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samsonsin
2025-05-29 23:26:10 +02:00
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itemGroup.SC2Modules=Steve's Carts 2 Module
itemGroup.SC2Items=Steve's Carts 2 Komponenten
itemGroup.SC2Blocks=Steve's Carts 2 Blöcke
# ======================================
BLOCK GUI
# ======================================
# Cart assembler gui localization
gui.SC2:cartAssembler=Lorenmonteur
gui.SC2:basicAssembleInstruction=Um beginnen, eine Lore herzustellen, füge eine Hülle deiner Wahl in den Hüllenslot.
gui.SC2:invalidHullError=Die Lorenhülle im Hüllenslot ist keine gültige Hülle. Das sollte nicht möglich sein, also hast du wahrscheinlich etwas seltsames gemacht.
gui.SC2:hullCapacity=Hüllenkapazität
gui.SC2:complexityCap=Maximale Komplexität
gui.SC2:totalCost=Gesamtkosten
gui.SC2:totalTime=Gesamtzeit
gui.SC2:readyMessage=Bereit, die Lore herzustellen!
gui.SC2:assembleProgress=Fortschritt
gui.SC2:timeLeft=Restzeit
gui.SC2:idleAssemblerMessage=Der Lorenmonteur ist derzeit im Leerlauf.
gui.SC2:modifyCart=Lore modifizieren
gui.SC2:assembleCart=Lore herstellen
gui.SC2:fuelLevel=Kraftstoffstand
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=Du hast keine Hülle!
gui.SC2:invalidHullErrorShort=Die hinzugefügte Hülle ist keine Hülle!
gui.SC2:busyAssemblerError=!Der Monteur ist beschäftigt!
gui.SC2:departureBayError=Es befindet sich eine Lore im Abfahrtshafen.
# end of beta 3 requirement (remove this note)
# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=Manager
gui.SC2:currentSetting=Zur Zeit
gui.SC2:changeTransferDirection=Verändere Übertragungsrichtung
gui.SC2:directionToCart=Zur Lore
gui.SC2:directionFromCart=Von der Lore
gui.SC2:changeTurnBack=Umkehreinstellung
gui.SC2:turnBackDisabled=Keine Seite ausgewählt
gui.SC2:turnBack=Kehrt um nach Übertragung
gui.SC2:continueForward=Setzt nach Übertragung fort
gui.SC2:changeTransferSize=Ändert Übrteragungsgröße
gui.SC2:changeSide=Gebundene Seite
gui.SC2:currentSide=Aktuelle Seite
gui.SC2:sideRed=Rot
gui.SC2:sideBlue=Blau
gui.SC2:sideYellow=Gelb
gui.SC2:sideGreen=Grün
gui.SC2:sideDisabled=Deaktiviert
# Cargo manager gui localization
gui.SC2:cargoManager=Fracht
gui.SC2:changeSlotLayout=Ändert die Slotnutzung
gui.SC2:layoutShared=Alle Slots werden von allen Seiten benutzt
gui.SC2:layoutSide=Jede Seite hat ihre eigenen Slots
gui.SC2:layoutColor=Jede Farbe hat ihren eigenen Slot
gui.SC2:transferAll=Übertrage so viel wie möglich
gui.SC2:transferItems=Übertrage maximal [%1] [%2:Item|Items]
gui.SC2:transferStacks=Übertrage maximal [%1] [%2:Stack|Stacks]
gui.SC2:transferAllShort=MAX
gui.SC2:transferItemsShort=I
gui.SC2:transferStacksShort=S
gui.SC2:changeTransferCartArea=Überträgt aus einem Teil der Lore
gui.SC2:unknownAreaMessage=Unbekannte Option
gui.SC2:cartAreaAll=Alle Slots
gui.SC2:cartAreaEngine=Motoren
gui.SC2:cartAreaRailer=Schienenleger
gui.SC2:cartAreaStorage=Truhenslots
gui.SC2:cartAreaTorches=Fackeln
gui.SC2:cartAreaExplosives=Sprengstoff
gui.SC2:cartAreaArrows=Pfeile
gui.SC2:cartAreaBridge=Brückenmaterial
gui.SC2:cartAreaSeeds=Samen
gui.SC2:cartAreaFertilizer=Dünger
gui.SC2:cartAreaSaplings=Setzlinge
gui.SC2:cartAreaFirework=Feuerwerk
gui.SC2:cartAreaBuckets=Eimer (für Melkmaschine)
gui.SC2:cartAreaCakes=Kuchen
# Liquid manager gui localization
gui.SC2:liquidManager=Flüssigkeit
gui.SC2:changeTankLayout=Ändere Tanknutzung
gui.SC2:layoutSharedTanks=Alle Tanks werden von allen Seiten benutzt
gui.SC2:layoutSidedTanks=Jede Seite hat ihren eigenen Slot
gui.SC2:layoutColorTanks=Jede Farbe hat ihre(n) eigenen Tank(s)
gui.SC2:transferAllLiquid=Übertrage so viel wie möglich
gui.SC2:transferBuckets=Übertrage maximal [%1]
gui.SC2:transferAllLiquidShort=MAX
gui.SC2:transferBucketShort=E
# Module Toggler gui localization
gui.SC2:moduleToggler=Moduländerer
gui.SC2:optionDrill=Bohrer
gui.SC2:optionShield=Schild
gui.SC2:optionInvisibility=Unsichtbarkeit
gui.SC2:optionChunk=Chunk laden
gui.SC2:optionCageAuto=Käfig sammelt automatisch auf
gui.SC2:optionCage=Käfig aufsammeln
gui.SC2:settingDisabled=Deaktiviert
gui.SC2:settingOrange=Richtung Orange
gui.SC2:settingBlue=Richtung Blau
gui.SC2:stateActivate=Aktivieren
gui.SC2:stateDeactivate=Deaktivieren
gui.SC2:stateToggle=Ändern
# External Distributer gui localization
gui.SC2:externalDistributor=Externer Verteiler
gui.SC2:distributorNotConnected=Nicht mit einen Manager verbunden!
gui.SC2:sideName=[%1] Seite
gui.SC2:dropInstruction=Hier hin, um diese Einstellung hinzuzufügen
gui.SC2:removeInstruction=Rechtsklick um es zu löschen
gui.SC2:distributorAll=Alle
gui.SC2:distributorRed=Rot
gui.SC2:distributorBlue=Blau
gui.SC2:distributorYellow=Gelb
gui.SC2:distributorGreen=Grün
gui.SC2:distributorTopLeft=Oben Links
gui.SC2:distributorTopRight=Oben Rechts
gui.SC2:distributorBottomLeft=Unten Links
gui.SC2:distributorBottomRight=Unten Rechts
gui.SC2:distributorToCart=Zur Lore
gui.SC2:distributorFromCart=Von der Lore
gui.SC2:managerTop=Oberer Manager
gui.SC2:managerBot=Unterer Manager
gui.SC2:distributorSideOrange=Orange
gui.SC2:distributorSidePurple=Violette
gui.SC2:distributorSideYellow=Gelbe
gui.SC2:distributorSideGreen=Grüne
gui.SC2:distributorSideBlue=Blaue
gui.SC2:distributorSideRed=Rot
gui.SC2:sideToolTip=Seite: [%1]
# Detector Units gui localization
gui.SC2:operatorOutput=OUTPUT
gui.SC2:operatorAnd=UND
gui.SC2:operatorOr=ODER
gui.SC2:operatorNot=NICHT
gui.SC2:operatorXor=EXKLUSIV-ODER
gui.SC2:operatorTopUnit=Obere Einheit
gui.SC2:operatorBotUnit=Untere Einheit
gui.SC2:operatorNorthUnit=Nördliche Einheit
gui.SC2:operatorWestUnit=Westliche Einheit
gui.SC2:operatorSouthUnit=Südliche Einheit
gui.SC2:operatorEastUnit=Östliche Einheit
gui.SC2:operatorRedstone=Redstone Input
gui.SC2:operatorRedstoneTop=Oberer Redstone Input
gui.SC2:operatorRedstoneBot=Unterer Redstone Input
gui.SC2:operatorRedstoneNorth=Nördlicher Redstone Input
gui.SC2:operatorRedstoneWest=Westlicher Redstone Input
gui.SC2:operatorRedstoneSouth=Südlicher Redstone Input
gui.SC2:operatorRedstoneEast=Östlicher Redstone Input
gui.SC2:stateRails=Hat Schienenvorräte
gui.SC2:stateTorches=Hat Fackelvorräte
gui.SC2:stateSaplings=Hat Setzling
gui.SC2:sateSeeds=Hat Samenvorräte
gui.SC2:stateBridge=HatBrückenmaterial
gui.SC2:stateProjectiles=Hat Projektilvorräte
gui.SC2:stateFertilizing=Hat Düngervorräte
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=Habe Kuchenvorräte
#
gui.SC2:stateShield=Ist das Schild aktiv
gui.SC2:stateChunk=Ist Chunklader aktiv
gui.SC2:stateInvisibility=Ist Unsichtsbarkeitkern aktiv
gui.SC2:stateDrill=Ist Bohrer aktiv
gui.SC2:stateCage=Ist Autoaufsammeln aktiv
gui.SC2:stateStorageFull=Ist Aufbewahrung komplett voll
gui.SC2:stateStorageEmpty=Ist Aufbewahrung komlett leer
gui.SC2:statePassenger=Hat Passagier
gui.SC2:stateAnimal=Hat Tier als passagier
gui.SC2:stateTameable=Hat zähmbaren Passagier
gui.SC2:stateBreedable=Hat züchtbaren Passagier
gui.SC2:stateHostile=Hat feindlichen Passagier
gui.SC2:stateCreeper=Hat Creeper als Passagier
gui.SC2:stateSkeleton=Hat Skelett als Passagier
gui.SC2:stateSpider=Hat Spinne als Passagier
gui.SC2:stateZombie=Hat Zombie als Passagier
gui.SC2:stateZombiePigMan=Hat Zombie Pigman als Passagier
gui.SC2:stateSilverFish=Hat Silberfisch als Passagier
gui.SC2:stateBlaze=Hat Lohe als Passagier
gui.SC2:stateBat=Hat Fledermaus als Passagier
gui.SC2:stateWitch=Hat Hexe als Passagier
gui.SC2:statePig=Hat Schwein als Passagier
gui.SC2:stateSheep=Hat Schaf als Passagier
gui.SC2:stateCow=Hat Kuh als Passagier
gui.SC2:stateMooshroom=Hat Pilzkuh als Passagier
gui.SC2:stateChicken=Hat Huhn als Passagier
gui.SC2:stateWolf=Hat Wolf als Passagier
gui.SC2:stateSnowGolem=Hat Schneegolem als passagier
gui.SC2:stateOcelot=Hat Ozelot als Passagier
gui.SC2:stateVillager=Hat Drofbewohner als Passagier
gui.SC2:statePlayer=Hat Spieler als Passagier
gui.SC2:stateZombieVillager=Hat Zombiedorfbewohner als Passagier
gui.SC2:stateChild=Hat Baby als Passagier
gui.SC2:stateTamed=Hat einen gezähmten Passagier
gui.SC2:statePowerRed=Ist Kraftbeobachter[Rot] aktiv
gui.SC2:statePowerBlue=Ist Kraftbeobachter [Blau] aktiv
gui.SC2:statePowerGreen=Ist Kraftbeobachter [Grün] aktiv
gui.SC2:statePowerYellow=Ist Kraftbeobachter [Gelb] aktiv
gui.SC2:stateTanksFull=Sind die Tanks komplett voll
gui.SC2:stateTanksEmpty=Sind die Tanks komplett leer
gui.SC2:stateTankEmpty=Ist ein Tank komplett leer
# ======================================
ITEMS
# ======================================
# Carts
item.SC2:ModularCart.name=Modulare Lore
# Modules
item.SC2:unknownmodule.name=Unbekanntes SC2 Modul
item.SC2:coal_engine.name=Kohlemotor
item.SC2:solar_engine.name=Solarmotor
item.SC2:side_chests.name=Seitliche Truhe
item.SC2:top_chest.name=Obere Truhe
item.SC2:front_chest.name=Vordere Truhe
item.SC2:internal_storage.name=Interne Truhe
item.SC2:extracting_chests.name=Ausfahrbare Truhen
item.SC2:torch_placer.name=Fackelsetzer
item.SC2:basic_drill.name=Standardbohrer
item.SC2:galgadorian_drill.name=Galgadorbohrer
item.SC2:railer.name=Aufgleisgerät
item.SC2:large_railer.name=Großes Aufgleisgerät
item.SC2:bridge_builder.name=Brückenbauer
item.SC2:track_remover.name=Schienenentferner
item.SC2:basic_farmer.name=Grundfarmer
item.SC2:basic_wood_cutter.name=Grundholzfäller
item.SC2:hydrator.name=Befeuchter
item.SC2:height_controller.name=Höhenregler
item.SC2:fertilizer.name=Düngungsgerät
item.SC2:entity_detector_animal.name=Objekterkenner: Tier
item.SC2:liquid_sensors.name=Flssigkeitssensoren
item.SC2:entity_detector_villager.name=Objekterkenner: Dorfbewohner
item.SC2:entity_detector_player.name=Objekterkenner: Spieler
item.SC2:seat.name=Sitz
item.SC2:entity_detector_monster.name=Objekterkenner: Monster
item.SC2:advanced_control_system.name=Fortgeschrittenes Kontrollsystem
item.SC2:brake_handle.name=Bremsgriff
item.SC2:advanced_shooter.name=Fortgeschrittene Kanone
item.SC2:shooter.name=Kanone
item.SC2:dynamite_carrier.name=Dynamitträger
item.SC2:cleaning_machine.name=Reinigungsmaschine
item.SC2:extreme_melter.name=Extremes Schmelzgerät
item.SC2:divine_shield.name=Göttliches Schild
item.SC2:melter.name=Schmelzgerät
item.SC2:standard_hull.name=Standardhülle
item.SC2:reinforced_hull.name=Verstärkte Hülle
item.SC2:invisibility_core.name=Unsichtbarkeitskern
item.SC2:wooden_hull.name=Holzhülle
item.SC2:iron_drill.name=Eiserner Bohrer
item.SC2:hardened_drill.name=Verstärkter Bohrer
item.SC2:note_sequencer.name=Notenablaufsteuerung
item.SC2:colorizer.name=Färber
item.SC2:pumpkin_chariot.name=Kürbisstreitwagen
item.SC2:tiny_coal_engine.name=Kleiner Kohlemotor
item.SC2:basic_solar_engine.name=Kleiner Solarmotor
item.SC2:projectile_potion.name=Projektil: Trank
item.SC2:gift_storage.name=Geschenkspeicher
item.SC2:chunk_loader.name=Chunklader
item.SC2:entity_detector_bat.name=Objekterkenner: Fledermaus
item.SC2:freezer.name=Einfrierer
item.SC2:projectile_snowball.name=Projektil: Schneeball
item.SC2:projectile_egg.name=Projektil: Ei
item.SC2:projectile_fire_charge.name=Projektil: Feuerkugel
item.SC2:firework_display.name=Feuerwerkanzeige
item.SC2:crop_nether_wart.name=Nutzpflanze: Netherwarze
item.SC2:cage.name=Käfig
item.SC2:compact_solar_engine.name=Kompakter Solarmotor
item.SC2:internal_tank.name=Interner Tank
item.SC2:mechanical_pig.name=Mechanisches Schwein
item.SC2:creative_engine.name=Kreativmotor
item.SC2:incinerator.name=Müllverbrenner
item.SC2:thermal_engine.name=Verbrennungsmotor
item.SC2:advanced_thermal_engine.name=Verbesserter Verbrennungsmotor
item.SC2:liquid_cleaner.name=Flüssigkeitsreiniger
item.SC2:side_tanks.name=Seitentank
item.SC2:top_tank.name=Oberer Tank
item.SC2:advanced_tank.name=Verbesserter Tank
item.SC2:front_tank.name=Vorderer Tank
item.SC2:creative_hull.name=Kreativhülle
item.SC2:power_observer.name=Kraftbeobachter
item.SC2:steves_arcade.name=Steves Arcade
item.SC2:hardened_wood_cutter.name=Gehärteter Holzfäller
item.SC2:creative_tank.name=Kreativtank
item.SC2:open_tank.name=Offener Tank
item.SC2:egg_basket=Eierkorb
item.SC2:drill_intelligence.name=Bohrerintelligenz
item.SC2:lawn_mower.name=Rasenmäher
item.SC2:galgadorian_farmer.name=Galgadorfarmer
item.SC2:crafter.name=Hersteller
item.SC2:milker.name=Melkmaschine
item.SC2:galgadorian_hull.name=Galgadorhülle
item.SC2:galgadorian_wood_cutter.name=Galgadorholzfäller
item.SC2:ore_extractor.name=Erzextraktor
item.SC2:enchanter.name=Verzauberer
item.SC2:advanced_smelter.name=Verbesserter Schmelzer
item.SC2:advanced_crafter.name=Verbesserter Hersteller
item.SC2:experience_bank.name=Erfahrungsbank
item.SC2:information_provider.name=Informationsanzeiger
item.SC2:planter_range_extender.name=Pflanzradiuserweiterung
item.SC2:tree_exotic.name=Baum: Exotisch
item.SC2:smelter.name=Schmelzer
item.SC2:projectile_cake.name=Projektil: Kuchen
item.SC2:trick_or_treat_cake_server.name=Süßes-oder-Saures Kuchenservierer
item.SC2:cake_server.name=Kuchenservierer
item.SC2:creative_incinerator.name=Kreativmüllverbrenner
item.SC2:creative_supplies.name=Kreativversorger
item.SC2:color_randomizer.name=Farben-Zufallsgenerator
item.SC2:crop_exotic.name=Crop: Exotic
# Components
item.SC2:unknowncomponent.name=Unbekannte SC2 Komponente
item.SC2:wooden_wheels.name=Holzräder
item.SC2:iron_wheels.name=Eisenräder
item.SC2:red_pigment.name=Rotes Pigment
item.SC2:green_pigment.name=Grünes Pigment
item.SC2:blue_pigment.name=Blaues Pigment
item.SC2:glass_o'magic.name=Magisches Glas
item.SC2:dynamite.name=Dynamit
item.SC2:simple_pcb.name=Einfache Leiterplatte
item.SC2:graphical_interface.name=Graphische Schnittstelle
item.SC2:raw_handle.name=Roher Griff
item.SC2:refined_handle.name=Verstärkter Griff
item.SC2:speed_handle.name=Schnelligkeitsgriff
item.SC2:wheel.name=Reifen
item.SC2:saw_blade.name=Sägeblatt
item.SC2:advanced_pcb.name=Verbesserte Leiterplatte
item.SC2:wood_cutting_core.name=Holzfällerkern
item.SC2:raw_hardener.name=Roher Verstärker
item.SC2:refined_hardener.name=Vergesserter Verstärker
item.SC2:hardened_mesh.name=Verstärktes Netz
item.SC2:stabilized_metal.name=Stabilisiertes Metall
item.SC2:reinforced_metal.name=Verstärktes Metall
item.SC2:reinforced_wheels.name=Verstärkte Räder
item.SC2:pipe.name=Rohr
item.SC2:shooting_station.name=Kanonenstation
item.SC2:entity_scanner.name=Objektscanner
item.SC2:entity_analyzer.name=Objektanalysierer
item.SC2:empty_disk.name=Leere Diskette
item.SC2:tri-torch.name=Trifackel
item.SC2:chest_pane.name=Truhenplatte
item.SC2:large_chest_pane.name=Große Truhenplatte
item.SC2:huge_chest_pane.name=Rießige Truhenplatte
item.SC2:chest_lock.name=Turhenschloss
item.SC2:iron_pane.name=Eisenplatte
item.SC2:large_iron_pane.name=Große Eisenplatte
item.SC2:huge_iron_pane.name=Rießige Eisenplatte
item.SC2:dynamic_pane.name=Dynamische Platte
item.SC2:large_dynamic_pane.name=Großes dynamische Platte
item.SC2:huge_dynamic_pane.name=Rießige dynamische Platte
item.SC2:cleaning_fan.name=Reinigngsventilator
item.SC2:cleaning_core.name=Reinigungsgehäuse
item.SC2:cleaning_tube.name=Reinigungsrohr
item.SC2:fuse.name=Zünder
item.SC2:solar_panel.name=Sonnenkollektor
item.SC2:eye_of_galgador.name=Galgadorauge
item.SC2:lump_of_galgador.name=Galgadorklumpen
item.SC2:galgadorian_metal.name=Galgadormetall
item.SC2:large_lump_of_galgador.name=Großer Galgadorklumpen
item.SC2:enhanced_galgadorian_metal.name=Verbessertes Galgadormetall
item.SC2:stolen_present.name=Gestohlenes Geschenk
item.SC2:green_wrapping_paper.name=Grünes Geschenkpapier
item.SC2:red_wrapping_paper.name=Rotes Geschenkpapier
item.SC2:warm_hat.name=Warmer Hut
item.SC2:red_gift_ribbon.name=Rotes Geschenkband
item.SC2:yellow_gift_ribbon.name=Gelbes Geschenkband
item.SC2:sock.name=Socke
item.SC2:stuffed_sock.name=Gefüllte Socke
item.SC2:advanced_solar_panel.name=Fortgeschrittener Sonnenkollektor
item.SC2:blank_upgrade.name=Leeres Upgrade
item.SC2:tank_valve.name=Tankventil
item.SC2:tank_pane.name=Tankscheibe
item.SC2:large_tank_pane.name=Große Tankscheibe
item.SC2:huge_tank_pane.name=Rießige Tankscheibe
item.SC2:liquid_cleaning_core.name=Flüssigkeitsreinigungsgehäuse
item.SC2:liquid_cleaning_tube.name=Flüssigkeitsreinigungsrohr
item.SC2:explosive_easter_egg.name=Explodierendes Osterei
item.SC2:burning_easter_egg.name=Brennendes Osterei
item.SC2:glistering_easter_egg.name=Glitzernes Osterei
item.SC2:chocolate_easter_egg.name=Schokoloadenosterei
item.SC2:painted_easter_egg.name=Gefärbtes Osterei
item.SC2:basket.name=Korb
item.SC2:oak_log.name=Eichenstamm
item.SC2:oak_twig.name=Eichentzweig
item.SC2:spruce_log.name=Fichtenstamm
item.SC2:spruce_twig.name=Fichtenzweig
item.SC2:birch_log.name=Birkenstamm
item.SC2:birch_twig.name=Birkenzweig
item.SC2:jungle_log.name=Tropenstamm
item.SC2:jungle_twig.name=Tropenzweig
item.SC2:hardened_saw_blade.name=Gehärtetes Sägeblatt
item.SC2:galgadorian_saw_blade.name=Galgadorsägeblatt
item.SC2:galgadorian_wheels.name=Galgadorräder
item.SC2:iron_blade.name=Eisenklinge
item.SC2:blade_arm.name=Klingenarm
# ======================================
BLOCKS
# ======================================
tile.SC2:BlockCargoManager.name=Cargomanager
tile.SC2:BlockJunction.name=Anschlussschiene
tile.SC2:BlockAdvDetector.name=Verbesserte Detektorschiene
tile.SC2:BlockCartAssembler.name=Lorenmonteur
tile.SC2:BlockActivator.name=Moduländerer
tile.SC2:BlockDistributor.name=Externer Verteiler
tile.SC2:BlockLiquidManager.name=Flüssigkeitsmanager
# Storage
tile.SC2:BlockMetalStorage.name=Resource Block
item.SC2:BlockStorage0.name=Verstärkter Metallblock
item.SC2:BlockStorage1.name=Galgadorblock
item.SC2:BlockStorage2.name=Verbesserter Galgadorblock
# Upgrades
tile.SC2:upgrade.name=Upgrade
item.SC2:batteries.name=Upgrade: Batterien
item.SC2:power_crystal.name=Upgrade: Kraftkristall
item.SC2:module_knowledge.name=Upgrade: Modulwissen
item.SC2:industrial_espionage.name=Upgrade: Industrielle Spionage
item.SC2:experienced_assembler.name=Upgrade: Erfahrener Monteur
item.SC2:new_era.name=Upgrade: Neue Ära
item.SC2:co2_friendly.name=Upgrade: CO2 freundlich
item.SC2:generic_engine.name=Upgrade: Generischer Motor
item.SC2:module_input.name=Upgrade: Modulinput
item.SC2:production_line.name=Upgrade: Fließband
item.SC2:cart_deployer.name=Upgrade: Lorenaufsteller
item.SC2:cart_modifier.name=Upgrade: Lorenmodifizierer
item.SC2:cart_crane.name=Upgrade: Lorenkran
item.SC2:redstone_control.name=Upgrade: Redstonekontrolle
item.SC2:creative_mode.name=Upgrade: Kreativmodus
item.SC2:quick_demolisher.name=Upgrade: Schneller Demolierer
item.SC2:manager_bridge.name=Upgrade: Managerbrücke
item.SC2:entropy.name=Upgrade: Entropie
item.SC2:solar_panel_upgrade.name=Upgrade: Sonnenkollektor
item.SC2:thermal_engine_upgrade.name=Upgrade: Wärmekraftmotor
# Detector Units
tile.SC2:BlockDetector.name=Detector
item.SC2:BlockDetector0.name=Detektorenmanager
item.SC2:BlockDetector1.name=Detektoreneinheit
item.SC2:BlockDetector2.name=Detektorenstation
item.SC2:BlockDetector3.name=Detektorenkreuzung
item.SC2:BlockDetector4.name=Detektorenredstone Einheit
# ======================================
MODULE MISC
# ======================================
# Categories
info.SC2:moduleCategoryHull=Hülle
info.SC2:moduleCategoryEngine=Motor
info.SC2:moduleCategoryTool=Werkzeug
info.SC2:moduleCategoryStorage=Speicher
info.SC2:moduleCategoryAddon=Erweiterung
info.SC2:moduleCategoryAttachment=Zusatz
# Groups
info.SC2:moduleGroupEngine=[%1:Motor|Motoren]
info.SC2:moduleGroupDrill=[%1:Bohrer|Bohrer]
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmer]
info.SC2:moduleGroupCutter=[%1:Holzfäller|Holzfäller]
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
info.SC2:moduleGroupEntity=[%1:Objekterkenner|Objekterkenner]
info.SC2:moduleGroupShooter=[%1:Kanone|Kanonen]
info.SC2:moduleGroupTool=[%1:Werkzeug|Werkzeuge]
info.SC2:moduleGroupToolShooter=[%1:Werkzeug|Werkzeuge] or [%1:Kanone|Kanonen]
# Messages
info.SC2:pigExtraMessage=In Gedenken an Vswes Sieg bei "Thunderpig Arena". Danke an alle, die während des Minecraft Marathons 2013 gespendet haben.
info.SC2:oceanExtraMessage=Platz für einen durchschnittlich großen Ozean
info.SC2:alphaExtraMessage=Ein Jahr Alpha!
info.SC2:storageEmpty=Leer
info.SC2:storageFull=Voll
info.SC2:giftStorageFull=Enthält möglicherweise eine Geschenk
info.SC2:eggStorageFull=Voller Eier
# Labels
info.SC2:modularCost=Modularkosten
info.SC2:cartSideTop=Obere
info.SC2:cartSideCenter=Mittlere
info.SC2:cartSideBottom=Untere
info.SC2:cartSideBack=Hintere
info.SC2:cartSideLeft=Linke
info.SC2:cartSideRight=Rechte
info.SC2:cartSideFront=Vordere
info.SC2:occupiedSides=Besetzt die [%1] [%2:Seite|Seite]
info.SC2:sidesAnd=und
info.SC2:noSides=Besetzt überhaupt keine Seiten
info.SC2:moduleConflictHowever=Gibt aber einen Konflikt mit
info.SC2:moduleConflictAlso=Gibt auch einen Konflikt mit
info.SC2:moduleRequirement=Benötigt
info.SC2:moduleCount1=ein(en)
info.SC2:moduleCount2=zwei
info.SC2:moduleCount3=drei
info.SC2:allowDuplicates=Mehrere sind erlaubt
info.SC2:moduleType=Typ
info.SC2:capacityOverloadError=Die Kosten sind höher als die Kapazität der Hülle.
info.SC2:impossibleCombinationError=Die Kombinationen der gegebenen Modultypen ist ungültig. Das sollte nicht möglich sein.
info.SC2:complexityOverloadError=[%1] ist zu komplex für diese Hülle.
info.SC2:missingParentError=[%1] benötigt [%2] um zu funktionieren!
info.SC2:presentNemesisError=[%1] wird nicht mit [%2] funktionieren
info.SC2:presentDuplicateError=[%1] darf nicht zweimal hinzugefügt werden.
info.SC2:sideClashError=[%1] und [%2] wird auf der [%3] Seite kollidieren.
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=Unzerstörbar
info.SC2:toolDurability=Haltbarkeit: [%1]%
info.SC2:modularCapacity=Modulkapazität: [%1]
info.SC2:complexityCap=Maximale Komplexität: [%1]
info.SC2:maxEngineCount=Maximale Motorenanzahl: [%1]
info.SC2:maxAddonCount=Maximale Zusatzanzahl: [%1]
# end of beta 3 requirement (remove this note)
# ======================================
UPGRADES
# ======================================
info.SC2:effectBlueprint=Aktviert die Benutzung von Entwurfloren.
info.SC2:effectCombustionFuel=Erlaubt die Nutzung von allen Kraftstoffen.
info.SC2:effectDeployer=Aktiviert die Bereitstellung von fertiggestellten Loren.
info.SC2:effectDisassemble=Erlaubt, Loren auseinanderzunehmen und zu modifizieren.
info.SC2:effectFuelCapacity=Kraftstoffkapazität [%1]
info.SC2:effectFuelCost=Kraftstoffkosten [%1]%
info.SC2:effectInputChest=Inputtruhe mit [%1] Slots.
info.SC2:effectManagerBridge=Verbindet den Monteur mit einem Manager.
info.SC2:effectGenerator=Generiert [%1] [%2:Einheit|Einheiten] Kraft pro minute.
info.SC2:effectRedstone=Aktiviert Redstone-kontrolliertes montieren.
info.SC2:effectSolar=Generiert Kraft während das Upgrade unter der Sonne steht.
info.SC2:effectThermal=Versorgt den Monteur mit Kraft druch Lava im Internen Tank.
info.SC2:effectTimeFlat=Modulmontierungszeit [%1] [%1:Sekunde|Sekunden]
info.SC2:effectTimeFlatCart=Lorenmontierungszeit [%1] [%1:Sekunde|Sekunden]
info.SC2:effectTimeFlatRemove=Modulauseinandernehmzeit [%1] [%1:Sekunde|Sekunden]
info.SC2:effectTransposer=Kann Loren zur Modifikation aufnehmen.
info.SC2:effectEfficiency=Montierungseffizienz [%1]%
# ======================================
MODULES
# ======================================
# Addons
modules.addons.SC2:detectorAnimals=Tiere
modules.addons.SC2:detectorBats=Fledermäuse
modules.addons.SC2:detectorMonsters=Monster
modules.addons.SC2:detectorPlayers=Spieler
modules.addons.SC2:detectorVillagers=Dorfbewohner
modules.addons.SC2:planterRangeExtenderTitle=Pflanzradius
modules.addons.SC2:saplingPlantAmount=Aktuelle Setzlinganzahl
modules.addons.SC2:controlLeverTitle=Kontrollhebel
modules.addons.SC2:leverStartCart=Startet die Lore
modules.addons.SC2:leverStopCart=Stoppt die Lore
modules.addons.SC2:leverTurnAroundCart=Dreht die Lore um
modules.addons.SC2:colorizerRgbRed=Rot
modules.addons.SC2:colorizerRgbGreen=Grün
modules.addons.SC2:colorizerRgbBlue=Blau
modules.addons.SC2:intelligenceLockedBlock=Der Bohrer entfernt diesen Block immer.
modules.addons.SC2:intelligenceChange=Ändert Bohrerintelligenz
modules.addons.SC2:intelligenceCurrent=Aktuell: [%1->Aktiviert|Deaktiviert]
modules.addons.SC2:enchanterInstruction=Füge ein Verzaubertes Buch in den linken SLot hinzu.
modules.addons.SC2:invisibilityToggle=[%1->AKtiviert|Deaktiviert] Unsichtbarkeitskern
modules.addons.SC2:informationProviderLabelName=Name
modules.addons.SC2:informationProviderLabelDistance=Distanz
modules.addons.SC2:informationProviderMessageDistance=Distanz: [%1]m
modules.addons.SC2:informationProviderLabelPosition=Position
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
modules.addons.SC2:informationProviderLabelFuel=Übriger Treibstoff
modules.addons.SC2:informationProviderMessageFuel=Übrige Treibstoffzeit
modules.addons.SC2:informationProviderMessageNoConsumption=Kein Verbrauch
modules.addons.SC2:informationProviderLabelStorage=Benutzer Aufbewahrungsplatz
modules.addons.SC2:informationProviderLabelDurability=Haltbarkeit
modules.addons.SC2:informationProviderMessageToolBroken=Werkzeug ist kaputt
modules.addons.SC2:informationProviderMessageToolNotBroken=Werkzeug ist nicht beschäfigt. Entferne das Material.
modules.addons.SC2:informationProviderMessageRepair=Werkzeug wird repariert
modules.addons.SC2:informationProviderMessageUnbreakable=Werkzeug ist unzerstörbar
modules.addons.SC2:informationProviderLabels=Bechriftung
modules.addons.SC2:powerThousandSuffix=T
modules.addons.SC2:powerObserverInstruction=Klicke und ziehe, um in erwünschtes Gebiet zu platzieren.
modules.addons.SC2:powerObserverRemoveInstruction=Rechtsklick zum entfernen
modules.addons.SC2:powerObserverDropInstruction=Platziere den Motor hier.
modules.addons.SC2:powerObserverChangeInstruction=Klick, um das Kraftlevel zu ändern.
modules.addons.SC2:powerObserverChangeInstruction10=Shiftklick, um das Level um 10K zu ändern.
modules.addons.SC2:recipeOutput=Ändert den Ausgabepunkt
modules.addons.SC2:recipeCurrentSelection=Aktuell
modules.addons.SC2:recipeInvalidOutput=Unbekannt
modules.addons.SC2:recipeChangeMode=Ändert aktuellen Modus
modules.addons.SC2:recipeNoLimit=Kein Limit
modules.addons.SC2:recipeLimit=Limitiert gelagerte Items
modules.addons.SC2:recipeDisabled=Produziert überhaupt nichts
modules.addons.SC2:recipeChangeLimit=[%1->Erhöhe|Verringere] maximal gelagerte Items.
modules.addons.SC2:recipeChangeLimit10=Shiftklick, um die Anzahl um 10 zu ändern.
modules.addons.SC2:recipeChangeLimit64=Strg-klick, um die Anzahl um 64 zu ändern.
modules.addons.SC2:shieldToggle=[%1->Aktiviert|Deaktiviert] Schild
modules.addons.SC2:buttonRandomize=Zufällige Farbe Generieren
# Engines
modules.engines.SC2:creativePowerLevel=Energielevel: [%1]
modules.engines.SC2:coalEngineTitle=Kohlemotor
modules.engines.SC2:outOfFuel=Kein Kraftstoff
modules.engines.SC2:fuelLevel=Kraftstoff: [%1]
modules.engines.SC2:solarEngineTitle=Solarmotor
modules.engines.SC2:outOfPower=Keine Energie
modules.engines.SC2:powerLevel=Energie: [%1]
modules.engines.SC2:thermalEngineTitle=Verbrennungsmotor
modules.engines.SC2:thermalPowered=Angetrieben
modules.engines.SC2:outOfWater=Kein Wasser
modules.engines.SC2:outOfLava=Keine Lava
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=Deaktiviert
modules.engines.SC2:enginePriorityMessage=[%1->Hohe|Mittlere|Niedrige] Priorität
# end of beta 3 requirement (remove this note)
# Tanks
modules.tanks.SC2:creativeTankMode=Aktueller Kreativmodus: [%1][%2->Normal|Immer voll|Immer leer|Immer zur Hälfte]
modules.tanks.SC2:creativeTankChangeMode=Rechtsklick, um zu ändern
modules.tanks.SC2:creativeTankResetMode=Shift-Rechtsklick, um den Einsetllung zurückzusetzen
modules.tanks.SC2:tankLocked=Gebunden zu dieser Flüssigkeit
modules.tanks.SC2:tankLock=Klicke, um zu dieser Flüssigkeit zu binden
modules.tanks.SC2:tankUnlock=Klicken, um den Bund zu entfernen
modules.tanks.SC2:tankEmpty=Leer
modules.tanks.SC2:tankInvalidFluid=Unbekannt
# Tools
modules.tools.SC2:toolDurability=Haltbarkeit
modules.tools.SC2:toolBroken=Kaputt
modules.tools.SC2:toolRepairing=Werkzeug wird zur Zeit repariert.
modules.tools.SC2:toolDecent=Entferne die Reparaturmaterialen, das Werkzeug, es ist immer noch ziemlich gut.
modules.tools.SC2:toolRepairInstruction=Repariere dieses Werkzeug mit [%1].
modules.tools.SC2:toolUnbreakable=Dieses Werkzeug ist unzerstörbar.
modules.tools.SC2:toolUnbreakableRepairError=Entferne die Reparaturmaterialen.
modules.tools.SC2:drillTitle=Bohrer
modules.tools.SC2:drillToggle=[%1->Aktiviert|Deaktivert] Bohrer
modules.tools.SC2:repairDiamonds=Diamanten
modules.tools.SC2:repairIron=Eisenbarren
modules.tools.SC2:farmerTitle=Farmer
modules.tools.SC2:cutterTitle=Halzfäller
# Attachments
modules.attachments.SC2:fertilizers=Dünger
modules.attachments.SC2:railerTitle=Aufgleisgerät
modules.attachments.SC2:controlSystemTitle=Fortgeschr. Kontrsys.
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=GES
modules.attachments.SC2:controlSystemTripMeter=REISE
modules.attachments.SC2:cageAutoPickUp=[%1->Aktivert|Deaktiviert] automatisches aufsammeln
modules.attachments.SC2:cagePickUp=[%1->Schnappt die nächste Kreatur|Lässt die nächste Kreatur frei]
modules.attachments.SC2:cakeServerTitle=Kuchenservierer
modules.attachments.SC2:cakesLabel=Kuchen: [%1] / [%2]
modules.attachments.SC2:slicesLabel=Kuchenstücke: [%1] / [%2]
modules.attachments.SC2:explosivesTitle=Sprengstoff
modules.attachments.SC2:experienceTitle=Erfahrung
modules.attachments.SC2:experienceLevel=Erfahrungspegel: [%1] / [%2]
modules.attachments.SC2:experienceExtract=Klicken, um 50 Erfahrung herauszunehmen
modules.attachments.SC2:experiencePlayerLevel=Dein aktuelles Level ist [%1]
modules.attachments.SC2:shooterTitle=Kanone
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=s
modules.attachments.SC2:shooterDelay=Verzögerung
modules.attachments.SC2:notePiano=Klavier
modules.attachments.SC2:noteBassDrum=Basstrommel
modules.attachments.SC2:noteSnareDrum=Snare
modules.attachments.SC2:noteSticks=Stöcke
modules.attachments.SC2:noteBassGuitar=Bassgitarre
modules.attachments.SC2:noteCreateTrack=Spur hinzufügen
modules.attachments.SC2:noteRemoveTrack=Letze Spur entfernen
modules.attachments.SC2:noteActivateInstrument=[%1] aktivieren
modules.attachments.SC2:noteDeactivateInstrument=Notenblockeinstellungen löschen
modules.attachments.SC2:noteDelay=Verzögerung anpassen. Aktuelle Verzögerung: [%1]
modules.attachments.SC2:noteAdd=Note in Spur #[%1] hinzufügen
modules.attachments.SC2:noteRemove=Aus Spur #[%1] die Note rechstaußen löschen
modules.attachments.SC2:noteVolume=Spurlautstärke: [%1->Stumm|Leise|Mittel|Laut]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->Diese Lore ist besetzt|In die Lore einsteigen|Aus der Lore aussteigen]
modules.attachments.SC2:controlSystemReset=Tripmeter zurücksetzen
# end of beta 3 requirement (remove this note)
# ======================================
Steve's Arcade
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=Ghast Invaders
arcade.SC2:ghastLives=Extraleben
arcade.SC2:highScore=Highscore: [%1]
arcade.SC2:score=Punktezahl: [%1]
arcade.SC2:instructionShoot=Schießen
arcade.SC2:instructionLeft=Nach Links bewegen
arcade.SC2:instructionRight=Nach Rechts bewegen
arcade.SC2:instructionRestart=Neustart
arcade.SC2:creeperSweeper=Creeper Sweeper
arcade.SC2:creeperMapName1=Klein
arcade.SC2:creeperMapName2=Mittel
arcade.SC2:creeperMapName3=Groß
arcade.SC2:creepersLeft=Creeper übrig: [%1]
arcade.SC2:creeperTime=Zeit: [%1]s
arcade.SC2:instructionChangeMap=Ändert Feldgröße
arcade.SC2:creeperCurrentMap=Zur Zeit [%1]
arcade.SC2:creeperHighScores=Hohe Punktzahlen
arcade.SC2:creeperHighScore=[%1]: [%2]s
arcade.SC2:mobStacker=Mob-Stapler
arcade.SC2:stackerRemovedLines=Entfernte Zeilen: [%1]
arcade.SC2:stackerRemovedLinesCombo=Entfernte [%1->einzelne|doppelte|dreifache|vierfache] Zeilen: [%2]
arcade.SC2:instructionRotate=Drehen
arcade.SC2:instructionDrop=Fallen lassen
arcade.SC2:trackOperator=Gleisbetreiber
arcade.SC2:operatorSaveError=Speichern fehlgeschlagen
arcade.SC2:operatorSave=Speichern
arcade.SC2:operatorUserCreatedMaps=Benutzererstellte Karten
arcade.SC2:operatorStories=Geschichten
arcade.SC2:operatorHelp=Um zu erfahren, wie das Spiel funktioniert, spiele die erste Episode "Der Anfang" der Geschichte. Um deine eigene Karte zu machen, benutze den Kartenersteller und erstelle eine neue Karte. Mehr Informationen erhältst du dort. Klicke auf eine Detektorschiene und dann auf eine Weiche wenn du diese verbinden willst. Wenn du mehr Informationen braucht, besuche das Wiki (nur Englisch).
arcade.SC2:instructionTrackShape=Wählt Schienenform
arcade.SC2:instructionRotateTrack=Dreht Schiene
arcade.SC2:instructionFlipTrack=Dreht Schiene um
arcade.SC2:instructionDefaultDirection=Ändert Standardrichtung
arcade.SC2:instructionTrackType=Ändert Schienentyp
arcade.SC2:instructionDeleteTrack=Löscht Schiene
arcade.SC2:instructionCopyTrack=Kopiert Schiene
arcade.SC2:instructionMoveSteve=Bewegt oder rotiert Schiene
arcade.SC2:instructionMoveMap=Bewegt Karte
arcade.SC2:instructionPlaceTrack=Platziert Schiene
arcade.SC2:instructionDeselectTrack=Hebt Schienenauswahl auf
arcade.SC2:leftMouseButton=LMaus
arcade.SC2:rightMouseButton=RMaus
arcade.SC2:buttonStart=Start
arcade.SC2:buttonMenu=Menü
arcade.SC2:buttonStop=Stopp
arcade.SC2:buttonNextLevel=Nächstes Level
arcade.SC2:buttonStartLevel=Startet Level
arcade.SC2:buttonSelectStory=Wähle Geschichte
arcade.SC2:buttonSelectStoryOther=Wähle eine andere Geschichte
arcade.SC2:buttonCreateLevel=Erstellt Level
arcade.SC2:buttonEditLevel=Bearbeitet Level
arcade.SC2:buttonRefreshList=Liste neu laden
arcade.SC2:buttonSave=Speichern
arcade.SC2:buttonSaveAs=Speichern unter...
arcade.SC2:buttonCancel=Abbrechen
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=Karten-Editor
# Story - The beginning
stories.beginning.SC2:title=Der Anfang
stories.beginning.SC2:mission=Steve ist auf einer Mission, er braucht die Karte, um das nächste Level zu finden.
stories.beginning.SC2:start=Drücke den Start-Knopf auf der rechten Seite.
stories.beginning.SC2:stop=Wenn du willst, dannst du nun den Stopp-Knopf drücken, um ihn zu stoppen.
stories.beginning.SC2:map=Steve hat jetzt die Karte, drücke nun die Nächstes Level-Knopf, um fortzufahren.
stories.beginning.SC2:trackOperator=Du bist der Streckenbetreiber, dein Job ist es, sicherzugehen, dass alle Schienen korrekt eingestellt sind. Klicke auf die Weichen, um deren Richtung zu ändern, bevor du den Start-Knopf drückst.
stories.beginning.SC2:goodJob=Gute Arbeit. So funktioniert das Spiel.
stories.beginning.SC2:changeJunctions=Du kannst jederzeit den Stopp-Knopf drücken, um die Einstellungen der Weichen zu ändern.
stories.beginning.SC2:blast=Steve glaubt, dass es großartig ist, eine Lore zu fahren, aber manchmal ist es einfach zu viel. Zum Beispiel, wenn er in einer unendlichen Schleife steckt. Viel Glück.
stories.beginning.SC2:steel=Es gibt immer Hindernisse, für Track Operator gibt es Stahlschienen. Stahlschienenweichen können nicht geändert werden. Viel Glück.
stories.beginning.SC2:detector=Detektorschienen können entweder dein Freund oder dein Feind sein. Wenn Steve sich über eine Detektorschiene bewegt, eine bestimmt Anzahl an Weichen könnten sich ändern, sogar Stahlweichen. Um zu sehen, welche Weichen betroffen sind, fahre mit dem Mauszeiger über eine Detektorschiene.
stories.beginning.SC2:outOfReach=Knapp außerhalb der Reichweite...
stories.beginning.SC2:outOfReach2=...aber das hält sich nicht auf.
stories.beginning.SC2:longJourney=Nach einer langen Reise kann Steve das Ende seines langen Pfades sehen...
stories.beginning.SC2:end=...aber nicht alles läuft wie geplant. Während du auf mehr Geschichten wartest, die du spielen kannst, kanns du selber Karten erstellen und teilen. Gehe dazu in den Karteneditor im Menü, um das Bauen einer Karte zu beginnen.
stories.beginning.SC2:thanks=Danke fürs Spielen :)
stories.beginning.SC2:level1=Ein neuer Tag
stories.beginning.SC2:level2=Der Betreiber
stories.beginning.SC2:level3=Entkomme der Schleife
stories.beginning.SC2:level4=Hart wie Stahl
stories.beginning.SC2:level5=Die Welt bewegen
stories.beginning.SC2:level6=Das Codeschloss
stories.beginning.SC2:level7=So nah
stories.beginning.SC2:level8=Wahnsinn
stories.beginning.SC2:level9=Der Kuchen

View File

@@ -0,0 +1,772 @@
itemGroup.SC2Modules=Steve's Carts 2 Modules
itemGroup.SC2Items=Steve's Carts 2 Components
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
# ======================================
BLOCK GUI
# ======================================
# Cart assembler gui localization
gui.SC2:cartAssembler=Cesta ensamblador
gui.SC2:basicAssembleInstruction=Para empezar a hacer una compra, por favor, añadir un carrito de casco de su elección a la ranura del casco.
gui.SC2:invalidHullError=El carro del casco añadido a la ranura del casco no es un casco válida. Esto no debería ser posible por lo que probablemente ha hecho algo extraño.
gui.SC2:hullCapacity=capacidad del casco
gui.SC2:complexityCap=tapa de complejidad
gui.SC2:totalCost=costo total
gui.SC2:totalTime=Tiempo total
gui.SC2:readyMessage=Listo para ensamblar el carro!
gui.SC2:assembleProgress=Progreso
gui.SC2:timeLeft=Tiempo restante
gui.SC2:idleAssemblerMessage=El ensamblador está actualmente inactivo
gui.SC2:modifyCart=Modificar cesta
gui.SC2:assembleCart=Ensamble cesta
gui.SC2:fuelLevel=El nivel de combustible
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=You have no hull
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
gui.SC2:busyAssemblerError=The Assembler is busy!
