This commit is contained in:
samsonsin
2025-05-29 23:26:10 +02:00
commit 90b3575aea
11149 changed files with 2362534 additions and 0 deletions

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tile.structurelib.blockhint.name=Hint
tile.structurelib.blockhint.0.name=Hint 1 dot
tile.structurelib.blockhint.1.name=Hint 2 dots
tile.structurelib.blockhint.2.name=Hint 3 dots
tile.structurelib.blockhint.3.name=Hint 4 dots
tile.structurelib.blockhint.4.name=Hint 5 dots
tile.structurelib.blockhint.5.name=Hint 6 dots
tile.structurelib.blockhint.6.name=Hint 7 dots
tile.structurelib.blockhint.7.name=Hint 8 dots
tile.structurelib.blockhint.8.name=Hint 9 dots
tile.structurelib.blockhint.9.name=Hint 10 dots
tile.structurelib.blockhint.10.name=Hint 11 dots
tile.structurelib.blockhint.11.name=Hint 12 dots
tile.structurelib.blockhint.12.name=Hint general
tile.structurelib.blockhint.13.name=Hint air
tile.structurelib.blockhint.14.name=Hint no air
tile.structurelib.blockhint.15.name=Hint error
item.structurelib.frontRotationTool.name=Front Rotation Tool (Standalone)
item.structurelib.frontRotationTool.desc.0=Triggers Front Rotation Interface
item.structurelib.frontRotationTool.desc.1=Rotates only the front panel,
item.structurelib.frontRotationTool.desc.2=which allows structure rotation.
item.structurelib.constructableTrigger.name=Multiblock Structure Hologram Projector
item.structurelib.constructableTrigger.modes.0=Building Mode
item.structurelib.constructableTrigger.modes.1=Updating Mode
item.structurelib.constructableTrigger.modes.2=Removing Mode
item.structurelib.constructableTrigger.desc.0=Triggers Constructable Interface
item.structurelib.constructableTrigger.desc.1=Shows multiblock construction schematic,
item.structurelib.constructableTrigger.desc.2=use on the multiblock controller.
item.structurelib.constructableTrigger.desc.3=(Sneak use on controller to build)
item.structurelib.constructableTrigger.desc.4=Quantity of schematics in item stack affects tier/mode/type
item.structurelib.constructableTrigger.desc.5=Hold §l[LSHIFT]§r to display channel data
item.structurelib.constructableTrigger.desc.lshift.0=Contain %d sub channel.
item.structurelib.constructableTrigger.too_fast=Please wait %d milliseconds before another autoplace...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=Key:
item.structurelib.constructableTrigger.gui.value=Value:
item.structurelib.constructableTrigger.gui.add=Add
item.structurelib.constructableTrigger.gui.set=Set
item.structurelib.constructableTrigger.gui.unset=Unset
item.structurelib.constructableTrigger.gui.wipe=§4Wipe
item.structurelib.constructableTrigger.gui.error.show=Show Errors
item.structurelib.constructableTrigger.gui.error.hide=Hide Errors
item.structurelib.constructableTrigger.gui.gt_no_hatch.enable=No Hatch
item.structurelib.constructableTrigger.gui.gt_no_hatch.disable=Hatches
item.structurelib.constructableTrigger.keyCategory=Multiblock Structure Hologram Projector Keys
item.structurelib.constructableTrigger.keys.cycleMode=Cycle Projector Mode
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in its structure and use sub channels to indicate which variant to use.\n Sub channels are has a sequence of lower case characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\nYou can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of §oIndicates value X for sub channel Y§r.
channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong
structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel §6%s
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel
structurelib.autoplace.built_stat=Built %s blocks
structurelib.autoplace.complete=§aThis multiblock has completed!
structurelib.autoplace.error.not_enabled=§cThis multiblock does not support autoplace in survival!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6This structure depends on nonexistent sub channel §r%s§6. Using master channel instead.
structurelib.blockhint.desc.0=Helps while building
structurelib.blockhint.0.name=Hint 1 dot
structurelib.blockhint.1.name=Hint 2 dot
structurelib.blockhint.2.name=Hint 3 dot
structurelib.blockhint.3.name=Hint 4 dot
structurelib.blockhint.4.name=Hint 5 dot
structurelib.blockhint.5.name=Hint 6 dot
structurelib.blockhint.6.name=Hint 7 dot
structurelib.blockhint.7.name=Hint 8 dot
structurelib.blockhint.8.name=Hint 9 dot
structurelib.blockhint.9.name=Hint 10 dot
structurelib.blockhint.10.name=Hint 11 dot
structurelib.blockhint.11.name=Hint 12 dot
structurelib.blockhint.desc.1=Placeholder for a certain group.
structurelib.blockhint.12.name=Hint general
structurelib.blockhint.desc.2=General placeholder.
structurelib.blockhint.13.name=Hint air
structurelib.blockhint.desc.3=Make sure it contains Air material.
structurelib.blockhint.14.name=Hint no air
structurelib.blockhint.desc.4=Make sure it does not contain Air material.
structurelib.blockhint.15.name=Hint error
structurelib.blockhint.desc.5=ERROR, what did u expect?
itemGroup.structurelib=StructureLib
structurelib.facing.0=down normal none
structurelib.facing.1=down normal horizontal
structurelib.facing.2=down normal vertical
structurelib.facing.3=down normal both
structurelib.facing.4=down clockwise none
structurelib.facing.5=down clockwise horizontal
structurelib.facing.6=down clockwise vertical
structurelib.facing.7=down clockwise both
structurelib.facing.8=down upside down
structurelib.facing.9=down upside down
structurelib.facing.10=down upside down
structurelib.facing.11=down upside down
structurelib.facing.12=down counter clockwise
structurelib.facing.13=down counter clockwise
structurelib.facing.14=down counter clockwise
structurelib.facing.15=down counter clockwise
structurelib.facing.16=up normal none
structurelib.facing.17=up normal horizontal
structurelib.facing.18=up normal vertical
structurelib.facing.19=up normal both
structurelib.facing.20=up clockwise none
structurelib.facing.21=up clockwise horizontal
structurelib.facing.22=up clockwise vertical
structurelib.facing.23=up clockwise both
structurelib.facing.24=up upside down
structurelib.facing.25=up upside down
structurelib.facing.26=up upside down
structurelib.facing.27=up upside down
structurelib.facing.28=up counter clockwise
structurelib.facing.29=up counter clockwise
structurelib.facing.30=up counter clockwise
structurelib.facing.31=up counter clockwise
structurelib.facing.32=north normal none
structurelib.facing.33=north normal horizontal
structurelib.facing.34=north normal vertical
structurelib.facing.35=north normal both
structurelib.facing.36=north clockwise none
structurelib.facing.37=north clockwise horizontal
structurelib.facing.38=north clockwise vertical
structurelib.facing.39=north clockwise both
structurelib.facing.40=north upside down
structurelib.facing.41=north upside down
structurelib.facing.42=north upside down
structurelib.facing.43=north upside down
structurelib.facing.44=north counter clockwise
structurelib.facing.45=north counter clockwise
structurelib.facing.46=north counter clockwise
structurelib.facing.47=north counter clockwise
structurelib.facing.48=south normal none
structurelib.facing.49=south normal horizontal
structurelib.facing.50=south normal vertical
structurelib.facing.51=south normal both
structurelib.facing.52=south clockwise none
structurelib.facing.53=south clockwise horizontal
structurelib.facing.54=south clockwise vertical
structurelib.facing.55=south clockwise both
structurelib.facing.56=south upside down
structurelib.facing.57=south upside down
structurelib.facing.58=south upside down
structurelib.facing.59=south upside down
structurelib.facing.60=south counter clockwise
structurelib.facing.61=south counter clockwise
structurelib.facing.62=south counter clockwise
structurelib.facing.63=south counter clockwise
structurelib.facing.64=west normal none
structurelib.facing.65=west normal horizontal
structurelib.facing.66=west normal vertical
structurelib.facing.67=west normal both
structurelib.facing.68=west clockwise none
structurelib.facing.69=west clockwise horizontal
structurelib.facing.70=west clockwise vertical
structurelib.facing.71=west clockwise both
structurelib.facing.72=west upside down
structurelib.facing.73=west upside down
structurelib.facing.74=west upside down
structurelib.facing.75=west upside down
structurelib.facing.76=west counter clockwise
structurelib.facing.77=west counter clockwise
structurelib.facing.78=west counter clockwise
structurelib.facing.79=west counter clockwise
structurelib.facing.80=east normal none
structurelib.facing.81=east normal horizontal
structurelib.facing.82=east normal vertical
structurelib.facing.83=east normal both
structurelib.facing.84=east clockwise none
structurelib.facing.85=east clockwise horizontal
structurelib.facing.86=east clockwise vertical
structurelib.facing.87=east clockwise both
structurelib.facing.88=east upside down
structurelib.facing.89=east upside down
structurelib.facing.90=east upside down
structurelib.facing.91=east upside down
structurelib.facing.92=east counter clockwise
structurelib.facing.93=east counter clockwise
structurelib.facing.94=east counter clockwise
structurelib.facing.95=east counter clockwise
structurelib.config.client=Client Side Configurations
structurelib.config.client.tooltip=Configurations that only changes how the game looks like, but not how it functions.
structurelib.config.client.hologram=Hologram Configurations
structurelib.config.client.hologram.tooltip=Configurations that changes how the hologram got projected into the world by default.
structurelib.config.client.hologram.maxCoexisting=Max Coexisting Holograms
structurelib.config.client.hologram.maxCoexisting.tooltip=Number of holograms that can coexist. Usually all hints generated by one right click belongs to one hologram. An attempt will be made to prune old holograms when a new hologram is about to be projected and this limit would be exceeded.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms
structurelib.config.client.hologram.removeColliding.tooltip=Whether an attempt will be made to remove any existing hologram that collides with a new hologram.
structurelib.config.registries=Sorted Registries
structurelib.config.registries.tooltip=Sorted Registry is how StructureLib internally keep track of certain features. Each individual elements may be reordered, disabled and enabled at user's command. Changes will be synced to server if needed.\nThis gui can also be accessed in game by shift right clicking air with Multiblock Structure Hologram Projector.
structurelib.config.registries.stackextractors=Stack Extractors
structurelib.config.registries.stackextractors.tooltip=Controls which inventory-from-stack functions are enabled during survival autoplace
structurelib.config.registries.inventoryproviders=Inventory Providers
structurelib.config.registries.inventoryproviders.tooltip=Controls which inventories functions are enabled during survival autoplace
structurelib.configgui.enabled=Enabled Entry
structurelib.configgui.disabled=Disabled Entry
structurelib.configgui.drag.tooltip=Drag this button to reorder this element.
structurelib.sortedregistry.inventoryproviders.5000-main-inventory=Main Player Inventory
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=36 slots of item in your main inventory. Armor slots excluded.
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=Ender Chest Inventory
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=Links to your vanilla ender chest inventory. Require at least one "ender backpack like" item in main inventory to work.

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tile.structurelib.blockhint.name=Hint
tile.structurelib.blockhint.0.name=Hint 1 dot
tile.structurelib.blockhint.1.name=Hint 2 dots
tile.structurelib.blockhint.2.name=Hint 3 dots
tile.structurelib.blockhint.3.name=Hint 4 dots
tile.structurelib.blockhint.4.name=Hint 5 dots
tile.structurelib.blockhint.5.name=Hint 6 dots
tile.structurelib.blockhint.6.name=Hint 7 dots
tile.structurelib.blockhint.7.name=Hint 8 dots
tile.structurelib.blockhint.8.name=Hint 9 dots
tile.structurelib.blockhint.9.name=Hint 10 dots
tile.structurelib.blockhint.10.name=Hint 11 dots
tile.structurelib.blockhint.11.name=Hint 12 dots
tile.structurelib.blockhint.12.name=Hint general
tile.structurelib.blockhint.13.name=Hint air
tile.structurelib.blockhint.14.name=Hint no air
tile.structurelib.blockhint.15.name=Hint error
item.structurelib.frontRotationTool.name=Front Rotation Tool (Standalone)
item.structurelib.frontRotationTool.desc.0=Triggers Front Rotation Interface
item.structurelib.frontRotationTool.desc.1=Rotates only the front panel,
item.structurelib.frontRotationTool.desc.2=que permite la rotación de la estructura.
item.structurelib.constructableTrigger.name=Multiblock Structure Hologram Projector
item.structurelib.constructableTrigger.modes.0=Building Mode
item.structurelib.constructableTrigger.modes.1=Updating Mode
item.structurelib.constructableTrigger.modes.2=Removing Mode
item.structurelib.constructableTrigger.desc.0=Triggers Constructable Interface
item.structurelib.constructableTrigger.desc.1=Shows multiblock construction schematic,
item.structurelib.constructableTrigger.desc.2=use en el controlador del multibloque.
item.structurelib.constructableTrigger.desc.3=(Sneak use on controller to build)
item.structurelib.constructableTrigger.desc.4=Quantity of schematics in item stack affects tier/mode/type
item.structurelib.constructableTrigger.desc.5=Hold §l[LSHIFT]§r to display channel data
item.structurelib.constructableTrigger.desc.lshift.0=Contain %d sub channel.
item.structurelib.constructableTrigger.too_fast=Por favor, espere %d milisegundos antes de intentar autoconstruir...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=Clave:
item.structurelib.constructableTrigger.gui.value=Valor:
item.structurelib.constructableTrigger.gui.add=Añadir
item.structurelib.constructableTrigger.gui.set=Fijar
item.structurelib.constructableTrigger.gui.unset=Quitar
item.structurelib.constructableTrigger.gui.wipe=§4Limpiar
item.structurelib.constructableTrigger.gui.error.show=Show Errors
item.structurelib.constructableTrigger.gui.error.hide=Hide Errors
item.structurelib.constructableTrigger.gui.gt_no_hatch.enable=No Hatch
item.structurelib.constructableTrigger.gui.gt_no_hatch.disable=Hatches
item.structurelib.constructableTrigger.keyCategory=Multiblock Structure Hologram Projector Keys
item.structurelib.constructableTrigger.keys.cycleMode=Cycle Projector Mode
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in its structure and use sub channels to indicate which variant to use.\n Sub channels are has a sequence of lower case characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\nYou can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of §oIndicates value X for sub channel Y§r.
channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong
structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel §6%s
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel
structurelib.autoplace.built_stat=%s bloques construidos
structurelib.autoplace.complete=§a¡El multibloque se ha completado!
structurelib.autoplace.error.not_enabled=§c¡Este multibloque no soporta ser autoconstruido en supervivencia!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6This structure depends on nonexistent sub channel §r%s§6. Using master channel instead.
structurelib.blockhint.desc.0=Ayuda al construir
structurelib.blockhint.0.name=Hint 1 dot
structurelib.blockhint.1.name=Hint 2 dot
structurelib.blockhint.2.name=Hint 3 dot
structurelib.blockhint.3.name=Hint 4 dot
structurelib.blockhint.4.name=Hint 5 dot
structurelib.blockhint.5.name=Hint 6 dot
structurelib.blockhint.6.name=Hint 7 dot
structurelib.blockhint.7.name=Hint 8 dot
structurelib.blockhint.8.name=Hint 9 dot
structurelib.blockhint.9.name=Hint 10 dot
structurelib.blockhint.10.name=Hint 11 dot
structurelib.blockhint.11.name=Hint 12 dot
structurelib.blockhint.desc.1=Placeholder for a certain group.
structurelib.blockhint.12.name=Hint general
structurelib.blockhint.desc.2=General placeholder.
structurelib.blockhint.13.name=Hint air
structurelib.blockhint.desc.3=Make sure it contains Air material.
structurelib.blockhint.14.name=Hint no air
structurelib.blockhint.desc.4=Make sure it does not contain Air material.
structurelib.blockhint.15.name=Hint error
structurelib.blockhint.desc.5=ERROR, what did u expect?
itemGroup.structurelib=StructureLib
structurelib.facing.0=down normal none
structurelib.facing.1=down normal horizontal
structurelib.facing.2=down normal vertical
structurelib.facing.3=down normal both
structurelib.facing.4=down clockwise none
structurelib.facing.5=down clockwise horizontal
structurelib.facing.6=down clockwise vertical
structurelib.facing.7=down clockwise both
structurelib.facing.8=down upside down
structurelib.facing.9=down upside down
structurelib.facing.10=down upside down
structurelib.facing.11=down upside down
structurelib.facing.12=down counter clockwise
structurelib.facing.13=down counter clockwise
structurelib.facing.14=down counter clockwise
structurelib.facing.15=down counter clockwise
structurelib.facing.16=up normal none
structurelib.facing.17=up normal horizontal
structurelib.facing.18=up normal vertical
structurelib.facing.19=up normal both
structurelib.facing.20=up clockwise none
structurelib.facing.21=up clockwise horizontal
structurelib.facing.22=up clockwise vertical
structurelib.facing.23=up clockwise both
structurelib.facing.24=up upside down
structurelib.facing.25=up upside down
structurelib.facing.26=up upside down
structurelib.facing.27=up upside down
structurelib.facing.28=up counter clockwise
structurelib.facing.29=up counter clockwise
structurelib.facing.30=up counter clockwise
structurelib.facing.31=up counter clockwise
structurelib.facing.32=north normal none
structurelib.facing.33=north normal horizontal
structurelib.facing.34=north normal vertical
structurelib.facing.35=north normal both
structurelib.facing.36=north clockwise none
structurelib.facing.37=north clockwise horizontal
structurelib.facing.38=north clockwise vertical
structurelib.facing.39=north clockwise both
structurelib.facing.40=north upside down
structurelib.facing.41=north upside down
structurelib.facing.42=north upside down
structurelib.facing.43=north upside down
structurelib.facing.44=north counter clockwise
structurelib.facing.45=north counter clockwise
structurelib.facing.46=north counter clockwise
structurelib.facing.47=north counter clockwise
structurelib.facing.48=south normal none
structurelib.facing.49=south normal horizontal
structurelib.facing.50=south normal vertical
structurelib.facing.51=south normal both
structurelib.facing.52=south clockwise none
structurelib.facing.53=south clockwise horizontal
structurelib.facing.54=south clockwise vertical
structurelib.facing.55=south clockwise both
structurelib.facing.56=south upside down
structurelib.facing.57=south upside down
structurelib.facing.58=south upside down
structurelib.facing.59=south upside down
structurelib.facing.60=south counter clockwise
structurelib.facing.61=south counter clockwise
structurelib.facing.62=south counter clockwise
structurelib.facing.63=south counter clockwise
structurelib.facing.64=west normal none
structurelib.facing.65=west normal horizontal
structurelib.facing.66=west normal vertical
structurelib.facing.67=west normal both
structurelib.facing.68=west clockwise none
structurelib.facing.69=west clockwise horizontal
structurelib.facing.70=west clockwise vertical
structurelib.facing.71=west clockwise both
structurelib.facing.72=west upside down
structurelib.facing.73=west upside down
structurelib.facing.74=west upside down
structurelib.facing.75=west upside down
structurelib.facing.76=west counter clockwise
structurelib.facing.77=west counter clockwise
structurelib.facing.78=west counter clockwise
structurelib.facing.79=west counter clockwise
structurelib.facing.80=east normal none
structurelib.facing.81=east normal horizontal
structurelib.facing.82=east normal vertical
structurelib.facing.83=east normal both
structurelib.facing.84=east clockwise none
structurelib.facing.85=east clockwise horizontal
structurelib.facing.86=east clockwise vertical
structurelib.facing.87=east clockwise both
structurelib.facing.88=east upside down
structurelib.facing.89=east upside down
structurelib.facing.90=east upside down
structurelib.facing.91=east upside down
structurelib.facing.92=east counter clockwise
structurelib.facing.93=east counter clockwise
structurelib.facing.94=east counter clockwise
structurelib.facing.95=east counter clockwise
structurelib.config.client=Client Side Configurations
structurelib.config.client.tooltip=Configurations that only changes how the game looks like, but not how it functions.
structurelib.config.client.hologram=Hologram Configurations
structurelib.config.client.hologram.tooltip=Configurations that changes how the hologram got projected into the world by default.
structurelib.config.client.hologram.maxCoexisting=Max Coexisting Holograms
structurelib.config.client.hologram.maxCoexisting.tooltip=Number of holograms that can coexist. Usually all hints generated by one right click belongs to one hologram. An attempt will be made to prune old holograms when a new hologram is about to be projected and this limit would be exceeded.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms
structurelib.config.client.hologram.removeColliding.tooltip=Whether an attempt will be made to remove any existing hologram that collides with a new hologram.
structurelib.config.registries=Sorted Registries
structurelib.config.registries.tooltip=Sorted Registry is how StructureLib internally keep track of certain features. Each individual elements may be reordered, disabled and enabled at user's command. Changes will be synced to server if needed.\nThis gui can also be accessed in game by shift right clicking air with Multiblock Structure Hologram Projector.
structurelib.config.registries.stackextractors=Stack Extractors
structurelib.config.registries.stackextractors.tooltip=Controls which inventory-from-stack functions are enabled during survival autoplace
structurelib.config.registries.inventoryproviders=Inventory Providers
structurelib.config.registries.inventoryproviders.tooltip=Controls which inventories functions are enabled during survival autoplace
structurelib.configgui.enabled=Enabled Entry
structurelib.configgui.disabled=Disabled Entry
structurelib.configgui.drag.tooltip=Drag this button to reorder this element.
structurelib.sortedregistry.inventoryproviders.5000-main-inventory=Main Player Inventory
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=36 slots of item in your main inventory. Armor slots excluded.
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=Ender Chest Inventory
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=Links to your vanilla ender chest inventory. Require at least one "ender backpack like" item in main inventory to work.

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tile.structurelib.blockhint.name=Hint
tile.structurelib.blockhint.0.name=Hint 1 dot
tile.structurelib.blockhint.1.name=Hint 2 dots
tile.structurelib.blockhint.2.name=Hint 3 dots
tile.structurelib.blockhint.3.name=Hint 4 dots
tile.structurelib.blockhint.4.name=Hint 5 dots
tile.structurelib.blockhint.5.name=Hint 6 dots
tile.structurelib.blockhint.6.name=Hint 7 dots
tile.structurelib.blockhint.7.name=Hint 8 dots
tile.structurelib.blockhint.8.name=Hint 9 dots
tile.structurelib.blockhint.9.name=Hint 10 dots
tile.structurelib.blockhint.10.name=Hint 11 dots
tile.structurelib.blockhint.11.name=Hint 12 dots
tile.structurelib.blockhint.12.name=Hint general
tile.structurelib.blockhint.13.name=Hint air
tile.structurelib.blockhint.14.name=Hint no air
tile.structurelib.blockhint.15.name=Hint error
item.structurelib.frontRotationTool.name=Front Rotation Tool (Standalone)
item.structurelib.frontRotationTool.desc.0=Active l'interface de rotation frontale
item.structurelib.frontRotationTool.desc.1=Rotates only the front panel,
item.structurelib.frontRotationTool.desc.2=which allows structure rotation.
item.structurelib.constructableTrigger.name=Multiblock Structure Hologram Projector
item.structurelib.constructableTrigger.modes.0=Building Mode
item.structurelib.constructableTrigger.modes.1=Updating Mode
item.structurelib.constructableTrigger.modes.2=Removing Mode
item.structurelib.constructableTrigger.desc.0=Déclenche l'interface constructible
item.structurelib.constructableTrigger.desc.1=Shows multiblock construction schematic,
item.structurelib.constructableTrigger.desc.2=use on the multiblock controller.
item.structurelib.constructableTrigger.desc.3=(Sneak use on controller to build)
item.structurelib.constructableTrigger.desc.4=Quantity of schematics in item stack affects tier/mode/type
item.structurelib.constructableTrigger.desc.5=Hold §l[LSHIFT]§r to display channel data
item.structurelib.constructableTrigger.desc.lshift.0=Contain %d sub channel.
item.structurelib.constructableTrigger.too_fast=Please wait %d milliseconds before another autoplace...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=Key:
item.structurelib.constructableTrigger.gui.value=Value:
item.structurelib.constructableTrigger.gui.add=Add
item.structurelib.constructableTrigger.gui.set=Set
item.structurelib.constructableTrigger.gui.unset=Unset
item.structurelib.constructableTrigger.gui.wipe=§4Wipe
item.structurelib.constructableTrigger.gui.error.show=Show Errors
item.structurelib.constructableTrigger.gui.error.hide=Hide Errors
item.structurelib.constructableTrigger.gui.gt_no_hatch.enable=No Hatch
item.structurelib.constructableTrigger.gui.gt_no_hatch.disable=Hatches
item.structurelib.constructableTrigger.keyCategory=Multiblock Structure Hologram Projector Keys
item.structurelib.constructableTrigger.keys.cycleMode=Cycle Projector Mode
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in its structure and use sub channels to indicate which variant to use.\n Sub channels are has a sequence of lower case characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\nYou can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of §oIndicates value X for sub channel Y§r.
channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong
structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel §6%s
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel
structurelib.autoplace.built_stat=Built %s blocks
structurelib.autoplace.complete=§aThis multiblock has completed!
structurelib.autoplace.error.not_enabled=§cThis multiblock does not support autoplace in survival!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6This structure depends on nonexistent sub channel §r%s§6. Using master channel instead.
structurelib.blockhint.desc.0=Helps while building
structurelib.blockhint.0.name=Hint 1 dot
structurelib.blockhint.1.name=Hint 2 dot
structurelib.blockhint.2.name=Hint 3 dot
structurelib.blockhint.3.name=Hint 4 dot
structurelib.blockhint.4.name=Hint 5 dot
structurelib.blockhint.5.name=Hint 6 dot
structurelib.blockhint.6.name=Hint 7 dot
structurelib.blockhint.7.name=Hint 8 dot
structurelib.blockhint.8.name=Hint 9 dot
structurelib.blockhint.9.name=Hint 10 dot
structurelib.blockhint.10.name=Hint 11 dot
structurelib.blockhint.11.name=Hint 12 dot
structurelib.blockhint.desc.1=Placeholder for a certain group.
structurelib.blockhint.12.name=Hint general
structurelib.blockhint.desc.2=General placeholder.
structurelib.blockhint.13.name=Hint air
structurelib.blockhint.desc.3=Make sure it contains Air material.
structurelib.blockhint.14.name=Hint no air
structurelib.blockhint.desc.4=Make sure it does not contain Air material.
structurelib.blockhint.15.name=Hint error
structurelib.blockhint.desc.5=ERROR, what did u expect?
