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itemGroup.thaumichorizons=Thaumic Horizons
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thaumichorizons.noJar=You need an empty warded jar to capture a creature!
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thaumichorizons.setBeacon=Soul beacon set!
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thaumichorizons.startSitting=is waiting.
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thaumichorizons.stopSitting=will follow you.
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thaumichorizons.revived=Empty Shell
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thaumichorizons.pocketplane='s Pocket Plane
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thaumichorizons.golemWarning1=One of your golems is acting strangely.
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thaumichorizons.golemWarning2=One of your golems has begun softly chanting.
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thaumichorizons.golemWarning3=In the distance you hear hollow laughter.
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focus.upgrade.slow.name=Slow
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focus.upgrade.slow.text=Entities struck by the containment beam will be temporarily slowed, making it easier to keep the beam on-target.
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focus.upgrade.golemDuration.name=Golem Duration
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focus.upgrade.golemDuration.text=Golems created by this focus will remain animated for ten additional seconds.
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focus.upgrade.berserk.name=Berserk
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focus.upgrade.berserk.text=Golems created by this focus are consumed by rage. Unless fitted with a non-combat animation core, they will attack all nearby creatures, including golems made from different blocks and all players except their creator.
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focus.upgrade.detonation.name=Detonation
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focus.upgrade.detonation.text=Golems created by this focus will explode when defeated in combat or when their animation expires. They will still follow their creator at a (relatively) safe distance.
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focus.upgrade.nuggets.name=Nuggets
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focus.upgrade.nuggets.text=This focus smelts ores more efficiently, producing bonus nuggets like an infernal furnace.
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focus.upgrade.purity.name=Purity
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focus.upgrade.purity.text=This focus purifies ores into native clusters as it melts them, producing much more usable metal.
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focus.upgrade.enervation.name=Enervation
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focus.upgrade.enervation.text=The disintegration beam saps creatures' life force, inflicting more damage and slowing their escape.
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focus.upgrade.solar.name=Solar
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focus.upgrade.solar.text=Orbs created by this focus now burn undead on contact.
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focus.upgrade.headlightfluid.name=Liquid Light
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focus.upgrade.headlightfluid.text=This focus now functions underwater, imbuing one cubic meter of fluid with a soft glow. This effect is quite fragile and will be dispelled if the water is picked up in a bucket.
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focus.upgrade.fission.name=Vis Fission
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focus.upgrade.fission.text=This focus has a 20% chance of generating one point of all primals present in a compound aspect it drains.
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focus.upgrade.escape.name=Escape
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focus.upgrade.escape.text=This keystone can create portals from the Outer Lands.
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critterInfusions.quicksilver=Quicksilver Limbs
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critterInfusions.thaumClaws=Thaumium Claws
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critterInfusions.awakeBlood=Awakened Blood
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critterInfusions.diamondSkin=Diamondflesh
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critterInfusions.enderHeart=Enderheart
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critterInfusions.shockSkin=Shock Skin
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critterInfusions.instilledLoyalty=Instilled Loyalty
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critterInfusions.runicHide=Runic Hide
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critterInfusions.eldritchFangs=Eldritch Fangs
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critterInfusions.portability=Portability
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selfInfusions.quicksilver=Self: Quicksilver Limbs
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selfInfusions.morphic=Self: Morphic Fingers
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selfInfusions.awakeBlood=Self: Awakened Blood
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selfInfusions.diamondSkin=Self: Diamondflesh
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selfInfusions.silverHeart=Self: Silverwood Heart
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selfInfusions.synthSkin=Self: Synthskin
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selfInfusions.amphibious=Self: Amphibious Breath
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selfInfusions.warpedTumor=Self: Warped Tumor
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selfInfusions.spiderClimb=Self: Spider Climb
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selfInfusions.chameleonSkin=Self: Chameleon Skin
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###ENTITIES###
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entity.ThaumicHorizons.PrimedAlchemite.name=Primed Alchemite
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entity.ThaumicHorizons.ChromaticSheep.name=Chromatic Sheep
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entity.ThaumicHorizons.SelfShearingSheep.name=Self-Shearing Sheep
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entity.ThaumicHorizons.GuardianPanther.name=Guardian Panther
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entity.ThaumicHorizons.Gravekeeper.name=Gravekeeper
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entity.ThaumicHorizons.Familiar.name=Familiar
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entity.ThaumicHorizons.ChocolateCow.name=Chocolate Cow
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entity.ThaumicHorizons.WizardCow.name=Ethereal Cow
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entity.ThaumicHorizons.ScholarChicken.name=Scholar's Chicken
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entity.ThaumicHorizons.GoldChicken.name=Golden Chicken
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entity.ThaumicHorizons.OrePig.name=Ore Boar
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entity.ThaumicHorizons.TaintEaterPig.name=Taintfeeder
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entity.ThaumicHorizons.Thunderhorse.name=Thunderhorse
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entity.ThaumicHorizons.Endersteed.name=Endersteed
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entity.ThaumicHorizons.NightmareTH.name=Nightmare
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entity.ThaumicHorizons.HorseZombie.name=Zombie Horse
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entity.ThaumicHorizons.HorseSkeleton.name=Skeletal Horse
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entity.ThaumicHorizons.Seawolf.name=Seawolf
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entity.ThaumicHorizons.NetherHound.name=Nether Hound
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entity.ThaumicHorizons.LunarWolf.name=Lunar Wolf
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entity.ThaumicHorizons.Syringe.name=Syringe
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entity.ThaumicHorizons.BlastPhial.name=Blast Phial
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entity.ThaumicHorizons.BoatGreatwood.name=Greatwood Boat
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entity.ThaumicHorizons.BoatThaumium.name=Thaumium Boat
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entity.ThaumicHorizons.MeatSlime.name=Meat Slime
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entity.ThaumicHorizons.MercurialSlime.name=Mercurial Slime
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entity.ThaumicHorizons.VoltSlime.name=Volt Slime
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entity.ThaumicHorizons.MedSlime.name=Medslime
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entity.ThaumicHorizons.Sheeder.name=Sheeder
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entity.ThaumicHorizons.LostSoul.name=Lost Soul
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###POTIONS###
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potion.visboost=Vis Boost
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potion.visregen=Vis Generation
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potion.vacuum=Item Vacuum
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potion.shock=Static Shock
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potion.synthesis=Photosynthesis
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###ITEMS###
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item.Wand.disposable.rod=Crystalline
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item.Wand.disposable.cap=Disposable
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item.eggIncubated.name=Incubated Egg
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item.lensCase.name=Lens Case
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item.LensFire.name=Illumine Lens
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item.LensWater.name=Echo Lens
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item.LensAir.name=Kirlian Lens
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item.LensEarth.name=Evanescent Lens
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item.LensOrderEntropy.name=Scholar's Lens
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item.focusContainment.name=Wand Focus: Containment
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item.jarredSoul.0.name=Stasis Jar
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item.jarredSoul.1.name=Jarred Soul
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item.jarredSoul.jarred=Jarred
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item.jarredSoul.soul=Soul
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item.amuletMirror.name=Mirrored Amulet
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item.injection.0.name=Injection
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item.injection.1.name=Blast Phial
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item.syringeBlood.0.name=Blood Syringe
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item.syringeBlood.1.name=Blast Phial
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item.syringeEmpty.name=Warded Syringe
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item.syringeSample.name=Blood Sample
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item.injector.name=Injector
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item.corpseEffigy.name=Corpse Effigy
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item.nutrients.name=Nutrient Mix
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item.chocolate.name=Chocolate Bar
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item.chocolateMilk.name=Chocolate Milk Bucket
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item.icecream.name=Chocolate Ice Cream
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item.inkEgg.name=Tenebrous Egg
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item.goldEgg.name=Golden Egg
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item.infusion.name=Creature Infusion
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item.suicidePill.name=Suicide Injection
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item.focusAnimation.name=Wand Focus: Animation
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item.focusLiquefaction.name=Wand Focus: Liquefaction
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item.focusDisintegration.name=Wand Focus: Disintegration
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item.focusIllumination.0.name=Wand Focus: Illumination (Black)
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item.focusIllumination.1.name=Wand Focus: Illumination (Red)
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item.focusIllumination.2.name=Wand Focus: Illumination (Green)
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item.focusIllumination.3.name=Wand Focus: Illumination (Brown)
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item.focusIllumination.4.name=Wand Focus: Illumination (Blue)
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item.focusIllumination.5.name=Wand Focus: Illumination (Purple)
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item.focusIllumination.6.name=Wand Focus: Illumination (Cyan)
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item.focusIllumination.7.name=Wand Focus: Illumination (Silver)
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item.focusIllumination.8.name=Wand Focus: Illumination (Gray)
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item.focusIllumination.9.name=Wand Focus: Illumination (Pink)
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item.focusIllumination.10.name=Wand Focus: Illumination (Lime)
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item.focusIllumination.11.name=Wand Focus: Illumination (Yellow)
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item.focusIllumination.12.name=Wand Focus: Illumination (Light Blue)
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item.focusIllumination.13.name=Wand Focus: Illumination (Magenta)
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item.focusIllumination.14.name=Wand Focus: Illumination (Orange)
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item.focusIllumination.15.name=Wand Focus: Illumination (White)
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item.golemPowder.name=Golem Animation Powder
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item.golemPlacer.name=Animated Golem
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item.GolemBellTH.name=Golemancer's Bell_TH
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item.boatGreatwood.name=Greatwood Boat
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item.boatThaumium.name=Thaumium Boat
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item.conduit.name=Planar Conduit
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item.keystoneBlank.name=Blank Planar Keystone
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item.keystoneTH.name=Planar Keystone
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item.crystalWand.name=Inert Crystal Wand
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item.voidPutty.name=Void Putty
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item.meatTH.name=Unidentifiable Meat
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item.meatcookedTH.name=Unidentifiable Cooked Meat
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item.meatnuggetTH.name=Unidentifiable Meat Nugget
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item.nodeCheat.name=Node Opener
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###BLOCKS###
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tile.ThaumicHorizons_synthNode.name=Ethereal Shard
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tile.ThaumicHorizons_alchemite.name=Alchemite
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tile.ThaumicHorizons_visDynamo.name=Vis Dynamo
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tile.ThaumicHorizons_essentiaDynamo.name=Essentia Dynamo
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tile.ThaumicHorizons_nodeMonitor.name=Node Monitor
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tile.ThaumicHorizons_soulSieve.name=Soul Sieve
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tile.ThaumicHorizons_inspiratron.name=Inspiratron
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tile.ThaumicHorizons_soulforge.name=Soulforge
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tile.ThaumicHorizons_soulJar.name=Jarred %CRITTER
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tile.ThaumicHorizons_bloodInfuser.name=Seroconverter
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tile.ThaumicHorizons_vat.name=Curative Vat
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tile.ThaumicHorizons_vatSolid.name=Curative Vat
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tile.ThaumicHorizons_soulBeacon.name=Soul Beacon
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tile.ThaumicHorizons_modMatrix.name=Modified Runic Matrix
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tile.ThaumicHorizons_chocolate.name=Block of Chocolate
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tile.ThaumicHorizons_transductionAmplifier.name=Transduction Amplifier
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tile.ThaumicHorizons_recombinator.name=Teleological Recombinator
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tile.ThaumicHorizons_vortexStabilizer.name=Vortex Attenuator
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tile.ThaumicHorizons_light.name=Light Orb
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tile.ThaumicHorizons_vortex.name=Planar Vortex
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tile.ThaumicHorizons_vortex.0.name=Planar Vortex
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tile.ThaumicHorizons_vortex.1.name=Planar Vortex (Creative)
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tile.ThaumicHorizons_void.name=Planar Boundary
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tile.ThaumicHorizons_slot.name=Keystone Receptacle
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tile.ThaumicHorizons_cloud.name=Cloud
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tile.ThaumicHorizons_cloud.0.name=Cloud
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tile.ThaumicHorizons_cloud.1.name=Plasma Cloud
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tile.ThaumicHorizons_cloud.2.name=Thundercloud
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tile.ThaumicHorizons_cloud.3.name=Acid Cloud
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tile.ThaumicHorizons_cloud.4.name=Alloy Cloud
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tile.ThaumicHorizons_cloud.5.name=Tumorous Cloud
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tile.ThaumicHorizons_cloud.6.name=Vis Cloud
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tile.ThaumicHorizons_cloud.7.name=Glyph Cloud
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tile.ThaumicHorizons_cloud.8.name=Spore Cloud
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tile.ThaumicHorizons_cloud.9.name=Animus Cloud
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tile.ThaumicHorizons_brain.name=Lump of Brain
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tile.ThaumicHorizons_dust.name=Dust
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tile.ThaumicHorizons_eye.name=Eye Cluster
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tile.ThaumicHorizons_flesh.name=Lump of Flesh
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tile.ThaumicHorizons_bone.name=Bone
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tile.ThaumicHorizons_spike.name=Metal Spike
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tile.ThaumicHorizons_spikeWood.name=Wooden Spike
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tile.ThaumicHorizons_spikeTooth.name=Tooth
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tile.ThaumicHorizons_crystal.name=Crystal
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tile.ThaumicHorizons_crystal.0.name=White Crystal
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tile.ThaumicHorizons_crystal.1.name=Orange Crystal
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tile.ThaumicHorizons_crystal.2.name=Magenta Crystal
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tile.ThaumicHorizons_crystal.3.name=Light Blue Crystal
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tile.ThaumicHorizons_crystal.4.name=Yellow Crystal
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tile.ThaumicHorizons_crystal.5.name=Lime Crystal
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tile.ThaumicHorizons_crystal.6.name=Pink Crystal
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tile.ThaumicHorizons_crystal.7.name=Gray Crystal
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tile.ThaumicHorizons_crystal.8.name=Light Gray Crystal
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tile.ThaumicHorizons_crystal.9.name=Cyan Crystal
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tile.ThaumicHorizons_crystal.10.name=Purple Crystal
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tile.ThaumicHorizons_crystal.11.name=Blue Crystal
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tile.ThaumicHorizons_crystal.12.name=Brown Crystal
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tile.ThaumicHorizons_crystal.13.name=Green Crystal
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tile.ThaumicHorizons_crystal.14.name=Red Crystal
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tile.ThaumicHorizons_crystal.15.name=Black Crystal
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tile.ThaumicHorizons_deepcrystal.name=Deep Crystal
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tile.ThaumicHorizons_leviathan.name=Primordial Fossil
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tile.ThaumicHorizons_gateway.name=Planar Gateway
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tile.ThaumicHorizons_evanescent.name=Evanescent
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tile.ThaumicHorizons_vatInterior.name=Vat Interior
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###RESEARCH###
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tc.research_category.ThaumicHorizons=Thaumic Horizons
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tc.research_name.alcheponics=Alcheponics
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tc.research_text.alcheponics=Crops on demand
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alcheponics1=While inanimate matter is easy enough to modify through alchemy, living things seldom survive the process. Your recent work has taken a somewhat different tack - instead of attempting to modify plants, you have simply used alchemy to accelerate their natural life cycle.<BR>By soaking the seeds of common food crops in the concentrated essence of light, water, and soil, plants can be grown with astonishing speed. Unfortunately, this process takes its toll; the plants invariably die shortly after fruiting.
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alcheponics2=Most crops can be further propagated from alcheponic products, but wheat grown in this manner is sterile.
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tc.research_name.alchIncubation=Alchemical Incubation
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tc.research_text.alchIncubation=A chicken in every crucible
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alchIncubation1=After the success of alcheponics, applying a similar process to animals seems to be the logical next step. Providing a chicken egg with warmth and raw life energy guarantees that the embryo within will survive when the egg is opened.<BR>Better yet, by limiting the process to the chicken's infancy, you seem to have solved the rapid ageing which plagued your crops.
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tc.research_name.meatGrowth=Meat Growth
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tc.research_text.meatGrowth=Cruelty-free
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meatGrowth1=You now have a solid understanding of how alchemy interacts with an organism's natural growth. By selectively applying these techniques, you can propagate individual tissues without needing to grow the entire animal.<BR>The most obvious application of this discovery lies in food production - a small sample of raw meat can be grown to arbitrary size without losing its texture or flavor.
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tc.research_name.shardTrans=Shard Transmutation
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tc.research_text.shardTrans=Unbalancing shards
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shardTrans1=Few thaumaturgical troubles can compare to realizing that you have run out of shards of one aspect, while a pile of others sits there tauntingly. This annoyance is finally a thing of the past.<BR>While any shard can be easily transmuted into a balanced shard, you have only recently discovered the trick to reversing this process. By charging the shard with an overabundance of the desired aspect, then using a small amount of §5Permutatio§0 to "wash away" the remainder, you are left with an ordinary shard.
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tc.research_name.fleshLeather=Flesh Hardening
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tc.research_text.fleshLeather=From food to fashion
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fleshLeather1=Despite your success at duplicating meat, growing usable skin has proven to be a more vexing problem. Now you may have discovered an alternate method of leather production.<BR>When boiled in the proper mixture of essentia, most varieties of flesh harden until they become indistinguishable from natural leather. You have even managed to transmute rotten zombie bits into a usable form, although in this case a dollop of §7Ordo§0 is needed to reverse their decay.
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tc.research_name.etherealShard=Ethereal Shard
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tc.research_text.etherealShard=Artificial vis storage
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etherealShard1=The ethereal essence left over from a destroyed aura node has long been a tantalizing mystery. It seems to retain the node's ability to store vis in an easily accessible form, but cannot charge itself without the dimensional breach at the node's heart and tends to evaporate if left unattended. <BR>You may have discovered workarounds for both of these issues. With the proper infusion, a balanced shard can serve as an artificial node core. Though it produces no vis of its own, centivis from an energized node can easily be redirected into the ethereal shard for convenient storage.
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etherealShard2=The shard has no vis capacity on its own; you must right-click it with ethereal essence in hand to add capacity. Once it is charged, vis can be drawn from the shard as though it were an aura node.<BR>Compound aspects can only be charged if the centivis provided contains all primal aspects present in that compound. When broken, the shard drops all essence that was bound to it.
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tc.research_name.alchemite=Alchemite
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tc.research_text.alchemite=This can't go horribly wrong...
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alchemite1=Mundane explosives have their uses in mining and trapmaking, but their tendency to completely destroy objects limits their applicability. You think you have solved this problem by transforming an ordinary explosion's pressure wave into a ripple in the thaumic field, shattering objects into their component aspects.<BR>Blocks broken by alchemite will drop crystallized essentia instead of the usual items. Any creatures killed by the blast will suffer a similar fate, though they still drop items.<BR>It would probably not be a good idea to subject an aura node to such forces...
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tc.research_name.visDynamo=Vis Dynamo
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tc.research_text.visDynamo=Portable power
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visDynamo1=Occasionally you find yourself needing centivis without an energized node at hand. This apparatus neatly solves the problem by powering devices directly from the user's wand.<BR>Holding down the right mouse button with a wand in hand will charge the dynamo, drawing one vis per second from the wand and emitting 5 cV. By default the vis dynamo will operate on all six primal aspects simultaneously, but the frugal thaumaturge can also restrict it to only draw the aspects she needs via its GUI.
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tc.research_name.essentiaDynamo=Essentia Dynamo
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tc.research_text.essentiaDynamo=Liquid fuel
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essentiaDynamo1=Though the vis dynamo is certainly useful, its need for manual attention often makes it impractical. What if you could automate the process by piping in essentia?<BR>From your early attempts to develop the alchemical centrifuge, you remember that it was all too easy to accidentally vaporize essentia into vis. Ordinarily this energy would simply bleed into the local aura and be lost to you, but performing this operation within the proper containment field can produce an intense stream of centivis.
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essentiaDynamo2=The dynamo consumes one unit of essentia per second and outputs a total of 12 cV. It can accept compound aspects, though the energy is evenly split among all primals present in that compound. For example, §5Arbor§0 essentia would produce 4 cV each of §6Aer§0, §3Aqua§0, and §2Terra§0, while §5Humanus§0 would produce 2 cV of all six primals.
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tc.research_name.nodeMonitor=Node Monitor
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tc.research_text.nodeMonitor=Keeping an eye on things
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nodeMonitor1=Nodes are perhaps a thaumaturge's most valuable asset, and it's high time you treated them as such.<BR>With some slight modifications to a thaumometer, you have created a device which hovers adjacent to an aura node and keeps track of its status. Should any of the node's aspects drop to a single point of vis, the node monitor emits a redstone signal until the aspect recovers.<BR>Hopefully this will give you enough warning to rescue the beleaguered node.
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tc.research_name.essentiaInjection=Blood Alchemy
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tc.research_text.essentiaInjection=Not for the faint of heart
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essentiaInjection1=The art of potion-making has been practiced for centuries, but its need for esoteric reagents limits its scalability. What if you could achieve the same ends using essentia?<BR>Of course, the idea of drinking essentia makes thaumaturges wince, and for good reason - the human stomach was not built to process raw magical energies. On the other hand, alchemically treating a sample of your own blood and injecting it back into yourself has proven to be a reliable method of applying temporary magical effects.
|
||||
essentiaInjection2=Alchemical injections can be created with a blood syringe and up to eight units of essentia in any combination, selected via the Seroconverter's interface. The injection's effects depend on the aspects chosen and can be somewhat unpredictable, but you have noticed a few patterns.<BR>Each aspect seems to have an affinity for several potion effects, but an injection can only provide one effect per two essentia used. It appears that only the effects with the highest cumulative affinity are actually manifested.<BR>Since an individual aspect's affinities often include both positive and negative effects, it would be wise to experiment with different combinations in order to dilute unwanted effects.
|
||||
essentiaInjection3=For example, §5Lux§0 essentia has a strong affinity for night vision and a weak affinity for blindness. You can create a short-lived injection of night vision with two §5Lux§0, but adding a third will also apply a blindness effect. If the fourth unit of essentia is §5Perfodio§0, which has a very strong affinity for haste, the resulting injection will instead apply night vision and haste.<BR>The Seroconverter can operate in either automatic or single mode. The former will continue to produce injections as long as the device is provided with blood and essentia (and has free output slots), while the latter will stop after one successful treatment.
|
||||
essentiaInjection4=Drawing your blood with warded syringes can be performed with a simple right-click. Should you have a need for it, you can also draw blood from any living creature by right-clicking it with an empty syringe. It should be noted that animal blood is not suited for alchemical processing.<BR>Injections can be applied to yourself by right-clicking or applied to another creature by striking it with the syringe. For sanitary reasons, warded syringes should be discarded after a single use.
|
||||
tc.research_name.blastPhial=Blast Phials
|
||||
tc.research_text.blastPhial=A literal bloodbath
|
||||
blastPhial1=Having already obsoleted the classic potion, it was a simple matter to do the same for splash potions. Simply fill an essentia phial with a mixture of blood and gunpowder, then treat it as you would a warded syringe. The resulting phial explodes on impact, showering any nearby creatures in magically-charged blood.<BR>This may not be particularly sanitary, but it is certainly effective.
|
||||
tc.research_name.injector=Injector
|
||||
tc.research_text.injector=Careful where you point that thing
|
||||
injector1=Sticking your foes with syringes is satisfying enough, but sometimes you'd prefer to remain at a safe distance.<BR>The Injector, a modified crossbow, may be the best of both worlds. Ammunition (either syringes or blast phials) can be loaded into its rotating drum by shift-right clicking. The device can then be used like any other bow, inflicting impact damage as well as applying the ammunition's effects.<BR>Syringes which miss their targets can be recovered, but the Injector will not benefit from an Infinity enchantment.
|
||||
tc.research_name.focusContainment=Wand Focus: Containment
|
||||
tc.research_text.focusContainment=Gotta catch 'em all
|
||||
focusContainment1=In your travels you have encountered many exotic creatures which warrant further study, but getting them back to your laboratory is often difficult. Surely thaumaturgy can offer a more practical solution than simply attaching a leash to the animal.<BR>A series of modifications to the portable hole focus have proven quite effective at this task. By collapsing a pocket of spacetime around the subject, you can place it in stasis within a warded jar.<BR>Once jarred, the specimen can be stored indefinitely without succumbing to thirst, hunger, or age.
|
||||
focusContainment2=The common animals are captured easily enough, but more powerful creatures have proven difficult to contain; you must either injure the creature beforehand or keep the containment beam on-target long enough to overcome its defenses. Certain entities, including golems and other thaumaturges, cannot be captured in this manner.<BR>To break the jar and release your captive, simply right-click it with wand in hand.
|
||||
tc.research_name.incarnationVat=Incarnation
|
||||
tc.research_text.incarnationVat=Livestock on demand
|
||||
incarnationVat1=You are tantalizingly close to mastering life itself. It is time to take the next step: artificially birthing whole organisms.<BR>This procedure can be performed in an unmodified curative vat, but it does require a few special reagents. The first of these is a tissue sample from the creature to be cloned - a piece of meat or a warded syringe filled with the creature's blood.<BR>Once the sample is in place, piping four §5Victus§0 essentia into the vat will ignite its growth. Finally, the clone will require large amounts of nourishment to reach its adult size. You have developed an optimized nutrient mixture for this purpose.
|
||||
incarnationVat2=When all reagents have been added, the clone will rapidly grow to its adult size. You may extract your creation by right-clicking the vat with a warded jar.<BR>The incarnation procedure has one curious limitation. While cloned animals develop their own souls during the growth process (apparently by coalescing some of the local aura), it cannot replicate the human soul, dooming human clones to failure.<BR>Breaking a vat which contains a creature will likely be fatal.
|
||||
tc.research_name.healingVat=Curative Vat
|
||||
tc.research_text.healingVat=Thaumaturge, heal thyself
|
||||
healingVat1=With your newfound understanding of tissue replication, it should be possible to adapt these techniques to rapidly heal a creature's wounds.<BR>This procedure is rather delicate and cannot be performed with a crucible. Instead, you have designed a specialized vat which diagnoses the patient and pipes in the appropriate essentia to treat them:<BR>§5Victus§0 restores lost health, albeit slowly.<BR>§5Fames§0 refills your hunger bar.<BR>§5Sano§0 quickly restores health. It also nullifies most negative status effects.
|
||||
healingVat2=To enter or exit the curative vat, simply right-click the lid's access hatch. Theoretically the vat should be capable of healing any being, but so far none of your livestock have proven cooperative enough to enter.<BR>Suspecting that your vats can be further improved, you have designed the hatch to double as an expansion port.
|
||||
healingVatContainment= §nContainment Focus Unlocked§r<IMG>thaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625</IMG>Creatures captured in warded jars can be placed into the vat by right-clicking with the jar in hand. The same process with an empty jar will extract the creature.<BR>To break a vat which contains a creature is to inflict a grisly death; a sudden sundering of the connection between the vat's magic and the creature's life force causes its body to dissolve into flux, which spurts out explosively from the vat.<BR>Interestingly, your curative vat can also heal the undead. §5Mortuus§0 will restore health slowly, but §5Exanimis§0 is much more effective.
|
||||
tc.research_name.infusionVat=Creature Infusion
|
||||
tc.research_text.infusionVat=Harder, faster, stronger
|
||||
infusionVat1=To infuse a living creature would be an unprecedented feat: thaumaturgic texts are filled with cautionary tales of grotesque deformities as the creature's body rejects the foreign magic. Your curative vats may finally allow this procedure to succeed by suspending the organism's vital functions while the infusion is applied.<BR>You must first install a modified runic matrix atop the vat. This is more difficult than it sounds, as attempting to infuse a runic matrix produces considerable magical feedback between the two matrices. The prudent thaumaturge would ensure that her altar is well-prepared.
|
||||
infusionVat2=Once the infusion vat has been set up, its operation is almost identical to the standard infusion altar, although essentia must be piped in directly.<BR>The process is somewhat riskier than infusing inanimate matter, however. In addition to the usual effects, accumulated instability will damage the subject. Worse, the process cannot be aborted; it will end in either success or death.<BR>Less hardy creatures may not survive complex infusions without outside help. Your experiments have shown that providing a combination of §3Aqua§0, §7Ordo§0, and §2Terra§0 centivis can slow the rate of injury.
|
||||
infusionVat3=The infusion vat has a few limitations. Chief among them is the fact that humans (and other sentient beings) cannot be infused, as the human soul actively interferes with the addition of magical energy. Likewise, creatures of an already magical nature such as undead and golems will not be affected.<BR>Also, while a given creature can have any number of general infusions, it may possess only one species-specific infusion.<BR>Unfortunately, infused creatures do not pass on their infusions to offspring.
|
||||
infusionVatClone= §nIncarnation Unlocked§r<BR>Your incarnation procedure can clone infused creatures. This requires additional essentia; you will need to supply the sum of every aspect from each infusion that the creature was subjected to.<BR>Curiously, the blood sample provides such a complete pattern for the developing organism that no instability is generated and no physical objects are required, making cloning a very efficient way of propagating your creations.
|
||||
tc.research_name.generalInfusion=General Infusions
|
||||
tc.research_text.generalInfusion=Equal-opportunity enhancements
|
||||
generalInfusion1=The infusion vat can be used to apply a number of augmentations to any living animal. Unless specified otherwise, an individual can only benefit from these infusions once:<BR>§5Quicksilver Limbs§0 augment a creature's muscles and sinew, producing a stronger and more flexible animal. Its movement speed and jump height are both increased.
|
||||
generalInfusion2=§5Thaumium Claws§0 replace the animal's nails with sharpened thaumium, increasing the damage it deals. Creatures which lack aggressive instincts may not think to employ these claws, however.
|
||||
generalInfusion3=§5Awakened Blood§0 grants rudimentary awareness to a creature's circulatory system. Its blood clots much more rapidly and actively redirects itself to injury sites to accelerate healing. A creature subject to this infusion will slowly regenerate from damage.
|
||||
generalInfusion4=§5Diamondflesh§0 fortifies an animal's hide while retaining its flexibility. Creatures infused in this manner gain minor resistance to all forms of damage.<BR>Your subjects' skin seems to have also taken on some of diamond's other properties and tends to sparkle in bright light.
|
||||
generalInfusion5=It is a little-known fact that the glassy pearls left behind by deceased endermen are living organs. They appear to be vital to the creature's teleportation abilities, but are completely incompatible with terrestrial biology.<BR>You may be able to bridge this gap using your infusion vat. The §5Enderheart§0 infusion imbues embryonic tissues with similar abilities to the pearl, then transplants these hybrid organs into the subject. While the animal cannot consciously teleport, it will reflexively "blink" a short distance to dodge projectiles.
|
||||
generalInfusion6=§5Shockskin§0 distributes small bioelectric glands throughout the animal's body, allowing it to emit small thunderbolts. Even creatures without aggressive instincts will release shocks when attacked.
|
||||
generalInfusion7=You have discovered a method of harnessing wild beasts for your own purposes. The §5Instilled Loyalty§0 infusion forcibly rewrites portions of the subject's mind, removing any hostility it may have held toward you and replacing it with a fierce dedication to its adoptive "parent."<BR>Creatures subjected to this process will defend you much like a tamed wolf, even if they originally had no aggressive instincts. They can be commanded to remain still by right-clicking.<BR>This infusion cannot be applied to creatures with particularly primitive nervous systems - spiders, squids, slimes, and the like.
|
||||
generalInfusion7b=It should be noted that certain creatures may lose abilities when their minds are rewritten - for example, creepers will forget how to explode.
|
||||
generalInfusion8=Now that you can reliably modify living creatures, it is time to try adding more exotic magical properties.<BR>The §5Runic Hide§0 infusion inscribes runes of power in the creature's skin, adding a thin layer of runic shielding.<BR>Unlike runic shielding applied to items, this shield refreshes itself without needing external vis, instead sapping the creature's stamina. You have had to limit the rate of this process to avoid injuring the subject, so runic hide regains its charge more slowly than your items.
|
||||
generalInfusion9=It is time to push your infusion vat to its limits. Few materials are as inimical to organic life as voidmetal, but if a creature's fangs could somehow be imbued with its properties, the beast would be left with a peerlessly sharp bite and the ability to inject eldritch venoms into prey.<BR>The §5Eldritch Fangs§0 infusion accomplishes this while magically insulating surrounding tissues from its effects. The process is quite dangerous... but that has never stopped you before.
|
||||
generalInfusion10=§5Deathless§0 creatures have been infused with the raw essence of creation via a primordial pearl. As such, they cannot be truly destroyed; when slain, they are quickly reduced to a small pearl-like object containing the original creature's soul.<BR>Placing this remnant in a curative vat and supplying sixteen units each of Victus and Sano essentia will resurrect the creature. Revived organisms retain all infusions and other special qualities.<BR>Unlike all other infusions, the deathless quality cannot be passed on to a creature's clone.
|
||||
tc.research_name.runicCreature=Runic Hide
|
||||
tc.research_text.runicCreature=Baubles? What baubles?
|
||||
tc.research_name.eldritchFangs=Eldritch Fangs
|
||||
tc.research_text.eldritchFangs=Bites from beyond
|
||||
tc.research_name.instilledLoyalty=Instilled Loyalty
|
||||
tc.research_text.instilledLoyalty=You will obey!
|
||||
tc.research_name.deathless=Deathless
|
||||
tc.research_text.deathless=Protecting your investment
|
||||
tc.research_name.portability=Portability
|
||||
tc.research_text.portability=Mobile minions
|
||||
portability1=Your containment focus is invaluable, but the process of jarring and releasing a creature can be costly in both glass and vis. Now there is a potentially more efficient alternative.<BR>Your §5Portability§0 infusion places a jar around the creature and displaces it slightly in higher dimensions. One tap of your wand can pull it back onto the material plane, trapping the creature; another releases the beast and shifts the jar back to the void, where it reassembles itself for future use.
|
||||
tc.research_name.cowInfusion=Cow Infusions
|
||||
tc.research_text.cowInfusion=Mystical milk
|
||||
cowInfusion1=You have discovered two methods of improving the common dairy cow.<BR>The first, and simplest, alters the cow's udders to produce a syrupy chocolate milk. It can be consumed on its own for the usual effects of milk or dried into chocolate bars. With a pinch of magic you can also flash-freeze it to produce delicious ice cream.<BR>Some claim that by combining nine chocolate bars one can create a chocolate block, but what sort of deviant would use chocolate as a building material?
|
||||
cowInfusion2=The second bovine infusion merges its organs with fungal matter to produce the exotic symbiont known as the mooshroom.<BR>Whether this proves that the mooshroom is an artificial life-form crafted by ancient thaumaturges, or if you have simply replicated a natural phenomenon, is still an open question. Unlike other infused creatures, mooshrooms breed true.
|
||||
cowInfusion3=The third and most difficult infusion shifts a cow slightly out of phase with the material world, allowing its body to contain an aura node. (It does not develop a node on its own; you must feed it a jarred node by right-clicking)<BR>Once the node is in place, the cow will slowly secrete essentia in place of milk! The rate of this process depends on the node provided - the brighter the node and the more points it has in an aspect, the more rapidly essentia of that aspect will form. Simply right-click the cow with a warded jar to harvest essentia.
|
||||
tc.research_name.sheepInfusion=Sheep Infusions
|
||||
tc.research_text.sheepInfusion=Wild and wooly
|
||||
sheepInfusion1=Your research into sheep has produced two infusions which vastly improve your ability to gather wool.<BR>The first of these produces a sheep whose coat rapidly cycles through sixteen different colors of wool (though the wool's color becomes fixed once harvested). The second results in a self-shearing sheep which drops clumps of usable wool at regular intervals.
|
||||
tc.research_name.pigInfusion=Pig Infusions
|
||||
tc.research_text.pigInfusion=They'll eat anything
|
||||
pigInfusion1=Many farmers believe that pigs have little use beyond being a source of meat. Luckily you are a bit more open-minded and have put the pig's ravenous hunger to good use.<BR>The first such infusion produces a stony boar unfit for consumption, but what it loses in palatability the pig gains in metallurgical utility. It happily devours loose cobblestone and excretes the trace amounts of ore it finds.
|
||||
pigInfusion2=You can also use your infusion vat to create a symbiotic relationship between a pig and an ethereal bloom. The resulting organism greedily consumes tainted matter without suffering ill effects, making it ideal for cleaning up large areas of taint.
|
||||
tc.research_name.chickenInfusion=Chicken Infusions
|
||||
tc.research_text.chickenInfusion=Magic with a side of eggs
|
||||
chickenInfusion1=Even the humble chicken holds great potential; it simply awaits the work of a clever thaumaturge.<BR>The first infusion you have discovered transforms the chicken into a living factory for thaumaturgically useful materials. It constantly molts large feathers suitable for use as quills, and its eggs' yolks are filled with an inky black pigment which can be used to refill scribing tools or dye materials.
|
||||
chickenInfusion2=More impressively, you have discovered a method of performing alchemical reactions within a chicken. The golden eggs it lays can be smelted to produce a single gold nugget.<BR>It should be noted that the process is slow and gradual; killing the chicken which lays golden eggs will not reveal a stockpile of gold.
|
||||
tc.research_name.catInfusion=Feline Infusions
|
||||
tc.research_text.catInfusion=Purrfecting your pets
|
||||
catInfusion1=Your cats make fine companions, but with a few tweaks they could also be put to more practical uses.<BR>The first such infusion you have discovered radically increases a housecat's size, resulting in a human-sized animal which retains its feline grace and power. By overstimulating its bonding instinct you have also instilled ferocious loyalty in the resulting panther. It will now defend you much like a tamed wolf, although it is faster and stronger. Creepers retain their fear of cats regardless of size.
|
||||
catInfusion2=Oddly enough, cat fur interacts strongly with the aura, even if no node is nearby. By optimizing this process you can create a familiar, a special cat which traps usable - albeit still minuscule - amounts of vis. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple familiars in close proximity can charge your gear much more quickly.
|
||||
catInfusion3=Many ancient cultures revered cats as keepers of the underworld. Your research has revealed a grain of truth behind these myths, as Exanimis essentia turns out to react violently to cats' presence.<BR>You have harnessed this phenomenon to create the gravekeeper, an enchanted cat whose glow immolates nearby undead. It also seems to hold an antipathy toward such creatures and will actively seek them out unless commanded to remain still.<BR>All but the most intelligent undead do not attack the gravekeeper, leading you to suspect that it is somehow invisible to them.
|
||||
tc.research_name.dogInfusion=Canine Infusions
|
||||
tc.research_text.dogInfusion=A thaumaturge's best friend
|
||||
dogInfusion1=Taming wolves took courage, but they eventually proved to be loyal companions. Now you can reward their faithfulness by improving their abilities in several ways.<BR>The simplest of these transformations creates a capable underwater combatant which you have dubbed the seawolf. Equally comfortable breathing air or water, and as agile beneath the waves as on dry land, this dog is well-equipped to protect its master from whatever lurks in the depths.
|
||||
dogInfusion2=Many legends speak of villagers cursed to transform into wolves under the full moon. Though you haven't discovered any evidence to substantiate these werewolf rumors, your experiments confirm that wolves possess a mystic connection to the lunar cycle.<BR>Your second canine infusion amplifies this natural phenomenon, granting a tamed wolf the ability to draw vis from the moon at night. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple lunar wolves in close proximity can charge your gear much more quickly.
|
||||
dogInfusion3=Finally, by infusing a tamed wolf with infernal energies, you can produce the deadly nether hound. Not only does this guard dog possess a vicious bite and immunity to heat, but it is capable of exhaling a jet of primal fire upon its enemies.<BR>It remains surprisingly friendly.
|
||||
tc.research_name.horseInfusion=Horse Infusions
|
||||
tc.research_text.horseInfusion=Friendship is thaumaturgy
|
||||
horseInfusion1=Many thaumaturges scorn horses as beneath them - after all, they cannot fly, and any apprentice with Boots of the Traveler can outrun one. Your research into creature infusion will soon make these colleagues look rather foolish.<BR>The equine body adapts surprisingly well to infusion with thaumaturgical gadgetry. You have managed to integrate the mechanics of a thaumostatic harness into a horse's hooves, creating a steed which is both faster than a mundane horse and capable of flight. The thaumostatic mechanisms are powered by the animal's stamina, so it does require rest upon landing.
|
||||
horseInfusion2=Most creatures can scarcely tolerate an Enderheart infusion, but for unknown reasons a horse's body is much less likely to reject the alien organ. Based on this discovery you have developed a specialized version of the earlier infusion, resulting in an §5Endersteed§0.<BR>Not only can this enchanted horse carry a rider as it makes dimensional leaps, but its teleportation is significantly more controlled. By pulling on the horse's reins you can induce it to blink short distances ahead, even through solid objects. This replaces your ability to control a normal horse's jumps.
|
||||
horseInfusion3=Equine anatomy is unusual in one other way - when slain and reanimated, horses lack the aggressive instincts of other undead. Moreover, they are surprisingly trainable, recall any training they had in life, and can bear a rider as easily as their living counterparts.<BR>A relatively simple infusion can create a skeletal or zombified horse. Skeletal horses are swifter than their living counterparts, while zombie horses are more durable.
|
||||
tc.research_name.nightmareInfusion=Nightmare
|
||||
tc.research_text.nightmareInfusion=Highway to hell
|
||||
nightmareInfusion1=The spatial breaches created by an endersteed's teleportation ability could be manipulated further. Were you to infuse one with an artifact strongly tied to the Nether, you might succeed in retargeting these breaches to function as dimensional portals. An infusion of an infused species would certainly be a new development...<BR>You would of course have to aggressively modify the creature's body, adapting it to fiery environs. Infusing its hooves with the abilities of an arcane levitator should permit the creature to walk on lava, allowing fast traversals of the infernal realm.
|
||||
nightmareInfusion2=The §5Nightmare§0, as you have dubbed this creature, teleports as a normal endersteed unless the jump bar is at least 90% full. In this case you will explosively puncture the fabric of the cosmos, shifting from the overworld to the Nether or vice-versa.<BR>This planar travel is not particularly precise - it may target any nearby open space in the destination dimension. It does not leave a portal behind but is quite likely to produce a smoking crater.
|
||||
tc.research_name.soulExtractor=Soul Sieve
|
||||
tc.research_text.soulExtractor=Brain food
|
||||
soulExtractor1=The thick sand you have discovered during your forays into the Nether is a profoundly disturbing substance. The screaming faces which writhe below its surface are no mere illusion; your studies have detected minuscule remnants of innumerable shattered souls... human, animal, and otherwise.<BR>You are no closer to understanding soulsand's origins, but one use for the substance has presented itself. By constructing an elaborate combination sieve and dreamcatcher, you can separate the physical sand from the soul fragments it holds.
|
||||
soulExtractor2=The soul sieve drops sand below itself (into an inventory if possible) while the liberated souls ascend skyward. If a brain in a jar is placed directly above the sieve, it will consume the soul fragments and convert them to experience points.<BR>The sieve operates slowly on its own, but providing it with Aer centivis will greatly speed its operation. It also has a built-in shutoff mechanism to avoid wasting soul fragments and will not function if an appropriate block is not on top of it.
|
||||
tc.research_name.soulKnowledge=Inspiratron
|
||||
tc.research_text.soulKnowledge=Gone but not forgotten
|
||||
soulKnowledge1=Leaving aside the ethical implications, feeding soul fragments to a brain in a jar strikes you as wasteful. After all, the ancients must have possessed useful knowledge of one sort or another. What if it could be recovered from the remnants of their souls?<BR>While staring at one of your jarred brains, a strange idea seized you. Were you to purge a zombie brain of its single-minded hunger, you would be left with a blank slate - a brain capable of reliving the experiences of any soul fragment passing through it.
|
||||
soulKnowledge2=The Inspiratron, as you have named it, does exactly that. Once provided with paper and situated above a soul sieve, the device sifts through the memories it receives and transcribes any it judges to be thaumaturgically useful.<BR>The number of useful memories in any particular cube of soulsand varies widely. One may produce a considerable body of knowledge, while the next contributes almost nothing.
|
||||
tc.research_name.soulAssembler=Soulforge
|
||||
tc.research_text.soulAssembler=Mending minds
|
||||
soulAssembler1=While troubleshooting some anomalous output from your Inspiratron you made a curious discovery: freed soul fragments have the potential to merge with one another. This interaction is quite complex and relies on the fragments holding related ideas, but you understand its dynamics well enough to accelerate the process.<BR>By tying together the spines of two purified zombie brains, you can trap these soul fragments in endless thought loops, ensuring that they rapidly collide with others. Once the nascent soul has become large enough to fill a brain, the loops terminate and it is extracted into a holding jar atop the apparatus.
|
||||
soulAssembler2=The Soulforge must be placed directly above a soul sieve and additionally requires a steady input of §5Cognitio§0 essentia into its lid. It can contain any number of reconstructed souls, but removing one from the device requires you to right-click with a warded jar.<BR>While attempting to reassemble a particular individual is a fool's errand (as any given soul is likely to have been distributed throughout the Nether), the hybrid souls created by your device do tend to hold a coherent personality and set of skills. You may create a blacksmith's soul, a librarian's, or even a thaumaturge's.
|
||||
soulAssembler3=At the moment, these reconstructed souls are a mere curiosity, but perhaps you will discover some use for them...
|
||||
tc.research_name.cloneVillager=Reincarnation
|
||||
tc.research_text.cloneVillager=Playing god
|
||||
cloneVillager1=The moment has come. Having mastered both flesh and soul, you can now unite the two to create human beings in your curative vat.<BR>One final hurdle awaits you: since an organism's growth depends on the presence of an immature soul, you will not be able to grow your clones from tissue samples. Instead, you must construct a corpse effigy - an adult human body built from undead remains - and revitalize the tissue before inserting the soul.
|
||||
cloneVillager2=This is not as difficult as it sounds. Experimentation has shown that once the corpse effigy is in place, pumping eight units each of §5Sano§0 and §5Victus§0 essentia into the vat's base and then inserting a jarred soul by right-clicking can reliably produce a living - albeit somewhat confused - villager.<BR>It would be best to release the reincarnated villagers into appropriate accommodations so that they do not wander.
|
||||
tc.research_name.nightmare=Musings on Life and Death
|
||||
tc.research_text.nightmare=The grim truth
|
||||
nightmare1=Sometimes you wish you hadn't delved so deeply into the nature of death. The villagers spend their lives in blissful ignorance, holding faith in higher powers, never suspecting that remorseless natural processes will grind their souls down into sand. No cosmic justice, nor cosmic malice... simply cosmic law.<BR>Yet you have heard tales - or perhaps experienced them, you can't quite remember - of deceased thaumaturges returning to life in the last place they slept, albeit with their life experiences drained. If there is an intelligence behind these interventions, you cannot discern rhyme or reason behind whom it chooses to save.
|
||||
nightmare2=You cannot afford to rely on external entities to rescue you from oblivion. You must conquer mortality on your own terms, or you will never feel safe again.<BR>And you are so close, so very close. If you could ensure that your soul returned to one of your curative vats where there was already a body waiting for it...
|
||||
tc.research_name.cloneSelf=Self-Reincarnation
|
||||
tc.research_text.cloneSelf=Cheating death
|
||||
cloneSelf1=When you first grasped the primordial pearl, you could not have guessed that it would be your salvation. It is nothing less than a loophole in the laws of magic, condensed into a physical form. With its power you can finally break free from the fate of mortal souls.<BR>The beacon you have designed should be able to mystically tether itself to your soul. The bond will be stronger than the pull of the Nether, quite literally tearing out your soul at the moment of death... but it will not last long once activated. You will need to ensure that the beacon is placed directly atop a curative vat, and that the vat already contains a revived corpse effigy.
|
||||
cloneSelf2=If all goes according to plan, upon your death your old body will explosively dissolve into flux and you will awaken in a new body with no loss of experience. No threat of eternal oblivion. No reliance on higher powers.<BR>Maybe now the nightmares will stop.
|
||||
tc.research_name.mirrorAmulet=Mirrored Amulet
|
||||
tc.research_text.mirrorAmulet=What's mine is mine
|
||||
mirrorAmulet1=Physical possessions may be useless to the dead, but now that you have the means to walk beyond death it is time to ensure that you will retain your equipment post-mortem.<BR>Once more the primordial pearl proves to be your answer. By amplifying a magic mirror's planar connection and tying it to your life-force, your death will release a powerful (albeit short-lived) tesseract, sending your items to a safe location. The amulet is destroyed in the process, expelling the pearl where you stood.<BR>To pair the amulet with an output mirror, simply right-click on one while holding it.
|
||||
tc.research_name.lensFire=Arcane Lenses
|
||||
tc.research_text.lensFire=Visual enhancement
|
||||
lensFire1=Goggles of Revealing are an indispensable tool on their own, but what if your senses could be further augmented?<BR>By placing a special lens over one eye, you can benefit from both the goggles' mystic sight and the lens's unique ability. Lenses can be quickly swapped by holding the V key, or removed by pressing V while holding shift.<BR>The first such lens you have developed amplifies incoming light, granting you constant night vision. Sadly, the primal fire used in its construction reacts poorly with fluids, so this amplification does not function underwater.
|
||||
tc.research_name.lensWater=Echo Lens
|
||||
tc.research_text.lensWater=Clear blue sea
|
||||
lensWater1=The murky depths of the ocean have long been a mystery, but your latest discovery will go a long way toward revealing their secrets.<BR>This unusual arcane lens emits pulses of sound and transmutes their echoes into a visual representation of the aquatic environment. The overall effect is much like night vision, and additionally allows you to "see" through cloudy water much more effectively.
|
||||
tc.research_name.lensOrderEntropy=Scholar's Lens
|
||||
tc.research_text.lensOrderEntropy=Research made easy
|
||||
lensOrderEntropy1=When first designing your Goggles of Revealing, you considered the thaumometer's scanning abilities to be an acceptable loss. Now this trade-off is no longer necessary.<BR>When equipped, the Scholar's Lens will automatically scan any block or entity under your crosshairs, assuming it is within range.
|
||||
tc.research_name.lensAir=Kirlian Lens
|
||||
tc.research_text.lensAir=Second sight
|
||||
lensAir1=Your research shows that living creatures perturb the aura simply by existing, sending out ripples like a stone tossed into a pond. Similarly, the presence of an undead entity produces distortions.<BR>You have developed an arcane lens capable of detecting these phenomena, allowing you to see entities through walls. Living creatures are highlighted in blue, while undead creatures are marked by a twisted red vortex.
|
||||
tc.research_name.lensEarth=Evanescent Lens
|
||||
tc.research_text.lensEarth=X-ray spectacles
|
||||
lensEarth1=Light cannot penetrate most forms of matter, but magic is not so easily stopped. You have designed a lens capable of "pulling" light short distances through the thaumic field, allowing you to see through a 3x3 square of blocks.<BR>Unfortunately, the light waves suffer decoherence when passing through certain complex objects and so such blocks will remain opaque.
|
||||
tc.research_name.lensCase=Lens Case
|
||||
tc.research_text.lensCase=Safe storage
|
||||
lensCase1=Given your growing collection of arcane lenses, adapting your focus pouch design to store lenses was an obvious next step. The lens case functions identically to its predecessor.
|
||||
tc.research_name.silverSap=Silverwood Sap
|
||||
tc.research_text.silverSap=Magically delicious
|
||||
silverSap1=The purifying powers of silverwood are commonly used in thaumaturgical constructs, but lumber is often too bulky to be incorporated into your more delicate creations. Now you have discovered a method of disintegrating a log's wood grains, leaving behind a thick syrup which retains most of the silverwood's magical properties.<BR>Silverwood sap is a powerful disinfectant, yet surprisingly nontoxic to higher life forms. In fact, the pleasantly vanilla-flavored syrup is a potent stimulant and may even improve your ability to channel vis - if you don't mind a few minor hallucinations.<BR>The sap is probably not addictive, but you'd better have another swig just to be sure.
|
||||
tc.research_name.silverBed=Silverwood Bed
|
||||
tc.research_text.silverBed=Sweet dreams
|
||||
silverBed1=Ever since you began delving into the forbidden arts your sleep has been plagued by nightmares. Perhaps a specially-enchanted bed could provide some relief from this warp symptom.<BR>Constructed from silverwood and enchanted fabric, and perfumed with purifying bath salts, this bed allows even the most warped thaumaturge to sleep peacefully. Better yet, you will wake up in the morning with a short-lived warp ward effect.
|
||||
tc.research_name.enchantClay=Enchanter's Clay
|
||||
tc.research_text.enchantClay=Malleable magic
|
||||
enchantClay1=The process of enchantment weaves magical energies into a tool's shape, allowing the same form to exist both physically and metaphysically. This is why enchantments on two identical physical objects - say, two iron swords - can be combined by forging the two together at an anvil, but a sword and an axe cannot be. Until now, that is.<BR>By molding an amalgam of clay, quicksilver, and thaumium around an enchanted object in your crafting window, you can transfer its enchantment to the clay - which can then be worked to alter both its physical and magical shape, allowing you to combine it with a different tool at an anvil. This will still cost experience levels.
|
||||
tc.research_name.golemPowder=Animation Powder
|
||||
tc.research_text.golemPowder=Golemancy evolved
|
||||
golemPowder1=Conventional golemancy is limited to working with specific materials - clay, flesh, iron, and so on - which can reliably absorb essentia and be permanently animated. Your recent work has taken a different tack - by binding the appropriate essentia to a pile of salis mundus, you have created a powder capable of temporarily animating almost any block.<BR>Right-clicking on a solid, cubic block with this powder will temporarily transform it into a short-lived golem. The construct's abilities depend on the block's material - harder substances produce more durable golems, cactus may injure attackers, and the like.
|
||||
golemPowder2=Particularly complex matter cannot be animated in this fashion. It may be possible to animate a few specific non-cubic blocks.<BR>Without an animation core, such golems operate on basic instincts and do not live long. During their brief existence they will follow their creator closely, attacking nearby hostile creatures. When a golem's time is up, it will return to the block from which it was created. You can also de-animate it prematurely with a golemancer's bell.
|
||||
golemPowder3=Should you desire to have your household tasks performed by an animated cake, you can attach a golem core to one of these temporary constructs. It will henceforth behave like a conventional permanent golem, including the ability to accept upgrades and the Advanced Golem infusion.<BR>You can also pick it up with a golemancer's bell as usual. However, should the core be removed, the golem will immediately revert to inanimate matter, losing any attached upgrades.
|
||||
tc.research_name.focusAnimation=Wand Focus: Animation
|
||||
tc.research_text.focusAnimation=Matter itself is mine to command
|
||||
focusAnimation1=Creating a golem is a complex and deliberate process - hardly the sort of thing that can be accomplished with a flick of the wand. Until now, that is.<BR>As a fragment of creation, the primordial pearl possesses a sympathetic connection to base matter. Were you to infuse one with your own blood, you could use this link to quickly and easily bestow life upon inanimate objects.<BR>Of course, thaumaturgy is seldom that simple in practice, but thanks to your mastery of golemancy you are ready to turn this theory into a reality.
|
||||
focusAnimation2=The golems spawned by this focus are identical to those created with animation powder. The vis requirement varies by material, but generally stronger golems will require more energy to animate.
|
||||
tc.research_name.focusRecharge=Wand Focus: Compound Recharge
|
||||
tc.research_text.focusRecharge=Now 50% more portable!
|
||||
focusRecharge1=Some tinkering with your compound recharge pedestal has produced a more compact device which operates on the same principles. Placed on the tip of a wand like a conventional focus, this array of vis filters allows you to directly tap compound aspects from aura nodes.<BR>Like its predecessor, the compound recharge wand focus only produces one point of primal vis per point of compound vis drained, but you suspect that its efficiency could be improved via the focal manipulator.
|
||||
tc.research_name.focusLiquefaction=Wand Focus: Liquefaction
|
||||
tc.research_text.focusLiquefaction=The floor is lava! No, really.
|
||||
focusLiquefaction1=Fusing your fire and excavation foci with the help of a diamond and some salis mundus has a curious result - a wand focus whose fiery beam interacts weakly with creatures but quite strongly with inanimate matter.<BR>Blocks and loose items struck by its beam are rapidly smelted as though they had passed through a furnace. The fiery beam also melts ice, slowly transmutes unworked stone into lava, and burns away plant matter.
|
||||
tc.research_name.focusDisintegration=Wand Focus: Disintegration
|
||||
tc.research_text.focusDisintegration=Unmaking matter
|
||||
focusDisintegration1=Sometimes you'd like to harvest essentia from materials in the field, without the hassle of lugging them back to an alchemical furnace. After your work on alchemite and liquid death you feel confident enough to try creating a wand focus with similar effects.<BR>The disintegration focus functions much like the excavation focus it is based on, but blocks broken by the beam are transformed into crystallized essentia. It does not do much damage to living things, but should you manage to kill one it will also drop crystallized essentia.
|
||||
tc.research_name.focusIllumination=Wand Focus: Illumination
|
||||
tc.research_text.focusIllumination=Let there be light
|
||||
focusIllumination1=A simple alchemical treatment allows solid glowstone to act as a channel for vis, functioning much like a conventional wand focus. When used it shapes small amounts of Aer and Ignis vis into stable orbs of light. Your field expeditions should no longer require dozens of torches!<BR>Oddly enough, coating this focus in colored dye also changes the hue of the orbs it generates.
|
||||
tc.research_name.greatwoodBoat=Greatwood Boat
|
||||
tc.research_text.greatwoodBoat=Collision insurance
|
||||
greatwoodBoat1=You have many skills, but building sturdy boats and piloting them are not among these. No matter.<BR>With a bit of thaumaturgical know-how and some greatwood logs, you can construct a boat capable of returning to its original shape after even the most embarrassing collisions. Additional enchantments make it slightly faster than an ordinary boat.<BR>The greatwood boat will never be destroyed on impact, but can be picked up by punching it like any other boat.
|
||||
tc.research_name.thaumiumBoat=Thaumium Boat
|
||||
tc.research_text.thaumiumBoat=Molten mariner
|
||||
thaumiumBoat1=While thaumium's melting point is not much higher than iron's, its affinity for magic allows it to take on the properties of nearby shards. Setting water shards in a thaumium plate results in near-perfect thermal insulation.<BR>You have used this phenomenon to create a boat capable of surviving immersion in lava indefinitely. It also cools and protects its occupant, and is slightly faster than its greatwood predecessor.
|
||||
tc.research_name.selfInfusion=Self-Infusion
|
||||
tc.research_text.selfInfusion=More human than human
|
||||
selfInfusion1=Once, you quaked in fear of your own mortality. Now you will harness it.<BR>All previous attempts at human infusion have met with failure, as the souls of sapient entities actively reject magical interference with their bodies. However, were you to infuse the soulless husk created during your reincarnation procedure, it is not inconceivable that you would then be able to reincarnate into an infused body.<BR>Lesser thaumaturges will certainly view this line of research as madness. Let them laugh. Soon you will inhabit a superhuman body of your own design.
|
||||
selfInfusion2=The corpse effigy to be infused must first be revived using §5Sano§0 and §5Victus§0 essentia as usual. You must then place a modified runic matrix atop the vat, perform the desired infusions, and then replace the matrix with a soul beacon. Bind yourself to the beacon, take your own life, and if all goes as planned you will awaken in a glorious new form, having shattered the supposed limits of magic...<BR>Of course, thaumaturgy is seldom so simple in practice. Your new body will be damaged by the infusions like any other creature, and cannot be healed until you incarnate into it, so the number of infusions you can apply is limited by your vat's stability.
|
||||
selfInfusion3=Oddly enough, villager souls will not bond with an infused body - only your soul beacon can perform this sort of reincarnation.<BR>Good. They didn't earn this power. You did.
|
||||
tc.research_name.humanInfusion=Basic Human Infusions
|
||||
tc.research_text.humanInfusion=A few tweaks here and there...
|
||||
humanInfusion1=Infusing a half-alive, soulless body is a messy and inexact process. Most of the infusions you developed for your livestock cannot be applied to yourself, and those which can tend to be much more costly. On the other hand, you have several ideas for human-specific infusions...<BR>Until then, the following infusions can be applied to your new body:<BR>§5Quicksilver Limbs§0 should easily translate to the human body, although you may need to reinforce your tendons with voidmetal.
|
||||
humanInfusion2=§5Thaumium Fists§0 will improve your unarmed damage significantly - comparable to wielding a thaumium sword - although the material cost is steep.
|
||||
humanInfusion3=§5Awakened Blood§0 is slightly more difficult to apply without compromising brain function, but infusing an additional brain into your bloodstream should do the trick.
|
||||
humanInfusion4=§5Diamondflesh§0 requires a good deal more material to overcome the relative thinness of human skin.
|
||||
tc.research_name.silverHeart=Silverwood Heart
|
||||
tc.research_text.silverHeart=Purity of body
|
||||
silverHeart1=Your research into taint reveals a strange duality: it exists simultaneously as an organic pathogen and a magical disturbance, allowing it to infect both living and nonliving (though magically active) matter. The only known defenses against this combined assault involve the silverwood tree and shimmerleaf, which seem to have evolved a natural resistance.<BR>Now you have discovered a way to imbue your new body with these protective qualities. By adding special membranes to your heart you can filter out and dispose of any taint which enters your bloodstream.
|
||||
silverHeart2=With this infusion, you will be immune to damage from taint, including both direct contact and lingering poison effects. Better still, your modified heart can also filter out other toxins, both mundane and magical. While the §5Silverwood Heart§0 does not grant complete immunity to poison, wither, and flux effects, it will reduce their severity.
|
||||
tc.research_name.synthSkin=Synthskin
|
||||
tc.research_text.synthSkin=Solar power
|
||||
synthSkin1=It is a relatively simple task to imbue your new body's skin with a plant's photosynthetic abilities. While this source of nourishment cannot sustain heavy activity on its own, §5synthskin§0 can be a lifesaver when your expeditions take you far from home.<BR>So long as you remain in direct sunlight, your hunger meter will slowly refill. Photosynthesis cannot provide hunger saturation, so you will begin to hunger again as soon as you leave the light.
|
||||
tc.research_name.amphibious=Amphibious Breath
|
||||
tc.research_text.amphibious=Into the depths
|
||||
amphibious1=Being a dedicated air-breather is often inconveniently fatal. You can correct this design flaw by adding a set of gills to supplement your lungs, allowing your new body to breathe air and water with equal ease.<BR>It should be noted that gills are a rather sensitive body part. Please do not poke or prod your new gills, no matter how unfamiliar they may feel at first.
|
||||
tc.research_name.morphicFingers=Morphic Fingers
|
||||
tc.research_text.morphicFingers=A workbench in the palm of your hands
|
||||
morphicFingers1=As a crafter, you have often found yourself wishing you had just the right tool for a particular task. As a thaumaturge, you can now ensure that this tool will always be (literally) at hand.<BR>The §5Morphic Fingers§0 infusion allows your fingers to transform between an enormous number of different shapes, mimicking the form and strength of common crafting tools as well as the various charms and resonators used in arcane crafting. Activating this ability with the M key will open an interface similar to an arcane workbench, although it cannot store items.
|
||||
tc.research_name.spiderClimb=Spider Climb
|
||||
tc.research_text.spiderClimb=Bitten by a radioactive thaumaturge...
|
||||
spiderClimb1=Have you ever envied a spider's ability to climb over walls and suck the juices from terrified miners? Now you can mimic the first of these, at least.<BR>Your §5Spider Climb§0 infusion imbues the hands with special fibers which cling to walls, allowing you to climb any vertical surface as though it were a ladder. This ability can be toggled with the C key.<BR>Also like a spider, your progress will be stopped by an overhang, preventing you from sucking the juices from terrified miners. Not that you would ever do that.
|
||||
tc.research_name.fistAugment=Augmented Fists
|
||||
tc.research_text.fistAugment=The new heavyweight champion is...
|
||||
fistAugment1=Thaumium fists are a dramatic improvement over what nature gave you, but they still cannot compete with a Sword of the Zephyr or Primal Crusher - to say nothing of their enchanted counterparts. Although traditional enchantments cannot be applied to the body, you have discovered several methods of improving your new body's unarmed abilities.<BR>Any or all of the following fist augmentations can be applied, although the essentia cost is doubled for each previous augmentation added.<BR>§5Impact Fists§0 increase their own mass at the moment they strike, inflicting extra damage.
|
||||
fistAugment2=§5Conflagrant Fists§0 ignite creatures struck. You have installed several safeguards to ensure that your fists only catch fire in combat - otherwise daily activities would be a good deal more difficult.
|
||||
fistAugment3=§5Kinetic Fists§0 project a ripple in the thaumic field upon impact, hurling foes backward.
|
||||
fistAugment4=§5Vampiric Fists§0 siphon life energies from living targets struck, healing you for a small amount of damage.
|
||||
fistAugment5=§5Fortunate Fists§0 are more likely to leave enemies' bodies in a usable state, increasing the drop rate of items.
|
||||
fistAugment6=§5Stunning Fists§0 resonate with the target's nerves, slowing their movements temporarily.
|
||||
tc.research_name.warpedTumor=Warped Tumor
|
||||
tc.research_text.warpedTumor=The enemy of my enemy
|
||||
warpedTumor1=Warp has proven to be frustratingly stubborn, following your soul from body to body. If you can't dispose of it altogether, the next best thing would be to keep your warp confined somewhere it can't do much harm.<BR>By means of the §5Warped Tumor§0 infusion, you can produce an organ in your new body's abdomen with an exceptionally strong affinity for warp. It cannot confine all of the eldritch energies coursing through you, but the tumor does hold up to %d points of warp.<BR>Should you die, any warp contained in the tumor will likely return to your soul.
|
||||
tc.research_name.chameleonSkin=Chameleon Skin
|
||||
tc.research_text.chameleonSkin=Now you see me...
|
||||
chameleonSkin1=Whether sneaking into a rival's laboratory or taking notes on the life cycle of the eldritch crab, there are times when you'd like to remain unobserved. Perhaps you can come up with a more permanent solution than chugging invisibility potions?<BR>The §5Chameleon Skin§0 infusion implants magical pigments and microscopic eyes into your skin, reflexively altering its color to match objects on the opposite side. The effect is much like constant invisibility, including its inability to hide armor.<BR>This effect can be toggled using the X key.
|
||||
tc.research_name.tumorOops=Eldritch Apotheosis
|
||||
tc.research_text.tumorOops=All is the Pattern
|
||||
tumorOops1=You believed you had mastered your world and everything upon it. You fool.<BR>It is finally clear. The Eldritch are not beings in the ordinary sense, not crude things of meat and blood and bone like yourself. They are a pattern written in the stars, in the currents and eddies of magic, encoded deep in the structure of life itself.<BR>But the Pattern is fragmented, sundered and spread throughout the cosmos by some primordial catacylsm which can only be guessed at. It has sought to reassemble itself since the dawn of time, and now you have played your role in its life cycle.
|
||||
tumorOops2=All of your studies, your creations, your journeys have served the Pattern. Learning the laws of magic invited it into your mind. Crafting forbidden artifacts allowed it to replicate itself into physical matter. And once you survived the trials of the Outer Lands, the Pattern judged you to have accumulated enough of itself.<BR>Enough to craft into a greater being. The next stage of its life cycle.<BR>But you still live. Perhaps it is not too late. Perhaps you can understand more of the Pattern- perhaps you can still stop it-<BR>Or incubate more. So many more.
|
||||
tc.research_name.construction=Arcane Construction
|
||||
tc.research_text.construction=Don't tell the golems' union
|
||||
construction1=TODO
|
||||
tc.research_name.planarTheory=Planar Theory
|
||||
tc.research_text.planarTheory=Deeper and deeper
|
||||
planarTheory1=The cosmos is vaster and more varied than you could have imagined, but certain patterns are starting to emerge. Most importantly, you finally understand what lies between the planes.<BR>It is not a void in the traditional sense, for even the emptiest places are subject to the laws of space and time. Rather, the interplanar substance could be described as frozen possibility - infinite potential with nothing to act upon. Only when it leaks through an aura node in the form of vis, into a world with established natural law, can this potential be actualized.<BR>Such is the root of all magic.
|
||||
planarTheory2=Of course, understanding this from an academic perspective is very different from being able to put it into practice. So far, all of your attempts to develop synthetic aura nodes have met with failure. Something is still missing...<BR>One offshoot of this research may warrant further study, however. By shattering an ender pearl, filling the resulting tesseract with ethereal essence, and encasing the structure in voidmetal you have created a remarkably stable device capable of manipulating rips in spacetime.<BR>Perhaps you will find some use for it.
|
||||
tc.research_name.transductionAmplifier=Transduction Amplifier
|
||||
tc.research_text.transductionAmplifier=Full power!
|
||||
transductionAmplifier1=Without outside interference, an aura node accumulates vis in short spurts as its dimensional breach fluctuates in size. Your node transducers can hold a node open at its largest natural diameter, but actually expanding the breach was not possible until recent advances in planar theory.<BR>You have developed a device which creates spatial turbulence, allowing microscopic rips to merge with an existing energized node. Attaching a transduction amplifier to one's side and applying a redstone signal can increase its centivis output as though the original node had ten additional vis per aspect.
|
||||
transductionAmplifier2=Pushing a node beyond its natural capacity has risks. A single amplifier is unlikely to produce drastic damage, but attaching two amplifiers to a node results in frequent bolts of hazardous energy. With three amplifiers, magical pollution begins to leak through in the form of flux.<BR>Do not attempt to attach a fourth amplifier; the results are liable to be catastrophic.
|
||||
tc.research_name.vortexStabilizer=Vortex Attenuation
|
||||
tc.research_text.vortexStabilizer=Putting nodes on a diet
|
||||
vortexStabilizer1=The vast amount of vis present in hungry nodes has lured more than one apprentice to an early grave. Such an embarrassing end would not befit a thaumaturge of your stature, so you have developed a method of temporarily neutralizing such a node's pull.<BR>When provided with a redstone signal, the vortex attenuator projects a cerulean beam which suppresses flows in the thaumic field. Any hungry node struck by the beam will cease absorbing nearby material until the beam is removed.<BR>It is possible that the beam may also disrupt certain other phenomena...
|
||||
tc.research_name.planarKeystone=Planar Gateways
|
||||
tc.research_text.planarKeystone=Thinking with portals
|
||||
planarKeystone1=It takes tremendous effort to create a pocket plane, yet it is all too easy to permanently lose access to your creation. Now you have developed a much more robust method of dimensional transport which no longer relies on the original planar breach remaining open.<BR>This method relies on two crucial components: an object tied to the target dimension, known as a planar keystone, and a gateway inside which a stable portal can form.<BR>A newly created keystone must be imprinted before it will function: right-click with the keystone in hand while you occupy a pocket plane.
|
||||
planarKeystone2=Once imprinted, a keystone can be slotted into the top of a planar gateway. Charging the keystone receptacle with 100 vis of each primal aspect will then establish a portal to that pocket plane. If desired, you can later close the portal by removing its keystone.<BR>It appears that each pocket plane can support up to four concurrent portals. In the hands of a creative thaumaturge, this technique could allow rapid travel across the overworld by using your pocket plane as a waystation between distant gateways.<BR>Gateways cannot be constructed on pocket planes or in the Outer Lands, however.
|
||||
tc.research_name.pocketPlane=Pocket Plane
|
||||
tc.research_text.pocketPlane=Cosmic creation
|
||||
pocketPlane1=Any mortal can leave their mark on the world. But if you were to create a world of your own... what would that make you?<BR>A megalomaniac if you fail. If you succeed, perhaps a god.<BR>Now this triumph of thaumaturgy is almost within your grasp. You have already torn a hole in the cosmos; the infinite possibilities beyond merely require a seed around which to coalesce. A primordial pearl.<BR>Immersed in a sea of endless vis, the pearl will erupt in a riot of creation, leaving a stable island of space, time, and matter in the great void.
|
||||
pocketPlane2=The plane created is finite in size. You estimate that it will range between 32 and 128 meters in radius, depending on the total amount of vis present in the node used. What matter, if any, is created depends upon the node's aspects. Some aspects may produce more exotic phenomena, such as applying potion effects or even creating life.<BR>It is possible to specify a name for the pocket plane if you use a pearl which has been renamed at an anvil. Otherwise, it will bear the name of its creator.<BR>A rift which has been used to create a pocket plane can no longer be used for void crafting, nor can it create a second plane.
|
||||
pocketPlane3=As long as the rift is stabilized by its attenuation beams, it can be used as a portal to reach your new world.<BR>You are certain that with further research, you will be able to create more permanent portals.
|
||||
tc.research_name.planarRift=New Horizons
|
||||
tc.research_text.planarRift=Into the void
|
||||
planarRift1=A fundamental question in thaumaturgy is why aura nodes form with a limited supply of vis. If the amount were random, somewhere in the world there should be an aura node containing thousands of vis, yet the maximum size seems strictly capped.<BR>Now your research into hungry nodes may offer an answer. Over geological timescales, the dimensional breach within a node can become twisted, converting it to a hungry node. The more energetic a node, the more likely it is to suffer this fate, and once hungry a node will "starve" when it runs out of nearby matter. The world's highest-energy nodes must all be long gone by now.
|
||||
planarRift2=This is unfortunate - an extremely high-vis node might have contained a large enough breach to pass physical objects into the void. Yet there may still be hope.<BR>By attaching four transduction amplifiers to a single energized node, you can briefly produce an enormous planar breach. Ordinarily such a rift would act as an oversized hungry node, devouring all nearby matter before quickly and explosively collapsing, but perhaps the combined efforts of six vortex attenuators could hold it open...
|
||||
planarRift3=And what then? Passing matter into the void would immerse it in a sea of endless vis, without grinding it down to its base aspects like an ordinary hungry node. Who can imagine what staggering works of thaumaturgy could be accomplished with this resource at hand?<BR>You imagine there will be severe limitations - most materials will still not survive immersion - but you already understand the basic nature of the process. By right-clicking a rift with your wand, you can tug on ethereal currents and retrieve any surviving objects.<BR>It is now time to determine what can be crafted in this manner...
|
||||
tc.research_name.wispSpawn=Wisp Propagation
|
||||
tc.research_text.wispSpawn=Kicking the hornet's nest
|
||||
wispSpawn1=Casting a pile of salis mundus into a stabilized rift has a curious result: the salt grains absorb enough vis to resonate with one another and clump together into a quasi-living being.<BR>These artificially generated wisps are almost identical to the ones which naturally grow in magical environs. Note that the wisps' aspects will depend on which aspects were present in the parent node.<BR>The number of wisps generated is highly variable, and an incautious thamaturge can find himself quickly overwhelmed.
|
||||
tc.research_name.crystalWand=Crystalline Wand
|
||||
tc.research_text.crystalWand=Disposable magic
|
||||
crystalWand1=All advanced wands incorporate shards into their design, but only for the purpose of amplifying another material's ability to store vis. On their own, shards are wholly incapable of absorbing additional magic and so cannot drain an aura node - but what if you were to take them straight to the source?<BR>By constructing a wandlike arrangement of crystals and passing it into the void, you have created a curious device - a wand with tremendous vis capacity but no ability to ever recharge itself. Perhaps it could be used to craft objects unattainable with traditional wands.
|
||||
tc.research_name.voidPutty=Void Putty
|
||||
tc.research_text.voidPutty=Good as new
|
||||
voidPutty1=Voidmetal is innately resistant to magic, but even this defense can be overwhelmed when it is passed through a stabilized rift. Soaking the substance in pure vis ruins its physical integrity but enormously amplifies its magical abilities, resulting in a strange putty which constantly flows and boils.<BR>If this putty is pressed against a damaged object, it melds into the gaps and transforms itself to match the material, becoming indistinguishable from the original object. Any weapon, tool, or armor - regardless of material or enchantment - can be repaired by crafting it with void putty.
|
||||
tc.research_name.voidGolem=Voidling Golems
|
||||
tc.research_text.voidGolem=Gaze into the abyss, and it gazes back
|
||||
voidGolem1=A wild idea has seized you - if tossing salis mundus into the void can precipitate the formation of wisps, what might golem animation powder produce?<BR>The intriguing result, which you have dubbed a voidling golem, bears a disturbing resemblance to eldritch guardians. Nevertheless, it appears that if you carefully toss the powder in one pinch at a time, its control enchantments will take hold. Not only are voidlings obedient, they can survive indefinitely without an animation core.<BR>Still, something about these coreless constructs doesn't seem right. You should keep an eye on them.
|
||||
tc.research_name.recombinator=Teleological Recombinator
|
||||
tc.research_text.recombinator=When two nodes love each other very much...
|
||||
recombinator1=It is well-known that two aura nodes in close proximity will exchange vis, likely damaging one another. So far this has been the only indication that nodes can be manipulated at all, and thaumaturges have universally failed to improve upon the natural process. Until now.<BR>Your research into the primordial pearl has produced a staggering result: a method of locally re-creating the conditions under which the cosmos formed. It was at this time that the first compound aspects were wrought from primal building blocks, and even today passing this field between two aura nodes can fuse their magical energies.
|
||||
recombinator2=This device, which you have dubbed the Teleological Recombinator, must be placed directly above a node and supplied with a redstone signal. The affected node will then rapidly draw vis from other nearby nodes, using this energy to transmute its own aspects.<BR>For example, if the central node contains Ordo and Perditio, it can drain a single point of Ignis from a second node in order to transform one point of Ordo into Potentia or Perditio into Gelum. The exact aspects chosen appear to be random, but the Recombinator will always combine primal aspects in preference to "higher" ones.<BR>Note that this device does not prevent ordinary node bullying; use a stabilizer if desired.
|
||||
recombinator3=By supplying your node with proper fodder it should be possible to create any desired aspect.<BR>Oddly, the device's behavior seems to bolster certain philosophical theories - namely that under the right circumstances the universe will naturally progress from base elements to more complex structures. But why do there seem to be limits on which aspects can be fused? What force has held back the cosmos from reaching a final point of infinite complexity?<IMG>thaumichorizons:textures/misc/recombinatortext.png:0:128:255:128:0.5</IMG>
|
||||
tc.research_name.planarClouds=Planar Clouds
|
||||
tc.research_text.planarClouds=Wild weather
|
||||
planarClouds1=Creating a pocket plane unleashes forces not seen since the dawn of time, so it is no wonder that they often contain phenomena which no longer occur in the mundane world.<BR>The most recognizable are planar clouds, tiny nebulae capable of releasing both mundane liquids and magical energies. These clouds rain synchronously with the overworld's weather, hinting at some obscure cosmic connection. There are many varieties of planar clouds, including the following.<BR>§5Mundane§0 clouds simply dispense water.
|
||||
planarClouds2=§5Thunderclouds§0 drizzle rain and occasionally unleash bolts of lightning.<BR>§5Plasma§0 clouds rain embers, igniting entities and materials below.<BR>§5Acid§0 clouds rain flesh-eating vitriol.<BR>§5Tumorous§0 clouds occasionally deposit solid lumps of meat. Some of these even resemble the flesh of known terrestrial creatures.<BR>§5Alloy§0 clouds consist of seething metal. Impurities make the clouds useless in their natural form, but when raining they occasionally shed pure nuggets.<BR>§5Vis§0 clouds retain some of the original node's power and emit aspect orbs.
|
||||
planarClouds3=§5Glyph§0 clouds hold forgotten memories, forming them into experience orbs.<BR>§5Animus§0 clouds imbue solid blocks beneath them with a semblance of life, transforming them into short-lived golems. These masterless constructs are naturally berserk, but attaching a core to one will place it under your control.<BR>§5Spore§0 clouds deposit seeds of various plants and fungi into fertile blocks, and can even parasitize unlucky cows.<BR>You have also developed a simple spell capable of moving clouds. By right-clicking one with a wand and you will be able to place it like any other block.
|
||||
tc.research_name.sheederInfusion=Sheeder
|
||||
tc.research_text.sheederInfusion=Does whatever a spider can
|
||||
sheederInfusion1=While spider silk is a valuable resource, hunting arachnids isn't the best use of your time. Perhaps if a spider's glands could be transplanted into a more docile creature, or if a spider's brain were more pliable, you could produce a steady supply.<BR>As it turns out, both approaches are viable - a hybrid organism you have dubbed the sheeder can be produced from either a spider or a sheep. The sheeder's skin is coated in silk rather than wool, allowing long strands to be harvested with shears. It is behaviorally indistinguishable from an ordinary sheep apart from its ability to climb walls.
|
||||
tc.research_name.leviathan=Primordial Fossils
|
||||
tc.research_text.leviathan=With strange eons death may die
|
||||
leviathan1=What a strange, grim discovery. It appears that the void was not quite as empty as you expected - your pocket plane swallowed up the fossilized remains of an unknown entity as it formed.<BR>At the moment you can only guess at the nature of this ancient leviathan. The few bones captured by your plane do not give many clues to its overall anatomy, but their magical properties are astounding. Even in death they pulse with activity, transmuting aspects in ways which violate almost every known thaumaturgical law.
|
||||
leviathan2=Stranger still, you can't shake the feeling that these fossils are watching you. Each time you have tried to harness their unique powers in some thaumaturgical device, the primordial bones have shifted their behavior in just the right way to render it useless.<BR>Perhaps they are not quite as dead as they appear, and in fact harbor a metabolism radically different from those of terrestrial creatures... which raises the possibility of their awakening.<BR>You will have to keep a careful eye on the fossils, and any devices you may one day craft from them.
|
||||
test1=this is a test.
|
||||
tc.research_name.test1=This is a test.
|
||||
tc.research_name.alternateGolemBell=Golemancer's Bell
|
||||
tc.research_text.alternateGolemBell=Pay Attention
|
||||
alternateGolemBell1=In case of mod conflicts, the golemancer's bell can be constructed using this alternate recipe.
|
||||
@@ -0,0 +1,549 @@
|
||||
itemGroup.thaumichorizons=Thaumic Horizons
|
||||
|
||||
thaumichorizons.noJar=You need an empty warded jar to capture a creature!
|
||||
thaumichorizons.setBeacon=Soul beacon set!
|
||||
thaumichorizons.startSitting=is waiting.
|
||||
thaumichorizons.stopSitting=will follow you.
|
||||
thaumichorizons.revived=Empty Shell
|
||||
thaumichorizons.pocketplane='s Pocket Plane
|
||||
thaumichorizons.golemWarning1=One of your golems is acting strangely.
|
||||
thaumichorizons.golemWarning2=One of your golems has begun softly chanting.
|
||||
thaumichorizons.golemWarning3=In the distance you hear hollow laughter.
|
||||
|
||||
focus.upgrade.slow.name=Slow
|
||||
focus.upgrade.slow.text=Entities struck by the containment beam will be temporarily slowed, making it easier to keep the beam on-target.
|
||||
focus.upgrade.golemDuration.name=Golem Duration
|
||||
focus.upgrade.golemDuration.text=Golems created by this focus will remain animated for ten additional seconds.
|
||||
focus.upgrade.berserk.name=Berserk
|
||||
focus.upgrade.berserk.text=Golems created by this focus are consumed by rage. Unless fitted with a non-combat animation core, they will attack all nearby creatures, including golems made from different blocks and all players except their creator.
|
||||
focus.upgrade.detonation.name=Detonation
|
||||
focus.upgrade.detonation.text=Golems created by this focus will explode when defeated in combat or when their animation expires. They will still follow their creator at a (relatively) safe distance.
|
||||
focus.upgrade.nuggets.name=Nuggets
|
||||
focus.upgrade.nuggets.text=This focus smelts ores more efficiently, producing bonus nuggets like an infernal furnace.
|
||||
focus.upgrade.purity.name=Purity
|
||||
focus.upgrade.purity.text=This focus purifies ores into native clusters as it melts them, producing much more usable metal.
|
||||
focus.upgrade.enervation.name=Enervation
|
||||
focus.upgrade.enervation.text=The disintegration beam saps creatures' life force, inflicting more damage and slowing their escape.
|
||||
focus.upgrade.solar.name=Solar
|
||||
focus.upgrade.solar.text=Orbs created by this focus now burn undead on contact.
|
||||
focus.upgrade.headlightfluid.name=Liquid Light
|
||||
focus.upgrade.headlightfluid.text=This focus now functions underwater, imbuing one cubic meter of fluid with a soft glow. This effect is quite fragile and will be dispelled if the water is picked up in a bucket.
|
||||
focus.upgrade.fission.name=Vis Fission
|
||||
focus.upgrade.fission.text=This focus has a 20% chance of generating one point of all primals present in a compound aspect it drains.
|
||||
focus.upgrade.escape.name=Escape
|
||||
focus.upgrade.escape.text=This keystone can create portals from the Outer Lands.
|
||||
|
||||
critterInfusions.quicksilver=Extremidades de Azogue
|
||||
critterInfusions.thaumClaws=Thaumium Claws
|
||||
critterInfusions.awakeBlood=Awakened Blood
|
||||
critterInfusions.diamondSkin=Diamondflesh
|
||||
critterInfusions.enderHeart=Enderheart
|
||||
critterInfusions.shockSkin=Shock Skin
|
||||
critterInfusions.instilledLoyalty=Instilled Loyalty
|
||||
critterInfusions.runicHide=Runic Hide
|
||||
critterInfusions.eldritchFangs=Eldritch Fangs
|
||||
critterInfusions.portability=Portability
|
||||
|
||||
selfInfusions.quicksilver=Ser: Extremidades de Azogue
|
||||
selfInfusions.morphic=Self: Morphic Fingers
|
||||
selfInfusions.awakeBlood=Self: Awakened Blood
|
||||
selfInfusions.diamondSkin=Self: Diamondflesh
|
||||
selfInfusions.silverHeart=Self: Silverwood Heart
|
||||
selfInfusions.synthSkin=Self: Synthskin
|
||||
selfInfusions.amphibious=Self: Amphibious Breath
|
||||
selfInfusions.warpedTumor=Self: Warped Tumor
|
||||
selfInfusions.spiderClimb=Self: Spider Climb
|
||||
selfInfusions.chameleonSkin=Self: Chameleon Skin
|
||||
|
||||
###ENTITIES###
|
||||
|
||||
entity.ThaumicHorizons.PrimedAlchemite.name=Primed Alchemite
|
||||
entity.ThaumicHorizons.ChromaticSheep.name=Chromatic Sheep
|
||||
entity.ThaumicHorizons.SelfShearingSheep.name=Self-Shearing Sheep
|
||||
entity.ThaumicHorizons.GuardianPanther.name=Guardian Panther
|
||||
entity.ThaumicHorizons.Gravekeeper.name=Gravekeeper
|
||||
entity.ThaumicHorizons.Familiar.name=Familiar
|
||||
entity.ThaumicHorizons.ChocolateCow.name=Chocolate Cow
|
||||
entity.ThaumicHorizons.WizardCow.name=Ethereal Cow
|
||||
entity.ThaumicHorizons.ScholarChicken.name=Scholar's Chicken
|
||||
entity.ThaumicHorizons.GoldChicken.name=Golden Chicken
|
||||
entity.ThaumicHorizons.OrePig.name=Ore Boar
|
||||
entity.ThaumicHorizons.TaintEaterPig.name=Taintfeeder
|
||||
entity.ThaumicHorizons.Thunderhorse.name=Thunderhorse
|
||||
entity.ThaumicHorizons.Endersteed.name=Endersteed
|
||||
entity.ThaumicHorizons.NightmareTH.name=Nightmare
|
||||
entity.ThaumicHorizons.HorseZombie.name=Zombie Horse
|
||||
entity.ThaumicHorizons.HorseSkeleton.name=Skeletal Horse
|
||||
entity.ThaumicHorizons.Seawolf.name=Seawolf
|
||||
entity.ThaumicHorizons.NetherHound.name=Nether Hound
|
||||
entity.ThaumicHorizons.LunarWolf.name=Lunar Wolf
|
||||
entity.ThaumicHorizons.Syringe.name=Syringe
|
||||
entity.ThaumicHorizons.BlastPhial.name=Blast Phial
|
||||
entity.ThaumicHorizons.BoatGreatwood.name=Greatwood Boat
|
||||
entity.ThaumicHorizons.BoatThaumium.name=Thaumium Boat
|
||||
entity.ThaumicHorizons.MeatSlime.name=Meat Slime
|
||||
entity.ThaumicHorizons.MercurialSlime.name=Mercurial Slime
|
||||
entity.ThaumicHorizons.VoltSlime.name=Volt Slime
|
||||
entity.ThaumicHorizons.MedSlime.name=Medslime
|
||||
entity.ThaumicHorizons.Sheeder.name=Sheeder
|
||||
entity.ThaumicHorizons.LostSoul.name=Lost Soul
|
||||
|
||||
###POTIONS###
|
||||
|
||||
potion.visboost=Vis Boost
|
||||
potion.visregen=Vis Generation
|
||||
potion.vacuum=Item Vacuum
|
||||
potion.shock=Static Shock
|
||||
potion.synthesis=Photosynthesis
|
||||
|
||||
###ITEMS###
|
||||
|
||||
item.Wand.disposable.rod=Crystalline
|
||||
item.Wand.disposable.cap=Disposable
|
||||
|
||||
item.eggIncubated.name=Incubated Egg
|
||||
item.lensCase.name=Lens Case
|
||||
item.LensFire.name=Illumine Lens
|
||||
item.LensWater.name=Echo Lens
|
||||
item.LensAir.name=Kirlian Lens
|
||||
item.LensEarth.name=Evanescent Lens
|
||||
item.LensOrderEntropy.name=Scholar's Lens
|
||||
item.focusContainment.name=Wand Focus: Containment
|
||||
item.jarredSoul.0.name=Stasis Jar
|
||||
item.jarredSoul.1.name=Jarred Soul
|
||||
item.jarredSoul.jarred=Jarred
|
||||
item.jarredSoul.soul=Soul
|
||||
item.amuletMirror.name=Mirrored Amulet
|
||||
item.injection.0.name=Injection
|
||||
item.injection.1.name=Blast Phial
|
||||
item.syringeBlood.0.name=Blood Syringe
|
||||
item.syringeBlood.1.name=Blast Phial
|
||||
item.syringeEmpty.name=Warded Syringe
|
||||
item.syringeSample.name=Blood Sample
|
||||
item.injector.name=Injector
|
||||
item.corpseEffigy.name=Corpse Effigy
|
||||
item.nutrients.name=Nutrient Mix
|
||||
item.chocolate.name=Chocolate Bar
|
||||
item.chocolateMilk.name=Chocolate Milk Bucket
|
||||
item.icecream.name=Chocolate Ice Cream
|
||||
item.inkEgg.name=Tenebrous Egg
|
||||
item.goldEgg.name=Golden Egg
|
||||
item.infusion.name=Creature Infusion
|
||||
item.suicidePill.name=Suicide Injection
|
||||
item.focusAnimation.name=Wand Focus: Animation
|
||||
item.focusLiquefaction.name=Wand Focus: Liquefaction
|
||||
item.focusDisintegration.name=Wand Focus: Disintegration
|
||||
item.focusIllumination.0.name=Wand Focus: Illumination (Black)
|
||||
item.focusIllumination.1.name=Wand Focus: Illumination (Red)
|
||||
item.focusIllumination.2.name=Wand Focus: Illumination (Green)
|
||||
item.focusIllumination.3.name=Wand Focus: Illumination (Brown)
|
||||
item.focusIllumination.4.name=Wand Focus: Illumination (Blue)
|
||||
item.focusIllumination.5.name=Wand Focus: Illumination (Purple)
|
||||
item.focusIllumination.6.name=Wand Focus: Illumination (Cyan)
|
||||
item.focusIllumination.7.name=Wand Focus: Illumination (Silver)
|
||||
item.focusIllumination.8.name=Wand Focus: Illumination (Gray)
|
||||
item.focusIllumination.9.name=Wand Focus: Illumination (Pink)
|
||||
item.focusIllumination.10.name=Wand Focus: Illumination (Lime)
|
||||
item.focusIllumination.11.name=Wand Focus: Illumination (Yellow)
|
||||
item.focusIllumination.12.name=Wand Focus: Illumination (Light Blue)
|
||||
item.focusIllumination.13.name=Wand Focus: Illumination (Magenta)
|
||||
item.focusIllumination.14.name=Wand Focus: Illumination (Orange)
|
||||
item.focusIllumination.15.name=Wand Focus: Illumination (White)
|
||||
item.golemPowder.name=Golem Animation Powder
|
||||
item.golemPlacer.name=Animated Golem
|
||||
item.GolemBellTH.name=Golemancer's Bell_TH
|
||||
item.boatGreatwood.name=Greatwood Boat
|
||||
item.boatThaumium.name=Thaumium Boat
|
||||
item.conduit.name=Planar Conduit
|
||||
item.keystoneBlank.name=Blank Planar Keystone
|
||||
item.keystoneTH.name=Planar Keystone
|
||||
item.crystalWand.name=Inert Crystal Wand
|
||||
item.voidPutty.name=Void Putty
|
||||
item.meatTH.name=Unidentifiable Meat
|
||||
item.meatcookedTH.name=Unidentifiable Cooked Meat
|
||||
item.meatnuggetTH.name=Unidentifiable Meat Nugget
|
||||
item.nodeCheat.name=Node Opener
|
||||
|
||||
###BLOCKS###
|
||||
|
||||
tile.ThaumicHorizons_synthNode.name=Ethereal Shard
|
||||
tile.ThaumicHorizons_alchemite.name=Alchemite
|
||||
tile.ThaumicHorizons_visDynamo.name=Vis Dynamo
|
||||
tile.ThaumicHorizons_essentiaDynamo.name=Essentia Dynamo
|
||||
tile.ThaumicHorizons_nodeMonitor.name=Node Monitor
|
||||
tile.ThaumicHorizons_soulSieve.name=Soul Sieve
|
||||
tile.ThaumicHorizons_inspiratron.name=Inspiratron
|
||||
tile.ThaumicHorizons_soulforge.name=Soulforge
|
||||
tile.ThaumicHorizons_soulJar.name=Jarred %CRITTER
|
||||
tile.ThaumicHorizons_bloodInfuser.name=Seroconverter
|
||||
tile.ThaumicHorizons_vat.name=Curative Vat
|
||||
tile.ThaumicHorizons_vatSolid.name=Curative Vat
|
||||
tile.ThaumicHorizons_soulBeacon.name=Soul Beacon
|
||||
tile.ThaumicHorizons_modMatrix.name=Modified Runic Matrix
|
||||
tile.ThaumicHorizons_chocolate.name=Block of Chocolate
|
||||
tile.ThaumicHorizons_transductionAmplifier.name=Transduction Amplifier
|
||||
tile.ThaumicHorizons_recombinator.name=Teleological Recombinator
|
||||
tile.ThaumicHorizons_vortexStabilizer.name=Vortex Attenuator
|
||||
tile.ThaumicHorizons_light.name=Light Orb
|
||||
tile.ThaumicHorizons_vortex.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.0.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.1.name=Planar Vortex (Creative)
|
||||
tile.ThaumicHorizons_void.name=Planar Boundary
|
||||
tile.ThaumicHorizons_slot.name=Keystone Receptacle
|
||||
tile.ThaumicHorizons_cloud.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.0.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.1.name=Plasma Cloud
|
||||
tile.ThaumicHorizons_cloud.2.name=Thundercloud
|
||||
tile.ThaumicHorizons_cloud.3.name=Acid Cloud
|
||||
tile.ThaumicHorizons_cloud.4.name=Alloy Cloud
|
||||
tile.ThaumicHorizons_cloud.5.name=Tumorous Cloud
|
||||
tile.ThaumicHorizons_cloud.6.name=Vis Cloud
|
||||
tile.ThaumicHorizons_cloud.7.name=Glyph Cloud
|
||||
tile.ThaumicHorizons_cloud.8.name=Spore Cloud
|
||||
tile.ThaumicHorizons_cloud.9.name=Animus Cloud
|
||||
tile.ThaumicHorizons_brain.name=Lump of Brain
|
||||
tile.ThaumicHorizons_dust.name=Dust
|
||||
tile.ThaumicHorizons_eye.name=Eye Cluster
|
||||
tile.ThaumicHorizons_flesh.name=Lump of Flesh
|
||||
tile.ThaumicHorizons_bone.name=Bone
|
||||
tile.ThaumicHorizons_spike.name=Metal Spike
|
||||
tile.ThaumicHorizons_spikeWood.name=Wooden Spike
|
||||
tile.ThaumicHorizons_spikeTooth.name=Tooth
|
||||
tile.ThaumicHorizons_crystal.name=Crystal
|
||||
tile.ThaumicHorizons_crystal.0.name=White Crystal
|
||||
tile.ThaumicHorizons_crystal.1.name=Orange Crystal
|
||||
tile.ThaumicHorizons_crystal.2.name=Magenta Crystal
|
||||
tile.ThaumicHorizons_crystal.3.name=Light Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.4.name=Yellow Crystal
|
||||
tile.ThaumicHorizons_crystal.5.name=Lime Crystal
|
||||
tile.ThaumicHorizons_crystal.6.name=Pink Crystal
|
||||
tile.ThaumicHorizons_crystal.7.name=Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.8.name=Light Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.9.name=Cyan Crystal
|
||||
tile.ThaumicHorizons_crystal.10.name=Purple Crystal
|
||||
tile.ThaumicHorizons_crystal.11.name=Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.12.name=Brown Crystal
|
||||
tile.ThaumicHorizons_crystal.13.name=Green Crystal
|
||||
tile.ThaumicHorizons_crystal.14.name=Red Crystal
|
||||
tile.ThaumicHorizons_crystal.15.name=Black Crystal
|
||||
tile.ThaumicHorizons_deepcrystal.name=Deep Crystal
|
||||
tile.ThaumicHorizons_leviathan.name=Primordial Fossil
|
||||
tile.ThaumicHorizons_gateway.name=Planar Gateway
|
||||
tile.ThaumicHorizons_evanescent.name=Evanescent
|
||||
tile.ThaumicHorizons_vatInterior.name=Vat Interior
|
||||
|
||||
###RESEARCH###
|
||||
|
||||
tc.research_category.ThaumicHorizons=Thaumic Horizons
|
||||
tc.research_name.alcheponics=Alcheponics
|
||||
tc.research_text.alcheponics=Crops on demand
|
||||
alcheponics1=While inanimate matter is easy enough to modify through alchemy, living things seldom survive the process. Your recent work has taken a somewhat different tack - instead of attempting to modify plants, you have simply used alchemy to accelerate their natural life cycle.<BR>By soaking the seeds of common food crops in the concentrated essence of light, water, and soil, plants can be grown with astonishing speed. Unfortunately, this process takes its toll; the plants invariably die shortly after fruiting.
|
||||
alcheponics2=Most crops can be further propagated from alcheponic products, but wheat grown in this manner is sterile.
|
||||
tc.research_name.alchIncubation=Alchemical Incubation
|
||||
tc.research_text.alchIncubation=A chicken in every crucible
|
||||
alchIncubation1=After the success of alcheponics, applying a similar process to animals seems to be the logical next step. Providing a chicken egg with warmth and raw life energy guarantees that the embryo within will survive when the egg is opened.<BR>Better yet, by limiting the process to the chicken's infancy, you seem to have solved the rapid ageing which plagued your crops.
|
||||
tc.research_name.meatGrowth=Meat Growth
|
||||
tc.research_text.meatGrowth=Cruelty-free
|
||||
meatGrowth1=You now have a solid understanding of how alchemy interacts with an organism's natural growth. By selectively applying these techniques, you can propagate individual tissues without needing to grow the entire animal.<BR>The most obvious application of this discovery lies in food production - a small sample of raw meat can be grown to arbitrary size without losing its texture or flavor.
|
||||
tc.research_name.shardTrans=Shard Transmutation
|
||||
tc.research_text.shardTrans=Unbalancing shards
|
||||
shardTrans1=Few thaumaturgical troubles can compare to realizing that you have run out of shards of one aspect, while a pile of others sits there tauntingly. This annoyance is finally a thing of the past.<BR>While any shard can be easily transmuted into a balanced shard, you have only recently discovered the trick to reversing this process. By charging the shard with an overabundance of the desired aspect, then using a small amount of §5Permutatio§0 to "wash away" the remainder, you are left with an ordinary shard.
|
||||
tc.research_name.fleshLeather=Flesh Hardening
|
||||
tc.research_text.fleshLeather=From food to fashion
|
||||
fleshLeather1=Despite your success at duplicating meat, growing usable skin has proven to be a more vexing problem. Now you may have discovered an alternate method of leather production.<BR>When boiled in the proper mixture of essentia, most varieties of flesh harden until they become indistinguishable from natural leather. You have even managed to transmute rotten zombie bits into a usable form, although in this case a dollop of §7Ordo§0 is needed to reverse their decay.
|
||||
tc.research_name.etherealShard=Ethereal Shard
|
||||
tc.research_text.etherealShard=Artificial vis storage
|
||||
etherealShard1=The ethereal essence left over from a destroyed aura node has long been a tantalizing mystery. It seems to retain the node's ability to store vis in an easily accessible form, but cannot charge itself without the dimensional breach at the node's heart and tends to evaporate if left unattended. <BR>You may have discovered workarounds for both of these issues. With the proper infusion, a balanced shard can serve as an artificial node core. Though it produces no vis of its own, centivis from an energized node can easily be redirected into the ethereal shard for convenient storage.
|
||||
etherealShard2=The shard has no vis capacity on its own; you must right-click it with ethereal essence in hand to add capacity. Once it is charged, vis can be drawn from the shard as though it were an aura node.<BR>Compound aspects can only be charged if the centivis provided contains all primal aspects present in that compound. When broken, the shard drops all essence that was bound to it.
|
||||
tc.research_name.alchemite=Alchemite
|
||||
tc.research_text.alchemite=This can't go horribly wrong...
|
||||
alchemite1=Mundane explosives have their uses in mining and trapmaking, but their tendency to completely destroy objects limits their applicability. You think you have solved this problem by transforming an ordinary explosion's pressure wave into a ripple in the thaumic field, shattering objects into their component aspects.<BR>Blocks broken by alchemite will drop crystallized essentia instead of the usual items. Any creatures killed by the blast will suffer a similar fate, though they still drop items.<BR>It would probably not be a good idea to subject an aura node to such forces...
|
||||
tc.research_name.visDynamo=Vis Dynamo
|
||||
tc.research_text.visDynamo=Portable power
|
||||
visDynamo1=Occasionally you find yourself needing centivis without an energized node at hand. This apparatus neatly solves the problem by powering devices directly from the user's wand.<BR>Holding down the right mouse button with a wand in hand will charge the dynamo, drawing one vis per second from the wand and emitting 5 cV. By default the vis dynamo will operate on all six primal aspects simultaneously, but the frugal thaumaturge can also restrict it to only draw the aspects she needs via its GUI.
|
||||
tc.research_name.essentiaDynamo=Essentia Dynamo
|
||||
tc.research_text.essentiaDynamo=Liquid fuel
|
||||
essentiaDynamo1=Though the vis dynamo is certainly useful, its need for manual attention often makes it impractical. What if you could automate the process by piping in essentia?<BR>From your early attempts to develop the alchemical centrifuge, you remember that it was all too easy to accidentally vaporize essentia into vis. Ordinarily this energy would simply bleed into the local aura and be lost to you, but performing this operation within the proper containment field can produce an intense stream of centivis.
|
||||
essentiaDynamo2=The dynamo consumes one unit of essentia per second and outputs a total of 12 cV. It can accept compound aspects, though the energy is evenly split among all primals present in that compound. For example, §5Arbor§0 essentia would produce 4 cV each of §6Aer§0, §3Aqua§0, and §2Terra§0, while §5Humanus§0 would produce 2 cV of all six primals.
|
||||
tc.research_name.nodeMonitor=Node Monitor
|
||||
tc.research_text.nodeMonitor=Keeping an eye on things
|
||||
nodeMonitor1=Nodes are perhaps a thaumaturge's most valuable asset, and it's high time you treated them as such.<BR>With some slight modifications to a thaumometer, you have created a device which hovers adjacent to an aura node and keeps track of its status. Should any of the node's aspects drop to a single point of vis, the node monitor emits a redstone signal until the aspect recovers.<BR>Hopefully this will give you enough warning to rescue the beleaguered node.
|
||||
tc.research_name.essentiaInjection=Blood Alchemy
|
||||
tc.research_text.essentiaInjection=Not for the faint of heart
|
||||
essentiaInjection1=The art of potion-making has been practiced for centuries, but its need for esoteric reagents limits its scalability. What if you could achieve the same ends using essentia?<BR>Of course, the idea of drinking essentia makes thaumaturges wince, and for good reason - the human stomach was not built to process raw magical energies. On the other hand, alchemically treating a sample of your own blood and injecting it back into yourself has proven to be a reliable method of applying temporary magical effects.
|
||||
essentiaInjection2=Alchemical injections can be created with a blood syringe and up to eight units of essentia in any combination, selected via the Seroconverter's interface. The injection's effects depend on the aspects chosen and can be somewhat unpredictable, but you have noticed a few patterns.<BR>Each aspect seems to have an affinity for several potion effects, but an injection can only provide one effect per two essentia used. It appears that only the effects with the highest cumulative affinity are actually manifested.<BR>Since an individual aspect's affinities often include both positive and negative effects, it would be wise to experiment with different combinations in order to dilute unwanted effects.
|
||||
essentiaInjection3=For example, §5Lux§0 essentia has a strong affinity for night vision and a weak affinity for blindness. You can create a short-lived injection of night vision with two §5Lux§0, but adding a third will also apply a blindness effect. If the fourth unit of essentia is §5Perfodio§0, which has a very strong affinity for haste, the resulting injection will instead apply night vision and haste.<BR>The Seroconverter can operate in either automatic or single mode. The former will continue to produce injections as long as the device is provided with blood and essentia (and has free output slots), while the latter will stop after one successful treatment.
|
||||
essentiaInjection4=Drawing your blood with warded syringes can be performed with a simple right-click. Should you have a need for it, you can also draw blood from any living creature by right-clicking it with an empty syringe. It should be noted that animal blood is not suited for alchemical processing.<BR>Injections can be applied to yourself by right-clicking or applied to another creature by striking it with the syringe. For sanitary reasons, warded syringes should be discarded after a single use.
|
||||
tc.research_name.blastPhial=Blast Phials
|
||||
tc.research_text.blastPhial=A literal bloodbath
|
||||
blastPhial1=Having already obsoleted the classic potion, it was a simple matter to do the same for splash potions. Simply fill an essentia phial with a mixture of blood and gunpowder, then treat it as you would a warded syringe. The resulting phial explodes on impact, showering any nearby creatures in magically-charged blood.<BR>This may not be particularly sanitary, but it is certainly effective.
|
||||
tc.research_name.injector=Injector
|
||||
tc.research_text.injector=Careful where you point that thing
|
||||
injector1=Sticking your foes with syringes is satisfying enough, but sometimes you'd prefer to remain at a safe distance.<BR>The Injector, a modified crossbow, may be the best of both worlds. Ammunition (either syringes or blast phials) can be loaded into its rotating drum by shift-right clicking. The device can then be used like any other bow, inflicting impact damage as well as applying the ammunition's effects.<BR>Syringes which miss their targets can be recovered, but the Injector will not benefit from an Infinity enchantment.
|
||||
tc.research_name.focusContainment=Wand Focus: Containment
|
||||
tc.research_text.focusContainment=Gotta catch 'em all
|
||||
focusContainment1=In your travels you have encountered many exotic creatures which warrant further study, but getting them back to your laboratory is often difficult. Surely thaumaturgy can offer a more practical solution than simply attaching a leash to the animal.<BR>A series of modifications to the portable hole focus have proven quite effective at this task. By collapsing a pocket of spacetime around the subject, you can place it in stasis within a warded jar.<BR>Once jarred, the specimen can be stored indefinitely without succumbing to thirst, hunger, or age.
