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# MISC
itemGroup.ThaumicTinkerer=Thaumic Tinkerer
ttmisc.connector.set=Position eingestellt!
ttmisc.keyCategory=Thaumic Tinkerer
ttmisc.connector.complete=Erfolgreich gebunden!
ttmisc.connector.notinterf=Das ist kein Transvektorblock.
ttmisc.connector.interffail=Du kannst keine Transvektor-Schnittstelle mit einer anderen verbinden.
ttmisc.connector.dislfail=Du kannst keine Transvektor-Schnittstelle mit einer anderen verbinden.
ttmisc.connector.notpresent=Der Transvektorblock ist nicht präsent.
ttmisc.connector.toofar=Der ursprüngliche Transvektorblock ist zu weit entfernt.
ttmisc.golemconnector.set=Konnektor eingestellt!
ttmisc.golemconnector.complete=Erfolgreich gebunden!
ttmisc.golemconnector.notinterf=Der Konnektor ist nicht mit einem Golemkonnektorblock verbunden
ttmisc.golemconnector.notpresent=Der Golemkonnektorblock ist nicht präsent.
ttmisc.leftClick=Linksklick
ttmisc.rightClick=Rechtsklick
ttmisc.redstoneControl=Redstone-Kontrolle
ttmisc.animationTablet.notRotatable=Du kannst das Tablett nicht rotieren, während es aktiviert ist.
ttmisc.bloodSword.activateEssentiaHarvest=Essentia-Ernten aktiviert
ttmisc.bloodSword.deactivateEssentiaHarvest=Essentia-Ernten deaktiviert
ttmisc.focusDislocation.tooltip=Aktuell dislokierend
ttmisc.focusDislocation.tooltipExtra=Extra-Inhalt
ttmisc.inactive=Inaktiv
ttmisc.active=Aktiv
ttmisc.soulMould.nonAssigned=Keine Form
ttmisc.soulMould.pattern=Aktuelle Form: %s
ttmisc.all=Alle
ttmisc.none=Nichts
ttmisc.child=Kinder
ttmisc.adult=Erwachsene
ttmisc.baseCost=Basiskosten
ttmisc.clickToRemove=Klicke zum Entfernen
ttmisc.startEnchant=Starte Verzaubern
ttmisc.full=Voll
ttmisc.notAbsorbing=Nicht Absorbierend
ttmisc.absorbing=Absorbierend
ttmisc.shareTome.write=Forschung niedergeschrieben!
ttmisc.shareTome.notOnline=Der Spieler, dem diese Forschung gehört, ist nicht online.
ttmisc.shareTomb.offlineshare=Offline teilen
ttmisc.shareTome.sync=Forschung erlangt.
ttmisc.shareTome.noAssign=Nicht zugewiesen
ttmisc.shareTome.playerName=Gebunden an die Forschung von %s.
ttmisc.toggleArmor=Erweckte Rüstung umschalten
# KAMI MISC
ttmisc.mode.pick.0=Block-Modus
ttmisc.mode.pick.1=Quadrat-Modus
ttmisc.mode.pick.2=Linien-Modus
ttmisc.mode.shovel.0=Block-Modus
ttmisc.mode.shovel.1=Quadrat-Modus
ttmisc.mode.shovel.2=Säulen-Modus
ttmisc.mode.axe.0=Block-Modus
ttmisc.mode.axe.1=Quadrat-Modus
ttmisc.mode.axe.2=Baum-Modus
ttmisc.mode.sword.0=Einzel-Modus
ttmisc.mode.sword.1=Bereichs-Modus
ttmisc.mode.sword.2=Seelen-Modus
ttmisc.experience=Experience
ttmisc.light0=Licht aktiviert
ttmisc.light1=Licht deaktiviert
ttmisc.awakenedArmor0=Rüstungsteil aktiviert
ttmisc.awakenedArmor1=Rüstungsteil deaktiviert
ttmisc.disableAllArmor=Kami-Rüstung deaktiviert
ttmisc.enableAllArmor=Kami-Rüstung aktiviert
ttmisc.differentDim=Andere Dimension
ttmisc.distance=Entfernung
ttmisc.lockedGate=Erlaube Teleports hierher
ttmisc.destination=Unbenanntes Ziel
ttmisc.entrancePoint=Eingangspunkt
ttmisc.numberKeys=Nutze die Nummerntasten für schnellen Wechsel zwischen Zielorten.
ttmisc.spaceToReset=Drücke SPACE, um zum Eingangspunkt zurückzukehren.
ttmisc.destinationInd=(Zielort %s)
ttmisc.clickToTeleport=Shift + Linksklick zum Teleportieren
ttmisc.destinations=Zielorte:
ttmisc.noDest=Es gibt kein Himmelstor am Zielort.
ttmisc.noTeleport=Das Himmelstor am Zielort erlaubt keine Teleports zu ihm.
# ITEM NAMES
item.darkQuartzItem.name=Smokey Quartz
item.connector.name=Transvektoren-Binder
item.gaseousLightItem.name=Gaseous Illuminae
item.gaseousShadowItem.name=Gaseous Tenebrae
item.gasRemover.name=Dampf-Dissipator
item.spellCloth.name=Entzauberungstuch
item.focusFlight.name=Stabfokus: Aufsteigen
item.focusDislocation.name=Stabfokus: Dislokation
item.cleansingTalisman.name=Talisman des Remedium
item.brightNitor.name=Hyperenergetisches Nitor
item.focusTelekinesis.name=Stabfokus: Telekinese
item.soulMould.name=Seelenform
item.xpTalisman.name=Talisman des Einbehaltens
item.focusSmelt.name=Stabfokus: Efreet's Flamme
item.focusHeal.name=Stabfokus: Heilen
item.focusEnderChest.name=Stabfokus: Enderspalt
item.bloodSword.name=Klinge des Verfluchten Geistes
item.revealingHelm.name=Helm der Enthüllung
item.infusedInkwell.name=Infundiertes Schreibset
item.focusDeflect.name=Stabfokus: Verzerrung
item.shareBook.name=Buch des Wissensteilens
item.mobAspect.name=Seelenaspekt
item.mobAspect.condensed.name=Verdichteter Seelenaspekt
item.mobAspect.infused.name=Infundierter Seelenaspekt
item.infusedSeeds.name=Infundierte Saat
item.infusedPotion.name=Potion
item.infusedPotion.Aer.name=Aer-Trank
item.infusedPotion.Ignis.name=Ignis-Trank
item.infusedPotion.Terra.name=Terra-Trank
item.infusedPotion.Aqua.name=Aqua-Trank
item.infusedGrain.name=Erfülltes Korn
# KAMI ITEM NAMES
item.kamiResource.name=Kami-Ressource
item.ichor.name=Ichor
item.ichorCloth.name=Ichortuch
item.ichorium.name=Ichorium
item.ichorNugget.name=Ichoriumnugget
item.ichorCap.name=Ichoriumkappe
item.ichorclothRod.name=Ichortuchverstärkter Silberholz-Stabkern
item.netherShard.name=Netherscherbe
item.enderShard.name=Enderscherbe
item.ichorclothHelm.name=Ichortuchkappe
item.ichorclothChest.name=Ichortuchrobe
item.ichorclothLegs.name=Ichortuchhose
item.ichorclothBoots.name=Ichortuchstiefel
item.ichorclothHelmGem.name=Kappe der Abgrundtiefe
item.ichorclothChestGem.name=Robe der Stratosphäre
item.ichorclothLegsGem.name=Hose der Brennenden Hülle
item.ichorclothBootsGem.name=Stiefel des Horizontalen Schildes
item.catAmulet.name=Katzenamulett
item.ichorPick.name=Ichoriumspitzhacke
item.ichorShovel.name=Ichoriumschaufel
item.ichorAxe.name=Ichoriumaxt
item.ichorSword.name=Ichoriumschwert
item.ichorPickGem.name=Erweckte Ichoriumspitzhacke
item.ichorShovelGem.name=Erweckte Ichoriumschaufel
item.ichorAxeGem.name=Erweckte Ichoriumaxt
item.ichorSwordGem.name=Erwecktes Ichoriumschwert
item.ichorPouch.name=Bodenloser Beutel
item.blockTalisman.name=Schwarzloch-Ring
item.placementMirror.name=Sichtglas des Weltenformers
item.focusShadowbeam.name=Stabfokus: Dunkelstrahl
item.focusXPDrain.name=Stabfokus: Erfahrungsabsorption
item.protoclay.name=Protolehm
item.skyPearl.name=Himmelsperle
item.focusRecall.name=Stabfokus: Himmelsrückruf
# BLOCK NAMES
tile.darkQuartz.name=Rauchiger Quarzblock
tile.darkQuartzChiseled.name=Gemeißelter Rauchiger Quarzblock
tile.darkQuartzPillar.name=Rauchige Quarzsäule
tile.darkQuartzSlab.name=Rauchige Quarzstufe
tile.forcefield.name=Kraftfeld
tile.travelSlab.name=Paving Slab of Travel
tile.travelSlabFull.name=Paving Slab of Travel
tile.travelStairs.name=Paving Stair of Travel
tile.wardSlab.name=Paving Slab of Warding
tile.wardSlabFull.name=Paving Slab of Warding
tile.infusedFarmland.name=Infused Farmland
tile.gaseousLight.name=Gaseous Light
tile.gaseousShadow.name=Gaseous Shadow
tile.infusedGrainBlock.name=Imbued Grain
tile.nitorGas.name=Nitor Gas
# Fire
tile.fireWater.name=Mit Aqua erfülltes Feuer
tile.fireOrder.name=Mit Ordo erfülltes Feuer
tile.fireChaos.name=Mit Perditio erfülltes Feuer
tile.fireFire.name=Mit Ignis erfülltes Feuer
tile.fireEarth.name=Mit Terra erfülltes Feuer
tile.fireAir.name=Mit Aer erfülltes Feuer
tile.darkQuartzSlabFull.name=Rauchige Quarzstufe
tile.darkQuartzStairs.name=Rauchige Quarztreppe
tile.interface.name=Transvektor-Schnittstelle
tile.animationTablet.name=Dynamiktablett
tile.magnet.name=Kinetischer Attraktor
tile.mobMagnet.name=Korporealer Attraktor
tile.enchanter.name=Osmotischer Verzauberer
tile.funnel.name=Essentia-Trichter
tile.dislocator.name=Transvektor-Dislokator
tile.repairer.name=Thaumischer Restaurierer
tile.aspectAnalyzer.name=Aspektanalysierer
tile.platform.name=Ätherische Plattform
tile.spawner.name=Nekromantentafel
tile.bedrockPortal.name=Bedrock Portal
tile.Levitational Locomotive.name=Levitationslokomotive
tile.Levitational Locomotive Relay.name=Levitationslokomotivrelais
tile.golemConnector.name=Golemkonnektor
tile.remotePlacer.name=Remote Placer
# KAMI BLOCK NAMES
tile.warpGate.name=Himmelstor
# ENCHANTMENT NAMES
enchantment.ttinkerer:ascentBoost=Aufstiegs-Boost
enchantment.ttinkerer:slowFall=Langsamer Fall
enchantment.ttinkerer:autoSmelt=Flammende Berührung
enchantment.ttinkerer:desintegrate=Desintegrieren
enchantment.ttinkerer:quickDraw=Schnelles Spannen
enchantment.ttinkerer:vampirism=Vampirismus
enchantment.ttinkerer:dispersedStrike=Gestreuter Schlag
enchantment.ttinkerer:focusedStrike=Fokussierter Schlag
enchantment.ttinkerer:tunnel=Tunnel
enchantment.ttinkerer:finalStrike=Finalschlag
enchantment.ttinkerer:pounce=Niederstoßen
enchantment.ttinkerer:shatter=Zerspringen
enchantment.ttinkerer:shockwave=Schockwelle
enchantment.ttinkerer:valiance=Tapferkeit
# WAND COMPONENTS
item.Wand.ICHOR.cap=Ichoriumgeschmückter
item.Wand.ICHORCLOTH.rod=Ichortuchverstärkter Silberholz
# RESEARCH
ttresearch.prefix=[TT]
ttresearch.prefix.kami=[TTKami]
tc.research_category.TT_ENCHANTING=Verzaubern
tc.research_category.TT_CATEGORY=Thaumic Tinkering
# -- COMPUTERCRAFT PERIPHERALS
ttresearch.name.PERIPHERALS=Computercraft-Peripherien
ttresearch.lore.PERIPHERALS=Wenn Technologie auf Magie trifft
ttresearch.page.PERIPHERALS.0=Thaumic Tinkerer erlaubt einigen Blöcken, die es hinzufügt, sowie manchen Thaumcraft-Blöcken, als ComputerCraft-Peripherien genutzt zu werden.<BR><BR>Aus praktischen Gründen ist die Methoden-Dokumentation für diese Peripherien eine externe Webseite. Wenn du jetzt ENTER drückst, wird es dich zu ihr führen.<BR><BR>Leider funktioniert das nicht auf allen Systemen. Sollte das der Fall sein, gib "vazkii.us/tt/docs.php" in deinen Browser ein
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
ttcomputer.dissipator=Dissipating
# -- ASPECT ANALYZER
ttresearch.name.ASPECT_ANALYZER=Aspektanalysierer
ttresearch.lore.ASPECT_ANALYZER=Computerisiertes Scannen
ttresearch.page.ASPECT_ANALYZER.0=Du hast ein Gerät kreiert, dass es Computern erlaubt, zu wissen, welche Aspekte ein Item hat.<BR><BR>Dieser Block funktioniert wie ein normales Inventar, jegliches Item in ihm kann mit einem Computer gescannt werden. Besuche den Eintrag der Peripherien-Dokumentation für mehr Infos.
# -- SMOKEY QUARTZ
ttresearch.name.DARK_QUARTZ=Rauchiger Quarz
ttresearch.lore.DARK_QUARTZ=Schatten des Tages
ttresearch.page.DARK_QUARTZ.0=Rauchiger Quarz ist ziemlich genau Quarz, nur negativ. Alle regulären Blöcke, die mit Quarz gemacht werden können, können auch mit Rauchigem Quarz gemacht werden, Und die sind schwarz.<BR><BR>Rauchiger Quarz kann mit einem Stück Kohle oder Holzkohle zum Färben sowie ein paar Stücken regulären Quarzes gemacht werden.
# -- TOME OF KNOWLEDGE SHARING
ttresearch.name.SHARE_TOME=Buch des Wissensteilens
ttresearch.lore.SHARE_TOME=Tagebuch eines Goldfischs
ttresearch.page.SHARE_TOME.0=Wenn du möchtest, dein Wissen mit dem Rest der Welt zu teilen, ist dieses Item etwas für dich.<BR><BR>Wenn du dieses Buch einfach rechtsklickst und es einem anderen gibst, wird er all die Forschung, die du bisher entdeckt hast, erhalten.<BR><BR>(Anmerkung: In dem Fall, dass hier kein Rezept zu sehen ist, wurde es deaktiviert und das Buch kann nur durch das Kreativ-Menü erhalten werden)
# -- TRANSVECTOR INTERFACE
ttresearch.name.INTERFACE=Transvektor-Schnittstelle
ttresearch.lore.INTERFACE=Nicht verbunden mit nyuu
ttresearch.page.INTERFACE.0=The thing is, there's only six sides to a block..." - Direwolf20<BR><BR>Myth = Busted! Dein neuestes Konstrukt kann an einen Block in unmittelbarer Nähe gebunden werden. Seine Seiten werden die Seiten des ausgewählten Blocks nachahmen, und es wird als Erweiterung arbeiten. Es kann BuildCraft-, IC2- und TE3-Energie akzeptieren, Essentia, Items und Flüssigkeiten, auch ist es fähig, die letzteren beiden zu exportieren.<BR>[fortgesetzt]
ttresearch.page.INTERFACE.1=Um eine Schnittstelle an einen anderen Block zu binden, wirst du ein spezielles Werkzeug benötigen. Was du Transvektoren-Binder nennst, sollte den Job erledigen.<BR><BR>Mit dem Rechtsklicken auf die Schnittstelle gefolgt vom Rechtsklicken auf das Ziel werden beide verbunden und bereit für die Arbeit. Die Reichweite ist kurz, lediglich vier Blöcke. (Anmerkung: Buildcraft-Rohre müssen entfernt und neu platziert werden, um zu arbeiten)
ttresearch.page.INTERFACE.2=Es ist auch möglich, indem du diesen Block mit irgendeinem anderen anklickst, ihn als den gehaltenen Block zu tarnen. Um die Hülle zu entfernen, rechtsklicke einfach auf den getarnten Block mit einer leeren Hand.
# -- GOLEM CONNECTOR
ttresearch.name.GOLEM_CONNECTOR=Golemkonnektor
ttresearch.lore.GOLEM_CONNECTOR=Hier wird keine Golem-Gehirnkontrolle verwendet. Ehrlich!
ttresearch.page.GOLEM_CONNECTOR.0=Durch das Erkunden der Möglichkeiten von Bewegung, Werkzeug und etwas Order hast du entdeckt, wie du diese Golems ein klein wenig gehorsamer machen kannst! Du entdecktest einen Block, der, wenn du ihn an einen Computer anschließt, das Bewusstsein naher Golems lesen und diese 'überzeugen' kann zu tun, was der Computer fordert.
ttresearch.page.GOLEM_CONNECTOR.1=Um einen Konnektor an einen Golem zu binden, benötigst du ein besonderes Werkzeug. Was du Transvektoren-Binder nennst, sollte den Job erledigen.<BR><BR>Mit dem Rechtsklick auf den Konnektor gefolgt vom Shift-Rechtsklicken auf den Zielgolem werden beide verbunden und bereit für die Arbeit. Die Reichweite ist ziemlich groß, ganze 30 Blöcke!
ttresearch.page.GOLEM_CONNECTOR.2=Es ist auch möglich, indem du diesen Block mit irgendeinem anderen anklickst, ihn als den gehaltenen Block zu tarnen. Um die Hülle zu entfernen, rechtsklicke einfach auf den getarnten Block mit einer leeren Hand.
ttresearch.page.GOLEM_CONNECTOR.3=<BR><BR>Der Einfachheit wegen ist die Methodendokumentation für diesen Block auf einer externen Website. Wenn du jetzt ENTER drückst, wirst du zu ihr geführt.<BR><BR>Leider funktioniert das nicht auf allen Systemen. Sollte das der Fall sein, gib "vazkii.us/tt/docs.php" in deinen Browser ein.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
# -- GASEOUS ILLUMINAE
ttresearch.name.GASEOUS_LIGHT=Gasförmige Illuminae
ttresearch.lore.GASEOUS_LIGHT=Helligkeit außer Sichtweite
ttresearch.page.GASEOUS_LIGHT.0=Du hast die Feinheiten des Lichts studiert und einen Weg gefunden, komplett unsichtbares Licht durch das Erfüllen einer Phiole mit rohem Licht zu kreieren.<BR><BR>Diese Phiole enthält ein konzentriertes Extrakt von gasförmigen Illuminae, das durch einen Rechtsklick freigelassen werden kann, sich dann relativ schnell in der Umgebung verteilen wird und diese erhellen wird.
# -- GASEOUS TENEBRAE
ttresearch.name.GASEOUS_SHADOW=Gasförmige Tenebrae
ttresearch.lore.GASEOUS_SHADOW=Ein roter Handball?
ttresearch.page.GASEOUS_SHADOW.0=Du hast die Feinheiten des Schattens studiert und einen Weg gefunden, gasförmige Dunkelheit durch das Erfüllen einer Phiole mit rohem Schatten zu kreieren.<BR><BR>Diese Phiole enthält ein konzentriertes Extrakt von gasförmigen Tenebrae, das durch einen Rechtsklick freigelassen werden kann, sich dann relativ schnell in der Umgebung verteilen wird und diese verdunkeln wird.
# -- FUME DISSIPATOR
ttresearch.name.GAS_REMOVER=Dampf-Dissipator
ttresearch.lore.GAS_REMOVER=Ryuuji's Helfer
ttresearch.page.GAS_REMOVER.0=Nachdem du Gasförmige Illuminae und Tenebrae kennst, denkst du, dass es ziemliche Schwierigkeiten bereitet, sie loszuwerden. Mit diesem Item, wenn du es Shift-rechtsklickst, wird sich alles Gas in der Nähe auflösen.
# -- SPELLBINDING CLOTH
ttresearch.name.SPELL_CLOTH=Entzauberungstuch
ttresearch.lore.SPELL_CLOTH=Der traurige Palmtop-Thaumaturge
ttresearch.page.SPELL_CLOTH.0=Durch das Mischen von Verzaubertem Stoff mit roher magischer Energie hast du ein Tuch kreiert, das an einem Item gerieben werden kann, um dieses von seinen Verzauberungen zu befreien. Kombiniere dazu beides in einem Crafting-Feld.
# -- DYNAMISM TABLET
ttresearch.name.ANIMATION_TABLET=Dynamiktablett
ttresearch.lore.ANIMATION_TABLET=Ich bin Level 78...
ttresearch.page.ANIMATION_TABLET.0=Du hast dich entschieden, weitere Verwendungszwecke für die Golem-Animationskerne zu entdecken, Und dies ist die Frucht deiner Arbeit.<BR><BR>Dieses Tablett akzeptiert ein Item, das es mit mystischer Energie animiert. Indem du die Knöpfe rechts und links im Interface nutzt, kannst du wählen, ob das Tablett mit dem Item einen Links- oder Rechtsklick ausführt. Der Knopf unten kontrolliert, ob das Tablett immer reagiert, wenn es kann oder nur, wenn es ein Redstone-Signal erhält.<BR><BR>Nahezu alles kann animiert werden, einschließlich Blöcke. Der Typ des Werkzeugs im Tablett definiert auch, wie schnell etwas abgebaut wird, wie zu erwarten.
# -- WAND FOCUS: UPRISING
ttresearch.name.FOCUS_FLIGHT=Stabfokus: Aufsteigen
ttresearch.lore.FOCUS_FLIGHT=Ist es das, was sie in ALfheim benutzen?
ttresearch.page.FOCUS_FLIGHT.0=Indem du das Wissen, Dinge mit Luft umherzutreiben, das du durch das Kreieren des Schwerts des Zephirs erworben hast, nutzt, hast du einen Stabfokus kreiert, der den Nutzer in die Richtung zu wirbeln, in die er schaut.<BR><BR>Wenn jemand durch die Nutzung dieses Fokus herumgewirbelt wird, wird jegliche sich ansammelnde Gravitationsenergie negiert, was möglichen Fallschaden, den der Nutzer erleiden würde, annulliert.
# -- WAND FOCUS: DISLOCATION
ttresearch.name.FOCUS_DISLOCATION=Stabfokus: Dislokation
ttresearch.lore.FOCUS_DISLOCATION=Bau die Burg in deinem Kopf, auf dass sie niemals stürze
ttresearch.page.FOCUS_DISLOCATION.0=Du hast einen Stabfokus kreiert, der auf dem Fokus des Gleichen Handels basiert. Der Unterschied ist, dass dieser nicht nur den Fingerabdruck des Objektes hält, sondern das Objekt selbst, was erlaubt, es anderswo zu platzieren.<BR><BR>Um einen Block transportabel zu machen, rechtsklicke ihn. Um ihn wieder zu platzieren, rechtsklicke irgendwo anders. Dieser Fokus kann nahezu alles transportieren, einschließlich Truhen und Monster-Spawner.
ttresearch.page.FOCUS_DISLOCATION.1=Die Vis-Kosten werden beim Aufnehmen des Blocks abgerechnet. Ihn zu platzieren, ist kostenlos.<BR><BR>Wegen der Menge an Energie, die für die Dislokation erforderlich ist, kosten Blöcke mit tile entities (wie Truhen oder Öfen) 5x so viel Vis wie normal. Monster-Spawner, im Besonderen, kosten stattdessen 20x so viel.
# -- TALISMAN OF REMEDIUM
ttresearch.name.CLEANSING_TALISMAN=Talisman des Remedium
ttresearch.lore.CLEANSING_TALISMAN=Mitsukake's Geschenk
ttresearch.page.CLEANSING_TALISMAN.0=Du hast das Leben und den Körper studiert und herausgefunden, dass du dich durch die Anwendung von Magie von schädlichen äußerlichen Einflüssen schützen kannst, indem du diese Effekte in ein Konstrukt umleitest. Dieser Talisman wird die meisten schädlichen Effekte auf dem Träger beseitigen und sie in sich selbst bewahren, was ihm Schaden zufügt.<BR><BR>Um diese Fähigkeit zu aktivieren oder deaktivieren, würde jemand mit ihm Shift-rechtsklicken. Wie zu erwarten funktioniert er nur aktiviert.
# -- HYPERENERGETIC NITOR
ttresearch.name.BRIGHT_NITOR=Hyperenergetisches Nitor
ttresearch.lore.BRIGHT_NITOR=Nimm das, Zwielicht!
ttresearch.page.BRIGHT_NITOR.0=Du hast es geschafft, ein Licht zu kreieren, dass sogar scheint, wenn es von einem Spieler getragen wird, indem zu die immerwährende Flamme des Nitor mit mächtigen energetischen Aspekten wie Potentia und Lux speist.<BR><BR>Das Licht, das erzeugt wird, wird knapp hinter dem Träger scheinen; aufgrund der Hitze scheint es in Nether eine längere Spur zu hinterlassen.
# -- WAND FOCUS: TELEKINESIS
ttresearch.name.FOCUS_TELEKINESIS=Stabfokus: Telekinese
ttresearch.lore.FOCUS_TELEKINESIS=Schlägt Schwerkraftblasen jederzeit
ttresearch.page.FOCUS_TELEKINESIS.0=Du hast einen Stabfokus kreiert, der kinetisch auf dem Boden liegende Objekte bewegen kann. Dieser Fokus wird nahe Items zu dem Punkt bewegen, auf den zu zeigst. Schleichen wird die Items stattdessen zu dir bringen.
# -- KINETIC ATTRACTION
ttresearch.name.MAGNETS=Kinetische Attraktion
ttresearch.lore.MAGNETS=Wie funktionieren die?
ttresearch.page.MAGNETS.0=Durch das Arbeiten mit dem Telekinesefokus hast du es geschafft dieses Wissen anzuwenden, um ein Gerät zu kreieren, das Items und lebende Geschöpfe anzieht wie ein Magnet.<BR><BR>Diese Blöcke haben zwei Status, Nord (rot) und Süd (blau), im Nord-Modus werden sie Gegenstände bzw. Lebewesen abstoßen; im Süd-Modus werden sie jene anziehen.<BR><BR>Die Reichweite der Anziehung hängt vom empfangenen Redstone-Signal ab. Ein Hebel neben ihm wird in 7.5 Blöcken anziehen, während ein weiter entferntes Signal eine geringere Reichweite hat. Allgemein gesagt, die Anziehung ist gleich der Hälfte der Stärke des Redstone-Signals in Blöcken, in jede Richtung.
ttresearch.page.MAGNETS.1=Du hast zwei Geräte entworfen, den Kinetischen und den Korporealen Attraktor, die entsprechend Items oder Lebendes betreffen.<BR><BR>Der Korporeale Attraktor beinhaltet ein paar komplexere Mechanismen, auf die du per Rechtklick mit einem Zauberstab zugreifen kannst. Du kannst mit einer Seelenform ein Lebewesen rechtsklicken, um es als eine Vorlage zu speichern, die du als Filter in das Interface des Attraktors eingeben kannst, zusammen mit Einstellungen für Erwachsene oder Baby-Tiere, wenn verfügbar.
# -- OSMOTIC ENCHANTER
ttresearch.name.ENCHANTER=Osmotischer Verzauberer
ttresearch.lore.ENCHANTER=Wähle dein Glück
ttresearch.page.ENCHANTER.0=Du bist es Leid geworden, schreckliche Verzauberungen für deine Mühen zu bekommen. Deswegen hast du einen neuen Zaubertisch kreiert, der es dir erlaubt, zu wählen, welche Verzauberungen du auf einem Item haben möchtest.<BR><BR>Diese neue Vorrichtung benötigt einen Stab, jede Verzauberung erfordert eine spezifische Kombination von Vis aus diesem Stab. Der Preis der Verzauberung ist exponentiell zum Level, das du auflegen möchtest.<BR><BR>Es gelten reguläre Verzauberungsregeln, zum Beispiel kannst du nicht Behutsamkeit mit Glück kombinieren.
ttresearch.page.ENCHANTER.1=Nachdem du die Verzauberungen ausgewählt hast, die du auf einem Item wünschst, wird das Klicken auf den roten Knopf den Verzauberungsprozess beginnen. Während das Item verzaubert wird, kannst du es nicht aus dem Tisch entfernen, ebenso wenig kannst du die Verzauberungen, die zu auflegst, nicht mehr ändern.<BR><BR>Der Tisch wird langsam Vis aus dem Stab ziehen bis er fertig ist. Damit das funktioniert, werden 6 Säulen in der nahen Umgebung (4 Blöcke) benötigt, diese Säulen müssen auf der selben Höhe wie der Tisch sein.<BR><BR>[fortgesetzt]
ttresearch.page.ENCHANTER.2=Die Säulen müssen aus zwei bis zwölf übereinander gestapelten Obsidian-Totems bestehen, jeweils mit Nitor an der Spitze. Der Verzauberer wird Fluxenergie von ihnen bekommen, sich Vis aus dem Stab nehmen und beides kombinieren, um das Item zu verzaubern.<BR><BR>Der Verzauberer wird nicht mit eisen- oder kupferbekappten Stäben funktionieren, weil sie zu einfach und grob für die nötigen komplexen magischen Infusionen sind.
# -- TALISMAN OF WITHHOLD
ttresearch.name.XP_TALISMAN=Talisman des Einbehaltens
ttresearch.lore.XP_TALISMAN=Ich werd' mir deine 'Zeit' nehmen
ttresearch.page.XP_TALISMAN.0=Nachdem du nun weißt, dass Zombiehirne die Fähigkeit haben, Erfahrung zu speichern, hast du einen Talisman kreiert, der dieses Verhalten nachahmt, jedoch nicht in perfektem Ausmaß.<BR><BR>Um die Fähigkeit, Erfahrung zu speichern, zu nutzen, musst du mit dem Talisman Shift-rechtsklicken. Wenn der Talisman aktiviert ist, wird er alle nahen Erfahrungsorbs absorbieren, diese können wieder zurück zu nutzbarer Erfahrung transformiert werden, wenn du mit einer Glasflasche in deinem Inventar rechtsklickst, was diese Flasche in ein Erfahrungsfläschchen verwandelt.
# -- ESSENTIA FUNNEL
ttresearch.name.FUNNEL=Essentia-Trichter
ttresearch.lore.FUNNEL=Gerechter Transfer
ttresearch.page.FUNNEL.0=Du wurdest es Leid, deine Gläser mit Phiolen zu managen, dazu hast du diesen neuen Mechanismus kreiert, um den Inhalt eines Glases in ein anderes zu transferieren.<BR><BR>Wenn du dies auf einem Trichter platzierst und mit einem gefüllten Glas rechtsklickst, wenn der Trichter in ein Glas zeigt, das entweder leer oder mit dem selben Aspekt gefüllt ist, wird der Inhalt des Glases hinübertransferiert werden.
# -- ENCHANTMENT: ASCENT BOOST
ttresearch.name.TTENCH_ASCENT_BOOST=Verzauberung: Aufstiegs-Boost
ttresearch.lore.TTENCH_ASCENT_BOOST=Über die Wand Maria
ttresearch.page.TTENCH_ASCENT_BOOST.0=Du hast eine Verzauberung formuliert, die es dir erlaubt, höher zu springen als du normalerweise kannst.<BR><BR>Diese Verzauberung kann auf Beinrüstung gelegt werden. Wenn getan, wird der Träger fähig sein, deutlich höher als normal zu springen.
# -- ENCHANTMENT: SLOW FALL
ttresearch.name.TTENCH_SLOW_FALL=Verzauberung: Langsamer Fall
ttresearch.lore.TTENCH_SLOW_FALL=M.A.G.E.
ttresearch.page.TTENCH_SLOW_FALL.0=Du hast eine Verzauberung formuliert, die es dir erlaubt, langsam zu fallen.<BR><BR>Diese Verzauberung kann auf Rüstung für Füße gelegt werden. Wenn getan, wird der Träger fähig sein, langsamer zu fallen, was auch Fallschaden reduziert, wenn nicht sogar negiert.<BR><BR>Shift zu drücken, wird diesen Effekt zeitweise deaktivieren, was es dir erlaubt, normal zu fallen.
# -- ENCHANTMENT: FLAMING TOUCH
ttresearch.name.TTENCH_AUTO_SMELT=Verzauberung: Flammende Berührung
ttresearch.lore.TTENCH_AUTO_SMELT=Rekka Shinen!
ttresearch.page.TTENCH_AUTO_SMELT.0=Du hast eine Verzauberung formuliert, die es dir erlaubt, imaginäre Flammen zu beschwören.<BR><BR>Diese Verzauberung kann auf Werkzeuge gelegt werden. Wenn getan, kann der Nutzer alles Hölzerne mit extremer Finesse abbauen, indem er eine Flamme nutzt, die das Holz während des Abbauprozesses weich macht, es aber niemals zerstört oder schädigt. Jedoch wird das Werkzeug nutzlos gegenüber allem anderen und nimmt doppelten Haltbarkeitsschaden.
# -- ENCHANTMENT: DISINTEGRATE
ttresearch.name.TTENCH_DESINTEGRATE=Verzauberung: Desintegrieren
ttresearch.lore.TTENCH_DESINTEGRATE=Weltraumbeben-Alarm
ttresearch.page.TTENCH_DESINTEGRATE.0=Du hast eine Verzauberung formuliert, die es dir erlaubt, weiche Materialien mit unglaublicher Geschwindigkeit abzubauen.<BR><BR>Diese Verzauberung kann auf Werkzeuge gelegt werden. Wenn getan, kann der Nutzer alle regulären Blöcke (Erde, Stein, Netherstein etc.), für die das Werkzeug gut ist, mit extremer Finesse abbauen, jedoch wird das Werkzeug nutzlos gegenüber allem anderen und nimmt doppelten Haltbarkeitsschaden.
# -- ENCHANTMENT: QUICK DRAW
ttresearch.name.TTENCH_QUICK_DRAW=Verzauberung: Schnelles Spannen
ttresearch.lore.TTENCH_QUICK_DRAW=Mögen die Seltsamen auf ewig zu deinen Gunsten sein
ttresearch.page.TTENCH_QUICK_DRAW.0=Du hast eine Verzauberung formuliert, die es dir erlaubt, deinen Bogen auf schnellere Art zu spannen.<BR><BR>Diese Verzauberung kann auf Bögen gelegt werden. Wenn getan, kann der Bogen schneller voll gespannt werden als normal.
# -- ENCHANTMENT: VAMPIRISM
ttresearch.name.TTENCH_VAMPIRISM=Verzauberung: Vampirismus
ttresearch.lore.TTENCH_VAMPIRISM=Ich werd' mir das mal nehmen
ttresearch.page.TTENCH_VAMPIRISM.0=Du hast eine Verzauberung formuliert, die es dir erlaubt, die Lebenskraft der Gegner, die du attackierst, auszusaugen.<BR><BR>Diese Verzauberung kann auf Schwerter gelegt werden. Wenn getan, wird ein Stück des einem Lebewesen mit diesem Schwert verursachten Schadens dem Nutzer zurückgegeben.
# -- ENCHANTMENT: DISPERSED_STRIKES
ttresearch.name.TTENCH_DISPERSED=Verzauberung: Gestreuter Schlag
ttresearch.lore.TTENCH_DISPERSED=Alle Monster töten
ttresearch.page.TTENCH_DISPERSED.0=Du hast eine Verzauberung formuliert, die es erleichtert, viele Monster auf einmal zu bekämpfen.<BR><BR>Diese Verzauberung kann auf Schwerter gelegt werden. Wenn getan, wird der Schaden des Erstschlags auf ein Monster verfielfacht, aber der Schaden aufeinanderfolgender Schläge wird reduziert.
# -- ENCHANTMENT: FOCUSED_STRIKES
ttresearch.name.TTENCH_FOCUSED=Verzauberung: Fokussierter Schlag
ttresearch.lore.TTENCH_FOCUSED=Ein Monster töten
ttresearch.page.TTENCH_FOCUSED.0=Du hast eine Verzauberung formuliert, die es erleichtert, einzelne Monster zu bekämpfen.<BR><BR>Diese Verzauberung kann auf Schwerter gelegt werden. Wenn getan, wird der Schaden des Erstschlags auf ein Monster verringert, aber der Schaden aufeinanderfolgender Schläge wird vervielfacht.
# -- ENCHANTMENT: FINAL_STRIKE
ttresearch.name.TTENCH_FINAL=Verzauberung: Finalschlag
ttresearch.lore.TTENCH_FINAL=Der Gnadenstoß
ttresearch.page.TTENCH_FINAL.0=Du hast eine Verzauberung formuliert, die dich gelegentlich kritische Treffer landen lässt.<BR><BR>Diese Verzauberung kann auf Schwerter gelegt werden. Wenn getan, besteht die Chance, dass ein Treffer dreifachen Schaden verursacht.
# -- ENCHANTMENT: VALIANCE
ttresearch.name.TTENCH_VALIANCE=Verzauberung: Tapferkeit
ttresearch.lore.TTENCH_VALIANCE=Mit dem Rücken zur Wand
ttresearch.page.TTENCH_VALIANCE.0=Du hast eine Verzauberung formuliert, die dich besser kämpfen lässt, wenn du verletzt bist.<BR><BR>Diese Verzauberung kann auf Schwerter gelegt werden. Wenn getan, wird der Schaden mit dem Schwert erhöht, wenn der Träger nur noch wenig Lebenskraft hat.
# -- ENCHANTMENT: TUNNEL
ttresearch.name.TTENCH_TUNNEL=Verzauberung: Tunnel
ttresearch.lore.TTENCH_TUNNEL=Graben mach Spaß
ttresearch.page.TTENCH_TUNNEL.0=Du hast eine Verzauberung formuliert, die dich besser im Graben gerader Tunnel macht.<BR><BR>Diese Verzauberung kann auf Werkzeug gelegt werden. Wenn getan, wird das Abbauen mehrerer Blöcke in einer geraden Linie die Abbaugeschwindigkeit erhöhen.
# -- ENCHANTMENT: SHATTER
ttresearch.name.TTENCH_SHATTER=Verzauberung: Zerspringen
ttresearch.lore.TTENCH_SHATTER=Wer braucht Obsidian
ttresearch.page.TTENCH_SHATTER.0=Du hast eine Verzauberung formuliert, die dich besser im Abbauen härterer Blöcke macht.<BR><BR>Diese Verzauberung kann auf Werkzeug gelegt werden. Wenn getan, wird die Geschwindigkeit des Abbauens harter Blöcke deutlich erhöht sein.
# -- ENCHANTMENT: SHOCKWAVE
ttresearch.name.TTENCH_SHOCKWAVE=Verzauberung: Schockwelle
ttresearch.lore.TTENCH_SHOCKWAVE=Mini-Erdebeben
ttresearch.page.TTENCH_SHOCKWAVE.0=Du hast eine Verzauberung formuliert, die dir das Töten von Monstern im Fall erleichtert.<BR><BR>Diese Verzauberung kann auf Stiefel gelegt werden. Wenn getan, wird, wenn der Träger fällt, allen Monstern und Spielern in der Umgebung Schaden zugefügt.<BR><BR>Leider macht jegliche Art von Magie, die den Spieler leichter macht, zum Beipiel, um Fallschaden zu verhindern, den Spieler zu leicht, um Schaden zu verursachen. Du glaubst, dass es später Wege geben könnte, um dies zu verhindern, sobald du dich mehr mit der Magie auseinandersetzt.
# -- ENCHANTMENT: POUNCE
ttresearch.name.TTENCH_POUNCE=Verzauberung: Niederstoßen
ttresearch.lore.TTENCH_POUNCE=Wie ein Kätzchen
ttresearch.page.TTENCH_POUNCE.0=Du hast eine Verzauberung formuliert, die dich deine Gegner direkt anspringen lässt.<BR><BR>Diese Verzauberung kann auf Beinschutz gelegt werden. Wenn getan, sind deine Angriffe stärker, während du dich in der Luft befindest.
# -- WAND FOCUS: EFREET'S FLAME
ttresearch.name.FOCUS_SMELT=Stabfokus: Efreet's Flamme
ttresearch.lore.FOCUS_SMELT=Bänder würden keinen Unterschied machen
ttresearch.page.FOCUS_SMELT.0=Indem du den Flammen- und Exkavationsfokus kombinierst, hast du einen Fokus gemacht, der Eigenschaften von beiden hat.<BR><BR>Dieser Fokus wird jeglichen Block schmelzen, auf den der Träger zeigt, gleich dem Strahl des Exkavationsfokus. Nur Blöcke, die in einem gewöhnlichen Ofen zu anderen Blöcken geschmolzen werden können, werden geschmolzen.
# -- WAND FOCUS: MENDING
ttresearch.name.FOCUS_HEAL=Stabfokus: Heilen
ttresearch.lore.FOCUS_HEAL=Bandagen, Leere und Gefühl
ttresearch.page.FOCUS_HEAL.0=Du weißt, dass die Pech mächtige Foki besitzen, die Krankheiten verursachen, damit hast du dir einen Weg erdacht, sie zu deinem Vorteil zu nutzen.<BR><BR>Dieser Fokus wird langsam die Wunden des Anwenders heilen, während er ihn benutzt, indem er für den Prozess Vis aus dem Stab verwendet.
# -- WAND FOCUS: ENDER RIFT
ttresearch.name.FOCUS_ENDER_CHEST=Stabfokus: Enderspalt
ttresearch.lore.FOCUS_ENDER_CHEST=Ein 'Loch' zur vierten Dimension
ttresearch.page.FOCUS_ENDER_CHEST.0=Indem du einen Handspiegel mit einem Tragbaren Loch kombinierst, hast du es geschafft, einen Fokus zu konstruieren, der eine Spalte in das Ender reißt, was es dir erlaubt, von überall auf den Inhalt deiner Endertruhe zuzugreifen.
ttresearch.page.FOCUS_ENDER_CHEST.ES=Indem du einen Handspiegel mit einem Tragbaren Loch kombinierst, hast du es geschafft, einen Fokus zu konstruieren, der eine Spalte in das Ender reißt, was es dir erlaubt, von überall auf den Inhalt deiner Endertruhen zuzugreifen.<BR> Shift-rechtsklicke auf eine Endertruhe, um den Fokus an deren Farbfrequenz zu binden, oder Shift-rechtsklicke einen Obsidianblock, um den Fokus an die Vanilla-Endertruhe zu binden.
# -- CURSED SPIRIT'S BLADE
ttresearch.name.BLOOD_SWORD=Klinge des Verfluchten Geistes
ttresearch.lore.BLOOD_SWORD=Du bist unfreundlich
ttresearch.page.BLOOD_SWORD.0=Du hast ein Schwert kreiert, dass mit noch nie da gewesener Kraft zustößt. Jedoch, damit dass der Fall ist, ernährt sich das Schwert vom Blut des Trägers.<BR><BR>Wenn mit diesem Schwert irgendetwas angegriffen wird, wird der Angreifer ein Herz Schaden erleiden. Mit diesem Schwert zu blocken, wird immer nur 1.5 Herzen Schaden verursachen, ungeachtet des ursprünglichen Schadens.<BR><BR>Ferner wird das bloße Halten dieses Schwertes dem Träger eine unerschütterliche Aura verleihen, was sie befähigt, sich schneller zu bewegen als normal.
ttresearch.page.BLOOD_SWORD.1=Du hast auch entdeckt, dass das Schwert die Seelen der Monster herausreißen kann. Diese Fähigkeit kann durch Shift-rechtsklicken aktiviert werden. Diese Seelen sind reich an Essentia, aber du vermutest, dass sie noch weitere Nutzen haben könnten.
# -- Mob Summoning
ttresearch.name.SUMMON=Monsterbeschwörung
ttresearch.lore.SUMMON=Fast Nekromantie
ttresearch.page.SUMMON.0=Du bist fähig, die Seelen, die du von der Klinge des Verfluchten Geistes erhalten hast, zu verwenden, um Monster zu beschwören. Platziere drei Sockel um eine Nekromantentafel. Auf den Sockeln, platziere drei Seelenaspekte. Verschiedene Typen von Seelenaspekten ergeben verschiedene Monstertypen. Jedes Monster benötigt eine andere Kombination.
ttresearch.page.SUMMON.1=Durch das Kreieren von infundierten Seelenaspekten bist du fähig, Monster zu beschwören, ohne die Seelenaspekte dabei zu verbrauchen. Beschwörungen mit Infundierten Seelenaspekten sind jedoch deutlich langsamer als normal.
# -- TRANSVECTOR DISLOCATOR
ttresearch.name.DISLOCATOR=Transvektor-Dislokator
ttresearch.lore.DISLOCATOR=Keine Blutmagie benötigt
ttresearch.page.DISLOCATOR.0=Indem du Bewegung studiert hast, hast du es geschafft, einen Block zu kreieren, der zwei Blöcke im Raum austauschen kann.<BR><BR>Dieser Block funktioniert wie eine Transvektor-Schnittstelle, Also muss er mit einem Transvektoren-Binder mit einer anderen Position verbunden werden, du kannst die Richtung, der er zugewendet ist, mit einem Stab ändern, und wenn er ein Redstone-Signal empfängt, wird der Dislokator den Block vor ihm mit dem Block, mit dem er durch den Binder verbunden ist, austauschen. Er transportiert auch alle Lebewesen und Items in diesen Bereichen.<BR><BR>Er kann wie die Transvektor-Schnittstelle getarnt werden. Er hat jedoch eine größere Reichweite, 16 Blöcke.
# -- HELMET OF REVEALING
ttresearch.name.REVEALING_HELM=Helm der Enthüllung
ttresearch.lore.REVEALING_HELM=Darum kann ich Photoshop nicht benutzen
ttresearch.page.REVEALING_HELM.0=Wie sich herausstellt, bietet eine Brille nicht viel Schutz gegen angreifende Zombies. Du denkst jedoch, du hast eine Lösung für das Problem gefunden. Indem du eine Brille an einem Thaumiumhelm befestigst, kannst du die Vorteile von beidem nutzen. Na ja, es stellt sich heraus, dass es ein wenig komplizierter als das ist. Ein bisschen Magie ist nötig, um Rückkopplungen zu vermeiden, und ein wenig Magie, um sie am verrutschen zu hindern, aber insgesamt scheint es mehr oder weniger zu funktionieren.
# -- THAUMIC REHABILITATOR
ttresearch.name.REPAIRER=Thaumischer Restaurierer
ttresearch.lore.REPAIRER=Weniger Risse als eine Kartoffel am Stiel
ttresearch.page.REPAIRER.0=Du hast ein neues Gerät kreiert, um zerbrochenes Werkzeug zu restaurieren. Wenn du mit einem gebrochenen Werkzeug auf diesen Block klickst und ihn an Essentiaröhren anschließt, wird er Essentia aufnehmen, um das Werkzeug zu reparieren.<BR><BR>Die Essentia, die reparieren wird, ist Instrumentum.<BR><BR>Außerdem zeigt er, wenn du mit der Brille der Enthüllung auf den Block schaust, wie kaputt das Item in ihm noch ist.
# -- WAND FOCUS: DISTORTION
ttresearch.name.FOCUS_DEFLECT=Stabfokus: Verzerrung
ttresearch.lore.FOCUS_DEFLECT=Ich bin kein Engel
ttresearch.page.FOCUS_DEFLECT.0=Du hast einen Fokus kreiert, um dich vor eingehendem Feuer zu schützen.<BR><BR>Dieser Fokus, wenn genutzt, wird durchgehend Vis aus dem Stab ziehen, auf den er aufgesetzt ist, um eine Barriere um den Nutzer herum zu beschwören, die ordinäre Projektile harmlos durch sie hindurchfliegen lässt.<BR><BR>Ordinäre Projektile sind Pfeile, Schneebälle oder Tränke. Es scheint, dass die Barriere nicht stark genug ist, um stärkere Angriffe wie Feuerbälle oder Witherschädel abzuwehren.
# -- LEVITATOR LOCOMOTIVE
ttresearch.name.LEVITATOR_LOCOMOTIVE=Levitationslokomotive
ttresearch.lore.LEVITATOR_LOCOMOTIVE=Es fährt nach links, es fährt nach rechts.
ttresearch.page.LEVITATOR_LOCOMOTIVE.0=Du hast eine neue Gerätschaft kreiert, um Dinge vor- und rückwärts zu bewegen. Zwei Relais platziert in einer geraden Linie werden zwischen sich einen Energiestrahl projezieren. Auch zeigt sich ein visueller Effekt, sollten Partikel in den Videoeinstellungen aktiviert sein.<BR><BR> Platziere einen Levitator innerhalb des projezierten Strahls. Der Levitator wird nun auf dem Strahl vor- und rückwärts bewegt und den Block über ihm mitbewegen.
# -- ETHEREAL PLATFORM
ttresearch.name.PLATFORM=Ätherische Plattform
ttresearch.lore.PLATFORM=Verstecke Brom und Barium
ttresearch.page.PLATFORM.0=Du hast einen Block erdacht, der nur solide ist für die, die auf ihm stehen. Dieser Block hat keine Kollisionsbox für alle, die dieses Kriterium nicht erfüllen, sowie für Schleichende.<BR><BR>Du kannst diesen Block auch als jeglichen anderen Block tarnen, indem du einfach auf ihn klickst.<BR><BR>Du denkst, dass du dies mit dem Arkanen Levitator nutzen kannst, für einige interessante Effekte.
# KAMI RESEARCH
# -- DIMENSIONAL SHARDS
ttresearch.name.DIMENSION_SHARDS=Dimensionale Scherben
ttresearch.lore.DIMENSION_SHARDS=Raritäten des Jenseitigen
ttresearch.page.DIMENSION_SHARDS.0=Gleich der Hauptwelt besitzen auch der Nether und das Ende ihre spezifische Scherben, diese werden selten von Zombie-Pigmen im Nether oder Endermen im Ende getragen. Sie könnten für spätere Dinge nützlich sein, obwohl du nicht sicher bist, inwiefern.<BR><BR><IMG>ttinkerer:textures/items/netherShard.png:0:0:255:255:0.0625</IMG><IMG>ttinkerer:textures/items/enderShard.png:0:0:255:255:0.0625</IMG>
# -- ICHOR
ttresearch.name.ICHOR=Ichor
ttresearch.lore.ICHOR=Blut der Götter
ttresearch.page.ICHOR.0=Durch ausgedehnte Studien in allen Aspekten der Thaumaturgie hast du eine Substanz entdeckt, die, wie du glaubst, der nächste Schritt in deinen Bestrebungen ist.<BR><BR>Diese extrem mächtige Substanz, die du "Ichor" nennst, enthält die rohe erweckte Macht eines Nethersterns. Du bist sicher, dass du fähig sein wirst, es in Zukunft für zahllose Gerätschaften zu verwenden.
# -- ICHORCLOTH
ttresearch.name.ICHOR_CLOTH=Ichortuch
ttresearch.lore.ICHOR_CLOTH=Lebensfaser-Synchronisation
ttresearch.page.ICHOR_CLOTH.0=Du hast einen Weg gefunden, Magischen Stoff mit deiner neuesten Entdeckung, Ichor, zu versetzen. Komisch genug, dass dieser Prozess nicht das gewöhnliche Infusionsprozedere erfordert, da das Ichor den Diamanten einfach absorbiert und mit dem Stoff verschmilzt.<BR><BR>Jedoch benötigst du, um das zu bewerkstelligen, nicht nur, dass der besten Stab, den du jemals kreiert hast, voll geladen ist, du musst auch ein volles Set der Thaumaturgenrobe tragen, um genug Energie für die Kreierung zu übertragen.<BR><BR>Du denkst, dass es Zeit ist, einen neuen Stab zu entwerfen.
# -- ICHORIUM
ttresearch.name.ICHORIUM=Ichorium
ttresearch.lore.ICHORIUM=Nicht von Stockwerk 55
ttresearch.page.ICHORIUM.0=Mehr Forschung mit Ichor enthüllte seine Eigenschaft, mir den meisten gewöhnlichen Materialien zu verschmelzen. Die meisten Mischungen resultieren in absolut gar nichts, jedoch hast du es bereits geschafft, es mit Diamanten und Stoff zu vermischen, und dieses mal gelang es mit Thaumium.<BR><BR>Dieses Metall ist extrem stark und belastbar, zu einem Grad, zu welchem gewöhnliche Materialien niemals kommen könnten. Du hast bisher noch keinen Nutzen für es gefunden, aber du weißt, dass dir das nicht allzu schwer fallen dürfte.
# -- ICHORCLOTH STRAPPED SILVERWOOD WAND CORE
ttresearch.name.ROD_ICHORCLOTH=Ichortuch-verstärkter Silberholz-Stabkern
ttresearch.lore.ROD_ICHORCLOTH=Das ist ein langer Name
ttresearch.page.ROD_ICHORCLOTH.0=DU hast es geschafft. Indem du einen Silberholz-Stabkern mit Ichortuch versetzt, hast du es geschafft, den ultimativen Stabkern zu erschaffen.<BR><BR>Dieser Kern hält eine gewaltige Menge von 1000 jeder Art von Vis. Dies wird mit Sicherheit die Herstellung teurer Komponenten ein wenig stressfreier machen. Nun bleibt die Frage, wo wirst du all das Vis hierfür herbekommen?
# -- ICHORIUM WAND CAPS
ttresearch.name.CAP_ICHOR=Ichorium-Stabkappen
ttresearch.lore.CAP_ICHOR=Ein wenig wie ein Steam Sale
ttresearch.page.CAP_ICHOR.0=Du hast den ersten Nutzen für Ichorium gefunden, indem du Stabkappen erdachtest, die dir eine Visreduktion von 20% auf alles geben. Nun musst du sie nur noch tatsächlich nutzen und einen Stab kreieren, der mehr Vis halten kann.
# -- ICHORCLOTH ARMOR
ttresearch.name.ICHORCLOTH_ARMOR=Ichortuchrobe
ttresearch.lore.ICHORCLOTH_ARMOR=Kamui Senk... warte
ttresearch.page.ICHORCLOTH_ARMOR.0=Du hast herausgefunden, wie man Ichortuch zu Kleidung verwebt.<BR><BR>Diese neue Kleidung ist etwa so effektiv wie Diamantrüstung, wenn es um Schutz vor Schaden geht. Jedoch ist dieser Stoff komplett unzerstörbar und wird niemals auch nur einen Kratzer bekommen.
# -- COWL OF THE ABYSSAL DEPTHS
ttresearch.name.ICHORCLOTH_HELM_GEM=Kappe der Abgrundtiefe
ttresearch.lore.ICHORCLOTH_HELM_GEM=Nur freundliche Krustentiere
ttresearch.page.ICHORCLOTH_HELM_GEM.0=Du hast einen Weg gefunden, die Ichortuchkappe in eine noch mächtigere Form umzuwandeln.<BR><BR>Zuallererst übernimmt die Kappe die Funktionen der Brille der Enthüllung.<BR>Zweitens kann der Träger ewig unter Wasser atmen und dort auch alles kristallklar sehen.<BR>Zu guter Letzt wird der Effekt der Gesundheitsregeneration bei vollem Magen auch eintreten, sollte der Träger hungrig sein.
# -- ROBES OF THE STRATOSPHERE
ttresearch.name.ICHORCLOTH_CHEST_GEM=Robe der Stratosphäre
ttresearch.lore.ICHORCLOTH_CHEST_GEM=Männer können das auch tragen
ttresearch.page.ICHORCLOTH_CHEST_GEM.0=Du hast einen Weg gefunden, die Ichortuchrobe in eine noch mächtigere Form umzuwandeln.<BR><BR>Erstens wird das bloße tragen dieser Robe die Gabe des Fliegens verleihen (inklusive Flügeln, die nicht nach 5 Minuten verbrennen) sowie allen Fallschaden annullieren.<BR>Die Robe schützt den Träger auch vor allen eintreffenden Projektilen, gleich dem Fokus der Verzerrung.
# -- LEGGINGS OF THE BURNING MANTLE
ttresearch.name.ICHORCLOTH_LEGS_GEM=Hose der Brennenden Hülle
ttresearch.lore.ICHORCLOTH_LEGS_GEM=Ein warmes Gefühl
ttresearch.page.ICHORCLOTH_LEGS_GEM.0=Du hast einen Weg gefunden, die Ichortuchhose in eine noch mächtigere Form umzuwandeln.<BR><BR>Diese Hose ist mit der Seele des Feuers versetzt.<BR>Zum einen erschafft sie ein Licht um den Träger herum, heller noch als das des Hyperenergetischen Nitors. Das Licht erweitert sich auch zum Ort, auf den der Träger schaut, gleich einer Taschenlampe, und bringt die Existenz des Erschaffers in größerer Weite zur Geltung.<BR>Zusätzlich bietet diese Hose nicht nur Feuerresistenz, sie wandelt auch allen erhaltenen Feuerschaden in Heilung um.
ttresearch.page.ICHORCLOTH_LEGS_GEM.1=Solltest du, warum auch immer, einmal im Dunkeln sein wollen, kannst du mit der Hose Shift-klicken, um die Lichtfunktion zu aktivieren und zu deaktivieren.
# -- BOOTS OF THE HORIZONTAL SHIELD
ttresearch.name.ICHORCLOTH_BOOTS_GEM=Stiefel des Horizontalen Schildes
ttresearch.lore.ICHORCLOTH_BOOTS_GEM=Von Winterfell nach King's Landing im Kinderspiel
ttresearch.page.ICHORCLOTH_BOOTS_GEM.0=Du hast einen Weg gefunden, die Ichortuchstiefel in eine noch mächtigere Form umzuwandeln.<BR><BR>Diese Stiefel erlauben extrem geschmeidige Bewegungen, gleich den Stiefeln des Reisenden. Geschwindigkeit, Sprunghöhe und Sprungreichweite des Trägers werden durch das Tragen der Stiefel erhöht, was Bewegung zu einem Kinderspiel macht. Er kann auch über 1 Block hohe Anhöhen gehen, als wären sie Stufen, dies kann durch Schleichen unterdrückt werden.<BR>Das Tragen der Stiefel gibt auch konstanten Eile-II-Effekt, verwandelt allen Dreck unterhalb in Gras und negiert jeglichen Fallschaden.
# -- FELINE AMULET
ttresearch.name.CAT_AMULET=Katzenamulett
ttresearch.lore.CAT_AMULET=In der Cafeteria wird nicht mit Katzen gekämpft
ttresearch.page.CAT_AMULET.0=Es dauerte nicht lange, bis du zu dem Schluss kamst, dass du all die Male hasst, wenn sich ein Creeper an dich anschlich.<BR><BR>Um das zu beenden, hast du, das Wissen nutzend, dass Creeper vor Katzen fliehen, ein Amulett erdacht, dass, wenn lediglich getragen, alle Creeper vor Furcht vor deiner Präsenz fliehen lässt. Nicht nur das, denn sie werden so stark gelähmt sein, dass sie es nicht fertigbringen werden, zu explodieren. Großartig.
# -- ICHORIUM TOOLS
ttresearch.name.ICHOR_TOOLS=Ichoriumwerkzeug
ttresearch.lore.ICHOR_TOOLS=Die höchste Stufe aller Ratt... Werkzeuge
ttresearch.page.ICHOR_TOOLS.0=Du hast entdeckt, wie man Werkzeug aus Ichorium herstellt. Diese Werkzeuge sind extrem mächtig, noch mächtiger als Diamant, zusätzlich werden sie niemals zerbrechen.<BR><BR>Für die Kreierung dieser Werkzeuge sind gewöhnliche Stöcke nicht genug, du entschiedest dich, stattdessen Silberholzstäbe zu verwenden.
# -- AWAKENED ICHORIUM PICKAXE
ttresearch.name.ICHOR_PICK_GEM=Erweckte Ichoriumspitzhacke
ttresearch.lore.ICHOR_PICK_GEM=Wer braucht schon einen Steinbruch?
ttresearch.page.ICHOR_PICK_GEM.0=Du hast das wahre Potential einer Ichoriumspitzhacke erweckt. Diese Spitzhacke enthält alle Eigenschaften der regulären, jedoch kannst du mit einem Shift-Rechtsklick den Modus ändern, in dem sie sich befindet.<BR><BR>Im Block-Modus (Grün) wird sie Blöcke normal abbauen.<BR><BR>Im Quadrat-Modus (Rot) wird sie ein 5x5-Feld um den abzubauenden Block herum abbauen. Der Abbaubereich ist ein wenig versetzt, um Bergbau zu vereinfachen.<BR><BR>Im Linien-Modus (Blau)
ttresearch.page.ICHOR_PICK_GEM.1=wird sie eine 10-Block lange Linie, beginnend bei dem abzubauenden Block, abbauen. Sie kann auch Bedrock abbauen, was dich dem Herz der Erde noch näher bringt, denn du glaubst, dass es noch ertragreicher sein könnte, dort zu graben.
# -- AWAKENED ICHORIUM SHOVEL
ttresearch.name.ICHOR_SHOVEL_GEM=Erweckte Ichoriumschaufel
ttresearch.lore.ICHOR_SHOVEL_GEM=Hier war im Englischen ein Wortspiel
ttresearch.page.ICHOR_SHOVEL_GEM.0=Du hast das wahre Potential einer Ichoriumschaufel erweckt. Diese Schaufel enthält alle Eigenschaften der regulären, jedoch kannst du mit einem Shift-Rechtsklick den Modus ändern, in dem sie sich befindet.<BR><BR>Im Block-Modus (Grün) wird sie Blöcke normal abbauen.<BR><BR>Im Quadrat-Modus (Rot) wird sie ein 5x5-Feld um den abzubauenden Block herum abbauen.<BR><BR>Im Säulen-Modus (Blau) wird sie eine Säule des selben Blocktyps wie der abzubauende Block abbauen, 8 Blöcke ober- und unterhalb.
# -- AWAKENED ICHORIUM AXE
ttresearch.name.ICHOR_AXE_GEM=Erweckte Ichoriumaxt
ttresearch.lore.ICHOR_AXE_GEM=Bricht dich wie ein Kleeblatt
ttresearch.page.ICHOR_AXE_GEM.0=Du hast das wahre Potential einer Ichoriumaxt erweckt. Diese Axt enthält alle Eigenschaften der regulären, jedoch kannst du mit einem Shift-Rechtsklick den Modus ändern, in dem sie sich befindet.<BR><BR>Im Block-Modus (Grün) wird sie Blöcke normal abbauen.<BR><BR>Im Quadrat-Modus (Rot) wird sie ein 5x5-Feld um den abzubauenden Block herum abbauen.<BR><BR>Im Baum-Modus (Blau) wird sie ganze Bäume fällen, wenn nur einer ihrer Blöcke abgebaut wird.<BR><BR>Diese Axt ist auch beherrscht auch das vernichten der Pflanzenwelt extrem gut.
# -- AWAKENED ICHORIUM SWORD
ttresearch.name.ICHOR_SWORD_GEM=Erwecktes Ichoriumschwert
ttresearch.lore.ICHOR_SWORD_GEM=Mom's Messer
ttresearch.page.ICHOR_SWORD_GEM.0=Du hast das wahre Potential eines Ichoriumschwerts erweckt. Dieses Schwert enthält alle Eigenschaften des regulären, jedoch kannst du mit einem Shift-Rechtsklick den Modus ändern, in dem es sich befindet.<BR><BR>Im Einzel-Modus (Grün) wird es Monster normal attackieren.<BR><BR>Im Bereichs-Modus (Rot) wird es alle Monster des selben Typs in einem 3-Block-Radius um das attackierte herum angreifen.<BR><BR>Im Seelen-Modus (Blau) wird es weniger Schaden verursachen als gewöhnlich, aber jeder Schlag wird dem Angreifer ein Seelenherz verleihen.<BR>[fortgesetzt]
ttresearch.page.ICHOR_SWORD_GEM.1=Seelenherzen sind Herzen, die nur einmal verwendet werden können. Die werden als metallische Herzen unterhalb deiner Nahrungsanzeige stehen, wenn existent. Die blockieren Schaden, den der Träger erhalten würde, aber verschwinden in diesem Prozess.
# -- BOTTOMLESS POUCH
ttresearch.name.ICHOR_POUCH=Bodenloser Beutel
ttresearch.lore.ICHOR_POUCH=Haha, he said bottom
ttresearch.page.ICHOR_POUCH.0=Indem du einen Fokusbeutel mit Items wie dem Tragbaren Loch versetzt hast, hast du es nicht nur geschafft, ihm zu ermöglichen, anderes als Foki zu halten, sondern auch, seine Speichergröße massiv zu erweitern.<BR><BR>Dieser Beutel kann nicht nur mehr halten als vier Truhen, er dient auch immer noch als gewöhnlicher Fokusbeutel, was es Foki in ihm ermöglicht, sich wie gewohnt auf den Stab aufzusetzen. Sag deinen Inventarproblemen Auf Wiedersehen.
# -- BLACK HOLE RING
ttresearch.name.BLOCK_TALISMAN=Schwarzloch-Ring
ttresearch.lore.BLOCK_TALISMAN=Mehr Pascal als dein Hirn aushält
ttresearch.page.BLOCK_TALISMAN.0=Dieser Ring kann jeglichen Block kompensieren, rechtsklicke einfach mit ihm auf den Blocktypen, auf den du ihn einstellen möchtest, wenn via Rechtsklick aktiviert, wird er allen Überschuss (mehr als 1 Stapel) an diesem Block aus deinem Inventar absorbieren, und sichergehen, dass sich immer mindestens ein Stapel dort befindet. Durch Rechtsklick kann der Inhalt in einem anderen Inventar platziert werden, oder wie ein normaler Block.<BR><BR>Er kann über 2 Billionen Blöcke des selben Typs speichern. Anscheinend wird inventarverstopfender Pflasterstein nun kein Problem mehr sein. Wenn der Ring leer ist, kann mit Rechtsklick auf einen anderen Block seine Bindung verändert werden.
# -- WORLDSHAPER'S LOOKING GLASS
ttresearch.name.PLACEMENT_MIRROR=Sichtglas des Weltenformers
ttresearch.lore.PLACEMENT_MIRROR=Quecksilberauge
ttresearch.page.PLACEMENT_MIRROR.0=Durch das Studieren der Welt hast du ein Glas konstruiert, das dir erlaubt, allein durch Gedankenkraft eine große Menge an Blöcken in der Welt zu platzieren.<BR><BR>Um den zu platzierenden Block einzustellen, würdest du mit dem Glas auf den Block Shift-rechtsklicken. Das Shift-Rechtsklicken des Items in der Luft ändert die Menge an Blöcken, die platziert werden.<BR><BR>Wenn Blöcke in der Welt platziert werden, wird eine Phantom-Version, die zeigt, wie die Blöcke platziert werden würden, erscheinen. Mit Rechtsklick werden die Blöcke verbraucht und platziert, entweder vom Inventar oder einem Schwarzloch-Ring, der den benötigten Block enthält.
# -- WAND FOCUS: SHADOWBEAM
ttresearch.name.FOCUS_SHADOWBEAM=Stabfokus: Dunkelstrahl
ttresearch.lore.FOCUS_SHADOWBEAM=Beschützt von einem alten Mann
ttresearch.page.FOCUS_SHADOWBEAM.0=Du hast einen Fokus kreiert, der einen Energiestrahl verschießt, der allem in seinem Weg Schaden zufügt.<BR><BR>Der Strahl hat eine ordentliche Reichweite und wird von jeglichen Blöcken reflektiert, als wären sie Spiegel.
# -- WAND FOCUS: EXPERIENCE DRAIN
ttresearch.name.FOCUS_XP_DRAIN=Stabfokus: Erfahrungsabsorption
ttresearch.lore.FOCUS_XP_DRAIN=Umweltfreundliches Vis
ttresearch.page.FOCUS_XP_DRAIN.0=Nachdem du einen Stab kreiert hast, der eine gewaltige Menge Vis speichern kann, kamst du zu dem Schluss, dass du eine alternative Quelle für Vis benötigst.<BR><BR>Deshalb hast du einen Fokus kreiert, der deine Erfahrungspunkte absorbiert, um sie schnell, aber nicht sehr effizient in Vis umzuwandeln.
# -- PROTOCLAY
ttresearch.name.PROTOCLAY=Protolehm
ttresearch.lore.PROTOCLAY=Gestohlen aus der Schöpfung
ttresearch.page.PROTOCLAY.0=Du wurdest es satt, deine Werkzeuge kontinuierlich auswechseln zu müssen.<BR><BR>Diese Mixtur wird, durch Verschmelzen mit dem Ichorium, jegliches Erwecktes Ichoriumwerkzeug in deiner Hand mit dem auswechseln, das für den abzubauenden Block benötigt wird, falls versucht wird, ihn mit dem falschen Werkzeug abzubauen.<BR><BR>Als Beispiel, solltest du versuchen, einen Erdblock mit einer Erweckten Ichoriumspitzhacke abzubauen, während sich eine Schaufel in deinem Inventar befindet, werden beide gewechselt und dir somit ermöglicht, den Erdblock schnell zu beseitigen.
# -- CELESTIAL GATEWAY
ttresearch.name.WARP_GATE=Himmelstor
ttresearch.lore.WARP_GATE=EM-Wellenwechsel
ttresearch.page.WARP_GATE.0=Du hast einen komplexen Mechanismus erdacht, der es dir erlaubt, deine eigene Position in der Welt zu verändern. Dieser Block wird, wenn er Himmelsperlen enthält (siehe nächste Seite), erlauben, sich zu verschiedenen Punkten in der Welt zu teleportieren.<BR><BR>Eine Gesamtzahl von 10 Orten kann eingestellt werden. Du kannst andere Tore daran hindern, sich mit einem bestimmten zu verbinden, indem du das in der GUI des Blocks (die du per Rechtsklick öffnen kannst) einstellst.<BR><BR>Um eine Liste verfügbarer Ziele aufzurufen, schleiche auf dem Block.
ttresearch.page.WARP_GATE.1=Um Zielorte eines Tores einzustellen, müssen sie mit Himmelsperlen markiert werden. Diese Items können mit Shift-Rechtsklick auf ein Himmelstor die Position dieses Tores markieren (Anmerkung: Shift-rechtsklicke in Luft, um den Ort zu löschen).<BR><BR>Wenn du die Perlen in ein Himmelstor platzierst, ermöglicht das, sich zu dem Himmelstor, an das die Perle gebunden ist, zu teleportieren. Dieser Teleport ist nur in eine Richtung möglich, somit sind zwei Perlen für den Teleport hin und zurück nötig.<BR><BR>Wenn du diese Perlen in einem Amboss umbenennst, werden ihre Namen in der GUI des Tores angezeigt, was einfache Kennzeichnung erlaubt.
# -- WAND FOCUS: RECALL
ttresearch.name.FOCUS_RECALL=Stabfokus: Himmelsrückruf
ttresearch.lore.FOCUS_RECALL=Home is where the Hearthstone is
ttresearch.page.FOCUS_RECALL.0=Himmelstore für Teleportation zu nutzen, ist schön und gut, aber du hast dich entschieden, einen Schritt weiter zu gehen und einen Fokus zu kreieren, der genau das kann, nur von überall.<BR><BR>Dieser Fokus wird, wenn sich eine gebundene Himmelsperle in der Hotbar befindet, den Nutzer, nach kurzer Zauberzeit, zu jener Position teleportieren, als hätte er ein Himmelstor verwendet. Selbstverständlich benötigt das Teleportieren Vis aus deinem Stab.
# -- FIRE
ttresearch.name.FIRE_IGNIS=Elemental Fire: Ignis
ttresearch.lore.FIRE_IGNIS=Fire infused with.....more fire!
ttresearch.page.FIRE_IGNIS.0=You have managed to enhance the destructive powers of hyperenergetic nitor. By letting this fire loose on the surface of the world, you can transmute blocks into their equivalent forms in the nether.
ttresearch.name.FIRE_AQUA=Elemental Fire: Aqua
ttresearch.lore.FIRE_AQUA=Water plus Fire. This should end well.
ttresearch.page.FIRE_AQUA.0=You have managed to totally invert the destructive power of fire. This fire, when let loose in the nether, will turn it into your own personal winter wonderland.
ttresearch.name.FIRE_AER=Elemental Fire: Aer
ttresearch.lore.FIRE_AER=Suspension of disbelief is a useful skill
ttresearch.page.FIRE_AER.0=Everyone likes desserts, right? Well, this fire, when let loose on the world, turns everything into a desert. That is almost like a dessert. Good enough?
ttresearch.name.FIRE_TERRA=Elemental Fire: Terra
ttresearch.lore.FIRE_TERRA=Enough dirt to ... do whatever one does with dirt
ttresearch.page.FIRE_TERRA.0=This fire will turn a wide variety of blocks into dirt. Just about the least useful thing ever. Seriously. This is just about the least useful item ever.
ttresearch.name.FIRE_ORDO=Elemental Fire: Ordo
ttresearch.lore.FIRE_ORDO=The fire of order
ttresearch.page.FIRE_ORDO.0=This fire of order is currently being reworked and does nothing.
ttresearch.name.FIRE_PERDITIO=Elemental Fire: Perditio
ttresearch.lore.FIRE_PERDITIO=Cleanup time
ttresearch.page.FIRE_PERDITIO.0=This fire acts like an antidote of sorts. If your elemental fires have gotten out of your control, you can set loose this specially designed flame. It will rip the magic out of elemental fire, returning it to a mundane form.
ttresearch.name.INFUSED_POTIONS=Infused Crops
ttresearch.lore.INFUSED_POTIONS=Who said bees? No one said bees.
ttresearch.page.INFUSED_POTIONS.0=You are able to create a new form of plant by infusing mundane seeds with magical shards. These seeds can create a wide variety of items. Each aspect can create a different type of item.
ttresearch.page.INFUSED_POTIONS.1=You can only craft primal seeds, all others must be bred. When a fully-grown crop is harvested, it will deposit magical residue into the soil. If a crop is grown in soil containing high magical residue of an appropriate aspect, the two aspects will combine to form a seed of a different aspect.
ttresearch.page.INFUSED_POTIONS.2=Aspect Tendencies can also be bred into crops to increase certain traits. Terra will increase the magical residue left on the soil. Ignis will aid in the creation of new aspects. Ordo will increase the bounty from a plant. Perditio will increase the seeds dropped. Aer will allow a plant to receive other types of tendencies easier. A single plant can only have a maximum of 50 aspect tendencies.
ttresearch.page.INFUSED_POTIONS.3=There are two ways to give crops primal tendencies. Crops will occasionally absorb primal tendencies if planted next to plants of the appropriate aspect. However, plants can't receive more than 5 points in a single aspect in this manner.
ttresearch.page.INFUSED_POTIONS.4=Crops will also drain tendencies from nearby crops. A crop will drain points from an adjacent crop with an equal or greater number of points.
ttresearch.page.INFUSED_POTIONS.5=Some plants will create special grain, which can be made into potions. <BR> Earth infused potions summons barriers between mobs that attack you. <BR> Fire infused potions trap your enemies in a sphere of fire. <BR> Air infused potions send your enemies up in the air. <BR> Water infused potions chill surrounding lava.