itemGroup.structurelib=StructureLib
structurelib.facing.0=down normal none
structurelib.facing.1=down normal horizontal
structurelib.facing.2=down normal vertical
structurelib.facing.3=down normal both
structurelib.facing.4=down clockwise none
structurelib.facing.5=down clockwise horizontal
structurelib.facing.6=down clockwise vertical
structurelib.facing.7=down clockwise both
structurelib.facing.8=down upside down
structurelib.facing.9=down upside down
structurelib.facing.10=down upside down
structurelib.facing.11=down upside down
structurelib.facing.12=down counter clockwise
structurelib.facing.13=down counter clockwise
structurelib.facing.14=down counter clockwise
structurelib.facing.15=down counter clockwise
structurelib.facing.16=up normal none
structurelib.facing.17=up normal horizontal
structurelib.facing.18=up normal vertical
structurelib.facing.19=up normal both
structurelib.facing.20=up clockwise none
structurelib.facing.21=up clockwise horizontal
structurelib.facing.22=up clockwise vertical
structurelib.facing.23=up clockwise both
structurelib.facing.24=up upside down
structurelib.facing.25=up upside down
structurelib.facing.26=up upside down
structurelib.facing.27=up upside down
structurelib.facing.28=up counter clockwise
structurelib.facing.29=up counter clockwise
structurelib.facing.30=up counter clockwise
structurelib.facing.31=up counter clockwise
structurelib.facing.32=north normal none
structurelib.facing.33=north normal horizontal
structurelib.facing.34=north normal vertical
structurelib.facing.35=north normal both
structurelib.facing.36=north clockwise none
structurelib.facing.37=north clockwise horizontal
structurelib.facing.38=north clockwise vertical
structurelib.facing.39=north clockwise both
structurelib.facing.40=north upside down
structurelib.facing.41=north upside down
structurelib.facing.42=north upside down
structurelib.facing.43=north upside down
structurelib.facing.44=north counter clockwise
structurelib.facing.45=north counter clockwise
structurelib.facing.46=north counter clockwise
structurelib.facing.47=north counter clockwise
structurelib.facing.48=south normal none
structurelib.facing.49=south normal horizontal
structurelib.facing.50=south normal vertical
structurelib.facing.51=south normal both
structurelib.facing.52=south clockwise none
structurelib.facing.53=south clockwise horizontal
structurelib.facing.54=south clockwise vertical
structurelib.facing.55=south clockwise both
structurelib.facing.56=south upside down
structurelib.facing.57=south upside down
structurelib.facing.58=south upside down
structurelib.facing.59=south upside down
structurelib.facing.60=south counter clockwise
structurelib.facing.61=south counter clockwise
structurelib.facing.62=south counter clockwise
structurelib.facing.63=south counter clockwise
structurelib.facing.64=west normal none
structurelib.facing.65=west normal horizontal
structurelib.facing.66=west normal vertical
structurelib.facing.67=west normal both
structurelib.facing.68=west clockwise none
structurelib.facing.69=west clockwise horizontal
structurelib.facing.70=west clockwise vertical
structurelib.facing.71=west clockwise both
structurelib.facing.72=west upside down
structurelib.facing.73=west upside down
structurelib.facing.74=west upside down
structurelib.facing.75=west upside down
structurelib.facing.76=west counter clockwise
structurelib.facing.77=west counter clockwise
structurelib.facing.78=west counter clockwise
structurelib.facing.79=west counter clockwise
structurelib.facing.80=east normal none
structurelib.facing.81=east normal horizontal
structurelib.facing.82=east normal vertical
structurelib.facing.83=east normal both
structurelib.facing.84=east clockwise none
structurelib.facing.85=east clockwise horizontal
structurelib.facing.86=east clockwise vertical
structurelib.facing.87=east clockwise both
structurelib.facing.88=east upside down
structurelib.facing.89=east upside down
structurelib.facing.90=east upside down
structurelib.facing.91=east upside down
structurelib.facing.92=east counter clockwise
structurelib.facing.93=east counter clockwise
structurelib.facing.94=east counter clockwise
structurelib.facing.95=east counter clockwise
structurelib.config.client=Client Side Configurations
structurelib.config.client.tooltip=Configurations that only changes how the game looks like, but not how it functions.
structurelib.config.client.hologram=Hologram Configurations
structurelib.config.client.hologram.tooltip=Configurations that changes how the hologram got projected into the world by default.
structurelib.config.client.hologram.maxCoexisting=Max Coexisting Holograms
structurelib.config.client.hologram.maxCoexisting.tooltip=Number of holograms that can coexist. Usually all hints generated by one right click belongs to one hologram. An attempt will be made to prune old holograms when a new hologram is about to be projected and this limit would be exceeded.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms
structurelib.config.client.hologram.removeColliding.tooltip=Whether an attempt will be made to remove any existing hologram that collides with a new hologram.
structurelib.config.registries=Sorted Registries
structurelib.config.registries.tooltip=Sorted Registry is how StructureLib internally keep track of certain features. Each individual elements may be reordered, disabled and enabled at user's command. Changes will be synced to server if needed.\nThis gui can also be accessed in game by shift right clicking air with Multiblock Structure Hologram Projector.
structurelib.config.registries.stackextractors=Stack Extractors
structurelib.config.registries.stackextractors.tooltip=Controls which inventory-from-stack functions are enabled during survival autoplace
structurelib.config.registries.inventoryproviders=Inventory Providers
structurelib.config.registries.inventoryproviders.tooltip=Controls which inventories functions are enabled during survival autoplace
structurelib.configgui.enabled=Enabled Entry
structurelib.configgui.disabled=Disabled Entry
structurelib.configgui.drag.tooltip=Drag this button to reorder this element.
structurelib.sortedregistry.inventoryproviders.5000-main-inventory=Main Player Inventory
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=36 slots of item in your main inventory. Armor slots excluded.
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=Ender Chest Inventory
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=Links to your vanilla ender chest inventory. Require at least one "ender backpack like" item in main inventory to work.

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@@ -0,0 +1,208 @@
tile.structurelib.blockhint.name=Hint
tile.structurelib.blockhint.0.name=ヒント 1 ドット
tile.structurelib.blockhint.1.name=ヒント 2 ドット
tile.structurelib.blockhint.2.name=ヒント 3 ドット
tile.structurelib.blockhint.3.name=ヒント 4 ドット
tile.structurelib.blockhint.4.name=ヒント 5 ドット
tile.structurelib.blockhint.5.name=ヒント 6 ドット
tile.structurelib.blockhint.6.name=ヒント 7 ドット
tile.structurelib.blockhint.7.name=ヒント 8 ドット
tile.structurelib.blockhint.8.name=ヒント 9 ドット
tile.structurelib.blockhint.9.name=ヒント 10 ドット
tile.structurelib.blockhint.10.name=ヒント 11 ドット
tile.structurelib.blockhint.11.name=ヒント 12 ドット
tile.structurelib.blockhint.12.name=ヒントブロック
tile.structurelib.blockhint.13.name=ヒント 空気
tile.structurelib.blockhint.14.name=ヒント 非空気
tile.structurelib.blockhint.15.name=ヒント Error
item.structurelib.frontRotationTool.name=Front Rotation Tool (Standalone)
item.structurelib.frontRotationTool.desc.0=Triggers Front Rotation Interface
item.structurelib.frontRotationTool.desc.1=Rotates only the front panel,
item.structurelib.frontRotationTool.desc.2=which allows structure rotation.
item.structurelib.constructableTrigger.name=Multiblock Structure Hologram Projector
item.structurelib.constructableTrigger.modes.0=Building Mode
item.structurelib.constructableTrigger.modes.1=Updating Mode
item.structurelib.constructableTrigger.modes.2=Removing Mode
item.structurelib.constructableTrigger.desc.0=Triggers Constructable Interface
item.structurelib.constructableTrigger.desc.1=Shows multiblock construction schematic,
item.structurelib.constructableTrigger.desc.2=use on the multiblock controller.
item.structurelib.constructableTrigger.desc.3=(Sneak use on controller to build)
item.structurelib.constructableTrigger.desc.4=Quantity of schematics in item stack affects tier/mode/type
item.structurelib.constructableTrigger.desc.5=Hold §l[LSHIFT]§r to display channel data
item.structurelib.constructableTrigger.desc.lshift.0=Contain %d sub channel.
item.structurelib.constructableTrigger.too_fast=Please wait %d milliseconds before another autoplace...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=Key:
item.structurelib.constructableTrigger.gui.value=Value:
item.structurelib.constructableTrigger.gui.add=Add
item.structurelib.constructableTrigger.gui.set=Set
item.structurelib.constructableTrigger.gui.unset=Unset
item.structurelib.constructableTrigger.gui.wipe=§4Wipe
item.structurelib.constructableTrigger.gui.error.show=Show Errors
item.structurelib.constructableTrigger.gui.error.hide=Hide Errors
item.structurelib.constructableTrigger.gui.gt_no_hatch.enable=No Hatch
item.structurelib.constructableTrigger.gui.gt_no_hatch.disable=Hatches
item.structurelib.constructableTrigger.keyCategory=Multiblock Structure Hologram Projector Keys
item.structurelib.constructableTrigger.keys.cycleMode=Cycle Projector Mode
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in its structure and use sub channels to indicate which variant to use.\n Sub channels are has a sequence of lower case characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\nYou can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of §oIndicates value X for sub channel Y§r.
channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong
structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel §6%s
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel
structurelib.autoplace.built_stat=Built %s blocks
structurelib.autoplace.complete=§aThis multiblock has completed!
structurelib.autoplace.error.not_enabled=§cThis multiblock does not support autoplace in survival!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6This structure depends on nonexistent sub channel §r%s§6. Using master channel instead.
structurelib.blockhint.desc.0=構造物の設置を助ける
structurelib.blockhint.0.name=ヒント 1 ドット
structurelib.blockhint.1.name=ヒント 2 ドット
structurelib.blockhint.2.name=ヒント 3 ドット
structurelib.blockhint.3.name=ヒント 4 ドット
structurelib.blockhint.4.name=ヒント 5 ドット
structurelib.blockhint.5.name=ヒント 6 ドット
structurelib.blockhint.6.name=ヒント 7 ドット
structurelib.blockhint.7.name=ヒント 8 ドット
structurelib.blockhint.8.name=ヒント 9 ドット
structurelib.blockhint.9.name=ヒント 10 ドット
structurelib.blockhint.10.name=ヒント 11 ドット
structurelib.blockhint.11.name=ヒント 12 ドット
structurelib.blockhint.desc.1=特定の構造ブロックグループのプレースホルダー
structurelib.blockhint.12.name=ヒントブロック
structurelib.blockhint.desc.2=プレースホルダー
structurelib.blockhint.13.name=ヒント 空気
structurelib.blockhint.desc.3=空気が"設置"されていることを確認してください
structurelib.blockhint.14.name=ヒント 非空気
structurelib.blockhint.desc.4=空気が"設置"されていないことを確認してください
structurelib.blockhint.15.name=ヒント Error
structurelib.blockhint.desc.5=ERROR, なにを期待していた?
itemGroup.structurelib=StructureLib
structurelib.facing.0=down normal none
structurelib.facing.1=down normal horizontal
structurelib.facing.2=down normal vertical
structurelib.facing.3=down normal both
structurelib.facing.4=down clockwise none
structurelib.facing.5=down clockwise horizontal
structurelib.facing.6=down clockwise vertical
structurelib.facing.7=down clockwise both
structurelib.facing.8=down upside down
structurelib.facing.9=down upside down
structurelib.facing.10=down upside down
structurelib.facing.11=down upside down
structurelib.facing.12=down counter clockwise
structurelib.facing.13=down counter clockwise
structurelib.facing.14=down counter clockwise
structurelib.facing.15=down counter clockwise
structurelib.facing.16=up normal none
structurelib.facing.17=up normal horizontal
structurelib.facing.18=up normal vertical
structurelib.facing.19=up normal both
structurelib.facing.20=up clockwise none
structurelib.facing.21=up clockwise horizontal
structurelib.facing.22=up clockwise vertical
structurelib.facing.23=up clockwise both
structurelib.facing.24=up upside down
structurelib.facing.25=up upside down
structurelib.facing.26=up upside down
structurelib.facing.27=up upside down
structurelib.facing.28=up counter clockwise
structurelib.facing.29=up counter clockwise
structurelib.facing.30=up counter clockwise
structurelib.facing.31=up counter clockwise
structurelib.facing.32=north normal none
structurelib.facing.33=north normal horizontal
structurelib.facing.34=north normal vertical
structurelib.facing.35=north normal both
structurelib.facing.36=north clockwise none
structurelib.facing.37=north clockwise horizontal
structurelib.facing.38=north clockwise vertical
structurelib.facing.39=north clockwise both
structurelib.facing.40=north upside down
structurelib.facing.41=north upside down
structurelib.facing.42=north upside down
structurelib.facing.43=north upside down
structurelib.facing.44=north counter clockwise
structurelib.facing.45=north counter clockwise
structurelib.facing.46=north counter clockwise
structurelib.facing.47=north counter clockwise
structurelib.facing.48=south normal none
structurelib.facing.49=south normal horizontal
structurelib.facing.50=south normal vertical
structurelib.facing.51=south normal both
structurelib.facing.52=south clockwise none
structurelib.facing.53=south clockwise horizontal
structurelib.facing.54=south clockwise vertical
structurelib.facing.55=south clockwise both
structurelib.facing.56=south upside down
structurelib.facing.57=south upside down
structurelib.facing.58=south upside down
structurelib.facing.59=south upside down
structurelib.facing.60=south counter clockwise
structurelib.facing.61=south counter clockwise
structurelib.facing.62=south counter clockwise
structurelib.facing.63=south counter clockwise
structurelib.facing.64=west normal none
structurelib.facing.65=west normal horizontal
structurelib.facing.66=west normal vertical
structurelib.facing.67=west normal both
structurelib.facing.68=west clockwise none
structurelib.facing.69=west clockwise horizontal
structurelib.facing.70=west clockwise vertical
structurelib.facing.71=west clockwise both
structurelib.facing.72=west upside down
structurelib.facing.73=west upside down
structurelib.facing.74=west upside down
structurelib.facing.75=west upside down
structurelib.facing.76=west counter clockwise
structurelib.facing.77=west counter clockwise
structurelib.facing.78=west counter clockwise
structurelib.facing.79=west counter clockwise
structurelib.facing.80=east normal none
structurelib.facing.81=east normal horizontal
structurelib.facing.82=east normal vertical
structurelib.facing.83=east normal both
structurelib.facing.84=east clockwise none
structurelib.facing.85=east clockwise horizontal
structurelib.facing.86=east clockwise vertical
structurelib.facing.87=east clockwise both
structurelib.facing.88=east upside down
structurelib.facing.89=east upside down
structurelib.facing.90=east upside down
structurelib.facing.91=east upside down
structurelib.facing.92=east counter clockwise
structurelib.facing.93=east counter clockwise
structurelib.facing.94=east counter clockwise
structurelib.facing.95=east counter clockwise
structurelib.config.client=Client Side Configurations
structurelib.config.client.tooltip=Configurations that only changes how the game looks like, but not how it functions.
structurelib.config.client.hologram=Hologram Configurations
structurelib.config.client.hologram.tooltip=Configurations that changes how the hologram got projected into the world by default.
structurelib.config.client.hologram.maxCoexisting=Max Coexisting Holograms
structurelib.config.client.hologram.maxCoexisting.tooltip=Number of holograms that can coexist. Usually all hints generated by one right click belongs to one hologram. An attempt will be made to prune old holograms when a new hologram is about to be projected and this limit would be exceeded.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms
structurelib.config.client.hologram.removeColliding.tooltip=Whether an attempt will be made to remove any existing hologram that collides with a new hologram.
structurelib.config.registries=Sorted Registries
structurelib.config.registries.tooltip=Sorted Registry is how StructureLib internally keep track of certain features. Each individual elements may be reordered, disabled and enabled at user's command. Changes will be synced to server if needed.\nThis gui can also be accessed in game by shift right clicking air with Multiblock Structure Hologram Projector.
structurelib.config.registries.stackextractors=Stack Extractors
structurelib.config.registries.stackextractors.tooltip=Controls which inventory-from-stack functions are enabled during survival autoplace
structurelib.config.registries.inventoryproviders=Inventory Providers
structurelib.config.registries.inventoryproviders.tooltip=Controls which inventories functions are enabled during survival autoplace
structurelib.configgui.enabled=Enabled Entry
structurelib.configgui.disabled=Disabled Entry
structurelib.configgui.drag.tooltip=Drag this button to reorder this element.
structurelib.sortedregistry.inventoryproviders.5000-main-inventory=Main Player Inventory
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=36 slots of item in your main inventory. Armor slots excluded.
