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# ======================================
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# BLOCKS
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# ======================================
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tile.sfm.BlockMachineManager.name=Machine Inventory Manager
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tile.sfm.BlockCable.name=Inventory Cable
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tile.sfm.BlockCableRelay.name=Inventory Relay
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tile.sfm.BlockAdvancedCableRelay.name=Advanced Inventory Relay
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tile.sfm.BlockCableOutput.name=Redstone Emitter
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tile.sfm.BlockCableInput.name=Redstone Receiver
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tile.sfm.BlockCableCreative.name=Creative Supplier
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tile.sfm.BlockCableIntake.name=Item Valve
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tile.sfm.BlockInstantCableIntake.name=Rapid Item Valve
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tile.sfm.BlockCableBUD.name=Block Detector
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tile.sfm.BlockCableBreaker.name=Block Gate
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tile.sfm.BlockCableCluster.name=Cable Cluster
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tile.sfm.BlockAdvancedCableCluster.name=Advanced Cable Cluster
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tile.sfm.BlockCableCamouflage.name=Cable Camouflage
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tile.sfm.BlockCableInsideCamouflage.name=Double Sided Cable Camouflage
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tile.sfm.BlockCableShapeCamouflage.name=Transforming Cable Camouflage
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tile.sfm.BlockCableSign.name=Sign Updater
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# ======================================
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# COMPONENT TYPES
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# ======================================
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gui.sfm.TriggerShort=Trigger
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gui.sfm.TriggerLong=Trigger
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gui.sfm.InputShort=Input
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gui.sfm.InputLong=Input
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gui.sfm.OutputShort=Output
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gui.sfm.OutputLong=Output
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gui.sfm.ConditionShort=Condition
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gui.sfm.ConditionLong=Condition
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gui.sfm.FlowControlShort=Flow
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gui.sfm.FlowControlLong=Flow Control
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gui.sfm.LiquidInputShort=Input (L)
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gui.sfm.LiquidInputLong=Liquid Input
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gui.sfm.LiquidOutputShort=Output (L)
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gui.sfm.LiquidOutputLong=Liquid Output
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gui.sfm.LiquidConditionShort=Condition (L)
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gui.sfm.LiquidConditionLong=Liquid Condition
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gui.sfm.RedstoneEmitterShort=Emitter
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gui.sfm.RedstoneEmitterLong=Redstone Emitter
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gui.sfm.RedstoneConditionShort=Condition (R)
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gui.sfm.RedstoneConditionLong=Redstone Condition
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gui.sfm.ContainerVariableShort=Variable
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gui.sfm.ContainerVariableLong=Container Variable
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gui.sfm.ForEachLoopShort=For Each
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gui.sfm.ForEachLoopLong=For Each Loop
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gui.sfm.AutoCrafterShort=Crafter
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gui.sfm.AutoCrafterLong=Auto Crafter
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gui.sfm.GroupShort=Group
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gui.sfm.GroupLong=Command Group
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gui.sfm.NodeShort=Node
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gui.sfm.NodeLong=Group Node
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gui.sfm.CamouflageShort=Camouflage
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gui.sfm.CamouflageLong=Camouflage Updater
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gui.sfm.SignShort=Sign
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gui.sfm.SignLong=Sign Updater
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# ======================================
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# CONNECTION OPTIONS
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# ======================================
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gui.sfm.ConnectionInput=Input
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gui.sfm.ConnectionOutput=Output
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gui.sfm.ConnectionInterval=Interval
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gui.sfm.ConnectionOnHighRedstonePulse=On high pulse
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gui.sfm.ConnectionOnLowRedstonePulse=On low pulse
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gui.sfm.ConnectionWhileHighRedstone=While high signal
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gui.sfm.ConnectionWhileLowRedstone=While low signal
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gui.sfm.ConnectionTrue=True
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gui.sfm.ConnectionFalse=False
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gui.sfm.ConnectionForEach=For each
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gui.sfm.ConnectionOnBlockUpdate=On block update
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gui.sfm.ConnectionOnHighBlockPulse=On high pulse
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gui.sfm.ConnectionWhileHighBlock=While high signal
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gui.sfm.ConnectionOnLowBlockPulse=On low pulse
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gui.sfm.ConnectionWhileLowBlock=While low signal
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# ======================================
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# CONNECTION SETS
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# ======================================
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gui.sfm.ConnectionSetStandard=Standard
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gui.sfm.ConnectionSetInterval=On interval
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gui.sfm.ConnectionSetRedstone=Redstone controlled
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gui.sfm.ConnectionSetCondition=Condition
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gui.sfm.ConnectionSetCollector2=Collector - 2 inputs
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gui.sfm.ConnectionSetCollector5=Collector - 5 inputs
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gui.sfm.ConnectionSetSplit2=Split - 2 outputs
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gui.sfm.ConnectionSetSplit5=Split - 5 outputs
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gui.sfm.ConnectionSetDeclaration=Declaration
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gui.sfm.ConnectionSetForEach=For each
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gui.sfm.ConnectionSetBud=Block update detector
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gui.sfm.ConnectionSetOutputNode=Output Node
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gui.sfm.ConnectionSetInputNode=Input Node
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gui.sfm.ConnectionSetDynamic=Dynamic
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# ======================================
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# COMPONENT MENUS
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# ======================================
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gui.sfm.DetectorMenu=Update Detectors
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gui.sfm.RequireAllTargets=Require all targets
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gui.sfm.RequireOneTarget=Require one target
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gui.sfm.RunSharedOnce=Run a shared command once
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gui.sfm.RunOnePerTarget=Run command once per target
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gui.sfm.Selected=[Selected]
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gui.sfm.OverflowMenu=Excess Inventories
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gui.sfm.NoDetectorError=No detector selected
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gui.sfm.NoOverflowError=No excess inventory selected
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gui.sfm.OverflowInfo=These inventories will be used if some of the crafted items don't fit. It will also be used for container items, such as buckets.
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gui.sfm.ContainerTypeMenu=Container Types
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gui.sfm.CraftingMenu=Crafting
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gui.sfm.EmitterMenu=Emitters
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gui.sfm.NoEmitterError=No emitter selected
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gui.sfm.RequiresAll=Requires all
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gui.sfm.IfAny=If Any
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gui.sfm.WhiteList=White list
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gui.sfm.BlackList=Black list
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gui.sfm.EmptyTank=Empty tank
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gui.sfm.FilledTank=Filled tank
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gui.sfm.StrongPower=Strong power
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gui.sfm.WeakPower=Weak power
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gui.sfm.Sequential=Sequential
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gui.sfm.Split=Split
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gui.sfm.IntervalMenu=Interval
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gui.sfm.IntervalInfo=Time between this command is triggered
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gui.sfm.Second=second(s)
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gui.sfm.InventoryMenu=Inventories
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gui.sfm.NoInventoryError=No inventory selected
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gui.sfm.ItemMenu=Items
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gui.sfm.DamageValue=Damage value
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gui.sfm.NoConditionError=No condition selected
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gui.sfm.Buckets=Buckets
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gui.sfm.MilliBuckets=Milli Buckets
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gui.sfm.LiquidsMenu=Liquids
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gui.sfm.UseAll=Use all
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gui.sfm.Reversed=Reversed
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gui.sfm.LoopOrderMenu=Loop Order
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gui.sfm.ValueOrderMenu=Value Order
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gui.sfm.RedstoneNodeMenu=Redstone Nodes
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gui.sfm.NoNodeError=No nodes selected
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gui.sfm.DoEmitPulse=Do emit pulse
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gui.sfm.Seconds=Seconds
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gui.sfm.Ticks=Ticks
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gui.sfm.PulseMenu=Pulse
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gui.sfm.ReceiversMenu=Redstone Receivers
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gui.sfm.NoReceiverError=No receivers selected
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gui.sfm.RedstoneOutputMenu=Output
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gui.sfm.RedstoneStrength=Redstone strength
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gui.sfm.DigitalToggle=Digital signal toggle
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gui.sfm.NoRedstoneSidesError=No redstone sides selected
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gui.sfm.RedstoneSidesMenu=Sides
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gui.sfm.RedstoneSidesInfo=Select which block sides the redstone should be detected at
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gui.sfm.UpdateSidesInfo=Select which block sides updates should be detected at
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gui.sfm.RedstoneSidesMenuTrigger=Redstone Sides
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gui.sfm.UpdateSidesMenu=Update Sides
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gui.sfm.NoSidesError=No sides selected
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gui.sfm.InvertSelection=Invert selection
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gui.sfm.RedstoneStrengthMenu=Analog Redstone
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gui.sfm.RedstoneStrengthInfo=Select the strength range required for the redstone signal
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gui.sfm.Through=through
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gui.sfm.InvalidRedstoneRangeError=Invalid strength range
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gui.sfm.RedundantRedstoneRangeError=Redundant strength range
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gui.sfm.RedstoneStrengthMenuCondition=Strength
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gui.sfm.ConnectionsMenu=Connections
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gui.sfm.FairSplit=Use fair split
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gui.sfm.EmptyPins=Include empty pins
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gui.sfm.SplitMenu=Split
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gui.sfm.SpecifyAmount=Specify amount?
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gui.sfm.Delete=Delete
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gui.sfm.DeleteItemSelection=Delete this item selection
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gui.sfm.GoBack=Go back
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gui.sfm.Cancel=Cancel
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gui.sfm.EmptyWhiteListError=The whitelist is empty
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gui.sfm.TankMenu=Tanks
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gui.sfm.NoTankError=No tank selected
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gui.sfm.Activate=Activate
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gui.sfm.Deactivate=Deactivate
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gui.sfm.ActivateLong=Click to use this side
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gui.sfm.DeactivateLong=Click to prevent this side from being used
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gui.sfm.NoDirectionError=No direction is active
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gui.sfm.AllSlots=Use all slots
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gui.sfm.IdRange=Use id range
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gui.sfm.AllSlotsLong=Click to use all slots for this side instead
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gui.sfm.IdRangeLong=Click to use a slot id range for this specific side
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gui.sfm.InvalidRange=range is invalid
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gui.sfm.AdvancedMode=Advanced mode
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gui.sfm.SimpleMode=Simple mode
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gui.sfm.AdvancedModeLong=Click to use advanced mode for this side instead
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gui.sfm.SimpleModeLong=Click to use simple mode for this side instead
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gui.sfm.UseId=Use id
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gui.sfm.Invert=Invert
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gui.sfm.UpdateBlockMenu=Update Block
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gui.sfm.Meta=Meta
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gui.sfm.GlobalValueSet=Global value set
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gui.sfm.VariableMenu=Variable
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gui.sfm.NotDeclaredError=This variable hasn't been declared
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gui.sfm.AlreadyDeclaredError=This variable has already been declared
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gui.sfm.VariableContainersMenu=Containers
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gui.sfm.VariableList=List
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gui.sfm.VariableElement=Element
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gui.sfm.LoopVariableMenu=Variables
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gui.sfm.ListNotDeclared=List variable hasn't been declared
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gui.sfm.ElementNotDeclared=Element variable hasn't been declared
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gui.sfm.VariableWhite=White variable
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gui.sfm.VariableOrange=Orange variable
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gui.sfm.VariableMagenta=Magenta variable
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gui.sfm.VariableLightBlue=Light blue variable
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gui.sfm.VariableYellow=Yellow variable
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gui.sfm.VariableLime=Lime variable
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gui.sfm.VariablePink=Pink variable
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gui.sfm.VariableGray=Gray variable
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gui.sfm.VariableLightGray=Light gray variable
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gui.sfm.VariableCyan=Cyan variable
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gui.sfm.VariablePurple=Purple variable
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gui.sfm.VariableBlue=Blue variable
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gui.sfm.VariableBrown=Brown variable
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gui.sfm.VariableGreen=Green variable
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gui.sfm.VariableRed=Red variable
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gui.sfm.VariableBlack=Black variable
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gui.sfm.NoLiquidSelected=[No liquid selected]
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gui.sfm.ChangeLiquid=Left click to change liquid
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gui.sfm.EditSetting=Right click to edit settings
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gui.sfm.NoItemSelected=[No item selected]
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gui.sfm.ChangeItem=Left click to change item
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gui.sfm.FullDescription=Hold shift to see the item's full description
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gui.sfm.DetectionPrecise=Precise detection
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gui.sfm.DetectionNbtFuzzy=NBT independent detection
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gui.sfm.DetectionFuzzy=Fuzzy detection
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gui.sfm.DetectionOreDictionary=Ore dictionary support
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gui.sfm.ItemsFound=Found
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gui.sfm.RedstoneEmitterSidesMenu=Sides
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gui.sfm.RedstoneEmitterSidesInfo=Select which block sides the redstone should be emitted at
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gui.sfm.TypeInventory=Inventory
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gui.sfm.TypeTank=Tank
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gui.sfm.TypeEmitter=Emitter
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gui.sfm.TypeReceiver=Receiver
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gui.sfm.TypeNode=Node
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gui.sfm.TypeBud=BUD
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gui.sfm.OrderStandard=Standard
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gui.sfm.OrderCable=Cable order
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gui.sfm.OrderRandom=Randomize
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gui.sfm.ExtendOld=Extend old
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gui.sfm.KeepAll=Keep all
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gui.sfm.KeepOld=Keep old
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gui.sfm.KeepNew=Keep new
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gui.sfm.Fixed=Fixed
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gui.sfm.Toggle=Toggle
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gui.sfm.Max=Max
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gui.sfm.Min=Min
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gui.sfm.Increase=Increase
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gui.sfm.Decrease=Decrease
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gui.sfm.Forward=Forward
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gui.sfm.Backward=Backward
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gui.sfm.Global=Global
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gui.sfm.Local=Local
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gui.sfm.Add=Add
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gui.sfm.Remove=Remove
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gui.sfm.Set=Set
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gui.sfm.Down=Down
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gui.sfm.Up=Up
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gui.sfm.North=North
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gui.sfm.South=South
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gui.sfm.West=West
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gui.sfm.East=East
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gui.sfm.GroupMenu=Content
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gui.sfm.GroupInfo=Drop commands here to put them into this group, or click to open the group.
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gui.sfm.FilterPositionLabel=Use position range
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gui.sfm.FilterDistanceLabel=Use distance range
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gui.sfm.FilterSelectionLabel=Use selection filter
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gui.sfm.FilterVariableLabel=Use variable filter
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gui.sfm.X=X
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gui.sfm.Y=Y
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gui.sfm.Z=Z
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gui.sfm.CableDistance=Cable distance
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gui.sfm.Distance=Distance
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gui.sfm.OnlySelected=Only selected
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gui.sfm.HideSelected=Hide selected
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gui.sfm.ReloadOnChange=Reload on change
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gui.sfm.UseUnused=Use unused
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gui.sfm.UseFilter=Use filter
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gui.sfm.AbsoluteRanges=The absolute ranges are
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gui.sfm.FilterShort=F
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gui.sfm.FilterLong=Select filter
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gui.sfm.MultiShort=M
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gui.sfm.MultiLong=Define multi selection interaction
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gui.sfm.SubMenuShort=SET
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gui.sfm.SubMenuLong=Open sub filter menu
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gui.sfm.ClearShort=CLR
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gui.sfm.ClearLong=Clear all the filter settings
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gui.sfm.SelectAllShort=A
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gui.sfm.SelectAllLong=Select all
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gui.sfm.SelectNoneShort=N
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gui.sfm.SelectNoneLong=Deselect all
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gui.sfm.SelectInvertShort=I
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gui.sfm.SelectInvertLong=Invert selection
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gui.sfm.SelectedContainers=selected containers
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gui.sfm.NoMultiSetting=This command has no special options for multi selections
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gui.sfm.SingleSelected=Multiple containers needs to be selected for these options to be available
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gui.sfm.RelativeCoordinates=These are relative coordinates [Hover]
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gui.sfm.BlockAway=block away
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gui.sfm.BlocksAway=blocks away
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gui.sfm.CableAway=cable away
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gui.sfm.CablesAway=cables away
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gui.sfm.EmptyCluster=Empty cluster
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gui.sfm.TypeCamouflage=Camouflage
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gui.sfm.CamouflageSidesInfo=Select which sides of the block where the camouflage should be updated
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gui.sfm.CamouflageSidesName=Sides
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gui.sfm.CamouflageItemMenu=Camouflage
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gui.sfm.CamouflageBlockMenu=Blocks
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gui.sfm.NoCamouflageBlocksError=No camouflage blocks selected
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gui.sfm.ClearCamouflage=Clear camo
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gui.sfm.SetCamouflage=Set camo
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gui.sfm.CamouflageInfo=Define whether to clear or set the camouflage. If you set the camouflage, define which block to set it to.
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gui.sfm.NoCamouflageSetting=No camouflage setting selected
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gui.sfm.SelectVariableShort=V
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gui.sfm.SelectVariableLong=Show all variables
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gui.sfm.CamouflageOnlyOutside=Only outside
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||||
gui.sfm.CamouflageOnlyInside=Only inside
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||||
gui.sfm.CamouflageOppositeInside=Inverted inside
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||||
gui.sfm.CamouflageSameInside=Both
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||||
gui.sfm.CamouflageNoUpdate=Don't update
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||||
gui.sfm.CamouflageBoundsUse=Update bounds
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||||
gui.sfm.CamouflageCollisionUse=Collision
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||||
gui.sfm.CamouflageCollisionFull=Full collision
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||||
gui.sfm.To=to
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||||
gui.sfm.BoundsMenu=Bounds
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||||
gui.sfm.InsideMenu=Inside
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||||
gui.sfm.BoundsWarning=The collision and bounds can only be updated in Transforming Cable Camouflages
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||||
gui.sfm.InsideWarning=The inside camouflage can only be updated in Double Sided Cable Camouflages and their upgrades
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||||
gui.sfm.ModGrouping=Mod detection
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||||
gui.sfm.AllItems=Match all
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||||
gui.sfm.TargetMenu=Target
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||||
gui.sfm.TypeSign=Sign updaters
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||||
gui.sfm.Signs=Signs
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||||
gui.sfm.NoSignsError=No sign updaters selected
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||||
gui.sfm.SignText=Sign text
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||||
gui.sfm.UpdateLine=Update?
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||||
gui.sfm.TooltipExtraInfo=Hold shift for more info
|
||||
gui.sfm.TooltipLock=Click to lock tooltip
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||||
gui.sfm.TooltipUnlock=Release shift or click to unlock tooltip
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||||
gui.sfm.TooltipAdjacent=Adjacent blocks
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||||
gui.sfm.PriorityMoveFirst=Move before crafting
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||||
gui.sfm.PriorityCraftFirst=Craft before moving
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||||
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||||
# ======================================
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||||
# OTHER MANAGER INTERFACE
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||||
# ======================================
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||||
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||||
gui.sfm.DeleteCommand=Delete [Drop command here]
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||||
gui.sfm.CreateCommand=Create
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||||
gui.sfm.MaximumComponentError=Maximum component amount reached
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||||
gui.sfm.ExitGroup=Close group
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||||
gui.sfm.ExitGroupDrop=Move from group [Drop command here]
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gui.sfm.Commands=Commands
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gui.sfm.Preferences=User Preferences
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||||
gui.sfm.Settings=Manager Settings
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||||
gui.sfm.CloseGroupLabel=Groups will automatically be closed when the interface is reopened.
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||||
gui.sfm.OpenMenuLargeHitBox=Clicking on the top part of a command (or the full small command) will open or close it.
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||||
gui.sfm.OpenMenuLargeHitBoxMenu=Clicking on a menu's name will open or close it (opposed to having to click the arrow).
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gui.sfm.OpenGroupQuick=Enlarging a group command automatically opens the group (unless you hold shift)
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||||
gui.sfm.ShowCommandType=Always show the command type of the command, even when it's named. (Holding Ctrl to display the types works regardless of this setting)
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gui.sfm.AutoSide=Automatically select one side for inputs, outputs and conditions. Outputs will use the up side and the others will use the down side.
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||||
gui.sfm.AutoBlackList=Automatically select an empty blacklist for input commands as well. (Output commands start with an empty blacklist regardless of this setting.)
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gui.sfm.Limitless=Remove all limits of this manager. Without this selected there's a limit of 511 commands, 1023 connected inventories and a max reach of 128 blocks. [Creative only]
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||||
gui.sfm.EnlargeInterfaces=Enlarge interfaces to fit the full screen, unless they do that already. (Interfaces are always made smaller to fit the screen regardless of this setting.)
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||||
gui.sfm.AutoMoveFirst=Set the default option for new crafting commands to prioritize movement.
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||||
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||||
# ======================================
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||||
# ADVANCED RELAY INTERFACE
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||||
# ======================================
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||||
gui.sfm.GivePermission=Give permission
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||||
gui.sfm.RevokePermission=Revoke permission
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||||
gui.sfm.ActivateUser=Activate
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||||
gui.sfm.DeactivateUser=Deactivate
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||||
gui.sfm.DeleteUser=Delete user
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||||
gui.sfm.MakeEditor=Make editor
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||||
gui.sfm.RemoveEditor=Remove editor
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||||
gui.sfm.ShowListToAll=Show list to all
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||||
gui.sfm.ShowToEditors=Show to editors
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||||
gui.sfm.EnableCreativeMode=Enable creative mode
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||||
gui.sfm.DisableCreativeMode=Disable creative mode
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||||
gui.sfm.Page=Page
|
||||
gui.sfm.Of=of
|
||||
gui.sfm.NoAccess=NO ACCESS
|
||||
gui.sfm.EditorDescriptionShort=You may define who this block can access, people need to give you permission first though.
|
||||
gui.sfm.UserDescriptionShort=You are not allowed to control this block. You have access to read the settings though.
|
||||
gui.sfm.EditorDescriptionLong=As an editor you can decide which players this block should interact with. You can only choose among the players who have given their permission.
|
||||
gui.sfm.UserDescriptionLong=This block will be able to access players' inventories, among other inventories. For this block to be able to access your inventory you will have to give it permission to do so. An editor can then decide whether the block should interact with your inventory or not.
|
||||
gui.sfm.PermissionOwner=Owner
|
||||
gui.sfm.PermissionEditor=Editor
|
||||
gui.sfm.PermissionUser=Read only
|
||||
gui.sfm.PermissionRestricted=Restricted access
|
||||
gui.sfm.PermissionCreative=Creative access
|
||||
gui.sfm.PermissionInventory=Inventory access
|
||||
gui.sfm.PermissionDenied=No access
|
||||
|
||||
|
||||
# ======================================
|
||||
# OTHER
|
||||
# ======================================
|
||||
|
||||
itemGroup.sfm=Steve's Factory Manager
|
||||
|
||||
chat.sfm.ContainerInternalServerError=Unknown Internal Server Error occurred. We have closed the container for your safety. More info in server logs. Incident ID "%s".
|
||||
@@ -0,0 +1,409 @@
|
||||
# ======================================
|
||||
# BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.sfm.BlockMachineManager.name=Machine Inventory Manager
|
||||
tile.sfm.BlockCable.name=Inventory Cable
|
||||
tile.sfm.BlockCableRelay.name=Inventory Relay
|
||||
tile.sfm.BlockAdvancedCableRelay.name=Advanced Inventory Relay
|
||||
tile.sfm.BlockCableOutput.name=Redstone Emitter
|
||||
tile.sfm.BlockCableInput.name=Redstone Receiver
|
||||
tile.sfm.BlockCableCreative.name=Creative Supplier
|
||||
tile.sfm.BlockCableIntake.name=Item Valve
|
||||
tile.sfm.BlockInstantCableIntake.name=Rapid Item Valve
|
||||
tile.sfm.BlockCableBUD.name=Block Detector
|
||||
tile.sfm.BlockCableBreaker.name=Block Gate
|
||||
tile.sfm.BlockCableCluster.name=Cable Cluster
|
||||
tile.sfm.BlockAdvancedCableCluster.name=Advanced Cable Cluster
|
||||
tile.sfm.BlockCableCamouflage.name=Cable Camouflage
|
||||
tile.sfm.BlockCableInsideCamouflage.name=Double Sided Cable Camouflage
|
||||
tile.sfm.BlockCableShapeCamouflage.name=Transforming Cable Camouflage
|
||||
tile.sfm.BlockCableSign.name=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# COMPONENT TYPES
|
||||
# ======================================
|
||||
gui.sfm.TriggerShort=Trigger
|
||||
gui.sfm.TriggerLong=Trigger
|
||||
gui.sfm.InputShort=Input
|
||||
gui.sfm.InputLong=Input
|
||||
gui.sfm.OutputShort=Output
|
||||
gui.sfm.OutputLong=Output
|
||||
gui.sfm.ConditionShort=Condition
|
||||
gui.sfm.ConditionLong=Condition
|
||||
gui.sfm.FlowControlShort=Flow
|
||||
gui.sfm.FlowControlLong=Flow Control
|
||||
gui.sfm.LiquidInputShort=Input (L)
|
||||
gui.sfm.LiquidInputLong=Liquid Input
|
||||
gui.sfm.LiquidOutputShort=Output (L)
|
||||
gui.sfm.LiquidOutputLong=Liquid Output
|
||||
gui.sfm.LiquidConditionShort=Condition (L)
|
||||
gui.sfm.LiquidConditionLong=Liquid Condition
|
||||
gui.sfm.RedstoneEmitterShort=Emitter
|
||||
gui.sfm.RedstoneEmitterLong=Redstone Emitter
|
||||
gui.sfm.RedstoneConditionShort=Condition (R)
|
||||
gui.sfm.RedstoneConditionLong=Redstone Condition
|
||||
gui.sfm.ContainerVariableShort=Variable
|
||||
gui.sfm.ContainerVariableLong=Container Variable
|
||||
gui.sfm.ForEachLoopShort=For Each
|
||||
gui.sfm.ForEachLoopLong=For Each Loop
|
||||
gui.sfm.AutoCrafterShort=Crafter
|
||||
gui.sfm.AutoCrafterLong=Auto Crafter
|
||||
gui.sfm.GroupShort=Group
|
||||
gui.sfm.GroupLong=Command Group
|
||||
gui.sfm.NodeShort=Node
|
||||
gui.sfm.NodeLong=Group Node
|
||||
gui.sfm.CamouflageShort=Camouflage
|
||||
gui.sfm.CamouflageLong=Camouflage Updater
|
||||
gui.sfm.SignShort=Sign
|
||||
gui.sfm.SignLong=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# CONNECTION OPTIONS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionInput=Input
|
||||
gui.sfm.ConnectionOutput=Output
|
||||
gui.sfm.ConnectionInterval=Interval
|
||||
gui.sfm.ConnectionOnHighRedstonePulse=On high pulse
|
||||
gui.sfm.ConnectionOnLowRedstonePulse=On low pulse
|
||||
gui.sfm.ConnectionWhileHighRedstone=While high signal
|
||||
gui.sfm.ConnectionWhileLowRedstone=While low signal
|
||||
gui.sfm.ConnectionTrue=Verdadero
|
||||
gui.sfm.ConnectionFalse=Falso
|
||||
gui.sfm.ConnectionForEach=For each
|
||||
gui.sfm.ConnectionOnBlockUpdate=On block update
|
||||
gui.sfm.ConnectionOnHighBlockPulse=On high pulse
|
||||
gui.sfm.ConnectionWhileHighBlock=While high signal
|
||||
gui.sfm.ConnectionOnLowBlockPulse=On low pulse
|
||||
gui.sfm.ConnectionWhileLowBlock=While low signal
|
||||
|
||||
|
||||
# ======================================
|
||||
# CONNECTION SETS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionSetStandard=Standard
|
||||
gui.sfm.ConnectionSetInterval=On interval
|
||||
gui.sfm.ConnectionSetRedstone=Redstone controlled
|
||||
gui.sfm.ConnectionSetCondition=Condition
|
||||
gui.sfm.ConnectionSetCollector2=Collector - 2 inputs
|
||||
gui.sfm.ConnectionSetCollector5=Collector - 5 inputs
|
||||
gui.sfm.ConnectionSetSplit2=Split - 2 outputs
|
||||
gui.sfm.ConnectionSetSplit5=Split - 5 outputs
|
||||
gui.sfm.ConnectionSetDeclaration=Declaration
|
||||
gui.sfm.ConnectionSetForEach=For each
|
||||
gui.sfm.ConnectionSetBud=Block update detector
|
||||
gui.sfm.ConnectionSetOutputNode=Output Node
|
||||
gui.sfm.ConnectionSetInputNode=Input Node
|
||||
gui.sfm.ConnectionSetDynamic=Dynamic
|
||||
|
||||
# ======================================
|
||||
# COMPONENT MENUS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DetectorMenu=Update Detectors
|
||||
gui.sfm.RequireAllTargets=Require all targets
|
||||
gui.sfm.RequireOneTarget=Require one target
|
||||
gui.sfm.RunSharedOnce=Run a shared command once
|
||||
gui.sfm.RunOnePerTarget=Run command once per target
|
||||
gui.sfm.Selected=[Selected]
|
||||
gui.sfm.OverflowMenu=Excess Inventories
|
||||
gui.sfm.NoDetectorError=No detector selected
|
||||
gui.sfm.NoOverflowError=No excess inventory selected
|
||||
gui.sfm.OverflowInfo=These inventories will be used if some of the crafted items don't fit. It will also be used for container items, such as buckets.
|
||||
gui.sfm.ContainerTypeMenu=Container Types
|
||||
gui.sfm.CraftingMenu=Crafting
|
||||
gui.sfm.EmitterMenu=Emitters
|
||||
gui.sfm.NoEmitterError=No emitter selected
|
||||
gui.sfm.RequiresAll=Requires all
|
||||
gui.sfm.IfAny=If Any
|
||||
gui.sfm.WhiteList=White list
|
||||
gui.sfm.BlackList=Black list
|
||||
gui.sfm.EmptyTank=Empty tank
|
||||
gui.sfm.FilledTank=Filled tank
|
||||
gui.sfm.StrongPower=Strong power
|
||||
gui.sfm.WeakPower=Weak power
|
||||
gui.sfm.Sequential=Sequential
|
||||
gui.sfm.Split=Split
|
||||
gui.sfm.IntervalMenu=Interval
|
||||
gui.sfm.IntervalInfo=Time between this command is triggered
|
||||
gui.sfm.Second=second(s)
|
||||
gui.sfm.InventoryMenu=Inventories
|
||||
gui.sfm.NoInventoryError=No inventory selected
|
||||
gui.sfm.ItemMenu=Items
|
||||
gui.sfm.DamageValue=Damage value
|
||||
gui.sfm.NoConditionError=No condition selected
|
||||
gui.sfm.Buckets=Buckets
|
||||
gui.sfm.MilliBuckets=Milli Buckets
|
||||
gui.sfm.LiquidsMenu=Liquids
|
||||
gui.sfm.UseAll=Use all
|
||||
gui.sfm.Reversed=Reversed
|
||||
gui.sfm.LoopOrderMenu=Loop Order
|
||||
gui.sfm.ValueOrderMenu=Value Order
|
||||
gui.sfm.RedstoneNodeMenu=Redstone Nodes
|
||||
gui.sfm.NoNodeError=No nodes selected
|
||||
gui.sfm.DoEmitPulse=Do emit pulse
|
||||
gui.sfm.Seconds=Seconds
|
||||
gui.sfm.Ticks=Ticks
|
||||
gui.sfm.PulseMenu=Pulse
|
||||
gui.sfm.ReceiversMenu=Redstone Receivers
|
||||
gui.sfm.NoReceiverError=No receivers selected
|
||||
gui.sfm.RedstoneOutputMenu=Output
|
||||
gui.sfm.RedstoneStrength=Redstone strength
|
||||
gui.sfm.DigitalToggle=Digital signal toggle
|
||||
gui.sfm.NoRedstoneSidesError=No redstone sides selected
|
||||
gui.sfm.RedstoneSidesMenu=Sides
|
||||
gui.sfm.RedstoneSidesInfo=Select which block sides the redstone should be detected at
|
||||
gui.sfm.UpdateSidesInfo=Select which block sides updates should be detected at
|
||||
gui.sfm.RedstoneSidesMenuTrigger=Redstone Sides
|
||||
gui.sfm.UpdateSidesMenu=Update Sides
|
||||
gui.sfm.NoSidesError=No sides selected
|
||||
gui.sfm.InvertSelection=Invert selection
|
||||
gui.sfm.RedstoneStrengthMenu=Analog Redstone
|
||||
gui.sfm.RedstoneStrengthInfo=Select the strength range required for the redstone signal
|
||||
gui.sfm.Through=through
|
||||
gui.sfm.InvalidRedstoneRangeError=Invalid strength range
|
||||
gui.sfm.RedundantRedstoneRangeError=Redundant strength range
|
||||
gui.sfm.RedstoneStrengthMenuCondition=Strength
|
||||
gui.sfm.ConnectionsMenu=Connections
|
||||
gui.sfm.FairSplit=Use fair split
|
||||
gui.sfm.EmptyPins=Include empty pins
|
||||
gui.sfm.SplitMenu=Split
|
||||
gui.sfm.SpecifyAmount=Specify amount?
