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tc.research_category.THAUMICBASES=Thaumic Bases
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#enchantments
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enchantment.elderKnowledge=Elder Wisdom
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enchantment.eldritchBane=Eldritch Bane
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enchantment.magicTouch=Magic Touched
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enchantment.tainted=Tainted
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enchantment.vaporising=Vaporising
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tb.rec.enchantments.magictouched=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
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tb.rec.enchantments.vaporising=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
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#blocks
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tile.quicksilverBlock.name=Quicksilver Block
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tile.quicksilverBrick.name=Quicksilver Brick
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tile.crystalBlock.name=Crystal Block
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tile.crystalBlockfire.name=Fire Crystal Block
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tile.crystalBlockwater.name=Water Crystal Block
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tile.crystalBlockearth.name=Earth Crystal Block
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tile.crystalBlockair.name=Air Crystal Block
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tile.crystalBlockorder.name=Order Crystal Block
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tile.crystalBlockentropy.name=Entropy Crystal Block
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tile.crystalBlockmixed.name=Mixed Crystal Block
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tile.crystalBlocktainted.name=Tainted Crystal Block
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tile.salisMundusBlock.name=Salis Mundus Block
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tile.pyrofluid.name=Pyrofluid
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tile.thauminiteBlock.name=Thauminite Block
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tile.eldritchArk.name=Gold Etched Obsidian
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tile.ironGreatwood.name=Iron Framed Greatwood
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tile.plax.name=Plax Crop
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tile.aurelia.name=Aurelia
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tile.aureliaPetal.name=Aurelia Petal
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tile.metalleat.name=Metalleat Crop
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tile.lucrite.name=Lucrite Crop
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tile.knose.name=Rosa Mysteria
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tile.sweed.name=Sweed Crop
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tile.lazullia.name=Lazullia Crop
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tile.rainbowCactus.name=Rainbow Cactus
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tile.redlonStem.name=Redlon Stem
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tile.ashroom.name=Primal Shroom
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tile.flaxium.name=Fluxium
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tile.glieonia.name=Glieonia Crop
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tile.briar.name=Briar
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tile.tobacco.name=Tobacco Crop
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tile.voidPlant.name=Void Crop
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tile.spike.name=Spikes
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tile.spikeiron.name=Iron Spikes
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tile.spikethaumic.name=Thaumic Spikes
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tile.spikevoid.name=Void Spikes
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tile.goldenOakSapling.name=Golden Oak Sapling
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tile.goldenOakLeaves.name=Golden Oak Leaves
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tile.cryingObsidian.name=Crying Obsidian
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tile.overchanter.name=Overchanting Table
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tile.TBoldCobblestone.name=Ancient Cobblestone
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tile.TBoldGravel.name=Ancient Gravel
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tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone
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tile.advAlchFurnace.name=Thaumium Alchemical Furnace
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tile.entityDeconstructor.name=Entity Deconstructor
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tile.TBoldIron.name=Ancient Iron Block
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tile.TBoldDiamond.name=Ancient Diamond Block
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tile.TBoldGold.name=Ancient Gold Block
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tile.TBoldLapis.name=Ancient Lapis Lazuli Block
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tile.TBoldBricks.name=Ancient Bricks
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tile.nodeManipulator.name=Node Manipulator
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tile.tb.slab..name=Slab
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tile.tb.slab.tile.TBoldLapis.name=Ancient Lapis Lazuli Slab
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tile.tb.slab.tile.TBoldIron.name=Ancient Iron Slab
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tile.tb.slab.tile.TBoldGold.name=Ancient Gold Slab
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tile.tb.slab.tile.TBoldDiamond.name=Ancient Diamond Slab
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tile.tb.slab.tile.TBoldCobblestone.name=Ancient Cobblestone Slab
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tile.tb.slab.tile.TBoldBricks.name=Ancient Brick Slab
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tile.tb.slab.tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone Slab
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tile.tb.slab.tile.eldritchArk.name=Gold Etched Obsidian Slab
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tile.tb.crystalslab..name=Crystal Slab
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tile.tb.crystalslab.air.name=Air Crystal Slab
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tile.tb.crystalslab.water.name=Water Crystal Slab
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tile.tb.crystalslab.fire.name=Fire Crystal Slab
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tile.tb.crystalslab.earth.name=Earth Crystal Slab
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tile.tb.crystalslab.order.name=Order Crystal Slab
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tile.tb.crystalslab.entropy.name=Entropy Crystal Slab
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tile.tb.crystalslab.mixed.name=Mixed Crystal Slab
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tile.tb.crystalslab.tainted.name=Tainted Crystal Slab
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tile.thaumicRelocator.name=Thaumic Relocator
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tile.tb.voidblock.name=Void metal Block
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tile.thaumicAnvil.name=Thaumium Anvil
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tile.thaumicAnvil.intact.name=Thaumium Anvil
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tile.thaumicAnvil.slightlyDamaged.name=Slightly Damaged Thaumium Anvil
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tile.thaumicAnvil.veryDamaged.name=Very Damaged Thaumium Anvil
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tile.voidAnvil.name=Void metal Anvil
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tile.voidAnvil.intact.name=Void metal Anvil
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tile.voidAnvil.slightlyDamaged.name=Slightly Damaged Void metal Anvil
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tile.voidAnvil.veryDamaged.name=Very Damaged Void metal Anvil
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tile.peacefullTreeSapling.name=Peaceful Sapling
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tile.netherTreeSapling.name=Nether Sapling
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tile.enderTreeSapling.name=Ender Sapling
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tile.peacefullTreeLog.name=Peaceful Wood
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tile.netherTreeLog.name=Nether Wood
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tile.enderTreeLog.name=Ender Wood
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tile.peacefullTreeLeaves.name=Peaceful Leaves
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tile.netherTreeLeaves.name=Nether Leaves
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tile.enderTreeLeaves.name=Ender Leaves
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tile.enderPlanks.name=Ender Wood Planks
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#items
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item.resource.name=Resource
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item.resourcenuggetthauminite.name=Thauminite Nugget
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item.resourcethauminite.thauminite_ingot.name=Thauminite Ingot
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item.resourcethaumium_wand_core.name=Thaumium Wand Core
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item.resourcevoid_wand_core.name=Void Wand Core
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item.resourceaurelia_petal.name=Aurelia Petal
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item.thauminiteAxe.name=Thauminite Axe
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item.thauminiteHoe.name=Thauminite Hoe
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item.thauminiteShovel.name=Thauminite Shovel
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item.thauminiteSword.name=Thauminite Sword
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item.thauminiteShears.name=Thauminite Shears
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item.thauminitePickaxe.name=Thauminite Pickaxe
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item.thauminiteHelmet.name=Thauminite Helmet
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item.thauminiteChest.name=Thauminite Chestplate
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item.thauminiteLegs.name=Thauminite Leggings
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item.thauminiteBoots.name=Thauminite Boots
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item.resourcethauminite.wand_cap_thauminite.name=Thauminite Cap
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item.resourcebriar_seedbag.name=Briar Seed Bag
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item.resourcetobacco_leaves.name=Tobacco Leaves Pile
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item.pyrofluidBucket.name=Bucket of Incendium
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item.Wand.thauminite.cap=Thauminite Bossed
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item.Wand.tbthaumium.rod=Thaumic
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item.Wand.tbvoid.rod=Void
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item.plaxSeeds.name=Plax Seeds
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item.metalleatSeeds.name=Metalleat Seeds
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item.lucriteSeeds.name=Lucrite Seeds
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item.knoseSeed.name=Rosa Mysteria Sprout
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item.knoseFragment..name=Fragment
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item.knoseFragment.fire.name=Ignis Fragment
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item.knoseFragment.aqua.name=Aqua Fragment
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item.knoseFragment.terra.name=Terra Fragment
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item.knoseFragment.air.name=Aer Fragment
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item.knoseFragment.order.name=Ordo Fragment
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item.knoseFragment.entropy.name=Perditio Fragment
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item.knoseFragment.mixed.name=Mixed Fragment
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item.knoseFragment.tainted.name=Tainted Fragment
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item.sweedSeeds.name=Sweed Seeds
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item.lazulliaSeeds.name=Lazullia Seeds
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item.redlonSeeds.name=Redlon Seed
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item.glieoniaSeed.name=Glieonia Seed
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item.rosehipSyrup.name=Rosehip Syrup
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item.greatwoodPipe.name=Greatwood Smoking Pipe
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item.silverwoodPipe.name=Silverwood Smoking Pipe
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item.tobacco.name=Tobacco Pile
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item.tobacco.tobacco_pile.name=Tobacco Pile
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item.tobacco.tobacco_eldritch.name=Eldritch Tobacco Pile
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item.tobacco.tobacco_fighting.name=Angry Tobacco Pile
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item.tobacco.tobacco_hunger.name=Saturating Tobacco Pile
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item.tobacco.tobacco_knowledge.name=Wisdom Tobacco Pile
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item.tobacco.tobacco_mining.name=Miner's Tobacco Pile
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item.tobacco.tobacco_sanity.name=Relaxing Tobacco Pile
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item.tobacco.tobacco_tainted.name=Tainted Tobacco Pile
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item.tobacco.tobacco_wispy.name=Wispy Tobacco Pile
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item.tobaccoSeeds.name=Tobacco Seeds
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item.mortar.name=Mortar and Pestle
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item.voidSeed.name=Void Plant Seed
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item.resourcebloodycloth.name=Bloody Enchanted Fabric
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item.bloodyChest.name=Bloodstained Thaumaturge's Robe
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item.bloodyLegs.name=Bloodstained Thaumaturge's Leggings
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item.bloodyBoots.name=Bloodstained Thaumaturge's Boots
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item.concentratedTaint.name=Concentrated Taint Flask
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item.activationFoci.name=Wand Focus: Activation
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item.fluxFoci.name=Wand Focus: Flux Scrubber
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item.drainFoci.name=Wand Focus: Liquid Drain
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item.experienceFoci.name=Wand Focus: Experience
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item.nodeFoci..name=§eNode Manipulator Focus
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item.nodeFoci.speed.name=§eNode Manipulator Focus: Speed
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item.nodeFoci.brightness.name=§eNode Manipulator Focus: Brightness
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item.nodeFoci.destruction.name=§eNode Manipulator Focus: Destruction
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item.nodeFoci.efficiency.name=§eNode Manipulator Focus: Efficiency
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item.nodeFoci.hunger.name=§eNode Manipulator Focus: Hunger
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item.nodeFoci.instability.name=§eNode Manipulator Focus: Instability
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item.nodeFoci.purity.name=§eNode Manipulator Focus: Purity
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item.nodeFoci.sinister.name=§eNode Manipulator Focus: Sinister
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item.nodeFoci.stability.name=§eNode Manipulator Focus: Stability
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item.nodeFoci.taint.name=§eNode Manipulator Focus: Taint
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item.tb.voidShears.name=Void Shears
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item.tb.voidFAS.name=Flint and Void Steel
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#Researchs
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tc.research_name.TB.CRUCIBLE=Basic Alchemy
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tc.research_text.TB.CRUCIBLE=Bubble and Boil
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tc.research_name.TB.AdvancedEntropy=Advanced Entropy Manufacturing
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tc.research_text.TB.AdvancedEntropy=Crucible grinding
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tb.rec.advEntr.page.0=Alchemy offers much more than you can think of! Previously you could only use Entropy to break simple items. However, you have discovered a way to add entropy to more items, than just to the most mundane ones. There must be a way to make the process more efficient, but that opportunity requires more research.
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#Alchemy holds a lot of potential you've yet to explore
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tc.research_name.TB.MasterEntropy=Entropy Manufacturing Mastered!
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tc.research_text.TB.MasterEntropy=110% efficiency
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tb.rec.mastEntr.page.0=And here it is! After making some more researching on those entropy manipulations you have mastered them - now you are able to receive 100% material cost for wool and sand, and 200% for blaze rods!
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tc.research_name.TB.StrongEntropy=Entropy Destruction
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tc.research_text.TB.StrongEntropy=Can the crucible hammer?
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tb.rec.strEntr.page.0=You have discovered a way to apply extreme entropy to certain items using your crucible. This results in breaking of those items into their components. However, 100% efficiency is not achievable here.
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tc.research_name.TB.SimpleDublication=Simple Duplication
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tc.research_text.TB.SimpleDublication=Bubble, bubble, toil and double!
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tb.rec.simDup.page.0=You have managed to master the arts of alchemical duplication! Your idea was the ability to duplicate arrows, and it worked! However, you have also discovered a way to duplicate snowballs and, strangely enough, redstone.
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tc.research_name.TB.OreDestruction=Ore Destruction
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tc.research_text.TB.OreDestruction=Entropic processing
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tb.rec.oreDestr.page.0=Using your knowledge in Entropy and block destruction you have unlocked a way to process your ores, should you mine them using Silk Touch pickaxe. This requires more aspects - just Entropy is not enough, shards simply break if not fortified with Praecantatio essentia. The primal essentia of the processed ore is also required - otherwise the shards instantly boil in the crucible. This is the best you can achieve in your Entropy researching... for now...
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tc.research_name.TB.Amber=Making Amber
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tc.research_text.TB.Amber=Trapped in time
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tb.rec.amber.page.0=You have discovered a way to create amber by putting enough Vinculum together with some spruce in a crucible. Interesting enough, other types of trees seem too mundane for making amber out of them.
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tc.research_name.TB.DecoBlocks=Decorative Blocks
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tc.research_text.TB.DecoBlocks=Fancy.
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tb.rec.decoBlocks.page.0=For a long time thaumaturges could only use Amber blocks as their decorations. The ability to increase the variety of decorations came recently - those are the latest decorations thaumaturges were up to:
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tc.research_name.TB.Quicksilver=Making Quicksilver
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tc.research_text.TB.Quicksilver=Don't breathe the vapors
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tb.rec.cinnabar.page.0=Every time you were breaking down the silverwood into planks you were wondering - what are those vapors? After some researching it turned out that those were tiny quicksilver vapours! You have found a way to trap them in the crucible and crystallise them using the Order aspect. However, the quicksilver from the silverwood is not really quicksilver - it wouldn't crystallise. To make it into crystals you had to apply some Venenum to it too.
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tc.research_name.TB.SM=Salis Mundus Duplication
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tc.research_text.TB.SM=Is it even legit?
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tb.rec.sm.page.0=Your latest researches have lead you to a very interesting thought - Salis Mundus are created from Balanced Shard, which contains all primal aspects. Well, what if you give a crucible all those primal aspects and let Salis Mundus stay there for a bit? Well, on it's own it is not enough - the salis are too fragile and simply boil in a crucible, but after addition of Praecantatio to the crucible the Salis were strong enough to absorb the primals and after a mere second you were holding two piles of Salis Mundus!
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tc.research_name.TB.AlchemyRestoration=Alchemy Restoration
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tc.research_text.TB.AlchemyRestoration=A simple purification
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tb.rec.alcRest.page.0=You have discovered a way to make certain things more organised. By putting some blocks in a crucible together with some Ordo essentia they will take shape - for example, Gravel can be restored back to Cobblestone. Not like any Thaumaturge ever needs cobblestone, but still. Weirdly enough this discovery also applies to Packed Ice - but Ordo does no good here - Terra must be used instead.
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tc.research_name.TB.Backprocessing=Alchemy Backprocessing
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tc.research_text.TB.Backprocessing=Reverting stuff
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tb.rec.backProc.page.0=Many things once broken down sadly can't be restored anymore by normal means... Wait, you are a thaumaturge! You can overcome that, and, even more, create extra resources! You have unlocked a way to bring some items back into their original state. Getting sugar and cacti green back to their state is simple enough, however, less mundane materials require more effort. For example, you can turn a single piece of blaze powder back into blaze rod state, but not only that requires ordo, ignis and praecantatio to restore the powder, you will also need some potentia to make it useful again, add some permutatio to give it back it's properties and some fabrico to make it all stay together!
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tc.research_name.TB.CrystalBlocks=Crystal Cluster Blocks
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tc.research_text.TB.CrystalBlocks=Back from the second edition!
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tb.rec.cBlocks.page.0=After researching the way Ordo interacts with blocks in the Crucible you think, that you can start a bigger project. You've found, that by mixing a crystal cluster in a crucible with some ordo, the aspect the cluster is based on and some Fabrico the cluster collapses into a solid form! It is yet to be discovered what the solid form can be used for, but it has saved all the properties of the cluster it was made from. You have also discovered, that by adding Vitium essentia during the process will taint the clusters, resulting in a Tainted Crystal Block. Their uses are yet to be discovered... All blocks can be used to stabilise the Infusion Altar.
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tc.research_name.TB.SMB=Salis Mundus Blocks
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tc.research_text.TB.SMB=Let's be brave!
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tb.rec.smb.page.0=The next step after learning how to duplicate Salis Mundus would be learning how to create a block out of it. Since the Salis by default is a dust pile making a block out of it requires additional fortification of it with aspects. You are not yet sure about the uses of this block, apart from using it as an infusion stabiliser, but you are sure that you will find more uses later.
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tc.research_name.TB.Thauminite=Thauminite
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tc.research_text.TB.Thauminite=Better metallurgy
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tb.rec.thauminite.page.0=A thaumaturge always searches for a better alternative to his materials. You have been playing around with Thaumium metal for a while now... Maybe it's time to move onwards. Maybe it's time to improve. Thaumium can be processed further with addition of more aspects and some Vitreus. However, the processing of thaumium is too inefficient and leads to some thaumium destruction - and you do not see a way to overcome this problem. The result is a new metal, better than thaumium. It is almost as hard as diamonds and has much better enchantability than thaumium. It is also more magical, and can be used in some advanced things thaumium can't be used in...
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tc.research_name.CAP_thauminite=Thauminite Wand Caps
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tc.research_text.CAP_thauminite=No infusion here!
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tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible result without advanced actions required. That metal you've just unlocked, thauminite works just as thaumium, so why not use it as a wand cap? Well, the result is strange - the caps are too inert, and can't be awoken by infusion. However, the addition of more Salis Mundus in the creation process seemed to overcome this issue. However, more primals are then required to make the caps. They seem to be better than thaumium caps, but you feel something within them... maybe there is something more to them?
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tc.research_name.TB.Pyrofluid=Incendium
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tc.research_text.TB.Pyrofluid=Just a quick nether trip
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tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
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tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
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||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
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||||
tb.rec.thaumRod.page.0=For a long time thaumaturges haven't though about using thaumium as their wand rod. But you are not just another thaumaturge. You have applied your knowledge to create a wand rod out of Thaumic Metal, otherwise known as Thaumium. However, thaumium seems to be way too inert. An addition of Salis Mundus solves the problem just fine! The wand is pretty nice, holding up to 80 aspects of each type. You might have seen a lightning or two occasionally appearing at the surface of your wand for a mere second, but that is just your imagination, is it?..
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tc.research_name.ROD_tbvoid=Void Wand Rod
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tc.research_text.ROD_tbvoid=A dangerous path
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||||
tb.rec.voidRod.page.0=Well, after your journey to the abyssal depths of insanity you have discovered a way to make a very strange metal. You have another strange idea - what if you create a wand rod out of that void metal? You might need to add additional things to it, like make it taint proof by using the tainted Cluster Blocks. The result is a wand, pulsating with power. This might be the most power you could get without adventuring into the darkness once more. Also, it seems to slowly accumulate aspects inside of itself - you wonder what of the components gave you that?..
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||||
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tc.research_name.TB.Plax=Plax
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||||
tc.research_text.TB.Plax=Magical strings
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||||
tb.rec.plax.page.0=Sometimes a thaumaturge just needs to get him some string - for magical candles or for magical clothes - it does not matter that much what for. And sometimes a thaumaturge just does not want to fight spiders for endless nights or shear sheep for wool to process later. You have applied the knowledge of plants and nature you've just learned to solve the problem for you. The result is a strange crop, named Plax, which will grow on farmland in 8 stages and once fully grown will produce 3 string! It functions just like a regular wheat crop - it also needs light and will only grow on farmland.
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||||
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tc.research_name.TB.BasicPlants=Thaumic Nature
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tc.research_text.TB.BasicPlants=Magic meets life
|
||||
tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy, Infusion, Enchanting... Thaumaturgy can do everything... However, most thaumaturges ignore a very important aspect - the plants and plantlife. You, however, are not "most thaumaturges". This direction of researches promises a lot, you can already see the possibilities of this. Well, it is so research rich that even this fact has allowed you to figure out the creation of the first Thaumic Plant - the Sweed. This is technically a weed. However, should you let it grow for a little - it will grow to a full size, and can be harvested to drop sugar and reeds. However, it should be watched over, since it does rapidly spreads!
|
||||
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
tb.rec.metalleat.page.0=Sometimes a thaumaturge needs some metallum for his ore processing. And there goes an iron ingot. Sometimes a thaumaturge needs metallum for his crafts. And there goes more iron. You have discovered a way to put an end to this misery - by infusing a regular wheat seeds in a crucible with some metallum and victus to keep the life in the seeds you have managed to create a plant, that grows exactly like wheat, but gets tough and metallic in the latest stages of growth. It then can be harvested to obtain some Iron Nuggets. This discovery asks more questions than it answers though, and you might need to research it further... As far as you can tell you can't replicate the same with thaumium.
|
||||
|
||||
tc.research_name.TB.Lucrite=Lucrite
|
||||
tc.research_text.TB.Lucrite=Greed is good?
|
||||
tb.rec.lucrite.page.0=You have researched the Metalleat further and discovered, that you can create a similar crop by infusing a carrot with Lucrum. The result is a very strange crop. It functions just like the Metalleat, but takes twice as much time to grow. It is also very magic dependant - without strong enough source of magic beneath the soil it grows in it refuses to grow. Those Salis Mundus blocks seem to be just as perfect as possible. It will also accept bonemeal with much slower rate, taking 7 bonemeal to grow. However, should you let it grow and it will grow some Golden Nuggets on it's branches. Since it is a carrot it is also possible to obtain one from the crop.
|
||||
|
||||
tc.research_name.TB.Aurelia=Aurelia
|
||||
tc.research_text.TB.Aurelia=An elder plant
|
||||
tb.rec.aurelia.page.0=Upon your thaumaturgic researches there has always been one aspect, that is extremely annoying to get - Auram. That one has extreme potential in crafting usages, but to get it you either need to break down aura nodes, which is not good, or venture to the depths of the nether to kill wisps, which is no good as well. You, however, using your plant knowledge have discovered a way of getting that aspect without doing any of other ways.
|
||||
tb.rec.aurelia.page.1=This plant when exposed to the moonlight will open up it's petals to let the moonlight come in - it seems like the plant feeds of moonlight. However, due to the air of the very world it is only possible during full moon. The plant will occasionally loose it's petals, and they can be gathered from the ground near the flower. Those petals are extremely rich on Auram essentia. However, the plant will only feed from the moon if it has a direct view over it.
|
||||
|
||||
tc.research_name.TB.Redlon=Redlon
|
||||
tc.research_text.TB.Redlon=Magic in a nutshell
|
||||
tb.rec.redlon.page.0=Even though thaumaturgy is a magical art and is not related to industry in any way a lot of magical devices can actually operate or be controlled by that mythical red dust - the Redstone. Actually redstone seems pretty magical itself. What if you combine it with a plant? Well, the result is a plant, that will slowly grow a Block Of Redstone, just like a Melon or a Pumpkin. It however requires much more time than melons or pumpkins.
|
||||
|
||||
tc.research_name.TB.Ashroom=Primal Shrooms
|
||||
tc.research_text.TB.Ashroom=Is it getting tipsy yet?
|
||||
tb.rec.ashroom.page.0=Those vishrooms were bugging thaumaturges for quite a while. What are they? Why are there so many in the magical forest? What are they even useful for? You think, that you can finally answer this question. It seems like those vishrooms are just a huge storage of aspects... Without the ability to burst them. Who have done that to the poor shrooms stays unknown, but you have managed to restore that ability through a very simple crucible magic. If you let your new Primal Shrooms grow and then harvest them they will cover everything around themselves in a rain of primal aspect orbs!
|
||||
|
||||
tc.research_name.TB.Flaxium=Fluxium
|
||||
tc.research_text.TB.Flaxium=So much pollution!
|
||||
tb.rec.flaxium.page.0=This plant looks funny. You had no intentions on constructing something like that, but - oh well, you are here, with this thing in your hands, it is a little too late to worry about things. You have created a flower that actively absorbs flux from nearby air - however, it instantly builds up again - and once it has collected enough flux it releases it in a form of Flux Gas above itself. You are not sure about the uses of this plant, but it's ability to absorb aspects from surroundings seems interesting, maybe it can be used as a base for something bigger?..
|
||||
|
||||
tc.research_name.TB.Glieonia=Glieonia
|
||||
tc.research_text.TB.Glieonia=How do you even pronounce that
|
||||
tb.rec.glieonia.page.0=What's the most awesome thing about thaumaturgy? Flight! Well, what is the next best thing? Warding foci? Well, what is the third best thing... Digging foci, really? We are talking about Nitor, okay?! Jees. Anyway, Nitor is pretty amazing - it shines brightly, creates fancy particles, all that fancy stuff! Well, there is one thing - it requires glowstone to make... A wise thaumaturge can solve this nuance! You have managed to create a plant, that once fully grown will drop 2 Glowstone dust. interestingly enough the flower does not emit any light whatsoever, even when fully grown... Why could that be?..
|
||||
|
||||
tc.research_name.TB.Briar=Briar
|
||||
tc.research_text.TB.Briar=A natural apothecary
|
||||
tb.rec.briar.page.0=Plants are known for their medicinal uses. However, thaumaturges often do not care about this side of nature. You do care. You have managed to bring the Rose bush back to it's wild state, thus creating a Briar plant. Briar is a 2 block tall plant that will grow pretty fast. Once grown it's seed bags can be collected for a later usage. They can be combined with sugar in your Arcane Workbench to create a Rosehip Syrup. This item acts just like a better milk - it stacks up to 16, and it is known for helping thaumaturges with some warp effects. It will not work with some purely mental effects though...
|
||||
|
||||
tc.research_name.TB.Tobacco=Magical Tobacco
|
||||
tc.research_text.TB.Tobacco=100% health safe!
|
||||
tb.rec.tobacco.page.0=Sometimes a thaumaturge just wants some resting from all those horrors of the thaumaturgy. He wants his mind clear and concentrated on the tasks. Other thaumaturges are known to smoke some kind of tobacco, but it harms the health of the thaumaturge a great deal, and can even cut of the link between a human and the world of magic. You do not need this. You have managed to create a plant, that functions just like a tobacco, but it is absolutely fine for your health! Unfortunately you are sure, that your plant is the only one safe, and noone, apart from you can replicate it. Oh well.
|
||||
tb.rec.tobacco.page.1=To properly rest a thaumaturge like you needs 3 things - a nice house, and you should have one already, his smoking pipe and some tobacco. To properly make the tobacco a thaumaturge must grind the leaves of a plant. You might need a Pestle and Mortar to do so. You will also need your smoking pipe, but you do not want those mundane pipes, do you? You have discovered a way to properly infuse some Greatwood planks to make a perfect pipe. It is also good for your magic contact, since it has a Salis Mundus as one of it's components.
|
||||
tb.rec.tobacco.page.2=By smoking the most mundane tobacco thaumaturges do not gain much. But your tobacco is not so mundane, as is your pipe. You have a small chance to get rid of some Temporary warp by casually smoking it. You are sure, that you can do stuff with the tobacco to make it more efficient, you just need to figure out - what. The tobacco is consumed in the process. The pipe chooses a first tobacco in a thaumaturge's pockets, the same way the bow chooses an arrow to shoot. A thaumaturge like you will also take some time to smoke - why the rush?
|
||||
|
||||
tc.research_name.TB.Tobacco.Eldritch=Eldritch Tobacco
|
||||
tc.research_text.TB.Tobacco.Eldritch=A spooky gas
|
||||
tb.rec.etobacco.page.0=You have discovered a way to infuse regular tobacco powder with some eldritch energy. The result may not be that safe to smoke, however, should a thaumaturge smoke such a thing his vision will go grim for some time. Thaumaturge with such a vision should not look at living beings. It is also possible to attract the attention of "eldritch" by doing so, however the chances are low. The tobacco might cause sanity problems!
|
||||
|
||||
tc.research_name.TB.Tobacco.Wispy=Wispy Tobacco
|
||||
tc.research_text.TB.Tobacco.Wispy=A spark of life... I guess a smoke rather...
|
||||
tb.rec.wtobacco.page.0=What happens if you infuse more magic into your tobacco? That is an interesting questing, but the answer is much more fascinating! You have discovered a way to properly infuse some magic into your tobacco. The result seems to be fairly safe to smoke - it does not seem to carry negatives within itself. However, should you smoke such a tobacco a tiny life form pops out of your smoking pipe - a Wisp. It also seems rather angry - you think that's because wisps do not like enclosed spaces. Or maybe the smoke is the reason?
|
||||
|
||||
tc.research_name.TB.Tobacco.Angry=Angry Tobacco
|
||||
tc.research_text.TB.Tobacco.Angry=It wants to put up a fight!
|
||||
tb.rec.atobacco.page.0=You have long ago heard about some kind of warriors of fury, who used to smoke before each battle. They were a very scary warriors - without pain and with unstoppable fury they once were tearing their enemies apart. They are long gone, but the secret of their battle fury? You have discovered a way to infuse your tobacco with required magic to get a piece of their fury. Smoke this tobacco before a battle - and you will tear your enemies apart, just like those warriors!
|
||||
|
||||
tc.research_name.TB.Tobacco.Mining=Miner's Tobacco
|
||||
tc.research_text.TB.Tobacco.Mining=Magically fast
|
||||
tb.rec.mtobacco.page.0=You have heard of some mythical herbs that can gain their smoker such a strength that they are able to break stone in mere seconds with bare fists! Old tales of the east. It might be impossible to break stones in a mere second, but you have managed to create a tobacco, that will at least help you with casual mining. Smoke it before you go mining, and you should be able to mine stone and ores much faster than regular. The effect sure will wear of after some time too.
|
||||
|
||||
tc.research_name.TB.Tobacco.Wisdom=Wisdom Tobacco
|
||||
tc.research_text.TB.Tobacco.Wisdom=Knowledge hidden in ashes
|
||||
tb.rec.witobacco.page.0=You have gone beyond the relaxing properties of the tobacco. Infusing your tobacco with knowledge sure was a great idea - you have managed to create a tobacco, which puts you in a crystal clear mind state once you smoke it. The effect lasts a mere second, though it is more than enough to make a shocking discovery or two. However, you are afraid, that you may also see something horrible there, which will corrupt your mind... Well, who does not risk - does not get his reward, right?
|
||||
|
||||
tc.research_name.TB.Tobacco.Tainted=Tainted Tobacco
|
||||
tc.research_text.TB.Tobacco.Tainted=Mind warping
|
||||
tb.rec.ttobacco.page.0=You are not quite sure why you have even discovered this. Sure, now you can infuse your tobacco with taint, forever changing it, so anyone, who smokes it will have his mind corrupted by taint, and all the horrors of the dark will appear in his mind, but what is it even useful for? The taint pieces also leave tiny signs on the pipe of the smoker. You are interested in the ways this will affect things like silverwood... Probably nothing good though.
|
||||
|
||||
tc.research_name.TB.Tobacco.Saturating=Saturating Tobacco
|
||||
tc.research_text.TB.Tobacco.Saturating=Smoke = food
|
||||
tb.rec.stobacco.page.0=You have found a way to stop hunger starvation. Smoking the tobacco with the addition of seeds and some primal aspects tricks the mind into thinking, that the body has already feasted. As you can guess it is pretty dangerous, since the body is not receiving food, but if things get too tough this may help you last for a while. It, however, can have some negatives on your body, so you might want to be careful.
|
||||
|
||||
tc.research_name.TB.Tobacco.Sanity=Relaxing Tobacco
|
||||
tc.research_text.TB.Tobacco.Sanity=Just what the doctor ordered
|
||||
tb.rec.satobacco.page.0=Well, most thaumaturges use different smoking herbs to 'relax'. You do not need that kind of relaxation, no. They are fools, who will soon loose their magic if they continue doing so! However, your mind might need some relaxation from that warp. Sure, just a regular tobacco does the trick, but you can do it better, can you?.. You have created a perfect tobacco, which calms down your nerves and removes temporary warp.
|
||||
|
||||
tc.research_name.TB.SilverwoodPipe=Silverwood Smoking Pipe
|
||||
tc.research_text.TB.SilverwoodPipe=Purified smoke
|
||||
tb.rec.silverPipe.page.0=Most tobaccos what you have managed to create are safe. Not all of them though. You think, that the only solution here is to get a better pipe. Silverwood can be just perfect for that. It is however not as mundane as the greatwood is and requires much more complex processes than just arcane crafting. The silverwood smoking pipe is a better pipe - it negates most of negative effects on your tobaccos, and once that have no negatives will instead have additional positive effects.
|
||||
|
||||
tc.research_name.TB.VoidSeed=Void Seeds
|
||||
tc.research_text.TB.VoidSeed=This time for real
|
||||
tb.rec.voidSeed.page.0=Those Void Seeds are created by infusing a regular seed with a bunch of Alienis and Tenebrae. However, the seed itself looses the ability to grow - you are over-infusing it. However, it might be possible to bring the seed back to life using the knowledge of plants you've just learned! By infusing a void seed with all kinds of plant life you have managed to return the ability to grow to the poor seed.
|
||||
|
||||
tc.research_name.TB.Spike.Iron=Iron Spikes
|
||||
tc.research_text.TB.Spike.Iron=They hurt
|
||||
tb.rec.spikeIron.page.0=Sometimes a thaumaturge just wants to study his researches. Calm, alone and without any zombies at his back. Sure, sometimes a door might just be enough. Sometimes, however, a thaumaturge may want those fools to suffer. It's a shame thaumaturgy does not offer a way of passively killing enemies... Or does it? You have managed to create a block, that will damage everyone who steps on it. However it also tears apart items dropped by fools. There might be a way to resolve this problem... A thaumaturge may also notice, that after killing a creature the spikes get covered in blood. To wipe the blood out you need to use your Enchanted Fabric on the spikes. The fabric will get covered in blood, but it can be cleared in a crucible.
|
||||
|
||||
tc.research_name.TB.Spike.Thaumic=Thaumic Spikes
|
||||
tc.research_text.TB.Spike.Thaumic=Magical destruction
|
||||
tb.rec.spikeThaumic.page.0=You have managed to improve your spikes using that thaumic metal - Thaumium. Those new spikes are sharper - they will kill fools who step on them faster than the mundane iron spikes. They are also much more picky when it comes to damaging foes - they will not destroy items. They are also sensitive to Redstone signal, and therefore will not damage anyone if they are powered by it.
|
||||
|
||||
tc.research_name.TB.Spike.Void=Void Spikes
|
||||
tc.research_text.TB.Spike.Void=These are cold and bloody
|
||||
tb.rec.spikeVoid.page.0=You have managed to apply your knowledge of that strange metal made out of darkness to your spikes. The resulting spikes are extremely dangerous - they can almost instantly kill whoever walks over them. They will also not destroy items, just like Thaumic. They also react to the redstone the same way thaumic spikes do. They, however, are somehow much more accurate at their job, which results in foes dropping experience and aspects, just as they got killed by you. The spikes however can't hurt void metal, since they are made of it...
|
||||
|
||||
tc.research_name.TB.BloodyRobes=Bloody Thaumaturge's Robes
|
||||
tc.research_text.TB.BloodyRobes=Red roses bloom
|
||||
tb.rec.bloodyRobes.page.0=You are not quite sure that it is a good idea, but you have found out, that the Bloody Enchanted Fabric does not looses it's properties, and, therefore can be used as an armor material. Strangely enough even though the Fabric had a tiny amount of blood the robes are shining red. Maybe the magic is somehow involved? Anyway you for some reason feel a little bit more powerfull in this bloody robes than in your Thaumaturge's robes. Other thaumaturges have been wondering what are those new shiny robes made of, but you have managed to keep your bloody secret...
|
||||
|
||||
tc.research_name.TB.Foci.Drain=Wand Focus: Liquid Drain
|
||||
tc.research_text.TB.Foci.Drain=Parish thee water!
|
||||
tb.rec.drainFoci.page.0=Sometimes a Thaumaturge wants to live under the sea, §m next to his pineapple §r in his beautifull water dome. However, building underwater is a huge pain... Until now. This wand foci will resolve the problem! It will destroy blocks of water the thaumaturge is looking at, without making all nearby water blocks flow! In other ways, it is perfect in creating tunnels! However, magic can only harness the water so long, and the water will eventually return to it's normal flowing state. It will also do so should a block be placed next to the not-flowing water block.
|
||||
tb.rec.drainFoci.page.1=<LINE>§l Aquatic Upgrade §r<LINE>Available at level 3, this upgrade will make destroyed water drop Water Crystallized Essentia in 40% cases. With a 10% chance the essence will get poisoned due to magic pollution, otherwise known as flux, resulting in a Venenum aspect.
|
||||
tb.rec.drainFoci.page.2=<LINE>§l Netheric Upgrade §r<LINE>Available at level 3, this upgrade will allow the foci to destroy lava as well as water. Destroyed lava will also make all lava near the destroyed one to stop flowing. Just as water the lava will start flowing again after some time. Foci will still be able to destroy water. Destroying lava costs additional 3 §c§lIgnis§r§0 essentia. Frugal upgrades will affect the ignis cost too.
|
||||
|
||||
tc.research_name.TB.Foci.Experience=Wand Focus: Experience
|
||||
tc.research_text.TB.Foci.Experience=One can never have enough experience
|
||||
tb.rec.expFoci.page.0=The only ways of enchanting for a regular thaumaturge is either by using his own life essence to roll the dices or by using the infusion matrix to control the process. Either way some life essence is required. The most efficient way of collecting it is by... killing mobs? Mining? You think, that thaumaturgy must offer something else, more 'magical'. And this is it. This foci will instantly break the block it is used on, providing a thaumaturge with twice the experience the block would usually drop! Blocks, which usually do not provide experience will drop some based on the Potency level of the foci.
|
||||
tb.rec.expFoci.page.1=<LINE>§l Decomposing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will allow a thaumaturge to instantly decompose any living entity into experience, based on the creature's current HP. The aspect cost is also based on the creature's HP. Note, that the absorbed creature will still drop the regular drops and experience. <BR>§lLevel II§r decreases the cost for consuming creatures to half.<BR>§lConflicts with the §6Vaporizing§0§l upgrade!§r
|
||||
tb.rec.expFoci.page.2=<LINE>§l Vaporizing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed blocks also drop some Crystallized Essentia based on the block's aspects. Drop chance is 50%. Some very essentia-rich blocks will not drop it. <BR>§lLevel II§r increases the chance of obtaining a Crystallized Essentia to 100%<BR>§lConflicts with the §6Decomposing§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Flux=Wand Focus: Flux Scrubber
|
||||
tc.research_text.TB.Foci.Flux=A magical broom
|
||||
tb.rec.fluxFoci.page.0=Flux scrubbers are good, but they need to be more... controlled. You wonder if you can stick one on top of your wand... Well, it is not that simple, but definitely possible! This foci will remove the flux blocks a thaumaturge is looking at. yes, it is as simple as that.
|
||||
tb.rec.fluxFoci.page.1=<LINE>§l Warping Upgrade §r<LINE>Available at level 3, this upgrade will warp the mind of the user of the foci, therefore adding some temporary warp every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.2=<LINE>§l Calming Upgrade §r<LINE>Available at level 5 if the §6Warping§0 upgrade is present, this upgrade negates the effect of the §6Warping§0 upgrade. It will calm the mind of the user of the foci, therefore removing some temporary warp, and some regular warp on occasion every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l Crystallization Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed flux blocks also drop some Potentia Crystallized Essentia.<BR>§lLevel II§r flux blocks will drop a Random Crystallized Essentia instead of Potentia Crystallized Essentia<BR>§lConflicts with the §6Warping§0§l and the §6Calming§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=Wand Focus: Activation
|
||||
tc.research_text.TB.Foci.Activation=Remote access
|
||||
tb.rec.actFoci.page.0=Well, after your research on the ability of mirrors of transporting items it would be logical to continue onwards - what if mirrors could transport simple force and image? Well, it is not that simple, so you had to make a wand foci out of all that mess you were getting yourself into. This wand foci works really simple - once equipped on the wand a thaumaturge must shift-click on the desired block's location, which will store it to the wand. After that a simple click will act like a right click on the stored location. However, the range is limited to 32 blocks. Some mundane inventories are also too heavy for the transmitted force to interact with, should they bee far from a thaumaturge.
|
||||
tb.rec.actFoci.page.1=<LINE>§l Potency Upgrade §r<LINE>Available at all levels, this upgrade will increase the range of interaction up by 10 blocks. Will not work in unloaded chunks!
|
||||
|
||||
tc.research_name.TB.AdvAlc=Thaumium Alchemical Furnace
|
||||
tc.research_text.TB.AdvAlc=Let the flame burn brighter
|
||||
tb.rec.advAlc.page.0=You are extremely annoyed about the speed of your Alchemical Furnace. There must be a way to speed that damn thing up! Sure, attaching more bellows helps... A tiny bit. However, what if you could use the Aer to use those bellows right next to the furnace's flame? Well, the furnace burns too hot and quickly becomes a pile of useless smelted construction. However, you have managed to use Thaumium to make the furnace more heat resistant! The result is a furnace, functioning just as a regular Alchemical Furnace, but 2 times faster! However, it is only achievable if the furnace runs on the Alumentum. Bellows can also be attached to achieve even more speed.
|
||||
|
||||
tc.research_name.TB.CryingObs=Crying Obsidian
|
||||
tc.research_text.TB.CryingObs=Never implemented
|
||||
tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the bed he last slept on. However beds are unreliable - they can be blown up, and 'you can only sleep at night'. Also, 'you may not sleep now, there are monsters nearby'. Or even 'this bed is already occupied'. It's time to stop that nonsense! By infusing properties of the bed into Obsidian block you have created a Crying Obsidian block. Put another one on top of this one to will form an obelisk, then right-click it. You will always respawn near the last obelisk you've clicked on, if it is a full obelisk. Sleeping in bed resets the spawn location to the bed.
|
||||
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
tc.research_text.TB.EntityDec=Lively knowledge
|
||||
tb.rec.eDec.page.0=Sometimes a thaumaturge needs more knowledge to continue his researches. Sure, they can explore the world, or use the Deconstruction Table, but what else? By utilising your knowledge of entroy, you have managed to create a device capable of breaking down mobs to their component aspects, and transmitting that knowledge directly into your brain. To link the device to yourself, simply click it, once it is placed in the world. However, the knowledge dissipates with distance, and only seems to work within a 32 block radius.
|
||||
|
||||
tc.research_name.TB.GoldenOak=Thaumic Dendrology
|
||||
tc.research_text.TB.GoldenOak=Gnawing the bark of knowledge
|
||||
tb.rec.goldenOak.page.0=Not only weeds and flowers can be magically processed to create something new! Trees have that potential too! However, they are too strong on their own, and therefore they resist any simple magical additions. Infusion should do the job just fine! You have managed to create a Golden Oak tree, just as an example. This tree works just as regular Oak does, however, should it drop an apple - and that apple will be covered in gold! It, however, is impossible to get the mythical Enchanted Golden Apple. Due to being infused with Greed essentia, this tree will drop much less sapligns, since it wants to be the only one absorbing the sunlight and water. Due to a magical anomaly, (read: this is a GTNH-specific thing) the leaves will only drop apples when broken with shears.
|
||||
|
||||
tc.research_name.TB.NodeMan=Node Manipulation
|
||||
tc.research_text.TB.NodeMan=Full control!
|
||||
tb.rec.nodeMan.page.0=You have discovered a way to support nodes by using stabilisers. You have discovered a way to tear the node apart, opening a small rift to wherever. Is this it for the nodes? It seems unfair, there are so many types of them - tainted, pure, hungry, they can be bright or fading... But all thaumaturges stop here, without attempting to go further. You can manipulate the very fabrics of the node, making it stable. You can tear it apart, energising it. Why not use those powers in combination to change the smallest fibres of the node? Why not study this? Is there something, that stops everyone from going this way, or are they just too blind, thinking they are the masters of thaumaturgy?
|
||||
tb.rec.nodeMan.page.1=Well, so far nothing really happened. Nothing came to stop you. Nothing killed you, nothing corrupted your mind - nothing! You do not understand the others not going this way. You have discovered a way to create the device that will combine the power of the Stabiliser to make the node stand and the ability of the Transducer to move node fibres, tearing it apart. Well, it is not that simple - you also need to constantly move Vis back and forth - some mirrors are required, and some flux formes, which is critical, so Flux scrubbers must be used too. And, for this construction to be stable some Salis Mundus is alse required. And here it is - the device, that can manipulate the node itself!
|
||||
tb.rec.nodeMan.page.2=It is not really that simple, actually. Your device can only work with regular nodes, energised are too powerful to work with. It also can only operate with the node from the top due to Vis flowing downwards, so it is impossible to have both the transducer and this device. It also turned out very... mundane. It is unable to operate with the node at all, as you though it would. It has the ability to do so, but the fibres of the node are not that simple to move - a Foci is required, and you do not know how to make one. You've tried regular wand foci - not much luck, just a bunch of angry wisps. However, the foci must work the same way - harnessing the raw power of the device to work with the node.
|
||||
tb.rec.nodeMan.page.3=The device itself is pretty stable, and, in fact, it does not require anything to work, which is comical due to the power of the device. The foci, should you obtain one must be simply placed in the bottom of the device, harnessing the raw power. Just click the device with the foci to put it in. Click with an empty hand to remove the foci. Click with another foci to swap between to - it is even possible to actually save the progress that way! It may require more or less time based on the action it is doing too!
|
||||
|
||||
tc.research_name.TB.NodeFoci.Speed=Manipulator Foci: Speed
|
||||
tc.research_text.TB.NodeFoci.Speed=Restoration is a key to success
|
||||
tb.rec.foci.speed.page.0=Speed foci increases the speed at which node restores it's aspects 5 times. It may be hard for a thaumaturge to see this in action, but should he use his wand, or any of his vis using devices it will become obvious.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Sinister=Manipulator Foci: Sinister
|
||||
tc.research_text.TB.NodeFoci.Sinister=A tiny mob spawner
|
||||
tb.rec.foci.sinister.page.0=Sinister foci will make the Manipulator slowly turn the node into a Sinister Node. Removing the Pure modifier takes 30 minutes. Takes 6 minutes to turn a normal node into Sinister.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Unstable=Manipulator Foci: Instability
|
||||
tc.research_text.TB.NodeFoci.Unstable=Shaterring the node
|
||||
tb.rec.foci.unstable.page.0=Instability foci will make the Manipulator slowly turn the node into an Unstable Node. Will only work with normal nodes. Takes 7 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Efficiency=Manipulator Foci: Efficiency
|
||||
tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
tc.research_text.TB.NodeFoci.Destr=Making the node weaker
|
||||
tb.rec.foci.destr.page.0=Destruction foci will slowly destroy the node it is attached to. It will turn bright nodes into normal, normal into pales, pales into fading and will completely destroy fading nodes. On the other hand Vis from the node being destroyed will escape into surroundings in the form of Aspect Orbs, which can be absorbed by any wand. Vis escapes much faster than regulary.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Hunger=Manipulator Foci: Hunger
|
||||
tc.research_text.TB.NodeFoci.Hunger=It is pretty obvious what this foci does
|
||||
tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the node into a Hungry Node. Will only work with normal nodes. Note, that the manipulator can freely be eaten by the hunger node, if it chooses to do so. Takes 5 minutes to finish. Authors are in no way responsible for the possible damage done to you, your house, your world, other worlds, your pets, animals, monsters, nodes and items. By crafting the foci you agree to being fully responsible to anything, that may happen with the foci, manipulator, node and everything surrounding the node.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly restore nodes. It will convert nodes into different types, using time. Converting a Fading node into Pale takes 5 minutes. Converting a Pale node into normal takes 10 minutes. Removing the Sinister modifier takes 2 minutes. Removing the Unstable modifier takes 7 minutes. Removing the Hunger modifier takes 30 seconds. Removing the Taint modifier takes 30 minutes.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
tb.rec.enchantments.page.0=Any thaumaturge may have already came across some new formation of magic on their tools, should they use their own life energy to infuse them. Those new enchantments can provide the thaumaturge with things they desire.
|
||||
tb.rec.enchantments.ewisdom=Weapons enchanted with Elder Wisdom have a chance to provide the thaumaturge using them with some knowledge aspects of creatures slain.
|
||||
tb.rec.enchantments.ebane=Weapons enchanted with Eldritch bane will deal more damage to endermen and eldritch creatures.
|
||||
tb.rec.enchantments.magictouch=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporise=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
tb.rec.enchantments.taint=Weapons infused with Taint will deal additional tainted damage upon hit. It will also apply Taint Poison to the target. This is less effective against tainted creatures.
|
||||
|
||||
#1.1 researches
|
||||
tc.research_name.TB.EntityDecAdv=Entity Deconstructor Improvements
|
||||
tc.research_text.TB.EntityDecAdv=Even better decomposing!
|
||||
tb.rec.eDeca.page.0=You have managed to advance in your researches of the entity deconstruction. You have discovered, that the basic deconstructor is rather limited. It seems you are simply able to socket crystal blocks into the frame of the device - increasing its stability and magical resonance. All primal aspects can be used.
|
||||
tb.rec.eDeca.page.1=Each crystal increases the maximum range of knowledge transfer of the device by 8 blocks, and will also make the device faster. When all six primal crystals are installed, it will gain the ability to decompose items above it the same way it decomposes mobs. The items will not always produce knowledge, but they will do it with a better chance than the deconstruction table. Deconstructed items will only produce primal aspects though.
|
||||
|
||||
|
||||
|
||||
tc.research_name.TB.Relocator=Thaumic Relocation
|
||||
tc.research_text.TB.Relocator=Back and forward
|
||||
tb.rec.relocator.page.0=Those arcane levitators you've discovered. you have always been wondering - why can't they be placed on walls? You have discovered a way to slightly improve the construction of the levitator, so it can be placed on the ceiling and walls. Additionally, by slightly altering the recipe and using Alumentum instead of Nitor you have created an opposite device, that will instead pull everything towards itself rather than pushing. Both devices keep the full capabilities and limitation of the arcane levitator, since they work in the same way.
|
||||
|
||||
tc.research_name.TB.ThaumicAnvil=Thaumium Anvil
|
||||
tc.research_text.TB.ThaumicAnvil=Why haven't they thought about this?
|
||||
tb.rec.thaumicAnvil.page.0=You are annoyed by those anvils. They are breaking after a couple of hits and they are sapping your life force as if they were some kind of experience black hole! You have applied your knowledge of the magical metal otherwise known as thaumium to create a better anvil! The Thaumium Anvil lasts much longer than the mundane one, keeping full functionality! <BR>The Thaumium also is not your mundane iron - it can absorb much more life force at a time, increasing the maximum level the anvil can work with up to 60. It also seems that repairing items here has no cost penalty - it is always as you are repairing your pick the first time!
|
||||
|
||||
tc.research_name.TB.VoidAnvil=Void metal Anvil
|
||||
tc.research_text.TB.VoidAnvil=Repare²
|
||||
tb.rec.voidAnvil.page.0=Well, the Thaumium anvil is all well and good, but it also breaks. Maybe not that fast, but it still does. However, you have had an idea since you've unlocked that Void metal. What if you try to make an anvil out of that one? The results are... Interesting.<BR>First of all, your new-made anvil has kept the main property of the void metal - the ability to repair itself. The anvil will automatically repare itself, should you cause a block update right next to it. The anvil however acts much different - any operation here, no matter if you are renaming stuff or combining extremely efficient enchanted books always costs the same 7 levels of XP.
|
||||
tb.rec.voidAnvil.page.1=The anvil also seems to have no cost increase penalty, just as the thaumium one does.<BR>Whilst repairing you have seen some void metal flowing into the cracks of your tools. Sure that is nothing to worry about, right?
|
||||
|
||||
tc.research_name.TB.EnderSapling=Ender Tree
|
||||
tc.research_text.TB.EnderSapling=Memories of the end
|
||||
tb.rec.enderTree.page.0=You have managed to apply your knowledge of the mythical land known as The End to your knowledge about trees. This tree, infused with ender energies will convert mundane blocks below itself to blocks from The End - the endstone. It is also possible to obtain obsidian, though the odds are low. Strangely enough the matter of the world under the tree seems extremely thick and occasionally creatures from The End will escape to the world the tree grows in, however it is impossible for some big creatures like Dragons to come through. The wood can be used to make special planks with a pretty high explosion resistance.
|
||||
|
||||
tc.research_name.TB.NetherSapling=Nether Tree
|
||||
tc.research_text.TB.NetherSapling=Blazing growth!
|
||||
tb.rec.netherTree.page.0=You have managed to combine your knowledge of the Portal to the Nether with your knowledge of thaumic trees. The result is a tree, that creates tiny portals to the nether beneath itself. Those portals can't be seen, but they are strong enough for the nether corruption to pass through, converting mundane blocks below the tree into their nether equivalent. Different creatures from the nether will also occasionally come through those portals. The tree also has the properties of the netherrack where it will not burn and spread fire but will forever sustain it.
|
||||
|
||||
tc.research_name.TB.PeacefulSapling=Peaceful Tree
|
||||
tc.research_text.TB.PeacefulSapling=More life
|
||||
tb.rec.peacefulTree.page.0=You have noticed that the animals of all kind are attracted to the light. You have also noticed that they can appear in different places out of nowhere. You have studied that effect, and have managed to create a tree that will attract animals of all kind towards itself. The animals, corresponding to the biome the tree grows in will randomly appear beneath it's leaves. You should however keep control over the population, since animals will come endlessly!
|
||||
|
||||
#Research from TC4
|
||||
#no longer needed
|
||||
|
||||
#Enchantment researches
|
||||
tc.research_name.TB.ElderKnowledge=Elder Wisdom
|
||||
tc.research_text.TB.ElderKnowledge=Knowledge of the old ones
|
||||
tc.research_name.TB.EldritchBane=Eldritch Bane
|
||||
tc.research_text.TB.EldritchBane=You'll show them all
|
||||
tc.research_name.TB.MagicTouch=Magic Touch
|
||||
tc.research_text.TB.MagicTouch=Touch them with magic
|
||||
tc.research_name.TB.Vaporising=Vaporising
|
||||
tc.research_text.TB.Vaporising=Portable Crystalliser
|
||||
tc.research_name.TB.Tainted=Tainted
|
||||
tc.research_text.TB.Tainted=Blight on these lands!
|
||||
|
||||
#Messages
|
||||
tb.txt.knoseFragment=Right-click to gain knowledge
|
||||
tb.txt.howlBelow=Something howls in the depths of the world...
|
||||
tb.txt.howlDeeper=You hear a howl from below the bedrock, you might want to go deeper...
|
||||
tb.txt.taintDevelop=What was that? You need to remember what just happened!
|
||||
tb.txt.spawnSet=Spawn point set!
|
||||
tb.txt.linkEntDecon=Device link established!
|
||||
|
||||
#Foci enchantments
|
||||
tb.foci.aquatic.name=Aquatic
|
||||
tb.foci.aquatic.desc=Water may be crystallised into essentia upon draining
|
||||
|
||||
tb.foci.netheric.name=Netheric
|
||||
tb.foci.netheric.desc=Allows the Drain Foci to work on Lava blocks.
|
||||
|
||||
tb.foci.decomposing.name=Decomposing
|
||||
tb.foci.decomposing.desc=Allows Experience Foci to absorb mobs for experience.
|
||||
|
||||
tb.foci.vaporizing.name=Vaporizing
|
||||
tb.foci.vaporizing.desc=Experience Foci can create crystallised essentia from absorbed blocks.
|
||||
|
||||
tb.foci.warping.name=Warping
|
||||
tb.foci.warping.desc=Removing flux blocks will inflict warp on the remover
|
||||
|
||||
tb.foci.crystalization.name=Crystallisation
|
||||
tb.foci.crystalization.desc=Flux blocks can drop Potentia essence. On level II drops random essence
|
||||
|
||||
tb.foci.calming.name=Calming
|
||||
tb.foci.calming.desc=Negates the Warping effect. Removed flux blocks can remove temporary and regular warp from the remover
|
||||
|
||||
#1.2
|
||||
|
||||
#Blocks
|
||||
tile.nodeLinker.name=Node Linking Device
|
||||
tile.tb.campfire.name=Mage's Campfire
|
||||
tile.tb.brazier.name=Brazier of Warding
|
||||
|
||||
#Items
|
||||
item.tb.revolver.name=Thaumaturge's Revolver
|
||||
item.tb.bracelet.name=Bracelet
|
||||
item.tb.bracelet.iron=Iron Bracelet
|
||||
item.tb.bracelet.gold=Gold Bracelet
|
||||
item.tb.bracelet.greatwood=Greatwood Bracelet
|
||||
item.tb.bracelet.thaumium=Thaumium Bracelet
|
||||
item.tb.bracelet.silverwood=Silverwood Bracelet
|
||||
item.tb.bracelet.reed=Reed Bracelet
|
||||
item.tb.bracelet.bone=Bone Bracelet
|
||||
item.tb.bracelet.obsidian=Obsidian Bracelet
|
||||
item.tb.bracelet.ice=Ice Bracelet
|
||||
item.tb.bracelet.blaze=Blaze Bracelet
|
||||
item.tb.bracelet.quartz=Quartz Bracelet
|
||||
item.tb.bracelet.void=Void Bracelet
|
||||
item.tb.bracelet.primal=Primal Bracelet
|
||||
|
||||
#Enchantments for the revolver
|
||||
revolverUpgrade.ACCURACY.name=Accuracy
|
||||
revolverUpgrade.POWER.name=Power
|
||||
revolverUpgrade.SILVER.name=Silver
|
||||
revolverUpgrade.POISONED.name=Poisoned
|
||||
revolverUpgrade.BANE_OF_ATROPODS.name=Bane of Arthropods
|
||||
revolverUpgrade.BANE_OF_ELDRITCH.name=Bane of Eldritch
|
||||
revolverUpgrade.PIERCING.name=Piercing
|
||||
revolverUpgrade.DUELING.name=Dueling
|
||||
revolverUpgrade.TAINTED.name=tainted
|
||||
revolverUpgrade.PRIMAL.name=Primal
|
||||
revolverUpgrade.SPEED.name=Speed
|
||||
revolverUpgrade.EFFICIENCY.name=Efficiency
|
||||
revolverUpgrade.ELDRITCH.name=Eldritch
|
||||
revolverUpgrade.VOID.name=Void
|
||||
revolverUpgrade.KNOWLEDGE.name=Knowledge
|
||||
revolverUpgrade.HEAVY.name=Heavy
|
||||
|
||||
#Researches
|
||||
tc.research_name.TB.Revolver=Thaumaturge's Arsenal
|
||||
tc.research_text.TB.Revolver=The hunt begins
|
||||
tb.rec.revolver.page.0=Thaumic weapons are good. Especially those where you do not have to get close to your enemies. Thaumaturgy however does not seem to offer much of those. Sure, there is a bow of bone, but... it is a bow. Even though it is enhanced with magic it still requires the wielder to pull the string. One might say - there are wand foci! Sure there are, and they are all great... But are they really weapons? They are put on top of wands and they use the energy of the wand. Well what if the Thaumaturge prefers his sceptres over wands? He... needs to craft another wand, just for those foci? Really? Some foci are also known for not working under certain conditions... Better to say in certain places...
|
||||
tb.rec.revolver.page.1=You have been engineering for a while now - this is what you have came with. A pretty strange contraption that is not all that big and is comfort to hold in hand. You have named your contraption "The Revolver". No, you have no idea why.<BR>The device is able to shoot very small yet extremely fast projectiles which deal devastating damage to anything they come in contact with. Due to your weapon having a magical nature those projectiles are also magical - they are created out of raw Telum essentia, stored in a jar inside of the revolver. One point of aspect is enough for just two shots. To open the revolver sneak and left-click anywhere. Sneaking also allows you to aim more precise. Right-click to shoot of course, that should be obvious.
|
||||
tb.rec.revolver.page.2=The revolver is also much more potent than it looks - you are sure, that there are TONS of ways to improve it's construction by performing further infusions over it. You still need to discover them though. Some of the improvements might conflict with each other and therefore can't be installed together. It is also worth noticing that most improvements can be applied over and over again, but the stability of the infusion will suffer great penalties for each new level. The aspect cost will also increase for each level of improvement by the amount it originally cost.
|
||||
|
||||
tc.research_name.TB.NodeLinker=Node Linking
|
||||
tc.research_text.TB.NodeLinker=From one source to another!
|
||||
tb.rec.nodeLink.page.0=Nodes. The things that link your world to the world of magic. They are heavily used in thaumaturgy - some devices use them to function, you need them to recharge your wands. However there is a small problem - a node can always store that much of vis and if it has, for example, no terra it it - this is it, it has no terra, and that aspect can't be gained from the node. There sure is a so called 'node bullying' - one node eating other, smaller nodes. With the discovery of the Advanced node stabiliser that can be worked with, but it takes a ridiculous amount of time and also is unreliable.
|
||||
tb.rec.nodeLink.page.1=You have discovered a device that might get the job done. The node Linking Device creates a mysterious link between 2 nodes and will move aspects from the linked one to the linker. You need 2 of this devices placed on top of nodes. Then just take your wand and right click on the receiver. After that click on the transmitter - and the link will be established. The link will firstly drain all aspects out of the transmitting node's pull, then it will draw the node's capacity and will increase the receiver’s capacity based on that. Lastly the node without any capacity left will fade away. The chance of the receiver node to increase it's aspect capacity is around 70% for each capacity decrease on the transmitting node.
|
||||
tb.rec.nodeLink.page.2=The transmission however is pretty unstable - both nodes will react to the link. This will result in a so called instability. The more time the device functions - the more instability it will have. Based on the amount of instability different things may happen - from the aspects escaping out of nodes on both ends into air in form of flux, to the complete transmitting node destruction with the explosion. The receiving node however will never get harmed in any way. If you would only have a magic inert metal, forged from both, Nether and End, that could stabilize the link. In theory a Block of this supreme metal above this device would be sufficient.
|
||||
|
||||
tc.research_name.TB.Revolver.Accuracy=Revolver Upgrade: Accuracy
|
||||
tc.research_text.TB.Revolver.Accuracy=Sniping from miles away
|
||||
tb.rec.revolver.acc.page.0=You have found a way to give your revolver more sniping potential. With this upgrade your eyes will become more focused on the target while you are aiming, allowing you to aim more precise.<BR>Max Level: §6§l3 §r§0<BR>Conflicts with: §nSpeed§r, §0§nEfficiency§r
|
||||
|
||||
tc.research_name.TB.Revolver.Atropods=Revolver Upgrade: Bane Of Arthropods
|
||||
tc.research_text.TB.Revolver.Atropods=Packed with neurotoxins
|
||||
tb.rec.revolver.atr.page.0=You have found a way to improve your revolver against spiders and silverfish. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Eldritch§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.EldritchBane=Revolver Upgrade: Bane Of Eldritch
|
||||
tc.research_text.TB.Revolver.EldritchBane=Eldritch creatures outlawed
|
||||
tb.rec.revolver.elb.page.0=You have found a way to improve your revolver against eldritch creatures. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Dueling=Revolver Upgrade: Dueling
|
||||
tc.research_text.TB.Revolver.Dueling=Sir, I duel you!
|
||||
tb.rec.revolver.duel.page.0=Sometimes the simple words are not enough, and a Thaumaurge needs to physically prove himself. Prior to the revolver discovery that could only be done via mundane swords and bows. Now a Thaumaturge and his offender can resolve their issue like two gentlemen - with their guns! This upgrade will make the revolver much more potent against other players, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Efficiency=Revolver Upgrade: Efficiency
|
||||
tc.research_text.TB.Revolver.Efficiency=Waste nothing, multiply existing
|
||||
tb.rec.revolver.eff.page.0=You have found a way to decrease the Telum consumption of the revolver. Each level of this upgrade will decrease the consumption by 1 unit of essentia.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nSpeed§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Eldritch=Revolver Upgrade: Eldritch
|
||||
tc.research_text.TB.Revolver.Eldritch=Speaks the words backwards!
|
||||
tb.rec.revolver.eld.page.0=Imbuing the revolver with the energy of the eldritch certainly does something... You have discovered what exactly. This upgrade will make the revolver much more potent against very strong creatures, aka bosses, but will decrease the effectiveness against others.<BR>Max Level: §6§l 2 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Heavy=Revolver Upgrade: Heavy
|
||||
tc.research_text.TB.Revolver.Heavy=Melee is still an option
|
||||
tb.rec.revolver.hev.page.0=Sometimes a thaumaturge is just out of essentia that the revolver uses... But everything is not lost, the revolver itself is a decent melee weapon! Sure there can be an improvement... Each level of this upgrade will increase the damage the revolver does in melee by 2.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Knowledge=Revolver Upgrade: Knowledge
|
||||
tc.research_text.TB.Revolver.Knowledge=Drain their bra... Knowledge.
|
||||
tb.rec.revolver.kno.page.0=You have found a way to bind the bullets to your mind. The result is interesting - every slain creature might give you a sudden inspiration, or simply a knowledge point. No risk of warping your mind exists. <BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPrimal§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Piercing=Revolver Upgrade: Piercing
|
||||
tc.research_text.TB.Revolver.Piercing=.45 calibre!
|
||||
tb.rec.revolver.pir.page.0=You have found a way to make your revolver much more devastating. This upgrade will make the bullets pierce through anyone they strike, dealing more damage than usual and continuing on travelling forward.<BR>Max Level: §6§l1 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Power=Revolver Upgrade: Power
|
||||
tc.research_text.TB.Revolver.Power=More gunpowder to the damn thing!
|
||||
tb.rec.revolver.pow.page.0=You have discovered a way to improve the potency of your revolver. This upgrade will increase the damage the revolver does to any creature. No exceptions. However the damage increase is worse, than with the creature-specific upgrades.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nEldritch§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Primal=Revolver Upgrade: Primal
|
||||
tc.research_text.TB.Revolver.Primal=What lies beyond the lightspeed...
|
||||
tb.rec.revolver.primal.page.0=The primal energies pulse... What if you would imbue the revolver with them? The results are... interesting. Your revolver seems to have become a 'hit-scan' rather than 'shoot' type of weapon - it means that the bullets travel to their targets §oinstantly§r§0. The bullets have also gained the ability to pierce walls. They also are much more dangerous now. However the cost for using the revolver is also now much higher - 2 essentia per shot!<BR>Max Level: §6§l 1 §r§0<BR>Conflicts with: §nKnowledge§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Silver=Revolver Upgrade: Silver
|
||||
tc.research_text.TB.Revolver.Silver=Just a casual werewolf killer.
|
||||
tb.rec.revolver.sil.page.0=You have discovered a way to improve the potency of your weapon against unholy creatures. This upgrade will make the revolver much more potent against undead creatures, demons and werewolves, and will not decrease the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nEldritch§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Speed=Revolver Upgrade: Speed
|
||||
tc.research_text.TB.Revolver.Speed=It shoots 10 000 bullets per minute!
|
||||
tb.rec.revolver.spe.page.0=You have found a way to increase the speed at which your bullets travel. Each level of this upgrade will increase the speed of the bullets by... some amount, how can you tell? You clearly do not have any device or whatever to measure such fast movement!.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nEfficiency§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Tainted=Revolver Upgrade: tainted
|
||||
tc.research_text.TB.Revolver.Tainted=It's ALIVE! Kinda.
|
||||
tb.rec.revolver.tai.page.0=Imbuing your weapon with taint might not be that good of an idea, but you've tried anyways. Anyway, here are the results - this upgrade will increase the raw damage of the revolver against every creature, except for the tainted ones - for them the damage will be decreased! The bullets also will have a chance to inflict the victim with Taint Poison!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nPrimal§r, §0§nKnowledge§r
|
||||
|
||||
tc.research_name.TB.Revolver.Void=Revolver Upgrade: Void
|
||||
tc.research_text.TB.Revolver.Void=Merging with the bullets
|
||||
tb.rec.revolver.void.page.0=Infusing the revolver with some void metal gives the gun the primal ability of the void metal - self-repairing. Warning - seeing the gun metal changing shape due to the void metal might not be a pleasant experience and may cause hallucinations and nightmares!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Campfire=Mage's Campfire
|
||||
tc.research_text.TB.Campfire=A safe night in the woods
|
||||
tb.rec.campfire.page.0=If a person wanders around for example in the forest when it is getting dark and he is too far away from home to go to his bed he is probably stuck there in the darkness with all those monsters around. You are a thaumaturge, sure you can solve that problem! You have discovered a way to make a campfire! To light it up you first need to right-click it with a log - magical logs may be more long-lasting. Next just insert any fuel in it. Your campfire is imbued with magic, so monsters nearby will retreat, just as creepers flee from cats. However, sometimes a hunger will make monsters ignore the campfire to a certain extent - it is not absolute protection.
|
||||
|
||||
tc.research_name.TB.Brazier=Brazier of Warding
|
||||
tc.research_text.TB.Brazier=Not just decorative
|
||||
tb.rec.brazier.page.0=The campfire is well and good, but there is a problem - it requires way too much manual control. You need to toss in logs, you need to toss in fuel. Maybe thaumaturgy can help you with this? And it sure can! You have improved the construction of the campfire. The brazier will do exactly the same, but it does not require manual fuel/logs insertion - it will instead drain ignis essentia from nearby jars and mirrors.
|
||||
|
||||
tc.research_name.TB.Bracelet.Iron=Thaumic Bracelets
|
||||
tc.research_text.TB.Bracelet.Iron=Elegant foci solution
|
||||
tb.rec.bracelet.iron.page.0=Since the discovery of wands you have been thinking of alternating the way vis channels through the wand. The wand on it's own has a very basic system of vis channelling - it uses the Vis from the core and exports it into the world using the caps. Well, that makes the wand a universal device it can use vis offensively, defensively and for crafts. But it both lacks the power for offensive usage and the efficiency for crafts. Sure there are staffs and sceptres. The sceptres are fine, but you think that the staffs can be made... differently.
|
||||
tb.rec.bracelet.iron.page.1=By completely removing the core from the construction, adding some mundane parts to hold it all together and making a 'zone of potency' with the caps you have discovered the Bracelets. They are your alternative to the staffs. Due to their construction they do not come in thousands of variants - there are some though. You are also sure, that you can't combine different caps to create a bracelet - it will be unstable and will not work. Only the regular caps discovered by thaumaturges can be used to create the bracelets too... The bracelet works just as your regular wand would - it can drain vis from nodes, it can be charged in a wand recharging pedestal, it can harvest the aspect orbs from mobs.
|
||||
tb.rec.bracelet.iron.page.2=The bracelets also work with foci - it is what they were made for. However since the bracelet has no core it is very limited in the amount of vis it can store - the most basic one - the iron can only store 10! Due to the bracelets having no core, they can't be used for crafting. However what they shine at is the usage of foci. First of all they have an amazing vis discount for doing so. Any foci in the bracelet will have it's cooldown greatly reduced. The foci are also MUCH faster and potent than in wands. Lastly since the bracelets are extremely small they also will get affected by the invisibility potion if their carrier is.
|
||||
|
||||
tc.research_name.TB.Bracelet.Gold=Gold Bracelet
|
||||
tc.research_text.TB.Bracelet.Gold=Gold is a great conductor
|
||||
tb.rec.bracelet.gold.page.0=Since iron is much more mundane than gold you might want to use that instead. The golden bracelet simply holds more vis than the iron one and also gives more vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Greatwood=Greatwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Greatwood=It's a stub
|
||||
tb.rec.bracelet.greatwood.page.0=Similar to how wands can be made out of greatwood bracelets can too. It simply holds more vis than the golden one, yet keeping the same vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Thaumium=Thaumium Bracelets
|
||||
tc.research_text.TB.Bracelet.Thaumium=Chanelling magic
|
||||
tb.rec.bracelet.thaumium.page.0=Since you have discovered a way to make wands out on thaumium you have applied the same to the bracelets. This one holds more vis than the greatwood one and has a better vis discount too
|
||||
|
||||
tc.research_name.TB.Bracelet.Silverwood=Silverwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Silverwood=Magical and pure
|
||||
tb.rec.bracelet.silverwood.page.0=The greatwood bracelet is great, but there always is a room for improvement. Using silverwood instead of greatwood allows the creation of a better bracelet. It also has a pretty good vis discount
|
||||
|
||||
tc.research_name.TB.Bracelet.Void=Void Bracelets
|
||||
tc.research_text.TB.Bracelet.Void=With the void energies
|
||||
tb.rec.bracelet.void.page.0=You have applied your discovery of the void wand creation to the bracelet. This new bracelet shares the same functionality - it will slowly regenerate aspects and has a pretty good vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Reed=Reed Bracelets
|
||||
tc.research_text.TB.Bracelet.Reed=Light as the sky itself
|
||||
tb.rec.bracelet.reed.page.0=You have created a bracelet that shares the same functionality as the reed wand core - it will slowly regenerate aer vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Blaze=Blaze Bracelets
|
||||
tc.research_text.TB.Bracelet.Blaze=With an infernal touch
|
||||
tb.rec.bracelet.blaze.page.0=You have created a bracelet that shares the same functionality as the blaze wand core - it will slowly regenerate ignis vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Obsidian=Obsidian Bracelets
|
||||
tc.research_text.TB.Bracelet.Obsidian=From the depths of the world
|
||||
tb.rec.bracelet.obsidian.page.0=You have created a bracelet that shares the same functionality as the obsidian wand core - it will slowly regenerate terra vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Ice=Ice Bracelets
|
||||
tc.research_text.TB.Bracelet.Ice=Cold to the touch
|
||||
tb.rec.bracelet.ice.page.0=You have created a bracelet that shares the same functionality as the ice wand core - it will slowly regenerate aqua vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Quartz=Quartz Bracelets
|
||||
tc.research_text.TB.Bracelet.Quartz=Just what you've ordered
|
||||
tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same functionality as the quartz wand core - it will slowly regenerate ordo vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Primal you have created a bracelet that shares the same functionality. It will slowly regenerate all aspects within itself up to 10%. It also holds the most vis out of all bracelets and offers the best discount. Lastly, similar to the primal staff core it will automatically add 1 level of Potency to any foci used with it.
|
||||
|
||||
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
@@ -0,0 +1,753 @@
|
||||
tc.research_category.THAUMICBASES=Thaumic Bases
|
||||
|
||||
#enchantments
|
||||
enchantment.elderKnowledge=Elder Wisdom
|
||||
enchantment.eldritchBane=Eldritch Bane
|
||||
enchantment.magicTouch=Magic Touched
|
||||
enchantment.tainted=Tainted
|
||||
enchantment.vaporising=Vaporising
|
||||
tb.rec.enchantments.magictouched=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporising=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
|
||||
#blocks
|
||||
tile.quicksilverBlock.name=Bloque de Azogue
|
||||
tile.quicksilverBrick.name=Ladrillo de Azogue
|
||||
tile.crystalBlock.name=Crystal Block
|
||||
tile.crystalBlockfire.name=Fire Crystal Block
|
||||
tile.crystalBlockwater.name=Water Crystal Block
|
||||
tile.crystalBlockearth.name=Earth Crystal Block
|
||||
tile.crystalBlockair.name=Air Crystal Block
|
||||
tile.crystalBlockorder.name=Order Crystal Block
|
||||
tile.crystalBlockentropy.name=Entropy Crystal Block
|
||||
tile.crystalBlockmixed.name=Mixed Crystal Block
|
||||
tile.crystalBlocktainted.name=Tainted Crystal Block
|
||||
tile.salisMundusBlock.name=Salis Mundus Block
|
||||
tile.pyrofluid.name=Pyrofluid
|
||||
tile.thauminiteBlock.name=Thauminite Block
|
||||
tile.eldritchArk.name=Gold Etched Obsidian
|
||||
tile.ironGreatwood.name=Iron Framed Greatwood
|
||||
tile.plax.name=Plax Crop
|
||||
tile.aurelia.name=Aurelia
|
||||
tile.aureliaPetal.name=Aurelia Petal
|
||||
tile.metalleat.name=Metalleat Crop
|
||||
tile.lucrite.name=Lucrite Crop
|
||||
tile.knose.name=Rosa Mysteria
|
||||
tile.sweed.name=Sweed Crop
|
||||
tile.lazullia.name=Lazullia Crop
|
||||
tile.rainbowCactus.name=Rainbow Cactus
|
||||
tile.redlonStem.name=Redlon Stem
|
||||
tile.ashroom.name=Primal Shroom
|
||||
tile.flaxium.name=Fluxium
|
||||
tile.glieonia.name=Glieonia Crop
|
||||
tile.briar.name=Briar
|
||||
tile.tobacco.name=Tobacco Crop
|
||||
tile.voidPlant.name=Void Crop
|
||||
tile.spike.name=Spikes
|
||||
tile.spikeiron.name=Iron Spikes
|
||||
tile.spikethaumic.name=Thaumic Spikes
|
||||
tile.spikevoid.name=Void Spikes
|
||||
tile.goldenOakSapling.name=Golden Oak Sapling
|
||||
tile.goldenOakLeaves.name=Golden Oak Leaves
|
||||
tile.cryingObsidian.name=Crying Obsidian
|
||||
tile.overchanter.name=Overchanting Table
|
||||
tile.TBoldCobblestone.name=Ancient Cobblestone
|
||||
tile.TBoldGravel.name=Ancient Gravel
|
||||
tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone
|
||||
tile.advAlchFurnace.name=Thaumium Alchemical Furnace
|
||||
tile.entityDeconstructor.name=Entity Deconstructor
|
||||
tile.TBoldIron.name=Ancient Iron Block
|
||||
tile.TBoldDiamond.name=Ancient Diamond Block
|
||||
tile.TBoldGold.name=Ancient Gold Block
|
||||
tile.TBoldLapis.name=Ancient Lapis Lazuli Block
|
||||
tile.TBoldBricks.name=Ancient Bricks
|
||||
tile.nodeManipulator.name=Node Manipulator
|
||||
|
||||
tile.tb.slab..name=Slab
|
||||
tile.tb.slab.tile.TBoldLapis.name=Ancient Lapis Lazuli Slab
|
||||
tile.tb.slab.tile.TBoldIron.name=Ancient Iron Slab
|
||||
tile.tb.slab.tile.TBoldGold.name=Ancient Gold Slab
|
||||
tile.tb.slab.tile.TBoldDiamond.name=Ancient Diamond Slab
|
||||
tile.tb.slab.tile.TBoldCobblestone.name=Ancient Cobblestone Slab
|
||||
tile.tb.slab.tile.TBoldBricks.name=Ancient Brick Slab
|
||||
tile.tb.slab.tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone Slab
|
||||
tile.tb.slab.tile.eldritchArk.name=Gold Etched Obsidian Slab
|
||||
|
||||
tile.tb.crystalslab..name=Crystal Slab
|
||||
tile.tb.crystalslab.air.name=Air Crystal Slab
|
||||
tile.tb.crystalslab.water.name=Water Crystal Slab
|
||||
tile.tb.crystalslab.fire.name=Fire Crystal Slab
|
||||
tile.tb.crystalslab.earth.name=Earth Crystal Slab
|
||||
tile.tb.crystalslab.order.name=Order Crystal Slab
|
||||
tile.tb.crystalslab.entropy.name=Entropy Crystal Slab
|
||||
tile.tb.crystalslab.mixed.name=Mixed Crystal Slab
|
||||
tile.tb.crystalslab.tainted.name=Tainted Crystal Slab
|
||||
|
||||
tile.thaumicRelocator.name=Thaumic Relocator
|
||||
tile.tb.voidblock.name=Void metal Block
|
||||
tile.thaumicAnvil.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.intact.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.slightlyDamaged.name=Slightly Damaged Thaumium Anvil
|
||||
tile.thaumicAnvil.veryDamaged.name=Very Damaged Thaumium Anvil
|
||||
tile.voidAnvil.name=Void metal Anvil
|
||||
tile.voidAnvil.intact.name=Void metal Anvil
|
||||
tile.voidAnvil.slightlyDamaged.name=Slightly Damaged Void metal Anvil
|
||||
tile.voidAnvil.veryDamaged.name=Very Damaged Void metal Anvil
|
||||
|
||||
tile.peacefullTreeSapling.name=Peaceful Sapling
|
||||
tile.netherTreeSapling.name=Nether Sapling
|
||||
tile.enderTreeSapling.name=Ender Sapling
|
||||
tile.peacefullTreeLog.name=Peaceful Wood
|
||||
tile.netherTreeLog.name=Nether Wood
|
||||
tile.enderTreeLog.name=Ender Wood
|
||||
tile.peacefullTreeLeaves.name=Peaceful Leaves
|
||||
tile.netherTreeLeaves.name=Nether Leaves
|
||||
tile.enderTreeLeaves.name=Ender Leaves
|
||||
tile.enderPlanks.name=Ender Wood Planks
|
||||
|
||||
#items
|
||||
item.resource.name=Resource
|
||||
item.resourcenuggetthauminite.name=Thauminite Nugget
|
||||
item.resourcethauminite.thauminite_ingot.name=Thauminite Ingot
|
||||
item.resourcethaumium_wand_core.name=Thaumium Wand Core
|
||||
item.resourcevoid_wand_core.name=Void Wand Core
|
||||
item.resourceaurelia_petal.name=Aurelia Petal
|
||||
|
||||
item.thauminiteAxe.name=Thauminite Axe
|
||||
item.thauminiteHoe.name=Thauminite Hoe
|
||||
item.thauminiteShovel.name=Thauminite Shovel
|
||||
item.thauminiteSword.name=Thauminite Sword
|
||||
item.thauminiteShears.name=Thauminite Shears
|
||||
item.thauminitePickaxe.name=Thauminite Pickaxe
|
||||
item.thauminiteHelmet.name=Thauminite Helmet
|
||||
item.thauminiteChest.name=Thauminite Chestplate
|
||||
item.thauminiteLegs.name=Thauminite Leggings
|
||||
item.thauminiteBoots.name=Thauminite Boots
|
||||
|
||||
item.resourcethauminite.wand_cap_thauminite.name=Thauminite Cap
|
||||
item.resourcebriar_seedbag.name=Briar Seed Bag
|
||||
item.resourcetobacco_leaves.name=Tobacco Leaves Pile
|
||||
item.pyrofluidBucket.name=Bucket of Incendium
|
||||
item.Wand.thauminite.cap=Thauminite Bossed
|
||||
item.Wand.tbthaumium.rod=Thaumic
|
||||
item.Wand.tbvoid.rod=Void
|
||||
|
||||
item.plaxSeeds.name=Plax Seeds
|
||||
item.metalleatSeeds.name=Metalleat Seeds
|
||||
item.lucriteSeeds.name=Lucrite Seeds
|
||||
item.knoseSeed.name=Rosa Mysteria Sprout
|
||||
item.knoseFragment..name=Fragment
|
||||
item.knoseFragment.fire.name=Ignis Fragment
|
||||
item.knoseFragment.aqua.name=Aqua Fragment
|
||||
item.knoseFragment.terra.name=Terra Fragment
|
||||
item.knoseFragment.air.name=Aer Fragment
|
||||
item.knoseFragment.order.name=Ordo Fragment
|
||||
item.knoseFragment.entropy.name=Perditio Fragment
|
||||
item.knoseFragment.mixed.name=Mixed Fragment
|
||||
item.knoseFragment.tainted.name=Tainted Fragment
|
||||
item.sweedSeeds.name=Sweed Seeds
|
||||
item.lazulliaSeeds.name=Lazullia Seeds
|
||||
item.redlonSeeds.name=Redlon Seed
|
||||
item.glieoniaSeed.name=Glieonia Seed
|
||||
item.rosehipSyrup.name=Rosehip Syrup
|
||||
|
||||
item.greatwoodPipe.name=Greatwood Smoking Pipe
|
||||
item.silverwoodPipe.name=Silverwood Smoking Pipe
|
||||
item.tobacco.name=Tobacco Pile
|
||||
item.tobacco.tobacco_pile.name=Tobacco Pile
|
||||
item.tobacco.tobacco_eldritch.name=Eldritch Tobacco Pile
|
||||
item.tobacco.tobacco_fighting.name=Angry Tobacco Pile
|
||||
item.tobacco.tobacco_hunger.name=Saturating Tobacco Pile
|
||||
item.tobacco.tobacco_knowledge.name=Wisdom Tobacco Pile
|
||||
item.tobacco.tobacco_mining.name=Miner's Tobacco Pile
|
||||
item.tobacco.tobacco_sanity.name=Relaxing Tobacco Pile
|
||||
item.tobacco.tobacco_tainted.name=Tainted Tobacco Pile
|
||||
item.tobacco.tobacco_wispy.name=Wispy Tobacco Pile
|
||||
item.tobaccoSeeds.name=Tobacco Seeds
|
||||
item.mortar.name=Mortar and Pestle
|
||||
item.voidSeed.name=Void Plant Seed
|
||||
|
||||
item.resourcebloodycloth.name=Bloody Enchanted Fabric
|
||||
item.bloodyChest.name=Bloodstained Thaumaturge's Robe
|
||||
item.bloodyLegs.name=Bloodstained Thaumaturge's Leggings
|
||||
item.bloodyBoots.name=Bloodstained Thaumaturge's Boots
|
||||
|
||||
item.concentratedTaint.name=Concentrated Taint Flask
|
||||
item.activationFoci.name=Wand Focus: Activation
|
||||
item.fluxFoci.name=Wand Focus: Flux Scrubber
|
||||
item.drainFoci.name=Wand Focus: Liquid Drain
|
||||
item.experienceFoci.name=Wand Focus: Experience
|
||||
|
||||
item.nodeFoci..name=§eNode Manipulator Focus
|
||||
item.nodeFoci.speed.name=§eNode Manipulator Focus: Speed
|
||||
item.nodeFoci.brightness.name=§eNode Manipulator Focus: Brightness
|
||||
item.nodeFoci.destruction.name=§eNode Manipulator Focus: Destruction
|
||||
item.nodeFoci.efficiency.name=§eNode Manipulator Focus: Efficiency
|
||||
item.nodeFoci.hunger.name=§eNode Manipulator Focus: Hunger
|
||||
item.nodeFoci.instability.name=§eNode Manipulator Focus: Instability
|
||||
item.nodeFoci.purity.name=§eNode Manipulator Focus: Purity
|
||||
item.nodeFoci.sinister.name=§eNode Manipulator Focus: Sinister
|
||||
item.nodeFoci.stability.name=§eNode Manipulator Focus: Stability
|
||||
item.nodeFoci.taint.name=§eNode Manipulator Focus: Taint
|
||||
|
||||
item.tb.voidShears.name=Void Shears
|
||||
item.tb.voidFAS.name=Flint and Void Steel
|
||||
|
||||
#Researchs
|
||||
tc.research_name.TB.CRUCIBLE=Basic Alchemy
|
||||
tc.research_text.TB.CRUCIBLE=Bubble and Boil
|
||||
|
||||
tc.research_name.TB.AdvancedEntropy=Advanced Entropy Manufacturing
|
||||
tc.research_text.TB.AdvancedEntropy=Crucible grinding
|
||||
tb.rec.advEntr.page.0=Alchemy offers much more than you can think of! Previously you could only use Entropy to break simple items. However, you have discovered a way to add entropy to more items, than just to the most mundane ones. There must be a way to make the process more efficient, but that opportunity requires more research.
|
||||
|
||||
#Alchemy holds a lot of potential you've yet to explore
|
||||
|
||||
|
||||
tc.research_name.TB.MasterEntropy=Entropy Manufacturing Mastered!
|
||||
tc.research_text.TB.MasterEntropy=110% efficiency
|
||||
tb.rec.mastEntr.page.0=And here it is! After making some more researching on those entropy manipulations you have mastered them - now you are able to receive 100% material cost for wool and sand, and 200% for blaze rods!
|
||||
|
||||
tc.research_name.TB.StrongEntropy=Entropy Destruction
|
||||
tc.research_text.TB.StrongEntropy=Can the crucible hammer?
|
||||
tb.rec.strEntr.page.0=You have discovered a way to apply extreme entropy to certain items using your crucible. This results in breaking of those items into their components. However, 100% efficiency is not achievable here.
|
||||
|
||||
tc.research_name.TB.SimpleDublication=Simple Duplication
|
||||
tc.research_text.TB.SimpleDublication=Bubble, bubble, toil and double!
|
||||
tb.rec.simDup.page.0=You have managed to master the arts of alchemical duplication! Your idea was the ability to duplicate arrows, and it worked! However, you have also discovered a way to duplicate snowballs and, strangely enough, redstone.
|
||||
|
||||
tc.research_name.TB.OreDestruction=Ore Destruction
|
||||
tc.research_text.TB.OreDestruction=Entropic processing
|
||||
tb.rec.oreDestr.page.0=Using your knowledge in Entropy and block destruction you have unlocked a way to process your ores, should you mine them using Silk Touch pickaxe. This requires more aspects - just Entropy is not enough, shards simply break if not fortified with Praecantatio essentia. The primal essentia of the processed ore is also required - otherwise the shards instantly boil in the crucible. This is the best you can achieve in your Entropy researching... for now...
|
||||
|
||||
tc.research_name.TB.Amber=Making Amber
|
||||
tc.research_text.TB.Amber=Trapped in time
|
||||
tb.rec.amber.page.0=You have discovered a way to create amber by putting enough Vinculum together with some spruce in a crucible. Interesting enough, other types of trees seem too mundane for making amber out of them.
|
||||
|
||||
tc.research_name.TB.DecoBlocks=Decorative Blocks
|
||||
tc.research_text.TB.DecoBlocks=Fancy.
|
||||
tb.rec.decoBlocks.page.0=For a long time thaumaturges could only use Amber blocks as their decorations. The ability to increase the variety of decorations came recently - those are the latest decorations thaumaturges were up to:
|
||||
|
||||
tc.research_name.TB.Quicksilver=Haciendo Azogue
|
||||
tc.research_text.TB.Quicksilver=Don't breathe the vapors
|
||||
tb.rec.cinnabar.page.0=Every time you were breaking down the silverwood into planks you were wondering - what are those vapors? After some researching it turned out that those were tiny quicksilver vapours! You have found a way to trap them in the crucible and crystallise them using the Order aspect. However, the quicksilver from the silverwood is not really quicksilver - it wouldn't crystallise. To make it into crystals you had to apply some Venenum to it too.
|
||||
|
||||
tc.research_name.TB.SM=Salis Mundus Duplication
|
||||
tc.research_text.TB.SM=Is it even legit?
|
||||
tb.rec.sm.page.0=Your latest researches have lead you to a very interesting thought - Salis Mundus are created from Balanced Shard, which contains all primal aspects. Well, what if you give a crucible all those primal aspects and let Salis Mundus stay there for a bit? Well, on it's own it is not enough - the salis are too fragile and simply boil in a crucible, but after addition of Praecantatio to the crucible the Salis were strong enough to absorb the primals and after a mere second you were holding two piles of Salis Mundus!
|
||||
|
||||
tc.research_name.TB.AlchemyRestoration=Alchemy Restoration
|
||||
tc.research_text.TB.AlchemyRestoration=A simple purification
|
||||
tb.rec.alcRest.page.0=You have discovered a way to make certain things more organised. By putting some blocks in a crucible together with some Ordo essentia they will take shape - for example, Gravel can be restored back to Cobblestone. Not like any Thaumaturge ever needs cobblestone, but still. Weirdly enough this discovery also applies to Packed Ice - but Ordo does no good here - Terra must be used instead.
|
||||
|
||||
tc.research_name.TB.Backprocessing=Alchemy Backprocessing
|
||||
tc.research_text.TB.Backprocessing=Reverting stuff
|
||||
tb.rec.backProc.page.0=Many things once broken down sadly can't be restored anymore by normal means... Wait, you are a thaumaturge! You can overcome that, and, even more, create extra resources! You have unlocked a way to bring some items back into their original state. Getting sugar and cacti green back to their state is simple enough, however, less mundane materials require more effort. For example, you can turn a single piece of blaze powder back into blaze rod state, but not only that requires ordo, ignis and praecantatio to restore the powder, you will also need some potentia to make it useful again, add some permutatio to give it back it's properties and some fabrico to make it all stay together!
|
||||
|
||||
tc.research_name.TB.CrystalBlocks=Crystal Cluster Blocks
|
||||
tc.research_text.TB.CrystalBlocks=Back from the second edition!
|
||||
tb.rec.cBlocks.page.0=After researching the way Ordo interacts with blocks in the Crucible you think, that you can start a bigger project. You've found, that by mixing a crystal cluster in a crucible with some ordo, the aspect the cluster is based on and some Fabrico the cluster collapses into a solid form! It is yet to be discovered what the solid form can be used for, but it has saved all the properties of the cluster it was made from. You have also discovered, that by adding Vitium essentia during the process will taint the clusters, resulting in a Tainted Crystal Block. Their uses are yet to be discovered... All blocks can be used to stabilise the Infusion Altar.
|
||||
|
||||
tc.research_name.TB.SMB=Salis Mundus Blocks
|
||||
tc.research_text.TB.SMB=Let's be brave!
|
||||
tb.rec.smb.page.0=The next step after learning how to duplicate Salis Mundus would be learning how to create a block out of it. Since the Salis by default is a dust pile making a block out of it requires additional fortification of it with aspects. You are not yet sure about the uses of this block, apart from using it as an infusion stabiliser, but you are sure that you will find more uses later.
|
||||
|
||||
tc.research_name.TB.Thauminite=Thauminite
|
||||
tc.research_text.TB.Thauminite=Better metallurgy
|
||||
tb.rec.thauminite.page.0=A thaumaturge always searches for a better alternative to his materials. You have been playing around with Thaumium metal for a while now... Maybe it's time to move onwards. Maybe it's time to improve. Thaumium can be processed further with addition of more aspects and some Vitreus. However, the processing of thaumium is too inefficient and leads to some thaumium destruction - and you do not see a way to overcome this problem. The result is a new metal, better than thaumium. It is almost as hard as diamonds and has much better enchantability than thaumium. It is also more magical, and can be used in some advanced things thaumium can't be used in...
|
||||
|
||||
tc.research_name.CAP_thauminite=Thauminite Wand Caps
|
||||
tc.research_text.CAP_thauminite=No infusion here!
|
||||
tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible result without advanced actions required. That metal you've just unlocked, thauminite works just as thaumium, so why not use it as a wand cap? Well, the result is strange - the caps are too inert, and can't be awoken by infusion. However, the addition of more Salis Mundus in the creation process seemed to overcome this issue. However, more primals are then required to make the caps. They seem to be better than thaumium caps, but you feel something within them... maybe there is something more to them?