|
||||
focusContainment2=The common animals are captured easily enough, but more powerful creatures have proven difficult to contain; you must either injure the creature beforehand or keep the containment beam on-target long enough to overcome its defenses. Certain entities, including golems and other thaumaturges, cannot be captured in this manner.<BR>To break the jar and release your captive, simply right-click it with wand in hand.
|
||||
tc.research_name.incarnationVat=Incarnation
|
||||
tc.research_text.incarnationVat=Livestock on demand
|
||||
incarnationVat1=You are tantalizingly close to mastering life itself. It is time to take the next step: artificially birthing whole organisms.<BR>This procedure can be performed in an unmodified curative vat, but it does require a few special reagents. The first of these is a tissue sample from the creature to be cloned - a piece of meat or a warded syringe filled with the creature's blood.<BR>Once the sample is in place, piping four §5Victus§0 essentia into the vat will ignite its growth. Finally, the clone will require large amounts of nourishment to reach its adult size. You have developed an optimized nutrient mixture for this purpose.
|
||||
incarnationVat2=When all reagents have been added, the clone will rapidly grow to its adult size. You may extract your creation by right-clicking the vat with a warded jar.<BR>The incarnation procedure has one curious limitation. While cloned animals develop their own souls during the growth process (apparently by coalescing some of the local aura), it cannot replicate the human soul, dooming human clones to failure.<BR>Breaking a vat which contains a creature will likely be fatal.
|
||||
tc.research_name.healingVat=Curative Vat
|
||||
tc.research_text.healingVat=Thaumaturge, heal thyself
|
||||
healingVat1=With your newfound understanding of tissue replication, it should be possible to adapt these techniques to rapidly heal a creature's wounds.<BR>This procedure is rather delicate and cannot be performed with a crucible. Instead, you have designed a specialized vat which diagnoses the patient and pipes in the appropriate essentia to treat them:<BR>§5Victus§0 restores lost health, albeit slowly.<BR>§5Fames§0 refills your hunger bar.<BR>§5Sano§0 quickly restores health. It also nullifies most negative status effects.
|
||||
healingVat2=To enter or exit the curative vat, simply right-click the lid's access hatch. Theoretically the vat should be capable of healing any being, but so far none of your livestock have proven cooperative enough to enter.<BR>Suspecting that your vats can be further improved, you have designed the hatch to double as an expansion port.
|
||||
healingVatContainment= §nContainment Focus Unlocked§r<IMG>thaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625</IMG>Creatures captured in warded jars can be placed into the vat by right-clicking with the jar in hand. The same process with an empty jar will extract the creature.<BR>To break a vat which contains a creature is to inflict a grisly death; a sudden sundering of the connection between the vat's magic and the creature's life force causes its body to dissolve into flux, which spurts out explosively from the vat.<BR>Interestingly, your curative vat can also heal the undead. §5Mortuus§0 will restore health slowly, but §5Exanimis§0 is much more effective.
|
||||
tc.research_name.infusionVat=Creature Infusion
|
||||
tc.research_text.infusionVat=Harder, faster, stronger
|
||||
infusionVat1=To infuse a living creature would be an unprecedented feat: thaumaturgic texts are filled with cautionary tales of grotesque deformities as the creature's body rejects the foreign magic. Your curative vats may finally allow this procedure to succeed by suspending the organism's vital functions while the infusion is applied.<BR>You must first install a modified runic matrix atop the vat. This is more difficult than it sounds, as attempting to infuse a runic matrix produces considerable magical feedback between the two matrices. The prudent thaumaturge would ensure that her altar is well-prepared.
|
||||
infusionVat2=Once the infusion vat has been set up, its operation is almost identical to the standard infusion altar, although essentia must be piped in directly.<BR>The process is somewhat riskier than infusing inanimate matter, however. In addition to the usual effects, accumulated instability will damage the subject. Worse, the process cannot be aborted; it will end in either success or death.<BR>Less hardy creatures may not survive complex infusions without outside help. Your experiments have shown that providing a combination of §3Aqua§0, §7Ordo§0, and §2Terra§0 centivis can slow the rate of injury.
|
||||
infusionVat3=The infusion vat has a few limitations. Chief among them is the fact that humans (and other sentient beings) cannot be infused, as the human soul actively interferes with the addition of magical energy. Likewise, creatures of an already magical nature such as undead and golems will not be affected.<BR>Also, while a given creature can have any number of general infusions, it may possess only one species-specific infusion.<BR>Unfortunately, infused creatures do not pass on their infusions to offspring.
|
||||
infusionVatClone= §nIncarnation Unlocked§r<BR>Your incarnation procedure can clone infused creatures. This requires additional essentia; you will need to supply the sum of every aspect from each infusion that the creature was subjected to.<BR>Curiously, the blood sample provides such a complete pattern for the developing organism that no instability is generated and no physical objects are required, making cloning a very efficient way of propagating your creations.
|
||||
tc.research_name.generalInfusion=General Infusions
|
||||
tc.research_text.generalInfusion=Equal-opportunity enhancements
|
||||
generalInfusion1=The infusion vat can be used to apply a number of augmentations to any living animal. Unless specified otherwise, an individual can only benefit from these infusions once:<BR>§5Quicksilver Limbs§0 augment a creature's muscles and sinew, producing a stronger and more flexible animal. Its movement speed and jump height are both increased.
|
||||
generalInfusion2=§5Thaumium Claws§0 replace the animal's nails with sharpened thaumium, increasing the damage it deals. Creatures which lack aggressive instincts may not think to employ these claws, however.
|
||||
generalInfusion3=§5Awakened Blood§0 grants rudimentary awareness to a creature's circulatory system. Its blood clots much more rapidly and actively redirects itself to injury sites to accelerate healing. A creature subject to this infusion will slowly regenerate from damage.
|
||||
generalInfusion4=§5Diamondflesh§0 fortifies an animal's hide while retaining its flexibility. Creatures infused in this manner gain minor resistance to all forms of damage.<BR>Your subjects' skin seems to have also taken on some of diamond's other properties and tends to sparkle in bright light.
|
||||
generalInfusion5=It is a little-known fact that the glassy pearls left behind by deceased endermen are living organs. They appear to be vital to the creature's teleportation abilities, but are completely incompatible with terrestrial biology.<BR>You may be able to bridge this gap using your infusion vat. The §5Enderheart§0 infusion imbues embryonic tissues with similar abilities to the pearl, then transplants these hybrid organs into the subject. While the animal cannot consciously teleport, it will reflexively "blink" a short distance to dodge projectiles.
|
||||
generalInfusion6=§5Shockskin§0 distributes small bioelectric glands throughout the animal's body, allowing it to emit small thunderbolts. Even creatures without aggressive instincts will release shocks when attacked.
|
||||
generalInfusion7=You have discovered a method of harnessing wild beasts for your own purposes. The §5Instilled Loyalty§0 infusion forcibly rewrites portions of the subject's mind, removing any hostility it may have held toward you and replacing it with a fierce dedication to its adoptive "parent."<BR>Creatures subjected to this process will defend you much like a tamed wolf, even if they originally had no aggressive instincts. They can be commanded to remain still by right-clicking.<BR>This infusion cannot be applied to creatures with particularly primitive nervous systems - spiders, squids, slimes, and the like.
|
||||
generalInfusion7b=It should be noted that certain creatures may lose abilities when their minds are rewritten - for example, creepers will forget how to explode.
|
||||
generalInfusion8=Now that you can reliably modify living creatures, it is time to try adding more exotic magical properties.<BR>The §5Runic Hide§0 infusion inscribes runes of power in the creature's skin, adding a thin layer of runic shielding.<BR>Unlike runic shielding applied to items, this shield refreshes itself without needing external vis, instead sapping the creature's stamina. You have had to limit the rate of this process to avoid injuring the subject, so runic hide regains its charge more slowly than your items.
|
||||
generalInfusion9=It is time to push your infusion vat to its limits. Few materials are as inimical to organic life as voidmetal, but if a creature's fangs could somehow be imbued with its properties, the beast would be left with a peerlessly sharp bite and the ability to inject eldritch venoms into prey.<BR>The §5Eldritch Fangs§0 infusion accomplishes this while magically insulating surrounding tissues from its effects. The process is quite dangerous... but that has never stopped you before.
|
||||
generalInfusion10=§5Deathless§0 creatures have been infused with the raw essence of creation via a primordial pearl. As such, they cannot be truly destroyed; when slain, they are quickly reduced to a small pearl-like object containing the original creature's soul.<BR>Placing this remnant in a curative vat and supplying sixteen units each of Victus and Sano essentia will resurrect the creature. Revived organisms retain all infusions and other special qualities.<BR>Unlike all other infusions, the deathless quality cannot be passed on to a creature's clone.
|
||||
tc.research_name.runicCreature=Runic Hide
|
||||
tc.research_text.runicCreature=Baubles? What baubles?
|
||||
tc.research_name.eldritchFangs=Eldritch Fangs
|
||||
tc.research_text.eldritchFangs=Bites from beyond
|
||||
tc.research_name.instilledLoyalty=Instilled Loyalty
|
||||
tc.research_text.instilledLoyalty=You will obey!
|
||||
tc.research_name.deathless=Deathless
|
||||
tc.research_text.deathless=Protecting your investment
|
||||
tc.research_name.portability=Portability
|
||||
tc.research_text.portability=Mobile minions
|
||||
portability1=Your containment focus is invaluable, but the process of jarring and releasing a creature can be costly in both glass and vis. Now there is a potentially more efficient alternative.<BR>Your §5Portability§0 infusion places a jar around the creature and displaces it slightly in higher dimensions. One tap of your wand can pull it back onto the material plane, trapping the creature; another releases the beast and shifts the jar back to the void, where it reassembles itself for future use.
|
||||
tc.research_name.cowInfusion=Cow Infusions
|
||||
tc.research_text.cowInfusion=Mystical milk
|
||||
cowInfusion1=You have discovered two methods of improving the common dairy cow.<BR>The first, and simplest, alters the cow's udders to produce a syrupy chocolate milk. It can be consumed on its own for the usual effects of milk or dried into chocolate bars. With a pinch of magic you can also flash-freeze it to produce delicious ice cream.<BR>Some claim that by combining nine chocolate bars one can create a chocolate block, but what sort of deviant would use chocolate as a building material?
|
||||
cowInfusion2=The second bovine infusion merges its organs with fungal matter to produce the exotic symbiont known as the mooshroom.<BR>Whether this proves that the mooshroom is an artificial life-form crafted by ancient thaumaturges, or if you have simply replicated a natural phenomenon, is still an open question. Unlike other infused creatures, mooshrooms breed true.
|
||||
cowInfusion3=The third and most difficult infusion shifts a cow slightly out of phase with the material world, allowing its body to contain an aura node. (It does not develop a node on its own; you must feed it a jarred node by right-clicking)<BR>Once the node is in place, the cow will slowly secrete essentia in place of milk! The rate of this process depends on the node provided - the brighter the node and the more points it has in an aspect, the more rapidly essentia of that aspect will form. Simply right-click the cow with a warded jar to harvest essentia.
|
||||
tc.research_name.sheepInfusion=Sheep Infusions
|
||||
tc.research_text.sheepInfusion=Wild and wooly
|
||||
sheepInfusion1=Your research into sheep has produced two infusions which vastly improve your ability to gather wool.<BR>The first of these produces a sheep whose coat rapidly cycles through sixteen different colors of wool (though the wool's color becomes fixed once harvested). The second results in a self-shearing sheep which drops clumps of usable wool at regular intervals.
|
||||
tc.research_name.pigInfusion=Pig Infusions
|
||||
tc.research_text.pigInfusion=They'll eat anything
|
||||
pigInfusion1=Many farmers believe that pigs have little use beyond being a source of meat. Luckily you are a bit more open-minded and have put the pig's ravenous hunger to good use.<BR>The first such infusion produces a stony boar unfit for consumption, but what it loses in palatability the pig gains in metallurgical utility. It happily devours loose cobblestone and excretes the trace amounts of ore it finds.
|
||||
pigInfusion2=You can also use your infusion vat to create a symbiotic relationship between a pig and an ethereal bloom. The resulting organism greedily consumes tainted matter without suffering ill effects, making it ideal for cleaning up large areas of taint.
|
||||
tc.research_name.chickenInfusion=Chicken Infusions
|
||||
tc.research_text.chickenInfusion=Magic with a side of eggs
|
||||
chickenInfusion1=Even the humble chicken holds great potential; it simply awaits the work of a clever thaumaturge.<BR>The first infusion you have discovered transforms the chicken into a living factory for thaumaturgically useful materials. It constantly molts large feathers suitable for use as quills, and its eggs' yolks are filled with an inky black pigment which can be used to refill scribing tools or dye materials.
|
||||
chickenInfusion2=More impressively, you have discovered a method of performing alchemical reactions within a chicken. The golden eggs it lays can be smelted to produce a single gold nugget.<BR>It should be noted that the process is slow and gradual; killing the chicken which lays golden eggs will not reveal a stockpile of gold.
|
||||
tc.research_name.catInfusion=Feline Infusions
|
||||
tc.research_text.catInfusion=Purrfecting your pets
|
||||
catInfusion1=Your cats make fine companions, but with a few tweaks they could also be put to more practical uses.<BR>The first such infusion you have discovered radically increases a housecat's size, resulting in a human-sized animal which retains its feline grace and power. By overstimulating its bonding instinct you have also instilled ferocious loyalty in the resulting panther. It will now defend you much like a tamed wolf, although it is faster and stronger. Creepers retain their fear of cats regardless of size.
|
||||
catInfusion2=Oddly enough, cat fur interacts strongly with the aura, even if no node is nearby. By optimizing this process you can create a familiar, a special cat which traps usable - albeit still minuscule - amounts of vis. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple familiars in close proximity can charge your gear much more quickly.
|
||||
catInfusion3=Many ancient cultures revered cats as keepers of the underworld. Your research has revealed a grain of truth behind these myths, as Exanimis essentia turns out to react violently to cats' presence.<BR>You have harnessed this phenomenon to create the gravekeeper, an enchanted cat whose glow immolates nearby undead. It also seems to hold an antipathy toward such creatures and will actively seek them out unless commanded to remain still.<BR>All but the most intelligent undead do not attack the gravekeeper, leading you to suspect that it is somehow invisible to them.
|
||||
tc.research_name.dogInfusion=Canine Infusions
|
||||
tc.research_text.dogInfusion=A thaumaturge's best friend
|
||||
dogInfusion1=Taming wolves took courage, but they eventually proved to be loyal companions. Now you can reward their faithfulness by improving their abilities in several ways.<BR>The simplest of these transformations creates a capable underwater combatant which you have dubbed the seawolf. Equally comfortable breathing air or water, and as agile beneath the waves as on dry land, this dog is well-equipped to protect its master from whatever lurks in the depths.
|
||||
dogInfusion2=Many legends speak of villagers cursed to transform into wolves under the full moon. Though you haven't discovered any evidence to substantiate these werewolf rumors, your experiments confirm that wolves possess a mystic connection to the lunar cycle.<BR>Your second canine infusion amplifies this natural phenomenon, granting a tamed wolf the ability to draw vis from the moon at night. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple lunar wolves in close proximity can charge your gear much more quickly.
|
||||
dogInfusion3=Finally, by infusing a tamed wolf with infernal energies, you can produce the deadly nether hound. Not only does this guard dog possess a vicious bite and immunity to heat, but it is capable of exhaling a jet of primal fire upon its enemies.<BR>It remains surprisingly friendly.
|
||||
tc.research_name.horseInfusion=Horse Infusions
|
||||
tc.research_text.horseInfusion=Friendship is thaumaturgy
|
||||
horseInfusion1=Many thaumaturges scorn horses as beneath them - after all, they cannot fly, and any apprentice with Boots of the Traveler can outrun one. Your research into creature infusion will soon make these colleagues look rather foolish.<BR>The equine body adapts surprisingly well to infusion with thaumaturgical gadgetry. You have managed to integrate the mechanics of a thaumostatic harness into a horse's hooves, creating a steed which is both faster than a mundane horse and capable of flight. The thaumostatic mechanisms are powered by the animal's stamina, so it does require rest upon landing.
|
||||
horseInfusion2=Most creatures can scarcely tolerate an Enderheart infusion, but for unknown reasons a horse's body is much less likely to reject the alien organ. Based on this discovery you have developed a specialized version of the earlier infusion, resulting in an §5Endersteed§0.<BR>Not only can this enchanted horse carry a rider as it makes dimensional leaps, but its teleportation is significantly more controlled. By pulling on the horse's reins you can induce it to blink short distances ahead, even through solid objects. This replaces your ability to control a normal horse's jumps.
|
||||
horseInfusion3=Equine anatomy is unusual in one other way - when slain and reanimated, horses lack the aggressive instincts of other undead. Moreover, they are surprisingly trainable, recall any training they had in life, and can bear a rider as easily as their living counterparts.<BR>A relatively simple infusion can create a skeletal or zombified horse. Skeletal horses are swifter than their living counterparts, while zombie horses are more durable.
|
||||
tc.research_name.nightmareInfusion=Nightmare
|
||||
tc.research_text.nightmareInfusion=Highway to hell
|
||||
nightmareInfusion1=The spatial breaches created by an endersteed's teleportation ability could be manipulated further. Were you to infuse one with an artifact strongly tied to the Nether, you might succeed in retargeting these breaches to function as dimensional portals. An infusion of an infused species would certainly be a new development...<BR>You would of course have to aggressively modify the creature's body, adapting it to fiery environs. Infusing its hooves with the abilities of an arcane levitator should permit the creature to walk on lava, allowing fast traversals of the infernal realm.
|
||||
nightmareInfusion2=The §5Nightmare§0, as you have dubbed this creature, teleports as a normal endersteed unless the jump bar is at least 90% full. In this case you will explosively puncture the fabric of the cosmos, shifting from the overworld to the Nether or vice-versa.<BR>This planar travel is not particularly precise - it may target any nearby open space in the destination dimension. It does not leave a portal behind but is quite likely to produce a smoking crater.
|
||||
tc.research_name.soulExtractor=Soul Sieve
|
||||
tc.research_text.soulExtractor=Brain food
|
||||
soulExtractor1=The thick sand you have discovered during your forays into the Nether is a profoundly disturbing substance. The screaming faces which writhe below its surface are no mere illusion; your studies have detected minuscule remnants of innumerable shattered souls... human, animal, and otherwise.<BR>You are no closer to understanding soulsand's origins, but one use for the substance has presented itself. By constructing an elaborate combination sieve and dreamcatcher, you can separate the physical sand from the soul fragments it holds.
|
||||
soulExtractor2=The soul sieve drops sand below itself (into an inventory if possible) while the liberated souls ascend skyward. If a brain in a jar is placed directly above the sieve, it will consume the soul fragments and convert them to experience points.<BR>The sieve operates slowly on its own, but providing it with Aer centivis will greatly speed its operation. It also has a built-in shutoff mechanism to avoid wasting soul fragments and will not function if an appropriate block is not on top of it.
|
||||
tc.research_name.soulKnowledge=Inspiratron
|
||||
tc.research_text.soulKnowledge=Gone but not forgotten
|
||||
soulKnowledge1=Leaving aside the ethical implications, feeding soul fragments to a brain in a jar strikes you as wasteful. After all, the ancients must have possessed useful knowledge of one sort or another. What if it could be recovered from the remnants of their souls?<BR>While staring at one of your jarred brains, a strange idea seized you. Were you to purge a zombie brain of its single-minded hunger, you would be left with a blank slate - a brain capable of reliving the experiences of any soul fragment passing through it.
|
||||
soulKnowledge2=The Inspiratron, as you have named it, does exactly that. Once provided with paper and situated above a soul sieve, the device sifts through the memories it receives and transcribes any it judges to be thaumaturgically useful.<BR>The number of useful memories in any particular cube of soulsand varies widely. One may produce a considerable body of knowledge, while the next contributes almost nothing.
|
||||
tc.research_name.soulAssembler=Soulforge
|
||||
tc.research_text.soulAssembler=Mending minds
|
||||
soulAssembler1=While troubleshooting some anomalous output from your Inspiratron you made a curious discovery: freed soul fragments have the potential to merge with one another. This interaction is quite complex and relies on the fragments holding related ideas, but you understand its dynamics well enough to accelerate the process.<BR>By tying together the spines of two purified zombie brains, you can trap these soul fragments in endless thought loops, ensuring that they rapidly collide with others. Once the nascent soul has become large enough to fill a brain, the loops terminate and it is extracted into a holding jar atop the apparatus.
|
||||
soulAssembler2=The Soulforge must be placed directly above a soul sieve and additionally requires a steady input of §5Cognitio§0 essentia into its lid. It can contain any number of reconstructed souls, but removing one from the device requires you to right-click with a warded jar.<BR>While attempting to reassemble a particular individual is a fool's errand (as any given soul is likely to have been distributed throughout the Nether), the hybrid souls created by your device do tend to hold a coherent personality and set of skills. You may create a blacksmith's soul, a librarian's, or even a thaumaturge's.
|
||||
soulAssembler3=At the moment, these reconstructed souls are a mere curiosity, but perhaps you will discover some use for them...
|
||||
tc.research_name.cloneVillager=Reincarnation
|
||||
tc.research_text.cloneVillager=Playing god
|
||||
cloneVillager1=The moment has come. Having mastered both flesh and soul, you can now unite the two to create human beings in your curative vat.<BR>One final hurdle awaits you: since an organism's growth depends on the presence of an immature soul, you will not be able to grow your clones from tissue samples. Instead, you must construct a corpse effigy - an adult human body built from undead remains - and revitalize the tissue before inserting the soul.
|
||||
cloneVillager2=This is not as difficult as it sounds. Experimentation has shown that once the corpse effigy is in place, pumping eight units each of §5Sano§0 and §5Victus§0 essentia into the vat's base and then inserting a jarred soul by right-clicking can reliably produce a living - albeit somewhat confused - villager.<BR>It would be best to release the reincarnated villagers into appropriate accommodations so that they do not wander.
|
||||
tc.research_name.nightmare=Musings on Life and Death
|
||||
tc.research_text.nightmare=The grim truth
|
||||
nightmare1=Sometimes you wish you hadn't delved so deeply into the nature of death. The villagers spend their lives in blissful ignorance, holding faith in higher powers, never suspecting that remorseless natural processes will grind their souls down into sand. No cosmic justice, nor cosmic malice... simply cosmic law.<BR>Yet you have heard tales - or perhaps experienced them, you can't quite remember - of deceased thaumaturges returning to life in the last place they slept, albeit with their life experiences drained. If there is an intelligence behind these interventions, you cannot discern rhyme or reason behind whom it chooses to save.
|
||||
nightmare2=You cannot afford to rely on external entities to rescue you from oblivion. You must conquer mortality on your own terms, or you will never feel safe again.<BR>And you are so close, so very close. If you could ensure that your soul returned to one of your curative vats where there was already a body waiting for it...
|
||||
tc.research_name.cloneSelf=Self-Reincarnation
|
||||
tc.research_text.cloneSelf=Cheating death
|
||||
cloneSelf1=When you first grasped the primordial pearl, you could not have guessed that it would be your salvation. It is nothing less than a loophole in the laws of magic, condensed into a physical form. With its power you can finally break free from the fate of mortal souls.<BR>The beacon you have designed should be able to mystically tether itself to your soul. The bond will be stronger than the pull of the Nether, quite literally tearing out your soul at the moment of death... but it will not last long once activated. You will need to ensure that the beacon is placed directly atop a curative vat, and that the vat already contains a revived corpse effigy.
|
||||
cloneSelf2=If all goes according to plan, upon your death your old body will explosively dissolve into flux and you will awaken in a new body with no loss of experience. No threat of eternal oblivion. No reliance on higher powers.<BR>Maybe now the nightmares will stop.
|
||||
tc.research_name.mirrorAmulet=Mirrored Amulet
|
||||
tc.research_text.mirrorAmulet=What's mine is mine
|
||||
mirrorAmulet1=Physical possessions may be useless to the dead, but now that you have the means to walk beyond death it is time to ensure that you will retain your equipment post-mortem.<BR>Once more the primordial pearl proves to be your answer. By amplifying a magic mirror's planar connection and tying it to your life-force, your death will release a powerful (albeit short-lived) tesseract, sending your items to a safe location. The amulet is destroyed in the process, expelling the pearl where you stood.<BR>To pair the amulet with an output mirror, simply right-click on one while holding it.
|
||||
tc.research_name.lensFire=Arcane Lenses
|
||||
tc.research_text.lensFire=Visual enhancement
|
||||
lensFire1=Goggles of Revealing are an indispensable tool on their own, but what if your senses could be further augmented?<BR>By placing a special lens over one eye, you can benefit from both the goggles' mystic sight and the lens's unique ability. Lenses can be quickly swapped by holding the V key, or removed by pressing V while holding shift.<BR>The first such lens you have developed amplifies incoming light, granting you constant night vision. Sadly, the primal fire used in its construction reacts poorly with fluids, so this amplification does not function underwater.
|
||||
tc.research_name.lensWater=Echo Lens
|
||||
tc.research_text.lensWater=Clear blue sea
|
||||
lensWater1=The murky depths of the ocean have long been a mystery, but your latest discovery will go a long way toward revealing their secrets.<BR>This unusual arcane lens emits pulses of sound and transmutes their echoes into a visual representation of the aquatic environment. The overall effect is much like night vision, and additionally allows you to "see" through cloudy water much more effectively.
|
||||
tc.research_name.lensOrderEntropy=Scholar's Lens
|
||||
tc.research_text.lensOrderEntropy=Research made easy
|
||||
lensOrderEntropy1=When first designing your Goggles of Revealing, you considered the thaumometer's scanning abilities to be an acceptable loss. Now this trade-off is no longer necessary.<BR>When equipped, the Scholar's Lens will automatically scan any block or entity under your crosshairs, assuming it is within range.
|
||||
tc.research_name.lensAir=Kirlian Lens
|
||||
tc.research_text.lensAir=Second sight
|
||||
lensAir1=Your research shows that living creatures perturb the aura simply by existing, sending out ripples like a stone tossed into a pond. Similarly, the presence of an undead entity produces distortions.<BR>You have developed an arcane lens capable of detecting these phenomena, allowing you to see entities through walls. Living creatures are highlighted in blue, while undead creatures are marked by a twisted red vortex.
|
||||
tc.research_name.lensEarth=Evanescent Lens
|
||||
tc.research_text.lensEarth=X-ray spectacles
|
||||
lensEarth1=Light cannot penetrate most forms of matter, but magic is not so easily stopped. You have designed a lens capable of "pulling" light short distances through the thaumic field, allowing you to see through a 3x3 square of blocks.<BR>Unfortunately, the light waves suffer decoherence when passing through certain complex objects and so such blocks will remain opaque.
|
||||
tc.research_name.lensCase=Lens Case
|
||||
tc.research_text.lensCase=Safe storage
|
||||
lensCase1=Given your growing collection of arcane lenses, adapting your focus pouch design to store lenses was an obvious next step. The lens case functions identically to its predecessor.
|
||||
tc.research_name.silverSap=Silverwood Sap
|
||||
tc.research_text.silverSap=Magically delicious
|
||||
silverSap1=The purifying powers of silverwood are commonly used in thaumaturgical constructs, but lumber is often too bulky to be incorporated into your more delicate creations. Now you have discovered a method of disintegrating a log's wood grains, leaving behind a thick syrup which retains most of the silverwood's magical properties.<BR>Silverwood sap is a powerful disinfectant, yet surprisingly nontoxic to higher life forms. In fact, the pleasantly vanilla-flavored syrup is a potent stimulant and may even improve your ability to channel vis - if you don't mind a few minor hallucinations.<BR>The sap is probably not addictive, but you'd better have another swig just to be sure.
|
||||
tc.research_name.silverBed=Silverwood Bed
|
||||
tc.research_text.silverBed=Sweet dreams
|
||||
silverBed1=Ever since you began delving into the forbidden arts your sleep has been plagued by nightmares. Perhaps a specially-enchanted bed could provide some relief from this warp symptom.<BR>Constructed from silverwood and enchanted fabric, and perfumed with purifying bath salts, this bed allows even the most warped thaumaturge to sleep peacefully. Better yet, you will wake up in the morning with a short-lived warp ward effect.
|
||||
tc.research_name.enchantClay=Enchanter's Clay
|
||||
tc.research_text.enchantClay=Malleable magic
|
||||
enchantClay1=The process of enchantment weaves magical energies into a tool's shape, allowing the same form to exist both physically and metaphysically. This is why enchantments on two identical physical objects - say, two iron swords - can be combined by forging the two together at an anvil, but a sword and an axe cannot be. Until now, that is.<BR>By molding an amalgam of clay, quicksilver, and thaumium around an enchanted object in your crafting window, you can transfer its enchantment to the clay - which can then be worked to alter both its physical and magical shape, allowing you to combine it with a different tool at an anvil. This will still cost experience levels.
|
||||
tc.research_name.golemPowder=Animation Powder
|
||||
tc.research_text.golemPowder=Golemancy evolved
|
||||
golemPowder1=Conventional golemancy is limited to working with specific materials - clay, flesh, iron, and so on - which can reliably absorb essentia and be permanently animated. Your recent work has taken a different tack - by binding the appropriate essentia to a pile of salis mundus, you have created a powder capable of temporarily animating almost any block.<BR>Right-clicking on a solid, cubic block with this powder will temporarily transform it into a short-lived golem. The construct's abilities depend on the block's material - harder substances produce more durable golems, cactus may injure attackers, and the like.
|
||||
golemPowder2=Particularly complex matter cannot be animated in this fashion. It may be possible to animate a few specific non-cubic blocks.<BR>Without an animation core, such golems operate on basic instincts and do not live long. During their brief existence they will follow their creator closely, attacking nearby hostile creatures. When a golem's time is up, it will return to the block from which it was created. You can also de-animate it prematurely with a golemancer's bell.
|
||||
golemPowder3=Should you desire to have your household tasks performed by an animated cake, you can attach a golem core to one of these temporary constructs. It will henceforth behave like a conventional permanent golem, including the ability to accept upgrades and the Advanced Golem infusion.<BR>You can also pick it up with a golemancer's bell as usual. However, should the core be removed, the golem will immediately revert to inanimate matter, losing any attached upgrades.
|
||||
tc.research_name.focusAnimation=Wand Focus: Animation
|
||||
tc.research_text.focusAnimation=Matter itself is mine to command
|
||||
focusAnimation1=Creating a golem is a complex and deliberate process - hardly the sort of thing that can be accomplished with a flick of the wand. Until now, that is.<BR>As a fragment of creation, the primordial pearl possesses a sympathetic connection to base matter. Were you to infuse one with your own blood, you could use this link to quickly and easily bestow life upon inanimate objects.<BR>Of course, thaumaturgy is seldom that simple in practice, but thanks to your mastery of golemancy you are ready to turn this theory into a reality.
|
||||
focusAnimation2=The golems spawned by this focus are identical to those created with animation powder. The vis requirement varies by material, but generally stronger golems will require more energy to animate.
|
||||
tc.research_name.focusRecharge=Wand Focus: Compound Recharge
|
||||
tc.research_text.focusRecharge=Now 50% more portable!
|
||||
focusRecharge1=Some tinkering with your compound recharge pedestal has produced a more compact device which operates on the same principles. Placed on the tip of a wand like a conventional focus, this array of vis filters allows you to directly tap compound aspects from aura nodes.<BR>Like its predecessor, the compound recharge wand focus only produces one point of primal vis per point of compound vis drained, but you suspect that its efficiency could be improved via the focal manipulator.
|
||||
tc.research_name.focusLiquefaction=Wand Focus: Liquefaction
|
||||
tc.research_text.focusLiquefaction=The floor is lava! No, really.
|
||||
focusLiquefaction1=Fusing your fire and excavation foci with the help of a diamond and some salis mundus has a curious result - a wand focus whose fiery beam interacts weakly with creatures but quite strongly with inanimate matter.<BR>Blocks and loose items struck by its beam are rapidly smelted as though they had passed through a furnace. The fiery beam also melts ice, slowly transmutes unworked stone into lava, and burns away plant matter.
|
||||
tc.research_name.focusDisintegration=Wand Focus: Disintegration
|
||||
tc.research_text.focusDisintegration=Unmaking matter
|
||||
focusDisintegration1=Sometimes you'd like to harvest essentia from materials in the field, without the hassle of lugging them back to an alchemical furnace. After your work on alchemite and liquid death you feel confident enough to try creating a wand focus with similar effects.<BR>The disintegration focus functions much like the excavation focus it is based on, but blocks broken by the beam are transformed into crystallized essentia. It does not do much damage to living things, but should you manage to kill one it will also drop crystallized essentia.
|
||||
tc.research_name.focusIllumination=Wand Focus: Illumination
|
||||
tc.research_text.focusIllumination=Let there be light
|
||||
focusIllumination1=A simple alchemical treatment allows solid glowstone to act as a channel for vis, functioning much like a conventional wand focus. When used it shapes small amounts of Aer and Ignis vis into stable orbs of light. Your field expeditions should no longer require dozens of torches!<BR>Oddly enough, coating this focus in colored dye also changes the hue of the orbs it generates.
|
||||
tc.research_name.greatwoodBoat=Greatwood Boat
|
||||
tc.research_text.greatwoodBoat=Collision insurance
|
||||
greatwoodBoat1=You have many skills, but building sturdy boats and piloting them are not among these. No matter.<BR>With a bit of thaumaturgical know-how and some greatwood logs, you can construct a boat capable of returning to its original shape after even the most embarrassing collisions. Additional enchantments make it slightly faster than an ordinary boat.<BR>The greatwood boat will never be destroyed on impact, but can be picked up by punching it like any other boat.
|
||||
tc.research_name.thaumiumBoat=Thaumium Boat
|
||||
tc.research_text.thaumiumBoat=Molten mariner
|
||||
thaumiumBoat1=While thaumium's melting point is not much higher than iron's, its affinity for magic allows it to take on the properties of nearby shards. Setting water shards in a thaumium plate results in near-perfect thermal insulation.<BR>You have used this phenomenon to create a boat capable of surviving immersion in lava indefinitely. It also cools and protects its occupant, and is slightly faster than its greatwood predecessor.
|
||||
tc.research_name.selfInfusion=Self-Infusion
|
||||
tc.research_text.selfInfusion=More human than human
|
||||
selfInfusion1=Once, you quaked in fear of your own mortality. Now you will harness it.<BR>All previous attempts at human infusion have met with failure, as the souls of sapient entities actively reject magical interference with their bodies. However, were you to infuse the soulless husk created during your reincarnation procedure, it is not inconceivable that you would then be able to reincarnate into an infused body.<BR>Lesser thaumaturges will certainly view this line of research as madness. Let them laugh. Soon you will inhabit a superhuman body of your own design.
|
||||
selfInfusion2=The corpse effigy to be infused must first be revived using §5Sano§0 and §5Victus§0 essentia as usual. You must then place a modified runic matrix atop the vat, perform the desired infusions, and then replace the matrix with a soul beacon. Bind yourself to the beacon, take your own life, and if all goes as planned you will awaken in a glorious new form, having shattered the supposed limits of magic...<BR>Of course, thaumaturgy is seldom so simple in practice. Your new body will be damaged by the infusions like any other creature, and cannot be healed until you incarnate into it, so the number of infusions you can apply is limited by your vat's stability.
|
||||
selfInfusion3=Oddly enough, villager souls will not bond with an infused body - only your soul beacon can perform this sort of reincarnation.<BR>Good. They didn't earn this power. You did.
|
||||
tc.research_name.humanInfusion=Basic Human Infusions
|
||||
tc.research_text.humanInfusion=A few tweaks here and there...
|
||||
humanInfusion1=Infusing a half-alive, soulless body is a messy and inexact process. Most of the infusions you developed for your livestock cannot be applied to yourself, and those which can tend to be much more costly. On the other hand, you have several ideas for human-specific infusions...<BR>Until then, the following infusions can be applied to your new body:<BR>§5Quicksilver Limbs§0 should easily translate to the human body, although you may need to reinforce your tendons with voidmetal.
|
||||
humanInfusion2=§5Thaumium Fists§0 will improve your unarmed damage significantly - comparable to wielding a thaumium sword - although the material cost is steep.
|
||||
humanInfusion3=§5Awakened Blood§0 is slightly more difficult to apply without compromising brain function, but infusing an additional brain into your bloodstream should do the trick.
|
||||
humanInfusion4=§5Diamondflesh§0 requires a good deal more material to overcome the relative thinness of human skin.
|
||||
tc.research_name.silverHeart=Silverwood Heart
|
||||
tc.research_text.silverHeart=Purity of body
|
||||
silverHeart1=Your research into taint reveals a strange duality: it exists simultaneously as an organic pathogen and a magical disturbance, allowing it to infect both living and nonliving (though magically active) matter. The only known defenses against this combined assault involve the silverwood tree and shimmerleaf, which seem to have evolved a natural resistance.<BR>Now you have discovered a way to imbue your new body with these protective qualities. By adding special membranes to your heart you can filter out and dispose of any taint which enters your bloodstream.
|
||||
silverHeart2=With this infusion, you will be immune to damage from taint, including both direct contact and lingering poison effects. Better still, your modified heart can also filter out other toxins, both mundane and magical. While the §5Silverwood Heart§0 does not grant complete immunity to poison, wither, and flux effects, it will reduce their severity.
|
||||
tc.research_name.synthSkin=Synthskin
|
||||
tc.research_text.synthSkin=Solar power
|
||||
synthSkin1=It is a relatively simple task to imbue your new body's skin with a plant's photosynthetic abilities. While this source of nourishment cannot sustain heavy activity on its own, §5synthskin§0 can be a lifesaver when your expeditions take you far from home.<BR>So long as you remain in direct sunlight, your hunger meter will slowly refill. Photosynthesis cannot provide hunger saturation, so you will begin to hunger again as soon as you leave the light.
|
||||
tc.research_name.amphibious=Amphibious Breath
|
||||
tc.research_text.amphibious=Into the depths
|
||||
amphibious1=Being a dedicated air-breather is often inconveniently fatal. You can correct this design flaw by adding a set of gills to supplement your lungs, allowing your new body to breathe air and water with equal ease.<BR>It should be noted that gills are a rather sensitive body part. Please do not poke or prod your new gills, no matter how unfamiliar they may feel at first.
|
||||
tc.research_name.morphicFingers=Morphic Fingers
|
||||
tc.research_text.morphicFingers=A workbench in the palm of your hands
|
||||
morphicFingers1=As a crafter, you have often found yourself wishing you had just the right tool for a particular task. As a thaumaturge, you can now ensure that this tool will always be (literally) at hand.<BR>The §5Morphic Fingers§0 infusion allows your fingers to transform between an enormous number of different shapes, mimicking the form and strength of common crafting tools as well as the various charms and resonators used in arcane crafting. Activating this ability with the M key will open an interface similar to an arcane workbench, although it cannot store items.
|
||||
tc.research_name.spiderClimb=Spider Climb
|
||||
tc.research_text.spiderClimb=Bitten by a radioactive thaumaturge...
|
||||
spiderClimb1=Have you ever envied a spider's ability to climb over walls and suck the juices from terrified miners? Now you can mimic the first of these, at least.<BR>Your §5Spider Climb§0 infusion imbues the hands with special fibers which cling to walls, allowing you to climb any vertical surface as though it were a ladder. This ability can be toggled with the C key.<BR>Also like a spider, your progress will be stopped by an overhang, preventing you from sucking the juices from terrified miners. Not that you would ever do that.
|
||||
tc.research_name.fistAugment=Augmented Fists
|
||||
tc.research_text.fistAugment=The new heavyweight champion is...
|
||||
fistAugment1=Thaumium fists are a dramatic improvement over what nature gave you, but they still cannot compete with a Sword of the Zephyr or Primal Crusher - to say nothing of their enchanted counterparts. Although traditional enchantments cannot be applied to the body, you have discovered several methods of improving your new body's unarmed abilities.<BR>Any or all of the following fist augmentations can be applied, although the essentia cost is doubled for each previous augmentation added.<BR>§5Impact Fists§0 increase their own mass at the moment they strike, inflicting extra damage.
|
||||
fistAugment2=§5Conflagrant Fists§0 ignite creatures struck. You have installed several safeguards to ensure that your fists only catch fire in combat - otherwise daily activities would be a good deal more difficult.
|
||||
fistAugment3=§5Kinetic Fists§0 project a ripple in the thaumic field upon impact, hurling foes backward.
|
||||
fistAugment4=§5Vampiric Fists§0 siphon life energies from living targets struck, healing you for a small amount of damage.
|
||||
fistAugment5=§5Fortunate Fists§0 are more likely to leave enemies' bodies in a usable state, increasing the drop rate of items.
|
||||
fistAugment6=§5Stunning Fists§0 resonate with the target's nerves, slowing their movements temporarily.
|
||||
tc.research_name.warpedTumor=Warped Tumor
|
||||
tc.research_text.warpedTumor=The enemy of my enemy
|
||||
warpedTumor1=Warp has proven to be frustratingly stubborn, following your soul from body to body. If you can't dispose of it altogether, the next best thing would be to keep your warp confined somewhere it can't do much harm.<BR>By means of the §5Warped Tumor§0 infusion, you can produce an organ in your new body's abdomen with an exceptionally strong affinity for warp. It cannot confine all of the eldritch energies coursing through you, but the tumor does hold up to %d points of warp.<BR>Should you die, any warp contained in the tumor will likely return to your soul.
|
||||
tc.research_name.chameleonSkin=Chameleon Skin
|
||||
tc.research_text.chameleonSkin=Now you see me...
|
||||
chameleonSkin1=Whether sneaking into a rival's laboratory or taking notes on the life cycle of the eldritch crab, there are times when you'd like to remain unobserved. Perhaps you can come up with a more permanent solution than chugging invisibility potions?<BR>The §5Chameleon Skin§0 infusion implants magical pigments and microscopic eyes into your skin, reflexively altering its color to match objects on the opposite side. The effect is much like constant invisibility, including its inability to hide armor.<BR>This effect can be toggled using the X key.
|
||||
tc.research_name.tumorOops=Eldritch Apotheosis
|
||||
tc.research_text.tumorOops=All is the Pattern
|
||||
tumorOops1=You believed you had mastered your world and everything upon it. You fool.<BR>It is finally clear. The Eldritch are not beings in the ordinary sense, not crude things of meat and blood and bone like yourself. They are a pattern written in the stars, in the currents and eddies of magic, encoded deep in the structure of life itself.<BR>But the Pattern is fragmented, sundered and spread throughout the cosmos by some primordial catacylsm which can only be guessed at. It has sought to reassemble itself since the dawn of time, and now you have played your role in its life cycle.
|
||||
tumorOops2=All of your studies, your creations, your journeys have served the Pattern. Learning the laws of magic invited it into your mind. Crafting forbidden artifacts allowed it to replicate itself into physical matter. And once you survived the trials of the Outer Lands, the Pattern judged you to have accumulated enough of itself.<BR>Enough to craft into a greater being. The next stage of its life cycle.<BR>But you still live. Perhaps it is not too late. Perhaps you can understand more of the Pattern- perhaps you can still stop it-<BR>Or incubate more. So many more.
|
||||
tc.research_name.construction=Arcane Construction
|
||||
tc.research_text.construction=Don't tell the golems' union
|
||||
construction1=TODO
|
||||
tc.research_name.planarTheory=Planar Theory
|
||||
tc.research_text.planarTheory=Deeper and deeper
|
||||
planarTheory1=The cosmos is vaster and more varied than you could have imagined, but certain patterns are starting to emerge. Most importantly, you finally understand what lies between the planes.<BR>It is not a void in the traditional sense, for even the emptiest places are subject to the laws of space and time. Rather, the interplanar substance could be described as frozen possibility - infinite potential with nothing to act upon. Only when it leaks through an aura node in the form of vis, into a world with established natural law, can this potential be actualized.<BR>Such is the root of all magic.
|
||||
planarTheory2=Of course, understanding this from an academic perspective is very different from being able to put it into practice. So far, all of your attempts to develop synthetic aura nodes have met with failure. Something is still missing...<BR>One offshoot of this research may warrant further study, however. By shattering an ender pearl, filling the resulting tesseract with ethereal essence, and encasing the structure in voidmetal you have created a remarkably stable device capable of manipulating rips in spacetime.<BR>Perhaps you will find some use for it.
|
||||
tc.research_name.transductionAmplifier=Transduction Amplifier
|
||||
tc.research_text.transductionAmplifier=Full power!
|
||||
transductionAmplifier1=Without outside interference, an aura node accumulates vis in short spurts as its dimensional breach fluctuates in size. Your node transducers can hold a node open at its largest natural diameter, but actually expanding the breach was not possible until recent advances in planar theory.<BR>You have developed a device which creates spatial turbulence, allowing microscopic rips to merge with an existing energized node. Attaching a transduction amplifier to one's side and applying a redstone signal can increase its centivis output as though the original node had ten additional vis per aspect.
|
||||
transductionAmplifier2=Pushing a node beyond its natural capacity has risks. A single amplifier is unlikely to produce drastic damage, but attaching two amplifiers to a node results in frequent bolts of hazardous energy. With three amplifiers, magical pollution begins to leak through in the form of flux.<BR>Do not attempt to attach a fourth amplifier; the results are liable to be catastrophic.
|
||||
tc.research_name.vortexStabilizer=Vortex Attenuation
|
||||
tc.research_text.vortexStabilizer=Putting nodes on a diet
|
||||
vortexStabilizer1=The vast amount of vis present in hungry nodes has lured more than one apprentice to an early grave. Such an embarrassing end would not befit a thaumaturge of your stature, so you have developed a method of temporarily neutralizing such a node's pull.<BR>When provided with a redstone signal, the vortex attenuator projects a cerulean beam which suppresses flows in the thaumic field. Any hungry node struck by the beam will cease absorbing nearby material until the beam is removed.<BR>It is possible that the beam may also disrupt certain other phenomena...
|
||||
tc.research_name.planarKeystone=Planar Gateways
|
||||
tc.research_text.planarKeystone=Thinking with portals
|
||||
planarKeystone1=It takes tremendous effort to create a pocket plane, yet it is all too easy to permanently lose access to your creation. Now you have developed a much more robust method of dimensional transport which no longer relies on the original planar breach remaining open.<BR>This method relies on two crucial components: an object tied to the target dimension, known as a planar keystone, and a gateway inside which a stable portal can form.<BR>A newly created keystone must be imprinted before it will function: right-click with the keystone in hand while you occupy a pocket plane.
|
||||
planarKeystone2=Once imprinted, a keystone can be slotted into the top of a planar gateway. Charging the keystone receptacle with 100 vis of each primal aspect will then establish a portal to that pocket plane. If desired, you can later close the portal by removing its keystone.<BR>It appears that each pocket plane can support up to four concurrent portals. In the hands of a creative thaumaturge, this technique could allow rapid travel across the overworld by using your pocket plane as a waystation between distant gateways.<BR>Gateways cannot be constructed on pocket planes or in the Outer Lands, however.
|
||||
tc.research_name.pocketPlane=Pocket Plane
|
||||
tc.research_text.pocketPlane=Cosmic creation
|
||||
pocketPlane1=Any mortal can leave their mark on the world. But if you were to create a world of your own... what would that make you?<BR>A megalomaniac if you fail. If you succeed, perhaps a god.<BR>Now this triumph of thaumaturgy is almost within your grasp. You have already torn a hole in the cosmos; the infinite possibilities beyond merely require a seed around which to coalesce. A primordial pearl.<BR>Immersed in a sea of endless vis, the pearl will erupt in a riot of creation, leaving a stable island of space, time, and matter in the great void.
|
||||
pocketPlane2=The plane created is finite in size. You estimate that it will range between 32 and 128 meters in radius, depending on the total amount of vis present in the node used. What matter, if any, is created depends upon the node's aspects. Some aspects may produce more exotic phenomena, such as applying potion effects or even creating life.<BR>It is possible to specify a name for the pocket plane if you use a pearl which has been renamed at an anvil. Otherwise, it will bear the name of its creator.<BR>A rift which has been used to create a pocket plane can no longer be used for void crafting, nor can it create a second plane.
|
||||
pocketPlane3=As long as the rift is stabilized by its attenuation beams, it can be used as a portal to reach your new world.<BR>You are certain that with further research, you will be able to create more permanent portals.
|
||||
tc.research_name.planarRift=New Horizons
|
||||
tc.research_text.planarRift=Into the void
|
||||
planarRift1=A fundamental question in thaumaturgy is why aura nodes form with a limited supply of vis. If the amount were random, somewhere in the world there should be an aura node containing thousands of vis, yet the maximum size seems strictly capped.<BR>Now your research into hungry nodes may offer an answer. Over geological timescales, the dimensional breach within a node can become twisted, converting it to a hungry node. The more energetic a node, the more likely it is to suffer this fate, and once hungry a node will "starve" when it runs out of nearby matter. The world's highest-energy nodes must all be long gone by now.
|
||||
planarRift2=This is unfortunate - an extremely high-vis node might have contained a large enough breach to pass physical objects into the void. Yet there may still be hope.<BR>By attaching four transduction amplifiers to a single energized node, you can briefly produce an enormous planar breach. Ordinarily such a rift would act as an oversized hungry node, devouring all nearby matter before quickly and explosively collapsing, but perhaps the combined efforts of six vortex attenuators could hold it open...
|
||||
planarRift3=And what then? Passing matter into the void would immerse it in a sea of endless vis, without grinding it down to its base aspects like an ordinary hungry node. Who can imagine what staggering works of thaumaturgy could be accomplished with this resource at hand?<BR>You imagine there will be severe limitations - most materials will still not survive immersion - but you already understand the basic nature of the process. By right-clicking a rift with your wand, you can tug on ethereal currents and retrieve any surviving objects.<BR>It is now time to determine what can be crafted in this manner...
|
||||
tc.research_name.wispSpawn=Wisp Propagation
|
||||
tc.research_text.wispSpawn=Kicking the hornet's nest
|
||||
wispSpawn1=Casting a pile of salis mundus into a stabilized rift has a curious result: the salt grains absorb enough vis to resonate with one another and clump together into a quasi-living being.<BR>These artificially generated wisps are almost identical to the ones which naturally grow in magical environs. Note that the wisps' aspects will depend on which aspects were present in the parent node.<BR>The number of wisps generated is highly variable, and an incautious thamaturge can find himself quickly overwhelmed.
|
||||
tc.research_name.crystalWand=Crystalline Wand
|
||||
tc.research_text.crystalWand=Disposable magic
|
||||
crystalWand1=All advanced wands incorporate shards into their design, but only for the purpose of amplifying another material's ability to store vis. On their own, shards are wholly incapable of absorbing additional magic and so cannot drain an aura node - but what if you were to take them straight to the source?<BR>By constructing a wandlike arrangement of crystals and passing it into the void, you have created a curious device - a wand with tremendous vis capacity but no ability to ever recharge itself. Perhaps it could be used to craft objects unattainable with traditional wands.
|
||||
tc.research_name.voidPutty=Void Putty
|
||||
tc.research_text.voidPutty=Good as new
|
||||
voidPutty1=Voidmetal is innately resistant to magic, but even this defense can be overwhelmed when it is passed through a stabilized rift. Soaking the substance in pure vis ruins its physical integrity but enormously amplifies its magical abilities, resulting in a strange putty which constantly flows and boils.<BR>If this putty is pressed against a damaged object, it melds into the gaps and transforms itself to match the material, becoming indistinguishable from the original object. Any weapon, tool, or armor - regardless of material or enchantment - can be repaired by crafting it with void putty.
|
||||
tc.research_name.voidGolem=Voidling Golems
|
||||
tc.research_text.voidGolem=Gaze into the abyss, and it gazes back
|
||||
voidGolem1=A wild idea has seized you - if tossing salis mundus into the void can precipitate the formation of wisps, what might golem animation powder produce?<BR>The intriguing result, which you have dubbed a voidling golem, bears a disturbing resemblance to eldritch guardians. Nevertheless, it appears that if you carefully toss the powder in one pinch at a time, its control enchantments will take hold. Not only are voidlings obedient, they can survive indefinitely without an animation core.<BR>Still, something about these coreless constructs doesn't seem right. You should keep an eye on them.
|
||||
tc.research_name.recombinator=Teleological Recombinator
|
||||
tc.research_text.recombinator=When two nodes love each other very much...
|
||||
recombinator1=It is well-known that two aura nodes in close proximity will exchange vis, likely damaging one another. So far this has been the only indication that nodes can be manipulated at all, and thaumaturges have universally failed to improve upon the natural process. Until now.<BR>Your research into the primordial pearl has produced a staggering result: a method of locally re-creating the conditions under which the cosmos formed. It was at this time that the first compound aspects were wrought from primal building blocks, and even today passing this field between two aura nodes can fuse their magical energies.
|
||||
recombinator2=This device, which you have dubbed the Teleological Recombinator, must be placed directly above a node and supplied with a redstone signal. The affected node will then rapidly draw vis from other nearby nodes, using this energy to transmute its own aspects.<BR>For example, if the central node contains Ordo and Perditio, it can drain a single point of Ignis from a second node in order to transform one point of Ordo into Potentia or Perditio into Gelum. The exact aspects chosen appear to be random, but the Recombinator will always combine primal aspects in preference to "higher" ones.<BR>Note that this device does not prevent ordinary node bullying; use a stabilizer if desired.
|
||||
recombinator3=By supplying your node with proper fodder it should be possible to create any desired aspect.<BR>Oddly, the device's behavior seems to bolster certain philosophical theories - namely that under the right circumstances the universe will naturally progress from base elements to more complex structures. But why do there seem to be limits on which aspects can be fused? What force has held back the cosmos from reaching a final point of infinite complexity?<IMG>thaumichorizons:textures/misc/recombinatortext.png:0:128:255:128:0.5</IMG>
|
||||
tc.research_name.planarClouds=Planar Clouds
|
||||
tc.research_text.planarClouds=Wild weather
|
||||
planarClouds1=Creating a pocket plane unleashes forces not seen since the dawn of time, so it is no wonder that they often contain phenomena which no longer occur in the mundane world.<BR>The most recognizable are planar clouds, tiny nebulae capable of releasing both mundane liquids and magical energies. These clouds rain synchronously with the overworld's weather, hinting at some obscure cosmic connection. There are many varieties of planar clouds, including the following.<BR>§5Mundane§0 clouds simply dispense water.
|
||||
planarClouds2=§5Thunderclouds§0 drizzle rain and occasionally unleash bolts of lightning.<BR>§5Plasma§0 clouds rain embers, igniting entities and materials below.<BR>§5Acid§0 clouds rain flesh-eating vitriol.<BR>§5Tumorous§0 clouds occasionally deposit solid lumps of meat. Some of these even resemble the flesh of known terrestrial creatures.<BR>§5Alloy§0 clouds consist of seething metal. Impurities make the clouds useless in their natural form, but when raining they occasionally shed pure nuggets.<BR>§5Vis§0 clouds retain some of the original node's power and emit aspect orbs.
|
||||
planarClouds3=§5Glyph§0 clouds hold forgotten memories, forming them into experience orbs.<BR>§5Animus§0 clouds imbue solid blocks beneath them with a semblance of life, transforming them into short-lived golems. These masterless constructs are naturally berserk, but attaching a core to one will place it under your control.<BR>§5Spore§0 clouds deposit seeds of various plants and fungi into fertile blocks, and can even parasitize unlucky cows.<BR>You have also developed a simple spell capable of moving clouds. By right-clicking one with a wand and you will be able to place it like any other block.
|
||||
tc.research_name.sheederInfusion=Sheeder
|
||||
tc.research_text.sheederInfusion=Does whatever a spider can
|
||||
sheederInfusion1=While spider silk is a valuable resource, hunting arachnids isn't the best use of your time. Perhaps if a spider's glands could be transplanted into a more docile creature, or if a spider's brain were more pliable, you could produce a steady supply.<BR>As it turns out, both approaches are viable - a hybrid organism you have dubbed the sheeder can be produced from either a spider or a sheep. The sheeder's skin is coated in silk rather than wool, allowing long strands to be harvested with shears. It is behaviorally indistinguishable from an ordinary sheep apart from its ability to climb walls.
|
||||
tc.research_name.leviathan=Primordial Fossils
|
||||
tc.research_text.leviathan=With strange eons death may die
|
||||
leviathan1=What a strange, grim discovery. It appears that the void was not quite as empty as you expected - your pocket plane swallowed up the fossilized remains of an unknown entity as it formed.<BR>At the moment you can only guess at the nature of this ancient leviathan. The few bones captured by your plane do not give many clues to its overall anatomy, but their magical properties are astounding. Even in death they pulse with activity, transmuting aspects in ways which violate almost every known thaumaturgical law.
|
||||
leviathan2=Stranger still, you can't shake the feeling that these fossils are watching you. Each time you have tried to harness their unique powers in some thaumaturgical device, the primordial bones have shifted their behavior in just the right way to render it useless.<BR>Perhaps they are not quite as dead as they appear, and in fact harbor a metabolism radically different from those of terrestrial creatures... which raises the possibility of their awakening.<BR>You will have to keep a careful eye on the fossils, and any devices you may one day craft from them.
|
||||
test1=this is a test.
|
||||
tc.research_name.test1=This is a test.
|
||||
tc.research_name.alternateGolemBell=Golemancer's Bell
|
||||
tc.research_text.alternateGolemBell=Pay Attention
|
||||
alternateGolemBell1=In case of mod conflicts, the golemancer's bell can be constructed using this alternate recipe.
|
||||
@@ -0,0 +1,549 @@
|
||||
itemGroup.thaumichorizons=Thaumic Horizons
|
||||
|
||||
thaumichorizons.noJar=You need an empty warded jar to capture a creature!
|
||||
thaumichorizons.setBeacon=Soul beacon set!
|
||||
thaumichorizons.startSitting=is waiting.
|
||||
thaumichorizons.stopSitting=will follow you.
|
||||
thaumichorizons.revived=Empty Shell
|
||||
thaumichorizons.pocketplane='s Pocket Plane
|
||||
thaumichorizons.golemWarning1=One of your golems is acting strangely.
|
||||
thaumichorizons.golemWarning2=One of your golems has begun softly chanting.
|
||||
thaumichorizons.golemWarning3=In the distance you hear hollow laughter.
|
||||
|
||||
focus.upgrade.slow.name=Slow
|
||||
focus.upgrade.slow.text=Entities struck by the containment beam will be temporarily slowed, making it easier to keep the beam on-target.
|
||||
focus.upgrade.golemDuration.name=Golem Duration
|
||||
focus.upgrade.golemDuration.text=Golems created by this focus will remain animated for ten additional seconds.
|
||||
focus.upgrade.berserk.name=Berserk
|
||||
focus.upgrade.berserk.text=Golems created by this focus are consumed by rage. Unless fitted with a non-combat animation core, they will attack all nearby creatures, including golems made from different blocks and all players except their creator.
|
||||
focus.upgrade.detonation.name=Detonation
|
||||
focus.upgrade.detonation.text=Golems created by this focus will explode when defeated in combat or when their animation expires. They will still follow their creator at a (relatively) safe distance.
|
||||
focus.upgrade.nuggets.name=Nuggets
|
||||
focus.upgrade.nuggets.text=This focus smelts ores more efficiently, producing bonus nuggets like an infernal furnace.
|
||||
focus.upgrade.purity.name=Purity
|
||||
focus.upgrade.purity.text=This focus purifies ores into native clusters as it melts them, producing much more usable metal.
|
||||
focus.upgrade.enervation.name=Enervation
|
||||
focus.upgrade.enervation.text=The disintegration beam saps creatures' life force, inflicting more damage and slowing their escape.
|
||||
focus.upgrade.solar.name=Solar
|
||||
focus.upgrade.solar.text=Orbs created by this focus now burn undead on contact.
|
||||
focus.upgrade.headlightfluid.name=Liquid Light
|
||||
focus.upgrade.headlightfluid.text=This focus now functions underwater, imbuing one cubic meter of fluid with a soft glow. This effect is quite fragile and will be dispelled if the water is picked up in a bucket.
|
||||
focus.upgrade.fission.name=Vis Fission
|
||||
focus.upgrade.fission.text=This focus has a 20% chance of generating one point of all primals present in a compound aspect it drains.
|
||||
focus.upgrade.escape.name=Escape
|
||||
focus.upgrade.escape.text=This keystone can create portals from the Outer Lands.
|
||||
|
||||
critterInfusions.quicksilver=Quicksilver Limbs
|
||||
critterInfusions.thaumClaws=Thaumium Claws
|
||||
critterInfusions.awakeBlood=Awakened Blood
|
||||
critterInfusions.diamondSkin=Diamondflesh
|
||||
critterInfusions.enderHeart=Enderheart
|
||||
critterInfusions.shockSkin=Shock Skin
|
||||
critterInfusions.instilledLoyalty=Instilled Loyalty
|
||||
critterInfusions.runicHide=Runic Hide
|
||||
critterInfusions.eldritchFangs=Eldritch Fangs
|
||||
critterInfusions.portability=Portability
|
||||
|
||||
selfInfusions.quicksilver=Self: Quicksilver Limbs
|
||||
selfInfusions.morphic=Self: Morphic Fingers
|
||||
selfInfusions.awakeBlood=Self: Awakened Blood
|
||||
selfInfusions.diamondSkin=Self: Diamondflesh
|
||||
selfInfusions.silverHeart=Self: Silverwood Heart
|
||||
selfInfusions.synthSkin=Self: Synthskin
|
||||
selfInfusions.amphibious=Self: Amphibious Breath
|
||||
selfInfusions.warpedTumor=Self: Warped Tumor
|
||||
selfInfusions.spiderClimb=Self: Spider Climb
|
||||
selfInfusions.chameleonSkin=Self: Chameleon Skin
|
||||
|
||||
###ENTITIES###
|
||||
|
||||
entity.ThaumicHorizons.PrimedAlchemite.name=Primed Alchemite
|
||||
entity.ThaumicHorizons.ChromaticSheep.name=Chromatic Sheep
|
||||
entity.ThaumicHorizons.SelfShearingSheep.name=Self-Shearing Sheep
|
||||
entity.ThaumicHorizons.GuardianPanther.name=Guardian Panther
|
||||
entity.ThaumicHorizons.Gravekeeper.name=Gravekeeper
|
||||
entity.ThaumicHorizons.Familiar.name=Familiar
|
||||
entity.ThaumicHorizons.ChocolateCow.name=Chocolate Cow
|
||||
entity.ThaumicHorizons.WizardCow.name=Ethereal Cow
|
||||
entity.ThaumicHorizons.ScholarChicken.name=Scholar's Chicken
|
||||
entity.ThaumicHorizons.GoldChicken.name=Golden Chicken
|
||||
entity.ThaumicHorizons.OrePig.name=Ore Boar
|
||||
entity.ThaumicHorizons.TaintEaterPig.name=Taintfeeder
|
||||
entity.ThaumicHorizons.Thunderhorse.name=Thunderhorse
|
||||
entity.ThaumicHorizons.Endersteed.name=Endersteed
|
||||
entity.ThaumicHorizons.NightmareTH.name=Nightmare
|
||||
entity.ThaumicHorizons.HorseZombie.name=Zombie Horse
|
||||
entity.ThaumicHorizons.HorseSkeleton.name=Skeletal Horse
|
||||
entity.ThaumicHorizons.Seawolf.name=Seawolf
|
||||
entity.ThaumicHorizons.NetherHound.name=Nether Hound
|
||||
entity.ThaumicHorizons.LunarWolf.name=Lunar Wolf
|
||||
entity.ThaumicHorizons.Syringe.name=Syringe
|
||||
entity.ThaumicHorizons.BlastPhial.name=Blast Phial
|
||||
entity.ThaumicHorizons.BoatGreatwood.name=Greatwood Boat
|
||||
entity.ThaumicHorizons.BoatThaumium.name=Thaumium Boat
|
||||
entity.ThaumicHorizons.MeatSlime.name=Meat Slime
|
||||
entity.ThaumicHorizons.MercurialSlime.name=Mercurial Slime
|
||||
entity.ThaumicHorizons.VoltSlime.name=Volt Slime
|
||||
entity.ThaumicHorizons.MedSlime.name=Medslime
|
||||
entity.ThaumicHorizons.Sheeder.name=Sheeder
|
||||
entity.ThaumicHorizons.LostSoul.name=Lost Soul
|
||||
|
||||
###POTIONS###
|
||||
|
||||
potion.visboost=Vis Boost
|
||||
potion.visregen=Vis Generation
|
||||
potion.vacuum=Item Vacuum
|
||||
potion.shock=Static Shock
|
||||
potion.synthesis=Photosynthesis
|
||||
|
||||
###ITEMS###
|
||||
|
||||
item.Wand.disposable.rod=Crystalline
|
||||
item.Wand.disposable.cap=Disposable
|
||||
|
||||
item.eggIncubated.name=Incubated Egg
|
||||
item.lensCase.name=Lens Case
|
||||
item.LensFire.name=Illumine Lens
|
||||
item.LensWater.name=Echo Lens
|
||||
item.LensAir.name=Kirlian Lens
|
||||
item.LensEarth.name=Evanescent Lens
|
||||
item.LensOrderEntropy.name=Scholar's Lens
|
||||
item.focusContainment.name=Wand Focus: Containment
|
||||
item.jarredSoul.0.name=Stasis Jar
|
||||
item.jarredSoul.1.name=Jarred Soul
|
||||
item.jarredSoul.jarred=Jarred
|
||||
item.jarredSoul.soul=Soul
|
||||
item.amuletMirror.name=Mirrored Amulet
|
||||
item.injection.0.name=Injection
|
||||
item.injection.1.name=Blast Phial
|
||||
item.syringeBlood.0.name=Blood Syringe
|
||||
item.syringeBlood.1.name=Blast Phial
|
||||
item.syringeEmpty.name=Warded Syringe
|
||||
item.syringeSample.name=Blood Sample
|
||||
item.injector.name=Injector
|
||||
item.corpseEffigy.name=Corpse Effigy
|
||||
item.nutrients.name=Nutrient Mix
|
||||
item.chocolate.name=Chocolate Bar
|
||||
item.chocolateMilk.name=Chocolate Milk Bucket
|
||||
item.icecream.name=Chocolate Ice Cream
|
||||
item.inkEgg.name=Tenebrous Egg
|
||||
item.goldEgg.name=Golden Egg
|
||||
item.infusion.name=Creature Infusion
|
||||
item.suicidePill.name=Suicide Injection
|
||||
item.focusAnimation.name=Wand Focus: Animation
|
||||
item.focusLiquefaction.name=Wand Focus: Liquefaction
|
||||
item.focusDisintegration.name=Wand Focus: Disintegration
|
||||
item.focusIllumination.0.name=Wand Focus: Illumination (Black)
|
||||
item.focusIllumination.1.name=Wand Focus: Illumination (Red)
|
||||
item.focusIllumination.2.name=Wand Focus: Illumination (Green)
|
||||
item.focusIllumination.3.name=Wand Focus: Illumination (Brown)
|
||||
item.focusIllumination.4.name=Wand Focus: Illumination (Blue)
|
||||
item.focusIllumination.5.name=Wand Focus: Illumination (Purple)
|
||||
item.focusIllumination.6.name=Wand Focus: Illumination (Cyan)
|
||||
item.focusIllumination.7.name=Wand Focus: Illumination (Silver)
|
||||
item.focusIllumination.8.name=Wand Focus: Illumination (Gray)
|
||||
item.focusIllumination.9.name=Wand Focus: Illumination (Pink)
|
||||
item.focusIllumination.10.name=Wand Focus: Illumination (Lime)
|
||||
item.focusIllumination.11.name=Wand Focus: Illumination (Yellow)
|
||||
item.focusIllumination.12.name=Wand Focus: Illumination (Light Blue)
|
||||
item.focusIllumination.13.name=Wand Focus: Illumination (Magenta)
|
||||
item.focusIllumination.14.name=Wand Focus: Illumination (Orange)
|
||||
item.focusIllumination.15.name=Wand Focus: Illumination (White)
|
||||
item.golemPowder.name=Golem Animation Powder
|
||||
item.golemPlacer.name=Animated Golem
|
||||
item.GolemBellTH.name=Golemancer's Bell_TH
|
||||
item.boatGreatwood.name=Greatwood Boat
|
||||
item.boatThaumium.name=Thaumium Boat
|
||||
item.conduit.name=Planar Conduit
|
||||
item.keystoneBlank.name=Blank Planar Keystone
|
||||
item.keystoneTH.name=Planar Keystone
|
||||
item.crystalWand.name=Inert Crystal Wand
|
||||
item.voidPutty.name=Void Putty
|
||||
item.meatTH.name=Unidentifiable Meat
|
||||
item.meatcookedTH.name=Unidentifiable Cooked Meat
|
||||
item.meatnuggetTH.name=Unidentifiable Meat Nugget
|
||||
item.nodeCheat.name=Node Opener
|
||||
|
||||
###BLOCKS###
|
||||
|
||||
tile.ThaumicHorizons_synthNode.name=Ethereal Shard
|
||||
tile.ThaumicHorizons_alchemite.name=Alchemite
|
||||
tile.ThaumicHorizons_visDynamo.name=Vis Dynamo
|
||||
tile.ThaumicHorizons_essentiaDynamo.name=Essentia Dynamo
|
||||
tile.ThaumicHorizons_nodeMonitor.name=Node Monitor
|
||||
tile.ThaumicHorizons_soulSieve.name=Soul Sieve
|
||||
tile.ThaumicHorizons_inspiratron.name=Inspiratron
|
||||
tile.ThaumicHorizons_soulforge.name=Soulforge
|
||||
tile.ThaumicHorizons_soulJar.name=Jarred %CRITTER
|
||||
tile.ThaumicHorizons_bloodInfuser.name=Seroconverter
|
||||
tile.ThaumicHorizons_vat.name=Curative Vat
|
||||
tile.ThaumicHorizons_vatSolid.name=Curative Vat
|
||||
tile.ThaumicHorizons_soulBeacon.name=Soul Beacon
|
||||
tile.ThaumicHorizons_modMatrix.name=Modified Runic Matrix
|
||||
tile.ThaumicHorizons_chocolate.name=Block of Chocolate
|
||||
tile.ThaumicHorizons_transductionAmplifier.name=Transduction Amplifier
|
||||
tile.ThaumicHorizons_recombinator.name=Teleological Recombinator
|
||||
tile.ThaumicHorizons_vortexStabilizer.name=Vortex Attenuator
|
||||
tile.ThaumicHorizons_light.name=Light Orb
|
||||
tile.ThaumicHorizons_vortex.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.0.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.1.name=Planar Vortex (Creative)
|
||||
tile.ThaumicHorizons_void.name=Planar Boundary
|
||||
tile.ThaumicHorizons_slot.name=Keystone Receptacle
|
||||
tile.ThaumicHorizons_cloud.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.0.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.1.name=Plasma Cloud
|
||||
tile.ThaumicHorizons_cloud.2.name=Thundercloud
|
||||
tile.ThaumicHorizons_cloud.3.name=Acid Cloud
|
||||
tile.ThaumicHorizons_cloud.4.name=Alloy Cloud
|
||||
tile.ThaumicHorizons_cloud.5.name=Tumorous Cloud
|
||||
tile.ThaumicHorizons_cloud.6.name=Vis Cloud
|
||||
tile.ThaumicHorizons_cloud.7.name=Glyph Cloud
|
||||
tile.ThaumicHorizons_cloud.8.name=Spore Cloud
|
||||
tile.ThaumicHorizons_cloud.9.name=Animus Cloud
|
||||
tile.ThaumicHorizons_brain.name=Lump of Brain
|
||||
tile.ThaumicHorizons_dust.name=Dust
|
||||
tile.ThaumicHorizons_eye.name=Eye Cluster
|
||||
tile.ThaumicHorizons_flesh.name=Lump of Flesh
|
||||
tile.ThaumicHorizons_bone.name=Bone
|
||||
tile.ThaumicHorizons_spike.name=Metal Spike
|
||||
tile.ThaumicHorizons_spikeWood.name=Wooden Spike
|
||||
tile.ThaumicHorizons_spikeTooth.name=Tooth
|
||||
tile.ThaumicHorizons_crystal.name=Crystal
|
||||
tile.ThaumicHorizons_crystal.0.name=White Crystal
|
||||
tile.ThaumicHorizons_crystal.1.name=Orange Crystal
|
||||
tile.ThaumicHorizons_crystal.2.name=Magenta Crystal
|
||||
tile.ThaumicHorizons_crystal.3.name=Light Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.4.name=Yellow Crystal
|
||||
tile.ThaumicHorizons_crystal.5.name=Lime Crystal
|
||||
tile.ThaumicHorizons_crystal.6.name=Pink Crystal
|
||||
tile.ThaumicHorizons_crystal.7.name=Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.8.name=Light Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.9.name=Cyan Crystal
|
||||
tile.ThaumicHorizons_crystal.10.name=Purple Crystal
|
||||
tile.ThaumicHorizons_crystal.11.name=Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.12.name=Brown Crystal
|
||||
tile.ThaumicHorizons_crystal.13.name=Green Crystal
|
||||
tile.ThaumicHorizons_crystal.14.name=Red Crystal
|
||||
tile.ThaumicHorizons_crystal.15.name=Black Crystal
|
||||
tile.ThaumicHorizons_deepcrystal.name=Deep Crystal
|
||||
tile.ThaumicHorizons_leviathan.name=Primordial Fossil
|
||||
tile.ThaumicHorizons_gateway.name=Planar Gateway
|
||||
tile.ThaumicHorizons_evanescent.name=Evanescent
|
||||
tile.ThaumicHorizons_vatInterior.name=Vat Interior
|
||||
|
||||
###RESEARCH###
|
||||
|
||||
tc.research_category.ThaumicHorizons=Thaumic Horizons
|
||||
tc.research_name.alcheponics=Alcheponics
|
||||
tc.research_text.alcheponics=Crops on demand
|
||||
alcheponics1=While inanimate matter is easy enough to modify through alchemy, living things seldom survive the process. Your recent work has taken a somewhat different tack - instead of attempting to modify plants, you have simply used alchemy to accelerate their natural life cycle.<BR>By soaking the seeds of common food crops in the concentrated essence of light, water, and soil, plants can be grown with astonishing speed. Unfortunately, this process takes its toll; the plants invariably die shortly after fruiting.
|
||||
alcheponics2=Most crops can be further propagated from alcheponic products, but wheat grown in this manner is sterile.
|
||||
tc.research_name.alchIncubation=Alchemical Incubation
|
||||
tc.research_text.alchIncubation=A chicken in every crucible
|
||||
alchIncubation1=After the success of alcheponics, applying a similar process to animals seems to be the logical next step. Providing a chicken egg with warmth and raw life energy guarantees that the embryo within will survive when the egg is opened.<BR>Better yet, by limiting the process to the chicken's infancy, you seem to have solved the rapid ageing which plagued your crops.
|
||||
tc.research_name.meatGrowth=Meat Growth
|
||||
tc.research_text.meatGrowth=Cruelty-free
|
||||
meatGrowth1=You now have a solid understanding of how alchemy interacts with an organism's natural growth. By selectively applying these techniques, you can propagate individual tissues without needing to grow the entire animal.<BR>The most obvious application of this discovery lies in food production - a small sample of raw meat can be grown to arbitrary size without losing its texture or flavor.
|
||||
tc.research_name.shardTrans=Shard Transmutation
|
||||
tc.research_text.shardTrans=Unbalancing shards
|
||||
shardTrans1=Few thaumaturgical troubles can compare to realizing that you have run out of shards of one aspect, while a pile of others sits there tauntingly. This annoyance is finally a thing of the past.<BR>While any shard can be easily transmuted into a balanced shard, you have only recently discovered the trick to reversing this process. By charging the shard with an overabundance of the desired aspect, then using a small amount of §5Permutatio§0 to "wash away" the remainder, you are left with an ordinary shard.
|
||||
tc.research_name.fleshLeather=Flesh Hardening
|
||||
tc.research_text.fleshLeather=From food to fashion
|
||||
fleshLeather1=Despite your success at duplicating meat, growing usable skin has proven to be a more vexing problem. Now you may have discovered an alternate method of leather production.<BR>When boiled in the proper mixture of essentia, most varieties of flesh harden until they become indistinguishable from natural leather. You have even managed to transmute rotten zombie bits into a usable form, although in this case a dollop of §7Ordo§0 is needed to reverse their decay.
|
||||
tc.research_name.etherealShard=Ethereal Shard
|
||||
tc.research_text.etherealShard=Artificial vis storage
|
||||
etherealShard1=The ethereal essence left over from a destroyed aura node has long been a tantalizing mystery. It seems to retain the node's ability to store vis in an easily accessible form, but cannot charge itself without the dimensional breach at the node's heart and tends to evaporate if left unattended. <BR>You may have discovered workarounds for both of these issues. With the proper infusion, a balanced shard can serve as an artificial node core. Though it produces no vis of its own, centivis from an energized node can easily be redirected into the ethereal shard for convenient storage.
|
||||
etherealShard2=The shard has no vis capacity on its own; you must right-click it with ethereal essence in hand to add capacity. Once it is charged, vis can be drawn from the shard as though it were an aura node.<BR>Compound aspects can only be charged if the centivis provided contains all primal aspects present in that compound. When broken, the shard drops all essence that was bound to it.
|
||||
tc.research_name.alchemite=Alchemite
|
||||
tc.research_text.alchemite=This can't go horribly wrong...
|
||||
alchemite1=Mundane explosives have their uses in mining and trapmaking, but their tendency to completely destroy objects limits their applicability. You think you have solved this problem by transforming an ordinary explosion's pressure wave into a ripple in the thaumic field, shattering objects into their component aspects.<BR>Blocks broken by alchemite will drop crystallized essentia instead of the usual items. Any creatures killed by the blast will suffer a similar fate, though they still drop items.<BR>It would probably not be a good idea to subject an aura node to such forces...
|
||||
tc.research_name.visDynamo=Vis Dynamo
|
||||
tc.research_text.visDynamo=Portable power
|
||||
visDynamo1=Occasionally you find yourself needing centivis without an energized node at hand. This apparatus neatly solves the problem by powering devices directly from the user's wand.<BR>Holding down the right mouse button with a wand in hand will charge the dynamo, drawing one vis per second from the wand and emitting 5 cV. By default the vis dynamo will operate on all six primal aspects simultaneously, but the frugal thaumaturge can also restrict it to only draw the aspects she needs via its GUI.
|
||||
tc.research_name.essentiaDynamo=Essentia Dynamo
|
||||
tc.research_text.essentiaDynamo=Liquid fuel
|
||||
essentiaDynamo1=Though the vis dynamo is certainly useful, its need for manual attention often makes it impractical. What if you could automate the process by piping in essentia?<BR>From your early attempts to develop the alchemical centrifuge, you remember that it was all too easy to accidentally vaporize essentia into vis. Ordinarily this energy would simply bleed into the local aura and be lost to you, but performing this operation within the proper containment field can produce an intense stream of centivis.
|
||||
essentiaDynamo2=The dynamo consumes one unit of essentia per second and outputs a total of 12 cV. It can accept compound aspects, though the energy is evenly split among all primals present in that compound. For example, §5Arbor§0 essentia would produce 4 cV each of §6Aer§0, §3Aqua§0, and §2Terra§0, while §5Humanus§0 would produce 2 cV of all six primals.
|
||||
tc.research_name.nodeMonitor=Node Monitor
|
||||
tc.research_text.nodeMonitor=Keeping an eye on things
|
||||
nodeMonitor1=Nodes are perhaps a thaumaturge's most valuable asset, and it's high time you treated them as such.<BR>With some slight modifications to a thaumometer, you have created a device which hovers adjacent to an aura node and keeps track of its status. Should any of the node's aspects drop to a single point of vis, the node monitor emits a redstone signal until the aspect recovers.<BR>Hopefully this will give you enough warning to rescue the beleaguered node.
|
||||
tc.research_name.essentiaInjection=Blood Alchemy
|
||||
tc.research_text.essentiaInjection=Not for the faint of heart
|
||||
essentiaInjection1=The art of potion-making has been practiced for centuries, but its need for esoteric reagents limits its scalability. What if you could achieve the same ends using essentia?<BR>Of course, the idea of drinking essentia makes thaumaturges wince, and for good reason - the human stomach was not built to process raw magical energies. On the other hand, alchemically treating a sample of your own blood and injecting it back into yourself has proven to be a reliable method of applying temporary magical effects.
|
||||
essentiaInjection2=Alchemical injections can be created with a blood syringe and up to eight units of essentia in any combination, selected via the Seroconverter's interface. The injection's effects depend on the aspects chosen and can be somewhat unpredictable, but you have noticed a few patterns.<BR>Each aspect seems to have an affinity for several potion effects, but an injection can only provide one effect per two essentia used. It appears that only the effects with the highest cumulative affinity are actually manifested.<BR>Since an individual aspect's affinities often include both positive and negative effects, it would be wise to experiment with different combinations in order to dilute unwanted effects.
|
||||
essentiaInjection3=For example, §5Lux§0 essentia has a strong affinity for night vision and a weak affinity for blindness. You can create a short-lived injection of night vision with two §5Lux§0, but adding a third will also apply a blindness effect. If the fourth unit of essentia is §5Perfodio§0, which has a very strong affinity for haste, the resulting injection will instead apply night vision and haste.<BR>The Seroconverter can operate in either automatic or single mode. The former will continue to produce injections as long as the device is provided with blood and essentia (and has free output slots), while the latter will stop after one successful treatment.
|
||||
essentiaInjection4=Drawing your blood with warded syringes can be performed with a simple right-click. Should you have a need for it, you can also draw blood from any living creature by right-clicking it with an empty syringe. It should be noted that animal blood is not suited for alchemical processing.<BR>Injections can be applied to yourself by right-clicking or applied to another creature by striking it with the syringe. For sanitary reasons, warded syringes should be discarded after a single use.
|
||||
tc.research_name.blastPhial=Blast Phials
|
||||
tc.research_text.blastPhial=A literal bloodbath
|
||||
blastPhial1=Having already obsoleted the classic potion, it was a simple matter to do the same for splash potions. Simply fill an essentia phial with a mixture of blood and gunpowder, then treat it as you would a warded syringe. The resulting phial explodes on impact, showering any nearby creatures in magically-charged blood.<BR>This may not be particularly sanitary, but it is certainly effective.
|
||||
tc.research_name.injector=Injector
|
||||
tc.research_text.injector=Careful where you point that thing
|
||||
injector1=Sticking your foes with syringes is satisfying enough, but sometimes you'd prefer to remain at a safe distance.<BR>The Injector, a modified crossbow, may be the best of both worlds. Ammunition (either syringes or blast phials) can be loaded into its rotating drum by shift-right clicking. The device can then be used like any other bow, inflicting impact damage as well as applying the ammunition's effects.<BR>Syringes which miss their targets can be recovered, but the Injector will not benefit from an Infinity enchantment.
|
||||
tc.research_name.focusContainment=Wand Focus: Containment
|
||||
tc.research_text.focusContainment=Gotta catch 'em all
|
||||
focusContainment1=In your travels you have encountered many exotic creatures which warrant further study, but getting them back to your laboratory is often difficult. Surely thaumaturgy can offer a more practical solution than simply attaching a leash to the animal.<BR>A series of modifications to the portable hole focus have proven quite effective at this task. By collapsing a pocket of spacetime around the subject, you can place it in stasis within a warded jar.<BR>Once jarred, the specimen can be stored indefinitely without succumbing to thirst, hunger, or age.
|
||||
focusContainment2=The common animals are captured easily enough, but more powerful creatures have proven difficult to contain; you must either injure the creature beforehand or keep the containment beam on-target long enough to overcome its defenses. Certain entities, including golems and other thaumaturges, cannot be captured in this manner.<BR>To break the jar and release your captive, simply right-click it with wand in hand.
|
||||
tc.research_name.incarnationVat=Incarnation
|
||||
tc.research_text.incarnationVat=Livestock on demand
|
||||
incarnationVat1=You are tantalizingly close to mastering life itself. It is time to take the next step: artificially birthing whole organisms.<BR>This procedure can be performed in an unmodified curative vat, but it does require a few special reagents. The first of these is a tissue sample from the creature to be cloned - a piece of meat or a warded syringe filled with the creature's blood.<BR>Once the sample is in place, piping four §5Victus§0 essentia into the vat will ignite its growth. Finally, the clone will require large amounts of nourishment to reach its adult size. You have developed an optimized nutrient mixture for this purpose.
|
||||
incarnationVat2=When all reagents have been added, the clone will rapidly grow to its adult size. You may extract your creation by right-clicking the vat with a warded jar.<BR>The incarnation procedure has one curious limitation. While cloned animals develop their own souls during the growth process (apparently by coalescing some of the local aura), it cannot replicate the human soul, dooming human clones to failure.<BR>Breaking a vat which contains a creature will likely be fatal.
|
||||
tc.research_name.healingVat=Curative Vat
|
||||
tc.research_text.healingVat=Thaumaturge, heal thyself
|
||||
healingVat1=With your newfound understanding of tissue replication, it should be possible to adapt these techniques to rapidly heal a creature's wounds.<BR>This procedure is rather delicate and cannot be performed with a crucible. Instead, you have designed a specialized vat which diagnoses the patient and pipes in the appropriate essentia to treat them:<BR>§5Victus§0 restores lost health, albeit slowly.<BR>§5Fames§0 refills your hunger bar.<BR>§5Sano§0 quickly restores health. It also nullifies most negative status effects.
|
||||
healingVat2=To enter or exit the curative vat, simply right-click the lid's access hatch. Theoretically the vat should be capable of healing any being, but so far none of your livestock have proven cooperative enough to enter.<BR>Suspecting that your vats can be further improved, you have designed the hatch to double as an expansion port.
|
||||
healingVatContainment= §nContainment Focus Unlocked§r<IMG>thaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625</IMG>Creatures captured in warded jars can be placed into the vat by right-clicking with the jar in hand. The same process with an empty jar will extract the creature.<BR>To break a vat which contains a creature is to inflict a grisly death; a sudden sundering of the connection between the vat's magic and the creature's life force causes its body to dissolve into flux, which spurts out explosively from the vat.<BR>Interestingly, your curative vat can also heal the undead. §5Mortuus§0 will restore health slowly, but §5Exanimis§0 is much more effective.
|
||||
tc.research_name.infusionVat=Creature Infusion
|
||||
tc.research_text.infusionVat=Harder, faster, stronger
|
||||
infusionVat1=To infuse a living creature would be an unprecedented feat: thaumaturgic texts are filled with cautionary tales of grotesque deformities as the creature's body rejects the foreign magic. Your curative vats may finally allow this procedure to succeed by suspending the organism's vital functions while the infusion is applied.<BR>You must first install a modified runic matrix atop the vat. This is more difficult than it sounds, as attempting to infuse a runic matrix produces considerable magical feedback between the two matrices. The prudent thaumaturge would ensure that her altar is well-prepared.
|
||||
infusionVat2=Once the infusion vat has been set up, its operation is almost identical to the standard infusion altar, although essentia must be piped in directly.<BR>The process is somewhat riskier than infusing inanimate matter, however. In addition to the usual effects, accumulated instability will damage the subject. Worse, the process cannot be aborted; it will end in either success or death.<BR>Less hardy creatures may not survive complex infusions without outside help. Your experiments have shown that providing a combination of §3Aqua§0, §7Ordo§0, and §2Terra§0 centivis can slow the rate of injury.
|
||||
infusionVat3=The infusion vat has a few limitations. Chief among them is the fact that humans (and other sentient beings) cannot be infused, as the human soul actively interferes with the addition of magical energy. Likewise, creatures of an already magical nature such as undead and golems will not be affected.<BR>Also, while a given creature can have any number of general infusions, it may possess only one species-specific infusion.<BR>Unfortunately, infused creatures do not pass on their infusions to offspring.
|
||||
infusionVatClone= §nIncarnation Unlocked§r<BR>Your incarnation procedure can clone infused creatures. This requires additional essentia; you will need to supply the sum of every aspect from each infusion that the creature was subjected to.<BR>Curiously, the blood sample provides such a complete pattern for the developing organism that no instability is generated and no physical objects are required, making cloning a very efficient way of propagating your creations.
|
||||
tc.research_name.generalInfusion=General Infusions
|
||||
tc.research_text.generalInfusion=Equal-opportunity enhancements
|
||||
generalInfusion1=The infusion vat can be used to apply a number of augmentations to any living animal. Unless specified otherwise, an individual can only benefit from these infusions once:<BR>§5Quicksilver Limbs§0 augment a creature's muscles and sinew, producing a stronger and more flexible animal. Its movement speed and jump height are both increased.
|
||||
generalInfusion2=§5Thaumium Claws§0 replace the animal's nails with sharpened thaumium, increasing the damage it deals. Creatures which lack aggressive instincts may not think to employ these claws, however.
|
||||
generalInfusion3=§5Awakened Blood§0 grants rudimentary awareness to a creature's circulatory system. Its blood clots much more rapidly and actively redirects itself to injury sites to accelerate healing. A creature subject to this infusion will slowly regenerate from damage.
|
||||
generalInfusion4=§5Diamondflesh§0 fortifies an animal's hide while retaining its flexibility. Creatures infused in this manner gain minor resistance to all forms of damage.<BR>Your subjects' skin seems to have also taken on some of diamond's other properties and tends to sparkle in bright light.
|
||||
generalInfusion5=It is a little-known fact that the glassy pearls left behind by deceased endermen are living organs. They appear to be vital to the creature's teleportation abilities, but are completely incompatible with terrestrial biology.<BR>You may be able to bridge this gap using your infusion vat. The §5Enderheart§0 infusion imbues embryonic tissues with similar abilities to the pearl, then transplants these hybrid organs into the subject. While the animal cannot consciously teleport, it will reflexively "blink" a short distance to dodge projectiles.
|
||||
generalInfusion6=§5Shockskin§0 distributes small bioelectric glands throughout the animal's body, allowing it to emit small thunderbolts. Even creatures without aggressive instincts will release shocks when attacked.
|
||||
generalInfusion7=You have discovered a method of harnessing wild beasts for your own purposes. The §5Instilled Loyalty§0 infusion forcibly rewrites portions of the subject's mind, removing any hostility it may have held toward you and replacing it with a fierce dedication to its adoptive "parent."<BR>Creatures subjected to this process will defend you much like a tamed wolf, even if they originally had no aggressive instincts. They can be commanded to remain still by right-clicking.<BR>This infusion cannot be applied to creatures with particularly primitive nervous systems - spiders, squids, slimes, and the like.
|
||||
generalInfusion7b=It should be noted that certain creatures may lose abilities when their minds are rewritten - for example, creepers will forget how to explode.
|
||||
generalInfusion8=Now that you can reliably modify living creatures, it is time to try adding more exotic magical properties.<BR>The §5Runic Hide§0 infusion inscribes runes of power in the creature's skin, adding a thin layer of runic shielding.<BR>Unlike runic shielding applied to items, this shield refreshes itself without needing external vis, instead sapping the creature's stamina. You have had to limit the rate of this process to avoid injuring the subject, so runic hide regains its charge more slowly than your items.
|
||||
generalInfusion9=It is time to push your infusion vat to its limits. Few materials are as inimical to organic life as voidmetal, but if a creature's fangs could somehow be imbued with its properties, the beast would be left with a peerlessly sharp bite and the ability to inject eldritch venoms into prey.<BR>The §5Eldritch Fangs§0 infusion accomplishes this while magically insulating surrounding tissues from its effects. The process is quite dangerous... but that has never stopped you before.
|
||||
generalInfusion10=§5Deathless§0 creatures have been infused with the raw essence of creation via a primordial pearl. As such, they cannot be truly destroyed; when slain, they are quickly reduced to a small pearl-like object containing the original creature's soul.<BR>Placing this remnant in a curative vat and supplying sixteen units each of Victus and Sano essentia will resurrect the creature. Revived organisms retain all infusions and other special qualities.<BR>Unlike all other infusions, the deathless quality cannot be passed on to a creature's clone.
|
||||
tc.research_name.runicCreature=Runic Hide
|
||||
tc.research_text.runicCreature=Baubles? What baubles?
|
||||
tc.research_name.eldritchFangs=Eldritch Fangs
|
||||
tc.research_text.eldritchFangs=Bites from beyond
|
||||
tc.research_name.instilledLoyalty=Instilled Loyalty
|
||||
tc.research_text.instilledLoyalty=You will obey!
|
||||
tc.research_name.deathless=Deathless
|
||||
tc.research_text.deathless=Protecting your investment
|
||||
tc.research_name.portability=Portability
|
||||
tc.research_text.portability=Mobile minions
|
||||
portability1=Your containment focus is invaluable, but the process of jarring and releasing a creature can be costly in both glass and vis. Now there is a potentially more efficient alternative.<BR>Your §5Portability§0 infusion places a jar around the creature and displaces it slightly in higher dimensions. One tap of your wand can pull it back onto the material plane, trapping the creature; another releases the beast and shifts the jar back to the void, where it reassembles itself for future use.
|
||||
tc.research_name.cowInfusion=Cow Infusions
|
||||
tc.research_text.cowInfusion=Mystical milk
|
||||
cowInfusion1=You have discovered two methods of improving the common dairy cow.<BR>The first, and simplest, alters the cow's udders to produce a syrupy chocolate milk. It can be consumed on its own for the usual effects of milk or dried into chocolate bars. With a pinch of magic you can also flash-freeze it to produce delicious ice cream.<BR>Some claim that by combining nine chocolate bars one can create a chocolate block, but what sort of deviant would use chocolate as a building material?
|
||||
cowInfusion2=The second bovine infusion merges its organs with fungal matter to produce the exotic symbiont known as the mooshroom.<BR>Whether this proves that the mooshroom is an artificial life-form crafted by ancient thaumaturges, or if you have simply replicated a natural phenomenon, is still an open question. Unlike other infused creatures, mooshrooms breed true.
|
||||
cowInfusion3=The third and most difficult infusion shifts a cow slightly out of phase with the material world, allowing its body to contain an aura node. (It does not develop a node on its own; you must feed it a jarred node by right-clicking)<BR>Once the node is in place, the cow will slowly secrete essentia in place of milk! The rate of this process depends on the node provided - the brighter the node and the more points it has in an aspect, the more rapidly essentia of that aspect will form. Simply right-click the cow with a warded jar to harvest essentia.
|
||||
tc.research_name.sheepInfusion=Sheep Infusions
|
||||
tc.research_text.sheepInfusion=Wild and wooly
|
||||
sheepInfusion1=Your research into sheep has produced two infusions which vastly improve your ability to gather wool.<BR>The first of these produces a sheep whose coat rapidly cycles through sixteen different colors of wool (though the wool's color becomes fixed once harvested). The second results in a self-shearing sheep which drops clumps of usable wool at regular intervals.
|
||||
tc.research_name.pigInfusion=Pig Infusions
|
||||
tc.research_text.pigInfusion=They'll eat anything
|
||||
pigInfusion1=Many farmers believe that pigs have little use beyond being a source of meat. Luckily you are a bit more open-minded and have put the pig's ravenous hunger to good use.<BR>The first such infusion produces a stony boar unfit for consumption, but what it loses in palatability the pig gains in metallurgical utility. It happily devours loose cobblestone and excretes the trace amounts of ore it finds.
|
||||
pigInfusion2=You can also use your infusion vat to create a symbiotic relationship between a pig and an ethereal bloom. The resulting organism greedily consumes tainted matter without suffering ill effects, making it ideal for cleaning up large areas of taint.
|
||||
tc.research_name.chickenInfusion=Chicken Infusions
|
||||
tc.research_text.chickenInfusion=Magic with a side of eggs
|
||||
chickenInfusion1=Even the humble chicken holds great potential; it simply awaits the work of a clever thaumaturge.<BR>The first infusion you have discovered transforms the chicken into a living factory for thaumaturgically useful materials. It constantly molts large feathers suitable for use as quills, and its eggs' yolks are filled with an inky black pigment which can be used to refill scribing tools or dye materials.
|
||||
chickenInfusion2=More impressively, you have discovered a method of performing alchemical reactions within a chicken. The golden eggs it lays can be smelted to produce a single gold nugget.<BR>It should be noted that the process is slow and gradual; killing the chicken which lays golden eggs will not reveal a stockpile of gold.
|
||||
tc.research_name.catInfusion=Feline Infusions
|
||||
tc.research_text.catInfusion=Purrfecting your pets
|
||||
catInfusion1=Your cats make fine companions, but with a few tweaks they could also be put to more practical uses.<BR>The first such infusion you have discovered radically increases a housecat's size, resulting in a human-sized animal which retains its feline grace and power. By overstimulating its bonding instinct you have also instilled ferocious loyalty in the resulting panther. It will now defend you much like a tamed wolf, although it is faster and stronger. Creepers retain their fear of cats regardless of size.
|
||||
catInfusion2=Oddly enough, cat fur interacts strongly with the aura, even if no node is nearby. By optimizing this process you can create a familiar, a special cat which traps usable - albeit still minuscule - amounts of vis. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple familiars in close proximity can charge your gear much more quickly.
|
||||
catInfusion3=Many ancient cultures revered cats as keepers of the underworld. Your research has revealed a grain of truth behind these myths, as Exanimis essentia turns out to react violently to cats' presence.<BR>You have harnessed this phenomenon to create the gravekeeper, an enchanted cat whose glow immolates nearby undead. It also seems to hold an antipathy toward such creatures and will actively seek them out unless commanded to remain still.<BR>All but the most intelligent undead do not attack the gravekeeper, leading you to suspect that it is somehow invisible to them.
|
||||
tc.research_name.dogInfusion=Canine Infusions
|
||||
tc.research_text.dogInfusion=A thaumaturge's best friend
|
||||
dogInfusion1=Taming wolves took courage, but they eventually proved to be loyal companions. Now you can reward their faithfulness by improving their abilities in several ways.<BR>The simplest of these transformations creates a capable underwater combatant which you have dubbed the seawolf. Equally comfortable breathing air or water, and as agile beneath the waves as on dry land, this dog is well-equipped to protect its master from whatever lurks in the depths.
|
||||
dogInfusion2=Many legends speak of villagers cursed to transform into wolves under the full moon. Though you haven't discovered any evidence to substantiate these werewolf rumors, your experiments confirm that wolves possess a mystic connection to the lunar cycle.<BR>Your second canine infusion amplifies this natural phenomenon, granting a tamed wolf the ability to draw vis from the moon at night. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple lunar wolves in close proximity can charge your gear much more quickly.
|
||||
dogInfusion3=Finally, by infusing a tamed wolf with infernal energies, you can produce the deadly nether hound. Not only does this guard dog possess a vicious bite and immunity to heat, but it is capable of exhaling a jet of primal fire upon its enemies.<BR>It remains surprisingly friendly.
|
||||
tc.research_name.horseInfusion=Horse Infusions
|
||||
tc.research_text.horseInfusion=Friendship is thaumaturgy
|
||||
horseInfusion1=Many thaumaturges scorn horses as beneath them - after all, they cannot fly, and any apprentice with Boots of the Traveler can outrun one. Your research into creature infusion will soon make these colleagues look rather foolish.<BR>The equine body adapts surprisingly well to infusion with thaumaturgical gadgetry. You have managed to integrate the mechanics of a thaumostatic harness into a horse's hooves, creating a steed which is both faster than a mundane horse and capable of flight. The thaumostatic mechanisms are powered by the animal's stamina, so it does require rest upon landing.
|
||||
horseInfusion2=Most creatures can scarcely tolerate an Enderheart infusion, but for unknown reasons a horse's body is much less likely to reject the alien organ. Based on this discovery you have developed a specialized version of the earlier infusion, resulting in an §5Endersteed§0.<BR>Not only can this enchanted horse carry a rider as it makes dimensional leaps, but its teleportation is significantly more controlled. By pulling on the horse's reins you can induce it to blink short distances ahead, even through solid objects. This replaces your ability to control a normal horse's jumps.
|
||||
horseInfusion3=Equine anatomy is unusual in one other way - when slain and reanimated, horses lack the aggressive instincts of other undead. Moreover, they are surprisingly trainable, recall any training they had in life, and can bear a rider as easily as their living counterparts.<BR>A relatively simple infusion can create a skeletal or zombified horse. Skeletal horses are swifter than their living counterparts, while zombie horses are more durable.
|
||||
tc.research_name.nightmareInfusion=Nightmare
|
||||
tc.research_text.nightmareInfusion=Highway to hell
|
||||
nightmareInfusion1=The spatial breaches created by an endersteed's teleportation ability could be manipulated further. Were you to infuse one with an artifact strongly tied to the Nether, you might succeed in retargeting these breaches to function as dimensional portals. An infusion of an infused species would certainly be a new development...<BR>You would of course have to aggressively modify the creature's body, adapting it to fiery environs. Infusing its hooves with the abilities of an arcane levitator should permit the creature to walk on lava, allowing fast traversals of the infernal realm.
|
||||
nightmareInfusion2=The §5Nightmare§0, as you have dubbed this creature, teleports as a normal endersteed unless the jump bar is at least 90% full. In this case you will explosively puncture the fabric of the cosmos, shifting from the overworld to the Nether or vice-versa.<BR>This planar travel is not particularly precise - it may target any nearby open space in the destination dimension. It does not leave a portal behind but is quite likely to produce a smoking crater.
|
||||
tc.research_name.soulExtractor=Soul Sieve
|
||||
tc.research_text.soulExtractor=Brain food
|
||||
soulExtractor1=The thick sand you have discovered during your forays into the Nether is a profoundly disturbing substance. The screaming faces which writhe below its surface are no mere illusion; your studies have detected minuscule remnants of innumerable shattered souls... human, animal, and otherwise.<BR>You are no closer to understanding soulsand's origins, but one use for the substance has presented itself. By constructing an elaborate combination sieve and dreamcatcher, you can separate the physical sand from the soul fragments it holds.
|
||||
soulExtractor2=The soul sieve drops sand below itself (into an inventory if possible) while the liberated souls ascend skyward. If a brain in a jar is placed directly above the sieve, it will consume the soul fragments and convert them to experience points.<BR>The sieve operates slowly on its own, but providing it with Aer centivis will greatly speed its operation. It also has a built-in shutoff mechanism to avoid wasting soul fragments and will not function if an appropriate block is not on top of it.
|
||||
tc.research_name.soulKnowledge=Inspiratron
|
||||
tc.research_text.soulKnowledge=Gone but not forgotten
|
||||
soulKnowledge1=Leaving aside the ethical implications, feeding soul fragments to a brain in a jar strikes you as wasteful. After all, the ancients must have possessed useful knowledge of one sort or another. What if it could be recovered from the remnants of their souls?<BR>While staring at one of your jarred brains, a strange idea seized you. Were you to purge a zombie brain of its single-minded hunger, you would be left with a blank slate - a brain capable of reliving the experiences of any soul fragment passing through it.
|
||||
soulKnowledge2=The Inspiratron, as you have named it, does exactly that. Once provided with paper and situated above a soul sieve, the device sifts through the memories it receives and transcribes any it judges to be thaumaturgically useful.<BR>The number of useful memories in any particular cube of soulsand varies widely. One may produce a considerable body of knowledge, while the next contributes almost nothing.
|
||||
tc.research_name.soulAssembler=Soulforge
|
||||
tc.research_text.soulAssembler=Mending minds
|
||||
soulAssembler1=While troubleshooting some anomalous output from your Inspiratron you made a curious discovery: freed soul fragments have the potential to merge with one another. This interaction is quite complex and relies on the fragments holding related ideas, but you understand its dynamics well enough to accelerate the process.<BR>By tying together the spines of two purified zombie brains, you can trap these soul fragments in endless thought loops, ensuring that they rapidly collide with others. Once the nascent soul has become large enough to fill a brain, the loops terminate and it is extracted into a holding jar atop the apparatus.
|
||||
soulAssembler2=The Soulforge must be placed directly above a soul sieve and additionally requires a steady input of §5Cognitio§0 essentia into its lid. It can contain any number of reconstructed souls, but removing one from the device requires you to right-click with a warded jar.<BR>While attempting to reassemble a particular individual is a fool's errand (as any given soul is likely to have been distributed throughout the Nether), the hybrid souls created by your device do tend to hold a coherent personality and set of skills. You may create a blacksmith's soul, a librarian's, or even a thaumaturge's.
|
||||
soulAssembler3=At the moment, these reconstructed souls are a mere curiosity, but perhaps you will discover some use for them...
|
||||
tc.research_name.cloneVillager=Reincarnation
|
||||
tc.research_text.cloneVillager=Playing god
|
||||
cloneVillager1=The moment has come. Having mastered both flesh and soul, you can now unite the two to create human beings in your curative vat.<BR>One final hurdle awaits you: since an organism's growth depends on the presence of an immature soul, you will not be able to grow your clones from tissue samples. Instead, you must construct a corpse effigy - an adult human body built from undead remains - and revitalize the tissue before inserting the soul.
|
||||
cloneVillager2=This is not as difficult as it sounds. Experimentation has shown that once the corpse effigy is in place, pumping eight units each of §5Sano§0 and §5Victus§0 essentia into the vat's base and then inserting a jarred soul by right-clicking can reliably produce a living - albeit somewhat confused - villager.<BR>It would be best to release the reincarnated villagers into appropriate accommodations so that they do not wander.
|
||||
tc.research_name.nightmare=Musings on Life and Death
|
||||
tc.research_text.nightmare=The grim truth
|
||||
nightmare1=Sometimes you wish you hadn't delved so deeply into the nature of death. The villagers spend their lives in blissful ignorance, holding faith in higher powers, never suspecting that remorseless natural processes will grind their souls down into sand. No cosmic justice, nor cosmic malice... simply cosmic law.<BR>Yet you have heard tales - or perhaps experienced them, you can't quite remember - of deceased thaumaturges returning to life in the last place they slept, albeit with their life experiences drained. If there is an intelligence behind these interventions, you cannot discern rhyme or reason behind whom it chooses to save.
|
||||
nightmare2=You cannot afford to rely on external entities to rescue you from oblivion. You must conquer mortality on your own terms, or you will never feel safe again.<BR>And you are so close, so very close. If you could ensure that your soul returned to one of your curative vats where there was already a body waiting for it...
|
||||
tc.research_name.cloneSelf=Self-Reincarnation
|
||||
tc.research_text.cloneSelf=Cheating death
|
||||
cloneSelf1=When you first grasped the primordial pearl, you could not have guessed that it would be your salvation. It is nothing less than a loophole in the laws of magic, condensed into a physical form. With its power you can finally break free from the fate of mortal souls.<BR>The beacon you have designed should be able to mystically tether itself to your soul. The bond will be stronger than the pull of the Nether, quite literally tearing out your soul at the moment of death... but it will not last long once activated. You will need to ensure that the beacon is placed directly atop a curative vat, and that the vat already contains a revived corpse effigy.
|
||||
cloneSelf2=If all goes according to plan, upon your death your old body will explosively dissolve into flux and you will awaken in a new body with no loss of experience. No threat of eternal oblivion. No reliance on higher powers.<BR>Maybe now the nightmares will stop.
|
||||
tc.research_name.mirrorAmulet=Mirrored Amulet
|
||||
tc.research_text.mirrorAmulet=What's mine is mine
|
||||
mirrorAmulet1=Physical possessions may be useless to the dead, but now that you have the means to walk beyond death it is time to ensure that you will retain your equipment post-mortem.<BR>Once more the primordial pearl proves to be your answer. By amplifying a magic mirror's planar connection and tying it to your life-force, your death will release a powerful (albeit short-lived) tesseract, sending your items to a safe location. The amulet is destroyed in the process, expelling the pearl where you stood.<BR>To pair the amulet with an output mirror, simply right-click on one while holding it.