# -- WAILA
ttwaila.nothing=Nichts
ttwaila.currentTool=Aktuelles Werkzeug: %s
ttwaila.leftClick=Linksklick
ttwaila.rightClick=Rechtsklick
ttwaila.redstone=Redstone-Aktiviert
ttwaila.autonomous=Autonom
ttwaila.connected=Verbunden mit: %s
ttwaila.repairing=Repariert: %s
ttwaila.finishedRepairing=Reparieren beendet: %s
ttwaila.allowIncoming=Erlaubt eingehende Teleports
ttwaila.disallowIncoming=Erlaubt keine eingehenden Teleports
ttwaila.pushingMode=Modus: Abstoßen
ttwaila.pullingMode=Modus: Anziehen
ttwaila.pushing=Abstoßen
ttwaila.pulling=Anziehen
ttwaila.pullingAdult=Anziehend: Erwachsene
ttwaila.pullingChild=Anziehend: Kinder
ttwaila.pushingAdult=Abstoßend: Erwachsene
ttwaila.pushingChild=Abstoßend: Kinder
ttwaila.pullingAdultType=Anziehend: %s (Erwachsen)
ttwaila.pullingChildType=Anziehend: %s (Kind)
ttwaila.pushingAdultType=Abstoßend: %s (Erwachsen)
ttwaila.pushingChildType=Abstoßend: %s (Kind)

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# MISC
itemGroup.ThaumicTinkerer=Thaumic Tinkerer
ttmisc.connector.set=Location Set!
ttmisc.keyCategory=Thaumic Tinkerer
ttmisc.connector.complete=Binding Complete!
ttmisc.connector.notinterf=Not a Transvector Block.
ttmisc.connector.interffail=Can't bind a Transvector Interface to another.
ttmisc.connector.dislfail=Can't bind a Transvector Dislocator to another.
ttmisc.connector.notpresent=The Transvector Block isn't present.
ttmisc.connector.toofar=The Transvector Block of origin is too far away.
ttmisc.golemconnector.set=Connector Set!
ttmisc.golemconnector.complete=Binding Complete!
ttmisc.golemconnector.notinterf=The connector is not linked to a Golem Connector Block
ttmisc.golemconnector.notpresent=The Golem Connector Block isn't present.
ttmisc.leftClick=Left Click
ttmisc.rightClick=Right Click
ttmisc.redstoneControl=Redstone Control
ttmisc.animationTablet.notRotatable=You can not rotate the Tablet while it's activated.
ttmisc.bloodSword.activateEssentiaHarvest=Activated Essentia Harvesting
ttmisc.bloodSword.deactivateEssentiaHarvest=Deactivated Essentia Harvesting
ttmisc.focusDislocation.tooltip=Currently Dislocating
ttmisc.focusDislocation.tooltipExtra=Extra Contents
ttmisc.inactive=Inactive
ttmisc.active=Active
ttmisc.soulMould.nonAssigned=No Pattern
ttmisc.soulMould.pattern=Current Pattern: %s
ttmisc.all=Todo
ttmisc.none=None
ttmisc.child=Child
ttmisc.adult=Adult
ttmisc.baseCost=Base Cost
ttmisc.clickToRemove=Click to Remove
ttmisc.startEnchant=Start Enchanting
ttmisc.full=Lleno
ttmisc.notAbsorbing=Not Absorbing
ttmisc.absorbing=Absorbing
ttmisc.shareTome.write=Research Written!
ttmisc.shareTome.notOnline=The player who this research belongs to is not online.
ttmisc.shareTomb.offlineshare=Offline share
ttmisc.shareTome.sync=Research Acquired.
ttmisc.shareTome.noAssign=Not Assigned
ttmisc.shareTome.playerName=Bound to %s's research.
ttmisc.toggleArmor=Toggle Awakened Armor
# KAMI MISC
ttmisc.mode.pick.0=Block Mode
ttmisc.mode.pick.1=Square Mode
ttmisc.mode.pick.2=Line Mode
ttmisc.mode.shovel.0=Block Mode
ttmisc.mode.shovel.1=Square Mode
ttmisc.mode.shovel.2=Column Mode
ttmisc.mode.axe.0=Block Mode
ttmisc.mode.axe.1=Square Mode
ttmisc.mode.axe.2=Tree Mode
ttmisc.mode.sword.0=Single Mode
ttmisc.mode.sword.1=Area Mode
ttmisc.mode.sword.2=Soul Mode
ttmisc.experience=Experience
ttmisc.light0=Light Enabled
ttmisc.light1=Light Disabled
ttmisc.awakenedArmor0=Armor Piece Enabled
ttmisc.awakenedArmor1=Armor Piece Disabled
ttmisc.disableAllArmor=Kami Armor Disabled
ttmisc.enableAllArmor=Kami Armor Enabled
ttmisc.differentDim=Different Dimension
ttmisc.distance=Distance
ttmisc.lockedGate=Allow incoming teleports
ttmisc.destination=Unnamed Destination
ttmisc.entrancePoint=Entrance Point
ttmisc.numberKeys=Use the number keys to quickly jump between destinations.
ttmisc.spaceToReset=Press SPACE to return to Entrance Point.
ttmisc.destinationInd=(Destination %s)
ttmisc.clickToTeleport=Shift + Left Click to Teleport
ttmisc.destinations=Destinations:
ttmisc.noDest=There's no Celestial Gateway in the destination.
ttmisc.noTeleport=The Celestial Gateway in the destination does not accept incoming teleports.
# ITEM NAMES
item.darkQuartzItem.name=Smokey Quartz
item.connector.name=Transvector Binder
item.gaseousLightItem.name=Gaseous Illuminae
item.gaseousShadowItem.name=Gaseous Tenebrae
item.gasRemover.name=Fume Dissipator
item.spellCloth.name=Spellbinding Cloth
item.focusFlight.name=Wand Focus: Uprising
item.focusDislocation.name=Wand Focus: Dislocation
item.cleansingTalisman.name=Talisman of Remedium
item.brightNitor.name=Hyperenergetic Nitor
item.focusTelekinesis.name=Wand Focus: Telekinesis
item.soulMould.name=Soul Mould
item.xpTalisman.name=Talisman of Withhold
item.focusSmelt.name=Wand Focus: Efreet's Flame
item.focusHeal.name=Wand Focus: Mending
item.focusEnderChest.name=Wand Focus: Ender Rift
item.bloodSword.name=Cursed Spirit's Blade
item.revealingHelm.name=Helmet of Revealing
item.infusedInkwell.name=Infused Scribing Tools (NYI)
item.focusDeflect.name=Wand Focus: Distortion
item.shareBook.name=Tome of Knowledge Sharing
item.mobAspect.name=Soul Aspect
item.mobAspect.condensed.name=Condensed Soul Aspect
item.mobAspect.infused.name=Infused Soul Aspect
item.infusedSeeds.name=Infused Seeds
item.infusedPotion.name=Potion
item.infusedPotion.Aer.name=Potion of Aer
item.infusedPotion.Ignis.name=Potion of Ignis
item.infusedPotion.Terra.name=Potion of Terra
item.infusedPotion.Aqua.name=Potion of Aqua
item.infusedGrain.name=Imbued Grain
# KAMI ITEM NAMES
item.kamiResource.name=Kami Resource
item.ichor.name=Ichor
item.ichorCloth.name=Ichorcloth
item.ichorium.name=Ichorium
item.ichorNugget.name=Ichorium Nugget
item.ichorCap.name=Ichorium Cap
item.ichorclothRod.name=Ichor Woven Silverwood Wand Core
item.netherShard.name=Nether Shard
item.enderShard.name=Ender Shard
item.ichorclothHelm.name=Ichorcloth Cowl
item.ichorclothChest.name=Ichorcloth Robe
item.ichorclothLegs.name=Ichorcloth Leggings
item.ichorclothBoots.name=Ichorcloth Boots
item.ichorclothHelmGem.name=Cowl of the Abyssal Depths
item.ichorclothChestGem.name=Robes of the Stratosphere
item.ichorclothLegsGem.name=Leggings of the Burning Mantle
item.ichorclothBootsGem.name=Boots of the Horizontal Shield
item.catAmulet.name=Feline Amulet
item.ichorPick.name=Ichorium Pickaxe
item.ichorShovel.name=Ichorium Shovel
item.ichorAxe.name=Ichorium Axe
item.ichorSword.name=Ichorium Sword
item.ichorPickGem.name=Awakened Ichorium Pickaxe
item.ichorShovelGem.name=Awakened Ichorium Shovel
item.ichorAxeGem.name=Awakened Ichorium Axe
item.ichorSwordGem.name=Awakened Ichorium Sword
item.ichorPouch.name=Bottomless Pouch
item.blockTalisman.name=Black Hole Ring
item.placementMirror.name=Worldshaper's Looking Glass
item.focusShadowbeam.name=Wand Focus: Shadowbeam
item.focusXPDrain.name=Wand Focus: Experience Drain
item.protoclay.name=Protoclay
item.skyPearl.name=Celestial Pearl
item.focusRecall.name=Wand Focus: Celestial Recall
# BLOCK NAMES
tile.darkQuartz.name=Block of Smokey Quartz
tile.darkQuartzChiseled.name=Chiseled Smokey Quartz Block
tile.darkQuartzPillar.name=Pillar Smokey Quartz Block
tile.darkQuartzSlab.name=Smokey Quartz Slab
tile.forcefield.name=Forcefield
tile.travelSlab.name=Paving Slab of Travel
tile.travelSlabFull.name=Paving Slab of Travel
tile.travelStairs.name=Paving Stair of Travel
tile.wardSlab.name=Paving Slab of Warding
tile.wardSlabFull.name=Paving Slab of Warding
tile.infusedFarmland.name=Infused Farmland
tile.gaseousLight.name=Gaseous Light
tile.gaseousShadow.name=Gaseous Shadow
tile.infusedGrainBlock.name=Imbued Grain
tile.nitorGas.name=Nitor Gas
# Fire
tile.fireWater.name=Aqua Imbued Fire
tile.fireOrder.name=Ordo Imbued Fire
tile.fireChaos.name=Perditio Imbued Fire
tile.fireFire.name=Ignis Imbued Fire
tile.fireEarth.name=Terra Imbued Fire
tile.fireAir.name=Aer Imbued Fire
tile.darkQuartzSlabFull.name=Smokey Quartz Slab
tile.darkQuartzStairs.name=Smokey Quartz Stairs
tile.interface.name=Transvector Interface
tile.animationTablet.name=Dynamism Tablet
tile.magnet.name=Kinetic Attractor
tile.mobMagnet.name=Corporeal Attractor
tile.enchanter.name=Osmotic Enchanter
tile.funnel.name=Essentia Funnel
tile.dislocator.name=Transvector Dislocator
tile.repairer.name=Thaumic Restorer
tile.aspectAnalyzer.name=Aspectalyzer
tile.platform.name=Ethereal Platform
tile.spawner.name=Tablet of Necromancy
tile.bedrockPortal.name=Bedrock Portal
tile.Levitational Locomotive.name=Levitational Locomotive
tile.Levitational Locomotive Relay.name=Levitational Locomotive Relay
tile.golemConnector.name=Golem Connector
tile.remotePlacer.name=Remote Placer
# KAMI BLOCK NAMES
tile.warpGate.name=Celestial Gateway
# ENCHANTMENT NAMES
enchantment.ttinkerer:ascentBoost=Ascent Boost
enchantment.ttinkerer:slowFall=Slow Fall
enchantment.ttinkerer:autoSmelt=Flaming Touch
enchantment.ttinkerer:desintegrate=Disintegrate
enchantment.ttinkerer:quickDraw=Quick Draw
enchantment.ttinkerer:vampirism=Vampirism
enchantment.ttinkerer:dispersedStrike=Dispersed Strike
enchantment.ttinkerer:focusedStrike=Focused Strike
enchantment.ttinkerer:tunnel=Tunnel
enchantment.ttinkerer:finalStrike=Final Strike
enchantment.ttinkerer:pounce=Pounce
enchantment.ttinkerer:shatter=Shatter
enchantment.ttinkerer:shockwave=Shockwave
enchantment.ttinkerer:valiance=Valiance
# WAND COMPONENTS
item.Wand.ICHOR.cap=Ichorium Adorned
item.Wand.ICHORCLOTH.rod=Ichor Woven Silverwood
# RESEARCH
ttresearch.prefix=[TT]
ttresearch.prefix.kami=[TTKami]
tc.research_category.TT_ENCHANTING=Enchanting
tc.research_category.TT_CATEGORY=Thaumic Tinkering
# -- COMPUTERCRAFT PERIPHERALS
ttresearch.name.PERIPHERALS=Computercraft Peripherals
ttresearch.lore.PERIPHERALS=When technology meets magic
ttresearch.page.PERIPHERALS.0=Thaumic Tinkerer allows for some of the blocks that it adds, alongside some vanilla Thaumcraft blocks, to be used as ComputerCraft peripherals.<BR><BR>For convenience sake, the method documentation for these peripherals is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
ttcomputer.dissipator=Dissipating
# -- ASPECT ANALYZER
ttresearch.name.ASPECT_ANALYZER=Aspectalyzer
ttresearch.lore.ASPECT_ANALYZER=Computerized Scanning
ttresearch.page.ASPECT_ANALYZER.0=You created a device that allows Computers to know what aspects an item has.<BR><BR>This block acts like a normal inventory, any items in it can be scanned by use of a Computer. Visit the peripheral documentation entry for more info.
# -- SMOKEY QUARTZ
ttresearch.name.DARK_QUARTZ=Smokey Quartz
ttresearch.lore.DARK_QUARTZ=Shadow of the Day
ttresearch.page.DARK_QUARTZ.0=Smokey Quartz is pretty much Quartz, but negative. All regular blocks that can be made with quartz, can also be made with smokey quartz, and they look black.<BR><BR>Smokey Quartz itself can be made with a piece of coal or charcoal for tinting, and a few pieces of regular nether quartz.
# -- TOME OF KNOWLEDGE SHARING
ttresearch.name.SHARE_TOME=Tome of Knowledge Sharing
ttresearch.lore.SHARE_TOME=Published research for peer review
ttresearch.page.SHARE_TOME.0=If one day you happen to want to share your knowledge with the rest of the world, this is the item for you.<BR><BR>By simply right clicking on this tome and handing it to someone else, they'll get all the research you've discovered so far.<BR><BR>(Note: Case there being no recipe on the right of this, the recipe is disabled and the item is creative only)
# -- TRANSVECTOR INTERFACE
ttresearch.name.INTERFACE=Transvector Interface
ttresearch.lore.INTERFACE=Extended possibilities
ttresearch.page.INTERFACE.0=The thing is, there's only six sides to a block..." - Direwolf20<BR><BR>Myth = Busted! Your latest construct can be bound to a block in the nearby vicinity. Its sides will mimic the sides of the block selected, and it'll function as an extension. It can accept BuildCraft, TE3 and IC2 power, essentia, items, and liquids, being able to also export the latter two.<BR>[continued]
ttresearch.page.INTERFACE.1=In order to bind an interface to another block, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the interface followed by right clicking on the target, these two get bound and ready for operation. The limit is short, only 4 blocks. (Note: buildcraft pipes need to be broken and replaced to work)
ttresearch.page.INTERFACE.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
# -- GOLEM CONNECTOR
ttresearch.name.GOLEM_CONNECTOR=Golem Connector
ttresearch.lore.GOLEM_CONNECTOR=No Golemic mind control involved. Honest!
ttresearch.page.GOLEM_CONNECTOR.0=By exploring what you can do with motion, tools, and a little bit of order, you have discovered how to make those golems just a tiny bit more obedient! You discover a block, that when you place a computer by it, can read the mind of golems nearby, and 'convince' them to do as the computer asks
ttresearch.page.GOLEM_CONNECTOR.1=In order to bind a Connector to a golem, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the Connector followed by shift-right clicking on the target golem, these two get bound and ready for operation. The limit is quite long, 30 blocks away!
ttresearch.page.GOLEM_CONNECTOR.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
ttresearch.page.GOLEM_CONNECTOR.3=<BR><BR>For convenience sake, the method documentation for this block is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
# -- GASEOUS ILLUMINAE
ttresearch.name.GASEOUS_LIGHT=Gaseous Illuminae
ttresearch.lore.GASEOUS_LIGHT=Bright out of sight
ttresearch.page.GASEOUS_LIGHT.0=You have studied the intricacies of the light, and found out a way to create completely invisible light by infusing a phial with the raw light.<BR><BR>This phial contains a concentrated extract of Gaseous Illuminae, that can be released through a right click, and will spread relatively fast in the nearby area, lighting it up.
# -- GASEOUS TENEBRAE
ttresearch.name.GASEOUS_SHADOW=Gaseous Tenebrae
ttresearch.lore.GASEOUS_SHADOW=Hidden shadows
ttresearch.page.GASEOUS_SHADOW.0=You have studied the intricacies of the Shadow, and found out a way to create gaseous darkness by infusing a phial with the raw shadow.<BR><BR>This phial contains a concentrated extract of Gaseous Tenebrae, that can be released through a right click, and will spread relatively fast in the nearby area, darkening it.
# -- FUME DISSIPATOR
ttresearch.name.GAS_REMOVER=Fume Dissipator
ttresearch.lore.GAS_REMOVER=HAZMAT cleanup
ttresearch.page.GAS_REMOVER.0=After knowing both the Gaseous Illuminae and Tenebrae, you are thinking it's becoming a hassle to get rid of it. With this item, by shift-right clicking on it, all the nearby gas will get dissipated.
# -- SPELLBINDING CLOTH
ttresearch.name.SPELL_CLOTH=Spellbinding Cloth
ttresearch.lore.SPELL_CLOTH=Enchanted erasor
ttresearch.page.SPELL_CLOTH.0=By mixing some Enchanted Fabric with raw magic power, you created a cloth that can be rubbed on an item to wipe it of its enchantments by combining them in a Crafting Recipe.
# -- DYNAMISM TABLET
ttresearch.name.ANIMATION_TABLET=Dynamism Tablet
ttresearch.lore.ANIMATION_TABLET=Working hard, or hardly working?
ttresearch.page.ANIMATION_TABLET.0=You decided to further discover the uses of Golem Animation Cores, and this is the fruit of that labour.<BR><BR>This tablet can accept an item to animate with mystical energy. Using the left and right buttons in the tablet's interface, you can select to do a left or right click with the item. The button in the bottom controls if the tablet reacts always when it can or just when a redstone signal is applied.<BR><BR>Virtually anything can be animated, including blocks. The type of tool in the tablet also defines how fast something breaks, as expected.
# -- WAND FOCUS: UPRISING
ttresearch.name.FOCUS_FLIGHT=Wand Focus: Uprising
ttresearch.lore.FOCUS_FLIGHT=Up, up and away!
ttresearch.page.FOCUS_FLIGHT.0=Using the knowledge you got from creating the Sword of the Zephyr of propelling things around with air, you created a wand focus that will propel the holder in the direction that they're looking at.<BR><BR>When someone is propelled through the use of this focus, any accumulated gravitational energy is negated, resetting the fall damage the holder would take.
# -- WAND FOCUS: DISLOCATION
ttresearch.name.FOCUS_DISLOCATION=Wand Focus: Dislocation
ttresearch.lore.FOCUS_DISLOCATION=From there to here
ttresearch.page.FOCUS_DISLOCATION.0=You created a wand focus based on the focus of equal trade. The difference is that this one not only holds the object's fingerprint, but it holds the object itself, allowing it to be placed elsewhere.<BR><BR>To get a block to transport, right click on it. To place it back, right click somewhere else. This focus can transport pretty much anything, including chests and mob spawners.
ttresearch.page.FOCUS_DISLOCATION.1=The vis cost in applied in picking up the block. Placing it down is free.<BR><BR>Due to the amount of energy required for the dislocation, blocks with tile entities (such as chests and furnaces) cost 5x the amount of vis as normally. Mob spawners, in particular, cost 20x instead.
# -- TALISMAN OF REMEDIUM
ttresearch.name.CLEANSING_TALISMAN=Talisman of Remedium
ttresearch.lore.CLEANSING_TALISMAN=Better than milk
ttresearch.page.CLEANSING_TALISMAN.0=You have studied life and the body and found that through the application of magic you can protect yourself from harmful outside influences by redirecting these effects to a construct. This talisman will dispel most harmful effects on the holder and keep them on itself, taking damage. It will removed some effects stemming from warp, at an extreme durability cost.<BR><BR>To enable or disable this ability, one would shift-right click on it. As expected, it only works whilst enabled. It must be worn in your amulet slot to take effect.
# -- HYPERENERGETIC NITOR
ttresearch.name.BRIGHT_NITOR=Hyperenergetic Nitor
ttresearch.lore.BRIGHT_NITOR=Lighting the path
ttresearch.page.BRIGHT_NITOR.0=You managed to create a light that will shine even if it's being carried by a player by energizing the everburning flame that is Nitor with powerful energetic aspects such as Potentia and Lux.<BR><BR>The light casted by this will shine closely behind the carrier, it seems to leave a longer trail in the Nether, due to the heat.
# -- WAND FOCUS: TELEKINESIS
ttresearch.name.FOCUS_TELEKINESIS=Wand Focus: Telekinesis
ttresearch.lore.FOCUS_TELEKINESIS=Beats gravity bubbles any day
ttresearch.page.FOCUS_TELEKINESIS.0=You created a wand focus that kinetically moves objects laying on the floor. This focus will move any nearby items to where you're pointing at. Sneaking will bring the items towards you instead.
# -- KINETIC ATTRACTION
ttresearch.name.MAGNETS=Kinetic Attraction
ttresearch.lore.MAGNETS=How do they work?
ttresearch.page.MAGNETS.0=Working with the telekinesis focus, you managed to apply this knowledge to create a device to attract items or living beings, like a magnet.<BR><BR>These two blocks have two states, north (red) and south (blue), in north mode it'll push items, or entities away; in south mode it'll pull them in.<BR><BR>The range of the attraction depends on the redstone signal applied to it. A lever next to it will allow for 7.5 blocks, while a current from farther away will make it shorter. In general, the attraction is equal to half the redstone signal's strength in blocks, in every direction.
ttresearch.page.MAGNETS.1=You designed two devices. The Kinetic and Corporeal Attractors, these, respectively affect items and living beings.<BR><BR>The Corporeal Attractor involves some more complex mechanisms, to which you can access by right clicking it with a casting wand. Using a Soul Mould, you can right click on a mob to save it as a pattern, which you can set in the attractor's interface, as a filter, along with settings for child or adult animals, if available.
# -- OSMOTIC ENCHANTER
ttresearch.name.ENCHANTER=Osmotic Enchanter
ttresearch.lore.ENCHANTER=Picking your luck
ttresearch.page.ENCHANTER.0=You grew tired of getting terrible enchantments for your efforts. To that, you created a new enchantment table that allows you to pick what enchantments you want to apply to an item.<BR><BR>This new contraption requires a wand, each enchantment requires a specific combination of vis from that wand. The price of the enchantment is exponentially proportional to the level you want to apply.<BR><BR>Regular enchantment rules apply, for example, you can't combine Silk Touch with Fortune.
ttresearch.page.ENCHANTER.1=After you selected the enchantments you want on an item, clicking the red button in the interface will start the enchanting progress. As the item is being enchanted, you can't take it out of the table, nor can you change the enchantments you are putting on it.<BR><BR>The table will slowly drain vis from the wand, until it's done. For this to work, there needs to be 6 pillars in the nearby vicinity (4 blocks), these pillars need to be at the same level of the table.<BR><BR>[continued]
ttresearch.page.ENCHANTER.2=The pillars need to be made of two to twelve Obsidian Totem blocks stacked on top of each other, with a piece of Nitor on top of them. The enchanter will get flux energy from them, grabbing vis from the wand and combining them to enchant the item.<BR><BR>Lastly, the enchanter will cease to function with iron or copper capped wands, due to them being too rustic and basic for the complex infusions required.
# -- TALISMAN OF WITHHOLD
ttresearch.name.XP_TALISMAN=Talisman of Withhold
ttresearch.lore.XP_TALISMAN=I'll take your 'time'
ttresearch.page.XP_TALISMAN.0=After knowing that Zombie Brains have the ability to store experience, you have created a talisman that mimics that behaviour, not to a perfect extent though.<BR><BR>To switch the ability to store experience, you need to shift-right-click on the talisman. When the talisman is enabled, it'll absorb any nearby experience orbs, those can be transformed back into usable experience by right clicking with a glass bottle in your inventory, turning that bottle into a Bottle o' Enchanting. It must be worn in your amulet slot to take effect.
# -- ESSENTIA FUNNEL
ttresearch.name.FUNNEL=Essentia Funnel
ttresearch.lore.FUNNEL=Even transfer
ttresearch.page.FUNNEL.0=You grew tired of managing your jars with phials, to that, you created this new mechanism to transfer the contents of one into another.<BR><BR>By placing this block above a hopper, and right clicking it with a filled jar, if the hopper is pointing into a jar that's either empty or of the same aspect, the contents of the jar will be transferred over.
# -- ENCHANTMENT: ASCENT BOOST
ttresearch.name.TTENCH_ASCENT_BOOST=Enchantment: Ascent Boost
ttresearch.lore.TTENCH_ASCENT_BOOST=Jump good.
ttresearch.page.TTENCH_ASCENT_BOOST.0=You have formulated an enchantment that allows you to jump higher than you normally can.<BR><BR>This enchantment can be applied on leg armor. When done so, the wearer will be able to jump a lot higher than normal.
# -- ENCHANTMENT: SLOW FALL
ttresearch.name.TTENCH_SLOW_FALL=Enchantment: Slow Fall
ttresearch.lore.TTENCH_SLOW_FALL=Falling with style
ttresearch.page.TTENCH_SLOW_FALL.0=You have formulated an enchantment that allows you to fall slowly.<BR><BR>This enchantment can be applied on foot armor. When done so, the wearer will fall at a slower rate, this will also reduce, if not negating the fall damage.<BR><BR>Pressing Shift will temporarily disable this effect allowing you to fall normally.
# -- ENCHANTMENT: FLAMING TOUCH
ttresearch.name.TTENCH_AUTO_SMELT=Enchantment: Flaming Touch
ttresearch.lore.TTENCH_AUTO_SMELT=Like a hot axe through butter
ttresearch.page.TTENCH_AUTO_SMELT.0=You have formulated an enchantment that allows you to summon imaginary flames.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break anything wooden with extreme finesse, by use of a flame that softens the wood through the breaking process, but never destroying or damaging it. However, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: DISINTEGRATE
ttresearch.name.TTENCH_DESINTEGRATE=Enchantment: Disintegrate
ttresearch.lore.TTENCH_DESINTEGRATE=Spacequake alert
ttresearch.page.TTENCH_DESINTEGRATE.0=You have formulated an enchantment that allows you to mine soft materials at incredible speeds.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break regular blocks (dirt, stone, netherrack, etc.) that the tool is good for with extreme finesse, however, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: QUICK DRAW
ttresearch.name.TTENCH_QUICK_DRAW=Enchantment: Quick Draw
ttresearch.lore.TTENCH_QUICK_DRAW=May the odds ever be in your favour
ttresearch.page.TTENCH_QUICK_DRAW.0=You have formulated an enchantment that allows you to draw your bow in a quicker fashion.<BR><BR>This enchantment can be applied on bows. When done so, the bow can be fully drawn faster than normally.
# -- ENCHANTMENT: VAMPIRISM
ttresearch.name.TTENCH_VAMPIRISM=Enchantment: Vampirism
ttresearch.lore.TTENCH_VAMPIRISM=I'll take that
ttresearch.page.TTENCH_VAMPIRISM.0=You have formulated an enchantment that allows you to drain the health of the enemies you attack.<BR><BR>This enchantment can be applied on swords. When done so, a chunk of the damage dealt to a living thing using that sword will be given back to the wielder.
# -- ENCHANTMENT: DISPERSED_STRIKES
ttresearch.name.TTENCH_DISPERSED=Enchantment: Dispersed Strikes
ttresearch.lore.TTENCH_DISPERSED=Kill ALL the mobs
ttresearch.page.TTENCH_DISPERSED.0=You have formulated an enchantment that allows you to fight many mobs at once.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be multiplied, but the damage on successive strikes to the same mob will be decreased.
# -- ENCHANTMENT: FOCUSED_STRIKES
ttresearch.name.TTENCH_FOCUSED=Enchantment: Focused Strikes
ttresearch.lore.TTENCH_FOCUSED=Kill ONE OF the mobs
ttresearch.page.TTENCH_FOCUSED.0=You have formulated an enchantment that enables you to become proficient at fighting a single mob.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be decreased, but the damage on successive strikes to the same mob will be increased.
# -- ENCHANTMENT: FINAL_STRIKE
ttresearch.name.TTENCH_FINAL=Enchantment: Final Strike
ttresearch.lore.TTENCH_FINAL=Go for the head!
ttresearch.page.TTENCH_FINAL.0=You have formulated an enchantment that enables you to occasionally score critical hits.<BR><BR>This enchantment can be applied on swords. When done so, there is a chance that a hit will do triple damage.
# -- ENCHANTMENT: VALIANCE
ttresearch.name.TTENCH_VALIANCE=Enchantment: Valiance
ttresearch.lore.TTENCH_VALIANCE=Back from the edge
ttresearch.page.TTENCH_VALIANCE.0=You have formulated an enchantment that enables you to fight better when at low health.<BR><BR>This enchantment can be applied on swords. When done so, damage done with the sword will be increased when the weilder is at low health.
# -- ENCHANTMENT: TUNNEL
ttresearch.name.TTENCH_TUNNEL=Enchantment: Tunnel
ttresearch.lore.TTENCH_TUNNEL=Mining is boring
ttresearch.page.TTENCH_TUNNEL.0=You have formulated an enchantment that enables you to become more efficient at digging straight lines.<BR><BR>This enchantment can be applied on tools. When done so, digging multiple blocks in a straight line will increase your digging speed.
# -- ENCHANTMENT: SHATTER
ttresearch.name.TTENCH_SHATTER=Enchantment: Shatter
ttresearch.lore.TTENCH_SHATTER=Who needs obsidian
ttresearch.page.TTENCH_SHATTER.0=You have formulated an enchantment that enables you to become more efficient at destroying strong blocks.<BR><BR>This enchantment can be applied on tools. When done so, digging speed will be greatly increased on strong blocks.
# -- ENCHANTMENT: SHOCKWAVE
ttresearch.name.TTENCH_SHOCKWAVE=Enchantment: Shockwave
ttresearch.lore.TTENCH_SHOCKWAVE=Mini Earthquakes
ttresearch.page.TTENCH_SHOCKWAVE.0=You have formulated an enchantment that enables you to become to kill enemies while falling.<BR><BR>This enchantment can be applied on boots. When done so, whenever the wearer falls, damage will be dealt to surrounding mobs or players.<BR><BR>Unfortunatly Magics of all types that make the player lighter, so to prevent damage from falling, will make the player too light to damage entities. You feel there may be ways to stop this at a later time, once you know the magic better.
# -- ENCHANTMENT: POUNCE
ttresearch.name.TTENCH_POUNCE=Enchantment: Pounce
ttresearch.lore.TTENCH_POUNCE=Light on your feet
ttresearch.page.TTENCH_POUNCE.0=You have formulated an enchantment that enables you to to leap on your foes.<BR><BR>This enchantment can be applied on leggings. When done so, your attacks will be more powerful while you are in the air.
# -- WAND FOCUS: EFREET'S FLAME
ttresearch.name.FOCUS_SMELT=Wand Focus: Efreet's Flame
ttresearch.lore.FOCUS_SMELT=All burned up
ttresearch.page.FOCUS_SMELT.0=By combining the flame and excavation foci, you made one that has features from both.<BR><BR>This focus will smelt any blocks in the world that the caster is pointing at, akin to the excavation focus' beam. Only blocks that smelt into other blocks in a mundane furnace will be smelted.
# -- WAND FOCUS: MENDING
ttresearch.name.FOCUS_HEAL=Wand Focus: Mending
ttresearch.lore.FOCUS_HEAL=Healers never die
ttresearch.page.FOCUS_HEAL.0=You know Pech carry powerful foci that can induce diseases, with that, you devised a way to use them to your benefits.<BR><BR>This focus will slowly mend the caster's wounds as they're using it, using vis from the wand in the process.
# -- WAND FOCUS: ENDER RIFT
ttresearch.name.FOCUS_ENDER_CHEST=Wand Focus: Ender Rift
ttresearch.lore.FOCUS_ENDER_CHEST=A 'pocket' to the fourth dimension
ttresearch.page.FOCUS_ENDER_CHEST.0=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chest remotely.
ttresearch.page.FOCUS_ENDER_CHEST.ES=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chests remotely. <BR> Shift right click on an ender chest to set the focus to that colour, or shift right click on a block of obsidian to set the focus to the vanilla ender storage.
# -- CURSED SPIRIT'S BLADE
ttresearch.name.BLOOD_SWORD=Cursed Spirit's Blade
ttresearch.lore.BLOOD_SWORD=You're being unpleasant
ttresearch.page.BLOOD_SWORD.0=You created a sword that strikes with unparalleled force. However, for this to be the case, the sword feeds on the striker's blood.<BR><BR>Upon damaging anything with this sword, the attacker will take one heart of damage. Blocking with this sword will always deal only 1.5 hearts, regardless of the original damage.<BR><BR>Furthermore, simply holding this sword gives the holder a steadfast aura, making them move faster than normal.
ttresearch.page.BLOOD_SWORD.1=You have also discovered that the sword can reap the souls of mobs instead of normal drops. This ability is activated via a shift-right click. These souls are rich in essentia, but you suspect that they might have other uses.
# -- Mob Summoning
ttresearch.name.SUMMON=Mob Summoning
ttresearch.lore.SUMMON=Almost necromancy
ttresearch.page.SUMMON.0=You are able to use the souls gained from a Cursed spirits blade in order to summon mobs. Place three pedestals around a Tablet of Necromancy. On the pedestals, place three soul aspects. Different types of soul aspects give different types of mobs. Every mob has a different composition.
ttresearch.page.SUMMON.1=By creating Infused Soul Aspects, you are able to summon mobs without consuming Soul Aspects. Summoning using Infused Soul Aspects is much slower than normal.
# -- TRANSVECTOR DISLOCATOR
ttresearch.name.DISLOCATOR=Transvector Dislocator
ttresearch.lore.DISLOCATOR=No Blood Magic required
ttresearch.page.DISLOCATOR.0=By studying motion, you managed to create a block that swaps two blocks in space.<BR><BR>This block acts like a Transvector Interface, where it must be bound to another location in space using a Transvector Binder, you can set the direction it's facing using a wand, and when a redstone signal is applied, the dislocator will swap the block in front of it with the block linked to using the binder. It also transports any and all entities in those areas.<BR><BR>It can be camouflaged similarly to the Transvector Interface. It has a longer range than it, 16 blocks.
# -- HELMET OF REVEALING
ttresearch.name.REVEALING_HELM=Helmet of Revealing
ttresearch.lore.REVEALING_HELM=Low effort alternative
ttresearch.page.REVEALING_HELM.0=As it turns out, goggles don't offer much protection from attacking zombies. You think you have a fix for that though. By strapping goggles of revealing onto a thaumium helmet, you can get the benefits of both. Well, it turns out it is a bit more complicated than that. A bit of magic is required to avoid feedback loops, and a bit of magic to keep them from slipping off, but on the whole, it more or less works.
# -- THAUMIC REHABILITATOR
ttresearch.name.REPAIRER=Thaumic Restorer
ttresearch.lore.REPAIRER=Undoing the damage you've done
ttresearch.page.REPAIRER.0=You created a new contraption to restore broken tools. By right clicking this block with a broken tool and hooking it to essentia tubes, it'll gather essentia to repair the tool.<BR><BR>The essentia that will repair items is Instrumentum.<BR><BR>Looking at the block with goggles of revealing also shows how worn down the item in it still is. Redstone current will be emitted while an item is being repaired.
# -- WAND FOCUS: DISTORTION
ttresearch.name.FOCUS_DEFLECT=Wand Focus: Distortion
ttresearch.lore.FOCUS_DEFLECT=Turbulance shield
ttresearch.page.FOCUS_DEFLECT.0=You created a focus to protect you from incoming fire.<BR><BR>This focus, when in use, will constantly drain vis from the wand it's inserted on, in order to summon a ward around the caster, making ordinary projectiles pass through them harmlessly.<BR><BR>Ordinary projectiles include arrows, snowballs or potions. It seems the ward is not strong enough to displace stronger attacks, like fireballs or wither heads.
# -- LEVITATOR LOCOMOTIVE
ttresearch.name.LEVITATOR_LOCOMOTIVE=Levitational Locomotive
ttresearch.lore.LEVITATOR_LOCOMOTIVE=It moves to the left, it moves to the right.
ttresearch.page.LEVITATOR_LOCOMOTIVE.0=You created a new contraption to move things back and forth. Two relays placed in a straight line will project a force beam between them. A visual effect will be shown if particles are enabled.<BR><BR> Place a Levitator inside that projected beam. The Levitator will be moved back and forth inside that beam, carrying the block on top of it.
# -- ETHEREAL PLATFORM
ttresearch.name.PLATFORM=Ethereal Platform
ttresearch.lore.PLATFORM=Is it really there?
ttresearch.page.PLATFORM.0=You devised a block that is only solid for anyone standing on top of it. This block does not have a collision box for anyone who doesn't meet that criteria, or is sneaking.<BR><BR>You can also camouflage this block as any other by simply clicking on it.<BR><BR>You think you can use this with the Arcane Levitator for some interesting effects.
# KAMI RESEARCH
# -- DIMENSIONAL SHARDS
ttresearch.name.DIMENSION_SHARDS=Dimensional Shards
ttresearch.lore.DIMENSION_SHARDS=Rarities of the Otherworld
ttresearch.page.DIMENSION_SHARDS.0=Similarly to the overworld, the Nether and the End also have their specific shards, these are rarely held by either Zombie Pigmen living in the Nether or Endermen living in the End. They might be useful for something later on, although you're not quite sure how.<BR><BR><IMG>ttinkerer:textures/items/netherShard.png:0:0:255:255:0.0625</IMG><IMG>ttinkerer:textures/items/enderShard.png:0:0:255:255:0.0625</IMG>
# -- ICHOR
ttresearch.name.ICHOR=Ichor
ttresearch.lore.ICHOR=Blood of the Gods
ttresearch.page.ICHOR.0=Through extensive study in all subjects of thaumaturgy you have discovered a substance that is what you consider to be the next step in your endeavours.<BR><BR>This extremely powerful substance, which you call "Ichor" contains the raw awakened power of a nether star. You are sure you will be able to put it to use for countless devices in the future.
# -- ICHORCLOTH
ttresearch.name.ICHOR_CLOTH=Ichorcloth
ttresearch.lore.ICHOR_CLOTH=Hope you brought a strong needle
ttresearch.page.ICHOR_CLOTH.0=You found a way of infusing Magical Fabric with your latest discovery, Ichor. Funnily enough, this process does not require the typical infusion procedure, as the Ichor easily absorbs the diamond and blends with the fabric.<BR><BR>However, to do this, you require not only the best wand you ever designed to be fully charged, but you must also be wearing a full set of thaumaturge's robes, in order to convey enough energy for the creation.<BR><BR>You think it's time you start designing a new wand.
# -- ICHORIUM
ttresearch.name.ICHORIUM=Ichorium
ttresearch.lore.ICHORIUM=A metal harder than diamond
ttresearch.page.ICHORIUM.0=More endeavours with Ichor reveal its property to blend with most mundane materials. Most of the blends result in absolutely nothing, however, you have managed to blend it with diamonds and fabric in the past, and this time, with thaumium.<BR><BR>This metal is extremely strong and resilient, to a point where mundane materials could never get. You haven't found any uses for it yet, but you know it shouldn't take you too long.
# -- ICHORCLOTH STRAPPED SILVERWOOD WAND CORE
ttresearch.name.ROD_ICHORCLOTH=Ichor Woven Silverwood Wand Core
ttresearch.lore.ROD_ICHORCLOTH=That's a mouthful
ttresearch.page.ROD_ICHORCLOTH.0=You have done it. By infusing a silverwood wand core with Ichorcloth, you managed to create the ultimate wand core.<BR><BR>This core holds an insane amount of 1000 of each type of vis. This will definitely make crafting expensive components a bit less stressful. Now the question lies, where will you get all the vis for this?
# -- ICHORIUM WAND CAPS
ttresearch.name.CAP_ICHOR=Ichorium Wand Caps
ttresearch.lore.CAP_ICHOR=Somewhat like a Steam Sale
ttresearch.page.CAP_ICHOR.0=You have put Ichorium to its first ever use, by devising wand caps that give you a 30% discount on everything. Now you need to actually put this to any use and create a wand that can store more vis.
# -- ICHORCLOTH ARMOR
ttresearch.name.ICHORCLOTH_ARMOR=Ichorcloth Robes
ttresearch.lore.ICHORCLOTH_ARMOR=Unbeatable, unbreakable, unpossible
ttresearch.page.ICHORCLOTH_ARMOR.0=You have found how to weave Ichorcloth into clothing.<BR><BR>These new clothes are about as effective as mundane diamond armor, when it comes to protecting the wearer from damage. However, this cloth is completely unbreakable and will never sustain as much as a scratch.
# -- COWL OF THE ABYSSAL DEPTHS
ttresearch.name.ICHORCLOTH_HELM_GEM=Cowl of the Abyssal Depths
ttresearch.lore.ICHORCLOTH_HELM_GEM=Just friendly crustaceans
ttresearch.page.ICHORCLOTH_HELM_GEM.0=You found a way of upgrading the Ichorcloth Cowl into a more powerful form.<BR><BR>First and foremost, the cowl doubles as goggles of revealing.<BR>Second, the wearer is granted unlimited underwater breath as well as crystal clear underwater vision.<BR>Lastly, if one wearing this cowl finds themselves without a full belly, the effects of health restoration will still apply, as if that was the case. Pressing U will toggle this armors effects.
# -- ROBES OF THE STRATOSPHERE
ttresearch.name.ICHORCLOTH_CHEST_GEM=Robes of the Stratosphere
ttresearch.lore.ICHORCLOTH_CHEST_GEM=Guys can wear these too
ttresearch.page.ICHORCLOTH_CHEST_GEM.0=You found a way of upgrading the Ichorcloth Robes into a more powerful form.<BR><BR>Starting off, by simply wearing these robes, the wearer is blessed with the power of eternal flight (wings that don't burn after 5 minutes included), as well as having all fall damage negated.<BR>The robes also passively protect the wearer from any incoming simple projectiles, akin to the focus of Distortion. Pressing U will toggle this armors effects.
# -- LEGGINGS OF THE BURNING MANTLE
ttresearch.name.ICHORCLOTH_LEGS_GEM=Leggings of the Burning Mantle
ttresearch.lore.ICHORCLOTH_LEGS_GEM=A warm feeling
ttresearch.page.ICHORCLOTH_LEGS_GEM.0=You found a way of upgrading the Ichorcloth Leggings into a more powerful form.<BR><BR>These leggings are infused with the soul of fire.<BR>For one, they cast a light around the holder, brighter even than that of Hyperenergetic Nitor. This light also expands to where the wearer is looking, akin to a flashlight, and prevails given the creator's existence in a much extended range.<BR>Furthermore, these leggings not only provide fire resistance, but they convert any incoming fire damage into healing. Pressing U will toggle this armors effects.
ttresearch.page.ICHORCLOTH_LEGS_GEM.1=Case you find yourself wanting to be in the darkness for whatever reason, Shift-right clicking with these leggings will toggle on or off the light feature.
# -- BOOTS OF THE HORIZONTAL SHIELD
ttresearch.name.ICHORCLOTH_BOOTS_GEM=Boots of the Horizontal Shield
ttresearch.lore.ICHORCLOTH_BOOTS_GEM=Recommended by 9/10 Landstriders
ttresearch.page.ICHORCLOTH_BOOTS_GEM.0=You found a way of upgrading the Ichorcloth Boots into a more powerful form.<BR><BR>These boots allow for extremely smooth movement, akin to the Boots of the Traveller. The wearer's speed, jump height and jump reach all become magnified by wearing the boots, making movement a breeze. One can also walk on 1 high blocks as if they are slabs, this can be suppressed by sneaking.<BR>Wearing the boots also induces a constant Haste II effect, turns any dirt below them into grass and negates all fall damage. Pressing U will toggle this armors effects.
# -- FELINE AMULET
ttresearch.name.CAT_AMULET=Feline Amulet
ttresearch.lore.CAT_AMULET=Like black cats on a bad day
ttresearch.page.CAT_AMULET.0=It didn't take you long to come to the conclusion that you hated all those times a creeper snuck up on you.<BR><BR>To that end, using the knowledge you have that creepers run away from cats, you have devised an amulet that by simply being carried on you makes all creepers run in fear of your presence. Not only that, but they'll be petrified to the point of not gathering enough stoke to explode. Great. It must be worn in your amulet slot to take effect.
# -- ICHORIUM TOOLS
ttresearch.name.ICHOR_TOOLS=Ichorium Tools
ttresearch.lore.ICHOR_TOOLS=Pinacle of design
ttresearch.page.ICHOR_TOOLS.0=You discovered how to create tools out of Ichorium. These tools are extremely powerful, even more so than diamond, furthermore, they never break.<BR><BR>For the creation of these tools, mundane sticks aren't enough, you decided to use Silverwood rods in replacement.
# -- AWAKENED ICHORIUM PICKAXE
ttresearch.name.ICHOR_PICK_GEM=Awakened Ichorium Pickaxe
ttresearch.lore.ICHOR_PICK_GEM=Who needs a quarry?
ttresearch.page.ICHOR_PICK_GEM.0=You awakened the real potential of an Ichorium Pickaxe. This pickaxe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken. The area is offset, to allow for easy mining<BR><BR>On Line Mode (Blue)
ttresearch.page.ICHOR_PICK_GEM.1=It'll break a 10 block long line starting on the original block. It can also break bedrock, taking you deeper into the the heart of the earth. You believe digging there might prove to be more fruitful.
# -- AWAKENED ICHORIUM SHOVEL
ttresearch.name.ICHOR_SHOVEL_GEM=Awakened Ichorium Shovel
ttresearch.lore.ICHOR_SHOVEL_GEM=Gravel no more!
ttresearch.page.ICHOR_SHOVEL_GEM.0=You awakened the real potential of an Ichorium Shovel. This shovel contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Column Mode (Blue) it'll break a column of the same type of block as the one originally broken, 8 blocks above and below.
# -- AWAKENED ICHORIUM AXE
ttresearch.name.ICHOR_AXE_GEM=Awakened Ichorium Axe
ttresearch.lore.ICHOR_AXE_GEM=A real nice feller
ttresearch.page.ICHOR_AXE_GEM.0=You awakened the real potential of an Ichorium Axe. This axe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Tree Mode (Blue) it'll break entire trees by simply cutting down one of their blocks.<BR><BR>This axe is also extremely proficient at cutting plant life.
# -- AWAKENED ICHORIUM SWORD
ttresearch.name.ICHOR_SWORD_GEM=Awakened Ichorium Sword
ttresearch.lore.ICHOR_SWORD_GEM=An elegant weapon from a more civilised age
ttresearch.page.ICHOR_SWORD_GEM.0=You awakened the real potential of an Ichorium Sword. This sword contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Single Mode (Green) it'll attack mobs normally.<BR><BR>On Area Mode (Red) it'll attack all mobs of the same type in a 3 block radius of the attacked one.<BR><BR>On Soul Mode (Blue) it'll deal less damage than normally, but every hit will bless the attacker with a Soul Heart.<BR>[continued]
ttresearch.page.ICHOR_SWORD_GEM.1=Soul Hearts are hearts that can only be used once. They show up as metallic hearts below your food bar, when existent. They block damage their wielder would take, but disappear in the process.
# -- BOTTOMLESS POUCH
ttresearch.name.ICHOR_POUCH=Bottomless Pouch
ttresearch.lore.ICHOR_POUCH=Try not to tear it
ttresearch.page.ICHOR_POUCH.0=By infusing a Focus Pouch with items such as the Portable Hole focus, you managed to allow it to not only store more than Foci, but also to have a very extensive storage space.<BR><BR>This pouch can not only carry more than four chests, but it also doubles as a standard Focus Pouch, allowing any foci within it to be inserted in a wand like normally. You can kiss your inventory problems goodbye.
# -- BLACK HOLE RING
ttresearch.name.BLOCK_TALISMAN=Black Hole Ring
ttresearch.lore.BLOCK_TALISMAN=More pascal than your mind can take
ttresearch.page.BLOCK_TALISMAN.0=This ring can be set to condense any block, by right clicking with it in world in the type of block you want to have it be set to, when enabled via right click will absorb any excess (over 1 stack) of that block in your inventory, and make sure at least one stack stays there. The contents can be stored in any inventory by right clicking it, or placed in world as if they were normal blocks.<BR><BR>It can store over 2 billion of the same block. Guess cobblestone clogging the space isn't an issue. If the ring is empty, it can be shift right clicked into another block to change its binding.
# -- WORLDSHAPER'S LOOKING GLASS
ttresearch.name.PLACEMENT_MIRROR=Worldshaper's Looking Glass
ttresearch.lore.PLACEMENT_MIRROR=Cosmic constructor
ttresearch.page.PLACEMENT_MIRROR.0=Through studying the world, you constructed a glass that allows you place a large array of blocks in the world using the power of your mind.<BR><BR>To set a block to place, one would shift-right click this glass in that block. Shift-right clicking the item in the air changes the amount of blocks it'll place.<BR><BR>When placing blocks in the world, a phantom visualization of how the blocks will appear is shown. On right click, the blocks will be consumed and placed, either from the inventory, or any Black Hole Rings that contain the required block.
# -- WAND FOCUS: SHADOWBEAM
ttresearch.name.FOCUS_SHADOWBEAM=Wand Focus: Shadowbeam
ttresearch.lore.FOCUS_SHADOWBEAM=Watch the recoil
ttresearch.page.FOCUS_SHADOWBEAM.0=You created a focus that shoots a beam of energy, damaging anything in its path while it's being fired.<BR><BR>The beam has a decent range and will reflect off any blocks it hits as if they were mirrors.
# -- WAND FOCUS: EXPERIENCE DRAIN
ttresearch.name.FOCUS_XP_DRAIN=Wand Focus: Experience Drain
ttresearch.lore.FOCUS_XP_DRAIN=Environmentally friendly Vis
ttresearch.page.FOCUS_XP_DRAIN.0=After creating a wand that can have an insane amount of vis, you got to the conclusion that you need an alternate source of vis.<BR><BR>To that end, you created a focus that draws from your Experience pool, turning it into vis at a fast, but not very efficient rate.
# -- PROTOCLAY
ttresearch.name.PROTOCLAY=Protoclay
ttresearch.lore.PROTOCLAY=Stolen from the Creation
ttresearch.page.PROTOCLAY.0=You grew tired of having to constantly swap your tools.<BR><BR>This mixture will, by melding with the Ichorium, switch any Awakened Ichorium tools being held by the one used for the block being pointed at, case one tries to break it with the wrong tool.<BR><BR>As an example, trying to break a dirt block with an Awakened Ichorium Pickaxe while a Shovel is present elsewhere in the inventory will swap the two, and allow for fast disposal of the dirt block.
# -- CELESTIAL GATEWAY
ttresearch.name.WARP_GATE=Celestial Gateway
ttresearch.lore.WARP_GATE=Nexus of destinations
ttresearch.page.WARP_GATE.0=You devised a complex mechanism that allows to displace your own position in the world. This block, when containing Celestial Pearls (see next page), will allow for teleportation to various spots in the world.<BR><BR>A grand total of 10 spots can be set. You can prevent other Gateways from connecting to this one by toggling it in the block's GUI (accessible by right click).<BR><BR>To acccess the list of possible destinations, sneak above the block.
ttresearch.page.WARP_GATE.1=In order for locations to be set in the Gateway, they must be marked with Celestial Pearls. These items can be shift-right clicked into a Celestial Gateway to mark its location (note, shift-right click on air to clear the location).<BR><BR>Placing the pearls inside a Celestial Gateway opens access to teleport to the one it's bound to. This teleport is one way, and two pearls must be used for a 2 way transport.<BR><BR>Naming these pearls with use of an Anvil will make the names appear in the Gateway's GUI, for easy labeling.
# -- WAND FOCUS: RECALL
ttresearch.name.FOCUS_RECALL=Wand Focus: Celestial Recall
ttresearch.lore.FOCUS_RECALL=Home is where the Hearthstone is
ttresearch.page.FOCUS_RECALL.0=While using Celestial Gateways for teleportation is all well and good, you decided to take it a step further and create a focus that allows you to do just that, but from anywhere.<BR><BR>This focus, in the presence of a properly bound Celestial Pearl in the caster's hotbar, will, after a short cast time, teleport the caster to that position, just as if they had used a Celestial Gateway. Of course, this comes at a vis cost.
# -- FIRE
ttresearch.name.FIRE_IGNIS=Elemental Fire: Ignis
ttresearch.lore.FIRE_IGNIS=Fire infused with.....more fire!
ttresearch.page.FIRE_IGNIS.0=You have managed to enhance the destructive powers of hyperenergetic nitor. By letting this fire loose on the surface of the world, you can transmute blocks into their equivalent forms in the nether.
ttresearch.name.FIRE_AQUA=Elemental Fire: Aqua
ttresearch.lore.FIRE_AQUA=Water plus Fire. This should end well.
ttresearch.page.FIRE_AQUA.0=You have managed to totally invert the destructive power of fire. This fire, when let loose in the nether, will turn it into your own personal winter wonderland.
ttresearch.name.FIRE_AER=Elemental Fire: Aer
ttresearch.lore.FIRE_AER=Suspension of disbelief is a useful skill
ttresearch.page.FIRE_AER.0=Everyone likes desserts, right? Well, this fire, when let loose on the world, turns everything into a desert. That is almost like a dessert. Good enough?
ttresearch.name.FIRE_TERRA=Elemental Fire: Terra
ttresearch.lore.FIRE_TERRA=Enough dirt to ... do whatever one does with dirt
ttresearch.page.FIRE_TERRA.0=This fire will turn a wide variety of blocks into dirt. Just about the least useful thing ever. Seriously. This is just about the least useful item ever.
ttresearch.name.FIRE_ORDO=Elemental Fire: Ordo
ttresearch.lore.FIRE_ORDO=The fire of order
ttresearch.page.FIRE_ORDO.0=This fire of order is currently being reworked and does nothing.
ttresearch.name.FIRE_PERDITIO=Elemental Fire: Perditio
ttresearch.lore.FIRE_PERDITIO=Cleanup time
ttresearch.page.FIRE_PERDITIO.0=This fire acts like an antidote of sorts. If your elemental fires have gotten out of your control, you can set loose this specially designed flame. It will rip the magic out of elemental fire, returning it to a mundane form.
ttresearch.name.INFUSED_POTIONS=Infused Crops
ttresearch.lore.INFUSED_POTIONS=Who said bees? No one said bees.
ttresearch.page.INFUSED_POTIONS.0=You are able to create a new form of plant by infusing mundane seeds with magical shards. These seeds can create a wide variety of items. Each aspect can create a different type of item.
ttresearch.page.INFUSED_POTIONS.1=You can only craft primal seeds, all others must be bred. When a fully-grown crop is harvested, it will deposit magical residue into the soil. If a crop is grown in soil containing high magical residue of an appropriate aspect, the two aspects will combine to form a seed of a different aspect.
ttresearch.page.INFUSED_POTIONS.2=Aspect Tendencies can also be bred into crops to increase certain traits. Terra will increase the magical residue left on the soil. Ignis will aid in the creation of new aspects. Ordo will increase the bounty from a plant. Perditio will increase the seeds dropped. Aer will allow a plant to receive other types of tendencies easier. A single plant can only have a maximum of 50 aspect tendencies.
ttresearch.page.INFUSED_POTIONS.3=There are two ways to give crops primal tendencies. Crops will occasionally absorb primal tendencies if planted next to plants of the appropriate aspect. However, plants can't receive more than 5 points in a single aspect in this manner.
ttresearch.page.INFUSED_POTIONS.4=Crops will also drain tendencies from nearby crops. A crop will drain points from an adjacent crop with an equal or greater number of points.
ttresearch.page.INFUSED_POTIONS.5=Some plants will create special grain, which can be made into potions. <BR> Earth infused potions summons barriers between mobs that attack you. <BR> Fire infused potions trap your enemies in a sphere of fire. <BR> Air infused potions send your enemies up in the air. <BR> Water infused potions chill surrounding lava.
# -- WAILA
ttwaila.nothing=Nothing
ttwaila.currentTool=Current Tool: %s
ttwaila.leftClick=Left Click
ttwaila.rightClick=Right Click
ttwaila.redstone=Redstone Activated
ttwaila.autonomous=Autonomous
ttwaila.connected=Connected to: %s
ttwaila.repairing=Repairing: %s
ttwaila.finishedRepairing=Finished repairing: %s
ttwaila.allowIncoming=Allows incoming teleports
ttwaila.disallowIncoming=Doesn't allow incoming teleports
ttwaila.pushingMode=Mode: Pushing
ttwaila.pullingMode=Mode: Pulling
ttwaila.pushing=Pushing
ttwaila.pulling=Pulling
ttwaila.pullingAdult=Pulling: Adults
ttwaila.pullingChild=Pulling: Children
ttwaila.pushingAdult=Pushing: Adults
ttwaila.pushingChild=Pushing: Children
ttwaila.pullingAdultType=Pulling: Adult %s
ttwaila.pullingChildType=Pulling: Child %s
ttwaila.pushingAdultType=Pushing: Adult %s
ttwaila.pushingChildType=Pushing: Child %s

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# MISC
itemGroup.ThaumicTinkerer=Thaumic Tinkerer
ttmisc.connector.set=Location Set!
ttmisc.keyCategory=Thaumic Tinkerer
ttmisc.connector.complete=Binding Complete!
ttmisc.connector.notinterf=Not a Transvector Block.
ttmisc.connector.interffail=Can't bind a Transvector Interface to another.
ttmisc.connector.dislfail=Can't bind a Transvector Dislocator to another.
ttmisc.connector.notpresent=The Transvector Block isn't present.
ttmisc.connector.toofar=The Transvector Block of origin is too far away.
ttmisc.golemconnector.set=Connector Set!
ttmisc.golemconnector.complete=Binding Complete!
ttmisc.golemconnector.notinterf=The connector is not linked to a Golem Connector Block
ttmisc.golemconnector.notpresent=The Golem Connector Block isn't present.
ttmisc.leftClick=Left Click
ttmisc.rightClick=Clic-droit
ttmisc.redstoneControl=Redstone Control
ttmisc.animationTablet.notRotatable=You can not rotate the Tablet while it's activated.
ttmisc.bloodSword.activateEssentiaHarvest=Activated Essentia Harvesting
ttmisc.bloodSword.deactivateEssentiaHarvest=Deactivated Essentia Harvesting
ttmisc.focusDislocation.tooltip=Currently Dislocating
ttmisc.focusDislocation.tooltipExtra=Extra Contents
ttmisc.inactive=Inactive
ttmisc.active=Active
ttmisc.soulMould.nonAssigned=No Pattern
ttmisc.soulMould.pattern=Current Pattern: %s
ttmisc.all=All
ttmisc.none=None
ttmisc.child=Child
ttmisc.adult=Adult
ttmisc.baseCost=Base Cost
ttmisc.clickToRemove=Click to Remove
ttmisc.startEnchant=Start Enchanting
ttmisc.full=Full
ttmisc.notAbsorbing=Not Absorbing
ttmisc.absorbing=Absorbing
ttmisc.shareTome.write=Research Written!
ttmisc.shareTome.notOnline=The player who this research belongs to is not online.
ttmisc.shareTomb.offlineshare=Offline share
ttmisc.shareTome.sync=Research Acquired.
ttmisc.shareTome.noAssign=Not Assigned
ttmisc.shareTome.playerName=Bound to %s's research.
ttmisc.toggleArmor=Toggle Awakened Armor
# KAMI MISC
ttmisc.mode.pick.0=Block Mode
ttmisc.mode.pick.1=Square Mode
ttmisc.mode.pick.2=Line Mode
ttmisc.mode.shovel.0=Block Mode
ttmisc.mode.shovel.1=Square Mode
ttmisc.mode.shovel.2=Column Mode
ttmisc.mode.axe.0=Block Mode
ttmisc.mode.axe.1=Square Mode
ttmisc.mode.axe.2=Tree Mode
ttmisc.mode.sword.0=Single Mode
ttmisc.mode.sword.1=Area Mode
ttmisc.mode.sword.2=Soul Mode
ttmisc.experience=Experience
ttmisc.light0=Light Enabled
ttmisc.light1=Light Disabled
ttmisc.awakenedArmor0=Armor Piece Enabled
ttmisc.awakenedArmor1=Armor Piece Disabled
ttmisc.disableAllArmor=Kami Armor Disabled
ttmisc.enableAllArmor=Kami Armor Enabled
ttmisc.differentDim=Different Dimension
ttmisc.distance=Distance
ttmisc.lockedGate=Allow incoming teleports
ttmisc.destination=Unnamed Destination
ttmisc.entrancePoint=Entrance Point
ttmisc.numberKeys=Use the number keys to quickly jump between destinations.
ttmisc.spaceToReset=Press SPACE to return to Entrance Point.
ttmisc.destinationInd=(Destination %s)
ttmisc.clickToTeleport=Shift + Left Click to Teleport
ttmisc.destinations=Destinations:
ttmisc.noDest=There's no Celestial Gateway in the destination.
ttmisc.noTeleport=The Celestial Gateway in the destination does not accept incoming teleports.
# ITEM NAMES
item.darkQuartzItem.name=Smokey Quartz
item.connector.name=Transvector Binder
item.gaseousLightItem.name=Gaseous Illuminae
item.gaseousShadowItem.name=Gaseous Tenebrae
item.gasRemover.name=Fume Dissipator
item.spellCloth.name=Spellbinding Cloth
item.focusFlight.name=Wand Focus: Uprising
item.focusDislocation.name=Wand Focus: Dislocation
item.cleansingTalisman.name=Talisman of Remedium
item.brightNitor.name=Hyperenergetic Nitor
item.focusTelekinesis.name=Wand Focus: Telekinesis
item.soulMould.name=Soul Mould
item.xpTalisman.name=Talisman of Withhold
item.focusSmelt.name=Wand Focus: Efreet's Flame
item.focusHeal.name=Wand Focus: Mending
item.focusEnderChest.name=Wand Focus: Ender Rift
item.bloodSword.name=Cursed Spirit's Blade
item.revealingHelm.name=Helmet of Revealing
item.infusedInkwell.name=Infused Scribing Tools (NYI)
item.focusDeflect.name=Wand Focus: Distortion
item.shareBook.name=Tome of Knowledge Sharing
item.mobAspect.name=Soul Aspect
item.mobAspect.condensed.name=Condensed Soul Aspect
item.mobAspect.infused.name=Infused Soul Aspect
item.infusedSeeds.name=Infused Seeds
item.infusedPotion.name=Potion
item.infusedPotion.Aer.name=Potion of Aer
item.infusedPotion.Ignis.name=Potion of Ignis
item.infusedPotion.Terra.name=Potion of Terra
item.infusedPotion.Aqua.name=Potion of Aqua
item.infusedGrain.name=Imbued Grain
# KAMI ITEM NAMES
item.kamiResource.name=Kami Resource
item.ichor.name=Ichor
item.ichorCloth.name=Ichorcloth
item.ichorium.name=Ichorium
item.ichorNugget.name=Ichorium Nugget
item.ichorCap.name=Ichorium Cap
item.ichorclothRod.name=Ichor Woven Silverwood Wand Core
item.netherShard.name=Nether Shard
item.enderShard.name=Ender Shard
item.ichorclothHelm.name=Ichorcloth Cowl
item.ichorclothChest.name=Ichorcloth Robe
item.ichorclothLegs.name=Ichorcloth Leggings
item.ichorclothBoots.name=Ichorcloth Boots
item.ichorclothHelmGem.name=Cowl of the Abyssal Depths
item.ichorclothChestGem.name=Robes of the Stratosphere
item.ichorclothLegsGem.name=Leggings of the Burning Mantle
item.ichorclothBootsGem.name=Boots of the Horizontal Shield
item.catAmulet.name=Feline Amulet
item.ichorPick.name=Ichorium Pickaxe
item.ichorShovel.name=Ichorium Shovel
item.ichorAxe.name=Ichorium Axe
item.ichorSword.name=Ichorium Sword
item.ichorPickGem.name=Awakened Ichorium Pickaxe
item.ichorShovelGem.name=Awakened Ichorium Shovel
item.ichorAxeGem.name=Awakened Ichorium Axe
item.ichorSwordGem.name=Awakened Ichorium Sword
item.ichorPouch.name=Bottomless Pouch
item.blockTalisman.name=Black Hole Ring
item.placementMirror.name=Worldshaper's Looking Glass
item.focusShadowbeam.name=Wand Focus: Shadowbeam
item.focusXPDrain.name=Wand Focus: Experience Drain
item.protoclay.name=Protoclay
item.skyPearl.name=Celestial Pearl
item.focusRecall.name=Wand Focus: Celestial Recall
# BLOCK NAMES
tile.darkQuartz.name=Block of Smokey Quartz
tile.darkQuartzChiseled.name=Chiseled Smokey Quartz Block
tile.darkQuartzPillar.name=Pillar Smokey Quartz Block
tile.darkQuartzSlab.name=Smokey Quartz Slab
tile.forcefield.name=Forcefield
tile.travelSlab.name=Paving Slab of Travel
tile.travelSlabFull.name=Paving Slab of Travel
tile.travelStairs.name=Paving Stair of Travel
tile.wardSlab.name=Paving Slab of Warding
tile.wardSlabFull.name=Paving Slab of Warding
tile.infusedFarmland.name=Infused Farmland
tile.gaseousLight.name=Gaseous Light
tile.gaseousShadow.name=Gaseous Shadow
tile.infusedGrainBlock.name=Imbued Grain
tile.nitorGas.name=Nitor Gas
# Fire
tile.fireWater.name=Aqua Imbued Fire
tile.fireOrder.name=Ordo Imbued Fire
tile.fireChaos.name=Perditio Imbued Fire
tile.fireFire.name=Ignis Imbued Fire
tile.fireEarth.name=Terra Imbued Fire
tile.fireAir.name=Aer Imbued Fire
tile.darkQuartzSlabFull.name=Smokey Quartz Slab
tile.darkQuartzStairs.name=Smokey Quartz Stairs
tile.interface.name=Transvector Interface
tile.animationTablet.name=Dynamism Tablet
tile.magnet.name=Kinetic Attractor
tile.mobMagnet.name=Corporeal Attractor
tile.enchanter.name=Osmotic Enchanter
tile.funnel.name=Essentia Funnel
tile.dislocator.name=Transvector Dislocator
tile.repairer.name=Thaumic Restorer
tile.aspectAnalyzer.name=Aspectalyzer
tile.platform.name=Ethereal Platform
tile.spawner.name=Tablet of Necromancy
tile.bedrockPortal.name=Bedrock Portal
tile.Levitational Locomotive.name=Levitational Locomotive
tile.Levitational Locomotive Relay.name=Levitational Locomotive Relay
tile.golemConnector.name=Golem Connector
tile.remotePlacer.name=Remote Placer
# KAMI BLOCK NAMES
tile.warpGate.name=Celestial Gateway
# ENCHANTMENT NAMES
enchantment.ttinkerer:ascentBoost=Ascent Boost
enchantment.ttinkerer:slowFall=Slow Fall
enchantment.ttinkerer:autoSmelt=Flaming Touch
enchantment.ttinkerer:desintegrate=Disintegrate
enchantment.ttinkerer:quickDraw=Quick Draw
enchantment.ttinkerer:vampirism=Vampirism
enchantment.ttinkerer:dispersedStrike=Dispersed Strike
enchantment.ttinkerer:focusedStrike=Focused Strike
enchantment.ttinkerer:tunnel=Tunnel
enchantment.ttinkerer:finalStrike=Final Strike
enchantment.ttinkerer:pounce=Pounce
enchantment.ttinkerer:shatter=Shatter
enchantment.ttinkerer:shockwave=Shockwave
enchantment.ttinkerer:valiance=Valiance
# WAND COMPONENTS
item.Wand.ICHOR.cap=Ichorium Adorned
item.Wand.ICHORCLOTH.rod=Ichor Woven Silverwood
# RESEARCH
ttresearch.prefix=[TT]
ttresearch.prefix.kami=[TTKami]
tc.research_category.TT_ENCHANTING=Enchanting
tc.research_category.TT_CATEGORY=Thaumic Tinkering
# -- COMPUTERCRAFT PERIPHERALS
ttresearch.name.PERIPHERALS=Computercraft Peripherals
ttresearch.lore.PERIPHERALS=When technology meets magic
ttresearch.page.PERIPHERALS.0=Thaumic Tinkerer allows for some of the blocks that it adds, alongside some vanilla Thaumcraft blocks, to be used as ComputerCraft peripherals.<BR><BR>For convenience sake, the method documentation for these peripherals is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
ttcomputer.dissipator=Dissipating
# -- ASPECT ANALYZER
ttresearch.name.ASPECT_ANALYZER=Aspectalyzer
ttresearch.lore.ASPECT_ANALYZER=Computerized Scanning
ttresearch.page.ASPECT_ANALYZER.0=You created a device that allows Computers to know what aspects an item has.<BR><BR>This block acts like a normal inventory, any items in it can be scanned by use of a Computer. Visit the peripheral documentation entry for more info.
# -- SMOKEY QUARTZ
ttresearch.name.DARK_QUARTZ=Smokey Quartz
ttresearch.lore.DARK_QUARTZ=Shadow of the Day
ttresearch.page.DARK_QUARTZ.0=Smokey Quartz is pretty much Quartz, but negative. All regular blocks that can be made with quartz, can also be made with smokey quartz, and they look black.<BR><BR>Smokey Quartz itself can be made with a piece of coal or charcoal for tinting, and a few pieces of regular nether quartz.
# -- TOME OF KNOWLEDGE SHARING
ttresearch.name.SHARE_TOME=Tome of Knowledge Sharing
ttresearch.lore.SHARE_TOME=Published research for peer review
ttresearch.page.SHARE_TOME.0=If one day you happen to want to share your knowledge with the rest of the world, this is the item for you.<BR><BR>By simply right clicking on this tome and handing it to someone else, they'll get all the research you've discovered so far.<BR><BR>(Note: Case there being no recipe on the right of this, the recipe is disabled and the item is creative only)
# -- TRANSVECTOR INTERFACE
ttresearch.name.INTERFACE=Transvector Interface
ttresearch.lore.INTERFACE=Extended possibilities
ttresearch.page.INTERFACE.0=The thing is, there's only six sides to a block..." - Direwolf20<BR><BR>Myth = Busted! Your latest construct can be bound to a block in the nearby vicinity. Its sides will mimic the sides of the block selected, and it'll function as an extension. It can accept BuildCraft, TE3 and IC2 power, essentia, items, and liquids, being able to also export the latter two.<BR>[continued]
ttresearch.page.INTERFACE.1=In order to bind an interface to another block, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the interface followed by right clicking on the target, these two get bound and ready for operation. The limit is short, only 4 blocks. (Note: buildcraft pipes need to be broken and replaced to work)
ttresearch.page.INTERFACE.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
# -- GOLEM CONNECTOR
ttresearch.name.GOLEM_CONNECTOR=Golem Connector
ttresearch.lore.GOLEM_CONNECTOR=No Golemic mind control involved. Honest!
ttresearch.page.GOLEM_CONNECTOR.0=By exploring what you can do with motion, tools, and a little bit of order, you have discovered how to make those golems just a tiny bit more obedient! You discover a block, that when you place a computer by it, can read the mind of golems nearby, and 'convince' them to do as the computer asks
ttresearch.page.GOLEM_CONNECTOR.1=In order to bind a Connector to a golem, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the Connector followed by shift-right clicking on the target golem, these two get bound and ready for operation. The limit is quite long, 30 blocks away!
ttresearch.page.GOLEM_CONNECTOR.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
ttresearch.page.GOLEM_CONNECTOR.3=<BR><BR>For convenience sake, the method documentation for this block is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
# -- GASEOUS ILLUMINAE
ttresearch.name.GASEOUS_LIGHT=Gaseous Illuminae
ttresearch.lore.GASEOUS_LIGHT=Bright out of sight
ttresearch.page.GASEOUS_LIGHT.0=You have studied the intricacies of the light, and found out a way to create completely invisible light by infusing a phial with the raw light.<BR><BR>This phial contains a concentrated extract of Gaseous Illuminae, that can be released through a right click, and will spread relatively fast in the nearby area, lighting it up.
# -- GASEOUS TENEBRAE
ttresearch.name.GASEOUS_SHADOW=Gaseous Tenebrae
ttresearch.lore.GASEOUS_SHADOW=Hidden shadows
ttresearch.page.GASEOUS_SHADOW.0=You have studied the intricacies of the Shadow, and found out a way to create gaseous darkness by infusing a phial with the raw shadow.<BR><BR>This phial contains a concentrated extract of Gaseous Tenebrae, that can be released through a right click, and will spread relatively fast in the nearby area, darkening it.
# -- FUME DISSIPATOR
ttresearch.name.GAS_REMOVER=Fume Dissipator
ttresearch.lore.GAS_REMOVER=HAZMAT cleanup
ttresearch.page.GAS_REMOVER.0=After knowing both the Gaseous Illuminae and Tenebrae, you are thinking it's becoming a hassle to get rid of it. With this item, by shift-right clicking on it, all the nearby gas will get dissipated.
# -- SPELLBINDING CLOTH
ttresearch.name.SPELL_CLOTH=Spellbinding Cloth
ttresearch.lore.SPELL_CLOTH=Enchanted erasor
ttresearch.page.SPELL_CLOTH.0=By mixing some Enchanted Fabric with raw magic power, you created a cloth that can be rubbed on an item to wipe it of its enchantments by combining them in a Crafting Recipe.
# -- DYNAMISM TABLET
ttresearch.name.ANIMATION_TABLET=Dynamism Tablet
ttresearch.lore.ANIMATION_TABLET=Working hard, or hardly working?
ttresearch.page.ANIMATION_TABLET.0=You decided to further discover the uses of Golem Animation Cores, and this is the fruit of that labour.<BR><BR>This tablet can accept an item to animate with mystical energy. Using the left and right buttons in the tablet's interface, you can select to do a left or right click with the item. The button in the bottom controls if the tablet reacts always when it can or just when a redstone signal is applied.<BR><BR>Virtually anything can be animated, including blocks. The type of tool in the tablet also defines how fast something breaks, as expected.
# -- WAND FOCUS: UPRISING
ttresearch.name.FOCUS_FLIGHT=Wand Focus: Uprising
ttresearch.lore.FOCUS_FLIGHT=Up, up and away!
ttresearch.page.FOCUS_FLIGHT.0=Using the knowledge you got from creating the Sword of the Zephyr of propelling things around with air, you created a wand focus that will propel the holder in the direction that they're looking at.<BR><BR>When someone is propelled through the use of this focus, any accumulated gravitational energy is negated, resetting the fall damage the holder would take.
# -- WAND FOCUS: DISLOCATION
ttresearch.name.FOCUS_DISLOCATION=Wand Focus: Dislocation
ttresearch.lore.FOCUS_DISLOCATION=From there to here
ttresearch.page.FOCUS_DISLOCATION.0=You created a wand focus based on the focus of equal trade. The difference is that this one not only holds the object's fingerprint, but it holds the object itself, allowing it to be placed elsewhere.<BR><BR>To get a block to transport, right click on it. To place it back, right click somewhere else. This focus can transport pretty much anything, including chests and mob spawners.
ttresearch.page.FOCUS_DISLOCATION.1=The vis cost in applied in picking up the block. Placing it down is free.<BR><BR>Due to the amount of energy required for the dislocation, blocks with tile entities (such as chests and furnaces) cost 5x the amount of vis as normally. Mob spawners, in particular, cost 20x instead.