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
# end of beta 3 requirement (remove this note)
# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=Gerente
gui.SC2:currentSetting=Actualmente
gui.SC2:changeTransferDirection=Cambiar la dirección de la transferencia
gui.SC2:directionToCart=Para el carro
gui.SC2:directionFromCart=Desde el carro
gui.SC2:changeTurnBack=Cambie volver ajustes
gui.SC2:turnBackDisabled=Ningún equipo seleccionado
gui.SC2:turnBack=Gire de nuevo después de la transferencia
gui.SC2:continueForward=Continuar a lo largo después de la transferencia
gui.SC2:changeTransferSize=Cambiar tamaño de la transferencia
gui.SC2:changeSide=cambie lado
gui.SC2:currentSide=lateral actual
gui.SC2:sideRed=Rojo
gui.SC2:sideBlue=Azul
gui.SC2:sideYellow=Amarillo
gui.SC2:sideGreen=Verde
gui.SC2:sideDisabled=discapacitado
# Cargo manager gui localization
gui.SC2:cargoManager=Charge
gui.SC2:changeSlotLayout=Cambiar la apariencia de la ranura
gui.SC2:layoutShared=Todas las ranuras son compartidos por todos los lados
gui.SC2:layoutSide=Cada lado tiene sus propias ranuras
gui.SC2:layoutColor=Cada color tiene sus propias ranuras
gui.SC2:transferAll=Transferencia tanto como sea posible
gui.SC2:transferItems=Transferir un máximo de [%1] [%2:material|materiales]
gui.SC2:transferStacks=Transferir un máximo de [%1] [%2:pila|pilas]
gui.SC2:transferAllShort=MAX
gui.SC2:transferItemsShort=M
gui.SC2:transferStacksShort=P
gui.SC2:changeTransferCartArea=Cambiar parte de la cesta
gui.SC2:unknownAreaMessage=opción desconocida
gui.SC2:cartAreaAll=Todas las ranuras
gui.SC2:cartAreaEngine=Motor
gui.SC2:cartAreaRailer=Railers
gui.SC2:cartAreaStorage=ranuras de almacenamiento
gui.SC2:cartAreaTorches=Linternas
gui.SC2:cartAreaExplosives=Explosivos
gui.SC2:cartAreaArrows=Flechas
gui.SC2:cartAreaBridge=material de Puente
gui.SC2:cartAreaSeeds=Semillas
gui.SC2:cartAreaFertilizer=Fertilizante
gui.SC2:cartAreaSaplings=Plantones
gui.SC2:cartAreaFirework=Firework
gui.SC2:cartAreaBuckets=Cucharones (por ordeñador)
gui.SC2:cartAreaCakes=Tortas
# Liquid manager gui localization
gui.SC2:liquidManager=Líquido
gui.SC2:changeTankLayout=Cambiar el diseño del tanque
gui.SC2:layoutSharedTanks=Todos los tanques son compartidos por todos los lados
gui.SC2:layoutSidedTanks=Cada lado tiene su propio tanque
gui.SC2:layoutColorTanks=Cada color tiene su propio tanque(s)
gui.SC2:transferAllLiquid=Transferencia tanto como sea posible
gui.SC2:transferBuckets=Transferencia de un máximo de [%1]
gui.SC2:transferAllLiquidShort=MAX
gui.SC2:transferBucketShort=C
# Module Toggler gui localization
gui.SC2:moduleToggler=Módulo Toggler
gui.SC2:optionDrill=Taladro
gui.SC2:optionShield=Escudo
gui.SC2:optionInvisibility=Invisibilidad
gui.SC2:optionChunk=Chunk carga
gui.SC2:optionCageAuto=Auto Jaula recoger
gui.SC2:optionCage=Jaula recoger
gui.SC2:settingDisabled=Discapacitado
gui.SC2:settingOrange=dirección naranja
gui.SC2:settingBlue=dirección azul
gui.SC2:stateActivate=Activar
gui.SC2:stateDeactivate=Desactivar
gui.SC2:stateToggle=palanca
# External Distributer gui localization
gui.SC2:externalDistributor=Distribuidor Externo
gui.SC2:distributorNotConnected=No está conectado a cualquier Gerente!
gui.SC2:sideName=[%1] lado
gui.SC2:dropInstruction=Deja aquí para añadir este ajuste
gui.SC2:removeInstruction=Haga clic derecho para eliminar
gui.SC2:distributorAll=Todos
gui.SC2:distributorRed=Rojo
gui.SC2:distributorBlue=Azul
gui.SC2:distributorYellow=Amarillo
gui.SC2:distributorGreen=Verde
gui.SC2:distributorTopLeft=Arriba a la izquierda
gui.SC2:distributorTopRight=Arriba a la derecha
gui.SC2:distributorBottomLeft=Abajo a la izquierda
gui.SC2:distributorBottomRight=Abajo a la derecha
gui.SC2:distributorToCart=Para la Cesta
gui.SC2:distributorFromCart=Desde la Cesta
gui.SC2:managerTop=Top Gerente
gui.SC2:managerBot=Fondo Gerente
gui.SC2:distributorSideOrange=Naranja
gui.SC2:distributorSidePurple=Púrpura
gui.SC2:distributorSideYellow=Amarillo
gui.SC2:distributorSideGreen=Verde
gui.SC2:distributorSideBlue=Azul
gui.SC2:distributorSideRed=Rojo
gui.SC2:sideToolTip=Lado: [%1]
# Detector Units gui localization
gui.SC2:operatorOutput=SALIDA
gui.SC2:operatorAnd=Y
gui.SC2:operatorOr=O
gui.SC2:operatorNot=NO
gui.SC2:operatorXor=XO
gui.SC2:operatorTopUnit=Top Unidad
gui.SC2:operatorBotUnit=Unidad inferior
gui.SC2:operatorNorthUnit=Unidad Norte
gui.SC2:operatorWestUnit=Unidad Oeste
gui.SC2:operatorSouthUnit=Unidad Sur
gui.SC2:operatorEastUnit=Unidad Este
gui.SC2:operatorRedstone=Redstone Entrada
gui.SC2:operatorRedstoneTop=Top Redstone Entrada
gui.SC2:operatorRedstoneBot=Fondo Redstone entrada
gui.SC2:operatorRedstoneNorth=Norte Redstone Entrada
gui.SC2:operatorRedstoneWest=Oeste Redstone Entrada
gui.SC2:operatorRedstoneSouth=Sur Redstone Entrada
gui.SC2:operatorRedstoneEast=Este Redstone Entrada
gui.SC2:stateRails=Tenga suministros ferroviarios
gui.SC2:stateTorches=Tenga provisiones de la antorcha
gui.SC2:stateSaplings=Tenga suministros de árboles jóvenes
gui.SC2:sateSeeds=Tenga suministros de semillas
gui.SC2:stateBridge=Tenga suministros puente
gui.SC2:stateProjectiles=Tenga suministros de proyectil
gui.SC2:stateFertilizing=Han suministros fertilización
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=Have cake supplies
#
gui.SC2:stateShield=Es escudo activo
gui.SC2:stateChunk=Es loader trozo activo
gui.SC2:stateInvisibility=Es fundamental la invisibilidad activo
gui.SC2:stateDrill=Es taladro activo
gui.SC2:stateCage=Es auto pick up activo
gui.SC2:stateStorageFull=Es el almacenamiento completamente lleno
gui.SC2:stateStorageEmpty=Es el almacenamiento completamente vacío
gui.SC2:statePassenger=Tiene pasajeros
gui.SC2:stateAnimal=Tiene pasajeros animales
gui.SC2:stateTameable=Tiene pasajeros tameable
gui.SC2:stateBreedable=Tiene pasajeros breedable
gui.SC2:stateHostile=Tiene pasajeros hostil
gui.SC2:stateCreeper=Tiene enredadera de pasajeros
gui.SC2:stateSkeleton=Has skeleton passenger
gui.SC2:stateSpider=Has spider passenger
gui.SC2:stateZombie=Has zombie passenger
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
gui.SC2:stateSilverFish=Has silverfish passenger
gui.SC2:stateBlaze=Has blaze passenger
gui.SC2:stateBat=Has bat passenger
gui.SC2:stateWitch=Has witch passenger
gui.SC2:statePig=Has pig passenger
gui.SC2:stateSheep=Has sheep passenger
gui.SC2:stateCow=Has cow passenger
gui.SC2:stateMooshroom=Has mooshroom passenger
gui.SC2:stateChicken=Has chicken passenger
gui.SC2:stateWolf=Has wolf passenger
gui.SC2:stateSnowGolem=Has snow golem passenger
gui.SC2:stateOcelot=Has ocelot passenger
gui.SC2:stateVillager=Has villager passenger
gui.SC2:statePlayer=Has player passenger
gui.SC2:stateZombieVillager=Has zombie villager passenger
gui.SC2:stateChild=Has child passenger
gui.SC2:stateTamed=Has tamed passenger
gui.SC2:statePowerRed=Is Power Observer[Red] active
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
gui.SC2:statePowerGreen=Is Power Observer[Green] active
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
gui.SC2:stateTanksFull=Are the tanks completely full
gui.SC2:stateTanksEmpty=Are the tanks completely empty
gui.SC2:stateTankEmpty=Is there any completely empty tank
# ======================================
ITEMS
# ======================================
# Carts
item.SC2:ModularCart.name=Modular cart
# Modules
item.SC2:unknownmodule.name=Unknown SC2 module
item.SC2:coal_engine.name=Coal Engine
item.SC2:solar_engine.name=Solar Engine
item.SC2:side_chests.name=Side Chests
item.SC2:top_chest.name=Top Chest
item.SC2:front_chest.name=Front Chest
item.SC2:internal_storage.name=Internal Storage
item.SC2:extracting_chests.name=Extracting Chests
item.SC2:torch_placer.name=Torch Placer
item.SC2:basic_drill.name=Basic Drill
item.SC2:galgadorian_drill.name=Galgadorian Drill
item.SC2:railer.name=Railer
item.SC2:large_railer.name=Large Railer
item.SC2:bridge_builder.name=Bridge Builder
item.SC2:track_remover.name=Track Remover
item.SC2:basic_farmer.name=Basic Farmer
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
item.SC2:hydrator.name=Hydrator
item.SC2:height_controller.name=Height Controller
item.SC2:fertilizer.name=Fertilizer
item.SC2:entity_detector_animal.name=Entity Detector: Animal
item.SC2:liquid_sensors.name=Liquid Sensors
item.SC2:entity_detector_villager.name=Entity Detector: Villager
item.SC2:entity_detector_player.name=Entity Detector: Player
item.SC2:seat.name=Seat
item.SC2:entity_detector_monster.name=Entity Detector: Monster
item.SC2:advanced_control_system.name=Advanced Control System
item.SC2:brake_handle.name=Brake Handle
item.SC2:advanced_shooter.name=Advanced Shooter
item.SC2:shooter.name=Shooter
item.SC2:dynamite_carrier.name=Dynamite Carrier
item.SC2:cleaning_machine.name=Cleaning Machine
item.SC2:extreme_melter.name=Extreme Melter
item.SC2:divine_shield.name=Divine Shield
item.SC2:melter.name=Melter
item.SC2:standard_hull.name=Standard Hull
item.SC2:reinforced_hull.name=Reinforced Hull
item.SC2:invisibility_core.name=Invisibility Core
item.SC2:wooden_hull.name=Wooden Hull
item.SC2:iron_drill.name=Iron Drill
item.SC2:hardened_drill.name=Hardened Drill
item.SC2:note_sequencer.name=Note Sequencer
item.SC2:colorizer.name=Colorizer
item.SC2:pumpkin_chariot.name=Pumpkin chariot
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
item.SC2:basic_solar_engine.name=Basic Solar Engine
item.SC2:projectile_potion.name=Projectile: Potion
item.SC2:gift_storage.name=Gift Storage
item.SC2:chunk_loader.name=Chunk Loader
item.SC2:entity_detector_bat.name=Entity Detector: Bat
item.SC2:freezer.name=Freezer
item.SC2:projectile_snowball.name=Projectile: Snowball
item.SC2:projectile_egg.name=Projectile: Egg
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
item.SC2:firework_display.name=Firework display
item.SC2:crop_nether_wart.name=Crop: Nether Wart
item.SC2:cage.name=Cage
item.SC2:compact_solar_engine.name=Compact Solar Engine
item.SC2:internal_tank.name=Internal Tank
item.SC2:mechanical_pig.name=Mechanical Pig
item.SC2:creative_engine.name=Creative Engine
item.SC2:incinerator.name=Incinerator
item.SC2:thermal_engine.name=Thermal Engine
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
item.SC2:liquid_cleaner.name=Liquid Cleaner
item.SC2:side_tanks.name=Side Tanks
item.SC2:top_tank.name=Top Tank
item.SC2:advanced_tank.name=Advanced Tank
item.SC2:front_tank.name=Front Tank
item.SC2:creative_hull.name=Creative Hull
item.SC2:power_observer.name=Power Observer
item.SC2:steves_arcade.name=Steve's Arcade
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
item.SC2:creative_tank.name=Creative Tank
item.SC2:open_tank.name=Open Tank
item.SC2:egg_basket=Egg Basket
item.SC2:drill_intelligence.name=Drill Intelligence
item.SC2:lawn_mower.name=Lawn Mower
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
item.SC2:crafter.name=Crafter
item.SC2:milker.name=Milker
item.SC2:galgadorian_hull.name=Galgadorian Hull
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
item.SC2:ore_extractor.name=Ore Extractor
item.SC2:enchanter.name=Enchanter
item.SC2:advanced_smelter.name=Advanced Smelter
item.SC2:advanced_crafter.name=Advanced Crafter
item.SC2:experience_bank.name=Experience Bank
item.SC2:information_provider.name=Information Provider
item.SC2:planter_range_extender.name=Planter Range Extender
item.SC2:tree_exotic.name=Tree: Exotic
item.SC2:smelter.name=Smelter
item.SC2:projectile_cake.name=Projectile: Cake
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
item.SC2:cake_server.name=Cake Server
item.SC2:creative_incinerator.name=Creative Incinerator
item.SC2:creative_supplies.name=Creative Supplies
item.SC2:color_randomizer.name=Color Randomizer
item.SC2:crop_exotic.name=Crop: Exotic
# Components
item.SC2:unknowncomponent.name=Unknown SC2 Component
item.SC2:wooden_wheels.name=Wooden Wheels
item.SC2:iron_wheels.name=Iron Wheels
item.SC2:red_pigment.name=Red Pigment
item.SC2:green_pigment.name=Green Pigment
item.SC2:blue_pigment.name=Blue Pigment
item.SC2:glass_o'magic.name=Glass o'Magic
item.SC2:dynamite.name=Dynamite
item.SC2:simple_pcb.name=Simple PCB
item.SC2:graphical_interface.name=Graphical Interface
item.SC2:raw_handle.name=Raw Handle
item.SC2:refined_handle.name=Refined Handle
item.SC2:speed_handle.name=Speed Handle
item.SC2:wheel.name=Wheel
item.SC2:saw_blade.name=Saw Blade
item.SC2:advanced_pcb.name=Advanced PCB
item.SC2:wood_cutting_core.name=Wood Cutting Core
item.SC2:raw_hardener.name=Raw Hardener
item.SC2:refined_hardener.name=Refined Hardener
item.SC2:hardened_mesh.name=Hardened Mesh
item.SC2:stabilized_metal.name=Stabilized Metal
item.SC2:reinforced_metal.name=Reinforced Metal
item.SC2:reinforced_wheels.name=Reinforced Wheels
item.SC2:pipe.name=Pipe
item.SC2:shooting_station.name=Shooting Station
item.SC2:entity_scanner.name=Entity Scanner
item.SC2:entity_analyzer.name=Entity Analyzer
item.SC2:empty_disk.name=Empty Disk
item.SC2:tri-torch.name=Tri-torch
item.SC2:chest_pane.name=Chest Pane
item.SC2:large_chest_pane.name=Large Chest Pane
item.SC2:huge_chest_pane.name=Huge Chest Pane
item.SC2:chest_lock.name=Chest Lock
item.SC2:iron_pane.name=Iron Pane
item.SC2:large_iron_pane.name=Large Iron Pane
item.SC2:huge_iron_pane.name=Huge Iron Pane
item.SC2:dynamic_pane.name=Dynamic Pane
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
item.SC2:cleaning_fan.name=Cleaning Fan
item.SC2:cleaning_core.name=Cleaning Core
item.SC2:cleaning_tube.name=Cleaning Tube
item.SC2:fuse.name=Fuse
item.SC2:solar_panel.name=Solar Panel
item.SC2:eye_of_galgador.name=Eye of Galgador
item.SC2:lump_of_galgador.name=Lump of Galgador
item.SC2:galgadorian_metal.name=Galgadorian Metal
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
item.SC2:stolen_present.name=Stolen Present
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
item.SC2:warm_hat.name=Warm hat
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
item.SC2:sock.name=Sock
item.SC2:stuffed_sock.name=Stuffed Sock
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
item.SC2:blank_upgrade.name=Blank Upgrade
item.SC2:tank_valve.name=Tank Valve
item.SC2:tank_pane.name=Tank Pane
item.SC2:large_tank_pane.name=Large Tank Pane
item.SC2:huge_tank_pane.name=Huge Tank Pane
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
item.SC2:burning_easter_egg.name=Burning Easter Egg
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
item.SC2:painted_easter_egg.name=Painted Easter Egg
item.SC2:basket.name=Basket
item.SC2:oak_log.name=Oak Log
item.SC2:oak_twig.name=Oak Twig
item.SC2:spruce_log.name=Spruce Log
item.SC2:spruce_twig.name=Spruce Twig
item.SC2:birch_log.name=Birch Log
item.SC2:birch_twig.name=Birch Twig
item.SC2:jungle_log.name=Jungle Log
item.SC2:jungle_twig.name=Jungle Twig
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
item.SC2:iron_blade.name=Iron Blade
item.SC2:blade_arm.name=Blade Arm
# ======================================
BLOCKS
# ======================================
tile.SC2:BlockCargoManager.name=Cargo Manager
tile.SC2:BlockJunction.name=Junction Rail
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
tile.SC2:BlockCartAssembler.name=Cart Assembler
tile.SC2:BlockActivator.name=Module Toggler
tile.SC2:BlockDistributor.name=External Distributor
tile.SC2:BlockLiquidManager.name=Liquid Manager
# Storage
tile.SC2:BlockMetalStorage.name=Resource Block
item.SC2:BlockStorage0.name=Reinforced Metal Block
item.SC2:BlockStorage1.name=Galgadorian Block
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block
# Upgrades
tile.SC2:upgrade.name=Upgrade
item.SC2:batteries.name=Upgrade: Batteries
item.SC2:power_crystal.name=Upgrade: Power Crystal
item.SC2:module_knowledge.name=Upgrade: Module knowledge
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
item.SC2:new_era.name=Upgrade: New Era
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
item.SC2:generic_engine.name=Upgrade: Generic engine
item.SC2:module_input.name=Upgrade: Module input
item.SC2:production_line.name=Upgrade: Production line
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
item.SC2:cart_crane.name=Upgrade: Cart Crane
item.SC2:redstone_control.name=Upgrade: Redstone Control
item.SC2:creative_mode.name=Upgrade: Creative Mode
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
item.SC2:entropy.name=Upgrade: Entropy
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
# Detector Units
tile.SC2:BlockDetector.name=Detector
item.SC2:BlockDetector0.name=Detector Manager
item.SC2:BlockDetector1.name=Detector Unit
item.SC2:BlockDetector2.name=Detector Station
item.SC2:BlockDetector3.name=Detector Junction
item.SC2:BlockDetector4.name=Detector Redstone Unit
# ======================================
MODULE MISC
# ======================================
# Categories
info.SC2:moduleCategoryHull=Hull
info.SC2:moduleCategoryEngine=Engine
info.SC2:moduleCategoryTool=Tool
info.SC2:moduleCategoryStorage=Storage
info.SC2:moduleCategoryAddon=Addon
info.SC2:moduleCategoryAttachment=Attachment
# Groups
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
info.SC2:moduleGroupTool=[%1:Tool|Tools]
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
# Messages
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
info.SC2:oceanExtraMessage=Room for an average sized ocean
info.SC2:alphaExtraMessage=1 year in alpha
info.SC2:storageEmpty=Empty
info.SC2:storageFull=Lleno
info.SC2:giftStorageFull=Might contain a surprise
info.SC2:eggStorageFull=Full of Eggs
# Labels
info.SC2:modularCost=Modular cost
info.SC2:cartSideTop=Top
info.SC2:cartSideCenter=Center
info.SC2:cartSideBottom=Bottom
info.SC2:cartSideBack=Back
info.SC2:cartSideLeft=Left
info.SC2:cartSideRight=Right
info.SC2:cartSideFront=Front
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
info.SC2:sidesAnd=and
info.SC2:noSides=Won't occupy any sides
info.SC2:moduleConflictHowever=Will however conflict with
info.SC2:moduleConflictAlso=Will also conflict with
info.SC2:moduleRequirement=Requires
info.SC2:moduleCount1=one
info.SC2:moduleCount2=two
info.SC2:moduleCount3=three
info.SC2:allowDuplicates=Duplicates are allowed
info.SC2:moduleType=Type
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
info.SC2:missingParentError=[%1] requires [%2] to work!
info.SC2:presentNemesisError=[%1] won't work with [%2]
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=Unbreakable
info.SC2:toolDurability=Durability: [%1]%
info.SC2:modularCapacity=Modular capacity: [%1]
info.SC2:complexityCap=Module complexity cap: [%1]
info.SC2:maxEngineCount=Max engines count: [%1]
info.SC2:maxAddonCount=Max Addon count: [%1]
# end of beta 3 requirement (remove this note)
# ======================================
UPGRADES
# ======================================
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
info.SC2:effectDeployer=Enables deployment of finished carts.
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
info.SC2:effectFuelCapacity=Fuel capacity [%1].
info.SC2:effectFuelCost=Fuel cost [%1]%.
info.SC2:effectInputChest=Input Chest with [%1] slots.
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
info.SC2:effectRedstone=Enables redstone controlled assembling.
info.SC2:effectSolar=Generate power while in the sun.
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
info.SC2:effectTransposer=Can pick up carts for modifying
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
# ======================================
MODULES
# ======================================
# Addons
modules.addons.SC2:detectorAnimals=Animals
modules.addons.SC2:detectorBats=Bats
modules.addons.SC2:detectorMonsters=Monsters
modules.addons.SC2:detectorPlayers=Players
modules.addons.SC2:detectorVillagers=Villagers
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
modules.addons.SC2:saplingPlantAmount=Current sapling amount
modules.addons.SC2:controlLeverTitle=Control lever
modules.addons.SC2:leverStartCart=Start the cart
modules.addons.SC2:leverStopCart=Stop the cart
modules.addons.SC2:leverTurnAroundCart=Turn cart around
modules.addons.SC2:colorizerRgbRed=Rojo
modules.addons.SC2:colorizerRgbGreen=Verde
modules.addons.SC2:colorizerRgbBlue=Azul
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
modules.addons.SC2:intelligenceChange=Change drill intelligence
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
modules.addons.SC2:informationProviderLabelName=Name
modules.addons.SC2:informationProviderLabelDistance=Distance
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
modules.addons.SC2:informationProviderLabelPosition=Position
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
modules.addons.SC2:informationProviderLabelFuel=Fuel left
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
modules.addons.SC2:informationProviderLabelStorage=Used Storage
modules.addons.SC2:informationProviderLabelDurability=Durability
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
modules.addons.SC2:informationProviderLabels=Labels
modules.addons.SC2:powerThousandSuffix=K
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
modules.addons.SC2:recipeOutput=Change the output location
modules.addons.SC2:recipeCurrentSelection=Currently
modules.addons.SC2:recipeInvalidOutput=Unknown
modules.addons.SC2:recipeChangeMode=Change current mode
modules.addons.SC2:recipeNoLimit=No upper limit
modules.addons.SC2:recipeLimit=Limit stocked items
modules.addons.SC2:recipeDisabled=Don't produce anything
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
modules.addons.SC2:buttonRandomize=Randomize Color
# Engines
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
modules.engines.SC2:coalEngineTitle=Coal Engine
modules.engines.SC2:outOfFuel=Out of fuel
modules.engines.SC2:fuelLevel=Fuel: [%1]
modules.engines.SC2:solarEngineTitle=Solar Engine
modules.engines.SC2:outOfPower=Out of power
modules.engines.SC2:powerLevel=Power: [%1]
modules.engines.SC2:thermalEngineTitle=Thermal Engine
modules.engines.SC2:thermalPowered=Powered
modules.engines.SC2:outOfWater=Out of Water
modules.engines.SC2:outOfLava=Out of Lava
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=Disabled
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
# end of beta 3 requirement (remove this note)
# Tanks
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
modules.tanks.SC2:tankLocked=Locked to this fluid
modules.tanks.SC2:tankLock=Click to lock to this fluid
modules.tanks.SC2:tankUnlock=Click to unlock
modules.tanks.SC2:tankEmpty=Empty
modules.tanks.SC2:tankInvalidFluid=Unknown
# Tools
modules.tools.SC2:toolDurability=Durability
modules.tools.SC2:toolBroken=Broken
modules.tools.SC2:toolRepairing=Currently repairing tool
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
modules.tools.SC2:toolUnbreakable=This tool will never break.
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
modules.tools.SC2:drillTitle=Drill
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
modules.tools.SC2:repairDiamonds=Diamonds
modules.tools.SC2:repairIron=Iron Ingots
modules.tools.SC2:farmerTitle=Farmer
modules.tools.SC2:cutterTitle=Wood cutter
# Attachments
modules.attachments.SC2:fertilizers=Fertilizers
modules.attachments.SC2:railerTitle=Railer
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=ODO
modules.attachments.SC2:controlSystemTripMeter=TRIP
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
modules.attachments.SC2:cakeServerTitle=Cake Server
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
modules.attachments.SC2:explosivesTitle=Explosives
modules.attachments.SC2:experienceTitle=Experience
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
modules.attachments.SC2:experienceExtract=Click to extract 50xp
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
modules.attachments.SC2:shooterTitle=Shooter
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=s
modules.attachments.SC2:shooterDelay=Delay
modules.attachments.SC2:notePiano=Piano
modules.attachments.SC2:noteBassDrum=Bass Drum
modules.attachments.SC2:noteSnareDrum=Snare Drum
modules.attachments.SC2:noteSticks=Sticks
modules.attachments.SC2:noteBassGuitar=Bass Guitar
modules.attachments.SC2:noteCreateTrack=Create new track
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
modules.attachments.SC2:noteAdd=Add note to track #[%1]
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
modules.attachments.SC2:controlSystemReset=Reset trip-meter
# end of beta 3 requirement (remove this note)
# ======================================
Steve's Arcade
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=Ghast Invaders
arcade.SC2:ghastLives=Extra lives
arcade.SC2:highScore=High Score: [%1]
arcade.SC2:score=Score: [%1]
arcade.SC2:instructionShoot=Shoot
arcade.SC2:instructionLeft=Move left
arcade.SC2:instructionRight=Move right
arcade.SC2:instructionRestart=Restart
arcade.SC2:creeperSweeper=Creeper Sweeper
arcade.SC2:creeperMapName1=Tiny
arcade.SC2:creeperMapName2=Medium
arcade.SC2:creeperMapName3=Large
arcade.SC2:creepersLeft=Creepers left: [%1]
arcade.SC2:creeperTime=Time spent: [%1]s
arcade.SC2:instructionChangeMap=Change map size
arcade.SC2:creeperCurrentMap=Current [%1]
arcade.SC2:creeperHighScores=High Scores
arcade.SC2:creeperHighScore=[%1]: [%2]s
arcade.SC2:mobStacker=Mob Stacker
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
arcade.SC2:instructionRotate=Rotate
arcade.SC2:instructionDrop=Drop
arcade.SC2:trackOperator=Track Operator
arcade.SC2:operatorSaveError=Failed to save
arcade.SC2:operatorSave=Save
arcade.SC2:operatorUserCreatedMaps=User created maps
arcade.SC2:operatorStories=Stories
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
arcade.SC2:instructionTrackShape=Select track shape
arcade.SC2:instructionRotateTrack=Rotate track
arcade.SC2:instructionFlipTrack=Flip track
arcade.SC2:instructionDefaultDirection=Change default direction
arcade.SC2:instructionTrackType=Change track type
arcade.SC2:instructionDeleteTrack=Delete track
arcade.SC2:instructionCopyTrack=Copy track
arcade.SC2:instructionMoveSteve=Move or rotate Steve
arcade.SC2:instructionMoveMap=Move map
arcade.SC2:instructionPlaceTrack=Place track
arcade.SC2:instructionDeselectTrack=Deselect track
arcade.SC2:leftMouseButton=LMouse
arcade.SC2:rightMouseButton=RMouse
arcade.SC2:buttonStart=Start
arcade.SC2:buttonMenu=Menu
arcade.SC2:buttonStop=Stop
arcade.SC2:buttonNextLevel=Next Level
arcade.SC2:buttonStartLevel=Start Level
arcade.SC2:buttonSelectStory=Select Story
arcade.SC2:buttonSelectStoryOther=Select another Story
arcade.SC2:buttonCreateLevel=Create Level
arcade.SC2:buttonEditLevel=Edit Level
arcade.SC2:buttonRefreshList=Refresh List
arcade.SC2:buttonSave=Save
arcade.SC2:buttonSaveAs=Save as...
arcade.SC2:buttonCancel=Cancel
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=Map Editor
# Story - The beginning
stories.beginning.SC2:title=The beginning
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
stories.beginning.SC2:start=Press the Start button to the right.
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
stories.beginning.SC2:outOfReach=Just out of reach...
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
stories.beginning.SC2:thanks=Thank you for playing! :)
stories.beginning.SC2:level1=A new day
stories.beginning.SC2:level2=The Operator
stories.beginning.SC2:level3=Escape the loop
stories.beginning.SC2:level4=Hard as steel
stories.beginning.SC2:level5=Moving world
stories.beginning.SC2:level6=The code lock
stories.beginning.SC2:level7=Tan cerca
stories.beginning.SC2:level8=Madness
stories.beginning.SC2:level9=The cake

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itemGroup.SC2Modules=Steve's Carts 2 Modules
itemGroup.SC2Items=Steve's Carts 2 Components
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
# ======================================
BLOCK GUI
# ======================================
# Cart assembler gui localization
gui.SC2:cartAssembler=Cart Assembler
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
gui.SC2:hullCapacity=Hull capacity
gui.SC2:complexityCap=Complexity cap
gui.SC2:totalCost=Total cost
gui.SC2:totalTime=Total Time
gui.SC2:readyMessage=Ready to assemble cart!
gui.SC2:assembleProgress=Progress
gui.SC2:timeLeft=Time left
gui.SC2:idleAssemblerMessage=The assembler is currently idle
gui.SC2:modifyCart=Modify cart
gui.SC2:assembleCart=Assemble cart
gui.SC2:fuelLevel=Fuel level
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=You have no hull
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
gui.SC2:busyAssemblerError=The Assembler is busy!
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
# end of beta 3 requirement (remove this note)
# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=Manager
gui.SC2:currentSetting=Currently
gui.SC2:changeTransferDirection=Change transfer direction
gui.SC2:directionToCart=To the cart
gui.SC2:directionFromCart=From the cart
gui.SC2:changeTurnBack=Change turn back settings
gui.SC2:turnBackDisabled=No side selected
gui.SC2:turnBack=Turn back after transfer
gui.SC2:continueForward=Continue along after transfer
gui.SC2:changeTransferSize=Change transfer size
gui.SC2:changeSide=Change side
gui.SC2:currentSide=Current side
gui.SC2:sideRed=Red
gui.SC2:sideBlue=Blue
gui.SC2:sideYellow=Yellow
gui.SC2:sideGreen=Green
gui.SC2:sideDisabled=Désactivé
# Cargo manager gui localization
gui.SC2:cargoManager=Cargo
gui.SC2:changeSlotLayout=Change slot layout
gui.SC2:layoutShared=All slots are shared by all sides
gui.SC2:layoutSide=Chaque face possède ses propres emplacements
gui.SC2:layoutColor=Chaque couleur possède ses propres emplacements
gui.SC2:transferAll=Transfer as much as possible
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
gui.SC2:transferAllShort=MAX
gui.SC2:transferItemsShort=I
gui.SC2:transferStacksShort=S
gui.SC2:changeTransferCartArea=Change part of the cart
gui.SC2:unknownAreaMessage=Unknown option
gui.SC2:cartAreaAll=Tous les emplacements
gui.SC2:cartAreaEngine=Engine
gui.SC2:cartAreaRailer=Railers
gui.SC2:cartAreaStorage=Emplacements de stockage
gui.SC2:cartAreaTorches=Torches
gui.SC2:cartAreaExplosives=Explosives
gui.SC2:cartAreaArrows=Arrows
gui.SC2:cartAreaBridge=Bridge material
gui.SC2:cartAreaSeeds=Seeds
gui.SC2:cartAreaFertilizer=Fertilizer
gui.SC2:cartAreaSaplings=Saplings
gui.SC2:cartAreaFirework=Firework
gui.SC2:cartAreaBuckets=Buckets (for milker)
gui.SC2:cartAreaCakes=Cakes
# Liquid manager gui localization
gui.SC2:liquidManager=Liquid
gui.SC2:changeTankLayout=Change tank layout
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
gui.SC2:layoutSidedTanks=Each side has its own tank
gui.SC2:layoutColorTanks=Each color has its own tank(s)
gui.SC2:transferAllLiquid=Transfer as much as possible
gui.SC2:transferBuckets=Transfer a maximum of [%1]
gui.SC2:transferAllLiquidShort=MAX
gui.SC2:transferBucketShort=B
# Module Toggler gui localization
gui.SC2:moduleToggler=Module Toggler
gui.SC2:optionDrill=Drill
gui.SC2:optionShield=Shield
gui.SC2:optionInvisibility=Invisibility
gui.SC2:optionChunk=Chunk loading
gui.SC2:optionCageAuto=Cage auto pick up
gui.SC2:optionCage=Cage pick up
gui.SC2:settingDisabled=Désactivé
gui.SC2:settingOrange=Orange direction
gui.SC2:settingBlue=Blue direction
gui.SC2:stateActivate=Activate
gui.SC2:stateDeactivate=Deactivate
gui.SC2:stateToggle=Toggle
# External Distributer gui localization
gui.SC2:externalDistributor=External Distributor
gui.SC2:distributorNotConnected=Not connected to any Managers!