|
||||
tc.research_name.lensFire=Arcane Lenses
|
||||
tc.research_text.lensFire=Visual enhancement
|
||||
lensFire1=Goggles of Revealing are an indispensable tool on their own, but what if your senses could be further augmented?<BR>By placing a special lens over one eye, you can benefit from both the goggles' mystic sight and the lens's unique ability. Lenses can be quickly swapped by holding the V key, or removed by pressing V while holding shift.<BR>The first such lens you have developed amplifies incoming light, granting you constant night vision. Sadly, the primal fire used in its construction reacts poorly with fluids, so this amplification does not function underwater.
|
||||
tc.research_name.lensWater=Echo Lens
|
||||
tc.research_text.lensWater=Clear blue sea
|
||||
lensWater1=The murky depths of the ocean have long been a mystery, but your latest discovery will go a long way toward revealing their secrets.<BR>This unusual arcane lens emits pulses of sound and transmutes their echoes into a visual representation of the aquatic environment. The overall effect is much like night vision, and additionally allows you to "see" through cloudy water much more effectively.
|
||||
tc.research_name.lensOrderEntropy=Scholar's Lens
|
||||
tc.research_text.lensOrderEntropy=Research made easy
|
||||
lensOrderEntropy1=When first designing your Goggles of Revealing, you considered the thaumometer's scanning abilities to be an acceptable loss. Now this trade-off is no longer necessary.<BR>When equipped, the Scholar's Lens will automatically scan any block or entity under your crosshairs, assuming it is within range.
|
||||
tc.research_name.lensAir=Kirlian Lens
|
||||
tc.research_text.lensAir=Second sight
|
||||
lensAir1=Your research shows that living creatures perturb the aura simply by existing, sending out ripples like a stone tossed into a pond. Similarly, the presence of an undead entity produces distortions.<BR>You have developed an arcane lens capable of detecting these phenomena, allowing you to see entities through walls. Living creatures are highlighted in blue, while undead creatures are marked by a twisted red vortex.
|
||||
tc.research_name.lensEarth=Evanescent Lens
|
||||
tc.research_text.lensEarth=X-ray spectacles
|
||||
lensEarth1=Light cannot penetrate most forms of matter, but magic is not so easily stopped. You have designed a lens capable of "pulling" light short distances through the thaumic field, allowing you to see through a 3x3 square of blocks.<BR>Unfortunately, the light waves suffer decoherence when passing through certain complex objects and so such blocks will remain opaque.
|
||||
tc.research_name.lensCase=Lens Case
|
||||
tc.research_text.lensCase=Safe storage
|
||||
lensCase1=Given your growing collection of arcane lenses, adapting your focus pouch design to store lenses was an obvious next step. The lens case functions identically to its predecessor.
|
||||
tc.research_name.silverSap=Silverwood Sap
|
||||
tc.research_text.silverSap=Magically delicious
|
||||
silverSap1=The purifying powers of silverwood are commonly used in thaumaturgical constructs, but lumber is often too bulky to be incorporated into your more delicate creations. Now you have discovered a method of disintegrating a log's wood grains, leaving behind a thick syrup which retains most of the silverwood's magical properties.<BR>Silverwood sap is a powerful disinfectant, yet surprisingly nontoxic to higher life forms. In fact, the pleasantly vanilla-flavored syrup is a potent stimulant and may even improve your ability to channel vis - if you don't mind a few minor hallucinations.<BR>The sap is probably not addictive, but you'd better have another swig just to be sure.
|
||||
tc.research_name.silverBed=Silverwood Bed
|
||||
tc.research_text.silverBed=Sweet dreams
|
||||
silverBed1=Ever since you began delving into the forbidden arts your sleep has been plagued by nightmares. Perhaps a specially-enchanted bed could provide some relief from this warp symptom.<BR>Constructed from silverwood and enchanted fabric, and perfumed with purifying bath salts, this bed allows even the most warped thaumaturge to sleep peacefully. Better yet, you will wake up in the morning with a short-lived warp ward effect.
|
||||
tc.research_name.enchantClay=Enchanter's Clay
|
||||
tc.research_text.enchantClay=Malleable magic
|
||||
enchantClay1=The process of enchantment weaves magical energies into a tool's shape, allowing the same form to exist both physically and metaphysically. This is why enchantments on two identical physical objects - say, two iron swords - can be combined by forging the two together at an anvil, but a sword and an axe cannot be. Until now, that is.<BR>By molding an amalgam of clay, quicksilver, and thaumium around an enchanted object in your crafting window, you can transfer its enchantment to the clay - which can then be worked to alter both its physical and magical shape, allowing you to combine it with a different tool at an anvil. This will still cost experience levels.
|
||||
tc.research_name.golemPowder=Animation Powder
|
||||
tc.research_text.golemPowder=Golemancy evolved
|
||||
golemPowder1=Conventional golemancy is limited to working with specific materials - clay, flesh, iron, and so on - which can reliably absorb essentia and be permanently animated. Your recent work has taken a different tack - by binding the appropriate essentia to a pile of salis mundus, you have created a powder capable of temporarily animating almost any block.<BR>Right-clicking on a solid, cubic block with this powder will temporarily transform it into a short-lived golem. The construct's abilities depend on the block's material - harder substances produce more durable golems, cactus may injure attackers, and the like.
|
||||
golemPowder2=Particularly complex matter cannot be animated in this fashion. It may be possible to animate a few specific non-cubic blocks.<BR>Without an animation core, such golems operate on basic instincts and do not live long. During their brief existence they will follow their creator closely, attacking nearby hostile creatures. When a golem's time is up, it will return to the block from which it was created. You can also de-animate it prematurely with a golemancer's bell.
|
||||
golemPowder3=Should you desire to have your household tasks performed by an animated cake, you can attach a golem core to one of these temporary constructs. It will henceforth behave like a conventional permanent golem, including the ability to accept upgrades and the Advanced Golem infusion.<BR>You can also pick it up with a golemancer's bell as usual. However, should the core be removed, the golem will immediately revert to inanimate matter, losing any attached upgrades.
|
||||
tc.research_name.focusAnimation=Wand Focus: Animation
|
||||
tc.research_text.focusAnimation=Matter itself is mine to command
|
||||
focusAnimation1=Creating a golem is a complex and deliberate process - hardly the sort of thing that can be accomplished with a flick of the wand. Until now, that is.<BR>As a fragment of creation, the primordial pearl possesses a sympathetic connection to base matter. Were you to infuse one with your own blood, you could use this link to quickly and easily bestow life upon inanimate objects.<BR>Of course, thaumaturgy is seldom that simple in practice, but thanks to your mastery of golemancy you are ready to turn this theory into a reality.
|
||||
focusAnimation2=The golems spawned by this focus are identical to those created with animation powder. The vis requirement varies by material, but generally stronger golems will require more energy to animate.
|
||||
tc.research_name.focusRecharge=Wand Focus: Compound Recharge
|
||||
tc.research_text.focusRecharge=Now 50% more portable!
|
||||
focusRecharge1=Some tinkering with your compound recharge pedestal has produced a more compact device which operates on the same principles. Placed on the tip of a wand like a conventional focus, this array of vis filters allows you to directly tap compound aspects from aura nodes.<BR>Like its predecessor, the compound recharge wand focus only produces one point of primal vis per point of compound vis drained, but you suspect that its efficiency could be improved via the focal manipulator.
|
||||
tc.research_name.focusLiquefaction=Wand Focus: Liquefaction
|
||||
tc.research_text.focusLiquefaction=The floor is lava! No, really.
|
||||
focusLiquefaction1=Fusing your fire and excavation foci with the help of a diamond and some salis mundus has a curious result - a wand focus whose fiery beam interacts weakly with creatures but quite strongly with inanimate matter.<BR>Blocks and loose items struck by its beam are rapidly smelted as though they had passed through a furnace. The fiery beam also melts ice, slowly transmutes unworked stone into lava, and burns away plant matter.
|
||||
tc.research_name.focusDisintegration=Wand Focus: Disintegration
|
||||
tc.research_text.focusDisintegration=Unmaking matter
|
||||
focusDisintegration1=Sometimes you'd like to harvest essentia from materials in the field, without the hassle of lugging them back to an alchemical furnace. After your work on alchemite and liquid death you feel confident enough to try creating a wand focus with similar effects.<BR>The disintegration focus functions much like the excavation focus it is based on, but blocks broken by the beam are transformed into crystallized essentia. It does not do much damage to living things, but should you manage to kill one it will also drop crystallized essentia.
|
||||
tc.research_name.focusIllumination=Wand Focus: Illumination
|
||||
tc.research_text.focusIllumination=Let there be light
|
||||
focusIllumination1=A simple alchemical treatment allows solid glowstone to act as a channel for vis, functioning much like a conventional wand focus. When used it shapes small amounts of Aer and Ignis vis into stable orbs of light. Your field expeditions should no longer require dozens of torches!<BR>Oddly enough, coating this focus in colored dye also changes the hue of the orbs it generates.
|
||||
tc.research_name.greatwoodBoat=Greatwood Boat
|
||||
tc.research_text.greatwoodBoat=Collision insurance
|
||||
greatwoodBoat1=You have many skills, but building sturdy boats and piloting them are not among these. No matter.<BR>With a bit of thaumaturgical know-how and some greatwood logs, you can construct a boat capable of returning to its original shape after even the most embarrassing collisions. Additional enchantments make it slightly faster than an ordinary boat.<BR>The greatwood boat will never be destroyed on impact, but can be picked up by punching it like any other boat.
|
||||
tc.research_name.thaumiumBoat=Thaumium Boat
|
||||
tc.research_text.thaumiumBoat=Molten mariner
|
||||
thaumiumBoat1=While thaumium's melting point is not much higher than iron's, its affinity for magic allows it to take on the properties of nearby shards. Setting water shards in a thaumium plate results in near-perfect thermal insulation.<BR>You have used this phenomenon to create a boat capable of surviving immersion in lava indefinitely. It also cools and protects its occupant, and is slightly faster than its greatwood predecessor.
|
||||
tc.research_name.selfInfusion=Self-Infusion
|
||||
tc.research_text.selfInfusion=More human than human
|
||||
selfInfusion1=Once, you quaked in fear of your own mortality. Now you will harness it.<BR>All previous attempts at human infusion have met with failure, as the souls of sapient entities actively reject magical interference with their bodies. However, were you to infuse the soulless husk created during your reincarnation procedure, it is not inconceivable that you would then be able to reincarnate into an infused body.<BR>Lesser thaumaturges will certainly view this line of research as madness. Let them laugh. Soon you will inhabit a superhuman body of your own design.
|
||||
selfInfusion2=The corpse effigy to be infused must first be revived using §5Sano§0 and §5Victus§0 essentia as usual. You must then place a modified runic matrix atop the vat, perform the desired infusions, and then replace the matrix with a soul beacon. Bind yourself to the beacon, take your own life, and if all goes as planned you will awaken in a glorious new form, having shattered the supposed limits of magic...<BR>Of course, thaumaturgy is seldom so simple in practice. Your new body will be damaged by the infusions like any other creature, and cannot be healed until you incarnate into it, so the number of infusions you can apply is limited by your vat's stability.
|
||||
selfInfusion3=Oddly enough, villager souls will not bond with an infused body - only your soul beacon can perform this sort of reincarnation.<BR>Good. They didn't earn this power. You did.
|
||||
tc.research_name.humanInfusion=Basic Human Infusions
|
||||
tc.research_text.humanInfusion=A few tweaks here and there...
|
||||
humanInfusion1=Infusing a half-alive, soulless body is a messy and inexact process. Most of the infusions you developed for your livestock cannot be applied to yourself, and those which can tend to be much more costly. On the other hand, you have several ideas for human-specific infusions...<BR>Until then, the following infusions can be applied to your new body:<BR>§5Quicksilver Limbs§0 should easily translate to the human body, although you may need to reinforce your tendons with voidmetal.
|
||||
humanInfusion2=§5Thaumium Fists§0 will improve your unarmed damage significantly - comparable to wielding a thaumium sword - although the material cost is steep.
|
||||
humanInfusion3=§5Awakened Blood§0 is slightly more difficult to apply without compromising brain function, but infusing an additional brain into your bloodstream should do the trick.
|
||||
humanInfusion4=§5Diamondflesh§0 requires a good deal more material to overcome the relative thinness of human skin.
|
||||
tc.research_name.silverHeart=Silverwood Heart
|
||||
tc.research_text.silverHeart=Purity of body
|
||||
silverHeart1=Your research into taint reveals a strange duality: it exists simultaneously as an organic pathogen and a magical disturbance, allowing it to infect both living and nonliving (though magically active) matter. The only known defenses against this combined assault involve the silverwood tree and shimmerleaf, which seem to have evolved a natural resistance.<BR>Now you have discovered a way to imbue your new body with these protective qualities. By adding special membranes to your heart you can filter out and dispose of any taint which enters your bloodstream.
|
||||
silverHeart2=With this infusion, you will be immune to damage from taint, including both direct contact and lingering poison effects. Better still, your modified heart can also filter out other toxins, both mundane and magical. While the §5Silverwood Heart§0 does not grant complete immunity to poison, wither, and flux effects, it will reduce their severity.
|
||||
tc.research_name.synthSkin=Synthskin
|
||||
tc.research_text.synthSkin=Solar power
|
||||
synthSkin1=It is a relatively simple task to imbue your new body's skin with a plant's photosynthetic abilities. While this source of nourishment cannot sustain heavy activity on its own, §5synthskin§0 can be a lifesaver when your expeditions take you far from home.<BR>So long as you remain in direct sunlight, your hunger meter will slowly refill. Photosynthesis cannot provide hunger saturation, so you will begin to hunger again as soon as you leave the light.
|
||||
tc.research_name.amphibious=Amphibious Breath
|
||||
tc.research_text.amphibious=Into the depths
|
||||
amphibious1=Being a dedicated air-breather is often inconveniently fatal. You can correct this design flaw by adding a set of gills to supplement your lungs, allowing your new body to breathe air and water with equal ease.<BR>It should be noted that gills are a rather sensitive body part. Please do not poke or prod your new gills, no matter how unfamiliar they may feel at first.
|
||||
tc.research_name.morphicFingers=Morphic Fingers
|
||||
tc.research_text.morphicFingers=A workbench in the palm of your hands
|
||||
morphicFingers1=As a crafter, you have often found yourself wishing you had just the right tool for a particular task. As a thaumaturge, you can now ensure that this tool will always be (literally) at hand.<BR>The §5Morphic Fingers§0 infusion allows your fingers to transform between an enormous number of different shapes, mimicking the form and strength of common crafting tools as well as the various charms and resonators used in arcane crafting. Activating this ability with the M key will open an interface similar to an arcane workbench, although it cannot store items.
|
||||
tc.research_name.spiderClimb=Spider Climb
|
||||
tc.research_text.spiderClimb=Bitten by a radioactive thaumaturge...
|
||||
spiderClimb1=Have you ever envied a spider's ability to climb over walls and suck the juices from terrified miners? Now you can mimic the first of these, at least.<BR>Your §5Spider Climb§0 infusion imbues the hands with special fibers which cling to walls, allowing you to climb any vertical surface as though it were a ladder. This ability can be toggled with the C key.<BR>Also like a spider, your progress will be stopped by an overhang, preventing you from sucking the juices from terrified miners. Not that you would ever do that.
|
||||
tc.research_name.fistAugment=Augmented Fists
|
||||
tc.research_text.fistAugment=The new heavyweight champion is...
|
||||
fistAugment1=Thaumium fists are a dramatic improvement over what nature gave you, but they still cannot compete with a Sword of the Zephyr or Primal Crusher - to say nothing of their enchanted counterparts. Although traditional enchantments cannot be applied to the body, you have discovered several methods of improving your new body's unarmed abilities.<BR>Any or all of the following fist augmentations can be applied, although the essentia cost is doubled for each previous augmentation added.<BR>§5Impact Fists§0 increase their own mass at the moment they strike, inflicting extra damage.
|
||||
fistAugment2=§5Conflagrant Fists§0 ignite creatures struck. You have installed several safeguards to ensure that your fists only catch fire in combat - otherwise daily activities would be a good deal more difficult.
|
||||
fistAugment3=§5Kinetic Fists§0 project a ripple in the thaumic field upon impact, hurling foes backward.
|
||||
fistAugment4=§5Vampiric Fists§0 siphon life energies from living targets struck, healing you for a small amount of damage.
|
||||
fistAugment5=§5Fortunate Fists§0 are more likely to leave enemies' bodies in a usable state, increasing the drop rate of items.
|
||||
fistAugment6=§5Stunning Fists§0 resonate with the target's nerves, slowing their movements temporarily.
|
||||
tc.research_name.warpedTumor=Warped Tumor
|
||||
tc.research_text.warpedTumor=The enemy of my enemy
|
||||
warpedTumor1=Warp has proven to be frustratingly stubborn, following your soul from body to body. If you can't dispose of it altogether, the next best thing would be to keep your warp confined somewhere it can't do much harm.<BR>By means of the §5Warped Tumor§0 infusion, you can produce an organ in your new body's abdomen with an exceptionally strong affinity for warp. It cannot confine all of the eldritch energies coursing through you, but the tumor does hold up to %d points of warp.<BR>Should you die, any warp contained in the tumor will likely return to your soul.
|
||||
tc.research_name.chameleonSkin=Chameleon Skin
|
||||
tc.research_text.chameleonSkin=Now you see me...
|
||||
chameleonSkin1=Whether sneaking into a rival's laboratory or taking notes on the life cycle of the eldritch crab, there are times when you'd like to remain unobserved. Perhaps you can come up with a more permanent solution than chugging invisibility potions?<BR>The §5Chameleon Skin§0 infusion implants magical pigments and microscopic eyes into your skin, reflexively altering its color to match objects on the opposite side. The effect is much like constant invisibility, including its inability to hide armor.<BR>This effect can be toggled using the X key.
|
||||
tc.research_name.tumorOops=Eldritch Apotheosis
|
||||
tc.research_text.tumorOops=All is the Pattern
|
||||
tumorOops1=You believed you had mastered your world and everything upon it. You fool.<BR>It is finally clear. The Eldritch are not beings in the ordinary sense, not crude things of meat and blood and bone like yourself. They are a pattern written in the stars, in the currents and eddies of magic, encoded deep in the structure of life itself.<BR>But the Pattern is fragmented, sundered and spread throughout the cosmos by some primordial catacylsm which can only be guessed at. It has sought to reassemble itself since the dawn of time, and now you have played your role in its life cycle.
|
||||
tumorOops2=All of your studies, your creations, your journeys have served the Pattern. Learning the laws of magic invited it into your mind. Crafting forbidden artifacts allowed it to replicate itself into physical matter. And once you survived the trials of the Outer Lands, the Pattern judged you to have accumulated enough of itself.<BR>Enough to craft into a greater being. The next stage of its life cycle.<BR>But you still live. Perhaps it is not too late. Perhaps you can understand more of the Pattern- perhaps you can still stop it-<BR>Or incubate more. So many more.
|
||||
tc.research_name.construction=Arcane Construction
|
||||
tc.research_text.construction=Don't tell the golems' union
|
||||
construction1=TODO
|
||||
tc.research_name.planarTheory=Planar Theory
|
||||
tc.research_text.planarTheory=Deeper and deeper
|
||||
planarTheory1=The cosmos is vaster and more varied than you could have imagined, but certain patterns are starting to emerge. Most importantly, you finally understand what lies between the planes.<BR>It is not a void in the traditional sense, for even the emptiest places are subject to the laws of space and time. Rather, the interplanar substance could be described as frozen possibility - infinite potential with nothing to act upon. Only when it leaks through an aura node in the form of vis, into a world with established natural law, can this potential be actualized.<BR>Such is the root of all magic.
|
||||
planarTheory2=Of course, understanding this from an academic perspective is very different from being able to put it into practice. So far, all of your attempts to develop synthetic aura nodes have met with failure. Something is still missing...<BR>One offshoot of this research may warrant further study, however. By shattering an ender pearl, filling the resulting tesseract with ethereal essence, and encasing the structure in voidmetal you have created a remarkably stable device capable of manipulating rips in spacetime.<BR>Perhaps you will find some use for it.
|
||||
tc.research_name.transductionAmplifier=Transduction Amplifier
|
||||
tc.research_text.transductionAmplifier=Full power!
|
||||
transductionAmplifier1=Without outside interference, an aura node accumulates vis in short spurts as its dimensional breach fluctuates in size. Your node transducers can hold a node open at its largest natural diameter, but actually expanding the breach was not possible until recent advances in planar theory.<BR>You have developed a device which creates spatial turbulence, allowing microscopic rips to merge with an existing energized node. Attaching a transduction amplifier to one's side and applying a redstone signal can increase its centivis output as though the original node had ten additional vis per aspect.
|
||||
transductionAmplifier2=Pushing a node beyond its natural capacity has risks. A single amplifier is unlikely to produce drastic damage, but attaching two amplifiers to a node results in frequent bolts of hazardous energy. With three amplifiers, magical pollution begins to leak through in the form of flux.<BR>Do not attempt to attach a fourth amplifier; the results are liable to be catastrophic.
|
||||
tc.research_name.vortexStabilizer=Vortex Attenuation
|
||||
tc.research_text.vortexStabilizer=Putting nodes on a diet
|
||||
vortexStabilizer1=The vast amount of vis present in hungry nodes has lured more than one apprentice to an early grave. Such an embarrassing end would not befit a thaumaturge of your stature, so you have developed a method of temporarily neutralizing such a node's pull.<BR>When provided with a redstone signal, the vortex attenuator projects a cerulean beam which suppresses flows in the thaumic field. Any hungry node struck by the beam will cease absorbing nearby material until the beam is removed.<BR>It is possible that the beam may also disrupt certain other phenomena...
|
||||
tc.research_name.planarKeystone=Planar Gateways
|
||||
tc.research_text.planarKeystone=Thinking with portals
|
||||
planarKeystone1=It takes tremendous effort to create a pocket plane, yet it is all too easy to permanently lose access to your creation. Now you have developed a much more robust method of dimensional transport which no longer relies on the original planar breach remaining open.<BR>This method relies on two crucial components: an object tied to the target dimension, known as a planar keystone, and a gateway inside which a stable portal can form.<BR>A newly created keystone must be imprinted before it will function: right-click with the keystone in hand while you occupy a pocket plane.
|
||||
planarKeystone2=Once imprinted, a keystone can be slotted into the top of a planar gateway. Charging the keystone receptacle with 100 vis of each primal aspect will then establish a portal to that pocket plane. If desired, you can later close the portal by removing its keystone.<BR>It appears that each pocket plane can support up to four concurrent portals. In the hands of a creative thaumaturge, this technique could allow rapid travel across the overworld by using your pocket plane as a waystation between distant gateways.<BR>Gateways cannot be constructed on pocket planes or in the Outer Lands, however.
|
||||
tc.research_name.pocketPlane=Pocket Plane
|
||||
tc.research_text.pocketPlane=Cosmic creation
|
||||
pocketPlane1=Any mortal can leave their mark on the world. But if you were to create a world of your own... what would that make you?<BR>A megalomaniac if you fail. If you succeed, perhaps a god.<BR>Now this triumph of thaumaturgy is almost within your grasp. You have already torn a hole in the cosmos; the infinite possibilities beyond merely require a seed around which to coalesce. A primordial pearl.<BR>Immersed in a sea of endless vis, the pearl will erupt in a riot of creation, leaving a stable island of space, time, and matter in the great void.
|
||||
pocketPlane2=The plane created is finite in size. You estimate that it will range between 32 and 128 meters in radius, depending on the total amount of vis present in the node used. What matter, if any, is created depends upon the node's aspects. Some aspects may produce more exotic phenomena, such as applying potion effects or even creating life.<BR>It is possible to specify a name for the pocket plane if you use a pearl which has been renamed at an anvil. Otherwise, it will bear the name of its creator.<BR>A rift which has been used to create a pocket plane can no longer be used for void crafting, nor can it create a second plane.
|
||||
pocketPlane3=As long as the rift is stabilized by its attenuation beams, it can be used as a portal to reach your new world.<BR>You are certain that with further research, you will be able to create more permanent portals.
|
||||
tc.research_name.planarRift=New Horizons
|
||||
tc.research_text.planarRift=Into the void
|
||||
planarRift1=A fundamental question in thaumaturgy is why aura nodes form with a limited supply of vis. If the amount were random, somewhere in the world there should be an aura node containing thousands of vis, yet the maximum size seems strictly capped.<BR>Now your research into hungry nodes may offer an answer. Over geological timescales, the dimensional breach within a node can become twisted, converting it to a hungry node. The more energetic a node, the more likely it is to suffer this fate, and once hungry a node will "starve" when it runs out of nearby matter. The world's highest-energy nodes must all be long gone by now.
|
||||
planarRift2=This is unfortunate - an extremely high-vis node might have contained a large enough breach to pass physical objects into the void. Yet there may still be hope.<BR>By attaching four transduction amplifiers to a single energized node, you can briefly produce an enormous planar breach. Ordinarily such a rift would act as an oversized hungry node, devouring all nearby matter before quickly and explosively collapsing, but perhaps the combined efforts of six vortex attenuators could hold it open...
|
||||
planarRift3=And what then? Passing matter into the void would immerse it in a sea of endless vis, without grinding it down to its base aspects like an ordinary hungry node. Who can imagine what staggering works of thaumaturgy could be accomplished with this resource at hand?<BR>You imagine there will be severe limitations - most materials will still not survive immersion - but you already understand the basic nature of the process. By right-clicking a rift with your wand, you can tug on ethereal currents and retrieve any surviving objects.<BR>It is now time to determine what can be crafted in this manner...
|
||||
tc.research_name.wispSpawn=Wisp Propagation
|
||||
tc.research_text.wispSpawn=Kicking the hornet's nest
|
||||
wispSpawn1=Casting a pile of salis mundus into a stabilized rift has a curious result: the salt grains absorb enough vis to resonate with one another and clump together into a quasi-living being.<BR>These artificially generated wisps are almost identical to the ones which naturally grow in magical environs. Note that the wisps' aspects will depend on which aspects were present in the parent node.<BR>The number of wisps generated is highly variable, and an incautious thamaturge can find himself quickly overwhelmed.
|
||||
tc.research_name.crystalWand=Crystalline Wand
|
||||
tc.research_text.crystalWand=Disposable magic
|
||||
crystalWand1=All advanced wands incorporate shards into their design, but only for the purpose of amplifying another material's ability to store vis. On their own, shards are wholly incapable of absorbing additional magic and so cannot drain an aura node - but what if you were to take them straight to the source?<BR>By constructing a wandlike arrangement of crystals and passing it into the void, you have created a curious device - a wand with tremendous vis capacity but no ability to ever recharge itself. Perhaps it could be used to craft objects unattainable with traditional wands.
|
||||
tc.research_name.voidPutty=Void Putty
|
||||
tc.research_text.voidPutty=Good as new
|
||||
voidPutty1=Voidmetal is innately resistant to magic, but even this defense can be overwhelmed when it is passed through a stabilized rift. Soaking the substance in pure vis ruins its physical integrity but enormously amplifies its magical abilities, resulting in a strange putty which constantly flows and boils.<BR>If this putty is pressed against a damaged object, it melds into the gaps and transforms itself to match the material, becoming indistinguishable from the original object. Any weapon, tool, or armor - regardless of material or enchantment - can be repaired by crafting it with void putty.
|
||||
tc.research_name.voidGolem=Voidling Golems
|
||||
tc.research_text.voidGolem=Gaze into the abyss, and it gazes back
|
||||
voidGolem1=A wild idea has seized you - if tossing salis mundus into the void can precipitate the formation of wisps, what might golem animation powder produce?<BR>The intriguing result, which you have dubbed a voidling golem, bears a disturbing resemblance to eldritch guardians. Nevertheless, it appears that if you carefully toss the powder in one pinch at a time, its control enchantments will take hold. Not only are voidlings obedient, they can survive indefinitely without an animation core.<BR>Still, something about these coreless constructs doesn't seem right. You should keep an eye on them.
|
||||
tc.research_name.recombinator=Teleological Recombinator
|
||||
tc.research_text.recombinator=When two nodes love each other very much...
|
||||
recombinator1=It is well-known that two aura nodes in close proximity will exchange vis, likely damaging one another. So far this has been the only indication that nodes can be manipulated at all, and thaumaturges have universally failed to improve upon the natural process. Until now.<BR>Your research into the primordial pearl has produced a staggering result: a method of locally re-creating the conditions under which the cosmos formed. It was at this time that the first compound aspects were wrought from primal building blocks, and even today passing this field between two aura nodes can fuse their magical energies.
|
||||
recombinator2=This device, which you have dubbed the Teleological Recombinator, must be placed directly above a node and supplied with a redstone signal. The affected node will then rapidly draw vis from other nearby nodes, using this energy to transmute its own aspects.<BR>For example, if the central node contains Ordo and Perditio, it can drain a single point of Ignis from a second node in order to transform one point of Ordo into Potentia or Perditio into Gelum. The exact aspects chosen appear to be random, but the Recombinator will always combine primal aspects in preference to "higher" ones.<BR>Note that this device does not prevent ordinary node bullying; use a stabilizer if desired.
|
||||
recombinator3=By supplying your node with proper fodder it should be possible to create any desired aspect.<BR>Oddly, the device's behavior seems to bolster certain philosophical theories - namely that under the right circumstances the universe will naturally progress from base elements to more complex structures. But why do there seem to be limits on which aspects can be fused? What force has held back the cosmos from reaching a final point of infinite complexity?<IMG>thaumichorizons:textures/misc/recombinatortext.png:0:128:255:128:0.5</IMG>
|
||||
tc.research_name.planarClouds=Planar Clouds
|
||||
tc.research_text.planarClouds=Wild weather
|
||||
planarClouds1=Creating a pocket plane unleashes forces not seen since the dawn of time, so it is no wonder that they often contain phenomena which no longer occur in the mundane world.<BR>The most recognizable are planar clouds, tiny nebulae capable of releasing both mundane liquids and magical energies. These clouds rain synchronously with the overworld's weather, hinting at some obscure cosmic connection. There are many varieties of planar clouds, including the following.<BR>§5Mundane§0 clouds simply dispense water.
|
||||
planarClouds2=§5Thunderclouds§0 drizzle rain and occasionally unleash bolts of lightning.<BR>§5Plasma§0 clouds rain embers, igniting entities and materials below.<BR>§5Acid§0 clouds rain flesh-eating vitriol.<BR>§5Tumorous§0 clouds occasionally deposit solid lumps of meat. Some of these even resemble the flesh of known terrestrial creatures.<BR>§5Alloy§0 clouds consist of seething metal. Impurities make the clouds useless in their natural form, but when raining they occasionally shed pure nuggets.<BR>§5Vis§0 clouds retain some of the original node's power and emit aspect orbs.
|
||||
planarClouds3=§5Glyph§0 clouds hold forgotten memories, forming them into experience orbs.<BR>§5Animus§0 clouds imbue solid blocks beneath them with a semblance of life, transforming them into short-lived golems. These masterless constructs are naturally berserk, but attaching a core to one will place it under your control.<BR>§5Spore§0 clouds deposit seeds of various plants and fungi into fertile blocks, and can even parasitize unlucky cows.<BR>You have also developed a simple spell capable of moving clouds. By right-clicking one with a wand and you will be able to place it like any other block.
|
||||
tc.research_name.sheederInfusion=Sheeder
|
||||
tc.research_text.sheederInfusion=Does whatever a spider can
|
||||
sheederInfusion1=While spider silk is a valuable resource, hunting arachnids isn't the best use of your time. Perhaps if a spider's glands could be transplanted into a more docile creature, or if a spider's brain were more pliable, you could produce a steady supply.<BR>As it turns out, both approaches are viable - a hybrid organism you have dubbed the sheeder can be produced from either a spider or a sheep. The sheeder's skin is coated in silk rather than wool, allowing long strands to be harvested with shears. It is behaviorally indistinguishable from an ordinary sheep apart from its ability to climb walls.
|
||||
tc.research_name.leviathan=Primordial Fossils
|
||||
tc.research_text.leviathan=With strange eons death may die
|
||||
leviathan1=What a strange, grim discovery. It appears that the void was not quite as empty as you expected - your pocket plane swallowed up the fossilized remains of an unknown entity as it formed.<BR>At the moment you can only guess at the nature of this ancient leviathan. The few bones captured by your plane do not give many clues to its overall anatomy, but their magical properties are astounding. Even in death they pulse with activity, transmuting aspects in ways which violate almost every known thaumaturgical law.
|
||||
leviathan2=Stranger still, you can't shake the feeling that these fossils are watching you. Each time you have tried to harness their unique powers in some thaumaturgical device, the primordial bones have shifted their behavior in just the right way to render it useless.<BR>Perhaps they are not quite as dead as they appear, and in fact harbor a metabolism radically different from those of terrestrial creatures... which raises the possibility of their awakening.<BR>You will have to keep a careful eye on the fossils, and any devices you may one day craft from them.
|
||||
test1=this is a test.
|
||||
tc.research_name.test1=This is a test.
|
||||
tc.research_name.alternateGolemBell=Golemancer's Bell
|
||||
tc.research_text.alternateGolemBell=Pay Attention
|
||||
alternateGolemBell1=In case of mod conflicts, the golemancer's bell can be constructed using this alternate recipe.
|
||||
@@ -0,0 +1,549 @@
|
||||
itemGroup.thaumichorizons=ThaumicHorizons
|
||||
|
||||
thaumichorizons.noJar=You need an empty warded jar to capture a creature!
|
||||
thaumichorizons.setBeacon=Soul beacon set!
|
||||
thaumichorizons.startSitting=is waiting.
|
||||
thaumichorizons.stopSitting=will follow you.
|
||||
thaumichorizons.revived=Empty Shell
|
||||
thaumichorizons.pocketplane='s Pocket Plane
|
||||
thaumichorizons.golemWarning1=One of your golems is acting strangely.
|
||||
thaumichorizons.golemWarning2=One of your golems has begun softly chanting.
|
||||
thaumichorizons.golemWarning3=In the distance you hear hollow laughter.
|
||||
|
||||
focus.upgrade.slow.name=Slow
|
||||
focus.upgrade.slow.text=Entities struck by the containment beam will be temporarily slowed, making it easier to keep the beam on-target.
|
||||
focus.upgrade.golemDuration.name=Golem Duration
|
||||
focus.upgrade.golemDuration.text=Golems created by this focus will remain animated for ten additional seconds.
|
||||
focus.upgrade.berserk.name=Berserk
|
||||
focus.upgrade.berserk.text=Golems created by this focus are consumed by rage. Unless fitted with a non-combat animation core, they will attack all nearby creatures, including golems made from different blocks and all players except their creator.
|
||||
focus.upgrade.detonation.name=Detonation
|
||||
focus.upgrade.detonation.text=Golems created by this focus will explode when defeated in combat or when their animation expires. They will still follow their creator at a (relatively) safe distance.
|
||||
focus.upgrade.nuggets.name=Nuggets
|
||||
focus.upgrade.nuggets.text=This focus smelts ores more efficiently, producing bonus nuggets like an infernal furnace.
|
||||
focus.upgrade.purity.name=Purity
|
||||
focus.upgrade.purity.text=This focus purifies ores into native clusters as it melts them, producing much more usable metal.
|
||||
focus.upgrade.enervation.name=Enervation
|
||||
focus.upgrade.enervation.text=The disintegration beam saps creatures' life force, inflicting more damage and slowing their escape.
|
||||
focus.upgrade.solar.name=Solar
|
||||
focus.upgrade.solar.text=Orbs created by this focus now burn undead on contact.
|
||||
focus.upgrade.headlightfluid.name=Liquid Light
|
||||
focus.upgrade.headlightfluid.text=This focus now functions underwater, imbuing one cubic meter of fluid with a soft glow. This effect is quite fragile and will be dispelled if the water is picked up in a bucket.
|
||||
focus.upgrade.fission.name=Vis Fission
|
||||
focus.upgrade.fission.text=This focus has a 20% chance of generating one point of all primals present in a compound aspect it drains.
|
||||
focus.upgrade.escape.name=Escape
|
||||
focus.upgrade.escape.text=This keystone can create portals from the Outer Lands.
|
||||
|
||||
critterInfusions.quicksilver=Quicksilver Limbs
|
||||
critterInfusions.thaumClaws=Thaumium Claws
|
||||
critterInfusions.awakeBlood=Awakened Blood
|
||||
critterInfusions.diamondSkin=Diamondflesh
|
||||
critterInfusions.enderHeart=Enderheart
|
||||
critterInfusions.shockSkin=Shock Skin
|
||||
critterInfusions.instilledLoyalty=Instilled Loyalty
|
||||
critterInfusions.runicHide=Runic Hide
|
||||
critterInfusions.eldritchFangs=Eldritch Fangs
|
||||
critterInfusions.portability=Portability
|
||||
|
||||
selfInfusions.quicksilver=自己注入: 水銀の手足
|
||||
selfInfusions.morphic=自己注入: 形状変化の指
|
||||
selfInfusions.awakeBlood=自己注入: 醒めた血液
|
||||
selfInfusions.diamondSkin=自己注入: ダイヤモンドの肉体
|
||||
selfInfusions.silverHeart=自己注入: シルバーウッドの心臓
|
||||
selfInfusions.synthSkin=自己注入: 葉緑体の皮膚
|
||||
selfInfusions.amphibious=自己注入: 両生類の呼吸
|
||||
selfInfusions.warpedTumor=自己注入: 歪んだ腫瘍
|
||||
selfInfusions.spiderClimb=自己注入: 蜘蛛の昇降
|
||||
selfInfusions.chameleonSkin=自己注入: カメレオンの皮膚
|
||||
|
||||
###ENTITIES###
|
||||
|
||||
entity.ThaumicHorizons.PrimedAlchemite.name=着火されたアルケマイト
|
||||
entity.ThaumicHorizons.ChromaticSheep.name=彩色ヒツジ
|
||||
entity.ThaumicHorizons.SelfShearingSheep.name=自から剪毛するヒツジ
|
||||
entity.ThaumicHorizons.GuardianPanther.name=ガーディアン・パンツァー
|
||||
entity.ThaumicHorizons.Gravekeeper.name=墓守り
|
||||
entity.ThaumicHorizons.Familiar.name=使い魔
|
||||
entity.ThaumicHorizons.ChocolateCow.name=チョコレートのウシ
|
||||
entity.ThaumicHorizons.WizardCow.name=エーテルのウシ
|
||||
entity.ThaumicHorizons.ScholarChicken.name=学者のニワトリ
|
||||
entity.ThaumicHorizons.GoldChicken.name=黄金のニワトリ
|
||||
entity.ThaumicHorizons.OrePig.name=鉱石イノシシ
|
||||
entity.ThaumicHorizons.TaintEaterPig.name=汚染ブタ
|
||||
entity.ThaumicHorizons.Thunderhorse.name=サンダーホース
|
||||
entity.ThaumicHorizons.Endersteed.name=エンダースティード
|
||||
entity.ThaumicHorizons.NightmareTH.name=ナイトメア
|
||||
entity.ThaumicHorizons.HorseZombie.name=ゾンビホース
|
||||
entity.ThaumicHorizons.HorseSkeleton.name=スケルトンホース
|
||||
entity.ThaumicHorizons.Seawolf.name=シーウルフ
|
||||
entity.ThaumicHorizons.NetherHound.name=ネザーハウンド
|
||||
entity.ThaumicHorizons.LunarWolf.name=ルナーウルフ
|
||||
entity.ThaumicHorizons.Syringe.name=注射器
|
||||
entity.ThaumicHorizons.BlastPhial.name=破裂する薬瓶
|
||||
entity.ThaumicHorizons.BoatGreatwood.name=グレートウッドのボート
|
||||
entity.ThaumicHorizons.BoatThaumium.name=魔導金属のボート
|
||||
entity.ThaumicHorizons.MeatSlime.name=肉塊スライム
|
||||
entity.ThaumicHorizons.MercurialSlime.name=マーキュリアルスライム
|
||||
entity.ThaumicHorizons.VoltSlime.name=ボルトスライム
|
||||
entity.ThaumicHorizons.MedSlime.name=メッドスライム
|
||||
entity.ThaumicHorizons.Sheeder.name=クモジ
|
||||
entity.ThaumicHorizons.LostSoul.name=彷徨える魂
|
||||
|
||||
###POTIONS###
|
||||
|
||||
potion.visboost=Vis Boost
|
||||
potion.visregen=Vis Generation
|
||||
potion.vacuum=Item Vacuum
|
||||
potion.shock=Static Shock
|
||||
potion.synthesis=Photosynthesis
|
||||
|
||||
###ITEMS###
|
||||
|
||||
item.Wand.disposable.rod=結晶質の
|
||||
item.Wand.disposable.cap=使い捨ての
|
||||
|
||||
item.eggIncubated.name=孵化する卵
|
||||
item.lensCase.name=レンズ入れ
|
||||
item.LensFire.name=発光のレンズ
|
||||
item.LensWater.name=反響のレンズ
|
||||
item.LensAir.name=電界のレンズ
|
||||
item.LensEarth.name=苟且のレンズ
|
||||
item.LensOrderEntropy.name=学者のレンズ
|
||||
item.focusContainment.name=収容の杖星
|
||||
item.jarredSoul.0.name=封じ込め瓶
|
||||
item.jarredSoul.1.name=瓶詰の魂
|
||||
item.jarredSoul.jarred=瓶詰にされた
|
||||
item.jarredSoul.soul=魂
|
||||
item.amuletMirror.name=鏡のお守り
|
||||
item.injection.0.name=注射器
|
||||
item.injection.1.name=破裂する薬瓶
|
||||
item.syringeBlood.0.name=血液入りの注射器
|
||||
item.syringeBlood.1.name=破裂する薬瓶
|
||||
item.syringeEmpty.name=保護の注射器
|
||||
item.syringeSample.name=血液サンプル
|
||||
item.injector.name=射出器
|
||||
item.corpseEffigy.name=死体の彫像
|
||||
item.nutrients.name=栄養混合物
|
||||
item.chocolate.name=板チョコレート
|
||||
item.chocolateMilk.name=チョコミルク入りのバケツ
|
||||
item.icecream.name=チョコレートアイスクリーム
|
||||
item.inkEgg.name=黒ずんだ卵
|
||||
item.goldEgg.name=金の卵
|
||||
item.infusion.name=Creature Infusion
|
||||
item.suicidePill.name=Suicide Injection
|
||||
item.focusAnimation.name=生命付与の杖星
|
||||
item.focusLiquefaction.name=液化の杖星
|
||||
item.focusDisintegration.name=分解の杖星
|
||||
item.focusIllumination.0.name=発光の杖星 (黒)
|
||||
item.focusIllumination.1.name=発光の杖星 (赤)
|
||||
item.focusIllumination.2.name=発光の杖星 (緑)
|
||||
item.focusIllumination.3.name=発光の杖星 (茶)
|
||||
item.focusIllumination.4.name=発光の杖星 (青)
|
||||
item.focusIllumination.5.name=発光の杖星 (紫)
|
||||
item.focusIllumination.6.name=発光の杖星 (青緑)
|
||||
item.focusIllumination.7.name=発光の杖星 (銀)
|
||||
item.focusIllumination.8.name=発光の杖星 (灰)
|
||||
item.focusIllumination.9.name=発光の杖星 (桃)
|
||||
item.focusIllumination.10.name=発光の杖星 (黄緑)
|
||||
item.focusIllumination.11.name=発光の杖星 (黄)
|
||||
item.focusIllumination.12.name=発光の杖星 (空)
|
||||
item.focusIllumination.13.name=発光の杖星 (赤紫)
|
||||
item.focusIllumination.14.name=発光の杖星 (橙)
|
||||
item.focusIllumination.15.name=発光の杖星 (白)
|
||||
item.golemPowder.name=ゴーレム生命付与粉末
|
||||
item.golemPlacer.name=生命を与えられたゴーレム
|
||||
item.GolemBellTH.name=ゴーレム術師の鐘_TH
|
||||
item.boatGreatwood.name=グレートウッドのボート
|
||||
item.boatThaumium.name=魔導金属のボート
|
||||
item.conduit.name=地平面の管路
|
||||
item.keystoneBlank.name=空白の地平面の楔石
|
||||
item.keystoneTH.name=地平面の楔石
|
||||
item.crystalWand.name=不活性な結晶の杖
|
||||
item.voidPutty.name=虚無のパテ
|
||||
item.meatTH.name=正体不明の肉
|
||||
item.meatcookedTH.name=焼き正体不明の肉
|
||||
item.meatnuggetTH.name=正体不明の肉ナゲット
|
||||
item.nodeCheat.name=ノードオープナー
|
||||
|
||||
###BLOCKS###
|
||||
|
||||
tile.ThaumicHorizons_synthNode.name=エーテルの欠片
|
||||
tile.ThaumicHorizons_alchemite.name=アルケマイト
|
||||
tile.ThaumicHorizons_visDynamo.name=Visダイナモ
|
||||
tile.ThaumicHorizons_essentiaDynamo.name=エッセンシアダイナモ
|
||||
tile.ThaumicHorizons_nodeMonitor.name=ノードモニター
|
||||
tile.ThaumicHorizons_soulSieve.name=魂のふるい
|
||||
tile.ThaumicHorizons_inspiratron.name=インスピラトロン
|
||||
tile.ThaumicHorizons_soulforge.name=ソウルフォージ
|
||||
tile.ThaumicHorizons_soulJar.name=Jarred %CRITTER
|
||||
tile.ThaumicHorizons_bloodInfuser.name=セロコンバーター
|
||||
tile.ThaumicHorizons_vat.name=施術用水槽
|
||||
tile.ThaumicHorizons_vatSolid.name=施術用水槽
|
||||
tile.ThaumicHorizons_soulBeacon.name=ソウルビーコン
|
||||
tile.ThaumicHorizons_modMatrix.name=修正されたルーンのマトリクス
|
||||
tile.ThaumicHorizons_chocolate.name=チョコレートブロック
|
||||
tile.ThaumicHorizons_transductionAmplifier.name=変換増幅器
|
||||
tile.ThaumicHorizons_recombinator.name=目的論的組換え者
|
||||
tile.ThaumicHorizons_vortexStabilizer.name=渦流減衰器
|
||||
tile.ThaumicHorizons_light.name=光のオーブ
|
||||
tile.ThaumicHorizons_vortex.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.0.name=平面渦
|
||||
tile.ThaumicHorizons_vortex.1.name=平面渦 (クリエイティブ)
|
||||
tile.ThaumicHorizons_void.name=事象の地平面
|
||||
tile.ThaumicHorizons_slot.name=楔石の器物
|
||||
tile.ThaumicHorizons_cloud.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.0.name=雲
|
||||
tile.ThaumicHorizons_cloud.1.name=プラズマ雲
|
||||
tile.ThaumicHorizons_cloud.2.name=雷雲
|
||||
tile.ThaumicHorizons_cloud.3.name=酸性雲
|
||||
tile.ThaumicHorizons_cloud.4.name=合金雲
|
||||
tile.ThaumicHorizons_cloud.5.name=腫瘍雲
|
||||
tile.ThaumicHorizons_cloud.6.name=Visの雲
|
||||
tile.ThaumicHorizons_cloud.7.name=紋章の雲
|
||||
tile.ThaumicHorizons_cloud.8.name=胞子の雲
|
||||
tile.ThaumicHorizons_cloud.9.name=生命の雲
|
||||
tile.ThaumicHorizons_brain.name=脳みその塊
|
||||
tile.ThaumicHorizons_dust.name=粉
|
||||
tile.ThaumicHorizons_eye.name=目玉の集合体
|
||||
tile.ThaumicHorizons_flesh.name=肉塊
|
||||
tile.ThaumicHorizons_bone.name=骨
|
||||
tile.ThaumicHorizons_spike.name=金属製スパイク
|
||||
tile.ThaumicHorizons_spikeWood.name=木製スパイク
|
||||
tile.ThaumicHorizons_spikeTooth.name=歯
|
||||
tile.ThaumicHorizons_crystal.name=Crystal
|
||||
tile.ThaumicHorizons_crystal.0.name=白色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.1.name=橙色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.2.name=赤紫色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.3.name=空色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.4.name=黄色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.5.name=黄緑色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.6.name=桃色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.7.name=灰色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.8.name=薄灰色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.9.name=青緑色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.10.name=紫色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.11.name=青色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.12.name=茶色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.13.name=緑色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.14.name=赤色のクリスタル
|
||||
tile.ThaumicHorizons_crystal.15.name=黒色のクリスタル
|
||||
tile.ThaumicHorizons_deepcrystal.name=深淵のクリスタル
|
||||
tile.ThaumicHorizons_leviathan.name=始原の化石
|
||||
tile.ThaumicHorizons_gateway.name=地平面のゲートウェイ
|
||||
tile.ThaumicHorizons_evanescent.name=Evanescent
|
||||
tile.ThaumicHorizons_vatInterior.name=Vat Interior
|
||||
|
||||
###RESEARCH###
|
||||
|
||||
tc.research_category.ThaumicHorizons=Thaumic Horizons
|
||||
tc.research_name.alcheponics=Alcheponics
|
||||
tc.research_text.alcheponics=Crops on demand
|
||||
alcheponics1=While inanimate matter is easy enough to modify through alchemy, living things seldom survive the process. Your recent work has taken a somewhat different tack - instead of attempting to modify plants, you have simply used alchemy to accelerate their natural life cycle.<BR>By soaking the seeds of common food crops in the concentrated essence of light, water, and soil, plants can be grown with astonishing speed. Unfortunately, this process takes its toll; the plants invariably die shortly after fruiting.
|
||||
alcheponics2=Most crops can be further propagated from alcheponic products, but wheat grown in this manner is sterile.
|
||||
tc.research_name.alchIncubation=Alchemical Incubation
|
||||
tc.research_text.alchIncubation=A chicken in every crucible
|
||||
alchIncubation1=After the success of alcheponics, applying a similar process to animals seems to be the logical next step. Providing a chicken egg with warmth and raw life energy guarantees that the embryo within will survive when the egg is opened.<BR>Better yet, by limiting the process to the chicken's infancy, you seem to have solved the rapid ageing which plagued your crops.
|
||||
tc.research_name.meatGrowth=Meat Growth
|
||||
tc.research_text.meatGrowth=Cruelty-free
|
||||
meatGrowth1=You now have a solid understanding of how alchemy interacts with an organism's natural growth. By selectively applying these techniques, you can propagate individual tissues without needing to grow the entire animal.<BR>The most obvious application of this discovery lies in food production - a small sample of raw meat can be grown to arbitrary size without losing its texture or flavor.
|
||||
tc.research_name.shardTrans=Shard Transmutation
|
||||
tc.research_text.shardTrans=Unbalancing shards
|
||||
shardTrans1=Few thaumaturgical troubles can compare to realizing that you have run out of shards of one aspect, while a pile of others sits there tauntingly. This annoyance is finally a thing of the past.<BR>While any shard can be easily transmuted into a balanced shard, you have only recently discovered the trick to reversing this process. By charging the shard with an overabundance of the desired aspect, then using a small amount of §5Permutatio§0 to "wash away" the remainder, you are left with an ordinary shard.
|
||||
tc.research_name.fleshLeather=Flesh Hardening
|
||||
tc.research_text.fleshLeather=From food to fashion
|
||||
fleshLeather1=Despite your success at duplicating meat, growing usable skin has proven to be a more vexing problem. Now you may have discovered an alternate method of leather production.<BR>When boiled in the proper mixture of essentia, most varieties of flesh harden until they become indistinguishable from natural leather. You have even managed to transmute rotten zombie bits into a usable form, although in this case a dollop of §7Ordo§0 is needed to reverse their decay.
|
||||
tc.research_name.etherealShard=エーテルの欠片
|
||||
tc.research_text.etherealShard=Artificial vis storage
|
||||
etherealShard1=The ethereal essence left over from a destroyed aura node has long been a tantalizing mystery. It seems to retain the node's ability to store vis in an easily accessible form, but cannot charge itself without the dimensional breach at the node's heart and tends to evaporate if left unattended. <BR>You may have discovered workarounds for both of these issues. With the proper infusion, a balanced shard can serve as an artificial node core. Though it produces no vis of its own, centivis from an energized node can easily be redirected into the ethereal shard for convenient storage.
|
||||
etherealShard2=The shard has no vis capacity on its own; you must right-click it with ethereal essence in hand to add capacity. Once it is charged, vis can be drawn from the shard as though it were an aura node.<BR>Compound aspects can only be charged if the centivis provided contains all primal aspects present in that compound. When broken, the shard drops all essence that was bound to it.
|
||||
tc.research_name.alchemite=アルケマイト
|
||||
tc.research_text.alchemite=This can't go horribly wrong...
|
||||
alchemite1=Mundane explosives have their uses in mining and trapmaking, but their tendency to completely destroy objects limits their applicability. You think you have solved this problem by transforming an ordinary explosion's pressure wave into a ripple in the thaumic field, shattering objects into their component aspects.<BR>Blocks broken by alchemite will drop crystallized essentia instead of the usual items. Any creatures killed by the blast will suffer a similar fate, though they still drop items.<BR>It would probably not be a good idea to subject an aura node to such forces...
|
||||
tc.research_name.visDynamo=Visダイナモ
|
||||
tc.research_text.visDynamo=Portable power
|
||||
visDynamo1=Occasionally you find yourself needing centivis without an energized node at hand. This apparatus neatly solves the problem by powering devices directly from the user's wand.<BR>Holding down the right mouse button with a wand in hand will charge the dynamo, drawing one vis per second from the wand and emitting 5 cV. By default the vis dynamo will operate on all six primal aspects simultaneously, but the frugal thaumaturge can also restrict it to only draw the aspects she needs via its GUI.
|
||||
tc.research_name.essentiaDynamo=エッセンシアダイナモ
|
||||
tc.research_text.essentiaDynamo=Liquid fuel
|
||||
essentiaDynamo1=Though the vis dynamo is certainly useful, its need for manual attention often makes it impractical. What if you could automate the process by piping in essentia?<BR>From your early attempts to develop the alchemical centrifuge, you remember that it was all too easy to accidentally vaporize essentia into vis. Ordinarily this energy would simply bleed into the local aura and be lost to you, but performing this operation within the proper containment field can produce an intense stream of centivis.
|
||||
essentiaDynamo2=The dynamo consumes one unit of essentia per second and outputs a total of 12 cV. It can accept compound aspects, though the energy is evenly split among all primals present in that compound. For example, §5Arbor§0 essentia would produce 4 cV each of §6Aer§0, §3Aqua§0, and §2Terra§0, while §5Humanus§0 would produce 2 cV of all six primals.
|
||||
tc.research_name.nodeMonitor=ノードモニター
|
||||
tc.research_text.nodeMonitor=Keeping an eye on things
|
||||
nodeMonitor1=Nodes are perhaps a thaumaturge's most valuable asset, and it's high time you treated them as such.<BR>With some slight modifications to a thaumometer, you have created a device which hovers adjacent to an aura node and keeps track of its status. Should any of the node's aspects drop to a single point of vis, the node monitor emits a redstone signal until the aspect recovers.<BR>Hopefully this will give you enough warning to rescue the beleaguered node.
|
||||
tc.research_name.essentiaInjection=Blood Alchemy
|
||||
tc.research_text.essentiaInjection=Not for the faint of heart
|
||||
essentiaInjection1=The art of potion-making has been practiced for centuries, but its need for esoteric reagents limits its scalability. What if you could achieve the same ends using essentia?<BR>Of course, the idea of drinking essentia makes thaumaturges wince, and for good reason - the human stomach was not built to process raw magical energies. On the other hand, alchemically treating a sample of your own blood and injecting it back into yourself has proven to be a reliable method of applying temporary magical effects.
|
||||
essentiaInjection2=Alchemical injections can be created with a blood syringe and up to eight units of essentia in any combination, selected via the Seroconverter's interface. The injection's effects depend on the aspects chosen and can be somewhat unpredictable, but you have noticed a few patterns.<BR>Each aspect seems to have an affinity for several potion effects, but an injection can only provide one effect per two essentia used. It appears that only the effects with the highest cumulative affinity are actually manifested.<BR>Since an individual aspect's affinities often include both positive and negative effects, it would be wise to experiment with different combinations in order to dilute unwanted effects.
|
||||
essentiaInjection3=For example, §5Lux§0 essentia has a strong affinity for night vision and a weak affinity for blindness. You can create a short-lived injection of night vision with two §5Lux§0, but adding a third will also apply a blindness effect. If the fourth unit of essentia is §5Perfodio§0, which has a very strong affinity for haste, the resulting injection will instead apply night vision and haste.<BR>The Seroconverter can operate in either automatic or single mode. The former will continue to produce injections as long as the device is provided with blood and essentia (and has free output slots), while the latter will stop after one successful treatment.
|
||||
essentiaInjection4=Drawing your blood with warded syringes can be performed with a simple right-click. Should you have a need for it, you can also draw blood from any living creature by right-clicking it with an empty syringe. It should be noted that animal blood is not suited for alchemical processing.<BR>Injections can be applied to yourself by right-clicking or applied to another creature by striking it with the syringe. For sanitary reasons, warded syringes should be discarded after a single use.
|
||||
tc.research_name.blastPhial=Blast Phials
|
||||
tc.research_text.blastPhial=A literal bloodbath
|
||||
blastPhial1=Having already obsoleted the classic potion, it was a simple matter to do the same for splash potions. Simply fill an essentia phial with a mixture of blood and gunpowder, then treat it as you would a warded syringe. The resulting phial explodes on impact, showering any nearby creatures in magically-charged blood.<BR>This may not be particularly sanitary, but it is certainly effective.
|
||||
tc.research_name.injector=射出器
|
||||
tc.research_text.injector=Careful where you point that thing
|
||||
injector1=Sticking your foes with syringes is satisfying enough, but sometimes you'd prefer to remain at a safe distance.<BR>The Injector, a modified crossbow, may be the best of both worlds. Ammunition (either syringes or blast phials) can be loaded into its rotating drum by shift-right clicking. The device can then be used like any other bow, inflicting impact damage as well as applying the ammunition's effects.<BR>Syringes which miss their targets can be recovered, but the Injector will not benefit from an Infinity enchantment.
|
||||
tc.research_name.focusContainment=収容の杖星
|
||||
tc.research_text.focusContainment=Gotta catch 'em all
|
||||
focusContainment1=In your travels you have encountered many exotic creatures which warrant further study, but getting them back to your laboratory is often difficult. Surely thaumaturgy can offer a more practical solution than simply attaching a leash to the animal.<BR>A series of modifications to the portable hole focus have proven quite effective at this task. By collapsing a pocket of spacetime around the subject, you can place it in stasis within a warded jar.<BR>Once jarred, the specimen can be stored indefinitely without succumbing to thirst, hunger, or age.
|
||||
focusContainment2=The common animals are captured easily enough, but more powerful creatures have proven difficult to contain; you must either injure the creature beforehand or keep the containment beam on-target long enough to overcome its defenses. Certain entities, including golems and other thaumaturges, cannot be captured in this manner.<BR>To break the jar and release your captive, simply right-click it with wand in hand.
|
||||
tc.research_name.incarnationVat=Incarnation
|
||||
tc.research_text.incarnationVat=Livestock on demand
|
||||
incarnationVat1=You are tantalizingly close to mastering life itself. It is time to take the next step: artificially birthing whole organisms.<BR>This procedure can be performed in an unmodified curative vat, but it does require a few special reagents. The first of these is a tissue sample from the creature to be cloned - a piece of meat or a warded syringe filled with the creature's blood.<BR>Once the sample is in place, piping four §5Victus§0 essentia into the vat will ignite its growth. Finally, the clone will require large amounts of nourishment to reach its adult size. You have developed an optimized nutrient mixture for this purpose.
|
||||
incarnationVat2=When all reagents have been added, the clone will rapidly grow to its adult size. You may extract your creation by right-clicking the vat with a warded jar.<BR>The incarnation procedure has one curious limitation. While cloned animals develop their own souls during the growth process (apparently by coalescing some of the local aura), it cannot replicate the human soul, dooming human clones to failure.<BR>Breaking a vat which contains a creature will likely be fatal.
|
||||
tc.research_name.healingVat=施術用水槽
|
||||
tc.research_text.healingVat=Thaumaturge, heal thyself
|
||||
healingVat1=With your newfound understanding of tissue replication, it should be possible to adapt these techniques to rapidly heal a creature's wounds.<BR>This procedure is rather delicate and cannot be performed with a crucible. Instead, you have designed a specialized vat which diagnoses the patient and pipes in the appropriate essentia to treat them:<BR>§5Victus§0 restores lost health, albeit slowly.<BR>§5Fames§0 refills your hunger bar.<BR>§5Sano§0 quickly restores health. It also nullifies most negative status effects.
|
||||
healingVat2=To enter or exit the curative vat, simply right-click the lid's access hatch. Theoretically the vat should be capable of healing any being, but so far none of your livestock have proven cooperative enough to enter.<BR>Suspecting that your vats can be further improved, you have designed the hatch to double as an expansion port.
|
||||
healingVatContainment= §nContainment Focus Unlocked§r<IMG>thaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625</IMG>Creatures captured in warded jars can be placed into the vat by right-clicking with the jar in hand. The same process with an empty jar will extract the creature.<BR>To break a vat which contains a creature is to inflict a grisly death; a sudden sundering of the connection between the vat's magic and the creature's life force causes its body to dissolve into flux, which spurts out explosively from the vat.<BR>Interestingly, your curative vat can also heal the undead. §5Mortuus§0 will restore health slowly, but §5Exanimis§0 is much more effective.
|
||||
tc.research_name.infusionVat=Creature Infusion
|
||||
tc.research_text.infusionVat=Harder, faster, stronger
|
||||
infusionVat1=To infuse a living creature would be an unprecedented feat: thaumaturgic texts are filled with cautionary tales of grotesque deformities as the creature's body rejects the foreign magic. Your curative vats may finally allow this procedure to succeed by suspending the organism's vital functions while the infusion is applied.<BR>You must first install a modified runic matrix atop the vat. This is more difficult than it sounds, as attempting to infuse a runic matrix produces considerable magical feedback between the two matrices. The prudent thaumaturge would ensure that her altar is well-prepared.
|
||||
infusionVat2=Once the infusion vat has been set up, its operation is almost identical to the standard infusion altar, although essentia must be piped in directly.<BR>The process is somewhat riskier than infusing inanimate matter, however. In addition to the usual effects, accumulated instability will damage the subject. Worse, the process cannot be aborted; it will end in either success or death.<BR>Less hardy creatures may not survive complex infusions without outside help. Your experiments have shown that providing a combination of §3Aqua§0, §7Ordo§0, and §2Terra§0 centivis can slow the rate of injury.
|
||||
infusionVat3=The infusion vat has a few limitations. Chief among them is the fact that humans (and other sentient beings) cannot be infused, as the human soul actively interferes with the addition of magical energy. Likewise, creatures of an already magical nature such as undead and golems will not be affected.<BR>Also, while a given creature can have any number of general infusions, it may possess only one species-specific infusion.<BR>Unfortunately, infused creatures do not pass on their infusions to offspring.
|
||||
infusionVatClone= §nIncarnation Unlocked§r<BR>Your incarnation procedure can clone infused creatures. This requires additional essentia; you will need to supply the sum of every aspect from each infusion that the creature was subjected to.<BR>Curiously, the blood sample provides such a complete pattern for the developing organism that no instability is generated and no physical objects are required, making cloning a very efficient way of propagating your creations.
|
||||
tc.research_name.generalInfusion=General Infusions
|
||||
tc.research_text.generalInfusion=Equal-opportunity enhancements
|
||||
generalInfusion1=The infusion vat can be used to apply a number of augmentations to any living animal. Unless specified otherwise, an individual can only benefit from these infusions once:<BR>§5Quicksilver Limbs§0 augment a creature's muscles and sinew, producing a stronger and more flexible animal. Its movement speed and jump height are both increased.
|
||||
generalInfusion2=§5Thaumium Claws§0 replace the animal's nails with sharpened thaumium, increasing the damage it deals. Creatures which lack aggressive instincts may not think to employ these claws, however.
|
||||
generalInfusion3=§5Awakened Blood§0 grants rudimentary awareness to a creature's circulatory system. Its blood clots much more rapidly and actively redirects itself to injury sites to accelerate healing. A creature subject to this infusion will slowly regenerate from damage.
|
||||
generalInfusion4=§5Diamondflesh§0 fortifies an animal's hide while retaining its flexibility. Creatures infused in this manner gain minor resistance to all forms of damage.<BR>Your subjects' skin seems to have also taken on some of diamond's other properties and tends to sparkle in bright light.
|
||||
generalInfusion5=It is a little-known fact that the glassy pearls left behind by deceased endermen are living organs. They appear to be vital to the creature's teleportation abilities, but are completely incompatible with terrestrial biology.<BR>You may be able to bridge this gap using your infusion vat. The §5Enderheart§0 infusion imbues embryonic tissues with similar abilities to the pearl, then transplants these hybrid organs into the subject. While the animal cannot consciously teleport, it will reflexively "blink" a short distance to dodge projectiles.
|
||||
generalInfusion6=§5Shockskin§0 distributes small bioelectric glands throughout the animal's body, allowing it to emit small thunderbolts. Even creatures without aggressive instincts will release shocks when attacked.
|
||||
generalInfusion7=You have discovered a method of harnessing wild beasts for your own purposes. The §5Instilled Loyalty§0 infusion forcibly rewrites portions of the subject's mind, removing any hostility it may have held toward you and replacing it with a fierce dedication to its adoptive "parent."<BR>Creatures subjected to this process will defend you much like a tamed wolf, even if they originally had no aggressive instincts. They can be commanded to remain still by right-clicking.<BR>This infusion cannot be applied to creatures with particularly primitive nervous systems - spiders, squids, slimes, and the like.
|
||||
generalInfusion7b=It should be noted that certain creatures may lose abilities when their minds are rewritten - for example, creepers will forget how to explode.
|
||||
generalInfusion8=Now that you can reliably modify living creatures, it is time to try adding more exotic magical properties.<BR>The §5Runic Hide§0 infusion inscribes runes of power in the creature's skin, adding a thin layer of runic shielding.<BR>Unlike runic shielding applied to items, this shield refreshes itself without needing external vis, instead sapping the creature's stamina. You have had to limit the rate of this process to avoid injuring the subject, so runic hide regains its charge more slowly than your items.
|
||||
generalInfusion9=It is time to push your infusion vat to its limits. Few materials are as inimical to organic life as voidmetal, but if a creature's fangs could somehow be imbued with its properties, the beast would be left with a peerlessly sharp bite and the ability to inject eldritch venoms into prey.<BR>The §5Eldritch Fangs§0 infusion accomplishes this while magically insulating surrounding tissues from its effects. The process is quite dangerous... but that has never stopped you before.
|
||||
generalInfusion10=§5Deathless§0 creatures have been infused with the raw essence of creation via a primordial pearl. As such, they cannot be truly destroyed; when slain, they are quickly reduced to a small pearl-like object containing the original creature's soul.<BR>Placing this remnant in a curative vat and supplying sixteen units each of Victus and Sano essentia will resurrect the creature. Revived organisms retain all infusions and other special qualities.<BR>Unlike all other infusions, the deathless quality cannot be passed on to a creature's clone.
|
||||
tc.research_name.runicCreature=Runic Hide
|
||||
tc.research_text.runicCreature=Baubles? What baubles?
|
||||
tc.research_name.eldritchFangs=Eldritch Fangs
|
||||
tc.research_text.eldritchFangs=Bites from beyond
|
||||
tc.research_name.instilledLoyalty=Instilled Loyalty
|
||||
tc.research_text.instilledLoyalty=You will obey!
|
||||
tc.research_name.deathless=Deathless
|
||||
tc.research_text.deathless=Protecting your investment
|
||||
tc.research_name.portability=Portability
|
||||
tc.research_text.portability=Mobile minions
|
||||
portability1=Your containment focus is invaluable, but the process of jarring and releasing a creature can be costly in both glass and vis. Now there is a potentially more efficient alternative.<BR>Your §5Portability§0 infusion places a jar around the creature and displaces it slightly in higher dimensions. One tap of your wand can pull it back onto the material plane, trapping the creature; another releases the beast and shifts the jar back to the void, where it reassembles itself for future use.
|
||||
tc.research_name.cowInfusion=Cow Infusions
|
||||
tc.research_text.cowInfusion=Mystical milk
|
||||
cowInfusion1=You have discovered two methods of improving the common dairy cow.<BR>The first, and simplest, alters the cow's udders to produce a syrupy chocolate milk. It can be consumed on its own for the usual effects of milk or dried into chocolate bars. With a pinch of magic you can also flash-freeze it to produce delicious ice cream.<BR>Some claim that by combining nine chocolate bars one can create a chocolate block, but what sort of deviant would use chocolate as a building material?
|
||||
cowInfusion2=The second bovine infusion merges its organs with fungal matter to produce the exotic symbiont known as the mooshroom.<BR>Whether this proves that the mooshroom is an artificial life-form crafted by ancient thaumaturges, or if you have simply replicated a natural phenomenon, is still an open question. Unlike other infused creatures, mooshrooms breed true.
|
||||
cowInfusion3=The third and most difficult infusion shifts a cow slightly out of phase with the material world, allowing its body to contain an aura node. (It does not develop a node on its own; you must feed it a jarred node by right-clicking)<BR>Once the node is in place, the cow will slowly secrete essentia in place of milk! The rate of this process depends on the node provided - the brighter the node and the more points it has in an aspect, the more rapidly essentia of that aspect will form. Simply right-click the cow with a warded jar to harvest essentia.
|
||||
tc.research_name.sheepInfusion=Sheep Infusions
|
||||
tc.research_text.sheepInfusion=Wild and wooly
|
||||
sheepInfusion1=Your research into sheep has produced two infusions which vastly improve your ability to gather wool.<BR>The first of these produces a sheep whose coat rapidly cycles through sixteen different colors of wool (though the wool's color becomes fixed once harvested). The second results in a self-shearing sheep which drops clumps of usable wool at regular intervals.
|
||||
tc.research_name.pigInfusion=Pig Infusions
|
||||
tc.research_text.pigInfusion=They'll eat anything
|
||||
pigInfusion1=Many farmers believe that pigs have little use beyond being a source of meat. Luckily you are a bit more open-minded and have put the pig's ravenous hunger to good use.<BR>The first such infusion produces a stony boar unfit for consumption, but what it loses in palatability the pig gains in metallurgical utility. It happily devours loose cobblestone and excretes the trace amounts of ore it finds.
|
||||
pigInfusion2=You can also use your infusion vat to create a symbiotic relationship between a pig and an ethereal bloom. The resulting organism greedily consumes tainted matter without suffering ill effects, making it ideal for cleaning up large areas of taint.
|
||||
tc.research_name.chickenInfusion=Chicken Infusions
|
||||
tc.research_text.chickenInfusion=Magic with a side of eggs
|
||||
chickenInfusion1=Even the humble chicken holds great potential; it simply awaits the work of a clever thaumaturge.<BR>The first infusion you have discovered transforms the chicken into a living factory for thaumaturgically useful materials. It constantly molts large feathers suitable for use as quills, and its eggs' yolks are filled with an inky black pigment which can be used to refill scribing tools or dye materials.
|
||||
chickenInfusion2=More impressively, you have discovered a method of performing alchemical reactions within a chicken. The golden eggs it lays can be smelted to produce a single gold nugget.<BR>It should be noted that the process is slow and gradual; killing the chicken which lays golden eggs will not reveal a stockpile of gold.
|
||||
tc.research_name.catInfusion=Feline Infusions
|
||||
tc.research_text.catInfusion=Purrfecting your pets
|
||||
catInfusion1=Your cats make fine companions, but with a few tweaks they could also be put to more practical uses.<BR>The first such infusion you have discovered radically increases a housecat's size, resulting in a human-sized animal which retains its feline grace and power. By overstimulating its bonding instinct you have also instilled ferocious loyalty in the resulting panther. It will now defend you much like a tamed wolf, although it is faster and stronger. Creepers retain their fear of cats regardless of size.
|
||||
catInfusion2=Oddly enough, cat fur interacts strongly with the aura, even if no node is nearby. By optimizing this process you can create a familiar, a special cat which traps usable - albeit still minuscule - amounts of vis. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple familiars in close proximity can charge your gear much more quickly.
|
||||
catInfusion3=Many ancient cultures revered cats as keepers of the underworld. Your research has revealed a grain of truth behind these myths, as Exanimis essentia turns out to react violently to cats' presence.<BR>You have harnessed this phenomenon to create the gravekeeper, an enchanted cat whose glow immolates nearby undead. It also seems to hold an antipathy toward such creatures and will actively seek them out unless commanded to remain still.<BR>All but the most intelligent undead do not attack the gravekeeper, leading you to suspect that it is somehow invisible to them.
|
||||
tc.research_name.dogInfusion=Canine Infusions
|
||||
tc.research_text.dogInfusion=A thaumaturge's best friend
|
||||
dogInfusion1=Taming wolves took courage, but they eventually proved to be loyal companions. Now you can reward their faithfulness by improving their abilities in several ways.<BR>The simplest of these transformations creates a capable underwater combatant which you have dubbed the seawolf. Equally comfortable breathing air or water, and as agile beneath the waves as on dry land, this dog is well-equipped to protect its master from whatever lurks in the depths.
|
||||
dogInfusion2=Many legends speak of villagers cursed to transform into wolves under the full moon. Though you haven't discovered any evidence to substantiate these werewolf rumors, your experiments confirm that wolves possess a mystic connection to the lunar cycle.<BR>Your second canine infusion amplifies this natural phenomenon, granting a tamed wolf the ability to draw vis from the moon at night. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple lunar wolves in close proximity can charge your gear much more quickly.
|
||||
dogInfusion3=Finally, by infusing a tamed wolf with infernal energies, you can produce the deadly nether hound. Not only does this guard dog possess a vicious bite and immunity to heat, but it is capable of exhaling a jet of primal fire upon its enemies.<BR>It remains surprisingly friendly.
|
||||
tc.research_name.horseInfusion=Horse Infusions
|
||||
tc.research_text.horseInfusion=Friendship is thaumaturgy
|
||||
horseInfusion1=Many thaumaturges scorn horses as beneath them - after all, they cannot fly, and any apprentice with Boots of the Traveler can outrun one. Your research into creature infusion will soon make these colleagues look rather foolish.<BR>The equine body adapts surprisingly well to infusion with thaumaturgical gadgetry. You have managed to integrate the mechanics of a thaumostatic harness into a horse's hooves, creating a steed which is both faster than a mundane horse and capable of flight. The thaumostatic mechanisms are powered by the animal's stamina, so it does require rest upon landing.
|
||||
horseInfusion2=Most creatures can scarcely tolerate an Enderheart infusion, but for unknown reasons a horse's body is much less likely to reject the alien organ. Based on this discovery you have developed a specialized version of the earlier infusion, resulting in an §5Endersteed§0.<BR>Not only can this enchanted horse carry a rider as it makes dimensional leaps, but its teleportation is significantly more controlled. By pulling on the horse's reins you can induce it to blink short distances ahead, even through solid objects. This replaces your ability to control a normal horse's jumps.
|
||||
horseInfusion3=Equine anatomy is unusual in one other way - when slain and reanimated, horses lack the aggressive instincts of other undead. Moreover, they are surprisingly trainable, recall any training they had in life, and can bear a rider as easily as their living counterparts.<BR>A relatively simple infusion can create a skeletal or zombified horse. Skeletal horses are swifter than their living counterparts, while zombie horses are more durable.
|
||||
tc.research_name.nightmareInfusion=Nightmare
|
||||
tc.research_text.nightmareInfusion=Highway to hell
|
||||
nightmareInfusion1=The spatial breaches created by an endersteed's teleportation ability could be manipulated further. Were you to infuse one with an artifact strongly tied to the Nether, you might succeed in retargeting these breaches to function as dimensional portals. An infusion of an infused species would certainly be a new development...<BR>You would of course have to aggressively modify the creature's body, adapting it to fiery environs. Infusing its hooves with the abilities of an arcane levitator should permit the creature to walk on lava, allowing fast traversals of the infernal realm.
|
||||
nightmareInfusion2=The §5Nightmare§0, as you have dubbed this creature, teleports as a normal endersteed unless the jump bar is at least 90% full. In this case you will explosively puncture the fabric of the cosmos, shifting from the overworld to the Nether or vice-versa.<BR>This planar travel is not particularly precise - it may target any nearby open space in the destination dimension. It does not leave a portal behind but is quite likely to produce a smoking crater.
|
||||
tc.research_name.soulExtractor=魂のふるい
|
||||
tc.research_text.soulExtractor=Brain food
|
||||
soulExtractor1=The thick sand you have discovered during your forays into the Nether is a profoundly disturbing substance. The screaming faces which writhe below its surface are no mere illusion; your studies have detected minuscule remnants of innumerable shattered souls... human, animal, and otherwise.<BR>You are no closer to understanding soulsand's origins, but one use for the substance has presented itself. By constructing an elaborate combination sieve and dreamcatcher, you can separate the physical sand from the soul fragments it holds.
|
||||
soulExtractor2=The soul sieve drops sand below itself (into an inventory if possible) while the liberated souls ascend skyward. If a brain in a jar is placed directly above the sieve, it will consume the soul fragments and convert them to experience points.<BR>The sieve operates slowly on its own, but providing it with Aer centivis will greatly speed its operation. It also has a built-in shutoff mechanism to avoid wasting soul fragments and will not function if an appropriate block is not on top of it.
|
||||
tc.research_name.soulKnowledge=インスピラトロン
|
||||
tc.research_text.soulKnowledge=Gone but not forgotten
|
||||
soulKnowledge1=Leaving aside the ethical implications, feeding soul fragments to a brain in a jar strikes you as wasteful. After all, the ancients must have possessed useful knowledge of one sort or another. What if it could be recovered from the remnants of their souls?<BR>While staring at one of your jarred brains, a strange idea seized you. Were you to purge a zombie brain of its single-minded hunger, you would be left with a blank slate - a brain capable of reliving the experiences of any soul fragment passing through it.
|
||||
soulKnowledge2=The Inspiratron, as you have named it, does exactly that. Once provided with paper and situated above a soul sieve, the device sifts through the memories it receives and transcribes any it judges to be thaumaturgically useful.<BR>The number of useful memories in any particular cube of soulsand varies widely. One may produce a considerable body of knowledge, while the next contributes almost nothing.
|
||||
tc.research_name.soulAssembler=ソウルフォージ
|
||||
tc.research_text.soulAssembler=Mending minds
|
||||
soulAssembler1=While troubleshooting some anomalous output from your Inspiratron you made a curious discovery: freed soul fragments have the potential to merge with one another. This interaction is quite complex and relies on the fragments holding related ideas, but you understand its dynamics well enough to accelerate the process.<BR>By tying together the spines of two purified zombie brains, you can trap these soul fragments in endless thought loops, ensuring that they rapidly collide with others. Once the nascent soul has become large enough to fill a brain, the loops terminate and it is extracted into a holding jar atop the apparatus.
|
||||
soulAssembler2=The Soulforge must be placed directly above a soul sieve and additionally requires a steady input of §5Cognitio§0 essentia into its lid. It can contain any number of reconstructed souls, but removing one from the device requires you to right-click with a warded jar.<BR>While attempting to reassemble a particular individual is a fool's errand (as any given soul is likely to have been distributed throughout the Nether), the hybrid souls created by your device do tend to hold a coherent personality and set of skills. You may create a blacksmith's soul, a librarian's, or even a thaumaturge's.
|
||||
soulAssembler3=At the moment, these reconstructed souls are a mere curiosity, but perhaps you will discover some use for them...
|
||||
tc.research_name.cloneVillager=Reincarnation
|
||||
tc.research_text.cloneVillager=Playing god
|
||||
cloneVillager1=The moment has come. Having mastered both flesh and soul, you can now unite the two to create human beings in your curative vat.<BR>One final hurdle awaits you: since an organism's growth depends on the presence of an immature soul, you will not be able to grow your clones from tissue samples. Instead, you must construct a corpse effigy - an adult human body built from undead remains - and revitalize the tissue before inserting the soul.
|
||||
cloneVillager2=This is not as difficult as it sounds. Experimentation has shown that once the corpse effigy is in place, pumping eight units each of §5Sano§0 and §5Victus§0 essentia into the vat's base and then inserting a jarred soul by right-clicking can reliably produce a living - albeit somewhat confused - villager.<BR>It would be best to release the reincarnated villagers into appropriate accommodations so that they do not wander.
|
||||
tc.research_name.nightmare=Musings on Life and Death
|
||||
tc.research_text.nightmare=The grim truth
|
||||
nightmare1=Sometimes you wish you hadn't delved so deeply into the nature of death. The villagers spend their lives in blissful ignorance, holding faith in higher powers, never suspecting that remorseless natural processes will grind their souls down into sand. No cosmic justice, nor cosmic malice... simply cosmic law.<BR>Yet you have heard tales - or perhaps experienced them, you can't quite remember - of deceased thaumaturges returning to life in the last place they slept, albeit with their life experiences drained. If there is an intelligence behind these interventions, you cannot discern rhyme or reason behind whom it chooses to save.
|
||||
nightmare2=You cannot afford to rely on external entities to rescue you from oblivion. You must conquer mortality on your own terms, or you will never feel safe again.<BR>And you are so close, so very close. If you could ensure that your soul returned to one of your curative vats where there was already a body waiting for it...
|
||||
tc.research_name.cloneSelf=Self-Reincarnation
|
||||
tc.research_text.cloneSelf=Cheating death
|
||||
cloneSelf1=When you first grasped the primordial pearl, you could not have guessed that it would be your salvation. It is nothing less than a loophole in the laws of magic, condensed into a physical form. With its power you can finally break free from the fate of mortal souls.<BR>The beacon you have designed should be able to mystically tether itself to your soul. The bond will be stronger than the pull of the Nether, quite literally tearing out your soul at the moment of death... but it will not last long once activated. You will need to ensure that the beacon is placed directly atop a curative vat, and that the vat already contains a revived corpse effigy.
|
||||
cloneSelf2=If all goes according to plan, upon your death your old body will explosively dissolve into flux and you will awaken in a new body with no loss of experience. No threat of eternal oblivion. No reliance on higher powers.<BR>Maybe now the nightmares will stop.
|
||||
tc.research_name.mirrorAmulet=鏡のお守り
|
||||
tc.research_text.mirrorAmulet=What's mine is mine
|
||||
mirrorAmulet1=Physical possessions may be useless to the dead, but now that you have the means to walk beyond death it is time to ensure that you will retain your equipment post-mortem.<BR>Once more the primordial pearl proves to be your answer. By amplifying a magic mirror's planar connection and tying it to your life-force, your death will release a powerful (albeit short-lived) tesseract, sending your items to a safe location. The amulet is destroyed in the process, expelling the pearl where you stood.<BR>To pair the amulet with an output mirror, simply right-click on one while holding it.
|
||||
tc.research_name.lensFire=Arcane Lenses
|
||||
tc.research_text.lensFire=Visual enhancement
|
||||
lensFire1=Goggles of Revealing are an indispensable tool on their own, but what if your senses could be further augmented?<BR>By placing a special lens over one eye, you can benefit from both the goggles' mystic sight and the lens's unique ability. Lenses can be quickly swapped by holding the V key, or removed by pressing V while holding shift.<BR>The first such lens you have developed amplifies incoming light, granting you constant night vision. Sadly, the primal fire used in its construction reacts poorly with fluids, so this amplification does not function underwater.
|
||||
tc.research_name.lensWater=Echo Lens
|
||||
tc.research_text.lensWater=Clear blue sea
|
||||
lensWater1=The murky depths of the ocean have long been a mystery, but your latest discovery will go a long way toward revealing their secrets.<BR>This unusual arcane lens emits pulses of sound and transmutes their echoes into a visual representation of the aquatic environment. The overall effect is much like night vision, and additionally allows you to "see" through cloudy water much more effectively.
|
||||
tc.research_name.lensOrderEntropy=学者のレンズ
|
||||
tc.research_text.lensOrderEntropy=Research made easy
|
||||
lensOrderEntropy1=When first designing your Goggles of Revealing, you considered the thaumometer's scanning abilities to be an acceptable loss. Now this trade-off is no longer necessary.<BR>When equipped, the Scholar's Lens will automatically scan any block or entity under your crosshairs, assuming it is within range.
|
||||
tc.research_name.lensAir=電界のレンズ
|
||||
tc.research_text.lensAir=Second sight
|
||||
lensAir1=Your research shows that living creatures perturb the aura simply by existing, sending out ripples like a stone tossed into a pond. Similarly, the presence of an undead entity produces distortions.<BR>You have developed an arcane lens capable of detecting these phenomena, allowing you to see entities through walls. Living creatures are highlighted in blue, while undead creatures are marked by a twisted red vortex.
|
||||
tc.research_name.lensEarth=苟且のレンズ
|
||||
tc.research_text.lensEarth=X-ray spectacles
|
||||
lensEarth1=Light cannot penetrate most forms of matter, but magic is not so easily stopped. You have designed a lens capable of "pulling" light short distances through the thaumic field, allowing you to see through a 3x3 square of blocks.<BR>Unfortunately, the light waves suffer decoherence when passing through certain complex objects and so such blocks will remain opaque.
|
||||
tc.research_name.lensCase=レンズ入れ
|
||||
tc.research_text.lensCase=Safe storage
|
||||
lensCase1=Given your growing collection of arcane lenses, adapting your focus pouch design to store lenses was an obvious next step. The lens case functions identically to its predecessor.
|
||||
tc.research_name.silverSap=Silverwood Sap
|
||||
tc.research_text.silverSap=Magically delicious
|
||||
silverSap1=The purifying powers of silverwood are commonly used in thaumaturgical constructs, but lumber is often too bulky to be incorporated into your more delicate creations. Now you have discovered a method of disintegrating a log's wood grains, leaving behind a thick syrup which retains most of the silverwood's magical properties.<BR>Silverwood sap is a powerful disinfectant, yet surprisingly nontoxic to higher life forms. In fact, the pleasantly vanilla-flavored syrup is a potent stimulant and may even improve your ability to channel vis - if you don't mind a few minor hallucinations.<BR>The sap is probably not addictive, but you'd better have another swig just to be sure.
|
||||
tc.research_name.silverBed=Silverwood Bed
|
||||
tc.research_text.silverBed=Sweet dreams
|
||||
silverBed1=Ever since you began delving into the forbidden arts your sleep has been plagued by nightmares. Perhaps a specially-enchanted bed could provide some relief from this warp symptom.<BR>Constructed from silverwood and enchanted fabric, and perfumed with purifying bath salts, this bed allows even the most warped thaumaturge to sleep peacefully. Better yet, you will wake up in the morning with a short-lived warp ward effect.
|
||||
tc.research_name.enchantClay=Enchanter's Clay
|
||||
tc.research_text.enchantClay=Malleable magic
|
||||
enchantClay1=The process of enchantment weaves magical energies into a tool's shape, allowing the same form to exist both physically and metaphysically. This is why enchantments on two identical physical objects - say, two iron swords - can be combined by forging the two together at an anvil, but a sword and an axe cannot be. Until now, that is.<BR>By molding an amalgam of clay, quicksilver, and thaumium around an enchanted object in your crafting window, you can transfer its enchantment to the clay - which can then be worked to alter both its physical and magical shape, allowing you to combine it with a different tool at an anvil. This will still cost experience levels.
|
||||
tc.research_name.golemPowder=Animation Powder
|
||||
tc.research_text.golemPowder=Golemancy evolved
|
||||
golemPowder1=Conventional golemancy is limited to working with specific materials - clay, flesh, iron, and so on - which can reliably absorb essentia and be permanently animated. Your recent work has taken a different tack - by binding the appropriate essentia to a pile of salis mundus, you have created a powder capable of temporarily animating almost any block.<BR>Right-clicking on a solid, cubic block with this powder will temporarily transform it into a short-lived golem. The construct's abilities depend on the block's material - harder substances produce more durable golems, cactus may injure attackers, and the like.
|
||||
golemPowder2=Particularly complex matter cannot be animated in this fashion. It may be possible to animate a few specific non-cubic blocks.<BR>Without an animation core, such golems operate on basic instincts and do not live long. During their brief existence they will follow their creator closely, attacking nearby hostile creatures. When a golem's time is up, it will return to the block from which it was created. You can also de-animate it prematurely with a golemancer's bell.
|
||||
golemPowder3=Should you desire to have your household tasks performed by an animated cake, you can attach a golem core to one of these temporary constructs. It will henceforth behave like a conventional permanent golem, including the ability to accept upgrades and the Advanced Golem infusion.<BR>You can also pick it up with a golemancer's bell as usual. However, should the core be removed, the golem will immediately revert to inanimate matter, losing any attached upgrades.
|
||||
tc.research_name.focusAnimation=生命付与の杖星
|
||||
tc.research_text.focusAnimation=Matter itself is mine to command
|
||||
focusAnimation1=Creating a golem is a complex and deliberate process - hardly the sort of thing that can be accomplished with a flick of the wand. Until now, that is.<BR>As a fragment of creation, the primordial pearl possesses a sympathetic connection to base matter. Were you to infuse one with your own blood, you could use this link to quickly and easily bestow life upon inanimate objects.<BR>Of course, thaumaturgy is seldom that simple in practice, but thanks to your mastery of golemancy you are ready to turn this theory into a reality.
|
||||
focusAnimation2=The golems spawned by this focus are identical to those created with animation powder. The vis requirement varies by material, but generally stronger golems will require more energy to animate.
|
||||
tc.research_name.focusRecharge=Wand Focus: Compound Recharge
|
||||
tc.research_text.focusRecharge=Now 50% more portable!
|
||||
focusRecharge1=Some tinkering with your compound recharge pedestal has produced a more compact device which operates on the same principles. Placed on the tip of a wand like a conventional focus, this array of vis filters allows you to directly tap compound aspects from aura nodes.<BR>Like its predecessor, the compound recharge wand focus only produces one point of primal vis per point of compound vis drained, but you suspect that its efficiency could be improved via the focal manipulator.
|
||||
tc.research_name.focusLiquefaction=液化の杖星
|
||||
tc.research_text.focusLiquefaction=The floor is lava! No, really.
|
||||
focusLiquefaction1=Fusing your fire and excavation foci with the help of a diamond and some salis mundus has a curious result - a wand focus whose fiery beam interacts weakly with creatures but quite strongly with inanimate matter.<BR>Blocks and loose items struck by its beam are rapidly smelted as though they had passed through a furnace. The fiery beam also melts ice, slowly transmutes unworked stone into lava, and burns away plant matter.
|
||||
tc.research_name.focusDisintegration=分解の杖星
|
||||
tc.research_text.focusDisintegration=Unmaking matter
|
||||
focusDisintegration1=Sometimes you'd like to harvest essentia from materials in the field, without the hassle of lugging them back to an alchemical furnace. After your work on alchemite and liquid death you feel confident enough to try creating a wand focus with similar effects.<BR>The disintegration focus functions much like the excavation focus it is based on, but blocks broken by the beam are transformed into crystallized essentia. It does not do much damage to living things, but should you manage to kill one it will also drop crystallized essentia.
|
||||
tc.research_name.focusIllumination=Wand Focus: Illumination
|
||||
tc.research_text.focusIllumination=Let there be light
|
||||
focusIllumination1=A simple alchemical treatment allows solid glowstone to act as a channel for vis, functioning much like a conventional wand focus. When used it shapes small amounts of Aer and Ignis vis into stable orbs of light. Your field expeditions should no longer require dozens of torches!<BR>Oddly enough, coating this focus in colored dye also changes the hue of the orbs it generates.
|
||||
tc.research_name.greatwoodBoat=グレートウッドのボート
|
||||
tc.research_text.greatwoodBoat=Collision insurance
|
||||
greatwoodBoat1=You have many skills, but building sturdy boats and piloting them are not among these. No matter.<BR>With a bit of thaumaturgical know-how and some greatwood logs, you can construct a boat capable of returning to its original shape after even the most embarrassing collisions. Additional enchantments make it slightly faster than an ordinary boat.<BR>The greatwood boat will never be destroyed on impact, but can be picked up by punching it like any other boat.
|
||||
tc.research_name.thaumiumBoat=魔導金属のボート
|
||||
tc.research_text.thaumiumBoat=Molten mariner
|
||||
thaumiumBoat1=While thaumium's melting point is not much higher than iron's, its affinity for magic allows it to take on the properties of nearby shards. Setting water shards in a thaumium plate results in near-perfect thermal insulation.<BR>You have used this phenomenon to create a boat capable of surviving immersion in lava indefinitely. It also cools and protects its occupant, and is slightly faster than its greatwood predecessor.
|
||||
tc.research_name.selfInfusion=Self-Infusion
|
||||
tc.research_text.selfInfusion=More human than human
|
||||
selfInfusion1=Once, you quaked in fear of your own mortality. Now you will harness it.<BR>All previous attempts at human infusion have met with failure, as the souls of sapient entities actively reject magical interference with their bodies. However, were you to infuse the soulless husk created during your reincarnation procedure, it is not inconceivable that you would then be able to reincarnate into an infused body.<BR>Lesser thaumaturges will certainly view this line of research as madness. Let them laugh. Soon you will inhabit a superhuman body of your own design.
|
||||
selfInfusion2=The corpse effigy to be infused must first be revived using §5Sano§0 and §5Victus§0 essentia as usual. You must then place a modified runic matrix atop the vat, perform the desired infusions, and then replace the matrix with a soul beacon. Bind yourself to the beacon, take your own life, and if all goes as planned you will awaken in a glorious new form, having shattered the supposed limits of magic...<BR>Of course, thaumaturgy is seldom so simple in practice. Your new body will be damaged by the infusions like any other creature, and cannot be healed until you incarnate into it, so the number of infusions you can apply is limited by your vat's stability.
|
||||
selfInfusion3=Oddly enough, villager souls will not bond with an infused body - only your soul beacon can perform this sort of reincarnation.<BR>Good. They didn't earn this power. You did.
|
||||
tc.research_name.humanInfusion=Basic Human Infusions
|
||||
tc.research_text.humanInfusion=A few tweaks here and there...
|
||||
humanInfusion1=Infusing a half-alive, soulless body is a messy and inexact process. Most of the infusions you developed for your livestock cannot be applied to yourself, and those which can tend to be much more costly. On the other hand, you have several ideas for human-specific infusions...<BR>Until then, the following infusions can be applied to your new body:<BR>§5Quicksilver Limbs§0 should easily translate to the human body, although you may need to reinforce your tendons with voidmetal.
|
||||
humanInfusion2=§5Thaumium Fists§0 will improve your unarmed damage significantly - comparable to wielding a thaumium sword - although the material cost is steep.
|
||||
humanInfusion3=§5Awakened Blood§0 is slightly more difficult to apply without compromising brain function, but infusing an additional brain into your bloodstream should do the trick.
|
||||
humanInfusion4=§5Diamondflesh§0 requires a good deal more material to overcome the relative thinness of human skin.
|
||||
tc.research_name.silverHeart=Silverwood Heart
|
||||
tc.research_text.silverHeart=Purity of body
|
||||
silverHeart1=Your research into taint reveals a strange duality: it exists simultaneously as an organic pathogen and a magical disturbance, allowing it to infect both living and nonliving (though magically active) matter. The only known defenses against this combined assault involve the silverwood tree and shimmerleaf, which seem to have evolved a natural resistance.<BR>Now you have discovered a way to imbue your new body with these protective qualities. By adding special membranes to your heart you can filter out and dispose of any taint which enters your bloodstream.
|
||||
silverHeart2=With this infusion, you will be immune to damage from taint, including both direct contact and lingering poison effects. Better still, your modified heart can also filter out other toxins, both mundane and magical. While the §5Silverwood Heart§0 does not grant complete immunity to poison, wither, and flux effects, it will reduce their severity.
|
||||
tc.research_name.synthSkin=Synthskin
|
||||
tc.research_text.synthSkin=Solar power
|
||||
synthSkin1=It is a relatively simple task to imbue your new body's skin with a plant's photosynthetic abilities. While this source of nourishment cannot sustain heavy activity on its own, §5synthskin§0 can be a lifesaver when your expeditions take you far from home.<BR>So long as you remain in direct sunlight, your hunger meter will slowly refill. Photosynthesis cannot provide hunger saturation, so you will begin to hunger again as soon as you leave the light.
|
||||
tc.research_name.amphibious=Amphibious Breath
|
||||
tc.research_text.amphibious=Into the depths
|
||||
amphibious1=Being a dedicated air-breather is often inconveniently fatal. You can correct this design flaw by adding a set of gills to supplement your lungs, allowing your new body to breathe air and water with equal ease.<BR>It should be noted that gills are a rather sensitive body part. Please do not poke or prod your new gills, no matter how unfamiliar they may feel at first.
|
||||
tc.research_name.morphicFingers=Morphic Fingers
|
||||
tc.research_text.morphicFingers=A workbench in the palm of your hands
|
||||
morphicFingers1=As a crafter, you have often found yourself wishing you had just the right tool for a particular task. As a thaumaturge, you can now ensure that this tool will always be (literally) at hand.<BR>The §5Morphic Fingers§0 infusion allows your fingers to transform between an enormous number of different shapes, mimicking the form and strength of common crafting tools as well as the various charms and resonators used in arcane crafting. Activating this ability with the M key will open an interface similar to an arcane workbench, although it cannot store items.
|
||||
tc.research_name.spiderClimb=Spider Climb
|
||||
tc.research_text.spiderClimb=Bitten by a radioactive thaumaturge...
|
||||
spiderClimb1=Have you ever envied a spider's ability to climb over walls and suck the juices from terrified miners? Now you can mimic the first of these, at least.<BR>Your §5Spider Climb§0 infusion imbues the hands with special fibers which cling to walls, allowing you to climb any vertical surface as though it were a ladder. This ability can be toggled with the C key.<BR>Also like a spider, your progress will be stopped by an overhang, preventing you from sucking the juices from terrified miners. Not that you would ever do that.
|
||||
tc.research_name.fistAugment=Augmented Fists
|
||||
tc.research_text.fistAugment=The new heavyweight champion is...
|
||||
fistAugment1=Thaumium fists are a dramatic improvement over what nature gave you, but they still cannot compete with a Sword of the Zephyr or Primal Crusher - to say nothing of their enchanted counterparts. Although traditional enchantments cannot be applied to the body, you have discovered several methods of improving your new body's unarmed abilities.<BR>Any or all of the following fist augmentations can be applied, although the essentia cost is doubled for each previous augmentation added.<BR>§5Impact Fists§0 increase their own mass at the moment they strike, inflicting extra damage.
|
||||
fistAugment2=§5Conflagrant Fists§0 ignite creatures struck. You have installed several safeguards to ensure that your fists only catch fire in combat - otherwise daily activities would be a good deal more difficult.
|
||||
fistAugment3=§5Kinetic Fists§0 project a ripple in the thaumic field upon impact, hurling foes backward.
|
||||
fistAugment4=§5Vampiric Fists§0 siphon life energies from living targets struck, healing you for a small amount of damage.
|
||||
fistAugment5=§5Fortunate Fists§0 are more likely to leave enemies' bodies in a usable state, increasing the drop rate of items.
|
||||
fistAugment6=§5Stunning Fists§0 resonate with the target's nerves, slowing their movements temporarily.
|
||||
tc.research_name.warpedTumor=Warped Tumor
|
||||
tc.research_text.warpedTumor=The enemy of my enemy
|
||||
warpedTumor1=Warp has proven to be frustratingly stubborn, following your soul from body to body. If you can't dispose of it altogether, the next best thing would be to keep your warp confined somewhere it can't do much harm.<BR>By means of the §5Warped Tumor§0 infusion, you can produce an organ in your new body's abdomen with an exceptionally strong affinity for warp. It cannot confine all of the eldritch energies coursing through you, but the tumor does hold up to %d points of warp.<BR>Should you die, any warp contained in the tumor will likely return to your soul.
|
||||
tc.research_name.chameleonSkin=Chameleon Skin
|
||||
tc.research_text.chameleonSkin=Now you see me...
|
||||
chameleonSkin1=Whether sneaking into a rival's laboratory or taking notes on the life cycle of the eldritch crab, there are times when you'd like to remain unobserved. Perhaps you can come up with a more permanent solution than chugging invisibility potions?<BR>The §5Chameleon Skin§0 infusion implants magical pigments and microscopic eyes into your skin, reflexively altering its color to match objects on the opposite side. The effect is much like constant invisibility, including its inability to hide armor.<BR>This effect can be toggled using the X key.
|
||||
tc.research_name.tumorOops=Eldritch Apotheosis
|
||||
tc.research_text.tumorOops=All is the Pattern
|
||||
tumorOops1=You believed you had mastered your world and everything upon it. You fool.<BR>It is finally clear. The Eldritch are not beings in the ordinary sense, not crude things of meat and blood and bone like yourself. They are a pattern written in the stars, in the currents and eddies of magic, encoded deep in the structure of life itself.<BR>But the Pattern is fragmented, sundered and spread throughout the cosmos by some primordial catacylsm which can only be guessed at. It has sought to reassemble itself since the dawn of time, and now you have played your role in its life cycle.
|
||||
tumorOops2=All of your studies, your creations, your journeys have served the Pattern. Learning the laws of magic invited it into your mind. Crafting forbidden artifacts allowed it to replicate itself into physical matter. And once you survived the trials of the Outer Lands, the Pattern judged you to have accumulated enough of itself.<BR>Enough to craft into a greater being. The next stage of its life cycle.<BR>But you still live. Perhaps it is not too late. Perhaps you can understand more of the Pattern- perhaps you can still stop it-<BR>Or incubate more. So many more.
|
||||
tc.research_name.construction=Arcane Construction
|
||||
tc.research_text.construction=Don't tell the golems' union
|
||||
construction1=TODO
|
||||
tc.research_name.planarTheory=Planar Theory
|
||||
tc.research_text.planarTheory=Deeper and deeper
|
||||
planarTheory1=The cosmos is vaster and more varied than you could have imagined, but certain patterns are starting to emerge. Most importantly, you finally understand what lies between the planes.<BR>It is not a void in the traditional sense, for even the emptiest places are subject to the laws of space and time. Rather, the interplanar substance could be described as frozen possibility - infinite potential with nothing to act upon. Only when it leaks through an aura node in the form of vis, into a world with established natural law, can this potential be actualized.<BR>Such is the root of all magic.
|
||||
planarTheory2=Of course, understanding this from an academic perspective is very different from being able to put it into practice. So far, all of your attempts to develop synthetic aura nodes have met with failure. Something is still missing...<BR>One offshoot of this research may warrant further study, however. By shattering an ender pearl, filling the resulting tesseract with ethereal essence, and encasing the structure in voidmetal you have created a remarkably stable device capable of manipulating rips in spacetime.<BR>Perhaps you will find some use for it.
|
||||
tc.research_name.transductionAmplifier=変換増幅器
|
||||
tc.research_text.transductionAmplifier=Full power!
|
||||
transductionAmplifier1=Without outside interference, an aura node accumulates vis in short spurts as its dimensional breach fluctuates in size. Your node transducers can hold a node open at its largest natural diameter, but actually expanding the breach was not possible until recent advances in planar theory.<BR>You have developed a device which creates spatial turbulence, allowing microscopic rips to merge with an existing energized node. Attaching a transduction amplifier to one's side and applying a redstone signal can increase its centivis output as though the original node had ten additional vis per aspect.
|
||||
transductionAmplifier2=Pushing a node beyond its natural capacity has risks. A single amplifier is unlikely to produce drastic damage, but attaching two amplifiers to a node results in frequent bolts of hazardous energy. With three amplifiers, magical pollution begins to leak through in the form of flux.<BR>Do not attempt to attach a fourth amplifier; the results are liable to be catastrophic.
|
||||
tc.research_name.vortexStabilizer=Vortex Attenuation
|
||||
tc.research_text.vortexStabilizer=Putting nodes on a diet
|
||||
vortexStabilizer1=The vast amount of vis present in hungry nodes has lured more than one apprentice to an early grave. Such an embarrassing end would not befit a thaumaturge of your stature, so you have developed a method of temporarily neutralizing such a node's pull.<BR>When provided with a redstone signal, the vortex attenuator projects a cerulean beam which suppresses flows in the thaumic field. Any hungry node struck by the beam will cease absorbing nearby material until the beam is removed.<BR>It is possible that the beam may also disrupt certain other phenomena...
|
||||
tc.research_name.planarKeystone=Planar Gateways
|
||||
tc.research_text.planarKeystone=Thinking with portals
|
||||
planarKeystone1=It takes tremendous effort to create a pocket plane, yet it is all too easy to permanently lose access to your creation. Now you have developed a much more robust method of dimensional transport which no longer relies on the original planar breach remaining open.<BR>This method relies on two crucial components: an object tied to the target dimension, known as a planar keystone, and a gateway inside which a stable portal can form.<BR>A newly created keystone must be imprinted before it will function: right-click with the keystone in hand while you occupy a pocket plane.
|
||||
planarKeystone2=Once imprinted, a keystone can be slotted into the top of a planar gateway. Charging the keystone receptacle with 100 vis of each primal aspect will then establish a portal to that pocket plane. If desired, you can later close the portal by removing its keystone.<BR>It appears that each pocket plane can support up to four concurrent portals. In the hands of a creative thaumaturge, this technique could allow rapid travel across the overworld by using your pocket plane as a waystation between distant gateways.<BR>Gateways cannot be constructed on pocket planes or in the Outer Lands, however.
|
||||
tc.research_name.pocketPlane=Pocket Plane
|
||||
tc.research_text.pocketPlane=Cosmic creation
|
||||
pocketPlane1=Any mortal can leave their mark on the world. But if you were to create a world of your own... what would that make you?<BR>A megalomaniac if you fail. If you succeed, perhaps a god.<BR>Now this triumph of thaumaturgy is almost within your grasp. You have already torn a hole in the cosmos; the infinite possibilities beyond merely require a seed around which to coalesce. A primordial pearl.<BR>Immersed in a sea of endless vis, the pearl will erupt in a riot of creation, leaving a stable island of space, time, and matter in the great void.
|
||||
pocketPlane2=The plane created is finite in size. You estimate that it will range between 32 and 128 meters in radius, depending on the total amount of vis present in the node used. What matter, if any, is created depends upon the node's aspects. Some aspects may produce more exotic phenomena, such as applying potion effects or even creating life.<BR>It is possible to specify a name for the pocket plane if you use a pearl which has been renamed at an anvil. Otherwise, it will bear the name of its creator.<BR>A rift which has been used to create a pocket plane can no longer be used for void crafting, nor can it create a second plane.
|
||||
pocketPlane3=As long as the rift is stabilized by its attenuation beams, it can be used as a portal to reach your new world.<BR>You are certain that with further research, you will be able to create more permanent portals.
|
||||
tc.research_name.planarRift=New Horizons
|
||||
tc.research_text.planarRift=Into the void
|
||||
planarRift1=A fundamental question in thaumaturgy is why aura nodes form with a limited supply of vis. If the amount were random, somewhere in the world there should be an aura node containing thousands of vis, yet the maximum size seems strictly capped.<BR>Now your research into hungry nodes may offer an answer. Over geological timescales, the dimensional breach within a node can become twisted, converting it to a hungry node. The more energetic a node, the more likely it is to suffer this fate, and once hungry a node will "starve" when it runs out of nearby matter. The world's highest-energy nodes must all be long gone by now.