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
tb.rec.thaumRod.page.0=For a long time thaumaturges haven't though about using thaumium as their wand rod. But you are not just another thaumaturge. You have applied your knowledge to create a wand rod out of Thaumic Metal, otherwise known as Thaumium. However, thaumium seems to be way too inert. An addition of Salis Mundus solves the problem just fine! The wand is pretty nice, holding up to 80 aspects of each type. You might have seen a lightning or two occasionally appearing at the surface of your wand for a mere second, but that is just your imagination, is it?..
|
||||
|
||||
tc.research_name.ROD_tbvoid=Void Wand Rod
|
||||
tc.research_text.ROD_tbvoid=A dangerous path
|
||||
tb.rec.voidRod.page.0=Well, after your journey to the abyssal depths of insanity you have discovered a way to make a very strange metal. You have another strange idea - what if you create a wand rod out of that void metal? You might need to add additional things to it, like make it taint proof by using the tainted Cluster Blocks. The result is a wand, pulsating with power. This might be the most power you could get without adventuring into the darkness once more. Also, it seems to slowly accumulate aspects inside of itself - you wonder what of the components gave you that?..
|
||||
|
||||
tc.research_name.TB.Plax=Plax
|
||||
tc.research_text.TB.Plax=Magical strings
|
||||
tb.rec.plax.page.0=Sometimes a thaumaturge just needs to get him some string - for magical candles or for magical clothes - it does not matter that much what for. And sometimes a thaumaturge just does not want to fight spiders for endless nights or shear sheep for wool to process later. You have applied the knowledge of plants and nature you've just learned to solve the problem for you. The result is a strange crop, named Plax, which will grow on farmland in 8 stages and once fully grown will produce 3 string! It functions just like a regular wheat crop - it also needs light and will only grow on farmland.
|
||||
|
||||
tc.research_name.TB.BasicPlants=Thaumic Nature
|
||||
tc.research_text.TB.BasicPlants=Magic meets life
|
||||
tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy, Infusion, Enchanting... Thaumaturgy can do everything... However, most thaumaturges ignore a very important aspect - the plants and plantlife. You, however, are not "most thaumaturges". This direction of researches promises a lot, you can already see the possibilities of this. Well, it is so research rich that even this fact has allowed you to figure out the creation of the first Thaumic Plant - the Sweed. This is technically a weed. However, should you let it grow for a little - it will grow to a full size, and can be harvested to drop sugar and reeds. However, it should be watched over, since it does rapidly spreads!
|
||||
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
tb.rec.metalleat.page.0=Sometimes a thaumaturge needs some metallum for his ore processing. And there goes an iron ingot. Sometimes a thaumaturge needs metallum for his crafts. And there goes more iron. You have discovered a way to put an end to this misery - by infusing a regular wheat seeds in a crucible with some metallum and victus to keep the life in the seeds you have managed to create a plant, that grows exactly like wheat, but gets tough and metallic in the latest stages of growth. It then can be harvested to obtain some Iron Nuggets. This discovery asks more questions than it answers though, and you might need to research it further... As far as you can tell you can't replicate the same with thaumium.
|
||||
|
||||
tc.research_name.TB.Lucrite=Lucrite
|
||||
tc.research_text.TB.Lucrite=Greed is good?
|
||||
tb.rec.lucrite.page.0=You have researched the Metalleat further and discovered, that you can create a similar crop by infusing a carrot with Lucrum. The result is a very strange crop. It functions just like the Metalleat, but takes twice as much time to grow. It is also very magic dependant - without strong enough source of magic beneath the soil it grows in it refuses to grow. Those Salis Mundus blocks seem to be just as perfect as possible. It will also accept bonemeal with much slower rate, taking 7 bonemeal to grow. However, should you let it grow and it will grow some Golden Nuggets on it's branches. Since it is a carrot it is also possible to obtain one from the crop.
|
||||
|
||||
tc.research_name.TB.Aurelia=Aurelia
|
||||
tc.research_text.TB.Aurelia=An elder plant
|
||||
tb.rec.aurelia.page.0=Upon your thaumaturgic researches there has always been one aspect, that is extremely annoying to get - Auram. That one has extreme potential in crafting usages, but to get it you either need to break down aura nodes, which is not good, or venture to the depths of the nether to kill wisps, which is no good as well. You, however, using your plant knowledge have discovered a way of getting that aspect without doing any of other ways.
|
||||
tb.rec.aurelia.page.1=This plant when exposed to the moonlight will open up it's petals to let the moonlight come in - it seems like the plant feeds of moonlight. However, due to the air of the very world it is only possible during full moon. The plant will occasionally loose it's petals, and they can be gathered from the ground near the flower. Those petals are extremely rich on Auram essentia. However, the plant will only feed from the moon if it has a direct view over it.
|
||||
|
||||
tc.research_name.TB.Redlon=Redlon
|
||||
tc.research_text.TB.Redlon=Magic in a nutshell
|
||||
tb.rec.redlon.page.0=Even though thaumaturgy is a magical art and is not related to industry in any way a lot of magical devices can actually operate or be controlled by that mythical red dust - the Redstone. Actually redstone seems pretty magical itself. What if you combine it with a plant? Well, the result is a plant, that will slowly grow a Block Of Redstone, just like a Melon or a Pumpkin. It however requires much more time than melons or pumpkins.
|
||||
|
||||
tc.research_name.TB.Ashroom=Primal Shrooms
|
||||
tc.research_text.TB.Ashroom=Is it getting tipsy yet?
|
||||
tb.rec.ashroom.page.0=Those vishrooms were bugging thaumaturges for quite a while. What are they? Why are there so many in the magical forest? What are they even useful for? You think, that you can finally answer this question. It seems like those vishrooms are just a huge storage of aspects... Without the ability to burst them. Who have done that to the poor shrooms stays unknown, but you have managed to restore that ability through a very simple crucible magic. If you let your new Primal Shrooms grow and then harvest them they will cover everything around themselves in a rain of primal aspect orbs!
|
||||
|
||||
tc.research_name.TB.Flaxium=Fluxium
|
||||
tc.research_text.TB.Flaxium=So much pollution!
|
||||
tb.rec.flaxium.page.0=This plant looks funny. You had no intentions on constructing something like that, but - oh well, you are here, with this thing in your hands, it is a little too late to worry about things. You have created a flower that actively absorbs flux from nearby air - however, it instantly builds up again - and once it has collected enough flux it releases it in a form of Flux Gas above itself. You are not sure about the uses of this plant, but it's ability to absorb aspects from surroundings seems interesting, maybe it can be used as a base for something bigger?..
|
||||
|
||||
tc.research_name.TB.Glieonia=Glieonia
|
||||
tc.research_text.TB.Glieonia=How do you even pronounce that
|
||||
tb.rec.glieonia.page.0=What's the most awesome thing about thaumaturgy? Flight! Well, what is the next best thing? Warding foci? Well, what is the third best thing... Digging foci, really? We are talking about Nitor, okay?! Jees. Anyway, Nitor is pretty amazing - it shines brightly, creates fancy particles, all that fancy stuff! Well, there is one thing - it requires glowstone to make... A wise thaumaturge can solve this nuance! You have managed to create a plant, that once fully grown will drop 2 Glowstone dust. interestingly enough the flower does not emit any light whatsoever, even when fully grown... Why could that be?..
|
||||
|
||||
tc.research_name.TB.Briar=Briar
|
||||
tc.research_text.TB.Briar=A natural apothecary
|
||||
tb.rec.briar.page.0=Plants are known for their medicinal uses. However, thaumaturges often do not care about this side of nature. You do care. You have managed to bring the Rose bush back to it's wild state, thus creating a Briar plant. Briar is a 2 block tall plant that will grow pretty fast. Once grown it's seed bags can be collected for a later usage. They can be combined with sugar in your Arcane Workbench to create a Rosehip Syrup. This item acts just like a better milk - it stacks up to 16, and it is known for helping thaumaturges with some warp effects. It will not work with some purely mental effects though...
|
||||
|
||||
tc.research_name.TB.Tobacco=Magical Tobacco
|
||||
tc.research_text.TB.Tobacco=100% health safe!
|
||||
tb.rec.tobacco.page.0=Sometimes a thaumaturge just wants some resting from all those horrors of the thaumaturgy. He wants his mind clear and concentrated on the tasks. Other thaumaturges are known to smoke some kind of tobacco, but it harms the health of the thaumaturge a great deal, and can even cut of the link between a human and the world of magic. You do not need this. You have managed to create a plant, that functions just like a tobacco, but it is absolutely fine for your health! Unfortunately you are sure, that your plant is the only one safe, and noone, apart from you can replicate it. Oh well.
|
||||
tb.rec.tobacco.page.1=To properly rest a thaumaturge like you needs 3 things - a nice house, and you should have one already, his smoking pipe and some tobacco. To properly make the tobacco a thaumaturge must grind the leaves of a plant. You might need a Pestle and Mortar to do so. You will also need your smoking pipe, but you do not want those mundane pipes, do you? You have discovered a way to properly infuse some Greatwood planks to make a perfect pipe. It is also good for your magic contact, since it has a Salis Mundus as one of it's components.
|
||||
tb.rec.tobacco.page.2=By smoking the most mundane tobacco thaumaturges do not gain much. But your tobacco is not so mundane, as is your pipe. You have a small chance to get rid of some Temporary warp by casually smoking it. You are sure, that you can do stuff with the tobacco to make it more efficient, you just need to figure out - what. The tobacco is consumed in the process. The pipe chooses a first tobacco in a thaumaturge's pockets, the same way the bow chooses an arrow to shoot. A thaumaturge like you will also take some time to smoke - why the rush?
|
||||
|
||||
tc.research_name.TB.Tobacco.Eldritch=Eldritch Tobacco
|
||||
tc.research_text.TB.Tobacco.Eldritch=A spooky gas
|
||||
tb.rec.etobacco.page.0=You have discovered a way to infuse regular tobacco powder with some eldritch energy. The result may not be that safe to smoke, however, should a thaumaturge smoke such a thing his vision will go grim for some time. Thaumaturge with such a vision should not look at living beings. It is also possible to attract the attention of "eldritch" by doing so, however the chances are low. The tobacco might cause sanity problems!
|
||||
|
||||
tc.research_name.TB.Tobacco.Wispy=Wispy Tobacco
|
||||
tc.research_text.TB.Tobacco.Wispy=A spark of life... I guess a smoke rather...
|
||||
tb.rec.wtobacco.page.0=What happens if you infuse more magic into your tobacco? That is an interesting questing, but the answer is much more fascinating! You have discovered a way to properly infuse some magic into your tobacco. The result seems to be fairly safe to smoke - it does not seem to carry negatives within itself. However, should you smoke such a tobacco a tiny life form pops out of your smoking pipe - a Wisp. It also seems rather angry - you think that's because wisps do not like enclosed spaces. Or maybe the smoke is the reason?
|
||||
|
||||
tc.research_name.TB.Tobacco.Angry=Angry Tobacco
|
||||
tc.research_text.TB.Tobacco.Angry=It wants to put up a fight!
|
||||
tb.rec.atobacco.page.0=You have long ago heard about some kind of warriors of fury, who used to smoke before each battle. They were a very scary warriors - without pain and with unstoppable fury they once were tearing their enemies apart. They are long gone, but the secret of their battle fury? You have discovered a way to infuse your tobacco with required magic to get a piece of their fury. Smoke this tobacco before a battle - and you will tear your enemies apart, just like those warriors!
|
||||
|
||||
tc.research_name.TB.Tobacco.Mining=Miner's Tobacco
|
||||
tc.research_text.TB.Tobacco.Mining=Magically fast
|
||||
tb.rec.mtobacco.page.0=You have heard of some mythical herbs that can gain their smoker such a strength that they are able to break stone in mere seconds with bare fists! Old tales of the east. It might be impossible to break stones in a mere second, but you have managed to create a tobacco, that will at least help you with casual mining. Smoke it before you go mining, and you should be able to mine stone and ores much faster than regular. The effect sure will wear of after some time too.
|
||||
|
||||
tc.research_name.TB.Tobacco.Wisdom=Wisdom Tobacco
|
||||
tc.research_text.TB.Tobacco.Wisdom=Knowledge hidden in ashes
|
||||
tb.rec.witobacco.page.0=You have gone beyond the relaxing properties of the tobacco. Infusing your tobacco with knowledge sure was a great idea - you have managed to create a tobacco, which puts you in a crystal clear mind state once you smoke it. The effect lasts a mere second, though it is more than enough to make a shocking discovery or two. However, you are afraid, that you may also see something horrible there, which will corrupt your mind... Well, who does not risk - does not get his reward, right?
|
||||
|
||||
tc.research_name.TB.Tobacco.Tainted=Tainted Tobacco
|
||||
tc.research_text.TB.Tobacco.Tainted=Mind warping
|
||||
tb.rec.ttobacco.page.0=You are not quite sure why you have even discovered this. Sure, now you can infuse your tobacco with taint, forever changing it, so anyone, who smokes it will have his mind corrupted by taint, and all the horrors of the dark will appear in his mind, but what is it even useful for? The taint pieces also leave tiny signs on the pipe of the smoker. You are interested in the ways this will affect things like silverwood... Probably nothing good though.
|
||||
|
||||
tc.research_name.TB.Tobacco.Saturating=Saturating Tobacco
|
||||
tc.research_text.TB.Tobacco.Saturating=Smoke = food
|
||||
tb.rec.stobacco.page.0=You have found a way to stop hunger starvation. Smoking the tobacco with the addition of seeds and some primal aspects tricks the mind into thinking, that the body has already feasted. As you can guess it is pretty dangerous, since the body is not receiving food, but if things get too tough this may help you last for a while. It, however, can have some negatives on your body, so you might want to be careful.
|
||||
|
||||
tc.research_name.TB.Tobacco.Sanity=Relaxing Tobacco
|
||||
tc.research_text.TB.Tobacco.Sanity=Just what the doctor ordered
|
||||
tb.rec.satobacco.page.0=Well, most thaumaturges use different smoking herbs to 'relax'. You do not need that kind of relaxation, no. They are fools, who will soon loose their magic if they continue doing so! However, your mind might need some relaxation from that warp. Sure, just a regular tobacco does the trick, but you can do it better, can you?.. You have created a perfect tobacco, which calms down your nerves and removes temporary warp.
|
||||
|
||||
tc.research_name.TB.SilverwoodPipe=Silverwood Smoking Pipe
|
||||
tc.research_text.TB.SilverwoodPipe=Purified smoke
|
||||
tb.rec.silverPipe.page.0=Most tobaccos what you have managed to create are safe. Not all of them though. You think, that the only solution here is to get a better pipe. Silverwood can be just perfect for that. It is however not as mundane as the greatwood is and requires much more complex processes than just arcane crafting. The silverwood smoking pipe is a better pipe - it negates most of negative effects on your tobaccos, and once that have no negatives will instead have additional positive effects.
|
||||
|
||||
tc.research_name.TB.VoidSeed=Void Seeds
|
||||
tc.research_text.TB.VoidSeed=This time for real
|
||||
tb.rec.voidSeed.page.0=Those Void Seeds are created by infusing a regular seed with a bunch of Alienis and Tenebrae. However, the seed itself looses the ability to grow - you are over-infusing it. However, it might be possible to bring the seed back to life using the knowledge of plants you've just learned! By infusing a void seed with all kinds of plant life you have managed to return the ability to grow to the poor seed.
|
||||
|
||||
tc.research_name.TB.Spike.Iron=Iron Spikes
|
||||
tc.research_text.TB.Spike.Iron=They hurt
|
||||
tb.rec.spikeIron.page.0=Sometimes a thaumaturge just wants to study his researches. Calm, alone and without any zombies at his back. Sure, sometimes a door might just be enough. Sometimes, however, a thaumaturge may want those fools to suffer. It's a shame thaumaturgy does not offer a way of passively killing enemies... Or does it? You have managed to create a block, that will damage everyone who steps on it. However it also tears apart items dropped by fools. There might be a way to resolve this problem... A thaumaturge may also notice, that after killing a creature the spikes get covered in blood. To wipe the blood out you need to use your Enchanted Fabric on the spikes. The fabric will get covered in blood, but it can be cleared in a crucible.
|
||||
|
||||
tc.research_name.TB.Spike.Thaumic=Thaumic Spikes
|
||||
tc.research_text.TB.Spike.Thaumic=Magical destruction
|
||||
tb.rec.spikeThaumic.page.0=You have managed to improve your spikes using that thaumic metal - Thaumium. Those new spikes are sharper - they will kill fools who step on them faster than the mundane iron spikes. They are also much more picky when it comes to damaging foes - they will not destroy items. They are also sensitive to Redstone signal, and therefore will not damage anyone if they are powered by it.
|
||||
|
||||
tc.research_name.TB.Spike.Void=Void Spikes
|
||||
tc.research_text.TB.Spike.Void=These are cold and bloody
|
||||
tb.rec.spikeVoid.page.0=You have managed to apply your knowledge of that strange metal made out of darkness to your spikes. The resulting spikes are extremely dangerous - they can almost instantly kill whoever walks over them. They will also not destroy items, just like Thaumic. They also react to the redstone the same way thaumic spikes do. They, however, are somehow much more accurate at their job, which results in foes dropping experience and aspects, just as they got killed by you. The spikes however can't hurt void metal, since they are made of it...
|
||||
|
||||
tc.research_name.TB.BloodyRobes=Bloody Thaumaturge's Robes
|
||||
tc.research_text.TB.BloodyRobes=Red roses bloom
|
||||
tb.rec.bloodyRobes.page.0=You are not quite sure that it is a good idea, but you have found out, that the Bloody Enchanted Fabric does not looses it's properties, and, therefore can be used as an armor material. Strangely enough even though the Fabric had a tiny amount of blood the robes are shining red. Maybe the magic is somehow involved? Anyway you for some reason feel a little bit more powerfull in this bloody robes than in your Thaumaturge's robes. Other thaumaturges have been wondering what are those new shiny robes made of, but you have managed to keep your bloody secret...
|
||||
|
||||
tc.research_name.TB.Foci.Drain=Wand Focus: Liquid Drain
|
||||
tc.research_text.TB.Foci.Drain=Parish thee water!
|
||||
tb.rec.drainFoci.page.0=Sometimes a Thaumaturge wants to live under the sea, §m next to his pineapple §r in his beautifull water dome. However, building underwater is a huge pain... Until now. This wand foci will resolve the problem! It will destroy blocks of water the thaumaturge is looking at, without making all nearby water blocks flow! In other ways, it is perfect in creating tunnels! However, magic can only harness the water so long, and the water will eventually return to it's normal flowing state. It will also do so should a block be placed next to the not-flowing water block.
|
||||
tb.rec.drainFoci.page.1=<LINE>§l Aquatic Upgrade §r<LINE>Available at level 3, this upgrade will make destroyed water drop Water Crystallized Essentia in 40% cases. With a 10% chance the essence will get poisoned due to magic pollution, otherwise known as flux, resulting in a Venenum aspect.
|
||||
tb.rec.drainFoci.page.2=<LINE>§l Netheric Upgrade §r<LINE>Available at level 3, this upgrade will allow the foci to destroy lava as well as water. Destroyed lava will also make all lava near the destroyed one to stop flowing. Just as water the lava will start flowing again after some time. Foci will still be able to destroy water. Destroying lava costs additional 3 §c§lIgnis§r§0 essentia. Frugal upgrades will affect the ignis cost too.
|
||||
|
||||
tc.research_name.TB.Foci.Experience=Wand Focus: Experience
|
||||
tc.research_text.TB.Foci.Experience=One can never have enough experience
|
||||
tb.rec.expFoci.page.0=The only ways of enchanting for a regular thaumaturge is either by using his own life essence to roll the dices or by using the infusion matrix to control the process. Either way some life essence is required. The most efficient way of collecting it is by... killing mobs? Mining? You think, that thaumaturgy must offer something else, more 'magical'. And this is it. This foci will instantly break the block it is used on, providing a thaumaturge with twice the experience the block would usually drop! Blocks, which usually do not provide experience will drop some based on the Potency level of the foci.
|
||||
tb.rec.expFoci.page.1=<LINE>§l Decomposing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will allow a thaumaturge to instantly decompose any living entity into experience, based on the creature's current HP. The aspect cost is also based on the creature's HP. Note, that the absorbed creature will still drop the regular drops and experience. <BR>§lLevel II§r decreases the cost for consuming creatures to half.<BR>§lConflicts with the §6Vaporizing§0§l upgrade!§r
|
||||
tb.rec.expFoci.page.2=<LINE>§l Vaporizing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed blocks also drop some Crystallized Essentia based on the block's aspects. Drop chance is 50%. Some very essentia-rich blocks will not drop it. <BR>§lLevel II§r increases the chance of obtaining a Crystallized Essentia to 100%<BR>§lConflicts with the §6Decomposing§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Flux=Wand Focus: Flux Scrubber
|
||||
tc.research_text.TB.Foci.Flux=A magical broom
|
||||
tb.rec.fluxFoci.page.0=Flux scrubbers are good, but they need to be more... controlled. You wonder if you can stick one on top of your wand... Well, it is not that simple, but definitely possible! This foci will remove the flux blocks a thaumaturge is looking at. yes, it is as simple as that.
|
||||
tb.rec.fluxFoci.page.1=<LINE>§l Warping Upgrade §r<LINE>Available at level 3, this upgrade will warp the mind of the user of the foci, therefore adding some temporary warp every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.2=<LINE>§l Calming Upgrade §r<LINE>Available at level 5 if the §6Warping§0 upgrade is present, this upgrade negates the effect of the §6Warping§0 upgrade. It will calm the mind of the user of the foci, therefore removing some temporary warp, and some regular warp on occasion every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l Crystallization Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed flux blocks also drop some Potentia Crystallized Essentia.<BR>§lLevel II§r flux blocks will drop a Random Crystallized Essentia instead of Potentia Crystallized Essentia<BR>§lConflicts with the §6Warping§0§l and the §6Calming§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=Wand Focus: Activation
|
||||
tc.research_text.TB.Foci.Activation=Remote access
|
||||
tb.rec.actFoci.page.0=Well, after your research on the ability of mirrors of transporting items it would be logical to continue onwards - what if mirrors could transport simple force and image? Well, it is not that simple, so you had to make a wand foci out of all that mess you were getting yourself into. This wand foci works really simple - once equipped on the wand a thaumaturge must shift-click on the desired block's location, which will store it to the wand. After that a simple click will act like a right click on the stored location. However, the range is limited to 32 blocks. Some mundane inventories are also too heavy for the transmitted force to interact with, should they bee far from a thaumaturge.
|
||||
tb.rec.actFoci.page.1=<LINE>§l Potency Upgrade §r<LINE>Available at all levels, this upgrade will increase the range of interaction up by 10 blocks. Will not work in unloaded chunks!
|
||||
|
||||
tc.research_name.TB.AdvAlc=Thaumium Alchemical Furnace
|
||||
tc.research_text.TB.AdvAlc=Let the flame burn brighter
|
||||
tb.rec.advAlc.page.0=You are extremely annoyed about the speed of your Alchemical Furnace. There must be a way to speed that damn thing up! Sure, attaching more bellows helps... A tiny bit. However, what if you could use the Aer to use those bellows right next to the furnace's flame? Well, the furnace burns too hot and quickly becomes a pile of useless smelted construction. However, you have managed to use Thaumium to make the furnace more heat resistant! The result is a furnace, functioning just as a regular Alchemical Furnace, but 2 times faster! However, it is only achievable if the furnace runs on the Alumentum. Bellows can also be attached to achieve even more speed.
|
||||
|
||||
tc.research_name.TB.CryingObs=Crying Obsidian
|
||||
tc.research_text.TB.CryingObs=Never implemented
|
||||
tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the bed he last slept on. However beds are unreliable - they can be blown up, and 'you can only sleep at night'. Also, 'you may not sleep now, there are monsters nearby'. Or even 'this bed is already occupied'. It's time to stop that nonsense! By infusing properties of the bed into Obsidian block you have created a Crying Obsidian block. Put another one on top of this one to will form an obelisk, then right-click it. You will always respawn near the last obelisk you've clicked on, if it is a full obelisk. Sleeping in bed resets the spawn location to the bed.
|
||||
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
tc.research_text.TB.EntityDec=Lively knowledge
|
||||
tb.rec.eDec.page.0=Sometimes a thaumaturge needs more knowledge to continue his researches. Sure, they can explore the world, or use the Deconstruction Table, but what else? By utilising your knowledge of entroy, you have managed to create a device capable of breaking down mobs to their component aspects, and transmitting that knowledge directly into your brain. To link the device to yourself, simply click it, once it is placed in the world. However, the knowledge dissipates with distance, and only seems to work within a 32 block radius.
|
||||
|
||||
tc.research_name.TB.GoldenOak=Thaumic Dendrology
|
||||
tc.research_text.TB.GoldenOak=Gnawing the bark of knowledge
|
||||
tb.rec.goldenOak.page.0=Not only weeds and flowers can be magically processed to create something new! Trees have that potential too! However, they are too strong on their own, and therefore they resist any simple magical additions. Infusion should do the job just fine! You have managed to create a Golden Oak tree, just as an example. This tree works just as regular Oak does, however, should it drop an apple - and that apple will be covered in gold! It, however, is impossible to get the mythical Enchanted Golden Apple. Due to being infused with Greed essentia, this tree will drop much less sapligns, since it wants to be the only one absorbing the sunlight and water. Due to a magical anomaly, (read: this is a GTNH-specific thing) the leaves will only drop apples when broken with shears.
|
||||
|
||||
tc.research_name.TB.NodeMan=Node Manipulation
|
||||
tc.research_text.TB.NodeMan=Full control!
|
||||
tb.rec.nodeMan.page.0=You have discovered a way to support nodes by using stabilisers. You have discovered a way to tear the node apart, opening a small rift to wherever. Is this it for the nodes? It seems unfair, there are so many types of them - tainted, pure, hungry, they can be bright or fading... But all thaumaturges stop here, without attempting to go further. You can manipulate the very fabrics of the node, making it stable. You can tear it apart, energising it. Why not use those powers in combination to change the smallest fibres of the node? Why not study this? Is there something, that stops everyone from going this way, or are they just too blind, thinking they are the masters of thaumaturgy?
|
||||
tb.rec.nodeMan.page.1=Well, so far nothing really happened. Nothing came to stop you. Nothing killed you, nothing corrupted your mind - nothing! You do not understand the others not going this way. You have discovered a way to create the device that will combine the power of the Stabiliser to make the node stand and the ability of the Transducer to move node fibres, tearing it apart. Well, it is not that simple - you also need to constantly move Vis back and forth - some mirrors are required, and some flux formes, which is critical, so Flux scrubbers must be used too. And, for this construction to be stable some Salis Mundus is alse required. And here it is - the device, that can manipulate the node itself!
|
||||
tb.rec.nodeMan.page.2=It is not really that simple, actually. Your device can only work with regular nodes, energised are too powerful to work with. It also can only operate with the node from the top due to Vis flowing downwards, so it is impossible to have both the transducer and this device. It also turned out very... mundane. It is unable to operate with the node at all, as you though it would. It has the ability to do so, but the fibres of the node are not that simple to move - a Foci is required, and you do not know how to make one. You've tried regular wand foci - not much luck, just a bunch of angry wisps. However, the foci must work the same way - harnessing the raw power of the device to work with the node.
|
||||
tb.rec.nodeMan.page.3=The device itself is pretty stable, and, in fact, it does not require anything to work, which is comical due to the power of the device. The foci, should you obtain one must be simply placed in the bottom of the device, harnessing the raw power. Just click the device with the foci to put it in. Click with an empty hand to remove the foci. Click with another foci to swap between to - it is even possible to actually save the progress that way! It may require more or less time based on the action it is doing too!
|
||||
|
||||
tc.research_name.TB.NodeFoci.Speed=Manipulator Foci: Speed
|
||||
tc.research_text.TB.NodeFoci.Speed=Restoration is a key to success
|
||||
tb.rec.foci.speed.page.0=Speed foci increases the speed at which node restores it's aspects 5 times. It may be hard for a thaumaturge to see this in action, but should he use his wand, or any of his vis using devices it will become obvious.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Sinister=Manipulator Foci: Sinister
|
||||
tc.research_text.TB.NodeFoci.Sinister=A tiny mob spawner
|
||||
tb.rec.foci.sinister.page.0=Sinister foci will make the Manipulator slowly turn the node into a Sinister Node. Removing the Pure modifier takes 30 minutes. Takes 6 minutes to turn a normal node into Sinister.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Unstable=Manipulator Foci: Instability
|
||||
tc.research_text.TB.NodeFoci.Unstable=Shaterring the node
|
||||
tb.rec.foci.unstable.page.0=Instability foci will make the Manipulator slowly turn the node into an Unstable Node. Will only work with normal nodes. Takes 7 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Efficiency=Manipulator Foci: Efficiency
|
||||
tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
tc.research_text.TB.NodeFoci.Destr=Making the node weaker
|
||||
tb.rec.foci.destr.page.0=Destruction foci will slowly destroy the node it is attached to. It will turn bright nodes into normal, normal into pales, pales into fading and will completely destroy fading nodes. On the other hand Vis from the node being destroyed will escape into surroundings in the form of Aspect Orbs, which can be absorbed by any wand. Vis escapes much faster than regulary.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Hunger=Manipulator Foci: Hunger
|
||||
tc.research_text.TB.NodeFoci.Hunger=It is pretty obvious what this foci does
|
||||
tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the node into a Hungry Node. Will only work with normal nodes. Note, that the manipulator can freely be eaten by the hunger node, if it chooses to do so. Takes 5 minutes to finish. Authors are in no way responsible for the possible damage done to you, your house, your world, other worlds, your pets, animals, monsters, nodes and items. By crafting the foci you agree to being fully responsible to anything, that may happen with the foci, manipulator, node and everything surrounding the node.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly restore nodes. It will convert nodes into different types, using time. Converting a Fading node into Pale takes 5 minutes. Converting a Pale node into normal takes 10 minutes. Removing the Sinister modifier takes 2 minutes. Removing the Unstable modifier takes 7 minutes. Removing the Hunger modifier takes 30 seconds. Removing the Taint modifier takes 30 minutes.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
tb.rec.enchantments.page.0=Any thaumaturge may have already came across some new formation of magic on their tools, should they use their own life energy to infuse them. Those new enchantments can provide the thaumaturge with things they desire.
|
||||
tb.rec.enchantments.ewisdom=Weapons enchanted with Elder Wisdom have a chance to provide the thaumaturge using them with some knowledge aspects of creatures slain.
|
||||
tb.rec.enchantments.ebane=Weapons enchanted with Eldritch bane will deal more damage to endermen and eldritch creatures.
|
||||
tb.rec.enchantments.magictouch=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporise=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
tb.rec.enchantments.taint=Weapons infused with Taint will deal additional tainted damage upon hit. It will also apply Taint Poison to the target. This is less effective against tainted creatures.
|
||||
|
||||
#1.1 researches
|
||||
tc.research_name.TB.EntityDecAdv=Entity Deconstructor Improvements
|
||||
tc.research_text.TB.EntityDecAdv=Even better decomposing!
|
||||
tb.rec.eDeca.page.0=You have managed to advance in your researches of the entity deconstruction. You have discovered, that the basic deconstructor is rather limited. It seems you are simply able to socket crystal blocks into the frame of the device - increasing its stability and magical resonance. All primal aspects can be used.
|
||||
tb.rec.eDeca.page.1=Each crystal increases the maximum range of knowledge transfer of the device by 8 blocks, and will also make the device faster. When all six primal crystals are installed, it will gain the ability to decompose items above it the same way it decomposes mobs. The items will not always produce knowledge, but they will do it with a better chance than the deconstruction table. Deconstructed items will only produce primal aspects though.
|
||||
|
||||
|
||||
|
||||
tc.research_name.TB.Relocator=Thaumic Relocation
|
||||
tc.research_text.TB.Relocator=Back and forward
|
||||
tb.rec.relocator.page.0=Those arcane levitators you've discovered. you have always been wondering - why can't they be placed on walls? You have discovered a way to slightly improve the construction of the levitator, so it can be placed on the ceiling and walls. Additionally, by slightly altering the recipe and using Alumentum instead of Nitor you have created an opposite device, that will instead pull everything towards itself rather than pushing. Both devices keep the full capabilities and limitation of the arcane levitator, since they work in the same way.
|
||||
|
||||
tc.research_name.TB.ThaumicAnvil=Thaumium Anvil
|
||||
tc.research_text.TB.ThaumicAnvil=Why haven't they thought about this?
|
||||
tb.rec.thaumicAnvil.page.0=You are annoyed by those anvils. They are breaking after a couple of hits and they are sapping your life force as if they were some kind of experience black hole! You have applied your knowledge of the magical metal otherwise known as thaumium to create a better anvil! The Thaumium Anvil lasts much longer than the mundane one, keeping full functionality! <BR>The Thaumium also is not your mundane iron - it can absorb much more life force at a time, increasing the maximum level the anvil can work with up to 60. It also seems that repairing items here has no cost penalty - it is always as you are repairing your pick the first time!
|
||||
|
||||
tc.research_name.TB.VoidAnvil=Void metal Anvil
|
||||
tc.research_text.TB.VoidAnvil=Repare²
|
||||
tb.rec.voidAnvil.page.0=Well, the Thaumium anvil is all well and good, but it also breaks. Maybe not that fast, but it still does. However, you have had an idea since you've unlocked that Void metal. What if you try to make an anvil out of that one? The results are... Interesting.<BR>First of all, your new-made anvil has kept the main property of the void metal - the ability to repair itself. The anvil will automatically repare itself, should you cause a block update right next to it. The anvil however acts much different - any operation here, no matter if you are renaming stuff or combining extremely efficient enchanted books always costs the same 7 levels of XP.
|
||||
tb.rec.voidAnvil.page.1=The anvil also seems to have no cost increase penalty, just as the thaumium one does.<BR>Whilst repairing you have seen some void metal flowing into the cracks of your tools. Sure that is nothing to worry about, right?
|
||||
|
||||
tc.research_name.TB.EnderSapling=Ender Tree
|
||||
tc.research_text.TB.EnderSapling=Memories of the end
|
||||
tb.rec.enderTree.page.0=You have managed to apply your knowledge of the mythical land known as The End to your knowledge about trees. This tree, infused with ender energies will convert mundane blocks below itself to blocks from The End - the endstone. It is also possible to obtain obsidian, though the odds are low. Strangely enough the matter of the world under the tree seems extremely thick and occasionally creatures from The End will escape to the world the tree grows in, however it is impossible for some big creatures like Dragons to come through. The wood can be used to make special planks with a pretty high explosion resistance.
|
||||
|
||||
tc.research_name.TB.NetherSapling=Nether Tree
|
||||
tc.research_text.TB.NetherSapling=Blazing growth!
|
||||
tb.rec.netherTree.page.0=You have managed to combine your knowledge of the Portal to the Nether with your knowledge of thaumic trees. The result is a tree, that creates tiny portals to the nether beneath itself. Those portals can't be seen, but they are strong enough for the nether corruption to pass through, converting mundane blocks below the tree into their nether equivalent. Different creatures from the nether will also occasionally come through those portals. The tree also has the properties of the netherrack where it will not burn and spread fire but will forever sustain it.
|
||||
|
||||
tc.research_name.TB.PeacefulSapling=Peaceful Tree
|
||||
tc.research_text.TB.PeacefulSapling=More life
|
||||
tb.rec.peacefulTree.page.0=You have noticed that the animals of all kind are attracted to the light. You have also noticed that they can appear in different places out of nowhere. You have studied that effect, and have managed to create a tree that will attract animals of all kind towards itself. The animals, corresponding to the biome the tree grows in will randomly appear beneath it's leaves. You should however keep control over the population, since animals will come endlessly!
|
||||
|
||||
#Research from TC4
|
||||
#no longer needed
|
||||
|
||||
#Enchantment researches
|
||||
tc.research_name.TB.ElderKnowledge=Elder Wisdom
|
||||
tc.research_text.TB.ElderKnowledge=Knowledge of the old ones
|
||||
tc.research_name.TB.EldritchBane=Eldritch Bane
|
||||
tc.research_text.TB.EldritchBane=You'll show them all
|
||||
tc.research_name.TB.MagicTouch=Magic Touch
|
||||
tc.research_text.TB.MagicTouch=Touch them with magic
|
||||
tc.research_name.TB.Vaporising=Vaporising
|
||||
tc.research_text.TB.Vaporising=Portable Crystalliser
|
||||
tc.research_name.TB.Tainted=Tainted
|
||||
tc.research_text.TB.Tainted=Blight on these lands!
|
||||
|
||||
#Messages
|
||||
tb.txt.knoseFragment=Right-click to gain knowledge
|
||||
tb.txt.howlBelow=Something howls in the depths of the world...
|
||||
tb.txt.howlDeeper=You hear a howl from below the bedrock, you might want to go deeper...
|
||||
tb.txt.taintDevelop=What was that? You need to remember what just happened!
|
||||
tb.txt.spawnSet=Spawn point set!
|
||||
tb.txt.linkEntDecon=Device link established!
|
||||
|
||||
#Foci enchantments
|
||||
tb.foci.aquatic.name=Aquatic
|
||||
tb.foci.aquatic.desc=Water may be crystallised into essentia upon draining
|
||||
|
||||
tb.foci.netheric.name=Netheric
|
||||
tb.foci.netheric.desc=Allows the Drain Foci to work on Lava blocks.
|
||||
|
||||
tb.foci.decomposing.name=Decomposing
|
||||
tb.foci.decomposing.desc=Allows Experience Foci to absorb mobs for experience.
|
||||
|
||||
tb.foci.vaporizing.name=Vaporizing
|
||||
tb.foci.vaporizing.desc=Experience Foci can create crystallised essentia from absorbed blocks.
|
||||
|
||||
tb.foci.warping.name=Warping
|
||||
tb.foci.warping.desc=Removing flux blocks will inflict warp on the remover
|
||||
|
||||
tb.foci.crystalization.name=Crystallisation
|
||||
tb.foci.crystalization.desc=Flux blocks can drop Potentia essence. On level II drops random essence
|
||||
|
||||
tb.foci.calming.name=Calming
|
||||
tb.foci.calming.desc=Negates the Warping effect. Removed flux blocks can remove temporary and regular warp from the remover
|
||||
|
||||
#1.2
|
||||
|
||||
#Blocks
|
||||
tile.nodeLinker.name=Node Linking Device
|
||||
tile.tb.campfire.name=Mage's Campfire
|
||||
tile.tb.brazier.name=Brazier of Warding
|
||||
|
||||
#Items
|
||||
item.tb.revolver.name=Thaumaturge's Revolver
|
||||
item.tb.bracelet.name=Bracelet
|
||||
item.tb.bracelet.iron=Iron Bracelet
|
||||
item.tb.bracelet.gold=Gold Bracelet
|
||||
item.tb.bracelet.greatwood=Greatwood Bracelet
|
||||
item.tb.bracelet.thaumium=Thaumium Bracelet
|
||||
item.tb.bracelet.silverwood=Silverwood Bracelet
|
||||
item.tb.bracelet.reed=Reed Bracelet
|
||||
item.tb.bracelet.bone=Bone Bracelet
|
||||
item.tb.bracelet.obsidian=Obsidian Bracelet
|
||||
item.tb.bracelet.ice=Ice Bracelet
|
||||
item.tb.bracelet.blaze=Blaze Bracelet
|
||||
item.tb.bracelet.quartz=Quartz Bracelet
|
||||
item.tb.bracelet.void=Void Bracelet
|
||||
item.tb.bracelet.primal=Primal Bracelet
|
||||
|
||||
#Enchantments for the revolver
|
||||
revolverUpgrade.ACCURACY.name=Accuracy
|
||||
revolverUpgrade.POWER.name=Power
|
||||
revolverUpgrade.SILVER.name=Silver
|
||||
revolverUpgrade.POISONED.name=Poisoned
|
||||
revolverUpgrade.BANE_OF_ATROPODS.name=Bane of Arthropods
|
||||
revolverUpgrade.BANE_OF_ELDRITCH.name=Bane of Eldritch
|
||||
revolverUpgrade.PIERCING.name=Piercing
|
||||
revolverUpgrade.DUELING.name=Dueling
|
||||
revolverUpgrade.TAINTED.name=tainted
|
||||
revolverUpgrade.PRIMAL.name=Primal
|
||||
revolverUpgrade.SPEED.name=Speed
|
||||
revolverUpgrade.EFFICIENCY.name=Efficiency
|
||||
revolverUpgrade.ELDRITCH.name=Eldritch
|
||||
revolverUpgrade.VOID.name=Void
|
||||
revolverUpgrade.KNOWLEDGE.name=Knowledge
|
||||
revolverUpgrade.HEAVY.name=Heavy
|
||||
|
||||
#Researches
|
||||
tc.research_name.TB.Revolver=Thaumaturge's Arsenal
|
||||
tc.research_text.TB.Revolver=The hunt begins
|
||||
tb.rec.revolver.page.0=Thaumic weapons are good. Especially those where you do not have to get close to your enemies. Thaumaturgy however does not seem to offer much of those. Sure, there is a bow of bone, but... it is a bow. Even though it is enhanced with magic it still requires the wielder to pull the string. One might say - there are wand foci! Sure there are, and they are all great... But are they really weapons? They are put on top of wands and they use the energy of the wand. Well what if the Thaumaturge prefers his sceptres over wands? He... needs to craft another wand, just for those foci? Really? Some foci are also known for not working under certain conditions... Better to say in certain places...
|
||||
tb.rec.revolver.page.1=You have been engineering for a while now - this is what you have came with. A pretty strange contraption that is not all that big and is comfort to hold in hand. You have named your contraption "The Revolver". No, you have no idea why.<BR>The device is able to shoot very small yet extremely fast projectiles which deal devastating damage to anything they come in contact with. Due to your weapon having a magical nature those projectiles are also magical - they are created out of raw Telum essentia, stored in a jar inside of the revolver. One point of aspect is enough for just two shots. To open the revolver sneak and left-click anywhere. Sneaking also allows you to aim more precise. Right-click to shoot of course, that should be obvious.
|
||||
tb.rec.revolver.page.2=The revolver is also much more potent than it looks - you are sure, that there are TONS of ways to improve it's construction by performing further infusions over it. You still need to discover them though. Some of the improvements might conflict with each other and therefore can't be installed together. It is also worth noticing that most improvements can be applied over and over again, but the stability of the infusion will suffer great penalties for each new level. The aspect cost will also increase for each level of improvement by the amount it originally cost.
|
||||
|
||||
tc.research_name.TB.NodeLinker=Node Linking
|
||||
tc.research_text.TB.NodeLinker=From one source to another!
|
||||
tb.rec.nodeLink.page.0=Nodes. The things that link your world to the world of magic. They are heavily used in thaumaturgy - some devices use them to function, you need them to recharge your wands. However there is a small problem - a node can always store that much of vis and if it has, for example, no terra it it - this is it, it has no terra, and that aspect can't be gained from the node. There sure is a so called 'node bullying' - one node eating other, smaller nodes. With the discovery of the Advanced node stabiliser that can be worked with, but it takes a ridiculous amount of time and also is unreliable.
|
||||
tb.rec.nodeLink.page.1=You have discovered a device that might get the job done. The node Linking Device creates a mysterious link between 2 nodes and will move aspects from the linked one to the linker. You need 2 of this devices placed on top of nodes. Then just take your wand and right click on the receiver. After that click on the transmitter - and the link will be established. The link will firstly drain all aspects out of the transmitting node's pull, then it will draw the node's capacity and will increase the receiver’s capacity based on that. Lastly the node without any capacity left will fade away. The chance of the receiver node to increase it's aspect capacity is around 70% for each capacity decrease on the transmitting node.
|
||||
tb.rec.nodeLink.page.2=The transmission however is pretty unstable - both nodes will react to the link. This will result in a so called instability. The more time the device functions - the more instability it will have. Based on the amount of instability different things may happen - from the aspects escaping out of nodes on both ends into air in form of flux, to the complete transmitting node destruction with the explosion. The receiving node however will never get harmed in any way. If you would only have a magic inert metal, forged from both, Nether and End, that could stabilize the link. In theory a Block of this supreme metal above this device would be sufficient.
|
||||
|
||||
tc.research_name.TB.Revolver.Accuracy=Revolver Upgrade: Accuracy
|
||||
tc.research_text.TB.Revolver.Accuracy=Sniping from miles away
|
||||
tb.rec.revolver.acc.page.0=You have found a way to give your revolver more sniping potential. With this upgrade your eyes will become more focused on the target while you are aiming, allowing you to aim more precise.<BR>Max Level: §6§l3 §r§0<BR>Conflicts with: §nSpeed§r, §0§nEfficiency§r
|
||||
|
||||
tc.research_name.TB.Revolver.Atropods=Revolver Upgrade: Bane Of Arthropods
|
||||
tc.research_text.TB.Revolver.Atropods=Packed with neurotoxins
|
||||
tb.rec.revolver.atr.page.0=You have found a way to improve your revolver against spiders and silverfish. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Eldritch§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.EldritchBane=Revolver Upgrade: Bane Of Eldritch
|
||||
tc.research_text.TB.Revolver.EldritchBane=Eldritch creatures outlawed
|
||||
tb.rec.revolver.elb.page.0=You have found a way to improve your revolver against eldritch creatures. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Dueling=Revolver Upgrade: Dueling
|
||||
tc.research_text.TB.Revolver.Dueling=Sir, I duel you!
|
||||
tb.rec.revolver.duel.page.0=Sometimes the simple words are not enough, and a Thaumaurge needs to physically prove himself. Prior to the revolver discovery that could only be done via mundane swords and bows. Now a Thaumaturge and his offender can resolve their issue like two gentlemen - with their guns! This upgrade will make the revolver much more potent against other players, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Efficiency=Revolver Upgrade: Efficiency
|
||||
tc.research_text.TB.Revolver.Efficiency=Waste nothing, multiply existing
|
||||
tb.rec.revolver.eff.page.0=You have found a way to decrease the Telum consumption of the revolver. Each level of this upgrade will decrease the consumption by 1 unit of essentia.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nSpeed§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Eldritch=Revolver Upgrade: Eldritch
|
||||
tc.research_text.TB.Revolver.Eldritch=Speaks the words backwards!
|
||||
tb.rec.revolver.eld.page.0=Imbuing the revolver with the energy of the eldritch certainly does something... You have discovered what exactly. This upgrade will make the revolver much more potent against very strong creatures, aka bosses, but will decrease the effectiveness against others.<BR>Max Level: §6§l 2 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Heavy=Revolver Upgrade: Heavy
|
||||
tc.research_text.TB.Revolver.Heavy=Melee is still an option
|
||||
tb.rec.revolver.hev.page.0=Sometimes a thaumaturge is just out of essentia that the revolver uses... But everything is not lost, the revolver itself is a decent melee weapon! Sure there can be an improvement... Each level of this upgrade will increase the damage the revolver does in melee by 2.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Knowledge=Revolver Upgrade: Knowledge
|
||||
tc.research_text.TB.Revolver.Knowledge=Drain their bra... Knowledge.
|
||||
tb.rec.revolver.kno.page.0=You have found a way to bind the bullets to your mind. The result is interesting - every slain creature might give you a sudden inspiration, or simply a knowledge point. No risk of warping your mind exists. <BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPrimal§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Piercing=Revolver Upgrade: Piercing
|
||||
tc.research_text.TB.Revolver.Piercing=.45 calibre!
|
||||
tb.rec.revolver.pir.page.0=You have found a way to make your revolver much more devastating. This upgrade will make the bullets pierce through anyone they strike, dealing more damage than usual and continuing on travelling forward.<BR>Max Level: §6§l1 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Power=Revolver Upgrade: Power
|
||||
tc.research_text.TB.Revolver.Power=More gunpowder to the damn thing!
|
||||
tb.rec.revolver.pow.page.0=You have discovered a way to improve the potency of your revolver. This upgrade will increase the damage the revolver does to any creature. No exceptions. However the damage increase is worse, than with the creature-specific upgrades.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nEldritch§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Primal=Revolver Upgrade: Primal
|
||||
tc.research_text.TB.Revolver.Primal=What lies beyond the lightspeed...
|
||||
tb.rec.revolver.primal.page.0=The primal energies pulse... What if you would imbue the revolver with them? The results are... interesting. Your revolver seems to have become a 'hit-scan' rather than 'shoot' type of weapon - it means that the bullets travel to their targets §oinstantly§r§0. The bullets have also gained the ability to pierce walls. They also are much more dangerous now. However the cost for using the revolver is also now much higher - 2 essentia per shot!<BR>Max Level: §6§l 1 §r§0<BR>Conflicts with: §nKnowledge§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Silver=Revolver Upgrade: Silver
|
||||
tc.research_text.TB.Revolver.Silver=Just a casual werewolf killer.
|
||||
tb.rec.revolver.sil.page.0=You have discovered a way to improve the potency of your weapon against unholy creatures. This upgrade will make the revolver much more potent against undead creatures, demons and werewolves, and will not decrease the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nEldritch§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Speed=Revolver Upgrade: Speed
|
||||
tc.research_text.TB.Revolver.Speed=It shoots 10 000 bullets per minute!
|
||||
tb.rec.revolver.spe.page.0=You have found a way to increase the speed at which your bullets travel. Each level of this upgrade will increase the speed of the bullets by... some amount, how can you tell? You clearly do not have any device or whatever to measure such fast movement!.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nEfficiency§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Tainted=Revolver Upgrade: tainted
|
||||
tc.research_text.TB.Revolver.Tainted=It's ALIVE! Kinda.
|
||||
tb.rec.revolver.tai.page.0=Imbuing your weapon with taint might not be that good of an idea, but you've tried anyways. Anyway, here are the results - this upgrade will increase the raw damage of the revolver against every creature, except for the tainted ones - for them the damage will be decreased! The bullets also will have a chance to inflict the victim with Taint Poison!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nPrimal§r, §0§nKnowledge§r
|
||||
|
||||
tc.research_name.TB.Revolver.Void=Revolver Upgrade: Void
|
||||
tc.research_text.TB.Revolver.Void=Merging with the bullets
|
||||
tb.rec.revolver.void.page.0=Infusing the revolver with some void metal gives the gun the primal ability of the void metal - self-repairing. Warning - seeing the gun metal changing shape due to the void metal might not be a pleasant experience and may cause hallucinations and nightmares!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Campfire=Mage's Campfire
|
||||
tc.research_text.TB.Campfire=A safe night in the woods
|
||||
tb.rec.campfire.page.0=If a person wanders around for example in the forest when it is getting dark and he is too far away from home to go to his bed he is probably stuck there in the darkness with all those monsters around. You are a thaumaturge, sure you can solve that problem! You have discovered a way to make a campfire! To light it up you first need to right-click it with a log - magical logs may be more long-lasting. Next just insert any fuel in it. Your campfire is imbued with magic, so monsters nearby will retreat, just as creepers flee from cats. However, sometimes a hunger will make monsters ignore the campfire to a certain extent - it is not absolute protection.
|
||||
|
||||
tc.research_name.TB.Brazier=Brazier of Warding
|
||||
tc.research_text.TB.Brazier=Not just decorative
|
||||
tb.rec.brazier.page.0=The campfire is well and good, but there is a problem - it requires way too much manual control. You need to toss in logs, you need to toss in fuel. Maybe thaumaturgy can help you with this? And it sure can! You have improved the construction of the campfire. The brazier will do exactly the same, but it does not require manual fuel/logs insertion - it will instead drain ignis essentia from nearby jars and mirrors.
|
||||
|
||||
tc.research_name.TB.Bracelet.Iron=Thaumic Bracelets
|
||||
tc.research_text.TB.Bracelet.Iron=Elegant foci solution
|
||||
tb.rec.bracelet.iron.page.0=Since the discovery of wands you have been thinking of alternating the way vis channels through the wand. The wand on it's own has a very basic system of vis channelling - it uses the Vis from the core and exports it into the world using the caps. Well, that makes the wand a universal device it can use vis offensively, defensively and for crafts. But it both lacks the power for offensive usage and the efficiency for crafts. Sure there are staffs and sceptres. The sceptres are fine, but you think that the staffs can be made... differently.
|
||||
tb.rec.bracelet.iron.page.1=By completely removing the core from the construction, adding some mundane parts to hold it all together and making a 'zone of potency' with the caps you have discovered the Bracelets. They are your alternative to the staffs. Due to their construction they do not come in thousands of variants - there are some though. You are also sure, that you can't combine different caps to create a bracelet - it will be unstable and will not work. Only the regular caps discovered by thaumaturges can be used to create the bracelets too... The bracelet works just as your regular wand would - it can drain vis from nodes, it can be charged in a wand recharging pedestal, it can harvest the aspect orbs from mobs.
|
||||
tb.rec.bracelet.iron.page.2=The bracelets also work with foci - it is what they were made for. However since the bracelet has no core it is very limited in the amount of vis it can store - the most basic one - the iron can only store 10! Due to the bracelets having no core, they can't be used for crafting. However what they shine at is the usage of foci. First of all they have an amazing vis discount for doing so. Any foci in the bracelet will have it's cooldown greatly reduced. The foci are also MUCH faster and potent than in wands. Lastly since the bracelets are extremely small they also will get affected by the invisibility potion if their carrier is.
|
||||
|
||||
tc.research_name.TB.Bracelet.Gold=Gold Bracelet
|
||||
tc.research_text.TB.Bracelet.Gold=Gold is a great conductor
|
||||
tb.rec.bracelet.gold.page.0=Since iron is much more mundane than gold you might want to use that instead. The golden bracelet simply holds more vis than the iron one and also gives more vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Greatwood=Greatwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Greatwood=It's a stub
|
||||
tb.rec.bracelet.greatwood.page.0=Similar to how wands can be made out of greatwood bracelets can too. It simply holds more vis than the golden one, yet keeping the same vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Thaumium=Thaumium Bracelets
|
||||
tc.research_text.TB.Bracelet.Thaumium=Chanelling magic
|
||||
tb.rec.bracelet.thaumium.page.0=Since you have discovered a way to make wands out on thaumium you have applied the same to the bracelets. This one holds more vis than the greatwood one and has a better vis discount too
|
||||
|
||||
tc.research_name.TB.Bracelet.Silverwood=Silverwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Silverwood=Magical and pure
|
||||
tb.rec.bracelet.silverwood.page.0=The greatwood bracelet is great, but there always is a room for improvement. Using silverwood instead of greatwood allows the creation of a better bracelet. It also has a pretty good vis discount
|
||||
|
||||
tc.research_name.TB.Bracelet.Void=Void Bracelets
|
||||
tc.research_text.TB.Bracelet.Void=With the void energies
|
||||
tb.rec.bracelet.void.page.0=You have applied your discovery of the void wand creation to the bracelet. This new bracelet shares the same functionality - it will slowly regenerate aspects and has a pretty good vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Reed=Reed Bracelets
|
||||
tc.research_text.TB.Bracelet.Reed=Light as the sky itself
|
||||
tb.rec.bracelet.reed.page.0=You have created a bracelet that shares the same functionality as the reed wand core - it will slowly regenerate aer vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Blaze=Blaze Bracelets
|
||||
tc.research_text.TB.Bracelet.Blaze=With an infernal touch
|
||||
tb.rec.bracelet.blaze.page.0=You have created a bracelet that shares the same functionality as the blaze wand core - it will slowly regenerate ignis vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Obsidian=Obsidian Bracelets
|
||||
tc.research_text.TB.Bracelet.Obsidian=From the depths of the world
|
||||
tb.rec.bracelet.obsidian.page.0=You have created a bracelet that shares the same functionality as the obsidian wand core - it will slowly regenerate terra vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Ice=Ice Bracelets
|
||||
tc.research_text.TB.Bracelet.Ice=Cold to the touch
|
||||
tb.rec.bracelet.ice.page.0=You have created a bracelet that shares the same functionality as the ice wand core - it will slowly regenerate aqua vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Quartz=Quartz Bracelets
|
||||
tc.research_text.TB.Bracelet.Quartz=Just what you've ordered
|
||||
tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same functionality as the quartz wand core - it will slowly regenerate ordo vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Primal you have created a bracelet that shares the same functionality. It will slowly regenerate all aspects within itself up to 10%. It also holds the most vis out of all bracelets and offers the best discount. Lastly, similar to the primal staff core it will automatically add 1 level of Potency to any foci used with it.
|
||||
|
||||
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
@@ -0,0 +1,753 @@
|
||||
tc.research_category.THAUMICBASES=Thaumic Bases
|
||||
|
||||
#enchantments
|
||||
enchantment.elderKnowledge=Elder Wisdom
|
||||
enchantment.eldritchBane=Eldritch Bane
|
||||
enchantment.magicTouch=Magic Touched
|
||||
enchantment.tainted=Tainted
|
||||
enchantment.vaporising=Vaporising
|
||||
tb.rec.enchantments.magictouched=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporising=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
|
||||
#blocks
|
||||
tile.quicksilverBlock.name=Quicksilver Block
|
||||
tile.quicksilverBrick.name=Quicksilver Brick
|
||||
tile.crystalBlock.name=Crystal Block
|
||||
tile.crystalBlockfire.name=Fire Crystal Block
|
||||
tile.crystalBlockwater.name=Water Crystal Block
|
||||
tile.crystalBlockearth.name=Earth Crystal Block
|
||||
tile.crystalBlockair.name=Air Crystal Block
|
||||
tile.crystalBlockorder.name=Order Crystal Block
|
||||
tile.crystalBlockentropy.name=Entropy Crystal Block
|
||||
tile.crystalBlockmixed.name=Mixed Crystal Block
|
||||
tile.crystalBlocktainted.name=Tainted Crystal Block
|
||||
tile.salisMundusBlock.name=Salis Mundus Block
|
||||
tile.pyrofluid.name=Pyrofluid
|
||||
tile.thauminiteBlock.name=Thauminite Block
|
||||
tile.eldritchArk.name=Gold Etched Obsidian
|
||||
tile.ironGreatwood.name=Iron Framed Greatwood
|
||||
tile.plax.name=Plax Crop
|
||||
tile.aurelia.name=Aurelia
|
||||
tile.aureliaPetal.name=Aurelia Petal
|
||||
tile.metalleat.name=Metalleat Crop
|
||||
tile.lucrite.name=Lucrite Crop
|
||||
tile.knose.name=Rosa Mysteria
|
||||
tile.sweed.name=Sweed Crop
|
||||
tile.lazullia.name=Lazullia Crop
|
||||
tile.rainbowCactus.name=Rainbow Cactus
|
||||
tile.redlonStem.name=Redlon Stem
|
||||
tile.ashroom.name=Primal Shroom
|
||||
tile.flaxium.name=Fluxium
|
||||
tile.glieonia.name=Glieonia Crop
|
||||
tile.briar.name=Briar
|
||||
tile.tobacco.name=Tobacco Crop
|
||||
tile.voidPlant.name=Void Crop
|
||||
tile.spike.name=Spikes
|
||||
tile.spikeiron.name=Iron Spikes
|
||||
tile.spikethaumic.name=Thaumic Spikes
|
||||
tile.spikevoid.name=Void Spikes
|
||||
tile.goldenOakSapling.name=Golden Oak Sapling
|
||||
tile.goldenOakLeaves.name=Golden Oak Leaves
|
||||
tile.cryingObsidian.name=Crying Obsidian
|
||||
tile.overchanter.name=Overchanting Table
|
||||
tile.TBoldCobblestone.name=Ancient Cobblestone
|
||||
tile.TBoldGravel.name=Ancient Gravel
|
||||
tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone
|
||||
tile.advAlchFurnace.name=Thaumium Alchemical Furnace
|
||||
tile.entityDeconstructor.name=Entity Deconstructor
|
||||
tile.TBoldIron.name=Ancient Iron Block
|
||||
tile.TBoldDiamond.name=Ancient Diamond Block
|
||||
tile.TBoldGold.name=Ancient Gold Block
|
||||
tile.TBoldLapis.name=Ancient Lapis Lazuli Block
|
||||
tile.TBoldBricks.name=Ancient Bricks
|
||||
tile.nodeManipulator.name=Node Manipulator
|
||||
|
||||
tile.tb.slab..name=Slab
|
||||
tile.tb.slab.tile.TBoldLapis.name=Ancient Lapis Lazuli Slab
|
||||
tile.tb.slab.tile.TBoldIron.name=Ancient Iron Slab
|
||||
tile.tb.slab.tile.TBoldGold.name=Ancient Gold Slab
|
||||
tile.tb.slab.tile.TBoldDiamond.name=Ancient Diamond Slab
|
||||
tile.tb.slab.tile.TBoldCobblestone.name=Ancient Cobblestone Slab
|
||||
tile.tb.slab.tile.TBoldBricks.name=Ancient Brick Slab
|
||||
tile.tb.slab.tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone Slab
|
||||
tile.tb.slab.tile.eldritchArk.name=Gold Etched Obsidian Slab
|
||||
|
||||
tile.tb.crystalslab..name=Crystal Slab
|
||||
tile.tb.crystalslab.air.name=Air Crystal Slab
|
||||
tile.tb.crystalslab.water.name=Water Crystal Slab
|
||||
tile.tb.crystalslab.fire.name=Fire Crystal Slab
|
||||
tile.tb.crystalslab.earth.name=Earth Crystal Slab
|
||||
tile.tb.crystalslab.order.name=Order Crystal Slab
|
||||
tile.tb.crystalslab.entropy.name=Entropy Crystal Slab
|
||||
tile.tb.crystalslab.mixed.name=Mixed Crystal Slab
|
||||
tile.tb.crystalslab.tainted.name=Tainted Crystal Slab
|
||||
|
||||
tile.thaumicRelocator.name=Thaumic Relocator
|
||||
tile.tb.voidblock.name=Void metal Block
|
||||
tile.thaumicAnvil.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.intact.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.slightlyDamaged.name=Slightly Damaged Thaumium Anvil
|
||||
tile.thaumicAnvil.veryDamaged.name=Very Damaged Thaumium Anvil
|
||||
tile.voidAnvil.name=Void metal Anvil
|
||||
tile.voidAnvil.intact.name=Void metal Anvil
|
||||
tile.voidAnvil.slightlyDamaged.name=Slightly Damaged Void metal Anvil
|
||||
tile.voidAnvil.veryDamaged.name=Very Damaged Void metal Anvil
|
||||
|
||||
tile.peacefullTreeSapling.name=Peaceful Sapling
|
||||
tile.netherTreeSapling.name=Nether Sapling
|
||||
tile.enderTreeSapling.name=Ender Sapling
|
||||
tile.peacefullTreeLog.name=Peaceful Wood
|
||||
tile.netherTreeLog.name=Nether Wood
|
||||
tile.enderTreeLog.name=Ender Wood
|
||||
tile.peacefullTreeLeaves.name=Peaceful Leaves
|
||||
tile.netherTreeLeaves.name=Nether Leaves
|
||||
tile.enderTreeLeaves.name=Ender Leaves
|
||||
tile.enderPlanks.name=Ender Wood Planks
|
||||
|
||||
#items
|
||||
item.resource.name=Resource
|
||||
item.resourcenuggetthauminite.name=Thauminite Nugget
|
||||
item.resourcethauminite.thauminite_ingot.name=Thauminite Ingot
|
||||
item.resourcethaumium_wand_core.name=Thaumium Wand Core
|
||||
item.resourcevoid_wand_core.name=Void Wand Core
|
||||
item.resourceaurelia_petal.name=Aurelia Petal
|
||||
|
||||
item.thauminiteAxe.name=Thauminite Axe
|
||||
item.thauminiteHoe.name=Thauminite Hoe
|
||||
item.thauminiteShovel.name=Thauminite Shovel
|
||||
item.thauminiteSword.name=Thauminite Sword
|
||||
item.thauminiteShears.name=Thauminite Shears
|
||||
item.thauminitePickaxe.name=Thauminite Pickaxe
|
||||
item.thauminiteHelmet.name=Thauminite Helmet
|
||||
item.thauminiteChest.name=Thauminite Chestplate
|
||||
item.thauminiteLegs.name=Thauminite Leggings
|
||||
item.thauminiteBoots.name=Thauminite Boots
|
||||
|
||||
item.resourcethauminite.wand_cap_thauminite.name=Thauminite Cap
|
||||
item.resourcebriar_seedbag.name=Briar Seed Bag
|
||||
item.resourcetobacco_leaves.name=Tobacco Leaves Pile
|
||||
item.pyrofluidBucket.name=Bucket of Incendium
|
||||
item.Wand.thauminite.cap=Thauminite Bossed
|
||||
item.Wand.tbthaumium.rod=Thaumic
|
||||
item.Wand.tbvoid.rod=Void
|
||||
|
||||
item.plaxSeeds.name=Plax Seeds
|
||||
item.metalleatSeeds.name=Metalleat Seeds
|
||||
item.lucriteSeeds.name=Lucrite Seeds
|
||||
item.knoseSeed.name=Rosa Mysteria Sprout
|
||||
item.knoseFragment..name=Fragment
|
||||
item.knoseFragment.fire.name=Ignis Fragment
|
||||
item.knoseFragment.aqua.name=Aqua Fragment
|
||||
item.knoseFragment.terra.name=Terra Fragment
|
||||
item.knoseFragment.air.name=Aer Fragment
|
||||
item.knoseFragment.order.name=Ordo Fragment
|
||||
item.knoseFragment.entropy.name=Perditio Fragment
|
||||
item.knoseFragment.mixed.name=Mixed Fragment
|
||||
item.knoseFragment.tainted.name=Tainted Fragment
|
||||
item.sweedSeeds.name=Sweed Seeds
|
||||
item.lazulliaSeeds.name=Lazullia Seeds
|
||||
item.redlonSeeds.name=Redlon Seed
|
||||
item.glieoniaSeed.name=Glieonia Seed
|
||||
item.rosehipSyrup.name=Rosehip Syrup
|
||||
|
||||
item.greatwoodPipe.name=Greatwood Smoking Pipe
|
||||
item.silverwoodPipe.name=Silverwood Smoking Pipe
|
||||
item.tobacco.name=Tobacco Pile
|
||||
item.tobacco.tobacco_pile.name=Tobacco Pile
|
||||
item.tobacco.tobacco_eldritch.name=Eldritch Tobacco Pile
|
||||
item.tobacco.tobacco_fighting.name=Angry Tobacco Pile
|
||||
item.tobacco.tobacco_hunger.name=Saturating Tobacco Pile
|
||||
item.tobacco.tobacco_knowledge.name=Wisdom Tobacco Pile
|
||||
item.tobacco.tobacco_mining.name=Miner's Tobacco Pile
|
||||
item.tobacco.tobacco_sanity.name=Relaxing Tobacco Pile
|
||||
item.tobacco.tobacco_tainted.name=Tainted Tobacco Pile
|
||||
item.tobacco.tobacco_wispy.name=Wispy Tobacco Pile
|
||||
item.tobaccoSeeds.name=Tobacco Seeds
|
||||
item.mortar.name=Mortar and Pestle
|
||||
item.voidSeed.name=Void Plant Seed
|
||||
|
||||
item.resourcebloodycloth.name=Bloody Enchanted Fabric
|
||||
item.bloodyChest.name=Bloodstained Thaumaturge's Robe
|
||||
item.bloodyLegs.name=Bloodstained Thaumaturge's Leggings
|
||||
item.bloodyBoots.name=Bloodstained Thaumaturge's Boots
|
||||
|
||||
item.concentratedTaint.name=Concentrated Taint Flask
|
||||
item.activationFoci.name=Wand Focus: Activation
|
||||
item.fluxFoci.name=Wand Focus: Flux Scrubber
|
||||
item.drainFoci.name=Wand Focus: Liquid Drain
|
||||
item.experienceFoci.name=Wand Focus: Experience
|
||||
|
||||
item.nodeFoci..name=§eNode Manipulator Focus
|
||||
item.nodeFoci.speed.name=§eNode Manipulator Focus: Speed
|
||||
item.nodeFoci.brightness.name=§eNode Manipulator Focus: Brightness
|
||||
item.nodeFoci.destruction.name=§eNode Manipulator Focus: Destruction
|
||||
item.nodeFoci.efficiency.name=§eNode Manipulator Focus: Efficiency
|
||||
item.nodeFoci.hunger.name=§eNode Manipulator Focus: Hunger
|
||||
item.nodeFoci.instability.name=§eNode Manipulator Focus: Instability
|
||||
item.nodeFoci.purity.name=§eNode Manipulator Focus: Purity
|
||||
item.nodeFoci.sinister.name=§eNode Manipulator Focus: Sinister
|
||||
item.nodeFoci.stability.name=§eNode Manipulator Focus: Stability
|
||||
item.nodeFoci.taint.name=§eNode Manipulator Focus: Taint
|
||||
|
||||
item.tb.voidShears.name=Void Shears
|
||||
item.tb.voidFAS.name=Flint and Void Steel
|
||||
|
||||
#Researchs
|
||||
tc.research_name.TB.CRUCIBLE=Basic Alchemy
|
||||
tc.research_text.TB.CRUCIBLE=Bubble and Boil
|
||||
|
||||
tc.research_name.TB.AdvancedEntropy=Advanced Entropy Manufacturing
|
||||
tc.research_text.TB.AdvancedEntropy=Crucible grinding
|
||||
tb.rec.advEntr.page.0=Alchemy offers much more than you can think of! Previously you could only use Entropy to break simple items. However, you have discovered a way to add entropy to more items, than just to the most mundane ones. There must be a way to make the process more efficient, but that opportunity requires more research.
|
||||
|
||||
#Alchemy holds a lot of potential you've yet to explore
|
||||
|
||||
|
||||
tc.research_name.TB.MasterEntropy=Entropy Manufacturing Mastered!
|
||||
tc.research_text.TB.MasterEntropy=110% efficiency
|
||||
tb.rec.mastEntr.page.0=And here it is! After making some more researching on those entropy manipulations you have mastered them - now you are able to receive 100% material cost for wool and sand, and 200% for blaze rods!
|
||||
|
||||
tc.research_name.TB.StrongEntropy=Entropy Destruction
|
||||
tc.research_text.TB.StrongEntropy=Can the crucible hammer?
|
||||
tb.rec.strEntr.page.0=You have discovered a way to apply extreme entropy to certain items using your crucible. This results in breaking of those items into their components. However, 100% efficiency is not achievable here.
|
||||
|
||||
tc.research_name.TB.SimpleDublication=Simple Duplication
|
||||
tc.research_text.TB.SimpleDublication=Bubble, bubble, toil and double!
|
||||
tb.rec.simDup.page.0=You have managed to master the arts of alchemical duplication! Your idea was the ability to duplicate arrows, and it worked! However, you have also discovered a way to duplicate snowballs and, strangely enough, redstone.
|
||||
|
||||
tc.research_name.TB.OreDestruction=Ore Destruction
|
||||
tc.research_text.TB.OreDestruction=Entropic processing
|
||||
tb.rec.oreDestr.page.0=Using your knowledge in Entropy and block destruction you have unlocked a way to process your ores, should you mine them using Silk Touch pickaxe. This requires more aspects - just Entropy is not enough, shards simply break if not fortified with Praecantatio essentia. The primal essentia of the processed ore is also required - otherwise the shards instantly boil in the crucible. This is the best you can achieve in your Entropy researching... for now...
|
||||
|
||||
tc.research_name.TB.Amber=Making Amber
|
||||
tc.research_text.TB.Amber=Trapped in time
|
||||
tb.rec.amber.page.0=You have discovered a way to create amber by putting enough Vinculum together with some spruce in a crucible. Interesting enough, other types of trees seem too mundane for making amber out of them.
|
||||
|
||||
tc.research_name.TB.DecoBlocks=Decorative Blocks
|
||||
tc.research_text.TB.DecoBlocks=Fancy.
|
||||
tb.rec.decoBlocks.page.0=For a long time thaumaturges could only use Amber blocks as their decorations. The ability to increase the variety of decorations came recently - those are the latest decorations thaumaturges were up to:
|
||||
|
||||
tc.research_name.TB.Quicksilver=Making Quicksilver
|
||||
tc.research_text.TB.Quicksilver=Don't breathe the vapors
|
||||
tb.rec.cinnabar.page.0=Every time you were breaking down the silverwood into planks you were wondering - what are those vapors? After some researching it turned out that those were tiny quicksilver vapours! You have found a way to trap them in the crucible and crystallise them using the Order aspect. However, the quicksilver from the silverwood is not really quicksilver - it wouldn't crystallise. To make it into crystals you had to apply some Venenum to it too.
|
||||
|
||||
tc.research_name.TB.SM=Salis Mundus Duplication
|
||||
tc.research_text.TB.SM=Is it even legit?
|
||||
tb.rec.sm.page.0=Your latest researches have lead you to a very interesting thought - Salis Mundus are created from Balanced Shard, which contains all primal aspects. Well, what if you give a crucible all those primal aspects and let Salis Mundus stay there for a bit? Well, on it's own it is not enough - the salis are too fragile and simply boil in a crucible, but after addition of Praecantatio to the crucible the Salis were strong enough to absorb the primals and after a mere second you were holding two piles of Salis Mundus!
|
||||
|
||||
tc.research_name.TB.AlchemyRestoration=Alchemy Restoration
|
||||
tc.research_text.TB.AlchemyRestoration=A simple purification
|
||||
tb.rec.alcRest.page.0=You have discovered a way to make certain things more organised. By putting some blocks in a crucible together with some Ordo essentia they will take shape - for example, Gravel can be restored back to Cobblestone. Not like any Thaumaturge ever needs cobblestone, but still. Weirdly enough this discovery also applies to Packed Ice - but Ordo does no good here - Terra must be used instead.
|
||||
|
||||
tc.research_name.TB.Backprocessing=Alchemy Backprocessing
|
||||
tc.research_text.TB.Backprocessing=Reverting stuff
|
||||
tb.rec.backProc.page.0=Many things once broken down sadly can't be restored anymore by normal means... Wait, you are a thaumaturge! You can overcome that, and, even more, create extra resources! You have unlocked a way to bring some items back into their original state. Getting sugar and cacti green back to their state is simple enough, however, less mundane materials require more effort. For example, you can turn a single piece of blaze powder back into blaze rod state, but not only that requires ordo, ignis and praecantatio to restore the powder, you will also need some potentia to make it useful again, add some permutatio to give it back it's properties and some fabrico to make it all stay together!
|
||||
|
||||
tc.research_name.TB.CrystalBlocks=Crystal Cluster Blocks
|
||||
tc.research_text.TB.CrystalBlocks=Back from the second edition!
|
||||
tb.rec.cBlocks.page.0=After researching the way Ordo interacts with blocks in the Crucible you think, that you can start a bigger project. You've found, that by mixing a crystal cluster in a crucible with some ordo, the aspect the cluster is based on and some Fabrico the cluster collapses into a solid form! It is yet to be discovered what the solid form can be used for, but it has saved all the properties of the cluster it was made from. You have also discovered, that by adding Vitium essentia during the process will taint the clusters, resulting in a Tainted Crystal Block. Their uses are yet to be discovered... All blocks can be used to stabilise the Infusion Altar.
|
||||
|
||||
tc.research_name.TB.SMB=Salis Mundus Blocks
|
||||
tc.research_text.TB.SMB=Let's be brave!
|
||||
tb.rec.smb.page.0=The next step after learning how to duplicate Salis Mundus would be learning how to create a block out of it. Since the Salis by default is a dust pile making a block out of it requires additional fortification of it with aspects. You are not yet sure about the uses of this block, apart from using it as an infusion stabiliser, but you are sure that you will find more uses later.
|
||||
|
||||
tc.research_name.TB.Thauminite=Thauminite
|
||||
tc.research_text.TB.Thauminite=Better metallurgy
|
||||
tb.rec.thauminite.page.0=A thaumaturge always searches for a better alternative to his materials. You have been playing around with Thaumium metal for a while now... Maybe it's time to move onwards. Maybe it's time to improve. Thaumium can be processed further with addition of more aspects and some Vitreus. However, the processing of thaumium is too inefficient and leads to some thaumium destruction - and you do not see a way to overcome this problem. The result is a new metal, better than thaumium. It is almost as hard as diamonds and has much better enchantability than thaumium. It is also more magical, and can be used in some advanced things thaumium can't be used in...
|
||||
|
||||
tc.research_name.CAP_thauminite=Thauminite Wand Caps
|
||||
tc.research_text.CAP_thauminite=No infusion here!
|
||||
tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible result without advanced actions required. That metal you've just unlocked, thauminite works just as thaumium, so why not use it as a wand cap? Well, the result is strange - the caps are too inert, and can't be awoken by infusion. However, the addition of more Salis Mundus in the creation process seemed to overcome this issue. However, more primals are then required to make the caps. They seem to be better than thaumium caps, but you feel something within them... maybe there is something more to them?
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
tb.rec.thaumRod.page.0=For a long time thaumaturges haven't though about using thaumium as their wand rod. But you are not just another thaumaturge. You have applied your knowledge to create a wand rod out of Thaumic Metal, otherwise known as Thaumium. However, thaumium seems to be way too inert. An addition of Salis Mundus solves the problem just fine! The wand is pretty nice, holding up to 80 aspects of each type. You might have seen a lightning or two occasionally appearing at the surface of your wand for a mere second, but that is just your imagination, is it?..
|
||||
|
||||
tc.research_name.ROD_tbvoid=Void Wand Rod
|
||||
tc.research_text.ROD_tbvoid=A dangerous path
|
||||
tb.rec.voidRod.page.0=Well, after your journey to the abyssal depths of insanity you have discovered a way to make a very strange metal. You have another strange idea - what if you create a wand rod out of that void metal? You might need to add additional things to it, like make it taint proof by using the tainted Cluster Blocks. The result is a wand, pulsating with power. This might be the most power you could get without adventuring into the darkness once more. Also, it seems to slowly accumulate aspects inside of itself - you wonder what of the components gave you that?..
|
||||
|
||||
tc.research_name.TB.Plax=Plax
|
||||
tc.research_text.TB.Plax=Magical strings
|
||||
tb.rec.plax.page.0=Sometimes a thaumaturge just needs to get him some string - for magical candles or for magical clothes - it does not matter that much what for. And sometimes a thaumaturge just does not want to fight spiders for endless nights or shear sheep for wool to process later. You have applied the knowledge of plants and nature you've just learned to solve the problem for you. The result is a strange crop, named Plax, which will grow on farmland in 8 stages and once fully grown will produce 3 string! It functions just like a regular wheat crop - it also needs light and will only grow on farmland.
|
||||
|
||||
tc.research_name.TB.BasicPlants=Thaumic Nature
|
||||
tc.research_text.TB.BasicPlants=Magic meets life
|
||||
tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy, Infusion, Enchanting... Thaumaturgy can do everything... However, most thaumaturges ignore a very important aspect - the plants and plantlife. You, however, are not "most thaumaturges". This direction of researches promises a lot, you can already see the possibilities of this. Well, it is so research rich that even this fact has allowed you to figure out the creation of the first Thaumic Plant - the Sweed. This is technically a weed. However, should you let it grow for a little - it will grow to a full size, and can be harvested to drop sugar and reeds. However, it should be watched over, since it does rapidly spreads!
|
||||
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
tb.rec.metalleat.page.0=Sometimes a thaumaturge needs some metallum for his ore processing. And there goes an iron ingot. Sometimes a thaumaturge needs metallum for his crafts. And there goes more iron. You have discovered a way to put an end to this misery - by infusing a regular wheat seeds in a crucible with some metallum and victus to keep the life in the seeds you have managed to create a plant, that grows exactly like wheat, but gets tough and metallic in the latest stages of growth. It then can be harvested to obtain some Iron Nuggets. This discovery asks more questions than it answers though, and you might need to research it further... As far as you can tell you can't replicate the same with thaumium.
|
||||
|
||||
tc.research_name.TB.Lucrite=Lucrite
|
||||
tc.research_text.TB.Lucrite=Greed is good?
|
||||
tb.rec.lucrite.page.0=You have researched the Metalleat further and discovered, that you can create a similar crop by infusing a carrot with Lucrum. The result is a very strange crop. It functions just like the Metalleat, but takes twice as much time to grow. It is also very magic dependant - without strong enough source of magic beneath the soil it grows in it refuses to grow. Those Salis Mundus blocks seem to be just as perfect as possible. It will also accept bonemeal with much slower rate, taking 7 bonemeal to grow. However, should you let it grow and it will grow some Golden Nuggets on it's branches. Since it is a carrot it is also possible to obtain one from the crop.
|
||||
|
||||
tc.research_name.TB.Aurelia=Aurelia
|
||||
tc.research_text.TB.Aurelia=An elder plant
|
||||
tb.rec.aurelia.page.0=Upon your thaumaturgic researches there has always been one aspect, that is extremely annoying to get - Auram. That one has extreme potential in crafting usages, but to get it you either need to break down aura nodes, which is not good, or venture to the depths of the nether to kill wisps, which is no good as well. You, however, using your plant knowledge have discovered a way of getting that aspect without doing any of other ways.
|
||||
tb.rec.aurelia.page.1=This plant when exposed to the moonlight will open up it's petals to let the moonlight come in - it seems like the plant feeds of moonlight. However, due to the air of the very world it is only possible during full moon. The plant will occasionally loose it's petals, and they can be gathered from the ground near the flower. Those petals are extremely rich on Auram essentia. However, the plant will only feed from the moon if it has a direct view over it.
|
||||
|
||||
tc.research_name.TB.Redlon=Redlon
|
||||
tc.research_text.TB.Redlon=Magic in a nutshell
|
||||
tb.rec.redlon.page.0=Even though thaumaturgy is a magical art and is not related to industry in any way a lot of magical devices can actually operate or be controlled by that mythical red dust - the Redstone. Actually redstone seems pretty magical itself. What if you combine it with a plant? Well, the result is a plant, that will slowly grow a Block Of Redstone, just like a Melon or a Pumpkin. It however requires much more time than melons or pumpkins.
|
||||
|
||||
tc.research_name.TB.Ashroom=Primal Shrooms
|
||||
tc.research_text.TB.Ashroom=Is it getting tipsy yet?
|
||||
tb.rec.ashroom.page.0=Those vishrooms were bugging thaumaturges for quite a while. What are they? Why are there so many in the magical forest? What are they even useful for? You think, that you can finally answer this question. It seems like those vishrooms are just a huge storage of aspects... Without the ability to burst them. Who have done that to the poor shrooms stays unknown, but you have managed to restore that ability through a very simple crucible magic. If you let your new Primal Shrooms grow and then harvest them they will cover everything around themselves in a rain of primal aspect orbs!
|
||||
|
||||
tc.research_name.TB.Flaxium=Fluxium
|
||||
tc.research_text.TB.Flaxium=Tellement de pollution !
|
||||
tb.rec.flaxium.page.0=This plant looks funny. You had no intentions on constructing something like that, but - oh well, you are here, with this thing in your hands, it is a little too late to worry about things. You have created a flower that actively absorbs flux from nearby air - however, it instantly builds up again - and once it has collected enough flux it releases it in a form of Flux Gas above itself. You are not sure about the uses of this plant, but it's ability to absorb aspects from surroundings seems interesting, maybe it can be used as a base for something bigger?..
|
||||
|
||||
tc.research_name.TB.Glieonia=Glieonia
|
||||
tc.research_text.TB.Glieonia=How do you even pronounce that
|
||||
tb.rec.glieonia.page.0=What's the most awesome thing about thaumaturgy? Flight! Well, what is the next best thing? Warding foci? Well, what is the third best thing... Digging foci, really? We are talking about Nitor, okay?! Jees. Anyway, Nitor is pretty amazing - it shines brightly, creates fancy particles, all that fancy stuff! Well, there is one thing - it requires glowstone to make... A wise thaumaturge can solve this nuance! You have managed to create a plant, that once fully grown will drop 2 Glowstone dust. interestingly enough the flower does not emit any light whatsoever, even when fully grown... Why could that be?..
|
||||
|
||||
tc.research_name.TB.Briar=Briar
|
||||
tc.research_text.TB.Briar=A natural apothecary
|
||||
tb.rec.briar.page.0=Plants are known for their medicinal uses. However, thaumaturges often do not care about this side of nature. You do care. You have managed to bring the Rose bush back to it's wild state, thus creating a Briar plant. Briar is a 2 block tall plant that will grow pretty fast. Once grown it's seed bags can be collected for a later usage. They can be combined with sugar in your Arcane Workbench to create a Rosehip Syrup. This item acts just like a better milk - it stacks up to 16, and it is known for helping thaumaturges with some warp effects. It will not work with some purely mental effects though...
|
||||
|
||||
tc.research_name.TB.Tobacco=Magical Tobacco
|
||||
tc.research_text.TB.Tobacco=100% health safe!
|
||||
tb.rec.tobacco.page.0=Sometimes a thaumaturge just wants some resting from all those horrors of the thaumaturgy. He wants his mind clear and concentrated on the tasks. Other thaumaturges are known to smoke some kind of tobacco, but it harms the health of the thaumaturge a great deal, and can even cut of the link between a human and the world of magic. You do not need this. You have managed to create a plant, that functions just like a tobacco, but it is absolutely fine for your health! Unfortunately you are sure, that your plant is the only one safe, and noone, apart from you can replicate it. Oh well.
|
||||
tb.rec.tobacco.page.1=To properly rest a thaumaturge like you needs 3 things - a nice house, and you should have one already, his smoking pipe and some tobacco. To properly make the tobacco a thaumaturge must grind the leaves of a plant. You might need a Pestle and Mortar to do so. You will also need your smoking pipe, but you do not want those mundane pipes, do you? You have discovered a way to properly infuse some Greatwood planks to make a perfect pipe. It is also good for your magic contact, since it has a Salis Mundus as one of it's components.
|
||||
tb.rec.tobacco.page.2=By smoking the most mundane tobacco thaumaturges do not gain much. But your tobacco is not so mundane, as is your pipe. You have a small chance to get rid of some Temporary warp by casually smoking it. You are sure, that you can do stuff with the tobacco to make it more efficient, you just need to figure out - what. The tobacco is consumed in the process. The pipe chooses a first tobacco in a thaumaturge's pockets, the same way the bow chooses an arrow to shoot. A thaumaturge like you will also take some time to smoke - why the rush?
|
||||
|
||||
tc.research_name.TB.Tobacco.Eldritch=Eldritch Tobacco
|
||||
tc.research_text.TB.Tobacco.Eldritch=A spooky gas
|
||||
tb.rec.etobacco.page.0=You have discovered a way to infuse regular tobacco powder with some eldritch energy. The result may not be that safe to smoke, however, should a thaumaturge smoke such a thing his vision will go grim for some time. Thaumaturge with such a vision should not look at living beings. It is also possible to attract the attention of "eldritch" by doing so, however the chances are low. The tobacco might cause sanity problems!
|
||||
|
||||
tc.research_name.TB.Tobacco.Wispy=Wispy Tobacco
|
||||
tc.research_text.TB.Tobacco.Wispy=A spark of life... I guess a smoke rather...
|
||||
tb.rec.wtobacco.page.0=What happens if you infuse more magic into your tobacco? That is an interesting questing, but the answer is much more fascinating! You have discovered a way to properly infuse some magic into your tobacco. The result seems to be fairly safe to smoke - it does not seem to carry negatives within itself. However, should you smoke such a tobacco a tiny life form pops out of your smoking pipe - a Wisp. It also seems rather angry - you think that's because wisps do not like enclosed spaces. Or maybe the smoke is the reason?
|
||||
|
||||
tc.research_name.TB.Tobacco.Angry=Angry Tobacco
|
||||
tc.research_text.TB.Tobacco.Angry=It wants to put up a fight!
|
||||
tb.rec.atobacco.page.0=You have long ago heard about some kind of warriors of fury, who used to smoke before each battle. They were a very scary warriors - without pain and with unstoppable fury they once were tearing their enemies apart. They are long gone, but the secret of their battle fury? You have discovered a way to infuse your tobacco with required magic to get a piece of their fury. Smoke this tobacco before a battle - and you will tear your enemies apart, just like those warriors!
|
||||
|
||||
tc.research_name.TB.Tobacco.Mining=Miner's Tobacco
|
||||
tc.research_text.TB.Tobacco.Mining=Magically fast
|
||||
tb.rec.mtobacco.page.0=You have heard of some mythical herbs that can gain their smoker such a strength that they are able to break stone in mere seconds with bare fists! Old tales of the east. It might be impossible to break stones in a mere second, but you have managed to create a tobacco, that will at least help you with casual mining. Smoke it before you go mining, and you should be able to mine stone and ores much faster than regular. The effect sure will wear of after some time too.
|
||||
|
||||
tc.research_name.TB.Tobacco.Wisdom=Wisdom Tobacco
|
||||
tc.research_text.TB.Tobacco.Wisdom=Knowledge hidden in ashes
|
||||
tb.rec.witobacco.page.0=You have gone beyond the relaxing properties of the tobacco. Infusing your tobacco with knowledge sure was a great idea - you have managed to create a tobacco, which puts you in a crystal clear mind state once you smoke it. The effect lasts a mere second, though it is more than enough to make a shocking discovery or two. However, you are afraid, that you may also see something horrible there, which will corrupt your mind... Well, who does not risk - does not get his reward, right?
|
||||
|
||||
tc.research_name.TB.Tobacco.Tainted=Tainted Tobacco
|
||||
tc.research_text.TB.Tobacco.Tainted=Mind warping
|
||||
tb.rec.ttobacco.page.0=You are not quite sure why you have even discovered this. Sure, now you can infuse your tobacco with taint, forever changing it, so anyone, who smokes it will have his mind corrupted by taint, and all the horrors of the dark will appear in his mind, but what is it even useful for? The taint pieces also leave tiny signs on the pipe of the smoker. You are interested in the ways this will affect things like silverwood... Probably nothing good though.
|
||||
|
||||
tc.research_name.TB.Tobacco.Saturating=Saturating Tobacco
|
||||
tc.research_text.TB.Tobacco.Saturating=Smoke = food
|
||||
tb.rec.stobacco.page.0=You have found a way to stop hunger starvation. Smoking the tobacco with the addition of seeds and some primal aspects tricks the mind into thinking, that the body has already feasted. As you can guess it is pretty dangerous, since the body is not receiving food, but if things get too tough this may help you last for a while. It, however, can have some negatives on your body, so you might want to be careful.
|
||||
|
||||
tc.research_name.TB.Tobacco.Sanity=Relaxing Tobacco
|
||||
tc.research_text.TB.Tobacco.Sanity=Just what the doctor ordered
|
||||
tb.rec.satobacco.page.0=Well, most thaumaturges use different smoking herbs to 'relax'. You do not need that kind of relaxation, no. They are fools, who will soon loose their magic if they continue doing so! However, your mind might need some relaxation from that warp. Sure, just a regular tobacco does the trick, but you can do it better, can you?.. You have created a perfect tobacco, which calms down your nerves and removes temporary warp.
|
||||
|
||||
tc.research_name.TB.SilverwoodPipe=Silverwood Smoking Pipe
|
||||
tc.research_text.TB.SilverwoodPipe=Purified smoke
|
||||
tb.rec.silverPipe.page.0=Most tobaccos what you have managed to create are safe. Not all of them though. You think, that the only solution here is to get a better pipe. Silverwood can be just perfect for that. It is however not as mundane as the greatwood is and requires much more complex processes than just arcane crafting. The silverwood smoking pipe is a better pipe - it negates most of negative effects on your tobaccos, and once that have no negatives will instead have additional positive effects.
|
||||
|
||||
tc.research_name.TB.VoidSeed=Void Seeds
|
||||
tc.research_text.TB.VoidSeed=This time for real
|
||||
tb.rec.voidSeed.page.0=Those Void Seeds are created by infusing a regular seed with a bunch of Alienis and Tenebrae. However, the seed itself looses the ability to grow - you are over-infusing it. However, it might be possible to bring the seed back to life using the knowledge of plants you've just learned! By infusing a void seed with all kinds of plant life you have managed to return the ability to grow to the poor seed.
|
||||
|
||||
tc.research_name.TB.Spike.Iron=Iron Spikes
|
||||
tc.research_text.TB.Spike.Iron=They hurt
|
||||
tb.rec.spikeIron.page.0=Sometimes a thaumaturge just wants to study his researches. Calm, alone and without any zombies at his back. Sure, sometimes a door might just be enough. Sometimes, however, a thaumaturge may want those fools to suffer. It's a shame thaumaturgy does not offer a way of passively killing enemies... Or does it? You have managed to create a block, that will damage everyone who steps on it. However it also tears apart items dropped by fools. There might be a way to resolve this problem... A thaumaturge may also notice, that after killing a creature the spikes get covered in blood. To wipe the blood out you need to use your Enchanted Fabric on the spikes. The fabric will get covered in blood, but it can be cleared in a crucible.
|
||||
|
||||
tc.research_name.TB.Spike.Thaumic=Thaumic Spikes
|
||||
tc.research_text.TB.Spike.Thaumic=Magical destruction
|
||||
tb.rec.spikeThaumic.page.0=You have managed to improve your spikes using that thaumic metal - Thaumium. Those new spikes are sharper - they will kill fools who step on them faster than the mundane iron spikes. They are also much more picky when it comes to damaging foes - they will not destroy items. They are also sensitive to Redstone signal, and therefore will not damage anyone if they are powered by it.
|
||||
|
||||
tc.research_name.TB.Spike.Void=Void Spikes
|
||||
tc.research_text.TB.Spike.Void=These are cold and bloody
|
||||
tb.rec.spikeVoid.page.0=You have managed to apply your knowledge of that strange metal made out of darkness to your spikes. The resulting spikes are extremely dangerous - they can almost instantly kill whoever walks over them. They will also not destroy items, just like Thaumic. They also react to the redstone the same way thaumic spikes do. They, however, are somehow much more accurate at their job, which results in foes dropping experience and aspects, just as they got killed by you. The spikes however can't hurt void metal, since they are made of it...
|
||||
|
||||
tc.research_name.TB.BloodyRobes=Bloody Thaumaturge's Robes
|
||||
tc.research_text.TB.BloodyRobes=Red roses bloom
|
||||
tb.rec.bloodyRobes.page.0=You are not quite sure that it is a good idea, but you have found out, that the Bloody Enchanted Fabric does not looses it's properties, and, therefore can be used as an armor material. Strangely enough even though the Fabric had a tiny amount of blood the robes are shining red. Maybe the magic is somehow involved? Anyway you for some reason feel a little bit more powerfull in this bloody robes than in your Thaumaturge's robes. Other thaumaturges have been wondering what are those new shiny robes made of, but you have managed to keep your bloody secret...
|
||||
|
||||
tc.research_name.TB.Foci.Drain=Wand Focus: Liquid Drain
|
||||
tc.research_text.TB.Foci.Drain=Parish thee water!
|
||||
tb.rec.drainFoci.page.0=Sometimes a Thaumaturge wants to live under the sea, §m next to his pineapple §r in his beautifull water dome. However, building underwater is a huge pain... Until now. This wand foci will resolve the problem! It will destroy blocks of water the thaumaturge is looking at, without making all nearby water blocks flow! In other ways, it is perfect in creating tunnels! However, magic can only harness the water so long, and the water will eventually return to it's normal flowing state. It will also do so should a block be placed next to the not-flowing water block.
|
||||
tb.rec.drainFoci.page.1=<LINE>§l Aquatic Upgrade §r<LINE>Available at level 3, this upgrade will make destroyed water drop Water Crystallized Essentia in 40% cases. With a 10% chance the essence will get poisoned due to magic pollution, otherwise known as flux, resulting in a Venenum aspect.
|
||||
tb.rec.drainFoci.page.2=<LINE>§l Netheric Upgrade §r<LINE>Available at level 3, this upgrade will allow the foci to destroy lava as well as water. Destroyed lava will also make all lava near the destroyed one to stop flowing. Just as water the lava will start flowing again after some time. Foci will still be able to destroy water. Destroying lava costs additional 3 §c§lIgnis§r§0 essentia. Frugal upgrades will affect the ignis cost too.
|
||||
|
||||
tc.research_name.TB.Foci.Experience=Wand Focus: Experience
|
||||
tc.research_text.TB.Foci.Experience=One can never have enough experience
|
||||
tb.rec.expFoci.page.0=The only ways of enchanting for a regular thaumaturge is either by using his own life essence to roll the dices or by using the infusion matrix to control the process. Either way some life essence is required. The most efficient way of collecting it is by... killing mobs? Mining? You think, that thaumaturgy must offer something else, more 'magical'. And this is it. This foci will instantly break the block it is used on, providing a thaumaturge with twice the experience the block would usually drop! Blocks, which usually do not provide experience will drop some based on the Potency level of the foci.
|
||||
tb.rec.expFoci.page.1=<LINE>§l Decomposing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will allow a thaumaturge to instantly decompose any living entity into experience, based on the creature's current HP. The aspect cost is also based on the creature's HP. Note, that the absorbed creature will still drop the regular drops and experience. <BR>§lLevel II§r decreases the cost for consuming creatures to half.<BR>§lConflicts with the §6Vaporizing§0§l upgrade!§r
|
||||
tb.rec.expFoci.page.2=<LINE>§l Vaporizing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed blocks also drop some Crystallized Essentia based on the block's aspects. Drop chance is 50%. Some very essentia-rich blocks will not drop it. <BR>§lLevel II§r increases the chance of obtaining a Crystallized Essentia to 100%<BR>§lConflicts with the §6Decomposing§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Flux=Wand Focus: Flux Scrubber
|
||||
tc.research_text.TB.Foci.Flux=A magical broom
|
||||
tb.rec.fluxFoci.page.0=Flux scrubbers are good, but they need to be more... controlled. You wonder if you can stick one on top of your wand... Well, it is not that simple, but definitely possible! This foci will remove the flux blocks a thaumaturge is looking at. yes, it is as simple as that.
|
||||
tb.rec.fluxFoci.page.1=<LINE>§l Warping Upgrade §r<LINE>Available at level 3, this upgrade will warp the mind of the user of the foci, therefore adding some temporary warp every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.2=<LINE>§l Calming Upgrade §r<LINE>Available at level 5 if the §6Warping§0 upgrade is present, this upgrade negates the effect of the §6Warping§0 upgrade. It will calm the mind of the user of the foci, therefore removing some temporary warp, and some regular warp on occasion every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l Crystallization Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed flux blocks also drop some Potentia Crystallized Essentia.<BR>§lLevel II§r flux blocks will drop a Random Crystallized Essentia instead of Potentia Crystallized Essentia<BR>§lConflicts with the §6Warping§0§l and the §6Calming§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=Wand Focus: Activation
|
||||
tc.research_text.TB.Foci.Activation=Remote access
|
||||
tb.rec.actFoci.page.0=Well, after your research on the ability of mirrors of transporting items it would be logical to continue onwards - what if mirrors could transport simple force and image? Well, it is not that simple, so you had to make a wand foci out of all that mess you were getting yourself into. This wand foci works really simple - once equipped on the wand a thaumaturge must shift-click on the desired block's location, which will store it to the wand. After that a simple click will act like a right click on the stored location. However, the range is limited to 32 blocks. Some mundane inventories are also too heavy for the transmitted force to interact with, should they bee far from a thaumaturge.
|
||||
tb.rec.actFoci.page.1=<LINE>§l Potency Upgrade §r<LINE>Available at all levels, this upgrade will increase the range of interaction up by 10 blocks. Will not work in unloaded chunks!
|
||||
|
||||
tc.research_name.TB.AdvAlc=Thaumium Alchemical Furnace
|
||||
tc.research_text.TB.AdvAlc=Let the flame burn brighter
|
||||
tb.rec.advAlc.page.0=You are extremely annoyed about the speed of your Alchemical Furnace. There must be a way to speed that damn thing up! Sure, attaching more bellows helps... A tiny bit. However, what if you could use the Aer to use those bellows right next to the furnace's flame? Well, the furnace burns too hot and quickly becomes a pile of useless smelted construction. However, you have managed to use Thaumium to make the furnace more heat resistant! The result is a furnace, functioning just as a regular Alchemical Furnace, but 2 times faster! However, it is only achievable if the furnace runs on the Alumentum. Bellows can also be attached to achieve even more speed.
|
||||
|
||||
tc.research_name.TB.CryingObs=Crying Obsidian
|
||||
tc.research_text.TB.CryingObs=Never implemented
|
||||
tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the bed he last slept on. However beds are unreliable - they can be blown up, and 'you can only sleep at night'. Also, 'you may not sleep now, there are monsters nearby'. Or even 'this bed is already occupied'. It's time to stop that nonsense! By infusing properties of the bed into Obsidian block you have created a Crying Obsidian block. Put another one on top of this one to will form an obelisk, then right-click it. You will always respawn near the last obelisk you've clicked on, if it is a full obelisk. Sleeping in bed resets the spawn location to the bed.
|
||||
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
tc.research_text.TB.EntityDec=Lively knowledge
|
||||
tb.rec.eDec.page.0=Sometimes a thaumaturge needs more knowledge to continue his researches. Sure, they can explore the world, or use the Deconstruction Table, but what else? By utilising your knowledge of entroy, you have managed to create a device capable of breaking down mobs to their component aspects, and transmitting that knowledge directly into your brain. To link the device to yourself, simply click it, once it is placed in the world. However, the knowledge dissipates with distance, and only seems to work within a 32 block radius.
|
||||
|
||||
tc.research_name.TB.GoldenOak=Thaumic Dendrology
|
||||
tc.research_text.TB.GoldenOak=Gnawing the bark of knowledge
|
||||
tb.rec.goldenOak.page.0=Not only weeds and flowers can be magically processed to create something new! Trees have that potential too! However, they are too strong on their own, and therefore they resist any simple magical additions. Infusion should do the job just fine! You have managed to create a Golden Oak tree, just as an example. This tree works just as regular Oak does, however, should it drop an apple - and that apple will be covered in gold! It, however, is impossible to get the mythical Enchanted Golden Apple. Due to being infused with Greed essentia, this tree will drop much less sapligns, since it wants to be the only one absorbing the sunlight and water. Due to a magical anomaly, (read: this is a GTNH-specific thing) the leaves will only drop apples when broken with shears.
|
||||
|
||||
tc.research_name.TB.NodeMan=Node Manipulation
|
||||
tc.research_text.TB.NodeMan=Full control!
|
||||
tb.rec.nodeMan.page.0=You have discovered a way to support nodes by using stabilisers. You have discovered a way to tear the node apart, opening a small rift to wherever. Is this it for the nodes? It seems unfair, there are so many types of them - tainted, pure, hungry, they can be bright or fading... But all thaumaturges stop here, without attempting to go further. You can manipulate the very fabrics of the node, making it stable. You can tear it apart, energising it. Why not use those powers in combination to change the smallest fibres of the node? Why not study this? Is there something, that stops everyone from going this way, or are they just too blind, thinking they are the masters of thaumaturgy?
|
||||
tb.rec.nodeMan.page.1=Well, so far nothing really happened. Nothing came to stop you. Nothing killed you, nothing corrupted your mind - nothing! You do not understand the others not going this way. You have discovered a way to create the device that will combine the power of the Stabiliser to make the node stand and the ability of the Transducer to move node fibres, tearing it apart. Well, it is not that simple - you also need to constantly move Vis back and forth - some mirrors are required, and some flux formes, which is critical, so Flux scrubbers must be used too. And, for this construction to be stable some Salis Mundus is alse required. And here it is - the device, that can manipulate the node itself!
|
||||
tb.rec.nodeMan.page.2=It is not really that simple, actually. Your device can only work with regular nodes, energised are too powerful to work with. It also can only operate with the node from the top due to Vis flowing downwards, so it is impossible to have both the transducer and this device. It also turned out very... mundane. It is unable to operate with the node at all, as you though it would. It has the ability to do so, but the fibres of the node are not that simple to move - a Foci is required, and you do not know how to make one. You've tried regular wand foci - not much luck, just a bunch of angry wisps. However, the foci must work the same way - harnessing the raw power of the device to work with the node.
|
||||
tb.rec.nodeMan.page.3=The device itself is pretty stable, and, in fact, it does not require anything to work, which is comical due to the power of the device. The foci, should you obtain one must be simply placed in the bottom of the device, harnessing the raw power. Just click the device with the foci to put it in. Click with an empty hand to remove the foci. Click with another foci to swap between to - it is even possible to actually save the progress that way! It may require more or less time based on the action it is doing too!
|
||||
|
||||
tc.research_name.TB.NodeFoci.Speed=Manipulator Foci: Speed
|
||||
tc.research_text.TB.NodeFoci.Speed=Restoration is a key to success
|
||||
tb.rec.foci.speed.page.0=Speed foci increases the speed at which node restores it's aspects 5 times. It may be hard for a thaumaturge to see this in action, but should he use his wand, or any of his vis using devices it will become obvious.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Sinister=Manipulator Foci: Sinister
|
||||
tc.research_text.TB.NodeFoci.Sinister=A tiny mob spawner
|
||||
tb.rec.foci.sinister.page.0=Sinister foci will make the Manipulator slowly turn the node into a Sinister Node. Removing the Pure modifier takes 30 minutes. Takes 6 minutes to turn a normal node into Sinister.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Unstable=Manipulator Foci: Instability
|
||||
tc.research_text.TB.NodeFoci.Unstable=Shaterring the node
|
||||
tb.rec.foci.unstable.page.0=Instability foci will make the Manipulator slowly turn the node into an Unstable Node. Will only work with normal nodes. Takes 7 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Efficiency=Manipulator Foci: Efficiency
|
||||
tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
tc.research_text.TB.NodeFoci.Destr=Making the node weaker
|
||||
tb.rec.foci.destr.page.0=Destruction foci will slowly destroy the node it is attached to. It will turn bright nodes into normal, normal into pales, pales into fading and will completely destroy fading nodes. On the other hand Vis from the node being destroyed will escape into surroundings in the form of Aspect Orbs, which can be absorbed by any wand. Vis escapes much faster than regulary.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Hunger=Manipulator Foci: Hunger
|
||||
tc.research_text.TB.NodeFoci.Hunger=It is pretty obvious what this foci does
|
||||
tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the node into a Hungry Node. Will only work with normal nodes. Note, that the manipulator can freely be eaten by the hunger node, if it chooses to do so. Takes 5 minutes to finish. Authors are in no way responsible for the possible damage done to you, your house, your world, other worlds, your pets, animals, monsters, nodes and items. By crafting the foci you agree to being fully responsible to anything, that may happen with the foci, manipulator, node and everything surrounding the node.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly restore nodes. It will convert nodes into different types, using time. Converting a Fading node into Pale takes 5 minutes. Converting a Pale node into normal takes 10 minutes. Removing the Sinister modifier takes 2 minutes. Removing the Unstable modifier takes 7 minutes. Removing the Hunger modifier takes 30 seconds. Removing the Taint modifier takes 30 minutes.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
tb.rec.enchantments.page.0=Any thaumaturge may have already came across some new formation of magic on their tools, should they use their own life energy to infuse them. Those new enchantments can provide the thaumaturge with things they desire.