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=Ender Chest Inventory
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=Links to your vanilla ender chest inventory. Require at least one "ender backpack like" item in main inventory to work.

View File

@@ -0,0 +1,208 @@
tile.structurelib.blockhint.name=Hint
tile.structurelib.blockhint.0.name=Hint 1 dot
tile.structurelib.blockhint.1.name=Hint 2 dots
tile.structurelib.blockhint.2.name=Hint 3 dots
tile.structurelib.blockhint.3.name=Hint 4 dots
tile.structurelib.blockhint.4.name=Hint 5 dots
tile.structurelib.blockhint.5.name=Hint 6 dots
tile.structurelib.blockhint.6.name=Hint 7 dots
tile.structurelib.blockhint.7.name=Hint 8 dots
tile.structurelib.blockhint.8.name=Hint 9 dots
tile.structurelib.blockhint.9.name=Hint 10 dots
tile.structurelib.blockhint.10.name=Hint 11 dots
tile.structurelib.blockhint.11.name=Hint 12 dots
tile.structurelib.blockhint.12.name=Hint general
tile.structurelib.blockhint.13.name=Hint air
tile.structurelib.blockhint.14.name=Hint no air
tile.structurelib.blockhint.15.name=Hint error
item.structurelib.frontRotationTool.name=Front Rotation Tool (Standalone)
item.structurelib.frontRotationTool.desc.0=Triggers Front Rotation Interface
item.structurelib.frontRotationTool.desc.1=Rotates only the front panel,
item.structurelib.frontRotationTool.desc.2=which allows structure rotation.
item.structurelib.constructableTrigger.name=Multiblock Structure Hologram Projector
item.structurelib.constructableTrigger.modes.0=Building Mode
item.structurelib.constructableTrigger.modes.1=Updating Mode
item.structurelib.constructableTrigger.modes.2=Removing Mode
item.structurelib.constructableTrigger.desc.0=Triggers Constructable Interface
item.structurelib.constructableTrigger.desc.1=Shows multiblock construction schematic,
item.structurelib.constructableTrigger.desc.2=use on the multiblock controller.
item.structurelib.constructableTrigger.desc.3=(Sneak use on controller to build)
item.structurelib.constructableTrigger.desc.4=Quantity of schematics in item stack affects tier/mode/type
item.structurelib.constructableTrigger.desc.5=Hold §l[LSHIFT]§r to display channel data
item.structurelib.constructableTrigger.desc.lshift.0=Contain %d sub channel.
item.structurelib.constructableTrigger.too_fast=Please wait %d milliseconds before another autoplace...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=키:
item.structurelib.constructableTrigger.gui.value=값:
item.structurelib.constructableTrigger.gui.add=추가
item.structurelib.constructableTrigger.gui.set=설정
item.structurelib.constructableTrigger.gui.unset=Unset
item.structurelib.constructableTrigger.gui.wipe=§4Wipe
item.structurelib.constructableTrigger.gui.error.show=Show Errors
item.structurelib.constructableTrigger.gui.error.hide=Hide Errors
item.structurelib.constructableTrigger.gui.gt_no_hatch.enable=No Hatch
item.structurelib.constructableTrigger.gui.gt_no_hatch.disable=Hatches
item.structurelib.constructableTrigger.keyCategory=Multiblock Structure Hologram Projector Keys
item.structurelib.constructableTrigger.keys.cycleMode=Cycle Projector Mode
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in its structure and use sub channels to indicate which variant to use.\n Sub channels are has a sequence of lower case characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\nYou can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of §oIndicates value X for sub channel Y§r.
channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong
structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel §6%s
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel
structurelib.autoplace.built_stat=Built %s blocks
structurelib.autoplace.complete=§aThis multiblock has completed!
structurelib.autoplace.error.not_enabled=§cThis multiblock does not support autoplace in survival!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6This structure depends on nonexistent sub channel §r%s§6. Using master channel instead.
structurelib.blockhint.desc.0=Helps while building
structurelib.blockhint.0.name=Hint 1 dot
structurelib.blockhint.1.name=Hint 2 dot
structurelib.blockhint.2.name=Hint 3 dot
structurelib.blockhint.3.name=Hint 4 dot
structurelib.blockhint.4.name=Hint 5 dot
structurelib.blockhint.5.name=Hint 6 dot
structurelib.blockhint.6.name=Hint 7 dot
structurelib.blockhint.7.name=Hint 8 dot
structurelib.blockhint.8.name=Hint 9 dot
structurelib.blockhint.9.name=Hint 10 dot
structurelib.blockhint.10.name=Hint 11 dot
structurelib.blockhint.11.name=Hint 12 dot
structurelib.blockhint.desc.1=Placeholder for a certain group.
structurelib.blockhint.12.name=Hint general
structurelib.blockhint.desc.2=General placeholder.
structurelib.blockhint.13.name=Hint air
structurelib.blockhint.desc.3=Make sure it contains Air material.
structurelib.blockhint.14.name=Hint no air
structurelib.blockhint.desc.4=Make sure it does not contain Air material.
structurelib.blockhint.15.name=Hint error
structurelib.blockhint.desc.5=ERROR, what did u expect?
itemGroup.structurelib=StructureLib
structurelib.facing.0=down normal none
structurelib.facing.1=down normal horizontal
structurelib.facing.2=down normal vertical
structurelib.facing.3=down normal both
structurelib.facing.4=down clockwise none
structurelib.facing.5=down clockwise horizontal
structurelib.facing.6=down clockwise vertical
structurelib.facing.7=down clockwise both
structurelib.facing.8=down upside down
structurelib.facing.9=down upside down
structurelib.facing.10=down upside down
structurelib.facing.11=down upside down
structurelib.facing.12=down counter clockwise
structurelib.facing.13=down counter clockwise
structurelib.facing.14=down counter clockwise
structurelib.facing.15=down counter clockwise
structurelib.facing.16=up normal none
structurelib.facing.17=up normal horizontal
structurelib.facing.18=up normal vertical
structurelib.facing.19=up normal both
structurelib.facing.20=up clockwise none
structurelib.facing.21=up clockwise horizontal
structurelib.facing.22=up clockwise vertical
structurelib.facing.23=up clockwise both
structurelib.facing.24=up upside down
structurelib.facing.25=up upside down
structurelib.facing.26=up upside down
structurelib.facing.27=up upside down
structurelib.facing.28=up counter clockwise
structurelib.facing.29=up counter clockwise
structurelib.facing.30=up counter clockwise
structurelib.facing.31=up counter clockwise
structurelib.facing.32=north normal none
structurelib.facing.33=north normal horizontal
structurelib.facing.34=north normal vertical
structurelib.facing.35=north normal both
structurelib.facing.36=north clockwise none
structurelib.facing.37=north clockwise horizontal
structurelib.facing.38=north clockwise vertical
structurelib.facing.39=north clockwise both
structurelib.facing.40=north upside down
structurelib.facing.41=north upside down
structurelib.facing.42=north upside down
structurelib.facing.43=north upside down
structurelib.facing.44=north counter clockwise
structurelib.facing.45=north counter clockwise
structurelib.facing.46=north counter clockwise
structurelib.facing.47=north counter clockwise
structurelib.facing.48=south normal none
structurelib.facing.49=south normal horizontal
structurelib.facing.50=south normal vertical
structurelib.facing.51=south normal both
structurelib.facing.52=south clockwise none
structurelib.facing.53=south clockwise horizontal
structurelib.facing.54=south clockwise vertical
structurelib.facing.55=south clockwise both
structurelib.facing.56=south upside down
structurelib.facing.57=south upside down
structurelib.facing.58=south upside down
structurelib.facing.59=south upside down
structurelib.facing.60=south counter clockwise
structurelib.facing.61=south counter clockwise
structurelib.facing.62=south counter clockwise
structurelib.facing.63=south counter clockwise
structurelib.facing.64=west normal none
structurelib.facing.65=west normal horizontal
structurelib.facing.66=west normal vertical
structurelib.facing.67=west normal both
structurelib.facing.68=west clockwise none
structurelib.facing.69=west clockwise horizontal
structurelib.facing.70=west clockwise vertical
structurelib.facing.71=west clockwise both
structurelib.facing.72=west upside down
structurelib.facing.73=west upside down
structurelib.facing.74=west upside down
structurelib.facing.75=west upside down
structurelib.facing.76=west counter clockwise
structurelib.facing.77=west counter clockwise
structurelib.facing.78=west counter clockwise
structurelib.facing.79=west counter clockwise
structurelib.facing.80=east normal none
structurelib.facing.81=east normal horizontal
structurelib.facing.82=east normal vertical
structurelib.facing.83=east normal both
structurelib.facing.84=east clockwise none
structurelib.facing.85=east clockwise horizontal
structurelib.facing.86=east clockwise vertical
structurelib.facing.87=east clockwise both
structurelib.facing.88=east upside down
structurelib.facing.89=east upside down
structurelib.facing.90=east upside down
structurelib.facing.91=east upside down
structurelib.facing.92=east counter clockwise
structurelib.facing.93=east counter clockwise
structurelib.facing.94=east counter clockwise
structurelib.facing.95=east counter clockwise
structurelib.config.client=Client Side Configurations
structurelib.config.client.tooltip=Configurations that only changes how the game looks like, but not how it functions.
structurelib.config.client.hologram=Hologram Configurations
structurelib.config.client.hologram.tooltip=Configurations that changes how the hologram got projected into the world by default.
structurelib.config.client.hologram.maxCoexisting=Max Coexisting Holograms
structurelib.config.client.hologram.maxCoexisting.tooltip=Number of holograms that can coexist. Usually all hints generated by one right click belongs to one hologram. An attempt will be made to prune old holograms when a new hologram is about to be projected and this limit would be exceeded.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms
structurelib.config.client.hologram.removeColliding.tooltip=Whether an attempt will be made to remove any existing hologram that collides with a new hologram.
structurelib.config.registries=Sorted Registries
structurelib.config.registries.tooltip=Sorted Registry is how StructureLib internally keep track of certain features. Each individual elements may be reordered, disabled and enabled at user's command. Changes will be synced to server if needed.\nThis gui can also be accessed in game by shift right clicking air with Multiblock Structure Hologram Projector.
structurelib.config.registries.stackextractors=Stack Extractors
structurelib.config.registries.stackextractors.tooltip=Controls which inventory-from-stack functions are enabled during survival autoplace
structurelib.config.registries.inventoryproviders=Inventory Providers
structurelib.config.registries.inventoryproviders.tooltip=Controls which inventories functions are enabled during survival autoplace
structurelib.configgui.enabled=Enabled Entry
structurelib.configgui.disabled=Disabled Entry
structurelib.configgui.drag.tooltip=Drag this button to reorder this element.
structurelib.sortedregistry.inventoryproviders.5000-main-inventory=Main Player Inventory
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=36 slots of item in your main inventory. Armor slots excluded.
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=Ender Chest Inventory
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=Links to your vanilla ender chest inventory. Require at least one "ender backpack like" item in main inventory to work.