|
||||
planarRift2=This is unfortunate - an extremely high-vis node might have contained a large enough breach to pass physical objects into the void. Yet there may still be hope.<BR>By attaching four transduction amplifiers to a single energized node, you can briefly produce an enormous planar breach. Ordinarily such a rift would act as an oversized hungry node, devouring all nearby matter before quickly and explosively collapsing, but perhaps the combined efforts of six vortex attenuators could hold it open...
|
||||
planarRift3=And what then? Passing matter into the void would immerse it in a sea of endless vis, without grinding it down to its base aspects like an ordinary hungry node. Who can imagine what staggering works of thaumaturgy could be accomplished with this resource at hand?<BR>You imagine there will be severe limitations - most materials will still not survive immersion - but you already understand the basic nature of the process. By right-clicking a rift with your wand, you can tug on ethereal currents and retrieve any surviving objects.<BR>It is now time to determine what can be crafted in this manner...
|
||||
tc.research_name.wispSpawn=Wisp Propagation
|
||||
tc.research_text.wispSpawn=Kicking the hornet's nest
|
||||
wispSpawn1=Casting a pile of salis mundus into a stabilized rift has a curious result: the salt grains absorb enough vis to resonate with one another and clump together into a quasi-living being.<BR>These artificially generated wisps are almost identical to the ones which naturally grow in magical environs. Note that the wisps' aspects will depend on which aspects were present in the parent node.<BR>The number of wisps generated is highly variable, and an incautious thamaturge can find himself quickly overwhelmed.
|
||||
tc.research_name.crystalWand=Crystalline Wand
|
||||
tc.research_text.crystalWand=Disposable magic
|
||||
crystalWand1=All advanced wands incorporate shards into their design, but only for the purpose of amplifying another material's ability to store vis. On their own, shards are wholly incapable of absorbing additional magic and so cannot drain an aura node - but what if you were to take them straight to the source?<BR>By constructing a wandlike arrangement of crystals and passing it into the void, you have created a curious device - a wand with tremendous vis capacity but no ability to ever recharge itself. Perhaps it could be used to craft objects unattainable with traditional wands.
|
||||
tc.research_name.voidPutty=虚無のパテ
|
||||
tc.research_text.voidPutty=Good as new
|
||||
voidPutty1=Voidmetal is innately resistant to magic, but even this defense can be overwhelmed when it is passed through a stabilized rift. Soaking the substance in pure vis ruins its physical integrity but enormously amplifies its magical abilities, resulting in a strange putty which constantly flows and boils.<BR>If this putty is pressed against a damaged object, it melds into the gaps and transforms itself to match the material, becoming indistinguishable from the original object. Any weapon, tool, or armor - regardless of material or enchantment - can be repaired by crafting it with void putty.
|
||||
tc.research_name.voidGolem=Voidling Golems
|
||||
tc.research_text.voidGolem=Gaze into the abyss, and it gazes back
|
||||
voidGolem1=A wild idea has seized you - if tossing salis mundus into the void can precipitate the formation of wisps, what might golem animation powder produce?<BR>The intriguing result, which you have dubbed a voidling golem, bears a disturbing resemblance to eldritch guardians. Nevertheless, it appears that if you carefully toss the powder in one pinch at a time, its control enchantments will take hold. Not only are voidlings obedient, they can survive indefinitely without an animation core.<BR>Still, something about these coreless constructs doesn't seem right. You should keep an eye on them.
|
||||
tc.research_name.recombinator=目的論的組換え者
|
||||
tc.research_text.recombinator=When two nodes love each other very much...
|
||||
recombinator1=It is well-known that two aura nodes in close proximity will exchange vis, likely damaging one another. So far this has been the only indication that nodes can be manipulated at all, and thaumaturges have universally failed to improve upon the natural process. Until now.<BR>Your research into the primordial pearl has produced a staggering result: a method of locally re-creating the conditions under which the cosmos formed. It was at this time that the first compound aspects were wrought from primal building blocks, and even today passing this field between two aura nodes can fuse their magical energies.
|
||||
recombinator2=This device, which you have dubbed the Teleological Recombinator, must be placed directly above a node and supplied with a redstone signal. The affected node will then rapidly draw vis from other nearby nodes, using this energy to transmute its own aspects.<BR>For example, if the central node contains Ordo and Perditio, it can drain a single point of Ignis from a second node in order to transform one point of Ordo into Potentia or Perditio into Gelum. The exact aspects chosen appear to be random, but the Recombinator will always combine primal aspects in preference to "higher" ones.<BR>Note that this device does not prevent ordinary node bullying; use a stabilizer if desired.
|
||||
recombinator3=By supplying your node with proper fodder it should be possible to create any desired aspect.<BR>Oddly, the device's behavior seems to bolster certain philosophical theories - namely that under the right circumstances the universe will naturally progress from base elements to more complex structures. But why do there seem to be limits on which aspects can be fused? What force has held back the cosmos from reaching a final point of infinite complexity?<IMG>thaumichorizons:textures/misc/recombinatortext.png:0:128:255:128:0.5</IMG>
|
||||
tc.research_name.planarClouds=Planar Clouds
|
||||
tc.research_text.planarClouds=Wild weather
|
||||
planarClouds1=Creating a pocket plane unleashes forces not seen since the dawn of time, so it is no wonder that they often contain phenomena which no longer occur in the mundane world.<BR>The most recognizable are planar clouds, tiny nebulae capable of releasing both mundane liquids and magical energies. These clouds rain synchronously with the overworld's weather, hinting at some obscure cosmic connection. There are many varieties of planar clouds, including the following.<BR>§5Mundane§0 clouds simply dispense water.
|
||||
planarClouds2=§5Thunderclouds§0 drizzle rain and occasionally unleash bolts of lightning.<BR>§5Plasma§0 clouds rain embers, igniting entities and materials below.<BR>§5Acid§0 clouds rain flesh-eating vitriol.<BR>§5Tumorous§0 clouds occasionally deposit solid lumps of meat. Some of these even resemble the flesh of known terrestrial creatures.<BR>§5Alloy§0 clouds consist of seething metal. Impurities make the clouds useless in their natural form, but when raining they occasionally shed pure nuggets.<BR>§5Vis§0 clouds retain some of the original node's power and emit aspect orbs.
|
||||
planarClouds3=§5Glyph§0 clouds hold forgotten memories, forming them into experience orbs.<BR>§5Animus§0 clouds imbue solid blocks beneath them with a semblance of life, transforming them into short-lived golems. These masterless constructs are naturally berserk, but attaching a core to one will place it under your control.<BR>§5Spore§0 clouds deposit seeds of various plants and fungi into fertile blocks, and can even parasitize unlucky cows.<BR>You have also developed a simple spell capable of moving clouds. By right-clicking one with a wand and you will be able to place it like any other block.
|
||||
tc.research_name.sheederInfusion=クモジ
|
||||
tc.research_text.sheederInfusion=Does whatever a spider can
|
||||
sheederInfusion1=While spider silk is a valuable resource, hunting arachnids isn't the best use of your time. Perhaps if a spider's glands could be transplanted into a more docile creature, or if a spider's brain were more pliable, you could produce a steady supply.<BR>As it turns out, both approaches are viable - a hybrid organism you have dubbed the sheeder can be produced from either a spider or a sheep. The sheeder's skin is coated in silk rather than wool, allowing long strands to be harvested with shears. It is behaviorally indistinguishable from an ordinary sheep apart from its ability to climb walls.
|
||||
tc.research_name.leviathan=Primordial Fossils
|
||||
tc.research_text.leviathan=With strange eons death may die
|
||||
leviathan1=What a strange, grim discovery. It appears that the void was not quite as empty as you expected - your pocket plane swallowed up the fossilized remains of an unknown entity as it formed.<BR>At the moment you can only guess at the nature of this ancient leviathan. The few bones captured by your plane do not give many clues to its overall anatomy, but their magical properties are astounding. Even in death they pulse with activity, transmuting aspects in ways which violate almost every known thaumaturgical law.
|
||||
leviathan2=Stranger still, you can't shake the feeling that these fossils are watching you. Each time you have tried to harness their unique powers in some thaumaturgical device, the primordial bones have shifted their behavior in just the right way to render it useless.<BR>Perhaps they are not quite as dead as they appear, and in fact harbor a metabolism radically different from those of terrestrial creatures... which raises the possibility of their awakening.<BR>You will have to keep a careful eye on the fossils, and any devices you may one day craft from them.
|
||||
test1=this is a test.
|
||||
tc.research_name.test1=This is a test.
|
||||
tc.research_name.alternateGolemBell=Golemancer's Bell
|
||||
tc.research_text.alternateGolemBell=Pay Attention
|
||||
alternateGolemBell1=In case of mod conflicts, the golemancer's bell can be constructed using this alternate recipe.
|
||||
@@ -0,0 +1,549 @@
|
||||
itemGroup.thaumichorizons=Thaumic Horizons
|
||||
|
||||
thaumichorizons.noJar=You need an empty warded jar to capture a creature!
|
||||
thaumichorizons.setBeacon=Soul beacon set!
|
||||
thaumichorizons.startSitting=is waiting.
|
||||
thaumichorizons.stopSitting=will follow you.
|
||||
thaumichorizons.revived=Empty Shell
|
||||
thaumichorizons.pocketplane='s Pocket Plane
|
||||
thaumichorizons.golemWarning1=One of your golems is acting strangely.
|
||||
thaumichorizons.golemWarning2=One of your golems has begun softly chanting.
|
||||
thaumichorizons.golemWarning3=In the distance you hear hollow laughter.
|
||||
|
||||
focus.upgrade.slow.name=Slow
|
||||
focus.upgrade.slow.text=Entities struck by the containment beam will be temporarily slowed, making it easier to keep the beam on-target.
|
||||
focus.upgrade.golemDuration.name=Golem Duration
|
||||
focus.upgrade.golemDuration.text=Golems created by this focus will remain animated for ten additional seconds.
|
||||
focus.upgrade.berserk.name=Berserk
|
||||
focus.upgrade.berserk.text=Golems created by this focus are consumed by rage. Unless fitted with a non-combat animation core, they will attack all nearby creatures, including golems made from different blocks and all players except their creator.
|
||||
focus.upgrade.detonation.name=Detonation
|
||||
focus.upgrade.detonation.text=Golems created by this focus will explode when defeated in combat or when their animation expires. They will still follow their creator at a (relatively) safe distance.
|
||||
focus.upgrade.nuggets.name=Nuggets
|
||||
focus.upgrade.nuggets.text=This focus smelts ores more efficiently, producing bonus nuggets like an infernal furnace.
|
||||
focus.upgrade.purity.name=Purity
|
||||
focus.upgrade.purity.text=This focus purifies ores into native clusters as it melts them, producing much more usable metal.
|
||||
focus.upgrade.enervation.name=Enervation
|
||||
focus.upgrade.enervation.text=The disintegration beam saps creatures' life force, inflicting more damage and slowing their escape.
|
||||
focus.upgrade.solar.name=Solar
|
||||
focus.upgrade.solar.text=Orbs created by this focus now burn undead on contact.
|
||||
focus.upgrade.headlightfluid.name=Liquid Light
|
||||
focus.upgrade.headlightfluid.text=This focus now functions underwater, imbuing one cubic meter of fluid with a soft glow. This effect is quite fragile and will be dispelled if the water is picked up in a bucket.
|
||||
focus.upgrade.fission.name=Vis Fission
|
||||
focus.upgrade.fission.text=This focus has a 20% chance of generating one point of all primals present in a compound aspect it drains.
|
||||
focus.upgrade.escape.name=Escape
|
||||
focus.upgrade.escape.text=This keystone can create portals from the Outer Lands.
|
||||
|
||||
critterInfusions.quicksilver=Quicksilver Limbs
|
||||
critterInfusions.thaumClaws=Thaumium Claws
|
||||
critterInfusions.awakeBlood=Awakened Blood
|
||||
critterInfusions.diamondSkin=Diamondflesh
|
||||
critterInfusions.enderHeart=Enderheart
|
||||
critterInfusions.shockSkin=Shock Skin
|
||||
critterInfusions.instilledLoyalty=Instilled Loyalty
|
||||
critterInfusions.runicHide=Runic Hide
|
||||
critterInfusions.eldritchFangs=Eldritch Fangs
|
||||
critterInfusions.portability=Portability
|
||||
|
||||
selfInfusions.quicksilver=Self: Quicksilver Limbs
|
||||
selfInfusions.morphic=Self: Morphic Fingers
|
||||
selfInfusions.awakeBlood=Self: Awakened Blood
|
||||
selfInfusions.diamondSkin=Self: Diamondflesh
|
||||
selfInfusions.silverHeart=Self: Silverwood Heart
|
||||
selfInfusions.synthSkin=Self: Synthskin
|
||||
selfInfusions.amphibious=Self: Amphibious Breath
|
||||
selfInfusions.warpedTumor=Self: Warped Tumor
|
||||
selfInfusions.spiderClimb=Self: Spider Climb
|
||||
selfInfusions.chameleonSkin=Self: Chameleon Skin
|
||||
|
||||
###ENTITIES###
|
||||
|
||||
entity.ThaumicHorizons.PrimedAlchemite.name=Primed Alchemite
|
||||
entity.ThaumicHorizons.ChromaticSheep.name=Chromatic Sheep
|
||||
entity.ThaumicHorizons.SelfShearingSheep.name=Self-Shearing Sheep
|
||||
entity.ThaumicHorizons.GuardianPanther.name=Guardian Panther
|
||||
entity.ThaumicHorizons.Gravekeeper.name=Gravekeeper
|
||||
entity.ThaumicHorizons.Familiar.name=Familiar
|
||||
entity.ThaumicHorizons.ChocolateCow.name=Chocolate Cow
|
||||
entity.ThaumicHorizons.WizardCow.name=Ethereal Cow
|
||||
entity.ThaumicHorizons.ScholarChicken.name=Scholar's Chicken
|
||||
entity.ThaumicHorizons.GoldChicken.name=Golden Chicken
|
||||
entity.ThaumicHorizons.OrePig.name=Ore Boar
|
||||
entity.ThaumicHorizons.TaintEaterPig.name=Taintfeeder
|
||||
entity.ThaumicHorizons.Thunderhorse.name=Thunderhorse
|
||||
entity.ThaumicHorizons.Endersteed.name=Endersteed
|
||||
entity.ThaumicHorizons.NightmareTH.name=Nightmare
|
||||
entity.ThaumicHorizons.HorseZombie.name=Zombie Horse
|
||||
entity.ThaumicHorizons.HorseSkeleton.name=Skeletal Horse
|
||||
entity.ThaumicHorizons.Seawolf.name=Seawolf
|
||||
entity.ThaumicHorizons.NetherHound.name=Nether Hound
|
||||
entity.ThaumicHorizons.LunarWolf.name=Lunar Wolf
|
||||
entity.ThaumicHorizons.Syringe.name=Syringe
|
||||
entity.ThaumicHorizons.BlastPhial.name=Blast Phial
|
||||
entity.ThaumicHorizons.BoatGreatwood.name=Greatwood Boat
|
||||
entity.ThaumicHorizons.BoatThaumium.name=Thaumium Boat
|
||||
entity.ThaumicHorizons.MeatSlime.name=Meat Slime
|
||||
entity.ThaumicHorizons.MercurialSlime.name=Mercurial Slime
|
||||
entity.ThaumicHorizons.VoltSlime.name=Volt Slime
|
||||
entity.ThaumicHorizons.MedSlime.name=Medslime
|
||||
entity.ThaumicHorizons.Sheeder.name=Sheeder
|
||||
entity.ThaumicHorizons.LostSoul.name=Lost Soul
|
||||
|
||||
###POTIONS###
|
||||
|
||||
potion.visboost=Vis Boost
|
||||
potion.visregen=Vis Generation
|
||||
potion.vacuum=Item Vacuum
|
||||
potion.shock=Static Shock
|
||||
potion.synthesis=Photosynthesis
|
||||
|
||||
###ITEMS###
|
||||
|
||||
item.Wand.disposable.rod=Crystalline
|
||||
item.Wand.disposable.cap=Disposable
|
||||
|
||||
item.eggIncubated.name=Incubated Egg
|
||||
item.lensCase.name=Lens Case
|
||||
item.LensFire.name=Illumine Lens
|
||||
item.LensWater.name=Echo Lens
|
||||
item.LensAir.name=Kirlian Lens
|
||||
item.LensEarth.name=Evanescent Lens
|
||||
item.LensOrderEntropy.name=Scholar's Lens
|
||||
item.focusContainment.name=Wand Focus: Containment
|
||||
item.jarredSoul.0.name=Stasis Jar
|
||||
item.jarredSoul.1.name=Jarred Soul
|
||||
item.jarredSoul.jarred=Jarred
|
||||
item.jarredSoul.soul=Soul
|
||||
item.amuletMirror.name=Mirrored Amulet
|
||||
item.injection.0.name=Injection
|
||||
item.injection.1.name=Blast Phial
|
||||
item.syringeBlood.0.name=Blood Syringe
|
||||
item.syringeBlood.1.name=Blast Phial
|
||||
item.syringeEmpty.name=Warded Syringe
|
||||
item.syringeSample.name=Blood Sample
|
||||
item.injector.name=Injector
|
||||
item.corpseEffigy.name=Corpse Effigy
|
||||
item.nutrients.name=Nutrient Mix
|
||||
item.chocolate.name=Chocolate Bar
|
||||
item.chocolateMilk.name=Chocolate Milk Bucket
|
||||
item.icecream.name=Chocolate Ice Cream
|
||||
item.inkEgg.name=Tenebrous Egg
|
||||
item.goldEgg.name=Golden Egg
|
||||
item.infusion.name=Creature Infusion
|
||||
item.suicidePill.name=Suicide Injection
|
||||
item.focusAnimation.name=Wand Focus: Animation
|
||||
item.focusLiquefaction.name=Wand Focus: Liquefaction
|
||||
item.focusDisintegration.name=Wand Focus: Disintegration
|
||||
item.focusIllumination.0.name=Wand Focus: Illumination (Black)
|
||||
item.focusIllumination.1.name=Wand Focus: Illumination (Red)
|
||||
item.focusIllumination.2.name=Wand Focus: Illumination (Green)
|
||||
item.focusIllumination.3.name=Wand Focus: Illumination (Brown)
|
||||
item.focusIllumination.4.name=Wand Focus: Illumination (Blue)
|
||||
item.focusIllumination.5.name=Wand Focus: Illumination (Purple)
|
||||
item.focusIllumination.6.name=Wand Focus: Illumination (Cyan)
|
||||
item.focusIllumination.7.name=Wand Focus: Illumination (Silver)
|
||||
item.focusIllumination.8.name=Wand Focus: Illumination (Gray)
|
||||
item.focusIllumination.9.name=Wand Focus: Illumination (Pink)
|
||||
item.focusIllumination.10.name=Wand Focus: Illumination (Lime)
|
||||
item.focusIllumination.11.name=Wand Focus: Illumination (Yellow)
|
||||
item.focusIllumination.12.name=Wand Focus: Illumination (Light Blue)
|
||||
item.focusIllumination.13.name=Wand Focus: Illumination (Magenta)
|
||||
item.focusIllumination.14.name=Wand Focus: Illumination (Orange)
|
||||
item.focusIllumination.15.name=Wand Focus: Illumination (White)
|
||||
item.golemPowder.name=Golem Animation Powder
|
||||
item.golemPlacer.name=Animated Golem
|
||||
item.GolemBellTH.name=Golemancer's Bell_TH
|
||||
item.boatGreatwood.name=Greatwood Boat
|
||||
item.boatThaumium.name=Thaumium Boat
|
||||
item.conduit.name=Planar Conduit
|
||||
item.keystoneBlank.name=Blank Planar Keystone
|
||||
item.keystoneTH.name=Planar Keystone
|
||||
item.crystalWand.name=Inert Crystal Wand
|
||||
item.voidPutty.name=Void Putty
|
||||
item.meatTH.name=Unidentifiable Meat
|
||||
item.meatcookedTH.name=Unidentifiable Cooked Meat
|
||||
item.meatnuggetTH.name=Unidentifiable Meat Nugget
|
||||
item.nodeCheat.name=Node Opener
|
||||
|
||||
###BLOCKS###
|
||||
|
||||
tile.ThaumicHorizons_synthNode.name=Ethereal Shard
|
||||
tile.ThaumicHorizons_alchemite.name=Alchemite
|
||||
tile.ThaumicHorizons_visDynamo.name=Vis Dynamo
|
||||
tile.ThaumicHorizons_essentiaDynamo.name=Essentia Dynamo
|
||||
tile.ThaumicHorizons_nodeMonitor.name=Node Monitor
|
||||
tile.ThaumicHorizons_soulSieve.name=Soul Sieve
|
||||
tile.ThaumicHorizons_inspiratron.name=Inspiratron
|
||||
tile.ThaumicHorizons_soulforge.name=Soulforge
|
||||
tile.ThaumicHorizons_soulJar.name=Jarred %CRITTER
|
||||
tile.ThaumicHorizons_bloodInfuser.name=Seroconverter
|
||||
tile.ThaumicHorizons_vat.name=Curative Vat
|
||||
tile.ThaumicHorizons_vatSolid.name=Curative Vat
|
||||
tile.ThaumicHorizons_soulBeacon.name=Soul Beacon
|
||||
tile.ThaumicHorizons_modMatrix.name=Modified Runic Matrix
|
||||
tile.ThaumicHorizons_chocolate.name=Block of Chocolate
|
||||
tile.ThaumicHorizons_transductionAmplifier.name=Transduction Amplifier
|
||||
tile.ThaumicHorizons_recombinator.name=Teleological Recombinator
|
||||
tile.ThaumicHorizons_vortexStabilizer.name=Vortex Attenuator
|
||||
tile.ThaumicHorizons_light.name=Light Orb
|
||||
tile.ThaumicHorizons_vortex.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.0.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.1.name=Planar Vortex (Creative)
|
||||
tile.ThaumicHorizons_void.name=Planar Boundary
|
||||
tile.ThaumicHorizons_slot.name=Keystone Receptacle
|
||||
tile.ThaumicHorizons_cloud.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.0.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.1.name=Plasma Cloud
|
||||
tile.ThaumicHorizons_cloud.2.name=Thundercloud
|
||||
tile.ThaumicHorizons_cloud.3.name=Acid Cloud
|
||||
tile.ThaumicHorizons_cloud.4.name=Alloy Cloud
|
||||
tile.ThaumicHorizons_cloud.5.name=Tumorous Cloud
|
||||
tile.ThaumicHorizons_cloud.6.name=Vis Cloud
|
||||
tile.ThaumicHorizons_cloud.7.name=Glyph Cloud
|
||||
tile.ThaumicHorizons_cloud.8.name=Spore Cloud
|
||||
tile.ThaumicHorizons_cloud.9.name=Animus Cloud
|
||||
tile.ThaumicHorizons_brain.name=Lump of Brain
|
||||
tile.ThaumicHorizons_dust.name=Dust
|
||||
tile.ThaumicHorizons_eye.name=Eye Cluster
|
||||
tile.ThaumicHorizons_flesh.name=Lump of Flesh
|
||||
tile.ThaumicHorizons_bone.name=Bone
|
||||
tile.ThaumicHorizons_spike.name=Metal Spike
|
||||
tile.ThaumicHorizons_spikeWood.name=Wooden Spike
|
||||
tile.ThaumicHorizons_spikeTooth.name=Tooth
|
||||
tile.ThaumicHorizons_crystal.name=Crystal
|
||||
tile.ThaumicHorizons_crystal.0.name=White Crystal
|
||||
tile.ThaumicHorizons_crystal.1.name=Orange Crystal
|
||||
tile.ThaumicHorizons_crystal.2.name=Magenta Crystal
|
||||
tile.ThaumicHorizons_crystal.3.name=Light Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.4.name=Yellow Crystal
|
||||
tile.ThaumicHorizons_crystal.5.name=Lime Crystal
|
||||
tile.ThaumicHorizons_crystal.6.name=Pink Crystal
|
||||
tile.ThaumicHorizons_crystal.7.name=Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.8.name=Light Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.9.name=Cyan Crystal
|
||||
tile.ThaumicHorizons_crystal.10.name=Purple Crystal
|
||||
tile.ThaumicHorizons_crystal.11.name=Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.12.name=Brown Crystal
|
||||
tile.ThaumicHorizons_crystal.13.name=Green Crystal
|
||||
tile.ThaumicHorizons_crystal.14.name=Red Crystal
|
||||
tile.ThaumicHorizons_crystal.15.name=Black Crystal
|
||||
tile.ThaumicHorizons_deepcrystal.name=Deep Crystal
|
||||
tile.ThaumicHorizons_leviathan.name=Primordial Fossil
|
||||
tile.ThaumicHorizons_gateway.name=Planar Gateway
|
||||
tile.ThaumicHorizons_evanescent.name=Evanescent
|
||||
tile.ThaumicHorizons_vatInterior.name=Vat Interior
|
||||
|
||||
###RESEARCH###
|
||||
|
||||
tc.research_category.ThaumicHorizons=Thaumic Horizons
|
||||
tc.research_name.alcheponics=Alcheponics
|
||||
tc.research_text.alcheponics=Crops on demand
|
||||
alcheponics1=While inanimate matter is easy enough to modify through alchemy, living things seldom survive the process. Your recent work has taken a somewhat different tack - instead of attempting to modify plants, you have simply used alchemy to accelerate their natural life cycle.<BR>By soaking the seeds of common food crops in the concentrated essence of light, water, and soil, plants can be grown with astonishing speed. Unfortunately, this process takes its toll; the plants invariably die shortly after fruiting.
|
||||
alcheponics2=Most crops can be further propagated from alcheponic products, but wheat grown in this manner is sterile.
|
||||
tc.research_name.alchIncubation=Alchemical Incubation
|
||||
tc.research_text.alchIncubation=A chicken in every crucible
|
||||
alchIncubation1=After the success of alcheponics, applying a similar process to animals seems to be the logical next step. Providing a chicken egg with warmth and raw life energy guarantees that the embryo within will survive when the egg is opened.<BR>Better yet, by limiting the process to the chicken's infancy, you seem to have solved the rapid ageing which plagued your crops.
|
||||
tc.research_name.meatGrowth=Meat Growth
|
||||
tc.research_text.meatGrowth=Cruelty-free
|
||||
meatGrowth1=You now have a solid understanding of how alchemy interacts with an organism's natural growth. By selectively applying these techniques, you can propagate individual tissues without needing to grow the entire animal.<BR>The most obvious application of this discovery lies in food production - a small sample of raw meat can be grown to arbitrary size without losing its texture or flavor.
|
||||
tc.research_name.shardTrans=Shard Transmutation
|
||||
tc.research_text.shardTrans=Unbalancing shards
|
||||
shardTrans1=Few thaumaturgical troubles can compare to realizing that you have run out of shards of one aspect, while a pile of others sits there tauntingly. This annoyance is finally a thing of the past.<BR>While any shard can be easily transmuted into a balanced shard, you have only recently discovered the trick to reversing this process. By charging the shard with an overabundance of the desired aspect, then using a small amount of §5Permutatio§0 to "wash away" the remainder, you are left with an ordinary shard.
|
||||
tc.research_name.fleshLeather=Flesh Hardening
|
||||
tc.research_text.fleshLeather=From food to fashion
|
||||
fleshLeather1=Despite your success at duplicating meat, growing usable skin has proven to be a more vexing problem. Now you may have discovered an alternate method of leather production.<BR>When boiled in the proper mixture of essentia, most varieties of flesh harden until they become indistinguishable from natural leather. You have even managed to transmute rotten zombie bits into a usable form, although in this case a dollop of §7Ordo§0 is needed to reverse their decay.
|
||||
tc.research_name.etherealShard=Ethereal Shard
|
||||
tc.research_text.etherealShard=Artificial vis storage
|
||||
etherealShard1=The ethereal essence left over from a destroyed aura node has long been a tantalizing mystery. It seems to retain the node's ability to store vis in an easily accessible form, but cannot charge itself without the dimensional breach at the node's heart and tends to evaporate if left unattended. <BR>You may have discovered workarounds for both of these issues. With the proper infusion, a balanced shard can serve as an artificial node core. Though it produces no vis of its own, centivis from an energized node can easily be redirected into the ethereal shard for convenient storage.
|
||||
etherealShard2=The shard has no vis capacity on its own; you must right-click it with ethereal essence in hand to add capacity. Once it is charged, vis can be drawn from the shard as though it were an aura node.<BR>Compound aspects can only be charged if the centivis provided contains all primal aspects present in that compound. When broken, the shard drops all essence that was bound to it.
|
||||
tc.research_name.alchemite=Alchemite
|
||||
tc.research_text.alchemite=This can't go horribly wrong...
|
||||
alchemite1=Mundane explosives have their uses in mining and trapmaking, but their tendency to completely destroy objects limits their applicability. You think you have solved this problem by transforming an ordinary explosion's pressure wave into a ripple in the thaumic field, shattering objects into their component aspects.<BR>Blocks broken by alchemite will drop crystallized essentia instead of the usual items. Any creatures killed by the blast will suffer a similar fate, though they still drop items.<BR>It would probably not be a good idea to subject an aura node to such forces...
|
||||
tc.research_name.visDynamo=Vis Dynamo
|
||||
tc.research_text.visDynamo=Portable power
|
||||
visDynamo1=Occasionally you find yourself needing centivis without an energized node at hand. This apparatus neatly solves the problem by powering devices directly from the user's wand.<BR>Holding down the right mouse button with a wand in hand will charge the dynamo, drawing one vis per second from the wand and emitting 5 cV. By default the vis dynamo will operate on all six primal aspects simultaneously, but the frugal thaumaturge can also restrict it to only draw the aspects she needs via its GUI.
|
||||
tc.research_name.essentiaDynamo=Essentia Dynamo
|
||||
tc.research_text.essentiaDynamo=Liquid fuel
|
||||
essentiaDynamo1=Though the vis dynamo is certainly useful, its need for manual attention often makes it impractical. What if you could automate the process by piping in essentia?<BR>From your early attempts to develop the alchemical centrifuge, you remember that it was all too easy to accidentally vaporize essentia into vis. Ordinarily this energy would simply bleed into the local aura and be lost to you, but performing this operation within the proper containment field can produce an intense stream of centivis.
|
||||
essentiaDynamo2=The dynamo consumes one unit of essentia per second and outputs a total of 12 cV. It can accept compound aspects, though the energy is evenly split among all primals present in that compound. For example, §5Arbor§0 essentia would produce 4 cV each of §6Aer§0, §3Aqua§0, and §2Terra§0, while §5Humanus§0 would produce 2 cV of all six primals.
|
||||
tc.research_name.nodeMonitor=Node Monitor
|
||||
tc.research_text.nodeMonitor=Keeping an eye on things
|
||||
nodeMonitor1=Nodes are perhaps a thaumaturge's most valuable asset, and it's high time you treated them as such.<BR>With some slight modifications to a thaumometer, you have created a device which hovers adjacent to an aura node and keeps track of its status. Should any of the node's aspects drop to a single point of vis, the node monitor emits a redstone signal until the aspect recovers.<BR>Hopefully this will give you enough warning to rescue the beleaguered node.
|
||||
tc.research_name.essentiaInjection=Blood Alchemy
|
||||
tc.research_text.essentiaInjection=Not for the faint of heart
|
||||
essentiaInjection1=The art of potion-making has been practiced for centuries, but its need for esoteric reagents limits its scalability. What if you could achieve the same ends using essentia?<BR>Of course, the idea of drinking essentia makes thaumaturges wince, and for good reason - the human stomach was not built to process raw magical energies. On the other hand, alchemically treating a sample of your own blood and injecting it back into yourself has proven to be a reliable method of applying temporary magical effects.
|
||||
essentiaInjection2=Alchemical injections can be created with a blood syringe and up to eight units of essentia in any combination, selected via the Seroconverter's interface. The injection's effects depend on the aspects chosen and can be somewhat unpredictable, but you have noticed a few patterns.<BR>Each aspect seems to have an affinity for several potion effects, but an injection can only provide one effect per two essentia used. It appears that only the effects with the highest cumulative affinity are actually manifested.<BR>Since an individual aspect's affinities often include both positive and negative effects, it would be wise to experiment with different combinations in order to dilute unwanted effects.
|
||||
essentiaInjection3=For example, §5Lux§0 essentia has a strong affinity for night vision and a weak affinity for blindness. You can create a short-lived injection of night vision with two §5Lux§0, but adding a third will also apply a blindness effect. If the fourth unit of essentia is §5Perfodio§0, which has a very strong affinity for haste, the resulting injection will instead apply night vision and haste.<BR>The Seroconverter can operate in either automatic or single mode. The former will continue to produce injections as long as the device is provided with blood and essentia (and has free output slots), while the latter will stop after one successful treatment.
|
||||
essentiaInjection4=Drawing your blood with warded syringes can be performed with a simple right-click. Should you have a need for it, you can also draw blood from any living creature by right-clicking it with an empty syringe. It should be noted that animal blood is not suited for alchemical processing.<BR>Injections can be applied to yourself by right-clicking or applied to another creature by striking it with the syringe. For sanitary reasons, warded syringes should be discarded after a single use.
|
||||
tc.research_name.blastPhial=Blast Phials
|
||||
tc.research_text.blastPhial=A literal bloodbath
|
||||
blastPhial1=Having already obsoleted the classic potion, it was a simple matter to do the same for splash potions. Simply fill an essentia phial with a mixture of blood and gunpowder, then treat it as you would a warded syringe. The resulting phial explodes on impact, showering any nearby creatures in magically-charged blood.<BR>This may not be particularly sanitary, but it is certainly effective.
|
||||
tc.research_name.injector=Injector
|
||||
tc.research_text.injector=Careful where you point that thing
|
||||
injector1=Sticking your foes with syringes is satisfying enough, but sometimes you'd prefer to remain at a safe distance.<BR>The Injector, a modified crossbow, may be the best of both worlds. Ammunition (either syringes or blast phials) can be loaded into its rotating drum by shift-right clicking. The device can then be used like any other bow, inflicting impact damage as well as applying the ammunition's effects.<BR>Syringes which miss their targets can be recovered, but the Injector will not benefit from an Infinity enchantment.
|
||||
tc.research_name.focusContainment=Wand Focus: Containment
|
||||
tc.research_text.focusContainment=Gotta catch 'em all
|
||||
focusContainment1=In your travels you have encountered many exotic creatures which warrant further study, but getting them back to your laboratory is often difficult. Surely thaumaturgy can offer a more practical solution than simply attaching a leash to the animal.<BR>A series of modifications to the portable hole focus have proven quite effective at this task. By collapsing a pocket of spacetime around the subject, you can place it in stasis within a warded jar.<BR>Once jarred, the specimen can be stored indefinitely without succumbing to thirst, hunger, or age.
|
||||
focusContainment2=The common animals are captured easily enough, but more powerful creatures have proven difficult to contain; you must either injure the creature beforehand or keep the containment beam on-target long enough to overcome its defenses. Certain entities, including golems and other thaumaturges, cannot be captured in this manner.<BR>To break the jar and release your captive, simply right-click it with wand in hand.
|
||||
tc.research_name.incarnationVat=Incarnation
|
||||
tc.research_text.incarnationVat=Livestock on demand
|
||||
incarnationVat1=You are tantalizingly close to mastering life itself. It is time to take the next step: artificially birthing whole organisms.<BR>This procedure can be performed in an unmodified curative vat, but it does require a few special reagents. The first of these is a tissue sample from the creature to be cloned - a piece of meat or a warded syringe filled with the creature's blood.<BR>Once the sample is in place, piping four §5Victus§0 essentia into the vat will ignite its growth. Finally, the clone will require large amounts of nourishment to reach its adult size. You have developed an optimized nutrient mixture for this purpose.
|
||||
incarnationVat2=When all reagents have been added, the clone will rapidly grow to its adult size. You may extract your creation by right-clicking the vat with a warded jar.<BR>The incarnation procedure has one curious limitation. While cloned animals develop their own souls during the growth process (apparently by coalescing some of the local aura), it cannot replicate the human soul, dooming human clones to failure.<BR>Breaking a vat which contains a creature will likely be fatal.
|
||||
tc.research_name.healingVat=Curative Vat
|
||||
tc.research_text.healingVat=Thaumaturge, heal thyself
|
||||
healingVat1=With your newfound understanding of tissue replication, it should be possible to adapt these techniques to rapidly heal a creature's wounds.<BR>This procedure is rather delicate and cannot be performed with a crucible. Instead, you have designed a specialized vat which diagnoses the patient and pipes in the appropriate essentia to treat them:<BR>§5Victus§0 restores lost health, albeit slowly.<BR>§5Fames§0 refills your hunger bar.<BR>§5Sano§0 quickly restores health. It also nullifies most negative status effects.
|
||||
healingVat2=To enter or exit the curative vat, simply right-click the lid's access hatch. Theoretically the vat should be capable of healing any being, but so far none of your livestock have proven cooperative enough to enter.<BR>Suspecting that your vats can be further improved, you have designed the hatch to double as an expansion port.
|
||||
healingVatContainment= §nContainment Focus Unlocked§r<IMG>thaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625</IMG>Creatures captured in warded jars can be placed into the vat by right-clicking with the jar in hand. The same process with an empty jar will extract the creature.<BR>To break a vat which contains a creature is to inflict a grisly death; a sudden sundering of the connection between the vat's magic and the creature's life force causes its body to dissolve into flux, which spurts out explosively from the vat.<BR>Interestingly, your curative vat can also heal the undead. §5Mortuus§0 will restore health slowly, but §5Exanimis§0 is much more effective.
|
||||
tc.research_name.infusionVat=Creature Infusion
|
||||
tc.research_text.infusionVat=Harder, faster, stronger
|
||||
infusionVat1=To infuse a living creature would be an unprecedented feat: thaumaturgic texts are filled with cautionary tales of grotesque deformities as the creature's body rejects the foreign magic. Your curative vats may finally allow this procedure to succeed by suspending the organism's vital functions while the infusion is applied.<BR>You must first install a modified runic matrix atop the vat. This is more difficult than it sounds, as attempting to infuse a runic matrix produces considerable magical feedback between the two matrices. The prudent thaumaturge would ensure that her altar is well-prepared.
|
||||
infusionVat2=Once the infusion vat has been set up, its operation is almost identical to the standard infusion altar, although essentia must be piped in directly.<BR>The process is somewhat riskier than infusing inanimate matter, however. In addition to the usual effects, accumulated instability will damage the subject. Worse, the process cannot be aborted; it will end in either success or death.<BR>Less hardy creatures may not survive complex infusions without outside help. Your experiments have shown that providing a combination of §3Aqua§0, §7Ordo§0, and §2Terra§0 centivis can slow the rate of injury.
|
||||
infusionVat3=The infusion vat has a few limitations. Chief among them is the fact that humans (and other sentient beings) cannot be infused, as the human soul actively interferes with the addition of magical energy. Likewise, creatures of an already magical nature such as undead and golems will not be affected.<BR>Also, while a given creature can have any number of general infusions, it may possess only one species-specific infusion.<BR>Unfortunately, infused creatures do not pass on their infusions to offspring.
|
||||
infusionVatClone= §nIncarnation Unlocked§r<BR>Your incarnation procedure can clone infused creatures. This requires additional essentia; you will need to supply the sum of every aspect from each infusion that the creature was subjected to.<BR>Curiously, the blood sample provides such a complete pattern for the developing organism that no instability is generated and no physical objects are required, making cloning a very efficient way of propagating your creations.
|
||||
tc.research_name.generalInfusion=General Infusions
|
||||
tc.research_text.generalInfusion=Equal-opportunity enhancements
|
||||
generalInfusion1=The infusion vat can be used to apply a number of augmentations to any living animal. Unless specified otherwise, an individual can only benefit from these infusions once:<BR>§5Quicksilver Limbs§0 augment a creature's muscles and sinew, producing a stronger and more flexible animal. Its movement speed and jump height are both increased.
|
||||
generalInfusion2=§5Thaumium Claws§0 replace the animal's nails with sharpened thaumium, increasing the damage it deals. Creatures which lack aggressive instincts may not think to employ these claws, however.
|
||||
generalInfusion3=§5Awakened Blood§0 grants rudimentary awareness to a creature's circulatory system. Its blood clots much more rapidly and actively redirects itself to injury sites to accelerate healing. A creature subject to this infusion will slowly regenerate from damage.
|
||||
generalInfusion4=§5Diamondflesh§0 fortifies an animal's hide while retaining its flexibility. Creatures infused in this manner gain minor resistance to all forms of damage.<BR>Your subjects' skin seems to have also taken on some of diamond's other properties and tends to sparkle in bright light.
|
||||
generalInfusion5=It is a little-known fact that the glassy pearls left behind by deceased endermen are living organs. They appear to be vital to the creature's teleportation abilities, but are completely incompatible with terrestrial biology.<BR>You may be able to bridge this gap using your infusion vat. The §5Enderheart§0 infusion imbues embryonic tissues with similar abilities to the pearl, then transplants these hybrid organs into the subject. While the animal cannot consciously teleport, it will reflexively "blink" a short distance to dodge projectiles.
|
||||
generalInfusion6=§5Shockskin§0 distributes small bioelectric glands throughout the animal's body, allowing it to emit small thunderbolts. Even creatures without aggressive instincts will release shocks when attacked.
|
||||
generalInfusion7=You have discovered a method of harnessing wild beasts for your own purposes. The §5Instilled Loyalty§0 infusion forcibly rewrites portions of the subject's mind, removing any hostility it may have held toward you and replacing it with a fierce dedication to its adoptive "parent."<BR>Creatures subjected to this process will defend you much like a tamed wolf, even if they originally had no aggressive instincts. They can be commanded to remain still by right-clicking.<BR>This infusion cannot be applied to creatures with particularly primitive nervous systems - spiders, squids, slimes, and the like.
|
||||
generalInfusion7b=It should be noted that certain creatures may lose abilities when their minds are rewritten - for example, creepers will forget how to explode.
|
||||
generalInfusion8=Now that you can reliably modify living creatures, it is time to try adding more exotic magical properties.<BR>The §5Runic Hide§0 infusion inscribes runes of power in the creature's skin, adding a thin layer of runic shielding.<BR>Unlike runic shielding applied to items, this shield refreshes itself without needing external vis, instead sapping the creature's stamina. You have had to limit the rate of this process to avoid injuring the subject, so runic hide regains its charge more slowly than your items.
|
||||
generalInfusion9=It is time to push your infusion vat to its limits. Few materials are as inimical to organic life as voidmetal, but if a creature's fangs could somehow be imbued with its properties, the beast would be left with a peerlessly sharp bite and the ability to inject eldritch venoms into prey.<BR>The §5Eldritch Fangs§0 infusion accomplishes this while magically insulating surrounding tissues from its effects. The process is quite dangerous... but that has never stopped you before.
|
||||
generalInfusion10=§5Deathless§0 creatures have been infused with the raw essence of creation via a primordial pearl. As such, they cannot be truly destroyed; when slain, they are quickly reduced to a small pearl-like object containing the original creature's soul.<BR>Placing this remnant in a curative vat and supplying sixteen units each of Victus and Sano essentia will resurrect the creature. Revived organisms retain all infusions and other special qualities.<BR>Unlike all other infusions, the deathless quality cannot be passed on to a creature's clone.
|
||||
tc.research_name.runicCreature=Runic Hide
|
||||
tc.research_text.runicCreature=Baubles? What baubles?
|
||||
tc.research_name.eldritchFangs=Eldritch Fangs
|
||||
tc.research_text.eldritchFangs=Bites from beyond
|
||||
tc.research_name.instilledLoyalty=Instilled Loyalty
|
||||
tc.research_text.instilledLoyalty=You will obey!
|
||||
tc.research_name.deathless=Deathless
|
||||
tc.research_text.deathless=Protecting your investment
|
||||
tc.research_name.portability=Portability
|
||||
tc.research_text.portability=Mobile minions
|
||||
portability1=Your containment focus is invaluable, but the process of jarring and releasing a creature can be costly in both glass and vis. Now there is a potentially more efficient alternative.<BR>Your §5Portability§0 infusion places a jar around the creature and displaces it slightly in higher dimensions. One tap of your wand can pull it back onto the material plane, trapping the creature; another releases the beast and shifts the jar back to the void, where it reassembles itself for future use.
|
||||
tc.research_name.cowInfusion=Cow Infusions
|
||||
tc.research_text.cowInfusion=Mystical milk
|
||||
cowInfusion1=You have discovered two methods of improving the common dairy cow.<BR>The first, and simplest, alters the cow's udders to produce a syrupy chocolate milk. It can be consumed on its own for the usual effects of milk or dried into chocolate bars. With a pinch of magic you can also flash-freeze it to produce delicious ice cream.<BR>Some claim that by combining nine chocolate bars one can create a chocolate block, but what sort of deviant would use chocolate as a building material?
|
||||
cowInfusion2=The second bovine infusion merges its organs with fungal matter to produce the exotic symbiont known as the mooshroom.<BR>Whether this proves that the mooshroom is an artificial life-form crafted by ancient thaumaturges, or if you have simply replicated a natural phenomenon, is still an open question. Unlike other infused creatures, mooshrooms breed true.
|
||||
cowInfusion3=The third and most difficult infusion shifts a cow slightly out of phase with the material world, allowing its body to contain an aura node. (It does not develop a node on its own; you must feed it a jarred node by right-clicking)<BR>Once the node is in place, the cow will slowly secrete essentia in place of milk! The rate of this process depends on the node provided - the brighter the node and the more points it has in an aspect, the more rapidly essentia of that aspect will form. Simply right-click the cow with a warded jar to harvest essentia.
|
||||
tc.research_name.sheepInfusion=Sheep Infusions
|
||||
tc.research_text.sheepInfusion=Wild and wooly
|
||||
sheepInfusion1=Your research into sheep has produced two infusions which vastly improve your ability to gather wool.<BR>The first of these produces a sheep whose coat rapidly cycles through sixteen different colors of wool (though the wool's color becomes fixed once harvested). The second results in a self-shearing sheep which drops clumps of usable wool at regular intervals.
|
||||
tc.research_name.pigInfusion=Pig Infusions
|
||||
tc.research_text.pigInfusion=They'll eat anything
|
||||
pigInfusion1=Many farmers believe that pigs have little use beyond being a source of meat. Luckily you are a bit more open-minded and have put the pig's ravenous hunger to good use.<BR>The first such infusion produces a stony boar unfit for consumption, but what it loses in palatability the pig gains in metallurgical utility. It happily devours loose cobblestone and excretes the trace amounts of ore it finds.
|
||||
pigInfusion2=You can also use your infusion vat to create a symbiotic relationship between a pig and an ethereal bloom. The resulting organism greedily consumes tainted matter without suffering ill effects, making it ideal for cleaning up large areas of taint.
|
||||
tc.research_name.chickenInfusion=Chicken Infusions
|
||||
tc.research_text.chickenInfusion=Magic with a side of eggs
|
||||
chickenInfusion1=Even the humble chicken holds great potential; it simply awaits the work of a clever thaumaturge.<BR>The first infusion you have discovered transforms the chicken into a living factory for thaumaturgically useful materials. It constantly molts large feathers suitable for use as quills, and its eggs' yolks are filled with an inky black pigment which can be used to refill scribing tools or dye materials.
|
||||
chickenInfusion2=More impressively, you have discovered a method of performing alchemical reactions within a chicken. The golden eggs it lays can be smelted to produce a single gold nugget.<BR>It should be noted that the process is slow and gradual; killing the chicken which lays golden eggs will not reveal a stockpile of gold.
|
||||
tc.research_name.catInfusion=Feline Infusions
|
||||
tc.research_text.catInfusion=Purrfecting your pets
|
||||
catInfusion1=Your cats make fine companions, but with a few tweaks they could also be put to more practical uses.<BR>The first such infusion you have discovered radically increases a housecat's size, resulting in a human-sized animal which retains its feline grace and power. By overstimulating its bonding instinct you have also instilled ferocious loyalty in the resulting panther. It will now defend you much like a tamed wolf, although it is faster and stronger. Creepers retain their fear of cats regardless of size.
|
||||
catInfusion2=Oddly enough, cat fur interacts strongly with the aura, even if no node is nearby. By optimizing this process you can create a familiar, a special cat which traps usable - albeit still minuscule - amounts of vis. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple familiars in close proximity can charge your gear much more quickly.
|
||||
catInfusion3=Many ancient cultures revered cats as keepers of the underworld. Your research has revealed a grain of truth behind these myths, as Exanimis essentia turns out to react violently to cats' presence.<BR>You have harnessed this phenomenon to create the gravekeeper, an enchanted cat whose glow immolates nearby undead. It also seems to hold an antipathy toward such creatures and will actively seek them out unless commanded to remain still.<BR>All but the most intelligent undead do not attack the gravekeeper, leading you to suspect that it is somehow invisible to them.
|
||||
tc.research_name.dogInfusion=Canine Infusions
|
||||
tc.research_text.dogInfusion=A thaumaturge's best friend
|
||||
dogInfusion1=Taming wolves took courage, but they eventually proved to be loyal companions. Now you can reward their faithfulness by improving their abilities in several ways.<BR>The simplest of these transformations creates a capable underwater combatant which you have dubbed the seawolf. Equally comfortable breathing air or water, and as agile beneath the waves as on dry land, this dog is well-equipped to protect its master from whatever lurks in the depths.
|
||||
dogInfusion2=Many legends speak of villagers cursed to transform into wolves under the full moon. Though you haven't discovered any evidence to substantiate these werewolf rumors, your experiments confirm that wolves possess a mystic connection to the lunar cycle.<BR>Your second canine infusion amplifies this natural phenomenon, granting a tamed wolf the ability to draw vis from the moon at night. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple lunar wolves in close proximity can charge your gear much more quickly.
|
||||
dogInfusion3=Finally, by infusing a tamed wolf with infernal energies, you can produce the deadly nether hound. Not only does this guard dog possess a vicious bite and immunity to heat, but it is capable of exhaling a jet of primal fire upon its enemies.<BR>It remains surprisingly friendly.
|
||||
tc.research_name.horseInfusion=Horse Infusions
|
||||
tc.research_text.horseInfusion=Friendship is thaumaturgy
|
||||
horseInfusion1=Many thaumaturges scorn horses as beneath them - after all, they cannot fly, and any apprentice with Boots of the Traveler can outrun one. Your research into creature infusion will soon make these colleagues look rather foolish.<BR>The equine body adapts surprisingly well to infusion with thaumaturgical gadgetry. You have managed to integrate the mechanics of a thaumostatic harness into a horse's hooves, creating a steed which is both faster than a mundane horse and capable of flight. The thaumostatic mechanisms are powered by the animal's stamina, so it does require rest upon landing.
|
||||
horseInfusion2=Most creatures can scarcely tolerate an Enderheart infusion, but for unknown reasons a horse's body is much less likely to reject the alien organ. Based on this discovery you have developed a specialized version of the earlier infusion, resulting in an §5Endersteed§0.<BR>Not only can this enchanted horse carry a rider as it makes dimensional leaps, but its teleportation is significantly more controlled. By pulling on the horse's reins you can induce it to blink short distances ahead, even through solid objects. This replaces your ability to control a normal horse's jumps.
|
||||
horseInfusion3=Equine anatomy is unusual in one other way - when slain and reanimated, horses lack the aggressive instincts of other undead. Moreover, they are surprisingly trainable, recall any training they had in life, and can bear a rider as easily as their living counterparts.<BR>A relatively simple infusion can create a skeletal or zombified horse. Skeletal horses are swifter than their living counterparts, while zombie horses are more durable.
|
||||
tc.research_name.nightmareInfusion=Nightmare
|
||||
tc.research_text.nightmareInfusion=Highway to hell
|
||||
nightmareInfusion1=The spatial breaches created by an endersteed's teleportation ability could be manipulated further. Were you to infuse one with an artifact strongly tied to the Nether, you might succeed in retargeting these breaches to function as dimensional portals. An infusion of an infused species would certainly be a new development...<BR>You would of course have to aggressively modify the creature's body, adapting it to fiery environs. Infusing its hooves with the abilities of an arcane levitator should permit the creature to walk on lava, allowing fast traversals of the infernal realm.
|
||||
nightmareInfusion2=The §5Nightmare§0, as you have dubbed this creature, teleports as a normal endersteed unless the jump bar is at least 90% full. In this case you will explosively puncture the fabric of the cosmos, shifting from the overworld to the Nether or vice-versa.<BR>This planar travel is not particularly precise - it may target any nearby open space in the destination dimension. It does not leave a portal behind but is quite likely to produce a smoking crater.
|
||||
tc.research_name.soulExtractor=Soul Sieve
|
||||
tc.research_text.soulExtractor=Brain food
|
||||
soulExtractor1=The thick sand you have discovered during your forays into the Nether is a profoundly disturbing substance. The screaming faces which writhe below its surface are no mere illusion; your studies have detected minuscule remnants of innumerable shattered souls... human, animal, and otherwise.<BR>You are no closer to understanding soulsand's origins, but one use for the substance has presented itself. By constructing an elaborate combination sieve and dreamcatcher, you can separate the physical sand from the soul fragments it holds.
|
||||
soulExtractor2=The soul sieve drops sand below itself (into an inventory if possible) while the liberated souls ascend skyward. If a brain in a jar is placed directly above the sieve, it will consume the soul fragments and convert them to experience points.<BR>The sieve operates slowly on its own, but providing it with Aer centivis will greatly speed its operation. It also has a built-in shutoff mechanism to avoid wasting soul fragments and will not function if an appropriate block is not on top of it.
|
||||
tc.research_name.soulKnowledge=Inspiratron
|
||||
tc.research_text.soulKnowledge=Gone but not forgotten
|
||||
soulKnowledge1=Leaving aside the ethical implications, feeding soul fragments to a brain in a jar strikes you as wasteful. After all, the ancients must have possessed useful knowledge of one sort or another. What if it could be recovered from the remnants of their souls?<BR>While staring at one of your jarred brains, a strange idea seized you. Were you to purge a zombie brain of its single-minded hunger, you would be left with a blank slate - a brain capable of reliving the experiences of any soul fragment passing through it.
|
||||
soulKnowledge2=The Inspiratron, as you have named it, does exactly that. Once provided with paper and situated above a soul sieve, the device sifts through the memories it receives and transcribes any it judges to be thaumaturgically useful.<BR>The number of useful memories in any particular cube of soulsand varies widely. One may produce a considerable body of knowledge, while the next contributes almost nothing.
|
||||
tc.research_name.soulAssembler=Soulforge
|
||||
tc.research_text.soulAssembler=Mending minds
|
||||
soulAssembler1=While troubleshooting some anomalous output from your Inspiratron you made a curious discovery: freed soul fragments have the potential to merge with one another. This interaction is quite complex and relies on the fragments holding related ideas, but you understand its dynamics well enough to accelerate the process.<BR>By tying together the spines of two purified zombie brains, you can trap these soul fragments in endless thought loops, ensuring that they rapidly collide with others. Once the nascent soul has become large enough to fill a brain, the loops terminate and it is extracted into a holding jar atop the apparatus.
|
||||
soulAssembler2=The Soulforge must be placed directly above a soul sieve and additionally requires a steady input of §5Cognitio§0 essentia into its lid. It can contain any number of reconstructed souls, but removing one from the device requires you to right-click with a warded jar.<BR>While attempting to reassemble a particular individual is a fool's errand (as any given soul is likely to have been distributed throughout the Nether), the hybrid souls created by your device do tend to hold a coherent personality and set of skills. You may create a blacksmith's soul, a librarian's, or even a thaumaturge's.
|
||||
soulAssembler3=At the moment, these reconstructed souls are a mere curiosity, but perhaps you will discover some use for them...
|
||||
tc.research_name.cloneVillager=Reincarnation
|
||||
tc.research_text.cloneVillager=Playing god
|
||||
cloneVillager1=The moment has come. Having mastered both flesh and soul, you can now unite the two to create human beings in your curative vat.<BR>One final hurdle awaits you: since an organism's growth depends on the presence of an immature soul, you will not be able to grow your clones from tissue samples. Instead, you must construct a corpse effigy - an adult human body built from undead remains - and revitalize the tissue before inserting the soul.
|
||||
cloneVillager2=This is not as difficult as it sounds. Experimentation has shown that once the corpse effigy is in place, pumping eight units each of §5Sano§0 and §5Victus§0 essentia into the vat's base and then inserting a jarred soul by right-clicking can reliably produce a living - albeit somewhat confused - villager.<BR>It would be best to release the reincarnated villagers into appropriate accommodations so that they do not wander.
|
||||
tc.research_name.nightmare=Musings on Life and Death
|
||||
tc.research_text.nightmare=The grim truth
|
||||
nightmare1=Sometimes you wish you hadn't delved so deeply into the nature of death. The villagers spend their lives in blissful ignorance, holding faith in higher powers, never suspecting that remorseless natural processes will grind their souls down into sand. No cosmic justice, nor cosmic malice... simply cosmic law.<BR>Yet you have heard tales - or perhaps experienced them, you can't quite remember - of deceased thaumaturges returning to life in the last place they slept, albeit with their life experiences drained. If there is an intelligence behind these interventions, you cannot discern rhyme or reason behind whom it chooses to save.
|
||||
nightmare2=You cannot afford to rely on external entities to rescue you from oblivion. You must conquer mortality on your own terms, or you will never feel safe again.<BR>And you are so close, so very close. If you could ensure that your soul returned to one of your curative vats where there was already a body waiting for it...
|
||||
tc.research_name.cloneSelf=Self-Reincarnation
|
||||
tc.research_text.cloneSelf=Cheating death
|
||||
cloneSelf1=When you first grasped the primordial pearl, you could not have guessed that it would be your salvation. It is nothing less than a loophole in the laws of magic, condensed into a physical form. With its power you can finally break free from the fate of mortal souls.<BR>The beacon you have designed should be able to mystically tether itself to your soul. The bond will be stronger than the pull of the Nether, quite literally tearing out your soul at the moment of death... but it will not last long once activated. You will need to ensure that the beacon is placed directly atop a curative vat, and that the vat already contains a revived corpse effigy.
|
||||
cloneSelf2=If all goes according to plan, upon your death your old body will explosively dissolve into flux and you will awaken in a new body with no loss of experience. No threat of eternal oblivion. No reliance on higher powers.<BR>Maybe now the nightmares will stop.
|
||||
tc.research_name.mirrorAmulet=Mirrored Amulet
|
||||
tc.research_text.mirrorAmulet=What's mine is mine
|
||||
mirrorAmulet1=Physical possessions may be useless to the dead, but now that you have the means to walk beyond death it is time to ensure that you will retain your equipment post-mortem.<BR>Once more the primordial pearl proves to be your answer. By amplifying a magic mirror's planar connection and tying it to your life-force, your death will release a powerful (albeit short-lived) tesseract, sending your items to a safe location. The amulet is destroyed in the process, expelling the pearl where you stood.<BR>To pair the amulet with an output mirror, simply right-click on one while holding it.
|
||||
tc.research_name.lensFire=Arcane Lenses
|
||||
tc.research_text.lensFire=Visual enhancement
|
||||
lensFire1=Goggles of Revealing are an indispensable tool on their own, but what if your senses could be further augmented?<BR>By placing a special lens over one eye, you can benefit from both the goggles' mystic sight and the lens's unique ability. Lenses can be quickly swapped by holding the V key, or removed by pressing V while holding shift.<BR>The first such lens you have developed amplifies incoming light, granting you constant night vision. Sadly, the primal fire used in its construction reacts poorly with fluids, so this amplification does not function underwater.
|
||||
tc.research_name.lensWater=Echo Lens
|
||||
tc.research_text.lensWater=Clear blue sea
|
||||
lensWater1=The murky depths of the ocean have long been a mystery, but your latest discovery will go a long way toward revealing their secrets.<BR>This unusual arcane lens emits pulses of sound and transmutes their echoes into a visual representation of the aquatic environment. The overall effect is much like night vision, and additionally allows you to "see" through cloudy water much more effectively.
|
||||
tc.research_name.lensOrderEntropy=Scholar's Lens
|
||||
tc.research_text.lensOrderEntropy=Research made easy
|
||||
lensOrderEntropy1=When first designing your Goggles of Revealing, you considered the thaumometer's scanning abilities to be an acceptable loss. Now this trade-off is no longer necessary.<BR>When equipped, the Scholar's Lens will automatically scan any block or entity under your crosshairs, assuming it is within range.
|
||||
tc.research_name.lensAir=Kirlian Lens
|
||||
tc.research_text.lensAir=Second sight
|
||||
lensAir1=Your research shows that living creatures perturb the aura simply by existing, sending out ripples like a stone tossed into a pond. Similarly, the presence of an undead entity produces distortions.<BR>You have developed an arcane lens capable of detecting these phenomena, allowing you to see entities through walls. Living creatures are highlighted in blue, while undead creatures are marked by a twisted red vortex.
|
||||
tc.research_name.lensEarth=Evanescent Lens
|
||||
tc.research_text.lensEarth=X-ray spectacles
|
||||
lensEarth1=Light cannot penetrate most forms of matter, but magic is not so easily stopped. You have designed a lens capable of "pulling" light short distances through the thaumic field, allowing you to see through a 3x3 square of blocks.<BR>Unfortunately, the light waves suffer decoherence when passing through certain complex objects and so such blocks will remain opaque.
|
||||
tc.research_name.lensCase=Lens Case
|
||||
tc.research_text.lensCase=Safe storage
|
||||
lensCase1=Given your growing collection of arcane lenses, adapting your focus pouch design to store lenses was an obvious next step. The lens case functions identically to its predecessor.
|
||||
tc.research_name.silverSap=Silverwood Sap
|
||||
tc.research_text.silverSap=Magically delicious
|
||||
silverSap1=The purifying powers of silverwood are commonly used in thaumaturgical constructs, but lumber is often too bulky to be incorporated into your more delicate creations. Now you have discovered a method of disintegrating a log's wood grains, leaving behind a thick syrup which retains most of the silverwood's magical properties.<BR>Silverwood sap is a powerful disinfectant, yet surprisingly nontoxic to higher life forms. In fact, the pleasantly vanilla-flavored syrup is a potent stimulant and may even improve your ability to channel vis - if you don't mind a few minor hallucinations.<BR>The sap is probably not addictive, but you'd better have another swig just to be sure.
|
||||
tc.research_name.silverBed=Silverwood Bed
|
||||
tc.research_text.silverBed=Sweet dreams
|
||||
silverBed1=Ever since you began delving into the forbidden arts your sleep has been plagued by nightmares. Perhaps a specially-enchanted bed could provide some relief from this warp symptom.<BR>Constructed from silverwood and enchanted fabric, and perfumed with purifying bath salts, this bed allows even the most warped thaumaturge to sleep peacefully. Better yet, you will wake up in the morning with a short-lived warp ward effect.
|
||||
tc.research_name.enchantClay=Enchanter's Clay
|
||||
tc.research_text.enchantClay=Malleable magic
|
||||
enchantClay1=The process of enchantment weaves magical energies into a tool's shape, allowing the same form to exist both physically and metaphysically. This is why enchantments on two identical physical objects - say, two iron swords - can be combined by forging the two together at an anvil, but a sword and an axe cannot be. Until now, that is.<BR>By molding an amalgam of clay, quicksilver, and thaumium around an enchanted object in your crafting window, you can transfer its enchantment to the clay - which can then be worked to alter both its physical and magical shape, allowing you to combine it with a different tool at an anvil. This will still cost experience levels.
|
||||
tc.research_name.golemPowder=Animation Powder
|
||||
tc.research_text.golemPowder=Golemancy evolved
|
||||
golemPowder1=Conventional golemancy is limited to working with specific materials - clay, flesh, iron, and so on - which can reliably absorb essentia and be permanently animated. Your recent work has taken a different tack - by binding the appropriate essentia to a pile of salis mundus, you have created a powder capable of temporarily animating almost any block.<BR>Right-clicking on a solid, cubic block with this powder will temporarily transform it into a short-lived golem. The construct's abilities depend on the block's material - harder substances produce more durable golems, cactus may injure attackers, and the like.
|
||||
golemPowder2=Particularly complex matter cannot be animated in this fashion. It may be possible to animate a few specific non-cubic blocks.<BR>Without an animation core, such golems operate on basic instincts and do not live long. During their brief existence they will follow their creator closely, attacking nearby hostile creatures. When a golem's time is up, it will return to the block from which it was created. You can also de-animate it prematurely with a golemancer's bell.
|
||||
golemPowder3=Should you desire to have your household tasks performed by an animated cake, you can attach a golem core to one of these temporary constructs. It will henceforth behave like a conventional permanent golem, including the ability to accept upgrades and the Advanced Golem infusion.<BR>You can also pick it up with a golemancer's bell as usual. However, should the core be removed, the golem will immediately revert to inanimate matter, losing any attached upgrades.
|
||||
tc.research_name.focusAnimation=Wand Focus: Animation
|
||||
tc.research_text.focusAnimation=Matter itself is mine to command
|
||||
focusAnimation1=Creating a golem is a complex and deliberate process - hardly the sort of thing that can be accomplished with a flick of the wand. Until now, that is.<BR>As a fragment of creation, the primordial pearl possesses a sympathetic connection to base matter. Were you to infuse one with your own blood, you could use this link to quickly and easily bestow life upon inanimate objects.<BR>Of course, thaumaturgy is seldom that simple in practice, but thanks to your mastery of golemancy you are ready to turn this theory into a reality.
|
||||
focusAnimation2=The golems spawned by this focus are identical to those created with animation powder. The vis requirement varies by material, but generally stronger golems will require more energy to animate.
|
||||
tc.research_name.focusRecharge=Wand Focus: Compound Recharge
|
||||
tc.research_text.focusRecharge=Now 50% more portable!
|
||||
focusRecharge1=Some tinkering with your compound recharge pedestal has produced a more compact device which operates on the same principles. Placed on the tip of a wand like a conventional focus, this array of vis filters allows you to directly tap compound aspects from aura nodes.<BR>Like its predecessor, the compound recharge wand focus only produces one point of primal vis per point of compound vis drained, but you suspect that its efficiency could be improved via the focal manipulator.
|
||||
tc.research_name.focusLiquefaction=Wand Focus: Liquefaction
|
||||
tc.research_text.focusLiquefaction=The floor is lava! No, really.
|
||||
focusLiquefaction1=Fusing your fire and excavation foci with the help of a diamond and some salis mundus has a curious result - a wand focus whose fiery beam interacts weakly with creatures but quite strongly with inanimate matter.<BR>Blocks and loose items struck by its beam are rapidly smelted as though they had passed through a furnace. The fiery beam also melts ice, slowly transmutes unworked stone into lava, and burns away plant matter.
|
||||
tc.research_name.focusDisintegration=Wand Focus: Disintegration
|
||||
tc.research_text.focusDisintegration=Unmaking matter
|
||||
focusDisintegration1=Sometimes you'd like to harvest essentia from materials in the field, without the hassle of lugging them back to an alchemical furnace. After your work on alchemite and liquid death you feel confident enough to try creating a wand focus with similar effects.<BR>The disintegration focus functions much like the excavation focus it is based on, but blocks broken by the beam are transformed into crystallized essentia. It does not do much damage to living things, but should you manage to kill one it will also drop crystallized essentia.
|
||||
tc.research_name.focusIllumination=Wand Focus: Illumination
|
||||
tc.research_text.focusIllumination=Let there be light
|
||||
focusIllumination1=A simple alchemical treatment allows solid glowstone to act as a channel for vis, functioning much like a conventional wand focus. When used it shapes small amounts of Aer and Ignis vis into stable orbs of light. Your field expeditions should no longer require dozens of torches!<BR>Oddly enough, coating this focus in colored dye also changes the hue of the orbs it generates.
|
||||
tc.research_name.greatwoodBoat=Greatwood Boat
|
||||
tc.research_text.greatwoodBoat=Collision insurance
|
||||
greatwoodBoat1=You have many skills, but building sturdy boats and piloting them are not among these. No matter.<BR>With a bit of thaumaturgical know-how and some greatwood logs, you can construct a boat capable of returning to its original shape after even the most embarrassing collisions. Additional enchantments make it slightly faster than an ordinary boat.<BR>The greatwood boat will never be destroyed on impact, but can be picked up by punching it like any other boat.
|
||||
tc.research_name.thaumiumBoat=Thaumium Boat
|
||||
tc.research_text.thaumiumBoat=Molten mariner
|
||||
thaumiumBoat1=While thaumium's melting point is not much higher than iron's, its affinity for magic allows it to take on the properties of nearby shards. Setting water shards in a thaumium plate results in near-perfect thermal insulation.<BR>You have used this phenomenon to create a boat capable of surviving immersion in lava indefinitely. It also cools and protects its occupant, and is slightly faster than its greatwood predecessor.
|
||||
tc.research_name.selfInfusion=Self-Infusion
|
||||
tc.research_text.selfInfusion=More human than human
|
||||
selfInfusion1=Once, you quaked in fear of your own mortality. Now you will harness it.<BR>All previous attempts at human infusion have met with failure, as the souls of sapient entities actively reject magical interference with their bodies. However, were you to infuse the soulless husk created during your reincarnation procedure, it is not inconceivable that you would then be able to reincarnate into an infused body.<BR>Lesser thaumaturges will certainly view this line of research as madness. Let them laugh. Soon you will inhabit a superhuman body of your own design.
|
||||
selfInfusion2=The corpse effigy to be infused must first be revived using §5Sano§0 and §5Victus§0 essentia as usual. You must then place a modified runic matrix atop the vat, perform the desired infusions, and then replace the matrix with a soul beacon. Bind yourself to the beacon, take your own life, and if all goes as planned you will awaken in a glorious new form, having shattered the supposed limits of magic...<BR>Of course, thaumaturgy is seldom so simple in practice. Your new body will be damaged by the infusions like any other creature, and cannot be healed until you incarnate into it, so the number of infusions you can apply is limited by your vat's stability.
|
||||
selfInfusion3=Oddly enough, villager souls will not bond with an infused body - only your soul beacon can perform this sort of reincarnation.<BR>Good. They didn't earn this power. You did.
|
||||
tc.research_name.humanInfusion=Basic Human Infusions
|
||||
tc.research_text.humanInfusion=A few tweaks here and there...
|
||||
humanInfusion1=Infusing a half-alive, soulless body is a messy and inexact process. Most of the infusions you developed for your livestock cannot be applied to yourself, and those which can tend to be much more costly. On the other hand, you have several ideas for human-specific infusions...<BR>Until then, the following infusions can be applied to your new body:<BR>§5Quicksilver Limbs§0 should easily translate to the human body, although you may need to reinforce your tendons with voidmetal.
|
||||
humanInfusion2=§5Thaumium Fists§0 will improve your unarmed damage significantly - comparable to wielding a thaumium sword - although the material cost is steep.
|
||||
humanInfusion3=§5Awakened Blood§0 is slightly more difficult to apply without compromising brain function, but infusing an additional brain into your bloodstream should do the trick.
|
||||
humanInfusion4=§5Diamondflesh§0 requires a good deal more material to overcome the relative thinness of human skin.
|
||||
tc.research_name.silverHeart=Silverwood Heart
|
||||
tc.research_text.silverHeart=Purity of body
|
||||
silverHeart1=Your research into taint reveals a strange duality: it exists simultaneously as an organic pathogen and a magical disturbance, allowing it to infect both living and nonliving (though magically active) matter. The only known defenses against this combined assault involve the silverwood tree and shimmerleaf, which seem to have evolved a natural resistance.<BR>Now you have discovered a way to imbue your new body with these protective qualities. By adding special membranes to your heart you can filter out and dispose of any taint which enters your bloodstream.
|
||||
silverHeart2=With this infusion, you will be immune to damage from taint, including both direct contact and lingering poison effects. Better still, your modified heart can also filter out other toxins, both mundane and magical. While the §5Silverwood Heart§0 does not grant complete immunity to poison, wither, and flux effects, it will reduce their severity.
|
||||
tc.research_name.synthSkin=Synthskin
|
||||
tc.research_text.synthSkin=Solar power
|
||||
synthSkin1=It is a relatively simple task to imbue your new body's skin with a plant's photosynthetic abilities. While this source of nourishment cannot sustain heavy activity on its own, §5synthskin§0 can be a lifesaver when your expeditions take you far from home.<BR>So long as you remain in direct sunlight, your hunger meter will slowly refill. Photosynthesis cannot provide hunger saturation, so you will begin to hunger again as soon as you leave the light.
|
||||
tc.research_name.amphibious=Amphibious Breath
|
||||
tc.research_text.amphibious=Into the depths
|
||||
amphibious1=Being a dedicated air-breather is often inconveniently fatal. You can correct this design flaw by adding a set of gills to supplement your lungs, allowing your new body to breathe air and water with equal ease.<BR>It should be noted that gills are a rather sensitive body part. Please do not poke or prod your new gills, no matter how unfamiliar they may feel at first.
|
||||
tc.research_name.morphicFingers=Morphic Fingers
|
||||
tc.research_text.morphicFingers=A workbench in the palm of your hands
|
||||
morphicFingers1=As a crafter, you have often found yourself wishing you had just the right tool for a particular task. As a thaumaturge, you can now ensure that this tool will always be (literally) at hand.<BR>The §5Morphic Fingers§0 infusion allows your fingers to transform between an enormous number of different shapes, mimicking the form and strength of common crafting tools as well as the various charms and resonators used in arcane crafting. Activating this ability with the M key will open an interface similar to an arcane workbench, although it cannot store items.
|
||||
tc.research_name.spiderClimb=Spider Climb
|
||||
tc.research_text.spiderClimb=Bitten by a radioactive thaumaturge...
|
||||
spiderClimb1=Have you ever envied a spider's ability to climb over walls and suck the juices from terrified miners? Now you can mimic the first of these, at least.<BR>Your §5Spider Climb§0 infusion imbues the hands with special fibers which cling to walls, allowing you to climb any vertical surface as though it were a ladder. This ability can be toggled with the C key.<BR>Also like a spider, your progress will be stopped by an overhang, preventing you from sucking the juices from terrified miners. Not that you would ever do that.
|
||||
tc.research_name.fistAugment=Augmented Fists
|
||||
tc.research_text.fistAugment=The new heavyweight champion is...
|
||||
fistAugment1=Thaumium fists are a dramatic improvement over what nature gave you, but they still cannot compete with a Sword of the Zephyr or Primal Crusher - to say nothing of their enchanted counterparts. Although traditional enchantments cannot be applied to the body, you have discovered several methods of improving your new body's unarmed abilities.<BR>Any or all of the following fist augmentations can be applied, although the essentia cost is doubled for each previous augmentation added.<BR>§5Impact Fists§0 increase their own mass at the moment they strike, inflicting extra damage.
|
||||
fistAugment2=§5Conflagrant Fists§0 ignite creatures struck. You have installed several safeguards to ensure that your fists only catch fire in combat - otherwise daily activities would be a good deal more difficult.
|
||||
fistAugment3=§5Kinetic Fists§0 project a ripple in the thaumic field upon impact, hurling foes backward.
|
||||
fistAugment4=§5Vampiric Fists§0 siphon life energies from living targets struck, healing you for a small amount of damage.
|
||||
fistAugment5=§5Fortunate Fists§0 are more likely to leave enemies' bodies in a usable state, increasing the drop rate of items.
|
||||
fistAugment6=§5Stunning Fists§0 resonate with the target's nerves, slowing their movements temporarily.
|
||||
tc.research_name.warpedTumor=Warped Tumor
|
||||
tc.research_text.warpedTumor=The enemy of my enemy
|
||||
warpedTumor1=Warp has proven to be frustratingly stubborn, following your soul from body to body. If you can't dispose of it altogether, the next best thing would be to keep your warp confined somewhere it can't do much harm.<BR>By means of the §5Warped Tumor§0 infusion, you can produce an organ in your new body's abdomen with an exceptionally strong affinity for warp. It cannot confine all of the eldritch energies coursing through you, but the tumor does hold up to %d points of warp.<BR>Should you die, any warp contained in the tumor will likely return to your soul.
|
||||
tc.research_name.chameleonSkin=Chameleon Skin
|
||||
tc.research_text.chameleonSkin=Now you see me...
|
||||
chameleonSkin1=Whether sneaking into a rival's laboratory or taking notes on the life cycle of the eldritch crab, there are times when you'd like to remain unobserved. Perhaps you can come up with a more permanent solution than chugging invisibility potions?<BR>The §5Chameleon Skin§0 infusion implants magical pigments and microscopic eyes into your skin, reflexively altering its color to match objects on the opposite side. The effect is much like constant invisibility, including its inability to hide armor.<BR>This effect can be toggled using the X key.
|
||||
tc.research_name.tumorOops=Eldritch Apotheosis
|
||||
tc.research_text.tumorOops=All is the Pattern
|
||||
tumorOops1=You believed you had mastered your world and everything upon it. You fool.<BR>It is finally clear. The Eldritch are not beings in the ordinary sense, not crude things of meat and blood and bone like yourself. They are a pattern written in the stars, in the currents and eddies of magic, encoded deep in the structure of life itself.<BR>But the Pattern is fragmented, sundered and spread throughout the cosmos by some primordial catacylsm which can only be guessed at. It has sought to reassemble itself since the dawn of time, and now you have played your role in its life cycle.
|
||||
tumorOops2=All of your studies, your creations, your journeys have served the Pattern. Learning the laws of magic invited it into your mind. Crafting forbidden artifacts allowed it to replicate itself into physical matter. And once you survived the trials of the Outer Lands, the Pattern judged you to have accumulated enough of itself.<BR>Enough to craft into a greater being. The next stage of its life cycle.<BR>But you still live. Perhaps it is not too late. Perhaps you can understand more of the Pattern- perhaps you can still stop it-<BR>Or incubate more. So many more.
|
||||
tc.research_name.construction=Arcane Construction
|
||||
tc.research_text.construction=Don't tell the golems' union
|
||||
construction1=TODO
|
||||
tc.research_name.planarTheory=Planar Theory
|
||||
tc.research_text.planarTheory=Deeper and deeper
|
||||
planarTheory1=The cosmos is vaster and more varied than you could have imagined, but certain patterns are starting to emerge. Most importantly, you finally understand what lies between the planes.<BR>It is not a void in the traditional sense, for even the emptiest places are subject to the laws of space and time. Rather, the interplanar substance could be described as frozen possibility - infinite potential with nothing to act upon. Only when it leaks through an aura node in the form of vis, into a world with established natural law, can this potential be actualized.<BR>Such is the root of all magic.
|
||||
planarTheory2=Of course, understanding this from an academic perspective is very different from being able to put it into practice. So far, all of your attempts to develop synthetic aura nodes have met with failure. Something is still missing...<BR>One offshoot of this research may warrant further study, however. By shattering an ender pearl, filling the resulting tesseract with ethereal essence, and encasing the structure in voidmetal you have created a remarkably stable device capable of manipulating rips in spacetime.<BR>Perhaps you will find some use for it.
|
||||
tc.research_name.transductionAmplifier=Transduction Amplifier
|
||||
tc.research_text.transductionAmplifier=Full power!
|
||||
transductionAmplifier1=Without outside interference, an aura node accumulates vis in short spurts as its dimensional breach fluctuates in size. Your node transducers can hold a node open at its largest natural diameter, but actually expanding the breach was not possible until recent advances in planar theory.<BR>You have developed a device which creates spatial turbulence, allowing microscopic rips to merge with an existing energized node. Attaching a transduction amplifier to one's side and applying a redstone signal can increase its centivis output as though the original node had ten additional vis per aspect.
|
||||
transductionAmplifier2=Pushing a node beyond its natural capacity has risks. A single amplifier is unlikely to produce drastic damage, but attaching two amplifiers to a node results in frequent bolts of hazardous energy. With three amplifiers, magical pollution begins to leak through in the form of flux.<BR>Do not attempt to attach a fourth amplifier; the results are liable to be catastrophic.
|
||||
tc.research_name.vortexStabilizer=Vortex Attenuation
|
||||
tc.research_text.vortexStabilizer=Putting nodes on a diet
|
||||
vortexStabilizer1=The vast amount of vis present in hungry nodes has lured more than one apprentice to an early grave. Such an embarrassing end would not befit a thaumaturge of your stature, so you have developed a method of temporarily neutralizing such a node's pull.<BR>When provided with a redstone signal, the vortex attenuator projects a cerulean beam which suppresses flows in the thaumic field. Any hungry node struck by the beam will cease absorbing nearby material until the beam is removed.<BR>It is possible that the beam may also disrupt certain other phenomena...
|
||||
tc.research_name.planarKeystone=Planar Gateways
|
||||
tc.research_text.planarKeystone=Thinking with portals
|
||||
planarKeystone1=It takes tremendous effort to create a pocket plane, yet it is all too easy to permanently lose access to your creation. Now you have developed a much more robust method of dimensional transport which no longer relies on the original planar breach remaining open.<BR>This method relies on two crucial components: an object tied to the target dimension, known as a planar keystone, and a gateway inside which a stable portal can form.<BR>A newly created keystone must be imprinted before it will function: right-click with the keystone in hand while you occupy a pocket plane.
|
||||
planarKeystone2=Once imprinted, a keystone can be slotted into the top of a planar gateway. Charging the keystone receptacle with 100 vis of each primal aspect will then establish a portal to that pocket plane. If desired, you can later close the portal by removing its keystone.<BR>It appears that each pocket plane can support up to four concurrent portals. In the hands of a creative thaumaturge, this technique could allow rapid travel across the overworld by using your pocket plane as a waystation between distant gateways.<BR>Gateways cannot be constructed on pocket planes or in the Outer Lands, however.
|
||||
tc.research_name.pocketPlane=Pocket Plane
|
||||
tc.research_text.pocketPlane=Cosmic creation
|
||||
pocketPlane1=Any mortal can leave their mark on the world. But if you were to create a world of your own... what would that make you?<BR>A megalomaniac if you fail. If you succeed, perhaps a god.<BR>Now this triumph of thaumaturgy is almost within your grasp. You have already torn a hole in the cosmos; the infinite possibilities beyond merely require a seed around which to coalesce. A primordial pearl.<BR>Immersed in a sea of endless vis, the pearl will erupt in a riot of creation, leaving a stable island of space, time, and matter in the great void.
|
||||
pocketPlane2=The plane created is finite in size. You estimate that it will range between 32 and 128 meters in radius, depending on the total amount of vis present in the node used. What matter, if any, is created depends upon the node's aspects. Some aspects may produce more exotic phenomena, such as applying potion effects or even creating life.<BR>It is possible to specify a name for the pocket plane if you use a pearl which has been renamed at an anvil. Otherwise, it will bear the name of its creator.<BR>A rift which has been used to create a pocket plane can no longer be used for void crafting, nor can it create a second plane.
|
||||
pocketPlane3=As long as the rift is stabilized by its attenuation beams, it can be used as a portal to reach your new world.<BR>You are certain that with further research, you will be able to create more permanent portals.
|
||||
tc.research_name.planarRift=New Horizons
|
||||
tc.research_text.planarRift=Into the void
|
||||
planarRift1=A fundamental question in thaumaturgy is why aura nodes form with a limited supply of vis. If the amount were random, somewhere in the world there should be an aura node containing thousands of vis, yet the maximum size seems strictly capped.<BR>Now your research into hungry nodes may offer an answer. Over geological timescales, the dimensional breach within a node can become twisted, converting it to a hungry node. The more energetic a node, the more likely it is to suffer this fate, and once hungry a node will "starve" when it runs out of nearby matter. The world's highest-energy nodes must all be long gone by now.
|
||||
planarRift2=This is unfortunate - an extremely high-vis node might have contained a large enough breach to pass physical objects into the void. Yet there may still be hope.<BR>By attaching four transduction amplifiers to a single energized node, you can briefly produce an enormous planar breach. Ordinarily such a rift would act as an oversized hungry node, devouring all nearby matter before quickly and explosively collapsing, but perhaps the combined efforts of six vortex attenuators could hold it open...
|
||||
planarRift3=And what then? Passing matter into the void would immerse it in a sea of endless vis, without grinding it down to its base aspects like an ordinary hungry node. Who can imagine what staggering works of thaumaturgy could be accomplished with this resource at hand?<BR>You imagine there will be severe limitations - most materials will still not survive immersion - but you already understand the basic nature of the process. By right-clicking a rift with your wand, you can tug on ethereal currents and retrieve any surviving objects.<BR>It is now time to determine what can be crafted in this manner...
|
||||
tc.research_name.wispSpawn=Wisp Propagation
|
||||
tc.research_text.wispSpawn=Kicking the hornet's nest
|
||||
wispSpawn1=Casting a pile of salis mundus into a stabilized rift has a curious result: the salt grains absorb enough vis to resonate with one another and clump together into a quasi-living being.<BR>These artificially generated wisps are almost identical to the ones which naturally grow in magical environs. Note that the wisps' aspects will depend on which aspects were present in the parent node.<BR>The number of wisps generated is highly variable, and an incautious thamaturge can find himself quickly overwhelmed.
|
||||
tc.research_name.crystalWand=Crystalline Wand
|
||||
tc.research_text.crystalWand=Disposable magic
|
||||
crystalWand1=All advanced wands incorporate shards into their design, but only for the purpose of amplifying another material's ability to store vis. On their own, shards are wholly incapable of absorbing additional magic and so cannot drain an aura node - but what if you were to take them straight to the source?<BR>By constructing a wandlike arrangement of crystals and passing it into the void, you have created a curious device - a wand with tremendous vis capacity but no ability to ever recharge itself. Perhaps it could be used to craft objects unattainable with traditional wands.
|
||||
tc.research_name.voidPutty=Void Putty
|
||||
tc.research_text.voidPutty=Good as new
|
||||
voidPutty1=Voidmetal is innately resistant to magic, but even this defense can be overwhelmed when it is passed through a stabilized rift. Soaking the substance in pure vis ruins its physical integrity but enormously amplifies its magical abilities, resulting in a strange putty which constantly flows and boils.<BR>If this putty is pressed against a damaged object, it melds into the gaps and transforms itself to match the material, becoming indistinguishable from the original object. Any weapon, tool, or armor - regardless of material or enchantment - can be repaired by crafting it with void putty.
|
||||
tc.research_name.voidGolem=Voidling Golems
|
||||
tc.research_text.voidGolem=Gaze into the abyss, and it gazes back
|
||||
voidGolem1=A wild idea has seized you - if tossing salis mundus into the void can precipitate the formation of wisps, what might golem animation powder produce?<BR>The intriguing result, which you have dubbed a voidling golem, bears a disturbing resemblance to eldritch guardians. Nevertheless, it appears that if you carefully toss the powder in one pinch at a time, its control enchantments will take hold. Not only are voidlings obedient, they can survive indefinitely without an animation core.<BR>Still, something about these coreless constructs doesn't seem right. You should keep an eye on them.
|
||||
tc.research_name.recombinator=Teleological Recombinator
|
||||
tc.research_text.recombinator=When two nodes love each other very much...
|
||||
recombinator1=It is well-known that two aura nodes in close proximity will exchange vis, likely damaging one another. So far this has been the only indication that nodes can be manipulated at all, and thaumaturges have universally failed to improve upon the natural process. Until now.<BR>Your research into the primordial pearl has produced a staggering result: a method of locally re-creating the conditions under which the cosmos formed. It was at this time that the first compound aspects were wrought from primal building blocks, and even today passing this field between two aura nodes can fuse their magical energies.
|
||||
recombinator2=This device, which you have dubbed the Teleological Recombinator, must be placed directly above a node and supplied with a redstone signal. The affected node will then rapidly draw vis from other nearby nodes, using this energy to transmute its own aspects.<BR>For example, if the central node contains Ordo and Perditio, it can drain a single point of Ignis from a second node in order to transform one point of Ordo into Potentia or Perditio into Gelum. The exact aspects chosen appear to be random, but the Recombinator will always combine primal aspects in preference to "higher" ones.<BR>Note that this device does not prevent ordinary node bullying; use a stabilizer if desired.
|
||||
recombinator3=By supplying your node with proper fodder it should be possible to create any desired aspect.<BR>Oddly, the device's behavior seems to bolster certain philosophical theories - namely that under the right circumstances the universe will naturally progress from base elements to more complex structures. But why do there seem to be limits on which aspects can be fused? What force has held back the cosmos from reaching a final point of infinite complexity?<IMG>thaumichorizons:textures/misc/recombinatortext.png:0:128:255:128:0.5</IMG>
|
||||
tc.research_name.planarClouds=Planar Clouds
|
||||
tc.research_text.planarClouds=Wild weather
|
||||
planarClouds1=Creating a pocket plane unleashes forces not seen since the dawn of time, so it is no wonder that they often contain phenomena which no longer occur in the mundane world.<BR>The most recognizable are planar clouds, tiny nebulae capable of releasing both mundane liquids and magical energies. These clouds rain synchronously with the overworld's weather, hinting at some obscure cosmic connection. There are many varieties of planar clouds, including the following.<BR>§5Mundane§0 clouds simply dispense water.
|
||||
planarClouds2=§5Thunderclouds§0 drizzle rain and occasionally unleash bolts of lightning.<BR>§5Plasma§0 clouds rain embers, igniting entities and materials below.<BR>§5Acid§0 clouds rain flesh-eating vitriol.<BR>§5Tumorous§0 clouds occasionally deposit solid lumps of meat. Some of these even resemble the flesh of known terrestrial creatures.<BR>§5Alloy§0 clouds consist of seething metal. Impurities make the clouds useless in their natural form, but when raining they occasionally shed pure nuggets.<BR>§5Vis§0 clouds retain some of the original node's power and emit aspect orbs.
|
||||
planarClouds3=§5Glyph§0 clouds hold forgotten memories, forming them into experience orbs.<BR>§5Animus§0 clouds imbue solid blocks beneath them with a semblance of life, transforming them into short-lived golems. These masterless constructs are naturally berserk, but attaching a core to one will place it under your control.<BR>§5Spore§0 clouds deposit seeds of various plants and fungi into fertile blocks, and can even parasitize unlucky cows.<BR>You have also developed a simple spell capable of moving clouds. By right-clicking one with a wand and you will be able to place it like any other block.
|
||||
tc.research_name.sheederInfusion=Sheeder
|
||||
tc.research_text.sheederInfusion=Does whatever a spider can
|
||||
sheederInfusion1=While spider silk is a valuable resource, hunting arachnids isn't the best use of your time. Perhaps if a spider's glands could be transplanted into a more docile creature, or if a spider's brain were more pliable, you could produce a steady supply.<BR>As it turns out, both approaches are viable - a hybrid organism you have dubbed the sheeder can be produced from either a spider or a sheep. The sheeder's skin is coated in silk rather than wool, allowing long strands to be harvested with shears. It is behaviorally indistinguishable from an ordinary sheep apart from its ability to climb walls.
|
||||
tc.research_name.leviathan=Primordial Fossils
|
||||
tc.research_text.leviathan=With strange eons death may die
|
||||
leviathan1=What a strange, grim discovery. It appears that the void was not quite as empty as you expected - your pocket plane swallowed up the fossilized remains of an unknown entity as it formed.<BR>At the moment you can only guess at the nature of this ancient leviathan. The few bones captured by your plane do not give many clues to its overall anatomy, but their magical properties are astounding. Even in death they pulse with activity, transmuting aspects in ways which violate almost every known thaumaturgical law.
|
||||
leviathan2=Stranger still, you can't shake the feeling that these fossils are watching you. Each time you have tried to harness their unique powers in some thaumaturgical device, the primordial bones have shifted their behavior in just the right way to render it useless.<BR>Perhaps they are not quite as dead as they appear, and in fact harbor a metabolism radically different from those of terrestrial creatures... which raises the possibility of their awakening.<BR>You will have to keep a careful eye on the fossils, and any devices you may one day craft from them.
|
||||
test1=this is a test.
|
||||
tc.research_name.test1=This is a test.
|
||||
tc.research_name.alternateGolemBell=Golemancer's Bell
|
||||
tc.research_text.alternateGolemBell=Pay Attention
|
||||
alternateGolemBell1=In case of mod conflicts, the golemancer's bell can be constructed using this alternate recipe.
|
||||
@@ -0,0 +1,549 @@
|
||||
itemGroup.thaumichorizons=Thaumic Horizons
|
||||
|
||||
thaumichorizons.noJar=You need an empty warded jar to capture a creature!
|
||||
thaumichorizons.setBeacon=Soul beacon set!
|
||||
thaumichorizons.startSitting=is waiting.
|
||||
thaumichorizons.stopSitting=will follow you.
|
||||
thaumichorizons.revived=Empty Shell
|
||||
thaumichorizons.pocketplane='s Pocket Plane
|
||||
thaumichorizons.golemWarning1=One of your golems is acting strangely.
|
||||
thaumichorizons.golemWarning2=One of your golems has begun softly chanting.
|
||||
thaumichorizons.golemWarning3=In the distance you hear hollow laughter.
|
||||
|
||||
focus.upgrade.slow.name=Slow
|
||||
focus.upgrade.slow.text=Entities struck by the containment beam will be temporarily slowed, making it easier to keep the beam on-target.
|
||||
focus.upgrade.golemDuration.name=Golem Duration
|
||||
focus.upgrade.golemDuration.text=Golems created by this focus will remain animated for ten additional seconds.
|
||||
focus.upgrade.berserk.name=Berserk
|
||||
focus.upgrade.berserk.text=Golems created by this focus are consumed by rage. Unless fitted with a non-combat animation core, they will attack all nearby creatures, including golems made from different blocks and all players except their creator.
|
||||
focus.upgrade.detonation.name=Detonation
|
||||
focus.upgrade.detonation.text=Golems created by this focus will explode when defeated in combat or when their animation expires. They will still follow their creator at a (relatively) safe distance.
|
||||
focus.upgrade.nuggets.name=Nuggets
|
||||
focus.upgrade.nuggets.text=This focus smelts ores more efficiently, producing bonus nuggets like an infernal furnace.
|
||||
focus.upgrade.purity.name=Purity
|
||||
focus.upgrade.purity.text=This focus purifies ores into native clusters as it melts them, producing much more usable metal.
|
||||
focus.upgrade.enervation.name=Enervation
|
||||
focus.upgrade.enervation.text=The disintegration beam saps creatures' life force, inflicting more damage and slowing their escape.
|
||||
focus.upgrade.solar.name=Solar
|
||||
focus.upgrade.solar.text=Orbs created by this focus now burn undead on contact.
|
||||
focus.upgrade.headlightfluid.name=Liquid Light
|
||||
focus.upgrade.headlightfluid.text=This focus now functions underwater, imbuing one cubic meter of fluid with a soft glow. This effect is quite fragile and will be dispelled if the water is picked up in a bucket.
|
||||
focus.upgrade.fission.name=Vis Fission
|
||||
focus.upgrade.fission.text=This focus has a 20% chance of generating one point of all primals present in a compound aspect it drains.
|
||||
focus.upgrade.escape.name=Escape
|
||||
focus.upgrade.escape.text=This keystone can create portals from the Outer Lands.
|
||||
|
||||
critterInfusions.quicksilver=Ramienia Żywego Srebra
|
||||
critterInfusions.thaumClaws=Thaumium Claws
|
||||
critterInfusions.awakeBlood=Awakened Blood
|
||||
critterInfusions.diamondSkin=Diamentowe ciało
|
||||
critterInfusions.enderHeart=Enderheart
|
||||
critterInfusions.shockSkin=Shock Skin
|
||||
critterInfusions.instilledLoyalty=Instilled Loyalty
|
||||
critterInfusions.runicHide=Runic Hide
|
||||
critterInfusions.eldritchFangs=Eldritch Fangs
|
||||
critterInfusions.portability=Portability
|
||||
|
||||
selfInfusions.quicksilver=Na siebie: Ramienia Żywego Srebra
|
||||
selfInfusions.morphic=Na siebie: Palce Morficzne
|
||||
selfInfusions.awakeBlood=Na siebie: Przebudzona Krew
|
||||
selfInfusions.diamondSkin=Na siebie: Diamentowe ciało
|
||||
selfInfusions.silverHeart=Na siebie: Serce Silverwood
|
||||
selfInfusions.synthSkin=Na siebie: Skóra syntetyczna
|
||||
selfInfusions.amphibious=Na siebie: Oddech Amfibii
|
||||
selfInfusions.warpedTumor=Na siebie: Wypaczony Guz
|
||||
selfInfusions.spiderClimb=Na siebie: Wspinaczka Pająka
|
||||
selfInfusions.chameleonSkin=Na siebie: Skóra Kameleona
|
||||
|
||||
###ENTITIES###
|
||||
|
||||
entity.ThaumicHorizons.PrimedAlchemite.name=Primed Alchemite
|
||||
entity.ThaumicHorizons.ChromaticSheep.name=Chromatic Sheep
|
||||
entity.ThaumicHorizons.SelfShearingSheep.name=Self-Shearing Sheep
|
||||
entity.ThaumicHorizons.GuardianPanther.name=Guardian Panther
|
||||
entity.ThaumicHorizons.Gravekeeper.name=Gravekeeper
|
||||
entity.ThaumicHorizons.Familiar.name=Familiar
|
||||
entity.ThaumicHorizons.ChocolateCow.name=Chocolate Cow
|
||||
entity.ThaumicHorizons.WizardCow.name=Ethereal Cow
|
||||
entity.ThaumicHorizons.ScholarChicken.name=Scholar's Chicken
|
||||
entity.ThaumicHorizons.GoldChicken.name=Golden Chicken
|
||||
entity.ThaumicHorizons.OrePig.name=Ore Boar
|
||||
entity.ThaumicHorizons.TaintEaterPig.name=Taintfeeder
|
||||
entity.ThaumicHorizons.Thunderhorse.name=Thunderhorse
|
||||
entity.ThaumicHorizons.Endersteed.name=Endersteed
|
||||
entity.ThaumicHorizons.NightmareTH.name=Nightmare
|
||||
entity.ThaumicHorizons.HorseZombie.name=Zombie Horse
|
||||
entity.ThaumicHorizons.HorseSkeleton.name=Skeletal Horse
|
||||
entity.ThaumicHorizons.Seawolf.name=Seawolf
|
||||
entity.ThaumicHorizons.NetherHound.name=Nether Hound
|
||||
entity.ThaumicHorizons.LunarWolf.name=Lunar Wolf
|
||||
entity.ThaumicHorizons.Syringe.name=Syringe
|
||||
entity.ThaumicHorizons.BlastPhial.name=Blast Phial
|
||||
entity.ThaumicHorizons.BoatGreatwood.name=Greatwood Boat
|
||||
entity.ThaumicHorizons.BoatThaumium.name=Thaumium Boat
|
||||
entity.ThaumicHorizons.MeatSlime.name=Meat Slime
|
||||
entity.ThaumicHorizons.MercurialSlime.name=Mercurial Slime
|
||||
entity.ThaumicHorizons.VoltSlime.name=Volt Slime
|
||||
entity.ThaumicHorizons.MedSlime.name=Medslime
|
||||
entity.ThaumicHorizons.Sheeder.name=Sheeder
|
||||
entity.ThaumicHorizons.LostSoul.name=Lost Soul
|
||||
|
||||
###POTIONS###
|
||||
|
||||
potion.visboost=Vis Boost
|
||||
potion.visregen=Vis Generation
|
||||
potion.vacuum=Item Vacuum
|
||||
potion.shock=Static Shock
|
||||
potion.synthesis=Photosynthesis
|
||||
|
||||
###ITEMS###
|
||||
|
||||
item.Wand.disposable.rod=Crystalline
|
||||
item.Wand.disposable.cap=Disposable
|
||||
|
||||
item.eggIncubated.name=Incubated Egg
|
||||
item.lensCase.name=Lens Case
|
||||
item.LensFire.name=Illumine Lens
|
||||
item.LensWater.name=Echo Lens
|
||||
item.LensAir.name=Kirlian Lens
|
||||
item.LensEarth.name=Evanescent Lens
|
||||
item.LensOrderEntropy.name=Scholar's Lens
|
||||
item.focusContainment.name=Wand Focus: Containment
|
||||
item.jarredSoul.0.name=Stasis Jar
|
||||
item.jarredSoul.1.name=Jarred Soul
|
||||
item.jarredSoul.jarred=Jarred
|
||||
item.jarredSoul.soul=Soul
|
||||
item.amuletMirror.name=Mirrored Amulet
|
||||
item.injection.0.name=Injection
|
||||
item.injection.1.name=Blast Phial
|
||||
item.syringeBlood.0.name=Blood Syringe
|
||||
item.syringeBlood.1.name=Blast Phial
|
||||
item.syringeEmpty.name=Warded Syringe
|
||||
item.syringeSample.name=Blood Sample
|
||||
item.injector.name=Injector
|
||||
item.corpseEffigy.name=Corpse Effigy
|
||||
item.nutrients.name=Nutrient Mix
|
||||
item.chocolate.name=Chocolate Bar
|
||||
item.chocolateMilk.name=Chocolate Milk Bucket
|
||||
item.icecream.name=Chocolate Ice Cream
|
||||
item.inkEgg.name=Tenebrous Egg
|
||||
item.goldEgg.name=Golden Egg
|
||||
item.infusion.name=Creature Infusion
|
||||
item.suicidePill.name=Suicide Injection
|
||||
item.focusAnimation.name=Wand Focus: Animation
|
||||
item.focusLiquefaction.name=Wand Focus: Liquefaction
|
||||
item.focusDisintegration.name=Wand Focus: Disintegration
|
||||
item.focusIllumination.0.name=Wand Focus: Illumination (Black)
|
||||
item.focusIllumination.1.name=Wand Focus: Illumination (Red)
|
||||
item.focusIllumination.2.name=Wand Focus: Illumination (Green)
|
||||
item.focusIllumination.3.name=Wand Focus: Illumination (Brown)
|
||||
item.focusIllumination.4.name=Wand Focus: Illumination (Blue)
|
||||
item.focusIllumination.5.name=Wand Focus: Illumination (Purple)
|
||||
item.focusIllumination.6.name=Wand Focus: Illumination (Cyan)
|
||||
item.focusIllumination.7.name=Wand Focus: Illumination (Silver)
|
||||
item.focusIllumination.8.name=Wand Focus: Illumination (Gray)
|
||||
item.focusIllumination.9.name=Wand Focus: Illumination (Pink)
|
||||
item.focusIllumination.10.name=Wand Focus: Illumination (Lime)
|
||||
item.focusIllumination.11.name=Wand Focus: Illumination (Yellow)
|
||||
item.focusIllumination.12.name=Wand Focus: Illumination (Light Blue)
|
||||
item.focusIllumination.13.name=Wand Focus: Illumination (Magenta)
|
||||
item.focusIllumination.14.name=Wand Focus: Illumination (Orange)
|
||||
item.focusIllumination.15.name=Wand Focus: Illumination (White)
|
||||
item.golemPowder.name=Golem Animation Powder
|
||||
item.golemPlacer.name=Animated Golem
|
||||
item.GolemBellTH.name=Golemancer's Bell_TH
|
||||
item.boatGreatwood.name=Greatwood Boat
|
||||
item.boatThaumium.name=Thaumium Boat
|
||||
item.conduit.name=Planar Conduit
|
||||
item.keystoneBlank.name=Blank Planar Keystone
|
||||
item.keystoneTH.name=Planar Keystone
|
||||
item.crystalWand.name=Inert Crystal Wand
|
||||
item.voidPutty.name=Void Putty
|
||||
item.meatTH.name=Unidentifiable Meat
|
||||
item.meatcookedTH.name=Unidentifiable Cooked Meat
|
||||
item.meatnuggetTH.name=Unidentifiable Meat Nugget
|
||||
item.nodeCheat.name=Node Opener
|
||||
|
||||
###BLOCKS###
|
||||
|
||||
tile.ThaumicHorizons_synthNode.name=Ethereal Shard
|
||||
tile.ThaumicHorizons_alchemite.name=Alchemite
|
||||
tile.ThaumicHorizons_visDynamo.name=Vis Dynamo
|
||||
tile.ThaumicHorizons_essentiaDynamo.name=Essentia Dynamo
|
||||
tile.ThaumicHorizons_nodeMonitor.name=Node Monitor
|
||||
tile.ThaumicHorizons_soulSieve.name=Soul Sieve
|
||||
tile.ThaumicHorizons_inspiratron.name=Inspiratron
|
||||
tile.ThaumicHorizons_soulforge.name=Soulforge
|
||||
tile.ThaumicHorizons_soulJar.name=Jarred %CRITTER
|
||||
tile.ThaumicHorizons_bloodInfuser.name=Seroconverter
|
||||
tile.ThaumicHorizons_vat.name=Curative Vat
|
||||
tile.ThaumicHorizons_vatSolid.name=Curative Vat
|
||||
tile.ThaumicHorizons_soulBeacon.name=Soul Beacon
|
||||
tile.ThaumicHorizons_modMatrix.name=Modified Runic Matrix
|
||||
tile.ThaumicHorizons_chocolate.name=Block of Chocolate
|
||||
tile.ThaumicHorizons_transductionAmplifier.name=Transduction Amplifier
|
||||
tile.ThaumicHorizons_recombinator.name=Teleological Recombinator
|
||||
tile.ThaumicHorizons_vortexStabilizer.name=Vortex Attenuator
|
||||
tile.ThaumicHorizons_light.name=Light Orb
|
||||
tile.ThaumicHorizons_vortex.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.0.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.1.name=Planar Vortex (Creative)
|
||||
tile.ThaumicHorizons_void.name=Planar Boundary
|
||||
tile.ThaumicHorizons_slot.name=Keystone Receptacle
|
||||
tile.ThaumicHorizons_cloud.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.0.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.1.name=Plasma Cloud
|
||||
tile.ThaumicHorizons_cloud.2.name=Thundercloud
|
||||
tile.ThaumicHorizons_cloud.3.name=Acid Cloud
|
||||
tile.ThaumicHorizons_cloud.4.name=Alloy Cloud
|
||||
tile.ThaumicHorizons_cloud.5.name=Tumorous Cloud
|
||||
tile.ThaumicHorizons_cloud.6.name=Vis Cloud
|
||||
tile.ThaumicHorizons_cloud.7.name=Glyph Cloud
|
||||
tile.ThaumicHorizons_cloud.8.name=Spore Cloud
|
||||
tile.ThaumicHorizons_cloud.9.name=Animus Cloud
|
||||
tile.ThaumicHorizons_brain.name=Lump of Brain
|
||||
tile.ThaumicHorizons_dust.name=Dust
|
||||
tile.ThaumicHorizons_eye.name=Eye Cluster
|
||||
tile.ThaumicHorizons_flesh.name=Lump of Flesh
|
||||
tile.ThaumicHorizons_bone.name=Bone
|
||||
tile.ThaumicHorizons_spike.name=Metal Spike
|
||||
tile.ThaumicHorizons_spikeWood.name=Wooden Spike
|
||||
tile.ThaumicHorizons_spikeTooth.name=Tooth
|
||||
tile.ThaumicHorizons_crystal.name=Crystal
|
||||
tile.ThaumicHorizons_crystal.0.name=White Crystal
|
||||
tile.ThaumicHorizons_crystal.1.name=Orange Crystal
|
||||
tile.ThaumicHorizons_crystal.2.name=Magenta Crystal
|
||||
tile.ThaumicHorizons_crystal.3.name=Light Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.4.name=Yellow Crystal
|
||||
tile.ThaumicHorizons_crystal.5.name=Lime Crystal
|
||||
tile.ThaumicHorizons_crystal.6.name=Pink Crystal
|
||||
tile.ThaumicHorizons_crystal.7.name=Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.8.name=Light Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.9.name=Cyan Crystal
|
||||
tile.ThaumicHorizons_crystal.10.name=Purple Crystal
|
||||
tile.ThaumicHorizons_crystal.11.name=Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.12.name=Brown Crystal
|
||||
tile.ThaumicHorizons_crystal.13.name=Green Crystal
|
||||
tile.ThaumicHorizons_crystal.14.name=Red Crystal
|
||||
tile.ThaumicHorizons_crystal.15.name=Black Crystal
|
||||
tile.ThaumicHorizons_deepcrystal.name=Deep Crystal
|
||||
tile.ThaumicHorizons_leviathan.name=Primordial Fossil
|
||||
tile.ThaumicHorizons_gateway.name=Planar Gateway
|
||||
tile.ThaumicHorizons_evanescent.name=Evanescent
|
||||
tile.ThaumicHorizons_vatInterior.name=Vat Interior
|
||||
|
||||
###RESEARCH###
|
||||
|
||||
tc.research_category.ThaumicHorizons=Thaumic Horizons
|
||||
tc.research_name.alcheponics=Alcheponics
|
||||
tc.research_text.alcheponics=Crops on demand
|
||||
alcheponics1=While inanimate matter is easy enough to modify through alchemy, living things seldom survive the process. Your recent work has taken a somewhat different tack - instead of attempting to modify plants, you have simply used alchemy to accelerate their natural life cycle.<BR>By soaking the seeds of common food crops in the concentrated essence of light, water, and soil, plants can be grown with astonishing speed. Unfortunately, this process takes its toll; the plants invariably die shortly after fruiting.