|
||||
tb.rec.enchantments.ewisdom=Weapons enchanted with Elder Wisdom have a chance to provide the thaumaturge using them with some knowledge aspects of creatures slain.
|
||||
tb.rec.enchantments.ebane=Weapons enchanted with Eldritch bane will deal more damage to endermen and eldritch creatures.
|
||||
tb.rec.enchantments.magictouch=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporise=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
tb.rec.enchantments.taint=Weapons infused with Taint will deal additional tainted damage upon hit. It will also apply Taint Poison to the target. This is less effective against tainted creatures.
|
||||
|
||||
#1.1 researches
|
||||
tc.research_name.TB.EntityDecAdv=Entity Deconstructor Improvements
|
||||
tc.research_text.TB.EntityDecAdv=Even better decomposing!
|
||||
tb.rec.eDeca.page.0=You have managed to advance in your researches of the entity deconstruction. You have discovered, that the basic deconstructor is rather limited. It seems you are simply able to socket crystal blocks into the frame of the device - increasing its stability and magical resonance. All primal aspects can be used.
|
||||
tb.rec.eDeca.page.1=Each crystal increases the maximum range of knowledge transfer of the device by 8 blocks, and will also make the device faster. When all six primal crystals are installed, it will gain the ability to decompose items above it the same way it decomposes mobs. The items will not always produce knowledge, but they will do it with a better chance than the deconstruction table. Deconstructed items will only produce primal aspects though.
|
||||
|
||||
|
||||
|
||||
tc.research_name.TB.Relocator=Thaumic Relocation
|
||||
tc.research_text.TB.Relocator=Back and forward
|
||||
tb.rec.relocator.page.0=Those arcane levitators you've discovered. you have always been wondering - why can't they be placed on walls? You have discovered a way to slightly improve the construction of the levitator, so it can be placed on the ceiling and walls. Additionally, by slightly altering the recipe and using Alumentum instead of Nitor you have created an opposite device, that will instead pull everything towards itself rather than pushing. Both devices keep the full capabilities and limitation of the arcane levitator, since they work in the same way.
|
||||
|
||||
tc.research_name.TB.ThaumicAnvil=Thaumium Anvil
|
||||
tc.research_text.TB.ThaumicAnvil=Why haven't they thought about this?
|
||||
tb.rec.thaumicAnvil.page.0=You are annoyed by those anvils. They are breaking after a couple of hits and they are sapping your life force as if they were some kind of experience black hole! You have applied your knowledge of the magical metal otherwise known as thaumium to create a better anvil! The Thaumium Anvil lasts much longer than the mundane one, keeping full functionality! <BR>The Thaumium also is not your mundane iron - it can absorb much more life force at a time, increasing the maximum level the anvil can work with up to 60. It also seems that repairing items here has no cost penalty - it is always as you are repairing your pick the first time!
|
||||
|
||||
tc.research_name.TB.VoidAnvil=Void metal Anvil
|
||||
tc.research_text.TB.VoidAnvil=Repare²
|
||||
tb.rec.voidAnvil.page.0=Well, the Thaumium anvil is all well and good, but it also breaks. Maybe not that fast, but it still does. However, you have had an idea since you've unlocked that Void metal. What if you try to make an anvil out of that one? The results are... Interesting.<BR>First of all, your new-made anvil has kept the main property of the void metal - the ability to repair itself. The anvil will automatically repare itself, should you cause a block update right next to it. The anvil however acts much different - any operation here, no matter if you are renaming stuff or combining extremely efficient enchanted books always costs the same 7 levels of XP.
|
||||
tb.rec.voidAnvil.page.1=The anvil also seems to have no cost increase penalty, just as the thaumium one does.<BR>Whilst repairing you have seen some void metal flowing into the cracks of your tools. Sure that is nothing to worry about, right?
|
||||
|
||||
tc.research_name.TB.EnderSapling=Ender Tree
|
||||
tc.research_text.TB.EnderSapling=Memories of the end
|
||||
tb.rec.enderTree.page.0=You have managed to apply your knowledge of the mythical land known as The End to your knowledge about trees. This tree, infused with ender energies will convert mundane blocks below itself to blocks from The End - the endstone. It is also possible to obtain obsidian, though the odds are low. Strangely enough the matter of the world under the tree seems extremely thick and occasionally creatures from The End will escape to the world the tree grows in, however it is impossible for some big creatures like Dragons to come through. The wood can be used to make special planks with a pretty high explosion resistance.
|
||||
|
||||
tc.research_name.TB.NetherSapling=Nether Tree
|
||||
tc.research_text.TB.NetherSapling=Blazing growth!
|
||||
tb.rec.netherTree.page.0=You have managed to combine your knowledge of the Portal to the Nether with your knowledge of thaumic trees. The result is a tree, that creates tiny portals to the nether beneath itself. Those portals can't be seen, but they are strong enough for the nether corruption to pass through, converting mundane blocks below the tree into their nether equivalent. Different creatures from the nether will also occasionally come through those portals. The tree also has the properties of the netherrack where it will not burn and spread fire but will forever sustain it.
|
||||
|
||||
tc.research_name.TB.PeacefulSapling=Peaceful Tree
|
||||
tc.research_text.TB.PeacefulSapling=More life
|
||||
tb.rec.peacefulTree.page.0=You have noticed that the animals of all kind are attracted to the light. You have also noticed that they can appear in different places out of nowhere. You have studied that effect, and have managed to create a tree that will attract animals of all kind towards itself. The animals, corresponding to the biome the tree grows in will randomly appear beneath it's leaves. You should however keep control over the population, since animals will come endlessly!
|
||||
|
||||
#Research from TC4
|
||||
#no longer needed
|
||||
|
||||
#Enchantment researches
|
||||
tc.research_name.TB.ElderKnowledge=Elder Wisdom
|
||||
tc.research_text.TB.ElderKnowledge=Knowledge of the old ones
|
||||
tc.research_name.TB.EldritchBane=Eldritch Bane
|
||||
tc.research_text.TB.EldritchBane=You'll show them all
|
||||
tc.research_name.TB.MagicTouch=Magic Touch
|
||||
tc.research_text.TB.MagicTouch=Touch them with magic
|
||||
tc.research_name.TB.Vaporising=Vaporising
|
||||
tc.research_text.TB.Vaporising=Portable Crystalliser
|
||||
tc.research_name.TB.Tainted=Tainted
|
||||
tc.research_text.TB.Tainted=Blight on these lands!
|
||||
|
||||
#Messages
|
||||
tb.txt.knoseFragment=Right-click to gain knowledge
|
||||
tb.txt.howlBelow=Something howls in the depths of the world...
|
||||
tb.txt.howlDeeper=You hear a howl from below the bedrock, you might want to go deeper...
|
||||
tb.txt.taintDevelop=What was that? You need to remember what just happened!
|
||||
tb.txt.spawnSet=Spawn point set!
|
||||
tb.txt.linkEntDecon=Device link established!
|
||||
|
||||
#Foci enchantments
|
||||
tb.foci.aquatic.name=Aquatic
|
||||
tb.foci.aquatic.desc=Water may be crystallised into essentia upon draining
|
||||
|
||||
tb.foci.netheric.name=Netheric
|
||||
tb.foci.netheric.desc=Allows the Drain Foci to work on Lava blocks.
|
||||
|
||||
tb.foci.decomposing.name=Decomposing
|
||||
tb.foci.decomposing.desc=Allows Experience Foci to absorb mobs for experience.
|
||||
|
||||
tb.foci.vaporizing.name=Vaporizing
|
||||
tb.foci.vaporizing.desc=Experience Foci can create crystallised essentia from absorbed blocks.
|
||||
|
||||
tb.foci.warping.name=Warping
|
||||
tb.foci.warping.desc=Removing flux blocks will inflict warp on the remover
|
||||
|
||||
tb.foci.crystalization.name=Crystallisation
|
||||
tb.foci.crystalization.desc=Flux blocks can drop Potentia essence. On level II drops random essence
|
||||
|
||||
tb.foci.calming.name=Calming
|
||||
tb.foci.calming.desc=Negates the Warping effect. Removed flux blocks can remove temporary and regular warp from the remover
|
||||
|
||||
#1.2
|
||||
|
||||
#Blocks
|
||||
tile.nodeLinker.name=Node Linking Device
|
||||
tile.tb.campfire.name=Mage's Campfire
|
||||
tile.tb.brazier.name=Brazier of Warding
|
||||
|
||||
#Items
|
||||
item.tb.revolver.name=Thaumaturge's Revolver
|
||||
item.tb.bracelet.name=Bracelet
|
||||
item.tb.bracelet.iron=Iron Bracelet
|
||||
item.tb.bracelet.gold=Gold Bracelet
|
||||
item.tb.bracelet.greatwood=Greatwood Bracelet
|
||||
item.tb.bracelet.thaumium=Thaumium Bracelet
|
||||
item.tb.bracelet.silverwood=Silverwood Bracelet
|
||||
item.tb.bracelet.reed=Reed Bracelet
|
||||
item.tb.bracelet.bone=Bone Bracelet
|
||||
item.tb.bracelet.obsidian=Obsidian Bracelet
|
||||
item.tb.bracelet.ice=Ice Bracelet
|
||||
item.tb.bracelet.blaze=Blaze Bracelet
|
||||
item.tb.bracelet.quartz=Quartz Bracelet
|
||||
item.tb.bracelet.void=Void Bracelet
|
||||
item.tb.bracelet.primal=Primal Bracelet
|
||||
|
||||
#Enchantments for the revolver
|
||||
revolverUpgrade.ACCURACY.name=Accuracy
|
||||
revolverUpgrade.POWER.name=Power
|
||||
revolverUpgrade.SILVER.name=Silver
|
||||
revolverUpgrade.POISONED.name=Poisoned
|
||||
revolverUpgrade.BANE_OF_ATROPODS.name=Bane of Arthropods
|
||||
revolverUpgrade.BANE_OF_ELDRITCH.name=Bane of Eldritch
|
||||
revolverUpgrade.PIERCING.name=Piercing
|
||||
revolverUpgrade.DUELING.name=Dueling
|
||||
revolverUpgrade.TAINTED.name=tainted
|
||||
revolverUpgrade.PRIMAL.name=Primal
|
||||
revolverUpgrade.SPEED.name=Speed
|
||||
revolverUpgrade.EFFICIENCY.name=Efficacité
|
||||
revolverUpgrade.ELDRITCH.name=Eldritch
|
||||
revolverUpgrade.VOID.name=Void
|
||||
revolverUpgrade.KNOWLEDGE.name=Knowledge
|
||||
revolverUpgrade.HEAVY.name=Heavy
|
||||
|
||||
#Researches
|
||||
tc.research_name.TB.Revolver=Thaumaturge's Arsenal
|
||||
tc.research_text.TB.Revolver=The hunt begins
|
||||
tb.rec.revolver.page.0=Thaumic weapons are good. Especially those where you do not have to get close to your enemies. Thaumaturgy however does not seem to offer much of those. Sure, there is a bow of bone, but... it is a bow. Even though it is enhanced with magic it still requires the wielder to pull the string. One might say - there are wand foci! Sure there are, and they are all great... But are they really weapons? They are put on top of wands and they use the energy of the wand. Well what if the Thaumaturge prefers his sceptres over wands? He... needs to craft another wand, just for those foci? Really? Some foci are also known for not working under certain conditions... Better to say in certain places...
|
||||
tb.rec.revolver.page.1=You have been engineering for a while now - this is what you have came with. A pretty strange contraption that is not all that big and is comfort to hold in hand. You have named your contraption "The Revolver". No, you have no idea why.<BR>The device is able to shoot very small yet extremely fast projectiles which deal devastating damage to anything they come in contact with. Due to your weapon having a magical nature those projectiles are also magical - they are created out of raw Telum essentia, stored in a jar inside of the revolver. One point of aspect is enough for just two shots. To open the revolver sneak and left-click anywhere. Sneaking also allows you to aim more precise. Right-click to shoot of course, that should be obvious.
|
||||
tb.rec.revolver.page.2=The revolver is also much more potent than it looks - you are sure, that there are TONS of ways to improve it's construction by performing further infusions over it. You still need to discover them though. Some of the improvements might conflict with each other and therefore can't be installed together. It is also worth noticing that most improvements can be applied over and over again, but the stability of the infusion will suffer great penalties for each new level. The aspect cost will also increase for each level of improvement by the amount it originally cost.
|
||||
|
||||
tc.research_name.TB.NodeLinker=Node Linking
|
||||
tc.research_text.TB.NodeLinker=From one source to another!
|
||||
tb.rec.nodeLink.page.0=Nodes. The things that link your world to the world of magic. They are heavily used in thaumaturgy - some devices use them to function, you need them to recharge your wands. However there is a small problem - a node can always store that much of vis and if it has, for example, no terra it it - this is it, it has no terra, and that aspect can't be gained from the node. There sure is a so called 'node bullying' - one node eating other, smaller nodes. With the discovery of the Advanced node stabiliser that can be worked with, but it takes a ridiculous amount of time and also is unreliable.
|
||||
tb.rec.nodeLink.page.1=You have discovered a device that might get the job done. The node Linking Device creates a mysterious link between 2 nodes and will move aspects from the linked one to the linker. You need 2 of this devices placed on top of nodes. Then just take your wand and right click on the receiver. After that click on the transmitter - and the link will be established. The link will firstly drain all aspects out of the transmitting node's pull, then it will draw the node's capacity and will increase the receiver’s capacity based on that. Lastly the node without any capacity left will fade away. The chance of the receiver node to increase it's aspect capacity is around 70% for each capacity decrease on the transmitting node.
|
||||
tb.rec.nodeLink.page.2=The transmission however is pretty unstable - both nodes will react to the link. This will result in a so called instability. The more time the device functions - the more instability it will have. Based on the amount of instability different things may happen - from the aspects escaping out of nodes on both ends into air in form of flux, to the complete transmitting node destruction with the explosion. The receiving node however will never get harmed in any way. If you would only have a magic inert metal, forged from both, Nether and End, that could stabilize the link. In theory a Block of this supreme metal above this device would be sufficient.
|
||||
|
||||
tc.research_name.TB.Revolver.Accuracy=Revolver Upgrade: Accuracy
|
||||
tc.research_text.TB.Revolver.Accuracy=Sniping from miles away
|
||||
tb.rec.revolver.acc.page.0=You have found a way to give your revolver more sniping potential. With this upgrade your eyes will become more focused on the target while you are aiming, allowing you to aim more precise.<BR>Max Level: §6§l3 §r§0<BR>Conflicts with: §nSpeed§r, §0§nEfficiency§r
|
||||
|
||||
tc.research_name.TB.Revolver.Atropods=Revolver Upgrade: Bane Of Arthropods
|
||||
tc.research_text.TB.Revolver.Atropods=Packed with neurotoxins
|
||||
tb.rec.revolver.atr.page.0=You have found a way to improve your revolver against spiders and silverfish. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Eldritch§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.EldritchBane=Revolver Upgrade: Bane Of Eldritch
|
||||
tc.research_text.TB.Revolver.EldritchBane=Eldritch creatures outlawed
|
||||
tb.rec.revolver.elb.page.0=You have found a way to improve your revolver against eldritch creatures. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Dueling=Revolver Upgrade: Dueling
|
||||
tc.research_text.TB.Revolver.Dueling=Sir, I duel you!
|
||||
tb.rec.revolver.duel.page.0=Sometimes the simple words are not enough, and a Thaumaurge needs to physically prove himself. Prior to the revolver discovery that could only be done via mundane swords and bows. Now a Thaumaturge and his offender can resolve their issue like two gentlemen - with their guns! This upgrade will make the revolver much more potent against other players, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Efficiency=Revolver Upgrade: Efficiency
|
||||
tc.research_text.TB.Revolver.Efficiency=Waste nothing, multiply existing
|
||||
tb.rec.revolver.eff.page.0=You have found a way to decrease the Telum consumption of the revolver. Each level of this upgrade will decrease the consumption by 1 unit of essentia.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nSpeed§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Eldritch=Revolver Upgrade: Eldritch
|
||||
tc.research_text.TB.Revolver.Eldritch=Speaks the words backwards!
|
||||
tb.rec.revolver.eld.page.0=Imbuing the revolver with the energy of the eldritch certainly does something... You have discovered what exactly. This upgrade will make the revolver much more potent against very strong creatures, aka bosses, but will decrease the effectiveness against others.<BR>Max Level: §6§l 2 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Heavy=Revolver Upgrade: Heavy
|
||||
tc.research_text.TB.Revolver.Heavy=Melee is still an option
|
||||
tb.rec.revolver.hev.page.0=Sometimes a thaumaturge is just out of essentia that the revolver uses... But everything is not lost, the revolver itself is a decent melee weapon! Sure there can be an improvement... Each level of this upgrade will increase the damage the revolver does in melee by 2.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Knowledge=Revolver Upgrade: Knowledge
|
||||
tc.research_text.TB.Revolver.Knowledge=Drain their bra... Knowledge.
|
||||
tb.rec.revolver.kno.page.0=You have found a way to bind the bullets to your mind. The result is interesting - every slain creature might give you a sudden inspiration, or simply a knowledge point. No risk of warping your mind exists. <BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPrimal§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Piercing=Revolver Upgrade: Piercing
|
||||
tc.research_text.TB.Revolver.Piercing=.45 calibre!
|
||||
tb.rec.revolver.pir.page.0=You have found a way to make your revolver much more devastating. This upgrade will make the bullets pierce through anyone they strike, dealing more damage than usual and continuing on travelling forward.<BR>Max Level: §6§l1 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Power=Revolver Upgrade: Power
|
||||
tc.research_text.TB.Revolver.Power=More gunpowder to the damn thing!
|
||||
tb.rec.revolver.pow.page.0=You have discovered a way to improve the potency of your revolver. This upgrade will increase the damage the revolver does to any creature. No exceptions. However the damage increase is worse, than with the creature-specific upgrades.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nEldritch§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Primal=Revolver Upgrade: Primal
|
||||
tc.research_text.TB.Revolver.Primal=What lies beyond the lightspeed...
|
||||
tb.rec.revolver.primal.page.0=The primal energies pulse... What if you would imbue the revolver with them? The results are... interesting. Your revolver seems to have become a 'hit-scan' rather than 'shoot' type of weapon - it means that the bullets travel to their targets §oinstantly§r§0. The bullets have also gained the ability to pierce walls. They also are much more dangerous now. However the cost for using the revolver is also now much higher - 2 essentia per shot!<BR>Max Level: §6§l 1 §r§0<BR>Conflicts with: §nKnowledge§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Silver=Revolver Upgrade: Silver
|
||||
tc.research_text.TB.Revolver.Silver=Just a casual werewolf killer.
|
||||
tb.rec.revolver.sil.page.0=You have discovered a way to improve the potency of your weapon against unholy creatures. This upgrade will make the revolver much more potent against undead creatures, demons and werewolves, and will not decrease the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nEldritch§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Speed=Revolver Upgrade: Speed
|
||||
tc.research_text.TB.Revolver.Speed=It shoots 10 000 bullets per minute!
|
||||
tb.rec.revolver.spe.page.0=You have found a way to increase the speed at which your bullets travel. Each level of this upgrade will increase the speed of the bullets by... some amount, how can you tell? You clearly do not have any device or whatever to measure such fast movement!.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nEfficiency§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Tainted=Revolver Upgrade: tainted
|
||||
tc.research_text.TB.Revolver.Tainted=It's ALIVE! Kinda.
|
||||
tb.rec.revolver.tai.page.0=Imbuing your weapon with taint might not be that good of an idea, but you've tried anyways. Anyway, here are the results - this upgrade will increase the raw damage of the revolver against every creature, except for the tainted ones - for them the damage will be decreased! The bullets also will have a chance to inflict the victim with Taint Poison!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nPrimal§r, §0§nKnowledge§r
|
||||
|
||||
tc.research_name.TB.Revolver.Void=Revolver Upgrade: Void
|
||||
tc.research_text.TB.Revolver.Void=Merging with the bullets
|
||||
tb.rec.revolver.void.page.0=Infusing the revolver with some void metal gives the gun the primal ability of the void metal - self-repairing. Warning - seeing the gun metal changing shape due to the void metal might not be a pleasant experience and may cause hallucinations and nightmares!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Campfire=Mage's Campfire
|
||||
tc.research_text.TB.Campfire=A safe night in the woods
|
||||
tb.rec.campfire.page.0=If a person wanders around for example in the forest when it is getting dark and he is too far away from home to go to his bed he is probably stuck there in the darkness with all those monsters around. You are a thaumaturge, sure you can solve that problem! You have discovered a way to make a campfire! To light it up you first need to right-click it with a log - magical logs may be more long-lasting. Next just insert any fuel in it. Your campfire is imbued with magic, so monsters nearby will retreat, just as creepers flee from cats. However, sometimes a hunger will make monsters ignore the campfire to a certain extent - it is not absolute protection.
|
||||
|
||||
tc.research_name.TB.Brazier=Brazier of Warding
|
||||
tc.research_text.TB.Brazier=Not just decorative
|
||||
tb.rec.brazier.page.0=The campfire is well and good, but there is a problem - it requires way too much manual control. You need to toss in logs, you need to toss in fuel. Maybe thaumaturgy can help you with this? And it sure can! You have improved the construction of the campfire. The brazier will do exactly the same, but it does not require manual fuel/logs insertion - it will instead drain ignis essentia from nearby jars and mirrors.
|
||||
|
||||
tc.research_name.TB.Bracelet.Iron=Thaumic Bracelets
|
||||
tc.research_text.TB.Bracelet.Iron=Elegant foci solution
|
||||
tb.rec.bracelet.iron.page.0=Since the discovery of wands you have been thinking of alternating the way vis channels through the wand. The wand on it's own has a very basic system of vis channelling - it uses the Vis from the core and exports it into the world using the caps. Well, that makes the wand a universal device it can use vis offensively, defensively and for crafts. But it both lacks the power for offensive usage and the efficiency for crafts. Sure there are staffs and sceptres. The sceptres are fine, but you think that the staffs can be made... differently.
|
||||
tb.rec.bracelet.iron.page.1=By completely removing the core from the construction, adding some mundane parts to hold it all together and making a 'zone of potency' with the caps you have discovered the Bracelets. They are your alternative to the staffs. Due to their construction they do not come in thousands of variants - there are some though. You are also sure, that you can't combine different caps to create a bracelet - it will be unstable and will not work. Only the regular caps discovered by thaumaturges can be used to create the bracelets too... The bracelet works just as your regular wand would - it can drain vis from nodes, it can be charged in a wand recharging pedestal, it can harvest the aspect orbs from mobs.
|
||||
tb.rec.bracelet.iron.page.2=The bracelets also work with foci - it is what they were made for. However since the bracelet has no core it is very limited in the amount of vis it can store - the most basic one - the iron can only store 10! Due to the bracelets having no core, they can't be used for crafting. However what they shine at is the usage of foci. First of all they have an amazing vis discount for doing so. Any foci in the bracelet will have it's cooldown greatly reduced. The foci are also MUCH faster and potent than in wands. Lastly since the bracelets are extremely small they also will get affected by the invisibility potion if their carrier is.
|
||||
|
||||
tc.research_name.TB.Bracelet.Gold=Gold Bracelet
|
||||
tc.research_text.TB.Bracelet.Gold=Gold is a great conductor
|
||||
tb.rec.bracelet.gold.page.0=Since iron is much more mundane than gold you might want to use that instead. The golden bracelet simply holds more vis than the iron one and also gives more vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Greatwood=Greatwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Greatwood=It's a stub
|
||||
tb.rec.bracelet.greatwood.page.0=Similar to how wands can be made out of greatwood bracelets can too. It simply holds more vis than the golden one, yet keeping the same vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Thaumium=Thaumium Bracelets
|
||||
tc.research_text.TB.Bracelet.Thaumium=Chanelling magic
|
||||
tb.rec.bracelet.thaumium.page.0=Since you have discovered a way to make wands out on thaumium you have applied the same to the bracelets. This one holds more vis than the greatwood one and has a better vis discount too
|
||||
|
||||
tc.research_name.TB.Bracelet.Silverwood=Silverwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Silverwood=Magical and pure
|
||||
tb.rec.bracelet.silverwood.page.0=The greatwood bracelet is great, but there always is a room for improvement. Using silverwood instead of greatwood allows the creation of a better bracelet. It also has a pretty good vis discount
|
||||
|
||||
tc.research_name.TB.Bracelet.Void=Void Bracelets
|
||||
tc.research_text.TB.Bracelet.Void=With the void energies
|
||||
tb.rec.bracelet.void.page.0=You have applied your discovery of the void wand creation to the bracelet. This new bracelet shares the same functionality - it will slowly regenerate aspects and has a pretty good vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Reed=Reed Bracelets
|
||||
tc.research_text.TB.Bracelet.Reed=Light as the sky itself
|
||||
tb.rec.bracelet.reed.page.0=You have created a bracelet that shares the same functionality as the reed wand core - it will slowly regenerate aer vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Blaze=Blaze Bracelets
|
||||
tc.research_text.TB.Bracelet.Blaze=With an infernal touch
|
||||
tb.rec.bracelet.blaze.page.0=You have created a bracelet that shares the same functionality as the blaze wand core - it will slowly regenerate ignis vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Obsidian=Obsidian Bracelets
|
||||
tc.research_text.TB.Bracelet.Obsidian=From the depths of the world
|
||||
tb.rec.bracelet.obsidian.page.0=You have created a bracelet that shares the same functionality as the obsidian wand core - it will slowly regenerate terra vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Ice=Ice Bracelets
|
||||
tc.research_text.TB.Bracelet.Ice=Cold to the touch
|
||||
tb.rec.bracelet.ice.page.0=You have created a bracelet that shares the same functionality as the ice wand core - it will slowly regenerate aqua vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Quartz=Quartz Bracelets
|
||||
tc.research_text.TB.Bracelet.Quartz=Just what you've ordered
|
||||
tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same functionality as the quartz wand core - it will slowly regenerate ordo vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Primal you have created a bracelet that shares the same functionality. It will slowly regenerate all aspects within itself up to 10%. It also holds the most vis out of all bracelets and offers the best discount. Lastly, similar to the primal staff core it will automatically add 1 level of Potency to any foci used with it.
|
||||
|
||||
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
@@ -0,0 +1,753 @@
|
||||
tc.research_category.THAUMICBASES=Thaumic Bases
|
||||
|
||||
#enchantments
|
||||
enchantment.elderKnowledge=観察者の知恵
|
||||
enchantment.eldritchBane=エルドリッチ特攻
|
||||
enchantment.magicTouch=魔法の接触
|
||||
enchantment.tainted=Tainted
|
||||
enchantment.vaporising=蒸発
|
||||
tb.rec.enchantments.magictouched=魔法の接触がエンチャントされた武器でクリーチャーを倒すと、より多くのアスペクトオーブがドロップする。
|
||||
tb.rec.enchantments.vaporising=蒸発がエンチャントされた武器でクリーチャーを倒すと、結晶化したエッセンスがドロップする可能性がある。
|
||||
|
||||
#blocks
|
||||
tile.quicksilverBlock.name=水銀ブロック
|
||||
tile.quicksilverBrick.name=水銀レンガ
|
||||
tile.crystalBlock.name=Crystal Block
|
||||
tile.crystalBlockfire.name=火の結晶ブロック
|
||||
tile.crystalBlockwater.name=水の結晶ブロック
|
||||
tile.crystalBlockearth.name=地の結晶ブロック
|
||||
tile.crystalBlockair.name=風の結晶ブロック
|
||||
tile.crystalBlockorder.name=秩序の結晶ブロック
|
||||
tile.crystalBlockentropy.name=無秩序の結晶ブロック
|
||||
tile.crystalBlockmixed.name=合成結晶ブロック
|
||||
tile.crystalBlocktainted.name=汚染結晶ブロック
|
||||
tile.salisMundusBlock.name=サリス・ムンドゥスブロック
|
||||
tile.pyrofluid.name=熱流体
|
||||
tile.thauminiteBlock.name=魔導鋼ブロック
|
||||
tile.eldritchArk.name=金で彫刻された黒曜石
|
||||
tile.ironGreatwood.name=鉄で補強されたグレートウッド
|
||||
tile.plax.name=プラックスの作物
|
||||
tile.aurelia.name=アウレリア
|
||||
tile.aureliaPetal.name=アウレリアの花びら
|
||||
tile.metalleat.name=メタリートの作物
|
||||
tile.lucrite.name=ルクリットの作物
|
||||
tile.knose.name=ローザ・ミステリア
|
||||
tile.sweed.name=スウィードの作物
|
||||
tile.lazullia.name=ラズリアの作物
|
||||
tile.rainbowCactus.name=ニジイロサボテン
|
||||
tile.redlonStem.name=レッドロンの茎
|
||||
tile.ashroom.name=始原のキノコ
|
||||
tile.flaxium.name=フラキシウム
|
||||
tile.glieonia.name=グリーオニアの作物
|
||||
tile.briar.name=ブライア
|
||||
tile.tobacco.name=タバコの作物
|
||||
tile.voidPlant.name=虚無の作物
|
||||
tile.spike.name=Spikes
|
||||
tile.spikeiron.name=鉄のトゲ
|
||||
tile.spikethaumic.name=魔導金属のトゲ
|
||||
tile.spikevoid.name=虚無鋼のトゲ
|
||||
tile.goldenOakSapling.name=黄金のオークの苗木
|
||||
tile.goldenOakLeaves.name=黄金のオークの葉
|
||||
tile.cryingObsidian.name=泣く黒曜石
|
||||
tile.overchanter.name=オーバーチャンティングテーブル
|
||||
tile.TBoldCobblestone.name=古の丸石
|
||||
tile.TBoldGravel.name=古の砂利
|
||||
tile.TBoldCobblestoneMossy.name=古の苔むした丸石
|
||||
tile.advAlchFurnace.name=魔導金属の錬金かまど
|
||||
tile.entityDeconstructor.name=エンティティ解体器
|
||||
tile.TBoldIron.name=Ancient Iron Block
|
||||
tile.TBoldDiamond.name=Ancient Diamond Block
|
||||
tile.TBoldGold.name=Ancient Gold Block
|
||||
tile.TBoldLapis.name=Ancient Lapis Lazuli Block
|
||||
tile.TBoldBricks.name=Ancient Bricks
|
||||
tile.nodeManipulator.name=Node Manipulator
|
||||
|
||||
tile.tb.slab..name=Slab
|
||||
tile.tb.slab.tile.TBoldLapis.name=Ancient Lapis Lazuli Slab
|
||||
tile.tb.slab.tile.TBoldIron.name=Ancient Iron Slab
|
||||
tile.tb.slab.tile.TBoldGold.name=Ancient Gold Slab
|
||||
tile.tb.slab.tile.TBoldDiamond.name=Ancient Diamond Slab
|
||||
tile.tb.slab.tile.TBoldCobblestone.name=Ancient Cobblestone Slab
|
||||
tile.tb.slab.tile.TBoldBricks.name=Ancient Brick Slab
|
||||
tile.tb.slab.tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone Slab
|
||||
tile.tb.slab.tile.eldritchArk.name=Gold Etched Obsidian Slab
|
||||
|
||||
tile.tb.crystalslab..name=Crystal Slab
|
||||
tile.tb.crystalslab.air.name=Air Crystal Slab
|
||||
tile.tb.crystalslab.water.name=Water Crystal Slab
|
||||
tile.tb.crystalslab.fire.name=Fire Crystal Slab
|
||||
tile.tb.crystalslab.earth.name=Earth Crystal Slab
|
||||
tile.tb.crystalslab.order.name=Order Crystal Slab
|
||||
tile.tb.crystalslab.entropy.name=Entropy Crystal Slab
|
||||
tile.tb.crystalslab.mixed.name=Mixed Crystal Slab
|
||||
tile.tb.crystalslab.tainted.name=Tainted Crystal Slab
|
||||
|
||||
tile.thaumicRelocator.name=Thaumic Relocator
|
||||
tile.tb.voidblock.name=虚無鋼ブロック
|
||||
tile.thaumicAnvil.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.intact.name=魔導金属の金床
|
||||
tile.thaumicAnvil.slightlyDamaged.name=Slightly Damaged Thaumium Anvil
|
||||
tile.thaumicAnvil.veryDamaged.name=Very Damaged Thaumium Anvil
|
||||
tile.voidAnvil.name=Void metal Anvil
|
||||
tile.voidAnvil.intact.name=虚無鋼の金床
|
||||
tile.voidAnvil.slightlyDamaged.name=Slightly Damaged Void metal Anvil
|
||||
tile.voidAnvil.veryDamaged.name=Very Damaged Void metal Anvil
|
||||
|
||||
tile.peacefullTreeSapling.name=Peaceful Sapling
|
||||
tile.netherTreeSapling.name=Nether Sapling
|
||||
tile.enderTreeSapling.name=Ender Sapling
|
||||
tile.peacefullTreeLog.name=Peaceful Wood
|
||||
tile.netherTreeLog.name=Nether Wood
|
||||
tile.enderTreeLog.name=Ender Wood
|
||||
tile.peacefullTreeLeaves.name=Peaceful Leaves
|
||||
tile.netherTreeLeaves.name=Nether Leaves
|
||||
tile.enderTreeLeaves.name=Ender Leaves
|
||||
tile.enderPlanks.name=Ender Wood Planks
|
||||
|
||||
#items
|
||||
item.resource.name=Resource
|
||||
item.resourcenuggetthauminite.name=魔導鋼ナゲット
|
||||
item.resourcethauminite.thauminite_ingot.name=魔導鋼インゴット
|
||||
item.resourcethaumium_wand_core.name=Thaumium Wand Core
|
||||
item.resourcevoid_wand_core.name=虚無鋼の杖身
|
||||
item.resourceaurelia_petal.name=アウレリアの花びら
|
||||
|
||||
item.thauminiteAxe.name=魔導鋼の斧
|
||||
item.thauminiteHoe.name=魔導鋼のクワ
|
||||
item.thauminiteShovel.name=魔導鋼のシャベル
|
||||
item.thauminiteSword.name=魔導鋼の剣
|
||||
item.thauminiteShears.name=魔導鋼のハサミ
|
||||
item.thauminitePickaxe.name=魔導鋼のツルハシ
|
||||
item.thauminiteHelmet.name=魔導鋼のヘルメット
|
||||
item.thauminiteChest.name=魔導鋼のチェストプレート
|
||||
item.thauminiteLegs.name=魔導鋼のレギンス
|
||||
item.thauminiteBoots.name=魔導鋼のブーツ
|
||||
|
||||
item.resourcethauminite.wand_cap_thauminite.name=魔導鋼の石突
|
||||
item.resourcebriar_seedbag.name=ブライアの種袋
|
||||
item.resourcetobacco_leaves.name=タバコの葉
|
||||
item.pyrofluidBucket.name=インセンディウム入りバケツ
|
||||
item.Wand.thauminite.cap=魔導鋼留めの
|
||||
item.Wand.tbthaumium.rod=Thaumic
|
||||
item.Wand.tbvoid.rod=虚無鋼の
|
||||
|
||||
item.plaxSeeds.name=プラックスの種
|
||||
item.metalleatSeeds.name=メタリートの種
|
||||
item.lucriteSeeds.name=ルクリットの種
|
||||
item.knoseSeed.name=ローザ・ミステリアの新芽
|
||||
item.knoseFragment..name=Fragment
|
||||
item.knoseFragment.fire.name=イグニスの断片
|
||||
item.knoseFragment.aqua.name=アクアの断片
|
||||
item.knoseFragment.terra.name=テラの断片
|
||||
item.knoseFragment.air.name=エアの断片
|
||||
item.knoseFragment.order.name=オードの断片
|
||||
item.knoseFragment.entropy.name=パーティシオの断片
|
||||
item.knoseFragment.mixed.name=合成された断片
|
||||
item.knoseFragment.tainted.name=汚染された断片
|
||||
item.sweedSeeds.name=スウィードの種
|
||||
item.lazulliaSeeds.name=ラズリアの種
|
||||
item.redlonSeeds.name=レッドロンの種
|
||||
item.glieoniaSeed.name=グリーオニアの種
|
||||
item.rosehipSyrup.name=ローズヒップシロップ
|
||||
|
||||
item.greatwoodPipe.name=グレートウッドの喫煙パイプ
|
||||
item.silverwoodPipe.name=シルバーウッドの喫煙パイプ
|
||||
item.tobacco.name=Tobacco Pile
|
||||
item.tobacco.tobacco_pile.name=タバコの刻
|
||||
item.tobacco.tobacco_eldritch.name=エルドリッチのタバコの刻
|
||||
item.tobacco.tobacco_fighting.name=怒れるタバコの刻
|
||||
item.tobacco.tobacco_hunger.name=飽和したタバコの刻
|
||||
item.tobacco.tobacco_knowledge.name=知恵のタバコの刻
|
||||
item.tobacco.tobacco_mining.name=坑夫のタバコの刻
|
||||
item.tobacco.tobacco_sanity.name=寛げるタバコの刻
|
||||
item.tobacco.tobacco_tainted.name=汚染されたタバコの刻
|
||||
item.tobacco.tobacco_wispy.name=薄いタバコの刻
|
||||
item.tobaccoSeeds.name=タバコの種
|
||||
item.mortar.name=すり鉢とすりこぎ棒
|
||||
item.voidSeed.name=虚無草の種
|
||||
|
||||
item.resourcebloodycloth.name=血塗られた魔力の込められた布
|
||||
item.bloodyChest.name=血塗られた魔導師のローブ
|
||||
item.bloodyLegs.name=血塗られた魔導師のレギンス
|
||||
item.bloodyBoots.name=血塗られた魔導師の靴
|
||||
|
||||
item.concentratedTaint.name=濃縮された汚染入りのフラスコ
|
||||
item.activationFoci.name=起動の杖星
|
||||
item.fluxFoci.name=フラックス洗浄の杖星
|
||||
item.drainFoci.name=Wand Focus: Liquid Drain
|
||||
item.experienceFoci.name=Wand Focus: Experience
|
||||
|
||||
item.nodeFoci..name=§eNode Manipulator Focus
|
||||
item.nodeFoci.speed.name=§eNode Manipulator Focus: Speed
|
||||
item.nodeFoci.brightness.name=§eNode Manipulator Focus: Brightness
|
||||
item.nodeFoci.destruction.name=§eNode Manipulator Focus: Destruction
|
||||
item.nodeFoci.efficiency.name=§eNode Manipulator Focus: Efficiency
|
||||
item.nodeFoci.hunger.name=§eNode Manipulator Focus: Hunger
|
||||
item.nodeFoci.instability.name=§eNode Manipulator Focus: Instability
|
||||
item.nodeFoci.purity.name=§eNode Manipulator Focus: Purity
|
||||
item.nodeFoci.sinister.name=§eNode Manipulator Focus: Sinister
|
||||
item.nodeFoci.stability.name=§eNode Manipulator Focus: Stability
|
||||
item.nodeFoci.taint.name=§eNode Manipulator Focus: Taint
|
||||
|
||||
item.tb.voidShears.name=虚無鋼のハサミ
|
||||
item.tb.voidFAS.name=火打石と虚無鋼
|
||||
|
||||
#Researchs
|
||||
tc.research_name.TB.CRUCIBLE=Basic Alchemy
|
||||
tc.research_text.TB.CRUCIBLE=Bubble and Boil
|
||||
|
||||
tc.research_name.TB.AdvancedEntropy=Advanced Entropy Manufacturing
|
||||
tc.research_text.TB.AdvancedEntropy=Crucible grinding
|
||||
tb.rec.advEntr.page.0=Alchemy offers much more than you can think of! Previously you could only use Entropy to break simple items. However, you have discovered a way to add entropy to more items, than just to the most mundane ones. There must be a way to make the process more efficient, but that opportunity requires more research.
|
||||
|
||||
#Alchemy holds a lot of potential you've yet to explore
|
||||
|
||||
|
||||
tc.research_name.TB.MasterEntropy=Entropy Manufacturing Mastered!
|
||||
tc.research_text.TB.MasterEntropy=110% efficiency
|
||||
tb.rec.mastEntr.page.0=And here it is! After making some more researching on those entropy manipulations you have mastered them - now you are able to receive 100% material cost for wool and sand, and 200% for blaze rods!
|
||||
|
||||
tc.research_name.TB.StrongEntropy=Entropy Destruction
|
||||
tc.research_text.TB.StrongEntropy=Can the crucible hammer?
|
||||
tb.rec.strEntr.page.0=You have discovered a way to apply extreme entropy to certain items using your crucible. This results in breaking of those items into their components. However, 100% efficiency is not achievable here.
|
||||
|
||||
tc.research_name.TB.SimpleDublication=Simple Duplication
|
||||
tc.research_text.TB.SimpleDublication=Bubble, bubble, toil and double!
|
||||
tb.rec.simDup.page.0=You have managed to master the arts of alchemical duplication! Your idea was the ability to duplicate arrows, and it worked! However, you have also discovered a way to duplicate snowballs and, strangely enough, redstone.
|
||||
|
||||
tc.research_name.TB.OreDestruction=Ore Destruction
|
||||
tc.research_text.TB.OreDestruction=Entropic processing
|
||||
tb.rec.oreDestr.page.0=Using your knowledge in Entropy and block destruction you have unlocked a way to process your ores, should you mine them using Silk Touch pickaxe. This requires more aspects - just Entropy is not enough, shards simply break if not fortified with Praecantatio essentia. The primal essentia of the processed ore is also required - otherwise the shards instantly boil in the crucible. This is the best you can achieve in your Entropy researching... for now...
|
||||
|
||||
tc.research_name.TB.Amber=Making Amber
|
||||
tc.research_text.TB.Amber=Trapped in time
|
||||
tb.rec.amber.page.0=You have discovered a way to create amber by putting enough Vinculum together with some spruce in a crucible. Interesting enough, other types of trees seem too mundane for making amber out of them.
|
||||
|
||||
tc.research_name.TB.DecoBlocks=Decorative Blocks
|
||||
tc.research_text.TB.DecoBlocks=Fancy.
|
||||
tb.rec.decoBlocks.page.0=For a long time thaumaturges could only use Amber blocks as their decorations. The ability to increase the variety of decorations came recently - those are the latest decorations thaumaturges were up to:
|
||||
|
||||
tc.research_name.TB.Quicksilver=Making Quicksilver
|
||||
tc.research_text.TB.Quicksilver=Don't breathe the vapors
|
||||
tb.rec.cinnabar.page.0=Every time you were breaking down the silverwood into planks you were wondering - what are those vapors? After some researching it turned out that those were tiny quicksilver vapours! You have found a way to trap them in the crucible and crystallise them using the Order aspect. However, the quicksilver from the silverwood is not really quicksilver - it wouldn't crystallise. To make it into crystals you had to apply some Venenum to it too.
|
||||
|
||||
tc.research_name.TB.SM=Salis Mundus Duplication
|
||||
tc.research_text.TB.SM=Is it even legit?
|
||||
tb.rec.sm.page.0=Your latest researches have lead you to a very interesting thought - Salis Mundus are created from Balanced Shard, which contains all primal aspects. Well, what if you give a crucible all those primal aspects and let Salis Mundus stay there for a bit? Well, on it's own it is not enough - the salis are too fragile and simply boil in a crucible, but after addition of Praecantatio to the crucible the Salis were strong enough to absorb the primals and after a mere second you were holding two piles of Salis Mundus!
|
||||
|
||||
tc.research_name.TB.AlchemyRestoration=Alchemy Restoration
|
||||
tc.research_text.TB.AlchemyRestoration=A simple purification
|
||||
tb.rec.alcRest.page.0=You have discovered a way to make certain things more organised. By putting some blocks in a crucible together with some Ordo essentia they will take shape - for example, Gravel can be restored back to Cobblestone. Not like any Thaumaturge ever needs cobblestone, but still. Weirdly enough this discovery also applies to Packed Ice - but Ordo does no good here - Terra must be used instead.
|
||||
|
||||
tc.research_name.TB.Backprocessing=Alchemy Backprocessing
|
||||
tc.research_text.TB.Backprocessing=Reverting stuff
|
||||
tb.rec.backProc.page.0=Many things once broken down sadly can't be restored anymore by normal means... Wait, you are a thaumaturge! You can overcome that, and, even more, create extra resources! You have unlocked a way to bring some items back into their original state. Getting sugar and cacti green back to their state is simple enough, however, less mundane materials require more effort. For example, you can turn a single piece of blaze powder back into blaze rod state, but not only that requires ordo, ignis and praecantatio to restore the powder, you will also need some potentia to make it useful again, add some permutatio to give it back it's properties and some fabrico to make it all stay together!
|
||||
|
||||
tc.research_name.TB.CrystalBlocks=Crystal Cluster Blocks
|
||||
tc.research_text.TB.CrystalBlocks=Back from the second edition!
|
||||
tb.rec.cBlocks.page.0=After researching the way Ordo interacts with blocks in the Crucible you think, that you can start a bigger project. You've found, that by mixing a crystal cluster in a crucible with some ordo, the aspect the cluster is based on and some Fabrico the cluster collapses into a solid form! It is yet to be discovered what the solid form can be used for, but it has saved all the properties of the cluster it was made from. You have also discovered, that by adding Vitium essentia during the process will taint the clusters, resulting in a Tainted Crystal Block. Their uses are yet to be discovered... All blocks can be used to stabilise the Infusion Altar.
|
||||
|
||||
tc.research_name.TB.SMB=Salis Mundus Blocks
|
||||
tc.research_text.TB.SMB=Let's be brave!
|
||||
tb.rec.smb.page.0=The next step after learning how to duplicate Salis Mundus would be learning how to create a block out of it. Since the Salis by default is a dust pile making a block out of it requires additional fortification of it with aspects. You are not yet sure about the uses of this block, apart from using it as an infusion stabiliser, but you are sure that you will find more uses later.
|
||||
|
||||
tc.research_name.TB.Thauminite=魔導鋼
|
||||
tc.research_text.TB.Thauminite=Better metallurgy
|
||||
tb.rec.thauminite.page.0=A thaumaturge always searches for a better alternative to his materials. You have been playing around with Thaumium metal for a while now... Maybe it's time to move onwards. Maybe it's time to improve. Thaumium can be processed further with addition of more aspects and some Vitreus. However, the processing of thaumium is too inefficient and leads to some thaumium destruction - and you do not see a way to overcome this problem. The result is a new metal, better than thaumium. It is almost as hard as diamonds and has much better enchantability than thaumium. It is also more magical, and can be used in some advanced things thaumium can't be used in...
|
||||
|
||||
tc.research_name.CAP_thauminite=魔導鋼の石突
|
||||
tc.research_text.CAP_thauminite=No infusion here!
|
||||
tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible result without advanced actions required. That metal you've just unlocked, thauminite works just as thaumium, so why not use it as a wand cap? Well, the result is strange - the caps are too inert, and can't be awoken by infusion. However, the addition of more Salis Mundus in the creation process seemed to overcome this issue. However, more primals are then required to make the caps. They seem to be better than thaumium caps, but you feel something within them... maybe there is something more to them?
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
tb.rec.thaumRod.page.0=For a long time thaumaturges haven't though about using thaumium as their wand rod. But you are not just another thaumaturge. You have applied your knowledge to create a wand rod out of Thaumic Metal, otherwise known as Thaumium. However, thaumium seems to be way too inert. An addition of Salis Mundus solves the problem just fine! The wand is pretty nice, holding up to 80 aspects of each type. You might have seen a lightning or two occasionally appearing at the surface of your wand for a mere second, but that is just your imagination, is it?..
|
||||
|
||||
tc.research_name.ROD_tbvoid=Void Wand Rod
|
||||
tc.research_text.ROD_tbvoid=A dangerous path
|
||||
tb.rec.voidRod.page.0=Well, after your journey to the abyssal depths of insanity you have discovered a way to make a very strange metal. You have another strange idea - what if you create a wand rod out of that void metal? You might need to add additional things to it, like make it taint proof by using the tainted Cluster Blocks. The result is a wand, pulsating with power. This might be the most power you could get without adventuring into the darkness once more. Also, it seems to slowly accumulate aspects inside of itself - you wonder what of the components gave you that?..
|
||||
|
||||
tc.research_name.TB.Plax=Plax
|
||||
tc.research_text.TB.Plax=Magical strings
|
||||
tb.rec.plax.page.0=Sometimes a thaumaturge just needs to get him some string - for magical candles or for magical clothes - it does not matter that much what for. And sometimes a thaumaturge just does not want to fight spiders for endless nights or shear sheep for wool to process later. You have applied the knowledge of plants and nature you've just learned to solve the problem for you. The result is a strange crop, named Plax, which will grow on farmland in 8 stages and once fully grown will produce 3 string! It functions just like a regular wheat crop - it also needs light and will only grow on farmland.
|
||||
|
||||
tc.research_name.TB.BasicPlants=Thaumic Nature
|
||||
tc.research_text.TB.BasicPlants=Magic meets life
|
||||
tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy, Infusion, Enchanting... Thaumaturgy can do everything... However, most thaumaturges ignore a very important aspect - the plants and plantlife. You, however, are not "most thaumaturges". This direction of researches promises a lot, you can already see the possibilities of this. Well, it is so research rich that even this fact has allowed you to figure out the creation of the first Thaumic Plant - the Sweed. This is technically a weed. However, should you let it grow for a little - it will grow to a full size, and can be harvested to drop sugar and reeds. However, it should be watched over, since it does rapidly spreads!
|
||||
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=ニジイロサボテン
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
tb.rec.metalleat.page.0=Sometimes a thaumaturge needs some metallum for his ore processing. And there goes an iron ingot. Sometimes a thaumaturge needs metallum for his crafts. And there goes more iron. You have discovered a way to put an end to this misery - by infusing a regular wheat seeds in a crucible with some metallum and victus to keep the life in the seeds you have managed to create a plant, that grows exactly like wheat, but gets tough and metallic in the latest stages of growth. It then can be harvested to obtain some Iron Nuggets. This discovery asks more questions than it answers though, and you might need to research it further... As far as you can tell you can't replicate the same with thaumium.
|
||||
|
||||
tc.research_name.TB.Lucrite=Lucrite
|
||||
tc.research_text.TB.Lucrite=Greed is good?
|
||||
tb.rec.lucrite.page.0=You have researched the Metalleat further and discovered, that you can create a similar crop by infusing a carrot with Lucrum. The result is a very strange crop. It functions just like the Metalleat, but takes twice as much time to grow. It is also very magic dependant - without strong enough source of magic beneath the soil it grows in it refuses to grow. Those Salis Mundus blocks seem to be just as perfect as possible. It will also accept bonemeal with much slower rate, taking 7 bonemeal to grow. However, should you let it grow and it will grow some Golden Nuggets on it's branches. Since it is a carrot it is also possible to obtain one from the crop.
|
||||
|
||||
tc.research_name.TB.Aurelia=アウレリア
|
||||
tc.research_text.TB.Aurelia=An elder plant
|
||||
tb.rec.aurelia.page.0=Upon your thaumaturgic researches there has always been one aspect, that is extremely annoying to get - Auram. That one has extreme potential in crafting usages, but to get it you either need to break down aura nodes, which is not good, or venture to the depths of the nether to kill wisps, which is no good as well. You, however, using your plant knowledge have discovered a way of getting that aspect without doing any of other ways.
|
||||
tb.rec.aurelia.page.1=This plant when exposed to the moonlight will open up it's petals to let the moonlight come in - it seems like the plant feeds of moonlight. However, due to the air of the very world it is only possible during full moon. The plant will occasionally loose it's petals, and they can be gathered from the ground near the flower. Those petals are extremely rich on Auram essentia. However, the plant will only feed from the moon if it has a direct view over it.
|
||||
|
||||
tc.research_name.TB.Redlon=Redlon
|
||||
tc.research_text.TB.Redlon=Magic in a nutshell
|
||||
tb.rec.redlon.page.0=Even though thaumaturgy is a magical art and is not related to industry in any way a lot of magical devices can actually operate or be controlled by that mythical red dust - the Redstone. Actually redstone seems pretty magical itself. What if you combine it with a plant? Well, the result is a plant, that will slowly grow a Block Of Redstone, just like a Melon or a Pumpkin. It however requires much more time than melons or pumpkins.
|
||||
|
||||
tc.research_name.TB.Ashroom=Primal Shrooms
|
||||
tc.research_text.TB.Ashroom=Is it getting tipsy yet?
|
||||
tb.rec.ashroom.page.0=Those vishrooms were bugging thaumaturges for quite a while. What are they? Why are there so many in the magical forest? What are they even useful for? You think, that you can finally answer this question. It seems like those vishrooms are just a huge storage of aspects... Without the ability to burst them. Who have done that to the poor shrooms stays unknown, but you have managed to restore that ability through a very simple crucible magic. If you let your new Primal Shrooms grow and then harvest them they will cover everything around themselves in a rain of primal aspect orbs!
|
||||
|
||||
tc.research_name.TB.Flaxium=Fluxium
|
||||
tc.research_text.TB.Flaxium=So much pollution!
|
||||
tb.rec.flaxium.page.0=This plant looks funny. You had no intentions on constructing something like that, but - oh well, you are here, with this thing in your hands, it is a little too late to worry about things. You have created a flower that actively absorbs flux from nearby air - however, it instantly builds up again - and once it has collected enough flux it releases it in a form of Flux Gas above itself. You are not sure about the uses of this plant, but it's ability to absorb aspects from surroundings seems interesting, maybe it can be used as a base for something bigger?..
|
||||
|
||||
tc.research_name.TB.Glieonia=Glieonia
|
||||
tc.research_text.TB.Glieonia=How do you even pronounce that
|
||||
tb.rec.glieonia.page.0=What's the most awesome thing about thaumaturgy? Flight! Well, what is the next best thing? Warding foci? Well, what is the third best thing... Digging foci, really? We are talking about Nitor, okay?! Jees. Anyway, Nitor is pretty amazing - it shines brightly, creates fancy particles, all that fancy stuff! Well, there is one thing - it requires glowstone to make... A wise thaumaturge can solve this nuance! You have managed to create a plant, that once fully grown will drop 2 Glowstone dust. interestingly enough the flower does not emit any light whatsoever, even when fully grown... Why could that be?..
|
||||
|
||||
tc.research_name.TB.Briar=Briar
|
||||
tc.research_text.TB.Briar=A natural apothecary
|
||||
tb.rec.briar.page.0=Plants are known for their medicinal uses. However, thaumaturges often do not care about this side of nature. You do care. You have managed to bring the Rose bush back to it's wild state, thus creating a Briar plant. Briar is a 2 block tall plant that will grow pretty fast. Once grown it's seed bags can be collected for a later usage. They can be combined with sugar in your Arcane Workbench to create a Rosehip Syrup. This item acts just like a better milk - it stacks up to 16, and it is known for helping thaumaturges with some warp effects. It will not work with some purely mental effects though...
|
||||
|
||||
tc.research_name.TB.Tobacco=Magical Tobacco
|
||||
tc.research_text.TB.Tobacco=100% health safe!
|
||||
tb.rec.tobacco.page.0=Sometimes a thaumaturge just wants some resting from all those horrors of the thaumaturgy. He wants his mind clear and concentrated on the tasks. Other thaumaturges are known to smoke some kind of tobacco, but it harms the health of the thaumaturge a great deal, and can even cut of the link between a human and the world of magic. You do not need this. You have managed to create a plant, that functions just like a tobacco, but it is absolutely fine for your health! Unfortunately you are sure, that your plant is the only one safe, and noone, apart from you can replicate it. Oh well.
|
||||
tb.rec.tobacco.page.1=To properly rest a thaumaturge like you needs 3 things - a nice house, and you should have one already, his smoking pipe and some tobacco. To properly make the tobacco a thaumaturge must grind the leaves of a plant. You might need a Pestle and Mortar to do so. You will also need your smoking pipe, but you do not want those mundane pipes, do you? You have discovered a way to properly infuse some Greatwood planks to make a perfect pipe. It is also good for your magic contact, since it has a Salis Mundus as one of it's components.
|
||||
tb.rec.tobacco.page.2=By smoking the most mundane tobacco thaumaturges do not gain much. But your tobacco is not so mundane, as is your pipe. You have a small chance to get rid of some Temporary warp by casually smoking it. You are sure, that you can do stuff with the tobacco to make it more efficient, you just need to figure out - what. The tobacco is consumed in the process. The pipe chooses a first tobacco in a thaumaturge's pockets, the same way the bow chooses an arrow to shoot. A thaumaturge like you will also take some time to smoke - why the rush?
|
||||
|
||||
tc.research_name.TB.Tobacco.Eldritch=Eldritch Tobacco
|
||||
tc.research_text.TB.Tobacco.Eldritch=A spooky gas
|
||||
tb.rec.etobacco.page.0=You have discovered a way to infuse regular tobacco powder with some eldritch energy. The result may not be that safe to smoke, however, should a thaumaturge smoke such a thing his vision will go grim for some time. Thaumaturge with such a vision should not look at living beings. It is also possible to attract the attention of "eldritch" by doing so, however the chances are low. The tobacco might cause sanity problems!
|
||||
|
||||
tc.research_name.TB.Tobacco.Wispy=Wispy Tobacco
|
||||
tc.research_text.TB.Tobacco.Wispy=A spark of life... I guess a smoke rather...
|
||||
tb.rec.wtobacco.page.0=What happens if you infuse more magic into your tobacco? That is an interesting questing, but the answer is much more fascinating! You have discovered a way to properly infuse some magic into your tobacco. The result seems to be fairly safe to smoke - it does not seem to carry negatives within itself. However, should you smoke such a tobacco a tiny life form pops out of your smoking pipe - a Wisp. It also seems rather angry - you think that's because wisps do not like enclosed spaces. Or maybe the smoke is the reason?
|
||||
|
||||
tc.research_name.TB.Tobacco.Angry=Angry Tobacco
|
||||
tc.research_text.TB.Tobacco.Angry=It wants to put up a fight!
|
||||
tb.rec.atobacco.page.0=You have long ago heard about some kind of warriors of fury, who used to smoke before each battle. They were a very scary warriors - without pain and with unstoppable fury they once were tearing their enemies apart. They are long gone, but the secret of their battle fury? You have discovered a way to infuse your tobacco with required magic to get a piece of their fury. Smoke this tobacco before a battle - and you will tear your enemies apart, just like those warriors!
|
||||
|
||||
tc.research_name.TB.Tobacco.Mining=坑夫のタバコ
|
||||
tc.research_text.TB.Tobacco.Mining=Magically fast
|
||||
tb.rec.mtobacco.page.0=You have heard of some mythical herbs that can gain their smoker such a strength that they are able to break stone in mere seconds with bare fists! Old tales of the east. It might be impossible to break stones in a mere second, but you have managed to create a tobacco, that will at least help you with casual mining. Smoke it before you go mining, and you should be able to mine stone and ores much faster than regular. The effect sure will wear of after some time too.
|
||||
|
||||
tc.research_name.TB.Tobacco.Wisdom=Wisdom Tobacco
|
||||
tc.research_text.TB.Tobacco.Wisdom=Knowledge hidden in ashes
|
||||
tb.rec.witobacco.page.0=You have gone beyond the relaxing properties of the tobacco. Infusing your tobacco with knowledge sure was a great idea - you have managed to create a tobacco, which puts you in a crystal clear mind state once you smoke it. The effect lasts a mere second, though it is more than enough to make a shocking discovery or two. However, you are afraid, that you may also see something horrible there, which will corrupt your mind... Well, who does not risk - does not get his reward, right?
|
||||
|
||||
tc.research_name.TB.Tobacco.Tainted=Tainted Tobacco
|
||||
tc.research_text.TB.Tobacco.Tainted=Mind warping
|
||||
tb.rec.ttobacco.page.0=You are not quite sure why you have even discovered this. Sure, now you can infuse your tobacco with taint, forever changing it, so anyone, who smokes it will have his mind corrupted by taint, and all the horrors of the dark will appear in his mind, but what is it even useful for? The taint pieces also leave tiny signs on the pipe of the smoker. You are interested in the ways this will affect things like silverwood... Probably nothing good though.
|
||||
|
||||
tc.research_name.TB.Tobacco.Saturating=Saturating Tobacco
|
||||
tc.research_text.TB.Tobacco.Saturating=Smoke = food
|
||||
tb.rec.stobacco.page.0=You have found a way to stop hunger starvation. Smoking the tobacco with the addition of seeds and some primal aspects tricks the mind into thinking, that the body has already feasted. As you can guess it is pretty dangerous, since the body is not receiving food, but if things get too tough this may help you last for a while. It, however, can have some negatives on your body, so you might want to be careful.
|
||||
|
||||
tc.research_name.TB.Tobacco.Sanity=Relaxing Tobacco
|
||||
tc.research_text.TB.Tobacco.Sanity=Just what the doctor ordered
|
||||
tb.rec.satobacco.page.0=Well, most thaumaturges use different smoking herbs to 'relax'. You do not need that kind of relaxation, no. They are fools, who will soon loose their magic if they continue doing so! However, your mind might need some relaxation from that warp. Sure, just a regular tobacco does the trick, but you can do it better, can you?.. You have created a perfect tobacco, which calms down your nerves and removes temporary warp.
|
||||
|
||||
tc.research_name.TB.SilverwoodPipe=Silverwood Smoking Pipe
|
||||
tc.research_text.TB.SilverwoodPipe=Purified smoke
|
||||
tb.rec.silverPipe.page.0=Most tobaccos what you have managed to create are safe. Not all of them though. You think, that the only solution here is to get a better pipe. Silverwood can be just perfect for that. It is however not as mundane as the greatwood is and requires much more complex processes than just arcane crafting. The silverwood smoking pipe is a better pipe - it negates most of negative effects on your tobaccos, and once that have no negatives will instead have additional positive effects.
|
||||
|
||||
tc.research_name.TB.VoidSeed=Void Seeds
|
||||
tc.research_text.TB.VoidSeed=This time for real
|
||||
tb.rec.voidSeed.page.0=Those Void Seeds are created by infusing a regular seed with a bunch of Alienis and Tenebrae. However, the seed itself looses the ability to grow - you are over-infusing it. However, it might be possible to bring the seed back to life using the knowledge of plants you've just learned! By infusing a void seed with all kinds of plant life you have managed to return the ability to grow to the poor seed.
|
||||
|
||||
tc.research_name.TB.Spike.Iron=鉄のトゲ
|
||||
tc.research_text.TB.Spike.Iron=They hurt
|
||||
tb.rec.spikeIron.page.0=Sometimes a thaumaturge just wants to study his researches. Calm, alone and without any zombies at his back. Sure, sometimes a door might just be enough. Sometimes, however, a thaumaturge may want those fools to suffer. It's a shame thaumaturgy does not offer a way of passively killing enemies... Or does it? You have managed to create a block, that will damage everyone who steps on it. However it also tears apart items dropped by fools. There might be a way to resolve this problem... A thaumaturge may also notice, that after killing a creature the spikes get covered in blood. To wipe the blood out you need to use your Enchanted Fabric on the spikes. The fabric will get covered in blood, but it can be cleared in a crucible.
|
||||
|
||||
tc.research_name.TB.Spike.Thaumic=Thaumic Spikes
|
||||
tc.research_text.TB.Spike.Thaumic=Magical destruction
|
||||
tb.rec.spikeThaumic.page.0=You have managed to improve your spikes using that thaumic metal - Thaumium. Those new spikes are sharper - they will kill fools who step on them faster than the mundane iron spikes. They are also much more picky when it comes to damaging foes - they will not destroy items. They are also sensitive to Redstone signal, and therefore will not damage anyone if they are powered by it.
|
||||
|
||||
tc.research_name.TB.Spike.Void=虚無鋼のトゲ
|
||||
tc.research_text.TB.Spike.Void=These are cold and bloody
|
||||
tb.rec.spikeVoid.page.0=You have managed to apply your knowledge of that strange metal made out of darkness to your spikes. The resulting spikes are extremely dangerous - they can almost instantly kill whoever walks over them. They will also not destroy items, just like Thaumic. They also react to the redstone the same way thaumic spikes do. They, however, are somehow much more accurate at their job, which results in foes dropping experience and aspects, just as they got killed by you. The spikes however can't hurt void metal, since they are made of it...
|
||||
|
||||
tc.research_name.TB.BloodyRobes=Bloody Thaumaturge's Robes
|
||||
tc.research_text.TB.BloodyRobes=Red roses bloom
|
||||
tb.rec.bloodyRobes.page.0=You are not quite sure that it is a good idea, but you have found out, that the Bloody Enchanted Fabric does not looses it's properties, and, therefore can be used as an armor material. Strangely enough even though the Fabric had a tiny amount of blood the robes are shining red. Maybe the magic is somehow involved? Anyway you for some reason feel a little bit more powerfull in this bloody robes than in your Thaumaturge's robes. Other thaumaturges have been wondering what are those new shiny robes made of, but you have managed to keep your bloody secret...
|
||||
|
||||
tc.research_name.TB.Foci.Drain=Wand Focus: Liquid Drain
|
||||
tc.research_text.TB.Foci.Drain=Parish thee water!
|
||||
tb.rec.drainFoci.page.0=Sometimes a Thaumaturge wants to live under the sea, §m next to his pineapple §r in his beautifull water dome. However, building underwater is a huge pain... Until now. This wand foci will resolve the problem! It will destroy blocks of water the thaumaturge is looking at, without making all nearby water blocks flow! In other ways, it is perfect in creating tunnels! However, magic can only harness the water so long, and the water will eventually return to it's normal flowing state. It will also do so should a block be placed next to the not-flowing water block.
|
||||
tb.rec.drainFoci.page.1=<LINE>§l Aquatic Upgrade §r<LINE>Available at level 3, this upgrade will make destroyed water drop Water Crystallized Essentia in 40% cases. With a 10% chance the essence will get poisoned due to magic pollution, otherwise known as flux, resulting in a Venenum aspect.
|
||||
tb.rec.drainFoci.page.2=<LINE>§l Netheric Upgrade §r<LINE>Available at level 3, this upgrade will allow the foci to destroy lava as well as water. Destroyed lava will also make all lava near the destroyed one to stop flowing. Just as water the lava will start flowing again after some time. Foci will still be able to destroy water. Destroying lava costs additional 3 §c§lIgnis§r§0 essentia. Frugal upgrades will affect the ignis cost too.
|
||||
|
||||
tc.research_name.TB.Foci.Experience=Wand Focus: Experience
|
||||
tc.research_text.TB.Foci.Experience=One can never have enough experience
|
||||
tb.rec.expFoci.page.0=The only ways of enchanting for a regular thaumaturge is either by using his own life essence to roll the dices or by using the infusion matrix to control the process. Either way some life essence is required. The most efficient way of collecting it is by... killing mobs? Mining? You think, that thaumaturgy must offer something else, more 'magical'. And this is it. This foci will instantly break the block it is used on, providing a thaumaturge with twice the experience the block would usually drop! Blocks, which usually do not provide experience will drop some based on the Potency level of the foci.
|
||||
tb.rec.expFoci.page.1=<LINE>§l Decomposing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will allow a thaumaturge to instantly decompose any living entity into experience, based on the creature's current HP. The aspect cost is also based on the creature's HP. Note, that the absorbed creature will still drop the regular drops and experience. <BR>§lLevel II§r decreases the cost for consuming creatures to half.<BR>§lConflicts with the §6Vaporizing§0§l upgrade!§r
|
||||
tb.rec.expFoci.page.2=<LINE>§l Vaporizing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed blocks also drop some Crystallized Essentia based on the block's aspects. Drop chance is 50%. Some very essentia-rich blocks will not drop it. <BR>§lLevel II§r increases the chance of obtaining a Crystallized Essentia to 100%<BR>§lConflicts with the §6Decomposing§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Flux=Wand Focus: Flux Scrubber
|
||||
tc.research_text.TB.Foci.Flux=A magical broom
|
||||
tb.rec.fluxFoci.page.0=Flux scrubbers are good, but they need to be more... controlled. You wonder if you can stick one on top of your wand... Well, it is not that simple, but definitely possible! This foci will remove the flux blocks a thaumaturge is looking at. yes, it is as simple as that.
|
||||
tb.rec.fluxFoci.page.1=<LINE>§l Warping Upgrade §r<LINE>Available at level 3, this upgrade will warp the mind of the user of the foci, therefore adding some temporary warp every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.2=<LINE>§l Calming Upgrade §r<LINE>Available at level 5 if the §6Warping§0 upgrade is present, this upgrade negates the effect of the §6Warping§0 upgrade. It will calm the mind of the user of the foci, therefore removing some temporary warp, and some regular warp on occasion every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l Crystallization Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed flux blocks also drop some Potentia Crystallized Essentia.<BR>§lLevel II§r flux blocks will drop a Random Crystallized Essentia instead of Potentia Crystallized Essentia<BR>§lConflicts with the §6Warping§0§l and the §6Calming§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=Wand Focus: Activation
|
||||
tc.research_text.TB.Foci.Activation=Remote access
|
||||
tb.rec.actFoci.page.0=Well, after your research on the ability of mirrors of transporting items it would be logical to continue onwards - what if mirrors could transport simple force and image? Well, it is not that simple, so you had to make a wand foci out of all that mess you were getting yourself into. This wand foci works really simple - once equipped on the wand a thaumaturge must shift-click on the desired block's location, which will store it to the wand. After that a simple click will act like a right click on the stored location. However, the range is limited to 32 blocks. Some mundane inventories are also too heavy for the transmitted force to interact with, should they bee far from a thaumaturge.
|
||||
tb.rec.actFoci.page.1=<LINE>§l Potency Upgrade §r<LINE>Available at all levels, this upgrade will increase the range of interaction up by 10 blocks. Will not work in unloaded chunks!
|
||||
|
||||
tc.research_name.TB.AdvAlc=Thaumium Alchemical Furnace
|
||||
tc.research_text.TB.AdvAlc=Let the flame burn brighter
|
||||
tb.rec.advAlc.page.0=You are extremely annoyed about the speed of your Alchemical Furnace. There must be a way to speed that damn thing up! Sure, attaching more bellows helps... A tiny bit. However, what if you could use the Aer to use those bellows right next to the furnace's flame? Well, the furnace burns too hot and quickly becomes a pile of useless smelted construction. However, you have managed to use Thaumium to make the furnace more heat resistant! The result is a furnace, functioning just as a regular Alchemical Furnace, but 2 times faster! However, it is only achievable if the furnace runs on the Alumentum. Bellows can also be attached to achieve even more speed.
|
||||
|
||||
tc.research_name.TB.CryingObs=Crying Obsidian
|
||||
tc.research_text.TB.CryingObs=Never implemented
|
||||
tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the bed he last slept on. However beds are unreliable - they can be blown up, and 'you can only sleep at night'. Also, 'you may not sleep now, there are monsters nearby'. Or even 'this bed is already occupied'. It's time to stop that nonsense! By infusing properties of the bed into Obsidian block you have created a Crying Obsidian block. Put another one on top of this one to will form an obelisk, then right-click it. You will always respawn near the last obelisk you've clicked on, if it is a full obelisk. Sleeping in bed resets the spawn location to the bed.
|
||||
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
tc.research_text.TB.EntityDec=Lively knowledge
|
||||
tb.rec.eDec.page.0=Sometimes a thaumaturge needs more knowledge to continue his researches. Sure, they can explore the world, or use the Deconstruction Table, but what else? By utilising your knowledge of entroy, you have managed to create a device capable of breaking down mobs to their component aspects, and transmitting that knowledge directly into your brain. To link the device to yourself, simply click it, once it is placed in the world. However, the knowledge dissipates with distance, and only seems to work within a 32 block radius.
|
||||
|
||||
tc.research_name.TB.GoldenOak=Thaumic Dendrology
|
||||
tc.research_text.TB.GoldenOak=Gnawing the bark of knowledge
|
||||
tb.rec.goldenOak.page.0=Not only weeds and flowers can be magically processed to create something new! Trees have that potential too! However, they are too strong on their own, and therefore they resist any simple magical additions. Infusion should do the job just fine! You have managed to create a Golden Oak tree, just as an example. This tree works just as regular Oak does, however, should it drop an apple - and that apple will be covered in gold! It, however, is impossible to get the mythical Enchanted Golden Apple. Due to being infused with Greed essentia, this tree will drop much less sapligns, since it wants to be the only one absorbing the sunlight and water. Due to a magical anomaly, (read: this is a GTNH-specific thing) the leaves will only drop apples when broken with shears.
|
||||
|
||||
tc.research_name.TB.NodeMan=Node Manipulation
|
||||
tc.research_text.TB.NodeMan=Full control!
|
||||
tb.rec.nodeMan.page.0=You have discovered a way to support nodes by using stabilisers. You have discovered a way to tear the node apart, opening a small rift to wherever. Is this it for the nodes? It seems unfair, there are so many types of them - tainted, pure, hungry, they can be bright or fading... But all thaumaturges stop here, without attempting to go further. You can manipulate the very fabrics of the node, making it stable. You can tear it apart, energising it. Why not use those powers in combination to change the smallest fibres of the node? Why not study this? Is there something, that stops everyone from going this way, or are they just too blind, thinking they are the masters of thaumaturgy?
|
||||
tb.rec.nodeMan.page.1=Well, so far nothing really happened. Nothing came to stop you. Nothing killed you, nothing corrupted your mind - nothing! You do not understand the others not going this way. You have discovered a way to create the device that will combine the power of the Stabiliser to make the node stand and the ability of the Transducer to move node fibres, tearing it apart. Well, it is not that simple - you also need to constantly move Vis back and forth - some mirrors are required, and some flux formes, which is critical, so Flux scrubbers must be used too. And, for this construction to be stable some Salis Mundus is alse required. And here it is - the device, that can manipulate the node itself!
|
||||
tb.rec.nodeMan.page.2=It is not really that simple, actually. Your device can only work with regular nodes, energised are too powerful to work with. It also can only operate with the node from the top due to Vis flowing downwards, so it is impossible to have both the transducer and this device. It also turned out very... mundane. It is unable to operate with the node at all, as you though it would. It has the ability to do so, but the fibres of the node are not that simple to move - a Foci is required, and you do not know how to make one. You've tried regular wand foci - not much luck, just a bunch of angry wisps. However, the foci must work the same way - harnessing the raw power of the device to work with the node.
|
||||
tb.rec.nodeMan.page.3=The device itself is pretty stable, and, in fact, it does not require anything to work, which is comical due to the power of the device. The foci, should you obtain one must be simply placed in the bottom of the device, harnessing the raw power. Just click the device with the foci to put it in. Click with an empty hand to remove the foci. Click with another foci to swap between to - it is even possible to actually save the progress that way! It may require more or less time based on the action it is doing too!
|
||||
|
||||
tc.research_name.TB.NodeFoci.Speed=Manipulator Foci: Speed
|
||||
tc.research_text.TB.NodeFoci.Speed=Restoration is a key to success
|
||||
tb.rec.foci.speed.page.0=Speed foci increases the speed at which node restores it's aspects 5 times. It may be hard for a thaumaturge to see this in action, but should he use his wand, or any of his vis using devices it will become obvious.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Sinister=Manipulator Foci: Sinister
|
||||
tc.research_text.TB.NodeFoci.Sinister=A tiny mob spawner
|
||||
tb.rec.foci.sinister.page.0=Sinister foci will make the Manipulator slowly turn the node into a Sinister Node. Removing the Pure modifier takes 30 minutes. Takes 6 minutes to turn a normal node into Sinister.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Unstable=Manipulator Foci: Instability
|
||||
tc.research_text.TB.NodeFoci.Unstable=Shaterring the node
|
||||
tb.rec.foci.unstable.page.0=Instability foci will make the Manipulator slowly turn the node into an Unstable Node. Will only work with normal nodes. Takes 7 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Efficiency=Manipulator Foci: Efficiency
|
||||
tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
tc.research_text.TB.NodeFoci.Destr=Making the node weaker
|
||||
tb.rec.foci.destr.page.0=Destruction foci will slowly destroy the node it is attached to. It will turn bright nodes into normal, normal into pales, pales into fading and will completely destroy fading nodes. On the other hand Vis from the node being destroyed will escape into surroundings in the form of Aspect Orbs, which can be absorbed by any wand. Vis escapes much faster than regulary.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Hunger=Manipulator Foci: Hunger
|
||||
tc.research_text.TB.NodeFoci.Hunger=It is pretty obvious what this foci does
|
||||
tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the node into a Hungry Node. Will only work with normal nodes. Note, that the manipulator can freely be eaten by the hunger node, if it chooses to do so. Takes 5 minutes to finish. Authors are in no way responsible for the possible damage done to you, your house, your world, other worlds, your pets, animals, monsters, nodes and items. By crafting the foci you agree to being fully responsible to anything, that may happen with the foci, manipulator, node and everything surrounding the node.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly restore nodes. It will convert nodes into different types, using time. Converting a Fading node into Pale takes 5 minutes. Converting a Pale node into normal takes 10 minutes. Removing the Sinister modifier takes 2 minutes. Removing the Unstable modifier takes 7 minutes. Removing the Hunger modifier takes 30 seconds. Removing the Taint modifier takes 30 minutes.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
tb.rec.enchantments.page.0=Any thaumaturge may have already came across some new formation of magic on their tools, should they use their own life energy to infuse them. Those new enchantments can provide the thaumaturge with things they desire.
|
||||
tb.rec.enchantments.ewisdom=Weapons enchanted with Elder Wisdom have a chance to provide the thaumaturge using them with some knowledge aspects of creatures slain.
|
||||
tb.rec.enchantments.ebane=Weapons enchanted with Eldritch bane will deal more damage to endermen and eldritch creatures.
|
||||
tb.rec.enchantments.magictouch=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporise=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
tb.rec.enchantments.taint=Weapons infused with Taint will deal additional tainted damage upon hit. It will also apply Taint Poison to the target. This is less effective against tainted creatures.
|
||||
|
||||
#1.1 researches
|
||||
tc.research_name.TB.EntityDecAdv=Entity Deconstructor Improvements
|
||||
tc.research_text.TB.EntityDecAdv=Even better decomposing!
|
||||
tb.rec.eDeca.page.0=You have managed to advance in your researches of the entity deconstruction. You have discovered, that the basic deconstructor is rather limited. It seems you are simply able to socket crystal blocks into the frame of the device - increasing its stability and magical resonance. All primal aspects can be used.
|
||||
tb.rec.eDeca.page.1=Each crystal increases the maximum range of knowledge transfer of the device by 8 blocks, and will also make the device faster. When all six primal crystals are installed, it will gain the ability to decompose items above it the same way it decomposes mobs. The items will not always produce knowledge, but they will do it with a better chance than the deconstruction table. Deconstructed items will only produce primal aspects though.
|
||||
|
||||
|
||||
|
||||
tc.research_name.TB.Relocator=Thaumic Relocation
|
||||
tc.research_text.TB.Relocator=Back and forward
|
||||
tb.rec.relocator.page.0=Those arcane levitators you've discovered. you have always been wondering - why can't they be placed on walls? You have discovered a way to slightly improve the construction of the levitator, so it can be placed on the ceiling and walls. Additionally, by slightly altering the recipe and using Alumentum instead of Nitor you have created an opposite device, that will instead pull everything towards itself rather than pushing. Both devices keep the full capabilities and limitation of the arcane levitator, since they work in the same way.
|
||||
|
||||
tc.research_name.TB.ThaumicAnvil=魔導金属の金床
|
||||
tc.research_text.TB.ThaumicAnvil=Why haven't they thought about this?
|
||||
tb.rec.thaumicAnvil.page.0=You are annoyed by those anvils. They are breaking after a couple of hits and they are sapping your life force as if they were some kind of experience black hole! You have applied your knowledge of the magical metal otherwise known as thaumium to create a better anvil! The Thaumium Anvil lasts much longer than the mundane one, keeping full functionality! <BR>The Thaumium also is not your mundane iron - it can absorb much more life force at a time, increasing the maximum level the anvil can work with up to 60. It also seems that repairing items here has no cost penalty - it is always as you are repairing your pick the first time!
|
||||
|
||||
tc.research_name.TB.VoidAnvil=虚無鋼の金床
|
||||
tc.research_text.TB.VoidAnvil=Repare²
|
||||
tb.rec.voidAnvil.page.0=Well, the Thaumium anvil is all well and good, but it also breaks. Maybe not that fast, but it still does. However, you have had an idea since you've unlocked that Void metal. What if you try to make an anvil out of that one? The results are... Interesting.<BR>First of all, your new-made anvil has kept the main property of the void metal - the ability to repair itself. The anvil will automatically repare itself, should you cause a block update right next to it. The anvil however acts much different - any operation here, no matter if you are renaming stuff or combining extremely efficient enchanted books always costs the same 7 levels of XP.
|
||||
tb.rec.voidAnvil.page.1=The anvil also seems to have no cost increase penalty, just as the thaumium one does.<BR>Whilst repairing you have seen some void metal flowing into the cracks of your tools. Sure that is nothing to worry about, right?
|
||||
|
||||
tc.research_name.TB.EnderSapling=Ender Tree
|
||||
tc.research_text.TB.EnderSapling=Memories of the end
|
||||
tb.rec.enderTree.page.0=You have managed to apply your knowledge of the mythical land known as The End to your knowledge about trees. This tree, infused with ender energies will convert mundane blocks below itself to blocks from The End - the endstone. It is also possible to obtain obsidian, though the odds are low. Strangely enough the matter of the world under the tree seems extremely thick and occasionally creatures from The End will escape to the world the tree grows in, however it is impossible for some big creatures like Dragons to come through. The wood can be used to make special planks with a pretty high explosion resistance.
|
||||
|
||||
tc.research_name.TB.NetherSapling=Nether Tree
|
||||
tc.research_text.TB.NetherSapling=Blazing growth!
|
||||
tb.rec.netherTree.page.0=You have managed to combine your knowledge of the Portal to the Nether with your knowledge of thaumic trees. The result is a tree, that creates tiny portals to the nether beneath itself. Those portals can't be seen, but they are strong enough for the nether corruption to pass through, converting mundane blocks below the tree into their nether equivalent. Different creatures from the nether will also occasionally come through those portals. The tree also has the properties of the netherrack where it will not burn and spread fire but will forever sustain it.
|
||||
|
||||
tc.research_name.TB.PeacefulSapling=Peaceful Tree
|
||||
tc.research_text.TB.PeacefulSapling=More life
|
||||
tb.rec.peacefulTree.page.0=You have noticed that the animals of all kind are attracted to the light. You have also noticed that they can appear in different places out of nowhere. You have studied that effect, and have managed to create a tree that will attract animals of all kind towards itself. The animals, corresponding to the biome the tree grows in will randomly appear beneath it's leaves. You should however keep control over the population, since animals will come endlessly!
|
||||
|
||||
#Research from TC4
|
||||
#no longer needed
|
||||
|
||||
#Enchantment researches
|
||||
tc.research_name.TB.ElderKnowledge=Elder Wisdom
|
||||
tc.research_text.TB.ElderKnowledge=Knowledge of the old ones
|
||||
tc.research_name.TB.EldritchBane=Eldritch Bane
|
||||
tc.research_text.TB.EldritchBane=You'll show them all
|
||||
tc.research_name.TB.MagicTouch=Magic Touch
|
||||
tc.research_text.TB.MagicTouch=Touch them with magic
|
||||
tc.research_name.TB.Vaporising=Vaporising
|
||||
tc.research_text.TB.Vaporising=Portable Crystalliser
|
||||
tc.research_name.TB.Tainted=Tainted
|
||||
tc.research_text.TB.Tainted=Blight on these lands!
|
||||
|
||||
#Messages
|
||||
tb.txt.knoseFragment=Right-click to gain knowledge
|
||||
tb.txt.howlBelow=Something howls in the depths of the world...
|
||||
tb.txt.howlDeeper=You hear a howl from below the bedrock, you might want to go deeper...
|
||||
tb.txt.taintDevelop=What was that? You need to remember what just happened!
|
||||
tb.txt.spawnSet=Spawn point set!
|
||||
tb.txt.linkEntDecon=Device link established!
|
||||
|
||||
#Foci enchantments
|
||||
tb.foci.aquatic.name=Aquatic
|
||||
tb.foci.aquatic.desc=Water may be crystallised into essentia upon draining
|
||||
|
||||
tb.foci.netheric.name=Netheric
|
||||
tb.foci.netheric.desc=Allows the Drain Foci to work on Lava blocks.
|
||||
|
||||
tb.foci.decomposing.name=Decomposing
|
||||
tb.foci.decomposing.desc=Allows Experience Foci to absorb mobs for experience.
|
||||
|
||||
tb.foci.vaporizing.name=Vaporizing
|
||||
tb.foci.vaporizing.desc=Experience Foci can create crystallised essentia from absorbed blocks.
|
||||
|
||||
tb.foci.warping.name=Warping
|
||||
tb.foci.warping.desc=Removing flux blocks will inflict warp on the remover
|
||||
|
||||
tb.foci.crystalization.name=Crystallisation
|
||||
tb.foci.crystalization.desc=Flux blocks can drop Potentia essence. On level II drops random essence
|
||||
|
||||
tb.foci.calming.name=Calming
|
||||
tb.foci.calming.desc=Negates the Warping effect. Removed flux blocks can remove temporary and regular warp from the remover
|
||||
|
||||
#1.2
|
||||
|
||||
#Blocks
|
||||
tile.nodeLinker.name=Node Linking Device
|
||||
tile.tb.campfire.name=Mage's Campfire
|
||||
tile.tb.brazier.name=Brazier of Warding
|
||||
|
||||
#Items
|
||||
item.tb.revolver.name=Thaumaturge's Revolver
|
||||
item.tb.bracelet.name=Bracelet
|
||||
item.tb.bracelet.iron=Iron Bracelet
|
||||
item.tb.bracelet.gold=Gold Bracelet
|
||||
item.tb.bracelet.greatwood=Greatwood Bracelet
|
||||
item.tb.bracelet.thaumium=Thaumium Bracelet
|
||||
item.tb.bracelet.silverwood=Silverwood Bracelet
|
||||
item.tb.bracelet.reed=Reed Bracelet
|
||||
item.tb.bracelet.bone=Bone Bracelet
|
||||
item.tb.bracelet.obsidian=Obsidian Bracelet
|
||||
item.tb.bracelet.ice=Ice Bracelet
|
||||
item.tb.bracelet.blaze=Blaze Bracelet
|
||||
item.tb.bracelet.quartz=Quartz Bracelet
|
||||
item.tb.bracelet.void=Void Bracelet
|
||||
item.tb.bracelet.primal=Primal Bracelet
|
||||
|
||||
#Enchantments for the revolver
|
||||
revolverUpgrade.ACCURACY.name=Accuracy
|
||||
revolverUpgrade.POWER.name=Power
|
||||
revolverUpgrade.SILVER.name=Silver
|
||||
revolverUpgrade.POISONED.name=Poisoned
|
||||
revolverUpgrade.BANE_OF_ATROPODS.name=Bane of Arthropods
|
||||
revolverUpgrade.BANE_OF_ELDRITCH.name=Bane of Eldritch
|
||||
revolverUpgrade.PIERCING.name=Piercing
|
||||
revolverUpgrade.DUELING.name=Dueling
|
||||
revolverUpgrade.TAINTED.name=tainted
|
||||
revolverUpgrade.PRIMAL.name=Primal
|
||||
revolverUpgrade.SPEED.name=Speed
|
||||
revolverUpgrade.EFFICIENCY.name=Efficiency
|
||||
revolverUpgrade.ELDRITCH.name=Eldritch
|
||||
revolverUpgrade.VOID.name=Void
|
||||
revolverUpgrade.KNOWLEDGE.name=Knowledge
|
||||
revolverUpgrade.HEAVY.name=Heavy
|
||||
|
||||
#Researches
|
||||
tc.research_name.TB.Revolver=Thaumaturge's Arsenal
|
||||
tc.research_text.TB.Revolver=The hunt begins
|
||||
tb.rec.revolver.page.0=Thaumic weapons are good. Especially those where you do not have to get close to your enemies. Thaumaturgy however does not seem to offer much of those. Sure, there is a bow of bone, but... it is a bow. Even though it is enhanced with magic it still requires the wielder to pull the string. One might say - there are wand foci! Sure there are, and they are all great... But are they really weapons? They are put on top of wands and they use the energy of the wand. Well what if the Thaumaturge prefers his sceptres over wands? He... needs to craft another wand, just for those foci? Really? Some foci are also known for not working under certain conditions... Better to say in certain places...
|
||||
tb.rec.revolver.page.1=You have been engineering for a while now - this is what you have came with. A pretty strange contraption that is not all that big and is comfort to hold in hand. You have named your contraption "The Revolver". No, you have no idea why.<BR>The device is able to shoot very small yet extremely fast projectiles which deal devastating damage to anything they come in contact with. Due to your weapon having a magical nature those projectiles are also magical - they are created out of raw Telum essentia, stored in a jar inside of the revolver. One point of aspect is enough for just two shots. To open the revolver sneak and left-click anywhere. Sneaking also allows you to aim more precise. Right-click to shoot of course, that should be obvious.
|
||||
tb.rec.revolver.page.2=The revolver is also much more potent than it looks - you are sure, that there are TONS of ways to improve it's construction by performing further infusions over it. You still need to discover them though. Some of the improvements might conflict with each other and therefore can't be installed together. It is also worth noticing that most improvements can be applied over and over again, but the stability of the infusion will suffer great penalties for each new level. The aspect cost will also increase for each level of improvement by the amount it originally cost.
|
||||
|
||||
tc.research_name.TB.NodeLinker=Node Linking
|
||||
tc.research_text.TB.NodeLinker=From one source to another!
|
||||
tb.rec.nodeLink.page.0=Nodes. The things that link your world to the world of magic. They are heavily used in thaumaturgy - some devices use them to function, you need them to recharge your wands. However there is a small problem - a node can always store that much of vis and if it has, for example, no terra it it - this is it, it has no terra, and that aspect can't be gained from the node. There sure is a so called 'node bullying' - one node eating other, smaller nodes. With the discovery of the Advanced node stabiliser that can be worked with, but it takes a ridiculous amount of time and also is unreliable.
|
||||
tb.rec.nodeLink.page.1=You have discovered a device that might get the job done. The node Linking Device creates a mysterious link between 2 nodes and will move aspects from the linked one to the linker. You need 2 of this devices placed on top of nodes. Then just take your wand and right click on the receiver. After that click on the transmitter - and the link will be established. The link will firstly drain all aspects out of the transmitting node's pull, then it will draw the node's capacity and will increase the receiver’s capacity based on that. Lastly the node without any capacity left will fade away. The chance of the receiver node to increase it's aspect capacity is around 70% for each capacity decrease on the transmitting node.
|
||||
tb.rec.nodeLink.page.2=The transmission however is pretty unstable - both nodes will react to the link. This will result in a so called instability. The more time the device functions - the more instability it will have. Based on the amount of instability different things may happen - from the aspects escaping out of nodes on both ends into air in form of flux, to the complete transmitting node destruction with the explosion. The receiving node however will never get harmed in any way. If you would only have a magic inert metal, forged from both, Nether and End, that could stabilize the link. In theory a Block of this supreme metal above this device would be sufficient.
|
||||
|
||||
tc.research_name.TB.Revolver.Accuracy=Revolver Upgrade: Accuracy
|
||||
tc.research_text.TB.Revolver.Accuracy=Sniping from miles away
|
||||
tb.rec.revolver.acc.page.0=You have found a way to give your revolver more sniping potential. With this upgrade your eyes will become more focused on the target while you are aiming, allowing you to aim more precise.<BR>Max Level: §6§l3 §r§0<BR>Conflicts with: §nSpeed§r, §0§nEfficiency§r
|
||||
|
||||
tc.research_name.TB.Revolver.Atropods=Revolver Upgrade: Bane Of Arthropods
|
||||
tc.research_text.TB.Revolver.Atropods=Packed with neurotoxins
|
||||
tb.rec.revolver.atr.page.0=You have found a way to improve your revolver against spiders and silverfish. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Eldritch§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.EldritchBane=Revolver Upgrade: Bane Of Eldritch
|
||||
tc.research_text.TB.Revolver.EldritchBane=Eldritch creatures outlawed
|
||||
tb.rec.revolver.elb.page.0=You have found a way to improve your revolver against eldritch creatures. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Dueling=Revolver Upgrade: Dueling
|
||||
tc.research_text.TB.Revolver.Dueling=Sir, I duel you!
|
||||
tb.rec.revolver.duel.page.0=Sometimes the simple words are not enough, and a Thaumaurge needs to physically prove himself. Prior to the revolver discovery that could only be done via mundane swords and bows. Now a Thaumaturge and his offender can resolve their issue like two gentlemen - with their guns! This upgrade will make the revolver much more potent against other players, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Efficiency=Revolver Upgrade: Efficiency
|
||||
tc.research_text.TB.Revolver.Efficiency=Waste nothing, multiply existing
|
||||
tb.rec.revolver.eff.page.0=You have found a way to decrease the Telum consumption of the revolver. Each level of this upgrade will decrease the consumption by 1 unit of essentia.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nSpeed§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Eldritch=Revolver Upgrade: Eldritch
|
||||
tc.research_text.TB.Revolver.Eldritch=Speaks the words backwards!
|
||||
tb.rec.revolver.eld.page.0=Imbuing the revolver with the energy of the eldritch certainly does something... You have discovered what exactly. This upgrade will make the revolver much more potent against very strong creatures, aka bosses, but will decrease the effectiveness against others.<BR>Max Level: §6§l 2 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Heavy=Revolver Upgrade: Heavy
|
||||
tc.research_text.TB.Revolver.Heavy=Melee is still an option
|
||||
tb.rec.revolver.hev.page.0=Sometimes a thaumaturge is just out of essentia that the revolver uses... But everything is not lost, the revolver itself is a decent melee weapon! Sure there can be an improvement... Each level of this upgrade will increase the damage the revolver does in melee by 2.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Knowledge=Revolver Upgrade: Knowledge
|
||||
tc.research_text.TB.Revolver.Knowledge=Drain their bra... Knowledge.
|
||||
tb.rec.revolver.kno.page.0=You have found a way to bind the bullets to your mind. The result is interesting - every slain creature might give you a sudden inspiration, or simply a knowledge point. No risk of warping your mind exists. <BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPrimal§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Piercing=Revolver Upgrade: Piercing
|
||||
tc.research_text.TB.Revolver.Piercing=.45 calibre!
|
||||
tb.rec.revolver.pir.page.0=You have found a way to make your revolver much more devastating. This upgrade will make the bullets pierce through anyone they strike, dealing more damage than usual and continuing on travelling forward.<BR>Max Level: §6§l1 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Power=Revolver Upgrade: Power
|
||||
tc.research_text.TB.Revolver.Power=More gunpowder to the damn thing!
|
||||
tb.rec.revolver.pow.page.0=You have discovered a way to improve the potency of your revolver. This upgrade will increase the damage the revolver does to any creature. No exceptions. However the damage increase is worse, than with the creature-specific upgrades.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nEldritch§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Primal=Revolver Upgrade: Primal
|
||||
tc.research_text.TB.Revolver.Primal=What lies beyond the lightspeed...
|
||||
tb.rec.revolver.primal.page.0=The primal energies pulse... What if you would imbue the revolver with them? The results are... interesting. Your revolver seems to have become a 'hit-scan' rather than 'shoot' type of weapon - it means that the bullets travel to their targets §oinstantly§r§0. The bullets have also gained the ability to pierce walls. They also are much more dangerous now. However the cost for using the revolver is also now much higher - 2 essentia per shot!<BR>Max Level: §6§l 1 §r§0<BR>Conflicts with: §nKnowledge§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Silver=Revolver Upgrade: Silver
|
||||
tc.research_text.TB.Revolver.Silver=Just a casual werewolf killer.
|
||||
tb.rec.revolver.sil.page.0=You have discovered a way to improve the potency of your weapon against unholy creatures. This upgrade will make the revolver much more potent against undead creatures, demons and werewolves, and will not decrease the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nEldritch§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Speed=Revolver Upgrade: Speed
|
||||
tc.research_text.TB.Revolver.Speed=It shoots 10 000 bullets per minute!
|
||||
tb.rec.revolver.spe.page.0=You have found a way to increase the speed at which your bullets travel. Each level of this upgrade will increase the speed of the bullets by... some amount, how can you tell? You clearly do not have any device or whatever to measure such fast movement!.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nEfficiency§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Tainted=Revolver Upgrade: tainted
|
||||
tc.research_text.TB.Revolver.Tainted=It's ALIVE! Kinda.
|
||||
tb.rec.revolver.tai.page.0=Imbuing your weapon with taint might not be that good of an idea, but you've tried anyways. Anyway, here are the results - this upgrade will increase the raw damage of the revolver against every creature, except for the tainted ones - for them the damage will be decreased! The bullets also will have a chance to inflict the victim with Taint Poison!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nPrimal§r, §0§nKnowledge§r
|
||||
|
||||
tc.research_name.TB.Revolver.Void=Revolver Upgrade: Void
|
||||
tc.research_text.TB.Revolver.Void=Merging with the bullets
|
||||
tb.rec.revolver.void.page.0=Infusing the revolver with some void metal gives the gun the primal ability of the void metal - self-repairing. Warning - seeing the gun metal changing shape due to the void metal might not be a pleasant experience and may cause hallucinations and nightmares!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Campfire=Mage's Campfire
|
||||
tc.research_text.TB.Campfire=A safe night in the woods
|
||||
tb.rec.campfire.page.0=If a person wanders around for example in the forest when it is getting dark and he is too far away from home to go to his bed he is probably stuck there in the darkness with all those monsters around. You are a thaumaturge, sure you can solve that problem! You have discovered a way to make a campfire! To light it up you first need to right-click it with a log - magical logs may be more long-lasting. Next just insert any fuel in it. Your campfire is imbued with magic, so monsters nearby will retreat, just as creepers flee from cats. However, sometimes a hunger will make monsters ignore the campfire to a certain extent - it is not absolute protection.
|
||||
|
||||
tc.research_name.TB.Brazier=Brazier of Warding
|
||||
tc.research_text.TB.Brazier=Not just decorative
|
||||
tb.rec.brazier.page.0=The campfire is well and good, but there is a problem - it requires way too much manual control. You need to toss in logs, you need to toss in fuel. Maybe thaumaturgy can help you with this? And it sure can! You have improved the construction of the campfire. The brazier will do exactly the same, but it does not require manual fuel/logs insertion - it will instead drain ignis essentia from nearby jars and mirrors.
|
||||
|
||||
tc.research_name.TB.Bracelet.Iron=Thaumic Bracelets
|
||||
tc.research_text.TB.Bracelet.Iron=Elegant foci solution
|
||||
tb.rec.bracelet.iron.page.0=Since the discovery of wands you have been thinking of alternating the way vis channels through the wand. The wand on it's own has a very basic system of vis channelling - it uses the Vis from the core and exports it into the world using the caps. Well, that makes the wand a universal device it can use vis offensively, defensively and for crafts. But it both lacks the power for offensive usage and the efficiency for crafts. Sure there are staffs and sceptres. The sceptres are fine, but you think that the staffs can be made... differently.
|
||||
tb.rec.bracelet.iron.page.1=By completely removing the core from the construction, adding some mundane parts to hold it all together and making a 'zone of potency' with the caps you have discovered the Bracelets. They are your alternative to the staffs. Due to their construction they do not come in thousands of variants - there are some though. You are also sure, that you can't combine different caps to create a bracelet - it will be unstable and will not work. Only the regular caps discovered by thaumaturges can be used to create the bracelets too... The bracelet works just as your regular wand would - it can drain vis from nodes, it can be charged in a wand recharging pedestal, it can harvest the aspect orbs from mobs.
|
||||
tb.rec.bracelet.iron.page.2=The bracelets also work with foci - it is what they were made for. However since the bracelet has no core it is very limited in the amount of vis it can store - the most basic one - the iron can only store 10! Due to the bracelets having no core, they can't be used for crafting. However what they shine at is the usage of foci. First of all they have an amazing vis discount for doing so. Any foci in the bracelet will have it's cooldown greatly reduced. The foci are also MUCH faster and potent than in wands. Lastly since the bracelets are extremely small they also will get affected by the invisibility potion if their carrier is.
