This commit is contained in:
samsonsin
2025-05-29 23:26:10 +02:00
commit 90b3575aea
11149 changed files with 2362534 additions and 0 deletions

View File

@@ -0,0 +1,50 @@
# keypress related strings
tictooltips.hold.key.for.stats=Halte %s für Statistik
tictooltips.hold.key.for.materials=Halte %s für Materialien
tictooltips.hold.key.for.bow.stats=Halte %s für Pfeil-Statistik
tictooltips.hold.key.for.more=Halte %s für mehr Info
# material tooltips
tictooltips.material.shoddiness.modifier= [Modifikator: %s]
tictooltips.material.arrow.weight=Pfeilgewicht:
tictooltips.material.durability.modifier=Haltbarkeit Modifikator:
# pattern tooltips
tictooltips.pattern.valid.materials=Gültige Materialien:
# tool tooltips
tictooltips.tool.repair.material=Reparaturmaterial:
tictooltips.tool.effective.durability=Effektive %s
# uses: material.cactus.ability/material.stone.ability
tictooltips.tool.shoddiness.modifier=%s Modifikator:
# uncomment these if your language needs different syntax for jagged/stonebound
#tictooltips.tool.jagged.modifier=Jagged Modifier:
#tictooltips.tool.stonebound.modifier=Stonebound Modifier:
tictooltips.tool.burn.duration=Brenndauer:
tictooltips.tool.bonus.vs.undead=Bonus gegen Untote:
tictooltips.tool.bonus.vs.spiders=Bonus gegen Spinnen:
tictooltips.tool.chance.to.behead=Chance auf Köpfung:
tictooltips.tool.modifiers=Modifikatoren:
tictooltips.tool.knockback=Rückstoß:
tictooltips.tool.basedamage=Base Attack:
tictooltips.tool.sprint.damage=Sprint Schaden:
tictooltips.tool.crit.damage=Bonus für kritische Treffer:
# uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.stonebound.loss=%s %s
tictooltips.tool.stonebound.bonus=%s %s
tictooltips.tool.jagged.loss=%s %s
tictooltips.tool.jagged.bonus=%s %s
# uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.max.stonebound.loss=%s %s %s
tictooltips.tool.max.stonebound.bonus=%s %s %s
tictooltips.tool.max.jagged.loss=%s %s %s
tictooltips.tool.max.jagged.bonus=%s %s %s
# generic
tictooltips.minimum=Min
tictooltips.maximum=Max
tictooltips.unknown.part=<Unbekanntes Teil>
tictooltips.infinite=Unendlich
# things that should be in TiC
tictooltips.unbreakable=Unzerbrechlich

View File

@@ -0,0 +1,50 @@
# keypress related strings
tictooltips.hold.key.for.stats=Mantener %s para las estadisticas
tictooltips.hold.key.for.materials=Mantener %s para materiales
tictooltips.hold.key.for.bow.stats=Mantener %s para las estadisticas de las flechas
tictooltips.hold.key.for.more=Mantener %s para más
# material tooltips
tictooltips.material.shoddiness.modifier= [Modificar: %s]
tictooltips.material.arrow.weight=Peso de la Flecha:
tictooltips.material.durability.modifier=Durabilidad Modificada:
# pattern tooltips
tictooltips.pattern.valid.materials=Materiales Validos:
# tool tooltips
tictooltips.tool.repair.material=Reparar Material:
tictooltips.tool.effective.durability=Durabilidad Efectiva:
# uses: material.cactus.ability/material.stone.ability
tictooltips.tool.shoddiness.modifier=%s Modificar:
# uncomment these if your language needs different syntax for jagged/stonebound
#tictooltips.tool.jagged.modifier=Jagged Modifier:
#tictooltips.tool.stonebound.modifier=Stonebound Modifier:
tictooltips.tool.burn.duration=Duración ardiendo:
tictooltips.tool.bonus.vs.undead=Bonus contra no muertos:
tictooltips.tool.bonus.vs.spiders=Bonus contra arañas:
tictooltips.tool.chance.to.behead=Probabilidad para decapitar:
tictooltips.tool.modifiers=Modificadores:
tictooltips.tool.knockback=Retroceso:
tictooltips.tool.basedamage=Ataque base:
tictooltips.tool.sprint.damage=Daño por sprint:
tictooltips.tool.crit.damage=Bonus por daño critico:
# uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.stonebound.loss=%s %s
tictooltips.tool.stonebound.bonus=%s %s
tictooltips.tool.jagged.loss=%s %s
tictooltips.tool.jagged.bonus=%s %s
# uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.max.stonebound.loss=%s %s %s
tictooltips.tool.max.stonebound.bonus=%s %s %s
tictooltips.tool.max.jagged.loss=%s %s %s
tictooltips.tool.max.jagged.bonus=%s %s %s
# generic
tictooltips.minimum=Minimo
tictooltips.maximum=Maximo
tictooltips.unknown.part=<Parte desconocida>
tictooltips.infinite=Infinito
# things that should be in TiC
tictooltips.unbreakable=Irrompible