|
||||
gui.sfm.Delete=Delete
|
||||
gui.sfm.DeleteItemSelection=Delete this item selection
|
||||
gui.sfm.GoBack=Go back
|
||||
gui.sfm.Cancel=Cancel
|
||||
gui.sfm.EmptyWhiteListError=The whitelist is empty
|
||||
gui.sfm.TankMenu=Tanks
|
||||
gui.sfm.NoTankError=No tank selected
|
||||
gui.sfm.Activate=Activate
|
||||
gui.sfm.Deactivate=Deactivate
|
||||
gui.sfm.ActivateLong=Click to use this side
|
||||
gui.sfm.DeactivateLong=Click to prevent this side from being used
|
||||
gui.sfm.NoDirectionError=No direction is active
|
||||
gui.sfm.AllSlots=Use all slots
|
||||
gui.sfm.IdRange=Use id range
|
||||
gui.sfm.AllSlotsLong=Click to use all slots for this side instead
|
||||
gui.sfm.IdRangeLong=Click to use a slot id range for this specific side
|
||||
gui.sfm.InvalidRange=range is invalid
|
||||
gui.sfm.AdvancedMode=Advanced mode
|
||||
gui.sfm.SimpleMode=Simple mode
|
||||
gui.sfm.AdvancedModeLong=Click to use advanced mode for this side instead
|
||||
gui.sfm.SimpleModeLong=Click to use simple mode for this side instead
|
||||
gui.sfm.UseId=Use id
|
||||
gui.sfm.Invert=Invert
|
||||
gui.sfm.UpdateBlockMenu=Update Block
|
||||
gui.sfm.Meta=Meta
|
||||
gui.sfm.GlobalValueSet=Global value set
|
||||
gui.sfm.VariableMenu=Variable
|
||||
gui.sfm.NotDeclaredError=This variable hasn't been declared
|
||||
gui.sfm.AlreadyDeclaredError=This variable has already been declared
|
||||
gui.sfm.VariableContainersMenu=Containers
|
||||
gui.sfm.VariableList=List
|
||||
gui.sfm.VariableElement=Element
|
||||
gui.sfm.LoopVariableMenu=Variables
|
||||
gui.sfm.ListNotDeclared=List variable hasn't been declared
|
||||
gui.sfm.ElementNotDeclared=Element variable hasn't been declared
|
||||
gui.sfm.VariableWhite=White variable
|
||||
gui.sfm.VariableOrange=Orange variable
|
||||
gui.sfm.VariableMagenta=Magenta variable
|
||||
gui.sfm.VariableLightBlue=Light blue variable
|
||||
gui.sfm.VariableYellow=Yellow variable
|
||||
gui.sfm.VariableLime=Lime variable
|
||||
gui.sfm.VariablePink=Pink variable
|
||||
gui.sfm.VariableGray=Gray variable
|
||||
gui.sfm.VariableLightGray=Light gray variable
|
||||
gui.sfm.VariableCyan=Cyan variable
|
||||
gui.sfm.VariablePurple=Purple variable
|
||||
gui.sfm.VariableBlue=Blue variable
|
||||
gui.sfm.VariableBrown=Brown variable
|
||||
gui.sfm.VariableGreen=Green variable
|
||||
gui.sfm.VariableRed=Red variable
|
||||
gui.sfm.VariableBlack=Black variable
|
||||
gui.sfm.NoLiquidSelected=[No liquid selected]
|
||||
gui.sfm.ChangeLiquid=Left click to change liquid
|
||||
gui.sfm.EditSetting=Right click to edit settings
|
||||
gui.sfm.NoItemSelected=[No item selected]
|
||||
gui.sfm.ChangeItem=Left click to change item
|
||||
gui.sfm.FullDescription=Hold shift to see the item's full description
|
||||
gui.sfm.DetectionPrecise=Precise detection
|
||||
gui.sfm.DetectionNbtFuzzy=NBT independent detection
|
||||
gui.sfm.DetectionFuzzy=Fuzzy detection
|
||||
gui.sfm.DetectionOreDictionary=Ore dictionary support
|
||||
gui.sfm.ItemsFound=Found
|
||||
gui.sfm.RedstoneEmitterSidesMenu=Sides
|
||||
gui.sfm.RedstoneEmitterSidesInfo=Select which block sides the redstone should be emitted at
|
||||
gui.sfm.TypeInventory=Inventory
|
||||
gui.sfm.TypeTank=Tank
|
||||
gui.sfm.TypeEmitter=Emitter
|
||||
gui.sfm.TypeReceiver=Receiver
|
||||
gui.sfm.TypeNode=Node
|
||||
gui.sfm.TypeBud=BUD
|
||||
gui.sfm.OrderStandard=Standard
|
||||
gui.sfm.OrderCable=Cable order
|
||||
gui.sfm.OrderRandom=Randomize
|
||||
gui.sfm.ExtendOld=Extend old
|
||||
gui.sfm.KeepAll=Keep all
|
||||
gui.sfm.KeepOld=Keep old
|
||||
gui.sfm.KeepNew=Keep new
|
||||
gui.sfm.Fixed=Fixed
|
||||
gui.sfm.Toggle=Toggle
|
||||
gui.sfm.Max=Max
|
||||
gui.sfm.Min=Min
|
||||
gui.sfm.Increase=Increase
|
||||
gui.sfm.Decrease=Decrease
|
||||
gui.sfm.Forward=Forward
|
||||
gui.sfm.Backward=Backward
|
||||
gui.sfm.Global=Global
|
||||
gui.sfm.Local=Local
|
||||
gui.sfm.Add=Add
|
||||
gui.sfm.Remove=Remove
|
||||
gui.sfm.Set=Set
|
||||
gui.sfm.Down=Down
|
||||
gui.sfm.Up=Up
|
||||
gui.sfm.North=North
|
||||
gui.sfm.South=South
|
||||
gui.sfm.West=West
|
||||
gui.sfm.East=East
|
||||
gui.sfm.GroupMenu=Content
|
||||
gui.sfm.GroupInfo=Drop commands here to put them into this group, or click to open the group.
|
||||
gui.sfm.FilterPositionLabel=Use position range
|
||||
gui.sfm.FilterDistanceLabel=Use distance range
|
||||
gui.sfm.FilterSelectionLabel=Use selection filter
|
||||
gui.sfm.FilterVariableLabel=Use variable filter
|
||||
gui.sfm.X=X
|
||||
gui.sfm.Y=Y
|
||||
gui.sfm.Z=Z
|
||||
gui.sfm.CableDistance=Cable distance
|
||||
gui.sfm.Distance=Distance
|
||||
gui.sfm.OnlySelected=Only selected
|
||||
gui.sfm.HideSelected=Hide selected
|
||||
gui.sfm.ReloadOnChange=Reload on change
|
||||
gui.sfm.UseUnused=Use unused
|
||||
gui.sfm.UseFilter=Use filter
|
||||
gui.sfm.AbsoluteRanges=The absolute ranges are
|
||||
gui.sfm.FilterShort=F
|
||||
gui.sfm.FilterLong=Select filter
|
||||
gui.sfm.MultiShort=M
|
||||
gui.sfm.MultiLong=Define multi selection interaction
|
||||
gui.sfm.SubMenuShort=SET
|
||||
gui.sfm.SubMenuLong=Open sub filter menu
|
||||
gui.sfm.ClearShort=CLR
|
||||
gui.sfm.ClearLong=Clear all the filter settings
|
||||
gui.sfm.SelectAllShort=A
|
||||
gui.sfm.SelectAllLong=Select all
|
||||
gui.sfm.SelectNoneShort=N
|
||||
gui.sfm.SelectNoneLong=Deselect all
|
||||
gui.sfm.SelectInvertShort=I
|
||||
gui.sfm.SelectInvertLong=Invert selection
|
||||
gui.sfm.SelectedContainers=selected containers
|
||||
gui.sfm.NoMultiSetting=This command has no special options for multi selections
|
||||
gui.sfm.SingleSelected=Multiple containers needs to be selected for these options to be available
|
||||
gui.sfm.RelativeCoordinates=These are relative coordinates [Hover]
|
||||
gui.sfm.BlockAway=block away
|
||||
gui.sfm.BlocksAway=blocks away
|
||||
gui.sfm.CableAway=cable away
|
||||
gui.sfm.CablesAway=cables away
|
||||
gui.sfm.EmptyCluster=Empty cluster
|
||||
gui.sfm.TypeCamouflage=Camouflage
|
||||
gui.sfm.CamouflageSidesInfo=Select which sides of the block where the camouflage should be updated
|
||||
gui.sfm.CamouflageSidesName=Sides
|
||||
gui.sfm.CamouflageItemMenu=Camouflage
|
||||
gui.sfm.CamouflageBlockMenu=Blocks
|
||||
gui.sfm.NoCamouflageBlocksError=No camouflage blocks selected
|
||||
gui.sfm.ClearCamouflage=Clear camo
|
||||
gui.sfm.SetCamouflage=Set camo
|
||||
gui.sfm.CamouflageInfo=Define whether to clear or set the camouflage. If you set the camouflage, define which block to set it to.
|
||||
gui.sfm.NoCamouflageSetting=No camouflage setting selected
|
||||
gui.sfm.SelectVariableShort=V
|
||||
gui.sfm.SelectVariableLong=Show all variables
|
||||
gui.sfm.CamouflageOnlyOutside=Only outside
|
||||
gui.sfm.CamouflageOnlyInside=Only inside
|
||||
gui.sfm.CamouflageOppositeInside=Inverted inside
|
||||
gui.sfm.CamouflageSameInside=Both
|
||||
gui.sfm.CamouflageNoUpdate=Don't update
|
||||
gui.sfm.CamouflageBoundsUse=Update bounds
|
||||
gui.sfm.CamouflageCollisionUse=Collision
|
||||
gui.sfm.CamouflageCollisionFull=Full collision
|
||||
gui.sfm.To=to
|
||||
gui.sfm.BoundsMenu=Bounds
|
||||
gui.sfm.InsideMenu=Inside
|
||||
gui.sfm.BoundsWarning=The collision and bounds can only be updated in Transforming Cable Camouflages
|
||||
gui.sfm.InsideWarning=The inside camouflage can only be updated in Double Sided Cable Camouflages and their upgrades
|
||||
gui.sfm.ModGrouping=Mod detection
|
||||
gui.sfm.AllItems=Match all
|
||||
gui.sfm.TargetMenu=Target
|
||||
gui.sfm.TypeSign=Sign updaters
|
||||
gui.sfm.Signs=Signs
|
||||
gui.sfm.NoSignsError=No sign updaters selected
|
||||
gui.sfm.SignText=Sign text
|
||||
gui.sfm.UpdateLine=Update?
|
||||
gui.sfm.TooltipExtraInfo=Hold shift for more info
|
||||
gui.sfm.TooltipLock=Click to lock tooltip
|
||||
gui.sfm.TooltipUnlock=Release shift or click to unlock tooltip
|
||||
gui.sfm.TooltipAdjacent=Adjacent blocks
|
||||
gui.sfm.PriorityMoveFirst=Move before crafting
|
||||
gui.sfm.PriorityCraftFirst=Craft before moving
|
||||
|
||||
# ======================================
|
||||
# OTHER MANAGER INTERFACE
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DeleteCommand=Delete [Drop command here]
|
||||
gui.sfm.CreateCommand=Create
|
||||
gui.sfm.MaximumComponentError=Maximum component amount reached
|
||||
gui.sfm.ExitGroup=Grupo cerrado
|
||||
gui.sfm.ExitGroupDrop=Move from group [Drop command here]
|
||||
gui.sfm.Commands=Commands
|
||||
gui.sfm.Preferences=User Preferences
|
||||
gui.sfm.Settings=Manager Settings
|
||||
gui.sfm.CloseGroupLabel=Groups will automatically be closed when the interface is reopened.
|
||||
gui.sfm.OpenMenuLargeHitBox=Clicking on the top part of a command (or the full small command) will open or close it.
|
||||
gui.sfm.OpenMenuLargeHitBoxMenu=Clicking on a menu's name will open or close it (opposed to having to click the arrow).
|
||||
gui.sfm.OpenGroupQuick=Enlarging a group command automatically opens the group (unless you hold shift)
|
||||
gui.sfm.ShowCommandType=Always show the command type of the command, even when it's named. (Holding Ctrl to display the types works regardless of this setting)
|
||||
gui.sfm.AutoSide=Automatically select one side for inputs, outputs and conditions. Outputs will use the up side and the others will use the down side.
|
||||
gui.sfm.AutoBlackList=Automatically select an empty blacklist for input commands as well. (Output commands start with an empty blacklist regardless of this setting.)
|
||||
gui.sfm.Limitless=Remove all limits of this manager. Without this selected there's a limit of 511 commands, 1023 connected inventories and a max reach of 128 blocks. [Creative only]
|
||||
gui.sfm.EnlargeInterfaces=Enlarge interfaces to fit the full screen, unless they do that already. (Interfaces are always made smaller to fit the screen regardless of this setting.)
|
||||
gui.sfm.AutoMoveFirst=Set the default option for new crafting commands to prioritize movement.
|
||||
|
||||
# ======================================
|
||||
# ADVANCED RELAY INTERFACE
|
||||
# ======================================
|
||||
gui.sfm.GivePermission=Give permission
|
||||
gui.sfm.RevokePermission=Revoke permission
|
||||
gui.sfm.ActivateUser=Activate
|
||||
gui.sfm.DeactivateUser=Deactivate
|
||||
gui.sfm.DeleteUser=Delete user
|
||||
gui.sfm.MakeEditor=Make editor
|
||||
gui.sfm.RemoveEditor=Remove editor
|
||||
gui.sfm.ShowListToAll=Show list to all
|
||||
gui.sfm.ShowToEditors=Show to editors
|
||||
gui.sfm.EnableCreativeMode=Enable creative mode
|
||||
gui.sfm.DisableCreativeMode=Disable creative mode
|
||||
gui.sfm.Page=Page
|
||||
gui.sfm.Of=of
|
||||
gui.sfm.NoAccess=NO ACCESS
|
||||
gui.sfm.EditorDescriptionShort=You may define who this block can access, people need to give you permission first though.
|
||||
gui.sfm.UserDescriptionShort=You are not allowed to control this block. You have access to read the settings though.
|
||||
gui.sfm.EditorDescriptionLong=As an editor you can decide which players this block should interact with. You can only choose among the players who have given their permission.
|
||||
gui.sfm.UserDescriptionLong=This block will be able to access players' inventories, among other inventories. For this block to be able to access your inventory you will have to give it permission to do so. An editor can then decide whether the block should interact with your inventory or not.
|
||||
gui.sfm.PermissionOwner=Owner
|
||||
gui.sfm.PermissionEditor=Editor
|
||||
gui.sfm.PermissionUser=Read only
|
||||
gui.sfm.PermissionRestricted=Restricted access
|
||||
gui.sfm.PermissionCreative=Creative access
|
||||
gui.sfm.PermissionInventory=Inventory access
|
||||
gui.sfm.PermissionDenied=No access
|
||||
|
||||
|
||||
# ======================================
|
||||
# OTHER
|
||||
# ======================================
|
||||
|
||||
itemGroup.sfm=Steve's Factory Manager
|
||||
|
||||
chat.sfm.ContainerInternalServerError=Unknown Internal Server Error occurred. We have closed the container for your safety. More info in server logs. Incident ID "%s".
|
||||
@@ -0,0 +1,409 @@
|
||||
# ======================================
|
||||
# BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.sfm.BlockMachineManager.name=Machine Inventory Manager
|
||||
tile.sfm.BlockCable.name=Inventory Cable
|
||||
tile.sfm.BlockCableRelay.name=Inventory Relay
|
||||
tile.sfm.BlockAdvancedCableRelay.name=Advanced Inventory Relay
|
||||
tile.sfm.BlockCableOutput.name=Redstone Emitter
|
||||
tile.sfm.BlockCableInput.name=Redstone Receiver
|
||||
tile.sfm.BlockCableCreative.name=Creative Supplier
|
||||
tile.sfm.BlockCableIntake.name=Item Valve
|
||||
tile.sfm.BlockInstantCableIntake.name=Rapid Item Valve
|
||||
tile.sfm.BlockCableBUD.name=Block Detector
|
||||
tile.sfm.BlockCableBreaker.name=Block Gate
|
||||
tile.sfm.BlockCableCluster.name=Cable Cluster
|
||||
tile.sfm.BlockAdvancedCableCluster.name=Advanced Cable Cluster
|
||||
tile.sfm.BlockCableCamouflage.name=Cable Camouflage
|
||||
tile.sfm.BlockCableInsideCamouflage.name=Double Sided Cable Camouflage
|
||||
tile.sfm.BlockCableShapeCamouflage.name=Transforming Cable Camouflage
|
||||
tile.sfm.BlockCableSign.name=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# COMPONENT TYPES
|
||||
# ======================================
|
||||
gui.sfm.TriggerShort=Trigger
|
||||
gui.sfm.TriggerLong=Trigger
|
||||
gui.sfm.InputShort=Input
|
||||
gui.sfm.InputLong=Input
|
||||
gui.sfm.OutputShort=Output
|
||||
gui.sfm.OutputLong=Output
|
||||
gui.sfm.ConditionShort=Condition
|
||||
gui.sfm.ConditionLong=Condition
|
||||
gui.sfm.FlowControlShort=Flow
|
||||
gui.sfm.FlowControlLong=Flow Control
|
||||
gui.sfm.LiquidInputShort=Input (L)
|
||||
gui.sfm.LiquidInputLong=Liquid Input
|
||||
gui.sfm.LiquidOutputShort=Output (L)
|
||||
gui.sfm.LiquidOutputLong=Liquid Output
|
||||
gui.sfm.LiquidConditionShort=Condition (L)
|
||||
gui.sfm.LiquidConditionLong=Liquid Condition
|
||||
gui.sfm.RedstoneEmitterShort=Emitter
|
||||
gui.sfm.RedstoneEmitterLong=Redstone Emitter
|
||||
gui.sfm.RedstoneConditionShort=Condition (R)
|
||||
gui.sfm.RedstoneConditionLong=Redstone Condition
|
||||
gui.sfm.ContainerVariableShort=Variable
|
||||
gui.sfm.ContainerVariableLong=Container Variable
|
||||
gui.sfm.ForEachLoopShort=For Each
|
||||
gui.sfm.ForEachLoopLong=For Each Loop
|
||||
gui.sfm.AutoCrafterShort=Crafter
|
||||
gui.sfm.AutoCrafterLong=Auto Crafter
|
||||
gui.sfm.GroupShort=Group
|
||||
gui.sfm.GroupLong=Command Group
|
||||
gui.sfm.NodeShort=Node
|
||||
gui.sfm.NodeLong=Group Node
|
||||
gui.sfm.CamouflageShort=Camouflage
|
||||
gui.sfm.CamouflageLong=Camouflage Updater
|
||||
gui.sfm.SignShort=Sign
|
||||
gui.sfm.SignLong=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# CONNECTION OPTIONS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionInput=Input
|
||||
gui.sfm.ConnectionOutput=Output
|
||||
gui.sfm.ConnectionInterval=Interval
|
||||
gui.sfm.ConnectionOnHighRedstonePulse=On high pulse
|
||||
gui.sfm.ConnectionOnLowRedstonePulse=On low pulse
|
||||
gui.sfm.ConnectionWhileHighRedstone=While high signal
|
||||
gui.sfm.ConnectionWhileLowRedstone=While low signal
|
||||
gui.sfm.ConnectionTrue=Vrai
|
||||
gui.sfm.ConnectionFalse=Faux
|
||||
gui.sfm.ConnectionForEach=For each
|
||||
gui.sfm.ConnectionOnBlockUpdate=On block update
|
||||
gui.sfm.ConnectionOnHighBlockPulse=On high pulse
|
||||
gui.sfm.ConnectionWhileHighBlock=While high signal
|
||||
gui.sfm.ConnectionOnLowBlockPulse=On low pulse
|
||||
gui.sfm.ConnectionWhileLowBlock=While low signal
|
||||
|
||||
|
||||
# ======================================
|
||||
# CONNECTION SETS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionSetStandard=Standard
|
||||
gui.sfm.ConnectionSetInterval=On interval
|
||||
gui.sfm.ConnectionSetRedstone=Redstone controlled
|
||||
gui.sfm.ConnectionSetCondition=Condition
|
||||
gui.sfm.ConnectionSetCollector2=Collector - 2 inputs
|
||||
gui.sfm.ConnectionSetCollector5=Collector - 5 inputs
|
||||
gui.sfm.ConnectionSetSplit2=Split - 2 outputs
|
||||
gui.sfm.ConnectionSetSplit5=Split - 5 outputs
|
||||
gui.sfm.ConnectionSetDeclaration=Declaration
|
||||
gui.sfm.ConnectionSetForEach=For each
|
||||
gui.sfm.ConnectionSetBud=Block update detector
|
||||
gui.sfm.ConnectionSetOutputNode=Output Node
|
||||
gui.sfm.ConnectionSetInputNode=Input Node
|
||||
gui.sfm.ConnectionSetDynamic=Dynamic
|
||||
|
||||
# ======================================
|
||||
# COMPONENT MENUS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DetectorMenu=Update Detectors
|
||||
gui.sfm.RequireAllTargets=Require all targets
|
||||
gui.sfm.RequireOneTarget=Require one target
|
||||
gui.sfm.RunSharedOnce=Run a shared command once
|
||||
gui.sfm.RunOnePerTarget=Run command once per target
|
||||
gui.sfm.Selected=[Selected]
|
||||
gui.sfm.OverflowMenu=Excess Inventories
|
||||
gui.sfm.NoDetectorError=No detector selected
|
||||
gui.sfm.NoOverflowError=No excess inventory selected
|
||||
gui.sfm.OverflowInfo=These inventories will be used if some of the crafted items don't fit. It will also be used for container items, such as buckets.
|
||||
gui.sfm.ContainerTypeMenu=Container Types
|
||||
gui.sfm.CraftingMenu=Crafting
|
||||
gui.sfm.EmitterMenu=Emitters
|
||||
gui.sfm.NoEmitterError=No emitter selected
|
||||
gui.sfm.RequiresAll=Requires all
|
||||
gui.sfm.IfAny=If Any
|
||||
gui.sfm.WhiteList=White list
|
||||
gui.sfm.BlackList=Black list
|
||||
gui.sfm.EmptyTank=Empty tank
|
||||
gui.sfm.FilledTank=Filled tank
|
||||
gui.sfm.StrongPower=Strong power
|
||||
gui.sfm.WeakPower=Weak power
|
||||
gui.sfm.Sequential=Sequential
|
||||
gui.sfm.Split=Split
|
||||
gui.sfm.IntervalMenu=Interval
|
||||
gui.sfm.IntervalInfo=Time between this command is triggered
|
||||
gui.sfm.Second=second(s)
|
||||
gui.sfm.InventoryMenu=Inventories
|
||||
gui.sfm.NoInventoryError=No inventory selected
|
||||
gui.sfm.ItemMenu=Items
|
||||
gui.sfm.DamageValue=Damage value
|
||||
gui.sfm.NoConditionError=No condition selected
|
||||
gui.sfm.Buckets=Buckets
|
||||
gui.sfm.MilliBuckets=Milli Buckets
|
||||
gui.sfm.LiquidsMenu=Liquids
|
||||
gui.sfm.UseAll=Use all
|
||||
gui.sfm.Reversed=Reversed
|
||||
gui.sfm.LoopOrderMenu=Loop Order
|
||||
gui.sfm.ValueOrderMenu=Value Order
|
||||
gui.sfm.RedstoneNodeMenu=Redstone Nodes
|
||||
gui.sfm.NoNodeError=No nodes selected
|
||||
gui.sfm.DoEmitPulse=Do emit pulse
|
||||
gui.sfm.Seconds=Seconds
|
||||
gui.sfm.Ticks=Ticks
|
||||
gui.sfm.PulseMenu=Pulse
|
||||
gui.sfm.ReceiversMenu=Redstone Receivers
|
||||
gui.sfm.NoReceiverError=No receivers selected
|
||||
gui.sfm.RedstoneOutputMenu=Output
|
||||
gui.sfm.RedstoneStrength=Redstone strength
|
||||
gui.sfm.DigitalToggle=Digital signal toggle
|
||||
gui.sfm.NoRedstoneSidesError=No redstone sides selected
|
||||
gui.sfm.RedstoneSidesMenu=Sides
|
||||
gui.sfm.RedstoneSidesInfo=Select which block sides the redstone should be detected at
|
||||
gui.sfm.UpdateSidesInfo=Select which block sides updates should be detected at
|
||||
gui.sfm.RedstoneSidesMenuTrigger=Redstone Sides
|
||||
gui.sfm.UpdateSidesMenu=Update Sides
|
||||
gui.sfm.NoSidesError=No sides selected
|
||||
gui.sfm.InvertSelection=Invert selection
|
||||
gui.sfm.RedstoneStrengthMenu=Analog Redstone
|
||||
gui.sfm.RedstoneStrengthInfo=Select the strength range required for the redstone signal
|
||||
gui.sfm.Through=through
|
||||
gui.sfm.InvalidRedstoneRangeError=Invalid strength range
|
||||
gui.sfm.RedundantRedstoneRangeError=Redundant strength range
|
||||
gui.sfm.RedstoneStrengthMenuCondition=Strength
|
||||
gui.sfm.ConnectionsMenu=Connections
|
||||
gui.sfm.FairSplit=Use fair split
|
||||
gui.sfm.EmptyPins=Include empty pins
|
||||
gui.sfm.SplitMenu=Split
|
||||
gui.sfm.SpecifyAmount=Specify amount?
|
||||
gui.sfm.Delete=Delete
|
||||
gui.sfm.DeleteItemSelection=Delete this item selection
|
||||
gui.sfm.GoBack=Go back
|
||||
gui.sfm.Cancel=Cancel
|
||||
gui.sfm.EmptyWhiteListError=The whitelist is empty
|
||||
gui.sfm.TankMenu=Tanks
|
||||
gui.sfm.NoTankError=No tank selected
|
||||
gui.sfm.Activate=Activate
|
||||
gui.sfm.Deactivate=Deactivate
|
||||
gui.sfm.ActivateLong=Click to use this side
|
||||
gui.sfm.DeactivateLong=Click to prevent this side from being used
|
||||
gui.sfm.NoDirectionError=No direction is active
|
||||
gui.sfm.AllSlots=Use all slots
|
||||
gui.sfm.IdRange=Use id range
|
||||
gui.sfm.AllSlotsLong=Click to use all slots for this side instead
|
||||
gui.sfm.IdRangeLong=Click to use a slot id range for this specific side
|
||||
gui.sfm.InvalidRange=range is invalid
|
||||
gui.sfm.AdvancedMode=Advanced mode
|
||||
gui.sfm.SimpleMode=Simple mode
|
||||
gui.sfm.AdvancedModeLong=Click to use advanced mode for this side instead
|
||||
gui.sfm.SimpleModeLong=Click to use simple mode for this side instead
|
||||
gui.sfm.UseId=Use id
|
||||
gui.sfm.Invert=Invert
|
||||
gui.sfm.UpdateBlockMenu=Update Block
|
||||
gui.sfm.Meta=Meta
|
||||
gui.sfm.GlobalValueSet=Global value set
|
||||
gui.sfm.VariableMenu=Variable
|
||||
gui.sfm.NotDeclaredError=This variable hasn't been declared
|
||||
gui.sfm.AlreadyDeclaredError=This variable has already been declared
|
||||
gui.sfm.VariableContainersMenu=Containers
|
||||
gui.sfm.VariableList=List
|
||||
gui.sfm.VariableElement=Element
|
||||
gui.sfm.LoopVariableMenu=Variables
|
||||
gui.sfm.ListNotDeclared=List variable hasn't been declared
|
||||
gui.sfm.ElementNotDeclared=Element variable hasn't been declared
|
||||
gui.sfm.VariableWhite=White variable
|
||||
gui.sfm.VariableOrange=Orange variable
|
||||
gui.sfm.VariableMagenta=Magenta variable
|
||||
gui.sfm.VariableLightBlue=Light blue variable
|
||||
gui.sfm.VariableYellow=Yellow variable
|
||||
gui.sfm.VariableLime=Lime variable
|
||||
gui.sfm.VariablePink=Pink variable
|
||||
gui.sfm.VariableGray=Gray variable
|
||||
gui.sfm.VariableLightGray=Light gray variable
|
||||
gui.sfm.VariableCyan=Cyan variable
|
||||
gui.sfm.VariablePurple=Purple variable
|
||||
gui.sfm.VariableBlue=Blue variable
|
||||
gui.sfm.VariableBrown=Brown variable
|
||||
gui.sfm.VariableGreen=Green variable
|
||||
gui.sfm.VariableRed=Red variable
|
||||
gui.sfm.VariableBlack=Black variable
|
||||
gui.sfm.NoLiquidSelected=[No liquid selected]
|
||||
gui.sfm.ChangeLiquid=Left click to change liquid
|
||||
gui.sfm.EditSetting=Right click to edit settings
|
||||
gui.sfm.NoItemSelected=[No item selected]
|
||||
gui.sfm.ChangeItem=Left click to change item
|
||||
gui.sfm.FullDescription=Hold shift to see the item's full description
|
||||
gui.sfm.DetectionPrecise=Precise detection
|
||||
gui.sfm.DetectionNbtFuzzy=NBT independent detection
|
||||
gui.sfm.DetectionFuzzy=Fuzzy detection
|
||||
gui.sfm.DetectionOreDictionary=Ore dictionary support
|
||||
gui.sfm.ItemsFound=Found
|
||||
gui.sfm.RedstoneEmitterSidesMenu=Sides
|
||||
gui.sfm.RedstoneEmitterSidesInfo=Select which block sides the redstone should be emitted at
|
||||
gui.sfm.TypeInventory=Inventory
|
||||
gui.sfm.TypeTank=Tank
|
||||
gui.sfm.TypeEmitter=Emitter
|
||||
gui.sfm.TypeReceiver=Receiver
|
||||
gui.sfm.TypeNode=Node
|
||||
gui.sfm.TypeBud=BUD
|
||||
gui.sfm.OrderStandard=Standard
|
||||
gui.sfm.OrderCable=Cable order
|
||||
gui.sfm.OrderRandom=Randomize
|
||||
gui.sfm.ExtendOld=Extend old
|
||||
gui.sfm.KeepAll=Keep all
|
||||
gui.sfm.KeepOld=Keep old
|
||||
gui.sfm.KeepNew=Keep new
|
||||
gui.sfm.Fixed=Fixed
|
||||
gui.sfm.Toggle=Toggle
|
||||
gui.sfm.Max=Max
|
||||
gui.sfm.Min=Min
|
||||
gui.sfm.Increase=Increase
|
||||
gui.sfm.Decrease=Decrease
|
||||
gui.sfm.Forward=Forward
|
||||
gui.sfm.Backward=Backward
|
||||
gui.sfm.Global=Global
|
||||
gui.sfm.Local=Local
|
||||
gui.sfm.Add=Add
|
||||
gui.sfm.Remove=Remove
|
||||
gui.sfm.Set=Set
|
||||
gui.sfm.Down=Down
|
||||
gui.sfm.Up=Up
|
||||
gui.sfm.North=North
|
||||
gui.sfm.South=South
|
||||
gui.sfm.West=West
|
||||
gui.sfm.East=East
|
||||
gui.sfm.GroupMenu=Content
|
||||
gui.sfm.GroupInfo=Drop commands here to put them into this group, or click to open the group.
