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----Item Names----
item.thaumicexploration:tentacleRing.name=Taintacle Ring
item.thaumicexploration:stabilizerBelt.name=Thaumostatic Stabilizer
item.thaumicexploration:pureZombieBrain.name=Cured Zombie Brain
item.thaumicexploration:transmutationCore.name=Transmutative Rod
item.thaumicexploration:transmutationStaffCore.name=Transmutative Staff Core
item.thaumicexploration:amberCore.name=Amber Rod
item.thaumicexploration:amberStaffCore.name=Amber Staff Core
item.thaumicexploration:breadCore.name=Baguette Rod
item.thaumicexploration:necroStaffCore.name=Necromancer's Staff Core
item.thaumicexploration:capSojourner.name=Sojourner's Cap
item.thaumicexploration:capSojournerInert.name=Inert Sojourner's Cap
item.thaumicexploration:capMechanist.name=Mechanist's Cap
item.thaumicexploration:capMechanistInert.name=Inert Mechanist's Cap
item.thaumicexploration:maskEvil.name=Mask of Cruelty
item.thaumicexploration:bootsMeteor.name=Boots of the Meteor
item.thaumicexploration:bootsComet.name=Boots of the Comet
item.thaumicexploration:runicBootsMeteor.name=Runic Boots of the Meteor
item.thaumicexploration:runicBootsComet.name=Runic Boots of the Comet
item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
item.thaumicexploration:talismanFood.name=Talisman of Nourishment
item.thaumicexploration:taintBerry.name=Taintberry
item.thaumicexploration:necroAltar.name=Necromantic Pedestal
thaumicexploration.bread0=Will you be my friend?
thaumicexploration.bread1=Please eat me.
thaumicexploration.bread2=Are you feeling hungry?
thaumicexploration.bread3=Bonjour, monsieur.
thaumicexploration.bread4=Mangez-moi, s'il vous plait.
item.thaumicexploration:discountRing.name=Ring
item.thaumicexploration:discountRing:0.name=Ring of Aer
item.thaumicexploration:discountRing:1.name=Ring of Terra
item.thaumicexploration:discountRing:2.name=Ring of Ignis
item.thaumicexploration:discountRing:3.name=Ring of Aqua
item.thaumicexploration:discountRing:4.name=Ring of Ordo
item.thaumicexploration:discountRing:5.name=Ring of Perditio
tc.aspect.Necromantic Energy=Energy of the Undead
----Creative Tab----
itemGroup.thaumicExploration=Thaumic Exploration
----Death Messages----
death.attack.witherMask=%1$s was withered away by %2$s
death.attack.noTaint=%1$s suffered from Taint withdrawl
potion.binding=Binding
potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
txwaila.boundJar.network=Network: %s
txwaila.boundJar.colour=Colour: %S
ttwaila.soulBrazier.essentia=Essentia: %d
ttwaila.soulBrazier.vis=Vis: %d
ttwaila.soulBrazier.active=Active
ttwaila.soulBrazier.notActive=Not Active
ttwaila.soulBrazier.warp=Warp: %d
ttwaila.soulBrazier.owner=Owner: %s
ttwaila.everburnUrn.fluid=Lava: %d mb
----Enchantment Names----
enchantment.binding=Binding
enchantment.nightVision=Night Vision
enchantment.disarm=Disarming
----Wand Names----
item.Wand.AMBER.rod=Amber
item.Wand.BREAD.rod=Baguette
item.Wand.TRANSMUTATION.rod=Transmutative
item.Wand.NECROMANCER.rod=Necromancer's
item.Wand.SOJOURNER.cap=Sojourner's
item.Wand.MECHANIST.cap=Mechanist's
----Blank Seals----
item.thaumicexploration:blankSeal:Pale.name=Pale Blank Seal
item.thaumicexploration:blankSeal:Orange.name=Orange Blank Seal
item.thaumicexploration:blankSeal:Magenta.name=Magenta Blank Seal
item.thaumicexploration:blankSeal:Light Blue.name=Light Blue Blank Seal
item.thaumicexploration:blankSeal:Yellow.name=Yellow Blank Seal
item.thaumicexploration:blankSeal:Lime.name=Lime Blank Seal
item.thaumicexploration:blankSeal:Pink.name=Pink Blank Seal
item.thaumicexploration:blankSeal:Gray.name=Gray Blank Seal
item.thaumicexploration:blankSeal:Light Gray.name=Light Gray Blank Seal
item.thaumicexploration:blankSeal:Cyan.name=Cyan Blank Seal
item.thaumicexploration:blankSeal:Purple.name=Purple Blank Seal
item.thaumicexploration:blankSeal:Blue.name=Blue Blank Seal
item.thaumicexploration:blankSeal:Brown.name=Brown Blank Seal
item.thaumicexploration:blankSeal:Green.name=Green Blank Seal
item.thaumicexploration:blankSeal:Red.name=Red Blank Seal
item.thaumicexploration:blankSeal:Dark.name=Dark Blank Seal
----Chest Seals----
item.thaumicexploration:chestSeal.name=Chest Binding Seal
item.thaumicexploration:chestSeal:Pale.name=Pale Chest Binding Seal
item.thaumicexploration:chestSeal:Orange.name=Orange Chest Binding Seal
item.thaumicexploration:chestSeal:Magenta.name=Magenta Chest Binding Seal
item.thaumicexploration:chestSeal:Light Blue.name=Light Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Yellow.name=Yellow Chest Binding Seal
item.thaumicexploration:chestSeal:Lime.name=Lime Chest Binding Seal
item.thaumicexploration:chestSeal:Pink.name=Pink Chest Binding Seal
item.thaumicexploration:chestSeal:Gray.name=Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Light Gray.name=Light Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Cyan.name=Cyan Chest Binding Seal
item.thaumicexploration:chestSeal:Purple.name=Purple Chest Binding Seal
item.thaumicexploration:chestSeal:Blue.name=Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Brown.name=Brown Chest Binding Seal
item.thaumicexploration:chestSeal:Green.name=Green Chest Binding Seal
item.thaumicexploration:chestSeal:Red.name=Red Chest Binding Seal
item.thaumicexploration:chestSeal:Dark.name=Dark Chest Binding Seal
----Jar Seals----
item.thaumicexploration:jarSeal.name=Jar Binding Seal
item.thaumicexploration:jarSeal:Pale.name=Pale Jar Binding Seal
item.thaumicexploration:jarSeal:Orange.name=Orange Jar Binding Seal
item.thaumicexploration:jarSeal:Magenta.name=Magenta Jar Binding Seal
item.thaumicexploration:jarSeal:Light Blue.name=Light Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Yellow.name=Yellow Jar Binding Seal
item.thaumicexploration:jarSeal:Lime.name=Lime Jar Binding Seal
item.thaumicexploration:jarSeal:Pink.name=Pink Jar Binding Seal
item.thaumicexploration:jarSeal:Gray.name=Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Light Gray.name=Light Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Cyan.name=Cyan Jar Binding Seal
item.thaumicexploration:jarSeal:Purple.name=Purple Jar Binding Seal
item.thaumicexploration:jarSeal:Blue.name=Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Brown.name=Brown Jar Binding Seal
item.thaumicexploration:jarSeal:Green.name=Green Jar Binding Seal
item.thaumicexploration:jarSeal:Red.name=Red Jar Binding Seal
item.thaumicexploration:jarSeal:Dark.name=Dark Jar Binding Seal
----Block Names----
tile.thaumicexploration:thinkTankJar.name=Think Tank
tile.thaumicexploration:everfullUrn.name=Everfull Urn
tile.thaumicexploration:everburnUrn.name=Everburn Urn
tile.thaumicexploration:crucibleSouls.name=Crucible of Souls
tile.thaumicexploration:replicator.name=Thaumic Replicator
tile.thaumicexploration:trashJar.name=Oblivion Jar
tile.thaumicexploration:soulBrazier.name=Soul Brazier
tile.boundJar.name=Bound Jar
tile.boundChest.name=Bound Chest
tile.thaumicexploration:floatCandle.name=Floating Candle
tile.thaumicexploration:floatCandle.0.name=White Floating Candle
tile.thaumicexploration:floatCandle.1.name=Orange Floating Candle
tile.thaumicexploration:floatCandle.2.name=Magenta Floating Candle
tile.thaumicexploration:floatCandle.3.name=Light Blue Floating Candle
tile.thaumicexploration:floatCandle.4.name=Yellow Floating Candle
tile.thaumicexploration:floatCandle.5.name=Lime Floating Candle
tile.thaumicexploration:floatCandle.6.name=Pink Floating Candle
tile.thaumicexploration:floatCandle.7.name=Gray Floating Candle
tile.thaumicexploration:floatCandle.8.name=Light Gray Floating Candle
tile.thaumicexploration:floatCandle.9.name=Cyan Floating Candle
tile.thaumicexploration:floatCandle.10.name=Purple Floating Candle
tile.thaumicexploration:floatCandle.11.name=Blue Floating Candle
tile.thaumicexploration:floatCandle.12.name=Brown Floating Candle
tile.thaumicexploration:floatCandle.13.name=Green Floating Candle
tile.thaumicexploration:floatCandle.14.name=Red Floating Candle
tile.thaumicexploration:floatCandle.15.name=Black Floating Candle
tile.thaumicexploration:autoSorter.name=Auto-sorter
----Thaumonomicon Entries----
te.researchPrefix=[TX]
tc.research_category.TAINT=Tainturgy
tc.research_category.NECROMANCY=Necromancy
tc.research_category.TX=Thaumic Exploration
--Oblivion Jar
te.name.TRASHJAR=Oblivion Jar
te.tag.TRASHJAR=Essentia disposal
te.text.TRASHJAR.1=While void jars are very useful in getting rid of large amounts of a certain type of essentia, you often find your infusion room overflowing with several types. Instead of wasting time making a void jar for every mystical aspect, you decided that there must be an easier solution. That solution has manifested itself in the form of the oblivion jar.<BR><BR>While significantly more expensive than its void or warded counterparts, only one oblivion jar is necessary to handle all of the excess essentia from a network. It will obliterate all essentia that enters the jar, much like a filled void jar does.
te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning that it will only take essentia that has nowhere else to go. Golems may interact with this jar as well, if they do not find another jar that can handle the essentia they are carrying.
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
te.tag.DISCOUNTRINGS=Conserving vis
te.text.DISCOUNTRINGS.1=You have found a way to reduce the amount of vis used by casting wands. Simply carve the mystical shards that you find underground into the shape of a ring, and give them a touch of magic.<BR><BR>A ring can be made for each of the six primal aspects. You may wear up to two of these rings at a time. Two rings of the same aspect will stack their discounts.
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=Thaumostatic Stabilizer
te.tag.STABILIZERBELT=Knockback nullifier
te.text.STABILIZERBELT.1=Using similar technology to that found in the thaumostatic harness, you've created a special belt that nullifies the effect of knockback.<BR><BR>Any time you take damage, instead of being knocked around, you will instead remain in place. You have found this device to be extremely useful for not only flying using the harness, but also for travel at night.
--Floating Candles
te.name.FLOATCANDLE=Floating Candles
te.tag.FLOATCANDLE=Wingardium Leviosa
te.text.FLOATCANDLE.1=You always have felt that tallow candles are missing something... A touch of magic and an Aer shard should be enough to make them look right at home in any respected wizarding school. Floating candles can be placed in midair without a surface beneath them. These candles bob pleasingly, and add a touch of magic to any room.<BR><BR>Like their more mundane counterparts, they can also be used to stabilise infusions.
--Flesh Curing
te.name.FLESHCURE=Flesh Purification
te.tag.FLESHCURE=Making things better
te.text.FLESHCURE.1=By imbuing rotten flesh with certain aspects, you have found that you are able to remove nearly all traces of disease and decomposition from the flesh, rendering it much more useful.<BR><BR>Although this discovery may not be particularly useful, you are sure it will lead to exciting things.
--Brain Curing
te.name.BRAINCURE=Brain Sanitization
te.tag.BRAINCURE=Brain washing
te.text.BRAINCURE.1=You have discovered that by using a process similar to purifying zombie villagers, you can reverse the effects of zombification on the brain. These cured brains exhibit much more intellectual capacity than their diseased counterparts, so you hope they will prove useful in future creations.<BR><BR>Note that any type and any duration of weakening potion will work.
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
te.name.THINKTANK=Think Tank
te.tag.THINKTANK=All the way from the Big MT
te.text.THINKTANK.1=Your search for a way to automate research has finally come to an end. You have found that purified zombie brains make the perfect research aide. Placing a few of them in a warded jar with some thaumic devices and supplying them with an ample amount of books will result in a quantity of knowledge fragments. The system is not perfect, and the supplied books are destroyed in the process.
te.text.THINKTANK.2=This 'think tank' has very particular placement requirements. To construct a working think tank, you must place the tank on top of a bookshelf, with nothing occupying the space in a 3x3x3 cube around the tank except for the bookshelf it is placed on. Note that a wand does not need to be used when setting up your think tank.
--Chest Sealing
te.name.CHESTSEAL=Seal of Chest Binding
te.tag.CHESTSEAL=Magical inventory linking
te.text.CHESTSEAL.1=By soaking a mundane seal made of tallow in a concoction of essentia, you have discovered a way to bind chests so that they share their contents. These seals can be dyed various colors for sorting purposes, but an unlimited number of bound chest networks can be created.<BR><BR>By right clicking on a chest with a chest binding seal, you can create a new network. Right clicking on a bound chest will link the seal to that network. Right clicking on an unbound chest with a linked seal will add that chest to the linked network. Note that only empty chests are able to be bound.
--Jar Sealing
te.name.JARSEAL=Seal of Jar Binding
te.tag.JARSEAL=Essentia, essentia everywhere
te.text.JARSEAL.1=By adjusting the mixture of aspects that you soak the tallow seal in to account for essentia's mystical properties, you have found that you are able to bind essentia containers, in particular, warded jars. Much like your previous binding seals, the jar binding seal can be dyed and an unlimited amount of networks can be created.<BR><BR>By right clicking on a jar with a jar binding seal, you can create a new network. Right clicking on a bound jar will link the seal to that network. Right clicking on an unbound jar with a linked seal will add that jar to the linked network. Note that only empty jars are able to be bound. You can not bind void jars or jars with labels.<BR><BR>Sealed jars have a higher suction than unlabeled jars but lower than labeled jars.
--Everfull Urn
te.name.URN=Everfull Urn
te.tag.URN=It seems familiar...
te.text.URN.1=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
te.text.URN.1B=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.<BR><BR>The Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.
--Everburn Urn
te.name.BURN=Everburn Urn
te.tag.BURN=Why did I make it out of fire??
te.text.BURN.1=After researching more into your Everfull Urn, you find a way to generate lava with one.<BR><BR>You find that unlike water, lava needs energy to produce, and so, the Everburn urn as you decide to call it, will need Centivis to power it. Your Everfull Urn can not only supply lava to buckets, it can also be pumped out of the top to an external tank.
--Crucible of Souls
te.name.CRUCSOULS=Crucible of Souls
te.tag.CRUCSOULS=Caution: Keep out of reach of children.
te.text.CRUCSOULS.1=You have discovered a way to take advantage of a previously untapped source of essentia - that of living creatures. Infusing an alchemical furnace with various occult reagents and precise quantities of essentia, will create a crucible of souls, a device that will seek out the nearest living creature and slowly drain their life force, retrieving essentia at the final blow. This comes at the cost of the normal loot the creature would drop. This essentia can then be piped out of any face except the top via essentia tubes.
te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high probability of converting some of the essentia to flux or breaking it down into its component parts. You should make preparations to dispose of this flux before it causes a problem.<BR><BR>You have managed to install a basic safeguard so the device will not attack humans, but keep your pets at a safe distance. Magical golems should also be ignored by the device.
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
te.name.ROD_AMBER=Amber Wand Core
te.tag.ROD_AMBER=Regenerative vis storage
te.text.ROD_AMBER.1=You have finally found a practical use for amber, in the form of a wand core. Amber serves as a poor conduit for vis, and thus can only hold 10 vis of each type, but it has other benefits.<BR><BR>Amber cores seem to store a fleeting memory of vis when empty. By harnessing this memory, you have created a wand core that can replenish all forms of vis at a rather quick rate when not at full capacity. While many of the other wand cores you have created have had regenerative properties, the amber core regenerates one point of every type of vis, instead of one type in particular, at two times the rate.
--Amber Staff Core
te.name.ROD_AMBER_staff=Amber Staff Core
te.tag.ROD_AMBER_staff=Regenerative vis storage
te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
te.tag.ROD_NECROMANCER_staff=The power of the undead
te.text.ROD_NECROMANCER_staff.1=You have created a horrifying tool by infusing a Bone Staff Core with remnants of the undead.<BR><BR>This staff core is the perfect tool for the bloodthirsty thaumaturge. It boasts a large capacity of 200 vis, and receives four times the normal amount of vis from killed monsters. In addition, this staff is an even more proficient at melee combat. Striking a monster begins to wither their life force away. Unfortunately, this does not come without downsides. The dark magic used to infuse the staff makes it less receptive to vis obtained from other means, only effectively receiving 75% of the vis an ordinary wand would from nodes or other sources.
--Bread Wand Core
te.name.ROD_BREAD=Baguette Wand Core
te.tag.ROD_BREAD=Frenchman's vis storage
te.text.ROD_BREAD.1=Bonjour! Yesterday, you bought one too many baguettes. It is a shame to let this beautiful bread go to waste, so you have developed a way to use this bread as a wand core. Bon Appetit!
--Sojourner's Wand Cap
te.name.CAP_SOJOURNER=Sojourner's Wand Caps
te.tag.CAP_SOJOURNER=Sentient wand caps
te.text.CAP_SOJOURNER.1=Even with the wand recharge pedestal, refilling your wand has been a chore. One must go through the work of constructing the pedestal and placing nodes in its vicinity. You have developed a special wand cap that will passively drain nearby nodes in a similar fashion to the Wand Recharge Pedestal when the wand is held in the hand.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Mechanist's Wand Cap
te.name.CAP_MECHANIST=Mechanist's Wand Caps
te.tag.CAP_MECHANIST=Mechanical wand caps
te.text.CAP_MECHANIST.1=You have researched nodes extensively, and you feel that you have reached a point in which you can no longer improve the draining speed of nodes without improving your wands themselves. You have created a mechanical wand cap that is able to deconstruct and harvest vis from a node much more quickly than usual, using a combination of gadgetry and magic.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Wispy Dreamcatcher
te.name.DREAMCATCHER=Wispy Dreamcatcher
te.tag.DREAMCATCHER=Filtered thoughts
te.text.DREAMCATCHER.1=They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.<BR><BR>If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.
--Talisman of Nourishment
te.name.TALISMANFOOD=Talisman of Nourishment
te.tag.TALISMANFOOD=Everfull belly
te.text.TALISMANFOOD.1=You often find yourself needing to take breaks during marathon researching sessions to satisfy your hunger. Finally you have found a way to get past your need for food.<BR><BR>By infusing a ruby with the essence of hunger, you have created an item that is able to suck the nourishing energy from various food items in your hotbar and store this energy within. It will then automatically replenish your food meter if it is depleted.<BR><BR>This device will only work on simple food items, so foods that invoke effects such as Rotten Flesh and Golden Apples must be consumed normally.
--Disarming Enchantment
te.name.ENCHDISARM=Enchantment: Disarming
te.tag.ENCHDISARM=Fighting dirty
te.text.ENCHDISARM.1=You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.<BR><BR>This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level.
--Binding Enchantment
te.name.ENCHBINDING=Enchantment: Binding
te.tag.ENCHBINDING=Going somewhere?
te.text.ENCHBINDING.1=You have formulated an enchantment that binds a struck creature to a certain location.<BR><BR>This enchantment can be applied to swords. When a creature is struck with a sword enchanted with the first level of this enchantment, they will be slowed temporarily. Attacking an enderman with a sword that carries the second level of this enchantment will stop the enderman from teleporting away. Creepers struck with a blade that holds the second level of this enchantment will not be able to explode for a short time afterward.
--Night Vision Enchantment
te.name.ENCHNIGHTVISION=Enchantment: Night Vision
te.tag.ENCHNIGHTVISION=Low-light vision
te.text.ENCHNIGHTVISION.1=You have formulated an enchantment that allows you to see in the dark.<BR><BR>This enchantment can be applied to headgear. When done so, the wearer is able to see in low light conditions, similarly to using a night vision potion.<BR><BR>§oIf the mod §lEnderIO§r§o is installed, you can toggle this ability with the Dark Steel Armor Night Vision hotkey.
--Boots of the Meteor
te.name.METEORBOOTS=Boots of the Meteor
te.tag.METEORBOOTS=Come on and slam
te.text.METEORBOOTS.1=Your Boots of the Traveller have been very useful, but sometimes you have desired even more mobility. By imbuing the Boots of the Traveller with the raw power of Ignis and Potentia, you have created a pair of boots with unrivaled mobility.<BR><BR>These boots propel the wearer with the force of a meteor in the direction they are looking, if they jump while crouching. Pressing the crouch button when in midair will launch the player towards the ground at incredible speeds, damaging anything near the point of impact.
--Boots of the Comet
te.name.COMETBOOTS=Boots of the Comet
te.tag.COMETBOOTS=Ice ice baby
te.text.COMETBOOTS.1=The Boots of the Traveller are fast, but you think that there is room for improvement. By infusing the Boots of the Traveller with Aqua and Gelum, you have created a pair of boots with unrivaled speed.<BR><BR>These boots allow the user to run with the speed of a comet, covering large tracts of land in a matter of seconds. Water can do nothing to slow you. When wearing the Boots of the Comet, water will be temporarily frozen under your feet.
--Runic Boots
te.name.RUNICBOOTS=Runic Elemental Boots
te.tag.RUNICBOOTS=Protection coupled with mobility
te.text.RUNICBOOTS.1=It was easy enough to find a way to combine your Boots of the Traveller with Runic Armor, and now you have done the same with its upgraded variants. You have created the ultimate footwear, providing a fusion of mobility and protection.<BR>Simply affix runic charms to a pair of Boots of the Meteor or Boots of the Comet with a bit of mystical energy, and you will create a variant that has the armor strength of Runic Armor and the mobility of the boots of your choice.
--Enhanced Runic Armor
te.name.ENHANCEDRUNICARMOR=Enhanced Runic Armor
te.tag.ENHANCEDRUNICARMOR=So... much... power!
te.text.ENHANCEDRUNICARMOR.1=Your extensive research into augmenting Runic Armor has left you disappointed at the armor's ability to only hold one augment. You also miss the mystical discount granted from wearing your Thaumaturge's Robes. Instead of being discouraged, you have developed a 'suit' of Enhanced Runic Armor that satisfies these grievances.<BR><BR>Each piece of this armor can hold not one, but two augments, allowing for even more protection. This armor also grants a passive vis discount much like your robes. There is but one catch - the cost.
te.text.ENHANCEDRUNICARMOR.2=Keep in mind that the inital creation of the Enhanced armor will wipe existing augments. <BR><BR>In the case that you want to overwrite an augment placed on the Enhanced armor, you may right click while holding it to swap positions of the augments. The augment displayed first is the one that will be overwritten.<BR><BR>[Recipes pending... leave feedback]
--Transmutative Wand Core
te.name.ROD_TRANSMUTATION=Transmutative Wand Core
te.tag.ROD_TRANSMUTATION=One thing into another
te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal charms, you have found that you can sporadically convert one form of vis into another. You have found this property to be too unreliable to use for most purposes, but if a charm is infused with certain materials, it can be used as a wand core with unique properties.<BR><BR>When the wand is filled at over 90% capacity of a certain aspect, this vis will be converted into other forms of vis, albeit at a low ratio.<BR><BR>This wand also boasts a higher vis capacity than a mundane greatwood wand, holding up to 75 vis of each type.
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
--Taint Basics
te.name.TAINTBASICS=Taint
te.tag.TAINTBASICS=Evil magic
te.text.TAINTBASICS.1=Sometimes, Thaumaturgy goes horribly wrong. Miracles become twisted calamities and the very landscape twists into hideous forms. Tainted Lands are places infected by the sick runoff of magical workings, flux. Local flora and fauna become warped and mutated into forms hostile to normal life and the very ground of a tainted land infects those who tread upon its pulsing fibres.
te.text.TAINTBASICS.2=Tainted Lands can be found naturally in the world, but can also form when a careless Thaumaturge allows flux goo to stagnate for too long. They are recognizable by their telltale purple fibres and bright violet stalks. Left alone, the tainted land will gradually extend its tendrils outwards, infecting more and more of the surrounding land. Dirt becomes thick, pulpy Tainted Soil while trees and other natural materials are slowly covered in fibres and converted into structurally unsound crust which can collapse or melt into flux goo at any moment.

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----Item Names----
item.thaumicexploration:tentacleRing.name=Taintacle Ring
item.thaumicexploration:stabilizerBelt.name=Thaumostatic Stabilizer
item.thaumicexploration:pureZombieBrain.name=Cured Zombie Brain
item.thaumicexploration:transmutationCore.name=Transmutative Rod
item.thaumicexploration:transmutationStaffCore.name=Transmutative Staff Core
item.thaumicexploration:amberCore.name=Amber Rod
item.thaumicexploration:amberStaffCore.name=Amber Staff Core
item.thaumicexploration:breadCore.name=Baguette Rod
item.thaumicexploration:necroStaffCore.name=Necromancer's Staff Core
item.thaumicexploration:capSojourner.name=Sojourner's Cap
item.thaumicexploration:capSojournerInert.name=Inert Sojourner's Cap
item.thaumicexploration:capMechanist.name=Mechanist's Cap
item.thaumicexploration:capMechanistInert.name=Inert Mechanist's Cap
item.thaumicexploration:maskEvil.name=Mask of Cruelty
item.thaumicexploration:bootsMeteor.name=Boots of the Meteor
item.thaumicexploration:bootsComet.name=Boots of the Comet
item.thaumicexploration:runicBootsMeteor.name=Runic Boots of the Meteor
item.thaumicexploration:runicBootsComet.name=Runic Boots of the Comet
item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
item.thaumicexploration:talismanFood.name=Talisman of Nourishment
item.thaumicexploration:taintBerry.name=Taintberry
item.thaumicexploration:necroAltar.name=Necromantic Pedestal
thaumicexploration.bread0=Will you be my friend?
thaumicexploration.bread1=Please eat me.
thaumicexploration.bread2=Are you feeling hungry?
thaumicexploration.bread3=Bonjour, monsieur.
thaumicexploration.bread4=Mangez-moi, s'il vous plait.
item.thaumicexploration:discountRing.name=Ring
item.thaumicexploration:discountRing:0.name=Ring of Aer
item.thaumicexploration:discountRing:1.name=Ring of Terra
item.thaumicexploration:discountRing:2.name=Ring of Ignis
item.thaumicexploration:discountRing:3.name=Ring of Aqua
item.thaumicexploration:discountRing:4.name=Ring of Ordo
item.thaumicexploration:discountRing:5.name=Ring of Perditio
tc.aspect.Necromantic Energy=Energy of the Undead
----Creative Tab----
itemGroup.thaumicExploration=Thaumic Exploration
----Death Messages----
death.attack.witherMask=%1$s was withered away by %2$s
death.attack.noTaint=%1$s suffered from Taint withdrawl
potion.binding=Binding
potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
txwaila.boundJar.network=Network: %s
txwaila.boundJar.colour=Colour: %S
ttwaila.soulBrazier.essentia=Essentia: %d
ttwaila.soulBrazier.vis=Vis: %d
ttwaila.soulBrazier.active=Active
ttwaila.soulBrazier.notActive=Not Active
ttwaila.soulBrazier.warp=Warp: %d
ttwaila.soulBrazier.owner=Owner: %s
ttwaila.everburnUrn.fluid=Lava: %d mb
----Enchantment Names----
enchantment.binding=Binding
enchantment.nightVision=Night Vision
enchantment.disarm=Disarming
----Wand Names----
item.Wand.AMBER.rod=Amber
item.Wand.BREAD.rod=Baguette
item.Wand.TRANSMUTATION.rod=Transmutative
item.Wand.NECROMANCER.rod=Necromancer's
item.Wand.SOJOURNER.cap=Sojourner's
item.Wand.MECHANIST.cap=Mechanist's
----Blank Seals----
item.thaumicexploration:blankSeal:Pale.name=Pale Blank Seal
item.thaumicexploration:blankSeal:Orange.name=Orange Blank Seal
item.thaumicexploration:blankSeal:Magenta.name=Magenta Blank Seal
item.thaumicexploration:blankSeal:Light Blue.name=Light Blue Blank Seal
item.thaumicexploration:blankSeal:Yellow.name=Yellow Blank Seal
item.thaumicexploration:blankSeal:Lime.name=Lime Blank Seal
item.thaumicexploration:blankSeal:Pink.name=Pink Blank Seal
item.thaumicexploration:blankSeal:Gray.name=Gray Blank Seal
item.thaumicexploration:blankSeal:Light Gray.name=Light Gray Blank Seal
item.thaumicexploration:blankSeal:Cyan.name=Cyan Blank Seal
item.thaumicexploration:blankSeal:Purple.name=Purple Blank Seal
item.thaumicexploration:blankSeal:Blue.name=Blue Blank Seal
item.thaumicexploration:blankSeal:Brown.name=Brown Blank Seal
item.thaumicexploration:blankSeal:Green.name=Green Blank Seal
item.thaumicexploration:blankSeal:Red.name=Red Blank Seal
item.thaumicexploration:blankSeal:Dark.name=Dark Blank Seal
----Chest Seals----
item.thaumicexploration:chestSeal.name=Chest Binding Seal
item.thaumicexploration:chestSeal:Pale.name=Pale Chest Binding Seal
item.thaumicexploration:chestSeal:Orange.name=Orange Chest Binding Seal
item.thaumicexploration:chestSeal:Magenta.name=Magenta Chest Binding Seal
item.thaumicexploration:chestSeal:Light Blue.name=Light Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Yellow.name=Yellow Chest Binding Seal
item.thaumicexploration:chestSeal:Lime.name=Lime Chest Binding Seal
item.thaumicexploration:chestSeal:Pink.name=Pink Chest Binding Seal
item.thaumicexploration:chestSeal:Gray.name=Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Light Gray.name=Light Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Cyan.name=Cyan Chest Binding Seal
item.thaumicexploration:chestSeal:Purple.name=Purple Chest Binding Seal
item.thaumicexploration:chestSeal:Blue.name=Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Brown.name=Brown Chest Binding Seal
item.thaumicexploration:chestSeal:Green.name=Green Chest Binding Seal
item.thaumicexploration:chestSeal:Red.name=Red Chest Binding Seal
item.thaumicexploration:chestSeal:Dark.name=Dark Chest Binding Seal
----Jar Seals----
item.thaumicexploration:jarSeal.name=Jar Binding Seal
item.thaumicexploration:jarSeal:Pale.name=Pale Jar Binding Seal
item.thaumicexploration:jarSeal:Orange.name=Orange Jar Binding Seal
item.thaumicexploration:jarSeal:Magenta.name=Magenta Jar Binding Seal
item.thaumicexploration:jarSeal:Light Blue.name=Light Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Yellow.name=Yellow Jar Binding Seal
item.thaumicexploration:jarSeal:Lime.name=Lime Jar Binding Seal
item.thaumicexploration:jarSeal:Pink.name=Pink Jar Binding Seal
item.thaumicexploration:jarSeal:Gray.name=Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Light Gray.name=Light Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Cyan.name=Cyan Jar Binding Seal
item.thaumicexploration:jarSeal:Purple.name=Purple Jar Binding Seal
item.thaumicexploration:jarSeal:Blue.name=Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Brown.name=Brown Jar Binding Seal
item.thaumicexploration:jarSeal:Green.name=Green Jar Binding Seal
item.thaumicexploration:jarSeal:Red.name=Red Jar Binding Seal
item.thaumicexploration:jarSeal:Dark.name=Dark Jar Binding Seal
----Block Names----
tile.thaumicexploration:thinkTankJar.name=Think Tank
tile.thaumicexploration:everfullUrn.name=Everfull Urn
tile.thaumicexploration:everburnUrn.name=Everburn Urn
tile.thaumicexploration:crucibleSouls.name=Crucible of Souls
tile.thaumicexploration:replicator.name=Thaumic Replicator
tile.thaumicexploration:trashJar.name=Oblivion Jar
tile.thaumicexploration:soulBrazier.name=Soul Brazier
tile.boundJar.name=Bound Jar
tile.boundChest.name=Bound Chest
tile.thaumicexploration:floatCandle.name=Floating Candle
tile.thaumicexploration:floatCandle.0.name=White Floating Candle
tile.thaumicexploration:floatCandle.1.name=Orange Floating Candle
tile.thaumicexploration:floatCandle.2.name=Magenta Floating Candle
tile.thaumicexploration:floatCandle.3.name=Light Blue Floating Candle
tile.thaumicexploration:floatCandle.4.name=Yellow Floating Candle
tile.thaumicexploration:floatCandle.5.name=Lime Floating Candle
tile.thaumicexploration:floatCandle.6.name=Pink Floating Candle
tile.thaumicexploration:floatCandle.7.name=Gray Floating Candle
tile.thaumicexploration:floatCandle.8.name=Light Gray Floating Candle
tile.thaumicexploration:floatCandle.9.name=Cyan Floating Candle
tile.thaumicexploration:floatCandle.10.name=Purple Floating Candle
tile.thaumicexploration:floatCandle.11.name=Blue Floating Candle
tile.thaumicexploration:floatCandle.12.name=Brown Floating Candle
tile.thaumicexploration:floatCandle.13.name=Green Floating Candle
tile.thaumicexploration:floatCandle.14.name=Red Floating Candle
tile.thaumicexploration:floatCandle.15.name=Black Floating Candle
tile.thaumicexploration:autoSorter.name=Auto-sorter
----Thaumonomicon Entries----
te.researchPrefix=[TX]
tc.research_category.TAINT=Tainturgy
tc.research_category.NECROMANCY=Necromancy
tc.research_category.TX=Thaumic Exploration
--Oblivion Jar
te.name.TRASHJAR=Oblivion Jar
te.tag.TRASHJAR=Essentia disposal
te.text.TRASHJAR.1=While void jars are very useful in getting rid of large amounts of a certain type of essentia, you often find your infusion room overflowing with several types. Instead of wasting time making a void jar for every mystical aspect, you decided that there must be an easier solution. That solution has manifested itself in the form of the oblivion jar.<BR><BR>While significantly more expensive than its void or warded counterparts, only one oblivion jar is necessary to handle all of the excess essentia from a network. It will obliterate all essentia that enters the jar, much like a filled void jar does.
te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning that it will only take essentia that has nowhere else to go. Golems may interact with this jar as well, if they do not find another jar that can handle the essentia they are carrying.