View File

@@ -0,0 +1,50 @@
# keypress related strings
tictooltips.hold.key.for.stats=Hold %s for Stats
tictooltips.hold.key.for.materials=Appui sur %s pour Matière
tictooltips.hold.key.for.bow.stats=Hold %s for Arrow Stats
tictooltips.hold.key.for.more=Hold %s for More
# material tooltips
tictooltips.material.shoddiness.modifier= [Modifier: %s]
tictooltips.material.arrow.weight=Arrow Weight:
tictooltips.material.durability.modifier=Durability Modifier:
# pattern tooltips
tictooltips.pattern.valid.materials=Matériaux valides :
# tool tooltips
tictooltips.tool.repair.material=Repair Material:
tictooltips.tool.effective.durability=Effective Durability:
# uses: material.cactus.ability/material.stone.ability
tictooltips.tool.shoddiness.modifier=%s Modifier:
# uncomment these if your language needs different syntax for jagged/stonebound
#tictooltips.tool.jagged.modifier=Jagged Modifier:
#tictooltips.tool.stonebound.modifier=Stonebound Modifier:
tictooltips.tool.burn.duration=Burn Duration:
tictooltips.tool.bonus.vs.undead=Bonus vs Undead:
tictooltips.tool.bonus.vs.spiders=Bonus vs Spiders:
tictooltips.tool.chance.to.behead=Chance to Behead:
tictooltips.tool.modifiers=Modifiers:
tictooltips.tool.knockback=Knockback:
tictooltips.tool.basedamage=Base Attack:
tictooltips.tool.sprint.damage=Sprint Damage:
tictooltips.tool.crit.damage=Crit Damage Bonus:
# uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.stonebound.loss=%s %s
tictooltips.tool.stonebound.bonus=%s %s
tictooltips.tool.jagged.loss=%s %s
tictooltips.tool.jagged.bonus=%s %s
# uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.max.stonebound.loss=%s %s %s
tictooltips.tool.max.stonebound.bonus=%s %s %s
tictooltips.tool.max.jagged.loss=%s %s %s
tictooltips.tool.max.jagged.bonus=%s %s %s
# generic
tictooltips.minimum=Min
tictooltips.maximum=Max
tictooltips.unknown.part=<Unknown Part>
tictooltips.infinite=Infinite
# things that should be in TiC
tictooltips.unbreakable=Unbreakable