|
||||
gui.sfm.FilterPositionLabel=Use position range
|
||||
gui.sfm.FilterDistanceLabel=Use distance range
|
||||
gui.sfm.FilterSelectionLabel=Use selection filter
|
||||
gui.sfm.FilterVariableLabel=Use variable filter
|
||||
gui.sfm.X=X
|
||||
gui.sfm.Y=Y
|
||||
gui.sfm.Z=Z
|
||||
gui.sfm.CableDistance=Cable distance
|
||||
gui.sfm.Distance=Distance
|
||||
gui.sfm.OnlySelected=Only selected
|
||||
gui.sfm.HideSelected=Hide selected
|
||||
gui.sfm.ReloadOnChange=Reload on change
|
||||
gui.sfm.UseUnused=Use unused
|
||||
gui.sfm.UseFilter=Use filter
|
||||
gui.sfm.AbsoluteRanges=The absolute ranges are
|
||||
gui.sfm.FilterShort=F
|
||||
gui.sfm.FilterLong=Select filter
|
||||
gui.sfm.MultiShort=M
|
||||
gui.sfm.MultiLong=Define multi selection interaction
|
||||
gui.sfm.SubMenuShort=SET
|
||||
gui.sfm.SubMenuLong=Open sub filter menu
|
||||
gui.sfm.ClearShort=CLR
|
||||
gui.sfm.ClearLong=Clear all the filter settings
|
||||
gui.sfm.SelectAllShort=A
|
||||
gui.sfm.SelectAllLong=Select all
|
||||
gui.sfm.SelectNoneShort=N
|
||||
gui.sfm.SelectNoneLong=Deselect all
|
||||
gui.sfm.SelectInvertShort=I
|
||||
gui.sfm.SelectInvertLong=Invert selection
|
||||
gui.sfm.SelectedContainers=selected containers
|
||||
gui.sfm.NoMultiSetting=This command has no special options for multi selections
|
||||
gui.sfm.SingleSelected=Multiple containers needs to be selected for these options to be available
|
||||
gui.sfm.RelativeCoordinates=These are relative coordinates [Hover]
|
||||
gui.sfm.BlockAway=block away
|
||||
gui.sfm.BlocksAway=blocks away
|
||||
gui.sfm.CableAway=cable away
|
||||
gui.sfm.CablesAway=cables away
|
||||
gui.sfm.EmptyCluster=Empty cluster
|
||||
gui.sfm.TypeCamouflage=Camouflage
|
||||
gui.sfm.CamouflageSidesInfo=Select which sides of the block where the camouflage should be updated
|
||||
gui.sfm.CamouflageSidesName=Sides
|
||||
gui.sfm.CamouflageItemMenu=Camouflage
|
||||
gui.sfm.CamouflageBlockMenu=Blocks
|
||||
gui.sfm.NoCamouflageBlocksError=No camouflage blocks selected
|
||||
gui.sfm.ClearCamouflage=Clear camo
|
||||
gui.sfm.SetCamouflage=Set camo
|
||||
gui.sfm.CamouflageInfo=Define whether to clear or set the camouflage. If you set the camouflage, define which block to set it to.
|
||||
gui.sfm.NoCamouflageSetting=No camouflage setting selected
|
||||
gui.sfm.SelectVariableShort=V
|
||||
gui.sfm.SelectVariableLong=Show all variables
|
||||
gui.sfm.CamouflageOnlyOutside=Only outside
|
||||
gui.sfm.CamouflageOnlyInside=Only inside
|
||||
gui.sfm.CamouflageOppositeInside=Inverted inside
|
||||
gui.sfm.CamouflageSameInside=Both
|
||||
gui.sfm.CamouflageNoUpdate=Don't update
|
||||
gui.sfm.CamouflageBoundsUse=Update bounds
|
||||
gui.sfm.CamouflageCollisionUse=Collision
|
||||
gui.sfm.CamouflageCollisionFull=Full collision
|
||||
gui.sfm.To=to
|
||||
gui.sfm.BoundsMenu=Bounds
|
||||
gui.sfm.InsideMenu=Inside
|
||||
gui.sfm.BoundsWarning=The collision and bounds can only be updated in Transforming Cable Camouflages
|
||||
gui.sfm.InsideWarning=The inside camouflage can only be updated in Double Sided Cable Camouflages and their upgrades
|
||||
gui.sfm.ModGrouping=Mod detection
|
||||
gui.sfm.AllItems=Match all
|
||||
gui.sfm.TargetMenu=Target
|
||||
gui.sfm.TypeSign=Sign updaters
|
||||
gui.sfm.Signs=Signs
|
||||
gui.sfm.NoSignsError=No sign updaters selected
|
||||
gui.sfm.SignText=Sign text
|
||||
gui.sfm.UpdateLine=Update?
|
||||
gui.sfm.TooltipExtraInfo=Hold shift for more info
|
||||
gui.sfm.TooltipLock=Click to lock tooltip
|
||||
gui.sfm.TooltipUnlock=Release shift or click to unlock tooltip
|
||||
gui.sfm.TooltipAdjacent=Adjacent blocks
|
||||
gui.sfm.PriorityMoveFirst=Move before crafting
|
||||
gui.sfm.PriorityCraftFirst=Craft before moving
|
||||
|
||||
# ======================================
|
||||
# OTHER MANAGER INTERFACE
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DeleteCommand=Delete [Drop command here]
|
||||
gui.sfm.CreateCommand=Create
|
||||
gui.sfm.MaximumComponentError=Maximum component amount reached
|
||||
gui.sfm.ExitGroup=Close group
|
||||
gui.sfm.ExitGroupDrop=Move from group [Drop command here]
|
||||
gui.sfm.Commands=Commands
|
||||
gui.sfm.Preferences=User Preferences
|
||||
gui.sfm.Settings=Manager Settings
|
||||
gui.sfm.CloseGroupLabel=Groups will automatically be closed when the interface is reopened.
|
||||
gui.sfm.OpenMenuLargeHitBox=Clicking on the top part of a command (or the full small command) will open or close it.
|
||||
gui.sfm.OpenMenuLargeHitBoxMenu=Clicking on a menu's name will open or close it (opposed to having to click the arrow).
|
||||
gui.sfm.OpenGroupQuick=Enlarging a group command automatically opens the group (unless you hold shift)
|
||||
gui.sfm.ShowCommandType=Always show the command type of the command, even when it's named. (Holding Ctrl to display the types works regardless of this setting)
|
||||
gui.sfm.AutoSide=Automatically select one side for inputs, outputs and conditions. Outputs will use the up side and the others will use the down side.
|
||||
gui.sfm.AutoBlackList=Automatically select an empty blacklist for input commands as well. (Output commands start with an empty blacklist regardless of this setting.)
|
||||
gui.sfm.Limitless=Remove all limits of this manager. Without this selected there's a limit of 511 commands, 1023 connected inventories and a max reach of 128 blocks. [Creative only]
|
||||
gui.sfm.EnlargeInterfaces=Enlarge interfaces to fit the full screen, unless they do that already. (Interfaces are always made smaller to fit the screen regardless of this setting.)
|
||||
gui.sfm.AutoMoveFirst=Set the default option for new crafting commands to prioritize movement.
|
||||
|
||||
# ======================================
|
||||
# ADVANCED RELAY INTERFACE
|
||||
# ======================================
|
||||
gui.sfm.GivePermission=Give permission
|
||||
gui.sfm.RevokePermission=Revoke permission
|
||||
gui.sfm.ActivateUser=Activate
|
||||
gui.sfm.DeactivateUser=Deactivate
|
||||
gui.sfm.DeleteUser=Delete user
|
||||
gui.sfm.MakeEditor=Make editor
|
||||
gui.sfm.RemoveEditor=Remove editor
|
||||
gui.sfm.ShowListToAll=Show list to all
|
||||
gui.sfm.ShowToEditors=Show to editors
|
||||
gui.sfm.EnableCreativeMode=Enable creative mode
|
||||
gui.sfm.DisableCreativeMode=Disable creative mode
|
||||
gui.sfm.Page=Page
|
||||
gui.sfm.Of=of
|
||||
gui.sfm.NoAccess=NO ACCESS
|
||||
gui.sfm.EditorDescriptionShort=You may define who this block can access, people need to give you permission first though.
|
||||
gui.sfm.UserDescriptionShort=You are not allowed to control this block. You have access to read the settings though.
|
||||
gui.sfm.EditorDescriptionLong=As an editor you can decide which players this block should interact with. You can only choose among the players who have given their permission.
|
||||
gui.sfm.UserDescriptionLong=This block will be able to access players' inventories, among other inventories. For this block to be able to access your inventory you will have to give it permission to do so. An editor can then decide whether the block should interact with your inventory or not.
|
||||
gui.sfm.PermissionOwner=Owner
|
||||
gui.sfm.PermissionEditor=Editor
|
||||
gui.sfm.PermissionUser=Read only
|
||||
gui.sfm.PermissionRestricted=Restricted access
|
||||
gui.sfm.PermissionCreative=Creative access
|
||||
gui.sfm.PermissionInventory=Inventory access
|
||||
gui.sfm.PermissionDenied=No access
|
||||
|
||||
|
||||
# ======================================
|
||||
# OTHER
|
||||
# ======================================
|
||||
|
||||
itemGroup.sfm=Steve's Factory Manager
|
||||
|
||||
chat.sfm.ContainerInternalServerError=Unknown Internal Server Error occurred. We have closed the container for your safety. More info in server logs. Incident ID "%s".
|
||||
@@ -0,0 +1,409 @@
|
||||
# ======================================
|
||||
# BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.sfm.BlockMachineManager.name=機械インベントリマネージャー
|
||||
tile.sfm.BlockCable.name=インベントリケーブル
|
||||
tile.sfm.BlockCableRelay.name=インベントリ中継器
|
||||
tile.sfm.BlockAdvancedCableRelay.name=発展型インベントリ中継器
|
||||
tile.sfm.BlockCableOutput.name=レッドストーン発信器
|
||||
tile.sfm.BlockCableInput.name=レッドストーン受信器
|
||||
tile.sfm.BlockCableCreative.name=クリエイティブ供給器
|
||||
tile.sfm.BlockCableIntake.name=アイテムバルブ
|
||||
tile.sfm.BlockInstantCableIntake.name=高速アイテムバルブ
|
||||
tile.sfm.BlockCableBUD.name=ブロック検知器
|
||||
tile.sfm.BlockCableBreaker.name=ブロックゲート
|
||||
tile.sfm.BlockCableCluster.name=ケーブルクラスター
|
||||
tile.sfm.BlockAdvancedCableCluster.name=発展型ケーブルクラスター
|
||||
tile.sfm.BlockCableCamouflage.name=ケーブル迷彩
|
||||
tile.sfm.BlockCableInsideCamouflage.name=両面ケーブル迷彩
|
||||
tile.sfm.BlockCableShapeCamouflage.name=変形ケーブル迷彩
|
||||
tile.sfm.BlockCableSign.name=看板更新器
|
||||
|
||||
# ======================================
|
||||
# COMPONENT TYPES
|
||||
# ======================================
|
||||
gui.sfm.TriggerShort=トリガー
|
||||
gui.sfm.TriggerLong=トリガー
|
||||
gui.sfm.InputShort=入力
|
||||
gui.sfm.InputLong=入力
|
||||
gui.sfm.OutputShort=出力
|
||||
gui.sfm.OutputLong=出力
|
||||
gui.sfm.ConditionShort=条件
|
||||
gui.sfm.ConditionLong=条件
|
||||
gui.sfm.FlowControlShort=フロー
|
||||
gui.sfm.FlowControlLong=フロー制御
|
||||
gui.sfm.LiquidInputShort=入力(L)
|
||||
gui.sfm.LiquidInputLong=液体入力
|
||||
gui.sfm.LiquidOutputShort=出力(L)
|
||||
gui.sfm.LiquidOutputLong=液体出力
|
||||
gui.sfm.LiquidConditionShort=条件(L)
|
||||
gui.sfm.LiquidConditionLong=液体条件
|
||||
gui.sfm.RedstoneEmitterShort=発信
|
||||
gui.sfm.RedstoneEmitterLong=レッドストーン発信
|
||||
gui.sfm.RedstoneConditionShort=条件(R)
|
||||
gui.sfm.RedstoneConditionLong=レッドストーン条件
|
||||
gui.sfm.ContainerVariableShort=変数
|
||||
gui.sfm.ContainerVariableLong=コンテナ変数
|
||||
gui.sfm.ForEachLoopShort=ForEach
|
||||
gui.sfm.ForEachLoopLong=ForEachループ
|
||||
gui.sfm.AutoCrafterShort=クラフト
|
||||
gui.sfm.AutoCrafterLong=自動クラフト
|
||||
gui.sfm.GroupShort=グループ
|
||||
gui.sfm.GroupLong=コマンドグループ
|
||||
gui.sfm.NodeShort=ノード
|
||||
gui.sfm.NodeLong=グループノード
|
||||
gui.sfm.CamouflageShort=迷彩
|
||||
gui.sfm.CamouflageLong=迷彩更新
|
||||
gui.sfm.SignShort=看板
|
||||
gui.sfm.SignLong=看板更新
|
||||
|
||||
# ======================================
|
||||
# CONNECTION OPTIONS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionInput=入力
|
||||
gui.sfm.ConnectionOutput=出力
|
||||
gui.sfm.ConnectionInterval=間隔
|
||||
gui.sfm.ConnectionOnHighRedstonePulse=高パルス時
|
||||
gui.sfm.ConnectionOnLowRedstonePulse=低パルス時
|
||||
gui.sfm.ConnectionWhileHighRedstone=高信号中
|
||||
gui.sfm.ConnectionWhileLowRedstone=低信号中
|
||||
gui.sfm.ConnectionTrue=真
|
||||
gui.sfm.ConnectionFalse=偽
|
||||
gui.sfm.ConnectionForEach=For each
|
||||
gui.sfm.ConnectionOnBlockUpdate=ブロック更新時
|
||||
gui.sfm.ConnectionOnHighBlockPulse=高パルス時
|
||||
gui.sfm.ConnectionWhileHighBlock=高信号中
|
||||
gui.sfm.ConnectionOnLowBlockPulse=低パルス時
|
||||
gui.sfm.ConnectionWhileLowBlock=低信号中
|
||||
|
||||
|
||||
# ======================================
|
||||
# CONNECTION SETS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionSetStandard=標準
|
||||
gui.sfm.ConnectionSetInterval=間隔
|
||||
gui.sfm.ConnectionSetRedstone=レッドストーン制御
|
||||
gui.sfm.ConnectionSetCondition=条件
|
||||
gui.sfm.ConnectionSetCollector2=統合 - 2入力
|
||||
gui.sfm.ConnectionSetCollector5=統合 - 5入力
|
||||
gui.sfm.ConnectionSetSplit2=分割 - 2出力
|
||||
gui.sfm.ConnectionSetSplit5=分割 - 5出力
|
||||
gui.sfm.ConnectionSetDeclaration=宣言
|
||||
gui.sfm.ConnectionSetForEach=For each
|
||||
gui.sfm.ConnectionSetBud=ブロック更新検知
|
||||
gui.sfm.ConnectionSetOutputNode=出力ノード
|
||||
gui.sfm.ConnectionSetInputNode=入力ノード
|
||||
gui.sfm.ConnectionSetDynamic=動的
|
||||
|
||||
# ======================================
|
||||
# COMPONENT MENUS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DetectorMenu=更新検知器
|
||||
gui.sfm.RequireAllTargets=Require all targets
|
||||
gui.sfm.RequireOneTarget=Require one target
|
||||
gui.sfm.RunSharedOnce=Run a shared command once
|
||||
gui.sfm.RunOnePerTarget=Run command once per target
|
||||
gui.sfm.Selected=[選択済]
|
||||
gui.sfm.OverflowMenu=Excess Inventories
|
||||
gui.sfm.NoDetectorError=No detector selected
|
||||
gui.sfm.NoOverflowError=No excess inventory selected
|
||||
gui.sfm.OverflowInfo=These inventories will be used if some of the crafted items don't fit. It will also be used for container items, such as buckets.
|
||||
gui.sfm.ContainerTypeMenu=コンテナ種別
|
||||
gui.sfm.CraftingMenu=クラフト
|
||||
gui.sfm.EmitterMenu=発信器
|
||||
gui.sfm.NoEmitterError=No emitter selected
|
||||
gui.sfm.RequiresAll=すべて
|
||||
gui.sfm.IfAny=いずれか
|
||||
gui.sfm.WhiteList=ホワイトリスト
|
||||
gui.sfm.BlackList=ブラックリスト
|
||||
gui.sfm.EmptyTank=Empty tank
|
||||
gui.sfm.FilledTank=Filled tank
|
||||
gui.sfm.StrongPower=Strong power
|
||||
gui.sfm.WeakPower=Weak power
|
||||
gui.sfm.Sequential=順次
|
||||
gui.sfm.Split=分割
|
||||
gui.sfm.IntervalMenu=間隔
|
||||
gui.sfm.IntervalInfo=このコマンドがトリガーされるまでの時間
|
||||
gui.sfm.Second=秒
|
||||
gui.sfm.InventoryMenu=インベントリ
|
||||
gui.sfm.NoInventoryError=No inventory selected
|
||||
gui.sfm.ItemMenu=アイテム
|
||||
gui.sfm.DamageValue=ダメージ値
|
||||
gui.sfm.NoConditionError=No condition selected
|
||||
gui.sfm.Buckets=バケツ
|
||||
gui.sfm.MilliBuckets=ミリバケツ
|
||||
gui.sfm.LiquidsMenu=液体
|
||||
gui.sfm.UseAll=すべて使用
|
||||
gui.sfm.Reversed=反転
|
||||
gui.sfm.LoopOrderMenu=ループ順
|
||||
gui.sfm.ValueOrderMenu=Value Order
|
||||
gui.sfm.RedstoneNodeMenu=レッドストーンノード
|
||||
gui.sfm.NoNodeError=No nodes selected
|
||||
gui.sfm.DoEmitPulse=パルスを発信
|
||||
gui.sfm.Seconds=秒
|
||||
gui.sfm.Ticks=ティック
|
||||
gui.sfm.PulseMenu=パルス
|
||||
gui.sfm.ReceiversMenu=Redstone Receivers
|
||||
gui.sfm.NoReceiverError=No receivers selected
|
||||
gui.sfm.RedstoneOutputMenu=出力
|
||||
gui.sfm.RedstoneStrength=Redstone strength
|
||||
gui.sfm.DigitalToggle=Digital signal toggle
|
||||
gui.sfm.NoRedstoneSidesError=No redstone sides selected
|
||||
gui.sfm.RedstoneSidesMenu=側面
|
||||
gui.sfm.RedstoneSidesInfo=ブロックのどの面でレッドストーンを検知するかを選択
|
||||
gui.sfm.UpdateSidesInfo=ブロックのどの面で更新を検知するかを選択
|
||||
gui.sfm.RedstoneSidesMenuTrigger=レッドストーン側面
|
||||
gui.sfm.UpdateSidesMenu=更新側面
|
||||
gui.sfm.NoSidesError=No sides selected
|
||||
gui.sfm.InvertSelection=選択を反転
|
||||
gui.sfm.RedstoneStrengthMenu=アナログレッドストーン
|
||||
gui.sfm.RedstoneStrengthInfo=必要なレッドストーン信号の強度範囲を選択
|
||||
gui.sfm.Through=~
|
||||
gui.sfm.InvalidRedstoneRangeError=Invalid strength range
|
||||
gui.sfm.RedundantRedstoneRangeError=Redundant strength range
|
||||
gui.sfm.RedstoneStrengthMenuCondition=Strength
|
||||
gui.sfm.ConnectionsMenu=接続
|
||||
gui.sfm.FairSplit=Use fair split
|
||||
gui.sfm.EmptyPins=Include empty pins
|
||||
gui.sfm.SplitMenu=分割
|
||||
gui.sfm.SpecifyAmount=Specify amount?
|
||||
gui.sfm.Delete=削除
|
||||
gui.sfm.DeleteItemSelection=このアイテムの選択を削除
|
||||
gui.sfm.GoBack=戻る
|
||||
gui.sfm.Cancel=キャンセル
|
||||
gui.sfm.EmptyWhiteListError=The whitelist is empty
|
||||
gui.sfm.TankMenu=タンク
|
||||
gui.sfm.NoTankError=No tank selected
|
||||
gui.sfm.Activate=Activate
|
||||
gui.sfm.Deactivate=Deactivate
|
||||
gui.sfm.ActivateLong=Click to use this side
|
||||
gui.sfm.DeactivateLong=Click to prevent this side from being used
|
||||
gui.sfm.NoDirectionError=No direction is active
|
||||
gui.sfm.AllSlots=Use all slots
|
||||
gui.sfm.IdRange=Use id range
|
||||
gui.sfm.AllSlotsLong=Click to use all slots for this side instead
|
||||
gui.sfm.IdRangeLong=Click to use a slot id range for this specific side
|
||||
gui.sfm.InvalidRange=range is invalid
|
||||
gui.sfm.AdvancedMode=Advanced mode
|
||||
gui.sfm.SimpleMode=Simple mode
|
||||
gui.sfm.AdvancedModeLong=Click to use advanced mode for this side instead
|
||||
gui.sfm.SimpleModeLong=Click to use simple mode for this side instead
|
||||
gui.sfm.UseId=IDを使用
|
||||
gui.sfm.Invert=反転
|
||||
gui.sfm.UpdateBlockMenu=更新ブロック
|
||||
gui.sfm.Meta=メタ
|
||||
gui.sfm.GlobalValueSet=Global value set
|
||||
gui.sfm.VariableMenu=変数
|
||||
gui.sfm.NotDeclaredError=This variable hasn't been declared
|
||||
gui.sfm.AlreadyDeclaredError=This variable has already been declared
|
||||
gui.sfm.VariableContainersMenu=Containers
|
||||
gui.sfm.VariableList=List
|
||||
gui.sfm.VariableElement=Element
|
||||
gui.sfm.LoopVariableMenu=Variables
|
||||
gui.sfm.ListNotDeclared=List variable hasn't been declared
|
||||
gui.sfm.ElementNotDeclared=Element variable hasn't been declared
|
||||
gui.sfm.VariableWhite=変数(白色)
|
||||
gui.sfm.VariableOrange=変数(橙色)
|
||||
gui.sfm.VariableMagenta=変数(赤紫色)
|
||||
gui.sfm.VariableLightBlue=変数(空色)
|
||||
gui.sfm.VariableYellow=変数(黄色)
|
||||
gui.sfm.VariableLime=変数(黄緑色)
|
||||
gui.sfm.VariablePink=変数(桃色)
|
||||
gui.sfm.VariableGray=変数(灰色)
|
||||
gui.sfm.VariableLightGray=変数(薄灰色)
|
||||
gui.sfm.VariableCyan=変数(青緑色)
|
||||
gui.sfm.VariablePurple=変数(紫色)
|
||||
gui.sfm.VariableBlue=変数(青色)
|
||||
gui.sfm.VariableBrown=変数(茶色)
|
||||
gui.sfm.VariableGreen=変数(緑色)
|
||||
gui.sfm.VariableRed=変数(赤色)
|
||||
gui.sfm.VariableBlack=変数(黒色)
|
||||
gui.sfm.NoLiquidSelected=[No liquid selected]
|
||||
gui.sfm.ChangeLiquid=Left click to change liquid
|
||||
gui.sfm.EditSetting=Right click to edit settings
|
||||
gui.sfm.NoItemSelected=[No item selected]
|
||||
gui.sfm.ChangeItem=Left click to change item
|
||||
gui.sfm.FullDescription=Hold shift to see the item's full description
|
||||
gui.sfm.DetectionPrecise=Precise detection
|
||||
gui.sfm.DetectionNbtFuzzy=NBT independent detection
|
||||
gui.sfm.DetectionFuzzy=Fuzzy detection
|
||||
gui.sfm.DetectionOreDictionary=Ore dictionary support
|
||||
gui.sfm.ItemsFound=Found
|
||||
gui.sfm.RedstoneEmitterSidesMenu=Sides
|
||||
gui.sfm.RedstoneEmitterSidesInfo=Select which block sides the redstone should be emitted at
|
||||
gui.sfm.TypeInventory=インベントリ
|
||||
gui.sfm.TypeTank=タンク
|
||||
gui.sfm.TypeEmitter=発信器
|
||||
gui.sfm.TypeReceiver=受信器
|
||||
gui.sfm.TypeNode=ノード
|
||||
gui.sfm.TypeBud=BUD
|
||||
gui.sfm.OrderStandard=標準
|
||||
gui.sfm.OrderCable=ケーブル順
|
||||
gui.sfm.OrderRandom=ランダム
|
||||
gui.sfm.ExtendOld=Extend old
|
||||
gui.sfm.KeepAll=Keep all
|
||||
gui.sfm.KeepOld=Keep old
|
||||
gui.sfm.KeepNew=Keep new
|
||||
gui.sfm.Fixed=Fixed
|
||||
gui.sfm.Toggle=Toggle
|
||||
gui.sfm.Max=Max
|
||||
gui.sfm.Min=Min
|
||||
gui.sfm.Increase=Increase
|
||||
gui.sfm.Decrease=Decrease
|
||||
gui.sfm.Forward=Forward
|
||||
gui.sfm.Backward=Backward
|
||||
gui.sfm.Global=グローバル
|
||||
gui.sfm.Local=ローカル
|
||||
gui.sfm.Add=Add
|
||||
gui.sfm.Remove=Remove
|
||||
gui.sfm.Set=Set
|
||||
gui.sfm.Down=下
|
||||
gui.sfm.Up=上
|
||||
gui.sfm.North=北
|
||||
gui.sfm.South=南
|
||||
gui.sfm.West=西
|
||||
gui.sfm.East=東
|
||||
gui.sfm.GroupMenu=Content
|
||||
gui.sfm.GroupInfo=Drop commands here to put them into this group, or click to open the group.
|
||||
gui.sfm.FilterPositionLabel=座標範囲を使用
|
||||
gui.sfm.FilterDistanceLabel=距離範囲を使用
|
||||
gui.sfm.FilterSelectionLabel=選択フィルターを使用
|
||||
gui.sfm.FilterVariableLabel=変数フィルターを使用
|
||||
gui.sfm.X=X
|
||||
gui.sfm.Y=Y
|
||||
gui.sfm.Z=Z
|
||||
gui.sfm.CableDistance=Cable distance
|
||||
gui.sfm.Distance=Distance
|
||||
gui.sfm.OnlySelected=Only selected
|
||||
gui.sfm.HideSelected=Hide selected
|
||||
gui.sfm.ReloadOnChange=Reload on change
|
||||
gui.sfm.UseUnused=Use unused
|
||||
gui.sfm.UseFilter=Use filter
|
||||
gui.sfm.AbsoluteRanges=The absolute ranges are
|
||||
gui.sfm.FilterShort=F
|
||||
gui.sfm.FilterLong=フィルターを選択
|
||||
gui.sfm.MultiShort=M
|
||||
gui.sfm.MultiLong=複数選択相互作用の定義
|
||||
gui.sfm.SubMenuShort=SET
|
||||
gui.sfm.SubMenuLong=サブフィルターメニューを開く
|
||||
gui.sfm.ClearShort=CLR
|
||||
gui.sfm.ClearLong=フィルター設定をすべてクリア
|
||||
gui.sfm.SelectAllShort=A
|
||||
gui.sfm.SelectAllLong=すべて選択
|
||||
gui.sfm.SelectNoneShort=N
|
||||
gui.sfm.SelectNoneLong=すべて選択解除
|
||||
gui.sfm.SelectInvertShort=I
|
||||
gui.sfm.SelectInvertLong=選択を反転
|
||||
gui.sfm.SelectedContainers=個のコンテナを選択中
|
||||
gui.sfm.NoMultiSetting=このコマンドには複数選択のための特別なオプションはありません
|
||||
gui.sfm.SingleSelected=このオプションを使用するには複数のコンテナを選択する必要があります
|
||||
gui.sfm.RelativeCoordinates=These are relative coordinates [Hover]
|
||||
gui.sfm.BlockAway=ブロック先
|
||||
gui.sfm.BlocksAway=ブロック先
|
||||
gui.sfm.CableAway=ケーブル先
|
||||
gui.sfm.CablesAway=ケーブル先
|
||||
gui.sfm.EmptyCluster=Empty cluster
|
||||
gui.sfm.TypeCamouflage=迷彩
|
||||
gui.sfm.CamouflageSidesInfo=Select which sides of the block where the camouflage should be updated
|
||||
gui.sfm.CamouflageSidesName=Sides
|
||||
gui.sfm.CamouflageItemMenu=迷彩
|
||||
gui.sfm.CamouflageBlockMenu=Blocks
|
||||
gui.sfm.NoCamouflageBlocksError=No camouflage blocks selected
|
||||
gui.sfm.ClearCamouflage=Clear camo
|
||||
gui.sfm.SetCamouflage=Set camo
|
||||
gui.sfm.CamouflageInfo=Define whether to clear or set the camouflage. If you set the camouflage, define which block to set it to.
|
||||
gui.sfm.NoCamouflageSetting=No camouflage setting selected
|
||||
gui.sfm.SelectVariableShort=V
|
||||
gui.sfm.SelectVariableLong=全変数を表示
|
||||
gui.sfm.CamouflageOnlyOutside=Only outside
|
||||
gui.sfm.CamouflageOnlyInside=Only inside
|
||||
gui.sfm.CamouflageOppositeInside=Inverted inside
|
||||
gui.sfm.CamouflageSameInside=Both
|
||||
gui.sfm.CamouflageNoUpdate=Don't update
|
||||
gui.sfm.CamouflageBoundsUse=Update bounds
|
||||
gui.sfm.CamouflageCollisionUse=Collision
|
||||
gui.sfm.CamouflageCollisionFull=Full collision
|
||||
gui.sfm.To=to
|
||||
gui.sfm.BoundsMenu=Bounds
|
||||
gui.sfm.InsideMenu=Inside
|
||||
gui.sfm.BoundsWarning=The collision and bounds can only be updated in Transforming Cable Camouflages
|
||||
gui.sfm.InsideWarning=The inside camouflage can only be updated in Double Sided Cable Camouflages and their upgrades
|
||||
gui.sfm.ModGrouping=Mod detection
|
||||
gui.sfm.AllItems=Match all
|
||||
gui.sfm.TargetMenu=対象
|
||||
gui.sfm.TypeSign=看板更新器
|
||||
gui.sfm.Signs=看板
|
||||
gui.sfm.NoSignsError=No sign updaters selected
|
||||
gui.sfm.SignText=看板の文字
|
||||
gui.sfm.UpdateLine=更新?