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
te.tag.DISCOUNTRINGS=Conserving vis
te.text.DISCOUNTRINGS.1=You have found a way to reduce the amount of vis used by casting wands. Simply carve the mystical shards that you find underground into the shape of a ring, and give them a touch of magic.<BR><BR>A ring can be made for each of the six primal aspects. You may wear up to two of these rings at a time. Two rings of the same aspect will stack their discounts.
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=Thaumostatic Stabilizer
te.tag.STABILIZERBELT=Knockback nullifier
te.text.STABILIZERBELT.1=Using similar technology to that found in the thaumostatic harness, you've created a special belt that nullifies the effect of knockback.<BR><BR>Any time you take damage, instead of being knocked around, you will instead remain in place. You have found this device to be extremely useful for not only flying using the harness, but also for travel at night.
--Floating Candles
te.name.FLOATCANDLE=Floating Candles
te.tag.FLOATCANDLE=Wingardium Leviosa
te.text.FLOATCANDLE.1=You always have felt that tallow candles are missing something... A touch of magic and an Aer shard should be enough to make them look right at home in any respected wizarding school. Floating candles can be placed in midair without a surface beneath them. These candles bob pleasingly, and add a touch of magic to any room.<BR><BR>Like their more mundane counterparts, they can also be used to stabilise infusions.
--Flesh Curing
te.name.FLESHCURE=Flesh Purification
te.tag.FLESHCURE=Making things better
te.text.FLESHCURE.1=By imbuing rotten flesh with certain aspects, you have found that you are able to remove nearly all traces of disease and decomposition from the flesh, rendering it much more useful.<BR><BR>Although this discovery may not be particularly useful, you are sure it will lead to exciting things.
--Brain Curing
te.name.BRAINCURE=Brain Sanitization
te.tag.BRAINCURE=Brain washing
te.text.BRAINCURE.1=You have discovered that by using a process similar to purifying zombie villagers, you can reverse the effects of zombification on the brain. These cured brains exhibit much more intellectual capacity than their diseased counterparts, so you hope they will prove useful in future creations.<BR><BR>Note that any type and any duration of weakening potion will work.
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
te.name.THINKTANK=Think Tank
te.tag.THINKTANK=All the way from the Big MT
te.text.THINKTANK.1=Your search for a way to automate research has finally come to an end. You have found that purified zombie brains make the perfect research aide. Placing a few of them in a warded jar with some thaumic devices and supplying them with an ample amount of books will result in a quantity of knowledge fragments. The system is not perfect, and the supplied books are destroyed in the process.
te.text.THINKTANK.2=This 'think tank' has very particular placement requirements. To construct a working think tank, you must place the tank on top of a bookshelf, with nothing occupying the space in a 3x3x3 cube around the tank except for the bookshelf it is placed on. Note that a wand does not need to be used when setting up your think tank.
--Chest Sealing
te.name.CHESTSEAL=Seal of Chest Binding
te.tag.CHESTSEAL=Magical inventory linking
te.text.CHESTSEAL.1=By soaking a mundane seal made of tallow in a concoction of essentia, you have discovered a way to bind chests so that they share their contents. These seals can be dyed various colors for sorting purposes, but an unlimited number of bound chest networks can be created.<BR><BR>By right clicking on a chest with a chest binding seal, you can create a new network. Right clicking on a bound chest will link the seal to that network. Right clicking on an unbound chest with a linked seal will add that chest to the linked network. Note that only empty chests are able to be bound.
--Jar Sealing
te.name.JARSEAL=Seal of Jar Binding
te.tag.JARSEAL=Essentia, essentia everywhere
te.text.JARSEAL.1=By adjusting the mixture of aspects that you soak the tallow seal in to account for essentia's mystical properties, you have found that you are able to bind essentia containers, in particular, warded jars. Much like your previous binding seals, the jar binding seal can be dyed and an unlimited amount of networks can be created.<BR><BR>By right clicking on a jar with a jar binding seal, you can create a new network. Right clicking on a bound jar will link the seal to that network. Right clicking on an unbound jar with a linked seal will add that jar to the linked network. Note that only empty jars are able to be bound. You can not bind void jars or jars with labels.<BR><BR>Sealed jars have a higher suction than unlabeled jars but lower than labeled jars.
--Everfull Urn
te.name.URN=Everfull Urn
te.tag.URN=It seems familiar...
te.text.URN.1=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
te.text.URN.1B=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.<BR><BR>The Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.
--Everburn Urn
te.name.BURN=Everburn Urn
te.tag.BURN=Why did I make it out of fire??
te.text.BURN.1=After researching more into your Everfull Urn, you find a way to generate lava with one.<BR><BR>You find that unlike water, lava needs energy to produce, and so, the Everburn urn as you decide to call it, will need Centivis to power it. Your Everfull Urn can not only supply lava to buckets, it can also be pumped out of the top to an external tank.
--Crucible of Souls
te.name.CRUCSOULS=Crucible of Souls
te.tag.CRUCSOULS=Caution: Keep out of reach of children.
te.text.CRUCSOULS.1=You have discovered a way to take advantage of a previously untapped source of essentia - that of living creatures. Infusing an alchemical furnace with various occult reagents and precise quantities of essentia, will create a crucible of souls, a device that will seek out the nearest living creature and slowly drain their life force, retrieving essentia at the final blow. This comes at the cost of the normal loot the creature would drop. This essentia can then be piped out of any face except the top via essentia tubes.
te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high probability of converting some of the essentia to flux or breaking it down into its component parts. You should make preparations to dispose of this flux before it causes a problem.<BR><BR>You have managed to install a basic safeguard so the device will not attack humans, but keep your pets at a safe distance. Magical golems should also be ignored by the device.
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
te.name.ROD_AMBER=Amber Wand Core
te.tag.ROD_AMBER=Regenerative vis storage
te.text.ROD_AMBER.1=You have finally found a practical use for amber, in the form of a wand core. Amber serves as a poor conduit for vis, and thus can only hold 10 vis of each type, but it has other benefits.<BR><BR>Amber cores seem to store a fleeting memory of vis when empty. By harnessing this memory, you have created a wand core that can replenish all forms of vis at a rather quick rate when not at full capacity. While many of the other wand cores you have created have had regenerative properties, the amber core regenerates one point of every type of vis, instead of one type in particular, at two times the rate.
--Amber Staff Core
te.name.ROD_AMBER_staff=Amber Staff Core
te.tag.ROD_AMBER_staff=Regenerative vis storage
te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
te.tag.ROD_NECROMANCER_staff=The power of the undead
te.text.ROD_NECROMANCER_staff.1=You have created a horrifying tool by infusing a Bone Staff Core with remnants of the undead.<BR><BR>This staff core is the perfect tool for the bloodthirsty thaumaturge. It boasts a large capacity of 200 vis, and receives four times the normal amount of vis from killed monsters. In addition, this staff is an even more proficient at melee combat. Striking a monster begins to wither their life force away. Unfortunately, this does not come without downsides. The dark magic used to infuse the staff makes it less receptive to vis obtained from other means, only effectively receiving 75% of the vis an ordinary wand would from nodes or other sources.
--Bread Wand Core
te.name.ROD_BREAD=Baguette Wand Core
te.tag.ROD_BREAD=Frenchman's vis storage
te.text.ROD_BREAD.1=Bonjour! Yesterday, you bought one too many baguettes. It is a shame to let this beautiful bread go to waste, so you have developed a way to use this bread as a wand core. Bon Appetit!
--Sojourner's Wand Cap
te.name.CAP_SOJOURNER=Sojourner's Wand Caps
te.tag.CAP_SOJOURNER=Sentient wand caps
te.text.CAP_SOJOURNER.1=Even with the wand recharge pedestal, refilling your wand has been a chore. One must go through the work of constructing the pedestal and placing nodes in its vicinity. You have developed a special wand cap that will passively drain nearby nodes in a similar fashion to the Wand Recharge Pedestal when the wand is held in the hand.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Mechanist's Wand Cap
te.name.CAP_MECHANIST=Mechanist's Wand Caps
te.tag.CAP_MECHANIST=Mechanical wand caps
te.text.CAP_MECHANIST.1=You have researched nodes extensively, and you feel that you have reached a point in which you can no longer improve the draining speed of nodes without improving your wands themselves. You have created a mechanical wand cap that is able to deconstruct and harvest vis from a node much more quickly than usual, using a combination of gadgetry and magic.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Wispy Dreamcatcher
te.name.DREAMCATCHER=Wispy Dreamcatcher
te.tag.DREAMCATCHER=Filtered thoughts
te.text.DREAMCATCHER.1=They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.<BR><BR>If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.
--Talisman of Nourishment
te.name.TALISMANFOOD=Talisman of Nourishment
te.tag.TALISMANFOOD=Everfull belly
te.text.TALISMANFOOD.1=You often find yourself needing to take breaks during marathon researching sessions to satisfy your hunger. Finally you have found a way to get past your need for food.<BR><BR>By infusing a ruby with the essence of hunger, you have created an item that is able to suck the nourishing energy from various food items in your hotbar and store this energy within. It will then automatically replenish your food meter if it is depleted.<BR><BR>This device will only work on simple food items, so foods that invoke effects such as Rotten Flesh and Golden Apples must be consumed normally.
--Disarming Enchantment
te.name.ENCHDISARM=Enchantment: Disarming
te.tag.ENCHDISARM=Fighting dirty
te.text.ENCHDISARM.1=You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.<BR><BR>This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level.
--Binding Enchantment
te.name.ENCHBINDING=Enchantment: Binding
te.tag.ENCHBINDING=Going somewhere?
te.text.ENCHBINDING.1=You have formulated an enchantment that binds a struck creature to a certain location.<BR><BR>This enchantment can be applied to swords. When a creature is struck with a sword enchanted with the first level of this enchantment, they will be slowed temporarily. Attacking an enderman with a sword that carries the second level of this enchantment will stop the enderman from teleporting away. Creepers struck with a blade that holds the second level of this enchantment will not be able to explode for a short time afterward.
--Night Vision Enchantment
te.name.ENCHNIGHTVISION=Enchantment: Night Vision
te.tag.ENCHNIGHTVISION=Low-light vision
te.text.ENCHNIGHTVISION.1=You have formulated an enchantment that allows you to see in the dark.<BR><BR>This enchantment can be applied to headgear. When done so, the wearer is able to see in low light conditions, similarly to using a night vision potion.<BR><BR>§oIf the mod §lEnderIO§r§o is installed, you can toggle this ability with the Dark Steel Armor Night Vision hotkey.
--Boots of the Meteor
te.name.METEORBOOTS=Boots of the Meteor
te.tag.METEORBOOTS=Come on and slam
te.text.METEORBOOTS.1=Your Boots of the Traveller have been very useful, but sometimes you have desired even more mobility. By imbuing the Boots of the Traveller with the raw power of Ignis and Potentia, you have created a pair of boots with unrivaled mobility.<BR><BR>These boots propel the wearer with the force of a meteor in the direction they are looking, if they jump while crouching. Pressing the crouch button when in midair will launch the player towards the ground at incredible speeds, damaging anything near the point of impact.
--Boots of the Comet
te.name.COMETBOOTS=Boots of the Comet
te.tag.COMETBOOTS=Ice ice baby
te.text.COMETBOOTS.1=The Boots of the Traveller are fast, but you think that there is room for improvement. By infusing the Boots of the Traveller with Aqua and Gelum, you have created a pair of boots with unrivaled speed.<BR><BR>These boots allow the user to run with the speed of a comet, covering large tracts of land in a matter of seconds. Water can do nothing to slow you. When wearing the Boots of the Comet, water will be temporarily frozen under your feet.
--Runic Boots
te.name.RUNICBOOTS=Runic Elemental Boots
te.tag.RUNICBOOTS=Protection coupled with mobility
te.text.RUNICBOOTS.1=It was easy enough to find a way to combine your Boots of the Traveller with Runic Armor, and now you have done the same with its upgraded variants. You have created the ultimate footwear, providing a fusion of mobility and protection.<BR>Simply affix runic charms to a pair of Boots of the Meteor or Boots of the Comet with a bit of mystical energy, and you will create a variant that has the armor strength of Runic Armor and the mobility of the boots of your choice.
--Enhanced Runic Armor
te.name.ENHANCEDRUNICARMOR=Enhanced Runic Armor
te.tag.ENHANCEDRUNICARMOR=So... much... power!
te.text.ENHANCEDRUNICARMOR.1=Your extensive research into augmenting Runic Armor has left you disappointed at the armor's ability to only hold one augment. You also miss the mystical discount granted from wearing your Thaumaturge's Robes. Instead of being discouraged, you have developed a 'suit' of Enhanced Runic Armor that satisfies these grievances.<BR><BR>Each piece of this armor can hold not one, but two augments, allowing for even more protection. This armor also grants a passive vis discount much like your robes. There is but one catch - the cost.
te.text.ENHANCEDRUNICARMOR.2=Keep in mind that the inital creation of the Enhanced armor will wipe existing augments. <BR><BR>In the case that you want to overwrite an augment placed on the Enhanced armor, you may right click while holding it to swap positions of the augments. The augment displayed first is the one that will be overwritten.<BR><BR>[Recipes pending... leave feedback]
--Transmutative Wand Core
te.name.ROD_TRANSMUTATION=Transmutative Wand Core
te.tag.ROD_TRANSMUTATION=One thing into another
te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal charms, you have found that you can sporadically convert one form of vis into another. You have found this property to be too unreliable to use for most purposes, but if a charm is infused with certain materials, it can be used as a wand core with unique properties.<BR><BR>When the wand is filled at over 90% capacity of a certain aspect, this vis will be converted into other forms of vis, albeit at a low ratio.<BR><BR>This wand also boasts a higher vis capacity than a mundane greatwood wand, holding up to 75 vis of each type.
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
--Taint Basics
te.name.TAINTBASICS=Taint
te.tag.TAINTBASICS=Evil magic
te.text.TAINTBASICS.1=Sometimes, Thaumaturgy goes horribly wrong. Miracles become twisted calamities and the very landscape twists into hideous forms. Tainted Lands are places infected by the sick runoff of magical workings, flux. Local flora and fauna become warped and mutated into forms hostile to normal life and the very ground of a tainted land infects those who tread upon its pulsing fibres.
te.text.TAINTBASICS.2=Tainted Lands can be found naturally in the world, but can also form when a careless Thaumaturge allows flux goo to stagnate for too long. They are recognizable by their telltale purple fibres and bright violet stalks. Left alone, the tainted land will gradually extend its tendrils outwards, infecting more and more of the surrounding land. Dirt becomes thick, pulpy Tainted Soil while trees and other natural materials are slowly covered in fibres and converted into structurally unsound crust which can collapse or melt into flux goo at any moment.

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----Item Names----
item.thaumicexploration:tentacleRing.name=Taintacle Ring
item.thaumicexploration:stabilizerBelt.name=Thaumostatic Stabilizer
item.thaumicexploration:pureZombieBrain.name=Cured Zombie Brain
item.thaumicexploration:transmutationCore.name=Transmutative Rod
item.thaumicexploration:transmutationStaffCore.name=Transmutative Staff Core
item.thaumicexploration:amberCore.name=Amber Rod
item.thaumicexploration:amberStaffCore.name=Amber Staff Core
item.thaumicexploration:breadCore.name=Baguette Rod
item.thaumicexploration:necroStaffCore.name=Necromancer's Staff Core
item.thaumicexploration:capSojourner.name=Sojourner's Cap
item.thaumicexploration:capSojournerInert.name=Inert Sojourner's Cap
item.thaumicexploration:capMechanist.name=Mechanist's Cap
item.thaumicexploration:capMechanistInert.name=Inert Mechanist's Cap
item.thaumicexploration:maskEvil.name=Mask of Cruelty
item.thaumicexploration:bootsMeteor.name=Boots of the Meteor
item.thaumicexploration:bootsComet.name=Boots of the Comet
item.thaumicexploration:runicBootsMeteor.name=Runic Boots of the Meteor
item.thaumicexploration:runicBootsComet.name=Runic Boots of the Comet
item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
item.thaumicexploration:talismanFood.name=Talisman of Nourishment
item.thaumicexploration:taintBerry.name=Taintberry
item.thaumicexploration:necroAltar.name=Necromantic Pedestal
thaumicexploration.bread0=Will you be my friend?
thaumicexploration.bread1=Please eat me.
thaumicexploration.bread2=Are you feeling hungry?
thaumicexploration.bread3=Bonjour, monsieur.
thaumicexploration.bread4=Mangez-moi, s'il vous plait.
item.thaumicexploration:discountRing.name=Ring
item.thaumicexploration:discountRing:0.name=Ring of Aer
item.thaumicexploration:discountRing:1.name=Ring of Terra
item.thaumicexploration:discountRing:2.name=Ring of Ignis
item.thaumicexploration:discountRing:3.name=Ring of Aqua
item.thaumicexploration:discountRing:4.name=Ring of Ordo
item.thaumicexploration:discountRing:5.name=Ring of Perditio
tc.aspect.Necromantic Energy=l'énergie des morts-vivants
----Creative Tab----
itemGroup.thaumicExploration=Thaumic Exploration
----Death Messages----
death.attack.witherMask=%1$s was withered away by %2$s
death.attack.noTaint=%1$s suffered from Taint withdrawl
potion.binding=Binding
potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
txwaila.boundJar.network=Network: %s
txwaila.boundJar.colour=Colour: %S
ttwaila.soulBrazier.essentia=Essentia : %d
ttwaila.soulBrazier.vis=Vis: %d
ttwaila.soulBrazier.active=Active
ttwaila.soulBrazier.notActive=Not Active
ttwaila.soulBrazier.warp=Warp: %d
ttwaila.soulBrazier.owner=Owner: %s
ttwaila.everburnUrn.fluid=Lava: %d mb
----Enchantment Names----
enchantment.binding=Binding
enchantment.nightVision=Night Vision
enchantment.disarm=Disarming
----Wand Names----
item.Wand.AMBER.rod=Amber
item.Wand.BREAD.rod=Baguette
item.Wand.TRANSMUTATION.rod=Transmutative
item.Wand.NECROMANCER.rod=Necromancer's
item.Wand.SOJOURNER.cap=Sojourner's
item.Wand.MECHANIST.cap=Mechanist's
----Blank Seals----
item.thaumicexploration:blankSeal:Pale.name=Pale Blank Seal
item.thaumicexploration:blankSeal:Orange.name=Orange Blank Seal
item.thaumicexploration:blankSeal:Magenta.name=Magenta Blank Seal
item.thaumicexploration:blankSeal:Light Blue.name=Light Blue Blank Seal
item.thaumicexploration:blankSeal:Yellow.name=Yellow Blank Seal
item.thaumicexploration:blankSeal:Lime.name=Lime Blank Seal
item.thaumicexploration:blankSeal:Pink.name=Pink Blank Seal
item.thaumicexploration:blankSeal:Gray.name=Gray Blank Seal
item.thaumicexploration:blankSeal:Light Gray.name=Light Gray Blank Seal
item.thaumicexploration:blankSeal:Cyan.name=Cyan Blank Seal
item.thaumicexploration:blankSeal:Purple.name=Purple Blank Seal
item.thaumicexploration:blankSeal:Blue.name=Blue Blank Seal
item.thaumicexploration:blankSeal:Brown.name=Brown Blank Seal
item.thaumicexploration:blankSeal:Green.name=Green Blank Seal
item.thaumicexploration:blankSeal:Red.name=Red Blank Seal
item.thaumicexploration:blankSeal:Dark.name=Dark Blank Seal
----Chest Seals----
item.thaumicexploration:chestSeal.name=Chest Binding Seal
item.thaumicexploration:chestSeal:Pale.name=Pale Chest Binding Seal
item.thaumicexploration:chestSeal:Orange.name=Orange Chest Binding Seal
item.thaumicexploration:chestSeal:Magenta.name=Magenta Chest Binding Seal
item.thaumicexploration:chestSeal:Light Blue.name=Light Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Yellow.name=Yellow Chest Binding Seal
item.thaumicexploration:chestSeal:Lime.name=Lime Chest Binding Seal
item.thaumicexploration:chestSeal:Pink.name=Pink Chest Binding Seal
item.thaumicexploration:chestSeal:Gray.name=Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Light Gray.name=Light Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Cyan.name=Cyan Chest Binding Seal
item.thaumicexploration:chestSeal:Purple.name=Purple Chest Binding Seal
item.thaumicexploration:chestSeal:Blue.name=Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Brown.name=Brown Chest Binding Seal
item.thaumicexploration:chestSeal:Green.name=Green Chest Binding Seal
item.thaumicexploration:chestSeal:Red.name=Red Chest Binding Seal
item.thaumicexploration:chestSeal:Dark.name=Dark Chest Binding Seal
----Jar Seals----
item.thaumicexploration:jarSeal.name=Jar Binding Seal
item.thaumicexploration:jarSeal:Pale.name=Pale Jar Binding Seal
item.thaumicexploration:jarSeal:Orange.name=Orange Jar Binding Seal
item.thaumicexploration:jarSeal:Magenta.name=Magenta Jar Binding Seal
item.thaumicexploration:jarSeal:Light Blue.name=Light Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Yellow.name=Yellow Jar Binding Seal
item.thaumicexploration:jarSeal:Lime.name=Lime Jar Binding Seal
item.thaumicexploration:jarSeal:Pink.name=Pink Jar Binding Seal
item.thaumicexploration:jarSeal:Gray.name=Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Light Gray.name=Light Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Cyan.name=Cyan Jar Binding Seal
item.thaumicexploration:jarSeal:Purple.name=Purple Jar Binding Seal
item.thaumicexploration:jarSeal:Blue.name=Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Brown.name=Brown Jar Binding Seal
item.thaumicexploration:jarSeal:Green.name=Green Jar Binding Seal
item.thaumicexploration:jarSeal:Red.name=Red Jar Binding Seal
item.thaumicexploration:jarSeal:Dark.name=Dark Jar Binding Seal
----Block Names----
tile.thaumicexploration:thinkTankJar.name=Think Tank
tile.thaumicexploration:everfullUrn.name=Everfull Urn
tile.thaumicexploration:everburnUrn.name=Everburn Urn
tile.thaumicexploration:crucibleSouls.name=Crucible of Souls
tile.thaumicexploration:replicator.name=Thaumic Replicator
tile.thaumicexploration:trashJar.name=Oblivion Jar
tile.thaumicexploration:soulBrazier.name=Soul Brazier
tile.boundJar.name=Bound Jar
tile.boundChest.name=Bound Chest
tile.thaumicexploration:floatCandle.name=Floating Candle
tile.thaumicexploration:floatCandle.0.name=White Floating Candle
tile.thaumicexploration:floatCandle.1.name=Orange Floating Candle
tile.thaumicexploration:floatCandle.2.name=Magenta Floating Candle
tile.thaumicexploration:floatCandle.3.name=Light Blue Floating Candle
tile.thaumicexploration:floatCandle.4.name=Yellow Floating Candle
tile.thaumicexploration:floatCandle.5.name=Lime Floating Candle
tile.thaumicexploration:floatCandle.6.name=Pink Floating Candle
tile.thaumicexploration:floatCandle.7.name=Gray Floating Candle
tile.thaumicexploration:floatCandle.8.name=Light Gray Floating Candle
tile.thaumicexploration:floatCandle.9.name=Cyan Floating Candle
tile.thaumicexploration:floatCandle.10.name=Purple Floating Candle
tile.thaumicexploration:floatCandle.11.name=Blue Floating Candle
tile.thaumicexploration:floatCandle.12.name=Brown Floating Candle
tile.thaumicexploration:floatCandle.13.name=Green Floating Candle
tile.thaumicexploration:floatCandle.14.name=Red Floating Candle
tile.thaumicexploration:floatCandle.15.name=Black Floating Candle
tile.thaumicexploration:autoSorter.name=Auto-sorter
----Thaumonomicon Entries----
te.researchPrefix=[TX]
tc.research_category.TAINT=Tainturgy
tc.research_category.NECROMANCY=Necromancy
tc.research_category.TX=Thaumic Exploration
--Oblivion Jar
te.name.TRASHJAR=Oblivion Jar
te.tag.TRASHJAR=Essentia disposal
te.text.TRASHJAR.1=While void jars are very useful in getting rid of large amounts of a certain type of essentia, you often find your infusion room overflowing with several types. Instead of wasting time making a void jar for every mystical aspect, you decided that there must be an easier solution. That solution has manifested itself in the form of the oblivion jar.<BR><BR>While significantly more expensive than its void or warded counterparts, only one oblivion jar is necessary to handle all of the excess essentia from a network. It will obliterate all essentia that enters the jar, much like a filled void jar does.
te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning that it will only take essentia that has nowhere else to go. Golems may interact with this jar as well, if they do not find another jar that can handle the essentia they are carrying.
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
te.tag.DISCOUNTRINGS=Conserving vis
te.text.DISCOUNTRINGS.1=You have found a way to reduce the amount of vis used by casting wands. Simply carve the mystical shards that you find underground into the shape of a ring, and give them a touch of magic.<BR><BR>A ring can be made for each of the six primal aspects. You may wear up to two of these rings at a time. Two rings of the same aspect will stack their discounts.
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=Thaumostatic Stabilizer
te.tag.STABILIZERBELT=Knockback nullifier
te.text.STABILIZERBELT.1=Using similar technology to that found in the thaumostatic harness, you've created a special belt that nullifies the effect of knockback.<BR><BR>Any time you take damage, instead of being knocked around, you will instead remain in place. You have found this device to be extremely useful for not only flying using the harness, but also for travel at night.
--Floating Candles
te.name.FLOATCANDLE=Floating Candles
te.tag.FLOATCANDLE=Wingardium Leviosa
te.text.FLOATCANDLE.1=You always have felt that tallow candles are missing something... A touch of magic and an Aer shard should be enough to make them look right at home in any respected wizarding school. Floating candles can be placed in midair without a surface beneath them. These candles bob pleasingly, and add a touch of magic to any room.<BR><BR>Like their more mundane counterparts, they can also be used to stabilise infusions.
--Flesh Curing
te.name.FLESHCURE=Flesh Purification
te.tag.FLESHCURE=Making things better
te.text.FLESHCURE.1=By imbuing rotten flesh with certain aspects, you have found that you are able to remove nearly all traces of disease and decomposition from the flesh, rendering it much more useful.<BR><BR>Although this discovery may not be particularly useful, you are sure it will lead to exciting things.
--Brain Curing
te.name.BRAINCURE=Brain Sanitization
te.tag.BRAINCURE=Brain washing
te.text.BRAINCURE.1=You have discovered that by using a process similar to purifying zombie villagers, you can reverse the effects of zombification on the brain. These cured brains exhibit much more intellectual capacity than their diseased counterparts, so you hope they will prove useful in future creations.<BR><BR>Note that any type and any duration of weakening potion will work.
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
te.name.THINKTANK=Think Tank
te.tag.THINKTANK=All the way from the Big MT
te.text.THINKTANK.1=Your search for a way to automate research has finally come to an end. You have found that purified zombie brains make the perfect research aide. Placing a few of them in a warded jar with some thaumic devices and supplying them with an ample amount of books will result in a quantity of knowledge fragments. The system is not perfect, and the supplied books are destroyed in the process.
te.text.THINKTANK.2=This 'think tank' has very particular placement requirements. To construct a working think tank, you must place the tank on top of a bookshelf, with nothing occupying the space in a 3x3x3 cube around the tank except for the bookshelf it is placed on. Note that a wand does not need to be used when setting up your think tank.
--Chest Sealing
te.name.CHESTSEAL=Seal of Chest Binding
te.tag.CHESTSEAL=Magical inventory linking
te.text.CHESTSEAL.1=By soaking a mundane seal made of tallow in a concoction of essentia, you have discovered a way to bind chests so that they share their contents. These seals can be dyed various colors for sorting purposes, but an unlimited number of bound chest networks can be created.<BR><BR>By right clicking on a chest with a chest binding seal, you can create a new network. Right clicking on a bound chest will link the seal to that network. Right clicking on an unbound chest with a linked seal will add that chest to the linked network. Note that only empty chests are able to be bound.
--Jar Sealing
te.name.JARSEAL=Seal of Jar Binding
te.tag.JARSEAL=Essentia, essentia partout
te.text.JARSEAL.1=By adjusting the mixture of aspects that you soak the tallow seal in to account for essentia's mystical properties, you have found that you are able to bind essentia containers, in particular, warded jars. Much like your previous binding seals, the jar binding seal can be dyed and an unlimited amount of networks can be created.<BR><BR>By right clicking on a jar with a jar binding seal, you can create a new network. Right clicking on a bound jar will link the seal to that network. Right clicking on an unbound jar with a linked seal will add that jar to the linked network. Note that only empty jars are able to be bound. You can not bind void jars or jars with labels.<BR><BR>Sealed jars have a higher suction than unlabeled jars but lower than labeled jars.
--Everfull Urn
te.name.URN=Everfull Urn
te.tag.URN=It seems familiar...
te.text.URN.1=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
te.text.URN.1B=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.<BR><BR>The Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.
--Everburn Urn
te.name.BURN=Everburn Urn
te.tag.BURN=Why did I make it out of fire??
te.text.BURN.1=After researching more into your Everfull Urn, you find a way to generate lava with one.<BR><BR>You find that unlike water, lava needs energy to produce, and so, the Everburn urn as you decide to call it, will need Centivis to power it. Your Everfull Urn can not only supply lava to buckets, it can also be pumped out of the top to an external tank.
--Crucible of Souls
te.name.CRUCSOULS=Crucible of Souls
te.tag.CRUCSOULS=Caution: Keep out of reach of children.
te.text.CRUCSOULS.1=You have discovered a way to take advantage of a previously untapped source of essentia - that of living creatures. Infusing an alchemical furnace with various occult reagents and precise quantities of essentia, will create a crucible of souls, a device that will seek out the nearest living creature and slowly drain their life force, retrieving essentia at the final blow. This comes at the cost of the normal loot the creature would drop. This essentia can then be piped out of any face except the top via essentia tubes.
te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high probability of converting some of the essentia to flux or breaking it down into its component parts. You should make preparations to dispose of this flux before it causes a problem.<BR><BR>You have managed to install a basic safeguard so the device will not attack humans, but keep your pets at a safe distance. Magical golems should also be ignored by the device.
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
te.name.ROD_AMBER=Amber Wand Core
te.tag.ROD_AMBER=Regenerative vis storage
te.text.ROD_AMBER.1=You have finally found a practical use for amber, in the form of a wand core. Amber serves as a poor conduit for vis, and thus can only hold 10 vis of each type, but it has other benefits.<BR><BR>Amber cores seem to store a fleeting memory of vis when empty. By harnessing this memory, you have created a wand core that can replenish all forms of vis at a rather quick rate when not at full capacity. While many of the other wand cores you have created have had regenerative properties, the amber core regenerates one point of every type of vis, instead of one type in particular, at two times the rate.
--Amber Staff Core
te.name.ROD_AMBER_staff=Amber Staff Core
te.tag.ROD_AMBER_staff=Regenerative vis storage
te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
te.tag.ROD_NECROMANCER_staff=The power of the undead
te.text.ROD_NECROMANCER_staff.1=You have created a horrifying tool by infusing a Bone Staff Core with remnants of the undead.<BR><BR>This staff core is the perfect tool for the bloodthirsty thaumaturge. It boasts a large capacity of 200 vis, and receives four times the normal amount of vis from killed monsters. In addition, this staff is an even more proficient at melee combat. Striking a monster begins to wither their life force away. Unfortunately, this does not come without downsides. The dark magic used to infuse the staff makes it less receptive to vis obtained from other means, only effectively receiving 75% of the vis an ordinary wand would from nodes or other sources.
--Bread Wand Core
te.name.ROD_BREAD=Baguette Wand Core
te.tag.ROD_BREAD=Frenchman's vis storage
te.text.ROD_BREAD.1=Bonjour! Yesterday, you bought one too many baguettes. It is a shame to let this beautiful bread go to waste, so you have developed a way to use this bread as a wand core. Bon Appetit!
--Sojourner's Wand Cap
te.name.CAP_SOJOURNER=Sojourner's Wand Caps
te.tag.CAP_SOJOURNER=Sentient wand caps
te.text.CAP_SOJOURNER.1=Even with the wand recharge pedestal, refilling your wand has been a chore. One must go through the work of constructing the pedestal and placing nodes in its vicinity. You have developed a special wand cap that will passively drain nearby nodes in a similar fashion to the Wand Recharge Pedestal when the wand is held in the hand.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Mechanist's Wand Cap
te.name.CAP_MECHANIST=Mechanist's Wand Caps
te.tag.CAP_MECHANIST=Mechanical wand caps
te.text.CAP_MECHANIST.1=You have researched nodes extensively, and you feel that you have reached a point in which you can no longer improve the draining speed of nodes without improving your wands themselves. You have created a mechanical wand cap that is able to deconstruct and harvest vis from a node much more quickly than usual, using a combination of gadgetry and magic.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Wispy Dreamcatcher
te.name.DREAMCATCHER=Wispy Dreamcatcher
te.tag.DREAMCATCHER=Filtered thoughts
te.text.DREAMCATCHER.1=They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.<BR><BR>If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.
--Talisman of Nourishment
te.name.TALISMANFOOD=Talisman of Nourishment
te.tag.TALISMANFOOD=Everfull belly
te.text.TALISMANFOOD.1=You often find yourself needing to take breaks during marathon researching sessions to satisfy your hunger. Finally you have found a way to get past your need for food.<BR><BR>By infusing a ruby with the essence of hunger, you have created an item that is able to suck the nourishing energy from various food items in your hotbar and store this energy within. It will then automatically replenish your food meter if it is depleted.<BR><BR>This device will only work on simple food items, so foods that invoke effects such as Rotten Flesh and Golden Apples must be consumed normally.
--Disarming Enchantment
te.name.ENCHDISARM=Enchantment: Disarming
te.tag.ENCHDISARM=Fighting dirty
te.text.ENCHDISARM.1=You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.<BR><BR>This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level.
