=右下方
|
||||
gui.SC2:distributorToCart=到矿车
|
||||
gui.SC2:distributorFromCart=从矿车
|
||||
gui.SC2:managerTop=顶部管理器
|
||||
gui.SC2:managerBot=底部管理器
|
||||
gui.SC2:distributorSideOrange=橙色
|
||||
gui.SC2:distributorSidePurple=紫色
|
||||
gui.SC2:distributorSideYellow=黄色
|
||||
gui.SC2:distributorSideGreen=绿色
|
||||
gui.SC2:distributorSideBlue=蓝色
|
||||
gui.SC2:distributorSideRed=红色
|
||||
gui.SC2:sideToolTip=面:[%1]
|
||||
|
||||
# Detector Units gui localization
|
||||
gui.SC2:operatorOutput=输出
|
||||
gui.SC2:operatorAnd=与
|
||||
gui.SC2:operatorOr=或
|
||||
gui.SC2:operatorNot=非
|
||||
gui.SC2:operatorXor=异或
|
||||
gui.SC2:operatorTopUnit=顶部装置
|
||||
gui.SC2:operatorBotUnit=底部装置
|
||||
gui.SC2:operatorNorthUnit=北面装置
|
||||
gui.SC2:operatorWestUnit=西面装置
|
||||
gui.SC2:operatorSouthUnit=南面装置
|
||||
gui.SC2:operatorEastUnit=东面装置
|
||||
gui.SC2:operatorRedstone=红石输出
|
||||
gui.SC2:operatorRedstoneTop=顶部红石输出
|
||||
gui.SC2:operatorRedstoneBot=底部红石输出
|
||||
gui.SC2:operatorRedstoneNorth=北面红石输出
|
||||
gui.SC2:operatorRedstoneWest=西面红石输出
|
||||
gui.SC2:operatorRedstoneSouth=南面红石输出
|
||||
gui.SC2:operatorRedstoneEast=东面红石输出
|
||||
gui.SC2:stateRails=有铁轨供应
|
||||
gui.SC2:stateTorches=有火把供应
|
||||
gui.SC2:stateSaplings=有树苗供应
|
||||
gui.SC2:sateSeeds=有种子供应
|
||||
gui.SC2:stateBridge=有桥梁供应
|
||||
gui.SC2:stateProjectiles=有抛射物供应
|
||||
gui.SC2:stateFertilizing=有肥料供应
|
||||
# The cake one is a new one (you can remove this comment)
|
||||
gui.SC2:stateCake=有蛋糕供应
|
||||
#
|
||||
gui.SC2:stateShield=护盾是否激活
|
||||
gui.SC2:stateChunk=区块加载器是否激活
|
||||
gui.SC2:stateInvisibility=隐形核心是否激活
|
||||
gui.SC2:stateDrill=钻头是否激活
|
||||
gui.SC2:stateCage=自动拾取是否激活
|
||||
gui.SC2:stateStorageFull=存储空间是否完全满的
|
||||
gui.SC2:stateStorageEmpty=存储空间是否完全空的
|
||||
gui.SC2:statePassenger=有乘客上车
|
||||
gui.SC2:stateAnimal=有动物乘客上车
|
||||
gui.SC2:stateTameable=有可驯服的乘客上车
|
||||
gui.SC2:stateBreedable=有可繁殖的乘客上车
|
||||
gui.SC2:stateHostile=有敌对乘客上车
|
||||
gui.SC2:stateCreeper=有爬行者乘客上车
|
||||
gui.SC2:stateSkeleton=有骷髅乘客上车
|
||||
gui.SC2:stateSpider=有蜘蛛乘客上车
|
||||
gui.SC2:stateZombie=有僵尸乘客上车
|
||||
gui.SC2:stateZombiePigMan=有僵尸猪人乘客上车
|
||||
gui.SC2:stateSilverFish=有蠹虫乘客上车
|
||||
gui.SC2:stateBlaze=有烈焰人乘客上车
|
||||
gui.SC2:stateBat=有蝙蝠乘客上车
|
||||
gui.SC2:stateWitch=有女巫乘客上车
|
||||
gui.SC2:statePig=有猪乘客上车
|
||||
gui.SC2:stateSheep=有羊乘客上车
|
||||
gui.SC2:stateCow=有牛乘客上车
|
||||
gui.SC2:stateMooshroom=有蘑菇牛乘客上车
|
||||
gui.SC2:stateChicken=有鸡乘客上车
|
||||
gui.SC2:stateWolf=有狼乘客上车
|
||||
gui.SC2:stateSnowGolem=有雪人乘客上车
|
||||
gui.SC2:stateOcelot=有豹猫乘客上车
|
||||
gui.SC2:stateVillager=有村民乘客上车
|
||||
gui.SC2:statePlayer=有玩家乘客上车
|
||||
gui.SC2:stateZombieVillager=有僵尸村民乘客上车
|
||||
gui.SC2:stateChild=有幼年乘客上车
|
||||
gui.SC2:stateTamed=有已驯服的乘客上车
|
||||
gui.SC2:statePowerRed=是否激活能量观测器[红色]
|
||||
gui.SC2:statePowerBlue=是否激活能量观测器[蓝色]
|
||||
gui.SC2:statePowerGreen=是否激活能量观测器[绿色]
|
||||
gui.SC2:statePowerYellow=是否激活能量观测器[黄色]
|
||||
gui.SC2:stateTanksFull=水槽是否完全填满
|
||||
gui.SC2:stateTanksEmpty=水槽是否完全空的
|
||||
gui.SC2:stateTankEmpty=是否有空的水槽
|
||||
|
||||
|
||||
# ======================================
|
||||
ITEMS
|
||||
# ======================================
|
||||
|
||||
# Carts
|
||||
item.SC2:ModularCart.name=组装矿车
|
||||
|
||||