|
||||
gui.sfm.TooltipExtraInfo=Hold shift for more info
|
||||
gui.sfm.TooltipLock=Click to lock tooltip
|
||||
gui.sfm.TooltipUnlock=Release shift or click to unlock tooltip
|
||||
gui.sfm.TooltipAdjacent=Adjacent blocks
|
||||
gui.sfm.PriorityMoveFirst=移動してからクラフト
|
||||
gui.sfm.PriorityCraftFirst=クラフトしてから移動
|
||||
|
||||
# ======================================
|
||||
# OTHER MANAGER INTERFACE
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DeleteCommand=削除 [コマンドをここにドロップ]
|
||||
gui.sfm.CreateCommand=作成 -
|
||||
gui.sfm.MaximumComponentError=Maximum component amount reached
|
||||
gui.sfm.ExitGroup=グループを閉じる
|
||||
gui.sfm.ExitGroupDrop=グループから移動 [コマンドをここにドロップ]
|
||||
gui.sfm.Commands=コマンド数
|
||||
gui.sfm.Preferences=ユーザー設定
|
||||
gui.sfm.Settings=マネージャー設定
|
||||
gui.sfm.CloseGroupLabel=インターフェースを開き直したとき、グループを自動で閉じる
|
||||
gui.sfm.OpenMenuLargeHitBox=コマンド上部(または小さなコマンド全体)をクリックすると、コマンドを開閉する
|
||||
gui.sfm.OpenMenuLargeHitBoxMenu=メニュー名をクリックすると、メニューを開閉する(矢印をクリックする必要がない)
|
||||
gui.sfm.OpenGroupQuick=グループコマンドを拡大すると、自動でグループを開く(Shiftを押していない場合)
|
||||
gui.sfm.ShowCommandType=コマンドに名前がついている場合でも、常にコマンド名を表示する(Ctrlキーを押している間は機能しない)
|
||||
gui.sfm.AutoSide=入力、出力、条件の一方を自動的に選択する。出力は上側を使用し、それ以外は下側を使用する。
|
||||
gui.sfm.AutoBlackList=入力コマンドに対しても空のブラックリストを自動で選択する(出力コマンドはこの設定に関係なく空のブラックリストが選択される)
|
||||
gui.sfm.Limitless=このマネージャーのすべての制限を解除する。これが選択されていない場合、511コマンド、1023接続インベントリ、最大リーチ128ブロックの制限がある。[クリエイティブ限定]
|
||||
gui.sfm.EnlargeInterfaces=まだインターフェースを拡大していない場合、画面に収まるようにインターフェースを拡大する(この設定に関係なく、インターフェイスは画面に合わせて縮小される)
|
||||
gui.sfm.AutoMoveFirst=新しいクラフトコマンドのデフォルト設定を移動優先にする
|
||||
|
||||
# ======================================
|
||||
# ADVANCED RELAY INTERFACE
|
||||
# ======================================
|
||||
gui.sfm.GivePermission=Give permission
|
||||
gui.sfm.RevokePermission=Revoke permission
|
||||
gui.sfm.ActivateUser=Activate
|
||||
gui.sfm.DeactivateUser=Deactivate
|
||||
gui.sfm.DeleteUser=Delete user
|
||||
gui.sfm.MakeEditor=Make editor
|
||||
gui.sfm.RemoveEditor=Remove editor
|
||||
gui.sfm.ShowListToAll=Show list to all
|
||||
gui.sfm.ShowToEditors=Show to editors
|
||||
gui.sfm.EnableCreativeMode=Enable creative mode
|
||||
gui.sfm.DisableCreativeMode=Disable creative mode
|
||||
gui.sfm.Page=Page
|
||||
gui.sfm.Of=of
|
||||
gui.sfm.NoAccess=NO ACCESS
|
||||
gui.sfm.EditorDescriptionShort=You may define who this block can access, people need to give you permission first though.
|
||||
gui.sfm.UserDescriptionShort=You are not allowed to control this block. You have access to read the settings though.
|
||||
gui.sfm.EditorDescriptionLong=As an editor you can decide which players this block should interact with. You can only choose among the players who have given their permission.
|
||||
gui.sfm.UserDescriptionLong=This block will be able to access players' inventories, among other inventories. For this block to be able to access your inventory you will have to give it permission to do so. An editor can then decide whether the block should interact with your inventory or not.
|
||||
gui.sfm.PermissionOwner=Owner
|
||||
gui.sfm.PermissionEditor=Editor
|
||||
gui.sfm.PermissionUser=Read only
|
||||
gui.sfm.PermissionRestricted=Restricted access
|
||||
gui.sfm.PermissionCreative=Creative access
|
||||
gui.sfm.PermissionInventory=Inventory access
|
||||
gui.sfm.PermissionDenied=No access
|
||||
|
||||
|
||||
# ======================================
|
||||
# OTHER
|
||||
# ======================================
|
||||
|
||||
itemGroup.sfm=Steve's Factory Manager
|
||||
|
||||
chat.sfm.ContainerInternalServerError=Unknown Internal Server Error occurred. We have closed the container for your safety. More info in server logs. Incident ID "%s".
|
||||
@@ -0,0 +1,409 @@
|
||||
# ======================================
|
||||
# BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.sfm.BlockMachineManager.name=Machine Inventory Manager
|
||||
tile.sfm.BlockCable.name=Inventory Cable
|
||||
tile.sfm.BlockCableRelay.name=Inventory Relay
|
||||
tile.sfm.BlockAdvancedCableRelay.name=Advanced Inventory Relay
|
||||
tile.sfm.BlockCableOutput.name=Redstone Emitter
|
||||
tile.sfm.BlockCableInput.name=Redstone Receiver
|
||||
tile.sfm.BlockCableCreative.name=Creative Supplier
|
||||
tile.sfm.BlockCableIntake.name=Item Valve
|
||||
tile.sfm.BlockInstantCableIntake.name=Rapid Item Valve
|
||||
tile.sfm.BlockCableBUD.name=Block Detector
|
||||
tile.sfm.BlockCableBreaker.name=Block Gate
|
||||
tile.sfm.BlockCableCluster.name=Cable Cluster
|
||||
tile.sfm.BlockAdvancedCableCluster.name=Advanced Cable Cluster
|
||||
tile.sfm.BlockCableCamouflage.name=Cable Camouflage
|
||||
tile.sfm.BlockCableInsideCamouflage.name=Double Sided Cable Camouflage
|
||||
tile.sfm.BlockCableShapeCamouflage.name=Transforming Cable Camouflage
|
||||
tile.sfm.BlockCableSign.name=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# COMPONENT TYPES
|
||||
# ======================================
|
||||
gui.sfm.TriggerShort=Trigger
|
||||
gui.sfm.TriggerLong=Trigger
|
||||
gui.sfm.InputShort=Input
|
||||
gui.sfm.InputLong=Input
|
||||
gui.sfm.OutputShort=Output
|
||||
gui.sfm.OutputLong=Output
|
||||
gui.sfm.ConditionShort=Condition
|
||||
gui.sfm.ConditionLong=Condition
|
||||
gui.sfm.FlowControlShort=Flow
|
||||
gui.sfm.FlowControlLong=Flow Control
|
||||
gui.sfm.LiquidInputShort=Input (L)
|
||||
gui.sfm.LiquidInputLong=Liquid Input
|
||||
gui.sfm.LiquidOutputShort=Output (L)
|
||||
gui.sfm.LiquidOutputLong=Liquid Output
|
||||
gui.sfm.LiquidConditionShort=Condition (L)
|
||||
gui.sfm.LiquidConditionLong=Liquid Condition
|
||||
gui.sfm.RedstoneEmitterShort=Emitter
|
||||
gui.sfm.RedstoneEmitterLong=Redstone Emitter
|
||||
gui.sfm.RedstoneConditionShort=Condition (R)
|
||||
gui.sfm.RedstoneConditionLong=Redstone Condition
|
||||
gui.sfm.ContainerVariableShort=Variable
|
||||
gui.sfm.ContainerVariableLong=Container Variable
|
||||
gui.sfm.ForEachLoopShort=For Each
|
||||
gui.sfm.ForEachLoopLong=For Each Loop
|
||||
gui.sfm.AutoCrafterShort=Crafter
|
||||
gui.sfm.AutoCrafterLong=Auto Crafter
|
||||
gui.sfm.GroupShort=Group
|
||||
gui.sfm.GroupLong=Command Group
|
||||
gui.sfm.NodeShort=Node
|
||||
gui.sfm.NodeLong=Group Node
|
||||
gui.sfm.CamouflageShort=Camouflage
|
||||
gui.sfm.CamouflageLong=Camouflage Updater
|
||||
gui.sfm.SignShort=Sign
|
||||
gui.sfm.SignLong=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# CONNECTION OPTIONS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionInput=Input
|
||||
gui.sfm.ConnectionOutput=Output
|
||||
gui.sfm.ConnectionInterval=Interval
|
||||
gui.sfm.ConnectionOnHighRedstonePulse=On high pulse
|
||||
gui.sfm.ConnectionOnLowRedstonePulse=On low pulse
|
||||
gui.sfm.ConnectionWhileHighRedstone=While high signal
|
||||
gui.sfm.ConnectionWhileLowRedstone=While low signal
|
||||
gui.sfm.ConnectionTrue=True
|
||||
gui.sfm.ConnectionFalse=False
|
||||
gui.sfm.ConnectionForEach=For each
|
||||
gui.sfm.ConnectionOnBlockUpdate=On block update
|
||||
gui.sfm.ConnectionOnHighBlockPulse=On high pulse
|
||||
gui.sfm.ConnectionWhileHighBlock=While high signal
|
||||
gui.sfm.ConnectionOnLowBlockPulse=On low pulse
|
||||
gui.sfm.ConnectionWhileLowBlock=While low signal
|
||||
|
||||
|
||||
# ======================================
|
||||
# CONNECTION SETS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionSetStandard=Standard
|
||||
gui.sfm.ConnectionSetInterval=On interval
|
||||
gui.sfm.ConnectionSetRedstone=Redstone controlled
|
||||
gui.sfm.ConnectionSetCondition=Condition
|
||||
gui.sfm.ConnectionSetCollector2=Collector - 2 inputs
|
||||
gui.sfm.ConnectionSetCollector5=Collector - 5 inputs
|
||||
gui.sfm.ConnectionSetSplit2=Split - 2 outputs
|
||||
gui.sfm.ConnectionSetSplit5=Split - 5 outputs
|
||||
gui.sfm.ConnectionSetDeclaration=Declaration
|
||||
gui.sfm.ConnectionSetForEach=For each
|
||||
gui.sfm.ConnectionSetBud=Block update detector
|
||||
gui.sfm.ConnectionSetOutputNode=Output Node
|
||||
gui.sfm.ConnectionSetInputNode=Input Node
|
||||
gui.sfm.ConnectionSetDynamic=Dynamic
|
||||
|
||||
# ======================================
|
||||
# COMPONENT MENUS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DetectorMenu=Update Detectors
|
||||
gui.sfm.RequireAllTargets=Require all targets
|
||||
gui.sfm.RequireOneTarget=Require one target
|
||||
gui.sfm.RunSharedOnce=Run a shared command once
|
||||
gui.sfm.RunOnePerTarget=Run command once per target
|
||||
gui.sfm.Selected=[Selected]
|
||||
gui.sfm.OverflowMenu=Excess Inventories
|
||||
gui.sfm.NoDetectorError=No detector selected
|
||||
gui.sfm.NoOverflowError=No excess inventory selected
|
||||
gui.sfm.OverflowInfo=These inventories will be used if some of the crafted items don't fit. It will also be used for container items, such as buckets.
|
||||
gui.sfm.ContainerTypeMenu=Container Types
|
||||
gui.sfm.CraftingMenu=Crafting
|
||||
gui.sfm.EmitterMenu=Emitters
|
||||
gui.sfm.NoEmitterError=No emitter selected
|
||||
gui.sfm.RequiresAll=Requires all
|
||||
gui.sfm.IfAny=If Any
|
||||
gui.sfm.WhiteList=White list
|
||||
gui.sfm.BlackList=Black list
|
||||
gui.sfm.EmptyTank=Empty tank
|
||||
gui.sfm.FilledTank=Filled tank
|
||||
gui.sfm.StrongPower=Strong power
|
||||
gui.sfm.WeakPower=Weak power
|
||||
gui.sfm.Sequential=Sequential
|
||||
gui.sfm.Split=Split
|
||||
gui.sfm.IntervalMenu=Interval
|
||||
gui.sfm.IntervalInfo=Time between this command is triggered
|
||||
gui.sfm.Second=second(s)
|
||||
gui.sfm.InventoryMenu=Inventories
|
||||
gui.sfm.NoInventoryError=No inventory selected
|
||||
gui.sfm.ItemMenu=Items
|
||||
gui.sfm.DamageValue=Damage value
|
||||
gui.sfm.NoConditionError=No condition selected
|
||||
gui.sfm.Buckets=Buckets
|
||||
gui.sfm.MilliBuckets=Milli Buckets
|
||||
gui.sfm.LiquidsMenu=Liquids
|
||||
gui.sfm.UseAll=Use all
|
||||
gui.sfm.Reversed=Reversed
|
||||
gui.sfm.LoopOrderMenu=Loop Order
|
||||
gui.sfm.ValueOrderMenu=Value Order
|
||||
gui.sfm.RedstoneNodeMenu=Redstone Nodes
|
||||
gui.sfm.NoNodeError=No nodes selected
|
||||
gui.sfm.DoEmitPulse=Do emit pulse
|
||||
gui.sfm.Seconds=Seconds
|
||||
gui.sfm.Ticks=Ticks
|
||||
gui.sfm.PulseMenu=Pulse
|
||||
gui.sfm.ReceiversMenu=Redstone Receivers
|
||||
gui.sfm.NoReceiverError=No receivers selected
|
||||
gui.sfm.RedstoneOutputMenu=Output
|
||||
gui.sfm.RedstoneStrength=Redstone strength
|
||||
gui.sfm.DigitalToggle=Digital signal toggle
|
||||
gui.sfm.NoRedstoneSidesError=No redstone sides selected
|
||||
gui.sfm.RedstoneSidesMenu=Sides
|
||||
gui.sfm.RedstoneSidesInfo=Select which block sides the redstone should be detected at
|
||||
gui.sfm.UpdateSidesInfo=Select which block sides updates should be detected at
|
||||
gui.sfm.RedstoneSidesMenuTrigger=Redstone Sides
|
||||
gui.sfm.UpdateSidesMenu=Update Sides
|
||||
gui.sfm.NoSidesError=No sides selected
|
||||
gui.sfm.InvertSelection=Invert selection
|
||||
gui.sfm.RedstoneStrengthMenu=Analog Redstone
|
||||
gui.sfm.RedstoneStrengthInfo=Select the strength range required for the redstone signal
|
||||
gui.sfm.Through=through
|
||||
gui.sfm.InvalidRedstoneRangeError=Invalid strength range
|
||||
gui.sfm.RedundantRedstoneRangeError=Redundant strength range
|
||||
gui.sfm.RedstoneStrengthMenuCondition=Strength
|
||||
gui.sfm.ConnectionsMenu=Connections
|
||||
gui.sfm.FairSplit=Use fair split
|
||||
gui.sfm.EmptyPins=Include empty pins
|
||||
gui.sfm.SplitMenu=Split
|
||||
gui.sfm.SpecifyAmount=Specify amount?
|
||||
gui.sfm.Delete=Delete
|
||||
gui.sfm.DeleteItemSelection=Delete this item selection
|
||||
gui.sfm.GoBack=Go back
|
||||
gui.sfm.Cancel=Cancel
|
||||
gui.sfm.EmptyWhiteListError=The whitelist is empty
|
||||
gui.sfm.TankMenu=Tanks
|
||||
gui.sfm.NoTankError=No tank selected
|
||||
gui.sfm.Activate=Activate
|
||||
gui.sfm.Deactivate=Deactivate
|
||||
gui.sfm.ActivateLong=Click to use this side
|
||||
gui.sfm.DeactivateLong=Click to prevent this side from being used
|
||||
gui.sfm.NoDirectionError=No direction is active
|
||||
gui.sfm.AllSlots=Use all slots
|
||||
gui.sfm.IdRange=Use id range
|
||||
gui.sfm.AllSlotsLong=Click to use all slots for this side instead
|
||||
gui.sfm.IdRangeLong=Click to use a slot id range for this specific side
|
||||
gui.sfm.InvalidRange=range is invalid
|
||||
gui.sfm.AdvancedMode=Advanced mode
|
||||
gui.sfm.SimpleMode=Simple mode
|
||||
gui.sfm.AdvancedModeLong=Click to use advanced mode for this side instead
|
||||
gui.sfm.SimpleModeLong=Click to use simple mode for this side instead
|
||||
gui.sfm.UseId=Use id
|
||||
gui.sfm.Invert=Invert
|
||||
gui.sfm.UpdateBlockMenu=Update Block
|
||||
gui.sfm.Meta=Meta
|
||||
gui.sfm.GlobalValueSet=Global value set
|
||||
gui.sfm.VariableMenu=Variable
|
||||
gui.sfm.NotDeclaredError=This variable hasn't been declared
|
||||
gui.sfm.AlreadyDeclaredError=This variable has already been declared
|
||||
gui.sfm.VariableContainersMenu=Containers
|
||||
gui.sfm.VariableList=List
|
||||
gui.sfm.VariableElement=Element
|
||||
gui.sfm.LoopVariableMenu=Variables
|
||||
gui.sfm.ListNotDeclared=List variable hasn't been declared
|
||||
gui.sfm.ElementNotDeclared=Element variable hasn't been declared
|
||||
gui.sfm.VariableWhite=White variable
|
||||
gui.sfm.VariableOrange=Orange variable
|
||||
gui.sfm.VariableMagenta=Magenta variable
|
||||
gui.sfm.VariableLightBlue=Light blue variable
|
||||
gui.sfm.VariableYellow=Yellow variable
|
||||
gui.sfm.VariableLime=Lime variable
|
||||
gui.sfm.VariablePink=Pink variable
|
||||
gui.sfm.VariableGray=Gray variable
|
||||
gui.sfm.VariableLightGray=Light gray variable
|
||||
gui.sfm.VariableCyan=Cyan variable
|
||||
gui.sfm.VariablePurple=Purple variable
|
||||
gui.sfm.VariableBlue=Blue variable
|
||||
gui.sfm.VariableBrown=Brown variable
|
||||
gui.sfm.VariableGreen=Green variable
|
||||
gui.sfm.VariableRed=Red variable
|
||||
gui.sfm.VariableBlack=Black variable
|
||||
gui.sfm.NoLiquidSelected=[No liquid selected]
|
||||
gui.sfm.ChangeLiquid=Left click to change liquid
|
||||
gui.sfm.EditSetting=Right click to edit settings
|
||||
gui.sfm.NoItemSelected=[No item selected]
|
||||
gui.sfm.ChangeItem=Left click to change item
|
||||
gui.sfm.FullDescription=Hold shift to see the item's full description
|
||||
gui.sfm.DetectionPrecise=Precise detection
|
||||
gui.sfm.DetectionNbtFuzzy=NBT independent detection
|
||||
gui.sfm.DetectionFuzzy=Fuzzy detection
|
||||
gui.sfm.DetectionOreDictionary=Ore dictionary support
|
||||
gui.sfm.ItemsFound=Found
|
||||
gui.sfm.RedstoneEmitterSidesMenu=Sides
|
||||
gui.sfm.RedstoneEmitterSidesInfo=Select which block sides the redstone should be emitted at
|
||||
gui.sfm.TypeInventory=Inventory
|
||||
gui.sfm.TypeTank=Tank
|
||||
gui.sfm.TypeEmitter=Emitter
|
||||
gui.sfm.TypeReceiver=Receiver
|
||||
gui.sfm.TypeNode=Node
|
||||
gui.sfm.TypeBud=BUD
|
||||
gui.sfm.OrderStandard=Standard
|
||||
gui.sfm.OrderCable=Cable order
|
||||
gui.sfm.OrderRandom=Randomize
|
||||
gui.sfm.ExtendOld=Extend old
|
||||
gui.sfm.KeepAll=Keep all
|
||||
gui.sfm.KeepOld=Keep old
|
||||
gui.sfm.KeepNew=Keep new
|
||||
gui.sfm.Fixed=Fixed
|
||||
gui.sfm.Toggle=Toggle
|
||||
gui.sfm.Max=Max
|
||||
gui.sfm.Min=Min
|
||||
gui.sfm.Increase=Increase
|
||||
gui.sfm.Decrease=Decrease
|
||||
gui.sfm.Forward=Forward
|
||||
gui.sfm.Backward=Backward
|
||||
gui.sfm.Global=Global
|
||||
gui.sfm.Local=Local
|
||||
gui.sfm.Add=Add
|
||||
gui.sfm.Remove=Remove
|
||||
gui.sfm.Set=Set
|
||||
gui.sfm.Down=Down
|
||||
gui.sfm.Up=Up
|
||||
gui.sfm.North=North
|
||||
gui.sfm.South=South
|
||||
gui.sfm.West=West
|
||||
gui.sfm.East=East
|
||||
gui.sfm.GroupMenu=Content
|
||||
gui.sfm.GroupInfo=Drop commands here to put them into this group, or click to open the group.
|
||||
gui.sfm.FilterPositionLabel=Use position range
|
||||
gui.sfm.FilterDistanceLabel=Use distance range
|
||||
gui.sfm.FilterSelectionLabel=Use selection filter
|
||||
gui.sfm.FilterVariableLabel=Use variable filter
|
||||
gui.sfm.X=X
|
||||
gui.sfm.Y=Y
|
||||
gui.sfm.Z=Z
|
||||
gui.sfm.CableDistance=Cable distance
|
||||
gui.sfm.Distance=Distance
|
||||
gui.sfm.OnlySelected=Only selected
|
||||
gui.sfm.HideSelected=Hide selected
|
||||
gui.sfm.ReloadOnChange=Reload on change
|
||||
gui.sfm.UseUnused=Use unused
|
||||
gui.sfm.UseFilter=Use filter
|
||||
gui.sfm.AbsoluteRanges=The absolute ranges are
|
||||
gui.sfm.FilterShort=F
|
||||
gui.sfm.FilterLong=Select filter
|
||||
gui.sfm.MultiShort=M
|
||||
gui.sfm.MultiLong=Define multi selection interaction
|
||||
gui.sfm.SubMenuShort=SET
|
||||
gui.sfm.SubMenuLong=Open sub filter menu
|
||||
gui.sfm.ClearShort=CLR
|
||||
gui.sfm.ClearLong=Clear all the filter settings
|
||||
gui.sfm.SelectAllShort=A
|
||||
gui.sfm.SelectAllLong=Select all
|
||||
gui.sfm.SelectNoneShort=N
|
||||
gui.sfm.SelectNoneLong=Deselect all
|
||||
gui.sfm.SelectInvertShort=I
|
||||
gui.sfm.SelectInvertLong=Invert selection
|
||||
gui.sfm.SelectedContainers=selected containers
|
||||
gui.sfm.NoMultiSetting=This command has no special options for multi selections
|
||||
gui.sfm.SingleSelected=Multiple containers needs to be selected for these options to be available
|
||||
gui.sfm.RelativeCoordinates=These are relative coordinates [Hover]
|
||||
gui.sfm.BlockAway=block away
|
||||
gui.sfm.BlocksAway=blocks away
|
||||
gui.sfm.CableAway=cable away
|
||||
gui.sfm.CablesAway=cables away
|
||||
gui.sfm.EmptyCluster=Empty cluster
|
||||
gui.sfm.TypeCamouflage=Camouflage
|
||||
gui.sfm.CamouflageSidesInfo=Select which sides of the block where the camouflage should be updated
|
||||
gui.sfm.CamouflageSidesName=Sides
|
||||
gui.sfm.CamouflageItemMenu=Camouflage
|
||||
gui.sfm.CamouflageBlockMenu=Blocks
|
||||
gui.sfm.NoCamouflageBlocksError=No camouflage blocks selected
|
||||
gui.sfm.ClearCamouflage=Clear camo
|
||||
gui.sfm.SetCamouflage=Set camo
|
||||
gui.sfm.CamouflageInfo=Define whether to clear or set the camouflage. If you set the camouflage, define which block to set it to.
|
||||
gui.sfm.NoCamouflageSetting=No camouflage setting selected
|
||||
gui.sfm.SelectVariableShort=V
|
||||
gui.sfm.SelectVariableLong=Show all variables
|
||||
gui.sfm.CamouflageOnlyOutside=Only outside
|
||||
gui.sfm.CamouflageOnlyInside=Only inside
|
||||
gui.sfm.CamouflageOppositeInside=Inverted inside
|
||||
gui.sfm.CamouflageSameInside=Both
|
||||
gui.sfm.CamouflageNoUpdate=Don't update
|
||||
gui.sfm.CamouflageBoundsUse=Update bounds
|
||||
gui.sfm.CamouflageCollisionUse=Collision
|
||||
gui.sfm.CamouflageCollisionFull=Full collision
|
||||
gui.sfm.To=to
|
||||
gui.sfm.BoundsMenu=Bounds
|
||||
gui.sfm.InsideMenu=Inside
|
||||
gui.sfm.BoundsWarning=The collision and bounds can only be updated in Transforming Cable Camouflages
|
||||
gui.sfm.InsideWarning=The inside camouflage can only be updated in Double Sided Cable Camouflages and their upgrades
|
||||
gui.sfm.ModGrouping=Mod detection
|
||||
gui.sfm.AllItems=Match all
|
||||
gui.sfm.TargetMenu=Target
|
||||
gui.sfm.TypeSign=Sign updaters
|
||||
gui.sfm.Signs=Signs
|
||||
gui.sfm.NoSignsError=No sign updaters selected
|
||||
gui.sfm.SignText=Sign text
|
||||
gui.sfm.UpdateLine=Update?
|
||||
gui.sfm.TooltipExtraInfo=Hold shift for more info
|
||||
gui.sfm.TooltipLock=Click to lock tooltip
|
||||
gui.sfm.TooltipUnlock=Release shift or click to unlock tooltip
|
||||
gui.sfm.TooltipAdjacent=Adjacent blocks
|
||||
gui.sfm.PriorityMoveFirst=Move before crafting
|
||||
gui.sfm.PriorityCraftFirst=Craft before moving
|
||||
|
||||
# ======================================
|
||||
# OTHER MANAGER INTERFACE
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DeleteCommand=Delete [Drop command here]
|
||||
gui.sfm.CreateCommand=Create
|
||||
gui.sfm.MaximumComponentError=Maximum component amount reached
|
||||
gui.sfm.ExitGroup=Close group
|
||||
gui.sfm.ExitGroupDrop=Move from group [Drop command here]
|
||||
gui.sfm.Commands=Commands
|
||||
gui.sfm.Preferences=User Preferences
|
||||
gui.sfm.Settings=Manager Settings
|
||||
gui.sfm.CloseGroupLabel=Groups will automatically be closed when the interface is reopened.
|
||||
gui.sfm.OpenMenuLargeHitBox=Clicking on the top part of a command (or the full small command) will open or close it.
|
||||
gui.sfm.OpenMenuLargeHitBoxMenu=Clicking on a menu's name will open or close it (opposed to having to click the arrow).
|
||||
gui.sfm.OpenGroupQuick=Enlarging a group command automatically opens the group (unless you hold shift)
|
||||
gui.sfm.ShowCommandType=Always show the command type of the command, even when it's named. (Holding Ctrl to display the types works regardless of this setting)
|
||||
gui.sfm.AutoSide=Automatically select one side for inputs, outputs and conditions. Outputs will use the up side and the others will use the down side.
|
||||
gui.sfm.AutoBlackList=Automatically select an empty blacklist for input commands as well. (Output commands start with an empty blacklist regardless of this setting.)
|
||||
gui.sfm.Limitless=Remove all limits of this manager. Without this selected there's a limit of 511 commands, 1023 connected inventories and a max reach of 128 blocks. [Creative only]
|
||||
gui.sfm.EnlargeInterfaces=Enlarge interfaces to fit the full screen, unless they do that already. (Interfaces are always made smaller to fit the screen regardless of this setting.)
|
||||
gui.sfm.AutoMoveFirst=Set the default option for new crafting commands to prioritize movement.
|
||||
|
||||
# ======================================
|
||||
# ADVANCED RELAY INTERFACE
|
||||
# ======================================
|
||||
gui.sfm.GivePermission=Give permission
|
||||
gui.sfm.RevokePermission=Revoke permission
|
||||
gui.sfm.ActivateUser=Activate
|
||||
gui.sfm.DeactivateUser=Deactivate
|
||||
gui.sfm.DeleteUser=Delete user
|
||||
gui.sfm.MakeEditor=Make editor
|
||||
gui.sfm.RemoveEditor=Remove editor
|
||||
gui.sfm.ShowListToAll=Show list to all
|
||||
gui.sfm.ShowToEditors=Show to editors
|
||||
gui.sfm.EnableCreativeMode=Enable creative mode
|
||||
gui.sfm.DisableCreativeMode=Disable creative mode
|
||||
gui.sfm.Page=Page
|
||||
gui.sfm.Of=of
|
||||
gui.sfm.NoAccess=NO ACCESS
|
||||
gui.sfm.EditorDescriptionShort=You may define who this block can access, people need to give you permission first though.
|
||||
gui.sfm.UserDescriptionShort=You are not allowed to control this block. You have access to read the settings though.
|
||||
gui.sfm.EditorDescriptionLong=As an editor you can decide which players this block should interact with. You can only choose among the players who have given their permission.
|
||||
gui.sfm.UserDescriptionLong=This block will be able to access players' inventories, among other inventories. For this block to be able to access your inventory you will have to give it permission to do so. An editor can then decide whether the block should interact with your inventory or not.
|
||||
gui.sfm.PermissionOwner=Owner
|
||||
gui.sfm.PermissionEditor=Editor
|
||||
gui.sfm.PermissionUser=Read only
|
||||
gui.sfm.PermissionRestricted=Restricted access
|
||||
gui.sfm.PermissionCreative=Creative access
|
||||
gui.sfm.PermissionInventory=Inventory access
|
||||
gui.sfm.PermissionDenied=No access
|
||||
|
||||
|
||||
# ======================================
|
||||
# OTHER
|
||||
# ======================================
|
||||
|
||||
itemGroup.sfm=Steve's Factory Manager
|
||||
|
||||
chat.sfm.ContainerInternalServerError=Unknown Internal Server Error occurred. We have closed the container for your safety. More info in server logs. Incident ID "%s".
|
||||
@@ -0,0 +1,409 @@
|
||||
# ======================================
|
||||
# BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.sfm.BlockMachineManager.name=Machine Inventory Manager
|
||||
tile.sfm.BlockCable.name=Inventory Cable
|
||||
tile.sfm.BlockCableRelay.name=Inventory Relay
|
||||
tile.sfm.BlockAdvancedCableRelay.name=Advanced Inventory Relay
|
||||
tile.sfm.BlockCableOutput.name=Redstone Emitter
|
||||
tile.sfm.BlockCableInput.name=Redstone Receiver
|
||||
tile.sfm.BlockCableCreative.name=Creative Supplier
|
||||
tile.sfm.BlockCableIntake.name=Item Valve
|
||||
tile.sfm.BlockInstantCableIntake.name=Rapid Item Valve
|
||||
tile.sfm.BlockCableBUD.name=Block Detector
|
||||
tile.sfm.BlockCableBreaker.name=Block Gate
|
||||
tile.sfm.BlockCableCluster.name=Cable Cluster
|
||||
tile.sfm.BlockAdvancedCableCluster.name=Advanced Cable Cluster
|
||||
tile.sfm.BlockCableCamouflage.name=Cable Camouflage
|
||||
tile.sfm.BlockCableInsideCamouflage.name=Double Sided Cable Camouflage
|
||||
tile.sfm.BlockCableShapeCamouflage.name=Transforming Cable Camouflage
|
||||
tile.sfm.BlockCableSign.name=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# COMPONENT TYPES
|
||||
# ======================================
|
||||
gui.sfm.TriggerShort=Trigger
|
||||
gui.sfm.TriggerLong=Trigger
|
||||
gui.sfm.InputShort=Input
|
||||
gui.sfm.InputLong=Input
|
||||
gui.sfm.OutputShort=Output
|
||||
gui.sfm.OutputLong=Output
|
||||
gui.sfm.ConditionShort=Condition
|
||||
gui.sfm.ConditionLong=Condition
|
||||
gui.sfm.FlowControlShort=Flow
|
||||
gui.sfm.FlowControlLong=Flow Control
|
||||
gui.sfm.LiquidInputShort=Input (L)
|
||||
gui.sfm.LiquidInputLong=Liquid Input
|
||||
gui.sfm.LiquidOutputShort=Output (L)
|
||||
gui.sfm.LiquidOutputLong=Liquid Output
|
||||
gui.sfm.LiquidConditionShort=Condition (L)
|
||||
gui.sfm.LiquidConditionLong=Liquid Condition
|
||||
gui.sfm.RedstoneEmitterShort=Emitter
|
||||
gui.sfm.RedstoneEmitterLong=Redstone Emitter
|
||||
gui.sfm.RedstoneConditionShort=Condition (R)
|
||||
gui.sfm.RedstoneConditionLong=Redstone Condition
|
||||
gui.sfm.ContainerVariableShort=Variable
|
||||
gui.sfm.ContainerVariableLong=Container Variable
|
||||
gui.sfm.ForEachLoopShort=For Each
|
||||
gui.sfm.ForEachLoopLong=For Each Loop
|
||||
gui.sfm.AutoCrafterShort=Crafter
|
||||
gui.sfm.AutoCrafterLong=Auto Crafter
|
||||
gui.sfm.GroupShort=Group
|
||||
gui.sfm.GroupLong=Command Group
|
||||
gui.sfm.NodeShort=Node
|
||||
gui.sfm.NodeLong=Group Node
|
||||
gui.sfm.CamouflageShort=Camouflage
|
||||
gui.sfm.CamouflageLong=Camouflage Updater
|
||||
gui.sfm.SignShort=Sign
|
||||
gui.sfm.SignLong=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# CONNECTION OPTIONS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionInput=Input
|
||||
gui.sfm.ConnectionOutput=Output
|
||||
gui.sfm.ConnectionInterval=Interval
|
||||
gui.sfm.ConnectionOnHighRedstonePulse=On high pulse
|
||||
gui.sfm.ConnectionOnLowRedstonePulse=On low pulse
|
||||
gui.sfm.ConnectionWhileHighRedstone=While high signal
|
||||
gui.sfm.ConnectionWhileLowRedstone=While low signal
|
||||
gui.sfm.ConnectionTrue=True
|
||||
gui.sfm.ConnectionFalse=False
|
||||
gui.sfm.ConnectionForEach=For each
|
||||
gui.sfm.ConnectionOnBlockUpdate=On block update
|
||||
gui.sfm.ConnectionOnHighBlockPulse=On high pulse
|
||||
gui.sfm.ConnectionWhileHighBlock=While high signal
|
||||
gui.sfm.ConnectionOnLowBlockPulse=On low pulse
|
||||
gui.sfm.ConnectionWhileLowBlock=While low signal
|
||||
|
||||
|
||||
# ======================================
|
||||
# CONNECTION SETS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionSetStandard=Standard
|
||||
gui.sfm.ConnectionSetInterval=On interval
|
||||
gui.sfm.ConnectionSetRedstone=Redstone controlled
|
||||
gui.sfm.ConnectionSetCondition=Condition
|
||||
gui.sfm.ConnectionSetCollector2=Collector - 2 inputs
|
||||
gui.sfm.ConnectionSetCollector5=Collector - 5 inputs
|
||||
gui.sfm.ConnectionSetSplit2=Split - 2 outputs
|
||||
gui.sfm.ConnectionSetSplit5=Split - 5 outputs
|
||||
gui.sfm.ConnectionSetDeclaration=Declaration
|
||||
gui.sfm.ConnectionSetForEach=For each
|
||||
gui.sfm.ConnectionSetBud=Block update detector
|
||||
gui.sfm.ConnectionSetOutputNode=Output Node
|
||||
gui.sfm.ConnectionSetInputNode=Input Node
|
||||
gui.sfm.ConnectionSetDynamic=Dynamic
|
||||
|
||||
# ======================================
|
||||
# COMPONENT MENUS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DetectorMenu=Update Detectors
|
||||
gui.sfm.RequireAllTargets=Require all targets
|
||||
gui.sfm.RequireOneTarget=Require one target
|
||||
gui.sfm.RunSharedOnce=Run a shared command once
|
||||
gui.sfm.RunOnePerTarget=Run command once per target
|
||||
gui.sfm.Selected=[Selected]
|
||||
gui.sfm.OverflowMenu=Excess Inventories
|
||||
gui.sfm.NoDetectorError=No detector selected
|
||||
gui.sfm.NoOverflowError=No excess inventory selected
|
||||
gui.sfm.OverflowInfo=These inventories will be used if some of the crafted items don't fit. It will also be used for container items, such as buckets.