# -- TALISMAN OF REMEDIUM
ttresearch.name.CLEANSING_TALISMAN=Talisman of Remedium
ttresearch.lore.CLEANSING_TALISMAN=Better than milk
ttresearch.page.CLEANSING_TALISMAN.0=You have studied life and the body and found that through the application of magic you can protect yourself from harmful outside influences by redirecting these effects to a construct. This talisman will dispel most harmful effects on the holder and keep them on itself, taking damage. It will removed some effects stemming from warp, at an extreme durability cost.<BR><BR>To enable or disable this ability, one would shift-right click on it. As expected, it only works whilst enabled. It must be worn in your amulet slot to take effect.
# -- HYPERENERGETIC NITOR
ttresearch.name.BRIGHT_NITOR=Hyperenergetic Nitor
ttresearch.lore.BRIGHT_NITOR=Lighting the path
ttresearch.page.BRIGHT_NITOR.0=You managed to create a light that will shine even if it's being carried by a player by energizing the everburning flame that is Nitor with powerful energetic aspects such as Potentia and Lux.<BR><BR>The light casted by this will shine closely behind the carrier, it seems to leave a longer trail in the Nether, due to the heat.
# -- WAND FOCUS: TELEKINESIS
ttresearch.name.FOCUS_TELEKINESIS=Wand Focus: Telekinesis
ttresearch.lore.FOCUS_TELEKINESIS=Beats gravity bubbles any day
ttresearch.page.FOCUS_TELEKINESIS.0=You created a wand focus that kinetically moves objects laying on the floor. This focus will move any nearby items to where you're pointing at. Sneaking will bring the items towards you instead.
# -- KINETIC ATTRACTION
ttresearch.name.MAGNETS=Kinetic Attraction
ttresearch.lore.MAGNETS=How do they work?
ttresearch.page.MAGNETS.0=Working with the telekinesis focus, you managed to apply this knowledge to create a device to attract items or living beings, like a magnet.<BR><BR>These two blocks have two states, north (red) and south (blue), in north mode it'll push items, or entities away; in south mode it'll pull them in.<BR><BR>The range of the attraction depends on the redstone signal applied to it. A lever next to it will allow for 7.5 blocks, while a current from farther away will make it shorter. In general, the attraction is equal to half the redstone signal's strength in blocks, in every direction.
ttresearch.page.MAGNETS.1=You designed two devices. The Kinetic and Corporeal Attractors, these, respectively affect items and living beings.<BR><BR>The Corporeal Attractor involves some more complex mechanisms, to which you can access by right clicking it with a casting wand. Using a Soul Mould, you can right click on a mob to save it as a pattern, which you can set in the attractor's interface, as a filter, along with settings for child or adult animals, if available.
# -- OSMOTIC ENCHANTER
ttresearch.name.ENCHANTER=Osmotic Enchanter
ttresearch.lore.ENCHANTER=Picking your luck
ttresearch.page.ENCHANTER.0=You grew tired of getting terrible enchantments for your efforts. To that, you created a new enchantment table that allows you to pick what enchantments you want to apply to an item.<BR><BR>This new contraption requires a wand, each enchantment requires a specific combination of vis from that wand. The price of the enchantment is exponentially proportional to the level you want to apply.<BR><BR>Regular enchantment rules apply, for example, you can't combine Silk Touch with Fortune.
ttresearch.page.ENCHANTER.1=After you selected the enchantments you want on an item, clicking the red button in the interface will start the enchanting progress. As the item is being enchanted, you can't take it out of the table, nor can you change the enchantments you are putting on it.<BR><BR>The table will slowly drain vis from the wand, until it's done. For this to work, there needs to be 6 pillars in the nearby vicinity (4 blocks), these pillars need to be at the same level of the table.<BR><BR>[continued]
ttresearch.page.ENCHANTER.2=The pillars need to be made of two to twelve Obsidian Totem blocks stacked on top of each other, with a piece of Nitor on top of them. The enchanter will get flux energy from them, grabbing vis from the wand and combining them to enchant the item.<BR><BR>Lastly, the enchanter will cease to function with iron or copper capped wands, due to them being too rustic and basic for the complex infusions required.
# -- TALISMAN OF WITHHOLD
ttresearch.name.XP_TALISMAN=Talisman of Withhold
ttresearch.lore.XP_TALISMAN=I'll take your 'time'
ttresearch.page.XP_TALISMAN.0=After knowing that Zombie Brains have the ability to store experience, you have created a talisman that mimics that behaviour, not to a perfect extent though.<BR><BR>To switch the ability to store experience, you need to shift-right-click on the talisman. When the talisman is enabled, it'll absorb any nearby experience orbs, those can be transformed back into usable experience by right clicking with a glass bottle in your inventory, turning that bottle into a Bottle o' Enchanting. It must be worn in your amulet slot to take effect.
# -- ESSENTIA FUNNEL
ttresearch.name.FUNNEL=Essentia Funnel
ttresearch.lore.FUNNEL=Even transfer
ttresearch.page.FUNNEL.0=You grew tired of managing your jars with phials, to that, you created this new mechanism to transfer the contents of one into another.<BR><BR>By placing this block above a hopper, and right clicking it with a filled jar, if the hopper is pointing into a jar that's either empty or of the same aspect, the contents of the jar will be transferred over.
# -- ENCHANTMENT: ASCENT BOOST
ttresearch.name.TTENCH_ASCENT_BOOST=Enchantment: Ascent Boost
ttresearch.lore.TTENCH_ASCENT_BOOST=Jump good.
ttresearch.page.TTENCH_ASCENT_BOOST.0=You have formulated an enchantment that allows you to jump higher than you normally can.<BR><BR>This enchantment can be applied on leg armor. When done so, the wearer will be able to jump a lot higher than normal.
# -- ENCHANTMENT: SLOW FALL
ttresearch.name.TTENCH_SLOW_FALL=Enchantment: Slow Fall
ttresearch.lore.TTENCH_SLOW_FALL=Falling with style
ttresearch.page.TTENCH_SLOW_FALL.0=You have formulated an enchantment that allows you to fall slowly.<BR><BR>This enchantment can be applied on foot armor. When done so, the wearer will fall at a slower rate, this will also reduce, if not negating the fall damage.<BR><BR>Pressing Shift will temporarily disable this effect allowing you to fall normally.
# -- ENCHANTMENT: FLAMING TOUCH
ttresearch.name.TTENCH_AUTO_SMELT=Enchantment: Flaming Touch
ttresearch.lore.TTENCH_AUTO_SMELT=Like a hot axe through butter
ttresearch.page.TTENCH_AUTO_SMELT.0=You have formulated an enchantment that allows you to summon imaginary flames.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break anything wooden with extreme finesse, by use of a flame that softens the wood through the breaking process, but never destroying or damaging it. However, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: DISINTEGRATE
ttresearch.name.TTENCH_DESINTEGRATE=Enchantment: Disintegrate
ttresearch.lore.TTENCH_DESINTEGRATE=Spacequake alert
ttresearch.page.TTENCH_DESINTEGRATE.0=You have formulated an enchantment that allows you to mine soft materials at incredible speeds.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break regular blocks (dirt, stone, netherrack, etc.) that the tool is good for with extreme finesse, however, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: QUICK DRAW
ttresearch.name.TTENCH_QUICK_DRAW=Enchantment: Quick Draw
ttresearch.lore.TTENCH_QUICK_DRAW=May the odds ever be in your favour
ttresearch.page.TTENCH_QUICK_DRAW.0=You have formulated an enchantment that allows you to draw your bow in a quicker fashion.<BR><BR>This enchantment can be applied on bows. When done so, the bow can be fully drawn faster than normally.
# -- ENCHANTMENT: VAMPIRISM
ttresearch.name.TTENCH_VAMPIRISM=Enchantment: Vampirism
ttresearch.lore.TTENCH_VAMPIRISM=I'll take that
ttresearch.page.TTENCH_VAMPIRISM.0=You have formulated an enchantment that allows you to drain the health of the enemies you attack.<BR><BR>This enchantment can be applied on swords. When done so, a chunk of the damage dealt to a living thing using that sword will be given back to the wielder.
# -- ENCHANTMENT: DISPERSED_STRIKES
ttresearch.name.TTENCH_DISPERSED=Enchantment: Dispersed Strikes
ttresearch.lore.TTENCH_DISPERSED=Kill ALL the mobs
ttresearch.page.TTENCH_DISPERSED.0=You have formulated an enchantment that allows you to fight many mobs at once.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be multiplied, but the damage on successive strikes to the same mob will be decreased.
# -- ENCHANTMENT: FOCUSED_STRIKES
ttresearch.name.TTENCH_FOCUSED=Enchantment: Focused Strikes
ttresearch.lore.TTENCH_FOCUSED=Kill ONE OF the mobs
ttresearch.page.TTENCH_FOCUSED.0=You have formulated an enchantment that enables you to become proficient at fighting a single mob.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be decreased, but the damage on successive strikes to the same mob will be increased.
# -- ENCHANTMENT: FINAL_STRIKE
ttresearch.name.TTENCH_FINAL=Enchantment: Final Strike
ttresearch.lore.TTENCH_FINAL=Go for the head!
ttresearch.page.TTENCH_FINAL.0=You have formulated an enchantment that enables you to occasionally score critical hits.<BR><BR>This enchantment can be applied on swords. When done so, there is a chance that a hit will do triple damage.
# -- ENCHANTMENT: VALIANCE
ttresearch.name.TTENCH_VALIANCE=Enchantment: Valiance
ttresearch.lore.TTENCH_VALIANCE=Back from the edge
ttresearch.page.TTENCH_VALIANCE.0=You have formulated an enchantment that enables you to fight better when at low health.<BR><BR>This enchantment can be applied on swords. When done so, damage done with the sword will be increased when the weilder is at low health.
# -- ENCHANTMENT: TUNNEL
ttresearch.name.TTENCH_TUNNEL=Enchantment: Tunnel
ttresearch.lore.TTENCH_TUNNEL=Mining is boring
ttresearch.page.TTENCH_TUNNEL.0=You have formulated an enchantment that enables you to become more efficient at digging straight lines.<BR><BR>This enchantment can be applied on tools. When done so, digging multiple blocks in a straight line will increase your digging speed.
# -- ENCHANTMENT: SHATTER
ttresearch.name.TTENCH_SHATTER=Enchantment: Shatter
ttresearch.lore.TTENCH_SHATTER=Who needs obsidian
ttresearch.page.TTENCH_SHATTER.0=You have formulated an enchantment that enables you to become more efficient at destroying strong blocks.<BR><BR>This enchantment can be applied on tools. When done so, digging speed will be greatly increased on strong blocks.
# -- ENCHANTMENT: SHOCKWAVE
ttresearch.name.TTENCH_SHOCKWAVE=Enchantment: Shockwave
ttresearch.lore.TTENCH_SHOCKWAVE=Mini Earthquakes
ttresearch.page.TTENCH_SHOCKWAVE.0=You have formulated an enchantment that enables you to become to kill enemies while falling.<BR><BR>This enchantment can be applied on boots. When done so, whenever the wearer falls, damage will be dealt to surrounding mobs or players.<BR><BR>Unfortunatly Magics of all types that make the player lighter, so to prevent damage from falling, will make the player too light to damage entities. You feel there may be ways to stop this at a later time, once you know the magic better.
# -- ENCHANTMENT: POUNCE
ttresearch.name.TTENCH_POUNCE=Enchantment: Pounce
ttresearch.lore.TTENCH_POUNCE=Light on your feet
ttresearch.page.TTENCH_POUNCE.0=You have formulated an enchantment that enables you to to leap on your foes.<BR><BR>This enchantment can be applied on leggings. When done so, your attacks will be more powerful while you are in the air.
# -- WAND FOCUS: EFREET'S FLAME
ttresearch.name.FOCUS_SMELT=Wand Focus: Efreet's Flame
ttresearch.lore.FOCUS_SMELT=All burned up
ttresearch.page.FOCUS_SMELT.0=By combining the flame and excavation foci, you made one that has features from both.<BR><BR>This focus will smelt any blocks in the world that the caster is pointing at, akin to the excavation focus' beam. Only blocks that smelt into other blocks in a mundane furnace will be smelted.
# -- WAND FOCUS: MENDING
ttresearch.name.FOCUS_HEAL=Wand Focus: Mending
ttresearch.lore.FOCUS_HEAL=Healers never die
ttresearch.page.FOCUS_HEAL.0=You know Pech carry powerful foci that can induce diseases, with that, you devised a way to use them to your benefits.<BR><BR>This focus will slowly mend the caster's wounds as they're using it, using vis from the wand in the process.
# -- WAND FOCUS: ENDER RIFT
ttresearch.name.FOCUS_ENDER_CHEST=Wand Focus: Ender Rift
ttresearch.lore.FOCUS_ENDER_CHEST=A 'pocket' to the fourth dimension
ttresearch.page.FOCUS_ENDER_CHEST.0=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chest remotely.
ttresearch.page.FOCUS_ENDER_CHEST.ES=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chests remotely. <BR> Shift right click on an ender chest to set the focus to that colour, or shift right click on a block of obsidian to set the focus to the vanilla ender storage.
# -- CURSED SPIRIT'S BLADE
ttresearch.name.BLOOD_SWORD=Cursed Spirit's Blade
ttresearch.lore.BLOOD_SWORD=You're being unpleasant
ttresearch.page.BLOOD_SWORD.0=You created a sword that strikes with unparalleled force. However, for this to be the case, the sword feeds on the striker's blood.<BR><BR>Upon damaging anything with this sword, the attacker will take one heart of damage. Blocking with this sword will always deal only 1.5 hearts, regardless of the original damage.<BR><BR>Furthermore, simply holding this sword gives the holder a steadfast aura, making them move faster than normal.
ttresearch.page.BLOOD_SWORD.1=You have also discovered that the sword can reap the souls of mobs instead of normal drops. This ability is activated via a shift-right click. These souls are rich in essentia, but you suspect that they might have other uses.
# -- Mob Summoning
ttresearch.name.SUMMON=Mob Summoning
ttresearch.lore.SUMMON=Almost necromancy
ttresearch.page.SUMMON.0=You are able to use the souls gained from a Cursed spirits blade in order to summon mobs. Place three pedestals around a Tablet of Necromancy. On the pedestals, place three soul aspects. Different types of soul aspects give different types of mobs. Every mob has a different composition.
ttresearch.page.SUMMON.1=By creating Infused Soul Aspects, you are able to summon mobs without consuming Soul Aspects. Summoning using Infused Soul Aspects is much slower than normal.
# -- TRANSVECTOR DISLOCATOR
ttresearch.name.DISLOCATOR=Transvector Dislocator
ttresearch.lore.DISLOCATOR=No Blood Magic required
ttresearch.page.DISLOCATOR.0=By studying motion, you managed to create a block that swaps two blocks in space.<BR><BR>This block acts like a Transvector Interface, where it must be bound to another location in space using a Transvector Binder, you can set the direction it's facing using a wand, and when a redstone signal is applied, the dislocator will swap the block in front of it with the block linked to using the binder. It also transports any and all entities in those areas.<BR><BR>It can be camouflaged similarly to the Transvector Interface. It has a longer range than it, 16 blocks.
# -- HELMET OF REVEALING
ttresearch.name.REVEALING_HELM=Helmet of Revealing
ttresearch.lore.REVEALING_HELM=Low effort alternative
ttresearch.page.REVEALING_HELM.0=As it turns out, goggles don't offer much protection from attacking zombies. You think you have a fix for that though. By strapping goggles of revealing onto a thaumium helmet, you can get the benefits of both. Well, it turns out it is a bit more complicated than that. A bit of magic is required to avoid feedback loops, and a bit of magic to keep them from slipping off, but on the whole, it more or less works.
# -- THAUMIC REHABILITATOR
ttresearch.name.REPAIRER=Thaumic Restorer
ttresearch.lore.REPAIRER=Undoing the damage you've done
ttresearch.page.REPAIRER.0=You created a new contraption to restore broken tools. By right clicking this block with a broken tool and hooking it to essentia tubes, it'll gather essentia to repair the tool.<BR><BR>The essentia that will repair items is Instrumentum.<BR><BR>Looking at the block with goggles of revealing also shows how worn down the item in it still is. Redstone current will be emitted while an item is being repaired.
# -- WAND FOCUS: DISTORTION
ttresearch.name.FOCUS_DEFLECT=Wand Focus: Distortion
ttresearch.lore.FOCUS_DEFLECT=Turbulance shield
ttresearch.page.FOCUS_DEFLECT.0=You created a focus to protect you from incoming fire.<BR><BR>This focus, when in use, will constantly drain vis from the wand it's inserted on, in order to summon a ward around the caster, making ordinary projectiles pass through them harmlessly.<BR><BR>Ordinary projectiles include arrows, snowballs or potions. It seems the ward is not strong enough to displace stronger attacks, like fireballs or wither heads.
# -- LEVITATOR LOCOMOTIVE
ttresearch.name.LEVITATOR_LOCOMOTIVE=Levitational Locomotive
ttresearch.lore.LEVITATOR_LOCOMOTIVE=It moves to the left, it moves to the right.
ttresearch.page.LEVITATOR_LOCOMOTIVE.0=You created a new contraption to move things back and forth. Two relays placed in a straight line will project a force beam between them. A visual effect will be shown if particles are enabled.<BR><BR> Place a Levitator inside that projected beam. The Levitator will be moved back and forth inside that beam, carrying the block on top of it.
# -- ETHEREAL PLATFORM
ttresearch.name.PLATFORM=Ethereal Platform
ttresearch.lore.PLATFORM=Is it really there?
ttresearch.page.PLATFORM.0=You devised a block that is only solid for anyone standing on top of it. This block does not have a collision box for anyone who doesn't meet that criteria, or is sneaking.<BR><BR>You can also camouflage this block as any other by simply clicking on it.<BR><BR>You think you can use this with the Arcane Levitator for some interesting effects.
# KAMI RESEARCH
# -- DIMENSIONAL SHARDS
ttresearch.name.DIMENSION_SHARDS=Dimensional Shards
ttresearch.lore.DIMENSION_SHARDS=Rarities of the Otherworld
ttresearch.page.DIMENSION_SHARDS.0=Similarly to the overworld, the Nether and the End also have their specific shards, these are rarely held by either Zombie Pigmen living in the Nether or Endermen living in the End. They might be useful for something later on, although you're not quite sure how.<BR><BR><IMG>ttinkerer:textures/items/netherShard.png:0:0:255:255:0.0625</IMG><IMG>ttinkerer:textures/items/enderShard.png:0:0:255:255:0.0625</IMG>
# -- ICHOR
ttresearch.name.ICHOR=Ichor
ttresearch.lore.ICHOR=Blood of the Gods
ttresearch.page.ICHOR.0=Through extensive study in all subjects of thaumaturgy you have discovered a substance that is what you consider to be the next step in your endeavours.<BR><BR>This extremely powerful substance, which you call "Ichor" contains the raw awakened power of a nether star. You are sure you will be able to put it to use for countless devices in the future.
# -- ICHORCLOTH
ttresearch.name.ICHOR_CLOTH=Ichorcloth
ttresearch.lore.ICHOR_CLOTH=Hope you brought a strong needle
ttresearch.page.ICHOR_CLOTH.0=You found a way of infusing Magical Fabric with your latest discovery, Ichor. Funnily enough, this process does not require the typical infusion procedure, as the Ichor easily absorbs the diamond and blends with the fabric.<BR><BR>However, to do this, you require not only the best wand you ever designed to be fully charged, but you must also be wearing a full set of thaumaturge's robes, in order to convey enough energy for the creation.<BR><BR>You think it's time you start designing a new wand.
# -- ICHORIUM
ttresearch.name.ICHORIUM=Ichorium
ttresearch.lore.ICHORIUM=A metal harder than diamond
ttresearch.page.ICHORIUM.0=More endeavours with Ichor reveal its property to blend with most mundane materials. Most of the blends result in absolutely nothing, however, you have managed to blend it with diamonds and fabric in the past, and this time, with thaumium.<BR><BR>This metal is extremely strong and resilient, to a point where mundane materials could never get. You haven't found any uses for it yet, but you know it shouldn't take you too long.
# -- ICHORCLOTH STRAPPED SILVERWOOD WAND CORE
ttresearch.name.ROD_ICHORCLOTH=Ichor Woven Silverwood Wand Core
ttresearch.lore.ROD_ICHORCLOTH=That's a mouthful
ttresearch.page.ROD_ICHORCLOTH.0=You have done it. By infusing a silverwood wand core with Ichorcloth, you managed to create the ultimate wand core.<BR><BR>This core holds an insane amount of 1000 of each type of vis. This will definitely make crafting expensive components a bit less stressful. Now the question lies, where will you get all the vis for this?
# -- ICHORIUM WAND CAPS
ttresearch.name.CAP_ICHOR=Ichorium Wand Caps
ttresearch.lore.CAP_ICHOR=Somewhat like a Steam Sale
ttresearch.page.CAP_ICHOR.0=You have put Ichorium to its first ever use, by devising wand caps that give you a 30% discount on everything. Now you need to actually put this to any use and create a wand that can store more vis.
# -- ICHORCLOTH ARMOR
ttresearch.name.ICHORCLOTH_ARMOR=Ichorcloth Robes
ttresearch.lore.ICHORCLOTH_ARMOR=Unbeatable, unbreakable, unpossible
ttresearch.page.ICHORCLOTH_ARMOR.0=You have found how to weave Ichorcloth into clothing.<BR><BR>These new clothes are about as effective as mundane diamond armor, when it comes to protecting the wearer from damage. However, this cloth is completely unbreakable and will never sustain as much as a scratch.
# -- COWL OF THE ABYSSAL DEPTHS
ttresearch.name.ICHORCLOTH_HELM_GEM=Cowl of the Abyssal Depths
ttresearch.lore.ICHORCLOTH_HELM_GEM=Just friendly crustaceans
ttresearch.page.ICHORCLOTH_HELM_GEM.0=You found a way of upgrading the Ichorcloth Cowl into a more powerful form.<BR><BR>First and foremost, the cowl doubles as goggles of revealing.<BR>Second, the wearer is granted unlimited underwater breath as well as crystal clear underwater vision.<BR>Lastly, if one wearing this cowl finds themselves without a full belly, the effects of health restoration will still apply, as if that was the case. Pressing U will toggle this armors effects.
# -- ROBES OF THE STRATOSPHERE
ttresearch.name.ICHORCLOTH_CHEST_GEM=Robes of the Stratosphere
ttresearch.lore.ICHORCLOTH_CHEST_GEM=Guys can wear these too
ttresearch.page.ICHORCLOTH_CHEST_GEM.0=You found a way of upgrading the Ichorcloth Robes into a more powerful form.<BR><BR>Starting off, by simply wearing these robes, the wearer is blessed with the power of eternal flight (wings that don't burn after 5 minutes included), as well as having all fall damage negated.<BR>The robes also passively protect the wearer from any incoming simple projectiles, akin to the focus of Distortion. Pressing U will toggle this armors effects.
# -- LEGGINGS OF THE BURNING MANTLE
ttresearch.name.ICHORCLOTH_LEGS_GEM=Leggings of the Burning Mantle
ttresearch.lore.ICHORCLOTH_LEGS_GEM=A warm feeling
ttresearch.page.ICHORCLOTH_LEGS_GEM.0=You found a way of upgrading the Ichorcloth Leggings into a more powerful form.<BR><BR>These leggings are infused with the soul of fire.<BR>For one, they cast a light around the holder, brighter even than that of Hyperenergetic Nitor. This light also expands to where the wearer is looking, akin to a flashlight, and prevails given the creator's existence in a much extended range.<BR>Furthermore, these leggings not only provide fire resistance, but they convert any incoming fire damage into healing. Pressing U will toggle this armors effects.
ttresearch.page.ICHORCLOTH_LEGS_GEM.1=Case you find yourself wanting to be in the darkness for whatever reason, Shift-right clicking with these leggings will toggle on or off the light feature.
# -- BOOTS OF THE HORIZONTAL SHIELD
ttresearch.name.ICHORCLOTH_BOOTS_GEM=Boots of the Horizontal Shield
ttresearch.lore.ICHORCLOTH_BOOTS_GEM=Recommended by 9/10 Landstriders
ttresearch.page.ICHORCLOTH_BOOTS_GEM.0=You found a way of upgrading the Ichorcloth Boots into a more powerful form.<BR><BR>These boots allow for extremely smooth movement, akin to the Boots of the Traveller. The wearer's speed, jump height and jump reach all become magnified by wearing the boots, making movement a breeze. One can also walk on 1 high blocks as if they are slabs, this can be suppressed by sneaking.<BR>Wearing the boots also induces a constant Haste II effect, turns any dirt below them into grass and negates all fall damage. Pressing U will toggle this armors effects.
# -- FELINE AMULET
ttresearch.name.CAT_AMULET=Feline Amulet
ttresearch.lore.CAT_AMULET=Like black cats on a bad day
ttresearch.page.CAT_AMULET.0=It didn't take you long to come to the conclusion that you hated all those times a creeper snuck up on you.<BR><BR>To that end, using the knowledge you have that creepers run away from cats, you have devised an amulet that by simply being carried on you makes all creepers run in fear of your presence. Not only that, but they'll be petrified to the point of not gathering enough stoke to explode. Great. It must be worn in your amulet slot to take effect.
# -- ICHORIUM TOOLS
ttresearch.name.ICHOR_TOOLS=Ichorium Tools
ttresearch.lore.ICHOR_TOOLS=Pinacle of design
ttresearch.page.ICHOR_TOOLS.0=You discovered how to create tools out of Ichorium. These tools are extremely powerful, even more so than diamond, furthermore, they never break.<BR><BR>For the creation of these tools, mundane sticks aren't enough, you decided to use Silverwood rods in replacement.
# -- AWAKENED ICHORIUM PICKAXE
ttresearch.name.ICHOR_PICK_GEM=Awakened Ichorium Pickaxe
ttresearch.lore.ICHOR_PICK_GEM=Who needs a quarry?
ttresearch.page.ICHOR_PICK_GEM.0=You awakened the real potential of an Ichorium Pickaxe. This pickaxe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken. The area is offset, to allow for easy mining<BR><BR>On Line Mode (Blue)
ttresearch.page.ICHOR_PICK_GEM.1=It'll break a 10 block long line starting on the original block. It can also break bedrock, taking you deeper into the the heart of the earth. You believe digging there might prove to be more fruitful.
# -- AWAKENED ICHORIUM SHOVEL
ttresearch.name.ICHOR_SHOVEL_GEM=Awakened Ichorium Shovel
ttresearch.lore.ICHOR_SHOVEL_GEM=Gravel no more!
ttresearch.page.ICHOR_SHOVEL_GEM.0=You awakened the real potential of an Ichorium Shovel. This shovel contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Column Mode (Blue) it'll break a column of the same type of block as the one originally broken, 8 blocks above and below.
# -- AWAKENED ICHORIUM AXE
ttresearch.name.ICHOR_AXE_GEM=Awakened Ichorium Axe
ttresearch.lore.ICHOR_AXE_GEM=A real nice feller
ttresearch.page.ICHOR_AXE_GEM.0=You awakened the real potential of an Ichorium Axe. This axe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Tree Mode (Blue) it'll break entire trees by simply cutting down one of their blocks.<BR><BR>This axe is also extremely proficient at cutting plant life.
# -- AWAKENED ICHORIUM SWORD
ttresearch.name.ICHOR_SWORD_GEM=Awakened Ichorium Sword
ttresearch.lore.ICHOR_SWORD_GEM=An elegant weapon from a more civilised age
ttresearch.page.ICHOR_SWORD_GEM.0=You awakened the real potential of an Ichorium Sword. This sword contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Single Mode (Green) it'll attack mobs normally.<BR><BR>On Area Mode (Red) it'll attack all mobs of the same type in a 3 block radius of the attacked one.<BR><BR>On Soul Mode (Blue) it'll deal less damage than normally, but every hit will bless the attacker with a Soul Heart.<BR>[continued]
ttresearch.page.ICHOR_SWORD_GEM.1=Soul Hearts are hearts that can only be used once. They show up as metallic hearts below your food bar, when existent. They block damage their wielder would take, but disappear in the process.
# -- BOTTOMLESS POUCH
ttresearch.name.ICHOR_POUCH=Bottomless Pouch
ttresearch.lore.ICHOR_POUCH=Try not to tear it
ttresearch.page.ICHOR_POUCH.0=By infusing a Focus Pouch with items such as the Portable Hole focus, you managed to allow it to not only store more than Foci, but also to have a very extensive storage space.<BR><BR>This pouch can not only carry more than four chests, but it also doubles as a standard Focus Pouch, allowing any foci within it to be inserted in a wand like normally. You can kiss your inventory problems goodbye.
# -- BLACK HOLE RING
ttresearch.name.BLOCK_TALISMAN=Black Hole Ring
ttresearch.lore.BLOCK_TALISMAN=More pascal than your mind can take
ttresearch.page.BLOCK_TALISMAN.0=This ring can be set to condense any block, by right clicking with it in world in the type of block you want to have it be set to, when enabled via right click will absorb any excess (over 1 stack) of that block in your inventory, and make sure at least one stack stays there. The contents can be stored in any inventory by right clicking it, or placed in world as if they were normal blocks.<BR><BR>It can store over 2 billion of the same block. Guess cobblestone clogging the space isn't an issue. If the ring is empty, it can be shift right clicked into another block to change its binding.
# -- WORLDSHAPER'S LOOKING GLASS
ttresearch.name.PLACEMENT_MIRROR=Worldshaper's Looking Glass
ttresearch.lore.PLACEMENT_MIRROR=Cosmic constructor
ttresearch.page.PLACEMENT_MIRROR.0=Through studying the world, you constructed a glass that allows you place a large array of blocks in the world using the power of your mind.<BR><BR>To set a block to place, one would shift-right click this glass in that block. Shift-right clicking the item in the air changes the amount of blocks it'll place.<BR><BR>When placing blocks in the world, a phantom visualization of how the blocks will appear is shown. On right click, the blocks will be consumed and placed, either from the inventory, or any Black Hole Rings that contain the required block.
# -- WAND FOCUS: SHADOWBEAM
ttresearch.name.FOCUS_SHADOWBEAM=Wand Focus: Shadowbeam
ttresearch.lore.FOCUS_SHADOWBEAM=Watch the recoil
ttresearch.page.FOCUS_SHADOWBEAM.0=You created a focus that shoots a beam of energy, damaging anything in its path while it's being fired.<BR><BR>The beam has a decent range and will reflect off any blocks it hits as if they were mirrors.
# -- WAND FOCUS: EXPERIENCE DRAIN
ttresearch.name.FOCUS_XP_DRAIN=Wand Focus: Experience Drain
ttresearch.lore.FOCUS_XP_DRAIN=Environmentally friendly Vis
ttresearch.page.FOCUS_XP_DRAIN.0=After creating a wand that can have an insane amount of vis, you got to the conclusion that you need an alternate source of vis.<BR><BR>To that end, you created a focus that draws from your Experience pool, turning it into vis at a fast, but not very efficient rate.
# -- PROTOCLAY
ttresearch.name.PROTOCLAY=Protoclay
ttresearch.lore.PROTOCLAY=Stolen from the Creation
ttresearch.page.PROTOCLAY.0=You grew tired of having to constantly swap your tools.<BR><BR>This mixture will, by melding with the Ichorium, switch any Awakened Ichorium tools being held by the one used for the block being pointed at, case one tries to break it with the wrong tool.<BR><BR>As an example, trying to break a dirt block with an Awakened Ichorium Pickaxe while a Shovel is present elsewhere in the inventory will swap the two, and allow for fast disposal of the dirt block.
# -- CELESTIAL GATEWAY
ttresearch.name.WARP_GATE=Celestial Gateway
ttresearch.lore.WARP_GATE=Nexus of destinations
ttresearch.page.WARP_GATE.0=You devised a complex mechanism that allows to displace your own position in the world. This block, when containing Celestial Pearls (see next page), will allow for teleportation to various spots in the world.<BR><BR>A grand total of 10 spots can be set. You can prevent other Gateways from connecting to this one by toggling it in the block's GUI (accessible by right click).<BR><BR>To acccess the list of possible destinations, sneak above the block.
ttresearch.page.WARP_GATE.1=In order for locations to be set in the Gateway, they must be marked with Celestial Pearls. These items can be shift-right clicked into a Celestial Gateway to mark its location (note, shift-right click on air to clear the location).<BR><BR>Placing the pearls inside a Celestial Gateway opens access to teleport to the one it's bound to. This teleport is one way, and two pearls must be used for a 2 way transport.<BR><BR>Naming these pearls with use of an Anvil will make the names appear in the Gateway's GUI, for easy labeling.
# -- WAND FOCUS: RECALL
ttresearch.name.FOCUS_RECALL=Wand Focus: Celestial Recall
ttresearch.lore.FOCUS_RECALL=Home is where the Hearthstone is
ttresearch.page.FOCUS_RECALL.0=While using Celestial Gateways for teleportation is all well and good, you decided to take it a step further and create a focus that allows you to do just that, but from anywhere.<BR><BR>This focus, in the presence of a properly bound Celestial Pearl in the caster's hotbar, will, after a short cast time, teleport the caster to that position, just as if they had used a Celestial Gateway. Of course, this comes at a vis cost.
# -- FIRE
ttresearch.name.FIRE_IGNIS=Elemental Fire: Ignis
ttresearch.lore.FIRE_IGNIS=Fire infused with.....more fire!
ttresearch.page.FIRE_IGNIS.0=You have managed to enhance the destructive powers of hyperenergetic nitor. By letting this fire loose on the surface of the world, you can transmute blocks into their equivalent forms in the nether.
ttresearch.name.FIRE_AQUA=Elemental Fire: Aqua
ttresearch.lore.FIRE_AQUA=Water plus Fire. This should end well.
ttresearch.page.FIRE_AQUA.0=You have managed to totally invert the destructive power of fire. This fire, when let loose in the nether, will turn it into your own personal winter wonderland.
ttresearch.name.FIRE_AER=Elemental Fire: Aer
ttresearch.lore.FIRE_AER=Suspension of disbelief is a useful skill
ttresearch.page.FIRE_AER.0=Everyone likes desserts, right? Well, this fire, when let loose on the world, turns everything into a desert. That is almost like a dessert. Good enough?
ttresearch.name.FIRE_TERRA=Elemental Fire: Terra
ttresearch.lore.FIRE_TERRA=Enough dirt to ... do whatever one does with dirt
ttresearch.page.FIRE_TERRA.0=This fire will turn a wide variety of blocks into dirt. Just about the least useful thing ever. Seriously. This is just about the least useful item ever.
ttresearch.name.FIRE_ORDO=Elemental Fire: Ordo
ttresearch.lore.FIRE_ORDO=The fire of order
ttresearch.page.FIRE_ORDO.0=This fire of order is currently being reworked and does nothing.
ttresearch.name.FIRE_PERDITIO=Elemental Fire: Perditio
ttresearch.lore.FIRE_PERDITIO=Cleanup time
ttresearch.page.FIRE_PERDITIO.0=This fire acts like an antidote of sorts. If your elemental fires have gotten out of your control, you can set loose this specially designed flame. It will rip the magic out of elemental fire, returning it to a mundane form.
ttresearch.name.INFUSED_POTIONS=Infused Crops
ttresearch.lore.INFUSED_POTIONS=Who said bees? No one said bees.
ttresearch.page.INFUSED_POTIONS.0=You are able to create a new form of plant by infusing mundane seeds with magical shards. These seeds can create a wide variety of items. Each aspect can create a different type of item.
ttresearch.page.INFUSED_POTIONS.1=You can only craft primal seeds, all others must be bred. When a fully-grown crop is harvested, it will deposit magical residue into the soil. If a crop is grown in soil containing high magical residue of an appropriate aspect, the two aspects will combine to form a seed of a different aspect.
ttresearch.page.INFUSED_POTIONS.2=Aspect Tendencies can also be bred into crops to increase certain traits. Terra will increase the magical residue left on the soil. Ignis will aid in the creation of new aspects. Ordo will increase the bounty from a plant. Perditio will increase the seeds dropped. Aer will allow a plant to receive other types of tendencies easier. A single plant can only have a maximum of 50 aspect tendencies.
ttresearch.page.INFUSED_POTIONS.3=There are two ways to give crops primal tendencies. Crops will occasionally absorb primal tendencies if planted next to plants of the appropriate aspect. However, plants can't receive more than 5 points in a single aspect in this manner.
ttresearch.page.INFUSED_POTIONS.4=Crops will also drain tendencies from nearby crops. A crop will drain points from an adjacent crop with an equal or greater number of points.
ttresearch.page.INFUSED_POTIONS.5=Some plants will create special grain, which can be made into potions. <BR> Earth infused potions summons barriers between mobs that attack you. <BR> Fire infused potions trap your enemies in a sphere of fire. <BR> Air infused potions send your enemies up in the air. <BR> Water infused potions chill surrounding lava.
# -- WAILA
ttwaila.nothing=Nothing
ttwaila.currentTool=Current Tool: %s
ttwaila.leftClick=Left Click
ttwaila.rightClick=Clic-droit
ttwaila.redstone=Redstone Activated
ttwaila.autonomous=Autonomous
ttwaila.connected=Connected to: %s
ttwaila.repairing=Repairing: %s
ttwaila.finishedRepairing=Finished repairing: %s
ttwaila.allowIncoming=Allows incoming teleports
ttwaila.disallowIncoming=Doesn't allow incoming teleports
ttwaila.pushingMode=Mode: Pushing
ttwaila.pullingMode=Mode: Pulling
ttwaila.pushing=Pushing
ttwaila.pulling=Pulling
ttwaila.pullingAdult=Pulling: Adults
ttwaila.pullingChild=Pulling: Children
ttwaila.pushingAdult=Pushing: Adults
ttwaila.pushingChild=Pushing: Children
ttwaila.pullingAdultType=Pulling: Adult %s
ttwaila.pullingChildType=Pulling: Child %s
ttwaila.pushingAdultType=Pushing: Adult %s
ttwaila.pushingChildType=Pushing: Child %s

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# MISC
itemGroup.ThaumicTinkerer=Thaumic Tinkerer
ttmisc.connector.set=Location Set!
ttmisc.keyCategory=Thaumic Tinkerer
ttmisc.connector.complete=紐づけ完了!
ttmisc.connector.notinterf=トランスベクターブロックではありません。
ttmisc.connector.interffail=Can't bind a Transvector Interface to another.
ttmisc.connector.dislfail=Can't bind a Transvector Dislocator to another.
ttmisc.connector.notpresent=The Transvector Block isn't present.
ttmisc.connector.toofar=The Transvector Block of origin is too far away.
ttmisc.golemconnector.set=Connector Set!
ttmisc.golemconnector.complete=紐づけ完了!
ttmisc.golemconnector.notinterf=The connector is not linked to a Golem Connector Block
ttmisc.golemconnector.notpresent=The Golem Connector Block isn't present.
ttmisc.leftClick=左クリック
ttmisc.rightClick=右クリック
ttmisc.redstoneControl=Redstone Control
ttmisc.animationTablet.notRotatable=You can not rotate the Tablet while it's activated.
ttmisc.bloodSword.activateEssentiaHarvest=Activated Essentia Harvesting
ttmisc.bloodSword.deactivateEssentiaHarvest=Deactivated Essentia Harvesting
ttmisc.focusDislocation.tooltip=Currently Dislocating
ttmisc.focusDislocation.tooltipExtra=Extra Contents
ttmisc.inactive=無効
ttmisc.active=有効
ttmisc.soulMould.nonAssigned=No Pattern
ttmisc.soulMould.pattern=Current Pattern: %s
ttmisc.all=全て
ttmisc.none=なし
ttmisc.child=幼体
ttmisc.adult=成体
ttmisc.baseCost=Base Cost
ttmisc.clickToRemove=クリックで削除
ttmisc.startEnchant=エンチャントを開始
ttmisc.full=満杯
ttmisc.notAbsorbing=Not Absorbing
ttmisc.absorbing=Absorbing
ttmisc.shareTome.write=研究の書き込み完了!
ttmisc.shareTome.notOnline=The player who this research belongs to is not online.
ttmisc.shareTomb.offlineshare=Offline share
ttmisc.shareTome.sync=研究を獲得。
ttmisc.shareTome.noAssign=空白
ttmisc.shareTome.playerName=%s の研究と同期済み。
ttmisc.toggleArmor=装備を覚醒化
# KAMI MISC
ttmisc.mode.pick.0=単一破壊
ttmisc.mode.pick.1=平方破壊
ttmisc.mode.pick.2=直線破壊
ttmisc.mode.shovel.0=単一破壊
ttmisc.mode.shovel.1=平方破壊
ttmisc.mode.shovel.2=縦列破壊
ttmisc.mode.axe.0=単一破壊
ttmisc.mode.axe.1=平方破壊
ttmisc.mode.axe.2=一括伐採
ttmisc.mode.sword.0=単体攻撃
ttmisc.mode.sword.1=範囲攻撃
ttmisc.mode.sword.2=魂吸収
ttmisc.experience=経験値
ttmisc.light0=Light Enabled
ttmisc.light1=Light Disabled
ttmisc.awakenedArmor0=Armor Piece Enabled
ttmisc.awakenedArmor1=Armor Piece Disabled
ttmisc.disableAllArmor=KAMI装備を無効化
ttmisc.enableAllArmor=KAMI装備を有効化
ttmisc.differentDim=Different Dimension
ttmisc.distance=距離
ttmisc.lockedGate=Allow incoming teleports
ttmisc.destination=Unnamed Destination
ttmisc.entrancePoint=Entrance Point
ttmisc.numberKeys=Use the number keys to quickly jump between destinations.
ttmisc.spaceToReset=Press SPACE to return to Entrance Point.
ttmisc.destinationInd=(Destination %s)
ttmisc.clickToTeleport=Shift+左クリックでテレポート
ttmisc.destinations=Destinations:
ttmisc.noDest=There's no Celestial Gateway in the destination.
ttmisc.noTeleport=The Celestial Gateway in the destination does not accept incoming teleports.
# ITEM NAMES
item.darkQuartzItem.name=黒ずんだクォーツ
item.connector.name=トランスベクター結合器
item.gaseousLightItem.name=気化したイルミナ
item.gaseousShadowItem.name=気化したテネブライ
item.gasRemover.name=消煙器
item.spellCloth.name=魅惑的な布
item.focusFlight.name=蜂起の杖星
item.focusDislocation.name=転移の杖星
item.cleansingTalisman.name=レメディウムのタリスマン
item.brightNitor.name=活性化したニトロ
item.focusTelekinesis.name=テレキネシスの杖星
item.soulMould.name=ソウルモールド
item.xpTalisman.name=抑制のタリスマン
item.focusSmelt.name=イフリートの炎の杖星
item.focusHeal.name=修繕の杖星
item.focusEnderChest.name=次元の裂目の杖星
item.bloodSword.name=呪われた魂の刃
item.revealingHelm.name=洞察のヘルメット
item.infusedInkwell.name=注入された筆記具 (NYI)
item.focusDeflect.name=歪曲の杖星
item.shareBook.name=知識共有の書
item.mobAspect.name=魂のアスペクト
item.mobAspect.condensed.name=凝縮した魂のアスペクト
item.mobAspect.infused.name=注入済みの魂のアスペクト
item.infusedSeeds.name=注入された種
item.infusedPotion.name=Potion
item.infusedPotion.Aer.name=エアのポーション
item.infusedPotion.Ignis.name=イグニスのポーション
item.infusedPotion.Terra.name=テラのポーション
item.infusedPotion.Aqua.name=アクアのポーション
item.infusedGrain.name=吹き込まれた穀物
# KAMI ITEM NAMES
item.kamiResource.name=Kami Resource
item.ichor.name=イコル
item.ichorCloth.name=イコルの布
item.ichorium.name=イコリウム
item.ichorNugget.name=イコリウムナゲット
item.ichorCap.name=イコリウムの石突
item.ichorclothRod.name=イコルの織り込まれたシルバーウッドの杖身
item.netherShard.name=ネザーの結晶片
item.enderShard.name=エンドの結晶片
item.ichorclothHelm.name=イコルの布のカウル
item.ichorclothChest.name=イコルの布のローブ
item.ichorclothLegs.name=イコルの布のレギンス
item.ichorclothBoots.name=イコルの布のブーツ
item.ichorclothHelmGem.name=奈落の底のカウル
item.ichorclothChestGem.name=成層圏のローブ
item.ichorclothLegsGem.name=燃え盛る地殻のレギンス
item.ichorclothBootsGem.name=地平面のブーツ
item.catAmulet.name=フェリンの魔除け
item.ichorPick.name=イコリウムのツルハシ
item.ichorShovel.name=イコリウムのシャベル
item.ichorAxe.name=イコリウムの斧
item.ichorSword.name=イコリウムの剣
item.ichorPickGem.name=覚醒したイコリウムのツルハシ
item.ichorShovelGem.name=覚醒したイコリウムのシャベル
item.ichorAxeGem.name=覚醒したイコリウムの斧
item.ichorSwordGem.name=覚醒したイコリウムの剣
item.ichorPouch.name=底の無いポーチ
item.blockTalisman.name=ブラックホールの指輪
item.placementMirror.name=創造者の鏡
item.focusShadowbeam.name=シャドウビームの杖星
item.focusXPDrain.name=経験値吸収の杖星
item.protoclay.name=プロトクレイ
item.skyPearl.name=天界の真珠
item.focusRecall.name=天界の回想の杖星
# BLOCK NAMES
tile.darkQuartz.name=黒ずんだクォーツブロック
tile.darkQuartzChiseled.name=模様入りの黒ずんだクォーツ
tile.darkQuartzPillar.name=黒ずんだクォーツブロックの柱
tile.darkQuartzSlab.name=黒ずんだクォーツのハーフブロック
tile.forcefield.name=フォースフィールド
tile.travelSlab.name=旅路の敷石のハーフブロック
tile.travelSlabFull.name=旅路の敷石のハーフブロック
tile.travelStairs.name=旅路の敷石の階段
tile.wardSlab.name=保護の敷石のハーフブロック
tile.wardSlabFull.name=Paving Slab of Warding
tile.infusedFarmland.name=注入された耕地
tile.gaseousLight.name=Gaseous Light
tile.gaseousShadow.name=Gaseous Shadow
tile.infusedGrainBlock.name=Imbued Grain
tile.nitorGas.name=Nitor Gas
# Fire
tile.fireWater.name=アクアの吹き込まれた炎
tile.fireOrder.name=オードの吹き込まれた炎
tile.fireChaos.name=パーディシオの吹き込まれた炎
tile.fireFire.name=イグニスの吹き込まれた炎
tile.fireEarth.name=テラの吹き込まれた炎
tile.fireAir.name=エアの吹き込まれた炎
tile.darkQuartzSlabFull.name=黒ずんだクォーツのハーフブロック
tile.darkQuartzStairs.name=黒ずんだクォーツの階段
tile.interface.name=トランスベクターインターフェース
tile.animationTablet.name=活発的なタブレット
tile.magnet.name=キネティック・アトラクター
tile.mobMagnet.name=コーポラル・アトラクター
tile.enchanter.name=オスモティックエンチャンター
tile.funnel.name=エッセンシア漏斗
tile.dislocator.name=トランスベクターディスロケーター
tile.repairer.name=神秘の修復器
tile.aspectAnalyzer.name=アスペクタライザー
tile.platform.name=天上のプラットフォーム
tile.spawner.name=Tablet of Necromancy
tile.bedrockPortal.name=岩盤ポータル
tile.Levitational Locomotive.name=浮上式機関車
tile.Levitational Locomotive Relay.name=浮上式機関車中継器
tile.golemConnector.name=ゴーレム接続器
tile.remotePlacer.name=遠隔設置器
# KAMI BLOCK NAMES
tile.warpGate.name=天界の門
# ENCHANTMENT NAMES
enchantment.ttinkerer:ascentBoost=跳躍力上昇
enchantment.ttinkerer:slowFall=低速落下
enchantment.ttinkerer:autoSmelt=火焔の接触
enchantment.ttinkerer:desintegrate=崩壊
enchantment.ttinkerer:quickDraw=高速装填
enchantment.ttinkerer:vampirism=吸血
enchantment.ttinkerer:dispersedStrike=分散特攻
enchantment.ttinkerer:focusedStrike=集中特攻
enchantment.ttinkerer:tunnel=坑道
enchantment.ttinkerer:finalStrike=ファイナルストライク
enchantment.ttinkerer:pounce=奇襲
enchantment.ttinkerer:shatter=破砕
enchantment.ttinkerer:shockwave=衝撃波
enchantment.ttinkerer:valiance=バランス
# WAND COMPONENTS
item.Wand.ICHOR.cap=イコリウムで装飾された
item.Wand.ICHORCLOTH.rod=イコルの織り込まれたシルバーウッドの
# RESEARCH
ttresearch.prefix=[TT]
ttresearch.prefix.kami=[TTKami]
tc.research_category.TT_ENCHANTING=Enchanting
tc.research_category.TT_CATEGORY=Thaumic Tinkering
# -- COMPUTERCRAFT PERIPHERALS
ttresearch.name.PERIPHERALS=Computercraft Peripherals
ttresearch.lore.PERIPHERALS=When technology meets magic
ttresearch.page.PERIPHERALS.0=Thaumic Tinkerer allows for some of the blocks that it adds, alongside some vanilla Thaumcraft blocks, to be used as ComputerCraft peripherals.<BR><BR>For convenience sake, the method documentation for these peripherals is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
ttcomputer.dissipator=Dissipating
# -- ASPECT ANALYZER
ttresearch.name.ASPECT_ANALYZER=Aspectalyzer
ttresearch.lore.ASPECT_ANALYZER=Computerized Scanning
ttresearch.page.ASPECT_ANALYZER.0=You created a device that allows Computers to know what aspects an item has.<BR><BR>This block acts like a normal inventory, any items in it can be scanned by use of a Computer. Visit the peripheral documentation entry for more info.
# -- SMOKEY QUARTZ
ttresearch.name.DARK_QUARTZ=黒ずんだクォーツ
ttresearch.lore.DARK_QUARTZ=Shadow of the Day
ttresearch.page.DARK_QUARTZ.0=Smokey Quartz is pretty much Quartz, but negative. All regular blocks that can be made with quartz, can also be made with smokey quartz, and they look black.<BR><BR>Smokey Quartz itself can be made with a piece of coal or charcoal for tinting, and a few pieces of regular nether quartz.
# -- TOME OF KNOWLEDGE SHARING
ttresearch.name.SHARE_TOME=Tome of Knowledge Sharing
ttresearch.lore.SHARE_TOME=Published research for peer review
ttresearch.page.SHARE_TOME.0=If one day you happen to want to share your knowledge with the rest of the world, this is the item for you.<BR><BR>By simply right clicking on this tome and handing it to someone else, they'll get all the research you've discovered so far.<BR><BR>(Note: Case there being no recipe on the right of this, the recipe is disabled and the item is creative only)
# -- TRANSVECTOR INTERFACE
ttresearch.name.INTERFACE=Transvector Interface
ttresearch.lore.INTERFACE=Extended possibilities
ttresearch.page.INTERFACE.0=The thing is, there's only six sides to a block..." - Direwolf20<BR><BR>Myth = Busted! Your latest construct can be bound to a block in the nearby vicinity. Its sides will mimic the sides of the block selected, and it'll function as an extension. It can accept BuildCraft, TE3 and IC2 power, essentia, items, and liquids, being able to also export the latter two.<BR>[continued]
ttresearch.page.INTERFACE.1=In order to bind an interface to another block, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the interface followed by right clicking on the target, these two get bound and ready for operation. The limit is short, only 4 blocks. (Note: buildcraft pipes need to be broken and replaced to work)
ttresearch.page.INTERFACE.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
# -- GOLEM CONNECTOR
ttresearch.name.GOLEM_CONNECTOR=Golem Connector
ttresearch.lore.GOLEM_CONNECTOR=No Golemic mind control involved. Honest!
ttresearch.page.GOLEM_CONNECTOR.0=By exploring what you can do with motion, tools, and a little bit of order, you have discovered how to make those golems just a tiny bit more obedient! You discover a block, that when you place a computer by it, can read the mind of golems nearby, and 'convince' them to do as the computer asks
ttresearch.page.GOLEM_CONNECTOR.1=In order to bind a Connector to a golem, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the Connector followed by shift-right clicking on the target golem, these two get bound and ready for operation. The limit is quite long, 30 blocks away!
ttresearch.page.GOLEM_CONNECTOR.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
ttresearch.page.GOLEM_CONNECTOR.3=<BR><BR>For convenience sake, the method documentation for this block is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
# -- GASEOUS ILLUMINAE
ttresearch.name.GASEOUS_LIGHT=Gaseous Illuminae
ttresearch.lore.GASEOUS_LIGHT=Bright out of sight
ttresearch.page.GASEOUS_LIGHT.0=You have studied the intricacies of the light, and found out a way to create completely invisible light by infusing a phial with the raw light.<BR><BR>This phial contains a concentrated extract of Gaseous Illuminae, that can be released through a right click, and will spread relatively fast in the nearby area, lighting it up.
# -- GASEOUS TENEBRAE
ttresearch.name.GASEOUS_SHADOW=Gaseous Tenebrae
ttresearch.lore.GASEOUS_SHADOW=Hidden shadows
ttresearch.page.GASEOUS_SHADOW.0=You have studied the intricacies of the Shadow, and found out a way to create gaseous darkness by infusing a phial with the raw shadow.<BR><BR>This phial contains a concentrated extract of Gaseous Tenebrae, that can be released through a right click, and will spread relatively fast in the nearby area, darkening it.
# -- FUME DISSIPATOR
ttresearch.name.GAS_REMOVER=Fume Dissipator
ttresearch.lore.GAS_REMOVER=HAZMAT cleanup
ttresearch.page.GAS_REMOVER.0=After knowing both the Gaseous Illuminae and Tenebrae, you are thinking it's becoming a hassle to get rid of it. With this item, by shift-right clicking on it, all the nearby gas will get dissipated.
# -- SPELLBINDING CLOTH
ttresearch.name.SPELL_CLOTH=Spellbinding Cloth
ttresearch.lore.SPELL_CLOTH=Enchanted erasor
ttresearch.page.SPELL_CLOTH.0=By mixing some Enchanted Fabric with raw magic power, you created a cloth that can be rubbed on an item to wipe it of its enchantments by combining them in a Crafting Recipe.
# -- DYNAMISM TABLET
ttresearch.name.ANIMATION_TABLET=Dynamism Tablet
ttresearch.lore.ANIMATION_TABLET=Working hard, or hardly working?
ttresearch.page.ANIMATION_TABLET.0=You decided to further discover the uses of Golem Animation Cores, and this is the fruit of that labour.<BR><BR>This tablet can accept an item to animate with mystical energy. Using the left and right buttons in the tablet's interface, you can select to do a left or right click with the item. The button in the bottom controls if the tablet reacts always when it can or just when a redstone signal is applied.<BR><BR>Virtually anything can be animated, including blocks. The type of tool in the tablet also defines how fast something breaks, as expected.
# -- WAND FOCUS: UPRISING
ttresearch.name.FOCUS_FLIGHT=Wand Focus: Uprising
ttresearch.lore.FOCUS_FLIGHT=Up, up and away!
ttresearch.page.FOCUS_FLIGHT.0=Using the knowledge you got from creating the Sword of the Zephyr of propelling things around with air, you created a wand focus that will propel the holder in the direction that they're looking at.<BR><BR>When someone is propelled through the use of this focus, any accumulated gravitational energy is negated, resetting the fall damage the holder would take.
# -- WAND FOCUS: DISLOCATION
ttresearch.name.FOCUS_DISLOCATION=Wand Focus: Dislocation
ttresearch.lore.FOCUS_DISLOCATION=From there to here
ttresearch.page.FOCUS_DISLOCATION.0=You created a wand focus based on the focus of equal trade. The difference is that this one not only holds the object's fingerprint, but it holds the object itself, allowing it to be placed elsewhere.<BR><BR>To get a block to transport, right click on it. To place it back, right click somewhere else. This focus can transport pretty much anything, including chests and mob spawners.
ttresearch.page.FOCUS_DISLOCATION.1=The vis cost in applied in picking up the block. Placing it down is free.<BR><BR>Due to the amount of energy required for the dislocation, blocks with tile entities (such as chests and furnaces) cost 5x the amount of vis as normally. Mob spawners, in particular, cost 20x instead.
# -- TALISMAN OF REMEDIUM
ttresearch.name.CLEANSING_TALISMAN=レメディウムのタリスマン
ttresearch.lore.CLEANSING_TALISMAN=Better than milk
ttresearch.page.CLEANSING_TALISMAN.0=You have studied life and the body and found that through the application of magic you can protect yourself from harmful outside influences by redirecting these effects to a construct. This talisman will dispel most harmful effects on the holder and keep them on itself, taking damage. It will removed some effects stemming from warp, at an extreme durability cost.<BR><BR>To enable or disable this ability, one would shift-right click on it. As expected, it only works whilst enabled. It must be worn in your amulet slot to take effect.
# -- HYPERENERGETIC NITOR
ttresearch.name.BRIGHT_NITOR=Hyperenergetic Nitor
ttresearch.lore.BRIGHT_NITOR=Lighting the path
ttresearch.page.BRIGHT_NITOR.0=You managed to create a light that will shine even if it's being carried by a player by energizing the everburning flame that is Nitor with powerful energetic aspects such as Potentia and Lux.<BR><BR>The light casted by this will shine closely behind the carrier, it seems to leave a longer trail in the Nether, due to the heat.
# -- WAND FOCUS: TELEKINESIS
ttresearch.name.FOCUS_TELEKINESIS=Wand Focus: Telekinesis
ttresearch.lore.FOCUS_TELEKINESIS=Beats gravity bubbles any day
ttresearch.page.FOCUS_TELEKINESIS.0=You created a wand focus that kinetically moves objects laying on the floor. This focus will move any nearby items to where you're pointing at. Sneaking will bring the items towards you instead.
# -- KINETIC ATTRACTION
ttresearch.name.MAGNETS=Kinetic Attraction
ttresearch.lore.MAGNETS=How do they work?
ttresearch.page.MAGNETS.0=Working with the telekinesis focus, you managed to apply this knowledge to create a device to attract items or living beings, like a magnet.<BR><BR>These two blocks have two states, north (red) and south (blue), in north mode it'll push items, or entities away; in south mode it'll pull them in.<BR><BR>The range of the attraction depends on the redstone signal applied to it. A lever next to it will allow for 7.5 blocks, while a current from farther away will make it shorter. In general, the attraction is equal to half the redstone signal's strength in blocks, in every direction.
ttresearch.page.MAGNETS.1=You designed two devices. The Kinetic and Corporeal Attractors, these, respectively affect items and living beings.<BR><BR>The Corporeal Attractor involves some more complex mechanisms, to which you can access by right clicking it with a casting wand. Using a Soul Mould, you can right click on a mob to save it as a pattern, which you can set in the attractor's interface, as a filter, along with settings for child or adult animals, if available.
# -- OSMOTIC ENCHANTER
ttresearch.name.ENCHANTER=Osmotic Enchanter
ttresearch.lore.ENCHANTER=Picking your luck
ttresearch.page.ENCHANTER.0=You grew tired of getting terrible enchantments for your efforts. To that, you created a new enchantment table that allows you to pick what enchantments you want to apply to an item.<BR><BR>This new contraption requires a wand, each enchantment requires a specific combination of vis from that wand. The price of the enchantment is exponentially proportional to the level you want to apply.<BR><BR>Regular enchantment rules apply, for example, you can't combine Silk Touch with Fortune.
ttresearch.page.ENCHANTER.1=After you selected the enchantments you want on an item, clicking the red button in the interface will start the enchanting progress. As the item is being enchanted, you can't take it out of the table, nor can you change the enchantments you are putting on it.<BR><BR>The table will slowly drain vis from the wand, until it's done. For this to work, there needs to be 6 pillars in the nearby vicinity (4 blocks), these pillars need to be at the same level of the table.<BR><BR>[continued]
ttresearch.page.ENCHANTER.2=The pillars need to be made of two to twelve Obsidian Totem blocks stacked on top of each other, with a piece of Nitor on top of them. The enchanter will get flux energy from them, grabbing vis from the wand and combining them to enchant the item.<BR><BR>Lastly, the enchanter will cease to function with iron or copper capped wands, due to them being too rustic and basic for the complex infusions required.
# -- TALISMAN OF WITHHOLD
ttresearch.name.XP_TALISMAN=Talisman of Withhold
ttresearch.lore.XP_TALISMAN=I'll take your 'time'
ttresearch.page.XP_TALISMAN.0=After knowing that Zombie Brains have the ability to store experience, you have created a talisman that mimics that behaviour, not to a perfect extent though.<BR><BR>To switch the ability to store experience, you need to shift-right-click on the talisman. When the talisman is enabled, it'll absorb any nearby experience orbs, those can be transformed back into usable experience by right clicking with a glass bottle in your inventory, turning that bottle into a Bottle o' Enchanting. It must be worn in your amulet slot to take effect.
# -- ESSENTIA FUNNEL
ttresearch.name.FUNNEL=Essentia Funnel
ttresearch.lore.FUNNEL=Even transfer
ttresearch.page.FUNNEL.0=You grew tired of managing your jars with phials, to that, you created this new mechanism to transfer the contents of one into another.<BR><BR>By placing this block above a hopper, and right clicking it with a filled jar, if the hopper is pointing into a jar that's either empty or of the same aspect, the contents of the jar will be transferred over.
# -- ENCHANTMENT: ASCENT BOOST
ttresearch.name.TTENCH_ASCENT_BOOST=Enchantment: Ascent Boost
ttresearch.lore.TTENCH_ASCENT_BOOST=Jump good.
ttresearch.page.TTENCH_ASCENT_BOOST.0=You have formulated an enchantment that allows you to jump higher than you normally can.<BR><BR>This enchantment can be applied on leg armor. When done so, the wearer will be able to jump a lot higher than normal.
# -- ENCHANTMENT: SLOW FALL
ttresearch.name.TTENCH_SLOW_FALL=Enchantment: Slow Fall
ttresearch.lore.TTENCH_SLOW_FALL=Falling with style
ttresearch.page.TTENCH_SLOW_FALL.0=You have formulated an enchantment that allows you to fall slowly.<BR><BR>This enchantment can be applied on foot armor. When done so, the wearer will fall at a slower rate, this will also reduce, if not negating the fall damage.<BR><BR>Pressing Shift will temporarily disable this effect allowing you to fall normally.
# -- ENCHANTMENT: FLAMING TOUCH
ttresearch.name.TTENCH_AUTO_SMELT=Enchantment: Flaming Touch
ttresearch.lore.TTENCH_AUTO_SMELT=Like a hot axe through butter
ttresearch.page.TTENCH_AUTO_SMELT.0=You have formulated an enchantment that allows you to summon imaginary flames.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break anything wooden with extreme finesse, by use of a flame that softens the wood through the breaking process, but never destroying or damaging it. However, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: DISINTEGRATE
ttresearch.name.TTENCH_DESINTEGRATE=Enchantment: Disintegrate
ttresearch.lore.TTENCH_DESINTEGRATE=Spacequake alert
ttresearch.page.TTENCH_DESINTEGRATE.0=You have formulated an enchantment that allows you to mine soft materials at incredible speeds.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break regular blocks (dirt, stone, netherrack, etc.) that the tool is good for with extreme finesse, however, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: QUICK DRAW
ttresearch.name.TTENCH_QUICK_DRAW=Enchantment: Quick Draw
ttresearch.lore.TTENCH_QUICK_DRAW=May the odds ever be in your favour
ttresearch.page.TTENCH_QUICK_DRAW.0=You have formulated an enchantment that allows you to draw your bow in a quicker fashion.<BR><BR>This enchantment can be applied on bows. When done so, the bow can be fully drawn faster than normally.
# -- ENCHANTMENT: VAMPIRISM
ttresearch.name.TTENCH_VAMPIRISM=Enchantment: Vampirism
ttresearch.lore.TTENCH_VAMPIRISM=I'll take that
ttresearch.page.TTENCH_VAMPIRISM.0=You have formulated an enchantment that allows you to drain the health of the enemies you attack.<BR><BR>This enchantment can be applied on swords. When done so, a chunk of the damage dealt to a living thing using that sword will be given back to the wielder.
# -- ENCHANTMENT: DISPERSED_STRIKES
ttresearch.name.TTENCH_DISPERSED=Enchantment: Dispersed Strikes
ttresearch.lore.TTENCH_DISPERSED=Kill ALL the mobs
ttresearch.page.TTENCH_DISPERSED.0=You have formulated an enchantment that allows you to fight many mobs at once.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be multiplied, but the damage on successive strikes to the same mob will be decreased.
# -- ENCHANTMENT: FOCUSED_STRIKES
ttresearch.name.TTENCH_FOCUSED=Enchantment: Focused Strikes
ttresearch.lore.TTENCH_FOCUSED=Kill ONE OF the mobs
ttresearch.page.TTENCH_FOCUSED.0=You have formulated an enchantment that enables you to become proficient at fighting a single mob.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be decreased, but the damage on successive strikes to the same mob will be increased.
# -- ENCHANTMENT: FINAL_STRIKE
ttresearch.name.TTENCH_FINAL=Enchantment: Final Strike
ttresearch.lore.TTENCH_FINAL=Go for the head!
ttresearch.page.TTENCH_FINAL.0=You have formulated an enchantment that enables you to occasionally score critical hits.<BR><BR>This enchantment can be applied on swords. When done so, there is a chance that a hit will do triple damage.
# -- ENCHANTMENT: VALIANCE
ttresearch.name.TTENCH_VALIANCE=Enchantment: Valiance
ttresearch.lore.TTENCH_VALIANCE=Back from the edge
ttresearch.page.TTENCH_VALIANCE.0=You have formulated an enchantment that enables you to fight better when at low health.<BR><BR>This enchantment can be applied on swords. When done so, damage done with the sword will be increased when the weilder is at low health.
# -- ENCHANTMENT: TUNNEL
ttresearch.name.TTENCH_TUNNEL=Enchantment: Tunnel
ttresearch.lore.TTENCH_TUNNEL=Mining is boring
ttresearch.page.TTENCH_TUNNEL.0=You have formulated an enchantment that enables you to become more efficient at digging straight lines.<BR><BR>This enchantment can be applied on tools. When done so, digging multiple blocks in a straight line will increase your digging speed.
# -- ENCHANTMENT: SHATTER
ttresearch.name.TTENCH_SHATTER=Enchantment: Shatter
ttresearch.lore.TTENCH_SHATTER=Who needs obsidian
ttresearch.page.TTENCH_SHATTER.0=You have formulated an enchantment that enables you to become more efficient at destroying strong blocks.<BR><BR>This enchantment can be applied on tools. When done so, digging speed will be greatly increased on strong blocks.
# -- ENCHANTMENT: SHOCKWAVE
ttresearch.name.TTENCH_SHOCKWAVE=Enchantment: Shockwave
ttresearch.lore.TTENCH_SHOCKWAVE=Mini Earthquakes
ttresearch.page.TTENCH_SHOCKWAVE.0=You have formulated an enchantment that enables you to become to kill enemies while falling.<BR><BR>This enchantment can be applied on boots. When done so, whenever the wearer falls, damage will be dealt to surrounding mobs or players.<BR><BR>Unfortunatly Magics of all types that make the player lighter, so to prevent damage from falling, will make the player too light to damage entities. You feel there may be ways to stop this at a later time, once you know the magic better.
# -- ENCHANTMENT: POUNCE
ttresearch.name.TTENCH_POUNCE=Enchantment: Pounce
ttresearch.lore.TTENCH_POUNCE=Light on your feet
ttresearch.page.TTENCH_POUNCE.0=You have formulated an enchantment that enables you to to leap on your foes.<BR><BR>This enchantment can be applied on leggings. When done so, your attacks will be more powerful while you are in the air.
# -- WAND FOCUS: EFREET'S FLAME
ttresearch.name.FOCUS_SMELT=Wand Focus: Efreet's Flame
ttresearch.lore.FOCUS_SMELT=All burned up
ttresearch.page.FOCUS_SMELT.0=By combining the flame and excavation foci, you made one that has features from both.<BR><BR>This focus will smelt any blocks in the world that the caster is pointing at, akin to the excavation focus' beam. Only blocks that smelt into other blocks in a mundane furnace will be smelted.
# -- WAND FOCUS: MENDING
ttresearch.name.FOCUS_HEAL=Wand Focus: Mending
ttresearch.lore.FOCUS_HEAL=Healers never die
ttresearch.page.FOCUS_HEAL.0=You know Pech carry powerful foci that can induce diseases, with that, you devised a way to use them to your benefits.<BR><BR>This focus will slowly mend the caster's wounds as they're using it, using vis from the wand in the process.
# -- WAND FOCUS: ENDER RIFT
ttresearch.name.FOCUS_ENDER_CHEST=Wand Focus: Ender Rift
ttresearch.lore.FOCUS_ENDER_CHEST=A 'pocket' to the fourth dimension
ttresearch.page.FOCUS_ENDER_CHEST.0=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chest remotely.
ttresearch.page.FOCUS_ENDER_CHEST.ES=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chests remotely. <BR> Shift right click on an ender chest to set the focus to that colour, or shift right click on a block of obsidian to set the focus to the vanilla ender storage.
# -- CURSED SPIRIT'S BLADE
ttresearch.name.BLOOD_SWORD=Cursed Spirit's Blade
ttresearch.lore.BLOOD_SWORD=You're being unpleasant
ttresearch.page.BLOOD_SWORD.0=You created a sword that strikes with unparalleled force. However, for this to be the case, the sword feeds on the striker's blood.<BR><BR>Upon damaging anything with this sword, the attacker will take one heart of damage. Blocking with this sword will always deal only 1.5 hearts, regardless of the original damage.<BR><BR>Furthermore, simply holding this sword gives the holder a steadfast aura, making them move faster than normal.
ttresearch.page.BLOOD_SWORD.1=You have also discovered that the sword can reap the souls of mobs instead of normal drops. This ability is activated via a shift-right click. These souls are rich in essentia, but you suspect that they might have other uses.
# -- Mob Summoning
ttresearch.name.SUMMON=Mob Summoning
ttresearch.lore.SUMMON=Almost necromancy
ttresearch.page.SUMMON.0=You are able to use the souls gained from a Cursed spirits blade in order to summon mobs. Place three pedestals around a Tablet of Necromancy. On the pedestals, place three soul aspects. Different types of soul aspects give different types of mobs. Every mob has a different composition.
ttresearch.page.SUMMON.1=By creating Infused Soul Aspects, you are able to summon mobs without consuming Soul Aspects. Summoning using Infused Soul Aspects is much slower than normal.
# -- TRANSVECTOR DISLOCATOR
ttresearch.name.DISLOCATOR=Transvector Dislocator
ttresearch.lore.DISLOCATOR=No Blood Magic required
ttresearch.page.DISLOCATOR.0=By studying motion, you managed to create a block that swaps two blocks in space.<BR><BR>This block acts like a Transvector Interface, where it must be bound to another location in space using a Transvector Binder, you can set the direction it's facing using a wand, and when a redstone signal is applied, the dislocator will swap the block in front of it with the block linked to using the binder. It also transports any and all entities in those areas.<BR><BR>It can be camouflaged similarly to the Transvector Interface. It has a longer range than it, 16 blocks.
# -- HELMET OF REVEALING
ttresearch.name.REVEALING_HELM=Helmet of Revealing
ttresearch.lore.REVEALING_HELM=Low effort alternative
ttresearch.page.REVEALING_HELM.0=As it turns out, goggles don't offer much protection from attacking zombies. You think you have a fix for that though. By strapping goggles of revealing onto a thaumium helmet, you can get the benefits of both. Well, it turns out it is a bit more complicated than that. A bit of magic is required to avoid feedback loops, and a bit of magic to keep them from slipping off, but on the whole, it more or less works.
# -- THAUMIC REHABILITATOR
ttresearch.name.REPAIRER=Thaumic Restorer
ttresearch.lore.REPAIRER=Undoing the damage you've done
ttresearch.page.REPAIRER.0=You created a new contraption to restore broken tools. By right clicking this block with a broken tool and hooking it to essentia tubes, it'll gather essentia to repair the tool.<BR><BR>The essentia that will repair items is Instrumentum.<BR><BR>Looking at the block with goggles of revealing also shows how worn down the item in it still is. Redstone current will be emitted while an item is being repaired.
# -- WAND FOCUS: DISTORTION
ttresearch.name.FOCUS_DEFLECT=Wand Focus: Distortion
ttresearch.lore.FOCUS_DEFLECT=Turbulance shield
ttresearch.page.FOCUS_DEFLECT.0=You created a focus to protect you from incoming fire.<BR><BR>This focus, when in use, will constantly drain vis from the wand it's inserted on, in order to summon a ward around the caster, making ordinary projectiles pass through them harmlessly.<BR><BR>Ordinary projectiles include arrows, snowballs or potions. It seems the ward is not strong enough to displace stronger attacks, like fireballs or wither heads.
# -- LEVITATOR LOCOMOTIVE
ttresearch.name.LEVITATOR_LOCOMOTIVE=Levitational Locomotive
ttresearch.lore.LEVITATOR_LOCOMOTIVE=It moves to the left, it moves to the right.
ttresearch.page.LEVITATOR_LOCOMOTIVE.0=You created a new contraption to move things back and forth. Two relays placed in a straight line will project a force beam between them. A visual effect will be shown if particles are enabled.<BR><BR> Place a Levitator inside that projected beam. The Levitator will be moved back and forth inside that beam, carrying the block on top of it.
# -- ETHEREAL PLATFORM
ttresearch.name.PLATFORM=Ethereal Platform
ttresearch.lore.PLATFORM=Is it really there?
ttresearch.page.PLATFORM.0=You devised a block that is only solid for anyone standing on top of it. This block does not have a collision box for anyone who doesn't meet that criteria, or is sneaking.<BR><BR>You can also camouflage this block as any other by simply clicking on it.<BR><BR>You think you can use this with the Arcane Levitator for some interesting effects.
# KAMI RESEARCH
# -- DIMENSIONAL SHARDS
ttresearch.name.DIMENSION_SHARDS=Dimensional Shards
ttresearch.lore.DIMENSION_SHARDS=Rarities of the Otherworld
ttresearch.page.DIMENSION_SHARDS.0=Similarly to the overworld, the Nether and the End also have their specific shards, these are rarely held by either Zombie Pigmen living in the Nether or Endermen living in the End. They might be useful for something later on, although you're not quite sure how.<BR><BR><IMG>ttinkerer:textures/items/netherShard.png:0:0:255:255:0.0625</IMG><IMG>ttinkerer:textures/items/enderShard.png:0:0:255:255:0.0625</IMG>
# -- ICHOR
ttresearch.name.ICHOR=イコル
ttresearch.lore.ICHOR=Blood of the Gods
ttresearch.page.ICHOR.0=Through extensive study in all subjects of thaumaturgy you have discovered a substance that is what you consider to be the next step in your endeavours.<BR><BR>This extremely powerful substance, which you call "Ichor" contains the raw awakened power of a nether star. You are sure you will be able to put it to use for countless devices in the future.
# -- ICHORCLOTH
ttresearch.name.ICHOR_CLOTH=Ichorcloth
ttresearch.lore.ICHOR_CLOTH=Hope you brought a strong needle
ttresearch.page.ICHOR_CLOTH.0=You found a way of infusing Magical Fabric with your latest discovery, Ichor. Funnily enough, this process does not require the typical infusion procedure, as the Ichor easily absorbs the diamond and blends with the fabric.<BR><BR>However, to do this, you require not only the best wand you ever designed to be fully charged, but you must also be wearing a full set of thaumaturge's robes, in order to convey enough energy for the creation.<BR><BR>You think it's time you start designing a new wand.