gui.SC2:sideName=[%1] side
gui.SC2:dropInstruction=Drop here to add this setting
gui.SC2:removeInstruction=Right click to remove
gui.SC2:distributorAll=All
gui.SC2:distributorRed=Red
gui.SC2:distributorBlue=Blue
gui.SC2:distributorYellow=Yellow
gui.SC2:distributorGreen=Green
gui.SC2:distributorTopLeft=Top Left
gui.SC2:distributorTopRight=Top Right
gui.SC2:distributorBottomLeft=Bottom Left
gui.SC2:distributorBottomRight=Bottom Right
gui.SC2:distributorToCart=To Cart
gui.SC2:distributorFromCart=From Cart
gui.SC2:managerTop=Top Manager
gui.SC2:managerBot=Bot Manager
gui.SC2:distributorSideOrange=Orange
gui.SC2:distributorSidePurple=Purple
gui.SC2:distributorSideYellow=Yellow
gui.SC2:distributorSideGreen=Green
gui.SC2:distributorSideBlue=Blue
gui.SC2:distributorSideRed=Red
gui.SC2:sideToolTip=Side: [%1]
# Detector Units gui localization
gui.SC2:operatorOutput=OUTPUT
gui.SC2:operatorAnd=AND
gui.SC2:operatorOr=OR
gui.SC2:operatorNot=NOT
gui.SC2:operatorXor=XOR
gui.SC2:operatorTopUnit=Top Unit
gui.SC2:operatorBotUnit=Bottom Unit
gui.SC2:operatorNorthUnit=North Unit
gui.SC2:operatorWestUnit=West Unit
gui.SC2:operatorSouthUnit=South Unit
gui.SC2:operatorEastUnit=East Unit
gui.SC2:operatorRedstone=Redstone Input
gui.SC2:operatorRedstoneTop=Top Redstone Input
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
gui.SC2:operatorRedstoneNorth=North Redstone Input
gui.SC2:operatorRedstoneWest=West Redstone Input
gui.SC2:operatorRedstoneSouth=South Redstone Input
gui.SC2:operatorRedstoneEast=East Redstone Input
gui.SC2:stateRails=Have rail supplies
gui.SC2:stateTorches=Have torch supplies
gui.SC2:stateSaplings=Have sapling supplies
gui.SC2:sateSeeds=Have seed supplies
gui.SC2:stateBridge=Have bridge supplies
gui.SC2:stateProjectiles=Have projectile supplies
gui.SC2:stateFertilizing=Have fertilizing supplies
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=Have cake supplies
#
gui.SC2:stateShield=Is shield active
gui.SC2:stateChunk=Is chunk loader active
gui.SC2:stateInvisibility=Is invisibility core active
gui.SC2:stateDrill=Is drill active
gui.SC2:stateCage=Is auto pick up active
gui.SC2:stateStorageFull=Is storage completely full
gui.SC2:stateStorageEmpty=Is storage completely empty
gui.SC2:statePassenger=Has passenger
gui.SC2:stateAnimal=Has animal passenger
gui.SC2:stateTameable=Has tameable passenger
gui.SC2:stateBreedable=Has breedable passenger
gui.SC2:stateHostile=Has hostile passenger
gui.SC2:stateCreeper=Has creeper passenger
gui.SC2:stateSkeleton=Has skeleton passenger
gui.SC2:stateSpider=Has spider passenger
gui.SC2:stateZombie=Has zombie passenger
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
gui.SC2:stateSilverFish=Has silverfish passenger
gui.SC2:stateBlaze=Has blaze passenger
gui.SC2:stateBat=Has bat passenger
gui.SC2:stateWitch=Has witch passenger
gui.SC2:statePig=Has pig passenger
gui.SC2:stateSheep=Has sheep passenger
gui.SC2:stateCow=Has cow passenger
gui.SC2:stateMooshroom=Has mooshroom passenger
gui.SC2:stateChicken=Has chicken passenger
gui.SC2:stateWolf=Has wolf passenger
gui.SC2:stateSnowGolem=Has snow golem passenger
gui.SC2:stateOcelot=Has ocelot passenger
gui.SC2:stateVillager=Has villager passenger
gui.SC2:statePlayer=Has player passenger
gui.SC2:stateZombieVillager=Has zombie villager passenger
gui.SC2:stateChild=Has child passenger
gui.SC2:stateTamed=Has tamed passenger
gui.SC2:statePowerRed=Is Power Observer[Red] active
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
gui.SC2:statePowerGreen=Is Power Observer[Green] active
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
gui.SC2:stateTanksFull=Are the tanks completely full
gui.SC2:stateTanksEmpty=Are the tanks completely empty
gui.SC2:stateTankEmpty=Is there any completely empty tank
# ======================================
ITEMS
# ======================================
# Carts
item.SC2:ModularCart.name=Modular cart
# Modules
item.SC2:unknownmodule.name=Unknown SC2 module
item.SC2:coal_engine.name=Coal Engine
item.SC2:solar_engine.name=Solar Engine
item.SC2:side_chests.name=Side Chests
item.SC2:top_chest.name=Top Chest
item.SC2:front_chest.name=Front Chest
item.SC2:internal_storage.name=Internal Storage
item.SC2:extracting_chests.name=Extracting Chests
item.SC2:torch_placer.name=Torch Placer
item.SC2:basic_drill.name=Basic Drill
item.SC2:galgadorian_drill.name=Galgadorian Drill
item.SC2:railer.name=Railer
item.SC2:large_railer.name=Large Railer
item.SC2:bridge_builder.name=Bridge Builder
item.SC2:track_remover.name=Track Remover
item.SC2:basic_farmer.name=Basic Farmer
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
item.SC2:hydrator.name=Hydrator
item.SC2:height_controller.name=Height Controller
item.SC2:fertilizer.name=Fertilizer
item.SC2:entity_detector_animal.name=Entity Detector: Animal
item.SC2:liquid_sensors.name=Liquid Sensors
item.SC2:entity_detector_villager.name=Entity Detector: Villager
item.SC2:entity_detector_player.name=Entity Detector: Player
item.SC2:seat.name=Seat
item.SC2:entity_detector_monster.name=Entity Detector: Monster
item.SC2:advanced_control_system.name=Advanced Control System
item.SC2:brake_handle.name=Brake Handle
item.SC2:advanced_shooter.name=Advanced Shooter
item.SC2:shooter.name=Shooter
item.SC2:dynamite_carrier.name=Dynamite Carrier
item.SC2:cleaning_machine.name=Cleaning Machine
item.SC2:extreme_melter.name=Extreme Melter
item.SC2:divine_shield.name=Divine Shield
item.SC2:melter.name=Melter
item.SC2:standard_hull.name=Standard Hull
item.SC2:reinforced_hull.name=Reinforced Hull
item.SC2:invisibility_core.name=Invisibility Core
item.SC2:wooden_hull.name=Wooden Hull
item.SC2:iron_drill.name=Iron Drill
item.SC2:hardened_drill.name=Hardened Drill
item.SC2:note_sequencer.name=Note Sequencer
item.SC2:colorizer.name=Colorizer
item.SC2:pumpkin_chariot.name=Pumpkin chariot
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
item.SC2:basic_solar_engine.name=Basic Solar Engine
item.SC2:projectile_potion.name=Projectile: Potion
item.SC2:gift_storage.name=Gift Storage
item.SC2:chunk_loader.name=Chunk Loader
item.SC2:entity_detector_bat.name=Entity Detector: Bat
item.SC2:freezer.name=Freezer
item.SC2:projectile_snowball.name=Projectile: Snowball
item.SC2:projectile_egg.name=Projectile: Egg
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
item.SC2:firework_display.name=Firework display
item.SC2:crop_nether_wart.name=Crop: Nether Wart
item.SC2:cage.name=Cage
item.SC2:compact_solar_engine.name=Compact Solar Engine
item.SC2:internal_tank.name=Internal Tank
item.SC2:mechanical_pig.name=Mechanical Pig
item.SC2:creative_engine.name=Creative Engine
item.SC2:incinerator.name=Incinerator
item.SC2:thermal_engine.name=Thermal Engine
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
item.SC2:liquid_cleaner.name=Liquid Cleaner
item.SC2:side_tanks.name=Side Tanks
item.SC2:top_tank.name=Top Tank
item.SC2:advanced_tank.name=Advanced Tank
item.SC2:front_tank.name=Front Tank
item.SC2:creative_hull.name=Creative Hull
item.SC2:power_observer.name=Power Observer
item.SC2:steves_arcade.name=Steve's Arcade
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
item.SC2:creative_tank.name=Creative Tank
item.SC2:open_tank.name=Open Tank
item.SC2:egg_basket=Egg Basket
item.SC2:drill_intelligence.name=Drill Intelligence
item.SC2:lawn_mower.name=Lawn Mower
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
item.SC2:crafter.name=Crafter
item.SC2:milker.name=Milker
item.SC2:galgadorian_hull.name=Galgadorian Hull
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
item.SC2:ore_extractor.name=Ore Extractor
item.SC2:enchanter.name=Enchanter
item.SC2:advanced_smelter.name=Advanced Smelter
item.SC2:advanced_crafter.name=Advanced Crafter
item.SC2:experience_bank.name=Experience Bank
item.SC2:information_provider.name=Information Provider
item.SC2:planter_range_extender.name=Planter Range Extender
item.SC2:tree_exotic.name=Tree: Exotic
item.SC2:smelter.name=Smelter
item.SC2:projectile_cake.name=Projectile: Cake
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
item.SC2:cake_server.name=Cake Server
item.SC2:creative_incinerator.name=Creative Incinerator
item.SC2:creative_supplies.name=Creative Supplies
item.SC2:color_randomizer.name=Color Randomizer
item.SC2:crop_exotic.name=Crop: Exotic
# Components
item.SC2:unknowncomponent.name=Unknown SC2 Component
item.SC2:wooden_wheels.name=Wooden Wheels
item.SC2:iron_wheels.name=Iron Wheels
item.SC2:red_pigment.name=Red Pigment
item.SC2:green_pigment.name=Green Pigment
item.SC2:blue_pigment.name=Blue Pigment
item.SC2:glass_o'magic.name=Glass o'Magic
item.SC2:dynamite.name=Dynamite
item.SC2:simple_pcb.name=Simple PCB
item.SC2:graphical_interface.name=Graphical Interface
item.SC2:raw_handle.name=Raw Handle
item.SC2:refined_handle.name=Refined Handle
item.SC2:speed_handle.name=Speed Handle
item.SC2:wheel.name=Wheel
item.SC2:saw_blade.name=Saw Blade
item.SC2:advanced_pcb.name=Advanced PCB
item.SC2:wood_cutting_core.name=Wood Cutting Core
item.SC2:raw_hardener.name=Raw Hardener
item.SC2:refined_hardener.name=Refined Hardener
item.SC2:hardened_mesh.name=Hardened Mesh
item.SC2:stabilized_metal.name=Stabilized Metal
item.SC2:reinforced_metal.name=Reinforced Metal
item.SC2:reinforced_wheels.name=Reinforced Wheels
item.SC2:pipe.name=Pipe
item.SC2:shooting_station.name=Shooting Station
item.SC2:entity_scanner.name=Entity Scanner
item.SC2:entity_analyzer.name=Entity Analyzer
item.SC2:empty_disk.name=Empty Disk
item.SC2:tri-torch.name=Tri-torch
item.SC2:chest_pane.name=Chest Pane
item.SC2:large_chest_pane.name=Large Chest Pane
item.SC2:huge_chest_pane.name=Huge Chest Pane
item.SC2:chest_lock.name=Chest Lock
item.SC2:iron_pane.name=Iron Pane
item.SC2:large_iron_pane.name=Large Iron Pane
item.SC2:huge_iron_pane.name=Huge Iron Pane
item.SC2:dynamic_pane.name=Dynamic Pane
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
item.SC2:cleaning_fan.name=Cleaning Fan
item.SC2:cleaning_core.name=Cleaning Core
item.SC2:cleaning_tube.name=Cleaning Tube
item.SC2:fuse.name=Fuse
item.SC2:solar_panel.name=Solar Panel
item.SC2:eye_of_galgador.name=Eye of Galgador
item.SC2:lump_of_galgador.name=Lump of Galgador
item.SC2:galgadorian_metal.name=Galgadorian Metal
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
item.SC2:stolen_present.name=Stolen Present
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
item.SC2:warm_hat.name=Warm hat
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
item.SC2:sock.name=Sock
item.SC2:stuffed_sock.name=Stuffed Sock
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
item.SC2:blank_upgrade.name=Blank Upgrade
item.SC2:tank_valve.name=Tank Valve
item.SC2:tank_pane.name=Tank Pane
item.SC2:large_tank_pane.name=Large Tank Pane
item.SC2:huge_tank_pane.name=Huge Tank Pane
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
item.SC2:burning_easter_egg.name=Burning Easter Egg
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
item.SC2:painted_easter_egg.name=Painted Easter Egg
item.SC2:basket.name=Basket
item.SC2:oak_log.name=Oak Log
item.SC2:oak_twig.name=Oak Twig
item.SC2:spruce_log.name=Spruce Log
item.SC2:spruce_twig.name=Spruce Twig
item.SC2:birch_log.name=Birch Log
item.SC2:birch_twig.name=Birch Twig
item.SC2:jungle_log.name=Jungle Log
item.SC2:jungle_twig.name=Jungle Twig
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
item.SC2:iron_blade.name=Iron Blade
item.SC2:blade_arm.name=Blade Arm
# ======================================
BLOCKS
# ======================================
tile.SC2:BlockCargoManager.name=Cargo Manager
tile.SC2:BlockJunction.name=Junction Rail
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
tile.SC2:BlockCartAssembler.name=Cart Assembler
tile.SC2:BlockActivator.name=Module Toggler
tile.SC2:BlockDistributor.name=External Distributor
tile.SC2:BlockLiquidManager.name=Liquid Manager
# Storage
tile.SC2:BlockMetalStorage.name=Resource Block
item.SC2:BlockStorage0.name=Reinforced Metal Block
item.SC2:BlockStorage1.name=Galgadorian Block
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block
# Upgrades
tile.SC2:upgrade.name=Upgrade
item.SC2:batteries.name=Upgrade: Batteries
item.SC2:power_crystal.name=Upgrade: Power Crystal
item.SC2:module_knowledge.name=Upgrade: Module knowledge
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
item.SC2:new_era.name=Upgrade: New Era
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
item.SC2:generic_engine.name=Upgrade: Generic engine
item.SC2:module_input.name=Upgrade: Module input
item.SC2:production_line.name=Upgrade: Production line
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
item.SC2:cart_crane.name=Upgrade: Cart Crane
item.SC2:redstone_control.name=Upgrade: Redstone Control
item.SC2:creative_mode.name=Upgrade: Creative Mode
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
item.SC2:entropy.name=Upgrade: Entropy
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
# Detector Units
tile.SC2:BlockDetector.name=Detector
item.SC2:BlockDetector0.name=Detector Manager
item.SC2:BlockDetector1.name=Detector Unit
item.SC2:BlockDetector2.name=Detector Station
item.SC2:BlockDetector3.name=Detector Junction
item.SC2:BlockDetector4.name=Detector Redstone Unit
# ======================================
MODULE MISC
# ======================================
# Categories
info.SC2:moduleCategoryHull=Hull
info.SC2:moduleCategoryEngine=Engine
info.SC2:moduleCategoryTool=Tool
info.SC2:moduleCategoryStorage=Storage
info.SC2:moduleCategoryAddon=Addon
info.SC2:moduleCategoryAttachment=Attachment
# Groups
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
info.SC2:moduleGroupTool=[%1:Tool|Tools]
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
# Messages
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
info.SC2:oceanExtraMessage=Room for an average sized ocean
info.SC2:alphaExtraMessage=1 year in alpha
info.SC2:storageEmpty=Empty
info.SC2:storageFull=Full
info.SC2:giftStorageFull=Might contain a surprise
info.SC2:eggStorageFull=Full of Eggs
# Labels
info.SC2:modularCost=Modular cost
info.SC2:cartSideTop=Top
info.SC2:cartSideCenter=Center
info.SC2:cartSideBottom=Bottom
info.SC2:cartSideBack=Back
info.SC2:cartSideLeft=Left
info.SC2:cartSideRight=Right
info.SC2:cartSideFront=Front
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
info.SC2:sidesAnd=and
info.SC2:noSides=Won't occupy any sides
info.SC2:moduleConflictHowever=Will however conflict with
info.SC2:moduleConflictAlso=Will also conflict with
info.SC2:moduleRequirement=Requires
info.SC2:moduleCount1=one
info.SC2:moduleCount2=two
info.SC2:moduleCount3=three
info.SC2:allowDuplicates=Duplicates are allowed
info.SC2:moduleType=Type
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
info.SC2:missingParentError=[%1] requires [%2] to work!
info.SC2:presentNemesisError=[%1] won't work with [%2]
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=Unbreakable
info.SC2:toolDurability=Durability: [%1]%
info.SC2:modularCapacity=Modular capacity: [%1]
info.SC2:complexityCap=Module complexity cap: [%1]
info.SC2:maxEngineCount=Max engines count: [%1]
info.SC2:maxAddonCount=Max Addon count: [%1]
# end of beta 3 requirement (remove this note)
# ======================================
UPGRADES
# ======================================
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
info.SC2:effectDeployer=Enables deployment of finished carts.
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
info.SC2:effectFuelCapacity=Fuel capacity [%1].
info.SC2:effectFuelCost=Fuel cost [%1]%.
info.SC2:effectInputChest=Coffre d'entrée avec [%1] emplacements.
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
info.SC2:effectRedstone=Enables redstone controlled assembling.
info.SC2:effectSolar=Generate power while in the sun.
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
info.SC2:effectTransposer=Can pick up carts for modifying
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
# ======================================
MODULES
# ======================================
# Addons
modules.addons.SC2:detectorAnimals=Animals
modules.addons.SC2:detectorBats=Bats
modules.addons.SC2:detectorMonsters=Monsters
modules.addons.SC2:detectorPlayers=Players
modules.addons.SC2:detectorVillagers=Villagers
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
modules.addons.SC2:saplingPlantAmount=Current sapling amount
modules.addons.SC2:controlLeverTitle=Control lever
modules.addons.SC2:leverStartCart=Start the cart
modules.addons.SC2:leverStopCart=Stop the cart
modules.addons.SC2:leverTurnAroundCart=Turn cart around
modules.addons.SC2:colorizerRgbRed=Red
modules.addons.SC2:colorizerRgbGreen=Green
modules.addons.SC2:colorizerRgbBlue=Blue
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
modules.addons.SC2:intelligenceChange=Change drill intelligence
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
modules.addons.SC2:informationProviderLabelName=Name
modules.addons.SC2:informationProviderLabelDistance=Distance
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
modules.addons.SC2:informationProviderLabelPosition=Position
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
modules.addons.SC2:informationProviderLabelFuel=Fuel left
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
modules.addons.SC2:informationProviderLabelStorage=Used Storage
modules.addons.SC2:informationProviderLabelDurability=Durability
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
modules.addons.SC2:informationProviderLabels=Labels
modules.addons.SC2:powerThousandSuffix=K
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
modules.addons.SC2:recipeOutput=Change the output location
modules.addons.SC2:recipeCurrentSelection=Currently
modules.addons.SC2:recipeInvalidOutput=Unknown
modules.addons.SC2:recipeChangeMode=Change current mode
modules.addons.SC2:recipeNoLimit=No upper limit
modules.addons.SC2:recipeLimit=Limit stocked items
modules.addons.SC2:recipeDisabled=Don't produce anything
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
modules.addons.SC2:buttonRandomize=Randomize Color
# Engines
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
modules.engines.SC2:coalEngineTitle=Coal Engine
modules.engines.SC2:outOfFuel=Out of fuel
modules.engines.SC2:fuelLevel=Fuel: [%1]
modules.engines.SC2:solarEngineTitle=Solar Engine
modules.engines.SC2:outOfPower=Out of power
modules.engines.SC2:powerLevel=Power: [%1]
modules.engines.SC2:thermalEngineTitle=Thermal Engine
modules.engines.SC2:thermalPowered=Powered
modules.engines.SC2:outOfWater=Out of Water
modules.engines.SC2:outOfLava=Out of Lava
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=Désactivé
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
# end of beta 3 requirement (remove this note)
# Tanks
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
modules.tanks.SC2:tankLocked=Locked to this fluid
modules.tanks.SC2:tankLock=Click to lock to this fluid
modules.tanks.SC2:tankUnlock=Click to unlock
modules.tanks.SC2:tankEmpty=Empty
modules.tanks.SC2:tankInvalidFluid=Unknown
# Tools
modules.tools.SC2:toolDurability=Durability
modules.tools.SC2:toolBroken=Broken
modules.tools.SC2:toolRepairing=Currently repairing tool
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
modules.tools.SC2:toolUnbreakable=This tool will never break.
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
modules.tools.SC2:drillTitle=Drill
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
modules.tools.SC2:repairDiamonds=Diamonds
modules.tools.SC2:repairIron=Iron Ingots
modules.tools.SC2:farmerTitle=Farmer
modules.tools.SC2:cutterTitle=Wood cutter
# Attachments
modules.attachments.SC2:fertilizers=Fertilizers
modules.attachments.SC2:railerTitle=Railer
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=ODO
modules.attachments.SC2:controlSystemTripMeter=TRIP
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
modules.attachments.SC2:cakeServerTitle=Cake Server
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
modules.attachments.SC2:explosivesTitle=Explosives
modules.attachments.SC2:experienceTitle=Experience
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
modules.attachments.SC2:experienceExtract=Click to extract 50xp
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
modules.attachments.SC2:shooterTitle=Shooter
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=s
modules.attachments.SC2:shooterDelay=Delay
modules.attachments.SC2:notePiano=Piano
modules.attachments.SC2:noteBassDrum=Bass Drum
modules.attachments.SC2:noteSnareDrum=Snare Drum
modules.attachments.SC2:noteSticks=Sticks
modules.attachments.SC2:noteBassGuitar=Bass Guitar
modules.attachments.SC2:noteCreateTrack=Create new track
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
modules.attachments.SC2:noteAdd=Add note to track #[%1]
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
modules.attachments.SC2:controlSystemReset=Reset trip-meter
# end of beta 3 requirement (remove this note)
# ======================================
Steve's Arcade
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=Ghast Invaders
arcade.SC2:ghastLives=Extra lives
arcade.SC2:highScore=High Score: [%1]
arcade.SC2:score=Score: [%1]
arcade.SC2:instructionShoot=Shoot
arcade.SC2:instructionLeft=Move left
arcade.SC2:instructionRight=Move right
arcade.SC2:instructionRestart=Restart
arcade.SC2:creeperSweeper=Creeper Sweeper
arcade.SC2:creeperMapName1=Tiny
arcade.SC2:creeperMapName2=Medium
arcade.SC2:creeperMapName3=Large
arcade.SC2:creepersLeft=Creepers left: [%1]
arcade.SC2:creeperTime=Time spent: [%1]s
arcade.SC2:instructionChangeMap=Change map size
arcade.SC2:creeperCurrentMap=Current [%1]
arcade.SC2:creeperHighScores=High Scores
arcade.SC2:creeperHighScore=[%1]: [%2]s
arcade.SC2:mobStacker=Mob Stacker
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
arcade.SC2:instructionRotate=Rotate
arcade.SC2:instructionDrop=Drop
arcade.SC2:trackOperator=Track Operator
arcade.SC2:operatorSaveError=Failed to save
arcade.SC2:operatorSave=Save
arcade.SC2:operatorUserCreatedMaps=User created maps
arcade.SC2:operatorStories=Stories
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
arcade.SC2:instructionTrackShape=Select track shape
arcade.SC2:instructionRotateTrack=Rotate track
arcade.SC2:instructionFlipTrack=Flip track
arcade.SC2:instructionDefaultDirection=Change default direction
arcade.SC2:instructionTrackType=Change track type
arcade.SC2:instructionDeleteTrack=Delete track
arcade.SC2:instructionCopyTrack=Copy track
arcade.SC2:instructionMoveSteve=Move or rotate Steve
arcade.SC2:instructionMoveMap=Move map
arcade.SC2:instructionPlaceTrack=Place track
arcade.SC2:instructionDeselectTrack=Deselect track
arcade.SC2:leftMouseButton=LMouse
arcade.SC2:rightMouseButton=RMouse
arcade.SC2:buttonStart=Start
arcade.SC2:buttonMenu=Menu
arcade.SC2:buttonStop=Stop
arcade.SC2:buttonNextLevel=Next Level
arcade.SC2:buttonStartLevel=Start Level
arcade.SC2:buttonSelectStory=Select Story
arcade.SC2:buttonSelectStoryOther=Select another Story
arcade.SC2:buttonCreateLevel=Create Level
arcade.SC2:buttonEditLevel=Edit Level
arcade.SC2:buttonRefreshList=Refresh List
arcade.SC2:buttonSave=Save
arcade.SC2:buttonSaveAs=Save as...
arcade.SC2:buttonCancel=Cancel
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=Map Editor
# Story - The beginning
stories.beginning.SC2:title=The beginning
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
stories.beginning.SC2:start=Press the Start button to the right.
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
stories.beginning.SC2:outOfReach=Just out of reach...
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
stories.beginning.SC2:thanks=Thank you for playing! :)
stories.beginning.SC2:level1=A new day
stories.beginning.SC2:level2=The Operator
stories.beginning.SC2:level3=Escape the loop
stories.beginning.SC2:level4=Hard as steel
stories.beginning.SC2:level5=Moving world
stories.beginning.SC2:level6=The code lock
stories.beginning.SC2:level7=So close
stories.beginning.SC2:level8=Madness
stories.beginning.SC2:level9=The cake

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itemGroup.SC2Modules=Steve's Carts 2 (モジュール)
itemGroup.SC2Items=Steve's Carts 2 (コンポーネント)
itemGroup.SC2Blocks=Steve's Carts 2 (ブロック)
# ======================================
BLOCK GUI
# ======================================
# Cart assembler gui localization
gui.SC2:cartAssembler=トロッコ組立機
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
gui.SC2:hullCapacity=Hull capacity
gui.SC2:complexityCap=Complexity cap
gui.SC2:totalCost=Total cost
gui.SC2:totalTime=Total Time
gui.SC2:readyMessage=Ready to assemble cart!
gui.SC2:assembleProgress=Progress
gui.SC2:timeLeft=Time left
gui.SC2:idleAssemblerMessage=The assembler is currently idle
gui.SC2:modifyCart=Modify cart
gui.SC2:assembleCart=Assemble cart
gui.SC2:fuelLevel=Fuel level
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=You have no hull
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
gui.SC2:busyAssemblerError=The Assembler is busy!
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
# end of beta 3 requirement (remove this note)
# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=Manager
gui.SC2:currentSetting=Currently
gui.SC2:changeTransferDirection=Change transfer direction
gui.SC2:directionToCart=To the cart
gui.SC2:directionFromCart=From the cart
gui.SC2:changeTurnBack=Change turn back settings
gui.SC2:turnBackDisabled=No side selected
gui.SC2:turnBack=Turn back after transfer
gui.SC2:continueForward=Continue along after transfer
gui.SC2:changeTransferSize=Change transfer size
gui.SC2:changeSide=Change side
gui.SC2:currentSide=Current side
gui.SC2:sideRed=Red
gui.SC2:sideBlue=Blue
gui.SC2:sideYellow=Yellow
gui.SC2:sideGreen=Green
gui.SC2:sideDisabled=Disabled
# Cargo manager gui localization
gui.SC2:cargoManager=Cargo
gui.SC2:changeSlotLayout=Change slot layout
gui.SC2:layoutShared=All slots are shared by all sides
gui.SC2:layoutSide=Each side has its own slots
gui.SC2:layoutColor=Each color has its own slots
gui.SC2:transferAll=Transfer as much as possible
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
gui.SC2:transferAllShort=MAX
gui.SC2:transferItemsShort=I
gui.SC2:transferStacksShort=S
gui.SC2:changeTransferCartArea=Change part of the cart
gui.SC2:unknownAreaMessage=Unknown option
gui.SC2:cartAreaAll=All slots
gui.SC2:cartAreaEngine=Engine
gui.SC2:cartAreaRailer=Railers
gui.SC2:cartAreaStorage=Storage slots
gui.SC2:cartAreaTorches=Torches
gui.SC2:cartAreaExplosives=Explosives
gui.SC2:cartAreaArrows=Arrows
gui.SC2:cartAreaBridge=Bridge material
gui.SC2:cartAreaSeeds=Seeds
gui.SC2:cartAreaFertilizer=Fertilizer
gui.SC2:cartAreaSaplings=Saplings
gui.SC2:cartAreaFirework=Firework
gui.SC2:cartAreaBuckets=Buckets (for milker)
gui.SC2:cartAreaCakes=Cakes
# Liquid manager gui localization
gui.SC2:liquidManager=Liquid
gui.SC2:changeTankLayout=Change tank layout
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
gui.SC2:layoutSidedTanks=Each side has its own tank
gui.SC2:layoutColorTanks=Each color has its own tank(s)
gui.SC2:transferAllLiquid=Transfer as much as possible
gui.SC2:transferBuckets=Transfer a maximum of [%1]
gui.SC2:transferAllLiquidShort=MAX
gui.SC2:transferBucketShort=B
# Module Toggler gui localization
gui.SC2:moduleToggler=Module Toggler
gui.SC2:optionDrill=Drill
gui.SC2:optionShield=Shield
gui.SC2:optionInvisibility=Invisibility
gui.SC2:optionChunk=Chunk loading
gui.SC2:optionCageAuto=Cage auto pick up
gui.SC2:optionCage=Cage pick up
gui.SC2:settingDisabled=Disabled
gui.SC2:settingOrange=Orange direction
gui.SC2:settingBlue=Blue direction
gui.SC2:stateActivate=Activate
gui.SC2:stateDeactivate=Deactivate
gui.SC2:stateToggle=Toggle
# External Distributer gui localization
gui.SC2:externalDistributor=External Distributor
gui.SC2:distributorNotConnected=Not connected to any Managers!
gui.SC2:sideName=[%1] side
gui.SC2:dropInstruction=Drop here to add this setting
gui.SC2:removeInstruction=Right click to remove
gui.SC2:distributorAll=All
gui.SC2:distributorRed=Red
gui.SC2:distributorBlue=Blue
gui.SC2:distributorYellow=Yellow
gui.SC2:distributorGreen=Green
gui.SC2:distributorTopLeft=Top Left
gui.SC2:distributorTopRight=Top Right
gui.SC2:distributorBottomLeft=Bottom Left
gui.SC2:distributorBottomRight=Bottom Right
gui.SC2:distributorToCart=To Cart
gui.SC2:distributorFromCart=From Cart
gui.SC2:managerTop=Top Manager
gui.SC2:managerBot=Bot Manager
gui.SC2:distributorSideOrange=Orange
gui.SC2:distributorSidePurple=Purple
gui.SC2:distributorSideYellow=Yellow
gui.SC2:distributorSideGreen=Green
gui.SC2:distributorSideBlue=Blue
gui.SC2:distributorSideRed=Red
gui.SC2:sideToolTip=Side: [%1]
# Detector Units gui localization
gui.SC2:operatorOutput=OUTPUT
gui.SC2:operatorAnd=AND
gui.SC2:operatorOr=OR
gui.SC2:operatorNot=NOT
gui.SC2:operatorXor=XOR
gui.SC2:operatorTopUnit=Top Unit
gui.SC2:operatorBotUnit=Bottom Unit
gui.SC2:operatorNorthUnit=North Unit
gui.SC2:operatorWestUnit=West Unit
gui.SC2:operatorSouthUnit=South Unit
gui.SC2:operatorEastUnit=East Unit
gui.SC2:operatorRedstone=Redstone Input
gui.SC2:operatorRedstoneTop=Top Redstone Input
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
gui.SC2:operatorRedstoneNorth=North Redstone Input
gui.SC2:operatorRedstoneWest=West Redstone Input
gui.SC2:operatorRedstoneSouth=South Redstone Input
gui.SC2:operatorRedstoneEast=East Redstone Input
gui.SC2:stateRails=Have rail supplies
gui.SC2:stateTorches=Have torch supplies
gui.SC2:stateSaplings=Have sapling supplies
gui.SC2:sateSeeds=Have seed supplies
gui.SC2:stateBridge=Have bridge supplies
gui.SC2:stateProjectiles=Have projectile supplies
gui.SC2:stateFertilizing=Have fertilizing supplies
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=Have cake supplies
#
gui.SC2:stateShield=Is shield active
gui.SC2:stateChunk=Is chunk loader active
gui.SC2:stateInvisibility=Is invisibility core active
gui.SC2:stateDrill=Is drill active
gui.SC2:stateCage=Is auto pick up active
gui.SC2:stateStorageFull=Is storage completely full
gui.SC2:stateStorageEmpty=Is storage completely empty
gui.SC2:statePassenger=Has passenger
gui.SC2:stateAnimal=Has animal passenger
gui.SC2:stateTameable=Has tameable passenger
gui.SC2:stateBreedable=Has breedable passenger
gui.SC2:stateHostile=Has hostile passenger
gui.SC2:stateCreeper=Has creeper passenger
gui.SC2:stateSkeleton=Has skeleton passenger
gui.SC2:stateSpider=Has spider passenger
gui.SC2:stateZombie=Has zombie passenger
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
gui.SC2:stateSilverFish=Has silverfish passenger
gui.SC2:stateBlaze=Has blaze passenger
gui.SC2:stateBat=Has bat passenger
gui.SC2:stateWitch=Has witch passenger
gui.SC2:statePig=Has pig passenger
gui.SC2:stateSheep=Has sheep passenger
gui.SC2:stateCow=Has cow passenger
gui.SC2:stateMooshroom=Has mooshroom passenger
gui.SC2:stateChicken=Has chicken passenger
gui.SC2:stateWolf=Has wolf passenger
gui.SC2:stateSnowGolem=Has snow golem passenger
gui.SC2:stateOcelot=Has ocelot passenger
gui.SC2:stateVillager=Has villager passenger
gui.SC2:statePlayer=Has player passenger
gui.SC2:stateZombieVillager=Has zombie villager passenger
gui.SC2:stateChild=Has child passenger
gui.SC2:stateTamed=Has tamed passenger
gui.SC2:statePowerRed=Is Power Observer[Red] active
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
gui.SC2:statePowerGreen=Is Power Observer[Green] active
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
gui.SC2:stateTanksFull=Are the tanks completely full
gui.SC2:stateTanksEmpty=Are the tanks completely empty
gui.SC2:stateTankEmpty=Is there any completely empty tank
# ======================================
ITEMS
# ======================================
# Carts
item.SC2:ModularCart.name=Modular cart
# Modules
item.SC2:unknownmodule.name=Unknown SC2 module
item.SC2:coal_engine.name=Coal Engine
item.SC2:solar_engine.name=Solar Engine
item.SC2:side_chests.name=Side Chests
item.SC2:top_chest.name=Top Chest
item.SC2:front_chest.name=Front Chest
item.SC2:internal_storage.name=Internal Storage
item.SC2:extracting_chests.name=Extracting Chests
item.SC2:torch_placer.name=Torch Placer
item.SC2:basic_drill.name=Basic Drill
item.SC2:galgadorian_drill.name=Galgadorian Drill
item.SC2:railer.name=Railer
item.SC2:large_railer.name=Large Railer
item.SC2:bridge_builder.name=Bridge Builder
item.SC2:track_remover.name=Track Remover
item.SC2:basic_farmer.name=Basic Farmer
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
item.SC2:hydrator.name=Hydrator
item.SC2:height_controller.name=Height Controller
item.SC2:fertilizer.name=Fertilizer
item.SC2:entity_detector_animal.name=Entity Detector: Animal
item.SC2:liquid_sensors.name=Liquid Sensors
item.SC2:entity_detector_villager.name=Entity Detector: Villager
item.SC2:entity_detector_player.name=Entity Detector: Player
item.SC2:seat.name=Seat
item.SC2:entity_detector_monster.name=Entity Detector: Monster
item.SC2:advanced_control_system.name=Advanced Control System
item.SC2:brake_handle.name=Brake Handle
item.SC2:advanced_shooter.name=Advanced Shooter
item.SC2:shooter.name=Shooter
item.SC2:dynamite_carrier.name=Dynamite Carrier
item.SC2:cleaning_machine.name=Cleaning Machine
item.SC2:extreme_melter.name=Extreme Melter
item.SC2:divine_shield.name=Divine Shield
item.SC2:melter.name=Melter
item.SC2:standard_hull.name=標準的な車体
item.SC2:reinforced_hull.name=強化された車体
item.SC2:invisibility_core.name=Invisibility Core
item.SC2:wooden_hull.name=木製の車体
item.SC2:iron_drill.name=Iron Drill
item.SC2:hardened_drill.name=Hardened Drill
item.SC2:note_sequencer.name=Note Sequencer
item.SC2:colorizer.name=Colorizer
item.SC2:pumpkin_chariot.name=Pumpkin chariot
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
item.SC2:basic_solar_engine.name=Basic Solar Engine
item.SC2:projectile_potion.name=Projectile: Potion
item.SC2:gift_storage.name=Gift Storage
item.SC2:chunk_loader.name=Chunk Loader
item.SC2:entity_detector_bat.name=Entity Detector: Bat
item.SC2:freezer.name=Freezer
item.SC2:projectile_snowball.name=Projectile: Snowball
item.SC2:projectile_egg.name=Projectile: Egg
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
item.SC2:firework_display.name=Firework display
item.SC2:crop_nether_wart.name=Crop: Nether Wart
item.SC2:cage.name=Cage
item.SC2:compact_solar_engine.name=Compact Solar Engine
item.SC2:internal_tank.name=Internal Tank
item.SC2:mechanical_pig.name=Mechanical Pig
item.SC2:creative_engine.name=Creative Engine
item.SC2:incinerator.name=Incinerator
item.SC2:thermal_engine.name=Thermal Engine
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
item.SC2:liquid_cleaner.name=Liquid Cleaner
item.SC2:side_tanks.name=Side Tanks
item.SC2:top_tank.name=Top Tank
item.SC2:advanced_tank.name=Advanced Tank
item.SC2:front_tank.name=Front Tank
item.SC2:creative_hull.name=クリエイティブ車体
item.SC2:power_observer.name=Power Observer
item.SC2:steves_arcade.name=Steve's Arcade
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
item.SC2:creative_tank.name=Creative Tank
item.SC2:open_tank.name=Open Tank
item.SC2:egg_basket=Egg Basket
item.SC2:drill_intelligence.name=Drill Intelligence
item.SC2:lawn_mower.name=Lawn Mower
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
item.SC2:crafter.name=Crafter
item.SC2:milker.name=Milker
item.SC2:galgadorian_hull.name=ガルガドリアンの車体
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
item.SC2:ore_extractor.name=Ore Extractor
item.SC2:enchanter.name=Enchanter
item.SC2:advanced_smelter.name=Advanced Smelter
item.SC2:advanced_crafter.name=Advanced Crafter
item.SC2:experience_bank.name=Experience Bank
item.SC2:information_provider.name=Information Provider
item.SC2:planter_range_extender.name=Planter Range Extender
item.SC2:tree_exotic.name=Tree: Exotic
item.SC2:smelter.name=Smelter
item.SC2:projectile_cake.name=Projectile: Cake
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
item.SC2:cake_server.name=Cake Server
item.SC2:creative_incinerator.name=Creative Incinerator
item.SC2:creative_supplies.name=Creative Supplies
item.SC2:color_randomizer.name=Color Randomizer
item.SC2:crop_exotic.name=Crop: Exotic
# Components
item.SC2:unknowncomponent.name=Unknown SC2 Component
item.SC2:wooden_wheels.name=Wooden Wheels
item.SC2:iron_wheels.name=Iron Wheels
item.SC2:red_pigment.name=Red Pigment
item.SC2:green_pigment.name=Green Pigment
item.SC2:blue_pigment.name=Blue Pigment
item.SC2:glass_o'magic.name=Glass o'Magic
item.SC2:dynamite.name=ダイナマイト
item.SC2:simple_pcb.name=Simple PCB
item.SC2:graphical_interface.name=Graphical Interface
item.SC2:raw_handle.name=Raw Handle
item.SC2:refined_handle.name=Refined Handle
item.SC2:speed_handle.name=Speed Handle
item.SC2:wheel.name=Wheel
item.SC2:saw_blade.name=Saw Blade
item.SC2:advanced_pcb.name=Advanced PCB
item.SC2:wood_cutting_core.name=Wood Cutting Core
item.SC2:raw_hardener.name=未精製の硬化剤
item.SC2:refined_hardener.name=精製された硬化剤
item.SC2:hardened_mesh.name=硬貨メッシュ
item.SC2:stabilized_metal.name=安定化金属
item.SC2:reinforced_metal.name=強化金属
item.SC2:reinforced_wheels.name=Reinforced Wheels
item.SC2:pipe.name=Pipe
item.SC2:shooting_station.name=Shooting Station
item.SC2:entity_scanner.name=エンティティスキャナー
item.SC2:entity_analyzer.name=Entity Analyzer
item.SC2:empty_disk.name=Empty Disk
item.SC2:tri-torch.name=Tri-torch
item.SC2:chest_pane.name=Chest Pane
item.SC2:large_chest_pane.name=Large Chest Pane
item.SC2:huge_chest_pane.name=Huge Chest Pane
item.SC2:chest_lock.name=Chest Lock
item.SC2:iron_pane.name=Iron Pane
item.SC2:large_iron_pane.name=Large Iron Pane
item.SC2:huge_iron_pane.name=Huge Iron Pane
item.SC2:dynamic_pane.name=Dynamic Pane
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
item.SC2:cleaning_fan.name=Cleaning Fan
item.SC2:cleaning_core.name=Cleaning Core
item.SC2:cleaning_tube.name=Cleaning Tube
item.SC2:fuse.name=Fuse
item.SC2:solar_panel.name=ソーラーパネル
item.SC2:eye_of_galgador.name=ガルガドルの目
item.SC2:lump_of_galgador.name=ガルガドルの塊
item.SC2:galgadorian_metal.name=ガルガドリアンメタル
item.SC2:large_lump_of_galgador.name=大きなガルガドルの塊
item.SC2:enhanced_galgadorian_metal.name=濃縮ガルガドリアンメタル
item.SC2:stolen_present.name=Stolen Present
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
item.SC2:warm_hat.name=Warm hat
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
item.SC2:sock.name=Sock
item.SC2:stuffed_sock.name=Stuffed Sock
item.SC2:advanced_solar_panel.name=発展型ソーラーパネル
item.SC2:blank_upgrade.name=Blank Upgrade
item.SC2:tank_valve.name=Tank Valve
item.SC2:tank_pane.name=Tank Pane
item.SC2:large_tank_pane.name=Large Tank Pane
item.SC2:huge_tank_pane.name=Huge Tank Pane
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
item.SC2:explosive_easter_egg.name=爆発するイースターエッグ
item.SC2:burning_easter_egg.name=Burning Easter Egg
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
item.SC2:chocolate_easter_egg.name=チョコレートのイースターエッグ
item.SC2:painted_easter_egg.name=Painted Easter Egg
item.SC2:basket.name=Basket
item.SC2:oak_log.name=Oak Log
item.SC2:oak_twig.name=Oak Twig
item.SC2:spruce_log.name=Spruce Log
item.SC2:spruce_twig.name=Spruce Twig
item.SC2:birch_log.name=Birch Log
item.SC2:birch_twig.name=Birch Twig
item.SC2:jungle_log.name=Jungle Log
item.SC2:jungle_twig.name=Jungle Twig
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
item.SC2:iron_blade.name=Iron Blade
item.SC2:blade_arm.name=Blade Arm
# ======================================
BLOCKS
# ======================================
tile.SC2:BlockCargoManager.name=Cargo Manager
tile.SC2:BlockJunction.name=Junction Rail
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
tile.SC2:BlockCartAssembler.name=トロッコ組立機
tile.SC2:BlockActivator.name=Module Toggler
tile.SC2:BlockDistributor.name=External Distributor
tile.SC2:BlockLiquidManager.name=Liquid Manager
# Storage
tile.SC2:BlockMetalStorage.name=Resource Block
item.SC2:BlockStorage0.name=強化金属ブロック
item.SC2:BlockStorage1.name=Galgadorian Block
item.SC2:BlockStorage2.name=濃縮ガルガドリアンブロック
# Upgrades
tile.SC2:upgrade.name=Upgrade
item.SC2:batteries.name=Upgrade: Batteries
item.SC2:power_crystal.name=Upgrade: Power Crystal
item.SC2:module_knowledge.name=Upgrade: Module knowledge
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
item.SC2:new_era.name=Upgrade: New Era
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
item.SC2:generic_engine.name=Upgrade: Generic engine
item.SC2:module_input.name=Upgrade: Module input
item.SC2:production_line.name=Upgrade: Production line
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
item.SC2:cart_crane.name=Upgrade: Cart Crane
item.SC2:redstone_control.name=Upgrade: Redstone Control
item.SC2:creative_mode.name=Upgrade: Creative Mode
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
item.SC2:entropy.name=Upgrade: Entropy
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
# Detector Units
tile.SC2:BlockDetector.name=Detector
item.SC2:BlockDetector0.name=Detector Manager
item.SC2:BlockDetector1.name=Detector Unit
item.SC2:BlockDetector2.name=Detector Station
item.SC2:BlockDetector3.name=Detector Junction
item.SC2:BlockDetector4.name=Detector Redstone Unit
# ======================================
MODULE MISC
# ======================================
# Categories
info.SC2:moduleCategoryHull=車体
info.SC2:moduleCategoryEngine=Engine
info.SC2:moduleCategoryTool=Tool
info.SC2:moduleCategoryStorage=Storage
info.SC2:moduleCategoryAddon=Addon
info.SC2:moduleCategoryAttachment=Attachment
# Groups
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
info.SC2:moduleGroupTool=[%1:Tool|Tools]
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
# Messages
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
info.SC2:oceanExtraMessage=Room for an average sized ocean
info.SC2:alphaExtraMessage=1 year in alpha
info.SC2:storageEmpty=Empty
info.SC2:storageFull=Full
info.SC2:giftStorageFull=Might contain a surprise
info.SC2:eggStorageFull=Full of Eggs
# Labels
info.SC2:modularCost=Modular cost
info.SC2:cartSideTop=Top
info.SC2:cartSideCenter=Center
info.SC2:cartSideBottom=Bottom
info.SC2:cartSideBack=Back
info.SC2:cartSideLeft=Left
info.SC2:cartSideRight=Right
info.SC2:cartSideFront=Front
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
info.SC2:sidesAnd=and
info.SC2:noSides=Won't occupy any sides
info.SC2:moduleConflictHowever=Will however conflict with
info.SC2:moduleConflictAlso=Will also conflict with
info.SC2:moduleRequirement=Requires
info.SC2:moduleCount1=one
info.SC2:moduleCount2=two
info.SC2:moduleCount3=three
info.SC2:allowDuplicates=Duplicates are allowed
info.SC2:moduleType=Type
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
info.SC2:missingParentError=[%1] requires [%2] to work!
info.SC2:presentNemesisError=[%1] won't work with [%2]
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=Unbreakable
info.SC2:toolDurability=耐久値: [%1]%
info.SC2:modularCapacity=Modular capacity: [%1]
info.SC2:complexityCap=Module complexity cap: [%1]
info.SC2:maxEngineCount=Max engines count: [%1]
info.SC2:maxAddonCount=Max Addon count: [%1]
# end of beta 3 requirement (remove this note)
# ======================================
UPGRADES
# ======================================
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
info.SC2:effectDeployer=Enables deployment of finished carts.
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
info.SC2:effectFuelCapacity=Fuel capacity [%1].
info.SC2:effectFuelCost=Fuel cost [%1]%.
info.SC2:effectInputChest=Input Chest with [%1] slots.
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
info.SC2:effectRedstone=Enables redstone controlled assembling.
info.SC2:effectSolar=Generate power while in the sun.
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
info.SC2:effectTransposer=Can pick up carts for modifying
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
# ======================================
MODULES
# ======================================
# Addons
modules.addons.SC2:detectorAnimals=Animals
modules.addons.SC2:detectorBats=Bats
modules.addons.SC2:detectorMonsters=Monsters
modules.addons.SC2:detectorPlayers=Players
modules.addons.SC2:detectorVillagers=Villagers
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
modules.addons.SC2:saplingPlantAmount=Current sapling amount
modules.addons.SC2:controlLeverTitle=Control lever
modules.addons.SC2:leverStartCart=Start the cart
modules.addons.SC2:leverStopCart=Stop the cart
modules.addons.SC2:leverTurnAroundCart=Turn cart around
modules.addons.SC2:colorizerRgbRed=Red
modules.addons.SC2:colorizerRgbGreen=Green
modules.addons.SC2:colorizerRgbBlue=Blue
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
modules.addons.SC2:intelligenceChange=Change drill intelligence
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
modules.addons.SC2:informationProviderLabelName=Name
modules.addons.SC2:informationProviderLabelDistance=Distance
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
modules.addons.SC2:informationProviderLabelPosition=Position
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
modules.addons.SC2:informationProviderLabelFuel=Fuel left
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
modules.addons.SC2:informationProviderLabelStorage=Used Storage
modules.addons.SC2:informationProviderLabelDurability=Durability
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
modules.addons.SC2:informationProviderLabels=Labels
modules.addons.SC2:powerThousandSuffix=K
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
modules.addons.SC2:recipeOutput=Change the output location
modules.addons.SC2:recipeCurrentSelection=Currently
modules.addons.SC2:recipeInvalidOutput=Unknown
modules.addons.SC2:recipeChangeMode=Change current mode
modules.addons.SC2:recipeNoLimit=No upper limit
modules.addons.SC2:recipeLimit=Limit stocked items
modules.addons.SC2:recipeDisabled=Don't produce anything
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
modules.addons.SC2:buttonRandomize=Randomize Color
# Engines
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
modules.engines.SC2:coalEngineTitle=Coal Engine
modules.engines.SC2:outOfFuel=Out of fuel
modules.engines.SC2:fuelLevel=Fuel: [%1]
modules.engines.SC2:solarEngineTitle=Solar Engine
modules.engines.SC2:outOfPower=Out of power
modules.engines.SC2:powerLevel=Power: [%1]
modules.engines.SC2:thermalEngineTitle=Thermal Engine
modules.engines.SC2:thermalPowered=Powered
modules.engines.SC2:outOfWater=Out of Water
modules.engines.SC2:outOfLava=Out of Lava
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=Disabled
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
# end of beta 3 requirement (remove this note)
# Tanks
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
modules.tanks.SC2:tankLocked=Locked to this fluid
modules.tanks.SC2:tankLock=Click to lock to this fluid
modules.tanks.SC2:tankUnlock=Click to unlock
modules.tanks.SC2:tankEmpty=Empty
modules.tanks.SC2:tankInvalidFluid=Unknown
# Tools
modules.tools.SC2:toolDurability=Durability
modules.tools.SC2:toolBroken=Broken
modules.tools.SC2:toolRepairing=Currently repairing tool
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
modules.tools.SC2:toolUnbreakable=This tool will never break.