View File

@@ -0,0 +1,50 @@
# keypress related strings
tictooltips.hold.key.for.stats=%s を押して情報を表示します
tictooltips.hold.key.for.materials=%s を押して素材を表示します
tictooltips.hold.key.for.bow.stats=%s を押して矢の情報を表示します
tictooltips.hold.key.for.more=%s を押してより詳細な情報を表示します
# material tooltips
tictooltips.material.shoddiness.modifier= [レベル: %s]
tictooltips.material.arrow.weight=矢の重量:
tictooltips.material.durability.modifier=耐久倍率:
# pattern tooltips
tictooltips.pattern.valid.materials=使用できる素材:
# tool tooltips
tictooltips.tool.repair.material=修繕素材:
tictooltips.tool.effective.durability=補強込み耐久値:
# uses: material.cactus.ability/material.stone.ability
tictooltips.tool.shoddiness.modifier=%sの影響度:
# uncomment these if your language needs different syntax for jagged/stonebound
#tictooltips.tool.jagged.modifier=Jagged Modifier:
#tictooltips.tool.stonebound.modifier=Stonebound Modifier:
tictooltips.tool.burn.duration=火属性:
tictooltips.tool.bonus.vs.undead=アンデッド特攻:
tictooltips.tool.bonus.vs.spiders=虫特攻:
tictooltips.tool.chance.to.behead=首刈り:
tictooltips.tool.modifiers=改造:
tictooltips.tool.knockback=ノックバック:
tictooltips.tool.basedamage=基礎攻撃力:
tictooltips.tool.sprint.damage=ダッシュ時の攻撃力:
tictooltips.tool.crit.damage=クリティカル時の攻撃力:
# uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.stonebound.loss=%s %s
tictooltips.tool.stonebound.bonus=%s %s
tictooltips.tool.jagged.loss=%s %s
tictooltips.tool.jagged.bonus=%s %s
# uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.max.stonebound.loss=%s %s %s
tictooltips.tool.max.stonebound.bonus=%s %s %s
tictooltips.tool.max.jagged.loss=%s %s %s
tictooltips.tool.max.jagged.bonus=%s %s %s
# generic
tictooltips.minimum=最大値
tictooltips.maximum=最小値
tictooltips.unknown.part=<不明なパーツ>
tictooltips.infinite=無限
# things that should be in TiC
tictooltips.unbreakable=非破壊

View File

@@ -0,0 +1,50 @@
# keypress related strings
tictooltips.hold.key.for.stats=%s키를 눌러서 도구의 정보 보기
tictooltips.hold.key.for.materials=%s키를 눌러서 재료의 정보 보기
tictooltips.hold.key.for.bow.stats=%s키를 눌러서 화살의 정보 보기
tictooltips.hold.key.for.more=%s키를 눌러서 더 많은 정보 보기
# material tooltips
tictooltips.material.shoddiness.modifier= [특성 계수: %s]
tictooltips.material.arrow.weight=화살 무게:
tictooltips.material.durability.modifier=내구도 모디파이어:
# pattern tooltips
tictooltips.pattern.valid.materials=사용 가능한 재료:
# tool tooltips
tictooltips.tool.repair.material=수리 재료:
tictooltips.tool.effective.durability=실사용 %s
# uses: material.cactus.ability/material.stone.ability
tictooltips.tool.shoddiness.modifier=%s 특성 계수:
# uncomment these if your language needs different syntax for jagged/stonebound
#tictooltips.tool.jagged.modifier=Jagged Modifier:
#tictooltips.tool.stonebound.modifier=Stonebound Modifier:
tictooltips.tool.burn.duration=화염 지속시간:
tictooltips.tool.bonus.vs.undead=%s vs 언데드:
tictooltips.tool.bonus.vs.spiders=%s vs 거미:
tictooltips.tool.chance.to.behead=참수 확률:
tictooltips.tool.modifiers=도구 업그레이드:
tictooltips.tool.knockback=밀치기:
tictooltips.tool.basedamage=기본 공격력:
tictooltips.tool.sprint.damage=질주 공격력:
tictooltips.tool.crit.damage=크리티컬 공격력 보너스:
# uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.stonebound.loss=%s %s
tictooltips.tool.stonebound.bonus=%s %s
tictooltips.tool.jagged.loss=%s %s
tictooltips.tool.jagged.bonus=%s %s
# uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.max.stonebound.loss=%s %s %s
tictooltips.tool.max.stonebound.bonus=%s %s %s
tictooltips.tool.max.jagged.loss=%s %s %s
tictooltips.tool.max.jagged.bonus=%s %s %s
# generic
tictooltips.minimum=최소
tictooltips.maximum=최대
tictooltips.unknown.part=<알 수 없는 패턴>
tictooltips.infinite=무한
# things that should be in TiC
tictooltips.unbreakable=파괴불가