# -- ICHORIUM
ttresearch.name.ICHORIUM=イコリウム
ttresearch.lore.ICHORIUM=A metal harder than diamond
ttresearch.page.ICHORIUM.0=More endeavours with Ichor reveal its property to blend with most mundane materials. Most of the blends result in absolutely nothing, however, you have managed to blend it with diamonds and fabric in the past, and this time, with thaumium.<BR><BR>This metal is extremely strong and resilient, to a point where mundane materials could never get. You haven't found any uses for it yet, but you know it shouldn't take you too long.
# -- ICHORCLOTH STRAPPED SILVERWOOD WAND CORE
ttresearch.name.ROD_ICHORCLOTH=イコルの織り込まれたシルバーウッドの杖身
ttresearch.lore.ROD_ICHORCLOTH=That's a mouthful
ttresearch.page.ROD_ICHORCLOTH.0=You have done it. By infusing a silverwood wand core with Ichorcloth, you managed to create the ultimate wand core.<BR><BR>This core holds an insane amount of 1000 of each type of vis. This will definitely make crafting expensive components a bit less stressful. Now the question lies, where will you get all the vis for this?
# -- ICHORIUM WAND CAPS
ttresearch.name.CAP_ICHOR=Ichorium Wand Caps
ttresearch.lore.CAP_ICHOR=Somewhat like a Steam Sale
ttresearch.page.CAP_ICHOR.0=You have put Ichorium to its first ever use, by devising wand caps that give you a 30% discount on everything. Now you need to actually put this to any use and create a wand that can store more vis.
# -- ICHORCLOTH ARMOR
ttresearch.name.ICHORCLOTH_ARMOR=Ichorcloth Robes
ttresearch.lore.ICHORCLOTH_ARMOR=Unbeatable, unbreakable, unpossible
ttresearch.page.ICHORCLOTH_ARMOR.0=You have found how to weave Ichorcloth into clothing.<BR><BR>These new clothes are about as effective as mundane diamond armor, when it comes to protecting the wearer from damage. However, this cloth is completely unbreakable and will never sustain as much as a scratch.
# -- COWL OF THE ABYSSAL DEPTHS
ttresearch.name.ICHORCLOTH_HELM_GEM=Cowl of the Abyssal Depths
ttresearch.lore.ICHORCLOTH_HELM_GEM=Just friendly crustaceans
ttresearch.page.ICHORCLOTH_HELM_GEM.0=You found a way of upgrading the Ichorcloth Cowl into a more powerful form.<BR><BR>First and foremost, the cowl doubles as goggles of revealing.<BR>Second, the wearer is granted unlimited underwater breath as well as crystal clear underwater vision.<BR>Lastly, if one wearing this cowl finds themselves without a full belly, the effects of health restoration will still apply, as if that was the case. Pressing U will toggle this armors effects.
# -- ROBES OF THE STRATOSPHERE
ttresearch.name.ICHORCLOTH_CHEST_GEM=Robes of the Stratosphere
ttresearch.lore.ICHORCLOTH_CHEST_GEM=Guys can wear these too
ttresearch.page.ICHORCLOTH_CHEST_GEM.0=You found a way of upgrading the Ichorcloth Robes into a more powerful form.<BR><BR>Starting off, by simply wearing these robes, the wearer is blessed with the power of eternal flight (wings that don't burn after 5 minutes included), as well as having all fall damage negated.<BR>The robes also passively protect the wearer from any incoming simple projectiles, akin to the focus of Distortion. Pressing U will toggle this armors effects.
# -- LEGGINGS OF THE BURNING MANTLE
ttresearch.name.ICHORCLOTH_LEGS_GEM=Leggings of the Burning Mantle
ttresearch.lore.ICHORCLOTH_LEGS_GEM=A warm feeling
ttresearch.page.ICHORCLOTH_LEGS_GEM.0=You found a way of upgrading the Ichorcloth Leggings into a more powerful form.<BR><BR>These leggings are infused with the soul of fire.<BR>For one, they cast a light around the holder, brighter even than that of Hyperenergetic Nitor. This light also expands to where the wearer is looking, akin to a flashlight, and prevails given the creator's existence in a much extended range.<BR>Furthermore, these leggings not only provide fire resistance, but they convert any incoming fire damage into healing. Pressing U will toggle this armors effects.
ttresearch.page.ICHORCLOTH_LEGS_GEM.1=Case you find yourself wanting to be in the darkness for whatever reason, Shift-right clicking with these leggings will toggle on or off the light feature.
# -- BOOTS OF THE HORIZONTAL SHIELD
ttresearch.name.ICHORCLOTH_BOOTS_GEM=Boots of the Horizontal Shield
ttresearch.lore.ICHORCLOTH_BOOTS_GEM=Recommended by 9/10 Landstriders
ttresearch.page.ICHORCLOTH_BOOTS_GEM.0=You found a way of upgrading the Ichorcloth Boots into a more powerful form.<BR><BR>These boots allow for extremely smooth movement, akin to the Boots of the Traveller. The wearer's speed, jump height and jump reach all become magnified by wearing the boots, making movement a breeze. One can also walk on 1 high blocks as if they are slabs, this can be suppressed by sneaking.<BR>Wearing the boots also induces a constant Haste II effect, turns any dirt below them into grass and negates all fall damage. Pressing U will toggle this armors effects.
# -- FELINE AMULET
ttresearch.name.CAT_AMULET=Feline Amulet
ttresearch.lore.CAT_AMULET=Like black cats on a bad day
ttresearch.page.CAT_AMULET.0=It didn't take you long to come to the conclusion that you hated all those times a creeper snuck up on you.<BR><BR>To that end, using the knowledge you have that creepers run away from cats, you have devised an amulet that by simply being carried on you makes all creepers run in fear of your presence. Not only that, but they'll be petrified to the point of not gathering enough stoke to explode. Great. It must be worn in your amulet slot to take effect.
# -- ICHORIUM TOOLS
ttresearch.name.ICHOR_TOOLS=Ichorium Tools
ttresearch.lore.ICHOR_TOOLS=Pinacle of design
ttresearch.page.ICHOR_TOOLS.0=You discovered how to create tools out of Ichorium. These tools are extremely powerful, even more so than diamond, furthermore, they never break.<BR><BR>For the creation of these tools, mundane sticks aren't enough, you decided to use Silverwood rods in replacement.
# -- AWAKENED ICHORIUM PICKAXE
ttresearch.name.ICHOR_PICK_GEM=Awakened Ichorium Pickaxe
ttresearch.lore.ICHOR_PICK_GEM=Who needs a quarry?
ttresearch.page.ICHOR_PICK_GEM.0=You awakened the real potential of an Ichorium Pickaxe. This pickaxe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken. The area is offset, to allow for easy mining<BR><BR>On Line Mode (Blue)
ttresearch.page.ICHOR_PICK_GEM.1=It'll break a 10 block long line starting on the original block. It can also break bedrock, taking you deeper into the the heart of the earth. You believe digging there might prove to be more fruitful.
# -- AWAKENED ICHORIUM SHOVEL
ttresearch.name.ICHOR_SHOVEL_GEM=Awakened Ichorium Shovel
ttresearch.lore.ICHOR_SHOVEL_GEM=Gravel no more!
ttresearch.page.ICHOR_SHOVEL_GEM.0=You awakened the real potential of an Ichorium Shovel. This shovel contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Column Mode (Blue) it'll break a column of the same type of block as the one originally broken, 8 blocks above and below.
# -- AWAKENED ICHORIUM AXE
ttresearch.name.ICHOR_AXE_GEM=Awakened Ichorium Axe
ttresearch.lore.ICHOR_AXE_GEM=A real nice feller
ttresearch.page.ICHOR_AXE_GEM.0=You awakened the real potential of an Ichorium Axe. This axe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Tree Mode (Blue) it'll break entire trees by simply cutting down one of their blocks.<BR><BR>This axe is also extremely proficient at cutting plant life.
# -- AWAKENED ICHORIUM SWORD
ttresearch.name.ICHOR_SWORD_GEM=Awakened Ichorium Sword
ttresearch.lore.ICHOR_SWORD_GEM=An elegant weapon from a more civilised age
ttresearch.page.ICHOR_SWORD_GEM.0=You awakened the real potential of an Ichorium Sword. This sword contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Single Mode (Green) it'll attack mobs normally.<BR><BR>On Area Mode (Red) it'll attack all mobs of the same type in a 3 block radius of the attacked one.<BR><BR>On Soul Mode (Blue) it'll deal less damage than normally, but every hit will bless the attacker with a Soul Heart.<BR>[continued]
ttresearch.page.ICHOR_SWORD_GEM.1=Soul Hearts are hearts that can only be used once. They show up as metallic hearts below your food bar, when existent. They block damage their wielder would take, but disappear in the process.
# -- BOTTOMLESS POUCH
ttresearch.name.ICHOR_POUCH=Bottomless Pouch
ttresearch.lore.ICHOR_POUCH=Try not to tear it
ttresearch.page.ICHOR_POUCH.0=By infusing a Focus Pouch with items such as the Portable Hole focus, you managed to allow it to not only store more than Foci, but also to have a very extensive storage space.<BR><BR>This pouch can not only carry more than four chests, but it also doubles as a standard Focus Pouch, allowing any foci within it to be inserted in a wand like normally. You can kiss your inventory problems goodbye.
# -- BLACK HOLE RING
ttresearch.name.BLOCK_TALISMAN=Black Hole Ring
ttresearch.lore.BLOCK_TALISMAN=More pascal than your mind can take
ttresearch.page.BLOCK_TALISMAN.0=This ring can be set to condense any block, by right clicking with it in world in the type of block you want to have it be set to, when enabled via right click will absorb any excess (over 1 stack) of that block in your inventory, and make sure at least one stack stays there. The contents can be stored in any inventory by right clicking it, or placed in world as if they were normal blocks.<BR><BR>It can store over 2 billion of the same block. Guess cobblestone clogging the space isn't an issue. If the ring is empty, it can be shift right clicked into another block to change its binding.
# -- WORLDSHAPER'S LOOKING GLASS
ttresearch.name.PLACEMENT_MIRROR=Worldshaper's Looking Glass
ttresearch.lore.PLACEMENT_MIRROR=Cosmic constructor
ttresearch.page.PLACEMENT_MIRROR.0=Through studying the world, you constructed a glass that allows you place a large array of blocks in the world using the power of your mind.<BR><BR>To set a block to place, one would shift-right click this glass in that block. Shift-right clicking the item in the air changes the amount of blocks it'll place.<BR><BR>When placing blocks in the world, a phantom visualization of how the blocks will appear is shown. On right click, the blocks will be consumed and placed, either from the inventory, or any Black Hole Rings that contain the required block.
# -- WAND FOCUS: SHADOWBEAM
ttresearch.name.FOCUS_SHADOWBEAM=Wand Focus: Shadowbeam
ttresearch.lore.FOCUS_SHADOWBEAM=Watch the recoil
ttresearch.page.FOCUS_SHADOWBEAM.0=You created a focus that shoots a beam of energy, damaging anything in its path while it's being fired.<BR><BR>The beam has a decent range and will reflect off any blocks it hits as if they were mirrors.
# -- WAND FOCUS: EXPERIENCE DRAIN
ttresearch.name.FOCUS_XP_DRAIN=Wand Focus: Experience Drain
ttresearch.lore.FOCUS_XP_DRAIN=Environmentally friendly Vis
ttresearch.page.FOCUS_XP_DRAIN.0=After creating a wand that can have an insane amount of vis, you got to the conclusion that you need an alternate source of vis.<BR><BR>To that end, you created a focus that draws from your Experience pool, turning it into vis at a fast, but not very efficient rate.
# -- PROTOCLAY
ttresearch.name.PROTOCLAY=Protoclay
ttresearch.lore.PROTOCLAY=Stolen from the Creation
ttresearch.page.PROTOCLAY.0=You grew tired of having to constantly swap your tools.<BR><BR>This mixture will, by melding with the Ichorium, switch any Awakened Ichorium tools being held by the one used for the block being pointed at, case one tries to break it with the wrong tool.<BR><BR>As an example, trying to break a dirt block with an Awakened Ichorium Pickaxe while a Shovel is present elsewhere in the inventory will swap the two, and allow for fast disposal of the dirt block.
# -- CELESTIAL GATEWAY
ttresearch.name.WARP_GATE=Celestial Gateway
ttresearch.lore.WARP_GATE=Nexus of destinations
ttresearch.page.WARP_GATE.0=You devised a complex mechanism that allows to displace your own position in the world. This block, when containing Celestial Pearls (see next page), will allow for teleportation to various spots in the world.<BR><BR>A grand total of 10 spots can be set. You can prevent other Gateways from connecting to this one by toggling it in the block's GUI (accessible by right click).<BR><BR>To acccess the list of possible destinations, sneak above the block.
ttresearch.page.WARP_GATE.1=In order for locations to be set in the Gateway, they must be marked with Celestial Pearls. These items can be shift-right clicked into a Celestial Gateway to mark its location (note, shift-right click on air to clear the location).<BR><BR>Placing the pearls inside a Celestial Gateway opens access to teleport to the one it's bound to. This teleport is one way, and two pearls must be used for a 2 way transport.<BR><BR>Naming these pearls with use of an Anvil will make the names appear in the Gateway's GUI, for easy labeling.
# -- WAND FOCUS: RECALL
ttresearch.name.FOCUS_RECALL=Wand Focus: Celestial Recall
ttresearch.lore.FOCUS_RECALL=Home is where the Hearthstone is
ttresearch.page.FOCUS_RECALL.0=While using Celestial Gateways for teleportation is all well and good, you decided to take it a step further and create a focus that allows you to do just that, but from anywhere.<BR><BR>This focus, in the presence of a properly bound Celestial Pearl in the caster's hotbar, will, after a short cast time, teleport the caster to that position, just as if they had used a Celestial Gateway. Of course, this comes at a vis cost.
# -- FIRE
ttresearch.name.FIRE_IGNIS=Elemental Fire: Ignis
ttresearch.lore.FIRE_IGNIS=Fire infused with.....more fire!
ttresearch.page.FIRE_IGNIS.0=You have managed to enhance the destructive powers of hyperenergetic nitor. By letting this fire loose on the surface of the world, you can transmute blocks into their equivalent forms in the nether.
ttresearch.name.FIRE_AQUA=Elemental Fire: Aqua
ttresearch.lore.FIRE_AQUA=Water plus Fire. This should end well.
ttresearch.page.FIRE_AQUA.0=You have managed to totally invert the destructive power of fire. This fire, when let loose in the nether, will turn it into your own personal winter wonderland.
ttresearch.name.FIRE_AER=Elemental Fire: Aer
ttresearch.lore.FIRE_AER=Suspension of disbelief is a useful skill
ttresearch.page.FIRE_AER.0=Everyone likes desserts, right? Well, this fire, when let loose on the world, turns everything into a desert. That is almost like a dessert. Good enough?
ttresearch.name.FIRE_TERRA=Elemental Fire: Terra
ttresearch.lore.FIRE_TERRA=Enough dirt to ... do whatever one does with dirt
ttresearch.page.FIRE_TERRA.0=This fire will turn a wide variety of blocks into dirt. Just about the least useful thing ever. Seriously. This is just about the least useful item ever.
ttresearch.name.FIRE_ORDO=Elemental Fire: Ordo
ttresearch.lore.FIRE_ORDO=The fire of order
ttresearch.page.FIRE_ORDO.0=This fire of order is currently being reworked and does nothing.
ttresearch.name.FIRE_PERDITIO=Elemental Fire: Perditio
ttresearch.lore.FIRE_PERDITIO=Cleanup time
ttresearch.page.FIRE_PERDITIO.0=This fire acts like an antidote of sorts. If your elemental fires have gotten out of your control, you can set loose this specially designed flame. It will rip the magic out of elemental fire, returning it to a mundane form.
ttresearch.name.INFUSED_POTIONS=Infused Crops
ttresearch.lore.INFUSED_POTIONS=Who said bees? No one said bees.
ttresearch.page.INFUSED_POTIONS.0=You are able to create a new form of plant by infusing mundane seeds with magical shards. These seeds can create a wide variety of items. Each aspect can create a different type of item.
ttresearch.page.INFUSED_POTIONS.1=You can only craft primal seeds, all others must be bred. When a fully-grown crop is harvested, it will deposit magical residue into the soil. If a crop is grown in soil containing high magical residue of an appropriate aspect, the two aspects will combine to form a seed of a different aspect.
ttresearch.page.INFUSED_POTIONS.2=Aspect Tendencies can also be bred into crops to increase certain traits. Terra will increase the magical residue left on the soil. Ignis will aid in the creation of new aspects. Ordo will increase the bounty from a plant. Perditio will increase the seeds dropped. Aer will allow a plant to receive other types of tendencies easier. A single plant can only have a maximum of 50 aspect tendencies.
ttresearch.page.INFUSED_POTIONS.3=There are two ways to give crops primal tendencies. Crops will occasionally absorb primal tendencies if planted next to plants of the appropriate aspect. However, plants can't receive more than 5 points in a single aspect in this manner.
ttresearch.page.INFUSED_POTIONS.4=Crops will also drain tendencies from nearby crops. A crop will drain points from an adjacent crop with an equal or greater number of points.
ttresearch.page.INFUSED_POTIONS.5=Some plants will create special grain, which can be made into potions. <BR> Earth infused potions summons barriers between mobs that attack you. <BR> Fire infused potions trap your enemies in a sphere of fire. <BR> Air infused potions send your enemies up in the air. <BR> Water infused potions chill surrounding lava.
# -- WAILA
ttwaila.nothing=Nothing
ttwaila.currentTool=Current Tool: %s
ttwaila.leftClick=Left Click
ttwaila.rightClick=Right Click
ttwaila.redstone=Redstone Activated
ttwaila.autonomous=Autonomous
ttwaila.connected=Connected to: %s
ttwaila.repairing=Repairing: %s
ttwaila.finishedRepairing=Finished repairing: %s
ttwaila.allowIncoming=Allows incoming teleports
ttwaila.disallowIncoming=Doesn't allow incoming teleports
ttwaila.pushingMode=Mode: Pushing
ttwaila.pullingMode=Mode: Pulling
ttwaila.pushing=Pushing
ttwaila.pulling=Pulling
ttwaila.pullingAdult=Pulling: Adults
ttwaila.pullingChild=Pulling: Children
ttwaila.pushingAdult=Pushing: Adults
ttwaila.pushingChild=Pushing: Children
ttwaila.pullingAdultType=Pulling: Adult %s
ttwaila.pullingChildType=Pulling: Child %s
ttwaila.pushingAdultType=Pushing: Adult %s
ttwaila.pushingChildType=Pushing: Child %s

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# MISC
itemGroup.ThaumicTinkerer=Thaumic Tinkerer
ttmisc.connector.set=위치가 지정되었습니다.
ttmisc.keyCategory=Thaumic Tinkerer
ttmisc.connector.complete=연결되었습니다.
ttmisc.connector.notinterf=트랜스벡터 블럭이 아닙니다.
ttmisc.connector.interffail=접속장치끼리는 연결할 수 없습니다.
ttmisc.connector.dislfail=전이장치끼리는 연결할 수 없습니다.
ttmisc.connector.notpresent=트랜스벡터 블럭이 존재하지 않습니다.
ttmisc.connector.toofar=트랜스벡터블럭이 너무 멀리 떨어져있습니다.
ttmisc.golemconnector.set=연결장치가 지정되었습니다.
ttmisc.golemconnector.complete=연결되었습니다.
ttmisc.golemconnector.notinterf=연결장치가 골렘 연결 블럭에 연결되어있지 않습니다.
ttmisc.golemconnector.notpresent=골렘 연결 블럭이 존재하지 않습니다.
ttmisc.leftClick=좌클릭
ttmisc.rightClick=우클릭
ttmisc.redstoneControl=레드스톤 제어
ttmisc.animationTablet.notRotatable=태블릿이 작동중일 땐 회전시킬 수 없습니다.
ttmisc.bloodSword.activateEssentiaHarvest=에센시아 채집 활성화
ttmisc.bloodSword.deactivateEssentiaHarvest=에센시아 채집 비활성화
ttmisc.focusDislocation.tooltip=현재 전이중
ttmisc.focusDislocation.tooltipExtra=추가 코스트
ttmisc.inactive=비활성화
ttmisc.active=활성화
ttmisc.soulMould.nonAssigned=지정된 패턴 없음
ttmisc.soulMould.pattern=현재 패턴: %s
ttmisc.all=모두
ttmisc.none=없음
ttmisc.child=새끼
ttmisc.adult=성체
ttmisc.baseCost=기본 코스트
ttmisc.clickToRemove=눌러서 제거
ttmisc.startEnchant=인챈트 시작
ttmisc.full=가득 참
ttmisc.notAbsorbing=비활성화
ttmisc.absorbing=활성화
ttmisc.shareTome.write=연구 현황이 작성되었습니다.
ttmisc.shareTome.notOnline=이 연구 현황의 주인이 현재 접속중이 아닙니다.
ttmisc.shareTomb.offlineshare=오프라인 공유
ttmisc.shareTome.sync=연구 현황을 동기화하였습니다.
ttmisc.shareTome.noAssign=활성화되지 않았습니다.
ttmisc.shareTome.playerName=%s의 연구 현황에 연결되어있습니다.
ttmisc.toggleArmor=아머 활성/비활성화
# KAMI MISC
ttmisc.mode.pick.0=단일 블럭 채굴
ttmisc.mode.pick.1=정사각형 채굴
ttmisc.mode.pick.2=일렬 채굴
ttmisc.mode.shovel.0=단일 블럭 채굴
ttmisc.mode.shovel.1=정사각형 채굴
ttmisc.mode.shovel.2=수직 채굴
ttmisc.mode.axe.0=단일 블럭 벌목
ttmisc.mode.axe.1=정사각형 벌목
ttmisc.mode.axe.2=나무 벌목
ttmisc.mode.sword.0=단일 대상 타격
ttmisc.mode.sword.1=범위 타격
ttmisc.mode.sword.2=영혼 타격
ttmisc.experience=Exp.
ttmisc.light0=불빛 활성화
ttmisc.light1=불빛 비활성화
ttmisc.awakenedArmor0=방어구 활성화
ttmisc.awakenedArmor1=방어구 비활성화
ttmisc.disableAllArmor=Kami Armor Disabled
ttmisc.enableAllArmor=Kami Armor Enabled
ttmisc.differentDim=다른 차원
ttmisc.distance=거리
ttmisc.lockedGate=텔레포트 수신 허용
ttmisc.destination=지정되지 않은 목적지
ttmisc.entrancePoint=접속 지점
ttmisc.numberKeys=숫자 키를 이용해 목적지 사이를 빠르게 이동하세요.
ttmisc.spaceToReset=접속 지점으로 돌아가려면 스페이스바를 누르세요.
ttmisc.destinationInd=(목적지: %s)
ttmisc.clickToTeleport=텔레포트를 하려면 Shift 좌클릭을 하세요.
ttmisc.destinations=갈 수 있는 목적지:
ttmisc.noDest=선택한 목적지에는 차원 게이트가 설치되어 있지 않습니다.
ttmisc.noTeleport=선택한 목적지의 차원 게이트는 텔레포트 수신이 허용되어있지 않습니다.
# ITEM NAMES
item.darkQuartzItem.name=잿빛 석영
item.connector.name=트랜스벡터 연결기
item.gaseousLightItem.name=기체 광채
item.gaseousShadowItem.name=기체 암흑
item.gasRemover.name=기체 제거기
item.spellCloth.name=주문구속 천
item.focusFlight.name=완드 포커스: 상승
item.focusDislocation.name=완드 포커스: 전이
item.cleansingTalisman.name=치료의 부적
item.brightNitor.name=초활성 나이터
item.focusTelekinesis.name=완드 포커스: 텔레키네시스
item.soulMould.name=영혼 틀
item.xpTalisman.name=보류의 부적
item.focusSmelt.name=완드 포커스: 이프릿의 불꽃
item.focusHeal.name=완드 포커스: 치료
item.focusEnderChest.name=완드 포커스: 아공간 엔더
item.bloodSword.name=저주받은 영혼의 검
item.revealingHelm.name=발견의 헬멧
item.infusedInkwell.name=공간확장 필기도구 (NYI)
item.focusDeflect.name=완드 포커스: 왜곡
item.shareBook.name=지식 공유의 책
item.mobAspect.name=영혼 위상
item.mobAspect.condensed.name=응축된 영혼 위상
item.mobAspect.infused.name=농축된 영혼 위상
item.infusedSeeds.name=주입된 씨앗
item.infusedPotion.name=Potion
item.infusedPotion.Aer.name=Potion of Aer
item.infusedPotion.Ignis.name=Potion of Ignis
item.infusedPotion.Terra.name=Potion of Terra
item.infusedPotion.Aqua.name=Potion of Aqua
item.infusedGrain.name=주입된 곡물
# KAMI ITEM NAMES
item.kamiResource.name=신의 물질
item.ichor.name=이코르
item.ichorCloth.name=이코르 직물
item.ichorium.name=이코륨
item.ichorNugget.name=이코륨 조각
item.ichorCap.name=이코륨 캡
item.ichorclothRod.name=이코릭 실버우드 완드 코어
item.netherShard.name=네더 샤드
item.enderShard.name=엔더 샤드
item.ichorclothHelm.name=이코르 두건
item.ichorclothChest.name=이코르 로브
item.ichorclothLegs.name=이코르 레깅스
item.ichorclothBoots.name=이코르 부츠
item.ichorclothHelmGem.name=심연의 두건
item.ichorclothChestGem.name=천상의 로브
item.ichorclothLegsGem.name=타오르는 맨틀의 레깅스
item.ichorclothBootsGem.name=수평 방어의 부츠
item.catAmulet.name=고양이 부적
item.ichorPick.name=이코륨 곡괭이
item.ichorShovel.name=이코륨 삽
item.ichorAxe.name=이코륨 도끼
item.ichorSword.name=이코륨 검
item.ichorPickGem.name=풀려난 이코륨 곡괭이
item.ichorShovelGem.name=풀려난 이코륨 삽
item.ichorAxeGem.name=풀려난 이코륨 도끼
item.ichorSwordGem.name=풀려난 이코륨 검
item.ichorPouch.name=무한의 주머니
item.blockTalisman.name=블랙홀 부적
item.placementMirror.name=조물주의 돋보기
item.focusShadowbeam.name=완드 포커스: 섀도우 빔
item.focusXPDrain.name=완드 포커스: Exp. 흡수
item.protoclay.name=조물주의 흙
item.skyPearl.name=천상의 진주
item.focusRecall.name=완드 포커스: 차원 회귀
# BLOCK NAMES
tile.darkQuartz.name=잿빛 석영 블럭
tile.darkQuartzChiseled.name=조각된 잿빛 석영 블럭
tile.darkQuartzPillar.name=잿빛 석영 블럭 기둥
tile.darkQuartzSlab.name=잿빛 석영 반블럭
tile.forcefield.name=Forcefield
tile.travelSlab.name=Paving Slab of Travel
tile.travelSlabFull.name=Paving Slab of Travel
tile.travelStairs.name=Paving Stair of Travel
tile.wardSlab.name=Paving Slab of Warding
tile.wardSlabFull.name=Paving Slab of Warding
tile.infusedFarmland.name=Infused Farmland
tile.gaseousLight.name=Gaseous Light
tile.gaseousShadow.name=Gaseous Shadow
tile.infusedGrainBlock.name=Imbued Grain
tile.nitorGas.name=Nitor Gas
# Fire
tile.fireWater.name=Aqua Imbued Fire
tile.fireOrder.name=Ordo Imbued Fire
tile.fireChaos.name=Perditio Imbued Fire
tile.fireFire.name=Ignis Imbued Fire
tile.fireEarth.name=Terra Imbued Fire
tile.fireAir.name=Aer Imbued Fire
tile.darkQuartzSlabFull.name=Smokey Quartz Slab
tile.darkQuartzStairs.name=잿빛 석영 계단
tile.interface.name=트랜스벡터 접속장치
tile.animationTablet.name=동력 태블릿
tile.magnet.name=동력 어트랙터
tile.mobMagnet.name=육체 어트랙터
tile.enchanter.name=오스모틱 인챈트 테이블
tile.funnel.name=에센시아 깔때기
tile.dislocator.name=트랜스벡터 전이장치
tile.repairer.name=사우믹 재구성장치
tile.aspectAnalyzer.name=위상 분석장치
tile.platform.name=반투과성 플랫폼
tile.spawner.name=강령술 석판
tile.bedrockPortal.name=Bedrock Portal
tile.Levitational Locomotive.name=부양 추진체
tile.Levitational Locomotive Relay.name=부양 추진체 중계기
tile.golemConnector.name=골렘 연결장치
tile.remotePlacer.name=Remote Placer
# KAMI BLOCK NAMES
tile.warpGate.name=차원 관문
# ENCHANTMENT NAMES
enchantment.ttinkerer:ascentBoost=상승 가속
enchantment.ttinkerer:slowFall=부드러운 하강
enchantment.ttinkerer:autoSmelt=화염의 손길
enchantment.ttinkerer:desintegrate=분해
enchantment.ttinkerer:quickDraw=빠른 장전
enchantment.ttinkerer:vampirism=흡혈
enchantment.ttinkerer:dispersedStrike=분산 타격
enchantment.ttinkerer:focusedStrike=집중 타격
enchantment.ttinkerer:tunnel=터널
enchantment.ttinkerer:finalStrike=최후의 일격
enchantment.ttinkerer:pounce=덮치기
enchantment.ttinkerer:shatter=산산조각
enchantment.ttinkerer:shockwave=충격파
enchantment.ttinkerer:valiance=용맹
# WAND COMPONENTS
item.Wand.ICHOR.cap=이코릭
item.Wand.ICHORCLOTH.rod=천상의 실버우드
# RESEARCH
ttresearch.prefix=[TT]
ttresearch.prefix.kami=[TTKami]
tc.research_category.TT_ENCHANTING=인챈트
tc.research_category.TT_CATEGORY=팅커러
# -- COMPUTERCRAFT PERIPHERALS
ttresearch.name.PERIPHERALS=컴퓨터크래프트 주변장치
ttresearch.lore.PERIPHERALS=기술이 마법을 만날 때
ttresearch.page.PERIPHERALS.0=Thaumic Tinkerer allows for some of the blocks that it adds, alongside some vanilla Thaumcraft blocks, to be used as ComputerCraft peripherals.<BR><BR>For convenience sake, the method documentation for these peripherals is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
ttcomputer.dissipator=Dissipating
# -- ASPECT ANALYZER
ttresearch.name.ASPECT_ANALYZER=위상 분석장치
ttresearch.lore.ASPECT_ANALYZER=컴퓨터 스캔
ttresearch.page.ASPECT_ANALYZER.0=You created a device that allows Computers to know what aspects an item has.<BR><BR>This block acts like a normal inventory, any items in it can be scanned by use of a Computer. Visit the peripheral documentation entry for more info.
# -- SMOKEY QUARTZ
ttresearch.name.DARK_QUARTZ=잿빛 석영
ttresearch.lore.DARK_QUARTZ=한낮의 그림자
ttresearch.page.DARK_QUARTZ.0=잿빛 석영은 부정적인 속성의 석영입니다. 일반적인 석영으로 만들 수 있는 모든 블럭들은 잿빛 석영으로도 만들 수 있으며, 어두운 색을 띄게 됩니다.<BR><BR>잿빛 석영은 일반 석영과 석탄(또는 목탄)을 조합해서 만들 수 있습니다.
# -- TOME OF KNOWLEDGE SHARING
ttresearch.name.SHARE_TOME=지식 공유의 책
ttresearch.lore.SHARE_TOME=금붕어의 일기장
ttresearch.page.SHARE_TOME.0=자신의 지식을 모든 사람들과 공유하고 싶다면, 바로 이 책이 그 해답입니다.<BR><BR>자신이 서버에 접속중일 때 이 책을 우클릭해서 다른 사람에게 건내주기만 하면 이 책을 받은 사람은 책의 원래 주인이 발견한 모든 것을 알게 됩니다.<BR><BR>(안내:만약 오른쪽 페이지에 이 책의 조합법이 나타나지 않는다면, 서버에서 이 책을 크리에이티브 전용으로 지정해 둔 것입니다.)
# -- TRANSVECTOR INTERFACE
ttresearch.name.INTERFACE=인터페이스 확장
ttresearch.lore.INTERFACE=뉴와 혼동하지 마세요
ttresearch.page.INTERFACE.0="이제 문제는 말야, 한 블럭에는 면이 6개밖에 없다는 거야" - Direwolf20<BR><BR>Myth = Busted!<BR><BR>이 새로운 블럭의 면에는 다른 블럭의 면을 동기화시킬 수 있습니다. 다른 블럭과 동기화가 되면 이 블럭의 동기화된 면은 동기화된 블럭의 면과 같은 면처럼 행동합니다. 이 블럭은 빌드크래프트, 산업모드2, 써멀익스팬션3의 에너지를 받아들일 수 있으며 아이템이나 액체의 출입 또한 가능합니다.
ttresearch.page.INTERFACE.1=블럭의 동기화를 위해서는 특별한 도구가 필요한데, 바로 트랜스벡터 연결기라 불리는 장치입니다.<BR><BR>동기화하고 싶은 블럭의 면을 우클릭한 뒤 이 블럭의 면을 우클릭하면 연결이 완료되며, 바로 사용이 가능합니다. 한계 거리는 4블럭까지 입니다. (안내: 작동을 위해서는 연결된 파이프를 분리 후 다시 연결해 주세요.)
ttresearch.page.INTERFACE.2=이 블럭을 손에 든 블럭으로 우클릭해서 그 블럭으로 위장시킬 수 도 있습니다. 빈 손으로 우클릭하면 위장이 해제됩니다.
# -- GOLEM CONNECTOR
ttresearch.name.GOLEM_CONNECTOR=골렘 연결장치
ttresearch.lore.GOLEM_CONNECTOR=정신 지배는 하지 않아. 진짜라고!
ttresearch.page.GOLEM_CONNECTOR.0=By exploring what you can do with motion, tools, and a little bit of order, you have discovered how to make those golems just a tiny bit more obedient! You discover a block, that when you place a computer by it, can read the mind of golems nearby, and 'convince' them to do as the computer asks
ttresearch.page.GOLEM_CONNECTOR.1=In order to bind a Connector to a golem, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the Connector followed by shift-right clicking on the target golem, these two get bound and ready for operation. The limit is quite long, 30 blocks away!
ttresearch.page.GOLEM_CONNECTOR.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
ttresearch.page.GOLEM_CONNECTOR.3=<BR><BR>For convenience sake, the method documentation for this block is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
# -- GASEOUS ILLUMINAE
ttresearch.name.GASEOUS_LIGHT=기체 광채
ttresearch.lore.GASEOUS_LIGHT=시야를 환하게
ttresearch.page.GASEOUS_LIGHT.0=빛의 복잡함을 탐구하던 도중, 순수한 빛 그 자체를 빈 유리병에 주입하는 방법을 알게 되었습니다.<BR><BR>이 유리병에는 기체 광채가 농축되어있으며, 우클릭할 경우 병에서 방출되어 주변을 환하게 밝힙니다.
# -- GASEOUS TENEBRAE
ttresearch.name.GASEOUS_SHADOW=기체 암흑
ttresearch.lore.GASEOUS_SHADOW=붉은 핸드볼?
ttresearch.page.GASEOUS_SHADOW.0=암흑의 복잡함을 탐구하던 도중, 순수한 암흑 그 자체를 빈 유리병에 주입하는 방법을 알게 되었습니다.<BR><BR>이 유리병에는 기체 암흑이 농축되어있으며, 우클릭할 경우 병에서 방출되어 주변을 암흑으로 물들입니다.
# -- FUME DISSIPATOR
ttresearch.name.GAS_REMOVER=기체 제거기
ttresearch.lore.GAS_REMOVER=류지의 청소도구
ttresearch.page.GAS_REMOVER.0=기체 광채와 기체 암흑은 한 번 뿌리면 제거하기가 심히 성가십니다. 이 도구를 우클릭하면 주변의 기체가 모두 사라집니다.
# -- SPELLBINDING CLOTH
ttresearch.name.SPELL_CLOTH=주문구속 천
ttresearch.lore.SPELL_CLOTH=손 안의 슬픈 마법사
ttresearch.page.SPELL_CLOTH.0=마법이 깃든 천과 다른 마법 에너지를 섞어서 만든 이 천은 다른 도구와 함께 조합될 경우 그 도구의 모든 인챈트를 제거합니다.
# -- DYNAMISM TABLET
ttresearch.name.ANIMATION_TABLET=동력 태블릿
ttresearch.lore.ANIMATION_TABLET=내 레벨은 78
ttresearch.page.ANIMATION_TABLET.0=이 동력 태블릿이라 불리는 장치는 장착된 아이템을 마법의 힘으로 활성화시킵니다. 태블릿을 우클릭해서 좌/우 설정을 해 주는 것으로 장착된 아이템을 손에 들고 좌클릭했을 경우와 우클릭했을 경우의 효과를 모두 볼 수 있습니다. 하단의 버튼으로 태블릿이 항상 작동할지, 아니면 레드스톤 신호가 입력중일 때만 작동할지를 결정 할 수 있습니다.<BR><BR>이론적으로는, 블럭을 포함한 모든 종류의 아이템의 효과를 볼 수 있습니다. 또한, 태블릿을 그 앞에 놓인 블럭을 부수는 데 사용할 경우 그 속도는 장착된 도구의 종류에 의해 결정됩니다.
# -- WAND FOCUS: UPRISING
ttresearch.name.FOCUS_FLIGHT=완드 포커스: 상승
ttresearch.lore.FOCUS_FLIGHT=이게 바로 알프하임 방식?
ttresearch.page.FOCUS_FLIGHT.0=미풍의 검을 만들 때 얻은 지식을 응용해서 사용자를 그 사람이 바라보는 방향으로 날아가게 해 주는 포커스를 만들었습니다.<BR><BR>이 포커스를 사용해서 날아갈 경우 사용자에게 적용되는 모든 중력 에너지가 초기화되며, 낙하 데미지 또한 초기화됩니다.
# -- WAND FOCUS: DISLOCATION
ttresearch.name.FOCUS_DISLOCATION=완드 포커스: 전이
ttresearch.lore.FOCUS_DISLOCATION=지금 이곳에, 이젠 저곳에
ttresearch.page.FOCUS_DISLOCATION.0=등가 교환 포커스에 기초를 둔 새로운 포커스를 만들었습니다. 차이점은, 이 포커스는 선택한 블럭을 직접 들어 올려 옮긴다는 데에 있습니다.<BR><BR>옮기고 싶은 블럭이 있다면, 우선 그 블럭을 우클릭하세요. 그 다음 놓고 싶은 위치에 다시 우클릭하면 됩니다. 이 포커스는, 상자와 몹 스포너를 포함해서, 거의 대부분의 것들을 옮길 수 있습니다.
ttresearch.page.FOCUS_DISLOCATION.1=비스 소모량은 옮기는 블럭의 종류에 따라 결정됩니다. 블럭을 다시 내려놓을 때는 비스를 소모하지 않습니다.<BR><BR>화로나 상자와 같은 종류의 블럭들은 옮기는 데 5배의 비스를 소모합니다. 특히, 몹 스포너는 20배의 비스를 소모합니다.
# -- TALISMAN OF REMEDIUM
ttresearch.name.CLEANSING_TALISMAN=치료의 부적
ttresearch.lore.CLEANSING_TALISMAN=미츠카케의 선물
ttresearch.page.CLEANSING_TALISMAN.0=신체와 생명에 대한 연구 결과, 그 자신이 대신 피해를 받아내는 것으로 소지자를 외부의 해로운 효과들로부터 지켜주는 마법 도구를 개발하게 되었습니다. 이 부적은 소지자에게 가해진 대부분의 해로운 효과들을 자신이 대신 받아냅니다.<BR><BR>이 효과는 Shift 우클릭으로 활성화/비활성화가 가능합니다.
# -- HYPERENERGETIC NITOR
ttresearch.name.BRIGHT_NITOR=초활성 나이터
ttresearch.lore.BRIGHT_NITOR=황혼 따윈 엿이나 먹으라 그래!
ttresearch.page.BRIGHT_NITOR.0=영원히 타오르는 불꽃인 나이터를 Potentia나 Lux와 같은 에너지로 충만한 위상으로 활성화시켜서 사람이 들고 움직이더라도 계속해서 빛을 발할 수 있도록 만들었습니다.<BR><BR>이 나이터는 소지자의 바로 뒤에 지속적으로 빛을 생성하며 이렇게 생성된 빛은 잠시나마 사라지지 않고 남아있게 되는데, 지옥에서는 그 열기에 의해 이 빛의 지속시간이 좀 더 길어집니다.
# -- WAND FOCUS: TELEKINESIS
ttresearch.name.FOCUS_TELEKINESIS=완드 포커스: 텔레키네시스
ttresearch.lore.FOCUS_TELEKINESIS=중력 극복
ttresearch.page.FOCUS_TELEKINESIS.0=바닥에 떨어져있는 물체들을 염력을 이용해 이동시킬 수 있는 포커스를 만들었습니다. 이 포커스는 주변에 떨어져있는 아이템들을 포커스 사용자가 바라보는 방향으로 이동시킵니다. Shift키를 누르고 있으면 아이템을 사용자 쪽으로 끌어당깁니다.
# -- KINETIC ATTRACTION
ttresearch.name.MAGNETS=어트랙터
ttresearch.lore.MAGNETS=도대체 어떻게 작동하는거지?
ttresearch.page.MAGNETS.0=텔레키네시스 포커스의 기능을 응용하여 아이템이나 살아있는 생명체들을 마치 자석처럼 끌어당길 수 있는 장치를 만들었습니다.<BR><BR>이 장치에는 N(빨간색)과 S(파란색) 두 가지 모드가 있으며, N 모드에서는 아이템, 혹은 생명체를 밀어내고 S 모드에서는 끌어당깁니다.
ttresearch.page.MAGNETS.1=어트랙터는 동력 어트랙터와 육체 어트랙터 두 종류가 있으며 이 장치들은 각각 아이템과 생명체에 영향을 미칩니다.<BR><BR>육체 어트랙터는 완드로 우클릭해서 좀 더 체계적인 설정이 가능합니다. 영혼 틀로 생명체를 우클릭해서 패턴을 설정한 다음 어트랙터에 장착해서 필터 역할을 하도록 할 수 있으며 동물의 경우 성체와 새끼의 분류도 가능합니다.
# -- OSMOTIC ENCHANTER
ttresearch.name.ENCHANTER=오스모틱 인챈트 테이블
ttresearch.lore.ENCHANTER=자신의 운을 직접 선택하세요
ttresearch.page.ENCHANTER.0=기껏 경험치를 모아와서 인챈트를 했는데 끔찍한 인챈트가 걸리는 것도 이젠 지긋지긋합니다. 이러한 문제 때문에 도구에 자신이 원하는 인챈트를 골라서 부여할 수 있는 새로운 인챈트 테이블이 고안되었습니다.
ttresearch.page.ENCHANTER.1=이 특이한 장치는 완드를 필요로 하며 부여하는 인챈트의 종류에 따라 특정 비스들을 소모합니다. 비스 소모량은 부여할 인챈트의 레벨에 따라 기하급수적으로 증가합니다.<BR><BR>이 인챈트 테이블 또한 섬세한 손길과 행운을 동시에 부여하는 것이 불가능한 것 과 같은 일반적인 인챈트 규칙을 따릅니다.<BR><BR>부여하기를 원하는 인챈트들을 선택한 뒤 빨간색 버튼을 누르면 인챈트 작업이 시작됩니다. 인챈트가 진행중일 때는 아이템을 테이블에서 꺼낼 수 없으며 부여한 인챈트 목록을 수정할 수 도 없습니다.
ttresearch.page.ENCHANTER.2=작업이 완료될 때 까지 완드의 비스가 천천히 소모됩니다. 테이블의 작동을 위해서는 테이블 주위 반경 4블럭 이내에 6개의 기둥이 있어야 하며, 기둥의 제일 아랫부분이 테이블과 같은 높이에 존재해야 합니다.<BR><BR>각각의 기둥은 2~12개의 옵시디언 토템이 수직으로 쌓아 올려진 형태여야 하며 제일 꼭대기에는 나이터를 올려두어야 합니다. 장치는 이 제단으로부터 플럭스 에너지를 얻게 되고 이 에너지를 완드에서 뽑아낸 비스와 융합시켜 도구를 인챈트하는데 사용합니다.<BR><BR>구리 완드나 아이언 완드는 이런 복잡한 작업을 수행하기엔 적합하지 않기 때문에, 이 장치에는 사용할 수 없습니다.
# -- TALISMAN OF WITHHOLD
ttresearch.name.XP_TALISMAN=보류의 부적
ttresearch.lore.XP_TALISMAN=너의 일생은 내가 보관하도록 하지
ttresearch.page.XP_TALISMAN.0=좀비 뇌에 경험치를 저장하는 능력이 있다는 사실이 발견되었고, 이를 모방해 완벽하진 않지만 경험치를 저장하는 부적을 만들었습니다.<BR><BR>Shift 우클릭으로 부적을 끄거나 켤 수 있습니다. 부적을 활성화하면 주변의 경험치들을 모두 흡수하며 인벤토리에 빈 유리병이 있을 경우 부적을 우클릭하면 유리병을 인챈트 병으로 바꿔줍니다.
# -- ESSENTIA FUNNEL
ttresearch.name.FUNNEL=에센시아 깔때기
ttresearch.lore.FUNNEL=이젠 전달까지
ttresearch.page.FUNNEL.0=단지와 유리병으로 난장판이 되는것도 이젠 지긋지긋합니다. 이러한 문제 때문에 단지에서 다른 단지로 에센시아를 옮기는 새로운 방법을 고안하였습니다.<BR><BR>깔때기 위에 이 장치를 올려놓은 다음 에센시아가 들어있는 단지로 우클릭하면, 깔때기가 비어있거나 같은 종류의 에센시아를 담고 있는 단지에 연결되어 있을 경우, 에센시아가 깔때기에 연결되어있는 단지로 옮겨집니다.
# -- ENCHANTMENT: ASCENT BOOST
ttresearch.name.TTENCH_ASCENT_BOOST=인챈트: 상승 가속
ttresearch.lore.TTENCH_ASCENT_BOOST=무한한 공간 저 너머로!
ttresearch.page.TTENCH_ASCENT_BOOST.0=좀 더 높이 뛸 수 있게 해 주는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 다리 방어구에 적용할 수 있습니다.
# -- ENCHANTMENT: SLOW FALL
ttresearch.name.TTENCH_SLOW_FALL=인챈트: 부드러운 하강
ttresearch.lore.TTENCH_SLOW_FALL=M.A.G.E.
ttresearch.page.TTENCH_SLOW_FALL.0=천천히 떨어지게 해 주는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 발 방어구에 적용할 수 있습니다. 이 인챈트가 적용된 방어구의 착용자는 천천히 떨어지게 되며 낙하 데미지를 입지 않거나 아주 적게 입습니다.<BR><BR>Shift를 누른 동안에는 인챈트의 효과가 적용되지 않습니다.
# -- ENCHANTMENT: FLAMING TOUCH
ttresearch.name.TTENCH_AUTO_SMELT=인챈트: 화염의 손길
ttresearch.lore.TTENCH_AUTO_SMELT=열화신염!
ttresearch.page.TTENCH_AUTO_SMELT.0=가상의 불꽃을 소환하는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 도구에 적용할 수 있습니다. 이 인챈트가 적용된 도구는 나무 재질로 이루어진 블럭을 열을 이용해 부드럽게 만들어서 엄청난 속도로 캘 수 있게 되며, 블럭에는 전혀 손상이 가지 않습니다. 하지만 도구 자체의 내구성이 약해져서 한 번 사용에 두 배의 내구도를 소모합니다.
# -- ENCHANTMENT: DISINTEGRATE
ttresearch.name.TTENCH_DESINTEGRATE=인챈트: 분해
ttresearch.lore.TTENCH_DESINTEGRATE=공간진 경고!
ttresearch.page.TTENCH_DESINTEGRATE.0=부드러운 물질이라면 엄청난 속도로 캘 수 있게 해 주는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 도구에 적용할 수 있습니다. 이 인챈트가 적용된 도구는 일반적인 블럭들(흙, 돌, 네더랙 등)을 엄청난 속도로 캘 수 있게 되지만, 도구 자체의 내구성이 약해져서 한 번 사용에 두 배의 내구도를 소모합니다.
# -- ENCHANTMENT: QUICK DRAW
ttresearch.name.TTENCH_QUICK_DRAW=인챈트: 빠른 장전
ttresearch.lore.TTENCH_QUICK_DRAW=속사포처럼
ttresearch.page.TTENCH_QUICK_DRAW.0=활시위를 빠르게 당길 수 있도록 해 주는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 활에 적용 가능하며, 적용된 활은 활시위를 최대로 당기는 속도가 빨리집니다.
# -- ENCHANTMENT: VAMPIRISM
ttresearch.name.TTENCH_VAMPIRISM=인챈트: 흡혈
ttresearch.lore.TTENCH_VAMPIRISM=이건 내가 가져가겠어
ttresearch.page.TTENCH_VAMPIRISM.0=공격한 대상의 체력을 빼앗아 오는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 검에 적용 가능하며, 적용된 검으로 상대를 공격할 경우, 가한 데미지의 일정량을 사용자의 체력으로 흡수합니다.
# -- ENCHANTMENT: DISPERSED_STRIKES
ttresearch.name.TTENCH_DISPERSED=인챈트: 분산 타격
ttresearch.lore.TTENCH_DISPERSED=대량학살
ttresearch.page.TTENCH_DISPERSED.0=1대 다(多)의 상황에 유용한 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 검에 적용 가능하며, 적용된 검은 어떤 대상에 대해 첫 번째 공격은 두 배의 데미지를 가하지만, 한 대상을 연속적으로 공격할 경우 데미지가 점차 감소합니다.
# -- ENCHANTMENT: FOCUSED_STRIKES
ttresearch.name.TTENCH_FOCUSED=인챈트: 집중 타격
ttresearch.lore.TTENCH_FOCUSED=몬스터와의 일기투
ttresearch.page.TTENCH_FOCUSED.0=1대 1의 상황에 유용한 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 검에 적용 가능하며, 적용된 검은 어떤 대상을 공격할 경우, 첫 번째 공격의 데미지는 그다지 강력하지 않지만, 한 대상을 연속적으로 공격할 경우 데미지가 점차 증가합니다.
# -- ENCHANTMENT: FINAL_STRIKE
ttresearch.name.TTENCH_FINAL=인챈트: 최후의 일격
ttresearch.lore.TTENCH_FINAL=일격필살!
ttresearch.page.TTENCH_FINAL.0=가끔씩 치명적인 일격을 가할 수 있게 해 주는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 검에 적용 가능하며, 적용된 검으로 공격할 경우 가끔씩 치명타를 가하며, 이 치명타에는 3배의 데미지가 들어갑니다.
# -- ENCHANTMENT: VALIANCE
ttresearch.name.TTENCH_VALIANCE=인챈트: 용맹
ttresearch.lore.TTENCH_VALIANCE=남자의 인챈트
ttresearch.page.TTENCH_VALIANCE.0=자신의 체력이 낮을 수록 더 강한 공격력을 발휘하게 해 주는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 검에 적용 가능하며, 적용된 검은 주인의 체력이 낮을수록 더 강한 공격력을 발휘합니다.
# -- ENCHANTMENT: TUNNEL
ttresearch.name.TTENCH_TUNNEL=인챈트: 터널
ttresearch.lore.TTENCH_TUNNEL=땅파는건 지루해...
ttresearch.page.TTENCH_TUNNEL.0=직선굴을 팔 때 유용한 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 도구에 적용 가능하며, 직선으로 채굴하는 속도를 매우 빠르게 해 줍니다.
# -- ENCHANTMENT: SHATTER
ttresearch.name.TTENCH_SHATTER=인챈트: 산산조각
ttresearch.lore.TTENCH_SHATTER=옵시디언 필요한 사람?
ttresearch.page.TTENCH_SHATTER.0=부수려는 블럭이 단단할 수록 더 강한 힘을 끌어내 주는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 도구에 적용 가능하며, 부수려는 블럭이 단단하면 단단할 수록 채굴 속도가 증가합니다.
# -- ENCHANTMENT: SHOCKWAVE
ttresearch.name.TTENCH_SHOCKWAVE=인챈트: 충격파
ttresearch.lore.TTENCH_SHOCKWAVE=작은 지진
ttresearch.page.TTENCH_SHOCKWAVE.0=낙하할 때의 충격으로 적들을 공격할 수 있게 해 주는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 발 방어구에 적용이 가능합니다. 충격파가 적용된 방어구의 착용자가 낙하할 경우, 낙하지점 주변의 몬스터들에게도 데미지를 가합니다.<BR><BR>하지만, 낙하데미지를 무효화 해 주는 다른 인챈트, 혹은 도구들을 갖고 있을 경우엔 몬스터들에게 데미지를 가하기에 너무 가벼워질 수 있습니다. 나중에, 이 인챈트에 대해 더 알게 된다면, 이 문제를 해결할 수 있을지도 모릅니다.
# -- ENCHANTMENT: POUNCE
ttresearch.name.TTENCH_POUNCE=인챈트: 덮치기
ttresearch.lore.TTENCH_POUNCE=사나운 고양이처럼
ttresearch.page.TTENCH_POUNCE.0=적을 향해 도약할 수 있게 해 주는 새로운 인챈트 공식을 고안하였습니다.<BR><BR>이 인챈트는 다리 방어구에 적용 가능하며, 허공에서의 공격력을 더 강하게 해 줍니다.
# -- WAND FOCUS: EFREET'S FLAME
ttresearch.name.FOCUS_SMELT=완드 포커스: 이프릿의 불꽃
ttresearch.lore.FOCUS_SMELT=리본으로는 아무런 차이도 만들 수 없어
ttresearch.page.FOCUS_SMELT.0=화염 포커스와 채굴 포커스를 조합해서 두 포커스의 기능을 모두 가진 새로운 포커스를 만들었습니다.<BR><BR>이 포커스는 채굴 포커스와 용도는 다르지만 작동시키는 방법이 비슷합니다. 포커스에서 나오는 광선에 닿은 블럭이 화로에서 구울 수 있는 블럭일 경우 그 자리에서 구워집니다. 블럭에서 다른 블럭으로 구워지는 것 만 가능하며, 철 광석이나 금 광석처럼 구우면 아이템이 되는 블럭들은 구울 수 없습니다.
# -- WAND FOCUS: MENDING
ttresearch.name.FOCUS_HEAL=완드 포커스: 치료
ttresearch.lore.FOCUS_HEAL=붕대, 공허, 그리고 감각
ttresearch.page.FOCUS_HEAL.0=흔히 펙들이 갖고 있는 각종 질병을 걸어대는 강력한 포커스를 개량해서 좀 더 유용한 포커스를 만들었습니다.<BR><BR>이 포커스를 사용할 경우 사용자의 체력을 천천히 회복시켜주며, 이 과정에서 지속적으로 비스를 소모합니다.
# -- WAND FOCUS: ENDER RIFT
ttresearch.name.FOCUS_ENDER_CHEST=완드 포커스: 아공간 엔더
ttresearch.lore.FOCUS_ENDER_CHEST=4차원 주머니
ttresearch.page.FOCUS_ENDER_CHEST.0=손거울과 포터블 홀을 조합해서 엔더 상자를 어디에서나 열어볼 수 있도록 해 주는 포커스를 만들었습니다.
ttresearch.page.FOCUS_ENDER_CHEST.ES=손거울과 포터블 홀을 조합해서 엔더 상자를 어디에서나 열어볼 수 있도록 해 주는 포커스를 만들었습니다. <BR>포커스를 연결하고자 하는 색의 엔더 상자에 Shift 우클릭해서 연결시킬 수 있습니다. CodeChickenBone의 Ender Storage모드에서 추가하는 상자가 아닌 마인크래프트 기본 엔더 상자에 연결하기 위해서는 흑요석에 Shift 우클릭을 해 주세요.
# -- CURSED SPIRIT'S BLADE
ttresearch.name.BLOOD_SWORD=저주받은 영혼의 검
ttresearch.lore.BLOOD_SWORD=굉장히 불쾌하군
ttresearch.page.BLOOD_SWORD.0=이 검은 그 어떤 검보다도 강력한 힘으로 적을 베어버립니다. 하지만 검이 이러한 힘을 발휘하기 위해서는 주인의 피가 필요합니다.<BR><BR>이 검으로 무엇인가를 베면, 주인 역시 2의 데미지를 입으며, 방어하는 데 사용할 경우 가해진 공격의 세기에 상관없이 3의 데미지만을 입습니다.<BR><BR>또한 이 검을 들고 있는 것 만으로도 이동 속도가 상승합니다.
ttresearch.page.BLOOD_SWORD.1=또한, 이 검에는 몬스터의 영혼을 뽑아낼 수 있는 능력이 있습니다. 이 능력은 Shift 우클릭으로 활성화시킬 수 있습니다. 뽑아낸 영혼은 에센시아도 풍부하지만, 더 유용한 사용처가 있으리라 생각됩니다.
# -- Mob Summoning
ttresearch.name.SUMMON=몬스터 소환
ttresearch.lore.SUMMON=강령술
ttresearch.page.SUMMON.0=저주받은 영혼의 검으로 뽑아낸 몬스터들의 영혼을 이용해서 그 몬스터를 소환해 내는 방법을 알아내었습니다. 몬스터의 소환을 위해선, 우선 강령술 석판 주위에 세 개의 아케인 주각을 배치시킵니다. 그 다음 각각의 주각 위에 영혼 위상을 올려놓습니다. 서로 다른 종류의 영혼 위상들은 서로 다른 몬스터를 소환합니다. 몬스터들은 각각의 위상의 조합식이 모두 다릅니다.
ttresearch.page.SUMMON.1=농축된 영혼 위상을 사용하면 영혼 위상의 소모 없이 몬스터를 소환할 수 있습니다. 이 농축된 영혼 위상을 사용하게 되면 일반적인 영혼 위상을 사용할 때에 비해서 소환 시간이 오래 걸립니다.
# -- TRANSVECTOR DISLOCATOR
ttresearch.name.DISLOCATOR=트랜스벡터 전이장치
ttresearch.lore.DISLOCATOR=선혈의 마술은 이제 그만
ttresearch.page.DISLOCATOR.0=움직임에 대한 연구를 통해 두 개의 블럭의 위치를 바꿔치기 할 수 있는 장치를 만들어냈습니다.<BR><BR>이 장치는 접속장치와 마찬가지로 트랜스벡터 연결기를 통해 다른 곳과 연결이 되어야 합니다. 완드를 이용해서 작동 방향을 설정할 수 있으며, 레드스톤 신호를 줄 경우 작동방향 앞의 블럭과 연결기를 통해 연결되어있는 블럭을 바꿔치기 합니다. 또한 이 장치는 작동방향의 모든 엔티티들도 이동시킵니다.<BR><BR>이 장치는 접속장치와 같은 방법으로 위장시킬 수 있으며, 최대 16블럭 떨어진 곳 까지 연결이 가능합니다.
# -- HELMET OF REVEALING
ttresearch.name.REVEALING_HELM=발견의 헬멧
ttresearch.lore.REVEALING_HELM=내가 포토샵을 쓸 수 없는 이유
ttresearch.page.REVEALING_HELM.0=발견의 고글은 좀비의 공격을 막는데는 아무짝에도 쓸모가 없습니다. 때문에 발견의 고글을 사우뮴 헬멧에 장착해서 이러한 단점을 보완하였습니다. 하지만, 이 장착이란게 그리 간단하지만은 않습니다. 그냥 장착시켰을 때의 몇가지 문제점들을 해결하기 위해 약간의 마법이 가미되어야 하지만, 그럼에도 상당히 쓸만하다는 것은 분명합니다.
# -- THAUMIC REHABILITATOR
ttresearch.name.REPAIRER=사우믹 재구성장치
ttresearch.lore.REPAIRER=찐감자보다 매끈하게
ttresearch.page.REPAIRER.0=이 신기한 장치는 도구의 손상된 부분을 다시 재생시킵니다. 에센시아 튜브에 이 장치를 연결한 뒤 수리하고 싶은 도구로 우클릭하면 장치 안으로 도구가 들어가며 에센시아를 소모해서 도구를 수리하기 시작합니다.<BR><BR>수리에 필요한 에센시아는 Instrumentum 입니다.<BR><BR>발견의 고글을 통해 보면 수리중인 도구의 손상도를 확인할 수 있습니다.
# -- WAND FOCUS: DISTORTION
ttresearch.name.FOCUS_DEFLECT=완드 포커스: 왜곡
ttresearch.lore.FOCUS_DEFLECT=난 천사가 아니야
ttresearch.page.FOCUS_DEFLECT.0=외부로부터 사용자를 보호해주는 포커스를 만들었습니다.<BR><BR>이 포커스를 작동시킬 경우 비스를 지속적으로 소모하며, 사용자 주위에 일반적인 투사체를 막아주는 결계를 생성합니다.<BR><BR>이 일반적인 투사체에는 화살, 눈덩이, 포션 등이 포함되며, 위더의 공격이나 화염구와 같은 강력한 투사체들은 막지 못합니다.
# -- LEVITATOR LOCOMOTIVE
ttresearch.name.LEVITATOR_LOCOMOTIVE=부양 추진체
ttresearch.lore.LEVITATOR_LOCOMOTIVE=왼쪽 오른쪽
ttresearch.page.LEVITATOR_LOCOMOTIVE.0=이 기계장치는 물체를 앞뒤로 움직이게 합니다. 두 중계기를 일직선상에 놓으면 입자 빔이 그 둘 사이를 연결합니다. 입자 효과가 활성화되어 있을 경우 시각 효과를 볼 수 있습니다.<BR><BR>그 다음 추진체를 입자 빔 안에 놓으세요. 추진체는 이제 두 중계기 사이를 왕복하게 되며, 위에 올려진 블럭 또한 같이 움직입니다.
# -- ETHEREAL PLATFORM
ttresearch.name.PLATFORM=반투과성 플랫폼
ttresearch.lore.PLATFORM=최적의 은신처
ttresearch.page.PLATFORM.0=이 블럭은 윗부분만이 고체의 특성을 보입니다. 이 블럭의 윗부분에 닿았을 경우에는 통과할 수 없지만, 아래쪽이나 옆쪽에서 닿았을 경우 블럭을 자유롭게 통과할 수 있으며, 윗부분에서도 Shift를 누를 경우 통과가 가능합니다.<BR><BR>다른 블럭으로 이 블럭을 우클릭할 경우 그 블럭으로 위장합니다.<BR><BR>아케인 부양장치와 같이 사용할 경우 꽤 볼 만한 효과를 연출할 수 있습니다.
# KAMI RESEARCH
# -- DIMENSIONAL SHARDS
ttresearch.name.DIMENSION_SHARDS=차원 샤드
ttresearch.lore.DIMENSION_SHARDS=현실의 희귀함
ttresearch.page.DIMENSION_SHARDS.0=지옥과 엔더월드에도 그곳만의 특성을 가진 샤드가 존재하며, 좀비 피그맨이나 엔더맨이 가끔 들고는 경우가 있습니다. 이 샤드들은 언젠가 필요할 때가 있을 것 같지만 지금 당장은 그 용도가 불명확합니다.<BR><BR><IMG>ttinkerer:textures/items/netherShard.png:0:0:255:255:0.0625</IMG><IMG>ttinkerer:textures/items/enderShard.png:0:0:255:255:0.0625</IMG>
# -- ICHOR
ttresearch.name.ICHOR=이코르
ttresearch.lore.ICHOR=신들의 피
ttresearch.page.ICHOR.0=마도학의 모든 물질들에 대한 한참의 연구 끝에 마도학의 다음 단계로써 시도해 볼 만 한 물질을 발견하였습니다.<BR><BR>'이코르'라 불리는 이 엄청나게 강력한 물질에는 네더의 별의 순수한 에너지가 활성화된 채 응축되어있습니다. 이 물질을 통해 지금껏 만들지 못했던 수많은 도구와 장치들을 만들 수 있을 것이 분명합니다.
# -- ICHORCLOTH
ttresearch.name.ICHOR_CLOTH=이코르가 깃든 천
ttresearch.lore.ICHOR_CLOTH=생명섬유 동기화
ttresearch.page.ICHOR_CLOTH.0=마법이 깃든 천에 이코르를 주입하는 방법을 알아내었습니다. 이 과정에는 다이아몬드가 필요한데, 이코르는 다이아몬드에 아주 잘 흡수되는 성질이 있기 때문입니다.<BR><BR>작업을 진행하기 위해서는 완전히 충전된 최고의 완드가 필요하며, 마도학자의 로브를 완벽하게 갖춰 입어야 합니다.<BR><BR>작업을 좀 더 수월히 진행하기 위해서는 대용량의 새로운 완드를 고안해야 할 것입니다.
# -- ICHORIUM
ttresearch.name.ICHORIUM=이코륨
ttresearch.lore.ICHORIUM=다이아몬드보다 단단한 금속
ttresearch.page.ICHORIUM.0=이코르를 다른 물질에 주입하는 방법에 대한 연구를 계속 진행한 끝에, 마법이 깃든 천 이외에 이코르를 주입해서 성질을 변화시킬 수 있는 물질을 찾아내었습니다. 그 물질은, 바로 사우뮴입니다.<BR><BR>사우뮴에 이코르를 주입해 만들어진 이 금속은 그 어떤 물질보다도 단단하며 복원력이 있습니다. 아직은 이 금속을 마땅이 쓸만한 곳이 없지만, 곧 그 사용처가 나타나리라 예상됩니다.
# -- ICHORCLOTH STRAPPED SILVERWOOD WAND CORE
ttresearch.name.ROD_ICHORCLOTH=천상의 실버우드 완드 코어
ttresearch.lore.ROD_ICHORCLOTH=입 안 가득
ttresearch.page.ROD_ICHORCLOTH.0=마침내 궁극의 완드를 제작하는 방법을 알아내었습니다.<BR><BR>이 완드 코어는 비스를 종류별로 1000이라는 말도 안되는 양을 저장할 수 있습니다. 이제 값비싼 물건들을 제작할 때 받는 스트레스를 약간은 줄일 수 있을지도 모르겠습니다만, 문제는, 이 엄청난 저장량을 도대체 어디서 채워야 하는 걸까요?
# -- ICHORIUM WAND CAPS
ttresearch.name.CAP_ICHOR=이코륨 완드 캡
ttresearch.lore.CAP_ICHOR=스팀 세일과도 같은 것
ttresearch.page.CAP_ICHOR.0=이코륨의 첫 번째 사용처를 찾아내었습니다. 이코륨으로 만든 이 완드 캡은 비스 소모량을 20%까지 줄여줍니다. 이제 필요한 건 이 캡과 합칠 엄청난 양의 비스를 저장할 수 있는 완드 코어겠군요.
# -- ICHORCLOTH ARMOR
ttresearch.name.ICHORCLOTH_ARMOR=이코르 로브
ttresearch.lore.ICHORCLOTH_ARMOR=카무이 센ㄱ... 뭐라고?!
ttresearch.page.ICHORCLOTH_ARMOR.0=이코르 직물을 가지고 옷을 짜는 방법을 알아내었습니다.<BR><BR>이 로브의 방어력은 다이아몬드 갑옷과 같으며 절대 손상되지 않습니다.
# -- COWL OF THE ABYSSAL DEPTHS
ttresearch.name.ICHORCLOTH_HELM_GEM=심연의 두건
ttresearch.lore.ICHORCLOTH_HELM_GEM=친근한 갑각류
ttresearch.page.ICHORCLOTH_HELM_GEM.0=이코르 두건을 좀 더 강력한 형태로 개량하는 것이 가능합니다.<BR><BR>우선 이 두건은 발견의 고글 기능을 겸합니다.<BR>둘째로, 착용자가 수중 호흡을 가능케 해 주며 물속에서도 시야를 깨끗하게 해 줍니다.<BR>마지막으로, 배고픔 게이지가 줄어들더라도 체력 회복 효과가 사라지지 않도록 해 줍니다.
# -- ROBES OF THE STRATOSPHERE
ttresearch.name.ICHORCLOTH_CHEST_GEM=천상의 로브
ttresearch.lore.ICHORCLOTH_CHEST_GEM=남자도 입을 수 있습니다
ttresearch.page.ICHORCLOTH_CHEST_GEM.0=이코르 로브를 좀 더 강력한 형태로 개량하는 것이 가능합니다.<BR><BR>이 로브를 입는 것 만으로도 영구적인 비행 능력을 갖게 되며 모든 낙하 데미지가 무효화됩니다.<BR>또한 이 로브에는 왜곡 포커스처럼 날아오는 화살 같은 것을 모두 튕겨내는 기능이 있어 착용자를 보호합니다.
# -- LEGGINGS OF THE BURNING MANTLE
ttresearch.name.ICHORCLOTH_LEGS_GEM=타오르는 대지의 레깅스
ttresearch.lore.ICHORCLOTH_LEGS_GEM=따뜻한 촉감
ttresearch.page.ICHORCLOTH_LEGS_GEM.0=이코르 레깅스를 좀 더 강력한 형태로 개량하는 것이 가능합니다.<BR><BR>이 레깅스에는 불의 힘이 가득 차 있습니다.<BR>한 가지 능력으로, 착용자 주변을 초활성 나이터보다 더 밝게 비춰줍니다. 이 빛은 마치 손전등처럼 착용자가 바라보는 방향으로 뻗어나갑니다.<BR>또한, 이 레깅스는 화염에 저항력을 가질 뿐 아니라 화염 데미지를 받을 경우 착용자를 회복시킵니다. Shift 우클릭으로 불빛을 끌 수도 있습니다.
ttresearch.page.ICHORCLOTH_LEGS_GEM.1=Case you find yourself wanting to be in the darkness for whatever reason, Shift-right clicking with these leggings will toggle on or off the light feature.
# -- BOOTS OF THE HORIZONTAL SHIELD
ttresearch.name.ICHORCLOTH_BOOTS_GEM=수평 보호의 부츠
ttresearch.lore.ICHORCLOTH_BOOTS_GEM=산들바람처럼 부드럽게
ttresearch.page.ICHORCLOTH_BOOTS_GEM.0=이코르 부츠를 좀 더 강력한 형태로 개량하는 것이 가능합니다.<BR><BR>이 부츠에는 여행자의 신발의 기능을 고스란히 가지고 있습니다.<BR>이 부츠를 착용하면 성급함 II 버프가 적용되며, 흙 블럭을 밟을 경우 잔디 블럭으로 바뀔 뿐만 아니라 모든 낙하데미지가 무효화 됩니다.
# -- FELINE AMULET
ttresearch.name.CAT_AMULET=고양이 부적
ttresearch.lore.CAT_AMULET=크리퍼 OUT!
ttresearch.page.CAT_AMULET.0=크리퍼란 몬스터는 정말이지 성가신 존재입니다.<BR><BR>이 짜증나는 크리퍼들을 전부 몰아내기 위해 크리퍼가 고양이를 무서워한다는 사실을 응용한 부적을 하나 만들었습니다. 이 부적을 들고있는 것 만으로도 주변의 모든 크리퍼를 도망치게 만들 수 있으며, 크리퍼가 폭발하는 것 또한 막아줍니다. 획기적인 발명품이란 이런 걸 두고 말하는 거죠. 정말 끝내주는 물건 아닌가요?
# -- ICHORIUM TOOLS
ttresearch.name.ICHOR_TOOLS=이코륨 도구들
ttresearch.lore.ICHOR_TOOLS=최상급 도구들
ttresearch.page.ICHOR_TOOLS.0=이코륨으로 도구를 만드는 방법을 알아내었습니다. 이 도구들은 다이아몬드 도구보다도 훨씬 강력하며, 무엇보다도, 손상을 입지 않습니다.<BR><BR>이 도구들을 만들기에 일반적인 막대기는 적합하지 않기 때문에 실버우드 완드 코어를 사용해야 합니다.
# -- AWAKENED ICHORIUM PICKAXE
ttresearch.name.ICHOR_PICK_GEM=풀려난 이코륨 곡괭이
ttresearch.lore.ICHOR_PICK_GEM=쿼리? 그게 뭐야?
ttresearch.page.ICHOR_PICK_GEM.0=이코륨 곡괭이의 진정한 힘을 이끌어내는 방법을 알아내었습니다. 이 곡괭이는 기본적인 특성은 일반적인 이코륨 곡괭이와 같지만, Shift 우클릭을 할 경우 곡괭이의 특성을 바꿀 수 있습니다.<BR><BR>단일 블럭 모드(초록색)는 아무런 특수능력 없이 블럭을 캐냅니다.<BR><BR>정사각형 모드(빨간색)는 5x5 공간을 한번에 캐냅니다. 손쉬운 채굴을 위해 캐내는 범위의 중심축은 사용자의 약간 위쪽에 위치합니다.
ttresearch.page.ICHOR_PICK_GEM.1=일렬 모드(파란색)는 캔 블럭으로부터 10칸을 일렬로 더 캐냅니다. 이 기능으로 기반암을 뚫는 것 또한 가능하며, 지구의 중심부로 들어갈 수 있게 됩니다. 그곳에는 수많은 광맥들이 있을 것이라 추정되고 있습니다.
# -- AWAKENED ICHORIUM SHOVEL
ttresearch.name.ICHOR_SHOVEL_GEM=풀려난 이코륨 삽
ttresearch.lore.ICHOR_SHOVEL_GEM=이제 자갈은 그만!
ttresearch.page.ICHOR_SHOVEL_GEM.0=이코륨 삽의 진정한 힘을 이끌어내는 방법을 알아내었습니다. 이 삽은 기본적인 특성은 일반적인 이코륨 삽과 같지만, Shift 우클릭을 할 경우 삽의 특성을 바꿀 수 있습니다.<BR><BR>단일 블럭 모드(초록색)는 아무런 특수능력 없이 블럭을 캐냅니다.<BR><BR>정사각형 모드(빨간색)는 5x5 공간을 한번에 캐냅니다.<BR><BR>수직 모드(파란색)는 처음 채굴한 블럭을 중심으로 위아래로 8블럭 내의 같은 종류의 블럭을 한꺼번에 채굴합니다.
# -- AWAKENED ICHORIUM AXE
ttresearch.name.ICHOR_AXE_GEM=풀려난 이코륨 도끼
ttresearch.lore.ICHOR_AXE_GEM=토끼풀을 꺾는듯한 편안함
ttresearch.page.ICHOR_AXE_GEM.0=이코륨 도끼의 진정한 힘을 이끌어내는 방법을 알아내었습니다. 이 도끼는 기본적인 특성은 일반적인 이코륨 도끼와 같지만, Shift 우클릭을 할 경우 도끼의 특성을 바꿀 수 있습니다.<BR><BR>단일 블럭 모드(초록색)는 아무런 특수능력 없이 블럭을 캐냅니다.<BR><BR>정사각형 모드(빨간색)는 5x5 공간을 한번에 캐냅니다.<BR><BR>나무 모드(파란색)는 나무의 한 블럭을 베어냄으로써 나무 한 그루를 전부 벌목할 수 있습니다.<BR><BR>또한 이 도끼는 식물을 베어내는 데 매우 적합합니다.