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
modules.tools.SC2:drillTitle=Drill
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
modules.tools.SC2:repairDiamonds=Diamonds
modules.tools.SC2:repairIron=Iron Ingots
modules.tools.SC2:farmerTitle=Farmer
modules.tools.SC2:cutterTitle=Wood cutter
# Attachments
modules.attachments.SC2:fertilizers=Fertilizers
modules.attachments.SC2:railerTitle=Railer
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=ODO
modules.attachments.SC2:controlSystemTripMeter=TRIP
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
modules.attachments.SC2:cakeServerTitle=Cake Server
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
modules.attachments.SC2:explosivesTitle=Explosives
modules.attachments.SC2:experienceTitle=Experience
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
modules.attachments.SC2:experienceExtract=Click to extract 50xp
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
modules.attachments.SC2:shooterTitle=Shooter
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=s
modules.attachments.SC2:shooterDelay=Delay
modules.attachments.SC2:notePiano=Piano
modules.attachments.SC2:noteBassDrum=Bass Drum
modules.attachments.SC2:noteSnareDrum=Snare Drum
modules.attachments.SC2:noteSticks=Sticks
modules.attachments.SC2:noteBassGuitar=Bass Guitar
modules.attachments.SC2:noteCreateTrack=Create new track
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
modules.attachments.SC2:noteAdd=Add note to track #[%1]
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
modules.attachments.SC2:controlSystemReset=Reset trip-meter
# end of beta 3 requirement (remove this note)
# ======================================
Steve's Arcade
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=Ghast Invaders
arcade.SC2:ghastLives=Extra lives
arcade.SC2:highScore=High Score: [%1]
arcade.SC2:score=Score: [%1]
arcade.SC2:instructionShoot=Shoot
arcade.SC2:instructionLeft=Move left
arcade.SC2:instructionRight=Move right
arcade.SC2:instructionRestart=Restart
arcade.SC2:creeperSweeper=Creeper Sweeper
arcade.SC2:creeperMapName1=Tiny
arcade.SC2:creeperMapName2=Medium
arcade.SC2:creeperMapName3=Large
arcade.SC2:creepersLeft=Creepers left: [%1]
arcade.SC2:creeperTime=Time spent: [%1]s
arcade.SC2:instructionChangeMap=Change map size
arcade.SC2:creeperCurrentMap=Current [%1]
arcade.SC2:creeperHighScores=High Scores
arcade.SC2:creeperHighScore=[%1]: [%2]s
arcade.SC2:mobStacker=Mob Stacker
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
arcade.SC2:instructionRotate=Rotate
arcade.SC2:instructionDrop=Drop
arcade.SC2:trackOperator=Track Operator
arcade.SC2:operatorSaveError=Failed to save
arcade.SC2:operatorSave=Save
arcade.SC2:operatorUserCreatedMaps=User created maps
arcade.SC2:operatorStories=Stories
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
arcade.SC2:instructionTrackShape=Select track shape
arcade.SC2:instructionRotateTrack=Rotate track
arcade.SC2:instructionFlipTrack=Flip track
arcade.SC2:instructionDefaultDirection=Change default direction
arcade.SC2:instructionTrackType=Change track type
arcade.SC2:instructionDeleteTrack=Delete track
arcade.SC2:instructionCopyTrack=Copy track
arcade.SC2:instructionMoveSteve=Move or rotate Steve
arcade.SC2:instructionMoveMap=Move map
arcade.SC2:instructionPlaceTrack=Place track
arcade.SC2:instructionDeselectTrack=Deselect track
arcade.SC2:leftMouseButton=LMouse
arcade.SC2:rightMouseButton=RMouse
arcade.SC2:buttonStart=Start
arcade.SC2:buttonMenu=Menu
arcade.SC2:buttonStop=Stop
arcade.SC2:buttonNextLevel=Next Level
arcade.SC2:buttonStartLevel=Start Level
arcade.SC2:buttonSelectStory=Select Story
arcade.SC2:buttonSelectStoryOther=Select another Story
arcade.SC2:buttonCreateLevel=Create Level
arcade.SC2:buttonEditLevel=Edit Level
arcade.SC2:buttonRefreshList=Refresh List
arcade.SC2:buttonSave=Save
arcade.SC2:buttonSaveAs=Save as...
arcade.SC2:buttonCancel=Cancel
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=Map Editor
# Story - The beginning
stories.beginning.SC2:title=The beginning
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
stories.beginning.SC2:start=Press the Start button to the right.
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
stories.beginning.SC2:outOfReach=Just out of reach...
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
stories.beginning.SC2:thanks=Thank you for playing! :)
stories.beginning.SC2:level1=A new day
stories.beginning.SC2:level2=The Operator
stories.beginning.SC2:level3=Escape the loop
stories.beginning.SC2:level4=Hard as steel
stories.beginning.SC2:level5=Moving world
stories.beginning.SC2:level6=The code lock
stories.beginning.SC2:level7=So close
stories.beginning.SC2:level8=Madness
stories.beginning.SC2:level9=The cake

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itemGroup.SC2Modules=Steve's Carts 2 Modules
itemGroup.SC2Items=Steve's Carts 2 Components
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
# ======================================
BLOCK GUI
# ======================================
# Cart assembler gui localization
gui.SC2:cartAssembler=Cart Assembler
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
gui.SC2:hullCapacity=Hull capacity
gui.SC2:complexityCap=Complexity cap
gui.SC2:totalCost=Total cost
gui.SC2:totalTime=Total Time
gui.SC2:readyMessage=Ready to assemble cart!
gui.SC2:assembleProgress=Progress
gui.SC2:timeLeft=Time left
gui.SC2:idleAssemblerMessage=The assembler is currently idle
gui.SC2:modifyCart=Modify cart
gui.SC2:assembleCart=Assemble cart
gui.SC2:fuelLevel=Fuel level
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=You have no hull
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
gui.SC2:busyAssemblerError=The Assembler is busy!
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
# end of beta 3 requirement (remove this note)
# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=Manager
gui.SC2:currentSetting=Currently
gui.SC2:changeTransferDirection=Change transfer direction
gui.SC2:directionToCart=To the cart
gui.SC2:directionFromCart=From the cart
gui.SC2:changeTurnBack=Change turn back settings
gui.SC2:turnBackDisabled=No side selected
gui.SC2:turnBack=Turn back after transfer
gui.SC2:continueForward=Continue along after transfer
gui.SC2:changeTransferSize=Change transfer size
gui.SC2:changeSide=Change side
gui.SC2:currentSide=Current side
gui.SC2:sideRed=Red
gui.SC2:sideBlue=Blue
gui.SC2:sideYellow=Yellow
gui.SC2:sideGreen=Green
gui.SC2:sideDisabled=Disabled
# Cargo manager gui localization
gui.SC2:cargoManager=Cargo
gui.SC2:changeSlotLayout=Change slot layout
gui.SC2:layoutShared=All slots are shared by all sides
gui.SC2:layoutSide=Each side has its own slots
gui.SC2:layoutColor=Each color has its own slots
gui.SC2:transferAll=Transfer as much as possible
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
gui.SC2:transferAllShort=MAX
gui.SC2:transferItemsShort=I
gui.SC2:transferStacksShort=S
gui.SC2:changeTransferCartArea=Change part of the cart
gui.SC2:unknownAreaMessage=Unknown option
gui.SC2:cartAreaAll=All slots
gui.SC2:cartAreaEngine=Engine
gui.SC2:cartAreaRailer=Railers
gui.SC2:cartAreaStorage=Storage slots
gui.SC2:cartAreaTorches=Torches
gui.SC2:cartAreaExplosives=Explosives
gui.SC2:cartAreaArrows=Arrows
gui.SC2:cartAreaBridge=Bridge material
gui.SC2:cartAreaSeeds=Seeds
gui.SC2:cartAreaFertilizer=Fertilizer
gui.SC2:cartAreaSaplings=Saplings
gui.SC2:cartAreaFirework=Firework
gui.SC2:cartAreaBuckets=Buckets (for milker)
gui.SC2:cartAreaCakes=Cakes
# Liquid manager gui localization
gui.SC2:liquidManager=Liquid
gui.SC2:changeTankLayout=Change tank layout
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
gui.SC2:layoutSidedTanks=Each side has its own tank
gui.SC2:layoutColorTanks=Each color has its own tank(s)
gui.SC2:transferAllLiquid=Transfer as much as possible
gui.SC2:transferBuckets=Transfer a maximum of [%1]
gui.SC2:transferAllLiquidShort=MAX
gui.SC2:transferBucketShort=B
# Module Toggler gui localization
gui.SC2:moduleToggler=Module Toggler
gui.SC2:optionDrill=Drill
gui.SC2:optionShield=Shield
gui.SC2:optionInvisibility=Invisibility
gui.SC2:optionChunk=Chunk loading
gui.SC2:optionCageAuto=Cage auto pick up
gui.SC2:optionCage=Cage pick up
gui.SC2:settingDisabled=Disabled
gui.SC2:settingOrange=Orange direction
gui.SC2:settingBlue=Blue direction
gui.SC2:stateActivate=Activate
gui.SC2:stateDeactivate=Deactivate
gui.SC2:stateToggle=Toggle
# External Distributer gui localization
gui.SC2:externalDistributor=External Distributor
gui.SC2:distributorNotConnected=Not connected to any Managers!
gui.SC2:sideName=[%1] side
gui.SC2:dropInstruction=Drop here to add this setting
gui.SC2:removeInstruction=Right click to remove
gui.SC2:distributorAll=All
gui.SC2:distributorRed=Red
gui.SC2:distributorBlue=Blue
gui.SC2:distributorYellow=Yellow
gui.SC2:distributorGreen=Green
gui.SC2:distributorTopLeft=Top Left
gui.SC2:distributorTopRight=Top Right
gui.SC2:distributorBottomLeft=Bottom Left
gui.SC2:distributorBottomRight=Bottom Right
gui.SC2:distributorToCart=To Cart
gui.SC2:distributorFromCart=From Cart
gui.SC2:managerTop=Top Manager
gui.SC2:managerBot=Bot Manager
gui.SC2:distributorSideOrange=Orange
gui.SC2:distributorSidePurple=Purple
gui.SC2:distributorSideYellow=Yellow
gui.SC2:distributorSideGreen=Green
gui.SC2:distributorSideBlue=Blue
gui.SC2:distributorSideRed=Red
gui.SC2:sideToolTip=Side: [%1]
# Detector Units gui localization
gui.SC2:operatorOutput=OUTPUT
gui.SC2:operatorAnd=AND
gui.SC2:operatorOr=OR
gui.SC2:operatorNot=NOT
gui.SC2:operatorXor=XOR
gui.SC2:operatorTopUnit=Top Unit
gui.SC2:operatorBotUnit=Bottom Unit
gui.SC2:operatorNorthUnit=North Unit
gui.SC2:operatorWestUnit=West Unit
gui.SC2:operatorSouthUnit=South Unit
gui.SC2:operatorEastUnit=East Unit
gui.SC2:operatorRedstone=Redstone Input
gui.SC2:operatorRedstoneTop=Top Redstone Input
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
gui.SC2:operatorRedstoneNorth=North Redstone Input
gui.SC2:operatorRedstoneWest=West Redstone Input
gui.SC2:operatorRedstoneSouth=South Redstone Input
gui.SC2:operatorRedstoneEast=East Redstone Input
gui.SC2:stateRails=Have rail supplies
gui.SC2:stateTorches=Have torch supplies
gui.SC2:stateSaplings=Have sapling supplies
gui.SC2:sateSeeds=Have seed supplies
gui.SC2:stateBridge=Have bridge supplies
gui.SC2:stateProjectiles=Have projectile supplies
gui.SC2:stateFertilizing=Have fertilizing supplies
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=Have cake supplies
#
gui.SC2:stateShield=Is shield active
gui.SC2:stateChunk=Is chunk loader active
gui.SC2:stateInvisibility=Is invisibility core active
gui.SC2:stateDrill=Is drill active
gui.SC2:stateCage=Is auto pick up active
gui.SC2:stateStorageFull=Is storage completely full
gui.SC2:stateStorageEmpty=Is storage completely empty
gui.SC2:statePassenger=Has passenger
gui.SC2:stateAnimal=Has animal passenger
gui.SC2:stateTameable=Has tameable passenger
gui.SC2:stateBreedable=Has breedable passenger
gui.SC2:stateHostile=Has hostile passenger
gui.SC2:stateCreeper=Has creeper passenger
gui.SC2:stateSkeleton=Has skeleton passenger
gui.SC2:stateSpider=Has spider passenger
gui.SC2:stateZombie=Has zombie passenger
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
gui.SC2:stateSilverFish=Has silverfish passenger
gui.SC2:stateBlaze=Has blaze passenger
gui.SC2:stateBat=Has bat passenger
gui.SC2:stateWitch=Has witch passenger
gui.SC2:statePig=Has pig passenger
gui.SC2:stateSheep=Has sheep passenger
gui.SC2:stateCow=Has cow passenger
gui.SC2:stateMooshroom=Has mooshroom passenger
gui.SC2:stateChicken=Has chicken passenger
gui.SC2:stateWolf=Has wolf passenger
gui.SC2:stateSnowGolem=Has snow golem passenger
gui.SC2:stateOcelot=Has ocelot passenger
gui.SC2:stateVillager=Has villager passenger
gui.SC2:statePlayer=Has player passenger
gui.SC2:stateZombieVillager=Has zombie villager passenger
gui.SC2:stateChild=Has child passenger
gui.SC2:stateTamed=Has tamed passenger
gui.SC2:statePowerRed=Is Power Observer[Red] active
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
gui.SC2:statePowerGreen=Is Power Observer[Green] active
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
gui.SC2:stateTanksFull=Are the tanks completely full
gui.SC2:stateTanksEmpty=Are the tanks completely empty
gui.SC2:stateTankEmpty=Is there any completely empty tank
# ======================================
ITEMS
# ======================================
# Carts
item.SC2:ModularCart.name=모듈러 카트
# Modules
item.SC2:unknownmodule.name=Unknown SC2 module
item.SC2:coal_engine.name=석탄 엔진
item.SC2:solar_engine.name=태양광 엔진
item.SC2:side_chests.name=Side Chests
item.SC2:top_chest.name=Top Chest
item.SC2:front_chest.name=Front Chest
item.SC2:internal_storage.name=Internal Storage
item.SC2:extracting_chests.name=Extracting Chests
item.SC2:torch_placer.name=Torch Placer
item.SC2:basic_drill.name=Basic Drill
item.SC2:galgadorian_drill.name=Galgadorian Drill
item.SC2:railer.name=Railer
item.SC2:large_railer.name=Large Railer
item.SC2:bridge_builder.name=Bridge Builder
item.SC2:track_remover.name=Track Remover
item.SC2:basic_farmer.name=Basic Farmer
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
item.SC2:hydrator.name=Hydrator
item.SC2:height_controller.name=Height Controller
item.SC2:fertilizer.name=Fertilizer
item.SC2:entity_detector_animal.name=Entity Detector: Animal
item.SC2:liquid_sensors.name=Liquid Sensors
item.SC2:entity_detector_villager.name=Entity Detector: Villager
item.SC2:entity_detector_player.name=Entity Detector: Player
item.SC2:seat.name=Seat
item.SC2:entity_detector_monster.name=Entity Detector: Monster
item.SC2:advanced_control_system.name=Advanced Control System
item.SC2:brake_handle.name=Brake Handle
item.SC2:advanced_shooter.name=Advanced Shooter
item.SC2:shooter.name=Shooter
item.SC2:dynamite_carrier.name=Dynamite Carrier
item.SC2:cleaning_machine.name=Cleaning Machine
item.SC2:extreme_melter.name=Extreme Melter
item.SC2:divine_shield.name=Divine Shield
item.SC2:melter.name=Melter
item.SC2:standard_hull.name=Standard Hull
item.SC2:reinforced_hull.name=Reinforced Hull
item.SC2:invisibility_core.name=Invisibility Core
item.SC2:wooden_hull.name=Wooden Hull
item.SC2:iron_drill.name=Iron Drill
item.SC2:hardened_drill.name=Hardened Drill
item.SC2:note_sequencer.name=Note Sequencer
item.SC2:colorizer.name=Colorizer
item.SC2:pumpkin_chariot.name=Pumpkin chariot
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
item.SC2:basic_solar_engine.name=Basic Solar Engine
item.SC2:projectile_potion.name=Projectile: Potion
item.SC2:gift_storage.name=Gift Storage
item.SC2:chunk_loader.name=Chunk Loader
item.SC2:entity_detector_bat.name=Entity Detector: Bat
item.SC2:freezer.name=Freezer
item.SC2:projectile_snowball.name=Projectile: Snowball
item.SC2:projectile_egg.name=Projectile: Egg
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
item.SC2:firework_display.name=Firework display
item.SC2:crop_nether_wart.name=Crop: Nether Wart
item.SC2:cage.name=Cage
item.SC2:compact_solar_engine.name=Compact Solar Engine
item.SC2:internal_tank.name=Internal Tank
item.SC2:mechanical_pig.name=Mechanical Pig
item.SC2:creative_engine.name=Creative Engine
item.SC2:incinerator.name=Incinerator
item.SC2:thermal_engine.name=Thermal Engine
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
item.SC2:liquid_cleaner.name=Liquid Cleaner
item.SC2:side_tanks.name=Side Tanks
item.SC2:top_tank.name=Top Tank
item.SC2:advanced_tank.name=Advanced Tank
item.SC2:front_tank.name=Front Tank
item.SC2:creative_hull.name=Creative Hull
item.SC2:power_observer.name=Power Observer
item.SC2:steves_arcade.name=Steve's Arcade
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
item.SC2:creative_tank.name=Creative Tank
item.SC2:open_tank.name=Open Tank
item.SC2:egg_basket=Egg Basket
item.SC2:drill_intelligence.name=Drill Intelligence
item.SC2:lawn_mower.name=Lawn Mower
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
item.SC2:crafter.name=Crafter
item.SC2:milker.name=Milker
item.SC2:galgadorian_hull.name=Galgadorian Hull
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
item.SC2:ore_extractor.name=Ore Extractor
item.SC2:enchanter.name=Enchanter
item.SC2:advanced_smelter.name=Advanced Smelter
item.SC2:advanced_crafter.name=Advanced Crafter
item.SC2:experience_bank.name=Experience Bank
item.SC2:information_provider.name=Information Provider
item.SC2:planter_range_extender.name=Planter Range Extender
item.SC2:tree_exotic.name=Tree: Exotic
item.SC2:smelter.name=Smelter
item.SC2:projectile_cake.name=Projectile: Cake
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
item.SC2:cake_server.name=Cake Server
item.SC2:creative_incinerator.name=Creative Incinerator
item.SC2:creative_supplies.name=Creative Supplies
item.SC2:color_randomizer.name=Color Randomizer
item.SC2:crop_exotic.name=Crop: Exotic
# Components
item.SC2:unknowncomponent.name=Unknown SC2 Component
item.SC2:wooden_wheels.name=Wooden Wheels
item.SC2:iron_wheels.name=Iron Wheels
item.SC2:red_pigment.name=Red Pigment
item.SC2:green_pigment.name=Green Pigment
item.SC2:blue_pigment.name=Blue Pigment
item.SC2:glass_o'magic.name=Glass o'Magic
item.SC2:dynamite.name=Dynamite
item.SC2:simple_pcb.name=Simple PCB
item.SC2:graphical_interface.name=Graphical Interface
item.SC2:raw_handle.name=Raw Handle
item.SC2:refined_handle.name=Refined Handle
item.SC2:speed_handle.name=Speed Handle
item.SC2:wheel.name=Wheel
item.SC2:saw_blade.name=Saw Blade
item.SC2:advanced_pcb.name=Advanced PCB
item.SC2:wood_cutting_core.name=Wood Cutting Core
item.SC2:raw_hardener.name=Raw Hardener
item.SC2:refined_hardener.name=Refined Hardener
item.SC2:hardened_mesh.name=Hardened Mesh
item.SC2:stabilized_metal.name=Stabilized Metal
item.SC2:reinforced_metal.name=Reinforced Metal
item.SC2:reinforced_wheels.name=Reinforced Wheels
item.SC2:pipe.name=Pipe
item.SC2:shooting_station.name=Shooting Station
item.SC2:entity_scanner.name=Entity Scanner
item.SC2:entity_analyzer.name=Entity Analyzer
item.SC2:empty_disk.name=Empty Disk
item.SC2:tri-torch.name=Tri-torch
item.SC2:chest_pane.name=Chest Pane
item.SC2:large_chest_pane.name=Large Chest Pane
item.SC2:huge_chest_pane.name=Huge Chest Pane
item.SC2:chest_lock.name=Chest Lock
item.SC2:iron_pane.name=Iron Pane
item.SC2:large_iron_pane.name=Large Iron Pane
item.SC2:huge_iron_pane.name=Huge Iron Pane
item.SC2:dynamic_pane.name=Dynamic Pane
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
item.SC2:cleaning_fan.name=Cleaning Fan
item.SC2:cleaning_core.name=Cleaning Core
item.SC2:cleaning_tube.name=Cleaning Tube
item.SC2:fuse.name=Fuse
item.SC2:solar_panel.name=Solar Panel
item.SC2:eye_of_galgador.name=Eye of Galgador
item.SC2:lump_of_galgador.name=Lump of Galgador
item.SC2:galgadorian_metal.name=Galgadorian Metal
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
item.SC2:stolen_present.name=Stolen Present
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
item.SC2:warm_hat.name=Warm hat
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
item.SC2:sock.name=Sock
item.SC2:stuffed_sock.name=Stuffed Sock
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
item.SC2:blank_upgrade.name=Blank Upgrade
item.SC2:tank_valve.name=Tank Valve
item.SC2:tank_pane.name=Tank Pane
item.SC2:large_tank_pane.name=Large Tank Pane
item.SC2:huge_tank_pane.name=Huge Tank Pane
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
item.SC2:burning_easter_egg.name=Burning Easter Egg
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
item.SC2:painted_easter_egg.name=Painted Easter Egg
item.SC2:basket.name=Basket
item.SC2:oak_log.name=Oak Log
item.SC2:oak_twig.name=Oak Twig
item.SC2:spruce_log.name=Spruce Log
item.SC2:spruce_twig.name=Spruce Twig
item.SC2:birch_log.name=Birch Log
item.SC2:birch_twig.name=Birch Twig
item.SC2:jungle_log.name=Jungle Log
item.SC2:jungle_twig.name=Jungle Twig
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
item.SC2:iron_blade.name=Iron Blade
item.SC2:blade_arm.name=Blade Arm
# ======================================
BLOCKS
# ======================================
tile.SC2:BlockCargoManager.name=Cargo Manager
tile.SC2:BlockJunction.name=Junction Rail
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
tile.SC2:BlockCartAssembler.name=Cart Assembler
tile.SC2:BlockActivator.name=Module Toggler
tile.SC2:BlockDistributor.name=External Distributor
tile.SC2:BlockLiquidManager.name=Liquid Manager
# Storage
tile.SC2:BlockMetalStorage.name=Resource Block
item.SC2:BlockStorage0.name=Reinforced Metal Block
item.SC2:BlockStorage1.name=Galgadorian Block
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block
# Upgrades
tile.SC2:upgrade.name=Upgrade
item.SC2:batteries.name=Upgrade: Batteries
item.SC2:power_crystal.name=Upgrade: Power Crystal
item.SC2:module_knowledge.name=Upgrade: Module knowledge
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
item.SC2:new_era.name=Upgrade: New Era
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
item.SC2:generic_engine.name=Upgrade: Generic engine
item.SC2:module_input.name=Upgrade: Module input
item.SC2:production_line.name=Upgrade: Production line
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
item.SC2:cart_crane.name=Upgrade: Cart Crane
item.SC2:redstone_control.name=Upgrade: Redstone Control
item.SC2:creative_mode.name=Upgrade: Creative Mode
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
item.SC2:entropy.name=Upgrade: Entropy
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
# Detector Units
tile.SC2:BlockDetector.name=Detector
item.SC2:BlockDetector0.name=Detector Manager
item.SC2:BlockDetector1.name=Detector Unit
item.SC2:BlockDetector2.name=Detector Station
item.SC2:BlockDetector3.name=Detector Junction
item.SC2:BlockDetector4.name=Detector Redstone Unit
# ======================================
MODULE MISC
# ======================================
# Categories
info.SC2:moduleCategoryHull=Hull
info.SC2:moduleCategoryEngine=Engine
info.SC2:moduleCategoryTool=Tool
info.SC2:moduleCategoryStorage=Storage
info.SC2:moduleCategoryAddon=Addon
info.SC2:moduleCategoryAttachment=Attachment
# Groups
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
info.SC2:moduleGroupTool=[%1:Tool|Tools]
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
# Messages
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
info.SC2:oceanExtraMessage=Room for an average sized ocean
info.SC2:alphaExtraMessage=1 year in alpha
info.SC2:storageEmpty=Empty
info.SC2:storageFull=Full
info.SC2:giftStorageFull=Might contain a surprise
info.SC2:eggStorageFull=Full of Eggs
# Labels
info.SC2:modularCost=Modular cost
info.SC2:cartSideTop=Top
info.SC2:cartSideCenter=Center
info.SC2:cartSideBottom=Bottom
info.SC2:cartSideBack=Back
info.SC2:cartSideLeft=Left
info.SC2:cartSideRight=Right
info.SC2:cartSideFront=Front
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
info.SC2:sidesAnd=and
info.SC2:noSides=Won't occupy any sides
info.SC2:moduleConflictHowever=Will however conflict with
info.SC2:moduleConflictAlso=Will also conflict with
info.SC2:moduleRequirement=Requires
info.SC2:moduleCount1=one
info.SC2:moduleCount2=two
info.SC2:moduleCount3=three
info.SC2:allowDuplicates=Duplicates are allowed
info.SC2:moduleType=Type
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
info.SC2:missingParentError=[%1] requires [%2] to work!
info.SC2:presentNemesisError=[%1] won't work with [%2]
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=Unbreakable
info.SC2:toolDurability=내구도: [%1]%
info.SC2:modularCapacity=Modular capacity: [%1]
info.SC2:complexityCap=Module complexity cap: [%1]
info.SC2:maxEngineCount=Max engines count: [%1]
info.SC2:maxAddonCount=Max Addon count: [%1]
# end of beta 3 requirement (remove this note)
# ======================================
UPGRADES
# ======================================
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
info.SC2:effectDeployer=Enables deployment of finished carts.
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
info.SC2:effectFuelCapacity=Fuel capacity [%1].
info.SC2:effectFuelCost=Fuel cost [%1]%.
info.SC2:effectInputChest=Input Chest with [%1] slots.
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
info.SC2:effectRedstone=Enables redstone controlled assembling.
info.SC2:effectSolar=Generate power while in the sun.
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
info.SC2:effectTransposer=Can pick up carts for modifying
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
# ======================================
MODULES
# ======================================
# Addons
modules.addons.SC2:detectorAnimals=Animals
modules.addons.SC2:detectorBats=Bats
modules.addons.SC2:detectorMonsters=Monsters
modules.addons.SC2:detectorPlayers=Players
modules.addons.SC2:detectorVillagers=Villagers
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
modules.addons.SC2:saplingPlantAmount=Current sapling amount
modules.addons.SC2:controlLeverTitle=Control lever
modules.addons.SC2:leverStartCart=Start the cart
modules.addons.SC2:leverStopCart=Stop the cart
modules.addons.SC2:leverTurnAroundCart=Turn cart around
modules.addons.SC2:colorizerRgbRed=Red
modules.addons.SC2:colorizerRgbGreen=Green
modules.addons.SC2:colorizerRgbBlue=Blue
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
modules.addons.SC2:intelligenceChange=Change drill intelligence
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
modules.addons.SC2:informationProviderLabelName=Name
modules.addons.SC2:informationProviderLabelDistance=Distance
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
modules.addons.SC2:informationProviderLabelPosition=Position
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
modules.addons.SC2:informationProviderLabelFuel=Fuel left
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
modules.addons.SC2:informationProviderLabelStorage=Used Storage
modules.addons.SC2:informationProviderLabelDurability=내구도
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
modules.addons.SC2:informationProviderLabels=Labels
modules.addons.SC2:powerThousandSuffix=K
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
modules.addons.SC2:recipeOutput=Change the output location
modules.addons.SC2:recipeCurrentSelection=Currently
modules.addons.SC2:recipeInvalidOutput=Unknown
modules.addons.SC2:recipeChangeMode=Change current mode
modules.addons.SC2:recipeNoLimit=No upper limit
modules.addons.SC2:recipeLimit=Limit stocked items
modules.addons.SC2:recipeDisabled=Don't produce anything
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
modules.addons.SC2:buttonRandomize=Randomize Color
# Engines
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
modules.engines.SC2:coalEngineTitle=Coal Engine
modules.engines.SC2:outOfFuel=Out of fuel
modules.engines.SC2:fuelLevel=Fuel: [%1]
modules.engines.SC2:solarEngineTitle=Solar Engine
modules.engines.SC2:outOfPower=Out of power
modules.engines.SC2:powerLevel=Power: [%1]
modules.engines.SC2:thermalEngineTitle=Thermal Engine
modules.engines.SC2:thermalPowered=Powered
modules.engines.SC2:outOfWater=Out of Water
modules.engines.SC2:outOfLava=Out of Lava
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=Disabled
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
# end of beta 3 requirement (remove this note)
# Tanks
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
modules.tanks.SC2:tankLocked=Locked to this fluid
modules.tanks.SC2:tankLock=Click to lock to this fluid
modules.tanks.SC2:tankUnlock=Click to unlock
modules.tanks.SC2:tankEmpty=Empty
modules.tanks.SC2:tankInvalidFluid=Unknown
# Tools
modules.tools.SC2:toolDurability=내구도
modules.tools.SC2:toolBroken=Broken
modules.tools.SC2:toolRepairing=Currently repairing tool
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
modules.tools.SC2:toolUnbreakable=This tool will never break.
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
modules.tools.SC2:drillTitle=Drill
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
modules.tools.SC2:repairDiamonds=Diamonds
modules.tools.SC2:repairIron=Iron Ingots
modules.tools.SC2:farmerTitle=Farmer
modules.tools.SC2:cutterTitle=Wood cutter
# Attachments
modules.attachments.SC2:fertilizers=Fertilizers
modules.attachments.SC2:railerTitle=Railer
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=ODO
modules.attachments.SC2:controlSystemTripMeter=TRIP
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
modules.attachments.SC2:cakeServerTitle=Cake Server
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
modules.attachments.SC2:explosivesTitle=Explosives
modules.attachments.SC2:experienceTitle=Experience
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
modules.attachments.SC2:experienceExtract=Click to extract 50xp
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
modules.attachments.SC2:shooterTitle=Shooter
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=s
modules.attachments.SC2:shooterDelay=Delay
modules.attachments.SC2:notePiano=Piano
modules.attachments.SC2:noteBassDrum=Bass Drum
modules.attachments.SC2:noteSnareDrum=Snare Drum
modules.attachments.SC2:noteSticks=Sticks
modules.attachments.SC2:noteBassGuitar=Bass Guitar
modules.attachments.SC2:noteCreateTrack=Create new track
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
modules.attachments.SC2:noteAdd=Add note to track #[%1]
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
modules.attachments.SC2:controlSystemReset=Reset trip-meter
# end of beta 3 requirement (remove this note)
# ======================================
Steve's Arcade
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=Ghast Invaders
arcade.SC2:ghastLives=Extra lives
arcade.SC2:highScore=High Score: [%1]
arcade.SC2:score=Score: [%1]
arcade.SC2:instructionShoot=Shoot
arcade.SC2:instructionLeft=Move left
arcade.SC2:instructionRight=Move right
arcade.SC2:instructionRestart=Restart
arcade.SC2:creeperSweeper=Creeper Sweeper
arcade.SC2:creeperMapName1=Tiny
arcade.SC2:creeperMapName2=Medium
arcade.SC2:creeperMapName3=Large
arcade.SC2:creepersLeft=Creepers left: [%1]
arcade.SC2:creeperTime=Time spent: [%1]s
arcade.SC2:instructionChangeMap=Change map size
arcade.SC2:creeperCurrentMap=Current [%1]
arcade.SC2:creeperHighScores=High Scores
arcade.SC2:creeperHighScore=[%1]: [%2]s
arcade.SC2:mobStacker=Mob Stacker
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
arcade.SC2:instructionRotate=Rotate
arcade.SC2:instructionDrop=Drop
arcade.SC2:trackOperator=Track Operator
arcade.SC2:operatorSaveError=Failed to save
arcade.SC2:operatorSave=Save
arcade.SC2:operatorUserCreatedMaps=User created maps
arcade.SC2:operatorStories=Stories
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
arcade.SC2:instructionTrackShape=Select track shape
arcade.SC2:instructionRotateTrack=Rotate track
arcade.SC2:instructionFlipTrack=Flip track
arcade.SC2:instructionDefaultDirection=Change default direction
arcade.SC2:instructionTrackType=Change track type
arcade.SC2:instructionDeleteTrack=Delete track
arcade.SC2:instructionCopyTrack=Copy track
arcade.SC2:instructionMoveSteve=Move or rotate Steve
arcade.SC2:instructionMoveMap=Move map
arcade.SC2:instructionPlaceTrack=Place track
arcade.SC2:instructionDeselectTrack=Deselect track
arcade.SC2:leftMouseButton=LMouse
arcade.SC2:rightMouseButton=RMouse
arcade.SC2:buttonStart=Start
arcade.SC2:buttonMenu=Menu
arcade.SC2:buttonStop=Stop
arcade.SC2:buttonNextLevel=Next Level
arcade.SC2:buttonStartLevel=Start Level
arcade.SC2:buttonSelectStory=Select Story
arcade.SC2:buttonSelectStoryOther=Select another Story
arcade.SC2:buttonCreateLevel=Create Level
arcade.SC2:buttonEditLevel=Edit Level
arcade.SC2:buttonRefreshList=Refresh List
arcade.SC2:buttonSave=Save
arcade.SC2:buttonSaveAs=Save as...
arcade.SC2:buttonCancel=Cancel
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=Map Editor
# Story - The beginning
stories.beginning.SC2:title=The beginning
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
stories.beginning.SC2:start=Press the Start button to the right.
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
stories.beginning.SC2:outOfReach=Just out of reach...
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
stories.beginning.SC2:thanks=Thank you for playing! :)
stories.beginning.SC2:level1=A new day
stories.beginning.SC2:level2=The Operator
stories.beginning.SC2:level3=Escape the loop
stories.beginning.SC2:level4=Hard as steel
stories.beginning.SC2:level5=Moving world
stories.beginning.SC2:level6=The code lock
stories.beginning.SC2:level7=So close
stories.beginning.SC2:level8=Madness
stories.beginning.SC2:level9=The cake

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itemGroup.SC2Modules=Steve's Carts 2 Moduły
itemGroup.SC2Items=Steve's Carts 2 Komponenty
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
# ======================================
BLOCK GUI
# ======================================
# Cart assembler gui localization
gui.SC2:cartAssembler=Cart Assembler
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
gui.SC2:hullCapacity=Hull capacity
gui.SC2:complexityCap=Complexity cap
gui.SC2:totalCost=Total cost
gui.SC2:totalTime=Total Time
gui.SC2:readyMessage=Ready to assemble cart!
gui.SC2:assembleProgress=Progress
gui.SC2:timeLeft=Time left
gui.SC2:idleAssemblerMessage=The assembler is currently idle
gui.SC2:modifyCart=Modify cart
gui.SC2:assembleCart=Assemble cart
gui.SC2:fuelLevel=Fuel level
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=You have no hull
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
gui.SC2:busyAssemblerError=The Assembler is busy!
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
# end of beta 3 requirement (remove this note)
# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=Manager
gui.SC2:currentSetting=Currently
gui.SC2:changeTransferDirection=Change transfer direction
gui.SC2:directionToCart=To the cart
gui.SC2:directionFromCart=From the cart
gui.SC2:changeTurnBack=Change turn back settings
gui.SC2:turnBackDisabled=No side selected
gui.SC2:turnBack=Turn back after transfer
gui.SC2:continueForward=Continue along after transfer
gui.SC2:changeTransferSize=Change transfer size
gui.SC2:changeSide=Change side
gui.SC2:currentSide=Current side
gui.SC2:sideRed=Czerwony
gui.SC2:sideBlue=Blue
gui.SC2:sideYellow=Yellow
gui.SC2:sideGreen=Green
gui.SC2:sideDisabled=Disabled
# Cargo manager gui localization
gui.SC2:cargoManager=Cargo
gui.SC2:changeSlotLayout=Change slot layout
gui.SC2:layoutShared=All slots are shared by all sides
gui.SC2:layoutSide=Each side has its own slots
gui.SC2:layoutColor=Each color has its own slots
gui.SC2:transferAll=Transfer as much as possible
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
gui.SC2:transferAllShort=MAX
gui.SC2:transferItemsShort=I
gui.SC2:transferStacksShort=S
gui.SC2:changeTransferCartArea=Change part of the cart
gui.SC2:unknownAreaMessage=Unknown option
gui.SC2:cartAreaAll=All slots
gui.SC2:cartAreaEngine=Engine
gui.SC2:cartAreaRailer=Railers
gui.SC2:cartAreaStorage=Storage slots
gui.SC2:cartAreaTorches=Torches
gui.SC2:cartAreaExplosives=Explosives
gui.SC2:cartAreaArrows=Arrows
gui.SC2:cartAreaBridge=Bridge material
gui.SC2:cartAreaSeeds=Seeds
gui.SC2:cartAreaFertilizer=Fertilizer
gui.SC2:cartAreaSaplings=Saplings
gui.SC2:cartAreaFirework=Firework
gui.SC2:cartAreaBuckets=Buckets (for milker)
gui.SC2:cartAreaCakes=Cakes
# Liquid manager gui localization
gui.SC2:liquidManager=Liquid
gui.SC2:changeTankLayout=Change tank layout
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
gui.SC2:layoutSidedTanks=Each side has its own tank
gui.SC2:layoutColorTanks=Each color has its own tank(s)
gui.SC2:transferAllLiquid=Transfer as much as possible
gui.SC2:transferBuckets=Transfer a maximum of [%1]
gui.SC2:transferAllLiquidShort=MAX
gui.SC2:transferBucketShort=B
# Module Toggler gui localization
gui.SC2:moduleToggler=Module Toggler
gui.SC2:optionDrill=Drill
gui.SC2:optionShield=Shield
gui.SC2:optionInvisibility=Invisibility
gui.SC2:optionChunk=Chunk loading
gui.SC2:optionCageAuto=Cage auto pick up
gui.SC2:optionCage=Cage pick up
gui.SC2:settingDisabled=Disabled
gui.SC2:settingOrange=Orange direction
gui.SC2:settingBlue=Blue direction
gui.SC2:stateActivate=Activate
gui.SC2:stateDeactivate=Deactivate
gui.SC2:stateToggle=Toggle
# External Distributer gui localization
gui.SC2:externalDistributor=External Distributor
gui.SC2:distributorNotConnected=Not connected to any Managers!