|
||||
alcheponics2=Most crops can be further propagated from alcheponic products, but wheat grown in this manner is sterile.
|
||||
tc.research_name.alchIncubation=Alchemical Incubation
|
||||
tc.research_text.alchIncubation=A chicken in every crucible
|
||||
alchIncubation1=After the success of alcheponics, applying a similar process to animals seems to be the logical next step. Providing a chicken egg with warmth and raw life energy guarantees that the embryo within will survive when the egg is opened.<BR>Better yet, by limiting the process to the chicken's infancy, you seem to have solved the rapid ageing which plagued your crops.
|
||||
tc.research_name.meatGrowth=Meat Growth
|
||||
tc.research_text.meatGrowth=Cruelty-free
|
||||
meatGrowth1=You now have a solid understanding of how alchemy interacts with an organism's natural growth. By selectively applying these techniques, you can propagate individual tissues without needing to grow the entire animal.<BR>The most obvious application of this discovery lies in food production - a small sample of raw meat can be grown to arbitrary size without losing its texture or flavor.
|
||||
tc.research_name.shardTrans=Shard Transmutation
|
||||
tc.research_text.shardTrans=Unbalancing shards
|
||||
shardTrans1=Few thaumaturgical troubles can compare to realizing that you have run out of shards of one aspect, while a pile of others sits there tauntingly. This annoyance is finally a thing of the past.<BR>While any shard can be easily transmuted into a balanced shard, you have only recently discovered the trick to reversing this process. By charging the shard with an overabundance of the desired aspect, then using a small amount of §5Permutatio§0 to "wash away" the remainder, you are left with an ordinary shard.
|
||||
tc.research_name.fleshLeather=Flesh Hardening
|
||||
tc.research_text.fleshLeather=From food to fashion
|
||||
fleshLeather1=Despite your success at duplicating meat, growing usable skin has proven to be a more vexing problem. Now you may have discovered an alternate method of leather production.<BR>When boiled in the proper mixture of essentia, most varieties of flesh harden until they become indistinguishable from natural leather. You have even managed to transmute rotten zombie bits into a usable form, although in this case a dollop of §7Ordo§0 is needed to reverse their decay.
|
||||
tc.research_name.etherealShard=Ethereal Shard
|
||||
tc.research_text.etherealShard=Artificial vis storage
|
||||
etherealShard1=The ethereal essence left over from a destroyed aura node has long been a tantalizing mystery. It seems to retain the node's ability to store vis in an easily accessible form, but cannot charge itself without the dimensional breach at the node's heart and tends to evaporate if left unattended. <BR>You may have discovered workarounds for both of these issues. With the proper infusion, a balanced shard can serve as an artificial node core. Though it produces no vis of its own, centivis from an energized node can easily be redirected into the ethereal shard for convenient storage.
|
||||
etherealShard2=The shard has no vis capacity on its own; you must right-click it with ethereal essence in hand to add capacity. Once it is charged, vis can be drawn from the shard as though it were an aura node.<BR>Compound aspects can only be charged if the centivis provided contains all primal aspects present in that compound. When broken, the shard drops all essence that was bound to it.
|
||||
tc.research_name.alchemite=Alchemite
|
||||
tc.research_text.alchemite=This can't go horribly wrong...
|
||||
alchemite1=Mundane explosives have their uses in mining and trapmaking, but their tendency to completely destroy objects limits their applicability. You think you have solved this problem by transforming an ordinary explosion's pressure wave into a ripple in the thaumic field, shattering objects into their component aspects.<BR>Blocks broken by alchemite will drop crystallized essentia instead of the usual items. Any creatures killed by the blast will suffer a similar fate, though they still drop items.<BR>It would probably not be a good idea to subject an aura node to such forces...
|
||||
tc.research_name.visDynamo=Vis Dynamo
|
||||
tc.research_text.visDynamo=Portable power
|
||||
visDynamo1=Occasionally you find yourself needing centivis without an energized node at hand. This apparatus neatly solves the problem by powering devices directly from the user's wand.<BR>Holding down the right mouse button with a wand in hand will charge the dynamo, drawing one vis per second from the wand and emitting 5 cV. By default the vis dynamo will operate on all six primal aspects simultaneously, but the frugal thaumaturge can also restrict it to only draw the aspects she needs via its GUI.
|
||||
tc.research_name.essentiaDynamo=Essentia Dynamo
|
||||
tc.research_text.essentiaDynamo=Liquid fuel
|
||||
essentiaDynamo1=Though the vis dynamo is certainly useful, its need for manual attention often makes it impractical. What if you could automate the process by piping in essentia?<BR>From your early attempts to develop the alchemical centrifuge, you remember that it was all too easy to accidentally vaporize essentia into vis. Ordinarily this energy would simply bleed into the local aura and be lost to you, but performing this operation within the proper containment field can produce an intense stream of centivis.
|
||||
essentiaDynamo2=The dynamo consumes one unit of essentia per second and outputs a total of 12 cV. It can accept compound aspects, though the energy is evenly split among all primals present in that compound. For example, §5Arbor§0 essentia would produce 4 cV each of §6Aer§0, §3Aqua§0, and §2Terra§0, while §5Humanus§0 would produce 2 cV of all six primals.
|
||||
tc.research_name.nodeMonitor=Node Monitor
|
||||
tc.research_text.nodeMonitor=Keeping an eye on things
|
||||
nodeMonitor1=Nodes are perhaps a thaumaturge's most valuable asset, and it's high time you treated them as such.<BR>With some slight modifications to a thaumometer, you have created a device which hovers adjacent to an aura node and keeps track of its status. Should any of the node's aspects drop to a single point of vis, the node monitor emits a redstone signal until the aspect recovers.<BR>Hopefully this will give you enough warning to rescue the beleaguered node.
|
||||
tc.research_name.essentiaInjection=Blood Alchemy
|
||||
tc.research_text.essentiaInjection=Not for the faint of heart
|
||||
essentiaInjection1=The art of potion-making has been practiced for centuries, but its need for esoteric reagents limits its scalability. What if you could achieve the same ends using essentia?<BR>Of course, the idea of drinking essentia makes thaumaturges wince, and for good reason - the human stomach was not built to process raw magical energies. On the other hand, alchemically treating a sample of your own blood and injecting it back into yourself has proven to be a reliable method of applying temporary magical effects.
|
||||
essentiaInjection2=Alchemical injections can be created with a blood syringe and up to eight units of essentia in any combination, selected via the Seroconverter's interface. The injection's effects depend on the aspects chosen and can be somewhat unpredictable, but you have noticed a few patterns.<BR>Each aspect seems to have an affinity for several potion effects, but an injection can only provide one effect per two essentia used. It appears that only the effects with the highest cumulative affinity are actually manifested.<BR>Since an individual aspect's affinities often include both positive and negative effects, it would be wise to experiment with different combinations in order to dilute unwanted effects.
|
||||
essentiaInjection3=For example, §5Lux§0 essentia has a strong affinity for night vision and a weak affinity for blindness. You can create a short-lived injection of night vision with two §5Lux§0, but adding a third will also apply a blindness effect. If the fourth unit of essentia is §5Perfodio§0, which has a very strong affinity for haste, the resulting injection will instead apply night vision and haste.<BR>The Seroconverter can operate in either automatic or single mode. The former will continue to produce injections as long as the device is provided with blood and essentia (and has free output slots), while the latter will stop after one successful treatment.
|
||||
essentiaInjection4=Drawing your blood with warded syringes can be performed with a simple right-click. Should you have a need for it, you can also draw blood from any living creature by right-clicking it with an empty syringe. It should be noted that animal blood is not suited for alchemical processing.<BR>Injections can be applied to yourself by right-clicking or applied to another creature by striking it with the syringe. For sanitary reasons, warded syringes should be discarded after a single use.
|
||||
tc.research_name.blastPhial=Blast Phials
|
||||
tc.research_text.blastPhial=A literal bloodbath
|
||||
blastPhial1=Having already obsoleted the classic potion, it was a simple matter to do the same for splash potions. Simply fill an essentia phial with a mixture of blood and gunpowder, then treat it as you would a warded syringe. The resulting phial explodes on impact, showering any nearby creatures in magically-charged blood.<BR>This may not be particularly sanitary, but it is certainly effective.
|
||||
tc.research_name.injector=Injector
|
||||
tc.research_text.injector=Careful where you point that thing
|
||||
injector1=Sticking your foes with syringes is satisfying enough, but sometimes you'd prefer to remain at a safe distance.<BR>The Injector, a modified crossbow, may be the best of both worlds. Ammunition (either syringes or blast phials) can be loaded into its rotating drum by shift-right clicking. The device can then be used like any other bow, inflicting impact damage as well as applying the ammunition's effects.<BR>Syringes which miss their targets can be recovered, but the Injector will not benefit from an Infinity enchantment.
|
||||
tc.research_name.focusContainment=Wand Focus: Containment
|
||||
tc.research_text.focusContainment=Gotta catch 'em all
|
||||
focusContainment1=In your travels you have encountered many exotic creatures which warrant further study, but getting them back to your laboratory is often difficult. Surely thaumaturgy can offer a more practical solution than simply attaching a leash to the animal.<BR>A series of modifications to the portable hole focus have proven quite effective at this task. By collapsing a pocket of spacetime around the subject, you can place it in stasis within a warded jar.<BR>Once jarred, the specimen can be stored indefinitely without succumbing to thirst, hunger, or age.
|
||||
focusContainment2=The common animals are captured easily enough, but more powerful creatures have proven difficult to contain; you must either injure the creature beforehand or keep the containment beam on-target long enough to overcome its defenses. Certain entities, including golems and other thaumaturges, cannot be captured in this manner.<BR>To break the jar and release your captive, simply right-click it with wand in hand.
|
||||
tc.research_name.incarnationVat=Incarnation
|
||||
tc.research_text.incarnationVat=Livestock on demand
|
||||
incarnationVat1=You are tantalizingly close to mastering life itself. It is time to take the next step: artificially birthing whole organisms.<BR>This procedure can be performed in an unmodified curative vat, but it does require a few special reagents. The first of these is a tissue sample from the creature to be cloned - a piece of meat or a warded syringe filled with the creature's blood.<BR>Once the sample is in place, piping four §5Victus§0 essentia into the vat will ignite its growth. Finally, the clone will require large amounts of nourishment to reach its adult size. You have developed an optimized nutrient mixture for this purpose.
|
||||
incarnationVat2=When all reagents have been added, the clone will rapidly grow to its adult size. You may extract your creation by right-clicking the vat with a warded jar.<BR>The incarnation procedure has one curious limitation. While cloned animals develop their own souls during the growth process (apparently by coalescing some of the local aura), it cannot replicate the human soul, dooming human clones to failure.<BR>Breaking a vat which contains a creature will likely be fatal.
|
||||
tc.research_name.healingVat=Curative Vat
|
||||
tc.research_text.healingVat=Thaumaturge, heal thyself
|
||||
healingVat1=With your newfound understanding of tissue replication, it should be possible to adapt these techniques to rapidly heal a creature's wounds.<BR>This procedure is rather delicate and cannot be performed with a crucible. Instead, you have designed a specialized vat which diagnoses the patient and pipes in the appropriate essentia to treat them:<BR>§5Victus§0 restores lost health, albeit slowly.<BR>§5Fames§0 refills your hunger bar.<BR>§5Sano§0 quickly restores health. It also nullifies most negative status effects.
|
||||
healingVat2=To enter or exit the curative vat, simply right-click the lid's access hatch. Theoretically the vat should be capable of healing any being, but so far none of your livestock have proven cooperative enough to enter.<BR>Suspecting that your vats can be further improved, you have designed the hatch to double as an expansion port.
|
||||
healingVatContainment= §nContainment Focus Unlocked§r<IMG>thaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625</IMG>Creatures captured in warded jars can be placed into the vat by right-clicking with the jar in hand. The same process with an empty jar will extract the creature.<BR>To break a vat which contains a creature is to inflict a grisly death; a sudden sundering of the connection between the vat's magic and the creature's life force causes its body to dissolve into flux, which spurts out explosively from the vat.<BR>Interestingly, your curative vat can also heal the undead. §5Mortuus§0 will restore health slowly, but §5Exanimis§0 is much more effective.
|
||||
tc.research_name.infusionVat=Creature Infusion
|
||||
tc.research_text.infusionVat=Harder, faster, stronger
|
||||
infusionVat1=To infuse a living creature would be an unprecedented feat: thaumaturgic texts are filled with cautionary tales of grotesque deformities as the creature's body rejects the foreign magic. Your curative vats may finally allow this procedure to succeed by suspending the organism's vital functions while the infusion is applied.<BR>You must first install a modified runic matrix atop the vat. This is more difficult than it sounds, as attempting to infuse a runic matrix produces considerable magical feedback between the two matrices. The prudent thaumaturge would ensure that her altar is well-prepared.
|
||||
infusionVat2=Once the infusion vat has been set up, its operation is almost identical to the standard infusion altar, although essentia must be piped in directly.<BR>The process is somewhat riskier than infusing inanimate matter, however. In addition to the usual effects, accumulated instability will damage the subject. Worse, the process cannot be aborted; it will end in either success or death.<BR>Less hardy creatures may not survive complex infusions without outside help. Your experiments have shown that providing a combination of §3Aqua§0, §7Ordo§0, and §2Terra§0 centivis can slow the rate of injury.
|
||||
infusionVat3=The infusion vat has a few limitations. Chief among them is the fact that humans (and other sentient beings) cannot be infused, as the human soul actively interferes with the addition of magical energy. Likewise, creatures of an already magical nature such as undead and golems will not be affected.<BR>Also, while a given creature can have any number of general infusions, it may possess only one species-specific infusion.<BR>Unfortunately, infused creatures do not pass on their infusions to offspring.
|
||||
infusionVatClone= §nIncarnation Unlocked§r<BR>Your incarnation procedure can clone infused creatures. This requires additional essentia; you will need to supply the sum of every aspect from each infusion that the creature was subjected to.<BR>Curiously, the blood sample provides such a complete pattern for the developing organism that no instability is generated and no physical objects are required, making cloning a very efficient way of propagating your creations.
|
||||
tc.research_name.generalInfusion=General Infusions
|
||||
tc.research_text.generalInfusion=Equal-opportunity enhancements
|
||||
generalInfusion1=Kadź do infuzji może być użyta do zastosowania szeregu ulepszeń na dowolnym żywym organizmie. O ile nie określono inaczej, cel infuzji może skorzystać z tych ulepszeń tylko raz:<BR>§5Ramienia Żywego Srebra§0 wzmacnia mięśnie i ścięgna stworzenia, tworząc silniejsze i bardziej elastyczne zwierzę. Jego szybkość ruchu i wysokość skoku są zwiększone.
|
||||
generalInfusion2=§5Thaumium Claws§0 replace the animal's nails with sharpened thaumium, increasing the damage it deals. Creatures which lack aggressive instincts may not think to employ these claws, however.
|
||||
generalInfusion3=§5Awakened Blood§0 grants rudimentary awareness to a creature's circulatory system. Its blood clots much more rapidly and actively redirects itself to injury sites to accelerate healing. A creature subject to this infusion will slowly regenerate from damage.
|
||||
generalInfusion4=§5Diamondflesh§0 fortifies an animal's hide while retaining its flexibility. Creatures infused in this manner gain minor resistance to all forms of damage.<BR>Your subjects' skin seems to have also taken on some of diamond's other properties and tends to sparkle in bright light.
|
||||
generalInfusion5=It is a little-known fact that the glassy pearls left behind by deceased endermen are living organs. They appear to be vital to the creature's teleportation abilities, but are completely incompatible with terrestrial biology.<BR>You may be able to bridge this gap using your infusion vat. The §5Enderheart§0 infusion imbues embryonic tissues with similar abilities to the pearl, then transplants these hybrid organs into the subject. While the animal cannot consciously teleport, it will reflexively "blink" a short distance to dodge projectiles.
|
||||
generalInfusion6=§5Shockskin§0 distributes small bioelectric glands throughout the animal's body, allowing it to emit small thunderbolts. Even creatures without aggressive instincts will release shocks when attacked.
|
||||
generalInfusion7=You have discovered a method of harnessing wild beasts for your own purposes. The §5Instilled Loyalty§0 infusion forcibly rewrites portions of the subject's mind, removing any hostility it may have held toward you and replacing it with a fierce dedication to its adoptive "parent."<BR>Creatures subjected to this process will defend you much like a tamed wolf, even if they originally had no aggressive instincts. They can be commanded to remain still by right-clicking.<BR>This infusion cannot be applied to creatures with particularly primitive nervous systems - spiders, squids, slimes, and the like.
|
||||
generalInfusion7b=It should be noted that certain creatures may lose abilities when their minds are rewritten - for example, creepers will forget how to explode.
|
||||
generalInfusion8=Now that you can reliably modify living creatures, it is time to try adding more exotic magical properties.<BR>The §5Runic Hide§0 infusion inscribes runes of power in the creature's skin, adding a thin layer of runic shielding.<BR>Unlike runic shielding applied to items, this shield refreshes itself without needing external vis, instead sapping the creature's stamina. You have had to limit the rate of this process to avoid injuring the subject, so runic hide regains its charge more slowly than your items.
|
||||
generalInfusion9=It is time to push your infusion vat to its limits. Few materials are as inimical to organic life as voidmetal, but if a creature's fangs could somehow be imbued with its properties, the beast would be left with a peerlessly sharp bite and the ability to inject eldritch venoms into prey.<BR>The §5Eldritch Fangs§0 infusion accomplishes this while magically insulating surrounding tissues from its effects. The process is quite dangerous... but that has never stopped you before.
|
||||
generalInfusion10=§5Deathless§0 creatures have been infused with the raw essence of creation via a primordial pearl. As such, they cannot be truly destroyed; when slain, they are quickly reduced to a small pearl-like object containing the original creature's soul.<BR>Placing this remnant in a curative vat and supplying sixteen units each of Victus and Sano essentia will resurrect the creature. Revived organisms retain all infusions and other special qualities.<BR>Unlike all other infusions, the deathless quality cannot be passed on to a creature's clone.
|
||||
tc.research_name.runicCreature=Runic Hide
|
||||
tc.research_text.runicCreature=Baubles? What baubles?
|
||||
tc.research_name.eldritchFangs=Eldritch Fangs
|
||||
tc.research_text.eldritchFangs=Bites from beyond
|
||||
tc.research_name.instilledLoyalty=Instilled Loyalty
|
||||
tc.research_text.instilledLoyalty=You will obey!
|
||||
tc.research_name.deathless=Deathless
|
||||
tc.research_text.deathless=Protecting your investment
|
||||
tc.research_name.portability=Portability
|
||||
tc.research_text.portability=Mobile minions
|
||||
portability1=Your containment focus is invaluable, but the process of jarring and releasing a creature can be costly in both glass and vis. Now there is a potentially more efficient alternative.<BR>Your §5Portability§0 infusion places a jar around the creature and displaces it slightly in higher dimensions. One tap of your wand can pull it back onto the material plane, trapping the creature; another releases the beast and shifts the jar back to the void, where it reassembles itself for future use.
|
||||
tc.research_name.cowInfusion=Cow Infusions
|
||||
tc.research_text.cowInfusion=Mystical milk
|
||||
cowInfusion1=You have discovered two methods of improving the common dairy cow.<BR>The first, and simplest, alters the cow's udders to produce a syrupy chocolate milk. It can be consumed on its own for the usual effects of milk or dried into chocolate bars. With a pinch of magic you can also flash-freeze it to produce delicious ice cream.<BR>Some claim that by combining nine chocolate bars one can create a chocolate block, but what sort of deviant would use chocolate as a building material?
|
||||
cowInfusion2=The second bovine infusion merges its organs with fungal matter to produce the exotic symbiont known as the mooshroom.<BR>Whether this proves that the mooshroom is an artificial life-form crafted by ancient thaumaturges, or if you have simply replicated a natural phenomenon, is still an open question. Unlike other infused creatures, mooshrooms breed true.
|
||||
cowInfusion3=The third and most difficult infusion shifts a cow slightly out of phase with the material world, allowing its body to contain an aura node. (It does not develop a node on its own; you must feed it a jarred node by right-clicking)<BR>Once the node is in place, the cow will slowly secrete essentia in place of milk! The rate of this process depends on the node provided - the brighter the node and the more points it has in an aspect, the more rapidly essentia of that aspect will form. Simply right-click the cow with a warded jar to harvest essentia.
|
||||
tc.research_name.sheepInfusion=Sheep Infusions
|
||||
tc.research_text.sheepInfusion=Wild and wooly
|
||||
sheepInfusion1=Your research into sheep has produced two infusions which vastly improve your ability to gather wool.<BR>The first of these produces a sheep whose coat rapidly cycles through sixteen different colors of wool (though the wool's color becomes fixed once harvested). The second results in a self-shearing sheep which drops clumps of usable wool at regular intervals.
|
||||
tc.research_name.pigInfusion=Pig Infusions
|
||||
tc.research_text.pigInfusion=They'll eat anything
|
||||
pigInfusion1=Many farmers believe that pigs have little use beyond being a source of meat. Luckily you are a bit more open-minded and have put the pig's ravenous hunger to good use.<BR>The first such infusion produces a stony boar unfit for consumption, but what it loses in palatability the pig gains in metallurgical utility. It happily devours loose cobblestone and excretes the trace amounts of ore it finds.
|
||||
pigInfusion2=You can also use your infusion vat to create a symbiotic relationship between a pig and an ethereal bloom. The resulting organism greedily consumes tainted matter without suffering ill effects, making it ideal for cleaning up large areas of taint.
|
||||
tc.research_name.chickenInfusion=Chicken Infusions
|
||||
tc.research_text.chickenInfusion=Magic with a side of eggs
|
||||
chickenInfusion1=Even the humble chicken holds great potential; it simply awaits the work of a clever thaumaturge.<BR>The first infusion you have discovered transforms the chicken into a living factory for thaumaturgically useful materials. It constantly molts large feathers suitable for use as quills, and its eggs' yolks are filled with an inky black pigment which can be used to refill scribing tools or dye materials.
|
||||
chickenInfusion2=More impressively, you have discovered a method of performing alchemical reactions within a chicken. The golden eggs it lays can be smelted to produce a single gold nugget.<BR>It should be noted that the process is slow and gradual; killing the chicken which lays golden eggs will not reveal a stockpile of gold.
|
||||
tc.research_name.catInfusion=Feline Infusions
|
||||
tc.research_text.catInfusion=Purrfecting your pets
|
||||
catInfusion1=Your cats make fine companions, but with a few tweaks they could also be put to more practical uses.<BR>The first such infusion you have discovered radically increases a housecat's size, resulting in a human-sized animal which retains its feline grace and power. By overstimulating its bonding instinct you have also instilled ferocious loyalty in the resulting panther. It will now defend you much like a tamed wolf, although it is faster and stronger. Creepers retain their fear of cats regardless of size.
|
||||
catInfusion2=Oddly enough, cat fur interacts strongly with the aura, even if no node is nearby. By optimizing this process you can create a familiar, a special cat which traps usable - albeit still minuscule - amounts of vis. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple familiars in close proximity can charge your gear much more quickly.
|
||||
catInfusion3=Many ancient cultures revered cats as keepers of the underworld. Your research has revealed a grain of truth behind these myths, as Exanimis essentia turns out to react violently to cats' presence.<BR>You have harnessed this phenomenon to create the gravekeeper, an enchanted cat whose glow immolates nearby undead. It also seems to hold an antipathy toward such creatures and will actively seek them out unless commanded to remain still.<BR>All but the most intelligent undead do not attack the gravekeeper, leading you to suspect that it is somehow invisible to them.
|
||||
tc.research_name.dogInfusion=Canine Infusions
|
||||
tc.research_text.dogInfusion=A thaumaturge's best friend
|
||||
dogInfusion1=Taming wolves took courage, but they eventually proved to be loyal companions. Now you can reward their faithfulness by improving their abilities in several ways.<BR>The simplest of these transformations creates a capable underwater combatant which you have dubbed the seawolf. Equally comfortable breathing air or water, and as agile beneath the waves as on dry land, this dog is well-equipped to protect its master from whatever lurks in the depths.
|
||||
dogInfusion2=Many legends speak of villagers cursed to transform into wolves under the full moon. Though you haven't discovered any evidence to substantiate these werewolf rumors, your experiments confirm that wolves possess a mystic connection to the lunar cycle.<BR>Your second canine infusion amplifies this natural phenomenon, granting a tamed wolf the ability to draw vis from the moon at night. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple lunar wolves in close proximity can charge your gear much more quickly.
|
||||
dogInfusion3=Finally, by infusing a tamed wolf with infernal energies, you can produce the deadly nether hound. Not only does this guard dog possess a vicious bite and immunity to heat, but it is capable of exhaling a jet of primal fire upon its enemies.<BR>It remains surprisingly friendly.
|
||||
tc.research_name.horseInfusion=Horse Infusions
|
||||
tc.research_text.horseInfusion=Friendship is thaumaturgy
|
||||
horseInfusion1=Many thaumaturges scorn horses as beneath them - after all, they cannot fly, and any apprentice with Boots of the Traveler can outrun one. Your research into creature infusion will soon make these colleagues look rather foolish.<BR>The equine body adapts surprisingly well to infusion with thaumaturgical gadgetry. You have managed to integrate the mechanics of a thaumostatic harness into a horse's hooves, creating a steed which is both faster than a mundane horse and capable of flight. The thaumostatic mechanisms are powered by the animal's stamina, so it does require rest upon landing.
|
||||
horseInfusion2=Most creatures can scarcely tolerate an Enderheart infusion, but for unknown reasons a horse's body is much less likely to reject the alien organ. Based on this discovery you have developed a specialized version of the earlier infusion, resulting in an §5Endersteed§0.<BR>Not only can this enchanted horse carry a rider as it makes dimensional leaps, but its teleportation is significantly more controlled. By pulling on the horse's reins you can induce it to blink short distances ahead, even through solid objects. This replaces your ability to control a normal horse's jumps.
|
||||
horseInfusion3=Equine anatomy is unusual in one other way - when slain and reanimated, horses lack the aggressive instincts of other undead. Moreover, they are surprisingly trainable, recall any training they had in life, and can bear a rider as easily as their living counterparts.<BR>A relatively simple infusion can create a skeletal or zombified horse. Skeletal horses are swifter than their living counterparts, while zombie horses are more durable.
|
||||
tc.research_name.nightmareInfusion=Nightmare
|
||||
tc.research_text.nightmareInfusion=Highway to hell
|
||||
nightmareInfusion1=The spatial breaches created by an endersteed's teleportation ability could be manipulated further. Were you to infuse one with an artifact strongly tied to the Nether, you might succeed in retargeting these breaches to function as dimensional portals. An infusion of an infused species would certainly be a new development...<BR>You would of course have to aggressively modify the creature's body, adapting it to fiery environs. Infusing its hooves with the abilities of an arcane levitator should permit the creature to walk on lava, allowing fast traversals of the infernal realm.
|
||||
nightmareInfusion2=The §5Nightmare§0, as you have dubbed this creature, teleports as a normal endersteed unless the jump bar is at least 90% full. In this case you will explosively puncture the fabric of the cosmos, shifting from the overworld to the Nether or vice-versa.<BR>This planar travel is not particularly precise - it may target any nearby open space in the destination dimension. It does not leave a portal behind but is quite likely to produce a smoking crater.
|
||||
tc.research_name.soulExtractor=Soul Sieve
|
||||
tc.research_text.soulExtractor=Brain food
|
||||
soulExtractor1=The thick sand you have discovered during your forays into the Nether is a profoundly disturbing substance. The screaming faces which writhe below its surface are no mere illusion; your studies have detected minuscule remnants of innumerable shattered souls... human, animal, and otherwise.<BR>You are no closer to understanding soulsand's origins, but one use for the substance has presented itself. By constructing an elaborate combination sieve and dreamcatcher, you can separate the physical sand from the soul fragments it holds.
|
||||
soulExtractor2=The soul sieve drops sand below itself (into an inventory if possible) while the liberated souls ascend skyward. If a brain in a jar is placed directly above the sieve, it will consume the soul fragments and convert them to experience points.<BR>The sieve operates slowly on its own, but providing it with Aer centivis will greatly speed its operation. It also has a built-in shutoff mechanism to avoid wasting soul fragments and will not function if an appropriate block is not on top of it.
|
||||
tc.research_name.soulKnowledge=Inspiratron
|
||||
tc.research_text.soulKnowledge=Gone but not forgotten
|
||||
soulKnowledge1=Leaving aside the ethical implications, feeding soul fragments to a brain in a jar strikes you as wasteful. After all, the ancients must have possessed useful knowledge of one sort or another. What if it could be recovered from the remnants of their souls?<BR>While staring at one of your jarred brains, a strange idea seized you. Were you to purge a zombie brain of its single-minded hunger, you would be left with a blank slate - a brain capable of reliving the experiences of any soul fragment passing through it.
|
||||
soulKnowledge2=The Inspiratron, as you have named it, does exactly that. Once provided with paper and situated above a soul sieve, the device sifts through the memories it receives and transcribes any it judges to be thaumaturgically useful.<BR>The number of useful memories in any particular cube of soulsand varies widely. One may produce a considerable body of knowledge, while the next contributes almost nothing.
|
||||
tc.research_name.soulAssembler=Soulforge
|
||||
tc.research_text.soulAssembler=Mending minds
|
||||
soulAssembler1=While troubleshooting some anomalous output from your Inspiratron you made a curious discovery: freed soul fragments have the potential to merge with one another. This interaction is quite complex and relies on the fragments holding related ideas, but you understand its dynamics well enough to accelerate the process.<BR>By tying together the spines of two purified zombie brains, you can trap these soul fragments in endless thought loops, ensuring that they rapidly collide with others. Once the nascent soul has become large enough to fill a brain, the loops terminate and it is extracted into a holding jar atop the apparatus.
|
||||
soulAssembler2=The Soulforge must be placed directly above a soul sieve and additionally requires a steady input of §5Cognitio§0 essentia into its lid. It can contain any number of reconstructed souls, but removing one from the device requires you to right-click with a warded jar.<BR>While attempting to reassemble a particular individual is a fool's errand (as any given soul is likely to have been distributed throughout the Nether), the hybrid souls created by your device do tend to hold a coherent personality and set of skills. You may create a blacksmith's soul, a librarian's, or even a thaumaturge's.
|
||||
soulAssembler3=At the moment, these reconstructed souls are a mere curiosity, but perhaps you will discover some use for them...
|
||||
tc.research_name.cloneVillager=Reincarnation
|
||||
tc.research_text.cloneVillager=Playing god
|
||||
cloneVillager1=The moment has come. Having mastered both flesh and soul, you can now unite the two to create human beings in your curative vat.<BR>One final hurdle awaits you: since an organism's growth depends on the presence of an immature soul, you will not be able to grow your clones from tissue samples. Instead, you must construct a corpse effigy - an adult human body built from undead remains - and revitalize the tissue before inserting the soul.
|
||||
cloneVillager2=This is not as difficult as it sounds. Experimentation has shown that once the corpse effigy is in place, pumping eight units each of §5Sano§0 and §5Victus§0 essentia into the vat's base and then inserting a jarred soul by right-clicking can reliably produce a living - albeit somewhat confused - villager.<BR>It would be best to release the reincarnated villagers into appropriate accommodations so that they do not wander.
|
||||
tc.research_name.nightmare=Musings on Life and Death
|
||||
tc.research_text.nightmare=The grim truth
|
||||
nightmare1=Sometimes you wish you hadn't delved so deeply into the nature of death. The villagers spend their lives in blissful ignorance, holding faith in higher powers, never suspecting that remorseless natural processes will grind their souls down into sand. No cosmic justice, nor cosmic malice... simply cosmic law.<BR>Yet you have heard tales - or perhaps experienced them, you can't quite remember - of deceased thaumaturges returning to life in the last place they slept, albeit with their life experiences drained. If there is an intelligence behind these interventions, you cannot discern rhyme or reason behind whom it chooses to save.
|
||||
nightmare2=You cannot afford to rely on external entities to rescue you from oblivion. You must conquer mortality on your own terms, or you will never feel safe again.<BR>And you are so close, so very close. If you could ensure that your soul returned to one of your curative vats where there was already a body waiting for it...
|
||||
tc.research_name.cloneSelf=Self-Reincarnation
|
||||
tc.research_text.cloneSelf=Cheating death
|
||||
cloneSelf1=When you first grasped the primordial pearl, you could not have guessed that it would be your salvation. It is nothing less than a loophole in the laws of magic, condensed into a physical form. With its power you can finally break free from the fate of mortal souls.<BR>The beacon you have designed should be able to mystically tether itself to your soul. The bond will be stronger than the pull of the Nether, quite literally tearing out your soul at the moment of death... but it will not last long once activated. You will need to ensure that the beacon is placed directly atop a curative vat, and that the vat already contains a revived corpse effigy.
|
||||
cloneSelf2=If all goes according to plan, upon your death your old body will explosively dissolve into flux and you will awaken in a new body with no loss of experience. No threat of eternal oblivion. No reliance on higher powers.<BR>Maybe now the nightmares will stop.
|
||||
tc.research_name.mirrorAmulet=Mirrored Amulet
|
||||
tc.research_text.mirrorAmulet=What's mine is mine
|
||||
mirrorAmulet1=Physical possessions may be useless to the dead, but now that you have the means to walk beyond death it is time to ensure that you will retain your equipment post-mortem.<BR>Once more the primordial pearl proves to be your answer. By amplifying a magic mirror's planar connection and tying it to your life-force, your death will release a powerful (albeit short-lived) tesseract, sending your items to a safe location. The amulet is destroyed in the process, expelling the pearl where you stood.<BR>To pair the amulet with an output mirror, simply right-click on one while holding it.
|
||||
tc.research_name.lensFire=Arcane Lenses
|
||||
tc.research_text.lensFire=Visual enhancement
|
||||
lensFire1=Goggles of Revealing are an indispensable tool on their own, but what if your senses could be further augmented?<BR>By placing a special lens over one eye, you can benefit from both the goggles' mystic sight and the lens's unique ability. Lenses can be quickly swapped by holding the V key, or removed by pressing V while holding shift.<BR>The first such lens you have developed amplifies incoming light, granting you constant night vision. Sadly, the primal fire used in its construction reacts poorly with fluids, so this amplification does not function underwater.
|
||||
tc.research_name.lensWater=Echo Lens
|
||||
tc.research_text.lensWater=Clear blue sea
|
||||
lensWater1=The murky depths of the ocean have long been a mystery, but your latest discovery will go a long way toward revealing their secrets.<BR>This unusual arcane lens emits pulses of sound and transmutes their echoes into a visual representation of the aquatic environment. The overall effect is much like night vision, and additionally allows you to "see" through cloudy water much more effectively.
|
||||
tc.research_name.lensOrderEntropy=Scholar's Lens
|
||||
tc.research_text.lensOrderEntropy=Research made easy
|
||||
lensOrderEntropy1=When first designing your Goggles of Revealing, you considered the thaumometer's scanning abilities to be an acceptable loss. Now this trade-off is no longer necessary.<BR>When equipped, the Scholar's Lens will automatically scan any block or entity under your crosshairs, assuming it is within range.
|
||||
tc.research_name.lensAir=Kirlian Lens
|
||||
tc.research_text.lensAir=Second sight
|
||||
lensAir1=Your research shows that living creatures perturb the aura simply by existing, sending out ripples like a stone tossed into a pond. Similarly, the presence of an undead entity produces distortions.<BR>You have developed an arcane lens capable of detecting these phenomena, allowing you to see entities through walls. Living creatures are highlighted in blue, while undead creatures are marked by a twisted red vortex.
|
||||
tc.research_name.lensEarth=Evanescent Lens
|
||||
tc.research_text.lensEarth=X-ray spectacles
|
||||
lensEarth1=Light cannot penetrate most forms of matter, but magic is not so easily stopped. You have designed a lens capable of "pulling" light short distances through the thaumic field, allowing you to see through a 3x3 square of blocks.<BR>Unfortunately, the light waves suffer decoherence when passing through certain complex objects and so such blocks will remain opaque.
|
||||
tc.research_name.lensCase=Lens Case
|
||||
tc.research_text.lensCase=Safe storage
|
||||
lensCase1=Given your growing collection of arcane lenses, adapting your focus pouch design to store lenses was an obvious next step. The lens case functions identically to its predecessor.
|
||||
tc.research_name.silverSap=Silverwood Sap
|
||||
tc.research_text.silverSap=Magically delicious
|
||||
silverSap1=The purifying powers of silverwood are commonly used in thaumaturgical constructs, but lumber is often too bulky to be incorporated into your more delicate creations. Now you have discovered a method of disintegrating a log's wood grains, leaving behind a thick syrup which retains most of the silverwood's magical properties.<BR>Silverwood sap is a powerful disinfectant, yet surprisingly nontoxic to higher life forms. In fact, the pleasantly vanilla-flavored syrup is a potent stimulant and may even improve your ability to channel vis - if you don't mind a few minor hallucinations.<BR>The sap is probably not addictive, but you'd better have another swig just to be sure.
|
||||
tc.research_name.silverBed=Silverwood Bed
|
||||
tc.research_text.silverBed=Sweet dreams
|
||||
silverBed1=Ever since you began delving into the forbidden arts your sleep has been plagued by nightmares. Perhaps a specially-enchanted bed could provide some relief from this warp symptom.<BR>Constructed from silverwood and enchanted fabric, and perfumed with purifying bath salts, this bed allows even the most warped thaumaturge to sleep peacefully. Better yet, you will wake up in the morning with a short-lived warp ward effect.
|
||||
tc.research_name.enchantClay=Enchanter's Clay
|
||||
tc.research_text.enchantClay=Malleable magic
|
||||
enchantClay1=Proces zaklinania wplata magiczne energie w kształt narzędzia, pozwalając tej samej formie istnieć zarówno fizycznie, jak i metafizycznie. To dlatego zaklęcia na dwóch identycznych fizycznych obiektach - powiedzmy, dwóch żelaznych mieczach - mogą być połączone poprzez wykucie ich razem na kowadle, ale miecz i topór nie mogą. Do tej pory tak było.<BR>Przez uformowanie amalgamatu gliny, żywego srebra i thaumium wokół zaklętego przedmiotu w oknie wytwarzania, możesz przenieść jego zaklęcie na glinę - która może być następnie obrabiana w celu zmiany zarówno jego fizycznego, jak i magicznego kształtu, umożliwiając połączenie go z innym narzędziem na kowadle. Nadal będzie to kosztować poziomy doświadczenia.
|
||||
tc.research_name.golemPowder=Animation Powder
|
||||
tc.research_text.golemPowder=Golemancy evolved
|
||||
golemPowder1=Conventional golemancy is limited to working with specific materials - clay, flesh, iron, and so on - which can reliably absorb essentia and be permanently animated. Your recent work has taken a different tack - by binding the appropriate essentia to a pile of salis mundus, you have created a powder capable of temporarily animating almost any block.<BR>Right-clicking on a solid, cubic block with this powder will temporarily transform it into a short-lived golem. The construct's abilities depend on the block's material - harder substances produce more durable golems, cactus may injure attackers, and the like.
|
||||
golemPowder2=Particularly complex matter cannot be animated in this fashion. It may be possible to animate a few specific non-cubic blocks.<BR>Without an animation core, such golems operate on basic instincts and do not live long. During their brief existence they will follow their creator closely, attacking nearby hostile creatures. When a golem's time is up, it will return to the block from which it was created. You can also de-animate it prematurely with a golemancer's bell.
|
||||
golemPowder3=Should you desire to have your household tasks performed by an animated cake, you can attach a golem core to one of these temporary constructs. It will henceforth behave like a conventional permanent golem, including the ability to accept upgrades and the Advanced Golem infusion.<BR>You can also pick it up with a golemancer's bell as usual. However, should the core be removed, the golem will immediately revert to inanimate matter, losing any attached upgrades.
|
||||
tc.research_name.focusAnimation=Wand Focus: Animation
|
||||
tc.research_text.focusAnimation=Matter itself is mine to command
|
||||
focusAnimation1=Creating a golem is a complex and deliberate process - hardly the sort of thing that can be accomplished with a flick of the wand. Until now, that is.<BR>As a fragment of creation, the primordial pearl possesses a sympathetic connection to base matter. Were you to infuse one with your own blood, you could use this link to quickly and easily bestow life upon inanimate objects.<BR>Of course, thaumaturgy is seldom that simple in practice, but thanks to your mastery of golemancy you are ready to turn this theory into a reality.
|
||||
focusAnimation2=The golems spawned by this focus are identical to those created with animation powder. The vis requirement varies by material, but generally stronger golems will require more energy to animate.
|
||||
tc.research_name.focusRecharge=Wand Focus: Compound Recharge
|
||||
tc.research_text.focusRecharge=Now 50% more portable!
|
||||
focusRecharge1=Some tinkering with your compound recharge pedestal has produced a more compact device which operates on the same principles. Placed on the tip of a wand like a conventional focus, this array of vis filters allows you to directly tap compound aspects from aura nodes.<BR>Like its predecessor, the compound recharge wand focus only produces one point of primal vis per point of compound vis drained, but you suspect that its efficiency could be improved via the focal manipulator.
|
||||
tc.research_name.focusLiquefaction=Wand Focus: Liquefaction
|
||||
tc.research_text.focusLiquefaction=The floor is lava! No, really.
|
||||
focusLiquefaction1=Fusing your fire and excavation foci with the help of a diamond and some salis mundus has a curious result - a wand focus whose fiery beam interacts weakly with creatures but quite strongly with inanimate matter.<BR>Blocks and loose items struck by its beam are rapidly smelted as though they had passed through a furnace. The fiery beam also melts ice, slowly transmutes unworked stone into lava, and burns away plant matter.
|
||||
tc.research_name.focusDisintegration=Wand Focus: Disintegration
|
||||
tc.research_text.focusDisintegration=Unmaking matter
|
||||
focusDisintegration1=Sometimes you'd like to harvest essentia from materials in the field, without the hassle of lugging them back to an alchemical furnace. After your work on alchemite and liquid death you feel confident enough to try creating a wand focus with similar effects.<BR>The disintegration focus functions much like the excavation focus it is based on, but blocks broken by the beam are transformed into crystallized essentia. It does not do much damage to living things, but should you manage to kill one it will also drop crystallized essentia.
|
||||
tc.research_name.focusIllumination=Wand Focus: Illumination
|
||||
tc.research_text.focusIllumination=Let there be light
|
||||
focusIllumination1=A simple alchemical treatment allows solid glowstone to act as a channel for vis, functioning much like a conventional wand focus. When used it shapes small amounts of Aer and Ignis vis into stable orbs of light. Your field expeditions should no longer require dozens of torches!<BR>Oddly enough, coating this focus in colored dye also changes the hue of the orbs it generates.
|
||||
tc.research_name.greatwoodBoat=Greatwood Boat
|
||||
tc.research_text.greatwoodBoat=Collision insurance
|
||||
greatwoodBoat1=You have many skills, but building sturdy boats and piloting them are not among these. No matter.<BR>With a bit of thaumaturgical know-how and some greatwood logs, you can construct a boat capable of returning to its original shape after even the most embarrassing collisions. Additional enchantments make it slightly faster than an ordinary boat.<BR>The greatwood boat will never be destroyed on impact, but can be picked up by punching it like any other boat.
|
||||
tc.research_name.thaumiumBoat=Thaumium Boat
|
||||
tc.research_text.thaumiumBoat=Molten mariner
|
||||
thaumiumBoat1=While thaumium's melting point is not much higher than iron's, its affinity for magic allows it to take on the properties of nearby shards. Setting water shards in a thaumium plate results in near-perfect thermal insulation.<BR>You have used this phenomenon to create a boat capable of surviving immersion in lava indefinitely. It also cools and protects its occupant, and is slightly faster than its greatwood predecessor.
|
||||
tc.research_name.selfInfusion=Self-Infusion
|
||||
tc.research_text.selfInfusion=More human than human
|
||||
selfInfusion1=Once, you quaked in fear of your own mortality. Now you will harness it.<BR>All previous attempts at human infusion have met with failure, as the souls of sapient entities actively reject magical interference with their bodies. However, were you to infuse the soulless husk created during your reincarnation procedure, it is not inconceivable that you would then be able to reincarnate into an infused body.<BR>Lesser thaumaturges will certainly view this line of research as madness. Let them laugh. Soon you will inhabit a superhuman body of your own design.
|
||||
selfInfusion2=The corpse effigy to be infused must first be revived using §5Sano§0 and §5Victus§0 essentia as usual. You must then place a modified runic matrix atop the vat, perform the desired infusions, and then replace the matrix with a soul beacon. Bind yourself to the beacon, take your own life, and if all goes as planned you will awaken in a glorious new form, having shattered the supposed limits of magic...<BR>Of course, thaumaturgy is seldom so simple in practice. Your new body will be damaged by the infusions like any other creature, and cannot be healed until you incarnate into it, so the number of infusions you can apply is limited by your vat's stability.
|
||||
selfInfusion3=Oddly enough, villager souls will not bond with an infused body - only your soul beacon can perform this sort of reincarnation.<BR>Good. They didn't earn this power. You did.
|
||||
tc.research_name.humanInfusion=Basic Human Infusions
|
||||
tc.research_text.humanInfusion=A few tweaks here and there...
|
||||
humanInfusion1=Infuzja na wpół żywego, pozbawionego duszy ciała jest procesem skomplikowanym i niedokładnym. Większość infuzji, które opracowałeś dla swojego żywego inwentarza, nie może być zastosowana do ciebie, a te, które mogą, są zwykle znacznie droższe. Z drugiej strony, masz kilka pomysłów na infuzje specyficzne dla ludzi...<BR>Do tego czasu, następujące infuzje mogą być zastosowane do twojego nowego ciała:<BR>§5Ramienia Żywego Srebra§0 powinno łatwo przełożyć się na ludzkie ciało, chociaż może być konieczne wzmocnienie ścięgien za pomocą metalu pustki.
|
||||
humanInfusion2=§5Thaumium Fists§0 will improve your unarmed damage significantly - comparable to wielding a thaumium sword - although the material cost is steep.
|
||||
humanInfusion3=§5Awakened Blood§0 is slightly more difficult to apply without compromising brain function, but infusing an additional brain into your bloodstream should do the trick.
|
||||
humanInfusion4=§5Diamondflesh§0 requires a good deal more material to overcome the relative thinness of human skin.
|
||||
tc.research_name.silverHeart=Silverwood Heart
|
||||
tc.research_text.silverHeart=Purity of body
|
||||
silverHeart1=Your research into taint reveals a strange duality: it exists simultaneously as an organic pathogen and a magical disturbance, allowing it to infect both living and nonliving (though magically active) matter. The only known defenses against this combined assault involve the silverwood tree and shimmerleaf, which seem to have evolved a natural resistance.<BR>Now you have discovered a way to imbue your new body with these protective qualities. By adding special membranes to your heart you can filter out and dispose of any taint which enters your bloodstream.
|
||||
silverHeart2=With this infusion, you will be immune to damage from taint, including both direct contact and lingering poison effects. Better still, your modified heart can also filter out other toxins, both mundane and magical. While the §5Silverwood Heart§0 does not grant complete immunity to poison, wither, and flux effects, it will reduce their severity.
|
||||
tc.research_name.synthSkin=Skóra syntetyczna
|
||||
tc.research_text.synthSkin=Solar power
|
||||
synthSkin1=It is a relatively simple task to imbue your new body's skin with a plant's photosynthetic abilities. While this source of nourishment cannot sustain heavy activity on its own, §5synthskin§0 can be a lifesaver when your expeditions take you far from home.<BR>So long as you remain in direct sunlight, your hunger meter will slowly refill. Photosynthesis cannot provide hunger saturation, so you will begin to hunger again as soon as you leave the light.
|
||||
tc.research_name.amphibious=Oddech Amfibii
|
||||
tc.research_text.amphibious=Into the depths
|
||||
amphibious1=Being a dedicated air-breather is often inconveniently fatal. You can correct this design flaw by adding a set of gills to supplement your lungs, allowing your new body to breathe air and water with equal ease.<BR>It should be noted that gills are a rather sensitive body part. Please do not poke or prod your new gills, no matter how unfamiliar they may feel at first.
|
||||
tc.research_name.morphicFingers=Morphic Fingers
|
||||
tc.research_text.morphicFingers=A workbench in the palm of your hands
|
||||
morphicFingers1=As a crafter, you have often found yourself wishing you had just the right tool for a particular task. As a thaumaturge, you can now ensure that this tool will always be (literally) at hand.<BR>The §5Morphic Fingers§0 infusion allows your fingers to transform between an enormous number of different shapes, mimicking the form and strength of common crafting tools as well as the various charms and resonators used in arcane crafting. Activating this ability with the M key will open an interface similar to an arcane workbench, although it cannot store items.
|
||||
tc.research_name.spiderClimb=Spider Climb
|
||||
tc.research_text.spiderClimb=Bitten by a radioactive thaumaturge...
|
||||
spiderClimb1=Have you ever envied a spider's ability to climb over walls and suck the juices from terrified miners? Now you can mimic the first of these, at least.<BR>Your §5Spider Climb§0 infusion imbues the hands with special fibers which cling to walls, allowing you to climb any vertical surface as though it were a ladder. This ability can be toggled with the C key.<BR>Also like a spider, your progress will be stopped by an overhang, preventing you from sucking the juices from terrified miners. Not that you would ever do that.
|
||||
tc.research_name.fistAugment=Augmented Fists
|
||||
tc.research_text.fistAugment=The new heavyweight champion is...
|
||||
fistAugment1=Thaumium fists are a dramatic improvement over what nature gave you, but they still cannot compete with a Sword of the Zephyr or Primal Crusher - to say nothing of their enchanted counterparts. Although traditional enchantments cannot be applied to the body, you have discovered several methods of improving your new body's unarmed abilities.<BR>Any or all of the following fist augmentations can be applied, although the essentia cost is doubled for each previous augmentation added.<BR>§5Impact Fists§0 increase their own mass at the moment they strike, inflicting extra damage.
|
||||
fistAugment2=§5Conflagrant Fists§0 ignite creatures struck. You have installed several safeguards to ensure that your fists only catch fire in combat - otherwise daily activities would be a good deal more difficult.
|
||||
fistAugment3=§5Kinetic Fists§0 project a ripple in the thaumic field upon impact, hurling foes backward.
|
||||
fistAugment4=§5Vampiric Fists§0 siphon life energies from living targets struck, healing you for a small amount of damage.
|
||||
fistAugment5=§5Fortunate Fists§0 are more likely to leave enemies' bodies in a usable state, increasing the drop rate of items.
|
||||
fistAugment6=§5Stunning Fists§0 resonate with the target's nerves, slowing their movements temporarily.
|
||||
tc.research_name.warpedTumor=Wypaczony Guz
|
||||
tc.research_text.warpedTumor=The enemy of my enemy
|
||||
warpedTumor1=Warp has proven to be frustratingly stubborn, following your soul from body to body. If you can't dispose of it altogether, the next best thing would be to keep your warp confined somewhere it can't do much harm.<BR>By means of the §5Warped Tumor§0 infusion, you can produce an organ in your new body's abdomen with an exceptionally strong affinity for warp. It cannot confine all of the eldritch energies coursing through you, but the tumor does hold up to %d points of warp.<BR>Should you die, any warp contained in the tumor will likely return to your soul.
|
||||
tc.research_name.chameleonSkin=Skóra Kameleona
|
||||
tc.research_text.chameleonSkin=Now you see me...
|
||||
chameleonSkin1=Niezależnie od tego, czy zakradasz się do laboratorium rywala, czy robisz notatki na temat cyklu życia eldritch kraba, są chwile, kiedy chciałbyś pozostać niezauważony. Być może możesz wymyślić trwalsze rozwiązanie niż picie eliksirów niewidzialności? <BR>Infuzja §5Skóry Kameleona§0 wszczepia magiczne pigmenty i mikroskopijne oczy w twoją skórę, odruchowo zmieniając jej kolor, aby pasował do obiektów po przeciwnej stronie. Efekt jest podobny do stałej niewidzialności, włączając w to brak możliwości ukrycia zbroi.<BR>Efekt ten można przełączać za pomocą klawisza X.
|
||||
tc.research_name.tumorOops=Eldritch Apotheosis
|
||||
tc.research_text.tumorOops=All is the Pattern
|
||||
tumorOops1=You believed you had mastered your world and everything upon it. You fool.<BR>It is finally clear. The Eldritch are not beings in the ordinary sense, not crude things of meat and blood and bone like yourself. They are a pattern written in the stars, in the currents and eddies of magic, encoded deep in the structure of life itself.<BR>But the Pattern is fragmented, sundered and spread throughout the cosmos by some primordial catacylsm which can only be guessed at. It has sought to reassemble itself since the dawn of time, and now you have played your role in its life cycle.
|
||||
tumorOops2=All of your studies, your creations, your journeys have served the Pattern. Learning the laws of magic invited it into your mind. Crafting forbidden artifacts allowed it to replicate itself into physical matter. And once you survived the trials of the Outer Lands, the Pattern judged you to have accumulated enough of itself.<BR>Enough to craft into a greater being. The next stage of its life cycle.<BR>But you still live. Perhaps it is not too late. Perhaps you can understand more of the Pattern- perhaps you can still stop it-<BR>Or incubate more. So many more.
|
||||
tc.research_name.construction=Arcane Construction
|
||||
tc.research_text.construction=Don't tell the golems' union
|
||||
construction1=TODO
|
||||
tc.research_name.planarTheory=Planar Theory
|
||||
tc.research_text.planarTheory=Deeper and deeper
|
||||
planarTheory1=The cosmos is vaster and more varied than you could have imagined, but certain patterns are starting to emerge. Most importantly, you finally understand what lies between the planes.<BR>It is not a void in the traditional sense, for even the emptiest places are subject to the laws of space and time. Rather, the interplanar substance could be described as frozen possibility - infinite potential with nothing to act upon. Only when it leaks through an aura node in the form of vis, into a world with established natural law, can this potential be actualized.<BR>Such is the root of all magic.
|
||||
planarTheory2=Of course, understanding this from an academic perspective is very different from being able to put it into practice. So far, all of your attempts to develop synthetic aura nodes have met with failure. Something is still missing...<BR>One offshoot of this research may warrant further study, however. By shattering an ender pearl, filling the resulting tesseract with ethereal essence, and encasing the structure in voidmetal you have created a remarkably stable device capable of manipulating rips in spacetime.<BR>Perhaps you will find some use for it.
|
||||
tc.research_name.transductionAmplifier=Transduction Amplifier
|
||||
tc.research_text.transductionAmplifier=Full power!
|
||||
transductionAmplifier1=Without outside interference, an aura node accumulates vis in short spurts as its dimensional breach fluctuates in size. Your node transducers can hold a node open at its largest natural diameter, but actually expanding the breach was not possible until recent advances in planar theory.<BR>You have developed a device which creates spatial turbulence, allowing microscopic rips to merge with an existing energized node. Attaching a transduction amplifier to one's side and applying a redstone signal can increase its centivis output as though the original node had ten additional vis per aspect.
|
||||
transductionAmplifier2=Pushing a node beyond its natural capacity has risks. A single amplifier is unlikely to produce drastic damage, but attaching two amplifiers to a node results in frequent bolts of hazardous energy. With three amplifiers, magical pollution begins to leak through in the form of flux.<BR>Do not attempt to attach a fourth amplifier; the results are liable to be catastrophic.
|
||||
tc.research_name.vortexStabilizer=Vortex Attenuation
|
||||
tc.research_text.vortexStabilizer=Putting nodes on a diet
|
||||
vortexStabilizer1=The vast amount of vis present in hungry nodes has lured more than one apprentice to an early grave. Such an embarrassing end would not befit a thaumaturge of your stature, so you have developed a method of temporarily neutralizing such a node's pull.<BR>When provided with a redstone signal, the vortex attenuator projects a cerulean beam which suppresses flows in the thaumic field. Any hungry node struck by the beam will cease absorbing nearby material until the beam is removed.<BR>It is possible that the beam may also disrupt certain other phenomena...
|
||||
tc.research_name.planarKeystone=Planar Gateways
|
||||
tc.research_text.planarKeystone=Thinking with portals
|
||||
planarKeystone1=It takes tremendous effort to create a pocket plane, yet it is all too easy to permanently lose access to your creation. Now you have developed a much more robust method of dimensional transport which no longer relies on the original planar breach remaining open.<BR>This method relies on two crucial components: an object tied to the target dimension, known as a planar keystone, and a gateway inside which a stable portal can form.<BR>A newly created keystone must be imprinted before it will function: right-click with the keystone in hand while you occupy a pocket plane.
|
||||
planarKeystone2=Once imprinted, a keystone can be slotted into the top of a planar gateway. Charging the keystone receptacle with 100 vis of each primal aspect will then establish a portal to that pocket plane. If desired, you can later close the portal by removing its keystone.<BR>It appears that each pocket plane can support up to four concurrent portals. In the hands of a creative thaumaturge, this technique could allow rapid travel across the overworld by using your pocket plane as a waystation between distant gateways.<BR>Gateways cannot be constructed on pocket planes or in the Outer Lands, however.
|
||||
tc.research_name.pocketPlane=Pocket Plane
|
||||
tc.research_text.pocketPlane=Cosmic creation
|
||||
pocketPlane1=Any mortal can leave their mark on the world. But if you were to create a world of your own... what would that make you?<BR>A megalomaniac if you fail. If you succeed, perhaps a god.<BR>Now this triumph of thaumaturgy is almost within your grasp. You have already torn a hole in the cosmos; the infinite possibilities beyond merely require a seed around which to coalesce. A primordial pearl.<BR>Immersed in a sea of endless vis, the pearl will erupt in a riot of creation, leaving a stable island of space, time, and matter in the great void.
|
||||
pocketPlane2=The plane created is finite in size. You estimate that it will range between 32 and 128 meters in radius, depending on the total amount of vis present in the node used. What matter, if any, is created depends upon the node's aspects. Some aspects may produce more exotic phenomena, such as applying potion effects or even creating life.<BR>It is possible to specify a name for the pocket plane if you use a pearl which has been renamed at an anvil. Otherwise, it will bear the name of its creator.<BR>A rift which has been used to create a pocket plane can no longer be used for void crafting, nor can it create a second plane.
|
||||
pocketPlane3=As long as the rift is stabilized by its attenuation beams, it can be used as a portal to reach your new world.<BR>You are certain that with further research, you will be able to create more permanent portals.
|
||||
tc.research_name.planarRift=New Horizons
|
||||
tc.research_text.planarRift=Into the void
|
||||
planarRift1=A fundamental question in thaumaturgy is why aura nodes form with a limited supply of vis. If the amount were random, somewhere in the world there should be an aura node containing thousands of vis, yet the maximum size seems strictly capped.<BR>Now your research into hungry nodes may offer an answer. Over geological timescales, the dimensional breach within a node can become twisted, converting it to a hungry node. The more energetic a node, the more likely it is to suffer this fate, and once hungry a node will "starve" when it runs out of nearby matter. The world's highest-energy nodes must all be long gone by now.
|
||||
planarRift2=This is unfortunate - an extremely high-vis node might have contained a large enough breach to pass physical objects into the void. Yet there may still be hope.<BR>By attaching four transduction amplifiers to a single energized node, you can briefly produce an enormous planar breach. Ordinarily such a rift would act as an oversized hungry node, devouring all nearby matter before quickly and explosively collapsing, but perhaps the combined efforts of six vortex attenuators could hold it open...
|
||||
planarRift3=And what then? Passing matter into the void would immerse it in a sea of endless vis, without grinding it down to its base aspects like an ordinary hungry node. Who can imagine what staggering works of thaumaturgy could be accomplished with this resource at hand?<BR>You imagine there will be severe limitations - most materials will still not survive immersion - but you already understand the basic nature of the process. By right-clicking a rift with your wand, you can tug on ethereal currents and retrieve any surviving objects.<BR>It is now time to determine what can be crafted in this manner...
|
||||
tc.research_name.wispSpawn=Wisp Propagation
|
||||
tc.research_text.wispSpawn=Kicking the hornet's nest
|
||||
wispSpawn1=Casting a pile of salis mundus into a stabilized rift has a curious result: the salt grains absorb enough vis to resonate with one another and clump together into a quasi-living being.<BR>These artificially generated wisps are almost identical to the ones which naturally grow in magical environs. Note that the wisps' aspects will depend on which aspects were present in the parent node.<BR>The number of wisps generated is highly variable, and an incautious thamaturge can find himself quickly overwhelmed.
|
||||
tc.research_name.crystalWand=Crystalline Wand
|
||||
tc.research_text.crystalWand=Disposable magic
|
||||
crystalWand1=All advanced wands incorporate shards into their design, but only for the purpose of amplifying another material's ability to store vis. On their own, shards are wholly incapable of absorbing additional magic and so cannot drain an aura node - but what if you were to take them straight to the source?<BR>By constructing a wandlike arrangement of crystals and passing it into the void, you have created a curious device - a wand with tremendous vis capacity but no ability to ever recharge itself. Perhaps it could be used to craft objects unattainable with traditional wands.
|
||||
tc.research_name.voidPutty=Void Putty
|
||||
tc.research_text.voidPutty=Good as new
|
||||
voidPutty1=Voidmetal is innately resistant to magic, but even this defense can be overwhelmed when it is passed through a stabilized rift. Soaking the substance in pure vis ruins its physical integrity but enormously amplifies its magical abilities, resulting in a strange putty which constantly flows and boils.<BR>If this putty is pressed against a damaged object, it melds into the gaps and transforms itself to match the material, becoming indistinguishable from the original object. Any weapon, tool, or armor - regardless of material or enchantment - can be repaired by crafting it with void putty.
|
||||
tc.research_name.voidGolem=Voidling Golems
|
||||
tc.research_text.voidGolem=Gaze into the abyss, and it gazes back
|
||||
voidGolem1=A wild idea has seized you - if tossing salis mundus into the void can precipitate the formation of wisps, what might golem animation powder produce?<BR>The intriguing result, which you have dubbed a voidling golem, bears a disturbing resemblance to eldritch guardians. Nevertheless, it appears that if you carefully toss the powder in one pinch at a time, its control enchantments will take hold. Not only are voidlings obedient, they can survive indefinitely without an animation core.<BR>Still, something about these coreless constructs doesn't seem right. You should keep an eye on them.
|
||||
tc.research_name.recombinator=Teleological Recombinator
|
||||
tc.research_text.recombinator=When two nodes love each other very much...
|
||||
recombinator1=It is well-known that two aura nodes in close proximity will exchange vis, likely damaging one another. So far this has been the only indication that nodes can be manipulated at all, and thaumaturges have universally failed to improve upon the natural process. Until now.<BR>Your research into the primordial pearl has produced a staggering result: a method of locally re-creating the conditions under which the cosmos formed. It was at this time that the first compound aspects were wrought from primal building blocks, and even today passing this field between two aura nodes can fuse their magical energies.
|
||||
recombinator2=This device, which you have dubbed the Teleological Recombinator, must be placed directly above a node and supplied with a redstone signal. The affected node will then rapidly draw vis from other nearby nodes, using this energy to transmute its own aspects.<BR>For example, if the central node contains Ordo and Perditio, it can drain a single point of Ignis from a second node in order to transform one point of Ordo into Potentia or Perditio into Gelum. The exact aspects chosen appear to be random, but the Recombinator will always combine primal aspects in preference to "higher" ones.<BR>Note that this device does not prevent ordinary node bullying; use a stabilizer if desired.
|
||||
recombinator3=By supplying your node with proper fodder it should be possible to create any desired aspect.<BR>Oddly, the device's behavior seems to bolster certain philosophical theories - namely that under the right circumstances the universe will naturally progress from base elements to more complex structures. But why do there seem to be limits on which aspects can be fused? What force has held back the cosmos from reaching a final point of infinite complexity?<IMG>thaumichorizons:textures/misc/recombinatortext.png:0:128:255:128:0.5</IMG>
|
||||
tc.research_name.planarClouds=Planar Clouds
|
||||
tc.research_text.planarClouds=Wild weather
|
||||
planarClouds1=Creating a pocket plane unleashes forces not seen since the dawn of time, so it is no wonder that they often contain phenomena which no longer occur in the mundane world.<BR>The most recognizable are planar clouds, tiny nebulae capable of releasing both mundane liquids and magical energies. These clouds rain synchronously with the overworld's weather, hinting at some obscure cosmic connection. There are many varieties of planar clouds, including the following.<BR>§5Mundane§0 clouds simply dispense water.
|
||||
planarClouds2=§5Thunderclouds§0 drizzle rain and occasionally unleash bolts of lightning.<BR>§5Plasma§0 clouds rain embers, igniting entities and materials below.<BR>§5Acid§0 clouds rain flesh-eating vitriol.<BR>§5Tumorous§0 clouds occasionally deposit solid lumps of meat. Some of these even resemble the flesh of known terrestrial creatures.<BR>§5Alloy§0 clouds consist of seething metal. Impurities make the clouds useless in their natural form, but when raining they occasionally shed pure nuggets.<BR>§5Vis§0 clouds retain some of the original node's power and emit aspect orbs.
|
||||
planarClouds3=§5Glyph§0 clouds hold forgotten memories, forming them into experience orbs.<BR>§5Animus§0 clouds imbue solid blocks beneath them with a semblance of life, transforming them into short-lived golems. These masterless constructs are naturally berserk, but attaching a core to one will place it under your control.<BR>§5Spore§0 clouds deposit seeds of various plants and fungi into fertile blocks, and can even parasitize unlucky cows.<BR>You have also developed a simple spell capable of moving clouds. By right-clicking one with a wand and you will be able to place it like any other block.
|
||||
tc.research_name.sheederInfusion=Sheeder
|
||||
tc.research_text.sheederInfusion=Does whatever a spider can
|
||||
sheederInfusion1=While spider silk is a valuable resource, hunting arachnids isn't the best use of your time. Perhaps if a spider's glands could be transplanted into a more docile creature, or if a spider's brain were more pliable, you could produce a steady supply.<BR>As it turns out, both approaches are viable - a hybrid organism you have dubbed the sheeder can be produced from either a spider or a sheep. The sheeder's skin is coated in silk rather than wool, allowing long strands to be harvested with shears. It is behaviorally indistinguishable from an ordinary sheep apart from its ability to climb walls.
|
||||
tc.research_name.leviathan=Primordial Fossils
|
||||
tc.research_text.leviathan=With strange eons death may die
|
||||
leviathan1=What a strange, grim discovery. It appears that the void was not quite as empty as you expected - your pocket plane swallowed up the fossilized remains of an unknown entity as it formed.<BR>At the moment you can only guess at the nature of this ancient leviathan. The few bones captured by your plane do not give many clues to its overall anatomy, but their magical properties are astounding. Even in death they pulse with activity, transmuting aspects in ways which violate almost every known thaumaturgical law.
|
||||
leviathan2=Stranger still, you can't shake the feeling that these fossils are watching you. Each time you have tried to harness their unique powers in some thaumaturgical device, the primordial bones have shifted their behavior in just the right way to render it useless.<BR>Perhaps they are not quite as dead as they appear, and in fact harbor a metabolism radically different from those of terrestrial creatures... which raises the possibility of their awakening.<BR>You will have to keep a careful eye on the fossils, and any devices you may one day craft from them.
|
||||
test1=this is a test.
|
||||
tc.research_name.test1=This is a test.
|
||||
tc.research_name.alternateGolemBell=Golemancer's Bell
|
||||
tc.research_text.alternateGolemBell=Pay Attention
|
||||
alternateGolemBell1=In case of mod conflicts, the golemancer's bell can be constructed using this alternate recipe.
|
||||
@@ -0,0 +1,549 @@
|
||||
itemGroup.thaumichorizons=Thaumic Horizons
|
||||
|
||||
thaumichorizons.noJar=You need an empty warded jar to capture a creature!
|
||||
thaumichorizons.setBeacon=Soul beacon set!
|
||||
thaumichorizons.startSitting=is waiting.
|
||||
thaumichorizons.stopSitting=will follow you.
|
||||
thaumichorizons.revived=Empty Shell
|
||||
thaumichorizons.pocketplane='s Pocket Plane
|
||||
thaumichorizons.golemWarning1=One of your golems is acting strangely.
|
||||
thaumichorizons.golemWarning2=One of your golems has begun softly chanting.
|
||||
thaumichorizons.golemWarning3=In the distance you hear hollow laughter.
|
||||
|
||||
focus.upgrade.slow.name=Slow
|
||||
focus.upgrade.slow.text=Entities struck by the containment beam will be temporarily slowed, making it easier to keep the beam on-target.
|
||||
focus.upgrade.golemDuration.name=Golem Duration
|
||||
focus.upgrade.golemDuration.text=Golems created by this focus will remain animated for ten additional seconds.
|
||||
focus.upgrade.berserk.name=Berserk
|
||||
focus.upgrade.berserk.text=Golems created by this focus are consumed by rage. Unless fitted with a non-combat animation core, they will attack all nearby creatures, including golems made from different blocks and all players except their creator.
|
||||
focus.upgrade.detonation.name=Detonation
|
||||
focus.upgrade.detonation.text=Golems created by this focus will explode when defeated in combat or when their animation expires. They will still follow their creator at a (relatively) safe distance.
|
||||
focus.upgrade.nuggets.name=Nuggets
|
||||
focus.upgrade.nuggets.text=This focus smelts ores more efficiently, producing bonus nuggets like an infernal furnace.
|
||||
focus.upgrade.purity.name=Purity
|
||||
focus.upgrade.purity.text=This focus purifies ores into native clusters as it melts them, producing much more usable metal.
|
||||
focus.upgrade.enervation.name=Enervation
|
||||
focus.upgrade.enervation.text=The disintegration beam saps creatures' life force, inflicting more damage and slowing their escape.
|
||||
focus.upgrade.solar.name=Solar
|
||||
focus.upgrade.solar.text=Orbs created by this focus now burn undead on contact.
|
||||
focus.upgrade.headlightfluid.name=Liquid Light
|
||||
focus.upgrade.headlightfluid.text=This focus now functions underwater, imbuing one cubic meter of fluid with a soft glow. This effect is quite fragile and will be dispelled if the water is picked up in a bucket.
|
||||
focus.upgrade.fission.name=Vis Fission
|
||||
focus.upgrade.fission.text=This focus has a 20% chance of generating one point of all primals present in a compound aspect it drains.
|
||||
focus.upgrade.escape.name=Escape
|
||||
focus.upgrade.escape.text=This keystone can create portals from the Outer Lands.
|
||||
|
||||
critterInfusions.quicksilver=Quicksilver Limbs
|
||||
critterInfusions.thaumClaws=Thaumium Claws
|
||||
critterInfusions.awakeBlood=Sangue Desperto
|
||||
critterInfusions.diamondSkin=Diamondflesh
|
||||
critterInfusions.enderHeart=Enderheart
|
||||
critterInfusions.shockSkin=Shock Skin
|
||||
critterInfusions.instilledLoyalty=Instilled Loyalty
|
||||
critterInfusions.runicHide=Runic Hide
|
||||
critterInfusions.eldritchFangs=Eldritch Fangs
|
||||
critterInfusions.portability=Portability
|
||||
|
||||
selfInfusions.quicksilver=Self: Quicksilver Limbs
|
||||
selfInfusions.morphic=Self: Morphic Fingers
|
||||
selfInfusions.awakeBlood=Self: Awakened Blood
|
||||
selfInfusions.diamondSkin=Self: Diamondflesh
|
||||
selfInfusions.silverHeart=Self: Silverwood Heart
|
||||
selfInfusions.synthSkin=Self: Synthskin
|
||||
selfInfusions.amphibious=Self: Amphibious Breath
|
||||
selfInfusions.warpedTumor=Self: Warped Tumor
|
||||
selfInfusions.spiderClimb=Self: Spider Climb
|
||||
selfInfusions.chameleonSkin=Self: Chameleon Skin
|
||||
|
||||
###ENTITIES###
|
||||
|
||||
entity.ThaumicHorizons.PrimedAlchemite.name=Primed Alchemite
|
||||
entity.ThaumicHorizons.ChromaticSheep.name=Chromatic Sheep
|
||||
entity.ThaumicHorizons.SelfShearingSheep.name=Self-Shearing Sheep
|
||||
entity.ThaumicHorizons.GuardianPanther.name=Guardian Panther
|
||||
entity.ThaumicHorizons.Gravekeeper.name=Gravekeeper
|
||||
entity.ThaumicHorizons.Familiar.name=Familiar
|
||||
entity.ThaumicHorizons.ChocolateCow.name=Chocolate Cow
|
||||
entity.ThaumicHorizons.WizardCow.name=Ethereal Cow
|
||||
entity.ThaumicHorizons.ScholarChicken.name=Scholar's Chicken
|
||||
entity.ThaumicHorizons.GoldChicken.name=Golden Chicken
|
||||
entity.ThaumicHorizons.OrePig.name=Ore Boar
|
||||
entity.ThaumicHorizons.TaintEaterPig.name=Taintfeeder
|
||||
entity.ThaumicHorizons.Thunderhorse.name=Thunderhorse
|
||||
entity.ThaumicHorizons.Endersteed.name=Endersteed
|
||||
entity.ThaumicHorizons.NightmareTH.name=Nightmare
|
||||
entity.ThaumicHorizons.HorseZombie.name=Zombie Horse
|
||||
entity.ThaumicHorizons.HorseSkeleton.name=Skeletal Horse
|
||||
entity.ThaumicHorizons.Seawolf.name=Seawolf
|
||||
entity.ThaumicHorizons.NetherHound.name=Nether Hound
|
||||
entity.ThaumicHorizons.LunarWolf.name=Lunar Wolf
|
||||
entity.ThaumicHorizons.Syringe.name=Syringe
|
||||
entity.ThaumicHorizons.BlastPhial.name=Blast Phial
|
||||
entity.ThaumicHorizons.BoatGreatwood.name=Greatwood Boat
|
||||
entity.ThaumicHorizons.BoatThaumium.name=Thaumium Boat
|
||||
entity.ThaumicHorizons.MeatSlime.name=Meat Slime
|
||||
entity.ThaumicHorizons.MercurialSlime.name=Mercurial Slime
|
||||
entity.ThaumicHorizons.VoltSlime.name=Volt Slime
|
||||
entity.ThaumicHorizons.MedSlime.name=Medslime
|
||||
entity.ThaumicHorizons.Sheeder.name=Sheeder
|
||||
entity.ThaumicHorizons.LostSoul.name=Lost Soul
|
||||
|
||||
###POTIONS###
|
||||
|
||||
potion.visboost=Vis Boost
|
||||
potion.visregen=Vis Generation
|
||||
potion.vacuum=Item Vacuum
|
||||
potion.shock=Static Shock
|
||||
potion.synthesis=Photosynthesis
|
||||
|
||||
###ITEMS###
|
||||
|
||||
item.Wand.disposable.rod=Crystalline
|
||||
item.Wand.disposable.cap=Disposable
|
||||
|
||||
item.eggIncubated.name=Incubated Egg
|
||||
item.lensCase.name=Lens Case
|
||||
item.LensFire.name=Illumine Lens
|
||||
item.LensWater.name=Echo Lens
|
||||
item.LensAir.name=Kirlian Lens
|
||||
item.LensEarth.name=Evanescent Lens
|
||||
item.LensOrderEntropy.name=Scholar's Lens
|
||||
item.focusContainment.name=Wand Focus: Containment
|
||||
item.jarredSoul.0.name=Stasis Jar
|
||||
item.jarredSoul.1.name=Jarred Soul
|
||||
item.jarredSoul.jarred=Jarred
|
||||
item.jarredSoul.soul=Soul
|
||||
item.amuletMirror.name=Mirrored Amulet
|
||||
item.injection.0.name=Injection
|
||||
item.injection.1.name=Blast Phial
|
||||
item.syringeBlood.0.name=Blood Syringe
|
||||
item.syringeBlood.1.name=Blast Phial
|
||||
item.syringeEmpty.name=Warded Syringe
|
||||
item.syringeSample.name=Blood Sample
|
||||
item.injector.name=Injector
|
||||
item.corpseEffigy.name=Corpse Effigy
|
||||
item.nutrients.name=Nutrient Mix
|
||||
item.chocolate.name=Chocolate Bar
|
||||
item.chocolateMilk.name=Chocolate Milk Bucket
|
||||
item.icecream.name=Chocolate Ice Cream
|
||||
item.inkEgg.name=Tenebrous Egg
|
||||
item.goldEgg.name=Golden Egg
|
||||
item.infusion.name=Creature Infusion
|
||||
item.suicidePill.name=Suicide Injection
|
||||
item.focusAnimation.name=Wand Focus: Animation
|
||||
item.focusLiquefaction.name=Wand Focus: Liquefaction
|
||||
item.focusDisintegration.name=Wand Focus: Disintegration
|
||||
item.focusIllumination.0.name=Wand Focus: Illumination (Black)
|
||||
item.focusIllumination.1.name=Wand Focus: Illumination (Red)
|
||||
item.focusIllumination.2.name=Wand Focus: Illumination (Green)
|
||||
item.focusIllumination.3.name=Wand Focus: Illumination (Brown)
|
||||
item.focusIllumination.4.name=Wand Focus: Illumination (Blue)
|
||||
item.focusIllumination.5.name=Wand Focus: Illumination (Purple)
|
||||
item.focusIllumination.6.name=Wand Focus: Illumination (Cyan)
|
||||
item.focusIllumination.7.name=Wand Focus: Illumination (Silver)
|
||||
item.focusIllumination.8.name=Wand Focus: Illumination (Gray)
|
||||
item.focusIllumination.9.name=Wand Focus: Illumination (Pink)
|
||||
item.focusIllumination.10.name=Wand Focus: Illumination (Lime)
|
||||
item.focusIllumination.11.name=Wand Focus: Illumination (Yellow)
|
||||
item.focusIllumination.12.name=Wand Focus: Illumination (Light Blue)
|
||||
item.focusIllumination.13.name=Wand Focus: Illumination (Magenta)
|
||||
item.focusIllumination.14.name=Wand Focus: Illumination (Orange)
|
||||
item.focusIllumination.15.name=Wand Focus: Illumination (White)
|
||||
item.golemPowder.name=Golem Animation Powder
|
||||
item.golemPlacer.name=Animated Golem
|
||||
item.GolemBellTH.name=Golemancer's Bell_TH
|
||||
item.boatGreatwood.name=Greatwood Boat
|
||||
item.boatThaumium.name=Thaumium Boat
|
||||
item.conduit.name=Planar Conduit
|
||||
item.keystoneBlank.name=Blank Planar Keystone
|
||||
item.keystoneTH.name=Planar Keystone
|
||||
item.crystalWand.name=Inert Crystal Wand
|
||||
item.voidPutty.name=Void Putty
|
||||
item.meatTH.name=Unidentifiable Meat
|
||||
item.meatcookedTH.name=Unidentifiable Cooked Meat
|
||||
item.meatnuggetTH.name=Unidentifiable Meat Nugget
|
||||
item.nodeCheat.name=Node Opener
|
||||
|
||||
###BLOCKS###
|
||||
|
||||
tile.ThaumicHorizons_synthNode.name=Ethereal Shard
|
||||
tile.ThaumicHorizons_alchemite.name=Alchemite
|
||||
tile.ThaumicHorizons_visDynamo.name=Vis Dynamo
|
||||
tile.ThaumicHorizons_essentiaDynamo.name=Essentia Dynamo
|
||||
tile.ThaumicHorizons_nodeMonitor.name=Node Monitor
|
||||
tile.ThaumicHorizons_soulSieve.name=Soul Sieve
|
||||
tile.ThaumicHorizons_inspiratron.name=Inspiratron
|
||||
tile.ThaumicHorizons_soulforge.name=Soulforge
|
||||
tile.ThaumicHorizons_soulJar.name=Jarred %CRITTER
|
||||
tile.ThaumicHorizons_bloodInfuser.name=Seroconverter
|
||||
tile.ThaumicHorizons_vat.name=Curative Vat
|
||||
tile.ThaumicHorizons_vatSolid.name=Curative Vat
|
||||
tile.ThaumicHorizons_soulBeacon.name=Soul Beacon
|
||||
tile.ThaumicHorizons_modMatrix.name=Modified Runic Matrix
|
||||
tile.ThaumicHorizons_chocolate.name=Block of Chocolate
|
||||
tile.ThaumicHorizons_transductionAmplifier.name=Transduction Amplifier
|
||||
tile.ThaumicHorizons_recombinator.name=Teleological Recombinator
|
||||
tile.ThaumicHorizons_vortexStabilizer.name=Vortex Attenuator
|
||||
tile.ThaumicHorizons_light.name=Light Orb
|
||||
tile.ThaumicHorizons_vortex.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.0.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.1.name=Planar Vortex (Creative)
|
||||
tile.ThaumicHorizons_void.name=Planar Boundary
|
||||
tile.ThaumicHorizons_slot.name=Keystone Receptacle
|
||||
tile.ThaumicHorizons_cloud.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.0.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.1.name=Plasma Cloud
|
||||
tile.ThaumicHorizons_cloud.2.name=Thundercloud
|
||||
tile.ThaumicHorizons_cloud.3.name=Acid Cloud
|
||||
tile.ThaumicHorizons_cloud.4.name=Alloy Cloud
|
||||
tile.ThaumicHorizons_cloud.5.name=Tumorous Cloud
|
||||
tile.ThaumicHorizons_cloud.6.name=Vis Cloud
|
||||
tile.ThaumicHorizons_cloud.7.name=Glyph Cloud
|
||||
tile.ThaumicHorizons_cloud.8.name=Spore Cloud
|
||||
tile.ThaumicHorizons_cloud.9.name=Animus Cloud
|
||||
tile.ThaumicHorizons_brain.name=Lump of Brain
|
||||
tile.ThaumicHorizons_dust.name=Dust
|
||||
tile.ThaumicHorizons_eye.name=Eye Cluster
|
||||
tile.ThaumicHorizons_flesh.name=Lump of Flesh
|
||||
tile.ThaumicHorizons_bone.name=Bone
|
||||
tile.ThaumicHorizons_spike.name=Metal Spike
|
||||
tile.ThaumicHorizons_spikeWood.name=Wooden Spike
|
||||
tile.ThaumicHorizons_spikeTooth.name=Tooth
|
||||
tile.ThaumicHorizons_crystal.name=Crystal
|
||||
tile.ThaumicHorizons_crystal.0.name=White Crystal
|
||||
tile.ThaumicHorizons_crystal.1.name=Orange Crystal
|
||||
tile.ThaumicHorizons_crystal.2.name=Magenta Crystal
|
||||
tile.ThaumicHorizons_crystal.3.name=Light Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.4.name=Yellow Crystal
|
||||
tile.ThaumicHorizons_crystal.5.name=Lime Crystal
|
||||
tile.ThaumicHorizons_crystal.6.name=Pink Crystal
|
||||
tile.ThaumicHorizons_crystal.7.name=Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.8.name=Light Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.9.name=Cyan Crystal
|
||||
tile.ThaumicHorizons_crystal.10.name=Purple Crystal
|
||||
tile.ThaumicHorizons_crystal.11.name=Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.12.name=Brown Crystal
|
||||
tile.ThaumicHorizons_crystal.13.name=Green Crystal
|
||||
tile.ThaumicHorizons_crystal.14.name=Red Crystal
|
||||
tile.ThaumicHorizons_crystal.15.name=Black Crystal
|
||||
tile.ThaumicHorizons_deepcrystal.name=Deep Crystal
|
||||
tile.ThaumicHorizons_leviathan.name=Primordial Fossil
|
||||
tile.ThaumicHorizons_gateway.name=Planar Gateway
|
||||
tile.ThaumicHorizons_evanescent.name=Evanescent
|
||||
tile.ThaumicHorizons_vatInterior.name=Vat Interior
|
||||
|
||||
###RESEARCH###
|
||||
|
||||
tc.research_category.ThaumicHorizons=Thaumic Horizons
|
||||
tc.research_name.alcheponics=Alcheponics
|
||||
tc.research_text.alcheponics=Crops on demand
|
||||
alcheponics1=While inanimate matter is easy enough to modify through alchemy, living things seldom survive the process. Your recent work has taken a somewhat different tack - instead of attempting to modify plants, you have simply used alchemy to accelerate their natural life cycle.<BR>By soaking the seeds of common food crops in the concentrated essence of light, water, and soil, plants can be grown with astonishing speed. Unfortunately, this process takes its toll; the plants invariably die shortly after fruiting.
|
||||
alcheponics2=Most crops can be further propagated from alcheponic products, but wheat grown in this manner is sterile.
|
||||
tc.research_name.alchIncubation=Alchemical Incubation
|
||||
tc.research_text.alchIncubation=A chicken in every crucible
|
||||
alchIncubation1=After the success of alcheponics, applying a similar process to animals seems to be the logical next step. Providing a chicken egg with warmth and raw life energy guarantees that the embryo within will survive when the egg is opened.<BR>Better yet, by limiting the process to the chicken's infancy, you seem to have solved the rapid ageing which plagued your crops.
|
||||
tc.research_name.meatGrowth=Meat Growth
|
||||
tc.research_text.meatGrowth=Cruelty-free
|
||||
meatGrowth1=You now have a solid understanding of how alchemy interacts with an organism's natural growth. By selectively applying these techniques, you can propagate individual tissues without needing to grow the entire animal.<BR>The most obvious application of this discovery lies in food production - a small sample of raw meat can be grown to arbitrary size without losing its texture or flavor.
|
||||
tc.research_name.shardTrans=Shard Transmutation
|
||||
tc.research_text.shardTrans=Unbalancing shards
|
||||
shardTrans1=Few thaumaturgical troubles can compare to realizing that you have run out of shards of one aspect, while a pile of others sits there tauntingly. This annoyance is finally a thing of the past.<BR>While any shard can be easily transmuted into a balanced shard, you have only recently discovered the trick to reversing this process. By charging the shard with an overabundance of the desired aspect, then using a small amount of §5Permutatio§0 to "wash away" the remainder, you are left with an ordinary shard.
|
||||
tc.research_name.fleshLeather=Flesh Hardening
|
||||
tc.research_text.fleshLeather=From food to fashion
|
||||
fleshLeather1=Despite your success at duplicating meat, growing usable skin has proven to be a more vexing problem. Now you may have discovered an alternate method of leather production.<BR>When boiled in the proper mixture of essentia, most varieties of flesh harden until they become indistinguishable from natural leather. You have even managed to transmute rotten zombie bits into a usable form, although in this case a dollop of §7Ordo§0 is needed to reverse their decay.
|
||||
tc.research_name.etherealShard=Ethereal Shard
|
||||
tc.research_text.etherealShard=Artificial vis storage
|
||||
etherealShard1=The ethereal essence left over from a destroyed aura node has long been a tantalizing mystery. It seems to retain the node's ability to store vis in an easily accessible form, but cannot charge itself without the dimensional breach at the node's heart and tends to evaporate if left unattended. <BR>You may have discovered workarounds for both of these issues. With the proper infusion, a balanced shard can serve as an artificial node core. Though it produces no vis of its own, centivis from an energized node can easily be redirected into the ethereal shard for convenient storage.
|
||||
etherealShard2=The shard has no vis capacity on its own; you must right-click it with ethereal essence in hand to add capacity. Once it is charged, vis can be drawn from the shard as though it were an aura node.<BR>Compound aspects can only be charged if the centivis provided contains all primal aspects present in that compound. When broken, the shard drops all essence that was bound to it.
|
||||
tc.research_name.alchemite=Alchemite
|
||||
tc.research_text.alchemite=This can't go horribly wrong...
|
||||
alchemite1=Mundane explosives have their uses in mining and trapmaking, but their tendency to completely destroy objects limits their applicability. You think you have solved this problem by transforming an ordinary explosion's pressure wave into a ripple in the thaumic field, shattering objects into their component aspects.<BR>Blocks broken by alchemite will drop crystallized essentia instead of the usual items. Any creatures killed by the blast will suffer a similar fate, though they still drop items.<BR>It would probably not be a good idea to subject an aura node to such forces...
|
||||
tc.research_name.visDynamo=Vis Dynamo
|
||||
tc.research_text.visDynamo=Portable power
|
||||
visDynamo1=Occasionally you find yourself needing centivis without an energized node at hand. This apparatus neatly solves the problem by powering devices directly from the user's wand.<BR>Holding down the right mouse button with a wand in hand will charge the dynamo, drawing one vis per second from the wand and emitting 5 cV. By default the vis dynamo will operate on all six primal aspects simultaneously, but the frugal thaumaturge can also restrict it to only draw the aspects she needs via its GUI.
|
||||
tc.research_name.essentiaDynamo=Essentia Dynamo
|
||||
tc.research_text.essentiaDynamo=Liquid fuel
|
||||
essentiaDynamo1=Though the vis dynamo is certainly useful, its need for manual attention often makes it impractical. What if you could automate the process by piping in essentia?<BR>From your early attempts to develop the alchemical centrifuge, you remember that it was all too easy to accidentally vaporize essentia into vis. Ordinarily this energy would simply bleed into the local aura and be lost to you, but performing this operation within the proper containment field can produce an intense stream of centivis.
|
||||
essentiaDynamo2=The dynamo consumes one unit of essentia per second and outputs a total of 12 cV. It can accept compound aspects, though the energy is evenly split among all primals present in that compound. For example, §5Arbor§0 essentia would produce 4 cV each of §6Aer§0, §3Aqua§0, and §2Terra§0, while §5Humanus§0 would produce 2 cV of all six primals.
|
||||
tc.research_name.nodeMonitor=Node Monitor
|
||||
tc.research_text.nodeMonitor=Keeping an eye on things
|
||||
nodeMonitor1=Nodes are perhaps a thaumaturge's most valuable asset, and it's high time you treated them as such.<BR>With some slight modifications to a thaumometer, you have created a device which hovers adjacent to an aura node and keeps track of its status. Should any of the node's aspects drop to a single point of vis, the node monitor emits a redstone signal until the aspect recovers.<BR>Hopefully this will give you enough warning to rescue the beleaguered node.
|
||||
tc.research_name.essentiaInjection=Blood Alchemy
|
||||
tc.research_text.essentiaInjection=Not for the faint of heart
|
||||
essentiaInjection1=The art of potion-making has been practiced for centuries, but its need for esoteric reagents limits its scalability. What if you could achieve the same ends using essentia?<BR>Of course, the idea of drinking essentia makes thaumaturges wince, and for good reason - the human stomach was not built to process raw magical energies. On the other hand, alchemically treating a sample of your own blood and injecting it back into yourself has proven to be a reliable method of applying temporary magical effects.
|
||||
essentiaInjection2=Alchemical injections can be created with a blood syringe and up to eight units of essentia in any combination, selected via the Seroconverter's interface. The injection's effects depend on the aspects chosen and can be somewhat unpredictable, but you have noticed a few patterns.<BR>Each aspect seems to have an affinity for several potion effects, but an injection can only provide one effect per two essentia used. It appears that only the effects with the highest cumulative affinity are actually manifested.<BR>Since an individual aspect's affinities often include both positive and negative effects, it would be wise to experiment with different combinations in order to dilute unwanted effects.
|
||||
essentiaInjection3=For example, §5Lux§0 essentia has a strong affinity for night vision and a weak affinity for blindness. You can create a short-lived injection of night vision with two §5Lux§0, but adding a third will also apply a blindness effect. If the fourth unit of essentia is §5Perfodio§0, which has a very strong affinity for haste, the resulting injection will instead apply night vision and haste.<BR>The Seroconverter can operate in either automatic or single mode. The former will continue to produce injections as long as the device is provided with blood and essentia (and has free output slots), while the latter will stop after one successful treatment.
|
||||
essentiaInjection4=Drawing your blood with warded syringes can be performed with a simple right-click. Should you have a need for it, you can also draw blood from any living creature by right-clicking it with an empty syringe. It should be noted that animal blood is not suited for alchemical processing.<BR>Injections can be applied to yourself by right-clicking or applied to another creature by striking it with the syringe. For sanitary reasons, warded syringes should be discarded after a single use.
|
||||
tc.research_name.blastPhial=Blast Phials
|
||||
tc.research_text.blastPhial=A literal bloodbath
|
||||
blastPhial1=Having already obsoleted the classic potion, it was a simple matter to do the same for splash potions. Simply fill an essentia phial with a mixture of blood and gunpowder, then treat it as you would a warded syringe. The resulting phial explodes on impact, showering any nearby creatures in magically-charged blood.<BR>This may not be particularly sanitary, but it is certainly effective.
|
||||
tc.research_name.injector=Injector
|
||||
tc.research_text.injector=Careful where you point that thing
|
||||
injector1=Sticking your foes with syringes is satisfying enough, but sometimes you'd prefer to remain at a safe distance.<BR>The Injector, a modified crossbow, may be the best of both worlds. Ammunition (either syringes or blast phials) can be loaded into its rotating drum by shift-right clicking. The device can then be used like any other bow, inflicting impact damage as well as applying the ammunition's effects.<BR>Syringes which miss their targets can be recovered, but the Injector will not benefit from an Infinity enchantment.
|
||||
tc.research_name.focusContainment=Wand Focus: Containment
|
||||
tc.research_text.focusContainment=Gotta catch 'em all
|
||||
focusContainment1=In your travels you have encountered many exotic creatures which warrant further study, but getting them back to your laboratory is often difficult. Surely thaumaturgy can offer a more practical solution than simply attaching a leash to the animal.<BR>A series of modifications to the portable hole focus have proven quite effective at this task. By collapsing a pocket of spacetime around the subject, you can place it in stasis within a warded jar.<BR>Once jarred, the specimen can be stored indefinitely without succumbing to thirst, hunger, or age.
|
||||
focusContainment2=The common animals are captured easily enough, but more powerful creatures have proven difficult to contain; you must either injure the creature beforehand or keep the containment beam on-target long enough to overcome its defenses. Certain entities, including golems and other thaumaturges, cannot be captured in this manner.<BR>To break the jar and release your captive, simply right-click it with wand in hand.
|
||||
tc.research_name.incarnationVat=Incarnation
|
||||
tc.research_text.incarnationVat=Livestock on demand
|
||||
incarnationVat1=You are tantalizingly close to mastering life itself. It is time to take the next step: artificially birthing whole organisms.<BR>This procedure can be performed in an unmodified curative vat, but it does require a few special reagents. The first of these is a tissue sample from the creature to be cloned - a piece of meat or a warded syringe filled with the creature's blood.<BR>Once the sample is in place, piping four §5Victus§0 essentia into the vat will ignite its growth. Finally, the clone will require large amounts of nourishment to reach its adult size. You have developed an optimized nutrient mixture for this purpose.
|
||||
incarnationVat2=When all reagents have been added, the clone will rapidly grow to its adult size. You may extract your creation by right-clicking the vat with a warded jar.<BR>The incarnation procedure has one curious limitation. While cloned animals develop their own souls during the growth process (apparently by coalescing some of the local aura), it cannot replicate the human soul, dooming human clones to failure.<BR>Breaking a vat which contains a creature will likely be fatal.
|
||||
tc.research_name.healingVat=Curative Vat
|
||||
tc.research_text.healingVat=Thaumaturge, heal thyself
|
||||
healingVat1=With your newfound understanding of tissue replication, it should be possible to adapt these techniques to rapidly heal a creature's wounds.<BR>This procedure is rather delicate and cannot be performed with a crucible. Instead, you have designed a specialized vat which diagnoses the patient and pipes in the appropriate essentia to treat them:<BR>§5Victus§0 restores lost health, albeit slowly.<BR>§5Fames§0 refills your hunger bar.<BR>§5Sano§0 quickly restores health. It also nullifies most negative status effects.
|
||||
healingVat2=To enter or exit the curative vat, simply right-click the lid's access hatch. Theoretically the vat should be capable of healing any being, but so far none of your livestock have proven cooperative enough to enter.<BR>Suspecting that your vats can be further improved, you have designed the hatch to double as an expansion port.
|
||||
healingVatContainment= §nContainment Focus Unlocked§r<IMG>thaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625</IMG>Creatures captured in warded jars can be placed into the vat by right-clicking with the jar in hand. The same process with an empty jar will extract the creature.<BR>To break a vat which contains a creature is to inflict a grisly death; a sudden sundering of the connection between the vat's magic and the creature's life force causes its body to dissolve into flux, which spurts out explosively from the vat.<BR>Interestingly, your curative vat can also heal the undead. §5Mortuus§0 will restore health slowly, but §5Exanimis§0 is much more effective.
|
||||
tc.research_name.infusionVat=Creature Infusion
|
||||
tc.research_text.infusionVat=Harder, faster, stronger
|
||||
infusionVat1=To infuse a living creature would be an unprecedented feat: thaumaturgic texts are filled with cautionary tales of grotesque deformities as the creature's body rejects the foreign magic. Your curative vats may finally allow this procedure to succeed by suspending the organism's vital functions while the infusion is applied.<BR>You must first install a modified runic matrix atop the vat. This is more difficult than it sounds, as attempting to infuse a runic matrix produces considerable magical feedback between the two matrices. The prudent thaumaturge would ensure that her altar is well-prepared.
|
||||
infusionVat2=Once the infusion vat has been set up, its operation is almost identical to the standard infusion altar, although essentia must be piped in directly.<BR>The process is somewhat riskier than infusing inanimate matter, however. In addition to the usual effects, accumulated instability will damage the subject. Worse, the process cannot be aborted; it will end in either success or death.<BR>Less hardy creatures may not survive complex infusions without outside help. Your experiments have shown that providing a combination of §3Aqua§0, §7Ordo§0, and §2Terra§0 centivis can slow the rate of injury.
|
||||
infusionVat3=The infusion vat has a few limitations. Chief among them is the fact that humans (and other sentient beings) cannot be infused, as the human soul actively interferes with the addition of magical energy. Likewise, creatures of an already magical nature such as undead and golems will not be affected.<BR>Also, while a given creature can have any number of general infusions, it may possess only one species-specific infusion.<BR>Unfortunately, infused creatures do not pass on their infusions to offspring.
|
||||
infusionVatClone= §nIncarnation Unlocked§r<BR>Your incarnation procedure can clone infused creatures. This requires additional essentia; you will need to supply the sum of every aspect from each infusion that the creature was subjected to.<BR>Curiously, the blood sample provides such a complete pattern for the developing organism that no instability is generated and no physical objects are required, making cloning a very efficient way of propagating your creations.
|
||||
tc.research_name.generalInfusion=General Infusions
|
||||
tc.research_text.generalInfusion=Equal-opportunity enhancements
|
||||
generalInfusion1=The infusion vat can be used to apply a number of augmentations to any living animal. Unless specified otherwise, an individual can only benefit from these infusions once:<BR>§5Quicksilver Limbs§0 augment a creature's muscles and sinew, producing a stronger and more flexible animal. Its movement speed and jump height are both increased.
|
||||
generalInfusion2=§5Thaumium Claws§0 replace the animal's nails with sharpened thaumium, increasing the damage it deals. Creatures which lack aggressive instincts may not think to employ these claws, however.
|
||||
generalInfusion3=§5Awakened Blood§0 grants rudimentary awareness to a creature's circulatory system. Its blood clots much more rapidly and actively redirects itself to injury sites to accelerate healing. A creature subject to this infusion will slowly regenerate from damage.
|
||||
generalInfusion4=§5Diamondflesh§0 fortifies an animal's hide while retaining its flexibility. Creatures infused in this manner gain minor resistance to all forms of damage.<BR>Your subjects' skin seems to have also taken on some of diamond's other properties and tends to sparkle in bright light.
|
||||
generalInfusion5=It is a little-known fact that the glassy pearls left behind by deceased endermen are living organs. They appear to be vital to the creature's teleportation abilities, but are completely incompatible with terrestrial biology.<BR>You may be able to bridge this gap using your infusion vat. The §5Enderheart§0 infusion imbues embryonic tissues with similar abilities to the pearl, then transplants these hybrid organs into the subject. While the animal cannot consciously teleport, it will reflexively "blink" a short distance to dodge projectiles.
|
||||
generalInfusion6=§5Shockskin§0 distributes small bioelectric glands throughout the animal's body, allowing it to emit small thunderbolts. Even creatures without aggressive instincts will release shocks when attacked.
|
||||
generalInfusion7=You have discovered a method of harnessing wild beasts for your own purposes. The §5Instilled Loyalty§0 infusion forcibly rewrites portions of the subject's mind, removing any hostility it may have held toward you and replacing it with a fierce dedication to its adoptive "parent."<BR>Creatures subjected to this process will defend you much like a tamed wolf, even if they originally had no aggressive instincts. They can be commanded to remain still by right-clicking.<BR>This infusion cannot be applied to creatures with particularly primitive nervous systems - spiders, squids, slimes, and the like.
|
||||
generalInfusion7b=It should be noted that certain creatures may lose abilities when their minds are rewritten - for example, creepers will forget how to explode.
|
||||
generalInfusion8=Now that you can reliably modify living creatures, it is time to try adding more exotic magical properties.<BR>The §5Runic Hide§0 infusion inscribes runes of power in the creature's skin, adding a thin layer of runic shielding.<BR>Unlike runic shielding applied to items, this shield refreshes itself without needing external vis, instead sapping the creature's stamina. You have had to limit the rate of this process to avoid injuring the subject, so runic hide regains its charge more slowly than your items.
|
||||
generalInfusion9=It is time to push your infusion vat to its limits. Few materials are as inimical to organic life as voidmetal, but if a creature's fangs could somehow be imbued with its properties, the beast would be left with a peerlessly sharp bite and the ability to inject eldritch venoms into prey.<BR>The §5Eldritch Fangs§0 infusion accomplishes this while magically insulating surrounding tissues from its effects. The process is quite dangerous... but that has never stopped you before.
|
||||
generalInfusion10=§5Deathless§0 creatures have been infused with the raw essence of creation via a primordial pearl. As such, they cannot be truly destroyed; when slain, they are quickly reduced to a small pearl-like object containing the original creature's soul.<BR>Placing this remnant in a curative vat and supplying sixteen units each of Victus and Sano essentia will resurrect the creature. Revived organisms retain all infusions and other special qualities.<BR>Unlike all other infusions, the deathless quality cannot be passed on to a creature's clone.
|
||||
tc.research_name.runicCreature=Runic Hide
|
||||
tc.research_text.runicCreature=Baubles? What baubles?
|
||||
tc.research_name.eldritchFangs=Eldritch Fangs
|
||||
tc.research_text.eldritchFangs=Bites from beyond
|
||||
tc.research_name.instilledLoyalty=Instilled Loyalty
|
||||
tc.research_text.instilledLoyalty=You will obey!
|
||||
tc.research_name.deathless=Deathless
|
||||
tc.research_text.deathless=Protecting your investment
|
||||
tc.research_name.portability=Portability
|
||||
tc.research_text.portability=Mobile minions
|
||||
portability1=Your containment focus is invaluable, but the process of jarring and releasing a creature can be costly in both glass and vis. Now there is a potentially more efficient alternative.<BR>Your §5Portability§0 infusion places a jar around the creature and displaces it slightly in higher dimensions. One tap of your wand can pull it back onto the material plane, trapping the creature; another releases the beast and shifts the jar back to the void, where it reassembles itself for future use.
|
||||
tc.research_name.cowInfusion=Cow Infusions
|
||||
tc.research_text.cowInfusion=Mystical milk
|
||||
cowInfusion1=You have discovered two methods of improving the common dairy cow.<BR>The first, and simplest, alters the cow's udders to produce a syrupy chocolate milk. It can be consumed on its own for the usual effects of milk or dried into chocolate bars. With a pinch of magic you can also flash-freeze it to produce delicious ice cream.<BR>Some claim that by combining nine chocolate bars one can create a chocolate block, but what sort of deviant would use chocolate as a building material?
|
||||
cowInfusion2=The second bovine infusion merges its organs with fungal matter to produce the exotic symbiont known as the mooshroom.<BR>Whether this proves that the mooshroom is an artificial life-form crafted by ancient thaumaturges, or if you have simply replicated a natural phenomenon, is still an open question. Unlike other infused creatures, mooshrooms breed true.
|
||||
cowInfusion3=The third and most difficult infusion shifts a cow slightly out of phase with the material world, allowing its body to contain an aura node. (It does not develop a node on its own; you must feed it a jarred node by right-clicking)<BR>Once the node is in place, the cow will slowly secrete essentia in place of milk! The rate of this process depends on the node provided - the brighter the node and the more points it has in an aspect, the more rapidly essentia of that aspect will form. Simply right-click the cow with a warded jar to harvest essentia.
|
||||
tc.research_name.sheepInfusion=Sheep Infusions
|
||||
tc.research_text.sheepInfusion=Wild and wooly
|
||||
sheepInfusion1=Your research into sheep has produced two infusions which vastly improve your ability to gather wool.<BR>The first of these produces a sheep whose coat rapidly cycles through sixteen different colors of wool (though the wool's color becomes fixed once harvested). The second results in a self-shearing sheep which drops clumps of usable wool at regular intervals.
|
||||
tc.research_name.pigInfusion=Pig Infusions
|
||||
tc.research_text.pigInfusion=They'll eat anything
|
||||
pigInfusion1=Many farmers believe that pigs have little use beyond being a source of meat. Luckily you are a bit more open-minded and have put the pig's ravenous hunger to good use.<BR>The first such infusion produces a stony boar unfit for consumption, but what it loses in palatability the pig gains in metallurgical utility. It happily devours loose cobblestone and excretes the trace amounts of ore it finds.
|
||||
pigInfusion2=You can also use your infusion vat to create a symbiotic relationship between a pig and an ethereal bloom. The resulting organism greedily consumes tainted matter without suffering ill effects, making it ideal for cleaning up large areas of taint.