|
||||
|
||||
tc.research_name.TB.Bracelet.Gold=Gold Bracelet
|
||||
tc.research_text.TB.Bracelet.Gold=Gold is a great conductor
|
||||
tb.rec.bracelet.gold.page.0=Since iron is much more mundane than gold you might want to use that instead. The golden bracelet simply holds more vis than the iron one and also gives more vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Greatwood=Greatwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Greatwood=It's a stub
|
||||
tb.rec.bracelet.greatwood.page.0=Similar to how wands can be made out of greatwood bracelets can too. It simply holds more vis than the golden one, yet keeping the same vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Thaumium=Thaumium Bracelets
|
||||
tc.research_text.TB.Bracelet.Thaumium=Chanelling magic
|
||||
tb.rec.bracelet.thaumium.page.0=Since you have discovered a way to make wands out on thaumium you have applied the same to the bracelets. This one holds more vis than the greatwood one and has a better vis discount too
|
||||
|
||||
tc.research_name.TB.Bracelet.Silverwood=Silverwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Silverwood=Magical and pure
|
||||
tb.rec.bracelet.silverwood.page.0=The greatwood bracelet is great, but there always is a room for improvement. Using silverwood instead of greatwood allows the creation of a better bracelet. It also has a pretty good vis discount
|
||||
|
||||
tc.research_name.TB.Bracelet.Void=Void Bracelets
|
||||
tc.research_text.TB.Bracelet.Void=With the void energies
|
||||
tb.rec.bracelet.void.page.0=You have applied your discovery of the void wand creation to the bracelet. This new bracelet shares the same functionality - it will slowly regenerate aspects and has a pretty good vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Reed=Reed Bracelets
|
||||
tc.research_text.TB.Bracelet.Reed=Light as the sky itself
|
||||
tb.rec.bracelet.reed.page.0=You have created a bracelet that shares the same functionality as the reed wand core - it will slowly regenerate aer vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Blaze=Blaze Bracelets
|
||||
tc.research_text.TB.Bracelet.Blaze=With an infernal touch
|
||||
tb.rec.bracelet.blaze.page.0=You have created a bracelet that shares the same functionality as the blaze wand core - it will slowly regenerate ignis vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Obsidian=Obsidian Bracelets
|
||||
tc.research_text.TB.Bracelet.Obsidian=From the depths of the world
|
||||
tb.rec.bracelet.obsidian.page.0=You have created a bracelet that shares the same functionality as the obsidian wand core - it will slowly regenerate terra vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Ice=Ice Bracelets
|
||||
tc.research_text.TB.Bracelet.Ice=Cold to the touch
|
||||
tb.rec.bracelet.ice.page.0=You have created a bracelet that shares the same functionality as the ice wand core - it will slowly regenerate aqua vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Quartz=Quartz Bracelets
|
||||
tc.research_text.TB.Bracelet.Quartz=Just what you've ordered
|
||||
tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same functionality as the quartz wand core - it will slowly regenerate ordo vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Primal you have created a bracelet that shares the same functionality. It will slowly regenerate all aspects within itself up to 10%. It also holds the most vis out of all bracelets and offers the best discount. Lastly, similar to the primal staff core it will automatically add 1 level of Potency to any foci used with it.
|
||||
|
||||
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
@@ -0,0 +1,753 @@
|
||||
tc.research_category.THAUMICBASES=사우밍 베이스
|
||||
|
||||
#enchantments
|
||||
enchantment.elderKnowledge=지혜의 장로
|
||||
enchantment.eldritchBane=엘드리치 베인
|
||||
enchantment.magicTouch=마법에 걸린
|
||||
enchantment.tainted=Tainted
|
||||
enchantment.vaporising=기화
|
||||
tb.rec.enchantments.magictouched=Magic Touched가 인첸드된 무기를 사용하면 살해된 생물에게서 더 많은 위상 구체가 떨어집니다.
|
||||
tb.rec.enchantments.vaporising=증발 마법이 부여된 무기는 해당 무기로 죽인 생물의 결정화된 에센시아를 떨어뜨릴 확률이 있습니다.
|
||||
|
||||
#blocks
|
||||
tile.quicksilverBlock.name=수은 블록
|
||||
tile.quicksilverBrick.name=수은 벽돌
|
||||
tile.crystalBlock.name=Crystal Block
|
||||
tile.crystalBlockfire.name=파이어 크리스발 블록
|
||||
tile.crystalBlockwater.name=워터 크리스탈 블록
|
||||
tile.crystalBlockearth.name=어스 크리스탈 블록
|
||||
tile.crystalBlockair.name=에어 크리스탈 블록
|
||||
tile.crystalBlockorder.name=오더 크리스탈 블록
|
||||
tile.crystalBlockentropy.name=엔트로피 크리스탈 블록
|
||||
tile.crystalBlockmixed.name=혼합된 크리스탈 블록
|
||||
tile.crystalBlocktainted.name=테인트 크리스탈 블록
|
||||
tile.salisMundusBlock.name=정화된 소금 블록
|
||||
tile.pyrofluid.name=파이로플루이드
|
||||
tile.thauminiteBlock.name=사우뮴 블록
|
||||
tile.eldritchArk.name=금이 새겨진 흑요석
|
||||
tile.ironGreatwood.name=철제 프레임 그레이트우드
|
||||
tile.plax.name=플렉스 작물
|
||||
tile.aurelia.name=아우렐리아
|
||||
tile.aureliaPetal.name=아우렐리아 꽃잎
|
||||
tile.metalleat.name=금속 작물
|
||||
tile.lucrite.name=루라이트 작물
|
||||
tile.knose.name=로사 미스테리아
|
||||
tile.sweed.name=잡초 작물
|
||||
tile.lazullia.name=라줄리아 작물
|
||||
tile.rainbowCactus.name=무지개 선인장
|
||||
tile.redlonStem.name=레드론 줄기
|
||||
tile.ashroom.name=태초 버섯
|
||||
tile.flaxium.name=플럭시움
|
||||
tile.glieonia.name=글리오니아 작물
|
||||
tile.briar.name=찔레
|
||||
tile.tobacco.name=담배 작물
|
||||
tile.voidPlant.name=공허 작물
|
||||
tile.spike.name=Spikes
|
||||
tile.spikeiron.name=쇠못
|
||||
tile.spikethaumic.name=사우믹못
|
||||
tile.spikevoid.name=공허못
|
||||
tile.goldenOakSapling.name=황금 참나무 묘목
|
||||
tile.goldenOakLeaves.name=황금 참나무 잎
|
||||
tile.cryingObsidian.name=울부짖는 흑요석
|
||||
tile.overchanter.name=과장된 테이
|
||||
tile.TBoldCobblestone.name=고대 조약돌
|
||||
tile.TBoldGravel.name=고대 자갈
|
||||
tile.TBoldCobblestoneMossy.name=고대 이끼 낀 조약돌
|
||||
tile.advAlchFurnace.name=사우뮴 연금 화로
|
||||
tile.entityDeconstructor.name=엔티티 해체자
|
||||
tile.TBoldIron.name=고대 철 블록
|
||||
tile.TBoldDiamond.name=고대 다이아몬드 블록
|
||||
tile.TBoldGold.name=고대 금 블록
|
||||
tile.TBoldLapis.name=고대 청금석 블록
|
||||
tile.TBoldBricks.name=고대 벽돌
|
||||
tile.nodeManipulator.name=노드 조작기
|
||||
|
||||
tile.tb.slab..name=Slab
|
||||
tile.tb.slab.tile.TBoldLapis.name=고대 청금석 반 블록
|
||||
tile.tb.slab.tile.TBoldIron.name=고대 철 반 블록
|
||||
tile.tb.slab.tile.TBoldGold.name=고대 금 반 블록
|
||||
tile.tb.slab.tile.TBoldDiamond.name=고대 다이아몬드 반 블록
|
||||
tile.tb.slab.tile.TBoldCobblestone.name=고대 조약돌 반 블록
|
||||
tile.tb.slab.tile.TBoldBricks.name=고대 벽돌 반 블록
|
||||
tile.tb.slab.tile.TBoldCobblestoneMossy.name=고대 이끼낀 조약돌 반 블록
|
||||
tile.tb.slab.tile.eldritchArk.name=Gold Etched Obsidian Slab
|
||||
|
||||
tile.tb.crystalslab..name=Crystal Slab
|
||||
tile.tb.crystalslab.air.name=Air Crystal Slab
|
||||
tile.tb.crystalslab.water.name=Water Crystal Slab
|
||||
tile.tb.crystalslab.fire.name=Fire Crystal Slab
|
||||
tile.tb.crystalslab.earth.name=Earth Crystal Slab
|
||||
tile.tb.crystalslab.order.name=Order Crystal Slab
|
||||
tile.tb.crystalslab.entropy.name=Entropy Crystal Slab
|
||||
tile.tb.crystalslab.mixed.name=Mixed Crystal Slab
|
||||
tile.tb.crystalslab.tainted.name=Tainted Crystal Slab
|
||||
|
||||
tile.thaumicRelocator.name=Thaumic Relocator
|
||||
tile.tb.voidblock.name=Void metal Block
|
||||
tile.thaumicAnvil.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.intact.name=사우뮴 모루
|
||||
tile.thaumicAnvil.slightlyDamaged.name=Slightly Damaged Thaumium Anvil
|
||||
tile.thaumicAnvil.veryDamaged.name=Very Damaged Thaumium Anvil
|
||||
tile.voidAnvil.name=Void metal Anvil
|
||||
tile.voidAnvil.intact.name=공허합금 모루
|
||||
tile.voidAnvil.slightlyDamaged.name=Slightly Damaged Void metal Anvil
|
||||
tile.voidAnvil.veryDamaged.name=Very Damaged Void metal Anvil
|
||||
|
||||
tile.peacefullTreeSapling.name=Peaceful Sapling
|
||||
tile.netherTreeSapling.name=네더 묘목
|
||||
tile.enderTreeSapling.name=엔더 묘목
|
||||
tile.peacefullTreeLog.name=Peaceful Wood
|
||||
tile.netherTreeLog.name=네더 나무
|
||||
tile.enderTreeLog.name=엔더 나무
|
||||
tile.peacefullTreeLeaves.name=Peaceful Leaves
|
||||
tile.netherTreeLeaves.name=네더 나뭇잎
|
||||
tile.enderTreeLeaves.name=엔더 나뭇잎
|
||||
tile.enderPlanks.name=엔더 나무 판자
|
||||
|
||||
#items
|
||||
item.resource.name=Resource
|
||||
item.resourcenuggetthauminite.name=Thauminite Nugget
|
||||
item.resourcethauminite.thauminite_ingot.name=Thauminite Ingot
|
||||
item.resourcethaumium_wand_core.name=사우뮴 완드 코어
|
||||
item.resourcevoid_wand_core.name=공허 완드 코어
|
||||
item.resourceaurelia_petal.name=Aurelia Petal
|
||||
|
||||
item.thauminiteAxe.name=Thauminite Axe
|
||||
item.thauminiteHoe.name=Thauminite Hoe
|
||||
item.thauminiteShovel.name=Thauminite Shovel
|
||||
item.thauminiteSword.name=사우뮴나이트 검
|
||||
item.thauminiteShears.name=사우뮴나이트 가위
|
||||
item.thauminitePickaxe.name=사우뮴나이트 곡괭이
|
||||
item.thauminiteHelmet.name=사우뮴나이트 헬멧
|
||||
item.thauminiteChest.name=사우뮴나이트 갑옷
|
||||
item.thauminiteLegs.name=사우뮴나이트 레깅스
|
||||
item.thauminiteBoots.name=사우뮴나이트 부츠
|
||||
|
||||
item.resourcethauminite.wand_cap_thauminite.name=사우뮴나이트 캡
|
||||
item.resourcebriar_seedbag.name=찔레 씨앗 봉투
|
||||
item.resourcetobacco_leaves.name=담배 잎 더미
|
||||
item.pyrofluidBucket.name=인센듐 양동이
|
||||
item.Wand.thauminite.cap=사우뮴나이트 보스
|
||||
item.Wand.tbthaumium.rod=사우믹
|
||||
item.Wand.tbvoid.rod=공허
|
||||
|
||||
item.plaxSeeds.name=플렉스 씨앗
|
||||
item.metalleatSeeds.name=메탈릿 씨앗
|
||||
item.lucriteSeeds.name=루크라이트 씨앗
|
||||
item.knoseSeed.name=로사 미스테리아 새싹
|
||||
item.knoseFragment..name=Fragment
|
||||
item.knoseFragment.fire.name=이그니스 조각
|
||||
item.knoseFragment.aqua.name=아쿠아 조각
|
||||
item.knoseFragment.terra.name=테라 조각
|
||||
item.knoseFragment.air.name=공기 조각
|
||||
item.knoseFragment.order.name=질서 조각
|
||||
item.knoseFragment.entropy.name=페르디티오 조각
|
||||
item.knoseFragment.mixed.name=혼합된 조각
|
||||
item.knoseFragment.tainted.name=테인트 조각
|
||||
item.sweedSeeds.name=스웨드 씨앗
|
||||
item.lazulliaSeeds.name=라줄리아 씨앗
|
||||
item.redlonSeeds.name=레드론 씨앗
|
||||
item.glieoniaSeed.name=글리오니아 씨앗
|
||||
item.rosehipSyrup.name=로즈힙 시
|
||||
|
||||
item.greatwoodPipe.name=Greatwood Smoking Pipe
|
||||
item.silverwoodPipe.name=Silverwood Smoking Pipe
|
||||
item.tobacco.name=Tobacco Pile
|
||||
item.tobacco.tobacco_pile.name=Tobacco Pile
|
||||
item.tobacco.tobacco_eldritch.name=Eldritch Tobacco Pile
|
||||
item.tobacco.tobacco_fighting.name=Angry Tobacco Pile
|
||||
item.tobacco.tobacco_hunger.name=Saturating Tobacco Pile
|
||||
item.tobacco.tobacco_knowledge.name=Wisdom Tobacco Pile
|
||||
item.tobacco.tobacco_mining.name=Miner's Tobacco Pile
|
||||
item.tobacco.tobacco_sanity.name=Relaxing Tobacco Pile
|
||||
item.tobacco.tobacco_tainted.name=Tainted Tobacco Pile
|
||||
item.tobacco.tobacco_wispy.name=Wispy Tobacco Pile
|
||||
item.tobaccoSeeds.name=Tobacco Seeds
|
||||
item.mortar.name=Mortar and Pestle
|
||||
item.voidSeed.name=Void Plant Seed
|
||||
|
||||
item.resourcebloodycloth.name=Bloody Enchanted Fabric
|
||||
item.bloodyChest.name=Bloodstained Thaumaturge's Robe
|
||||
item.bloodyLegs.name=Bloodstained Thaumaturge's Leggings
|
||||
item.bloodyBoots.name=Bloodstained Thaumaturge's Boots
|
||||
|
||||
item.concentratedTaint.name=Concentrated Taint Flask
|
||||
item.activationFoci.name=Wand Focus: Activation
|
||||
item.fluxFoci.name=Wand Focus: Flux Scrubber
|
||||
item.drainFoci.name=Wand Focus: Liquid Drain
|
||||
item.experienceFoci.name=Wand Focus: Experience
|
||||
|
||||
item.nodeFoci..name=§eNode Manipulator Focus
|
||||
item.nodeFoci.speed.name=§eNode Manipulator Focus: Speed
|
||||
item.nodeFoci.brightness.name=§eNode Manipulator Focus: Brightness
|
||||
item.nodeFoci.destruction.name=§eNode Manipulator Focus: Destruction
|
||||
item.nodeFoci.efficiency.name=§eNode Manipulator Focus: Efficiency
|
||||
item.nodeFoci.hunger.name=§eNode Manipulator Focus: Hunger
|
||||
item.nodeFoci.instability.name=§eNode Manipulator Focus: Instability
|
||||
item.nodeFoci.purity.name=§eNode Manipulator Focus: Purity
|
||||
item.nodeFoci.sinister.name=§eNode Manipulator Focus: Sinister
|
||||
item.nodeFoci.stability.name=§eNode Manipulator Focus: Stability
|
||||
item.nodeFoci.taint.name=§eNode Manipulator Focus: Taint
|
||||
|
||||
item.tb.voidShears.name=공허 가위
|
||||
item.tb.voidFAS.name=Flint and Void Steel
|
||||
|
||||
#Researchs
|
||||
tc.research_name.TB.CRUCIBLE=기본 연금술
|
||||
tc.research_text.TB.CRUCIBLE=Bubble and Boil
|
||||
|
||||
tc.research_name.TB.AdvancedEntropy=고급 엔트로피 조작
|
||||
tc.research_text.TB.AdvancedEntropy=도가니 연마
|
||||
tb.rec.advEntr.page.0=Alchemy offers much more than you can think of! Previously you could only use Entropy to break simple items. However, you have discovered a way to add entropy to more items, than just to the most mundane ones. There must be a way to make the process more efficient, but that opportunity requires more research.
|
||||
|
||||
#Alchemy holds a lot of potential you've yet to explore
|
||||
|
||||
|
||||
tc.research_name.TB.MasterEntropy=Entropy Manufacturing Mastered!
|
||||
tc.research_text.TB.MasterEntropy=110% 효율
|
||||
tb.rec.mastEntr.page.0=And here it is! After making some more researching on those entropy manipulations you have mastered them - now you are able to receive 100% material cost for wool and sand, and 200% for blaze rods!
|
||||
|
||||
tc.research_name.TB.StrongEntropy=엔트로피 파괴
|
||||
tc.research_text.TB.StrongEntropy=Can the crucible hammer?
|
||||
tb.rec.strEntr.page.0=You have discovered a way to apply extreme entropy to certain items using your crucible. This results in breaking of those items into their components. However, 100% efficiency is not achievable here.
|
||||
|
||||
tc.research_name.TB.SimpleDublication=간단한 복제
|
||||
tc.research_text.TB.SimpleDublication=Bubble, bubble, toil and double!
|
||||
tb.rec.simDup.page.0=You have managed to master the arts of alchemical duplication! Your idea was the ability to duplicate arrows, and it worked! However, you have also discovered a way to duplicate snowballs and, strangely enough, redstone.
|
||||
|
||||
tc.research_name.TB.OreDestruction=광석 파괴
|
||||
tc.research_text.TB.OreDestruction=엔트로피 처리
|
||||
tb.rec.oreDestr.page.0=Using your knowledge in Entropy and block destruction you have unlocked a way to process your ores, should you mine them using Silk Touch pickaxe. This requires more aspects - just Entropy is not enough, shards simply break if not fortified with Praecantatio essentia. The primal essentia of the processed ore is also required - otherwise the shards instantly boil in the crucible. This is the best you can achieve in your Entropy researching... for now...
|
||||
|
||||
tc.research_name.TB.Amber=엠버 제작
|
||||
tc.research_text.TB.Amber=시간에 갇히다
|
||||
tb.rec.amber.page.0=You have discovered a way to create amber by putting enough Vinculum together with some spruce in a crucible. Interesting enough, other types of trees seem too mundane for making amber out of them.
|
||||
|
||||
tc.research_name.TB.DecoBlocks=장식 블록
|
||||
tc.research_text.TB.DecoBlocks=Fancy.
|
||||
tb.rec.decoBlocks.page.0=For a long time thaumaturges could only use Amber blocks as their decorations. The ability to increase the variety of decorations came recently - those are the latest decorations thaumaturges were up to:
|
||||
|
||||
tc.research_name.TB.Quicksilver=Making Quicksilver
|
||||
tc.research_text.TB.Quicksilver=Don't breathe the vapors
|
||||
tb.rec.cinnabar.page.0=Every time you were breaking down the silverwood into planks you were wondering - what are those vapors? After some researching it turned out that those were tiny quicksilver vapours! You have found a way to trap them in the crucible and crystallise them using the Order aspect. However, the quicksilver from the silverwood is not really quicksilver - it wouldn't crystallise. To make it into crystals you had to apply some Venenum to it too.
|
||||
|
||||
tc.research_name.TB.SM=Salis Mundus Duplication
|
||||
tc.research_text.TB.SM=Is it even legit?
|
||||
tb.rec.sm.page.0=Your latest researches have lead you to a very interesting thought - Salis Mundus are created from Balanced Shard, which contains all primal aspects. Well, what if you give a crucible all those primal aspects and let Salis Mundus stay there for a bit? Well, on it's own it is not enough - the salis are too fragile and simply boil in a crucible, but after addition of Praecantatio to the crucible the Salis were strong enough to absorb the primals and after a mere second you were holding two piles of Salis Mundus!
|
||||
|
||||
tc.research_name.TB.AlchemyRestoration=연금술 회복
|
||||
tc.research_text.TB.AlchemyRestoration=A simple purification
|
||||
tb.rec.alcRest.page.0=You have discovered a way to make certain things more organised. By putting some blocks in a crucible together with some Ordo essentia they will take shape - for example, Gravel can be restored back to Cobblestone. Not like any Thaumaturge ever needs cobblestone, but still. Weirdly enough this discovery also applies to Packed Ice - but Ordo does no good here - Terra must be used instead.
|
||||
|
||||
tc.research_name.TB.Backprocessing=Alchemy Backprocessing
|
||||
tc.research_text.TB.Backprocessing=Reverting stuff
|
||||
tb.rec.backProc.page.0=Many things once broken down sadly can't be restored anymore by normal means... Wait, you are a thaumaturge! You can overcome that, and, even more, create extra resources! You have unlocked a way to bring some items back into their original state. Getting sugar and cacti green back to their state is simple enough, however, less mundane materials require more effort. For example, you can turn a single piece of blaze powder back into blaze rod state, but not only that requires ordo, ignis and praecantatio to restore the powder, you will also need some potentia to make it useful again, add some permutatio to give it back it's properties and some fabrico to make it all stay together!
|
||||
|
||||
tc.research_name.TB.CrystalBlocks=Crystal Cluster Blocks
|
||||
tc.research_text.TB.CrystalBlocks=Back from the second edition!
|
||||
tb.rec.cBlocks.page.0=After researching the way Ordo interacts with blocks in the Crucible you think, that you can start a bigger project. You've found, that by mixing a crystal cluster in a crucible with some ordo, the aspect the cluster is based on and some Fabrico the cluster collapses into a solid form! It is yet to be discovered what the solid form can be used for, but it has saved all the properties of the cluster it was made from. You have also discovered, that by adding Vitium essentia during the process will taint the clusters, resulting in a Tainted Crystal Block. Their uses are yet to be discovered... All blocks can be used to stabilise the Infusion Altar.
|
||||
|
||||
tc.research_name.TB.SMB=Salis Mundus Blocks
|
||||
tc.research_text.TB.SMB=Let's be brave!
|
||||
tb.rec.smb.page.0=The next step after learning how to duplicate Salis Mundus would be learning how to create a block out of it. Since the Salis by default is a dust pile making a block out of it requires additional fortification of it with aspects. You are not yet sure about the uses of this block, apart from using it as an infusion stabiliser, but you are sure that you will find more uses later.
|
||||
|
||||
tc.research_name.TB.Thauminite=Thauminite
|
||||
tc.research_text.TB.Thauminite=Better metallurgy
|
||||
tb.rec.thauminite.page.0=A thaumaturge always searches for a better alternative to his materials. You have been playing around with Thaumium metal for a while now... Maybe it's time to move onwards. Maybe it's time to improve. Thaumium can be processed further with addition of more aspects and some Vitreus. However, the processing of thaumium is too inefficient and leads to some thaumium destruction - and you do not see a way to overcome this problem. The result is a new metal, better than thaumium. It is almost as hard as diamonds and has much better enchantability than thaumium. It is also more magical, and can be used in some advanced things thaumium can't be used in...
|
||||
|
||||
tc.research_name.CAP_thauminite=Thauminite Wand Caps
|
||||
tc.research_text.CAP_thauminite=No infusion here!
|
||||
tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible result without advanced actions required. That metal you've just unlocked, thauminite works just as thaumium, so why not use it as a wand cap? Well, the result is strange - the caps are too inert, and can't be awoken by infusion. However, the addition of more Salis Mundus in the creation process seemed to overcome this issue. However, more primals are then required to make the caps. They seem to be better than thaumium caps, but you feel something within them... maybe there is something more to them?
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
tb.rec.thaumRod.page.0=For a long time thaumaturges haven't though about using thaumium as their wand rod. But you are not just another thaumaturge. You have applied your knowledge to create a wand rod out of Thaumic Metal, otherwise known as Thaumium. However, thaumium seems to be way too inert. An addition of Salis Mundus solves the problem just fine! The wand is pretty nice, holding up to 80 aspects of each type. You might have seen a lightning or two occasionally appearing at the surface of your wand for a mere second, but that is just your imagination, is it?..
|
||||
|
||||
tc.research_name.ROD_tbvoid=Void Wand Rod
|
||||
tc.research_text.ROD_tbvoid=A dangerous path
|
||||
tb.rec.voidRod.page.0=Well, after your journey to the abyssal depths of insanity you have discovered a way to make a very strange metal. You have another strange idea - what if you create a wand rod out of that void metal? You might need to add additional things to it, like make it taint proof by using the tainted Cluster Blocks. The result is a wand, pulsating with power. This might be the most power you could get without adventuring into the darkness once more. Also, it seems to slowly accumulate aspects inside of itself - you wonder what of the components gave you that?..
|
||||
|
||||
tc.research_name.TB.Plax=Plax
|
||||
tc.research_text.TB.Plax=Magical strings
|
||||
tb.rec.plax.page.0=Sometimes a thaumaturge just needs to get him some string - for magical candles or for magical clothes - it does not matter that much what for. And sometimes a thaumaturge just does not want to fight spiders for endless nights or shear sheep for wool to process later. You have applied the knowledge of plants and nature you've just learned to solve the problem for you. The result is a strange crop, named Plax, which will grow on farmland in 8 stages and once fully grown will produce 3 string! It functions just like a regular wheat crop - it also needs light and will only grow on farmland.
|
||||
|
||||
tc.research_name.TB.BasicPlants=Thaumic Nature
|
||||
tc.research_text.TB.BasicPlants=Magic meets life
|
||||
tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy, Infusion, Enchanting... Thaumaturgy can do everything... However, most thaumaturges ignore a very important aspect - the plants and plantlife. You, however, are not "most thaumaturges". This direction of researches promises a lot, you can already see the possibilities of this. Well, it is so research rich that even this fact has allowed you to figure out the creation of the first Thaumic Plant - the Sweed. This is technically a weed. However, should you let it grow for a little - it will grow to a full size, and can be harvested to drop sugar and reeds. However, it should be watched over, since it does rapidly spreads!
|
||||
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
tb.rec.metalleat.page.0=Sometimes a thaumaturge needs some metallum for his ore processing. And there goes an iron ingot. Sometimes a thaumaturge needs metallum for his crafts. And there goes more iron. You have discovered a way to put an end to this misery - by infusing a regular wheat seeds in a crucible with some metallum and victus to keep the life in the seeds you have managed to create a plant, that grows exactly like wheat, but gets tough and metallic in the latest stages of growth. It then can be harvested to obtain some Iron Nuggets. This discovery asks more questions than it answers though, and you might need to research it further... As far as you can tell you can't replicate the same with thaumium.
|
||||
|
||||
tc.research_name.TB.Lucrite=Lucrite
|
||||
tc.research_text.TB.Lucrite=Greed is good?
|
||||
tb.rec.lucrite.page.0=You have researched the Metalleat further and discovered, that you can create a similar crop by infusing a carrot with Lucrum. The result is a very strange crop. It functions just like the Metalleat, but takes twice as much time to grow. It is also very magic dependant - without strong enough source of magic beneath the soil it grows in it refuses to grow. Those Salis Mundus blocks seem to be just as perfect as possible. It will also accept bonemeal with much slower rate, taking 7 bonemeal to grow. However, should you let it grow and it will grow some Golden Nuggets on it's branches. Since it is a carrot it is also possible to obtain one from the crop.
|
||||
|
||||
tc.research_name.TB.Aurelia=Aurelia
|
||||
tc.research_text.TB.Aurelia=An elder plant
|
||||
tb.rec.aurelia.page.0=Upon your thaumaturgic researches there has always been one aspect, that is extremely annoying to get - Auram. That one has extreme potential in crafting usages, but to get it you either need to break down aura nodes, which is not good, or venture to the depths of the nether to kill wisps, which is no good as well. You, however, using your plant knowledge have discovered a way of getting that aspect without doing any of other ways.
|
||||
tb.rec.aurelia.page.1=This plant when exposed to the moonlight will open up it's petals to let the moonlight come in - it seems like the plant feeds of moonlight. However, due to the air of the very world it is only possible during full moon. The plant will occasionally loose it's petals, and they can be gathered from the ground near the flower. Those petals are extremely rich on Auram essentia. However, the plant will only feed from the moon if it has a direct view over it.
|
||||
|
||||
tc.research_name.TB.Redlon=Redlon
|
||||
tc.research_text.TB.Redlon=Magic in a nutshell
|
||||
tb.rec.redlon.page.0=Even though thaumaturgy is a magical art and is not related to industry in any way a lot of magical devices can actually operate or be controlled by that mythical red dust - the Redstone. Actually redstone seems pretty magical itself. What if you combine it with a plant? Well, the result is a plant, that will slowly grow a Block Of Redstone, just like a Melon or a Pumpkin. It however requires much more time than melons or pumpkins.
|
||||
|
||||
tc.research_name.TB.Ashroom=Primal Shrooms
|
||||
tc.research_text.TB.Ashroom=Is it getting tipsy yet?
|
||||
tb.rec.ashroom.page.0=Those vishrooms were bugging thaumaturges for quite a while. What are they? Why are there so many in the magical forest? What are they even useful for? You think, that you can finally answer this question. It seems like those vishrooms are just a huge storage of aspects... Without the ability to burst them. Who have done that to the poor shrooms stays unknown, but you have managed to restore that ability through a very simple crucible magic. If you let your new Primal Shrooms grow and then harvest them they will cover everything around themselves in a rain of primal aspect orbs!
|
||||
|
||||
tc.research_name.TB.Flaxium=Fluxium
|
||||
tc.research_text.TB.Flaxium=So much pollution!
|
||||
tb.rec.flaxium.page.0=This plant looks funny. You had no intentions on constructing something like that, but - oh well, you are here, with this thing in your hands, it is a little too late to worry about things. You have created a flower that actively absorbs flux from nearby air - however, it instantly builds up again - and once it has collected enough flux it releases it in a form of Flux Gas above itself. You are not sure about the uses of this plant, but it's ability to absorb aspects from surroundings seems interesting, maybe it can be used as a base for something bigger?..
|
||||
|
||||
tc.research_name.TB.Glieonia=Glieonia
|
||||
tc.research_text.TB.Glieonia=How do you even pronounce that
|
||||
tb.rec.glieonia.page.0=What's the most awesome thing about thaumaturgy? Flight! Well, what is the next best thing? Warding foci? Well, what is the third best thing... Digging foci, really? We are talking about Nitor, okay?! Jees. Anyway, Nitor is pretty amazing - it shines brightly, creates fancy particles, all that fancy stuff! Well, there is one thing - it requires glowstone to make... A wise thaumaturge can solve this nuance! You have managed to create a plant, that once fully grown will drop 2 Glowstone dust. interestingly enough the flower does not emit any light whatsoever, even when fully grown... Why could that be?..
|
||||
|
||||
tc.research_name.TB.Briar=Briar
|
||||
tc.research_text.TB.Briar=A natural apothecary
|
||||
tb.rec.briar.page.0=Plants are known for their medicinal uses. However, thaumaturges often do not care about this side of nature. You do care. You have managed to bring the Rose bush back to it's wild state, thus creating a Briar plant. Briar is a 2 block tall plant that will grow pretty fast. Once grown it's seed bags can be collected for a later usage. They can be combined with sugar in your Arcane Workbench to create a Rosehip Syrup. This item acts just like a better milk - it stacks up to 16, and it is known for helping thaumaturges with some warp effects. It will not work with some purely mental effects though...
|
||||
|
||||
tc.research_name.TB.Tobacco=Magical Tobacco
|
||||
tc.research_text.TB.Tobacco=100% health safe!
|
||||
tb.rec.tobacco.page.0=Sometimes a thaumaturge just wants some resting from all those horrors of the thaumaturgy. He wants his mind clear and concentrated on the tasks. Other thaumaturges are known to smoke some kind of tobacco, but it harms the health of the thaumaturge a great deal, and can even cut of the link between a human and the world of magic. You do not need this. You have managed to create a plant, that functions just like a tobacco, but it is absolutely fine for your health! Unfortunately you are sure, that your plant is the only one safe, and noone, apart from you can replicate it. Oh well.
|
||||
tb.rec.tobacco.page.1=To properly rest a thaumaturge like you needs 3 things - a nice house, and you should have one already, his smoking pipe and some tobacco. To properly make the tobacco a thaumaturge must grind the leaves of a plant. You might need a Pestle and Mortar to do so. You will also need your smoking pipe, but you do not want those mundane pipes, do you? You have discovered a way to properly infuse some Greatwood planks to make a perfect pipe. It is also good for your magic contact, since it has a Salis Mundus as one of it's components.
|
||||
tb.rec.tobacco.page.2=By smoking the most mundane tobacco thaumaturges do not gain much. But your tobacco is not so mundane, as is your pipe. You have a small chance to get rid of some Temporary warp by casually smoking it. You are sure, that you can do stuff with the tobacco to make it more efficient, you just need to figure out - what. The tobacco is consumed in the process. The pipe chooses a first tobacco in a thaumaturge's pockets, the same way the bow chooses an arrow to shoot. A thaumaturge like you will also take some time to smoke - why the rush?
|
||||
|
||||
tc.research_name.TB.Tobacco.Eldritch=Eldritch Tobacco
|
||||
tc.research_text.TB.Tobacco.Eldritch=A spooky gas
|
||||
tb.rec.etobacco.page.0=You have discovered a way to infuse regular tobacco powder with some eldritch energy. The result may not be that safe to smoke, however, should a thaumaturge smoke such a thing his vision will go grim for some time. Thaumaturge with such a vision should not look at living beings. It is also possible to attract the attention of "eldritch" by doing so, however the chances are low. The tobacco might cause sanity problems!
|
||||
|
||||
tc.research_name.TB.Tobacco.Wispy=Wispy Tobacco
|
||||
tc.research_text.TB.Tobacco.Wispy=A spark of life... I guess a smoke rather...
|
||||
tb.rec.wtobacco.page.0=What happens if you infuse more magic into your tobacco? That is an interesting questing, but the answer is much more fascinating! You have discovered a way to properly infuse some magic into your tobacco. The result seems to be fairly safe to smoke - it does not seem to carry negatives within itself. However, should you smoke such a tobacco a tiny life form pops out of your smoking pipe - a Wisp. It also seems rather angry - you think that's because wisps do not like enclosed spaces. Or maybe the smoke is the reason?
|
||||
|
||||
tc.research_name.TB.Tobacco.Angry=Angry Tobacco
|
||||
tc.research_text.TB.Tobacco.Angry=It wants to put up a fight!
|
||||
tb.rec.atobacco.page.0=You have long ago heard about some kind of warriors of fury, who used to smoke before each battle. They were a very scary warriors - without pain and with unstoppable fury they once were tearing their enemies apart. They are long gone, but the secret of their battle fury? You have discovered a way to infuse your tobacco with required magic to get a piece of their fury. Smoke this tobacco before a battle - and you will tear your enemies apart, just like those warriors!
|
||||
|
||||
tc.research_name.TB.Tobacco.Mining=Miner's Tobacco
|
||||
tc.research_text.TB.Tobacco.Mining=Magically fast
|
||||
tb.rec.mtobacco.page.0=You have heard of some mythical herbs that can gain their smoker such a strength that they are able to break stone in mere seconds with bare fists! Old tales of the east. It might be impossible to break stones in a mere second, but you have managed to create a tobacco, that will at least help you with casual mining. Smoke it before you go mining, and you should be able to mine stone and ores much faster than regular. The effect sure will wear of after some time too.
|
||||
|
||||
tc.research_name.TB.Tobacco.Wisdom=Wisdom Tobacco
|
||||
tc.research_text.TB.Tobacco.Wisdom=Knowledge hidden in ashes
|
||||
tb.rec.witobacco.page.0=You have gone beyond the relaxing properties of the tobacco. Infusing your tobacco with knowledge sure was a great idea - you have managed to create a tobacco, which puts you in a crystal clear mind state once you smoke it. The effect lasts a mere second, though it is more than enough to make a shocking discovery or two. However, you are afraid, that you may also see something horrible there, which will corrupt your mind... Well, who does not risk - does not get his reward, right?
|
||||
|
||||
tc.research_name.TB.Tobacco.Tainted=Tainted Tobacco
|
||||
tc.research_text.TB.Tobacco.Tainted=Mind warping
|
||||
tb.rec.ttobacco.page.0=You are not quite sure why you have even discovered this. Sure, now you can infuse your tobacco with taint, forever changing it, so anyone, who smokes it will have his mind corrupted by taint, and all the horrors of the dark will appear in his mind, but what is it even useful for? The taint pieces also leave tiny signs on the pipe of the smoker. You are interested in the ways this will affect things like silverwood... Probably nothing good though.
|
||||
|
||||
tc.research_name.TB.Tobacco.Saturating=Saturating Tobacco
|
||||
tc.research_text.TB.Tobacco.Saturating=Smoke = food
|
||||
tb.rec.stobacco.page.0=You have found a way to stop hunger starvation. Smoking the tobacco with the addition of seeds and some primal aspects tricks the mind into thinking, that the body has already feasted. As you can guess it is pretty dangerous, since the body is not receiving food, but if things get too tough this may help you last for a while. It, however, can have some negatives on your body, so you might want to be careful.
|
||||
|
||||
tc.research_name.TB.Tobacco.Sanity=Relaxing Tobacco
|
||||
tc.research_text.TB.Tobacco.Sanity=Just what the doctor ordered
|
||||
tb.rec.satobacco.page.0=Well, most thaumaturges use different smoking herbs to 'relax'. You do not need that kind of relaxation, no. They are fools, who will soon loose their magic if they continue doing so! However, your mind might need some relaxation from that warp. Sure, just a regular tobacco does the trick, but you can do it better, can you?.. You have created a perfect tobacco, which calms down your nerves and removes temporary warp.
|
||||
|
||||
tc.research_name.TB.SilverwoodPipe=Silverwood Smoking Pipe
|
||||
tc.research_text.TB.SilverwoodPipe=Purified smoke
|
||||
tb.rec.silverPipe.page.0=Most tobaccos what you have managed to create are safe. Not all of them though. You think, that the only solution here is to get a better pipe. Silverwood can be just perfect for that. It is however not as mundane as the greatwood is and requires much more complex processes than just arcane crafting. The silverwood smoking pipe is a better pipe - it negates most of negative effects on your tobaccos, and once that have no negatives will instead have additional positive effects.
|
||||
|
||||
tc.research_name.TB.VoidSeed=Void Seeds
|
||||
tc.research_text.TB.VoidSeed=This time for real
|
||||
tb.rec.voidSeed.page.0=Those Void Seeds are created by infusing a regular seed with a bunch of Alienis and Tenebrae. However, the seed itself looses the ability to grow - you are over-infusing it. However, it might be possible to bring the seed back to life using the knowledge of plants you've just learned! By infusing a void seed with all kinds of plant life you have managed to return the ability to grow to the poor seed.
|
||||
|
||||
tc.research_name.TB.Spike.Iron=Iron Spikes
|
||||
tc.research_text.TB.Spike.Iron=They hurt
|
||||
tb.rec.spikeIron.page.0=Sometimes a thaumaturge just wants to study his researches. Calm, alone and without any zombies at his back. Sure, sometimes a door might just be enough. Sometimes, however, a thaumaturge may want those fools to suffer. It's a shame thaumaturgy does not offer a way of passively killing enemies... Or does it? You have managed to create a block, that will damage everyone who steps on it. However it also tears apart items dropped by fools. There might be a way to resolve this problem... A thaumaturge may also notice, that after killing a creature the spikes get covered in blood. To wipe the blood out you need to use your Enchanted Fabric on the spikes. The fabric will get covered in blood, but it can be cleared in a crucible.
|
||||
|
||||
tc.research_name.TB.Spike.Thaumic=Thaumic Spikes
|
||||
tc.research_text.TB.Spike.Thaumic=Magical destruction
|
||||
tb.rec.spikeThaumic.page.0=You have managed to improve your spikes using that thaumic metal - Thaumium. Those new spikes are sharper - they will kill fools who step on them faster than the mundane iron spikes. They are also much more picky when it comes to damaging foes - they will not destroy items. They are also sensitive to Redstone signal, and therefore will not damage anyone if they are powered by it.
|
||||
|
||||
tc.research_name.TB.Spike.Void=Void Spikes
|
||||
tc.research_text.TB.Spike.Void=These are cold and bloody
|
||||
tb.rec.spikeVoid.page.0=You have managed to apply your knowledge of that strange metal made out of darkness to your spikes. The resulting spikes are extremely dangerous - they can almost instantly kill whoever walks over them. They will also not destroy items, just like Thaumic. They also react to the redstone the same way thaumic spikes do. They, however, are somehow much more accurate at their job, which results in foes dropping experience and aspects, just as they got killed by you. The spikes however can't hurt void metal, since they are made of it...
|
||||
|
||||
tc.research_name.TB.BloodyRobes=Bloody Thaumaturge's Robes
|
||||
tc.research_text.TB.BloodyRobes=Red roses bloom
|
||||
tb.rec.bloodyRobes.page.0=You are not quite sure that it is a good idea, but you have found out, that the Bloody Enchanted Fabric does not looses it's properties, and, therefore can be used as an armor material. Strangely enough even though the Fabric had a tiny amount of blood the robes are shining red. Maybe the magic is somehow involved? Anyway you for some reason feel a little bit more powerfull in this bloody robes than in your Thaumaturge's robes. Other thaumaturges have been wondering what are those new shiny robes made of, but you have managed to keep your bloody secret...
|
||||
|
||||
tc.research_name.TB.Foci.Drain=Wand Focus: Liquid Drain
|
||||
tc.research_text.TB.Foci.Drain=Parish thee water!
|
||||
tb.rec.drainFoci.page.0=Sometimes a Thaumaturge wants to live under the sea, §m next to his pineapple §r in his beautifull water dome. However, building underwater is a huge pain... Until now. This wand foci will resolve the problem! It will destroy blocks of water the thaumaturge is looking at, without making all nearby water blocks flow! In other ways, it is perfect in creating tunnels! However, magic can only harness the water so long, and the water will eventually return to it's normal flowing state. It will also do so should a block be placed next to the not-flowing water block.
|
||||
tb.rec.drainFoci.page.1=<LINE>§l Aquatic Upgrade §r<LINE>Available at level 3, this upgrade will make destroyed water drop Water Crystallized Essentia in 40% cases. With a 10% chance the essence will get poisoned due to magic pollution, otherwise known as flux, resulting in a Venenum aspect.
|
||||
tb.rec.drainFoci.page.2=<LINE>§l Netheric Upgrade §r<LINE>Available at level 3, this upgrade will allow the foci to destroy lava as well as water. Destroyed lava will also make all lava near the destroyed one to stop flowing. Just as water the lava will start flowing again after some time. Foci will still be able to destroy water. Destroying lava costs additional 3 §c§lIgnis§r§0 essentia. Frugal upgrades will affect the ignis cost too.
|
||||
|
||||
tc.research_name.TB.Foci.Experience=Wand Focus: Experience
|
||||
tc.research_text.TB.Foci.Experience=One can never have enough experience
|
||||
tb.rec.expFoci.page.0=The only ways of enchanting for a regular thaumaturge is either by using his own life essence to roll the dices or by using the infusion matrix to control the process. Either way some life essence is required. The most efficient way of collecting it is by... killing mobs? Mining? You think, that thaumaturgy must offer something else, more 'magical'. And this is it. This foci will instantly break the block it is used on, providing a thaumaturge with twice the experience the block would usually drop! Blocks, which usually do not provide experience will drop some based on the Potency level of the foci.
|
||||
tb.rec.expFoci.page.1=<LINE>§l Decomposing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will allow a thaumaturge to instantly decompose any living entity into experience, based on the creature's current HP. The aspect cost is also based on the creature's HP. Note, that the absorbed creature will still drop the regular drops and experience. <BR>§lLevel II§r decreases the cost for consuming creatures to half.<BR>§lConflicts with the §6Vaporizing§0§l upgrade!§r
|
||||
tb.rec.expFoci.page.2=<LINE>§l Vaporizing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed blocks also drop some Crystallized Essentia based on the block's aspects. Drop chance is 50%. Some very essentia-rich blocks will not drop it. <BR>§lLevel II§r increases the chance of obtaining a Crystallized Essentia to 100%<BR>§lConflicts with the §6Decomposing§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Flux=Wand Focus: Flux Scrubber
|
||||
tc.research_text.TB.Foci.Flux=A magical broom
|
||||
tb.rec.fluxFoci.page.0=Flux scrubbers are good, but they need to be more... controlled. You wonder if you can stick one on top of your wand... Well, it is not that simple, but definitely possible! This foci will remove the flux blocks a thaumaturge is looking at. yes, it is as simple as that.
|
||||
tb.rec.fluxFoci.page.1=<LINE>§l Warping Upgrade §r<LINE>Available at level 3, this upgrade will warp the mind of the user of the foci, therefore adding some temporary warp every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.2=<LINE>§l Calming Upgrade §r<LINE>Available at level 5 if the §6Warping§0 upgrade is present, this upgrade negates the effect of the §6Warping§0 upgrade. It will calm the mind of the user of the foci, therefore removing some temporary warp, and some regular warp on occasion every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l Crystallization Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed flux blocks also drop some Potentia Crystallized Essentia.<BR>§lLevel II§r flux blocks will drop a Random Crystallized Essentia instead of Potentia Crystallized Essentia<BR>§lConflicts with the §6Warping§0§l and the §6Calming§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=Wand Focus: Activation
|
||||
tc.research_text.TB.Foci.Activation=Remote access
|
||||
tb.rec.actFoci.page.0=Well, after your research on the ability of mirrors of transporting items it would be logical to continue onwards - what if mirrors could transport simple force and image? Well, it is not that simple, so you had to make a wand foci out of all that mess you were getting yourself into. This wand foci works really simple - once equipped on the wand a thaumaturge must shift-click on the desired block's location, which will store it to the wand. After that a simple click will act like a right click on the stored location. However, the range is limited to 32 blocks. Some mundane inventories are also too heavy for the transmitted force to interact with, should they bee far from a thaumaturge.
|
||||
tb.rec.actFoci.page.1=<LINE>§l Potency Upgrade §r<LINE>Available at all levels, this upgrade will increase the range of interaction up by 10 blocks. Will not work in unloaded chunks!
|
||||
|
||||
tc.research_name.TB.AdvAlc=Thaumium Alchemical Furnace
|
||||
tc.research_text.TB.AdvAlc=Let the flame burn brighter
|
||||
tb.rec.advAlc.page.0=You are extremely annoyed about the speed of your Alchemical Furnace. There must be a way to speed that damn thing up! Sure, attaching more bellows helps... A tiny bit. However, what if you could use the Aer to use those bellows right next to the furnace's flame? Well, the furnace burns too hot and quickly becomes a pile of useless smelted construction. However, you have managed to use Thaumium to make the furnace more heat resistant! The result is a furnace, functioning just as a regular Alchemical Furnace, but 2 times faster! However, it is only achievable if the furnace runs on the Alumentum. Bellows can also be attached to achieve even more speed.
|
||||
|
||||
tc.research_name.TB.CryingObs=Crying Obsidian
|
||||
tc.research_text.TB.CryingObs=Never implemented
|
||||
tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the bed he last slept on. However beds are unreliable - they can be blown up, and 'you can only sleep at night'. Also, 'you may not sleep now, there are monsters nearby'. Or even 'this bed is already occupied'. It's time to stop that nonsense! By infusing properties of the bed into Obsidian block you have created a Crying Obsidian block. Put another one on top of this one to will form an obelisk, then right-click it. You will always respawn near the last obelisk you've clicked on, if it is a full obelisk. Sleeping in bed resets the spawn location to the bed.
|
||||
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
tc.research_text.TB.EntityDec=Lively knowledge
|
||||
tb.rec.eDec.page.0=Sometimes a thaumaturge needs more knowledge to continue his researches. Sure, they can explore the world, or use the Deconstruction Table, but what else? By utilising your knowledge of entroy, you have managed to create a device capable of breaking down mobs to their component aspects, and transmitting that knowledge directly into your brain. To link the device to yourself, simply click it, once it is placed in the world. However, the knowledge dissipates with distance, and only seems to work within a 32 block radius.
|
||||
|
||||
tc.research_name.TB.GoldenOak=Thaumic Dendrology
|
||||
tc.research_text.TB.GoldenOak=Gnawing the bark of knowledge
|
||||
tb.rec.goldenOak.page.0=Not only weeds and flowers can be magically processed to create something new! Trees have that potential too! However, they are too strong on their own, and therefore they resist any simple magical additions. Infusion should do the job just fine! You have managed to create a Golden Oak tree, just as an example. This tree works just as regular Oak does, however, should it drop an apple - and that apple will be covered in gold! It, however, is impossible to get the mythical Enchanted Golden Apple. Due to being infused with Greed essentia, this tree will drop much less sapligns, since it wants to be the only one absorbing the sunlight and water. Due to a magical anomaly, (read: this is a GTNH-specific thing) the leaves will only drop apples when broken with shears.
|
||||
|
||||
tc.research_name.TB.NodeMan=Node Manipulation
|
||||
tc.research_text.TB.NodeMan=Full control!
|
||||
tb.rec.nodeMan.page.0=You have discovered a way to support nodes by using stabilisers. You have discovered a way to tear the node apart, opening a small rift to wherever. Is this it for the nodes? It seems unfair, there are so many types of them - tainted, pure, hungry, they can be bright or fading... But all thaumaturges stop here, without attempting to go further. You can manipulate the very fabrics of the node, making it stable. You can tear it apart, energising it. Why not use those powers in combination to change the smallest fibres of the node? Why not study this? Is there something, that stops everyone from going this way, or are they just too blind, thinking they are the masters of thaumaturgy?
|
||||
tb.rec.nodeMan.page.1=Well, so far nothing really happened. Nothing came to stop you. Nothing killed you, nothing corrupted your mind - nothing! You do not understand the others not going this way. You have discovered a way to create the device that will combine the power of the Stabiliser to make the node stand and the ability of the Transducer to move node fibres, tearing it apart. Well, it is not that simple - you also need to constantly move Vis back and forth - some mirrors are required, and some flux formes, which is critical, so Flux scrubbers must be used too. And, for this construction to be stable some Salis Mundus is alse required. And here it is - the device, that can manipulate the node itself!
|
||||
tb.rec.nodeMan.page.2=It is not really that simple, actually. Your device can only work with regular nodes, energised are too powerful to work with. It also can only operate with the node from the top due to Vis flowing downwards, so it is impossible to have both the transducer and this device. It also turned out very... mundane. It is unable to operate with the node at all, as you though it would. It has the ability to do so, but the fibres of the node are not that simple to move - a Foci is required, and you do not know how to make one. You've tried regular wand foci - not much luck, just a bunch of angry wisps. However, the foci must work the same way - harnessing the raw power of the device to work with the node.
|
||||
tb.rec.nodeMan.page.3=The device itself is pretty stable, and, in fact, it does not require anything to work, which is comical due to the power of the device. The foci, should you obtain one must be simply placed in the bottom of the device, harnessing the raw power. Just click the device with the foci to put it in. Click with an empty hand to remove the foci. Click with another foci to swap between to - it is even possible to actually save the progress that way! It may require more or less time based on the action it is doing too!
|
||||
|
||||
tc.research_name.TB.NodeFoci.Speed=Manipulator Foci: Speed
|
||||
tc.research_text.TB.NodeFoci.Speed=Restoration is a key to success
|
||||
tb.rec.foci.speed.page.0=Speed foci increases the speed at which node restores it's aspects 5 times. It may be hard for a thaumaturge to see this in action, but should he use his wand, or any of his vis using devices it will become obvious.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Sinister=Manipulator Foci: Sinister
|
||||
tc.research_text.TB.NodeFoci.Sinister=A tiny mob spawner
|
||||
tb.rec.foci.sinister.page.0=Sinister foci will make the Manipulator slowly turn the node into a Sinister Node. Removing the Pure modifier takes 30 minutes. Takes 6 minutes to turn a normal node into Sinister.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Unstable=Manipulator Foci: Instability
|
||||
tc.research_text.TB.NodeFoci.Unstable=Shaterring the node
|
||||
tb.rec.foci.unstable.page.0=Instability foci will make the Manipulator slowly turn the node into an Unstable Node. Will only work with normal nodes. Takes 7 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Efficiency=Manipulator Foci: Efficiency
|
||||
tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
tc.research_text.TB.NodeFoci.Destr=Making the node weaker
|
||||
tb.rec.foci.destr.page.0=Destruction foci will slowly destroy the node it is attached to. It will turn bright nodes into normal, normal into pales, pales into fading and will completely destroy fading nodes. On the other hand Vis from the node being destroyed will escape into surroundings in the form of Aspect Orbs, which can be absorbed by any wand. Vis escapes much faster than regulary.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Hunger=Manipulator Foci: Hunger
|
||||
tc.research_text.TB.NodeFoci.Hunger=It is pretty obvious what this foci does
|
||||
tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the node into a Hungry Node. Will only work with normal nodes. Note, that the manipulator can freely be eaten by the hunger node, if it chooses to do so. Takes 5 minutes to finish. Authors are in no way responsible for the possible damage done to you, your house, your world, other worlds, your pets, animals, monsters, nodes and items. By crafting the foci you agree to being fully responsible to anything, that may happen with the foci, manipulator, node and everything surrounding the node.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly restore nodes. It will convert nodes into different types, using time. Converting a Fading node into Pale takes 5 minutes. Converting a Pale node into normal takes 10 minutes. Removing the Sinister modifier takes 2 minutes. Removing the Unstable modifier takes 7 minutes. Removing the Hunger modifier takes 30 seconds. Removing the Taint modifier takes 30 minutes.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
tb.rec.enchantments.page.0=Any thaumaturge may have already came across some new formation of magic on their tools, should they use their own life energy to infuse them. Those new enchantments can provide the thaumaturge with things they desire.
|
||||
tb.rec.enchantments.ewisdom=Weapons enchanted with Elder Wisdom have a chance to provide the thaumaturge using them with some knowledge aspects of creatures slain.
|
||||
tb.rec.enchantments.ebane=Weapons enchanted with Eldritch bane will deal more damage to endermen and eldritch creatures.
|
||||
tb.rec.enchantments.magictouch=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporise=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
tb.rec.enchantments.taint=Weapons infused with Taint will deal additional tainted damage upon hit. It will also apply Taint Poison to the target. This is less effective against tainted creatures.
|
||||
|
||||
#1.1 researches
|
||||
tc.research_name.TB.EntityDecAdv=Entity Deconstructor Improvements
|
||||
tc.research_text.TB.EntityDecAdv=Even better decomposing!
|
||||
tb.rec.eDeca.page.0=You have managed to advance in your researches of the entity deconstruction. You have discovered, that the basic deconstructor is rather limited. It seems you are simply able to socket crystal blocks into the frame of the device - increasing its stability and magical resonance. All primal aspects can be used.
|
||||
tb.rec.eDeca.page.1=Each crystal increases the maximum range of knowledge transfer of the device by 8 blocks, and will also make the device faster. When all six primal crystals are installed, it will gain the ability to decompose items above it the same way it decomposes mobs. The items will not always produce knowledge, but they will do it with a better chance than the deconstruction table. Deconstructed items will only produce primal aspects though.
|
||||
|
||||
|
||||
|
||||
tc.research_name.TB.Relocator=Thaumic Relocation
|
||||
tc.research_text.TB.Relocator=Back and forward
|
||||
tb.rec.relocator.page.0=Those arcane levitators you've discovered. you have always been wondering - why can't they be placed on walls? You have discovered a way to slightly improve the construction of the levitator, so it can be placed on the ceiling and walls. Additionally, by slightly altering the recipe and using Alumentum instead of Nitor you have created an opposite device, that will instead pull everything towards itself rather than pushing. Both devices keep the full capabilities and limitation of the arcane levitator, since they work in the same way.
|
||||
|
||||
tc.research_name.TB.ThaumicAnvil=Thaumium Anvil
|
||||
tc.research_text.TB.ThaumicAnvil=Why haven't they thought about this?
|
||||
tb.rec.thaumicAnvil.page.0=You are annoyed by those anvils. They are breaking after a couple of hits and they are sapping your life force as if they were some kind of experience black hole! You have applied your knowledge of the magical metal otherwise known as thaumium to create a better anvil! The Thaumium Anvil lasts much longer than the mundane one, keeping full functionality! <BR>The Thaumium also is not your mundane iron - it can absorb much more life force at a time, increasing the maximum level the anvil can work with up to 60. It also seems that repairing items here has no cost penalty - it is always as you are repairing your pick the first time!
|
||||
|
||||
tc.research_name.TB.VoidAnvil=Void metal Anvil
|
||||
tc.research_text.TB.VoidAnvil=Repare²
|
||||
tb.rec.voidAnvil.page.0=Well, the Thaumium anvil is all well and good, but it also breaks. Maybe not that fast, but it still does. However, you have had an idea since you've unlocked that Void metal. What if you try to make an anvil out of that one? The results are... Interesting.<BR>First of all, your new-made anvil has kept the main property of the void metal - the ability to repair itself. The anvil will automatically repare itself, should you cause a block update right next to it. The anvil however acts much different - any operation here, no matter if you are renaming stuff or combining extremely efficient enchanted books always costs the same 7 levels of XP.
|
||||
tb.rec.voidAnvil.page.1=The anvil also seems to have no cost increase penalty, just as the thaumium one does.<BR>Whilst repairing you have seen some void metal flowing into the cracks of your tools. Sure that is nothing to worry about, right?
|
||||
|
||||
tc.research_name.TB.EnderSapling=Ender Tree
|
||||
tc.research_text.TB.EnderSapling=Memories of the end
|
||||
tb.rec.enderTree.page.0=You have managed to apply your knowledge of the mythical land known as The End to your knowledge about trees. This tree, infused with ender energies will convert mundane blocks below itself to blocks from The End - the endstone. It is also possible to obtain obsidian, though the odds are low. Strangely enough the matter of the world under the tree seems extremely thick and occasionally creatures from The End will escape to the world the tree grows in, however it is impossible for some big creatures like Dragons to come through. The wood can be used to make special planks with a pretty high explosion resistance.
|
||||
|
||||
tc.research_name.TB.NetherSapling=Nether Tree
|
||||
tc.research_text.TB.NetherSapling=Blazing growth!
|
||||
tb.rec.netherTree.page.0=You have managed to combine your knowledge of the Portal to the Nether with your knowledge of thaumic trees. The result is a tree, that creates tiny portals to the nether beneath itself. Those portals can't be seen, but they are strong enough for the nether corruption to pass through, converting mundane blocks below the tree into their nether equivalent. Different creatures from the nether will also occasionally come through those portals. The tree also has the properties of the netherrack where it will not burn and spread fire but will forever sustain it.
|
||||
|
||||
tc.research_name.TB.PeacefulSapling=Peaceful Tree
|
||||
tc.research_text.TB.PeacefulSapling=More life
|
||||
tb.rec.peacefulTree.page.0=You have noticed that the animals of all kind are attracted to the light. You have also noticed that they can appear in different places out of nowhere. You have studied that effect, and have managed to create a tree that will attract animals of all kind towards itself. The animals, corresponding to the biome the tree grows in will randomly appear beneath it's leaves. You should however keep control over the population, since animals will come endlessly!
|
||||
|
||||
#Research from TC4
|
||||
#no longer needed
|
||||
|
||||
#Enchantment researches
|
||||
tc.research_name.TB.ElderKnowledge=Elder Wisdom
|
||||
tc.research_text.TB.ElderKnowledge=Knowledge of the old ones
|
||||
tc.research_name.TB.EldritchBane=Eldritch Bane
|
||||
tc.research_text.TB.EldritchBane=You'll show them all
|
||||
tc.research_name.TB.MagicTouch=Magic Touch
|
||||
tc.research_text.TB.MagicTouch=Touch them with magic
|
||||
tc.research_name.TB.Vaporising=Vaporising
|
||||
tc.research_text.TB.Vaporising=Portable Crystalliser
|
||||
tc.research_name.TB.Tainted=Tainted
|
||||
tc.research_text.TB.Tainted=Blight on these lands!
|
||||
|
||||
#Messages
|
||||
tb.txt.knoseFragment=Right-click to gain knowledge
|
||||
tb.txt.howlBelow=Something howls in the depths of the world...
|
||||
tb.txt.howlDeeper=You hear a howl from below the bedrock, you might want to go deeper...
|
||||
tb.txt.taintDevelop=What was that? You need to remember what just happened!
|
||||
tb.txt.spawnSet=Spawn point set!
|
||||
tb.txt.linkEntDecon=Device link established!
|
||||
|
||||
#Foci enchantments
|
||||
tb.foci.aquatic.name=Aquatic
|
||||
tb.foci.aquatic.desc=Water may be crystallised into essentia upon draining
|
||||
|
||||
tb.foci.netheric.name=Netheric
|
||||
tb.foci.netheric.desc=Allows the Drain Foci to work on Lava blocks.
|
||||
|
||||
tb.foci.decomposing.name=Decomposing
|
||||
tb.foci.decomposing.desc=Allows Experience Foci to absorb mobs for experience.
|
||||
|
||||
tb.foci.vaporizing.name=Vaporizing
|
||||
tb.foci.vaporizing.desc=Experience Foci can create crystallised essentia from absorbed blocks.
|
||||
|
||||
tb.foci.warping.name=Warping
|
||||
tb.foci.warping.desc=Removing flux blocks will inflict warp on the remover
|
||||
|
||||
tb.foci.crystalization.name=Crystallisation
|
||||
tb.foci.crystalization.desc=Flux blocks can drop Potentia essence. On level II drops random essence
|
||||
|
||||
tb.foci.calming.name=Calming
|
||||
tb.foci.calming.desc=Negates the Warping effect. Removed flux blocks can remove temporary and regular warp from the remover
|
||||
|
||||
#1.2
|
||||
|
||||
#Blocks
|
||||
tile.nodeLinker.name=Node Linking Device
|
||||
tile.tb.campfire.name=Mage's Campfire
|
||||
tile.tb.brazier.name=Brazier of Warding
|
||||
|
||||
#Items
|
||||
item.tb.revolver.name=Thaumaturge's Revolver
|
||||
item.tb.bracelet.name=Bracelet
|
||||
item.tb.bracelet.iron=Iron Bracelet
|
||||
item.tb.bracelet.gold=Gold Bracelet
|
||||
item.tb.bracelet.greatwood=Greatwood Bracelet
|
||||
item.tb.bracelet.thaumium=Thaumium Bracelet
|
||||
item.tb.bracelet.silverwood=Silverwood Bracelet
|
||||
item.tb.bracelet.reed=Reed Bracelet
|
||||
item.tb.bracelet.bone=Bone Bracelet
|
||||
item.tb.bracelet.obsidian=Obsidian Bracelet
|
||||
item.tb.bracelet.ice=Ice Bracelet
|
||||
item.tb.bracelet.blaze=Blaze Bracelet
|
||||
item.tb.bracelet.quartz=Quartz Bracelet
|
||||
item.tb.bracelet.void=Void Bracelet
|
||||
item.tb.bracelet.primal=Primal Bracelet
|
||||
|
||||
#Enchantments for the revolver
|
||||
revolverUpgrade.ACCURACY.name=Accuracy
|
||||
revolverUpgrade.POWER.name=Power
|
||||
revolverUpgrade.SILVER.name=Silver
|
||||
revolverUpgrade.POISONED.name=Poisoned
|
||||
revolverUpgrade.BANE_OF_ATROPODS.name=Bane of Arthropods
|
||||
revolverUpgrade.BANE_OF_ELDRITCH.name=Bane of Eldritch
|
||||
revolverUpgrade.PIERCING.name=Piercing
|
||||
revolverUpgrade.DUELING.name=Dueling
|
||||
revolverUpgrade.TAINTED.name=tainted
|
||||
revolverUpgrade.PRIMAL.name=Primal
|
||||
revolverUpgrade.SPEED.name=Speed
|
||||
revolverUpgrade.EFFICIENCY.name=Efficiency
|
||||
revolverUpgrade.ELDRITCH.name=Eldritch
|
||||
revolverUpgrade.VOID.name=Void
|
||||
revolverUpgrade.KNOWLEDGE.name=Knowledge
|
||||
revolverUpgrade.HEAVY.name=Heavy
|
||||
|
||||
#Researches
|
||||
tc.research_name.TB.Revolver=Thaumaturge's Arsenal
|
||||
tc.research_text.TB.Revolver=The hunt begins
|
||||
tb.rec.revolver.page.0=Thaumic weapons are good. Especially those where you do not have to get close to your enemies. Thaumaturgy however does not seem to offer much of those. Sure, there is a bow of bone, but... it is a bow. Even though it is enhanced with magic it still requires the wielder to pull the string. One might say - there are wand foci! Sure there are, and they are all great... But are they really weapons? They are put on top of wands and they use the energy of the wand. Well what if the Thaumaturge prefers his sceptres over wands? He... needs to craft another wand, just for those foci? Really? Some foci are also known for not working under certain conditions... Better to say in certain places...
|
||||
tb.rec.revolver.page.1=You have been engineering for a while now - this is what you have came with. A pretty strange contraption that is not all that big and is comfort to hold in hand. You have named your contraption "The Revolver". No, you have no idea why.<BR>The device is able to shoot very small yet extremely fast projectiles which deal devastating damage to anything they come in contact with. Due to your weapon having a magical nature those projectiles are also magical - they are created out of raw Telum essentia, stored in a jar inside of the revolver. One point of aspect is enough for just two shots. To open the revolver sneak and left-click anywhere. Sneaking also allows you to aim more precise. Right-click to shoot of course, that should be obvious.
|
||||
tb.rec.revolver.page.2=The revolver is also much more potent than it looks - you are sure, that there are TONS of ways to improve it's construction by performing further infusions over it. You still need to discover them though. Some of the improvements might conflict with each other and therefore can't be installed together. It is also worth noticing that most improvements can be applied over and over again, but the stability of the infusion will suffer great penalties for each new level. The aspect cost will also increase for each level of improvement by the amount it originally cost.
|
||||
|
||||
tc.research_name.TB.NodeLinker=Node Linking
|
||||
tc.research_text.TB.NodeLinker=From one source to another!
|
||||
tb.rec.nodeLink.page.0=Nodes. The things that link your world to the world of magic. They are heavily used in thaumaturgy - some devices use them to function, you need them to recharge your wands. However there is a small problem - a node can always store that much of vis and if it has, for example, no terra it it - this is it, it has no terra, and that aspect can't be gained from the node. There sure is a so called 'node bullying' - one node eating other, smaller nodes. With the discovery of the Advanced node stabiliser that can be worked with, but it takes a ridiculous amount of time and also is unreliable.
|
||||
tb.rec.nodeLink.page.1=You have discovered a device that might get the job done. The node Linking Device creates a mysterious link between 2 nodes and will move aspects from the linked one to the linker. You need 2 of this devices placed on top of nodes. Then just take your wand and right click on the receiver. After that click on the transmitter - and the link will be established. The link will firstly drain all aspects out of the transmitting node's pull, then it will draw the node's capacity and will increase the receiver’s capacity based on that. Lastly the node without any capacity left will fade away. The chance of the receiver node to increase it's aspect capacity is around 70% for each capacity decrease on the transmitting node.
|
||||
tb.rec.nodeLink.page.2=The transmission however is pretty unstable - both nodes will react to the link. This will result in a so called instability. The more time the device functions - the more instability it will have. Based on the amount of instability different things may happen - from the aspects escaping out of nodes on both ends into air in form of flux, to the complete transmitting node destruction with the explosion. The receiving node however will never get harmed in any way. If you would only have a magic inert metal, forged from both, Nether and End, that could stabilize the link. In theory a Block of this supreme metal above this device would be sufficient.
|
||||
|
||||
tc.research_name.TB.Revolver.Accuracy=Revolver Upgrade: Accuracy
|
||||
tc.research_text.TB.Revolver.Accuracy=Sniping from miles away
|
||||
tb.rec.revolver.acc.page.0=You have found a way to give your revolver more sniping potential. With this upgrade your eyes will become more focused on the target while you are aiming, allowing you to aim more precise.<BR>Max Level: §6§l3 §r§0<BR>Conflicts with: §nSpeed§r, §0§nEfficiency§r
|
||||
|
||||
tc.research_name.TB.Revolver.Atropods=Revolver Upgrade: Bane Of Arthropods
|
||||
tc.research_text.TB.Revolver.Atropods=Packed with neurotoxins
|
||||
tb.rec.revolver.atr.page.0=You have found a way to improve your revolver against spiders and silverfish. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Eldritch§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.EldritchBane=Revolver Upgrade: Bane Of Eldritch
|
||||
tc.research_text.TB.Revolver.EldritchBane=Eldritch creatures outlawed
|
||||
tb.rec.revolver.elb.page.0=You have found a way to improve your revolver against eldritch creatures. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Dueling=Revolver Upgrade: Dueling
|
||||
tc.research_text.TB.Revolver.Dueling=Sir, I duel you!
|
||||
tb.rec.revolver.duel.page.0=Sometimes the simple words are not enough, and a Thaumaurge needs to physically prove himself. Prior to the revolver discovery that could only be done via mundane swords and bows. Now a Thaumaturge and his offender can resolve their issue like two gentlemen - with their guns! This upgrade will make the revolver much more potent against other players, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Efficiency=Revolver Upgrade: Efficiency
|
||||
tc.research_text.TB.Revolver.Efficiency=Waste nothing, multiply existing
|
||||
tb.rec.revolver.eff.page.0=You have found a way to decrease the Telum consumption of the revolver. Each level of this upgrade will decrease the consumption by 1 unit of essentia.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nSpeed§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Eldritch=Revolver Upgrade: Eldritch
|
||||
tc.research_text.TB.Revolver.Eldritch=Speaks the words backwards!
|
||||
tb.rec.revolver.eld.page.0=Imbuing the revolver with the energy of the eldritch certainly does something... You have discovered what exactly. This upgrade will make the revolver much more potent against very strong creatures, aka bosses, but will decrease the effectiveness against others.<BR>Max Level: §6§l 2 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Heavy=Revolver Upgrade: Heavy
|
||||
tc.research_text.TB.Revolver.Heavy=Melee is still an option
|
||||
tb.rec.revolver.hev.page.0=Sometimes a thaumaturge is just out of essentia that the revolver uses... But everything is not lost, the revolver itself is a decent melee weapon! Sure there can be an improvement... Each level of this upgrade will increase the damage the revolver does in melee by 2.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Knowledge=Revolver Upgrade: Knowledge
|
||||
tc.research_text.TB.Revolver.Knowledge=Drain their bra... Knowledge.
|
||||
tb.rec.revolver.kno.page.0=You have found a way to bind the bullets to your mind. The result is interesting - every slain creature might give you a sudden inspiration, or simply a knowledge point. No risk of warping your mind exists. <BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPrimal§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Piercing=Revolver Upgrade: Piercing
|
||||
tc.research_text.TB.Revolver.Piercing=.45 calibre!
|
||||
tb.rec.revolver.pir.page.0=You have found a way to make your revolver much more devastating. This upgrade will make the bullets pierce through anyone they strike, dealing more damage than usual and continuing on travelling forward.<BR>Max Level: §6§l1 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Power=Revolver Upgrade: Power
|
||||
tc.research_text.TB.Revolver.Power=More gunpowder to the damn thing!
|
||||
tb.rec.revolver.pow.page.0=You have discovered a way to improve the potency of your revolver. This upgrade will increase the damage the revolver does to any creature. No exceptions. However the damage increase is worse, than with the creature-specific upgrades.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nEldritch§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Primal=Revolver Upgrade: Primal
|
||||
tc.research_text.TB.Revolver.Primal=What lies beyond the lightspeed...
|
||||
tb.rec.revolver.primal.page.0=The primal energies pulse... What if you would imbue the revolver with them? The results are... interesting. Your revolver seems to have become a 'hit-scan' rather than 'shoot' type of weapon - it means that the bullets travel to their targets §oinstantly§r§0. The bullets have also gained the ability to pierce walls. They also are much more dangerous now. However the cost for using the revolver is also now much higher - 2 essentia per shot!<BR>Max Level: §6§l 1 §r§0<BR>Conflicts with: §nKnowledge§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Silver=Revolver Upgrade: Silver
|
||||
tc.research_text.TB.Revolver.Silver=Just a casual werewolf killer.
|
||||
tb.rec.revolver.sil.page.0=You have discovered a way to improve the potency of your weapon against unholy creatures. This upgrade will make the revolver much more potent against undead creatures, demons and werewolves, and will not decrease the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nEldritch§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Speed=Revolver Upgrade: Speed
|
||||
tc.research_text.TB.Revolver.Speed=It shoots 10 000 bullets per minute!
|
||||
tb.rec.revolver.spe.page.0=You have found a way to increase the speed at which your bullets travel. Each level of this upgrade will increase the speed of the bullets by... some amount, how can you tell? You clearly do not have any device or whatever to measure such fast movement!.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nEfficiency§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Tainted=Revolver Upgrade: tainted
|
||||
tc.research_text.TB.Revolver.Tainted=It's ALIVE! Kinda.
|
||||
tb.rec.revolver.tai.page.0=Imbuing your weapon with taint might not be that good of an idea, but you've tried anyways. Anyway, here are the results - this upgrade will increase the raw damage of the revolver against every creature, except for the tainted ones - for them the damage will be decreased! The bullets also will have a chance to inflict the victim with Taint Poison!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nPrimal§r, §0§nKnowledge§r
|
||||
|
||||
tc.research_name.TB.Revolver.Void=Revolver Upgrade: Void
|
||||
tc.research_text.TB.Revolver.Void=Merging with the bullets
|
||||
tb.rec.revolver.void.page.0=Infusing the revolver with some void metal gives the gun the primal ability of the void metal - self-repairing. Warning - seeing the gun metal changing shape due to the void metal might not be a pleasant experience and may cause hallucinations and nightmares!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Campfire=Mage's Campfire
|
||||
tc.research_text.TB.Campfire=A safe night in the woods
|
||||
tb.rec.campfire.page.0=If a person wanders around for example in the forest when it is getting dark and he is too far away from home to go to his bed he is probably stuck there in the darkness with all those monsters around. You are a thaumaturge, sure you can solve that problem! You have discovered a way to make a campfire! To light it up you first need to right-click it with a log - magical logs may be more long-lasting. Next just insert any fuel in it. Your campfire is imbued with magic, so monsters nearby will retreat, just as creepers flee from cats. However, sometimes a hunger will make monsters ignore the campfire to a certain extent - it is not absolute protection.
|
||||
|
||||
tc.research_name.TB.Brazier=Brazier of Warding
|
||||
tc.research_text.TB.Brazier=Not just decorative
|
||||
tb.rec.brazier.page.0=The campfire is well and good, but there is a problem - it requires way too much manual control. You need to toss in logs, you need to toss in fuel. Maybe thaumaturgy can help you with this? And it sure can! You have improved the construction of the campfire. The brazier will do exactly the same, but it does not require manual fuel/logs insertion - it will instead drain ignis essentia from nearby jars and mirrors.
|
||||
|
||||
tc.research_name.TB.Bracelet.Iron=Thaumic Bracelets
|
||||
tc.research_text.TB.Bracelet.Iron=Elegant foci solution
|
||||
tb.rec.bracelet.iron.page.0=Since the discovery of wands you have been thinking of alternating the way vis channels through the wand. The wand on it's own has a very basic system of vis channelling - it uses the Vis from the core and exports it into the world using the caps. Well, that makes the wand a universal device it can use vis offensively, defensively and for crafts. But it both lacks the power for offensive usage and the efficiency for crafts. Sure there are staffs and sceptres. The sceptres are fine, but you think that the staffs can be made... differently.
|
||||
tb.rec.bracelet.iron.page.1=By completely removing the core from the construction, adding some mundane parts to hold it all together and making a 'zone of potency' with the caps you have discovered the Bracelets. They are your alternative to the staffs. Due to their construction they do not come in thousands of variants - there are some though. You are also sure, that you can't combine different caps to create a bracelet - it will be unstable and will not work. Only the regular caps discovered by thaumaturges can be used to create the bracelets too... The bracelet works just as your regular wand would - it can drain vis from nodes, it can be charged in a wand recharging pedestal, it can harvest the aspect orbs from mobs.
|
||||
tb.rec.bracelet.iron.page.2=The bracelets also work with foci - it is what they were made for. However since the bracelet has no core it is very limited in the amount of vis it can store - the most basic one - the iron can only store 10! Due to the bracelets having no core, they can't be used for crafting. However what they shine at is the usage of foci. First of all they have an amazing vis discount for doing so. Any foci in the bracelet will have it's cooldown greatly reduced. The foci are also MUCH faster and potent than in wands. Lastly since the bracelets are extremely small they also will get affected by the invisibility potion if their carrier is.
|
||||
|
||||
tc.research_name.TB.Bracelet.Gold=Gold Bracelet
|
||||
tc.research_text.TB.Bracelet.Gold=Gold is a great conductor
|
||||
tb.rec.bracelet.gold.page.0=Since iron is much more mundane than gold you might want to use that instead. The golden bracelet simply holds more vis than the iron one and also gives more vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Greatwood=Greatwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Greatwood=It's a stub
|
||||
tb.rec.bracelet.greatwood.page.0=Similar to how wands can be made out of greatwood bracelets can too. It simply holds more vis than the golden one, yet keeping the same vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Thaumium=Thaumium Bracelets
|
||||
tc.research_text.TB.Bracelet.Thaumium=Chanelling magic
|
||||
tb.rec.bracelet.thaumium.page.0=Since you have discovered a way to make wands out on thaumium you have applied the same to the bracelets. This one holds more vis than the greatwood one and has a better vis discount too
|
||||
|
||||
tc.research_name.TB.Bracelet.Silverwood=Silverwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Silverwood=Magical and pure
|
||||
tb.rec.bracelet.silverwood.page.0=The greatwood bracelet is great, but there always is a room for improvement. Using silverwood instead of greatwood allows the creation of a better bracelet. It also has a pretty good vis discount
|
||||
|
||||
tc.research_name.TB.Bracelet.Void=Void Bracelets
|
||||
tc.research_text.TB.Bracelet.Void=With the void energies
|
||||
tb.rec.bracelet.void.page.0=You have applied your discovery of the void wand creation to the bracelet. This new bracelet shares the same functionality - it will slowly regenerate aspects and has a pretty good vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Reed=Reed Bracelets
|
||||
tc.research_text.TB.Bracelet.Reed=Light as the sky itself
|
||||
tb.rec.bracelet.reed.page.0=You have created a bracelet that shares the same functionality as the reed wand core - it will slowly regenerate aer vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Blaze=Blaze Bracelets
|
||||
tc.research_text.TB.Bracelet.Blaze=With an infernal touch
|
||||
tb.rec.bracelet.blaze.page.0=You have created a bracelet that shares the same functionality as the blaze wand core - it will slowly regenerate ignis vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Obsidian=Obsidian Bracelets
|
||||
tc.research_text.TB.Bracelet.Obsidian=From the depths of the world
|
||||
tb.rec.bracelet.obsidian.page.0=You have created a bracelet that shares the same functionality as the obsidian wand core - it will slowly regenerate terra vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Ice=Ice Bracelets
|
||||
tc.research_text.TB.Bracelet.Ice=Cold to the touch
|
||||
tb.rec.bracelet.ice.page.0=You have created a bracelet that shares the same functionality as the ice wand core - it will slowly regenerate aqua vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Quartz=Quartz Bracelets
|
||||
tc.research_text.TB.Bracelet.Quartz=Just what you've ordered
|
||||
tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same functionality as the quartz wand core - it will slowly regenerate ordo vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Primal you have created a bracelet that shares the same functionality. It will slowly regenerate all aspects within itself up to 10%. It also holds the most vis out of all bracelets and offers the best discount. Lastly, similar to the primal staff core it will automatically add 1 level of Potency to any foci used with it.
|
||||
|
||||
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
@@ -0,0 +1,753 @@
|
||||
tc.research_category.THAUMICBASES=Thaumic Bases
|
||||
|
||||
#enchantments
|
||||
enchantment.elderKnowledge=Elder Wisdom
|
||||
enchantment.eldritchBane=Eldritch Bane
|
||||
enchantment.magicTouch=Magic Touched
|
||||
enchantment.tainted=Tainted
|
||||
enchantment.vaporising=Vaporising
|
||||
tb.rec.enchantments.magictouched=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporising=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
|
||||
#blocks
|
||||
tile.quicksilverBlock.name=Blok Żywego Srebra
|
||||
tile.quicksilverBrick.name=Cegła Żywego Srebra
|
||||
tile.crystalBlock.name=Crystal Block
|
||||
tile.crystalBlockfire.name=Fire Crystal Block
|
||||
tile.crystalBlockwater.name=Water Crystal Block
|
||||
tile.crystalBlockearth.name=Earth Crystal Block
|
||||
tile.crystalBlockair.name=Air Crystal Block
|
||||
tile.crystalBlockorder.name=Order Crystal Block
|
||||
tile.crystalBlockentropy.name=Entropy Crystal Block
|
||||
tile.crystalBlockmixed.name=Mixed Crystal Block
|
||||
tile.crystalBlocktainted.name=Tainted Crystal Block
|
||||
tile.salisMundusBlock.name=Salis Mundus Block
|
||||
tile.pyrofluid.name=Pyrofluid
|
||||
tile.thauminiteBlock.name=Thauminite Block
|
||||
tile.eldritchArk.name=Gold Etched Obsidian
|
||||
tile.ironGreatwood.name=Iron Framed Greatwood
|
||||
tile.plax.name=Plax Crop
|
||||
tile.aurelia.name=Aurelia
|
||||
tile.aureliaPetal.name=Aurelia Petal
|
||||
tile.metalleat.name=Metalleat Crop
|
||||
tile.lucrite.name=Lucrite Crop
|
||||
tile.knose.name=Rosa Mysteria
|
||||
tile.sweed.name=Sweed Crop
|
||||
tile.lazullia.name=Lazullia Crop
|
||||
tile.rainbowCactus.name=Rainbow Cactus
|
||||
tile.redlonStem.name=Redlon Stem
|
||||
tile.ashroom.name=Primal Shroom
|
||||
tile.flaxium.name=Fluxium
|
||||
tile.glieonia.name=Glieonia Crop
|
||||
tile.briar.name=Briar
|
||||
tile.tobacco.name=Tobacco Crop
|
||||
tile.voidPlant.name=Void Crop
|
||||
tile.spike.name=Spikes
|
||||
tile.spikeiron.name=Iron Spikes
|
||||
tile.spikethaumic.name=Thaumic Spikes
|
||||
tile.spikevoid.name=Void Spikes
|
||||
tile.goldenOakSapling.name=Golden Oak Sapling
|
||||
tile.goldenOakLeaves.name=Golden Oak Leaves
|
||||
tile.cryingObsidian.name=Crying Obsidian
|
||||
tile.overchanter.name=Overchanting Table
|
||||
tile.TBoldCobblestone.name=Ancient Cobblestone
|
||||
tile.TBoldGravel.name=Ancient Gravel
|
||||
tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone
|
||||
tile.advAlchFurnace.name=Thaumium Alchemical Furnace
|
||||
tile.entityDeconstructor.name=Entity Deconstructor
|
||||
tile.TBoldIron.name=Ancient Iron Block
|
||||
tile.TBoldDiamond.name=Ancient Diamond Block
|
||||
tile.TBoldGold.name=Ancient Gold Block
|
||||
tile.TBoldLapis.name=Ancient Lapis Lazuli Block
|
||||
tile.TBoldBricks.name=Ancient Bricks
|
||||
tile.nodeManipulator.name=Node Manipulator
|
||||
|
||||
tile.tb.slab..name=Slab
|
||||
tile.tb.slab.tile.TBoldLapis.name=Ancient Lapis Lazuli Slab
|
||||
tile.tb.slab.tile.TBoldIron.name=Ancient Iron Slab
|
||||
tile.tb.slab.tile.TBoldGold.name=Ancient Gold Slab
|
||||
tile.tb.slab.tile.TBoldDiamond.name=Ancient Diamond Slab
|
||||
tile.tb.slab.tile.TBoldCobblestone.name=Ancient Cobblestone Slab
|
||||
tile.tb.slab.tile.TBoldBricks.name=Ancient Brick Slab
|
||||
tile.tb.slab.tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone Slab
|
||||
tile.tb.slab.tile.eldritchArk.name=Gold Etched Obsidian Slab
|
||||
|
||||
tile.tb.crystalslab..name=Crystal Slab
|
||||
tile.tb.crystalslab.air.name=Air Crystal Slab
|
||||
tile.tb.crystalslab.water.name=Water Crystal Slab
|
||||
tile.tb.crystalslab.fire.name=Fire Crystal Slab
|
||||
tile.tb.crystalslab.earth.name=Earth Crystal Slab
|
||||
tile.tb.crystalslab.order.name=Order Crystal Slab
|
||||
tile.tb.crystalslab.entropy.name=Entropy Crystal Slab
|
||||
tile.tb.crystalslab.mixed.name=Mixed Crystal Slab
|
||||
tile.tb.crystalslab.tainted.name=Tainted Crystal Slab
|
||||
|
||||
tile.thaumicRelocator.name=Thaumic Relocator
|
||||
tile.tb.voidblock.name=Void metal Block
|
||||
tile.thaumicAnvil.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.intact.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.slightlyDamaged.name=Slightly Damaged Thaumium Anvil
|
||||
tile.thaumicAnvil.veryDamaged.name=Very Damaged Thaumium Anvil
|
||||
tile.voidAnvil.name=Void metal Anvil
|
||||
tile.voidAnvil.intact.name=Void metal Anvil
|
||||
tile.voidAnvil.slightlyDamaged.name=Slightly Damaged Void metal Anvil
|
||||
tile.voidAnvil.veryDamaged.name=Very Damaged Void metal Anvil
|
||||
|
||||
tile.peacefullTreeSapling.name=Peaceful Sapling
|
||||
tile.netherTreeSapling.name=Nether Sapling
|
||||
tile.enderTreeSapling.name=Ender Sapling
|
||||
tile.peacefullTreeLog.name=Peaceful Wood
|
||||
tile.netherTreeLog.name=Nether Wood
|
||||
tile.enderTreeLog.name=Ender Wood
|
||||
tile.peacefullTreeLeaves.name=Peaceful Leaves
|
||||
tile.netherTreeLeaves.name=Nether Leaves
|
||||
tile.enderTreeLeaves.name=Ender Leaves
|
||||
tile.enderPlanks.name=Ender Wood Planks
|
||||
|
||||
#items
|
||||
item.resource.name=Resource
|
||||
item.resourcenuggetthauminite.name=Thauminite Nugget
|
||||
item.resourcethauminite.thauminite_ingot.name=Thauminite Ingot
|
||||
item.resourcethaumium_wand_core.name=Thaumium Wand Core
|
||||
item.resourcevoid_wand_core.name=Void Wand Core
|
||||
item.resourceaurelia_petal.name=Aurelia Petal
|
||||
|
||||
item.thauminiteAxe.name=Thauminite Axe
|
||||
item.thauminiteHoe.name=Thauminite Hoe
|
||||
item.thauminiteShovel.name=Thauminite Shovel
|
||||
item.thauminiteSword.name=Thauminite Sword
|
||||
item.thauminiteShears.name=Thauminite Shears
|
||||
item.thauminitePickaxe.name=Thauminite Pickaxe
|
||||
item.thauminiteHelmet.name=Thauminite Helmet
|
||||
item.thauminiteChest.name=Thauminite Chestplate
|
||||
item.thauminiteLegs.name=Thauminite Leggings
|
||||
item.thauminiteBoots.name=Thauminite Boots
|
||||
|
||||
item.resourcethauminite.wand_cap_thauminite.name=Thauminite Cap
|
||||
item.resourcebriar_seedbag.name=Briar Seed Bag
|
||||
item.resourcetobacco_leaves.name=Tobacco Leaves Pile
|
||||
item.pyrofluidBucket.name=Bucket of Incendium
|
||||
item.Wand.thauminite.cap=Thauminite Bossed
|
||||
item.Wand.tbthaumium.rod=Thaumic
|
||||
item.Wand.tbvoid.rod=Void
|
||||
|
||||
item.plaxSeeds.name=Plax Seeds
|
||||
item.metalleatSeeds.name=Metalleat Seeds
|
||||
item.lucriteSeeds.name=Lucrite Seeds
|
||||
item.knoseSeed.name=Rosa Mysteria Sprout
|
||||
item.knoseFragment..name=Fragment
|
||||
item.knoseFragment.fire.name=Ignis Fragment
|
||||
item.knoseFragment.aqua.name=Aqua Fragment
|
||||
item.knoseFragment.terra.name=Terra Fragment
|
||||
item.knoseFragment.air.name=Aer Fragment
|
||||
item.knoseFragment.order.name=Ordo Fragment
|
||||
item.knoseFragment.entropy.name=Perditio Fragment
|
||||
item.knoseFragment.mixed.name=Mixed Fragment
|
||||
item.knoseFragment.tainted.name=Tainted Fragment
|
||||
item.sweedSeeds.name=Sweed Seeds
|
||||
item.lazulliaSeeds.name=Lazullia Seeds
|
||||
item.redlonSeeds.name=Redlon Seed
|
||||
item.glieoniaSeed.name=Glieonia Seed
|
||||
item.rosehipSyrup.name=Rosehip Syrup
|
||||
|
||||
item.greatwoodPipe.name=Greatwood Smoking Pipe
|
||||
item.silverwoodPipe.name=Silverwood Smoking Pipe
|
||||
item.tobacco.name=Tobacco Pile
|
||||
item.tobacco.tobacco_pile.name=Tobacco Pile
|
||||
item.tobacco.tobacco_eldritch.name=Eldritch Tobacco Pile
|
||||
item.tobacco.tobacco_fighting.name=Angry Tobacco Pile
|
||||
item.tobacco.tobacco_hunger.name=Saturating Tobacco Pile
|
||||
item.tobacco.tobacco_knowledge.name=Wisdom Tobacco Pile
|
||||
item.tobacco.tobacco_mining.name=Miner's Tobacco Pile
|
||||
item.tobacco.tobacco_sanity.name=Relaxing Tobacco Pile
|
||||
item.tobacco.tobacco_tainted.name=Tainted Tobacco Pile
|
||||
item.tobacco.tobacco_wispy.name=Wispy Tobacco Pile
|
||||
item.tobaccoSeeds.name=Tobacco Seeds
|
||||
item.mortar.name=Mortar and Pestle
|
||||
item.voidSeed.name=Void Plant Seed
|
||||
|
||||
item.resourcebloodycloth.name=Bloody Enchanted Fabric
|
||||
item.bloodyChest.name=Bloodstained Thaumaturge's Robe
|
||||
item.bloodyLegs.name=Bloodstained Thaumaturge's Leggings
|
||||
item.bloodyBoots.name=Bloodstained Thaumaturge's Boots
|
||||
|
||||
item.concentratedTaint.name=Concentrated Taint Flask
|
||||
item.activationFoci.name=Wand Focus: Activation
|
||||
item.fluxFoci.name=Wand Focus: Flux Scrubber
|
||||
item.drainFoci.name=Wand Focus: Liquid Drain
|
||||
item.experienceFoci.name=Wand Focus: Experience
|
||||
|
||||
item.nodeFoci..name=§eNode Manipulator Focus
|
||||
item.nodeFoci.speed.name=§eNode Manipulator Focus: Speed
|
||||
item.nodeFoci.brightness.name=§eNode Manipulator Focus: Brightness
|
||||
item.nodeFoci.destruction.name=§eNode Manipulator Focus: Destruction
|
||||
item.nodeFoci.efficiency.name=§eNode Manipulator Focus: Efficiency
|
||||
item.nodeFoci.hunger.name=§eNode Manipulator Focus: Hunger
|
||||
item.nodeFoci.instability.name=§eNode Manipulator Focus: Instability
|
||||
item.nodeFoci.purity.name=§eNode Manipulator Focus: Purity
|
||||
item.nodeFoci.sinister.name=§eNode Manipulator Focus: Sinister
|
||||
item.nodeFoci.stability.name=§eNode Manipulator Focus: Stability
|
||||
item.nodeFoci.taint.name=§eNode Manipulator Focus: Taint
|
||||
|
||||
item.tb.voidShears.name=Void Shears
|
||||
item.tb.voidFAS.name=Flint and Void Steel
|
||||
|
||||
#Researchs
|
||||
tc.research_name.TB.CRUCIBLE=Basic Alchemy
|
||||
tc.research_text.TB.CRUCIBLE=Bubble and Boil
|
||||
|
||||
tc.research_name.TB.AdvancedEntropy=Advanced Entropy Manufacturing
|
||||
tc.research_text.TB.AdvancedEntropy=Crucible grinding
|
||||
tb.rec.advEntr.page.0=Alchemy offers much more than you can think of! Previously you could only use Entropy to break simple items. However, you have discovered a way to add entropy to more items, than just to the most mundane ones. There must be a way to make the process more efficient, but that opportunity requires more research.
|
||||
|
||||
#Alchemy holds a lot of potential you've yet to explore
|
||||
|
||||
|
||||
tc.research_name.TB.MasterEntropy=Entropy Manufacturing Mastered!
|
||||
tc.research_text.TB.MasterEntropy=110% efficiency
|
||||
tb.rec.mastEntr.page.0=And here it is! After making some more researching on those entropy manipulations you have mastered them - now you are able to receive 100% material cost for wool and sand, and 200% for blaze rods!
|
||||
|
||||
tc.research_name.TB.StrongEntropy=Entropy Destruction
|
||||
tc.research_text.TB.StrongEntropy=Can the crucible hammer?
|
||||
tb.rec.strEntr.page.0=You have discovered a way to apply extreme entropy to certain items using your crucible. This results in breaking of those items into their components. However, 100% efficiency is not achievable here.
|
||||
|
||||
tc.research_name.TB.SimpleDublication=Simple Duplication
|
||||
tc.research_text.TB.SimpleDublication=Bubble, bubble, toil and double!
|
||||
tb.rec.simDup.page.0=You have managed to master the arts of alchemical duplication! Your idea was the ability to duplicate arrows, and it worked! However, you have also discovered a way to duplicate snowballs and, strangely enough, redstone.
|
||||
|
||||
tc.research_name.TB.OreDestruction=Ore Destruction
|
||||
tc.research_text.TB.OreDestruction=Entropic processing
|
||||
tb.rec.oreDestr.page.0=Using your knowledge in Entropy and block destruction you have unlocked a way to process your ores, should you mine them using Silk Touch pickaxe. This requires more aspects - just Entropy is not enough, shards simply break if not fortified with Praecantatio essentia. The primal essentia of the processed ore is also required - otherwise the shards instantly boil in the crucible. This is the best you can achieve in your Entropy researching... for now...
|
||||
|
||||
tc.research_name.TB.Amber=Making Amber
|
||||
tc.research_text.TB.Amber=Trapped in time
|
||||
tb.rec.amber.page.0=You have discovered a way to create amber by putting enough Vinculum together with some spruce in a crucible. Interesting enough, other types of trees seem too mundane for making amber out of them.
|
||||
|
||||
tc.research_name.TB.DecoBlocks=Decorative Blocks
|
||||
tc.research_text.TB.DecoBlocks=Fancy.
|
||||
tb.rec.decoBlocks.page.0=For a long time thaumaturges could only use Amber blocks as their decorations. The ability to increase the variety of decorations came recently - those are the latest decorations thaumaturges were up to:
|
||||
|
||||
tc.research_name.TB.Quicksilver=Tworzenie Żywego Srebra
|
||||
tc.research_text.TB.Quicksilver=Nie wdychaj oparów
|
||||
tb.rec.cinnabar.page.0=Za każdym razem, gdy rozkładałeś srebrne drewno na deski, zastanawiałeś się - co to za opary? Po kilku poszukiwaniach okazało się, że to maleńkie opary srebra! Znalazłeś sposób na uwięzienie ich w tyglu i skrystalizowanie przy użyciu aspektu Order. Jednak żywe srebro ze srebrnego drewna nie jest tak naprawdę żywym srebrem - nie krystalizuje się. Aby zamienić je w kryształy, trzeba było dodać do niego trochę Venenum.
|
||||
|
||||
tc.research_name.TB.SM=Salis Mundus Duplication
|
||||
tc.research_text.TB.SM=Is it even legit?
|
||||
tb.rec.sm.page.0=Your latest researches have lead you to a very interesting thought - Salis Mundus are created from Balanced Shard, which contains all primal aspects. Well, what if you give a crucible all those primal aspects and let Salis Mundus stay there for a bit? Well, on it's own it is not enough - the salis are too fragile and simply boil in a crucible, but after addition of Praecantatio to the crucible the Salis were strong enough to absorb the primals and after a mere second you were holding two piles of Salis Mundus!
|
||||
|
||||
tc.research_name.TB.AlchemyRestoration=Alchemy Restoration
|
||||
tc.research_text.TB.AlchemyRestoration=A simple purification
|
||||
tb.rec.alcRest.page.0=You have discovered a way to make certain things more organised. By putting some blocks in a crucible together with some Ordo essentia they will take shape - for example, Gravel can be restored back to Cobblestone. Not like any Thaumaturge ever needs cobblestone, but still. Weirdly enough this discovery also applies to Packed Ice - but Ordo does no good here - Terra must be used instead.
|
||||
|
||||
tc.research_name.TB.Backprocessing=Alchemy Backprocessing
|
||||
tc.research_text.TB.Backprocessing=Reverting stuff
|
||||
tb.rec.backProc.page.0=Many things once broken down sadly can't be restored anymore by normal means... Wait, you are a thaumaturge! You can overcome that, and, even more, create extra resources! You have unlocked a way to bring some items back into their original state. Getting sugar and cacti green back to their state is simple enough, however, less mundane materials require more effort. For example, you can turn a single piece of blaze powder back into blaze rod state, but not only that requires ordo, ignis and praecantatio to restore the powder, you will also need some potentia to make it useful again, add some permutatio to give it back it's properties and some fabrico to make it all stay together!
|
||||
|
||||
tc.research_name.TB.CrystalBlocks=Crystal Cluster Blocks
|
||||
tc.research_text.TB.CrystalBlocks=Back from the second edition!
|
||||
tb.rec.cBlocks.page.0=After researching the way Ordo interacts with blocks in the Crucible you think, that you can start a bigger project. You've found, that by mixing a crystal cluster in a crucible with some ordo, the aspect the cluster is based on and some Fabrico the cluster collapses into a solid form! It is yet to be discovered what the solid form can be used for, but it has saved all the properties of the cluster it was made from. You have also discovered, that by adding Vitium essentia during the process will taint the clusters, resulting in a Tainted Crystal Block. Their uses are yet to be discovered... All blocks can be used to stabilise the Infusion Altar.
|
||||
|
||||
tc.research_name.TB.SMB=Salis Mundus Blocks
|
||||
tc.research_text.TB.SMB=Let's be brave!
|
||||
tb.rec.smb.page.0=The next step after learning how to duplicate Salis Mundus would be learning how to create a block out of it. Since the Salis by default is a dust pile making a block out of it requires additional fortification of it with aspects. You are not yet sure about the uses of this block, apart from using it as an infusion stabiliser, but you are sure that you will find more uses later.
|
||||
|
||||
tc.research_name.TB.Thauminite=Thauminite
|
||||
tc.research_text.TB.Thauminite=Better metallurgy
|
||||
tb.rec.thauminite.page.0=A thaumaturge always searches for a better alternative to his materials. You have been playing around with Thaumium metal for a while now... Maybe it's time to move onwards. Maybe it's time to improve. Thaumium can be processed further with addition of more aspects and some Vitreus. However, the processing of thaumium is too inefficient and leads to some thaumium destruction - and you do not see a way to overcome this problem. The result is a new metal, better than thaumium. It is almost as hard as diamonds and has much better enchantability than thaumium. It is also more magical, and can be used in some advanced things thaumium can't be used in...
|
||||
|
||||
tc.research_name.CAP_thauminite=Thauminite Wand Caps
|
||||
tc.research_text.CAP_thauminite=No infusion here!
|
||||
tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible result without advanced actions required. That metal you've just unlocked, thauminite works just as thaumium, so why not use it as a wand cap? Well, the result is strange - the caps are too inert, and can't be awoken by infusion. However, the addition of more Salis Mundus in the creation process seemed to overcome this issue. However, more primals are then required to make the caps. They seem to be better than thaumium caps, but you feel something within them... maybe there is something more to them?