# Modules
|
||||
item.SC2:unknownmodule.name=未知SC2模块
|
||||
item.SC2:coal_engine.name=煤炭引擎
|
||||
item.SC2:solar_engine.name=太阳能引擎
|
||||
item.SC2:side_chests.name=侧面箱子
|
||||
item.SC2:top_chest.name=顶部箱子
|
||||
item.SC2:front_chest.name=前部箱子
|
||||
item.SC2:internal_storage.name=内置存储箱
|
||||
item.SC2:extracting_chests.name=提取箱子中
|
||||
item.SC2:torch_placer.name=火把放置器
|
||||
item.SC2:basic_drill.name=基础钻头
|
||||
item.SC2:galgadorian_drill.name=混合晶钻头
|
||||
item.SC2:railer.name=铺轨器
|
||||
item.SC2:large_railer.name=大型铺轨器
|
||||
item.SC2:bridge_builder.name=架桥器
|
||||
item.SC2:track_remover.name=轨道拆除器
|
||||
item.SC2:basic_farmer.name=基础种植器
|
||||
item.SC2:basic_wood_cutter.name=基础伐木器
|
||||
item.SC2:hydrator.name=水合器
|
||||
item.SC2:height_controller.name=高度控制器
|
||||
item.SC2:fertilizer.name=施肥器
|
||||
item.SC2:entity_detector_animal.name=实体探测器:动物
|
||||
item.SC2:liquid_sensors.name=流体传感器
|
||||
item.SC2:entity_detector_villager.name=实体探测器:村民
|
||||
item.SC2:entity_detector_player.name=实体探测器:玩家
|
||||
item.SC2:seat.name=座位
|
||||
item.SC2:entity_detector_monster.name=实体探测器:怪物
|
||||
item.SC2:advanced_control_system.name=高级控制系统
|
||||
item.SC2:brake_handle.name=制动手柄
|
||||
item.SC2:advanced_shooter.name=高级发射器
|
||||
item.SC2:shooter.name=发射器
|
||||
item.SC2:dynamite_carrier.name=炸药载运器
|
||||
item.SC2:cleaning_machine.name=清除器
|
||||
item.SC2:extreme_melter.name=至尊熔化器
|
||||
item.SC2:divine_shield.name=神圣护盾
|
||||
item.SC2:melter.name=熔化器
|
||||
item.SC2:standard_hull.name=标准车壳
|
||||
item.SC2:reinforced_hull.name=强化车壳
|
||||
item.SC2:invisibility_core.name=隐形核心
|
||||
item.SC2:wooden_hull.name=木质车壳
|
||||
item.SC2:iron_drill.name=铁制钻头
|
||||
item.SC2:hardened_drill.name=强化钻头
|
||||
item.SC2:note_sequencer.name=音符编曲器
|
||||
item.SC2:colorizer.name=着色器
|
||||
item.SC2:pumpkin_chariot.name=南瓜战车
|
||||
item.SC2:tiny_coal_engine.name=小型煤炭引擎
|
||||
item.SC2:basic_solar_engine.name=基础太阳能引擎
|
||||
item.SC2:projectile_potion.name=投掷物:药水
|
||||
item.SC2:gift_storage.name=礼品储存箱
|
||||
item.SC2:chunk_loader.name=区块加载器
|
||||
item.SC2:entity_detector_bat.name=实体探测器:蝙蝠
|
||||
item.SC2:freezer.name=冷冻器
|
||||
item.SC2:projectile_snowball.name=投掷物:雪球
|
||||
item.SC2:projectile_egg.name=投掷物:鸡蛋
|
||||
item.SC2:projectile_fire_charge.name=投掷物:火焰弹
|
||||
item.SC2:firework_display.name=烟花发射器
|
||||
item.SC2:crop_nether_wart.name=作物:地狱疣
|
||||
item.SC2:cage.name=兽笼
|
||||
item.SC2:compact_solar_engine.name=太阳能列阵引擎
|
||||
item.SC2:internal_tank.name=内置水箱
|
||||
item.SC2:mechanical_pig.name=机械猪车壳
|
||||
item.SC2:creative_engine.name=无尽引擎
|
||||
item.SC2:incinerator.name=焚化炉
|
||||
item.SC2:thermal_engine.name=热能引擎
|
||||
item.SC2:advanced_thermal_engine.name=高级热能引擎
|
||||
item.SC2:liquid_cleaner.name=流体清理器
|
||||
item.SC2:side_tanks.name=侧面水槽
|
||||
item.SC2:top_tank.name=顶置水箱
|
||||
item.SC2:advanced_tank.name=高级水箱
|
||||
item.SC2:front_tank.name=前置水箱
|
||||
item.SC2:creative_hull.name=量子车壳
|
||||
item.SC2:power_observer.name=能量观测器
|
||||
item.SC2:steves_arcade.name=史蒂夫游乐场
|
||||
item.SC2:hardened_wood_cutter.name=硬化伐木器
|
||||
item.SC2:creative_tank.name=创造模式水箱
|
||||
item.SC2:open_tank.name=开放式水箱
|
||||
item.SC2:egg_basket=鸡蛋篮
|
||||
item.SC2:drill_intelligence.name=钻头智能