View File

@@ -0,0 +1,50 @@
# keypress related strings
tictooltips.hold.key.for.stats=Przytrzymaj %s dla statystyk
tictooltips.hold.key.for.materials=Przytrzymaj %s dla materiałów
tictooltips.hold.key.for.bow.stats=Przytrzymaj %s dla statystyk strzał
tictooltips.hold.key.for.more=Przytrzymaj %s po więcej
# material tooltips
tictooltips.material.shoddiness.modifier= [Modyfikator: %s]
tictooltips.material.arrow.weight=Waga strzał:
tictooltips.material.durability.modifier=Mnożnik wytrzymałości:
# pattern tooltips
tictooltips.pattern.valid.materials=Dozwolone materiały:
# tool tooltips
tictooltips.tool.repair.material=Materiał naprawczy:
tictooltips.tool.effective.durability=Skuteczna wytrzymałość:
# uses: material.cactus.ability/material.stone.ability
tictooltips.tool.shoddiness.modifier=%s Modyfikator:
# uncomment these if your language needs different syntax for jagged/stonebound
#tictooltips.tool.jagged.modifier=Jagged Modifier:
#tictooltips.tool.stonebound.modifier=Stonebound Modifier:
tictooltips.tool.burn.duration=Okres palenia:
tictooltips.tool.bonus.vs.undead=Bonus przeciwko nieumarłym:
tictooltips.tool.bonus.vs.spiders=Bonus przeciwko stawonogom:
tictooltips.tool.chance.to.behead=Szansa na ścięcie głowy:
tictooltips.tool.modifiers=Modyfikatory:
tictooltips.tool.knockback=Odrzut:
tictooltips.tool.basedamage=Obrażenia bazowe:
tictooltips.tool.sprint.damage=Obrażenia podczas biegu:
tictooltips.tool.crit.damage=Bonus do obrażeń krytycznych:
# uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.stonebound.loss=%s %s
tictooltips.tool.stonebound.bonus=%s %s
tictooltips.tool.jagged.loss=%s %s
tictooltips.tool.jagged.bonus=%s %s
# uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.max.stonebound.loss=%s %s %s
tictooltips.tool.max.stonebound.bonus=%s %s %s
tictooltips.tool.max.jagged.loss=%s %s %s
tictooltips.tool.max.jagged.bonus=%s %s %s
# generic
tictooltips.minimum=Minimum
tictooltips.maximum=Maksimum
tictooltips.unknown.part=<Unknown Part>
tictooltips.infinite=Nieskończone
# things that should be in TiC
tictooltips.unbreakable=Niezniszczalne