|
||||
gui.sfm.ContainerTypeMenu=Container Types
|
||||
gui.sfm.CraftingMenu=Crafting
|
||||
gui.sfm.EmitterMenu=Emitters
|
||||
gui.sfm.NoEmitterError=No emitter selected
|
||||
gui.sfm.RequiresAll=Requires all
|
||||
gui.sfm.IfAny=If Any
|
||||
gui.sfm.WhiteList=White list
|
||||
gui.sfm.BlackList=Black list
|
||||
gui.sfm.EmptyTank=Empty tank
|
||||
gui.sfm.FilledTank=Filled tank
|
||||
gui.sfm.StrongPower=Strong power
|
||||
gui.sfm.WeakPower=Weak power
|
||||
gui.sfm.Sequential=Sequential
|
||||
gui.sfm.Split=Split
|
||||
gui.sfm.IntervalMenu=Interval
|
||||
gui.sfm.IntervalInfo=Time between this command is triggered
|
||||
gui.sfm.Second=second(s)
|
||||
gui.sfm.InventoryMenu=Inventories
|
||||
gui.sfm.NoInventoryError=No inventory selected
|
||||
gui.sfm.ItemMenu=Items
|
||||
gui.sfm.DamageValue=Damage value
|
||||
gui.sfm.NoConditionError=No condition selected
|
||||
gui.sfm.Buckets=Buckets
|
||||
gui.sfm.MilliBuckets=Milli Buckets
|
||||
gui.sfm.LiquidsMenu=Liquids
|
||||
gui.sfm.UseAll=Use all
|
||||
gui.sfm.Reversed=Reversed
|
||||
gui.sfm.LoopOrderMenu=Loop Order
|
||||
gui.sfm.ValueOrderMenu=Value Order
|
||||
gui.sfm.RedstoneNodeMenu=Redstone Nodes
|
||||
gui.sfm.NoNodeError=No nodes selected
|
||||
gui.sfm.DoEmitPulse=Do emit pulse
|
||||
gui.sfm.Seconds=Seconds
|
||||
gui.sfm.Ticks=Ticks
|
||||
gui.sfm.PulseMenu=Pulse
|
||||
gui.sfm.ReceiversMenu=Redstone Receivers
|
||||
gui.sfm.NoReceiverError=No receivers selected
|
||||
gui.sfm.RedstoneOutputMenu=Output
|
||||
gui.sfm.RedstoneStrength=Redstone strength
|
||||
gui.sfm.DigitalToggle=Digital signal toggle
|
||||
gui.sfm.NoRedstoneSidesError=No redstone sides selected
|
||||
gui.sfm.RedstoneSidesMenu=Sides
|
||||
gui.sfm.RedstoneSidesInfo=Select which block sides the redstone should be detected at
|
||||
gui.sfm.UpdateSidesInfo=Select which block sides updates should be detected at
|
||||
gui.sfm.RedstoneSidesMenuTrigger=Redstone Sides
|
||||
gui.sfm.UpdateSidesMenu=Update Sides
|
||||
gui.sfm.NoSidesError=No sides selected
|
||||
gui.sfm.InvertSelection=Invert selection
|
||||
gui.sfm.RedstoneStrengthMenu=Analog Redstone
|
||||
gui.sfm.RedstoneStrengthInfo=Select the strength range required for the redstone signal
|
||||
gui.sfm.Through=through
|
||||
gui.sfm.InvalidRedstoneRangeError=Invalid strength range
|
||||
gui.sfm.RedundantRedstoneRangeError=Redundant strength range
|
||||
gui.sfm.RedstoneStrengthMenuCondition=Strength
|
||||
gui.sfm.ConnectionsMenu=Connections
|
||||
gui.sfm.FairSplit=Use fair split
|
||||
gui.sfm.EmptyPins=Include empty pins
|
||||
gui.sfm.SplitMenu=Split
|
||||
gui.sfm.SpecifyAmount=Specify amount?
|
||||
gui.sfm.Delete=Delete
|
||||
gui.sfm.DeleteItemSelection=Delete this item selection
|
||||
gui.sfm.GoBack=Go back
|
||||
gui.sfm.Cancel=Cancel
|
||||
gui.sfm.EmptyWhiteListError=The whitelist is empty
|
||||
gui.sfm.TankMenu=Tanks
|
||||
gui.sfm.NoTankError=No tank selected
|
||||
gui.sfm.Activate=Activate
|
||||
gui.sfm.Deactivate=Deactivate
|
||||
gui.sfm.ActivateLong=Click to use this side
|
||||
gui.sfm.DeactivateLong=Click to prevent this side from being used
|
||||
gui.sfm.NoDirectionError=No direction is active
|
||||
gui.sfm.AllSlots=Use all slots
|
||||
gui.sfm.IdRange=Use id range
|
||||
gui.sfm.AllSlotsLong=Click to use all slots for this side instead
|
||||
gui.sfm.IdRangeLong=Click to use a slot id range for this specific side
|
||||
gui.sfm.InvalidRange=range is invalid
|
||||
gui.sfm.AdvancedMode=Advanced mode
|
||||
gui.sfm.SimpleMode=Simple mode
|
||||
gui.sfm.AdvancedModeLong=Click to use advanced mode for this side instead
|
||||
gui.sfm.SimpleModeLong=Click to use simple mode for this side instead
|
||||
gui.sfm.UseId=Use id
|
||||
gui.sfm.Invert=Invert
|
||||
gui.sfm.UpdateBlockMenu=Update Block
|
||||
gui.sfm.Meta=Meta
|
||||
gui.sfm.GlobalValueSet=Global value set
|
||||
gui.sfm.VariableMenu=Variable
|
||||
gui.sfm.NotDeclaredError=This variable hasn't been declared
|
||||
gui.sfm.AlreadyDeclaredError=This variable has already been declared
|
||||
gui.sfm.VariableContainersMenu=Containers
|
||||
gui.sfm.VariableList=List
|
||||
gui.sfm.VariableElement=Element
|
||||
gui.sfm.LoopVariableMenu=Variables
|
||||
gui.sfm.ListNotDeclared=List variable hasn't been declared
|
||||
gui.sfm.ElementNotDeclared=Element variable hasn't been declared
|
||||
gui.sfm.VariableWhite=White variable
|
||||
gui.sfm.VariableOrange=Orange variable
|
||||
gui.sfm.VariableMagenta=Magenta variable
|
||||
gui.sfm.VariableLightBlue=Light blue variable
|
||||
gui.sfm.VariableYellow=Yellow variable
|
||||
gui.sfm.VariableLime=Lime variable
|
||||
gui.sfm.VariablePink=Pink variable
|
||||
gui.sfm.VariableGray=Gray variable
|
||||
gui.sfm.VariableLightGray=Light gray variable
|
||||
gui.sfm.VariableCyan=Cyan variable
|
||||
gui.sfm.VariablePurple=Purple variable
|
||||
gui.sfm.VariableBlue=Blue variable
|
||||
gui.sfm.VariableBrown=Brown variable
|
||||
gui.sfm.VariableGreen=Green variable
|
||||
gui.sfm.VariableRed=Red variable
|
||||
gui.sfm.VariableBlack=Black variable
|
||||
gui.sfm.NoLiquidSelected=[No liquid selected]
|
||||
gui.sfm.ChangeLiquid=Left click to change liquid
|
||||
gui.sfm.EditSetting=Right click to edit settings
|
||||
gui.sfm.NoItemSelected=[No item selected]
|
||||
gui.sfm.ChangeItem=Left click to change item
|
||||
gui.sfm.FullDescription=Hold shift to see the item's full description
|
||||
gui.sfm.DetectionPrecise=Precise detection
|
||||
gui.sfm.DetectionNbtFuzzy=NBT independent detection
|
||||
gui.sfm.DetectionFuzzy=Fuzzy detection
|
||||
gui.sfm.DetectionOreDictionary=Ore dictionary support
|
||||
gui.sfm.ItemsFound=Found
|
||||
gui.sfm.RedstoneEmitterSidesMenu=Sides
|
||||
gui.sfm.RedstoneEmitterSidesInfo=Select which block sides the redstone should be emitted at
|
||||
gui.sfm.TypeInventory=Inventory
|
||||
gui.sfm.TypeTank=Tank
|
||||
gui.sfm.TypeEmitter=Emitter
|
||||
gui.sfm.TypeReceiver=Receiver
|
||||
gui.sfm.TypeNode=Node
|
||||
gui.sfm.TypeBud=BUD
|
||||
gui.sfm.OrderStandard=Standard
|
||||
gui.sfm.OrderCable=Cable order
|
||||
gui.sfm.OrderRandom=Randomize
|
||||
gui.sfm.ExtendOld=Extend old
|
||||
gui.sfm.KeepAll=Keep all
|
||||
gui.sfm.KeepOld=Keep old
|
||||
gui.sfm.KeepNew=Keep new
|
||||
gui.sfm.Fixed=Fixed
|
||||
gui.sfm.Toggle=Toggle
|
||||
gui.sfm.Max=Maks
|
||||
gui.sfm.Min=Minimum
|
||||
gui.sfm.Increase=Increase
|
||||
gui.sfm.Decrease=Decrease
|
||||
gui.sfm.Forward=Forward
|
||||
gui.sfm.Backward=Backward
|
||||
gui.sfm.Global=Global
|
||||
gui.sfm.Local=Local
|
||||
gui.sfm.Add=Dodaj
|
||||
gui.sfm.Remove=Remove
|
||||
gui.sfm.Set=Ustaw
|
||||
gui.sfm.Down=Down
|
||||
gui.sfm.Up=W górę
|
||||
gui.sfm.North=North
|
||||
gui.sfm.South=South
|
||||
gui.sfm.West=West
|
||||
gui.sfm.East=East
|
||||
gui.sfm.GroupMenu=Content
|
||||
gui.sfm.GroupInfo=Drop commands here to put them into this group, or click to open the group.
|
||||
gui.sfm.FilterPositionLabel=Use position range
|
||||
gui.sfm.FilterDistanceLabel=Use distance range
|
||||
gui.sfm.FilterSelectionLabel=Use selection filter
|
||||
gui.sfm.FilterVariableLabel=Use variable filter
|
||||
gui.sfm.X=X
|
||||
gui.sfm.Y=Y
|
||||
gui.sfm.Z=Z
|
||||
gui.sfm.CableDistance=Cable distance
|
||||
gui.sfm.Distance=Distance
|
||||
gui.sfm.OnlySelected=Only selected
|
||||
gui.sfm.HideSelected=Hide selected
|
||||
gui.sfm.ReloadOnChange=Reload on change
|
||||
gui.sfm.UseUnused=Use unused
|
||||
gui.sfm.UseFilter=Use filter
|
||||
gui.sfm.AbsoluteRanges=The absolute ranges are
|
||||
gui.sfm.FilterShort=F
|
||||
gui.sfm.FilterLong=Select filter
|
||||
gui.sfm.MultiShort=M
|
||||
gui.sfm.MultiLong=Define multi selection interaction
|
||||
gui.sfm.SubMenuShort=SET
|
||||
gui.sfm.SubMenuLong=Open sub filter menu
|
||||
gui.sfm.ClearShort=CLR
|
||||
gui.sfm.ClearLong=Clear all the filter settings
|
||||
gui.sfm.SelectAllShort=A
|
||||
gui.sfm.SelectAllLong=Select all
|
||||
gui.sfm.SelectNoneShort=N
|
||||
gui.sfm.SelectNoneLong=Deselect all
|
||||
gui.sfm.SelectInvertShort=I
|
||||
gui.sfm.SelectInvertLong=Invert selection
|
||||
gui.sfm.SelectedContainers=selected containers
|
||||
gui.sfm.NoMultiSetting=This command has no special options for multi selections
|
||||
gui.sfm.SingleSelected=Multiple containers needs to be selected for these options to be available
|
||||
gui.sfm.RelativeCoordinates=These are relative coordinates [Hover]
|
||||
gui.sfm.BlockAway=block away
|
||||
gui.sfm.BlocksAway=blocks away
|
||||
gui.sfm.CableAway=cable away
|
||||
gui.sfm.CablesAway=cables away
|
||||
gui.sfm.EmptyCluster=Pusty klaster
|
||||
gui.sfm.TypeCamouflage=Camouflage
|
||||
gui.sfm.CamouflageSidesInfo=Select which sides of the block where the camouflage should be updated
|
||||
gui.sfm.CamouflageSidesName=Sides
|
||||
gui.sfm.CamouflageItemMenu=Camouflage
|
||||
gui.sfm.CamouflageBlockMenu=Blocks
|
||||
gui.sfm.NoCamouflageBlocksError=No camouflage blocks selected
|
||||
gui.sfm.ClearCamouflage=Clear camo
|
||||
gui.sfm.SetCamouflage=Set camo
|
||||
gui.sfm.CamouflageInfo=Define whether to clear or set the camouflage. If you set the camouflage, define which block to set it to.
|
||||
gui.sfm.NoCamouflageSetting=No camouflage setting selected
|
||||
gui.sfm.SelectVariableShort=V
|
||||
gui.sfm.SelectVariableLong=Show all variables
|
||||
gui.sfm.CamouflageOnlyOutside=Only outside
|
||||
gui.sfm.CamouflageOnlyInside=Only inside
|
||||
gui.sfm.CamouflageOppositeInside=Inverted inside
|
||||
gui.sfm.CamouflageSameInside=Both
|
||||
gui.sfm.CamouflageNoUpdate=Don't update
|
||||
gui.sfm.CamouflageBoundsUse=Update bounds
|
||||
gui.sfm.CamouflageCollisionUse=Collision
|
||||
gui.sfm.CamouflageCollisionFull=Full collision
|
||||
gui.sfm.To=do
|
||||
gui.sfm.BoundsMenu=Bounds
|
||||
gui.sfm.InsideMenu=Inside
|
||||
gui.sfm.BoundsWarning=The collision and bounds can only be updated in Transforming Cable Camouflages
|
||||
gui.sfm.InsideWarning=The inside camouflage can only be updated in Double Sided Cable Camouflages and their upgrades
|
||||
gui.sfm.ModGrouping=Mod detection
|
||||
gui.sfm.AllItems=Match all
|
||||
gui.sfm.TargetMenu=Target
|
||||
gui.sfm.TypeSign=Sign updaters
|
||||
gui.sfm.Signs=Signs
|
||||
gui.sfm.NoSignsError=No sign updaters selected
|
||||
gui.sfm.SignText=Sign text
|
||||
gui.sfm.UpdateLine=Update?
|
||||
gui.sfm.TooltipExtraInfo=Hold shift for more info
|
||||
gui.sfm.TooltipLock=Click to lock tooltip
|
||||
gui.sfm.TooltipUnlock=Release shift or click to unlock tooltip
|
||||
gui.sfm.TooltipAdjacent=Adjacent blocks
|
||||
gui.sfm.PriorityMoveFirst=Move before crafting
|
||||
gui.sfm.PriorityCraftFirst=Craft before moving
|
||||
|
||||
# ======================================
|
||||
# OTHER MANAGER INTERFACE
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DeleteCommand=Delete [Drop command here]
|
||||
gui.sfm.CreateCommand=Create
|
||||
gui.sfm.MaximumComponentError=Maximum component amount reached
|
||||
gui.sfm.ExitGroup=Close group
|
||||
gui.sfm.ExitGroupDrop=Move from group [Drop command here]
|
||||
gui.sfm.Commands=Commands
|
||||
gui.sfm.Preferences=User Preferences
|
||||
gui.sfm.Settings=Manager Settings
|
||||
gui.sfm.CloseGroupLabel=Groups will automatically be closed when the interface is reopened.
|
||||
gui.sfm.OpenMenuLargeHitBox=Clicking on the top part of a command (or the full small command) will open or close it.
|
||||
gui.sfm.OpenMenuLargeHitBoxMenu=Clicking on a menu's name will open or close it (opposed to having to click the arrow).
|
||||
gui.sfm.OpenGroupQuick=Enlarging a group command automatically opens the group (unless you hold shift)
|
||||
gui.sfm.ShowCommandType=Always show the command type of the command, even when it's named. (Holding Ctrl to display the types works regardless of this setting)
|
||||
gui.sfm.AutoSide=Automatically select one side for inputs, outputs and conditions. Outputs will use the up side and the others will use the down side.
|
||||
gui.sfm.AutoBlackList=Automatically select an empty blacklist for input commands as well. (Output commands start with an empty blacklist regardless of this setting.)
|
||||
gui.sfm.Limitless=Remove all limits of this manager. Without this selected there's a limit of 511 commands, 1023 connected inventories and a max reach of 128 blocks. [Creative only]
|
||||
gui.sfm.EnlargeInterfaces=Enlarge interfaces to fit the full screen, unless they do that already. (Interfaces are always made smaller to fit the screen regardless of this setting.)
|
||||
gui.sfm.AutoMoveFirst=Set the default option for new crafting commands to prioritize movement.
|
||||
|
||||
# ======================================
|
||||
# ADVANCED RELAY INTERFACE
|
||||
# ======================================
|
||||
gui.sfm.GivePermission=Give permission
|
||||
gui.sfm.RevokePermission=Revoke permission
|
||||
gui.sfm.ActivateUser=Activate
|
||||
gui.sfm.DeactivateUser=Deactivate
|
||||
gui.sfm.DeleteUser=Delete user
|
||||
gui.sfm.MakeEditor=Make editor
|
||||
gui.sfm.RemoveEditor=Remove editor
|
||||
gui.sfm.ShowListToAll=Show list to all
|
||||
gui.sfm.ShowToEditors=Show to editors
|
||||
gui.sfm.EnableCreativeMode=Enable creative mode
|
||||
gui.sfm.DisableCreativeMode=Disable creative mode
|
||||
gui.sfm.Page=Page
|
||||
gui.sfm.Of=z
|
||||
gui.sfm.NoAccess=NO ACCESS
|
||||
gui.sfm.EditorDescriptionShort=You may define who this block can access, people need to give you permission first though.
|
||||
gui.sfm.UserDescriptionShort=You are not allowed to control this block. You have access to read the settings though.
|
||||
gui.sfm.EditorDescriptionLong=As an editor you can decide which players this block should interact with. You can only choose among the players who have given their permission.
|
||||
gui.sfm.UserDescriptionLong=This block will be able to access players' inventories, among other inventories. For this block to be able to access your inventory you will have to give it permission to do so. An editor can then decide whether the block should interact with your inventory or not.
|
||||
gui.sfm.PermissionOwner=Owner
|
||||
gui.sfm.PermissionEditor=Editor
|
||||
gui.sfm.PermissionUser=Read only
|
||||
gui.sfm.PermissionRestricted=Restricted access
|
||||
gui.sfm.PermissionCreative=Creative access
|
||||
gui.sfm.PermissionInventory=Inventory access
|
||||
gui.sfm.PermissionDenied=No access
|
||||
|
||||
|
||||
# ======================================
|
||||
# OTHER
|
||||
# ======================================
|
||||
|
||||
itemGroup.sfm=Steve's Factory Manager
|
||||
|
||||
chat.sfm.ContainerInternalServerError=Unknown Internal Server Error occurred. We have closed the container for your safety. More info in server logs. Incident ID "%s".
|
||||
@@ -0,0 +1,409 @@
|
||||
# ======================================
|
||||
# BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.sfm.BlockMachineManager.name=Machine Inventory Manager
|
||||
tile.sfm.BlockCable.name=Inventory Cable
|
||||
tile.sfm.BlockCableRelay.name=Inventory Relay
|
||||
tile.sfm.BlockAdvancedCableRelay.name=Advanced Inventory Relay
|
||||
tile.sfm.BlockCableOutput.name=Redstone Emitter
|
||||
tile.sfm.BlockCableInput.name=Redstone Receiver
|
||||
tile.sfm.BlockCableCreative.name=Creative Supplier
|
||||
tile.sfm.BlockCableIntake.name=Item Valve
|
||||
tile.sfm.BlockInstantCableIntake.name=Rapid Item Valve
|
||||
tile.sfm.BlockCableBUD.name=Block Detector
|
||||
tile.sfm.BlockCableBreaker.name=Block Gate
|
||||
tile.sfm.BlockCableCluster.name=Cable Cluster
|
||||
tile.sfm.BlockAdvancedCableCluster.name=Advanced Cable Cluster
|
||||
tile.sfm.BlockCableCamouflage.name=Cable Camouflage
|
||||
tile.sfm.BlockCableInsideCamouflage.name=Double Sided Cable Camouflage
|
||||
tile.sfm.BlockCableShapeCamouflage.name=Transforming Cable Camouflage
|
||||
tile.sfm.BlockCableSign.name=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# COMPONENT TYPES
|
||||
# ======================================
|
||||
gui.sfm.TriggerShort=Trigger
|
||||
gui.sfm.TriggerLong=Trigger
|
||||
gui.sfm.InputShort=Input
|
||||
gui.sfm.InputLong=Input
|
||||
gui.sfm.OutputShort=Output
|
||||
gui.sfm.OutputLong=Output
|
||||
gui.sfm.ConditionShort=Condition
|
||||
gui.sfm.ConditionLong=Condition
|
||||
gui.sfm.FlowControlShort=Flow
|
||||
gui.sfm.FlowControlLong=Flow Control
|
||||
gui.sfm.LiquidInputShort=Input (L)
|
||||
gui.sfm.LiquidInputLong=Liquid Input
|
||||
gui.sfm.LiquidOutputShort=Output (L)
|
||||
gui.sfm.LiquidOutputLong=Liquid Output
|
||||
gui.sfm.LiquidConditionShort=Condition (L)
|
||||
gui.sfm.LiquidConditionLong=Liquid Condition
|
||||
gui.sfm.RedstoneEmitterShort=Emitter
|
||||
gui.sfm.RedstoneEmitterLong=Redstone Emitter
|
||||
gui.sfm.RedstoneConditionShort=Condition (R)
|
||||
gui.sfm.RedstoneConditionLong=Redstone Condition
|
||||
gui.sfm.ContainerVariableShort=Variable
|
||||
gui.sfm.ContainerVariableLong=Container Variable
|
||||
gui.sfm.ForEachLoopShort=For Each
|
||||
gui.sfm.ForEachLoopLong=For Each Loop
|
||||
gui.sfm.AutoCrafterShort=Crafter
|
||||
gui.sfm.AutoCrafterLong=Auto Crafter
|
||||
gui.sfm.GroupShort=Group
|
||||
gui.sfm.GroupLong=Command Group
|
||||
gui.sfm.NodeShort=Node
|
||||
gui.sfm.NodeLong=Group Node
|
||||
gui.sfm.CamouflageShort=Camouflage
|
||||
gui.sfm.CamouflageLong=Camouflage Updater
|
||||
gui.sfm.SignShort=Sign
|
||||
gui.sfm.SignLong=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# CONNECTION OPTIONS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionInput=Input
|
||||
gui.sfm.ConnectionOutput=Output
|
||||
gui.sfm.ConnectionInterval=Interval
|
||||
gui.sfm.ConnectionOnHighRedstonePulse=On high pulse
|
||||
gui.sfm.ConnectionOnLowRedstonePulse=On low pulse
|
||||
gui.sfm.ConnectionWhileHighRedstone=While high signal
|
||||
gui.sfm.ConnectionWhileLowRedstone=While low signal
|
||||
gui.sfm.ConnectionTrue=True
|
||||
gui.sfm.ConnectionFalse=False
|
||||
gui.sfm.ConnectionForEach=For each
|
||||
gui.sfm.ConnectionOnBlockUpdate=On block update
|
||||
gui.sfm.ConnectionOnHighBlockPulse=On high pulse
|
||||
gui.sfm.ConnectionWhileHighBlock=While high signal
|
||||
gui.sfm.ConnectionOnLowBlockPulse=On low pulse
|
||||
gui.sfm.ConnectionWhileLowBlock=While low signal
|
||||
|
||||
|
||||
# ======================================
|
||||
# CONNECTION SETS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionSetStandard=Standard
|
||||
gui.sfm.ConnectionSetInterval=On interval
|
||||
gui.sfm.ConnectionSetRedstone=Redstone controlled
|
||||
gui.sfm.ConnectionSetCondition=Condition
|
||||
gui.sfm.ConnectionSetCollector2=Collector - 2 inputs
|
||||
gui.sfm.ConnectionSetCollector5=Collector - 5 inputs
|
||||
gui.sfm.ConnectionSetSplit2=Split - 2 outputs
|
||||
gui.sfm.ConnectionSetSplit5=Split - 5 outputs
|
||||
gui.sfm.ConnectionSetDeclaration=Declaration
|
||||
gui.sfm.ConnectionSetForEach=For each
|
||||
gui.sfm.ConnectionSetBud=Block update detector
|
||||
gui.sfm.ConnectionSetOutputNode=Output Node
|
||||
gui.sfm.ConnectionSetInputNode=Input Node
|
||||
gui.sfm.ConnectionSetDynamic=Dynamic
|
||||
|
||||
# ======================================
|
||||
# COMPONENT MENUS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DetectorMenu=Update Detectors
|
||||
gui.sfm.RequireAllTargets=Require all targets
|
||||
gui.sfm.RequireOneTarget=Require one target
|
||||
gui.sfm.RunSharedOnce=Run a shared command once
|
||||
gui.sfm.RunOnePerTarget=Run command once per target
|
||||
gui.sfm.Selected=[Selected]
|
||||
gui.sfm.OverflowMenu=Excess Inventories
|
||||
gui.sfm.NoDetectorError=No detector selected
|
||||
gui.sfm.NoOverflowError=No excess inventory selected
|
||||
gui.sfm.OverflowInfo=These inventories will be used if some of the crafted items don't fit. It will also be used for container items, such as buckets.
|
||||
gui.sfm.ContainerTypeMenu=Container Types
|
||||
gui.sfm.CraftingMenu=Crafting
|
||||
gui.sfm.EmitterMenu=Emitters
|
||||
gui.sfm.NoEmitterError=No emitter selected
|
||||
gui.sfm.RequiresAll=Requires all
|
||||
gui.sfm.IfAny=If Any
|
||||
gui.sfm.WhiteList=White list
|
||||
gui.sfm.BlackList=Black list
|
||||
gui.sfm.EmptyTank=Empty tank
|
||||
gui.sfm.FilledTank=Filled tank
|
||||
gui.sfm.StrongPower=Strong power
|
||||
gui.sfm.WeakPower=Weak power
|
||||
gui.sfm.Sequential=Sequential
|
||||
gui.sfm.Split=Split
|
||||
gui.sfm.IntervalMenu=Interval
|
||||
gui.sfm.IntervalInfo=Time between this command is triggered
|
||||
gui.sfm.Second=second(s)
|
||||
gui.sfm.InventoryMenu=Inventories
|
||||
gui.sfm.NoInventoryError=No inventory selected
|
||||
gui.sfm.ItemMenu=Items
|
||||
gui.sfm.DamageValue=Damage value
|
||||
gui.sfm.NoConditionError=No condition selected
|
||||
gui.sfm.Buckets=Buckets
|
||||
gui.sfm.MilliBuckets=Milli Buckets
|
||||
gui.sfm.LiquidsMenu=Liquids
|
||||
gui.sfm.UseAll=Use all
|
||||
gui.sfm.Reversed=Reversed
|
||||
gui.sfm.LoopOrderMenu=Loop Order
|
||||
gui.sfm.ValueOrderMenu=Value Order
|
||||
gui.sfm.RedstoneNodeMenu=Redstone Nodes
|
||||
gui.sfm.NoNodeError=No nodes selected
|
||||
gui.sfm.DoEmitPulse=Do emit pulse
|
||||
gui.sfm.Seconds=Seconds
|
||||
gui.sfm.Ticks=Ticks
|
||||
gui.sfm.PulseMenu=Pulse
|
||||
gui.sfm.ReceiversMenu=Redstone Receivers
|
||||
gui.sfm.NoReceiverError=No receivers selected
|
||||
gui.sfm.RedstoneOutputMenu=Output
|
||||
gui.sfm.RedstoneStrength=Redstone strength
|
||||
gui.sfm.DigitalToggle=Digital signal toggle
|
||||
gui.sfm.NoRedstoneSidesError=No redstone sides selected
|
||||
gui.sfm.RedstoneSidesMenu=Sides
|
||||
gui.sfm.RedstoneSidesInfo=Select which block sides the redstone should be detected at
|
||||
gui.sfm.UpdateSidesInfo=Select which block sides updates should be detected at
|
||||
gui.sfm.RedstoneSidesMenuTrigger=Redstone Sides
|
||||
gui.sfm.UpdateSidesMenu=Update Sides
|
||||
gui.sfm.NoSidesError=No sides selected
|
||||
gui.sfm.InvertSelection=Invert selection
|
||||
gui.sfm.RedstoneStrengthMenu=Analog Redstone
|
||||
gui.sfm.RedstoneStrengthInfo=Select the strength range required for the redstone signal
|
||||
gui.sfm.Through=through
|
||||
gui.sfm.InvalidRedstoneRangeError=Invalid strength range
|
||||
gui.sfm.RedundantRedstoneRangeError=Redundant strength range
|
||||
gui.sfm.RedstoneStrengthMenuCondition=Strength
|
||||
gui.sfm.ConnectionsMenu=Connections
|
||||
gui.sfm.FairSplit=Use fair split
|
||||
gui.sfm.EmptyPins=Include empty pins
|
||||
gui.sfm.SplitMenu=Split
|
||||
gui.sfm.SpecifyAmount=Specify amount?