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@@ -0,0 +1,208 @@
tile.structurelib.blockhint.name=Hint
tile.structurelib.blockhint.0.name=Hint 1 dot
tile.structurelib.blockhint.1.name=Hint 2 dots
tile.structurelib.blockhint.2.name=Hint 3 dots
tile.structurelib.blockhint.3.name=Hint 4 dots
tile.structurelib.blockhint.4.name=Hint 5 dots
tile.structurelib.blockhint.5.name=Hint 6 dots
tile.structurelib.blockhint.6.name=Hint 7 dots
tile.structurelib.blockhint.7.name=Hint 8 dots
tile.structurelib.blockhint.8.name=Hint 9 dots
tile.structurelib.blockhint.9.name=Hint 10 dots
tile.structurelib.blockhint.10.name=Hint 11 dots
tile.structurelib.blockhint.11.name=Hint 12 dots
tile.structurelib.blockhint.12.name=Hint general
tile.structurelib.blockhint.13.name=Hint air
tile.structurelib.blockhint.14.name=Hint no air
tile.structurelib.blockhint.15.name=Hint error
item.structurelib.frontRotationTool.name=Front Rotation Tool (Standalone)
item.structurelib.frontRotationTool.desc.0=Triggers Front Rotation Interface
item.structurelib.frontRotationTool.desc.1=Rotates only the front panel,
item.structurelib.frontRotationTool.desc.2=which allows structure rotation.
item.structurelib.constructableTrigger.name=Multiblock Structure Hologram Projector
item.structurelib.constructableTrigger.modes.0=Building Mode
item.structurelib.constructableTrigger.modes.1=Updating Mode
item.structurelib.constructableTrigger.modes.2=Removing Mode
item.structurelib.constructableTrigger.desc.0=Triggers Constructable Interface
item.structurelib.constructableTrigger.desc.1=Shows multiblock construction schematic,
item.structurelib.constructableTrigger.desc.2=use on the multiblock controller.
item.structurelib.constructableTrigger.desc.3=(Sneak use on controller to build)
item.structurelib.constructableTrigger.desc.4=Quantity of schematics in item stack affects tier/mode/type
item.structurelib.constructableTrigger.desc.5=Hold §l[LSHIFT]§r to display channel data
item.structurelib.constructableTrigger.desc.lshift.0=Contain %d sub channel.
item.structurelib.constructableTrigger.too_fast=Please wait %d milliseconds before another autoplace...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=Key:
item.structurelib.constructableTrigger.gui.value=Value:
item.structurelib.constructableTrigger.gui.add=Dodaj
item.structurelib.constructableTrigger.gui.set=Ustaw
item.structurelib.constructableTrigger.gui.unset=Unset
item.structurelib.constructableTrigger.gui.wipe=§4Wipe
item.structurelib.constructableTrigger.gui.error.show=Show Errors
item.structurelib.constructableTrigger.gui.error.hide=Hide Errors
item.structurelib.constructableTrigger.gui.gt_no_hatch.enable=No Hatch
item.structurelib.constructableTrigger.gui.gt_no_hatch.disable=Hatches
item.structurelib.constructableTrigger.keyCategory=Multiblock Structure Hologram Projector Keys
item.structurelib.constructableTrigger.keys.cycleMode=Cycle Projector Mode
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in its structure and use sub channels to indicate which variant to use.\n Sub channels are has a sequence of lower case characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\nYou can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of §oIndicates value X for sub channel Y§r.
channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong
structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel §6%s
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel
structurelib.autoplace.built_stat=Built %s blocks
structurelib.autoplace.complete=§aThis multiblock has completed!
structurelib.autoplace.error.not_enabled=§cThis multiblock does not support autoplace in survival!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6This structure depends on nonexistent sub channel §r%s§6. Using master channel instead.
structurelib.blockhint.desc.0=Helps while building
structurelib.blockhint.0.name=Hint 1 dot
structurelib.blockhint.1.name=Hint 2 dot
structurelib.blockhint.2.name=Hint 3 dot
structurelib.blockhint.3.name=Hint 4 dot
structurelib.blockhint.4.name=Hint 5 dot
structurelib.blockhint.5.name=Hint 6 dot
structurelib.blockhint.6.name=Hint 7 dot
structurelib.blockhint.7.name=Hint 8 dot
structurelib.blockhint.8.name=Hint 9 dot
structurelib.blockhint.9.name=Hint 10 dot
structurelib.blockhint.10.name=Hint 11 dot
structurelib.blockhint.11.name=Hint 12 dot
structurelib.blockhint.desc.1=Placeholder for a certain group.
structurelib.blockhint.12.name=Hint general
structurelib.blockhint.desc.2=General placeholder.
structurelib.blockhint.13.name=Hint air
structurelib.blockhint.desc.3=Make sure it contains Air material.
structurelib.blockhint.14.name=Hint no air
structurelib.blockhint.desc.4=Make sure it does not contain Air material.
structurelib.blockhint.15.name=Hint error
structurelib.blockhint.desc.5=ERROR, what did u expect?
itemGroup.structurelib=StructureLib
structurelib.facing.0=down normal none
structurelib.facing.1=down normal horizontal
structurelib.facing.2=down normal vertical
structurelib.facing.3=down normal both
structurelib.facing.4=down clockwise none
structurelib.facing.5=down clockwise horizontal
structurelib.facing.6=down clockwise vertical
structurelib.facing.7=down clockwise both
structurelib.facing.8=down upside down
structurelib.facing.9=down upside down
structurelib.facing.10=down upside down
structurelib.facing.11=down upside down
structurelib.facing.12=down counter clockwise
structurelib.facing.13=down counter clockwise
structurelib.facing.14=down counter clockwise
structurelib.facing.15=down counter clockwise
structurelib.facing.16=up normal none
structurelib.facing.17=up normal horizontal
structurelib.facing.18=up normal vertical
structurelib.facing.19=up normal both
structurelib.facing.20=up clockwise none
structurelib.facing.21=up clockwise horizontal
structurelib.facing.22=up clockwise vertical
structurelib.facing.23=up clockwise both
structurelib.facing.24=up upside down
structurelib.facing.25=up upside down
structurelib.facing.26=up upside down
structurelib.facing.27=up upside down
structurelib.facing.28=up counter clockwise
structurelib.facing.29=up counter clockwise
structurelib.facing.30=up counter clockwise
structurelib.facing.31=up counter clockwise
structurelib.facing.32=north normal none
structurelib.facing.33=north normal horizontal
structurelib.facing.34=north normal vertical
structurelib.facing.35=north normal both
structurelib.facing.36=north clockwise none
structurelib.facing.37=north clockwise horizontal
structurelib.facing.38=north clockwise vertical
structurelib.facing.39=north clockwise both
structurelib.facing.40=north upside down
structurelib.facing.41=north upside down
structurelib.facing.42=north upside down
structurelib.facing.43=north upside down
structurelib.facing.44=north counter clockwise
structurelib.facing.45=north counter clockwise
structurelib.facing.46=north counter clockwise
structurelib.facing.47=north counter clockwise
structurelib.facing.48=south normal none
structurelib.facing.49=south normal horizontal
structurelib.facing.50=south normal vertical
structurelib.facing.51=south normal both
structurelib.facing.52=south clockwise none
structurelib.facing.53=south clockwise horizontal
structurelib.facing.54=south clockwise vertical
structurelib.facing.55=south clockwise both
structurelib.facing.56=south upside down
structurelib.facing.57=south upside down
structurelib.facing.58=south upside down
structurelib.facing.59=south upside down
structurelib.facing.60=south counter clockwise
structurelib.facing.61=south counter clockwise
structurelib.facing.62=south counter clockwise
structurelib.facing.63=south counter clockwise
structurelib.facing.64=west normal none
structurelib.facing.65=west normal horizontal
structurelib.facing.66=west normal vertical
structurelib.facing.67=west normal both
structurelib.facing.68=west clockwise none
structurelib.facing.69=west clockwise horizontal
structurelib.facing.70=west clockwise vertical
structurelib.facing.71=west clockwise both
structurelib.facing.72=west upside down
structurelib.facing.73=west upside down
structurelib.facing.74=west upside down
structurelib.facing.75=west upside down
structurelib.facing.76=west counter clockwise
structurelib.facing.77=west counter clockwise
structurelib.facing.78=west counter clockwise
structurelib.facing.79=west counter clockwise
structurelib.facing.80=east normal none
structurelib.facing.81=east normal horizontal
structurelib.facing.82=east normal vertical
structurelib.facing.83=east normal both
structurelib.facing.84=east clockwise none
structurelib.facing.85=east clockwise horizontal
structurelib.facing.86=east clockwise vertical
structurelib.facing.87=east clockwise both
structurelib.facing.88=east upside down
structurelib.facing.89=east upside down
structurelib.facing.90=east upside down
structurelib.facing.91=east upside down
structurelib.facing.92=east counter clockwise
structurelib.facing.93=east counter clockwise
structurelib.facing.94=east counter clockwise
structurelib.facing.95=east counter clockwise
structurelib.config.client=Client Side Configurations
structurelib.config.client.tooltip=Configurations that only changes how the game looks like, but not how it functions.
structurelib.config.client.hologram=Hologram Configurations
structurelib.config.client.hologram.tooltip=Configurations that changes how the hologram got projected into the world by default.
structurelib.config.client.hologram.maxCoexisting=Max Coexisting Holograms
structurelib.config.client.hologram.maxCoexisting.tooltip=Number of holograms that can coexist. Usually all hints generated by one right click belongs to one hologram. An attempt will be made to prune old holograms when a new hologram is about to be projected and this limit would be exceeded.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms
structurelib.config.client.hologram.removeColliding.tooltip=Whether an attempt will be made to remove any existing hologram that collides with a new hologram.
structurelib.config.registries=Sorted Registries
structurelib.config.registries.tooltip=Sorted Registry is how StructureLib internally keep track of certain features. Each individual elements may be reordered, disabled and enabled at user's command. Changes will be synced to server if needed.\nThis gui can also be accessed in game by shift right clicking air with Multiblock Structure Hologram Projector.
structurelib.config.registries.stackextractors=Stack Extractors
structurelib.config.registries.stackextractors.tooltip=Controls which inventory-from-stack functions are enabled during survival autoplace
structurelib.config.registries.inventoryproviders=Inventory Providers
structurelib.config.registries.inventoryproviders.tooltip=Controls which inventories functions are enabled during survival autoplace
structurelib.configgui.enabled=Enabled Entry
structurelib.configgui.disabled=Disabled Entry
structurelib.configgui.drag.tooltip=Drag this button to reorder this element.
structurelib.sortedregistry.inventoryproviders.5000-main-inventory=Main Player Inventory
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=36 slots of item in your main inventory. Armor slots excluded.
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=Ender Chest Inventory
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=Links to your vanilla ender chest inventory. Require at least one "ender backpack like" item in main inventory to work.

View File

@@ -0,0 +1,208 @@
tile.structurelib.blockhint.name=Hint
tile.structurelib.blockhint.0.name=Hint 1 dot
tile.structurelib.blockhint.1.name=Hint 2 dots
tile.structurelib.blockhint.2.name=Hint 3 dots
tile.structurelib.blockhint.3.name=Hint 4 dots
tile.structurelib.blockhint.4.name=Hint 5 dots
tile.structurelib.blockhint.5.name=Hint 6 dots
tile.structurelib.blockhint.6.name=Hint 7 dots
tile.structurelib.blockhint.7.name=Hint 8 dots
tile.structurelib.blockhint.8.name=Hint 9 dots
tile.structurelib.blockhint.9.name=Hint 10 dots
tile.structurelib.blockhint.10.name=Hint 11 dots
tile.structurelib.blockhint.11.name=Hint 12 dots
tile.structurelib.blockhint.12.name=Hint general
tile.structurelib.blockhint.13.name=Hint air
tile.structurelib.blockhint.14.name=Hint no air
tile.structurelib.blockhint.15.name=Hint error
item.structurelib.frontRotationTool.name=Front Rotation Tool (Standalone)
item.structurelib.frontRotationTool.desc.0=Triggers Front Rotation Interface
item.structurelib.frontRotationTool.desc.1=Rotates only the front panel,
item.structurelib.frontRotationTool.desc.2=which allows structure rotation.
item.structurelib.constructableTrigger.name=Multiblock Structure Hologram Projector
item.structurelib.constructableTrigger.modes.0=Building Mode
item.structurelib.constructableTrigger.modes.1=Updating Mode
item.structurelib.constructableTrigger.modes.2=Removing Mode
item.structurelib.constructableTrigger.desc.0=Triggers Constructable Interface
item.structurelib.constructableTrigger.desc.1=Shows multiblock construction schematic,
item.structurelib.constructableTrigger.desc.2=use on the multiblock controller.
item.structurelib.constructableTrigger.desc.3=(Sneak use on controller to build)
item.structurelib.constructableTrigger.desc.4=Quantity of schematics in item stack affects tier/mode/type
item.structurelib.constructableTrigger.desc.5=Hold §l[LSHIFT]§r to display channel data
item.structurelib.constructableTrigger.desc.lshift.0=Contain %d sub channel.
item.structurelib.constructableTrigger.too_fast=Please wait %d milliseconds before another autoplace...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=Key:
item.structurelib.constructableTrigger.gui.value=Value:
item.structurelib.constructableTrigger.gui.add=Add
item.structurelib.constructableTrigger.gui.set=Set
item.structurelib.constructableTrigger.gui.unset=Unset
item.structurelib.constructableTrigger.gui.wipe=§4Wipe
item.structurelib.constructableTrigger.gui.error.show=Show Errors
item.structurelib.constructableTrigger.gui.error.hide=Hide Errors
item.structurelib.constructableTrigger.gui.gt_no_hatch.enable=No Hatch
item.structurelib.constructableTrigger.gui.gt_no_hatch.disable=Hatches
item.structurelib.constructableTrigger.keyCategory=Multiblock Structure Hologram Projector Keys
item.structurelib.constructableTrigger.keys.cycleMode=Cycle Projector Mode
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in its structure and use sub channels to indicate which variant to use.\n Sub channels are has a sequence of lower case characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\nYou can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of §oIndicates value X for sub channel Y§r.
channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong
structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel §6%s
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel
structurelib.autoplace.built_stat=Built %s blocks
structurelib.autoplace.complete=§aThis multiblock has completed!
structurelib.autoplace.error.not_enabled=§cThis multiblock does not support autoplace in survival!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6This structure depends on nonexistent sub channel §r%s§6. Using master channel instead.
structurelib.blockhint.desc.0=Helps while building
structurelib.blockhint.0.name=Hint 1 dot
structurelib.blockhint.1.name=Hint 2 dot
structurelib.blockhint.2.name=Hint 3 dot
structurelib.blockhint.3.name=Hint 4 dot
structurelib.blockhint.4.name=Hint 5 dot
structurelib.blockhint.5.name=Hint 6 dot
structurelib.blockhint.6.name=Hint 7 dot
structurelib.blockhint.7.name=Hint 8 dot
structurelib.blockhint.8.name=Hint 9 dot
structurelib.blockhint.9.name=Hint 10 dot
structurelib.blockhint.10.name=Hint 11 dot
structurelib.blockhint.11.name=Hint 12 dot
structurelib.blockhint.desc.1=Placeholder for a certain group.
structurelib.blockhint.12.name=Hint general
structurelib.blockhint.desc.2=General placeholder.