|
||||
item.SC2:lawn_mower.name=割草器
|
||||
item.SC2:galgadorian_farmer.name=混合晶种植器
|
||||
item.SC2:crafter.name=合成器
|
||||
item.SC2:milker.name=混合器
|
||||
item.SC2:galgadorian_hull.name=混合晶车壳
|
||||
item.SC2:galgadorian_wood_cutter.name=混合晶伐木器
|
||||
item.SC2:ore_extractor.name=矿物提取器
|
||||
item.SC2:enchanter.name=附魔器
|
||||
item.SC2:advanced_smelter.name=高级熔炉
|
||||
item.SC2:advanced_crafter.name=高级合成器
|
||||
item.SC2:experience_bank.name=经验储库
|
||||
item.SC2:information_provider.name=信息供应器
|
||||
item.SC2:planter_range_extender.name=种植范围拓展器
|
||||
item.SC2:tree_exotic.name=树木:异域
|
||||
item.SC2:smelter.name=熔炉
|
||||
item.SC2:projectile_cake.name=投掷物:蛋糕
|
||||
item.SC2:trick_or_treat_cake_server.name=捣蛋蛋糕服务器
|
||||
item.SC2:cake_server.name=蛋糕服务器
|
||||
item.SC2:creative_incinerator.name=创造模式焚化炉
|
||||
item.SC2:creative_supplies.name=创造模式供应
|
||||
item.SC2:color_randomizer.name=颜色定制组件
|
||||
item.SC2:crop_exotic.name=作物:异域
|
||||
|
||||
# Components
|
||||
item.SC2:unknowncomponent.name=未知SC2组件
|
||||
item.SC2:wooden_wheels.name=木轮
|
||||
item.SC2:iron_wheels.name=铁轮
|
||||
item.SC2:red_pigment.name=红色颜料
|
||||
item.SC2:green_pigment.name=绿色颜料
|
||||
item.SC2:blue_pigment.name=蓝色颜料
|
||||
item.SC2:glass_o'magic.name=魔法玻璃
|
||||
item.SC2:dynamite.name=炸药
|
||||
item.SC2:simple_pcb.name=简单印刷电路板
|
||||
item.SC2:graphical_interface.name=图形界面
|
||||
item.SC2:raw_handle.name=未加工手柄
|
||||
item.SC2:refined_handle.name=强化手柄
|
||||
item.SC2:speed_handle.name=速度手柄
|
||||
item.SC2:wheel.name=车轮
|
||||
item.SC2:saw_blade.name=锯齿
|
||||
item.SC2:advanced_pcb.name=高级印刷电路板
|
||||
item.SC2:wood_cutting_core.name=伐木核心
|
||||
item.SC2:raw_hardener.name=未加工硬化剂
|
||||
item.SC2:refined_hardener.name=强化硬化剂
|
||||
item.SC2:hardened_mesh.name=硬化丝网
|
||||
item.SC2:stabilized_metal.name=稳定金属
|
||||
item.SC2:reinforced_metal.name=强化金属
|
||||
item.SC2:reinforced_wheels.name=强化车轮
|
||||
item.SC2:pipe.name=管道
|
||||
item.SC2:shooting_station.name=发射站
|
||||
item.SC2:entity_scanner.name=实体扫描器
|
||||
item.SC2:entity_analyzer.name=实体分析器
|
||||
item.SC2:empty_disk.name=空白磁盘
|
||||
item.SC2:tri-torch.name=三重火把
|
||||
item.SC2:chest_pane.name=箱子面板
|
||||
item.SC2:large_chest_pane.name=大型箱子面板
|
||||
item.SC2:huge_chest_pane.name=巨型箱子面板
|
||||
item.SC2:chest_lock.name=箱子锁
|
||||
item.SC2:iron_pane.name=铁制面板
|
||||
item.SC2:large_iron_pane.name=大型铁制面板
|
||||
item.SC2:huge_iron_pane.name=巨型铁制面板
|
||||
item.SC2:dynamic_pane.name=动态面板
|
||||
item.SC2:large_dynamic_pane.name=大型动态面板
|
||||
item.SC2:huge_dynamic_pane.name=巨型动态面板
|
||||
item.SC2:cleaning_fan.name=清理风扇
|
||||
item.SC2:cleaning_core.name=清理核心
|
||||
item.SC2:cleaning_tube.name=清理管道
|
||||
item.SC2:fuse.name=引信
|
||||
item.SC2:solar_panel.name=太阳能板
|
||||
item.SC2:eye_of_galgador.name=混合晶化眼
|
||||
item.SC2:lump_of_galgador.name=混合晶化团
|
||||
item.SC2:galgadorian_metal.name=混合晶锭
|
||||
item.SC2:large_lump_of_galgador.name=大型混合晶化块
|
||||
item.SC2:enhanced_galgadorian_metal.name=强化混合晶锭
|
||||
item.SC2:stolen_present.name=被盗礼物
|
||||
item.SC2:green_wrapping_paper.name=绿色包装纸
|
||||
item.SC2:red_wrapping_paper.name=红色包装纸
|
||||
item.SC2:warm_hat.name=保暖帽
|
||||
item.SC2:red_gift_ribbon.name=红色礼品缎带
|
||||
item.SC2:yellow_gift_ribbon.name=黄色礼品缎带