|
||||
gui.sfm.Delete=Delete
|
||||
gui.sfm.DeleteItemSelection=Delete this item selection
|
||||
gui.sfm.GoBack=Go back
|
||||
gui.sfm.Cancel=Cancel
|
||||
gui.sfm.EmptyWhiteListError=The whitelist is empty
|
||||
gui.sfm.TankMenu=Tanks
|
||||
gui.sfm.NoTankError=No tank selected
|
||||
gui.sfm.Activate=Activate
|
||||
gui.sfm.Deactivate=Deactivate
|
||||
gui.sfm.ActivateLong=Click to use this side
|
||||
gui.sfm.DeactivateLong=Click to prevent this side from being used
|
||||
gui.sfm.NoDirectionError=No direction is active
|
||||
gui.sfm.AllSlots=Use all slots
|
||||
gui.sfm.IdRange=Use id range
|
||||
gui.sfm.AllSlotsLong=Click to use all slots for this side instead
|
||||
gui.sfm.IdRangeLong=Click to use a slot id range for this specific side
|
||||
gui.sfm.InvalidRange=range is invalid
|
||||
gui.sfm.AdvancedMode=Advanced mode
|
||||
gui.sfm.SimpleMode=Simple mode
|
||||
gui.sfm.AdvancedModeLong=Click to use advanced mode for this side instead
|
||||
gui.sfm.SimpleModeLong=Click to use simple mode for this side instead
|
||||
gui.sfm.UseId=Use id
|
||||
gui.sfm.Invert=Invert
|
||||
gui.sfm.UpdateBlockMenu=Update Block
|
||||
gui.sfm.Meta=Meta
|
||||
gui.sfm.GlobalValueSet=Global value set
|
||||
gui.sfm.VariableMenu=Variable
|
||||
gui.sfm.NotDeclaredError=This variable hasn't been declared
|
||||
gui.sfm.AlreadyDeclaredError=This variable has already been declared
|
||||
gui.sfm.VariableContainersMenu=Containers
|
||||
gui.sfm.VariableList=List
|
||||
gui.sfm.VariableElement=Element
|
||||
gui.sfm.LoopVariableMenu=Variables
|
||||
gui.sfm.ListNotDeclared=List variable hasn't been declared
|
||||
gui.sfm.ElementNotDeclared=Element variable hasn't been declared
|
||||
gui.sfm.VariableWhite=White variable
|
||||
gui.sfm.VariableOrange=Orange variable
|
||||
gui.sfm.VariableMagenta=Magenta variable
|
||||
gui.sfm.VariableLightBlue=Light blue variable
|
||||
gui.sfm.VariableYellow=Yellow variable
|
||||
gui.sfm.VariableLime=Lime variable
|
||||
gui.sfm.VariablePink=Pink variable
|
||||
gui.sfm.VariableGray=Gray variable
|
||||
gui.sfm.VariableLightGray=Light gray variable
|
||||
gui.sfm.VariableCyan=Cyan variable
|
||||
gui.sfm.VariablePurple=Purple variable
|
||||
gui.sfm.VariableBlue=Blue variable
|
||||
gui.sfm.VariableBrown=Brown variable
|
||||
gui.sfm.VariableGreen=Green variable
|
||||
gui.sfm.VariableRed=Red variable
|
||||
gui.sfm.VariableBlack=Black variable
|
||||
gui.sfm.NoLiquidSelected=[No liquid selected]
|
||||
gui.sfm.ChangeLiquid=Left click to change liquid
|
||||
gui.sfm.EditSetting=Right click to edit settings
|
||||
gui.sfm.NoItemSelected=[No item selected]
|
||||
gui.sfm.ChangeItem=Left click to change item
|
||||
gui.sfm.FullDescription=Hold shift to see the item's full description
|
||||
gui.sfm.DetectionPrecise=Precise detection
|
||||
gui.sfm.DetectionNbtFuzzy=NBT independent detection
|
||||
gui.sfm.DetectionFuzzy=Fuzzy detection
|
||||
gui.sfm.DetectionOreDictionary=Ore dictionary support
|
||||
gui.sfm.ItemsFound=Found
|
||||
gui.sfm.RedstoneEmitterSidesMenu=Sides
|
||||
gui.sfm.RedstoneEmitterSidesInfo=Select which block sides the redstone should be emitted at
|
||||
gui.sfm.TypeInventory=Inventory
|
||||
gui.sfm.TypeTank=Tank
|
||||
gui.sfm.TypeEmitter=Emitter
|
||||
gui.sfm.TypeReceiver=Receiver
|
||||
gui.sfm.TypeNode=Node
|
||||
gui.sfm.TypeBud=BUD
|
||||
gui.sfm.OrderStandard=Standard
|
||||
gui.sfm.OrderCable=Cable order
|
||||
gui.sfm.OrderRandom=Randomize
|
||||
gui.sfm.ExtendOld=Extend old
|
||||
gui.sfm.KeepAll=Keep all
|
||||
gui.sfm.KeepOld=Keep old
|
||||
gui.sfm.KeepNew=Keep new
|
||||
gui.sfm.Fixed=Fixed
|
||||
gui.sfm.Toggle=Toggle
|
||||
gui.sfm.Max=Max
|
||||
gui.sfm.Min=Min
|
||||
gui.sfm.Increase=Increase
|
||||
gui.sfm.Decrease=Decrease
|
||||
gui.sfm.Forward=Forward
|
||||
gui.sfm.Backward=Backward
|
||||
gui.sfm.Global=Global
|
||||
gui.sfm.Local=Local
|
||||
gui.sfm.Add=Add
|
||||
gui.sfm.Remove=Remove
|
||||
gui.sfm.Set=Set
|
||||
gui.sfm.Down=Down
|
||||
gui.sfm.Up=Up
|
||||
gui.sfm.North=North
|
||||
gui.sfm.South=South
|
||||
gui.sfm.West=West
|
||||
gui.sfm.East=East
|
||||
gui.sfm.GroupMenu=Content
|
||||
gui.sfm.GroupInfo=Drop commands here to put them into this group, or click to open the group.
|
||||
gui.sfm.FilterPositionLabel=Use position range
|
||||
gui.sfm.FilterDistanceLabel=Use distance range
|
||||
gui.sfm.FilterSelectionLabel=Use selection filter
|
||||
gui.sfm.FilterVariableLabel=Use variable filter
|
||||
gui.sfm.X=X
|
||||
gui.sfm.Y=Y
|
||||
gui.sfm.Z=Z
|
||||
gui.sfm.CableDistance=Cable distance
|
||||
gui.sfm.Distance=Distance
|
||||
gui.sfm.OnlySelected=Only selected
|
||||
gui.sfm.HideSelected=Hide selected
|
||||
gui.sfm.ReloadOnChange=Reload on change
|
||||
gui.sfm.UseUnused=Use unused
|
||||
gui.sfm.UseFilter=Use filter
|
||||
gui.sfm.AbsoluteRanges=The absolute ranges are
|
||||
gui.sfm.FilterShort=F
|
||||
gui.sfm.FilterLong=Select filter
|
||||
gui.sfm.MultiShort=M
|
||||
gui.sfm.MultiLong=Define multi selection interaction
|
||||
gui.sfm.SubMenuShort=SET
|
||||
gui.sfm.SubMenuLong=Open sub filter menu
|
||||
gui.sfm.ClearShort=CLR
|
||||
gui.sfm.ClearLong=Clear all the filter settings
|
||||
gui.sfm.SelectAllShort=A
|
||||
gui.sfm.SelectAllLong=Select all
|
||||
gui.sfm.SelectNoneShort=N
|
||||
gui.sfm.SelectNoneLong=Deselect all
|
||||
gui.sfm.SelectInvertShort=I
|
||||
gui.sfm.SelectInvertLong=Invert selection
|
||||
gui.sfm.SelectedContainers=selected containers
|
||||
gui.sfm.NoMultiSetting=This command has no special options for multi selections
|
||||
gui.sfm.SingleSelected=Multiple containers needs to be selected for these options to be available
|
||||
gui.sfm.RelativeCoordinates=These are relative coordinates [Hover]
|
||||
gui.sfm.BlockAway=block away
|
||||
gui.sfm.BlocksAway=blocks away
|
||||
gui.sfm.CableAway=cable away
|
||||
gui.sfm.CablesAway=cables away
|
||||
gui.sfm.EmptyCluster=Empty cluster
|
||||
gui.sfm.TypeCamouflage=Camouflage
|
||||
gui.sfm.CamouflageSidesInfo=Select which sides of the block where the camouflage should be updated
|
||||
gui.sfm.CamouflageSidesName=Sides
|
||||
gui.sfm.CamouflageItemMenu=Camouflage
|
||||
gui.sfm.CamouflageBlockMenu=Blocks
|
||||
gui.sfm.NoCamouflageBlocksError=No camouflage blocks selected
|
||||
gui.sfm.ClearCamouflage=Clear camo
|
||||
gui.sfm.SetCamouflage=Set camo
|
||||
gui.sfm.CamouflageInfo=Define whether to clear or set the camouflage. If you set the camouflage, define which block to set it to.
|
||||
gui.sfm.NoCamouflageSetting=No camouflage setting selected
|
||||
gui.sfm.SelectVariableShort=V
|
||||
gui.sfm.SelectVariableLong=Show all variables
|
||||
gui.sfm.CamouflageOnlyOutside=Only outside
|
||||
gui.sfm.CamouflageOnlyInside=Only inside
|
||||
gui.sfm.CamouflageOppositeInside=Inverted inside
|
||||
gui.sfm.CamouflageSameInside=Both
|
||||
gui.sfm.CamouflageNoUpdate=Don't update
|
||||
gui.sfm.CamouflageBoundsUse=Update bounds
|
||||
gui.sfm.CamouflageCollisionUse=Collision
|
||||
gui.sfm.CamouflageCollisionFull=Full collision
|
||||
gui.sfm.To=to
|
||||
gui.sfm.BoundsMenu=Bounds
|
||||
gui.sfm.InsideMenu=Inside
|
||||
gui.sfm.BoundsWarning=The collision and bounds can only be updated in Transforming Cable Camouflages
|
||||
gui.sfm.InsideWarning=The inside camouflage can only be updated in Double Sided Cable Camouflages and their upgrades
|
||||
gui.sfm.ModGrouping=Mod detection
|
||||
gui.sfm.AllItems=Match all
|
||||
gui.sfm.TargetMenu=Target
|
||||
gui.sfm.TypeSign=Sign updaters
|
||||
gui.sfm.Signs=Signs
|
||||
gui.sfm.NoSignsError=No sign updaters selected
|
||||
gui.sfm.SignText=Sign text
|
||||
gui.sfm.UpdateLine=Update?
|
||||
gui.sfm.TooltipExtraInfo=Hold shift for more info
|
||||
gui.sfm.TooltipLock=Click to lock tooltip
|
||||
gui.sfm.TooltipUnlock=Release shift or click to unlock tooltip
|
||||
gui.sfm.TooltipAdjacent=Adjacent blocks
|
||||
gui.sfm.PriorityMoveFirst=Move before crafting
|
||||
gui.sfm.PriorityCraftFirst=Craft before moving
|
||||
|
||||
# ======================================
|
||||
# OTHER MANAGER INTERFACE
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DeleteCommand=Delete [Drop command here]
|
||||
gui.sfm.CreateCommand=Create
|
||||
gui.sfm.MaximumComponentError=Maximum component amount reached
|
||||
gui.sfm.ExitGroup=Close group
|
||||
gui.sfm.ExitGroupDrop=Move from group [Drop command here]
|
||||
gui.sfm.Commands=Commands
|
||||
gui.sfm.Preferences=User Preferences
|
||||
gui.sfm.Settings=Manager Settings
|
||||
gui.sfm.CloseGroupLabel=Groups will automatically be closed when the interface is reopened.
|
||||
gui.sfm.OpenMenuLargeHitBox=Clicking on the top part of a command (or the full small command) will open or close it.
|
||||
gui.sfm.OpenMenuLargeHitBoxMenu=Clicking on a menu's name will open or close it (opposed to having to click the arrow).
|
||||
gui.sfm.OpenGroupQuick=Enlarging a group command automatically opens the group (unless you hold shift)
|
||||
gui.sfm.ShowCommandType=Always show the command type of the command, even when it's named. (Holding Ctrl to display the types works regardless of this setting)
|
||||
gui.sfm.AutoSide=Automatically select one side for inputs, outputs and conditions. Outputs will use the up side and the others will use the down side.
|
||||
gui.sfm.AutoBlackList=Automatically select an empty blacklist for input commands as well. (Output commands start with an empty blacklist regardless of this setting.)
|
||||
gui.sfm.Limitless=Remove all limits of this manager. Without this selected there's a limit of 511 commands, 1023 connected inventories and a max reach of 128 blocks. [Creative only]
|
||||
gui.sfm.EnlargeInterfaces=Enlarge interfaces to fit the full screen, unless they do that already. (Interfaces are always made smaller to fit the screen regardless of this setting.)
|
||||
gui.sfm.AutoMoveFirst=Set the default option for new crafting commands to prioritize movement.
|
||||
|
||||
# ======================================
|
||||
# ADVANCED RELAY INTERFACE
|
||||
# ======================================
|
||||
gui.sfm.GivePermission=Give permission
|
||||
gui.sfm.RevokePermission=Revoke permission
|
||||
gui.sfm.ActivateUser=Activate
|
||||
gui.sfm.DeactivateUser=Deactivate
|
||||
gui.sfm.DeleteUser=Delete user
|
||||
gui.sfm.MakeEditor=Make editor
|
||||
gui.sfm.RemoveEditor=Remove editor
|
||||
gui.sfm.ShowListToAll=Show list to all
|
||||
gui.sfm.ShowToEditors=Show to editors
|
||||
gui.sfm.EnableCreativeMode=Enable creative mode
|
||||
gui.sfm.DisableCreativeMode=Disable creative mode
|
||||
gui.sfm.Page=Page
|
||||
gui.sfm.Of=of
|
||||
gui.sfm.NoAccess=NO ACCESS
|
||||
gui.sfm.EditorDescriptionShort=You may define who this block can access, people need to give you permission first though.
|
||||
gui.sfm.UserDescriptionShort=You are not allowed to control this block. You have access to read the settings though.
|
||||
gui.sfm.EditorDescriptionLong=As an editor you can decide which players this block should interact with. You can only choose among the players who have given their permission.
|
||||
gui.sfm.UserDescriptionLong=This block will be able to access players' inventories, among other inventories. For this block to be able to access your inventory you will have to give it permission to do so. An editor can then decide whether the block should interact with your inventory or not.
|
||||
gui.sfm.PermissionOwner=Owner
|
||||
gui.sfm.PermissionEditor=Editor
|
||||
gui.sfm.PermissionUser=Read only
|
||||
gui.sfm.PermissionRestricted=Restricted access
|
||||
gui.sfm.PermissionCreative=Creative access
|
||||
gui.sfm.PermissionInventory=Inventory access
|
||||
gui.sfm.PermissionDenied=No access
|
||||
|
||||
|
||||
# ======================================
|
||||
# OTHER
|
||||
# ======================================
|
||||
|
||||
itemGroup.sfm=Steve's Factory Manager
|
||||
|
||||
chat.sfm.ContainerInternalServerError=Unknown Internal Server Error occurred. We have closed the container for your safety. More info in server logs. Incident ID "%s".
|
||||
@@ -0,0 +1,409 @@
|
||||
# ======================================
|
||||
# BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.sfm.BlockMachineManager.name=Машинный менеджер инвентаря
|
||||
tile.sfm.BlockCable.name=Кабель инвентаря
|
||||
tile.sfm.BlockCableRelay.name=Реле инвентаря
|
||||
tile.sfm.BlockAdvancedCableRelay.name=Улучшенное реле инвентаря
|
||||
tile.sfm.BlockCableOutput.name=Излучатель редстоуна
|
||||
tile.sfm.BlockCableInput.name=Приёмник редстоуна
|
||||
tile.sfm.BlockCableCreative.name=Креативный поставщик
|
||||
tile.sfm.BlockCableIntake.name=Предметный клапан
|
||||
tile.sfm.BlockInstantCableIntake.name=Быстрый предметный клапан
|
||||
tile.sfm.BlockCableBUD.name=Детектор блока
|
||||
tile.sfm.BlockCableBreaker.name=Гейт блоков
|
||||
tile.sfm.BlockCableCluster.name=Кабельный кластер
|
||||
tile.sfm.BlockAdvancedCableCluster.name=Улучшенный кабельный кластер
|
||||
tile.sfm.BlockCableCamouflage.name=Кабельный камуфлях
|
||||
tile.sfm.BlockCableInsideCamouflage.name=Двухсторонний кабельный камуфляж
|
||||
tile.sfm.BlockCableShapeCamouflage.name=Трансформирующийся кабельный камуфляж
|
||||
tile.sfm.BlockCableSign.name=Обновитель подписей
|
||||
|
||||
# ======================================
|
||||
# COMPONENT TYPES
|
||||
# ======================================
|
||||
gui.sfm.TriggerShort=Триггер
|
||||
gui.sfm.TriggerLong=Триггер
|
||||
gui.sfm.InputShort=Вход
|
||||
gui.sfm.InputLong=Вход
|
||||
gui.sfm.OutputShort=Выход
|
||||
gui.sfm.OutputLong=Выход
|
||||
gui.sfm.ConditionShort=Условие
|
||||
gui.sfm.ConditionLong=Условие
|
||||
gui.sfm.FlowControlShort=Поток
|
||||
gui.sfm.FlowControlLong=Управление потоком
|
||||
gui.sfm.LiquidInputShort=Вход (L)
|
||||
gui.sfm.LiquidInputLong=Жидкостный вход
|
||||
gui.sfm.LiquidOutputShort=Выход (L)
|
||||
gui.sfm.LiquidOutputLong=Жидкостный выход
|
||||
gui.sfm.LiquidConditionShort=Условие (L)
|
||||
gui.sfm.LiquidConditionLong=Жидкостное условие
|
||||
gui.sfm.RedstoneEmitterShort=Излучатель
|
||||
gui.sfm.RedstoneEmitterLong=Излучатель редстоуна
|
||||
gui.sfm.RedstoneConditionShort=Условие (R)
|
||||
gui.sfm.RedstoneConditionLong=Редстоун условие
|
||||
gui.sfm.ContainerVariableShort=Переменная
|
||||
gui.sfm.ContainerVariableLong=Переменная
|
||||
gui.sfm.ForEachLoopShort=Для каждого
|
||||
gui.sfm.ForEachLoopLong=Для каждого цикл
|
||||
gui.sfm.AutoCrafterShort=Крафтер
|
||||
gui.sfm.AutoCrafterLong=Авто-крафтер
|
||||
gui.sfm.GroupShort=Группа
|
||||
gui.sfm.GroupLong=Командная группа
|
||||
gui.sfm.NodeShort=Нода
|
||||
gui.sfm.NodeLong=Групповая нода
|
||||
gui.sfm.CamouflageShort=Камуфляж
|
||||
gui.sfm.CamouflageLong=Обновлятор камуфляжа
|
||||
gui.sfm.SignShort=Подпись
|
||||
gui.sfm.SignLong=Обновитель подписей
|
||||
|
||||
# ======================================
|
||||
# CONNECTION OPTIONS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionInput=Вход
|
||||
gui.sfm.ConnectionOutput=Выход
|
||||
gui.sfm.ConnectionInterval=Интервал
|
||||
gui.sfm.ConnectionOnHighRedstonePulse=При высоком пульсе
|
||||
gui.sfm.ConnectionOnLowRedstonePulse=При низком пульсе
|
||||
gui.sfm.ConnectionWhileHighRedstone=Пока высокий сигнал
|
||||
gui.sfm.ConnectionWhileLowRedstone=Пока низкий сигнал
|
||||
gui.sfm.ConnectionTrue=Соединено
|
||||
gui.sfm.ConnectionFalse=Разъединено
|
||||
gui.sfm.ConnectionForEach=Цикл
|
||||
gui.sfm.ConnectionOnBlockUpdate=При обновлении блока
|
||||
gui.sfm.ConnectionOnHighBlockPulse=При высоком пульсе
|
||||
gui.sfm.ConnectionWhileHighBlock=Пока высокий сигнал
|
||||
gui.sfm.ConnectionOnLowBlockPulse=При низком пульсе
|
||||
gui.sfm.ConnectionWhileLowBlock=Пока низкий сигнал
|
||||
|
||||
|
||||
# ======================================
|
||||
# CONNECTION SETS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionSetStandard=Стандартный
|
||||
gui.sfm.ConnectionSetInterval=На интервале
|
||||
gui.sfm.ConnectionSetRedstone=Контролируется редстоуном
|
||||
gui.sfm.ConnectionSetCondition=Условие
|
||||
gui.sfm.ConnectionSetCollector2=Коллектор - 2 входа
|
||||
gui.sfm.ConnectionSetCollector5=Коллектор - 5 входов
|
||||
gui.sfm.ConnectionSetSplit2=Разделить - 2 входа
|
||||
gui.sfm.ConnectionSetSplit5=Разделить - 5 выходов
|
||||
gui.sfm.ConnectionSetDeclaration=Декларация
|
||||
gui.sfm.ConnectionSetForEach=Цикл
|
||||
gui.sfm.ConnectionSetBud=Детектор обновления блока
|
||||
gui.sfm.ConnectionSetOutputNode=Выходная нода
|
||||
gui.sfm.ConnectionSetInputNode=Входная нода
|
||||
gui.sfm.ConnectionSetDynamic=Динамический
|
||||
|
||||
# ======================================
|
||||
# COMPONENT MENUS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DetectorMenu=Обновить детекторы
|
||||
gui.sfm.RequireAllTargets=Требовать все цели
|
||||
gui.sfm.RequireOneTarget=Требуется одна цель
|
||||
gui.sfm.RunSharedOnce=Выполните общую команду один раз
|
||||
gui.sfm.RunOnePerTarget=Выполнить команду один раз для каждой цели
|
||||
gui.sfm.Selected=[Выбрано]
|
||||
gui.sfm.OverflowMenu=Избыточные инвентари
|
||||
gui.sfm.NoDetectorError=Нет выбранного детектора
|
||||
gui.sfm.NoOverflowError=Избыточный инвентарь не выбран
|
||||
gui.sfm.OverflowInfo=Эти инвентари будут использоваться, если некоторые из созданных предметов не подходят. Он также будет использоваться для контейнеров, таких как ведра.
|
||||
gui.sfm.ContainerTypeMenu=Типы контейнеров
|
||||
gui.sfm.CraftingMenu=Создание
|
||||
gui.sfm.EmitterMenu=Излучатели
|
||||
gui.sfm.NoEmitterError=Излучатель не выбран
|
||||
gui.sfm.RequiresAll=Требуется все
|
||||
gui.sfm.IfAny=Если любое
|
||||
gui.sfm.WhiteList=Белый список
|
||||
gui.sfm.BlackList=Чёрный список
|
||||
gui.sfm.EmptyTank=Опустошить резервуар
|
||||
gui.sfm.FilledTank=Заполненный резервуар
|
||||
gui.sfm.StrongPower=Сильная сила
|
||||
gui.sfm.WeakPower=Слабая сила
|
||||
gui.sfm.Sequential=Последовательный
|
||||
gui.sfm.Split=Разделить
|
||||
gui.sfm.IntervalMenu=Интервал
|
||||
gui.sfm.IntervalInfo=Время между срабатыванием этой команды
|
||||
gui.sfm.Second=секунды(с)
|
||||
gui.sfm.InventoryMenu=Инвентари
|
||||
gui.sfm.NoInventoryError=Нет выбранного инвентаря
|
||||
gui.sfm.ItemMenu=Предметы
|
||||
gui.sfm.DamageValue=Значение прочности
|
||||
gui.sfm.NoConditionError=Условие не выбрано
|
||||
gui.sfm.Buckets=Ведра
|
||||
gui.sfm.MilliBuckets=Миливедра
|
||||
gui.sfm.LiquidsMenu=Жидкости
|
||||
gui.sfm.UseAll=Использовать все
|
||||
gui.sfm.Reversed=Обратный
|
||||
gui.sfm.LoopOrderMenu=Порядок цикла
|
||||
gui.sfm.ValueOrderMenu=Порядок значений
|
||||
gui.sfm.RedstoneNodeMenu=Редстоун ноды
|
||||
gui.sfm.NoNodeError=Ноды не выбраны
|
||||
gui.sfm.DoEmitPulse=Испускать импульс
|
||||
gui.sfm.Seconds=Секунды
|
||||
gui.sfm.Ticks=Тик
|
||||
gui.sfm.PulseMenu=Пульс
|
||||
gui.sfm.ReceiversMenu=Приёмники редстоуна
|
||||
gui.sfm.NoReceiverError=Приёмники не выбраны
|
||||
gui.sfm.RedstoneOutputMenu=Выход
|
||||
gui.sfm.RedstoneStrength=Сила красного камня
|
||||
gui.sfm.DigitalToggle=Переключатель цифрового сигнала
|
||||
gui.sfm.NoRedstoneSidesError=Стороны редстоуна не выбраны
|
||||
gui.sfm.RedstoneSidesMenu=Стороны
|
||||
gui.sfm.RedstoneSidesInfo=Выберите, на каких сторонах блока должен быть обнаружен редстоун
|
||||
gui.sfm.UpdateSidesInfo=Выберите, какие обновления сторон блока должны быть обнаружены
|
||||
gui.sfm.RedstoneSidesMenuTrigger=Стороны редстоуна
|
||||
gui.sfm.UpdateSidesMenu=Обновить стороны
|
||||
gui.sfm.NoSidesError=Нет выбранной стороны
|
||||
gui.sfm.InvertSelection=Инвертировать выделение
|
||||
gui.sfm.RedstoneStrengthMenu=Аналоговый редстоун
|
||||
gui.sfm.RedstoneStrengthInfo=Выберите диапазон силы, необходимый для сигнала красного камня
|
||||
gui.sfm.Through=через
|
||||
gui.sfm.InvalidRedstoneRangeError=Неверный диапазон силы
|
||||
gui.sfm.RedundantRedstoneRangeError=Избыточный диапазон силы
|
||||
gui.sfm.RedstoneStrengthMenuCondition=Сила
|
||||
gui.sfm.ConnectionsMenu=Соединения
|
||||
gui.sfm.FairSplit=Использовать ровное разделение
|
||||
gui.sfm.EmptyPins=Включить пустые пины
|
||||
gui.sfm.SplitMenu=Разделить
|
||||
gui.sfm.SpecifyAmount=Укажите количество
|
||||
gui.sfm.Delete=Удалить
|
||||
gui.sfm.DeleteItemSelection=Удалить этот выбор элемента
|
||||
gui.sfm.GoBack=Вернуться обратно
|
||||
gui.sfm.Cancel=Отмена
|
||||
gui.sfm.EmptyWhiteListError=Белый список пуст
|
||||
gui.sfm.TankMenu=Резервуары
|
||||
gui.sfm.NoTankError=Нет выбранного резервуара
|
||||
gui.sfm.Activate=Активироать
|
||||
gui.sfm.Deactivate=Деактивировать
|
||||
gui.sfm.ActivateLong=Нажмите, чтобы использовать эту сторону
|
||||
gui.sfm.DeactivateLong=Щелкните, чтобы предотвратить использование этой стороны
|
||||
gui.sfm.NoDirectionError=Нет активных направлений
|
||||
gui.sfm.AllSlots=Использовать все слоты
|
||||
gui.sfm.IdRange=Использовать диапазон id
|
||||
gui.sfm.AllSlotsLong=Нажмите, чтобы использовать все слоты для этой стороны
|
||||
gui.sfm.IdRangeLong=Нажмите, чтобы использовать диапазон идентификаторов слотов для этой конкретной стороны
|
||||
gui.sfm.InvalidRange=Неверный радиус
|
||||
gui.sfm.AdvancedMode=Расширенный режим
|
||||
gui.sfm.SimpleMode=Обычный режим
|
||||
gui.sfm.AdvancedModeLong=Нажмите, чтобы использовать расширенный режим для этой стороны
|
||||
gui.sfm.SimpleModeLong=Нажмите, чтобы использовать обычный режим для этой стороны
|
||||
gui.sfm.UseId=Использовать id
|
||||
gui.sfm.Invert=Инвертировать
|
||||
gui.sfm.UpdateBlockMenu=Обновить блок
|
||||
gui.sfm.Meta=Мета
|
||||
gui.sfm.GlobalValueSet=Назначить глобальную переменную
|
||||
gui.sfm.VariableMenu=Переменная
|
||||
gui.sfm.NotDeclaredError=Эта переменная не заявлена
|
||||
gui.sfm.AlreadyDeclaredError=Эта переменная уже была заявлена
|
||||
gui.sfm.VariableContainersMenu=Контейнеры
|
||||
gui.sfm.VariableList=Список
|
||||
gui.sfm.VariableElement=Элемент
|
||||
gui.sfm.LoopVariableMenu=Переменные
|
||||
gui.sfm.ListNotDeclared=Переменный список не был заявлен
|
||||
gui.sfm.ElementNotDeclared=Переменный элемент не был заявлен
|
||||
gui.sfm.VariableWhite=Белая переменная
|
||||
gui.sfm.VariableOrange=Оранжевая переменная
|
||||
gui.sfm.VariableMagenta=Пурпурная переменная
|
||||
gui.sfm.VariableLightBlue=Голубая переменная
|
||||
gui.sfm.VariableYellow=Желтая переменная
|
||||
gui.sfm.VariableLime=Лаймовая переменная
|
||||
gui.sfm.VariablePink=Розовая переменная
|
||||
gui.sfm.VariableGray=Серая переменная
|
||||
gui.sfm.VariableLightGray=Светло-серая переменная
|
||||
gui.sfm.VariableCyan=Бирюзовая переменная
|
||||
gui.sfm.VariablePurple=Фиолетовая переменная
|
||||
gui.sfm.VariableBlue=Синяя переменная
|
||||
gui.sfm.VariableBrown=Коричневая переменная
|
||||
gui.sfm.VariableGreen=Зелёная переменная
|
||||
gui.sfm.VariableRed=Красная переменная
|
||||
gui.sfm.VariableBlack=Чёрная переменная
|
||||
gui.sfm.NoLiquidSelected=[Жидкость не выбрана]
|
||||
gui.sfm.ChangeLiquid=ЛКМ чтобы сменить жидкость
|
||||
gui.sfm.EditSetting=ПКМ чтобы изменить настройки
|
||||
gui.sfm.NoItemSelected=[Предмет не выбран]
|
||||
gui.sfm.ChangeItem=ЛКМ чтобы сменить предмет
|
||||
gui.sfm.FullDescription=Удерживайте Shift чтобы увидеть полное описание предмета
|
||||
gui.sfm.DetectionPrecise=Точное обнаружение
|
||||
gui.sfm.DetectionNbtFuzzy=NBT независимое обнаружение
|
||||
gui.sfm.DetectionFuzzy=Неточное обнаружение
|
||||
gui.sfm.DetectionOreDictionary=Поддержка словаря руд
|
||||
gui.sfm.ItemsFound=Найдено
|
||||
gui.sfm.RedstoneEmitterSidesMenu=Стороны
|
||||
gui.sfm.RedstoneEmitterSidesInfo=Выберите, с каких сторон блока должен излучаться редстоун сигнал
|
||||
gui.sfm.TypeInventory=Инвентарь
|
||||
gui.sfm.TypeTank=Резервуар
|
||||
gui.sfm.TypeEmitter=Излучатель
|
||||
gui.sfm.TypeReceiver=Приёмник
|
||||
gui.sfm.TypeNode=Нода
|
||||
gui.sfm.TypeBud=BUD
|
||||
gui.sfm.OrderStandard=Стандартный
|
||||
gui.sfm.OrderCable=Кабельный порядок
|
||||
gui.sfm.OrderRandom=Случайный
|
||||
gui.sfm.ExtendOld=Расширить существующее
|
||||
gui.sfm.KeepAll=Сохранить всё
|
||||
gui.sfm.KeepOld=Сохранить старое
|
||||
gui.sfm.KeepNew=Сохранить новое
|
||||
gui.sfm.Fixed=Фиксированный
|
||||
gui.sfm.Toggle=Переключатель
|
||||
gui.sfm.Max=Максимум
|
||||
gui.sfm.Min=Минимум
|
||||
gui.sfm.Increase=Увеличить
|
||||
gui.sfm.Decrease=Уменьшить
|
||||
gui.sfm.Forward=Вперёд
|
||||
gui.sfm.Backward=Назад
|
||||
gui.sfm.Global=Глобальный
|
||||
gui.sfm.Local=Локальный
|
||||
gui.sfm.Add=Добавить
|
||||
gui.sfm.Remove=Удалить
|
||||
gui.sfm.Set=Установить
|
||||
gui.sfm.Down=Вниз
|
||||
gui.sfm.Up=Вверх
|
||||
gui.sfm.North=Север
|
||||
gui.sfm.South=Юг
|
||||
gui.sfm.West=Запад
|
||||
gui.sfm.East=Восток
|
||||
gui.sfm.GroupMenu=Содержание
|
||||
gui.sfm.GroupInfo=Перетащите команды сюда, чтобы поместить их в эту группу, или щелкните, чтобы открыть группу.