gui.SC2:sideName=[%1] side
gui.SC2:dropInstruction=Drop here to add this setting
gui.SC2:removeInstruction=Right click to remove
gui.SC2:distributorAll=Wszystko
gui.SC2:distributorRed=Czerwony
gui.SC2:distributorBlue=Blue
gui.SC2:distributorYellow=Yellow
gui.SC2:distributorGreen=Green
gui.SC2:distributorTopLeft=Top Left
gui.SC2:distributorTopRight=Top Right
gui.SC2:distributorBottomLeft=Bottom Left
gui.SC2:distributorBottomRight=Bottom Right
gui.SC2:distributorToCart=To Cart
gui.SC2:distributorFromCart=From Cart
gui.SC2:managerTop=Top Manager
gui.SC2:managerBot=Bot Manager
gui.SC2:distributorSideOrange=Orange
gui.SC2:distributorSidePurple=Purple
gui.SC2:distributorSideYellow=Yellow
gui.SC2:distributorSideGreen=Green
gui.SC2:distributorSideBlue=Blue
gui.SC2:distributorSideRed=Czerwony
gui.SC2:sideToolTip=Side: [%1]
# Detector Units gui localization
gui.SC2:operatorOutput=OUTPUT
gui.SC2:operatorAnd=ORAZ
gui.SC2:operatorOr=LUB
gui.SC2:operatorNot=NOT
gui.SC2:operatorXor=XOR
gui.SC2:operatorTopUnit=Top Unit
gui.SC2:operatorBotUnit=Bottom Unit
gui.SC2:operatorNorthUnit=North Unit
gui.SC2:operatorWestUnit=West Unit
gui.SC2:operatorSouthUnit=South Unit
gui.SC2:operatorEastUnit=East Unit
gui.SC2:operatorRedstone=Redstone Input
gui.SC2:operatorRedstoneTop=Top Redstone Input
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
gui.SC2:operatorRedstoneNorth=North Redstone Input
gui.SC2:operatorRedstoneWest=West Redstone Input
gui.SC2:operatorRedstoneSouth=South Redstone Input
gui.SC2:operatorRedstoneEast=East Redstone Input
gui.SC2:stateRails=Have rail supplies
gui.SC2:stateTorches=Have torch supplies
gui.SC2:stateSaplings=Have sapling supplies
gui.SC2:sateSeeds=Have seed supplies
gui.SC2:stateBridge=Have bridge supplies
gui.SC2:stateProjectiles=Have projectile supplies
gui.SC2:stateFertilizing=Have fertilizing supplies
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=Have cake supplies
#
gui.SC2:stateShield=Is shield active
gui.SC2:stateChunk=Is chunk loader active
gui.SC2:stateInvisibility=Is invisibility core active
gui.SC2:stateDrill=Is drill active
gui.SC2:stateCage=Is auto pick up active
gui.SC2:stateStorageFull=Is storage completely full
gui.SC2:stateStorageEmpty=Is storage completely empty
gui.SC2:statePassenger=Has passenger
gui.SC2:stateAnimal=Has animal passenger
gui.SC2:stateTameable=Has tameable passenger
gui.SC2:stateBreedable=Has breedable passenger
gui.SC2:stateHostile=Has hostile passenger
gui.SC2:stateCreeper=Has creeper passenger
gui.SC2:stateSkeleton=Has skeleton passenger
gui.SC2:stateSpider=Has spider passenger
gui.SC2:stateZombie=Has zombie passenger
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
gui.SC2:stateSilverFish=Has silverfish passenger
gui.SC2:stateBlaze=Has blaze passenger
gui.SC2:stateBat=Has bat passenger
gui.SC2:stateWitch=Has witch passenger
gui.SC2:statePig=Has pig passenger
gui.SC2:stateSheep=Has sheep passenger
gui.SC2:stateCow=Has cow passenger
gui.SC2:stateMooshroom=Has mooshroom passenger
gui.SC2:stateChicken=Has chicken passenger
gui.SC2:stateWolf=Has wolf passenger
gui.SC2:stateSnowGolem=Has snow golem passenger
gui.SC2:stateOcelot=Has ocelot passenger
gui.SC2:stateVillager=Has villager passenger
gui.SC2:statePlayer=Has player passenger
gui.SC2:stateZombieVillager=Has zombie villager passenger
gui.SC2:stateChild=Has child passenger
gui.SC2:stateTamed=Has tamed passenger
gui.SC2:statePowerRed=Is Power Observer[Red] active
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
gui.SC2:statePowerGreen=Is Power Observer[Green] active
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
gui.SC2:stateTanksFull=Are the tanks completely full
gui.SC2:stateTanksEmpty=Are the tanks completely empty
gui.SC2:stateTankEmpty=Is there any completely empty tank
# ======================================
ITEMS
# ======================================
# Carts
item.SC2:ModularCart.name=Modular cart
# Modules
item.SC2:unknownmodule.name=Unknown SC2 module
item.SC2:coal_engine.name=Coal Engine
item.SC2:solar_engine.name=Solar Engine
item.SC2:side_chests.name=Side Chests
item.SC2:top_chest.name=Top Chest
item.SC2:front_chest.name=Front Chest
item.SC2:internal_storage.name=Internal Storage
item.SC2:extracting_chests.name=Extracting Chests
item.SC2:torch_placer.name=Torch Placer
item.SC2:basic_drill.name=Basic Drill
item.SC2:galgadorian_drill.name=Galgadorian Drill
item.SC2:railer.name=Railer
item.SC2:large_railer.name=Large Railer
item.SC2:bridge_builder.name=Bridge Builder
item.SC2:track_remover.name=Track Remover
item.SC2:basic_farmer.name=Basic Farmer
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
item.SC2:hydrator.name=Hydrator
item.SC2:height_controller.name=Kontroler Wysokości
item.SC2:fertilizer.name=Fertilizer
item.SC2:entity_detector_animal.name=Entity Detector: Animal
item.SC2:liquid_sensors.name=Liquid Sensors
item.SC2:entity_detector_villager.name=Entity Detector: Villager
item.SC2:entity_detector_player.name=Entity Detector: Player
item.SC2:seat.name=Seat
item.SC2:entity_detector_monster.name=Entity Detector: Monster
item.SC2:advanced_control_system.name=Advanced Control System
item.SC2:brake_handle.name=Brake Handle
item.SC2:advanced_shooter.name=Advanced Shooter
item.SC2:shooter.name=Shooter
item.SC2:dynamite_carrier.name=Dynamite Carrier
item.SC2:cleaning_machine.name=Cleaning Machine
item.SC2:extreme_melter.name=Extreme Melter
item.SC2:divine_shield.name=Divine Shield
item.SC2:melter.name=Melter
item.SC2:standard_hull.name=Standard Hull
item.SC2:reinforced_hull.name=Reinforced Hull
item.SC2:invisibility_core.name=Invisibility Core
item.SC2:wooden_hull.name=Wooden Hull
item.SC2:iron_drill.name=Iron Drill
item.SC2:hardened_drill.name=Hardened Drill
item.SC2:note_sequencer.name=Note Sequencer
item.SC2:colorizer.name=Colorizer
item.SC2:pumpkin_chariot.name=Pumpkin chariot
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
item.SC2:basic_solar_engine.name=Basic Solar Engine
item.SC2:projectile_potion.name=Projectile: Potion
item.SC2:gift_storage.name=Gift Storage
item.SC2:chunk_loader.name=Chunk Loader
item.SC2:entity_detector_bat.name=Entity Detector: Bat
item.SC2:freezer.name=Freezer
item.SC2:projectile_snowball.name=Projectile: Snowball
item.SC2:projectile_egg.name=Projectile: Egg
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
item.SC2:firework_display.name=Firework display
item.SC2:crop_nether_wart.name=Crop: Nether Wart
item.SC2:cage.name=Cage
item.SC2:compact_solar_engine.name=Compact Solar Engine
item.SC2:internal_tank.name=Internal Tank
item.SC2:mechanical_pig.name=Mechanical Pig
item.SC2:creative_engine.name=Creative Engine
item.SC2:incinerator.name=Incinerator
item.SC2:thermal_engine.name=Thermal Engine
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
item.SC2:liquid_cleaner.name=Liquid Cleaner
item.SC2:side_tanks.name=Side Tanks
item.SC2:top_tank.name=Top Tank
item.SC2:advanced_tank.name=Advanced Tank
item.SC2:front_tank.name=Front Tank
item.SC2:creative_hull.name=Creative Hull
item.SC2:power_observer.name=Power Observer
item.SC2:steves_arcade.name=Steve's Arcade
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
item.SC2:creative_tank.name=Creative Tank
item.SC2:open_tank.name=Open Tank
item.SC2:egg_basket=Egg Basket
item.SC2:drill_intelligence.name=Drill Intelligence
item.SC2:lawn_mower.name=Lawn Mower
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
item.SC2:crafter.name=Crafter
item.SC2:milker.name=Milker
item.SC2:galgadorian_hull.name=Galgadorian Hull
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
item.SC2:ore_extractor.name=Ore Extractor
item.SC2:enchanter.name=Enchanter
item.SC2:advanced_smelter.name=Advanced Smelter
item.SC2:advanced_crafter.name=Advanced Crafter
item.SC2:experience_bank.name=Experience Bank
item.SC2:information_provider.name=Information Provider
item.SC2:planter_range_extender.name=Planter Range Extender
item.SC2:tree_exotic.name=Tree: Exotic
item.SC2:smelter.name=Smelter
item.SC2:projectile_cake.name=Projectile: Cake
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
item.SC2:cake_server.name=Cake Server
item.SC2:creative_incinerator.name=Creative Incinerator
item.SC2:creative_supplies.name=Creative Supplies
item.SC2:color_randomizer.name=Color Randomizer
item.SC2:crop_exotic.name=Crop: Exotic
# Components
item.SC2:unknowncomponent.name=Unknown SC2 Component
item.SC2:wooden_wheels.name=Wooden Wheels
item.SC2:iron_wheels.name=Iron Wheels
item.SC2:red_pigment.name=Red Pigment
item.SC2:green_pigment.name=Green Pigment
item.SC2:blue_pigment.name=Blue Pigment
item.SC2:glass_o'magic.name=Glass o'Magic
item.SC2:dynamite.name=Dynamite
item.SC2:simple_pcb.name=Simple PCB
item.SC2:graphical_interface.name=Graphical Interface
item.SC2:raw_handle.name=Raw Handle
item.SC2:refined_handle.name=Refined Handle
item.SC2:speed_handle.name=Speed Handle
item.SC2:wheel.name=Wheel
item.SC2:saw_blade.name=Saw Blade
item.SC2:advanced_pcb.name=Advanced PCB
item.SC2:wood_cutting_core.name=Wood Cutting Core
item.SC2:raw_hardener.name=Raw Hardener
item.SC2:refined_hardener.name=Refined Hardener
item.SC2:hardened_mesh.name=Hardened Mesh
item.SC2:stabilized_metal.name=Stabilized Metal
item.SC2:reinforced_metal.name=Reinforced Metal
item.SC2:reinforced_wheels.name=Reinforced Wheels
item.SC2:pipe.name=Pipe
item.SC2:shooting_station.name=Shooting Station
item.SC2:entity_scanner.name=Entity Scanner
item.SC2:entity_analyzer.name=Entity Analyzer
item.SC2:empty_disk.name=Empty Disk
item.SC2:tri-torch.name=Tri-torch
item.SC2:chest_pane.name=Chest Pane
item.SC2:large_chest_pane.name=Large Chest Pane
item.SC2:huge_chest_pane.name=Huge Chest Pane
item.SC2:chest_lock.name=Chest Lock
item.SC2:iron_pane.name=Iron Pane
item.SC2:large_iron_pane.name=Large Iron Pane
item.SC2:huge_iron_pane.name=Huge Iron Pane
item.SC2:dynamic_pane.name=Dynamic Pane
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
item.SC2:cleaning_fan.name=Cleaning Fan
item.SC2:cleaning_core.name=Cleaning Core
item.SC2:cleaning_tube.name=Cleaning Tube
item.SC2:fuse.name=Fuse
item.SC2:solar_panel.name=Solar Panel
item.SC2:eye_of_galgador.name=Eye of Galgador
item.SC2:lump_of_galgador.name=Lump of Galgador
item.SC2:galgadorian_metal.name=Galgadorian Metal
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
item.SC2:stolen_present.name=Stolen Present
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
item.SC2:warm_hat.name=Warm hat
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
item.SC2:sock.name=Sock
item.SC2:stuffed_sock.name=Stuffed Sock
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
item.SC2:blank_upgrade.name=Blank Upgrade
item.SC2:tank_valve.name=Tank Valve
item.SC2:tank_pane.name=Tank Pane
item.SC2:large_tank_pane.name=Large Tank Pane
item.SC2:huge_tank_pane.name=Huge Tank Pane
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
item.SC2:burning_easter_egg.name=Burning Easter Egg
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
item.SC2:painted_easter_egg.name=Painted Easter Egg
item.SC2:basket.name=Basket
item.SC2:oak_log.name=Oak Log
item.SC2:oak_twig.name=Oak Twig
item.SC2:spruce_log.name=Spruce Log
item.SC2:spruce_twig.name=Spruce Twig
item.SC2:birch_log.name=Birch Log
item.SC2:birch_twig.name=Birch Twig
item.SC2:jungle_log.name=Jungle Log
item.SC2:jungle_twig.name=Jungle Twig
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
item.SC2:iron_blade.name=Iron Blade
item.SC2:blade_arm.name=Blade Arm
# ======================================
BLOCKS
# ======================================
tile.SC2:BlockCargoManager.name=Cargo Manager
tile.SC2:BlockJunction.name=Junction Rail
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
tile.SC2:BlockCartAssembler.name=Cart Assembler
tile.SC2:BlockActivator.name=Module Toggler
tile.SC2:BlockDistributor.name=External Distributor
tile.SC2:BlockLiquidManager.name=Liquid Manager
# Storage
tile.SC2:BlockMetalStorage.name=Resource Block
item.SC2:BlockStorage0.name=Reinforced Metal Block
item.SC2:BlockStorage1.name=Galgadorian Block
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block
# Upgrades
tile.SC2:upgrade.name=Upgrade
item.SC2:batteries.name=Upgrade: Batteries
item.SC2:power_crystal.name=Upgrade: Power Crystal
item.SC2:module_knowledge.name=Upgrade: Module knowledge
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
item.SC2:new_era.name=Upgrade: New Era
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
item.SC2:generic_engine.name=Upgrade: Generic engine
item.SC2:module_input.name=Upgrade: Module input
item.SC2:production_line.name=Upgrade: Production line
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
item.SC2:cart_crane.name=Upgrade: Cart Crane
item.SC2:redstone_control.name=Upgrade: Redstone Control
item.SC2:creative_mode.name=Upgrade: Creative Mode
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
item.SC2:entropy.name=Upgrade: Entropy
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
# Detector Units
tile.SC2:BlockDetector.name=Detector
item.SC2:BlockDetector0.name=Detector Manager
item.SC2:BlockDetector1.name=Detector Unit
item.SC2:BlockDetector2.name=Detector Station
item.SC2:BlockDetector3.name=Detector Junction
item.SC2:BlockDetector4.name=Detector Redstone Unit
# ======================================
MODULE MISC
# ======================================
# Categories
info.SC2:moduleCategoryHull=Hull
info.SC2:moduleCategoryEngine=Engine
info.SC2:moduleCategoryTool=Tool
info.SC2:moduleCategoryStorage=Storage
info.SC2:moduleCategoryAddon=Addon
info.SC2:moduleCategoryAttachment=Attachment
# Groups
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
info.SC2:moduleGroupTool=[%1:Tool|Tools]
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
# Messages
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
info.SC2:oceanExtraMessage=Room for an average sized ocean
info.SC2:alphaExtraMessage=1 year in alpha
info.SC2:storageEmpty=Empty
info.SC2:storageFull=Full
info.SC2:giftStorageFull=Might contain a surprise
info.SC2:eggStorageFull=Full of Eggs
# Labels
info.SC2:modularCost=Modular cost
info.SC2:cartSideTop=Góra
info.SC2:cartSideCenter=Center
info.SC2:cartSideBottom=Bottom
info.SC2:cartSideBack=Back
info.SC2:cartSideLeft=Left
info.SC2:cartSideRight=Right
info.SC2:cartSideFront=Front
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
info.SC2:sidesAnd=and
info.SC2:noSides=Won't occupy any sides
info.SC2:moduleConflictHowever=Will however conflict with
info.SC2:moduleConflictAlso=Will also conflict with
info.SC2:moduleRequirement=Requires
info.SC2:moduleCount1=one
info.SC2:moduleCount2=two
info.SC2:moduleCount3=three
info.SC2:allowDuplicates=Duplicates are allowed
info.SC2:moduleType=Type
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
info.SC2:missingParentError=[%1] requires [%2] to work!
info.SC2:presentNemesisError=[%1] won't work with [%2]
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=Unbreakable
info.SC2:toolDurability=Durability: [%1]%
info.SC2:modularCapacity=Modular capacity: [%1]
info.SC2:complexityCap=Module complexity cap: [%1]
info.SC2:maxEngineCount=Max engines count: [%1]
info.SC2:maxAddonCount=Max Addon count: [%1]
# end of beta 3 requirement (remove this note)
# ======================================
UPGRADES
# ======================================
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
info.SC2:effectDeployer=Enables deployment of finished carts.
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
info.SC2:effectFuelCapacity=Fuel capacity [%1].
info.SC2:effectFuelCost=Fuel cost [%1]%.
info.SC2:effectInputChest=Input Chest with [%1] slots.
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
info.SC2:effectRedstone=Enables redstone controlled assembling.
info.SC2:effectSolar=Generate power while in the sun.
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
info.SC2:effectTransposer=Can pick up carts for modifying
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
# ======================================
MODULES
# ======================================
# Addons
modules.addons.SC2:detectorAnimals=Animals
modules.addons.SC2:detectorBats=Bats
modules.addons.SC2:detectorMonsters=Monsters
modules.addons.SC2:detectorPlayers=Players
modules.addons.SC2:detectorVillagers=Villagers
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
modules.addons.SC2:saplingPlantAmount=Current sapling amount
modules.addons.SC2:controlLeverTitle=Control lever
modules.addons.SC2:leverStartCart=Start the cart
modules.addons.SC2:leverStopCart=Stop the cart
modules.addons.SC2:leverTurnAroundCart=Turn cart around
modules.addons.SC2:colorizerRgbRed=Czerwony
modules.addons.SC2:colorizerRgbGreen=Green
modules.addons.SC2:colorizerRgbBlue=Blue
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
modules.addons.SC2:intelligenceChange=Change drill intelligence
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
modules.addons.SC2:informationProviderLabelName=Name
modules.addons.SC2:informationProviderLabelDistance=Distance
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
modules.addons.SC2:informationProviderLabelPosition=Position
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
modules.addons.SC2:informationProviderLabelFuel=Fuel left
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
modules.addons.SC2:informationProviderLabelStorage=Used Storage
modules.addons.SC2:informationProviderLabelDurability=Durability
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
modules.addons.SC2:informationProviderLabels=Labels
modules.addons.SC2:powerThousandSuffix=K
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
modules.addons.SC2:recipeOutput=Change the output location
modules.addons.SC2:recipeCurrentSelection=Currently
modules.addons.SC2:recipeInvalidOutput=Unknown
modules.addons.SC2:recipeChangeMode=Change current mode
modules.addons.SC2:recipeNoLimit=No upper limit
modules.addons.SC2:recipeLimit=Limit stocked items
modules.addons.SC2:recipeDisabled=Don't produce anything
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
modules.addons.SC2:buttonRandomize=Randomize Color
# Engines
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
modules.engines.SC2:coalEngineTitle=Coal Engine
modules.engines.SC2:outOfFuel=Out of fuel
modules.engines.SC2:fuelLevel=Fuel: [%1]
modules.engines.SC2:solarEngineTitle=Solar Engine
modules.engines.SC2:outOfPower=Out of power
modules.engines.SC2:powerLevel=Power: [%1]
modules.engines.SC2:thermalEngineTitle=Thermal Engine
modules.engines.SC2:thermalPowered=Powered
modules.engines.SC2:outOfWater=Out of Water
modules.engines.SC2:outOfLava=Out of Lava
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=Disabled
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
# end of beta 3 requirement (remove this note)
# Tanks
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
modules.tanks.SC2:tankLocked=Locked to this fluid
modules.tanks.SC2:tankLock=Click to lock to this fluid
modules.tanks.SC2:tankUnlock=Click to unlock
modules.tanks.SC2:tankEmpty=Empty
modules.tanks.SC2:tankInvalidFluid=Unknown
# Tools
modules.tools.SC2:toolDurability=Durability
modules.tools.SC2:toolBroken=Broken
modules.tools.SC2:toolRepairing=Currently repairing tool
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
modules.tools.SC2:toolUnbreakable=This tool will never break.
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
modules.tools.SC2:drillTitle=Drill
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
modules.tools.SC2:repairDiamonds=Diamonds
modules.tools.SC2:repairIron=Iron Ingots
modules.tools.SC2:farmerTitle=Farmer
modules.tools.SC2:cutterTitle=Wood cutter
# Attachments
modules.attachments.SC2:fertilizers=Fertilizers
modules.attachments.SC2:railerTitle=Railer
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=ODO
modules.attachments.SC2:controlSystemTripMeter=TRIP
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
modules.attachments.SC2:cakeServerTitle=Cake Server
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
modules.attachments.SC2:explosivesTitle=Explosives
modules.attachments.SC2:experienceTitle=Experience
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
modules.attachments.SC2:experienceExtract=Click to extract 50xp
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
modules.attachments.SC2:shooterTitle=Shooter
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=s
modules.attachments.SC2:shooterDelay=Delay
modules.attachments.SC2:notePiano=Piano
modules.attachments.SC2:noteBassDrum=Bass Drum
modules.attachments.SC2:noteSnareDrum=Snare Drum
modules.attachments.SC2:noteSticks=Sticks
modules.attachments.SC2:noteBassGuitar=Bass Guitar
modules.attachments.SC2:noteCreateTrack=Create new track
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
modules.attachments.SC2:noteAdd=Add note to track #[%1]
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
modules.attachments.SC2:controlSystemReset=Reset trip-meter
# end of beta 3 requirement (remove this note)
# ======================================
Steve's Arcade
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=Ghast Invaders
arcade.SC2:ghastLives=Extra lives
arcade.SC2:highScore=High Score: [%1]
arcade.SC2:score=Score: [%1]
arcade.SC2:instructionShoot=Shoot
arcade.SC2:instructionLeft=Move left
arcade.SC2:instructionRight=Move right
arcade.SC2:instructionRestart=Restart
arcade.SC2:creeperSweeper=Creeper Sweeper
arcade.SC2:creeperMapName1=Tiny
arcade.SC2:creeperMapName2=Medium
arcade.SC2:creeperMapName3=Large
arcade.SC2:creepersLeft=Creepers left: [%1]
arcade.SC2:creeperTime=Time spent: [%1]s
arcade.SC2:instructionChangeMap=Change map size
arcade.SC2:creeperCurrentMap=Current [%1]
arcade.SC2:creeperHighScores=High Scores
arcade.SC2:creeperHighScore=[%1]: [%2]s
arcade.SC2:mobStacker=Mob Stacker
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
arcade.SC2:instructionRotate=Rotate
arcade.SC2:instructionDrop=Drop
arcade.SC2:trackOperator=Track Operator
arcade.SC2:operatorSaveError=Failed to save
arcade.SC2:operatorSave=Save
arcade.SC2:operatorUserCreatedMaps=User created maps
arcade.SC2:operatorStories=Stories
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
arcade.SC2:instructionTrackShape=Select track shape
arcade.SC2:instructionRotateTrack=Rotate track
arcade.SC2:instructionFlipTrack=Flip track
arcade.SC2:instructionDefaultDirection=Change default direction
arcade.SC2:instructionTrackType=Change track type
arcade.SC2:instructionDeleteTrack=Delete track
arcade.SC2:instructionCopyTrack=Copy track
arcade.SC2:instructionMoveSteve=Move or rotate Steve
arcade.SC2:instructionMoveMap=Move map
arcade.SC2:instructionPlaceTrack=Place track
arcade.SC2:instructionDeselectTrack=Deselect track
arcade.SC2:leftMouseButton=LMouse
arcade.SC2:rightMouseButton=RMouse
arcade.SC2:buttonStart=Start
arcade.SC2:buttonMenu=Menu
arcade.SC2:buttonStop=Stop
arcade.SC2:buttonNextLevel=Next Level
arcade.SC2:buttonStartLevel=Start Level
arcade.SC2:buttonSelectStory=Select Story
arcade.SC2:buttonSelectStoryOther=Select another Story
arcade.SC2:buttonCreateLevel=Create Level
arcade.SC2:buttonEditLevel=Edit Level
arcade.SC2:buttonRefreshList=Refresh List
arcade.SC2:buttonSave=Save
arcade.SC2:buttonSaveAs=Save as...
arcade.SC2:buttonCancel=Cancel
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=Map Editor
# Story - The beginning
stories.beginning.SC2:title=The beginning
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
stories.beginning.SC2:start=Press the Start button to the right.
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
stories.beginning.SC2:outOfReach=Just out of reach...
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
stories.beginning.SC2:thanks=Thank you for playing! :)
stories.beginning.SC2:level1=A new day
stories.beginning.SC2:level2=The Operator
stories.beginning.SC2:level3=Escape the loop
stories.beginning.SC2:level4=Hard as steel
stories.beginning.SC2:level5=Moving world
stories.beginning.SC2:level6=The code lock
stories.beginning.SC2:level7=So close
stories.beginning.SC2:level8=Madness
stories.beginning.SC2:level9=The cake

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itemGroup.SC2Modules=Steve's Carts 2 Modules
itemGroup.SC2Items=Steve's Carts 2 Components
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
# ======================================
BLOCK GUI
# ======================================
# Cart assembler gui localization
gui.SC2:cartAssembler=Montador de Carrinho
gui.SC2:basicAssembleInstruction=Para começar a fazer o carrinho, por favor adicionar a carcaça do carrinho de sua escolha no slot para a carcaça.
gui.SC2:invalidHullError=A carcaça de carrinho adicionado no slot da carcaça não é válida. Isto não era para ter acontecido, você provavelmente fez alguma coisa errada.
gui.SC2:hullCapacity=Capacidade da Carcaça
gui.SC2:complexityCap=Limite de Complexidade
gui.SC2:totalCost=Custo Total
gui.SC2:totalTime=Tempo Total
gui.SC2:readyMessage=Pronto para Montar o Carrinho!
gui.SC2:assembleProgress=Progresso
gui.SC2:timeLeft=Tempo Restante
gui.SC2:idleAssemblerMessage=O Montador está Ocioso
gui.SC2:modifyCart=Modificar Carrinho
gui.SC2:assembleCart=Montar Carrinho
gui.SC2:fuelLevel=Nível de Combustível
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=Você não tem um carcaça
gui.SC2:invalidHullErrorShort=A carcaça adicionada não é uma carcaça!
gui.SC2:busyAssemblerError=O montador está ocupado!
gui.SC2:departureBayError=Há um carrinho no compartimento ejetor.
# end of beta 3 requirement (remove this note)
# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=Gerenciador
gui.SC2:currentSetting=Atualmente
gui.SC2:changeTransferDirection=Mudar Sentido da Transferência
gui.SC2:directionToCart=Para o Carrinho
gui.SC2:directionFromCart=Do Carrinho
gui.SC2:changeTurnBack=Mudar Configurações de Direção
gui.SC2:turnBackDisabled=Nenhum Lado Selecionada
gui.SC2:turnBack=Dar Meia-volta após Transferência
gui.SC2:continueForward=Continuar no Caminho após Transferência
gui.SC2:changeTransferSize=Mudar Tamanho da Transferência
gui.SC2:changeSide=Mudar Lado
gui.SC2:currentSide=Lado Atual
gui.SC2:sideRed=Vermelho
gui.SC2:sideBlue=Azul
gui.SC2:sideYellow=Amarelo
gui.SC2:sideGreen=Verde
gui.SC2:sideDisabled=Desativado
# Cargo manager gui localization
gui.SC2:cargoManager=Carga
gui.SC2:changeSlotLayout=Mudar Disposição dos Slots
gui.SC2:layoutShared=Todos os slots são compartilhados por todos os lados
gui.SC2:layoutSide=Cada lado tem seus próprios slots
gui.SC2:layoutColor=Cada cor tem seus próprios slots
gui.SC2:transferAll=Transferir o máximo possível
gui.SC2:transferItems=Transferir no máximo [%1] [%2:item|itens]
gui.SC2:transferStacks=Transferir no máximo [%1] [%2:pilha|pilhas]
gui.SC2:transferAllShort=MAX
gui.SC2:transferItemsShort=I
gui.SC2:transferStacksShort=P
gui.SC2:changeTransferCartArea=Mudar parte do carrinho
gui.SC2:unknownAreaMessage=Opção desconhecida
gui.SC2:cartAreaAll=Todos os slots
gui.SC2:cartAreaEngine=Motor
gui.SC2:cartAreaRailer=Colocador de Trilhos
gui.SC2:cartAreaStorage=Slots de armazenamento
gui.SC2:cartAreaTorches=Tochas
gui.SC2:cartAreaExplosives=Explosivos
gui.SC2:cartAreaArrows=Flechas
gui.SC2:cartAreaBridge=Materiais para ponte
gui.SC2:cartAreaSeeds=Sementes
gui.SC2:cartAreaFertilizer=Fertilizante
gui.SC2:cartAreaSaplings=Mudas
gui.SC2:cartAreaFirework=Fogos de Artifício
gui.SC2:cartAreaBuckets=Baldes (para ordenhadeira)
gui.SC2:cartAreaCakes=Bolos
# Liquid manager gui localization
gui.SC2:liquidManager=Líquidos
gui.SC2:changeTankLayout=Mudar disposição do tanque
gui.SC2:layoutSharedTanks=Todos os tanques são compartilhados por todos os lados
gui.SC2:layoutSidedTanks=Cada lado tem seu próprio tanque
gui.SC2:layoutColorTanks=Cada cor tem seu próprio tanque(s)
gui.SC2:transferAllLiquid=Transferir o máximo possível
gui.SC2:transferBuckets=Transferir no máximo [%1]
gui.SC2:transferAllLiquidShort=MAX
gui.SC2:transferBucketShort=B
# Module Toggler gui localization
gui.SC2:moduleToggler=Alterador de Módulos
gui.SC2:optionDrill=Broca
gui.SC2:optionShield=Escudo
gui.SC2:optionInvisibility=Invisibilidade
gui.SC2:optionChunk=Carregador de Chunks
gui.SC2:optionCageAuto=Capturar automaticamente com a jaula
gui.SC2:optionCage=Capturar com a jaula
gui.SC2:settingDisabled=Desativado
gui.SC2:settingOrange=Direção laranja
gui.SC2:settingBlue=Direção azul
gui.SC2:stateActivate=Ativar
gui.SC2:stateDeactivate=Desativar
gui.SC2:stateToggle=Alternar
# External Distributer gui localization
gui.SC2:externalDistributor=Distribuidor Externo
gui.SC2:distributorNotConnected=Não está conectado a um gerenciador!
gui.SC2:sideName=Lado [%1]
gui.SC2:dropInstruction=Coloque aqui para adicionar configuração
gui.SC2:removeInstruction=Clique direito para remover
gui.SC2:distributorAll=Todos
gui.SC2:distributorRed=Vermelho
gui.SC2:distributorBlue=Azul
gui.SC2:distributorYellow=Amarelo
gui.SC2:distributorGreen=Verde
gui.SC2:distributorTopLeft=Esquerda Superior
gui.SC2:distributorTopRight=Direita Superior
gui.SC2:distributorBottomLeft=Esquerda Inferior
gui.SC2:distributorBottomRight=Direita Inferior
gui.SC2:distributorToCart=Para o Carrinho
gui.SC2:distributorFromCart=Do Carrinho
gui.SC2:managerTop=Gerenciador de cima
gui.SC2:managerBot=Gerenciador de baixo
gui.SC2:distributorSideOrange=Laranja
gui.SC2:distributorSidePurple=Roxo
gui.SC2:distributorSideYellow=Amarelo
gui.SC2:distributorSideGreen=Verde
gui.SC2:distributorSideBlue=Azul
gui.SC2:distributorSideRed=Vermelho
gui.SC2:sideToolTip=Lado: [%1]
# Detector Units gui localization
gui.SC2:operatorOutput=SAÍDA
gui.SC2:operatorAnd=AND
gui.SC2:operatorOr=OR
gui.SC2:operatorNot=NOT
gui.SC2:operatorXor=XOR
gui.SC2:operatorTopUnit=Unidade Superior
gui.SC2:operatorBotUnit=Unidade Inferior
gui.SC2:operatorNorthUnit=Unidade Norte
gui.SC2:operatorWestUnit=Unidade Oeste
gui.SC2:operatorSouthUnit=Unidade Sul
gui.SC2:operatorEastUnit=Unidade Leste
gui.SC2:operatorRedstone=Corrente de Redstone
gui.SC2:operatorRedstoneTop=Corrente de Redstone Superior
gui.SC2:operatorRedstoneBot=Corrente de Redstone Inferior
gui.SC2:operatorRedstoneNorth=Corrente de Redstone Norte
gui.SC2:operatorRedstoneWest=Corrente de Redstone Oeste
gui.SC2:operatorRedstoneSouth=Corrente de Redstone Sul
gui.SC2:operatorRedstoneEast=Corrente de Redstone Leste
gui.SC2:stateRails=Tem estoque de trilhos
gui.SC2:stateTorches=Tem estoque de tochas
gui.SC2:stateSaplings=Tem estoque de mudas
gui.SC2:sateSeeds=Tem estoque de sementes
gui.SC2:stateBridge=Tem estoque para ponte
gui.SC2:stateProjectiles=Tem estoque de projéteis
gui.SC2:stateFertilizing=Tem estoque de fertilizante
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=Have cake supplies
#
gui.SC2:stateShield=O escudo está ativo
gui.SC2:stateChunk=O carregador de chunks está ativo
gui.SC2:stateInvisibility=O núcleo de invisibilidade está ativo
gui.SC2:stateDrill=A broca está ativa
gui.SC2:stateCage=A auto captura esta ativa
gui.SC2:stateStorageFull=A armazenagem está cheia
gui.SC2:stateStorageEmpty=A armazenagem está vazia
gui.SC2:statePassenger=Tem passageiro
gui.SC2:stateAnimal=Tem passageiro animal
gui.SC2:stateTameable=Tem passageiro domesticável
gui.SC2:stateBreedable=Tem passageiro de criação
gui.SC2:stateHostile=Tem passageiro hostil
gui.SC2:stateCreeper=Tem creeper como passageiro
gui.SC2:stateSkeleton=Tem esqueleto como passageiro
gui.SC2:stateSpider=Tem aranha como passageira
gui.SC2:stateZombie=Tem zumbi como passageiro
gui.SC2:stateZombiePigMan=Tem homem-porco zumbi como passageiro
gui.SC2:stateSilverFish=Tem traça como passageiro
gui.SC2:stateBlaze=Tem blaze como passageiro
gui.SC2:stateBat=Tem morcego como passageiro
gui.SC2:stateWitch=Tem bruxa como passageiro
gui.SC2:statePig=Tem porco como passageiro
gui.SC2:stateSheep=Tem ovelha como passageira
gui.SC2:stateCow=Tem vaca como passageira
gui.SC2:stateMooshroom=Tem coguvaca como passageira
gui.SC2:stateChicken=Tem galinha como passageira
gui.SC2:stateWolf=Tem lobo como passageiro
gui.SC2:stateSnowGolem=Tem golem de neve como passageiro
gui.SC2:stateOcelot=Tem jaguatirica como passageira
gui.SC2:stateVillager=Tem aldeão como passageiro
gui.SC2:statePlayer=Tem jogador como passageiro
gui.SC2:stateZombieVillager=Tem aldeão zumbi como passageiro
gui.SC2:stateChild=Tem passageiro criança
gui.SC2:stateTamed=Tem passageiro domesticado
gui.SC2:statePowerRed=Se Observador de Energia [Vermelho] estiver ativo
gui.SC2:statePowerBlue=Se Observador de Energia [Azul] estiver ativo
gui.SC2:statePowerGreen=Se Observador de Energia [Verde] estiver ativo
gui.SC2:statePowerYellow=Se Observador de Energia [Amarelo] estiver ativo
gui.SC2:stateTanksFull=Os tanques estão cheios
gui.SC2:stateTanksEmpty=Os tanques estão vazios
gui.SC2:stateTankEmpty=Há algum tanque vazio
# ======================================
ITEMS
# ======================================
# Carts
item.SC2:ModularCart.name=Carrinho Modular
# Modules
item.SC2:unknownmodule.name=Modelo SC2 Desconhecido
item.SC2:coal_engine.name=Motor a Carvão
item.SC2:solar_engine.name=Motor Solar
item.SC2:side_chests.name=Baús Laterais
item.SC2:top_chest.name=Baú Superior
item.SC2:front_chest.name=Baú Frontal
item.SC2:internal_storage.name=Armazenamento Interno
item.SC2:extracting_chests.name=Baú Extrator
item.SC2:torch_placer.name=Colocador de Tochas
item.SC2:basic_drill.name=Broca Básica
item.SC2:galgadorian_drill.name=Broca Galgadoriana
item.SC2:railer.name=Colocador de Trilhos
item.SC2:large_railer.name=Colocador Grande de Trilhos
item.SC2:bridge_builder.name=Construtor de Pontes
item.SC2:track_remover.name=Removedor de Trilhos
item.SC2:basic_farmer.name=Colheitadeira Básica
item.SC2:basic_wood_cutter.name=Cortador de Madeira Básico
item.SC2:hydrator.name=Regador
item.SC2:height_controller.name=Controlador de Altura
item.SC2:fertilizer.name=Fertilizador
item.SC2:entity_detector_animal.name=Detector de Entidades: Animais
item.SC2:liquid_sensors.name=Sensor de Líquidos
item.SC2:entity_detector_villager.name=Detector de Entidades: Aldeão
item.SC2:entity_detector_player.name=Detector de Entidades: Jogador
item.SC2:seat.name=Assento
item.SC2:entity_detector_monster.name=Detector de Entidades: Monstro
item.SC2:advanced_control_system.name=Sistema Avançado de Controle
item.SC2:brake_handle.name=Freio de Mão
item.SC2:advanced_shooter.name=Atirador Avançado
item.SC2:shooter.name=Atirador
item.SC2:dynamite_carrier.name=Porta Dinamite
item.SC2:cleaning_machine.name=Máquina de Limpeza
item.SC2:extreme_melter.name=Derretedor Extremo
item.SC2:divine_shield.name=Escudo Divino
item.SC2:melter.name=Derretedor
item.SC2:standard_hull.name=Carcaça Padrão
item.SC2:reinforced_hull.name=Carcaça Reforçada
item.SC2:invisibility_core.name=Núcleo de Invisibilidade
item.SC2:wooden_hull.name=Carcaça de Madeira
item.SC2:iron_drill.name=Broca de Ferro
item.SC2:hardened_drill.name=Broca Reforçada
item.SC2:note_sequencer.name=Arranjador de Notas
item.SC2:colorizer.name=Colorizador
item.SC2:pumpkin_chariot.name=Carruagem de abóbora
item.SC2:tiny_coal_engine.name=Motor pequeno a carvão
item.SC2:basic_solar_engine.name=Motor Básico Solar
item.SC2:projectile_potion.name=Projétil: Poção
item.SC2:gift_storage.name=Armazenagem de Presentes
item.SC2:chunk_loader.name=Carregador de Chunk
item.SC2:entity_detector_bat.name=Detector de Entidades: Morcego
item.SC2:freezer.name=Congelador
item.SC2:projectile_snowball.name=Projétil: Bola de Neve
item.SC2:projectile_egg.name=Projétil: Ovo
item.SC2:projectile_fire_charge.name=Projétil: Bola de Fogo
item.SC2:firework_display.name=Queima de Fogos
item.SC2:crop_nether_wart.name=Colheita: Fungo do Nether
item.SC2:cage.name=Jaula
item.SC2:compact_solar_engine.name=Motor Solar Compacto
item.SC2:internal_tank.name=Tanque Interno
item.SC2:mechanical_pig.name=Porco Mecânico
item.SC2:creative_engine.name=Motor Criativo
item.SC2:incinerator.name=Incinerador
item.SC2:thermal_engine.name=Motor Térmico
item.SC2:advanced_thermal_engine.name=Motor Térmico Avançado
item.SC2:liquid_cleaner.name=Limpador de Líquidos
item.SC2:side_tanks.name=Tanques Laterais
item.SC2:top_tank.name=Tanque Superior
item.SC2:advanced_tank.name=Tanque Avançado
item.SC2:front_tank.name=Tanque Frontal
item.SC2:creative_hull.name=Carcaça Criativa
item.SC2:power_observer.name=Observador de Energia
item.SC2:steves_arcade.name=Fliperama do Steve
item.SC2:hardened_wood_cutter.name=Cortador de Madeira Reforçado
item.SC2:creative_tank.name=Tanque Criativo
item.SC2:open_tank.name=Tanque Aberto
item.SC2:egg_basket=Cesta de Ovos
item.SC2:drill_intelligence.name=Broca Inteligente
item.SC2:lawn_mower.name=Cortador de Grama
item.SC2:galgadorian_farmer.name=Colheitadeira Galgadoriana
item.SC2:crafter.name=Forjador
item.SC2:milker.name=Ordenhadeira
item.SC2:galgadorian_hull.name=Carcaça Galgadoriana
item.SC2:galgadorian_wood_cutter.name=Cortador Galgadoriano de Madeira
item.SC2:ore_extractor.name=Extrator de Minério
item.SC2:enchanter.name=Encantador
item.SC2:advanced_smelter.name=Forno de Fundição Avançada
item.SC2:advanced_crafter.name=Forjador avançado
item.SC2:experience_bank.name=Banco de Experiência
item.SC2:information_provider.name=Fornecedor de Informações
item.SC2:planter_range_extender.name=Extensor da Área de Plantação
item.SC2:tree_exotic.name=Árvore: Exótica
item.SC2:smelter.name=Forno de Fundição
item.SC2:projectile_cake.name=Projétil: Bolo
item.SC2:trick_or_treat_cake_server.name=Servidor de Bolo Gostosuras ou Travessura
item.SC2:cake_server.name=Servidor de Bolo
item.SC2:creative_incinerator.name=Incinerador Criativo
item.SC2:creative_supplies.name=Suprimentos Criativo
item.SC2:color_randomizer.name=Color Randomizer
item.SC2:crop_exotic.name=Crop: Exotic
# Components
item.SC2:unknowncomponent.name=Componente SC2 Desconhecido
item.SC2:wooden_wheels.name=Roda de Madeira
item.SC2:iron_wheels.name=Roda de Ferro
item.SC2:red_pigment.name=Pigmento Vermelho
item.SC2:green_pigment.name=Pigmento Verde
item.SC2:blue_pigment.name=Pigmento Azul
item.SC2:glass_o'magic.name=Vidro Mágico
item.SC2:dynamite.name=Dinamite
item.SC2:simple_pcb.name=Circuito Simples
item.SC2:graphical_interface.name=Interface Gráfica
item.SC2:raw_handle.name=Alavanca Bruta
item.SC2:refined_handle.name=Alavanca Refinada
item.SC2:speed_handle.name=Alavanca de Velocidade
item.SC2:wheel.name=Volante
item.SC2:saw_blade.name=Lâmina de Serra
item.SC2:advanced_pcb.name=Circuito Avançado
item.SC2:wood_cutting_core.name=Núcleo Cortador de Madeira
item.SC2:raw_hardener.name=Endurecedor Puro
item.SC2:refined_hardener.name=Endurecedor Refinado
item.SC2:hardened_mesh.name=Malha Endurecida
item.SC2:stabilized_metal.name=Metal Estabilizado
item.SC2:reinforced_metal.name=Metal Reforçado
item.SC2:reinforced_wheels.name=Rodas Reforçadas
item.SC2:pipe.name=Tubo
item.SC2:shooting_station.name=Central de Tiro
item.SC2:entity_scanner.name=Escaneador de Entidade
item.SC2:entity_analyzer.name=Analisador de Entidades
item.SC2:empty_disk.name=Disco vazio
item.SC2:tri-torch.name=Tri-tocha
item.SC2:chest_pane.name=Chapa de Baú
item.SC2:large_chest_pane.name=Chapa Grande de Baú
item.SC2:huge_chest_pane.name=Chapa Enorme de Baú
item.SC2:chest_lock.name=Cadeado de Baú
item.SC2:iron_pane.name=Chapa de Ferro
item.SC2:large_iron_pane.name=Chapa Grande de Ferro
item.SC2:huge_iron_pane.name=Chapa Enorme de Ferro
item.SC2:dynamic_pane.name=Painel Dinâmico
item.SC2:large_dynamic_pane.name=Painel Dinâmico Grande
item.SC2:huge_dynamic_pane.name=Painel Dinâmico Enorme
item.SC2:cleaning_fan.name=Ventilador de Limpeza
item.SC2:cleaning_core.name=Núcleo de Limpeza
item.SC2:cleaning_tube.name=Tubo de Limpeza
item.SC2:fuse.name=Fusível
item.SC2:solar_panel.name=Painel Solar
item.SC2:eye_of_galgador.name=Olho de Galgador
item.SC2:lump_of_galgador.name=Pedaço de Galgador
item.SC2:galgadorian_metal.name=Metal Galgadoriano
item.SC2:large_lump_of_galgador.name=Pedaço Grande de Galgador
item.SC2:enhanced_galgadorian_metal.name=Metal Galgadoriano Aprimorado
item.SC2:stolen_present.name=Presente Roubado
item.SC2:green_wrapping_paper.name=Papel de presente verde
item.SC2:red_wrapping_paper.name=Papel de presente vermelho
item.SC2:warm_hat.name=Gorro quentinho
item.SC2:red_gift_ribbon.name=Laço de presente vermelho
item.SC2:yellow_gift_ribbon.name=Laço de presente amarelo
item.SC2:sock.name=Meia
item.SC2:stuffed_sock.name=Meia Cheia
item.SC2:advanced_solar_panel.name=Painel Solar Avançado
item.SC2:blank_upgrade.name=Upgrade em Branco
item.SC2:tank_valve.name=Válvula de Tanque
item.SC2:tank_pane.name=Vidraça de Tanque
item.SC2:large_tank_pane.name=Vidraça Grande de Tanque
item.SC2:huge_tank_pane.name=Vidraça Enorme de Tanque
item.SC2:liquid_cleaning_core.name=Núcleo de Limpeza de Líquidos
item.SC2:liquid_cleaning_tube.name=Tubo de Limpeza de Líquidos
item.SC2:explosive_easter_egg.name=Ovo de Páscoa Explosivo
item.SC2:burning_easter_egg.name=Ovo de Páscoa Flamejante
item.SC2:glistering_easter_egg.name=Ovo de Páscoa Brilhante
item.SC2:chocolate_easter_egg.name=Ovo de Páscoa de Chocolate
item.SC2:painted_easter_egg.name=Ovo de Páscoa Pintado
item.SC2:basket.name=Cesta
item.SC2:oak_log.name=Tora de Carvalho
item.SC2:oak_twig.name=Galho de Carvalho
item.SC2:spruce_log.name=Tora de Pinheiro
item.SC2:spruce_twig.name=Galho de Pinheiro
item.SC2:birch_log.name=Tora de Eucalipto
item.SC2:birch_twig.name=Galho de Eucalipto
item.SC2:jungle_log.name=Tora de Madeira da Selva
item.SC2:jungle_twig.name=Galho de Madeira da Selva
item.SC2:hardened_saw_blade.name=Lâmina de Serra Endurecida
item.SC2:galgadorian_saw_blade.name=Lâmina de Serra Galgadoriana
item.SC2:galgadorian_wheels.name=Rodas Galgadorianas
item.SC2:iron_blade.name=Lâmina de Ferro
item.SC2:blade_arm.name=Braço de Lâminas
# ======================================
BLOCKS
# ======================================
tile.SC2:BlockCargoManager.name=Gerenciador de Carga
tile.SC2:BlockJunction.name=Cruzamento de Trilhos
tile.SC2:BlockAdvDetector.name=Trilho Detector Avançado
tile.SC2:BlockCartAssembler.name=Montador de Carrinho
tile.SC2:BlockActivator.name=Alterador de Módulos
tile.SC2:BlockDistributor.name=Distribuidor Externo
tile.SC2:BlockLiquidManager.name=Gerenciador de Líquido
# Storage
tile.SC2:BlockMetalStorage.name=Resource Block
item.SC2:BlockStorage0.name=Bloco de Metal Reforçado
item.SC2:BlockStorage1.name=Bloco Galgadoriano
item.SC2:BlockStorage2.name=Bloco Galgadoriano Aprimorado
# Upgrades
tile.SC2:upgrade.name=Upgrade
item.SC2:batteries.name=Upgrade: Baterias
item.SC2:power_crystal.name=Upgrade: Cristais de Energia
item.SC2:module_knowledge.name=Upgrade: Conhecimento dos módulos
item.SC2:industrial_espionage.name=Upgrade: Espionagem industrial
item.SC2:experienced_assembler.name=Upgrade: Montador experiente
item.SC2:new_era.name=Upgrade: Nova Era
item.SC2:co2_friendly.name=Upgrade: Ecologicamente correto
item.SC2:generic_engine.name=Upgrade: Motor genérico
item.SC2:module_input.name=Upgrade: Módulo de entrada
item.SC2:production_line.name=Upgrade: Linha de produção
item.SC2:cart_deployer.name=Upgrade: Ejetor de Carrinho
item.SC2:cart_modifier.name=Upgrade: Modificador de Carrinho
item.SC2:cart_crane.name=Upgrade: Guindaste de Carrinho
item.SC2:redstone_control.name=Upgrade: Controle por Redstone
item.SC2:creative_mode.name=Upgrade: Modo Criativo
item.SC2:quick_demolisher.name=Upgrade: Demolidor Rápido
item.SC2:manager_bridge.name=Upgrade: Conexão com o Gerenciador
item.SC2:entropy.name=Upgrade: Entropia
item.SC2:solar_panel_upgrade.name=Upgrade: Painel Solar
item.SC2:thermal_engine_upgrade.name=Upgrade: Motor Térmico
# Detector Units
tile.SC2:BlockDetector.name=Detector
item.SC2:BlockDetector0.name=Detector Manager
item.SC2:BlockDetector1.name=Unidade Detectora
item.SC2:BlockDetector2.name=Detector Station
item.SC2:BlockDetector3.name=Detector Junction
item.SC2:BlockDetector4.name=Unidade Detectora com Redstone
# ======================================
MODULE MISC
# ======================================
# Categories
info.SC2:moduleCategoryHull=Carcaça
info.SC2:moduleCategoryEngine=Motor
info.SC2:moduleCategoryTool=Ferramenta
info.SC2:moduleCategoryStorage=Armazenagem
info.SC2:moduleCategoryAddon=Adicionais
info.SC2:moduleCategoryAttachment=Acessório
# Groups
info.SC2:moduleGroupEngine=[%1:Motor|Motores]
info.SC2:moduleGroupDrill=[%1:Broca|Brocas]
info.SC2:moduleGroupFarmer=[%1:Colheitadeira|Colheitadeiras]
info.SC2:moduleGroupCutter=[%1:Cortador de Madeira|Cortadores de Madeira]
info.SC2:moduleGroupTank=[%1:Tanque|Tanques]
info.SC2:moduleGroupEntity=[%1:Detector de Entidades|Detectores de Entidades]
info.SC2:moduleGroupShooter=[%1:Atirador|Atiradores]
info.SC2:moduleGroupTool=[%1:Ferramenta|Ferramentas]
info.SC2:moduleGroupToolShooter=[%1:Ferramenta|Ferramentas] ou [%1:Atirador|Atiradores]
# Messages
info.SC2:pigExtraMessage=Em memória a vitória do Vswe na arena Thunderpig. Obrigado a todos que doaram na Minecraft Marathon 2013
info.SC2:oceanExtraMessage=Cabe um oceano de tamanho médio
info.SC2:alphaExtraMessage=1 ano em alpha
info.SC2:storageEmpty=Vazio
info.SC2:storageFull=Cheio
info.SC2:giftStorageFull=Pode conter uma surpresa
info.SC2:eggStorageFull=Cheio de ovos
# Labels
info.SC2:modularCost=Custo modular
info.SC2:cartSideTop=de cima
info.SC2:cartSideCenter=centro
info.SC2:cartSideBottom=de baixo
info.SC2:cartSideBack=de trás
info.SC2:cartSideLeft=esquerdo
info.SC2:cartSideRight=direito
info.SC2:cartSideFront=da frente
info.SC2:occupiedSides=Irá ocupar [%2:o lado|os lados] [%1]
info.SC2:sidesAnd=e
info.SC2:noSides=Não ocupará nenhum lado
info.SC2:moduleConflictHowever=Porém entrará em conflito com
info.SC2:moduleConflictAlso=Também entrará em conflito com
info.SC2:moduleRequirement=Requer
info.SC2:moduleCount1=um
info.SC2:moduleCount2=dois
info.SC2:moduleCount3=três
info.SC2:allowDuplicates=Duplicatas são permitidas
info.SC2:moduleType=Tipo
info.SC2:capacityOverloadError=O custo é maior que a capacidade da carcaça.
info.SC2:impossibleCombinationError=A combinação de módulos fornecidos não é válida. Isto não deveria ser possível.
info.SC2:complexityOverloadError=[%1] é muito complexo para esta carcaça.
info.SC2:missingParentError=[%1] requer [%2] para funcionar!
info.SC2:presentNemesisError=[%1] não funciona com [%2]
info.SC2:presentDuplicateError=Não é permitido adicionar [%1] duas vezes.
info.SC2:sideClashError=[%1] e [%2] não cabem no lado [%3]
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=Inquebrável
info.SC2:toolDurability=Durabilidade: [%1]%
info.SC2:modularCapacity=Capacidade modular: [%1]
info.SC2:complexityCap=Limite da complexidade modular: [%1]
info.SC2:maxEngineCount=Número máximo de motores: [%1]
info.SC2:maxAddonCount=Número máximo de adicionais: [%1]
# end of beta 3 requirement (remove this note)
# ======================================
UPGRADES
# ======================================
info.SC2:effectBlueprint=Permite o uso de carrinhos modelo.
info.SC2:effectCombustionFuel=Permite fonte de combustíveis padrões.
info.SC2:effectDeployer=Permite ejetar os carrinhos prontos.
info.SC2:effectDisassemble=Permite que você desmonte e modifique carrinhos.
info.SC2:effectFuelCapacity=Capacidade de combustível [%1].
info.SC2:effectFuelCost=Custo de combustível [%1]%.
info.SC2:effectInputChest=Baú de entrada com [%1] slots.
info.SC2:effectManagerBridge=Conecta o montador com um gerenciador.
info.SC2:effectGenerator=Gera [%1] [%2:unidade|unidades] de energia por minuto.
info.SC2:effectRedstone=Permite controle de montagem por redstone.
info.SC2:effectSolar=Gera energia enquanto estiver no sol.
info.SC2:effectThermal=Gere Energia para o Montador de Carrinhos com Lava no tanque interno.
info.SC2:effectTimeFlat=Tempo de montagem do módulo [%1] [%1:segundo|segundos].
info.SC2:effectTimeFlatCart=Tempo de montagem do carrinho [%1] [%1:segundo|segundos].
info.SC2:effectTimeFlatRemove=Tempo de desmontagem do módulo [%1] [%1:segundo|segundos].
info.SC2:effectTransposer=Pode pegar carrinhos para modificar
info.SC2:effectEfficiency=Eficiência de montagem [%1]%.