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
tb.rec.thaumRod.page.0=For a long time thaumaturges haven't though about using thaumium as their wand rod. But you are not just another thaumaturge. You have applied your knowledge to create a wand rod out of Thaumic Metal, otherwise known as Thaumium. However, thaumium seems to be way too inert. An addition of Salis Mundus solves the problem just fine! The wand is pretty nice, holding up to 80 aspects of each type. You might have seen a lightning or two occasionally appearing at the surface of your wand for a mere second, but that is just your imagination, is it?..
|
||||
|
||||
tc.research_name.ROD_tbvoid=Void Wand Rod
|
||||
tc.research_text.ROD_tbvoid=A dangerous path
|
||||
tb.rec.voidRod.page.0=Well, after your journey to the abyssal depths of insanity you have discovered a way to make a very strange metal. You have another strange idea - what if you create a wand rod out of that void metal? You might need to add additional things to it, like make it taint proof by using the tainted Cluster Blocks. The result is a wand, pulsating with power. This might be the most power you could get without adventuring into the darkness once more. Also, it seems to slowly accumulate aspects inside of itself - you wonder what of the components gave you that?..
|
||||
|
||||
tc.research_name.TB.Plax=Plax
|
||||
tc.research_text.TB.Plax=Magical strings
|
||||
tb.rec.plax.page.0=Sometimes a thaumaturge just needs to get him some string - for magical candles or for magical clothes - it does not matter that much what for. And sometimes a thaumaturge just does not want to fight spiders for endless nights or shear sheep for wool to process later. You have applied the knowledge of plants and nature you've just learned to solve the problem for you. The result is a strange crop, named Plax, which will grow on farmland in 8 stages and once fully grown will produce 3 string! It functions just like a regular wheat crop - it also needs light and will only grow on farmland.
|
||||
|
||||
tc.research_name.TB.BasicPlants=Thaumic Nature
|
||||
tc.research_text.TB.BasicPlants=Magic meets life
|
||||
tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy, Infusion, Enchanting... Thaumaturgy can do everything... However, most thaumaturges ignore a very important aspect - the plants and plantlife. You, however, are not "most thaumaturges". This direction of researches promises a lot, you can already see the possibilities of this. Well, it is so research rich that even this fact has allowed you to figure out the creation of the first Thaumic Plant - the Sweed. This is technically a weed. However, should you let it grow for a little - it will grow to a full size, and can be harvested to drop sugar and reeds. However, it should be watched over, since it does rapidly spreads!
|
||||
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
tb.rec.metalleat.page.0=Sometimes a thaumaturge needs some metallum for his ore processing. And there goes an iron ingot. Sometimes a thaumaturge needs metallum for his crafts. And there goes more iron. You have discovered a way to put an end to this misery - by infusing a regular wheat seeds in a crucible with some metallum and victus to keep the life in the seeds you have managed to create a plant, that grows exactly like wheat, but gets tough and metallic in the latest stages of growth. It then can be harvested to obtain some Iron Nuggets. This discovery asks more questions than it answers though, and you might need to research it further... As far as you can tell you can't replicate the same with thaumium.
|
||||
|
||||
tc.research_name.TB.Lucrite=Lucrite
|
||||
tc.research_text.TB.Lucrite=Greed is good?
|
||||
tb.rec.lucrite.page.0=You have researched the Metalleat further and discovered, that you can create a similar crop by infusing a carrot with Lucrum. The result is a very strange crop. It functions just like the Metalleat, but takes twice as much time to grow. It is also very magic dependant - without strong enough source of magic beneath the soil it grows in it refuses to grow. Those Salis Mundus blocks seem to be just as perfect as possible. It will also accept bonemeal with much slower rate, taking 7 bonemeal to grow. However, should you let it grow and it will grow some Golden Nuggets on it's branches. Since it is a carrot it is also possible to obtain one from the crop.
|
||||
|
||||
tc.research_name.TB.Aurelia=Aurelia
|
||||
tc.research_text.TB.Aurelia=An elder plant
|
||||
tb.rec.aurelia.page.0=Upon your thaumaturgic researches there has always been one aspect, that is extremely annoying to get - Auram. That one has extreme potential in crafting usages, but to get it you either need to break down aura nodes, which is not good, or venture to the depths of the nether to kill wisps, which is no good as well. You, however, using your plant knowledge have discovered a way of getting that aspect without doing any of other ways.
|
||||
tb.rec.aurelia.page.1=This plant when exposed to the moonlight will open up it's petals to let the moonlight come in - it seems like the plant feeds of moonlight. However, due to the air of the very world it is only possible during full moon. The plant will occasionally loose it's petals, and they can be gathered from the ground near the flower. Those petals are extremely rich on Auram essentia. However, the plant will only feed from the moon if it has a direct view over it.
|
||||
|
||||
tc.research_name.TB.Redlon=Redlon
|
||||
tc.research_text.TB.Redlon=Magic in a nutshell
|
||||
tb.rec.redlon.page.0=Even though thaumaturgy is a magical art and is not related to industry in any way a lot of magical devices can actually operate or be controlled by that mythical red dust - the Redstone. Actually redstone seems pretty magical itself. What if you combine it with a plant? Well, the result is a plant, that will slowly grow a Block Of Redstone, just like a Melon or a Pumpkin. It however requires much more time than melons or pumpkins.
|
||||
|
||||
tc.research_name.TB.Ashroom=Primal Shrooms
|
||||
tc.research_text.TB.Ashroom=Is it getting tipsy yet?
|
||||
tb.rec.ashroom.page.0=Those vishrooms were bugging thaumaturges for quite a while. What are they? Why are there so many in the magical forest? What are they even useful for? You think, that you can finally answer this question. It seems like those vishrooms are just a huge storage of aspects... Without the ability to burst them. Who have done that to the poor shrooms stays unknown, but you have managed to restore that ability through a very simple crucible magic. If you let your new Primal Shrooms grow and then harvest them they will cover everything around themselves in a rain of primal aspect orbs!
|
||||
|
||||
tc.research_name.TB.Flaxium=Fluxium
|
||||
tc.research_text.TB.Flaxium=So much pollution!
|
||||
tb.rec.flaxium.page.0=This plant looks funny. You had no intentions on constructing something like that, but - oh well, you are here, with this thing in your hands, it is a little too late to worry about things. You have created a flower that actively absorbs flux from nearby air - however, it instantly builds up again - and once it has collected enough flux it releases it in a form of Flux Gas above itself. You are not sure about the uses of this plant, but it's ability to absorb aspects from surroundings seems interesting, maybe it can be used as a base for something bigger?..
|
||||
|
||||
tc.research_name.TB.Glieonia=Glieonia
|
||||
tc.research_text.TB.Glieonia=How do you even pronounce that
|
||||
tb.rec.glieonia.page.0=What's the most awesome thing about thaumaturgy? Flight! Well, what is the next best thing? Warding foci? Well, what is the third best thing... Digging foci, really? We are talking about Nitor, okay?! Jees. Anyway, Nitor is pretty amazing - it shines brightly, creates fancy particles, all that fancy stuff! Well, there is one thing - it requires glowstone to make... A wise thaumaturge can solve this nuance! You have managed to create a plant, that once fully grown will drop 2 Glowstone dust. interestingly enough the flower does not emit any light whatsoever, even when fully grown... Why could that be?..
|
||||
|
||||
tc.research_name.TB.Briar=Briar
|
||||
tc.research_text.TB.Briar=A natural apothecary
|
||||
tb.rec.briar.page.0=Plants are known for their medicinal uses. However, thaumaturges often do not care about this side of nature. You do care. You have managed to bring the Rose bush back to it's wild state, thus creating a Briar plant. Briar is a 2 block tall plant that will grow pretty fast. Once grown it's seed bags can be collected for a later usage. They can be combined with sugar in your Arcane Workbench to create a Rosehip Syrup. This item acts just like a better milk - it stacks up to 16, and it is known for helping thaumaturges with some warp effects. It will not work with some purely mental effects though...
|
||||
|
||||
tc.research_name.TB.Tobacco=Magical Tobacco
|
||||
tc.research_text.TB.Tobacco=100% health safe!
|
||||
tb.rec.tobacco.page.0=Sometimes a thaumaturge just wants some resting from all those horrors of the thaumaturgy. He wants his mind clear and concentrated on the tasks. Other thaumaturges are known to smoke some kind of tobacco, but it harms the health of the thaumaturge a great deal, and can even cut of the link between a human and the world of magic. You do not need this. You have managed to create a plant, that functions just like a tobacco, but it is absolutely fine for your health! Unfortunately you are sure, that your plant is the only one safe, and noone, apart from you can replicate it. Oh well.
|
||||
tb.rec.tobacco.page.1=To properly rest a thaumaturge like you needs 3 things - a nice house, and you should have one already, his smoking pipe and some tobacco. To properly make the tobacco a thaumaturge must grind the leaves of a plant. You might need a Pestle and Mortar to do so. You will also need your smoking pipe, but you do not want those mundane pipes, do you? You have discovered a way to properly infuse some Greatwood planks to make a perfect pipe. It is also good for your magic contact, since it has a Salis Mundus as one of it's components.
|
||||
tb.rec.tobacco.page.2=By smoking the most mundane tobacco thaumaturges do not gain much. But your tobacco is not so mundane, as is your pipe. You have a small chance to get rid of some Temporary warp by casually smoking it. You are sure, that you can do stuff with the tobacco to make it more efficient, you just need to figure out - what. The tobacco is consumed in the process. The pipe chooses a first tobacco in a thaumaturge's pockets, the same way the bow chooses an arrow to shoot. A thaumaturge like you will also take some time to smoke - why the rush?
|
||||
|
||||
tc.research_name.TB.Tobacco.Eldritch=Eldritch Tobacco
|
||||
tc.research_text.TB.Tobacco.Eldritch=A spooky gas
|
||||
tb.rec.etobacco.page.0=You have discovered a way to infuse regular tobacco powder with some eldritch energy. The result may not be that safe to smoke, however, should a thaumaturge smoke such a thing his vision will go grim for some time. Thaumaturge with such a vision should not look at living beings. It is also possible to attract the attention of "eldritch" by doing so, however the chances are low. The tobacco might cause sanity problems!
|
||||
|
||||
tc.research_name.TB.Tobacco.Wispy=Wispy Tobacco
|
||||
tc.research_text.TB.Tobacco.Wispy=A spark of life... I guess a smoke rather...
|
||||
tb.rec.wtobacco.page.0=What happens if you infuse more magic into your tobacco? That is an interesting questing, but the answer is much more fascinating! You have discovered a way to properly infuse some magic into your tobacco. The result seems to be fairly safe to smoke - it does not seem to carry negatives within itself. However, should you smoke such a tobacco a tiny life form pops out of your smoking pipe - a Wisp. It also seems rather angry - you think that's because wisps do not like enclosed spaces. Or maybe the smoke is the reason?
|
||||
|
||||
tc.research_name.TB.Tobacco.Angry=Angry Tobacco
|
||||
tc.research_text.TB.Tobacco.Angry=It wants to put up a fight!
|
||||
tb.rec.atobacco.page.0=You have long ago heard about some kind of warriors of fury, who used to smoke before each battle. They were a very scary warriors - without pain and with unstoppable fury they once were tearing their enemies apart. They are long gone, but the secret of their battle fury? You have discovered a way to infuse your tobacco with required magic to get a piece of their fury. Smoke this tobacco before a battle - and you will tear your enemies apart, just like those warriors!
|
||||
|
||||
tc.research_name.TB.Tobacco.Mining=Miner's Tobacco
|
||||
tc.research_text.TB.Tobacco.Mining=Magically fast
|
||||
tb.rec.mtobacco.page.0=You have heard of some mythical herbs that can gain their smoker such a strength that they are able to break stone in mere seconds with bare fists! Old tales of the east. It might be impossible to break stones in a mere second, but you have managed to create a tobacco, that will at least help you with casual mining. Smoke it before you go mining, and you should be able to mine stone and ores much faster than regular. The effect sure will wear of after some time too.
|
||||
|
||||
tc.research_name.TB.Tobacco.Wisdom=Wisdom Tobacco
|
||||
tc.research_text.TB.Tobacco.Wisdom=Knowledge hidden in ashes
|
||||
tb.rec.witobacco.page.0=You have gone beyond the relaxing properties of the tobacco. Infusing your tobacco with knowledge sure was a great idea - you have managed to create a tobacco, which puts you in a crystal clear mind state once you smoke it. The effect lasts a mere second, though it is more than enough to make a shocking discovery or two. However, you are afraid, that you may also see something horrible there, which will corrupt your mind... Well, who does not risk - does not get his reward, right?
|
||||
|
||||
tc.research_name.TB.Tobacco.Tainted=Tainted Tobacco
|
||||
tc.research_text.TB.Tobacco.Tainted=Mind warping
|
||||
tb.rec.ttobacco.page.0=You are not quite sure why you have even discovered this. Sure, now you can infuse your tobacco with taint, forever changing it, so anyone, who smokes it will have his mind corrupted by taint, and all the horrors of the dark will appear in his mind, but what is it even useful for? The taint pieces also leave tiny signs on the pipe of the smoker. You are interested in the ways this will affect things like silverwood... Probably nothing good though.
|
||||
|
||||
tc.research_name.TB.Tobacco.Saturating=Saturating Tobacco
|
||||
tc.research_text.TB.Tobacco.Saturating=Smoke = food
|
||||
tb.rec.stobacco.page.0=You have found a way to stop hunger starvation. Smoking the tobacco with the addition of seeds and some primal aspects tricks the mind into thinking, that the body has already feasted. As you can guess it is pretty dangerous, since the body is not receiving food, but if things get too tough this may help you last for a while. It, however, can have some negatives on your body, so you might want to be careful.
|
||||
|
||||
tc.research_name.TB.Tobacco.Sanity=Relaxing Tobacco
|
||||
tc.research_text.TB.Tobacco.Sanity=Just what the doctor ordered
|
||||
tb.rec.satobacco.page.0=Well, most thaumaturges use different smoking herbs to 'relax'. You do not need that kind of relaxation, no. They are fools, who will soon loose their magic if they continue doing so! However, your mind might need some relaxation from that warp. Sure, just a regular tobacco does the trick, but you can do it better, can you?.. You have created a perfect tobacco, which calms down your nerves and removes temporary warp.
|
||||
|
||||
tc.research_name.TB.SilverwoodPipe=Silverwood Smoking Pipe
|
||||
tc.research_text.TB.SilverwoodPipe=Purified smoke
|
||||
tb.rec.silverPipe.page.0=Most tobaccos what you have managed to create are safe. Not all of them though. You think, that the only solution here is to get a better pipe. Silverwood can be just perfect for that. It is however not as mundane as the greatwood is and requires much more complex processes than just arcane crafting. The silverwood smoking pipe is a better pipe - it negates most of negative effects on your tobaccos, and once that have no negatives will instead have additional positive effects.
|
||||
|
||||
tc.research_name.TB.VoidSeed=Void Seeds
|
||||
tc.research_text.TB.VoidSeed=This time for real
|
||||
tb.rec.voidSeed.page.0=Those Void Seeds are created by infusing a regular seed with a bunch of Alienis and Tenebrae. However, the seed itself looses the ability to grow - you are over-infusing it. However, it might be possible to bring the seed back to life using the knowledge of plants you've just learned! By infusing a void seed with all kinds of plant life you have managed to return the ability to grow to the poor seed.
|
||||
|
||||
tc.research_name.TB.Spike.Iron=Iron Spikes
|
||||
tc.research_text.TB.Spike.Iron=They hurt
|
||||
tb.rec.spikeIron.page.0=Sometimes a thaumaturge just wants to study his researches. Calm, alone and without any zombies at his back. Sure, sometimes a door might just be enough. Sometimes, however, a thaumaturge may want those fools to suffer. It's a shame thaumaturgy does not offer a way of passively killing enemies... Or does it? You have managed to create a block, that will damage everyone who steps on it. However it also tears apart items dropped by fools. There might be a way to resolve this problem... A thaumaturge may also notice, that after killing a creature the spikes get covered in blood. To wipe the blood out you need to use your Enchanted Fabric on the spikes. The fabric will get covered in blood, but it can be cleared in a crucible.
|
||||
|
||||
tc.research_name.TB.Spike.Thaumic=Thaumic Spikes
|
||||
tc.research_text.TB.Spike.Thaumic=Magical destruction
|
||||
tb.rec.spikeThaumic.page.0=You have managed to improve your spikes using that thaumic metal - Thaumium. Those new spikes are sharper - they will kill fools who step on them faster than the mundane iron spikes. They are also much more picky when it comes to damaging foes - they will not destroy items. They are also sensitive to Redstone signal, and therefore will not damage anyone if they are powered by it.
|
||||
|
||||
tc.research_name.TB.Spike.Void=Void Spikes
|
||||
tc.research_text.TB.Spike.Void=These are cold and bloody
|
||||
tb.rec.spikeVoid.page.0=You have managed to apply your knowledge of that strange metal made out of darkness to your spikes. The resulting spikes are extremely dangerous - they can almost instantly kill whoever walks over them. They will also not destroy items, just like Thaumic. They also react to the redstone the same way thaumic spikes do. They, however, are somehow much more accurate at their job, which results in foes dropping experience and aspects, just as they got killed by you. The spikes however can't hurt void metal, since they are made of it...
|
||||
|
||||
tc.research_name.TB.BloodyRobes=Bloody Thaumaturge's Robes
|
||||
tc.research_text.TB.BloodyRobes=Red roses bloom
|
||||
tb.rec.bloodyRobes.page.0=You are not quite sure that it is a good idea, but you have found out, that the Bloody Enchanted Fabric does not looses it's properties, and, therefore can be used as an armor material. Strangely enough even though the Fabric had a tiny amount of blood the robes are shining red. Maybe the magic is somehow involved? Anyway you for some reason feel a little bit more powerfull in this bloody robes than in your Thaumaturge's robes. Other thaumaturges have been wondering what are those new shiny robes made of, but you have managed to keep your bloody secret...
|
||||
|
||||
tc.research_name.TB.Foci.Drain=Wand Focus: Liquid Drain
|
||||
tc.research_text.TB.Foci.Drain=Parish thee water!
|
||||
tb.rec.drainFoci.page.0=Sometimes a Thaumaturge wants to live under the sea, §m next to his pineapple §r in his beautifull water dome. However, building underwater is a huge pain... Until now. This wand foci will resolve the problem! It will destroy blocks of water the thaumaturge is looking at, without making all nearby water blocks flow! In other ways, it is perfect in creating tunnels! However, magic can only harness the water so long, and the water will eventually return to it's normal flowing state. It will also do so should a block be placed next to the not-flowing water block.
|
||||
tb.rec.drainFoci.page.1=<LINE>§l Aquatic Upgrade §r<LINE>Available at level 3, this upgrade will make destroyed water drop Water Crystallized Essentia in 40% cases. With a 10% chance the essence will get poisoned due to magic pollution, otherwise known as flux, resulting in a Venenum aspect.
|
||||
tb.rec.drainFoci.page.2=<LINE>§l Netheric Upgrade §r<LINE>Available at level 3, this upgrade will allow the foci to destroy lava as well as water. Destroyed lava will also make all lava near the destroyed one to stop flowing. Just as water the lava will start flowing again after some time. Foci will still be able to destroy water. Destroying lava costs additional 3 §c§lIgnis§r§0 essentia. Frugal upgrades will affect the ignis cost too.
|
||||
|
||||
tc.research_name.TB.Foci.Experience=Wand Focus: Experience
|
||||
tc.research_text.TB.Foci.Experience=One can never have enough experience
|
||||
tb.rec.expFoci.page.0=The only ways of enchanting for a regular thaumaturge is either by using his own life essence to roll the dices or by using the infusion matrix to control the process. Either way some life essence is required. The most efficient way of collecting it is by... killing mobs? Mining? You think, that thaumaturgy must offer something else, more 'magical'. And this is it. This foci will instantly break the block it is used on, providing a thaumaturge with twice the experience the block would usually drop! Blocks, which usually do not provide experience will drop some based on the Potency level of the foci.
|
||||
tb.rec.expFoci.page.1=<LINE>§l Decomposing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will allow a thaumaturge to instantly decompose any living entity into experience, based on the creature's current HP. The aspect cost is also based on the creature's HP. Note, that the absorbed creature will still drop the regular drops and experience. <BR>§lLevel II§r decreases the cost for consuming creatures to half.<BR>§lConflicts with the §6Vaporizing§0§l upgrade!§r
|
||||
tb.rec.expFoci.page.2=<LINE>§l Vaporizing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed blocks also drop some Crystallized Essentia based on the block's aspects. Drop chance is 50%. Some very essentia-rich blocks will not drop it. <BR>§lLevel II§r increases the chance of obtaining a Crystallized Essentia to 100%<BR>§lConflicts with the §6Decomposing§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Flux=Wand Focus: Flux Scrubber
|
||||
tc.research_text.TB.Foci.Flux=A magical broom
|
||||
tb.rec.fluxFoci.page.0=Flux scrubbers are good, but they need to be more... controlled. You wonder if you can stick one on top of your wand... Well, it is not that simple, but definitely possible! This foci will remove the flux blocks a thaumaturge is looking at. yes, it is as simple as that.
|
||||
tb.rec.fluxFoci.page.1=<LINE>§l Warping Upgrade §r<LINE>Available at level 3, this upgrade will warp the mind of the user of the foci, therefore adding some temporary warp every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.2=<LINE>§l Calming Upgrade §r<LINE>Available at level 5 if the §6Warping§0 upgrade is present, this upgrade negates the effect of the §6Warping§0 upgrade. It will calm the mind of the user of the foci, therefore removing some temporary warp, and some regular warp on occasion every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l Crystallization Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed flux blocks also drop some Potentia Crystallized Essentia.<BR>§lLevel II§r flux blocks will drop a Random Crystallized Essentia instead of Potentia Crystallized Essentia<BR>§lConflicts with the §6Warping§0§l and the §6Calming§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=Wand Focus: Activation
|
||||
tc.research_text.TB.Foci.Activation=Remote access
|
||||
tb.rec.actFoci.page.0=Well, after your research on the ability of mirrors of transporting items it would be logical to continue onwards - what if mirrors could transport simple force and image? Well, it is not that simple, so you had to make a wand foci out of all that mess you were getting yourself into. This wand foci works really simple - once equipped on the wand a thaumaturge must shift-click on the desired block's location, which will store it to the wand. After that a simple click will act like a right click on the stored location. However, the range is limited to 32 blocks. Some mundane inventories are also too heavy for the transmitted force to interact with, should they bee far from a thaumaturge.
|
||||
tb.rec.actFoci.page.1=<LINE>§l Potency Upgrade §r<LINE>Available at all levels, this upgrade will increase the range of interaction up by 10 blocks. Will not work in unloaded chunks!
|
||||
|
||||
tc.research_name.TB.AdvAlc=Thaumium Alchemical Furnace
|
||||
tc.research_text.TB.AdvAlc=Let the flame burn brighter
|
||||
tb.rec.advAlc.page.0=You are extremely annoyed about the speed of your Alchemical Furnace. There must be a way to speed that damn thing up! Sure, attaching more bellows helps... A tiny bit. However, what if you could use the Aer to use those bellows right next to the furnace's flame? Well, the furnace burns too hot and quickly becomes a pile of useless smelted construction. However, you have managed to use Thaumium to make the furnace more heat resistant! The result is a furnace, functioning just as a regular Alchemical Furnace, but 2 times faster! However, it is only achievable if the furnace runs on the Alumentum. Bellows can also be attached to achieve even more speed.
|
||||
|
||||
tc.research_name.TB.CryingObs=Crying Obsidian
|
||||
tc.research_text.TB.CryingObs=Never implemented
|
||||
tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the bed he last slept on. However beds are unreliable - they can be blown up, and 'you can only sleep at night'. Also, 'you may not sleep now, there are monsters nearby'. Or even 'this bed is already occupied'. It's time to stop that nonsense! By infusing properties of the bed into Obsidian block you have created a Crying Obsidian block. Put another one on top of this one to will form an obelisk, then right-click it. You will always respawn near the last obelisk you've clicked on, if it is a full obelisk. Sleeping in bed resets the spawn location to the bed.
|
||||
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
tc.research_text.TB.EntityDec=Lively knowledge
|
||||
tb.rec.eDec.page.0=Sometimes a thaumaturge needs more knowledge to continue his researches. Sure, they can explore the world, or use the Deconstruction Table, but what else? By utilising your knowledge of entroy, you have managed to create a device capable of breaking down mobs to their component aspects, and transmitting that knowledge directly into your brain. To link the device to yourself, simply click it, once it is placed in the world. However, the knowledge dissipates with distance, and only seems to work within a 32 block radius.
|
||||
|
||||
tc.research_name.TB.GoldenOak=Thaumic Dendrology
|
||||
tc.research_text.TB.GoldenOak=Gnawing the bark of knowledge
|
||||
tb.rec.goldenOak.page.0=Not only weeds and flowers can be magically processed to create something new! Trees have that potential too! However, they are too strong on their own, and therefore they resist any simple magical additions. Infusion should do the job just fine! You have managed to create a Golden Oak tree, just as an example. This tree works just as regular Oak does, however, should it drop an apple - and that apple will be covered in gold! It, however, is impossible to get the mythical Enchanted Golden Apple. Due to being infused with Greed essentia, this tree will drop much less sapligns, since it wants to be the only one absorbing the sunlight and water. Due to a magical anomaly, (read: this is a GTNH-specific thing) the leaves will only drop apples when broken with shears.
|
||||
|
||||
tc.research_name.TB.NodeMan=Node Manipulation
|
||||
tc.research_text.TB.NodeMan=Full control!
|
||||
tb.rec.nodeMan.page.0=You have discovered a way to support nodes by using stabilisers. You have discovered a way to tear the node apart, opening a small rift to wherever. Is this it for the nodes? It seems unfair, there are so many types of them - tainted, pure, hungry, they can be bright or fading... But all thaumaturges stop here, without attempting to go further. You can manipulate the very fabrics of the node, making it stable. You can tear it apart, energising it. Why not use those powers in combination to change the smallest fibres of the node? Why not study this? Is there something, that stops everyone from going this way, or are they just too blind, thinking they are the masters of thaumaturgy?
|
||||
tb.rec.nodeMan.page.1=Well, so far nothing really happened. Nothing came to stop you. Nothing killed you, nothing corrupted your mind - nothing! You do not understand the others not going this way. You have discovered a way to create the device that will combine the power of the Stabiliser to make the node stand and the ability of the Transducer to move node fibres, tearing it apart. Well, it is not that simple - you also need to constantly move Vis back and forth - some mirrors are required, and some flux formes, which is critical, so Flux scrubbers must be used too. And, for this construction to be stable some Salis Mundus is alse required. And here it is - the device, that can manipulate the node itself!
|
||||
tb.rec.nodeMan.page.2=It is not really that simple, actually. Your device can only work with regular nodes, energised are too powerful to work with. It also can only operate with the node from the top due to Vis flowing downwards, so it is impossible to have both the transducer and this device. It also turned out very... mundane. It is unable to operate with the node at all, as you though it would. It has the ability to do so, but the fibres of the node are not that simple to move - a Foci is required, and you do not know how to make one. You've tried regular wand foci - not much luck, just a bunch of angry wisps. However, the foci must work the same way - harnessing the raw power of the device to work with the node.
|
||||
tb.rec.nodeMan.page.3=The device itself is pretty stable, and, in fact, it does not require anything to work, which is comical due to the power of the device. The foci, should you obtain one must be simply placed in the bottom of the device, harnessing the raw power. Just click the device with the foci to put it in. Click with an empty hand to remove the foci. Click with another foci to swap between to - it is even possible to actually save the progress that way! It may require more or less time based on the action it is doing too!
|
||||
|
||||
tc.research_name.TB.NodeFoci.Speed=Manipulator Foci: Speed
|
||||
tc.research_text.TB.NodeFoci.Speed=Restoration is a key to success
|
||||
tb.rec.foci.speed.page.0=Speed foci increases the speed at which node restores it's aspects 5 times. It may be hard for a thaumaturge to see this in action, but should he use his wand, or any of his vis using devices it will become obvious.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Sinister=Manipulator Foci: Sinister
|
||||
tc.research_text.TB.NodeFoci.Sinister=A tiny mob spawner
|
||||
tb.rec.foci.sinister.page.0=Sinister foci will make the Manipulator slowly turn the node into a Sinister Node. Removing the Pure modifier takes 30 minutes. Takes 6 minutes to turn a normal node into Sinister.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Unstable=Manipulator Foci: Instability
|
||||
tc.research_text.TB.NodeFoci.Unstable=Shaterring the node
|
||||
tb.rec.foci.unstable.page.0=Instability foci will make the Manipulator slowly turn the node into an Unstable Node. Will only work with normal nodes. Takes 7 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Efficiency=Manipulator Foci: Efficiency
|
||||
tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
tc.research_text.TB.NodeFoci.Destr=Making the node weaker
|
||||
tb.rec.foci.destr.page.0=Destruction foci will slowly destroy the node it is attached to. It will turn bright nodes into normal, normal into pales, pales into fading and will completely destroy fading nodes. On the other hand Vis from the node being destroyed will escape into surroundings in the form of Aspect Orbs, which can be absorbed by any wand. Vis escapes much faster than regulary.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Hunger=Manipulator Foci: Hunger
|
||||
tc.research_text.TB.NodeFoci.Hunger=It is pretty obvious what this foci does
|
||||
tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the node into a Hungry Node. Will only work with normal nodes. Note, that the manipulator can freely be eaten by the hunger node, if it chooses to do so. Takes 5 minutes to finish. Authors are in no way responsible for the possible damage done to you, your house, your world, other worlds, your pets, animals, monsters, nodes and items. By crafting the foci you agree to being fully responsible to anything, that may happen with the foci, manipulator, node and everything surrounding the node.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly restore nodes. It will convert nodes into different types, using time. Converting a Fading node into Pale takes 5 minutes. Converting a Pale node into normal takes 10 minutes. Removing the Sinister modifier takes 2 minutes. Removing the Unstable modifier takes 7 minutes. Removing the Hunger modifier takes 30 seconds. Removing the Taint modifier takes 30 minutes.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
tb.rec.enchantments.page.0=Any thaumaturge may have already came across some new formation of magic on their tools, should they use their own life energy to infuse them. Those new enchantments can provide the thaumaturge with things they desire.
|
||||
tb.rec.enchantments.ewisdom=Weapons enchanted with Elder Wisdom have a chance to provide the thaumaturge using them with some knowledge aspects of creatures slain.
|
||||
tb.rec.enchantments.ebane=Weapons enchanted with Eldritch bane will deal more damage to endermen and eldritch creatures.
|
||||
tb.rec.enchantments.magictouch=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporise=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
tb.rec.enchantments.taint=Weapons infused with Taint will deal additional tainted damage upon hit. It will also apply Taint Poison to the target. This is less effective against tainted creatures.
|
||||
|
||||
#1.1 researches
|
||||
tc.research_name.TB.EntityDecAdv=Entity Deconstructor Improvements
|
||||
tc.research_text.TB.EntityDecAdv=Even better decomposing!
|
||||
tb.rec.eDeca.page.0=You have managed to advance in your researches of the entity deconstruction. You have discovered, that the basic deconstructor is rather limited. It seems you are simply able to socket crystal blocks into the frame of the device - increasing its stability and magical resonance. All primal aspects can be used.
|
||||
tb.rec.eDeca.page.1=Each crystal increases the maximum range of knowledge transfer of the device by 8 blocks, and will also make the device faster. When all six primal crystals are installed, it will gain the ability to decompose items above it the same way it decomposes mobs. The items will not always produce knowledge, but they will do it with a better chance than the deconstruction table. Deconstructed items will only produce primal aspects though.
|
||||
|
||||
|
||||
|
||||
tc.research_name.TB.Relocator=Thaumic Relocation
|
||||
tc.research_text.TB.Relocator=Back and forward
|
||||
tb.rec.relocator.page.0=Those arcane levitators you've discovered. you have always been wondering - why can't they be placed on walls? You have discovered a way to slightly improve the construction of the levitator, so it can be placed on the ceiling and walls. Additionally, by slightly altering the recipe and using Alumentum instead of Nitor you have created an opposite device, that will instead pull everything towards itself rather than pushing. Both devices keep the full capabilities and limitation of the arcane levitator, since they work in the same way.
|
||||
|
||||
tc.research_name.TB.ThaumicAnvil=Thaumium Anvil
|
||||
tc.research_text.TB.ThaumicAnvil=Why haven't they thought about this?
|
||||
tb.rec.thaumicAnvil.page.0=You are annoyed by those anvils. They are breaking after a couple of hits and they are sapping your life force as if they were some kind of experience black hole! You have applied your knowledge of the magical metal otherwise known as thaumium to create a better anvil! The Thaumium Anvil lasts much longer than the mundane one, keeping full functionality! <BR>The Thaumium also is not your mundane iron - it can absorb much more life force at a time, increasing the maximum level the anvil can work with up to 60. It also seems that repairing items here has no cost penalty - it is always as you are repairing your pick the first time!
|
||||
|
||||
tc.research_name.TB.VoidAnvil=Void metal Anvil
|
||||
tc.research_text.TB.VoidAnvil=Naprawa²
|
||||
tb.rec.voidAnvil.page.0=Well, the Thaumium anvil is all well and good, but it also breaks. Maybe not that fast, but it still does. However, you have had an idea since you've unlocked that Void metal. What if you try to make an anvil out of that one? The results are... Interesting.<BR>First of all, your new-made anvil has kept the main property of the void metal - the ability to repair itself. The anvil will automatically repare itself, should you cause a block update right next to it. The anvil however acts much different - any operation here, no matter if you are renaming stuff or combining extremely efficient enchanted books always costs the same 7 levels of XP.
|
||||
tb.rec.voidAnvil.page.1=The anvil also seems to have no cost increase penalty, just as the thaumium one does.<BR>Whilst repairing you have seen some void metal flowing into the cracks of your tools. Sure that is nothing to worry about, right?
|
||||
|
||||
tc.research_name.TB.EnderSapling=Ender Tree
|
||||
tc.research_text.TB.EnderSapling=Memories of the end
|
||||
tb.rec.enderTree.page.0=You have managed to apply your knowledge of the mythical land known as The End to your knowledge about trees. This tree, infused with ender energies will convert mundane blocks below itself to blocks from The End - the endstone. It is also possible to obtain obsidian, though the odds are low. Strangely enough the matter of the world under the tree seems extremely thick and occasionally creatures from The End will escape to the world the tree grows in, however it is impossible for some big creatures like Dragons to come through. The wood can be used to make special planks with a pretty high explosion resistance.
|
||||
|
||||
tc.research_name.TB.NetherSapling=Nether Tree
|
||||
tc.research_text.TB.NetherSapling=Blazing growth!
|
||||
tb.rec.netherTree.page.0=You have managed to combine your knowledge of the Portal to the Nether with your knowledge of thaumic trees. The result is a tree, that creates tiny portals to the nether beneath itself. Those portals can't be seen, but they are strong enough for the nether corruption to pass through, converting mundane blocks below the tree into their nether equivalent. Different creatures from the nether will also occasionally come through those portals. The tree also has the properties of the netherrack where it will not burn and spread fire but will forever sustain it.
|
||||
|
||||
tc.research_name.TB.PeacefulSapling=Peaceful Tree
|
||||
tc.research_text.TB.PeacefulSapling=More life
|
||||
tb.rec.peacefulTree.page.0=You have noticed that the animals of all kind are attracted to the light. You have also noticed that they can appear in different places out of nowhere. You have studied that effect, and have managed to create a tree that will attract animals of all kind towards itself. The animals, corresponding to the biome the tree grows in will randomly appear beneath it's leaves. You should however keep control over the population, since animals will come endlessly!
|
||||
|
||||
#Research from TC4
|
||||
#no longer needed
|
||||
|
||||
#Enchantment researches
|
||||
tc.research_name.TB.ElderKnowledge=Elder Wisdom
|
||||
tc.research_text.TB.ElderKnowledge=Knowledge of the old ones
|
||||
tc.research_name.TB.EldritchBane=Eldritch Bane
|
||||
tc.research_text.TB.EldritchBane=You'll show them all
|
||||
tc.research_name.TB.MagicTouch=Magic Touch
|
||||
tc.research_text.TB.MagicTouch=Touch them with magic
|
||||
tc.research_name.TB.Vaporising=Vaporising
|
||||
tc.research_text.TB.Vaporising=Portable Crystalliser
|
||||
tc.research_name.TB.Tainted=Tainted
|
||||
tc.research_text.TB.Tainted=Blight on these lands!
|
||||
|
||||
#Messages
|
||||
tb.txt.knoseFragment=Right-click to gain knowledge
|
||||
tb.txt.howlBelow=Something howls in the depths of the world...
|
||||
tb.txt.howlDeeper=You hear a howl from below the bedrock, you might want to go deeper...
|
||||
tb.txt.taintDevelop=What was that? You need to remember what just happened!
|
||||
tb.txt.spawnSet=Spawn point set!
|
||||
tb.txt.linkEntDecon=Device link established!
|
||||
|
||||
#Foci enchantments
|
||||
tb.foci.aquatic.name=Aquatic
|
||||
tb.foci.aquatic.desc=Water may be crystallised into essentia upon draining
|
||||
|
||||
tb.foci.netheric.name=Netheric
|
||||
tb.foci.netheric.desc=Allows the Drain Foci to work on Lava blocks.
|
||||
|
||||
tb.foci.decomposing.name=Decomposing
|
||||
tb.foci.decomposing.desc=Allows Experience Foci to absorb mobs for experience.
|
||||
|
||||
tb.foci.vaporizing.name=Vaporizing
|
||||
tb.foci.vaporizing.desc=Experience Foci can create crystallised essentia from absorbed blocks.
|
||||
|
||||
tb.foci.warping.name=Warping
|
||||
tb.foci.warping.desc=Removing flux blocks will inflict warp on the remover
|
||||
|
||||
tb.foci.crystalization.name=Crystallisation
|
||||
tb.foci.crystalization.desc=Flux blocks can drop Potentia essence. On level II drops random essence
|
||||
|
||||
tb.foci.calming.name=Calming
|
||||
tb.foci.calming.desc=Negates the Warping effect. Removed flux blocks can remove temporary and regular warp from the remover
|
||||
|
||||
#1.2
|
||||
|
||||
#Blocks
|
||||
tile.nodeLinker.name=Node Linking Device
|
||||
tile.tb.campfire.name=Mage's Campfire
|
||||
tile.tb.brazier.name=Brazier of Warding
|
||||
|
||||
#Items
|
||||
item.tb.revolver.name=Thaumaturge's Revolver
|
||||
item.tb.bracelet.name=Bracelet
|
||||
item.tb.bracelet.iron=Iron Bracelet
|
||||
item.tb.bracelet.gold=Gold Bracelet
|
||||
item.tb.bracelet.greatwood=Greatwood Bracelet
|
||||
item.tb.bracelet.thaumium=Thaumium Bracelet
|
||||
item.tb.bracelet.silverwood=Silverwood Bracelet
|
||||
item.tb.bracelet.reed=Reed Bracelet
|
||||
item.tb.bracelet.bone=Bone Bracelet
|
||||
item.tb.bracelet.obsidian=Obsidian Bracelet
|
||||
item.tb.bracelet.ice=Ice Bracelet
|
||||
item.tb.bracelet.blaze=Blaze Bracelet
|
||||
item.tb.bracelet.quartz=Quartz Bracelet
|
||||
item.tb.bracelet.void=Void Bracelet
|
||||
item.tb.bracelet.primal=Primal Bracelet
|
||||
|
||||
#Enchantments for the revolver
|
||||
revolverUpgrade.ACCURACY.name=Accuracy
|
||||
revolverUpgrade.POWER.name=Power
|
||||
revolverUpgrade.SILVER.name=Silver
|
||||
revolverUpgrade.POISONED.name=Poisoned
|
||||
revolverUpgrade.BANE_OF_ATROPODS.name=Bane of Arthropods
|
||||
revolverUpgrade.BANE_OF_ELDRITCH.name=Bane of Eldritch
|
||||
revolverUpgrade.PIERCING.name=Piercing
|
||||
revolverUpgrade.DUELING.name=Dueling
|
||||
revolverUpgrade.TAINTED.name=tainted
|
||||
revolverUpgrade.PRIMAL.name=Primal
|
||||
revolverUpgrade.SPEED.name=Speed
|
||||
revolverUpgrade.EFFICIENCY.name=Efficiency
|
||||
revolverUpgrade.ELDRITCH.name=Eldritch
|
||||
revolverUpgrade.VOID.name=Void
|
||||
revolverUpgrade.KNOWLEDGE.name=Knowledge
|
||||
revolverUpgrade.HEAVY.name=Heavy
|
||||
|
||||
#Researches
|
||||
tc.research_name.TB.Revolver=Thaumaturge's Arsenal
|
||||
tc.research_text.TB.Revolver=The hunt begins
|
||||
tb.rec.revolver.page.0=Thaumic weapons are good. Especially those where you do not have to get close to your enemies. Thaumaturgy however does not seem to offer much of those. Sure, there is a bow of bone, but... it is a bow. Even though it is enhanced with magic it still requires the wielder to pull the string. One might say - there are wand foci! Sure there are, and they are all great... But are they really weapons? They are put on top of wands and they use the energy of the wand. Well what if the Thaumaturge prefers his sceptres over wands? He... needs to craft another wand, just for those foci? Really? Some foci are also known for not working under certain conditions... Better to say in certain places...
|
||||
tb.rec.revolver.page.1=You have been engineering for a while now - this is what you have came with. A pretty strange contraption that is not all that big and is comfort to hold in hand. You have named your contraption "The Revolver". No, you have no idea why.<BR>The device is able to shoot very small yet extremely fast projectiles which deal devastating damage to anything they come in contact with. Due to your weapon having a magical nature those projectiles are also magical - they are created out of raw Telum essentia, stored in a jar inside of the revolver. One point of aspect is enough for just two shots. To open the revolver sneak and left-click anywhere. Sneaking also allows you to aim more precise. Right-click to shoot of course, that should be obvious.
|
||||
tb.rec.revolver.page.2=The revolver is also much more potent than it looks - you are sure, that there are TONS of ways to improve it's construction by performing further infusions over it. You still need to discover them though. Some of the improvements might conflict with each other and therefore can't be installed together. It is also worth noticing that most improvements can be applied over and over again, but the stability of the infusion will suffer great penalties for each new level. The aspect cost will also increase for each level of improvement by the amount it originally cost.
|
||||
|
||||
tc.research_name.TB.NodeLinker=Node Linking
|
||||
tc.research_text.TB.NodeLinker=From one source to another!
|
||||
tb.rec.nodeLink.page.0=Nodes. The things that link your world to the world of magic. They are heavily used in thaumaturgy - some devices use them to function, you need them to recharge your wands. However there is a small problem - a node can always store that much of vis and if it has, for example, no terra it it - this is it, it has no terra, and that aspect can't be gained from the node. There sure is a so called 'node bullying' - one node eating other, smaller nodes. With the discovery of the Advanced node stabiliser that can be worked with, but it takes a ridiculous amount of time and also is unreliable.
|
||||
tb.rec.nodeLink.page.1=You have discovered a device that might get the job done. The node Linking Device creates a mysterious link between 2 nodes and will move aspects from the linked one to the linker. You need 2 of this devices placed on top of nodes. Then just take your wand and right click on the receiver. After that click on the transmitter - and the link will be established. The link will firstly drain all aspects out of the transmitting node's pull, then it will draw the node's capacity and will increase the receiver’s capacity based on that. Lastly the node without any capacity left will fade away. The chance of the receiver node to increase it's aspect capacity is around 70% for each capacity decrease on the transmitting node.
|
||||
tb.rec.nodeLink.page.2=The transmission however is pretty unstable - both nodes will react to the link. This will result in a so called instability. The more time the device functions - the more instability it will have. Based on the amount of instability different things may happen - from the aspects escaping out of nodes on both ends into air in form of flux, to the complete transmitting node destruction with the explosion. The receiving node however will never get harmed in any way. If you would only have a magic inert metal, forged from both, Nether and End, that could stabilize the link. In theory a Block of this supreme metal above this device would be sufficient.
|
||||
|
||||
tc.research_name.TB.Revolver.Accuracy=Revolver Upgrade: Accuracy
|
||||
tc.research_text.TB.Revolver.Accuracy=Sniping from miles away
|
||||
tb.rec.revolver.acc.page.0=You have found a way to give your revolver more sniping potential. With this upgrade your eyes will become more focused on the target while you are aiming, allowing you to aim more precise.<BR>Max Level: §6§l3 §r§0<BR>Conflicts with: §nSpeed§r, §0§nEfficiency§r
|
||||
|
||||
tc.research_name.TB.Revolver.Atropods=Revolver Upgrade: Bane Of Arthropods
|
||||
tc.research_text.TB.Revolver.Atropods=Packed with neurotoxins
|
||||
tb.rec.revolver.atr.page.0=You have found a way to improve your revolver against spiders and silverfish. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Eldritch§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.EldritchBane=Revolver Upgrade: Bane Of Eldritch
|
||||
tc.research_text.TB.Revolver.EldritchBane=Eldritch creatures outlawed
|
||||
tb.rec.revolver.elb.page.0=You have found a way to improve your revolver against eldritch creatures. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Dueling=Revolver Upgrade: Dueling
|
||||
tc.research_text.TB.Revolver.Dueling=Sir, I duel you!
|
||||
tb.rec.revolver.duel.page.0=Sometimes the simple words are not enough, and a Thaumaurge needs to physically prove himself. Prior to the revolver discovery that could only be done via mundane swords and bows. Now a Thaumaturge and his offender can resolve their issue like two gentlemen - with their guns! This upgrade will make the revolver much more potent against other players, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Efficiency=Revolver Upgrade: Efficiency
|
||||
tc.research_text.TB.Revolver.Efficiency=Waste nothing, multiply existing
|
||||
tb.rec.revolver.eff.page.0=You have found a way to decrease the Telum consumption of the revolver. Each level of this upgrade will decrease the consumption by 1 unit of essentia.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nSpeed§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Eldritch=Revolver Upgrade: Eldritch
|
||||
tc.research_text.TB.Revolver.Eldritch=Speaks the words backwards!
|
||||
tb.rec.revolver.eld.page.0=Imbuing the revolver with the energy of the eldritch certainly does something... You have discovered what exactly. This upgrade will make the revolver much more potent against very strong creatures, aka bosses, but will decrease the effectiveness against others.<BR>Max Level: §6§l 2 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Heavy=Revolver Upgrade: Heavy
|
||||
tc.research_text.TB.Revolver.Heavy=Melee is still an option
|
||||
tb.rec.revolver.hev.page.0=Sometimes a thaumaturge is just out of essentia that the revolver uses... But everything is not lost, the revolver itself is a decent melee weapon! Sure there can be an improvement... Each level of this upgrade will increase the damage the revolver does in melee by 2.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Knowledge=Revolver Upgrade: Knowledge
|
||||
tc.research_text.TB.Revolver.Knowledge=Drain their bra... Knowledge.
|
||||
tb.rec.revolver.kno.page.0=You have found a way to bind the bullets to your mind. The result is interesting - every slain creature might give you a sudden inspiration, or simply a knowledge point. No risk of warping your mind exists. <BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPrimal§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Piercing=Revolver Upgrade: Piercing
|
||||
tc.research_text.TB.Revolver.Piercing=.45 calibre!
|
||||
tb.rec.revolver.pir.page.0=You have found a way to make your revolver much more devastating. This upgrade will make the bullets pierce through anyone they strike, dealing more damage than usual and continuing on travelling forward.<BR>Max Level: §6§l1 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Power=Revolver Upgrade: Power
|
||||
tc.research_text.TB.Revolver.Power=More gunpowder to the damn thing!
|
||||
tb.rec.revolver.pow.page.0=You have discovered a way to improve the potency of your revolver. This upgrade will increase the damage the revolver does to any creature. No exceptions. However the damage increase is worse, than with the creature-specific upgrades.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nEldritch§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Primal=Revolver Upgrade: Primal
|
||||
tc.research_text.TB.Revolver.Primal=What lies beyond the lightspeed...
|
||||
tb.rec.revolver.primal.page.0=The primal energies pulse... What if you would imbue the revolver with them? The results are... interesting. Your revolver seems to have become a 'hit-scan' rather than 'shoot' type of weapon - it means that the bullets travel to their targets §oinstantly§r§0. The bullets have also gained the ability to pierce walls. They also are much more dangerous now. However the cost for using the revolver is also now much higher - 2 essentia per shot!<BR>Max Level: §6§l 1 §r§0<BR>Conflicts with: §nKnowledge§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Silver=Revolver Upgrade: Silver
|
||||
tc.research_text.TB.Revolver.Silver=Just a casual werewolf killer.
|
||||
tb.rec.revolver.sil.page.0=You have discovered a way to improve the potency of your weapon against unholy creatures. This upgrade will make the revolver much more potent against undead creatures, demons and werewolves, and will not decrease the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nEldritch§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Speed=Revolver Upgrade: Speed
|
||||
tc.research_text.TB.Revolver.Speed=It shoots 10 000 bullets per minute!
|
||||
tb.rec.revolver.spe.page.0=You have found a way to increase the speed at which your bullets travel. Each level of this upgrade will increase the speed of the bullets by... some amount, how can you tell? You clearly do not have any device or whatever to measure such fast movement!.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nEfficiency§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Tainted=Revolver Upgrade: tainted
|
||||
tc.research_text.TB.Revolver.Tainted=It's ALIVE! Kinda.
|
||||
tb.rec.revolver.tai.page.0=Imbuing your weapon with taint might not be that good of an idea, but you've tried anyways. Anyway, here are the results - this upgrade will increase the raw damage of the revolver against every creature, except for the tainted ones - for them the damage will be decreased! The bullets also will have a chance to inflict the victim with Taint Poison!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nPrimal§r, §0§nKnowledge§r
|
||||
|
||||
tc.research_name.TB.Revolver.Void=Revolver Upgrade: Void
|
||||
tc.research_text.TB.Revolver.Void=Merging with the bullets
|
||||
tb.rec.revolver.void.page.0=Infusing the revolver with some void metal gives the gun the primal ability of the void metal - self-repairing. Warning - seeing the gun metal changing shape due to the void metal might not be a pleasant experience and may cause hallucinations and nightmares!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Campfire=Mage's Campfire
|
||||
tc.research_text.TB.Campfire=A safe night in the woods
|
||||
tb.rec.campfire.page.0=If a person wanders around for example in the forest when it is getting dark and he is too far away from home to go to his bed he is probably stuck there in the darkness with all those monsters around. You are a thaumaturge, sure you can solve that problem! You have discovered a way to make a campfire! To light it up you first need to right-click it with a log - magical logs may be more long-lasting. Next just insert any fuel in it. Your campfire is imbued with magic, so monsters nearby will retreat, just as creepers flee from cats. However, sometimes a hunger will make monsters ignore the campfire to a certain extent - it is not absolute protection.
|
||||
|
||||
tc.research_name.TB.Brazier=Brazier of Warding
|
||||
tc.research_text.TB.Brazier=Not just decorative
|
||||
tb.rec.brazier.page.0=The campfire is well and good, but there is a problem - it requires way too much manual control. You need to toss in logs, you need to toss in fuel. Maybe thaumaturgy can help you with this? And it sure can! You have improved the construction of the campfire. The brazier will do exactly the same, but it does not require manual fuel/logs insertion - it will instead drain ignis essentia from nearby jars and mirrors.
|
||||
|
||||
tc.research_name.TB.Bracelet.Iron=Thaumic Bracelets
|
||||
tc.research_text.TB.Bracelet.Iron=Elegant foci solution
|
||||
tb.rec.bracelet.iron.page.0=Since the discovery of wands you have been thinking of alternating the way vis channels through the wand. The wand on it's own has a very basic system of vis channelling - it uses the Vis from the core and exports it into the world using the caps. Well, that makes the wand a universal device it can use vis offensively, defensively and for crafts. But it both lacks the power for offensive usage and the efficiency for crafts. Sure there are staffs and sceptres. The sceptres are fine, but you think that the staffs can be made... differently.
|
||||
tb.rec.bracelet.iron.page.1=By completely removing the core from the construction, adding some mundane parts to hold it all together and making a 'zone of potency' with the caps you have discovered the Bracelets. They are your alternative to the staffs. Due to their construction they do not come in thousands of variants - there are some though. You are also sure, that you can't combine different caps to create a bracelet - it will be unstable and will not work. Only the regular caps discovered by thaumaturges can be used to create the bracelets too... The bracelet works just as your regular wand would - it can drain vis from nodes, it can be charged in a wand recharging pedestal, it can harvest the aspect orbs from mobs.
|
||||
tb.rec.bracelet.iron.page.2=The bracelets also work with foci - it is what they were made for. However since the bracelet has no core it is very limited in the amount of vis it can store - the most basic one - the iron can only store 10! Due to the bracelets having no core, they can't be used for crafting. However what they shine at is the usage of foci. First of all they have an amazing vis discount for doing so. Any foci in the bracelet will have it's cooldown greatly reduced. The foci are also MUCH faster and potent than in wands. Lastly since the bracelets are extremely small they also will get affected by the invisibility potion if their carrier is.
|
||||
|
||||
tc.research_name.TB.Bracelet.Gold=Gold Bracelet
|
||||
tc.research_text.TB.Bracelet.Gold=Gold is a great conductor
|
||||
tb.rec.bracelet.gold.page.0=Since iron is much more mundane than gold you might want to use that instead. The golden bracelet simply holds more vis than the iron one and also gives more vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Greatwood=Greatwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Greatwood=It's a stub
|
||||
tb.rec.bracelet.greatwood.page.0=Similar to how wands can be made out of greatwood bracelets can too. It simply holds more vis than the golden one, yet keeping the same vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Thaumium=Thaumium Bracelets
|
||||
tc.research_text.TB.Bracelet.Thaumium=Chanelling magic
|
||||
tb.rec.bracelet.thaumium.page.0=Since you have discovered a way to make wands out on thaumium you have applied the same to the bracelets. This one holds more vis than the greatwood one and has a better vis discount too
|
||||
|
||||
tc.research_name.TB.Bracelet.Silverwood=Silverwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Silverwood=Magical and pure
|
||||
tb.rec.bracelet.silverwood.page.0=The greatwood bracelet is great, but there always is a room for improvement. Using silverwood instead of greatwood allows the creation of a better bracelet. It also has a pretty good vis discount
|
||||
|
||||
tc.research_name.TB.Bracelet.Void=Void Bracelets
|
||||
tc.research_text.TB.Bracelet.Void=With the void energies
|
||||
tb.rec.bracelet.void.page.0=You have applied your discovery of the void wand creation to the bracelet. This new bracelet shares the same functionality - it will slowly regenerate aspects and has a pretty good vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Reed=Reed Bracelets
|
||||
tc.research_text.TB.Bracelet.Reed=Light as the sky itself
|
||||
tb.rec.bracelet.reed.page.0=You have created a bracelet that shares the same functionality as the reed wand core - it will slowly regenerate aer vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Blaze=Blaze Bracelets
|
||||
tc.research_text.TB.Bracelet.Blaze=With an infernal touch
|
||||
tb.rec.bracelet.blaze.page.0=You have created a bracelet that shares the same functionality as the blaze wand core - it will slowly regenerate ignis vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Obsidian=Obsidian Bracelets
|
||||
tc.research_text.TB.Bracelet.Obsidian=From the depths of the world
|
||||
tb.rec.bracelet.obsidian.page.0=You have created a bracelet that shares the same functionality as the obsidian wand core - it will slowly regenerate terra vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Ice=Ice Bracelets
|
||||
tc.research_text.TB.Bracelet.Ice=Cold to the touch
|
||||
tb.rec.bracelet.ice.page.0=You have created a bracelet that shares the same functionality as the ice wand core - it will slowly regenerate aqua vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Quartz=Quartz Bracelets
|
||||
tc.research_text.TB.Bracelet.Quartz=Just what you've ordered
|
||||
tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same functionality as the quartz wand core - it will slowly regenerate ordo vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Primal you have created a bracelet that shares the same functionality. It will slowly regenerate all aspects within itself up to 10%. It also holds the most vis out of all bracelets and offers the best discount. Lastly, similar to the primal staff core it will automatically add 1 level of Potency to any foci used with it.
|
||||
|
||||
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
@@ -0,0 +1,753 @@
|
||||
tc.research_category.THAUMICBASES=Thaumic Bases
|
||||
|
||||
#enchantments
|
||||
enchantment.elderKnowledge=Elder Wisdom
|
||||
enchantment.eldritchBane=Eldritch Bane
|
||||
enchantment.magicTouch=Magic Touched
|
||||
enchantment.tainted=Tainted
|
||||
enchantment.vaporising=Vaporising
|
||||
tb.rec.enchantments.magictouched=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporising=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
|
||||
#blocks
|
||||
tile.quicksilverBlock.name=Quicksilver Block
|
||||
tile.quicksilverBrick.name=Quicksilver Brick
|
||||
tile.crystalBlock.name=Crystal Block
|
||||
tile.crystalBlockfire.name=Fire Crystal Block
|
||||
tile.crystalBlockwater.name=Water Crystal Block
|
||||
tile.crystalBlockearth.name=Earth Crystal Block
|
||||
tile.crystalBlockair.name=Air Crystal Block
|
||||
tile.crystalBlockorder.name=Order Crystal Block
|
||||
tile.crystalBlockentropy.name=Entropy Crystal Block
|
||||
tile.crystalBlockmixed.name=Mixed Crystal Block
|
||||
tile.crystalBlocktainted.name=Tainted Crystal Block
|
||||
tile.salisMundusBlock.name=Salis Mundus Block
|
||||
tile.pyrofluid.name=Pyrofluid
|
||||
tile.thauminiteBlock.name=Thauminite Block
|
||||
tile.eldritchArk.name=Gold Etched Obsidian
|
||||
tile.ironGreatwood.name=Iron Framed Greatwood
|
||||
tile.plax.name=Plax Crop
|
||||
tile.aurelia.name=Aurelia
|
||||
tile.aureliaPetal.name=Aurelia Petal
|
||||
tile.metalleat.name=Metalleat Crop
|
||||
tile.lucrite.name=Lucrite Crop
|
||||
tile.knose.name=Rosa Mysteria
|
||||
tile.sweed.name=Sweed Crop
|
||||
tile.lazullia.name=Lazullia Crop
|
||||
tile.rainbowCactus.name=Rainbow Cactus
|
||||
tile.redlonStem.name=Redlon Stem
|
||||
tile.ashroom.name=Primal Shroom
|
||||
tile.flaxium.name=Fluxium
|
||||
tile.glieonia.name=Glieonia Crop
|
||||
tile.briar.name=Briar
|
||||
tile.tobacco.name=Tobacco Crop
|
||||
tile.voidPlant.name=Void Crop
|
||||
tile.spike.name=Spikes
|
||||
tile.spikeiron.name=Iron Spikes
|
||||
tile.spikethaumic.name=Thaumic Spikes
|
||||
tile.spikevoid.name=Void Spikes
|
||||
tile.goldenOakSapling.name=Golden Oak Sapling
|
||||
tile.goldenOakLeaves.name=Golden Oak Leaves
|
||||
tile.cryingObsidian.name=Crying Obsidian
|
||||
tile.overchanter.name=Overchanting Table
|
||||
tile.TBoldCobblestone.name=Ancient Cobblestone
|
||||
tile.TBoldGravel.name=Ancient Gravel
|
||||
tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone
|
||||
tile.advAlchFurnace.name=Thaumium Alchemical Furnace
|
||||
tile.entityDeconstructor.name=Entity Deconstructor
|
||||
tile.TBoldIron.name=Ancient Iron Block
|
||||
tile.TBoldDiamond.name=Ancient Diamond Block
|
||||
tile.TBoldGold.name=Ancient Gold Block
|
||||
tile.TBoldLapis.name=Ancient Lapis Lazuli Block
|
||||
tile.TBoldBricks.name=Ancient Bricks
|
||||
tile.nodeManipulator.name=Node Manipulator
|
||||
|
||||
tile.tb.slab..name=Slab
|
||||
tile.tb.slab.tile.TBoldLapis.name=Ancient Lapis Lazuli Slab
|
||||
tile.tb.slab.tile.TBoldIron.name=Ancient Iron Slab
|
||||
tile.tb.slab.tile.TBoldGold.name=Ancient Gold Slab
|
||||
tile.tb.slab.tile.TBoldDiamond.name=Ancient Diamond Slab
|
||||
tile.tb.slab.tile.TBoldCobblestone.name=Ancient Cobblestone Slab
|
||||
tile.tb.slab.tile.TBoldBricks.name=Ancient Brick Slab
|
||||
tile.tb.slab.tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone Slab
|
||||
tile.tb.slab.tile.eldritchArk.name=Gold Etched Obsidian Slab
|
||||
|
||||
tile.tb.crystalslab..name=Crystal Slab
|
||||
tile.tb.crystalslab.air.name=Air Crystal Slab
|
||||
tile.tb.crystalslab.water.name=Water Crystal Slab
|
||||
tile.tb.crystalslab.fire.name=Fire Crystal Slab
|
||||
tile.tb.crystalslab.earth.name=Earth Crystal Slab
|
||||
tile.tb.crystalslab.order.name=Order Crystal Slab
|
||||
tile.tb.crystalslab.entropy.name=Entropy Crystal Slab
|
||||
tile.tb.crystalslab.mixed.name=Mixed Crystal Slab
|
||||
tile.tb.crystalslab.tainted.name=Tainted Crystal Slab
|
||||
|
||||
tile.thaumicRelocator.name=Thaumic Relocator
|
||||
tile.tb.voidblock.name=Void metal Block
|
||||
tile.thaumicAnvil.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.intact.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.slightlyDamaged.name=Slightly Damaged Thaumium Anvil
|
||||
tile.thaumicAnvil.veryDamaged.name=Very Damaged Thaumium Anvil
|
||||
tile.voidAnvil.name=Void metal Anvil
|
||||
tile.voidAnvil.intact.name=Void metal Anvil
|
||||
tile.voidAnvil.slightlyDamaged.name=Slightly Damaged Void metal Anvil
|
||||
tile.voidAnvil.veryDamaged.name=Very Damaged Void metal Anvil
|
||||
|
||||
tile.peacefullTreeSapling.name=Peaceful Sapling
|
||||
tile.netherTreeSapling.name=Nether Sapling
|
||||
tile.enderTreeSapling.name=Ender Sapling
|
||||
tile.peacefullTreeLog.name=Peaceful Wood
|
||||
tile.netherTreeLog.name=Nether Wood
|
||||
tile.enderTreeLog.name=Ender Wood
|
||||
tile.peacefullTreeLeaves.name=Peaceful Leaves
|
||||
tile.netherTreeLeaves.name=Nether Leaves
|
||||
tile.enderTreeLeaves.name=Ender Leaves
|
||||
tile.enderPlanks.name=Ender Wood Planks
|
||||
|
||||
#items
|
||||
item.resource.name=Resource
|
||||
item.resourcenuggetthauminite.name=Thauminite Nugget
|
||||
item.resourcethauminite.thauminite_ingot.name=Thauminite Ingot
|
||||
item.resourcethaumium_wand_core.name=Thaumium Wand Core
|
||||
item.resourcevoid_wand_core.name=Void Wand Core
|
||||
item.resourceaurelia_petal.name=Aurelia Petal
|
||||
|
||||
item.thauminiteAxe.name=Thauminite Axe
|
||||
item.thauminiteHoe.name=Thauminite Hoe
|
||||
item.thauminiteShovel.name=Thauminite Shovel
|
||||
item.thauminiteSword.name=Thauminite Sword
|
||||
item.thauminiteShears.name=Thauminite Shears
|
||||
item.thauminitePickaxe.name=Thauminite Pickaxe
|
||||
item.thauminiteHelmet.name=Thauminite Helmet
|
||||
item.thauminiteChest.name=Thauminite Chestplate
|
||||
item.thauminiteLegs.name=Thauminite Leggings
|
||||
item.thauminiteBoots.name=Thauminite Boots
|
||||
|
||||
item.resourcethauminite.wand_cap_thauminite.name=Thauminite Cap
|
||||
item.resourcebriar_seedbag.name=Briar Seed Bag
|
||||
item.resourcetobacco_leaves.name=Tobacco Leaves Pile
|
||||
item.pyrofluidBucket.name=Bucket of Incendium
|
||||
item.Wand.thauminite.cap=Thauminite Bossed
|
||||
item.Wand.tbthaumium.rod=Thaumic
|
||||
item.Wand.tbvoid.rod=Void
|
||||
|
||||
item.plaxSeeds.name=Plax Seeds
|
||||
item.metalleatSeeds.name=Metalleat Seeds
|
||||
item.lucriteSeeds.name=Lucrite Seeds
|
||||
item.knoseSeed.name=Rosa Mysteria Sprout
|
||||
item.knoseFragment..name=Fragment
|
||||
item.knoseFragment.fire.name=Ignis Fragment
|
||||
item.knoseFragment.aqua.name=Aqua Fragment
|
||||
item.knoseFragment.terra.name=Terra Fragment
|
||||
item.knoseFragment.air.name=Aer Fragment
|
||||
item.knoseFragment.order.name=Ordo Fragment
|
||||
item.knoseFragment.entropy.name=Perditio Fragment
|
||||
item.knoseFragment.mixed.name=Mixed Fragment
|
||||
item.knoseFragment.tainted.name=Tainted Fragment
|
||||
item.sweedSeeds.name=Sweed Seeds
|
||||
item.lazulliaSeeds.name=Lazullia Seeds
|
||||
item.redlonSeeds.name=Redlon Seed
|
||||
item.glieoniaSeed.name=Glieonia Seed
|
||||
item.rosehipSyrup.name=Rosehip Syrup
|
||||
|
||||
item.greatwoodPipe.name=Greatwood Smoking Pipe
|
||||
item.silverwoodPipe.name=Silverwood Smoking Pipe
|
||||
item.tobacco.name=Tobacco Pile
|
||||
item.tobacco.tobacco_pile.name=Tobacco Pile
|
||||
item.tobacco.tobacco_eldritch.name=Eldritch Tobacco Pile
|
||||
item.tobacco.tobacco_fighting.name=Angry Tobacco Pile
|
||||
item.tobacco.tobacco_hunger.name=Saturating Tobacco Pile
|
||||
item.tobacco.tobacco_knowledge.name=Wisdom Tobacco Pile
|
||||
item.tobacco.tobacco_mining.name=Miner's Tobacco Pile
|
||||
item.tobacco.tobacco_sanity.name=Relaxing Tobacco Pile
|
||||
item.tobacco.tobacco_tainted.name=Tainted Tobacco Pile
|
||||
item.tobacco.tobacco_wispy.name=Wispy Tobacco Pile
|
||||
item.tobaccoSeeds.name=Tobacco Seeds
|
||||
item.mortar.name=Mortar and Pestle
|
||||
item.voidSeed.name=Void Plant Seed
|
||||
|
||||
item.resourcebloodycloth.name=Bloody Enchanted Fabric
|
||||
item.bloodyChest.name=Bloodstained Thaumaturge's Robe
|
||||
item.bloodyLegs.name=Bloodstained Thaumaturge's Leggings
|
||||
item.bloodyBoots.name=Bloodstained Thaumaturge's Boots
|
||||
|
||||
item.concentratedTaint.name=Concentrated Taint Flask
|
||||
item.activationFoci.name=Wand Focus: Activation
|
||||
item.fluxFoci.name=Wand Focus: Flux Scrubber
|
||||
item.drainFoci.name=Wand Focus: Liquid Drain
|
||||
item.experienceFoci.name=Wand Focus: Experience
|
||||
|
||||
item.nodeFoci..name=§eNode Manipulator Focus
|
||||
item.nodeFoci.speed.name=§eNode Manipulator Focus: Speed
|
||||
item.nodeFoci.brightness.name=§eNode Manipulator Focus: Brightness
|
||||
item.nodeFoci.destruction.name=§eNode Manipulator Focus: Destruction
|
||||
item.nodeFoci.efficiency.name=§eNode Manipulator Focus: Efficiency
|
||||
item.nodeFoci.hunger.name=§eNode Manipulator Focus: Hunger
|
||||
item.nodeFoci.instability.name=§eNode Manipulator Focus: Instability
|
||||
item.nodeFoci.purity.name=§eNode Manipulator Focus: Purity
|
||||
item.nodeFoci.sinister.name=§eNode Manipulator Focus: Sinister
|
||||
item.nodeFoci.stability.name=§eNode Manipulator Focus: Stability
|
||||
item.nodeFoci.taint.name=§eNode Manipulator Focus: Taint
|
||||
|
||||
item.tb.voidShears.name=Void Shears
|
||||
item.tb.voidFAS.name=Flint and Void Steel
|
||||
|
||||
#Researchs
|
||||
tc.research_name.TB.CRUCIBLE=Basic Alchemy
|
||||
tc.research_text.TB.CRUCIBLE=Bubble and Boil
|
||||
|
||||
tc.research_name.TB.AdvancedEntropy=Advanced Entropy Manufacturing
|
||||
tc.research_text.TB.AdvancedEntropy=Crucible grinding
|
||||
tb.rec.advEntr.page.0=Alchemy offers much more than you can think of! Previously you could only use Entropy to break simple items. However, you have discovered a way to add entropy to more items, than just to the most mundane ones. There must be a way to make the process more efficient, but that opportunity requires more research.
|
||||
|
||||
#Alchemy holds a lot of potential you've yet to explore
|
||||
|
||||
|
||||
tc.research_name.TB.MasterEntropy=Entropy Manufacturing Mastered!
|
||||
tc.research_text.TB.MasterEntropy=110% efficiency
|
||||
tb.rec.mastEntr.page.0=And here it is! After making some more researching on those entropy manipulations you have mastered them - now you are able to receive 100% material cost for wool and sand, and 200% for blaze rods!
|
||||
|
||||
tc.research_name.TB.StrongEntropy=Entropy Destruction
|
||||
tc.research_text.TB.StrongEntropy=Can the crucible hammer?
|
||||
tb.rec.strEntr.page.0=You have discovered a way to apply extreme entropy to certain items using your crucible. This results in breaking of those items into their components. However, 100% efficiency is not achievable here.
|
||||
|
||||
tc.research_name.TB.SimpleDublication=Simple Duplication
|
||||
tc.research_text.TB.SimpleDublication=Bubble, bubble, toil and double!
|
||||
tb.rec.simDup.page.0=You have managed to master the arts of alchemical duplication! Your idea was the ability to duplicate arrows, and it worked! However, you have also discovered a way to duplicate snowballs and, strangely enough, redstone.
|
||||
|
||||
tc.research_name.TB.OreDestruction=Ore Destruction
|
||||
tc.research_text.TB.OreDestruction=Entropic processing
|
||||
tb.rec.oreDestr.page.0=Using your knowledge in Entropy and block destruction you have unlocked a way to process your ores, should you mine them using Silk Touch pickaxe. This requires more aspects - just Entropy is not enough, shards simply break if not fortified with Praecantatio essentia. The primal essentia of the processed ore is also required - otherwise the shards instantly boil in the crucible. This is the best you can achieve in your Entropy researching... for now...
|
||||
|
||||
tc.research_name.TB.Amber=Making Amber
|
||||
tc.research_text.TB.Amber=Trapped in time
|
||||
tb.rec.amber.page.0=You have discovered a way to create amber by putting enough Vinculum together with some spruce in a crucible. Interesting enough, other types of trees seem too mundane for making amber out of them.
|
||||
|
||||
tc.research_name.TB.DecoBlocks=Decorative Blocks
|
||||
tc.research_text.TB.DecoBlocks=Fancy.
|
||||
tb.rec.decoBlocks.page.0=For a long time thaumaturges could only use Amber blocks as their decorations. The ability to increase the variety of decorations came recently - those are the latest decorations thaumaturges were up to:
|
||||
|
||||
tc.research_name.TB.Quicksilver=Making Quicksilver
|
||||
tc.research_text.TB.Quicksilver=Don't breathe the vapors
|
||||
tb.rec.cinnabar.page.0=Every time you were breaking down the silverwood into planks you were wondering - what are those vapors? After some researching it turned out that those were tiny quicksilver vapours! You have found a way to trap them in the crucible and crystallise them using the Order aspect. However, the quicksilver from the silverwood is not really quicksilver - it wouldn't crystallise. To make it into crystals you had to apply some Venenum to it too.
|
||||
|
||||
tc.research_name.TB.SM=Salis Mundus Duplication
|
||||
tc.research_text.TB.SM=Is it even legit?
|
||||
tb.rec.sm.page.0=Your latest researches have lead you to a very interesting thought - Salis Mundus are created from Balanced Shard, which contains all primal aspects. Well, what if you give a crucible all those primal aspects and let Salis Mundus stay there for a bit? Well, on it's own it is not enough - the salis are too fragile and simply boil in a crucible, but after addition of Praecantatio to the crucible the Salis were strong enough to absorb the primals and after a mere second you were holding two piles of Salis Mundus!
|
||||
|
||||
tc.research_name.TB.AlchemyRestoration=Alchemy Restoration
|
||||
tc.research_text.TB.AlchemyRestoration=A simple purification
|
||||
tb.rec.alcRest.page.0=You have discovered a way to make certain things more organised. By putting some blocks in a crucible together with some Ordo essentia they will take shape - for example, Gravel can be restored back to Cobblestone. Not like any Thaumaturge ever needs cobblestone, but still. Weirdly enough this discovery also applies to Packed Ice - but Ordo does no good here - Terra must be used instead.
|
||||
|
||||
tc.research_name.TB.Backprocessing=Alchemy Backprocessing
|
||||
tc.research_text.TB.Backprocessing=Reverting stuff
|
||||
tb.rec.backProc.page.0=Many things once broken down sadly can't be restored anymore by normal means... Wait, you are a thaumaturge! You can overcome that, and, even more, create extra resources! You have unlocked a way to bring some items back into their original state. Getting sugar and cacti green back to their state is simple enough, however, less mundane materials require more effort. For example, you can turn a single piece of blaze powder back into blaze rod state, but not only that requires ordo, ignis and praecantatio to restore the powder, you will also need some potentia to make it useful again, add some permutatio to give it back it's properties and some fabrico to make it all stay together!
|
||||
|
||||
tc.research_name.TB.CrystalBlocks=Crystal Cluster Blocks
|
||||
tc.research_text.TB.CrystalBlocks=Back from the second edition!
|
||||
tb.rec.cBlocks.page.0=After researching the way Ordo interacts with blocks in the Crucible you think, that you can start a bigger project. You've found, that by mixing a crystal cluster in a crucible with some ordo, the aspect the cluster is based on and some Fabrico the cluster collapses into a solid form! It is yet to be discovered what the solid form can be used for, but it has saved all the properties of the cluster it was made from. You have also discovered, that by adding Vitium essentia during the process will taint the clusters, resulting in a Tainted Crystal Block. Their uses are yet to be discovered... All blocks can be used to stabilise the Infusion Altar.
|
||||
|
||||
tc.research_name.TB.SMB=Salis Mundus Blocks
|
||||
tc.research_text.TB.SMB=Let's be brave!
|
||||
tb.rec.smb.page.0=The next step after learning how to duplicate Salis Mundus would be learning how to create a block out of it. Since the Salis by default is a dust pile making a block out of it requires additional fortification of it with aspects. You are not yet sure about the uses of this block, apart from using it as an infusion stabiliser, but you are sure that you will find more uses later.
|
||||
|
||||
tc.research_name.TB.Thauminite=Thauminite
|
||||
tc.research_text.TB.Thauminite=Better metallurgy
|
||||
tb.rec.thauminite.page.0=A thaumaturge always searches for a better alternative to his materials. You have been playing around with Thaumium metal for a while now... Maybe it's time to move onwards. Maybe it's time to improve. Thaumium can be processed further with addition of more aspects and some Vitreus. However, the processing of thaumium is too inefficient and leads to some thaumium destruction - and you do not see a way to overcome this problem. The result is a new metal, better than thaumium. It is almost as hard as diamonds and has much better enchantability than thaumium. It is also more magical, and can be used in some advanced things thaumium can't be used in...
|
||||
|
||||
tc.research_name.CAP_thauminite=Thauminite Wand Caps
|
||||
tc.research_text.CAP_thauminite=No infusion here!
|
||||
tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible result without advanced actions required. That metal you've just unlocked, thauminite works just as thaumium, so why not use it as a wand cap? Well, the result is strange - the caps are too inert, and can't be awoken by infusion. However, the addition of more Salis Mundus in the creation process seemed to overcome this issue. However, more primals are then required to make the caps. They seem to be better than thaumium caps, but you feel something within them... maybe there is something more to them?
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
tb.rec.thaumRod.page.0=For a long time thaumaturges haven't though about using thaumium as their wand rod. But you are not just another thaumaturge. You have applied your knowledge to create a wand rod out of Thaumic Metal, otherwise known as Thaumium. However, thaumium seems to be way too inert. An addition of Salis Mundus solves the problem just fine! The wand is pretty nice, holding up to 80 aspects of each type. You might have seen a lightning or two occasionally appearing at the surface of your wand for a mere second, but that is just your imagination, is it?..
|
||||
|
||||
tc.research_name.ROD_tbvoid=Void Wand Rod
|
||||
tc.research_text.ROD_tbvoid=A dangerous path
|
||||
tb.rec.voidRod.page.0=Well, after your journey to the abyssal depths of insanity you have discovered a way to make a very strange metal. You have another strange idea - what if you create a wand rod out of that void metal? You might need to add additional things to it, like make it taint proof by using the tainted Cluster Blocks. The result is a wand, pulsating with power. This might be the most power you could get without adventuring into the darkness once more. Also, it seems to slowly accumulate aspects inside of itself - you wonder what of the components gave you that?..
|
||||
|
||||
tc.research_name.TB.Plax=Plax
|
||||
tc.research_text.TB.Plax=Magical strings
|
||||
tb.rec.plax.page.0=Sometimes a thaumaturge just needs to get him some string - for magical candles or for magical clothes - it does not matter that much what for. And sometimes a thaumaturge just does not want to fight spiders for endless nights or shear sheep for wool to process later. You have applied the knowledge of plants and nature you've just learned to solve the problem for you. The result is a strange crop, named Plax, which will grow on farmland in 8 stages and once fully grown will produce 3 string! It functions just like a regular wheat crop - it also needs light and will only grow on farmland.
|
||||
|
||||
tc.research_name.TB.BasicPlants=Thaumic Nature
|
||||
tc.research_text.TB.BasicPlants=Magic meets life
|
||||
tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy, Infusion, Enchanting... Thaumaturgy can do everything... However, most thaumaturges ignore a very important aspect - the plants and plantlife. You, however, are not "most thaumaturges". This direction of researches promises a lot, you can already see the possibilities of this. Well, it is so research rich that even this fact has allowed you to figure out the creation of the first Thaumic Plant - the Sweed. This is technically a weed. However, should you let it grow for a little - it will grow to a full size, and can be harvested to drop sugar and reeds. However, it should be watched over, since it does rapidly spreads!
|
||||
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
tb.rec.metalleat.page.0=Sometimes a thaumaturge needs some metallum for his ore processing. And there goes an iron ingot. Sometimes a thaumaturge needs metallum for his crafts. And there goes more iron. You have discovered a way to put an end to this misery - by infusing a regular wheat seeds in a crucible with some metallum and victus to keep the life in the seeds you have managed to create a plant, that grows exactly like wheat, but gets tough and metallic in the latest stages of growth. It then can be harvested to obtain some Iron Nuggets. This discovery asks more questions than it answers though, and you might need to research it further... As far as you can tell you can't replicate the same with thaumium.
|
||||
|
||||
tc.research_name.TB.Lucrite=Lucrite
|
||||
tc.research_text.TB.Lucrite=Greed is good?
|
||||
tb.rec.lucrite.page.0=You have researched the Metalleat further and discovered, that you can create a similar crop by infusing a carrot with Lucrum. The result is a very strange crop. It functions just like the Metalleat, but takes twice as much time to grow. It is also very magic dependant - without strong enough source of magic beneath the soil it grows in it refuses to grow. Those Salis Mundus blocks seem to be just as perfect as possible. It will also accept bonemeal with much slower rate, taking 7 bonemeal to grow. However, should you let it grow and it will grow some Golden Nuggets on it's branches. Since it is a carrot it is also possible to obtain one from the crop.
|
||||
|
||||
tc.research_name.TB.Aurelia=Aurelia
|
||||
tc.research_text.TB.Aurelia=An elder plant
|
||||
tb.rec.aurelia.page.0=Upon your thaumaturgic researches there has always been one aspect, that is extremely annoying to get - Auram. That one has extreme potential in crafting usages, but to get it you either need to break down aura nodes, which is not good, or venture to the depths of the nether to kill wisps, which is no good as well. You, however, using your plant knowledge have discovered a way of getting that aspect without doing any of other ways.
|
||||
tb.rec.aurelia.page.1=This plant when exposed to the moonlight will open up it's petals to let the moonlight come in - it seems like the plant feeds of moonlight. However, due to the air of the very world it is only possible during full moon. The plant will occasionally loose it's petals, and they can be gathered from the ground near the flower. Those petals are extremely rich on Auram essentia. However, the plant will only feed from the moon if it has a direct view over it.
|
||||
|
||||
tc.research_name.TB.Redlon=Redlon
|
||||
tc.research_text.TB.Redlon=Magic in a nutshell
|
||||
tb.rec.redlon.page.0=Even though thaumaturgy is a magical art and is not related to industry in any way a lot of magical devices can actually operate or be controlled by that mythical red dust - the Redstone. Actually redstone seems pretty magical itself. What if you combine it with a plant? Well, the result is a plant, that will slowly grow a Block Of Redstone, just like a Melon or a Pumpkin. It however requires much more time than melons or pumpkins.
|
||||
|
||||
tc.research_name.TB.Ashroom=Primal Shrooms
|
||||
tc.research_text.TB.Ashroom=Is it getting tipsy yet?
|
||||
tb.rec.ashroom.page.0=Those vishrooms were bugging thaumaturges for quite a while. What are they? Why are there so many in the magical forest? What are they even useful for? You think, that you can finally answer this question. It seems like those vishrooms are just a huge storage of aspects... Without the ability to burst them. Who have done that to the poor shrooms stays unknown, but you have managed to restore that ability through a very simple crucible magic. If you let your new Primal Shrooms grow and then harvest them they will cover everything around themselves in a rain of primal aspect orbs!
|
||||
|
||||
tc.research_name.TB.Flaxium=Fluxium
|
||||
tc.research_text.TB.Flaxium=So much pollution!
|
||||
tb.rec.flaxium.page.0=This plant looks funny. You had no intentions on constructing something like that, but - oh well, you are here, with this thing in your hands, it is a little too late to worry about things. You have created a flower that actively absorbs flux from nearby air - however, it instantly builds up again - and once it has collected enough flux it releases it in a form of Flux Gas above itself. You are not sure about the uses of this plant, but it's ability to absorb aspects from surroundings seems interesting, maybe it can be used as a base for something bigger?..
|
||||
|
||||
tc.research_name.TB.Glieonia=Glieonia
|
||||
tc.research_text.TB.Glieonia=How do you even pronounce that
|
||||
tb.rec.glieonia.page.0=What's the most awesome thing about thaumaturgy? Flight! Well, what is the next best thing? Warding foci? Well, what is the third best thing... Digging foci, really? We are talking about Nitor, okay?! Jees. Anyway, Nitor is pretty amazing - it shines brightly, creates fancy particles, all that fancy stuff! Well, there is one thing - it requires glowstone to make... A wise thaumaturge can solve this nuance! You have managed to create a plant, that once fully grown will drop 2 Glowstone dust. interestingly enough the flower does not emit any light whatsoever, even when fully grown... Why could that be?..
|
||||
|
||||
tc.research_name.TB.Briar=Briar
|
||||
tc.research_text.TB.Briar=A natural apothecary
|
||||
tb.rec.briar.page.0=Plants are known for their medicinal uses. However, thaumaturges often do not care about this side of nature. You do care. You have managed to bring the Rose bush back to it's wild state, thus creating a Briar plant. Briar is a 2 block tall plant that will grow pretty fast. Once grown it's seed bags can be collected for a later usage. They can be combined with sugar in your Arcane Workbench to create a Rosehip Syrup. This item acts just like a better milk - it stacks up to 16, and it is known for helping thaumaturges with some warp effects. It will not work with some purely mental effects though...
|
||||
|
||||
tc.research_name.TB.Tobacco=Magical Tobacco
|
||||
tc.research_text.TB.Tobacco=100% health safe!
|
||||
tb.rec.tobacco.page.0=Sometimes a thaumaturge just wants some resting from all those horrors of the thaumaturgy. He wants his mind clear and concentrated on the tasks. Other thaumaturges are known to smoke some kind of tobacco, but it harms the health of the thaumaturge a great deal, and can even cut of the link between a human and the world of magic. You do not need this. You have managed to create a plant, that functions just like a tobacco, but it is absolutely fine for your health! Unfortunately you are sure, that your plant is the only one safe, and noone, apart from you can replicate it. Oh well.
|
||||
tb.rec.tobacco.page.1=To properly rest a thaumaturge like you needs 3 things - a nice house, and you should have one already, his smoking pipe and some tobacco. To properly make the tobacco a thaumaturge must grind the leaves of a plant. You might need a Pestle and Mortar to do so. You will also need your smoking pipe, but you do not want those mundane pipes, do you? You have discovered a way to properly infuse some Greatwood planks to make a perfect pipe. It is also good for your magic contact, since it has a Salis Mundus as one of it's components.
|
||||
tb.rec.tobacco.page.2=By smoking the most mundane tobacco thaumaturges do not gain much. But your tobacco is not so mundane, as is your pipe. You have a small chance to get rid of some Temporary warp by casually smoking it. You are sure, that you can do stuff with the tobacco to make it more efficient, you just need to figure out - what. The tobacco is consumed in the process. The pipe chooses a first tobacco in a thaumaturge's pockets, the same way the bow chooses an arrow to shoot. A thaumaturge like you will also take some time to smoke - why the rush?
|
||||
|
||||
tc.research_name.TB.Tobacco.Eldritch=Eldritch Tobacco
|
||||
tc.research_text.TB.Tobacco.Eldritch=A spooky gas
|
||||
tb.rec.etobacco.page.0=You have discovered a way to infuse regular tobacco powder with some eldritch energy. The result may not be that safe to smoke, however, should a thaumaturge smoke such a thing his vision will go grim for some time. Thaumaturge with such a vision should not look at living beings. It is also possible to attract the attention of "eldritch" by doing so, however the chances are low. The tobacco might cause sanity problems!
|
||||
|
||||
tc.research_name.TB.Tobacco.Wispy=Wispy Tobacco
|
||||
tc.research_text.TB.Tobacco.Wispy=A spark of life... I guess a smoke rather...
|
||||
tb.rec.wtobacco.page.0=What happens if you infuse more magic into your tobacco? That is an interesting questing, but the answer is much more fascinating! You have discovered a way to properly infuse some magic into your tobacco. The result seems to be fairly safe to smoke - it does not seem to carry negatives within itself. However, should you smoke such a tobacco a tiny life form pops out of your smoking pipe - a Wisp. It also seems rather angry - you think that's because wisps do not like enclosed spaces. Or maybe the smoke is the reason?
|
||||
|
||||
tc.research_name.TB.Tobacco.Angry=Angry Tobacco
|
||||
tc.research_text.TB.Tobacco.Angry=It wants to put up a fight!
|
||||
tb.rec.atobacco.page.0=You have long ago heard about some kind of warriors of fury, who used to smoke before each battle. They were a very scary warriors - without pain and with unstoppable fury they once were tearing their enemies apart. They are long gone, but the secret of their battle fury? You have discovered a way to infuse your tobacco with required magic to get a piece of their fury. Smoke this tobacco before a battle - and you will tear your enemies apart, just like those warriors!
|
||||
|
||||
tc.research_name.TB.Tobacco.Mining=Miner's Tobacco
|
||||
tc.research_text.TB.Tobacco.Mining=Magically fast
|
||||
tb.rec.mtobacco.page.0=You have heard of some mythical herbs that can gain their smoker such a strength that they are able to break stone in mere seconds with bare fists! Old tales of the east. It might be impossible to break stones in a mere second, but you have managed to create a tobacco, that will at least help you with casual mining. Smoke it before you go mining, and you should be able to mine stone and ores much faster than regular. The effect sure will wear of after some time too.
|
||||
|
||||
tc.research_name.TB.Tobacco.Wisdom=Wisdom Tobacco
|
||||
tc.research_text.TB.Tobacco.Wisdom=Knowledge hidden in ashes
|
||||
tb.rec.witobacco.page.0=You have gone beyond the relaxing properties of the tobacco. Infusing your tobacco with knowledge sure was a great idea - you have managed to create a tobacco, which puts you in a crystal clear mind state once you smoke it. The effect lasts a mere second, though it is more than enough to make a shocking discovery or two. However, you are afraid, that you may also see something horrible there, which will corrupt your mind... Well, who does not risk - does not get his reward, right?
|
||||
|
||||
tc.research_name.TB.Tobacco.Tainted=Tainted Tobacco
|
||||
tc.research_text.TB.Tobacco.Tainted=Mind warping
|
||||
tb.rec.ttobacco.page.0=You are not quite sure why you have even discovered this. Sure, now you can infuse your tobacco with taint, forever changing it, so anyone, who smokes it will have his mind corrupted by taint, and all the horrors of the dark will appear in his mind, but what is it even useful for? The taint pieces also leave tiny signs on the pipe of the smoker. You are interested in the ways this will affect things like silverwood... Probably nothing good though.
|
||||
|
||||
tc.research_name.TB.Tobacco.Saturating=Saturating Tobacco
|
||||
tc.research_text.TB.Tobacco.Saturating=Smoke = food
|
||||
tb.rec.stobacco.page.0=You have found a way to stop hunger starvation. Smoking the tobacco with the addition of seeds and some primal aspects tricks the mind into thinking, that the body has already feasted. As you can guess it is pretty dangerous, since the body is not receiving food, but if things get too tough this may help you last for a while. It, however, can have some negatives on your body, so you might want to be careful.
|
||||
|
||||
tc.research_name.TB.Tobacco.Sanity=Relaxing Tobacco
|
||||
tc.research_text.TB.Tobacco.Sanity=Just what the doctor ordered
|
||||
tb.rec.satobacco.page.0=Well, most thaumaturges use different smoking herbs to 'relax'. You do not need that kind of relaxation, no. They are fools, who will soon loose their magic if they continue doing so! However, your mind might need some relaxation from that warp. Sure, just a regular tobacco does the trick, but you can do it better, can you?.. You have created a perfect tobacco, which calms down your nerves and removes temporary warp.
|
||||
|
||||
tc.research_name.TB.SilverwoodPipe=Silverwood Smoking Pipe
|
||||
tc.research_text.TB.SilverwoodPipe=Purified smoke
|
||||
tb.rec.silverPipe.page.0=Most tobaccos what you have managed to create are safe. Not all of them though. You think, that the only solution here is to get a better pipe. Silverwood can be just perfect for that. It is however not as mundane as the greatwood is and requires much more complex processes than just arcane crafting. The silverwood smoking pipe is a better pipe - it negates most of negative effects on your tobaccos, and once that have no negatives will instead have additional positive effects.
|
||||
|
||||
tc.research_name.TB.VoidSeed=Void Seeds
|
||||
tc.research_text.TB.VoidSeed=This time for real
|
||||
tb.rec.voidSeed.page.0=Those Void Seeds are created by infusing a regular seed with a bunch of Alienis and Tenebrae. However, the seed itself looses the ability to grow - you are over-infusing it. However, it might be possible to bring the seed back to life using the knowledge of plants you've just learned! By infusing a void seed with all kinds of plant life you have managed to return the ability to grow to the poor seed.
|
||||
|
||||
tc.research_name.TB.Spike.Iron=Iron Spikes
|
||||
tc.research_text.TB.Spike.Iron=They hurt
|
||||
tb.rec.spikeIron.page.0=Sometimes a thaumaturge just wants to study his researches. Calm, alone and without any zombies at his back. Sure, sometimes a door might just be enough. Sometimes, however, a thaumaturge may want those fools to suffer. It's a shame thaumaturgy does not offer a way of passively killing enemies... Or does it? You have managed to create a block, that will damage everyone who steps on it. However it also tears apart items dropped by fools. There might be a way to resolve this problem... A thaumaturge may also notice, that after killing a creature the spikes get covered in blood. To wipe the blood out you need to use your Enchanted Fabric on the spikes. The fabric will get covered in blood, but it can be cleared in a crucible.
|
||||
|
||||
tc.research_name.TB.Spike.Thaumic=Thaumic Spikes
|
||||
tc.research_text.TB.Spike.Thaumic=Magical destruction
|
||||
tb.rec.spikeThaumic.page.0=You have managed to improve your spikes using that thaumic metal - Thaumium. Those new spikes are sharper - they will kill fools who step on them faster than the mundane iron spikes. They are also much more picky when it comes to damaging foes - they will not destroy items. They are also sensitive to Redstone signal, and therefore will not damage anyone if they are powered by it.
|
||||
|
||||
tc.research_name.TB.Spike.Void=Void Spikes
|
||||
tc.research_text.TB.Spike.Void=These are cold and bloody
|
||||
tb.rec.spikeVoid.page.0=You have managed to apply your knowledge of that strange metal made out of darkness to your spikes. The resulting spikes are extremely dangerous - they can almost instantly kill whoever walks over them. They will also not destroy items, just like Thaumic. They also react to the redstone the same way thaumic spikes do. They, however, are somehow much more accurate at their job, which results in foes dropping experience and aspects, just as they got killed by you. The spikes however can't hurt void metal, since they are made of it...
|
||||
|
||||
tc.research_name.TB.BloodyRobes=Bloody Thaumaturge's Robes
|
||||
tc.research_text.TB.BloodyRobes=Red roses bloom
|
||||
tb.rec.bloodyRobes.page.0=You are not quite sure that it is a good idea, but you have found out, that the Bloody Enchanted Fabric does not looses it's properties, and, therefore can be used as an armor material. Strangely enough even though the Fabric had a tiny amount of blood the robes are shining red. Maybe the magic is somehow involved? Anyway you for some reason feel a little bit more powerfull in this bloody robes than in your Thaumaturge's robes. Other thaumaturges have been wondering what are those new shiny robes made of, but you have managed to keep your bloody secret...
|
||||
|
||||
tc.research_name.TB.Foci.Drain=Wand Focus: Liquid Drain
|
||||
tc.research_text.TB.Foci.Drain=Parish thee water!
|
||||
tb.rec.drainFoci.page.0=Sometimes a Thaumaturge wants to live under the sea, §m next to his pineapple §r in his beautifull water dome. However, building underwater is a huge pain... Until now. This wand foci will resolve the problem! It will destroy blocks of water the thaumaturge is looking at, without making all nearby water blocks flow! In other ways, it is perfect in creating tunnels! However, magic can only harness the water so long, and the water will eventually return to it's normal flowing state. It will also do so should a block be placed next to the not-flowing water block.
|
||||
tb.rec.drainFoci.page.1=<LINE>§l Aquatic Upgrade §r<LINE>Available at level 3, this upgrade will make destroyed water drop Water Crystallized Essentia in 40% cases. With a 10% chance the essence will get poisoned due to magic pollution, otherwise known as flux, resulting in a Venenum aspect.
|
||||
tb.rec.drainFoci.page.2=<LINE>§l Netheric Upgrade §r<LINE>Available at level 3, this upgrade will allow the foci to destroy lava as well as water. Destroyed lava will also make all lava near the destroyed one to stop flowing. Just as water the lava will start flowing again after some time. Foci will still be able to destroy water. Destroying lava costs additional 3 §c§lIgnis§r§0 essentia. Frugal upgrades will affect the ignis cost too.
|
||||
|
||||
tc.research_name.TB.Foci.Experience=Wand Focus: Experience
|
||||
tc.research_text.TB.Foci.Experience=One can never have enough experience
|
||||
tb.rec.expFoci.page.0=The only ways of enchanting for a regular thaumaturge is either by using his own life essence to roll the dices or by using the infusion matrix to control the process. Either way some life essence is required. The most efficient way of collecting it is by... killing mobs? Mining? You think, that thaumaturgy must offer something else, more 'magical'. And this is it. This foci will instantly break the block it is used on, providing a thaumaturge with twice the experience the block would usually drop! Blocks, which usually do not provide experience will drop some based on the Potency level of the foci.
|
||||
tb.rec.expFoci.page.1=<LINE>§l Decomposing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will allow a thaumaturge to instantly decompose any living entity into experience, based on the creature's current HP. The aspect cost is also based on the creature's HP. Note, that the absorbed creature will still drop the regular drops and experience. <BR>§lLevel II§r decreases the cost for consuming creatures to half.<BR>§lConflicts with the §6Vaporizing§0§l upgrade!§r
|
||||
tb.rec.expFoci.page.2=<LINE>§l Vaporizing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed blocks also drop some Crystallized Essentia based on the block's aspects. Drop chance is 50%. Some very essentia-rich blocks will not drop it. <BR>§lLevel II§r increases the chance of obtaining a Crystallized Essentia to 100%<BR>§lConflicts with the §6Decomposing§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Flux=Wand Focus: Flux Scrubber
|
||||
tc.research_text.TB.Foci.Flux=A magical broom
|
||||
tb.rec.fluxFoci.page.0=Flux scrubbers are good, but they need to be more... controlled. You wonder if you can stick one on top of your wand... Well, it is not that simple, but definitely possible! This foci will remove the flux blocks a thaumaturge is looking at. yes, it is as simple as that.
|
||||
tb.rec.fluxFoci.page.1=<LINE>§l Warping Upgrade §r<LINE>Available at level 3, this upgrade will warp the mind of the user of the foci, therefore adding some temporary warp every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.2=<LINE>§l Calming Upgrade §r<LINE>Available at level 5 if the §6Warping§0 upgrade is present, this upgrade negates the effect of the §6Warping§0 upgrade. It will calm the mind of the user of the foci, therefore removing some temporary warp, and some regular warp on occasion every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l Crystallization Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed flux blocks also drop some Potentia Crystallized Essentia.<BR>§lLevel II§r flux blocks will drop a Random Crystallized Essentia instead of Potentia Crystallized Essentia<BR>§lConflicts with the §6Warping§0§l and the §6Calming§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=Wand Focus: Activation
|
||||
tc.research_text.TB.Foci.Activation=Remote access
|
||||
tb.rec.actFoci.page.0=Well, after your research on the ability of mirrors of transporting items it would be logical to continue onwards - what if mirrors could transport simple force and image? Well, it is not that simple, so you had to make a wand foci out of all that mess you were getting yourself into. This wand foci works really simple - once equipped on the wand a thaumaturge must shift-click on the desired block's location, which will store it to the wand. After that a simple click will act like a right click on the stored location. However, the range is limited to 32 blocks. Some mundane inventories are also too heavy for the transmitted force to interact with, should they bee far from a thaumaturge.
|
||||
tb.rec.actFoci.page.1=<LINE>§l Potency Upgrade §r<LINE>Available at all levels, this upgrade will increase the range of interaction up by 10 blocks. Will not work in unloaded chunks!
|
||||
|
||||
tc.research_name.TB.AdvAlc=Thaumium Alchemical Furnace
|
||||
tc.research_text.TB.AdvAlc=Let the flame burn brighter
|
||||
tb.rec.advAlc.page.0=You are extremely annoyed about the speed of your Alchemical Furnace. There must be a way to speed that damn thing up! Sure, attaching more bellows helps... A tiny bit. However, what if you could use the Aer to use those bellows right next to the furnace's flame? Well, the furnace burns too hot and quickly becomes a pile of useless smelted construction. However, you have managed to use Thaumium to make the furnace more heat resistant! The result is a furnace, functioning just as a regular Alchemical Furnace, but 2 times faster! However, it is only achievable if the furnace runs on the Alumentum. Bellows can also be attached to achieve even more speed.