--Binding Enchantment
te.name.ENCHBINDING=Enchantment: Binding
te.tag.ENCHBINDING=Going somewhere?
te.text.ENCHBINDING.1=You have formulated an enchantment that binds a struck creature to a certain location.<BR><BR>This enchantment can be applied to swords. When a creature is struck with a sword enchanted with the first level of this enchantment, they will be slowed temporarily. Attacking an enderman with a sword that carries the second level of this enchantment will stop the enderman from teleporting away. Creepers struck with a blade that holds the second level of this enchantment will not be able to explode for a short time afterward.
--Night Vision Enchantment
te.name.ENCHNIGHTVISION=Enchantment: Night Vision
te.tag.ENCHNIGHTVISION=Low-light vision
te.text.ENCHNIGHTVISION.1=You have formulated an enchantment that allows you to see in the dark.<BR><BR>This enchantment can be applied to headgear. When done so, the wearer is able to see in low light conditions, similarly to using a night vision potion.<BR><BR>§oIf the mod §lEnderIO§r§o is installed, you can toggle this ability with the Dark Steel Armor Night Vision hotkey.
--Boots of the Meteor
te.name.METEORBOOTS=Boots of the Meteor
te.tag.METEORBOOTS=Come on and slam
te.text.METEORBOOTS.1=Your Boots of the Traveller have been very useful, but sometimes you have desired even more mobility. By imbuing the Boots of the Traveller with the raw power of Ignis and Potentia, you have created a pair of boots with unrivaled mobility.<BR><BR>These boots propel the wearer with the force of a meteor in the direction they are looking, if they jump while crouching. Pressing the crouch button when in midair will launch the player towards the ground at incredible speeds, damaging anything near the point of impact.
--Boots of the Comet
te.name.COMETBOOTS=Boots of the Comet
te.tag.COMETBOOTS=Ice ice baby
te.text.COMETBOOTS.1=The Boots of the Traveller are fast, but you think that there is room for improvement. By infusing the Boots of the Traveller with Aqua and Gelum, you have created a pair of boots with unrivaled speed.<BR><BR>These boots allow the user to run with the speed of a comet, covering large tracts of land in a matter of seconds. Water can do nothing to slow you. When wearing the Boots of the Comet, water will be temporarily frozen under your feet.
--Runic Boots
te.name.RUNICBOOTS=Runic Elemental Boots
te.tag.RUNICBOOTS=Protection coupled with mobility
te.text.RUNICBOOTS.1=It was easy enough to find a way to combine your Boots of the Traveller with Runic Armor, and now you have done the same with its upgraded variants. You have created the ultimate footwear, providing a fusion of mobility and protection.<BR>Simply affix runic charms to a pair of Boots of the Meteor or Boots of the Comet with a bit of mystical energy, and you will create a variant that has the armor strength of Runic Armor and the mobility of the boots of your choice.
--Enhanced Runic Armor
te.name.ENHANCEDRUNICARMOR=Enhanced Runic Armor
te.tag.ENHANCEDRUNICARMOR=So... much... power!
te.text.ENHANCEDRUNICARMOR.1=Your extensive research into augmenting Runic Armor has left you disappointed at the armor's ability to only hold one augment. You also miss the mystical discount granted from wearing your Thaumaturge's Robes. Instead of being discouraged, you have developed a 'suit' of Enhanced Runic Armor that satisfies these grievances.<BR><BR>Each piece of this armor can hold not one, but two augments, allowing for even more protection. This armor also grants a passive vis discount much like your robes. There is but one catch - the cost.
te.text.ENHANCEDRUNICARMOR.2=Keep in mind that the inital creation of the Enhanced armor will wipe existing augments. <BR><BR>In the case that you want to overwrite an augment placed on the Enhanced armor, you may right click while holding it to swap positions of the augments. The augment displayed first is the one that will be overwritten.<BR><BR>[Recipes pending... leave feedback]
--Transmutative Wand Core
te.name.ROD_TRANSMUTATION=Transmutative Wand Core
te.tag.ROD_TRANSMUTATION=One thing into another
te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal charms, you have found that you can sporadically convert one form of vis into another. You have found this property to be too unreliable to use for most purposes, but if a charm is infused with certain materials, it can be used as a wand core with unique properties.<BR><BR>When the wand is filled at over 90% capacity of a certain aspect, this vis will be converted into other forms of vis, albeit at a low ratio.<BR><BR>This wand also boasts a higher vis capacity than a mundane greatwood wand, holding up to 75 vis of each type.
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
--Taint Basics
te.name.TAINTBASICS=Taint
te.tag.TAINTBASICS=Evil magic
te.text.TAINTBASICS.1=Sometimes, Thaumaturgy goes horribly wrong. Miracles become twisted calamities and the very landscape twists into hideous forms. Tainted Lands are places infected by the sick runoff of magical workings, flux. Local flora and fauna become warped and mutated into forms hostile to normal life and the very ground of a tainted land infects those who tread upon its pulsing fibres.
te.text.TAINTBASICS.2=Tainted Lands can be found naturally in the world, but can also form when a careless Thaumaturge allows flux goo to stagnate for too long. They are recognizable by their telltale purple fibres and bright violet stalks. Left alone, the tainted land will gradually extend its tendrils outwards, infecting more and more of the surrounding land. Dirt becomes thick, pulpy Tainted Soil while trees and other natural materials are slowly covered in fibres and converted into structurally unsound crust which can collapse or melt into flux goo at any moment.

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----Item Names----
item.thaumicexploration:tentacleRing.name=汚染触手の指輪
item.thaumicexploration:stabilizerBelt.name=魔導制御安定帯
item.thaumicexploration:pureZombieBrain.name=治療したゾンビの脳みそ
item.thaumicexploration:transmutationCore.name=変化の杖身
item.thaumicexploration:transmutationStaffCore.name=変化の上級杖身
item.thaumicexploration:amberCore.name=琥珀の杖身
item.thaumicexploration:amberStaffCore.name=琥珀の上級杖身
item.thaumicexploration:breadCore.name=バゲットの杖身
item.thaumicexploration:necroStaffCore.name=死霊術師の上級杖身
item.thaumicexploration:capSojourner.name=滞在者の石突
item.thaumicexploration:capSojournerInert.name=不活性な滞在者の石突
item.thaumicexploration:capMechanist.name=技術者の石突
item.thaumicexploration:capMechanistInert.name=不活性な技術者の石突
item.thaumicexploration:maskEvil.name=残酷な仮面
item.thaumicexploration:bootsMeteor.name=隕石のブーツ
item.thaumicexploration:bootsComet.name=彗星のブーツ
item.thaumicexploration:runicBootsMeteor.name=隕石の魔導ブーツ
item.thaumicexploration:runicBootsComet.name=彗星の魔導ブーツ
item.thaumicexploration:theCandle.name=ろうそく
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:dreamcatcher.name=薄明のドリームキャッチャー
item.thaumicexploration:ringTaint.name=汚染されたリストバンド
item.thaumicexploration:talismanFood.name=栄養のタリスマン
item.thaumicexploration:taintBerry.name=汚染ベリー
item.thaumicexploration:necroAltar.name=屍術の台座
thaumicexploration.bread0=友達になってくれる?
thaumicexploration.bread1=私を食べてください。
thaumicexploration.bread2=おなか空いてない?
thaumicexploration.bread3=Bonjour, monsieur.
thaumicexploration.bread4=Mangez-moi, s'il vous plait.
item.thaumicexploration:discountRing.name=指輪
item.thaumicexploration:discountRing:0.name=エアの指輪
item.thaumicexploration:discountRing:1.name=テラの指輪
item.thaumicexploration:discountRing:2.name=イグニスの指輪
item.thaumicexploration:discountRing:3.name=アクアの指輪
item.thaumicexploration:discountRing:4.name=オードの指輪
item.thaumicexploration:discountRing:5.name=パーディシオの指輪
tc.aspect.Necromantic Energy=不死者のエネルギー
----Creative Tab----
itemGroup.thaumicExploration=Thaumic Exploration
----Death Messages----
death.attack.witherMask=%1$sは%2$sによって干からびさせられた
death.attack.noTaint=%1$sは汚染離脱に苦しめられた
potion.binding=拘束
potion.taintWithdrawl=汚染離脱
----Misc---
soulbrazier.invalidplayer=未知の魂のために働くのを拒否して、火鉢が不満をこぼし、唾を吐く
soulbrazier.nopower=中身が枯渇しているために、火鉢がバチバチと音を立てる。
soulbrazier.noWarp=取り除くべき永続的な歪みがない。
txitems.boundJar.networkInfo=ネットワークID: %s
txitems.boundJar.noNetworkInfo=ネットワークなし
txwaila.boundJar.network=ネットワーク: %s
txwaila.boundJar.colour=色: %S
ttwaila.soulBrazier.essentia=エッセンシア: %d
ttwaila.soulBrazier.vis=Vis: %d
ttwaila.soulBrazier.active=稼働中
ttwaila.soulBrazier.notActive=非稼働
ttwaila.soulBrazier.warp=歪み: %d
ttwaila.soulBrazier.owner=所有者: %s
ttwaila.everburnUrn.fluid=溶岩: %d mb
----Enchantment Names----
enchantment.binding=拘束
enchantment.nightVision=暗視
enchantment.disarm=武装解除
----Wand Names----
item.Wand.AMBER.rod=琥珀の
item.Wand.BREAD.rod=バゲットの
item.Wand.TRANSMUTATION.rod=変化の
item.Wand.NECROMANCER.rod=死霊術師の
item.Wand.SOJOURNER.cap=滞在者の
item.Wand.MECHANIST.cap=技術者の
----Blank Seals----
item.thaumicexploration:blankSeal:Pale.name=淡い無印の封蝋
item.thaumicexploration:blankSeal:Orange.name=橙色の無印の封蝋
item.thaumicexploration:blankSeal:Magenta.name=赤紫色の無印の封蝋
item.thaumicexploration:blankSeal:Light Blue.name=空色の無印の封蝋
item.thaumicexploration:blankSeal:Yellow.name=黄色の無印の封蝋
item.thaumicexploration:blankSeal:Lime.name=黄緑色の無印の封蝋
item.thaumicexploration:blankSeal:Pink.name=桃色の無印の封蝋
item.thaumicexploration:blankSeal:Gray.name=灰色の無印の封蝋
item.thaumicexploration:blankSeal:Light Gray.name=薄灰色の無印の封蝋
item.thaumicexploration:blankSeal:Cyan.name=青緑色の無印の封蝋
item.thaumicexploration:blankSeal:Purple.name=紫色の無印の封蝋
item.thaumicexploration:blankSeal:Blue.name=青色の無印の封蝋
item.thaumicexploration:blankSeal:Brown.name=茶色の無印の封蝋
item.thaumicexploration:blankSeal:Green.name=緑色の無印の封蝋
item.thaumicexploration:blankSeal:Red.name=赤色の無印の封蝋
item.thaumicexploration:blankSeal:Dark.name=暗い無印の封蝋
----Chest Seals----
item.thaumicexploration:chestSeal.name=チェストの紐づけ用封蝋
item.thaumicexploration:chestSeal:Pale.name=淡いチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Orange.name=橙色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Magenta.name=赤紫色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Light Blue.name=空色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Yellow.name=黄色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Lime.name=黄緑色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Pink.name=桃色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Gray.name=灰色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Light Gray.name=薄灰色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Cyan.name=青緑色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Purple.name=紫色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Blue.name=青色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Brown.name=茶色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Green.name=緑色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Red.name=赤色のチェストに紐づいた封蝋
item.thaumicexploration:chestSeal:Dark.name=暗いチェストに紐づいた封蝋
----Jar Seals----
item.thaumicexploration:jarSeal.name=保護瓶の紐づけ用封蝋
item.thaumicexploration:jarSeal:Pale.name=淡い保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Orange.name=橙色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Magenta.name=赤紫色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Light Blue.name=空色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Yellow.name=黄色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Lime.name=黄緑色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Pink.name=桃色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Gray.name=灰色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Light Gray.name=薄灰色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Cyan.name=青緑色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Purple.name=紫色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Blue.name=青色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Brown.name=茶色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Green.name=緑色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Red.name=赤色の保護瓶に紐づいた封蝋
item.thaumicexploration:jarSeal:Dark.name=暗い保護瓶に紐づいた封蝋
----Block Names----
tile.thaumicexploration:thinkTankJar.name=シンクタンク
tile.thaumicexploration:everfullUrn.name=満たされた壺
tile.thaumicexploration:everburnUrn.name=燃え盛る壺
tile.thaumicexploration:crucibleSouls.name=魂のるつぼ
tile.thaumicexploration:replicator.name=魔導複製機
tile.thaumicexploration:trashJar.name=忘却の瓶
tile.thaumicexploration:soulBrazier.name=魂の火鉢
tile.boundJar.name=紐づけられた保護瓶
tile.boundChest.name=紐づけられたチェスト
tile.thaumicexploration:floatCandle.name=浮遊するろうそく
tile.thaumicexploration:floatCandle.0.name=白色の浮遊するろうそく
tile.thaumicexploration:floatCandle.1.name=橙色の浮遊するろうそく
tile.thaumicexploration:floatCandle.2.name=赤紫色の浮遊するろうそく
tile.thaumicexploration:floatCandle.3.name=空色の浮遊するろうそく
tile.thaumicexploration:floatCandle.4.name=黄色の浮遊するろうそく
tile.thaumicexploration:floatCandle.5.name=黄緑色の浮遊するろうそく
tile.thaumicexploration:floatCandle.6.name=桃色の浮遊するろうそく
tile.thaumicexploration:floatCandle.7.name=灰色の浮遊するろうそく
tile.thaumicexploration:floatCandle.8.name=薄灰色の浮遊するろうそく
tile.thaumicexploration:floatCandle.9.name=青緑色の浮遊するろうそく
tile.thaumicexploration:floatCandle.10.name=紫色の浮遊するろうそく
tile.thaumicexploration:floatCandle.11.name=青色の浮遊するろうそく
tile.thaumicexploration:floatCandle.12.name=茶色の浮遊するろうそく
tile.thaumicexploration:floatCandle.13.name=緑色の浮遊するろうそく
tile.thaumicexploration:floatCandle.14.name=赤色の浮遊するろうそく
tile.thaumicexploration:floatCandle.15.name=黒色の浮遊するろうそく
tile.thaumicexploration:autoSorter.name=自動ソーター
----Thaumonomicon Entries----
te.researchPrefix=[TX]
tc.research_category.TAINT=魔導汚染学
tc.research_category.NECROMANCY=死霊術
tc.research_category.TX=魔導探究学 - Thaumic Exploration
--Oblivion Jar
te.name.TRASHJAR=忘却の瓶
te.tag.TRASHJAR=エッセンシアの廃棄処分
te.text.TRASHJAR.1=虚無の瓶は特定のエッセンシアを大量に処分するのにとても便利だが、注入の儀式を行う部屋が数種類のエッセンシアで溢れかえっているのはよく目にするものだ。神秘の相ごとに虚無の瓶を作るのに時間を浪費するより、もっと簡単な解決策があるはずだと思い至った。その解決策が忘却の瓶という形で実現した。<BR><BR>虚無の瓶や保護瓶に比べるとかなり高価だが、忘却の瓶が1つあれば、ネットワークから余分なエッセンシアをすべて処理することができる。充填された虚無の瓶がそうであるように、忘却の瓶に入ったエッセンシアはすべて抹消される。
te.text.TRASHJAR.2=忘却の瓶はどの瓶よりも陰圧が低く、他に行き場のないエッセンシアしか取り込めない。ゴーレムも、運んでいるエッセンシアを保持できる壺が他に見つからなければ、この瓶とやりとりすることができる。
--Soul Brazier
te.name.SOULBRAZIER=魂の火鉢
te.tag.SOULBRAZIER=歪みは悪いものだろ?
te.text.SOULBRAZIER.1=歪みは危険で悪意ある力だ。心の中にあるだけでも十分有害だが、それが世界に放たれたらなお有害だ。そこで、この歪みを安全に保持する方法を作り上げた。オーラ節からのVisとMortuusのエッセンシアの両方が必要になるが、これで環境に大きな損害を与えることなく、プレイヤーが持つ歪みを保持することができる。
--Taintacle Ring
te.name.TENTACLERING=汚染触手の指輪
te.tag.TENTACLERING=エロマンガ学
te.text.TENTACLERING.1=汚染された地の調査から得た知識を活用する方法を見つけた。旅先で見つけた大きな汚染触手と同様、戦闘の助けとなる小さな触手を召喚する方法がわかったのだ。<BR><BR>この指輪を指輪スロットにはめると効果が発動する。陸地の上で自身がダメージを受けると、小さな触手が芽生え、近くの敵を攻撃する。
--Discount Rings
te.name.DISCOUNTRINGS=結晶片の指輪
te.tag.DISCOUNTRINGS=Visの節約
te.text.DISCOUNTRINGS.1=杖のVis使用量を減らす方法を見つけた。地下で見つけた神秘の結晶片を指輪の形に彫り、魔力を少々与えるだけだ。<BR><BR>指輪は6つの根源相それぞれについて作ることができる。これらの指輪は一度に2つまで身につけることができる。同じ相の指輪を2つつけると軽減効果が重複する。
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=魔導制御安定帯
te.tag.STABILIZERBELT=ノックバック無効化器
te.text.STABILIZERBELT.1=魔動制御装備と同様の技術を使って、ノックバック効果を無効化する特殊なベルトを作った。<BR><BR>このベルトを装着していれば、ダメージを受けてもふらつくことなく、その場にとどまることができる。この装置は、魔動制御装備を使った飛行だけでなく、夜間の移動にも非常に役立つことがわかった。
--Floating Candles
te.name.FLOATCANDLE=浮遊するろうそく
te.tag.FLOATCANDLE=ウィンガーディアム・レヴィオーサ
te.text.FLOATCANDLE.1=獣脂のろうそくには何かが足りないといつも感じる... ちょっとした魔法とエアの結晶片があれば、どんな立派な魔法学校にも馴染むろうそくにできるはずだ。浮遊するろうそくは、下に地面がなくても空中に設置することができる。このキャンドルは心地よく揺れ、どんな部屋にもちょっとした魔法を付け加えてくれる。<BR><BR>より一般的なろうそくのように、注入の儀式を安定させるために使うこともできる。
--Flesh Curing
te.name.FLESHCURE=肉の浄化
te.tag.FLESHCURE=より良いものに
te.text.FLESHCURE.1=腐った肉に特定の相を染み込ませることで、肉から病気や腐敗の形跡をほとんど全て取り除き、より有用なものにできることがわかった。<BR><BR>この発見は特に役立つものではないかもしれないが、これは刺激的な物事へとつながると確信している。
--Brain Curing
te.name.BRAINCURE=脳の浄化
te.tag.BRAINCURE=洗脳
te.text.BRAINCURE.1=村人ゾンビを治療するのと同様のプロセスを用いることで、ゾンビ化が脳に及ぼす影響を逆行させられることがわかった。この治癒した脳は病気の脳よりもはるかに高い知的能力を発揮するので、将来の創造物に役立つことが期待される。<BR><BR>なお弱体化のポーションは、どんな種類でも、どんな持続時間でも使える。
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
te.name.THINKTANK=シンクタンク
te.tag.THINKTANK=ビッグ・マウンテンから遠路はるばる
te.text.THINKTANK.1=研究を自動化する方法の探究についに終止符が打たれた。浄化したゾンビの脳みそが完璧な研究助手になることがわかったのだ。いくつかの魔導装置と脳数個を保護瓶に入れ、十分な量の本を与えれば、大量の知識の断片が得られる。このシステムは完璧ではなく、供給された本はその過程で破壊される。
te.text.THINKTANK.2=この'シンクタンク'には、非常に特殊な配置要件がある。働くシンクタンクを構築するには、タンクを本棚の上に設置し、タンクの周りの3×3×3の立方体の空間には本棚を除いて何もない状態にしなければならない。なお、シンクタンクを組み上げる際に杖を使う必要はない。
--Chest Sealing
te.name.CHESTSEAL=チェストの紐づけ用封蝋
te.tag.CHESTSEAL=魔法のインベントリ連結
te.text.CHESTSEAL.1=獣脂でできた平凡な封蝋をエッセンシアの調合液に浸すことで、チェストを紐づけて中身を共有する方法を発見した。この封蝋は仕分けのためにさまざまな色に染めることができ、紐づけたチェストのネットワークを無制限に作ることができる。<BR><BR>チェストの紐づけ用封蝋を持ってチェストを右クリックすると、新しいネットワークが作成できる。封蝋を持って紐づけられたチェストを右クリックすると、封蝋がそのネットワークにリンクする。リンクされた封蝋で紐づけされていないチェストを右クリックすると、そのチェストがリンクされたネットワークに追加される。なお、紐づけできるのは空のチェストだけである。
--Jar Sealing
te.name.JARSEAL=保護瓶の紐づけ用封蝋
te.tag.JARSEAL=またエッセンシアか壊れるなぁ
te.text.JARSEAL.1=エッセンシアの神秘的な特性を考慮し、獣脂の封蝋を浸す相の混成を調整することで、エッセンシアの容器、特に保護瓶が紐づけられることがわかった。これまでの紐づけ用封蝋と同じように、保護瓶の紐づけ用封蝋も染色することができ、無制限にネットワークを作成することができる。<BR><BR>保護瓶の紐づけ用封蝋を持って保護瓶を右クリックすると、新しいネットワークを作成することができる。封蝋を持って紐づけられた保護瓶を右クリックすると、封蝋がそのネットワークにリンクする。リンクした封蝋を持って紐づけられていない保護瓶を右クリックすると、その保護瓶がリンクされたネットワークに追加される。なお、紐づけできるのは空の保護瓶だけである。虚無の瓶やラベル付きの保護瓶は紐付けすることができない。<BR><BR>封蝋付きの保護瓶はラベルのない保護瓶よりも陰圧が高く、ラベルのある保護瓶よりも陰圧が低い。
--Everfull Urn
te.name.URN=満たされた壺
te.tag.URN=見覚えがあるような...
te.text.URN.1=偉大なる魔導師Azanorによって作られた、無限の水源として機能する神秘の装置、'満たされた壺'。研究の中で、これについての記述をよく目にしてきた。そしてついに、それ以上のことができる装置を作り上げた。<BR><BR>満たされた壺は、無限のバケツに水を供給できるだけでなく、上部から外部のタンクへと水を汲み出すことも可能だ。またこの壷は、付近のるつぼを満たしたり、付近の炎上しているプレイヤーの火を消したりする能力も持っている。
te.text.URN.1B=偉大なる魔導師Azanorによって作られた、無限の水源として機能する神秘の装置、'満たされた壺'。研究の中で、これについての記述をよく目にしてきた。そしてついに、それ以上のことができる装置を作り上げた。<BR><BR>満たされた壺は、無限のバケツに水を供給できるだけでなく、上部から外部のタンクへと水を汲み出すことも可能だ。またこの壷は、付近のるつぼを満たしたり、付近の炎上しているプレイヤーの火を消したりする能力も持っている。<BR><BR>さらに、花の魔法に手を出している場合、この壷は付近にある花びらの調合台を満たすこともできる。
--Everburn Urn
te.name.BURN=燃え盛る壺
te.tag.BURN=なんで火から作った??
te.text.BURN.1=満たされた壺についてさらに調べた結果、壷で溶岩を生成する方法を見つけた。<BR><BR>水とは異なり、溶岩を生産するにはエネルギーが必要であることがわかった。燃え盛る壺と呼ぶことにしたそれは、溶岩をバケツに供給するだけでなく、上部から外部のタンクへと汲み出すこともできる。
--Crucible of Souls
te.name.CRUCSOULS=魂のるつぼ
te.tag.CRUCSOULS=注意: お子様の手の届かないところに保管してください。
te.text.CRUCSOULS.1=これまで手つかずだったエッセンシアの供給源、すなわち生物のエッセンシアを利用する方法を発見した。錬金かまどに様々なオカルト的試薬と正確な量のエッセンシアを注入することで、魂のるつぼが作れる。これは付近の生物を探し出してゆっくりと生命力を吸い取り、最後の一撃でエッセンシアを回収する。ここで生物がドロップする戦利品が代償となる。このエッセンシアは、エッセンシア管を通じて上面以外のどの面からも取り出すことができる。
te.text.CRUCSOULS.2=魂のるつぼは非常に不安定で、エッセンシアの一部がフラックスに変換されたり、その合成相を構成する相へと分解されたりする可能性が高い。問題が起こる前に、このフラックスを廃棄する準備をしなければならない。<BR><BR>基本的な安全装置を取り付けることができたので、この装置が人に危害を加えることはないが、ペットとは安全な距離を保つことだ。また魔法のゴーレムもこの装置には無視されるはずだ。
--Replicator
te.name.REPLICATOR=魔導複製機
te.tag.REPLICATOR=等価交換
te.text.REPLICATOR.1=錬金かまどでブロックやアイテムをエッセンシアに分解することはできたが、今ついにその逆のことをする方法を発見した。エッセンシアを使って簡単なブロックを複製できる装置を作成したのだ。<BR><BR>ブロックで魔導複製機を右クリックすると、テンプレートを設定できる。杖で右クリックすると複製作業が始まる。洞察の眼鏡で複製機を覗いて必要なエッセンシアを確認し、注入の儀式でするようにこのエッセンシアを近くの保護瓶に入れるだけだ。
te.text.REPLICATOR.2=このエッセンシアがテンプレートとして設定したブロックへと形成される。動作を再開する前にはこのブロックを取り出さなければならない。右クリックすると複製機内のブロックが取り出され、もう一度右クリックするとテンプレートがリセットされる。<BR><BR>レッドストーン信号で複製を開始し、ホッパーでブロックを取り出すことで、この作業を自動化することもできる。
--Amber Wand Core
te.name.ROD_AMBER=琥珀の杖身
te.tag.ROD_AMBER=再生するVis貯蔵庫
te.text.ROD_AMBER.1=ついに、杖身という形で、琥珀の実用的な使い道が見つかった。琥珀はVisの伝導に乏しく、そのため各種Visを10ずつしか保持できないが、他の利点がある。<BR><BR>琥珀の杖身は空になったときに、儚いVisの記憶を蓄積するようだ。この記憶を利用して、最大まで充填されていないとき、すべての種類のVisがかなりの速度で自然回復する杖身を作成した。今まで作成してきた他の杖身には再生能力を持つものも多かったが、琥珀の杖身は特定の1種類ではなく全種類のVisを2倍の速度で1Visずつ再生する。
--Amber Staff Core
te.name.ROD_AMBER_staff=琥珀の上級杖身
te.tag.ROD_AMBER_staff=再生するVis貯蔵庫
te.text.ROD_AMBER_staff.1=琥珀から作った上級杖身は、25Visを溜めることができる。<BR>通常の杖身と同様、Visがゆっくりと自然回復する。
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=変化の上級杖身
te.tag.ROD_TRANSMUTATION_staff=あるものを別のものへ
te.text.ROD_TRANSMUTATION_staff.1=根源の魔除けから作った上級杖身は、175Visを溜めることができる。<BR>通常の杖身と同様、ある相のVisが90以上充填されるとVisが変換される。
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=死霊術師の上級杖身
te.tag.ROD_NECROMANCER_staff=不死者の力
te.text.ROD_NECROMANCER_staff.1=骨の上級杖身にアンデッドの残骸を注入し、恐るべき道具を作成した。<BR><BR>この上級杖身は血に飢えた魔導師にとって完璧な道具だ。この杖は200Visという大容量を誇り、殺したモンスターから通常の4倍のVisを得ることができる。加えて、この杖は近接戦闘をより熟達させる。モンスターを殴ると、その生命力が衰弱し始める。残念ながら、この杖には欠点もある。杖に注入された闇の魔法により、他の手段で得たVisを受け付けにくく、通常の杖がオーラ節などから得られるVisの75しか受け取れないのだ。
--Bread Wand Core
te.name.ROD_BREAD=バゲットの杖身
te.tag.ROD_BREAD=フランス人のVis貯蔵庫
te.text.ROD_BREAD.1=Bonjour昨日はバゲットを買いすぎた。この美しいパンを無駄にするのは勿体ないので、このパンを杖身として使う方法を開発した。Bon Appetit
--Sojourner's Wand Cap
te.name.CAP_SOJOURNER=滞在者の石突
te.tag.CAP_SOJOURNER=感覚の石突
te.text.CAP_SOJOURNER.1=杖充填台があっても、杖の充填は面倒なままだ。充填台を作り、その周辺にオーラ節を配置する手間がかかる。そこで杖を手に持ったときに、杖充填台と同じように近くのオーラ節を受動的に吸収する特別な石突を開発した。<BR><BR>この石突は金の石突よりもVisを流す効率が高いが、魔導金属の石突よりは効率が低い。
--Mechanist's Wand Cap
te.name.CAP_MECHANIST=技術者の石突
te.tag.CAP_MECHANIST=機械的な石突
te.text.CAP_MECHANIST.1=オーラ節を幅広く研究し、もはや杖そのものを改良しなければオーラ節の吸収速度を改善できないところまで来ていると感じた。機械類と魔法を組み合わせて、通常よりもはるかに素早くオーラ節を分解し、そこからVisを回収できる機械的な石突を作成した。<BR><BR>この石突は金の石突よりもVisを流す効率が高いが、魔導金属の石突よりは効率が低い。
--Wispy Dreamcatcher
te.name.DREAMCATCHER=薄明のドリームキャッチャー
te.tag.DREAMCATCHER=濾過した思考
te.text.DREAMCATCHER.1=ドリームキャッチャーは悪夢が心に届かないようにするものだと言われている。汚染は自らの精神が作り出したものではないかもしれないが、改良したドリームキャッチャーを使えば、汚染が身体に及ぼす悪影響に対抗できるのではないかと考えた。<BR><BR>このドリームキャッチャーをホットバー入れると、汚染や汚染された生物からのダメージを高確率で無効化できる。このドリームキャッチャーですべてのダメージが無効化されるわけではないが、汚染された地への遠征における危険性が大幅に減ることは間違いない。
--Talisman of Nourishment
te.name.TALISMANFOOD=栄養のタリスマン
te.tag.TALISMANFOOD=満たされたベリー
te.text.TALISMANFOOD.1=長時間の研究中、空腹を満たすために休憩が必要になることがよくある。ついに、食べ物への欲求を克服する方法を見つけた。<BR><BR>ルビーに飢餓のエッセンスを注入することで、ホットバーにある様々な食べ物から栄養となるエネルギーを吸い取り、そのエネルギーを蓄えることができるアイテムを作成した。満腹度が減少すると、満腹度が自動的に回復するのだ。<BR><BR>この装置は単純な食べ物にしか使えないので、腐った肉や金のリンゴのような効果を付与する食べ物は普通に食べなければならない。
--Disarming Enchantment
te.name.ENCHDISARM=エンチャント: 武装解除
te.tag.ENCHDISARM=きたない戦い
te.text.ENCHDISARM.1=わずかな確率で敵の手から武器を叩き落とすエンチャントを編み出した。<BR><BR>このエンチャントは剣に適用できる。この剣で殴られた敵は持っている武器を落とす可能性がある。この武装解除効果は他のプレイヤーには効かない。このエンチャントはレベルが高いほど成功率が高くなる。
--Binding Enchantment
te.name.ENCHBINDING=エンチャント: 拘束
te.tag.ENCHBINDING=どこへ行こうというのかね?
te.text.ENCHBINDING.1=殴られた敵を特定の場所に拘束するエンチャントを編み出した。<BR><BR>このエンチャントは剣に適用できる。このエンチャントのレベル1が付与された剣で敵が殴られると、一時的に動きが遅くなる。このエンチャントのレベル2が付与された剣でエンダーマンを攻撃すると、エンダーマンのテレポートを止めることができる。このエンチャントのレベル2が付与された剣で殴られたクリーパーは、その後しばらくの間爆発しなくなる。
--Night Vision Enchantment
te.name.ENCHNIGHTVISION=エンチャント: 暗視
te.tag.ENCHNIGHTVISION=低照度での視界
te.text.ENCHNIGHTVISION.1=暗闇でも物を視認できるようにするエンチャントを編み出した。<BR><BR>このエンチャントは頭部装備に適用できる。この装備の着用者は暗視ポーションを使うのと同じように、暗い状況でも物を見ることができるようになる。<BR><BR>§oMod §lEnderIO§r§o がインストールされている場合、ダークスチール装備の暗視切替キーでこの能力を切り替えることができる。
--Boots of the Meteor
te.name.METEORBOOTS=隕石のブーツ
te.tag.METEORBOOTS=叩きつけてやれ
te.text.METEORBOOTS.1=旅人の靴はとても便利だが、もっと機動力が欲しいと思うこともある。旅人の靴にIgnisとPotentiaの力を注入することで、比類なき機動力を持つブーツを作成した。<BR><BR>このブーツは、しゃがんだ状態でジャンプすると、着用者は隕石の力によって見ている方向に推進する。空中でしゃがみボタンを押すと、プレイヤーは信じられないスピードで地面に向かって飛び出し、着地点付近のあらゆるものにダメージを与える。
--Boots of the Comet
te.name.COMETBOOTS=彗星のブーツ
te.tag.COMETBOOTS=アイス・アイス・ベイビー
te.text.COMETBOOTS.1=旅人の靴は速いが、改善の余地があると考えられる。旅人の靴にAquaとGelumを注入することで、比類なきスピードを持つブーツを作成した。<BR><BR>このブーツを履けば、彗星のようなスピードで走ることができ、広大な土地を一瞬で駆け抜けることができる。水に足止めされることもない。彗星のブーツを履くと、足元の水が一時的に凍るのだ。
--Runic Boots
te.name.RUNICBOOTS=Runic Elemental Boots
te.tag.RUNICBOOTS=Protection coupled with mobility
te.text.RUNICBOOTS.1=It was easy enough to find a way to combine your Boots of the Traveller with Runic Armor, and now you have done the same with its upgraded variants. You have created the ultimate footwear, providing a fusion of mobility and protection.<BR>Simply affix runic charms to a pair of Boots of the Meteor or Boots of the Comet with a bit of mystical energy, and you will create a variant that has the armor strength of Runic Armor and the mobility of the boots of your choice.