# -- AWAKENED ICHORIUM SWORD
ttresearch.name.ICHOR_SWORD_GEM=풀려난 이코륨 검
ttresearch.lore.ICHOR_SWORD_GEM=엄마의 식칼
ttresearch.page.ICHOR_SWORD_GEM.0=이코륨 검의 진정한 힘을 이끌어내는 방법을 알아내었습니다. 이 검은 기본적인 특성은 일반적인 이코륨 검과 같지만, Shift 우클릭을 할 경우 검의 특성을 바꿀 수 있습니다.<BR><BR>단일 대상 모드(초록색)는 일반적인 공격을 가합니다.<BR><BR>범위 모드(빨간색)는 3블럭 내의 공격한 대상과 같은 종류의 생명체를 모두 공격합니다.<BR><BR>영혼 모드(파란색)는 다른 모드에 비해 데미지가 조금 약하지만, 공격을 할 때마다 검의 주인에게 '영혼력'을 부여합니다.
ttresearch.page.ICHOR_SWORD_GEM.1=영혼력을 부여받았을 경우 그 수치가 배고픔 게이지 윗부분에 금속 하트 이미지로 표시됩니다. 이 영혼력은 부여받은 대상을 데미지로부터 보호하며, 데미지로 인해 깎여나간 영혼력은 다시 회복되지 않습니다.
# -- BOTTOMLESS POUCH
ttresearch.name.ICHOR_POUCH=무한의 주머니
ttresearch.lore.ICHOR_POUCH=바닥이 뭔가요?
ttresearch.page.ICHOR_POUCH.0=포커스 주머니에 포터블 홀 포커스 같은 아이템들을 융합시킨 결과 포커스뿐만 아니라 다른 것 또한 담을 수 있게 되었으며, 용량도 엄청나게 커겼습니다.<BR><BR>이 주머니의 용량은 상자의 4배, 평범한 포커스 주머니의 2배에 달하며, 이 주머니에 넣은 포커스 역시 일반적인 포커스 주머니에 넣어둔 포커스처럼 손쉽게 완드에 장착시킬 수 있습니다. 이제 인벤토리 공간 문제와는 영원히 작별이군요.
# -- BLACK HOLE RING
ttresearch.name.BLOCK_TALISMAN=블랙홀 부적
ttresearch.lore.BLOCK_TALISMAN=정신이 버틸 수 있는 그 이상의 압력
ttresearch.page.BLOCK_TALISMAN.0=이 부적으로 원하는 블럭을 우클릭해서 각인을 한 뒤 허공에 우클릭해서 활성화하면 인벤토리에 각인시킨 블럭이 한 뭉치 넘게 있을 경우 그 한 뭉치를 제외한 나머지 넘치는 블럭들을 응축시켜 놓습니다. 상자 등에 우클릭을 해서 내용물을 다른 곳으로 옮길 수 있으며 일반적인 블럭처럼 설치할 수 도 있습니다.<BR><BR>이 부적은 같은 종류의 블럭을 20억개 이상 저장할 수 있습니다. 인벤토리가 조약돌로 가득 차 버리는 일은 이제 없을겁니다. 부적이 비었을 경우 Shift 우클릭을 해서 다른 블럭을 저장하도록 바꿀 수 있습니다.
# -- WORLDSHAPER'S LOOKING GLASS
ttresearch.name.PLACEMENT_MIRROR=조물주의 돋보기
ttresearch.lore.PLACEMENT_MIRROR=화성의 눈
ttresearch.page.PLACEMENT_MIRROR.0=세계에 대한 계속된 연구 끝에, 정신력을 이용해 다량의 블럭을 한꺼번에 설치할 수 있게 해 주는 돋보기를 만들어내었습니다.<BR><BR>설치할 블럭은 돋보기를 원하는 블럭에 Shift 우클릭 함으로써 설정할 수 있습니다. 허공에 대고 Shift 우클릭을 해서 한번에 설치할 블럭의 갯수를 설정할 수 있습니다.<BR><BR>블럭을 설치할 경우, 블럭이 어떤 형태로 설치되는지가 홀로그램으로 표시됩니다. 우클릭을 하면 해당 모양으로 블럭들이 설치가 되며, 설치되는 블럭은 인벤토리나 필요한 블럭을 담고 있는 블랙홀 부적에서 소모됩니다.
# -- WAND FOCUS: SHADOWBEAM
ttresearch.name.FOCUS_SHADOWBEAM=완드 포커스: 섀도우 빔
ttresearch.lore.FOCUS_SHADOWBEAM=공허의 에너지
ttresearch.page.FOCUS_SHADOWBEAM.0=이 포커스는 강력한 에너지 광선을 발사하여 광선의 궤적 안의 모든 것들에 데미지를 입힙니다.<BR><BR>이 광선의 범위는 괜찮은 편이며 벽에 부딫혀도 사라지지 않고 반사되어 계속해서 뻗어나갑니다.
# -- WAND FOCUS: EXPERIENCE DRAIN
ttresearch.name.FOCUS_XP_DRAIN=완드 포커스: Exp. 흡수
ttresearch.lore.FOCUS_XP_DRAIN=환경 친화적 비스
ttresearch.page.FOCUS_XP_DRAIN.0=엄청난 양의 비스를 담을 수 있는 완드가 개발되면서 다른 비스 공급원이 필요하게 되었습니다.<BR><BR>이를 위해 그리 효율적이진 않지만, 경험치를 비스로 빠르게 변환시켜주는 새로운 포커스를 고안하였습니다.
# -- PROTOCLAY
ttresearch.name.PROTOCLAY=조물주의 흙
ttresearch.lore.PROTOCLAY=창조의 흙
ttresearch.page.PROTOCLAY.0=도구를 상황에 따라 알맞게 바꿔가며 사용하는 것도 참 일이죠.<BR><BR>이코륨이 섞인 이 특이한 혼합물은 소지자가 들고있는 도구를 엉뚱한 블럭에 사용할 경우 그 블럭에 사용하기 적합한 '풀려난 이코륨'도구로 바꿔줍니다.<BR><BR>예를 들어, 흙 블럭을 풀려난 이코륨 곡괭이로 캐려고 할 경우 인벤토리 어딘가에 퓰려난 이코륨 삽이 있을 경우 곡괭이와 삽을 서로 교체해서 흙을 빠르게 파낼 수 있도록 해 줍니다.
# -- CELESTIAL GATEWAY
ttresearch.name.WARP_GATE=차원 관문
ttresearch.lore.WARP_GATE=전자파 변환
ttresearch.page.WARP_GATE.0=차원 관문은 사용자의 공간적 위치를 전환할 수 있는 복잡한 장치입니다. 이 기계에 천상의 진주가 장착되어 있을 경우 기계를 통해 어디로든 텔레포트를 할 수 있습니다.<BR><BR>텔레포트 지점은 최대 10군데를 지정할 수 있습니다. 기계의 GUI에서 다른 관문이 이곳과 연결되는 것을 차단할 수 도 있습니다.<BR><BR>목적지 목록을 보고 싶다면 장치 위에서 Shift를 누르세요.
ttresearch.page.WARP_GATE.1=관문의 목적지를 설정하기 위해서는 천상의 진주에 목적지가 지정되어있어야 합니다. 진주를 원하는 목적지의 차원 관문에 Shift 우클릭함으로써 목적지 지정을 할 수 있습니다. 허공에 Shift 우클릭을 할 경우 목적지가 초기화됩니다..<BR><BR>이 진주를 관문에 장착하면 진주에 등록된 목적지로의 텔레포트가 가능해집니다. 이 텔레포트는 단방향이며, 쌍방향 텔레포트를 위해서는 반대쪽의 관문에도 진주가 장착되어있어야 합니다.<BR><BR>모루를 사용하여 진주에 이름을 붙일 경우 관문의 목적지 목록에 진주의 이름이 표시되므로 좀 더 쉽게 원하는 목적지를 찾을 수 있습니다.
# -- WAND FOCUS: RECALL
ttresearch.name.FOCUS_RECALL=완드 포커스: 차원 회귀
ttresearch.lore.FOCUS_RECALL=가족이 있는 곳만을 집이라 부를 수 있는 법
ttresearch.page.FOCUS_RECALL.0=차원 관문을 통한 텔레포트도 쓸만 하지만, 차원 관문을 포커스로 만들어서 어디서든 쓸 수 있다면 더 좋지 않을까요?.<BR><BR>이 포커스는, 핫바에 원하는 곳에 연결되어있는 천상의 진주가 있을 경우, 사용시 시전자를 연결된 위치로 텔레포트시킵니다. 이 작업에는 비스를 필요로 합니다.
# -- FIRE
ttresearch.name.FIRE_IGNIS=Elemental Fire: Ignis
ttresearch.lore.FIRE_IGNIS=Fire infused with.....more fire!
ttresearch.page.FIRE_IGNIS.0=You have managed to enhance the destructive powers of hyperenergetic nitor. By letting this fire loose on the surface of the world, you can transmute blocks into their equivalent forms in the nether.
ttresearch.name.FIRE_AQUA=Elemental Fire: Aqua
ttresearch.lore.FIRE_AQUA=Water plus Fire. This should end well.
ttresearch.page.FIRE_AQUA.0=You have managed to totally invert the destructive power of fire. This fire, when let loose in the nether, will turn it into your own personal winter wonderland.
ttresearch.name.FIRE_AER=Elemental Fire: Aer
ttresearch.lore.FIRE_AER=Suspension of disbelief is a useful skill
ttresearch.page.FIRE_AER.0=Everyone likes desserts, right? Well, this fire, when let loose on the world, turns everything into a desert. That is almost like a dessert. Good enough?
ttresearch.name.FIRE_TERRA=Elemental Fire: Terra
ttresearch.lore.FIRE_TERRA=Enough dirt to ... do whatever one does with dirt
ttresearch.page.FIRE_TERRA.0=This fire will turn a wide variety of blocks into dirt. Just about the least useful thing ever. Seriously. This is just about the least useful item ever.
ttresearch.name.FIRE_ORDO=Elemental Fire: Ordo
ttresearch.lore.FIRE_ORDO=The fire of order
ttresearch.page.FIRE_ORDO.0=This fire of order is currently being reworked and does nothing.
ttresearch.name.FIRE_PERDITIO=Elemental Fire: Perditio
ttresearch.lore.FIRE_PERDITIO=Cleanup time
ttresearch.page.FIRE_PERDITIO.0=This fire acts like an antidote of sorts. If your elemental fires have gotten out of your control, you can set loose this specially designed flame. It will rip the magic out of elemental fire, returning it to a mundane form.
ttresearch.name.INFUSED_POTIONS=Infused Crops
ttresearch.lore.INFUSED_POTIONS=Who said bees? No one said bees.
ttresearch.page.INFUSED_POTIONS.0=You are able to create a new form of plant by infusing mundane seeds with magical shards. These seeds can create a wide variety of items. Each aspect can create a different type of item.
ttresearch.page.INFUSED_POTIONS.1=You can only craft primal seeds, all others must be bred. When a fully-grown crop is harvested, it will deposit magical residue into the soil. If a crop is grown in soil containing high magical residue of an appropriate aspect, the two aspects will combine to form a seed of a different aspect.
ttresearch.page.INFUSED_POTIONS.2=Aspect Tendencies can also be bred into crops to increase certain traits. Terra will increase the magical residue left on the soil. Ignis will aid in the creation of new aspects. Ordo will increase the bounty from a plant. Perditio will increase the seeds dropped. Aer will allow a plant to receive other types of tendencies easier. A single plant can only have a maximum of 50 aspect tendencies.
ttresearch.page.INFUSED_POTIONS.3=There are two ways to give crops primal tendencies. Crops will occasionally absorb primal tendencies if planted next to plants of the appropriate aspect. However, plants can't receive more than 5 points in a single aspect in this manner.
ttresearch.page.INFUSED_POTIONS.4=Crops will also drain tendencies from nearby crops. A crop will drain points from an adjacent crop with an equal or greater number of points.
ttresearch.page.INFUSED_POTIONS.5=Some plants will create special grain, which can be made into potions. <BR> Earth infused potions summons barriers between mobs that attack you. <BR> Fire infused potions trap your enemies in a sphere of fire. <BR> Air infused potions send your enemies up in the air. <BR> Water infused potions chill surrounding lava.
# -- WAILA
ttwaila.nothing=Nothing
ttwaila.currentTool=Current Tool: %s
ttwaila.leftClick=Left Click
ttwaila.rightClick=Right Click
ttwaila.redstone=Redstone Activated
ttwaila.autonomous=Autonomous
ttwaila.connected=Connected to: %s
ttwaila.repairing=Repairing: %s
ttwaila.finishedRepairing=Finished repairing: %s
ttwaila.allowIncoming=Allows incoming teleports
ttwaila.disallowIncoming=Doesn't allow incoming teleports
ttwaila.pushingMode=Mode: Pushing
ttwaila.pullingMode=Mode: Pulling
ttwaila.pushing=Pushing
ttwaila.pulling=Pulling
ttwaila.pullingAdult=Pulling: Adults
ttwaila.pullingChild=Pulling: Children
ttwaila.pushingAdult=Pushing: Adults
ttwaila.pushingChild=Pushing: Children
ttwaila.pullingAdultType=Pulling: Adult %s
ttwaila.pullingChildType=Pulling: Child %s
ttwaila.pushingAdultType=Pushing: Adult %s
ttwaila.pushingChildType=Pushing: Child %s

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# MISC
itemGroup.ThaumicTinkerer=Thaumic Tinkerer
ttmisc.connector.set=Location Set!
ttmisc.keyCategory=Thaumic Tinkerer
ttmisc.connector.complete=Binding Complete!
ttmisc.connector.notinterf=Not a Transvector Block.
ttmisc.connector.interffail=Can't bind a Transvector Interface to another.
ttmisc.connector.dislfail=Can't bind a Transvector Dislocator to another.
ttmisc.connector.notpresent=The Transvector Block isn't present.
ttmisc.connector.toofar=The Transvector Block of origin is too far away.
ttmisc.golemconnector.set=Connector Set!
ttmisc.golemconnector.complete=Binding Complete!
ttmisc.golemconnector.notinterf=The connector is not linked to a Golem Connector Block
ttmisc.golemconnector.notpresent=The Golem Connector Block isn't present.
ttmisc.leftClick=Left Click
ttmisc.rightClick=Right Click
ttmisc.redstoneControl=Redstone Control
ttmisc.animationTablet.notRotatable=You can not rotate the Tablet while it's activated.
ttmisc.bloodSword.activateEssentiaHarvest=Activated Essentia Harvesting
ttmisc.bloodSword.deactivateEssentiaHarvest=Deactivated Essentia Harvesting
ttmisc.focusDislocation.tooltip=Currently Dislocating
ttmisc.focusDislocation.tooltipExtra=Extra Contents
ttmisc.inactive=Inactive
ttmisc.active=Active
ttmisc.soulMould.nonAssigned=No Pattern
ttmisc.soulMould.pattern=Current Pattern: %s
ttmisc.all=Wszystko
ttmisc.none=None
ttmisc.child=Child
ttmisc.adult=Adult
ttmisc.baseCost=Base Cost
ttmisc.clickToRemove=Click to Remove
ttmisc.startEnchant=Start Enchanting
ttmisc.full=Full
ttmisc.notAbsorbing=Not Absorbing
ttmisc.absorbing=Absorbing
ttmisc.shareTome.write=Research Written!
ttmisc.shareTome.notOnline=The player who this research belongs to is not online.
ttmisc.shareTomb.offlineshare=Offline share
ttmisc.shareTome.sync=Research Acquired.
ttmisc.shareTome.noAssign=Not Assigned
ttmisc.shareTome.playerName=Bound to %s's research.
ttmisc.toggleArmor=Toggle Awakened Armor
# KAMI MISC
ttmisc.mode.pick.0=Block Mode
ttmisc.mode.pick.1=Square Mode
ttmisc.mode.pick.2=Line Mode
ttmisc.mode.shovel.0=Block Mode
ttmisc.mode.shovel.1=Square Mode
ttmisc.mode.shovel.2=Column Mode
ttmisc.mode.axe.0=Block Mode
ttmisc.mode.axe.1=Square Mode
ttmisc.mode.axe.2=Tree Mode
ttmisc.mode.sword.0=Single Mode
ttmisc.mode.sword.1=Area Mode
ttmisc.mode.sword.2=Soul Mode
ttmisc.experience=Experience
ttmisc.light0=Light Enabled
ttmisc.light1=Light Disabled
ttmisc.awakenedArmor0=Armor Piece Enabled
ttmisc.awakenedArmor1=Armor Piece Disabled
ttmisc.disableAllArmor=Kami Armor Disabled
ttmisc.enableAllArmor=Kami Armor Enabled
ttmisc.differentDim=Different Dimension
ttmisc.distance=Distance
ttmisc.lockedGate=Allow incoming teleports
ttmisc.destination=Unnamed Destination
ttmisc.entrancePoint=Entrance Point
ttmisc.numberKeys=Use the number keys to quickly jump between destinations.
ttmisc.spaceToReset=Press SPACE to return to Entrance Point.
ttmisc.destinationInd=(Destination %s)
ttmisc.clickToTeleport=Shift + Left Click to Teleport
ttmisc.destinations=Destinations:
ttmisc.noDest=There's no Celestial Gateway in the destination.
ttmisc.noTeleport=The Celestial Gateway in the destination does not accept incoming teleports.
# ITEM NAMES
item.darkQuartzItem.name=Smokey Quartz
item.connector.name=Transvector Binder
item.gaseousLightItem.name=Gaseous Illuminae
item.gaseousShadowItem.name=Gaseous Tenebrae
item.gasRemover.name=Fume Dissipator
item.spellCloth.name=Spellbinding Cloth
item.focusFlight.name=Wand Focus: Uprising
item.focusDislocation.name=Wand Focus: Dislocation
item.cleansingTalisman.name=Talisman of Remedium
item.brightNitor.name=Hyperenergetic Nitor
item.focusTelekinesis.name=Wand Focus: Telekinesis
item.soulMould.name=Soul Mould
item.xpTalisman.name=Talisman of Withhold
item.focusSmelt.name=Wand Focus: Efreet's Flame
item.focusHeal.name=Wand Focus: Mending
item.focusEnderChest.name=Wand Focus: Ender Rift
item.bloodSword.name=Cursed Spirit's Blade
item.revealingHelm.name=Helmet of Revealing
item.infusedInkwell.name=Infused Scribing Tools (NYI)
item.focusDeflect.name=Wand Focus: Distortion
item.shareBook.name=Tome of Knowledge Sharing
item.mobAspect.name=Soul Aspect
item.mobAspect.condensed.name=Condensed Soul Aspect
item.mobAspect.infused.name=Infused Soul Aspect
item.infusedSeeds.name=Infused Seeds
item.infusedPotion.name=Potion
item.infusedPotion.Aer.name=Potion of Aer
item.infusedPotion.Ignis.name=Potion of Ignis
item.infusedPotion.Terra.name=Potion of Terra
item.infusedPotion.Aqua.name=Potion of Aqua
item.infusedGrain.name=Imbued Grain
# KAMI ITEM NAMES
item.kamiResource.name=Kami Resource
item.ichor.name=Ichor
item.ichorCloth.name=Ichorcloth
item.ichorium.name=Ichorium
item.ichorNugget.name=Ichorium Nugget
item.ichorCap.name=Ichorium Cap
item.ichorclothRod.name=Ichor Woven Silverwood Wand Core
item.netherShard.name=Nether Shard
item.enderShard.name=Ender Shard
item.ichorclothHelm.name=Ichorcloth Cowl
item.ichorclothChest.name=Ichorcloth Robe
item.ichorclothLegs.name=Ichorcloth Leggings
item.ichorclothBoots.name=Ichorcloth Boots
item.ichorclothHelmGem.name=Cowl of the Abyssal Depths
item.ichorclothChestGem.name=Robes of the Stratosphere
item.ichorclothLegsGem.name=Leggings of the Burning Mantle
item.ichorclothBootsGem.name=Boots of the Horizontal Shield
item.catAmulet.name=Feline Amulet
item.ichorPick.name=Ichorium Pickaxe
item.ichorShovel.name=Ichorium Shovel
item.ichorAxe.name=Ichorium Axe
item.ichorSword.name=Ichorium Sword
item.ichorPickGem.name=Awakened Ichorium Pickaxe
item.ichorShovelGem.name=Awakened Ichorium Shovel
item.ichorAxeGem.name=Awakened Ichorium Axe
item.ichorSwordGem.name=Awakened Ichorium Sword
item.ichorPouch.name=Bottomless Pouch
item.blockTalisman.name=Black Hole Ring
item.placementMirror.name=Worldshaper's Looking Glass
item.focusShadowbeam.name=Wand Focus: Shadowbeam
item.focusXPDrain.name=Wand Focus: Experience Drain
item.protoclay.name=Protoclay
item.skyPearl.name=Celestial Pearl
item.focusRecall.name=Wand Focus: Celestial Recall
# BLOCK NAMES
tile.darkQuartz.name=Block of Smokey Quartz
tile.darkQuartzChiseled.name=Chiseled Smokey Quartz Block
tile.darkQuartzPillar.name=Pillar Smokey Quartz Block
tile.darkQuartzSlab.name=Smokey Quartz Slab
tile.forcefield.name=Forcefield
tile.travelSlab.name=Paving Slab of Travel
tile.travelSlabFull.name=Paving Slab of Travel
tile.travelStairs.name=Paving Stair of Travel
tile.wardSlab.name=Paving Slab of Warding
tile.wardSlabFull.name=Paving Slab of Warding
tile.infusedFarmland.name=Infused Farmland
tile.gaseousLight.name=Gaseous Light
tile.gaseousShadow.name=Gaseous Shadow
tile.infusedGrainBlock.name=Imbued Grain
tile.nitorGas.name=Nitor Gas
# Fire
tile.fireWater.name=Aqua Imbued Fire
tile.fireOrder.name=Ordo Imbued Fire
tile.fireChaos.name=Perditio Imbued Fire
tile.fireFire.name=Ignis Imbued Fire
tile.fireEarth.name=Terra Imbued Fire
tile.fireAir.name=Aer Imbued Fire
tile.darkQuartzSlabFull.name=Smokey Quartz Slab
tile.darkQuartzStairs.name=Smokey Quartz Stairs
tile.interface.name=Transvector Interface
tile.animationTablet.name=Dynamism Tablet
tile.magnet.name=Kinetic Attractor
tile.mobMagnet.name=Corporeal Attractor
tile.enchanter.name=Osmotic Enchanter
tile.funnel.name=Essentia Funnel
tile.dislocator.name=Transvector Dislocator
tile.repairer.name=Thaumic Restorer
tile.aspectAnalyzer.name=Aspectalyzer
tile.platform.name=Ethereal Platform
tile.spawner.name=Tablet of Necromancy
tile.bedrockPortal.name=Bedrock Portal
tile.Levitational Locomotive.name=Levitational Locomotive
tile.Levitational Locomotive Relay.name=Levitational Locomotive Relay
tile.golemConnector.name=Golem Connector
tile.remotePlacer.name=Remote Placer
# KAMI BLOCK NAMES
tile.warpGate.name=Celestial Gateway
# ENCHANTMENT NAMES
enchantment.ttinkerer:ascentBoost=Ascent Boost
enchantment.ttinkerer:slowFall=Slow Fall
enchantment.ttinkerer:autoSmelt=Flaming Touch
enchantment.ttinkerer:desintegrate=Disintegrate
enchantment.ttinkerer:quickDraw=Quick Draw
enchantment.ttinkerer:vampirism=Vampirism
enchantment.ttinkerer:dispersedStrike=Dispersed Strike
enchantment.ttinkerer:focusedStrike=Focused Strike
enchantment.ttinkerer:tunnel=Tunnel
enchantment.ttinkerer:finalStrike=Final Strike
enchantment.ttinkerer:pounce=Pounce
enchantment.ttinkerer:shatter=Shatter
enchantment.ttinkerer:shockwave=Shockwave
enchantment.ttinkerer:valiance=Valiance
# WAND COMPONENTS
item.Wand.ICHOR.cap=Ichorium Adorned
item.Wand.ICHORCLOTH.rod=Ichor Woven Silverwood
# RESEARCH
ttresearch.prefix=[TT]
ttresearch.prefix.kami=[TTKami]
tc.research_category.TT_ENCHANTING=Enchanting
tc.research_category.TT_CATEGORY=Thaumic Tinkering
# -- COMPUTERCRAFT PERIPHERALS
ttresearch.name.PERIPHERALS=Computercraft Peripherals
ttresearch.lore.PERIPHERALS=When technology meets magic
ttresearch.page.PERIPHERALS.0=Thaumic Tinkerer allows for some of the blocks that it adds, alongside some vanilla Thaumcraft blocks, to be used as ComputerCraft peripherals.<BR><BR>For convenience sake, the method documentation for these peripherals is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
ttcomputer.dissipator=Dissipating
# -- ASPECT ANALYZER
ttresearch.name.ASPECT_ANALYZER=Aspectalyzer
ttresearch.lore.ASPECT_ANALYZER=Computerized Scanning
ttresearch.page.ASPECT_ANALYZER.0=You created a device that allows Computers to know what aspects an item has.<BR><BR>This block acts like a normal inventory, any items in it can be scanned by use of a Computer. Visit the peripheral documentation entry for more info.
# -- SMOKEY QUARTZ
ttresearch.name.DARK_QUARTZ=Smokey Quartz
ttresearch.lore.DARK_QUARTZ=Shadow of the Day
ttresearch.page.DARK_QUARTZ.0=Smokey Quartz is pretty much Quartz, but negative. All regular blocks that can be made with quartz, can also be made with smokey quartz, and they look black.<BR><BR>Smokey Quartz itself can be made with a piece of coal or charcoal for tinting, and a few pieces of regular nether quartz.
# -- TOME OF KNOWLEDGE SHARING
ttresearch.name.SHARE_TOME=Tome of Knowledge Sharing
ttresearch.lore.SHARE_TOME=Published research for peer review
ttresearch.page.SHARE_TOME.0=If one day you happen to want to share your knowledge with the rest of the world, this is the item for you.<BR><BR>By simply right clicking on this tome and handing it to someone else, they'll get all the research you've discovered so far.<BR><BR>(Note: Case there being no recipe on the right of this, the recipe is disabled and the item is creative only)
# -- TRANSVECTOR INTERFACE
ttresearch.name.INTERFACE=Transvector Interface
ttresearch.lore.INTERFACE=Extended possibilities
ttresearch.page.INTERFACE.0=The thing is, there's only six sides to a block..." - Direwolf20<BR><BR>Myth = Busted! Your latest construct can be bound to a block in the nearby vicinity. Its sides will mimic the sides of the block selected, and it'll function as an extension. It can accept BuildCraft, TE3 and IC2 power, essentia, items, and liquids, being able to also export the latter two.<BR>[continued]
ttresearch.page.INTERFACE.1=In order to bind an interface to another block, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the interface followed by right clicking on the target, these two get bound and ready for operation. The limit is short, only 4 blocks. (Note: buildcraft pipes need to be broken and replaced to work)
ttresearch.page.INTERFACE.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
# -- GOLEM CONNECTOR
ttresearch.name.GOLEM_CONNECTOR=Golem Connector
ttresearch.lore.GOLEM_CONNECTOR=No Golemic mind control involved. Honest!
ttresearch.page.GOLEM_CONNECTOR.0=By exploring what you can do with motion, tools, and a little bit of order, you have discovered how to make those golems just a tiny bit more obedient! You discover a block, that when you place a computer by it, can read the mind of golems nearby, and 'convince' them to do as the computer asks
ttresearch.page.GOLEM_CONNECTOR.1=In order to bind a Connector to a golem, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the Connector followed by shift-right clicking on the target golem, these two get bound and ready for operation. The limit is quite long, 30 blocks away!
ttresearch.page.GOLEM_CONNECTOR.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
ttresearch.page.GOLEM_CONNECTOR.3=<BR><BR>For convenience sake, the method documentation for this block is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
# -- GASEOUS ILLUMINAE
ttresearch.name.GASEOUS_LIGHT=Gaseous Illuminae
ttresearch.lore.GASEOUS_LIGHT=Bright out of sight
ttresearch.page.GASEOUS_LIGHT.0=You have studied the intricacies of the light, and found out a way to create completely invisible light by infusing a phial with the raw light.<BR><BR>This phial contains a concentrated extract of Gaseous Illuminae, that can be released through a right click, and will spread relatively fast in the nearby area, lighting it up.
# -- GASEOUS TENEBRAE
ttresearch.name.GASEOUS_SHADOW=Gaseous Tenebrae
ttresearch.lore.GASEOUS_SHADOW=Hidden shadows
ttresearch.page.GASEOUS_SHADOW.0=You have studied the intricacies of the Shadow, and found out a way to create gaseous darkness by infusing a phial with the raw shadow.<BR><BR>This phial contains a concentrated extract of Gaseous Tenebrae, that can be released through a right click, and will spread relatively fast in the nearby area, darkening it.
# -- FUME DISSIPATOR
ttresearch.name.GAS_REMOVER=Fume Dissipator
ttresearch.lore.GAS_REMOVER=HAZMAT cleanup
ttresearch.page.GAS_REMOVER.0=After knowing both the Gaseous Illuminae and Tenebrae, you are thinking it's becoming a hassle to get rid of it. With this item, by shift-right clicking on it, all the nearby gas will get dissipated.
# -- SPELLBINDING CLOTH
ttresearch.name.SPELL_CLOTH=Spellbinding Cloth
ttresearch.lore.SPELL_CLOTH=Enchanted erasor
ttresearch.page.SPELL_CLOTH.0=By mixing some Enchanted Fabric with raw magic power, you created a cloth that can be rubbed on an item to wipe it of its enchantments by combining them in a Crafting Recipe.
# -- DYNAMISM TABLET
ttresearch.name.ANIMATION_TABLET=Dynamism Tablet
ttresearch.lore.ANIMATION_TABLET=Working hard, or hardly working?
ttresearch.page.ANIMATION_TABLET.0=You decided to further discover the uses of Golem Animation Cores, and this is the fruit of that labour.<BR><BR>This tablet can accept an item to animate with mystical energy. Using the left and right buttons in the tablet's interface, you can select to do a left or right click with the item. The button in the bottom controls if the tablet reacts always when it can or just when a redstone signal is applied.<BR><BR>Virtually anything can be animated, including blocks. The type of tool in the tablet also defines how fast something breaks, as expected.
# -- WAND FOCUS: UPRISING
ttresearch.name.FOCUS_FLIGHT=Wand Focus: Uprising
ttresearch.lore.FOCUS_FLIGHT=Up, up and away!
ttresearch.page.FOCUS_FLIGHT.0=Using the knowledge you got from creating the Sword of the Zephyr of propelling things around with air, you created a wand focus that will propel the holder in the direction that they're looking at.<BR><BR>When someone is propelled through the use of this focus, any accumulated gravitational energy is negated, resetting the fall damage the holder would take.
# -- WAND FOCUS: DISLOCATION
ttresearch.name.FOCUS_DISLOCATION=Wand Focus: Dislocation
ttresearch.lore.FOCUS_DISLOCATION=From there to here
ttresearch.page.FOCUS_DISLOCATION.0=You created a wand focus based on the focus of equal trade. The difference is that this one not only holds the object's fingerprint, but it holds the object itself, allowing it to be placed elsewhere.<BR><BR>To get a block to transport, right click on it. To place it back, right click somewhere else. This focus can transport pretty much anything, including chests and mob spawners.
ttresearch.page.FOCUS_DISLOCATION.1=The vis cost in applied in picking up the block. Placing it down is free.<BR><BR>Due to the amount of energy required for the dislocation, blocks with tile entities (such as chests and furnaces) cost 5x the amount of vis as normally. Mob spawners, in particular, cost 20x instead.
# -- TALISMAN OF REMEDIUM
ttresearch.name.CLEANSING_TALISMAN=Talisman of Remedium
ttresearch.lore.CLEANSING_TALISMAN=Better than milk
ttresearch.page.CLEANSING_TALISMAN.0=You have studied life and the body and found that through the application of magic you can protect yourself from harmful outside influences by redirecting these effects to a construct. This talisman will dispel most harmful effects on the holder and keep them on itself, taking damage. It will removed some effects stemming from warp, at an extreme durability cost.<BR><BR>To enable or disable this ability, one would shift-right click on it. As expected, it only works whilst enabled. It must be worn in your amulet slot to take effect.
# -- HYPERENERGETIC NITOR
ttresearch.name.BRIGHT_NITOR=Hyperenergetic Nitor
ttresearch.lore.BRIGHT_NITOR=Lighting the path
ttresearch.page.BRIGHT_NITOR.0=You managed to create a light that will shine even if it's being carried by a player by energizing the everburning flame that is Nitor with powerful energetic aspects such as Potentia and Lux.<BR><BR>The light casted by this will shine closely behind the carrier, it seems to leave a longer trail in the Nether, due to the heat.
# -- WAND FOCUS: TELEKINESIS
ttresearch.name.FOCUS_TELEKINESIS=Wand Focus: Telekinesis
ttresearch.lore.FOCUS_TELEKINESIS=Beats gravity bubbles any day
ttresearch.page.FOCUS_TELEKINESIS.0=You created a wand focus that kinetically moves objects laying on the floor. This focus will move any nearby items to where you're pointing at. Sneaking will bring the items towards you instead.
# -- KINETIC ATTRACTION
ttresearch.name.MAGNETS=Kinetic Attraction
ttresearch.lore.MAGNETS=How do they work?
ttresearch.page.MAGNETS.0=Working with the telekinesis focus, you managed to apply this knowledge to create a device to attract items or living beings, like a magnet.<BR><BR>These two blocks have two states, north (red) and south (blue), in north mode it'll push items, or entities away; in south mode it'll pull them in.<BR><BR>The range of the attraction depends on the redstone signal applied to it. A lever next to it will allow for 7.5 blocks, while a current from farther away will make it shorter. In general, the attraction is equal to half the redstone signal's strength in blocks, in every direction.
ttresearch.page.MAGNETS.1=You designed two devices. The Kinetic and Corporeal Attractors, these, respectively affect items and living beings.<BR><BR>The Corporeal Attractor involves some more complex mechanisms, to which you can access by right clicking it with a casting wand. Using a Soul Mould, you can right click on a mob to save it as a pattern, which you can set in the attractor's interface, as a filter, along with settings for child or adult animals, if available.
# -- OSMOTIC ENCHANTER
ttresearch.name.ENCHANTER=Osmotic Enchanter
ttresearch.lore.ENCHANTER=Picking your luck
ttresearch.page.ENCHANTER.0=You grew tired of getting terrible enchantments for your efforts. To that, you created a new enchantment table that allows you to pick what enchantments you want to apply to an item.<BR><BR>This new contraption requires a wand, each enchantment requires a specific combination of vis from that wand. The price of the enchantment is exponentially proportional to the level you want to apply.<BR><BR>Regular enchantment rules apply, for example, you can't combine Silk Touch with Fortune.
ttresearch.page.ENCHANTER.1=After you selected the enchantments you want on an item, clicking the red button in the interface will start the enchanting progress. As the item is being enchanted, you can't take it out of the table, nor can you change the enchantments you are putting on it.<BR><BR>The table will slowly drain vis from the wand, until it's done. For this to work, there needs to be 6 pillars in the nearby vicinity (4 blocks), these pillars need to be at the same level of the table.<BR><BR>[continued]
ttresearch.page.ENCHANTER.2=The pillars need to be made of two to twelve Obsidian Totem blocks stacked on top of each other, with a piece of Nitor on top of them. The enchanter will get flux energy from them, grabbing vis from the wand and combining them to enchant the item.<BR><BR>Lastly, the enchanter will cease to function with iron or copper capped wands, due to them being too rustic and basic for the complex infusions required.
# -- TALISMAN OF WITHHOLD
ttresearch.name.XP_TALISMAN=Talisman of Withhold
ttresearch.lore.XP_TALISMAN=I'll take your 'time'
ttresearch.page.XP_TALISMAN.0=After knowing that Zombie Brains have the ability to store experience, you have created a talisman that mimics that behaviour, not to a perfect extent though.<BR><BR>To switch the ability to store experience, you need to shift-right-click on the talisman. When the talisman is enabled, it'll absorb any nearby experience orbs, those can be transformed back into usable experience by right clicking with a glass bottle in your inventory, turning that bottle into a Bottle o' Enchanting. It must be worn in your amulet slot to take effect.
# -- ESSENTIA FUNNEL
ttresearch.name.FUNNEL=Essentia Funnel
ttresearch.lore.FUNNEL=Even transfer
ttresearch.page.FUNNEL.0=You grew tired of managing your jars with phials, to that, you created this new mechanism to transfer the contents of one into another.<BR><BR>By placing this block above a hopper, and right clicking it with a filled jar, if the hopper is pointing into a jar that's either empty or of the same aspect, the contents of the jar will be transferred over.
# -- ENCHANTMENT: ASCENT BOOST
ttresearch.name.TTENCH_ASCENT_BOOST=Enchantment: Ascent Boost
ttresearch.lore.TTENCH_ASCENT_BOOST=Jump good.
ttresearch.page.TTENCH_ASCENT_BOOST.0=You have formulated an enchantment that allows you to jump higher than you normally can.<BR><BR>This enchantment can be applied on leg armor. When done so, the wearer will be able to jump a lot higher than normal.
# -- ENCHANTMENT: SLOW FALL
ttresearch.name.TTENCH_SLOW_FALL=Enchantment: Slow Fall
ttresearch.lore.TTENCH_SLOW_FALL=Falling with style
ttresearch.page.TTENCH_SLOW_FALL.0=You have formulated an enchantment that allows you to fall slowly.<BR><BR>This enchantment can be applied on foot armor. When done so, the wearer will fall at a slower rate, this will also reduce, if not negating the fall damage.<BR><BR>Pressing Shift will temporarily disable this effect allowing you to fall normally.
# -- ENCHANTMENT: FLAMING TOUCH
ttresearch.name.TTENCH_AUTO_SMELT=Enchantment: Flaming Touch
ttresearch.lore.TTENCH_AUTO_SMELT=Like a hot axe through butter
ttresearch.page.TTENCH_AUTO_SMELT.0=You have formulated an enchantment that allows you to summon imaginary flames.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break anything wooden with extreme finesse, by use of a flame that softens the wood through the breaking process, but never destroying or damaging it. However, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: DISINTEGRATE
ttresearch.name.TTENCH_DESINTEGRATE=Enchantment: Disintegrate
ttresearch.lore.TTENCH_DESINTEGRATE=Spacequake alert
ttresearch.page.TTENCH_DESINTEGRATE.0=You have formulated an enchantment that allows you to mine soft materials at incredible speeds.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break regular blocks (dirt, stone, netherrack, etc.) that the tool is good for with extreme finesse, however, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: QUICK DRAW
ttresearch.name.TTENCH_QUICK_DRAW=Enchantment: Quick Draw
ttresearch.lore.TTENCH_QUICK_DRAW=May the odds ever be in your favour
ttresearch.page.TTENCH_QUICK_DRAW.0=You have formulated an enchantment that allows you to draw your bow in a quicker fashion.<BR><BR>This enchantment can be applied on bows. When done so, the bow can be fully drawn faster than normally.
# -- ENCHANTMENT: VAMPIRISM
ttresearch.name.TTENCH_VAMPIRISM=Enchantment: Vampirism
ttresearch.lore.TTENCH_VAMPIRISM=I'll take that
ttresearch.page.TTENCH_VAMPIRISM.0=You have formulated an enchantment that allows you to drain the health of the enemies you attack.<BR><BR>This enchantment can be applied on swords. When done so, a chunk of the damage dealt to a living thing using that sword will be given back to the wielder.
# -- ENCHANTMENT: DISPERSED_STRIKES
ttresearch.name.TTENCH_DISPERSED=Enchantment: Dispersed Strikes
ttresearch.lore.TTENCH_DISPERSED=Kill ALL the mobs
ttresearch.page.TTENCH_DISPERSED.0=You have formulated an enchantment that allows you to fight many mobs at once.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be multiplied, but the damage on successive strikes to the same mob will be decreased.
# -- ENCHANTMENT: FOCUSED_STRIKES
ttresearch.name.TTENCH_FOCUSED=Enchantment: Focused Strikes
ttresearch.lore.TTENCH_FOCUSED=Kill ONE OF the mobs
ttresearch.page.TTENCH_FOCUSED.0=You have formulated an enchantment that enables you to become proficient at fighting a single mob.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be decreased, but the damage on successive strikes to the same mob will be increased.
# -- ENCHANTMENT: FINAL_STRIKE
ttresearch.name.TTENCH_FINAL=Enchantment: Final Strike
ttresearch.lore.TTENCH_FINAL=Go for the head!
ttresearch.page.TTENCH_FINAL.0=You have formulated an enchantment that enables you to occasionally score critical hits.<BR><BR>This enchantment can be applied on swords. When done so, there is a chance that a hit will do triple damage.
# -- ENCHANTMENT: VALIANCE
ttresearch.name.TTENCH_VALIANCE=Enchantment: Valiance
ttresearch.lore.TTENCH_VALIANCE=Back from the edge
ttresearch.page.TTENCH_VALIANCE.0=You have formulated an enchantment that enables you to fight better when at low health.<BR><BR>This enchantment can be applied on swords. When done so, damage done with the sword will be increased when the weilder is at low health.
# -- ENCHANTMENT: TUNNEL
ttresearch.name.TTENCH_TUNNEL=Enchantment: Tunnel
ttresearch.lore.TTENCH_TUNNEL=Mining is boring
ttresearch.page.TTENCH_TUNNEL.0=You have formulated an enchantment that enables you to become more efficient at digging straight lines.<BR><BR>This enchantment can be applied on tools. When done so, digging multiple blocks in a straight line will increase your digging speed.
# -- ENCHANTMENT: SHATTER
ttresearch.name.TTENCH_SHATTER=Enchantment: Shatter
ttresearch.lore.TTENCH_SHATTER=Who needs obsidian
ttresearch.page.TTENCH_SHATTER.0=You have formulated an enchantment that enables you to become more efficient at destroying strong blocks.<BR><BR>This enchantment can be applied on tools. When done so, digging speed will be greatly increased on strong blocks.
# -- ENCHANTMENT: SHOCKWAVE
ttresearch.name.TTENCH_SHOCKWAVE=Enchantment: Shockwave
ttresearch.lore.TTENCH_SHOCKWAVE=Mini Earthquakes
ttresearch.page.TTENCH_SHOCKWAVE.0=You have formulated an enchantment that enables you to become to kill enemies while falling.<BR><BR>This enchantment can be applied on boots. When done so, whenever the wearer falls, damage will be dealt to surrounding mobs or players.<BR><BR>Unfortunatly Magics of all types that make the player lighter, so to prevent damage from falling, will make the player too light to damage entities. You feel there may be ways to stop this at a later time, once you know the magic better.
# -- ENCHANTMENT: POUNCE
ttresearch.name.TTENCH_POUNCE=Enchantment: Pounce
ttresearch.lore.TTENCH_POUNCE=Light on your feet
ttresearch.page.TTENCH_POUNCE.0=You have formulated an enchantment that enables you to to leap on your foes.<BR><BR>This enchantment can be applied on leggings. When done so, your attacks will be more powerful while you are in the air.
# -- WAND FOCUS: EFREET'S FLAME
ttresearch.name.FOCUS_SMELT=Wand Focus: Efreet's Flame
ttresearch.lore.FOCUS_SMELT=All burned up
ttresearch.page.FOCUS_SMELT.0=By combining the flame and excavation foci, you made one that has features from both.<BR><BR>This focus will smelt any blocks in the world that the caster is pointing at, akin to the excavation focus' beam. Only blocks that smelt into other blocks in a mundane furnace will be smelted.
# -- WAND FOCUS: MENDING
ttresearch.name.FOCUS_HEAL=Wand Focus: Mending
ttresearch.lore.FOCUS_HEAL=Healers never die
ttresearch.page.FOCUS_HEAL.0=You know Pech carry powerful foci that can induce diseases, with that, you devised a way to use them to your benefits.<BR><BR>This focus will slowly mend the caster's wounds as they're using it, using vis from the wand in the process.
# -- WAND FOCUS: ENDER RIFT
ttresearch.name.FOCUS_ENDER_CHEST=Wand Focus: Ender Rift
ttresearch.lore.FOCUS_ENDER_CHEST=A 'pocket' to the fourth dimension
ttresearch.page.FOCUS_ENDER_CHEST.0=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chest remotely.
ttresearch.page.FOCUS_ENDER_CHEST.ES=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chests remotely. <BR> Shift right click on an ender chest to set the focus to that colour, or shift right click on a block of obsidian to set the focus to the vanilla ender storage.
# -- CURSED SPIRIT'S BLADE
ttresearch.name.BLOOD_SWORD=Cursed Spirit's Blade
ttresearch.lore.BLOOD_SWORD=You're being unpleasant
ttresearch.page.BLOOD_SWORD.0=You created a sword that strikes with unparalleled force. However, for this to be the case, the sword feeds on the striker's blood.<BR><BR>Upon damaging anything with this sword, the attacker will take one heart of damage. Blocking with this sword will always deal only 1.5 hearts, regardless of the original damage.<BR><BR>Furthermore, simply holding this sword gives the holder a steadfast aura, making them move faster than normal.
ttresearch.page.BLOOD_SWORD.1=You have also discovered that the sword can reap the souls of mobs instead of normal drops. This ability is activated via a shift-right click. These souls are rich in essentia, but you suspect that they might have other uses.
# -- Mob Summoning
ttresearch.name.SUMMON=Mob Summoning
ttresearch.lore.SUMMON=Almost necromancy
ttresearch.page.SUMMON.0=You are able to use the souls gained from a Cursed spirits blade in order to summon mobs. Place three pedestals around a Tablet of Necromancy. On the pedestals, place three soul aspects. Different types of soul aspects give different types of mobs. Every mob has a different composition.
ttresearch.page.SUMMON.1=By creating Infused Soul Aspects, you are able to summon mobs without consuming Soul Aspects. Summoning using Infused Soul Aspects is much slower than normal.
# -- TRANSVECTOR DISLOCATOR
ttresearch.name.DISLOCATOR=Transvector Dislocator
ttresearch.lore.DISLOCATOR=No Blood Magic required
ttresearch.page.DISLOCATOR.0=By studying motion, you managed to create a block that swaps two blocks in space.<BR><BR>This block acts like a Transvector Interface, where it must be bound to another location in space using a Transvector Binder, you can set the direction it's facing using a wand, and when a redstone signal is applied, the dislocator will swap the block in front of it with the block linked to using the binder. It also transports any and all entities in those areas.<BR><BR>It can be camouflaged similarly to the Transvector Interface. It has a longer range than it, 16 blocks.
# -- HELMET OF REVEALING
ttresearch.name.REVEALING_HELM=Helmet of Revealing
ttresearch.lore.REVEALING_HELM=Low effort alternative
ttresearch.page.REVEALING_HELM.0=As it turns out, goggles don't offer much protection from attacking zombies. You think you have a fix for that though. By strapping goggles of revealing onto a thaumium helmet, you can get the benefits of both. Well, it turns out it is a bit more complicated than that. A bit of magic is required to avoid feedback loops, and a bit of magic to keep them from slipping off, but on the whole, it more or less works.
# -- THAUMIC REHABILITATOR
ttresearch.name.REPAIRER=Thaumic Restorer
ttresearch.lore.REPAIRER=Undoing the damage you've done
ttresearch.page.REPAIRER.0=You created a new contraption to restore broken tools. By right clicking this block with a broken tool and hooking it to essentia tubes, it'll gather essentia to repair the tool.<BR><BR>The essentia that will repair items is Instrumentum.<BR><BR>Looking at the block with goggles of revealing also shows how worn down the item in it still is. Redstone current will be emitted while an item is being repaired.
# -- WAND FOCUS: DISTORTION
ttresearch.name.FOCUS_DEFLECT=Wand Focus: Distortion
ttresearch.lore.FOCUS_DEFLECT=Turbulance shield
ttresearch.page.FOCUS_DEFLECT.0=You created a focus to protect you from incoming fire.<BR><BR>This focus, when in use, will constantly drain vis from the wand it's inserted on, in order to summon a ward around the caster, making ordinary projectiles pass through them harmlessly.<BR><BR>Ordinary projectiles include arrows, snowballs or potions. It seems the ward is not strong enough to displace stronger attacks, like fireballs or wither heads.
# -- LEVITATOR LOCOMOTIVE
ttresearch.name.LEVITATOR_LOCOMOTIVE=Levitational Locomotive
ttresearch.lore.LEVITATOR_LOCOMOTIVE=It moves to the left, it moves to the right.
ttresearch.page.LEVITATOR_LOCOMOTIVE.0=You created a new contraption to move things back and forth. Two relays placed in a straight line will project a force beam between them. A visual effect will be shown if particles are enabled.<BR><BR> Place a Levitator inside that projected beam. The Levitator will be moved back and forth inside that beam, carrying the block on top of it.
# -- ETHEREAL PLATFORM
ttresearch.name.PLATFORM=Ethereal Platform
ttresearch.lore.PLATFORM=Is it really there?
ttresearch.page.PLATFORM.0=You devised a block that is only solid for anyone standing on top of it. This block does not have a collision box for anyone who doesn't meet that criteria, or is sneaking.<BR><BR>You can also camouflage this block as any other by simply clicking on it.<BR><BR>You think you can use this with the Arcane Levitator for some interesting effects.
# KAMI RESEARCH
# -- DIMENSIONAL SHARDS
ttresearch.name.DIMENSION_SHARDS=Dimensional Shards
ttresearch.lore.DIMENSION_SHARDS=Rarities of the Otherworld
ttresearch.page.DIMENSION_SHARDS.0=Similarly to the overworld, the Nether and the End also have their specific shards, these are rarely held by either Zombie Pigmen living in the Nether or Endermen living in the End. They might be useful for something later on, although you're not quite sure how.<BR><BR><IMG>ttinkerer:textures/items/netherShard.png:0:0:255:255:0.0625</IMG><IMG>ttinkerer:textures/items/enderShard.png:0:0:255:255:0.0625</IMG>
# -- ICHOR
ttresearch.name.ICHOR=Ichor
ttresearch.lore.ICHOR=Blood of the Gods
ttresearch.page.ICHOR.0=Through extensive study in all subjects of thaumaturgy you have discovered a substance that is what you consider to be the next step in your endeavours.<BR><BR>This extremely powerful substance, which you call "Ichor" contains the raw awakened power of a nether star. You are sure you will be able to put it to use for countless devices in the future.
# -- ICHORCLOTH
ttresearch.name.ICHOR_CLOTH=Ichorcloth
ttresearch.lore.ICHOR_CLOTH=Hope you brought a strong needle
ttresearch.page.ICHOR_CLOTH.0=You found a way of infusing Magical Fabric with your latest discovery, Ichor. Funnily enough, this process does not require the typical infusion procedure, as the Ichor easily absorbs the diamond and blends with the fabric.<BR><BR>However, to do this, you require not only the best wand you ever designed to be fully charged, but you must also be wearing a full set of thaumaturge's robes, in order to convey enough energy for the creation.<BR><BR>You think it's time you start designing a new wand.
# -- ICHORIUM
ttresearch.name.ICHORIUM=Ichorium
ttresearch.lore.ICHORIUM=A metal harder than diamond
ttresearch.page.ICHORIUM.0=More endeavours with Ichor reveal its property to blend with most mundane materials. Most of the blends result in absolutely nothing, however, you have managed to blend it with diamonds and fabric in the past, and this time, with thaumium.<BR><BR>This metal is extremely strong and resilient, to a point where mundane materials could never get. You haven't found any uses for it yet, but you know it shouldn't take you too long.
# -- ICHORCLOTH STRAPPED SILVERWOOD WAND CORE
ttresearch.name.ROD_ICHORCLOTH=Ichor Woven Silverwood Wand Core
ttresearch.lore.ROD_ICHORCLOTH=That's a mouthful
ttresearch.page.ROD_ICHORCLOTH.0=You have done it. By infusing a silverwood wand core with Ichorcloth, you managed to create the ultimate wand core.<BR><BR>This core holds an insane amount of 1000 of each type of vis. This will definitely make crafting expensive components a bit less stressful. Now the question lies, where will you get all the vis for this?
# -- ICHORIUM WAND CAPS
ttresearch.name.CAP_ICHOR=Ichorium Wand Caps
ttresearch.lore.CAP_ICHOR=Somewhat like a Steam Sale
ttresearch.page.CAP_ICHOR.0=You have put Ichorium to its first ever use, by devising wand caps that give you a 30% discount on everything. Now you need to actually put this to any use and create a wand that can store more vis.
# -- ICHORCLOTH ARMOR
ttresearch.name.ICHORCLOTH_ARMOR=Ichorcloth Robes
ttresearch.lore.ICHORCLOTH_ARMOR=Unbeatable, unbreakable, unpossible
ttresearch.page.ICHORCLOTH_ARMOR.0=You have found how to weave Ichorcloth into clothing.<BR><BR>These new clothes are about as effective as mundane diamond armor, when it comes to protecting the wearer from damage. However, this cloth is completely unbreakable and will never sustain as much as a scratch.
# -- COWL OF THE ABYSSAL DEPTHS
ttresearch.name.ICHORCLOTH_HELM_GEM=Cowl of the Abyssal Depths
ttresearch.lore.ICHORCLOTH_HELM_GEM=Just friendly crustaceans
ttresearch.page.ICHORCLOTH_HELM_GEM.0=You found a way of upgrading the Ichorcloth Cowl into a more powerful form.<BR><BR>First and foremost, the cowl doubles as goggles of revealing.<BR>Second, the wearer is granted unlimited underwater breath as well as crystal clear underwater vision.<BR>Lastly, if one wearing this cowl finds themselves without a full belly, the effects of health restoration will still apply, as if that was the case. Pressing U will toggle this armors effects.
# -- ROBES OF THE STRATOSPHERE
ttresearch.name.ICHORCLOTH_CHEST_GEM=Robes of the Stratosphere
ttresearch.lore.ICHORCLOTH_CHEST_GEM=Guys can wear these too
ttresearch.page.ICHORCLOTH_CHEST_GEM.0=You found a way of upgrading the Ichorcloth Robes into a more powerful form.<BR><BR>Starting off, by simply wearing these robes, the wearer is blessed with the power of eternal flight (wings that don't burn after 5 minutes included), as well as having all fall damage negated.<BR>The robes also passively protect the wearer from any incoming simple projectiles, akin to the focus of Distortion. Pressing U will toggle this armors effects.
# -- LEGGINGS OF THE BURNING MANTLE
ttresearch.name.ICHORCLOTH_LEGS_GEM=Leggings of the Burning Mantle
ttresearch.lore.ICHORCLOTH_LEGS_GEM=A warm feeling
ttresearch.page.ICHORCLOTH_LEGS_GEM.0=You found a way of upgrading the Ichorcloth Leggings into a more powerful form.<BR><BR>These leggings are infused with the soul of fire.<BR>For one, they cast a light around the holder, brighter even than that of Hyperenergetic Nitor. This light also expands to where the wearer is looking, akin to a flashlight, and prevails given the creator's existence in a much extended range.<BR>Furthermore, these leggings not only provide fire resistance, but they convert any incoming fire damage into healing. Pressing U will toggle this armors effects.
ttresearch.page.ICHORCLOTH_LEGS_GEM.1=Case you find yourself wanting to be in the darkness for whatever reason, Shift-right clicking with these leggings will toggle on or off the light feature.
# -- BOOTS OF THE HORIZONTAL SHIELD
ttresearch.name.ICHORCLOTH_BOOTS_GEM=Boots of the Horizontal Shield
ttresearch.lore.ICHORCLOTH_BOOTS_GEM=Recommended by 9/10 Landstriders
ttresearch.page.ICHORCLOTH_BOOTS_GEM.0=You found a way of upgrading the Ichorcloth Boots into a more powerful form.<BR><BR>These boots allow for extremely smooth movement, akin to the Boots of the Traveller. The wearer's speed, jump height and jump reach all become magnified by wearing the boots, making movement a breeze. One can also walk on 1 high blocks as if they are slabs, this can be suppressed by sneaking.<BR>Wearing the boots also induces a constant Haste II effect, turns any dirt below them into grass and negates all fall damage. Pressing U will toggle this armors effects.
# -- FELINE AMULET
ttresearch.name.CAT_AMULET=Feline Amulet
ttresearch.lore.CAT_AMULET=Like black cats on a bad day
ttresearch.page.CAT_AMULET.0=It didn't take you long to come to the conclusion that you hated all those times a creeper snuck up on you.<BR><BR>To that end, using the knowledge you have that creepers run away from cats, you have devised an amulet that by simply being carried on you makes all creepers run in fear of your presence. Not only that, but they'll be petrified to the point of not gathering enough stoke to explode. Great. It must be worn in your amulet slot to take effect.
# -- ICHORIUM TOOLS
ttresearch.name.ICHOR_TOOLS=Ichorium Tools
ttresearch.lore.ICHOR_TOOLS=Pinacle of design
ttresearch.page.ICHOR_TOOLS.0=You discovered how to create tools out of Ichorium. These tools are extremely powerful, even more so than diamond, furthermore, they never break.<BR><BR>For the creation of these tools, mundane sticks aren't enough, you decided to use Silverwood rods in replacement.
# -- AWAKENED ICHORIUM PICKAXE
ttresearch.name.ICHOR_PICK_GEM=Awakened Ichorium Pickaxe
ttresearch.lore.ICHOR_PICK_GEM=Who needs a quarry?
ttresearch.page.ICHOR_PICK_GEM.0=You awakened the real potential of an Ichorium Pickaxe. This pickaxe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken. The area is offset, to allow for easy mining<BR><BR>On Line Mode (Blue)
ttresearch.page.ICHOR_PICK_GEM.1=It'll break a 10 block long line starting on the original block. It can also break bedrock, taking you deeper into the the heart of the earth. You believe digging there might prove to be more fruitful.
# -- AWAKENED ICHORIUM SHOVEL
ttresearch.name.ICHOR_SHOVEL_GEM=Awakened Ichorium Shovel
ttresearch.lore.ICHOR_SHOVEL_GEM=Gravel no more!
ttresearch.page.ICHOR_SHOVEL_GEM.0=You awakened the real potential of an Ichorium Shovel. This shovel contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Column Mode (Blue) it'll break a column of the same type of block as the one originally broken, 8 blocks above and below.
# -- AWAKENED ICHORIUM AXE
ttresearch.name.ICHOR_AXE_GEM=Awakened Ichorium Axe
ttresearch.lore.ICHOR_AXE_GEM=A real nice feller
ttresearch.page.ICHOR_AXE_GEM.0=You awakened the real potential of an Ichorium Axe. This axe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Tree Mode (Blue) it'll break entire trees by simply cutting down one of their blocks.<BR><BR>This axe is also extremely proficient at cutting plant life.
# -- AWAKENED ICHORIUM SWORD
ttresearch.name.ICHOR_SWORD_GEM=Awakened Ichorium Sword
ttresearch.lore.ICHOR_SWORD_GEM=An elegant weapon from a more civilised age
ttresearch.page.ICHOR_SWORD_GEM.0=You awakened the real potential of an Ichorium Sword. This sword contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Single Mode (Green) it'll attack mobs normally.<BR><BR>On Area Mode (Red) it'll attack all mobs of the same type in a 3 block radius of the attacked one.<BR><BR>On Soul Mode (Blue) it'll deal less damage than normally, but every hit will bless the attacker with a Soul Heart.<BR>[continued]
ttresearch.page.ICHOR_SWORD_GEM.1=Soul Hearts are hearts that can only be used once. They show up as metallic hearts below your food bar, when existent. They block damage their wielder would take, but disappear in the process.
# -- BOTTOMLESS POUCH
ttresearch.name.ICHOR_POUCH=Bottomless Pouch
ttresearch.lore.ICHOR_POUCH=Try not to tear it
ttresearch.page.ICHOR_POUCH.0=By infusing a Focus Pouch with items such as the Portable Hole focus, you managed to allow it to not only store more than Foci, but also to have a very extensive storage space.<BR><BR>This pouch can not only carry more than four chests, but it also doubles as a standard Focus Pouch, allowing any foci within it to be inserted in a wand like normally. You can kiss your inventory problems goodbye.
# -- BLACK HOLE RING
ttresearch.name.BLOCK_TALISMAN=Black Hole Ring
ttresearch.lore.BLOCK_TALISMAN=More pascal than your mind can take
ttresearch.page.BLOCK_TALISMAN.0=This ring can be set to condense any block, by right clicking with it in world in the type of block you want to have it be set to, when enabled via right click will absorb any excess (over 1 stack) of that block in your inventory, and make sure at least one stack stays there. The contents can be stored in any inventory by right clicking it, or placed in world as if they were normal blocks.<BR><BR>It can store over 2 billion of the same block. Guess cobblestone clogging the space isn't an issue. If the ring is empty, it can be shift right clicked into another block to change its binding.
# -- WORLDSHAPER'S LOOKING GLASS
ttresearch.name.PLACEMENT_MIRROR=Worldshaper's Looking Glass
ttresearch.lore.PLACEMENT_MIRROR=Cosmic constructor
ttresearch.page.PLACEMENT_MIRROR.0=Through studying the world, you constructed a glass that allows you place a large array of blocks in the world using the power of your mind.<BR><BR>To set a block to place, one would shift-right click this glass in that block. Shift-right clicking the item in the air changes the amount of blocks it'll place.<BR><BR>When placing blocks in the world, a phantom visualization of how the blocks will appear is shown. On right click, the blocks will be consumed and placed, either from the inventory, or any Black Hole Rings that contain the required block.
# -- WAND FOCUS: SHADOWBEAM
ttresearch.name.FOCUS_SHADOWBEAM=Wand Focus: Shadowbeam
ttresearch.lore.FOCUS_SHADOWBEAM=Watch the recoil
ttresearch.page.FOCUS_SHADOWBEAM.0=You created a focus that shoots a beam of energy, damaging anything in its path while it's being fired.<BR><BR>The beam has a decent range and will reflect off any blocks it hits as if they were mirrors.
# -- WAND FOCUS: EXPERIENCE DRAIN
ttresearch.name.FOCUS_XP_DRAIN=Wand Focus: Experience Drain
ttresearch.lore.FOCUS_XP_DRAIN=Environmentally friendly Vis
ttresearch.page.FOCUS_XP_DRAIN.0=After creating a wand that can have an insane amount of vis, you got to the conclusion that you need an alternate source of vis.<BR><BR>To that end, you created a focus that draws from your Experience pool, turning it into vis at a fast, but not very efficient rate.
# -- PROTOCLAY
ttresearch.name.PROTOCLAY=Protoclay
ttresearch.lore.PROTOCLAY=Stolen from the Creation
ttresearch.page.PROTOCLAY.0=You grew tired of having to constantly swap your tools.<BR><BR>This mixture will, by melding with the Ichorium, switch any Awakened Ichorium tools being held by the one used for the block being pointed at, case one tries to break it with the wrong tool.<BR><BR>As an example, trying to break a dirt block with an Awakened Ichorium Pickaxe while a Shovel is present elsewhere in the inventory will swap the two, and allow for fast disposal of the dirt block.
# -- CELESTIAL GATEWAY
ttresearch.name.WARP_GATE=Celestial Gateway
ttresearch.lore.WARP_GATE=Nexus of destinations
ttresearch.page.WARP_GATE.0=You devised a complex mechanism that allows to displace your own position in the world. This block, when containing Celestial Pearls (see next page), will allow for teleportation to various spots in the world.<BR><BR>A grand total of 10 spots can be set. You can prevent other Gateways from connecting to this one by toggling it in the block's GUI (accessible by right click).<BR><BR>To acccess the list of possible destinations, sneak above the block.
ttresearch.page.WARP_GATE.1=In order for locations to be set in the Gateway, they must be marked with Celestial Pearls. These items can be shift-right clicked into a Celestial Gateway to mark its location (note, shift-right click on air to clear the location).<BR><BR>Placing the pearls inside a Celestial Gateway opens access to teleport to the one it's bound to. This teleport is one way, and two pearls must be used for a 2 way transport.<BR><BR>Naming these pearls with use of an Anvil will make the names appear in the Gateway's GUI, for easy labeling.
# -- WAND FOCUS: RECALL
ttresearch.name.FOCUS_RECALL=Wand Focus: Celestial Recall
ttresearch.lore.FOCUS_RECALL=Home is where the Hearthstone is
ttresearch.page.FOCUS_RECALL.0=While using Celestial Gateways for teleportation is all well and good, you decided to take it a step further and create a focus that allows you to do just that, but from anywhere.<BR><BR>This focus, in the presence of a properly bound Celestial Pearl in the caster's hotbar, will, after a short cast time, teleport the caster to that position, just as if they had used a Celestial Gateway. Of course, this comes at a vis cost.
# -- FIRE
ttresearch.name.FIRE_IGNIS=Elemental Fire: Ignis
ttresearch.lore.FIRE_IGNIS=Fire infused with.....more fire!
ttresearch.page.FIRE_IGNIS.0=You have managed to enhance the destructive powers of hyperenergetic nitor. By letting this fire loose on the surface of the world, you can transmute blocks into their equivalent forms in the nether.
ttresearch.name.FIRE_AQUA=Elemental Fire: Aqua
ttresearch.lore.FIRE_AQUA=Water plus Fire. This should end well.
ttresearch.page.FIRE_AQUA.0=You have managed to totally invert the destructive power of fire. This fire, when let loose in the nether, will turn it into your own personal winter wonderland.
ttresearch.name.FIRE_AER=Elemental Fire: Aer
ttresearch.lore.FIRE_AER=Suspension of disbelief is a useful skill
ttresearch.page.FIRE_AER.0=Everyone likes desserts, right? Well, this fire, when let loose on the world, turns everything into a desert. That is almost like a dessert. Good enough?
ttresearch.name.FIRE_TERRA=Elemental Fire: Terra
ttresearch.lore.FIRE_TERRA=Enough dirt to ... do whatever one does with dirt
ttresearch.page.FIRE_TERRA.0=This fire will turn a wide variety of blocks into dirt. Just about the least useful thing ever. Seriously. This is just about the least useful item ever.
ttresearch.name.FIRE_ORDO=Elemental Fire: Ordo
ttresearch.lore.FIRE_ORDO=The fire of order
ttresearch.page.FIRE_ORDO.0=This fire of order is currently being reworked and does nothing.
ttresearch.name.FIRE_PERDITIO=Elemental Fire: Perditio
ttresearch.lore.FIRE_PERDITIO=Cleanup time
ttresearch.page.FIRE_PERDITIO.0=This fire acts like an antidote of sorts. If your elemental fires have gotten out of your control, you can set loose this specially designed flame. It will rip the magic out of elemental fire, returning it to a mundane form.
ttresearch.name.INFUSED_POTIONS=Infused Crops
ttresearch.lore.INFUSED_POTIONS=Who said bees? No one said bees.
ttresearch.page.INFUSED_POTIONS.0=You are able to create a new form of plant by infusing mundane seeds with magical shards. These seeds can create a wide variety of items. Each aspect can create a different type of item.
ttresearch.page.INFUSED_POTIONS.1=You can only craft primal seeds, all others must be bred. When a fully-grown crop is harvested, it will deposit magical residue into the soil. If a crop is grown in soil containing high magical residue of an appropriate aspect, the two aspects will combine to form a seed of a different aspect.
ttresearch.page.INFUSED_POTIONS.2=Aspect Tendencies can also be bred into crops to increase certain traits. Terra will increase the magical residue left on the soil. Ignis will aid in the creation of new aspects. Ordo will increase the bounty from a plant. Perditio will increase the seeds dropped. Aer will allow a plant to receive other types of tendencies easier. A single plant can only have a maximum of 50 aspect tendencies.
ttresearch.page.INFUSED_POTIONS.3=There are two ways to give crops primal tendencies. Crops will occasionally absorb primal tendencies if planted next to plants of the appropriate aspect. However, plants can't receive more than 5 points in a single aspect in this manner.
ttresearch.page.INFUSED_POTIONS.4=Crops will also drain tendencies from nearby crops. A crop will drain points from an adjacent crop with an equal or greater number of points.
ttresearch.page.INFUSED_POTIONS.5=Some plants will create special grain, which can be made into potions. <BR> Earth infused potions summons barriers between mobs that attack you. <BR> Fire infused potions trap your enemies in a sphere of fire. <BR> Air infused potions send your enemies up in the air. <BR> Water infused potions chill surrounding lava.
# -- WAILA
ttwaila.nothing=Nothing
ttwaila.currentTool=Current Tool: %s
ttwaila.leftClick=Left Click
ttwaila.rightClick=Right Click
ttwaila.redstone=Redstone Activated
ttwaila.autonomous=Autonomous
ttwaila.connected=Connected to: %s
ttwaila.repairing=Repairing: %s
ttwaila.finishedRepairing=Finished repairing: %s
ttwaila.allowIncoming=Allows incoming teleports
ttwaila.disallowIncoming=Doesn't allow incoming teleports
ttwaila.pushingMode=Mode: Pushing
ttwaila.pullingMode=Mode: Pulling
ttwaila.pushing=Pushing
ttwaila.pulling=Pulling
ttwaila.pullingAdult=Pulling: Adults
ttwaila.pullingChild=Pulling: Children
ttwaila.pushingAdult=Pushing: Adults
ttwaila.pushingChild=Pushing: Children
ttwaila.pullingAdultType=Pulling: Adult %s
ttwaila.pullingChildType=Pulling: Child %s
ttwaila.pushingAdultType=Pushing: Adult %s
ttwaila.pushingChildType=Pushing: Child %s

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# MISC
itemGroup.ThaumicTinkerer=Thaumic Tinkerer
ttmisc.connector.set=Location Set!
ttmisc.keyCategory=Thaumic Tinkerer
ttmisc.connector.complete=Binding Complete!
ttmisc.connector.notinterf=Not a Transvector Block.
ttmisc.connector.interffail=Can't bind a Transvector Interface to another.
ttmisc.connector.dislfail=Can't bind a Transvector Dislocator to another.
ttmisc.connector.notpresent=The Transvector Block isn't present.
ttmisc.connector.toofar=The Transvector Block of origin is too far away.
ttmisc.golemconnector.set=Connector Set!
ttmisc.golemconnector.complete=Binding Complete!
ttmisc.golemconnector.notinterf=The connector is not linked to a Golem Connector Block
ttmisc.golemconnector.notpresent=The Golem Connector Block isn't present.
ttmisc.leftClick=Left Click
ttmisc.rightClick=Right Click
ttmisc.redstoneControl=Redstone Control
ttmisc.animationTablet.notRotatable=You can not rotate the Tablet while it's activated.
ttmisc.bloodSword.activateEssentiaHarvest=Activated Essentia Harvesting
ttmisc.bloodSword.deactivateEssentiaHarvest=Deactivated Essentia Harvesting
ttmisc.focusDislocation.tooltip=Currently Dislocating
ttmisc.focusDislocation.tooltipExtra=Extra Contents
ttmisc.inactive=Inactive
ttmisc.active=Active
ttmisc.soulMould.nonAssigned=No Pattern
ttmisc.soulMould.pattern=Current Pattern: %s
ttmisc.all=All
ttmisc.none=None
ttmisc.child=Child
ttmisc.adult=Adult
ttmisc.baseCost=Base Cost
ttmisc.clickToRemove=Click to Remove
ttmisc.startEnchant=Start Enchanting
ttmisc.full=Full
ttmisc.notAbsorbing=Not Absorbing
ttmisc.absorbing=Absorbing
ttmisc.shareTome.write=Research Written!
ttmisc.shareTome.notOnline=The player who this research belongs to is not online.
ttmisc.shareTomb.offlineshare=Offline share
ttmisc.shareTome.sync=Research Acquired.
ttmisc.shareTome.noAssign=Not Assigned
ttmisc.shareTome.playerName=Bound to %s's research.
ttmisc.toggleArmor=Alternar Armadura Desperta
# KAMI MISC
ttmisc.mode.pick.0=Block Mode
ttmisc.mode.pick.1=Square Mode
ttmisc.mode.pick.2=Line Mode
ttmisc.mode.shovel.0=Block Mode
ttmisc.mode.shovel.1=Square Mode
ttmisc.mode.shovel.2=Column Mode
ttmisc.mode.axe.0=Block Mode
ttmisc.mode.axe.1=Square Mode
ttmisc.mode.axe.2=Tree Mode
ttmisc.mode.sword.0=Single Mode
ttmisc.mode.sword.1=Area Mode
ttmisc.mode.sword.2=Soul Mode
ttmisc.experience=Experience
ttmisc.light0=Light Enabled
ttmisc.light1=Light Disabled
ttmisc.awakenedArmor0=Armor Piece Enabled
ttmisc.awakenedArmor1=Armor Piece Disabled
ttmisc.disableAllArmor=Kami Armor Disabled
ttmisc.enableAllArmor=Kami Armor Enabled
ttmisc.differentDim=Different Dimension
ttmisc.distance=Distance
ttmisc.lockedGate=Allow incoming teleports
ttmisc.destination=Unnamed Destination
ttmisc.entrancePoint=Entrance Point
ttmisc.numberKeys=Use the number keys to quickly jump between destinations.
ttmisc.spaceToReset=Press SPACE to return to Entrance Point.
ttmisc.destinationInd=(Destination %s)
ttmisc.clickToTeleport=Shift + Left Click to Teleport
ttmisc.destinations=Destinations:
ttmisc.noDest=There's no Celestial Gateway in the destination.
ttmisc.noTeleport=The Celestial Gateway in the destination does not accept incoming teleports.