View File

@@ -0,0 +1,50 @@
# keypress related strings
tictooltips.hold.key.for.stats=Hold %s for Stats
tictooltips.hold.key.for.materials=Hold %s for Materials
tictooltips.hold.key.for.bow.stats=Hold %s for Arrow Stats
tictooltips.hold.key.for.more=Hold %s for More
# material tooltips
tictooltips.material.shoddiness.modifier= [Modifier: %s]
tictooltips.material.arrow.weight=Arrow Weight:
tictooltips.material.durability.modifier=Durability Modifier:
# pattern tooltips
tictooltips.pattern.valid.materials=Valid Materials:
# tool tooltips
tictooltips.tool.repair.material=Repair Material:
tictooltips.tool.effective.durability=Effective Durability:
# uses: material.cactus.ability/material.stone.ability
tictooltips.tool.shoddiness.modifier=%s Modifier:
# uncomment these if your language needs different syntax for jagged/stonebound
#tictooltips.tool.jagged.modifier=Jagged Modifier:
#tictooltips.tool.stonebound.modifier=Stonebound Modifier:
tictooltips.tool.burn.duration=Burn Duration:
tictooltips.tool.bonus.vs.undead=Bonus vs Undead:
tictooltips.tool.bonus.vs.spiders=Bonus vs Spiders:
tictooltips.tool.chance.to.behead=Chance to Behead:
tictooltips.tool.modifiers=Modifiers:
tictooltips.tool.knockback=Knockback:
tictooltips.tool.basedamage=Base Attack:
tictooltips.tool.sprint.damage=Sprint Damage:
tictooltips.tool.crit.damage=Crit Damage Bonus:
# uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.stonebound.loss=%s %s
tictooltips.tool.stonebound.bonus=%s %s
tictooltips.tool.jagged.loss=%s %s
tictooltips.tool.jagged.bonus=%s %s
# uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.max.stonebound.loss=%s %s %s
tictooltips.tool.max.stonebound.bonus=%s %s %s
tictooltips.tool.max.jagged.loss=%s %s %s
tictooltips.tool.max.jagged.bonus=%s %s %s
# generic
tictooltips.minimum=Min
tictooltips.maximum=Max
tictooltips.unknown.part=<Unknown Part>
tictooltips.infinite=Infinite
# things that should be in TiC
tictooltips.unbreakable=Unbreakable

View File

@@ -0,0 +1,50 @@
# keypress related strings
tictooltips.hold.key.for.stats=Зажмите %s для статистики
tictooltips.hold.key.for.materials=Зажмите %s для материалов
tictooltips.hold.key.for.bow.stats=Зажмите %s для статистики стрелы
tictooltips.hold.key.for.more=Зажмите %s для подробной информации
# material tooltips
tictooltips.material.shoddiness.modifier= [Модификатор: %s]
tictooltips.material.arrow.weight=Вес стрелы:
tictooltips.material.durability.modifier=Модификатор прочности:
# pattern tooltips
tictooltips.pattern.valid.materials=Подходящие материалы:
# tool tooltips
tictooltips.tool.repair.material=Материал для ремонта:
tictooltips.tool.effective.durability=Эффективная прочность:
# uses: material.cactus.ability/material.stone.ability
tictooltips.tool.shoddiness.modifier=%s Модификатор:
# uncomment these if your language needs different syntax for jagged/stonebound
#tictooltips.tool.jagged.modifier=Jagged Modifier:
#tictooltips.tool.stonebound.modifier=Stonebound Modifier:
tictooltips.tool.burn.duration=Время сгорания:
tictooltips.tool.bonus.vs.undead=Бонус против нежити:
tictooltips.tool.bonus.vs.spiders=Бонус против пауков:
tictooltips.tool.chance.to.behead=Шанс обезглавить:
tictooltips.tool.modifiers=Модификаторы:
tictooltips.tool.knockback=Отброс:
tictooltips.tool.basedamage=Основной урон:
tictooltips.tool.sprint.damage=Урон во время бега:
tictooltips.tool.crit.damage=Бонус критического урона:
# uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.stonebound.loss=%s %s
tictooltips.tool.stonebound.bonus=%s %s
tictooltips.tool.jagged.loss=%s %s
tictooltips.tool.jagged.bonus=%s %s
# uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.max.stonebound.loss=%s %s %s
tictooltips.tool.max.stonebound.bonus=%s %s %s
tictooltips.tool.max.jagged.loss=%s %s %s
tictooltips.tool.max.jagged.bonus=%s %s %s
# generic
tictooltips.minimum=Мин.
tictooltips.maximum=Макс.
tictooltips.unknown.part=<Неизвестная часть>
tictooltips.infinite=Бесконечная
# things that should be in TiC
tictooltips.unbreakable=Неразрушимость