--Enhanced Runic Armor
te.name.ENHANCEDRUNICARMOR=Enhanced Runic Armor
te.tag.ENHANCEDRUNICARMOR=So... much... power!
te.text.ENHANCEDRUNICARMOR.1=Your extensive research into augmenting Runic Armor has left you disappointed at the armor's ability to only hold one augment. You also miss the mystical discount granted from wearing your Thaumaturge's Robes. Instead of being discouraged, you have developed a 'suit' of Enhanced Runic Armor that satisfies these grievances.<BR><BR>Each piece of this armor can hold not one, but two augments, allowing for even more protection. This armor also grants a passive vis discount much like your robes. There is but one catch - the cost.
te.text.ENHANCEDRUNICARMOR.2=Keep in mind that the inital creation of the Enhanced armor will wipe existing augments. <BR><BR>In the case that you want to overwrite an augment placed on the Enhanced armor, you may right click while holding it to swap positions of the augments. The augment displayed first is the one that will be overwritten.<BR><BR>[Recipes pending... leave feedback]
--Transmutative Wand Core
te.name.ROD_TRANSMUTATION=変化の杖身
te.tag.ROD_TRANSMUTATION=あるものを別のものへ
te.text.ROD_TRANSMUTATION.1=根源の魔除けの特性を実験しているうちに、ある形態のVisを別の形態に変換できることがあるとわかった。この特性は信頼性が低すぎるためほとんどの用途では使えないが、魔除けに特定の素材を注入すれば、ユニークな特性を持つ杖身として使用できることを発見した。<BR><BR>ある相について杖のVis容量が90以上充填された場合、低い比率ではあるが、このVisは他の形態のVisへと変換される。<BR><BR>また、この杖は一般的なグレートウッドの杖よりも高いVis容量を誇り、各種Visを最大75まで保持できる。
--Necro Wand
te.name.ROD_NECROMANCER=死霊術師の杖身
te.tag.ROD_NECROMANCER=邪悪なVis貯蔵庫
te.text.ROD_NECROMANCER.1=枯渇した杖を充填するためのオーラ節を見つける作業は厄介だといつも感じていた。これを改善するため、死者のエネルギーをより効率的に利用する杖身を開発した。<BR><BR>死んだモンスターの残骸から集めたVisオーブからは2倍のVisが得られ、杖を素早く充填できる。残念なことに、この杖に注入された闇のエネルギーは、他の形のVisを受け付けない。オーラ節を吸収したり、他の手段でVisを得た場合、およそ4分の1が失われる。この杖身はシルバーウッドに匹敵する容量を持ち、使用する杖身を選ぶ際に有力な選択肢となる。
--Necromantic Energy
te.name.NECROENERGY=屍術エネルギー
te.tag.NECROENERGY=不死者のエネルギー
te.text.NECROENERGY.1=屍術の注入の祭壇を使って注入をする場合、一定量の屍術エネルギーが必要となる。このエネルギーは特定のアイテムを祭壇に捧ることによって供給される。ここにそのアイテム一覧を示す。
--Necro Infusion
te.name.NECROINFUSION=屍術的注入
te.tag.NECROINFUSION=カーリー・マー!カーリー・マァー!
te.text.NECROINFUSION.1=自然界の神秘的なエネルギーを利用するのは素晴らしいことだが、もっとやりたいことがある。長い間、生体のエネルギーを捕獲したいと考えていた。ついにその日がやってきたのだ。<BR><BR>神秘の台座に邪悪なエネルギーを注入し、アンデッドの頭蓋骨で飾りつけ、台座を囲むようにろうそくで五芒星を作ることで、邪悪なエネルギーとアイテムを融合させられる祭壇を作り上げた。この構造体を杖で右クリックすると祭壇が活性化する。アイテムを持って祭壇を右クリックするとアイテムが追加され、祭壇をシフト右クリックするとアイテムが取り除かれる。
te.text.NECROINFUSION.2=アイテムを注入するには、杖で祭壇を叩くだけでよい。注入には一定量の屍術エネルギー (Necromantic Energy、NE) が必要で、NEを含むアイテムを祭壇に捧げることで供給できる。これを行うには、祭壇の上に火を灯し、アイテムを投げ入れる。十分な量のNEが供給されると、注入が完了する。
te.text.NECROINFUSION.3=屍術的注入の祭壇のセットアップ例を以下に示す。<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG>祭壇に置く頭蓋骨はゾンビ、スケルトン、ウィザースケルトンのいずれでもよい。
--Taint Basics
te.name.TAINTBASICS=汚染
te.tag.TAINTBASICS=邪悪な魔法
te.text.TAINTBASICS.1=時として、魔導学は恐ろしく失敗することもある。奇跡は歪んだ災難となり、風景は醜悪な姿へと変貌する。汚染された地は、魔法の作用における病的な流出物、すなわちフラックスに感染した場所である。その地の動植物は歪み、通常の生命に敵対的な形態へと変異する。そして汚染された地の地面そのものが、その脈打つ繊維を踏む者に感染するのだ。
te.text.TAINTBASICS.2=汚染された地は自然にも存在するが、不注意な魔導師が液体フラックスを長く滞留させた場合にも形成される。紫色の繊維と鮮やかな紫色の茎が特徴だ。放置しておくと、汚染された地は徐々にその蔓を伸ばし、周囲の土地をどんどん感染させていく。土は肉厚で紫色の"汚染された土壌"となる。樹木やその他の自然物は徐々に繊維に覆われ、構造的に不安定な地殻へと変化し、いつ崩壊するか、融解して液体フラックスになるかわからない状態になる。

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----Item Names----
item.thaumicexploration:tentacleRing.name=Taintacle Ring
item.thaumicexploration:stabilizerBelt.name=Thaumostatic Stabilizer
item.thaumicexploration:pureZombieBrain.name=Cured Zombie Brain
item.thaumicexploration:transmutationCore.name=Transmutative Rod
item.thaumicexploration:transmutationStaffCore.name=Transmutative Staff Core
item.thaumicexploration:amberCore.name=Amber Rod
item.thaumicexploration:amberStaffCore.name=Amber Staff Core
item.thaumicexploration:breadCore.name=Baguette Rod
item.thaumicexploration:necroStaffCore.name=Necromancer's Staff Core
item.thaumicexploration:capSojourner.name=Sojourner's Cap
item.thaumicexploration:capSojournerInert.name=Inert Sojourner's Cap
item.thaumicexploration:capMechanist.name=Mechanist's Cap
item.thaumicexploration:capMechanistInert.name=Inert Mechanist's Cap
item.thaumicexploration:maskEvil.name=Mask of Cruelty
item.thaumicexploration:bootsMeteor.name=Boots of the Meteor
item.thaumicexploration:bootsComet.name=Boots of the Comet
item.thaumicexploration:runicBootsMeteor.name=Runic Boots of the Meteor
item.thaumicexploration:runicBootsComet.name=Runic Boots of the Comet
item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
item.thaumicexploration:talismanFood.name=Talisman of Nourishment
item.thaumicexploration:taintBerry.name=Taintberry
item.thaumicexploration:necroAltar.name=Necromantic Pedestal
thaumicexploration.bread0=Will you be my friend?
thaumicexploration.bread1=Please eat me.
thaumicexploration.bread2=Are you feeling hungry?
thaumicexploration.bread3=Bonjour, monsieur.
thaumicexploration.bread4=Mangez-moi, s'il vous plait.
item.thaumicexploration:discountRing.name=Ring
item.thaumicexploration:discountRing:0.name=Ring of Aer
item.thaumicexploration:discountRing:1.name=Ring of Terra
item.thaumicexploration:discountRing:2.name=Ring of Ignis
item.thaumicexploration:discountRing:3.name=Ring of Aqua
item.thaumicexploration:discountRing:4.name=Ring of Ordo
item.thaumicexploration:discountRing:5.name=Ring of Perditio
tc.aspect.Necromantic Energy=Energy of the Undead
----Creative Tab----
itemGroup.thaumicExploration=Thaumic Exploration
----Death Messages----
death.attack.witherMask=%1$s 이(가) %2$s 에 의해 사그라졌습니다
death.attack.noTaint=%1$s suffered from Taint withdrawl
potion.binding=Binding
potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
txwaila.boundJar.network=Network: %s
txwaila.boundJar.colour=Colour: %S
ttwaila.soulBrazier.essentia=Essentia: %d
ttwaila.soulBrazier.vis=Vis: %d
ttwaila.soulBrazier.active=Active
ttwaila.soulBrazier.notActive=Not Active
ttwaila.soulBrazier.warp=Warp: %d
ttwaila.soulBrazier.owner=Owner: %s
ttwaila.everburnUrn.fluid=Lava: %d mb
----Enchantment Names----
enchantment.binding=Binding
enchantment.nightVision=Night Vision
enchantment.disarm=Disarming
----Wand Names----
item.Wand.AMBER.rod=Amber
item.Wand.BREAD.rod=Baguette
item.Wand.TRANSMUTATION.rod=Transmutative
item.Wand.NECROMANCER.rod=Necromancer's
item.Wand.SOJOURNER.cap=Sojourner's
item.Wand.MECHANIST.cap=Mechanist's
----Blank Seals----
item.thaumicexploration:blankSeal:Pale.name=Pale Blank Seal
item.thaumicexploration:blankSeal:Orange.name=Orange Blank Seal
item.thaumicexploration:blankSeal:Magenta.name=Magenta Blank Seal
item.thaumicexploration:blankSeal:Light Blue.name=Light Blue Blank Seal
item.thaumicexploration:blankSeal:Yellow.name=Yellow Blank Seal
item.thaumicexploration:blankSeal:Lime.name=Lime Blank Seal
item.thaumicexploration:blankSeal:Pink.name=Pink Blank Seal
item.thaumicexploration:blankSeal:Gray.name=Gray Blank Seal
item.thaumicexploration:blankSeal:Light Gray.name=Light Gray Blank Seal
item.thaumicexploration:blankSeal:Cyan.name=Cyan Blank Seal
item.thaumicexploration:blankSeal:Purple.name=Purple Blank Seal
item.thaumicexploration:blankSeal:Blue.name=Blue Blank Seal
item.thaumicexploration:blankSeal:Brown.name=Brown Blank Seal
item.thaumicexploration:blankSeal:Green.name=Green Blank Seal
item.thaumicexploration:blankSeal:Red.name=Red Blank Seal
item.thaumicexploration:blankSeal:Dark.name=Dark Blank Seal
----Chest Seals----
item.thaumicexploration:chestSeal.name=Chest Binding Seal
item.thaumicexploration:chestSeal:Pale.name=Pale Chest Binding Seal
item.thaumicexploration:chestSeal:Orange.name=Orange Chest Binding Seal
item.thaumicexploration:chestSeal:Magenta.name=Magenta Chest Binding Seal
item.thaumicexploration:chestSeal:Light Blue.name=Light Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Yellow.name=Yellow Chest Binding Seal
item.thaumicexploration:chestSeal:Lime.name=Lime Chest Binding Seal
item.thaumicexploration:chestSeal:Pink.name=Pink Chest Binding Seal
item.thaumicexploration:chestSeal:Gray.name=Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Light Gray.name=Light Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Cyan.name=Cyan Chest Binding Seal
item.thaumicexploration:chestSeal:Purple.name=Purple Chest Binding Seal
item.thaumicexploration:chestSeal:Blue.name=Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Brown.name=Brown Chest Binding Seal
item.thaumicexploration:chestSeal:Green.name=Green Chest Binding Seal
item.thaumicexploration:chestSeal:Red.name=Red Chest Binding Seal
item.thaumicexploration:chestSeal:Dark.name=Dark Chest Binding Seal
----Jar Seals----
item.thaumicexploration:jarSeal.name=Jar Binding Seal
item.thaumicexploration:jarSeal:Pale.name=Pale Jar Binding Seal
item.thaumicexploration:jarSeal:Orange.name=Orange Jar Binding Seal
item.thaumicexploration:jarSeal:Magenta.name=Magenta Jar Binding Seal
item.thaumicexploration:jarSeal:Light Blue.name=Light Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Yellow.name=Yellow Jar Binding Seal
item.thaumicexploration:jarSeal:Lime.name=Lime Jar Binding Seal
item.thaumicexploration:jarSeal:Pink.name=Pink Jar Binding Seal
item.thaumicexploration:jarSeal:Gray.name=Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Light Gray.name=Light Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Cyan.name=Cyan Jar Binding Seal
item.thaumicexploration:jarSeal:Purple.name=Purple Jar Binding Seal
item.thaumicexploration:jarSeal:Blue.name=Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Brown.name=Brown Jar Binding Seal
item.thaumicexploration:jarSeal:Green.name=Green Jar Binding Seal
item.thaumicexploration:jarSeal:Red.name=Red Jar Binding Seal
item.thaumicexploration:jarSeal:Dark.name=Dark Jar Binding Seal
----Block Names----
tile.thaumicexploration:thinkTankJar.name=Think Tank
tile.thaumicexploration:everfullUrn.name=Everfull Urn
tile.thaumicexploration:everburnUrn.name=Everburn Urn
tile.thaumicexploration:crucibleSouls.name=Crucible of Souls
tile.thaumicexploration:replicator.name=Thaumic Replicator
tile.thaumicexploration:trashJar.name=Oblivion Jar
tile.thaumicexploration:soulBrazier.name=Soul Brazier
tile.boundJar.name=Bound Jar
tile.boundChest.name=Bound Chest
tile.thaumicexploration:floatCandle.name=Floating Candle
tile.thaumicexploration:floatCandle.0.name=White Floating Candle
tile.thaumicexploration:floatCandle.1.name=Orange Floating Candle
tile.thaumicexploration:floatCandle.2.name=Magenta Floating Candle
tile.thaumicexploration:floatCandle.3.name=Light Blue Floating Candle
tile.thaumicexploration:floatCandle.4.name=Yellow Floating Candle
tile.thaumicexploration:floatCandle.5.name=Lime Floating Candle
tile.thaumicexploration:floatCandle.6.name=Pink Floating Candle
tile.thaumicexploration:floatCandle.7.name=Gray Floating Candle
tile.thaumicexploration:floatCandle.8.name=Light Gray Floating Candle
tile.thaumicexploration:floatCandle.9.name=Cyan Floating Candle
tile.thaumicexploration:floatCandle.10.name=Purple Floating Candle
tile.thaumicexploration:floatCandle.11.name=Blue Floating Candle
tile.thaumicexploration:floatCandle.12.name=Brown Floating Candle
tile.thaumicexploration:floatCandle.13.name=Green Floating Candle
tile.thaumicexploration:floatCandle.14.name=Red Floating Candle
tile.thaumicexploration:floatCandle.15.name=Black Floating Candle
tile.thaumicexploration:autoSorter.name=Auto-sorter
----Thaumonomicon Entries----
te.researchPrefix=[TX]
tc.research_category.TAINT=Tainturgy
tc.research_category.NECROMANCY=Necromancy
tc.research_category.TX=Thaumic Exploration
--Oblivion Jar
te.name.TRASHJAR=Oblivion Jar
te.tag.TRASHJAR=Essentia disposal
te.text.TRASHJAR.1=While void jars are very useful in getting rid of large amounts of a certain type of essentia, you often find your infusion room overflowing with several types. Instead of wasting time making a void jar for every mystical aspect, you decided that there must be an easier solution. That solution has manifested itself in the form of the oblivion jar.<BR><BR>While significantly more expensive than its void or warded counterparts, only one oblivion jar is necessary to handle all of the excess essentia from a network. It will obliterate all essentia that enters the jar, much like a filled void jar does.
te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning that it will only take essentia that has nowhere else to go. Golems may interact with this jar as well, if they do not find another jar that can handle the essentia they are carrying.
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
te.tag.DISCOUNTRINGS=Conserving vis
te.text.DISCOUNTRINGS.1=You have found a way to reduce the amount of vis used by casting wands. Simply carve the mystical shards that you find underground into the shape of a ring, and give them a touch of magic.<BR><BR>A ring can be made for each of the six primal aspects. You may wear up to two of these rings at a time. Two rings of the same aspect will stack their discounts.
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=Thaumostatic Stabilizer
te.tag.STABILIZERBELT=Knockback nullifier
te.text.STABILIZERBELT.1=Using similar technology to that found in the thaumostatic harness, you've created a special belt that nullifies the effect of knockback.<BR><BR>Any time you take damage, instead of being knocked around, you will instead remain in place. You have found this device to be extremely useful for not only flying using the harness, but also for travel at night.
--Floating Candles
te.name.FLOATCANDLE=Floating Candles
te.tag.FLOATCANDLE=Wingardium Leviosa
te.text.FLOATCANDLE.1=You always have felt that tallow candles are missing something... A touch of magic and an Aer shard should be enough to make them look right at home in any respected wizarding school. Floating candles can be placed in midair without a surface beneath them. These candles bob pleasingly, and add a touch of magic to any room.<BR><BR>Like their more mundane counterparts, they can also be used to stabilise infusions.
--Flesh Curing
te.name.FLESHCURE=Flesh Purification
te.tag.FLESHCURE=Making things better
te.text.FLESHCURE.1=By imbuing rotten flesh with certain aspects, you have found that you are able to remove nearly all traces of disease and decomposition from the flesh, rendering it much more useful.<BR><BR>Although this discovery may not be particularly useful, you are sure it will lead to exciting things.
--Brain Curing
te.name.BRAINCURE=Brain Sanitization
te.tag.BRAINCURE=Brain washing
te.text.BRAINCURE.1=You have discovered that by using a process similar to purifying zombie villagers, you can reverse the effects of zombification on the brain. These cured brains exhibit much more intellectual capacity than their diseased counterparts, so you hope they will prove useful in future creations.<BR><BR>Note that any type and any duration of weakening potion will work.
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
te.name.THINKTANK=Think Tank
te.tag.THINKTANK=All the way from the Big MT
te.text.THINKTANK.1=Your search for a way to automate research has finally come to an end. You have found that purified zombie brains make the perfect research aide. Placing a few of them in a warded jar with some thaumic devices and supplying them with an ample amount of books will result in a quantity of knowledge fragments. The system is not perfect, and the supplied books are destroyed in the process.
te.text.THINKTANK.2=This 'think tank' has very particular placement requirements. To construct a working think tank, you must place the tank on top of a bookshelf, with nothing occupying the space in a 3x3x3 cube around the tank except for the bookshelf it is placed on. Note that a wand does not need to be used when setting up your think tank.
--Chest Sealing
te.name.CHESTSEAL=Seal of Chest Binding
te.tag.CHESTSEAL=Magical inventory linking
te.text.CHESTSEAL.1=By soaking a mundane seal made of tallow in a concoction of essentia, you have discovered a way to bind chests so that they share their contents. These seals can be dyed various colors for sorting purposes, but an unlimited number of bound chest networks can be created.<BR><BR>By right clicking on a chest with a chest binding seal, you can create a new network. Right clicking on a bound chest will link the seal to that network. Right clicking on an unbound chest with a linked seal will add that chest to the linked network. Note that only empty chests are able to be bound.
--Jar Sealing
te.name.JARSEAL=Seal of Jar Binding
te.tag.JARSEAL=Essentia, essentia everywhere
te.text.JARSEAL.1=By adjusting the mixture of aspects that you soak the tallow seal in to account for essentia's mystical properties, you have found that you are able to bind essentia containers, in particular, warded jars. Much like your previous binding seals, the jar binding seal can be dyed and an unlimited amount of networks can be created.<BR><BR>By right clicking on a jar with a jar binding seal, you can create a new network. Right clicking on a bound jar will link the seal to that network. Right clicking on an unbound jar with a linked seal will add that jar to the linked network. Note that only empty jars are able to be bound. You can not bind void jars or jars with labels.<BR><BR>Sealed jars have a higher suction than unlabeled jars but lower than labeled jars.
--Everfull Urn
te.name.URN=Everfull Urn
te.tag.URN=It seems familiar...
te.text.URN.1=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
te.text.URN.1B=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.<BR><BR>The Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.
--Everburn Urn
te.name.BURN=Everburn Urn
te.tag.BURN=Why did I make it out of fire??
te.text.BURN.1=After researching more into your Everfull Urn, you find a way to generate lava with one.<BR><BR>You find that unlike water, lava needs energy to produce, and so, the Everburn urn as you decide to call it, will need Centivis to power it. Your Everfull Urn can not only supply lava to buckets, it can also be pumped out of the top to an external tank.
--Crucible of Souls
te.name.CRUCSOULS=Crucible of Souls
te.tag.CRUCSOULS=Caution: Keep out of reach of children.
te.text.CRUCSOULS.1=You have discovered a way to take advantage of a previously untapped source of essentia - that of living creatures. Infusing an alchemical furnace with various occult reagents and precise quantities of essentia, will create a crucible of souls, a device that will seek out the nearest living creature and slowly drain their life force, retrieving essentia at the final blow. This comes at the cost of the normal loot the creature would drop. This essentia can then be piped out of any face except the top via essentia tubes.
te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high probability of converting some of the essentia to flux or breaking it down into its component parts. You should make preparations to dispose of this flux before it causes a problem.<BR><BR>You have managed to install a basic safeguard so the device will not attack humans, but keep your pets at a safe distance. Magical golems should also be ignored by the device.
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
te.name.ROD_AMBER=Amber Wand Core
te.tag.ROD_AMBER=Regenerative vis storage
te.text.ROD_AMBER.1=You have finally found a practical use for amber, in the form of a wand core. Amber serves as a poor conduit for vis, and thus can only hold 10 vis of each type, but it has other benefits.<BR><BR>Amber cores seem to store a fleeting memory of vis when empty. By harnessing this memory, you have created a wand core that can replenish all forms of vis at a rather quick rate when not at full capacity. While many of the other wand cores you have created have had regenerative properties, the amber core regenerates one point of every type of vis, instead of one type in particular, at two times the rate.
--Amber Staff Core
te.name.ROD_AMBER_staff=Amber Staff Core
te.tag.ROD_AMBER_staff=Regenerative vis storage
te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
te.tag.ROD_NECROMANCER_staff=The power of the undead
te.text.ROD_NECROMANCER_staff.1=You have created a horrifying tool by infusing a Bone Staff Core with remnants of the undead.<BR><BR>This staff core is the perfect tool for the bloodthirsty thaumaturge. It boasts a large capacity of 200 vis, and receives four times the normal amount of vis from killed monsters. In addition, this staff is an even more proficient at melee combat. Striking a monster begins to wither their life force away. Unfortunately, this does not come without downsides. The dark magic used to infuse the staff makes it less receptive to vis obtained from other means, only effectively receiving 75% of the vis an ordinary wand would from nodes or other sources.
--Bread Wand Core
te.name.ROD_BREAD=Baguette Wand Core
te.tag.ROD_BREAD=Frenchman's vis storage
te.text.ROD_BREAD.1=Bonjour! Yesterday, you bought one too many baguettes. It is a shame to let this beautiful bread go to waste, so you have developed a way to use this bread as a wand core. Bon Appetit!
--Sojourner's Wand Cap
te.name.CAP_SOJOURNER=Sojourner's Wand Caps
te.tag.CAP_SOJOURNER=Sentient wand caps
te.text.CAP_SOJOURNER.1=Even with the wand recharge pedestal, refilling your wand has been a chore. One must go through the work of constructing the pedestal and placing nodes in its vicinity. You have developed a special wand cap that will passively drain nearby nodes in a similar fashion to the Wand Recharge Pedestal when the wand is held in the hand.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Mechanist's Wand Cap
te.name.CAP_MECHANIST=Mechanist's Wand Caps
te.tag.CAP_MECHANIST=Mechanical wand caps
te.text.CAP_MECHANIST.1=You have researched nodes extensively, and you feel that you have reached a point in which you can no longer improve the draining speed of nodes without improving your wands themselves. You have created a mechanical wand cap that is able to deconstruct and harvest vis from a node much more quickly than usual, using a combination of gadgetry and magic.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Wispy Dreamcatcher
te.name.DREAMCATCHER=Wispy Dreamcatcher
te.tag.DREAMCATCHER=Filtered thoughts
te.text.DREAMCATCHER.1=They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.<BR><BR>If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.
--Talisman of Nourishment
te.name.TALISMANFOOD=Talisman of Nourishment
te.tag.TALISMANFOOD=Everfull belly
te.text.TALISMANFOOD.1=You often find yourself needing to take breaks during marathon researching sessions to satisfy your hunger. Finally you have found a way to get past your need for food.<BR><BR>By infusing a ruby with the essence of hunger, you have created an item that is able to suck the nourishing energy from various food items in your hotbar and store this energy within. It will then automatically replenish your food meter if it is depleted.<BR><BR>This device will only work on simple food items, so foods that invoke effects such as Rotten Flesh and Golden Apples must be consumed normally.
--Disarming Enchantment
te.name.ENCHDISARM=Enchantment: Disarming
te.tag.ENCHDISARM=Fighting dirty
te.text.ENCHDISARM.1=You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.<BR><BR>This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level.
--Binding Enchantment
te.name.ENCHBINDING=Enchantment: Binding
te.tag.ENCHBINDING=Going somewhere?
te.text.ENCHBINDING.1=You have formulated an enchantment that binds a struck creature to a certain location.<BR><BR>This enchantment can be applied to swords. When a creature is struck with a sword enchanted with the first level of this enchantment, they will be slowed temporarily. Attacking an enderman with a sword that carries the second level of this enchantment will stop the enderman from teleporting away. Creepers struck with a blade that holds the second level of this enchantment will not be able to explode for a short time afterward.
--Night Vision Enchantment
te.name.ENCHNIGHTVISION=Enchantment: Night Vision
te.tag.ENCHNIGHTVISION=Low-light vision
te.text.ENCHNIGHTVISION.1=You have formulated an enchantment that allows you to see in the dark.<BR><BR>This enchantment can be applied to headgear. When done so, the wearer is able to see in low light conditions, similarly to using a night vision potion.<BR><BR>§oIf the mod §lEnderIO§r§o is installed, you can toggle this ability with the Dark Steel Armor Night Vision hotkey.
--Boots of the Meteor
te.name.METEORBOOTS=Boots of the Meteor
te.tag.METEORBOOTS=Come on and slam
te.text.METEORBOOTS.1=Your Boots of the Traveller have been very useful, but sometimes you have desired even more mobility. By imbuing the Boots of the Traveller with the raw power of Ignis and Potentia, you have created a pair of boots with unrivaled mobility.<BR><BR>These boots propel the wearer with the force of a meteor in the direction they are looking, if they jump while crouching. Pressing the crouch button when in midair will launch the player towards the ground at incredible speeds, damaging anything near the point of impact.
--Boots of the Comet
te.name.COMETBOOTS=Boots of the Comet
te.tag.COMETBOOTS=Ice ice baby
te.text.COMETBOOTS.1=The Boots of the Traveller are fast, but you think that there is room for improvement. By infusing the Boots of the Traveller with Aqua and Gelum, you have created a pair of boots with unrivaled speed.<BR><BR>These boots allow the user to run with the speed of a comet, covering large tracts of land in a matter of seconds. Water can do nothing to slow you. When wearing the Boots of the Comet, water will be temporarily frozen under your feet.
--Runic Boots
te.name.RUNICBOOTS=Runic Elemental Boots
te.tag.RUNICBOOTS=Protection coupled with mobility
te.text.RUNICBOOTS.1=It was easy enough to find a way to combine your Boots of the Traveller with Runic Armor, and now you have done the same with its upgraded variants. You have created the ultimate footwear, providing a fusion of mobility and protection.<BR>Simply affix runic charms to a pair of Boots of the Meteor or Boots of the Comet with a bit of mystical energy, and you will create a variant that has the armor strength of Runic Armor and the mobility of the boots of your choice.
--Enhanced Runic Armor
te.name.ENHANCEDRUNICARMOR=Enhanced Runic Armor
te.tag.ENHANCEDRUNICARMOR=So... much... power!
te.text.ENHANCEDRUNICARMOR.1=Your extensive research into augmenting Runic Armor has left you disappointed at the armor's ability to only hold one augment. You also miss the mystical discount granted from wearing your Thaumaturge's Robes. Instead of being discouraged, you have developed a 'suit' of Enhanced Runic Armor that satisfies these grievances.<BR><BR>Each piece of this armor can hold not one, but two augments, allowing for even more protection. This armor also grants a passive vis discount much like your robes. There is but one catch - the cost.
te.text.ENHANCEDRUNICARMOR.2=Keep in mind that the inital creation of the Enhanced armor will wipe existing augments. <BR><BR>In the case that you want to overwrite an augment placed on the Enhanced armor, you may right click while holding it to swap positions of the augments. The augment displayed first is the one that will be overwritten.<BR><BR>[Recipes pending... leave feedback]
--Transmutative Wand Core
te.name.ROD_TRANSMUTATION=Transmutative Wand Core
te.tag.ROD_TRANSMUTATION=One thing into another
te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal charms, you have found that you can sporadically convert one form of vis into another. You have found this property to be too unreliable to use for most purposes, but if a charm is infused with certain materials, it can be used as a wand core with unique properties.<BR><BR>When the wand is filled at over 90% capacity of a certain aspect, this vis will be converted into other forms of vis, albeit at a low ratio.<BR><BR>This wand also boasts a higher vis capacity than a mundane greatwood wand, holding up to 75 vis of each type.
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
--Taint Basics
te.name.TAINTBASICS=Taint
te.tag.TAINTBASICS=Evil magic
te.text.TAINTBASICS.1=Sometimes, Thaumaturgy goes horribly wrong. Miracles become twisted calamities and the very landscape twists into hideous forms. Tainted Lands are places infected by the sick runoff of magical workings, flux. Local flora and fauna become warped and mutated into forms hostile to normal life and the very ground of a tainted land infects those who tread upon its pulsing fibres.
te.text.TAINTBASICS.2=Tainted Lands can be found naturally in the world, but can also form when a careless Thaumaturge allows flux goo to stagnate for too long. They are recognizable by their telltale purple fibres and bright violet stalks. Left alone, the tainted land will gradually extend its tendrils outwards, infecting more and more of the surrounding land. Dirt becomes thick, pulpy Tainted Soil while trees and other natural materials are slowly covered in fibres and converted into structurally unsound crust which can collapse or melt into flux goo at any moment.