|
||||
gui.sfm.FilterPositionLabel=Используйте диапазон позиций
|
||||
gui.sfm.FilterDistanceLabel=Используйте диапазон расстояний
|
||||
gui.sfm.FilterSelectionLabel=Используйте фильтр выбора
|
||||
gui.sfm.FilterVariableLabel=Используйте выбор переменных
|
||||
gui.sfm.X=X
|
||||
gui.sfm.Y=Y
|
||||
gui.sfm.Z=Z
|
||||
gui.sfm.CableDistance=Длина кабеля
|
||||
gui.sfm.Distance=Расстояние
|
||||
gui.sfm.OnlySelected=Только выбранное
|
||||
gui.sfm.HideSelected=Скрыть выбранное
|
||||
gui.sfm.ReloadOnChange=Перезагрузить при изменении
|
||||
gui.sfm.UseUnused=Использовать неиспользуемое
|
||||
gui.sfm.UseFilter=Использовать фильтр
|
||||
gui.sfm.AbsoluteRanges=Абсолютные диапазоны
|
||||
gui.sfm.FilterShort=F
|
||||
gui.sfm.FilterLong=Выбрать фильтр
|
||||
gui.sfm.MultiShort=M
|
||||
gui.sfm.MultiLong=Определить взаимодействие с множественным выбором
|
||||
gui.sfm.SubMenuShort=SET
|
||||
gui.sfm.SubMenuLong=Открыть меню подфильтров
|
||||
gui.sfm.ClearShort=CLR
|
||||
gui.sfm.ClearLong=Очистить все настройки фильтра
|
||||
gui.sfm.SelectAllShort=A
|
||||
gui.sfm.SelectAllLong=Выбрать все
|
||||
gui.sfm.SelectNoneShort=N
|
||||
gui.sfm.SelectNoneLong=Отменить все выборы
|
||||
gui.sfm.SelectInvertShort=I
|
||||
gui.sfm.SelectInvertLong=Инвертировать выбор
|
||||
gui.sfm.SelectedContainers=выбранные контейнеры
|
||||
gui.sfm.NoMultiSetting=У этой команды нет специальных опций для множественного выбора.
|
||||
gui.sfm.SingleSelected=Чтобы эти параметры были доступны, необходимо выбрать несколько контейнеров
|
||||
gui.sfm.RelativeCoordinates=Это относительные координаты [Hover]
|
||||
gui.sfm.BlockAway=блок отсюда
|
||||
gui.sfm.BlocksAway=блоков отсюда
|
||||
gui.sfm.CableAway=кабель отсюда
|
||||
gui.sfm.CablesAway=кабелей отсюда
|
||||
gui.sfm.EmptyCluster=Пустой кластер
|
||||
gui.sfm.TypeCamouflage=Камуфляж
|
||||
gui.sfm.CamouflageSidesInfo=Выберите, с каких сторон блока нужно обновить камуфляж.
|
||||
gui.sfm.CamouflageSidesName=Стороны
|
||||
gui.sfm.CamouflageItemMenu=Камуфляж
|
||||
gui.sfm.CamouflageBlockMenu=Блоки
|
||||
gui.sfm.NoCamouflageBlocksError=Не выбрано блоков с камуфляжем
|
||||
gui.sfm.ClearCamouflage=Очистить камуфляж
|
||||
gui.sfm.SetCamouflage=Выбрать камуфляж
|
||||
gui.sfm.CamouflageInfo=Выберите, следует удалить или установить камуфляж. Если вы устанавливаете камуфляж, определите, на какой блок его установить.
|
||||
gui.sfm.NoCamouflageSetting=Не выбрано настроек камуфляжа.
|
||||
gui.sfm.SelectVariableShort=V
|
||||
gui.sfm.SelectVariableLong=Показать все переменные
|
||||
gui.sfm.CamouflageOnlyOutside=Только снаружи
|
||||
gui.sfm.CamouflageOnlyInside=Только внутри
|
||||
gui.sfm.CamouflageOppositeInside=Инвертированный внутри
|
||||
gui.sfm.CamouflageSameInside=Оба
|
||||
gui.sfm.CamouflageNoUpdate=Не обновлять
|
||||
gui.sfm.CamouflageBoundsUse=Обновить границы
|
||||
gui.sfm.CamouflageCollisionUse=Коллижн модель
|
||||
gui.sfm.CamouflageCollisionFull=Полная коллижн модель
|
||||
gui.sfm.To=К
|
||||
gui.sfm.BoundsMenu=Границы
|
||||
gui.sfm.InsideMenu=Внутри
|
||||
gui.sfm.BoundsWarning=Коллижн модель и границы могут быть обновлены только в Изменении кабельных камуфляжей
|
||||
gui.sfm.InsideWarning=Внутренний камфуляж может быть обновлён только в Двухсторонних кабельных камуфляжах и их улучшениях
|
||||
gui.sfm.ModGrouping=Обнаружение мода
|
||||
gui.sfm.AllItems=Соотнести все
|
||||
gui.sfm.TargetMenu=Цель
|
||||
gui.sfm.TypeSign=Обновители подписей
|
||||
gui.sfm.Signs=Подписи
|
||||
gui.sfm.NoSignsError=Не выбрано обновителей подписей
|
||||
gui.sfm.SignText=Текст подписи
|
||||
gui.sfm.UpdateLine=Обновить?
|
||||
gui.sfm.TooltipExtraInfo=Удерживайте shift для дополнительной информации
|
||||
gui.sfm.TooltipLock=Щёлкните для блокировки всплывающего окна
|
||||
gui.sfm.TooltipUnlock=Отпустите shift или щёлкните для разблокировки всплывающего окна
|
||||
gui.sfm.TooltipAdjacent=Смежные блоки
|
||||
gui.sfm.PriorityMoveFirst=Сначала подвинуть, потом крафтить
|
||||
gui.sfm.PriorityCraftFirst=Сначала скрафтить, потом подвинуть
|
||||
|
||||
# ======================================
|
||||
# OTHER MANAGER INTERFACE
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DeleteCommand=Delete [Перетащите комманду сюда]
|
||||
gui.sfm.CreateCommand=Создать
|
||||
gui.sfm.MaximumComponentError=Максимум компонентов достигнут
|
||||
gui.sfm.ExitGroup=Закрыть группу
|
||||
gui.sfm.ExitGroupDrop=Убрать из группы [Перетащите комманду сюда]
|
||||
gui.sfm.Commands=Комманды
|
||||
gui.sfm.Preferences=Пользовательские настройки
|
||||
gui.sfm.Settings=Настройки менеджера
|
||||
gui.sfm.CloseGroupLabel=Группы будут автоматически закрыты при повторном открытии интерфейса.
|
||||
gui.sfm.OpenMenuLargeHitBox=Щелчок по верхней части команды (или полной маленькой команде) откроет или закроет ее.
|
||||
gui.sfm.OpenMenuLargeHitBoxMenu=При нажатии на название меню будет открыть или закрыть его (противоположно нажатию на стрелку).
|
||||
gui.sfm.OpenGroupQuick=При увеличении группы команда автоматически открывает группу (если вы не удерживаете Shift)
|
||||
gui.sfm.ShowCommandType=Всегда показывать тип команды, даже если она названа. (Удержание Ctrl для отображения типов работает независимо от этого параметра)
|
||||
gui.sfm.AutoSide=Автоматический выбор одной стороны для входов, выходов и условий. Выходы будут использовать верхнюю сторону, всё остальное - нижнюю.
|
||||
gui.sfm.AutoBlackList=Также автоматически выбирает пустой черный список для команд ввода. (Команды вывода начинаются с пустого черного списка независимо от этого параметра.)
|
||||
gui.sfm.Limitless=Снимите все ограничения этого менеджера. Если этот параметр не выбран, существует ограничение в 511 команд, 1023 подключенных инвентаря и максимальная досягаемость 128 блоков. [Только для режима Creative]
|
||||
gui.sfm.EnlargeInterfaces=Увеличивает интерфейсы до размеров всего экрана, если они этого еще не сделали. (Интерфейсы всегда уменьшаются по размеру экрана, независимо от этого параметра.)
|
||||
gui.sfm.AutoMoveFirst=Устанавливает приоритет движения параметром по умолчанию для новых команд крафта.
|
||||
|
||||
# ======================================
|
||||
# ADVANCED RELAY INTERFACE
|
||||
# ======================================
|
||||
gui.sfm.GivePermission=Дать разрешение
|
||||
gui.sfm.RevokePermission=Отозвать разрешение
|
||||
gui.sfm.ActivateUser=Активироать
|
||||
gui.sfm.DeactivateUser=Деактивировать
|
||||
gui.sfm.DeleteUser=Удалить пользователя
|
||||
gui.sfm.MakeEditor=Сделать редактором
|
||||
gui.sfm.RemoveEditor=Убрать реадактора
|
||||
gui.sfm.ShowListToAll=Показать список всем
|
||||
gui.sfm.ShowToEditors=Показать список редакторам
|
||||
gui.sfm.EnableCreativeMode=Включить creative
|
||||
gui.sfm.DisableCreativeMode=Выключить creative
|
||||
gui.sfm.Page=Страница
|
||||
gui.sfm.Of=из
|
||||
gui.sfm.NoAccess=НЕТ ДОСТУПА
|
||||
gui.sfm.EditorDescriptionShort=ы можете указать, кто может получить доступ к этому блоку, но сначала люди должны дать вам разрешение.
|
||||
gui.sfm.UserDescriptionShort=Вам не разрешено контролировать этот блок. Однако у вас есть доступ для чтения настроек.
|
||||
gui.sfm.EditorDescriptionLong=Как редактор вы можете решить, с какими игроками должен взаимодействовать этот блок. Вы можете выбирать только среди игроков, которые дали свое разрешение.
|
||||
gui.sfm.UserDescriptionLong=Этот блок будет иметь доступ к инвентарю игроков, помимо прочего. Чтобы этот блок мог получить доступ к вашему инвентарю, вам необходимо дать ему разрешение на это. Затем редактор определит, должен ли блок взаимодействовать с вашим инвентарем или нет.
|
||||
gui.sfm.PermissionOwner=Владелец
|
||||
gui.sfm.PermissionEditor=Редактор
|
||||
gui.sfm.PermissionUser=Только для чтения
|
||||
gui.sfm.PermissionRestricted=Ограниченный доступ
|
||||
gui.sfm.PermissionCreative=Креативный доступ
|
||||
gui.sfm.PermissionInventory=Доступ к инвентарю
|
||||
gui.sfm.PermissionDenied=Нет доступа
|
||||
|
||||
|
||||
# ======================================
|
||||
# OTHER
|
||||
# ======================================
|
||||
|
||||
itemGroup.sfm=Steve's Factory Manager
|
||||
|
||||
chat.sfm.ContainerInternalServerError=Произошла внутренняя ошибка сервера. Мы закрыли контейнер для вашей безопасности. Больше информации в log сервера. Идентификатор инцидента "%s".
|
||||
@@ -0,0 +1,409 @@
|
||||
# ======================================
|
||||
# BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.sfm.BlockMachineManager.name=Machine Inventory Manager
|
||||
tile.sfm.BlockCable.name=Envanter Kablosu
|
||||
tile.sfm.BlockCableRelay.name=Inventory Relay
|
||||
tile.sfm.BlockAdvancedCableRelay.name=Advanced Inventory Relay
|
||||
tile.sfm.BlockCableOutput.name=Kızıltaş Vericisi
|
||||
tile.sfm.BlockCableInput.name=Kızıltaş Alıcısı
|
||||
tile.sfm.BlockCableCreative.name=Creative Supplier
|
||||
tile.sfm.BlockCableIntake.name=Eşya Kapağı
|
||||
tile.sfm.BlockInstantCableIntake.name=Hızlı Eşya Kapağı
|
||||
tile.sfm.BlockCableBUD.name=Block Detector
|
||||
tile.sfm.BlockCableBreaker.name=Blok Geçidi
|
||||
tile.sfm.BlockCableCluster.name=Kablo Kümesi
|
||||
tile.sfm.BlockAdvancedCableCluster.name=Gelişmiş Kablo Kümesi
|
||||
tile.sfm.BlockCableCamouflage.name=Cable Camouflage
|
||||
tile.sfm.BlockCableInsideCamouflage.name=Çift Taraflı Kablo Kamuflajı
|
||||
tile.sfm.BlockCableShapeCamouflage.name=Transforming Cable Camouflage
|
||||
tile.sfm.BlockCableSign.name=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# COMPONENT TYPES
|
||||
# ======================================
|
||||
gui.sfm.TriggerShort=Trigger
|
||||
gui.sfm.TriggerLong=Trigger
|
||||
gui.sfm.InputShort=Girdi
|
||||
gui.sfm.InputLong=Girdi
|
||||
gui.sfm.OutputShort=Output
|
||||
gui.sfm.OutputLong=Output
|
||||
gui.sfm.ConditionShort=Condition
|
||||
gui.sfm.ConditionLong=Condition
|
||||
gui.sfm.FlowControlShort=Flow
|
||||
gui.sfm.FlowControlLong=Flow Control
|
||||
gui.sfm.LiquidInputShort=Girdi (L)
|
||||
gui.sfm.LiquidInputLong=Sıvı Girişi
|
||||
gui.sfm.LiquidOutputShort=Output (L)
|
||||
gui.sfm.LiquidOutputLong=Liquid Output
|
||||
gui.sfm.LiquidConditionShort=Condition (L)
|
||||
gui.sfm.LiquidConditionLong=Liquid Condition
|
||||
gui.sfm.RedstoneEmitterShort=Emitter
|
||||
gui.sfm.RedstoneEmitterLong=Redstone Emitter
|
||||
gui.sfm.RedstoneConditionShort=Condition (R)
|
||||
gui.sfm.RedstoneConditionLong=Redstone Condition
|
||||
gui.sfm.ContainerVariableShort=Variable
|
||||
gui.sfm.ContainerVariableLong=Container Variable
|
||||
gui.sfm.ForEachLoopShort=For Each
|
||||
gui.sfm.ForEachLoopLong=For Each Loop
|
||||
gui.sfm.AutoCrafterShort=Crafter
|
||||
gui.sfm.AutoCrafterLong=Auto Crafter
|
||||
gui.sfm.GroupShort=Group
|
||||
gui.sfm.GroupLong=Command Group
|
||||
gui.sfm.NodeShort=Node
|
||||
gui.sfm.NodeLong=Group Node
|
||||
gui.sfm.CamouflageShort=Camouflage
|
||||
gui.sfm.CamouflageLong=Camouflage Updater
|
||||
gui.sfm.SignShort=Sign
|
||||
gui.sfm.SignLong=Sign Updater
|
||||
|
||||
# ======================================
|
||||
# CONNECTION OPTIONS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionInput=Girdi
|
||||
gui.sfm.ConnectionOutput=Output
|
||||
gui.sfm.ConnectionInterval=Interval
|
||||
gui.sfm.ConnectionOnHighRedstonePulse=On high pulse
|
||||
gui.sfm.ConnectionOnLowRedstonePulse=On low pulse
|
||||
gui.sfm.ConnectionWhileHighRedstone=While high signal
|
||||
gui.sfm.ConnectionWhileLowRedstone=While low signal
|
||||
gui.sfm.ConnectionTrue=True
|
||||
gui.sfm.ConnectionFalse=False
|
||||
gui.sfm.ConnectionForEach=For each
|
||||
gui.sfm.ConnectionOnBlockUpdate=On block update
|
||||
gui.sfm.ConnectionOnHighBlockPulse=On high pulse
|
||||
gui.sfm.ConnectionWhileHighBlock=While high signal
|
||||
gui.sfm.ConnectionOnLowBlockPulse=On low pulse
|
||||
gui.sfm.ConnectionWhileLowBlock=While low signal
|
||||
|
||||
|
||||
# ======================================
|
||||
# CONNECTION SETS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionSetStandard=Standard
|
||||
gui.sfm.ConnectionSetInterval=On interval
|
||||
gui.sfm.ConnectionSetRedstone=Redstone controlled
|
||||
gui.sfm.ConnectionSetCondition=Condition
|
||||
gui.sfm.ConnectionSetCollector2=Collector - 2 inputs
|
||||
gui.sfm.ConnectionSetCollector5=Collector - 5 inputs
|
||||
gui.sfm.ConnectionSetSplit2=Split - 2 outputs
|
||||
gui.sfm.ConnectionSetSplit5=Split - 5 outputs
|
||||
gui.sfm.ConnectionSetDeclaration=Declaration
|
||||
gui.sfm.ConnectionSetForEach=For each
|
||||
gui.sfm.ConnectionSetBud=Block update detector
|
||||
gui.sfm.ConnectionSetOutputNode=Output Node
|
||||
gui.sfm.ConnectionSetInputNode=Input Node
|
||||
gui.sfm.ConnectionSetDynamic=Dynamic
|
||||
|
||||
# ======================================
|
||||
# COMPONENT MENUS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DetectorMenu=Update Detectors
|
||||
gui.sfm.RequireAllTargets=Require all targets
|
||||
gui.sfm.RequireOneTarget=Require one target
|
||||
gui.sfm.RunSharedOnce=Run a shared command once
|
||||
gui.sfm.RunOnePerTarget=Run command once per target
|
||||
gui.sfm.Selected=[Selected]
|
||||
gui.sfm.OverflowMenu=Excess Inventories
|
||||
gui.sfm.NoDetectorError=No detector selected
|
||||
gui.sfm.NoOverflowError=No excess inventory selected
|
||||
gui.sfm.OverflowInfo=These inventories will be used if some of the crafted items don't fit. It will also be used for container items, such as buckets.
|
||||
gui.sfm.ContainerTypeMenu=Container Types
|
||||
gui.sfm.CraftingMenu=Crafting
|
||||
gui.sfm.EmitterMenu=Emitters
|
||||
gui.sfm.NoEmitterError=No emitter selected
|
||||
gui.sfm.RequiresAll=Requires all
|
||||
gui.sfm.IfAny=If Any
|
||||
gui.sfm.WhiteList=White list
|
||||
gui.sfm.BlackList=Black list
|
||||
gui.sfm.EmptyTank=Tank Boş
|
||||
gui.sfm.FilledTank=Tank Dolu
|
||||
gui.sfm.StrongPower=Strong power
|
||||
gui.sfm.WeakPower=Weak power
|
||||
gui.sfm.Sequential=Sequential
|
||||
gui.sfm.Split=Split
|
||||
gui.sfm.IntervalMenu=Interval
|
||||
gui.sfm.IntervalInfo=Time between this command is triggered
|
||||
gui.sfm.Second=second(s)
|
||||
gui.sfm.InventoryMenu=Inventories
|
||||
gui.sfm.NoInventoryError=No inventory selected
|
||||
gui.sfm.ItemMenu=Items
|
||||
gui.sfm.DamageValue=Damage value
|
||||
gui.sfm.NoConditionError=No condition selected
|
||||
gui.sfm.Buckets=Buckets
|
||||
gui.sfm.MilliBuckets=Milli Buckets
|
||||
gui.sfm.LiquidsMenu=Liquids
|
||||
gui.sfm.UseAll=Use all
|
||||
gui.sfm.Reversed=Reversed
|
||||
gui.sfm.LoopOrderMenu=Loop Order
|
||||
gui.sfm.ValueOrderMenu=Value Order
|
||||
gui.sfm.RedstoneNodeMenu=Redstone Nodes
|
||||
gui.sfm.NoNodeError=No nodes selected
|
||||
gui.sfm.DoEmitPulse=Do emit pulse
|
||||
gui.sfm.Seconds=Seconds
|
||||
gui.sfm.Ticks=Ticks
|
||||
gui.sfm.PulseMenu=Pulse
|
||||
gui.sfm.ReceiversMenu=Redstone Receivers
|
||||
gui.sfm.NoReceiverError=No receivers selected
|
||||
gui.sfm.RedstoneOutputMenu=Output
|
||||
gui.sfm.RedstoneStrength=Redstone strength
|
||||
gui.sfm.DigitalToggle=Digital signal toggle
|
||||
gui.sfm.NoRedstoneSidesError=No redstone sides selected
|
||||
gui.sfm.RedstoneSidesMenu=Sides
|
||||
gui.sfm.RedstoneSidesInfo=Select which block sides the redstone should be detected at
|
||||
gui.sfm.UpdateSidesInfo=Select which block sides updates should be detected at
|
||||
gui.sfm.RedstoneSidesMenuTrigger=Redstone Sides
|
||||
gui.sfm.UpdateSidesMenu=Update Sides
|
||||
gui.sfm.NoSidesError=No sides selected
|
||||
gui.sfm.InvertSelection=Invert selection
|
||||
gui.sfm.RedstoneStrengthMenu=Analog Redstone
|
||||
gui.sfm.RedstoneStrengthInfo=Select the strength range required for the redstone signal
|
||||
gui.sfm.Through=through
|
||||
gui.sfm.InvalidRedstoneRangeError=Invalid strength range
|
||||
gui.sfm.RedundantRedstoneRangeError=Redundant strength range
|
||||
gui.sfm.RedstoneStrengthMenuCondition=Strength
|
||||
gui.sfm.ConnectionsMenu=Connections
|
||||
gui.sfm.FairSplit=Use fair split
|
||||
gui.sfm.EmptyPins=Include empty pins
|
||||
gui.sfm.SplitMenu=Split
|
||||
gui.sfm.SpecifyAmount=Specify amount?
|
||||
gui.sfm.Delete=Delete
|
||||
gui.sfm.DeleteItemSelection=Delete this item selection
|
||||
gui.sfm.GoBack=Go back
|
||||
gui.sfm.Cancel=Cancel
|
||||
gui.sfm.EmptyWhiteListError=The whitelist is empty
|
||||
gui.sfm.TankMenu=Tanks
|
||||
gui.sfm.NoTankError=Herhangi bir tank seçili değil
|
||||
gui.sfm.Activate=Activate
|
||||
gui.sfm.Deactivate=Deactivate
|
||||
gui.sfm.ActivateLong=Click to use this side
|
||||
gui.sfm.DeactivateLong=Click to prevent this side from being used
|
||||
gui.sfm.NoDirectionError=No direction is active
|
||||
gui.sfm.AllSlots=Use all slots
|
||||
gui.sfm.IdRange=Use id range
|
||||
gui.sfm.AllSlotsLong=Click to use all slots for this side instead
|
||||
gui.sfm.IdRangeLong=Click to use a slot id range for this specific side
|
||||
gui.sfm.InvalidRange=range is invalid
|
||||
gui.sfm.AdvancedMode=Advanced mode
|
||||
gui.sfm.SimpleMode=Simple mode
|
||||
gui.sfm.AdvancedModeLong=Click to use advanced mode for this side instead
|
||||
gui.sfm.SimpleModeLong=Click to use simple mode for this side instead
|
||||
gui.sfm.UseId=Use id
|
||||
gui.sfm.Invert=Invert
|
||||
gui.sfm.UpdateBlockMenu=Update Block
|
||||
gui.sfm.Meta=Meta
|
||||
gui.sfm.GlobalValueSet=Global value set
|
||||
gui.sfm.VariableMenu=Variable
|
||||
gui.sfm.NotDeclaredError=This variable hasn't been declared
|
||||
gui.sfm.AlreadyDeclaredError=This variable has already been declared
|
||||
gui.sfm.VariableContainersMenu=Containers
|
||||
gui.sfm.VariableList=List
|
||||
gui.sfm.VariableElement=Element
|
||||
gui.sfm.LoopVariableMenu=Variables
|
||||
gui.sfm.ListNotDeclared=List variable hasn't been declared
|
||||
gui.sfm.ElementNotDeclared=Element variable hasn't been declared
|
||||
gui.sfm.VariableWhite=White variable
|
||||
gui.sfm.VariableOrange=Orange variable
|
||||
gui.sfm.VariableMagenta=Magenta variable
|
||||
gui.sfm.VariableLightBlue=Light blue variable
|
||||
gui.sfm.VariableYellow=Yellow variable
|
||||
gui.sfm.VariableLime=Lime variable
|
||||
gui.sfm.VariablePink=Pink variable
|
||||
gui.sfm.VariableGray=Gray variable
|
||||
gui.sfm.VariableLightGray=Light gray variable
|
||||
gui.sfm.VariableCyan=Cyan variable
|
||||
gui.sfm.VariablePurple=Purple variable
|
||||
gui.sfm.VariableBlue=Blue variable
|
||||
gui.sfm.VariableBrown=Brown variable
|
||||
gui.sfm.VariableGreen=Green variable
|
||||
gui.sfm.VariableRed=Red variable
|
||||
gui.sfm.VariableBlack=Black variable
|
||||
gui.sfm.NoLiquidSelected=[No liquid selected]
|
||||
gui.sfm.ChangeLiquid=Left click to change liquid
|
||||
gui.sfm.EditSetting=Right click to edit settings
|
||||
gui.sfm.NoItemSelected=[No item selected]
|
||||
gui.sfm.ChangeItem=Left click to change item
|
||||
gui.sfm.FullDescription=Hold shift to see the item's full description
|
||||
gui.sfm.DetectionPrecise=Precise detection
|
||||
gui.sfm.DetectionNbtFuzzy=NBT independent detection
|
||||
gui.sfm.DetectionFuzzy=Fuzzy detection
|
||||
gui.sfm.DetectionOreDictionary=Ore dictionary support
|
||||
gui.sfm.ItemsFound=Found
|
||||
gui.sfm.RedstoneEmitterSidesMenu=Sides
|
||||
gui.sfm.RedstoneEmitterSidesInfo=Select which block sides the redstone should be emitted at
|
||||
gui.sfm.TypeInventory=Inventory
|
||||
gui.sfm.TypeTank=Tank
|
||||
gui.sfm.TypeEmitter=Emitter
|
||||
gui.sfm.TypeReceiver=Receiver
|
||||
gui.sfm.TypeNode=Node
|
||||
gui.sfm.TypeBud=BUD
|
||||
gui.sfm.OrderStandard=Standard
|
||||
gui.sfm.OrderCable=Kablo Sırası
|
||||
gui.sfm.OrderRandom=Randomize
|
||||
gui.sfm.ExtendOld=Extend old
|
||||
gui.sfm.KeepAll=Keep all
|
||||
gui.sfm.KeepOld=Keep old
|
||||
gui.sfm.KeepNew=Keep new
|
||||
gui.sfm.Fixed=Fixed
|
||||
gui.sfm.Toggle=Toggle
|
||||
gui.sfm.Max=Max
|
||||
gui.sfm.Min=Min
|
||||
gui.sfm.Increase=Increase
|
||||
gui.sfm.Decrease=Decrease
|
||||
gui.sfm.Forward=Forward
|
||||
gui.sfm.Backward=Backward
|
||||
gui.sfm.Global=Global
|
||||
gui.sfm.Local=Local
|
||||
gui.sfm.Add=Add
|
||||
gui.sfm.Remove=Remove
|
||||
gui.sfm.Set=Set
|
||||
gui.sfm.Down=Down
|
||||
gui.sfm.Up=Up
|
||||
gui.sfm.North=North
|
||||
gui.sfm.South=South
|
||||
gui.sfm.West=West
|
||||
gui.sfm.East=East
|
||||
gui.sfm.GroupMenu=Content
|
||||
gui.sfm.GroupInfo=Drop commands here to put them into this group, or click to open the group.
|
||||
gui.sfm.FilterPositionLabel=Use position range
|
||||
gui.sfm.FilterDistanceLabel=Use distance range
|
||||
gui.sfm.FilterSelectionLabel=Use selection filter
|
||||
gui.sfm.FilterVariableLabel=Use variable filter
|
||||
gui.sfm.X=X
|
||||
gui.sfm.Y=Y
|
||||
gui.sfm.Z=Z
|
||||
gui.sfm.CableDistance=Kablo Mesafesi
|
||||
gui.sfm.Distance=Distance
|
||||
gui.sfm.OnlySelected=Only selected
|
||||
gui.sfm.HideSelected=Hide selected
|
||||
gui.sfm.ReloadOnChange=Reload on change
|
||||
gui.sfm.UseUnused=Use unused
|
||||
gui.sfm.UseFilter=Use filter
|
||||
gui.sfm.AbsoluteRanges=The absolute ranges are
|
||||
gui.sfm.FilterShort=F
|
||||
gui.sfm.FilterLong=Select filter
|
||||
gui.sfm.MultiShort=M
|
||||
gui.sfm.MultiLong=Define multi selection interaction
|
||||
gui.sfm.SubMenuShort=SET
|
||||
gui.sfm.SubMenuLong=Open sub filter menu
|
||||
gui.sfm.ClearShort=CLR
|
||||
gui.sfm.ClearLong=Clear all the filter settings
|
||||
gui.sfm.SelectAllShort=A
|
||||
gui.sfm.SelectAllLong=Select all
|
||||
gui.sfm.SelectNoneShort=N
|
||||
gui.sfm.SelectNoneLong=Deselect all
|
||||
gui.sfm.SelectInvertShort=I
|
||||
gui.sfm.SelectInvertLong=Invert selection
|
||||
gui.sfm.SelectedContainers=selected containers
|
||||
gui.sfm.NoMultiSetting=This command has no special options for multi selections
|
||||
gui.sfm.SingleSelected=Multiple containers needs to be selected for these options to be available
|
||||
gui.sfm.RelativeCoordinates=These are relative coordinates [Hover]
|
||||
gui.sfm.BlockAway=block away
|
||||
gui.sfm.BlocksAway=blocks away
|
||||
gui.sfm.CableAway=cable away
|
||||
gui.sfm.CablesAway=cables away
|
||||
gui.sfm.EmptyCluster=Empty cluster
|
||||
gui.sfm.TypeCamouflage=Camouflage
|
||||
gui.sfm.CamouflageSidesInfo=Select which sides of the block where the camouflage should be updated
|
||||
gui.sfm.CamouflageSidesName=Sides
|
||||
gui.sfm.CamouflageItemMenu=Camouflage
|
||||
gui.sfm.CamouflageBlockMenu=Blocks
|
||||
gui.sfm.NoCamouflageBlocksError=No camouflage blocks selected
|
||||
gui.sfm.ClearCamouflage=Clear camo
|
||||
gui.sfm.SetCamouflage=Set camo
|
||||
gui.sfm.CamouflageInfo=Define whether to clear or set the camouflage. If you set the camouflage, define which block to set it to.
|
||||
gui.sfm.NoCamouflageSetting=No camouflage setting selected
|
||||
gui.sfm.SelectVariableShort=V
|
||||
gui.sfm.SelectVariableLong=Show all variables
|
||||
gui.sfm.CamouflageOnlyOutside=Only outside
|
||||
gui.sfm.CamouflageOnlyInside=Only inside
|
||||
gui.sfm.CamouflageOppositeInside=Inverted inside
|
||||
gui.sfm.CamouflageSameInside=Both
|
||||
gui.sfm.CamouflageNoUpdate=Don't update
|
||||
gui.sfm.CamouflageBoundsUse=Update bounds
|
||||
gui.sfm.CamouflageCollisionUse=Collision
|
||||
gui.sfm.CamouflageCollisionFull=Full collision
|
||||
gui.sfm.To=to
|
||||
gui.sfm.BoundsMenu=Bounds
|
||||
gui.sfm.InsideMenu=Inside
|
||||
gui.sfm.BoundsWarning=The collision and bounds can only be updated in Transforming Cable Camouflages
|
||||
gui.sfm.InsideWarning=The inside camouflage can only be updated in Double Sided Cable Camouflages and their upgrades
|
||||
gui.sfm.ModGrouping=Mod detection
|
||||
gui.sfm.AllItems=Match all
|
||||
gui.sfm.TargetMenu=Target
|
||||
gui.sfm.TypeSign=Sign updaters
|
||||
gui.sfm.Signs=Signs
|
||||
gui.sfm.NoSignsError=No sign updaters selected
|
||||
gui.sfm.SignText=Sign text
|
||||
gui.sfm.UpdateLine=Update?