|
||||
tc.research_name.chickenInfusion=Chicken Infusions
|
||||
tc.research_text.chickenInfusion=Magic with a side of eggs
|
||||
chickenInfusion1=Even the humble chicken holds great potential; it simply awaits the work of a clever thaumaturge.<BR>The first infusion you have discovered transforms the chicken into a living factory for thaumaturgically useful materials. It constantly molts large feathers suitable for use as quills, and its eggs' yolks are filled with an inky black pigment which can be used to refill scribing tools or dye materials.
|
||||
chickenInfusion2=More impressively, you have discovered a method of performing alchemical reactions within a chicken. The golden eggs it lays can be smelted to produce a single gold nugget.<BR>It should be noted that the process is slow and gradual; killing the chicken which lays golden eggs will not reveal a stockpile of gold.
|
||||
tc.research_name.catInfusion=Feline Infusions
|
||||
tc.research_text.catInfusion=Purrfecting your pets
|
||||
catInfusion1=Your cats make fine companions, but with a few tweaks they could also be put to more practical uses.<BR>The first such infusion you have discovered radically increases a housecat's size, resulting in a human-sized animal which retains its feline grace and power. By overstimulating its bonding instinct you have also instilled ferocious loyalty in the resulting panther. It will now defend you much like a tamed wolf, although it is faster and stronger. Creepers retain their fear of cats regardless of size.
|
||||
catInfusion2=Oddly enough, cat fur interacts strongly with the aura, even if no node is nearby. By optimizing this process you can create a familiar, a special cat which traps usable - albeit still minuscule - amounts of vis. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple familiars in close proximity can charge your gear much more quickly.
|
||||
catInfusion3=Many ancient cultures revered cats as keepers of the underworld. Your research has revealed a grain of truth behind these myths, as Exanimis essentia turns out to react violently to cats' presence.<BR>You have harnessed this phenomenon to create the gravekeeper, an enchanted cat whose glow immolates nearby undead. It also seems to hold an antipathy toward such creatures and will actively seek them out unless commanded to remain still.<BR>All but the most intelligent undead do not attack the gravekeeper, leading you to suspect that it is somehow invisible to them.
|
||||
tc.research_name.dogInfusion=Canine Infusions
|
||||
tc.research_text.dogInfusion=A thaumaturge's best friend
|
||||
dogInfusion1=Taming wolves took courage, but they eventually proved to be loyal companions. Now you can reward their faithfulness by improving their abilities in several ways.<BR>The simplest of these transformations creates a capable underwater combatant which you have dubbed the seawolf. Equally comfortable breathing air or water, and as agile beneath the waves as on dry land, this dog is well-equipped to protect its master from whatever lurks in the depths.
|
||||
dogInfusion2=Many legends speak of villagers cursed to transform into wolves under the full moon. Though you haven't discovered any evidence to substantiate these werewolf rumors, your experiments confirm that wolves possess a mystic connection to the lunar cycle.<BR>Your second canine infusion amplifies this natural phenomenon, granting a tamed wolf the ability to draw vis from the moon at night. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple lunar wolves in close proximity can charge your gear much more quickly.
|
||||
dogInfusion3=Finally, by infusing a tamed wolf with infernal energies, you can produce the deadly nether hound. Not only does this guard dog possess a vicious bite and immunity to heat, but it is capable of exhaling a jet of primal fire upon its enemies.<BR>It remains surprisingly friendly.
|
||||
tc.research_name.horseInfusion=Horse Infusions
|
||||
tc.research_text.horseInfusion=Friendship is thaumaturgy
|
||||
horseInfusion1=Many thaumaturges scorn horses as beneath them - after all, they cannot fly, and any apprentice with Boots of the Traveler can outrun one. Your research into creature infusion will soon make these colleagues look rather foolish.<BR>The equine body adapts surprisingly well to infusion with thaumaturgical gadgetry. You have managed to integrate the mechanics of a thaumostatic harness into a horse's hooves, creating a steed which is both faster than a mundane horse and capable of flight. The thaumostatic mechanisms are powered by the animal's stamina, so it does require rest upon landing.
|
||||
horseInfusion2=Most creatures can scarcely tolerate an Enderheart infusion, but for unknown reasons a horse's body is much less likely to reject the alien organ. Based on this discovery you have developed a specialized version of the earlier infusion, resulting in an §5Endersteed§0.<BR>Not only can this enchanted horse carry a rider as it makes dimensional leaps, but its teleportation is significantly more controlled. By pulling on the horse's reins you can induce it to blink short distances ahead, even through solid objects. This replaces your ability to control a normal horse's jumps.
|
||||
horseInfusion3=Equine anatomy is unusual in one other way - when slain and reanimated, horses lack the aggressive instincts of other undead. Moreover, they are surprisingly trainable, recall any training they had in life, and can bear a rider as easily as their living counterparts.<BR>A relatively simple infusion can create a skeletal or zombified horse. Skeletal horses are swifter than their living counterparts, while zombie horses are more durable.
|
||||
tc.research_name.nightmareInfusion=Nightmare
|
||||
tc.research_text.nightmareInfusion=Highway to hell
|
||||
nightmareInfusion1=The spatial breaches created by an endersteed's teleportation ability could be manipulated further. Were you to infuse one with an artifact strongly tied to the Nether, you might succeed in retargeting these breaches to function as dimensional portals. An infusion of an infused species would certainly be a new development...<BR>You would of course have to aggressively modify the creature's body, adapting it to fiery environs. Infusing its hooves with the abilities of an arcane levitator should permit the creature to walk on lava, allowing fast traversals of the infernal realm.
|
||||
nightmareInfusion2=The §5Nightmare§0, as you have dubbed this creature, teleports as a normal endersteed unless the jump bar is at least 90% full. In this case you will explosively puncture the fabric of the cosmos, shifting from the overworld to the Nether or vice-versa.<BR>This planar travel is not particularly precise - it may target any nearby open space in the destination dimension. It does not leave a portal behind but is quite likely to produce a smoking crater.
|
||||
tc.research_name.soulExtractor=Soul Sieve
|
||||
tc.research_text.soulExtractor=Brain food
|
||||
soulExtractor1=The thick sand you have discovered during your forays into the Nether is a profoundly disturbing substance. The screaming faces which writhe below its surface are no mere illusion; your studies have detected minuscule remnants of innumerable shattered souls... human, animal, and otherwise.<BR>You are no closer to understanding soulsand's origins, but one use for the substance has presented itself. By constructing an elaborate combination sieve and dreamcatcher, you can separate the physical sand from the soul fragments it holds.
|
||||
soulExtractor2=The soul sieve drops sand below itself (into an inventory if possible) while the liberated souls ascend skyward. If a brain in a jar is placed directly above the sieve, it will consume the soul fragments and convert them to experience points.<BR>The sieve operates slowly on its own, but providing it with Aer centivis will greatly speed its operation. It also has a built-in shutoff mechanism to avoid wasting soul fragments and will not function if an appropriate block is not on top of it.
|
||||
tc.research_name.soulKnowledge=Inspiratron
|
||||
tc.research_text.soulKnowledge=Gone but not forgotten
|
||||
soulKnowledge1=Leaving aside the ethical implications, feeding soul fragments to a brain in a jar strikes you as wasteful. After all, the ancients must have possessed useful knowledge of one sort or another. What if it could be recovered from the remnants of their souls?<BR>While staring at one of your jarred brains, a strange idea seized you. Were you to purge a zombie brain of its single-minded hunger, you would be left with a blank slate - a brain capable of reliving the experiences of any soul fragment passing through it.
|
||||
soulKnowledge2=The Inspiratron, as you have named it, does exactly that. Once provided with paper and situated above a soul sieve, the device sifts through the memories it receives and transcribes any it judges to be thaumaturgically useful.<BR>The number of useful memories in any particular cube of soulsand varies widely. One may produce a considerable body of knowledge, while the next contributes almost nothing.
|
||||
tc.research_name.soulAssembler=Soulforge
|
||||
tc.research_text.soulAssembler=Mending minds
|
||||
soulAssembler1=While troubleshooting some anomalous output from your Inspiratron you made a curious discovery: freed soul fragments have the potential to merge with one another. This interaction is quite complex and relies on the fragments holding related ideas, but you understand its dynamics well enough to accelerate the process.<BR>By tying together the spines of two purified zombie brains, you can trap these soul fragments in endless thought loops, ensuring that they rapidly collide with others. Once the nascent soul has become large enough to fill a brain, the loops terminate and it is extracted into a holding jar atop the apparatus.
|
||||
soulAssembler2=The Soulforge must be placed directly above a soul sieve and additionally requires a steady input of §5Cognitio§0 essentia into its lid. It can contain any number of reconstructed souls, but removing one from the device requires you to right-click with a warded jar.<BR>While attempting to reassemble a particular individual is a fool's errand (as any given soul is likely to have been distributed throughout the Nether), the hybrid souls created by your device do tend to hold a coherent personality and set of skills. You may create a blacksmith's soul, a librarian's, or even a thaumaturge's.
|
||||
soulAssembler3=At the moment, these reconstructed souls are a mere curiosity, but perhaps you will discover some use for them...
|
||||
tc.research_name.cloneVillager=Reincarnation
|
||||
tc.research_text.cloneVillager=Playing god
|
||||
cloneVillager1=The moment has come. Having mastered both flesh and soul, you can now unite the two to create human beings in your curative vat.<BR>One final hurdle awaits you: since an organism's growth depends on the presence of an immature soul, you will not be able to grow your clones from tissue samples. Instead, you must construct a corpse effigy - an adult human body built from undead remains - and revitalize the tissue before inserting the soul.
|
||||
cloneVillager2=This is not as difficult as it sounds. Experimentation has shown that once the corpse effigy is in place, pumping eight units each of §5Sano§0 and §5Victus§0 essentia into the vat's base and then inserting a jarred soul by right-clicking can reliably produce a living - albeit somewhat confused - villager.<BR>It would be best to release the reincarnated villagers into appropriate accommodations so that they do not wander.
|
||||
tc.research_name.nightmare=Musings on Life and Death
|
||||
tc.research_text.nightmare=The grim truth
|
||||
nightmare1=Sometimes you wish you hadn't delved so deeply into the nature of death. The villagers spend their lives in blissful ignorance, holding faith in higher powers, never suspecting that remorseless natural processes will grind their souls down into sand. No cosmic justice, nor cosmic malice... simply cosmic law.<BR>Yet you have heard tales - or perhaps experienced them, you can't quite remember - of deceased thaumaturges returning to life in the last place they slept, albeit with their life experiences drained. If there is an intelligence behind these interventions, you cannot discern rhyme or reason behind whom it chooses to save.
|
||||
nightmare2=You cannot afford to rely on external entities to rescue you from oblivion. You must conquer mortality on your own terms, or you will never feel safe again.<BR>And you are so close, so very close. If you could ensure that your soul returned to one of your curative vats where there was already a body waiting for it...
|
||||
tc.research_name.cloneSelf=Self-Reincarnation
|
||||
tc.research_text.cloneSelf=Cheating death
|
||||
cloneSelf1=When you first grasped the primordial pearl, you could not have guessed that it would be your salvation. It is nothing less than a loophole in the laws of magic, condensed into a physical form. With its power you can finally break free from the fate of mortal souls.<BR>The beacon you have designed should be able to mystically tether itself to your soul. The bond will be stronger than the pull of the Nether, quite literally tearing out your soul at the moment of death... but it will not last long once activated. You will need to ensure that the beacon is placed directly atop a curative vat, and that the vat already contains a revived corpse effigy.
|
||||
cloneSelf2=If all goes according to plan, upon your death your old body will explosively dissolve into flux and you will awaken in a new body with no loss of experience. No threat of eternal oblivion. No reliance on higher powers.<BR>Maybe now the nightmares will stop.
|
||||
tc.research_name.mirrorAmulet=Mirrored Amulet
|
||||
tc.research_text.mirrorAmulet=What's mine is mine
|
||||
mirrorAmulet1=Physical possessions may be useless to the dead, but now that you have the means to walk beyond death it is time to ensure that you will retain your equipment post-mortem.<BR>Once more the primordial pearl proves to be your answer. By amplifying a magic mirror's planar connection and tying it to your life-force, your death will release a powerful (albeit short-lived) tesseract, sending your items to a safe location. The amulet is destroyed in the process, expelling the pearl where you stood.<BR>To pair the amulet with an output mirror, simply right-click on one while holding it.
|
||||
tc.research_name.lensFire=Arcane Lenses
|
||||
tc.research_text.lensFire=Visual enhancement
|
||||
lensFire1=Goggles of Revealing are an indispensable tool on their own, but what if your senses could be further augmented?<BR>By placing a special lens over one eye, you can benefit from both the goggles' mystic sight and the lens's unique ability. Lenses can be quickly swapped by holding the V key, or removed by pressing V while holding shift.<BR>The first such lens you have developed amplifies incoming light, granting you constant night vision. Sadly, the primal fire used in its construction reacts poorly with fluids, so this amplification does not function underwater.
|
||||
tc.research_name.lensWater=Echo Lens
|
||||
tc.research_text.lensWater=Clear blue sea
|
||||
lensWater1=The murky depths of the ocean have long been a mystery, but your latest discovery will go a long way toward revealing their secrets.<BR>This unusual arcane lens emits pulses of sound and transmutes their echoes into a visual representation of the aquatic environment. The overall effect is much like night vision, and additionally allows you to "see" through cloudy water much more effectively.
|
||||
tc.research_name.lensOrderEntropy=Scholar's Lens
|
||||
tc.research_text.lensOrderEntropy=Research made easy
|
||||
lensOrderEntropy1=When first designing your Goggles of Revealing, you considered the thaumometer's scanning abilities to be an acceptable loss. Now this trade-off is no longer necessary.<BR>When equipped, the Scholar's Lens will automatically scan any block or entity under your crosshairs, assuming it is within range.
|
||||
tc.research_name.lensAir=Kirlian Lens
|
||||
tc.research_text.lensAir=Second sight
|
||||
lensAir1=Your research shows that living creatures perturb the aura simply by existing, sending out ripples like a stone tossed into a pond. Similarly, the presence of an undead entity produces distortions.<BR>You have developed an arcane lens capable of detecting these phenomena, allowing you to see entities through walls. Living creatures are highlighted in blue, while undead creatures are marked by a twisted red vortex.
|
||||
tc.research_name.lensEarth=Evanescent Lens
|
||||
tc.research_text.lensEarth=X-ray spectacles
|
||||
lensEarth1=Light cannot penetrate most forms of matter, but magic is not so easily stopped. You have designed a lens capable of "pulling" light short distances through the thaumic field, allowing you to see through a 3x3 square of blocks.<BR>Unfortunately, the light waves suffer decoherence when passing through certain complex objects and so such blocks will remain opaque.
|
||||
tc.research_name.lensCase=Lens Case
|
||||
tc.research_text.lensCase=Safe storage
|
||||
lensCase1=Given your growing collection of arcane lenses, adapting your focus pouch design to store lenses was an obvious next step. The lens case functions identically to its predecessor.
|
||||
tc.research_name.silverSap=Silverwood Sap
|
||||
tc.research_text.silverSap=Magically delicious
|
||||
silverSap1=The purifying powers of silverwood are commonly used in thaumaturgical constructs, but lumber is often too bulky to be incorporated into your more delicate creations. Now you have discovered a method of disintegrating a log's wood grains, leaving behind a thick syrup which retains most of the silverwood's magical properties.<BR>Silverwood sap is a powerful disinfectant, yet surprisingly nontoxic to higher life forms. In fact, the pleasantly vanilla-flavored syrup is a potent stimulant and may even improve your ability to channel vis - if you don't mind a few minor hallucinations.<BR>The sap is probably not addictive, but you'd better have another swig just to be sure.
|
||||
tc.research_name.silverBed=Silverwood Bed
|
||||
tc.research_text.silverBed=Sweet dreams
|
||||
silverBed1=Ever since you began delving into the forbidden arts your sleep has been plagued by nightmares. Perhaps a specially-enchanted bed could provide some relief from this warp symptom.<BR>Constructed from silverwood and enchanted fabric, and perfumed with purifying bath salts, this bed allows even the most warped thaumaturge to sleep peacefully. Better yet, you will wake up in the morning with a short-lived warp ward effect.
|
||||
tc.research_name.enchantClay=Enchanter's Clay
|
||||
tc.research_text.enchantClay=Malleable magic
|
||||
enchantClay1=The process of enchantment weaves magical energies into a tool's shape, allowing the same form to exist both physically and metaphysically. This is why enchantments on two identical physical objects - say, two iron swords - can be combined by forging the two together at an anvil, but a sword and an axe cannot be. Until now, that is.<BR>By molding an amalgam of clay, quicksilver, and thaumium around an enchanted object in your crafting window, you can transfer its enchantment to the clay - which can then be worked to alter both its physical and magical shape, allowing you to combine it with a different tool at an anvil. This will still cost experience levels.
|
||||
tc.research_name.golemPowder=Animation Powder
|
||||
tc.research_text.golemPowder=Golemancy evolved
|
||||
golemPowder1=Conventional golemancy is limited to working with specific materials - clay, flesh, iron, and so on - which can reliably absorb essentia and be permanently animated. Your recent work has taken a different tack - by binding the appropriate essentia to a pile of salis mundus, you have created a powder capable of temporarily animating almost any block.<BR>Right-clicking on a solid, cubic block with this powder will temporarily transform it into a short-lived golem. The construct's abilities depend on the block's material - harder substances produce more durable golems, cactus may injure attackers, and the like.
|
||||
golemPowder2=Particularly complex matter cannot be animated in this fashion. It may be possible to animate a few specific non-cubic blocks.<BR>Without an animation core, such golems operate on basic instincts and do not live long. During their brief existence they will follow their creator closely, attacking nearby hostile creatures. When a golem's time is up, it will return to the block from which it was created. You can also de-animate it prematurely with a golemancer's bell.
|
||||
golemPowder3=Should you desire to have your household tasks performed by an animated cake, you can attach a golem core to one of these temporary constructs. It will henceforth behave like a conventional permanent golem, including the ability to accept upgrades and the Advanced Golem infusion.<BR>You can also pick it up with a golemancer's bell as usual. However, should the core be removed, the golem will immediately revert to inanimate matter, losing any attached upgrades.
|
||||
tc.research_name.focusAnimation=Wand Focus: Animation
|
||||
tc.research_text.focusAnimation=Matter itself is mine to command
|
||||
focusAnimation1=Creating a golem is a complex and deliberate process - hardly the sort of thing that can be accomplished with a flick of the wand. Until now, that is.<BR>As a fragment of creation, the primordial pearl possesses a sympathetic connection to base matter. Were you to infuse one with your own blood, you could use this link to quickly and easily bestow life upon inanimate objects.<BR>Of course, thaumaturgy is seldom that simple in practice, but thanks to your mastery of golemancy you are ready to turn this theory into a reality.
|
||||
focusAnimation2=The golems spawned by this focus are identical to those created with animation powder. The vis requirement varies by material, but generally stronger golems will require more energy to animate.
|
||||
tc.research_name.focusRecharge=Wand Focus: Compound Recharge
|
||||
tc.research_text.focusRecharge=Now 50% more portable!
|
||||
focusRecharge1=Some tinkering with your compound recharge pedestal has produced a more compact device which operates on the same principles. Placed on the tip of a wand like a conventional focus, this array of vis filters allows you to directly tap compound aspects from aura nodes.<BR>Like its predecessor, the compound recharge wand focus only produces one point of primal vis per point of compound vis drained, but you suspect that its efficiency could be improved via the focal manipulator.
|
||||
tc.research_name.focusLiquefaction=Wand Focus: Liquefaction
|
||||
tc.research_text.focusLiquefaction=The floor is lava! No, really.
|
||||
focusLiquefaction1=Fusing your fire and excavation foci with the help of a diamond and some salis mundus has a curious result - a wand focus whose fiery beam interacts weakly with creatures but quite strongly with inanimate matter.<BR>Blocks and loose items struck by its beam are rapidly smelted as though they had passed through a furnace. The fiery beam also melts ice, slowly transmutes unworked stone into lava, and burns away plant matter.
|
||||
tc.research_name.focusDisintegration=Wand Focus: Disintegration
|
||||
tc.research_text.focusDisintegration=Unmaking matter
|
||||
focusDisintegration1=Sometimes you'd like to harvest essentia from materials in the field, without the hassle of lugging them back to an alchemical furnace. After your work on alchemite and liquid death you feel confident enough to try creating a wand focus with similar effects.<BR>The disintegration focus functions much like the excavation focus it is based on, but blocks broken by the beam are transformed into crystallized essentia. It does not do much damage to living things, but should you manage to kill one it will also drop crystallized essentia.
|
||||
tc.research_name.focusIllumination=Wand Focus: Illumination
|
||||
tc.research_text.focusIllumination=Let there be light
|
||||
focusIllumination1=A simple alchemical treatment allows solid glowstone to act as a channel for vis, functioning much like a conventional wand focus. When used it shapes small amounts of Aer and Ignis vis into stable orbs of light. Your field expeditions should no longer require dozens of torches!<BR>Oddly enough, coating this focus in colored dye also changes the hue of the orbs it generates.
|
||||
tc.research_name.greatwoodBoat=Greatwood Boat
|
||||
tc.research_text.greatwoodBoat=Collision insurance
|
||||
greatwoodBoat1=You have many skills, but building sturdy boats and piloting them are not among these. No matter.<BR>With a bit of thaumaturgical know-how and some greatwood logs, you can construct a boat capable of returning to its original shape after even the most embarrassing collisions. Additional enchantments make it slightly faster than an ordinary boat.<BR>The greatwood boat will never be destroyed on impact, but can be picked up by punching it like any other boat.
|
||||
tc.research_name.thaumiumBoat=Thaumium Boat
|
||||
tc.research_text.thaumiumBoat=Molten mariner
|
||||
thaumiumBoat1=While thaumium's melting point is not much higher than iron's, its affinity for magic allows it to take on the properties of nearby shards. Setting water shards in a thaumium plate results in near-perfect thermal insulation.<BR>You have used this phenomenon to create a boat capable of surviving immersion in lava indefinitely. It also cools and protects its occupant, and is slightly faster than its greatwood predecessor.
|
||||
tc.research_name.selfInfusion=Self-Infusion
|
||||
tc.research_text.selfInfusion=More human than human
|
||||
selfInfusion1=Once, you quaked in fear of your own mortality. Now you will harness it.<BR>All previous attempts at human infusion have met with failure, as the souls of sapient entities actively reject magical interference with their bodies. However, were you to infuse the soulless husk created during your reincarnation procedure, it is not inconceivable that you would then be able to reincarnate into an infused body.<BR>Lesser thaumaturges will certainly view this line of research as madness. Let them laugh. Soon you will inhabit a superhuman body of your own design.
|
||||
selfInfusion2=The corpse effigy to be infused must first be revived using §5Sano§0 and §5Victus§0 essentia as usual. You must then place a modified runic matrix atop the vat, perform the desired infusions, and then replace the matrix with a soul beacon. Bind yourself to the beacon, take your own life, and if all goes as planned you will awaken in a glorious new form, having shattered the supposed limits of magic...<BR>Of course, thaumaturgy is seldom so simple in practice. Your new body will be damaged by the infusions like any other creature, and cannot be healed until you incarnate into it, so the number of infusions you can apply is limited by your vat's stability.
|
||||
selfInfusion3=Oddly enough, villager souls will not bond with an infused body - only your soul beacon can perform this sort of reincarnation.<BR>Good. They didn't earn this power. You did.
|
||||
tc.research_name.humanInfusion=Basic Human Infusions
|
||||
tc.research_text.humanInfusion=A few tweaks here and there...
|
||||
humanInfusion1=Infusing a half-alive, soulless body is a messy and inexact process. Most of the infusions you developed for your livestock cannot be applied to yourself, and those which can tend to be much more costly. On the other hand, you have several ideas for human-specific infusions...<BR>Until then, the following infusions can be applied to your new body:<BR>§5Quicksilver Limbs§0 should easily translate to the human body, although you may need to reinforce your tendons with voidmetal.
|
||||
humanInfusion2=§5Thaumium Fists§0 will improve your unarmed damage significantly - comparable to wielding a thaumium sword - although the material cost is steep.
|
||||
humanInfusion3=§5Awakened Blood§0 is slightly more difficult to apply without compromising brain function, but infusing an additional brain into your bloodstream should do the trick.
|
||||
humanInfusion4=§5Diamondflesh§0 requires a good deal more material to overcome the relative thinness of human skin.
|
||||
tc.research_name.silverHeart=Silverwood Heart
|
||||
tc.research_text.silverHeart=Purity of body
|
||||
silverHeart1=Your research into taint reveals a strange duality: it exists simultaneously as an organic pathogen and a magical disturbance, allowing it to infect both living and nonliving (though magically active) matter. The only known defenses against this combined assault involve the silverwood tree and shimmerleaf, which seem to have evolved a natural resistance.<BR>Now you have discovered a way to imbue your new body with these protective qualities. By adding special membranes to your heart you can filter out and dispose of any taint which enters your bloodstream.
|
||||
silverHeart2=With this infusion, you will be immune to damage from taint, including both direct contact and lingering poison effects. Better still, your modified heart can also filter out other toxins, both mundane and magical. While the §5Silverwood Heart§0 does not grant complete immunity to poison, wither, and flux effects, it will reduce their severity.
|
||||
tc.research_name.synthSkin=Synthskin
|
||||
tc.research_text.synthSkin=Solar power
|
||||
synthSkin1=It is a relatively simple task to imbue your new body's skin with a plant's photosynthetic abilities. While this source of nourishment cannot sustain heavy activity on its own, §5synthskin§0 can be a lifesaver when your expeditions take you far from home.<BR>So long as you remain in direct sunlight, your hunger meter will slowly refill. Photosynthesis cannot provide hunger saturation, so you will begin to hunger again as soon as you leave the light.
|
||||
tc.research_name.amphibious=Amphibious Breath
|
||||
tc.research_text.amphibious=Into the depths
|
||||
amphibious1=Being a dedicated air-breather is often inconveniently fatal. You can correct this design flaw by adding a set of gills to supplement your lungs, allowing your new body to breathe air and water with equal ease.<BR>It should be noted that gills are a rather sensitive body part. Please do not poke or prod your new gills, no matter how unfamiliar they may feel at first.
|
||||
tc.research_name.morphicFingers=Morphic Fingers
|
||||
tc.research_text.morphicFingers=A workbench in the palm of your hands
|
||||
morphicFingers1=As a crafter, you have often found yourself wishing you had just the right tool for a particular task. As a thaumaturge, you can now ensure that this tool will always be (literally) at hand.<BR>The §5Morphic Fingers§0 infusion allows your fingers to transform between an enormous number of different shapes, mimicking the form and strength of common crafting tools as well as the various charms and resonators used in arcane crafting. Activating this ability with the M key will open an interface similar to an arcane workbench, although it cannot store items.
|
||||
tc.research_name.spiderClimb=Spider Climb
|
||||
tc.research_text.spiderClimb=Bitten by a radioactive thaumaturge...
|
||||
spiderClimb1=Have you ever envied a spider's ability to climb over walls and suck the juices from terrified miners? Now you can mimic the first of these, at least.<BR>Your §5Spider Climb§0 infusion imbues the hands with special fibers which cling to walls, allowing you to climb any vertical surface as though it were a ladder. This ability can be toggled with the C key.<BR>Also like a spider, your progress will be stopped by an overhang, preventing you from sucking the juices from terrified miners. Not that you would ever do that.
|
||||
tc.research_name.fistAugment=Augmented Fists
|
||||
tc.research_text.fistAugment=The new heavyweight champion is...
|
||||
fistAugment1=Thaumium fists are a dramatic improvement over what nature gave you, but they still cannot compete with a Sword of the Zephyr or Primal Crusher - to say nothing of their enchanted counterparts. Although traditional enchantments cannot be applied to the body, you have discovered several methods of improving your new body's unarmed abilities.<BR>Any or all of the following fist augmentations can be applied, although the essentia cost is doubled for each previous augmentation added.<BR>§5Impact Fists§0 increase their own mass at the moment they strike, inflicting extra damage.
|
||||
fistAugment2=§5Conflagrant Fists§0 ignite creatures struck. You have installed several safeguards to ensure that your fists only catch fire in combat - otherwise daily activities would be a good deal more difficult.
|
||||
fistAugment3=§5Kinetic Fists§0 project a ripple in the thaumic field upon impact, hurling foes backward.
|
||||
fistAugment4=§5Vampiric Fists§0 siphon life energies from living targets struck, healing you for a small amount of damage.
|
||||
fistAugment5=§5Fortunate Fists§0 are more likely to leave enemies' bodies in a usable state, increasing the drop rate of items.
|
||||
fistAugment6=§5Stunning Fists§0 resonate with the target's nerves, slowing their movements temporarily.
|
||||
tc.research_name.warpedTumor=Warped Tumor
|
||||
tc.research_text.warpedTumor=The enemy of my enemy
|
||||
warpedTumor1=Warp has proven to be frustratingly stubborn, following your soul from body to body. If you can't dispose of it altogether, the next best thing would be to keep your warp confined somewhere it can't do much harm.<BR>By means of the §5Warped Tumor§0 infusion, you can produce an organ in your new body's abdomen with an exceptionally strong affinity for warp. It cannot confine all of the eldritch energies coursing through you, but the tumor does hold up to %d points of warp.<BR>Should you die, any warp contained in the tumor will likely return to your soul.
|
||||
tc.research_name.chameleonSkin=Chameleon Skin
|
||||
tc.research_text.chameleonSkin=Now you see me...
|
||||
chameleonSkin1=Whether sneaking into a rival's laboratory or taking notes on the life cycle of the eldritch crab, there are times when you'd like to remain unobserved. Perhaps you can come up with a more permanent solution than chugging invisibility potions?<BR>The §5Chameleon Skin§0 infusion implants magical pigments and microscopic eyes into your skin, reflexively altering its color to match objects on the opposite side. The effect is much like constant invisibility, including its inability to hide armor.<BR>This effect can be toggled using the X key.
|
||||
tc.research_name.tumorOops=Eldritch Apotheosis
|
||||
tc.research_text.tumorOops=All is the Pattern
|
||||
tumorOops1=You believed you had mastered your world and everything upon it. You fool.<BR>It is finally clear. The Eldritch are not beings in the ordinary sense, not crude things of meat and blood and bone like yourself. They are a pattern written in the stars, in the currents and eddies of magic, encoded deep in the structure of life itself.<BR>But the Pattern is fragmented, sundered and spread throughout the cosmos by some primordial catacylsm which can only be guessed at. It has sought to reassemble itself since the dawn of time, and now you have played your role in its life cycle.
|
||||
tumorOops2=All of your studies, your creations, your journeys have served the Pattern. Learning the laws of magic invited it into your mind. Crafting forbidden artifacts allowed it to replicate itself into physical matter. And once you survived the trials of the Outer Lands, the Pattern judged you to have accumulated enough of itself.<BR>Enough to craft into a greater being. The next stage of its life cycle.<BR>But you still live. Perhaps it is not too late. Perhaps you can understand more of the Pattern- perhaps you can still stop it-<BR>Or incubate more. So many more.
|
||||
tc.research_name.construction=Arcane Construction
|
||||
tc.research_text.construction=Don't tell the golems' union
|
||||
construction1=TODO
|
||||
tc.research_name.planarTheory=Planar Theory
|
||||
tc.research_text.planarTheory=Deeper and deeper
|
||||
planarTheory1=The cosmos is vaster and more varied than you could have imagined, but certain patterns are starting to emerge. Most importantly, you finally understand what lies between the planes.<BR>It is not a void in the traditional sense, for even the emptiest places are subject to the laws of space and time. Rather, the interplanar substance could be described as frozen possibility - infinite potential with nothing to act upon. Only when it leaks through an aura node in the form of vis, into a world with established natural law, can this potential be actualized.<BR>Such is the root of all magic.
|
||||
planarTheory2=Of course, understanding this from an academic perspective is very different from being able to put it into practice. So far, all of your attempts to develop synthetic aura nodes have met with failure. Something is still missing...<BR>One offshoot of this research may warrant further study, however. By shattering an ender pearl, filling the resulting tesseract with ethereal essence, and encasing the structure in voidmetal you have created a remarkably stable device capable of manipulating rips in spacetime.<BR>Perhaps you will find some use for it.
|
||||
tc.research_name.transductionAmplifier=Transduction Amplifier
|
||||
tc.research_text.transductionAmplifier=Full power!
|
||||
transductionAmplifier1=Without outside interference, an aura node accumulates vis in short spurts as its dimensional breach fluctuates in size. Your node transducers can hold a node open at its largest natural diameter, but actually expanding the breach was not possible until recent advances in planar theory.<BR>You have developed a device which creates spatial turbulence, allowing microscopic rips to merge with an existing energized node. Attaching a transduction amplifier to one's side and applying a redstone signal can increase its centivis output as though the original node had ten additional vis per aspect.
|
||||
transductionAmplifier2=Pushing a node beyond its natural capacity has risks. A single amplifier is unlikely to produce drastic damage, but attaching two amplifiers to a node results in frequent bolts of hazardous energy. With three amplifiers, magical pollution begins to leak through in the form of flux.<BR>Do not attempt to attach a fourth amplifier; the results are liable to be catastrophic.
|
||||
tc.research_name.vortexStabilizer=Vortex Attenuation
|
||||
tc.research_text.vortexStabilizer=Putting nodes on a diet
|
||||
vortexStabilizer1=The vast amount of vis present in hungry nodes has lured more than one apprentice to an early grave. Such an embarrassing end would not befit a thaumaturge of your stature, so you have developed a method of temporarily neutralizing such a node's pull.<BR>When provided with a redstone signal, the vortex attenuator projects a cerulean beam which suppresses flows in the thaumic field. Any hungry node struck by the beam will cease absorbing nearby material until the beam is removed.<BR>It is possible that the beam may also disrupt certain other phenomena...
|
||||
tc.research_name.planarKeystone=Planar Gateways
|
||||
tc.research_text.planarKeystone=Thinking with portals
|
||||
planarKeystone1=It takes tremendous effort to create a pocket plane, yet it is all too easy to permanently lose access to your creation. Now you have developed a much more robust method of dimensional transport which no longer relies on the original planar breach remaining open.<BR>This method relies on two crucial components: an object tied to the target dimension, known as a planar keystone, and a gateway inside which a stable portal can form.<BR>A newly created keystone must be imprinted before it will function: right-click with the keystone in hand while you occupy a pocket plane.
|
||||
planarKeystone2=Once imprinted, a keystone can be slotted into the top of a planar gateway. Charging the keystone receptacle with 100 vis of each primal aspect will then establish a portal to that pocket plane. If desired, you can later close the portal by removing its keystone.<BR>It appears that each pocket plane can support up to four concurrent portals. In the hands of a creative thaumaturge, this technique could allow rapid travel across the overworld by using your pocket plane as a waystation between distant gateways.<BR>Gateways cannot be constructed on pocket planes or in the Outer Lands, however.
|
||||
tc.research_name.pocketPlane=Pocket Plane
|
||||
tc.research_text.pocketPlane=Cosmic creation
|
||||
pocketPlane1=Any mortal can leave their mark on the world. But if you were to create a world of your own... what would that make you?<BR>A megalomaniac if you fail. If you succeed, perhaps a god.<BR>Now this triumph of thaumaturgy is almost within your grasp. You have already torn a hole in the cosmos; the infinite possibilities beyond merely require a seed around which to coalesce. A primordial pearl.<BR>Immersed in a sea of endless vis, the pearl will erupt in a riot of creation, leaving a stable island of space, time, and matter in the great void.
|
||||
pocketPlane2=The plane created is finite in size. You estimate that it will range between 32 and 128 meters in radius, depending on the total amount of vis present in the node used. What matter, if any, is created depends upon the node's aspects. Some aspects may produce more exotic phenomena, such as applying potion effects or even creating life.<BR>It is possible to specify a name for the pocket plane if you use a pearl which has been renamed at an anvil. Otherwise, it will bear the name of its creator.<BR>A rift which has been used to create a pocket plane can no longer be used for void crafting, nor can it create a second plane.
|
||||
pocketPlane3=As long as the rift is stabilized by its attenuation beams, it can be used as a portal to reach your new world.<BR>You are certain that with further research, you will be able to create more permanent portals.
|
||||
tc.research_name.planarRift=New Horizons
|
||||
tc.research_text.planarRift=Into the void
|
||||
planarRift1=A fundamental question in thaumaturgy is why aura nodes form with a limited supply of vis. If the amount were random, somewhere in the world there should be an aura node containing thousands of vis, yet the maximum size seems strictly capped.<BR>Now your research into hungry nodes may offer an answer. Over geological timescales, the dimensional breach within a node can become twisted, converting it to a hungry node. The more energetic a node, the more likely it is to suffer this fate, and once hungry a node will "starve" when it runs out of nearby matter. The world's highest-energy nodes must all be long gone by now.
|
||||
planarRift2=This is unfortunate - an extremely high-vis node might have contained a large enough breach to pass physical objects into the void. Yet there may still be hope.<BR>By attaching four transduction amplifiers to a single energized node, you can briefly produce an enormous planar breach. Ordinarily such a rift would act as an oversized hungry node, devouring all nearby matter before quickly and explosively collapsing, but perhaps the combined efforts of six vortex attenuators could hold it open...
|
||||
planarRift3=And what then? Passing matter into the void would immerse it in a sea of endless vis, without grinding it down to its base aspects like an ordinary hungry node. Who can imagine what staggering works of thaumaturgy could be accomplished with this resource at hand?<BR>You imagine there will be severe limitations - most materials will still not survive immersion - but you already understand the basic nature of the process. By right-clicking a rift with your wand, you can tug on ethereal currents and retrieve any surviving objects.<BR>It is now time to determine what can be crafted in this manner...
|
||||
tc.research_name.wispSpawn=Wisp Propagation
|
||||
tc.research_text.wispSpawn=Kicking the hornet's nest
|
||||
wispSpawn1=Casting a pile of salis mundus into a stabilized rift has a curious result: the salt grains absorb enough vis to resonate with one another and clump together into a quasi-living being.<BR>These artificially generated wisps are almost identical to the ones which naturally grow in magical environs. Note that the wisps' aspects will depend on which aspects were present in the parent node.<BR>The number of wisps generated is highly variable, and an incautious thamaturge can find himself quickly overwhelmed.
|
||||
tc.research_name.crystalWand=Crystalline Wand
|
||||
tc.research_text.crystalWand=Disposable magic
|
||||
crystalWand1=All advanced wands incorporate shards into their design, but only for the purpose of amplifying another material's ability to store vis. On their own, shards are wholly incapable of absorbing additional magic and so cannot drain an aura node - but what if you were to take them straight to the source?<BR>By constructing a wandlike arrangement of crystals and passing it into the void, you have created a curious device - a wand with tremendous vis capacity but no ability to ever recharge itself. Perhaps it could be used to craft objects unattainable with traditional wands.
|
||||
tc.research_name.voidPutty=Void Putty
|
||||
tc.research_text.voidPutty=Good as new
|
||||
voidPutty1=Voidmetal is innately resistant to magic, but even this defense can be overwhelmed when it is passed through a stabilized rift. Soaking the substance in pure vis ruins its physical integrity but enormously amplifies its magical abilities, resulting in a strange putty which constantly flows and boils.<BR>If this putty is pressed against a damaged object, it melds into the gaps and transforms itself to match the material, becoming indistinguishable from the original object. Any weapon, tool, or armor - regardless of material or enchantment - can be repaired by crafting it with void putty.
|
||||
tc.research_name.voidGolem=Voidling Golems
|
||||
tc.research_text.voidGolem=Gaze into the abyss, and it gazes back
|
||||
voidGolem1=A wild idea has seized you - if tossing salis mundus into the void can precipitate the formation of wisps, what might golem animation powder produce?<BR>The intriguing result, which you have dubbed a voidling golem, bears a disturbing resemblance to eldritch guardians. Nevertheless, it appears that if you carefully toss the powder in one pinch at a time, its control enchantments will take hold. Not only are voidlings obedient, they can survive indefinitely without an animation core.<BR>Still, something about these coreless constructs doesn't seem right. You should keep an eye on them.
|
||||
tc.research_name.recombinator=Teleological Recombinator
|
||||
tc.research_text.recombinator=When two nodes love each other very much...
|
||||
recombinator1=It is well-known that two aura nodes in close proximity will exchange vis, likely damaging one another. So far this has been the only indication that nodes can be manipulated at all, and thaumaturges have universally failed to improve upon the natural process. Until now.<BR>Your research into the primordial pearl has produced a staggering result: a method of locally re-creating the conditions under which the cosmos formed. It was at this time that the first compound aspects were wrought from primal building blocks, and even today passing this field between two aura nodes can fuse their magical energies.
|
||||
recombinator2=This device, which you have dubbed the Teleological Recombinator, must be placed directly above a node and supplied with a redstone signal. The affected node will then rapidly draw vis from other nearby nodes, using this energy to transmute its own aspects.<BR>For example, if the central node contains Ordo and Perditio, it can drain a single point of Ignis from a second node in order to transform one point of Ordo into Potentia or Perditio into Gelum. The exact aspects chosen appear to be random, but the Recombinator will always combine primal aspects in preference to "higher" ones.<BR>Note that this device does not prevent ordinary node bullying; use a stabilizer if desired.
|
||||
recombinator3=By supplying your node with proper fodder it should be possible to create any desired aspect.<BR>Oddly, the device's behavior seems to bolster certain philosophical theories - namely that under the right circumstances the universe will naturally progress from base elements to more complex structures. But why do there seem to be limits on which aspects can be fused? What force has held back the cosmos from reaching a final point of infinite complexity?<IMG>thaumichorizons:textures/misc/recombinatortext.png:0:128:255:128:0.5</IMG>
|
||||
tc.research_name.planarClouds=Planar Clouds
|
||||
tc.research_text.planarClouds=Wild weather
|
||||
planarClouds1=Creating a pocket plane unleashes forces not seen since the dawn of time, so it is no wonder that they often contain phenomena which no longer occur in the mundane world.<BR>The most recognizable are planar clouds, tiny nebulae capable of releasing both mundane liquids and magical energies. These clouds rain synchronously with the overworld's weather, hinting at some obscure cosmic connection. There are many varieties of planar clouds, including the following.<BR>§5Mundane§0 clouds simply dispense water.
|
||||
planarClouds2=§5Thunderclouds§0 drizzle rain and occasionally unleash bolts of lightning.<BR>§5Plasma§0 clouds rain embers, igniting entities and materials below.<BR>§5Acid§0 clouds rain flesh-eating vitriol.<BR>§5Tumorous§0 clouds occasionally deposit solid lumps of meat. Some of these even resemble the flesh of known terrestrial creatures.<BR>§5Alloy§0 clouds consist of seething metal. Impurities make the clouds useless in their natural form, but when raining they occasionally shed pure nuggets.<BR>§5Vis§0 clouds retain some of the original node's power and emit aspect orbs.
|
||||
planarClouds3=§5Glyph§0 clouds hold forgotten memories, forming them into experience orbs.<BR>§5Animus§0 clouds imbue solid blocks beneath them with a semblance of life, transforming them into short-lived golems. These masterless constructs are naturally berserk, but attaching a core to one will place it under your control.<BR>§5Spore§0 clouds deposit seeds of various plants and fungi into fertile blocks, and can even parasitize unlucky cows.<BR>You have also developed a simple spell capable of moving clouds. By right-clicking one with a wand and you will be able to place it like any other block.
|
||||
tc.research_name.sheederInfusion=Sheeder
|
||||
tc.research_text.sheederInfusion=Does whatever a spider can
|
||||
sheederInfusion1=While spider silk is a valuable resource, hunting arachnids isn't the best use of your time. Perhaps if a spider's glands could be transplanted into a more docile creature, or if a spider's brain were more pliable, you could produce a steady supply.<BR>As it turns out, both approaches are viable - a hybrid organism you have dubbed the sheeder can be produced from either a spider or a sheep. The sheeder's skin is coated in silk rather than wool, allowing long strands to be harvested with shears. It is behaviorally indistinguishable from an ordinary sheep apart from its ability to climb walls.
|
||||
tc.research_name.leviathan=Primordial Fossils
|
||||
tc.research_text.leviathan=With strange eons death may die
|
||||
leviathan1=What a strange, grim discovery. It appears that the void was not quite as empty as you expected - your pocket plane swallowed up the fossilized remains of an unknown entity as it formed.<BR>At the moment you can only guess at the nature of this ancient leviathan. The few bones captured by your plane do not give many clues to its overall anatomy, but their magical properties are astounding. Even in death they pulse with activity, transmuting aspects in ways which violate almost every known thaumaturgical law.
|
||||
leviathan2=Stranger still, you can't shake the feeling that these fossils are watching you. Each time you have tried to harness their unique powers in some thaumaturgical device, the primordial bones have shifted their behavior in just the right way to render it useless.<BR>Perhaps they are not quite as dead as they appear, and in fact harbor a metabolism radically different from those of terrestrial creatures... which raises the possibility of their awakening.<BR>You will have to keep a careful eye on the fossils, and any devices you may one day craft from them.
|
||||
test1=this is a test.
|
||||
tc.research_name.test1=This is a test.
|
||||
tc.research_name.alternateGolemBell=Golemancer's Bell
|
||||
tc.research_text.alternateGolemBell=Pay Attention
|
||||
alternateGolemBell1=In case of mod conflicts, the golemancer's bell can be constructed using this alternate recipe.
|
||||
@@ -0,0 +1,549 @@
|
||||
itemGroup.thaumichorizons=Thaumic Horizons
|
||||
|
||||
thaumichorizons.noJar=Чтобы поймать существо, Вам нужна пустая банка!
|
||||
thaumichorizons.setBeacon=Маяк душ установлен!
|
||||
thaumichorizons.startSitting=ждёт.
|
||||
thaumichorizons.stopSitting=будет следовать за вами.
|
||||
thaumichorizons.revived=Пустая оболочка
|
||||
thaumichorizons.pocketplane=- карманное измерение
|
||||
thaumichorizons.golemWarning1=Один из ваших големов странно себя ведёт.
|
||||
thaumichorizons.golemWarning2=Один из ваших големов что-то тихо напевает себе под нос.
|
||||
thaumichorizons.golemWarning3=Неподалёку Вы слышите маниакальный смех.
|
||||
|
||||
focus.upgrade.slow.name=Замедление
|
||||
focus.upgrade.slow.text=Существа, попавшие под воздействие захватывающего луча, будут временно замедляться, благодаря чему их будет проще поймать.
|
||||
focus.upgrade.golemDuration.name=Более долговечные големы
|
||||
focus.upgrade.golemDuration.text=Големы, созданные этим набалдашником, будут оставаться живыми на десять секунд дольше.
|
||||
focus.upgrade.berserk.name=Берсерк
|
||||
focus.upgrade.berserk.text=Големы, созданные этим набалдашником, будут поглощены яростью. Если не установить на них не-боевое сердце, они будут атаковать всех существ поблизости, включая големов из других материалов и всех игроков, кроме своего создателя.
|
||||
focus.upgrade.detonation.name=Детонация
|
||||
focus.upgrade.detonation.text=Големы, созданные этим набалдашником, будут взрываться после смерти или по окончании своего оживления. Они всё ещё будут следовать за своим создателем на (относительно) безопасном расстоянии.
|
||||
focus.upgrade.nuggets.name=Самородки
|
||||
focus.upgrade.nuggets.text=Этот набалдашник будет более эффективно переплавлять руды, производя бонусные самородки, подобно адской печи.
|
||||
focus.upgrade.purity.name=Очищение
|
||||
focus.upgrade.purity.text=Этот набалдашник преобразует руду в рудные кластеры в процессе переплавки, производя больше полезного металла.
|
||||
focus.upgrade.enervation.name=Слабость
|
||||
focus.upgrade.enervation.text=Дезинтегрирующий луч высасывает жизненную силу существ, нанося им дополнительный урон и не давая сбежать.
|
||||
focus.upgrade.solar.name=Сила солнца
|
||||
focus.upgrade.solar.text=Сферы, созданные этим набалдашником, будут поджигать нежить при контакте.
|
||||
focus.upgrade.headlightfluid.name=Жидкий свет
|
||||
focus.upgrade.headlightfluid.text=Этот набалдашник теперь работает под водой, наполняя один кубический метр воды мягким светом. Этот эффект довольно хрупок, и пропадёт, если воду собрать ведром.
|
||||
focus.upgrade.fission.name=Расщепление Вис
|
||||
focus.upgrade.fission.text=Этот набалдашник обладает шансом в 20% создать по одной единице каждого основного аспекта, содержащегося в составном аспекте, который он выкачивает.
|
||||
focus.upgrade.escape.name=Побег
|
||||
focus.upgrade.escape.text=Этот ключ-камень может создавать порталы из Внешних Земель.
|
||||
|
||||
critterInfusions.quicksilver=Ртутные конечности
|
||||
critterInfusions.thaumClaws=Таум-когти
|
||||
critterInfusions.awakeBlood=Пробуждённая кровь
|
||||
critterInfusions.diamondSkin=Алмазная плоть
|
||||
critterInfusions.enderHeart=Эндер-сердце
|
||||
critterInfusions.shockSkin=Электрическая кожа
|
||||
critterInfusions.instilledLoyalty=Внушённая верность
|
||||
critterInfusions.runicHide=Рунная шкура
|
||||
critterInfusions.eldritchFangs=Клыки древних
|
||||
critterInfusions.portability=Портативность
|
||||
|
||||
selfInfusions.quicksilver=Самонаполнение: Ртутные конечности
|
||||
selfInfusions.morphic=Самонаполнение: Полиморфные пальцы
|
||||
selfInfusions.awakeBlood=Самонаполнение: Пробуждённая кровь
|
||||
selfInfusions.diamondSkin=Самонаполнение: Алмазная плоть
|
||||
selfInfusions.silverHeart=Самонаполнение: Серебряное сердце
|
||||
selfInfusions.synthSkin=Самонаполнение: Фотосинтез
|
||||
selfInfusions.amphibious=Самонаполнение: Дыхание амфибии
|
||||
selfInfusions.warpedTumor=Самонаполнение: Искажённая опухоль
|
||||
selfInfusions.spiderClimb=Самонаполнение: Паучьи инстинкты
|
||||
selfInfusions.chameleonSkin=Самонаполнение: Кожа хамелеона
|
||||
|
||||
###ENTITIES###
|
||||
|
||||
entity.ThaumicHorizons.PrimedAlchemite.name=Заряженный алхимит
|
||||
entity.ThaumicHorizons.ChromaticSheep.name=Хроматическая овца
|
||||
entity.ThaumicHorizons.SelfShearingSheep.name=Самостригущаяся овца
|
||||
entity.ThaumicHorizons.GuardianPanther.name=Сторожевая пантера
|
||||
entity.ThaumicHorizons.Gravekeeper.name=Кладбищенский сторож
|
||||
entity.ThaumicHorizons.Familiar.name=Фамильяр
|
||||
entity.ThaumicHorizons.ChocolateCow.name=Шоколадная корова
|
||||
entity.ThaumicHorizons.WizardCow.name=Эфирная корова
|
||||
entity.ThaumicHorizons.ScholarChicken.name=Курица учёного
|
||||
entity.ThaumicHorizons.GoldChicken.name=Золотая курица
|
||||
entity.ThaumicHorizons.OrePig.name=Рудный кабан
|
||||
entity.ThaumicHorizons.TaintEaterPig.name=Порчеед
|
||||
entity.ThaumicHorizons.Thunderhorse.name=Громоконь
|
||||
entity.ThaumicHorizons.Endersteed.name=Эндер-скакун
|
||||
entity.ThaumicHorizons.NightmareTH.name=Кошмар
|
||||
entity.ThaumicHorizons.HorseZombie.name=Лошадь-зомби
|
||||
entity.ThaumicHorizons.HorseSkeleton.name=Лошадь-скелет
|
||||
entity.ThaumicHorizons.Seawolf.name=Морской волк
|
||||
entity.ThaumicHorizons.NetherHound.name=Адская гончая
|
||||
entity.ThaumicHorizons.LunarWolf.name=Лунный волк
|
||||
entity.ThaumicHorizons.Syringe.name=Шприц
|
||||
entity.ThaumicHorizons.BlastPhial.name=Взрывной пузырёк
|
||||
entity.ThaumicHorizons.BoatGreatwood.name=Лодка из великого дерева
|
||||
entity.ThaumicHorizons.BoatThaumium.name=Таум-лодка
|
||||
entity.ThaumicHorizons.MeatSlime.name=Мясной слизень
|
||||
entity.ThaumicHorizons.MercurialSlime.name=Ртутный слизень
|
||||
entity.ThaumicHorizons.VoltSlime.name=Электрослизень
|
||||
entity.ThaumicHorizons.MedSlime.name=Лечебный слизень
|
||||
entity.ThaumicHorizons.Sheeder.name=Овцук
|
||||
entity.ThaumicHorizons.LostSoul.name=Пропащая душа
|
||||
|
||||
###POTIONS###
|
||||
|
||||
potion.visboost=Усиление Вис
|
||||
potion.visregen=Восстановление Вис
|
||||
potion.vacuum=Притягивание предметов
|
||||
potion.shock=Статическое электричество
|
||||
potion.synthesis=Фотосинтез
|
||||
|
||||
###ITEMS###
|
||||
|
||||
item.Wand.disposable.rod=кристальный
|
||||
item.Wand.disposable.cap=Одноразовый
|
||||
|
||||
item.eggIncubated.name=Инкубированное яйцо
|
||||
item.lensCase.name=Футляр для линз
|
||||
item.LensFire.name=Линза ночного зрения
|
||||
item.LensWater.name=Линза подводника
|
||||
item.LensAir.name=Линза предвидения
|
||||
item.LensEarth.name=Линза ясновидения
|
||||
item.LensOrderEntropy.name=Линза учёного
|
||||
item.focusContainment.name=Набалдашник: Захват
|
||||
item.jarredSoul.0.name=Банка стазиса
|
||||
item.jarredSoul.1.name=Душа в банке
|
||||
item.jarredSoul.jarred=Душа существа
|
||||
item.jarredSoul.soul=в банке
|
||||
item.amuletMirror.name=Зеркальный амулет
|
||||
item.injection.0.name=Инъекция
|
||||
item.injection.1.name=Взрывной пузырёк
|
||||
item.syringeBlood.0.name=Шприц с кровью
|
||||
item.syringeBlood.1.name=Взрывной пузырёк
|
||||
item.syringeEmpty.name=Шприц
|
||||
item.syringeSample.name=Образец крови
|
||||
item.injector.name=Инъектор
|
||||
item.corpseEffigy.name=Пустая оболочка
|
||||
item.nutrients.name=Питательная смесь
|
||||
item.chocolate.name=Шоколадный батончик
|
||||
item.chocolateMilk.name=Ведро шоколадного молока
|
||||
item.icecream.name=Шоколадное мороженое
|
||||
item.inkEgg.name=Тёмное яйцо
|
||||
item.goldEgg.name=Золотое яйцо
|
||||
item.infusion.name=Наполнение существа
|
||||
item.suicidePill.name=Смертельная инъекция
|
||||
item.focusAnimation.name=Набалдашник: Оживление
|
||||
item.focusLiquefaction.name=Набалдашник: Переплавка
|
||||
item.focusDisintegration.name=Набалдашник: Дезинтеграция
|
||||
item.focusIllumination.0.name=Набалдашник: Освещение (Чёрный)
|
||||
item.focusIllumination.1.name=Набалдашник: Освещение (Красный)
|
||||
item.focusIllumination.2.name=Набалдашник: Освещение (Зелёный)
|
||||
item.focusIllumination.3.name=Набалдашник: Освещение (Коричневый)
|
||||
item.focusIllumination.4.name=Набалдашник: Освещение (Синий)
|
||||
item.focusIllumination.5.name=Набалдашник: Освещение (Фиолетовый)
|
||||
item.focusIllumination.6.name=Набалдашник: Освещение (Бирюзовый)
|
||||
item.focusIllumination.7.name=Набалдашник: Освещение (Светло-серый)
|
||||
item.focusIllumination.8.name=Набалдашник: Освещение (Серый)
|
||||
item.focusIllumination.9.name=Набалдашник: Освещение (Розовый)
|
||||
item.focusIllumination.10.name=Набалдашник: Освещение (Лаймовый)
|
||||
item.focusIllumination.11.name=Набалдашник: Освещение (Жёлтый)
|
||||
item.focusIllumination.12.name=Набалдашник: Освещение (Голубой)
|
||||
item.focusIllumination.13.name=Набалдашник: Освещение (Пурпурный)
|
||||
item.focusIllumination.14.name=Набалдашник: Освещение (Оранжевый)
|
||||
item.focusIllumination.15.name=Набалдашник: Освещение (Белый)
|
||||
item.golemPowder.name=Оживляющий порошок
|
||||
item.golemPlacer.name=Оживлённый голем
|
||||
item.GolemBellTH.name=Хрустальный колокольчик_TH
|
||||
item.boatGreatwood.name=Лодка из великого дерева
|
||||
item.boatThaumium.name=Таум-лодка
|
||||
item.conduit.name=Планарный канал
|
||||
item.keystoneBlank.name=Пустой планарный ключ-камень
|
||||
item.keystoneTH.name=Планарный ключ-камень
|
||||
item.crystalWand.name=Инертный кристальный жезл
|
||||
item.voidPutty.name=Пустотная шпаклёвка
|
||||
item.meatTH.name=Странное мясо
|
||||
item.meatcookedTH.name=Приготовленное странное мясо
|
||||
item.meatnuggetTH.name=Кусочек странного мяса
|
||||
item.nodeCheat.name=Открывашка для узлов
|
||||
|
||||
###BLOCKS###
|
||||
|
||||
tile.ThaumicHorizons_synthNode.name=Эфирный осколок
|
||||
tile.ThaumicHorizons_alchemite.name=Алхимит
|
||||
tile.ThaumicHorizons_visDynamo.name=Вис-генератор
|
||||
tile.ThaumicHorizons_essentiaDynamo.name=Конвертер эссенции
|
||||
tile.ThaumicHorizons_nodeMonitor.name=Узловой датчик
|
||||
tile.ThaumicHorizons_soulSieve.name=Сито душ
|
||||
tile.ThaumicHorizons_inspiratron.name=Вдохновлятор
|
||||
tile.ThaumicHorizons_soulforge.name=Кузня душ
|
||||
tile.ThaumicHorizons_soulJar.name=Душа существа %CRITTER
|
||||
tile.ThaumicHorizons_bloodInfuser.name=Сероконвертер
|
||||
tile.ThaumicHorizons_vat.name=Лечебный бак
|
||||
tile.ThaumicHorizons_vatSolid.name=Лечебный бак
|
||||
tile.ThaumicHorizons_soulBeacon.name=Маяк душ
|
||||
tile.ThaumicHorizons_modMatrix.name=Модифицированная руническая матрица
|
||||
tile.ThaumicHorizons_chocolate.name=Шоколадный блок
|
||||
tile.ThaumicHorizons_transductionAmplifier.name=Усилитель преобразования
|
||||
tile.ThaumicHorizons_recombinator.name=Телеологический рекомбинатор
|
||||
tile.ThaumicHorizons_vortexStabilizer.name=Стабилизатор червоточины
|
||||
tile.ThaumicHorizons_light.name=Сфера света
|
||||
tile.ThaumicHorizons_vortex.name=Планарная червоточина
|
||||
tile.ThaumicHorizons_vortex.0.name=Планарная червоточина
|
||||
tile.ThaumicHorizons_vortex.1.name=Планарная червоточина (Творческий режим)
|
||||
tile.ThaumicHorizons_void.name=Граница измерения
|
||||
tile.ThaumicHorizons_slot.name=Слот для ключ-камня
|
||||
tile.ThaumicHorizons_cloud.name=Облако
|
||||
tile.ThaumicHorizons_cloud.0.name=Облако
|
||||
tile.ThaumicHorizons_cloud.1.name=Облако плазмы
|
||||
tile.ThaumicHorizons_cloud.2.name=Грозовое облако
|
||||
tile.ThaumicHorizons_cloud.3.name=Кислотное облако
|
||||
tile.ThaumicHorizons_cloud.4.name=Облако-сплав
|
||||
tile.ThaumicHorizons_cloud.5.name=Облако-опухоль
|
||||
tile.ThaumicHorizons_cloud.6.name=Облако Вис
|
||||
tile.ThaumicHorizons_cloud.7.name=Облако символов
|
||||
tile.ThaumicHorizons_cloud.8.name=Облако спор
|
||||
tile.ThaumicHorizons_cloud.9.name=Живое облако
|
||||
tile.ThaumicHorizons_brain.name=Блок мозга
|
||||
tile.ThaumicHorizons_dust.name=Пыль
|
||||
tile.ThaumicHorizons_eye.name=Кластер глаз
|
||||
tile.ThaumicHorizons_flesh.name=Блок плоти
|
||||
tile.ThaumicHorizons_bone.name=Кость
|
||||
tile.ThaumicHorizons_spike.name=Металлический шип
|
||||
tile.ThaumicHorizons_spikeWood.name=Деревянный шип
|
||||
tile.ThaumicHorizons_spikeTooth.name=Зуб
|
||||
tile.ThaumicHorizons_crystal.name=Кристалл
|
||||
tile.ThaumicHorizons_crystal.0.name=Белый кристалл
|
||||
tile.ThaumicHorizons_crystal.1.name=Оранжевый кристалл
|
||||
tile.ThaumicHorizons_crystal.2.name=Пурпурный кристалл
|
||||
tile.ThaumicHorizons_crystal.3.name=Голубой кристалл
|
||||
tile.ThaumicHorizons_crystal.4.name=Жёлтый кристалл
|
||||
tile.ThaumicHorizons_crystal.5.name=Лаймовый кристалл
|
||||
tile.ThaumicHorizons_crystal.6.name=Розовый кристалл
|
||||
tile.ThaumicHorizons_crystal.7.name=Серый кристалл
|
||||
tile.ThaumicHorizons_crystal.8.name=Светло-серый кристалл
|
||||
tile.ThaumicHorizons_crystal.9.name=Бирюзовый кристалл
|
||||
tile.ThaumicHorizons_crystal.10.name=Фиолетовый кристалл
|
||||
tile.ThaumicHorizons_crystal.11.name=Синий кристалл
|
||||
tile.ThaumicHorizons_crystal.12.name=Коричневый кристалл
|
||||
tile.ThaumicHorizons_crystal.13.name=Зелёный кристалл
|
||||
tile.ThaumicHorizons_crystal.14.name=Красный кристалл
|
||||
tile.ThaumicHorizons_crystal.15.name=Чёрный кристалл
|
||||
tile.ThaumicHorizons_deepcrystal.name=Глубинный кристалл
|
||||
tile.ThaumicHorizons_leviathan.name=Сингулярные останки
|
||||
tile.ThaumicHorizons_gateway.name=Планарные врата
|
||||
tile.ThaumicHorizons_evanescent.name=Ясновидение
|
||||
tile.ThaumicHorizons_vatInterior.name=Интерьер бака
|
||||
|
||||
###RESEARCH###
|
||||
|
||||
tc.research_category.ThaumicHorizons=Таумические горизонты
|
||||
tc.research_name.alcheponics=Алхипоника
|
||||
tc.research_text.alcheponics=Урожай по первому требованию
|
||||
alcheponics1=Хотя неживую материю достаточно легко изменить с помощью алхимии, живые объекты редко переживают этот процесс. В последней работе Вы использовали несколько другой подход: вместо того, чтобы попытаться изменить растения, Вы просто использовали алхимию, чтобы ускорить их естественный жизненный цикл.<BR>Замачивая семена обычных культур в концентрированных эссенциях света, воды и почвы, можно выращивать растения с поразительный скоростью. К несчастью, этот процесс берет своё: растения неизменно погибают вскоре после того как дают урожай.
|
||||
alcheponics2=Большинство культур можно размножать и дальше с помощью алхипоники, однако пшеница, выращенная таким способом, бесплодна.
|
||||
tc.research_name.alchIncubation=Алхимическая инкубация
|
||||
tc.research_text.alchIncubation=По цыплёнку в каждый тигель
|
||||
alchIncubation1=После успеха алхипоники логичным следующим шагом кажется применение аналогичного процесса к животным. Обеспечение куриного яйца теплом и сырой жизненной энергией гарантирует, что при вылуплении эмбрион внутри него выживет.<BR>Более того, остановив процесс на состоянии цыплёнка, Вы, кажется, избавили птиц от участи, постигшей ваши растения.
|
||||
tc.research_name.meatGrowth=Выращивание мяса
|
||||
tc.research_text.meatGrowth=Без жестокости и ГМО
|
||||
meatGrowth1=Теперь у Вас есть твёрдое представление о том, как алхимия воздействует на естественный рост организма. Выборочно применяя эти методы, Вы можете выращивать отдельные ткани без необходимости вынашивать животное целиком.<BR>Наиболее очевидное применение этого открытия - производство продуктов питания - небольшой образец сырого мяса можно вырастить до произвольного размера без потери текстуры или вкуса.
|
||||
tc.research_name.shardTrans=Трансмутация кристаллов
|
||||
tc.research_text.shardTrans=Нарушаем баланс
|
||||
shardTrans1=Мало какие тауматургические проблемы могут сравниться с осознанием того, что у Вас закончились кристаллы одного аспекта, в то время как под рукой, словно насмехаясь, лежит куча других. Теперь эта неприятность в прошлом.<BR>Хотя любой кристалл можно легко преобразовать в сбалансированный, Вы лишь недавно открыли способ обратной трансмутации. Заряжая кристалл избытком желаемого аспекта, а затем используя небольшое количество §5Permutatio§0, чтобы "смыть" остатки, Вы получаете обычный кристалл.
|
||||
tc.research_name.fleshLeather=Уплотнение плоти
|
||||
tc.research_text.fleshLeather=Было едой - станет одеждой
|
||||
fleshLeather1=Несмотря на Ваши успехи в выращивании мяса, создание пригодной к использованию кожи оказалось куда сложнее. Но теперь Вы, похоже, открыли альтернативный способ производства кожи.<BR>При кипячении в смеси эссенций определённой концентрации большинство видов мяса твердеют, пока не станут неотличимыми от натуральной кожи. Вам даже удалось провернуть аналогичную манипуляцию с гнилой плотью зомби, но в этом случае может потребоваться несколько капель эссенции §7Ordo§0 чтобы обратить её распад.
|
||||
tc.research_name.etherealShard=Эфирный осколок
|
||||
tc.research_text.etherealShard=Искусственное хранилище Вис
|
||||
etherealShard1=Загадочная эфирная эссенция, остающаяюся от разрушенных узлов ауры, терзает Вас на протяжении уже долгого времени. Похоже, она сохраняет способность узла содержать вис в легкодоступной форме, но не может заряжаться без межпространственного разлома в сердце узла, и испаряется, если вовремя её не подобрать. <BR>Возможно, Вы нашли решение обоих этих проблем. Правильно наполненный сбалансированный кристалл может сыграть роль искусственного сердца узла. Хотя он и не производит вис сам по себе, в него можно перенаправлять Вис из возбуждённого узла для более удобного хранения.
|
||||
etherealShard2=Сам по себе осколок не обладает ёмкостью вис; чтобы её создать или увеличить, необходимо щёлкнуть по осколку ПКМ с эфирной эссенцией в руке. После зарядки вис может быть извлечена из осколка, как из обычного узла ауры.<BR>Сложные аспекты можно зарядить лишь при условии, что в поступающей сВ содержатся все их основные аспекты. При уничтожении из осколка выпадает вся привязанная к нему эфирная эссенция.
|
||||
tc.research_name.alchemite=Алхимит
|
||||
tc.research_text.alchemite=Что может пойти не так?
|
||||
alchemite1=Простая взрывчатка отлично подходит для разработки шахт или создания ловушек, но её склонность полностью уничтожать предметы во многом ограничивает её применение. Кажется, Вы решили эту проблему, превратив взрывную волну от обычного взрыва в колебания таум-поля, раскалывающие предметы на составляющие их аспекты.<BR>Блоки, уничтоженные алхимитом, будут превращаться в кристализованную эссенцию. Любые существа, убитые взрывом, разделят ту же участь, но с них по-прежнему будут выпадать предметы.<BR>Подвергать такому взрыву узел ауры вряд ли сильно хорошая идея...
|
||||
tc.research_name.visDynamo=Вис-генератор
|
||||
tc.research_text.visDynamo=Портативная сила
|
||||
visDynamo1=Рано или поздно все оказываются в ситуации, когда необходима Вис, а под рукой нет возбуждённого узла ауры. Этот аппарат умно решает эту проблему, питая механизмы напрямую от жезла владельца.<BR>Зажав ПКМ, держа жезл в руке, Вы зарядите генератор, извлекая из жезла один Вис в секунду и производя 5 сВ. По умолчанию вис-генратор извлекает шесть основных аспектов одновременно, но бережливый тауматург может ограничить извлекаемые аспекты через интерфейс машины.
|
||||
tc.research_name.essentiaDynamo=Конвертер эссенции
|
||||
tc.research_text.essentiaDynamo=Жидкое топливо
|
||||
essentiaDynamo1=Хотя вис-генератор определённо эффективен, его потребность в постоянном взаимодействии часто делает его использование неудобным. Но что если бы Вы могли автоматизировать процесс, закачивая эссенцию по трубам?<BR>Из ранних опытов по созданию алхимической центрифуги Вы помните, как легко случайно испарить эссенцию, превратив её в вис. Обычно эта энергия просто утекает в ауру, оставаясь потерянной для Вас, но повторение этой процедуры внутри сдерживающего поля может создать мощный поток Вис.
|
||||
essentiaDynamo2=Этот аппарат потребляет одну единицу эссенции в секунду, производя 12 сВ. В качестве топлива могут использоваться и сложные аспекты, но в таком случае энергия будет равномерно распределяться между их основными составляющими. К примеру, эссенция §5Arbor§0 будет переработана в 4 сВ §6Aer§0, 4 сВ §3Aqua§0, и 4 сВ §2Terra§0, в то время как из §5Humanus§0 получится по 2 сВ каждого из основных аспектов.
|
||||
tc.research_name.nodeMonitor=Узловой датчик
|
||||
tc.research_text.nodeMonitor=Следим за аспектами
|
||||
nodeMonitor1=Узлы ауры являются, пожалуй, самым важным ресурсом для тауматурга, и Вам давно пора начать относиться к ним соответственно.<BR>Слегка модифицировав таумометр, Вы создали устройство, левитирующее рядом с узлом ауры и следящее за его состоянием. Стоит уровню хотя бы одного из аспектов узла упасть до 1 вис, и датчик начнёт испускать сигнал красного камня, пока его уровень не восстановится.<BR>Вы надеетесь, что такого оповещения будет достаточно чтобы вовремя спасти опустевший узел.
|
||||
tc.research_name.essentiaInjection=Алхимия крови
|
||||
tc.research_text.essentiaInjection=Не для слабонервных
|
||||
essentiaInjection1=Искусство зельеварения практикуют уже много веков, но потребность в эзотерических реагентах для приготовления зелий сильно ограничивает его возможности. Что если можно достичь сходного эффекта, используя эссенции?<BR>Разумеется, сама идея того, чтобы выпить эссенцию, заставит любого тауматурга вздрогнуть, и не зря - человеческий желудок не выдержит воздействия сырой магической энергии. С другой стороны, алхимическая обработка образца собственной крови и повторная инъекция его показали себя как надёжный способ временно наложить на себя магические эффекты.
|
||||
essentiaInjection2=Алхимическую инъекцию можно создать при помощи Сероконвертера, добавив в шприц с кровью до восьми единиц эссенции в любом соотношении. Эффекты инъекции будут зависеть от выбранных аспектов и могут быть несколько непредсказуемыми, но Вы заметили несколько закономерностей.<BR>Похоже, что каждый аспект имеет сродство к эффектам сразу нескольких зелий, но при создании инъекции на каждые две единицы эссенции приходится лишь один эффект. По-видимому, проявляются только эффекты с наибольшим суммарным сродством.<BR>Поскольку отдельные аспекты могут обладать сродством как к положительным, так и к отрицательным эффектам, разумным
|
||||
essentiaInjection3=решением будет поэкспериментировать с различными комбинациями эссенций, чтобы разбавить нежелательные эффекты.<BR>К примеру, эссенция §5Lux§0 обладает сильным сродством к ночному зрению и слабым к слепоте. Вы можете создать недолговечную инъекцию ночного зрения при помощи двух единиц §5Lux§0, но добавление третьей также добавит к эффектам слепоту. Если четвертой единицей эссенции будет §5Perfodio§0, обладающая очень сильным сродством к спешке, то полученная инъекция будет по-прежнему наделять ночным зрением, но слепоту заменит спешка.<BR>Сероконвертер может работать как в потоковом, так и в поштучном режиме. В первом он будет продолжать производить инъекции,
|
||||
essentiaInjection4=пока в наличии есть достаточно крови и эссенции (и есть незанятые слоты вывода), в то время как во втором аппарат остановится после приготовления одной инъекции.<BR>Набрать свою кровь в шприц можно зажав ПКМ. При необходимости кровь можно взять у любого живого существа, щёлкнув по нему ПКМ с пустым шприцем в руке. Следует отметить, что кровь животных непригодна для алхимической обработки.<BR>Инъекцию можно вколоть себе, зажав ПКМ, или любому другому существу, ударив его шприцем. Из санитарных соображений шприцы пригодны лишь для однократной инъекции.
|
||||
tc.research_name.blastPhial=Взрывные пузырьки
|
||||
tc.research_text.blastPhial=Кровавая баня. Буквально.
|
||||
blastPhial1=После того как Вы превзошли создание классических зелий, повторить то же самое для взрывных зелий было лишь вопросом времени. Нужно просто наполнить пузырёк смесью крови и пороха и обработать его так же, как шприц. Полученный пузырёк будет взрываться при ударе, обдавая всех вокруг магически заряженной кровью.<BR>Может это и не особенно гигиенично, но, безусловно, эффективно.
|
||||
tc.research_name.injector=Инъектор
|
||||
tc.research_text.injector=Аккуратнее с этой штукой
|
||||
injector1=Хотя втыкать во врагов шприцы и приятно, в некоторых ситуациях Вы предпочли бы держаться на безопасном расстоянии.<BR>Инъектор, модифицированный арбалет, может стать решением этой проблемы. Боеприпасы (шприцы либо взрывные флаконы) можно загрузить в его вращающийся магазин, щёлкнув ПКМ с зажатым shift. Это устройство можно использовать, как обычный лук, который, помимо нанесения урона, будет накладывать на цель эффекты зелий.<BR>Шприцы, не попавшие по цели, могут быть подобраны, но зачарование на Бесконечность не окажет на инъектор никакого влияния.
|
||||
tc.research_name.focusContainment=Набалдашник: Захват
|
||||
tc.research_text.focusContainment=Поймать их всех!
|
||||
focusContainment1=В своих путешествиях Вы сталкивались со множеством экзотических существ, заслуживающих дальнейшего изучения, но транспортировать их для этого в лабораторию было довольно сложно. Разумеется, тауматургия может предложить более практичное решение, чем простой поводок.<BR>Ряд модификаций набалдашника червоточины доказали свою эффективность в этом деле. Сворачивая вокруг объекта карман пространства-времени, Вы можете поместить его в стазис внутри банки.<BR>Помещённое в банку существо может храниться бесконечно долго,
|
||||
focusContainment2=не страдая от жажды, голода или старения.<BR>Обычные животные захватываются достаточно легко, но сдержать более сильных существ куда труднее; Вам придётся либо заранее ранить цель, либо удерживать на ней луч сдерживания достаточно долго, чтобы пробить её защиту. Некоторые сущности, к примеру, големы и другие тауматурги, не могут быть захвачены при помощи этого набалдашника.<BR>Чтобы разбить банку и освободить своего пленника, просто щелкните по ней ПКМ с жезлом в руке.
|
||||
tc.research_name.incarnationVat=Воплощение
|
||||
tc.research_text.incarnationVat=Жизнь по первому требованию
|
||||
incarnationVat1=Вы мучительно близки к разгадке тайны создания жизни. Пришло время для следующего шага - искусственного рождения целого организма.<BR>Эту процедуру можно провести в стандартном лечебном баке, но для неё потребуется несколько особых реагентов. Первый из них - образец ткани клонируемого существа - кусок мяса или шприц с кровью.<BR>Как только он окажется на месте, для запуска процесса роста потребуется закачать в бак четыре единицы эссенции §5Victus§0. Для достижения размера взрослой особи клону потребуется большое количество питательных веществ.
|
||||
incarnationVat2=Специально для этого Вы разработали оптимизированную питательную смесь.<BR>После добавления всех реагентов клон быстро вырастет до состояния взрослой особи. Вы сможете извлечь своё творение, щёлкнув ПКМ по баку, держа в руке пустую банку.<BR>Процедура воплощения обладает одним любопытным ограничением: клонированные животные формируют собственные души в ходе роста (по-видимому, за счёт конденсации части окружающей ауры), но этого процесса недостаточно для создания человеческой души, что делает невозможным создание клонов людей.<BR>Уничтожение бака, содержащего существо, скорее всего, приведёт к гибели последнего.
|
||||
tc.research_name.healingVat=Лечебный бак
|
||||
tc.research_text.healingVat=Исцеление тауматургов - дело рук самих тауматургов
|
||||
healingVat1=Вероятно, Ваши вновь приобретённые знания в области репликации тканей могут быть адаптированы для ускорения процессов регенерации.<BR>Однако это довольно деликатная процедура, и её невозможно осуществить в тигле. В качестве альтернативы Вы разработали специальный бак, проводящий диагностику находящегося внутри существа и поглощающий из труб соответствующие эссенции:<BR>§5Victus§0 восстанавливает утраченное здоровье, хотя и медленно.<BR>§5Fames§0 заполняет полоску голода.<BR>§5Sano§0 быстро восстанавливает
|
||||
healingVat2=здоровье и сводит на нет большинство негативных эффектов.<BR>Чтобы войти или выйти из лечебного бака, просто щёлкните ПКМ на люке в его крыше. Теоретически бак пригоден для исцеления любых существ, но пока что ни одно из ваших домашних животных не согласилось залезть в него.<BR>Предполагая, что в дальнейшем бак может быть усовершенствован, Вы спроектировали люк так, чтобы его можно было использовать, как слот для дополнительных деталей.
|
||||
healingVatContainment= §nНабалдашник: Захват разблокирован§r<IMG>thaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625</IMG>Существа, заточённые в банки, могут быть помещены в бак щелчком ПКМ с банкой в руке. Повторение этого действия с пустой банкой в руке позволит извлечь существо из бака.<BR>Сломать бак с существом внутри означает обречь его на ужасную смерть: внезапный разрыв связи между магией бака и жизненной силой существа превратит его тело в заражённую слизь, которая со взрывом вырвется наружу.<BR>Оказалось, что Ваше изобретение может исцелять и нежить. §5Mortuus§0 будет медленно восстанавливать их здоровье, но §5Exanimis§0 эффективнее.
|
||||
tc.research_name.infusionVat=Наполнение существ магией
|
||||
tc.research_text.infusionVat=Быстрее, выше, сильнее
|
||||
infusionVat1=Наполнение живого существа магией навсегда вписало бы Вас в историю: тауматургические тексты полны предостерегающих историй об ужасных уродствах, вызванных отторжением магии телом существа. Ваш лечебный бак наконец позволит претворить эту процедуру в реальность, приостановив жизненные функции организма на время ритуала.<BR>Для начала Вам потребуется установить на бак модифицированную руническую матрицу. Это сложнее, чем кажется, поскольку при наполнении рунической матрицы между ней и матрицей алтаря возникает резонанс. Благоразумный тауматург хорошо стабилизировал бы свой алтарь перед ритуалом.
|
||||
infusionVat2=После установки матрицы бак начинает функционировать аналогично стандартному алтарю наполнения, хотя эссенцию в него по-прежнему требуется вводить через трубы.<BR>Тем не менее этот процесс несколько рискованнее наполнения неживой материи. К эффектам обычного ритуала добавляется урон, наносимый существу в баке нестабильностью. Кроме того, такой ритуал нельзя прервать - его результатом будет или успех, или смерть подопытного.<BR>Слабые существа могут не пережить многократных наполнений без помощи извне. Ваши эксперименты показали, что сочетание Вис §3Aqua§0, §7Ordo§0 и §2Terra§0 может снизить вероятность получения урона.
|
||||
infusionVat3=У наполнения живых существ есть несколько ограничений. Главным из них является невозможность наполнения людей (как и других разумных созданий), поскольку человеческая душа активно сопротивляется притоку магической энергии. Также наполнению не подвергнутся существа и без того магической природы, такие как нежить или големы.<BR>Кроме того, отдельно взятое существо может обладать неограниченным числом базовых наполнений, но лишь одним наполнением, специфическим для его вида.<BR>К сожалению, магически улучшенные существа не передают свои свойства потомству.
|
||||
infusionVatClone= §nВоплощение разблокировано§r<BR>Изучение воплощения позволяет Вам клонировать магически улучшенных существ, но это потребует дополнительных вливаний эссенции: Вам придётся предоставить столько же эссенции, сколько было потрачено на все наполнения существа вместе взятые.<BR>Удивительно, но образец крови предоставляет настолько полный шаблон для формирующегося организма, что в процессе его развития не возникает нестабильности и, как следствие, бак не нуждается в стабилизации, что делает клонирование крайне эффективным способом воспроизводства ваших творений.
|
||||
tc.research_name.generalInfusion=Базовые наполнения
|
||||
tc.research_text.generalInfusion=Равные возможности для всех
|
||||
generalInfusion1=Модифицированный лечебный бак позволяет применять некоторые модификации к любым живым организмам. Если в описании наполнения не указано другое, его можно применить на существо лишь однажды:<BR>§5Ртутные конечности§0 усиливают мышцы и сухожилия существа, делая его сильнее и гибче, увеличивая скорость его перемещения и высоту прыжка.
|
||||
generalInfusion2=§5Таум-когти§0 заменяют роговые пластины существа на заострённый таум-металл, увеличивая наносимый им урон. Тем не менее, от природы миролюбивые существа вряд ли будут использовать эти когти.
|
||||
generalInfusion3=§5Пробужденная кровь§0 наделяет кровеносную систему существа рудиментарным самосознанием. Пробуждённые кровяные тельца гораздо быстрее и активнее перемещаются к местам повреждений, ускоряя их заживление. Здоровье существа, подвергнутого этому наполнению, будет медленно восстанавливаться.
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||||
generalInfusion4=§5Алмазная плоть§0 укрепляет шкуру животного без ущерба для её гибкости. За счёт этого существо становится более устойчивым ко всем видам урона.<BR>Похоже, что кожа Ваших подопытных перенимает и другие свойства алмаза - она начинает сверкать на ярком свету.
|
||||
generalInfusion5=Малоизвестный факт: блестящие жемчужины, которые иногда оставляют после смерти эндермены, являются их органами. Судя по всему, они отвечают за телепортационные способности этих существ, но совершенно несовместимы с земной биологией.<BR>Вы нашли способ исправить это при помощи модифицированного лечебного бака. Наполнение §5Эндер-сердце§0 наделяет стволовые клетки существа функциями, схожими с таковыми у жемчужины, после чего пересаживает получившиеся гибридные органы подопытному. Наполненное таким образом существо не сможет сознательно телепортироваться, но будет рефлекторно уворачиваться от снарядов, подобно эндерменам.
|
||||
generalInfusion6=§5Электрическая кожа§0 размещает под кожей существа небольшие электрические органы, позволяя ему испускать слабые электрические разряды. Даже от природы неагрессивные существа будут испускать электричество, если на них нападут.
|
||||
generalInfusion7=Вы открыли способ приручения диких существ для собственных нужд. Наполнение §5Внушённая верность§0 переписывает часть памяти подопытного, убирая любую враждебность, которую он мог иметь по отношению к Вам, и заменяя её яростной преданностью своему "приёмному родителю".<BR>Существа, прошедшие через это, будут защищать вас, подобно прирученному волку, даже если изначально у них не было агрессивных инстинктов. Им можно приказать оставаться на месте, щёлкнув по ним ПКМ.<BR>Это наполнение неприменимо к существам с примитивной нервной
|
||||
generalInfusion7b=системой - паукам, спрутам, слизням и им подобным.<BR>Следует отметить, что после перезаписи сознания некоторые существа теряют свои способности - к примеру, криперы перестают взрываться.
|
||||
generalInfusion8=Теперь, когда Вы можете успешно модифицировать живые существа, пришло время более экзотических магических свойств.<BR>Наполнение §5Рунная шкура§0 вписывает руны силы в саму кожу существа, покрывая его тонким слой рунного щита.<BR>В отличие от рунного щита, предоставляемого предметами, этот щит заряжается, не нуждаясь в притоке Вис извне, поглощая вместо неё выносливость существа. Вам пришлось ограничить скорость этого процесса, чтобы не навредить подопытному, поэтому рунная шкура восстанавливает свой заряд медленнее, чем кольца с амулетами.
|
||||
generalInfusion9=Пришло время выжать максимум из Вашего лечебного бака. Мало какие материалы настолько же враждебны по отношению к органике, как пустотный металл, но если бы можно было каким-то образом наделить клыки существа его свойствами, оно приобрело бы бритвенно-острые зубы и способность впрыскивать в добычу яды древних.<BR>Наполнение §5Клыки древних§0 делает это возможным, магически изолируя окружающие ткани от воздействия металла. Этот процесс довольно опасен... но раньше это Вас не останавливало.
|
||||
generalInfusion10=Наполнение существ сырой эссенцией творения через сингулярную жемчужину делает их §5Бессмертными§0. Будучи таковыми, они не могут быть по-настоящему уничтожены; когда такое существо убивают, оно быстро превращается в маленький предмет размером с жемчужину, содержащий его душу.<BR>Поместив его в лечебный бак и снабдив шестнадцатью единицами эссенций Victus и Sano, Вы воскресите существо. Воскрешённые организмы сохраняют все наполнения и особые качества.<BR>В отличие от прочих наполнений, Бессмертие не передаётся клонам существ.
|
||||
tc.research_name.runicCreature=Рунная шкура
|
||||
tc.research_text.runicCreature=Кольца и амулеты? Да кому они нужны?
|
||||
tc.research_name.eldritchFangs=Клыки древних
|
||||
tc.research_text.eldritchFangs=Укусы извне
|
||||
tc.research_name.instilledLoyalty=Внушённая верность
|
||||
tc.research_text.instilledLoyalty=Ты подчинишься!
|
||||
tc.research_name.deathless=Бессмертие
|
||||
tc.research_text.deathless=Защищаем свои вложения
|
||||
tc.research_name.portability=Портативность
|
||||
tc.research_text.portability=Переносные приспешники
|
||||
portability1=Ваш набалдашник захвата работает идеально, но процесс заточения существа в банку и последующего его освобождения требует трат как стекла, так и Вис. Теперь у Вас есть потенциально более эффективная альтернатива.<BR>Ваше наполнение §5Портативность§0 заранее размещает банку вокруг существа, сдвигая её в параллельное измерение. Прикосновением жезла Вы можете вернуть её обратно на материальный план, заточив существо; повторное прикосновение освободит существо и переместит банку обратно в Пустоту, где она будет ожидать дальнейшего использования.
|
||||
tc.research_name.cowInfusion=Наполнение коров
|
||||
tc.research_text.cowInfusion=Мистическое молоко
|
||||
cowInfusion1=Вы придумали два способа улучшить обыкновенную корову.<BR>Первый, наиболее простой из них, изменяет вымя коровы, после чего она начинает давать шоколадное молоко. Оно может быть выпито, как обычное молоко, для снятия негативных эффектов или высушено для получения шоколадных батончиков. Добавив щепотку магии, Вы можете заморозить его, превратив во вкусное мороженое.<BR>Говорят, что из девяти шоколадных батончиков можно создать шоколадный блок, но какой идиот будет использовать шоколад в качестве строительного материала?
|
||||
cowInfusion2=Второе наполнение вплетает в органы коровы грибницу, создавая экзотический симбиотический организм, известный как муухомор.<BR>Доказывает ли это, что муухоморы являются искусственной формой жизни, созданной древними тауматургами, или же Вы просто воспроизвели природный феномен, остаётся открытым вопросом. В отличие от других существ, созданных при помощи наполнения, муухоморы рожают себе подобных.
|
||||
cowInfusion3=Третье, самое сложное наполнение слегка выводит тело коровы за пределы материального мира, делая его пригодным для содержания узла ауры. (При этом узел не формируется сам по себе; Вам потребуется поместить в корову узел в банке, щёлкнув по ней ПКМ)<BR>Как только узел окажется на месте, корова начнёт медленно выделять эссенцию вместо молока! Скорость этого процесса зависит от узла внутри коровы - чем ярче узел и чем больше Вис определённого аспекта в нём содержится, тем быстрее будет формироваться соответствующая эссенция. Чтобы собрать эссенцию, просто щёлкните ПКМ по корове с банкой в руке.
|
||||
tc.research_name.sheepInfusion=Наполнение овец
|
||||
tc.research_text.sheepInfusion=Дикие и мохнатые
|
||||
sheepInfusion1=Ваши исследования овец вылились в два наполнения, способные значительно упростить сбор шерсти.<BR>Первое из них создаёт овцу, шерсть которой быстро меняет цвет на один из шестнадцати (хотя после стрижки цвет шерсти становится постоянным). Результатом второго наполнения является самостригущаяся овца, через равные промежутки времени сбрасывающая клочья пригодной к использованию шерсти.
|
||||
tc.research_name.pigInfusion=Наполнение свиней
|
||||
tc.research_text.pigInfusion=Сожрут что угодно
|
||||
pigInfusion1=Многие фермеры считают свиней не более чем источником мяса. К счастью, Вы мыслите немного шире, что позволило Вам найти хорошее применение неутолимому голоду свиней.<BR>Первое из таких наполнений создаёт кабана с каменной шкурой, непригодного к употреблению, но компенсирующего утрату съедобности полезностью для металлургии. Он с удовольствием пожирает булыжник, выделяя остатки руд, не переваривающиеся его организмом.
|
||||
pigInfusion2=Также Ваш лечебный бак можно использовать для создания симбиотических отношений между свиньей и эфирным цветком. Полученное существо жадно поглощает любую материю, поражённую порчей, не страдая от её воздействия, что делает его идеальным для очистки от порчи больших территорий.
|
||||
tc.research_name.chickenInfusion=Наполнение куриц
|
||||
tc.research_text.chickenInfusion=Магия с привкусом яиц
|
||||
chickenInfusion1=Даже простая курица обладает огромным потенциалом; нужен лишь умелый тауматург, способный его раскрыть.<BR>Первое наполнение, открытое Вами, превращает курицу в живую фабрику по производству материалов, необходимых тауматургу. Она начинает постоянно сбрасывать большие перья, подходящие для письма, а желтки её яиц наполняются тёмным пигментом, пригодным для использования в качестве чернил или красителя.
|
||||
chickenInfusion2=Но куда сильнее впечатляет то, что Вы открыли способ проведения алхимических реакций внутри курицы. Золотые яйца, которые откладывает такая птица, можно переплавить. Металла в одном яйце хватит на один самородок.<BR>Стоит отметить, что этот процесс занимает много времени; убив курицу, несущую золотые яйца, груды золота не получишь.
|
||||
tc.research_name.catInfusion=Наполнение кошек
|
||||
tc.research_text.catInfusion=Мяугические питомцы
|
||||
catInfusion1=Ваши кошки - прекрасные питомцы, но практической пользы от них мало, что Вы и решили исправить.<BR>Первое созданное Вами наполнение увеличивает размер кошки почти до человеческого, при этом сохраняя её грацию и силу. Чрезмерно стимулируя центры привязанности получившейся пантеры, Вы внушили ей дикую преданность. Теперь она будет защищать Вас, подобно прирученному волку, при этом будучи быстрее и сильнее. Криперы сохраняют страх перед кошками, независимо от их размера.
|
||||
catInfusion2=Невероятно, но факт: кошачий мех сильно взаимодействует с аурой, даже если поблизости нет ни одного узла. Оптимизировав этот процесс, Вы можете создать Фамильяра, специальную кошку, собирающую Вис в пригодном к использованию - хотя по-прежнему мизерном - количестве. К сожалению, Фамильяры не способны долго хранить эту энергию, так что для подзарядки Вам придётся стоять рядом с котом, держа в руке волшебную палочку. Это также работает с надетым амулетом хранения Вис.<BR>Несколько Фамильяров, находящихся рядом, могут заряжать Ваше снаряжение гораздо быстрее.
|
||||
catInfusion3=Многие древние культуры почитали кошек как хранителей загробного мира. Ваши исследования показали, что за этими мифами кроется зерно истины, поскольку выяснилось, что эссенция Exanimis бурно реагирует на присутствие кошек.<BR>Вы использовали этот феномен, чтобы создать Кладбищенского сторожа, волшебного светящегося кота, сияние которого сжигает нежить. Также он, по всей видимости, испытывает неприязнь к живым мертвецам и будет активно искать их, если ему не приказать обратное.<BR>Вся нежить, кроме самой умной, не атакует Кладбищенского сторожа, что наводит Вас на мысль, что он по какой-то причине является для них невидимым.
|
||||
tc.research_name.dogInfusion=Наполнение собак
|
||||
tc.research_text.dogInfusion=Лучший друг тауматурга
|
||||
dogInfusion1=Приручить волков было нелегко, но в конце концов они оказались верными товарищами. Теперь Вы можете вознаградить их за верность, усовершенствовав их тела.<BR>Простейшее из придуманных Вами наполнений делает из собаки умелого подводного бойца, которого Вы окрестили Морским волком. Одинаково комфортно чувствуя себя как под водой, так и на суше, эта собака способна защитить своего хозяина от всего, что скрывается в глубине.
|
||||
dogInfusion2=Многие легенды рассказывают о жителях, превращающихся в волков при полной луне. Хотя Вы и не нашли никаких подтверждений этим слухам, Ваши эксперименты подтверждают, что волки обладают мистической связью с лунным циклом.<BR>Ваше второе наполнение собак усиливает этот природный феномен, позволяя прирученному волку по ночам черпать вис из лунного света. К сожалению, Лунные волки не способны долго хранить эту энергию, так что для подзарядки Вам придётся стоять рядом с собакой, держа в руке волшебную палочку. Это также работает с надетым амулетом хранения Вис.<BR>Несколько Лунных волков, находящихся рядом, могут заряжать Ваше снаряжение гораздо быстрее.
|
||||
dogInfusion3=И наконец, наполнив прирученного волка адской энергией, Вы можете произвести на свет смертоносную Адскую гончую. Эта сторожевая собака не только обладает мощными челюстями и невосприимчива к огню, но и способна обдавать своих врагов струёй сингулярного огня.<BR>Она остаётся на удивление дружелюбной.
|
||||
tc.research_name.horseInfusion=Наполнение лошадей
|
||||
tc.research_text.horseInfusion=Дружба это тауматургия
|
||||
horseInfusion1=Многие тауматурги презирают лошадей - в конце концов, летать они не умеют, а обогнать их может любой подмастерье в Сапогах Путешественника. Ваши исследования в области наполнения существ скоро заставят ваших коллег, считающих так, выглядеть глупо.<BR>Лошадиное тело на удивление хорошо приспосабливается к наполнению тауматургическими устройствами. Вам удалось интегрировать механизм таумостатического пояса в копыта лошади, создав коня, передвигающегося быстрее обычной лошади и способного летать. Механизм ранца подпитывается выносливостью животного, поэтому после приземления такая лошадь нуждается в отдыхе.
|
||||
horseInfusion2=Большинство существ с трудом переносят наполнение Эндер-сердцем, но по неизвестным причинам организм лошади куда слабее отторгает чужеродный орган. Основываясь на этом открытии, Вы разработали особую версию этого наполнения, превратив обычную лошадь в §5Эндер-скакуна§0.<BR>Эта магическая лошадь способна телепортироваться на небольшие расстояния вместе с ездоком. Контролировать её телепортации довольно просто: стоит потянуть поводья, и лошадь окажется на несколько блоков впереди. Эта способность позволяет перемещаться через небольшие препятствия, но лишает лошадь возможности прыгать.
|
||||
horseInfusion3=Лошадиная анатомия обладает ещё одним необычным свойством - убитая и вновь воскрешённая лошадь лишена агрессивных инстинктов, свойственных нежити. Более того, они на удивление хорошо поддаются дрессировке, помнят всё, чему были обучены при жизни, и могут возить ездока так же легко, как и их живые собратья.<BR>Относительно простое наполнение может превратить обычную лошадь в лошадь-зомби или скелета. Лошади-скелеты быстрее своих живых собратьев, а лошади-зомби - куда выносливее.
|
||||
tc.research_name.nightmareInfusion=Кошмар
|
||||
tc.research_text.nightmareInfusion=Дорога в ад
|
||||
nightmareInfusion1=Пространственным разрывам, создающимся при телепортации эндер-скакуна, можно найти и другое применение. Возможно, наполнение скакуна артефактом, прочно связанным с Адом, может превратить эти разрывы в порталы между измерениями. Наполнение уже наполненного существа явно будет шагом вперёд...<BR>Разумеется, Вам придется агрессивно модифицировать тело лошади, приспособив его к адской среде. Наделение её копыт свойствами магического подъёмника должно позволить получившемуся существу ходить по лаве, позволяя быстро пересекать нижний мир.
|
||||
nightmareInfusion2=§5Кошмар§0, как Вы окрестили своё творение, телепортируется, как обычный эндер-скакун, если его полоса прыжка заполнена менее чем на 90%. В противном случае он со взрывом пронзает ткань космоса, перемещаясь из верхнего мира в нижний или обратно.<BR>Это перемещение не особенно точно - Кошмар может переместиться на любую открытую поверхность вблизи точки перехода. Он не оставляет за собой портала, но с большой вероятностью создаёт дымящийся кратер.
|
||||
tc.research_name.soulExtractor=Сито душ
|
||||
tc.research_text.soulExtractor=Пища для мозгов
|
||||
soulExtractor1=Плотный песок, обнаруженный Вами в ходе исследования Ада сложно назвать приятным веществом. Кричащие лица, которыми испещрена его поверхность, это не просто узоры: подробное изучение показало наличие в нём микроскопических частиц бесчисленного количества раздробленных душ... человеческих, животных и многих других.<BR>Вы и близко не подошли к пониманию происхождения песка душ, но нашли для него применение. Создав сложное устройство, совмещающее в себе свойства сита и ловца снов, Вы можете разделить песок и содержащиеся в нём фрагменты душ.
|
||||
soulExtractor2=Песок проходит через сито душ, падая вниз (либо в установленный под ситом контейнер), а освобождённые души устремляются вверх. Если установить над ситом мозг в банке, он поглотит фрагменты душ, превратив их в опыт.<BR>Скорость просеивания песка достаточно низкая, но её можно ускорить при помощи Вис Aer. Встроенный механизм будет отключать сито при отсутствии подходящего блока сверху, дабы предотвратить потерю фрагментов душ.
|
||||
tc.research_name.soulKnowledge=Вдохновлятор
|
||||
tc.research_text.soulKnowledge=Ушедшие, но не забытые
|
||||
soulKnowledge1=Даже если отбросить этическую сторону вопроса, скармливать фрагменты душ мозгу в банке банально нерационально. В конце концов, древние наверняка владели какими-то полезными навыками. Что если их можно извлечь из останков их душ?<BR>Пока Вы разглядывали мозги в банке, Вас посетила странная идея. Если исцелить мозг зомби от его бесцельного голода, Вы получите чистый лист - мозг, способный пережить опыт любого фрагмента души, пропускаемого через него.
|
||||
soulKnowledge2=Именно этим и занимается Вдохновлятор, как Вы назвали своё творение. Расположенное над ситом душ, это устройство пропускает через себя воспоминания и записывает всё, что кажется ему полезным с тауматургической точки зрения, при условии наличия достаточного количества бумаги.<BR>Уровень полезных воспоминаний, содержащихся в одном кубометре песка душ, крайне изменчив. В одном может содержаться множество полезной информации, а в другом - почти ничего.
|
||||
tc.research_name.soulAssembler=Кузня душ
|
||||
tc.research_text.soulAssembler=Чиним разумы
|
||||
soulAssembler1=Исследуя аномалии в работе Вдохновлятора, Вы совершили удивительное открытие: Освобождённые фрагменты душ склонны соединяться друг с другом. Это сложное взаимодействие, характерное для фрагментов, содержащих схожие навыки, но Вы поняли его принципы достаточно хорошо чтобы ускорить процесс.<BR>Соединив два очищенных мозга зомби через спинные мозги, Вы можете запереть эти фрагменты в закольцованном потоке мыслей, заставляя их постоянно сталкиваться друг с другом. Как только новорождённая душа станет достаточно большой чтобы заполнить мозг, кольцо разомкнётся, и она
|
||||
soulAssembler2=будет перемещена в банку в верхней части Кузни.<BR>Кузня душ должна быть размещена прямо над ситом душ, и требует постоянного притока эссенции §5Cognitio§0 через крышку. Она может содержать любое количество восстановленных душ, забрать одну из них можно, щёлкнув по кузне ПКМ с банкой в руке.<BR>Хотя пытаться воссздать душу конкретного человека глупо (поскольку частицы любой души рассеиваются по всему Аду), гибридные души, созданные вашим изобретением обладают определёнными склонностями и навыками. Вы можете создать душу кузнеца, библиотекаря, или даже тауматурга.
|
||||
soulAssembler3=В настоящий момент воссоздание душ для Вас - лишь простое развлечение, но возможно в будущем Вы найдёте им применение...
|
||||
tc.research_name.cloneVillager=Реинкарнация
|
||||
tc.research_text.cloneVillager=Играемся в бога
|
||||
cloneVillager1=Момент настал. Овладев как плотью, так и духом, Вы можете совместить их, создав в своём лечебном баке человеческое существо.<BR>Перед вами стоит лишь одно препятствие: поскольку рост организма требует присутствия незрелой души, Вы не сможете вырастить своих клонов из образца ткани. Вместо этого Вам придётся создать пустую оболочку - тело взрослого человека, изготовленное из останков нежити, - и восстановить её ткани, после чего наделить душой.
|
||||
cloneVillager2=Это не так сложно как звучит. Эксперименты показали, что после помещения оболочки в бак достаточно закачать в него по восемь единиц эссенций §5Sano§0 и §5Victus§0, после чего щелчком ПКМ поместить внутрь душу из банки. Результатом проведённых процедур станет живой - хоть и немного растерянный - житель.<BR>Чтобы вновь воскрешённые жители не бродили по округе, лучше сразу заселить их в подходящее жильё.
|
||||
tc.research_name.nightmare=Изучение Жизни и Смерти
|
||||
tc.research_text.nightmare=Мрачная правда
|
||||
nightmare1=Иногда Вам кажется, что не стоило так углубляться в изучение природы смерти. Жители проживают свои жизни в блаженном неведении, веря в высшие силы, и не подозревая, что их души будут перетёрты в песок безжалостными силами природы. Ни космического правосудия, ни космического злого умысла... просто законы природы.<BR>Но Вы слышали истории - а может и испытывали это сами, но не можете вспомнить - о покойных тауматургах, возвращавшихся к жизни в последнем месте, где они спали, хоть и лишёнными жизненного опыта. Если за этим и стоит какая-то высшая сила, Вы не можете понять, по какой логике или с какой закономерностью
|
||||
nightmare2=она выбирает, кого спасать.<BR>Вы не можете полагаться на высшие силы, когда речь заходит о спасении от неминуемой гибели. Вы должны победить смерть своими руками, иначе никогда больше не почувствуете себя в безопасности.<BR>А Вы так близки, так близки. Если бы только Вы могли заставить свою душу вернуться в лечебный бак, где её уже ждало бы новое тело...
|
||||
tc.research_name.cloneSelf=Воскрешение человека
|
||||
tc.research_text.cloneSelf=Обманываем смерть
|
||||
cloneSelf1=С первого взгляда на сингулярную жемчужину, Вы поняли, что она станет Вашим спасением. Она представляет собой ни больше и ни меньше, чем лазейку в законах магии, облачённую в физическую форму. С её силой Вы наконец-то сможете избежать судьбы прочих душ.<BR>Изобретённый Вами маяк должен магическим образом связываться с Вашей душой. Эта связь куда сильнее хватки Ада, она буквально вырывает Вашу душу из тела в момент смерти... но после активации надолго её не хватит. Маяк обязательно должен быть расположен в верхней части лечебного бака, содержащего оживлённую пустую оболочку.
|
||||
cloneSelf2=Если всё пойдёт по плану, после смерти Ваше тело со взрывом превратится в заражённый газ, а Вы проснётесь в новом теле без потерь опыта. Больше никакой угрозы вечного забвения. Никаких надежд на высшие силы.<BR>Может теперь кошмары прекратятся.
|
||||
tc.research_name.mirrorAmulet=Зеркальный амулет
|
||||
tc.research_text.mirrorAmulet=Моим было, моим и останется
|
||||
mirrorAmulet1=Может мёртвым земное богатство и ни к чему, но Вы теперь можете обмануть саму смерть, так что настало время озаботиться и сохранностью своего оборудования.<BR>И вновь ответом становится сингулярная жемчужина. Усилив магическое зеркало и привязав его к своей жизненной силе, Вы создали амулет, который при разрушении выпустит мощный, но неустойчивый тессеракт, отправив вещи в безопасное место. Амулет будет уничтожен, а на месте Вашей смерти останется жемчужина.<BR>Чтобы связать амулет с зеркалом, в которое переместятся предметы, щёлкните по нему ПКМ амулетом.
|
||||
tc.research_name.lensFire=Магические линзы
|
||||
tc.research_text.lensFire=Видимое улучшение
|
||||
lensFire1=Очки откровения сами по себе являются незаменимым инструментом, но можно ли улучшить их ещё сильнее?<BR>Разместив особую линзу перед одним из глаз, Вы получите как магическое зрения, так и уникальную способность линзы. Линзы можно быстро менять, зажав клавишу V, или извлечь из очков, зажав Shift+V.<BR>Первая созданная Вами линза усиливает поступающий свет, даруя Вам перманентное ночное зрение. К сожалению, первичный огонь, использованный Вами при создании линзы, плохо взаимодействует с жидкостями, в связи с чем эта линза перестаёт работать под водой.
|
||||
tc.research_name.lensWater=Линза подводника
|
||||
tc.research_text.lensWater=Глубокое синее море
|
||||
lensWater1=Тёмные глубины океана давно будоражат Ваш ум, и Ваше последнее изобретение позволит Вам открыть их секреты.<BR>Эта необычная магическая линза испускает звуковые волны и преобразует их эхо в изображение подводной среды. Итоговый ффект во многом напоминает ночное зрение, но помимо этого позволяет Вам "видеть" под водой.
|
||||
tc.research_name.lensOrderEntropy=Линза учёного
|
||||
tc.research_text.lensOrderEntropy=Исследовать стало легче
|
||||
lensOrderEntropy1=Создавая Очки откровения, Вы сочли потерю сканирующей способности таумометров оправданной. Но в этих уступках больше нет нужды.<BR>Линза учёного автоматически сканирует любой блок или существо перед Вашими глазами, при условии что Вы можете до него дотянуться.