structurelib.blockhint.13.name=Hint air
structurelib.blockhint.desc.3=Make sure it contains Air material.
structurelib.blockhint.14.name=Hint no air
structurelib.blockhint.desc.4=Make sure it does not contain Air material.
structurelib.blockhint.15.name=Hint error
structurelib.blockhint.desc.5=ERROR, what did u expect?
itemGroup.structurelib=StructureLib
structurelib.facing.0=down normal none
structurelib.facing.1=down normal horizontal
structurelib.facing.2=down normal vertical
structurelib.facing.3=down normal both
structurelib.facing.4=down clockwise none
structurelib.facing.5=down clockwise horizontal
structurelib.facing.6=down clockwise vertical
structurelib.facing.7=down clockwise both
structurelib.facing.8=down upside down
structurelib.facing.9=down upside down
structurelib.facing.10=down upside down
structurelib.facing.11=down upside down
structurelib.facing.12=down counter clockwise
structurelib.facing.13=down counter clockwise
structurelib.facing.14=down counter clockwise
structurelib.facing.15=down counter clockwise
structurelib.facing.16=up normal none
structurelib.facing.17=up normal horizontal
structurelib.facing.18=up normal vertical
structurelib.facing.19=up normal both
structurelib.facing.20=up clockwise none
structurelib.facing.21=up clockwise horizontal
structurelib.facing.22=up clockwise vertical
structurelib.facing.23=up clockwise both
structurelib.facing.24=up upside down
structurelib.facing.25=up upside down
structurelib.facing.26=up upside down
structurelib.facing.27=up upside down
structurelib.facing.28=up counter clockwise
structurelib.facing.29=up counter clockwise
structurelib.facing.30=up counter clockwise
structurelib.facing.31=up counter clockwise
structurelib.facing.32=north normal none
structurelib.facing.33=north normal horizontal
structurelib.facing.34=north normal vertical
structurelib.facing.35=north normal both
structurelib.facing.36=north clockwise none
structurelib.facing.37=north clockwise horizontal
structurelib.facing.38=north clockwise vertical
structurelib.facing.39=north clockwise both
structurelib.facing.40=north upside down
structurelib.facing.41=north upside down
structurelib.facing.42=north upside down
structurelib.facing.43=north upside down
structurelib.facing.44=north counter clockwise
structurelib.facing.45=north counter clockwise
structurelib.facing.46=north counter clockwise
structurelib.facing.47=north counter clockwise
structurelib.facing.48=south normal none
structurelib.facing.49=south normal horizontal
structurelib.facing.50=south normal vertical
structurelib.facing.51=south normal both
structurelib.facing.52=south clockwise none
structurelib.facing.53=south clockwise horizontal
structurelib.facing.54=south clockwise vertical
structurelib.facing.55=south clockwise both
structurelib.facing.56=south upside down
structurelib.facing.57=south upside down
structurelib.facing.58=south upside down
structurelib.facing.59=south upside down
structurelib.facing.60=south counter clockwise
structurelib.facing.61=south counter clockwise
structurelib.facing.62=south counter clockwise
structurelib.facing.63=south counter clockwise
structurelib.facing.64=west normal none
structurelib.facing.65=west normal horizontal
structurelib.facing.66=west normal vertical
structurelib.facing.67=west normal both
structurelib.facing.68=west clockwise none
structurelib.facing.69=west clockwise horizontal
structurelib.facing.70=west clockwise vertical
structurelib.facing.71=west clockwise both
structurelib.facing.72=west upside down
structurelib.facing.73=west upside down
structurelib.facing.74=west upside down
structurelib.facing.75=west upside down
structurelib.facing.76=west counter clockwise
structurelib.facing.77=west counter clockwise
structurelib.facing.78=west counter clockwise
structurelib.facing.79=west counter clockwise
structurelib.facing.80=east normal none
structurelib.facing.81=east normal horizontal
structurelib.facing.82=east normal vertical
structurelib.facing.83=east normal both
structurelib.facing.84=east clockwise none
structurelib.facing.85=east clockwise horizontal
structurelib.facing.86=east clockwise vertical
structurelib.facing.87=east clockwise both
structurelib.facing.88=east upside down
structurelib.facing.89=east upside down
structurelib.facing.90=east upside down
structurelib.facing.91=east upside down
structurelib.facing.92=east counter clockwise
structurelib.facing.93=east counter clockwise
structurelib.facing.94=east counter clockwise
structurelib.facing.95=east counter clockwise
structurelib.config.client=Client Side Configurations
structurelib.config.client.tooltip=Configurations that only changes how the game looks like, but not how it functions.
structurelib.config.client.hologram=Hologram Configurations
structurelib.config.client.hologram.tooltip=Configurations that changes how the hologram got projected into the world by default.
structurelib.config.client.hologram.maxCoexisting=Max Coexisting Holograms
structurelib.config.client.hologram.maxCoexisting.tooltip=Number of holograms that can coexist. Usually all hints generated by one right click belongs to one hologram. An attempt will be made to prune old holograms when a new hologram is about to be projected and this limit would be exceeded.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms
structurelib.config.client.hologram.removeColliding.tooltip=Whether an attempt will be made to remove any existing hologram that collides with a new hologram.
structurelib.config.registries=Sorted Registries
structurelib.config.registries.tooltip=Sorted Registry is how StructureLib internally keep track of certain features. Each individual elements may be reordered, disabled and enabled at user's command. Changes will be synced to server if needed.\nThis gui can also be accessed in game by shift right clicking air with Multiblock Structure Hologram Projector.
structurelib.config.registries.stackextractors=Stack Extractors
structurelib.config.registries.stackextractors.tooltip=Controls which inventory-from-stack functions are enabled during survival autoplace
structurelib.config.registries.inventoryproviders=Inventory Providers
structurelib.config.registries.inventoryproviders.tooltip=Controls which inventories functions are enabled during survival autoplace
structurelib.configgui.enabled=Enabled Entry
structurelib.configgui.disabled=Disabled Entry
structurelib.configgui.drag.tooltip=Drag this button to reorder this element.
structurelib.sortedregistry.inventoryproviders.5000-main-inventory=Main Player Inventory
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=36 slots of item in your main inventory. Armor slots excluded.
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=Ender Chest Inventory
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=Links to your vanilla ender chest inventory. Require at least one "ender backpack like" item in main inventory to work.

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tile.structurelib.blockhint.name=Подсказка
tile.structurelib.blockhint.0.name=Подсказка 1 точка
tile.structurelib.blockhint.1.name=Подсказка 2 точки
tile.structurelib.blockhint.2.name=Подсказка 3 точки
tile.structurelib.blockhint.3.name=Подсказка 4 точки
tile.structurelib.blockhint.4.name=Подсказка 5 точек
tile.structurelib.blockhint.5.name=Подсказка 6 точек
tile.structurelib.blockhint.6.name=Подсказка 7 точек
tile.structurelib.blockhint.7.name=Подсказка 8 точек
tile.structurelib.blockhint.8.name=Подсказка 9 точек
tile.structurelib.blockhint.9.name=Подсказка 10 точек
tile.structurelib.blockhint.10.name=Подсказка 11 точек
tile.structurelib.blockhint.11.name=Подсказка 12 точек
tile.structurelib.blockhint.12.name=Общая подсказка
tile.structurelib.blockhint.13.name=Подсказка воздух
tile.structurelib.blockhint.14.name=Подсказка нет воздуха
tile.structurelib.blockhint.15.name=Подсказка ошибка
item.structurelib.frontRotationTool.name=Инструмент для поворота (Автономный)
item.structurelib.frontRotationTool.desc.0=Открывает интерфейс поворота лицевой стороны
item.structurelib.frontRotationTool.desc.1=Поворачивает только лицевую сторону,
item.structurelib.frontRotationTool.desc.2=что позволяет повернуть всю структуру.
item.structurelib.constructableTrigger.name=Голограммный проектор мультиблоковой структуры
item.structurelib.constructableTrigger.modes.0=Building Mode
item.structurelib.constructableTrigger.modes.1=Updating Mode
item.structurelib.constructableTrigger.modes.2=Removing Mode
item.structurelib.constructableTrigger.desc.0=Используется по интерфейсу контроллера
item.structurelib.constructableTrigger.desc.1=Показывает схему постройки мультиблочной структуры,
item.structurelib.constructableTrigger.desc.2=используется при нажатии по контроллеру
item.structurelib.constructableTrigger.desc.3=(Shift+ПКМ для автоматической постройки)
item.structurelib.constructableTrigger.desc.4=Количество проекторов в одном слоте влияет на тир/режим/тип постройки, если он не задан в GUI проектора
item.structurelib.constructableTrigger.desc.5=Удерживайте §l[LSHIFT]§r для отображения данных канала
item.structurelib.constructableTrigger.desc.lshift.0=Содержит %d подканал
item.structurelib.constructableTrigger.too_fast=Подождите %d миллисекунд перед очередным автозаполнением...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=Ключ:
item.structurelib.constructableTrigger.gui.value=Значение:
item.structurelib.constructableTrigger.gui.add=Добавить
item.structurelib.constructableTrigger.gui.set=Задать
item.structurelib.constructableTrigger.gui.unset=Сбросить
item.structurelib.constructableTrigger.gui.wipe=§4Стереть
item.structurelib.constructableTrigger.gui.error.show=Показать ошибки
item.structurelib.constructableTrigger.gui.error.hide=Скрыть ошибки
item.structurelib.constructableTrigger.gui.gt_no_hatch.enable=No Hatch
item.structurelib.constructableTrigger.gui.gt_no_hatch.disable=Hatches
item.structurelib.constructableTrigger.keyCategory=Multiblock Structure Hologram Projector Keys
item.structurelib.constructableTrigger.keys.cycleMode=Cycle Projector Mode
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in its structure and use sub channels to indicate which variant to use.\n Sub channels are has a sequence of lower case characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\nYou can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of §oIndicates value X for sub channel Y§r.
channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong
structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel §6%s
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel
structurelib.autoplace.built_stat=Построено %s блоков
structurelib.autoplace.complete=§aЭтот мультиблок собран!
structurelib.autoplace.error.not_enabled=§cЭтот мультиблок не поддерживает автозаполнение в выживании!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6Эта структура зависит от несуществующего подканала §r%s§6. Вместо этого используйте главный канал.
structurelib.blockhint.desc.0=Помогает при постройке
structurelib.blockhint.0.name=Подсказка 1 точка
structurelib.blockhint.1.name=Подсказка 2 точки
structurelib.blockhint.2.name=Подсказка 3 точки
structurelib.blockhint.3.name=Подсказка 4 точки
structurelib.blockhint.4.name=Подсказка 5 точек
structurelib.blockhint.5.name=Подсказка 6 точек
structurelib.blockhint.6.name=Подсказка 7 точек
structurelib.blockhint.7.name=Подсказка 8 точек
structurelib.blockhint.8.name=Подсказка 9 точек
structurelib.blockhint.9.name=Подсказка 10 точек
structurelib.blockhint.10.name=Подсказка 11 точек
structurelib.blockhint.11.name=Подсказка 12 точек
structurelib.blockhint.desc.1=Заполнитель конкретной группы.
structurelib.blockhint.12.name=Общая подсказка
structurelib.blockhint.desc.2=Общий заполнитель.
structurelib.blockhint.13.name=Подсказка воздух
structurelib.blockhint.desc.3=Убедитесь, что это содержит воздух.
structurelib.blockhint.14.name=Подсказка нет воздуха
structurelib.blockhint.desc.4=Убедитесь, что это не содержит воздух.
structurelib.blockhint.15.name=Подсказка ошибка
structurelib.blockhint.desc.5=ОШИБКА (а что вы ожидали?)