|
||||
item.SC2:sock.name=袜子
|
||||
item.SC2:stuffed_sock.name=塞满的袜子
|
||||
item.SC2:advanced_solar_panel.name=高级太阳能板
|
||||
item.SC2:blank_upgrade.name=空白升级
|
||||
item.SC2:tank_valve.name=水箱阀
|
||||
item.SC2:tank_pane.name=水箱格
|
||||
item.SC2:large_tank_pane.name=大型水箱格
|
||||
item.SC2:huge_tank_pane.name=巨型水箱格
|
||||
item.SC2:liquid_cleaning_core.name=流体清理核心
|
||||
item.SC2:liquid_cleaning_tube.name=流体清理管道
|
||||
item.SC2:explosive_easter_egg.name=爆炸复活节彩蛋
|
||||
item.SC2:burning_easter_egg.name=燃烧复活节彩蛋
|
||||
item.SC2:glistering_easter_egg.name=闪烁复活节彩蛋
|
||||
item.SC2:chocolate_easter_egg.name=巧克力复活节彩蛋
|
||||
item.SC2:painted_easter_egg.name=彩绘复活节彩蛋
|
||||
item.SC2:basket.name=篮子
|
||||
item.SC2:oak_log.name=橡木原木
|
||||
item.SC2:oak_twig.name=橡木树枝
|
||||
item.SC2:spruce_log.name=云杉原木
|
||||
item.SC2:spruce_twig.name=云杉树枝
|
||||
item.SC2:birch_log.name=白桦原木
|
||||
item.SC2:birch_twig.name=白桦树枝
|
||||
item.SC2:jungle_log.name=丛林木原木
|
||||
item.SC2:jungle_twig.name=丛林木树枝
|
||||
item.SC2:hardened_saw_blade.name=硬化锯片
|
||||
item.SC2:galgadorian_saw_blade.name=混合晶锯片
|
||||
item.SC2:galgadorian_wheels.name=混合晶车轮
|
||||
item.SC2:iron_blade.name=铁制刀片
|
||||
item.SC2:blade_arm.name=刀片武器
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.SC2:BlockCargoManager.name=货物管理器
|
||||
tile.SC2:BlockJunction.name=交接轨道
|
||||
tile.SC2:BlockAdvDetector.name=高级探测轨道
|
||||
tile.SC2:BlockCartAssembler.name=矿车装配机
|
||||
tile.SC2:BlockActivator.name=模块切换器
|
||||
tile.SC2:BlockDistributor.name=外部分配器
|
||||
tile.SC2:BlockLiquidManager.name=流体管理器
|
||||
|
||||
# Storage
|
||||
tile.SC2:BlockMetalStorage.name=资源方块
|
||||
item.SC2:BlockStorage0.name=强化金属块
|
||||
item.SC2:BlockStorage1.name=混合晶块
|
||||
item.SC2:BlockStorage2.name=强化混合晶块
|
||||
|
||||
# Upgrades
|
||||
tile.SC2:upgrade.name=升级
|
||||
item.SC2:batteries.name=升级:电池
|
||||
item.SC2:power_crystal.name=升级:能量水晶
|
||||
item.SC2:module_knowledge.name=升级:模块知识
|
||||
item.SC2:industrial_espionage.name=升级:工业间谍
|
||||
item.SC2:experienced_assembler.name=升级:熟练装配工
|
||||
item.SC2:new_era.name=升级:新纪元
|
||||
item.SC2:co2_friendly.name=升级:环保
|
||||
item.SC2:generic_engine.name=升级:通用引擎
|
||||
item.SC2:module_input.name=升级:模块输出
|
||||
item.SC2:production_line.name=升级:生产线
|
||||
item.SC2:cart_deployer.name=升级:矿车部署器
|
||||
item.SC2:cart_modifier.name=升级:矿车调节器
|
||||
item.SC2:cart_crane.name=升级:吊车
|
||||
item.SC2:redstone_control.name=升级:红石控制
|
||||
item.SC2:creative_mode.name=升级:创造模式
|
||||
item.SC2:quick_demolisher.name=升级:快速拆卸器
|
||||
item.SC2:manager_bridge.name=升级:管理器桥梁
|
||||
item.SC2:entropy.name=升级:熵
|
||||
item.SC2:solar_panel_upgrade.name=升级:太阳能板
|
||||
item.SC2:thermal_engine_upgrade.name=升级:热能引擎
|
||||
|
||||
# Detector Units
|
||||
tile.SC2:BlockDetector.name=探测器
|
||||
item.SC2:BlockDetector0.name=探测管理器
|
||||
item.SC2:BlockDetector1.name=探测装置
|
||||
item.SC2:BlockDetector2.name=探测站
|
||||
item.SC2:BlockDetector3.name=探测结点
|
||||
item.SC2:BlockDetector4.name=探测红石装置
|
||||
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULE MISC
|
||||
# ======================================
|
||||
|
||||
# Categories
|
||||
info.SC2:moduleCategoryHull=外壳
|
||||
info.SC2:moduleCategoryEngine=引擎
|
||||
info.SC2:moduleCategoryTool=工具