# ======================================
MODULES
# ======================================
# Addons
modules.addons.SC2:detectorAnimals=Animais
modules.addons.SC2:detectorBats=Morcegos
modules.addons.SC2:detectorMonsters=Monstros
modules.addons.SC2:detectorPlayers=Jogadores
modules.addons.SC2:detectorVillagers=Aldeões
modules.addons.SC2:planterRangeExtenderTitle=Alcance do plantador
modules.addons.SC2:saplingPlantAmount=Quantidade de mudas
modules.addons.SC2:controlLeverTitle=Alavanca de controle
modules.addons.SC2:leverStartCart=Dar partida no carrinho
modules.addons.SC2:leverStopCart=Parar o carrinho
modules.addons.SC2:leverTurnAroundCart=Dar meia-volta com o carrinho
modules.addons.SC2:colorizerRgbRed=Vermelho
modules.addons.SC2:colorizerRgbGreen=Verde
modules.addons.SC2:colorizerRgbBlue=Azul
modules.addons.SC2:intelligenceLockedBlock=A broca sempre irá remover este bloco
modules.addons.SC2:intelligenceChange=Mudar a inteligência da broca
modules.addons.SC2:intelligenceCurrent=Atualmente: [%1->Ativado|Desativado]
modules.addons.SC2:enchanterInstruction=Adicione um Livro Encantado no slot a esquerda.
modules.addons.SC2:invisibilityToggle=[%1->Ativar|Desativar] núcleo de invisibilidade
modules.addons.SC2:informationProviderLabelName=Nome
modules.addons.SC2:informationProviderLabelDistance=Distância
modules.addons.SC2:informationProviderMessageDistance=Distância: [%1]m
modules.addons.SC2:informationProviderLabelPosition=Posição
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
modules.addons.SC2:informationProviderLabelFuel=Combustível restante
modules.addons.SC2:informationProviderMessageFuel=Tempo de combustível restante
modules.addons.SC2:informationProviderMessageNoConsumption=Sem consumo
modules.addons.SC2:informationProviderLabelStorage=Armazenagem Utilizada
modules.addons.SC2:informationProviderLabelDurability=Durabilidade
modules.addons.SC2:informationProviderMessageToolBroken=A ferramenta está quebrada
modules.addons.SC2:informationProviderMessageToolNotBroken=A ferramenta não está danificada. Remova o material
modules.addons.SC2:informationProviderMessageRepair=A ferramenta está sendo reparada.
modules.addons.SC2:informationProviderMessageUnbreakable=A ferramenta é inquebrável
modules.addons.SC2:informationProviderLabels=Rótulos
modules.addons.SC2:powerThousandSuffix=K
modules.addons.SC2:powerObserverInstruction=Clique e arraste para colocar na área desejada.
modules.addons.SC2:powerObserverRemoveInstruction=Clique direito para remover.
modules.addons.SC2:powerObserverDropInstruction=Coloque o motor aqui.
modules.addons.SC2:powerObserverChangeInstruction=Clique para mudar o limite de energia
modules.addons.SC2:powerObserverChangeInstruction10=Shift clique para mudar em 10K
modules.addons.SC2:recipeOutput=Mudar local de saída
modules.addons.SC2:recipeCurrentSelection=Atual
modules.addons.SC2:recipeInvalidOutput=Desconhecido
modules.addons.SC2:recipeChangeMode=Alterar modo atual
modules.addons.SC2:recipeNoLimit=Sem limite
modules.addons.SC2:recipeLimit=Limite de itens armazenados
modules.addons.SC2:recipeDisabled=Não produza nada
modules.addons.SC2:recipeChangeLimit=[%1->Aumentar|Diminuir] itens para manter estocado.
modules.addons.SC2:recipeChangeLimit10=Shift clique para mudar em 10.
modules.addons.SC2:recipeChangeLimit64=Ctrl clique para mudar em 64.
modules.addons.SC2:shieldToggle=[%1->Ativar|Desativar] escudo
modules.addons.SC2:buttonRandomize=Randomize Color
# Engines
modules.engines.SC2:creativePowerLevel=Nível de Energia: [%1]
modules.engines.SC2:coalEngineTitle=Motor a carvão
modules.engines.SC2:outOfFuel=Sem Combustível
modules.engines.SC2:fuelLevel=Combustível: [%1]
modules.engines.SC2:solarEngineTitle=Motor Solar
modules.engines.SC2:outOfPower=Sem Energia
modules.engines.SC2:powerLevel=Energia: [%1]
modules.engines.SC2:thermalEngineTitle=Motor Térmico
modules.engines.SC2:thermalPowered=Com Energia
modules.engines.SC2:outOfWater=Sem Água
modules.engines.SC2:outOfLava=Sem Lava
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=Disabled
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
# end of beta 3 requirement (remove this note)
# Tanks
modules.tanks.SC2:creativeTankMode=Modo criativo atual: [%1][%2->Normal|Sempre cheio|Sempre vazio|Sempre na metade]
modules.tanks.SC2:creativeTankChangeMode=Clique direito para alterar
modules.tanks.SC2:creativeTankResetMode=Shift e clique direito para voltar ao normal.
modules.tanks.SC2:tankLocked=Travado a este liquido
modules.tanks.SC2:tankLock=Clique para travar este líquido
modules.tanks.SC2:tankUnlock=Clique para destravar
modules.tanks.SC2:tankEmpty=Vazio
modules.tanks.SC2:tankInvalidFluid=Desconhecido
# Tools
modules.tools.SC2:toolDurability=Durabilidade
modules.tools.SC2:toolBroken=Quebrada
modules.tools.SC2:toolRepairing=Reparando a ferramenta
modules.tools.SC2:toolDecent=Remova os materiais de reparo, esta ferramenta ainda está boa.
modules.tools.SC2:toolRepairInstruction=Repare esta ferramenta com [%1]
modules.tools.SC2:toolUnbreakable=Esta ferramenta nunca irá quebrar.
modules.tools.SC2:toolUnbreakableRepairError=Remova os materiais de reparo.
modules.tools.SC2:drillTitle=Broca
modules.tools.SC2:drillToggle=[%1->Ativar|Desativar] broca
modules.tools.SC2:repairDiamonds=Diamantes
modules.tools.SC2:repairIron=Barra de ferro
modules.tools.SC2:farmerTitle=Colheitadeira
modules.tools.SC2:cutterTitle=Cortador de madeira
# Attachments
modules.attachments.SC2:fertilizers=Fertilizantes
modules.attachments.SC2:railerTitle=Colocador de Trilhos
modules.attachments.SC2:controlSystemTitle=Sist Avcd de Controle
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=ODO
modules.attachments.SC2:controlSystemTripMeter=TRIP
modules.attachments.SC2:cageAutoPickUp=[%1->Ativar|Desativar] captura automática
modules.attachments.SC2:cagePickUp=[%1->Capturar criatura próxima|Soltar criatura capturada]
modules.attachments.SC2:cakeServerTitle=Servidor de Bolo
modules.attachments.SC2:cakesLabel=Bolos: [%1] / [%2]
modules.attachments.SC2:slicesLabel=Fatias: [%1] / [%2]
modules.attachments.SC2:explosivesTitle=Explosivos
modules.attachments.SC2:experienceTitle=Experiência
modules.attachments.SC2:experienceLevel=Nível de Experiência: [%1] / [%2]
modules.attachments.SC2:experienceExtract=Clique para extrair 50xp
modules.attachments.SC2:experiencePlayerLevel=Seu nível atual é [%1]
modules.attachments.SC2:shooterTitle=Atirador
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=s
modules.attachments.SC2:shooterDelay=Delay
modules.attachments.SC2:notePiano=Piano
modules.attachments.SC2:noteBassDrum=Bumbo
modules.attachments.SC2:noteSnareDrum=Caixa
modules.attachments.SC2:noteSticks=Baquetas
modules.attachments.SC2:noteBassGuitar=Baixo
modules.attachments.SC2:noteCreateTrack=Criar nova faixa
modules.attachments.SC2:noteRemoveTrack=Remover faixa de baixo
modules.attachments.SC2:noteActivateInstrument=Ativar [%1]
modules.attachments.SC2:noteDeactivateInstrument=Remover configurações do Bloco de Nota Musical
modules.attachments.SC2:noteDelay=Mudar delay. Delay Atual: [%1]
modules.attachments.SC2:noteAdd=Adicionar nota a faixa #[%1]
modules.attachments.SC2:noteRemove=Remover nota da ponta direita da faixa #[%1]
modules.attachments.SC2:noteVolume=Volume da faixa: [%1->Mudo|Baixo|Médio|Alto]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
modules.attachments.SC2:controlSystemReset=Reset trip-meter
# end of beta 3 requirement (remove this note)
# ======================================
Steve's Arcade
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=Ghast Invaders
arcade.SC2:ghastLives=Vidas
arcade.SC2:highScore=High Score: [%1]
arcade.SC2:score=Pontuação: [%1]
arcade.SC2:instructionShoot=Atirar
arcade.SC2:instructionLeft=Mover para a esquerda
arcade.SC2:instructionRight=Mover para a direita
arcade.SC2:instructionRestart=Reiniciar
arcade.SC2:creeperSweeper=Campo Creepado
arcade.SC2:creeperMapName1=Pequeno
arcade.SC2:creeperMapName2=Médio
arcade.SC2:creeperMapName3=Grande
arcade.SC2:creepersLeft=Creepers restantes: [%1]
arcade.SC2:creeperTime=Tempo: [%1]s
arcade.SC2:instructionChangeMap=Mudar tamanho do mapa
arcade.SC2:creeperCurrentMap=Tamanho atual [%1]
arcade.SC2:creeperHighScores=High Scores
arcade.SC2:creeperHighScore=[%1]: [%2]s
arcade.SC2:mobStacker=Empilha Mobs
arcade.SC2:stackerRemovedLines=Linhas removidas: [%1]
arcade.SC2:stackerRemovedLinesCombo=[%1->uma|duas|três|quatro] linhas removidas: [%2]
arcade.SC2:instructionRotate=Girar
arcade.SC2:instructionDrop=Descer
arcade.SC2:trackOperator=Operador dos Trilhos
arcade.SC2:operatorSaveError=Falha ao salvar
arcade.SC2:operatorSave=Salvar
arcade.SC2:operatorUserCreatedMaps=Usar mapas criados
arcade.SC2:operatorStories=Histórias
arcade.SC2:operatorHelp=Para instruções de como jogar vá até o modo História e jogue a história "O início". Para criar seu próprio mapa utilize o Editor de mapa. Lá você encontrará mais informações. Clique no trilho detector e então em um cruzamento para conectar os dois. Para mais informações visite a wiki.
arcade.SC2:instructionTrackShape=Selecionar tipo de trilho
arcade.SC2:instructionRotateTrack=Girar trilho
arcade.SC2:instructionFlipTrack=Inverter trilho
arcade.SC2:instructionDefaultDirection=Mudar direção padrão
arcade.SC2:instructionTrackType=Mudar tipo do trilho
arcade.SC2:instructionDeleteTrack=Deletar trilho
arcade.SC2:instructionCopyTrack=Copiar trilho
arcade.SC2:instructionMoveSteve=Mover ou girar Steve
arcade.SC2:instructionMoveMap=Mover mapa
arcade.SC2:instructionPlaceTrack=Colocar trilho
arcade.SC2:instructionDeselectTrack=Deselecionar trilho
arcade.SC2:leftMouseButton=MouseE
arcade.SC2:rightMouseButton=MouseD
arcade.SC2:buttonStart=Começar
arcade.SC2:buttonMenu=Menu
arcade.SC2:buttonStop=Parar
arcade.SC2:buttonNextLevel=Próxima fase
arcade.SC2:buttonStartLevel=Começar fase
arcade.SC2:buttonSelectStory=Selecionar História
arcade.SC2:buttonSelectStoryOther=Selecionar outra Histórias
arcade.SC2:buttonCreateLevel=Criar fase
arcade.SC2:buttonEditLevel=Editar fase
arcade.SC2:buttonRefreshList=Atualizar lista
arcade.SC2:buttonSave=Salvar
arcade.SC2:buttonSaveAs=Salvar como...
arcade.SC2:buttonCancel=Cancelar
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=Editor de mapa
# Story - The beginning
stories.beginning.SC2:title=O início
stories.beginning.SC2:mission=Steve tem uma missão, ele precisa pegar o mapa para chegar até a próxima fase.
stories.beginning.SC2:start=Pressiona o botão começar à direita.
stories.beginning.SC2:stop=Se quiser você pode apertar o botão Parar para parar o Steve.
stories.beginning.SC2:map=Steve achou o mapa, pressiona o botão Próxima Fase para continuar.
stories.beginning.SC2:trackOperator=Você é o operador dos trilhos, seu trabalho é fazer o Steve chegar até o mapa. Clique nos cruzamentos para mudar a direção deles antes de apertar o botão para começar.
stories.beginning.SC2:goodJob=Bom trabalho. É assim que se faz!
stories.beginning.SC2:changeJunctions=Você sempre apertar o botão para parar e mudar a direção dos cruzamentos.
stories.beginning.SC2:blast= Steve adora passear com seu carrinho, mas ele pode ficar preso em algum rotatória e ficar enjoado. Boa sorte.
stories.beginning.SC2:steel=Há sempre pedras no meio do caminho, para o Operador de Trilhos elas são os trilhos de aço. Eles não podem mudar de sentido. Boa sorte.
stories.beginning.SC2:detector=Trilhos detectores podem ser seus amigos ou seus inimigos. Quando Steve passa por os cruzamentos podem mudar, incluindo os de aço. Para ver os trilhos afetados, coloque o mouse sobre o trilho detector.
stories.beginning.SC2:outOfReach=Você não chegou tão longe...
stories.beginning.SC2:outOfReach2=...para morrer na praia.
stories.beginning.SC2:longJourney=Depois uma longa jornada Steve pode ver a luz no fim do túnel...
stories.beginning.SC2:end=...mas as vezes as coisas não acontecem como planejado. Enquanto você espera por mais aventuras você pode criar seus próprios mapas. É só ir até a aba do editor de mapa.
stories.beginning.SC2:thanks=Obrigado por jogar! :)
stories.beginning.SC2:level1=Um novo dia
stories.beginning.SC2:level2=O operador
stories.beginning.SC2:level3=Fuja da rotatória
stories.beginning.SC2:level4=Forte como aço
stories.beginning.SC2:level5=Mundo em movimento
stories.beginning.SC2:level6=A senha
stories.beginning.SC2:level7=Tão perto
stories.beginning.SC2:level8=Loucura
stories.beginning.SC2:level9=O bolo

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itemGroup.SC2Modules=Steve's Carts 2 Модули
itemGroup.SC2Items=Steve's Carts 2 Компоненты
itemGroup.SC2Blocks=Steve's Carts 2 Блоки
# ======================================
BLOCK GUI
# ======================================
# Cart assembler gui localization
gui.SC2:cartAssembler=Конструктор вагонеток
gui.SC2:basicAssembleInstruction=Чтобы начать сборку вагонетки, добавьте любой корпус вагонетки в слот для корпусов.
gui.SC2:invalidHullError=Был добавлен недопустимый корпус вагонетки в слот для корпусов. Это невозможно, разве только ты сделал нечто необычное.
gui.SC2:hullCapacity=Вместимость корпуса
gui.SC2:complexityCap=Лимит сложности
gui.SC2:totalCost=Итоговая стоимость |
gui.SC2:totalTime=Время сборки
gui.SC2:readyMessage=Готов к сборке вагонетки!
gui.SC2:assembleProgress=Прогресс
gui.SC2:timeLeft=Оставшееся время
gui.SC2:idleAssemblerMessage=В данный момент конструктор неактивен
gui.SC2:modifyCart=Изменить вагонетку
gui.SC2:assembleCart=Собрать вагонетку
gui.SC2:fuelLevel=Уровень топлива
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=У Вас нет корпуса!
gui.SC2:invalidHullErrorShort=Добавленный корпус вовсе не корпус!
gui.SC2:busyAssemblerError=Конструктор занят
gui.SC2:departureBayError=В депо уже есть вагонетка!
# end of beta 3 requirement (remove this note)
# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=Менеджер
gui.SC2:currentSetting=Текущая настройка
gui.SC2:changeTransferDirection=Изменить направление передачи
gui.SC2:directionToCart=В вагонетку
gui.SC2:directionFromCart=Из вагонетки
gui.SC2:changeTurnBack=Изменить настройку возвращения
gui.SC2:turnBackDisabled=Ни одна из сторон не включена
gui.SC2:turnBack=Развернуться после разгрузки
gui.SC2:continueForward=Следовать пути после разгрузки
gui.SC2:changeTransferSize=Изменить размер погрузки
gui.SC2:changeSide=Изменить сторону
gui.SC2:currentSide=Текущая сторона
gui.SC2:sideRed=Красная
gui.SC2:sideBlue=Синяя
gui.SC2:sideYellow=Жёлтый
gui.SC2:sideGreen=Зелёная
gui.SC2:sideDisabled=Выключено
# Cargo manager gui localization
gui.SC2:cargoManager=Груз
gui.SC2:changeSlotLayout=Изменить распределение слотов
gui.SC2:layoutShared=Все слоты доступны любой стороне
gui.SC2:layoutSide=У каждой стороны свои слоты
gui.SC2:layoutColor=У каждого цвета свой слот
gui.SC2:transferAll=Перегрузить как можно больше
gui.SC2:transferItems=Перегрузить максимально [%1] [%2:предмета|предметов]
gui.SC2:transferStacks=Перегрузить максимально [%1] [%2:стака|стаков]
gui.SC2:transferAllShort=МАКС.
gui.SC2:transferItemsShort=шт.
gui.SC2:transferStacksShort=ст.
gui.SC2:changeTransferCartArea=Изменить модуль вагонетки
gui.SC2:unknownAreaMessage=Неизвестный параметр
gui.SC2:cartAreaAll=Все слоты
gui.SC2:cartAreaEngine=Двигатель
gui.SC2:cartAreaRailer=Рельсы
gui.SC2:cartAreaStorage=Хранилище
gui.SC2:cartAreaTorches=Факелы
gui.SC2:cartAreaExplosives=Взрывчатка
gui.SC2:cartAreaArrows=Стрелы
gui.SC2:cartAreaBridge=Строительные материалы
gui.SC2:cartAreaSeeds=Семена
gui.SC2:cartAreaFertilizer=Удобрение
gui.SC2:cartAreaSaplings=Саженцы
gui.SC2:cartAreaFirework=Фейерверк
gui.SC2:cartAreaBuckets=Вёдра (для доения)
gui.SC2:cartAreaCakes=Торты
# Liquid manager gui localization
gui.SC2:liquidManager=Жидкость
gui.SC2:changeTankLayout=Изменить распределение слотов
gui.SC2:layoutSharedTanks=Все резервуары доступны любой стороне
gui.SC2:layoutSidedTanks=У каждой стороны свои резервуары
gui.SC2:layoutColorTanks=У каждого цвета свои резервуары
gui.SC2:transferAllLiquid=Перекачать как можно больше
gui.SC2:transferBuckets=Перекачать максимально [%1]
gui.SC2:transferAllLiquidShort=МАКС.
gui.SC2:transferBucketShort=Вёдер
# Module Toggler gui localization
gui.SC2:moduleToggler=Переключатель модулей
gui.SC2:optionDrill=Бур
gui.SC2:optionShield=Щит
gui.SC2:optionInvisibility=Невидимость
gui.SC2:optionChunk=Загрузка чанков
gui.SC2:optionCageAuto=Автоматически ловить в клетку
gui.SC2:optionCage=Ловить в клетку
gui.SC2:settingDisabled=Выключено
gui.SC2:settingOrange=Оранжевое направление
gui.SC2:settingBlue=Синее направление
gui.SC2:stateActivate=Включить
gui.SC2:stateDeactivate=Выключить
gui.SC2:stateToggle=Переключить
# External Distributer gui localization
gui.SC2:externalDistributor=Внешний распределитель
gui.SC2:distributorNotConnected=Не соединён ни с одним менеджером!
gui.SC2:sideName=[%1] сторона
gui.SC2:dropInstruction=Бросьте здесь, чтобы добавить данную опцию
gui.SC2:removeInstruction=ПКМ, чтобы удалить
gui.SC2:distributorAll=Все
gui.SC2:distributorRed=Красный
gui.SC2:distributorBlue=Синий
gui.SC2:distributorYellow=Жёлтый
gui.SC2:distributorGreen=Зелёный
gui.SC2:distributorTopLeft=Верхний левый
gui.SC2:distributorTopRight=Верхний правый
gui.SC2:distributorBottomLeft=Нижний левый
gui.SC2:distributorBottomRight=Нижний правый
gui.SC2:distributorToCart=В вагонетку
gui.SC2:distributorFromCart=Из вагонетки
gui.SC2:managerTop=Верхний менеджер
gui.SC2:managerBot=Нижний менеджер
gui.SC2:distributorSideOrange=Оранжевый
gui.SC2:distributorSidePurple=Фиолетовый
gui.SC2:distributorSideYellow=Жёлтый
gui.SC2:distributorSideGreen=Зелёный
gui.SC2:distributorSideBlue=Синий
gui.SC2:distributorSideRed=Красный
gui.SC2:sideToolTip=Сторона: [%1]
# Detector Units gui localization
gui.SC2:operatorOutput=ВЫВОД
gui.SC2:operatorAnd=И
gui.SC2:operatorOr=OR (или)
gui.SC2:operatorNot=НЕ
gui.SC2:operatorXor=XOR (не-или)
gui.SC2:operatorTopUnit=Верхний узел
gui.SC2:operatorBotUnit=Нижний узел
gui.SC2:operatorNorthUnit=Северный узел
gui.SC2:operatorWestUnit=Западный узел
gui.SC2:operatorSouthUnit=Южный узел
gui.SC2:operatorEastUnit=Восточный узел
gui.SC2:operatorRedstone=Красный сигнал
gui.SC2:operatorRedstoneTop=Красный сигнал сверху
gui.SC2:operatorRedstoneBot=Красный сигнал снизу
gui.SC2:operatorRedstoneNorth=Красный сигнал с севера
gui.SC2:operatorRedstoneWest=Красный сигнал с запада
gui.SC2:operatorRedstoneSouth=Красный сигнал с юга
gui.SC2:operatorRedstoneEast=Красный сигнал с востока
gui.SC2:stateRails=Есть рельсы
gui.SC2:stateTorches=Есть факелы
gui.SC2:stateSaplings=Есть саженцы
gui.SC2:sateSeeds=Есть семена
gui.SC2:stateBridge=Есть материал для моста
gui.SC2:stateProjectiles=Есть снаряды
gui.SC2:stateFertilizing=Есть удобрения
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=Есть тортики
#
gui.SC2:stateShield=Щит включен
gui.SC2:stateChunk=Подгрузчик чанков включен
gui.SC2:stateInvisibility=Ядро невидимости включено
gui.SC2:stateDrill=Бур включен
gui.SC2:stateCage=Автозахват включен
gui.SC2:stateStorageFull=Полное хранилище
gui.SC2:stateStorageEmpty=Пустое хранилище
gui.SC2:statePassenger=Есть пассажир
gui.SC2:stateAnimal=Пассажир: Животное
gui.SC2:stateTameable=Приручаемый пассажир
gui.SC2:stateBreedable=Размножаемый пассажир
gui.SC2:stateHostile=Враждебный пассажир
gui.SC2:stateCreeper=Пассажир: Крипер
gui.SC2:stateSkeleton=Пассажир: Скелет
gui.SC2:stateSpider=Пассажир: Паук
gui.SC2:stateZombie=Пассажир: Зомби
gui.SC2:stateZombiePigMan=Пассажир: Зомби-свиночеловек
gui.SC2:stateSilverFish=Пассажир: Чешуйница
gui.SC2:stateBlaze=Пассажир: Ифрит
gui.SC2:stateBat=Пассажир: Летучая мышь
gui.SC2:stateWitch=Пассажир: Ведьма
gui.SC2:statePig=Пассажир: Свинья
gui.SC2:stateSheep=Пассажир: Овца
gui.SC2:stateCow=Пассажир: Корова
gui.SC2:stateMooshroom=Пассажир: Грибная корова
gui.SC2:stateChicken=Пассажир: Курица
gui.SC2:stateWolf=Пассажир: Волк
gui.SC2:stateSnowGolem=Пассажир: Снеговик
gui.SC2:stateOcelot=Пассажир: Оцелот
gui.SC2:stateVillager=Пассажир: Деревенский житель
gui.SC2:statePlayer=Пассажир: Игрок
gui.SC2:stateZombieVillager=Пассажир: Зомби-житель
gui.SC2:stateChild=Пассажир: Ребенок
gui.SC2:stateTamed=Прирученный пассажир
gui.SC2:statePowerRed=Красный сигнал датчика энергии
gui.SC2:statePowerBlue=Синий сигнал датчика энергии
gui.SC2:statePowerGreen=Зеленый сигнал датчика энергии
gui.SC2:statePowerYellow=Жёлтый сигнал датчика энергии
gui.SC2:stateTanksFull=Все баки полны
gui.SC2:stateTanksEmpty=Все баки пусты
gui.SC2:stateTankEmpty=Есть полностью пустой бак
# ======================================
ITEMS
# ======================================
# Carts
item.SC2:ModularCart.name=Модульная вагонетка
# Modules
item.SC2:unknownmodule.name=Неизвестный модуль SC2
item.SC2:coal_engine.name=Угольный двигатель
item.SC2:solar_engine.name=Солнечный двигатель
item.SC2:side_chests.name=Боковые сундуки
item.SC2:top_chest.name=Верхний сундук
item.SC2:front_chest.name=Передний сундук
item.SC2:internal_storage.name=Внутреннее хранилище
item.SC2:extracting_chests.name=Выезжающие сундуки
item.SC2:torch_placer.name=Установщик факелов
item.SC2:basic_drill.name=Простой бур
item.SC2:galgadorian_drill.name=Галгадорианский бур
item.SC2:railer.name=Путеукладчик
item.SC2:large_railer.name=Большой путеукладчик
item.SC2:bridge_builder.name=Мостостроитель
item.SC2:track_remover.name=Путеразборщик
item.SC2:basic_farmer.name=Простой комбайнер
item.SC2:basic_wood_cutter.name=Простой лесоруб
item.SC2:hydrator.name=Орошатель
item.SC2:height_controller.name=Регулятор высоты
item.SC2:fertilizer.name=Удабриватель
item.SC2:entity_detector_animal.name=Детектор объектов: Животные
item.SC2:liquid_sensors.name=Сенсор жидкостей
item.SC2:entity_detector_villager.name=Детектор объектов: Деревенские жители
item.SC2:entity_detector_player.name=Детектор объектов: Игроки
item.SC2:seat.name=Сиденье
item.SC2:entity_detector_monster.name=Детектор объектов: Монстры
item.SC2:advanced_control_system.name=Улучшенная система управления
item.SC2:brake_handle.name=Ручник
item.SC2:advanced_shooter.name=Улучшенный стрелок
item.SC2:shooter.name=Стрелок
item.SC2:dynamite_carrier.name=Перевозчик динамита
item.SC2:cleaning_machine.name=Очищающая машина
item.SC2:extreme_melter.name=Чрезмерный расплавитель
item.SC2:divine_shield.name=Божественный щит
item.SC2:melter.name=Расплавитель
item.SC2:standard_hull.name=Обычный корпус
item.SC2:reinforced_hull.name=Усиленный корпус
item.SC2:invisibility_core.name=Ядро невидимости
item.SC2:wooden_hull.name=Деревянный корпус
item.SC2:iron_drill.name=Железный бур
item.SC2:hardened_drill.name=Закалённый бур
item.SC2:note_sequencer.name=Нотный секвенсер
item.SC2:colorizer.name=Цветовая панель
item.SC2:pumpkin_chariot.name=Тыквенная колесница
item.SC2:tiny_coal_engine.name=Маленький угольный двигатель
item.SC2:basic_solar_engine.name=Маленький солнечный двигатель
item.SC2:projectile_potion.name=Снаряд: Зелье
item.SC2:gift_storage.name=Хранилище подарков
item.SC2:chunk_loader.name=Подгрузчик чанков
item.SC2:entity_detector_bat.name=Детектор объектов: Летучая мышь
item.SC2:freezer.name=Замораживатель
item.SC2:projectile_snowball.name=Снаряд: Снежок
item.SC2:projectile_egg.name=Снаряд: Яйцо
item.SC2:projectile_fire_charge.name=Снаряд: Огненный шар
item.SC2:firework_display.name=Дисплей фейерверка
item.SC2:crop_nether_wart.name=Семя: Адский нарост
item.SC2:cage.name=Клетка
item.SC2:compact_solar_engine.name=Компактный солнечный двигатель
item.SC2:internal_tank.name=Внутренний бак
item.SC2:mechanical_pig.name=Механическая свинья
item.SC2:creative_engine.name=Творческий двигатель
item.SC2:incinerator.name=Мусоросжигатель
item.SC2:thermal_engine.name=Термальный двигатель
item.SC2:advanced_thermal_engine.name=Улучшенный термальный двигатель
item.SC2:liquid_cleaner.name=Очиститель жидкостей
item.SC2:side_tanks.name=Боковые баки
item.SC2:top_tank.name=Верхний бак
item.SC2:advanced_tank.name=Улучшенный бак
item.SC2:front_tank.name=Передний бак
item.SC2:creative_hull.name=Творческий корпус
item.SC2:power_observer.name=Датчик энергии
item.SC2:steves_arcade.name=Аркада Стива
item.SC2:hardened_wood_cutter.name=Закалённый лесоруб
item.SC2:creative_tank.name=Творческий бак
item.SC2:open_tank.name=Открытый бак
item.SC2:egg_basket=Корзина для яиц
item.SC2:drill_intelligence.name=Интеллигентный бур
item.SC2:lawn_mower.name=Газонокосилка
item.SC2:galgadorian_farmer.name=Галгадорианский комбайнер
item.SC2:crafter.name=Крафтер
item.SC2:milker.name=Доительный аппарат
item.SC2:galgadorian_hull.name=Галгадорианский корпус
item.SC2:galgadorian_wood_cutter.name=Галгадорианский лесоруб
item.SC2:ore_extractor.name=Выкапыватель руд
item.SC2:enchanter.name=Зачарователь
item.SC2:advanced_smelter.name=Расширенная плавильня
item.SC2:advanced_crafter.name=Улучшенный крафтер
item.SC2:experience_bank.name=Банка опыта
item.SC2:information_provider.name=Поставщик информации
item.SC2:planter_range_extender.name=Расширение области сажальщика
item.SC2:tree_exotic.name=Экзотические деревья
item.SC2:smelter.name=Плавильня
item.SC2:projectile_cake.name=Снаряд: Торт
item.SC2:trick_or_treat_cake_server.name=Подносчик тортов Сладость-или-Гадость
item.SC2:cake_server.name=Подносчик тортов
item.SC2:creative_incinerator.name=Творческий мусоросжигатель
item.SC2:creative_supplies.name=Творческий поставщик ресурсов
item.SC2:color_randomizer.name=Рандомизатор цвета
item.SC2:crop_exotic.name=Семя: Экзотические
# Components
item.SC2:unknowncomponent.name=Неизвестный компонент SC2
item.SC2:wooden_wheels.name=Деревянные колёса
item.SC2:iron_wheels.name=Железные колёса
item.SC2:red_pigment.name=Красный пигмент
item.SC2:green_pigment.name=Зелёный пигмент
item.SC2:blue_pigment.name=Синий пигмент
item.SC2:glass_o'magic.name=Магическое стекло
item.SC2:dynamite.name=Динамит
item.SC2:simple_pcb.name=Простая печатная плата
item.SC2:graphical_interface.name=Графический интерфейс
item.SC2:raw_handle.name=Заготовок ручника
item.SC2:refined_handle.name=Закалённый заготовок ручника
item.SC2:speed_handle.name=Регулятор скорости
item.SC2:wheel.name=Руль
item.SC2:saw_blade.name=Лезвие пилы
item.SC2:advanced_pcb.name=Улучшенная печатная плата
item.SC2:wood_cutting_core.name=Ядро модуля лесоруба
item.SC2:raw_hardener.name=Необработанный укрепитель
item.SC2:refined_hardener.name=Закалённый укрепитель
item.SC2:hardened_mesh.name=Укреплённая сетка
item.SC2:stabilized_metal.name=Стабилизированный металл
item.SC2:reinforced_metal.name=Закалённый металл
item.SC2:reinforced_wheels.name=Укрепленные колеса
item.SC2:pipe.name=Труба
item.SC2:shooting_station.name=Основа стрелка
item.SC2:entity_scanner.name=Сканер объектов
item.SC2:entity_analyzer.name=Анализатор объектов
item.SC2:empty_disk.name=Пустой диск
item.SC2:tri-torch.name=Тройка факелов
item.SC2:chest_pane.name=Панель сундука
item.SC2:large_chest_pane.name=Большая панель сундука
item.SC2:huge_chest_pane.name=Огромная панель сундука
item.SC2:chest_lock.name=Сундучный замок
item.SC2:iron_pane.name=Железная панель
item.SC2:large_iron_pane.name=Большая железная панель
item.SC2:huge_iron_pane.name=Огромная железная панель
item.SC2:dynamic_pane.name=Динамическая панель
item.SC2:large_dynamic_pane.name=Большая динамическая панель
item.SC2:huge_dynamic_pane.name=Огромная динамическая панель
item.SC2:cleaning_fan.name=Вентилятор очистителя
item.SC2:cleaning_core.name=Основание очистителя
item.SC2:cleaning_tube.name=Труба очистителя
item.SC2:fuse.name=Фитиль
item.SC2:solar_panel.name=Солнечная батарея
item.SC2:eye_of_galgador.name=Глаз Галгадора
item.SC2:lump_of_galgador.name=Глыба Галгадора
item.SC2:galgadorian_metal.name=Галгадорианский металл
item.SC2:large_lump_of_galgador.name=Большая глыба Галгадора
item.SC2:enhanced_galgadorian_metal.name=Усиленный Галгадорианский металл
item.SC2:stolen_present.name=Украденный подарок
item.SC2:green_wrapping_paper.name=Зеленая подарочная бумага
item.SC2:red_wrapping_paper.name=Красная подарочная бумага
item.SC2:warm_hat.name=Теплая шапка
item.SC2:red_gift_ribbon.name=Красная подарочная лента
item.SC2:yellow_gift_ribbon.name=Желтая подарочная лента
item.SC2:sock.name=Носок
item.SC2:stuffed_sock.name=Наполненный носок
item.SC2:advanced_solar_panel.name=Улучшенная солнечная батарея
item.SC2:blank_upgrade.name=Пустое улучшение
item.SC2:tank_valve.name=Вентиль бака
item.SC2:tank_pane.name=Панель бака
item.SC2:large_tank_pane.name=Большая панель бака
item.SC2:huge_tank_pane.name=Огромная панель бака
item.SC2:liquid_cleaning_core.name=Основание очистителя жидкостей
item.SC2:liquid_cleaning_tube.name=Труба очистителя жидкостей
item.SC2:explosive_easter_egg.name=Взрывчатое пасхальное яйцо
item.SC2:burning_easter_egg.name=Горящее пасхальное яйцо
item.SC2:glistering_easter_egg.name=Сверкающее пасхальное яйцо
item.SC2:chocolate_easter_egg.name=Шоколадное пасхальное яйцо
item.SC2:painted_easter_egg.name=Раскрашенное пасхальное яйцо
item.SC2:basket.name=Короб
item.SC2:oak_log.name=Древесина дуба
item.SC2:oak_twig.name=Дубовые ветки
item.SC2:spruce_log.name=Древесина ели
item.SC2:spruce_twig.name=Еловые ветки
item.SC2:birch_log.name=Древесина березы
item.SC2:birch_twig.name=Березовые ветки
item.SC2:jungle_log.name=Древесина тропического дерева
item.SC2:jungle_twig.name=Ветки тропического дерева
item.SC2:hardened_saw_blade.name=Усиленное лезвие пилы
item.SC2:galgadorian_saw_blade.name=Лезвие пилы из галгадорианского металла
item.SC2:galgadorian_wheels.name=Галгадорианские колеса
item.SC2:iron_blade.name=Железное лезвие
item.SC2:blade_arm.name=Ротор
# ======================================
BLOCKS
# ======================================
tile.SC2:BlockCargoManager.name=Менеджер груза
tile.SC2:BlockJunction.name=Железнодорожный узел
tile.SC2:BlockAdvDetector.name=Улучшенные нажимные рельсы
tile.SC2:BlockCartAssembler.name=Конструктор вагонеток
tile.SC2:BlockActivator.name=Переключатель модулей
tile.SC2:BlockDistributor.name=Внешний распределитель
tile.SC2:BlockLiquidManager.name=Менеджер жидкостей
# Storage
tile.SC2:BlockMetalStorage.name=Предметные блоки
item.SC2:BlockStorage0.name=Блок закаленного металла
item.SC2:BlockStorage1.name=Блок галгадорианского металла
item.SC2:BlockStorage2.name=Блок усиленного галгадорианского металла
# Upgrades
tile.SC2:upgrade.name=Улучшение
item.SC2:batteries.name=Улучшение: Батареи
item.SC2:power_crystal.name=Улучшение: Энергетический кристалл
item.SC2:module_knowledge.name=Улучшение: Модуль знаний
item.SC2:industrial_espionage.name=Улучшение: Промышленный шпионаж
item.SC2:experienced_assembler.name=Улучшение: Опытный конструктор
item.SC2:new_era.name=Улучшение: Новая эра
item.SC2:co2_friendly.name=Улучшение: Экологически чист
item.SC2:generic_engine.name=Улучшение: Универсальный двигатель
item.SC2:module_input.name=Улучшение: Разъем для модулей
item.SC2:production_line.name=Улучшение: Заводской конвейер
item.SC2:cart_deployer.name=Улучшение: Запуск вагонетки
item.SC2:cart_modifier.name=Улучшение: Модификатор вагонеток
item.SC2:cart_crane.name=Улучшение: Подъемный кран
item.SC2:redstone_control.name=Улучшение: Под красным управлением
item.SC2:creative_mode.name=Улучшение: Творческий режим
item.SC2:quick_demolisher.name=Улучшение: Быстрый демонтаж
item.SC2:manager_bridge.name=Улучшение: Соединение с распределителем
item.SC2:entropy.name=Улучшение: Энтропия
item.SC2:solar_panel_upgrade.name=Улучшение: Солнечная батарея
item.SC2:thermal_engine_upgrade.name=Улучшение: Термальный двигатель
# Detector Units
tile.SC2:BlockDetector.name=Датчик
item.SC2:BlockDetector0.name=Датчик: Менеджер
item.SC2:BlockDetector1.name=Датчик: Узел
item.SC2:BlockDetector2.name=Датчик: Станция
item.SC2:BlockDetector3.name=Датчик: Железнодорожный узел
item.SC2:BlockDetector4.name=Датчик: Красный узел
# ======================================
MODULE MISC
# ======================================
# Categories
info.SC2:moduleCategoryHull=Корпус
info.SC2:moduleCategoryEngine=Двигатель
info.SC2:moduleCategoryTool=Инструмент
info.SC2:moduleCategoryStorage=Хранилище
info.SC2:moduleCategoryAddon=Расширение
info.SC2:moduleCategoryAttachment=Приспособление
# Groups
info.SC2:moduleGroupEngine=[%1:Двигатель|Двигатели]
info.SC2:moduleGroupDrill=[%1:Бур|Буры]
info.SC2:moduleGroupFarmer=[%1:Комбайнер|Комбайнеры]
info.SC2:moduleGroupCutter=[%1:Лесоруб|Лесорубы]
info.SC2:moduleGroupTank=[%1:Бак|Баки]
info.SC2:moduleGroupEntity=[%1:Детектор объектов|Детекторы объектов]
info.SC2:moduleGroupShooter=[%1:Стрелок|Стрелки]
info.SC2:moduleGroupTool=[%1:Инструмент|Инструменты]
info.SC2:moduleGroupToolShooter=[%1:Инструмент|Инструменты] или [%1:Стрелок|Стрелки]
# Messages
info.SC2:pigExtraMessage=В память победы Vswe's на арене Thunderpig. Спасибо всем, кто пожертвовал во время 2013 Minecraft Marathon
info.SC2:oceanExtraMessage=Место для вполне обычного океана
info.SC2:alphaExtraMessage=1 год в альфе
info.SC2:storageEmpty=Пусто
info.SC2:storageFull=Полно
info.SC2:giftStorageFull=Может содержать подарки
info.SC2:eggStorageFull=Полон яиц
# Labels
info.SC2:modularCost=Модульная стоимость
info.SC2:cartSideTop=Верхнее
info.SC2:cartSideCenter=Внутреннее
info.SC2:cartSideBottom=Нижнее
info.SC2:cartSideBack=Заднее
info.SC2:cartSideLeft=Левое
info.SC2:cartSideRight=Правое
info.SC2:cartSideFront=Переднее
info.SC2:occupiedSides=Займет [%1] [%2:место|места]
info.SC2:sidesAnd=и
info.SC2:noSides=Не займет ни одну из сторон
info.SC2:moduleConflictHowever=Однако будет коллизия с
info.SC2:moduleConflictAlso=Также будет коллизия с
info.SC2:moduleRequirement=Необходимо:
info.SC2:moduleCount1=один
info.SC2:moduleCount2=два
info.SC2:moduleCount3=три
info.SC2:allowDuplicates=Дупликаты разрешены
info.SC2:moduleType=Тип
info.SC2:capacityOverloadError=Данная стоимость выше, чем у корпуса места.
info.SC2:impossibleCombinationError=Комбинация типов модулей не верна и не должна быть возможна.
info.SC2:complexityOverloadError=Модуль "[%1]" слишком сложен для этого корпуса.
info.SC2:missingParentError=Для работы [%1] необходим [%2]!
info.SC2:presentNemesisError=[%1] не работает вместе с [%2]
info.SC2:presentDuplicateError=[%1] нельзя добавить дважды.
info.SC2:sideClashError=[%1] и [%2] приведут к конфликту на [%3]
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=Неломаемый
info.SC2:toolDurability=Прочность: [%1]%
info.SC2:modularCapacity=Модульная вместимость: [%1]
info.SC2:complexityCap=Предел модульной сложности: [%1]
info.SC2:maxEngineCount=Макс. кол-во двигателей: [%1]
info.SC2:maxAddonCount=Макс. кол-во расширений: [%1]
# end of beta 3 requirement (remove this note)
# ======================================
UPGRADES
# ======================================
info.SC2:effectBlueprint=Разрешает использовать схемы конструкции.
info.SC2:effectCombustionFuel=Разрешает обычное топливо.
info.SC2:effectDeployer=Вагонетки выводятся на рельсы после монтажа.
info.SC2:effectDisassemble=Теперь можно изменять готовые вагонетки.
info.SC2:effectFuelCapacity=Объем топлива [%1].
info.SC2:effectFuelCost=Потребление топлива [%1]%.
info.SC2:effectInputChest=Сундук на [%1] слот(ов).
info.SC2:effectManagerBridge=Соединяет конструктора с менеджером.
info.SC2:effectGenerator=Генерирует [%1] [%2:ед.|ед.] энергии в минуту.
info.SC2:effectRedstone=Монтаж можно начать сигналом редстоуна.
info.SC2:effectSolar=Генерирует энергию на солнце.
info.SC2:effectThermal=Работает на лаве из внутреннего бака.
info.SC2:effectTimeFlat=Монтаж модулей [%1] [%1:секунда|секунд].
info.SC2:effectTimeFlatCart=Сборка вагонетки [%1] [%1:секунда|секунд].
info.SC2:effectTimeFlatRemove=Демонтаж модулей [%1] [%1:секунда|секунд].
info.SC2:effectTransposer=Принимает вагонетки на тех. обслуживание
info.SC2:effectEfficiency=Эффективность сборки [%1]%.