|
||||
tc.research_name.lensAir=Линза предвидения
|
||||
tc.research_text.lensAir=Шестое чувство
|
||||
lensAir1=Ваши исследования показывают, что любые живые существа испускают ауру, подобно волнам от камня, брошенного в воду. Нежить аналогичным образом создаёт искажения.<BR>Вы разработали магическую линзу, способную обнаруживать эти излучения, позволяя Вам видеть существ сквозь стены. Живые существа будут подсвечиваться синим, а нежить обозначаться искажённой красной воронкой.
|
||||
tc.research_name.lensEarth=Линза ясновидения
|
||||
tc.research_text.lensEarth=Рентгеновские очки
|
||||
lensEarth1=Большая часть веществ непроницаема для света, но магию так просто не остановишь. Вы изобрели линзу, способную "протягивать" свет на небольшое расстояние через таум-поле, позволяя Вам просматривать насквозь пространство 3x3 блока.<BR>К сожалению, при прохождении через некоторые объекты свет претерпевает декогеренцию, из-за чего такие предметы сохраняют непрозрачность.
|
||||
tc.research_name.lensCase=Футляр для линз
|
||||
tc.research_text.lensCase=Безопасное хранилище
|
||||
lensCase1=Учитывая вашу растущую коллекцию линз, модификация сумки для набалдашников под хранение линз бала лишь вопросом времени. Футляр для линз функционирует аналогично своей предшественнице.
|
||||
tc.research_name.silverSap=Сок серебряного дерева
|
||||
tc.research_text.silverSap=Волшебный вкус
|
||||
silverSap1=The purifying powers of silverwood are commonly used in thaumaturgical constructs, but lumber is often too bulky to be incorporated into your more delicate creations. Now you have discovered a method of disintegrating a log's wood grains, leaving behind a thick syrup which retains most of the silverwood's magical properties.<BR>Silverwood sap is a powerful disinfectant, yet surprisingly nontoxic to higher life forms. In fact, the pleasantly vanilla-flavored syrup is a potent stimulant and may even improve your ability to channel vis - if you don't mind a few minor hallucinations.<BR>The sap is probably not addictive, but you'd better have another swig just to be sure.
|
||||
tc.research_name.silverBed=Кровать из серебряного дерева
|
||||
tc.research_text.silverBed=Сладких снов
|
||||
silverBed1=Ever since you began delving into the forbidden arts your sleep has been plagued by nightmares. Perhaps a specially-enchanted bed could provide some relief from this warp symptom.<BR>Constructed from silverwood and enchanted fabric, and perfumed with purifying bath salts, this bed allows even the most warped thaumaturge to sleep peacefully. Better yet, you will wake up in the morning with a short-lived warp ward effect.
|
||||
tc.research_name.enchantClay=Глина чародея
|
||||
tc.research_text.enchantClay=Податливая магия
|
||||
enchantClay1=The process of enchantment weaves magical energies into a tool's shape, allowing the same form to exist both physically and metaphysically. This is why enchantments on two identical physical objects - say, two iron swords - can be combined by forging the two together at an anvil, but a sword and an axe cannot be. Until now, that is.<BR>By molding an amalgam of clay, quicksilver, and thaumium around an enchanted object in your crafting window, you can transfer its enchantment to the clay - which can then be worked to alter both its physical and magical shape, allowing you to combine it with a different tool at an anvil. This will still cost experience levels.
|
||||
tc.research_name.golemPowder=Оживляющий порошок
|
||||
tc.research_text.golemPowder=Новый уровень големоведения
|
||||
golemPowder1=Общепринятое големоведение подразумевает работу лишь с определёнными материалами - глиной, плотью, железом, и так далее - которые хорошо поглощают эссенцию и могут быть оживлены надолго. Ваши недавние исследования подошли к этому с другой стороны - наполнив эссенцией щепотку salis mundus, Вы создали порошок, способный временно оживить почти любой блок.<BR>Щёлкнув ПКМ по твёрдому кубическому блоку, держа порошок в руке, Вы временно превратите его в голема. Свойства созданного конструкта зависят от его материала - из твёрдых блоков получаются более прочные големы, кактус наносит урон противникам,
|
||||
golemPowder2=атакующим его, и тому подобное.<BR>Особо сложные структуры таким образом оживить не получится, но возможно это сработает с некоторыми не-кубическими блоками.<BR>Лишённые сердца, эти големы руководствуются самыми основными инстинктами и долго не живут. В ходе своего недолгого существования они окружают своего создателя, атакуя враждебных существ поблизости. Когда жизнь голема подходит к концу, он превращается обратно в блок, из которого был создан. Вы также можете умертвить его раньше срока при помощи хрустального колокольчика.
|
||||
golemPowder3=Если же Вы захотите чтобы Вашу работу по дому выполнял оживлённый торт, достаточно будет прикрепить к одному из этих недолговечных конструктов сердце голема. Такой голем будет функционировать аналогично обычному, включая возможность установки улучшений и превращения в Улучшенного голема.<BR>Вы сможете подобрать его при помощи хрустального колокольчика, как обычно. Тем не менее, стоит извлечь сердце, и голем тут же вернётся в неживое состояние, потеряв все улучшения.
|
||||
tc.research_name.focusAnimation=Набалдашник: Оживление
|
||||
tc.research_text.focusAnimation=Сама материя повинуется мне
|
||||
focusAnimation1=Создание голема - сложный процесс, требующий точного планирования - вряд ли что-то подобное можно осуществить при помощи жезла. По крайней мере так было до сих пор.<BR>Будучи фрагментом создания, сингулярная жемчужина обладает симпатической связью с самой материей. Стоит Вам наполнить её собственной кровью, и Вы сможете пользоваться этой связью чтобы легко и быстро наделять жизнью неодушевлённые объекты.<BR>Конечно тауматургия редко бывает настолько простой на практике, но благодаря Вашим познаниям в големоведении эта теория скоро станет реальностью.
|
||||
focusAnimation2=Големы, созданные этим набалдашником, полностью идентичны созданным при помощи оживляющего порошка. Затраты Вис зависят от материала, но обычно на оживление более сильных големов требуется больше энергии.
|
||||
tc.research_name.focusRecharge=Набалдашник: Перезарядка
|
||||
tc.research_text.focusRecharge=На 50% портативнее!
|
||||
focusRecharge1=Немного модифицировав перезарядочный пьедестал, Вы создали более компактное устройство, работающее по тому же принципу. Этот набор вис-фильтров при установке на жезл, подобно обычному набалдашнику, позволяет Вам напрямую выкачивать составные аспекты из узлов ауры.<BR>Как и в случае с пьедесталом, поглощённая единица составного аспекта даст лишь одну единицу аспекта первичного, но Вам кажется, что его эффективность может быть повышена на набалдашниковом верстаке.
|
||||
tc.research_name.focusLiquefaction=Набалдашник: Переплавка
|
||||
tc.research_text.focusLiquefaction=Пол это лава! Нет, я серьёзно.
|
||||
focusLiquefaction1=Слияние набалдашников огня и копания при помощи алмаза и щепотки salis mundus дало любопытный результат - набалдашник, испускаемый которым огненный луч слабо взаимодействует с существами, но крайне сильно с неживой материей.<BR>Блоки и лежащие на земле предметы, попавшие под его луч, быстро переплавляются, как если бы прошли через печь. Луч также топит лёд, медленно превращает необработанный камень в лавуи сжигает растительность.
|
||||
tc.research_name.focusDisintegration=Набалдашник: Дезинтеграция
|
||||
tc.research_text.focusDisintegration=Уничтожаем материю
|
||||
focusDisintegration1=Порой Вам хочется иметь возможность извлекать из предметов эссенцию в полевых условиях, без необходимости тащить их до алхимической печи. Исследовав алхимит и жидкую смерть, Вы уверены, что сможете создать набалдашник с аналогичным функционалом.<BR>Набалдашник дезинтеграции по функционалу напоминает наболдашник копания, на котором основан, но блоки, уничтоженные его лучом, превращаются в кристаллы эссенции. Он не наносит много урона живым существам, но если Вам удастся убить кого-нибудь им, он тоже обратится в кристаллы.
|
||||
tc.research_name.focusIllumination=Набалдашник: Освещение
|
||||
tc.research_text.focusIllumination=Да будет свет
|
||||
focusIllumination1=Простой алхимический ритуал преобразует светокамень в проводник Вис, делая его похожим на стандартный набалдашник для жезла. Он преобразует небольшое количество аспектов Aer и Ignis в стабильные светящиеся сферы. Больше не нужно брать с собой дюжины факелов в экспедиции!<BR>Удивительно, но окрашивание этого набалдашника при помощи красителя меняет оттенок сферы, создаваемой им.
|
||||
tc.research_name.greatwoodBoat=Лодка из великого дерева
|
||||
tc.research_text.greatwoodBoat=Страховка от столкновений
|
||||
greatwoodBoat1=У Вас много талантов, однако судостроение и мореходство не в их числе. Но не важно.<BR>Пара брёвен великого дерева, немного тауматургии, и Вы создали лодку, способную восстанавливать форму даже после самых нелепых кораблекрушений. Дополнительные чары делают её немного быстрее обычной лодки.<BR>Лодка из великого дерева никогда не будет уничтожена при столкновении, но её можно подобрать, ударив, как и любую другую лодку.
|
||||
tc.research_name.thaumiumBoat=Таум-лодка
|
||||
tc.research_text.thaumiumBoat=Варёный морячок
|
||||
thaumiumBoat1=Хотя температура плавления таум-металла не намного выше, чем у железа, его сродство к магии позволяет ему принимать свойства ближайших осколков. Таким образом, таумиевая пластина с установленными на ней кристаллами воды становится практически идеальным термоизолятором.<BR>Отталкиваясь от этого феномена, Вы создали лодку, способную погружаться в лаву на неограниченные промежутки времени. Помимо этого, она охлаждает и защищает своего пассажира, и немного превосходит по скорости свою предшественницу из великого дерева.
|
||||
tc.research_name.selfInfusion=Самонаполнение
|
||||
tc.research_text.selfInfusion=Больше человек, чем сам человек
|
||||
selfInfusion1=Когда-то Вы содрогались от страха при мысли о собственной смерти. Теперь же Вы поставите её себе на службу.<BR>Все предыдущие попытки наполнения человека увенчались провалом, поскольку души разумных существ активно сопротивляются магическому вмешательству в их тела. Тем не менее, если у Вас получится наполнить бездушную оболочку, использующуюся в процессе возрождения, не исключено, что у Вас получится возродиться в уже наполненном теле.<BR>Более примитивные тауматурги наверняка сочтут это исследование чистым безумием. Пускай смеются.
|
||||
selfInfusion2=Скоро Вы предстанете перед ними в сверчеловеческом теле, созданном собственными руками.<BR>Для наполнения пустая оболочка должна сначала быть оживлена при помощи эссенций §5Sano§0 и §5Victus§0, как обычно. Затем нужно установить на бак модифицированную руническую матрицу, осуществить наполнение, и заменить матрицу маяком душ. Свяжите свою душу с маяком, расстаньтесь с жизнью, и, если всё пройдёт по плану, Вы пробудитесь в новой великолепной форме, разрушив существующие пределы магии...<BR>Разумеется, тауматургия проста лишь на бумаге. Наполнения будут повреждать Ваше новое тело, так же, как любое другое существо, и эти повреждения нельзя будет восстановить, пока в тело не
|
||||
selfInfusion3=переместится Ваша душа, так что максимальное количество доступных Вам наполнений зависит от стабильности Вашего бака.<BR>Удивительно, но души жителей не в состоянии связаться с наполненным телом - такое перерождение возможно лишь при помощи маяка душ.<BR>Тем лучше. Они не заслуживают этой силы. В отличие от Вас.
|
||||
tc.research_name.humanInfusion=Базовое наполнение людей
|
||||
tc.research_text.humanInfusion=Слегка подправим там и тут...
|
||||
humanInfusion1=Наполнение полумёртвого бездушного тела - запутанный и неточный процесс. Большая часть наполнений, созданных Вами для домашних животных, неприменима к Вам, а оставшиеся требуют гораздо больших затрат. С другой стороны, у Вас появилось несколько идей наполнений, применимых только к человеку...<BR>Но пока что к Вашему новому телу можно применить лишь следующие наполнения:<BR>§5Ртутные конечности§0 легко получится адаптировать под человеческое тело, хоть Вам и придётся усилить свои сухожилия пустотным металлом.
|
||||
humanInfusion2=§5Таум-кулаки§0 значительно увеличат Ваш безоружные урон - как если бы Вы сражались таум-мечом - хотя затраты материала просто невероятны.
|
||||
humanInfusion3=§5Пробуждённую кровь§0 значительно сложнее применить, не нарушая работу мозга, но наполнение Вашей кровеносной системы дополнительным мозгом должно помочь.
|
||||
humanInfusion4=§5Алмазная плоть§0 потребует гораздо больше материала, чтобы компенсировать низкую толщину человеческой кожи.
|
||||
tc.research_name.silverHeart=Серебряное сердце
|
||||
tc.research_text.silverHeart=Чист телом
|
||||
silverHeart1=Ваши исследования природы порчи привели к открытию её странной дуальности: она одновременно существует и как органический патоген, и как возмущение в магии, что позволяет ей заражать как живую, так и неживую (хоть и магически активную) материю. Единственные известные Вам способы защиты против этой двойной напасти основаны на использовании серебряных деревьев и сребролистов, которые, похоже, выработали естественный иммунитет.<BR>Теперь Вы открыли способ наделить своё тело их защитными свойствами. Дополнив своё сердце особыми мембранами, Вы сможете отфильтровывать любую порчу,
|
||||
silverHeart2=попадающую в Ваш кровоток, и избавляться от неё.<BR>Это наполнение наделит вас иммунитетом к урону от порчи, как от её физических проявлений, так и от токсинов. И, что ещё лучше, ваше модифицированное сердце сможет отфильтровывать и другие токсины, как магические, так и нет. Хоть §5Серебряное сердце§0 и не сделает Вас полностью невосприимчивым к ядам, иссушению, и искажению, оно значительно снизит их эффективность.
|
||||
tc.research_name.synthSkin=Фотосинтез
|
||||
tc.research_text.synthSkin=Солнечная энергия
|
||||
synthSkin1=Наделить кожу Вашего нового тела фотосинтетическими способностями растений было не так уж сложно. Хоть этот источник питания и не сможет сам по себе прокормить Вас при тяжёлых физических нагрузках, §5фотосинтез§0 может спасти жизнь в экспедициях вдали от дома.<BR>Пока Вы остаётесь под прямым воздействием солнечных лучей, Ваша полоска голода будет постепенно заполняться. Фотосинтез не может утолить голод, так что Вы снова начнёте голодать, стоит Вам покинуть свет.
|
||||
tc.research_name.amphibious=Дыхание амфибии
|
||||
tc.research_text.amphibious=Двадцать тысячь лье под водой
|
||||
amphibious1=Бытие преданным приверженцем лишь одного вида дыхания порой крайне невовремя приводит к смерти. Вы можете исправить этот недостаток, дополнив свои лёгкие комплектом жабр, позволяя Вашему новому телу с равной лёгкостью дышать как воздухом, так и водой.<BR>Стоит отметить, что жабры являются довольно чувствительной частью тела. Пожалуйста, воздержитесь от ощупывания своих новых жабр, какими бы непривычными они ни казались поначалу.
|
||||
tc.research_name.morphicFingers=Полиморфные пальцы
|
||||
tc.research_text.morphicFingers=Верстак в твоей ладони
|
||||
morphicFingers1=Будучи ремесленником, Вы часто оказываетесь в ситуации, когда под рукой не хватает необходимого инструмента. Будучи тауматургом, Вы можете сделать так, что инструмент всегда будет у Вас (буквально) под рукой.<BR>§5Полиморфные пальцы§0 могут принимать огромное количество различных форм, копируя как инструменты, используемые в ремёслах, так и различные талисманы и резонаторы, применяемые для создания магических артефактов. Активация этой способности нажатием на клавишу M откроет интерфейс, похожий на магический верстак, хоть и лишённый возможности хранить предметы.
|
||||
tc.research_name.spiderClimb=Паучьи инстинкты
|
||||
tc.research_text.spiderClimb=Укушенный радиоактивным тауматургом...
|
||||
spiderClimb1=Завидовали ли Вы когданибудь способности паука взбираться по стенам и высасывать все соки из перепуганных шахтёров? Теперь Вы сможете повторить как минимум первое из этого.<BR>§5Паучьи инстинкты§0 покроют Ваши руки особыми нитями, прилипающими к стенам, позволяя взбираться по любым вертикальным поверхностям, как по лестнице. Эту способность можно отключить, нажав на клавишу C.<BR>И, как и в случае с пауком, любой выступ на стене не позволит Вам подняться выше и высосать все соки из перепуганных шахтёров. Не то чтобы Вы собирались это делать.
|
||||
tc.research_name.fistAugment=Улучшенные кулаки
|
||||
tc.research_text.fistAugment=И новым чемпионом в тяжёлом весе становится...
|
||||
fistAugment1=Таумиевые кулаки значительно превосходят то, что дала вам природа, но всё же они не могут сравниться с мечом Бури или сингулярным крушителем, не говоря уже об их зачарованных версиях. Хотя традиционные зачарования нельзя применить к телу, вы обнаружили несколько способов улучшить безоружные способности вашего нового тела.<BR>Любое или все из следующих усилений кулаков могут быть применены, однако стоимость эссенции удваивается за каждое предыдущее усиление.<BR>§5Ударные кулаки§0 увеличивают свою массу в момент удара, нанося дополнительный урон.
|
||||
fistAugment2=§5Пылающие кулаки§0 поджигают существ при ударе. Вы установили несколько мер предосторожности, чтобы ваши кулаки загорались только во время боя - в противном случае повседневные дела стали бы значительно сложнее.
|
||||
fistAugment3=§5Kinetic Fists§0 project a ripple in the thaumic field upon impact, hurling foes backward.
|
||||
fistAugment4=§5Vampiric Fists§0 siphon life energies from living targets struck, healing you for a small amount of damage.
|
||||
fistAugment5=§5Fortunate Fists§0 are more likely to leave enemies' bodies in a usable state, increasing the drop rate of items.
|
||||
fistAugment6=§5Stunning Fists§0 resonate with the target's nerves, slowing their movements temporarily.
|
||||
tc.research_name.warpedTumor=Искажённая опухоль
|
||||
tc.research_text.warpedTumor=Враг моего врага
|
||||
warpedTumor1=Искажение показало себя до разочарования упрямым, следуя за Вашей душой из тела в тело. Раз уж Вы не можете избавиться от него раз и навсегда, остаётся только собрать его где-то, где оно не сможет нанести много вреда.<BR>§5Искажённая опухоль§0 это новый орган, расположенный в животе Вашего нового тела, и обладающий невероятным сродством к искажению. Она не сможет удержать всю древнюю энергию, струящуюся по Вашему телу, но способна вместить вплоть до пятидесяти очков искажения.<BR>Но стоит Вам умереть, и всё искажение, заточённое в опухоли, воссоединится с Вашей душой.
|
||||
tc.research_name.chameleonSkin=Кожа хамелеона
|
||||
tc.research_text.chameleonSkin=А я здесь уже давно...
|
||||
chameleonSkin1=Неважно, пробрались ли вы в лабораторию соперника, или изучаете жизний цикл древнего краба, порой бывают моменты, в которые Вы предпочли бы оставаться невидимым. Возможно, Вам удастся придумать более постоянное решение, чем литрами хлестать зелье невидимости?<BR>§5Кожа хамелеона§0 покроет вашу кожу магическими пигментами и микроскопическими глазами, рефлекторно изменяющими их цвет в соответствии с предметами на противоположной стороне тела. Результат очень похож на постоянную невидимость, в том числе и потому что неспособен скрывать броню.<BR>Включить или выключить эту способность можно, нажав клавишу X.
|
||||
tc.research_name.tumorOops=Всё - лишь часть Схемы
|
||||
tc.research_text.tumorOops=Все является шаблоном
|
||||
tumorOops1=Вы верили, что постигли всё о своём мире и его содержимом. Глупец.<BR>Всё наконец прояснилось. Древние это не существа в обычном понимании этого слова, не нелепые создания из плоти и крови, вроде Вас. Они - это схема, записанная в звёздах, в потоках и завихрених магии, закодированная в структуре самой жизни.<BR>Но Схема была разбита на части, отделённые друг от друга и рассеянные по всему космосу неким первичным катаклизмом, о природе которого можно только гадать. Она ищет способ воссоздать себя ещё с начала времён, и теперь Вы сыграли роль в её жизненном цикле.
|
||||
tumorOops2=Все Ваши исследования, творения, путешествия служили плану Схемы. Изучение законов магии впустило её в Ваш разум. Создание запретных артефактов позволило ей воссоздать себя в физической форме. И, раз уж Вы пережили испытания Внешних земель, значит Схема решила, что Вы собрали достаточную её часть.<BR>Достаточную для создания высшего существа. Следующей стадии её жизненного цикла.<BR>Но Вы ещё жизы. Возможно, ещё не поздно. Возможно Вы сможете лучше понять Схему- возможно Вы ещё можете её остановить-<BR>Или взрастить ещё сильнее. Гораздо сильнее.
|
||||
tc.research_name.construction=Магическое строительство
|
||||
tc.research_text.construction=Не говорите профсоюзу големов
|
||||
construction1=TODO
|
||||
tc.research_name.planarTheory=Планарная теория
|
||||
tc.research_text.planarTheory=Всё глубже и глубже
|
||||
planarTheory1=Космос гораздо больше и хаотичнее, чем Вы могли представить, но Вы начинаете видеть похожие схемы. Важнее всего то, что Вы наконец поняли, что лежит между планами.<BR>Это не пустота в традиционном понимании, ведь даже самые пустые места подчиняются законам времени и пространства. Скорее вещество, лежащее между измерениями, можно описать, как застывшую вероятность - безграничный потенциал, которому не на что воздействовать. Его можно реализовать лишь когда он через узлы ауры проникает в мир с устойчивыми законами природы, принимая форму Вис.<BR>Такова природа всей магии.
|
||||
planarTheory2=Разумеется, понимание этого с академической точки зрения сильно отличается от применения этих знаний на практике. Пока что ни одна Ваша попытка создать искусственный узел ауры не увенчалась успехом. Чего-то по-прежнему не хватает...<BR>Тем не менее, одно из ответвлений этого исследования может пригодиться в будущем. Расколов жемчужину Эндера, заполнив получившийся тессеракт эфирной эссенцией, и заточив результат в корпус из пустотного металла, Вы создали на удивление стабильное устройство, способное управлять разрывами в пространстве-времени.<BR>Возможно, Вы ещё найдёте ему применение.
|
||||
tc.research_name.transductionAmplifier=Усилитель преобразования
|
||||
tc.research_text.transductionAmplifier=Мощность на полную!
|
||||
transductionAmplifier1=Без вмешательства извне узел ауры накапливает Вис короткими всплесками, поскольку связанный с ним разрыв между измерениями постоянно изменяет свой размер. Ваш узел-преобразователь может держать узел открытым на уровне его максимально возможного диаметра, но увеличить его было невозможно до Ваших недавних открытий в области планарной теории.<BR>Вы разработали устройство, создающее завихрения пространства и позволяющее микроскопическим разрывам сливаться с уже существующим возбуждённым узлом. Присоединение усилителя преобразования к одной из сторон узла и активация его сигналом
|
||||
transductionAmplifier2=красного камня увеличивает выработку им сВ, как если бы изначальный узел содержал на 10 Вис каждого аспекта больше.<BR>Вывод узла за пределы его естественных лимитов несёт свои риски. Один усилитель вряд ли нанесёт хоть сколько-нибудь значительный урон, но использование двух уже приведёт к выбросу из узла молний. С тремя активными усилителями магическое загрязнение начнёт выделяться из узла в виде заражённой слизи.<BR>Ни в коем случае не присоединяйте к узлу ауры четыре усилителя одновременно! Последствия могут оказаться катастрофическими!
|
||||
tc.research_name.vortexStabilizer=Ослабление червоточины
|
||||
tc.research_text.vortexStabilizer=Сажаем узлы на диету
|
||||
vortexStabilizer1=Огромные объёмы Вис, содержащиеся в голодных узлах, раньше времени свели в могилу не одного мага. Подобный бесславный конец не к лицу тауматургу Вашего статуса, так что Вы разработали метод временной нейтрализации притяжения таких узлов.<BR>При активации сигналом красного камня стабилизатор червоточины испускает лазурный луч, удерживающий потоки в магическом поле. Любой голодный узел, попавший под воздействие луча, прекратит поглощать окружающую материю, пока луч не будет отключён.<BR>Возможно, этот луч будет препятствовать и другим процессам...
|
||||
tc.research_name.planarKeystone=Планарные врата
|
||||
tc.research_text.planarKeystone=Мыслим портально
|
||||
planarKeystone1=Создание карманного измерения требует колоссальных усилий, но при этом потерять к нему доступ навсегда слишком легко. Теперь Вы разработали куда более надёжный метод перехода между измерениями, который не нуждается в сохранении изначального планарного разрыва.<BR>Этот метод основан на двух ключевых компонентах: на предмете, привязанном к соответствующему измерению, известном как планарный ключ-камень, и вратах, способных формировать стабильный портал.<BR>Вновь созданный ключкамень должен быть привязан к соответствующему измерению, прежде чем его можно будет использовать: щёлкните ПКМ с
|
||||
planarKeystone2=ключ-камнем в руке, находясь в карманном измерении.<BR>Привязанный ключ-камень можно поместить в верхнюю часть планарных врат. Для открытия портала в карманное измерение нужно зарядить ключ-камень 100 единицами каждого базового аспекта Вис. При желании Вы можете закрыть портал, вынув ключ-камень из врат.<BR>Похоже, что каждое измерение может поддерживать до четырёх порталов одновременно. Находчивый тауматург может воспользоваться этим для быстрого перемещения по миру, используя карманное измерение как перевалочный пункт.<BR>Тем не менее, планарные врата не могут быть созданы в карманных измерениях и во Внешних землях.
|
||||
tc.research_name.pocketPlane=Карманное измерение
|
||||
tc.research_text.pocketPlane=Космическое творение
|
||||
pocketPlane1=Любой смертный может оставить свой след в мире. Но если Вы сможете создать собственный мир... кем это сделает Вас?<BR>В случае провала - мегаломаньяком. В случае успеха - возможно, богом.<BR>Теперь этот триумф тауматургии практически в Ваших руках. Вы уже провертели дыру в космосе; бесконечным возможностям, лежащим за ней, нужно лишь семя, вокруг которого можно начать коалесценцию. Сингулярная жемчужина.<BR>Будучи погружённой в море бесконечной Вис, жемчужина испускает всплеск творения, создавая в Пустоте островок
|
||||
pocketPlane2=пространства, времени и материи.<BR>Создаваемое измерение ограничено по размеру. Вы предполагаете, что его радиус может составлять от 32 до 128 метров, в зависимости от объёма Вис, содержавшегося в исходном узле. Создаваемая материя, если таковая будет, зависит от аспектов узла. Некоторые аспекты могут приводить к экзотическим феноменам, к примеру, накладывать эффект зелий или даже создавать жизнь.<BR>Если переименовать используемую жемчужину на наковальне, то созданное измерение будет носить её имя. В противном случае оно унаследует имя создателя.<BR>Разрыв, использованный для создания карманного измерения, более
|
||||
pocketPlane3=не может использоваться ни для обработки предметов, ни для создания ещё одного измерения.<BR>Пока разрыв остаётся стабилизированным, его можно использовать в качестве портала в Ваш новый мир.<BR>Вы уверены, что в будущем найдёте способ создавать более постоянные порталы.
|
||||
tc.research_name.planarRift=Новые горизонты
|
||||
tc.research_text.planarRift=Ринемся же в Бездну!
|
||||
planarRift1=Фундаментальным вопросом в тауматургии является понимание того, почему узлы ауры формируются с ограниченным запасом Вис. Если бы он определялся случайно, где-то существовал бы узел, содержащий тысячи единиц Вис, но, похоже, существует какой-то потолок объёма.<BR>Возможно, Ваше исследование голодных узлов сможет дать ответ на этот вопрос. За миллиарды лет существования разрыв между измерениями, находящийся внутри узла, может исказиться, превращая узел в голодный. Чем больше энергии содержит узел, тем выше вероятность того, что он разделит эту участь, а голодный узел "умрёт от голода", когда рядом с ним закончится
|
||||
planarRift2=материя. Должно быть, узлы, содержавшие наибольшие объёмы Вис, уже давно усчезли.<BR>Это печально - диаметр разрыва такого высокоэнергетического узла был бы достаточным, чтобы перемещать в Пустоту физические объекты. Но надежда ещё есть.<BR>Присоединив четыре усилителя преобразования к возбуждённому узлу, Вы можете быстро создать разрыв между измерениями невероятных размеров. В обычных условиях такой разрыв превратился бы в огромных размеров голодный узел, поглотил всю материю вокруг и схлопнулся бы со взрывом, но возможно шесть одновременно включённых стабилизаторов червоточины смогут удержать его открытым...
|
||||
planarRift3=И что потом? Поместив предмет в Пустоту, Вы погрузите его в море бесконечной Вис, не разрушая до базовых аспектов, как сделал бы обычный голодный узел. Кто бы мог подумать, что подобного сногсшибательного результата можно достичь при помощи подручных материалов?<BR>Вы полагаете, что ограничения по-прежнему будут - большинство материалов просто не переживут погружение - но Вы уже достаточно разобрались в природе этого процесса. Щёлкнув ПКМ по разрыву, Вы сможете "потянуть" за эфирные нити и извлечь любые объекты, пережившие погружение.<BR>Пришло время определить, что можно создать при помощи этого...
|
||||
tc.research_name.wispSpawn=Создание виспов
|
||||
tc.research_text.wispSpawn=Пинаем осиное гнездо
|
||||
wispSpawn1=Щепотка salis mundus, брошенная в стабилизированный разрыв, даёт любопытный результат: когда кристаллы соли поглощают достаточно Вис, они начинают резонировать друг с другом и слипаются в квази-живое создание.<BR>Эти искусственно созданные виспы практически неотличимы от вырастающих естесственным путём в магической среде. Учтите, что аспекты виспов будут зависеть от содержавшихся в родительском узле.<BR>Количество создаваемых виспов может сильно отличаться, и неосторожный тауматург может быстро оказаться в меньшинстве.
|
||||
tc.research_name.crystalWand=Кристальный жезл
|
||||
tc.research_text.crystalWand=Одноразовая магия
|
||||
crystalWand1=Все усовершенствованные жезлы включают в свою конструкцию осколки, но исключительно с целью усиления способности хранения Вис другого материала. Сами по себе осколки абсолютно неспособны поглощать дополнительную магию, по причине чего не могут заряжаться от узла ауры. Но что если напрямую погрузить их в источник магии?<BR>Соединив кристаллы наподобие жезла и поместив получившуюся конструкцию в Пустоту, Вы создали любопытное устройство - жезл, содержащий колоссальный объём Вис, но неспособный заряжаться. Возможно, с его помощью можно создавать предметы, которые невозможно получить иначе.
|
||||
tc.research_name.voidPutty=Пустотная шпаклёвка
|
||||
tc.research_text.voidPutty=Лучше нового
|
||||
voidPutty1=Пустотный металл по своей природе является магически устойчивым, но даже это свойство можно обойти, если поместить его в стабилизированный разрыв. Погружение металла в чистую Вис разрушает его физическую целостность, но невероятно усиливает его магические способности, формируя странную постоянно текущую и кипящую массу.<BR>Если её нанести на повреждённый предмет, она встроится в повреждённые части и превращается в материал, идентичный исходному. Луюбое оружие, инструмент или броня - независимо от материала или чар - могут быть восстановлены при помощи пустотной шпаклёвки.
|
||||
tc.research_name.voidGolem=Пустотные големы
|
||||
tc.research_text.voidGolem=Если долго смотреть в Бездну, Бездна начинает смотреть в тебя
|
||||
voidGolem1=Вас посетила безумная идея - если salis mundus, брошенная в Пустоту, создаёт виспов, что будет, если бросить туда оживляющий порошок?<BR>Интригующий результат, названный Вами пустотным големом, неприятно напоминает древнего стража. Тем не менее, похоже, что если осторожно бросать порошок по одной щепотке за раз, его управляющие чары возьмут верх. Пустотные големы не только послушны, но и могут бесконечно существовать без сердца.<BR>Но всё же что-то в этих бессердечных конструктах кажется Вам странным. Вам стоит приглядывать за ними.
|
||||
tc.research_name.recombinator=Телеологический рекомбинатор
|
||||
tc.research_text.recombinator=Когда два узла очень сильно любят друг друга...
|
||||
recombinator1=Общеизвестный факт, что два узла ауры, находящиеся достаточно близко, начинают обмениваться Вис, зачастую повреждая друг друга. Пока что это остаётся единственным признаком того, что узлами в принципе можно управлять, и ни одному тауматургу так и не удалось выйти за пределы природных процессов. До сего дня.<BR>Ваше исследование сингулярной жемчужины привело к ошеломляющему результату: Вы способны локально воссоздать условия формирования вселенной. Именно в это время первые составные аспекты были созданы из первичных блоков, и даже сегодня это поле способно объединять узлы ауры.
|
||||
recombinator2=Это устройство, названное Вами Телеологическим рекомбинатором, должно быть установлено прямо над узлом и активировано сигналом красного камня. Подключённый узел начнёт быстро вытягивать Вис из узлов поблизости, используя их энергию для трансмутации собственных аспектов.<BR>К примеру, центральный узел, содержащий аспекты Ordo и Perditio, сможет вытянуть одну единицу Ignis из другого узла чтобы превратить единицу Ordo в Potentia или Perditio в Gelum. Похоже, что аспект всегда выбирается случайно, но Рекомбинатор будет отдавать приоритет первичным аспектам, нежели более сложным.<BR>Учтите, что это устройство не помешает узлам забирать аспекты
|
||||
recombinator3=друг у друга. Для этого вам понадобится стабилизатор.<BR>Снабжая узел соответствующим "кормом", можно создать практически любой аспект.<BR>Странно, но поведение устройства, похоже, подтверждает некоторые философские теории - о том, что при определённых обстоятельствах вселенная естесственным образом развивается от базовых элементов до более сложных структур. Но почему смешаны могут быть лишь определённые аспекты? Какие силы не дают космосу достичь финальной точки бесконечной сложности?<IMG>thaumichorizons:textures/misc/recombinatortext.png:0:192:255:255:0.5</IMG>
|
||||
tc.research_name.planarClouds=Планарные облака
|
||||
tc.research_text.planarClouds=Ну и погодка
|
||||
planarClouds1=В ходе создания карманного измерения наружу вырываются силы, последний раз существовавшие на заре времён, так что неудивительно, что некоторые из них часто содержат явления, больше не встречающиеся в привычном нам мире.<BR>Наиболее знаковым из них являются планарные облака, небольшие туманности, способные испускать как обычные жидкости, так и магические энергии. Дождь из этих облаков идёт одновременно с дождём во всём мире, что намекает на наличие некой космической связи между ними. Существует множество вариаций планарных облаков, включая:<BR>§5Простые облака§0 испускают воду.
|
||||
planarClouds2=§5Грозовые облака§0 испускают дождь и периодически бьют молниями.<BR>§5Облака плазмы§0 испускают горящие угольки, поджигая существ и предметы под собой.<BR>§5Кислотные облака§0 испускают разъедающую плоть жёлчь.<BR>§5Облака-опухоли§0 периодически выбрасывают большие куски мяса. Некоторые из них даже напоминают плоть известных вам земных существ.<BR>§5Облака-сплавы§0 состоят из кипящего металла. Нечистоты делают их непригодными в газообразной форме, но во время дождя они периодически выбрасывают чистые самородки.<BR>§5Облака Вис§0 сохраняют часть силы узла, испуская сферы аспектов.
|
||||
planarClouds3=§5Облака символов§0 содержат давно забытые воспоминания, преобразуя их в сферы опыта.<BR>§5Живые облака§0 наделяют твёрдые блоки под собой неким подобием жизни, превращая их в недолговечных големов. Не имея хозяина, эти конструкты впадают в ярость, но присоединение сердца позволяет взять их под контроль.<BR>§5Облака спор§0 испускают семена различных растений и грибов в блоки под собой, и могут даже заразить грибницей невезучих коров.<BR>Вы также разработали простое заклинание для перемещения облаков. Щёлкнув ПКМ по облаку с жезлом в руке, Вы сможете установить его, как любой другой блок.
|
||||
tc.research_name.sheederInfusion=Овцук
|
||||
tc.research_text.sheederInfusion=Делает то, что делает паук
|
||||
sheederInfusion1=Хотя паучий шёлк и является невероятно ценным ресурсом, охота на членистоногих - не лучшая трата Вашего времени. Возможно, если бы паутинные железы можно было пересадить более покорному животному, или если бы мозг паука был более податливым, Вы смогли бы получить постоянный источник шёлка.<BR>Как выяснилось, возможно и то, и то - организм-химера, который Вы нарекли овцуком может быть получен как из паука, так и из овцы. Кожа овцука покрыта шёлком, а не шерстью, что позволяет собирать наиболее длинные нити ножницами. Его поведение неотличимо от обыкновенной овцы, если не считать способности взбираться по стенам.
|
||||
tc.research_name.leviathan=Сингулярные останки
|
||||
tc.research_text.leviathan=В странные эпохи даже смерть может умереть
|
||||
leviathan1=Какое странное, зловещее открытие. Похоже, что Пустота была не так пуста, как Вы ожидали, - в Ваше вновь созданное карманное измерение затянуло окаменевшие останки неизвестного существа.<BR>В настоящий момент Вы можете лишь гадать о пироде этого древнего левиафана. Несколько костей, захваченные Вашим измерением, не дают больших ответов о его анатомии, но их магические свойства просто поразительны. Даже после смерти они пульсируют активностью, превращая аспекты вопреки всем известным законам тауматургии.
|
||||
leviathan2=Что ещё страннее, Вы не можете избавиться от чувства, что останки наблюдают за Вами. Каждый раз, когда Вы пытаетесь обуздать их силу каким-то тауматургическим устройством, сингулярные кости изменяют своё поведение, делая устройство полностью бесполезным.<BR>Возможно, они не так мертвы, как кажется на первый взгляд, а просто обладают метаболизмом, радикально отличающимся от любого земного существа... что говорит о возможности их пробуждения.<BR>Вам придётся тщательно присматривать за останками и любыми устройствами, которые Вы, возможно, создадите из них.
|
||||
test1=это тест.
|
||||
tc.research_name.test1=Это тест.
|
||||
tc.research_name.alternateGolemBell=Хрустальный колокольчик
|
||||
tc.research_text.alternateGolemBell=Обрати внимание
|
||||
alternateGolemBell1=При конфликте с другим модом, хрустальный колокольчик можно будет создать, используя этот альтернативный рецепт.
|
||||
@@ -0,0 +1,549 @@
|
||||
itemGroup.thaumichorizons=Thaumic Horizons
|
||||
|
||||
thaumichorizons.noJar=You need an empty warded jar to capture a creature!
|
||||
thaumichorizons.setBeacon=Soul beacon set!
|
||||
thaumichorizons.startSitting=is waiting.
|
||||
thaumichorizons.stopSitting=will follow you.
|
||||
thaumichorizons.revived=Empty Shell
|
||||
thaumichorizons.pocketplane='s Pocket Plane
|
||||
thaumichorizons.golemWarning1=One of your golems is acting strangely.
|
||||
thaumichorizons.golemWarning2=One of your golems has begun softly chanting.
|
||||
thaumichorizons.golemWarning3=In the distance you hear hollow laughter.
|
||||
|
||||
focus.upgrade.slow.name=Slow
|
||||
focus.upgrade.slow.text=Entities struck by the containment beam will be temporarily slowed, making it easier to keep the beam on-target.
|
||||
focus.upgrade.golemDuration.name=Golem Duration
|
||||
focus.upgrade.golemDuration.text=Golems created by this focus will remain animated for ten additional seconds.
|
||||
focus.upgrade.berserk.name=Berserk
|
||||
focus.upgrade.berserk.text=Golems created by this focus are consumed by rage. Unless fitted with a non-combat animation core, they will attack all nearby creatures, including golems made from different blocks and all players except their creator.
|
||||
focus.upgrade.detonation.name=Detonation
|
||||
focus.upgrade.detonation.text=Golems created by this focus will explode when defeated in combat or when their animation expires. They will still follow their creator at a (relatively) safe distance.
|
||||
focus.upgrade.nuggets.name=Nuggets
|
||||
focus.upgrade.nuggets.text=This focus smelts ores more efficiently, producing bonus nuggets like an infernal furnace.
|
||||
focus.upgrade.purity.name=Purity
|
||||
focus.upgrade.purity.text=This focus purifies ores into native clusters as it melts them, producing much more usable metal.
|
||||
focus.upgrade.enervation.name=Enervation
|
||||
focus.upgrade.enervation.text=The disintegration beam saps creatures' life force, inflicting more damage and slowing their escape.
|
||||
focus.upgrade.solar.name=Solar
|
||||
focus.upgrade.solar.text=Orbs created by this focus now burn undead on contact.
|
||||
focus.upgrade.headlightfluid.name=Liquid Light
|
||||
focus.upgrade.headlightfluid.text=This focus now functions underwater, imbuing one cubic meter of fluid with a soft glow. This effect is quite fragile and will be dispelled if the water is picked up in a bucket.
|
||||
focus.upgrade.fission.name=Vis Fission
|
||||
focus.upgrade.fission.text=This focus has a 20% chance of generating one point of all primals present in a compound aspect it drains.
|
||||
focus.upgrade.escape.name=Escape
|
||||
focus.upgrade.escape.text=This keystone can create portals from the Outer Lands.
|
||||
|
||||
critterInfusions.quicksilver=Quicksilver Limbs
|
||||
critterInfusions.thaumClaws=Thaumium Claws
|
||||
critterInfusions.awakeBlood=Awakened Blood
|
||||
critterInfusions.diamondSkin=Diamondflesh
|
||||
critterInfusions.enderHeart=Enderheart
|
||||
critterInfusions.shockSkin=Shock Skin
|
||||
critterInfusions.instilledLoyalty=Instilled Loyalty
|
||||
critterInfusions.runicHide=Runic Hide
|
||||
critterInfusions.eldritchFangs=Eldritch Fangs
|
||||
critterInfusions.portability=Portability
|
||||
|
||||
selfInfusions.quicksilver=Self: Quicksilver Limbs
|
||||
selfInfusions.morphic=Self: Morphic Fingers
|
||||
selfInfusions.awakeBlood=Self: Awakened Blood
|
||||
selfInfusions.diamondSkin=Self: Diamondflesh
|
||||
selfInfusions.silverHeart=Self: Silverwood Heart
|
||||
selfInfusions.synthSkin=Self: Synthskin
|
||||
selfInfusions.amphibious=Self: Amphibious Breath
|
||||
selfInfusions.warpedTumor=Self: Warped Tumor
|
||||
selfInfusions.spiderClimb=Self: Spider Climb
|
||||
selfInfusions.chameleonSkin=Self: Chameleon Skin
|
||||
|
||||
###ENTITIES###
|
||||
|
||||
entity.ThaumicHorizons.PrimedAlchemite.name=Primed Alchemite
|
||||
entity.ThaumicHorizons.ChromaticSheep.name=Chromatic Sheep
|
||||
entity.ThaumicHorizons.SelfShearingSheep.name=Self-Shearing Sheep
|
||||
entity.ThaumicHorizons.GuardianPanther.name=Guardian Panther
|
||||
entity.ThaumicHorizons.Gravekeeper.name=Gravekeeper
|
||||
entity.ThaumicHorizons.Familiar.name=Familiar
|
||||
entity.ThaumicHorizons.ChocolateCow.name=Chocolate Cow
|
||||
entity.ThaumicHorizons.WizardCow.name=Ethereal Cow
|
||||
entity.ThaumicHorizons.ScholarChicken.name=Scholar's Chicken
|
||||
entity.ThaumicHorizons.GoldChicken.name=Golden Chicken
|
||||
entity.ThaumicHorizons.OrePig.name=Ore Boar
|
||||
entity.ThaumicHorizons.TaintEaterPig.name=Taintfeeder
|
||||
entity.ThaumicHorizons.Thunderhorse.name=Thunderhorse
|
||||
entity.ThaumicHorizons.Endersteed.name=Endersteed
|
||||
entity.ThaumicHorizons.NightmareTH.name=Nightmare
|
||||
entity.ThaumicHorizons.HorseZombie.name=Zombie Horse
|
||||
entity.ThaumicHorizons.HorseSkeleton.name=Skeletal Horse
|
||||
entity.ThaumicHorizons.Seawolf.name=Seawolf
|
||||
entity.ThaumicHorizons.NetherHound.name=Nether Hound
|
||||
entity.ThaumicHorizons.LunarWolf.name=Lunar Wolf
|
||||
entity.ThaumicHorizons.Syringe.name=Syringe
|
||||
entity.ThaumicHorizons.BlastPhial.name=Blast Phial
|
||||
entity.ThaumicHorizons.BoatGreatwood.name=Greatwood Boat
|
||||
entity.ThaumicHorizons.BoatThaumium.name=Thaumium Boat
|
||||
entity.ThaumicHorizons.MeatSlime.name=Meat Slime
|
||||
entity.ThaumicHorizons.MercurialSlime.name=Mercurial Slime
|
||||
entity.ThaumicHorizons.VoltSlime.name=Volt Slime
|
||||
entity.ThaumicHorizons.MedSlime.name=Medslime
|
||||
entity.ThaumicHorizons.Sheeder.name=Sheeder
|
||||
entity.ThaumicHorizons.LostSoul.name=Lost Soul
|
||||
|
||||
###POTIONS###
|
||||
|
||||
potion.visboost=Vis Boost
|
||||
potion.visregen=Vis Generation
|
||||
potion.vacuum=Item Vacuum
|
||||
potion.shock=Static Shock
|
||||
potion.synthesis=Photosynthesis
|
||||
|
||||
###ITEMS###
|
||||
|
||||
item.Wand.disposable.rod=Crystalline
|
||||
item.Wand.disposable.cap=Disposable
|
||||
|
||||
item.eggIncubated.name=Incubated Egg
|
||||
item.lensCase.name=Lens Case
|
||||
item.LensFire.name=Illumine Lens
|
||||
item.LensWater.name=Echo Lens
|
||||
item.LensAir.name=Kirlian Lens
|
||||
item.LensEarth.name=Evanescent Lens
|
||||
item.LensOrderEntropy.name=Scholar's Lens
|
||||
item.focusContainment.name=Wand Focus: Containment
|
||||
item.jarredSoul.0.name=Stasis Jar
|
||||
item.jarredSoul.1.name=Jarred Soul
|
||||
item.jarredSoul.jarred=Jarred
|
||||
item.jarredSoul.soul=Soul
|
||||
item.amuletMirror.name=Mirrored Amulet
|
||||
item.injection.0.name=Injection
|
||||
item.injection.1.name=Blast Phial
|
||||
item.syringeBlood.0.name=Blood Syringe
|
||||
item.syringeBlood.1.name=Blast Phial
|
||||
item.syringeEmpty.name=Warded Syringe
|
||||
item.syringeSample.name=Blood Sample
|
||||
item.injector.name=Injector
|
||||
item.corpseEffigy.name=Corpse Effigy
|
||||
item.nutrients.name=Nutrient Mix
|
||||
item.chocolate.name=Chocolate Bar
|
||||
item.chocolateMilk.name=Chocolate Milk Bucket
|
||||
item.icecream.name=Chocolate Ice Cream
|
||||
item.inkEgg.name=Tenebrous Egg
|
||||
item.goldEgg.name=Golden Egg
|
||||
item.infusion.name=Creature Infusion
|
||||
item.suicidePill.name=Suicide Injection
|
||||
item.focusAnimation.name=Wand Focus: Animation
|
||||
item.focusLiquefaction.name=Wand Focus: Liquefaction
|
||||
item.focusDisintegration.name=Wand Focus: Disintegration
|
||||
item.focusIllumination.0.name=Wand Focus: Illumination (Black)
|
||||
item.focusIllumination.1.name=Wand Focus: Illumination (Red)
|
||||
item.focusIllumination.2.name=Wand Focus: Illumination (Green)
|
||||
item.focusIllumination.3.name=Wand Focus: Illumination (Brown)
|
||||
item.focusIllumination.4.name=Wand Focus: Illumination (Blue)
|
||||
item.focusIllumination.5.name=Wand Focus: Illumination (Purple)
|
||||
item.focusIllumination.6.name=Wand Focus: Illumination (Cyan)
|
||||
item.focusIllumination.7.name=Wand Focus: Illumination (Silver)
|
||||
item.focusIllumination.8.name=Wand Focus: Illumination (Gray)
|
||||
item.focusIllumination.9.name=Wand Focus: Illumination (Pink)
|
||||
item.focusIllumination.10.name=Wand Focus: Illumination (Lime)
|
||||
item.focusIllumination.11.name=Wand Focus: Illumination (Yellow)
|
||||
item.focusIllumination.12.name=Wand Focus: Illumination (Light Blue)
|
||||
item.focusIllumination.13.name=Wand Focus: Illumination (Magenta)
|
||||
item.focusIllumination.14.name=Wand Focus: Illumination (Orange)
|
||||
item.focusIllumination.15.name=Wand Focus: Illumination (White)
|
||||
item.golemPowder.name=Golem Animation Powder
|
||||
item.golemPlacer.name=Animated Golem
|
||||
item.GolemBellTH.name=Golemancer's Bell_TH
|
||||
item.boatGreatwood.name=Greatwood Boat
|
||||
item.boatThaumium.name=Thaumium Boat
|
||||
item.conduit.name=Planar Conduit
|
||||
item.keystoneBlank.name=Blank Planar Keystone
|
||||
item.keystoneTH.name=Planar Keystone
|
||||
item.crystalWand.name=Inert Crystal Wand
|
||||
item.voidPutty.name=Void Putty
|
||||
item.meatTH.name=Unidentifiable Meat
|
||||
item.meatcookedTH.name=Unidentifiable Cooked Meat
|
||||
item.meatnuggetTH.name=Unidentifiable Meat Nugget
|
||||
item.nodeCheat.name=Node Opener
|
||||
|
||||
###BLOCKS###
|
||||
|
||||
tile.ThaumicHorizons_synthNode.name=Ethereal Shard
|
||||
tile.ThaumicHorizons_alchemite.name=Alchemite
|
||||
tile.ThaumicHorizons_visDynamo.name=Vis Dynamo
|
||||
tile.ThaumicHorizons_essentiaDynamo.name=Essentia Dynamo
|
||||
tile.ThaumicHorizons_nodeMonitor.name=Node Monitor
|
||||
tile.ThaumicHorizons_soulSieve.name=Soul Sieve
|
||||
tile.ThaumicHorizons_inspiratron.name=Inspiratron
|
||||
tile.ThaumicHorizons_soulforge.name=Soulforge
|
||||
tile.ThaumicHorizons_soulJar.name=Jarred %CRITTER
|
||||
tile.ThaumicHorizons_bloodInfuser.name=Seroconverter
|
||||
tile.ThaumicHorizons_vat.name=Curative Vat
|
||||
tile.ThaumicHorizons_vatSolid.name=Curative Vat
|
||||
tile.ThaumicHorizons_soulBeacon.name=Soul Beacon
|
||||
tile.ThaumicHorizons_modMatrix.name=Modified Runic Matrix
|
||||
tile.ThaumicHorizons_chocolate.name=Block of Chocolate
|
||||
tile.ThaumicHorizons_transductionAmplifier.name=Transduction Amplifier
|
||||
tile.ThaumicHorizons_recombinator.name=Teleological Recombinator
|
||||
tile.ThaumicHorizons_vortexStabilizer.name=Vortex Attenuator
|
||||
tile.ThaumicHorizons_light.name=Light Orb
|
||||
tile.ThaumicHorizons_vortex.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.0.name=Planar Vortex
|
||||
tile.ThaumicHorizons_vortex.1.name=Planar Vortex (Creative)
|
||||
tile.ThaumicHorizons_void.name=Planar Boundary
|
||||
tile.ThaumicHorizons_slot.name=Keystone Receptacle
|
||||
tile.ThaumicHorizons_cloud.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.0.name=Cloud
|
||||
tile.ThaumicHorizons_cloud.1.name=Plasma Cloud
|
||||
tile.ThaumicHorizons_cloud.2.name=Thundercloud
|
||||
tile.ThaumicHorizons_cloud.3.name=Acid Cloud
|
||||
tile.ThaumicHorizons_cloud.4.name=Alloy Cloud
|
||||
tile.ThaumicHorizons_cloud.5.name=Tumorous Cloud
|
||||
tile.ThaumicHorizons_cloud.6.name=Vis Cloud
|
||||
tile.ThaumicHorizons_cloud.7.name=Glyph Cloud
|
||||
tile.ThaumicHorizons_cloud.8.name=Spore Cloud
|
||||
tile.ThaumicHorizons_cloud.9.name=Animus Cloud
|
||||
tile.ThaumicHorizons_brain.name=Lump of Brain
|
||||
tile.ThaumicHorizons_dust.name=Dust
|
||||
tile.ThaumicHorizons_eye.name=Eye Cluster
|
||||
tile.ThaumicHorizons_flesh.name=Lump of Flesh
|
||||
tile.ThaumicHorizons_bone.name=Bone
|
||||
tile.ThaumicHorizons_spike.name=Metal Spike
|
||||
tile.ThaumicHorizons_spikeWood.name=Wooden Spike
|
||||
tile.ThaumicHorizons_spikeTooth.name=Tooth
|
||||
tile.ThaumicHorizons_crystal.name=Crystal
|
||||
tile.ThaumicHorizons_crystal.0.name=White Crystal
|
||||
tile.ThaumicHorizons_crystal.1.name=Orange Crystal
|
||||
tile.ThaumicHorizons_crystal.2.name=Magenta Crystal
|
||||
tile.ThaumicHorizons_crystal.3.name=Light Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.4.name=Yellow Crystal
|
||||
tile.ThaumicHorizons_crystal.5.name=Lime Crystal
|
||||
tile.ThaumicHorizons_crystal.6.name=Pink Crystal
|
||||
tile.ThaumicHorizons_crystal.7.name=Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.8.name=Light Gray Crystal
|
||||
tile.ThaumicHorizons_crystal.9.name=Cyan Crystal
|
||||
tile.ThaumicHorizons_crystal.10.name=Purple Crystal
|
||||
tile.ThaumicHorizons_crystal.11.name=Blue Crystal
|
||||
tile.ThaumicHorizons_crystal.12.name=Brown Crystal
|
||||
tile.ThaumicHorizons_crystal.13.name=Green Crystal
|
||||
tile.ThaumicHorizons_crystal.14.name=Red Crystal
|
||||
tile.ThaumicHorizons_crystal.15.name=Black Crystal
|
||||
tile.ThaumicHorizons_deepcrystal.name=Deep Crystal
|
||||
tile.ThaumicHorizons_leviathan.name=Primordial Fossil
|
||||
tile.ThaumicHorizons_gateway.name=Planar Gateway
|
||||
tile.ThaumicHorizons_evanescent.name=Evanescent
|
||||
tile.ThaumicHorizons_vatInterior.name=Vat Interior
|
||||
|
||||
###RESEARCH###
|
||||
|
||||
tc.research_category.ThaumicHorizons=Thaumic Horizons
|
||||
tc.research_name.alcheponics=Alcheponics
|
||||
tc.research_text.alcheponics=Crops on demand
|
||||
alcheponics1=While inanimate matter is easy enough to modify through alchemy, living things seldom survive the process. Your recent work has taken a somewhat different tack - instead of attempting to modify plants, you have simply used alchemy to accelerate their natural life cycle.<BR>By soaking the seeds of common food crops in the concentrated essence of light, water, and soil, plants can be grown with astonishing speed. Unfortunately, this process takes its toll; the plants invariably die shortly after fruiting.
|
||||
alcheponics2=Most crops can be further propagated from alcheponic products, but wheat grown in this manner is sterile.
|
||||
tc.research_name.alchIncubation=Alchemical Incubation
|
||||
tc.research_text.alchIncubation=A chicken in every crucible
|
||||
alchIncubation1=After the success of alcheponics, applying a similar process to animals seems to be the logical next step. Providing a chicken egg with warmth and raw life energy guarantees that the embryo within will survive when the egg is opened.<BR>Better yet, by limiting the process to the chicken's infancy, you seem to have solved the rapid ageing which plagued your crops.
|
||||
tc.research_name.meatGrowth=Meat Growth
|
||||
tc.research_text.meatGrowth=Cruelty-free
|
||||
meatGrowth1=You now have a solid understanding of how alchemy interacts with an organism's natural growth. By selectively applying these techniques, you can propagate individual tissues without needing to grow the entire animal.<BR>The most obvious application of this discovery lies in food production - a small sample of raw meat can be grown to arbitrary size without losing its texture or flavor.
|
||||
tc.research_name.shardTrans=Shard Transmutation
|
||||
tc.research_text.shardTrans=Unbalancing shards
|
||||
shardTrans1=Few thaumaturgical troubles can compare to realizing that you have run out of shards of one aspect, while a pile of others sits there tauntingly. This annoyance is finally a thing of the past.<BR>While any shard can be easily transmuted into a balanced shard, you have only recently discovered the trick to reversing this process. By charging the shard with an overabundance of the desired aspect, then using a small amount of §5Permutatio§0 to "wash away" the remainder, you are left with an ordinary shard.
|
||||
tc.research_name.fleshLeather=Flesh Hardening
|
||||
tc.research_text.fleshLeather=From food to fashion
|
||||
fleshLeather1=Despite your success at duplicating meat, growing usable skin has proven to be a more vexing problem. Now you may have discovered an alternate method of leather production.<BR>When boiled in the proper mixture of essentia, most varieties of flesh harden until they become indistinguishable from natural leather. You have even managed to transmute rotten zombie bits into a usable form, although in this case a dollop of §7Ordo§0 is needed to reverse their decay.
|
||||
tc.research_name.etherealShard=Ethereal Shard
|
||||
tc.research_text.etherealShard=Artificial vis storage
|
||||
etherealShard1=The ethereal essence left over from a destroyed aura node has long been a tantalizing mystery. It seems to retain the node's ability to store vis in an easily accessible form, but cannot charge itself without the dimensional breach at the node's heart and tends to evaporate if left unattended. <BR>You may have discovered workarounds for both of these issues. With the proper infusion, a balanced shard can serve as an artificial node core. Though it produces no vis of its own, centivis from an energized node can easily be redirected into the ethereal shard for convenient storage.
|
||||
etherealShard2=The shard has no vis capacity on its own; you must right-click it with ethereal essence in hand to add capacity. Once it is charged, vis can be drawn from the shard as though it were an aura node.<BR>Compound aspects can only be charged if the centivis provided contains all primal aspects present in that compound. When broken, the shard drops all essence that was bound to it.
|
||||
tc.research_name.alchemite=Alchemite
|
||||
tc.research_text.alchemite=This can't go horribly wrong...
|
||||
alchemite1=Mundane explosives have their uses in mining and trapmaking, but their tendency to completely destroy objects limits their applicability. You think you have solved this problem by transforming an ordinary explosion's pressure wave into a ripple in the thaumic field, shattering objects into their component aspects.<BR>Blocks broken by alchemite will drop crystallized essentia instead of the usual items. Any creatures killed by the blast will suffer a similar fate, though they still drop items.<BR>It would probably not be a good idea to subject an aura node to such forces...
|
||||
tc.research_name.visDynamo=Vis Dynamo
|
||||
tc.research_text.visDynamo=Portable power
|
||||
visDynamo1=Occasionally you find yourself needing centivis without an energized node at hand. This apparatus neatly solves the problem by powering devices directly from the user's wand.<BR>Holding down the right mouse button with a wand in hand will charge the dynamo, drawing one vis per second from the wand and emitting 5 cV. By default the vis dynamo will operate on all six primal aspects simultaneously, but the frugal thaumaturge can also restrict it to only draw the aspects she needs via its GUI.
|
||||
tc.research_name.essentiaDynamo=Essentia Dynamo
|
||||
tc.research_text.essentiaDynamo=Liquid fuel
|
||||
essentiaDynamo1=Though the vis dynamo is certainly useful, its need for manual attention often makes it impractical. What if you could automate the process by piping in essentia?<BR>From your early attempts to develop the alchemical centrifuge, you remember that it was all too easy to accidentally vaporize essentia into vis. Ordinarily this energy would simply bleed into the local aura and be lost to you, but performing this operation within the proper containment field can produce an intense stream of centivis.
|
||||
essentiaDynamo2=The dynamo consumes one unit of essentia per second and outputs a total of 12 cV. It can accept compound aspects, though the energy is evenly split among all primals present in that compound. For example, §5Arbor§0 essentia would produce 4 cV each of §6Aer§0, §3Aqua§0, and §2Terra§0, while §5Humanus§0 would produce 2 cV of all six primals.
|
||||
tc.research_name.nodeMonitor=Node Monitor
|
||||
tc.research_text.nodeMonitor=Keeping an eye on things
|
||||
nodeMonitor1=Nodes are perhaps a thaumaturge's most valuable asset, and it's high time you treated them as such.<BR>With some slight modifications to a thaumometer, you have created a device which hovers adjacent to an aura node and keeps track of its status. Should any of the node's aspects drop to a single point of vis, the node monitor emits a redstone signal until the aspect recovers.<BR>Hopefully this will give you enough warning to rescue the beleaguered node.
|
||||
tc.research_name.essentiaInjection=Blood Alchemy
|
||||
tc.research_text.essentiaInjection=Not for the faint of heart
|
||||
essentiaInjection1=The art of potion-making has been practiced for centuries, but its need for esoteric reagents limits its scalability. What if you could achieve the same ends using essentia?<BR>Of course, the idea of drinking essentia makes thaumaturges wince, and for good reason - the human stomach was not built to process raw magical energies. On the other hand, alchemically treating a sample of your own blood and injecting it back into yourself has proven to be a reliable method of applying temporary magical effects.
|
||||
essentiaInjection2=Alchemical injections can be created with a blood syringe and up to eight units of essentia in any combination, selected via the Seroconverter's interface. The injection's effects depend on the aspects chosen and can be somewhat unpredictable, but you have noticed a few patterns.<BR>Each aspect seems to have an affinity for several potion effects, but an injection can only provide one effect per two essentia used. It appears that only the effects with the highest cumulative affinity are actually manifested.<BR>Since an individual aspect's affinities often include both positive and negative effects, it would be wise to experiment with different combinations in order to dilute unwanted effects.
|
||||
essentiaInjection3=For example, §5Lux§0 essentia has a strong affinity for night vision and a weak affinity for blindness. You can create a short-lived injection of night vision with two §5Lux§0, but adding a third will also apply a blindness effect. If the fourth unit of essentia is §5Perfodio§0, which has a very strong affinity for haste, the resulting injection will instead apply night vision and haste.<BR>The Seroconverter can operate in either automatic or single mode. The former will continue to produce injections as long as the device is provided with blood and essentia (and has free output slots), while the latter will stop after one successful treatment.
|
||||
essentiaInjection4=Drawing your blood with warded syringes can be performed with a simple right-click. Should you have a need for it, you can also draw blood from any living creature by right-clicking it with an empty syringe. It should be noted that animal blood is not suited for alchemical processing.<BR>Injections can be applied to yourself by right-clicking or applied to another creature by striking it with the syringe. For sanitary reasons, warded syringes should be discarded after a single use.
|
||||
tc.research_name.blastPhial=Blast Phials
|
||||
tc.research_text.blastPhial=A literal bloodbath
|
||||
blastPhial1=Having already obsoleted the classic potion, it was a simple matter to do the same for splash potions. Simply fill an essentia phial with a mixture of blood and gunpowder, then treat it as you would a warded syringe. The resulting phial explodes on impact, showering any nearby creatures in magically-charged blood.<BR>This may not be particularly sanitary, but it is certainly effective.
|
||||
tc.research_name.injector=Injector
|
||||
tc.research_text.injector=Careful where you point that thing
|
||||
injector1=Sticking your foes with syringes is satisfying enough, but sometimes you'd prefer to remain at a safe distance.<BR>The Injector, a modified crossbow, may be the best of both worlds. Ammunition (either syringes or blast phials) can be loaded into its rotating drum by shift-right clicking. The device can then be used like any other bow, inflicting impact damage as well as applying the ammunition's effects.<BR>Syringes which miss their targets can be recovered, but the Injector will not benefit from an Infinity enchantment.
|
||||
tc.research_name.focusContainment=Wand Focus: Containment
|
||||
tc.research_text.focusContainment=Gotta catch 'em all
|
||||
focusContainment1=In your travels you have encountered many exotic creatures which warrant further study, but getting them back to your laboratory is often difficult. Surely thaumaturgy can offer a more practical solution than simply attaching a leash to the animal.<BR>A series of modifications to the portable hole focus have proven quite effective at this task. By collapsing a pocket of spacetime around the subject, you can place it in stasis within a warded jar.<BR>Once jarred, the specimen can be stored indefinitely without succumbing to thirst, hunger, or age.
|
||||
focusContainment2=The common animals are captured easily enough, but more powerful creatures have proven difficult to contain; you must either injure the creature beforehand or keep the containment beam on-target long enough to overcome its defenses. Certain entities, including golems and other thaumaturges, cannot be captured in this manner.<BR>To break the jar and release your captive, simply right-click it with wand in hand.
|
||||
tc.research_name.incarnationVat=Incarnation
|
||||
tc.research_text.incarnationVat=Livestock on demand
|
||||
incarnationVat1=You are tantalizingly close to mastering life itself. It is time to take the next step: artificially birthing whole organisms.<BR>This procedure can be performed in an unmodified curative vat, but it does require a few special reagents. The first of these is a tissue sample from the creature to be cloned - a piece of meat or a warded syringe filled with the creature's blood.<BR>Once the sample is in place, piping four §5Victus§0 essentia into the vat will ignite its growth. Finally, the clone will require large amounts of nourishment to reach its adult size. You have developed an optimized nutrient mixture for this purpose.
|
||||
incarnationVat2=When all reagents have been added, the clone will rapidly grow to its adult size. You may extract your creation by right-clicking the vat with a warded jar.<BR>The incarnation procedure has one curious limitation. While cloned animals develop their own souls during the growth process (apparently by coalescing some of the local aura), it cannot replicate the human soul, dooming human clones to failure.<BR>Breaking a vat which contains a creature will likely be fatal.
|
||||
tc.research_name.healingVat=Curative Vat
|
||||
tc.research_text.healingVat=Thaumaturge, heal thyself
|
||||
healingVat1=With your newfound understanding of tissue replication, it should be possible to adapt these techniques to rapidly heal a creature's wounds.<BR>This procedure is rather delicate and cannot be performed with a crucible. Instead, you have designed a specialized vat which diagnoses the patient and pipes in the appropriate essentia to treat them:<BR>§5Victus§0 restores lost health, albeit slowly.<BR>§5Fames§0 refills your hunger bar.<BR>§5Sano§0 quickly restores health. It also nullifies most negative status effects.
|
||||
healingVat2=To enter or exit the curative vat, simply right-click the lid's access hatch. Theoretically the vat should be capable of healing any being, but so far none of your livestock have proven cooperative enough to enter.<BR>Suspecting that your vats can be further improved, you have designed the hatch to double as an expansion port.
|
||||
healingVatContainment= §nContainment Focus Unlocked§r<IMG>thaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625</IMG>Creatures captured in warded jars can be placed into the vat by right-clicking with the jar in hand. The same process with an empty jar will extract the creature.<BR>To break a vat which contains a creature is to inflict a grisly death; a sudden sundering of the connection between the vat's magic and the creature's life force causes its body to dissolve into flux, which spurts out explosively from the vat.<BR>Interestingly, your curative vat can also heal the undead. §5Mortuus§0 will restore health slowly, but §5Exanimis§0 is much more effective.
|
||||
tc.research_name.infusionVat=Creature Infusion
|
||||
tc.research_text.infusionVat=Harder, faster, stronger
|
||||
infusionVat1=To infuse a living creature would be an unprecedented feat: thaumaturgic texts are filled with cautionary tales of grotesque deformities as the creature's body rejects the foreign magic. Your curative vats may finally allow this procedure to succeed by suspending the organism's vital functions while the infusion is applied.<BR>You must first install a modified runic matrix atop the vat. This is more difficult than it sounds, as attempting to infuse a runic matrix produces considerable magical feedback between the two matrices. The prudent thaumaturge would ensure that her altar is well-prepared.
|
||||
infusionVat2=Once the infusion vat has been set up, its operation is almost identical to the standard infusion altar, although essentia must be piped in directly.<BR>The process is somewhat riskier than infusing inanimate matter, however. In addition to the usual effects, accumulated instability will damage the subject. Worse, the process cannot be aborted; it will end in either success or death.<BR>Less hardy creatures may not survive complex infusions without outside help. Your experiments have shown that providing a combination of §3Aqua§0, §7Ordo§0, and §2Terra§0 centivis can slow the rate of injury.
|
||||
infusionVat3=The infusion vat has a few limitations. Chief among them is the fact that humans (and other sentient beings) cannot be infused, as the human soul actively interferes with the addition of magical energy. Likewise, creatures of an already magical nature such as undead and golems will not be affected.<BR>Also, while a given creature can have any number of general infusions, it may possess only one species-specific infusion.<BR>Unfortunately, infused creatures do not pass on their infusions to offspring.
|
||||
infusionVatClone= §nIncarnation Unlocked§r<BR>Your incarnation procedure can clone infused creatures. This requires additional essentia; you will need to supply the sum of every aspect from each infusion that the creature was subjected to.<BR>Curiously, the blood sample provides such a complete pattern for the developing organism that no instability is generated and no physical objects are required, making cloning a very efficient way of propagating your creations.
|
||||
tc.research_name.generalInfusion=General Infusions
|
||||
tc.research_text.generalInfusion=Equal-opportunity enhancements
|
||||
generalInfusion1=The infusion vat can be used to apply a number of augmentations to any living animal. Unless specified otherwise, an individual can only benefit from these infusions once:<BR>§5Quicksilver Limbs§0 augment a creature's muscles and sinew, producing a stronger and more flexible animal. Its movement speed and jump height are both increased.
|
||||
generalInfusion2=§5Thaumium Claws§0 replace the animal's nails with sharpened thaumium, increasing the damage it deals. Creatures which lack aggressive instincts may not think to employ these claws, however.
|
||||
generalInfusion3=§5Awakened Blood§0 grants rudimentary awareness to a creature's circulatory system. Its blood clots much more rapidly and actively redirects itself to injury sites to accelerate healing. A creature subject to this infusion will slowly regenerate from damage.
|
||||
generalInfusion4=§5Diamondflesh§0 fortifies an animal's hide while retaining its flexibility. Creatures infused in this manner gain minor resistance to all forms of damage.<BR>Your subjects' skin seems to have also taken on some of diamond's other properties and tends to sparkle in bright light.
|
||||
generalInfusion5=It is a little-known fact that the glassy pearls left behind by deceased endermen are living organs. They appear to be vital to the creature's teleportation abilities, but are completely incompatible with terrestrial biology.<BR>You may be able to bridge this gap using your infusion vat. The §5Enderheart§0 infusion imbues embryonic tissues with similar abilities to the pearl, then transplants these hybrid organs into the subject. While the animal cannot consciously teleport, it will reflexively "blink" a short distance to dodge projectiles.
|
||||
generalInfusion6=§5Shockskin§0 distributes small bioelectric glands throughout the animal's body, allowing it to emit small thunderbolts. Even creatures without aggressive instincts will release shocks when attacked.
|
||||
generalInfusion7=You have discovered a method of harnessing wild beasts for your own purposes. The §5Instilled Loyalty§0 infusion forcibly rewrites portions of the subject's mind, removing any hostility it may have held toward you and replacing it with a fierce dedication to its adoptive "parent."<BR>Creatures subjected to this process will defend you much like a tamed wolf, even if they originally had no aggressive instincts. They can be commanded to remain still by right-clicking.<BR>This infusion cannot be applied to creatures with particularly primitive nervous systems - spiders, squids, slimes, and the like.
|
||||
generalInfusion7b=It should be noted that certain creatures may lose abilities when their minds are rewritten - for example, creepers will forget how to explode.
|
||||
generalInfusion8=Now that you can reliably modify living creatures, it is time to try adding more exotic magical properties.<BR>The §5Runic Hide§0 infusion inscribes runes of power in the creature's skin, adding a thin layer of runic shielding.<BR>Unlike runic shielding applied to items, this shield refreshes itself without needing external vis, instead sapping the creature's stamina. You have had to limit the rate of this process to avoid injuring the subject, so runic hide regains its charge more slowly than your items.
|
||||
generalInfusion9=It is time to push your infusion vat to its limits. Few materials are as inimical to organic life as voidmetal, but if a creature's fangs could somehow be imbued with its properties, the beast would be left with a peerlessly sharp bite and the ability to inject eldritch venoms into prey.<BR>The §5Eldritch Fangs§0 infusion accomplishes this while magically insulating surrounding tissues from its effects. The process is quite dangerous... but that has never stopped you before.
|
||||
generalInfusion10=§5Deathless§0 creatures have been infused with the raw essence of creation via a primordial pearl. As such, they cannot be truly destroyed; when slain, they are quickly reduced to a small pearl-like object containing the original creature's soul.<BR>Placing this remnant in a curative vat and supplying sixteen units each of Victus and Sano essentia will resurrect the creature. Revived organisms retain all infusions and other special qualities.<BR>Unlike all other infusions, the deathless quality cannot be passed on to a creature's clone.
|
||||
tc.research_name.runicCreature=Runic Hide
|
||||
tc.research_text.runicCreature=Baubles? What baubles?
|
||||
tc.research_name.eldritchFangs=Eldritch Fangs
|
||||
tc.research_text.eldritchFangs=Bites from beyond
|
||||
tc.research_name.instilledLoyalty=Instilled Loyalty
|
||||
tc.research_text.instilledLoyalty=You will obey!
|
||||
tc.research_name.deathless=Deathless
|
||||
tc.research_text.deathless=Protecting your investment
|
||||
tc.research_name.portability=Portability
|
||||
tc.research_text.portability=Mobile minions
|
||||
portability1=Your containment focus is invaluable, but the process of jarring and releasing a creature can be costly in both glass and vis. Now there is a potentially more efficient alternative.<BR>Your §5Portability§0 infusion places a jar around the creature and displaces it slightly in higher dimensions. One tap of your wand can pull it back onto the material plane, trapping the creature; another releases the beast and shifts the jar back to the void, where it reassembles itself for future use.
|
||||
tc.research_name.cowInfusion=Cow Infusions
|
||||
tc.research_text.cowInfusion=Mystical milk
|
||||
cowInfusion1=You have discovered two methods of improving the common dairy cow.<BR>The first, and simplest, alters the cow's udders to produce a syrupy chocolate milk. It can be consumed on its own for the usual effects of milk or dried into chocolate bars. With a pinch of magic you can also flash-freeze it to produce delicious ice cream.<BR>Some claim that by combining nine chocolate bars one can create a chocolate block, but what sort of deviant would use chocolate as a building material?
|
||||
cowInfusion2=The second bovine infusion merges its organs with fungal matter to produce the exotic symbiont known as the mooshroom.<BR>Whether this proves that the mooshroom is an artificial life-form crafted by ancient thaumaturges, or if you have simply replicated a natural phenomenon, is still an open question. Unlike other infused creatures, mooshrooms breed true.
|
||||
cowInfusion3=The third and most difficult infusion shifts a cow slightly out of phase with the material world, allowing its body to contain an aura node. (It does not develop a node on its own; you must feed it a jarred node by right-clicking)<BR>Once the node is in place, the cow will slowly secrete essentia in place of milk! The rate of this process depends on the node provided - the brighter the node and the more points it has in an aspect, the more rapidly essentia of that aspect will form. Simply right-click the cow with a warded jar to harvest essentia.
|
||||
tc.research_name.sheepInfusion=Sheep Infusions
|
||||
tc.research_text.sheepInfusion=Wild and wooly
|
||||
sheepInfusion1=Your research into sheep has produced two infusions which vastly improve your ability to gather wool.<BR>The first of these produces a sheep whose coat rapidly cycles through sixteen different colors of wool (though the wool's color becomes fixed once harvested). The second results in a self-shearing sheep which drops clumps of usable wool at regular intervals.
|
||||
tc.research_name.pigInfusion=Pig Infusions
|
||||
tc.research_text.pigInfusion=They'll eat anything
|
||||
pigInfusion1=Many farmers believe that pigs have little use beyond being a source of meat. Luckily you are a bit more open-minded and have put the pig's ravenous hunger to good use.<BR>The first such infusion produces a stony boar unfit for consumption, but what it loses in palatability the pig gains in metallurgical utility. It happily devours loose cobblestone and excretes the trace amounts of ore it finds.
|
||||
pigInfusion2=You can also use your infusion vat to create a symbiotic relationship between a pig and an ethereal bloom. The resulting organism greedily consumes tainted matter without suffering ill effects, making it ideal for cleaning up large areas of taint.
|
||||
tc.research_name.chickenInfusion=Chicken Infusions
|
||||
tc.research_text.chickenInfusion=Magic with a side of eggs
|
||||
chickenInfusion1=Even the humble chicken holds great potential; it simply awaits the work of a clever thaumaturge.<BR>The first infusion you have discovered transforms the chicken into a living factory for thaumaturgically useful materials. It constantly molts large feathers suitable for use as quills, and its eggs' yolks are filled with an inky black pigment which can be used to refill scribing tools or dye materials.
|
||||
chickenInfusion2=More impressively, you have discovered a method of performing alchemical reactions within a chicken. The golden eggs it lays can be smelted to produce a single gold nugget.<BR>It should be noted that the process is slow and gradual; killing the chicken which lays golden eggs will not reveal a stockpile of gold.
|
||||
tc.research_name.catInfusion=Feline Infusions
|
||||
tc.research_text.catInfusion=Purrfecting your pets
|
||||
catInfusion1=Your cats make fine companions, but with a few tweaks they could also be put to more practical uses.<BR>The first such infusion you have discovered radically increases a housecat's size, resulting in a human-sized animal which retains its feline grace and power. By overstimulating its bonding instinct you have also instilled ferocious loyalty in the resulting panther. It will now defend you much like a tamed wolf, although it is faster and stronger. Creepers retain their fear of cats regardless of size.
|
||||
catInfusion2=Oddly enough, cat fur interacts strongly with the aura, even if no node is nearby. By optimizing this process you can create a familiar, a special cat which traps usable - albeit still minuscule - amounts of vis. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple familiars in close proximity can charge your gear much more quickly.
|
||||
catInfusion3=Many ancient cultures revered cats as keepers of the underworld. Your research has revealed a grain of truth behind these myths, as Exanimis essentia turns out to react violently to cats' presence.<BR>You have harnessed this phenomenon to create the gravekeeper, an enchanted cat whose glow immolates nearby undead. It also seems to hold an antipathy toward such creatures and will actively seek them out unless commanded to remain still.<BR>All but the most intelligent undead do not attack the gravekeeper, leading you to suspect that it is somehow invisible to them.
|
||||
tc.research_name.dogInfusion=Canine Infusions
|
||||
tc.research_text.dogInfusion=A thaumaturge's best friend
|
||||
dogInfusion1=Taming wolves took courage, but they eventually proved to be loyal companions. Now you can reward their faithfulness by improving their abilities in several ways.<BR>The simplest of these transformations creates a capable underwater combatant which you have dubbed the seawolf. Equally comfortable breathing air or water, and as agile beneath the waves as on dry land, this dog is well-equipped to protect its master from whatever lurks in the depths.
|
||||
dogInfusion2=Many legends speak of villagers cursed to transform into wolves under the full moon. Though you haven't discovered any evidence to substantiate these werewolf rumors, your experiments confirm that wolves possess a mystic connection to the lunar cycle.<BR>Your second canine infusion amplifies this natural phenomenon, granting a tamed wolf the ability to draw vis from the moon at night. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.<BR>Multiple lunar wolves in close proximity can charge your gear much more quickly.
|
||||
dogInfusion3=Finally, by infusing a tamed wolf with infernal energies, you can produce the deadly nether hound. Not only does this guard dog possess a vicious bite and immunity to heat, but it is capable of exhaling a jet of primal fire upon its enemies.<BR>It remains surprisingly friendly.
|
||||
tc.research_name.horseInfusion=Horse Infusions
|
||||
tc.research_text.horseInfusion=Friendship is thaumaturgy
|
||||
horseInfusion1=Many thaumaturges scorn horses as beneath them - after all, they cannot fly, and any apprentice with Boots of the Traveler can outrun one. Your research into creature infusion will soon make these colleagues look rather foolish.<BR>The equine body adapts surprisingly well to infusion with thaumaturgical gadgetry. You have managed to integrate the mechanics of a thaumostatic harness into a horse's hooves, creating a steed which is both faster than a mundane horse and capable of flight. The thaumostatic mechanisms are powered by the animal's stamina, so it does require rest upon landing.
|
||||
horseInfusion2=Most creatures can scarcely tolerate an Enderheart infusion, but for unknown reasons a horse's body is much less likely to reject the alien organ. Based on this discovery you have developed a specialized version of the earlier infusion, resulting in an §5Endersteed§0.<BR>Not only can this enchanted horse carry a rider as it makes dimensional leaps, but its teleportation is significantly more controlled. By pulling on the horse's reins you can induce it to blink short distances ahead, even through solid objects. This replaces your ability to control a normal horse's jumps.
|
||||
horseInfusion3=Equine anatomy is unusual in one other way - when slain and reanimated, horses lack the aggressive instincts of other undead. Moreover, they are surprisingly trainable, recall any training they had in life, and can bear a rider as easily as their living counterparts.<BR>A relatively simple infusion can create a skeletal or zombified horse. Skeletal horses are swifter than their living counterparts, while zombie horses are more durable.
|
||||
tc.research_name.nightmareInfusion=Nightmare
|
||||
tc.research_text.nightmareInfusion=Highway to hell
|
||||
nightmareInfusion1=The spatial breaches created by an endersteed's teleportation ability could be manipulated further. Were you to infuse one with an artifact strongly tied to the Nether, you might succeed in retargeting these breaches to function as dimensional portals. An infusion of an infused species would certainly be a new development...<BR>You would of course have to aggressively modify the creature's body, adapting it to fiery environs. Infusing its hooves with the abilities of an arcane levitator should permit the creature to walk on lava, allowing fast traversals of the infernal realm.
|
||||
nightmareInfusion2=The §5Nightmare§0, as you have dubbed this creature, teleports as a normal endersteed unless the jump bar is at least 90% full. In this case you will explosively puncture the fabric of the cosmos, shifting from the overworld to the Nether or vice-versa.<BR>This planar travel is not particularly precise - it may target any nearby open space in the destination dimension. It does not leave a portal behind but is quite likely to produce a smoking crater.
|
||||
tc.research_name.soulExtractor=Soul Sieve
|
||||
tc.research_text.soulExtractor=Brain food
|
||||
soulExtractor1=The thick sand you have discovered during your forays into the Nether is a profoundly disturbing substance. The screaming faces which writhe below its surface are no mere illusion; your studies have detected minuscule remnants of innumerable shattered souls... human, animal, and otherwise.<BR>You are no closer to understanding soulsand's origins, but one use for the substance has presented itself. By constructing an elaborate combination sieve and dreamcatcher, you can separate the physical sand from the soul fragments it holds.
|
||||
soulExtractor2=The soul sieve drops sand below itself (into an inventory if possible) while the liberated souls ascend skyward. If a brain in a jar is placed directly above the sieve, it will consume the soul fragments and convert them to experience points.<BR>The sieve operates slowly on its own, but providing it with Aer centivis will greatly speed its operation. It also has a built-in shutoff mechanism to avoid wasting soul fragments and will not function if an appropriate block is not on top of it.
|
||||
tc.research_name.soulKnowledge=Inspiratron
|
||||
tc.research_text.soulKnowledge=Gone but not forgotten
|
||||
soulKnowledge1=Leaving aside the ethical implications, feeding soul fragments to a brain in a jar strikes you as wasteful. After all, the ancients must have possessed useful knowledge of one sort or another. What if it could be recovered from the remnants of their souls?<BR>While staring at one of your jarred brains, a strange idea seized you. Were you to purge a zombie brain of its single-minded hunger, you would be left with a blank slate - a brain capable of reliving the experiences of any soul fragment passing through it.
|
||||
soulKnowledge2=The Inspiratron, as you have named it, does exactly that. Once provided with paper and situated above a soul sieve, the device sifts through the memories it receives and transcribes any it judges to be thaumaturgically useful.<BR>The number of useful memories in any particular cube of soulsand varies widely. One may produce a considerable body of knowledge, while the next contributes almost nothing.
|
||||
tc.research_name.soulAssembler=Soulforge
|
||||
tc.research_text.soulAssembler=Mending minds
|
||||
soulAssembler1=While troubleshooting some anomalous output from your Inspiratron you made a curious discovery: freed soul fragments have the potential to merge with one another. This interaction is quite complex and relies on the fragments holding related ideas, but you understand its dynamics well enough to accelerate the process.<BR>By tying together the spines of two purified zombie brains, you can trap these soul fragments in endless thought loops, ensuring that they rapidly collide with others. Once the nascent soul has become large enough to fill a brain, the loops terminate and it is extracted into a holding jar atop the apparatus.
|
||||
soulAssembler2=The Soulforge must be placed directly above a soul sieve and additionally requires a steady input of §5Cognitio§0 essentia into its lid. It can contain any number of reconstructed souls, but removing one from the device requires you to right-click with a warded jar.<BR>While attempting to reassemble a particular individual is a fool's errand (as any given soul is likely to have been distributed throughout the Nether), the hybrid souls created by your device do tend to hold a coherent personality and set of skills. You may create a blacksmith's soul, a librarian's, or even a thaumaturge's.
|
||||
soulAssembler3=At the moment, these reconstructed souls are a mere curiosity, but perhaps you will discover some use for them...
|
||||
tc.research_name.cloneVillager=Reincarnation
|
||||
tc.research_text.cloneVillager=Playing god
|
||||
cloneVillager1=The moment has come. Having mastered both flesh and soul, you can now unite the two to create human beings in your curative vat.<BR>One final hurdle awaits you: since an organism's growth depends on the presence of an immature soul, you will not be able to grow your clones from tissue samples. Instead, you must construct a corpse effigy - an adult human body built from undead remains - and revitalize the tissue before inserting the soul.
|
||||
cloneVillager2=This is not as difficult as it sounds. Experimentation has shown that once the corpse effigy is in place, pumping eight units each of §5Sano§0 and §5Victus§0 essentia into the vat's base and then inserting a jarred soul by right-clicking can reliably produce a living - albeit somewhat confused - villager.<BR>It would be best to release the reincarnated villagers into appropriate accommodations so that they do not wander.
|
||||
tc.research_name.nightmare=Musings on Life and Death
|
||||
tc.research_text.nightmare=The grim truth
|
||||
nightmare1=Sometimes you wish you hadn't delved so deeply into the nature of death. The villagers spend their lives in blissful ignorance, holding faith in higher powers, never suspecting that remorseless natural processes will grind their souls down into sand. No cosmic justice, nor cosmic malice... simply cosmic law.<BR>Yet you have heard tales - or perhaps experienced them, you can't quite remember - of deceased thaumaturges returning to life in the last place they slept, albeit with their life experiences drained. If there is an intelligence behind these interventions, you cannot discern rhyme or reason behind whom it chooses to save.
|
||||
nightmare2=You cannot afford to rely on external entities to rescue you from oblivion. You must conquer mortality on your own terms, or you will never feel safe again.<BR>And you are so close, so very close. If you could ensure that your soul returned to one of your curative vats where there was already a body waiting for it...
|
||||
tc.research_name.cloneSelf=Self-Reincarnation
|
||||
tc.research_text.cloneSelf=Cheating death
|
||||
cloneSelf1=When you first grasped the primordial pearl, you could not have guessed that it would be your salvation. It is nothing less than a loophole in the laws of magic, condensed into a physical form. With its power you can finally break free from the fate of mortal souls.<BR>The beacon you have designed should be able to mystically tether itself to your soul. The bond will be stronger than the pull of the Nether, quite literally tearing out your soul at the moment of death... but it will not last long once activated. You will need to ensure that the beacon is placed directly atop a curative vat, and that the vat already contains a revived corpse effigy.
|
||||
cloneSelf2=If all goes according to plan, upon your death your old body will explosively dissolve into flux and you will awaken in a new body with no loss of experience. No threat of eternal oblivion. No reliance on higher powers.<BR>Maybe now the nightmares will stop.
|
||||
tc.research_name.mirrorAmulet=Mirrored Amulet
|
||||
tc.research_text.mirrorAmulet=What's mine is mine
|
||||
mirrorAmulet1=Physical possessions may be useless to the dead, but now that you have the means to walk beyond death it is time to ensure that you will retain your equipment post-mortem.<BR>Once more the primordial pearl proves to be your answer. By amplifying a magic mirror's planar connection and tying it to your life-force, your death will release a powerful (albeit short-lived) tesseract, sending your items to a safe location. The amulet is destroyed in the process, expelling the pearl where you stood.<BR>To pair the amulet with an output mirror, simply right-click on one while holding it.
|
||||
tc.research_name.lensFire=Arcane Lenses
|
||||
tc.research_text.lensFire=Visual enhancement
|
||||
lensFire1=Goggles of Revealing are an indispensable tool on their own, but what if your senses could be further augmented?<BR>By placing a special lens over one eye, you can benefit from both the goggles' mystic sight and the lens's unique ability. Lenses can be quickly swapped by holding the V key, or removed by pressing V while holding shift.<BR>The first such lens you have developed amplifies incoming light, granting you constant night vision. Sadly, the primal fire used in its construction reacts poorly with fluids, so this amplification does not function underwater.
|
||||
tc.research_name.lensWater=Echo Lens
|
||||
tc.research_text.lensWater=Clear blue sea
|
||||
lensWater1=The murky depths of the ocean have long been a mystery, but your latest discovery will go a long way toward revealing their secrets.<BR>This unusual arcane lens emits pulses of sound and transmutes their echoes into a visual representation of the aquatic environment. The overall effect is much like night vision, and additionally allows you to "see" through cloudy water much more effectively.
|
||||
tc.research_name.lensOrderEntropy=Scholar's Lens
|
||||
tc.research_text.lensOrderEntropy=Research made easy
|
||||
lensOrderEntropy1=When first designing your Goggles of Revealing, you considered the thaumometer's scanning abilities to be an acceptable loss. Now this trade-off is no longer necessary.<BR>When equipped, the Scholar's Lens will automatically scan any block or entity under your crosshairs, assuming it is within range.
|
||||
tc.research_name.lensAir=Kirlian Lens
|
||||
tc.research_text.lensAir=Second sight
|
||||
lensAir1=Your research shows that living creatures perturb the aura simply by existing, sending out ripples like a stone tossed into a pond. Similarly, the presence of an undead entity produces distortions.<BR>You have developed an arcane lens capable of detecting these phenomena, allowing you to see entities through walls. Living creatures are highlighted in blue, while undead creatures are marked by a twisted red vortex.
|
||||
tc.research_name.lensEarth=Evanescent Lens
|
||||
tc.research_text.lensEarth=X-ray spectacles
|
||||
lensEarth1=Light cannot penetrate most forms of matter, but magic is not so easily stopped. You have designed a lens capable of "pulling" light short distances through the thaumic field, allowing you to see through a 3x3 square of blocks.<BR>Unfortunately, the light waves suffer decoherence when passing through certain complex objects and so such blocks will remain opaque.
|
||||
tc.research_name.lensCase=Lens Case
|
||||
tc.research_text.lensCase=Safe storage
|
||||
lensCase1=Given your growing collection of arcane lenses, adapting your focus pouch design to store lenses was an obvious next step. The lens case functions identically to its predecessor.
|
||||
tc.research_name.silverSap=Silverwood Sap
|
||||
tc.research_text.silverSap=Magically delicious
|
||||
silverSap1=The purifying powers of silverwood are commonly used in thaumaturgical constructs, but lumber is often too bulky to be incorporated into your more delicate creations. Now you have discovered a method of disintegrating a log's wood grains, leaving behind a thick syrup which retains most of the silverwood's magical properties.<BR>Silverwood sap is a powerful disinfectant, yet surprisingly nontoxic to higher life forms. In fact, the pleasantly vanilla-flavored syrup is a potent stimulant and may even improve your ability to channel vis - if you don't mind a few minor hallucinations.<BR>The sap is probably not addictive, but you'd better have another swig just to be sure.
|
||||
tc.research_name.silverBed=Silverwood Bed
|
||||
tc.research_text.silverBed=Sweet dreams
|
||||
silverBed1=Ever since you began delving into the forbidden arts your sleep has been plagued by nightmares. Perhaps a specially-enchanted bed could provide some relief from this warp symptom.<BR>Constructed from silverwood and enchanted fabric, and perfumed with purifying bath salts, this bed allows even the most warped thaumaturge to sleep peacefully. Better yet, you will wake up in the morning with a short-lived warp ward effect.
|
||||
tc.research_name.enchantClay=Enchanter's Clay
|
||||
tc.research_text.enchantClay=Malleable magic
|
||||
enchantClay1=The process of enchantment weaves magical energies into a tool's shape, allowing the same form to exist both physically and metaphysically. This is why enchantments on two identical physical objects - say, two iron swords - can be combined by forging the two together at an anvil, but a sword and an axe cannot be. Until now, that is.<BR>By molding an amalgam of clay, quicksilver, and thaumium around an enchanted object in your crafting window, you can transfer its enchantment to the clay - which can then be worked to alter both its physical and magical shape, allowing you to combine it with a different tool at an anvil. This will still cost experience levels.
|
||||
tc.research_name.golemPowder=Animation Powder
|
||||
tc.research_text.golemPowder=Golemancy evolved
|
||||
golemPowder1=Conventional golemancy is limited to working with specific materials - clay, flesh, iron, and so on - which can reliably absorb essentia and be permanently animated. Your recent work has taken a different tack - by binding the appropriate essentia to a pile of salis mundus, you have created a powder capable of temporarily animating almost any block.<BR>Right-clicking on a solid, cubic block with this powder will temporarily transform it into a short-lived golem. The construct's abilities depend on the block's material - harder substances produce more durable golems, cactus may injure attackers, and the like.
|
||||
golemPowder2=Particularly complex matter cannot be animated in this fashion. It may be possible to animate a few specific non-cubic blocks.<BR>Without an animation core, such golems operate on basic instincts and do not live long. During their brief existence they will follow their creator closely, attacking nearby hostile creatures. When a golem's time is up, it will return to the block from which it was created. You can also de-animate it prematurely with a golemancer's bell.
|
||||
golemPowder3=Should you desire to have your household tasks performed by an animated cake, you can attach a golem core to one of these temporary constructs. It will henceforth behave like a conventional permanent golem, including the ability to accept upgrades and the Advanced Golem infusion.<BR>You can also pick it up with a golemancer's bell as usual. However, should the core be removed, the golem will immediately revert to inanimate matter, losing any attached upgrades.
|
||||
tc.research_name.focusAnimation=Wand Focus: Animation
|
||||
tc.research_text.focusAnimation=Matter itself is mine to command
|
||||
focusAnimation1=Creating a golem is a complex and deliberate process - hardly the sort of thing that can be accomplished with a flick of the wand. Until now, that is.<BR>As a fragment of creation, the primordial pearl possesses a sympathetic connection to base matter. Were you to infuse one with your own blood, you could use this link to quickly and easily bestow life upon inanimate objects.<BR>Of course, thaumaturgy is seldom that simple in practice, but thanks to your mastery of golemancy you are ready to turn this theory into a reality.
|
||||
focusAnimation2=The golems spawned by this focus are identical to those created with animation powder. The vis requirement varies by material, but generally stronger golems will require more energy to animate.
|
||||
tc.research_name.focusRecharge=Wand Focus: Compound Recharge
|
||||
tc.research_text.focusRecharge=Now 50% more portable!
|
||||
focusRecharge1=Some tinkering with your compound recharge pedestal has produced a more compact device which operates on the same principles. Placed on the tip of a wand like a conventional focus, this array of vis filters allows you to directly tap compound aspects from aura nodes.<BR>Like its predecessor, the compound recharge wand focus only produces one point of primal vis per point of compound vis drained, but you suspect that its efficiency could be improved via the focal manipulator.
|
||||
tc.research_name.focusLiquefaction=Wand Focus: Liquefaction
|
||||
tc.research_text.focusLiquefaction=The floor is lava! No, really.
|
||||
focusLiquefaction1=Fusing your fire and excavation foci with the help of a diamond and some salis mundus has a curious result - a wand focus whose fiery beam interacts weakly with creatures but quite strongly with inanimate matter.<BR>Blocks and loose items struck by its beam are rapidly smelted as though they had passed through a furnace. The fiery beam also melts ice, slowly transmutes unworked stone into lava, and burns away plant matter.
|
||||
tc.research_name.focusDisintegration=Wand Focus: Disintegration
|
||||
tc.research_text.focusDisintegration=Unmaking matter
|
||||
focusDisintegration1=Sometimes you'd like to harvest essentia from materials in the field, without the hassle of lugging them back to an alchemical furnace. After your work on alchemite and liquid death you feel confident enough to try creating a wand focus with similar effects.<BR>The disintegration focus functions much like the excavation focus it is based on, but blocks broken by the beam are transformed into crystallized essentia. It does not do much damage to living things, but should you manage to kill one it will also drop crystallized essentia.
|
||||
tc.research_name.focusIllumination=Wand Focus: Illumination
|
||||
tc.research_text.focusIllumination=Let there be light
|
||||
focusIllumination1=A simple alchemical treatment allows solid glowstone to act as a channel for vis, functioning much like a conventional wand focus. When used it shapes small amounts of Aer and Ignis vis into stable orbs of light. Your field expeditions should no longer require dozens of torches!<BR>Oddly enough, coating this focus in colored dye also changes the hue of the orbs it generates.
|
||||
tc.research_name.greatwoodBoat=Greatwood Boat
|
||||
tc.research_text.greatwoodBoat=Collision insurance
|
||||
greatwoodBoat1=You have many skills, but building sturdy boats and piloting them are not among these. No matter.<BR>With a bit of thaumaturgical know-how and some greatwood logs, you can construct a boat capable of returning to its original shape after even the most embarrassing collisions. Additional enchantments make it slightly faster than an ordinary boat.<BR>The greatwood boat will never be destroyed on impact, but can be picked up by punching it like any other boat.
|
||||
tc.research_name.thaumiumBoat=Thaumium Boat
|
||||
tc.research_text.thaumiumBoat=Molten mariner
|
||||
thaumiumBoat1=While thaumium's melting point is not much higher than iron's, its affinity for magic allows it to take on the properties of nearby shards. Setting water shards in a thaumium plate results in near-perfect thermal insulation.<BR>You have used this phenomenon to create a boat capable of surviving immersion in lava indefinitely. It also cools and protects its occupant, and is slightly faster than its greatwood predecessor.
|
||||
tc.research_name.selfInfusion=Self-Infusion
|
||||
tc.research_text.selfInfusion=More human than human
|
||||
selfInfusion1=Once, you quaked in fear of your own mortality. Now you will harness it.<BR>All previous attempts at human infusion have met with failure, as the souls of sapient entities actively reject magical interference with their bodies. However, were you to infuse the soulless husk created during your reincarnation procedure, it is not inconceivable that you would then be able to reincarnate into an infused body.<BR>Lesser thaumaturges will certainly view this line of research as madness. Let them laugh. Soon you will inhabit a superhuman body of your own design.
|
||||
selfInfusion2=The corpse effigy to be infused must first be revived using §5Sano§0 and §5Victus§0 essentia as usual. You must then place a modified runic matrix atop the vat, perform the desired infusions, and then replace the matrix with a soul beacon. Bind yourself to the beacon, take your own life, and if all goes as planned you will awaken in a glorious new form, having shattered the supposed limits of magic...<BR>Of course, thaumaturgy is seldom so simple in practice. Your new body will be damaged by the infusions like any other creature, and cannot be healed until you incarnate into it, so the number of infusions you can apply is limited by your vat's stability.
|
||||
selfInfusion3=Oddly enough, villager souls will not bond with an infused body - only your soul beacon can perform this sort of reincarnation.<BR>Good. They didn't earn this power. You did.
|
||||
tc.research_name.humanInfusion=Basic Human Infusions
|
||||
tc.research_text.humanInfusion=A few tweaks here and there...
|
||||
humanInfusion1=Infusing a half-alive, soulless body is a messy and inexact process. Most of the infusions you developed for your livestock cannot be applied to yourself, and those which can tend to be much more costly. On the other hand, you have several ideas for human-specific infusions...<BR>Until then, the following infusions can be applied to your new body:<BR>§5Quicksilver Limbs§0 should easily translate to the human body, although you may need to reinforce your tendons with voidmetal.
|
||||
humanInfusion2=§5Thaumium Fists§0 will improve your unarmed damage significantly - comparable to wielding a thaumium sword - although the material cost is steep.
|
||||
humanInfusion3=§5Awakened Blood§0 is slightly more difficult to apply without compromising brain function, but infusing an additional brain into your bloodstream should do the trick.
|
||||
humanInfusion4=§5Diamondflesh§0 requires a good deal more material to overcome the relative thinness of human skin.
|
||||
tc.research_name.silverHeart=Silverwood Heart
|
||||
tc.research_text.silverHeart=Purity of body
|
||||
silverHeart1=Your research into taint reveals a strange duality: it exists simultaneously as an organic pathogen and a magical disturbance, allowing it to infect both living and nonliving (though magically active) matter. The only known defenses against this combined assault involve the silverwood tree and shimmerleaf, which seem to have evolved a natural resistance.<BR>Now you have discovered a way to imbue your new body with these protective qualities. By adding special membranes to your heart you can filter out and dispose of any taint which enters your bloodstream.
|
||||
silverHeart2=With this infusion, you will be immune to damage from taint, including both direct contact and lingering poison effects. Better still, your modified heart can also filter out other toxins, both mundane and magical. While the §5Silverwood Heart§0 does not grant complete immunity to poison, wither, and flux effects, it will reduce their severity.
|
||||
tc.research_name.synthSkin=Synthskin
|
||||
tc.research_text.synthSkin=Solar power
|
||||
synthSkin1=It is a relatively simple task to imbue your new body's skin with a plant's photosynthetic abilities. While this source of nourishment cannot sustain heavy activity on its own, §5synthskin§0 can be a lifesaver when your expeditions take you far from home.<BR>So long as you remain in direct sunlight, your hunger meter will slowly refill. Photosynthesis cannot provide hunger saturation, so you will begin to hunger again as soon as you leave the light.
|
||||
tc.research_name.amphibious=Amphibious Breath
|
||||
tc.research_text.amphibious=Into the depths
|
||||
amphibious1=Being a dedicated air-breather is often inconveniently fatal. You can correct this design flaw by adding a set of gills to supplement your lungs, allowing your new body to breathe air and water with equal ease.<BR>It should be noted that gills are a rather sensitive body part. Please do not poke or prod your new gills, no matter how unfamiliar they may feel at first.
|
||||
tc.research_name.morphicFingers=Morphic Fingers
|
||||
tc.research_text.morphicFingers=A workbench in the palm of your hands
|
||||
morphicFingers1=As a crafter, you have often found yourself wishing you had just the right tool for a particular task. As a thaumaturge, you can now ensure that this tool will always be (literally) at hand.<BR>The §5Morphic Fingers§0 infusion allows your fingers to transform between an enormous number of different shapes, mimicking the form and strength of common crafting tools as well as the various charms and resonators used in arcane crafting. Activating this ability with the M key will open an interface similar to an arcane workbench, although it cannot store items.
|
||||
tc.research_name.spiderClimb=Spider Climb
|
||||
tc.research_text.spiderClimb=Bitten by a radioactive thaumaturge...
|
||||
spiderClimb1=Have you ever envied a spider's ability to climb over walls and suck the juices from terrified miners? Now you can mimic the first of these, at least.<BR>Your §5Spider Climb§0 infusion imbues the hands with special fibers which cling to walls, allowing you to climb any vertical surface as though it were a ladder. This ability can be toggled with the C key.<BR>Also like a spider, your progress will be stopped by an overhang, preventing you from sucking the juices from terrified miners. Not that you would ever do that.
|
||||
tc.research_name.fistAugment=Augmented Fists
|
||||
tc.research_text.fistAugment=The new heavyweight champion is...
|
||||
fistAugment1=Thaumium fists are a dramatic improvement over what nature gave you, but they still cannot compete with a Sword of the Zephyr or Primal Crusher - to say nothing of their enchanted counterparts. Although traditional enchantments cannot be applied to the body, you have discovered several methods of improving your new body's unarmed abilities.<BR>Any or all of the following fist augmentations can be applied, although the essentia cost is doubled for each previous augmentation added.<BR>§5Impact Fists§0 increase their own mass at the moment they strike, inflicting extra damage.
|
||||
fistAugment2=§5Conflagrant Fists§0 ignite creatures struck. You have installed several safeguards to ensure that your fists only catch fire in combat - otherwise daily activities would be a good deal more difficult.
|
||||
fistAugment3=§5Kinetic Fists§0 project a ripple in the thaumic field upon impact, hurling foes backward.
|
||||
fistAugment4=§5Vampiric Fists§0 siphon life energies from living targets struck, healing you for a small amount of damage.
|
||||
fistAugment5=§5Fortunate Fists§0 are more likely to leave enemies' bodies in a usable state, increasing the drop rate of items.
|
||||
fistAugment6=§5Stunning Fists§0 resonate with the target's nerves, slowing their movements temporarily.
|
||||
tc.research_name.warpedTumor=Warped Tumor
|
||||
tc.research_text.warpedTumor=The enemy of my enemy
|
||||
warpedTumor1=Warp has proven to be frustratingly stubborn, following your soul from body to body. If you can't dispose of it altogether, the next best thing would be to keep your warp confined somewhere it can't do much harm.<BR>By means of the §5Warped Tumor§0 infusion, you can produce an organ in your new body's abdomen with an exceptionally strong affinity for warp. It cannot confine all of the eldritch energies coursing through you, but the tumor does hold up to %d points of warp.<BR>Should you die, any warp contained in the tumor will likely return to your soul.
|
||||
tc.research_name.chameleonSkin=Chameleon Skin
|
||||
tc.research_text.chameleonSkin=Now you see me...
|
||||
chameleonSkin1=Whether sneaking into a rival's laboratory or taking notes on the life cycle of the eldritch crab, there are times when you'd like to remain unobserved. Perhaps you can come up with a more permanent solution than chugging invisibility potions?<BR>The §5Chameleon Skin§0 infusion implants magical pigments and microscopic eyes into your skin, reflexively altering its color to match objects on the opposite side. The effect is much like constant invisibility, including its inability to hide armor.<BR>This effect can be toggled using the X key.
|
||||
tc.research_name.tumorOops=Eldritch Apotheosis
|
||||
tc.research_text.tumorOops=All is the Pattern
|
||||
tumorOops1=You believed you had mastered your world and everything upon it. You fool.<BR>It is finally clear. The Eldritch are not beings in the ordinary sense, not crude things of meat and blood and bone like yourself. They are a pattern written in the stars, in the currents and eddies of magic, encoded deep in the structure of life itself.<BR>But the Pattern is fragmented, sundered and spread throughout the cosmos by some primordial catacylsm which can only be guessed at. It has sought to reassemble itself since the dawn of time, and now you have played your role in its life cycle.