|
||||
|
||||
tc.research_name.TB.CryingObs=Crying Obsidian
|
||||
tc.research_text.TB.CryingObs=Never implemented
|
||||
tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the bed he last slept on. However beds are unreliable - they can be blown up, and 'you can only sleep at night'. Also, 'you may not sleep now, there are monsters nearby'. Or even 'this bed is already occupied'. It's time to stop that nonsense! By infusing properties of the bed into Obsidian block you have created a Crying Obsidian block. Put another one on top of this one to will form an obelisk, then right-click it. You will always respawn near the last obelisk you've clicked on, if it is a full obelisk. Sleeping in bed resets the spawn location to the bed.
|
||||
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
tc.research_text.TB.EntityDec=Lively knowledge
|
||||
tb.rec.eDec.page.0=Sometimes a thaumaturge needs more knowledge to continue his researches. Sure, they can explore the world, or use the Deconstruction Table, but what else? By utilising your knowledge of entroy, you have managed to create a device capable of breaking down mobs to their component aspects, and transmitting that knowledge directly into your brain. To link the device to yourself, simply click it, once it is placed in the world. However, the knowledge dissipates with distance, and only seems to work within a 32 block radius.
|
||||
|
||||
tc.research_name.TB.GoldenOak=Thaumic Dendrology
|
||||
tc.research_text.TB.GoldenOak=Gnawing the bark of knowledge
|
||||
tb.rec.goldenOak.page.0=Not only weeds and flowers can be magically processed to create something new! Trees have that potential too! However, they are too strong on their own, and therefore they resist any simple magical additions. Infusion should do the job just fine! You have managed to create a Golden Oak tree, just as an example. This tree works just as regular Oak does, however, should it drop an apple - and that apple will be covered in gold! It, however, is impossible to get the mythical Enchanted Golden Apple. Due to being infused with Greed essentia, this tree will drop much less sapligns, since it wants to be the only one absorbing the sunlight and water. Due to a magical anomaly, (read: this is a GTNH-specific thing) the leaves will only drop apples when broken with shears.
|
||||
|
||||
tc.research_name.TB.NodeMan=Node Manipulation
|
||||
tc.research_text.TB.NodeMan=Full control!
|
||||
tb.rec.nodeMan.page.0=You have discovered a way to support nodes by using stabilisers. You have discovered a way to tear the node apart, opening a small rift to wherever. Is this it for the nodes? It seems unfair, there are so many types of them - tainted, pure, hungry, they can be bright or fading... But all thaumaturges stop here, without attempting to go further. You can manipulate the very fabrics of the node, making it stable. You can tear it apart, energising it. Why not use those powers in combination to change the smallest fibres of the node? Why not study this? Is there something, that stops everyone from going this way, or are they just too blind, thinking they are the masters of thaumaturgy?
|
||||
tb.rec.nodeMan.page.1=Well, so far nothing really happened. Nothing came to stop you. Nothing killed you, nothing corrupted your mind - nothing! You do not understand the others not going this way. You have discovered a way to create the device that will combine the power of the Stabiliser to make the node stand and the ability of the Transducer to move node fibres, tearing it apart. Well, it is not that simple - you also need to constantly move Vis back and forth - some mirrors are required, and some flux formes, which is critical, so Flux scrubbers must be used too. And, for this construction to be stable some Salis Mundus is alse required. And here it is - the device, that can manipulate the node itself!
|
||||
tb.rec.nodeMan.page.2=It is not really that simple, actually. Your device can only work with regular nodes, energised are too powerful to work with. It also can only operate with the node from the top due to Vis flowing downwards, so it is impossible to have both the transducer and this device. It also turned out very... mundane. It is unable to operate with the node at all, as you though it would. It has the ability to do so, but the fibres of the node are not that simple to move - a Foci is required, and you do not know how to make one. You've tried regular wand foci - not much luck, just a bunch of angry wisps. However, the foci must work the same way - harnessing the raw power of the device to work with the node.
|
||||
tb.rec.nodeMan.page.3=The device itself is pretty stable, and, in fact, it does not require anything to work, which is comical due to the power of the device. The foci, should you obtain one must be simply placed in the bottom of the device, harnessing the raw power. Just click the device with the foci to put it in. Click with an empty hand to remove the foci. Click with another foci to swap between to - it is even possible to actually save the progress that way! It may require more or less time based on the action it is doing too!
|
||||
|
||||
tc.research_name.TB.NodeFoci.Speed=Manipulator Foci: Speed
|
||||
tc.research_text.TB.NodeFoci.Speed=Restoration is a key to success
|
||||
tb.rec.foci.speed.page.0=Speed foci increases the speed at which node restores it's aspects 5 times. It may be hard for a thaumaturge to see this in action, but should he use his wand, or any of his vis using devices it will become obvious.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Sinister=Manipulator Foci: Sinister
|
||||
tc.research_text.TB.NodeFoci.Sinister=A tiny mob spawner
|
||||
tb.rec.foci.sinister.page.0=Sinister foci will make the Manipulator slowly turn the node into a Sinister Node. Removing the Pure modifier takes 30 minutes. Takes 6 minutes to turn a normal node into Sinister.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Unstable=Manipulator Foci: Instability
|
||||
tc.research_text.TB.NodeFoci.Unstable=Shaterring the node
|
||||
tb.rec.foci.unstable.page.0=Instability foci will make the Manipulator slowly turn the node into an Unstable Node. Will only work with normal nodes. Takes 7 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Efficiency=Manipulator Foci: Efficiency
|
||||
tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
tc.research_text.TB.NodeFoci.Destr=Making the node weaker
|
||||
tb.rec.foci.destr.page.0=Destruction foci will slowly destroy the node it is attached to. It will turn bright nodes into normal, normal into pales, pales into fading and will completely destroy fading nodes. On the other hand Vis from the node being destroyed will escape into surroundings in the form of Aspect Orbs, which can be absorbed by any wand. Vis escapes much faster than regulary.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Hunger=Manipulator Foci: Hunger
|
||||
tc.research_text.TB.NodeFoci.Hunger=It is pretty obvious what this foci does
|
||||
tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the node into a Hungry Node. Will only work with normal nodes. Note, that the manipulator can freely be eaten by the hunger node, if it chooses to do so. Takes 5 minutes to finish. Authors are in no way responsible for the possible damage done to you, your house, your world, other worlds, your pets, animals, monsters, nodes and items. By crafting the foci you agree to being fully responsible to anything, that may happen with the foci, manipulator, node and everything surrounding the node.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly restore nodes. It will convert nodes into different types, using time. Converting a Fading node into Pale takes 5 minutes. Converting a Pale node into normal takes 10 minutes. Removing the Sinister modifier takes 2 minutes. Removing the Unstable modifier takes 7 minutes. Removing the Hunger modifier takes 30 seconds. Removing the Taint modifier takes 30 minutes.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
tb.rec.enchantments.page.0=Any thaumaturge may have already came across some new formation of magic on their tools, should they use their own life energy to infuse them. Those new enchantments can provide the thaumaturge with things they desire.
|
||||
tb.rec.enchantments.ewisdom=Weapons enchanted with Elder Wisdom have a chance to provide the thaumaturge using them with some knowledge aspects of creatures slain.
|
||||
tb.rec.enchantments.ebane=Weapons enchanted with Eldritch bane will deal more damage to endermen and eldritch creatures.
|
||||
tb.rec.enchantments.magictouch=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporise=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
tb.rec.enchantments.taint=Weapons infused with Taint will deal additional tainted damage upon hit. It will also apply Taint Poison to the target. This is less effective against tainted creatures.
|
||||
|
||||
#1.1 researches
|
||||
tc.research_name.TB.EntityDecAdv=Entity Deconstructor Improvements
|
||||
tc.research_text.TB.EntityDecAdv=Even better decomposing!
|
||||
tb.rec.eDeca.page.0=You have managed to advance in your researches of the entity deconstruction. You have discovered, that the basic deconstructor is rather limited. It seems you are simply able to socket crystal blocks into the frame of the device - increasing its stability and magical resonance. All primal aspects can be used.
|
||||
tb.rec.eDeca.page.1=Each crystal increases the maximum range of knowledge transfer of the device by 8 blocks, and will also make the device faster. When all six primal crystals are installed, it will gain the ability to decompose items above it the same way it decomposes mobs. The items will not always produce knowledge, but they will do it with a better chance than the deconstruction table. Deconstructed items will only produce primal aspects though.
|
||||
|
||||
|
||||
|
||||
tc.research_name.TB.Relocator=Thaumic Relocation
|
||||
tc.research_text.TB.Relocator=Back and forward
|
||||
tb.rec.relocator.page.0=Those arcane levitators you've discovered. you have always been wondering - why can't they be placed on walls? You have discovered a way to slightly improve the construction of the levitator, so it can be placed on the ceiling and walls. Additionally, by slightly altering the recipe and using Alumentum instead of Nitor you have created an opposite device, that will instead pull everything towards itself rather than pushing. Both devices keep the full capabilities and limitation of the arcane levitator, since they work in the same way.
|
||||
|
||||
tc.research_name.TB.ThaumicAnvil=Thaumium Anvil
|
||||
tc.research_text.TB.ThaumicAnvil=Why haven't they thought about this?
|
||||
tb.rec.thaumicAnvil.page.0=You are annoyed by those anvils. They are breaking after a couple of hits and they are sapping your life force as if they were some kind of experience black hole! You have applied your knowledge of the magical metal otherwise known as thaumium to create a better anvil! The Thaumium Anvil lasts much longer than the mundane one, keeping full functionality! <BR>The Thaumium also is not your mundane iron - it can absorb much more life force at a time, increasing the maximum level the anvil can work with up to 60. It also seems that repairing items here has no cost penalty - it is always as you are repairing your pick the first time!
|
||||
|
||||
tc.research_name.TB.VoidAnvil=Void metal Anvil
|
||||
tc.research_text.TB.VoidAnvil=Repare²
|
||||
tb.rec.voidAnvil.page.0=Well, the Thaumium anvil is all well and good, but it also breaks. Maybe not that fast, but it still does. However, you have had an idea since you've unlocked that Void metal. What if you try to make an anvil out of that one? The results are... Interesting.<BR>First of all, your new-made anvil has kept the main property of the void metal - the ability to repair itself. The anvil will automatically repare itself, should you cause a block update right next to it. The anvil however acts much different - any operation here, no matter if you are renaming stuff or combining extremely efficient enchanted books always costs the same 7 levels of XP.
|
||||
tb.rec.voidAnvil.page.1=The anvil also seems to have no cost increase penalty, just as the thaumium one does.<BR>Whilst repairing you have seen some void metal flowing into the cracks of your tools. Sure that is nothing to worry about, right?
|
||||
|
||||
tc.research_name.TB.EnderSapling=Ender Tree
|
||||
tc.research_text.TB.EnderSapling=Memories of the end
|
||||
tb.rec.enderTree.page.0=You have managed to apply your knowledge of the mythical land known as The End to your knowledge about trees. This tree, infused with ender energies will convert mundane blocks below itself to blocks from The End - the endstone. It is also possible to obtain obsidian, though the odds are low. Strangely enough the matter of the world under the tree seems extremely thick and occasionally creatures from The End will escape to the world the tree grows in, however it is impossible for some big creatures like Dragons to come through. The wood can be used to make special planks with a pretty high explosion resistance.
|
||||
|
||||
tc.research_name.TB.NetherSapling=Nether Tree
|
||||
tc.research_text.TB.NetherSapling=Blazing growth!
|
||||
tb.rec.netherTree.page.0=You have managed to combine your knowledge of the Portal to the Nether with your knowledge of thaumic trees. The result is a tree, that creates tiny portals to the nether beneath itself. Those portals can't be seen, but they are strong enough for the nether corruption to pass through, converting mundane blocks below the tree into their nether equivalent. Different creatures from the nether will also occasionally come through those portals. The tree also has the properties of the netherrack where it will not burn and spread fire but will forever sustain it.
|
||||
|
||||
tc.research_name.TB.PeacefulSapling=Peaceful Tree
|
||||
tc.research_text.TB.PeacefulSapling=More life
|
||||
tb.rec.peacefulTree.page.0=You have noticed that the animals of all kind are attracted to the light. You have also noticed that they can appear in different places out of nowhere. You have studied that effect, and have managed to create a tree that will attract animals of all kind towards itself. The animals, corresponding to the biome the tree grows in will randomly appear beneath it's leaves. You should however keep control over the population, since animals will come endlessly!
|
||||
|
||||
#Research from TC4
|
||||
#no longer needed
|
||||
|
||||
#Enchantment researches
|
||||
tc.research_name.TB.ElderKnowledge=Elder Wisdom
|
||||
tc.research_text.TB.ElderKnowledge=Knowledge of the old ones
|
||||
tc.research_name.TB.EldritchBane=Eldritch Bane
|
||||
tc.research_text.TB.EldritchBane=You'll show them all
|
||||
tc.research_name.TB.MagicTouch=Magic Touch
|
||||
tc.research_text.TB.MagicTouch=Touch them with magic
|
||||
tc.research_name.TB.Vaporising=Vaporising
|
||||
tc.research_text.TB.Vaporising=Portable Crystalliser
|
||||
tc.research_name.TB.Tainted=Tainted
|
||||
tc.research_text.TB.Tainted=Blight on these lands!
|
||||
|
||||
#Messages
|
||||
tb.txt.knoseFragment=Right-click to gain knowledge
|
||||
tb.txt.howlBelow=Something howls in the depths of the world...
|
||||
tb.txt.howlDeeper=You hear a howl from below the bedrock, you might want to go deeper...
|
||||
tb.txt.taintDevelop=What was that? You need to remember what just happened!
|
||||
tb.txt.spawnSet=Spawn point set!
|
||||
tb.txt.linkEntDecon=Device link established!
|
||||
|
||||
#Foci enchantments
|
||||
tb.foci.aquatic.name=Aquatic
|
||||
tb.foci.aquatic.desc=Water may be crystallised into essentia upon draining
|
||||
|
||||
tb.foci.netheric.name=Netheric
|
||||
tb.foci.netheric.desc=Allows the Drain Foci to work on Lava blocks.
|
||||
|
||||
tb.foci.decomposing.name=Decomposing
|
||||
tb.foci.decomposing.desc=Allows Experience Foci to absorb mobs for experience.
|
||||
|
||||
tb.foci.vaporizing.name=Vaporizing
|
||||
tb.foci.vaporizing.desc=Experience Foci can create crystallised essentia from absorbed blocks.
|
||||
|
||||
tb.foci.warping.name=Warping
|
||||
tb.foci.warping.desc=Removing flux blocks will inflict warp on the remover
|
||||
|
||||
tb.foci.crystalization.name=Crystallisation
|
||||
tb.foci.crystalization.desc=Flux blocks can drop Potentia essence. On level II drops random essence
|
||||
|
||||
tb.foci.calming.name=Calming
|
||||
tb.foci.calming.desc=Negates the Warping effect. Removed flux blocks can remove temporary and regular warp from the remover
|
||||
|
||||
#1.2
|
||||
|
||||
#Blocks
|
||||
tile.nodeLinker.name=Node Linking Device
|
||||
tile.tb.campfire.name=Mage's Campfire
|
||||
tile.tb.brazier.name=Brazier of Warding
|
||||
|
||||
#Items
|
||||
item.tb.revolver.name=Thaumaturge's Revolver
|
||||
item.tb.bracelet.name=Bracelet
|
||||
item.tb.bracelet.iron=Iron Bracelet
|
||||
item.tb.bracelet.gold=Gold Bracelet
|
||||
item.tb.bracelet.greatwood=Greatwood Bracelet
|
||||
item.tb.bracelet.thaumium=Thaumium Bracelet
|
||||
item.tb.bracelet.silverwood=Silverwood Bracelet
|
||||
item.tb.bracelet.reed=Reed Bracelet
|
||||
item.tb.bracelet.bone=Bone Bracelet
|
||||
item.tb.bracelet.obsidian=Obsidian Bracelet
|
||||
item.tb.bracelet.ice=Ice Bracelet
|
||||
item.tb.bracelet.blaze=Blaze Bracelet
|
||||
item.tb.bracelet.quartz=Quartz Bracelet
|
||||
item.tb.bracelet.void=Void Bracelet
|
||||
item.tb.bracelet.primal=Primal Bracelet
|
||||
|
||||
#Enchantments for the revolver
|
||||
revolverUpgrade.ACCURACY.name=Accuracy
|
||||
revolverUpgrade.POWER.name=Power
|
||||
revolverUpgrade.SILVER.name=Silver
|
||||
revolverUpgrade.POISONED.name=Poisoned
|
||||
revolverUpgrade.BANE_OF_ATROPODS.name=Bane of Arthropods
|
||||
revolverUpgrade.BANE_OF_ELDRITCH.name=Bane of Eldritch
|
||||
revolverUpgrade.PIERCING.name=Piercing
|
||||
revolverUpgrade.DUELING.name=Dueling
|
||||
revolverUpgrade.TAINTED.name=tainted
|
||||
revolverUpgrade.PRIMAL.name=Primal
|
||||
revolverUpgrade.SPEED.name=Speed
|
||||
revolverUpgrade.EFFICIENCY.name=Efficiency
|
||||
revolverUpgrade.ELDRITCH.name=Eldritch
|
||||
revolverUpgrade.VOID.name=Void
|
||||
revolverUpgrade.KNOWLEDGE.name=Knowledge
|
||||
revolverUpgrade.HEAVY.name=Heavy
|
||||
|
||||
#Researches
|
||||
tc.research_name.TB.Revolver=Thaumaturge's Arsenal
|
||||
tc.research_text.TB.Revolver=The hunt begins
|
||||
tb.rec.revolver.page.0=Thaumic weapons are good. Especially those where you do not have to get close to your enemies. Thaumaturgy however does not seem to offer much of those. Sure, there is a bow of bone, but... it is a bow. Even though it is enhanced with magic it still requires the wielder to pull the string. One might say - there are wand foci! Sure there are, and they are all great... But are they really weapons? They are put on top of wands and they use the energy of the wand. Well what if the Thaumaturge prefers his sceptres over wands? He... needs to craft another wand, just for those foci? Really? Some foci are also known for not working under certain conditions... Better to say in certain places...
|
||||
tb.rec.revolver.page.1=You have been engineering for a while now - this is what you have came with. A pretty strange contraption that is not all that big and is comfort to hold in hand. You have named your contraption "The Revolver". No, you have no idea why.<BR>The device is able to shoot very small yet extremely fast projectiles which deal devastating damage to anything they come in contact with. Due to your weapon having a magical nature those projectiles are also magical - they are created out of raw Telum essentia, stored in a jar inside of the revolver. One point of aspect is enough for just two shots. To open the revolver sneak and left-click anywhere. Sneaking also allows you to aim more precise. Right-click to shoot of course, that should be obvious.
|
||||
tb.rec.revolver.page.2=The revolver is also much more potent than it looks - you are sure, that there are TONS of ways to improve it's construction by performing further infusions over it. You still need to discover them though. Some of the improvements might conflict with each other and therefore can't be installed together. It is also worth noticing that most improvements can be applied over and over again, but the stability of the infusion will suffer great penalties for each new level. The aspect cost will also increase for each level of improvement by the amount it originally cost.
|
||||
|
||||
tc.research_name.TB.NodeLinker=Node Linking
|
||||
tc.research_text.TB.NodeLinker=From one source to another!
|
||||
tb.rec.nodeLink.page.0=Nodes. The things that link your world to the world of magic. They are heavily used in thaumaturgy - some devices use them to function, you need them to recharge your wands. However there is a small problem - a node can always store that much of vis and if it has, for example, no terra it it - this is it, it has no terra, and that aspect can't be gained from the node. There sure is a so called 'node bullying' - one node eating other, smaller nodes. With the discovery of the Advanced node stabiliser that can be worked with, but it takes a ridiculous amount of time and also is unreliable.
|
||||
tb.rec.nodeLink.page.1=You have discovered a device that might get the job done. The node Linking Device creates a mysterious link between 2 nodes and will move aspects from the linked one to the linker. You need 2 of this devices placed on top of nodes. Then just take your wand and right click on the receiver. After that click on the transmitter - and the link will be established. The link will firstly drain all aspects out of the transmitting node's pull, then it will draw the node's capacity and will increase the receiver’s capacity based on that. Lastly the node without any capacity left will fade away. The chance of the receiver node to increase it's aspect capacity is around 70% for each capacity decrease on the transmitting node.
|
||||
tb.rec.nodeLink.page.2=The transmission however is pretty unstable - both nodes will react to the link. This will result in a so called instability. The more time the device functions - the more instability it will have. Based on the amount of instability different things may happen - from the aspects escaping out of nodes on both ends into air in form of flux, to the complete transmitting node destruction with the explosion. The receiving node however will never get harmed in any way. If you would only have a magic inert metal, forged from both, Nether and End, that could stabilize the link. In theory a Block of this supreme metal above this device would be sufficient.
|
||||
|
||||
tc.research_name.TB.Revolver.Accuracy=Revolver Upgrade: Accuracy
|
||||
tc.research_text.TB.Revolver.Accuracy=Sniping from miles away
|
||||
tb.rec.revolver.acc.page.0=You have found a way to give your revolver more sniping potential. With this upgrade your eyes will become more focused on the target while you are aiming, allowing you to aim more precise.<BR>Max Level: §6§l3 §r§0<BR>Conflicts with: §nSpeed§r, §0§nEfficiency§r
|
||||
|
||||
tc.research_name.TB.Revolver.Atropods=Revolver Upgrade: Bane Of Arthropods
|
||||
tc.research_text.TB.Revolver.Atropods=Packed with neurotoxins
|
||||
tb.rec.revolver.atr.page.0=You have found a way to improve your revolver against spiders and silverfish. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Eldritch§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.EldritchBane=Revolver Upgrade: Bane Of Eldritch
|
||||
tc.research_text.TB.Revolver.EldritchBane=Eldritch creatures outlawed
|
||||
tb.rec.revolver.elb.page.0=You have found a way to improve your revolver against eldritch creatures. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Dueling=Revolver Upgrade: Dueling
|
||||
tc.research_text.TB.Revolver.Dueling=Sir, I duel you!
|
||||
tb.rec.revolver.duel.page.0=Sometimes the simple words are not enough, and a Thaumaurge needs to physically prove himself. Prior to the revolver discovery that could only be done via mundane swords and bows. Now a Thaumaturge and his offender can resolve their issue like two gentlemen - with their guns! This upgrade will make the revolver much more potent against other players, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Efficiency=Revolver Upgrade: Efficiency
|
||||
tc.research_text.TB.Revolver.Efficiency=Waste nothing, multiply existing
|
||||
tb.rec.revolver.eff.page.0=You have found a way to decrease the Telum consumption of the revolver. Each level of this upgrade will decrease the consumption by 1 unit of essentia.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nSpeed§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Eldritch=Revolver Upgrade: Eldritch
|
||||
tc.research_text.TB.Revolver.Eldritch=Speaks the words backwards!
|
||||
tb.rec.revolver.eld.page.0=Imbuing the revolver with the energy of the eldritch certainly does something... You have discovered what exactly. This upgrade will make the revolver much more potent against very strong creatures, aka bosses, but will decrease the effectiveness against others.<BR>Max Level: §6§l 2 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Heavy=Revolver Upgrade: Heavy
|
||||
tc.research_text.TB.Revolver.Heavy=Melee is still an option
|
||||
tb.rec.revolver.hev.page.0=Sometimes a thaumaturge is just out of essentia that the revolver uses... But everything is not lost, the revolver itself is a decent melee weapon! Sure there can be an improvement... Each level of this upgrade will increase the damage the revolver does in melee by 2.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Knowledge=Revolver Upgrade: Knowledge
|
||||
tc.research_text.TB.Revolver.Knowledge=Drain their bra... Knowledge.
|
||||
tb.rec.revolver.kno.page.0=You have found a way to bind the bullets to your mind. The result is interesting - every slain creature might give you a sudden inspiration, or simply a knowledge point. No risk of warping your mind exists. <BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPrimal§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Piercing=Revolver Upgrade: Piercing
|
||||
tc.research_text.TB.Revolver.Piercing=.45 calibre!
|
||||
tb.rec.revolver.pir.page.0=You have found a way to make your revolver much more devastating. This upgrade will make the bullets pierce through anyone they strike, dealing more damage than usual and continuing on travelling forward.<BR>Max Level: §6§l1 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Power=Revolver Upgrade: Power
|
||||
tc.research_text.TB.Revolver.Power=More gunpowder to the damn thing!
|
||||
tb.rec.revolver.pow.page.0=You have discovered a way to improve the potency of your revolver. This upgrade will increase the damage the revolver does to any creature. No exceptions. However the damage increase is worse, than with the creature-specific upgrades.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nEldritch§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Primal=Revolver Upgrade: Primal
|
||||
tc.research_text.TB.Revolver.Primal=What lies beyond the lightspeed...
|
||||
tb.rec.revolver.primal.page.0=The primal energies pulse... What if you would imbue the revolver with them? The results are... interesting. Your revolver seems to have become a 'hit-scan' rather than 'shoot' type of weapon - it means that the bullets travel to their targets §oinstantly§r§0. The bullets have also gained the ability to pierce walls. They also are much more dangerous now. However the cost for using the revolver is also now much higher - 2 essentia per shot!<BR>Max Level: §6§l 1 §r§0<BR>Conflicts with: §nKnowledge§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Silver=Revolver Upgrade: Silver
|
||||
tc.research_text.TB.Revolver.Silver=Just a casual werewolf killer.
|
||||
tb.rec.revolver.sil.page.0=You have discovered a way to improve the potency of your weapon against unholy creatures. This upgrade will make the revolver much more potent against undead creatures, demons and werewolves, and will not decrease the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nEldritch§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Speed=Revolver Upgrade: Speed
|
||||
tc.research_text.TB.Revolver.Speed=It shoots 10 000 bullets per minute!
|
||||
tb.rec.revolver.spe.page.0=You have found a way to increase the speed at which your bullets travel. Each level of this upgrade will increase the speed of the bullets by... some amount, how can you tell? You clearly do not have any device or whatever to measure such fast movement!.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nEfficiency§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Tainted=Revolver Upgrade: tainted
|
||||
tc.research_text.TB.Revolver.Tainted=It's ALIVE! Kinda.
|
||||
tb.rec.revolver.tai.page.0=Imbuing your weapon with taint might not be that good of an idea, but you've tried anyways. Anyway, here are the results - this upgrade will increase the raw damage of the revolver against every creature, except for the tainted ones - for them the damage will be decreased! The bullets also will have a chance to inflict the victim with Taint Poison!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nPrimal§r, §0§nKnowledge§r
|
||||
|
||||
tc.research_name.TB.Revolver.Void=Revolver Upgrade: Void
|
||||
tc.research_text.TB.Revolver.Void=Merging with the bullets
|
||||
tb.rec.revolver.void.page.0=Infusing the revolver with some void metal gives the gun the primal ability of the void metal - self-repairing. Warning - seeing the gun metal changing shape due to the void metal might not be a pleasant experience and may cause hallucinations and nightmares!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Campfire=Mage's Campfire
|
||||
tc.research_text.TB.Campfire=A safe night in the woods
|
||||
tb.rec.campfire.page.0=If a person wanders around for example in the forest when it is getting dark and he is too far away from home to go to his bed he is probably stuck there in the darkness with all those monsters around. You are a thaumaturge, sure you can solve that problem! You have discovered a way to make a campfire! To light it up you first need to right-click it with a log - magical logs may be more long-lasting. Next just insert any fuel in it. Your campfire is imbued with magic, so monsters nearby will retreat, just as creepers flee from cats. However, sometimes a hunger will make monsters ignore the campfire to a certain extent - it is not absolute protection.
|
||||
|
||||
tc.research_name.TB.Brazier=Brazier of Warding
|
||||
tc.research_text.TB.Brazier=Not just decorative
|
||||
tb.rec.brazier.page.0=The campfire is well and good, but there is a problem - it requires way too much manual control. You need to toss in logs, you need to toss in fuel. Maybe thaumaturgy can help you with this? And it sure can! You have improved the construction of the campfire. The brazier will do exactly the same, but it does not require manual fuel/logs insertion - it will instead drain ignis essentia from nearby jars and mirrors.
|
||||
|
||||
tc.research_name.TB.Bracelet.Iron=Thaumic Bracelets
|
||||
tc.research_text.TB.Bracelet.Iron=Elegant foci solution
|
||||
tb.rec.bracelet.iron.page.0=Since the discovery of wands you have been thinking of alternating the way vis channels through the wand. The wand on it's own has a very basic system of vis channelling - it uses the Vis from the core and exports it into the world using the caps. Well, that makes the wand a universal device it can use vis offensively, defensively and for crafts. But it both lacks the power for offensive usage and the efficiency for crafts. Sure there are staffs and sceptres. The sceptres are fine, but you think that the staffs can be made... differently.
|
||||
tb.rec.bracelet.iron.page.1=By completely removing the core from the construction, adding some mundane parts to hold it all together and making a 'zone of potency' with the caps you have discovered the Bracelets. They are your alternative to the staffs. Due to their construction they do not come in thousands of variants - there are some though. You are also sure, that you can't combine different caps to create a bracelet - it will be unstable and will not work. Only the regular caps discovered by thaumaturges can be used to create the bracelets too... The bracelet works just as your regular wand would - it can drain vis from nodes, it can be charged in a wand recharging pedestal, it can harvest the aspect orbs from mobs.
|
||||
tb.rec.bracelet.iron.page.2=The bracelets also work with foci - it is what they were made for. However since the bracelet has no core it is very limited in the amount of vis it can store - the most basic one - the iron can only store 10! Due to the bracelets having no core, they can't be used for crafting. However what they shine at is the usage of foci. First of all they have an amazing vis discount for doing so. Any foci in the bracelet will have it's cooldown greatly reduced. The foci are also MUCH faster and potent than in wands. Lastly since the bracelets are extremely small they also will get affected by the invisibility potion if their carrier is.
|
||||
|
||||
tc.research_name.TB.Bracelet.Gold=Gold Bracelet
|
||||
tc.research_text.TB.Bracelet.Gold=Gold is a great conductor
|
||||
tb.rec.bracelet.gold.page.0=Since iron is much more mundane than gold you might want to use that instead. The golden bracelet simply holds more vis than the iron one and also gives more vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Greatwood=Greatwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Greatwood=It's a stub
|
||||
tb.rec.bracelet.greatwood.page.0=Similar to how wands can be made out of greatwood bracelets can too. It simply holds more vis than the golden one, yet keeping the same vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Thaumium=Thaumium Bracelets
|
||||
tc.research_text.TB.Bracelet.Thaumium=Chanelling magic
|
||||
tb.rec.bracelet.thaumium.page.0=Since you have discovered a way to make wands out on thaumium you have applied the same to the bracelets. This one holds more vis than the greatwood one and has a better vis discount too
|
||||
|
||||
tc.research_name.TB.Bracelet.Silverwood=Silverwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Silverwood=Magical and pure
|
||||
tb.rec.bracelet.silverwood.page.0=The greatwood bracelet is great, but there always is a room for improvement. Using silverwood instead of greatwood allows the creation of a better bracelet. It also has a pretty good vis discount
|
||||
|
||||
tc.research_name.TB.Bracelet.Void=Void Bracelets
|
||||
tc.research_text.TB.Bracelet.Void=With the void energies
|
||||
tb.rec.bracelet.void.page.0=You have applied your discovery of the void wand creation to the bracelet. This new bracelet shares the same functionality - it will slowly regenerate aspects and has a pretty good vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Reed=Reed Bracelets
|
||||
tc.research_text.TB.Bracelet.Reed=Light as the sky itself
|
||||
tb.rec.bracelet.reed.page.0=You have created a bracelet that shares the same functionality as the reed wand core - it will slowly regenerate aer vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Blaze=Blaze Bracelets
|
||||
tc.research_text.TB.Bracelet.Blaze=With an infernal touch
|
||||
tb.rec.bracelet.blaze.page.0=You have created a bracelet that shares the same functionality as the blaze wand core - it will slowly regenerate ignis vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Obsidian=Obsidian Bracelets
|
||||
tc.research_text.TB.Bracelet.Obsidian=From the depths of the world
|
||||
tb.rec.bracelet.obsidian.page.0=You have created a bracelet that shares the same functionality as the obsidian wand core - it will slowly regenerate terra vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Ice=Ice Bracelets
|
||||
tc.research_text.TB.Bracelet.Ice=Cold to the touch
|
||||
tb.rec.bracelet.ice.page.0=You have created a bracelet that shares the same functionality as the ice wand core - it will slowly regenerate aqua vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Quartz=Quartz Bracelets
|
||||
tc.research_text.TB.Bracelet.Quartz=Just what you've ordered
|
||||
tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same functionality as the quartz wand core - it will slowly regenerate ordo vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Primal you have created a bracelet that shares the same functionality. It will slowly regenerate all aspects within itself up to 10%. It also holds the most vis out of all bracelets and offers the best discount. Lastly, similar to the primal staff core it will automatically add 1 level of Potency to any foci used with it.
|
||||
|
||||
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
@@ -0,0 +1,753 @@
|
||||
tc.research_category.THAUMICBASES=Основы Тауматургии
|
||||
|
||||
#enchantments
|
||||
enchantment.elderKnowledge=Древнее Знание
|
||||
enchantment.eldritchBane=Погибель Древних
|
||||
enchantment.magicTouch=Магическое Лезвие
|
||||
enchantment.tainted=Заражение
|
||||
enchantment.vaporising=Выпаривание
|
||||
tb.rec.enchantments.magictouched=Оружие зачарованного чарами Магическое Лезвие, приведет к тому, что из убитых существ выпадет больше аспектных сфер.
|
||||
tb.rec.enchantments.vaporising=Из оружия зачарованного чарами Выпаривание, может выпасть соответствующая кристаллизованная эссенция убитых им существ.
|
||||
|
||||
#blocks
|
||||
tile.quicksilverBlock.name=Блок Ртути
|
||||
tile.quicksilverBrick.name=Ртутный кирпич
|
||||
tile.crystalBlock.name=Кристальный блок
|
||||
tile.crystalBlockfire.name=Кристальный блок огня
|
||||
tile.crystalBlockwater.name=Кристальный блок воды
|
||||
tile.crystalBlockearth.name=Кристальный блок земли
|
||||
tile.crystalBlockair.name=Кристальный блок воздуха
|
||||
tile.crystalBlockorder.name=Кристальный блок порядка
|
||||
tile.crystalBlockentropy.name=Энтропийный кристальный блок
|
||||
tile.crystalBlockmixed.name=Смешанный кристальный блок
|
||||
tile.crystalBlocktainted.name=Зараженный кристальный блок
|
||||
tile.salisMundusBlock.name=Блок Salis Mundus
|
||||
tile.pyrofluid.name=Пироплазма
|
||||
tile.thauminiteBlock.name=Блок Тауминита
|
||||
tile.eldritchArk.name=Обсидиан с Золотой гравировкой
|
||||
tile.ironGreatwood.name=Обрамленное Великое Дерево
|
||||
tile.plax.name=Нить-трава
|
||||
tile.aurelia.name=Аурелия
|
||||
tile.aureliaPetal.name=Лепесток Аурелии
|
||||
tile.metalleat.name=Стальная рожь
|
||||
tile.lucrite.name=Скряжница
|
||||
tile.knose.name=Роза Мистерия
|
||||
tile.sweed.name=Сладкая Трава
|
||||
tile.lazullia.name=Лазурный салат
|
||||
tile.rainbowCactus.name=Радужный кактус
|
||||
tile.redlonStem.name=Рэдбузный побег
|
||||
tile.ashroom.name=Висовик
|
||||
tile.flaxium.name=Лук-порчей
|
||||
tile.glieonia.name=Светлянка
|
||||
tile.briar.name=Шиповник
|
||||
tile.tobacco.name=Табак
|
||||
tile.voidPlant.name=Пустовика
|
||||
tile.spike.name=Шипы
|
||||
tile.spikeiron.name=Железные шипы
|
||||
tile.spikethaumic.name=Шипы из таум-металла
|
||||
tile.spikevoid.name=Пустотные шипы
|
||||
tile.goldenOakSapling.name=Саженец Златолиста
|
||||
tile.goldenOakLeaves.name=Златолиства
|
||||
tile.cryingObsidian.name=Плачущий Обсидиан
|
||||
tile.overchanter.name=Стол Сверх-чарования
|
||||
tile.TBoldCobblestone.name=Древний булыжник
|
||||
tile.TBoldGravel.name=Древний Гравий
|
||||
tile.TBoldCobblestoneMossy.name=Древний Замшелый булыжник
|
||||
tile.advAlchFurnace.name=Таумиевая алхимическая печь
|
||||
tile.entityDeconstructor.name=Разделитель сущностей
|
||||
tile.TBoldIron.name=Древний Железный блок
|
||||
tile.TBoldDiamond.name=Древний алмазный блок
|
||||
tile.TBoldGold.name=Древний Золотой блок
|
||||
tile.TBoldLapis.name=Древний блок Лазурита
|
||||
tile.TBoldBricks.name=Древние Кирпичи
|
||||
tile.nodeManipulator.name=Узел-манипулятор
|
||||
|
||||
tile.tb.slab..name=Плита
|
||||
tile.tb.slab.tile.TBoldLapis.name=Плита из Древнего лазурита
|
||||
tile.tb.slab.tile.TBoldIron.name=Полублок Древнего железа
|
||||
tile.tb.slab.tile.TBoldGold.name=Полублок Древнего Золота
|
||||
tile.tb.slab.tile.TBoldDiamond.name=Древний алмазный Полублок
|
||||
tile.tb.slab.tile.TBoldCobblestone.name=Плита из Древнего булыжника
|
||||
tile.tb.slab.tile.TBoldBricks.name=Древняя кирпичная плита
|
||||
tile.tb.slab.tile.TBoldCobblestoneMossy.name=Плита из древнего замшелого булыжника
|
||||
tile.tb.slab.tile.eldritchArk.name=Обсидиановая плита с золотой гравировкой
|
||||
|
||||
tile.tb.crystalslab..name=Кристальная плита
|
||||
tile.tb.crystalslab.air.name=Воздушная кристальная плита
|
||||
tile.tb.crystalslab.water.name=Ледяная Кристалльная плита
|
||||
tile.tb.crystalslab.fire.name=Огненная Кристалльная плита
|
||||
tile.tb.crystalslab.earth.name=Земляная Кристалльная плита
|
||||
tile.tb.crystalslab.order.name=Кристалльная плита Порядка
|
||||
tile.tb.crystalslab.entropy.name=Энтропийная Кристалльная плита
|
||||
tile.tb.crystalslab.mixed.name=Смешанная Кристалльная плита
|
||||
tile.tb.crystalslab.tainted.name=Зараженная Кристалльная плита
|
||||
|
||||
tile.thaumicRelocator.name=Магический транспортёр
|
||||
tile.tb.voidblock.name=Блок пустотного металла
|
||||
tile.thaumicAnvil.name=Таум-наковальня
|
||||
tile.thaumicAnvil.intact.name=Таум-наковальня
|
||||
tile.thaumicAnvil.slightlyDamaged.name=Сколотая Таум-наковальня
|
||||
tile.thaumicAnvil.veryDamaged.name=Разбитая Таум-наковальня
|
||||
tile.voidAnvil.name=Пустотная наковальня
|
||||
tile.voidAnvil.intact.name=Пустотная наковальня
|
||||
tile.voidAnvil.slightlyDamaged.name=Сколотая пустотная наковальня
|
||||
tile.voidAnvil.veryDamaged.name=Разбитая пустотная наковальня
|
||||
|
||||
tile.peacefullTreeSapling.name=Саженец Дерева Благодати
|
||||
tile.netherTreeSapling.name=Саженец Адского Дуба
|
||||
tile.enderTreeSapling.name=Саженец Эндер-ивы
|
||||
tile.peacefullTreeLog.name=Благодатная древесина
|
||||
tile.netherTreeLog.name=Адская древесина
|
||||
tile.enderTreeLog.name=Эндер-древесина
|
||||
tile.peacefullTreeLeaves.name=Благодатная листва
|
||||
tile.netherTreeLeaves.name=Адская листва
|
||||
tile.enderTreeLeaves.name=Эндер-ивовая листва
|
||||
tile.enderPlanks.name=Доски из Эндер-ивы
|
||||
|
||||
#items
|
||||
item.resource.name=Предмет
|
||||
item.resourcenuggetthauminite.name=Тауминитовый самородок
|
||||
item.resourcethauminite.thauminite_ingot.name=Слиток Тауминита
|
||||
item.resourcethaumium_wand_core.name=Таум-металлический стержень
|
||||
item.resourcevoid_wand_core.name=Пустотный стержень
|
||||
item.resourceaurelia_petal.name=Лепесток Аурелии
|
||||
|
||||
item.thauminiteAxe.name=Тауминитовый топор
|
||||
item.thauminiteHoe.name=Тауминитовая мотыга
|
||||
item.thauminiteShovel.name=Тауминитовая лопата
|
||||
item.thauminiteSword.name=Тауминитовый меч
|
||||
item.thauminiteShears.name=Тауминитовые ножницы
|
||||
item.thauminitePickaxe.name=Тауминитовая кирка
|
||||
item.thauminiteHelmet.name=Шлем из Тауминита
|
||||
item.thauminiteChest.name=Кираса из Тауминита
|
||||
item.thauminiteLegs.name=Поножи из Тауминита
|
||||
item.thauminiteBoots.name=Ботинки из Тауминита
|
||||
|
||||
item.resourcethauminite.wand_cap_thauminite.name=Тауминитовый наконечник
|
||||
item.resourcebriar_seedbag.name=Плод Шиповника
|
||||
item.resourcetobacco_leaves.name=Табачные Листья
|
||||
item.pyrofluidBucket.name=Ведро Пироплазмы
|
||||
item.Wand.thauminite.cap=Окованный Тауминитом
|
||||
item.Wand.tbthaumium.rod=Таум-металлический
|
||||
item.Wand.tbvoid.rod=Пустотный
|
||||
|
||||
item.plaxSeeds.name=Семена Нить-травы
|
||||
item.metalleatSeeds.name=Семена Стальной Ржи
|
||||
item.lucriteSeeds.name=Семена Скряжницы
|
||||
item.knoseSeed.name=Росток Розы Мистерии
|
||||
item.knoseFragment..name=Фрагмент
|
||||
item.knoseFragment.fire.name=Фрагмент Ignis
|
||||
item.knoseFragment.aqua.name=Фрагмент Aqua
|
||||
item.knoseFragment.terra.name=Фрагмент Terra
|
||||
item.knoseFragment.air.name=Фрагмент Aer
|
||||
item.knoseFragment.order.name=Фрагмент Ordo
|
||||
item.knoseFragment.entropy.name=Фрагмент Perditio
|
||||
item.knoseFragment.mixed.name=Смешанный фрагмент
|
||||
item.knoseFragment.tainted.name=Заражённый фрагмент
|
||||
item.sweedSeeds.name=Семена Сладкой Травы
|
||||
item.lazulliaSeeds.name=Семена Лазурного Салата
|
||||
item.redlonSeeds.name=Семена Рэдбуза
|
||||
item.glieoniaSeed.name=Семена Светлянницы
|
||||
item.rosehipSyrup.name=Шиповниковый сироп
|
||||
|
||||
item.greatwoodPipe.name=Великодревесная Трубка
|
||||
item.silverwoodPipe.name=Серебродревесная Трубка
|
||||
item.tobacco.name=Горсть Табака
|
||||
item.tobacco.tobacco_pile.name=Горсть Табака
|
||||
item.tobacco.tobacco_eldritch.name=Табак Древних
|
||||
item.tobacco.tobacco_fighting.name=Табак Злобы
|
||||
item.tobacco.tobacco_hunger.name=Сытный Табак
|
||||
item.tobacco.tobacco_knowledge.name=Табак Тайной Мудрости
|
||||
item.tobacco.tobacco_mining.name=Шахтерский Табак
|
||||
item.tobacco.tobacco_sanity.name=Расслабляющий Табак
|
||||
item.tobacco.tobacco_tainted.name=Заражённый Табак
|
||||
item.tobacco.tobacco_wispy.name=Магический Табак
|
||||
item.tobaccoSeeds.name=Семена Табака
|
||||
item.mortar.name=Ступка с Пестом
|
||||
item.voidSeed.name=Семена Пустовики
|
||||
|
||||
item.resourcebloodycloth.name=Кровавая Зачарованная Ткань
|
||||
item.bloodyChest.name=Кровавая роба Тауматурга
|
||||
item.bloodyLegs.name=Кровавые Шаровары Тауматурга
|
||||
item.bloodyBoots.name=Кровавые сапоги Тауматурга
|
||||
|
||||
item.concentratedTaint.name=Концентрат Порчи
|
||||
item.activationFoci.name=Набалдашник: Активация
|
||||
item.fluxFoci.name=Набалдашник: Полотёр Порчи
|
||||
item.drainFoci.name=Набалдашник: Губка
|
||||
item.experienceFoci.name=Набалдашник: Опыт
|
||||
|
||||
item.nodeFoci..name=§eЛинза манипулятора
|
||||
item.nodeFoci.speed.name=§eЛинза Манипулятора: Скорость
|
||||
item.nodeFoci.brightness.name=§eЛинза Манипулятора: Яркость
|
||||
item.nodeFoci.destruction.name=§eЛинза Манипулятора: Разрушение
|
||||
item.nodeFoci.efficiency.name=§eЛинза Манипулятора: Эффективность
|
||||
item.nodeFoci.hunger.name=§eЛинза Манипулятора: Голод
|
||||
item.nodeFoci.instability.name=§eЛинза Манипулятора: Нестабильность
|
||||
item.nodeFoci.purity.name=§eЛинза Манипулятора: Чистота
|
||||
item.nodeFoci.sinister.name=§eЛинза Манипулятора: Гибель
|
||||
item.nodeFoci.stability.name=§eЛинза Манипулятора: Стабилизация
|
||||
item.nodeFoci.taint.name=§eЛинза Манипулятора: Заражение
|
||||
|
||||
item.tb.voidShears.name=Пустотный секатор
|
||||
item.tb.voidFAS.name=Пустотное Огниво
|
||||
|
||||
#Researchs
|
||||
tc.research_name.TB.CRUCIBLE=Основы Алхимии
|
||||
tc.research_text.TB.CRUCIBLE=Буль-Буль
|
||||
|
||||
tc.research_name.TB.AdvancedEntropy=Продвинутая Энтропия
|
||||
tc.research_text.TB.AdvancedEntropy=Крошечный Разрушитель!
|
||||
tb.rec.advEntr.page.0=Алхимия куда сложнее, чем вы думали! Раньше вы умели разрушать лишь простые предметы. Однако, вы нашли способ воздействовать и на другие вещи, помимо обыкновенных. Возможно, это еще не все, но вам нужно учиться усерднее.
|
||||
|
||||
#Alchemy holds a lot of potential you've yet to explore
|
||||
|
||||
|
||||
tc.research_name.TB.MasterEntropy=Высшая Энтропия
|
||||
tc.research_text.TB.MasterEntropy=Эффективность 110%!
|
||||
tb.rec.mastEntr.page.0=О да! Поэксперементировав, вы нашли оптимальную формулу, чтобы сохранять все материалы из шерсти и песка, но так же вами был открыт способ получать в два раза больше со стержней ифритов!
|
||||
|
||||
tc.research_name.TB.StrongEntropy=Полное Разрушение
|
||||
tc.research_text.TB.StrongEntropy=Можно ли использовать тигель, как молот?
|
||||
tb.rec.strEntr.page.0=Вы нашли способ разрушать предметы до их первичного состояния. В результате процесса вещи разрушаются до составляющих. Однако, вам не удалось достичь 100% эффективности.
|
||||
|
||||
tc.research_name.TB.SimpleDublication=Основы Удваивания
|
||||
tc.research_text.TB.SimpleDublication=Я думала у тебя чуть больше!
|
||||
tb.rec.simDup.page.0=Вы твёрдо решили мастерски овладеть Алхимией Удвоения! Вы решили начать с удваивания стрел, что ж, у вас получилось! К тому же, вы научились Преумножать(Внимание) СНЕЖКИ ну и, редстоун... мда.
|
||||
|
||||
tc.research_name.TB.OreDestruction=Разрушение Руд
|
||||
tc.research_text.TB.OreDestruction=Воздействие Хаоса
|
||||
tb.rec.oreDestr.page.0=Используя ваши знания в Алхимии разрушения вы нашли способ применить его на рудах. Процесс требует больше аспектов, чтобы сохранить структуру кристаллов, требуется эссенция §5Praecantatio§0. Аспект разрушаемой руды также необходим, иначе руда просто растворится в тигеле. Пока что это лучшее, чего вам удалось достичь... пока...
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|
||||
tc.research_name.TB.Amber=Делаем Янтарь
|
||||
tc.research_text.TB.Amber=Временная петля!
|
||||
tb.rec.amber.page.0=Вы нашли способ получения янтаря: просто добавляя чуть-чуть Vinculum к Еловой древесине. Довольно интересно, с другими деревьями это не работает.
|
||||
|
||||
tc.research_name.TB.DecoBlocks=Декоративные блоки
|
||||
tc.research_text.TB.DecoBlocks=А он точно чёрно-золотой?
|
||||
tb.rec.decoBlocks.page.0=Долгое время Тауматурги использовали для декора лишь чёртов янтарь(о мой бог он везде). Чувство вкуса появилось лишь недавно, вот новинки из мира таум-моды:
|
||||
|
||||
tc.research_name.TB.Quicksilver=Делаем Ртуть
|
||||
tc.research_text.TB.Quicksilver=А это не опасно?
|
||||
tb.rec.cinnabar.page.0=Каждый раз, раскалывая серебродревесные поленья вы задавались вопросом - что за пары выходят оттуда? Позже оказалось, что это пары Ртути! Вы придумали, как собрать их, используя Алхимию. Однако эта ртуть лишена способности кристаллизовываться, вы решили проблему, добавив чуть-чуть Venenum.
|
||||
|
||||
tc.research_name.TB.SM=Удваивание Salis Mundus
|
||||
tc.research_text.TB.SM=Это вообще законно!?
|
||||
tb.rec.sm.page.0=Ваши последние исследования в алхимии натолкнули вас на мысль: Salis Mundus получается из кристалла, содержащего все первичные аспекты. Что если вымочить соль в их смеси, внутри тигеля? Что ж, просто этого недостаточно, чтобы соль не вскипала в тигеле, пришлось добавить немного §5Praecantatio§0, результат поражает, одна Salis Mundus хорошо, а две еще лучше!
|
||||
|
||||
tc.research_name.TB.AlchemyRestoration=Алхимическое Восстановление
|
||||
tc.research_text.TB.AlchemyRestoration=Простое Очищение
|
||||
tb.rec.alcRest.page.0=Вы нашли способ упорядочивать вещи. Помещая блоки в эссенцию Ordo вы восстанавливаете их до былой сущности, например: Гравий до булыжника. Не то, чтобы вам нужен был булыжник, но все же. Тот же самый принцип работает с Плотным льдом, правда тут нужен Terra.
|
||||
|
||||
tc.research_name.TB.Backprocessing=Возвращение к исходному
|
||||
tc.research_text.TB.Backprocessing=Предыдущий мне нравился больше
|
||||
tb.rec.backProc.page.0=Многие вещи, однажды разрушенные, не могут быть восстановлены, яичницу не "отжаришь" обратно... Погодите ка, вы ж Тауматург! Вы можете, да и еще и извлекая из этого выгоду! Вы научились возвращать вещи к исходному состоянию. Возвращать к жизни сахар конечно хорошо, но вам нужно что-то посложнее, но это требует затрат. Например, для восстановления стержня ифрита из порошка, нужен не только Ordo, Ignis и Praecantatio для жара, Potentia для возвращения функциональности, немного permutatio чтобы вернуть блеск, ну и немного Fabrico чтобы все склеить!
|
||||
|
||||
tc.research_name.TB.CrystalBlocks=Кристалльные Блоки
|
||||
tc.research_text.TB.CrystalBlocks=Дед, а как было во втором Таумкрафте?
|
||||
tb.rec.cBlocks.page.0=После ряда экспериментов с Ordo в тигеле, вы поняли, что готовы к большему. Вы обнаружили, что помещая кластер в Ordo, Аспекты самого кластера и Fabrico, кристаллы разрастаются и формируют блок! Ну, вы пока не знаете, для чего нужны эти блоки, но они сохраняют все свойства кластеров. Как побочный продукт эксперимента, вами был открыт Зараженный кристальный блок. Для чего он, тоже не ясно... Ну и конечно же, все блоки стабилизируют Алтарь Наполнения.
|
||||
|
||||
tc.research_name.TB.SMB=Блоки Salis Mundus
|
||||
tc.research_text.TB.SMB=Все еще незаконно
|
||||
tb.rec.smb.page.0=Следующим шагом будет научиться делать из неё блоки. Сложно сделать блок из горсти пыли, но вы нашли способ укрепить её аспектами. Вы не уверены, сможете ли использовать блок где-то кроме алтаря, для его стабилизации, но это станет ясно позднее.
|
||||
|
||||
tc.research_name.TB.Thauminite=Тауминит
|
||||
tc.research_text.TB.Thauminite=Улучшенная Металлургия
|
||||
tb.rec.thauminite.page.0=Тауматурги всегда ищут лучшие материалы взамен старых. Вы уже достаточно наигрались с таум-металлом... может, пора двигаться дальше. Быть может, пора что-то улучшить. Таум-металл может быть обработан в тигеле, используя некоторое количество Vitreus. К сожалению, таум-металл разрушается во время этого процесса, вы так и не смогли полностью решить эту проблему. В результате вы получили новый металл. Твёрдый как алмаз и куда легче зачаровываемый, чем простой таум-металл. Также он обладает сильными магическими свойствами, и может быть использован там, где таум-металл не может...
|
||||
|
||||
tc.research_name.CAP_thauminite=Тауминитовые наконечники
|
||||
tc.research_text.CAP_thauminite=Без наполнения!
|
||||
tb.rec.capthauminite.page.0=Тауматурги всегда ищут пути получить результат, не совершая лишних движений. Если Тауминит обладает свойствами таум-металла, почему бы не сделать из него наконечники? Результат странный, полученные наконечники энертны, но не заряжаются наполнением. Однако, добавив немного Salis Mundus, вы решили проблему. Конечно же это потребует больших затрат аспектов. Смотрятся куда лучше простых таум-наконечников, но вы чувствуете, что они способны на большее, неужто?
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Пироплазма
|
||||
tc.research_text.TB.Pyrofluid=Просто быстрое путешествие в пучину
|
||||
tb.rec.pyrofluid.page.0=Иногда Тауматургу просто необходимо немного этого адского Огненного порошка. Но в аду жарко, опасно, и вообще у меня лапки. Наполнив ведро лавы необходимыми аспектами, вы создали жидкость, утратившую способность растекаться. Она медленно застывает, будучи вылитой на землю. Полностью застывшую жидкость нужно разбить, при этом она распадется на некоторое количество огненного порошка. Следует помнить, что пол - это лава, и не стоит купаться в Пироплазме...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Таум-металлический стержень
|
||||
tc.research_text.ROD_tbthaumium=Там, где магия сталкивается с магией!
|
||||
tb.rec.thaumRod.page.0=Тауматурги никогда бы и не подумали использовать таум-металл для стержней. Но вы то не просто "Тауматург". Вы использовали свои знания, чтобы его создать. Но таум-металл сам по себе очень инертен и не может служить хранилищем вис, Salis Mundus как всегда решила проблему! Получившийся жезл очень даже ничего, может содержать до 80 вис каждого типа. Вы иногда видите молнии, проблескивающие на поверхности вашего жезла, но это только воображение, так?..
|
||||
|
||||
tc.research_name.ROD_tbvoid=Пустотный стержень
|
||||
tc.research_text.ROD_tbvoid=Взгляд в Пустоту
|
||||
tb.rec.voidRod.page.0=Что ж, после путешествия по искаженной бездне вашего разума, вы создали очень странный металл. Теперь вас посетила еще одна странная идея - что, если сделать из него жезл? Нужно сделать его безопасным, Порчеустойчивым, для этого вы использовали Зараженные блоки. В результате вы получили жезл, пульсирущий глубинной мощью. Наверное, нельзя иметь больше силы не погружаясь в пустоту снова и снова. И, кажется, жезл сам медленно восстанавливает аспекты - вы все гадаете, почему?..
|
||||
|
||||
tc.research_name.TB.Plax=Нить-трава
|
||||
tc.research_text.TB.Plax=Волшебные ниточки
|
||||
tb.rec.plax.page.0=Иногда Тауматургу нужны нитки - для свечей или магической ткани, да не важно, для чего, ПРОСТО. НУЖНЫ. НИТКИ. И иногда Тауматург не хочет сражаться с пауками или ночами стричь овец, чтобы их получить. Вы решили проблему просто - пусть растения трудятся за вас. Вы создали траву, которая, вырастая, приносит урожай из 3-х длинных нитей! Растет оно, как обычная пшеница, нужен свет и немного воды.
|
||||
|
||||
tc.research_name.TB.BasicPlants=Таум-Природа
|
||||
tc.research_text.TB.BasicPlants=Там, где магия сталкивается с природой
|
||||
tb.rec.basicPlants.page.0=Тауматургия изобилует направлениями. Алхимия, Наполнение, Зачарования... Тауматургия может все... Однако, большинство Тауматургов не принимают во внимания Растения. Однако, вы не "большинство". Это направление изобилует возможностями, и вам хватает глаз, чтобы их увидеть. Что ж, после долгих попыток соединить магию и растения, вы создали первое таум-растение - Сладкую Траву. Ну, по сути это... трава. Однако у взрослых растений стебли толстые, как тростник, а плоды сладкие, как сахар. Но не теряйте бдительность, трава быстро разрастается!
|
||||
|
||||
tc.research_name.TB.Knose=Роза Мистерия
|
||||
tc.research_text.TB.Knose=Забытое растение из других миров...
|
||||
tb.rec.knose.page.0=Мудрый Тауматург хранит свои знания в книгах и записях - поэтому то по миру и разбросано стоооолько фрагментов знаний. Но, все живое имеет память, животные и люди используют свои мозги, зомби используют чужие мозги... а что насчет растений? У них ведь есть память, не так ли? Ну да ладно, почему бы просто не наполнить растение кучей Cognitio? Ну, результат, конечно... интересный. Только одно растение выжило после наполнение - Роза. Вы пробовали их посадить, чтобы вырастить. Но безуспешно, в целом.
|
||||
tb.rec.knose.page.1=Новорожденная Роза мистерия слишком слаба для обычного грунта, она не может расти без источника аспектов. Вы пробовали удобрять её Salis Mundus, ноль. Вам кажется, что Кристаллические блоки достаточно рыхлые, чтобы посадить туда растение. Во время роста Роза будет вбирать аспекты из блока, в котором растет. Вместо семян вырастают фрагменты определенного типа, исходя из стихии кристаллов, на которых она росла. Фрагменты можно очистить в тигеле, получая обычные фрагменты знаний. Выращивание Роз на смешанных блоках даёт смешанные фрагменты. Вам в голову пришла странная идея вырастить Розу на Зараженном блоке, это не сулит ничего хорошего...
|
||||
|
||||
tc.research_name.TB.Lazullia=Лазурный салат
|
||||
tc.research_text.TB.Lazullia=Там, где магия встречается с Красотой
|
||||
tb.rec.lazullia.page.0_ec3=Иногда, Тауматургу нужно немножко Лазурита для... Тауматургии. И иногда Тауматург слишком ленивый, чтобы пойти в пещеру и потратить(в лучшем случае) 5 часов в поисках этой синей руды. Вы же используете для этого растения. Лазурный Салат медленно растет, но однажды вы пожнете урожай. Во время жатвы вы получите немного долгожданного лазурита. <LINE> Так же растение взаимодействует с Essential Craft И кристаллизует на листьях немного Митриллиновой пыли.
|
||||
tb.rec.lazullia.page.0=Иногда, Тауматургу нужно немножко Лазурита для... Тауматургии. И иногда Тауматург слишком ленивый, чтобы пойти в пещеру и потратить(в лучшем случае) 5 часов в поисках этой синей руды. Вы же используете для этого растения. Разурный Салат медленно растет, но однажды вы пожнете урожай. Во время жатвы вы получите немного долгожданного лазурита.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Радужный кактус
|
||||
tc.research_text.TB.RainbowCacti=Вырасти Радугу, попробуй Радугу!
|
||||
tb.rec.rainCacti.page.0=Магия не всегда действует в рамках логики - все таки это магия. То же самое относится и к Природе - её творения разнообразны, временами жутковатые, временами веселые. Ну, вас посетила идея создать растение, которое является воплощением слова "Веселье". Полученный вид похож на обычный кактус, так же растет на песке 3 блока в высоту. Однако, если его собрать, вы не получите кактус. Вместо этого он взорвётся радужным фонтаном из различных типов красителей, правда, кактус не может создавать белый и синий цвета. Также вами было замечено, что с большей вероятностью выпадает Зеленый.
|
||||
tb.rec.rainCacti.page.0.gt=Магия не всегда строга и логична - все-таки это магия. То же самое и с жизнью - она может принимать разные формы, иногда шокирующие, иногда смешные. Что ж, вам удалось создать растение, что, по сути, и является определением слова "забавное". Это растение функционирует так же, как обычные кактусы: его нужно поместить на песок, и оно вырастает до 3 блоков. Однако, если его сломать, он упадет только тогда, когда это будет последний оставшийся блок кактусов. В противном случае из него выпадут все виды красителей.
|
||||
|
||||
tc.research_name.TB.Metalleat=Стальная рожь
|
||||
tc.research_text.TB.Metalleat=Обогащена железом
|
||||
tb.rec.metalleat.page.0=Иногда Тауматургу нужно немного Metallum для трансмутации руд, он использует железный слиток. А иногда Тауматургу нужен Metallum для наполнения и он использует больше железных слитков. Но вы - маг, а не шахтер, вы решили эту проблему - Наполнив семена пшеницы Metallum и Victus, для поддержания жизни, вы получили всходы, что растут в точности как пшеница, но их колосья твердые и металлические. Вместо зерен пшеницы при жатве вы получаете немного железных самородков. Это открытие зажигает в вас интерес... вы не остановитесь, пока не проделаете то же самое с таум-металлом.
|
||||
|
||||
tc.research_name.TB.Lucrite=Скряжница
|
||||
tc.research_text.TB.Lucrite=Дядя Скруджи?
|
||||
tb.rec.lucrite.page.0=Получше изучив стальную рожь, вы обнаружили, что можете создать похожее растение, наполнив его Lucrum, выбор пал на морковь. Растение вышло, кхм, странноватое. Принцип схож со Стальной рожью, но растет оно гораздо медленней. Растение так же сильно зависимо от магии, без мощного её источника под землей, рост останавливается. Блоки Salis Mundus подходят как нельзя лучше. Обычная костная мука поглощается растением в куда больших объемах. Если дать растению вырасти, вы сможете собрать с его веточек золотые самородки. Так же есть шанс, что вы найдете под кустом редкую золотую морковку.
|
||||
|
||||
tc.research_name.TB.Aurelia=Аурелия
|
||||
tc.research_text.TB.Aurelia=Древнее Растение
|
||||
tb.rec.aurelia.page.0=В ваших исследованиях всегда был один аспект, который невероятно сложно добыть - Auram. Аспект имеет бесконечное множество применений, но чтобы его получить, нужно уничтожать узлы ауры, что весьма печально, или погружаться в пучину ада, чтобы убить пару виспов, что еще печальнее(может закончиться для вас). Вы, как обычно, ничего не выбираете, и используете Магию Растений.
|
||||
tb.rec.aurelia.page.1=Выведенное вами растение, находясь под луной, раскрывает свои лепестки, кажется, оно питается лунным светом. Правда, растение раскрывается только в полнолуние. После полнолуния растение начнет терять лепестки, и их можно будет в большом количестве обнаружить на земле вокруг. Лепестки эти невероятно богаты Auram. Чтобы питаться светом луны, растение должно находиться на открытой местности.
|
||||
|
||||
tc.research_name.TB.Redlon=Рэдбуз
|
||||
tc.research_text.TB.Redlon=А скорлупки не простые...
|
||||
tb.rec.redlon.page.0=Будучи магическим искусством, Тауматургия почти никак не связана с миром технологий, множество магических устройств использует эту чудесную пыль - Красный камень. На самом деле Рэдстоун имеет отношение к магии. А что, если соединить его с растением? В результате получилось растение, которое будет медленно выращивать Блок красного камня, прямо как арбуз. Что занимает куда больше времени, чем выращивание просто арбузов.
|
||||
|
||||
tc.research_name.TB.Ashroom=Первородные Грибы
|
||||
tc.research_text.TB.Ashroom=к-кто пьяный, я?
|
||||
tb.rec.ashroom.page.0=Тысячелетиями Висоморы отравляли жизнь тауматургам. Что они такое? Почему их так много в Магическом Лесу? Для чего они могут пригодиться? Вы нашли ответы на все вопросы. Кажется, Висоморы это своеобразные хранилища аспектов... утратившие способность выбрасыва их в окружающую среду. Кто сотворил такое с бедными грибочками, не ясно, но вы можете восстановить эту способность. Если дать вырасти вашим новым грибам, названными Висовиками, они выбросят в воздух споры - сферы первичных аспектов!
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||||
|
||||
tc.research_name.TB.Flaxium=Лук-Порчей
|
||||
tc.research_text.TB.Flaxium=Ревизорро:Огорчило!
|
||||
tb.rec.flaxium.page.0=Получилось неплохо, лучок-порчок. У вас и в мыслях не было создавать его, но, кажется, слегка поздновато переживать по этому поводу. Созданный в припадке безумия цветок собирает зараженную слизь неподалеку и тут же выпускает ее над собой в виде зараженного газа. Вы не до конца уверены в полезности цветка, но его способность собирать аспекты вокруг себя делает его интересным, возможно, это начало чего-то большего?..
|
||||
|
||||
tc.research_name.TB.Glieonia=Светлянница
|
||||
tc.research_text.TB.Glieonia=Светлая память Светланы
|
||||
tb.rec.glieonia.page.0=Итак, что самое крутое в Тауматургии? Полёт! Ну э... что второе по крутости? Набалдашник укрепления? Ну, а третье-то... Набалдашник копания, серьезно? Я говорю про Нитор, ок, да?! Господи боже мой. Как бы то ни было, Нитор до прекрасного восхитителен - он сияет, от него исходят приятные глазу искорки, и вообще создает милую атмосферу праздника! Но, для его создания требуется Светопыль... Бесконечно §6М§3удр§0ый Тауматург учёл этот нюанс! Он создал растение со светопылью вместо обычной пыльцы. Растение не светится, пока не вырастет полностью... почему же так?... Киты Никогда не Умирают
|
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|
||||
tc.research_name.TB.Briar=Шиповник
|
||||
tc.research_text.TB.Briar=Природная аптека
|
||||
tb.rec.briar.page.0=Многие растения известны благодаря своим лекарственным свойствам. Но Тауматургов это не интересует, им все равно. Но не вам. Вы решили вернуть Розу в её дикую форму, трансформируя её в куст Шиповника. Шиповник - быстрорастущее растение 2 блока в высоту. Когда плоды на нём созревают, они могут быть собраны для дальнейшего использования. Из них можно сделать Шиповниковый сироп, смешав их сок с сахаром на магическом верстаке. Работает как "улучшенное молоко" Пузырьки сиропа складываются по 16, а так же убирают эффекты временного искажения. Жалко, что сироп не помогает избавиться от голосов...
|
||||
|
||||
tc.research_name.TB.Tobacco=Магический Табак
|
||||
tc.research_text.TB.Tobacco=Без вреда для лёгких!
|
||||
tb.rec.tobacco.page.0=Иногда Тауматургу нужно отдохнуть от ужасов Тауматургии. Иногда он хочет просто расслабиться, очистить разум и сконцентрироваться на новом исследовании. Другие тауматурги курят табак для этой цели, но курение здорово вредит здоровью, что может привести даже к разрыву связи с магическим миром. Нет, увольте, это не для вас. Вы решили создать растение, схожее по свойствам с табаком, но абсолютно безопасным для вашего здоровья! К сожаленнию, вы уверены, что никто, кроме вас не сможет создать такой же. Ну и ладно.
|
||||
tb.rec.tobacco.page.1=Для полноценного отдыха Тауматургу вроде вас нужны три вещи - Дом с верандой, прямо как у вас, Курительная трубка и немного табака. Чтобы сделать табак пригодным для курения, его нужно высушить и измельчить. Вам понадобится Пест и ступка. И вам все еще нужна трубка, но вы не будете пользоватсья обычными, не так ли? Вы нашли способ. Также это, в какой-то мере развивает ваши магические способности, из-за Salis Mundus в составе трубки.
|
||||
tb.rec.tobacco.page.2=От курения обычного табака Тауматург ничего не имеет, только рак лёгких, кхе-кхе. Но у вас вовсе не обычный табак, как и трубка. Есть небольшой шанс избавиться от временного искажения, просто покуривая трубку. Вы уверены, что после некоторых манипуляций вы сможете сделать табак более полезным, вам осталось только понять, что именно нужно сделать. Табак сгорает в процессе курения. Трубка выбирает ближайший табак из карманов тауматурга, прямо как лук выбирает стрелы. Великий Тауматург может позволить себе длительный отдых, вы же можете?
|
||||
|
||||
tc.research_name.TB.Tobacco.Eldritch=Табак Древних
|
||||
tc.research_text.TB.Tobacco.Eldritch=Безумный Взгляд
|
||||
tb.rec.etobacco.page.0=Вы обнаружили способ наполнить обычный табак энергией Древних. Полученный табак не столь безопасен для здоровья, зрение его помутнится, глаза наполнит древняя тьма. После курения данного вида табака лучше избегать зрительных контактов с живыми. Также есть небольшая вероятность привлечь древних стражей запахом. Осторожно:Может вызвать помутнение рассудка!
|
||||
|
||||
tc.research_name.TB.Tobacco.Wispy=Табак с Виспами
|
||||
tc.research_text.TB.Tobacco.Wispy=В клубах дыма я вижу искру жизни...
|
||||
tb.rec.wtobacco.page.0=Что будет, если добавить больше магии в табак? Вопрос конечно интересный, но ответ куда более занимательный! Вы нашли способ наполнить табак магической энергией напрямую. Результат эксперимента, похоже, почти безопасен для курения - никаких негативных последствий для организма не наблюдается. Когда вы попробовали выкурить немного, небольшой сгусток магии вырвался из трубки - Висп. Выглядит довольно злым, наверное, потому, что Виспы не любят закрытых пространств. Или это может быть из-за дыма?
|
||||
|
||||
tc.research_name.TB.Tobacco.Angry=Табак Злобы
|
||||
tc.research_text.TB.Tobacco.Angry=Скрестим трубки!
|
||||
tb.rec.atobacco.page.0=Когда-то давно вы слышали легенду о Неистовых Воинах-гладиаторах, которые курили табак перед каждой битвой. Они были поистине ужасающими воителями - не ведая боли, с неистовой яростью рассекали они плоть своих врагов. Давным давно они исчезли, а секрет их Ярости? Вы обнаружили способ наполнить табак магией злобы, чтобы ощутить их ярость. Выкурите немного этого табака перед битвой - и вы разорвете своих врагов на части, как те Воины!
|
||||
|
||||
tc.research_name.TB.Tobacco.Mining=Табак Шахтера
|
||||
tc.research_text.TB.Tobacco.Mining=Волшебная скорость
|
||||
tb.rec.mtobacco.page.0=Вы слышали о какой-то волшебной траве, скурив листья которой люди получали такую силу, что могли разбивать камень голыми руками в считанные секунды! Древние восточные сказания. Невозможно ломать камень руками, но вы все же решили создать табак, который хотя бы поможет вам с работой в шахте. Покурив перед походом в шахту вы сможете копать куда быстрее, а так же табак помогает лучше ориентироваться в темноте.
|
||||
|
||||
tc.research_name.TB.Tobacco.Wisdom=Табак Знаний
|
||||
tc.research_text.TB.Tobacco.Wisdom=Мудрость, сокрытая в пепле
|
||||
tb.rec.witobacco.page.0=Вы уже далеко ушли от просто расслабляющих свойств. Наполнить табак своими собственными знаниями было хорошей идеей, вы получили табак, дающий вам прилив вдохновения и скрытой мудрости, когда вы его курите. Эффект длится всего пару секунд, но это более, чем достаточно для пары-тройки шокирующих открытий. Но все же, вы боитесь, что такой способ получения знаний может стоить вам ясности ума... ну, кто не рискует, тот не пьет шампанское, верно?
|
||||
|
||||
tc.research_name.TB.Tobacco.Tainted=Заражённый Табак
|
||||
tc.research_text.TB.Tobacco.Tainted=Искажение Разума
|
||||
tb.rec.ttobacco.page.0=Вы не уверены, зачем вы вообще решили этим заняться. С другой стороны, вы теперь точно уверены, что можете наполнить табак энергией заражения, и всякий, кто его скурит навсегда исказит свой разум, ужасы из бездны ворвутся в его мысли, но для чего еще это нужно? Порча оставляет странные символы на трубке курящего. Вы заинтересованы эффектом, который эти символы оказывают на серебряное дерево... похоже, это не сулит ничего хорошего.
|
||||
|
||||
tc.research_name.TB.Tobacco.Saturating=Сытный табак
|
||||
tc.research_text.TB.Tobacco.Saturating=Ешь.Пей.Жуй.Дуй
|
||||
tb.rec.stobacco.page.0=Вы нашли способ избавляться от чувства голода. Выкуривая смесь табака с семенами и небольшим миксом аспектов, вы заставляете ваше тело думать, что оно насытилось. Как вы уже догадались, это довольно опасно, так как вы не получаете пищу, но это может помочь вам без нервов просидеть ночь-другую не отрываясь от исследований. Частое использование негативно сказывается на физической форме.
|
||||
|
||||
tc.research_name.TB.Tobacco.Sanity=Расслабляющий Табак
|
||||
tc.research_text.TB.Tobacco.Sanity=То, что доктор прописал
|
||||
tb.rec.satobacco.page.0=Ни для кого не секрет, что многие Тауматурги покуривают "дурь", чтобы "расслабиться". Вам вовсе не сдалось такое расслабление, нет. Эти идиоты не понимают, что потеряют свои магические силы, если продолжат! Правда, вашему разуму нужен отдых, от Искажения. Конечно магический табак позволяет это делать, но вы ведь можете сделать лучше?.. Вы создали лучший табак, он успокаивает нервы и снимает временное искажение.
|
||||
|
||||
tc.research_name.TB.SilverwoodPipe=Серебродревесная Трубка
|
||||
tc.research_text.TB.SilverwoodPipe=Очищающий Дым
|
||||
tb.rec.silverPipe.page.0=Большинство видов табака, созданных вами, безопасны. Но не все. Единственным решением для этой проблемы напрашивается трубка получше. Серебряная древесина подойдет идеально. Она обладает куда более мощными магическими свойствами, чем великодревесная и для нее нужен процесс посложнее, чем магический крафт. Серебродревесная трубка - лучшая трубка, она убиирает негативные эффекты, даруемые некоторыми видами табака, а иногда превращает их в положительные.
|
||||
|
||||
tc.research_name.TB.VoidSeed=Семена Пустоты
|
||||
tc.research_text.TB.VoidSeed=На этот раз действительно семена
|
||||
tb.rec.voidSeed.page.0=Семена пустоты создаются путем наполнения обычных семян кучей Alienis и Tenebrae. При этом семечко теряет способность к росту, вы его перенасыщаете. Но похоже, семя можно вернуть к жизни, используя полученные знания в магии растений! Наполняя семя пустоты всеми видами земных растений, вы надеетесь вернуть бедному семечку способность к росту. Вы не уверены, что это сработает, но §6M§3udresistor§0 обещал, что все получится.
|
||||
|
||||
tc.research_name.TB.Spike.Iron=Железные Шипы
|
||||
tc.research_text.TB.Spike.Iron=Ай, колется!
|
||||
tb.rec.spikeIron.page.0=Иногда Тауматургу нужно просто посидеть и поизучать. Спокойно, в одиночестве и без толпы зомби вокруг. Конечно, иногда просто двери будет достаточно. А иногда Тауматург хочет, чтобы эти твари страдали. Жаль, что в Тауматургиинет инструментов для пассивного убийства врагов... или есть? Вы создали блок, который будет наносить урон всем, кто встанет на него. Также он уничтожает предметы, оброненные растяпами. Должно быть решение для этой проблемы... Тауматург так же должен понимать, что убитые существа пачкают шипы кровью. Стереть кровь с шипов можно кусочком магической ткани. Смыть кровь с ткани можно в тигеле.
|
||||
|
||||
tc.research_name.TB.Spike.Thaumic=Таум-шипы
|
||||
tc.research_text.TB.Spike.Thaumic=Магическая Ловушка
|
||||
tb.rec.spikeThaumic.page.0=Вы решили улучшить ваши шипы, используя таум-металл. Новые шипы получились острее - они убивают существ, наступивших на них в два раза быстрее. Также они куда более щепетильны, когда дело касается убийств - они не разрушают упавшие на них предметы. Они, к тому же, чувствительны к рэдстоун-сигналу и не будут наносить урон, когда подключены.
|
||||
|
||||
tc.research_name.TB.Spike.Void=Пустотные шипы
|
||||
tc.research_text.TB.Spike.Void=Кровь стынет вне жил
|
||||
tb.rec.spikeVoid.page.0=Вы решили использовать этот странный металл из тьмы для создания шипов. Получившиеся шипы крайне опасны - они почти мгновенно убивают всех, кто их коснется. Как и Таум-шипы, они не уничтожают предметы. И тоже реагируют на рэдстоун. Ещё они убивают с большей точностью, сохраняя опыт и аспекты с убитых. Так же шипы не могут нанести вред тому, кто носит Пустотный металл...
|
||||
|
||||
tc.research_name.TB.BloodyRobes=Кровавое одеяние тауматурга
|
||||
tc.research_text.TB.BloodyRobes=Красные розы расцветают
|
||||
tb.rec.bloodyRobes.page.0=Вы не уверены, что это хорошая идея, но вы обнаружили, что окровавленная ткань не теряет своих свойств, и, поэтому, может быть использована в качестве материала для одежды. Довольно странно, что ткань, чуть-чуть испачканная кровью так ярко сияет красным. Может быть это какая-то особая магия? В любом случае, по необъяснимым причинам вы чувствуете себя сильнее, чем в обычном одеянии Тауматурга. Другие Тауматурги интересуются, из чего сделаны ваши сияющие одежды, но вы храните свой кровавый секрет...
|
||||
|
||||
tc.research_name.TB.Foci.Drain=Набалдашник: Губка
|
||||
tc.research_text.TB.Foci.Drain=Ктооооооо!
|
||||
tb.rec.drainFoci.page.0=Кто проживает на дне океана?! §m - ТА-У-МА-ТУРГ!§r Но, постройка подводного дома это невероятно сложная работа... была, до сегодняшнего дня. Проблему решил набалдашник! Он уничтожает блоки воды, которые укажет маг, не давая соседним блокам растекаться! Говоря другим языком - идеальный инструмент для создания подводных тоннелей! Но, магия не может сдерживать воду вечно, через некоторое время вода растечется. То же самое произойдет, если поставить блок рядом с "искусственно" стоячей водой.
|
||||
tb.rec.drainFoci.page.1=<LINE>§l Аквакристалл §r<LINE>Доступен с 3 уровня, улучшение позволяет получать кристаллизованную эссенцию из воды во время разрушения. Существует 10% шанс того, что набалдашник исказит процесс и создаст эссенцию Venenum.
|
||||
tb.rec.drainFoci.page.2=<LINE>§l Жидкое пламя §r<LINE>Доступен с 3 уровня, это улучшение позволяет набалдашнику разрушать лаву. Лава-блоки точно так же перестают быть текучими. Набалдашник сохраняет способность разрушать воду. Уничтожение лавы стоит 3 аспекта §c§lIgnis§r§0 за блок. Улучшение "Бережливость" уменьшает количество.
|
||||
|
||||
tc.research_name.TB.Foci.Experience=Набалдашник: Опыт
|
||||
tc.research_text.TB.Foci.Experience=Не бывает старых опытных сапёров
|
||||
tb.rec.expFoci.page.0=Два пути зачарования имеются для Тауматургов: Попытать удачу, используя опыт на столе зачарования, или же использовать матрицу, чтобы контроллировать процесс. В любом случае требуется опыт. Самый эффективный способ его заработать - это... Убивать мобов? Копать? Вам кажется, что для Тауматурга должен существовать более "магический" способ. И вы недалеки от истины. Набалдашник, будучи направленным на блок, моментально превращает его в опыт! Количество получаемого опыта зависит от типа блока и от мощи набалдашника.
|
||||
tb.rec.expFoci.page.1=<LINE>§l Разложение §r<LINE>Доступно на уровнях 3 и 5, улучшение позволяет моментально превратить в опыт любое живое существо, получаемый опыт зависит от количества жизней существа, как и стоимость разложения. <BR>§lУровень II§r вдвое уменьшает стоимость.<BR>§lНесовместимо с §6Выпариванием§0§l!§r
|
||||
tb.rec.expFoci.page.2=<LINE>§l Выпаривание §r<LINE>Доступно на уровнях 3 и 5, Улучшение позволяет набалдашнику получать кристаллизованную эссенцию из уничтожаемых блоков с 50% шансом. Некоторые особо богатые аспектами блоки не дают получить из них эссенцию. <BR>§lУровень II§r увеличивает шанс получения эссенции до 100%<BR>§lНесовместимо с §6Разложением§0§l!§r
|
||||
|
||||
tc.research_name.TB.Foci.Flux=Набалдашник: Полотёр Порчи
|
||||
tc.research_text.TB.Foci.Flux=Волшебная швабра
|
||||
tb.rec.fluxFoci.page.0=Полотёры хорошо работают, но они неуправляемы. Было бы неплохо надеть его на посох и убираться в свое удовольствие, сложно, но возможно! Полученный набалдашник убирает зараженную слизь и газ. Да, да, швабра Swiffer.
|
||||
tb.rec.fluxFoci.page.1=<LINE>§l Искажение §r<LINE>Доступно на 3 уровне, набалдашник будет искажать разум владельца при использовании, повышая уровень временного искажения.<BR>§lНесовместимо §6Кристаллизацией§0§l!§r
|
||||
tb.rec.fluxFoci.page.2=<LINE>§l Очищение §r<LINE>Доступно на 5 уровне, при наличии §6Искажения§0, улучшение полностью снимает эффект улучшения §6Искажение§0. Набалдашник успокаивает разум владельца при использовании.<BR>§lНесовместимо с §6Кристаллизацией§0§l!§r
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l Кристаллизация §r<LINE>Доступно на уровнях 3 и 5, улучшение позволяет получать из убранной порчи эссенцию Potentia.<BR>§lУровень II§r вы будете получать случайную эссенцию вместо potentia<BR>§lНесовместимо с §6Искажением§0§l и §6Очищением§0§l!§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=Набалдашник: Активация
|
||||
tc.research_text.TB.Foci.Activation=Удаленный доступ
|
||||
tb.rec.actFoci.page.0=После того как вы подробно изучили зеркальную магию и свойства зеркал передавать предметы при контакте, почему бы не сделать способ бесконтактным? Но это оказалось куда сложнее, чтобы разобраться в окружающем вас хаосе, вы создали набалдашик. Набалдашник работает очень просто - нажав жезлом или посохом Shift+ПКМ по нужному блоку\сундуку, вы создатите образ внутри набалдашника. После этого, нажатие пкм в воздух жезлом будет иметь эффект ПКМ на том блоке. However, радиус ограничен, 32 блока. Некоторые хранилища так же не могут быть открыты с помощью набалдашника, потому что они немагические.
|
||||
tb.rec.actFoci.page.1=<LINE>§l Мощь §r<LINE>Доступно на всех уровнях, улучшение увеличивает радиус на 10 блоков. Набалдашник не работает в непрогруженных чанках!
|
||||
|
||||
tc.research_name.TB.AdvAlc=Таумиевая алхимическая печь
|
||||
tc.research_text.TB.AdvAlc=Раздувая пламя
|
||||
tb.rec.advAlc.page.0=Вас невероятно бесит то, с какой скоростью работает алхимическая печь. Должен быть способ ускорить эту чёртову штуку! Может, добавить больше мехов... но это мелочи. Но, почему бы не направлять меха прямо в горнило, используя Aer? Да, у вас получилось, но вы расплавили печь, кхм. Не беда, можно укрепить печь устойчивым к расплавлению таум-металлом! Вы создали печь, работает точно так же, но в два, нет, в ТРИ раза быстрее! Однако, поддержание такой скорости работы требует Алюментум в качестве топлива. Используя меха, скорость можно еще увеличить.
|
||||
|
||||
tc.research_name.TB.CryingObs=Плачущий обсидиан
|
||||
tc.research_text.TB.CryingObs=Условия для сна
|
||||
tb.rec.cryingObs.page.0=Если Тауматург погибнет, он возродится у кровати, на которой последний раз спал. Но кровати так ненадежны, они взрываются, а еще это "спать можно только ночью". И конечно же, "вы не можете спать, когда рядом находятся враги", "вы перегружены и не можете бежать". Но самое страшное это "Эта кровать принадлежит не вам". Достаточно! Наполнив обсидиан свойствами кровати, вы создали Плачущий обсидиан. Поставьте два блока друг на друга и вы получите Тотем. ПКМ по нему установит точку респавна, к тому же тотем безопасен для использования в аду. Если вы поспите на кровати, точка респавна вернется к ней.
|
||||
|
||||
tc.research_name.TB.Overchanter=Сверх-Чарование
|
||||
tc.research_text.TB.Overchanter=Раздвигая Границы
|
||||
tb.rec.overchanter.page.0=Тауматурги часто используют магию, чтобы наполнить ей земные предметы, дабы усилить их свойства. Это называется Зачарованием. Тауматурги так же нашли способ зачаровывать вещи на алтаре, делая чары еще сильнее. Однако, всегда существовало ограничение на силу чар, которые можно наложить на предмет... Вы решили попробовать снять это ограничение, хотя бы чуть-чуть. Вы создали стол Сверх-Чарования, дающий возмонжность увеличить максимальный уровень чар на 1. Стол не просто поднимает уровень чар, он позволяет получать эффекты по типу: Удача IV, или Острота VI.
|
||||
tb.rec.overchanter.page.1=Стол будет улучшать первое не Сверх-зачарование на предмете. Сверх-зачарование происходит 1 раз, невозможно сделать остроту VII или что-то наподобие. Сверх-чарование возможно для любых чар, так что вполне возможно сделать Шёлковое касание II, но зачем? Для Зачарования предмета просто положите его на стол, затем два раза кликните жезлом по нему. Затем вам понадобится эссенция Praecantatio, она будет автоматически взята из ближайших банок. Также необходимо присутствие игрока, так как в середине процесса столу понадобится 30 уровней, они будут вытянуты из ближайшего игрока в радиусе 6 блоков!
|
||||
tb.rec.overchanter.page.2=Сверх-чарование можно остановить, просто забрав предмет со стола, но опыт и эссенция будут израсходованы в пустую. Стол вытягивает эссенцию в радиусе 8 блоков, стол так же работает с зеркалами. Опыт вытягивается столом единовременно и из одного человека, поэтому не удастся использовать нескольких людей с суммарным уровнем 30. Любой зачарованный предмет можно сверх-зачаровать, если вы положите на стол незачарованный предмет, ничего не произойдет.
|
||||
|
||||
tc.research_name.TB.EntityDec=Разделитель Сущностей
|
||||
tc.research_text.TB.EntityDec=Животрепещущее знание
|
||||
tb.rec.eDec.page.0=Иногда Тауматургу требуется больше знаний для продолжения исследований. Конечно он может отправиться исследовать мир или использовать Стол Расщепления, а что ещё? Вы создали устройство, медленно убивающее существ и передающее их знания прямо в мозг владельца. Чтобы стать "владельцем" устройства, кликните по нему ПКМ жезлом. Но, знание, проходя сквозь пространство может исказить разум того, кому поступает.
|
||||
|
||||
tc.research_name.TB.GoldenOak=Таум-Дендрология
|
||||
tc.research_text.TB.GoldenOak=Грызть кору Науки
|
||||
tb.rec.goldenOak.page.0=Как оказалось, наполнению магией поддаются не только цветы и трава. У деревьев тоже неплохой магический потенциал! Отличаются они тем, что их физическая природа сильнее простых модификаций. Наполнение на алтаре решило проблему! В качестве первого эксперимента вы создали Златолист. Дерево похоже на обычный дуб, и иногда на нем растут яблоки... золотые! Правда дерево неспособно вырастить на себе мистическое Зачарованное яблоко. Из-за того, что дерево наполнено эссенцией жадности, оно почти не дает побегов, так как хочет быть единственным, чье место - под солнцем.
|
||||
|
||||
tc.research_name.TB.NodeMan=Управление Узлами
|
||||
tc.research_text.TB.NodeMan=ВСЁ под контролем!
|
||||
tb.rec.nodeMan.page.0=Вы нашли способ поддерживать узлы стабильными. Вы обнаружили способ разорвать материю узла, открывая черную дыру. И это всё? Это нечестно, их столько вокруг: Голодные, Чистые, Заражённые, они могут быть яркими или увядающими... Но другие Тауматурги это не изучают. Вы можете управлять материей узла, делая его стабильным. Или же возбудить его, разрывая связь. Почему бы не использовать эти силы, чтобы управлять состоянием узла? Их что-то останавливает или же они просто глупцы, блуждающие во мраке, думая, что они боги Тауматургии? §6M§3udresistor§0 открыл вам глаза.
|
||||
tb.rec.nodeMan.page.1=Свершилось. Никто не пришел вас остановить. Никто не убил вас, ничто не поселилось у вас в голове, да вообще ничего не произошло! Вы все еще в недоумении, почему другие не занялись этим раньше. Вы создали устройство, сочетающее в себе свойства Стабилизатора и Преобразователя. Правда, все не так просто, вам нужно направлять потоки вис, поэтому понадобятся зеркала, также при процессе выделяется энергия порчи, поэтому вы добавили в конструкцию Полотёры. Для стабилизации конструкции нужно много магической силы, блоки Salis Mundus отлично подошли. И вот оно, перед вами - устройство, меняющее структуру узла!
|
||||
tb.rec.nodeMan.page.2=И опять же, не всё так просто. Ваше устройство может манипулировать только обычными узлами. Также вам требуется вертикальный поток Вис, так что устройство можно разместить только над узлом. В процессе выяснилось, что устройство довольно... бесполезное. Устройство не может менять структуру узлов само по себе, энергия рассеивается. Некоторые изменения есть, но пока что это просто добавка к стабилизации. Нужна фокусирующая линза. Вы пробовали использовать Набалдашники - ничего не вышло, кроме кучи злых виспов. Линза должна использовать тот же принцип - преобразовывать сырую энергию устройства в направленный поток.
|
||||
tb.rec.nodeMan.page.3=Устройство полностью стабильно, и, фактически ничего не требует для работы. Линзы, изобретенные вами впоследствии, помещаются в нижнюю часть устройства, фокусируя его энергию. Чтобы вставить линзу, нажмите ей ПКМ по устройству. ПКМ рукой - вытащить линзу. ПКМ другой линзой, чтобы заменить одну на другую, это так же позволяет сохранить прогресс от различных линз, что позволяет экономить немало времени!
|
||||
|
||||
tc.research_name.TB.NodeFoci.Speed=Линза Манипулятора: Скорость
|
||||
tc.research_text.TB.NodeFoci.Speed=Путь к успеху лежит через Восстановление
|
||||
tb.rec.foci.speed.page.0=Линза скорости увеличивает скорость восстановления узла в 5 раз. Сложно увидеть этот эффект на полном узле, но стоит только вытянуть немного вис жезлом, все сразу становится понятно.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Sinister=Линза Манипулятора: Гибель
|
||||
tc.research_text.TB.NodeFoci.Sinister=Маленький спавнер
|
||||
tb.rec.foci.sinister.page.0=Воздействие линзы медленно превращает узел в Зловещий. Работает только с Обычными узлами и знаимает 30 минут. Превращение занимает 6 минут.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Unstable=Линза Манипулятора: Нестабильность
|
||||
tc.research_text.TB.NodeFoci.Unstable=Встряхиваем узел
|
||||
tb.rec.foci.unstable.page.0=Воздействие линзы медленно превращает узел в Нестабильный. Работает только с Обычными узлами. Превращение занимает 7 минут.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Efficiency=Линза Манипулятора: Эффективность
|
||||
tc.research_text.TB.NodeFoci.Efficiency=Мал вис, да дорог
|
||||
tb.rec.foci.efficiency.page.0=Линза эффективности довольно интересно воздействует на узел. При вытягивании аспектов, есть 50% шанс, что аспект не будет потрачен. Данный эффект работает со всеми конструкциями, использующими вис...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Линза Манипулятора: Яркость
|
||||
tc.research_text.TB.NodeFoci.Bright=Делаем жизнь ярче
|
||||
tb.rec.foci.bright.page.0=Воздействие линзы медленно превращает узел в Яркий. Работает только с Обычными узлами. Превращение занимает 20 минут.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Линза Манипулятора: Разрушение
|
||||
tc.research_text.TB.NodeFoci.Destr=Узловое ослабление
|
||||
tb.rec.foci.destr.page.0=Линза Разрушения будет медленно разрушать узел, на который направлена. Разрушение идет постепенно: Яркий-Обычный-Тусклый-Увядающий, затем узел полностью исчезнет. Вис из разрушаемого узла вытекает в виде сфер аспектов, происходит это в 10 раз быстрее, чем обычное вытягивание вис из узла.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Hunger=Линза Манипулятора: Голод
|
||||
tc.research_text.TB.NodeFoci.Hunger=Предельно ясно, что делает эта линза
|
||||
tb.rec.foci.hunger.page.0=Воздействие линзы медленно превращает узел в Голодный. Работает только с Обычными узлами. Учитывайте, что Манипулятор может быть съеден узлом, если тому заблагорассудится. Превращение занимает 5 минут. Mudresistor, создатель линзы, не несет ответственности за то что может случиться с вами, вашим домом, другими домами, вашим измерением и всей мультивселенной, а также животными, мобами и игроками. Создавая Линзу, вы автоматически берете на себя ответственность за все что может случиться со всем, что окружает узел.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Линза Манипулятора: Чистота
|
||||
tc.research_text.TB.NodeFoci.Purity=Прочь, Скверна
|
||||
tb.rec.foci.pure.page.0=Воздействие линзы медленно превратить Испорченный узел в нормальный, а нормальный узел в Чистый узел. Работает только с Обычными узлами. Превращение занимает 3 минуты. Учтите, что узел не получит новые аспекты, которые обычно есть в Чистых узлах, но будет создавать вокруг биом магического леса.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Линза Манипулятора: Стабилизация
|
||||
tc.research_text.TB.NodeFoci.Stability=Спасение утопающих
|
||||
tb.rec.foci.stability.page.0=Стабилизирующая линза будет постепенно восстанавливать узлы. Он преобразует узлы в разные типы, используя время. Превращение увядающего узла в тусклый занимает 5 минут. Тусклого в Нормальный 10. Можно также превратить Зловещий узел в обычный, займет 2 минуты. Нестабильный в обычный, займёт 7 минут. Превращение в обычный голодного узла занимает 30 секунд(хоть бы успеть). Превращение обычного в зараженный занимает 30 минут.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Линза Манипулятора: Заражение
|
||||
tc.research_text.TB.NodeFoci.Taint=Зачем ты все портишь?
|
||||
tb.rec.foci.taint.page.0=Воздействие линзы медленно превращает узел в Заражённый. Работает только с Обычными узлами. Превращение займет 6 минут. Учтите, что узел не получет дополнительных аспектов, но будет создавать вокруг биом "Зараженные Земли".
|
||||
|
||||
tc.research_name.TB.Enchantments=Новые Зачарования!
|
||||
tc.research_text.TB.Enchantments=Магическое Перерождение!
|
||||
tb.rec.enchantments.page.0=Любой Тауматург уже наверняка освоил какие-либо новые чары, помимо стандартных, используя для этого свой опыт и магию. Эти новые зачарования являются воплощениями желаний юных магов.
|
||||
tb.rec.enchantments.ewisdom=Оружие с зачарованием "Древнее Знание" позволяет использовать знания убитых существ.
|
||||
tb.rec.enchantments.ebane=Оружие зачарованного чарами Погибель Древних, нанесет большой урон эндерменам и жутким существам.
|
||||
tb.rec.enchantments.magictouch=Оружие, зачарованное "Магическим Лезвием" рассекает магическую сущность убитых, давая больше сфер аспектов.
|
||||
tb.rec.enchantments.vaporise=Оружие, зачарованное "Выпариванием" будет кристаллизовывать эссенцию, содержащуюся в телах ваших жертв.
|
||||
tb.rec.enchantments.taint=Оружие, наполненное энергией заражения будет наносить дополнительный урон Магическим Ядом. Магический яд не действует на Зараженных существ. Чтобы наполнить оружие, тауматург должен бросить его в сердце Vitium Зараженного узла и подождать, пока энергия наполнит лезвие. Уровень чар случаен и достигает уровня 3.
|
||||
|
||||
#1.1 researches
|
||||
tc.research_name.TB.EntityDecAdv=Улучшения для Разделителя сущностей
|
||||
tc.research_text.TB.EntityDecAdv=Как горячий нож в масло!
|
||||
tb.rec.eDeca.page.0=Вы решили, что пора улучшить ваши знания о Разделении. Вам показалось, что ваш Разделитель слишком нестабилен, непостоянен для ежедневного использования. Временами он просто разрушает знания, превращая их в искажение. Вы нашли способ бороться с этим. Вы обнаружили, что возможно поместить кристаллические блоки в разделитель, просто нажимая ими по нему. Он будет стабилизирован силой кристаллов. Кристаллы всех шести типов могут быть использованы.
|
||||
tb.rec.eDeca.page.1=Каждый блок увеличивает радиус передачи на 10 блоков. А также уменьшают шанс искажения знаний. Мало того, каждый кристалльный блок делает устройство быстрее. Если все 6 блоков помещены в Разделитель, он будет иметь бесконечный радиус действия и не будет искажать ваш разум, станет полностью стабильным. Вдобавок к этому, он станет невероятно быстрым и получит возможность расщеплять предметы. Предметы не всегда будут давать аспекты, но с куда большим шансом, чем стол расщепления. Расщепление предметов даёт только первичные аспекты.
|
||||
|
||||
|
||||
|
||||
tc.research_name.TB.Relocator=Таум-Перемещение
|
||||
tc.research_text.TB.Relocator=Вперед-Назад
|
||||
tb.rec.relocator.page.0=Магические подъемники. Вы всегда гадали - почему их нельзя ставить на стены? Вы нашли способ улучшить подъемники, позволяя размещать их на стенах и потолке. Вдобавок, вы немного изменили рецепт и добавили вместо нитора алюментум, в результате получив устройство, которое притягивает, а не толкает. Оба полученных устройства имеют размеры и ограничения Магического подъемника, так как сделаны с его использованием.
|
||||
|
||||
tc.research_name.TB.ThaumicAnvil=Таум-наковальня
|
||||
tc.research_text.TB.ThaumicAnvil=Почему они раньше до этого не додумались?
|
||||
tb.rec.thaumicAnvil.page.0=Вам надоели эти наковальни. Они ломаются от пары ударов и высасывают вашу жизненную эссенцию, будто чёрные дыры для опыта! Вы использовали Таум-металл, чтобы создать улучшенную версию наковальни. Таум-наковальня куда прочнее железной, при этом она сохраняет все её свойства! <BR>Таум-металл при всём своем земном происхождении все-же магический металл, он увеличивает максимальный уровень починки до 60. Судя по-всему за несколько починок подряд цена остается одинаковой, каждый раз, будто первый!