itemGroup.structurelib=StructureLib
structurelib.facing.0=вниз нормальный нет
structurelib.facing.1=вниз нормальный по горизонтали
structurelib.facing.2=вниз нормальный по вертикали
structurelib.facing.3=вниз нормальный оба
structurelib.facing.4=вниз по часовой стрелке нет
structurelib.facing.5=вниз по часовой стрелке по горизонтали
structurelib.facing.6=вниз по часовой стрелке по вертикали
structurelib.facing.7=вниз по часовой стрелке оба
structurelib.facing.8=вниз перевернутый
structurelib.facing.9=вниз перевернутый
structurelib.facing.10=вниз перевернутый
structurelib.facing.11=вниз перевернутый
structurelib.facing.12=вниз против часовой стрелки
structurelib.facing.13=вниз против часовой стрелки
structurelib.facing.14=вниз против часовой стрелки
structurelib.facing.15=вниз против часовой стрелки
structurelib.facing.16=вверх нормальный нет
structurelib.facing.17=вверх нормальный по горизонтали
structurelib.facing.18=вверх нормальный по вертикали
structurelib.facing.19=вверх нормальный оба
structurelib.facing.20=вверх по часовой стрелке нет
structurelib.facing.21=вверх по часовой стрелке по горизонтали
structurelib.facing.22=вверх по часовой стрелке по вертикали
structurelib.facing.23=вверх по часовой стрелке оба
structurelib.facing.24=вверх перевернутый
structurelib.facing.25=вверх перевернутый
structurelib.facing.26=вверх перевернутый
structurelib.facing.27=вверх перевернутый
structurelib.facing.28=вверх против часовой стрелки
structurelib.facing.29=вверх против часовой стрелки
structurelib.facing.30=вверх против часовой стрелки
structurelib.facing.31=вверх против часовой стрелки
structurelib.facing.32=север нормальный нет
structurelib.facing.33=север нормальный по горизонтали
structurelib.facing.34=север нормальный по вертикали
structurelib.facing.35=север нормальный оба
structurelib.facing.36=север по часовой стрелке нет
structurelib.facing.37=север по часовой стрелке по горизонтали
structurelib.facing.38=север по часовой стрелке по вертикали
structurelib.facing.39=север по часовой стрелке оба
structurelib.facing.40=север перевернутый
structurelib.facing.41=север перевернутый
structurelib.facing.42=север перевернутый
structurelib.facing.43=север перевернутый
structurelib.facing.44=север против часовой стрелки
structurelib.facing.45=север против часовой стрелки
structurelib.facing.46=север против часовой стрелки
structurelib.facing.47=север против часовой стрелки
structurelib.facing.48=юг нормальный нет
structurelib.facing.49=юг нормальный по горизонтали
structurelib.facing.50=юг нормальный по вертикали
structurelib.facing.51=юг нормальный оба
structurelib.facing.52=юг по часовой стрелке нет
structurelib.facing.53=юг по часовой стрелке по горизонтали
structurelib.facing.54=юг по часовой стрелке по вертикали
structurelib.facing.55=юг по часовой стрелке оба
structurelib.facing.56=юг перевернутый
structurelib.facing.57=юг перевернутый
structurelib.facing.58=юг перевернутый
structurelib.facing.59=юг перевернутый
structurelib.facing.60=юг против часовой стрелки
structurelib.facing.61=юг против часовой стрелки
structurelib.facing.62=юг против часовой стрелки
structurelib.facing.63=юг против часовой стрелки
structurelib.facing.64=запад нормальный нет
structurelib.facing.65=запад нормальный по горизонтали
structurelib.facing.66=запад нормальный по вертикали
structurelib.facing.67=запад нормальный оба
structurelib.facing.68=запад по часовой стрелке нет
structurelib.facing.69=запад по часовой стрелке по горизонтали
structurelib.facing.70=запад по часовой стрелке по вертикали
structurelib.facing.71=запад по часовой стрелке оба
structurelib.facing.72=запад перевернутый
structurelib.facing.73=запад перевернутый
structurelib.facing.74=запад перевернутый
structurelib.facing.75=запад перевернутый
structurelib.facing.76=запад против часовой стрелки
structurelib.facing.77=запад против часовой стрелки
structurelib.facing.78=запад против часовой стрелки
structurelib.facing.79=запад против часовой стрелки
structurelib.facing.80=восток нормальный нет
structurelib.facing.81=восток нормальный по горизонтали
structurelib.facing.82=восток нормальный по вертикали
structurelib.facing.83=восток нормальный оба
structurelib.facing.84=восток по часовой стрелке нет
structurelib.facing.85=восток по часовой стрелке по горизонтали
structurelib.facing.86=восток по часовой стрелке по вертикали
structurelib.facing.87=восток по часовой стрелке оба
structurelib.facing.88=восток перевернутый
structurelib.facing.89=восток перевернутый
structurelib.facing.90=восток перевернутый
structurelib.facing.91=восток перевернутый
structurelib.facing.92=восток против часовой стрелки
structurelib.facing.93=восток против часовой стрелки
structurelib.facing.94=восток против часовой стрелки
structurelib.facing.95=восток против часовой стрелки
structurelib.config.client=Настройки клиента
structurelib.config.client.tooltip=Настройки, которые изменяют только внешний вид игры, но не то, как она функционирует.
structurelib.config.client.hologram=Голограммные настройки
structurelib.config.client.hologram.tooltip=Настройки, которые по умолчанию меняют способ проецирования голограммы в мир.
structurelib.config.client.hologram.maxCoexisting=Макс. сосуществующих голограмм
structurelib.config.client.hologram.maxCoexisting.tooltip=Количество голограмм, которые могут сосуществовать. Обычно все подсказки, сгенерированные одним щелчком ПКМ, принадлежат одной голограмме. Будет предпринята попытка удаления старой голограммы, когда будет проецироваться новая голограмма и этот лимит будет превышен.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms
structurelib.config.client.hologram.removeColliding.tooltip=Whether an attempt will be made to remove any existing hologram that collides with a new hologram.
structurelib.config.registries=Sorted Registries
structurelib.config.registries.tooltip=Sorted Registry is how StructureLib internally keep track of certain features. Each individual elements may be reordered, disabled and enabled at user's command. Changes will be synced to server if needed.\nThis gui can also be accessed in game by shift right clicking air with Multiblock Structure Hologram Projector.
structurelib.config.registries.stackextractors=Stack Extractors
structurelib.config.registries.stackextractors.tooltip=Controls which inventory-from-stack functions are enabled during survival autoplace
structurelib.config.registries.inventoryproviders=Inventory Providers
structurelib.config.registries.inventoryproviders.tooltip=Controls which inventories functions are enabled during survival autoplace
structurelib.configgui.enabled=Enabled Entry
structurelib.configgui.disabled=Disabled Entry
structurelib.configgui.drag.tooltip=Перетащите эту кнопку, чтобы изменить порядок этого элемента.
structurelib.sortedregistry.inventoryproviders.5000-main-inventory=Основной инвентарь игрока
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=36 ячеек для предметов в вашем основном инвентаре. Слоты для брони исключены.
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=Инвентарь Сундука Эндера
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=Соединяет на ваш инвентарь из ванильного сундука Эндера. Требуется не менее один "похожий на рюкзак Эндера" предмет в основном инвентаре для работы.

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tile.structurelib.blockhint.name=Hint
tile.structurelib.blockhint.0.name=Hint 1 dot
tile.structurelib.blockhint.1.name=Hint 2 dots
tile.structurelib.blockhint.2.name=Hint 3 dots
tile.structurelib.blockhint.3.name=Hint 4 dots
tile.structurelib.blockhint.4.name=Hint 5 dots
tile.structurelib.blockhint.5.name=Hint 6 dots
tile.structurelib.blockhint.6.name=Hint 7 dots
tile.structurelib.blockhint.7.name=Hint 8 dots
tile.structurelib.blockhint.8.name=Hint 9 dots
tile.structurelib.blockhint.9.name=Hint 10 dots
tile.structurelib.blockhint.10.name=Hint 11 dots
tile.structurelib.blockhint.11.name=Hint 12 dots
tile.structurelib.blockhint.12.name=Hint general
tile.structurelib.blockhint.13.name=Hint air
tile.structurelib.blockhint.14.name=Hint no air
tile.structurelib.blockhint.15.name=Hint error
item.structurelib.frontRotationTool.name=Front Rotation Tool (Standalone)
item.structurelib.frontRotationTool.desc.0=Triggers Front Rotation Interface
item.structurelib.frontRotationTool.desc.1=Rotates only the front panel,
item.structurelib.frontRotationTool.desc.2=which allows structure rotation.
item.structurelib.constructableTrigger.name=Multiblock Structure Hologram Projector
item.structurelib.constructableTrigger.modes.0=Building Mode
item.structurelib.constructableTrigger.modes.1=Updating Mode
item.structurelib.constructableTrigger.modes.2=Removing Mode
item.structurelib.constructableTrigger.desc.0=Triggers Constructable Interface
item.structurelib.constructableTrigger.desc.1=Shows multiblock construction schematic,
item.structurelib.constructableTrigger.desc.2=use on the multiblock controller.
item.structurelib.constructableTrigger.desc.3=(Sneak use on controller to build)
item.structurelib.constructableTrigger.desc.4=Quantity of schematics in item stack affects tier/mode/type
item.structurelib.constructableTrigger.desc.5=Hold §l[LSHIFT]§r to display channel data
item.structurelib.constructableTrigger.desc.lshift.0=Contain %d sub channel.
item.structurelib.constructableTrigger.too_fast=Please wait %d milliseconds before another autoplace...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=Key:
item.structurelib.constructableTrigger.gui.value=Value:
item.structurelib.constructableTrigger.gui.add=Add
item.structurelib.constructableTrigger.gui.set=Set
item.structurelib.constructableTrigger.gui.unset=Unset
item.structurelib.constructableTrigger.gui.wipe=§4Wipe
item.structurelib.constructableTrigger.gui.error.show=Show Errors
item.structurelib.constructableTrigger.gui.error.hide=Hide Errors
item.structurelib.constructableTrigger.gui.gt_no_hatch.enable=No Hatch
item.structurelib.constructableTrigger.gui.gt_no_hatch.disable=Hatches
item.structurelib.constructableTrigger.keyCategory=Multiblock Structure Hologram Projector Keys
item.structurelib.constructableTrigger.keys.cycleMode=Cycle Projector Mode
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in its structure and use sub channels to indicate which variant to use.\n Sub channels are has a sequence of lower case characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\nYou can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of §oIndicates value X for sub channel Y§r.
channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong
structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel §6%s
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel
structurelib.autoplace.built_stat=Built %s blocks
structurelib.autoplace.complete=§aThis multiblock has completed!
structurelib.autoplace.error.not_enabled=§cThis multiblock does not support autoplace in survival!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6This structure depends on nonexistent sub channel §r%s§6. Using master channel instead.
structurelib.blockhint.desc.0=Helps while building
structurelib.blockhint.0.name=Hint 1 dot
structurelib.blockhint.1.name=Hint 2 dot
structurelib.blockhint.2.name=Hint 3 dot
structurelib.blockhint.3.name=Hint 4 dot
structurelib.blockhint.4.name=Hint 5 dot
structurelib.blockhint.5.name=Hint 6 dot
structurelib.blockhint.6.name=Hint 7 dot
structurelib.blockhint.7.name=Hint 8 dot
structurelib.blockhint.8.name=Hint 9 dot
structurelib.blockhint.9.name=Hint 10 dot
structurelib.blockhint.10.name=Hint 11 dot
structurelib.blockhint.11.name=Hint 12 dot
structurelib.blockhint.desc.1=Placeholder for a certain group.
structurelib.blockhint.12.name=Hint general
structurelib.blockhint.desc.2=General placeholder.
structurelib.blockhint.13.name=Hint air
structurelib.blockhint.desc.3=Make sure it contains Air material.
structurelib.blockhint.14.name=Hint no air
structurelib.blockhint.desc.4=Make sure it does not contain Air material.
structurelib.blockhint.15.name=Hint error
structurelib.blockhint.desc.5=ERROR, what did u expect?
itemGroup.structurelib=StructureLib
structurelib.facing.0=down normal none
structurelib.facing.1=down normal horizontal
structurelib.facing.2=down normal vertical
structurelib.facing.3=down normal both
structurelib.facing.4=down clockwise none
structurelib.facing.5=down clockwise horizontal
structurelib.facing.6=down clockwise vertical
structurelib.facing.7=down clockwise both
structurelib.facing.8=down upside down
structurelib.facing.9=down upside down
structurelib.facing.10=down upside down
structurelib.facing.11=down upside down
structurelib.facing.12=down counter clockwise
structurelib.facing.13=down counter clockwise
structurelib.facing.14=down counter clockwise
structurelib.facing.15=down counter clockwise
structurelib.facing.16=up normal none
structurelib.facing.17=up normal horizontal
structurelib.facing.18=up normal vertical
structurelib.facing.19=up normal both
structurelib.facing.20=up clockwise none
structurelib.facing.21=up clockwise horizontal
structurelib.facing.22=up clockwise vertical
structurelib.facing.23=up clockwise both
structurelib.facing.24=up upside down
structurelib.facing.25=up upside down
structurelib.facing.26=up upside down
structurelib.facing.27=up upside down
structurelib.facing.28=up counter clockwise
structurelib.facing.29=up counter clockwise
structurelib.facing.30=up counter clockwise
structurelib.facing.31=up counter clockwise
structurelib.facing.32=north normal none
structurelib.facing.33=north normal horizontal
structurelib.facing.34=north normal vertical
structurelib.facing.35=north normal both
structurelib.facing.36=north clockwise none
structurelib.facing.37=north clockwise horizontal
structurelib.facing.38=north clockwise vertical
structurelib.facing.39=north clockwise both
structurelib.facing.40=north upside down
structurelib.facing.41=north upside down
structurelib.facing.42=north upside down
structurelib.facing.43=north upside down
structurelib.facing.44=north counter clockwise
structurelib.facing.45=north counter clockwise
structurelib.facing.46=north counter clockwise
structurelib.facing.47=north counter clockwise
structurelib.facing.48=south normal none
structurelib.facing.49=south normal horizontal
structurelib.facing.50=south normal vertical
structurelib.facing.51=south normal both
structurelib.facing.52=south clockwise none
structurelib.facing.53=south clockwise horizontal
structurelib.facing.54=south clockwise vertical
structurelib.facing.55=south clockwise both
structurelib.facing.56=south upside down
structurelib.facing.57=south upside down
structurelib.facing.58=south upside down
structurelib.facing.59=south upside down
structurelib.facing.60=south counter clockwise
structurelib.facing.61=south counter clockwise
structurelib.facing.62=south counter clockwise
structurelib.facing.63=south counter clockwise
structurelib.facing.64=west normal none
structurelib.facing.65=west normal horizontal
structurelib.facing.66=west normal vertical
structurelib.facing.67=west normal both
structurelib.facing.68=west clockwise none
structurelib.facing.69=west clockwise horizontal
structurelib.facing.70=west clockwise vertical
structurelib.facing.71=west clockwise both
structurelib.facing.72=west upside down
structurelib.facing.73=west upside down
structurelib.facing.74=west upside down
structurelib.facing.75=west upside down
structurelib.facing.76=west counter clockwise
structurelib.facing.77=west counter clockwise
structurelib.facing.78=west counter clockwise
structurelib.facing.79=west counter clockwise
structurelib.facing.80=east normal none
structurelib.facing.81=east normal horizontal
structurelib.facing.82=east normal vertical
structurelib.facing.83=east normal both
structurelib.facing.84=east clockwise none
structurelib.facing.85=east clockwise horizontal
structurelib.facing.86=east clockwise vertical
structurelib.facing.87=east clockwise both
structurelib.facing.88=east upside down
structurelib.facing.89=east upside down
structurelib.facing.90=east upside down
structurelib.facing.91=east upside down
structurelib.facing.92=east counter clockwise
structurelib.facing.93=east counter clockwise
structurelib.facing.94=east counter clockwise
structurelib.facing.95=east counter clockwise
structurelib.config.client=Client Side Configurations
structurelib.config.client.tooltip=Configurations that only changes how the game looks like, but not how it functions.
structurelib.config.client.hologram=Hologram Configurations
structurelib.config.client.hologram.tooltip=Configurations that changes how the hologram got projected into the world by default.
structurelib.config.client.hologram.maxCoexisting=Max Coexisting Holograms
structurelib.config.client.hologram.maxCoexisting.tooltip=Number of holograms that can coexist. Usually all hints generated by one right click belongs to one hologram. An attempt will be made to prune old holograms when a new hologram is about to be projected and this limit would be exceeded.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms
structurelib.config.client.hologram.removeColliding.tooltip=Whether an attempt will be made to remove any existing hologram that collides with a new hologram.
structurelib.config.registries=Sorted Registries
structurelib.config.registries.tooltip=Sorted Registry is how StructureLib internally keep track of certain features. Each individual elements may be reordered, disabled and enabled at user's command. Changes will be synced to server if needed.\nThis gui can also be accessed in game by shift right clicking air with Multiblock Structure Hologram Projector.
structurelib.config.registries.stackextractors=Stack Extractors
structurelib.config.registries.stackextractors.tooltip=Controls which inventory-from-stack functions are enabled during survival autoplace
structurelib.config.registries.inventoryproviders=Inventory Providers
structurelib.config.registries.inventoryproviders.tooltip=Controls which inventories functions are enabled during survival autoplace
structurelib.configgui.enabled=Enabled Entry
structurelib.configgui.disabled=Disabled Entry
structurelib.configgui.drag.tooltip=Drag this button to reorder this element.
structurelib.sortedregistry.inventoryproviders.5000-main-inventory=Main Player Inventory
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=36 slots of item in your main inventory. Armor slots excluded.