# ITEM NAMES
item.darkQuartzItem.name=Smokey Quartz
item.connector.name=Transvector Binder
item.gaseousLightItem.name=Gaseous Illuminae
item.gaseousShadowItem.name=Gaseous Tenebrae
item.gasRemover.name=Fume Dissipator
item.spellCloth.name=Spellbinding Cloth
item.focusFlight.name=Wand Focus: Uprising
item.focusDislocation.name=Wand Focus: Dislocation
item.cleansingTalisman.name=Talisman of Remedium
item.brightNitor.name=Hyperenergetic Nitor
item.focusTelekinesis.name=Wand Focus: Telekinesis
item.soulMould.name=Soul Mould
item.xpTalisman.name=Talisman of Withhold
item.focusSmelt.name=Wand Focus: Efreet's Flame
item.focusHeal.name=Wand Focus: Mending
item.focusEnderChest.name=Wand Focus: Ender Rift
item.bloodSword.name=Cursed Spirit's Blade
item.revealingHelm.name=Helmet of Revealing
item.infusedInkwell.name=Infused Scribing Tools (NYI)
item.focusDeflect.name=Wand Focus: Distortion
item.shareBook.name=Tome of Knowledge Sharing
item.mobAspect.name=Soul Aspect
item.mobAspect.condensed.name=Condensed Soul Aspect
item.mobAspect.infused.name=Infused Soul Aspect
item.infusedSeeds.name=Infused Seeds
item.infusedPotion.name=Potion
item.infusedPotion.Aer.name=Potion of Aer
item.infusedPotion.Ignis.name=Potion of Ignis
item.infusedPotion.Terra.name=Potion of Terra
item.infusedPotion.Aqua.name=Potion of Aqua
item.infusedGrain.name=Imbued Grain
# KAMI ITEM NAMES
item.kamiResource.name=Kami Resource
item.ichor.name=Ícor
item.ichorCloth.name=Ichorcloth
item.ichorium.name=Icório
item.ichorNugget.name=Ichorium Nugget
item.ichorCap.name=Ichorium Cap
item.ichorclothRod.name=Ichor Woven Silverwood Wand Core
item.netherShard.name=Nether Shard
item.enderShard.name=Ender Shard
item.ichorclothHelm.name=Ichorcloth Cowl
item.ichorclothChest.name=Ichorcloth Robe
item.ichorclothLegs.name=Ichorcloth Leggings
item.ichorclothBoots.name=Ichorcloth Boots
item.ichorclothHelmGem.name=Cowl of the Abyssal Depths
item.ichorclothChestGem.name=Robes of the Stratosphere
item.ichorclothLegsGem.name=Leggings of the Burning Mantle
item.ichorclothBootsGem.name=Boots of the Horizontal Shield
item.catAmulet.name=Feline Amulet
item.ichorPick.name=Ichorium Pickaxe
item.ichorShovel.name=Ichorium Shovel
item.ichorAxe.name=Ichorium Axe
item.ichorSword.name=Ichorium Sword
item.ichorPickGem.name=Picareta de Icório Desperta
item.ichorShovelGem.name=Pá de Icório Desperta
item.ichorAxeGem.name=Machado de Icório Desperto
item.ichorSwordGem.name=Espada de Icório Desperta
item.ichorPouch.name=Bottomless Pouch
item.blockTalisman.name=Black Hole Ring
item.placementMirror.name=Worldshaper's Looking Glass
item.focusShadowbeam.name=Wand Focus: Shadowbeam
item.focusXPDrain.name=Wand Focus: Experience Drain
item.protoclay.name=Protoclay
item.skyPearl.name=Celestial Pearl
item.focusRecall.name=Wand Focus: Celestial Recall
# BLOCK NAMES
tile.darkQuartz.name=Block of Smokey Quartz
tile.darkQuartzChiseled.name=Chiseled Smokey Quartz Block
tile.darkQuartzPillar.name=Pillar Smokey Quartz Block
tile.darkQuartzSlab.name=Smokey Quartz Slab
tile.forcefield.name=Forcefield
tile.travelSlab.name=Paving Slab of Travel
tile.travelSlabFull.name=Paving Slab of Travel
tile.travelStairs.name=Paving Stair of Travel
tile.wardSlab.name=Paving Slab of Warding
tile.wardSlabFull.name=Paving Slab of Warding
tile.infusedFarmland.name=Infused Farmland
tile.gaseousLight.name=Gaseous Light
tile.gaseousShadow.name=Gaseous Shadow
tile.infusedGrainBlock.name=Imbued Grain
tile.nitorGas.name=Nitor Gas
# Fire
tile.fireWater.name=Aqua Imbued Fire
tile.fireOrder.name=Ordo Imbued Fire
tile.fireChaos.name=Perditio Imbued Fire
tile.fireFire.name=Ignis Imbued Fire
tile.fireEarth.name=Terra Imbued Fire
tile.fireAir.name=Aer Imbued Fire
tile.darkQuartzSlabFull.name=Smokey Quartz Slab
tile.darkQuartzStairs.name=Smokey Quartz Stairs
tile.interface.name=Transvector Interface
tile.animationTablet.name=Dynamism Tablet
tile.magnet.name=Kinetic Attractor
tile.mobMagnet.name=Corporeal Attractor
tile.enchanter.name=Osmotic Enchanter
tile.funnel.name=Essentia Funnel
tile.dislocator.name=Transvector Dislocator
tile.repairer.name=Thaumic Restorer
tile.aspectAnalyzer.name=Aspectalyzer
tile.platform.name=Ethereal Platform
tile.spawner.name=Tablet of Necromancy
tile.bedrockPortal.name=Bedrock Portal
tile.Levitational Locomotive.name=Levitational Locomotive
tile.Levitational Locomotive Relay.name=Levitational Locomotive Relay
tile.golemConnector.name=Golem Connector
tile.remotePlacer.name=Remote Placer
# KAMI BLOCK NAMES
tile.warpGate.name=Celestial Gateway
# ENCHANTMENT NAMES
enchantment.ttinkerer:ascentBoost=Ascent Boost
enchantment.ttinkerer:slowFall=Slow Fall
enchantment.ttinkerer:autoSmelt=Flaming Touch
enchantment.ttinkerer:desintegrate=Disintegrate
enchantment.ttinkerer:quickDraw=Quick Draw
enchantment.ttinkerer:vampirism=Vampirism
enchantment.ttinkerer:dispersedStrike=Dispersed Strike
enchantment.ttinkerer:focusedStrike=Focused Strike
enchantment.ttinkerer:tunnel=Tunnel
enchantment.ttinkerer:finalStrike=Final Strike
enchantment.ttinkerer:pounce=Pounce
enchantment.ttinkerer:shatter=Shatter
enchantment.ttinkerer:shockwave=Shockwave
enchantment.ttinkerer:valiance=Valiance
# WAND COMPONENTS
item.Wand.ICHOR.cap=Ichorium Adorned
item.Wand.ICHORCLOTH.rod=Ichor Woven Silverwood
# RESEARCH
ttresearch.prefix=[TT]
ttresearch.prefix.kami=[TTKami]
tc.research_category.TT_ENCHANTING=Enchanting
tc.research_category.TT_CATEGORY=Thaumic Tinkering
# -- COMPUTERCRAFT PERIPHERALS
ttresearch.name.PERIPHERALS=Computercraft Peripherals
ttresearch.lore.PERIPHERALS=When technology meets magic
ttresearch.page.PERIPHERALS.0=Thaumic Tinkerer allows for some of the blocks that it adds, alongside some vanilla Thaumcraft blocks, to be used as ComputerCraft peripherals.<BR><BR>For convenience sake, the method documentation for these peripherals is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
ttcomputer.dissipator=Dissipating
# -- ASPECT ANALYZER
ttresearch.name.ASPECT_ANALYZER=Aspectalyzer
ttresearch.lore.ASPECT_ANALYZER=Computerized Scanning
ttresearch.page.ASPECT_ANALYZER.0=You created a device that allows Computers to know what aspects an item has.<BR><BR>This block acts like a normal inventory, any items in it can be scanned by use of a Computer. Visit the peripheral documentation entry for more info.
# -- SMOKEY QUARTZ
ttresearch.name.DARK_QUARTZ=Smokey Quartz
ttresearch.lore.DARK_QUARTZ=Shadow of the Day
ttresearch.page.DARK_QUARTZ.0=Smokey Quartz is pretty much Quartz, but negative. All regular blocks that can be made with quartz, can also be made with smokey quartz, and they look black.<BR><BR>Smokey Quartz itself can be made with a piece of coal or charcoal for tinting, and a few pieces of regular nether quartz.
# -- TOME OF KNOWLEDGE SHARING
ttresearch.name.SHARE_TOME=Tome of Knowledge Sharing
ttresearch.lore.SHARE_TOME=Published research for peer review
ttresearch.page.SHARE_TOME.0=If one day you happen to want to share your knowledge with the rest of the world, this is the item for you.<BR><BR>By simply right clicking on this tome and handing it to someone else, they'll get all the research you've discovered so far.<BR><BR>(Note: Case there being no recipe on the right of this, the recipe is disabled and the item is creative only)
# -- TRANSVECTOR INTERFACE
ttresearch.name.INTERFACE=Transvector Interface
ttresearch.lore.INTERFACE=Extended possibilities
ttresearch.page.INTERFACE.0=The thing is, there's only six sides to a block..." - Direwolf20<BR><BR>Myth = Busted! Your latest construct can be bound to a block in the nearby vicinity. Its sides will mimic the sides of the block selected, and it'll function as an extension. It can accept BuildCraft, TE3 and IC2 power, essentia, items, and liquids, being able to also export the latter two.<BR>[continued]
ttresearch.page.INTERFACE.1=In order to bind an interface to another block, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the interface followed by right clicking on the target, these two get bound and ready for operation. The limit is short, only 4 blocks. (Note: buildcraft pipes need to be broken and replaced to work)
ttresearch.page.INTERFACE.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
# -- GOLEM CONNECTOR
ttresearch.name.GOLEM_CONNECTOR=Golem Connector
ttresearch.lore.GOLEM_CONNECTOR=No Golemic mind control involved. Honest!
ttresearch.page.GOLEM_CONNECTOR.0=By exploring what you can do with motion, tools, and a little bit of order, you have discovered how to make those golems just a tiny bit more obedient! You discover a block, that when you place a computer by it, can read the mind of golems nearby, and 'convince' them to do as the computer asks
ttresearch.page.GOLEM_CONNECTOR.1=In order to bind a Connector to a golem, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the Connector followed by shift-right clicking on the target golem, these two get bound and ready for operation. The limit is quite long, 30 blocks away!
ttresearch.page.GOLEM_CONNECTOR.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
ttresearch.page.GOLEM_CONNECTOR.3=<BR><BR>For convenience sake, the method documentation for this block is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
# -- GASEOUS ILLUMINAE
ttresearch.name.GASEOUS_LIGHT=Gaseous Illuminae
ttresearch.lore.GASEOUS_LIGHT=Bright out of sight
ttresearch.page.GASEOUS_LIGHT.0=You have studied the intricacies of the light, and found out a way to create completely invisible light by infusing a phial with the raw light.<BR><BR>This phial contains a concentrated extract of Gaseous Illuminae, that can be released through a right click, and will spread relatively fast in the nearby area, lighting it up.
# -- GASEOUS TENEBRAE
ttresearch.name.GASEOUS_SHADOW=Gaseous Tenebrae
ttresearch.lore.GASEOUS_SHADOW=Hidden shadows
ttresearch.page.GASEOUS_SHADOW.0=You have studied the intricacies of the Shadow, and found out a way to create gaseous darkness by infusing a phial with the raw shadow.<BR><BR>This phial contains a concentrated extract of Gaseous Tenebrae, that can be released through a right click, and will spread relatively fast in the nearby area, darkening it.
# -- FUME DISSIPATOR
ttresearch.name.GAS_REMOVER=Fume Dissipator
ttresearch.lore.GAS_REMOVER=HAZMAT cleanup
ttresearch.page.GAS_REMOVER.0=After knowing both the Gaseous Illuminae and Tenebrae, you are thinking it's becoming a hassle to get rid of it. With this item, by shift-right clicking on it, all the nearby gas will get dissipated.
# -- SPELLBINDING CLOTH
ttresearch.name.SPELL_CLOTH=Spellbinding Cloth
ttresearch.lore.SPELL_CLOTH=Enchanted erasor
ttresearch.page.SPELL_CLOTH.0=By mixing some Enchanted Fabric with raw magic power, you created a cloth that can be rubbed on an item to wipe it of its enchantments by combining them in a Crafting Recipe.
# -- DYNAMISM TABLET
ttresearch.name.ANIMATION_TABLET=Dynamism Tablet
ttresearch.lore.ANIMATION_TABLET=Working hard, or hardly working?
ttresearch.page.ANIMATION_TABLET.0=You decided to further discover the uses of Golem Animation Cores, and this is the fruit of that labour.<BR><BR>This tablet can accept an item to animate with mystical energy. Using the left and right buttons in the tablet's interface, you can select to do a left or right click with the item. The button in the bottom controls if the tablet reacts always when it can or just when a redstone signal is applied.<BR><BR>Virtually anything can be animated, including blocks. The type of tool in the tablet also defines how fast something breaks, as expected.
# -- WAND FOCUS: UPRISING
ttresearch.name.FOCUS_FLIGHT=Wand Focus: Uprising
ttresearch.lore.FOCUS_FLIGHT=Up, up and away!
ttresearch.page.FOCUS_FLIGHT.0=Using the knowledge you got from creating the Sword of the Zephyr of propelling things around with air, you created a wand focus that will propel the holder in the direction that they're looking at.<BR><BR>When someone is propelled through the use of this focus, any accumulated gravitational energy is negated, resetting the fall damage the holder would take.
# -- WAND FOCUS: DISLOCATION
ttresearch.name.FOCUS_DISLOCATION=Wand Focus: Dislocation
ttresearch.lore.FOCUS_DISLOCATION=From there to here
ttresearch.page.FOCUS_DISLOCATION.0=You created a wand focus based on the focus of equal trade. The difference is that this one not only holds the object's fingerprint, but it holds the object itself, allowing it to be placed elsewhere.<BR><BR>To get a block to transport, right click on it. To place it back, right click somewhere else. This focus can transport pretty much anything, including chests and mob spawners.
ttresearch.page.FOCUS_DISLOCATION.1=The vis cost in applied in picking up the block. Placing it down is free.<BR><BR>Due to the amount of energy required for the dislocation, blocks with tile entities (such as chests and furnaces) cost 5x the amount of vis as normally. Mob spawners, in particular, cost 20x instead.
# -- TALISMAN OF REMEDIUM
ttresearch.name.CLEANSING_TALISMAN=Talisman of Remedium
ttresearch.lore.CLEANSING_TALISMAN=Better than milk
ttresearch.page.CLEANSING_TALISMAN.0=You have studied life and the body and found that through the application of magic you can protect yourself from harmful outside influences by redirecting these effects to a construct. This talisman will dispel most harmful effects on the holder and keep them on itself, taking damage. It will removed some effects stemming from warp, at an extreme durability cost.<BR><BR>To enable or disable this ability, one would shift-right click on it. As expected, it only works whilst enabled. It must be worn in your amulet slot to take effect.
# -- HYPERENERGETIC NITOR
ttresearch.name.BRIGHT_NITOR=Hyperenergetic Nitor
ttresearch.lore.BRIGHT_NITOR=Lighting the path
ttresearch.page.BRIGHT_NITOR.0=You managed to create a light that will shine even if it's being carried by a player by energizing the everburning flame that is Nitor with powerful energetic aspects such as Potentia and Lux.<BR><BR>The light casted by this will shine closely behind the carrier, it seems to leave a longer trail in the Nether, due to the heat.
# -- WAND FOCUS: TELEKINESIS
ttresearch.name.FOCUS_TELEKINESIS=Wand Focus: Telekinesis
ttresearch.lore.FOCUS_TELEKINESIS=Beats gravity bubbles any day
ttresearch.page.FOCUS_TELEKINESIS.0=You created a wand focus that kinetically moves objects laying on the floor. This focus will move any nearby items to where you're pointing at. Sneaking will bring the items towards you instead.
# -- KINETIC ATTRACTION
ttresearch.name.MAGNETS=Kinetic Attraction
ttresearch.lore.MAGNETS=How do they work?
ttresearch.page.MAGNETS.0=Working with the telekinesis focus, you managed to apply this knowledge to create a device to attract items or living beings, like a magnet.<BR><BR>These two blocks have two states, north (red) and south (blue), in north mode it'll push items, or entities away; in south mode it'll pull them in.<BR><BR>The range of the attraction depends on the redstone signal applied to it. A lever next to it will allow for 7.5 blocks, while a current from farther away will make it shorter. In general, the attraction is equal to half the redstone signal's strength in blocks, in every direction.
ttresearch.page.MAGNETS.1=You designed two devices. The Kinetic and Corporeal Attractors, these, respectively affect items and living beings.<BR><BR>The Corporeal Attractor involves some more complex mechanisms, to which you can access by right clicking it with a casting wand. Using a Soul Mould, you can right click on a mob to save it as a pattern, which you can set in the attractor's interface, as a filter, along with settings for child or adult animals, if available.
# -- OSMOTIC ENCHANTER
ttresearch.name.ENCHANTER=Osmotic Enchanter
ttresearch.lore.ENCHANTER=Picking your luck
ttresearch.page.ENCHANTER.0=You grew tired of getting terrible enchantments for your efforts. To that, you created a new enchantment table that allows you to pick what enchantments you want to apply to an item.<BR><BR>This new contraption requires a wand, each enchantment requires a specific combination of vis from that wand. The price of the enchantment is exponentially proportional to the level you want to apply.<BR><BR>Regular enchantment rules apply, for example, you can't combine Silk Touch with Fortune.
ttresearch.page.ENCHANTER.1=After you selected the enchantments you want on an item, clicking the red button in the interface will start the enchanting progress. As the item is being enchanted, you can't take it out of the table, nor can you change the enchantments you are putting on it.<BR><BR>The table will slowly drain vis from the wand, until it's done. For this to work, there needs to be 6 pillars in the nearby vicinity (4 blocks), these pillars need to be at the same level of the table.<BR><BR>[continued]
ttresearch.page.ENCHANTER.2=The pillars need to be made of two to twelve Obsidian Totem blocks stacked on top of each other, with a piece of Nitor on top of them. The enchanter will get flux energy from them, grabbing vis from the wand and combining them to enchant the item.<BR><BR>Lastly, the enchanter will cease to function with iron or copper capped wands, due to them being too rustic and basic for the complex infusions required.
# -- TALISMAN OF WITHHOLD
ttresearch.name.XP_TALISMAN=Talisman of Withhold
ttresearch.lore.XP_TALISMAN=I'll take your 'time'
ttresearch.page.XP_TALISMAN.0=After knowing that Zombie Brains have the ability to store experience, you have created a talisman that mimics that behaviour, not to a perfect extent though.<BR><BR>To switch the ability to store experience, you need to shift-right-click on the talisman. When the talisman is enabled, it'll absorb any nearby experience orbs, those can be transformed back into usable experience by right clicking with a glass bottle in your inventory, turning that bottle into a Bottle o' Enchanting. It must be worn in your amulet slot to take effect.
# -- ESSENTIA FUNNEL
ttresearch.name.FUNNEL=Essentia Funnel
ttresearch.lore.FUNNEL=Even transfer
ttresearch.page.FUNNEL.0=You grew tired of managing your jars with phials, to that, you created this new mechanism to transfer the contents of one into another.<BR><BR>By placing this block above a hopper, and right clicking it with a filled jar, if the hopper is pointing into a jar that's either empty or of the same aspect, the contents of the jar will be transferred over.
# -- ENCHANTMENT: ASCENT BOOST
ttresearch.name.TTENCH_ASCENT_BOOST=Enchantment: Ascent Boost
ttresearch.lore.TTENCH_ASCENT_BOOST=Jump good.
ttresearch.page.TTENCH_ASCENT_BOOST.0=You have formulated an enchantment that allows you to jump higher than you normally can.<BR><BR>This enchantment can be applied on leg armor. When done so, the wearer will be able to jump a lot higher than normal.
# -- ENCHANTMENT: SLOW FALL
ttresearch.name.TTENCH_SLOW_FALL=Enchantment: Slow Fall
ttresearch.lore.TTENCH_SLOW_FALL=Falling with style
ttresearch.page.TTENCH_SLOW_FALL.0=You have formulated an enchantment that allows you to fall slowly.<BR><BR>This enchantment can be applied on foot armor. When done so, the wearer will fall at a slower rate, this will also reduce, if not negating the fall damage.<BR><BR>Pressing Shift will temporarily disable this effect allowing you to fall normally.
# -- ENCHANTMENT: FLAMING TOUCH
ttresearch.name.TTENCH_AUTO_SMELT=Enchantment: Flaming Touch
ttresearch.lore.TTENCH_AUTO_SMELT=Like a hot axe through butter
ttresearch.page.TTENCH_AUTO_SMELT.0=You have formulated an enchantment that allows you to summon imaginary flames.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break anything wooden with extreme finesse, by use of a flame that softens the wood through the breaking process, but never destroying or damaging it. However, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: DISINTEGRATE
ttresearch.name.TTENCH_DESINTEGRATE=Enchantment: Disintegrate
ttresearch.lore.TTENCH_DESINTEGRATE=Spacequake alert
ttresearch.page.TTENCH_DESINTEGRATE.0=You have formulated an enchantment that allows you to mine soft materials at incredible speeds.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break regular blocks (dirt, stone, netherrack, etc.) that the tool is good for with extreme finesse, however, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: QUICK DRAW
ttresearch.name.TTENCH_QUICK_DRAW=Enchantment: Quick Draw
ttresearch.lore.TTENCH_QUICK_DRAW=May the odds ever be in your favour
ttresearch.page.TTENCH_QUICK_DRAW.0=You have formulated an enchantment that allows you to draw your bow in a quicker fashion.<BR><BR>This enchantment can be applied on bows. When done so, the bow can be fully drawn faster than normally.
# -- ENCHANTMENT: VAMPIRISM
ttresearch.name.TTENCH_VAMPIRISM=Enchantment: Vampirism
ttresearch.lore.TTENCH_VAMPIRISM=I'll take that
ttresearch.page.TTENCH_VAMPIRISM.0=You have formulated an enchantment that allows you to drain the health of the enemies you attack.<BR><BR>This enchantment can be applied on swords. When done so, a chunk of the damage dealt to a living thing using that sword will be given back to the wielder.
# -- ENCHANTMENT: DISPERSED_STRIKES
ttresearch.name.TTENCH_DISPERSED=Enchantment: Dispersed Strikes
ttresearch.lore.TTENCH_DISPERSED=Kill ALL the mobs
ttresearch.page.TTENCH_DISPERSED.0=You have formulated an enchantment that allows you to fight many mobs at once.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be multiplied, but the damage on successive strikes to the same mob will be decreased.
# -- ENCHANTMENT: FOCUSED_STRIKES
ttresearch.name.TTENCH_FOCUSED=Enchantment: Focused Strikes
ttresearch.lore.TTENCH_FOCUSED=Kill ONE OF the mobs
ttresearch.page.TTENCH_FOCUSED.0=You have formulated an enchantment that enables you to become proficient at fighting a single mob.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be decreased, but the damage on successive strikes to the same mob will be increased.
# -- ENCHANTMENT: FINAL_STRIKE
ttresearch.name.TTENCH_FINAL=Enchantment: Final Strike
ttresearch.lore.TTENCH_FINAL=Go for the head!
ttresearch.page.TTENCH_FINAL.0=You have formulated an enchantment that enables you to occasionally score critical hits.<BR><BR>This enchantment can be applied on swords. When done so, there is a chance that a hit will do triple damage.
# -- ENCHANTMENT: VALIANCE
ttresearch.name.TTENCH_VALIANCE=Enchantment: Valiance
ttresearch.lore.TTENCH_VALIANCE=Back from the edge
ttresearch.page.TTENCH_VALIANCE.0=You have formulated an enchantment that enables you to fight better when at low health.<BR><BR>This enchantment can be applied on swords. When done so, damage done with the sword will be increased when the weilder is at low health.
# -- ENCHANTMENT: TUNNEL
ttresearch.name.TTENCH_TUNNEL=Enchantment: Tunnel
ttresearch.lore.TTENCH_TUNNEL=Mining is boring
ttresearch.page.TTENCH_TUNNEL.0=You have formulated an enchantment that enables you to become more efficient at digging straight lines.<BR><BR>This enchantment can be applied on tools. When done so, digging multiple blocks in a straight line will increase your digging speed.
# -- ENCHANTMENT: SHATTER
ttresearch.name.TTENCH_SHATTER=Enchantment: Shatter
ttresearch.lore.TTENCH_SHATTER=Who needs obsidian
ttresearch.page.TTENCH_SHATTER.0=You have formulated an enchantment that enables you to become more efficient at destroying strong blocks.<BR><BR>This enchantment can be applied on tools. When done so, digging speed will be greatly increased on strong blocks.
# -- ENCHANTMENT: SHOCKWAVE
ttresearch.name.TTENCH_SHOCKWAVE=Enchantment: Shockwave
ttresearch.lore.TTENCH_SHOCKWAVE=Mini Earthquakes
ttresearch.page.TTENCH_SHOCKWAVE.0=You have formulated an enchantment that enables you to become to kill enemies while falling.<BR><BR>This enchantment can be applied on boots. When done so, whenever the wearer falls, damage will be dealt to surrounding mobs or players.<BR><BR>Unfortunatly Magics of all types that make the player lighter, so to prevent damage from falling, will make the player too light to damage entities. You feel there may be ways to stop this at a later time, once you know the magic better.
# -- ENCHANTMENT: POUNCE
ttresearch.name.TTENCH_POUNCE=Enchantment: Pounce
ttresearch.lore.TTENCH_POUNCE=Light on your feet
ttresearch.page.TTENCH_POUNCE.0=You have formulated an enchantment that enables you to to leap on your foes.<BR><BR>This enchantment can be applied on leggings. When done so, your attacks will be more powerful while you are in the air.
# -- WAND FOCUS: EFREET'S FLAME
ttresearch.name.FOCUS_SMELT=Wand Focus: Efreet's Flame
ttresearch.lore.FOCUS_SMELT=All burned up
ttresearch.page.FOCUS_SMELT.0=By combining the flame and excavation foci, you made one that has features from both.<BR><BR>This focus will smelt any blocks in the world that the caster is pointing at, akin to the excavation focus' beam. Only blocks that smelt into other blocks in a mundane furnace will be smelted.
# -- WAND FOCUS: MENDING
ttresearch.name.FOCUS_HEAL=Wand Focus: Mending
ttresearch.lore.FOCUS_HEAL=Healers never die
ttresearch.page.FOCUS_HEAL.0=You know Pech carry powerful foci that can induce diseases, with that, you devised a way to use them to your benefits.<BR><BR>This focus will slowly mend the caster's wounds as they're using it, using vis from the wand in the process.
# -- WAND FOCUS: ENDER RIFT
ttresearch.name.FOCUS_ENDER_CHEST=Wand Focus: Ender Rift
ttresearch.lore.FOCUS_ENDER_CHEST=A 'pocket' to the fourth dimension
ttresearch.page.FOCUS_ENDER_CHEST.0=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chest remotely.
ttresearch.page.FOCUS_ENDER_CHEST.ES=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chests remotely. <BR> Shift right click on an ender chest to set the focus to that colour, or shift right click on a block of obsidian to set the focus to the vanilla ender storage.
# -- CURSED SPIRIT'S BLADE
ttresearch.name.BLOOD_SWORD=Cursed Spirit's Blade
ttresearch.lore.BLOOD_SWORD=You're being unpleasant
ttresearch.page.BLOOD_SWORD.0=You created a sword that strikes with unparalleled force. However, for this to be the case, the sword feeds on the striker's blood.<BR><BR>Upon damaging anything with this sword, the attacker will take one heart of damage. Blocking with this sword will always deal only 1.5 hearts, regardless of the original damage.<BR><BR>Furthermore, simply holding this sword gives the holder a steadfast aura, making them move faster than normal.
ttresearch.page.BLOOD_SWORD.1=You have also discovered that the sword can reap the souls of mobs instead of normal drops. This ability is activated via a shift-right click. These souls are rich in essentia, but you suspect that they might have other uses.
# -- Mob Summoning
ttresearch.name.SUMMON=Mob Summoning
ttresearch.lore.SUMMON=Almost necromancy
ttresearch.page.SUMMON.0=You are able to use the souls gained from a Cursed spirits blade in order to summon mobs. Place three pedestals around a Tablet of Necromancy. On the pedestals, place three soul aspects. Different types of soul aspects give different types of mobs. Every mob has a different composition.
ttresearch.page.SUMMON.1=By creating Infused Soul Aspects, you are able to summon mobs without consuming Soul Aspects. Summoning using Infused Soul Aspects is much slower than normal.
# -- TRANSVECTOR DISLOCATOR
ttresearch.name.DISLOCATOR=Transvector Dislocator
ttresearch.lore.DISLOCATOR=No Blood Magic required
ttresearch.page.DISLOCATOR.0=By studying motion, you managed to create a block that swaps two blocks in space.<BR><BR>This block acts like a Transvector Interface, where it must be bound to another location in space using a Transvector Binder, you can set the direction it's facing using a wand, and when a redstone signal is applied, the dislocator will swap the block in front of it with the block linked to using the binder. It also transports any and all entities in those areas.<BR><BR>It can be camouflaged similarly to the Transvector Interface. It has a longer range than it, 16 blocks.
# -- HELMET OF REVEALING
ttresearch.name.REVEALING_HELM=Helmet of Revealing
ttresearch.lore.REVEALING_HELM=Low effort alternative
ttresearch.page.REVEALING_HELM.0=As it turns out, goggles don't offer much protection from attacking zombies. You think you have a fix for that though. By strapping goggles of revealing onto a thaumium helmet, you can get the benefits of both. Well, it turns out it is a bit more complicated than that. A bit of magic is required to avoid feedback loops, and a bit of magic to keep them from slipping off, but on the whole, it more or less works.
# -- THAUMIC REHABILITATOR
ttresearch.name.REPAIRER=Thaumic Restorer
ttresearch.lore.REPAIRER=Undoing the damage you've done
ttresearch.page.REPAIRER.0=You created a new contraption to restore broken tools. By right clicking this block with a broken tool and hooking it to essentia tubes, it'll gather essentia to repair the tool.<BR><BR>The essentia that will repair items is Instrumentum.<BR><BR>Looking at the block with goggles of revealing also shows how worn down the item in it still is. Redstone current will be emitted while an item is being repaired.
# -- WAND FOCUS: DISTORTION
ttresearch.name.FOCUS_DEFLECT=Wand Focus: Distortion
ttresearch.lore.FOCUS_DEFLECT=Turbulance shield
ttresearch.page.FOCUS_DEFLECT.0=You created a focus to protect you from incoming fire.<BR><BR>This focus, when in use, will constantly drain vis from the wand it's inserted on, in order to summon a ward around the caster, making ordinary projectiles pass through them harmlessly.<BR><BR>Ordinary projectiles include arrows, snowballs or potions. It seems the ward is not strong enough to displace stronger attacks, like fireballs or wither heads.
# -- LEVITATOR LOCOMOTIVE
ttresearch.name.LEVITATOR_LOCOMOTIVE=Levitational Locomotive
ttresearch.lore.LEVITATOR_LOCOMOTIVE=It moves to the left, it moves to the right.
ttresearch.page.LEVITATOR_LOCOMOTIVE.0=You created a new contraption to move things back and forth. Two relays placed in a straight line will project a force beam between them. A visual effect will be shown if particles are enabled.<BR><BR> Place a Levitator inside that projected beam. The Levitator will be moved back and forth inside that beam, carrying the block on top of it.
# -- ETHEREAL PLATFORM
ttresearch.name.PLATFORM=Ethereal Platform
ttresearch.lore.PLATFORM=Is it really there?
ttresearch.page.PLATFORM.0=You devised a block that is only solid for anyone standing on top of it. This block does not have a collision box for anyone who doesn't meet that criteria, or is sneaking.<BR><BR>You can also camouflage this block as any other by simply clicking on it.<BR><BR>You think you can use this with the Arcane Levitator for some interesting effects.
# KAMI RESEARCH
# -- DIMENSIONAL SHARDS
ttresearch.name.DIMENSION_SHARDS=Dimensional Shards
ttresearch.lore.DIMENSION_SHARDS=Rarities of the Otherworld
ttresearch.page.DIMENSION_SHARDS.0=Similarly to the overworld, the Nether and the End also have their specific shards, these are rarely held by either Zombie Pigmen living in the Nether or Endermen living in the End. They might be useful for something later on, although you're not quite sure how.<BR><BR><IMG>ttinkerer:textures/items/netherShard.png:0:0:255:255:0.0625</IMG><IMG>ttinkerer:textures/items/enderShard.png:0:0:255:255:0.0625</IMG>
# -- ICHOR
ttresearch.name.ICHOR=Ícor
ttresearch.lore.ICHOR=Blood of the Gods
ttresearch.page.ICHOR.0=Through extensive study in all subjects of thaumaturgy you have discovered a substance that is what you consider to be the next step in your endeavours.<BR><BR>This extremely powerful substance, which you call "Ichor" contains the raw awakened power of a nether star. You are sure you will be able to put it to use for countless devices in the future.
# -- ICHORCLOTH
ttresearch.name.ICHOR_CLOTH=Ichorcloth
ttresearch.lore.ICHOR_CLOTH=Hope you brought a strong needle
ttresearch.page.ICHOR_CLOTH.0=You found a way of infusing Magical Fabric with your latest discovery, Ichor. Funnily enough, this process does not require the typical infusion procedure, as the Ichor easily absorbs the diamond and blends with the fabric.<BR><BR>However, to do this, you require not only the best wand you ever designed to be fully charged, but you must also be wearing a full set of thaumaturge's robes, in order to convey enough energy for the creation.<BR><BR>You think it's time you start designing a new wand.
# -- ICHORIUM
ttresearch.name.ICHORIUM=Icório
ttresearch.lore.ICHORIUM=A metal harder than diamond
ttresearch.page.ICHORIUM.0=More endeavours with Ichor reveal its property to blend with most mundane materials. Most of the blends result in absolutely nothing, however, you have managed to blend it with diamonds and fabric in the past, and this time, with thaumium.<BR><BR>This metal is extremely strong and resilient, to a point where mundane materials could never get. You haven't found any uses for it yet, but you know it shouldn't take you too long.
# -- ICHORCLOTH STRAPPED SILVERWOOD WAND CORE
ttresearch.name.ROD_ICHORCLOTH=Ichor Woven Silverwood Wand Core
ttresearch.lore.ROD_ICHORCLOTH=That's a mouthful
ttresearch.page.ROD_ICHORCLOTH.0=You have done it. By infusing a silverwood wand core with Ichorcloth, you managed to create the ultimate wand core.<BR><BR>This core holds an insane amount of 1000 of each type of vis. This will definitely make crafting expensive components a bit less stressful. Now the question lies, where will you get all the vis for this?
# -- ICHORIUM WAND CAPS
ttresearch.name.CAP_ICHOR=Ichorium Wand Caps
ttresearch.lore.CAP_ICHOR=Somewhat like a Steam Sale
ttresearch.page.CAP_ICHOR.0=You have put Ichorium to its first ever use, by devising wand caps that give you a 30% discount on everything. Now you need to actually put this to any use and create a wand that can store more vis.
# -- ICHORCLOTH ARMOR
ttresearch.name.ICHORCLOTH_ARMOR=Ichorcloth Robes
ttresearch.lore.ICHORCLOTH_ARMOR=Unbeatable, unbreakable, unpossible
ttresearch.page.ICHORCLOTH_ARMOR.0=You have found how to weave Ichorcloth into clothing.<BR><BR>These new clothes are about as effective as mundane diamond armor, when it comes to protecting the wearer from damage. However, this cloth is completely unbreakable and will never sustain as much as a scratch.
# -- COWL OF THE ABYSSAL DEPTHS
ttresearch.name.ICHORCLOTH_HELM_GEM=Cowl of the Abyssal Depths
ttresearch.lore.ICHORCLOTH_HELM_GEM=Just friendly crustaceans
ttresearch.page.ICHORCLOTH_HELM_GEM.0=You found a way of upgrading the Ichorcloth Cowl into a more powerful form.<BR><BR>First and foremost, the cowl doubles as goggles of revealing.<BR>Second, the wearer is granted unlimited underwater breath as well as crystal clear underwater vision.<BR>Lastly, if one wearing this cowl finds themselves without a full belly, the effects of health restoration will still apply, as if that was the case. Pressing U will toggle this armors effects.
# -- ROBES OF THE STRATOSPHERE
ttresearch.name.ICHORCLOTH_CHEST_GEM=Robes of the Stratosphere
ttresearch.lore.ICHORCLOTH_CHEST_GEM=Guys can wear these too
ttresearch.page.ICHORCLOTH_CHEST_GEM.0=You found a way of upgrading the Ichorcloth Robes into a more powerful form.<BR><BR>Starting off, by simply wearing these robes, the wearer is blessed with the power of eternal flight (wings that don't burn after 5 minutes included), as well as having all fall damage negated.<BR>The robes also passively protect the wearer from any incoming simple projectiles, akin to the focus of Distortion. Pressing U will toggle this armors effects.
# -- LEGGINGS OF THE BURNING MANTLE
ttresearch.name.ICHORCLOTH_LEGS_GEM=Leggings of the Burning Mantle
ttresearch.lore.ICHORCLOTH_LEGS_GEM=A warm feeling
ttresearch.page.ICHORCLOTH_LEGS_GEM.0=You found a way of upgrading the Ichorcloth Leggings into a more powerful form.<BR><BR>These leggings are infused with the soul of fire.<BR>For one, they cast a light around the holder, brighter even than that of Hyperenergetic Nitor. This light also expands to where the wearer is looking, akin to a flashlight, and prevails given the creator's existence in a much extended range.<BR>Furthermore, these leggings not only provide fire resistance, but they convert any incoming fire damage into healing. Pressing U will toggle this armors effects.
ttresearch.page.ICHORCLOTH_LEGS_GEM.1=Case you find yourself wanting to be in the darkness for whatever reason, Shift-right clicking with these leggings will toggle on or off the light feature.
# -- BOOTS OF THE HORIZONTAL SHIELD
ttresearch.name.ICHORCLOTH_BOOTS_GEM=Boots of the Horizontal Shield
ttresearch.lore.ICHORCLOTH_BOOTS_GEM=Recommended by 9/10 Landstriders
ttresearch.page.ICHORCLOTH_BOOTS_GEM.0=You found a way of upgrading the Ichorcloth Boots into a more powerful form.<BR><BR>These boots allow for extremely smooth movement, akin to the Boots of the Traveller. The wearer's speed, jump height and jump reach all become magnified by wearing the boots, making movement a breeze. One can also walk on 1 high blocks as if they are slabs, this can be suppressed by sneaking.<BR>Wearing the boots also induces a constant Haste II effect, turns any dirt below them into grass and negates all fall damage. Pressing U will toggle this armors effects.
# -- FELINE AMULET
ttresearch.name.CAT_AMULET=Feline Amulet
ttresearch.lore.CAT_AMULET=Like black cats on a bad day
ttresearch.page.CAT_AMULET.0=It didn't take you long to come to the conclusion that you hated all those times a creeper snuck up on you.<BR><BR>To that end, using the knowledge you have that creepers run away from cats, you have devised an amulet that by simply being carried on you makes all creepers run in fear of your presence. Not only that, but they'll be petrified to the point of not gathering enough stoke to explode. Great. It must be worn in your amulet slot to take effect.
# -- ICHORIUM TOOLS
ttresearch.name.ICHOR_TOOLS=Ferramentas de Icório
ttresearch.lore.ICHOR_TOOLS=Pinacle of design
ttresearch.page.ICHOR_TOOLS.0=You discovered how to create tools out of Ichorium. These tools are extremely powerful, even more so than diamond, furthermore, they never break.<BR><BR>For the creation of these tools, mundane sticks aren't enough, you decided to use Silverwood rods in replacement.
# -- AWAKENED ICHORIUM PICKAXE
ttresearch.name.ICHOR_PICK_GEM=Picareta de Icório Desperta
ttresearch.lore.ICHOR_PICK_GEM=Who needs a quarry?
ttresearch.page.ICHOR_PICK_GEM.0=You awakened the real potential of an Ichorium Pickaxe. This pickaxe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken. The area is offset, to allow for easy mining<BR><BR>On Line Mode (Blue)
ttresearch.page.ICHOR_PICK_GEM.1=It'll break a 10 block long line starting on the original block. It can also break bedrock, taking you deeper into the the heart of the earth. You believe digging there might prove to be more fruitful.
# -- AWAKENED ICHORIUM SHOVEL
ttresearch.name.ICHOR_SHOVEL_GEM=Pá de Icório Desperta
ttresearch.lore.ICHOR_SHOVEL_GEM=Gravel no more!
ttresearch.page.ICHOR_SHOVEL_GEM.0=You awakened the real potential of an Ichorium Shovel. This shovel contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Column Mode (Blue) it'll break a column of the same type of block as the one originally broken, 8 blocks above and below.
# -- AWAKENED ICHORIUM AXE
ttresearch.name.ICHOR_AXE_GEM=Machado de Icório Desperto
ttresearch.lore.ICHOR_AXE_GEM=A real nice feller
ttresearch.page.ICHOR_AXE_GEM.0=You awakened the real potential of an Ichorium Axe. This axe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Tree Mode (Blue) it'll break entire trees by simply cutting down one of their blocks.<BR><BR>This axe is also extremely proficient at cutting plant life.
# -- AWAKENED ICHORIUM SWORD
ttresearch.name.ICHOR_SWORD_GEM=Espada de Icório Desperta
ttresearch.lore.ICHOR_SWORD_GEM=An elegant weapon from a more civilised age
ttresearch.page.ICHOR_SWORD_GEM.0=You awakened the real potential of an Ichorium Sword. This sword contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Single Mode (Green) it'll attack mobs normally.<BR><BR>On Area Mode (Red) it'll attack all mobs of the same type in a 3 block radius of the attacked one.<BR><BR>On Soul Mode (Blue) it'll deal less damage than normally, but every hit will bless the attacker with a Soul Heart.<BR>[continued]
ttresearch.page.ICHOR_SWORD_GEM.1=Soul Hearts are hearts that can only be used once. They show up as metallic hearts below your food bar, when existent. They block damage their wielder would take, but disappear in the process.
# -- BOTTOMLESS POUCH
ttresearch.name.ICHOR_POUCH=Bottomless Pouch
ttresearch.lore.ICHOR_POUCH=Try not to tear it
ttresearch.page.ICHOR_POUCH.0=By infusing a Focus Pouch with items such as the Portable Hole focus, you managed to allow it to not only store more than Foci, but also to have a very extensive storage space.<BR><BR>This pouch can not only carry more than four chests, but it also doubles as a standard Focus Pouch, allowing any foci within it to be inserted in a wand like normally. You can kiss your inventory problems goodbye.
# -- BLACK HOLE RING
ttresearch.name.BLOCK_TALISMAN=Black Hole Ring
ttresearch.lore.BLOCK_TALISMAN=More pascal than your mind can take
ttresearch.page.BLOCK_TALISMAN.0=This ring can be set to condense any block, by right clicking with it in world in the type of block you want to have it be set to, when enabled via right click will absorb any excess (over 1 stack) of that block in your inventory, and make sure at least one stack stays there. The contents can be stored in any inventory by right clicking it, or placed in world as if they were normal blocks.<BR><BR>It can store over 2 billion of the same block. Guess cobblestone clogging the space isn't an issue. If the ring is empty, it can be shift right clicked into another block to change its binding.
# -- WORLDSHAPER'S LOOKING GLASS
ttresearch.name.PLACEMENT_MIRROR=Worldshaper's Looking Glass
ttresearch.lore.PLACEMENT_MIRROR=Cosmic constructor
ttresearch.page.PLACEMENT_MIRROR.0=Through studying the world, you constructed a glass that allows you place a large array of blocks in the world using the power of your mind.<BR><BR>To set a block to place, one would shift-right click this glass in that block. Shift-right clicking the item in the air changes the amount of blocks it'll place.<BR><BR>When placing blocks in the world, a phantom visualization of how the blocks will appear is shown. On right click, the blocks will be consumed and placed, either from the inventory, or any Black Hole Rings that contain the required block.
# -- WAND FOCUS: SHADOWBEAM
ttresearch.name.FOCUS_SHADOWBEAM=Wand Focus: Shadowbeam
ttresearch.lore.FOCUS_SHADOWBEAM=Watch the recoil
ttresearch.page.FOCUS_SHADOWBEAM.0=You created a focus that shoots a beam of energy, damaging anything in its path while it's being fired.<BR><BR>The beam has a decent range and will reflect off any blocks it hits as if they were mirrors.
# -- WAND FOCUS: EXPERIENCE DRAIN
ttresearch.name.FOCUS_XP_DRAIN=Wand Focus: Experience Drain
ttresearch.lore.FOCUS_XP_DRAIN=Environmentally friendly Vis
ttresearch.page.FOCUS_XP_DRAIN.0=After creating a wand that can have an insane amount of vis, you got to the conclusion that you need an alternate source of vis.<BR><BR>To that end, you created a focus that draws from your Experience pool, turning it into vis at a fast, but not very efficient rate.
# -- PROTOCLAY
ttresearch.name.PROTOCLAY=Protoclay
ttresearch.lore.PROTOCLAY=Stolen from the Creation
ttresearch.page.PROTOCLAY.0=You grew tired of having to constantly swap your tools.<BR><BR>This mixture will, by melding with the Ichorium, switch any Awakened Ichorium tools being held by the one used for the block being pointed at, case one tries to break it with the wrong tool.<BR><BR>As an example, trying to break a dirt block with an Awakened Ichorium Pickaxe while a Shovel is present elsewhere in the inventory will swap the two, and allow for fast disposal of the dirt block.
# -- CELESTIAL GATEWAY
ttresearch.name.WARP_GATE=Celestial Gateway
ttresearch.lore.WARP_GATE=Nexus of destinations
ttresearch.page.WARP_GATE.0=You devised a complex mechanism that allows to displace your own position in the world. This block, when containing Celestial Pearls (see next page), will allow for teleportation to various spots in the world.<BR><BR>A grand total of 10 spots can be set. You can prevent other Gateways from connecting to this one by toggling it in the block's GUI (accessible by right click).<BR><BR>To acccess the list of possible destinations, sneak above the block.
ttresearch.page.WARP_GATE.1=In order for locations to be set in the Gateway, they must be marked with Celestial Pearls. These items can be shift-right clicked into a Celestial Gateway to mark its location (note, shift-right click on air to clear the location).<BR><BR>Placing the pearls inside a Celestial Gateway opens access to teleport to the one it's bound to. This teleport is one way, and two pearls must be used for a 2 way transport.<BR><BR>Naming these pearls with use of an Anvil will make the names appear in the Gateway's GUI, for easy labeling.
# -- WAND FOCUS: RECALL
ttresearch.name.FOCUS_RECALL=Wand Focus: Celestial Recall
ttresearch.lore.FOCUS_RECALL=Home is where the Hearthstone is
ttresearch.page.FOCUS_RECALL.0=While using Celestial Gateways for teleportation is all well and good, you decided to take it a step further and create a focus that allows you to do just that, but from anywhere.<BR><BR>This focus, in the presence of a properly bound Celestial Pearl in the caster's hotbar, will, after a short cast time, teleport the caster to that position, just as if they had used a Celestial Gateway. Of course, this comes at a vis cost.
# -- FIRE
ttresearch.name.FIRE_IGNIS=Elemental Fire: Ignis
ttresearch.lore.FIRE_IGNIS=Fire infused with.....more fire!
ttresearch.page.FIRE_IGNIS.0=You have managed to enhance the destructive powers of hyperenergetic nitor. By letting this fire loose on the surface of the world, you can transmute blocks into their equivalent forms in the nether.
ttresearch.name.FIRE_AQUA=Elemental Fire: Aqua
ttresearch.lore.FIRE_AQUA=Water plus Fire. This should end well.
ttresearch.page.FIRE_AQUA.0=You have managed to totally invert the destructive power of fire. This fire, when let loose in the nether, will turn it into your own personal winter wonderland.
ttresearch.name.FIRE_AER=Elemental Fire: Aer
ttresearch.lore.FIRE_AER=Suspension of disbelief is a useful skill
ttresearch.page.FIRE_AER.0=Everyone likes desserts, right? Well, this fire, when let loose on the world, turns everything into a desert. That is almost like a dessert. Good enough?
ttresearch.name.FIRE_TERRA=Elemental Fire: Terra
ttresearch.lore.FIRE_TERRA=Enough dirt to ... do whatever one does with dirt
ttresearch.page.FIRE_TERRA.0=This fire will turn a wide variety of blocks into dirt. Just about the least useful thing ever. Seriously. This is just about the least useful item ever.
ttresearch.name.FIRE_ORDO=Elemental Fire: Ordo
ttresearch.lore.FIRE_ORDO=The fire of order
ttresearch.page.FIRE_ORDO.0=This fire of order is currently being reworked and does nothing.
ttresearch.name.FIRE_PERDITIO=Elemental Fire: Perditio
ttresearch.lore.FIRE_PERDITIO=Cleanup time
ttresearch.page.FIRE_PERDITIO.0=This fire acts like an antidote of sorts. If your elemental fires have gotten out of your control, you can set loose this specially designed flame. It will rip the magic out of elemental fire, returning it to a mundane form.
ttresearch.name.INFUSED_POTIONS=Infused Crops
ttresearch.lore.INFUSED_POTIONS=Who said bees? No one said bees.
ttresearch.page.INFUSED_POTIONS.0=You are able to create a new form of plant by infusing mundane seeds with magical shards. These seeds can create a wide variety of items. Each aspect can create a different type of item.
ttresearch.page.INFUSED_POTIONS.1=You can only craft primal seeds, all others must be bred. When a fully-grown crop is harvested, it will deposit magical residue into the soil. If a crop is grown in soil containing high magical residue of an appropriate aspect, the two aspects will combine to form a seed of a different aspect.
ttresearch.page.INFUSED_POTIONS.2=Aspect Tendencies can also be bred into crops to increase certain traits. Terra will increase the magical residue left on the soil. Ignis will aid in the creation of new aspects. Ordo will increase the bounty from a plant. Perditio will increase the seeds dropped. Aer will allow a plant to receive other types of tendencies easier. A single plant can only have a maximum of 50 aspect tendencies.
ttresearch.page.INFUSED_POTIONS.3=There are two ways to give crops primal tendencies. Crops will occasionally absorb primal tendencies if planted next to plants of the appropriate aspect. However, plants can't receive more than 5 points in a single aspect in this manner.
ttresearch.page.INFUSED_POTIONS.4=Crops will also drain tendencies from nearby crops. A crop will drain points from an adjacent crop with an equal or greater number of points.
ttresearch.page.INFUSED_POTIONS.5=Some plants will create special grain, which can be made into potions. <BR> Earth infused potions summons barriers between mobs that attack you. <BR> Fire infused potions trap your enemies in a sphere of fire. <BR> Air infused potions send your enemies up in the air. <BR> Water infused potions chill surrounding lava.
# -- WAILA
ttwaila.nothing=Nothing
ttwaila.currentTool=Current Tool: %s
ttwaila.leftClick=Left Click
ttwaila.rightClick=Right Click
ttwaila.redstone=Redstone Activated
ttwaila.autonomous=Autonomous
ttwaila.connected=Connected to: %s
ttwaila.repairing=Repairing: %s
ttwaila.finishedRepairing=Finished repairing: %s
ttwaila.allowIncoming=Allows incoming teleports
ttwaila.disallowIncoming=Doesn't allow incoming teleports
ttwaila.pushingMode=Mode: Pushing
ttwaila.pullingMode=Mode: Pulling
ttwaila.pushing=Pushing
ttwaila.pulling=Pulling
ttwaila.pullingAdult=Pulling: Adults
ttwaila.pullingChild=Pulling: Children
ttwaila.pushingAdult=Pushing: Adults
ttwaila.pushingChild=Pushing: Children
ttwaila.pullingAdultType=Pulling: Adult %s
ttwaila.pullingChildType=Pulling: Child %s
ttwaila.pushingAdultType=Pushing: Adult %s
ttwaila.pushingChildType=Pushing: Child %s

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# MISC
itemGroup.ThaumicTinkerer=Thaumic Tinkerer
ttmisc.connector.set=Местоположение установлено!
ttmisc.keyCategory=Thaumic Tinkerer
ttmisc.connector.complete=Связь установлена!
ttmisc.connector.notinterf=Отсутствует Трансвектор
ttmisc.connector.interffail=Трансвекторы нельзя связывать между собой
ttmisc.connector.dislfail=Дислокаторы нельзя связывать между собой
ttmisc.connector.notpresent=Не выбран Трансвектор.
ttmisc.connector.toofar=Трансвектор слишком далеко.
ttmisc.golemconnector.set=Соединитель установлен!
ttmisc.golemconnector.complete=Связь установлена!
ttmisc.golemconnector.notinterf=Соединитель не привязан к голем-соединителю
ttmisc.golemconnector.notpresent=Не выбран голем-соединитель.
ttmisc.leftClick=ЛКМ
ttmisc.rightClick=ПКМ
ttmisc.redstoneControl=Контроль красным камнем
ttmisc.animationTablet.notRotatable=Вы не можете повернуть дощечку, так как она активна
ttmisc.bloodSword.activateEssentiaHarvest=Сбор эссенции активирован
ttmisc.bloodSword.deactivateEssentiaHarvest=Сбор эссенции деактивирован
ttmisc.focusDislocation.tooltip=Был перемещён
ttmisc.focusDislocation.tooltipExtra=Дополнительно содержит
ttmisc.inactive=Неактивн.
ttmisc.active=Активн.
ttmisc.soulMould.nonAssigned=Нет образца души
ttmisc.soulMould.pattern=Текущий образец души: %s
ttmisc.all=Все
ttmisc.none=Никто
ttmisc.child=Детёныши
ttmisc.adult=Взрослые
ttmisc.baseCost=Базовая стоимость
ttmisc.clickToRemove=Нажмите для удаления
ttmisc.startEnchant=Начало зачарования
ttmisc.full=Полн.
ttmisc.notAbsorbing=Не поглощ.
ttmisc.absorbing=Поглощ.
ttmisc.shareTome.write=Исследования записаны!
ttmisc.shareTome.notOnline=Игрок, записи которого здесь записаны, не в сети.
ttmisc.shareTomb.offlineshare=Оффлайновый обмен
ttmisc.shareTome.sync=Исследования выучены.
ttmisc.shareTome.noAssign=Не привязан
ttmisc.shareTome.playerName=Привязан к исследованиям %s.
ttmisc.toggleArmor=Режим брони
# KAMI MISC
ttmisc.mode.pick.0=Режим: Блок
ttmisc.mode.pick.1=Режим: Площадь
ttmisc.mode.pick.2=Режим: Линия
ttmisc.mode.shovel.0=Режим: Блок
ttmisc.mode.shovel.1=Режим: Площадь
ttmisc.mode.shovel.2=Режим: Колонна
ttmisc.mode.axe.0=Режим: Блок
ttmisc.mode.axe.1=Режим: Площадь
ttmisc.mode.axe.2=Режим: Дерево
ttmisc.mode.sword.0=Режим: Одиночный
ttmisc.mode.sword.1=Режим: Площадь
ttmisc.mode.sword.2=Режим: Вырывание души
ttmisc.experience=Опыт
ttmisc.light0=Свет вкл
ttmisc.light1=Свет выкл
ttmisc.awakenedArmor0=Броня усыплена
ttmisc.awakenedArmor1=Броня пробуждена
ttmisc.disableAllArmor=Отключить всю броню
ttmisc.enableAllArmor=Включить всю броню
ttmisc.differentDim=Другое измерение
ttmisc.distance=Дистанция
ttmisc.lockedGate=Разрешить телепортацию
ttmisc.destination=Неопределенное направление
ttmisc.entrancePoint=Метка
ttmisc.numberKeys=Используйте цифры для быстрого перемещения между измерениями.
ttmisc.spaceToReset=Нажмите пробел для возврата на метку.
ttmisc.destinationInd=(Направление %s)
ttmisc.clickToTeleport=SHIFT+ЛКМ чтобы телепортироваться
ttmisc.destinations=Направления:
ttmisc.noDest=Там нет Небесного портала.
ttmisc.noTeleport=Небесный портал, на который Вы хотите попасть не позволяет телепортироваться.
# ITEM NAMES
item.darkQuartzItem.name=Закоптившийся кварц
item.connector.name=Трансвекторный соединитель
item.gaseousLightItem.name=Светящийся газ
item.gaseousShadowItem.name=Газ темноты
item.gasRemover.name=Рассеиватель газа
item.spellCloth.name=Ткань поглощения заклинаний
item.focusFlight.name=Набалдашник: Подъём
item.focusDislocation.name=Набалдашник: Перемещение
item.cleansingTalisman.name=Талисман очищения
item.brightNitor.name=Гиперэнергетический нитор
item.focusTelekinesis.name=Набалдашник: Телекинез
item.soulMould.name=Матрица души
item.xpTalisman.name=Талисман удержания
item.focusSmelt.name=Набалдашник: Пламя ифрита
item.focusHeal.name=Набалдашник: Лечение
item.focusEnderChest.name=Набалдашник: Вмешательство Края
item.bloodSword.name=Проклятое лезвие духа
item.revealingHelm.name=Шлем открытия
item.infusedInkwell.name=Наполняемые письменные принадлежности (NYI)
item.focusDeflect.name=Набалдашник: Искажение
item.shareBook.name=Том записи исследований
item.mobAspect.name=Аспект души
item.mobAspect.condensed.name=Усиленный аспект души
item.mobAspect.infused.name=Наполненный аспект души
item.infusedSeeds.name=Наполненные семена
item.infusedPotion.name=Зелье
item.infusedPotion.Aer.name=Зелье Aer
item.infusedPotion.Ignis.name=Зелье Ignis
item.infusedPotion.Terra.name=Зелье Terra
item.infusedPotion.Aqua.name=Зелье Aqua
item.infusedGrain.name=Пропитанные зёрна
# KAMI ITEM NAMES
item.kamiResource.name=Предмет из KAMI
item.ichor.name=Ихор
item.ichorCloth.name=Ихоровая ткань
item.ichorium.name=Ихорий
item.ichorNugget.name=Самородок ихория
item.ichorCap.name=Ихориевый наконечник
item.ichorclothRod.name=Ихорный серебродревесный стержень
item.netherShard.name=Адский кристалл
item.enderShard.name=Кристалл Края
item.ichorclothHelm.name=Ихоровый капюшон
item.ichorclothChest.name=Ихоровая роба
item.ichorclothLegs.name=Ихоровые шаровары
item.ichorclothBoots.name=Ихоровые сапоги
item.ichorclothHelmGem.name=Капюшон адских глубин
item.ichorclothChestGem.name=Роба стратосферы
item.ichorclothLegsGem.name=Пылающие шаровары
item.ichorclothBootsGem.name=Щитовые сапоги
item.catAmulet.name=Кошачий амулет
item.ichorPick.name=Ихориевая кирка
item.ichorShovel.name=Ихориевая лопата
item.ichorAxe.name=Ихориевый топор
item.ichorSword.name=Ихориевый меч
item.ichorPickGem.name=Пробуждённая ихориевая кирка
item.ichorShovelGem.name=Пробуждённая ихориевая лопата
item.ichorAxeGem.name=Пробуждённый ихориевый топор
item.ichorSwordGem.name=Пробуждённый ихориевый меч
item.ichorPouch.name=Бездонная сумка
item.blockTalisman.name=Кольцо черной дыры
item.placementMirror.name=Терраформинговое стекло
item.focusShadowbeam.name=Набалдашник: Теневой луч
item.focusXPDrain.name=Набалдашник: Высасывание опыта
item.protoclay.name=Протоглина
item.skyPearl.name=Небесная жемчужина
item.focusRecall.name=Набалдашник: Небесное вмешательство
# BLOCK NAMES
tile.darkQuartz.name=Блок закоптившегося кварца
tile.darkQuartzChiseled.name=Резной блок закоптившегося кварца
tile.darkQuartzPillar.name=Колонна из закоптившегося кварца
tile.darkQuartzSlab.name=Плита закоптившегося кварца
tile.forcefield.name=Силовое поле
tile.travelSlab.name=Тротуарная плита путешествия
tile.travelSlabFull.name=Тротуарная плита путешествия
tile.travelStairs.name=Тротуарные ступеньки путешествия
tile.wardSlab.name=Тротуарная плита сдерживания
tile.wardSlabFull.name=Тротуарная плита сдерживания
tile.infusedFarmland.name=Наполненная пашня
tile.gaseousLight.name=Газообразный свет
tile.gaseousShadow.name=Газообразная тень
tile.infusedGrainBlock.name=Пропитанные зёрна
tile.nitorGas.name=Светящийся газ
# Fire
tile.fireWater.name=Пропитанный Aqua огонь
tile.fireOrder.name=Пропитанный Ordo огонь
tile.fireChaos.name=Пропитанный Perditio огонь
tile.fireFire.name=Пропитанный Ignis огонь
tile.fireEarth.name=Пропитанный Terra огонь
tile.fireAir.name=Пропитанный Aer огонь
tile.darkQuartzSlabFull.name=Двойная плита закоптившегося кварца
tile.darkQuartzStairs.name=Ступеньки закоптившегося кварца
tile.interface.name=Трансвектор
tile.animationTablet.name=Динамическая дощечка
tile.magnet.name=Кинетический притяжатель
tile.mobMagnet.name=Материальный притяжатель
tile.enchanter.name=Осмотический стол зачарований
tile.funnel.name=Воронка для эссенции
tile.dislocator.name=Трансвекторный дислокатор
tile.repairer.name=Таум-восстановитель
tile.aspectAnalyzer.name=Аспектализатор
tile.platform.name=Эфирная платформа
tile.spawner.name=Пьедестал некроманта
tile.bedrockPortal.name=Админиум-портал
tile.Levitational Locomotive.name=Левитатор
tile.Levitational Locomotive Relay.name=Стрелка левитатора
tile.golemConnector.name=Голем-соединитель
tile.remotePlacer.name=Удалённый установщик
# KAMI BLOCK NAMES
tile.warpGate.name=Небесный портал
# ENCHANTMENT NAMES
enchantment.ttinkerer:ascentBoost=Прыгучесть
enchantment.ttinkerer:slowFall=Замедленное падение
enchantment.ttinkerer:autoSmelt=Огненное прикосновение
enchantment.ttinkerer:desintegrate=Разрушение
enchantment.ttinkerer:quickDraw=Быстрая стрельба
enchantment.ttinkerer:vampirism=Вампиризм
enchantment.ttinkerer:dispersedStrike=Удар по площади
enchantment.ttinkerer:focusedStrike=Направленный удар
enchantment.ttinkerer:tunnel=Туннель
enchantment.ttinkerer:finalStrike=Добивающий удар
enchantment.ttinkerer:pounce=Наскок
enchantment.ttinkerer:shatter=Осколочность
enchantment.ttinkerer:shockwave=Ударная волна
enchantment.ttinkerer:valiance=Храбрость
# WAND COMPONENTS
item.Wand.ICHOR.cap=Украшенный ихором
item.Wand.ICHORCLOTH.rod=Ихорно-серебродревесный
# RESEARCH
ttresearch.prefix=[TT]
ttresearch.prefix.kami=[TTKami]
tc.research_category.TT_ENCHANTING=Зачарование
tc.research_category.TT_CATEGORY=Thaumic Tinkering
# -- COMPUTERCRAFT PERIPHERALS
ttresearch.name.PERIPHERALS=Периферия Computercraft
ttresearch.lore.PERIPHERALS=Когда технология знакомится с магией
ttresearch.page.PERIPHERALS.0=Thaumic Tinkerer позволяет некоторым из блоков, что он добавляет, вместе с некоторыми блоками Thaumcraft, быть использоваными в качестве периферии ComputerCraft.<BR><BR>Для удобства, метод документации для этих периферийных устройств находится на внешней веб-странице. Нажатие ENTER прямо сейчас перенесёт вас к ней.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
ttcomputer.dissipator=Рассеиватель
# -- ASPECT ANALYZER
ttresearch.name.ASPECT_ANALYZER=Аспектализатор
ttresearch.lore.ASPECT_ANALYZER=Компьютеризированное сканирование
ttresearch.page.ASPECT_ANALYZER.0=Вы создали устройство, позволяющее компьютеру считывать аспекты.<BR><BR>Помещённые в этот блок предметы будут отсканированы компьютером. Совет: посетите страницу с инструкцией.
# -- SMOKEY QUARTZ
ttresearch.name.DARK_QUARTZ=Закоптившийся кварц
ttresearch.lore.DARK_QUARTZ=Тень дня
ttresearch.page.DARK_QUARTZ.0=Закоптившийся кварц - по сути тот же кварц, но совершенно противоположный обычному кварцу. Все виды блоков, которые могут быть сделаны из кварца, можно также сделать из закоптившегося кварца, за исключением того, что они будут чёрного цвета.<BR><BR>Закоптившийся кварц можно создать, соединив древесный или обычный уголь с несколькими кусками кварца.
# -- TOME OF KNOWLEDGE SHARING
ttresearch.name.SHARE_TOME=Том записи исследований
ttresearch.lore.SHARE_TOME=Дневник Голдфиша
ttresearch.page.SHARE_TOME.0=Если Вам когда-нибудь хотелось передать свои знания миру, то эта книга для Вас.<BR><BR>Просто используйте эту книгу и передайте её кому-нибудь на сервере. При использовании тома записи исследований этот человек получит все ваши знания.<BR><BR>(Запомните: у этой книги нет рецепта - только для творческий режим)
# -- TRANSVECTOR INTERFACE
ttresearch.name.INTERFACE=Трансвектор
ttresearch.lore.INTERFACE=Не связан с nyuu
ttresearch.page.INTERFACE.0=Открытый вами Трансвектор можно привязать к любому соседнему блоку (не дальше 3 блоков). Стороны Трансвектора повторяют все свойства и функции сторон, привязанного к нему блока. Они способны принимать энергию, предметы и жидкости, а также передавать их в другой блок (за исключением энергии). Данная способность Трансвектора может получить много различных применений в таких модах, как Buildcraft или IndustrialCraft2<BR>
ttresearch.page.INTERFACE.1=Чтобы связать сторону с другим блоком, Вы должны создать специальный инструмент, для этой операции. Так называемый Трансвекторный соединитель.<BR><BR>Просто нажмите ПКМ по одной из сторон Трансвектора, затем по блоку, чтобы установить связь. (Примечание: трубы Buildcraft должны быть сломаны и поставлены заново, чтобы работать)
ttresearch.page.INTERFACE.2=Трансвектор можно скрыть - нажмите по нему ПКМ, держа нужный блок. Чтобы снять камуфляж, нажмите ПКМ по нему пустой рукой.
# -- GOLEM CONNECTOR
ttresearch.name.GOLEM_CONNECTOR=Голем-соединитель
ttresearch.lore.GOLEM_CONNECTOR=Големы ничего не контролируют! Честно!
ttresearch.page.GOLEM_CONNECTOR.0=Изучения движения, порядка и инструментов, Вы нашли способ, как сделать големов чуть-чуть более послушными! Вы создали блок, при присоединении к которому компьютера, способный "читать" мысли рядом стоящих големов и давать им команды компьютера.
ttresearch.page.GOLEM_CONNECTOR.1=Чтобы привязать голема к соединителю, Вам нужно создать специальный инструмент. Хотя может и сойти трансвекторынй соединитель.<BR><BR>Нажмите ПКМ по соединителю, затем SHIFT+ПКМ по голему. Радиус действия - 30 блоков!
ttresearch.page.GOLEM_CONNECTOR.2=Голем-соединителю можно придать текстуру почти любого блока - ПКМ блоком по нему. Чтобы вернуть начальную текстуру, нажмите на соединитель ПКМ рукой.
ttresearch.page.GOLEM_CONNECTOR.3=<BR><BR>Руководство по применению находится на веб-странице. Нажмите ENTER для перехода.<BR><BR>К сожалению, работает не на всех системах. Если не работает, введите "vazkii.us/tt/docs.php" в браузере.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
# -- GASEOUS ILLUMINAE
ttresearch.name.GASEOUS_LIGHT=Светящийся газ
ttresearch.lore.GASEOUS_LIGHT=Невидимый источник света
ttresearch.page.GASEOUS_LIGHT.0=Вы проникли в саму суть тауматургических знаний о свете и нашли способ создать его абсолютно невидимый источник, помещённый в стеклянный пузырёк в виде сырья.<BR><BR>Этот стеклянный пузырёк наполнен концентрированным экстрактом светящегося газа, который может быть выпущен в абсолютно любом месте и освещать небольшую территорию.
# -- GASEOUS TENEBRAE
ttresearch.name.GASEOUS_SHADOW=Газ темноты
ttresearch.lore.GASEOUS_SHADOW=Красный ручной мяч?
ttresearch.page.GASEOUS_SHADOW.0=Вы проникли в саму суть Тени и нашли способ создавать газообразную темноту, которую можно наполнять в стеклянные пузырьки.<BR><BR>Этот стеклянный пузырйк наполнен концентрированным экстрактом тени, который может быть выпущен в абсолютно любом месте и затемнять небольшую территорию.
# -- FUME DISSIPATOR
ttresearch.name.GAS_REMOVER=Рассеиватель газа
ttresearch.lore.GAS_REMOVER=Помощник Рюдзи
ttresearch.page.GAS_REMOVER.0=После открытия газов света и тьмы, Вы начинате задумываться о способе, с помощью которого можно было бы от них избавиться. Примените данный предмет на загазованной области, нажав SHIFT+ПКМ и она рассеится.
# -- SPELLBINDING CLOTH
ttresearch.name.SPELL_CLOTH=Ткань поглощения заклинаний
ttresearch.lore.SPELL_CLOTH=Волшебная тряпка для протирания
ttresearch.page.SPELL_CLOTH.0=Смешав немного зачарованной ткани с энергией Вис, Вы создаете ткань, с помощью которой можно протирать предметы таким образом, чтобы с них снимались любые наложенные зачарования.
# -- DYNAMISM TABLET
ttresearch.name.ANIMATION_TABLET=Динамическая дощечка
ttresearch.lore.ANIMATION_TABLET=У меня 78 уровень...
ttresearch.page.ANIMATION_TABLET.0=Вы решаете продолжить изучение Сердец Големов и в итоге Вы находите кое-что интересное.<BR><BR>Эта магическая дощечка позволяет оживлять предметы благодаря мистической энергии. Используя левые и правые кнопки в интерфейсе дощечки, Вы можете выбрать, какое действие должен совершить предмет - действие с ЛКМ или ПКМ. Кнопка внизу задаёт дощечке условие - совершать действие постоянно или же когда применён сигнал от красного камня.<BR><BR>Фактически что угодно может быть оживлено, включая блоки. Тип инструмента в дощечке также влияет на то, как быстро что-то будет добываться.
# -- WAND FOCUS: UPRISING
ttresearch.name.FOCUS_FLIGHT=Набалдашник: Подъём
ttresearch.lore.FOCUS_FLIGHT=Это то, что они используют в Эльфхейме?
ttresearch.page.FOCUS_FLIGHT.0=Используя знания, полученные при открытии меча бури, управляющего воздушными потоками, Вы создаете набалдашник, который способен мгновенно перемещать Вас в том направлении, куда Вы смотрите. Перемещение возможно даже по воздуху.<BR><BR>Данный набалдашник позволяет рассеивать при перемещении накопленную гравитационную энергию, предотвращая урон от падения.
# -- WAND FOCUS: DISLOCATION
ttresearch.name.FOCUS_DISLOCATION=Набалдашник: Перемещение
ttresearch.lore.FOCUS_DISLOCATION=Постройте замок внутри Вашего разума и он никогда не упадёт
ttresearch.page.FOCUS_DISLOCATION.0=Вы создаёте набалдашник, основанный на свойствах набалдашника равноценного обмена. Различие в том, что этот набалдашник не просто копирует визуальные свойства объекта, а копирует сам объект со всеми его свойствами, позволяя переместить его в другое место.<BR><BR>Чтобы переместить блок, щёлкните по нему ПКМ. Чтобы поставить его, снова нажмите ПКМ в любом месте. Этот набалдашник может перемещать почти всё что угодно, включая сундуки и спаунеры мобов.
ttresearch.page.FOCUS_DISLOCATION.1=Вис тратится, когда Вы поднимаете блок, а его размещение в любом месте - бесплатно.<BR><BR>Количество затрачиваемого Виса зависит от типа блока. К примеру перемещение объектов, содержащих что либо внутри себя(сундуки или печи) будет стоить Вам в 5 раз больше Вис, чем обычно. Перемещение спаунера мобов будет стоить Вам в 20 раз больше Вис, чем обычно...
# -- TALISMAN OF REMEDIUM
ttresearch.name.CLEANSING_TALISMAN=Талисман очищения
ttresearch.lore.CLEANSING_TALISMAN=Дар Митсукаке
ttresearch.page.CLEANSING_TALISMAN.0=Вы тщательно изучили жизнь и тело и нашли очередное применение волшебства для собственной защиты. Вы создаете особый талисман, который будет принимать урон, получаемый вами на себя. Если быть более точным - талисман будет снимать с вас любые отрицательные эффекты и переадресовывать на себя.<BR><BR>Чтобы отключить или включить Талисман, нажмите SHIFT+ПКМ.
# -- HYPERENERGETIC NITOR
ttresearch.name.BRIGHT_NITOR=Гиперэнергетический Нитор
ttresearch.lore.BRIGHT_NITOR=Вот так, сумерки!
ttresearch.page.BRIGHT_NITOR.0=Вам удалось создать источник света, который будет сиять, даже если находится в вашем инвентаре.<BR><BR>Свет этого источника будет окружать вас в радиусе нескольких блоков. Эффект освещения увеличится, если Вы находитесь в Нижнем мире, т.к. гиперэнергетический нитор весьма чувствителен к высоким температурам.
# -- WAND FOCUS: TELEKINESIS
ttresearch.name.FOCUS_TELEKINESIS=Набалдашник: Телекинез
ttresearch.lore.FOCUS_TELEKINESIS=Нарушая законы гравитации
ttresearch.page.FOCUS_TELEKINESIS.0=Вы создаете набалдашник, который кинетически перемещает объекты, лежащие на полу. Набалдашник притягивает все ближайшие предметы к тому месту, которое Вы укажете. При удерживании SHIFT он будет притягивать ближайшие предметы к Вам.
# -- KINETIC ATTRACTION
ttresearch.name.MAGNETS=Кинетический притяжатель
ttresearch.lore.MAGNETS=Как эта штука работает?
ttresearch.page.MAGNETS.0=Работая с телекинезом, Вам удаётся применить знания о нём, чтобы создать устройство, притягивающее предметы или живых существ, как магнит.<BR><BR>У этих двух блоков есть два направления: север(красное) и юг(голубое). В красном режиме они будут отталкивать предметы и существ от себя; в синем режиме они будут притягивать объекты к себе.
ttresearch.page.MAGNETS.1=Вы спроектировали два устройства: Кинетический и Материальный притяжатели, которые соответственно воздействуют на предметы и живых существ.<BR><BR>Материальный притяжатель предлагает некоторые более сложные функции, к которым Вы можете получить доступ, нажав по нему ПКМ жезлом/посохом. Используя Матрицу Души, Вы можете нажать ПКМ по существу, чтобы сохранить его образец, который впоследствии можно установить в интерфейсе притяжателя, как фильтр. Также Вы можете настроить то, какой тип животных хотите притягивать: детёнышей или взрослых животных.
# -- OSMOTIC ENCHANTER
ttresearch.name.ENCHANTER=Осмотический стол зачарований
ttresearch.lore.ENCHANTER=Выберете вашу удачу
ttresearch.page.ENCHANTER.0=Вы устали получать бесполезные эффекты зачарования на книгах, тратя при этом кучу усилий и открываете новый стол зачарования, который позволит Вам выбирать, какие зачарования Вы хотите наложить на предмет.<BR><BR>Это хитрое изобретение требует наличие жезла, а каждое зачарование требует определенной комбинации Вис, содержащейся в этом жезле. Цена зачарования прямо пропорциональна уровню виса, который Вы хотите применить.<BR><BR>
ttresearch.page.ENCHANTER.1=Стандартные правила зачарования остаются неизменными. Например, Удача не может быть наложена на инструмент вместе с шелковым касанием.<BR><BR>Выбрав зачарование, которое Вы хотите увидеть на предмете, нажмите красную кнопку в интерфейсе, чтобы начать процесс. Поскольку предмет зачаровывается, Вы не сможете вынуть его из стола, также во время процесса Вы уже не сможете изменить зачарование.<BR><BR>Стол будет медленно истощать Вис в палочке, пока зачарование не будет готово. Для того, чтобы работать, стол должен быть окружен 6 столбами (высотой 4 блока). Столбы должны находиться на том же уровне, что и стол.
ttresearch.page.ENCHANTER.2=Столбы должны быть сделаны из обсидиановых тотемов, высотой от 2 до 12 блоков. Сверху каждого столба должен находиться Нитор. Стол получит от них энергию потока и начнёт комбинировать её с энергией Вис в жезле, чтобы зачаровать предмет.<BR><BR>
# -- TALISMAN OF WITHHOLD
ttresearch.name.XP_TALISMAN=Талисман удержания
ttresearch.lore.XP_TALISMAN=Я заберу твоё "время"
ttresearch.page.XP_TALISMAN.0=После открытия способности мозгов зомби поглащать опыт, Вы создаёте талисман, который подражает этой способности, но не так, как хотелось бы.<BR><BR>Чтобы активировать способность сохранения опыта, Вам нужно нажать SHIFT+ПКМ, держа талисман в руке. Активированный талисман будет поглощать любые сферы опыта, которые выпадают рядом с вами. Чтобы извлечь опыт из талисмана, нажимайте ПКМ, держа его в руке. Учтите, что для извлечения опыта потребуется наличие пустых колб в вашем инвентаре.