|
||||
info.SC2:moduleCategoryStorage=存储
|
||||
info.SC2:moduleCategoryAddon=附属
|
||||
info.SC2:moduleCategoryAttachment=附件
|
||||
|
||||
# Groups
|
||||
info.SC2:moduleGroupEngine=[%1:引擎|引擎]
|
||||
info.SC2:moduleGroupDrill=[%1:钻头|钻头]
|
||||
info.SC2:moduleGroupFarmer=[%1:种植器|种植器]
|
||||
info.SC2:moduleGroupCutter=[%1:伐木器|伐木器]
|
||||
info.SC2:moduleGroupTank=[%1:水槽|水槽]
|
||||
info.SC2:moduleGroupEntity=[%1:实体探测器|实体探测器]
|
||||
info.SC2:moduleGroupShooter=[%1:发射器|发射器]
|
||||
info.SC2:moduleGroupTool=[%1:工具|工具]
|
||||
info.SC2:moduleGroupToolShooter=[%1:工具|工具] 或 [%1:发射器|发射器]
|
||||
|
||||
# Messages
|
||||
info.SC2:pigExtraMessage=为了纪念 Vswe 的 Thunderpig 活动胜利。感谢 2013 年 Minecraft 马拉松赛期间捐赠的所有人
|
||||
info.SC2:oceanExtraMessage=平均大小的海洋空间
|
||||
info.SC2:alphaExtraMessage=一年都处于alpha版本
|
||||
info.SC2:storageEmpty=空
|
||||
info.SC2:storageFull=满
|
||||
info.SC2:giftStorageFull=可能包含惊喜
|
||||
info.SC2:eggStorageFull=充满鸡蛋
|
||||
|
||||
# Labels
|
||||
info.SC2:modularCost=模块成本
|
||||
info.SC2:cartSideTop=顶部
|
||||
info.SC2:cartSideCenter=中央
|
||||
info.SC2:cartSideBottom=底部
|
||||
info.SC2:cartSideBack=后
|
||||
info.SC2:cartSideLeft=左
|
||||
info.SC2:cartSideRight=右
|
||||
info.SC2:cartSideFront=前
|
||||
info.SC2:occupiedSides=将会占用[%1] [%2:面|面]
|
||||
info.SC2:sidesAnd=以及
|
||||
info.SC2:noSides=不会占用任何面
|
||||
info.SC2:moduleConflictHowever=会发生冲突和
|
||||
info.SC2:moduleConflictAlso=也会发生冲突和
|
||||
info.SC2:moduleRequirement=需要
|
||||
info.SC2:moduleCount1=一
|
||||
info.SC2:moduleCount2=二
|
||||
info.SC2:moduleCount3=三
|
||||
info.SC2:allowDuplicates=允许复制
|
||||
info.SC2:moduleType=类型
|
||||
info.SC2:capacityOverloadError=你的花费远超车壳容量。
|
||||
info.SC2:impossibleCombinationError=模块组合无效。这不太可能。
|
||||
info.SC2:complexityOverloadError=[%1] 对这个车壳来说太复杂了。
|
||||
info.SC2:missingParentError=[%1] 需要 [%2] 才能正常运行!
|
||||
info.SC2:presentNemesisError=[%1] 无法与 [%2] 一起运行
|
||||
info.SC2:presentDuplicateError=[%1] 不允许添加两次。
|
||||
info.SC2:sideClashError=[%1] 和 [%2] 会在 [%3] 中冲突
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
info.SC2:toolUnbreakable=耐久
|
||||
info.SC2:toolDurability=耐久:[%1]%
|
||||
info.SC2:modularCapacity=模块容量:[%1]
|
||||
info.SC2:complexityCap=模块复杂度上限:[%1]
|
||||
info.SC2:maxEngineCount=最大引擎计数:[%1]
|
||||
info.SC2:maxAddonCount=最大附属计数:[%1]
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
UPGRADES
|
||||
# ======================================
|
||||
|
||||
info.SC2:effectBlueprint=启用蓝图矿车。
|
||||
info.SC2:effectCombustionFuel=启用标准燃料源。
|
||||
info.SC2:effectDeployer=启用已完成的矿车的调度。
|
||||
info.SC2:effectDisassemble=允许你拆卸和调整矿车。
|
||||
info.SC2:effectFuelCapacity=燃料容量 [%1]。
|
||||
info.SC2:effectFuelCost=燃料消耗 [%1]%。
|
||||
info.SC2:effectInputChest=将[%1] 槽里的物品输入箱子。
|
||||
info.SC2:effectManagerBridge=连接装配器与管理器。
|
||||
info.SC2:effectGenerator=每分钟产生 [%1] [%2:装置|装置]的能量。
|
||||
info.SC2:effectRedstone=启用红石控制装配。
|
||||
info.SC2:effectSolar=阳光下产生能量。
|
||||
info.SC2:effectThermal=使用内置水槽中的熔岩给矿车供能。
|
||||
info.SC2:effectTimeFlat=模块装配时间 [%1] [%1:秒|秒]。
|
||||
info.SC2:effectTimeFlatCart=矿车装配时间 [%1] [%1:秒|秒]。
|
||||
info.SC2:effectTimeFlatRemove=模块拆卸时间 [%1] [%1:秒|秒]。
|
||||
info.SC2:effectTransposer=可以拾取矿车来调整
|
||||
info.SC2:effectEfficiency=装配效率 [%1]%.