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----Item Names----
item.thaumicexploration:tentacleRing.name=Taintacle Ring
item.thaumicexploration:stabilizerBelt.name=Thaumostatic Stabilizer
item.thaumicexploration:pureZombieBrain.name=Cured Zombie Brain
item.thaumicexploration:transmutationCore.name=Transmutative Rod
item.thaumicexploration:transmutationStaffCore.name=Transmutative Staff Core
item.thaumicexploration:amberCore.name=Amber Rod
item.thaumicexploration:amberStaffCore.name=Amber Staff Core
item.thaumicexploration:breadCore.name=Baguette Rod
item.thaumicexploration:necroStaffCore.name=Necromancer's Staff Core
item.thaumicexploration:capSojourner.name=Sojourner's Cap
item.thaumicexploration:capSojournerInert.name=Inert Sojourner's Cap
item.thaumicexploration:capMechanist.name=Mechanist's Cap
item.thaumicexploration:capMechanistInert.name=Inert Mechanist's Cap
item.thaumicexploration:maskEvil.name=Mask of Cruelty
item.thaumicexploration:bootsMeteor.name=Boots of the Meteor
item.thaumicexploration:bootsComet.name=Boots of the Comet
item.thaumicexploration:runicBootsMeteor.name=Runic Boots of the Meteor
item.thaumicexploration:runicBootsComet.name=Runic Boots of the Comet
item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
item.thaumicexploration:talismanFood.name=Talisman of Nourishment
item.thaumicexploration:taintBerry.name=Taintberry
item.thaumicexploration:necroAltar.name=Necromantic Pedestal
thaumicexploration.bread0=Will you be my friend?
thaumicexploration.bread1=Please eat me.
thaumicexploration.bread2=Are you feeling hungry?
thaumicexploration.bread3=Bonjour, monsieur.
thaumicexploration.bread4=Mangez-moi, s'il vous plait.
item.thaumicexploration:discountRing.name=Ring
item.thaumicexploration:discountRing:0.name=Ring of Aer
item.thaumicexploration:discountRing:1.name=Ring of Terra
item.thaumicexploration:discountRing:2.name=Ring of Ignis
item.thaumicexploration:discountRing:3.name=Ring of Aqua
item.thaumicexploration:discountRing:4.name=Ring of Ordo
item.thaumicexploration:discountRing:5.name=Ring of Perditio
tc.aspect.Necromantic Energy=Energy of the Undead
----Creative Tab----
itemGroup.thaumicExploration=Thaumic Exploration
----Death Messages----
death.attack.witherMask=%1$s was withered away by %2$s
death.attack.noTaint=%1$s suffered from Taint withdrawl
potion.binding=Binding
potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
txwaila.boundJar.network=Network: %s
txwaila.boundJar.colour=Colour: %S
ttwaila.soulBrazier.essentia=Essentia: %d
ttwaila.soulBrazier.vis=Vis: %d
ttwaila.soulBrazier.active=Active
ttwaila.soulBrazier.notActive=Not Active
ttwaila.soulBrazier.warp=Warp: %d
ttwaila.soulBrazier.owner=Owner: %s
ttwaila.everburnUrn.fluid=Lava: %d mb
----Enchantment Names----
enchantment.binding=Binding
enchantment.nightVision=Night Vision
enchantment.disarm=Disarming
----Wand Names----
item.Wand.AMBER.rod=Amber
item.Wand.BREAD.rod=Baguette
item.Wand.TRANSMUTATION.rod=Transmutative
item.Wand.NECROMANCER.rod=Necromancer's
item.Wand.SOJOURNER.cap=Sojourner's
item.Wand.MECHANIST.cap=Mechanist's
----Blank Seals----
item.thaumicexploration:blankSeal:Pale.name=Pale Blank Seal
item.thaumicexploration:blankSeal:Orange.name=Orange Blank Seal
item.thaumicexploration:blankSeal:Magenta.name=Magenta Blank Seal
item.thaumicexploration:blankSeal:Light Blue.name=Light Blue Blank Seal
item.thaumicexploration:blankSeal:Yellow.name=Yellow Blank Seal
item.thaumicexploration:blankSeal:Lime.name=Lime Blank Seal
item.thaumicexploration:blankSeal:Pink.name=Pink Blank Seal
item.thaumicexploration:blankSeal:Gray.name=Gray Blank Seal
item.thaumicexploration:blankSeal:Light Gray.name=Light Gray Blank Seal
item.thaumicexploration:blankSeal:Cyan.name=Cyan Blank Seal
item.thaumicexploration:blankSeal:Purple.name=Purple Blank Seal
item.thaumicexploration:blankSeal:Blue.name=Blue Blank Seal
item.thaumicexploration:blankSeal:Brown.name=Brown Blank Seal
item.thaumicexploration:blankSeal:Green.name=Green Blank Seal
item.thaumicexploration:blankSeal:Red.name=Red Blank Seal
item.thaumicexploration:blankSeal:Dark.name=Dark Blank Seal
----Chest Seals----
item.thaumicexploration:chestSeal.name=Chest Binding Seal
item.thaumicexploration:chestSeal:Pale.name=Pale Chest Binding Seal
item.thaumicexploration:chestSeal:Orange.name=Orange Chest Binding Seal
item.thaumicexploration:chestSeal:Magenta.name=Magenta Chest Binding Seal
item.thaumicexploration:chestSeal:Light Blue.name=Light Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Yellow.name=Yellow Chest Binding Seal
item.thaumicexploration:chestSeal:Lime.name=Lime Chest Binding Seal
item.thaumicexploration:chestSeal:Pink.name=Pink Chest Binding Seal
item.thaumicexploration:chestSeal:Gray.name=Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Light Gray.name=Light Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Cyan.name=Cyan Chest Binding Seal
item.thaumicexploration:chestSeal:Purple.name=Purple Chest Binding Seal
item.thaumicexploration:chestSeal:Blue.name=Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Brown.name=Brown Chest Binding Seal
item.thaumicexploration:chestSeal:Green.name=Green Chest Binding Seal
item.thaumicexploration:chestSeal:Red.name=Red Chest Binding Seal
item.thaumicexploration:chestSeal:Dark.name=Dark Chest Binding Seal
----Jar Seals----
item.thaumicexploration:jarSeal.name=Jar Binding Seal
item.thaumicexploration:jarSeal:Pale.name=Pale Jar Binding Seal
item.thaumicexploration:jarSeal:Orange.name=Orange Jar Binding Seal
item.thaumicexploration:jarSeal:Magenta.name=Magenta Jar Binding Seal
item.thaumicexploration:jarSeal:Light Blue.name=Light Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Yellow.name=Yellow Jar Binding Seal
item.thaumicexploration:jarSeal:Lime.name=Lime Jar Binding Seal
item.thaumicexploration:jarSeal:Pink.name=Pink Jar Binding Seal
item.thaumicexploration:jarSeal:Gray.name=Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Light Gray.name=Light Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Cyan.name=Cyan Jar Binding Seal
item.thaumicexploration:jarSeal:Purple.name=Purple Jar Binding Seal
item.thaumicexploration:jarSeal:Blue.name=Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Brown.name=Brown Jar Binding Seal
item.thaumicexploration:jarSeal:Green.name=Green Jar Binding Seal
item.thaumicexploration:jarSeal:Red.name=Red Jar Binding Seal
item.thaumicexploration:jarSeal:Dark.name=Dark Jar Binding Seal
----Block Names----
tile.thaumicexploration:thinkTankJar.name=Think Tank
tile.thaumicexploration:everfullUrn.name=Everfull Urn
tile.thaumicexploration:everburnUrn.name=Everburn Urn
tile.thaumicexploration:crucibleSouls.name=Crucible of Souls
tile.thaumicexploration:replicator.name=Thaumic Replicator
tile.thaumicexploration:trashJar.name=Oblivion Jar
tile.thaumicexploration:soulBrazier.name=Soul Brazier
tile.boundJar.name=Bound Jar
tile.boundChest.name=Bound Chest
tile.thaumicexploration:floatCandle.name=Floating Candle
tile.thaumicexploration:floatCandle.0.name=White Floating Candle
tile.thaumicexploration:floatCandle.1.name=Orange Floating Candle
tile.thaumicexploration:floatCandle.2.name=Magenta Floating Candle
tile.thaumicexploration:floatCandle.3.name=Light Blue Floating Candle
tile.thaumicexploration:floatCandle.4.name=Yellow Floating Candle
tile.thaumicexploration:floatCandle.5.name=Lime Floating Candle
tile.thaumicexploration:floatCandle.6.name=Pink Floating Candle
tile.thaumicexploration:floatCandle.7.name=Gray Floating Candle
tile.thaumicexploration:floatCandle.8.name=Light Gray Floating Candle
tile.thaumicexploration:floatCandle.9.name=Cyan Floating Candle
tile.thaumicexploration:floatCandle.10.name=Purple Floating Candle
tile.thaumicexploration:floatCandle.11.name=Blue Floating Candle
tile.thaumicexploration:floatCandle.12.name=Brown Floating Candle
tile.thaumicexploration:floatCandle.13.name=Green Floating Candle
tile.thaumicexploration:floatCandle.14.name=Red Floating Candle
tile.thaumicexploration:floatCandle.15.name=Black Floating Candle
tile.thaumicexploration:autoSorter.name=Auto-sorter
----Thaumonomicon Entries----
te.researchPrefix=[TX]
tc.research_category.TAINT=Tainturgy
tc.research_category.NECROMANCY=Necromancy
tc.research_category.TX=Thaumic Exploration
--Oblivion Jar
te.name.TRASHJAR=Oblivion Jar
te.tag.TRASHJAR=Essentia disposal
te.text.TRASHJAR.1=While void jars are very useful in getting rid of large amounts of a certain type of essentia, you often find your infusion room overflowing with several types. Instead of wasting time making a void jar for every mystical aspect, you decided that there must be an easier solution. That solution has manifested itself in the form of the oblivion jar.<BR><BR>While significantly more expensive than its void or warded counterparts, only one oblivion jar is necessary to handle all of the excess essentia from a network. It will obliterate all essentia that enters the jar, much like a filled void jar does.
te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning that it will only take essentia that has nowhere else to go. Golems may interact with this jar as well, if they do not find another jar that can handle the essentia they are carrying.
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
te.tag.DISCOUNTRINGS=Conserving vis
te.text.DISCOUNTRINGS.1=You have found a way to reduce the amount of vis used by casting wands. Simply carve the mystical shards that you find underground into the shape of a ring, and give them a touch of magic.<BR><BR>A ring can be made for each of the six primal aspects. You may wear up to two of these rings at a time. Two rings of the same aspect will stack their discounts.
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=Thaumostatic Stabilizer
te.tag.STABILIZERBELT=Knockback nullifier
te.text.STABILIZERBELT.1=Using similar technology to that found in the thaumostatic harness, you've created a special belt that nullifies the effect of knockback.<BR><BR>Any time you take damage, instead of being knocked around, you will instead remain in place. You have found this device to be extremely useful for not only flying using the harness, but also for travel at night.
--Floating Candles
te.name.FLOATCANDLE=Floating Candles
te.tag.FLOATCANDLE=Wingardium Leviosa
te.text.FLOATCANDLE.1=You always have felt that tallow candles are missing something... A touch of magic and an Aer shard should be enough to make them look right at home in any respected wizarding school. Floating candles can be placed in midair without a surface beneath them. These candles bob pleasingly, and add a touch of magic to any room.<BR><BR>Like their more mundane counterparts, they can also be used to stabilise infusions.
--Flesh Curing
te.name.FLESHCURE=Flesh Purification
te.tag.FLESHCURE=Making things better
te.text.FLESHCURE.1=By imbuing rotten flesh with certain aspects, you have found that you are able to remove nearly all traces of disease and decomposition from the flesh, rendering it much more useful.<BR><BR>Although this discovery may not be particularly useful, you are sure it will lead to exciting things.
--Brain Curing
te.name.BRAINCURE=Brain Sanitization
te.tag.BRAINCURE=Brain washing
te.text.BRAINCURE.1=You have discovered that by using a process similar to purifying zombie villagers, you can reverse the effects of zombification on the brain. These cured brains exhibit much more intellectual capacity than their diseased counterparts, so you hope they will prove useful in future creations.<BR><BR>Note that any type and any duration of weakening potion will work.
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
te.name.THINKTANK=Think Tank
te.tag.THINKTANK=All the way from the Big MT
te.text.THINKTANK.1=Your search for a way to automate research has finally come to an end. You have found that purified zombie brains make the perfect research aide. Placing a few of them in a warded jar with some thaumic devices and supplying them with an ample amount of books will result in a quantity of knowledge fragments. The system is not perfect, and the supplied books are destroyed in the process.
te.text.THINKTANK.2=This 'think tank' has very particular placement requirements. To construct a working think tank, you must place the tank on top of a bookshelf, with nothing occupying the space in a 3x3x3 cube around the tank except for the bookshelf it is placed on. Note that a wand does not need to be used when setting up your think tank.
--Chest Sealing
te.name.CHESTSEAL=Seal of Chest Binding
te.tag.CHESTSEAL=Magical inventory linking
te.text.CHESTSEAL.1=By soaking a mundane seal made of tallow in a concoction of essentia, you have discovered a way to bind chests so that they share their contents. These seals can be dyed various colors for sorting purposes, but an unlimited number of bound chest networks can be created.<BR><BR>By right clicking on a chest with a chest binding seal, you can create a new network. Right clicking on a bound chest will link the seal to that network. Right clicking on an unbound chest with a linked seal will add that chest to the linked network. Note that only empty chests are able to be bound.
--Jar Sealing
te.name.JARSEAL=Seal of Jar Binding
te.tag.JARSEAL=Essentia, essentia everywhere
te.text.JARSEAL.1=By adjusting the mixture of aspects that you soak the tallow seal in to account for essentia's mystical properties, you have found that you are able to bind essentia containers, in particular, warded jars. Much like your previous binding seals, the jar binding seal can be dyed and an unlimited amount of networks can be created.<BR><BR>By right clicking on a jar with a jar binding seal, you can create a new network. Right clicking on a bound jar will link the seal to that network. Right clicking on an unbound jar with a linked seal will add that jar to the linked network. Note that only empty jars are able to be bound. You can not bind void jars or jars with labels.<BR><BR>Sealed jars have a higher suction than unlabeled jars but lower than labeled jars.
--Everfull Urn
te.name.URN=Everfull Urn
te.tag.URN=It seems familiar...
te.text.URN.1=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
te.text.URN.1B=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.<BR><BR>The Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.
--Everburn Urn
te.name.BURN=Everburn Urn
te.tag.BURN=Why did I make it out of fire??
te.text.BURN.1=After researching more into your Everfull Urn, you find a way to generate lava with one.<BR><BR>You find that unlike water, lava needs energy to produce, and so, the Everburn urn as you decide to call it, will need Centivis to power it. Your Everfull Urn can not only supply lava to buckets, it can also be pumped out of the top to an external tank.
--Crucible of Souls
te.name.CRUCSOULS=Crucible of Souls
te.tag.CRUCSOULS=Caution: Keep out of reach of children.
te.text.CRUCSOULS.1=You have discovered a way to take advantage of a previously untapped source of essentia - that of living creatures. Infusing an alchemical furnace with various occult reagents and precise quantities of essentia, will create a crucible of souls, a device that will seek out the nearest living creature and slowly drain their life force, retrieving essentia at the final blow. This comes at the cost of the normal loot the creature would drop. This essentia can then be piped out of any face except the top via essentia tubes.
te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high probability of converting some of the essentia to flux or breaking it down into its component parts. You should make preparations to dispose of this flux before it causes a problem.<BR><BR>You have managed to install a basic safeguard so the device will not attack humans, but keep your pets at a safe distance. Magical golems should also be ignored by the device.
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
te.name.ROD_AMBER=Amber Wand Core
te.tag.ROD_AMBER=Regenerative vis storage
te.text.ROD_AMBER.1=You have finally found a practical use for amber, in the form of a wand core. Amber serves as a poor conduit for vis, and thus can only hold 10 vis of each type, but it has other benefits.<BR><BR>Amber cores seem to store a fleeting memory of vis when empty. By harnessing this memory, you have created a wand core that can replenish all forms of vis at a rather quick rate when not at full capacity. While many of the other wand cores you have created have had regenerative properties, the amber core regenerates one point of every type of vis, instead of one type in particular, at two times the rate.
--Amber Staff Core
te.name.ROD_AMBER_staff=Amber Staff Core
te.tag.ROD_AMBER_staff=Regenerative vis storage
te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
te.tag.ROD_NECROMANCER_staff=The power of the undead
te.text.ROD_NECROMANCER_staff.1=You have created a horrifying tool by infusing a Bone Staff Core with remnants of the undead.<BR><BR>This staff core is the perfect tool for the bloodthirsty thaumaturge. It boasts a large capacity of 200 vis, and receives four times the normal amount of vis from killed monsters. In addition, this staff is an even more proficient at melee combat. Striking a monster begins to wither their life force away. Unfortunately, this does not come without downsides. The dark magic used to infuse the staff makes it less receptive to vis obtained from other means, only effectively receiving 75% of the vis an ordinary wand would from nodes or other sources.
--Bread Wand Core
te.name.ROD_BREAD=Baguette Wand Core
te.tag.ROD_BREAD=Frenchman's vis storage
te.text.ROD_BREAD.1=Bonjour! Yesterday, you bought one too many baguettes. It is a shame to let this beautiful bread go to waste, so you have developed a way to use this bread as a wand core. Bon Appetit!
--Sojourner's Wand Cap
te.name.CAP_SOJOURNER=Sojourner's Wand Caps
te.tag.CAP_SOJOURNER=Sentient wand caps
te.text.CAP_SOJOURNER.1=Even with the wand recharge pedestal, refilling your wand has been a chore. One must go through the work of constructing the pedestal and placing nodes in its vicinity. You have developed a special wand cap that will passively drain nearby nodes in a similar fashion to the Wand Recharge Pedestal when the wand is held in the hand.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Mechanist's Wand Cap
te.name.CAP_MECHANIST=Mechanist's Wand Caps
te.tag.CAP_MECHANIST=Mechanical wand caps
te.text.CAP_MECHANIST.1=You have researched nodes extensively, and you feel that you have reached a point in which you can no longer improve the draining speed of nodes without improving your wands themselves. You have created a mechanical wand cap that is able to deconstruct and harvest vis from a node much more quickly than usual, using a combination of gadgetry and magic.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Wispy Dreamcatcher
te.name.DREAMCATCHER=Wispy Dreamcatcher
te.tag.DREAMCATCHER=Filtered thoughts
te.text.DREAMCATCHER.1=They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.<BR><BR>If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.
--Talisman of Nourishment
te.name.TALISMANFOOD=Talisman of Nourishment
te.tag.TALISMANFOOD=Everfull belly
te.text.TALISMANFOOD.1=You often find yourself needing to take breaks during marathon researching sessions to satisfy your hunger. Finally you have found a way to get past your need for food.<BR><BR>By infusing a ruby with the essence of hunger, you have created an item that is able to suck the nourishing energy from various food items in your hotbar and store this energy within. It will then automatically replenish your food meter if it is depleted.<BR><BR>This device will only work on simple food items, so foods that invoke effects such as Rotten Flesh and Golden Apples must be consumed normally.
--Disarming Enchantment
te.name.ENCHDISARM=Enchantment: Disarming
te.tag.ENCHDISARM=Fighting dirty
te.text.ENCHDISARM.1=You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.<BR><BR>This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level.
--Binding Enchantment
te.name.ENCHBINDING=Enchantment: Binding
te.tag.ENCHBINDING=Going somewhere?
te.text.ENCHBINDING.1=You have formulated an enchantment that binds a struck creature to a certain location.<BR><BR>This enchantment can be applied to swords. When a creature is struck with a sword enchanted with the first level of this enchantment, they will be slowed temporarily. Attacking an enderman with a sword that carries the second level of this enchantment will stop the enderman from teleporting away. Creepers struck with a blade that holds the second level of this enchantment will not be able to explode for a short time afterward.
--Night Vision Enchantment
te.name.ENCHNIGHTVISION=Enchantment: Night Vision
te.tag.ENCHNIGHTVISION=Low-light vision
te.text.ENCHNIGHTVISION.1=You have formulated an enchantment that allows you to see in the dark.<BR><BR>This enchantment can be applied to headgear. When done so, the wearer is able to see in low light conditions, similarly to using a night vision potion.<BR><BR>§oIf the mod §lEnderIO§r§o is installed, you can toggle this ability with the Dark Steel Armor Night Vision hotkey.
--Boots of the Meteor
te.name.METEORBOOTS=Boots of the Meteor
te.tag.METEORBOOTS=Come on and slam
te.text.METEORBOOTS.1=Your Boots of the Traveller have been very useful, but sometimes you have desired even more mobility. By imbuing the Boots of the Traveller with the raw power of Ignis and Potentia, you have created a pair of boots with unrivaled mobility.<BR><BR>These boots propel the wearer with the force of a meteor in the direction they are looking, if they jump while crouching. Pressing the crouch button when in midair will launch the player towards the ground at incredible speeds, damaging anything near the point of impact.
--Boots of the Comet
te.name.COMETBOOTS=Boots of the Comet
te.tag.COMETBOOTS=Ice ice baby
te.text.COMETBOOTS.1=The Boots of the Traveller are fast, but you think that there is room for improvement. By infusing the Boots of the Traveller with Aqua and Gelum, you have created a pair of boots with unrivaled speed.<BR><BR>These boots allow the user to run with the speed of a comet, covering large tracts of land in a matter of seconds. Water can do nothing to slow you. When wearing the Boots of the Comet, water will be temporarily frozen under your feet.
--Runic Boots
te.name.RUNICBOOTS=Runic Elemental Boots
te.tag.RUNICBOOTS=Protection coupled with mobility
te.text.RUNICBOOTS.1=It was easy enough to find a way to combine your Boots of the Traveller with Runic Armor, and now you have done the same with its upgraded variants. You have created the ultimate footwear, providing a fusion of mobility and protection.<BR>Simply affix runic charms to a pair of Boots of the Meteor or Boots of the Comet with a bit of mystical energy, and you will create a variant that has the armor strength of Runic Armor and the mobility of the boots of your choice.
--Enhanced Runic Armor
te.name.ENHANCEDRUNICARMOR=Enhanced Runic Armor
te.tag.ENHANCEDRUNICARMOR=So... much... power!
te.text.ENHANCEDRUNICARMOR.1=Your extensive research into augmenting Runic Armor has left you disappointed at the armor's ability to only hold one augment. You also miss the mystical discount granted from wearing your Thaumaturge's Robes. Instead of being discouraged, you have developed a 'suit' of Enhanced Runic Armor that satisfies these grievances.<BR><BR>Each piece of this armor can hold not one, but two augments, allowing for even more protection. This armor also grants a passive vis discount much like your robes. There is but one catch - the cost.
te.text.ENHANCEDRUNICARMOR.2=Keep in mind that the inital creation of the Enhanced armor will wipe existing augments. <BR><BR>In the case that you want to overwrite an augment placed on the Enhanced armor, you may right click while holding it to swap positions of the augments. The augment displayed first is the one that will be overwritten.<BR><BR>[Recipes pending... leave feedback]
--Transmutative Wand Core
te.name.ROD_TRANSMUTATION=Transmutative Wand Core
te.tag.ROD_TRANSMUTATION=One thing into another
te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal charms, you have found that you can sporadically convert one form of vis into another. You have found this property to be too unreliable to use for most purposes, but if a charm is infused with certain materials, it can be used as a wand core with unique properties.<BR><BR>When the wand is filled at over 90% capacity of a certain aspect, this vis will be converted into other forms of vis, albeit at a low ratio.<BR><BR>This wand also boasts a higher vis capacity than a mundane greatwood wand, holding up to 75 vis of each type.
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
--Taint Basics
te.name.TAINTBASICS=Taint
te.tag.TAINTBASICS=Evil magic
te.text.TAINTBASICS.1=Sometimes, Thaumaturgy goes horribly wrong. Miracles become twisted calamities and the very landscape twists into hideous forms. Tainted Lands are places infected by the sick runoff of magical workings, flux. Local flora and fauna become warped and mutated into forms hostile to normal life and the very ground of a tainted land infects those who tread upon its pulsing fibres.
te.text.TAINTBASICS.2=Tainted Lands can be found naturally in the world, but can also form when a careless Thaumaturge allows flux goo to stagnate for too long. They are recognizable by their telltale purple fibres and bright violet stalks. Left alone, the tainted land will gradually extend its tendrils outwards, infecting more and more of the surrounding land. Dirt becomes thick, pulpy Tainted Soil while trees and other natural materials are slowly covered in fibres and converted into structurally unsound crust which can collapse or melt into flux goo at any moment.

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----Item Names----
item.thaumicexploration:tentacleRing.name=Taintacle Ring
item.thaumicexploration:stabilizerBelt.name=Thaumostatic Stabilizer
item.thaumicexploration:pureZombieBrain.name=Cured Zombie Brain
item.thaumicexploration:transmutationCore.name=Transmutative Rod
item.thaumicexploration:transmutationStaffCore.name=Transmutative Staff Core
item.thaumicexploration:amberCore.name=Amber Rod
item.thaumicexploration:amberStaffCore.name=Amber Staff Core
item.thaumicexploration:breadCore.name=Baguette Rod
item.thaumicexploration:necroStaffCore.name=Necromancer's Staff Core
item.thaumicexploration:capSojourner.name=Sojourner's Cap
item.thaumicexploration:capSojournerInert.name=Inert Sojourner's Cap
item.thaumicexploration:capMechanist.name=Mechanist's Cap
item.thaumicexploration:capMechanistInert.name=Inert Mechanist's Cap
item.thaumicexploration:maskEvil.name=Mask of Cruelty
item.thaumicexploration:bootsMeteor.name=Boots of the Meteor
item.thaumicexploration:bootsComet.name=Boots of the Comet
item.thaumicexploration:runicBootsMeteor.name=Runic Boots of the Meteor
item.thaumicexploration:runicBootsComet.name=Runic Boots of the Comet
item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
item.thaumicexploration:talismanFood.name=Talisman of Nourishment
item.thaumicexploration:taintBerry.name=Taintberry
item.thaumicexploration:necroAltar.name=Necromantic Pedestal
thaumicexploration.bread0=Will you be my friend?
thaumicexploration.bread1=Please eat me.
thaumicexploration.bread2=Are you feeling hungry?
thaumicexploration.bread3=Bonjour, monsieur.
thaumicexploration.bread4=Mangez-moi, s'il vous plait.
item.thaumicexploration:discountRing.name=Ring
item.thaumicexploration:discountRing:0.name=Ring of Aer
item.thaumicexploration:discountRing:1.name=Ring of Terra
item.thaumicexploration:discountRing:2.name=Ring of Ignis
item.thaumicexploration:discountRing:3.name=Ring of Aqua
item.thaumicexploration:discountRing:4.name=Ring of Ordo
item.thaumicexploration:discountRing:5.name=Ring of Perditio
tc.aspect.Necromantic Energy=Energy of the Undead
----Creative Tab----
itemGroup.thaumicExploration=Thaumic Exploration
----Death Messages----
death.attack.witherMask=%1$s was withered away by %2$s
death.attack.noTaint=%1$s suffered from Taint withdrawl
potion.binding=Binding
potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
txwaila.boundJar.network=Network: %s
txwaila.boundJar.colour=Colour: %S
ttwaila.soulBrazier.essentia=Essentia: %d
ttwaila.soulBrazier.vis=Vis: %d
ttwaila.soulBrazier.active=Active
ttwaila.soulBrazier.notActive=Not Active
ttwaila.soulBrazier.warp=Warp: %d
ttwaila.soulBrazier.owner=Owner: %s
ttwaila.everburnUrn.fluid=Lava: %d mb
----Enchantment Names----
enchantment.binding=Binding
enchantment.nightVision=Night Vision
enchantment.disarm=Disarming
----Wand Names----
item.Wand.AMBER.rod=Amber
item.Wand.BREAD.rod=Baguette
item.Wand.TRANSMUTATION.rod=Transmutative
item.Wand.NECROMANCER.rod=Necromancer's
item.Wand.SOJOURNER.cap=Sojourner's
item.Wand.MECHANIST.cap=Mechanist's
----Blank Seals----
item.thaumicexploration:blankSeal:Pale.name=Pale Blank Seal
item.thaumicexploration:blankSeal:Orange.name=Orange Blank Seal
item.thaumicexploration:blankSeal:Magenta.name=Magenta Blank Seal
item.thaumicexploration:blankSeal:Light Blue.name=Light Blue Blank Seal
item.thaumicexploration:blankSeal:Yellow.name=Yellow Blank Seal
item.thaumicexploration:blankSeal:Lime.name=Lime Blank Seal
item.thaumicexploration:blankSeal:Pink.name=Pink Blank Seal
item.thaumicexploration:blankSeal:Gray.name=Gray Blank Seal
item.thaumicexploration:blankSeal:Light Gray.name=Light Gray Blank Seal
item.thaumicexploration:blankSeal:Cyan.name=Cyan Blank Seal
item.thaumicexploration:blankSeal:Purple.name=Purple Blank Seal
item.thaumicexploration:blankSeal:Blue.name=Blue Blank Seal
item.thaumicexploration:blankSeal:Brown.name=Brown Blank Seal
item.thaumicexploration:blankSeal:Green.name=Green Blank Seal
item.thaumicexploration:blankSeal:Red.name=Red Blank Seal
item.thaumicexploration:blankSeal:Dark.name=Dark Blank Seal
----Chest Seals----
item.thaumicexploration:chestSeal.name=Chest Binding Seal
item.thaumicexploration:chestSeal:Pale.name=Pale Chest Binding Seal
item.thaumicexploration:chestSeal:Orange.name=Orange Chest Binding Seal
item.thaumicexploration:chestSeal:Magenta.name=Magenta Chest Binding Seal
item.thaumicexploration:chestSeal:Light Blue.name=Light Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Yellow.name=Yellow Chest Binding Seal
item.thaumicexploration:chestSeal:Lime.name=Lime Chest Binding Seal
item.thaumicexploration:chestSeal:Pink.name=Pink Chest Binding Seal
item.thaumicexploration:chestSeal:Gray.name=Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Light Gray.name=Light Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Cyan.name=Cyan Chest Binding Seal
item.thaumicexploration:chestSeal:Purple.name=Purple Chest Binding Seal
item.thaumicexploration:chestSeal:Blue.name=Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Brown.name=Brown Chest Binding Seal
item.thaumicexploration:chestSeal:Green.name=Green Chest Binding Seal
item.thaumicexploration:chestSeal:Red.name=Red Chest Binding Seal
item.thaumicexploration:chestSeal:Dark.name=Dark Chest Binding Seal
----Jar Seals----
item.thaumicexploration:jarSeal.name=Jar Binding Seal
item.thaumicexploration:jarSeal:Pale.name=Pale Jar Binding Seal
item.thaumicexploration:jarSeal:Orange.name=Orange Jar Binding Seal
item.thaumicexploration:jarSeal:Magenta.name=Magenta Jar Binding Seal
item.thaumicexploration:jarSeal:Light Blue.name=Light Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Yellow.name=Yellow Jar Binding Seal
item.thaumicexploration:jarSeal:Lime.name=Lime Jar Binding Seal
item.thaumicexploration:jarSeal:Pink.name=Pink Jar Binding Seal
item.thaumicexploration:jarSeal:Gray.name=Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Light Gray.name=Light Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Cyan.name=Cyan Jar Binding Seal
item.thaumicexploration:jarSeal:Purple.name=Purple Jar Binding Seal
item.thaumicexploration:jarSeal:Blue.name=Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Brown.name=Brown Jar Binding Seal
item.thaumicexploration:jarSeal:Green.name=Green Jar Binding Seal
item.thaumicexploration:jarSeal:Red.name=Red Jar Binding Seal
item.thaumicexploration:jarSeal:Dark.name=Dark Jar Binding Seal
----Block Names----
tile.thaumicexploration:thinkTankJar.name=Think Tank
tile.thaumicexploration:everfullUrn.name=Everfull Urn
tile.thaumicexploration:everburnUrn.name=Everburn Urn
tile.thaumicexploration:crucibleSouls.name=Crucible of Souls
tile.thaumicexploration:replicator.name=Thaumic Replicator
tile.thaumicexploration:trashJar.name=Oblivion Jar
tile.thaumicexploration:soulBrazier.name=Soul Brazier
tile.boundJar.name=Bound Jar
tile.boundChest.name=Bound Chest
tile.thaumicexploration:floatCandle.name=Floating Candle
tile.thaumicexploration:floatCandle.0.name=White Floating Candle
tile.thaumicexploration:floatCandle.1.name=Orange Floating Candle
tile.thaumicexploration:floatCandle.2.name=Magenta Floating Candle
tile.thaumicexploration:floatCandle.3.name=Light Blue Floating Candle
tile.thaumicexploration:floatCandle.4.name=Yellow Floating Candle
tile.thaumicexploration:floatCandle.5.name=Lime Floating Candle
tile.thaumicexploration:floatCandle.6.name=Pink Floating Candle
tile.thaumicexploration:floatCandle.7.name=Gray Floating Candle
tile.thaumicexploration:floatCandle.8.name=Light Gray Floating Candle
tile.thaumicexploration:floatCandle.9.name=Cyan Floating Candle
tile.thaumicexploration:floatCandle.10.name=Purple Floating Candle
tile.thaumicexploration:floatCandle.11.name=Blue Floating Candle
tile.thaumicexploration:floatCandle.12.name=Brown Floating Candle
tile.thaumicexploration:floatCandle.13.name=Green Floating Candle
tile.thaumicexploration:floatCandle.14.name=Red Floating Candle
tile.thaumicexploration:floatCandle.15.name=Black Floating Candle
tile.thaumicexploration:autoSorter.name=Auto-sorter
----Thaumonomicon Entries----
te.researchPrefix=[TX]
tc.research_category.TAINT=Tainturgy
tc.research_category.NECROMANCY=Necromancy
tc.research_category.TX=Thaumic Exploration
--Oblivion Jar
te.name.TRASHJAR=Oblivion Jar
te.tag.TRASHJAR=Essentia disposal
te.text.TRASHJAR.1=While void jars are very useful in getting rid of large amounts of a certain type of essentia, you often find your infusion room overflowing with several types. Instead of wasting time making a void jar for every mystical aspect, you decided that there must be an easier solution. That solution has manifested itself in the form of the oblivion jar.<BR><BR>While significantly more expensive than its void or warded counterparts, only one oblivion jar is necessary to handle all of the excess essentia from a network. It will obliterate all essentia that enters the jar, much like a filled void jar does.
te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning that it will only take essentia that has nowhere else to go. Golems may interact with this jar as well, if they do not find another jar that can handle the essentia they are carrying.
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
te.tag.DISCOUNTRINGS=Conserving vis
te.text.DISCOUNTRINGS.1=You have found a way to reduce the amount of vis used by casting wands. Simply carve the mystical shards that you find underground into the shape of a ring, and give them a touch of magic.<BR><BR>A ring can be made for each of the six primal aspects. You may wear up to two of these rings at a time. Two rings of the same aspect will stack their discounts.
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=Thaumostatic Stabilizer
te.tag.STABILIZERBELT=Knockback nullifier
te.text.STABILIZERBELT.1=Using similar technology to that found in the thaumostatic harness, you've created a special belt that nullifies the effect of knockback.<BR><BR>Any time you take damage, instead of being knocked around, you will instead remain in place. You have found this device to be extremely useful for not only flying using the harness, but also for travel at night.
--Floating Candles
te.name.FLOATCANDLE=Floating Candles
te.tag.FLOATCANDLE=Wingardium Leviosa
te.text.FLOATCANDLE.1=You always have felt that tallow candles are missing something... A touch of magic and an Aer shard should be enough to make them look right at home in any respected wizarding school. Floating candles can be placed in midair without a surface beneath them. These candles bob pleasingly, and add a touch of magic to any room.<BR><BR>Like their more mundane counterparts, they can also be used to stabilise infusions.
--Flesh Curing
te.name.FLESHCURE=Flesh Purification
te.tag.FLESHCURE=Making things better
te.text.FLESHCURE.1=By imbuing rotten flesh with certain aspects, you have found that you are able to remove nearly all traces of disease and decomposition from the flesh, rendering it much more useful.<BR><BR>Although this discovery may not be particularly useful, you are sure it will lead to exciting things.
--Brain Curing
te.name.BRAINCURE=Brain Sanitization
te.tag.BRAINCURE=Brain washing
te.text.BRAINCURE.1=You have discovered that by using a process similar to purifying zombie villagers, you can reverse the effects of zombification on the brain. These cured brains exhibit much more intellectual capacity than their diseased counterparts, so you hope they will prove useful in future creations.<BR><BR>Note that any type and any duration of weakening potion will work.
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
te.name.THINKTANK=Think Tank
te.tag.THINKTANK=All the way from the Big MT
te.text.THINKTANK.1=Your search for a way to automate research has finally come to an end. You have found that purified zombie brains make the perfect research aide. Placing a few of them in a warded jar with some thaumic devices and supplying them with an ample amount of books will result in a quantity of knowledge fragments. The system is not perfect, and the supplied books are destroyed in the process.
te.text.THINKTANK.2=This 'think tank' has very particular placement requirements. To construct a working think tank, you must place the tank on top of a bookshelf, with nothing occupying the space in a 3x3x3 cube around the tank except for the bookshelf it is placed on. Note that a wand does not need to be used when setting up your think tank.
--Chest Sealing
te.name.CHESTSEAL=Seal of Chest Binding
te.tag.CHESTSEAL=Magical inventory linking
te.text.CHESTSEAL.1=By soaking a mundane seal made of tallow in a concoction of essentia, you have discovered a way to bind chests so that they share their contents. These seals can be dyed various colors for sorting purposes, but an unlimited number of bound chest networks can be created.<BR><BR>By right clicking on a chest with a chest binding seal, you can create a new network. Right clicking on a bound chest will link the seal to that network. Right clicking on an unbound chest with a linked seal will add that chest to the linked network. Note that only empty chests are able to be bound.
--Jar Sealing
te.name.JARSEAL=Seal of Jar Binding
te.tag.JARSEAL=Essentia, essentia everywhere
te.text.JARSEAL.1=By adjusting the mixture of aspects that you soak the tallow seal in to account for essentia's mystical properties, you have found that you are able to bind essentia containers, in particular, warded jars. Much like your previous binding seals, the jar binding seal can be dyed and an unlimited amount of networks can be created.<BR><BR>By right clicking on a jar with a jar binding seal, you can create a new network. Right clicking on a bound jar will link the seal to that network. Right clicking on an unbound jar with a linked seal will add that jar to the linked network. Note that only empty jars are able to be bound. You can not bind void jars or jars with labels.<BR><BR>Sealed jars have a higher suction than unlabeled jars but lower than labeled jars.