|
||||
|
||||
tc.research_name.TB.VoidAnvil=Пустотная наковальня
|
||||
tc.research_text.TB.VoidAnvil=Починка в квадрате
|
||||
tb.rec.voidAnvil.page.0=Что ж, Таум-металл хорош, но он все же ломается.. Как только вы открыли пустотный металл, вас посетила идея. Отчего бы и не сделать из него наковальню? Результат... интересный.<BR>Во-первых, естественно, наковальня сохранила возможность пустотного металла самовосстанавливаться. Наковальня автоматически починится, если заменить блок под ней. Наковальня так же действует совсем по-другому, любое действие, будь то починка зачарованного инструмента или зачарование очень сложной книгой - всё будет стоить вам 7 уровней.
|
||||
tb.rec.voidAnvil.page.1=Наковальня не увеличивает стоимость при многократной починке, как и таум.<BR>Во время починки вы заметили, как Пустотный металл затекает в трещины на вашем орудии, но ничего страшного, так ведь?
|
||||
|
||||
tc.research_name.TB.EnderSapling=Эндер-Ива
|
||||
tc.research_text.TB.EnderSapling=Воспоминания о Крае
|
||||
tb.rec.enderTree.page.0=Вы решили объединить ваши знания о мире, под названием Энд и магию растений. Это дерево, наполненное энергией Энда, будет замещать земные блоки под собой на блоки из того измерения - Эндерняк и обсидиан. В переплетении ветвей дерева материя между мирами очень зыбкая и, время от времени, существа из Энда могут проникнуть в этот мир, правда, большие существа, вроде драконов, не смогут пройти. Древесина этого дерева может быть использована для создания взрывоустойчивых досок.
|
||||
|
||||
tc.research_name.TB.NetherSapling=Адский Дуб
|
||||
tc.research_text.TB.NetherSapling=Всполохи на ветвях
|
||||
tb.rec.netherTree.page.0=Вы объединили ваши знания об адских порталах и магию растений. В результате вы получили дерево, способное создавать маленькие порталы в своих ветвях. Эти порталы слишком малы, чтобы их увидеть, но энергия нижнего мира прорывается через них, превращая земные блоки в их адские эквиваленты. Временами различные адские твари прорываются через порталы. Древесина этого дерева имеет свойства адского камня - она не сгорает и не дает огню распространяться, но горит вечно.
|
||||
|
||||
tc.research_name.TB.PeacefulSapling=Дерево Благодати
|
||||
tc.research_text.TB.PeacefulSapling=Цветы Жизни
|
||||
tb.rec.peacefulTree.page.0=Вы заметили, что все живые существа тянутся к свету. И вы так же заметили, что они появляются из ниоткуда в совершенно разных местах. Вы изучили этот эффект и создали дерево, которое притягивает к себе все виды животных. Животные, обитающие в биоме, где растет Древо, будут временами появляться в его ветвях. Вам следует постоянно следить за популяцией, иначе они все заполонят!
|
||||
|
||||
#Research from TC4
|
||||
#no longer needed
|
||||
|
||||
#Enchantment researches
|
||||
tc.research_name.TB.ElderKnowledge=Древнее Знание
|
||||
tc.research_text.TB.ElderKnowledge=Знания забытых богов
|
||||
tc.research_name.TB.EldritchBane=Погибель Древних
|
||||
tc.research_text.TB.EldritchBane=Вы им всем покажете
|
||||
tc.research_name.TB.MagicTouch=Магическое Лезвие
|
||||
tc.research_text.TB.MagicTouch=Волшебно рубит!
|
||||
tc.research_name.TB.Vaporising=Выпаривание
|
||||
tc.research_text.TB.Vaporising=Переносной кристаллизатор
|
||||
tc.research_name.TB.Tainted=Заражение
|
||||
tc.research_text.TB.Tainted=Чума на оба ваших дома!
|
||||
|
||||
#Messages
|
||||
tb.txt.knoseFragment=ПКМ, чтобы получить Знание
|
||||
tb.txt.howlBelow=В глубинах мира что-то воет...
|
||||
tb.txt.howlDeeper=Вы слышите вой из-под бедрока, вам нужно глубже...
|
||||
tb.txt.taintDevelop=Что это было? Вы должны записать и хорошо запомнить то, что сейчас случилось!
|
||||
tb.txt.spawnSet=Точка респавна установлена!
|
||||
tb.txt.linkEntDecon=Связь с устройством установлена!
|
||||
|
||||
#Foci enchantments
|
||||
tb.foci.aquatic.name=Аквакристалл
|
||||
tb.foci.aquatic.desc=Вода кристаллизуется в эссенцию под действием набалдашника
|
||||
|
||||
tb.foci.netheric.name=Жидкое пламя
|
||||
tb.foci.netheric.desc=Набалдашник действует на лаву.
|
||||
|
||||
tb.foci.decomposing.name=Разложение
|
||||
tb.foci.decomposing.desc=Позволяет получать опыт из живых существ.
|
||||
|
||||
tb.foci.vaporizing.name=Выпаривание
|
||||
tb.foci.vaporizing.desc=Набалдашник получает возможность кристаллизовывать эссенцию из блоков.
|
||||
|
||||
tb.foci.warping.name=Искажение
|
||||
tb.foci.warping.desc=Уборка будет искажать ваш разум
|
||||
|
||||
tb.foci.crystalization.name=Кристаллизация
|
||||
tb.foci.crystalization.desc=Слизь кристаллизуется в эссенцию Potentia. На уровне II в случайную эссенцию
|
||||
|
||||
tb.foci.calming.name=Очищение
|
||||
tb.foci.calming.desc=Убирает эффект улучшения Искажение. При использовании удаляет временное и постоянное искажение владельца
|
||||
|
||||
#1.2
|
||||
|
||||
#Blocks
|
||||
tile.nodeLinker.name=Узел-объединитель
|
||||
tile.tb.campfire.name=Костёр Тауматурга
|
||||
tile.tb.brazier.name=Сигнальный огонь Тауматурга
|
||||
|
||||
#Items
|
||||
item.tb.revolver.name=Револьвер Тауматурга
|
||||
item.tb.bracelet.name=Браслет
|
||||
item.tb.bracelet.iron=Железный браслет
|
||||
item.tb.bracelet.gold=Золотой браслет
|
||||
item.tb.bracelet.greatwood=Великодревесный браслет
|
||||
item.tb.bracelet.thaumium=Tаум-Браслет
|
||||
item.tb.bracelet.silverwood=Серебродревесный браслет
|
||||
item.tb.bracelet.reed=Тростниковый браслет
|
||||
item.tb.bracelet.bone=Костяной браслет
|
||||
item.tb.bracelet.obsidian=Обсидиановый браслет
|
||||
item.tb.bracelet.ice=Ледяной браслет
|
||||
item.tb.bracelet.blaze=Огненный браслет
|
||||
item.tb.bracelet.quartz=Кварцевый браслет
|
||||
item.tb.bracelet.void=Пустотный браслет
|
||||
item.tb.bracelet.primal=Сингулярный браслет
|
||||
|
||||
#Enchantments for the revolver
|
||||
revolverUpgrade.ACCURACY.name=Точность
|
||||
revolverUpgrade.POWER.name=Сила
|
||||
revolverUpgrade.SILVER.name=Серебрянные пули
|
||||
revolverUpgrade.POISONED.name=Отравленные пули
|
||||
revolverUpgrade.BANE_OF_ATROPODS.name=Бич Членистоногих
|
||||
revolverUpgrade.BANE_OF_ELDRITCH.name=Погибель Древних
|
||||
revolverUpgrade.PIERCING.name=Пробой
|
||||
revolverUpgrade.DUELING.name=Дуэль
|
||||
revolverUpgrade.TAINTED.name=Заражение
|
||||
revolverUpgrade.PRIMAL.name=Первородный
|
||||
revolverUpgrade.SPEED.name=Скорострельность
|
||||
revolverUpgrade.EFFICIENCY.name=Эффективность
|
||||
revolverUpgrade.ELDRITCH.name=Древность
|
||||
revolverUpgrade.VOID.name=Пустота
|
||||
revolverUpgrade.KNOWLEDGE.name=Познание
|
||||
revolverUpgrade.HEAVY.name=Тяжеловесность
|
||||
|
||||
#Researches
|
||||
tc.research_name.TB.Revolver=Револьвер Тауматурга
|
||||
tc.research_text.TB.Revolver=Бэнг-бэнг-бэнг-бэнг!!!
|
||||
tb.rec.revolver.page.0=Тауматургия предоставляет множество видов оружия. Особенно хороши те, которые позволяют поражать цели издалека. Правда, таких крайне мало. Конечно есть костяной лук, но... это лук. Хоть он и наполнен магией, все равно носителю приходится натягивать тетиву. Кто-то из вас скажет: "А как же набалдашники"?! Безусловно, они хороши, но... где Настоящее оружие? Набалдашники крайне неудобны, они надеваются на жезлы. А что, если Тауматург предпочитает скипетры? Ему... придётся делать жезл специально для набалдашников? Серьезно? Некоторые набалдашники, при всём при этом, не работают в определённых условиях... Вернее сказать, в определённых местах...
|
||||
tb.rec.revolver.page.1=Вы уже давно хотели сконструировать что-то подобное, но получилось у вас именно сегодня. Довольно странная штуковина, не слишком тяжёлая, удобно лежит в руке. Вы назвали эту штуку "Револьвер". Нет, откуда вы это взяли, неизвестно.<BR>Полученное устройство позволяет выпускать невероятно маленькие частицы с огромной скростью, эти частицы наносят разрушительный урон. Ваше оружие имеет Магическое происхождение, следовательно и его снаряды - они создаются из сырой эссенции Telum, помещенной в банку внутри Револьвера. Одной единицы аспекта хватает на два выстрела. Для перезарядки Shift+ЛКМ Револьвером. Нажатие Shift также позволяет лучше прицеливаться. ПКМ, что бы выстрелить, конечно же, я думал, это очевидно.
|
||||
tb.rec.revolver.page.2=Револьвер, по всей видимости, имеет огромный потенциал для улучшений, вы уверены, их ТОННЫ. Вы считаете, что наполнение прекрасно подойдет для этой цели. Вам еще только предстоит открыть способы улучшений. Некоторые улучшения могут быть несовместимы друг с другом и, посему, не могут быть установлены вместе. Так же будет полезно напомнить, что увеличение уровня улучшения будет сказываться на стабильности алтаря и стоимости эссенций.
|
||||
|
||||
tc.research_name.TB.NodeLinker=Объединение Узлов
|
||||
tc.research_text.TB.NodeLinker=От одного к другому!
|
||||
tb.rec.nodeLink.page.0=Узлы Ауры. Штуки, что связывают мир людей и мир бесконечных потоков Вис. Они активно используются в Тауматургии - устройства используют их в качестве источника энергии, а вы заряжаете свои жезлы. Ho с ними есть небольшая проблемка - Узел может хранить в себе только тот Вис, что в нем есть, скажем, если в нем нет Terra, то вы не сможете получить его оттуда. Конечно можно использовать "Бои Узлов", когда один узел пожирает другой, более слабый. С открытием улучшенного стабилизатора можно применять такой метод эффективнее, но это занимает до смешного много времени и крайне неэффективно в целом.
|
||||
tb.rec.nodeLink.page.1=Вы создали устройство, ускоряющее этот процесс. Узел-Объединители создают между двумя узлами энергетический канал, передающий аспекты из одного узла в другой. Для начала нужно разместить по Узел-Объединителю на двух узлах. Затем ПКМ посохом или жезлом по Акцепторному Объединителю(Узел, который принимает аспекты). Затем нажмите на Донорский Объединитель и процесс передачи начнется. Устройство сначала вытягивает все аспекты из Донора, затем разрушает его и передает все вытянутые аспекты Акцептору. Не все аспекты передаются полностью, для каждой единицы аспекта шанс передачи где-то 70%.
|
||||
tb.rec.nodeLink.page.2=Процесс передачи очень нестабилен, для обеих сторон. Оба узла будут производить зараженную слизь. Чем дольше поддерживается связь, тем нестабильнее процесс. В зависимости от уровня нестабильности будут происходить различные вещи - начиная от кучи Виспов, заканчивая взрывом Устройств и Донорского узла. Узел - акцептор не будет поврежден в любом случае.
|
||||
|
||||
tc.research_name.TB.Revolver.Accuracy=Улучшение револьвера: Точность
|
||||
tc.research_text.TB.Revolver.Accuracy=В яблочко!
|
||||
tb.rec.revolver.acc.page.0=Вы открыли способ улучшить качество прицеливания вашего Револьвера. С этим улучшением ваши глаза станут лучше фокусироваться на цели, когда вы стреляете, позволяя целиться лучше.<BR>Максимальный уровень: §6§l3 §r§0<BR>Конфликтует с: §nСкорость§r, §0§nЭффективность§r
|
||||
|
||||
tc.research_name.TB.Revolver.Atropods=Улучшение револьвера: Бич Членистоногих
|
||||
tc.research_text.TB.Revolver.Atropods=Нейротоксин
|
||||
tb.rec.revolver.atr.page.0=Вы открыли способ улучшить свой револьвер против пауков и чешуйниц. Это улучшение сделает револьвер гораздо более эффективным против этих существ, и не повлияет на эффективность против остальных.<BR>Максимальный уровень: §6§l 5 §r§0<BR>Конфликтует с: В§nСила§r, §0В§nСеребрянные пули§r, §0§nПогибель Древних§r, §0§nДуэль§r, §0§nДревность§r
|
||||
|
||||
tc.research_name.TB.Revolver.EldritchBane=Улучшение револьвера: Погибель Древних
|
||||
tc.research_text.TB.Revolver.EldritchBane=За голову Стражей назначена награда
|
||||
tb.rec.revolver.elb.page.0=Вы открыли способ улучшить свой револьвер против эндерменов и Древних. Это улучшение сделает револьвер гораздо более эффективным против этих существ, и не повлияет на эффективность против остальных.<BR>Максимальный уровень: §6§l 5 §r§0<BR>Конфликтует с: §nСила§r, §0§nСеребрянные пули§r, §0§nБич Членистоногих§r, §0§nДуэль§r, §0§nДревность§r
|
||||
|
||||
tc.research_name.TB.Revolver.Dueling=Улучшение револьвера: Дуэль
|
||||
tc.research_text.TB.Revolver.Dueling=Легионка на ФП!
|
||||
tb.rec.revolver.duel.page.0=Иногда тауматургу необходимо доказать свою правоту не только словами, но и физически. До открытия револьвера, это могло быть сделано только при помощи земных мечей и луков. Теперь, тауматург и его обидчик могут решить свои проблемы как два джентльмена - своими пушками! Это улучшение сделает револьвер гораздо более эффективным против других игроков, и не затронет эффективность против остальных.<BR>Максимальный уровень: §6§l 5 §r§0<BR>Конфликтует с: §nСила§r, §0§nСеребрянные пули§r, §0§nБич Членистоногих§r, §0§nПогибель Древних§r, §0§nДревность§r
|
||||
|
||||
tc.research_name.TB.Revolver.Efficiency=Улучшение револьвера: Эффективность
|
||||
tc.research_text.TB.Revolver.Efficiency=Бери всё, не отдавай ничего!
|
||||
tb.rec.revolver.eff.page.0=Вы открыли способ уменьшить затраты Telum в револьвере. Каждый уровень улучшения будет уменьшать затраты на 1 единицу эссенции.<BR>Максимальный уровень: §6§l5 §r§0<BR>Конфликтует с: §nСкорость§r, §0§nТочность§r
|
||||
|
||||
tc.research_name.TB.Revolver.Eldritch=Улучшение револьвера: Древность
|
||||
tc.research_text.TB.Revolver.Eldritch=Я заткну твой рот этой пушкой!
|
||||
tb.rec.revolver.eld.page.0=Наполнение револьвера Древней магией определенно имеет эффект... Вы узнали, какой. Это улучшение сделает револьвер гораздо более эффективным против сильных существ, именуемых боссами, но уменьшит эффективность против остальных.<BR>Максимальный уровень: §6§l 2 §r§0<BR>Конфликтует с: §nСила§r, §0§nСеребрянные пули§r, §0§nБич Членистоногих§r, §0§nПогибель Древних§r, §0§nДуэль§r
|
||||
|
||||
tc.research_name.TB.Revolver.Heavy=Улучшение револьвера: Тяжеловесность
|
||||
tc.research_text.TB.Revolver.Heavy=Не буду же я в него стрелять
|
||||
tb.rec.revolver.hev.page.0=Иногда у тауматурга заканчивается эссенция, которую использует револьвер... Но не все потеряно, револьвер сам по себе неплохое оружие! Конечно, надо его улучшить... Каждый уровень улучшения будет увеличивать урон револьвера в ближнем бою на 2<BR>Максимальный уровень: §6§l5 §r§0
|
||||
|
||||
tc.research_name.TB.Revolver.Knowledge=Улучшение револьвера: Познание
|
||||
tc.research_text.TB.Revolver.Knowledge=И, контрольный выстрел в мозг.
|
||||
tb.rec.revolver.kno.page.0=Вы открыли способ привызывать пули к своему разуму. Результат любопытен - каждое убитое существо может дать вам внезапное прозрение, или просто Очки знаний. Никакого риска искажения.<BR>Максимальный уровень: §6§l 5 §r§0<BR>Конфликтует с: §nПервородный§r, §0§nЗаражение§r
|
||||
|
||||
tc.research_name.TB.Revolver.Piercing=Улучшение револьвера: Пробой
|
||||
tc.research_text.TB.Revolver.Piercing=.45 калибра!
|
||||
tb.rec.revolver.pir.page.0=Вы открыли способ сделать ваш револьвер гораздо более разрушительным. Это улучшение позволит пулям пронзать насквозь любого, в кого они попадают, нанося больше урона, чем обычно, и продолжая лететь дальше.<BR>Максимальный уровень: §6§l1 §r§0
|
||||
|
||||
tc.research_name.TB.Revolver.Power=Улучшение револьвера: Сила
|
||||
tc.research_text.TB.Revolver.Power=Больше пороха этой чертовой штуковине!
|
||||
tb.rec.revolver.pow.page.0=Вы открыли способ улучшить мощь вашего револьвера. Это улучшение увеличит урон, который револьвер наносит любому существу. Без исключений. Однако, увеличение урона меньше, чем в специализированных улучшениях.<BR>Максимальный уровень: §6§l 5 §r§0<BR>Конфликтует с: В§nДревность§r, §0В§nСеребрянные пули§r, §0В§nБич Членистоногих§r, §0В§nПогибель Древних§r, §0В§nДуэль§r
|
||||
|
||||
tc.research_name.TB.Revolver.Primal=Улучшение револьвера: Первородный
|
||||
tc.research_text.TB.Revolver.Primal=Что лежит за гранью жизни...
|
||||
tb.rec.revolver.primal.page.0=Первичная энергия пульсирует вокруг... Что если наполнить ей револьвер? Результат... любопытный. Ваш револьвер кажется, стал скорее оружием прямого наведения, нежели огнестрельным - это значит, что пули долетают до цели В§oмгновенно§r§0. Пули также игнорируют любые препятствия на пути. Они также теперь гораздо опаснее. Однако, стоимость использования также гораздо выше - 2 эссенции за выстрел!<BR>Максимальный уровень: §6§l 1 §r§0<BR>Конфликтует с: В§nПознание§r, §0В§nЗаражение§r
|
||||
|
||||
tc.research_name.TB.Revolver.Silver=Улучшение револьвера: Серебрянные Пули
|
||||
tc.research_text.TB.Revolver.Silver=Охотник на Оборотней.
|
||||
tb.rec.revolver.sil.page.0=Вы, насмотревшись, Ван Хельсинга, решили поохотиться на Нечисть. Это улучшение сделает револьвер гораздо более эффективным против неупокоенных, демонов и вервольфов, и не уменьшит эффетивность против остальных.<BR>Максимальный уровень: §6§l 5 §r§0<BR>Конфликтует с: В§nСила§r, §0В§nДревность§r, §0В§nБич Членистоногих§r, §0В§nПогибель Древних§r, §0В§nДуэль§r
|
||||
|
||||
tc.research_name.TB.Revolver.Speed=Улучшение револьвера: Скорость
|
||||
tc.research_text.TB.Revolver.Speed=Самая быстрая рука на Диком Западе!
|
||||
tb.rec.revolver.spe.page.0=Вы открыли способ увеличить скорость, с которой летят пули. Каждый уровень этого улучшения увеличивает скорость пули на... N метров в секунду, откуда вам знать точно? В мире магии вообще нет такой величины!<BR>Максимальный уровень: §6§l5 §r§0<BR>Конфликтует с: В§nЭффективность§r, §0В§nТочность§r
|
||||
|
||||
tc.research_name.TB.Revolver.Tainted=Улучшение револьвера: Заражение
|
||||
tc.research_text.TB.Revolver.Tainted=Тщательно мойте пули перед стрельбой.
|
||||
tb.rec.revolver.tai.page.0=Наполнение вашего оружия порчей, наверное, было не самой лучшей идеей, но вы все равно попробовали. Как бы то ни было, результаты не заставили себя ждать - это улучшение увеличивает чистый урон против любых существ, кроме зараженных - для них урон будет уменьшен! Пули также будут иметь шанс заразить жертву ядом порчи!<BR>Максимальный уровень: §6§l 3 §r§0<BR>Конфликтует с: В§nПервородный§r, §0В§nПознание§r
|
||||
|
||||
tc.research_name.TB.Revolver.Void=Улучшение револьвера: Пустотный
|
||||
tc.research_text.TB.Revolver.Void=Цельнолитой корпус
|
||||
tb.rec.revolver.void.page.0=Наполнение револьвера Пустотным металлом даровало ему важное свойство - самовосстановление. Револьвер вместе с этим принял странно-текучую форму, это вызывает помутнение расудка и галлюцинации...<BR>Максимальный уровень: §6§l 3 §r§0
|
||||
|
||||
tc.research_name.TB.Campfire=Костёр Тауматурга
|
||||
tc.research_text.TB.Campfire=В поход с тауматургией!
|
||||
tb.rec.campfire.page.0=Часто, блуждая по округе, в поисках материалов для ваших исследований вы оставались наедине с мраком ночи и монстрами, пытающимися вас сожрать. Но вы же Тауматург, так что вы можете решить эту проблему! Вы открыли способ сделать походный огонь! Разместите костер на земле, затем положите поленьев, магические поленья горят дольше. А теперь - зажигайте! В качестве растопки идеально подойдет кусочек угля. От магического огня монстры вокруг испугаются и убегут, как криперы убегают от кошек! Однако, иногда голод будет заставлять монстров игнорировать походный огонь, так что он не на 100% безопасен.
|
||||
|
||||
tc.research_name.TB.Brazier=Сигнальный Огонь Тауматурга
|
||||
tc.research_text.TB.Brazier=Зажечь Огни!
|
||||
tb.rec.brazier.page.0=Да, походный огонь удобен и хорош, но у него есть проблема - он требует слишком много ручного контроля. Вам нужно подкидывать дрова, топливо. Может, тауматургия может помочь с этим? Конечно может! Вы улучшили конструкцию походного огня. Сигнальный огонь горит ярче и не требует ручной подачи топлива - он вытягивает эссенцию Ignis из ближайших банок и зеркал.
|
||||
|
||||
tc.research_name.TB.Bracelet.Iron=Таумические браслеты
|
||||
tc.research_text.TB.Bracelet.Iron=Pandora в мире Магии
|
||||
tb.rec.bracelet.iron.page.0=С момента открытия жезлов вы думали об альтернативном способе пропускания вис через жезл. Жезл сам по себе имеет очень простую систему пропускания вис - он использует вис из стержня и испускает его в мир, исползуя наконечники. Да, это делает жезл универсальным устройством, способным использовать вис для атаки, защиты и создания. Но эффективность для атаки и создания невелика. конечно, есть посохи и скипетры. Скипетры хороши, но вам кажется, что посохи могли бы быть сделаны... по-другому.
|
||||
tb.rec.bracelet.iron.page.1=Полностью убирая стержень из конструкции, добавляя немного земных частей, чтобы удержать все вместе и делая "зону силы" с наконечниками, вы открыли Браслеты. Они ваша альтернатива посохам. Исходя из их конструкции, они не идут в тысячах вариантов - хотя несколько есть. Вы также уверены, что не сможете соединить разные наконечники для создания браслета - он будет нестабильным и не будет работать. Только обычные наконечники, открытые тауматургами могут быть использованы для создания браслетов... Браслет работает как и ваш обычный жезл - вытягивает вис из узлов, заряжается на пьедестале, собирает сферы аспектов с монстров.
|
||||
tb.rec.bracelet.iron.page.2=Браслеты также работают с набалдашниками - для этого они и сделаны. Однако, в силу конструкции, они могут содержать очень малое количество вис - самый простой - железный, может содержать лишь 10! Также, они не могут быть использованы для создания. Однако в чем они блистают - так это использование набалдашников. Во-первых, они имеют потрясающую скидку по вису на использование набалдашников. Время перезарядки также сильно уменьшается. Тем же макаром возрастает сила и скорость использования. Из-за их малого размера они так же станут невидимыми, если носитель использует зелье невидимости.
|
||||
|
||||
tc.research_name.TB.Bracelet.Gold=Золотой браслет
|
||||
tc.research_text.TB.Bracelet.Gold=Превосходный проводник
|
||||
tb.rec.bracelet.gold.page.0=Для Тауматурга, вроде вас, железо - неприемлемый материал, земной, низкий. Вы же хотите блистать. Золотой браслет просто может хранить больше вис, чем железный, и дает большую скидку.
|
||||
|
||||
tc.research_name.TB.Bracelet.Greatwood=Великодревесные Браслеты
|
||||
tc.research_text.TB.Bracelet.Greatwood=Корень магии
|
||||
tb.rec.bracelet.greatwood.page.0=Так же, как и жезлы, браслеты могут быть сделаны из великого древа. Они просто держат больше вис, чем золотые, оставляя такую же скидку по вис.
|
||||
|
||||
tc.research_name.TB.Bracelet.Thaumium=Таум-металлические браслеты
|
||||
tc.research_text.TB.Bracelet.Thaumium=Приводят магию в мир
|
||||
tb.rec.bracelet.thaumium.page.0=Когда вы научились создавать стержни из таум-металла, вам тут же пришла в голову идея создать браслет. Он держит больше вис, чем тот, что из великого древа, а также имеет большую скидку Вис.
|
||||
|
||||
tc.research_name.TB.Bracelet.Silverwood=Серебродревесный браслет
|
||||
tc.research_text.TB.Bracelet.Silverwood=Для тела и души
|
||||
tb.rec.bracelet.silverwood.page.0=Браслет из великого древа хорош, но далеко не идеален. Куда лучше выходит, если использовать Серебряное дерево. Полученный браслет приятного белого оттенка, а также бонусом идет хорошая скидка.
|
||||
|
||||
tc.research_name.TB.Bracelet.Void=Пустотный браслет
|
||||
tc.research_text.TB.Bracelet.Void=Пустотный тренд этого лета!
|
||||
tb.rec.bracelet.void.page.0=Вы не могли устоять перед соблазном создания браслета из Пустотного металла. Созданный вами браслет восстанавливает в себе аспекты, как и его прдшественник - пустотный жезл. Временами, когда вы смотрите на свое запястье, вы видите щупальца вместо пальцев и глаза на вашей ладони...
|
||||
|
||||
tc.research_name.TB.Bracelet.Reed=Тростниковый браслет
|
||||
tc.research_text.TB.Bracelet.Reed=Легкий, как перышко
|
||||
tb.rec.bracelet.reed.page.0=Вы создали браслет, который имеет такой же функционал, как и стержень из тростника - он будет медленно восстанавливать вис Aer в себе.
|
||||
|
||||
tc.research_name.TB.Bracelet.Blaze=Огненный браслет
|
||||
tc.research_text.TB.Bracelet.Blaze=Инфернальное прикосновение
|
||||
tb.rec.bracelet.blaze.page.0=Вы создали браслет, который имеет такой же функционал, как и огненный стержень - он будет медленно восстанавливать вис Ignis в себе.
|
||||
|
||||
tc.research_name.TB.Bracelet.Obsidian=Обсидиановые браслеты
|
||||
tc.research_text.TB.Bracelet.Obsidian=Из глубин мироздания
|
||||
tb.rec.bracelet.obsidian.page.0=Вы создали браслет, который имеет такой же функционал, как и стержень из Обсидиана - он будет медленно восстанавливать вис Terra в себе.
|
||||
|
||||
tc.research_name.TB.Bracelet.Ice=Ледяные браслеты
|
||||
tc.research_text.TB.Bracelet.Ice=Холодные!
|
||||
tb.rec.bracelet.ice.page.0=Вы создали браслет, который имеет такой же функционал, как и стержень изо льда - он будет медленно восстанавливать вис Aqua в себе.
|
||||
|
||||
tc.research_name.TB.Bracelet.Quartz=Кварцевые браслеты
|
||||
tc.research_text.TB.Bracelet.Quartz=Что вы и заказывали
|
||||
tb.rec.bracelet.quartz.page.0=Вы создали браслет, который имеет такой же функционал, как и стержень из кварца - он будет медленно восстанавливать вис Ordo в себе.
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Костяной браслет
|
||||
tc.research_text.TB.Bracelet.Bone=Я снял его с трупа(и сделал тоже из него)!
|
||||
tb.rec.bracelet.bone.page.0=Вы создали браслет, который имеет такой же функционал, как и стержень из кости - он будет медленно восстанавливать вис Perditio в себе.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Сингулярный браслет
|
||||
tc.research_text.TB.Bracelet.Primal=Сила Мироздания на запястье
|
||||
tb.rec.bracelet.primal.page.0=Вы постоянно задумывались над полезностью Сингулярного посоха, он давно уже бесполезен, поэтому вы сделали по его образу и подобию Браслет. Он будет медленно восстанавливать все аспекты в себе вплоть до 10%. Он также хранит больше всего вис из всех браслетов, и предоставляет самую лучшую скидку по вис. И, наконец, он дополнительно снижает время перезарядки и дарует дополнительный уровень Мощи каждому используемому набалдашнику.
|
||||
|
||||
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Акцептор Назначен
|
||||
tb.txt.linkEstabilished=Соединение установлено
|
||||
@@ -0,0 +1,753 @@
|
||||
tc.research_category.THAUMICBASES=Thaumic Bases
|
||||
|
||||
#enchantments
|
||||
enchantment.elderKnowledge=Elder Wisdom
|
||||
enchantment.eldritchBane=Eldritch Bane
|
||||
enchantment.magicTouch=Magic Touched
|
||||
enchantment.tainted=Tainted
|
||||
enchantment.vaporising=Vaporising
|
||||
tb.rec.enchantments.magictouched=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporising=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
|
||||
#blocks
|
||||
tile.quicksilverBlock.name=Quicksilver Block
|
||||
tile.quicksilverBrick.name=Quicksilver Brick
|
||||
tile.crystalBlock.name=Crystal Block
|
||||
tile.crystalBlockfire.name=Fire Crystal Block
|
||||
tile.crystalBlockwater.name=Water Crystal Block
|
||||
tile.crystalBlockearth.name=Earth Crystal Block
|
||||
tile.crystalBlockair.name=Air Crystal Block
|
||||
tile.crystalBlockorder.name=Order Crystal Block
|
||||
tile.crystalBlockentropy.name=Entropy Crystal Block
|
||||
tile.crystalBlockmixed.name=Mixed Crystal Block
|
||||
tile.crystalBlocktainted.name=Tainted Crystal Block
|
||||
tile.salisMundusBlock.name=Salis Mundus Block
|
||||
tile.pyrofluid.name=Pyrofluid
|
||||
tile.thauminiteBlock.name=Thauminite Block
|
||||
tile.eldritchArk.name=Gold Etched Obsidian
|
||||
tile.ironGreatwood.name=Iron Framed Greatwood
|
||||
tile.plax.name=Plax Crop
|
||||
tile.aurelia.name=Aurelia
|
||||
tile.aureliaPetal.name=Aurelia Petal
|
||||
tile.metalleat.name=Metalleat Crop
|
||||
tile.lucrite.name=Lucrite Crop
|
||||
tile.knose.name=Rosa Mysteria
|
||||
tile.sweed.name=Sweed Crop
|
||||
tile.lazullia.name=Lazullia Crop
|
||||
tile.rainbowCactus.name=Rainbow Cactus
|
||||
tile.redlonStem.name=Redlon Stem
|
||||
tile.ashroom.name=Primal Shroom
|
||||
tile.flaxium.name=Fluxium
|
||||
tile.glieonia.name=Glieonia Crop
|
||||
tile.briar.name=Briar
|
||||
tile.tobacco.name=Tobacco Crop
|
||||
tile.voidPlant.name=Void Crop
|
||||
tile.spike.name=Spikes
|
||||
tile.spikeiron.name=Iron Spikes
|
||||
tile.spikethaumic.name=Thaumic Spikes
|
||||
tile.spikevoid.name=Void Spikes
|
||||
tile.goldenOakSapling.name=Golden Oak Sapling
|
||||
tile.goldenOakLeaves.name=Golden Oak Leaves
|
||||
tile.cryingObsidian.name=Crying Obsidian
|
||||
tile.overchanter.name=Overchanting Table
|
||||
tile.TBoldCobblestone.name=Ancient Cobblestone
|
||||
tile.TBoldGravel.name=Ancient Gravel
|
||||
tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone
|
||||
tile.advAlchFurnace.name=Thaumium Alchemical Furnace
|
||||
tile.entityDeconstructor.name=Entity Deconstructor
|
||||
tile.TBoldIron.name=Ancient Iron Block
|
||||
tile.TBoldDiamond.name=Ancient Diamond Block
|
||||
tile.TBoldGold.name=Ancient Gold Block
|
||||
tile.TBoldLapis.name=Ancient Lapis Lazuli Block
|
||||
tile.TBoldBricks.name=Ancient Bricks
|
||||
tile.nodeManipulator.name=Node Manipulator
|
||||
|
||||
tile.tb.slab..name=Slab
|
||||
tile.tb.slab.tile.TBoldLapis.name=Ancient Lapis Lazuli Slab
|
||||
tile.tb.slab.tile.TBoldIron.name=Ancient Iron Slab
|
||||
tile.tb.slab.tile.TBoldGold.name=Ancient Gold Slab
|
||||
tile.tb.slab.tile.TBoldDiamond.name=Ancient Diamond Slab
|
||||
tile.tb.slab.tile.TBoldCobblestone.name=Ancient Cobblestone Slab
|
||||
tile.tb.slab.tile.TBoldBricks.name=Ancient Brick Slab
|
||||
tile.tb.slab.tile.TBoldCobblestoneMossy.name=Ancient Mossy Cobblestone Slab
|
||||
tile.tb.slab.tile.eldritchArk.name=Gold Etched Obsidian Slab
|
||||
|
||||
tile.tb.crystalslab..name=Crystal Slab
|
||||
tile.tb.crystalslab.air.name=Air Crystal Slab
|
||||
tile.tb.crystalslab.water.name=Water Crystal Slab
|
||||
tile.tb.crystalslab.fire.name=Fire Crystal Slab
|
||||
tile.tb.crystalslab.earth.name=Earth Crystal Slab
|
||||
tile.tb.crystalslab.order.name=Order Crystal Slab
|
||||
tile.tb.crystalslab.entropy.name=Entropy Crystal Slab
|
||||
tile.tb.crystalslab.mixed.name=Mixed Crystal Slab
|
||||
tile.tb.crystalslab.tainted.name=Tainted Crystal Slab
|
||||
|
||||
tile.thaumicRelocator.name=Thaumic Relocator
|
||||
tile.tb.voidblock.name=Void metal Block
|
||||
tile.thaumicAnvil.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.intact.name=Thaumium Anvil
|
||||
tile.thaumicAnvil.slightlyDamaged.name=Slightly Damaged Thaumium Anvil
|
||||
tile.thaumicAnvil.veryDamaged.name=Very Damaged Thaumium Anvil
|
||||
tile.voidAnvil.name=Void metal Anvil
|
||||
tile.voidAnvil.intact.name=Void metal Anvil
|
||||
tile.voidAnvil.slightlyDamaged.name=Slightly Damaged Void metal Anvil
|
||||
tile.voidAnvil.veryDamaged.name=Very Damaged Void metal Anvil
|
||||
|
||||
tile.peacefullTreeSapling.name=Peaceful Sapling
|
||||
tile.netherTreeSapling.name=Nether Sapling
|
||||
tile.enderTreeSapling.name=Ender Sapling
|
||||
tile.peacefullTreeLog.name=Peaceful Wood
|
||||
tile.netherTreeLog.name=Nether Wood
|
||||
tile.enderTreeLog.name=Ender Wood
|
||||
tile.peacefullTreeLeaves.name=Peaceful Leaves
|
||||
tile.netherTreeLeaves.name=Nether Leaves
|
||||
tile.enderTreeLeaves.name=Ender Leaves
|
||||
tile.enderPlanks.name=Ender Wood Planks
|
||||
|
||||
#items
|
||||
item.resource.name=Resource
|
||||
item.resourcenuggetthauminite.name=Thauminite Nugget
|
||||
item.resourcethauminite.thauminite_ingot.name=Thauminite Ingot
|
||||
item.resourcethaumium_wand_core.name=Thaumium Wand Core
|
||||
item.resourcevoid_wand_core.name=Void Wand Core
|
||||
item.resourceaurelia_petal.name=Aurelia Petal
|
||||
|
||||
item.thauminiteAxe.name=Thauminite Axe
|
||||
item.thauminiteHoe.name=Thauminite Hoe
|
||||
item.thauminiteShovel.name=Thauminite Shovel
|
||||
item.thauminiteSword.name=Thauminite Sword
|
||||
item.thauminiteShears.name=Thauminite Shears
|
||||
item.thauminitePickaxe.name=Thauminite Pickaxe
|
||||
item.thauminiteHelmet.name=Thauminite Helmet
|
||||
item.thauminiteChest.name=Thauminite Chestplate
|
||||
item.thauminiteLegs.name=Thauminite Leggings
|
||||
item.thauminiteBoots.name=Thauminite Boots
|
||||
|
||||
item.resourcethauminite.wand_cap_thauminite.name=Thauminite Cap
|
||||
item.resourcebriar_seedbag.name=Briar Seed Bag
|
||||
item.resourcetobacco_leaves.name=Tobacco Leaves Pile
|
||||
item.pyrofluidBucket.name=Bucket of Incendium
|
||||
item.Wand.thauminite.cap=Thauminite Bossed
|
||||
item.Wand.tbthaumium.rod=Thaumic
|
||||
item.Wand.tbvoid.rod=Void
|
||||
|
||||
item.plaxSeeds.name=Plax Seeds
|
||||
item.metalleatSeeds.name=Metalleat Seeds
|
||||
item.lucriteSeeds.name=Lucrite Seeds
|
||||
item.knoseSeed.name=Rosa Mysteria Sprout
|
||||
item.knoseFragment..name=Fragment
|
||||
item.knoseFragment.fire.name=Ignis Fragment
|
||||
item.knoseFragment.aqua.name=Aqua Fragment
|
||||
item.knoseFragment.terra.name=Terra Fragment
|
||||
item.knoseFragment.air.name=Aer Fragment
|
||||
item.knoseFragment.order.name=Ordo Fragment
|
||||
item.knoseFragment.entropy.name=Perditio Fragment
|
||||
item.knoseFragment.mixed.name=Mixed Fragment
|
||||
item.knoseFragment.tainted.name=Tainted Fragment
|
||||
item.sweedSeeds.name=Sweed Seeds
|
||||
item.lazulliaSeeds.name=Lazullia Seeds
|
||||
item.redlonSeeds.name=Redlon Seed
|
||||
item.glieoniaSeed.name=Glieonia Seed
|
||||
item.rosehipSyrup.name=Rosehip Syrup
|
||||
|
||||
item.greatwoodPipe.name=Greatwood Smoking Pipe
|
||||
item.silverwoodPipe.name=Silverwood Smoking Pipe
|
||||
item.tobacco.name=Tobacco Pile
|
||||
item.tobacco.tobacco_pile.name=Tobacco Pile
|
||||
item.tobacco.tobacco_eldritch.name=Eldritch Tobacco Pile
|
||||
item.tobacco.tobacco_fighting.name=Angry Tobacco Pile
|
||||
item.tobacco.tobacco_hunger.name=Saturating Tobacco Pile
|
||||
item.tobacco.tobacco_knowledge.name=Wisdom Tobacco Pile
|
||||
item.tobacco.tobacco_mining.name=Miner's Tobacco Pile
|
||||
item.tobacco.tobacco_sanity.name=Relaxing Tobacco Pile
|
||||
item.tobacco.tobacco_tainted.name=Tainted Tobacco Pile
|
||||
item.tobacco.tobacco_wispy.name=Wispy Tobacco Pile
|
||||
item.tobaccoSeeds.name=Tobacco Seeds
|
||||
item.mortar.name=Mortar and Pestle
|
||||
item.voidSeed.name=Void Plant Seed
|
||||
|
||||
item.resourcebloodycloth.name=Bloody Enchanted Fabric
|
||||
item.bloodyChest.name=Bloodstained Thaumaturge's Robe
|
||||
item.bloodyLegs.name=Bloodstained Thaumaturge's Leggings
|
||||
item.bloodyBoots.name=Bloodstained Thaumaturge's Boots
|
||||
|
||||
item.concentratedTaint.name=Concentrated Taint Flask
|
||||
item.activationFoci.name=Wand Focus: Activation
|
||||
item.fluxFoci.name=Wand Focus: Flux Scrubber
|
||||
item.drainFoci.name=Wand Focus: Liquid Drain
|
||||
item.experienceFoci.name=Wand Focus: Experience
|
||||
|
||||
item.nodeFoci..name=§eNode Manipulator Focus
|
||||
item.nodeFoci.speed.name=§eNode Manipulator Focus: Speed
|
||||
item.nodeFoci.brightness.name=§eNode Manipulator Focus: Brightness
|
||||
item.nodeFoci.destruction.name=§eNode Manipulator Focus: Destruction
|
||||
item.nodeFoci.efficiency.name=§eNode Manipulator Focus: Efficiency
|
||||
item.nodeFoci.hunger.name=§eNode Manipulator Focus: Hunger
|
||||
item.nodeFoci.instability.name=§eNode Manipulator Focus: Instability
|
||||
item.nodeFoci.purity.name=§eNode Manipulator Focus: Purity
|
||||
item.nodeFoci.sinister.name=§eNode Manipulator Focus: Sinister
|
||||
item.nodeFoci.stability.name=§eNode Manipulator Focus: Stability
|
||||
item.nodeFoci.taint.name=§eNode Manipulator Focus: Taint
|
||||
|
||||
item.tb.voidShears.name=Void Shears
|
||||
item.tb.voidFAS.name=Flint and Void Steel
|
||||
|
||||
#Researchs
|
||||
tc.research_name.TB.CRUCIBLE=Basic Alchemy
|
||||
tc.research_text.TB.CRUCIBLE=Bubble and Boil
|
||||
|
||||
tc.research_name.TB.AdvancedEntropy=Advanced Entropy Manufacturing
|
||||
tc.research_text.TB.AdvancedEntropy=Crucible grinding
|
||||
tb.rec.advEntr.page.0=Alchemy offers much more than you can think of! Previously you could only use Entropy to break simple items. However, you have discovered a way to add entropy to more items, than just to the most mundane ones. There must be a way to make the process more efficient, but that opportunity requires more research.
|
||||
|
||||
#Alchemy holds a lot of potential you've yet to explore
|
||||
|
||||
|
||||
tc.research_name.TB.MasterEntropy=Entropy Manufacturing Mastered!
|
||||
tc.research_text.TB.MasterEntropy=110% efficiency
|
||||
tb.rec.mastEntr.page.0=And here it is! After making some more researching on those entropy manipulations you have mastered them - now you are able to receive 100% material cost for wool and sand, and 200% for blaze rods!
|
||||
|
||||
tc.research_name.TB.StrongEntropy=Entropy Destruction
|
||||
tc.research_text.TB.StrongEntropy=Can the crucible hammer?
|
||||
tb.rec.strEntr.page.0=You have discovered a way to apply extreme entropy to certain items using your crucible. This results in breaking of those items into their components. However, 100% efficiency is not achievable here.
|
||||
|
||||
tc.research_name.TB.SimpleDublication=Simple Duplication
|
||||
tc.research_text.TB.SimpleDublication=Bubble, bubble, toil and double!
|
||||
tb.rec.simDup.page.0=You have managed to master the arts of alchemical duplication! Your idea was the ability to duplicate arrows, and it worked! However, you have also discovered a way to duplicate snowballs and, strangely enough, redstone.
|
||||
|
||||
tc.research_name.TB.OreDestruction=Ore Destruction
|
||||
tc.research_text.TB.OreDestruction=Entropic processing
|
||||
tb.rec.oreDestr.page.0=Using your knowledge in Entropy and block destruction you have unlocked a way to process your ores, should you mine them using Silk Touch pickaxe. This requires more aspects - just Entropy is not enough, shards simply break if not fortified with Praecantatio essentia. The primal essentia of the processed ore is also required - otherwise the shards instantly boil in the crucible. This is the best you can achieve in your Entropy researching... for now...
|
||||
|
||||
tc.research_name.TB.Amber=Making Amber
|
||||
tc.research_text.TB.Amber=Trapped in time
|
||||
tb.rec.amber.page.0=You have discovered a way to create amber by putting enough Vinculum together with some spruce in a crucible. Interesting enough, other types of trees seem too mundane for making amber out of them.
|
||||
|
||||
tc.research_name.TB.DecoBlocks=Decorative Blocks
|
||||
tc.research_text.TB.DecoBlocks=Fancy.
|
||||
tb.rec.decoBlocks.page.0=For a long time thaumaturges could only use Amber blocks as their decorations. The ability to increase the variety of decorations came recently - those are the latest decorations thaumaturges were up to:
|
||||
|
||||
tc.research_name.TB.Quicksilver=Making Quicksilver
|
||||
tc.research_text.TB.Quicksilver=Don't breathe the vapors
|
||||
tb.rec.cinnabar.page.0=Every time you were breaking down the silverwood into planks you were wondering - what are those vapors? After some researching it turned out that those were tiny quicksilver vapours! You have found a way to trap them in the crucible and crystallise them using the Order aspect. However, the quicksilver from the silverwood is not really quicksilver - it wouldn't crystallise. To make it into crystals you had to apply some Venenum to it too.
|
||||
|
||||
tc.research_name.TB.SM=Salis Mundus Duplication
|
||||
tc.research_text.TB.SM=Is it even legit?
|
||||
tb.rec.sm.page.0=Your latest researches have lead you to a very interesting thought - Salis Mundus are created from Balanced Shard, which contains all primal aspects. Well, what if you give a crucible all those primal aspects and let Salis Mundus stay there for a bit? Well, on it's own it is not enough - the salis are too fragile and simply boil in a crucible, but after addition of Praecantatio to the crucible the Salis were strong enough to absorb the primals and after a mere second you were holding two piles of Salis Mundus!
|
||||
|
||||
tc.research_name.TB.AlchemyRestoration=Alchemy Restoration
|
||||
tc.research_text.TB.AlchemyRestoration=A simple purification
|
||||
tb.rec.alcRest.page.0=You have discovered a way to make certain things more organised. By putting some blocks in a crucible together with some Ordo essentia they will take shape - for example, Gravel can be restored back to Cobblestone. Not like any Thaumaturge ever needs cobblestone, but still. Weirdly enough this discovery also applies to Packed Ice - but Ordo does no good here - Terra must be used instead.
|
||||
|
||||
tc.research_name.TB.Backprocessing=Alchemy Backprocessing
|
||||
tc.research_text.TB.Backprocessing=Reverting stuff
|
||||
tb.rec.backProc.page.0=Many things once broken down sadly can't be restored anymore by normal means... Wait, you are a thaumaturge! You can overcome that, and, even more, create extra resources! You have unlocked a way to bring some items back into their original state. Getting sugar and cacti green back to their state is simple enough, however, less mundane materials require more effort. For example, you can turn a single piece of blaze powder back into blaze rod state, but not only that requires ordo, ignis and praecantatio to restore the powder, you will also need some potentia to make it useful again, add some permutatio to give it back it's properties and some fabrico to make it all stay together!
|
||||
|
||||
tc.research_name.TB.CrystalBlocks=Crystal Cluster Blocks
|
||||
tc.research_text.TB.CrystalBlocks=Back from the second edition!
|
||||
tb.rec.cBlocks.page.0=After researching the way Ordo interacts with blocks in the Crucible you think, that you can start a bigger project. You've found, that by mixing a crystal cluster in a crucible with some ordo, the aspect the cluster is based on and some Fabrico the cluster collapses into a solid form! It is yet to be discovered what the solid form can be used for, but it has saved all the properties of the cluster it was made from. You have also discovered, that by adding Vitium essentia during the process will taint the clusters, resulting in a Tainted Crystal Block. Their uses are yet to be discovered... All blocks can be used to stabilise the Infusion Altar.
|
||||
|
||||
tc.research_name.TB.SMB=Salis Mundus Blocks
|
||||
tc.research_text.TB.SMB=Let's be brave!
|
||||
tb.rec.smb.page.0=The next step after learning how to duplicate Salis Mundus would be learning how to create a block out of it. Since the Salis by default is a dust pile making a block out of it requires additional fortification of it with aspects. You are not yet sure about the uses of this block, apart from using it as an infusion stabiliser, but you are sure that you will find more uses later.
|
||||
|
||||
tc.research_name.TB.Thauminite=Thauminite
|
||||
tc.research_text.TB.Thauminite=Better metallurgy
|
||||
tb.rec.thauminite.page.0=A thaumaturge always searches for a better alternative to his materials. You have been playing around with Thaumium metal for a while now... Maybe it's time to move onwards. Maybe it's time to improve. Thaumium can be processed further with addition of more aspects and some Vitreus. However, the processing of thaumium is too inefficient and leads to some thaumium destruction - and you do not see a way to overcome this problem. The result is a new metal, better than thaumium. It is almost as hard as diamonds and has much better enchantability than thaumium. It is also more magical, and can be used in some advanced things thaumium can't be used in...
|
||||
|
||||
tc.research_name.CAP_thauminite=Thauminite Wand Caps
|
||||
tc.research_text.CAP_thauminite=No infusion here!
|
||||
tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible result without advanced actions required. That metal you've just unlocked, thauminite works just as thaumium, so why not use it as a wand cap? Well, the result is strange - the caps are too inert, and can't be awoken by infusion. However, the addition of more Salis Mundus in the creation process seemed to overcome this issue. However, more primals are then required to make the caps. They seem to be better than thaumium caps, but you feel something within them... maybe there is something more to them?
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
tb.rec.thaumRod.page.0=For a long time thaumaturges haven't though about using thaumium as their wand rod. But you are not just another thaumaturge. You have applied your knowledge to create a wand rod out of Thaumic Metal, otherwise known as Thaumium. However, thaumium seems to be way too inert. An addition of Salis Mundus solves the problem just fine! The wand is pretty nice, holding up to 80 aspects of each type. You might have seen a lightning or two occasionally appearing at the surface of your wand for a mere second, but that is just your imagination, is it?..
|
||||
|
||||
tc.research_name.ROD_tbvoid=Void Wand Rod
|
||||
tc.research_text.ROD_tbvoid=A dangerous path
|
||||
tb.rec.voidRod.page.0=Well, after your journey to the abyssal depths of insanity you have discovered a way to make a very strange metal. You have another strange idea - what if you create a wand rod out of that void metal? You might need to add additional things to it, like make it taint proof by using the tainted Cluster Blocks. The result is a wand, pulsating with power. This might be the most power you could get without adventuring into the darkness once more. Also, it seems to slowly accumulate aspects inside of itself - you wonder what of the components gave you that?..
|
||||
|
||||
tc.research_name.TB.Plax=Plax
|
||||
tc.research_text.TB.Plax=Magical strings
|
||||
tb.rec.plax.page.0=Sometimes a thaumaturge just needs to get him some string - for magical candles or for magical clothes - it does not matter that much what for. And sometimes a thaumaturge just does not want to fight spiders for endless nights or shear sheep for wool to process later. You have applied the knowledge of plants and nature you've just learned to solve the problem for you. The result is a strange crop, named Plax, which will grow on farmland in 8 stages and once fully grown will produce 3 string! It functions just like a regular wheat crop - it also needs light and will only grow on farmland.
|
||||
|
||||
tc.research_name.TB.BasicPlants=Thaumic Nature
|
||||
tc.research_text.TB.BasicPlants=Magic meets life
|
||||
tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy, Infusion, Enchanting... Thaumaturgy can do everything... However, most thaumaturges ignore a very important aspect - the plants and plantlife. You, however, are not "most thaumaturges". This direction of researches promises a lot, you can already see the possibilities of this. Well, it is so research rich that even this fact has allowed you to figure out the creation of the first Thaumic Plant - the Sweed. This is technically a weed. However, should you let it grow for a little - it will grow to a full size, and can be harvested to drop sugar and reeds. However, it should be watched over, since it does rapidly spreads!
|
||||
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
tb.rec.metalleat.page.0=Sometimes a thaumaturge needs some metallum for his ore processing. And there goes an iron ingot. Sometimes a thaumaturge needs metallum for his crafts. And there goes more iron. You have discovered a way to put an end to this misery - by infusing a regular wheat seeds in a crucible with some metallum and victus to keep the life in the seeds you have managed to create a plant, that grows exactly like wheat, but gets tough and metallic in the latest stages of growth. It then can be harvested to obtain some Iron Nuggets. This discovery asks more questions than it answers though, and you might need to research it further... As far as you can tell you can't replicate the same with thaumium.
|
||||
|
||||
tc.research_name.TB.Lucrite=Lucrite
|
||||
tc.research_text.TB.Lucrite=Greed is good?
|
||||
tb.rec.lucrite.page.0=You have researched the Metalleat further and discovered, that you can create a similar crop by infusing a carrot with Lucrum. The result is a very strange crop. It functions just like the Metalleat, but takes twice as much time to grow. It is also very magic dependant - without strong enough source of magic beneath the soil it grows in it refuses to grow. Those Salis Mundus blocks seem to be just as perfect as possible. It will also accept bonemeal with much slower rate, taking 7 bonemeal to grow. However, should you let it grow and it will grow some Golden Nuggets on it's branches. Since it is a carrot it is also possible to obtain one from the crop.
|
||||
|
||||
tc.research_name.TB.Aurelia=Aurelia
|
||||
tc.research_text.TB.Aurelia=An elder plant
|
||||
tb.rec.aurelia.page.0=Upon your thaumaturgic researches there has always been one aspect, that is extremely annoying to get - Auram. That one has extreme potential in crafting usages, but to get it you either need to break down aura nodes, which is not good, or venture to the depths of the nether to kill wisps, which is no good as well. You, however, using your plant knowledge have discovered a way of getting that aspect without doing any of other ways.
|
||||
tb.rec.aurelia.page.1=This plant when exposed to the moonlight will open up it's petals to let the moonlight come in - it seems like the plant feeds of moonlight. However, due to the air of the very world it is only possible during full moon. The plant will occasionally loose it's petals, and they can be gathered from the ground near the flower. Those petals are extremely rich on Auram essentia. However, the plant will only feed from the moon if it has a direct view over it.
|
||||
|
||||
tc.research_name.TB.Redlon=Redlon
|
||||
tc.research_text.TB.Redlon=Magic in a nutshell
|
||||
tb.rec.redlon.page.0=Even though thaumaturgy is a magical art and is not related to industry in any way a lot of magical devices can actually operate or be controlled by that mythical red dust - the Redstone. Actually redstone seems pretty magical itself. What if you combine it with a plant? Well, the result is a plant, that will slowly grow a Block Of Redstone, just like a Melon or a Pumpkin. It however requires much more time than melons or pumpkins.
|
||||
|
||||
tc.research_name.TB.Ashroom=Primal Shrooms
|
||||
tc.research_text.TB.Ashroom=Is it getting tipsy yet?
|
||||
tb.rec.ashroom.page.0=Those vishrooms were bugging thaumaturges for quite a while. What are they? Why are there so many in the magical forest? What are they even useful for? You think, that you can finally answer this question. It seems like those vishrooms are just a huge storage of aspects... Without the ability to burst them. Who have done that to the poor shrooms stays unknown, but you have managed to restore that ability through a very simple crucible magic. If you let your new Primal Shrooms grow and then harvest them they will cover everything around themselves in a rain of primal aspect orbs!
|
||||
|
||||
tc.research_name.TB.Flaxium=Fluxium
|
||||
tc.research_text.TB.Flaxium=So much pollution!
|
||||
tb.rec.flaxium.page.0=This plant looks funny. You had no intentions on constructing something like that, but - oh well, you are here, with this thing in your hands, it is a little too late to worry about things. You have created a flower that actively absorbs flux from nearby air - however, it instantly builds up again - and once it has collected enough flux it releases it in a form of Flux Gas above itself. You are not sure about the uses of this plant, but it's ability to absorb aspects from surroundings seems interesting, maybe it can be used as a base for something bigger?..
|
||||
|
||||
tc.research_name.TB.Glieonia=Glieonia
|
||||
tc.research_text.TB.Glieonia=How do you even pronounce that
|
||||
tb.rec.glieonia.page.0=What's the most awesome thing about thaumaturgy? Flight! Well, what is the next best thing? Warding foci? Well, what is the third best thing... Digging foci, really? We are talking about Nitor, okay?! Jees. Anyway, Nitor is pretty amazing - it shines brightly, creates fancy particles, all that fancy stuff! Well, there is one thing - it requires glowstone to make... A wise thaumaturge can solve this nuance! You have managed to create a plant, that once fully grown will drop 2 Glowstone dust. interestingly enough the flower does not emit any light whatsoever, even when fully grown... Why could that be?..
|
||||
|
||||
tc.research_name.TB.Briar=Briar
|
||||
tc.research_text.TB.Briar=A natural apothecary
|
||||
tb.rec.briar.page.0=Plants are known for their medicinal uses. However, thaumaturges often do not care about this side of nature. You do care. You have managed to bring the Rose bush back to it's wild state, thus creating a Briar plant. Briar is a 2 block tall plant that will grow pretty fast. Once grown it's seed bags can be collected for a later usage. They can be combined with sugar in your Arcane Workbench to create a Rosehip Syrup. This item acts just like a better milk - it stacks up to 16, and it is known for helping thaumaturges with some warp effects. It will not work with some purely mental effects though...
|
||||
|
||||
tc.research_name.TB.Tobacco=Magical Tobacco
|
||||
tc.research_text.TB.Tobacco=100% health safe!
|
||||
tb.rec.tobacco.page.0=Sometimes a thaumaturge just wants some resting from all those horrors of the thaumaturgy. He wants his mind clear and concentrated on the tasks. Other thaumaturges are known to smoke some kind of tobacco, but it harms the health of the thaumaturge a great deal, and can even cut of the link between a human and the world of magic. You do not need this. You have managed to create a plant, that functions just like a tobacco, but it is absolutely fine for your health! Unfortunately you are sure, that your plant is the only one safe, and noone, apart from you can replicate it. Oh well.
|
||||
tb.rec.tobacco.page.1=To properly rest a thaumaturge like you needs 3 things - a nice house, and you should have one already, his smoking pipe and some tobacco. To properly make the tobacco a thaumaturge must grind the leaves of a plant. You might need a Pestle and Mortar to do so. You will also need your smoking pipe, but you do not want those mundane pipes, do you? You have discovered a way to properly infuse some Greatwood planks to make a perfect pipe. It is also good for your magic contact, since it has a Salis Mundus as one of it's components.
|
||||
tb.rec.tobacco.page.2=By smoking the most mundane tobacco thaumaturges do not gain much. But your tobacco is not so mundane, as is your pipe. You have a small chance to get rid of some Temporary warp by casually smoking it. You are sure, that you can do stuff with the tobacco to make it more efficient, you just need to figure out - what. The tobacco is consumed in the process. The pipe chooses a first tobacco in a thaumaturge's pockets, the same way the bow chooses an arrow to shoot. A thaumaturge like you will also take some time to smoke - why the rush?
|
||||
|
||||
tc.research_name.TB.Tobacco.Eldritch=Eldritch Tobacco
|
||||
tc.research_text.TB.Tobacco.Eldritch=A spooky gas
|
||||
tb.rec.etobacco.page.0=You have discovered a way to infuse regular tobacco powder with some eldritch energy. The result may not be that safe to smoke, however, should a thaumaturge smoke such a thing his vision will go grim for some time. Thaumaturge with such a vision should not look at living beings. It is also possible to attract the attention of "eldritch" by doing so, however the chances are low. The tobacco might cause sanity problems!
|
||||
|
||||
tc.research_name.TB.Tobacco.Wispy=Wispy Tobacco
|
||||
tc.research_text.TB.Tobacco.Wispy=A spark of life... I guess a smoke rather...
|
||||
tb.rec.wtobacco.page.0=What happens if you infuse more magic into your tobacco? That is an interesting questing, but the answer is much more fascinating! You have discovered a way to properly infuse some magic into your tobacco. The result seems to be fairly safe to smoke - it does not seem to carry negatives within itself. However, should you smoke such a tobacco a tiny life form pops out of your smoking pipe - a Wisp. It also seems rather angry - you think that's because wisps do not like enclosed spaces. Or maybe the smoke is the reason?
|
||||
|
||||
tc.research_name.TB.Tobacco.Angry=Angry Tobacco
|
||||
tc.research_text.TB.Tobacco.Angry=It wants to put up a fight!
|
||||
tb.rec.atobacco.page.0=You have long ago heard about some kind of warriors of fury, who used to smoke before each battle. They were a very scary warriors - without pain and with unstoppable fury they once were tearing their enemies apart. They are long gone, but the secret of their battle fury? You have discovered a way to infuse your tobacco with required magic to get a piece of their fury. Smoke this tobacco before a battle - and you will tear your enemies apart, just like those warriors!
|
||||
|
||||
tc.research_name.TB.Tobacco.Mining=Miner's Tobacco
|
||||
tc.research_text.TB.Tobacco.Mining=Magically fast
|
||||
tb.rec.mtobacco.page.0=You have heard of some mythical herbs that can gain their smoker such a strength that they are able to break stone in mere seconds with bare fists! Old tales of the east. It might be impossible to break stones in a mere second, but you have managed to create a tobacco, that will at least help you with casual mining. Smoke it before you go mining, and you should be able to mine stone and ores much faster than regular. The effect sure will wear of after some time too.
|
||||
|
||||
tc.research_name.TB.Tobacco.Wisdom=Wisdom Tobacco
|
||||
tc.research_text.TB.Tobacco.Wisdom=Knowledge hidden in ashes
|
||||
tb.rec.witobacco.page.0=You have gone beyond the relaxing properties of the tobacco. Infusing your tobacco with knowledge sure was a great idea - you have managed to create a tobacco, which puts you in a crystal clear mind state once you smoke it. The effect lasts a mere second, though it is more than enough to make a shocking discovery or two. However, you are afraid, that you may also see something horrible there, which will corrupt your mind... Well, who does not risk - does not get his reward, right?
|
||||
|
||||
tc.research_name.TB.Tobacco.Tainted=Tainted Tobacco
|
||||
tc.research_text.TB.Tobacco.Tainted=Mind warping
|
||||
tb.rec.ttobacco.page.0=You are not quite sure why you have even discovered this. Sure, now you can infuse your tobacco with taint, forever changing it, so anyone, who smokes it will have his mind corrupted by taint, and all the horrors of the dark will appear in his mind, but what is it even useful for? The taint pieces also leave tiny signs on the pipe of the smoker. You are interested in the ways this will affect things like silverwood... Probably nothing good though.
|
||||
|
||||
tc.research_name.TB.Tobacco.Saturating=Saturating Tobacco
|
||||
tc.research_text.TB.Tobacco.Saturating=Smoke = food
|
||||
tb.rec.stobacco.page.0=You have found a way to stop hunger starvation. Smoking the tobacco with the addition of seeds and some primal aspects tricks the mind into thinking, that the body has already feasted. As you can guess it is pretty dangerous, since the body is not receiving food, but if things get too tough this may help you last for a while. It, however, can have some negatives on your body, so you might want to be careful.
|
||||
|
||||
tc.research_name.TB.Tobacco.Sanity=Relaxing Tobacco
|
||||
tc.research_text.TB.Tobacco.Sanity=Just what the doctor ordered
|
||||
tb.rec.satobacco.page.0=Well, most thaumaturges use different smoking herbs to 'relax'. You do not need that kind of relaxation, no. They are fools, who will soon loose their magic if they continue doing so! However, your mind might need some relaxation from that warp. Sure, just a regular tobacco does the trick, but you can do it better, can you?.. You have created a perfect tobacco, which calms down your nerves and removes temporary warp.
|
||||
|
||||
tc.research_name.TB.SilverwoodPipe=Silverwood Smoking Pipe
|
||||
tc.research_text.TB.SilverwoodPipe=Purified smoke
|
||||
tb.rec.silverPipe.page.0=Most tobaccos what you have managed to create are safe. Not all of them though. You think, that the only solution here is to get a better pipe. Silverwood can be just perfect for that. It is however not as mundane as the greatwood is and requires much more complex processes than just arcane crafting. The silverwood smoking pipe is a better pipe - it negates most of negative effects on your tobaccos, and once that have no negatives will instead have additional positive effects.
|
||||
|
||||
tc.research_name.TB.VoidSeed=Void Seeds
|
||||
tc.research_text.TB.VoidSeed=This time for real
|
||||
tb.rec.voidSeed.page.0=Those Void Seeds are created by infusing a regular seed with a bunch of Alienis and Tenebrae. However, the seed itself looses the ability to grow - you are over-infusing it. However, it might be possible to bring the seed back to life using the knowledge of plants you've just learned! By infusing a void seed with all kinds of plant life you have managed to return the ability to grow to the poor seed.
|
||||
|
||||
tc.research_name.TB.Spike.Iron=Iron Spikes
|
||||
tc.research_text.TB.Spike.Iron=They hurt
|
||||
tb.rec.spikeIron.page.0=Sometimes a thaumaturge just wants to study his researches. Calm, alone and without any zombies at his back. Sure, sometimes a door might just be enough. Sometimes, however, a thaumaturge may want those fools to suffer. It's a shame thaumaturgy does not offer a way of passively killing enemies... Or does it? You have managed to create a block, that will damage everyone who steps on it. However it also tears apart items dropped by fools. There might be a way to resolve this problem... A thaumaturge may also notice, that after killing a creature the spikes get covered in blood. To wipe the blood out you need to use your Enchanted Fabric on the spikes. The fabric will get covered in blood, but it can be cleared in a crucible.
|
||||
|
||||
tc.research_name.TB.Spike.Thaumic=Thaumic Spikes
|
||||
tc.research_text.TB.Spike.Thaumic=Magical destruction
|
||||
tb.rec.spikeThaumic.page.0=You have managed to improve your spikes using that thaumic metal - Thaumium. Those new spikes are sharper - they will kill fools who step on them faster than the mundane iron spikes. They are also much more picky when it comes to damaging foes - they will not destroy items. They are also sensitive to Redstone signal, and therefore will not damage anyone if they are powered by it.
|
||||
|
||||
tc.research_name.TB.Spike.Void=Void Spikes
|
||||
tc.research_text.TB.Spike.Void=These are cold and bloody
|
||||
tb.rec.spikeVoid.page.0=You have managed to apply your knowledge of that strange metal made out of darkness to your spikes. The resulting spikes are extremely dangerous - they can almost instantly kill whoever walks over them. They will also not destroy items, just like Thaumic. They also react to the redstone the same way thaumic spikes do. They, however, are somehow much more accurate at their job, which results in foes dropping experience and aspects, just as they got killed by you. The spikes however can't hurt void metal, since they are made of it...
|
||||
|
||||
tc.research_name.TB.BloodyRobes=Bloody Thaumaturge's Robes
|
||||
tc.research_text.TB.BloodyRobes=Red roses bloom
|
||||
tb.rec.bloodyRobes.page.0=You are not quite sure that it is a good idea, but you have found out, that the Bloody Enchanted Fabric does not looses it's properties, and, therefore can be used as an armor material. Strangely enough even though the Fabric had a tiny amount of blood the robes are shining red. Maybe the magic is somehow involved? Anyway you for some reason feel a little bit more powerfull in this bloody robes than in your Thaumaturge's robes. Other thaumaturges have been wondering what are those new shiny robes made of, but you have managed to keep your bloody secret...
|
||||
|
||||
tc.research_name.TB.Foci.Drain=Wand Focus: Liquid Drain
|
||||
tc.research_text.TB.Foci.Drain=Parish thee water!
|
||||
tb.rec.drainFoci.page.0=Sometimes a Thaumaturge wants to live under the sea, §m next to his pineapple §r in his beautifull water dome. However, building underwater is a huge pain... Until now. This wand foci will resolve the problem! It will destroy blocks of water the thaumaturge is looking at, without making all nearby water blocks flow! In other ways, it is perfect in creating tunnels! However, magic can only harness the water so long, and the water will eventually return to it's normal flowing state. It will also do so should a block be placed next to the not-flowing water block.
|
||||
tb.rec.drainFoci.page.1=<LINE>§l Aquatic Upgrade §r<LINE>Available at level 3, this upgrade will make destroyed water drop Water Crystallized Essentia in 40% cases. With a 10% chance the essence will get poisoned due to magic pollution, otherwise known as flux, resulting in a Venenum aspect.
|
||||
tb.rec.drainFoci.page.2=<LINE>§l Netheric Upgrade §r<LINE>Available at level 3, this upgrade will allow the foci to destroy lava as well as water. Destroyed lava will also make all lava near the destroyed one to stop flowing. Just as water the lava will start flowing again after some time. Foci will still be able to destroy water. Destroying lava costs additional 3 §c§lIgnis§r§0 essentia. Frugal upgrades will affect the ignis cost too.
|
||||
|
||||
tc.research_name.TB.Foci.Experience=Wand Focus: Experience
|
||||
tc.research_text.TB.Foci.Experience=One can never have enough experience
|
||||
tb.rec.expFoci.page.0=The only ways of enchanting for a regular thaumaturge is either by using his own life essence to roll the dices or by using the infusion matrix to control the process. Either way some life essence is required. The most efficient way of collecting it is by... killing mobs? Mining? You think, that thaumaturgy must offer something else, more 'magical'. And this is it. This foci will instantly break the block it is used on, providing a thaumaturge with twice the experience the block would usually drop! Blocks, which usually do not provide experience will drop some based on the Potency level of the foci.
|
||||
tb.rec.expFoci.page.1=<LINE>§l Decomposing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will allow a thaumaturge to instantly decompose any living entity into experience, based on the creature's current HP. The aspect cost is also based on the creature's HP. Note, that the absorbed creature will still drop the regular drops and experience. <BR>§lLevel II§r decreases the cost for consuming creatures to half.<BR>§lConflicts with the §6Vaporizing§0§l upgrade!§r
|
||||
tb.rec.expFoci.page.2=<LINE>§l Vaporizing Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed blocks also drop some Crystallized Essentia based on the block's aspects. Drop chance is 50%. Some very essentia-rich blocks will not drop it. <BR>§lLevel II§r increases the chance of obtaining a Crystallized Essentia to 100%<BR>§lConflicts with the §6Decomposing§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Flux=Wand Focus: Flux Scrubber
|
||||
tc.research_text.TB.Foci.Flux=A magical broom
|
||||
tb.rec.fluxFoci.page.0=Flux scrubbers are good, but they need to be more... controlled. You wonder if you can stick one on top of your wand... Well, it is not that simple, but definitely possible! This foci will remove the flux blocks a thaumaturge is looking at. yes, it is as simple as that.
|
||||
tb.rec.fluxFoci.page.1=<LINE>§l Warping Upgrade §r<LINE>Available at level 3, this upgrade will warp the mind of the user of the foci, therefore adding some temporary warp every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.2=<LINE>§l Calming Upgrade §r<LINE>Available at level 5 if the §6Warping§0 upgrade is present, this upgrade negates the effect of the §6Warping§0 upgrade. It will calm the mind of the user of the foci, therefore removing some temporary warp, and some regular warp on occasion every time a flux block is removed.<BR>§lConflicts with the §6Crystallization§0§l upgrade!§r
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l Crystallization Upgrade §r<LINE>Available at levels 3 and 5, this upgrade will make consumed flux blocks also drop some Potentia Crystallized Essentia.<BR>§lLevel II§r flux blocks will drop a Random Crystallized Essentia instead of Potentia Crystallized Essentia<BR>§lConflicts with the §6Warping§0§l and the §6Calming§0§l upgrade!§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=Wand Focus: Activation
|
||||
tc.research_text.TB.Foci.Activation=Remote access
|
||||
tb.rec.actFoci.page.0=Well, after your research on the ability of mirrors of transporting items it would be logical to continue onwards - what if mirrors could transport simple force and image? Well, it is not that simple, so you had to make a wand foci out of all that mess you were getting yourself into. This wand foci works really simple - once equipped on the wand a thaumaturge must shift-click on the desired block's location, which will store it to the wand. After that a simple click will act like a right click on the stored location. However, the range is limited to 32 blocks. Some mundane inventories are also too heavy for the transmitted force to interact with, should they bee far from a thaumaturge.
|
||||
tb.rec.actFoci.page.1=<LINE>§l Potency Upgrade §r<LINE>Available at all levels, this upgrade will increase the range of interaction up by 10 blocks. Will not work in unloaded chunks!
|
||||
|
||||
tc.research_name.TB.AdvAlc=Thaumium Alchemical Furnace
|
||||
tc.research_text.TB.AdvAlc=Let the flame burn brighter
|
||||
tb.rec.advAlc.page.0=You are extremely annoyed about the speed of your Alchemical Furnace. There must be a way to speed that damn thing up! Sure, attaching more bellows helps... A tiny bit. However, what if you could use the Aer to use those bellows right next to the furnace's flame? Well, the furnace burns too hot and quickly becomes a pile of useless smelted construction. However, you have managed to use Thaumium to make the furnace more heat resistant! The result is a furnace, functioning just as a regular Alchemical Furnace, but 2 times faster! However, it is only achievable if the furnace runs on the Alumentum. Bellows can also be attached to achieve even more speed.
|
||||
|
||||
tc.research_name.TB.CryingObs=Crying Obsidian
|
||||
tc.research_text.TB.CryingObs=Never implemented
|
||||
tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the bed he last slept on. However beds are unreliable - they can be blown up, and 'you can only sleep at night'. Also, 'you may not sleep now, there are monsters nearby'. Or even 'this bed is already occupied'. It's time to stop that nonsense! By infusing properties of the bed into Obsidian block you have created a Crying Obsidian block. Put another one on top of this one to will form an obelisk, then right-click it. You will always respawn near the last obelisk you've clicked on, if it is a full obelisk. Sleeping in bed resets the spawn location to the bed.
|
||||
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
tc.research_text.TB.EntityDec=Lively knowledge
|
||||
tb.rec.eDec.page.0=Sometimes a thaumaturge needs more knowledge to continue his researches. Sure, they can explore the world, or use the Deconstruction Table, but what else? By utilising your knowledge of entroy, you have managed to create a device capable of breaking down mobs to their component aspects, and transmitting that knowledge directly into your brain. To link the device to yourself, simply click it, once it is placed in the world. However, the knowledge dissipates with distance, and only seems to work within a 32 block radius.
|
||||
|
||||
tc.research_name.TB.GoldenOak=Thaumic Dendrology
|
||||
tc.research_text.TB.GoldenOak=Gnawing the bark of knowledge
|
||||
tb.rec.goldenOak.page.0=Not only weeds and flowers can be magically processed to create something new! Trees have that potential too! However, they are too strong on their own, and therefore they resist any simple magical additions. Infusion should do the job just fine! You have managed to create a Golden Oak tree, just as an example. This tree works just as regular Oak does, however, should it drop an apple - and that apple will be covered in gold! It, however, is impossible to get the mythical Enchanted Golden Apple. Due to being infused with Greed essentia, this tree will drop much less sapligns, since it wants to be the only one absorbing the sunlight and water. Due to a magical anomaly, (read: this is a GTNH-specific thing) the leaves will only drop apples when broken with shears.
|
||||
|
||||
tc.research_name.TB.NodeMan=Node Manipulation
|
||||
tc.research_text.TB.NodeMan=Full control!
|
||||
tb.rec.nodeMan.page.0=You have discovered a way to support nodes by using stabilisers. You have discovered a way to tear the node apart, opening a small rift to wherever. Is this it for the nodes? It seems unfair, there are so many types of them - tainted, pure, hungry, they can be bright or fading... But all thaumaturges stop here, without attempting to go further. You can manipulate the very fabrics of the node, making it stable. You can tear it apart, energising it. Why not use those powers in combination to change the smallest fibres of the node? Why not study this? Is there something, that stops everyone from going this way, or are they just too blind, thinking they are the masters of thaumaturgy?
|
||||
tb.rec.nodeMan.page.1=Well, so far nothing really happened. Nothing came to stop you. Nothing killed you, nothing corrupted your mind - nothing! You do not understand the others not going this way. You have discovered a way to create the device that will combine the power of the Stabiliser to make the node stand and the ability of the Transducer to move node fibres, tearing it apart. Well, it is not that simple - you also need to constantly move Vis back and forth - some mirrors are required, and some flux formes, which is critical, so Flux scrubbers must be used too. And, for this construction to be stable some Salis Mundus is alse required. And here it is - the device, that can manipulate the node itself!
|
||||
tb.rec.nodeMan.page.2=It is not really that simple, actually. Your device can only work with regular nodes, energised are too powerful to work with. It also can only operate with the node from the top due to Vis flowing downwards, so it is impossible to have both the transducer and this device. It also turned out very... mundane. It is unable to operate with the node at all, as you though it would. It has the ability to do so, but the fibres of the node are not that simple to move - a Foci is required, and you do not know how to make one. You've tried regular wand foci - not much luck, just a bunch of angry wisps. However, the foci must work the same way - harnessing the raw power of the device to work with the node.
|
||||
tb.rec.nodeMan.page.3=The device itself is pretty stable, and, in fact, it does not require anything to work, which is comical due to the power of the device. The foci, should you obtain one must be simply placed in the bottom of the device, harnessing the raw power. Just click the device with the foci to put it in. Click with an empty hand to remove the foci. Click with another foci to swap between to - it is even possible to actually save the progress that way! It may require more or less time based on the action it is doing too!
|
||||
|
||||
tc.research_name.TB.NodeFoci.Speed=Manipulator Foci: Speed
|
||||
tc.research_text.TB.NodeFoci.Speed=Restoration is a key to success
|
||||
tb.rec.foci.speed.page.0=Speed foci increases the speed at which node restores it's aspects 5 times. It may be hard for a thaumaturge to see this in action, but should he use his wand, or any of his vis using devices it will become obvious.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Sinister=Manipulator Foci: Sinister
|
||||
tc.research_text.TB.NodeFoci.Sinister=A tiny mob spawner
|
||||
tb.rec.foci.sinister.page.0=Sinister foci will make the Manipulator slowly turn the node into a Sinister Node. Removing the Pure modifier takes 30 minutes. Takes 6 minutes to turn a normal node into Sinister.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Unstable=Manipulator Foci: Instability
|
||||
tc.research_text.TB.NodeFoci.Unstable=Shaterring the node
|
||||
tb.rec.foci.unstable.page.0=Instability foci will make the Manipulator slowly turn the node into an Unstable Node. Will only work with normal nodes. Takes 7 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Efficiency=Manipulator Foci: Efficiency
|
||||
tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
tc.research_text.TB.NodeFoci.Destr=Making the node weaker
|
||||
tb.rec.foci.destr.page.0=Destruction foci will slowly destroy the node it is attached to. It will turn bright nodes into normal, normal into pales, pales into fading and will completely destroy fading nodes. On the other hand Vis from the node being destroyed will escape into surroundings in the form of Aspect Orbs, which can be absorbed by any wand. Vis escapes much faster than regulary.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Hunger=Manipulator Foci: Hunger
|
||||
tc.research_text.TB.NodeFoci.Hunger=It is pretty obvious what this foci does
|
||||
tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the node into a Hungry Node. Will only work with normal nodes. Note, that the manipulator can freely be eaten by the hunger node, if it chooses to do so. Takes 5 minutes to finish. Authors are in no way responsible for the possible damage done to you, your house, your world, other worlds, your pets, animals, monsters, nodes and items. By crafting the foci you agree to being fully responsible to anything, that may happen with the foci, manipulator, node and everything surrounding the node.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly restore nodes. It will convert nodes into different types, using time. Converting a Fading node into Pale takes 5 minutes. Converting a Pale node into normal takes 10 minutes. Removing the Sinister modifier takes 2 minutes. Removing the Unstable modifier takes 7 minutes. Removing the Hunger modifier takes 30 seconds. Removing the Taint modifier takes 30 minutes.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
tb.rec.enchantments.page.0=Any thaumaturge may have already came across some new formation of magic on their tools, should they use their own life energy to infuse them. Those new enchantments can provide the thaumaturge with things they desire.
|
||||
tb.rec.enchantments.ewisdom=Weapons enchanted with Elder Wisdom have a chance to provide the thaumaturge using them with some knowledge aspects of creatures slain.
|
||||
tb.rec.enchantments.ebane=Weapons enchanted with Eldritch bane will deal more damage to endermen and eldritch creatures.
|
||||
tb.rec.enchantments.magictouch=Weapons enchanted with Magic Touched will cause more aspect orbs to be dropped from slain creatures.
|
||||
tb.rec.enchantments.vaporise=Weapons enchanted with Vaporising enchantment have a chance to drop corresponding crystallised essentia of creatures slain by it.
|
||||
tb.rec.enchantments.taint=Weapons infused with Taint will deal additional tainted damage upon hit. It will also apply Taint Poison to the target. This is less effective against tainted creatures.
|
||||
|
||||
#1.1 researches
|
||||
tc.research_name.TB.EntityDecAdv=Entity Deconstructor Improvements
|
||||
tc.research_text.TB.EntityDecAdv=Even better decomposing!
|
||||
tb.rec.eDeca.page.0=You have managed to advance in your researches of the entity deconstruction. You have discovered, that the basic deconstructor is rather limited. It seems you are simply able to socket crystal blocks into the frame of the device - increasing its stability and magical resonance. All primal aspects can be used.
|
||||
tb.rec.eDeca.page.1=Each crystal increases the maximum range of knowledge transfer of the device by 8 blocks, and will also make the device faster. When all six primal crystals are installed, it will gain the ability to decompose items above it the same way it decomposes mobs. The items will not always produce knowledge, but they will do it with a better chance than the deconstruction table. Deconstructed items will only produce primal aspects though.
|
||||
|
||||
|
||||
|
||||
tc.research_name.TB.Relocator=Thaumic Relocation
|
||||
tc.research_text.TB.Relocator=Back and forward
|
||||
tb.rec.relocator.page.0=Those arcane levitators you've discovered. you have always been wondering - why can't they be placed on walls? You have discovered a way to slightly improve the construction of the levitator, so it can be placed on the ceiling and walls. Additionally, by slightly altering the recipe and using Alumentum instead of Nitor you have created an opposite device, that will instead pull everything towards itself rather than pushing. Both devices keep the full capabilities and limitation of the arcane levitator, since they work in the same way.
|
||||
|
||||
tc.research_name.TB.ThaumicAnvil=Thaumium Anvil
|
||||
tc.research_text.TB.ThaumicAnvil=Why haven't they thought about this?
|
||||
tb.rec.thaumicAnvil.page.0=You are annoyed by those anvils. They are breaking after a couple of hits and they are sapping your life force as if they were some kind of experience black hole! You have applied your knowledge of the magical metal otherwise known as thaumium to create a better anvil! The Thaumium Anvil lasts much longer than the mundane one, keeping full functionality! <BR>The Thaumium also is not your mundane iron - it can absorb much more life force at a time, increasing the maximum level the anvil can work with up to 60. It also seems that repairing items here has no cost penalty - it is always as you are repairing your pick the first time!
|
||||
|
||||
tc.research_name.TB.VoidAnvil=Void metal Anvil
|
||||
tc.research_text.TB.VoidAnvil=Repare²
|
||||
tb.rec.voidAnvil.page.0=Well, the Thaumium anvil is all well and good, but it also breaks. Maybe not that fast, but it still does. However, you have had an idea since you've unlocked that Void metal. What if you try to make an anvil out of that one? The results are... Interesting.<BR>First of all, your new-made anvil has kept the main property of the void metal - the ability to repair itself. The anvil will automatically repare itself, should you cause a block update right next to it. The anvil however acts much different - any operation here, no matter if you are renaming stuff or combining extremely efficient enchanted books always costs the same 7 levels of XP.
|
||||
tb.rec.voidAnvil.page.1=The anvil also seems to have no cost increase penalty, just as the thaumium one does.<BR>Whilst repairing you have seen some void metal flowing into the cracks of your tools. Sure that is nothing to worry about, right?
|
||||
|
||||
tc.research_name.TB.EnderSapling=Ender Tree
|
||||
tc.research_text.TB.EnderSapling=Memories of the end
|
||||
tb.rec.enderTree.page.0=You have managed to apply your knowledge of the mythical land known as The End to your knowledge about trees. This tree, infused with ender energies will convert mundane blocks below itself to blocks from The End - the endstone. It is also possible to obtain obsidian, though the odds are low. Strangely enough the matter of the world under the tree seems extremely thick and occasionally creatures from The End will escape to the world the tree grows in, however it is impossible for some big creatures like Dragons to come through. The wood can be used to make special planks with a pretty high explosion resistance.
|
||||
|
||||
tc.research_name.TB.NetherSapling=Nether Tree
|
||||
tc.research_text.TB.NetherSapling=Blazing growth!
|
||||
tb.rec.netherTree.page.0=You have managed to combine your knowledge of the Portal to the Nether with your knowledge of thaumic trees. The result is a tree, that creates tiny portals to the nether beneath itself. Those portals can't be seen, but they are strong enough for the nether corruption to pass through, converting mundane blocks below the tree into their nether equivalent. Different creatures from the nether will also occasionally come through those portals. The tree also has the properties of the netherrack where it will not burn and spread fire but will forever sustain it.
|
||||
|
||||
tc.research_name.TB.PeacefulSapling=Peaceful Tree
|
||||
tc.research_text.TB.PeacefulSapling=More life
|
||||
tb.rec.peacefulTree.page.0=You have noticed that the animals of all kind are attracted to the light. You have also noticed that they can appear in different places out of nowhere. You have studied that effect, and have managed to create a tree that will attract animals of all kind towards itself. The animals, corresponding to the biome the tree grows in will randomly appear beneath it's leaves. You should however keep control over the population, since animals will come endlessly!
|
||||
|
||||
#Research from TC4
|
||||
#no longer needed
|
||||
|
||||
#Enchantment researches
|
||||
tc.research_name.TB.ElderKnowledge=Elder Wisdom
|
||||
tc.research_text.TB.ElderKnowledge=Knowledge of the old ones
|
||||
tc.research_name.TB.EldritchBane=Eldritch Bane
|
||||
tc.research_text.TB.EldritchBane=You'll show them all
|
||||
tc.research_name.TB.MagicTouch=Magic Touch
|
||||
tc.research_text.TB.MagicTouch=Touch them with magic
|
||||
tc.research_name.TB.Vaporising=Vaporising
|
||||
tc.research_text.TB.Vaporising=Portable Crystalliser
|
||||
tc.research_name.TB.Tainted=Tainted
|
||||
tc.research_text.TB.Tainted=Blight on these lands!
|
||||
|
||||
#Messages
|
||||
tb.txt.knoseFragment=Right-click to gain knowledge
|
||||
tb.txt.howlBelow=Something howls in the depths of the world...
|
||||
tb.txt.howlDeeper=You hear a howl from below the bedrock, you might want to go deeper...
|
||||
tb.txt.taintDevelop=What was that? You need to remember what just happened!
|
||||
tb.txt.spawnSet=Spawn point set!
|
||||
tb.txt.linkEntDecon=Device link established!
|
||||
|
||||
#Foci enchantments
|
||||
tb.foci.aquatic.name=Aquatic
|
||||
tb.foci.aquatic.desc=Water may be crystallised into essentia upon draining
|
||||
|
||||
tb.foci.netheric.name=Netheric
|
||||
tb.foci.netheric.desc=Allows the Drain Foci to work on Lava blocks.
|
||||
|
||||
tb.foci.decomposing.name=Decomposing
|
||||
tb.foci.decomposing.desc=Allows Experience Foci to absorb mobs for experience.
|
||||
|
||||
tb.foci.vaporizing.name=Vaporizing
|
||||
tb.foci.vaporizing.desc=Experience Foci can create crystallised essentia from absorbed blocks.
|
||||
|
||||
tb.foci.warping.name=Warping
|
||||
tb.foci.warping.desc=Removing flux blocks will inflict warp on the remover
|
||||
|
||||
tb.foci.crystalization.name=Crystallisation
|
||||
tb.foci.crystalization.desc=Flux blocks can drop Potentia essence. On level II drops random essence
|
||||
|
||||
tb.foci.calming.name=Calming
|
||||
tb.foci.calming.desc=Negates the Warping effect. Removed flux blocks can remove temporary and regular warp from the remover
|
||||
|
||||
#1.2
|
||||
|
||||
#Blocks
|
||||
tile.nodeLinker.name=Node Linking Device
|
||||
tile.tb.campfire.name=Mage's Campfire
|
||||
tile.tb.brazier.name=Brazier of Warding
|
||||
|
||||
#Items
|
||||
item.tb.revolver.name=Thaumaturge's Revolver
|
||||
item.tb.bracelet.name=Bracelet
|
||||
item.tb.bracelet.iron=Iron Bracelet
|
||||
item.tb.bracelet.gold=Gold Bracelet
|
||||
item.tb.bracelet.greatwood=Greatwood Bracelet
|
||||
item.tb.bracelet.thaumium=Thaumium Bracelet
|
||||
item.tb.bracelet.silverwood=Silverwood Bracelet
|
||||
item.tb.bracelet.reed=Reed Bracelet
|
||||
item.tb.bracelet.bone=Bone Bracelet
|
||||
item.tb.bracelet.obsidian=Obsidian Bracelet
|
||||
item.tb.bracelet.ice=Ice Bracelet
|
||||
item.tb.bracelet.blaze=Blaze Bracelet
|
||||
item.tb.bracelet.quartz=Quartz Bracelet
|
||||
item.tb.bracelet.void=Void Bracelet
|
||||
item.tb.bracelet.primal=Primal Bracelet
|
||||
|
||||
#Enchantments for the revolver
|
||||
revolverUpgrade.ACCURACY.name=Accuracy
|
||||
revolverUpgrade.POWER.name=Power
|
||||
revolverUpgrade.SILVER.name=Silver
|
||||
revolverUpgrade.POISONED.name=Poisoned
|
||||
revolverUpgrade.BANE_OF_ATROPODS.name=Bane of Arthropods
|
||||
revolverUpgrade.BANE_OF_ELDRITCH.name=Bane of Eldritch
|
||||
revolverUpgrade.PIERCING.name=Piercing
|
||||
revolverUpgrade.DUELING.name=Dueling
|
||||
revolverUpgrade.TAINTED.name=tainted
|
||||
revolverUpgrade.PRIMAL.name=Primal
|
||||
revolverUpgrade.SPEED.name=Speed
|
||||
revolverUpgrade.EFFICIENCY.name=Verimlilik
|
||||
revolverUpgrade.ELDRITCH.name=Eldritch
|
||||
revolverUpgrade.VOID.name=Void
|
||||
revolverUpgrade.KNOWLEDGE.name=Knowledge
|
||||
revolverUpgrade.HEAVY.name=Heavy
|
||||
|
||||
#Researches
|
||||
tc.research_name.TB.Revolver=Thaumaturge's Arsenal
|
||||
tc.research_text.TB.Revolver=The hunt begins
|
||||
tb.rec.revolver.page.0=Thaumic weapons are good. Especially those where you do not have to get close to your enemies. Thaumaturgy however does not seem to offer much of those. Sure, there is a bow of bone, but... it is a bow. Even though it is enhanced with magic it still requires the wielder to pull the string. One might say - there are wand foci! Sure there are, and they are all great... But are they really weapons? They are put on top of wands and they use the energy of the wand. Well what if the Thaumaturge prefers his sceptres over wands? He... needs to craft another wand, just for those foci? Really? Some foci are also known for not working under certain conditions... Better to say in certain places...
|
||||
tb.rec.revolver.page.1=You have been engineering for a while now - this is what you have came with. A pretty strange contraption that is not all that big and is comfort to hold in hand. You have named your contraption "The Revolver". No, you have no idea why.<BR>The device is able to shoot very small yet extremely fast projectiles which deal devastating damage to anything they come in contact with. Due to your weapon having a magical nature those projectiles are also magical - they are created out of raw Telum essentia, stored in a jar inside of the revolver. One point of aspect is enough for just two shots. To open the revolver sneak and left-click anywhere. Sneaking also allows you to aim more precise. Right-click to shoot of course, that should be obvious.
|
||||
tb.rec.revolver.page.2=The revolver is also much more potent than it looks - you are sure, that there are TONS of ways to improve it's construction by performing further infusions over it. You still need to discover them though. Some of the improvements might conflict with each other and therefore can't be installed together. It is also worth noticing that most improvements can be applied over and over again, but the stability of the infusion will suffer great penalties for each new level. The aspect cost will also increase for each level of improvement by the amount it originally cost.
|
||||
|
||||
tc.research_name.TB.NodeLinker=Node Linking
|
||||
tc.research_text.TB.NodeLinker=From one source to another!
|
||||
tb.rec.nodeLink.page.0=Nodes. The things that link your world to the world of magic. They are heavily used in thaumaturgy - some devices use them to function, you need them to recharge your wands. However there is a small problem - a node can always store that much of vis and if it has, for example, no terra it it - this is it, it has no terra, and that aspect can't be gained from the node. There sure is a so called 'node bullying' - one node eating other, smaller nodes. With the discovery of the Advanced node stabiliser that can be worked with, but it takes a ridiculous amount of time and also is unreliable.
|
||||
tb.rec.nodeLink.page.1=You have discovered a device that might get the job done. The node Linking Device creates a mysterious link between 2 nodes and will move aspects from the linked one to the linker. You need 2 of this devices placed on top of nodes. Then just take your wand and right click on the receiver. After that click on the transmitter - and the link will be established. The link will firstly drain all aspects out of the transmitting node's pull, then it will draw the node's capacity and will increase the receiver’s capacity based on that. Lastly the node without any capacity left will fade away. The chance of the receiver node to increase it's aspect capacity is around 70% for each capacity decrease on the transmitting node.
|
||||
tb.rec.nodeLink.page.2=The transmission however is pretty unstable - both nodes will react to the link. This will result in a so called instability. The more time the device functions - the more instability it will have. Based on the amount of instability different things may happen - from the aspects escaping out of nodes on both ends into air in form of flux, to the complete transmitting node destruction with the explosion. The receiving node however will never get harmed in any way. If you would only have a magic inert metal, forged from both, Nether and End, that could stabilize the link. In theory a Block of this supreme metal above this device would be sufficient.
|
||||
|
||||
tc.research_name.TB.Revolver.Accuracy=Revolver Upgrade: Accuracy
|
||||
tc.research_text.TB.Revolver.Accuracy=Sniping from miles away
|
||||
tb.rec.revolver.acc.page.0=You have found a way to give your revolver more sniping potential. With this upgrade your eyes will become more focused on the target while you are aiming, allowing you to aim more precise.<BR>Max Level: §6§l3 §r§0<BR>Conflicts with: §nSpeed§r, §0§nEfficiency§r
|
||||
|
||||
tc.research_name.TB.Revolver.Atropods=Revolver Upgrade: Bane Of Arthropods
|
||||
tc.research_text.TB.Revolver.Atropods=Packed with neurotoxins
|
||||
tb.rec.revolver.atr.page.0=You have found a way to improve your revolver against spiders and silverfish. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Eldritch§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.EldritchBane=Revolver Upgrade: Bane Of Eldritch
|
||||
tc.research_text.TB.Revolver.EldritchBane=Eldritch creatures outlawed
|
||||
tb.rec.revolver.elb.page.0=You have found a way to improve your revolver against eldritch creatures. This upgrade will make the revolver much more effective against those creatures, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nDueling§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Dueling=Revolver Upgrade: Dueling
|
||||
tc.research_text.TB.Revolver.Dueling=Sir, I duel you!
|
||||
tb.rec.revolver.duel.page.0=Sometimes the simple words are not enough, and a Thaumaurge needs to physically prove himself. Prior to the revolver discovery that could only be done via mundane swords and bows. Now a Thaumaturge and his offender can resolve their issue like two gentlemen - with their guns! This upgrade will make the revolver much more potent against other players, and will not affect the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nEldritch§r
|
||||
|
||||
tc.research_name.TB.Revolver.Efficiency=Revolver Upgrade: Efficiency
|
||||
tc.research_text.TB.Revolver.Efficiency=Waste nothing, multiply existing
|
||||
tb.rec.revolver.eff.page.0=You have found a way to decrease the Telum consumption of the revolver. Each level of this upgrade will decrease the consumption by 1 unit of essentia.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nSpeed§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Eldritch=Revolver Upgrade: Eldritch
|
||||
tc.research_text.TB.Revolver.Eldritch=Speaks the words backwards!
|
||||
tb.rec.revolver.eld.page.0=Imbuing the revolver with the energy of the eldritch certainly does something... You have discovered what exactly. This upgrade will make the revolver much more potent against very strong creatures, aka bosses, but will decrease the effectiveness against others.<BR>Max Level: §6§l 2 §r§0<BR>Conflicts with: §nPower§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Heavy=Revolver Upgrade: Heavy
|
||||
tc.research_text.TB.Revolver.Heavy=Melee is still an option
|
||||
tb.rec.revolver.hev.page.0=Sometimes a thaumaturge is just out of essentia that the revolver uses... But everything is not lost, the revolver itself is a decent melee weapon! Sure there can be an improvement... Each level of this upgrade will increase the damage the revolver does in melee by 2.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Knowledge=Revolver Upgrade: Knowledge
|
||||
tc.research_text.TB.Revolver.Knowledge=Drain their bra... Knowledge.
|
||||
tb.rec.revolver.kno.page.0=You have found a way to bind the bullets to your mind. The result is interesting - every slain creature might give you a sudden inspiration, or simply a knowledge point. No risk of warping your mind exists. <BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPrimal§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Piercing=Revolver Upgrade: Piercing
|
||||
tc.research_text.TB.Revolver.Piercing=.45 calibre!
|
||||
tb.rec.revolver.pir.page.0=You have found a way to make your revolver much more devastating. This upgrade will make the bullets pierce through anyone they strike, dealing more damage than usual and continuing on travelling forward.<BR>Max Level: §6§l1 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Revolver.Power=Revolver Upgrade: Power
|
||||
tc.research_text.TB.Revolver.Power=More gunpowder to the damn thing!
|
||||
tb.rec.revolver.pow.page.0=You have discovered a way to improve the potency of your revolver. This upgrade will increase the damage the revolver does to any creature. No exceptions. However the damage increase is worse, than with the creature-specific upgrades.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nEldritch§r, §0§nSilver§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Primal=Revolver Upgrade: Primal
|
||||
tc.research_text.TB.Revolver.Primal=What lies beyond the lightspeed...
|
||||
tb.rec.revolver.primal.page.0=The primal energies pulse... What if you would imbue the revolver with them? The results are... interesting. Your revolver seems to have become a 'hit-scan' rather than 'shoot' type of weapon - it means that the bullets travel to their targets §oinstantly§r§0. The bullets have also gained the ability to pierce walls. They also are much more dangerous now. However the cost for using the revolver is also now much higher - 2 essentia per shot!<BR>Max Level: §6§l 1 §r§0<BR>Conflicts with: §nKnowledge§r, §0§nTainted§r
|
||||
|
||||
tc.research_name.TB.Revolver.Silver=Revolver Upgrade: Silver
|
||||
tc.research_text.TB.Revolver.Silver=Just a casual werewolf killer.
|
||||
tb.rec.revolver.sil.page.0=You have discovered a way to improve the potency of your weapon against unholy creatures. This upgrade will make the revolver much more potent against undead creatures, demons and werewolves, and will not decrease the effectiveness against others.<BR>Max Level: §6§l 5 §r§0<BR>Conflicts with: §nPower§r, §0§nEldritch§r, §0§nBane Of Atropods§r, §0§nBane Of Eldritch§r, §0§nDueling§r
|
||||
|
||||
tc.research_name.TB.Revolver.Speed=Revolver Upgrade: Speed
|
||||
tc.research_text.TB.Revolver.Speed=It shoots 10 000 bullets per minute!