# ======================================
MODULES
# ======================================
# Addons
modules.addons.SC2:detectorAnimals=Животные
modules.addons.SC2:detectorBats=Летучие мыши
modules.addons.SC2:detectorMonsters=Монстры
modules.addons.SC2:detectorPlayers=Игроки
modules.addons.SC2:detectorVillagers=Деревенские жители
modules.addons.SC2:planterRangeExtenderTitle=Область сажания
modules.addons.SC2:saplingPlantAmount=Количество саженцев
modules.addons.SC2:controlLeverTitle=Рычаг управления #полетом
modules.addons.SC2:leverStartCart=Включить двигатель
modules.addons.SC2:leverStopCart=Остановить вагонетку
modules.addons.SC2:leverTurnAroundCart=Развернуть вагонетку
modules.addons.SC2:colorizerRgbRed=Красный
modules.addons.SC2:colorizerRgbGreen=Зеленый
modules.addons.SC2:colorizerRgbBlue=Синий
modules.addons.SC2:intelligenceLockedBlock=Бур всегда будет разбивать этот блок
modules.addons.SC2:intelligenceChange=Изменить выборку бура
modules.addons.SC2:intelligenceCurrent=Сейчас: [%1->Включено|Выключено]
modules.addons.SC2:enchanterInstruction=Положить зачарованную книгу в левый слот.
modules.addons.SC2:invisibilityToggle=[%1->Включить|Выключить] ядро невидимости
modules.addons.SC2:informationProviderLabelName=Название
modules.addons.SC2:informationProviderLabelDistance=Растояние
modules.addons.SC2:informationProviderMessageDistance=Растояние: [%1]м
modules.addons.SC2:informationProviderLabelPosition=Позиция
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
modules.addons.SC2:informationProviderLabelFuel=Топлива осталось
modules.addons.SC2:informationProviderMessageFuel=Топлива хватит на
modules.addons.SC2:informationProviderMessageNoConsumption=Не расходуется
modules.addons.SC2:informationProviderLabelStorage=Хранилище заполнено
modules.addons.SC2:informationProviderLabelDurability=Прочность
modules.addons.SC2:informationProviderMessageToolBroken=Инструмент сломан
modules.addons.SC2:informationProviderMessageToolNotBroken=Инструмент не поврежден, уберите материал.
modules.addons.SC2:informationProviderMessageRepair=Инструмент чинится
modules.addons.SC2:informationProviderMessageUnbreakable=Инструмент неломаем
modules.addons.SC2:informationProviderLabels=Метки
modules.addons.SC2:powerThousandSuffix=к
modules.addons.SC2:powerObserverInstruction=Нажмите и перетащите в нужную область.
modules.addons.SC2:powerObserverRemoveInstruction=ПКМ, чтобы удалить.
modules.addons.SC2:powerObserverDropInstruction=Перетащите двигатель сюда.
modules.addons.SC2:powerObserverChangeInstruction=Кликните, чтобы изменить лимит энергии
modules.addons.SC2:powerObserverChangeInstruction10=Shift+Клик, чтобы изменить на 10к
modules.addons.SC2:recipeOutput=Изменить место вывода
modules.addons.SC2:recipeCurrentSelection=Сейчас
modules.addons.SC2:recipeInvalidOutput=Неизвестно
modules.addons.SC2:recipeChangeMode=Изменить текущую настройку
modules.addons.SC2:recipeNoLimit=Нет предела
modules.addons.SC2:recipeLimit=Лимитировать имеющиеся предметы
modules.addons.SC2:recipeDisabled=Ничего не производить
modules.addons.SC2:recipeChangeLimit=[%1->Увеличить|Уменьшить] поддерживаемое кол-во предметов.
modules.addons.SC2:recipeChangeLimit10=Shift+Клик - изменить на 10.
modules.addons.SC2:recipeChangeLimit64=Ctrl+Клик - изменить на 64.
modules.addons.SC2:shieldToggle=[%1->Включить|Выключить] щит
modules.addons.SC2:buttonRandomize=Случайный цвет
# Engines
modules.engines.SC2:creativePowerLevel=Энергия: [%1]
modules.engines.SC2:coalEngineTitle=Угольный двигатель
modules.engines.SC2:outOfFuel=Топлива нет
modules.engines.SC2:fuelLevel=Топливо: [%1]
modules.engines.SC2:solarEngineTitle=Солнечная батарея
modules.engines.SC2:outOfPower=Энергии нет
modules.engines.SC2:powerLevel=Энергия: [%1]
modules.engines.SC2:thermalEngineTitle=Термальный двигатель
modules.engines.SC2:thermalPowered=Работает
modules.engines.SC2:outOfWater=Воды нет
modules.engines.SC2:outOfLava=Лавы нет
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=Выключено
modules.engines.SC2:enginePriorityMessage=[%1->Высокий|Средний|Низкий] приоритет
# end of beta 3 requirement (remove this note)
# Tanks
modules.tanks.SC2:creativeTankMode=(Твор. режим) Настройка: [%1][%2->Обычно|Всегда полон|Всегда пуст|Всегда наполовину]
modules.tanks.SC2:creativeTankChangeMode=ПКМ, чтобы изменить
modules.tanks.SC2:creativeTankResetMode=Shift+ПКМ, чтобы вернуться к по умолчанию
modules.tanks.SC2:tankLocked=Зарезервировано для этой жидкости
modules.tanks.SC2:tankLock=Кликните, чтобы зарезервировать
modules.tanks.SC2:tankUnlock=Кликните, чтобы убрать резервацию
modules.tanks.SC2:tankEmpty=Пусто
modules.tanks.SC2:tankInvalidFluid=Неизвестно
# Tools
modules.tools.SC2:toolDurability=Прочность
modules.tools.SC2:toolBroken=Поломано
modules.tools.SC2:toolRepairing=Починка инструмента...
modules.tools.SC2:toolDecent=Заберите ремонтные материалы, инструмент не нуждается в починке.
modules.tools.SC2:toolRepairInstruction=Починить этот инструмент с [%1]
modules.tools.SC2:toolUnbreakable=Этот инструмент не ломается.
modules.tools.SC2:toolUnbreakableRepairError=Заберите ремонтные материалы.
modules.tools.SC2:drillTitle=Бур
modules.tools.SC2:drillToggle=[%1->Включить|Выключить] бур
modules.tools.SC2:repairDiamonds=Алмазы
modules.tools.SC2:repairIron=Железные слитки
modules.tools.SC2:farmerTitle=Комбайнер
modules.tools.SC2:cutterTitle=Лесоруб
# Attachments
modules.attachments.SC2:fertilizers=Удобрения
modules.attachments.SC2:railerTitle=Путеукладчик
modules.attachments.SC2:controlSystemTitle=Ул. сист. управл.
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=ОДОМЕТР
modules.attachments.SC2:controlSystemTripMeter=ПОЕЗДКА
modules.attachments.SC2:cageAutoPickUp=[%1->Включить|Выключить] автоподбор
modules.attachments.SC2:cagePickUp=[%1->Взять ближайщее|Отпустить пойманное] существо
modules.attachments.SC2:cakeServerTitle=Подносчик тортов
modules.attachments.SC2:cakesLabel=Торты: [%1] из [%2]
modules.attachments.SC2:slicesLabel=Кусочки: [%1] из [%2]
modules.attachments.SC2:explosivesTitle=Взрывчатка
modules.attachments.SC2:experienceTitle=Опыт
modules.attachments.SC2:experienceLevel=Уровень: [%1] / [%2]
modules.attachments.SC2:experienceExtract=Нажмите для получения 50ед. опыта
modules.attachments.SC2:experiencePlayerLevel=Ваш текущий уровень: [%1]
modules.attachments.SC2:shooterTitle=Стрелок
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=с
modules.attachments.SC2:shooterDelay=Задержка
modules.attachments.SC2:notePiano=Пианино
modules.attachments.SC2:noteBassDrum=Большой барабан
modules.attachments.SC2:noteSnareDrum=Малый барабан
modules.attachments.SC2:noteSticks=Палочки
modules.attachments.SC2:noteBassGuitar=Бас-гитара
modules.attachments.SC2:noteCreateTrack=Новая мелодия
modules.attachments.SC2:noteRemoveTrack=Убрать нижнюю мелодию
modules.attachments.SC2:noteActivateInstrument=Включить [%1]
modules.attachments.SC2:noteDeactivateInstrument=Удалить инструмент
modules.attachments.SC2:noteDelay=Изменить задерждку. Текущая задержка: [%1]
modules.attachments.SC2:noteAdd=Добавить ноту к мелодии #[%1]
modules.attachments.SC2:noteRemove=Удалить самую правую ноту #[%1]
modules.attachments.SC2:noteVolume=Громкость: [%1->Выкл.|Низкая|Средняя|Высокая]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->Эта вагонетка занята|Сесть в вагонетку|Покинуть вагонетку]
modules.attachments.SC2:controlSystemReset=Сбросить счетчик
# end of beta 3 requirement (remove this note)
# ======================================
Steve's Arcade
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=Охотники на гастов
arcade.SC2:ghastLives=Жизней
arcade.SC2:highScore=Рекорд: [%1]
arcade.SC2:score=Очки: [%1]
arcade.SC2:instructionShoot=Выстрелить
arcade.SC2:instructionLeft=Влево
arcade.SC2:instructionRight=Вправо
arcade.SC2:instructionRestart=Рестарт
arcade.SC2:creeperSweeper=Сапёрокрипер
arcade.SC2:creeperMapName1=Маленький
arcade.SC2:creeperMapName2=Средний
arcade.SC2:creeperMapName3=Большой
arcade.SC2:creepersLeft=Криперов осталось: [%1]
arcade.SC2:creeperTime=Прошедшее время: [%1]с
arcade.SC2:instructionChangeMap=Изменить размер карты
arcade.SC2:creeperCurrentMap=Текущая карта [%1]
arcade.SC2:creeperHighScores=Таблица рекордов
arcade.SC2:creeperHighScore=[%1]: [%2]s
arcade.SC2:mobStacker=Упаковщик мобов
arcade.SC2:stackerRemovedLines=Рядов убрано: [%1]
arcade.SC2:stackerRemovedLinesCombo=[%1->Один|Два|Три|Четыре] ряд(а) убран(о): [%2]
arcade.SC2:instructionRotate=Повернуть
arcade.SC2:instructionDrop=Бросить
arcade.SC2:trackOperator=Путевой обходчик
arcade.SC2:operatorSaveError=Ошибка при сохранении
arcade.SC2:operatorSave=Сохранить
arcade.SC2:operatorUserCreatedMaps=Пользовательские карты
arcade.SC2:operatorStories=Повествования
arcade.SC2:operatorHelp=Нужна помощь по игре? Перейдите в режим повествования и начните рассказ "Это Начало". Чтобы сделать новую карту, перейдите в редактор карт, там будут дополнительные инструкции. Кликните на нажимных рельсах и затем на железнодорожном узле, чтобы их соединить. Если понадобится еще больше информации, посетите Викистраницу.
arcade.SC2:instructionTrackShape=Изменить форму рельс
arcade.SC2:instructionRotateTrack=Повернуть рельсы
arcade.SC2:instructionFlipTrack=Зеркально отобразить рельсы
arcade.SC2:instructionDefaultDirection=Изменить стандартное направление
arcade.SC2:instructionTrackType=Изменить тип рельс
arcade.SC2:instructionDeleteTrack=Удалить рельсу
arcade.SC2:instructionCopyTrack=Копировать рельсу
arcade.SC2:instructionMoveSteve=Развернуть или переместить Стива
arcade.SC2:instructionMoveMap=Переместить карту
arcade.SC2:instructionPlaceTrack=Построить рельсу
arcade.SC2:instructionDeselectTrack=Отменить выделение рельсы
arcade.SC2:leftMouseButton=ЛКМ
arcade.SC2:rightMouseButton=ПКМ
arcade.SC2:buttonStart=Начать
arcade.SC2:buttonMenu=Меню
arcade.SC2:buttonStop=Остановить
arcade.SC2:buttonNextLevel=След. уровень
arcade.SC2:buttonStartLevel=Начать уровень
arcade.SC2:buttonSelectStory=Выбрать рассказ
arcade.SC2:buttonSelectStoryOther=Выбрать другой рассказ
arcade.SC2:buttonCreateLevel=Новый уровень
arcade.SC2:buttonEditLevel=Редактировать уровень
arcade.SC2:buttonRefreshList=Обновить список
arcade.SC2:buttonSave=Сохранить
arcade.SC2:buttonSaveAs=Сохранить как...
arcade.SC2:buttonCancel=Отмена
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=Редактор карт
# Story - The beginning
stories.beginning.SC2:title=Это Начало
stories.beginning.SC2:mission=Стив на задании, ему надо найти карту, чтобы добраться до следующего уровня.
stories.beginning.SC2:start=Чтобы начать, нажмите на кнопку справа.
stories.beginning.SC2:stop=Если хотите, можете нажать на кнопку "Остановить", чтобы остановить его.
stories.beginning.SC2:map=Стив заполучил карту, нажмите на кнопку, чтобы пройти на следующий уровень.
stories.beginning.SC2:trackOperator=Ваша работа как путевого обходчика: Следить за состоянием путей и устранять неисправности. Прежде чем нажать на кнопку старта, кликните на железнодорожных узлах, чтобы изменить их направление.
stories.beginning.SC2:goodJob=Отличная работа, так держать!
stories.beginning.SC2:changeJunctions=Вы всегда можете нажать кнопку "Остановить", чтобы остановить вагонетку и изменить направление рельс.
stories.beginning.SC2:blast=Стив в восторге от поездок на вагонетке, но всему есть предел. Например, если он постоянно ездит по кругу. Удачи!
stories.beginning.SC2:steel=На дорогах всегда встречаются проблемы, для обходчика они носят имя "стальных рельс", соеденения которых, между прочем, не могут быть изменены. Ну что ж, удачи!
stories.beginning.SC2:detector=Нажмные рельсы могут быть и врагами, и друзьями. Когда Стив проедет по нажимной рельсе, соединения рельс могут измениться, даже стальных рельс. Наведите мышку на нажимную рельсу, чтобы увидеть какие соединения будут изменены.
stories.beginning.SC2:outOfReach=Вне досягаемости...
stories.beginning.SC2:outOfReach2=...но это же не остановит Вас?
stories.beginning.SC2:longJourney=После долгого путешествия Стив наконец-то видит конец его поездки...
stories.beginning.SC2:end=...но не всегда все идет по плану. Пока Вы ждете следующих повествований для игры в них, Вы можете создать свои карты и делиться с ними. Откройте редактор карт через вкладку в меню, чтобы начать.
stories.beginning.SC2:thanks=Спасибо за игру! :)
stories.beginning.SC2:level1=Новый день
stories.beginning.SC2:level2=Путевой обходчик
stories.beginning.SC2:level3=Вырваться из кольца
stories.beginning.SC2:level4=Прочен как сталь
stories.beginning.SC2:level5=Перемещение мира
stories.beginning.SC2:level6=Кодовый замок
stories.beginning.SC2:level7=Совсем чуть-чуть
stories.beginning.SC2:level8=Безумие
stories.beginning.SC2:level9=Торт

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itemGroup.SC2Modules=Steve's Carts 2 Modules
itemGroup.SC2Items=Steve's Carts 2 Components
itemGroup.SC2Blocks=Steve's Carts 2 Blocks
# ======================================
BLOCK GUI
# ======================================
# Cart assembler gui localization
gui.SC2:cartAssembler=Cart Assembler
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
gui.SC2:hullCapacity=Hull capacity
gui.SC2:complexityCap=Complexity cap
gui.SC2:totalCost=Total cost
gui.SC2:totalTime=Total Time
gui.SC2:readyMessage=Ready to assemble cart!
gui.SC2:assembleProgress=Progress
gui.SC2:timeLeft=Time left
gui.SC2:idleAssemblerMessage=The assembler is currently idle
gui.SC2:modifyCart=Modify cart
gui.SC2:assembleCart=Assemble cart
gui.SC2:fuelLevel=Fuel level
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=You have no hull
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
gui.SC2:busyAssemblerError=The Assembler is busy!
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
# end of beta 3 requirement (remove this note)
# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=Manager
gui.SC2:currentSetting=Currently
gui.SC2:changeTransferDirection=Change transfer direction
gui.SC2:directionToCart=To the cart
gui.SC2:directionFromCart=From the cart
gui.SC2:changeTurnBack=Change turn back settings
gui.SC2:turnBackDisabled=No side selected
gui.SC2:turnBack=Turn back after transfer
gui.SC2:continueForward=Continue along after transfer
gui.SC2:changeTransferSize=Change transfer size
gui.SC2:changeSide=Change side
gui.SC2:currentSide=Current side
gui.SC2:sideRed=Red
gui.SC2:sideBlue=Blue
gui.SC2:sideYellow=Yellow
gui.SC2:sideGreen=Green
gui.SC2:sideDisabled=Disabled
# Cargo manager gui localization
gui.SC2:cargoManager=Cargo
gui.SC2:changeSlotLayout=Change slot layout
gui.SC2:layoutShared=All slots are shared by all sides
gui.SC2:layoutSide=Each side has its own slots
gui.SC2:layoutColor=Each color has its own slots
gui.SC2:transferAll=Transfer as much as possible
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
gui.SC2:transferAllShort=MAX
gui.SC2:transferItemsShort=I
gui.SC2:transferStacksShort=S
gui.SC2:changeTransferCartArea=Change part of the cart
gui.SC2:unknownAreaMessage=Unknown option
gui.SC2:cartAreaAll=All slots
gui.SC2:cartAreaEngine=Engine
gui.SC2:cartAreaRailer=Railers
gui.SC2:cartAreaStorage=Storage slots
gui.SC2:cartAreaTorches=Torches
gui.SC2:cartAreaExplosives=Explosives
gui.SC2:cartAreaArrows=Arrows
gui.SC2:cartAreaBridge=Bridge material
gui.SC2:cartAreaSeeds=Seeds
gui.SC2:cartAreaFertilizer=Fertilizer
gui.SC2:cartAreaSaplings=Saplings
gui.SC2:cartAreaFirework=Firework
gui.SC2:cartAreaBuckets=Buckets (for milker)
gui.SC2:cartAreaCakes=Cakes
# Liquid manager gui localization
gui.SC2:liquidManager=Liquid
gui.SC2:changeTankLayout=Change tank layout
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
gui.SC2:layoutSidedTanks=Each side has its own tank
gui.SC2:layoutColorTanks=Each color has its own tank(s)
gui.SC2:transferAllLiquid=Transfer as much as possible
gui.SC2:transferBuckets=Transfer a maximum of [%1]
gui.SC2:transferAllLiquidShort=MAX
gui.SC2:transferBucketShort=B
# Module Toggler gui localization
gui.SC2:moduleToggler=Module Toggler
gui.SC2:optionDrill=Drill
gui.SC2:optionShield=Shield
gui.SC2:optionInvisibility=Invisibility
gui.SC2:optionChunk=Chunk loading
gui.SC2:optionCageAuto=Cage auto pick up
gui.SC2:optionCage=Cage pick up
gui.SC2:settingDisabled=Disabled
gui.SC2:settingOrange=Orange direction
gui.SC2:settingBlue=Blue direction
gui.SC2:stateActivate=Activate
gui.SC2:stateDeactivate=Deactivate
gui.SC2:stateToggle=Toggle
# External Distributer gui localization
gui.SC2:externalDistributor=External Distributor
gui.SC2:distributorNotConnected=Not connected to any Managers!
gui.SC2:sideName=[%1] side
gui.SC2:dropInstruction=Drop here to add this setting
gui.SC2:removeInstruction=Right click to remove
gui.SC2:distributorAll=All
gui.SC2:distributorRed=Red
gui.SC2:distributorBlue=Blue
gui.SC2:distributorYellow=Yellow
gui.SC2:distributorGreen=Green
gui.SC2:distributorTopLeft=Top Left
gui.SC2:distributorTopRight=Top Right
gui.SC2:distributorBottomLeft=Bottom Left
gui.SC2:distributorBottomRight=Bottom Right
gui.SC2:distributorToCart=To Cart
gui.SC2:distributorFromCart=From Cart
gui.SC2:managerTop=Top Manager
gui.SC2:managerBot=Bot Manager
gui.SC2:distributorSideOrange=Orange
gui.SC2:distributorSidePurple=Purple
gui.SC2:distributorSideYellow=Yellow
gui.SC2:distributorSideGreen=Green
gui.SC2:distributorSideBlue=Blue
gui.SC2:distributorSideRed=Red
gui.SC2:sideToolTip=Side: [%1]
# Detector Units gui localization
gui.SC2:operatorOutput=OUTPUT
gui.SC2:operatorAnd=AND
gui.SC2:operatorOr=OR
gui.SC2:operatorNot=NOT
gui.SC2:operatorXor=XOR
gui.SC2:operatorTopUnit=Top Unit
gui.SC2:operatorBotUnit=Bottom Unit
gui.SC2:operatorNorthUnit=North Unit
gui.SC2:operatorWestUnit=West Unit
gui.SC2:operatorSouthUnit=South Unit
gui.SC2:operatorEastUnit=East Unit
gui.SC2:operatorRedstone=Redstone Input
gui.SC2:operatorRedstoneTop=Top Redstone Input
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
gui.SC2:operatorRedstoneNorth=North Redstone Input
gui.SC2:operatorRedstoneWest=West Redstone Input
gui.SC2:operatorRedstoneSouth=South Redstone Input
gui.SC2:operatorRedstoneEast=East Redstone Input
gui.SC2:stateRails=Have rail supplies
gui.SC2:stateTorches=Have torch supplies
gui.SC2:stateSaplings=Have sapling supplies
gui.SC2:sateSeeds=Have seed supplies
gui.SC2:stateBridge=Have bridge supplies
gui.SC2:stateProjectiles=Have projectile supplies
gui.SC2:stateFertilizing=Have fertilizing supplies
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=Have cake supplies
#
gui.SC2:stateShield=Is shield active
gui.SC2:stateChunk=Is chunk loader active
gui.SC2:stateInvisibility=Is invisibility core active
gui.SC2:stateDrill=Is drill active
gui.SC2:stateCage=Is auto pick up active
gui.SC2:stateStorageFull=Is storage completely full
gui.SC2:stateStorageEmpty=Is storage completely empty
gui.SC2:statePassenger=Has passenger
gui.SC2:stateAnimal=Has animal passenger
gui.SC2:stateTameable=Has tameable passenger
gui.SC2:stateBreedable=Has breedable passenger
gui.SC2:stateHostile=Has hostile passenger
gui.SC2:stateCreeper=Has creeper passenger
gui.SC2:stateSkeleton=Has skeleton passenger
gui.SC2:stateSpider=Has spider passenger
gui.SC2:stateZombie=Has zombie passenger
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
gui.SC2:stateSilverFish=Has silverfish passenger
gui.SC2:stateBlaze=Has blaze passenger
gui.SC2:stateBat=Has bat passenger
gui.SC2:stateWitch=Has witch passenger
gui.SC2:statePig=Has pig passenger
gui.SC2:stateSheep=Has sheep passenger
gui.SC2:stateCow=Has cow passenger
gui.SC2:stateMooshroom=Has mooshroom passenger
gui.SC2:stateChicken=Has chicken passenger
gui.SC2:stateWolf=Has wolf passenger
gui.SC2:stateSnowGolem=Has snow golem passenger
gui.SC2:stateOcelot=Has ocelot passenger
gui.SC2:stateVillager=Has villager passenger
gui.SC2:statePlayer=Has player passenger
gui.SC2:stateZombieVillager=Has zombie villager passenger
gui.SC2:stateChild=Has child passenger
gui.SC2:stateTamed=Has tamed passenger
gui.SC2:statePowerRed=Is Power Observer[Red] active
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
gui.SC2:statePowerGreen=Is Power Observer[Green] active
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
gui.SC2:stateTanksFull=Are the tanks completely full
gui.SC2:stateTanksEmpty=Are the tanks completely empty
gui.SC2:stateTankEmpty=Is there any completely empty tank
# ======================================
ITEMS
# ======================================
# Carts
item.SC2:ModularCart.name=Modular cart
# Modules
item.SC2:unknownmodule.name=Unknown SC2 module
item.SC2:coal_engine.name=Coal Engine
item.SC2:solar_engine.name=Solar Engine
item.SC2:side_chests.name=Side Chests
item.SC2:top_chest.name=Top Chest
item.SC2:front_chest.name=Front Chest
item.SC2:internal_storage.name=Internal Storage
item.SC2:extracting_chests.name=Extracting Chests
item.SC2:torch_placer.name=Torch Placer
item.SC2:basic_drill.name=Basic Drill
item.SC2:galgadorian_drill.name=Galgadorian Drill
item.SC2:railer.name=Railer
item.SC2:large_railer.name=Large Railer
item.SC2:bridge_builder.name=Bridge Builder
item.SC2:track_remover.name=Track Remover
item.SC2:basic_farmer.name=Basic Farmer
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
item.SC2:hydrator.name=Hydrator
item.SC2:height_controller.name=Height Controller
item.SC2:fertilizer.name=Fertilizer
item.SC2:entity_detector_animal.name=Entity Detector: Animal
item.SC2:liquid_sensors.name=Liquid Sensors
item.SC2:entity_detector_villager.name=Entity Detector: Villager
item.SC2:entity_detector_player.name=Entity Detector: Player
item.SC2:seat.name=Seat
item.SC2:entity_detector_monster.name=Entity Detector: Monster
item.SC2:advanced_control_system.name=Advanced Control System
item.SC2:brake_handle.name=Brake Handle
item.SC2:advanced_shooter.name=Advanced Shooter
item.SC2:shooter.name=Shooter
item.SC2:dynamite_carrier.name=Dynamite Carrier
item.SC2:cleaning_machine.name=Cleaning Machine
item.SC2:extreme_melter.name=Extreme Melter
item.SC2:divine_shield.name=Divine Shield
item.SC2:melter.name=Melter
item.SC2:standard_hull.name=Standard Hull
item.SC2:reinforced_hull.name=Reinforced Hull
item.SC2:invisibility_core.name=Invisibility Core
item.SC2:wooden_hull.name=Wooden Hull
item.SC2:iron_drill.name=Iron Drill
item.SC2:hardened_drill.name=Hardened Drill
item.SC2:note_sequencer.name=Note Sequencer
item.SC2:colorizer.name=Colorizer
item.SC2:pumpkin_chariot.name=Pumpkin chariot
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
item.SC2:basic_solar_engine.name=Basic Solar Engine
item.SC2:projectile_potion.name=Projectile: Potion
item.SC2:gift_storage.name=Gift Storage
item.SC2:chunk_loader.name=Chunk Loader
item.SC2:entity_detector_bat.name=Entity Detector: Bat
item.SC2:freezer.name=Freezer
item.SC2:projectile_snowball.name=Projectile: Snowball
item.SC2:projectile_egg.name=Projectile: Egg
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
item.SC2:firework_display.name=Firework display
item.SC2:crop_nether_wart.name=Crop: Nether Wart
item.SC2:cage.name=Cage
item.SC2:compact_solar_engine.name=Compact Solar Engine
item.SC2:internal_tank.name=Internal Tank
item.SC2:mechanical_pig.name=Mechanical Pig
item.SC2:creative_engine.name=Creative Engine
item.SC2:incinerator.name=Incinerator
item.SC2:thermal_engine.name=Thermal Engine
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
item.SC2:liquid_cleaner.name=Liquid Cleaner
item.SC2:side_tanks.name=Side Tanks
item.SC2:top_tank.name=Top Tank
item.SC2:advanced_tank.name=Advanced Tank
item.SC2:front_tank.name=Front Tank
item.SC2:creative_hull.name=Creative Hull
item.SC2:power_observer.name=Power Observer
item.SC2:steves_arcade.name=Steve's Arcade
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
item.SC2:creative_tank.name=Creative Tank
item.SC2:open_tank.name=Open Tank
item.SC2:egg_basket=Egg Basket
item.SC2:drill_intelligence.name=Drill Intelligence
item.SC2:lawn_mower.name=Lawn Mower
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
item.SC2:crafter.name=Crafter
item.SC2:milker.name=Milker
item.SC2:galgadorian_hull.name=Galgadorian Hull
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
item.SC2:ore_extractor.name=Ore Extractor
item.SC2:enchanter.name=Enchanter
item.SC2:advanced_smelter.name=Advanced Smelter
item.SC2:advanced_crafter.name=Advanced Crafter
item.SC2:experience_bank.name=Experience Bank
item.SC2:information_provider.name=Information Provider
item.SC2:planter_range_extender.name=Planter Range Extender
item.SC2:tree_exotic.name=Tree: Exotic
item.SC2:smelter.name=Smelter
item.SC2:projectile_cake.name=Projectile: Cake
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
item.SC2:cake_server.name=Cake Server
item.SC2:creative_incinerator.name=Creative Incinerator
item.SC2:creative_supplies.name=Creative Supplies
item.SC2:color_randomizer.name=Color Randomizer
item.SC2:crop_exotic.name=Crop: Exotic
# Components
item.SC2:unknowncomponent.name=Unknown SC2 Component
item.SC2:wooden_wheels.name=Wooden Wheels
item.SC2:iron_wheels.name=Iron Wheels
item.SC2:red_pigment.name=Red Pigment
item.SC2:green_pigment.name=Green Pigment
item.SC2:blue_pigment.name=Blue Pigment
item.SC2:glass_o'magic.name=Glass o'Magic
item.SC2:dynamite.name=Dynamite
item.SC2:simple_pcb.name=Simple PCB
item.SC2:graphical_interface.name=Graphical Interface
item.SC2:raw_handle.name=Raw Handle
item.SC2:refined_handle.name=Refined Handle
item.SC2:speed_handle.name=Speed Handle
item.SC2:wheel.name=Wheel
item.SC2:saw_blade.name=Saw Blade
item.SC2:advanced_pcb.name=Advanced PCB
item.SC2:wood_cutting_core.name=Wood Cutting Core
item.SC2:raw_hardener.name=Raw Hardener
item.SC2:refined_hardener.name=Refined Hardener
item.SC2:hardened_mesh.name=Hardened Mesh
item.SC2:stabilized_metal.name=Stabilized Metal
item.SC2:reinforced_metal.name=Reinforced Metal
item.SC2:reinforced_wheels.name=Reinforced Wheels
item.SC2:pipe.name=Pipe
item.SC2:shooting_station.name=Shooting Station
item.SC2:entity_scanner.name=Entity Scanner
item.SC2:entity_analyzer.name=Entity Analyzer
item.SC2:empty_disk.name=Empty Disk
item.SC2:tri-torch.name=Tri-torch
item.SC2:chest_pane.name=Chest Pane
item.SC2:large_chest_pane.name=Large Chest Pane
item.SC2:huge_chest_pane.name=Huge Chest Pane
item.SC2:chest_lock.name=Chest Lock
item.SC2:iron_pane.name=Iron Pane
item.SC2:large_iron_pane.name=Large Iron Pane
item.SC2:huge_iron_pane.name=Huge Iron Pane
item.SC2:dynamic_pane.name=Dynamic Pane
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
item.SC2:cleaning_fan.name=Cleaning Fan
item.SC2:cleaning_core.name=Cleaning Core
item.SC2:cleaning_tube.name=Cleaning Tube
item.SC2:fuse.name=Fuse
item.SC2:solar_panel.name=Solar Panel
item.SC2:eye_of_galgador.name=Eye of Galgador
item.SC2:lump_of_galgador.name=Lump of Galgador
item.SC2:galgadorian_metal.name=Galgadorian Metal
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
item.SC2:stolen_present.name=Stolen Present
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
item.SC2:warm_hat.name=Warm hat
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
item.SC2:sock.name=Sock
item.SC2:stuffed_sock.name=Stuffed Sock
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
item.SC2:blank_upgrade.name=Blank Upgrade
item.SC2:tank_valve.name=Tank Valve
item.SC2:tank_pane.name=Tank Pane
item.SC2:large_tank_pane.name=Large Tank Pane
item.SC2:huge_tank_pane.name=Huge Tank Pane
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
item.SC2:burning_easter_egg.name=Burning Easter Egg
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
item.SC2:painted_easter_egg.name=Painted Easter Egg
item.SC2:basket.name=Basket
item.SC2:oak_log.name=Oak Log
item.SC2:oak_twig.name=Oak Twig
item.SC2:spruce_log.name=Spruce Log
item.SC2:spruce_twig.name=Spruce Twig
item.SC2:birch_log.name=Birch Log
item.SC2:birch_twig.name=Birch Twig
item.SC2:jungle_log.name=Jungle Log
item.SC2:jungle_twig.name=Jungle Twig
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
item.SC2:iron_blade.name=Iron Blade
item.SC2:blade_arm.name=Blade Arm
# ======================================
BLOCKS
# ======================================
tile.SC2:BlockCargoManager.name=Cargo Manager
tile.SC2:BlockJunction.name=Junction Rail
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
tile.SC2:BlockCartAssembler.name=Cart Assembler
tile.SC2:BlockActivator.name=Module Toggler
tile.SC2:BlockDistributor.name=External Distributor
tile.SC2:BlockLiquidManager.name=Liquid Manager
# Storage
tile.SC2:BlockMetalStorage.name=Resource Block
item.SC2:BlockStorage0.name=Reinforced Metal Block
item.SC2:BlockStorage1.name=Galgadorian Block
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block
# Upgrades
tile.SC2:upgrade.name=Upgrade
item.SC2:batteries.name=Upgrade: Batteries
item.SC2:power_crystal.name=Upgrade: Power Crystal
item.SC2:module_knowledge.name=Upgrade: Module knowledge
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
item.SC2:new_era.name=Upgrade: New Era
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
item.SC2:generic_engine.name=Upgrade: Generic engine
item.SC2:module_input.name=Upgrade: Module input
item.SC2:production_line.name=Upgrade: Production line
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
item.SC2:cart_crane.name=Upgrade: Cart Crane
item.SC2:redstone_control.name=Upgrade: Redstone Control
item.SC2:creative_mode.name=Upgrade: Creative Mode
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
item.SC2:entropy.name=Upgrade: Entropy
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine
# Detector Units
tile.SC2:BlockDetector.name=Detector
item.SC2:BlockDetector0.name=Detector Manager
item.SC2:BlockDetector1.name=Detector Unit
item.SC2:BlockDetector2.name=Detector Station
item.SC2:BlockDetector3.name=Detector Junction
item.SC2:BlockDetector4.name=Detector Redstone Unit
# ======================================
MODULE MISC
# ======================================
# Categories
info.SC2:moduleCategoryHull=Hull
info.SC2:moduleCategoryEngine=Engine
info.SC2:moduleCategoryTool=Tool
info.SC2:moduleCategoryStorage=Storage
info.SC2:moduleCategoryAddon=Addon
info.SC2:moduleCategoryAttachment=Attachment
# Groups
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
info.SC2:moduleGroupTool=[%1:Tool|Tools]
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]
# Messages
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
info.SC2:oceanExtraMessage=Room for an average sized ocean
info.SC2:alphaExtraMessage=1 year in alpha
info.SC2:storageEmpty=Empty
info.SC2:storageFull=Full
info.SC2:giftStorageFull=Might contain a surprise
info.SC2:eggStorageFull=Full of Eggs
# Labels
info.SC2:modularCost=Modular cost
info.SC2:cartSideTop=Top
info.SC2:cartSideCenter=Center
info.SC2:cartSideBottom=Bottom
info.SC2:cartSideBack=Back
info.SC2:cartSideLeft=Left
info.SC2:cartSideRight=Right
info.SC2:cartSideFront=Front
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
info.SC2:sidesAnd=and
info.SC2:noSides=Won't occupy any sides
info.SC2:moduleConflictHowever=Will however conflict with
info.SC2:moduleConflictAlso=Will also conflict with
info.SC2:moduleRequirement=Requires
info.SC2:moduleCount1=one
info.SC2:moduleCount2=two
info.SC2:moduleCount3=three
info.SC2:allowDuplicates=Duplicates are allowed
info.SC2:moduleType=Type
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
info.SC2:missingParentError=[%1] requires [%2] to work!
info.SC2:presentNemesisError=[%1] won't work with [%2]
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=Unbreakable
info.SC2:toolDurability=Durability: [%1]%
info.SC2:modularCapacity=Modüler kapasite: [%1]
info.SC2:complexityCap=Module complexity cap: [%1]
info.SC2:maxEngineCount=Max engines count: [%1]
info.SC2:maxAddonCount=Max Addon count: [%1]
# end of beta 3 requirement (remove this note)
# ======================================
UPGRADES
# ======================================
info.SC2:effectBlueprint=Enable the use of Blueprint carts.
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
info.SC2:effectDeployer=Enables deployment of finished carts.
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
info.SC2:effectFuelCapacity=Fuel capacity [%1].
info.SC2:effectFuelCost=Fuel cost [%1]%.
info.SC2:effectInputChest=Input Chest with [%1] slots.
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
info.SC2:effectRedstone=Enables redstone controlled assembling.
info.SC2:effectSolar=Generate power while in the sun.
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
info.SC2:effectTransposer=Can pick up carts for modifying
info.SC2:effectEfficiency=Assembling efficiency [%1]%.
# ======================================
MODULES
# ======================================
# Addons
modules.addons.SC2:detectorAnimals=Animals
modules.addons.SC2:detectorBats=Bats
modules.addons.SC2:detectorMonsters=Monsters
modules.addons.SC2:detectorPlayers=Players
modules.addons.SC2:detectorVillagers=Villagers
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
modules.addons.SC2:saplingPlantAmount=Current sapling amount
modules.addons.SC2:controlLeverTitle=Control lever
modules.addons.SC2:leverStartCart=Start the cart
modules.addons.SC2:leverStopCart=Stop the cart
modules.addons.SC2:leverTurnAroundCart=Turn cart around
modules.addons.SC2:colorizerRgbRed=Red
modules.addons.SC2:colorizerRgbGreen=Green
modules.addons.SC2:colorizerRgbBlue=Blue
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
modules.addons.SC2:intelligenceChange=Change drill intelligence
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
modules.addons.SC2:informationProviderLabelName=Name
modules.addons.SC2:informationProviderLabelDistance=Distance
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
modules.addons.SC2:informationProviderLabelPosition=Position
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
modules.addons.SC2:informationProviderLabelFuel=Fuel left
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
modules.addons.SC2:informationProviderLabelStorage=Used Storage
modules.addons.SC2:informationProviderLabelDurability=Durability
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
modules.addons.SC2:informationProviderLabels=Labels
modules.addons.SC2:powerThousandSuffix=K
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
modules.addons.SC2:recipeOutput=Change the output location
modules.addons.SC2:recipeCurrentSelection=Currently
modules.addons.SC2:recipeInvalidOutput=Unknown
modules.addons.SC2:recipeChangeMode=Change current mode
modules.addons.SC2:recipeNoLimit=No upper limit
modules.addons.SC2:recipeLimit=Limit stocked items
modules.addons.SC2:recipeDisabled=Don't produce anything
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
modules.addons.SC2:buttonRandomize=Randomize Color
# Engines
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
modules.engines.SC2:coalEngineTitle=Coal Engine
modules.engines.SC2:outOfFuel=Out of fuel
modules.engines.SC2:fuelLevel=Fuel: [%1]
modules.engines.SC2:solarEngineTitle=Solar Engine
modules.engines.SC2:outOfPower=Out of power
modules.engines.SC2:powerLevel=Power: [%1]
modules.engines.SC2:thermalEngineTitle=Thermal Engine
modules.engines.SC2:thermalPowered=Powered
modules.engines.SC2:outOfWater=Out of Water
modules.engines.SC2:outOfLava=Out of Lava
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=Disabled
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
# end of beta 3 requirement (remove this note)
# Tanks
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
modules.tanks.SC2:tankLocked=Locked to this fluid
modules.tanks.SC2:tankLock=Click to lock to this fluid
modules.tanks.SC2:tankUnlock=Click to unlock
modules.tanks.SC2:tankEmpty=Empty
modules.tanks.SC2:tankInvalidFluid=Unknown
# Tools
modules.tools.SC2:toolDurability=Durability
modules.tools.SC2:toolBroken=Broken
modules.tools.SC2:toolRepairing=Currently repairing tool
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
modules.tools.SC2:toolUnbreakable=This tool will never break.