--Everfull Urn
te.name.URN=Everfull Urn
te.tag.URN=It seems familiar...
te.text.URN.1=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
te.text.URN.1B=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.<BR><BR>The Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.
--Everburn Urn
te.name.BURN=Everburn Urn
te.tag.BURN=Why did I make it out of fire??
te.text.BURN.1=After researching more into your Everfull Urn, you find a way to generate lava with one.<BR><BR>You find that unlike water, lava needs energy to produce, and so, the Everburn urn as you decide to call it, will need Centivis to power it. Your Everfull Urn can not only supply lava to buckets, it can also be pumped out of the top to an external tank.
--Crucible of Souls
te.name.CRUCSOULS=Crucible of Souls
te.tag.CRUCSOULS=Caution: Keep out of reach of children.
te.text.CRUCSOULS.1=You have discovered a way to take advantage of a previously untapped source of essentia - that of living creatures. Infusing an alchemical furnace with various occult reagents and precise quantities of essentia, will create a crucible of souls, a device that will seek out the nearest living creature and slowly drain their life force, retrieving essentia at the final blow. This comes at the cost of the normal loot the creature would drop. This essentia can then be piped out of any face except the top via essentia tubes.
te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high probability of converting some of the essentia to flux or breaking it down into its component parts. You should make preparations to dispose of this flux before it causes a problem.<BR><BR>You have managed to install a basic safeguard so the device will not attack humans, but keep your pets at a safe distance. Magical golems should also be ignored by the device.
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
te.name.ROD_AMBER=Amber Wand Core
te.tag.ROD_AMBER=Regenerative vis storage
te.text.ROD_AMBER.1=You have finally found a practical use for amber, in the form of a wand core. Amber serves as a poor conduit for vis, and thus can only hold 10 vis of each type, but it has other benefits.<BR><BR>Amber cores seem to store a fleeting memory of vis when empty. By harnessing this memory, you have created a wand core that can replenish all forms of vis at a rather quick rate when not at full capacity. While many of the other wand cores you have created have had regenerative properties, the amber core regenerates one point of every type of vis, instead of one type in particular, at two times the rate.
--Amber Staff Core
te.name.ROD_AMBER_staff=Amber Staff Core
te.tag.ROD_AMBER_staff=Regenerative vis storage
te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
te.tag.ROD_NECROMANCER_staff=The power of the undead
te.text.ROD_NECROMANCER_staff.1=You have created a horrifying tool by infusing a Bone Staff Core with remnants of the undead.<BR><BR>This staff core is the perfect tool for the bloodthirsty thaumaturge. It boasts a large capacity of 200 vis, and receives four times the normal amount of vis from killed monsters. In addition, this staff is an even more proficient at melee combat. Striking a monster begins to wither their life force away. Unfortunately, this does not come without downsides. The dark magic used to infuse the staff makes it less receptive to vis obtained from other means, only effectively receiving 75% of the vis an ordinary wand would from nodes or other sources.
--Bread Wand Core
te.name.ROD_BREAD=Baguette Wand Core
te.tag.ROD_BREAD=Frenchman's vis storage
te.text.ROD_BREAD.1=Bonjour! Yesterday, you bought one too many baguettes. It is a shame to let this beautiful bread go to waste, so you have developed a way to use this bread as a wand core. Bon Appetit!
--Sojourner's Wand Cap
te.name.CAP_SOJOURNER=Sojourner's Wand Caps
te.tag.CAP_SOJOURNER=Sentient wand caps
te.text.CAP_SOJOURNER.1=Even with the wand recharge pedestal, refilling your wand has been a chore. One must go through the work of constructing the pedestal and placing nodes in its vicinity. You have developed a special wand cap that will passively drain nearby nodes in a similar fashion to the Wand Recharge Pedestal when the wand is held in the hand.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Mechanist's Wand Cap
te.name.CAP_MECHANIST=Mechanist's Wand Caps
te.tag.CAP_MECHANIST=Mechanical wand caps
te.text.CAP_MECHANIST.1=You have researched nodes extensively, and you feel that you have reached a point in which you can no longer improve the draining speed of nodes without improving your wands themselves. You have created a mechanical wand cap that is able to deconstruct and harvest vis from a node much more quickly than usual, using a combination of gadgetry and magic.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Wispy Dreamcatcher
te.name.DREAMCATCHER=Wispy Dreamcatcher
te.tag.DREAMCATCHER=Filtered thoughts
te.text.DREAMCATCHER.1=They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.<BR><BR>If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.
--Talisman of Nourishment
te.name.TALISMANFOOD=Talisman of Nourishment
te.tag.TALISMANFOOD=Everfull belly
te.text.TALISMANFOOD.1=You often find yourself needing to take breaks during marathon researching sessions to satisfy your hunger. Finally you have found a way to get past your need for food.<BR><BR>By infusing a ruby with the essence of hunger, you have created an item that is able to suck the nourishing energy from various food items in your hotbar and store this energy within. It will then automatically replenish your food meter if it is depleted.<BR><BR>This device will only work on simple food items, so foods that invoke effects such as Rotten Flesh and Golden Apples must be consumed normally.
--Disarming Enchantment
te.name.ENCHDISARM=Enchantment: Disarming
te.tag.ENCHDISARM=Fighting dirty
te.text.ENCHDISARM.1=You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.<BR><BR>This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level.
--Binding Enchantment
te.name.ENCHBINDING=Enchantment: Binding
te.tag.ENCHBINDING=Going somewhere?
te.text.ENCHBINDING.1=You have formulated an enchantment that binds a struck creature to a certain location.<BR><BR>This enchantment can be applied to swords. When a creature is struck with a sword enchanted with the first level of this enchantment, they will be slowed temporarily. Attacking an enderman with a sword that carries the second level of this enchantment will stop the enderman from teleporting away. Creepers struck with a blade that holds the second level of this enchantment will not be able to explode for a short time afterward.
--Night Vision Enchantment
te.name.ENCHNIGHTVISION=Enchantment: Night Vision
te.tag.ENCHNIGHTVISION=Low-light vision
te.text.ENCHNIGHTVISION.1=You have formulated an enchantment that allows you to see in the dark.<BR><BR>This enchantment can be applied to headgear. When done so, the wearer is able to see in low light conditions, similarly to using a night vision potion.<BR><BR>§oIf the mod §lEnderIO§r§o is installed, you can toggle this ability with the Dark Steel Armor Night Vision hotkey.
--Boots of the Meteor
te.name.METEORBOOTS=Boots of the Meteor
te.tag.METEORBOOTS=Come on and slam
te.text.METEORBOOTS.1=Your Boots of the Traveller have been very useful, but sometimes you have desired even more mobility. By imbuing the Boots of the Traveller with the raw power of Ignis and Potentia, you have created a pair of boots with unrivaled mobility.<BR><BR>These boots propel the wearer with the force of a meteor in the direction they are looking, if they jump while crouching. Pressing the crouch button when in midair will launch the player towards the ground at incredible speeds, damaging anything near the point of impact.
--Boots of the Comet
te.name.COMETBOOTS=Boots of the Comet
te.tag.COMETBOOTS=Ice ice baby
te.text.COMETBOOTS.1=The Boots of the Traveller are fast, but you think that there is room for improvement. By infusing the Boots of the Traveller with Aqua and Gelum, you have created a pair of boots with unrivaled speed.<BR><BR>These boots allow the user to run with the speed of a comet, covering large tracts of land in a matter of seconds. Water can do nothing to slow you. When wearing the Boots of the Comet, water will be temporarily frozen under your feet.
--Runic Boots
te.name.RUNICBOOTS=Runic Elemental Boots
te.tag.RUNICBOOTS=Protection coupled with mobility
te.text.RUNICBOOTS.1=It was easy enough to find a way to combine your Boots of the Traveller with Runic Armor, and now you have done the same with its upgraded variants. You have created the ultimate footwear, providing a fusion of mobility and protection.<BR>Simply affix runic charms to a pair of Boots of the Meteor or Boots of the Comet with a bit of mystical energy, and you will create a variant that has the armor strength of Runic Armor and the mobility of the boots of your choice.
--Enhanced Runic Armor
te.name.ENHANCEDRUNICARMOR=Enhanced Runic Armor
te.tag.ENHANCEDRUNICARMOR=So... much... power!
te.text.ENHANCEDRUNICARMOR.1=Your extensive research into augmenting Runic Armor has left you disappointed at the armor's ability to only hold one augment. You also miss the mystical discount granted from wearing your Thaumaturge's Robes. Instead of being discouraged, you have developed a 'suit' of Enhanced Runic Armor that satisfies these grievances.<BR><BR>Each piece of this armor can hold not one, but two augments, allowing for even more protection. This armor also grants a passive vis discount much like your robes. There is but one catch - the cost.
te.text.ENHANCEDRUNICARMOR.2=Keep in mind that the inital creation of the Enhanced armor will wipe existing augments. <BR><BR>In the case that you want to overwrite an augment placed on the Enhanced armor, you may right click while holding it to swap positions of the augments. The augment displayed first is the one that will be overwritten.<BR><BR>[Recipes pending... leave feedback]
--Transmutative Wand Core
te.name.ROD_TRANSMUTATION=Transmutative Wand Core
te.tag.ROD_TRANSMUTATION=One thing into another
te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal charms, you have found that you can sporadically convert one form of vis into another. You have found this property to be too unreliable to use for most purposes, but if a charm is infused with certain materials, it can be used as a wand core with unique properties.<BR><BR>When the wand is filled at over 90% capacity of a certain aspect, this vis will be converted into other forms of vis, albeit at a low ratio.<BR><BR>This wand also boasts a higher vis capacity than a mundane greatwood wand, holding up to 75 vis of each type.
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
--Taint Basics
te.name.TAINTBASICS=Taint
te.tag.TAINTBASICS=Evil magic
te.text.TAINTBASICS.1=Sometimes, Thaumaturgy goes horribly wrong. Miracles become twisted calamities and the very landscape twists into hideous forms. Tainted Lands are places infected by the sick runoff of magical workings, flux. Local flora and fauna become warped and mutated into forms hostile to normal life and the very ground of a tainted land infects those who tread upon its pulsing fibres.
te.text.TAINTBASICS.2=Tainted Lands can be found naturally in the world, but can also form when a careless Thaumaturge allows flux goo to stagnate for too long. They are recognizable by their telltale purple fibres and bright violet stalks. Left alone, the tainted land will gradually extend its tendrils outwards, infecting more and more of the surrounding land. Dirt becomes thick, pulpy Tainted Soil while trees and other natural materials are slowly covered in fibres and converted into structurally unsound crust which can collapse or melt into flux goo at any moment.

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----Item Names----
item.thaumicexploration:tentacleRing.name=Кольцо тентаклей
item.thaumicexploration:stabilizerBelt.name=Таумостатический стабилизатор
item.thaumicexploration:pureZombieBrain.name=Вылеченный мозг зомби
item.thaumicexploration:transmutationCore.name=Трансмутативный жезл
item.thaumicexploration:transmutationStaffCore.name=Трансмутативное ядро посоха
item.thaumicexploration:amberCore.name=Янтарный жезл
item.thaumicexploration:amberStaffCore.name=Янтарное ядро посоха
item.thaumicexploration:breadCore.name=Багетный жезл
item.thaumicexploration:necroStaffCore.name=Ядро посоха некроманта
item.thaumicexploration:capSojourner.name=Наконечник странника
item.thaumicexploration:capSojournerInert.name=Инертный наконечник странника
item.thaumicexploration:capMechanist.name=Наконечник механика
item.thaumicexploration:capMechanistInert.name=Инертный наконечник механика
item.thaumicexploration:maskEvil.name=Маска жестокости
item.thaumicexploration:bootsMeteor.name=Сапоги метеора
item.thaumicexploration:bootsComet.name=Сапоги кометы
item.thaumicexploration:runicBootsMeteor.name=Рунические ботинки метеора
item.thaumicexploration:runicBootsComet.name=Рунические ботинки кометы
item.thaumicexploration:theCandle.name=Свеча
item.thaumicexploration:enhancedHelmetRunic.name=Улучшеный рунический головной убор
item.thaumicexploration:enhancedChestplateRunic.name=Улучшенный рунический нагрудник
item.thaumicexploration:enhancedLeggingsRunic.name=Улучшенные рунические поножи
item.thaumicexploration:enhancedBootsRunic.name=Улучшеные рунические ботинки
item.thaumicexploration:dreamcatcher.name=Ловец снов
item.thaumicexploration:ringTaint.name=Заражённое кольцо
item.thaumicexploration:talismanFood.name=Талисман питания
item.thaumicexploration:taintBerry.name=Заражённая ягода
item.thaumicexploration:necroAltar.name=Некромантический пьедестал
thaumicexploration.bread0=Ты будешь моим другом?
thaumicexploration.bread1=Пожалуйста съешь меня.
thaumicexploration.bread2=Вы чувствуете голод?
thaumicexploration.bread3=Доброе утро.
thaumicexploration.bread4=Съешь меня пожалуйста
item.thaumicexploration:discountRing.name=Кольцо
item.thaumicexploration:discountRing:0.name=Кольцо Воздуха
item.thaumicexploration:discountRing:1.name=Кольцо Земли
item.thaumicexploration:discountRing:2.name=Кольцо Огня
item.thaumicexploration:discountRing:3.name=Кольцо Воды
item.thaumicexploration:discountRing:4.name=Кольцо Порядка
item.thaumicexploration:discountRing:5.name=Кольцо Энтропии
tc.aspect.Necromantic Energy=Некромантическая энергия
----Creative Tab----
itemGroup.thaumicExploration=Thaumic Exploration
----Death Messages----
death.attack.witherMask=%1$s was withered away by %2$s
death.attack.noTaint=%1$s suffered from Taint withdrawl
potion.binding=Binding
potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=ID Сети: %s
txitems.boundJar.noNetworkInfo=Нет сети
txwaila.boundJar.network=Сеть: %s
txwaila.boundJar.colour=Цвет: %S
ttwaila.soulBrazier.essentia=Эссенция: %d
ttwaila.soulBrazier.vis=Вис: %d
ttwaila.soulBrazier.active=Активный
ttwaila.soulBrazier.notActive=Не Активный
ttwaila.soulBrazier.warp=Искажение: %d
ttwaila.soulBrazier.owner=Владелец: %s
ttwaila.everburnUrn.fluid=Лава: %d mb
----Enchantment Names----
enchantment.binding=Связывание
enchantment.nightVision=Ночное зрение
enchantment.disarm=Разоружение
----Wand Names----
item.Wand.AMBER.rod=Янтарный
item.Wand.BREAD.rod=Багетный
item.Wand.TRANSMUTATION.rod=Трансмутативный
item.Wand.NECROMANCER.rod=Некротический
item.Wand.SOJOURNER.cap=Странника
item.Wand.MECHANIST.cap=Механический
----Blank Seals----
item.thaumicexploration:blankSeal:Pale.name=Белая пустая печать
item.thaumicexploration:blankSeal:Orange.name=Оранжевая пустая печать
item.thaumicexploration:blankSeal:Magenta.name=Пурпурная пустая печать
item.thaumicexploration:blankSeal:Light Blue.name=Голубая пустая печать
item.thaumicexploration:blankSeal:Yellow.name=Желтая пустая печать
item.thaumicexploration:blankSeal:Lime.name=Лаймовая пустая печать
item.thaumicexploration:blankSeal:Pink.name=Розовая пустая печать
item.thaumicexploration:blankSeal:Gray.name=Зелёная пустая печать
item.thaumicexploration:blankSeal:Light Gray.name=Светло-серая пустая печать
item.thaumicexploration:blankSeal:Cyan.name=Бирюзовая пустая печать
item.thaumicexploration:blankSeal:Purple.name=Фиолетовая пустая печать
item.thaumicexploration:blankSeal:Blue.name=Синяя пустая печать
item.thaumicexploration:blankSeal:Brown.name=Коричневая пурпурная печать
item.thaumicexploration:blankSeal:Green.name=Зелёная пустая печать
item.thaumicexploration:blankSeal:Red.name=Красная пустая печать
item.thaumicexploration:blankSeal:Dark.name=Чёрная пустая печать
----Chest Seals----
item.thaumicexploration:chestSeal.name=Уплотнение сундука
item.thaumicexploration:chestSeal:Pale.name=Белое уплотнение сундука
item.thaumicexploration:chestSeal:Orange.name=Оранжевое уплотнение сундука
item.thaumicexploration:chestSeal:Magenta.name=Пурпурное уплотнение сундука
item.thaumicexploration:chestSeal:Light Blue.name=Голубое уплотнение сундука
item.thaumicexploration:chestSeal:Yellow.name=Желтое уплотнение сундука
item.thaumicexploration:chestSeal:Lime.name=Лаймовое уплотнение сундука
item.thaumicexploration:chestSeal:Pink.name=Розовое уплотнение сундука
item.thaumicexploration:chestSeal:Gray.name=Зелёное уплотнение сундука
item.thaumicexploration:chestSeal:Light Gray.name=Светло-зелёное уплотнение сундука
item.thaumicexploration:chestSeal:Cyan.name=Бирюзовое уплотнение сундука
item.thaumicexploration:chestSeal:Purple.name=Пурпурное уплотнение сундука
item.thaumicexploration:chestSeal:Blue.name=Синее уплотнение сундука
item.thaumicexploration:chestSeal:Brown.name=Коричневое уплотнение сундука
item.thaumicexploration:chestSeal:Green.name=Зелёное уплотнение сундука
item.thaumicexploration:chestSeal:Red.name=Красное уплотнение сундука
item.thaumicexploration:chestSeal:Dark.name=Чёрное уплотнение сундука
----Jar Seals----
item.thaumicexploration:jarSeal.name=Уплотнение банки
item.thaumicexploration:jarSeal:Pale.name=Белое уплотнение банки
item.thaumicexploration:jarSeal:Orange.name=Оранжевое уплотнение банки
item.thaumicexploration:jarSeal:Magenta.name=Пурпурное уплотнение банки
item.thaumicexploration:jarSeal:Light Blue.name=Голубое уплотнение банки
item.thaumicexploration:jarSeal:Yellow.name=Желтое уплотнение банки
item.thaumicexploration:jarSeal:Lime.name=Лаймовое уплотнение банки
item.thaumicexploration:jarSeal:Pink.name=Розовое уплотнение банки
item.thaumicexploration:jarSeal:Gray.name=Зелёное уплотнение банки
item.thaumicexploration:jarSeal:Light Gray.name=Светло-зелёное уплотнение банки
item.thaumicexploration:jarSeal:Cyan.name=Бирюзовое уплотнение банки
item.thaumicexploration:jarSeal:Purple.name=Фиолетовое уплотнение банки
item.thaumicexploration:jarSeal:Blue.name=Синее уплотнение банки
item.thaumicexploration:jarSeal:Brown.name=Коричневое уплотнение банки
item.thaumicexploration:jarSeal:Green.name=Зелёное уплотнение банки
item.thaumicexploration:jarSeal:Red.name=Красное уплотнение банки
item.thaumicexploration:jarSeal:Dark.name=Чёрное уплотнение банки
----Block Names----
tile.thaumicexploration:thinkTankJar.name=Мыслящая банка
tile.thaumicexploration:everfullUrn.name=Неисчерпаемая урна
tile.thaumicexploration:everburnUrn.name=Неугасимая урна
tile.thaumicexploration:crucibleSouls.name=Печь душ
tile.thaumicexploration:replicator.name=Таум репликатор
tile.thaumicexploration:trashJar.name=Забвенная банка
tile.thaumicexploration:soulBrazier.name=Жаровня душ
tile.boundJar.name=Связанная банка
tile.boundChest.name=Связанный сундук
tile.thaumicexploration:floatCandle.name=Левитирующая свеча
tile.thaumicexploration:floatCandle.0.name=Белая левитирующая свеча
tile.thaumicexploration:floatCandle.1.name=Оранжевая левитирующая свеча
tile.thaumicexploration:floatCandle.2.name=Пурпурная левитирующая свеча
tile.thaumicexploration:floatCandle.3.name=Голубая левитирующая свеча
tile.thaumicexploration:floatCandle.4.name=Желтая левитирующая свеча
tile.thaumicexploration:floatCandle.5.name=Лаймовая левитирующая свеча
tile.thaumicexploration:floatCandle.6.name=Розовая левитирующая свеча
tile.thaumicexploration:floatCandle.7.name=Серая левитирующая свеча
tile.thaumicexploration:floatCandle.8.name=Светло-зелёная левитирующая свеча
tile.thaumicexploration:floatCandle.9.name=Бирюзовая левитирующая свеча
tile.thaumicexploration:floatCandle.10.name=Фиолетовая левитирующая свеча
tile.thaumicexploration:floatCandle.11.name=Синяя левитирующая свеча
tile.thaumicexploration:floatCandle.12.name=Коричневая левитирующая свеча
tile.thaumicexploration:floatCandle.13.name=Зелёная левитирующая свеча
tile.thaumicexploration:floatCandle.14.name=Красная левитирующая свеча
tile.thaumicexploration:floatCandle.15.name=Чёрная левитирующая свеча
tile.thaumicexploration:autoSorter.name=Авто-сортировщик
----Thaumonomicon Entries----
te.researchPrefix=[TX]
tc.research_category.TAINT=Tainturgy
tc.research_category.NECROMANCY=Таум некромантия
tc.research_category.TX=Таум эзотерика
--Oblivion Jar
te.name.TRASHJAR=Банка забвения
te.tag.TRASHJAR=Удаление эссенций
te.text.TRASHJAR.1=В то время как пустотные банки очень полезны для избавления от больших количеств определенного типа эссенций, вы часто обнаруживаете, что ваша комната для инфузий доверху забита банками. Вместо того чтобы тратить время на создание пустой банки для каждого мистического аспекта, вы решили, что должно быть более простое решение. Это решение проявилось в форме забвения.<BR><BR>Хотя она значительно дороже, чем её пустотный или обычный аналоги, для работы со всеми излишками аспектов из сети требуется только одна банка забвения. Она уничтожит все аспекты, входящие поступающие в неё, подобно заполненной пустотной банке.
te.text.TRASHJAR.2=У банки забвения самая низкая сила всасывания по сравнению с другими банками. Это означает, что она будет принимать только излишки эссенций из сети труб. Големы могут также взаимодействовать с этой банкой, если не найдут другую банку, которая сможет принять аспект переносимый ими.
--Soul Brazier
te.name.SOULBRAZIER=Жаровня душ
te.tag.SOULBRAZIER=Искажение - эт плохо. Смекаешь?)
te.text.SOULBRAZIER.1=Искажение - опасная, злобная сила. Искажение в рассудке, это довольно неприятно, а когда оно вырывается в мир, это ещё хуже, вот поэтому мы и создали способ удерживать его в состоянии безопасного стазиса. Устройство требует вис из ноды и эссенцию Mortus, но взамен сможет удерживать искажение, который есть у игрока, без слишком большого ущерба окружающей среде.
--Taintacle Ring
te.name.TENTACLERING=Кольцо тейнтаклей
te.tag.TENTACLERING=Генотургия
te.text.TENTACLERING.1=Вы нашли способ использовать знания, которые вы приобрели, исследуя зараженые земли. Вы открыли способ вызова небольших тейнтаклей, которые будут помогать вам в бою, подобно большим тейнтаклям, которые вы нашли в ваших путешествиях.<BR><BR>Ношение этого кольца в одном из ваших слотов колец активирует этот эффект. Каждый раз, когда вы получаете урон находяс на твердой земле, маленький тейнтакль прорастает, нападая на ближайших противников.
--Discount Rings
te.name.DISCOUNTRINGS=Кольца из осколков
te.tag.DISCOUNTRINGS=Сохранение вис
te.text.DISCOUNTRINGS.1=Вы нашли способ уменьшить количество виса, используемого при использовании палочки. Просто выложите кольцо из мистических осколков найденных вами под зелёй, и наполните их волшебством. Кольцо может быть сделано для каждого из шести первичных аспектов. Вы можете носить до двух этих колец одновременно. Эффект двух колец одного и того же типа аспекта будет суммироваться.
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=Таумостатический стабилизатор
te.tag.STABILIZERBELT=Обнулитель отбрасывания
te.text.STABILIZERBELT.1=Используя ту же технологию, что и в таумостатической ранце, вы создали специальный пояс, который сводит на нет эффект отбрасывания.<BR><BR>Каждый раз, при получении урона, вас не отбросит. Вместо этого вы продолжите твёрдо стоять на ногах. Вы поняли, что это устройство чрезвычайно полезно для того, чтобы не только летать, но также и путешествовать по ночам.
--Floating Candles
te.name.FLOATCANDLE=Левитирующие свечи
te.tag.FLOATCANDLE=Wingardium Leviosa
te.text.FLOATCANDLE.1=Вы всегда чувствовали, что в сальных свечах чего-то не хватает... Прикосновения магии и осколка Aer должно хватить, чтобы они смотрелись презентабельно в любой уважающей себя школе чародейства и волшебства. Левитирующие свечи могут быть размещены в воздухе без опоры под ними. Эти свечи радуют глаз и добавляют частичку волшебства в любую комнату. К сожалению, свечи, похоже, не влияют на стабилизацию алтаря. Вы уверены, что это будет исправлено в ближайшем будущем.
--Flesh Curing
te.name.FLESHCURE=Очищение плоти
te.tag.FLESHCURE=Улучшение качества
te.text.FLESHCURE.1=Пропитывая гнилую плоть определенными аспектами, вы обнаружили, что можете удалить почти все следы болезни и разложения, делая ее гораздо более полезной. Хоть вы пока и не уверены, для чего это нужно, но это наверняка приведёт к чему-то впечатляющему.
--Brain Curing
te.name.BRAINCURE=Исцеление мозга
te.tag.BRAINCURE=Промывка мозгов
te.text.BRAINCURE.1=Вы обнаружили, что, используя процесс, подобный излечению жителей-зомби, вы можете полностью обратить эффекты зомбификации мозга. Эти излеченные мозги обладают гораздо большей интеллектуальностью, чем их больные собратья, поэтому вы надеетесь, что они будут полезны в ваших будущих творениях.<BR><BR>Обратите внимание, что вам подойдут ослабляющие зелья любого типа и концентрации.
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
te.name.THINKTANK=Мыслящая банка
te.tag.THINKTANK=Притащилось из Big MT
te.text.THINKTANK.1=Ваш поиск пути для автоматизации исследований наконец подошел к концу. Вы обнаружили, что очищенный мозг зомби становится прекрасным помощником в исследованиях. Помещение нескольких таких мозгов в банку оснащённую некоторыми таумическими устройствами и снабжение их достаточным количеством книг, приведет к появлению большого количества фрагментов знаний. Система не идеальна, и поставляемые книги уничтожаются в процессе.
te.text.THINKTANK.2=Этот "мозговой центр" имеет очень специфические требования к размещению. Чтобы построить рабочий мозговой центр, вы должны разместить резервуар на книжной полке, а пространство в кубе 3x3x3 вокруг бака должно быть совершенно свободным, за исключением книжной полки, на которой он находится. Обратите внимание, что палочку не нужно использовать при настройке данного прибора.
--Chest Sealing
te.name.CHESTSEAL=Печать связи сундуков
te.tag.CHESTSEAL=Магическая инвентаризация
te.text.CHESTSEAL.1=Замачивая обычную печать из сала в смеси эссенций, вы обнаружили способ связать сундуки, чтобы они делились своим содержимым. Эти печати могут быть окрашены в разные цвета для сортировки, но может быть создано неограниченное количество связанных сундуков.<BR><BR>ПКМ печатью по сундуку, вы можете создать новую сеть. ПКМ на связанном сундуке свяжет печать с этой сетью. ПКМ на свободном сундуке со связанной печатью добавит сундук к связанной сети. Обратите внимание, что только пустые сундуки могут быть связаны.
--Jar Sealing
te.name.JARSEAL=Печать связи банок
te.tag.JARSEAL=Эссенция, эссенция повсюду!
te.text.JARSEAL.1=Дозируя смеси аспектов, которыми вы пропитывали печати из сала, дабы определить мистические свойства эссенций, вы обнаружили, что можете связывать сосуды, в частности, банки для этих самых эссенций. Подобно предыдущим печатям, эти так же могут быть окрашены и создавать неограниченное количество сетей.<BR><BR>ПКМ по банке, держа в руке эту печать, вы можете создать новую сеть. ПКМ на связанной банке свяжет печать с этой сетью. ПКМ по несвязанной банке со связанной печатью добавит эту банку в связанную сеть. Обратите внимание, что только пустые банки могут быть связаны. Вы не можете связывать пустотные банки и банки с этикетками.<BR><BR>У опечатанных банок сила всасывания выше, чем у не опечатанных, но ниже, чем у банок с бирками.
--Everfull Urn
te.name.URN=Неисчерпаемая урна
te.tag.URN=Кажется знакомым...
te.text.URN.1=В процессе исследований вы часто натыкались на упоминания "Неисчерпаемой урны", мистического устройства, созданного великим Тауматургом Азанором, которое действовало как бесконечный источник воды. И вот, вы наконец-то создали устройство, которое может сделать это и многое другое.<BR><BR>Ваша Неисчерпаемая урна способна не только снабжать водой бесконечное количество ведер, но также может быть подключена сверху к внешнему резервуару. Урна также имеет возможность заполнить любой находящийся тигель и тушить находящихся поблизости игроков.
te.text.URN.1B=В процессе исследований вы часто натыкались на упоминания "Неисчерпаемой урны", мистического устройства, созданного великим Тауматургом Азанором, которое действовало как бесконечный источник воды. И вот, вы наконец-то создали устройство, которое может сделать это и многое другое.<BR><BR>Ваша Неисчерпаемая урна способна не только снабжать водой бесконечное количество ведер, но также может быть подключена сверху к внешнему резервуару. Урна также имеет возможность заполнить любой находящийся тигель и тушить находящихся поблизости игроков. А ещё она может заполнить ближайшие лепестковые аптекари если вы захотите прибегнуть к Ботании.
--Everburn Urn
te.name.BURN=Неугасимая урна
te.tag.BURN=Почему я сделал это из огня??
te.text.BURN.1=После углублённого изучения вашей Неисчерпаемой Урны, вы нашли способ генерировать в ней лаву.<BR><BR>Вы обнаружили, что в отличие от воды, лава требует энергии для генерации, поэтому Неугасимая Урна, как вы решили ее назвать, нуждается в энергии пробуждённого узла ауры. Ваша Неугасимая урна способна не только снабжать лавой бесконечное количество ведер, но также может быть подключена сверху к внешнему резервуару.
--Crucible of Souls
te.name.CRUCSOULS=Горнило душ
te.tag.CRUCSOULS=Предостережение: Хранить в недоступном для детей месте.
te.text.CRUCSOULS.1=Вы открыли способ воспользоваться ранее неприкосаемым источником эссенции - живыми существами. Наполнение алхимической печи различными оккультными реагентами и выверенным количествами эссенций, породило "Горнило душ", устройство, которое будет искать поблизости от себя живые существа и медленно истощать их жизненную силу, получая эссенции убивая их. Это происходит за счет всего того, что остаётся после смерти существа. Эссенции могут быть затем выкачены из любой стороны устройства, кроме верхней, через трубы для эссенций.
te.text.CRUCSOULS.2=Горнило душ, очень неустойчиво и имеется высокая вероятность превращения некоторых эссенций в порчу или расщепления их на составляющие части. Вы должны подготовиться к тому, чтобы избавиться от этих отходов до того, как они станут проблемой. Так же вам удалось установить базовую защиту, чтобы устройство не нападало на людей, но держите своих питомцев на безопасном расстоянии. Магические големы также должны быть проигнорированы устройством...
--Replicator
te.name.REPLICATOR=Таумический репликатор
te.tag.REPLICATOR=Эквивалентный обмен
te.text.REPLICATOR.1=Вы могли расщеплять блоки и предметы в эссенцию алхимической печью, а теперь, наконец-то, вы нашли способ свершить обратное. Вы создали устройство, которое может реплицировать простые строительные блоки из чистых эссенций.<BR><BR>ПКМ на "Таум репликатор" с блоком в руке, вы можете установить шаблон. ПКМ с помощью палочки, запускает процесс репликации. Просто взгляните на Репликатор через очки откровения, чтобы увидеть, какая эссенция необходима, и поместите её в близлежащие банки точно так же, как вы делаете это перед началом инфузии.
te.text.REPLICATOR.2=Затем Эссенция будет сформирована в блок, который вы установили как шаблон. Этот блок необходимо удалить перед повторным запуском процесса. ПКМ удалит все блоки в репликаторе, и ПКМ снова сбросит шаблон.<BR><BR>Этот процесс можно также автоматизировать, начав репликацию с помощью красного камня.
--Amber Wand Core
te.name.ROD_AMBER=Янтарное ядро жезла
te.tag.ROD_AMBER=Регенеративное висохранилище
te.text.ROD_AMBER.1=Наконец вы нашли практическое применение для янтаря. Оказывается, что его можно применить в виде ядра для жезла. Янтарь служит плохим каналом для вис и поэтому может содержать только 10 вис каждого типа, но имеет иные преимущества.
--Amber Staff Core
te.name.ROD_AMBER_staff=Янтарное ядро посоха
te.tag.ROD_AMBER_staff=Регенеративное висохранилище
te.text.ROD_AMBER_staff.1=Ядро посоха, изготовленное из янтаря, может хранить по 25 единиц каждого типа вис.<BR><BR>Как и ядро ​​палочки, оно будет постепенно пополнять свой запас вис.
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Трансмутативное ядро посоха
te.tag.ROD_TRANSMUTATION_staff=Одно в другое
te.text.ROD_TRANSMUTATION_staff.1=Ядро посоха, созданное из сингулярного амулета и различных элементных осколков, может хранить 175 единиц каждого типа вис.<BR><BR>Будучи использованным при создании посоха, оно трансмутирует один тип вис в другой, когда значение исходного типа достигает свыше 90% от ёмкости посоха.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Ядро посоха некроманта
te.tag.ROD_NECROMANCER_staff=Сила немёртвых
te.text.ROD_NECROMANCER_staff.1=Вы создали ужасающий инструмент наполнив костяное ядро посоха останками нежити.<BR><BR>Это ядро посоха - прекрасный инструмент для кровожадного тауматурга. Посох с таким ядром может похвастаться большей ёмкостью хранилища вис (200 единиц каждого аспекта) и получает в четыре раза большее количество вис с убитых монстров. Кроме того, этот посох более эффективен в рукопашном бою. Враг получивший удар этим посохом начнёт терять свою жизненную силу. К сожалению не обошлось без минусов. Тёмная магия используемая для придания посоху злобной силы, делает его менее восприимчивой к другим источникам вис. По сравнению с обычными посохами, он получает только 75% вис от узлов ауры.