|
||||
tb.rec.revolver.spe.page.0=You have found a way to increase the speed at which your bullets travel. Each level of this upgrade will increase the speed of the bullets by... some amount, how can you tell? You clearly do not have any device or whatever to measure such fast movement!.<BR>Max Level: §6§l5 §r§0<BR>Conflicts with: §nEfficiency§r, §0§nAccuracy§r
|
||||
|
||||
tc.research_name.TB.Revolver.Tainted=Revolver Upgrade: tainted
|
||||
tc.research_text.TB.Revolver.Tainted=It's ALIVE! Kinda.
|
||||
tb.rec.revolver.tai.page.0=Imbuing your weapon with taint might not be that good of an idea, but you've tried anyways. Anyway, here are the results - this upgrade will increase the raw damage of the revolver against every creature, except for the tainted ones - for them the damage will be decreased! The bullets also will have a chance to inflict the victim with Taint Poison!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nPrimal§r, §0§nKnowledge§r
|
||||
|
||||
tc.research_name.TB.Revolver.Void=Revolver Upgrade: Void
|
||||
tc.research_text.TB.Revolver.Void=Merging with the bullets
|
||||
tb.rec.revolver.void.page.0=Infusing the revolver with some void metal gives the gun the primal ability of the void metal - self-repairing. Warning - seeing the gun metal changing shape due to the void metal might not be a pleasant experience and may cause hallucinations and nightmares!<BR>Max Level: §6§l 3 §r§0<BR>Conflicts with: §nNone§r
|
||||
|
||||
tc.research_name.TB.Campfire=Mage's Campfire
|
||||
tc.research_text.TB.Campfire=A safe night in the woods
|
||||
tb.rec.campfire.page.0=If a person wanders around for example in the forest when it is getting dark and he is too far away from home to go to his bed he is probably stuck there in the darkness with all those monsters around. You are a thaumaturge, sure you can solve that problem! You have discovered a way to make a campfire! To light it up you first need to right-click it with a log - magical logs may be more long-lasting. Next just insert any fuel in it. Your campfire is imbued with magic, so monsters nearby will retreat, just as creepers flee from cats. However, sometimes a hunger will make monsters ignore the campfire to a certain extent - it is not absolute protection.
|
||||
|
||||
tc.research_name.TB.Brazier=Brazier of Warding
|
||||
tc.research_text.TB.Brazier=Not just decorative
|
||||
tb.rec.brazier.page.0=The campfire is well and good, but there is a problem - it requires way too much manual control. You need to toss in logs, you need to toss in fuel. Maybe thaumaturgy can help you with this? And it sure can! You have improved the construction of the campfire. The brazier will do exactly the same, but it does not require manual fuel/logs insertion - it will instead drain ignis essentia from nearby jars and mirrors.
|
||||
|
||||
tc.research_name.TB.Bracelet.Iron=Thaumic Bracelets
|
||||
tc.research_text.TB.Bracelet.Iron=Elegant foci solution
|
||||
tb.rec.bracelet.iron.page.0=Since the discovery of wands you have been thinking of alternating the way vis channels through the wand. The wand on it's own has a very basic system of vis channelling - it uses the Vis from the core and exports it into the world using the caps. Well, that makes the wand a universal device it can use vis offensively, defensively and for crafts. But it both lacks the power for offensive usage and the efficiency for crafts. Sure there are staffs and sceptres. The sceptres are fine, but you think that the staffs can be made... differently.
|
||||
tb.rec.bracelet.iron.page.1=By completely removing the core from the construction, adding some mundane parts to hold it all together and making a 'zone of potency' with the caps you have discovered the Bracelets. They are your alternative to the staffs. Due to their construction they do not come in thousands of variants - there are some though. You are also sure, that you can't combine different caps to create a bracelet - it will be unstable and will not work. Only the regular caps discovered by thaumaturges can be used to create the bracelets too... The bracelet works just as your regular wand would - it can drain vis from nodes, it can be charged in a wand recharging pedestal, it can harvest the aspect orbs from mobs.
|
||||
tb.rec.bracelet.iron.page.2=The bracelets also work with foci - it is what they were made for. However since the bracelet has no core it is very limited in the amount of vis it can store - the most basic one - the iron can only store 10! Due to the bracelets having no core, they can't be used for crafting. However what they shine at is the usage of foci. First of all they have an amazing vis discount for doing so. Any foci in the bracelet will have it's cooldown greatly reduced. The foci are also MUCH faster and potent than in wands. Lastly since the bracelets are extremely small they also will get affected by the invisibility potion if their carrier is.
|
||||
|
||||
tc.research_name.TB.Bracelet.Gold=Gold Bracelet
|
||||
tc.research_text.TB.Bracelet.Gold=Gold is a great conductor
|
||||
tb.rec.bracelet.gold.page.0=Since iron is much more mundane than gold you might want to use that instead. The golden bracelet simply holds more vis than the iron one and also gives more vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Greatwood=Greatwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Greatwood=It's a stub
|
||||
tb.rec.bracelet.greatwood.page.0=Similar to how wands can be made out of greatwood bracelets can too. It simply holds more vis than the golden one, yet keeping the same vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Thaumium=Thaumium Bracelets
|
||||
tc.research_text.TB.Bracelet.Thaumium=Chanelling magic
|
||||
tb.rec.bracelet.thaumium.page.0=Since you have discovered a way to make wands out on thaumium you have applied the same to the bracelets. This one holds more vis than the greatwood one and has a better vis discount too
|
||||
|
||||
tc.research_name.TB.Bracelet.Silverwood=Silverwood Bracelets
|
||||
tc.research_text.TB.Bracelet.Silverwood=Magical and pure
|
||||
tb.rec.bracelet.silverwood.page.0=The greatwood bracelet is great, but there always is a room for improvement. Using silverwood instead of greatwood allows the creation of a better bracelet. It also has a pretty good vis discount
|
||||
|
||||
tc.research_name.TB.Bracelet.Void=Void Bracelets
|
||||
tc.research_text.TB.Bracelet.Void=With the void energies
|
||||
tb.rec.bracelet.void.page.0=You have applied your discovery of the void wand creation to the bracelet. This new bracelet shares the same functionality - it will slowly regenerate aspects and has a pretty good vis discount.
|
||||
|
||||
tc.research_name.TB.Bracelet.Reed=Reed Bracelets
|
||||
tc.research_text.TB.Bracelet.Reed=Light as the sky itself
|
||||
tb.rec.bracelet.reed.page.0=You have created a bracelet that shares the same functionality as the reed wand core - it will slowly regenerate aer vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Blaze=Blaze Bracelets
|
||||
tc.research_text.TB.Bracelet.Blaze=With an infernal touch
|
||||
tb.rec.bracelet.blaze.page.0=You have created a bracelet that shares the same functionality as the blaze wand core - it will slowly regenerate ignis vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Obsidian=Obsidian Bracelets
|
||||
tc.research_text.TB.Bracelet.Obsidian=From the depths of the world
|
||||
tb.rec.bracelet.obsidian.page.0=You have created a bracelet that shares the same functionality as the obsidian wand core - it will slowly regenerate terra vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Ice=Ice Bracelets
|
||||
tc.research_text.TB.Bracelet.Ice=Cold to the touch
|
||||
tb.rec.bracelet.ice.page.0=You have created a bracelet that shares the same functionality as the ice wand core - it will slowly regenerate aqua vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Quartz=Quartz Bracelets
|
||||
tc.research_text.TB.Bracelet.Quartz=Just what you've ordered
|
||||
tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same functionality as the quartz wand core - it will slowly regenerate ordo vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Primal you have created a bracelet that shares the same functionality. It will slowly regenerate all aspects within itself up to 10%. It also holds the most vis out of all bracelets and offers the best discount. Lastly, similar to the primal staff core it will automatically add 1 level of Potency to any foci used with it.
|
||||
|
||||
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
@@ -0,0 +1,742 @@
|
||||
tc.research_category.THAUMICBASES=神秘基础学
|
||||
|
||||
#enchantments
|
||||
enchantment.elderKnowledge=睿智
|
||||
enchantment.eldritchBane=异域杀手
|
||||
enchantment.magicTouch=魔法之触
|
||||
enchantment.tainted=腐化
|
||||
enchantment.vaporising=蒸发
|
||||
tb.rec.enchantments.magictouched=附魔了魔法之触的武器杀死生物时会掉落更多的要素球.
|
||||
tb.rec.enchantments.vaporising=附魔了蒸发的武器杀死生物时,有几率掉落对应的晶化源质.
|
||||
|
||||
#blocks
|
||||
tile.quicksilverBlock.name=水银块
|
||||
tile.quicksilverBrick.name=水银砖块
|
||||
tile.crystalBlockfire.name=火之魔晶块
|
||||
tile.crystalBlockwater.name=水之魔晶块
|
||||
tile.crystalBlockearth.name=地之魔晶块
|
||||
tile.crystalBlockair.name=风之魔晶块
|
||||
tile.crystalBlockorder.name=秩序魔晶块
|
||||
tile.crystalBlockentropy.name=混沌魔晶块
|
||||
tile.crystalBlockmixed.name=复相魔晶块
|
||||
tile.crystalBlocktainted.name=腐化魔晶块
|
||||
tile.salisMundusBlock.name=世界盐块
|
||||
tile.pyrofluid.name=魔力熔岩
|
||||
tile.thauminiteBlock.name=秘晶块
|
||||
tile.eldritchArk.name=镶金黑曜石
|
||||
tile.ironGreatwood.name=复合框架宏伟之木
|
||||
tile.plax.name=纤化麦
|
||||
tile.aurelia.name=灵气花
|
||||
tile.aureliaPetal.name=灵气花瓣
|
||||
tile.metalleat.name=金属草
|
||||
tile.lucrite.name=炼金草
|
||||
tile.knose.name=神秘玫瑰
|
||||
tile.sweed.name=芦苇
|
||||
tile.lazullia.name=青金草
|
||||
tile.rainbowCactus.name=彩虹仙人掌
|
||||
tile.redlonStem.name=红石瓜
|
||||
tile.ashroom.name=始源蘑菇
|
||||
tile.flaxium.name=咒波花
|
||||
tile.glieonia.name=荧光花
|
||||
tile.briar.name=治愈草
|
||||
tile.tobacco.name=烟草
|
||||
tile.voidPlant.name=虚空植物
|
||||
tile.spikeiron.name=铁钉
|
||||
tile.spikethaumic.name=神秘钉
|
||||
tile.spikevoid.name=虚空钉
|
||||
tile.goldenOakSapling.name=黄金橡树树苗
|
||||
tile.goldenOakLeaves.name=黄金橡树树叶
|
||||
tile.cryingObsidian.name=尖叫黑曜石
|
||||
tile.overchanter.name=超吟附魔台
|
||||
tile.TBoldCobblestone.name=远古圆石
|
||||
tile.TBoldGravel.name=远古沙砾
|
||||
tile.TBoldCobblestoneMossy.name=远古苔石
|
||||
tile.advAlchFurnace.name=神秘炼金炉
|
||||
tile.entityDeconstructor.name=实体解构器
|
||||
tile.TBoldIron.name=远古铁块
|
||||
tile.TBoldDiamond.name=远古钻石块
|
||||
tile.TBoldGold.name=远古金块
|
||||
tile.TBoldLapis.name=远古青金石块
|
||||
tile.TBoldBricks.name=远古砖块
|
||||
tile.nodeManipulator.name=节点调节器
|
||||
|
||||
tile.tb.slab.tile.TBoldLapis.name=远古青金石台阶
|
||||
tile.tb.slab.tile.TBoldIron.name=远古铁台阶
|
||||
tile.tb.slab.tile.TBoldGold.name=远古金台阶
|
||||
tile.tb.slab.tile.TBoldDiamond.name=远古钻石台阶
|
||||
tile.tb.slab.tile.TBoldCobblestone.name=远古圆石台阶
|
||||
tile.tb.slab.tile.TBoldBricks.name=远古石砖台阶
|
||||
tile.tb.slab.tile.TBoldCobblestoneMossy.name=远古苔石台阶
|
||||
tile.tb.slab.tile.eldritchArk.name=远古镶金黑曜石台阶
|
||||
|
||||
tile.tb.crystalslab.air.name=风之魔晶台阶
|
||||
tile.tb.crystalslab.water.name=水之魔晶台阶
|
||||
tile.tb.crystalslab.fire.name=火之魔晶台阶
|
||||
tile.tb.crystalslab.earth.name=地之魔晶台阶
|
||||
tile.tb.crystalslab.order.name=秩序魔晶台阶
|
||||
tile.tb.crystalslab.entropy.name=混沌魔晶台阶
|
||||
tile.tb.crystalslab.mixed.name=复相魔晶台阶
|
||||
tile.tb.crystalslab.tainted.name=腐化魔晶台阶
|
||||
|
||||
tile.thaumicRelocator.name=扩展奥术悬浮台
|
||||
tile.tb.voidblock.name=虚空金属块
|
||||
tile.thaumicAnvil.intact.name=神秘铁砧
|
||||
tile.thaumicAnvil.slightlyDamaged.name=轻微损坏的神秘铁砧
|
||||
tile.thaumicAnvil.veryDamaged.name=严重损坏的神秘铁砧
|
||||
tile.voidAnvil.intact.name=虚空金属砧
|
||||
tile.voidAnvil.slightlyDamaged.name=轻微损坏的虚空金属砧
|
||||
tile.voidAnvil.veryDamaged.name=严重损坏的虚空金属砧
|
||||
|
||||
tile.peacefullTreeSapling.name=和平树苗
|
||||
tile.netherTreeSapling.name=地狱树苗
|
||||
tile.enderTreeSapling.name=末影树苗
|
||||
tile.peacefullTreeLog.name=和平树原木
|
||||
tile.netherTreeLog.name=地狱树原木
|
||||
tile.enderTreeLog.name=末影树原木
|
||||
tile.peacefullTreeLeaves.name=和平树叶
|
||||
tile.netherTreeLeaves.name=地狱树叶
|
||||
tile.enderTreeLeaves.name=末影树叶
|
||||
tile.enderPlanks.name=末影树木板
|
||||
|
||||
#items
|
||||
item.resourcenuggetthauminite.name=秘晶粒
|
||||
item.resourcethauminite.thauminite_ingot.name=秘晶锭
|
||||
item.resourcethaumium_wand_core.name=神秘杖芯
|
||||
item.resourcevoid_wand_core.name=虚空杖芯
|
||||
item.resourceaurelia_petal.name=灵气花瓣
|
||||
|
||||
item.thauminiteAxe.name=秘晶斧
|
||||
item.thauminiteHoe.name=秘晶锄
|
||||
item.thauminiteShovel.name=秘晶铲
|
||||
item.thauminiteSword.name=秘晶剑
|
||||
item.thauminiteShears.name=秘晶剪刀
|
||||
item.thauminitePickaxe.name=秘晶镐
|
||||
item.thauminiteHelmet.name=秘晶头盔
|
||||
item.thauminiteChest.name=秘晶胸甲
|
||||
item.thauminiteLegs.name=秘晶护腿
|
||||
item.thauminiteBoots.name=秘晶靴
|
||||
|
||||
item.resourcethauminite.wand_cap_thauminite.name=秘晶杖端
|
||||
item.resourcebriar_seedbag.name=治愈花种子囊
|
||||
item.resourcetobacco_leaves.name=烟草叶堆
|
||||
item.pyrofluidBucket.name=魔力熔岩桶
|
||||
item.Wand.thauminite.cap=秘晶杖端
|
||||
item.Wand.tbthaumium.rod=神秘
|
||||
item.Wand.tbvoid.rod=虚空
|
||||
|
||||
item.plaxSeeds.name=纤化种子
|
||||
item.metalleatSeeds.name=金属种子
|
||||
item.lucriteSeeds.name=炼金种子
|
||||
item.knoseSeed.name=神秘玫瑰芽
|
||||
item.knoseFragment.fire.name=火之知识
|
||||
item.knoseFragment.aqua.name=水之知识
|
||||
item.knoseFragment.terra.name=地之知识
|
||||
item.knoseFragment.air.name=风之知识
|
||||
item.knoseFragment.order.name=秩序知识
|
||||
item.knoseFragment.entropy.name=混沌知识
|
||||
item.knoseFragment.mixed.name=复合知识
|
||||
item.knoseFragment.tainted.name=腐化知识
|
||||
item.sweedSeeds.name=芦苇种子
|
||||
item.lazulliaSeeds.name=青金种子
|
||||
item.redlonSeeds.name=红石瓜种子
|
||||
item.glieoniaSeed.name=荧光种子
|
||||
item.rosehipSyrup.name=玫瑰果浆
|
||||
|
||||
item.greatwoodPipe.name=宏伟之木烟斗
|
||||
item.silverwoodPipe.name=银树烟斗
|
||||
item.tobacco.tobacco_pile.name=烟草堆
|
||||
item.tobacco.tobacco_eldritch.name=邪术烟草堆
|
||||
item.tobacco.tobacco_fighting.name=愤怒烟草堆
|
||||
item.tobacco.tobacco_hunger.name=饱和烟草堆
|
||||
item.tobacco.tobacco_knowledge.name=睿智烟草堆
|
||||
item.tobacco.tobacco_mining.name=矿工烟草堆
|
||||
item.tobacco.tobacco_sanity.name=休闲烟草堆
|
||||
item.tobacco.tobacco_tainted.name=腐化烟草堆
|
||||
item.tobacco.tobacco_wispy.name=精灵烟草堆
|
||||
item.tobaccoSeeds.name=烟草种子
|
||||
item.mortar.name=杵与臼
|
||||
item.voidSeed.name=虚空植物种子
|
||||
|
||||
item.resourcebloodycloth.name=血腥布匹
|
||||
item.bloodyChest.name=血腥神秘使法袍
|
||||
item.bloodyLegs.name=血腥神秘使护腿
|
||||
item.bloodyBoots.name=血腥神秘使之靴
|
||||
|
||||
item.concentratedTaint.name=浓缩腐化瓶
|
||||
item.activationFoci.name=法杖核心:激活
|
||||
item.fluxFoci.name=法杖核心:咒波净化
|
||||
item.drainFoci.name=法杖核心:蒸发
|
||||
item.experienceFoci.name=法杖核心:经验
|
||||
|
||||
item.nodeFoci.speed.name=§e节点调节核心:速度
|
||||
item.nodeFoci.brightness.name=§e节点调节核心:明亮
|
||||
item.nodeFoci.destruction.name=§e节点调节核心:湮灭
|
||||
item.nodeFoci.efficiency.name=§e节点调节核心:效率
|
||||
item.nodeFoci.hunger.name=§e节点调节核心:饕餮
|
||||
item.nodeFoci.instability.name=§e节点调节核心:不稳定
|
||||
item.nodeFoci.purity.name=§e节点调节核心:纯净
|
||||
item.nodeFoci.sinister.name=§e节点调节核心:凶险
|
||||
item.nodeFoci.stability.name=§e节点调节核心:稳定
|
||||
item.nodeFoci.taint.name=§e节点调节核心:污染
|
||||
|
||||
item.tb.voidShears.name=虚空剪刀
|
||||
item.tb.voidFAS.name=虚空打火石
|
||||
|
||||
#Researchs
|
||||
tc.research_name.TB.CRUCIBLE=基础炼金术
|
||||
tc.research_text.TB.CRUCIBLE=沸腾并且冒着泡
|
||||
|
||||
tc.research_name.TB.AdvancedEntropy=高等混沌过程
|
||||
tc.research_text.TB.AdvancedEntropy=小型粉碎机!
|
||||
tb.rec.advEntr.page.0=炼金术提供了更多你想要的东西!以前你只能使用混沌粉碎一些简单的物品.然而,你已经发现了一种用混沌粉碎更多的物品的方法.然而你意识到有一个可以使这个过程更为高效的方法,但为了得到这个方法,你需要更多的研究.
|
||||
|
||||
#Alchemy holds a lot of potential you've yet to explore
|
||||
|
||||
|
||||
tc.research_name.TB.MasterEntropy=混沌过程精通
|
||||
tc.research_text.TB.MasterEntropy=110%的效率!
|
||||
tb.rec.mastEntr.page.0=最后你终于达到了!在进行了深入的混沌过程研究之后,你终于精通了这项技术.你现在可以在分解羊毛和沙子的时候得到100%的产出,分解烈焰棒的时候可以得到200%的产出.
|
||||
|
||||
tc.research_name.TB.StrongEntropy=混沌分解
|
||||
tc.research_text.TB.StrongEntropy=坩埚能当锤子使?
|
||||
tb.rec.strEntr.page.0=你已经发现了在坩埚中对于一些特定物品使用的极端的混沌过程.这将会把这些物品打碎为它们的构成组件.然而,100%的效率是不可能实现的。
|
||||
|
||||
tc.research_name.TB.SimpleDublication=初等炼金复制
|
||||
tc.research_text.TB.SimpleDublication=更多!
|
||||
tb.rec.simDup.page.0=你已经成功地掌握了炼金术复制的艺术!你的想法是复制箭,然后它成功了!然而,你也发现了复制雪球的方法,奇怪的是,这种方法也能应用于红石。
|
||||
|
||||
tc.research_name.TB.OreDestruction=矿石分解
|
||||
tc.research_text.TB.OreDestruction=混沌过程
|
||||
tb.rec.oreDestr.page.0=掌握了混沌过程的知识之后,你发现了一个方法来处理矿石,然而这些矿石必须使用精准采集得到.这个过程需要更多的源质但是仅仅是混沌是不够的,如果不加入Praecantatio源质强化魔力碎片的话,碎片也会被粉碎.对应的矿石的原始源质也是必要的,否则碎片会在坩埚中被瞬间溶解.这是你可以达到的最好的混沌过程研究……仅仅在这个阶段……
|
||||
|
||||
tc.research_name.TB.Amber=琥珀制造
|
||||
tc.research_text.TB.Amber=被时间捕获!
|
||||
tb.rec.amber.page.0=你发现了一种方法来创造琥珀,只需要把足够的陷阱源质与云杉树苗放进坩埚.有趣的是,其他类型的树苗对于琥珀来说太过平凡而没法得到成品.
|
||||
|
||||
tc.research_name.TB.DecoBlocks=装饰方块
|
||||
tc.research_text.TB.DecoBlocks=这些都是真的吗?
|
||||
tb.rec.decoBlocks.page.0=在很长一段时间里,神秘使只能使用琥珀块作为装饰.最近,增加一系列装饰方块的研究被发现了——这些就是神秘使最新的装饰方块:
|
||||
|
||||
tc.research_name.TB.Quicksilver=水银制造
|
||||
tc.research_text.TB.Quicksilver=这危险吗?
|
||||
tb.rec.cinnabar.page.0=每次你把银树原木分解为木板时总会产生疑惑——那些是什么气体?经过一些研究,你发现那是一些微小的水银蒸汽!之后你找到了一种方法把它们收集在坩埚中并且使用秩序源质进行结晶.然而,从银树原木中得到的水银不是真正的水银,它并不会结晶.要使它结晶你还需要加入一些Venenum源质.
|
||||
|
||||
tc.research_name.TB.SM=世界盐复制
|
||||
tc.research_text.TB.SM=这合理吗?
|
||||
tb.rec.sm.page.0=最近的研究让你得到了一个非常有趣的想法——世界盐是由具有所有原始源质的平衡碎片得到的.好吧,如果你给一个坩埚和所有的原始源质,能让世界盐在坩埚中呆一段时间吗?然而这样是不够的——世界盐太脆弱,在坩埚中会瞬间溶解,但是如果在坩埚中加入魔力源质,世界盐将会被强化到可以吸收额外的原始源质,之后你就会得到2堆世界盐了!
|
||||
|
||||
tc.research_name.TB.AlchemyRestoration=炼金复原
|
||||
tc.research_text.TB.AlchemyRestoration=一次简单的提纯
|
||||
tb.rec.alcRest.page.0=你发现了一种方法使某些物品更有条理.通过将方块与一些Ordo源质一起放入坩埚,之后它们将会成型——例如,沙砾可以变回圆石.虽然神秘使并不缺乏圆石.然而这个发现也可以应用于压缩冰——但是这时候Ordo源质并不能很好完成这个工作——相反这里需要的是Terra源质.
|
||||
|
||||
tc.research_name.TB.Backprocessing=炼金回溯
|
||||
tc.research_text.TB.Backprocessing=反向工程
|
||||
tb.rec.backProc.page.0=非常遗憾的是很多物品一旦分解之后是不能通过正常手段还原了……等一下,你是一个神秘使!你可以克服这个难题,甚至可以创造额外的资源!你已经解开了这个难题的秘密,之后你可以将一些物品变回原来的状态.把糖和仙人掌绿变回它们原始的状态很简单,然而,不寻常的材料则需要更多的努力.例如,您可以将一个烈焰粉变回烈焰棒的状态,但是这不仅仅需要Ordo,Ignis和Praecantatio源质来回溯烈焰粉,你还需要一些Potentia源质使它恢复活力,加入一些Permutatio源质来恢复它的性质,最后需要Fabrico源质将他们粘合在一起!
|
||||
|
||||
tc.research_name.TB.CrystalBlocks=晶簇块
|
||||
tc.research_text.TB.CrystalBlocks=从第二版而来!
|
||||
tb.rec.cBlocks.page.0=在研究了Ordo源质与方块在坩埚中作用的原理之后,你认为可以开始一个更大的项目.你已经发现在坩埚中把晶簇与一些Ordo源质和晶簇自身的源质混合起来,再加入一些Fabrico源质,晶簇将会塌陷成为固态!虽然现在尚未发现这种固体形态有什么卵用,但它保留了它来源晶簇的特性.你也发现如果在晶簇塌陷过程中加入一些Vitium源质会产生腐化晶簇块.尽管这些固体的使用方法尚未发现...但是所有的方块都可以用于增加注魔祭坛的稳定性.
|
||||
|
||||
tc.research_name.TB.SMB=世界盐块
|
||||
tc.research_text.TB.SMB=让我们勇敢!
|
||||
tb.rec.smb.page.0=在学会如何复制世界盐之后,下一步就是如何把世界盐变成块.由于世界盐本身就是一堆粉末,因此把它做成块需要额外的源质.你对这个方块除了强化注魔祭坛稳定性的用处之外的用处还不是很明了,但是你坚信你可以在今后的研究中有所发现.
|
||||
|
||||
tc.research_name.TB.Thauminite=秘晶锭
|
||||
tc.research_text.TB.Thauminite=更好的冶金
|
||||
tb.rec.thauminite.page.0=神秘使总是寻找一种更好的金属替代品.你现在一直在应用神秘锭……或许是时候进行进一步研究了.神秘锭可以使用更多的原始源质和Vitreus源质进一步加工.然而这种方法效率太低而且会造成一些神秘锭的损失——你也并不能找到解决这个问题的方法.但是这仍然让你找到了一种比神秘锭更好的金属锭.它几乎与钻石一般坚硬而且比神秘锭具有更好的魔法亲和力.它也更具魔力,能用于许多神秘锭无法应用的地方...
|
||||
|
||||
tc.research_name.CAP_thauminite=秘晶杖端
|
||||
tc.research_text.CAP_thauminite=这里不需要注魔!
|
||||
tb.rec.capthauminite.page.0=神秘使总是在尽可能简单的方法内寻找最优解.你刚刚发现的秘晶金属功能性上与神秘金属类似,那么为什么不使用它制作一个法杖端呢?好吧,结果非常奇怪,这个杖端惰性太强而不能使用注魔的手段进行激活.然而,在制作杖端的时候加入额外的世界盐可以解决这一个问题.为此它需要更多的源质来合成.它们似乎比神秘杖端更为优秀,但你感觉它们的能力不仅仅如此…或许还有你未知的力量沉睡在其中?
|
||||
|
||||
tc.research_name.TB.Pyrofluid=魔力熔岩
|
||||
tc.research_text.TB.Pyrofluid=仅仅是一次快速的地狱旅行
|
||||
tb.rec.pyrofluid.page.0=有时候神秘使仅仅想要一些地狱的精华——烈焰粉.然而,地狱十分炎热而且危险,因此许多神秘使不愿意进入地狱.你发现了一种不进入地狱而获得烈焰粉的方法——向一桶岩浆中注入Ignis源质与Praecantatio源质.这种注魔得到的魔法液体会失去它的流动能力并且会在世界中缓慢的结晶化。它完全结晶化之后,你可以收获一定随机数量的烈焰粉.值得注意的是,它仍和熔岩一样危险,你最好不要在其中游泳……
|
||||
|
||||
tc.research_name.ROD_tbthaumium=神秘杖芯
|
||||
tc.research_text.ROD_tbthaumium=当魔法遇到更多魔法!
|
||||
tb.rec.thaumRod.page.0=很长一段时间里,神秘使根本没想过使用神秘金属作为他们的魔杖.但你与他们不同,你使用你的知识制作了一个使用神秘金属做成的杖芯,这种金属就是神秘锭.然而,神秘金属的魔法惰性十分强烈,加入一些世界盐正好可以解决这个问题!这种杖芯是相当不错的,可以储存每种Vis80点.你似乎看见一两个闪电偶尔出现在你的法杖表面,但这只是你的想象,不是吗?
|
||||
|
||||
tc.research_name.ROD_tbvoid=虚空杖芯
|
||||
tc.research_text.ROD_tbvoid=一条危险的道路
|
||||
tb.rec.voidRod.page.0=在疯狂的深渊的旅行之后,你发现了一个方法来制作一种十分奇怪的金属.你有了另一个奇怪的想法——为什么不制作一把用这种金属制成的法杖呢?你可能需要使用一些额外的东西,例如使用腐化晶簇块来防止它的咒波污染.最终你得到了一柄充满脉动与力量的魔杖.它可能是你再次进入黑暗前能得到的最强的力量.而且,它似乎能缓慢从它自身中收集Vis——你想知道是什么组件带来了这种特性.
|
||||
|
||||
tc.research_name.TB.Plax=纤化麦
|
||||
tc.research_text.TB.Plax=魔法丝线
|
||||
tb.rec.plax.page.0=有时一个神秘使仅仅是需要一些线来制作魔法蜡烛或者魔法衣物,如何使用这些线这并不重要.而且有时候神秘使仅仅是不愿意在无尽的夜晚与蜘蛛缠斗,或者不停的剪羊毛.应用你刚刚学会的植物和自然知识能够为你解决这个问题.最终你得到了一种奇怪的作物,名叫纤化麦,它有8个生长阶段,而且一旦成熟你就能获得3根线!它的特性与普通小麦相同,它也需要光,而且只能生长在耕地上.
|
||||
|
||||
tc.research_name.TB.BasicPlants=神秘自然
|
||||
tc.research_text.TB.BasicPlants=当魔法遇到生命
|
||||
tb.rec.basicPlants.page.0=神秘术拥有各种分支方向.炼金术,奥术注魔,附魔……神秘术似乎可以做任何事……然而,大多数神秘使忽略了一个重要的方面——那就是植物和植物生命.然而,你并不是“超级神秘使”.这个研究方向的拥有光明的前景,你已经可以看到它的可能性.哦,它的研究是如此丰富,甚至你已经创造出了第一种神秘植物——神秘草.这是一种看起来像杂草一般的物种,然而你应该让它长大一点——等待它成长完全,然后你就可以收获糖与甘蔗(十分类似)了.但是,你应该十分小心的控制它们,它们蔓延的速度实在是太快了!
|
||||
|
||||
tc.research_name.TB.Knose=神秘玫瑰
|
||||
tc.research_text.TB.Knose=失落世界的遗忘之物
|
||||
tb.rec.knose.page.0=聪明的神秘使会小心保存知识书籍和论文,这就是为什么有如此多的知识碎片分散在世界各地.然而,每一个生物都有它的记忆与知识——动物和人类使用脑子,僵尸使用其他脑子…那么植物呢?它们也应该有类似的记忆,不是吗?哦,在你向一株植物注入Cognitio源质时发生了什么?结果是有趣的.只有一种植物在源质注入时存活了下来——那就是玫瑰.你尝试过种植它让它生长,然而并没有成功...神秘使
|
||||
tb.rec.knose.page.1=一株新生的神秘玫瑰太脆弱了,常规的突然中并没有让它生长的源质.你也尝试过将它种植在世界盐上,虽然这并没有什么卵用.最后,你终于找到这些源质方块能够支持这种植物的生长.当它需要吸收它下方方块中的源质进行生长.当它成熟的时候,你将会收获对应方块生长源质种类的调和知识碎片.这些知识碎片可以在坩埚中清洗来清除源质调和,但是这样会使碎片损失大部分内容.在复相晶簇块上种植的神秘玫瑰会生成复相碎片.在污染晶簇块上种植的神秘玫瑰会产出什么样的知识碎片呢?这取决于你,然而你感觉并不会有什么好事发生.
|
||||
|
||||
tc.research_name.TB.Lazullia=青金草
|
||||
tc.research_text.TB.Lazullia=当魔法与美人相遇
|
||||
tb.rec.lazullia.page.0_ec3=有时候神秘使会需要一点青金石来进行魔法研究,而且他们十分懒惰而不愿意花15个小时到洞穴中去寻找这种蓝色的矿石.你再次使用植物来帮助你面对这个难题.青金草会缓慢生长直到成熟收获.当青金草被收获时神秘使会得到一些青金石与一粒种子.<LINE>十分有趣的是,这种作物遵循着神秘的"末影之星的脉冲",因此如果满足了要求之后,它能使Mythriline结晶化.
|
||||
tb.rec.lazullia.page.0=有时候神秘使会需要一点青金石来进行魔法研究,而且他们十分懒惰而不愿意花15个小时到洞穴中去寻找这种蓝色的矿石.你再次使用植物来帮助你面对这个难题.青金草会缓慢生长直到成熟收获.当青金草被收获时神秘使会得到一些青金石与一粒种子.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=彩虹仙人掌
|
||||
tc.research_text.TB.RainbowCacti=抓住彩虹,品尝彩虹!
|
||||
tb.rec.rainCacti.page.0=魔法不总是严格而且富有逻辑性的,毕竟它是魔法.生命也遵循同样的法则——它也有很多种形态,有时候令人震惊,有时候十分滑稽.你创造出了一种植物,如图'滑稽'这个词的意思一样.它就像普通仙人掌那样生长,也就是必须种植在沙地上,它会生长到3格高.然而如果被破坏时只剩最后一格的时候,它会掉落一个彩虹仙人掌,否则会掉落一些染料.彩虹仙人掌并不能掉落一些特殊的染料比如骨粉和青金石.它掉落绿色染料比其他种类的染料概率要高得多.
|
||||
tb.rec.rainCacti.page.0.gt=魔法并不总是严格和合乎逻辑的 - 毕竟,它可是魔法. 生活也是如此 - 它可以有各种形式,有时令人震惊,有时令人发笑.你成功地创造了一种植物,这几乎就是 "有趣" 一词的定义.这种植物的功能与普通的仙人掌无异 - 它必须放在沙子上,最多可生长 3 格.不过,一旦被打破,只有当仙人掌只剩下最后一格时,它才会掉落自己.否则,它会掉落各种染料.
|
||||
|
||||
tc.research_name.TB.Metalleat=金属草
|
||||
tc.research_text.TB.Metalleat=铁有利于你的健康
|
||||
tb.rec.metalleat.page.0=有时候神秘使在处理矿石的时候需要Metallum源质,他会使用一个铁锭.有时候神秘使在制作物品的时候需要Metallum源质,他需要更多的铁锭.你终于找到了一个避免这个噩梦的方法.在坩埚中将一些Metallum源质,Victus源质注入小麦种子中,你终于创造出了一种新的植物.它会像普通小麦一样生长,但是在最后的阶段会变得粗糙和金属化.收获它们将会获得铁粒.然而,这个研究向你提出了更多的问题,你需要更加深入的研究...直到你意识到你不能用相同的方法获得神秘金属.
|
||||
|
||||
tc.research_name.TB.Lucrite=炼金草
|
||||
tc.research_text.TB.Lucrite=贪婪是好事吗?
|
||||
tb.rec.lucrite.page.0=你进一步研究了金属草,然后用类似的方法给一个胡萝卜注入了Lucrum源质.结果你得到了一种非常奇怪的植物,它会像金属草那样生长,但是需要2倍的时间成熟.它也十分需要魔法的滋润,如果在泥土的下方没有足够的魔法能量,它将不会生长.世界盐块似乎刚刚适合这种状况.它接受骨粉的恩惠也十分挑剔,你需要使用7次骨粉才能让它从幼苗成熟.但是一旦它成熟你将会收获一些金粒.由于它仍然是一种胡萝卜,因此你也会在收获后得到一根.
|
||||
|
||||
tc.research_name.TB.Aurelia=灵气花
|
||||
tc.research_text.TB.Aurelia=植物的长者
|
||||
tb.rec.aurelia.page.0=在所有的神秘研究中,你一定为一种源质的缺乏而恼怒不已,那就是Auram源质.在神秘物品的制作和使用中,它都是一种极其重要的源质,但是为了获得灵气源质神秘使往往需要破坏珍贵的灵气节点或者冒着危险去地狱猎杀小精灵.然而你使用你的植物知识找到了一种方法获得Auram源质而不用做这些令人难过的事.
|
||||
tb.rec.aurelia.page.1=当这种植物沐浴在月光之下的时候,它会打开它的花瓣让月光进入,就像被月光所供养一样.然而由于世界中的空气,这样的事情仅仅会在满月发生.它会偶尔掉落它富含Auram源质的花瓣,让神秘使得以在它附近的地面上找到.但是,这种植物仅仅能用月光使之成长.
|
||||
|
||||
tc.research_name.TB.Redlon=红石瓜
|
||||
tc.research_text.TB.Redlon=坚果中的魔法
|
||||
tb.rec.redlon.page.0=即便是神秘术是魔法的艺术,而且与工业毫无关系,但是许多魔法设备却需要这种神奇的红色粉末来控制.实际上红石本身就已经充满魔力,更何况你想将它与一种植物融合在一起一样.然而,你还是让这种植物诞生了,它会像南瓜和西瓜一样但是会结出一个红石块.但是你懂得,它需要比南瓜和西瓜更长的多的时间结果.
|
||||
|
||||
tc.research_name.TB.Ashroom=始源蘑菇
|
||||
tc.research_text.TB.Ashroom=是喝醉了吗?
|
||||
tb.rec.ashroom.page.0=这些奇怪的蘑菇一直困扰着神秘使,它们到底是什么?它们为什么在魔法森林中有如此数量?他们到底有什么作用?你思考着,然后最终得到了答案.这些蘑菇似乎是一种巨大的要素储存库.谁对这些可怜的蘑菇做了这些事情仍然是一个迷,但是你成功的利用一个简单的坩埚魔法应用了它们的恢复能力.如果你种植了一棵新的始源蘑菇然后收获它们,它们将会把收集的要素球释放出来.
|
||||
|
||||
tc.research_name.TB.Flaxium=咒波花
|
||||
tc.research_text.TB.Flaxium=太多的污染!
|
||||
tb.rec.flaxium.page.0=这种植物十分有趣.你并没有创造出这种植物的想法,然而它已经出现在你的手里了.这种花会主动吸收周围空气中的咒波,一旦收集满咒波,它就会在它自身上方释放出一阵咒波瓦斯.你对于如何使用这种植物并没有很好的想法,但是它能吸收周围源质的能力看起来十分有趣,也许它能作为其他一些东西的基础?
|
||||
|
||||
tc.research_name.TB.Glieonia=荧光花
|
||||
tc.research_text.TB.Glieonia=如何拼写这个名字?
|
||||
tb.rec.glieonia.page.0=神秘学中最炫的是什么?飞行!好吧,那么第二炫呢?法杖核心?WOW,那么第三炫...挖掘核心?真的吗?我们在讨论闪耀之光好吗?!不论如何,闪耀之光是如此令人惊讶,它能放出闪耀的光芒,制作神奇的物品!但是,有一点...它需要萤石来制作...一个睿智的神秘使能够精妙的解决这个问题!你已经成功培育出一种植物,它在收获时会掉落2份萤石粉.有趣的是这种花并不发出任何光芒,即便是成长完全之后...为什么会这样?
|
||||
|
||||
tc.research_name.TB.Briar=治愈草
|
||||
tc.research_text.TB.Briar=一位自然的药剂师
|
||||
tb.rec.briar.page.0=植物因为它们的药用而广为人知.然而神秘使往往不是特别关心这个方面.但是你不同,你成功地将玫瑰灌木还原到它野生的状态,创造出了治愈草.治愈草是一种2格高的植物,而且生长十分迅速.一旦成熟,它的种子袋可以被收集为之后的应用打下基础.它可以和糖在奥术工作台总合成玫瑰果浆.它的作用类似于牛奶但是胜过牛奶.它可以堆叠到16个一组而且对神秘使的某些扭曲反应有效果.但是它对于某些纯粹的精神影响无能为力...
|
||||
|
||||
tc.research_name.TB.Tobacco=魔法雪茄
|
||||
tc.research_text.TB.Tobacco=100%生命安全!
|
||||
tb.rec.tobacco.page.0=有时候神秘使会想从魔法研究的精神污染中解放出来.他希望保持自己的神智清醒好让他能够专注于自己的工作.有一些神秘使选择去抽某种烟叶,但是这会损害神秘使的健康,甚至会切断他与魔法世界的链接.可是你不需要担心这些东西.你创造了一种拥有跟烟叶相同功能的植物.但是它是绝对对你无害!尽管你很确定你的植物是安全的,但是不幸的是除了你以外没有人能够复制它.
|
||||
tb.rec.tobacco.page.1=为了让神秘使好好休息你需要三种东西:一幢好的房子(你很确定你已经有了一个了),他的烟斗和一些烟草.为了制造一些烟草.神秘使需要碾碎一些植物的叶子——你应该需要一个研钵来完成这一步.你也会需要用上你的烟斗.但是你不想要那些简陋的烟斗对吧?你找到一个方法适当给宏伟之木木板注入魔力来制造一个完美的烟斗.由于烟斗有世界盐作为部件,这也会提升你的魔力亲和力.
|
||||
tb.rec.tobacco.page.2=在抽那些平常烟草的时候,神秘使不会有很大的收益.但是你的烟草就跟你的烟斗一样并不平凡.你在抽烟的时候有有一定几率从临时扭曲中摆脱出来.你很确定你可以通过某种途径来让它更容易发生,但是你需要去寻找这个方法.但是在研究过程中你会消耗很多烟草.你抽烟的时候会默认使用你的第一个烟草袋,就跟射箭选择弓箭袋的时候一样.像你这样的神秘使肯定会抽出一些时间来抽烟的,生活不需要那么匆忙,不是么?
|
||||
|
||||
tc.research_name.TB.Tobacco.Eldritch=邪术烟草
|
||||
tc.research_text.TB.Tobacco.Eldritch=令人毛骨悚然的毒药
|
||||
tb.rec.etobacco.page.0=你找到一种方法来给普通的烟草粉末灌注邪术能量.你得到的烟草可能并不是无害的,但是,一个神秘使是不是应该来吸这种烟草来保持一段时间的残忍无情呢?在这种状态下的神秘使不应该盯着活物.尽管几率很低,但是你可能会吸引某些“怪异生物”的注意.值得注意的是,这种烟草可能引起精神问题!
|
||||
|
||||
tc.research_name.TB.Tobacco.Wispy=精灵烟草
|
||||
tc.research_text.TB.Tobacco.Wispy=这是生命的火花!好吧,是烟雾...
|
||||
tb.rec.wtobacco.page.0=如果你给你的烟草注入一些魔力会怎么样?这是一个很有趣的问题,但是答案却比问题更加迷人.你已经发现了一个给烟草注入魔力的正确方法.制造出来的烟草相对安全:它看起来并不带有副作用.你应该在抽这种烟草时发现一个微小的生命从眼圈中冒出来——那就是精灵!它看上去挺愤怒的,你想这大概是因为精灵不喜欢封闭的空间,或者烟将它们激怒了?
|
||||
|
||||
tc.research_name.TB.Tobacco.Angry=愤怒烟草
|
||||
tc.research_text.TB.Tobacco.Angry=它想要抵抗!
|
||||
tb.rec.atobacco.page.0=你很久以前就听说过某个狂怒的战士,他会在每个战役之前吸一口烟草.他是一个非常可怕的战士,他感受不到没有痛苦,用无尽的愤怒撕碎了他的敌人.然而他已经失踪很久了,但是谁又知道狂怒之中的秘密呢?你发现了一种方法将合适的魔法与烟草结合,得到了他狂怒的一丝.在战斗之前抽一口,你将会像他一样撕碎你的敌人!
|
||||
|
||||
tc.research_name.TB.Tobacco.Mining=矿工烟草
|
||||
tc.research_text.TB.Tobacco.Mining=不可思议的速度
|
||||
tb.rec.mtobacco.page.0=你听说过在东方的神话里,一有种植物能够让吸食者获得力量,甚至能够让他们能够在几秒内赤手空拳击碎一块石头.也许在几秒内赤手空拳击碎一块石头是不可能的,但是你创造出了一种烟草,能够帮助你挖掘.在你挖矿前抽一口这种烟草,你的挖矿速度会得到有效提高.需要注意的是这个效果会慢慢地消退.
|
||||
|
||||
tc.research_name.TB.Tobacco.Wisdom=睿智烟草
|
||||
tc.research_text.TB.Tobacco.Wisdom=智慧隐藏在灰烬之中
|
||||
tb.rec.witobacco.page.0=你已经超越了那些休闲性质的烟草了.给你的烟草注入一些知识肯定是个很好的主意!你创造出了一种烟草,它可以在你吸食的时候给你提供无比精明的头脑.尽管这个效果只会持续几秒钟,但是这已经足够让你有一两个惊人的发现了.但是你很害怕你也会看到一些不可名状的恐怖,甚至会腐蚀你的精神...不过,风险越大利益越大,不是么?
|
||||
|
||||
tc.research_name.TB.Tobacco.Tainted=腐化烟草
|
||||
tc.research_text.TB.Tobacco.Tainted=精神污染
|
||||
tb.rec.ttobacco.page.0=你甚至并不是十分确定为何你会发现它.但是.现在你可以给你的烟草注入一些诅咒,永久改变它.这将导致每一个吸食它的人的精神都会被诅咒所腐蚀,然后所有来自黑暗的恐惧会充斥他们的脑海.但是这又什么用呢?诅咒的碎片也会在吸食者的烟斗上留下一个小小的印记.你对于这诅咒如何影响其他事物,比如银树,很感兴趣...虽然你感觉到这不会有什么好事情发生.
|
||||
|
||||
tc.research_name.TB.Tobacco.Saturating=饱食烟草
|
||||
tc.research_text.TB.Tobacco.Saturating=抽烟=吃饭
|
||||
tb.rec.stobacco.page.0=你找到了一个方法来让你不感觉饿了.吸食注入了一些种子和一些原始源质的烟草会让你的大脑认为你的身体已经吃饱了.你可能会觉得不吃食物是一件挺危险的事,但是在紧急关头它可能会帮助你撑得更久一些.但是这也会给你的身体带来负面影响,所以你也要小心地使用它.
|
||||
|
||||
tc.research_name.TB.Tobacco.Sanity=心净烟草
|
||||
tc.research_text.TB.Tobacco.Sanity=这就是医生想要的
|
||||
tb.rec.satobacco.page.0=尽管大部分神秘使都会用不同的烟草来“放松”,但是你并不需要那种放松.你觉得那些人都是二货,因为他们继续抽烟的话他们很快就会对魔法研究松懈下来.但是你的精神可能需要从扭曲中解放出来.虽然那些普通的烟草也能达到这个效果,但是你可以做得更好不是么?你创造了一种完美的烟草,它能够安抚你的神经并且移除临时扭曲.
|
||||
|
||||
tc.research_name.TB.SilverwoodPipe=银树烟斗
|
||||
tc.research_text.TB.SilverwoodPipe=被净化了的烟
|
||||
tb.rec.silverPipe.page.0=你所创造的大部分烟草都是安全的,但不是所有烟草都是如此.你认为唯一的解决方法就是去弄一个更好的烟斗.银树是一个很完美的材料,尽管它并不像宏伟之木那样常见,过程也比奥术加工要复杂得多,但是这并不妨碍银树烟斗成为一个更好的选择.它能够抵消你的烟草的大部分负面效果,而那些没有负面效果的烟草则会获得额外的正面效果加强.
|
||||
|
||||
tc.research_name.TB.VoidSeed=虚空植物种子
|
||||
tc.research_text.TB.VoidSeed=这次是来真的
|
||||
tb.rec.voidSeed.page.0=这些虚空植物种子是用正常的种子注入一些Alienis源质与Tenebrae源质得到的.然而,你注入了过多的魔力导致这些种子失去了生长点能力.但是你可以使用刚刚获得的植物知识使它们重现生机.给虚空植物种子注入一些植物生命,你成功地将这些种子的生长能力带回来了.
|
||||
|
||||
tc.research_name.TB.Spike.Iron=铁钉
|
||||
tc.research_text.TB.Spike.Iron=疼!
|
||||
tb.rec.spikeIron.page.0=大多数时候神秘使只是想安静地独自进行研究,然而僵尸们并不这么听话.当然,门有时候已经足够了,但是有些神秘使还想给它们一些教训.很遗憾神秘术并没有提供一种被动的方法杀死敌人……然而你成功的创造出了一种方块,它能够伤害任何站在它上方的生物,但是它同样会撕碎生物的掉落物.也许以后会有解决这个问题的方法...神秘使会发现当钉子杀死生物之后,会被它们的血污所覆盖,要清除这些血污你需要使用魔力布匹来擦拭钉子.当然,魔力布匹会被血污弄脏,但是你可以把它放进坩埚进行清洁.
|
||||
|
||||
tc.research_name.TB.Spike.Thaumic=神秘钉
|
||||
tc.research_text.TB.Spike.Thaumic=魔法分解
|
||||
tb.rec.spikeThaumic.page.0=你已经成功使用充满魔力的金属改进了你的钉子.这些新钉子更加锋利,会更快的杀死站在它上方的蠢蛋.它们摧毁敌人时也会更加小心,并不会摧毁敌人的掉落物.它们也会对红石信号产生反应,因此它们在有红石信号时并不会伤害任何人.
|
||||
|
||||
tc.research_name.TB.Spike.Void=虚空钉
|
||||
tc.research_text.TB.Spike.Void=它们冷酷而且残忍
|
||||
tb.rec.spikeVoid.page.0=你成功的将那从黑暗中制作出的奇怪金属应用到了你的钉子上.这些钉子变得极度危险,甚至可以瞬间杀死任何它们上方的生物.它们也像神秘钉一样不会摧毁掉落物,相同的红石信号敏感性.但是钉子会更加精准的摧毁它们的敌人,因此会像你亲手杀死它们一样掉落经验和要素球.由于钉子是由虚空金属制成,因此它们并不会伤害被虚空金属所保护的生物.
|
||||
|
||||
tc.research_name.TB.BloodyRobes=血腥神秘使法袍
|
||||
tc.research_text.TB.BloodyRobes=血玫瑰正在绽放
|
||||
tb.rec.bloodyRobes.page.0=你并不确信这是一个好主意,但是你已经发现了它.血腥魔力布匹并没有失去它的特性,因此能够被制成盔甲.奇怪的是即便是布匹中只有少量血液但是法袍也闪烁着耀眼的红色.可能魔法通过某种方式注入了其中?不管如何你感觉穿上这个法袍比神秘使法袍具有更强大的力量.其他神秘使一直纳闷,这些闪亮的新衣服是由什么制成的,但是你成功的守住了你血腥的秘密...
|
||||
|
||||
tc.research_name.TB.Foci.Drain=法杖核心:蒸发
|
||||
tc.research_text.TB.Foci.Drain=把水蒸干!
|
||||
tb.rec.drainFoci.page.0=有时候神秘使想在海底的美丽的水晶宫§m的菠萝§r中生活.然而在水中建设是一个令人头疼的事...直到现在.这个法杖核心会很好的解决这个问题!它会摧毁神秘使看见的水方块并且可以阻止旁边水方块的流动!另一方面,它很适合在水中打隧道!然而,魔法只能在水中作用一段时间,水最终还是会回到正常的流动状态.它也可以让方块被放置在不流动的水的旁边.
|
||||
tb.rec.drainFoci.page.1=<LINE>§l 晶化升级 §r<LINE>在等级3时可以使用.这个升级可以使得蒸发核心可以在摧毁水方块时有40%的概率掉落水之晶化源质.这个源质有10%的概率由于魔法污染而带有毒性,因此会变成Venenum源质.
|
||||
tb.rec.drainFoci.page.2=<LINE>§l 地狱升级 §r<LINE>在等级3时可以使用.这个升级可以使得核心可以像摧毁水方块一样摧毁岩浆.摧毁岩浆时可以让被摧毁岩浆方块周围的岩浆停止流动.和水一样,被停止的岩浆流动会在一段时间之后恢复.这时候核心仍然也可以摧毁水方块.摧毁岩浆方块会额外消耗3点§c§lIgnis§r§0灵气.朴素升级也会影响火之灵气的消耗.
|
||||
|
||||
tc.research_name.TB.Foci.Experience=法杖核心:经验
|
||||
tc.research_text.TB.Foci.Experience=经验永远不够
|
||||
tb.rec.expFoci.page.0=平常的神秘使附魔的时候要么使用他自己的经验值进行掷骰子,要么使用注魔祭坛来控制这个过程.但是不论使用哪种方法,经验都是必需品.最高效的收集经验的方法是……杀掉怪物?挖矿?你认为神秘术需要提供一些其他的东西,它更加"魔法".那就是这个了!使用这个核心破坏方块时,这个方块会掉了平常2倍的经验!如果破坏平常并不掉落经验的方块时,这个核心会让它掉落基于瑰宝附魔等级的经验值.
|
||||
tb.rec.expFoci.page.1=<LINE>§l 分解升级 §r<LINE>在等级3和等级5时可用.这个升级可以让核心把活着的物体分解为经验,经验的多少取决于生物的生命值.灵气的消耗同样也取决于生物的生命值.值得注意的是被分解的生物同样会有常规掉落.<BR>§l等级II§r分解生物的消耗减半.<BR>§l与 §6蒸发§0§l 升级不兼容.§r
|
||||
tb.rec.expFoci.page.2=<LINE>§l 蒸发升级 §r<LINE>在等级3和等级5时可用.这个升级可以使摧毁的方块也掉落一些晶化源质,晶化源质的类型取决于方块所蕴含的源质,掉落的概率为50%.然而在分解一些含有非常多源质的贵重方块时却不会掉落任何晶化源质. <BR>§l等级II§r使得到晶化源质的概率提升到100%<BR>§l与 §6分解§0§l 升级不兼容.§r
|
||||
|
||||
tc.research_name.TB.Foci.Flux=法杖核心:咒波净化
|
||||
tc.research_text.TB.Foci.Flux=一次魔法扫除
|
||||
tb.rec.fluxFoci.page.0=清除咒波是很好的,但是它们仍然需要加强控制.你考虑是不是能在你的法杖顶端粘上一个...好吧,这并不容易,但是这并不是不可能!这个核心会清除你所见到的咒波污染.对!就是这么简单!
|
||||
tb.rec.fluxFoci.page.1=<LINE>§l 扭曲升级 §r<LINE>在等级3时可用.这个升级会扭曲使用者的心灵,每次清除咒波方块时都会让使用者增加一些临时扭曲.<BR>§l与 §6结晶§0§l 升级不兼容.§r
|
||||
tb.rec.fluxFoci.page.2=<LINE>§l 平静升级 §r<LINE>§6扭曲§0升级存在时在等级5可用.这个升级可以清除§6扭曲§0升级的负面效果.它会让使用者的心灵平静.每次清除咒波方块时都可以清除一些临时扭曲,并且会偶尔清除一些常规扭曲.<BR>§l与 §6结晶§0§l 升级不兼容.§r
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l 结晶升级 §r<LINE>在等级3和等级5时可用.这个升级会在清除咒波方块时会掉落一些Potentia晶化源质.<BR>§l等级II§r咒波方块会掉落随机种类的晶化源质而不是Potentia晶化源质.<BR>§l与 §6扭曲§0§l 和 §6平静§0§l 升级不兼容.§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=法杖核心:激活
|
||||
tc.research_text.TB.Foci.Activation=远程连接
|
||||
tb.rec.actFoci.page.0=当你研究了镜子传送物品的能力之后,你通过逻辑向前推进——如果镜子能够传送简单的力量和图像呢?然而,这并不简单,因此你需要制作一个法杖核心来解决这个问题.这个法杖核心的工作原理十分简单——神秘使需要使用它潜行右击需要的方块位置,然后这个坐标会被记录在核心中.之后你只需要简单右击储存的坐标你就会回到那里了!然而这个距离限制在32以内.一些不寻常的物品也会因为太重而并不能产生互动,因此并不能让它们离开神秘使太远.
|
||||
tb.rec.actFoci.page.1=<LINE>§l 能效升级 §r<LINE>所有等级可用.这个升级会增加核心10距离的限制.但是并不会在未加载的区块中生效!
|
||||
|
||||
tc.research_name.TB.AdvAlc=神秘炼金炉
|
||||
tc.research_text.TB.AdvAlc=让火焰更旺盛一些吧
|
||||
tb.rec.advAlc.page.0=你对炼金炉的速度已经忍无可忍了.你相信一定有一种方法可以让这该死的东西提高效率!当然,接上更多的风箱可能有帮助,但是那也只是杯水车薪.然而,使用炉子边的风的魔法能量增强炉子的火焰怎么样呢?结果炉子急剧升温导致结构熔毁以至于结构也被破坏了.因此你需要使用神秘金属来提高炉子的抗热性!结果你得到了一个像普通炼金炉的炉子,但是它有普通2倍的速度!它还可以接上风箱来进一步提升它的速度.
|
||||
|
||||
tc.research_name.TB.CryingObs=尖叫黑曜石
|
||||
tc.research_text.TB.CryingObs=永远不会实现
|
||||
tb.rec.cryingObs.page.0=一个神秘使应该重生在他睡过的床边吗?床是不可信赖的——它们会着火,而且"你只能在晚上入睡","你现在不能睡觉,周围有怪物在游荡",或者甚至"这个床已经被占用了".是时候结束这种废话了!通过将床的特性注入黑曜石之中,你创造了一块尖叫黑曜石.将两块尖叫黑曜石叠在一起,它们会组成一个方尖碑,然后右击它.如果方尖碑没有被损坏,你会在最近右击的方尖碑附近重生.在床上睡觉时会将重生地点重置到床上.
|
||||
|
||||
tc.research_name.TB.Overchanter=超吟附魔台
|
||||
tc.research_text.TB.Overchanter=挑战极限
|
||||
tb.rec.overchanter.page.0=神秘使通常会向普通物品注入魔法力量来改进它们.这个过程被称为附魔.神秘使也找到了一个方法用注魔祭坛办到同样的事情.然而,给物品注入魔力总是有极限的...但是你成功将这个极限变得了更极限了一些.你成功创造了这个超吟附魔台.它能够将附魔等级上限提升一级.不仅仅是是将物品的附魔向理想状态提升一级,它甚至可以超过极限,使得时运IV或者锋利VI这种附魔得以实现.
|
||||
tb.rec.overchanter.page.1=这个设备会提升物品上的第一个附魔.这个顺序和物品中附魔描述的顺序相同.之前的强化后的附魔将会被忽略——这个设备还没有制作出锋利VII那样强力的能力.它并没有考虑这个附魔本身的特性,因此例如精准采集II这样的附魔是会出现的,虽然这并没有什么卵用.如果想给物品注入魔力只需要把它放进超吟附魔台中唯一的栏位然后用法杖点击附魔台2次.然后附魔台会从附近吸收总共32点的Praecantatio源质.这个附魔台也需要有一个玩家在附近,由于这个附魔过程中会从玩家身上抽取30级经验!
|
||||
tb.rec.overchanter.page.2=超吟附魔台可以在任何时候停止它的工作,但是吸收的经验与源质就会被浪费掉了.附魔台会在8格范围内吸收Praecantatio源质,范围之内的源质之镜也能很好的工作.附魔台会忽略等级没有达到30级的玩家,因此即便是多人的等级和超过30附魔台也不会工作.任何物品只要具有附魔就可以使用超吟附魔台,但是没有附魔的物品放上去并不会产生什么卵用.
|
||||
|
||||
tc.research_name.TB.EntityDec=实体解构器
|
||||
tc.research_text.TB.EntityDec=活生生的知识
|
||||
tb.rec.eDec.page.0=有时候神秘使会需要更多的知识来继续他的研究.当然,它可以探索这个世界或者使用解构工作台,但是还有其他方法吗?你已经成功创造了一个设备,它能够缓慢杀死它上面的生物,然后把得到的知识直接送入你的脑子中.成为它的'拥有者'也十分简单,只需要将他放入世界中然后点击它.然而知识传输是有距离限制的,如果距离太远,这些传送功率过大的知识有可能会损害你的心理健康.
|
||||
|
||||
tc.research_name.TB.GoldenOak=神秘树木学
|
||||
tc.research_text.TB.GoldenOak=咬树皮的知识
|
||||
tb.rec.goldenOak.page.0=不仅仅是芦苇和花能够被魔力加工成新的东西!树木也具有这种潜能!然而它们自身已经足够强壮,因此它们会抵抗简单的魔力注入.但是注魔应该可以完成这个工作!你已经成功创造出了这种黄金橡树.这种树能够像普通橡树一样生长,它也会掉落苹果,但是这些苹果会变成金色!然而,它并不能得到带有魔法的金苹果.由于在注魔中使用了Greed源质,因此它想成为唯一一个吸收阳光和雨水的生物,这导致了它掉落树苗的概率大大下降了.由于某种魔法反常现象,(读作:这是GTNH特有的事)用剪刀破坏树叶只会掉落苹果.
|
||||
|
||||
tc.research_name.TB.NodeMan=节点调节器
|
||||
tc.research_text.TB.NodeMan=完全掌控!
|
||||
tb.rec.nodeMan.page.0=你已经找到一种使用稳定器的方法来支持节点.你也找到一种方法撕碎一个节点,打开一个通向其他地方的狭小裂缝.这些就是能对节点做的全部了吗?这看起来很不公平,它们的种类太多了——腐化,饕餮,纯净,它们也成为明亮节点或者凋零...所有神秘使都在这里放弃了.你可以调整节点的链接,让它稳定下来.你能够撕碎一个节点,让它充能.那么为什么不把这些能力结合起来改变哪怕一点点节点与灵气世界的链接?为什么不研究这个呢?那里有什么让所有神秘使都敬而远之的东西?或者其他神秘使仅仅是忽视了这一点?或者他们认为已经做的够好了?
|
||||
tb.rec.nodeMan.page.1=好吧,已经很久没有什么事情发生了.没有事情可以让你停下来.没有人能够杀死你,没有事物能够腐蚀你的精神!你已经天下无敌了!你不明白为何其他神秘使不走上这条道路.你已经发现一种方法来制作一个能把节点稳定器稳定节点的能力与节点充能器撕碎节点的能力结合起来的设备.但是这并不是看起来那么简单,你也需要持续不断的魔力和一些镜子,由于这个过程中会产生一定量的咒波,因此咒波洗涤器是必要的.为了使设备稳定,它也需要一些世界盐.然后,你终于得到了这样一个能够调节节点性质的设备!
|
||||
tb.rec.nodeMan.page.2=但是它并没有看起来那么简单.你的设备由于对节点充能时功率太大而不能对通常的节点使用.由于魔力只能从上方往下流动,因此这个设备只能从顶部调整节点,因此同时使用节点调节器与节点充能器是不可行的.甚至它根本就不能对节点做任何调整,这与你的期望南辕北辙.但是它确实有调节的能力,只是节点的灵气链接不是这么简单就可以调整的——因此你需要一个核心,并且你知道如何制作一个.你使用普通的法杖核心尝试,但是不幸的是那只会得到一堆愤怒的小精灵.然而这个核心必须用于使用设备的能量来调节节点.
|
||||
tb.rec.nodeMan.page.3=这个设备自身十分稳定,它不需要任何能量就可以工作.使用设备自身能量的核心只能有一个而且必须镶嵌在设备顶端.当持有核心时只需要简单右键就能将核心安装上.用空手右击则可以取下核心.使用另一个核心右击则会将手中与设备上的核心交换.令人惊讶的是它竟然会记录核心工作的进度!节点调节器会根据进行的操作消耗长短不同的时间!
|
||||
|
||||
tc.research_name.TB.NodeFoci.Speed=节点调节核心:速度
|
||||
tc.research_text.TB.NodeFoci.Speed=恢复是成功的关键
|
||||
tb.rec.foci.speed.page.0=速度调节核心会将节点储存Vis的速度提升5倍.神秘使可能会很难直接看见效果,但是使用法杖或其他使用Vis的设备会让效果变得明显.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Sinister=节点调节核心:凶险
|
||||
tc.research_text.TB.NodeFoci.Sinister=一个微小的刷怪笼
|
||||
tb.rec.foci.sinister.page.0=凶险核心将会让节点调节器缓慢的将一个节点变为凶险节点.将纯净节点转换为普通节点需要花费30分钟,而将普通节点转换为凶险节点需要花费6分钟.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Unstable=节点调节核心:不稳定
|
||||
tc.research_text.TB.NodeFoci.Unstable=扰乱节点
|
||||
tb.rec.foci.unstable.page.0=不稳定核心将会让节点调节器缓慢的将一个节点变为不稳定节点.它只会对普通节点产生效果,而且这个过程会花费7分钟.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Efficiency=节点调节核心:效率
|
||||
tc.research_text.TB.NodeFoci.Efficiency=没有浪费
|
||||
tb.rec.foci.efficiency.page.0=效率核心会以一种令人惊异的方式影响节点.在节点中的魔力被使用的时候,这个核心会让有50%的概率不消耗节点中的魔力.它可以应用于许多结构,例如法杖充能基座等等...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=节点调节核心:明亮
|
||||
tc.research_text.TB.NodeFoci.Bright=让事物更加明亮
|
||||
tb.rec.foci.bright.page.0=明亮核心将会让节点调节器缓慢的将一个节点变为明亮节点.它只会对普通节点产生效果,而且这个过程会花费20分钟.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=节点调节核心:湮灭
|
||||
tc.research_text.TB.NodeFoci.Destr=让节点脆弱
|
||||
tb.rec.foci.destr.page.0=湮灭核心会缓慢摧毁连接的节点.它会把明亮节点变成普通节点,把普通节点变为苍白节点,把苍白节点变为凋零节点,然后会彻底摧毁凋零节点.另一方面被摧毁的节点的Vis会从节点中溢出并且以要素球的方式掉落在周围.在湮灭核心作用下Vis会比平常逃逸的速度更加迅速.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Hunger=节点调节核心:饕餮
|
||||
tc.research_text.TB.NodeFoci.Hunger=核心做了什么十分明显
|
||||
tb.rec.foci.hunger.page.0=饕餮核心将会让节点调节器缓慢的将一个节点变为饕餮节点.它只会对普通节点产生效果,而且这个过程会花费5分钟.需要注意的是,如果你决定这么做那么节点调节器会被饕餮节点吃掉.作者与译者不会对任何你的房屋,世界,其他世界,你的宠物,动物,怪物,节点和物品的伤害和损失负责.如果你要制作这个核心,你需要对你所做的和将会发生的一切负责.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=节点调节核心:纯净
|
||||
tc.research_text.TB.NodeFoci.Purity=节点净化
|
||||
tb.rec.foci.pure.page.0=纯净核心将会让节点调节器缓慢的将一个腐化节点变为普通节点然后进一步转化为纯净节点.它只会对普通或腐化节点产生效果,对普通节点,这个过程会花费3分钟;而对腐化节点,则需花费33分钟.需要注意的是,调制出的节点不一定会含有一般纯净节点的特有源质,但也会缓慢将周围的生物群系变为魔法森林.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=节点调节核心:稳定
|
||||
tc.research_text.TB.NodeFoci.Stability=拯救濒临消失的节点
|
||||
tb.rec.foci.stability.page.0=稳定核心将会让节点调节器缓慢恢复一个节点.它会用不同的时间将节点还原为不同的类型.将凋零节点恢复为苍白节点需要5分钟时间.将苍白节点恢复为普通节点需要10分钟时间.让节点消除凶险特性需要2分钟时间.让节点消除不稳定特性需要7分钟时间.让节点消除饕餮特性只需要30秒,但是你需要注意节点调节器和你不要被饕餮节点吃掉.移除污染特性则需要30分钟时间.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=节点调节核心:污染
|
||||
tc.research_text.TB.NodeFoci.Taint=为什么让事情变得更糟了?
|
||||
tb.rec.foci.taint.page.0=腐化核心将会让节点调节器缓慢的将一个节点变为腐化节点.它只会对普通节点产生效果,而且这个过程会花费6分钟.需要注意的是,节点会缓慢吸收腐化节点中需要的源质,而且也会缓慢将周围的生物群系变为诅咒之地.
|
||||
|
||||
tc.research_name.TB.Enchantments=新的附魔!
|
||||
tc.research_text.TB.Enchantments=魔法重生!
|
||||
tb.rec.enchantments.page.0=任何神秘使都已经成功将新的魔法力量应用到他们的工具上,然而这也需要他们自身的经验作为代价来注入.这些新的附魔会给神秘使带来他们渴望的东西.
|
||||
tb.rec.enchantments.ewisdom=附魔了睿智的武器杀死生物时,有几率为手持其的神秘使提供研究点.
|
||||
tb.rec.enchantments.ebane=附魔了异域杀手的武器会对末影人和邪术生物造成更多伤害.
|
||||
tb.rec.enchantments.magictouch=附魔了魔法之触的武器杀死生物时会掉落更多的要素球.
|
||||
tb.rec.enchantments.vaporise=附魔了蒸发的武器杀死生物时,有几率掉落对应的晶化源质.
|
||||
tb.rec.enchantments.taint=附魔了腐化的武器命中后会造成额外的污染伤害.它还会使目标获得腐化debuff.但这种武器对已被腐化的生物不太有效.
|
||||
|
||||
#1.1 researches
|
||||
tc.research_name.TB.EntityDecAdv=实体解构器升级
|
||||
tc.research_text.TB.EntityDecAdv=更好地分解!
|
||||
tb.rec.eDeca.page.0=你成功改进了自己的实体解构器.你发现基础的实体解构器太不稳定而且充满混沌.它有时候甚至会把知识也分解了,并且会带来扭曲.你找到了一个方法来解决这个问题.似乎只需要将晶簇块插入设备框架中即可-提升其稳定性并加强魔法共振.所有基础源质的晶簇块都可以用来稳定它.
|
||||
tb.rec.eDeca.page.1=每一个晶簇块都会增加设备10格的知识传输距离.它们同时可以降低污染知识的概率,并且可以提升解构器的效率.如果所有种类的晶簇块都被安装上了,那么解构器会达到最佳的稳定状态,知识传输距离会变成无限并且将知识被污染的概率降低到0.同时解构器的工作速度会提升到难以置信的迅速,还能像分解物品那样分解生物.物品并不总是会产生知识,但是使用升级的实体解构器会有更高的概率得到它们.不过也只会得到基础源质.
|
||||
|
||||
|
||||
|
||||
tc.research_name.TB.Relocator=扩展奥术悬浮台
|
||||
tc.research_text.TB.Relocator=向前和向后
|
||||
tb.rec.relocator.page.0=自从你发明了奥术悬浮台,你一直在思考,为什么不能把它放在墙里?然后你发现了一个稍稍改进奥术悬浮台的方法,因此现在你可以把它放在墙上或者天花板上了.而且,通过轻微改变配方,使用源动之炎代替闪耀之光,你得到了一个与之前功能相反的设备,它将会把所有东西拉向它而不是推开.这两个设备由于与奥术悬浮台使用相同的工作原理,因此它们也具有同样的特性,并且遵循同样的限制.
|
||||
|
||||
tc.research_name.TB.ThaumicAnvil=神秘铁砧
|
||||
tc.research_text.TB.ThaumicAnvil=为什么他们从没想过?
|
||||
tb.rec.thaumicAnvil.page.0=你已经烦透了那些铁砧,它们仅仅在敲击几下之后就碎了并且像黑洞一样吸收你的经验!因此你使用了神秘金属的知识制作了一个更好的神秘铁砧,它的耐久性大大改善了并且能够保持完整的功能!<BR>神秘铁砧当然不是一个普通的铁砧,它能够比普通铁砧吸收更多的生命力量,能把铁砧能够进行加工的等级上限提升到60.你在它上面进行物品修复时,并不会受到消耗惩罚,每一次修复的消耗都像第一次修复那样!
|
||||
|
||||
tc.research_name.TB.VoidAnvil=虚空金属砧
|
||||
tc.research_text.TB.VoidAnvil=修复乘以修复
|
||||
tb.rec.voidAnvil.page.0=尽管神秘铁砧已经十分优秀了,但是它也会损坏.可能不会损坏的非常快,但是它终究还是会坏的.然而当你解锁了虚空金属之后得到了一个想法,为什么不用它们来制作一个铁砧呢?这个结果是...十分有趣的.<BR>首先,你所制作的这个铁砧保持了虚空金属的基本特性——自我修复,因此铁砧会自动的修复自己的损伤.但是虚空金属砧也具有不同的特性,不论你在它上面进行何种工作,不论是修复,改名或者使用附魔书,它都只吸取7级的经验.
|
||||
tb.rec.voidAnvil.page.1=虚空金属砧像神秘铁砧一样也不会有多次修复惩罚.<BR>当你修复你的工具时,你发现了一些虚空金属流入了你的工具裂缝之中,但是那并没有什么可担心的,不是吗?
|
||||
|
||||
tc.research_name.TB.EnderSapling=末影树
|
||||
tc.research_text.TB.EnderSapling=末地的记忆
|
||||
tb.rec.enderTree.page.0=你成功的将末地的知识与神秘自然中的树知识结合在一起.这棵注入了末地能量的树会把它脚下的普通方块变为末地之物——末地石.它也有几率把黑曜石从末地中带来,不过这个概率比较低.奇怪的是树下的世界看起来十分薄,以至于偶尔会有来自于末地的生物来到现实世界.然而那些大型的生物例如末影龙是不可能通过这样狭小的世界门.末影树的原木可以用来制作一种具有极高爆炸抵抗的木板.
|
||||
|
||||
tc.research_name.TB.NetherSapling=地狱树
|
||||
tc.research_text.TB.NetherSapling=烈焰升起!
|
||||
tb.rec.netherTree.page.0=你成功的将地狱门的知识与神秘树结合在了一起.结果你得到了一种新的树木,它能在它脚下打开一个微小的地狱门.这个传送门十分微小,以至于肉眼是无法看见的,但是地狱的烈焰已经足矣穿过它来到现实世界.因此,地狱树脚下的普通方块会被感染成为地狱的形态.来自地狱的生物也会偶尔穿过这个世界门.地狱树也具有地狱岩的特性,它不会被火焰所烧毁也不会将火焰扩散,但是地狱树上的火焰不会熄灭.
|
||||
|
||||
tc.research_name.TB.PeacefulSapling=和平树
|
||||
tc.research_text.TB.PeacefulSapling=更多生命
|
||||
tb.rec.peacefulTree.page.0=你发现所有的动物都会被光明所吸引.您也注意到它们可以从不同的地方冒出来.你研究了这个现象,然后成功创造了一种树,它能吸引所有种类的动物朝它走来.基于它生长的生物群系,不同的动物会随机出现在它的树叶之下.你需要将它们的数量控制一下,因为它们会远远不断的出现!
|
||||
|
||||
#Research from TC4
|
||||
#no longer needed
|
||||
|
||||
#Enchantment researches
|
||||
tc.research_name.TB.ElderKnowledge=附魔:睿智
|
||||
tc.research_text.TB.ElderKnowledge=长者的知识
|
||||
tc.research_name.TB.EldritchBane=附魔:异域杀手
|
||||
tc.research_text.TB.EldritchBane=你会告诉他们
|
||||
tc.research_name.TB.MagicTouch=附魔:魔法之触
|
||||
tc.research_text.TB.MagicTouch=用魔法触碰
|
||||
tc.research_name.TB.Vaporising=附魔:蒸发
|
||||
tc.research_text.TB.Vaporising=便携式晶化器
|
||||
tc.research_name.TB.Tainted=附魔:腐化
|
||||
tc.research_text.TB.Tainted=毁灭大地!
|
||||
|
||||
#Messages
|
||||
tb.txt.knoseFragment=右击以获得知识
|
||||
tb.txt.howlBelow=有什么东西在世界深处的咆哮...
|
||||
tb.txt.howlDeeper=你听见了基岩之下的咆哮,你想要更加深入...
|
||||
tb.txt.taintDevelop=那是什么?你想回忆起刚刚发生了什么!
|
||||
tb.txt.spawnSet=出生点已设置!
|
||||
tb.txt.linkEntDecon=设备连接已建立!
|
||||
|
||||
#Foci enchantments
|
||||
tb.foci.aquatic.name=晶化
|
||||
tb.foci.aquatic.desc=摧毁水方块时可能会将水结晶为源质
|
||||
|
||||
tb.foci.netheric.name=地狱
|
||||
tb.foci.netheric.desc=使蒸发核心可以作用于岩浆.
|
||||
|
||||
tb.foci.decomposing.name=分解
|
||||
tb.foci.decomposing.desc=使得经验核心可以吸收生物来获得经验.
|
||||
|
||||
tb.foci.vaporizing.name=蒸发
|
||||
tb.foci.vaporizing.desc=经验核心可以从吸收的方块获得晶化源质.
|
||||
|
||||
tb.foci.warping.name=扭曲
|
||||
tb.foci.warping.desc=清除咒波时会造成扭曲
|
||||
|
||||
tb.foci.crystalization.name=结晶
|
||||
tb.foci.crystalization.desc=咒波会掉落Potentia晶化源质.等级II时掉落随机种类的晶化源质
|
||||
|
||||
tb.foci.calming.name=平静
|
||||
tb.foci.calming.desc=抵消扭曲升级的效果.清除咒波时可以移除使用者的临时扭曲与常规扭曲
|
||||
|
||||
#1.2
|
||||
|
||||
#Blocks
|
||||
tile.nodeLinker.name=节点链接器
|
||||
tile.tb.campfire.name=奥术营火
|
||||
tile.tb.brazier.name=奥术火盆
|
||||
|
||||
#Items
|
||||
item.tb.revolver.name=奥术左轮枪
|
||||
item.tb.bracelet.iron=铁手镯
|
||||
item.tb.bracelet.gold=金手镯
|
||||
item.tb.bracelet.greatwood=宏伟之木手镯
|
||||
item.tb.bracelet.thaumium=神秘手镯
|
||||
item.tb.bracelet.silverwood=银树手镯
|
||||
item.tb.bracelet.reed=甘蔗手镯
|
||||
item.tb.bracelet.bone=白骨手镯
|
||||
item.tb.bracelet.obsidian=黑曜石手镯
|
||||
item.tb.bracelet.ice=寒冰手镯
|
||||
item.tb.bracelet.blaze=烈焰手镯
|
||||
item.tb.bracelet.quartz=石英手镯
|
||||
item.tb.bracelet.void=虚空手镯
|
||||
item.tb.bracelet.primal=始源手镯
|
||||
|
||||
#Enchantments for the revolver
|
||||
revolverUpgrade.ACCURACY.name=精准
|
||||
revolverUpgrade.POWER.name=威力
|
||||
revolverUpgrade.SILVER.name=银弹
|
||||
revolverUpgrade.POISONED.name=猛毒
|
||||
revolverUpgrade.BANE_OF_ATROPODS.name=节肢杀手
|
||||
revolverUpgrade.BANE_OF_ELDRITCH.name=异域杀手
|
||||
revolverUpgrade.PIERCING.name=穿刺
|
||||
revolverUpgrade.DUELING.name=决斗
|
||||
revolverUpgrade.TAINTED.name=腐化
|
||||
revolverUpgrade.PRIMAL.name=始源
|
||||
revolverUpgrade.SPEED.name=速度
|
||||
revolverUpgrade.EFFICIENCY.name=效率
|
||||
revolverUpgrade.ELDRITCH.name=颠覆
|
||||
revolverUpgrade.VOID.name=虚空
|
||||
revolverUpgrade.KNOWLEDGE.name=睿智
|
||||
revolverUpgrade.HEAVY.name=重装
|
||||
|
||||
#Researches
|
||||
tc.research_name.TB.Revolver=奥术军械库
|
||||
tc.research_text.TB.Revolver=是时候疼爱它们了!
|
||||
tb.rec.revolver.page.0=奥术武器十分优秀,尤其是那些不用近身攻击的.但是神秘术并没给我们太多选择.当然,我们有骨弓,但是...它毕竟是一把弓.尽管注入了魔法的力量,但是你仍然需要去拉动弓弦.有人会说不是还有法杖核心吗!的确是这样,而且它们也非常棒...但是它们真的是武器吗?它们被放在法杖的顶端然后使用法杖的魔力来驱动.好吧,如果神秘使更喜欢他们的权杖呢?难道要专门为了使用法杖核心而制作第二柄法杖吗?真的吗?而且有些核心并不能在一些特定条件下生效...换句话说是特定地点...
|
||||
tb.rec.revolver.page.1=你已经研究了很久了,这就是你的成果.它是一个精妙的装置,它不是特别巨大并且很合适握在手中.你给它起了一个名字"左轮枪".但是你并不知道为什么.<BR>这个设备可以以极快的速度射出小的物体,对任何接触到它的物体造成毁灭性的破坏.由于你的武器具有魔法的本质,射出的物体也是魔法构成的,它们由储存在左轮枪中的Telum源质生成的.1点源质足够生成2发子弹.要打开左轮枪只需要潜行左击.潜行时可以让你的瞄准更加准确.右击很明显,就是开火了.
|
||||
tb.rec.revolver.page.2=你很确定,你所制作的这把左轮枪具有很大的潜力,通过注魔你有成吨的方法可以改进它的结构来得到更好的特性.虽然你还需要进一步研究,并且有一些改进会和另一些冲突因此不能同时应用,但是你确信这是值得的.值得注意的是虽然大部分改进都可以应用多次来达到更好的效果,但是每次注魔的风险都会提升,并且每次注魔都会花费比原来更多的源质.
|
||||
|
||||
tc.research_name.TB.NodeLinker=节点连接
|
||||
tc.research_text.TB.NodeLinker=从一个源头到另一个!
|
||||
tb.rec.nodeLink.page.0=节点是连接你与魔法世界的纽带,并且在神秘术中也有重要的应用,许多设备需要它们来驱动,你需要它们来给你的法杖充能.然而有一个问题,一个节点能够储存很多的Vis,但是如果其中没有,例如Terra属性的Vis,那么你就不能够从中获得Terra属性的Vis.有一种现象称为"节点欺凌",一个节点会吃掉其他较小的节点.但是使用高级节点稳定器可以解决这个问题,但是它需要的时间是不确定的并且并不是十分可靠.
|
||||
tb.rec.nodeLink.page.1=你发现了一种设备可以完美解决这个问题.节点连接器可以在两个节点之间创造一条秘密的连接并且可以将连接中的节点的魔力移动到另一个之中.你需要2个这样的设备分别放在2个节点的上方.然后使用你的法杖右击接收魔力的那一个,之后再点击传送魔力的连接器,然后连接就会建立.这个连接会先将传送魔力的节点中的魔力抽干,然后它会抽取魔力容限并且增加接收节点相应的魔力容限.最终传送节点会被抽干然后消失.接收节点增加魔力容限的概率为70%.
|
||||
tb.rec.nodeLink.page.2=这个魔力传送十分不稳定,每个节点都会对连接产生反应.这个设备运行的时间越长,不稳定性就会越高.基于不稳定性的高地会产生不同的现象:从魔力流失进入空气产生咒波到完成传输后节点爆炸都有可能发生.但是接收节点不会受到任何影响.如果你有一种惰性魔法金属-由下界与末地锻造而成-它可以使这种连接稳定下来.理论上,在这个装置上方放置一块这种超级金属块就足够了.
|
||||
|
||||
tc.research_name.TB.Revolver.Accuracy=左轮枪升级:精准
|
||||
tc.research_text.TB.Revolver.Accuracy=遥远的狙击
|
||||
tb.rec.revolver.acc.page.0=你已经找到一种方法让你的左轮枪更狙击的潜力.使用这个升级会让你的眼睛在瞄准目标时更加集中,可以让你瞄准时更为精确.<BR>最高等级: §6§l3§r§0<BR>不兼容附魔:§n速度§r,§0§n效率§r
|
||||
|
||||
tc.research_name.TB.Revolver.Atropods=左轮枪升级:节肢杀手
|
||||
tc.research_text.TB.Revolver.Atropods=神经毒素的冲击
|
||||
tb.rec.revolver.atr.page.0=你已经找到一种方法来让你的左轮枪对蜘蛛和蠹虫更具威胁.这个升级可以让你的左轮枪对抗这些生物时更加有效,但是不会影响对抗其他生物的效果.<BR>最高等级:§6§l5§r§0<BR>不兼容附魔:§n威力§r,§0§n银弹§r,§0§n异域杀手§r,§0§n决斗§r,§0§n颠覆§r
|
||||
|
||||
tc.research_name.TB.Revolver.EldritchBane=左轮枪升级:异域杀手
|
||||
tc.research_text.TB.Revolver.EldritchBane=异界生物是不合法的
|
||||
tb.rec.revolver.elb.page.0=你已经找到一种方法让你的左轮枪在对异域生物时更加有效.这个升级可以让你的左轮枪对抗这些生物时更加有效,但是不会影响对抗其他生物的效果.<BR>最高等级:§6§l5§r§0<BR>不兼容附魔:§n威力§r,§0§n银弹§r,§0§n节肢杀手§r,§0§n决斗§r,§0§n颠覆§r
|
||||
|
||||
tc.research_name.TB.Revolver.Dueling=左轮枪升级:决斗
|
||||
tc.research_text.TB.Revolver.Dueling=我要和你决斗!
|
||||
tb.rec.revolver.duel.page.0=有时候仅仅语言是不够的,神秘使还需要使用身体来证明自己.在左轮枪被发明之前只有剑和弓是可选的,但是现在神秘使和他的冒犯者可以很绅士的解决这个问题,用枪!这个升级可以让你的左轮枪对抗其他玩家时更加有效,但是不会影响对抗其他生物的效果.<BR>最高等级:§6§l5§r§0<BR>不兼容附魔:§n威力§r,§0§n银弹§r,§0§n节肢杀手§r,§0§n异域杀手§r,§0§n颠覆§r
|
||||
|
||||
tc.research_name.TB.Revolver.Efficiency=左轮枪升级:效率
|
||||
tc.research_text.TB.Revolver.Efficiency=什么都不浪费
|
||||
tb.rec.revolver.eff.page.0=你找到了一种方法来减少左轮枪对Telum源质的消耗.每等级可以使1点Telum源质多生成一发子弹.<BR>最高等级:§6§l5§r§0<BR>不兼容附魔:§n速度§r,§0§n精准§r
|
||||
|
||||
tc.research_name.TB.Revolver.Eldritch=左轮枪升级:颠覆
|
||||
tc.research_text.TB.Revolver.Eldritch=你需要反过来!
|
||||
tb.rec.revolver.eld.page.0=向左轮枪灌入一些异域元素确实有一些改善...你从中发现了什么.这个升级可以让左轮枪对抗强力的生物时变得更强,但是对抗其他生物时会降低它的威力.<BR>最高等级:§6§l2§r§0<BR>不兼容附魔:§n威力§r,§0§n银弹§r,§0§n节肢杀手§r,§0§n异域杀手§r,§0§n决斗§r
|
||||
|
||||
tc.research_name.TB.Revolver.Heavy=左轮枪升级:重装
|
||||
tc.research_text.TB.Revolver.Heavy=肉搏也是一种选择
|
||||
tb.rec.revolver.hev.page.0=有时候神秘使会发现他的左轮枪消耗完了源质...但是这并不是问题,左轮枪自身也可以作为一个肉搏武器!当然,这一点也可以进行改进...这个升级的每个等级都会提升左轮枪2点肉搏伤害.<BR>最高等级:§6§l5§r§0<BR>不兼容附魔:§n无§r
|
||||
|
||||
tc.research_name.TB.Revolver.Knowledge=左轮枪升级:睿智
|
||||
tc.research_text.TB.Revolver.Knowledge=吸收它们的脑...智慧.
|
||||
tb.rec.revolver.kno.page.0=你找到了一种方法将子弹与你的思想绑在一起.结果十分有趣...每一个被杀死的生物可能会让你灵感一现或者仅仅给你一个知识点.并且这不会让你的思想受到扭曲.<BR>最高等级:§6§l5§r§0<BR>不兼容附魔:§n始源§r,§0§n腐化§r
|
||||
|
||||
tc.research_name.TB.Revolver.Piercing=左轮枪升级:穿刺
|
||||
tc.research_text.TB.Revolver.Piercing=.65口径!
|
||||
tb.rec.revolver.pir.page.0=你已经找到一种方法让你的左轮枪更具毁灭性.这个升级可以让你的子弹穿刺任何被射击的目标,造成比平常更大的伤害并且继续攻击目标身后的生物.<BR>最高等级:§6§l1§r§0<BR>不兼容附魔:§n无§r
|
||||
|
||||
tc.research_name.TB.Revolver.Power=左轮枪升级:威力
|
||||
tc.research_text.TB.Revolver.Power=给我更多的火药!
|
||||
tb.rec.revolver.pow.page.0=你已经发现了一种方法来改善你的左轮枪的威力.这个升级会提升左轮枪对任何生物的伤害,没有例外.但是这个伤害提升的效果没有对生物专精的改进好.<BR>最高等级:§6§l5§r§0<BR>不兼容附魔:§n颠覆§r,§0§n银弹§r,§0§n节肢杀手§r,§0§n异域杀手§r,§0§n决斗§r
|
||||
|
||||
tc.research_name.TB.Revolver.Primal=左轮枪升级:始源
|
||||
tc.research_text.TB.Revolver.Primal=什么是超越光速...
|
||||
tb.rec.revolver.primal.page.0=始源能量脉冲...如果将它与左轮枪融合起来会怎样呢?这个结果...十分有趣.你的左轮枪似乎从"射击"模式变成了"击中-扫描"模式.也就是说子弹会§o立即§r§0到达目标面前.子弹甚至得到了穿墙的能力,并且变得更加危险.但是每次射击需要的源质量也大大上升了,现在每次射击需要2点源质!<BR>最高等级:§6§l1§r§0<BR>不兼容附魔:§n睿智§r,§0§n腐化§r
|
||||
|
||||
tc.research_name.TB.Revolver.Silver=左轮枪升级:银弹
|
||||
tc.research_text.TB.Revolver.Silver=只是一个狼人杀手.
|
||||
tb.rec.revolver.sil.page.0=你已经发现了一种方法来改善你的左轮枪对抗不死生物的效果.这个升级可以让你的左轮枪对抗不死生物,恶魔和狼人时更加有效,但是不会影响对抗其他生物的效果.<BR>最高等级:§6§l5§r§0<BR>不兼容附魔:§n威力§r,§0§n颠覆§r,§0§n节肢杀手§r,§0§n异域杀手§r,§0§n决斗§r
|
||||
|
||||
tc.research_name.TB.Revolver.Speed=左轮枪升级:速度
|
||||
tc.research_text.TB.Revolver.Speed=它的射速为每分钟1000发!
|
||||
tb.rec.revolver.spe.page.0=你已经找到一种方法来增加子弹的飞行速度.这个升级每等级会提升一定量的子弹飞行速度.一定量是多少?怎么说明呢?你肯定没有一种可以测量子弹飞行速度的设备!<BR>最高等级:§6§l5§r§0<BR>不兼容附魔:§n效率§r,§0§n精准§r
|
||||
|
||||
tc.research_name.TB.Revolver.Tainted=左轮枪升级:腐化
|
||||
tc.research_text.TB.Revolver.Tainted=它还活着!
|
||||
tb.rec.revolver.tai.page.0=将腐化注入你的武器似乎不是一个好主意,但是你也尝试了.不论如何,这就是结果:这个升级会增加对所有除了腐化生物的伤害,对腐化生物的伤害会下降!子弹有一定概率会对击中的对象造成咒波毒性伤害!<BR>最高等级:§6§l3§r§0<BR>不兼容附魔:§n始源§r,§0§n睿智§r
|
||||
|
||||
tc.research_name.TB.Revolver.Void=左轮枪升级:虚空
|
||||
tc.research_text.TB.Revolver.Void=融合的子弹
|
||||
tb.rec.revolver.void.page.0=将虚空金属注入左轮枪会给予它虚空金属的主要能力:自我修复.警告:看见被虚空金属改变形状的左轮枪不是一个令人愉快的体验并且可能造成幻觉和噩梦甚至是心理阴影!<BR>最高等级:§6§l3§r§0<BR>不兼容附魔:§n无§r
|
||||
|
||||
tc.research_name.TB.Campfire=奥术营火
|
||||
tc.research_text.TB.Campfire=与神秘术扎营!
|
||||
tb.rec.campfire.page.0=如果一个人在森林中闲逛,天黑了了之后他离家太远而不能使用自己的床,他很可能被周围黑暗中的怪物困住.但是你是一个神秘使,你相信你能解决这个问题!最终你发现了它:营火!点燃它你首先需要使用一个原木右击,带有魔法力量的原木会使营火更加持久.然后你需要向其中添加燃料.你的营火是由魔法制作的,因此你周围的怪物会退避三舍,就像库里啪遇到猫那样!然而有时候饥饿会让怪物无视篝火,它也不是100%的安全.
|
||||
|
||||
tc.research_name.TB.Brazier=奥术火盆
|
||||
tc.research_text.TB.Brazier=改进无处不在
|
||||
tb.rec.brazier.page.0=奥术营火已经十分好了,但是还有一个问题:它需要太多的人为控制了.你需要添加原木,你需要添加燃料.也许神秘术会帮助你做一些事情?当然可以!你改进了营火的结构.火盆可以达到和营火相同的效果并且它不需要人为添加原木和燃料,它只会从旁边的罐子或者源质之镜中吸收Ignis源质.
|
||||
|
||||
tc.research_name.TB.Bracelet.Iron=奥术手镯
|
||||
tc.research_text.TB.Bracelet.Iron=优雅的核心解决方案
|
||||
tb.rec.bracelet.iron.page.0=自从发现了魔杖,你一直在思索一种另外的从魔杖中传输Vis的方法.魔杖自身具有一个十分基础的传输Vis的系统:它将杖芯中的Vis通过杖端释放到世界之中.这使得魔杖作为一种可以用来进攻,防御和制作的通用设备.但是一柄魔杖并不能同时达到进攻和制作的最佳效率.当然,权杖对于制作物品来说已经十分优秀了,但是你觉得还能制作出不一样的东西.
|
||||
tb.rec.bracelet.iron.page.1=通过完全移除结构中的杖芯,加入一些寻常的结构来支持,使用杖端来制作一个"能量域",你终于发明了手镯.它们是你工作中的替代品.基于它们的结构,它们没有很多可以替换的部件.你十分确信如果使用两个不同种类的杖端来制作一个手镯,它会变得不稳定并且根本不能工作.并且只有神秘使发现的寻常杖端才能用来制作手镯...手镯就像平常的法杖一样工作,它们可以从节点吸收Vis,可以被法杖充能基座充能,能够吸收生物掉落的要素球.
|
||||
tb.rec.bracelet.iron.page.2=手镯也可以运作法杖核心,这就是制作它们的原因.由于手镯并不具有杖芯,因此它的Vis储量非常小.最基础的铁手镯,他的Vis容限仅仅有10点!由于手镯并没有杖芯因此它们不能用于合成物品.然而它的闪光点在于使用核心.首先它具有一个令人惊讶的Vis减免.手镯上的核心的冷却时间也会大大减少.并且核心可以更快运作并且能激发出更大的潜能.最后,由于手镯十分小,因此在使用隐身药水之后持有手镯也不会被看见.
|
||||
|
||||
tc.research_name.TB.Bracelet.Gold=金手镯
|
||||
tc.research_text.TB.Bracelet.Gold=金是伟大的指挥家
|
||||
tb.rec.bracelet.gold.page.0=由于获得铁比金容易得多,因此你可能会使用铁.但是金手镯具有比铁手镯更高的Vis容限并且具有更高的Vis减免.
|
||||
|
||||
tc.research_name.TB.Bracelet.Greatwood=宏伟之木手镯
|
||||
tc.research_text.TB.Bracelet.Greatwood=这是一个存根
|
||||
tb.rec.bracelet.greatwood.page.0=就像可以做成一根魔杖一样,宏伟之木也可以用来制作手镯.它可以轻易的得到比金手镯更高的Vis容限并且具有和金手镯相同的Vis减免.
|
||||
|
||||
tc.research_name.TB.Bracelet.Thaumium=神秘手镯
|
||||
tc.research_text.TB.Bracelet.Thaumium=香奈儿的魔法
|
||||
tb.rec.bracelet.thaumium.page.0=就像可以做成一根魔杖一样,神秘金属也可以用来制作手镯.并且神秘手镯具有比金手镯更高的Vis容限并且具有更高的Vis减免.
|
||||
|
||||
tc.research_name.TB.Bracelet.Silverwood=银树手镯
|
||||
tc.research_text.TB.Bracelet.Silverwood=神奇而且纯净
|
||||
tb.rec.bracelet.silverwood.page.0=宏伟之木手镯十分优秀,但是总是有改进的空间.使用银树代替宏伟之木可以制作出一个更好的手镯.它具有一个非常可观的Vis减免.
|
||||
|
||||
tc.research_name.TB.Bracelet.Void=虚空手镯
|
||||
tc.research_text.TB.Bracelet.Void=空虚的能量
|
||||
tb.rec.bracelet.void.page.0=你已经将你发现的虚空法杖知识用来制作手镯.这个新的手镯具有相同的功效,它能缓慢回复Vis并且具有一个非常可观的Vis减免.
|
||||
|
||||
tc.research_name.TB.Bracelet.Reed=甘蔗手镯
|
||||
tc.research_text.TB.Bracelet.Reed=像天空一样轻
|
||||
tb.rec.bracelet.reed.page.0=你制作出了一个和甘蔗杖芯相同特性的手镯,它能缓慢回复风属性的Vis.
|
||||
|
||||
tc.research_name.TB.Bracelet.Blaze=烈焰手镯
|
||||
tc.research_text.TB.Bracelet.Blaze=地狱的触碰
|
||||
tb.rec.bracelet.blaze.page.0=你制作出了一个和烈焰杖芯相同特性的手镯,它能缓慢回复火属性的Vis.
|
||||
|
||||
tc.research_name.TB.Bracelet.Obsidian=黑曜石手镯
|
||||
tc.research_text.TB.Bracelet.Obsidian=来自深渊
|
||||
tb.rec.bracelet.obsidian.page.0=你制作出了一个和黑曜石杖芯相同特性的手镯,它能缓慢回复地属性的Vis.
|
||||
|
||||
tc.research_name.TB.Bracelet.Ice=寒冰手镯
|
||||
tc.research_text.TB.Bracelet.Ice=寒冷的抚摸
|
||||
tb.rec.bracelet.ice.page.0=你制作出了一个和寒冰杖芯相同特性的手镯,它能缓慢回复水属性的Vis.
|
||||
|
||||
tc.research_name.TB.Bracelet.Quartz=石英手镯
|
||||
tc.research_text.TB.Bracelet.Quartz=这正是你的预定
|
||||
tb.rec.bracelet.quartz.page.0=你制作出了一个和石英杖芯相同特性的手镯,它能缓慢回复秩序属性的Vis.
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=白骨手镯
|
||||
tc.research_text.TB.Bracelet.Bone=不死的手镯!
|
||||
tb.rec.bracelet.bone.page.0=你制作出了一个和白骨杖芯相同特性的手镯,它能缓慢回复混沌属性的Vis.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=始源手镯
|
||||
tc.research_text.TB.Bracelet.Primal=终极方案
|
||||
tb.rec.bracelet.primal.page.0=使用始源杖芯的知识你制作出了一个与其相同特性的手镯.它会缓慢回复所有属性的Vis直到达到它Vis容限的10%.它具有所有手镯中最高的Vis容限和最高的Vis减免.最后就像始源杖芯一样,它也会对使用的法杖核心增加一个等级的潜能.
|
||||
|
||||
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=连接开始
|
||||
tb.txt.linkEstabilished=连接已建立
|
||||
Reference in New Issue
Block a user