# -- ESSENTIA FUNNEL
ttresearch.name.FUNNEL=Воронка для эссенции
ttresearch.lore.FUNNEL=Даже передача
ttresearch.page.FUNNEL.0=Вы устали от постоянного наполнения Ваших банок с помощью стеклянных пузырьков. Это заставило Вас создать новый механизм, позволяющий переливать содержимое одной банки в другую.<BR><BR>Поместите данный блок сверху воронки. Нажмите на нём ПКМ, держа в руках банку с эссенцией. Если под воронкой находится другая банка, то содержимое верхней перельется в неё.
# -- ENCHANTMENT: ASCENT BOOST
ttresearch.name.TTENCH_ASCENT_BOOST=Зачарование: Прыгучесть
ttresearch.lore.TTENCH_ASCENT_BOOST=Выше, чем титан
ttresearch.page.TTENCH_ASCENT_BOOST.0=Вы сформулировали очередное зачарование, которое позволяет Вам прыгать гораздо выше, чем обычно.<BR><BR>Данное зачарование может быть наложено на вашу обувь.
# -- ENCHANTMENT: SLOW FALL
ttresearch.name.TTENCH_SLOW_FALL=Зачарование: Замедленное падение
ttresearch.lore.TTENCH_SLOW_FALL=М.А
ttresearch.page.TTENCH_SLOW_FALL.0=Вы открыли очередное зачарование, которое позволяет Вам замедлять скорость падения.<BR><BR>Данное зачарование может быть наложено на вашу обувь. Владелец такой зачарованной обуви сможет замедлять скорость падения, нажав SHIFT+ЛКМ. Данный эффект только снижает, но не предотвращает урон от падения.
# -- ENCHANTMENT: FLAMING TOUCH
ttresearch.name.TTENCH_AUTO_SMELT=Зачарование: Огненное прикосновение
ttresearch.lore.TTENCH_AUTO_SMELT=Как горячий топор сквозь масло
ttresearch.page.TTENCH_AUTO_SMELT.0=Вы открыли зачарование, которое позволяет вам управлять и использовать первородную силу огня.<BR><BR>Данное зачарование может быть наложено на инструменты. Инструмент с таким зачарованием может ломать деревянные объекты с чрезвычайной эффективностью, прибегая к помощи первородного пламени, которое смягчает древесину, но не разрушает и не повреждает её. После зачарования, инструмент становится бессильным против чего-либо ещё, а также получает двойной расход прочности.
# -- ENCHANTMENT: DISINTEGRATE
ttresearch.name.TTENCH_DESINTEGRATE=Зачарование: Разрушение
ttresearch.lore.TTENCH_DESINTEGRATE=Тревога! Сейсмическая активность!
ttresearch.page.TTENCH_DESINTEGRATE.0=Вы открыли зачарование, которое позволяет Вам копать простые материалы с невероятной скоростью.<BR><BR>Данное зачарование может быть наложено на инструменты. Владелец такого инструмента может ломать обычные блоки (земля, камень, адский камень, и т.д.), с невероятной эффективностью, однако, инструмент становится бессильным против чего-либо ещё, а также получает двойной расход прочности.
# -- ENCHANTMENT: QUICK DRAW
ttresearch.name.TTENCH_QUICK_DRAW=Зачарование: Быстрая стрельба
ttresearch.lore.TTENCH_QUICK_DRAW=Быстрый выстрел
ttresearch.page.TTENCH_QUICK_DRAW.0=Вы открыли зачарование, которое позволяет Вам натягивать тетиву лука более быстрым способом.<BR><BR>Это зачарование может быть наложено на луки.
# -- ENCHANTMENT: VAMPIRISM
ttresearch.name.TTENCH_VAMPIRISM=Зачарование: Вампиризм
ttresearch.lore.TTENCH_VAMPIRISM=Я возьму это
ttresearch.page.TTENCH_VAMPIRISM.0=Вы открыли зачарование, которое позволяет Вам высасывать здоровье врагов, которых Вы атакуете.<BR><BR>Это зачарование может быть наложено на меч. Владелец такого меча, при каждом ударе будет поглощать определенное количество здоровья от нанесенного урона.
# -- ENCHANTMENT: DISPERSED_STRIKES
ttresearch.name.TTENCH_DISPERSED=Зачарование: Удар по площади
ttresearch.lore.TTENCH_DISPERSED=Убейте ВСЕХ мобов
ttresearch.page.TTENCH_DISPERSED.0=Вы изобрели зачарование, позволяющее бить сразу несколько врагов наиболее эффективно.<BR><BR>Данному зачарованию поддаются мечи. Когда Вы бьёте таким мечом, первый удар по врагу наносит увеличенный урон. Но с каждым последующим ударом по ЭТОМУ же врагу урон уменьшается.
# -- ENCHANTMENT: FOCUSED_STRIKES
ttresearch.name.TTENCH_FOCUSED=Зачарование: Направленный удар
ttresearch.lore.TTENCH_FOCUSED=Убейте одного моба
ttresearch.page.TTENCH_FOCUSED.0=Вы изобрели зачарование, улучшающее Ваши навыки в битве с одним врагом.<BR><BR>Данному зачарованию поддаются мечи. Когда Вы бьёте таким мечом, первый удар по врагу наносит уменьшенный урон. Но с каждым последующим ударом по ЭТОМУ же врагу урон увеличивается.
# -- ENCHANTMENT: FINAL_STRIKE
ttresearch.name.TTENCH_FINAL=Зачарование: Добивающий удар
ttresearch.lore.TTENCH_FINAL=Заканчивай!
ttresearch.page.TTENCH_FINAL.0=Вы изобрели зачарование, позволяющее Вам наносить усиленные удары.<BR><BR>Данному зачарованию поддаются мечи. Когда Вы бьёте таким мечом, есть шанс, что удар нанесёт в три раза больше урона.
# -- ENCHANTMENT: VALIANCE
ttresearch.name.TTENCH_VALIANCE=Зачарование: Храбрость
ttresearch.lore.TTENCH_VALIANCE=Возвращение с края
ttresearch.page.TTENCH_VALIANCE.0=Вы изобрели зачарование, улучшающее Ваши навыки в битве, если у Вас низкий уровень здоровья.<BR><BR>Данному зачарованию поддаются мечи. Когда Вы бьёте таким мечом, урон будет увеличиваться по мере уменьшения Вашего здоровья.
# -- ENCHANTMENT: TUNNEL
ttresearch.name.TTENCH_TUNNEL=Зачарование: Туннель
ttresearch.lore.TTENCH_TUNNEL=Копать скучно
ttresearch.page.TTENCH_TUNNEL.0=Вы изобрели зачарование, улучшающее Ваши навыки при копании туннелей.<BR><BR>Этому зачарованию поддаются инструменты. При копании таким инструментом туннелей Ваша скорость копки будет увеличиваться.
# -- ENCHANTMENT: SHATTER
ttresearch.name.TTENCH_SHATTER=Зачарование: Осколочность
ttresearch.lore.TTENCH_SHATTER=Кому нужен обсидиан
ttresearch.page.TTENCH_SHATTER.0=Вы изобрели зачарование, улучшающее Ваши навыки при разрушении твёрдых блоков.<BR><BR>Этому зачарованию поддаются инструменты. При добыче таким инструментом твёрдого блока Ваша скорость добычи будет сильно увеличина.
# -- ENCHANTMENT: SHOCKWAVE
ttresearch.name.TTENCH_SHOCKWAVE=Зачарование: Ударная волна
ttresearch.lore.TTENCH_SHOCKWAVE=Маленькие землетрясения
ttresearch.page.TTENCH_SHOCKWAVE.0=Вы изобрели зачарование, позволяющее Вам наносить урон врагам при падении.<BR><BR>Этому зачарованию поддаются ботинки. Когда Вы падаете в таких ботинках, близстоящим существам будет нанесён урон.<BR><BR>К сожалению, любые зачарования, снижающие Вам урон от падения, сделают невозможным вызов ударной волны. Наверняка, есть способы обхода этого запрета и Вы надеетесь их скоро открыть.
# -- ENCHANTMENT: POUNCE
ttresearch.name.TTENCH_POUNCE=Зачарование: Наскок
ttresearch.lore.TTENCH_POUNCE=Как котёнок
ttresearch.page.TTENCH_POUNCE.0=Вы изобрели зачарование, позволяющее Вам прыгать на врагов.<BR><BR>Этому зачарованию поддаются поножи. Если на Вас надеты такие поножи, урон по врагам, пока Вы в воздухе, будет увеличен.
# -- WAND FOCUS: EFREET'S FLAME
ttresearch.name.FOCUS_SMELT=Набалдашник: Пламя ифрита
ttresearch.lore.FOCUS_SMELT=Разницы нет
ttresearch.page.FOCUS_SMELT.0=Объединив пламя и набалдашник копание, Вы сделали такой набалдашник, который имеет особенности, обоих.<BR><BR>Такой набалдашник будет плавить любые блоки в мире, на которые указывает заклинатель, похож на луч набалдашника копание. Только блоки, которые плавятся в другие блоки в обычной печи будут выплавляться.
# -- WAND FOCUS: MENDING
ttresearch.name.FOCUS_HEAL=Набалдашник: Лечение
ttresearch.lore.FOCUS_HEAL=Бинты, пустоты и ощущения
ttresearch.page.FOCUS_HEAL.0=Вы знаете гнома, несущего мощный набалдашник, который может вызывать заболевания. Взяв его, Вы придумали способ использовать их для вашей выгоды.<BR><BR>Этот набалдашник будет медленно лечить раны заклинателя, когда он использует его, используя вис из жезла.
# -- WAND FOCUS: ENDER RIFT
ttresearch.name.FOCUS_ENDER_CHEST=Набалдашник: Вмешательство Края
ttresearch.lore.FOCUS_ENDER_CHEST="Карман" четвертого измерения
ttresearch.page.FOCUS_ENDER_CHEST.0=Совместив Магическое зеркало с Червоточиной, Вы создали набалдашник, дающий дистанционный доступ к Вашему сундуку Эндера.
ttresearch.page.FOCUS_ENDER_CHEST.ES=Совместив Магическое зеркало с Червоточиной, Вы создали набалдашник, дающий дистанционный доступ к Вашему сундуку Эндера. <BR> SHIFT+ПКМ по сундуку Эндера, чтобы установить набалдашник на этот цвет или SHIFT+ПКМ по блоку обсидиана, чтобы установить набалдашник на обычное хранилище эндера.
# -- CURSED SPIRIT'S BLADE
ttresearch.name.BLOOD_SWORD=Проклятое лезвие духа
ttresearch.lore.BLOOD_SWORD=Ты ведешь себя неприятно
ttresearch.page.BLOOD_SWORD.0=Вы создали меч, атакующий неприятеля эфемерной силой. Как всегда, меч с таким преимуществом питается кровью хозяина.<BR><BR>При ударе врага этим мечом атакующий получит 1 сердце урона. Блокирование этим мечом будет снижать любой урон до 1.5 сердец.<BR><BR>Тем более, просто удержание этого меча дает хозяину преимущество в скорости передвижения.
ttresearch.page.BLOOD_SWORD.1=Вы увидели, что Лезвие может вырывать аспекты душ из поверженных существ. Эта способность активируется SHIFT+ПКМ. Души богаты эссенцией, Но наверняка у них есть и другие применения.
# -- Mob Summoning
ttresearch.name.SUMMON=Призыв существ
ttresearch.lore.SUMMON=Почти некромантия
ttresearch.page.SUMMON.0=Вы можете использовать души, полученные Лезвием духа для призыва существ. Поставьте 3 пьедестала около Пластины некроманта. На пьедесталы положите 3 аспекта душ. Разные типы аспектов позволяют призвать разных существ. Каждое существо имеет свои характеристики.
ttresearch.page.SUMMON.1=Используя Наполненные аспекты душ, Вы можете призывать существ без траты аспектов. Процесс призыва Наполненными аспектами душ намного медленнее, чем обычный.
# -- TRANSVECTOR DISLOCATOR
ttresearch.name.DISLOCATOR=Трансвекторный дислокатор
ttresearch.lore.DISLOCATOR=Магия Крови не нужна
ttresearch.page.DISLOCATOR.0=Изучая движение, Вы решили сделать блок, позволяющий перемещать что-либо в пространстве.<BR><BR>Этот блок работает как Трансвектор, но он должен быть привязан к определенному месту соединителем. Выбор направления контролируется жезлом. Когда подаётся сигнал красного камня, Дислокатор переместит блок, стоящий на нем в указанное место. Также он может перемещать любых существ.<BR><BR>Дислокатор может быть спрятан как и трансвектор. Также, он имеет радиус действия в 16 блоков.
# -- HELMET OF REVEALING
ttresearch.name.REVEALING_HELM=Шлем откровения
ttresearch.lore.REVEALING_HELM=Вот почему я не могу использовать photoshop
ttresearch.page.REVEALING_HELM.0=Очки откровения не дают высокой защиты от нападений зомби. Эта проблема требует решения. Встроив очки открытия в таум-шлем, Вы совместили их качества. Правда, это не очень-то и просто... Немного магии нужно для закрепления очков в шлеме, но тем не менее, это работает.
# -- THAUMIC REHABILITATOR
ttresearch.name.REPAIRER=Таум-восстановитель
ttresearch.lore.REPAIRER=Меньше трещин, чем в чипсах
ttresearch.page.REPAIRER.0=Вы открыли новый способ починки вещей. Используйте поломанный инструмент на этом блоке, подцепленном к трубам с эссенцией. Специальный механизм возьмет нужную для починки эссенцию.<BR><BR>Нужные эссенции, в основном, это Ordo, Fabrico и Instrumentum.<BR><BR>Через очки в восстановителе можно увидеть, насколько инструмент еще поломан.
# -- WAND FOCUS: DISTORTION
ttresearch.name.FOCUS_DEFLECT=Набалдашник: Искажение
ttresearch.lore.FOCUS_DEFLECT=Я не ангел
ttresearch.page.FOCUS_DEFLECT.0=Вы создали набалдашник, защищающий Вас от огня.<BR><BR>Этот набалдашник при использовании будет высасывать вис из жезла/посоха, создавая своеобразный "щит" вокруг заклинателя, защищающий его от снарядов.<BR><BR>Снарядов навроде стрел, снежков или зелий. Но щит не особо мощный, поэтому он не защищает от огненных шаров и голов Иссушителя.
# -- LEVITATOR LOCOMOTIVE
ttresearch.name.LEVITATOR_LOCOMOTIVE=Левитатор
ttresearch.lore.LEVITATOR_LOCOMOTIVE=Двигает влево, двигает вправо.
ttresearch.page.LEVITATOR_LOCOMOTIVE.0=Инновация в мире движения! Вы создали блок, умеющий возить на себе другие блоки. Две стрелки, поставленные в линию, создадут специальный луч между ними.<BR><BR> Поместите левитатор в этот луч. Левитатор начнет передвижение от одной стрелки к другой.
# -- ETHEREAL PLATFORM
ttresearch.name.PLATFORM=Эфирная платформа
ttresearch.lore.PLATFORM=Прячет бром и барий
ttresearch.page.PLATFORM.0=Вы смогли создать блок, позволяющий стоять на нем сверху. При движении не по верху или крадучись, блок не будет мешать движению.<BR><BR>Вы сожжете придать платформе окрас любого блока просто использовав его.<BR><BR>Может быть, в связке с Магическим подъемником будут выявлены интересные эффекты...
# KAMI RESEARCH
# -- DIMENSIONAL SHARDS
ttresearch.name.DIMENSION_SHARDS=Кристаллы измерений
ttresearch.lore.DIMENSION_SHARDS=Редкости обычного мира
ttresearch.page.DIMENSION_SHARDS.0=Как и в обычном мире, в Нижнем мире и в Энде также есть специфические кристаллы, которые редко носят Свинозомби в Нижнем мире или Эндермены в Энде. Они могут быть полезны, но Вы пока не знаете, в чем.<BR><BR><IMG>ttinkerer:textures/items/netherShard.png:0:0:255:255:0.0625</IMG><IMG>ttinkerer:textures/items/enderShard.png:0:0:255:255:0.0625</IMG>
# -- ICHOR
ttresearch.name.ICHOR=Ихор
ttresearch.lore.ICHOR=Кровь Богов
ttresearch.page.ICHOR.0=Получив очень много знаний в тауматургии, Вы открыли субстанцию, открывающую новые высоты в исследованиях.<BR><BR>Эта невероятно сильная субстанция, которую Вы назвали "Ихор", содержит сырую энергию Адской звезды. Вы уверены, что эта субстанция уж точно найдет применение.
# -- ICHORCLOTH
ttresearch.name.ICHOR_CLOTH=Ихоровая ткань
ttresearch.lore.ICHOR_CLOTH=Синхронизированное волокно жизни
ttresearch.page.ICHOR_CLOTH.0=Вы нашли способ наполнения Магической ткани Ихором, вашим последним открытием. Смешно, но этот процесс не требует наполнения как такового! Ихор довольно легко поглощает алмаз и сливается с тканью.<BR><BR>Но тем не менее, для этого процесса Вы обязаны использовать самый лучший жезл, что у Вас есть. Кроме того, Вы должны быть одеты в полный комплект мантии тауматурга, чтобы энергии точно хватило.<BR><BR>Наверное, пора делать новый жезл...
# -- ICHORIUM
ttresearch.name.ICHORIUM=Ихорий
ttresearch.lore.ICHORIUM=Не с 55-го этажа
ttresearch.page.ICHORIUM.0=Исследования Ихора показывают, что его можно совместить со многими обычными элементами. Правда, большинство смешиваний ни к чему не приводят, но.. В прошлый раз Вы смешали Ихор с алмазами и тканью. Теперь Вы решили смешать его с таум-металлом.<BR><BR>Этот металл получился неимоверно прочным и упругим. Но Вы пока что не нашли ему применения.
# -- ICHORCLOTH STRAPPED SILVERWOOD WAND CORE
ttresearch.name.ROD_ICHORCLOTH=Ихорный серебродревесный стержень
ttresearch.lore.ROD_ICHORCLOTH=За глаза
ttresearch.page.ROD_ICHORCLOTH.0=You have done it. By infusing a silverwood wand core with Ichorcloth, you managed to create the ultimate wand core.<BR><BR>This core holds an insane amount of 1000 of each type of vis. This will definitely make crafting expensive components a bit less stressful. Now the question lies, where will you get all the vis for this?
# -- ICHORIUM WAND CAPS
ttresearch.name.CAP_ICHOR=Ихорные наконечники
ttresearch.lore.CAP_ICHOR=Что-то вроде распродажи в Steam
ttresearch.page.CAP_ICHOR.0=Первым способом использования Ихория стало создание наконечников, дающих скидку в 20% на все магические действия. Теперь их нужно использовать с хорошим жезлом или посохом.
# -- ICHORCLOTH ARMOR
ttresearch.name.ICHORCLOTH_ARMOR=Ихоровая мантия
ttresearch.lore.ICHORCLOTH_ARMOR=Непревзойденный, неломаемый, невозможный
ttresearch.page.ICHORCLOTH_ARMOR.0=Вы смогли сделать одежду из ихоровой ткани.<BR><BR>Эта мантия прочнее алмазной брони, и лучше защищает. К тому же, эта мантия абсолютно неломаемая и никогда не порвётся.
# -- COWL OF THE ABYSSAL DEPTHS
ttresearch.name.ICHORCLOTH_HELM_GEM=Капюшон адских глубин
ttresearch.lore.ICHORCLOTH_HELM_GEM=Дружелюбные рачки
ttresearch.page.ICHORCLOTH_HELM_GEM.0=Вы нашли способ пробуждения сил Ихорового капюшона.<BR><BR>Во первых, капюшон работает как очки открытия.<BR>Во вторых, носитель может бесконечно дышать под водой и видеть в ней абсолютно все.<BR>И наконец, если Вы проголодались, то капюшон все равно будет регенерировать здоровье. Клавиша U включает/выключает эти эффекты.
# -- ROBES OF THE STRATOSPHERE
ttresearch.name.ICHORCLOTH_CHEST_GEM=Роба стратосферы
ttresearch.lore.ICHORCLOTH_CHEST_GEM=Парни их тоже могут носить
ttresearch.page.ICHORCLOTH_CHEST_GEM.0=Вы нашли способ улучшения Ихоровой робы.<BR><BR>Просто нося эту робу, Вы можете почти вечно летать, к тому же не получать урон от падения.<BR>И еще, роба защищает носителя от любых снарядов - как и набалдашник Искажения. Клавиша U включает/выключает эти эффекты.
# -- LEGGINGS OF THE BURNING MANTLE
ttresearch.name.ICHORCLOTH_LEGS_GEM=Пылающие шаровары
ttresearch.lore.ICHORCLOTH_LEGS_GEM=Чувство тепла
ttresearch.page.ICHORCLOTH_LEGS_GEM.0=Вы нашли способ усиления Ихоровых шароваров.<BR><BR>Эти "штаны" наполнены душой огня.<BR>Во первых, они освещают область вокруг носителя. Во вторых, этот свет работает как фонарик - светит в точку, куда смотрит носитель.<BR>Наконец, эти шаровары не только защищают от огня - они превращают урон от огня в лечение.
ttresearch.page.ICHORCLOTH_LEGS_GEM.1=Если Вы захотите оказаться в темноте, нажмите SHIFT+ПКМ шароварами для отключения света. Клавиша U включает/выключает все эффекты.
# -- BOOTS OF THE HORIZONTAL SHIELD
ttresearch.name.ICHORCLOTH_BOOTS_GEM=Сапоги щита
ttresearch.lore.ICHORCLOTH_BOOTS_GEM=Из Винтерфелла В Королевскую Гавань на ветру
ttresearch.page.ICHORCLOTH_BOOTS_GEM.0=Вы нашли способ пробуждения сил Ихоровых сапог.<BR><BR>Эти сапоги дают возможность передвижения по пересеченной местности, как Сапоги путешественника. Скорость и высота прыжка позволяют носителю бегать с ветерком.<BR>Ношение сапог дает эффект Ускорение 2, превращает землю в траву и убирает урон от падения. Клавиша U включает/выключает эти эффекты.
# -- FELINE AMULET
ttresearch.name.CAT_AMULET=Кошачий амулет
ttresearch.lore.CAT_AMULET=Не деритесь с котами в буфете
ttresearch.page.CAT_AMULET.0=Не особо много времени прошло, как Вы уже нашли способ защиты от криперов.<BR><BR>Зная, что криперы боятся котов, Вы создали амулет, вселяющий страх в криперов. Они не смеют подойти на расстояние, нужное для детонации. Превосходно.
# -- ICHORIUM TOOLS
ttresearch.name.ICHOR_TOOLS=Ихориевые инструменты
ttresearch.lore.ICHOR_TOOLS=Высший уровень крысиных... инструментов
ttresearch.page.ICHOR_TOOLS.0=Вы открыли способ создания инструментов из Ихория. Эти инструменты экстремально сильны, сильнее чем алмаз, да и не ломаются.<BR><BR>Для этих инструментов не подходят обычные палки. Здесь нужны серебродревесные стержни.
# -- AWAKENED ICHORIUM PICKAXE
ttresearch.name.ICHOR_PICK_GEM=Пробуждённая ихориевая кирка
ttresearch.lore.ICHOR_PICK_GEM=Кому нужен карьер?
ttresearch.page.ICHOR_PICK_GEM.0=Вы пробудили настоящий потенциал Ихориевой кирки. Эта кирка мощна, как и не пробужденная. Но она имеет несколько режимов работы.<BR><BR>На режиме блока (Зеленый) она будет ломать блоки как обычно.<BR><BR>На режиме площади (Красный) она будет ломать зону 5х5.<BR><BR>На режиме линии (Синий) она будет пробивать туннель в 10 блоков длиной.
ttresearch.page.ICHOR_PICK_GEM.1=Также, эта кирка может ломать админиум, предоставляя Вам путь к сердцу Земли. Наверняка там много интересного...
# -- AWAKENED ICHORIUM SHOVEL
ttresearch.name.ICHOR_SHOVEL_GEM=Пробуждённая ихориевая лопата
ttresearch.lore.ICHOR_SHOVEL_GEM=Гравий!!!
ttresearch.page.ICHOR_SHOVEL_GEM.0=Вы открыли настоящий потенциал Ихориевой лопаты. Она настолько же мощна, что и не пробужденная, но на ней можно выбрать режим.<BR><BR>На режиме блока (Зеленый) она будет копать блоки как обычно.<BR><BR>На режиме площади (Красный) она будет копать зону 5х5.<BR><BR>На режиме колонны (Синий) она будет выкапывать колонну в 8 блоков вверх и вниз.
# -- AWAKENED ICHORIUM AXE
ttresearch.name.ICHOR_AXE_GEM=Пробуждённый ихориевый топор
ttresearch.lore.ICHOR_AXE_GEM=Срежу как клевер
ttresearch.page.ICHOR_AXE_GEM.0=Вы пробудили потенциал Ихориевого топора. Этот топор настолько же мощен, как и не пробужденный, но имеет режимы.<BR><BR>На режиме блока (Зеленый) он будет рубить блоки как обычно.<BR><BR>На режиме площади (Красный) он будет рубить зону 5х5.<BR><BR>На режиме дерева (Синий) он будет рубить все дерево.<BR><BR>This axe is also extremely proficient at cutting plant life.
# -- AWAKENED ICHORIUM SWORD
ttresearch.name.ICHOR_SWORD_GEM=Пробуждённый ихориевый меч
ttresearch.lore.ICHOR_SWORD_GEM=Мамин нож
ttresearch.page.ICHOR_SWORD_GEM.0=Вы пробудили Ихориевый меч. Меч настолько же мощен, что и обычный, но имеет режимы.<BR><BR>На одиночном режиме (Зеленый) он бьет мобов как обычно.<BR><BR>На режиме зоны (Красный) он атакует мобов в радиусе трех блоков.<BR><BR>На режиме вырывания души (Синий) он будет наносить немного меньше урона, но каждый удар будет прибавлять Вам сердце души.<BR>
ttresearch.page.ICHOR_SWORD_GEM.1=Сердца душ - одноразовые. Они выглядят как металлические сердца под полоской голода. Они блокируют урон, но при этом исчезают.
# -- BOTTOMLESS POUCH
ttresearch.name.ICHOR_POUCH=Бездонная сумка
ttresearch.lore.ICHOR_POUCH=Хах, он сказал "дно"
ttresearch.page.ICHOR_POUCH.0=Совместив сумку для набалдашников и набалдашник червоточины, Вы сделали сумку, которая может содержать не только набалдашники.<BR><BR>Эта сумка не только больше, чем 4 сундука, но и работает как сумка для набалдашников. Можно распрощаться с проблемами инвентаря.
# -- BLACK HOLE RING
ttresearch.name.BLOCK_TALISMAN=Кольцо черной дыры
ttresearch.lore.BLOCK_TALISMAN=Давление больше, чем Вы можете представить
ttresearch.page.BLOCK_TALISMAN.0=Это кольцо может вобрать в себя много блоков одного типа. Нужно применить его на нужном блоке и собрать его. Используя кольцо на другом блоке, Вы установите на него выбранный блок.<BR><BR>Приблизительно 2 миллиарда блоков в одном кольце. Неплохо, да? Булыжник больше не представляет проблемы.
# -- WORLDSHAPER'S LOOKING GLASS
ttresearch.name.PLACEMENT_MIRROR=Терраформинговое стекло
ttresearch.lore.PLACEMENT_MIRROR=Глаз Меркурия
ttresearch.page.PLACEMENT_MIRROR.0=Изучая мир, Вы создали специальное стекло, позволяющее ставить много блоков силой мысли.<BR><BR>SHIFT+ПКМ на блоке обозначит, что именно ставить. SHIFT+ПКМ по воздуху обозначит количество блоков.<BR><BR>Эфемерное представление блоков в мире покажет Вам, как будут установлены блоки. Правым кликом блоки будут изъяты из инвентаря/кольца и поставлены.
# -- WAND FOCUS: SHADOWBEAM
ttresearch.name.FOCUS_SHADOWBEAM=Набалдашник: Теневой луч
ttresearch.lore.FOCUS_SHADOWBEAM=Защищено Скелетроном
ttresearch.page.FOCUS_SHADOWBEAM.0=Вы создали набалдашник, стреляющий лучом тёмной энергии, повреждающим все на своем пути.<BR><BR>Луч довольно далеко стреляет и отражается от любых блоков.
# -- WAND FOCUS: EXPERIENCE DRAIN
ttresearch.name.FOCUS_XP_DRAIN=Набалдашник: Высасывание опыта
ttresearch.lore.FOCUS_XP_DRAIN=Дружелюбный Вис к природе
ttresearch.page.FOCUS_XP_DRAIN.0=После создания сумасшедше ёмкого жезла, Вы стали искать способ его заполнения.<BR><BR>Вы открыли способ конвертирования Вашего опыта в вис. Но этот способ не особо эффективен.
# -- PROTOCLAY
ttresearch.name.PROTOCLAY=Протоглина
ttresearch.lore.PROTOCLAY=Украдена у Прометея
ttresearch.page.PROTOCLAY.0=Ван надоело постоянно менять инструменты.<BR><BR>Эта микстура будет самостоятельно менять инструменты у вас в руках для добычи блоков.<BR><BR>К примеру, если Вы захотите добыть землю киркой, а у Вас в инвентаре есть лопата, то кирка будет поменяна с лопатой местами.
# -- CELESTIAL GATEWAY
ttresearch.name.WARP_GATE=Небесные порталы
ttresearch.lore.WARP_GATE=Квантовая телепортация
ttresearch.page.WARP_GATE.0=Вы смогли создать сложный механизм, записывающий Ваше положение в мире. Этот блок, когда содержит Небесные жемчужины, позволяет Вам путешествовать по миру.<BR><BR>Может быть создано 10 меток. Вы можете запретить связывание других порталов с выбранным.<BR><BR>Для выбора доступных направлений пригнитесь на блоке.
ttresearch.page.WARP_GATE.1=Чтобы выбрать допустимые пути, нужно пометить их Небесными жемчужинами. SHIFT+ПКМ по порталу, чтобы его пометить (SHIFT+ПКМ по воздуху очистит метку).<BR><BR>Поместив жемчужины в портал, Вы можете телепортироваться с него. 1 жемчужина
# -- WAND FOCUS: RECALL
ttresearch.name.FOCUS_RECALL=Набалдашник: Небесное вмешательство
ttresearch.lore.FOCUS_RECALL=Дом где-то там..
ttresearch.page.FOCUS_RECALL.0=Вы хорошо разобрались в использовании небесных порталов. Поэтому Вы решили продвинуться немного дальше. Вы создали набалдашник, позволяющий возвращаться в портал отовсюду..<BR><BR>Этот набалдашник, при наличии привязанной небесной жемчужины, через некоторое время после активации телепортирует Вас к привязанному порталу. Конечно же, это будет стоить энергии.
# -- FIRE
ttresearch.name.FIRE_IGNIS=Элементальный огонь: Ignis
ttresearch.lore.FIRE_IGNIS=Огонь наполненный... большим огнём!
ttresearch.page.FIRE_IGNIS.0=Вы решили использовать разрушительную силу гиперэнергетического нитора. Поместив этот огонь на земле, Вы можете трансмутировать обычные блоки в их "братьев" из Нижнего мира.
ttresearch.name.FIRE_AQUA=Элементальный огонь: Aqua
ttresearch.lore.FIRE_AQUA=Вода плюс огонь. Должно сработать.
ttresearch.page.FIRE_AQUA.0=Вы решили полностью убрать разрушительную силу у огня. Этот огонь, при использовании в Нижнем мире, устроит Вам небольшой Северный полюс.
ttresearch.name.FIRE_AER=Элементальный огонь: Aer
ttresearch.lore.FIRE_AER=Вера в невозможное - полезный навык
ttresearch.page.FIRE_AER.0=Видели ли Вы песчаные бури? Ну, этот огонь, поставленный на земле, превратит всё в пустыню! Почти, как песчаная буря прошла.
ttresearch.name.FIRE_TERRA=Элементальный огонь: Terra
ttresearch.lore.FIRE_TERRA=Достаточно земли для... Всего, что человек делает с землёй
ttresearch.page.FIRE_TERRA.0=Этот огонь превратит всё в землю. Самая полезная вещь. Серьёзно. Самая полезная вещь в мире.
ttresearch.name.FIRE_ORDO=Элементальный огонь: Ordo
ttresearch.lore.FIRE_ORDO=Больше слитков из руды
ttresearch.page.FIRE_ORDO.0=This fire of order is currently being reworked and does nothing.
ttresearch.name.FIRE_PERDITIO=Элементальный огонь: Perditio
ttresearch.lore.FIRE_PERDITIO=Время очистки
ttresearch.page.FIRE_PERDITIO.0=Этот огонь является, в каком-то смысле, антидотом. Если другие элементальные огни вышли из-под контроля, Вы можете использовать этот огонь. Он поглотит всю мощь других огней, делая их обычными огнями.
ttresearch.name.INFUSED_POTIONS=Наполненные семена
ttresearch.lore.INFUSED_POTIONS=Кому нужны пчёлы? Никому.
ttresearch.page.INFUSED_POTIONS.0=Вы можете создать новую форму растений, наполнив семена элементальными кристаллами. Из этих семян можно создавать множество предметов. Каждый аспект позволяет создать специальный предмет.
ttresearch.page.INFUSED_POTIONS.1=Вы можете создать только первоначальные растения, остальные получаются их скрещиванием. Когда Вы собираете полностью выросшее растение, оно оставляет небольшое количество магии в почве. Если Вы соберёте растение другого аспекта выросшее на такой почве, то есть шанс, что Вы получите семена с новым аспектом.
ttresearch.page.INFUSED_POTIONS.2=Аспекты по-разному влияют на процесс. Terra увеличивает кол-во магии, оставшееся в почве. Ignis увеличивает шанс получения новых семян. Ordo увеличивает результат. Perditio увеличивает кол-во выпадающих семян. Aer позволяет растению легче принимать аспекты из почвы. Одно растение может в себе иметь максимум 50 единиц аспектов.
ttresearch.page.INFUSED_POTIONS.3=Существует два способа наполнить семена аспектами. Некоторые растения могут собирать энергию вокруг других наполненных растений. Но растения не могут набирать больше 5 единиц аспекта таким способом.
ttresearch.page.INFUSED_POTIONS.4=Также растения могут высасывать аспекты из других растений, у которые такое же кол-во единиц аспекта или больше.
ttresearch.page.INFUSED_POTIONS.5=Некоторые семена можно использовать в зельеварении. <BR>Земляное зелье создает живую атакующую стену между Вами и вашими врагами. <BR>Огненные заключают Ваших врагов в сфере огня. <BR>Воздушные подбрасывают врагов в воздух. <BR>Водяные остужают рядом находящуюся лаву.
# -- WAILA
ttwaila.nothing=Ничего
ttwaila.currentTool=Инструмент: %s
ttwaila.leftClick=ЛКМ
ttwaila.rightClick=ПКМ
ttwaila.redstone=Активировано красным камнем
ttwaila.autonomous=Автономно
ttwaila.connected=Соединено с: %s
ttwaila.repairing=Восстанавливает: %s
ttwaila.finishedRepairing=Восстановление закончено на %s
ttwaila.allowIncoming=Разрешить телепортацию
ttwaila.disallowIncoming=Запретить телепортацию
ttwaila.pushingMode=Режим: Толкать
ttwaila.pullingMode=Режим: Тянуть
ttwaila.pushing=Толкать
ttwaila.pulling=Тянуть
ttwaila.pullingAdult=Затягивать взрослых
ttwaila.pullingChild=Затягивать детенышей
ttwaila.pushingAdult=Выталкивать взрослых
ttwaila.pushingChild=Выталкивать детей
ttwaila.pullingAdultType=Затянуто взрослых: %s
ttwaila.pullingChildType=Затянуто детенышей %s
ttwaila.pushingAdultType=Вытолкнуто взрослых %s
ttwaila.pushingChildType=Вытолкнуто детенышей %s

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# MISC
itemGroup.ThaumicTinkerer=Thaumic Tinkerer
ttmisc.connector.set=Location Set!
ttmisc.keyCategory=Thaumic Tinkerer
ttmisc.connector.complete=Binding Complete!
ttmisc.connector.notinterf=Not a Transvector Block.
ttmisc.connector.interffail=Can't bind a Transvector Interface to another.
ttmisc.connector.dislfail=Can't bind a Transvector Dislocator to another.
ttmisc.connector.notpresent=The Transvector Block isn't present.
ttmisc.connector.toofar=The Transvector Block of origin is too far away.
ttmisc.golemconnector.set=Connector Set!
ttmisc.golemconnector.complete=Binding Complete!
ttmisc.golemconnector.notinterf=The connector is not linked to a Golem Connector Block
ttmisc.golemconnector.notpresent=The Golem Connector Block isn't present.
ttmisc.leftClick=Left Click
ttmisc.rightClick=Right Click
ttmisc.redstoneControl=Redstone Control
ttmisc.animationTablet.notRotatable=You can not rotate the Tablet while it's activated.
ttmisc.bloodSword.activateEssentiaHarvest=Activated Essentia Harvesting
ttmisc.bloodSword.deactivateEssentiaHarvest=Deactivated Essentia Harvesting
ttmisc.focusDislocation.tooltip=Currently Dislocating
ttmisc.focusDislocation.tooltipExtra=Extra Contents
ttmisc.inactive=Inactive
ttmisc.active=Active
ttmisc.soulMould.nonAssigned=No Pattern
ttmisc.soulMould.pattern=Current Pattern: %s
ttmisc.all=All
ttmisc.none=None
ttmisc.child=Child
ttmisc.adult=Adult
ttmisc.baseCost=Base Cost
ttmisc.clickToRemove=Click to Remove
ttmisc.startEnchant=Start Enchanting
ttmisc.full=Full
ttmisc.notAbsorbing=Not Absorbing
ttmisc.absorbing=Absorbing
ttmisc.shareTome.write=Research Written!
ttmisc.shareTome.notOnline=The player who this research belongs to is not online.
ttmisc.shareTomb.offlineshare=Offline share
ttmisc.shareTome.sync=Research Acquired.
ttmisc.shareTome.noAssign=Not Assigned
ttmisc.shareTome.playerName=Bound to %s's research.
ttmisc.toggleArmor=Toggle Awakened Armor
# KAMI MISC
ttmisc.mode.pick.0=Block Mode
ttmisc.mode.pick.1=Square Mode
ttmisc.mode.pick.2=Line Mode
ttmisc.mode.shovel.0=Block Mode
ttmisc.mode.shovel.1=Square Mode
ttmisc.mode.shovel.2=Column Mode
ttmisc.mode.axe.0=Block Mode
ttmisc.mode.axe.1=Square Mode
ttmisc.mode.axe.2=Tree Mode
ttmisc.mode.sword.0=Single Mode
ttmisc.mode.sword.1=Area Mode
ttmisc.mode.sword.2=Soul Mode
ttmisc.experience=Experience
ttmisc.light0=Light Enabled
ttmisc.light1=Light Disabled
ttmisc.awakenedArmor0=Armor Piece Enabled
ttmisc.awakenedArmor1=Armor Piece Disabled
ttmisc.disableAllArmor=Kami Armor Disabled
ttmisc.enableAllArmor=Kami Armor Enabled
ttmisc.differentDim=Different Dimension
ttmisc.distance=Distance
ttmisc.lockedGate=Allow incoming teleports
ttmisc.destination=Unnamed Destination
ttmisc.entrancePoint=Entrance Point
ttmisc.numberKeys=Use the number keys to quickly jump between destinations.
ttmisc.spaceToReset=Press SPACE to return to Entrance Point.
ttmisc.destinationInd=(Destination %s)
ttmisc.clickToTeleport=Shift + Left Click to Teleport
ttmisc.destinations=Destinations:
ttmisc.noDest=There's no Celestial Gateway in the destination.
ttmisc.noTeleport=The Celestial Gateway in the destination does not accept incoming teleports.
# ITEM NAMES
item.darkQuartzItem.name=Smokey Quartz
item.connector.name=Transvector Binder
item.gaseousLightItem.name=Gaseous Illuminae
item.gaseousShadowItem.name=Gaseous Tenebrae
item.gasRemover.name=Fume Dissipator
item.spellCloth.name=Spellbinding Cloth
item.focusFlight.name=Wand Focus: Uprising
item.focusDislocation.name=Wand Focus: Dislocation
item.cleansingTalisman.name=Talisman of Remedium
item.brightNitor.name=Hyperenergetic Nitor
item.focusTelekinesis.name=Wand Focus: Telekinesis
item.soulMould.name=Soul Mould
item.xpTalisman.name=Talisman of Withhold
item.focusSmelt.name=Wand Focus: Efreet's Flame
item.focusHeal.name=Wand Focus: Mending
item.focusEnderChest.name=Wand Focus: Ender Rift
item.bloodSword.name=Cursed Spirit's Blade
item.revealingHelm.name=Helmet of Revealing
item.infusedInkwell.name=Infused Scribing Tools (NYI)
item.focusDeflect.name=Wand Focus: Distortion
item.shareBook.name=Tome of Knowledge Sharing
item.mobAspect.name=Soul Aspect
item.mobAspect.condensed.name=Condensed Soul Aspect
item.mobAspect.infused.name=Infused Soul Aspect
item.infusedSeeds.name=Infused Seeds
item.infusedPotion.name=Potion
item.infusedPotion.Aer.name=Potion of Aer
item.infusedPotion.Ignis.name=Potion of Ignis
item.infusedPotion.Terra.name=Potion of Terra
item.infusedPotion.Aqua.name=Potion of Aqua
item.infusedGrain.name=Imbued Grain
# KAMI ITEM NAMES
item.kamiResource.name=Kami Resource
item.ichor.name=Ichor
item.ichorCloth.name=Ichorcloth
item.ichorium.name=Ichorium
item.ichorNugget.name=Ichorium Nugget
item.ichorCap.name=Ichorium Cap
item.ichorclothRod.name=Ichor Woven Silverwood Wand Core
item.netherShard.name=Nether Shard
item.enderShard.name=Ender Shard
item.ichorclothHelm.name=Ichorcloth Cowl
item.ichorclothChest.name=Ichorcloth Robe
item.ichorclothLegs.name=Ichorcloth Leggings
item.ichorclothBoots.name=Ichorcloth Boots
item.ichorclothHelmGem.name=Cowl of the Abyssal Depths
item.ichorclothChestGem.name=Robes of the Stratosphere
item.ichorclothLegsGem.name=Leggings of the Burning Mantle
item.ichorclothBootsGem.name=Boots of the Horizontal Shield
item.catAmulet.name=Feline Amulet
item.ichorPick.name=Ichorium Pickaxe
item.ichorShovel.name=Ichorium Shovel
item.ichorAxe.name=Ichorium Axe
item.ichorSword.name=Ichorium Sword
item.ichorPickGem.name=Awakened Ichorium Pickaxe
item.ichorShovelGem.name=Awakened Ichorium Shovel
item.ichorAxeGem.name=Awakened Ichorium Axe
item.ichorSwordGem.name=Awakened Ichorium Sword
item.ichorPouch.name=Bottomless Pouch
item.blockTalisman.name=Black Hole Ring
item.placementMirror.name=Worldshaper's Looking Glass
item.focusShadowbeam.name=Wand Focus: Shadowbeam
item.focusXPDrain.name=Wand Focus: Experience Drain
item.protoclay.name=Protoclay
item.skyPearl.name=Celestial Pearl
item.focusRecall.name=Wand Focus: Celestial Recall
# BLOCK NAMES
tile.darkQuartz.name=Block of Smokey Quartz
tile.darkQuartzChiseled.name=Chiseled Smokey Quartz Block
tile.darkQuartzPillar.name=Pillar Smokey Quartz Block
tile.darkQuartzSlab.name=Smokey Quartz Slab
tile.forcefield.name=Forcefield
tile.travelSlab.name=Paving Slab of Travel
tile.travelSlabFull.name=Paving Slab of Travel
tile.travelStairs.name=Paving Stair of Travel
tile.wardSlab.name=Paving Slab of Warding
tile.wardSlabFull.name=Paving Slab of Warding
tile.infusedFarmland.name=Infused Farmland
tile.gaseousLight.name=Gaseous Light
tile.gaseousShadow.name=Gaseous Shadow
tile.infusedGrainBlock.name=Imbued Grain
tile.nitorGas.name=Nitor Gas
# Fire
tile.fireWater.name=Aqua Imbued Fire
tile.fireOrder.name=Ordo Imbued Fire
tile.fireChaos.name=Perditio Imbued Fire
tile.fireFire.name=Ignis Imbued Fire
tile.fireEarth.name=Terra Imbued Fire
tile.fireAir.name=Aer Imbued Fire
tile.darkQuartzSlabFull.name=Smokey Quartz Slab
tile.darkQuartzStairs.name=Smokey Quartz Stairs
tile.interface.name=Transvector Interface
tile.animationTablet.name=Dynamism Tablet
tile.magnet.name=Kinetic Attractor
tile.mobMagnet.name=Corporeal Attractor
tile.enchanter.name=Osmotic Enchanter
tile.funnel.name=Essentia Funnel
tile.dislocator.name=Transvector Dislocator
tile.repairer.name=Thaumic Restorer
tile.aspectAnalyzer.name=Aspectalyzer
tile.platform.name=Ethereal Platform
tile.spawner.name=Tablet of Necromancy
tile.bedrockPortal.name=Bedrock Portal
tile.Levitational Locomotive.name=Levitational Locomotive
tile.Levitational Locomotive Relay.name=Levitational Locomotive Relay
tile.golemConnector.name=Golem Connector
tile.remotePlacer.name=Remote Placer
# KAMI BLOCK NAMES
tile.warpGate.name=Celestial Gateway
# ENCHANTMENT NAMES
enchantment.ttinkerer:ascentBoost=Ascent Boost
enchantment.ttinkerer:slowFall=Slow Fall
enchantment.ttinkerer:autoSmelt=Flaming Touch
enchantment.ttinkerer:desintegrate=Disintegrate
enchantment.ttinkerer:quickDraw=Quick Draw
enchantment.ttinkerer:vampirism=Vampirism
enchantment.ttinkerer:dispersedStrike=Dispersed Strike
enchantment.ttinkerer:focusedStrike=Focused Strike
enchantment.ttinkerer:tunnel=Tunnel
enchantment.ttinkerer:finalStrike=Final Strike
enchantment.ttinkerer:pounce=Pounce
enchantment.ttinkerer:shatter=Shatter
enchantment.ttinkerer:shockwave=Shockwave
enchantment.ttinkerer:valiance=Valiance
# WAND COMPONENTS
item.Wand.ICHOR.cap=Ichorium Adorned
item.Wand.ICHORCLOTH.rod=Ichor Woven Silverwood
# RESEARCH
ttresearch.prefix=[TT]
ttresearch.prefix.kami=[TTKami]
tc.research_category.TT_ENCHANTING=Enchanting
tc.research_category.TT_CATEGORY=Thaumic Tinkering
# -- COMPUTERCRAFT PERIPHERALS
ttresearch.name.PERIPHERALS=Computercraft Peripherals
ttresearch.lore.PERIPHERALS=When technology meets magic
ttresearch.page.PERIPHERALS.0=Thaumic Tinkerer allows for some of the blocks that it adds, alongside some vanilla Thaumcraft blocks, to be used as ComputerCraft peripherals.<BR><BR>For convenience sake, the method documentation for these peripherals is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
ttcomputer.dissipator=Dissipating
# -- ASPECT ANALYZER
ttresearch.name.ASPECT_ANALYZER=Aspectalyzer
ttresearch.lore.ASPECT_ANALYZER=Computerized Scanning
ttresearch.page.ASPECT_ANALYZER.0=You created a device that allows Computers to know what aspects an item has.<BR><BR>This block acts like a normal inventory, any items in it can be scanned by use of a Computer. Visit the peripheral documentation entry for more info.
# -- SMOKEY QUARTZ
ttresearch.name.DARK_QUARTZ=Smokey Quartz
ttresearch.lore.DARK_QUARTZ=Shadow of the Day
ttresearch.page.DARK_QUARTZ.0=Smokey Quartz is pretty much Quartz, but negative. All regular blocks that can be made with quartz, can also be made with smokey quartz, and they look black.<BR><BR>Smokey Quartz itself can be made with a piece of coal or charcoal for tinting, and a few pieces of regular nether quartz.
# -- TOME OF KNOWLEDGE SHARING
ttresearch.name.SHARE_TOME=Tome of Knowledge Sharing
ttresearch.lore.SHARE_TOME=Published research for peer review
ttresearch.page.SHARE_TOME.0=If one day you happen to want to share your knowledge with the rest of the world, this is the item for you.<BR><BR>By simply right clicking on this tome and handing it to someone else, they'll get all the research you've discovered so far.<BR><BR>(Note: Case there being no recipe on the right of this, the recipe is disabled and the item is creative only)
# -- TRANSVECTOR INTERFACE
ttresearch.name.INTERFACE=Transvector Interface
ttresearch.lore.INTERFACE=Extended possibilities
ttresearch.page.INTERFACE.0=The thing is, there's only six sides to a block..." - Direwolf20<BR><BR>Myth = Busted! Your latest construct can be bound to a block in the nearby vicinity. Its sides will mimic the sides of the block selected, and it'll function as an extension. It can accept BuildCraft, TE3 and IC2 power, essentia, items, and liquids, being able to also export the latter two.<BR>[continued]
ttresearch.page.INTERFACE.1=In order to bind an interface to another block, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the interface followed by right clicking on the target, these two get bound and ready for operation. The limit is short, only 4 blocks. (Note: buildcraft pipes need to be broken and replaced to work)
ttresearch.page.INTERFACE.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
# -- GOLEM CONNECTOR
ttresearch.name.GOLEM_CONNECTOR=Golem Connector
ttresearch.lore.GOLEM_CONNECTOR=No Golemic mind control involved. Honest!
ttresearch.page.GOLEM_CONNECTOR.0=By exploring what you can do with motion, tools, and a little bit of order, you have discovered how to make those golems just a tiny bit more obedient! You discover a block, that when you place a computer by it, can read the mind of golems nearby, and 'convince' them to do as the computer asks
ttresearch.page.GOLEM_CONNECTOR.1=In order to bind a Connector to a golem, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.<BR><BR>By simply right clicking on the Connector followed by shift-right clicking on the target golem, these two get bound and ready for operation. The limit is quite long, 30 blocks away!
ttresearch.page.GOLEM_CONNECTOR.2=It's also possible, by right clicking this block with any other to camouflage it as the block held. To remove to cover, simply right click on the camouflaged block with an empty hand.
ttresearch.page.GOLEM_CONNECTOR.3=<BR><BR>For convenience sake, the method documentation for this block is in an external webpage. Pressing ENTER right now will take you to it.<BR><BR>Sadly, this does not work on some systems. If that is the case, type in "vazkii.us/tt/docs.php" in your browser.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
# -- GASEOUS ILLUMINAE
ttresearch.name.GASEOUS_LIGHT=Gaseous Illuminae
ttresearch.lore.GASEOUS_LIGHT=Bright out of sight
ttresearch.page.GASEOUS_LIGHT.0=You have studied the intricacies of the light, and found out a way to create completely invisible light by infusing a phial with the raw light.<BR><BR>This phial contains a concentrated extract of Gaseous Illuminae, that can be released through a right click, and will spread relatively fast in the nearby area, lighting it up.
# -- GASEOUS TENEBRAE
ttresearch.name.GASEOUS_SHADOW=Gaseous Tenebrae
ttresearch.lore.GASEOUS_SHADOW=Hidden shadows
ttresearch.page.GASEOUS_SHADOW.0=You have studied the intricacies of the Shadow, and found out a way to create gaseous darkness by infusing a phial with the raw shadow.<BR><BR>This phial contains a concentrated extract of Gaseous Tenebrae, that can be released through a right click, and will spread relatively fast in the nearby area, darkening it.
# -- FUME DISSIPATOR
ttresearch.name.GAS_REMOVER=Fume Dissipator
ttresearch.lore.GAS_REMOVER=HAZMAT cleanup
ttresearch.page.GAS_REMOVER.0=After knowing both the Gaseous Illuminae and Tenebrae, you are thinking it's becoming a hassle to get rid of it. With this item, by shift-right clicking on it, all the nearby gas will get dissipated.
# -- SPELLBINDING CLOTH
ttresearch.name.SPELL_CLOTH=Spellbinding Cloth
ttresearch.lore.SPELL_CLOTH=Enchanted erasor
ttresearch.page.SPELL_CLOTH.0=By mixing some Enchanted Fabric with raw magic power, you created a cloth that can be rubbed on an item to wipe it of its enchantments by combining them in a Crafting Recipe.
# -- DYNAMISM TABLET
ttresearch.name.ANIMATION_TABLET=Dynamism Tablet
ttresearch.lore.ANIMATION_TABLET=Working hard, or hardly working?
ttresearch.page.ANIMATION_TABLET.0=You decided to further discover the uses of Golem Animation Cores, and this is the fruit of that labour.<BR><BR>This tablet can accept an item to animate with mystical energy. Using the left and right buttons in the tablet's interface, you can select to do a left or right click with the item. The button in the bottom controls if the tablet reacts always when it can or just when a redstone signal is applied.<BR><BR>Virtually anything can be animated, including blocks. The type of tool in the tablet also defines how fast something breaks, as expected.
# -- WAND FOCUS: UPRISING
ttresearch.name.FOCUS_FLIGHT=Wand Focus: Uprising
ttresearch.lore.FOCUS_FLIGHT=Up, up and away!
ttresearch.page.FOCUS_FLIGHT.0=Using the knowledge you got from creating the Sword of the Zephyr of propelling things around with air, you created a wand focus that will propel the holder in the direction that they're looking at.<BR><BR>When someone is propelled through the use of this focus, any accumulated gravitational energy is negated, resetting the fall damage the holder would take.
# -- WAND FOCUS: DISLOCATION
ttresearch.name.FOCUS_DISLOCATION=Wand Focus: Dislocation
ttresearch.lore.FOCUS_DISLOCATION=From there to here
ttresearch.page.FOCUS_DISLOCATION.0=You created a wand focus based on the focus of equal trade. The difference is that this one not only holds the object's fingerprint, but it holds the object itself, allowing it to be placed elsewhere.<BR><BR>To get a block to transport, right click on it. To place it back, right click somewhere else. This focus can transport pretty much anything, including chests and mob spawners.
ttresearch.page.FOCUS_DISLOCATION.1=The vis cost in applied in picking up the block. Placing it down is free.<BR><BR>Due to the amount of energy required for the dislocation, blocks with tile entities (such as chests and furnaces) cost 5x the amount of vis as normally. Mob spawners, in particular, cost 20x instead.
# -- TALISMAN OF REMEDIUM
ttresearch.name.CLEANSING_TALISMAN=Talisman of Remedium
ttresearch.lore.CLEANSING_TALISMAN=Better than milk
ttresearch.page.CLEANSING_TALISMAN.0=You have studied life and the body and found that through the application of magic you can protect yourself from harmful outside influences by redirecting these effects to a construct. This talisman will dispel most harmful effects on the holder and keep them on itself, taking damage. It will removed some effects stemming from warp, at an extreme durability cost.<BR><BR>To enable or disable this ability, one would shift-right click on it. As expected, it only works whilst enabled. It must be worn in your amulet slot to take effect.
# -- HYPERENERGETIC NITOR
ttresearch.name.BRIGHT_NITOR=Hyperenergetic Nitor
ttresearch.lore.BRIGHT_NITOR=Lighting the path
ttresearch.page.BRIGHT_NITOR.0=You managed to create a light that will shine even if it's being carried by a player by energizing the everburning flame that is Nitor with powerful energetic aspects such as Potentia and Lux.<BR><BR>The light casted by this will shine closely behind the carrier, it seems to leave a longer trail in the Nether, due to the heat.
# -- WAND FOCUS: TELEKINESIS
ttresearch.name.FOCUS_TELEKINESIS=Wand Focus: Telekinesis
ttresearch.lore.FOCUS_TELEKINESIS=Beats gravity bubbles any day
ttresearch.page.FOCUS_TELEKINESIS.0=You created a wand focus that kinetically moves objects laying on the floor. This focus will move any nearby items to where you're pointing at. Sneaking will bring the items towards you instead.
# -- KINETIC ATTRACTION
ttresearch.name.MAGNETS=Kinetic Attraction
ttresearch.lore.MAGNETS=How do they work?
ttresearch.page.MAGNETS.0=Working with the telekinesis focus, you managed to apply this knowledge to create a device to attract items or living beings, like a magnet.<BR><BR>These two blocks have two states, north (red) and south (blue), in north mode it'll push items, or entities away; in south mode it'll pull them in.<BR><BR>The range of the attraction depends on the redstone signal applied to it. A lever next to it will allow for 7.5 blocks, while a current from farther away will make it shorter. In general, the attraction is equal to half the redstone signal's strength in blocks, in every direction.
ttresearch.page.MAGNETS.1=You designed two devices. The Kinetic and Corporeal Attractors, these, respectively affect items and living beings.<BR><BR>The Corporeal Attractor involves some more complex mechanisms, to which you can access by right clicking it with a casting wand. Using a Soul Mould, you can right click on a mob to save it as a pattern, which you can set in the attractor's interface, as a filter, along with settings for child or adult animals, if available.
# -- OSMOTIC ENCHANTER
ttresearch.name.ENCHANTER=Osmotic Enchanter
ttresearch.lore.ENCHANTER=Picking your luck
ttresearch.page.ENCHANTER.0=You grew tired of getting terrible enchantments for your efforts. To that, you created a new enchantment table that allows you to pick what enchantments you want to apply to an item.<BR><BR>This new contraption requires a wand, each enchantment requires a specific combination of vis from that wand. The price of the enchantment is exponentially proportional to the level you want to apply.<BR><BR>Regular enchantment rules apply, for example, you can't combine Silk Touch with Fortune.
ttresearch.page.ENCHANTER.1=After you selected the enchantments you want on an item, clicking the red button in the interface will start the enchanting progress. As the item is being enchanted, you can't take it out of the table, nor can you change the enchantments you are putting on it.<BR><BR>The table will slowly drain vis from the wand, until it's done. For this to work, there needs to be 6 pillars in the nearby vicinity (4 blocks), these pillars need to be at the same level of the table.<BR><BR>[continued]
ttresearch.page.ENCHANTER.2=The pillars need to be made of two to twelve Obsidian Totem blocks stacked on top of each other, with a piece of Nitor on top of them. The enchanter will get flux energy from them, grabbing vis from the wand and combining them to enchant the item.<BR><BR>Lastly, the enchanter will cease to function with iron or copper capped wands, due to them being too rustic and basic for the complex infusions required.
# -- TALISMAN OF WITHHOLD
ttresearch.name.XP_TALISMAN=Talisman of Withhold
ttresearch.lore.XP_TALISMAN=I'll take your 'time'
ttresearch.page.XP_TALISMAN.0=After knowing that Zombie Brains have the ability to store experience, you have created a talisman that mimics that behaviour, not to a perfect extent though.<BR><BR>To switch the ability to store experience, you need to shift-right-click on the talisman. When the talisman is enabled, it'll absorb any nearby experience orbs, those can be transformed back into usable experience by right clicking with a glass bottle in your inventory, turning that bottle into a Bottle o' Enchanting. It must be worn in your amulet slot to take effect.
# -- ESSENTIA FUNNEL
ttresearch.name.FUNNEL=Essentia Funnel
ttresearch.lore.FUNNEL=Even transfer
ttresearch.page.FUNNEL.0=You grew tired of managing your jars with phials, to that, you created this new mechanism to transfer the contents of one into another.<BR><BR>By placing this block above a hopper, and right clicking it with a filled jar, if the hopper is pointing into a jar that's either empty or of the same aspect, the contents of the jar will be transferred over.
# -- ENCHANTMENT: ASCENT BOOST
ttresearch.name.TTENCH_ASCENT_BOOST=Enchantment: Ascent Boost
ttresearch.lore.TTENCH_ASCENT_BOOST=Jump good.
ttresearch.page.TTENCH_ASCENT_BOOST.0=You have formulated an enchantment that allows you to jump higher than you normally can.<BR><BR>This enchantment can be applied on leg armor. When done so, the wearer will be able to jump a lot higher than normal.
# -- ENCHANTMENT: SLOW FALL
ttresearch.name.TTENCH_SLOW_FALL=Enchantment: Slow Fall
ttresearch.lore.TTENCH_SLOW_FALL=Falling with style
ttresearch.page.TTENCH_SLOW_FALL.0=You have formulated an enchantment that allows you to fall slowly.<BR><BR>This enchantment can be applied on foot armor. When done so, the wearer will fall at a slower rate, this will also reduce, if not negating the fall damage.<BR><BR>Pressing Shift will temporarily disable this effect allowing you to fall normally.
# -- ENCHANTMENT: FLAMING TOUCH
ttresearch.name.TTENCH_AUTO_SMELT=Enchantment: Flaming Touch
ttresearch.lore.TTENCH_AUTO_SMELT=Like a hot axe through butter
ttresearch.page.TTENCH_AUTO_SMELT.0=You have formulated an enchantment that allows you to summon imaginary flames.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break anything wooden with extreme finesse, by use of a flame that softens the wood through the breaking process, but never destroying or damaging it. However, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: DISINTEGRATE
ttresearch.name.TTENCH_DESINTEGRATE=Enchantment: Disintegrate
ttresearch.lore.TTENCH_DESINTEGRATE=Spacequake alert
ttresearch.page.TTENCH_DESINTEGRATE.0=You have formulated an enchantment that allows you to mine soft materials at incredible speeds.<BR><BR>This enchantment can be applied on tools. When done so, the wielder can break regular blocks (dirt, stone, netherrack, etc.) that the tool is good for with extreme finesse, however, the tool becomes impotent against anything else, and takes double durability damage.
# -- ENCHANTMENT: QUICK DRAW
ttresearch.name.TTENCH_QUICK_DRAW=Enchantment: Quick Draw
ttresearch.lore.TTENCH_QUICK_DRAW=May the odds ever be in your favour
ttresearch.page.TTENCH_QUICK_DRAW.0=You have formulated an enchantment that allows you to draw your bow in a quicker fashion.<BR><BR>This enchantment can be applied on bows. When done so, the bow can be fully drawn faster than normally.
# -- ENCHANTMENT: VAMPIRISM
ttresearch.name.TTENCH_VAMPIRISM=Enchantment: Vampirism
ttresearch.lore.TTENCH_VAMPIRISM=I'll take that
ttresearch.page.TTENCH_VAMPIRISM.0=You have formulated an enchantment that allows you to drain the health of the enemies you attack.<BR><BR>This enchantment can be applied on swords. When done so, a chunk of the damage dealt to a living thing using that sword will be given back to the wielder.
# -- ENCHANTMENT: DISPERSED_STRIKES
ttresearch.name.TTENCH_DISPERSED=Enchantment: Dispersed Strikes
ttresearch.lore.TTENCH_DISPERSED=Kill ALL the mobs
ttresearch.page.TTENCH_DISPERSED.0=You have formulated an enchantment that allows you to fight many mobs at once.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be multiplied, but the damage on successive strikes to the same mob will be decreased.
# -- ENCHANTMENT: FOCUSED_STRIKES
ttresearch.name.TTENCH_FOCUSED=Enchantment: Focused Strikes
ttresearch.lore.TTENCH_FOCUSED=Kill ONE OF the mobs
ttresearch.page.TTENCH_FOCUSED.0=You have formulated an enchantment that enables you to become proficient at fighting a single mob.<BR><BR>This enchantment can be applied on swords. When done so, the damage to a mob on the first hit will be decreased, but the damage on successive strikes to the same mob will be increased.
# -- ENCHANTMENT: FINAL_STRIKE
ttresearch.name.TTENCH_FINAL=Enchantment: Final Strike
ttresearch.lore.TTENCH_FINAL=Go for the head!
ttresearch.page.TTENCH_FINAL.0=You have formulated an enchantment that enables you to occasionally score critical hits.<BR><BR>This enchantment can be applied on swords. When done so, there is a chance that a hit will do triple damage.
# -- ENCHANTMENT: VALIANCE
ttresearch.name.TTENCH_VALIANCE=Enchantment: Valiance
ttresearch.lore.TTENCH_VALIANCE=Back from the edge
ttresearch.page.TTENCH_VALIANCE.0=You have formulated an enchantment that enables you to fight better when at low health.<BR><BR>This enchantment can be applied on swords. When done so, damage done with the sword will be increased when the weilder is at low health.
# -- ENCHANTMENT: TUNNEL
ttresearch.name.TTENCH_TUNNEL=Enchantment: Tunnel
ttresearch.lore.TTENCH_TUNNEL=Mining is boring
ttresearch.page.TTENCH_TUNNEL.0=You have formulated an enchantment that enables you to become more efficient at digging straight lines.<BR><BR>This enchantment can be applied on tools. When done so, digging multiple blocks in a straight line will increase your digging speed.
# -- ENCHANTMENT: SHATTER
ttresearch.name.TTENCH_SHATTER=Enchantment: Shatter
ttresearch.lore.TTENCH_SHATTER=Who needs obsidian
ttresearch.page.TTENCH_SHATTER.0=You have formulated an enchantment that enables you to become more efficient at destroying strong blocks.<BR><BR>This enchantment can be applied on tools. When done so, digging speed will be greatly increased on strong blocks.
# -- ENCHANTMENT: SHOCKWAVE
ttresearch.name.TTENCH_SHOCKWAVE=Enchantment: Shockwave
ttresearch.lore.TTENCH_SHOCKWAVE=Mini Earthquakes
ttresearch.page.TTENCH_SHOCKWAVE.0=You have formulated an enchantment that enables you to become to kill enemies while falling.<BR><BR>This enchantment can be applied on boots. When done so, whenever the wearer falls, damage will be dealt to surrounding mobs or players.<BR><BR>Unfortunatly Magics of all types that make the player lighter, so to prevent damage from falling, will make the player too light to damage entities. You feel there may be ways to stop this at a later time, once you know the magic better.
# -- ENCHANTMENT: POUNCE
ttresearch.name.TTENCH_POUNCE=Enchantment: Pounce
ttresearch.lore.TTENCH_POUNCE=Light on your feet
ttresearch.page.TTENCH_POUNCE.0=You have formulated an enchantment that enables you to to leap on your foes.<BR><BR>This enchantment can be applied on leggings. When done so, your attacks will be more powerful while you are in the air.
# -- WAND FOCUS: EFREET'S FLAME
ttresearch.name.FOCUS_SMELT=Wand Focus: Efreet's Flame
ttresearch.lore.FOCUS_SMELT=All burned up
ttresearch.page.FOCUS_SMELT.0=By combining the flame and excavation foci, you made one that has features from both.<BR><BR>This focus will smelt any blocks in the world that the caster is pointing at, akin to the excavation focus' beam. Only blocks that smelt into other blocks in a mundane furnace will be smelted.
# -- WAND FOCUS: MENDING
ttresearch.name.FOCUS_HEAL=Wand Focus: Mending
ttresearch.lore.FOCUS_HEAL=Healers never die
ttresearch.page.FOCUS_HEAL.0=You know Pech carry powerful foci that can induce diseases, with that, you devised a way to use them to your benefits.<BR><BR>This focus will slowly mend the caster's wounds as they're using it, using vis from the wand in the process.
# -- WAND FOCUS: ENDER RIFT
ttresearch.name.FOCUS_ENDER_CHEST=Wand Focus: Ender Rift
ttresearch.lore.FOCUS_ENDER_CHEST=A 'pocket' to the fourth dimension
ttresearch.page.FOCUS_ENDER_CHEST.0=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chest remotely.
ttresearch.page.FOCUS_ENDER_CHEST.ES=By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chests remotely. <BR> Shift right click on an ender chest to set the focus to that colour, or shift right click on a block of obsidian to set the focus to the vanilla ender storage.
# -- CURSED SPIRIT'S BLADE
ttresearch.name.BLOOD_SWORD=Cursed Spirit's Blade
ttresearch.lore.BLOOD_SWORD=You're being unpleasant
ttresearch.page.BLOOD_SWORD.0=You created a sword that strikes with unparalleled force. However, for this to be the case, the sword feeds on the striker's blood.<BR><BR>Upon damaging anything with this sword, the attacker will take one heart of damage. Blocking with this sword will always deal only 1.5 hearts, regardless of the original damage.<BR><BR>Furthermore, simply holding this sword gives the holder a steadfast aura, making them move faster than normal.
ttresearch.page.BLOOD_SWORD.1=You have also discovered that the sword can reap the souls of mobs instead of normal drops. This ability is activated via a shift-right click. These souls are rich in essentia, but you suspect that they might have other uses.
# -- Mob Summoning
ttresearch.name.SUMMON=Mob Summoning
ttresearch.lore.SUMMON=Almost necromancy
ttresearch.page.SUMMON.0=You are able to use the souls gained from a Cursed spirits blade in order to summon mobs. Place three pedestals around a Tablet of Necromancy. On the pedestals, place three soul aspects. Different types of soul aspects give different types of mobs. Every mob has a different composition.
ttresearch.page.SUMMON.1=By creating Infused Soul Aspects, you are able to summon mobs without consuming Soul Aspects. Summoning using Infused Soul Aspects is much slower than normal.
# -- TRANSVECTOR DISLOCATOR
ttresearch.name.DISLOCATOR=Transvector Dislocator
ttresearch.lore.DISLOCATOR=No Blood Magic required
ttresearch.page.DISLOCATOR.0=By studying motion, you managed to create a block that swaps two blocks in space.<BR><BR>This block acts like a Transvector Interface, where it must be bound to another location in space using a Transvector Binder, you can set the direction it's facing using a wand, and when a redstone signal is applied, the dislocator will swap the block in front of it with the block linked to using the binder. It also transports any and all entities in those areas.<BR><BR>It can be camouflaged similarly to the Transvector Interface. It has a longer range than it, 16 blocks.
# -- HELMET OF REVEALING
ttresearch.name.REVEALING_HELM=Helmet of Revealing
ttresearch.lore.REVEALING_HELM=Low effort alternative
ttresearch.page.REVEALING_HELM.0=As it turns out, goggles don't offer much protection from attacking zombies. You think you have a fix for that though. By strapping goggles of revealing onto a thaumium helmet, you can get the benefits of both. Well, it turns out it is a bit more complicated than that. A bit of magic is required to avoid feedback loops, and a bit of magic to keep them from slipping off, but on the whole, it more or less works.
# -- THAUMIC REHABILITATOR
ttresearch.name.REPAIRER=Thaumic Restorer
ttresearch.lore.REPAIRER=Undoing the damage you've done
ttresearch.page.REPAIRER.0=You created a new contraption to restore broken tools. By right clicking this block with a broken tool and hooking it to essentia tubes, it'll gather essentia to repair the tool.<BR><BR>The essentia that will repair items is Instrumentum.<BR><BR>Looking at the block with goggles of revealing also shows how worn down the item in it still is. Redstone current will be emitted while an item is being repaired.
# -- WAND FOCUS: DISTORTION
ttresearch.name.FOCUS_DEFLECT=Wand Focus: Distortion
ttresearch.lore.FOCUS_DEFLECT=Turbulance shield
ttresearch.page.FOCUS_DEFLECT.0=You created a focus to protect you from incoming fire.<BR><BR>This focus, when in use, will constantly drain vis from the wand it's inserted on, in order to summon a ward around the caster, making ordinary projectiles pass through them harmlessly.<BR><BR>Ordinary projectiles include arrows, snowballs or potions. It seems the ward is not strong enough to displace stronger attacks, like fireballs or wither heads.
# -- LEVITATOR LOCOMOTIVE
ttresearch.name.LEVITATOR_LOCOMOTIVE=Levitational Locomotive
ttresearch.lore.LEVITATOR_LOCOMOTIVE=It moves to the left, it moves to the right.
ttresearch.page.LEVITATOR_LOCOMOTIVE.0=You created a new contraption to move things back and forth. Two relays placed in a straight line will project a force beam between them. A visual effect will be shown if particles are enabled.<BR><BR> Place a Levitator inside that projected beam. The Levitator will be moved back and forth inside that beam, carrying the block on top of it.
# -- ETHEREAL PLATFORM
ttresearch.name.PLATFORM=Ethereal Platform
ttresearch.lore.PLATFORM=Is it really there?
ttresearch.page.PLATFORM.0=You devised a block that is only solid for anyone standing on top of it. This block does not have a collision box for anyone who doesn't meet that criteria, or is sneaking.<BR><BR>You can also camouflage this block as any other by simply clicking on it.<BR><BR>You think you can use this with the Arcane Levitator for some interesting effects.
# KAMI RESEARCH
# -- DIMENSIONAL SHARDS
ttresearch.name.DIMENSION_SHARDS=Dimensional Shards
ttresearch.lore.DIMENSION_SHARDS=Rarities of the Otherworld
ttresearch.page.DIMENSION_SHARDS.0=Similarly to the overworld, the Nether and the End also have their specific shards, these are rarely held by either Zombie Pigmen living in the Nether or Endermen living in the End. They might be useful for something later on, although you're not quite sure how.<BR><BR><IMG>ttinkerer:textures/items/netherShard.png:0:0:255:255:0.0625</IMG><IMG>ttinkerer:textures/items/enderShard.png:0:0:255:255:0.0625</IMG>
# -- ICHOR
ttresearch.name.ICHOR=Ichor
ttresearch.lore.ICHOR=Blood of the Gods
ttresearch.page.ICHOR.0=Through extensive study in all subjects of thaumaturgy you have discovered a substance that is what you consider to be the next step in your endeavours.<BR><BR>This extremely powerful substance, which you call "Ichor" contains the raw awakened power of a nether star. You are sure you will be able to put it to use for countless devices in the future.
# -- ICHORCLOTH
ttresearch.name.ICHOR_CLOTH=Ichorcloth
ttresearch.lore.ICHOR_CLOTH=Hope you brought a strong needle
ttresearch.page.ICHOR_CLOTH.0=You found a way of infusing Magical Fabric with your latest discovery, Ichor. Funnily enough, this process does not require the typical infusion procedure, as the Ichor easily absorbs the diamond and blends with the fabric.<BR><BR>However, to do this, you require not only the best wand you ever designed to be fully charged, but you must also be wearing a full set of thaumaturge's robes, in order to convey enough energy for the creation.<BR><BR>You think it's time you start designing a new wand.
# -- ICHORIUM
ttresearch.name.ICHORIUM=Ichorium
ttresearch.lore.ICHORIUM=A metal harder than diamond
ttresearch.page.ICHORIUM.0=More endeavours with Ichor reveal its property to blend with most mundane materials. Most of the blends result in absolutely nothing, however, you have managed to blend it with diamonds and fabric in the past, and this time, with thaumium.<BR><BR>This metal is extremely strong and resilient, to a point where mundane materials could never get. You haven't found any uses for it yet, but you know it shouldn't take you too long.
# -- ICHORCLOTH STRAPPED SILVERWOOD WAND CORE
ttresearch.name.ROD_ICHORCLOTH=Ichor Woven Silverwood Wand Core
ttresearch.lore.ROD_ICHORCLOTH=That's a mouthful
ttresearch.page.ROD_ICHORCLOTH.0=You have done it. By infusing a silverwood wand core with Ichorcloth, you managed to create the ultimate wand core.<BR><BR>This core holds an insane amount of 1000 of each type of vis. This will definitely make crafting expensive components a bit less stressful. Now the question lies, where will you get all the vis for this?
# -- ICHORIUM WAND CAPS
ttresearch.name.CAP_ICHOR=Ichorium Wand Caps
ttresearch.lore.CAP_ICHOR=Somewhat like a Steam Sale
ttresearch.page.CAP_ICHOR.0=You have put Ichorium to its first ever use, by devising wand caps that give you a 30% discount on everything. Now you need to actually put this to any use and create a wand that can store more vis.