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
modules.tools.SC2:drillTitle=Drill
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
modules.tools.SC2:repairDiamonds=Diamonds
modules.tools.SC2:repairIron=Iron Ingots
modules.tools.SC2:farmerTitle=Farmer
modules.tools.SC2:cutterTitle=Wood cutter
# Attachments
modules.attachments.SC2:fertilizers=Fertilizers
modules.attachments.SC2:railerTitle=Railer
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=ODO
modules.attachments.SC2:controlSystemTripMeter=TRIP
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
modules.attachments.SC2:cakeServerTitle=Cake Server
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
modules.attachments.SC2:explosivesTitle=Explosives
modules.attachments.SC2:experienceTitle=Experience
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
modules.attachments.SC2:experienceExtract=Click to extract 50xp
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
modules.attachments.SC2:shooterTitle=Shooter
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=s
modules.attachments.SC2:shooterDelay=Delay
modules.attachments.SC2:notePiano=Piano
modules.attachments.SC2:noteBassDrum=Bass Drum
modules.attachments.SC2:noteSnareDrum=Snare Drum
modules.attachments.SC2:noteSticks=Sticks
modules.attachments.SC2:noteBassGuitar=Bass Guitar
modules.attachments.SC2:noteCreateTrack=Create new track
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
modules.attachments.SC2:noteAdd=Add note to track #[%1]
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
modules.attachments.SC2:controlSystemReset=Reset trip-meter
# end of beta 3 requirement (remove this note)
# ======================================
Steve's Arcade
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=Ghast Invaders
arcade.SC2:ghastLives=Extra lives
arcade.SC2:highScore=High Score: [%1]
arcade.SC2:score=Score: [%1]
arcade.SC2:instructionShoot=Shoot
arcade.SC2:instructionLeft=Move left
arcade.SC2:instructionRight=Move right
arcade.SC2:instructionRestart=Restart
arcade.SC2:creeperSweeper=Creeper Sweeper
arcade.SC2:creeperMapName1=Tiny
arcade.SC2:creeperMapName2=Medium
arcade.SC2:creeperMapName3=Large
arcade.SC2:creepersLeft=Creepers left: [%1]
arcade.SC2:creeperTime=Time spent: [%1]s
arcade.SC2:instructionChangeMap=Change map size
arcade.SC2:creeperCurrentMap=Current [%1]
arcade.SC2:creeperHighScores=High Scores
arcade.SC2:creeperHighScore=[%1]: [%2]s
arcade.SC2:mobStacker=Mob Stacker
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
arcade.SC2:instructionRotate=Rotate
arcade.SC2:instructionDrop=Drop
arcade.SC2:trackOperator=Track Operator
arcade.SC2:operatorSaveError=Failed to save
arcade.SC2:operatorSave=Save
arcade.SC2:operatorUserCreatedMaps=User created maps
arcade.SC2:operatorStories=Stories
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
arcade.SC2:instructionTrackShape=Select track shape
arcade.SC2:instructionRotateTrack=Rotate track
arcade.SC2:instructionFlipTrack=Flip track
arcade.SC2:instructionDefaultDirection=Change default direction
arcade.SC2:instructionTrackType=Change track type
arcade.SC2:instructionDeleteTrack=Delete track
arcade.SC2:instructionCopyTrack=Copy track
arcade.SC2:instructionMoveSteve=Move or rotate Steve
arcade.SC2:instructionMoveMap=Move map
arcade.SC2:instructionPlaceTrack=Place track
arcade.SC2:instructionDeselectTrack=Deselect track
arcade.SC2:leftMouseButton=LMouse
arcade.SC2:rightMouseButton=RMouse
arcade.SC2:buttonStart=Start
arcade.SC2:buttonMenu=Menu
arcade.SC2:buttonStop=Stop
arcade.SC2:buttonNextLevel=Next Level
arcade.SC2:buttonStartLevel=Start Level
arcade.SC2:buttonSelectStory=Select Story
arcade.SC2:buttonSelectStoryOther=Select another Story
arcade.SC2:buttonCreateLevel=Create Level
arcade.SC2:buttonEditLevel=Edit Level
arcade.SC2:buttonRefreshList=Refresh List
arcade.SC2:buttonSave=Save
arcade.SC2:buttonSaveAs=Save as...
arcade.SC2:buttonCancel=Cancel
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=Map Editor
# Story - The beginning
stories.beginning.SC2:title=The beginning
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
stories.beginning.SC2:start=Press the Start button to the right.
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
stories.beginning.SC2:outOfReach=Just out of reach...
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
stories.beginning.SC2:thanks=Thank you for playing! :)
stories.beginning.SC2:level1=A new day
stories.beginning.SC2:level2=The Operator
stories.beginning.SC2:level3=Escape the loop
stories.beginning.SC2:level4=Hard as steel
stories.beginning.SC2:level5=Moving world
stories.beginning.SC2:level6=The code lock
stories.beginning.SC2:level7=So close
stories.beginning.SC2:level8=Madness
stories.beginning.SC2:level9=The cake

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itemGroup.SC2Modules=史蒂夫的矿车 2丨模块
itemGroup.SC2Items=史蒂夫的矿车 2丨组件
itemGroup.SC2Blocks=史蒂夫的矿车 2丨方块
# ======================================
BLOCK GUI
# ======================================
# Cart assembler gui localization
gui.SC2:cartAssembler=矿车装配器
gui.SC2:basicAssembleInstruction=请将一个矿车外壳放到外壳槽里,以开始装配一辆矿车。
gui.SC2:invalidHullError=外壳槽里的矿车外壳是个无效外壳,也许是因为你干了什么奇怪的事造成的。
gui.SC2:hullCapacity=外壳容量
gui.SC2:complexityCap=复杂度上限
gui.SC2:totalCost=总成本
gui.SC2:totalTime=总时间
gui.SC2:readyMessage=已经准备好装配矿车!
gui.SC2:assembleProgress=进度
gui.SC2:timeLeft=剩余时间
gui.SC2:idleAssemblerMessage=装配机目前正在闲置中
gui.SC2:modifyCart=更改矿车
gui.SC2:assembleCart=装配矿车
gui.SC2:fuelLevel=燃料剩余
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=你没有矿车外壳
gui.SC2:invalidHullErrorShort=你所放入的外壳不是矿车外壳!
gui.SC2:busyAssemblerError=装配机正在忙碌中!
gui.SC2:departureBayError=成品槽里有一辆矿车。
# end of beta 3 requirement (remove this note)
# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=管理器
gui.SC2:currentSetting=当前
gui.SC2:changeTransferDirection=改变转移方向
gui.SC2:directionToCart=至矿车
gui.SC2:directionFromCart=从矿车
gui.SC2:changeTurnBack=改变返回设置
gui.SC2:turnBackDisabled=没有选择方向
gui.SC2:turnBack=转移后调头返回
gui.SC2:continueForward=转移后继续前进
gui.SC2:changeTransferSize=改变转移大小
gui.SC2:changeSide=改变方向
gui.SC2:currentSide=当前方向
gui.SC2:sideRed=红色
gui.SC2:sideBlue=蓝色
gui.SC2:sideYellow=黄色
gui.SC2:sideGreen=绿色
gui.SC2:sideDisabled=禁用
# Cargo manager gui localization
gui.SC2:cargoManager=货物
gui.SC2:changeSlotLayout=改变槽位的布局
gui.SC2:layoutShared=所有方向共享所有槽位
gui.SC2:layoutSide=每个方向有自己的槽位
gui.SC2:layoutColor=每种颜色有自己的槽位
gui.SC2:transferAll=尽可能多地转移
gui.SC2:transferItems=转移最大数量为 [%1] [%2:物品|物品]
gui.SC2:transferStacks=转移最大数量为 [%1] [%2:堆叠|堆叠]
gui.SC2:transferAllShort=最大
gui.SC2:transferItemsShort=个
gui.SC2:transferStacksShort=组
gui.SC2:changeTransferCartArea=改变矿车货物
gui.SC2:unknownAreaMessage=未知选项
gui.SC2:cartAreaAll=所有槽位
gui.SC2:cartAreaEngine=引擎
gui.SC2:cartAreaRailer=铁轨
gui.SC2:cartAreaStorage=存储槽
gui.SC2:cartAreaTorches=火把
gui.SC2:cartAreaExplosives=爆炸品
gui.SC2:cartAreaArrows=弓箭
gui.SC2:cartAreaBridge=桥材料
gui.SC2:cartAreaSeeds=种子
gui.SC2:cartAreaFertilizer=肥料
gui.SC2:cartAreaSaplings=树苗
gui.SC2:cartAreaFirework=烟花
gui.SC2:cartAreaBuckets=桶(给挤奶工用的)
gui.SC2:cartAreaCakes=蛋糕
# Liquid manager gui localization
gui.SC2:liquidManager=液体
gui.SC2:changeTankLayout=改变水槽布局
gui.SC2:layoutSharedTanks=所有方向共享所有水槽
gui.SC2:layoutSidedTanks=每个方向有自己的水槽
gui.SC2:layoutColorTanks=每种颜色有自己的水槽
gui.SC2:transferAllLiquid=尽可能多地传输
gui.SC2:transferBuckets=传输最大数量为 [%1]
gui.SC2:transferAllLiquidShort=最大
gui.SC2:transferBucketShort=桶
# Module Toggler gui localization
gui.SC2:moduleToggler=模块切换器
gui.SC2:optionDrill=钻头
gui.SC2:optionShield=护盾
gui.SC2:optionInvisibility=隐形
gui.SC2:optionChunk=区块加载中
gui.SC2:optionCageAuto=兽笼自动拾取
gui.SC2:optionCage=兽笼拾取
gui.SC2:settingDisabled=禁用
gui.SC2:settingOrange=橙色方向
gui.SC2:settingBlue=蓝色方向
gui.SC2:stateActivate=激活
gui.SC2:stateDeactivate=取消激活
gui.SC2:stateToggle=切换
# External Distributer gui localization
gui.SC2:externalDistributor=外部分配器
gui.SC2:distributorNotConnected=未连接任何管理器!
gui.SC2:sideName=[%1]面
gui.SC2:dropInstruction=放置于此来添加设置
gui.SC2:removeInstruction=右击移除
gui.SC2:distributorAll=全部
gui.SC2:distributorRed=红色
gui.SC2:distributorBlue=蓝色
gui.SC2:distributorYellow=黄色
gui.SC2:distributorGreen=绿色
gui.SC2:distributorTopLeft=左上方
gui.SC2:distributorTopRight=右上方
gui.SC2:distributorBottomLeft=左下方
gui.SC2:distributorBottomRight=右下方
gui.SC2:distributorToCart=到矿车
gui.SC2:distributorFromCart=从矿车
gui.SC2:managerTop=顶部管理器
gui.SC2:managerBot=底部管理器
gui.SC2:distributorSideOrange=橙色
gui.SC2:distributorSidePurple=紫色
gui.SC2:distributorSideYellow=黄色
gui.SC2:distributorSideGreen=绿色
gui.SC2:distributorSideBlue=蓝色
gui.SC2:distributorSideRed=红色
gui.SC2:sideToolTip=面:[%1]
# Detector Units gui localization
gui.SC2:operatorOutput=输出
gui.SC2:operatorAnd=与
gui.SC2:operatorOr=或
gui.SC2:operatorNot=非
gui.SC2:operatorXor=异或
gui.SC2:operatorTopUnit=顶部装置
gui.SC2:operatorBotUnit=底部装置
gui.SC2:operatorNorthUnit=北面装置
gui.SC2:operatorWestUnit=西面装置
gui.SC2:operatorSouthUnit=南面装置
gui.SC2:operatorEastUnit=东面装置
gui.SC2:operatorRedstone=红石输出
gui.SC2:operatorRedstoneTop=顶部红石输出
gui.SC2:operatorRedstoneBot=底部红石输出
gui.SC2:operatorRedstoneNorth=北面红石输出
gui.SC2:operatorRedstoneWest=西面红石输出
gui.SC2:operatorRedstoneSouth=南面红石输出
gui.SC2:operatorRedstoneEast=东面红石输出
gui.SC2:stateRails=有铁轨供应
gui.SC2:stateTorches=有火把供应
gui.SC2:stateSaplings=有树苗供应
gui.SC2:sateSeeds=有种子供应
gui.SC2:stateBridge=有桥梁供应
gui.SC2:stateProjectiles=有抛射物供应
gui.SC2:stateFertilizing=有肥料供应
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=有蛋糕供应
#
gui.SC2:stateShield=护盾是否激活
gui.SC2:stateChunk=区块加载器是否激活
gui.SC2:stateInvisibility=隐形核心是否激活
gui.SC2:stateDrill=钻头是否激活
gui.SC2:stateCage=自动拾取是否激活
gui.SC2:stateStorageFull=存储空间是否完全满的
gui.SC2:stateStorageEmpty=存储空间是否完全空的
gui.SC2:statePassenger=有乘客上车
gui.SC2:stateAnimal=有动物乘客上车
gui.SC2:stateTameable=有可驯服的乘客上车
gui.SC2:stateBreedable=有可繁殖的乘客上车
gui.SC2:stateHostile=有敌对乘客上车
gui.SC2:stateCreeper=有爬行者乘客上车
gui.SC2:stateSkeleton=有骷髅乘客上车
gui.SC2:stateSpider=有蜘蛛乘客上车
gui.SC2:stateZombie=有僵尸乘客上车
gui.SC2:stateZombiePigMan=有僵尸猪人乘客上车
gui.SC2:stateSilverFish=有蠹虫乘客上车
gui.SC2:stateBlaze=有烈焰人乘客上车
gui.SC2:stateBat=有蝙蝠乘客上车
gui.SC2:stateWitch=有女巫乘客上车
gui.SC2:statePig=有猪乘客上车
gui.SC2:stateSheep=有羊乘客上车
gui.SC2:stateCow=有牛乘客上车
gui.SC2:stateMooshroom=有蘑菇牛乘客上车
gui.SC2:stateChicken=有鸡乘客上车
gui.SC2:stateWolf=有狼乘客上车
gui.SC2:stateSnowGolem=有雪人乘客上车
gui.SC2:stateOcelot=有豹猫乘客上车
gui.SC2:stateVillager=有村民乘客上车
gui.SC2:statePlayer=有玩家乘客上车
gui.SC2:stateZombieVillager=有僵尸村民乘客上车
gui.SC2:stateChild=有幼年乘客上车
gui.SC2:stateTamed=有已驯服的乘客上车
gui.SC2:statePowerRed=是否激活能量观测器[红色]
gui.SC2:statePowerBlue=是否激活能量观测器[蓝色]
gui.SC2:statePowerGreen=是否激活能量观测器[绿色]
gui.SC2:statePowerYellow=是否激活能量观测器[黄色]
gui.SC2:stateTanksFull=水槽是否完全填满
gui.SC2:stateTanksEmpty=水槽是否完全空的
gui.SC2:stateTankEmpty=是否有空的水槽
# ======================================
ITEMS
# ======================================
# Carts
item.SC2:ModularCart.name=组装矿车
# Modules
item.SC2:unknownmodule.name=未知SC2模块
item.SC2:coal_engine.name=煤炭引擎
item.SC2:solar_engine.name=太阳能引擎
item.SC2:side_chests.name=侧面箱子
item.SC2:top_chest.name=顶部箱子
item.SC2:front_chest.name=前部箱子
item.SC2:internal_storage.name=内置存储箱
item.SC2:extracting_chests.name=提取箱子中
item.SC2:torch_placer.name=火把放置器
item.SC2:basic_drill.name=基础钻头
item.SC2:galgadorian_drill.name=混合晶钻头
item.SC2:railer.name=铺轨器
item.SC2:large_railer.name=大型铺轨器
item.SC2:bridge_builder.name=架桥器
item.SC2:track_remover.name=轨道拆除器
item.SC2:basic_farmer.name=基础种植器
item.SC2:basic_wood_cutter.name=基础伐木器
item.SC2:hydrator.name=水合器
item.SC2:height_controller.name=高度控制器
item.SC2:fertilizer.name=施肥器
item.SC2:entity_detector_animal.name=实体探测器:动物
item.SC2:liquid_sensors.name=流体传感器
item.SC2:entity_detector_villager.name=实体探测器:村民
item.SC2:entity_detector_player.name=实体探测器:玩家
item.SC2:seat.name=座位
item.SC2:entity_detector_monster.name=实体探测器:怪物
item.SC2:advanced_control_system.name=高级控制系统
item.SC2:brake_handle.name=制动手柄
item.SC2:advanced_shooter.name=高级发射器
item.SC2:shooter.name=发射器
item.SC2:dynamite_carrier.name=炸药载运器
item.SC2:cleaning_machine.name=清除器
item.SC2:extreme_melter.name=至尊熔化器
item.SC2:divine_shield.name=神圣护盾
item.SC2:melter.name=熔化器
item.SC2:standard_hull.name=标准车壳
item.SC2:reinforced_hull.name=强化车壳
item.SC2:invisibility_core.name=隐形核心
item.SC2:wooden_hull.name=木质车壳
item.SC2:iron_drill.name=铁制钻头
item.SC2:hardened_drill.name=强化钻头
item.SC2:note_sequencer.name=音符编曲器
item.SC2:colorizer.name=着色器
item.SC2:pumpkin_chariot.name=南瓜战车
item.SC2:tiny_coal_engine.name=小型煤炭引擎
item.SC2:basic_solar_engine.name=基础太阳能引擎
item.SC2:projectile_potion.name=投掷物:药水
item.SC2:gift_storage.name=礼品储存箱
item.SC2:chunk_loader.name=区块加载器
item.SC2:entity_detector_bat.name=实体探测器:蝙蝠
item.SC2:freezer.name=冷冻器
item.SC2:projectile_snowball.name=投掷物:雪球
item.SC2:projectile_egg.name=投掷物:鸡蛋
item.SC2:projectile_fire_charge.name=投掷物:火焰弹
item.SC2:firework_display.name=烟花发射器
item.SC2:crop_nether_wart.name=作物:地狱疣
item.SC2:cage.name=兽笼
item.SC2:compact_solar_engine.name=太阳能列阵引擎
item.SC2:internal_tank.name=内置水箱
item.SC2:mechanical_pig.name=机械猪车壳
item.SC2:creative_engine.name=无尽引擎
item.SC2:incinerator.name=焚化炉
item.SC2:thermal_engine.name=热能引擎
item.SC2:advanced_thermal_engine.name=高级热能引擎
item.SC2:liquid_cleaner.name=流体清理器
item.SC2:side_tanks.name=侧面水槽
item.SC2:top_tank.name=顶置水箱
item.SC2:advanced_tank.name=高级水箱
item.SC2:front_tank.name=前置水箱
item.SC2:creative_hull.name=量子车壳
item.SC2:power_observer.name=能量观测器
item.SC2:steves_arcade.name=史蒂夫游乐场
item.SC2:hardened_wood_cutter.name=硬化伐木器
item.SC2:creative_tank.name=创造模式水箱
item.SC2:open_tank.name=开放式水箱
item.SC2:egg_basket=鸡蛋篮
item.SC2:drill_intelligence.name=钻头智能
item.SC2:lawn_mower.name=割草器
item.SC2:galgadorian_farmer.name=混合晶种植器
item.SC2:crafter.name=合成器
item.SC2:milker.name=混合器
item.SC2:galgadorian_hull.name=混合晶车壳
item.SC2:galgadorian_wood_cutter.name=混合晶伐木器
item.SC2:ore_extractor.name=矿物提取器
item.SC2:enchanter.name=附魔器
item.SC2:advanced_smelter.name=高级熔炉
item.SC2:advanced_crafter.name=高级合成器
item.SC2:experience_bank.name=经验储库
item.SC2:information_provider.name=信息供应器
item.SC2:planter_range_extender.name=种植范围拓展器
item.SC2:tree_exotic.name=树木:异域
item.SC2:smelter.name=熔炉
item.SC2:projectile_cake.name=投掷物:蛋糕
item.SC2:trick_or_treat_cake_server.name=捣蛋蛋糕服务器
item.SC2:cake_server.name=蛋糕服务器
item.SC2:creative_incinerator.name=创造模式焚化炉
item.SC2:creative_supplies.name=创造模式供应
item.SC2:color_randomizer.name=颜色定制组件
item.SC2:crop_exotic.name=作物:异域
# Components
item.SC2:unknowncomponent.name=未知SC2组件
item.SC2:wooden_wheels.name=木轮
item.SC2:iron_wheels.name=铁轮
item.SC2:red_pigment.name=红色颜料
item.SC2:green_pigment.name=绿色颜料
item.SC2:blue_pigment.name=蓝色颜料
item.SC2:glass_o'magic.name=魔法玻璃
item.SC2:dynamite.name=炸药
item.SC2:simple_pcb.name=简单印刷电路板
item.SC2:graphical_interface.name=图形界面
item.SC2:raw_handle.name=未加工手柄
item.SC2:refined_handle.name=强化手柄
item.SC2:speed_handle.name=速度手柄
item.SC2:wheel.name=车轮
item.SC2:saw_blade.name=锯齿
item.SC2:advanced_pcb.name=高级印刷电路板
item.SC2:wood_cutting_core.name=伐木核心
item.SC2:raw_hardener.name=未加工硬化剂
item.SC2:refined_hardener.name=强化硬化剂
item.SC2:hardened_mesh.name=硬化丝网
item.SC2:stabilized_metal.name=稳定金属
item.SC2:reinforced_metal.name=强化金属
item.SC2:reinforced_wheels.name=强化车轮
item.SC2:pipe.name=管道
item.SC2:shooting_station.name=发射站
item.SC2:entity_scanner.name=实体扫描器
item.SC2:entity_analyzer.name=实体分析器
item.SC2:empty_disk.name=空白磁盘
item.SC2:tri-torch.name=三重火把
item.SC2:chest_pane.name=箱子面板
item.SC2:large_chest_pane.name=大型箱子面板
item.SC2:huge_chest_pane.name=巨型箱子面板
item.SC2:chest_lock.name=箱子锁
item.SC2:iron_pane.name=铁制面板
item.SC2:large_iron_pane.name=大型铁制面板
item.SC2:huge_iron_pane.name=巨型铁制面板
item.SC2:dynamic_pane.name=动态面板
item.SC2:large_dynamic_pane.name=大型动态面板
item.SC2:huge_dynamic_pane.name=巨型动态面板
item.SC2:cleaning_fan.name=清理风扇
item.SC2:cleaning_core.name=清理核心
item.SC2:cleaning_tube.name=清理管道
item.SC2:fuse.name=引信
item.SC2:solar_panel.name=太阳能板
item.SC2:eye_of_galgador.name=混合晶化眼
item.SC2:lump_of_galgador.name=混合晶化团
item.SC2:galgadorian_metal.name=混合晶锭
item.SC2:large_lump_of_galgador.name=大型混合晶化块
item.SC2:enhanced_galgadorian_metal.name=强化混合晶锭
item.SC2:stolen_present.name=被盗礼物
item.SC2:green_wrapping_paper.name=绿色包装纸
item.SC2:red_wrapping_paper.name=红色包装纸
item.SC2:warm_hat.name=保暖帽
item.SC2:red_gift_ribbon.name=红色礼品缎带
item.SC2:yellow_gift_ribbon.name=黄色礼品缎带
item.SC2:sock.name=袜子
item.SC2:stuffed_sock.name=塞满的袜子
item.SC2:advanced_solar_panel.name=高级太阳能板
item.SC2:blank_upgrade.name=空白升级
item.SC2:tank_valve.name=水箱阀
item.SC2:tank_pane.name=水箱格
item.SC2:large_tank_pane.name=大型水箱格
item.SC2:huge_tank_pane.name=巨型水箱格
item.SC2:liquid_cleaning_core.name=流体清理核心
item.SC2:liquid_cleaning_tube.name=流体清理管道
item.SC2:explosive_easter_egg.name=爆炸复活节彩蛋
item.SC2:burning_easter_egg.name=燃烧复活节彩蛋
item.SC2:glistering_easter_egg.name=闪烁复活节彩蛋
item.SC2:chocolate_easter_egg.name=巧克力复活节彩蛋
item.SC2:painted_easter_egg.name=彩绘复活节彩蛋
item.SC2:basket.name=篮子
item.SC2:oak_log.name=橡木原木
item.SC2:oak_twig.name=橡木树枝
item.SC2:spruce_log.name=云杉原木
item.SC2:spruce_twig.name=云杉树枝
item.SC2:birch_log.name=白桦原木
item.SC2:birch_twig.name=白桦树枝
item.SC2:jungle_log.name=丛林木原木
item.SC2:jungle_twig.name=丛林木树枝
item.SC2:hardened_saw_blade.name=硬化锯片
item.SC2:galgadorian_saw_blade.name=混合晶锯片
item.SC2:galgadorian_wheels.name=混合晶车轮
item.SC2:iron_blade.name=铁制刀片
item.SC2:blade_arm.name=刀片武器
# ======================================
BLOCKS
# ======================================
tile.SC2:BlockCargoManager.name=货物管理器
tile.SC2:BlockJunction.name=交接轨道
tile.SC2:BlockAdvDetector.name=高级探测轨道
tile.SC2:BlockCartAssembler.name=矿车装配机
tile.SC2:BlockActivator.name=模块切换器
tile.SC2:BlockDistributor.name=外部分配器
tile.SC2:BlockLiquidManager.name=流体管理器
# Storage
tile.SC2:BlockMetalStorage.name=资源方块
item.SC2:BlockStorage0.name=强化金属块
item.SC2:BlockStorage1.name=混合晶块
item.SC2:BlockStorage2.name=强化混合晶块
# Upgrades
tile.SC2:upgrade.name=升级
item.SC2:batteries.name=升级:电池
item.SC2:power_crystal.name=升级:能量水晶
item.SC2:module_knowledge.name=升级:模块知识
item.SC2:industrial_espionage.name=升级:工业间谍
item.SC2:experienced_assembler.name=升级:熟练装配工
item.SC2:new_era.name=升级:新纪元
item.SC2:co2_friendly.name=升级:环保
item.SC2:generic_engine.name=升级:通用引擎
item.SC2:module_input.name=升级:模块输出
item.SC2:production_line.name=升级:生产线
item.SC2:cart_deployer.name=升级:矿车部署器
item.SC2:cart_modifier.name=升级:矿车调节器
item.SC2:cart_crane.name=升级:吊车
item.SC2:redstone_control.name=升级:红石控制
item.SC2:creative_mode.name=升级:创造模式
item.SC2:quick_demolisher.name=升级:快速拆卸器
item.SC2:manager_bridge.name=升级:管理器桥梁
item.SC2:entropy.name=升级:熵
item.SC2:solar_panel_upgrade.name=升级:太阳能板
item.SC2:thermal_engine_upgrade.name=升级:热能引擎
# Detector Units
tile.SC2:BlockDetector.name=探测器
item.SC2:BlockDetector0.name=探测管理器
item.SC2:BlockDetector1.name=探测装置
item.SC2:BlockDetector2.name=探测站
item.SC2:BlockDetector3.name=探测结点
item.SC2:BlockDetector4.name=探测红石装置
# ======================================
MODULE MISC
# ======================================
# Categories
info.SC2:moduleCategoryHull=外壳
info.SC2:moduleCategoryEngine=引擎
info.SC2:moduleCategoryTool=工具
info.SC2:moduleCategoryStorage=存储
info.SC2:moduleCategoryAddon=附属
info.SC2:moduleCategoryAttachment=附件
# Groups
info.SC2:moduleGroupEngine=[%1:引擎|引擎]
info.SC2:moduleGroupDrill=[%1:钻头|钻头]
info.SC2:moduleGroupFarmer=[%1:种植器|种植器]
info.SC2:moduleGroupCutter=[%1:伐木器|伐木器]
info.SC2:moduleGroupTank=[%1:水槽|水槽]
info.SC2:moduleGroupEntity=[%1:实体探测器|实体探测器]
info.SC2:moduleGroupShooter=[%1:发射器|发射器]
info.SC2:moduleGroupTool=[%1:工具|工具]
info.SC2:moduleGroupToolShooter=[%1:工具|工具] 或 [%1:发射器|发射器]
# Messages
info.SC2:pigExtraMessage=为了纪念 Vswe 的 Thunderpig 活动胜利。感谢 2013 年 Minecraft 马拉松赛期间捐赠的所有人
info.SC2:oceanExtraMessage=平均大小的海洋空间
info.SC2:alphaExtraMessage=一年都处于alpha版本
info.SC2:storageEmpty=空
info.SC2:storageFull=满
info.SC2:giftStorageFull=可能包含惊喜
info.SC2:eggStorageFull=充满鸡蛋
# Labels
info.SC2:modularCost=模块成本
info.SC2:cartSideTop=顶部
info.SC2:cartSideCenter=中央
info.SC2:cartSideBottom=底部
info.SC2:cartSideBack=后
info.SC2:cartSideLeft=左
info.SC2:cartSideRight=右
info.SC2:cartSideFront=前
info.SC2:occupiedSides=将会占用[%1] [%2:面|面]
info.SC2:sidesAnd=以及
info.SC2:noSides=不会占用任何面
info.SC2:moduleConflictHowever=会发生冲突和
info.SC2:moduleConflictAlso=也会发生冲突和
info.SC2:moduleRequirement=需要
info.SC2:moduleCount1=一
info.SC2:moduleCount2=二
info.SC2:moduleCount3=三
info.SC2:allowDuplicates=允许复制
info.SC2:moduleType=类型
info.SC2:capacityOverloadError=你的花费远超车壳容量。
info.SC2:impossibleCombinationError=模块组合无效。这不太可能。
info.SC2:complexityOverloadError=[%1] 对这个车壳来说太复杂了。
info.SC2:missingParentError=[%1] 需要 [%2] 才能正常运行!
info.SC2:presentNemesisError=[%1] 无法与 [%2] 一起运行
info.SC2:presentDuplicateError=[%1] 不允许添加两次。
info.SC2:sideClashError=[%1] 和 [%2] 会在 [%3] 中冲突
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=耐久
info.SC2:toolDurability=耐久:[%1]%
info.SC2:modularCapacity=模块容量:[%1]
info.SC2:complexityCap=模块复杂度上限:[%1]
info.SC2:maxEngineCount=最大引擎计数:[%1]
info.SC2:maxAddonCount=最大附属计数:[%1]
# end of beta 3 requirement (remove this note)
# ======================================
UPGRADES
# ======================================
info.SC2:effectBlueprint=启用蓝图矿车。
info.SC2:effectCombustionFuel=启用标准燃料源。
info.SC2:effectDeployer=启用已完成的矿车的调度。
info.SC2:effectDisassemble=允许你拆卸和调整矿车。
info.SC2:effectFuelCapacity=燃料容量 [%1]。
info.SC2:effectFuelCost=燃料消耗 [%1]%。
info.SC2:effectInputChest=将[%1] 槽里的物品输入箱子。
info.SC2:effectManagerBridge=连接装配器与管理器。
info.SC2:effectGenerator=每分钟产生 [%1] [%2:装置|装置]的能量。
info.SC2:effectRedstone=启用红石控制装配。
info.SC2:effectSolar=阳光下产生能量。
info.SC2:effectThermal=使用内置水槽中的熔岩给矿车供能。
info.SC2:effectTimeFlat=模块装配时间 [%1] [%1:秒|秒]。
info.SC2:effectTimeFlatCart=矿车装配时间 [%1] [%1:秒|秒]。
info.SC2:effectTimeFlatRemove=模块拆卸时间 [%1] [%1:秒|秒]。
info.SC2:effectTransposer=可以拾取矿车来调整
info.SC2:effectEfficiency=装配效率 [%1]%.
# ======================================
MODULES
# ======================================
# Addons
modules.addons.SC2:detectorAnimals=动物
modules.addons.SC2:detectorBats=蝙蝠
modules.addons.SC2:detectorMonsters=怪物
modules.addons.SC2:detectorPlayers=玩家
modules.addons.SC2:detectorVillagers=村民
modules.addons.SC2:planterRangeExtenderTitle=种植范围
modules.addons.SC2:saplingPlantAmount=当前树苗数量
modules.addons.SC2:controlLeverTitle=控制杆
modules.addons.SC2:leverStartCart=开启矿车
modules.addons.SC2:leverStopCart=停止矿车
modules.addons.SC2:leverTurnAroundCart=矿车转向
modules.addons.SC2:colorizerRgbRed=红色
modules.addons.SC2:colorizerRgbGreen=绿色
modules.addons.SC2:colorizerRgbBlue=蓝色
modules.addons.SC2:intelligenceLockedBlock=钻头总是移除方块
modules.addons.SC2:intelligenceChange=改变钻头智能
modules.addons.SC2:intelligenceCurrent=当前:[%1->已启用|已禁用]
modules.addons.SC2:enchanterInstruction=在左边的槽中添加一本附魔书。
modules.addons.SC2:invisibilityToggle=[%1->激活|取消激活] 隐形核心
modules.addons.SC2:informationProviderLabelName=名称
modules.addons.SC2:informationProviderLabelDistance=距离
modules.addons.SC2:informationProviderMessageDistance=距离:[%1]m
modules.addons.SC2:informationProviderLabelPosition=位置
modules.addons.SC2:informationProviderMessagePosition=X[%1] Y[%2] Z[%3]
modules.addons.SC2:informationProviderLabelFuel=燃料剩余
modules.addons.SC2:informationProviderMessageFuel=燃料时间剩余
modules.addons.SC2:informationProviderMessageNoConsumption=没有消耗
modules.addons.SC2:informationProviderLabelStorage=已用存储空间
modules.addons.SC2:informationProviderLabelDurability=耐久
modules.addons.SC2:informationProviderMessageToolBroken=工具已坏
modules.addons.SC2:informationProviderMessageToolNotBroken=工具没有受损。请移除材料
modules.addons.SC2:informationProviderMessageRepair=工具正在被修理
modules.addons.SC2:informationProviderMessageUnbreakable=工具是不可损坏的
modules.addons.SC2:informationProviderLabels=标签
modules.addons.SC2:powerThousandSuffix=K
modules.addons.SC2:powerObserverInstruction=点击并拖动至你想放置的区域。
modules.addons.SC2:powerObserverRemoveInstruction=右击移除。
modules.addons.SC2:powerObserverDropInstruction=将引擎放置于此。
modules.addons.SC2:powerObserverChangeInstruction=点击改变能量限制
modules.addons.SC2:powerObserverChangeInstruction10=Shift点击改变10K
modules.addons.SC2:recipeOutput=改变输出位置
modules.addons.SC2:recipeCurrentSelection=当前
modules.addons.SC2:recipeInvalidOutput=未知
modules.addons.SC2:recipeChangeMode=改变当前模式
modules.addons.SC2:recipeNoLimit=无上限
modules.addons.SC2:recipeLimit=限制存储物品
modules.addons.SC2:recipeDisabled=不产生任何东西
modules.addons.SC2:recipeChangeLimit=[%1->增加|减少] 存储物品。
modules.addons.SC2:recipeChangeLimit10=Shift点击改变10。
modules.addons.SC2:recipeChangeLimit64=Ctrl点击改变64。
modules.addons.SC2:shieldToggle=[%1->激活|取消激活]护盾
modules.addons.SC2:buttonRandomize=随机颜色
# Engines
modules.engines.SC2:creativePowerLevel=能量等级:[%1]
modules.engines.SC2:coalEngineTitle=煤炭引擎
modules.engines.SC2:outOfFuel=燃料缺乏
modules.engines.SC2:fuelLevel=燃料:[%1]
modules.engines.SC2:solarEngineTitle=太阳能引擎
modules.engines.SC2:outOfPower=能量缺乏
modules.engines.SC2:powerLevel=能量:[%1]
modules.engines.SC2:thermalEngineTitle=热能引擎
modules.engines.SC2:thermalPowered=已供能
modules.engines.SC2:outOfWater=缺水
modules.engines.SC2:outOfLava=缺熔岩
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=禁用
modules.engines.SC2:enginePriorityMessage=[%1->高|中|低] 优先级
# end of beta 3 requirement (remove this note)
# Tanks
modules.tanks.SC2:creativeTankMode=当前创造模式:[%1][%2->正常|保持满的|保持空的|保持一半]
modules.tanks.SC2:creativeTankChangeMode=右击改变
modules.tanks.SC2:creativeTankResetMode=Shift右击返回正常
modules.tanks.SC2:tankLocked=已锁定这种流体
modules.tanks.SC2:tankLock=点击锁定这种流体
modules.tanks.SC2:tankUnlock=点击解锁
modules.tanks.SC2:tankEmpty=空白
modules.tanks.SC2:tankInvalidFluid=未知
# Tools
modules.tools.SC2:toolDurability=耐久
modules.tools.SC2:toolBroken=坏的
modules.tools.SC2:toolRepairing=当前正在修理工具
modules.tools.SC2:toolDecent=移除修理材料,这个工具当前仍然相当不错。
modules.tools.SC2:toolRepairInstruction=使用 [%1] 修理工具
modules.tools.SC2:toolUnbreakable=这个工具永远不会再损坏了。
modules.tools.SC2:toolUnbreakableRepairError=移除修理材料。
modules.tools.SC2:drillTitle=钻头
modules.tools.SC2:drillToggle=[%1->启用|禁用] 钻头
modules.tools.SC2:repairDiamonds=钻石
modules.tools.SC2:repairIron=铁锭
modules.tools.SC2:farmerTitle=种植器
modules.tools.SC2:cutterTitle=伐木器
# Attachments
modules.attachments.SC2:fertilizers=施肥器
modules.attachments.SC2:railerTitle=铺轨器
modules.attachments.SC2:controlSystemTitle=高级控制系统
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=ODO
modules.attachments.SC2:controlSystemTripMeter=TRIP
modules.attachments.SC2:cageAutoPickUp=[%1->激活|取消激活] 自动拾取
modules.attachments.SC2:cagePickUp=[%1->抓取附近|释放笼中] 生物
modules.attachments.SC2:cakeServerTitle=蛋糕服务器
modules.attachments.SC2:cakesLabel=蛋糕:[%1] / [%2]
modules.attachments.SC2:slicesLabel=切片:[%1] / [%2]
modules.attachments.SC2:explosivesTitle=爆炸物
modules.attachments.SC2:experienceTitle=经验
modules.attachments.SC2:experienceLevel=经验等级:[%1] / [%2]
modules.attachments.SC2:experienceExtract=点击提取50xp经验
modules.attachments.SC2:experiencePlayerLevel=你当前等级为 [%1]
modules.attachments.SC2:shooterTitle=发射器
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=s
modules.attachments.SC2:shooterDelay=推迟
modules.attachments.SC2:notePiano=钢琴
modules.attachments.SC2:noteBassDrum=低音鼓
modules.attachments.SC2:noteSnareDrum=军鼓
modules.attachments.SC2:noteSticks=棒子
modules.attachments.SC2:noteBassGuitar=低音吉他
modules.attachments.SC2:noteCreateTrack=创建新的音轨
modules.attachments.SC2:noteRemoveTrack=移除底部音轨
modules.attachments.SC2:noteActivateInstrument=激活 [%1]
modules.attachments.SC2:noteDeactivateInstrument=移除音符盒设置
modules.attachments.SC2:noteDelay=改变延迟。当前延迟:[%1]
modules.attachments.SC2:noteAdd=添加音符至音轨 #[%1]
modules.attachments.SC2:noteRemove=移除音轨最右边的音符 #[%1]
modules.attachments.SC2:noteVolume=音轨音量:[%1->柔和|低|中|高]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->这辆矿车目前正在被占用|安装|拆卸]
modules.attachments.SC2:controlSystemReset=重置里程表
# end of beta 3 requirement (remove this note)
# ======================================
Steve's Arcade
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=鬼怪入侵者
arcade.SC2:ghastLives=额外生命
arcade.SC2:highScore=高分:[%1]
arcade.SC2:score=分数:[%1]
arcade.SC2:instructionShoot=发射
arcade.SC2:instructionLeft=向左移动
arcade.SC2:instructionRight=向右移动
arcade.SC2:instructionRestart=重新开始
arcade.SC2:creeperSweeper=爬行者清扫器
arcade.SC2:creeperMapName1=小型
arcade.SC2:creeperMapName2=中型
arcade.SC2:creeperMapName3=大型
arcade.SC2:creepersLeft=剩余爬行者:[%1]
arcade.SC2:creeperTime=花费时间:[%1]s
arcade.SC2:instructionChangeMap=改变地图尺寸
arcade.SC2:creeperCurrentMap=当前 [%1]
arcade.SC2:creeperHighScores=高分
arcade.SC2:creeperHighScore=[%1][%2]s
arcade.SC2:mobStacker=怪物栈式存储器
arcade.SC2:stackerRemovedLines=移除线路:[%1]
arcade.SC2:stackerRemovedLinesCombo=移除[%1->单条|双条|三条|四条]线路:[%2]
arcade.SC2:instructionRotate=旋转
arcade.SC2:instructionDrop=丢
arcade.SC2:trackOperator=轨道调度员
arcade.SC2:operatorSaveError=保存失败
arcade.SC2:operatorSave=保存
arcade.SC2:operatorUserCreatedMaps=地图创建者
arcade.SC2:operatorStories=故事
arcade.SC2:operatorHelp=若想查询更多关于玩法的信息,请进入故事模式,开始'开始'故事。若要制作你自己的地图请到地图编辑器里创建新的地图。那里面会有更多知道。点击探测轨道然后点击你想连接的节点。如果你想知道更新讯息请查询wiki。
arcade.SC2:instructionTrackShape=选择轨道形状
arcade.SC2:instructionRotateTrack=旋转轨道
arcade.SC2:instructionFlipTrack=翻转轨道
arcade.SC2:instructionDefaultDirection=改变默认方向
arcade.SC2:instructionTrackType=改变轨道类型
arcade.SC2:instructionDeleteTrack=删除轨道
arcade.SC2:instructionCopyTrack=复制轨道
arcade.SC2:instructionMoveSteve=移动或旋转史蒂夫
arcade.SC2:instructionMoveMap=移动地图
arcade.SC2:instructionPlaceTrack=放置轨道
arcade.SC2:instructionDeselectTrack=取消选定轨道
arcade.SC2:leftMouseButton=鼠标左键
arcade.SC2:rightMouseButton=鼠标右键
arcade.SC2:buttonStart=开始
arcade.SC2:buttonMenu=菜单
arcade.SC2:buttonStop=停止
arcade.SC2:buttonNextLevel=下一关卡
arcade.SC2:buttonStartLevel=开始关卡
arcade.SC2:buttonSelectStory=选择故事
arcade.SC2:buttonSelectStoryOther=选择另一个故事
arcade.SC2:buttonCreateLevel=创造等级
arcade.SC2:buttonEditLevel=编辑等级
arcade.SC2:buttonRefreshList=刷新列表
arcade.SC2:buttonSave=保存
arcade.SC2:buttonSaveAs=另存为...
arcade.SC2:buttonCancel=Cancel
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=地图编辑
# Story - The beginning
stories.beginning.SC2:title=开始
stories.beginning.SC2:mission=史蒂夫正在做一个任务,它需要得到一张地图前往下一关卡。
stories.beginning.SC2:start=点击右边的开始键。
stories.beginning.SC2:stop=如果你需要,你现在可以按下停止键使他停下。
stories.beginning.SC2:map=史蒂夫现在有了地图,点击下一关卡继续。
stories.beginning.SC2:trackOperator=你现在是轨道调度员,你的工作是确保轨道正确放置。按开始键之前,点击结点可以改变它们的方向。
stories.beginning.SC2:goodJob=干得漂亮。就要这么做。
stories.beginning.SC2:changeJunctions=你可以按下停止键然后改变结点设置。
stories.beginning.SC2:blast=史蒂夫认为驾驶矿车是比遇到爆炸更糟糕的事情,比如永远的打圈下去。我只能说,祝你好运。
stories.beginning.SC2:steel=路上难免有碰撞,对一个轨道调度员来说,这些叫做钢轨。钢轨结点不能改变,祝你好运。
stories.beginning.SC2:detector=探测轨道既是你的朋友,也是你的敌人。当时地方经过探测轨道时,很多结点会发生改变,包括钢结点。将你的鼠标放到探测轨道上面,可以看到那些结点会发生改变。
stories.beginning.SC2:outOfReach=只是够不到…
stories.beginning.SC2:outOfReach2=…但这阻止不了你。
stories.beginning.SC2:longJourney=经过一段漫长的旅行,史蒂夫终于看到旅途的终点…
stories.beginning.SC2:end=…但是一切并不总是尽如人意。当你在等待更多故事时,你可以创造并分享更多地图。点击菜单中的地图编辑来创造更多的地图吧。
stories.beginning.SC2:thanks=感谢你的玩耍 :)
stories.beginning.SC2:level1=全新一天
stories.beginning.SC2:level2=操作员
stories.beginning.SC2:level3=逃离循环
stories.beginning.SC2:level4=坚硬如钢
stories.beginning.SC2:level5=移动世界
stories.beginning.SC2:level6=密码锁
stories.beginning.SC2:level7=如此近
stories.beginning.SC2:level8=疯狂
stories.beginning.SC2:level9=蛋糕