--Bread Wand Core
te.name.ROD_BREAD=Багетный стержень
te.tag.ROD_BREAD=Хранилище Вис француза
te.text.ROD_BREAD.1=Bonjour! Вчера вы купили слишком много багетов. Обидно, что этот красивый хлеб пропадает, поэтому вы разработали способ использовать его в качестве ядра жезла. Bon Appetit!
--Sojourner's Wand Cap
te.name.CAP_SOJOURNER=Наконечник странника
te.tag.CAP_SOJOURNER=Осознающий наконечник
te.text.CAP_SOJOURNER.1=Даже с перезарядочным пьедесталом, заправка палочки была тяжелой задачей. Нужно было заниматься установкой пьедестала и расставлять вокруг него узлы ауры. Вы разработали специальный наконечник, который будет пассивно высасывать находящиеся поблизости узлы, подобно тому, как это делает перезарядочный пьедестал, когда вы держите палочку в руках.<BR><BR>Этот наконечник более эффективен чем золотой, но менее эффективен, чем его аналог из таум-металла.
--Mechanist's Wand Cap
te.name.CAP_MECHANIST=Наконечник механика
te.tag.CAP_MECHANIST=Механический наконечник для жезла
te.text.CAP_MECHANIST.1=Вы всесторонне изучили узлы ауры и чувствуете, что достигли той точки, с которой уже не сможете совершенствовать скорость высасывания нод, без совершенствования своих жезлов. Вы создали механический наконечник, способный разбирать и собирать вис из узла ауры намного быстрее, чем обычно, используя комбинацию технологий и магии.<BR><BR>Этот наконечник более эффективен чем золотой, но менее эффективен, чем его аналог из таум-металла.
--Wispy Dreamcatcher
te.name.DREAMCATCHER=Истончённый ловец снов
te.tag.DREAMCATCHER=Отфильтрованные мысли
te.text.DREAMCATCHER.1=Говорят, что ловцы снов предназначены для того, чтобы не дать ночным кошмарам проникнуть в ваш разум. Хотя заражение и не может воздействовать на вашу психику, вы думаете, что, возможно, её вредные эффекты, способные нанести ущерб организму, можно побороть с помощью модифицированного ловца снов.<BR><BR>Если вы держите это устройство в вашем хотбаре, оно с высокой вероятностью сведёт на нет урон от заражения и заражённых существ. Хотя этот ловец снов не аннулирует повреждения полностью, он безусловно сделает вылазки в зараженные земли гораздо менее опасными.
--Talisman of Nourishment
te.name.TALISMANFOOD=Талисман насыщения
te.tag.TALISMANFOOD=Всегда полный желудок
te.text.TALISMANFOOD.1=Вам часто приходится делать перерывы во время долгих исследований, чтобы утолить голод. Наконец, вы нашли способ преодолеть свою потребность в еде.<BR><BR>Наполнив алмаз сущностью голода, вы создали предмет, способный высасывать питательную энергию из различных продуктов в вашем хотбаре и хранить эту энергию внутри. Затем он автоматически утолит ваш голод, когда вы захотите есть.<BR><BR>Это устройство будет работать только с простыми продуктами питания, поэтому продукты вызывающие различные эффекты, такие как "Гнилая плоть" и "Золотые яблоки", должны потребляться в обычном режиме.
--Disarming Enchantment
te.name.ENCHDISARM=Зачарование разоружения
te.tag.ENCHDISARM=Грязный бой
te.text.ENCHDISARM.1=Вы сформулировали заклинание, которое имеет небольшой шанс выбить оружие из рук существа, которое вы атакуете.<BR><BR>Это заклинание может быть применено к мечам. После этого, у пораженных существ есть шанс обронить оружие, которое они держат. Этот эффект НЕ ДЕЙСТВУЕТ на других игроков. Чем выше уровень зачарования, тем выше шанс срабатывания.
--Binding Enchantment
te.name.ENCHBINDING=Зачарование связывания
te.tag.ENCHBINDING=Куда-то собрался?
te.text.ENCHBINDING.1=Вы сформулировали заклинание, которое привязывает существо атакованное вами к определенному месту.<BR><BR>Это заклинание может быть применено к мечам. Когда существо будет поражено оружием, зачарованным первым уровнем этого зачарования, оно временно замедлится. Атака эндермена мечом, который несет второй уровень этого зачарования, предотвратит его телепортации. Криперы, пораженные клинком, содержащим второй уровень этого зачарования, не смогут взорваться в течение краткого промежутка времени.
--Night Vision Enchantment
te.name.ENCHNIGHTVISION=Зачарование ночного зрения
te.tag.ENCHNIGHTVISION=При плохом освещении
te.text.ENCHNIGHTVISION.1=Вы сформулировали заклинание, которое позволило вам видеть в темноте.<BR><BR>Это заклинание может быть применено к головным уборам. После этого, его владелец сможет видеть в условиях низкой освещенности, словно он выпил зелье ночного видения.
--Boots of the Meteor
te.name.METEORBOOTS=Ботинки метеора
te.tag.METEORBOOTS=Идем и хлопнем
te.text.METEORBOOTS.1=Ваши Ботинки путешественика были очень полезны, но иногда вам требовалось еще больше мобильности. Путем скрещивания сапог путешественника с сырой силой Ignis и Potentia вы создали пару сапог обладающую непревзойденной подвижностью. Эти сапоги понесут хозяина с силой метеора в том направлении, в котором он смотрит, если он присядет перед прыжком. Нажатие кнопки "Присесть" в воздухе разгонит игрока до невероятной скорости и нанесёт ущерб всему, что будет находиться в месте приземления.
--Boots of the Comet
te.name.COMETBOOTS=Ботинки кометы
te.tag.COMETBOOTS=Лед лед детка
te.text.COMETBOOTS.1=Сапоги путешественника быстрые, но вы думаете, что их можно улучшить. Наполнив ботинки силой Aqua и Gelum, вы создали пару обуви быструю, словно комета.<BR><BR>Эти ботинки позволяют владельцу бегать со скоростью кометы. Даже вода не может вас остановить и даже замедлить, ведь при ношении Сапог кометы, она будет временно обращаться в лед под вашими ногами.
--Runic Boots
te.name.RUNICBOOTS=Элементные рунические ботинки
te.tag.RUNICBOOTS=Защита в сочетании с мобильностью
te.text.RUNICBOOTS.1=Достаточно легко было найти способ объединить Сапоги путешественника с рунической броней, и теперь вы сделали то же самое с его обновленными вариантами. Вы создали идеальную обувь, обеспечивающую одновременно мобильность и защиту. Прикрепите рунические чары к ботинкам метеора или кометы, добавьте немного мистической энергией, и вы создадите ботинки, которые имеют прочность рунической брони и мобильность выбранных вами ботинок.
--Enhanced Runic Armor
te.name.ENHANCEDRUNICARMOR=Зачарованная руническая броня
te.tag.ENHANCEDRUNICARMOR=Итак... много... власти!
te.text.ENHANCEDRUNICARMOR.1=Ваши обширные исследования по увеличению рунической брони оставили вас разочарованными в способности брони удерживать только одно увеличение. Вы также пропустите мистическую скидку, полученную от ношения одежды Тауматурга. Вместо того чтобы быть обескураженным, вы разработали "костюм" Зачарованная руническая броня, который удовлетворяет эти обиды.<BR><BR>Каждый кусочек этой брони может содержать не один, а два дополнительных, что обеспечивает еще большую защиту. Эта броня также предоставляет пассивный скилл, подобный вашей одежде. Есть только одна уловка - стоимость.
te.text.ENHANCEDRUNICARMOR.2=Имейте в виду, что начальное создание Зачарованой брони уничтожит существующие дополнения.<BR><BR>В случае, если вы хотите перезаписать расширение, добавленное в зачарованой брони, вы можете удерживая ПКМ, чтобы поменять позиции дополнений. Сначала отображается первый элемент, который будет перезаписан.
--Transmutative Wand Core
te.name.ROD_TRANSMUTATION=Трансмутативное ядро жезла
te.tag.ROD_TRANSMUTATION=Одно в другое
te.text.ROD_TRANSMUTATION.1=В процессе экспериментов со свойствами сингулярных амулетов, вы обнаружили, что можете переодически преобразовывать одну форму вис в другую. Вы так же обнаружили, что это свойство слишком непостоянно, чтобы использовать его для реализации большинства задач.<BR><BR>Когда палочка заполняется любым аспектом более чем на 90%, этот вис будет преобразован в другие свои формы, хотя и с низкой эффективностью. Эта палочка также имеет более высокую вместимость вис, чем обычная великодревесная и может содержать до 75 вис каждого типа.
--Necro Wand
te.name.ROD_NECROMANCER=Ядро палочки некроманта
te.tag.ROD_NECROMANCER=Злое хранилище вис
te.text.ROD_NECROMANCER.1=Вы всегда находили узел, который заряжал бы вашу истощенную палочку до неудобства. Чтобы исправить это, вы разработали ядро ​​палочки, которое более эффективно использует энергию мертвых. узлы ауры, собранные из останков мертвых монстров, удваивают вис, быстро заряжая палочку. К сожалению, темные энергии, используемые для вливания этой палочки, не так восприимчивы к другим видам. При сливе узлов или получении вис от других средств теряется приблизительно четверть. Это ядро ​​палочки имеет хранилище, которое сравнимо с запасом серебряной древесины, что делает его огромным приоритетом при выборе используемого ядра.
--Necromantic Energy
te.name.NECROENERGY=Энергия некроманта
te.tag.NECROENERGY=Сила Немёртвых
te.text.NECROENERGY.1=При вливании с использованием Некромантического инфузионного алтаря требуется определенное количество Некромантической Энергии. Эта энергия может быть обеспечена конкретными вещами, приносимыми в жертву на алтаре, здесь отображается список этих предметов.
--Necro Infusion
te.name.NECROINFUSION=Некро-инфузия
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Использование мистических энергий в естественном мире - это прекрасно и хорошо, но вы хотите делать больше. Энергия живого существа - это то, что вы хотели уловить в течение долгого времени. Наконец, этот день уже здесь.<BR><BR>Набив Аркан пьедестал злой энергией, украсив их черепами нежити и построив пентаграмму свечей вокруг пьедестала, вы создали алтарь, который позволит вам соеденять элементы с злой энергией. Щелкните ПКМ на этой конструкции с помощью палочки, чтобы активировать алтарь. Щелкните ПКМ с элементами, чтобы добавить их к алтарю, Shift+ПКМ по алтарю, чтобы удалить предметы.
te.text.NECROINFUSION.2=Чтобы наполнить предмет, просто нажмите на алтарь палочкой. Каждое вливание требует определенного количества Некромантической Энергии, или НЭ, которое может быть поставлено, жертвуя предметами, которые содержат СВ к алтарю. Чтобы сделать это, зажгите огонь на алтаре и подбросьте предметы. Когда достаточное количество НЭ подается, настой будет завершен.
te.text.NECROINFUSION.3=Пример настройки Некромантического инфузионного алтаря можно найти ниже.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> Черепа, расположенные на алтаре, могут быть из зомби, Скелета или скелета исушителея
--Taint Basics
te.name.TAINTBASICS=Зараза
te.tag.TAINTBASICS=Злая магия
te.text.TAINTBASICS.1=Иногда тауматургия заводит совершенно не туда. Чудеса обращаются паранормальными бедствиями, и сам окружающий мир приобретает пугающие и причудливые формы. Заражённые земли - это места, инфецированные большими количествами магических отходов - порчей. Местные флора и фауна изменяются под воздействием варпа в формы, враждебные нормальной жизни, и сама испорченная земля заражает тех, кто ступает на ее пульсирующие волокна.
te.text.TAINTBASICS.2=Заражённые земли могут быть найдены естественным образом в мире, но могут также образоваться, когда неосторожный Тауматург позволяет порче застаиваться слишком долго. Их легко узнать по пульсирующим фиолетовым волокнам и ярким фиолетовым стеблям. Оставшись без присмотра заражённые земли постепенно разрастаются, заражая все большие и большие пространства. Земля становится густой, мясистой зараженной почвой, в то время как деревья и другие природные материалы медленно покрываются волокнами и превращаются с болезненные струпья, которая могут в любой момент осыпаться или обратиться в порчу.

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----Item Names----
item.thaumicexploration:tentacleRing.name=Taintacle Ring
item.thaumicexploration:stabilizerBelt.name=Thaumostatic Stabilizer
item.thaumicexploration:pureZombieBrain.name=Cured Zombie Brain
item.thaumicexploration:transmutationCore.name=Transmutative Rod
item.thaumicexploration:transmutationStaffCore.name=Transmutative Staff Core
item.thaumicexploration:amberCore.name=Amber Rod
item.thaumicexploration:amberStaffCore.name=Amber Staff Core
item.thaumicexploration:breadCore.name=Baguette Rod
item.thaumicexploration:necroStaffCore.name=Necromancer's Staff Core
item.thaumicexploration:capSojourner.name=Sojourner's Cap
item.thaumicexploration:capSojournerInert.name=Inert Sojourner's Cap
item.thaumicexploration:capMechanist.name=Mechanist's Cap
item.thaumicexploration:capMechanistInert.name=Inert Mechanist's Cap
item.thaumicexploration:maskEvil.name=Mask of Cruelty
item.thaumicexploration:bootsMeteor.name=Boots of the Meteor
item.thaumicexploration:bootsComet.name=Boots of the Comet
item.thaumicexploration:runicBootsMeteor.name=Runic Boots of the Meteor
item.thaumicexploration:runicBootsComet.name=Runic Boots of the Comet
item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
item.thaumicexploration:talismanFood.name=Talisman of Nourishment
item.thaumicexploration:taintBerry.name=Taintberry
item.thaumicexploration:necroAltar.name=Necromantic Pedestal
thaumicexploration.bread0=Will you be my friend?
thaumicexploration.bread1=Please eat me.
thaumicexploration.bread2=Are you feeling hungry?
thaumicexploration.bread3=Bonjour, monsieur.
thaumicexploration.bread4=Mangez-moi, s'il vous plait.
item.thaumicexploration:discountRing.name=Ring
item.thaumicexploration:discountRing:0.name=Ring of Aer
item.thaumicexploration:discountRing:1.name=Ring of Terra
item.thaumicexploration:discountRing:2.name=Ring of Ignis
item.thaumicexploration:discountRing:3.name=Ring of Aqua
item.thaumicexploration:discountRing:4.name=Ring of Ordo
item.thaumicexploration:discountRing:5.name=Ring of Perditio
tc.aspect.Necromantic Energy=Energy of the Undead
----Creative Tab----
itemGroup.thaumicExploration=Thaumic Exploration
----Death Messages----
death.attack.witherMask=%1$s was withered away by %2$s
death.attack.noTaint=%1$s suffered from Taint withdrawl
potion.binding=Binding
potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
txwaila.boundJar.network=Network: %s
txwaila.boundJar.colour=Colour: %S
ttwaila.soulBrazier.essentia=Essentia: %d
ttwaila.soulBrazier.vis=Vis: %d
ttwaila.soulBrazier.active=Active
ttwaila.soulBrazier.notActive=Not Active
ttwaila.soulBrazier.warp=Warp: %d
ttwaila.soulBrazier.owner=Owner: %s
ttwaila.everburnUrn.fluid=Lava: %d mb
----Enchantment Names----
enchantment.binding=Binding
enchantment.nightVision=Night Vision
enchantment.disarm=Disarming
----Wand Names----
item.Wand.AMBER.rod=Amber
item.Wand.BREAD.rod=Baguette
item.Wand.TRANSMUTATION.rod=Transmutative
item.Wand.NECROMANCER.rod=Necromancer's
item.Wand.SOJOURNER.cap=Sojourner's
item.Wand.MECHANIST.cap=Mechanist's
----Blank Seals----
item.thaumicexploration:blankSeal:Pale.name=Pale Blank Seal
item.thaumicexploration:blankSeal:Orange.name=Orange Blank Seal
item.thaumicexploration:blankSeal:Magenta.name=Magenta Blank Seal
item.thaumicexploration:blankSeal:Light Blue.name=Light Blue Blank Seal
item.thaumicexploration:blankSeal:Yellow.name=Yellow Blank Seal
item.thaumicexploration:blankSeal:Lime.name=Lime Blank Seal
item.thaumicexploration:blankSeal:Pink.name=Pink Blank Seal
item.thaumicexploration:blankSeal:Gray.name=Gray Blank Seal
item.thaumicexploration:blankSeal:Light Gray.name=Light Gray Blank Seal
item.thaumicexploration:blankSeal:Cyan.name=Cyan Blank Seal
item.thaumicexploration:blankSeal:Purple.name=Purple Blank Seal
item.thaumicexploration:blankSeal:Blue.name=Blue Blank Seal
item.thaumicexploration:blankSeal:Brown.name=Brown Blank Seal
item.thaumicexploration:blankSeal:Green.name=Green Blank Seal
item.thaumicexploration:blankSeal:Red.name=Red Blank Seal
item.thaumicexploration:blankSeal:Dark.name=Dark Blank Seal
----Chest Seals----
item.thaumicexploration:chestSeal.name=Chest Binding Seal
item.thaumicexploration:chestSeal:Pale.name=Pale Chest Binding Seal
item.thaumicexploration:chestSeal:Orange.name=Orange Chest Binding Seal
item.thaumicexploration:chestSeal:Magenta.name=Magenta Chest Binding Seal
item.thaumicexploration:chestSeal:Light Blue.name=Light Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Yellow.name=Yellow Chest Binding Seal
item.thaumicexploration:chestSeal:Lime.name=Lime Chest Binding Seal
item.thaumicexploration:chestSeal:Pink.name=Pink Chest Binding Seal
item.thaumicexploration:chestSeal:Gray.name=Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Light Gray.name=Light Gray Chest Binding Seal
item.thaumicexploration:chestSeal:Cyan.name=Cyan Chest Binding Seal
item.thaumicexploration:chestSeal:Purple.name=Purple Chest Binding Seal
item.thaumicexploration:chestSeal:Blue.name=Blue Chest Binding Seal
item.thaumicexploration:chestSeal:Brown.name=Brown Chest Binding Seal
item.thaumicexploration:chestSeal:Green.name=Green Chest Binding Seal
item.thaumicexploration:chestSeal:Red.name=Red Chest Binding Seal
item.thaumicexploration:chestSeal:Dark.name=Dark Chest Binding Seal
----Jar Seals----
item.thaumicexploration:jarSeal.name=Jar Binding Seal
item.thaumicexploration:jarSeal:Pale.name=Pale Jar Binding Seal
item.thaumicexploration:jarSeal:Orange.name=Orange Jar Binding Seal
item.thaumicexploration:jarSeal:Magenta.name=Magenta Jar Binding Seal
item.thaumicexploration:jarSeal:Light Blue.name=Light Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Yellow.name=Yellow Jar Binding Seal
item.thaumicexploration:jarSeal:Lime.name=Lime Jar Binding Seal
item.thaumicexploration:jarSeal:Pink.name=Pink Jar Binding Seal
item.thaumicexploration:jarSeal:Gray.name=Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Light Gray.name=Light Gray Jar Binding Seal
item.thaumicexploration:jarSeal:Cyan.name=Cyan Jar Binding Seal
item.thaumicexploration:jarSeal:Purple.name=Purple Jar Binding Seal
item.thaumicexploration:jarSeal:Blue.name=Blue Jar Binding Seal
item.thaumicexploration:jarSeal:Brown.name=Brown Jar Binding Seal
item.thaumicexploration:jarSeal:Green.name=Green Jar Binding Seal
item.thaumicexploration:jarSeal:Red.name=Red Jar Binding Seal
item.thaumicexploration:jarSeal:Dark.name=Dark Jar Binding Seal
----Block Names----
tile.thaumicexploration:thinkTankJar.name=Think Tank
tile.thaumicexploration:everfullUrn.name=Everfull Urn
tile.thaumicexploration:everburnUrn.name=Everburn Urn
tile.thaumicexploration:crucibleSouls.name=Crucible of Souls
tile.thaumicexploration:replicator.name=Thaumic Replicator
tile.thaumicexploration:trashJar.name=Oblivion Jar
tile.thaumicexploration:soulBrazier.name=Soul Brazier
tile.boundJar.name=Bound Jar
tile.boundChest.name=Bound Chest
tile.thaumicexploration:floatCandle.name=Floating Candle
tile.thaumicexploration:floatCandle.0.name=White Floating Candle
tile.thaumicexploration:floatCandle.1.name=Orange Floating Candle
tile.thaumicexploration:floatCandle.2.name=Magenta Floating Candle
tile.thaumicexploration:floatCandle.3.name=Light Blue Floating Candle
tile.thaumicexploration:floatCandle.4.name=Yellow Floating Candle
tile.thaumicexploration:floatCandle.5.name=Lime Floating Candle
tile.thaumicexploration:floatCandle.6.name=Pink Floating Candle
tile.thaumicexploration:floatCandle.7.name=Gray Floating Candle
tile.thaumicexploration:floatCandle.8.name=Light Gray Floating Candle
tile.thaumicexploration:floatCandle.9.name=Cyan Floating Candle
tile.thaumicexploration:floatCandle.10.name=Purple Floating Candle
tile.thaumicexploration:floatCandle.11.name=Blue Floating Candle
tile.thaumicexploration:floatCandle.12.name=Brown Floating Candle
tile.thaumicexploration:floatCandle.13.name=Green Floating Candle
tile.thaumicexploration:floatCandle.14.name=Red Floating Candle
tile.thaumicexploration:floatCandle.15.name=Black Floating Candle
tile.thaumicexploration:autoSorter.name=Auto-sorter
----Thaumonomicon Entries----
te.researchPrefix=[TX]
tc.research_category.TAINT=Tainturgy
tc.research_category.NECROMANCY=Necromancy
tc.research_category.TX=Thaumic Exploration
--Oblivion Jar
te.name.TRASHJAR=Oblivion Jar
te.tag.TRASHJAR=Essentia disposal
te.text.TRASHJAR.1=While void jars are very useful in getting rid of large amounts of a certain type of essentia, you often find your infusion room overflowing with several types. Instead of wasting time making a void jar for every mystical aspect, you decided that there must be an easier solution. That solution has manifested itself in the form of the oblivion jar.<BR><BR>While significantly more expensive than its void or warded counterparts, only one oblivion jar is necessary to handle all of the excess essentia from a network. It will obliterate all essentia that enters the jar, much like a filled void jar does.
te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning that it will only take essentia that has nowhere else to go. Golems may interact with this jar as well, if they do not find another jar that can handle the essentia they are carrying.
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
te.tag.DISCOUNTRINGS=Conserving vis
te.text.DISCOUNTRINGS.1=You have found a way to reduce the amount of vis used by casting wands. Simply carve the mystical shards that you find underground into the shape of a ring, and give them a touch of magic.<BR><BR>A ring can be made for each of the six primal aspects. You may wear up to two of these rings at a time. Two rings of the same aspect will stack their discounts.
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=Thaumostatic Stabilizer
te.tag.STABILIZERBELT=Knockback nullifier
te.text.STABILIZERBELT.1=Using similar technology to that found in the thaumostatic harness, you've created a special belt that nullifies the effect of knockback.<BR><BR>Any time you take damage, instead of being knocked around, you will instead remain in place. You have found this device to be extremely useful for not only flying using the harness, but also for travel at night.
--Floating Candles
te.name.FLOATCANDLE=Floating Candles
te.tag.FLOATCANDLE=Wingardium Leviosa
te.text.FLOATCANDLE.1=You always have felt that tallow candles are missing something... A touch of magic and an Aer shard should be enough to make them look right at home in any respected wizarding school. Floating candles can be placed in midair without a surface beneath them. These candles bob pleasingly, and add a touch of magic to any room.<BR><BR>Like their more mundane counterparts, they can also be used to stabilise infusions.
--Flesh Curing
te.name.FLESHCURE=Flesh Purification
te.tag.FLESHCURE=Making things better
te.text.FLESHCURE.1=By imbuing rotten flesh with certain aspects, you have found that you are able to remove nearly all traces of disease and decomposition from the flesh, rendering it much more useful.<BR><BR>Although this discovery may not be particularly useful, you are sure it will lead to exciting things.
--Brain Curing
te.name.BRAINCURE=Brain Sanitization
te.tag.BRAINCURE=Brain washing
te.text.BRAINCURE.1=You have discovered that by using a process similar to purifying zombie villagers, you can reverse the effects of zombification on the brain. These cured brains exhibit much more intellectual capacity than their diseased counterparts, so you hope they will prove useful in future creations.<BR><BR>Note that any type and any duration of weakening potion will work.
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
te.name.THINKTANK=Think Tank
te.tag.THINKTANK=All the way from the Big MT
te.text.THINKTANK.1=Your search for a way to automate research has finally come to an end. You have found that purified zombie brains make the perfect research aide. Placing a few of them in a warded jar with some thaumic devices and supplying them with an ample amount of books will result in a quantity of knowledge fragments. The system is not perfect, and the supplied books are destroyed in the process.
te.text.THINKTANK.2=This 'think tank' has very particular placement requirements. To construct a working think tank, you must place the tank on top of a bookshelf, with nothing occupying the space in a 3x3x3 cube around the tank except for the bookshelf it is placed on. Note that a wand does not need to be used when setting up your think tank.
--Chest Sealing
te.name.CHESTSEAL=Seal of Chest Binding
te.tag.CHESTSEAL=Magical inventory linking
te.text.CHESTSEAL.1=By soaking a mundane seal made of tallow in a concoction of essentia, you have discovered a way to bind chests so that they share their contents. These seals can be dyed various colors for sorting purposes, but an unlimited number of bound chest networks can be created.<BR><BR>By right clicking on a chest with a chest binding seal, you can create a new network. Right clicking on a bound chest will link the seal to that network. Right clicking on an unbound chest with a linked seal will add that chest to the linked network. Note that only empty chests are able to be bound.
--Jar Sealing
te.name.JARSEAL=Seal of Jar Binding
te.tag.JARSEAL=Essentia, essentia everywhere
te.text.JARSEAL.1=By adjusting the mixture of aspects that you soak the tallow seal in to account for essentia's mystical properties, you have found that you are able to bind essentia containers, in particular, warded jars. Much like your previous binding seals, the jar binding seal can be dyed and an unlimited amount of networks can be created.<BR><BR>By right clicking on a jar with a jar binding seal, you can create a new network. Right clicking on a bound jar will link the seal to that network. Right clicking on an unbound jar with a linked seal will add that jar to the linked network. Note that only empty jars are able to be bound. You can not bind void jars or jars with labels.<BR><BR>Sealed jars have a higher suction than unlabeled jars but lower than labeled jars.
--Everfull Urn
te.name.URN=Everfull Urn
te.tag.URN=It seems familiar...
te.text.URN.1=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
te.text.URN.1B=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.<BR><BR>Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.<BR><BR>The Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.
--Everburn Urn
te.name.BURN=Everburn Urn
te.tag.BURN=Why did I make it out of fire??
te.text.BURN.1=After researching more into your Everfull Urn, you find a way to generate lava with one.<BR><BR>You find that unlike water, lava needs energy to produce, and so, the Everburn urn as you decide to call it, will need Centivis to power it. Your Everfull Urn can not only supply lava to buckets, it can also be pumped out of the top to an external tank.
--Crucible of Souls
te.name.CRUCSOULS=Crucible of Souls
te.tag.CRUCSOULS=Caution: Keep out of reach of children.
te.text.CRUCSOULS.1=You have discovered a way to take advantage of a previously untapped source of essentia - that of living creatures. Infusing an alchemical furnace with various occult reagents and precise quantities of essentia, will create a crucible of souls, a device that will seek out the nearest living creature and slowly drain their life force, retrieving essentia at the final blow. This comes at the cost of the normal loot the creature would drop. This essentia can then be piped out of any face except the top via essentia tubes.
te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high probability of converting some of the essentia to flux or breaking it down into its component parts. You should make preparations to dispose of this flux before it causes a problem.<BR><BR>You have managed to install a basic safeguard so the device will not attack humans, but keep your pets at a safe distance. Magical golems should also be ignored by the device.
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
te.name.ROD_AMBER=Amber Wand Core
te.tag.ROD_AMBER=Regenerative vis storage
te.text.ROD_AMBER.1=You have finally found a practical use for amber, in the form of a wand core. Amber serves as a poor conduit for vis, and thus can only hold 10 vis of each type, but it has other benefits.<BR><BR>Amber cores seem to store a fleeting memory of vis when empty. By harnessing this memory, you have created a wand core that can replenish all forms of vis at a rather quick rate when not at full capacity. While many of the other wand cores you have created have had regenerative properties, the amber core regenerates one point of every type of vis, instead of one type in particular, at two times the rate.
--Amber Staff Core
te.name.ROD_AMBER_staff=Amber Staff Core
te.tag.ROD_AMBER_staff=Regenerative vis storage
te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
te.tag.ROD_NECROMANCER_staff=The power of the undead
te.text.ROD_NECROMANCER_staff.1=You have created a horrifying tool by infusing a Bone Staff Core with remnants of the undead.<BR><BR>This staff core is the perfect tool for the bloodthirsty thaumaturge. It boasts a large capacity of 200 vis, and receives four times the normal amount of vis from killed monsters. In addition, this staff is an even more proficient at melee combat. Striking a monster begins to wither their life force away. Unfortunately, this does not come without downsides. The dark magic used to infuse the staff makes it less receptive to vis obtained from other means, only effectively receiving 75% of the vis an ordinary wand would from nodes or other sources.
--Bread Wand Core
te.name.ROD_BREAD=Baguette Wand Core
te.tag.ROD_BREAD=Frenchman's vis storage
te.text.ROD_BREAD.1=Bonjour! Yesterday, you bought one too many baguettes. It is a shame to let this beautiful bread go to waste, so you have developed a way to use this bread as a wand core. Bon Appetit!
--Sojourner's Wand Cap
te.name.CAP_SOJOURNER=Sojourner's Wand Caps
te.tag.CAP_SOJOURNER=Sentient wand caps
te.text.CAP_SOJOURNER.1=Even with the wand recharge pedestal, refilling your wand has been a chore. One must go through the work of constructing the pedestal and placing nodes in its vicinity. You have developed a special wand cap that will passively drain nearby nodes in a similar fashion to the Wand Recharge Pedestal when the wand is held in the hand.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Mechanist's Wand Cap
te.name.CAP_MECHANIST=Mechanist's Wand Caps
te.tag.CAP_MECHANIST=Mechanical wand caps
te.text.CAP_MECHANIST.1=You have researched nodes extensively, and you feel that you have reached a point in which you can no longer improve the draining speed of nodes without improving your wands themselves. You have created a mechanical wand cap that is able to deconstruct and harvest vis from a node much more quickly than usual, using a combination of gadgetry and magic.<BR><BR>This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
--Wispy Dreamcatcher
te.name.DREAMCATCHER=Wispy Dreamcatcher
te.tag.DREAMCATCHER=Filtered thoughts
te.text.DREAMCATCHER.1=They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.<BR><BR>If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.
--Talisman of Nourishment
te.name.TALISMANFOOD=Talisman of Nourishment
te.tag.TALISMANFOOD=Everfull belly
te.text.TALISMANFOOD.1=You often find yourself needing to take breaks during marathon researching sessions to satisfy your hunger. Finally you have found a way to get past your need for food.<BR><BR>By infusing a ruby with the essence of hunger, you have created an item that is able to suck the nourishing energy from various food items in your hotbar and store this energy within. It will then automatically replenish your food meter if it is depleted.<BR><BR>This device will only work on simple food items, so foods that invoke effects such as Rotten Flesh and Golden Apples must be consumed normally.
--Disarming Enchantment
te.name.ENCHDISARM=Enchantment: Disarming
te.tag.ENCHDISARM=Fighting dirty
te.text.ENCHDISARM.1=You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.<BR><BR>This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level.
--Binding Enchantment
te.name.ENCHBINDING=Enchantment: Binding
te.tag.ENCHBINDING=Going somewhere?
te.text.ENCHBINDING.1=You have formulated an enchantment that binds a struck creature to a certain location.<BR><BR>This enchantment can be applied to swords. When a creature is struck with a sword enchanted with the first level of this enchantment, they will be slowed temporarily. Attacking an enderman with a sword that carries the second level of this enchantment will stop the enderman from teleporting away. Creepers struck with a blade that holds the second level of this enchantment will not be able to explode for a short time afterward.
--Night Vision Enchantment
te.name.ENCHNIGHTVISION=Enchantment: Night Vision
te.tag.ENCHNIGHTVISION=Low-light vision
te.text.ENCHNIGHTVISION.1=You have formulated an enchantment that allows you to see in the dark.<BR><BR>This enchantment can be applied to headgear. When done so, the wearer is able to see in low light conditions, similarly to using a night vision potion.<BR><BR>§oIf the mod §lEnderIO§r§o is installed, you can toggle this ability with the Dark Steel Armor Night Vision hotkey.
--Boots of the Meteor
te.name.METEORBOOTS=Boots of the Meteor
te.tag.METEORBOOTS=Come on and slam
te.text.METEORBOOTS.1=Your Boots of the Traveller have been very useful, but sometimes you have desired even more mobility. By imbuing the Boots of the Traveller with the raw power of Ignis and Potentia, you have created a pair of boots with unrivaled mobility.<BR><BR>These boots propel the wearer with the force of a meteor in the direction they are looking, if they jump while crouching. Pressing the crouch button when in midair will launch the player towards the ground at incredible speeds, damaging anything near the point of impact.
--Boots of the Comet
te.name.COMETBOOTS=Boots of the Comet
te.tag.COMETBOOTS=Ice ice baby
te.text.COMETBOOTS.1=The Boots of the Traveller are fast, but you think that there is room for improvement. By infusing the Boots of the Traveller with Aqua and Gelum, you have created a pair of boots with unrivaled speed.<BR><BR>These boots allow the user to run with the speed of a comet, covering large tracts of land in a matter of seconds. Water can do nothing to slow you. When wearing the Boots of the Comet, water will be temporarily frozen under your feet.