|
||||
tumorOops2=All of your studies, your creations, your journeys have served the Pattern. Learning the laws of magic invited it into your mind. Crafting forbidden artifacts allowed it to replicate itself into physical matter. And once you survived the trials of the Outer Lands, the Pattern judged you to have accumulated enough of itself.<BR>Enough to craft into a greater being. The next stage of its life cycle.<BR>But you still live. Perhaps it is not too late. Perhaps you can understand more of the Pattern- perhaps you can still stop it-<BR>Or incubate more. So many more.
|
||||
tc.research_name.construction=Arcane Construction
|
||||
tc.research_text.construction=Don't tell the golems' union
|
||||
construction1=TODO
|
||||
tc.research_name.planarTheory=Planar Theory
|
||||
tc.research_text.planarTheory=Deeper and deeper
|
||||
planarTheory1=The cosmos is vaster and more varied than you could have imagined, but certain patterns are starting to emerge. Most importantly, you finally understand what lies between the planes.<BR>It is not a void in the traditional sense, for even the emptiest places are subject to the laws of space and time. Rather, the interplanar substance could be described as frozen possibility - infinite potential with nothing to act upon. Only when it leaks through an aura node in the form of vis, into a world with established natural law, can this potential be actualized.<BR>Such is the root of all magic.
|
||||
planarTheory2=Of course, understanding this from an academic perspective is very different from being able to put it into practice. So far, all of your attempts to develop synthetic aura nodes have met with failure. Something is still missing...<BR>One offshoot of this research may warrant further study, however. By shattering an ender pearl, filling the resulting tesseract with ethereal essence, and encasing the structure in voidmetal you have created a remarkably stable device capable of manipulating rips in spacetime.<BR>Perhaps you will find some use for it.
|
||||
tc.research_name.transductionAmplifier=Transduction Amplifier
|
||||
tc.research_text.transductionAmplifier=Full power!
|
||||
transductionAmplifier1=Without outside interference, an aura node accumulates vis in short spurts as its dimensional breach fluctuates in size. Your node transducers can hold a node open at its largest natural diameter, but actually expanding the breach was not possible until recent advances in planar theory.<BR>You have developed a device which creates spatial turbulence, allowing microscopic rips to merge with an existing energized node. Attaching a transduction amplifier to one's side and applying a redstone signal can increase its centivis output as though the original node had ten additional vis per aspect.
|
||||
transductionAmplifier2=Pushing a node beyond its natural capacity has risks. A single amplifier is unlikely to produce drastic damage, but attaching two amplifiers to a node results in frequent bolts of hazardous energy. With three amplifiers, magical pollution begins to leak through in the form of flux.<BR>Do not attempt to attach a fourth amplifier; the results are liable to be catastrophic.
|
||||
tc.research_name.vortexStabilizer=Vortex Attenuation
|
||||
tc.research_text.vortexStabilizer=Putting nodes on a diet
|
||||
vortexStabilizer1=The vast amount of vis present in hungry nodes has lured more than one apprentice to an early grave. Such an embarrassing end would not befit a thaumaturge of your stature, so you have developed a method of temporarily neutralizing such a node's pull.<BR>When provided with a redstone signal, the vortex attenuator projects a cerulean beam which suppresses flows in the thaumic field. Any hungry node struck by the beam will cease absorbing nearby material until the beam is removed.<BR>It is possible that the beam may also disrupt certain other phenomena...
|
||||
tc.research_name.planarKeystone=Planar Gateways
|
||||
tc.research_text.planarKeystone=Thinking with portals
|
||||
planarKeystone1=It takes tremendous effort to create a pocket plane, yet it is all too easy to permanently lose access to your creation. Now you have developed a much more robust method of dimensional transport which no longer relies on the original planar breach remaining open.<BR>This method relies on two crucial components: an object tied to the target dimension, known as a planar keystone, and a gateway inside which a stable portal can form.<BR>A newly created keystone must be imprinted before it will function: right-click with the keystone in hand while you occupy a pocket plane.
|
||||
planarKeystone2=Once imprinted, a keystone can be slotted into the top of a planar gateway. Charging the keystone receptacle with 100 vis of each primal aspect will then establish a portal to that pocket plane. If desired, you can later close the portal by removing its keystone.<BR>It appears that each pocket plane can support up to four concurrent portals. In the hands of a creative thaumaturge, this technique could allow rapid travel across the overworld by using your pocket plane as a waystation between distant gateways.<BR>Gateways cannot be constructed on pocket planes or in the Outer Lands, however.
|
||||
tc.research_name.pocketPlane=Pocket Plane
|
||||
tc.research_text.pocketPlane=Cosmic creation
|
||||
pocketPlane1=Any mortal can leave their mark on the world. But if you were to create a world of your own... what would that make you?<BR>A megalomaniac if you fail. If you succeed, perhaps a god.<BR>Now this triumph of thaumaturgy is almost within your grasp. You have already torn a hole in the cosmos; the infinite possibilities beyond merely require a seed around which to coalesce. A primordial pearl.<BR>Immersed in a sea of endless vis, the pearl will erupt in a riot of creation, leaving a stable island of space, time, and matter in the great void.
|
||||
pocketPlane2=The plane created is finite in size. You estimate that it will range between 32 and 128 meters in radius, depending on the total amount of vis present in the node used. What matter, if any, is created depends upon the node's aspects. Some aspects may produce more exotic phenomena, such as applying potion effects or even creating life.<BR>It is possible to specify a name for the pocket plane if you use a pearl which has been renamed at an anvil. Otherwise, it will bear the name of its creator.<BR>A rift which has been used to create a pocket plane can no longer be used for void crafting, nor can it create a second plane.
|
||||
pocketPlane3=As long as the rift is stabilized by its attenuation beams, it can be used as a portal to reach your new world.<BR>You are certain that with further research, you will be able to create more permanent portals.
|
||||
tc.research_name.planarRift=New Horizons
|
||||
tc.research_text.planarRift=Into the void
|
||||
planarRift1=A fundamental question in thaumaturgy is why aura nodes form with a limited supply of vis. If the amount were random, somewhere in the world there should be an aura node containing thousands of vis, yet the maximum size seems strictly capped.<BR>Now your research into hungry nodes may offer an answer. Over geological timescales, the dimensional breach within a node can become twisted, converting it to a hungry node. The more energetic a node, the more likely it is to suffer this fate, and once hungry a node will "starve" when it runs out of nearby matter. The world's highest-energy nodes must all be long gone by now.
|
||||
planarRift2=This is unfortunate - an extremely high-vis node might have contained a large enough breach to pass physical objects into the void. Yet there may still be hope.<BR>By attaching four transduction amplifiers to a single energized node, you can briefly produce an enormous planar breach. Ordinarily such a rift would act as an oversized hungry node, devouring all nearby matter before quickly and explosively collapsing, but perhaps the combined efforts of six vortex attenuators could hold it open...
|
||||
planarRift3=And what then? Passing matter into the void would immerse it in a sea of endless vis, without grinding it down to its base aspects like an ordinary hungry node. Who can imagine what staggering works of thaumaturgy could be accomplished with this resource at hand?<BR>You imagine there will be severe limitations - most materials will still not survive immersion - but you already understand the basic nature of the process. By right-clicking a rift with your wand, you can tug on ethereal currents and retrieve any surviving objects.<BR>It is now time to determine what can be crafted in this manner...
|
||||
tc.research_name.wispSpawn=Wisp Propagation
|
||||
tc.research_text.wispSpawn=Kicking the hornet's nest
|
||||
wispSpawn1=Casting a pile of salis mundus into a stabilized rift has a curious result: the salt grains absorb enough vis to resonate with one another and clump together into a quasi-living being.<BR>These artificially generated wisps are almost identical to the ones which naturally grow in magical environs. Note that the wisps' aspects will depend on which aspects were present in the parent node.<BR>The number of wisps generated is highly variable, and an incautious thamaturge can find himself quickly overwhelmed.
|
||||
tc.research_name.crystalWand=Crystalline Wand
|
||||
tc.research_text.crystalWand=Disposable magic
|
||||
crystalWand1=All advanced wands incorporate shards into their design, but only for the purpose of amplifying another material's ability to store vis. On their own, shards are wholly incapable of absorbing additional magic and so cannot drain an aura node - but what if you were to take them straight to the source?<BR>By constructing a wandlike arrangement of crystals and passing it into the void, you have created a curious device - a wand with tremendous vis capacity but no ability to ever recharge itself. Perhaps it could be used to craft objects unattainable with traditional wands.
|
||||
tc.research_name.voidPutty=Void Putty
|
||||
tc.research_text.voidPutty=Good as new
|
||||
voidPutty1=Voidmetal is innately resistant to magic, but even this defense can be overwhelmed when it is passed through a stabilized rift. Soaking the substance in pure vis ruins its physical integrity but enormously amplifies its magical abilities, resulting in a strange putty which constantly flows and boils.<BR>If this putty is pressed against a damaged object, it melds into the gaps and transforms itself to match the material, becoming indistinguishable from the original object. Any weapon, tool, or armor - regardless of material or enchantment - can be repaired by crafting it with void putty.
|
||||
tc.research_name.voidGolem=Voidling Golems
|
||||
tc.research_text.voidGolem=Gaze into the abyss, and it gazes back
|
||||
voidGolem1=A wild idea has seized you - if tossing salis mundus into the void can precipitate the formation of wisps, what might golem animation powder produce?<BR>The intriguing result, which you have dubbed a voidling golem, bears a disturbing resemblance to eldritch guardians. Nevertheless, it appears that if you carefully toss the powder in one pinch at a time, its control enchantments will take hold. Not only are voidlings obedient, they can survive indefinitely without an animation core.<BR>Still, something about these coreless constructs doesn't seem right. You should keep an eye on them.
|
||||
tc.research_name.recombinator=Teleological Recombinator
|
||||
tc.research_text.recombinator=When two nodes love each other very much...
|
||||
recombinator1=It is well-known that two aura nodes in close proximity will exchange vis, likely damaging one another. So far this has been the only indication that nodes can be manipulated at all, and thaumaturges have universally failed to improve upon the natural process. Until now.<BR>Your research into the primordial pearl has produced a staggering result: a method of locally re-creating the conditions under which the cosmos formed. It was at this time that the first compound aspects were wrought from primal building blocks, and even today passing this field between two aura nodes can fuse their magical energies.
|
||||
recombinator2=This device, which you have dubbed the Teleological Recombinator, must be placed directly above a node and supplied with a redstone signal. The affected node will then rapidly draw vis from other nearby nodes, using this energy to transmute its own aspects.<BR>For example, if the central node contains Ordo and Perditio, it can drain a single point of Ignis from a second node in order to transform one point of Ordo into Potentia or Perditio into Gelum. The exact aspects chosen appear to be random, but the Recombinator will always combine primal aspects in preference to "higher" ones.<BR>Note that this device does not prevent ordinary node bullying; use a stabilizer if desired.
|
||||
recombinator3=By supplying your node with proper fodder it should be possible to create any desired aspect.<BR>Oddly, the device's behavior seems to bolster certain philosophical theories - namely that under the right circumstances the universe will naturally progress from base elements to more complex structures. But why do there seem to be limits on which aspects can be fused? What force has held back the cosmos from reaching a final point of infinite complexity?<IMG>thaumichorizons:textures/misc/recombinatortext.png:0:128:255:128:0.5</IMG>
|
||||
tc.research_name.planarClouds=Planar Clouds
|
||||
tc.research_text.planarClouds=Wild weather
|
||||
planarClouds1=Creating a pocket plane unleashes forces not seen since the dawn of time, so it is no wonder that they often contain phenomena which no longer occur in the mundane world.<BR>The most recognizable are planar clouds, tiny nebulae capable of releasing both mundane liquids and magical energies. These clouds rain synchronously with the overworld's weather, hinting at some obscure cosmic connection. There are many varieties of planar clouds, including the following.<BR>§5Mundane§0 clouds simply dispense water.
|
||||
planarClouds2=§5Thunderclouds§0 drizzle rain and occasionally unleash bolts of lightning.<BR>§5Plasma§0 clouds rain embers, igniting entities and materials below.<BR>§5Acid§0 clouds rain flesh-eating vitriol.<BR>§5Tumorous§0 clouds occasionally deposit solid lumps of meat. Some of these even resemble the flesh of known terrestrial creatures.<BR>§5Alloy§0 clouds consist of seething metal. Impurities make the clouds useless in their natural form, but when raining they occasionally shed pure nuggets.<BR>§5Vis§0 clouds retain some of the original node's power and emit aspect orbs.
|
||||
planarClouds3=§5Glyph§0 clouds hold forgotten memories, forming them into experience orbs.<BR>§5Animus§0 clouds imbue solid blocks beneath them with a semblance of life, transforming them into short-lived golems. These masterless constructs are naturally berserk, but attaching a core to one will place it under your control.<BR>§5Spore§0 clouds deposit seeds of various plants and fungi into fertile blocks, and can even parasitize unlucky cows.<BR>You have also developed a simple spell capable of moving clouds. By right-clicking one with a wand and you will be able to place it like any other block.
|
||||
tc.research_name.sheederInfusion=Sheeder
|
||||
tc.research_text.sheederInfusion=Does whatever a spider can
|
||||
sheederInfusion1=While spider silk is a valuable resource, hunting arachnids isn't the best use of your time. Perhaps if a spider's glands could be transplanted into a more docile creature, or if a spider's brain were more pliable, you could produce a steady supply.<BR>As it turns out, both approaches are viable - a hybrid organism you have dubbed the sheeder can be produced from either a spider or a sheep. The sheeder's skin is coated in silk rather than wool, allowing long strands to be harvested with shears. It is behaviorally indistinguishable from an ordinary sheep apart from its ability to climb walls.
|
||||
tc.research_name.leviathan=Primordial Fossils
|
||||
tc.research_text.leviathan=With strange eons death may die
|
||||
leviathan1=What a strange, grim discovery. It appears that the void was not quite as empty as you expected - your pocket plane swallowed up the fossilized remains of an unknown entity as it formed.<BR>At the moment you can only guess at the nature of this ancient leviathan. The few bones captured by your plane do not give many clues to its overall anatomy, but their magical properties are astounding. Even in death they pulse with activity, transmuting aspects in ways which violate almost every known thaumaturgical law.
|
||||
leviathan2=Stranger still, you can't shake the feeling that these fossils are watching you. Each time you have tried to harness their unique powers in some thaumaturgical device, the primordial bones have shifted their behavior in just the right way to render it useless.<BR>Perhaps they are not quite as dead as they appear, and in fact harbor a metabolism radically different from those of terrestrial creatures... which raises the possibility of their awakening.<BR>You will have to keep a careful eye on the fossils, and any devices you may one day craft from them.
|
||||
test1=this is a test.
|
||||
tc.research_name.test1=This is a test.
|
||||
tc.research_name.alternateGolemBell=Golemancer's Bell
|
||||
tc.research_text.alternateGolemBell=Pay Attention
|
||||
alternateGolemBell1=In case of mod conflicts, the golemancer's bell can be constructed using this alternate recipe.
|
||||
@@ -0,0 +1,549 @@
|
||||
itemGroup.thaumichorizons=神秘视界
|
||||
|
||||
thaumichorizons.noJar=你需要一个空源质罐子来捕捉生物!
|
||||
thaumichorizons.setBeacon=已设定灵魂信标!
|
||||
thaumichorizons.startSitting=等待中.
|
||||
thaumichorizons.stopSitting=将时刻跟随于你.
|
||||
thaumichorizons.revived=无魂躯壳
|
||||
thaumichorizons.pocketplane=的口袋异次元
|
||||
thaumichorizons.golemWarning1=你的一个傀儡看上去有些奇怪.
|
||||
thaumichorizons.golemWarning2=你的一个傀儡开始轻声吟诵.
|
||||
thaumichorizons.golemWarning3=你听到附近有虚伪的笑声.
|
||||
|
||||
focus.upgrade.slow.name=缓慢
|
||||
focus.upgrade.slow.text=被收容之光击中的任何实体都将在短时间内减速,这使得光束瞄准目标会更加容易.
|
||||
focus.upgrade.golemDuration.name=持久
|
||||
focus.upgrade.golemDuration.text=这个核心创造出的傀儡将会存有额外十秒的运转时间.
|
||||
focus.upgrade.berserk.name=狂暴
|
||||
focus.upgrade.berserk.text=这个核心创造出的傀儡已经被暴怒吞噬.除非附加以非攻击性的运转核心,他们会攻击周围的一切生物,包括其它方块创造出的傀儡,和其它所有玩家,除了它的主人以外.
|
||||
focus.upgrade.detonation.name=爆炸
|
||||
focus.upgrade.detonation.text=这个核心创造出的傀儡将会在战败或时限已至时爆炸.他们仍将会以一个(相对)安全的距离跟随着主人.
|
||||
focus.upgrade.nuggets.name=颗粒
|
||||
focus.upgrade.nuggets.text=这个核心将更有效率地熔炼金属,可以像炼狱熔炉那样产出额外的金属颗粒.
|
||||
focus.upgrade.purity.name=纯化
|
||||
focus.upgrade.purity.text=这个核心将可以把矿石像熔炼的过程一样纯化为原矿簇,以产出更多有用的金属.
|
||||
focus.upgrade.enervation.name=衰弱
|
||||
focus.upgrade.enervation.text=解离之光将削弱生物的生命力,给予它们更多的伤害,减慢它们逃亡的步伐.
|
||||
focus.upgrade.solar.name=日光
|
||||
focus.upgrade.solar.text=这个核心制造的光球将烧尽所有它接触到的东西.
|
||||
focus.upgrade.headlightfluid.name=液体光芒
|
||||
focus.upgrade.headlightfluid.text=在水下时,这个核心可向一立方米水中注入以柔和的荧光.这个效果异常脆弱:只要那些水被桶取走后它就会失去核心所带来的魔力.
|
||||
focus.upgrade.fission.name=灵气裂变
|
||||
focus.upgrade.fission.text=这个核心将有20%的几率产生额外一点原始要素的Vis,由其抽取的复合要素的组成决定元始要素的种类.
|
||||
focus.upgrade.escape.name=逃逸
|
||||
focus.upgrade.escape.text=这块要石可以创造一个来自外域的传送门.
|
||||
|
||||
critterInfusions.quicksilver=水银之肢
|
||||
critterInfusions.thaumClaws=神秘之爪
|
||||
critterInfusions.awakeBlood=苏醒之血
|
||||
critterInfusions.diamondSkin=金刚之躯
|
||||
critterInfusions.enderHeart=末影之心
|
||||
critterInfusions.shockSkin=电击之肤
|
||||
critterInfusions.instilledLoyalty=蛊惑人心
|
||||
critterInfusions.runicHide=符文皮毛
|
||||
critterInfusions.eldritchFangs=邪术毒牙
|
||||
critterInfusions.portability=便携虚空
|
||||
|
||||
selfInfusions.quicksilver=自我注魔:水银之肢
|
||||
selfInfusions.morphic=自我注魔:变形之指
|
||||
selfInfusions.awakeBlood=自我注魔:苏醒之血
|
||||
selfInfusions.diamondSkin=自我注魔:金刚之躯
|
||||
selfInfusions.silverHeart=自我注魔:银树之心
|
||||
selfInfusions.synthSkin=自我注魔:光合皮肤
|
||||
selfInfusions.amphibious=自我注魔:两栖水肺
|
||||
selfInfusions.warpedTumor=自我注魔:扭曲毒瘤
|
||||
selfInfusions.spiderClimb=自我注魔:飞檐走壁
|
||||
selfInfusions.chameleonSkin=自我注魔:变色皮肤
|
||||
|
||||
###ENTITIES###
|
||||
|
||||
entity.ThaumicHorizons.PrimedAlchemite.name=激活的炼金炸药
|
||||
entity.ThaumicHorizons.ChromaticSheep.name=七彩羊
|
||||
entity.ThaumicHorizons.SelfShearingSheep.name=自动脱毛羊
|
||||
entity.ThaumicHorizons.GuardianPanther.name=守卫者美洲豹
|
||||
entity.ThaumicHorizons.Gravekeeper.name=守墓者
|
||||
entity.ThaumicHorizons.Familiar.name=神秘之子
|
||||
entity.ThaumicHorizons.ChocolateCow.name=巧克力奶牛
|
||||
entity.ThaumicHorizons.WizardCow.name=天域牛
|
||||
entity.ThaumicHorizons.ScholarChicken.name=学者鸡
|
||||
entity.ThaumicHorizons.GoldChicken.name=黄金鸡
|
||||
entity.ThaumicHorizons.OrePig.name=冶金猪
|
||||
entity.ThaumicHorizons.TaintEaterPig.name=腐化吞噬之猪
|
||||
entity.ThaumicHorizons.Thunderhorse.name=奔雷驹
|
||||
entity.ThaumicHorizons.Endersteed.name=末影骥
|
||||
entity.ThaumicHorizons.NightmareTH.name=梦魇马
|
||||
entity.ThaumicHorizons.HorseZombie.name=僵尸马
|
||||
entity.ThaumicHorizons.HorseSkeleton.name=骷髅马
|
||||
entity.ThaumicHorizons.Seawolf.name=海之狼
|
||||
entity.ThaumicHorizons.NetherHound.name=地狱猎犬
|
||||
entity.ThaumicHorizons.LunarWolf.name=月之狼
|
||||
entity.ThaumicHorizons.Syringe.name=注射器
|
||||
entity.ThaumicHorizons.BlastPhial.name=爆裂安瓿
|
||||
entity.ThaumicHorizons.BoatGreatwood.name=宏伟之木船
|
||||
entity.ThaumicHorizons.BoatThaumium.name=神秘船
|
||||
entity.ThaumicHorizons.MeatSlime.name=肉质史莱姆
|
||||
entity.ThaumicHorizons.MercurialSlime.name=水银史莱姆
|
||||
entity.ThaumicHorizons.VoltSlime.name=伏特史莱姆
|
||||
entity.ThaumicHorizons.MedSlime.name=梅德史莱姆
|
||||
entity.ThaumicHorizons.Sheeder.name=蛛羊
|
||||
entity.ThaumicHorizons.LostSoul.name=迷失灵魂
|
||||
|
||||
###POTIONS###
|
||||
|
||||
potion.visboost=Vis增幅
|
||||
potion.visregen=Vis创生
|
||||
potion.vacuum=物件真空
|
||||
potion.shock=静电震击
|
||||
potion.synthesis=光合作用
|
||||
|
||||
###ITEMS###
|
||||
|
||||
item.Wand.disposable.rod=水晶质
|
||||
item.Wand.disposable.cap=一次性
|
||||
|
||||
item.eggIncubated.name=孵化的蛋
|
||||
item.lensCase.name=透镜之匣
|
||||
item.LensFire.name=火之辉光之镜
|
||||
item.LensWater.name=水之共鸣之镜
|
||||
item.LensAir.name=气之魂灵之镜
|
||||
item.LensEarth.name=地之遗忘之镜
|
||||
item.LensOrderEntropy.name=阴阳学究之镜
|
||||
item.focusContainment.name=法杖核心:收容
|
||||
item.jarredSoul.0.name=停滞罐子
|
||||
item.jarredSoul.1.name=缸中灵魂
|
||||
item.jarredSoul.jarred=缸中
|
||||
item.jarredSoul.soul=灵魂
|
||||
item.amuletMirror.name=镜像护身符
|
||||
item.injection.0.name=注射剂
|
||||
item.injection.1.name=爆裂安瓿
|
||||
item.syringeBlood.0.name=含血奥术针筒
|
||||
item.syringeBlood.1.name=爆裂安瓿
|
||||
item.syringeEmpty.name=奥术针筒
|
||||
item.syringeSample.name=血之样品
|
||||
item.injector.name=针筒发射器
|
||||
item.corpseEffigy.name=死尸雕像
|
||||
item.nutrients.name=富营养混合物
|
||||
item.chocolate.name=巧克力块
|
||||
item.chocolateMilk.name=巧克力牛奶桶
|
||||
item.icecream.name=巧克力冰淇淋
|
||||
item.inkEgg.name=暗黑鸡蛋
|
||||
item.goldEgg.name=金蛋
|
||||
item.infusion.name=生物注魔
|
||||
item.suicidePill.name=自尽注射剂
|
||||
item.focusAnimation.name=法杖核心:活化
|
||||
item.focusLiquefaction.name=法杖核心:熔析
|
||||
item.focusDisintegration.name=法杖核心:解离
|
||||
item.focusIllumination.0.name=法杖核心:光明(黑)
|
||||
item.focusIllumination.1.name=法杖核心:光明(红)
|
||||
item.focusIllumination.2.name=法杖核心:光明(绿)
|
||||
item.focusIllumination.3.name=法杖核心:光明(棕)
|
||||
item.focusIllumination.4.name=法杖核心:光明(蓝)
|
||||
item.focusIllumination.5.name=法杖核心:光明(紫)
|
||||
item.focusIllumination.6.name=法杖核心:光明(青)
|
||||
item.focusIllumination.7.name=法杖核心:光明(银白)
|
||||
item.focusIllumination.8.name=法杖核心:光明(灰)
|
||||
item.focusIllumination.9.name=法杖核心:光明(粉)
|
||||
item.focusIllumination.10.name=法杖核心:光明(黄绿)
|
||||
item.focusIllumination.11.name=法杖核心:光明(黄)
|
||||
item.focusIllumination.12.name=法杖核心:光明(淡蓝)
|
||||
item.focusIllumination.13.name=法杖核心:光明(品红)
|
||||
item.focusIllumination.14.name=法杖核心:光明(橙)
|
||||
item.focusIllumination.15.name=法杖核心:光明(白)
|
||||
item.golemPowder.name=傀儡活化粉
|
||||
item.golemPlacer.name=活化傀儡
|
||||
item.GolemBellTH.name=傀儡使铃铛(TC)
|
||||
item.boatGreatwood.name=宏伟之木船
|
||||
item.boatThaumium.name=神秘船
|
||||
item.conduit.name=异界传导物质
|
||||
item.keystoneBlank.name=空白异界要石
|
||||
item.keystoneTH.name=异界要石
|
||||
item.crystalWand.name=惰性水晶杖芯
|
||||
item.voidPutty.name=虚空油灰
|
||||
item.meatTH.name=无法辨认的肉
|
||||
item.meatcookedTH.name=无法辨认的熟肉
|
||||
item.meatnuggetTH.name=无法辨认的肉粒
|
||||
item.nodeCheat.name=节点开启器
|
||||
|
||||
###BLOCKS###
|
||||
|
||||
tile.ThaumicHorizons_synthNode.name=天域碎片
|
||||
tile.ThaumicHorizons_alchemite.name=炼金炸药
|
||||
tile.ThaumicHorizons_visDynamo.name=Vis反应炉
|
||||
tile.ThaumicHorizons_essentiaDynamo.name=源质反应炉
|
||||
tile.ThaumicHorizons_nodeMonitor.name=节点透视之镜
|
||||
tile.ThaumicHorizons_soulSieve.name=灵魂滤网
|
||||
tile.ThaumicHorizons_inspiratron.name=摄魂之脑
|
||||
tile.ThaumicHorizons_soulforge.name=灵魂熔炼炉
|
||||
tile.ThaumicHorizons_soulJar.name=缸中 %CRITTER
|
||||
tile.ThaumicHorizons_bloodInfuser.name=血液转化器
|
||||
tile.ThaumicHorizons_vat.name=治愈之缸
|
||||
tile.ThaumicHorizons_vatSolid.name=治愈之缸
|
||||
tile.ThaumicHorizons_soulBeacon.name=灵魂信标
|
||||
tile.ThaumicHorizons_modMatrix.name=改版符文矩阵
|
||||
tile.ThaumicHorizons_chocolate.name=巧克力块
|
||||
tile.ThaumicHorizons_transductionAmplifier.name=传导增幅器
|
||||
tile.ThaumicHorizons_recombinator.name=因果重组器
|
||||
tile.ThaumicHorizons_vortexStabilizer.name=漩涡弱化设备
|
||||
tile.ThaumicHorizons_light.name=光球
|
||||
tile.ThaumicHorizons_vortex.name=异界漩涡
|
||||
tile.ThaumicHorizons_vortex.0.name=异界漩涡
|
||||
tile.ThaumicHorizons_vortex.1.name=异界漩涡(创造)
|
||||
tile.ThaumicHorizons_void.name=异界边境
|
||||
tile.ThaumicHorizons_slot.name=要石容器
|
||||
tile.ThaumicHorizons_cloud.name=云
|
||||
tile.ThaumicHorizons_cloud.0.name=云
|
||||
tile.ThaumicHorizons_cloud.1.name=等离子云
|
||||
tile.ThaumicHorizons_cloud.2.name=雷云
|
||||
tile.ThaumicHorizons_cloud.3.name=酸云
|
||||
tile.ThaumicHorizons_cloud.4.name=合金云
|
||||
tile.ThaumicHorizons_cloud.5.name=肿胀云
|
||||
tile.ThaumicHorizons_cloud.6.name=Vis云
|
||||
tile.ThaumicHorizons_cloud.7.name=符文云
|
||||
tile.ThaumicHorizons_cloud.8.name=孢子云
|
||||
tile.ThaumicHorizons_cloud.9.name=憎恶云
|
||||
tile.ThaumicHorizons_brain.name=大脑团
|
||||
tile.ThaumicHorizons_dust.name=尘埃
|
||||
tile.ThaumicHorizons_eye.name=眼簇
|
||||
tile.ThaumicHorizons_flesh.name=肉疙瘩
|
||||
tile.ThaumicHorizons_bone.name=骨头
|
||||
tile.ThaumicHorizons_spike.name=金属钉
|
||||
tile.ThaumicHorizons_spikeWood.name=木钉
|
||||
tile.ThaumicHorizons_spikeTooth.name=牙齿
|
||||
tile.ThaumicHorizons_crystal.name=水晶
|
||||
tile.ThaumicHorizons_crystal.0.name=白色水晶
|
||||
tile.ThaumicHorizons_crystal.1.name=橙色水晶
|
||||
tile.ThaumicHorizons_crystal.2.name=品红水晶
|
||||
tile.ThaumicHorizons_crystal.3.name=淡蓝水晶
|
||||
tile.ThaumicHorizons_crystal.4.name=黄色水晶
|
||||
tile.ThaumicHorizons_crystal.5.name=黄绿水晶
|
||||
tile.ThaumicHorizons_crystal.6.name=粉色水晶
|
||||
tile.ThaumicHorizons_crystal.7.name=灰色水晶
|
||||
tile.ThaumicHorizons_crystal.8.name=淡灰水晶
|
||||
tile.ThaumicHorizons_crystal.9.name=青色水晶
|
||||
tile.ThaumicHorizons_crystal.10.name=紫色水晶
|
||||
tile.ThaumicHorizons_crystal.11.name=蓝色水晶
|
||||
tile.ThaumicHorizons_crystal.12.name=棕色水晶
|
||||
tile.ThaumicHorizons_crystal.13.name=绿色水晶
|
||||
tile.ThaumicHorizons_crystal.14.name=红色水晶
|
||||
tile.ThaumicHorizons_crystal.15.name=黑色水晶
|
||||
tile.ThaumicHorizons_deepcrystal.name=深度水晶
|
||||
tile.ThaumicHorizons_leviathan.name=原始化石
|
||||
tile.ThaumicHorizons_gateway.name=异界之门
|
||||
tile.ThaumicHorizons_evanescent.name=遗忘之
|
||||
tile.ThaumicHorizons_vatInterior.name=缸内
|
||||
|
||||
###RESEARCH###
|
||||
|
||||
tc.research_category.ThaumicHorizons=神秘视界
|
||||
tc.research_name.alcheponics=炼金栽培
|
||||
tc.research_text.alcheponics=需要大量谷物
|
||||
alcheponics1=虽然针对无生命物质的炼金变换已经足够简单,但鲜有活体在被实施炼金术之后生还的案例.你在最近的研究中应用了一些不一样的思路-你只是简单用炼金术加速了它们自然生长的过程,而非尝试去直接"修改"它们.<BR>通过把普通食用作物的种子浸入浓缩的光,水,土的混合精华之中,植物可以以令人震惊的速度生长.但很不幸,这个过程是把双刃剑;这些植物毫无例外地在它们结出果实前就已经死亡了.
|
||||
alcheponics2=大多数植物可以通过炼金栽培的产物进行进一步的繁衍,但这种方式对小麦的生长没有效果.
|
||||
tc.research_name.alchIncubation=炼金孵化
|
||||
tc.research_text.alchIncubation=每个坩锅里都有一只鸡
|
||||
alchIncubation1=在炼金栽培的成功之后,将类似的方法应用于动物上似乎是一个符合逻辑的选择.向一个鸡蛋提供温暖而原始的生命能量将保证鸡蛋中的胚胎在破壳时能够存活.<BR>但更好的消息是,通过对鸡的初期生长过程的限制,你好像已经解决了作物快速老化的灾难性问题.
|
||||
tc.research_name.meatGrowth=肉类复制
|
||||
tc.research_text.meatGrowth=零屠宰零痛苦
|
||||
meatGrowth1=你现在有了对炼金术是如何作用于有机生命的自然生长过程的坚定认识.通过细心选择并应用这些技术,你可以在无需饲养整个动物体的条件下单独培育出动物组织.<BR>这个发现最明显的应用就是食物生产 - 一小块生肉样本可以"长"成任意大小,还不失原本的色泽和味道.
|
||||
tc.research_name.shardTrans=碎片嬗变
|
||||
tc.research_text.shardTrans=不平衡的碎片
|
||||
shardTrans1=少数神秘学上的麻烦就好比是这样:你突然发现某种要素的碎片用完了,但一堆其它的碎片在墙角一边吃灰一边嘲讽地看着你.这种抱怨终究会成为过去.<BR>在你可以轻松转换任意碎片嬗变为平衡碎片之后,你最近正好发现了逆向执行此过程的把戏.通过向碎片中注入过量的你所期望的要素,辅以少量§5Permutatio§0源质以"洗净"剩余要素,你所剩下的就是普通的碎片.
|
||||
tc.research_name.fleshLeather=肉类硬化
|
||||
tc.research_text.fleshLeather=从食物到时尚
|
||||
fleshLeather1=尽管你在复制肉类的实验中大获成功,培养实用皮革已被证明是一个更让人上火的问题.现在你也许已经发现了解决皮革生产问题的另一种替代方法.<BR>肉类若在合适的混合源质中煮沸,大多数将会硬化直到它们无法和普通皮革分辨开来.你甚至还成功把少量僵尸肉嬗变为更有用的形式,尽管在这种情况下你需要一点点§7Ordo§0源质以阻止它们腐烂.
|
||||
tc.research_name.etherealShard=天域碎片
|
||||
tc.research_text.etherealShard=人工Vis容器
|
||||
etherealShard1=破坏灵气节点所掉落的天域之华在很长时间以来都是一个烦人的谜团.它似乎保留了节点以易于获取的形式存储能量的能力,但由于缺少节点核心的维度裂隙,它无法自行充能,并且在无人看管的情况下趋于蒸发.<BR>你也许已经发现了解决这些问题的方法.辅以合适的注魔,一个平衡碎片可以像节点核心一样工作.尽管自身不能产生灵气,充能节点产生的Centivis可以被轻松转移到天域碎片中,以一种方便储存方式进行存储.
|
||||
etherealShard2=这个碎片本身没有任何存储灵气的能力;你必须手持天域之华右击碎片来使其获取灵气存储的能力.一旦它被充能,灵气就可以像一个灵气节点一样从碎片中流出来.<BR>复合要素只有在组成其自身的所有元始要素都可以由存储于碎片中的Centivis提供时才能充入碎片中.损坏时,碎片会掉落所有其存储的源质精华.
|
||||
tc.research_name.alchemite=炼金炸药
|
||||
tc.research_text.alchemite=这绝不会变得超级坏...
|
||||
alchemite1=普通的爆炸在采矿和陷阱制作方面有它们的用途,但它们破坏一切的欲望限制了它们的应用.你认为你已经解决了这个问题,通过把一般爆炸产生的冲击波转化为神秘场中的涟波,将所有触及到的物体粉碎为要素.<BR>炼金炸药所破坏的方块将会掉落晶化源质而非一般的物品.所有因爆炸而死的生物也会有类似的命运,尽管它们依旧掉落常规物品.<BR>让一个灵气节点去承受这种爆炸所产生的力场绝对不是一个好主意...
|
||||
tc.research_name.visDynamo=Vis反应炉
|
||||
tc.research_text.visDynamo=便携式能源
|
||||
visDynamo1=有时,你发现你需要centivis,但是手头却没有充能节点.这个设备干脆利落地解决了此问题,它可以直接通过使用者手中的法杖来驱动各种设备.<BR>手持法杖按住鼠标右键将会给反应炉充能,每秒从法杖中抽取1点Vis并输出5点cV.默认条件下Vis反应炉将同时作用于全部六种元始要素,但是节俭持家的神秘使也可以通过GUI限制它只使用一种要素.
|
||||
tc.research_name.essentiaDynamo=源质反应炉
|
||||
tc.research_text.essentiaDynamo=液态燃料
|
||||
essentiaDynamo1=尽管Vis反应炉相当有用,需要时刻看管这一点经常导致它并不实用.如果你能通过用管道注入源质从而自动进行这个过程将会发生什么?<BR>从你早期改进奥法离心机的尝试中,你记得源质非常容易被意外的气化为Vis.通常来说,这种能量只会逸散至周围的灵气中而无法被你利用,但如果你在合适的收容力场中执行这个操作,就能产生一股强烈的Centivis流.
|
||||
essentiaDynamo2=这个反应炉每秒消耗一点源质并输出总量为12点的cV.它可以接受任何复合源质,虽然这样做会导致能量按照元始要素的组成比例均匀分割为数股.例如,一点§5Arbor§0源质将产出§6Aer§0,§3Aqua§0,和§2Terra§0的cV各四点,然而§5Humanus§0将产出全部六种元始要素各两点.
|
||||
tc.research_name.nodeMonitor=节点透视之镜
|
||||
tc.research_text.nodeMonitor=时刻注意一切
|
||||
nodeMonitor1=节点也许是一个神秘使最宝贵的资产,并且它本身也需要你大量的时间来看护.<BR>在对魔导手镜做出少许修改后,你创造了一个设备,它可以悬浮在一个灵气节点之上,并时刻追踪它当前的状态.只要节点里任何一种Vis含量下降到一定值,它就会发出红石信号直到Vis含量恢复.<BR>但愿这玩意能给你足够的警告,让你去挽救一个传奇的节点.
|
||||
tc.research_name.essentiaInjection=血之炼金术
|
||||
tc.research_text.essentiaInjection=并不是为了软弱的心灵
|
||||
essentiaInjection1=药水酿造的艺术已经被人们实践了数个世纪,但是秘传药剂的使用却约束了人们的想像力.如果你用源质达成了一样的结果会怎样?<BR>当然,饮用源质这种想法使得神秘使们退缩了,因为一个正当的理由-人类的胃本是不能消化天然的魔法能量的.但另一方面,从炼金术角度来讲,处理一份你自己的血并将其重新注入回自己体内被证明是一种可靠的获取短暂魔法效果的方法.
|
||||
essentiaInjection2=通过一个血液注射器可以制造炼金注射剂,至多可以使用八点任意源质的组合,你需要通过血液转化器的交互界面来选择源质.这种注射剂所带来的效果取决于所选取的源质,并且这种效果有那么一点不可预测的成分,但是你已经留意到了几个固定的模式.<BR>每种源质似乎都有一种对特定几个效果的作用倾向,但是一剂注射剂只能消耗两点源质并提供一种效果.这种情况只有在累积倾向最高的效果真正显现时才会发生.<BR>因为单独一种源质经常同时有正面和负面的效果,实验不同组合以冲淡期望之外的效果将会是一个理智的选择.
|
||||
essentiaInjection3=例如,§5Lux§0源质对夜视有强烈倾向但它对失明的倾向就很微弱.你可以用两点§5Lux§0源质创造一个短寿的夜视注射剂,但你添加第三点一样的源质会带来失明的效果.如果第四点源质是带有强烈的急迫倾向的§5Perfodio§0,那么这支注射剂反倒会同时提供夜视和急迫两种效果.<BR>血液转化器可以以自动或者单次两种模式工作.前者将持续制造注射剂,只要不断向设备提供血液和源质(当然还有足够的输出格),但是后者将会在成功一次后停下来.
|
||||
essentiaInjection4=只需要简单的右击就可以使用奥术针筒来抽出你的血.如果你需要的话,你也可以通过手持空注射器右击其它活体生物,以从中获取血液.值得注意的是动物血并不适合炼金术的处理过程.<BR>注射剂可以直接右击来作用到你身上,或者用其攻击别的生物以此来作用到别的生物身上.出于卫生考虑,奥术注射器应为一次性物品,使用后应丢弃.
|
||||
tc.research_name.blastPhial=爆裂安瓿
|
||||
tc.research_text.blastPhial=一次直截了当的血浴
|
||||
blastPhial1=在淘汰掉经典的药水之后,以相同的方式改造喷溅药水就变得理所当然了.只需要向源质安瓿中填充血液和火药的混合物,然后就像奥术注射器一样使用它.发射出去的安瓿在受到撞击后即刻爆炸,任何附近的生物都将会受到魔力之血的洗礼.<BR>这个东西并不是很卫生,但绝对高效.
|
||||
tc.research_name.injector=针筒发射器
|
||||
tc.research_text.injector=小心你瞄准目标的地方
|
||||
injector1=用针筒打击你的敌人已经满足需求了,但有时你还是更喜欢与敌人保持一段安全距离.<BR>针筒发射器,一种改版的十字弩,也许是两者之间最好的选择.弹药(针筒或者爆裂安瓿)可以通过潜行+右击装填入其转筒中.然后这个设备就可以像普通的弓弩一样使用,爆炸后造成伤害,并产生子弹所附带的药水效果.<BR>失去了目标的的针筒可以回收,但是注入器本身不会受无限附魔的加成.
|
||||
tc.research_name.focusContainment=法杖核心:收容
|
||||
tc.research_text.focusContainment=去,收容全部对象
|
||||
focusContainment1=在你的旅途中你会遇到很多有必要进一步研究的来自异国的生物,但通常把它们带回你的实验室里是困难的.可以肯定的是,神秘学可以提供一个更合适的解决方案:你只需要用带子系上那些动物就可以了.<BR>一系列对便携式洞穴核心的改进已经充分证明它可以胜任此工作.通过塌缩目标周围的时空为一个口袋,你可以将目标静止在一个源质罐子之中.<BR>一旦被封印于源质罐子之中,动物实例就可以无限期储存,无需对抗饥渴,乃至寿命.
|
||||
focusContainment2=一般的生物很容易捕捉,但是更强大的生物已经被证明难以收容;你要么先发制人,对目标造成一定伤害,要么就只能不断对目标释放收容之光以克服其防御力.某些特定实体,包括傀儡和其他神秘使在内,是无法捕捉的.<BR>想打破罐子释放生物的话,只需要手持法杖右击即可.
|
||||
tc.research_name.incarnationVat=化身
|
||||
tc.research_text.incarnationVat=有求必应的牲畜
|
||||
incarnationVat1=你现在正迫不及待地想统御"生命"的本身.是时候进行下一步行动了:人工繁育整个有机生物.<BR>整个过程可以在一个未经修改的治愈之缸中完成,但这需要一些特别的材料.首先是待复制的生物的组织样本-它的一小块肉,或是一针筒它身上的血.<BR>一旦样本就绪,用管道输送四点§5Victus§0源质到缸中,这将激发整个生长流程.最后,整个复制流程需要大量营养来使其长为成年的大小.为此你研发出了一种优化过的富营养混合物.
|
||||
incarnationVat2=当所有材料就绪时,复制体将会快速长为成年一样的大小.你可以手持源质罐子右击治愈之缸来取出你的杰作.<BR>但这整个复制过程中有一个奇特的限制.在动物复制体的生长阶段中产生自己的灵魂时(显然是通过合并附近的灵气实现的),它却不能复制人类的灵魂,人类的复制终究会失败.<BR>破坏含有生物的治愈之缸很可能是致命的.
|
||||
tc.research_name.healingVat=治愈之缸
|
||||
tc.research_text.healingVat=神秘使,治愈它们吧
|
||||
healingVat1=伴随着你对组织复制的新的发现和理解,将此技术应用于为生物快速疗伤已经成为可能.<BR>这个过程异常脆弱,并不适合在坩锅中进行.正好相反,为此你设计出了一个特殊的大缸,它可以为病人做出诊断,并通过管道获取合适的源质以治疗它的病人们:<BR>§5Victus§0源质将回复失去的生命值,尽管速度很慢.<BR>§5Fames§0源质将重新填满你的饥饿条.<BR>§5Sano§0源质将快速回复生命值.它还可以使大多数负面效果无效化.
|
||||
healingVat2=要进入或离开治愈之缸,只需右击通路阀门.理论上大缸应该可以治愈所有生物,但目前为止没有任何牲畜被证明可以在足够配合的条件下进入.<BR>你认为你的缸还可以进一步改进,你设计了双重接口作为扩展.
|
||||
healingVatContainment= §n收容核心 解锁§r<IMG>thaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625</IMG>被捕捉到源质罐子中的生物可以通过手持罐子右击治愈之缸来放入.相同的方式还可以把其中的生物转移到空的缸中.<BR>试图破坏一个含有生物的治愈之缸必将招致可怕的死亡;缸的魔力与生物的生命力之间的连接的突然断裂将会使得生物的身体溶解为咒波,并像爆炸一样从缸中喷出.<BR>另一个有趣的事情是,你的治愈之缸还能治疗不死族.§5Mortuus§0源质将缓慢回复其生命值,但使用§5Exanimis§0源质会更有效率.
|
||||
tc.research_name.infusionVat=生物注魔
|
||||
tc.research_text.infusionVat=更坚实,更快速,更强健
|
||||
infusionVat1=注魔生物绝对是一门没有先例的技艺:神秘学文献中到处充斥着各种荒谬畸形的警告式的描述,他们的结论无一例外都是生物的身体拒绝外来的异域魔法.你的治愈之缸也许终将允许这个过程成功实施,方法则是在注魔进行过程中暂停生物的关键功能.<BR>你必须先在缸顶安装一个改版符文矩阵.但这听起来容易做起来难,因为试图注魔一个符文矩阵会在两个矩阵之间产生值得深思的魔导反馈现象.谨慎的神秘使会保证她的祭坛准备妥当的.
|
||||
infusionVat2=注魔之缸准备就绪后,它的操作方法和标准注魔祭坛几乎一样,尽管源质需要直接用管道输送进去.<BR>然而,此过程相比于注魔非生命体,还是有那么一点危险的.进一步来讲,就是通常会出现的反应,不断累积的不稳定性将会对注魔目标造成伤害.更糟糕的是,这个过程不可能中断;你只能选择破釜沉舟.<BR>那些并不强壮的生物或许无法在没有外界帮助的情况下挺过复杂的注魔.你的实验已经表明同时提供§3Aqua§0,§7Ordo§0,和§2Terra§0源质的Centivis可以降低受伤的频率.
|
||||
infusionVat3=注魔之缸也有少许局限性.首当其冲的是人类(以及其它有感觉的生物)无法被注魔的事实,因为人类灵魂的活动干涉了魔法能量的加成反应.类似的,本身就出自自然魔法的生物,例如不死族和傀儡,也不会受影响.<BR>还有,虽然一个生物可以进行多次常规生物注魔,但它却只能进行一次特种生物注魔.<BR>不幸的是,注魔生物无法将其自身的注魔遗传给后代.
|
||||
infusionVatClone= §n化身 解锁§r<BR>你的化身制造可以复制那些注魔过的生物了.这需要一些额外的源质;你需要一次性提供此生物的注魔所消耗的所有源质的总量.<BR>有趣的是,血液样品提了一个培养有机体的完美样本,且不产生不稳定性,也不需要任何物理条件,这使得复制成为了一条高效繁育你的杰作的途径.
|
||||
tc.research_name.generalInfusion=常规注魔
|
||||
tc.research_text.generalInfusion=机会平等的附魔
|
||||
generalInfusion1=注魔之缸可用于想动物身上追加大量增强属性.除非有特别说明,每个个体都只能从下列每种注魔中受益至多一次:<BR>§5水银之肢§0 增强生物的肌肉和肌腱,得到一个更强健灵活的动物.它的移动速度和跳跃能力都会有所提升.
|
||||
generalInfusion2=§5神秘之爪§0 将动物的趾甲全以神秘锭材质替换,可提升其造成的伤害.然而,那些生来不会主动攻击的生物或许不会去使用这强化过的爪.
|
||||
generalInfusion3=§5苏醒之血§0 首先要同意对动物的循环系统的基础认识.其凝血块会快速并活跃地从受伤位置自我重定向为加速治疗.接受此注魔的生物将会在受伤后缓慢回复生命值.
|
||||
generalInfusion4=§5金刚之躯§0 在保留弹性的前提下强化动物的毛皮.通过此法注魔的生物将获得少许全伤害减免的能力.<BR>你的目标的皮肤似乎还继承了另外一些钻石的属性,隐隐约约能感受到闪光的倾向.
|
||||
generalInfusion5=一个鲜为人知的事实是,死去的末影人留下的玻璃状珍珠是活体器官.它们对于生物的传送功能异常重要,但这和陆栖生物完全不兼容.<BR>你或许可以通过注魔之缸架起一道横跨这两者之间的桥梁.§5末影之心§0注魔会向珍珠灌输功能类似的初期组织,并将这个混合器官移植到目标动物身上.虽然这些动物无法进行有意识地传送,它们会条件反射似的"闪烁"一段距离以回避投掷物.
|
||||
generalInfusion6=§5电击之肤§0 通过构建一个贯通动物全身的小型生物电腺体,将允许生物产生雷电电击效果.甚至那些天性不会主动进攻的动物也会在受到攻击时放电.
|
||||
generalInfusion7=§5蛊惑人心§0 强制重写目标心灵的一小部分,去除它们可能针对你的任何敌意,并替换以狂热的为它的养"父母"牺牲的精神.<BR>经过此种处理的动物会像被驯服的狼一样守护你,即使它们的天性不会让它们主动发起攻击.右击可以命令它们原地待命.
|
||||
generalInfusion7b=值得注意的是,一些特定生物的大脑被重写后将失去它们的一些本能 - 例如,爬行者将忘记如何自爆.
|
||||
generalInfusion8=现在你已经可以放心地修改你的动物了,是时候尝试追加更奇异的魔法属性了.<BR>§5符文皮毛§0注魔向动物的表皮中压印入了古代符文的力量,在这薄薄的保护层上叠加了一层符文护盾.<BR>和追加到物品上的符文护盾不一样,这种护盾的自我复原不是使用额外的Vis,而是消耗动物本身的体力.为避免对动物本身造成伤害你不得不限制了这个过程的反应速率,所以符文护盾的再充能速度要比你的物品慢很多.
|
||||
generalInfusion9=是时候推倒注魔之缸本身的局限性了.依然有少数对有机生命有害的材料,就比如说虚空金属,如果一个生物的利齿可以灌入以虚空金属的特性,这个野兽将会造成举世无双的咬伤,并将充满了邪恶的毒液注入它的猎物体内.<BR>§5邪术毒牙§0注魔成功做到了这一点,与此同时其周围的生物组织也被以魔法隔离开来.这个过程真的很危险...但这并不能阻挡你前进的步伐.
|
||||
generalInfusion10=§5不死之躯§0 这个注魔将天然的创生精华通过元始珍珠注入到了动物体内.这样做之后,它们就不可能被真正消灭;一旦被杀死,它们很快就会缩小为一个珍珠一样的球,这个球中含有此生物最初的灵魂.<BR>将这个幸存者放入治愈之缸并提供Victus和Sano源质各十六点将令这些生物重生.重生后的动物会保留有注魔和其它一切属性.<BR>不像其它的注魔,不死之躯的属性是无法通过复制来传承下去的.
|
||||
tc.research_name.runicCreature=符文皮毛
|
||||
tc.research_text.runicCreature=首饰?什么首饰?
|
||||
tc.research_name.eldritchFangs=邪术毒牙
|
||||
tc.research_text.eldritchFangs=正面撕咬
|
||||
tc.research_name.instilledLoyalty=蛊惑人心
|
||||
tc.research_text.instilledLoyalty=你终将会服从!
|
||||
tc.research_name.deathless=不死之躯
|
||||
tc.research_text.deathless=保护你的投资
|
||||
tc.research_name.portability=便携虚空
|
||||
tc.research_text.portability=可移动仆从
|
||||
portability1=你的收容核心是个无价之宝,但装罐和释放生物的过程不论是从玻璃来说还是从Vis来说都极其昂贵.现在我们有革命性的新选择了.<BR>你的§5便携虚空§0注魔将会置生物于一个容器之中并将其稍稍位移到一个更高的维度上去.只需法杖敲击一下就可以将罐子放出到物质平面上,以困住生物;再次敲击将会释放生物并将罐子转移至虚空,在那里罐子和虚空融为一体,以便未来不时之需.
|
||||
tc.research_name.cowInfusion=牛注魔
|
||||
tc.research_text.cowInfusion=神秘牛奶
|
||||
cowInfusion1=你发现了两种增强你的普普通通的奶牛的方法.<BR>首先,也是最简单的,修改奶牛的udders使其产出糖浆一样的巧克力牛奶.可以直接饮用来获取一般牛奶的效果,或者把它晾干获取巧克力棒.使用魔法捏制你还可以急速冷冻它使其变成美味的冰淇淋.<BR>有些人声称九个巧克力棒可以合成一个巧克力块,不过又有什么不正常的人会拿巧克力盖房子?
|
||||
cowInfusion2=第二种牛的注魔,将融合牛以及菌类生物,以产生著名的稀有共生体,哞菇.<BR>这是否可以说明哞菇是一种古代神秘使制造的人造生物,或者说明你重演了一遍自然现象,依旧不得而知.不像其它的注魔生物,哞菇是可以生产后代的.
|
||||
cowInfusion3=第三种,也是最困难的一个,稍稍将牛的相位修改出了物质世界的范围,这将允许它的身体里容纳一个灵气节点.(它自己不能制造出节点;你必须手持缸中节点右击才行)<BR>一旦节点被放置入其体内,这个奶牛产出的牛奶中就会有它分泌出的源质!反应速率取决于你提供的节点-节点越明亮,要素点数越多,产生源质的速度就越快.手持空源质罐子右击奶牛来收获吧.
|
||||
tc.research_name.sheepInfusion=羊注魔
|
||||
tc.research_text.sheepInfusion=野生的,毛茸茸的
|
||||
sheepInfusion1=你在对羊进行研究后,得到了两种注魔途径,极大地提高了获取羊毛的能力.<BR>第一种方式将会使羊的毛色在十六种颜色之间快速切换(尽管毛色在收获时会固定).第二种方式会让你得到一只可以自动剪毛的羊,它会在正常的范围内掉落几团极为有用的羊毛.
|
||||
tc.research_name.pigInfusion=猪注魔
|
||||
tc.research_text.pigInfusion=它们会吃掉一切
|
||||
pigInfusion1=很多农民相信猪除了能获得肉,就没有别的用处了.幸运的是你的思维比一般人要开放一点,并合理利用了猪所有的那种极度的饥饿.<BR>第一种注魔会制造出一种不适合食用的石质野猪,但是这种猪在失去食用价值的同时却成了冶金设备.它会愉快地消灭掉所有松散的石头,并排泄出它所发现的痕量的金属.
|
||||
pigInfusion2=你还可以用你的注魔之缸创造出猪和天域花之间的共生关系.最终产出的生命体将会贪婪地吃掉所有的腐化物质且不会受到任何负面效果影响,这使其成为了清理大片腐化区域的理想选择.
|
||||
tc.research_name.chickenInfusion=鸡注魔
|
||||
tc.research_text.chickenInfusion=一个鸡蛋的魔法
|
||||
chickenInfusion1=甚至谦逊的鸡也拥有巨大的潜能;它只是在等待一个聪慧的神秘使的发现.<BR>你发现的第一种注魔可以将鸡转化为生产有用的神秘学材料的活工厂.它不断脱落的大型羽毛适合制造羽毛笔,并且它的蛋黄中充满了墨汁一样的黑色颜料,可以用来填充书写工具或者为其它物品染色.
|
||||
chickenInfusion2=更令人振奋的是,你发现了一种在鸡体内发生炼金反应的方法.它所留下的金蛋可以熔炼为一个金粒.<BR>值得注意的是这个过程缓慢而持续;并且杀鸡取卵是没用的.
|
||||
tc.research_name.catInfusion=猫注魔
|
||||
tc.research_text.catInfusion=你完美的宠物喵~
|
||||
catInfusion1=你的猫绝对是你的好伙伴,但是少许修改后它们会变得更加实用.<BR>你发现的第一种注魔方法从根本上加大了家猫的尺寸,创造出了一种人一样大小的生物,却仍保留有猫科动物的速度和力量.通过过度刺激它天生的本能,你还成功在制造出来的豹猫上培养出了绝对的忠诚.它现在会像驯化的狼一样守护你,尽管它更迅捷,更强壮.不论大小,爬行者依旧保持着对猫的畏惧.
|
||||
catInfusion2=很奇怪的是,猫的毛皮对灵气的反应很激烈,即使周围没有节点.在优化此过程后你可以创造出一个神秘之子,一种可以困住-尽管是极少量-的Vis的猫.然而它并没有长时间储存能量的能力,因此你需要在拿着你想充能的法杖时站在它的一旁.此方法对用坏的魔力石也有效果.<BR>多只神秘之子互相聚在附近能大大加快你的法杖充能.
|
||||
catInfusion3=很多古代文明将猫奉为是阴间的守护者.你的研究揭露了一点这些传说背后的事实,这个事实是Exanimis源质会对猫的存在有极为激烈的反应.<BR>你利用这种特性创造了一个守墓者,这是一种附魔过的猫,其光芒可以处死所有附近的不死族生物.它似乎还流露出了对那种生物的反感,并尝试去寻找它们,除非它们收到原地待命的指令.<BR>除了最聪明的不死族,所有不死族都不会攻击守墓者,这会导致你对于不死族来说就像是隐身了一样.
|
||||
tc.research_name.dogInfusion=犬注魔
|
||||
tc.research_text.dogInfusion=神秘使最好的朋友
|
||||
dogInfusion1=驯化狼需要勇气,但它们最终被证明是忠诚的伙伴.现在你可以奖励它们的信仰了:通过几个途径以增强它们的能力.<BR>其中最简单的是一种适合在水下作战的战士,你称呼它为"海之狼".它同时适合在空气中和水中呼吸,在波浪之下和陆地之上一样灵巧,这种狗已经全副武装好,无论如何也要去捍卫它的主人.
|
||||
dogInfusion2=很多传说中都会诅咒满月之下突变的狼的村民.尽管你没发现任何证据以支持这些狼人的传闻,你的实验已经证明了狼与月相变化之间有一种神秘的关联.<BR>你的第二种犬类注魔对这种自然现象进行了增幅,赋予一只驯化过的狼在夜晚从月亮中吸取Vis的能力.然而它并没有长时间储存能量的能力,因此你需要在拿着你想充能的法杖时站在它的一旁.此方法对用坏的魔力石也有效果.<BR>多只月之狼互相聚在附近能大大加快你的法杖充能.
|
||||
dogInfusion3=最后,向驯化的狼中注入以地狱的能量,你会得到一只致命的地狱猎犬.这只护卫猎犬不仅可以制造邪恶的咬伤,可以抵抗高温,它还可以对敌人喷射出元始火焰组成的火流.<BR>令人意外的是,它依旧保持着友好.
|
||||
tc.research_name.horseInfusion=马注魔
|
||||
tc.research_text.horseInfusion=友谊就是魔法
|
||||
horseInfusion1=很多神秘使都蔑视马,就像它们比神秘使低一等一样-毕竟,它们不能飞,并且任何使用旅行者之靴的新人都比马跑得快.你对生物注魔的研究很快就能让这位战友看上去不那么可笑了.<BR>马的身体对含有神秘机械的注魔有着令人喜出望外的适应性.你已成功将奥法缰绳的机械结构集成进了马蹄之中,以此创造出了一种既比普通马跑得快又能飞的坐骑.奥法机械结构由动物的体力驱动,所以在着陆后它需要休息.
|
||||
horseInfusion2=大多数生物都会恐惧地接受末影之心附魔,但出于未知原因,马的身体看起来没有拒绝外形生命器官的可能.基于这个发现以及此前的注魔,你研发了一种新的附魔,名唤§5末影骥§0.<BR>这匹强化过的马不仅可以背负骑马者进行次元级别的跳跃,而且它的传送功能具有显著的可控性.只需拉一下缰绳,你就可以向前闪现一段距离,甚至能穿过固体物质.这个功能替换了普通马的跳跃功能.
|
||||
horseInfusion3=马匹解剖和其它的解剖不尽相同-在被杀死并重新活化后,马缺乏和其它不死族一样的侵略本能.甚至,它们意外地可以驯化,唤醒它们生前接受的所有驯化,并像它们生前一样轻松载起一名骑者.<BR>一种相对简单的注魔可以创造出骷髅马和僵尸马.骷髅马比它们生前的速度要快,然而僵尸马的耐力相对更好.
|
||||
tc.research_name.nightmareInfusion=梦魇马
|
||||
tc.research_text.nightmareInfusion=通向地狱的高速公路
|
||||
nightmareInfusion1=那些末影族的坐骑所撕开的空间裂缝可以加以更多控制.假使你对一个裂缝进行注魔,人为地将其与下界绑定在一起,你或许就能成功把裂缝改装成一个下界传送门.然后对那些注魔生物二次注魔必定会取得新的进展...<BR>当然你不得不强行改造动物的组织结构,迫使它们能接受炽热的环境.若将奥术悬浮台的能力注入其蹄中,它就可以在岩浆上行走,并能在地狱的领域里快速移动.
|
||||
nightmareInfusion2=这§5梦魇马§0注魔,正如你给它起的绰号,具有和末影骥一样的传送功能,但是若蓄力槽填满至少90%时,情况就不一样了.在这种情况下你将可以爆炸式地刺穿宇宙的构造,从主世界直接变换到下界,反之亦然.<BR>这场时空旅行并不是特别精确 - 它也许会将任何目标世界的开阔空间设定为目的地.它并不会在身后留下传送门,但它很有可能会留下一个冒烟的弹坑.
|
||||
tc.research_name.soulExtractor=灵魂滤网
|
||||
tc.research_text.soulExtractor=大脑之食粮
|
||||
soulExtractor1=你在下界冒险时所发现的厚重沙子是一种极度令人不安的物质.那令人惊愕的脸的表面下掩盖着扭曲,这绝对不是错觉;你对它进行的研究中已经探测到了少量残存的无数破碎的灵魂...人类,动物,还有很多很多.<BR>你从未如此接近于理解灵魂沙的起源,但这种物质的一种用途已经自我介绍过了.通过建造一个精密的滤网和捕梦机械组合,你可以把它所含有的自然的沙子和灵魂碎片分离.
|
||||
soulExtractor2=灵魂滤网会将滤出的沙子从下方掉出(如果可能,进入一个物品栏中),同时释放的灵魂碎片则会向天空升腾.如果滤网正上方正好放着一个缸中之脑,它会吃掉那些灵魂并产生经验值.<BR>滤网本身处理速度较慢,但是提供风之要素的Centivis将会大幅加快其处理速度.滤网内置了防浪费机制,如果上方没有放置合适的方块,滤网将不会工作以免浪费灵魂碎片.
|
||||
tc.research_name.soulKnowledge=摄魂之脑
|
||||
tc.research_text.soulKnowledge=有些人活着,但他已经死了
|
||||
soulKnowledge1=抛开伦理意义,把灵魂碎片喂给缸中之脑对你来说实在是一个巨大的浪费.毕竟,古人一定掌握有这样或那样有用的知识.如果我们可以通过那些破碎的灵魂来复原那些知识呢?<BR>在你盯着你的一个缸中之脑看的时候,你的脑海中闪过一个奇怪的想法.若能清除掉僵尸之脑单一的"饥饿"的思想,你将会得到一块空白石板-一个可以回顾任经过的碎片灵魂的过往经历的大脑.
|
||||
soulKnowledge2=思维转录仪,正如你的命名那样,所做的就是那个工作.一被放置于灵魂滤网之上并提供以纸张,这个设备就开始筛选它所得到的灵魂,并把所有它判定为对神秘学有用的内容转录下来.<BR>每一个特定灵魂沙方块所能得到的有用记忆的数量差别都是巨大的.也许一个会留下一段值得注意的知识主体,但下一个几乎就什么都没有.
|
||||
tc.research_name.soulAssembler=灵魂熔炼炉
|
||||
tc.research_text.soulAssembler=修复心灵
|
||||
soulAssembler1=在修复你的思维转录仪的一些不规则的输出时,你有了一个引人注目的发现:释放出来的灵魂碎片有可能会和另一个合并在一起.这个互动十分之复杂,并且需要碎片们拥有相关的思想,但是你明白它们的活力已经足以加速此进程.<BR>通过将两个净化过的僵尸之脑的脊髓系在一起,你可以把那些灵魂碎片困在一个无限循环的思考之中,以保证在它们之间会产生快速的碰撞.一旦初生的灵魂大到可以填满一个大脑,循环会停止,它会被提取到设备顶端的容器罐子中.
|
||||
soulAssembler2=灵魂熔炉必须直接放在灵魂滤网的上方,并额外需要稳定的§5Cognitio§0源质输入进它的盖子之中.它可以容纳任意数量的重构出的灵魂,但你需要手持源质罐子右击设备才能取出一个.<BR>虽然尝试重组一个特定个体的灵魂这种事情只有笨蛋才会去做(因为任何给定的灵魂都有可能已经被散布到下界的任何角落),但你的设备所创造出的混合灵魂依然倾向于持有单一个性和一系列技能组合.你或许创造出了一个铁匠的灵魂,一个图书管理员的灵魂,或是一个神秘使的灵魂.
|
||||
soulAssembler3=在那一刻,这些重构出的灵魂仅仅只是好奇,但也许你将会发现这些它们的用途...
|
||||
tc.research_name.cloneVillager=转生
|
||||
tc.research_text.cloneVillager=愚弄神明
|
||||
cloneVillager1=这一刻终于到来了.在统御了肉体和灵魂之后,你现在终于可以将二者在治愈之缸中融合以制造人类了.<BR>还有一个障碍在等着你:因为生物的生长依赖于一个不成熟的灵魂的存在,你不可能利用组织样本来培育复制体.相反,你需要构造一个死尸雕像-一具由未腐烂的剩余物组成的成年人尸体-并在注入灵魂之前向其组织赋予生命.
|
||||
cloneVillager2=这其实没有听上去那么困难.实验已经表明,一旦死尸雕像放置稳妥后,向缸的基座中泵入§5Sano§0和§5Victus§0源质各八点,并通过右击将缸中灵魂植入,就可以平稳制造出一个活着的-虽然看上去有点困惑的-村民.<BR>把转生出来的村民放到一个合适的住所将会是最好的选择,这样他们就不会再游荡了.
|
||||
tc.research_name.nightmare=冥想生与死
|
||||
tc.research_text.nightmare=这严肃的真相
|
||||
nightmare1=有时你希望你并没有在死亡的自然法则上有如此之深的造诣.村民在天真快乐之中过完他们的一生,保持着对更强大的力量的信仰,从未怀疑残酷的自然会把他们的灵魂粉碎后丢进沙子之中.没有广义的正义,也没有广义的邪恶...只有宇宙的法则.<BR>现在你也有听说过一些传说-或者你也许已经经历过,你或许不能完全想起来-那些死去的神秘使们从他们最后一次睡下的地方再次醒来,虽然他们的经历都消散了.如果在这些干涉之后存在有智能的话,你无法理解为何那些人被选中并存活下来的任何根据或原因.
|
||||
nightmare2=在自身湮灭之时,你是承担不起用外在的实体来挽回这种方式的.你必须以你自己的方式来对抗必死的轮回,否则你会永世不得安宁.<BR>另外,你实在太封闭了,真的太封闭了.你若能保证你的灵魂能回到一个治愈之缸之中,而在那里已经有一个躯体等候多时...
|
||||
tc.research_name.cloneSelf=自我转世
|
||||
tc.research_text.cloneSelf=欺骗死亡
|
||||
cloneSelf1=在你第一次抓住元始珍珠时,你本不可能想到这将会是你的救星的.它只不过是一个魔法原则的漏洞,的物理形式的具现.在这股力量的帮助下,你终于可以从灵魂必死的命运中解放出来了.<BR>你设计出的信标应该可以用魔力将其自身与你的灵魂束缚在一起.这股联结的力量要比将灵魂推向地狱的力量要强,可以真真切切地在死亡的瞬间剥离你的灵魂...但是激活后这个过程不会持续太久.你需要保证这个信标是直接放置在治愈之缸之上的,并且缸中早有一具活化的死尸雕像.
|
||||
cloneSelf2=若一切正如计划所安排的那样,于你死亡之前,旧的身躯会爆裂,化为咒波,你将在新身躯之中重新醒来,不会失去任何的记忆.既无永恒湮灭之威胁.亦无自然天命之依赖.<BR>梦魇,或止于此时.
|
||||
tc.research_name.mirrorAmulet=镜像护身符
|
||||
tc.research_text.mirrorAmulet=我即是我
|
||||
mirrorAmulet1=物理形式的财产也许在死后就失去了使用的价值,但是现在你找到了跑在死亡之前的方法,是时候保证在你死后保存你的工具了.<BR>元始珍珠再次派上了用场.通过增幅魔镜的平面链接,并绑定以你的生命力,你的死亡将会释放出一个可以吸取附近所有物品的强大的(虽然是短命的)超立方体,将你所有的掉落物品送到一个安全的地点.在此过程中,护身符会损毁,并在你站立的地方释放出珍珠.<BR>要将护身符与用于输出的魔镜配对,只需手持护身符右击魔镜.
|
||||
tc.research_name.lensFire=奥术透镜
|
||||
tc.research_text.lensFire=肉眼可见的附魔
|
||||
lensFire1=对他们来说揭示之护目镜是一件不必要的工具,但是如果你的五感可以进一步增强呢?<BR>通过在一只眼上放置透镜,你可以同时受益于护目镜的魔力视野和透镜独一无二的特性.按住V键可以快速替换透镜,或者在按住V的同时按下Shift键可以摘下透镜.<BR>你研制的第一种透镜可以用来增幅进入你眼中的光束,从而给你带来持久的夜视效果.但很可惜,它所用的元初之火和流体的反应很差,所以它的增幅在水下并无效果.
|
||||
tc.research_name.lensWater=水之共鸣之镜
|
||||
tc.research_text.lensWater=湛蓝之海
|
||||
lensWater1=海洋那黑暗的深处很长时间以来都是个谜,但是你最新的研究将在揭开其秘密的道路上前进一大步.<BR>这种不寻常的奥术透镜会发射声波脉冲,并将产生的共振转化为水生环境的一种可视表现形式.整体效果很像是夜视,而且还可以让你更有效率地"看"穿云雾缭绕的水面.
|
||||
tc.research_name.lensOrderEntropy=阴阳学究之镜
|
||||
tc.research_text.lensOrderEntropy=研究使其更加简单
|
||||
lensOrderEntropy1=在你第一次设计揭示之护目镜时,你认为魔导透镜的扫描能力的损失是可以接受的.现在这种妥协已经没有必要了.<BR>当你装备有学者之镜时,它将会自动扫描你的十字准星之下的任何方块或实体,这里假定目标在范围之内.
|
||||
tc.research_name.lensAir=气之魂灵之镜
|
||||
tc.research_text.lensAir=转瞬即逝之景
|
||||
lensAir1=你的研究表明活着的生物仅仅通过存在就可以扰乱灵气场,并向外发射涟波,就像石子投入池塘时产生的涟漪.相似的,不死族实体的存在会产生扭曲和失真.<BR>你研发了一种可以探测到这种现象的透镜,可以让你隔墙看到实体.活着的生物会以蓝色高亮,然而不死族生物会以红色双螺旋标识.
|
||||
tc.research_name.lensEarth=地之遗忘之镜
|
||||
tc.research_text.lensEarth=X光眼睛
|
||||
lensEarth1=光线是无法穿透大多数物质的,但想要阻挡魔法却没那么简单.你研发出了一种透镜,可以通过神秘场将光线"推"出一段距离,这将允许你的视线穿过3x3的正方形区域.<BR>不幸的是,在通过特定复杂物体时,光波会因消相干效应而受损,于是这样的方块会依旧保持不透明.
|
||||
tc.research_name.lensCase=透镜之匣
|
||||
tc.research_text.lensCase=安全的存储设备
|
||||
lensCase1=随着不断增长的透镜收藏数量,很显然,下一步应该是采用类似法杖核心手袋的设计来储藏透镜.透镜之匣的功能和它的前辈完全一致.
|
||||
tc.research_name.silverSap=银树汁液
|
||||
tc.research_text.silverSap=魔力造就的美味
|
||||
silverSap1=银树的净化之力被普遍用于各种神秘结构中,但是木材通常都太过庞大以至于无法融入你更微妙的创造之中.现在你发现了一种方法,可以分离原木的木质,留下一团含有绝大多数银树魔法属性的浆液.<BR>银树汁液是一种强力杀菌剂,而且意外地对高等生命没有毒性.其实,这令人愉快的原味糖浆是一种有效的兴奋剂,甚至还可能提高你导流Vis的能力-如果你不介意那一点幻觉的话.<BR>这种汁液似乎不成瘾,但你最好还是喝一桶来确认一下.
|
||||
tc.research_name.silverBed=银树之床
|
||||
tc.research_text.silverBed=祝有一个美梦
|
||||
silverBed1=可以说自从你开始研究禁忌的艺术以后,你的睡眠就饱受噩梦的折磨.也许一张有特殊附魔的床可以帮你减轻扭曲的症状.<BR>由银树和附魔布匹打造,辅以净化浴盐,这张床甚至可以让扭曲最深的神秘使睡一个安稳觉.不仅如此,你早晨醒来时还会有一段短时间的扭曲守护效果.
|
||||
tc.research_name.enchantClay=附魔师的粘土
|
||||
tc.research_text.enchantClay=可塑魔力
|
||||
enchantClay1=附魔的过程会将魔法的能量编织为工具的形状,允许同一种形式同时以物理和抽象两种形式存在.这也是为什么两个完全一样的物品的附魔-比如说,两把铁剑-可以通过铁砧锻造为一把,但是剑和斧却不可以.直到现在,都是如此.<BR>通过在合成台中使用粘土,水银,神秘锭的混合物对一个附魔的物品进行铸模,你可以把附魔转移到粘土上-可以同时改变它的物理和魔法形状,使得你可以在铁砧中将其和别的工具组合为一体.这个过程会消耗经验等级.
|
||||
tc.research_name.golemPowder=活化粉
|
||||
tc.research_text.golemPowder=傀儡学之进化
|
||||
golemPowder1=传统傀儡学限制人们只能对特定的材料展开工作和研究 - 粘土,血肉,铁,等等 - 这些让人放心的材料都可以吸收源质并永久运转.你最近的工作却遵循了不一样的方针 - 通过将合适的源质和世界盐混合,你创造出了一种可以短时间内让绝大多数方块动起来的粉末.<BR>右击一个固体正方体方块将在短时间内将其转化为一个短命的傀儡.这个结构的能力取决于方块材质 - 坚硬的物质会产生更耐用的傀儡,仙人掌会对攻击者造成伤害,诸如此类.
|
||||
golemPowder2=特定复杂的物质是不能通过这种新方式动起来的.但活化一部分非正方体方块却是有可能的.<BR>在没有运转核心的情况下,这样的傀儡只会按照本能运转,且不会存活太久.在它们短暂的存在当中,它们会紧随它们的创造者,攻击任何周围的敌对生物.傀儡时限到后,它们会变回创造它的那个方块.你还可以用傀儡铃铛提前取消活化.
|
||||
golemPowder3=想让一块活化的蛋糕来承担持家的任务的话,你可以给一个这种临时的结构附加一个傀儡运转核心.从此以后它将会像传统的永久性的傀儡那样运转,包括附加升级的能力,以及高级傀儡注魔.你也可以用傀儡铃铛把它们捡起来.然而,如果核心被移除,傀儡会立刻变回无生命的物质,并失去所有升级.
|
||||
tc.research_name.focusAnimation=法杖核心:活化
|
||||
tc.research_text.focusAnimation=物质本身将听命于吾
|
||||
focusAnimation1=制造一个傀儡绝对是一个复杂且需要深思熟虑的过程-它是少数几个不能只靠法杖轻轻一点就能完成的事情之一.直到现在,依然如此.<BR>作为创世时代的一分子,元始珍珠有着和最基础的物质相迎合的特性.你如果用你的血来注魔一个元始珍珠,你可以利用这种链接简单而迅速地给予非生命物体以生命.<BR>当然,在实践中,神秘学少有如此简单的情况,但由于你在傀儡学中的高超技艺,你已经做好了把这个理论变成现实的准备.
|
||||
focusAnimation2=此核心所生成的傀儡和那些傀儡活化粉末制造出来的傀儡完全一致.Vis消耗则取决于方块材质,但通常越强壮的傀儡,需要消耗的能量也越多.
|
||||
tc.research_name.focusRecharge=法杖核心:复合充能
|
||||
tc.research_text.focusRecharge=现在提升50%便携性!
|
||||
focusRecharge1=一些针对你的复合充能台的修理造就了一个有着相同运转原则但是更简洁的设备.将其像普通核心一样装在法杖顶端,一系列Vis过滤器将允许你直接抽取灵气节点中的复合Vis.<BR>正如它的前辈,对于每一点被吸入的复合要素的Vis,复合充能核心只能产生一点元始要素的Vis,但是你觉得它的效率可以通过核心镶饰台来提升.
|
||||
tc.research_name.focusLiquefaction=法杖核心:熔析
|
||||
tc.research_text.focusLiquefaction=哦不地板是岩浆做的!不,真的不是.
|
||||
focusLiquefaction1=将你的火焰和采掘核心在一个钻石和一些世界盐的帮助下融合在一起后,便产生了有趣的结果-一个新的法杖核心,其产生的火焰之光对生物作用不大,却对非生命物质有明显效果.<BR>被它的光线打中的方块和掉落物品会被快速熔炼,就像它们在熔炉里走了一遭那样.这种火焰之光还能熔化冰,缓慢把粗糙的石头熔化为岩浆,并烧尽一切植物体.
|
||||
tc.research_name.focusDisintegration=法杖核心:解离
|
||||
tc.research_text.focusDisintegration=分解物质
|
||||
focusDisintegration1=有时你想直接在田野里收获源质,而无需再烦恼于把它们拖回去丢进炼金熔炉.在对炼金炸药和死亡之水进行一番研究之后,你对尝试制造一个有类似作用的法杖核心有了足够的自信.<BR>解离核心工作起来很像是它自身所基于的采掘核心,但是被它的光线所摧毁的方块会被转化为晶化源质.它对活着的动物并不会造成多少伤害,但如果你真的用它杀死了动物,它也会掉落晶化源质.
|
||||
tc.research_name.focusIllumination=法杖核心:光明
|
||||
tc.research_text.focusIllumination=让这里亮起来吧
|
||||
focusIllumination1=一个简单的炼金处理可以让固体萤石有着Vis通道一样的行为,并有着普通的法杖核心一样的功能.当你用这个将少量Aer和Ignis的Vis塑造为稳定的球形光源时.你的野外考察就再也不需要成堆成堆的火把了!<BR>足够奇怪,给这个核心用各色染料覆盖后也会改变它放出来的光球的色彩.
|
||||
tc.research_name.greatwoodBoat=宏伟之木船
|
||||
tc.research_text.greatwoodBoat=碰撞事故保险
|
||||
greatwoodBoat1=你确实学会了很多技能,但是造船和开船不在此列.但这无伤大雅.<BR>只需要一点神秘使们都知道的常识还有几块宏伟之木,你可以造一艘这样的船:即使它经历了严重撞击也可以快速回归原样.额外的强化还可以使它跑得更快.<BR>宏伟之木船不会被人为摧毁,但轻击它还是可以把它们收回你的背包之中.
|
||||
tc.research_name.thaumiumBoat=神秘船
|
||||
tc.research_text.thaumiumBoat=熔融的水手
|
||||
thaumiumBoat1=尽管神秘锭的熔点比普通铁高不了多少,它对于魔法的亲和力可以让它承受附近的魔法碎片的特性.将水之碎片置于神秘锭制成的板上后,你得到了一种近乎完美的隔热材料.<BR>利用这种现象,你造出了一艘可以永久经受岩浆的洗礼的船.当然它内部也足够凉爽,可以保护它的驾驶员,并且它比它的宏伟之木制成的前辈还要稍微快一些.
|
||||
tc.research_name.selfInfusion=自我注魔
|
||||
tc.research_text.selfInfusion=人类之上的人类
|
||||
selfInfusion1=曾经,你为你自己的死亡而颤抖.但现在你可以扼住死亡的咽喉了.<BR>此前所有对人类注魔的尝试都宣告失败,因为那自以为是的生物的灵魂不断地抗拒着魔力对身体的渗透和影响.然而,若是你在转世轮回中对一个没有灵魂的空壳注魔,将会发生一些难以置信的事情:你将会重生于一个注魔过的躯体之中.<BR>现在能看到这条出路的神秘使越来越少了,不仅如此,他们还对此嗤之以鼻.让他们嘲笑去吧.不久后你的灵魂将会定居于你自己设计出的超人的躯体之中.
|
||||
selfInfusion2=像往常一样,待注魔的死尸雕像必须先用§5Sano§0和§5Victus§0源质进行唤醒.你依旧需要在缸顶放置改版符文矩阵,像往常一样举行完美的注魔仪式,然后将缸顶的矩阵替换为灵魂信标.接着,将你与灵魂信标进行绑定,并自我了断,若一切安排得当,你将会于一个闪耀的身躯中苏醒,此时你早已突破了躯体对魔法的限制...<BR>当然,在实践中,神秘使们很少会那样单纯.和其他生物一样,你的躯体会因注魔而受到一定损伤,在这个躯体成为你的化身之前这些损伤都将无法痊愈,所以,大量你可以操纵的注魔都受限于缸的稳定程度.
|
||||
selfInfusion3=令人奇怪的是,村民的灵魂不会与注魔的身体绑定-被灵魂信选中的灵魂只有你一人拥有.<BR>很好.他们没有得到这种力量.你做到了.
|
||||
tc.research_name.humanInfusion=基础人类注魔
|
||||
tc.research_text.humanInfusion=这修一修那补一补...
|
||||
humanInfusion1=注魔一个半死不活,且没有灵魂的躯体的过程不仅凌乱,还不怎么精确.你现在发展出的所有应用于牲畜上的注魔都无法直接应用于你自己身上,而且那些注魔代价极高.另一方面,你还有一些针对于特种人类注魔的想法...<BR>直到现在,下列这几项注魔终于可以应用到你的身体上了:<BR>§5水银之肢§0 很容易就能移植到人类身体上,尽管你需要用虚空金属来强化你的肌腱.
|
||||
humanInfusion2=§5神秘之拳§0 可以显著提升你手无寸铁时的威力-就像是手持神秘剑一样-虽然这材料消耗确实有些过分了.
|
||||
humanInfusion3=§5苏醒之血§0 若是不对你的大脑做出任何妥协,这个注魔稍稍有些困难,但是如果你给血流注入一个新的大脑的话就可以巧妙避开之前的问题了.
|
||||
humanInfusion4=§5金刚之躯§0 为克服人类皮肤相对薄弱的缺点,需要更多的强化材料来加强它.
|
||||
tc.research_name.silverHeart=银树之心
|
||||
tc.research_text.silverHeart=身躯之纯洁
|
||||
silverHeart1=你对腐化污染的研究揭露了它所具有的二重性:同时身为有机病原体和对魔法的干扰的存在,它可以同时影响生命和非生命(即使有魔法意义上的活动)物质.目前已知的对抗这种组合式攻击的方法,只有用银树和水银花这两种似乎有天然抵抗力的植物进行干涉.<BR>现在你发现了一种将这些保护能力注入到你体内的方法.通过在你的心脏中植入特殊的膜,你可以过滤并处理掉所有进入你血液循环中的腐化污染.
|
||||
silverHeart2=运用这个注魔,你将拥有对腐化污染伤害的一切免疫力,包括直接伤害和间接的药水效果.更好的是,你那被改造过的心脏还可以滤去各种荼毒,不管是平凡的还是魔法的.尽管§5银树之心§0无法给予对剧毒,凋零,和咒波的完全免疫,它还是可以降低这些效果的作用时间.
|
||||
tc.research_name.synthSkin=光合皮肤
|
||||
tc.research_text.synthSkin=太阳能
|
||||
synthSkin1=向你全新的躯体中注入和植物光合作用一样的能力,这是个相对简单的任务.尽管这种营养来源不能自行维持繁重的工作,§5光合皮肤§0将会在你遥远的考察道路上救你一命.<BR>只要你还能暴露在阳光下,你的饥饿值就会被逐渐填满.光合作用并不能提供饱腹度,所以你离开阳光之后会重新陷入饥饿.
|
||||
tc.research_name.amphibious=两栖水肺
|
||||
tc.research_text.amphibious=下潜至深处
|
||||
amphibious1=当一个专注的空气呼吸者经常是不便且致命的.你可以通过给肺加上一系列的鳃更正这个这几缺陷,这样你在水中呼吸就有如陆地上一样方便.<BR>值得注意的是鳃是一个相当敏感的身体组成部分.请无比不要戳它或者捅它,无论你第一次看见是有多么陌生.
|
||||
tc.research_name.morphicFingers=变形之指
|
||||
tc.research_text.morphicFingers=掌中工作台
|
||||
morphicFingers1=作为一个手工艺人,你已不止一次希望你手头正好有一个能完成特定任务的特定工具.作为一名神秘使,你现在能保证你手头(确实有)这样一个工具.<BR>这§5变形之指§0注魔将能让你的手指在各种各样的形状中转变,以组成各种形状和强度的常用合成工具,以及大量奥术合成专用的符咒和共振器.按下M键激活此功能后将会打开一个和奥术工作台类似的界面,尽管它并没有储存物品的能力.
|
||||
tc.research_name.spiderClimb=飞檐走壁
|
||||
tc.research_text.spiderClimb=放射性神秘使的轻击...
|
||||
spiderClimb1=是否嫉妒过蜘蛛翻过高墙并向恐惧中的矿工喷射汁液的能力? 至少,现在你可以实现第一个能力了.<BR>你的§5飞檐走壁§0注魔可将一种特殊纤维植入你的手中,这种可以黏着在墙壁上的材料可以让你攀爬任何垂直墙壁,就像有梯子一样.此能力通过按下C键进行切换.<BR>同时,和蜘蛛一样,你爬墙的进程会被一块突出所阻挡,这将阻止你向恐惧中的矿工身上喷射汁液.<BR>其实你永远都不会那样做.
|
||||
tc.research_name.fistAugment=增幅之拳
|
||||
tc.research_text.fistAugment=新的重量级拳击锦标赛冠军是...
|
||||
fistAugment1=神秘之拳相比于自然所赐予你的东西来说,确实是一个大幅度的强化,但它们仍无法与奔雷剑或元始杵抗衡-而且这里讨论的是没有附魔的版本.尽管传统附魔无法应用于躯体,但你已经发现了数种改进你新躯体的体术的方法.<BR>你可以进行下列全部的注魔,尽管每次消费的源质数量都是前一个注魔消费的两倍.<BR>§5冲击之拳§0会在击中的一瞬间大幅提升自身质量,籍此施加以巨大伤害.
|
||||
fistAugment2=§5炽热之拳§0将点燃被击中的生物.使用数种安全防护措施,可以确保你的拳头只会于格斗时引发大火 - 否则你的日常活动将会化身为一场困难的交易.
|
||||
fistAugment3=§5动力之拳§0将在神秘场中投射涟波直到发生撞击,并将敌人击退.
|
||||
fistAugment4=§5嗜血之拳§0将从被攻击的活体目标中分流出生命源质,这将治愈你的一些小规模损伤.
|
||||
fistAugment5=§5时运之拳§0将有很大可能使得被攻击的敌人进入不稳定状态,从而增加物品掉落概率.
|
||||
fistAugment6=§5眩晕之拳§0将会和敌人的神经系统产生共振,短时间内减缓它们的移动.
|
||||
tc.research_name.warpedTumor=扭曲毒瘤
|
||||
tc.research_text.warpedTumor=我敌人的敌人
|
||||
warpedTumor1=扭曲已被证明是一个令人沮丧的顽固存在,时刻跟随着你的灵魂从这个身体到达那个身体中.若你无法将它们一起解决掉,那么下一步最好的选择将是迫使扭曲幽闭在一个并不能伤害到你的地方.<BR>透过§5扭曲肿瘤§0注魔,你新的身体的腹部上,可以长出新的器官,它和期望中的一样对扭曲有极强的亲和力.它并不能封锁住所有在你身上流动的邪术能量,但是这肿瘤可以容纳%d点扭曲点.<BR>在你死后,所有肿瘤中的扭曲都很可能会重新返回你的灵魂之中.
|
||||
tc.research_name.chameleonSkin=变色皮肤
|
||||
tc.research_text.chameleonSkin=现在你能看清我了...
|
||||
chameleonSkin1=不论是潜行入竞争对手的实验室,还是记录邪术爪牙的生命周期,你总会有那么一段时间想要不被发现.除了咕咚咕咚喝隐形药水,你或许可以想出一个永久解决办法呢?<BR>§5变色皮肤§0注魔向你的皮肤中植入魔法色素和微观眼球,条件反射似的调整自己的颜色以尽量符合对面的物体的外观.这效果很像是永久隐身,还包括普通隐身所不具有的隐藏护甲的能力.<BR>此功能可通过按下C键进行切换.
|
||||
tc.research_name.tumorOops=邪术极点
|
||||
tc.research_text.tumorOops=一切都遵循既定的原则
|
||||
tumorOops1=你相信你已经统御了这个世界,以及这个世界之下的一切.你这蠢货.<BR>真相终于大白."邪术",并非作为普通常识的存在,并非像是你一样的粗糙的血与肉还有骨头组成的物体.它们是早已被写入每一颗恒星中的原则,它们存在于魔法的洪流与漩涡之中,加密并藏于生命结构的深处.<BR>但,原则,它是碎片化的,互相隔离的,并通过那些元初大灾变扩散及全宇宙.自黎明始,它便已探寻到了重组的方式,而现在你在它的生命周期中,拥有了一席之地.
|
||||
tumorOops2=你毕生之所学,之所造,之所及,都服从这"原则".通过学习魔法的原则,你早已将其请入了自己的头脑之中.合成那些禁忌物品将允许它们以物理形式重现.一旦你通过了外域的试炼,原则,早已裁定你已经积累了足够多的它本身.<BR>是时候让自己成为更伟大的存在了.下一步,便是这生命的轮回.<BR>但你仍然活着.也许这还不是很迟.也许你可以继续去深入理解更多的"原则"-也许你现在就可以停下-<BR>或者培育更多.更多,更多,更多.
|
||||
tc.research_name.construction=奥术建筑结构
|
||||
tc.research_text.construction=对傀儡联盟保密
|
||||
construction1=TODO
|
||||
tc.research_name.planarTheory=异界理论
|
||||
tc.research_text.planarTheory=越来越深
|
||||
planarTheory1=宇宙本性善变,非汝心所能及,而至于现形之套路,仍有一二.其最关键者,在于宇宙之间也.今,汝始明其中奥妙.<BR>那里并非是常识所认为的虚空,因为即使是最空虚的地带也服从于时空的法则.相反,那些平面之间的物质可以被描述为是可能性冻结的存在 - 无尽的无法激活的潜能.仅当它通过灵气节点以Vis的形式,泄露到这个建立着自然法则的世界时,潜能才可以被具象化.<BR>如此,乃魔法之根源也.
|
||||
planarTheory2=当然,要通过学习来理解它,相比能够将其投入实践中,还是有巨大的不同的.迄今为止,你所有人工合成节点的尝试均宣告失败.依旧缺失了什么东西...<BR>然而,这些研究中的一个产物也许值得深入研究.将末影珍珠破开,向产生的超立方体中填充天域之华,并封装于虚空金属的结构中,此时你已制作出了一个极其稳定的设备,它可以操作时空的裂缝.<BR>也许你会发现它的什么用途.
|
||||
tc.research_name.transductionAmplifier=传导增幅器
|
||||
tc.research_text.transductionAmplifier=全面蓄能!
|
||||
transductionAmplifier1=在没有外界干扰的情况下,灵气节点会随着其维度裂隙的大小波动而间歇性地积累Vis.你的节点换能器可以让开启的节点维持在自然允许的最大直径下,但实际上扩展这一裂隙仅在近期的平面理论获得进展之后才成为可能.<BR>你开发出了一种设备,它可以制造空间湍流,这将允许微观裂隙与现有的充能节点融合.将传导增幅器置于充能节点一侧并提供红石信号即可提升其Centivis输出,就好像原本的节点中每种要素的Vis含量都多了十点.
|
||||
transductionAmplifier2=强行提升节点容量自然也有它的风险.单个增幅器不太可能造成猛烈的伤害,但是给一个节点加两个增幅器将会频繁产生有害能量组成的闪电.若是用三个增幅器,魔法污染将会以咒波形式泄漏.<BR>不要同时附加四个增幅器; 其结果必将是可怕的大灾变.
|
||||
tc.research_name.vortexStabilizer=漩涡弱化
|
||||
tc.research_text.vortexStabilizer=置节点于饮食中
|
||||
vortexStabilizer1=饕餮节点中所蕴藏的大量Vis已经诱惑无数神秘学学徒过早走向坟墓.这种尴尬的结局不会适合一名和你一样有声望的神秘使,所以你开发出了一种临时无效化节点引力方法.<BR>用红石信号激活后,漩涡弱化器将投射出一股蔚蓝的光束,它将压制神秘场中的一切流动.任何被光束打中的饕餮节点都将停止吸收附近的物质直到光束被移除.<BR>似乎这种光束还有可能破坏其他的现象...
|
||||
tc.research_name.planarKeystone=异界之门
|
||||
tc.research_text.planarKeystone=想想传送门
|
||||
planarKeystone1=从简单的黑曜石环到威风八面的邪术方尖碑,迄今为止你见过的所有其他维度的传送门都是永久结构.这种进行时空旅行的方法有它的好处,但传送门本身可能开销巨大,并且关于它们建筑的秘密大都遗失在了历史的长河中.<BR>你已经开发出了另一种基于被称为"要石"的特殊法杖核心进行次元旅行的方案.这些强力设备可用来在固体表面创建临时的单向次元裂缝,从而实现世界与世界间的快速转换.
|
||||
planarKeystone2=新制的要石在生效前必须经过压印.只需要手持要石并右击;它就将与你当前所在的世界永久绑定,不可逆转.<BR>不幸的是,此法并非适用于所有维度 - 尤其是外域,它似乎被什么东西守护着,这层守护阻止了一切进出迷宫的旅行.<BR>神秘学也提供了一种传统的传送门的设计.只需用奥术石材和青金石块构造一个垂直的环,用你的法杖激活青金石,并安装一块异界要石,将会开启一个永久传送门.要移除要石,只需要右击.
|
||||
tc.research_name.pocketPlane=口袋异次元
|
||||
tc.research_text.pocketPlane=寰宇之创
|
||||
pocketPlane1=任何凡人都会在这个世界上留下他们的印记.倘若你将创造一个你自己的世界...你又会如何呢?<BR>若失败,你会变成一个自大狂.若成功,也许就是上帝.<BR>而现在你离这个神秘学的巨大胜利已近在咫尺.你早已在宇宙中撕开了一个洞; 那里的无尽可能只需要一颗聚集一切的种子.一颗元始珍珠.<BR>沉浸于无尽魔力之海,珍珠将会于创世的混乱中崩坏,并留下一块稳定的小岛,在这无尽虚空中有着空间,时间和物质的小岛.
|
||||
pocketPlane2=但这个平面的尺寸有限.你估计出它的尺寸大约是在半径32米到128米之间,这取决于所用的节点中的Vis总量.无论(何种现象),如果有的话,它(们)的创建都取决于节点中的Vis.一些Vis也许会产生奇异的现象,诸如施加药水效果甚至创造生命.<BR>可以为这个口袋中的异次元命名,为此你需要使用一个在铁砧中改名过的元始珍珠.否则,它将继承创造者的名字.<BR>创造口袋异次元所用的那个裂缝将再也不能用于虚空合成,也不能创建第二个异次元.
|
||||
pocketPlane3=只要这个裂缝被虚弱光束所稳定,它就可以作为你的新世界的传送门.<BR>更简单的方法是使用异界要石 - 这里是说法杖核心,它可以创造一个小型的临时传送门到你的世界.<BR>要石所创造的传送门只会维持数秒钟,并将在传送走一个个体后立刻关闭.在你的世界里再次使用此核心将会把你送回你离开的地方.<BR>要将你的世界压印入要石,只需前往你的世界并手持要石右击即可.
|
||||
tc.research_name.planarRift=新视界
|
||||
tc.research_text.planarRift=直抵虚空界
|
||||
planarRift1=神秘学领域一直有一个十分关键的问题,那就是为什么灵气节点只能供应有限量的Vis.若这个数量是随机的,这个世界的某个地方就应该有一个有着成千点Vis的节点,然而实际上最大尺寸似乎是被严格控制的.<BR>现在你对于饕餮节点的研究也许能给你一个答案.纵观所有地质年代,节点中的次元裂缝可以变得反常,这将会导致节点变为饕餮节点.节点越有活力,就越有可能承受这种宿命,一旦周围的物质被全部吞噬,饕餮节点将陷入"饥饿".但这世上最高能的节点早已消逝在历史的长河之中了.
|
||||
planarRift2=这是个不幸的消息 - 含有极大量Vis的节点也许早已孕育了一个足够大的裂缝,以允许物理形式的物体通过它进入虚空.至今仍不能从其中看不到任何希望.<BR>通过向一个充能节点附加四个传导增幅器,你可以短暂地创造出一个巨大的次元裂缝.通常这种裂缝将会表现为一个尺寸过大的饕餮节点,吞噬周围一切物质,然后干脆利落地在爆炸中毁灭,但或许将六台漩涡弱化设备的努力合为一道将保持它的开启...
|
||||
planarRift3=然后呢?穿越到虚空中的物质将会沉浸于无尽魔力之海,不再会像普通的饕餮节点一样惨遭粉碎为基础要素的命运.谁又能想像哪种摇摆不定的神秘学研究最终以获得这样的资源而结束?<BR>你幻想那里会有极为严格的限制 - 大多数物质无法于这种洗礼下幸存 - 但你早已明白这个过程背后的基础自然法则.通过手持法杖右击裂缝,你可以拉住那天域的洪流并拯救所有生还的物体.<BR>是时候判定可以通过这个方法来合成什么东西了...
|
||||
tc.research_name.wispSpawn=小精灵繁殖
|
||||
tc.research_text.wispSpawn=捅个马蜂窝
|
||||
wispSpawn1=将一小团世界盐封装于稳定后的裂缝中产生了一个十分有趣的结果:在世界盐粉末吸收了足够多的Vis后,其颗粒与颗粒间开始产生共振,并聚集成为一个准生命体的存在.<BR>这些人造小精灵和那些自然环境中成长的小精灵几乎一致.注意,小精灵的要素将取决于作为母亲的节点中所蕴含的要素.<BR>一次产生的小精灵数量是高度变化的,不谨慎的神秘使很快就会发现他已经被压倒了.
|
||||
tc.research_name.crystalWand=水晶法杖
|
||||
tc.research_text.crystalWand=一次性魔力
|
||||
crystalWand1=所有高级法杖的设计中都包含碎片,但那些碎片都是为了增幅另一种材料储存Vis的能力用的.对于那些人来说,碎片是完全无法吸收额外的魔力的,所以它不能从灵气节点中抽取魔力 - 但如果你只是把它们当魔力来用呢?<BR>通过构造一个 法杖一样的水晶结构并将其送入虚空,你制造出了一个十分有趣的设备 - 一个拥有大量Vis容量的法杖,但是却无法重新充能.也许这可以用于合成那些传统法杖不可及的物品.
|
||||
tc.research_name.voidPutty=虚空油灰
|
||||
tc.research_text.voidPutty=和新的一样好
|
||||
voidPutty1=虚空金属对于魔法有内在的抗性,但即使是这样的保护也会在穿过稳定裂缝后被压倒.将这种物质浸泡于纯净的魔力之中将会彻底粉碎其物理完整性,但却可以极大程度地增幅其魔法特性,并最终形成一块奇怪的不停流动并沸腾的油灰.<BR>将油灰挤压在一个受损的物品上,它将会熔融,渗透到每一个角落里,并将自身转变成与物品对应的物质,并最终于原物品无法分辨开来.任何武器,工具或护甲 - 不论何种材料或附魔 - 都可以通过与虚空油灰进行合成来修复.
|
||||
tc.research_name.voidGolem=虚空傀儡
|
||||
tc.research_text.voidGolem=凝视虚空,再凝视回来
|
||||
voidGolem1=一个更野性的想法俘获了你 - 如果将世界盐丢入虚空可以沉积为小精灵的形式,那么傀儡活化粉末会产生什么?<BR>结果很有趣,产生了一种你称之为虚空傀儡的东西,它身上有着令人不安的和邪术守卫的相似性.不仅如此,你发现若你小心地将一小撮粉末一次性投入虚空,它本身的控制的强化属性将会控制它本身.这些虚空傀儡不仅会顺从于你,它们还可以在没有傀儡运动核心的情况下存活.<BR>然而,它们缺少核心的结构依旧有什么地方不对劲.你应该时刻监视着它们.
|
||||
tc.research_name.recombinator=因果重组器
|
||||
tc.research_text.recombinator=当两个节点互相爱慕时...
|
||||
recombinator1=众所周知,两个十分邻近的灵气节点将会互相交换Vis,就像是互相伤害对方.迄今为止这一直都是仅有的一种节点能被操纵的象征,而且所有神秘使无一例外都在改进这个自然的过程上失败了.直到现在.<BR>你对元始珍珠的研究产生了难以置信的结果:一种可以就地重塑宇宙创造出的条件的方法.正是在那个时候,第一个复合要素从原始要素中诞生,而现在通过两个节点之间相同的力场,可以融合它们的魔法能量.
|
||||
recombinator2=这台被你称为因果重组器的设备,必须直接放置于一个节点之上,并给予红石信号.受影响的节点将会从附近的节点中抽取Vis,并将其转换为自己的能量.<BR>例如,若中心节点有Ordo和Perditio,它可以从第二个节点中抽取一点Ignis,这将可以把Ordo转换为Potentia或将Perditio转换为Gelum.要素的选择呈现随机分布,但相比于"高一级"的要素,重组器总是会优先组合那些元始要素.<BR>注意到此设备并不能阻止普通节点欺凌;如果需要阻止,请使用节点稳定器.
|
||||
recombinator3=通过给你的节点合适的炮灰,你应该可以合成任何你想要的源质.<BR>奇怪的是,此设备的行为似乎支持某些哲学理论 - 也就是说在正确的条件下宇宙将会自然进化为更复杂的结构.但为什么似乎还是有对于你可以融合出来的源质的限制? 是什么力量阻止宇宙进化到最终级复杂的地步?<IMG>thaumichorizons:textures/misc/recombinatortext.png:0:128:255:128:0.5</IMG>
|
||||
tc.research_name.planarClouds=异界之云
|
||||
tc.research_text.planarClouds=宽广无垠的天气
|
||||
planarClouds1=创造一个口袋异次元放出了一种自时间创生以来就没有被注意到的力,所以毫无疑问,它们经常出现一些普通世界里根本没出现过的现象.<BR>最容易识别的便是异界云,它们是小小的星云,可以同时释放普通的液体和魔法的能量.令人奇怪的是,它们还可以像其它方块一样移动.这些云会和主世界同步保持降雨,这暗示了某种某种模糊不清的宇宙连接.异界云有多种类型,包括下列多种类型.<BR>§5普通§0云只是会喷出水.<BR>§5雷暴§0云会降下蒙蒙细雨,有时还会放出闪电.
|
||||
planarClouds2=§5等离子§0云会降下余火,点燃其下方的所有物质和实体.<BR>§5剧毒§0云会降下死亡毒药.<BR>§5肿胀§0云偶尔会存一些肉块.<BR>§5熔炼§0云由沸腾金属组成,它偶尔会掉落一些颗粒.<BR>§5细孔§0云传播各种植物和菌类的种子.<BR>§5魔力§0云保留有部分最初的节点属性并会发射要素球.
|
||||
planarClouds3=§5浮雕§0云承载着忘却的记忆,并将其组成经验球的形式.<BR>§5活化§0云会向其下面的方块注入类似生命的物质,并将其转化为短命的傀儡.这些无主的傀儡天性狂暴,但向其附加一个核心便可以使其处于你的控制之下.
|
||||
tc.research_name.sheederInfusion=蛛羊
|
||||
tc.research_text.sheederInfusion=蜘蛛能干的都能干
|
||||
sheederInfusion1=虽然蜘蛛丝是一种宝贵的资源,但狩猎蜘蛛不是最省时间的办法.也许如果蜘蛛的腺体可以被移植到更温顺的生物中,或者如果蜘蛛的大脑更柔韧,那么你可以制作出稳定的供应源.<BR>事实证明,这两种方法都是可行的 - 你称这种混合生物为蛛羊,它可以用蜘蛛或绵羊产生.蛛羊的皮肤长满了丝而不是羊毛,可以用剪刀收获.除了能够爬墙之外,它在行为上与普通羊没什么分别.
|
||||
tc.research_name.leviathan=原始化石
|
||||
tc.research_text.leviathan=奇怪的死亡
|
||||
leviathan1=多么奇怪,严峻的发现.似乎虚空并不像你预期的那么空无一物 - 你的口袋世界在形成时吞噬了未知实体的化石残骸.<BR>目前你只能猜测这个古老的巨兽的属性.你的口袋世界捕获的几块骨头并没有给它的整体解剖结构提供很多线索,但它们的神奇属性令人震惊.即使在死亡中,他们仍有活力的脉动,嬗变源质,这违反了所有已知神秘定律.
|
||||
leviathan2=更奇怪的是,你总感觉这些化石正在注视着你.每当你试图利用它们在某些神秘设备中的独特能力时,原始化石就会以准确的方式改变它们的行为,使它变得毫无用处.<BR>也许它们并没有像它们表现出来的那样死亡,实际上是暂时的新陈代谢,与陆地生物的新陈代谢完全不同...这提高了他们觉醒的可能性.<BR>你必须仔细观察化石,以及你有朝一日能用它们制作的任何设备.
|
||||
test1=测试
|
||||
tc.research_name.test1=测试
|
||||
tc.research_name.alternateGolemBell=傀儡使铃铛
|
||||
tc.research_text.alternateGolemBell=注意了!
|
||||
alternateGolemBell1=在mod冲突的情况下,这个傀儡使铃铛可以作为替代.
|
||||
Reference in New Issue
Block a user