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=Ender Chest Inventory
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=Links to your vanilla ender chest inventory. Require at least one "ender backpack like" item in main inventory to work.

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tile.structurelib.blockhint.0.name=提示方块1号
tile.structurelib.blockhint.1.name=提示方块2号
tile.structurelib.blockhint.2.name=提示方块3号
tile.structurelib.blockhint.3.name=提示方块4号
tile.structurelib.blockhint.4.name=提示方块5号
tile.structurelib.blockhint.5.name=提示方块6号
tile.structurelib.blockhint.6.name=提示方块7号
tile.structurelib.blockhint.7.name=提示方块8号
tile.structurelib.blockhint.8.name=提示方块9号
tile.structurelib.blockhint.9.name=提示方块10号
tile.structurelib.blockhint.10.name=提示方块11号
tile.structurelib.blockhint.11.name=提示方块12号
tile.structurelib.blockhint.12.name=提示方块:一般
tile.structurelib.blockhint.13.name=提示方块:空气
tile.structurelib.blockhint.14.name=提示方块:非空气
tile.structurelib.blockhint.15.name=提示方块:错误
item.structurelib.frontRotationTool.name=正面旋转扳手(独立)
item.structurelib.frontRotationTool.desc.0=触发正面旋转界面
item.structurelib.frontRotationTool.desc.1=可以旋转多方块控制器,
item.structurelib.frontRotationTool.desc.2=从而使整个结构可以旋转.
item.structurelib.constructableTrigger.name=多方块机器全息投影仪
item.structurelib.constructableTrigger.desc.0=触发可构造界面
item.structurelib.constructableTrigger.desc.1=显示多方块结构全息投影,
item.structurelib.constructableTrigger.desc.2=请对多方块控制器使用.
item.structurelib.constructableTrigger.desc.3=(潜行右键控制器方块可直接构造)
item.structurelib.constructableTrigger.desc.4=堆叠数量影响等级/模式/类型
item.structurelib.constructableTrigger.desc.5=按住 §l[LSHIFT]§r 以显示信道数据
item.structurelib.constructableTrigger.desc.lshift.0=包含%d个子信道.
item.structurelib.constructableTrigger.too_fast=请等待 %d 毫秒,再进行下一次自动构造...
item.structurelib.constructableTrigger.gui.key=信道名:
item.structurelib.constructableTrigger.gui.value=值:
item.structurelib.constructableTrigger.gui.add=添加
item.structurelib.constructableTrigger.gui.set=替换
item.structurelib.constructableTrigger.gui.unset=删除
item.structurelib.constructableTrigger.gui.wipe=§4全部清空
structurelib.autoplace.built_stat=已放置 %s 个方块
structurelib.autoplace.complete=§a此多方块机器已构造完成!
structurelib.autoplace.error.not_enabled=§c此多方块机器不支持生存模式自动构造!
structurelib.autoplace.error.no_simple_block=§c建议放置 §r%s§c ,但未在库存中找到
structurelib.autoplace.error.no_item_stack=§c建议使用 §r%s§c 放置方块,但未在库存中找到
structurelib.autoplace.warning.no_explicit_channel=§6本结构依赖于不存在的子信道 §r%s§6. 已使用主信道替代.
structurelib.blockhint.desc.0=帮助构建多方块机器
structurelib.blockhint.0.name=提示方块1号
structurelib.blockhint.1.name=提示方块2号
structurelib.blockhint.2.name=提示方块3号
structurelib.blockhint.3.name=提示方块4号
structurelib.blockhint.4.name=提示方块5号
structurelib.blockhint.5.name=提示方块6号
structurelib.blockhint.6.name=提示方块7号
structurelib.blockhint.7.name=提示方块8号
structurelib.blockhint.8.name=提示方块9号
structurelib.blockhint.9.name=提示方块10号
structurelib.blockhint.10.name=提示方块11号
structurelib.blockhint.11.name=提示方块12号
structurelib.blockhint.desc.1=某组方块的占位符.
structurelib.blockhint.12.name=提示方块:一般
structurelib.blockhint.desc.2=通用占位符.
structurelib.blockhint.13.name=提示方块:空气
structurelib.blockhint.desc.3=确保其为空气方块.
structurelib.blockhint.14.name=提示方块:非空气
structurelib.blockhint.desc.4=确保其不是空气方块.
structurelib.blockhint.15.name=提示方块:错误
structurelib.blockhint.desc.5=错误,你在期待什么?
itemGroup.structurelib=结构库
structurelib.facing.0=面朝下方,无旋转,无翻转
structurelib.facing.1=面朝下方,无旋转,水平翻转
structurelib.facing.2=面朝下方,无旋转,垂直翻转
structurelib.facing.3=面朝下方,无旋转,水平、垂直翻转
structurelib.facing.4=面朝下方顺时针旋转90°无翻转
structurelib.facing.5=面朝下方顺时针旋转90°水平翻转
structurelib.facing.6=面朝下方顺时针旋转90°垂直翻转
structurelib.facing.7=面朝下方顺时针旋转90°水平、垂直翻转
structurelib.facing.8=面朝下方旋转180°
structurelib.facing.9=面朝下方旋转180°
structurelib.facing.10=面朝下方旋转180°
structurelib.facing.11=面朝下方旋转180°
structurelib.facing.12=面朝下方逆时针旋转90°
structurelib.facing.13=面朝下方逆时针旋转90°
structurelib.facing.14=面朝下方逆时针旋转90°
structurelib.facing.15=面朝下方逆时针旋转90°
structurelib.facing.16=面朝上方,无旋转,无翻转
structurelib.facing.17=面朝上方,无旋转,水平翻转
structurelib.facing.18=面朝上方,无旋转,垂直翻转
structurelib.facing.19=面朝上方,无旋转,水平、垂直翻转
structurelib.facing.20=面朝上方顺时针旋转90°无翻转
structurelib.facing.21=面朝上方顺时针旋转90°水平翻转
structurelib.facing.22=面朝上方顺时针旋转90°垂直翻转
structurelib.facing.23=面朝上方顺时针旋转90°水平、垂直翻转
structurelib.facing.24=面朝上方旋转180°
structurelib.facing.25=面朝上方旋转180°
structurelib.facing.26=面朝上方旋转180°
structurelib.facing.27=面朝上方旋转180°
structurelib.facing.28=面朝上方逆时针旋转90°
structurelib.facing.29=面朝上方逆时针旋转90°
structurelib.facing.30=面朝上方逆时针旋转90°
structurelib.facing.31=面朝上方逆时针旋转90°
structurelib.facing.32=面朝北方,无旋转,无翻转
structurelib.facing.33=面朝北方,无旋转,水平翻转
structurelib.facing.34=面朝北方,无旋转,垂直翻转
structurelib.facing.35=面朝北方,无旋转,水平、垂直翻转
structurelib.facing.36=面朝北方顺时针旋转90°无翻转
structurelib.facing.37=面朝北方顺时针旋转90°水平翻转
structurelib.facing.38=面朝北方顺时针旋转90°垂直翻转
structurelib.facing.39=面朝北方顺时针旋转90°水平、垂直翻转
structurelib.facing.40=面朝北方旋转180°
structurelib.facing.41=面朝北方旋转180°
structurelib.facing.42=面朝北方旋转180°
structurelib.facing.43=面朝北方旋转180°
structurelib.facing.44=面朝北方逆时针旋转90°
structurelib.facing.45=面朝北方逆时针旋转90°
structurelib.facing.46=面朝北方逆时针旋转90°
structurelib.facing.47=面朝北方逆时针旋转90°
structurelib.facing.48=面朝南方,无旋转,无翻转
structurelib.facing.49=面朝南方,无旋转,水平翻转
structurelib.facing.50=面朝南方,无旋转,垂直翻转
structurelib.facing.51=面朝南方,无旋转,水平、垂直翻转
structurelib.facing.52=面朝南方顺时针旋转90°无翻转
structurelib.facing.53=面朝南方顺时针旋转90°水平翻转
structurelib.facing.54=面朝南方顺时针旋转90°垂直翻转
structurelib.facing.55=面朝南方顺时针旋转90°水平、垂直翻转
structurelib.facing.56=面朝南方旋转180°
structurelib.facing.57=面朝南方旋转180°
structurelib.facing.58=面朝南方旋转180°
structurelib.facing.59=面朝南方旋转180°
structurelib.facing.60=面朝南方逆时针旋转90°
structurelib.facing.61=面朝南方逆时针旋转90°
structurelib.facing.62=面朝南方逆时针旋转90°
structurelib.facing.63=面朝南方逆时针旋转90°
structurelib.facing.64=面朝西方,无旋转,无翻转
structurelib.facing.65=面朝西方,无旋转,水平翻转
structurelib.facing.66=面朝西方,无旋转,垂直翻转
structurelib.facing.67=面朝西方,无旋转,水平、垂直翻转
structurelib.facing.68=面朝西方顺时针旋转90°无翻转
structurelib.facing.69=面朝西方顺时针旋转90°水平翻转
structurelib.facing.70=面朝西方顺时针旋转90°垂直翻转
structurelib.facing.71=面朝西方顺时针旋转90°水平、垂直翻转
structurelib.facing.72=面朝西方旋转180°
structurelib.facing.73=面朝西方旋转180°
structurelib.facing.74=面朝西方旋转180°
structurelib.facing.75=面朝西方旋转180°
structurelib.facing.76=面朝西方逆时针旋转90°
structurelib.facing.77=面朝西方逆时针旋转90°
structurelib.facing.78=面朝西方逆时针旋转90°
structurelib.facing.79=面朝西方逆时针旋转90°
structurelib.facing.80=面朝东方,无旋转,无翻转
structurelib.facing.81=面朝东方,无旋转,水平翻转
structurelib.facing.82=面朝东方,无旋转,垂直翻转
structurelib.facing.83=面朝东方,无旋转,水平、垂直翻转
structurelib.facing.84=面朝东方顺时针旋转90°无翻转
structurelib.facing.85=面朝东方顺时针旋转90°水平翻转
structurelib.facing.86=面朝东方顺时针旋转90°垂直翻转
structurelib.facing.87=面朝东方顺时针旋转90°水平、垂直翻转
structurelib.facing.88=面朝东方旋转180°
structurelib.facing.89=面朝东方旋转180°
structurelib.facing.90=面朝东方旋转180°
structurelib.facing.91=面朝东方旋转180°
structurelib.facing.92=面朝东方逆时针旋转90°
structurelib.facing.93=面朝东方逆时针旋转90°
structurelib.facing.94=面朝东方逆时针旋转90°
structurelib.facing.95=面朝东方逆时针旋转90°
structurelib.config.client=客户端配置
structurelib.config.client.tooltip=此配置只改变游戏外观,而不改变其功能.
structurelib.config.client.hologram=全息配置
structurelib.config.client.hologram.tooltip=此配置改变默认情况下,全息图如何投影到世界上.
structurelib.config.client.hologram.maxCoexisting=最大共存全息图数
structurelib.config.client.hologram.maxCoexisting.tooltip=可以同时存在的全息图数量. 一般一次右键生成的所有提示都视为一个全息图. 当存在多个全息图且超过此数量后,尝试生成新全息图时会删除旧全息图.
structurelib.config.client.hologram.removeColliding=移除冲突全息图
structurelib.config.client.hologram.removeColliding.tooltip=已存在的全息图与新全息图冲突时,会删除旧全息图.
structurelib.config.registries=排序注册表
structurelib.config.registries.tooltip=排序注册表是StructureLib内部跟踪某些功能的方式。每个单独的元素可以根据用户的命令进行重新排序、禁用或启用。必要时变更将同步到服务器。\n这个图形界面也可以通过在游戏中使用多方块机器全息投影仪对着空气Shift+右键点击来访问。
structurelib.config.registries.stackextractors=物品提取器
structurelib.config.registries.stackextractors.tooltip=控制生存模式自动放置时启用的存储空间(从物品栏中的物品中打开)
structurelib.config.registries.inventoryproviders=存储空间提供者
structurelib.config.registries.inventoryproviders.tooltip=控制生存模式自动放置时启用的存储空间(直接打开)
structurelib.configgui.enabled=启用项
structurelib.configgui.disabled=禁用项
structurelib.configgui.drag.tooltip=拖动该按钮改变该项位置
structurelib.sortedregistry.inventoryproviders.5000-main-inventory=玩家主物品栏
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=你的主物品栏中的36个槽位。护甲槽除外。
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=末影箱子物品栏
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=连接到你的原版末影箱。需要身上至少有一个“末影背包”之类的物品才能工作。