|
||||
|
||||
|
||||
# ======================================
|
||||
MODULES
|
||||
# ======================================
|
||||
|
||||
# Addons
|
||||
modules.addons.SC2:detectorAnimals=动物
|
||||
modules.addons.SC2:detectorBats=蝙蝠
|
||||
modules.addons.SC2:detectorMonsters=怪物
|
||||
modules.addons.SC2:detectorPlayers=玩家
|
||||
modules.addons.SC2:detectorVillagers=村民
|
||||
modules.addons.SC2:planterRangeExtenderTitle=种植范围
|
||||
modules.addons.SC2:saplingPlantAmount=当前树苗数量
|
||||
modules.addons.SC2:controlLeverTitle=控制杆
|
||||
modules.addons.SC2:leverStartCart=开启矿车
|
||||
modules.addons.SC2:leverStopCart=停止矿车
|
||||
modules.addons.SC2:leverTurnAroundCart=矿车转向
|
||||
modules.addons.SC2:colorizerRgbRed=红色
|
||||
modules.addons.SC2:colorizerRgbGreen=绿色
|
||||
modules.addons.SC2:colorizerRgbBlue=蓝色
|
||||
modules.addons.SC2:intelligenceLockedBlock=钻头总是移除方块
|
||||
modules.addons.SC2:intelligenceChange=改变钻头智能
|
||||
modules.addons.SC2:intelligenceCurrent=当前:[%1->已启用|已禁用]
|
||||
modules.addons.SC2:enchanterInstruction=在左边的槽中添加一本附魔书。
|
||||
modules.addons.SC2:invisibilityToggle=[%1->激活|取消激活] 隐形核心
|
||||
modules.addons.SC2:informationProviderLabelName=名称
|
||||
modules.addons.SC2:informationProviderLabelDistance=距离
|
||||
modules.addons.SC2:informationProviderMessageDistance=距离:[%1]m
|
||||
modules.addons.SC2:informationProviderLabelPosition=位置
|
||||
modules.addons.SC2:informationProviderMessagePosition=X:[%1] Y:[%2] Z:[%3]
|
||||
modules.addons.SC2:informationProviderLabelFuel=燃料剩余
|
||||
modules.addons.SC2:informationProviderMessageFuel=燃料时间剩余
|
||||
modules.addons.SC2:informationProviderMessageNoConsumption=没有消耗
|
||||
modules.addons.SC2:informationProviderLabelStorage=已用存储空间
|
||||
modules.addons.SC2:informationProviderLabelDurability=耐久
|
||||
modules.addons.SC2:informationProviderMessageToolBroken=工具已坏
|
||||
modules.addons.SC2:informationProviderMessageToolNotBroken=工具没有受损。请移除材料
|
||||
modules.addons.SC2:informationProviderMessageRepair=工具正在被修理
|
||||
modules.addons.SC2:informationProviderMessageUnbreakable=工具是不可损坏的
|
||||
modules.addons.SC2:informationProviderLabels=标签
|
||||
modules.addons.SC2:powerThousandSuffix=K
|
||||
modules.addons.SC2:powerObserverInstruction=点击并拖动至你想放置的区域。
|
||||
modules.addons.SC2:powerObserverRemoveInstruction=右击移除。
|
||||
modules.addons.SC2:powerObserverDropInstruction=将引擎放置于此。
|
||||
modules.addons.SC2:powerObserverChangeInstruction=点击改变能量限制
|
||||
modules.addons.SC2:powerObserverChangeInstruction10=Shift点击改变10K
|
||||
modules.addons.SC2:recipeOutput=改变输出位置
|
||||
modules.addons.SC2:recipeCurrentSelection=当前
|
||||
modules.addons.SC2:recipeInvalidOutput=未知
|
||||
modules.addons.SC2:recipeChangeMode=改变当前模式
|
||||
modules.addons.SC2:recipeNoLimit=无上限
|
||||
modules.addons.SC2:recipeLimit=限制存储物品
|
||||
modules.addons.SC2:recipeDisabled=不产生任何东西
|
||||
modules.addons.SC2:recipeChangeLimit=[%1->增加|减少] 存储物品。
|
||||
modules.addons.SC2:recipeChangeLimit10=Shift点击改变10。
|
||||
modules.addons.SC2:recipeChangeLimit64=Ctrl点击改变64。
|
||||
modules.addons.SC2:shieldToggle=[%1->激活|取消激活]护盾
|
||||
modules.addons.SC2:buttonRandomize=随机颜色
|
||||
|
||||
# Engines
|
||||
modules.engines.SC2:creativePowerLevel=能量等级:[%1]
|
||||
modules.engines.SC2:coalEngineTitle=煤炭引擎
|
||||
modules.engines.SC2:outOfFuel=燃料缺乏
|
||||
modules.engines.SC2:fuelLevel=燃料:[%1]
|
||||
modules.engines.SC2:solarEngineTitle=太阳能引擎
|
||||
modules.engines.SC2:outOfPower=能量缺乏
|
||||
modules.engines.SC2:powerLevel=能量:[%1]
|
||||
modules.engines.SC2:thermalEngineTitle=热能引擎
|
||||
modules.engines.SC2:thermalPowered=已供能
|
||||
modules.engines.SC2:outOfWater=缺水
|
||||
modules.engines.SC2:outOfLava=缺熔岩
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.engines.SC2:engineDisabledMessage=禁用