--Runic Boots
te.name.RUNICBOOTS=Runic Elemental Boots
te.tag.RUNICBOOTS=Protection coupled with mobility
te.text.RUNICBOOTS.1=It was easy enough to find a way to combine your Boots of the Traveller with Runic Armor, and now you have done the same with its upgraded variants. You have created the ultimate footwear, providing a fusion of mobility and protection.<BR>Simply affix runic charms to a pair of Boots of the Meteor or Boots of the Comet with a bit of mystical energy, and you will create a variant that has the armor strength of Runic Armor and the mobility of the boots of your choice.
--Enhanced Runic Armor
te.name.ENHANCEDRUNICARMOR=Enhanced Runic Armor
te.tag.ENHANCEDRUNICARMOR=So... much... power!
te.text.ENHANCEDRUNICARMOR.1=Your extensive research into augmenting Runic Armor has left you disappointed at the armor's ability to only hold one augment. You also miss the mystical discount granted from wearing your Thaumaturge's Robes. Instead of being discouraged, you have developed a 'suit' of Enhanced Runic Armor that satisfies these grievances.<BR><BR>Each piece of this armor can hold not one, but two augments, allowing for even more protection. This armor also grants a passive vis discount much like your robes. There is but one catch - the cost.
te.text.ENHANCEDRUNICARMOR.2=Keep in mind that the inital creation of the Enhanced armor will wipe existing augments. <BR><BR>In the case that you want to overwrite an augment placed on the Enhanced armor, you may right click while holding it to swap positions of the augments. The augment displayed first is the one that will be overwritten.<BR><BR>[Recipes pending... leave feedback]
--Transmutative Wand Core
te.name.ROD_TRANSMUTATION=Transmutative Wand Core
te.tag.ROD_TRANSMUTATION=One thing into another
te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal charms, you have found that you can sporadically convert one form of vis into another. You have found this property to be too unreliable to use for most purposes, but if a charm is infused with certain materials, it can be used as a wand core with unique properties.<BR><BR>When the wand is filled at over 90% capacity of a certain aspect, this vis will be converted into other forms of vis, albeit at a low ratio.<BR><BR>This wand also boasts a higher vis capacity than a mundane greatwood wand, holding up to 75 vis of each type.
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
--Taint Basics
te.name.TAINTBASICS=Taint
te.tag.TAINTBASICS=Evil magic
te.text.TAINTBASICS.1=Sometimes, Thaumaturgy goes horribly wrong. Miracles become twisted calamities and the very landscape twists into hideous forms. Tainted Lands are places infected by the sick runoff of magical workings, flux. Local flora and fauna become warped and mutated into forms hostile to normal life and the very ground of a tainted land infects those who tread upon its pulsing fibres.
te.text.TAINTBASICS.2=Tainted Lands can be found naturally in the world, but can also form when a careless Thaumaturge allows flux goo to stagnate for too long. They are recognizable by their telltale purple fibres and bright violet stalks. Left alone, the tainted land will gradually extend its tendrils outwards, infecting more and more of the surrounding land. Dirt becomes thick, pulpy Tainted Soil while trees and other natural materials are slowly covered in fibres and converted into structurally unsound crust which can collapse or melt into flux goo at any moment.

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----Item Names----
item.thaumicexploration:tentacleRing.name=腐化指环
item.thaumicexploration:stabilizerBelt.name=奥法加护腰带
item.thaumicexploration:pureZombieBrain.name=净化僵尸之脑
item.thaumicexploration:transmutationCore.name=转化杖柄
item.thaumicexploration:transmutationStaffCore.name=转化杖芯
item.thaumicexploration:amberCore.name=琥珀杖柄
item.thaumicexploration:amberStaffCore.name=琥珀杖芯
item.thaumicexploration:breadCore.name=面包杖柄
item.thaumicexploration:necroStaffCore.name=亡灵杖芯
item.thaumicexploration:capSojourner.name=寄生杖端
item.thaumicexploration:capSojournerInert.name=惰性寄生杖端
item.thaumicexploration:capMechanist.name=机械杖端
item.thaumicexploration:capMechanistInert.name=惰性机械杖端
item.thaumicexploration:maskEvil.name=残暴面具
item.thaumicexploration:bootsMeteor.name=流星之靴
item.thaumicexploration:bootsComet.name=彗星之靴
item.thaumicexploration:runicBootsMeteor.name=符文流星之靴
item.thaumicexploration:runicBootsComet.name=符文彗星之靴
item.thaumicexploration:theCandle.name=蜡烛
item.thaumicexploration:enhancedHelmetRunic.name=增强符文头巾
item.thaumicexploration:enhancedChestplateRunic.name=增强符文胸甲
item.thaumicexploration:enhancedLeggingsRunic.name=增强符文腿甲
item.thaumicexploration:enhancedBootsRunic.name=增强符文之靴
item.thaumicexploration:dreamcatcher.name=辟邪符
item.thaumicexploration:ringTaint.name=腐化之环
item.thaumicexploration:talismanFood.name=补给之符
item.thaumicexploration:taintBerry.name=腐化浆果
item.thaumicexploration:necroAltar.name=巫术基座
thaumicexploration.bread0=你会和我做朋友么?
thaumicexploration.bread1=请吃了我(English)
thaumicexploration.bread2=你饿了么?
thaumicexploration.bread3=你好,先生
thaumicexploration.bread4=请吃了我(French)
item.thaumicexploration:discountRing.name=戒指
item.thaumicexploration:discountRing:0.name=风之指环
item.thaumicexploration:discountRing:1.name=地之指环
item.thaumicexploration:discountRing:2.name=火之指环
item.thaumicexploration:discountRing:3.name=水之指环
item.thaumicexploration:discountRing:4.name=秩序指环
item.thaumicexploration:discountRing:5.name=混沌指环
tc.aspect.Necromantic Energy=亡灵的力量
----Creative Tab----
itemGroup.thaumicExploration=神秘探险
----Death Messages----
death.attack.witherMask=%1$s 因 %2$s 枯萎了
death.attack.noTaint=%1$s 被腐化了
potion.binding=束缚
potion.taintWithdrawl=腐化
----Misc---
soulbrazier.invalidplayer=火盆发出抱怨并吐出了它,因为火盆拒绝为未知灵魂工作
soulbrazier.nopower=火盆拒绝工作,因为它都快被烧干了.
soulbrazier.noWarp=你没有需要摆脱的永久扭曲了.
txitems.boundJar.networkInfo=网络 ID: %s
txitems.boundJar.noNetworkInfo=没有网络
txwaila.boundJar.network=网络: %s
txwaila.boundJar.colour=颜色: %S
ttwaila.soulBrazier.essentia=源质: %d
ttwaila.soulBrazier.vis=Vis: %d
ttwaila.soulBrazier.active=工作中
ttwaila.soulBrazier.notActive=不工作
ttwaila.soulBrazier.warp=扭曲: %d
ttwaila.soulBrazier.owner=拥有者: %s
ttwaila.everburnUrn.fluid=岩浆: %d mb
----Enchantment Names----
enchantment.binding=束缚
enchantment.nightVision=夜视
enchantment.disarm=缴械
----Wand Names----
item.Wand.AMBER.rod=琥珀杖
item.Wand.BREAD.rod=面包杖
item.Wand.TRANSMUTATION.rod=转化杖
item.Wand.NECROMANCER.rod=亡灵杖
item.Wand.SOJOURNER.cap=寄生端
item.Wand.MECHANIST.cap=机械端
----Blank Seals----
item.thaumicexploration:blankSeal:Pale.name=白色空封蜡
item.thaumicexploration:blankSeal:Orange.name=橙色空封蜡
item.thaumicexploration:blankSeal:Magenta.name=品红色空封蜡
item.thaumicexploration:blankSeal:Light Blue.name=淡蓝色空封蜡
item.thaumicexploration:blankSeal:Yellow.name=黄色空封蜡
item.thaumicexploration:blankSeal:Lime.name=黄绿色空封蜡
item.thaumicexploration:blankSeal:Pink.name=粉色空封蜡
item.thaumicexploration:blankSeal:Gray.name=灰色空封蜡
item.thaumicexploration:blankSeal:Light Gray.name=淡灰色空封蜡
item.thaumicexploration:blankSeal:Cyan.name=青色空封蜡
item.thaumicexploration:blankSeal:Purple.name=紫色空封蜡
item.thaumicexploration:blankSeal:Blue.name=蓝色空封蜡
item.thaumicexploration:blankSeal:Brown.name=棕色空封蜡
item.thaumicexploration:blankSeal:Green.name=绿色空封蜡
item.thaumicexploration:blankSeal:Red.name=红色空封蜡
item.thaumicexploration:blankSeal:Dark.name=黑色空封蜡
----Chest Seals----
item.thaumicexploration:chestSeal.name=箱子封蜡
item.thaumicexploration:chestSeal:Pale.name=白色箱子封蜡
item.thaumicexploration:chestSeal:Orange.name=橙色箱子封蜡
item.thaumicexploration:chestSeal:Magenta.name=品红色箱子封蜡
item.thaumicexploration:chestSeal:Light Blue.name=淡蓝色箱子封蜡
item.thaumicexploration:chestSeal:Yellow.name=黄色箱子封蜡
item.thaumicexploration:chestSeal:Lime.name=黄绿色箱子封蜡
item.thaumicexploration:chestSeal:Pink.name=粉色箱子封蜡
item.thaumicexploration:chestSeal:Gray.name=灰色箱子封蜡
item.thaumicexploration:chestSeal:Light Gray.name=淡灰色箱子封蜡
item.thaumicexploration:chestSeal:Cyan.name=青色箱子封蜡
item.thaumicexploration:chestSeal:Purple.name=紫色箱子封蜡
item.thaumicexploration:chestSeal:Blue.name=蓝色箱子封蜡
item.thaumicexploration:chestSeal:Brown.name=棕色箱子封蜡
item.thaumicexploration:chestSeal:Green.name=绿色箱子封蜡
item.thaumicexploration:chestSeal:Red.name=红色箱子封蜡
item.thaumicexploration:chestSeal:Dark.name=黑色箱子封蜡
----Jar Seals----
item.thaumicexploration:jarSeal.name=罐子封蜡
item.thaumicexploration:jarSeal:Pale.name=白色罐子封蜡
item.thaumicexploration:jarSeal:Orange.name=橙色罐子封蜡
item.thaumicexploration:jarSeal:Magenta.name=品红色罐子封蜡
item.thaumicexploration:jarSeal:Light Blue.name=淡蓝色罐子封蜡
item.thaumicexploration:jarSeal:Yellow.name=黄色罐子封蜡
item.thaumicexploration:jarSeal:Lime.name=黄绿色罐子封蜡
item.thaumicexploration:jarSeal:Pink.name=粉色罐子封蜡
item.thaumicexploration:jarSeal:Gray.name=灰色罐子封蜡
item.thaumicexploration:jarSeal:Light Gray.name=淡灰色罐子封蜡
item.thaumicexploration:jarSeal:Cyan.name=青色罐子封蜡
item.thaumicexploration:jarSeal:Purple.name=紫色罐子封蜡
item.thaumicexploration:jarSeal:Blue.name=蓝色罐子封蜡
item.thaumicexploration:jarSeal:Brown.name=棕色罐子封蜡
item.thaumicexploration:jarSeal:Green.name=绿色罐子封蜡
item.thaumicexploration:jarSeal:Red.name=红色罐子封蜡
item.thaumicexploration:jarSeal:Dark.name=黑色罐子封蜡
----Block Names----
tile.thaumicexploration:thinkTankJar.name=冥想之缸
tile.thaumicexploration:everfullUrn.name=无尽之壶
tile.thaumicexploration:everburnUrn.name=炼狱之壶
tile.thaumicexploration:crucibleSouls.name=灵魂坩埚
tile.thaumicexploration:replicator.name=神秘复制器
tile.thaumicexploration:trashJar.name=泯灭之罐
tile.thaumicexploration:soulBrazier.name=灵魂火盆
tile.boundJar.name=绑定罐子
tile.boundChest.name=绑定箱子
tile.thaumicexploration:floatCandle.name=浮烛
tile.thaumicexploration:floatCandle.0.name=白色浮烛
tile.thaumicexploration:floatCandle.1.name=橙色浮烛
tile.thaumicexploration:floatCandle.2.name=品红色浮烛
tile.thaumicexploration:floatCandle.3.name=淡蓝色浮烛
tile.thaumicexploration:floatCandle.4.name=黄色浮烛
tile.thaumicexploration:floatCandle.5.name=黄绿色浮烛
tile.thaumicexploration:floatCandle.6.name=粉色浮烛
tile.thaumicexploration:floatCandle.7.name=灰色浮烛
tile.thaumicexploration:floatCandle.8.name=淡灰色浮烛
tile.thaumicexploration:floatCandle.9.name=青色浮烛
tile.thaumicexploration:floatCandle.10.name=紫色浮烛
tile.thaumicexploration:floatCandle.11.name=蓝色浮烛
tile.thaumicexploration:floatCandle.12.name=棕色浮烛
tile.thaumicexploration:floatCandle.13.name=绿色浮烛
tile.thaumicexploration:floatCandle.14.name=红色浮烛
tile.thaumicexploration:floatCandle.15.name=黑色浮烛
tile.thaumicexploration:autoSorter.name=自动分拣器
----Thaumonomicon Entries----
te.researchPrefix=[TX]
tc.research_category.TAINT=腐化学
tc.research_category.NECROMANCY=死灵学
tc.research_category.TX=秘术学
--Oblivion Jar
te.name.TRASHJAR=泯灭之罐
te.tag.TRASHJAR=源质销毁
te.text.TRASHJAR.1=尽管虚空罐子在大量消除某种源质时很有用,多数情况下你的注魔室总是溢满了多种源质.与其浪费时间给每种准备一个虚空罐子,你觉得还有更简单的解决方法.显然这个方法就是使用泯灭之罐.<BR><BR>虽然比起作为原料的虚空罐子和守卫着玻璃要昂贵些,但一个管道系统中仅需一个泯灭之罐就可以处理所有过剩的源质.它会像盛满的虚空罐子一样消除所有进入其中的源质.
te.text.TRASHJAR.2=泯灭之罐的吸力在所有罐子中是最弱的,这意味着它只会接受那些无处可去的源质.傀儡也能与它交互,前提是他们找不到其它能放入他们所带源质的罐子.
--Soul Brazier
te.name.SOULBRAZIER=灵魂火盆
te.tag.SOULBRAZIER=扭曲可不是闹着玩的?
te.text.SOULBRAZIER.1=扭曲是一个危险邪恶的力量.虽然保留在神智里它是糟糕的,但让其散发到世界里将会更加糟糕,这就是我们为什么要保持原有的扭曲.它需要节点提供vis和死亡源质,但它可以保持玩家原有的扭曲,且不会对环境造成太大的伤害
--Taintacle Ring
te.name.TENTACLERING=腐化指环
te.tag.TENTACLERING=帮手
te.text.TENTACLERING.1=你找到了一种方法利用从研究腐化之地所得的知识.你能召唤出小触手怪协助战斗,类似你旅途中所见的腐化触手怪.<BR><BR>在你的一个指环栏里装备上就能激活该效果.你在土地上受到伤害的时候,会长出一个小触手怪,攻击它附近的敌人.
--Discount Rings
te.name.DISCOUNTRINGS=碎片指环
te.tag.DISCOUNTRINGS=Vis减免
te.text.DISCOUNTRINGS.1=你发现一种方法减免法杖合成所需的源质.只需将你在地下找到的神秘碎片雕琢为指环的形式,再给它们施予魔力.<BR><BR>可以制作六种初始源质对应的指环.如果你一次性装备两个指环.那么它们的减免效果就会叠加.
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=奥法加护腰带
te.tag.STABILIZERBELT=击退无效
te.text.STABILIZERBELT.1=利用类似奥法缰绳中发现的技术,你做出了一条能无视击退的特殊腰带.每当受伤害时,你将停在原地而不是被击退.这个装备不管是在战斗,夜间旅行还是穿戴缰绳飞行时都很实用.
--Floating Candles
te.name.FLOATCANDLE=浮空蜡烛
te.tag.FLOATCANDLE=羽加迪姆 勒维奥萨
te.text.FLOATCANDLE.1=你总觉得油脂蜡烛还缺点什么...<BR>利用在魔法学校所学,配合风之碎片,施上一点魔法,让它们看着更舒服些.<BR>浮空蜡烛能直接放置在半空中,无需支撑.这些蜡烛缓慢上下浮动,让空间变得更为神秘.<BR><BR>不幸的是,这些蜡烛对注魔似乎毫无作用.你确信在不远的将来可以解决这个问题.
--Flesh Curing
te.name.FLESHCURE=腐肉炼制
te.tag.FLESHCURE=变废为宝
te.text.FLESHCURE.1=给腐肉注入特定的源质,你发现这能使你移除腐肉中几乎所有的腐烂和毒害作用,使它变得更有用.<BR><BR>尽管这不是十分实用的,你相信它也能做出些绝妙的东西.
--Brain Curing
te.name.BRAINCURE=僵脑净化
te.tag.BRAINCURE=洗脑
te.text.BRAINCURE.1=你意识到通过类似净化僵尸村民的过程,你可以将大脑僵尸化的过程逆转.这些净化的大脑有着高于僵尸之脑的智慧,所以你希望它们能在以后的创造中大显身手.<BR><BR>注意任何种类和时长的虚弱药水都可用.
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
te.name.THINKTANK=冥想之缸
te.tag.THINKTANK=书是人类进步的阶梯
te.text.THINKTANK.1=自动化研究的探索最终结束了.你发现净化的僵尸之脑能提供极好的研究协助.把几个连同一些神秘设备放入罐子中提供充足的书就能产生一定量的知识碎片.这个系统并不完美,并且所提供的书也在过程中消耗掉了.
te.text.THINKTANK.2=冥想之缸有着很特别的放置要求.要创建一个工作的冥想之缸,你必须将它放在书架上,以它为中心3x3x3范围内没有其它占位的东西除了书架.注意安装冥想之缸的时候不需要用到法杖.
--Chest Sealing
te.name.CHESTSEAL=箱子封蜡
te.tag.CHESTSEAL=神奇的容器连接
te.text.CHESTSEAL.1=将普通的油脂制成的封蜡浸泡在各种源质的混合物中,你发现了一种方法让箱子相互绑定从而共享所有物品.出于区分的目的可以给封蜡染上不同的颜色,而可创建的箱子绑定网络数量是无限制的.<BR><BR>用箱子封蜡右击箱子,你能创建一个网络.右击绑定箱子会将封蜡与该网络关联.再用已关联的封蜡右击未绑定的箱子会将它他加入连接网络.注意只有空箱子才能被绑定.
--Jar Sealing
te.name.JARSEAL=罐子封蜡
te.tag.JARSEAL=源质,无处不在的源质
te.text.JARSEAL.1=通过调整油脂封蜡浸泡的源质混合来探究源质的神秘性,使你能绑定源质容器,尤其是,源质罐子.就像之前的封蜡一样,罐子封蜡也能染色并且有无限制的网络数量.<BR><BR>如何创建网络参见箱子封蜡绑定相关页面.注意只有空的罐子才能绑定.你无法绑定虚空罐子或是标签罐子.<BR><BR>封蜡罐子有比未贴标签的罐子强,比标签罐子弱的吸力.
--Everfull Urn
te.name.URN=无尽之壶
te.tag.URN=似曾相识...
te.text.URN.1=你在研究中读到了许多关于'无尽之壶'的东西,一个由伟大的神秘使Azanor创作的神秘装置,作为一个无限水源而工作.你终于做出了一个能那样工作并有其他功能的装置.<BR><BR>你的无尽之壶不仅可以装满无限桶水,它也能从顶部用管道导出水到外部容器.你的壶也能主动填满附近的坩埚,给着火的玩家灭火.
te.text.URN.1B=你在研究中读到了许多关于'无尽之壶'的东西,一个由伟大的神秘使Azanor创作的神秘装置,作为一个无限水源而工作.你终于做出了一个能那样工作并有其他功能的装置.<BR><BR>你的无尽之壶不仅可以装满无限桶水,它也能从顶部用管道导出水到外部容器.你的壶也能主动填满附近的坩埚,给着火的玩家灭火.<BR><BR>若是你选择涉猎植物魔法的话,这个壶也能主动填满附近的花药台.
--Everburn Urn
te.name.BURN=炼狱之壶
te.tag.BURN=为什么我要用火做??
te.text.BURN.1=在研究无尽之壶之后,你找到一种生成岩浆的方法.<BR><BR>你发现它和水有所不同,岩浆需要能源,所以你将其称之为炼狱之罐,它需要CV去驱动它.你的炼狱之壶不仅能够用桶来装岩浆,它也能够从顶部输出到外部的储罐.
--Crucible of Souls
te.name.CRUCSOULS=灵魂坩埚
te.tag.CRUCSOULS=注意:远离儿童.
te.text.CRUCSOULS.1=你已发现了一种方法利用从未开发过的源质来源-活的生物.给炼金炉注入多种神秘药剂和精确数量的源质,就做出了一个灵魂坩埚,一个会搜寻附近的生物并缓慢抽取它们生命力的装置,最后一击时抽取出源质.这个过程的代价就是消除了生物正常的掉落物.产生的源质能用管道在除了顶部以外的面导出.
te.text.CRUCSOULS.2=灵魂坩埚十分不稳定,且有很大的概率将一些源质转为咒波或是分解为低级源质.你得在出现问题前做些处理咒波的准备.<BR><BR>你给它装上了基础的保护措施使得这个装置不会攻击人类,但请让你的宠物远离.神秘的傀儡也应不.
--Replicator
te.name.REPLICATOR=神秘复制器
te.tag.REPLICATOR=等价交换
te.text.REPLICATOR.1=你能用炼金炉把方块分解为源质,现在你找到了一种方法反其道而行.你做出了一个用源质就能复制简单建筑方块的装置.<BR><BR>手持方块右击神秘复制器,就能设定模板.再用法杖右击启动复制器.带上揭示之护目镜就能看到复制器需要哪些源质,就像注魔那样由附近的罐子提供源质.
te.text.REPLICATOR.2=这些源质就会将模板设定的方块塑造出来.再次启动复制前需要取下造出的方块.右击会取下复制器上的任何方块,再次右击将会重置模板.<BR><BR>这个过程也能自动进行,用红石信号开启复制和漏斗导出方块.
--Amber Wand Core
te.name.ROD_AMBER=琥珀杖柄
te.tag.ROD_AMBER=再生的Vis储存
te.text.ROD_AMBER.1=最终你发现了琥珀实用的一面,用在制作杖柄上.琥珀的Vis储存容量很少,尽管每种只能储存10单位,但它有其它的长处.<BR><BR>琥珀杖柄在空的时候似乎能储存闪现的Vis.通过这一点,你做出了一个可以在Vis未满时快速补充所有Vis的杖柄.尽管你做出的其它一些杖柄也有回复Vis的能力,琥珀杖柄以两倍速回复每种vis1点而不是单独限定某一种.
--Amber Staff Core
te.name.ROD_AMBER_staff=琥珀杖芯
te.tag.ROD_AMBER_staff=再生的Vis储存
te.text.ROD_AMBER_staff.1=由琥珀制成的杖芯,可储存各种vis25点.<BR>同琥珀杖柄一样它也会缓慢恢复Vis储存.
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=转化杖芯
te.tag.ROD_TRANSMUTATION_staff=一个变为另一个
te.text.ROD_TRANSMUTATION_staff.1=由元始魔力和各种元素碎片做成的杖芯,可储存各种vis175点.<BR>就像转化杖柄那样它会将某一超出容量90%的vis转化为其他vis.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=亡灵杖芯
te.tag.ROD_NECROMANCER_staff=亡灵之力
te.text.ROD_NECROMANCER_staff.1=通过向白骨杖芯注入亡灵的遗留之物你做出了一个骇人的杖芯.<BR><BR>这个杖芯对嗜血的法师来说是绝佳的选择.它拥有200点vis的储存上限,并且4倍获得杀怪掉落的源质.此外,这个杖芯是个近身战斗的能手.击打怪物会施加凋零的力量.不幸的是,这也带来了缺点.用于注入的黑魔法是的它对其他途径的魔力接收能力更弱,只相当于普通法杖从节点或是其他途径接收量的75%.
--Bread Wand Core
te.name.ROD_BREAD=面包杖柄
te.tag.ROD_BREAD=法式Vis储存
te.text.ROD_BREAD.1=Bonjour(法语你好)!昨天,你给我买了太多的法式长棍.无法就这样放着这些面包浪费,所以你想方设法将面包做成了杖柄.Bon Appetit(法语祝好胃口)!
--Sojourner's Wand Cap
te.name.CAP_SOJOURNER=寄生杖端
te.tag.CAP_SOJOURNER=灵性杖端
te.text.CAP_SOJOURNER.1=即便有了法杖充能基座,充能仍然是个烦心事.需要经过安装充能基座和在附近放置节点的过程.你做出了个特别的杖端,被拿在手上时它会像法杖充能基座那样被动从周围的节点中抽取Vis.<BR><BR>这个杖端在传输Vis上能力介于金杖端和神秘杖端之间.
--Mechanist's Wand Cap
te.name.CAP_MECHANIST=机械杖端
te.tag.CAP_MECHANIST=机械师的法杖端
te.text.CAP_MECHANIST.1=广泛研究了节点,你意识到你已经到了除改良法杖本身提升传输速度外别无他法的地步.做出了一个能比普通杖端更快从节点解构并吸收Vis的杖端,结合了机械与魔法.<BR><BR>这个杖端在传输Vis上能力介于金杖端和神秘杖端之间.
--Wispy Dreamcatcher
te.name.DREAMCATCHER=纤细的捕梦网
te.tag.DREAMCATCHER=被过滤的想法
te.text.DREAMCATCHER.1=他们说捕梦网(Asabikeshiinh,又称梦罟,源自北美印第安苏族的护身符,印第安小孩做恶梦时,父母会在床头挂上捕梦网)是为了驱走梦魇,不让他们到梦里.尽管腐化咒波污染并不是你精神上的构成,你认为或许可以用改造的捕梦网来应付这些咒波对肉体的不良影响.<BR><BR>当你把这个捕梦网放在工具栏时,有很大的几率会避免来自咒波或是腐化生物的伤害.尽管它并不能消除所有的伤害,它一定能让你在腐化之地的时候更安全些.
--Talisman of Nourishment
te.name.TALISMANFOOD=补给之符
te.tag.TALISMANFOOD=填饱肚子
te.text.TALISMANFOOD.1=你常常发现你在长时间的研究工作中需要停下来吃点东西,终于你找到了方法满足对食物的需求.<BR><BR>通过给元始魔力注入饥饿(Fames)源质,你做出了一个能从工具栏的各种食物中吸取营养成分并储存的物品.之后它会自动补充你的饱食度.<BR><BR>它只对普通的食物有效,所以像腐肉和金苹果这样带有buff的食物仍需要正常食用.
--Disarming Enchantment
te.name.ENCHDISARM=附魔: 缴械
te.tag.ENCHDISARM=卑劣手段
te.text.ENCHDISARM.1=你做出了一个有小几率从生物手中打落武器的附魔.<BR><BR>该附魔能用于剑.附魔后,击打生物时有几率掉落它们所持的武器.这个附魔对其他玩家无效.附魔等级越高武器掉落几率越大.
--Binding Enchantment
te.name.ENCHBINDING=附魔: 束缚
te.tag.ENCHBINDING=还想跑?
te.text.ENCHBINDING.1=你做出了一个能封锁生物行动的附魔.<BR><BR>该附魔能用于剑.附魔1级的剑击打生物会暂时减缓它们的行动.用附魔2级的剑攻击末影人将会阻止它们的瞬间移动.击打爬行者则会暂时使它们无法爆炸.
--Night Vision Enchantment
te.name.ENCHNIGHTVISION=附魔: 夜视
te.tag.ENCHNIGHTVISION=微光视力
te.text.ENCHNIGHTVISION.1=你做出了一个能让你在黑暗中看见的附魔.<BR><BR>该附魔能用于头部装备.附魔后,穿戴者将能在微光条件下保有视力,就像使用了夜视药水一样.<BR><BR>§o 如果安装了§lEnderIO§r§o模组,就可以使用 "玄钢护甲夜视 "热键来切换此功能.
--Boots of the Meteor
te.name.METEORBOOTS=流星之靴
te.tag.METEORBOOTS=来吧,嗖~
te.text.METEORBOOTS.1=你的旅行者之靴着实不错,但有时你渴望着更优越的机动性能.给它灌入火与能量的原力,你做出了一双有着无与伦比的机动力的靴子.<BR><BR>如果在蹲下时起跳,它会将以流星的力量将穿戴者朝着所视方向推进.而在半空中按下shift键则会将玩家以不可置信的速度推向地面,对着陆点附近的一切目标造成伤害.
--Boots of the Comet
te.name.COMETBOOTS=彗星之靴
te.tag.COMETBOOTS=冰冻吧!
te.text.COMETBOOTS.1=旅行者之靴很快,不过你认为它还有提升的空间.给它注入水与寒冰的力量,你做出了一双有无比速度的靴子.<BR><BR>它让使用者以彗星般的速度奔跑,几秒内就能跑过大片土地.纵使有水也不能阻止你的前行.穿着彗星之靴时,水将在你的脚下暂时冻结为冰面.
--Runic Boots
te.name.RUNICBOOTS=符文元素之靴
te.tag.RUNICBOOTS=保护和机动,一个都不能少
te.text.RUNICBOOTS.1=想办法将旅行者之靴与符文护甲融合很简单,现在你准备在它的升级版上做些同样的事情.那就是终极版的靴子,提供了机动性与保护力的融合.<BR>只要将符文的魔力加上一点神秘的能量赋予流星之靴或者彗星之靴,你就做出了一个有着符文护甲强度和你所选靴子的机动性的升级版.
--Enhanced Runic Armor
te.name.ENHANCEDRUNICARMOR=增强符文护甲
te.tag.ENHANCEDRUNICARMOR=如此...巨大的...力量!
te.text.ENHANCEDRUNICARMOR.1=你对符文护甲升级的大量研究让你对只能有一个升级而失望.你也怀念神秘发泡所有的Vis减免.你没有泄气,制作出了一个弥补了这些不足的增强符文护甲.<BR><BR>该护甲的每一部分都可以拥有两个而不是一个升级,为了提供更好的防护.像你的法袍那样这套护甲也有被动的Vis减免.只有一个问题-制作成本.
te.text.ENHANCEDRUNICARMOR.2=注意增强符文护甲的制作会移除现有的升级.<BR><BR>如果你想要覆盖增强护甲的一个升级,你可以手持它右击交换升级的位置.排在前面的升级就是会被覆盖的那一个.<BR><BR>[Recipes pending...leave feedback]
--Transmutative Wand Core
te.name.ROD_TRANSMUTATION=转化杖柄
te.tag.ROD_TRANSMUTATION=一个变为另一个
te.text.ROD_TRANSMUTATION.1=研究元始魔力的性质时,你发现你能偶发地将一种vis转化为另一种.你觉得这个性质用在大多数地方不太可靠,但如果给元始魔力注入某种材料,它就能作为一个有着独特属性的杖柄而使用.<BR><BR>当法杖中有一种vis点数即将超过90%,它就会转化为其他种类的vis,尽管比率低一些.<BR><BR>它还有比普通宏伟杖高的Vis储存容量,每种vis75点.
--Necro Wand
te.name.ROD_NECROMANCER=亡灵杖柄
te.tag.ROD_NECROMANCER=邪恶的Vis储存
te.text.ROD_NECROMANCER.1=对你而言到处找节点补充法杖魔力是个麻烦事.为了解决这一问题,你制作了这一有效利用死亡能量的杖柄.<BR><BR>它能两倍吸收怪物死后遗留的魔力,快速充能法杖.不幸的是,用于注入的黑暗能量与其它形式的魔力适用性不佳.抽取节点以及其他方式获得的魔力会有四分之一的损失.又因为该杖柄有相当于银树杖的储存容量,使得二选一成为了艰难的选项.
--Necromantic Energy
te.name.NECROENERGY=亡灵之力
te.tag.NECROENERGY=不死的能量
te.text.NECROENERGY.1=使用亡灵祭坛注魔时,需要特定量的亡灵之力.这种能量可通过在祭坛献祭特殊物品提供,这里给出了这些物品的列表.
--Necro Infusion
te.name.NECROINFUSION=亡灵注魔
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=利用自然界的神秘能量固然好,不过你还想要更多.活体生物的能量是你长久以来的所求之物.终于,这一天到来了.<BR><BR>通过给奥术基座注入邪恶能量,装饰上亡灵生物的头颅,围绕着基座摆放五芒星形的蜡烛,你做出了一个能让你融合拥有邪恶能量的物品的祭坛.法杖右击就能启动祭坛.拿物品右击祭坛放入物品,shift并右击祭坛移除物品.
te.text.NECROINFUSION.2=要注魔一个物品,只需用法杖点击一下.每次注魔都需要一定量的亡灵能量,或称NE(Necromantic Energy),可通过向祭坛献祭含有NE的物品来提供.为此,在祭坛上方点火然后投入物品.NE提供足够时,注魔就完成了.
te.text.NECROINFUSION.3=下面展示了一个亡灵注魔祭坛的安装示例.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> 放在祭坛的头颅可以来自僵尸,骷髅射手,或是凋灵骷髅.
--Taint Basics
te.name.TAINTBASICS=腐化
te.tag.TAINTBASICS=邪恶的魔法
te.text.TAINTBASICS.1=有时候,神秘学会变得糟糕可怖.奇迹变成了扭曲的灾难以及大片丑陋的景观.腐化的大地是被魔法设备排出的扭曲魔力咒波污染了的地方.当地的花花草草会发生扭曲的变异,动物也会从普通的野兽转变成敌对的怪物.腐化极端严重的腐化区域还会感染那些践踏它脉动的须根的家伙.
te.text.TAINTBASICS.2=腐化之地能在自然界发现,但也会因糊涂的神秘使放着咒波污染淤塞太久而生成.可以通过紫色的纤维和亮紫色的茎辨别.放着不管的话,腐化之地就会一点点向外扩张卷须污染越来越多的周边地区.泥土变为粘稠,泥泞的腐化土壤同时树木和其它自然材料被纤维缓慢覆盖,变为随时可能瓦解或溶解为粘浆的不完全的硬壳包裹物.