# -- ICHORCLOTH ARMOR
ttresearch.name.ICHORCLOTH_ARMOR=Ichorcloth Robes
ttresearch.lore.ICHORCLOTH_ARMOR=Unbeatable, unbreakable, unpossible
ttresearch.page.ICHORCLOTH_ARMOR.0=You have found how to weave Ichorcloth into clothing.<BR><BR>These new clothes are about as effective as mundane diamond armor, when it comes to protecting the wearer from damage. However, this cloth is completely unbreakable and will never sustain as much as a scratch.
# -- COWL OF THE ABYSSAL DEPTHS
ttresearch.name.ICHORCLOTH_HELM_GEM=Cowl of the Abyssal Depths
ttresearch.lore.ICHORCLOTH_HELM_GEM=Just friendly crustaceans
ttresearch.page.ICHORCLOTH_HELM_GEM.0=You found a way of upgrading the Ichorcloth Cowl into a more powerful form.<BR><BR>First and foremost, the cowl doubles as goggles of revealing.<BR>Second, the wearer is granted unlimited underwater breath as well as crystal clear underwater vision.<BR>Lastly, if one wearing this cowl finds themselves without a full belly, the effects of health restoration will still apply, as if that was the case. Pressing U will toggle this armors effects.
# -- ROBES OF THE STRATOSPHERE
ttresearch.name.ICHORCLOTH_CHEST_GEM=Robes of the Stratosphere
ttresearch.lore.ICHORCLOTH_CHEST_GEM=Guys can wear these too
ttresearch.page.ICHORCLOTH_CHEST_GEM.0=You found a way of upgrading the Ichorcloth Robes into a more powerful form.<BR><BR>Starting off, by simply wearing these robes, the wearer is blessed with the power of eternal flight (wings that don't burn after 5 minutes included), as well as having all fall damage negated.<BR>The robes also passively protect the wearer from any incoming simple projectiles, akin to the focus of Distortion. Pressing U will toggle this armors effects.
# -- LEGGINGS OF THE BURNING MANTLE
ttresearch.name.ICHORCLOTH_LEGS_GEM=Leggings of the Burning Mantle
ttresearch.lore.ICHORCLOTH_LEGS_GEM=A warm feeling
ttresearch.page.ICHORCLOTH_LEGS_GEM.0=You found a way of upgrading the Ichorcloth Leggings into a more powerful form.<BR><BR>These leggings are infused with the soul of fire.<BR>For one, they cast a light around the holder, brighter even than that of Hyperenergetic Nitor. This light also expands to where the wearer is looking, akin to a flashlight, and prevails given the creator's existence in a much extended range.<BR>Furthermore, these leggings not only provide fire resistance, but they convert any incoming fire damage into healing. Pressing U will toggle this armors effects.
ttresearch.page.ICHORCLOTH_LEGS_GEM.1=Case you find yourself wanting to be in the darkness for whatever reason, Shift-right clicking with these leggings will toggle on or off the light feature.
# -- BOOTS OF THE HORIZONTAL SHIELD
ttresearch.name.ICHORCLOTH_BOOTS_GEM=Boots of the Horizontal Shield
ttresearch.lore.ICHORCLOTH_BOOTS_GEM=Recommended by 9/10 Landstriders
ttresearch.page.ICHORCLOTH_BOOTS_GEM.0=You found a way of upgrading the Ichorcloth Boots into a more powerful form.<BR><BR>These boots allow for extremely smooth movement, akin to the Boots of the Traveller. The wearer's speed, jump height and jump reach all become magnified by wearing the boots, making movement a breeze. One can also walk on 1 high blocks as if they are slabs, this can be suppressed by sneaking.<BR>Wearing the boots also induces a constant Haste II effect, turns any dirt below them into grass and negates all fall damage. Pressing U will toggle this armors effects.
# -- FELINE AMULET
ttresearch.name.CAT_AMULET=Feline Amulet
ttresearch.lore.CAT_AMULET=Like black cats on a bad day
ttresearch.page.CAT_AMULET.0=It didn't take you long to come to the conclusion that you hated all those times a creeper snuck up on you.<BR><BR>To that end, using the knowledge you have that creepers run away from cats, you have devised an amulet that by simply being carried on you makes all creepers run in fear of your presence. Not only that, but they'll be petrified to the point of not gathering enough stoke to explode. Great. It must be worn in your amulet slot to take effect.
# -- ICHORIUM TOOLS
ttresearch.name.ICHOR_TOOLS=Ichorium Tools
ttresearch.lore.ICHOR_TOOLS=Pinacle of design
ttresearch.page.ICHOR_TOOLS.0=You discovered how to create tools out of Ichorium. These tools are extremely powerful, even more so than diamond, furthermore, they never break.<BR><BR>For the creation of these tools, mundane sticks aren't enough, you decided to use Silverwood rods in replacement.
# -- AWAKENED ICHORIUM PICKAXE
ttresearch.name.ICHOR_PICK_GEM=Awakened Ichorium Pickaxe
ttresearch.lore.ICHOR_PICK_GEM=Who needs a quarry?
ttresearch.page.ICHOR_PICK_GEM.0=You awakened the real potential of an Ichorium Pickaxe. This pickaxe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken. The area is offset, to allow for easy mining<BR><BR>On Line Mode (Blue)
ttresearch.page.ICHOR_PICK_GEM.1=It'll break a 10 block long line starting on the original block. It can also break bedrock, taking you deeper into the the heart of the earth. You believe digging there might prove to be more fruitful.
# -- AWAKENED ICHORIUM SHOVEL
ttresearch.name.ICHOR_SHOVEL_GEM=Awakened Ichorium Shovel
ttresearch.lore.ICHOR_SHOVEL_GEM=Gravel no more!
ttresearch.page.ICHOR_SHOVEL_GEM.0=You awakened the real potential of an Ichorium Shovel. This shovel contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Column Mode (Blue) it'll break a column of the same type of block as the one originally broken, 8 blocks above and below.
# -- AWAKENED ICHORIUM AXE
ttresearch.name.ICHOR_AXE_GEM=Awakened Ichorium Axe
ttresearch.lore.ICHOR_AXE_GEM=A real nice feller
ttresearch.page.ICHOR_AXE_GEM.0=You awakened the real potential of an Ichorium Axe. This axe contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Block Mode (Green) it'll break blocks normally.<BR><BR>On Square Mode (Red) it'll break a 5x5 area around the original block broken.<BR><BR>On Tree Mode (Blue) it'll break entire trees by simply cutting down one of their blocks.<BR><BR>This axe is also extremely proficient at cutting plant life.
# -- AWAKENED ICHORIUM SWORD
ttresearch.name.ICHOR_SWORD_GEM=Awakened Ichorium Sword
ttresearch.lore.ICHOR_SWORD_GEM=An elegant weapon from a more civilised age
ttresearch.page.ICHOR_SWORD_GEM.0=You awakened the real potential of an Ichorium Sword. This sword contains all the traits from the regular one, however, by shift right clicking on it, you can change what mode it's on.<BR><BR>On Single Mode (Green) it'll attack mobs normally.<BR><BR>On Area Mode (Red) it'll attack all mobs of the same type in a 3 block radius of the attacked one.<BR><BR>On Soul Mode (Blue) it'll deal less damage than normally, but every hit will bless the attacker with a Soul Heart.<BR>[continued]
ttresearch.page.ICHOR_SWORD_GEM.1=Soul Hearts are hearts that can only be used once. They show up as metallic hearts below your food bar, when existent. They block damage their wielder would take, but disappear in the process.
# -- BOTTOMLESS POUCH
ttresearch.name.ICHOR_POUCH=Bottomless Pouch
ttresearch.lore.ICHOR_POUCH=Try not to tear it
ttresearch.page.ICHOR_POUCH.0=By infusing a Focus Pouch with items such as the Portable Hole focus, you managed to allow it to not only store more than Foci, but also to have a very extensive storage space.<BR><BR>This pouch can not only carry more than four chests, but it also doubles as a standard Focus Pouch, allowing any foci within it to be inserted in a wand like normally. You can kiss your inventory problems goodbye.
# -- BLACK HOLE RING
ttresearch.name.BLOCK_TALISMAN=Black Hole Ring
ttresearch.lore.BLOCK_TALISMAN=More pascal than your mind can take
ttresearch.page.BLOCK_TALISMAN.0=This ring can be set to condense any block, by right clicking with it in world in the type of block you want to have it be set to, when enabled via right click will absorb any excess (over 1 stack) of that block in your inventory, and make sure at least one stack stays there. The contents can be stored in any inventory by right clicking it, or placed in world as if they were normal blocks.<BR><BR>It can store over 2 billion of the same block. Guess cobblestone clogging the space isn't an issue. If the ring is empty, it can be shift right clicked into another block to change its binding.
# -- WORLDSHAPER'S LOOKING GLASS
ttresearch.name.PLACEMENT_MIRROR=Worldshaper's Looking Glass
ttresearch.lore.PLACEMENT_MIRROR=Cosmic constructor
ttresearch.page.PLACEMENT_MIRROR.0=Through studying the world, you constructed a glass that allows you place a large array of blocks in the world using the power of your mind.<BR><BR>To set a block to place, one would shift-right click this glass in that block. Shift-right clicking the item in the air changes the amount of blocks it'll place.<BR><BR>When placing blocks in the world, a phantom visualization of how the blocks will appear is shown. On right click, the blocks will be consumed and placed, either from the inventory, or any Black Hole Rings that contain the required block.
# -- WAND FOCUS: SHADOWBEAM
ttresearch.name.FOCUS_SHADOWBEAM=Wand Focus: Shadowbeam
ttresearch.lore.FOCUS_SHADOWBEAM=Watch the recoil
ttresearch.page.FOCUS_SHADOWBEAM.0=You created a focus that shoots a beam of energy, damaging anything in its path while it's being fired.<BR><BR>The beam has a decent range and will reflect off any blocks it hits as if they were mirrors.
# -- WAND FOCUS: EXPERIENCE DRAIN
ttresearch.name.FOCUS_XP_DRAIN=Wand Focus: Experience Drain
ttresearch.lore.FOCUS_XP_DRAIN=Environmentally friendly Vis
ttresearch.page.FOCUS_XP_DRAIN.0=After creating a wand that can have an insane amount of vis, you got to the conclusion that you need an alternate source of vis.<BR><BR>To that end, you created a focus that draws from your Experience pool, turning it into vis at a fast, but not very efficient rate.
# -- PROTOCLAY
ttresearch.name.PROTOCLAY=Protoclay
ttresearch.lore.PROTOCLAY=Stolen from the Creation
ttresearch.page.PROTOCLAY.0=You grew tired of having to constantly swap your tools.<BR><BR>This mixture will, by melding with the Ichorium, switch any Awakened Ichorium tools being held by the one used for the block being pointed at, case one tries to break it with the wrong tool.<BR><BR>As an example, trying to break a dirt block with an Awakened Ichorium Pickaxe while a Shovel is present elsewhere in the inventory will swap the two, and allow for fast disposal of the dirt block.
# -- CELESTIAL GATEWAY
ttresearch.name.WARP_GATE=Celestial Gateway
ttresearch.lore.WARP_GATE=Nexus of destinations
ttresearch.page.WARP_GATE.0=You devised a complex mechanism that allows to displace your own position in the world. This block, when containing Celestial Pearls (see next page), will allow for teleportation to various spots in the world.<BR><BR>A grand total of 10 spots can be set. You can prevent other Gateways from connecting to this one by toggling it in the block's GUI (accessible by right click).<BR><BR>To acccess the list of possible destinations, sneak above the block.
ttresearch.page.WARP_GATE.1=In order for locations to be set in the Gateway, they must be marked with Celestial Pearls. These items can be shift-right clicked into a Celestial Gateway to mark its location (note, shift-right click on air to clear the location).<BR><BR>Placing the pearls inside a Celestial Gateway opens access to teleport to the one it's bound to. This teleport is one way, and two pearls must be used for a 2 way transport.<BR><BR>Naming these pearls with use of an Anvil will make the names appear in the Gateway's GUI, for easy labeling.
# -- WAND FOCUS: RECALL
ttresearch.name.FOCUS_RECALL=Wand Focus: Celestial Recall
ttresearch.lore.FOCUS_RECALL=Home is where the Hearthstone is
ttresearch.page.FOCUS_RECALL.0=While using Celestial Gateways for teleportation is all well and good, you decided to take it a step further and create a focus that allows you to do just that, but from anywhere.<BR><BR>This focus, in the presence of a properly bound Celestial Pearl in the caster's hotbar, will, after a short cast time, teleport the caster to that position, just as if they had used a Celestial Gateway. Of course, this comes at a vis cost.
# -- FIRE
ttresearch.name.FIRE_IGNIS=Elemental Fire: Ignis
ttresearch.lore.FIRE_IGNIS=Fire infused with.....more fire!
ttresearch.page.FIRE_IGNIS.0=You have managed to enhance the destructive powers of hyperenergetic nitor. By letting this fire loose on the surface of the world, you can transmute blocks into their equivalent forms in the nether.
ttresearch.name.FIRE_AQUA=Elemental Fire: Aqua
ttresearch.lore.FIRE_AQUA=Water plus Fire. This should end well.
ttresearch.page.FIRE_AQUA.0=You have managed to totally invert the destructive power of fire. This fire, when let loose in the nether, will turn it into your own personal winter wonderland.
ttresearch.name.FIRE_AER=Elemental Fire: Aer
ttresearch.lore.FIRE_AER=Suspension of disbelief is a useful skill
ttresearch.page.FIRE_AER.0=Everyone likes desserts, right? Well, this fire, when let loose on the world, turns everything into a desert. That is almost like a dessert. Good enough?
ttresearch.name.FIRE_TERRA=Elemental Fire: Terra
ttresearch.lore.FIRE_TERRA=Enough dirt to ... do whatever one does with dirt
ttresearch.page.FIRE_TERRA.0=This fire will turn a wide variety of blocks into dirt. Just about the least useful thing ever. Seriously. This is just about the least useful item ever.
ttresearch.name.FIRE_ORDO=Elemental Fire: Ordo
ttresearch.lore.FIRE_ORDO=The fire of order
ttresearch.page.FIRE_ORDO.0=This fire of order is currently being reworked and does nothing.
ttresearch.name.FIRE_PERDITIO=Elemental Fire: Perditio
ttresearch.lore.FIRE_PERDITIO=Cleanup time
ttresearch.page.FIRE_PERDITIO.0=This fire acts like an antidote of sorts. If your elemental fires have gotten out of your control, you can set loose this specially designed flame. It will rip the magic out of elemental fire, returning it to a mundane form.
ttresearch.name.INFUSED_POTIONS=Infused Crops
ttresearch.lore.INFUSED_POTIONS=Who said bees? No one said bees.
ttresearch.page.INFUSED_POTIONS.0=You are able to create a new form of plant by infusing mundane seeds with magical shards. These seeds can create a wide variety of items. Each aspect can create a different type of item.
ttresearch.page.INFUSED_POTIONS.1=You can only craft primal seeds, all others must be bred. When a fully-grown crop is harvested, it will deposit magical residue into the soil. If a crop is grown in soil containing high magical residue of an appropriate aspect, the two aspects will combine to form a seed of a different aspect.
ttresearch.page.INFUSED_POTIONS.2=Aspect Tendencies can also be bred into crops to increase certain traits. Terra will increase the magical residue left on the soil. Ignis will aid in the creation of new aspects. Ordo will increase the bounty from a plant. Perditio will increase the seeds dropped. Aer will allow a plant to receive other types of tendencies easier. A single plant can only have a maximum of 50 aspect tendencies.
ttresearch.page.INFUSED_POTIONS.3=There are two ways to give crops primal tendencies. Crops will occasionally absorb primal tendencies if planted next to plants of the appropriate aspect. However, plants can't receive more than 5 points in a single aspect in this manner.
ttresearch.page.INFUSED_POTIONS.4=Crops will also drain tendencies from nearby crops. A crop will drain points from an adjacent crop with an equal or greater number of points.
ttresearch.page.INFUSED_POTIONS.5=Some plants will create special grain, which can be made into potions. <BR> Earth infused potions summons barriers between mobs that attack you. <BR> Fire infused potions trap your enemies in a sphere of fire. <BR> Air infused potions send your enemies up in the air. <BR> Water infused potions chill surrounding lava.
# -- WAILA
ttwaila.nothing=Nothing
ttwaila.currentTool=Current Tool: %s
ttwaila.leftClick=Left Click
ttwaila.rightClick=Right Click
ttwaila.redstone=Redstone Activated
ttwaila.autonomous=Autonomous
ttwaila.connected=Connected to: %s
ttwaila.repairing=Repairing: %s
ttwaila.finishedRepairing=Finished repairing: %s
ttwaila.allowIncoming=Allows incoming teleports
ttwaila.disallowIncoming=Doesn't allow incoming teleports
ttwaila.pushingMode=Mode: Pushing
ttwaila.pullingMode=Mode: Pulling
ttwaila.pushing=Pushing
ttwaila.pulling=Pulling
ttwaila.pullingAdult=Pulling: Adults
ttwaila.pullingChild=Pulling: Children
ttwaila.pushingAdult=Pushing: Adults
ttwaila.pushingChild=Pushing: Children
ttwaila.pullingAdultType=Pulling: Adult %s
ttwaila.pullingChildType=Pulling: Child %s
ttwaila.pushingAdultType=Pushing: Adult %s
ttwaila.pushingChildType=Pushing: Child %s

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# MISC
itemGroup.ThaumicTinkerer=神秘工匠
ttmisc.connector.set=位置已设置!
ttmisc.keyCategory=神秘工匠
ttmisc.connector.complete=已绑定!
ttmisc.connector.notinterf=并非矢量变换接口
ttmisc.connector.interffail=不能将矢量变换接口绑定到矢量变换接口上去
ttmisc.connector.dislfail=无法将矢量变换接口绑定到另一个上去.
ttmisc.connector.notpresent=该矢量变换接口已经不存在了
ttmisc.connector.toofar=原来的矢量变换接口太远了
ttmisc.golemconnector.set=链接已设定!
ttmisc.golemconnector.complete=绑定已完成!
ttmisc.golemconnector.notinterf=链接器未与傀儡链接方块绑定.
ttmisc.golemconnector.notpresent=傀儡链接方块当前损坏.
ttmisc.leftClick=左击
ttmisc.rightClick=右击
ttmisc.redstoneControl=红石控制
ttmisc.animationTablet.notRotatable=你不能旋转已激活的祭坛.
ttmisc.bloodSword.activateEssentiaHarvest=开启灵魂之核掉落
ttmisc.bloodSword.deactivateEssentiaHarvest=关闭灵魂之核掉落
ttmisc.focusDislocation.tooltip=当前转移目标:%s
ttmisc.focusDislocation.tooltipExtra=额外内容
ttmisc.inactive=未激活
ttmisc.active=已激活
ttmisc.soulMould.nonAssigned=无模板
ttmisc.soulMould.pattern=当前模板: %s
ttmisc.all=全部
ttmisc.none=无
ttmisc.child=幼体
ttmisc.adult=成年
ttmisc.baseCost=基础耗费
ttmisc.clickToRemove=点击以移除
ttmisc.startEnchant=开始附魔
ttmisc.full=§c已满
ttmisc.notAbsorbing=§c关闭吸引模式
ttmisc.absorbing=§a开启吸引模式
ttmisc.shareTome.write=研究已写入!
ttmisc.shareTome.notOnline=拥有这项研究的玩家当前不在线.
ttmisc.shareTomb.offlineshare=离线分享
ttmisc.shareTome.sync=已获得研究.
ttmisc.shareTome.noAssign=未分配
ttmisc.shareTome.playerName=绑定到%s的研究上.
ttmisc.toggleArmor=切换激活护甲
# KAMI MISC
ttmisc.mode.pick.0=方块模式
ttmisc.mode.pick.1=正方模式
ttmisc.mode.pick.2=线型模式
ttmisc.mode.shovel.0=方块模式
ttmisc.mode.shovel.1=正方模式
ttmisc.mode.shovel.2=柱型模式
ttmisc.mode.axe.0=方块模式
ttmisc.mode.axe.1=正方模式
ttmisc.mode.axe.2=伐木模式
ttmisc.mode.sword.0=单杀模式
ttmisc.mode.sword.1=区域模式
ttmisc.mode.sword.2=狩魂模式
ttmisc.experience=经验
ttmisc.light0=开启照明
ttmisc.light1=关闭照明
ttmisc.awakenedArmor0=护甲觉醒
ttmisc.awakenedArmor1=护甲休眠
ttmisc.disableAllArmor=神道护甲觉醒
ttmisc.enableAllArmor=神道护甲休眠
ttmisc.differentDim=异次元
ttmisc.distance=距离
ttmisc.lockedGate=允许传入
ttmisc.destination=未命名目的地
ttmisc.entrancePoint=进入点
ttmisc.numberKeys=使用数字键快速在不同目的地间跳转.
ttmisc.spaceToReset=按下空格回到进入点.
ttmisc.destinationInd=(目的地:%s)
ttmisc.clickToTeleport=按下shift左击来传送
ttmisc.destinations=目的地:
ttmisc.noDest=目的地处无仙域之门.
ttmisc.noTeleport=目的地处的仙域之门不接受传入.
# ITEM NAMES
item.darkQuartzItem.name=烟黑石英
item.connector.name=矢量变换绑定器
item.gaseousLightItem.name=光明气瓶
item.gaseousShadowItem.name=暗影气瓶
item.gasRemover.name=烟雾驱散器
item.spellCloth.name=祛魔之布
item.focusFlight.name=法杖核心:升腾
item.focusDislocation.name=法杖核心:转移
item.cleansingTalisman.name=防身护身符
item.brightNitor.name=超能闪耀之光
item.focusTelekinesis.name=法杖核心:念力
item.soulMould.name=灵魂模具
item.xpTalisman.name=汇魔护身符
item.focusSmelt.name=法杖核心:伊夫利特之辉
item.focusHeal.name=法杖核心:愈合
item.focusEnderChest.name=法杖核心: 末影裂痕
item.bloodSword.name=咒灵之剑
item.revealingHelm.name=揭示之头盔
item.infusedInkwell.name=注魔笔与墨(NYI)
item.focusDeflect.name=法杖核心:扭曲
item.shareBook.name=知识共享之书
item.mobAspect.name=灵魂源质
item.mobAspect.condensed.name=稠密灵魂源质
item.mobAspect.infused.name=注魔灵魂源质
item.infusedSeeds.name=蕴魔种子
item.infusedPotion.Aer.name=风元药水
item.infusedPotion.Ignis.name=火元药水
item.infusedPotion.Terra.name=地元药水
item.infusedPotion.Aqua.name=水元药水
item.infusedGrain.name=蕴魔谷物
# KAMI ITEM NAMES
item.kamiResource.name=神道资源
item.ichor.name=灵液
item.ichorCloth.name=灵布
item.ichorium.name=灵宝
item.ichorNugget.name=灵宝粒
item.ichorCap.name=灵宝杖端
item.ichorclothRod.name=灵布包层银树杖柄
item.netherShard.name=下界碎片
item.enderShard.name=末影碎片
item.ichorclothHelm.name=灵布头巾
item.ichorclothChest.name=灵布法袍
item.ichorclothLegs.name=灵布护腿
item.ichorclothBoots.name=灵布靴子
item.ichorclothHelmGem.name=无尽深渊之帽
item.ichorclothChestGem.name=云霄塔之法袍
item.ichorclothLegsGem.name=熔岩地幔之护腿
item.ichorclothBootsGem.name=地平线盾牌之靴
item.catAmulet.name=猫神护身符
item.ichorPick.name=灵宝镐
item.ichorShovel.name=灵宝铲
item.ichorAxe.name=灵宝斧
item.ichorSword.name=灵宝剑
item.ichorPickGem.name=觉醒灵宝镐
item.ichorShovelGem.name=觉醒灵宝铲
item.ichorAxeGem.name=觉醒灵宝斧
item.ichorSwordGem.name=觉醒灵宝剑
item.ichorPouch.name=无底袋
item.blockTalisman.name=黑洞指环
item.placementMirror.name=世界塑造者的观察镜
item.focusShadowbeam.name=法杖核心:阴影之束
item.focusXPDrain.name=法杖核心:经验抽取
item.protoclay.name=息壤
item.skyPearl.name=仙域珍珠
item.focusRecall.name=法杖核心:仙域召唤
# BLOCK NAMES
tile.darkQuartz.name=烟黑石英块
tile.darkQuartzChiseled.name=雕琢烟黑石英块
tile.darkQuartzPillar.name=柱状烟黑石英块
tile.darkQuartzSlab.name=烟黑石英台阶
tile.forcefield.name=力场
tile.travelSlab.name=旅行者台阶
tile.travelSlabFull.name=旅行者铺路石
tile.travelStairs.name=旅行者楼梯
tile.wardSlab.name=守卫者台阶
tile.infusedFarmland.name=蕴魔耕地
# Fire
tile.fireWater.name=坎水之焰
tile.fireOrder.name=秩序之焰
tile.fireChaos.name=混沌之焰
tile.fireFire.name=离火之焰
tile.fireEarth.name=坤地之焰
tile.fireAir.name=巽风之焰
tile.darkQuartzSlabFull.name=烟黑石英台阶
tile.darkQuartzStairs.name=烟黑石英楼梯
tile.interface.name=矢量变换接口
tile.animationTablet.name=活化工具台
tile.magnet.name=奥术念力磁铁
tile.mobMagnet.name=奥术生物磁铁
tile.enchanter.name=渗透附魔台
tile.funnel.name=源质漏斗
tile.dislocator.name=矢量转位仪
tile.repairer.name=奥法修复台
tile.aspectAnalyzer.name=源质分析仪
tile.platform.name=仙域平台
tile.spawner.name=死灵祭坛
tile.bedrockPortal.name=基岩传送门
tile.Levitational Locomotive.name=悬浮平台
tile.Levitational Locomotive Relay.name=悬浮平台中继
tile.golemConnector.name=傀儡连接器
tile.remotePlacer.name=远程放置器
# KAMI BLOCK NAMES
tile.warpGate.name=仙域之门
# ENCHANTMENT NAMES
enchantment.ttinkerer:ascentBoost=腾迅
enchantment.ttinkerer:slowFall=落雪
enchantment.ttinkerer:autoSmelt=燃烧之触
enchantment.ttinkerer:desintegrate=解离
enchantment.ttinkerer:quickDraw=即时备战
enchantment.ttinkerer:vampirism=吸血
enchantment.ttinkerer:dispersedStrike=群战
enchantment.ttinkerer:focusedStrike=单杀
enchantment.ttinkerer:tunnel=隧道
enchantment.ttinkerer:finalStrike=致命一击
enchantment.ttinkerer:pounce=猫爪
enchantment.ttinkerer:shatter=碎裂
enchantment.ttinkerer:shockwave=震荡波
enchantment.ttinkerer:valiance=英勇
# WAND COMPONENTS
item.Wand.ICHOR.cap=灵宝杖端
item.Wand.ICHORCLOTH.rod=灵布包层银树杖柄
# RESEARCH
ttresearch.prefix=[TT]
ttresearch.prefix.kami=[TT神道]
tc.research_category.TT_ENCHANTING=[TT]附魔
tc.research_category.TT_CATEGORY=神秘工匠
# -- COMPUTERCRAFT PERIPHERALS
ttresearch.name.PERIPHERALS=电脑外设
ttresearch.lore.PERIPHERALS=当科学遇见魔法
ttresearch.page.PERIPHERALS.0=神秘工匠让其添加的某些方块以及神秘时代添加的一些方块可以作为电脑外设(ComputerCraft的外设)使用.<BR><BR>为方便起见,使用这些外设的文档放置在网上以供查询.按下回车可以访问对应的页面.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
ttcomputer.dissipator=耗散中
# -- ASPECT ANALYZER
ttresearch.name.ASPECT_ANALYZER=源质分析仪
ttresearch.lore.ASPECT_ANALYZER=电脑扫描
ttresearch.page.ASPECT_ANALYZER.0=你制造出一台可以使用电脑来扫描出物品蕴含何种源质的设备.<BR><BR>这台设备类似一个包含物品栏的普通容器,但任何放入其内的物品都可以使用电脑扫描.访问电脑外设文档条目以获取更多信息.
# -- SMOKEY QUARTZ
ttresearch.name.DARK_QUARTZ=烟黑石英
ttresearch.lore.DARK_QUARTZ=暗影之日
ttresearch.page.DARK_QUARTZ.0=烟黑石英肖似普通的石英,但性状相反.石英为材料的方块都能用烟黑石英做,但是看起来是黑色的.<BR><BR>烟黑使用可以用煤炭或者木炭以及普通下界石英制成.
# -- TOME OF KNOWLEDGE SHARING
ttresearch.name.SHARE_TOME=知识分享之书
ttresearch.lore.SHARE_TOME=金鱼的日记
ttresearch.page.SHARE_TOME.0=假如有朝一日,你碰巧想要将你的知识分享给这世界上其他的人,那么这本书将正合你用.<BR><BR>右击本书,当你在线时将它交给其他人阅读,他们便能学会迄今为止你所研究出的一切知识.<BR><BR>(注意: 如若右侧未曾显示合成表,则说明当前合成方法禁用,此时该物品仅在创造模式下有效.)
# -- TRANSVECTOR INTERFACE
ttresearch.name.INTERFACE=矢量变换接口
ttresearch.lore.INTERFACE=并不属于妮悠
ttresearch.page.INTERFACE.0=“事实就是,1个方块只有6个面…”——Direwolf20如是说.<BR><BR>神秘等于化不可能为可能!你最新制作的这台设备能够与附近的方块绑定,之后它的面会变成你选中的方块的面的样子,并且你能够用这个面与选中的方块互动.它能够作为能量(BuildCraft(建筑)与IC2(工业)的能量)输入接口以及物品,源质,流体的输入输出接口.<BR>[continued]
ttresearch.page.INTERFACE.1=为了将接口与其他方块绑定,你需要制作一个被称作矢量变换接口绑定器的特殊工具.<BR><BR>右击目标方块之后右击接口就能完成绑定操作.(注意:建筑模组的管道需要在绑定后拆掉再装才能有效)
ttresearch.page.INTERFACE.2=也可以手持另一个方块右击将其伪装成那个方块.要移除伪装,只需要再次用空手右击即可.
# -- GOLEM CONNECTOR
ttresearch.name.GOLEM_CONNECTOR=傀儡连接器
ttresearch.lore.GOLEM_CONNECTOR=老实说,无关傀儡心灵控制!
ttresearch.page.GOLEM_CONNECTOR.0=运动,工具,以及一点点秩序源质能够做些什么呢?经过你的一番研究,你发现你能够利用它们让傀儡变得更加驯服一点!你研究出一种方块,当连接电脑以后,它将能够读出附近傀儡的意识,并“说服”傀儡们按照电脑的命令行事.
ttresearch.page.GOLEM_CONNECTOR.1=为了让连接器绑定傀儡,你需要制造一种特殊的工具.你称其为矢量变换绑定器.<BR><BR>手持该工具右击连接器,跟着按住shift右击目标傀儡,两者就会相互绑定,能够进行接下来的操作.傀儡受到控制的范围相当远,足有三十格!
ttresearch.page.GOLEM_CONNECTOR.2=如拿着其他方块右击连接器,则会将它伪装成所持方块的样子.空手再次右击就能移除伪装.
ttresearch.page.GOLEM_CONNECTOR.3=<BR><BR>以方便故,该方块所涉及之电脑模组操作函数皆列诸外置网页.按下回车即可带你进入相关页面.<BR><BR>不幸的是,某些操作系统下超链接功能可能失效.若是,则请在浏览器中键入"vazkii.us/tt/docs.php"来进行访问相关页面.
# Note: For people who localize the mod. If you have custom documentation, feel free to include in your PR a
# link to it and the short URL (see above) you want for it on my website and I'll add it.
ttresearch.webpage.peripherals=https://github.com/Vazkii/ThaumicTinkerer/wiki/Peripheral-Documentation
# -- GASEOUS ILLUMINAE
ttresearch.name.GASEOUS_LIGHT=光明安瓿
ttresearch.lore.GASEOUS_LIGHT=视线外的光明
ttresearch.page.GASEOUS_LIGHT.0=对纷繁难懂的光的研究让你能够通过向安瓿里灌注光明源质来制作一种看不见的光源.<BR><BR>手持安瓿右击能将其内的发光气体释放出来,它会迅速弥漫,照亮四周.
# -- GASEOUS TENEBRAE
ttresearch.name.GASEOUS_SHADOW=暗影安瓿
ttresearch.lore.GASEOUS_SHADOW=不可见的世界
ttresearch.page.GASEOUS_SHADOW.0=对纷繁难懂的影的研究让你能够通过向安瓿里灌注黑暗源质来制作一种能够被释放的暗影.<BR><BR>手持安瓿右击能将其内的暗影气体释放出来,它会迅速弥漫,让四周陷入黑暗.
# -- FUME DISSIPATOR
ttresearch.name.GAS_REMOVER=烟雾驱散器
ttresearch.lore.GAS_REMOVER=高须龙儿的好帮手
ttresearch.page.GAS_REMOVER.0=在制作出光明气瓶和暗影气瓶后,你发现如何驱散这些气体成了麻烦.于是你发明了这件工具,手持它,按住shift加右键便可以驱散附近所有气体.
# -- SPELLBINDING CLOTH
ttresearch.name.SPELL_CLOTH=祛魔之布
ttresearch.lore.SPELL_CLOTH=悲伤的掌心神秘使
ttresearch.page.SPELL_CLOTH.0=通过在一块附魔的织物上融合原始的魔力,你制作了一块能够在合成台中擦除物品附魔的神奇之布.
# -- DYNAMISM TABLET
ttresearch.name.ANIMATION_TABLET=活化工具台
ttresearch.lore.ANIMATION_TABLET=我已78级…
ttresearch.page.ANIMATION_TABLET.0=你决定进一步研究傀儡活化核心,这便是研究的成果.<BR><BR>这个工具台能够使用神秘的能量驱动其内的物品,它能够根据设置模拟玩家使用其内物品左击或者右击.其设置界面下方的按钮还能设置其工作模式是持续有效还是接受红石脉冲时起效.<BR><BR>任何玩家可以持有的物品,包括方块均可放入活化工具台.正如你想的那样,活化工具台使用工具挖掘时效率只取决于工具本身,就像一名玩家在使用这个工具一样.
# -- WAND FOCUS: UPRISING
ttresearch.name.FOCUS_FLIGHT=法杖核心:升腾
ttresearch.lore.FOCUS_FLIGHT=这难道就是精灵国度使用的技术?
ttresearch.page.FOCUS_FLIGHT.0=研究风雷剑过程中积累的丰富知识让你能够制作这种新型的法杖核心,安装它的法杖将能够以视线方向推进持有者.<BR><BR>当使用该法杖核心飞行时,将不会计算重力势能积累,且会重置玩家可能受到的掉落伤害.
# -- WAND FOCUS: DISLOCATION
ttresearch.name.FOCUS_DISLOCATION=法杖核心:转移
ttresearch.lore.FOCUS_DISLOCATION=在头脑中构筑堡垒因此它从不会崩塌.
ttresearch.page.FOCUS_DISLOCATION.0=基于等价交换核心.你制作了这种新型的法杖核心.相比前者,新的法杖核心不但能够存储被施法对象的信息,还能存储被施法对象本身,并允许你将其放置到任意地方.<BR><BR>想要转移一个方块,需要先手持法杖右击它.然后再右击其他某处.这个法杖核心允许你转移近乎任意方块,包括箱子和刷怪笼.
ttresearch.page.FOCUS_DISLOCATION.1=只在拾起方块时才会消耗Vis.放置时并无消耗.<BR><BR>由于转移需要消耗一定的能量,类似箱子和熔炉这样带有方块附加值的方块的消耗将是平常的5倍.刷怪笼的消耗则高达20倍.
# -- TALISMAN OF REMEDIUM
ttresearch.name.CLEANSING_TALISMAN=防身护身符
ttresearch.lore.CLEANSING_TALISMAN=妙寿安的礼物
ttresearch.page.CLEANSING_TALISMAN.0=在研究生命以及肉体时,你发现可以利用魔力转移来自外界的伤害效果.这个护身符将为持有者抵挡大多数类型的伤害,但这会消耗它的耐久.<BR><BR>使用shift加右键来选择是否开启护身符的效果.理所当然的,只有装备在护身符栏并开启时才起效.
# -- HYPERENERGETIC NITOR
ttresearch.name.BRIGHT_NITOR=超能闪耀之光
ttresearch.lore.BRIGHT_NITOR=昏暗的天色,给我亮起来吧!
ttresearch.page.BRIGHT_NITOR.0=你试图创造一种新型的蕴含Potentia源质以及Lux源质的闪耀之光,即使被玩家拿在手里也能通过活化永恒之焰来照亮四周.<BR><BR>被它释放出来的光亮将会照亮持有者身后邻近之处,由于其热量,在下界时看似留下一道长长的尾迹.
# -- WAND FOCUS: TELEKINESIS
ttresearch.name.FOCUS_TELEKINESIS=法杖核心:念力
ttresearch.lore.FOCUS_TELEKINESIS=永远摆脱重力的束缚
ttresearch.page.FOCUS_TELEKINESIS.0=你制作了一种法杖核心能够使用念力驱动躺在地板上的物品.该核心能够移开附近你指向的任意物品.当同时按住潜行,效果则为拉近物品.
# -- KINETIC ATTRACTION
ttresearch.name.MAGNETS=奥术磁铁
ttresearch.lore.MAGNETS=啥原理呢?
ttresearch.page.MAGNETS.0=在研究念力核心时,你试图将相关知识应用到能够向磁铁那样吸引物品或者生物的新设备上.于是你发明了这两台新设备.<BR><BR>它们都具有两种状态:北极(红色)模式和南极(蓝色)模式.红色模式推开物品或者生物;蓝色模式吸引物品或者生物.
ttresearch.page.MAGNETS.1=你设计了两种新设备:奥术念力磁铁以及奥术生物磁铁、它们分布针对物品或者生物有效.<BR><BR>奥术生物磁铁支持一些更加复杂的机制,你可以手持铸造法杖右键打打开一个设置过滤的界面,可以选择特定生物,如果可能还能设置该生物是否成年.设备使用的模板可以使用灵魂模具右键生物得到.
# -- OSMOTIC ENCHANTER
ttresearch.name.ENCHANTER=渗透附魔台
ttresearch.lore.ENCHANTER=幸运大挑选
ttresearch.page.ENCHANTER.0=你开始厌倦辛勤付出却换来一个糟糕的附魔.于是你制造了一种新型的附魔台,允许你挑选在工具上附魔确定的属性.<BR><BR>这种新型装置工作时需要法杖,每一种附魔类型都需求法杖提供特定的灵气组合.附魔的成本与附魔等级以指数方式上涨.<BR><BR>这个附魔台同样遵循一般附魔法则,比如,精准采集与时运不得同时附魔同一物品.
ttresearch.page.ENCHANTER.1=当你选择了需要的附魔类型,点击界面上红色按钮便可以开始附魔.在附魔过程中,你不能取走被附魔的物品,也不能改变你之前选择的附魔类型.<BR><BR>附魔台会从法杖中汲取魔力,知道附魔完成.为了让附魔台的魔法仪式能够顺利完成,需要在附近立起6个4个方块的柱子,这些柱子需要和附魔台在同一水平线上.<BR><BR>[continued]
ttresearch.page.ENCHANTER.2=这些柱子用2~12个黑曜石图腾方块堆垒而成,上方放置着闪耀之光.附魔台将会从这些柱子中汲取咒波能量,从法杖中汲取Vis,集合这两种力量最终完成附魔.
# -- TALISMAN OF WITHHOLD
ttresearch.name.XP_TALISMAN=汇魔护身符
ttresearch.lore.XP_TALISMAN=多快好省
ttresearch.page.XP_TALISMAN.0=僵尸之脑利用得当便能用于储存经验.你制作的这种护身符虽非完美,但也具有类似功能.<BR><BR>手持护身符按住潜行按键右击可以激活或者关闭护身符:激活的护身符会吸收附近的经验.当携带有空的玻璃瓶的时候,右击护身符,可以释放出经验来填满玻璃瓶得到附魔瓶.装备在项链栏才有效.
# -- ESSENTIA FUNNEL
ttresearch.name.FUNNEL=源质漏斗
ttresearch.lore.FUNNEL=纵已转移
ttresearch.page.FUNNEL.0=你对用安瓿来倒腾罐子里的源质烦透了,因此你最终制造出一种新设备,能够将罐子里的源质转移到其他罐子中.<BR><BR>将此方块置于漏斗上方,用含有源质的罐子右击,如果漏斗对接的是一个空罐子或者装有相同源质的未满罐子,那么你手持罐子中的源质会向其转移.
# -- ENCHANTMENT: ASCENT BOOST
ttresearch.name.TTENCH_ASCENT_BOOST=附魔:腾迅
ttresearch.lore.TTENCH_ASCENT_BOOST=高过玛利亚之墙
ttresearch.page.TTENCH_ASCENT_BOOST.0=你研究出一种能够赋予你卓越弹跳能力的附魔.<BR><BR>这种附魔能够被施加在腿部装备上,穿戴该装备后你就能够比一般情况跳得高得多了.
# -- ENCHANTMENT: SLOW FALL
ttresearch.name.TTENCH_SLOW_FALL=附魔:落雪
ttresearch.lore.TTENCH_SLOW_FALL=M.A.G.E.
ttresearch.page.TTENCH_SLOW_FALL.0=你研究出一种让自己可以像雪花那样缓落的附魔.<BR><BR>这种附魔能够被施加在靴子上,穿戴后,在下落的时候按住shift就能缓慢掉落,如果不在乎掉落伤害,则可以不主动激活该功能.
# -- ENCHANTMENT: FLAMING TOUCH
ttresearch.name.TTENCH_AUTO_SMELT=附魔:燃烧之触
ttresearch.lore.TTENCH_AUTO_SMELT=烈火神焰!
ttresearch.page.TTENCH_AUTO_SMELT.0=你研究出一种凭空召唤火焰的附魔.<BR><BR>工具被施加该附魔后,能够通过火焰的力量软化木材结果从而轻易采伐任何木质品,且不会将其摧毁.然后,附魔后的工具将难以采集其他方块,且耐久会双倍地减少.
# -- ENCHANTMENT: DISINTEGRATE
ttresearch.name.TTENCH_DESINTEGRATE=附魔:解离
ttresearch.lore.TTENCH_DESINTEGRATE=异界型时崎狂三
ttresearch.page.TTENCH_DESINTEGRATE.0=你研究出一种能够快速采集柔软材料方块的附魔.<BR><BR>附魔后的工具能够非常轻易地采集泥土,石头,下界岩这种常见的不是非常硬的材料,然后,该工具会变得难以采集其他方块,且耐久双倍减少.
# -- ENCHANTMENT: QUICK DRAW
ttresearch.name.TTENCH_QUICK_DRAW=附魔:即时战备
ttresearch.lore.TTENCH_QUICK_DRAW=快速施法
ttresearch.page.TTENCH_QUICK_DRAW.0=你研究出一种让你能够更快地拉弓射箭的附魔.<BR><BR>附魔后的弓能够比普通弓更快地发射箭矢.
# -- ENCHANTMENT: VAMPIRISM
ttresearch.name.TTENCH_VAMPIRISM=附魔:吸血
ttresearch.lore.TTENCH_VAMPIRISM=我将夺走那些
ttresearch.page.TTENCH_VAMPIRISM.0=你研究出一种能够吸取敌人生命值为己用的附魔.<BR><BR>这种附魔能够被施加在剑上.当附魔后的剑对敌人造成伤害时,会将伤害数值的一部分作为生命值返回给使用者.
# -- ENCHANTMENT: DISPERSED_STRIKES
ttresearch.name.TTENCH_DISPERSED=附魔:群战
ttresearch.lore.TTENCH_DISPERSED=大杀四方
ttresearch.page.TTENCH_DISPERSED.0=你研究出一种能让你同时挑战许多怪物的附魔.<BR><BR>这种附魔能够被施加在剑上.附魔后的剑在首次命中敌人时威力会翻倍,但命中击打过的目标威力会下降.
# -- ENCHANTMENT: FOCUSED_STRIKES
ttresearch.name.TTENCH_FOCUSED=附魔:单杀
ttresearch.lore.TTENCH_FOCUSED=杀死他们中的一个
ttresearch.page.TTENCH_FOCUSED.0=你研究出一种能让你变得擅长猎杀单个怪物的附魔.<BR><BR>这种附魔能够被施加在剑上.附魔后的剑首次命中敌人威力会下降,但多次攻击同一目标威力会上升.
# -- ENCHANTMENT: FINAL_STRIKE
ttresearch.name.TTENCH_FINAL=附魔:致命一击
ttresearch.lore.TTENCH_FINAL=断头之斩!
ttresearch.page.TTENCH_FINAL.0=你研究出一种能让你偶尔打出暴击的附魔.<BR><BR>这种附魔能够被施加在剑上.附魔后的剑有几率打出三倍伤害.
# -- ENCHANTMENT: VALIANCE
ttresearch.name.TTENCH_VALIANCE=附魔:英勇
ttresearch.lore.TTENCH_VALIANCE=临渊而退
ttresearch.page.TTENCH_VALIANCE.0=你研究出一种能让你在生命濒危时爆发出更强战力的附魔.<BR><BR>这种附魔能够被施加在剑上.附魔后的剑在佩戴者生命垂危时威力会上升.
# -- ENCHANTMENT: TUNNEL
ttresearch.name.TTENCH_TUNNEL=附魔:隧道
ttresearch.lore.TTENCH_TUNNEL=挖啊挖的真烦人
ttresearch.page.TTENCH_TUNNEL.0=你研究出一种能让你更轻松地沿着直线挖掘的附魔.<BR><BR>这种附魔能够被施加在工具上.附魔后的工具,沿着直线挖掘多个方块效率会加快.
# -- ENCHANTMENT: SHATTER
ttresearch.name.TTENCH_SHATTER=附魔:碎裂
ttresearch.lore.TTENCH_SHATTER=谁还需要黑曜石
ttresearch.page.TTENCH_SHATTER.0=你研究出一种能让你更高效地挖掘坚硬方块的附魔.<BR><BR>这种附魔能够被施加在工具上.附魔后的工具在挖掘坚硬方块时速度会显著提升.
# -- ENCHANTMENT: SHOCKWAVE
ttresearch.name.TTENCH_SHOCKWAVE=附魔:震荡波
ttresearch.lore.TTENCH_SHOCKWAVE=迷你地震
ttresearch.page.TTENCH_SHOCKWAVE.0=你研究出一种能让你利用落地的振荡杀敌的附魔.<BR><BR>这种附魔能够被施加在靴子上.穿上附魔后的靴子落地时,会发出震荡波杀死附近的怪物或玩家.<BR><BR>不幸的是各种类型的魔法都会让玩家变得更加轻盈,这会削弱震荡波的伤害效果.你觉得今后当你更加了解魔法你应该能找到解决这个问题的方法.
# -- ENCHANTMENT: POUNCE
ttresearch.name.TTENCH_POUNCE=附魔:猫爪
ttresearch.lore.TTENCH_POUNCE=像只凯蒂猫
ttresearch.page.TTENCH_POUNCE.0=你研究出一种能让你骑到敌人身上的附魔.<BR><BR>这种附魔能够被施加在护腿上.穿戴上附魔的护腿后,处于空中时你的攻击会变得更加强大.
# -- WAND FOCUS: EFREET'S FLAME
ttresearch.name.FOCUS_SMELT=法杖核心:伊夫利特之辉
ttresearch.lore.FOCUS_SMELT=丝带并没让它与众不同
ttresearch.page.FOCUS_SMELT.0=向采掘法杖核心灌注烈焰的力量能得到一种兼具两者能力的新型法杖核心.<BR><BR>安装该核心的法杖能够向指向的方块发出采掘之杖那样的光束,并如同将其放入熔炉那样冶炼成其他物品.
# -- WAND FOCUS: MENDING
ttresearch.name.FOCUS_HEAL=法杖核心:愈合
ttresearch.lore.FOCUS_HEAL=绷带,空洞和感觉
ttresearch.page.FOCUS_HEAL.0=你知道岩精携有一种能够诱发瘟病的核心.你研究出一种方法来利用它获取好处.<BR><BR>装有这种法杖核心的法杖在挥舞时会抽取法杖中Vis缓慢治疗施法者的伤口.
# -- WAND FOCUS: ENDER RIFT
ttresearch.name.FOCUS_ENDER_CHEST=法杖核心: 末影裂痕
ttresearch.lore.FOCUS_ENDER_CHEST=对第四维度的打包
ttresearch.page.FOCUS_ENDER_CHEST.0=将便携式洞穴与魔力手镜融合,你做出一种能够用末影力量撕裂空间的法杖核心,使得你能够随时远距离打开自己的末影箱子.
ttresearch.page.FOCUS_ENDER_CHEST.ES=通过将魔力手镜和便携式洞穴核心结合,你做出了一个能产生撕裂出末影裂痕的核心,让你能远距离使用末影箱子. <BR> Shift右击末影箱子将核心设定为它的颜色,或shift右击黑曜石块设定为原版的末影箱.
# -- CURSED SPIRIT'S BLADE
ttresearch.name.BLOOD_SWORD=咒灵之剑
ttresearch.lore.BLOOD_SWORD=你又不愉快了
ttresearch.page.BLOOD_SWORD.0=你打造出一柄威力无双的魔剑.然而要发挥这种威力必须以执剑者的鲜血饲之.<BR><BR>只要挥剑斩中任何东西,剑身都会抽取执剑者一颗心的生命值.而使用该剑格挡则无论受到多大程度的伤害总是固定丢失1.5颗心的伤害.<BR><BR>此外,只要手持该剑就能加持一个恒定光环来增加移动速度.
ttresearch.page.BLOOD_SWORD.1=你也发现了这把剑能收割怪物的灵魂而不是普通的掉落物.该能力可通过shift右击来激活.这些灵魂含有丰富的源质,但你觉得它们还有其他的用途 .
# -- Mob Summoning
ttresearch.name.SUMMON=怪物召唤
ttresearch.lore.SUMMON=近乎死灵法师
ttresearch.page.SUMMON.0=如今你已能够利用咒灵之剑捕获的灵魂召唤出怪物.在死灵祭坛附近放置三个基座.于基座上放置三个灵魂源质.不同类型的灵魂源质对应不同类型的怪物.每种怪物的构成都不相同.
ttresearch.page.SUMMON.1=通过制造注魔灵魂源质,无需消耗灵魂源质就能召唤出怪物.但使用注魔灵魂源质进行召唤,仪式会比平时更加缓慢.
# -- TRANSVECTOR DISLOCATOR
ttresearch.name.DISLOCATOR=矢量转位仪
ttresearch.lore.DISLOCATOR=无需血魔法
ttresearch.page.DISLOCATOR.0=通过研究Motion源质,你设法制造出一台能够交换方块空间位置的设备.<BR><BR>这台设备用起来类似矢量变换接口,必须使用矢量变换接口绑定器将它绑定到另一个位置,你可以通过法杖设置它的朝向,当接收到红石信号后它会将朝向的方块与绑定位置的方块交换位置.它也能够传输这些位置上的实体(生物,船,矿车等).<BR><BR>可以像伪装矢量变换接口那样伪装它.但它有更远的工作范围:高达16格.
# -- HELMET OF REVEALING
ttresearch.name.REVEALING_HELM=揭示之头盔
ttresearch.lore.REVEALING_HELM=这就是我不用PS的原因
ttresearch.page.REVEALING_HELM.0=事实表明,揭示之护目镜没办法防御袭击而来的僵尸.你认为已经有了解决方案:将护目镜和神秘头盔合二为一.好吧,事实证明不是看上去那么简单.需要施加一点点魔法来避免反馈循环,还需要再施加一点点魔法来防止脱落,但总的来说,它基本可以投入使用了.
# -- THAUMIC REHABILITATOR
ttresearch.name.REPAIRER=奥法修复台
ttresearch.lore.REPAIRER=比用棍子穿过马铃薯的伤害还小
ttresearch.page.REPAIRER.0=你制造出一台能够修复破损工具的新设备.拿着破损工具右击设备,该设备就会通过与之相连的源质管道汇集源质来修复物品.<BR><BR>修复物品需要消耗Instrumentum源质.<BR><BR>戴着护目镜或者揭示之头盔能够看见完全修复该物品还需要多少源质.
# -- WAND FOCUS: DISTORTION
ttresearch.name.FOCUS_DEFLECT=法杖核心:扭曲
ttresearch.lore.FOCUS_DEFLECT=我不是天使
ttresearch.page.FOCUS_DEFLECT.0=你制造出一种法杖核心,能够防护你免遭来袭的火球伤害.<BR><BR>这种核心在使用时会持续抽取其插入的法杖内的Vis,以在施法者附近召唤出一道防护的幕墙,使得穿过它们的寻常炮弹变得毫无伤害.<BR><BR>此处寻常炮弹包括箭矢,雪球以及药水.但似乎这种防护并不足以抵御一些更强力的攻击,比如火球或者凋灵头颅.
# -- LEVITATOR LOCOMOTIVE
ttresearch.name.LEVITATOR_LOCOMOTIVE=悬浮平台
ttresearch.lore.LEVITATOR_LOCOMOTIVE=忽左忽右
ttresearch.page.LEVITATOR_LOCOMOTIVE.0=你制造出一台将东西移来移去的巧妙设备.将两个悬浮平台中继呈直线放置,它们之间会发出一道力场光束.如若粒子效果开启能显示出炫酷的视觉效果.<BR><BR> 将悬浮平台放置于它们所发出的光束上.悬浮平台会连同放置于其上的方块,沿着直线来回移动.
# -- ETHEREAL PLATFORM
ttresearch.name.PLATFORM=天域平台
ttresearch.lore.PLATFORM=隐藏于溴化钡显影术
ttresearch.page.PLATFORM.0=你设计出一种方块,仅对伫立于其上的人才实在存在.如若未站立于上,或者处于潜行,则该方块对他们不会有碰撞体积.<BR><BR>拿着其他方块右击能够对这种方块的样子进行伪装.<BR><BR>你觉得配合奥术悬浮台你能够达成许多有趣的效果.
# KAMI RESEARCH
# -- DIMENSIONAL SHARDS
ttresearch.name.DIMENSION_SHARDS=次元裂片
ttresearch.lore.DIMENSION_SHARDS=自新世界的珍奇
ttresearch.page.DIMENSION_SHARDS.0=类似主世界,下界和末地同样也有独特的水晶碎片,有时候它们会极少见地出现在原住民,比如下界的僵尸猪人或者末地的末影人,手中.或许它们在今后的某些研究里能派得上用场,尽管你还不能非常确定. <BR><BR><IMG>ttinkerer:textures/items/netherShard.png:0:0:255:255:0.0625</IMG><IMG>ttinkerer:textures/items/enderShard.png:0:0:255:255:0.0625</IMG>
# -- ICHOR
ttresearch.name.ICHOR=灵液
ttresearch.lore.ICHOR=神之血
ttresearch.page.ICHOR.0=涉猎神秘学的全部科类,进行广泛的研究,你发现了一种物质,你认为它将是你今后竭力研究的对象.<BR><BR>这种极端强大的物质,你名之为"灵液",蕴含着来自下界之星的天然觉醒之力.你确信今后它将会被广泛应用于不计其数的设备.
# -- ICHORCLOTH
ttresearch.name.ICHOR_CLOTH=灵布
ttresearch.lore.ICHOR_CLOTH=战维同步
ttresearch.page.ICHOR_CLOTH.0=你研究出一种方法,能够向魔力布匹灌入你新近的研究品灵液.有趣的是,灌注过程无需传统的注魔台,只需让灵液吸收掉钻石,浸入布匹即可.<BR><BR>然而,要想顺利完成该步骤,你不仅需要手持完全充能的你之前研究出的最好的法杖,并且还必须身着全套神秘使法袍,只有如此才能提高足够的能量完成注魔.<BR><BR>你觉得是时候考虑设计新的法杖了.
# -- ICHORIUM
ttresearch.name.ICHORIUM=灵宝
ttresearch.lore.ICHORIUM=并非来自第55层
ttresearch.page.ICHORIUM.0=对灵液更加深入的研究揭示其具有与凡俗物质混合的能力.将灵液与多数凡俗物质混合通常得不到什么好的结果,但你曾经将它与钻石和布匹混合得出成功,而这一次,你尝试了神秘锭.<BR><BR>新得到的这种合金强度极高,韧性极佳,凡俗的材料从未达到过如此卓绝的指标.你目前尚未研究出它的具体应用,但你知道这应该花不了太长时间.
# -- ICHORCLOTH STRAPPED SILVERWOOD WAND CORE
ttresearch.name.ROD_ICHORCLOTH=灵布包层银树杖柄
ttresearch.lore.ROD_ICHORCLOTH=塞满嘴
ttresearch.page.ROD_ICHORCLOTH.0=干得漂亮.用灵布对银树杖芯注魔,你设法制造出了一支终极杖柄.<BR><BR>这支杖柄对各种Vis的容量都高达1000点.用于加工各种昂贵的奥术材料都绰绰有余,毫无压力.现在摆在你面前的问题反而是,上哪弄那么多Vis充满它呢?
# -- ICHORIUM WAND CAPS
ttresearch.name.CAP_ICHOR=灵宝杖端
ttresearch.lore.CAP_ICHOR=类似Steam平台折扣
ttresearch.page.CAP_ICHOR.0=你将灵宝锭投入了它的第一项应用,用于设计一支能够减免各种Vis消耗20%的杖端.现在你能拿这玩意儿做出一堆能够储存更多v的法杖了.
# -- ICHORCLOTH ARMOR
ttresearch.name.ICHORCLOTH_ARMOR=灵布法袍
ttresearch.lore.ICHORCLOTH_ARMOR=神威千古…等等
ttresearch.page.ICHORCLOTH_ARMOR.0=你研究出如何将灵布编织成衣服.<BR><BR>这些新织就的服饰皆具有凡俗钻石套抵御伤害之效用.不仅如此,这套衣服没有耐久一说,永远都不会刮擦磨损.
# -- COWL OF THE ABYSSAL DEPTHS
ttresearch.name.ICHORCLOTH_HELM_GEM=无尽深渊之帽
ttresearch.lore.ICHORCLOTH_HELM_GEM=只是些友好的甲壳动物
ttresearch.page.ICHORCLOTH_HELM_GEM.0=你研究出一种方法,能够改造灵布头巾,让它变得更加强大.<BR><BR>首先,它兼具揭示之护目镜的法用.<BR>其次,穿戴者将会获得水下呼吸的能力,水下视野也将如水晶般澄澈.<BR>最后,戴上这顶头巾的人会发现即使饿着肚子,生命值也依旧会自动回复,就像不戴头巾但饱腹度却满着时那样.按U可关闭护甲特殊效果.
# -- ROBES OF THE STRATOSPHERE
ttresearch.name.ICHORCLOTH_CHEST_GEM=云霄塔法袍
ttresearch.lore.ICHORCLOTH_CHEST_GEM=人们也可以穿穿这个
ttresearch.page.ICHORCLOTH_CHEST_GEM.0=你研究出一种方法,能够改造灵布法袍,让它变得更加强大.<BR><BR>首先,穿戴上这种法袍会受到飞行能量的护佑,背后生长出燃烧的羽翼,能够让你在短时间内(5分钟内)飞上天任意遨游,并且无视掉落伤害.<BR>不仅如此,类似扭曲法杖核心的威能,穿戴这件法袍后还能抵御箭矢火球等抛射物的袭击.按U可关闭护甲特殊效果.
# -- LEGGINGS OF THE BURNING MANTLE
ttresearch.name.ICHORCLOTH_LEGS_GEM=熔岩地幔之护腿
ttresearch.lore.ICHORCLOTH_LEGS_GEM=暖意
ttresearch.page.ICHORCLOTH_LEGS_GEM.0=你研究出一种方法,能够改造灵布护腿,让它变得更加强大.<BR><BR>这种护腿被灌入了灵魂的烈焰。<BR>首先,它能散发出亮度犹胜超能闪耀之光的光芒,不但能让穿戴者犹如手持着电筒般视野开阔,还能让他犹如暗夜里的萤火虫般广受瞩目.<BR>其次,这种护腿不但能抵御火焰伤害,还能将其转换为治愈效果.按U可关闭护甲特殊效果.
ttresearch.page.ICHORCLOTH_LEGS_GEM.1=如你出于某种原因宁可静默于黑暗,只须拿着护腿按住shift右击即可关闭它的照明功能.
# -- BOOTS OF THE HORIZONTAL SHIELD
ttresearch.name.ICHORCLOTH_BOOTS_GEM=地平线盾牌之靴
ttresearch.lore.ICHORCLOTH_BOOTS_GEM=离开临冬城来到君临城亦犹如微风迎面
ttresearch.page.ICHORCLOTH_BOOTS_GEM.0=你研究出一种方法,能够改造灵布靴子,让它变得更加强大.<BR><BR>类似旅行者之靴,这双靴子也能赋予穿戴者卓绝顺畅的运动能力,让穿戴者更更快,更更高,更更远,让运动变得犹如微风迎面般容易.穿戴者将能直接跨过一格高的台阶,除非处于潜行状态.<BR>穿戴后还自带获得急迫II的buff效果,并且会让走过的泥土发芽变成草地,无视一切掉落伤害.按U可关闭护甲特殊效果.
# -- FELINE AMULET
ttresearch.name.CAT_AMULET=猫神护身符
ttresearch.lore.CAT_AMULET=别在茶餐厅和猫打架
ttresearch.page.CAT_AMULET.0=没费多久功夫,你就想出法子让那些你憎恶的爬行者再也无法近身.<BR><BR>最终,利用爬行者畏惧猫的知识,你设计出了一枚能让爬行者避之如虎的护身符.不仅如此,这些可怜的家伙吓得发愣,都聚集不起火力自爆了.赞耶!装备在项链栏才有效.
# -- ICHORIUM TOOLS
ttresearch.name.ICHOR_TOOLS=灵宝工具
ttresearch.lore.ICHOR_TOOLS=最顶级的耗子…工具
ttresearch.page.ICHOR_TOOLS.0=你发现了如何利用灵宝制作工具.这些工具非常强大,比钻石做的还了不起,更了不起的是,还不用坏.<BR><BR>要制作这样了不起的工具,木棍当手柄就不太合适了,你决定换成银树杖芯来代替.
# -- AWAKENED ICHORIUM PICKAXE
ttresearch.name.ICHOR_PICK_GEM=觉醒灵宝镐
ttresearch.lore.ICHOR_PICK_GEM=谁还会需要采石场?
ttresearch.page.ICHOR_PICK_GEM.0=你唤醒了灵宝镐真正的力量.这柄镐子不仅将保留沉睡状态下具有的一应能力,还获得了模式切换功能,只需要按住shift右击即可.<BR><BR>在方块模式(绿色)下它按正常方式挖掘.<BR><BR>在正方模式(红色)下它会一次挖出5x5的区域,为方便故,该区域位置会相对挖掘起始位置有所偏移.<BR><BR>在线型模式(蓝色)下
ttresearch.page.ICHOR_PICK_GEM.1=它会从起始方块开始呈直线挖下10格方块.甚至能破开基岩,让你进入大地之核.你相信在那里挖掘收获会更加丰硕.
# -- AWAKENED ICHORIUM SHOVEL
ttresearch.name.ICHOR_SHOVEL_GEM=觉醒灵宝铲
ttresearch.lore.ICHOR_SHOVEL_GEM=再也不要沙砾!
ttresearch.page.ICHOR_SHOVEL_GEM.0=你唤醒了灵宝铲真正的力量.这柄铲子不仅将保留沉睡状态下具有的一应能力,还获得了模式切换功能,只需要按住shift右击即可.<BR><BR>在方块模式(绿色)下它按正常方式挖掘.<BR><BR>在正方模式(红色)下它会在起始方块周围一次挖出5x5的区域.<BR><BR>在柱型模式(蓝色)下它会呈柱形在上下各8格的范围内挖掘与起始方块同类型的方块.
# -- AWAKENED ICHORIUM AXE
ttresearch.name.ICHOR_AXE_GEM=觉醒灵宝斧
ttresearch.lore.ICHOR_AXE_GEM=杀人如割草
ttresearch.page.ICHOR_AXE_GEM.0=你唤醒了灵宝斧真正的力量.这柄斧头不仅将保留沉睡状态下具有的一应能力,还获得了模式切换功能,只需要按住shift右击即可.<BR><BR>在方块模式(绿色)下它按正常方式伐木.<BR><BR>在正方模式(红色)下它能同时伐掉起始木材周围的方块.<BR><BR>在伐木模式(蓝色)下它能伐掉起始木材所在的整棵树.<BR><BR>此外,这柄斧头也非常适合用来收割植物的生命.
# -- AWAKENED ICHORIUM SWORD
ttresearch.name.ICHOR_SWORD_GEM=觉醒灵宝剑
ttresearch.lore.ICHOR_SWORD_GEM=以撒的妈刀
ttresearch.page.ICHOR_SWORD_GEM.0=你唤醒了灵宝剑真正的力量.这柄剑不仅将保留沉睡状态下具有的一应能力,还获得了模式切换功能,只需要按住shift右击即可.<BR><BR>在单杀模式(绿色)下它按正常方式进行攻击.<BR><BR>在区域模式(红色)下它将会伤害到被击中目标三格范围的所有生物.<BR><BR>在狩魂模式(蓝色)下它的威力将会略微减小,但每一击都能使得持剑者增加一颗魂心. <BR>[下页]
ttresearch.page.ICHOR_SWORD_GEM.1=魂心相当于一次性的生命值.如角色拥有魂心,魂心条将会显示在饱腹度上方,状如金属.它们能够代替玩家承受伤害,而它们受到伤害后会随之消失.
# -- BOTTOMLESS POUCH
ttresearch.name.ICHOR_POUCH=无底袋
ttresearch.lore.ICHOR_POUCH=哈哈,他说袋子底
ttresearch.page.ICHOR_POUCH.0=向核心手袋灌注便携式洞穴核心的魔力,你设法让它不仅能够容纳更多核心,还能提供极大的额外储物空间.<BR><BR>无底袋内部不仅能容纳超过4个箱子的物品,还具有普通核心手袋两倍的核心容纳空间,允许装入其内的核心参与核心切换操作.现在你可以和那些装不下之类问题吻别了.
# -- BLACK HOLE RING
ttresearch.name.BLOCK_TALISMAN=黑洞指环
ttresearch.lore.BLOCK_TALISMAN=头脑所不能承受之压
ttresearch.page.BLOCK_TALISMAN.0=这枚指环能够被用来压缩放置任意类型的方块.手持它拿着某种方块右击即可建立绑定关系,此后按住右键就能将物品栏中的数量超过一个堆叠的同类方块收诸其内,并会保留至少一个堆叠于物品栏.收入的物品通过右击可以放回物品栏,也可以直接放置在地上.<BR><BR>它最多能容纳超过2百万同类型的方块,这下子不会存在圆石没地方搁的问题了吧.护身符空置时按住shift右击可以切换绑定对象.
# -- WORLDSHAPER'S LOOKING GLASS
ttresearch.name.PLACEMENT_MIRROR=世界塑造者的观察镜
ttresearch.lore.PLACEMENT_MIRROR=水银之眼
ttresearch.page.PLACEMENT_MIRROR.0=通过研究这个世界,你制造出一枚透镜,能够让你使用意念将大量的方块放置到大地上.<BR><BR>拿着这枚透镜右击某种方块就能将其设置成指定方块.对着空气按住shift右击就能切换要放置的方块数量.<BR><BR>放置前会生成预览幻象,右击则会消耗方块将其放置出来,方块的来源既可以是物品栏,也可以是黑洞护身符,只要装有足够数量的指定方块即可.
# -- WAND FOCUS: SHADOWBEAM
ttresearch.name.FOCUS_SHADOWBEAM=法杖核心:阴影之束
ttresearch.lore.FOCUS_SHADOWBEAM=老人看守
ttresearch.page.FOCUS_SHADOWBEAM.0=你制造出一种法杖核心,能够发出一道能量束,灼伤它所扫过路径上的所有生物.<BR><BR>能量束射程相当远,并且能够在镜面方块上进行反射.
# -- WAND FOCUS: EXPERIENCE DRAIN
ttresearch.name.FOCUS_XP_DRAIN=法杖核心:经验抽取
ttresearch.lore.FOCUS_XP_DRAIN=环保魔力
ttresearch.page.FOCUS_XP_DRAIN.0=自从制造出蕴含着疯狂数量的Vis的法杖,你就打定主意想要研究出Vis的替代资源.<BR><BR>最终,你制造出一种能够抽取经验池,将其快速地转换成Vis的法杖核心,可惜效率并不是非常高.
# -- PROTOCLAY
ttresearch.name.PROTOCLAY=息壤
ttresearch.lore.PROTOCLAY=从造物主那偷来的
ttresearch.page.PROTOCLAY.0=你厌倦了总是要轮换工具的日子.<BR><BR>这团混有灵宝的物质,能够在你使用错误工具进行操作时自动将手持工具切换为合适的觉醒灵宝工具.<BR><BR>例如,一旦你试图用觉醒灵宝镐挖土,而物品栏里却有觉醒灵宝铲时,手持工具会马上自动替换成觉醒灵宝铲,以便让你更快速地挖下泥土.
# -- CELESTIAL GATEWAY
ttresearch.name.WARP_GATE=仙域之门
ttresearch.lore.WARP_GATE=电波变换
ttresearch.page.WARP_GATE.0=你设计出一种能够让你传送到其他位置的复杂装置.将仙域珍珠(参见下页)放入这台设备中,它将允许玩家传送到世界上的许多其他位置.<BR><BR>一共可以设置10个位置.在设备的图形界面(右击开启)中你可以禁止其他仙域之门与之相连.<BR><BR>要查看能够前去的可能位置列表,在设备上方潜行即可.
ttresearch.page.WARP_GATE.1=为方便仙域之门定位,需要用仙域珍珠进行标记.手持它们按住shift右击仙域之门即可标记其位置(注意,对着空气按住shift右击会清楚地珍珠所保持之坐标).<BR><BR>将仙域珍珠嵌入开启的仙域之门,即可传送到它标记的那扇仙域之门.传送是单向的,双向传送需要两颗珍珠.<BR><BR>为方便区分珍珠在仙域之门界面列表重点名字,可以利用铁砧为它们重命名.
# -- WAND FOCUS: RECALL
ttresearch.name.FOCUS_RECALL=法杖核心:仙域召唤
ttresearch.lore.FOCUS_RECALL=炉石居处即家园
ttresearch.page.FOCUS_RECALL.0=使用仙域之门传送固然很好,但你决心更进一步,制作一种用于传送的核心,让你无论身处何地都能进行传送.<BR><BR>如事先将绑定好后的仙域珍珠放入施法者的快捷栏内,经过短暂的吟唱后,就能够将施法者传送到绑定位置,犹如踏入仙域之门一般.当然,传送是以消耗Vis为代价的.
# -- FIRE
ttresearch.name.FIRE_IGNIS=元素之焰:离火
ttresearch.lore.FIRE_IGNIS=往火里注入.....更多的火!
ttresearch.page.FIRE_IGNIS.0=你想方设法增强超能闪耀之光的破坏力.当你在地上点燃这种火,它就会将所烧的方块转变为在下界等价的形式.
ttresearch.name.FIRE_AQUA=元素之焰:坎水
ttresearch.lore.FIRE_AQUA=火上浇水,该熄了吧
ttresearch.page.FIRE_AQUA.0=你已能完全逆转火焰的破坏力.这种火,若在下界燃烧,会将那里变为你的私家冬季乐园.
ttresearch.name.FIRE_AER=元素之焰:巽风
ttresearch.lore.FIRE_AER=姑妄信之也是蛮有用的技能
ttresearch.page.FIRE_AER.0=不是说所有的人都喜欢甜点(desserts)么?那么这种火焰,在燃烧时会将一切变为沙漠(desert).听起来就像是甜点.不是很棒么?
ttresearch.name.FIRE_TERRA=元素之焰:坤地
ttresearch.lore.FIRE_TERRA=做天底下用泥土能做的玩意儿该都够用了
ttresearch.page.FIRE_TERRA.0=这种火焰能够将大范围内的方块化为泥土-这种有史以来最没用的玩意儿.是的,我是认真的,就是这种有史以来最没用的玩意儿.
ttresearch.name.FIRE_ORDO=元素之焰:秩序
ttresearch.lore.FIRE_ORDO=秩序之焰
ttresearch.page.FIRE_ORDO.0=秩序之焰已被重做,目前无效果.
ttresearch.name.FIRE_PERDITIO=元素火焰:混沌
ttresearch.lore.FIRE_PERDITIO=大扫荡时间到
ttresearch.page.FIRE_PERDITIO.0=某种宛如解药的火焰.你可以释放这个特别设计的火焰对付失控的元素火焰.它能够祛除元素火焰中的魔力将它们转变为普通火焰.
ttresearch.name.INFUSED_POTIONS=蕴魔作物
ttresearch.lore.INFUSED_POTIONS=谁提起的蜜蜂?没人说过蜜蜂.
ttresearch.page.INFUSED_POTIONS.0=将魔力碎片注入平凡的作物你便能够创造出全新形式的作物.这些种子生长出的作物能够收获许多种类的物品.每种源质都对应诸多不同类型的物品.
ttresearch.page.INFUSED_POTIONS.1=你只能直接做出元始源质种子,但其他类型的种子可以通过培育得到.当收获成熟作物时,作物含有的魔法物质会残存于土壤中.在残存大量魔法物质的土壤中种植作物,残存源质与新种植作物所含源质会融合,因而生成新类型的蕴魔种子.
ttresearch.page.INFUSED_POTIONS.2=培育作物因不同的源质倾向将会受特定效果影响.Terra源质可以增加土壤中魔法物质的残留量.Ignis源质有助于融合源质的形成.Ordo源质增加产量.Perditio源质增加种子掉落量.Aer源质使得作物受其他源质的影响效果更显著.同一株作物受源质影响所产生的倾向不超过50点.
ttresearch.page.INFUSED_POTIONS.3=有两种方法能够赋予作物元始源质倾向.首先,作物会偶然地受相邻特定源质作物的影响而产生倾向,然而以这种方式同一株植物最多只能增加同种源质倾向5点.
ttresearch.page.INFUSED_POTIONS.4=另外,作物还会直接抽走临近作物的要素倾向,被抽走要素倾向的作物必须拥有相等或更多的要素倾向点.
ttresearch.page.INFUSED_POTIONS.5=有些作物会产出特殊的谷物,可用于酿造药水.<BR>地元药水会在攻击你的怪物与你之间召唤出障碍物.<BR>火元药水会让你的敌人陷入灼烧火球的包围.<BR>风元药水会让你的敌人一冲飞天.<BR>水元药水则会凝固邻近的岩浆.
# -- WAILA
ttwaila.nothing=空无一物
ttwaila.currentTool=当前工具: %s
ttwaila.leftClick=左击
ttwaila.rightClick=右击
ttwaila.redstone=红石激活
ttwaila.autonomous=自发
ttwaila.connected=链接到:%s
ttwaila.repairing=修复中:%s
ttwaila.finishedRepairing=已修复:%s
ttwaila.allowIncoming=允许传入
ttwaila.disallowIncoming=禁止传入
ttwaila.pushingMode=模式:推开
ttwaila.pullingMode=模式:牵引
ttwaila.pushing=推开中
ttwaila.pulling=牵引中
ttwaila.pullingAdult=牵引:成熟体
ttwaila.pullingChild=牵引:幼体
ttwaila.pushingAdult=推开:成熟体
ttwaila.pushingChild=推开:幼体
ttwaila.pullingAdultType=牵引:成熟体%s
ttwaila.pullingChildType=牵引:幼体%s
ttwaila.pushingAdultType=推开:成熟体%s
ttwaila.pushingChildType=推开:幼体%s