|
||||
modules.engines.SC2:enginePriorityMessage=[%1->高|中|低] 优先级
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# Tanks
|
||||
modules.tanks.SC2:creativeTankMode=当前创造模式:[%1][%2->正常|保持满的|保持空的|保持一半]
|
||||
modules.tanks.SC2:creativeTankChangeMode=右击改变
|
||||
modules.tanks.SC2:creativeTankResetMode=Shift右击返回正常
|
||||
modules.tanks.SC2:tankLocked=已锁定这种流体
|
||||
modules.tanks.SC2:tankLock=点击锁定这种流体
|
||||
modules.tanks.SC2:tankUnlock=点击解锁
|
||||
modules.tanks.SC2:tankEmpty=空白
|
||||
modules.tanks.SC2:tankInvalidFluid=未知
|
||||
|
||||
# Tools
|
||||
modules.tools.SC2:toolDurability=耐久
|
||||
modules.tools.SC2:toolBroken=坏的
|
||||
modules.tools.SC2:toolRepairing=当前正在修理工具
|
||||
modules.tools.SC2:toolDecent=移除修理材料,这个工具当前仍然相当不错。
|
||||
modules.tools.SC2:toolRepairInstruction=使用 [%1] 修理工具
|
||||
modules.tools.SC2:toolUnbreakable=这个工具永远不会再损坏了。
|
||||
modules.tools.SC2:toolUnbreakableRepairError=移除修理材料。
|
||||
modules.tools.SC2:drillTitle=钻头
|
||||
modules.tools.SC2:drillToggle=[%1->启用|禁用] 钻头
|
||||
modules.tools.SC2:repairDiamonds=钻石
|
||||
modules.tools.SC2:repairIron=铁锭
|
||||
modules.tools.SC2:farmerTitle=种植器
|
||||
modules.tools.SC2:cutterTitle=伐木器
|
||||
|
||||
# Attachments
|
||||
modules.attachments.SC2:fertilizers=施肥器
|
||||
modules.attachments.SC2:railerTitle=铺轨器
|
||||
modules.attachments.SC2:controlSystemTitle=高级控制系统
|
||||
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
|
||||
modules.attachments.SC2:controlSystemOdoMeter=ODO
|
||||
modules.attachments.SC2:controlSystemTripMeter=TRIP
|
||||
modules.attachments.SC2:cageAutoPickUp=[%1->激活|取消激活] 自动拾取
|
||||
modules.attachments.SC2:cagePickUp=[%1->抓取附近|释放笼中] 生物
|
||||
modules.attachments.SC2:cakeServerTitle=蛋糕服务器
|
||||
modules.attachments.SC2:cakesLabel=蛋糕:[%1] / [%2]
|
||||
modules.attachments.SC2:slicesLabel=切片:[%1] / [%2]
|
||||
modules.attachments.SC2:explosivesTitle=爆炸物
|
||||
modules.attachments.SC2:experienceTitle=经验
|
||||
modules.attachments.SC2:experienceLevel=经验等级:[%1] / [%2]
|
||||
modules.attachments.SC2:experienceExtract=点击提取50xp经验
|
||||
modules.attachments.SC2:experiencePlayerLevel=你当前等级为 [%1]
|
||||
modules.attachments.SC2:shooterTitle=发射器
|
||||
modules.attachments.SC2:shooterFrequency=#/s
|
||||
modules.attachments.SC2:shooterSeconds=s
|
||||
modules.attachments.SC2:shooterDelay=推迟
|
||||
modules.attachments.SC2:notePiano=钢琴
|
||||
modules.attachments.SC2:noteBassDrum=低音鼓
|
||||
modules.attachments.SC2:noteSnareDrum=军鼓
|
||||
modules.attachments.SC2:noteSticks=棒子
|
||||
modules.attachments.SC2:noteBassGuitar=低音吉他
|
||||
modules.attachments.SC2:noteCreateTrack=创建新的音轨
|
||||
modules.attachments.SC2:noteRemoveTrack=移除底部音轨
|
||||
modules.attachments.SC2:noteActivateInstrument=激活 [%1]
|
||||
modules.attachments.SC2:noteDeactivateInstrument=移除音符盒设置
|
||||
modules.attachments.SC2:noteDelay=改变延迟。当前延迟:[%1]
|
||||
modules.attachments.SC2:noteAdd=添加音符至音轨 #[%1]
|
||||
modules.attachments.SC2:noteRemove=移除音轨最右边的音符 #[%1]
|
||||
modules.attachments.SC2:noteVolume=音轨音量:[%1->柔和|低|中|高]
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
modules.attachments.SC2:seatStateMessage=[%1->这辆矿车目前正在被占用|安装|拆卸]
|
||||
modules.attachments.SC2:controlSystemReset=重置里程表
|
||||
# end of beta 3 requirement (remove this note)
|
||||
|
||||
# ======================================
|
||||
Steve's Arcade
|
||||
# ======================================
|
||||
# need beta 3 for these ones to show up (remove this note)
|
||||
# Ghast Invaders
|
||||
arcade.SC2:ghastInvaders=鬼怪入侵者
|
||||
arcade.SC2:ghastLives=额外生命
|
||||
arcade.SC2:highScore=高分:[%1]
|
||||
arcade.SC2:score=分数:[%1]
|
||||
arcade.SC2:instructionShoot=发射
|
||||
arcade.SC2:instructionLeft=向左移动
|
||||