|
||||
gui.sfm.TooltipExtraInfo=Hold shift for more info
|
||||
gui.sfm.TooltipLock=Click to lock tooltip
|
||||
gui.sfm.TooltipUnlock=Release shift or click to unlock tooltip
|
||||
gui.sfm.TooltipAdjacent=Adjacent blocks
|
||||
gui.sfm.PriorityMoveFirst=Move before crafting
|
||||
gui.sfm.PriorityCraftFirst=Craft before moving
|
||||
|
||||
# ======================================
|
||||
# OTHER MANAGER INTERFACE
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DeleteCommand=Delete [Drop command here]
|
||||
gui.sfm.CreateCommand=Create
|
||||
gui.sfm.MaximumComponentError=Maximum component amount reached
|
||||
gui.sfm.ExitGroup=Close group
|
||||
gui.sfm.ExitGroupDrop=Move from group [Drop command here]
|
||||
gui.sfm.Commands=Commands
|
||||
gui.sfm.Preferences=User Preferences
|
||||
gui.sfm.Settings=Manager Settings
|
||||
gui.sfm.CloseGroupLabel=Groups will automatically be closed when the interface is reopened.
|
||||
gui.sfm.OpenMenuLargeHitBox=Clicking on the top part of a command (or the full small command) will open or close it.
|
||||
gui.sfm.OpenMenuLargeHitBoxMenu=Clicking on a menu's name will open or close it (opposed to having to click the arrow).
|
||||
gui.sfm.OpenGroupQuick=Enlarging a group command automatically opens the group (unless you hold shift)
|
||||
gui.sfm.ShowCommandType=Always show the command type of the command, even when it's named. (Holding Ctrl to display the types works regardless of this setting)
|
||||
gui.sfm.AutoSide=Automatically select one side for inputs, outputs and conditions. Outputs will use the up side and the others will use the down side.
|
||||
gui.sfm.AutoBlackList=Automatically select an empty blacklist for input commands as well. (Output commands start with an empty blacklist regardless of this setting.)
|
||||
gui.sfm.Limitless=Remove all limits of this manager. Without this selected there's a limit of 511 commands, 1023 connected inventories and a max reach of 128 blocks. [Creative only]
|
||||
gui.sfm.EnlargeInterfaces=Enlarge interfaces to fit the full screen, unless they do that already. (Interfaces are always made smaller to fit the screen regardless of this setting.)
|
||||
gui.sfm.AutoMoveFirst=Set the default option for new crafting commands to prioritize movement.
|
||||
|
||||
# ======================================
|
||||
# ADVANCED RELAY INTERFACE
|
||||
# ======================================
|
||||
gui.sfm.GivePermission=Give permission
|
||||
gui.sfm.RevokePermission=Revoke permission
|
||||
gui.sfm.ActivateUser=Activate
|
||||
gui.sfm.DeactivateUser=Deactivate
|
||||
gui.sfm.DeleteUser=Delete user
|
||||
gui.sfm.MakeEditor=Make editor
|
||||
gui.sfm.RemoveEditor=Remove editor
|
||||
gui.sfm.ShowListToAll=Show list to all
|
||||
gui.sfm.ShowToEditors=Show to editors
|
||||
gui.sfm.EnableCreativeMode=Enable creative mode
|
||||
gui.sfm.DisableCreativeMode=Disable creative mode
|
||||
gui.sfm.Page=Page
|
||||
gui.sfm.Of=of
|
||||
gui.sfm.NoAccess=NO ACCESS
|
||||
gui.sfm.EditorDescriptionShort=You may define who this block can access, people need to give you permission first though.
|
||||
gui.sfm.UserDescriptionShort=You are not allowed to control this block. You have access to read the settings though.
|
||||
gui.sfm.EditorDescriptionLong=As an editor you can decide which players this block should interact with. You can only choose among the players who have given their permission.
|
||||
gui.sfm.UserDescriptionLong=This block will be able to access players' inventories, among other inventories. For this block to be able to access your inventory you will have to give it permission to do so. An editor can then decide whether the block should interact with your inventory or not.
|
||||
gui.sfm.PermissionOwner=Owner
|
||||
gui.sfm.PermissionEditor=Editor
|
||||
gui.sfm.PermissionUser=Read only
|
||||
gui.sfm.PermissionRestricted=Restricted access
|
||||
gui.sfm.PermissionCreative=Creative access
|
||||
gui.sfm.PermissionInventory=Inventory access
|
||||
gui.sfm.PermissionDenied=No access
|
||||
|
||||
|
||||
# ======================================
|
||||
# OTHER
|
||||
# ======================================
|
||||
|
||||
itemGroup.sfm=Steve's Factory Manager
|
||||
|
||||
chat.sfm.ContainerInternalServerError=Unknown Internal Server Error occurred. We have closed the container for your safety. More info in server logs. Incident ID "%s".
|
||||
@@ -0,0 +1,409 @@
|
||||
# ======================================
|
||||
# BLOCKS
|
||||
# ======================================
|
||||
|
||||
tile.sfm.BlockMachineManager.name=工厂管理器
|
||||
tile.sfm.BlockCable.name=工厂线缆
|
||||
tile.sfm.BlockCableRelay.name=物品栏中转站
|
||||
tile.sfm.BlockAdvancedCableRelay.name=高级物品栏中转站
|
||||
tile.sfm.BlockCableOutput.name=红石信号发射器
|
||||
tile.sfm.BlockCableInput.name=红石信号接收器
|
||||
tile.sfm.BlockCableCreative.name=创造物品供应器
|
||||
tile.sfm.BlockCableIntake.name=物品阀门
|
||||
tile.sfm.BlockInstantCableIntake.name=快速物品阀门
|
||||
tile.sfm.BlockCableBUD.name=方块更新检测器
|
||||
tile.sfm.BlockCableBreaker.name=方块交互器
|
||||
tile.sfm.BlockCableCluster.name=集线器
|
||||
tile.sfm.BlockAdvancedCableCluster.name=高级集线器
|
||||
tile.sfm.BlockCableCamouflage.name=伪装方块
|
||||
tile.sfm.BlockCableInsideCamouflage.name=伪装方块-双面
|
||||
tile.sfm.BlockCableShapeCamouflage.name=伪装方块-变换
|
||||
tile.sfm.BlockCableSign.name=告示牌更新器
|
||||
|
||||
# ======================================
|
||||
# COMPONENT TYPES
|
||||
# ======================================
|
||||
gui.sfm.TriggerShort=触发器
|
||||
gui.sfm.TriggerLong=触发器
|
||||
gui.sfm.InputShort=输入
|
||||
gui.sfm.InputLong=物品输入端
|
||||
gui.sfm.OutputShort=输出
|
||||
gui.sfm.OutputLong=物品输出端
|
||||
gui.sfm.ConditionShort=条件判断
|
||||
gui.sfm.ConditionLong=物品条件判断器
|
||||
gui.sfm.FlowControlShort=流向控制
|
||||
gui.sfm.FlowControlLong=流向控制器
|
||||
gui.sfm.LiquidInputShort=输入 (液体)
|
||||
gui.sfm.LiquidInputLong=液体输入端
|
||||
gui.sfm.LiquidOutputShort=输出 (液体)
|
||||
gui.sfm.LiquidOutputLong=液体输出端
|
||||
gui.sfm.LiquidConditionShort=条件判断 (液体)
|
||||
gui.sfm.LiquidConditionLong=液体条件判断器
|
||||
gui.sfm.RedstoneEmitterShort=发射端
|
||||
gui.sfm.RedstoneEmitterLong=红石信号发射端
|
||||
gui.sfm.RedstoneConditionShort=条件判断 (红石)
|
||||
gui.sfm.RedstoneConditionLong=红石条件判断器
|
||||
gui.sfm.ContainerVariableShort=方块管理组
|
||||
gui.sfm.ContainerVariableLong=方块管理组
|
||||
gui.sfm.ForEachLoopShort=循环检测器
|
||||
gui.sfm.ForEachLoopLong=循环检测器
|
||||
gui.sfm.AutoCrafterShort=合成
|
||||
gui.sfm.AutoCrafterLong=自动合成器
|
||||
gui.sfm.GroupShort=命令组
|
||||
gui.sfm.GroupLong=命令组
|
||||
gui.sfm.NodeShort=节点
|
||||
gui.sfm.NodeLong=节点组
|
||||
gui.sfm.CamouflageShort=伪装器
|
||||
gui.sfm.CamouflageLong=伪装器更新器
|
||||
gui.sfm.SignShort=告示牌更新器
|
||||
gui.sfm.SignLong=告示牌更新器
|
||||
|
||||
# ======================================
|
||||
# CONNECTION OPTIONS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionInput=输入
|
||||
gui.sfm.ConnectionOutput=输出
|
||||
gui.sfm.ConnectionInterval=红石强度范围
|
||||
gui.sfm.ConnectionOnHighRedstonePulse=当有强充能脉冲时
|
||||
gui.sfm.ConnectionOnLowRedstonePulse=当有弱充能脉冲时
|
||||
gui.sfm.ConnectionWhileHighRedstone=当被强充能时
|
||||
gui.sfm.ConnectionWhileLowRedstone=当被弱充能时
|
||||
gui.sfm.ConnectionTrue=真
|
||||
gui.sfm.ConnectionFalse=假
|
||||
gui.sfm.ConnectionForEach=每当…
|
||||
gui.sfm.ConnectionOnBlockUpdate=有方块更新时
|
||||
gui.sfm.ConnectionOnHighBlockPulse=当被脉冲强充能时
|
||||
gui.sfm.ConnectionWhileHighBlock=当被强充能时
|
||||
gui.sfm.ConnectionOnLowBlockPulse=当被脉冲弱充能时
|
||||
gui.sfm.ConnectionWhileLowBlock=当被弱充能时
|
||||
|
||||
|
||||
# ======================================
|
||||
# CONNECTION SETS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.ConnectionSetStandard=标准
|
||||
gui.sfm.ConnectionSetInterval=在范围内
|
||||
gui.sfm.ConnectionSetRedstone=红石控制
|
||||
gui.sfm.ConnectionSetCondition=连接设定
|
||||
gui.sfm.ConnectionSetCollector2=收集2个输入
|
||||
gui.sfm.ConnectionSetCollector5=收集5个输入
|
||||
gui.sfm.ConnectionSetSplit2=分离为2个输出
|
||||
gui.sfm.ConnectionSetSplit5=分离为5个输出
|
||||
gui.sfm.ConnectionSetDeclaration=声明
|
||||
gui.sfm.ConnectionSetForEach=循环检测
|
||||
gui.sfm.ConnectionSetBud=方块更新感应器
|
||||
gui.sfm.ConnectionSetOutputNode=输出节点
|
||||
gui.sfm.ConnectionSetInputNode=输入节点
|
||||
gui.sfm.ConnectionSetDynamic=动态
|
||||
|
||||
# ======================================
|
||||
# COMPONENT MENUS
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DetectorMenu=更新检测器
|
||||
gui.sfm.RequireAllTargets=需要满足所有目标
|
||||
gui.sfm.RequireOneTarget=至少满足一个目标
|
||||
gui.sfm.RunSharedOnce=全体对象执行一次命令
|
||||
gui.sfm.RunOnePerTarget=每个对象均执行命令
|
||||
gui.sfm.Selected=[已选中]
|
||||
gui.sfm.OverflowMenu=可用物品栏
|
||||
gui.sfm.NoDetectorError=没有选择检测器!
|
||||
gui.sfm.NoOverflowError=没有选择一个可用的物品栏!
|
||||
gui.sfm.OverflowInfo=若某些合成的物品不符合条件,这个物品栏将会启用。这个也可用于那些作为容器的物品,例如装水的桶。
|
||||
gui.sfm.ContainerTypeMenu=包括的方块种类
|
||||
gui.sfm.CraftingMenu=合成
|
||||
gui.sfm.EmitterMenu=红石信号输出
|
||||
gui.sfm.NoEmitterError=没有选择信号发射端!
|
||||
gui.sfm.RequiresAll=全部满足
|
||||
gui.sfm.IfAny=满足至少一个
|
||||
gui.sfm.WhiteList=白名单
|
||||
gui.sfm.BlackList=黑名单
|
||||
gui.sfm.EmptyTank=流体容器空
|
||||
gui.sfm.FilledTank=流体容器满
|
||||
gui.sfm.StrongPower=强充能
|
||||
gui.sfm.WeakPower=弱充能
|
||||
gui.sfm.Sequential=按次序分离
|
||||
gui.sfm.Split=分离…
|
||||
gui.sfm.IntervalMenu=时间区间
|
||||
gui.sfm.IntervalInfo=触发指令的间隔时间:
|
||||
gui.sfm.Second=s
|
||||
gui.sfm.InventoryMenu=物品栏选取
|
||||
gui.sfm.NoInventoryError=未选择物品栏!
|
||||
gui.sfm.ItemMenu=物品设定
|
||||
gui.sfm.DamageValue=附加值
|
||||
gui.sfm.NoConditionError=未设定条件!
|
||||
gui.sfm.Buckets=B
|
||||
gui.sfm.MilliBuckets=mB
|
||||
gui.sfm.LiquidsMenu=流体
|
||||
gui.sfm.UseAll=全部
|
||||
gui.sfm.Reversed=反向
|
||||
gui.sfm.LoopOrderMenu=循环顺序
|
||||
gui.sfm.ValueOrderMenu=值顺序
|
||||
gui.sfm.RedstoneNodeMenu=红石节点
|
||||
gui.sfm.NoNodeError=没有选择节点!
|
||||
gui.sfm.DoEmitPulse=输出脉冲信号
|
||||
gui.sfm.Seconds=秒(最大99)
|
||||
gui.sfm.Ticks=红石刻(最大19)
|
||||
gui.sfm.PulseMenu=脉冲
|
||||
gui.sfm.ReceiversMenu=红石信号接收器
|
||||
gui.sfm.NoReceiverError=没有选择红石信号接收器!
|
||||
gui.sfm.RedstoneOutputMenu=输出
|
||||
gui.sfm.RedstoneStrength=红石信号强度
|
||||
gui.sfm.DigitalToggle=数字信号转换
|
||||
gui.sfm.NoRedstoneSidesError=没有选择红石信号探测面!
|
||||
gui.sfm.RedstoneSidesMenu=探测面
|
||||
gui.sfm.RedstoneSidesInfo=选择红石信号检测面,可以多选
|
||||
gui.sfm.UpdateSidesInfo=选择方块更新检测面,可以多选
|
||||
gui.sfm.RedstoneSidesMenuTrigger=红石信号检测面
|
||||
gui.sfm.UpdateSidesMenu=方块更新检测面
|
||||
gui.sfm.NoSidesError=没有选择面!
|
||||
gui.sfm.InvertSelection=反向选择
|
||||
gui.sfm.RedstoneStrengthMenu=红石信号强度
|
||||
gui.sfm.RedstoneStrengthInfo=选择一个红石信号的强度范围
|
||||
gui.sfm.Through=到
|
||||
gui.sfm.InvalidRedstoneRangeError=红石信号强度数值非法!
|
||||
gui.sfm.RedundantRedstoneRangeError=冗余强度范围
|
||||
gui.sfm.RedstoneStrengthMenuCondition=红石信号强度
|
||||
gui.sfm.ConnectionsMenu=连接设定
|
||||
gui.sfm.FairSplit=均分
|
||||
gui.sfm.EmptyPins=包括空针
|
||||
gui.sfm.SplitMenu=分离设定
|
||||
gui.sfm.SpecifyAmount=特定数量
|
||||
gui.sfm.Delete=删除!
|
||||
gui.sfm.DeleteItemSelection=删除选择的物品
|
||||
gui.sfm.GoBack=返回
|
||||
gui.sfm.Cancel=取消
|
||||
gui.sfm.EmptyWhiteListError=未设置白名单!
|
||||
gui.sfm.TankMenu=流体容器
|
||||
gui.sfm.NoTankError=未选中流体容器!
|
||||
gui.sfm.Activate=激活
|
||||
gui.sfm.Deactivate=取消激活
|
||||
gui.sfm.ActivateLong=点击这,使用这个面
|
||||
gui.sfm.DeactivateLong=点击这,不使用这个面
|
||||
gui.sfm.NoDirectionError=没有确定方向!
|
||||
gui.sfm.AllSlots=全体输入/输出
|
||||
gui.sfm.IdRange=精确输入/输出
|
||||
gui.sfm.AllSlotsLong=点击这,使得所有物品都从这里经过
|
||||
gui.sfm.IdRangeLong=点击这,使得只有特定位置的物品能从这里经过
|
||||
gui.sfm.InvalidRange=范围不可用
|
||||
gui.sfm.AdvancedMode=高级模式
|
||||
gui.sfm.SimpleMode=简单模式
|
||||
gui.sfm.AdvancedModeLong=点击使用高级模式这一边
|
||||
gui.sfm.SimpleModeLong=点击这一边而不是使用简单的模式
|
||||
gui.sfm.UseId=使用特定ID
|
||||
gui.sfm.Invert=反转
|
||||
gui.sfm.UpdateBlockMenu=更新的方块
|
||||
gui.sfm.Meta=数据值
|
||||
gui.sfm.GlobalValueSet=全局数值设定模式
|
||||
gui.sfm.VariableMenu=方块管理组
|
||||
gui.sfm.NotDeclaredError=这个方块管理组还没有被定义!
|
||||
gui.sfm.AlreadyDeclaredError=这个方块管理组已经被定义了!
|
||||
gui.sfm.VariableContainersMenu=包含项目
|
||||
gui.sfm.VariableList=列表
|
||||
gui.sfm.VariableElement=元素
|
||||
gui.sfm.LoopVariableMenu=方块管理组
|
||||
gui.sfm.ListNotDeclared=方块管理组-列表还没有被定义!
|
||||
gui.sfm.ElementNotDeclared=方块管理组-元素还没有被定义!
|
||||
gui.sfm.VariableWhite=白色方块管理组
|
||||
gui.sfm.VariableOrange=橙色方块管理组
|
||||
gui.sfm.VariableMagenta=品红色方块管理组
|
||||
gui.sfm.VariableLightBlue=亮灰色方块管理组
|
||||
gui.sfm.VariableYellow=黄色方块管理组
|
||||
gui.sfm.VariableLime=黄绿色方块管理组
|
||||
gui.sfm.VariablePink=粉色方块管理组
|
||||
gui.sfm.VariableGray=灰色方块管理组
|
||||
gui.sfm.VariableLightGray=亮灰色方块管理组
|
||||
gui.sfm.VariableCyan=青色方块管理组
|
||||
gui.sfm.VariablePurple=紫色方块管理组
|
||||
gui.sfm.VariableBlue=蓝色方块管理组
|
||||
gui.sfm.VariableBrown=棕色方块管理组
|
||||
gui.sfm.VariableGreen=绿色方块管理组
|
||||
gui.sfm.VariableRed=红色方块管理组
|
||||
gui.sfm.VariableBlack=黑色方块管理组
|
||||
gui.sfm.NoLiquidSelected=[未选中液体]
|
||||
gui.sfm.ChangeLiquid=左击改变液体
|
||||
gui.sfm.EditSetting=右击编辑液体信息
|
||||
gui.sfm.NoItemSelected=[未选中物品]
|
||||
gui.sfm.ChangeItem=左击改变物品
|
||||
gui.sfm.FullDescription=按住Shift获取详细信息
|
||||
gui.sfm.DetectionPrecise=精确检测
|
||||
gui.sfm.DetectionNbtFuzzy=独立检测NBT
|
||||
gui.sfm.DetectionFuzzy=模糊识别
|
||||
gui.sfm.DetectionOreDictionary=矿物字典支持
|
||||
gui.sfm.ItemsFound=找到项目数:
|
||||
gui.sfm.RedstoneEmitterSidesMenu=输出方向
|
||||
gui.sfm.RedstoneEmitterSidesInfo=设定红石信号从哪个面输出
|
||||
gui.sfm.TypeInventory=物品栏
|
||||
gui.sfm.TypeTank=流体容器
|
||||
gui.sfm.TypeEmitter=红石信号发射器
|
||||
gui.sfm.TypeReceiver=红石信号接收器
|
||||
gui.sfm.TypeNode=节点
|
||||
gui.sfm.TypeBud=方块更新感应器
|
||||
gui.sfm.OrderStandard=标准顺序
|
||||
gui.sfm.OrderCable=线缆顺序
|
||||
gui.sfm.OrderRandom=随机顺序
|
||||
gui.sfm.ExtendOld=延伸旧的
|
||||
gui.sfm.KeepAll=保持所有
|
||||
gui.sfm.KeepOld=保持旧的
|
||||
gui.sfm.KeepNew=保持新的
|
||||
gui.sfm.Fixed=固定
|
||||
gui.sfm.Toggle=循环开关
|
||||
gui.sfm.Max=最大值
|
||||
gui.sfm.Min=最小值
|
||||
gui.sfm.Increase=递增
|
||||
gui.sfm.Decrease=递减
|
||||
gui.sfm.Forward=递增循环
|
||||
gui.sfm.Backward=递减循环
|
||||
gui.sfm.Global=全局
|
||||
gui.sfm.Local=本地
|
||||
gui.sfm.Add=添加
|
||||
gui.sfm.Remove=移除
|
||||
gui.sfm.Set=设定
|
||||
gui.sfm.Down=下
|
||||
gui.sfm.Up=上
|
||||
gui.sfm.North=北
|
||||
gui.sfm.South=南
|
||||
gui.sfm.West=西
|
||||
gui.sfm.East=东
|
||||
gui.sfm.GroupMenu=命令组
|
||||
gui.sfm.GroupInfo=把命令拖到我身上,这样就可以把命令加入这个命令组。或者你可以点我查看命令组。
|
||||
gui.sfm.FilterPositionLabel=使用范围限制
|
||||
gui.sfm.FilterDistanceLabel=使用距离限制
|
||||
gui.sfm.FilterSelectionLabel=根据是否选中过滤
|
||||
gui.sfm.FilterVariableLabel=使用方块管理组过滤
|
||||
gui.sfm.X=X
|
||||
gui.sfm.Y=Y
|
||||
gui.sfm.Z=Z
|
||||
gui.sfm.CableDistance=线缆长度
|
||||
gui.sfm.Distance=实际距离
|
||||
gui.sfm.OnlySelected=只显示选中项目
|
||||
gui.sfm.HideSelected=隐藏选中项目
|
||||
gui.sfm.ReloadOnChange=重载更改
|
||||
gui.sfm.UseUnused=使用未使用者
|
||||
gui.sfm.UseFilter=使用过滤器
|
||||
gui.sfm.AbsoluteRanges=绝对范围是
|
||||
gui.sfm.FilterShort=F
|
||||
gui.sfm.FilterLong=选择过滤器
|
||||
gui.sfm.MultiShort=M
|
||||
gui.sfm.MultiLong=定义多重选择交互…
|
||||
gui.sfm.SubMenuShort=设定…
|
||||
gui.sfm.SubMenuLong=打开子菜单进行过滤设定
|
||||
gui.sfm.ClearShort=清空
|
||||
gui.sfm.ClearLong=清空所有设定
|
||||
gui.sfm.SelectAllShort=A
|
||||
gui.sfm.SelectAllLong=全选
|
||||
gui.sfm.SelectNoneShort=N
|
||||
gui.sfm.SelectNoneLong=全不选
|
||||
gui.sfm.SelectInvertShort=I
|
||||
gui.sfm.SelectInvertLong=反选
|
||||
gui.sfm.SelectedContainers=个已选择容器
|
||||
gui.sfm.NoMultiSetting=这个命令没有多重选择的相关设定。
|
||||
gui.sfm.SingleSelected=要启用这些选项,请先选择多重容器
|
||||
gui.sfm.RelativeCoordinates=这些是相对坐标[Hover]
|
||||
gui.sfm.BlockAway=个方块远
|
||||
gui.sfm.BlocksAway=个方块远
|
||||
gui.sfm.CableAway=个线缆远
|
||||
gui.sfm.CablesAway=个线缆远
|
||||
gui.sfm.EmptyCluster=集线器是空的
|
||||
gui.sfm.TypeCamouflage=伪装器
|
||||
gui.sfm.CamouflageSidesInfo=选择要变换伪装器材质的面
|
||||
gui.sfm.CamouflageSidesName=侧面方向
|
||||
gui.sfm.CamouflageItemMenu=被伪装方块
|
||||
gui.sfm.CamouflageBlockMenu=伪装器
|
||||
gui.sfm.NoCamouflageBlocksError=没有选择一个要伪装成的方块!
|
||||
gui.sfm.ClearCamouflage=清除伪装
|
||||
gui.sfm.SetCamouflage=产生伪装
|
||||
gui.sfm.CamouflageInfo=在这里设定是伪装成别的方块还是去掉伪装。如果你想伪装成别的方块,请设定你要伪装成哪一个方块。
|
||||
gui.sfm.NoCamouflageSetting=没有选择伪装器要执行的动作!
|
||||
gui.sfm.SelectVariableShort=V
|
||||
gui.sfm.SelectVariableLong=显示全部变量
|
||||
gui.sfm.CamouflageOnlyOutside=仅外侧
|
||||
gui.sfm.CamouflageOnlyInside=仅内侧
|
||||
gui.sfm.CamouflageOppositeInside=反转内侧
|
||||
gui.sfm.CamouflageSameInside=两侧
|
||||
gui.sfm.CamouflageNoUpdate=不要更新
|
||||
gui.sfm.CamouflageBoundsUse=更新界限
|
||||
gui.sfm.CamouflageCollisionUse=Collision
|
||||
gui.sfm.CamouflageCollisionFull=Full collision
|
||||
gui.sfm.To=到
|
||||
gui.sfm.BoundsMenu=Bound
|
||||
gui.sfm.InsideMenu=变换细节
|
||||
gui.sfm.BoundsWarning=Collision和Bound设定只能在伪装方块-变换上起作用
|
||||
gui.sfm.InsideWarning=内部伪装仅能用于伪装方块-双面以及其更新上。
|
||||
gui.sfm.ModGrouping=Mod detection
|
||||
gui.sfm.AllItems=全部,忽略附加数据
|
||||
gui.sfm.TargetMenu=方向
|
||||
gui.sfm.TypeSign=告示牌更新器
|
||||
gui.sfm.Signs=选择告示牌更新器
|
||||
gui.sfm.NoSignsError=没有选择告示牌更新器!
|
||||
gui.sfm.SignText=告示牌文本
|
||||
gui.sfm.UpdateLine=是否更新?
|
||||
gui.sfm.TooltipExtraInfo=按住Shift查看详情
|
||||
gui.sfm.TooltipLock=点击以锁定
|
||||
gui.sfm.TooltipUnlock=放开Shift或者再点一次以解除锁定
|
||||
gui.sfm.TooltipAdjacent=相邻方块
|
||||
gui.sfm.PriorityMoveFirst=在合成前移动
|
||||
gui.sfm.PriorityCraftFirst=在移动前合成
|
||||
|
||||
# ======================================
|
||||
# OTHER MANAGER INTERFACE
|
||||
# ======================================
|
||||
|
||||
gui.sfm.DeleteCommand=删除 [把要删的东西拖到这里!]
|
||||
gui.sfm.CreateCommand=创建新命令
|
||||
gui.sfm.MaximumComponentError=达到数量上限!
|
||||
gui.sfm.ExitGroup=移出命令组
|
||||
gui.sfm.ExitGroupDrop=移出 [把要移出的命令拖到这里!]
|
||||
gui.sfm.Commands=命令
|
||||
gui.sfm.Preferences=用户偏好设定
|
||||
gui.sfm.Settings=管理者设定
|
||||
gui.sfm.CloseGroupLabel=当GUI打开时,命令组会自动关闭。
|
||||
gui.sfm.OpenMenuLargeHitBox=点击命令顶端部分(或者说,最小化的命令)将可以打开或关闭这个命令设置菜单.
|
||||
gui.sfm.OpenMenuLargeHitBoxMenu=点击菜单名字将会打开或关闭其下拉菜单(反之,你必须点击名字右侧的箭头以展开)。
|
||||
gui.sfm.OpenGroupQuick=打开命令组时,将最大化显示(除非你按住Shift)
|
||||
gui.sfm.ShowCommandType=即使一个命令被重命名过,也显示其类型(即使你没有改动这个设定,按住Ctrl也是可以看到命令类型的)。
|
||||
gui.sfm.AutoSide=自动为输入、输出、条件控制选择一个面。默认会选择上面输出,其他面为输入。
|
||||
gui.sfm.AutoBlackList=将输入指令设定为默认使用空的黑名单(输出指令默认使用空的黑名单,不论这个选项是否被改动)。
|
||||
gui.sfm.Limitless=移除所有命令数量限制。没有选中这个选项时,最多设置511条命令, 1023个方块与工厂管理器连接,并且这些方块与管理器最远只能相差128格. [仅限创造模式]
|
||||
gui.sfm.EnlargeInterfaces=扩大GUI大小以适应整个窗口, 除非GUI已经适合整个窗口(为适应窗口,没有改动这个选项时,GUI总是比窗口小)。
|
||||
gui.sfm.AutoMoveFirst=为新的自动合成命令使用默认设置以实现优先移动。
|
||||
|
||||
# ======================================
|
||||
# ADVANCED RELAY INTERFACE
|
||||
# ======================================
|
||||
gui.sfm.GivePermission=授权
|
||||
gui.sfm.RevokePermission=取消授权
|
||||
gui.sfm.ActivateUser=激活
|
||||
gui.sfm.DeactivateUser=取消激活
|
||||
gui.sfm.DeleteUser=删除用户
|
||||
gui.sfm.MakeEditor=设定编辑者
|
||||
gui.sfm.RemoveEditor=删除编辑者
|
||||
gui.sfm.ShowListToAll=向全体玩家显示列表
|
||||
gui.sfm.ShowToEditors=仅向编辑者显示列表
|
||||
gui.sfm.EnableCreativeMode=允许创造模式
|
||||
gui.sfm.DisableCreativeMode=禁止创造模式
|
||||
gui.sfm.Page=当前页数
|
||||
gui.sfm.Of=总页数
|
||||
gui.sfm.NoAccess=没有可用通道
|
||||
gui.sfm.EditorDescriptionShort=你可以定义这个方块可以与哪个玩家交互, 尽管其他玩家首先要授权你可以这么做。
|
||||
gui.sfm.UserDescriptionShort=你不能控制这个方块, 然而你可以阅读这个方块的设定.
|
||||
gui.sfm.EditorDescriptionLong=作为编辑者,你可以编辑这个方块可以与哪些玩家交互. 你只能选那些已经授权你这样做的玩家.
|
||||
gui.sfm.UserDescriptionLong=这个方块可以建立与玩家物品栏之间的通道,其他的物品栏也可以. 若要这个方块建立与你的物品栏之间的通道,你首先得授权它才可以. 编辑者有权决定这个方块是否能和你交互.
|
||||
gui.sfm.PermissionOwner=所有者
|
||||
gui.sfm.PermissionEditor=编辑者
|
||||
gui.sfm.PermissionUser=只读
|
||||
gui.sfm.PermissionRestricted=限制通道
|
||||
gui.sfm.PermissionCreative=创造通道
|
||||
gui.sfm.PermissionInventory=物品栏通道
|
||||
gui.sfm.PermissionDenied=通道不可用
|
||||
|
||||
|
||||
# ======================================
|
||||
# OTHER
|
||||
# ======================================
|
||||
|
||||
itemGroup.sfm=史蒂夫工厂管理
|
||||
|
||||
chat.sfm.ContainerInternalServerError=内部服务器发生未知错误.为了你的安全,我们必须关闭此容器.更多信息请查看服务器日志.事件ID(Incident ID) "%s".
|
||||
Reference in New Issue
Block a user