arcade.SC2:instructionRight=向右移动
|
||||
arcade.SC2:instructionRestart=重新开始
|
||||
arcade.SC2:creeperSweeper=爬行者清扫器
|
||||
arcade.SC2:creeperMapName1=小型
|
||||
arcade.SC2:creeperMapName2=中型
|
||||
arcade.SC2:creeperMapName3=大型
|
||||
arcade.SC2:creepersLeft=剩余爬行者:[%1]
|
||||
arcade.SC2:creeperTime=花费时间:[%1]s
|
||||
arcade.SC2:instructionChangeMap=改变地图尺寸
|
||||
arcade.SC2:creeperCurrentMap=当前 [%1]
|
||||
arcade.SC2:creeperHighScores=高分
|
||||
arcade.SC2:creeperHighScore=[%1]:[%2]s
|
||||
arcade.SC2:mobStacker=怪物栈式存储器
|
||||
arcade.SC2:stackerRemovedLines=移除线路:[%1]
|
||||
arcade.SC2:stackerRemovedLinesCombo=移除[%1->单条|双条|三条|四条]线路:[%2]
|
||||
arcade.SC2:instructionRotate=旋转
|
||||
arcade.SC2:instructionDrop=丢
|
||||
arcade.SC2:trackOperator=轨道调度员
|
||||
arcade.SC2:operatorSaveError=保存失败
|
||||
arcade.SC2:operatorSave=保存
|
||||
arcade.SC2:operatorUserCreatedMaps=地图创建者
|
||||
arcade.SC2:operatorStories=故事
|
||||
arcade.SC2:operatorHelp=若想查询更多关于玩法的信息,请进入故事模式,开始'开始'故事。若要制作你自己的地图,请到地图编辑器里创建新的地图。那里面会有更多知道。点击探测轨道,然后点击你想连接的节点。如果你想知道更新讯息,请查询wiki。
|
||||
arcade.SC2:instructionTrackShape=选择轨道形状
|
||||
arcade.SC2:instructionRotateTrack=旋转轨道
|
||||
arcade.SC2:instructionFlipTrack=翻转轨道
|
||||
arcade.SC2:instructionDefaultDirection=改变默认方向
|
||||
arcade.SC2:instructionTrackType=改变轨道类型
|
||||
arcade.SC2:instructionDeleteTrack=删除轨道
|
||||
arcade.SC2:instructionCopyTrack=复制轨道
|
||||
arcade.SC2:instructionMoveSteve=移动或旋转史蒂夫
|
||||
arcade.SC2:instructionMoveMap=移动地图
|
||||
arcade.SC2:instructionPlaceTrack=放置轨道
|
||||
arcade.SC2:instructionDeselectTrack=取消选定轨道
|
||||
arcade.SC2:leftMouseButton=鼠标左键
|
||||
arcade.SC2:rightMouseButton=鼠标右键
|
||||
arcade.SC2:buttonStart=开始
|
||||
arcade.SC2:buttonMenu=菜单
|
||||
arcade.SC2:buttonStop=停止
|
||||
arcade.SC2:buttonNextLevel=下一关卡
|
||||
arcade.SC2:buttonStartLevel=开始关卡
|
||||
arcade.SC2:buttonSelectStory=选择故事
|
||||
arcade.SC2:buttonSelectStoryOther=选择另一个故事
|
||||
arcade.SC2:buttonCreateLevel=创造等级
|
||||
arcade.SC2:buttonEditLevel=编辑等级
|
||||
arcade.SC2:buttonRefreshList=刷新列表
|
||||
arcade.SC2:buttonSave=保存
|
||||
arcade.SC2:buttonSaveAs=另存为...
|
||||
arcade.SC2:buttonCancel=Cancel
|
||||
#This one is slightly ugly, will probably be re-named later
|
||||
stories.beginning.SC2:mapEditor=地图编辑
|
||||
|
||||
# Story - The beginning
|
||||
stories.beginning.SC2:title=开始
|
||||
stories.beginning.SC2:mission=史蒂夫正在做一个任务,它需要得到一张地图前往下一关卡。
|
||||
stories.beginning.SC2:start=点击右边的开始键。
|
||||
stories.beginning.SC2:stop=如果你需要,你现在可以按下停止键使他停下。
|
||||
stories.beginning.SC2:map=史蒂夫现在有了地图,点击下一关卡继续。
|
||||
stories.beginning.SC2:trackOperator=你现在是轨道调度员,你的工作是确保轨道正确放置。按开始键之前,点击结点可以改变它们的方向。
|
||||
stories.beginning.SC2:goodJob=干得漂亮。就要这么做。
|
||||
stories.beginning.SC2:changeJunctions=你可以按下停止键然后改变结点设置。
|
||||
stories.beginning.SC2:blast=史蒂夫认为驾驶矿车是比遇到爆炸更糟糕的事情,比如永远的打圈下去。我只能说,祝你好运。
|
||||
stories.beginning.SC2:steel=路上难免有碰撞,对一个轨道调度员来说,这些叫做钢轨。钢轨结点不能改变,祝你好运。
|
||||
stories.beginning.SC2:detector=探测轨道既是你的朋友,也是你的敌人。当时地方经过探测轨道时,很多结点会发生改变,包括钢结点。将你的鼠标放到探测轨道上面,可以看到那些结点会发生改变。
|
||||
stories.beginning.SC2:outOfReach=只是够不到…
|
||||
stories.beginning.SC2:outOfReach2=…但这阻止不了你。
|
||||
stories.beginning.SC2:longJourney=经过一段漫长的旅行,史蒂夫终于看到旅途的终点…
|
||||
stories.beginning.SC2:end=…但是一切并不总是尽如人意。当你在等待更多故事时,你可以创造并分享更多地图。点击菜单中的地图编辑来创造更多的地图吧。
|
||||
stories.beginning.SC2:thanks=感谢你的玩耍 :)
|
||||
stories.beginning.SC2:level1=全新一天
|
||||
stories.beginning.SC2:level2=操作员
|
||||
stories.beginning.SC2:level3=逃离循环
|
||||
stories.beginning.SC2:level4=坚硬如钢
|
||||
stories.beginning.SC2:level5=移动世界
|
||||
stories.beginning.SC2:level6=密码锁
|
||||
stories.beginning.SC2:level7=如此近
|
||||
stories.beginning.SC2:level8=疯狂
|
||||
stories.beginning.SC2:level9=蛋糕
|
||||
|
||||
Reference in New Issue
Block a user