View File

@@ -0,0 +1,50 @@
# keypress related strings
tictooltips.hold.key.for.stats=İstatistikler için %s tuşuna basılı tutun
tictooltips.hold.key.for.materials=Materyaller için %s tuşuna basılı tutun
tictooltips.hold.key.for.bow.stats=Ok İstatistikleri için %s tuşunu basılı tutun
tictooltips.hold.key.for.more=Daha Fazlası için %s tuşunu basılı tutun
# material tooltips
tictooltips.material.shoddiness.modifier= [Modifier: %s]
tictooltips.material.arrow.weight=Arrow Weight:
tictooltips.material.durability.modifier=Durability Modifier:
# pattern tooltips
tictooltips.pattern.valid.materials=Valid Materials:
# tool tooltips
tictooltips.tool.repair.material=Repair Material:
tictooltips.tool.effective.durability=Effective Durability:
# uses: material.cactus.ability/material.stone.ability
tictooltips.tool.shoddiness.modifier=%s Modifier:
# uncomment these if your language needs different syntax for jagged/stonebound
#tictooltips.tool.jagged.modifier=Jagged Modifier:
#tictooltips.tool.stonebound.modifier=Stonebound Modifier:
tictooltips.tool.burn.duration=Burn Duration:
tictooltips.tool.bonus.vs.undead=Bonus vs Undead:
tictooltips.tool.bonus.vs.spiders=Bonus vs Spiders:
tictooltips.tool.chance.to.behead=Chance to Behead:
tictooltips.tool.modifiers=Modifiers:
tictooltips.tool.knockback=Knockback:
tictooltips.tool.basedamage=Base Attack:
tictooltips.tool.sprint.damage=Sprint Damage:
tictooltips.tool.crit.damage=Crit Damage Bonus:
# uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.stonebound.loss=%s %s
tictooltips.tool.stonebound.bonus=%s %s
tictooltips.tool.jagged.loss=%s %s
tictooltips.tool.jagged.bonus=%s %s
# uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.max.stonebound.loss=%s %s %s
tictooltips.tool.max.stonebound.bonus=%s %s %s
tictooltips.tool.max.jagged.loss=%s %s %s
tictooltips.tool.max.jagged.bonus=%s %s %s
# generic
tictooltips.minimum=Min
tictooltips.maximum=Max
tictooltips.unknown.part=<Unknown Part>
tictooltips.infinite=Infinite
# things that should be in TiC
tictooltips.unbreakable=Unbreakable

View File

@@ -0,0 +1,50 @@
# keypress related strings
tictooltips.hold.key.for.stats=按住 %s 查看数据
tictooltips.hold.key.for.materials=按住 %s 查看材料
tictooltips.hold.key.for.bow.stats=按住 %s 箭数据
tictooltips.hold.key.for.more=按住 %s 查看更多
# material tooltips
tictooltips.material.shoddiness.modifier= [升级槽: %s]
tictooltips.material.arrow.weight=箭重:
tictooltips.material.durability.modifier=耐久升级槽:
# pattern tooltips
tictooltips.pattern.valid.materials=有效材料:
# tool tooltips
tictooltips.tool.repair.material=修理材料:
tictooltips.tool.effective.durability=有效 %s
# uses: material.cactus.ability/material.stone.ability
tictooltips.tool.shoddiness.modifier=%s 升级槽:
# uncomment these if your language needs different syntax for jagged/stonebound
#tictooltips.tool.jagged.modifier=Jagged Modifier:
#tictooltips.tool.stonebound.modifier=Stonebound Modifier:
tictooltips.tool.burn.duration=燃烧持续时间:
tictooltips.tool.bonus.vs.undead=%s vs 不死生物:
tictooltips.tool.bonus.vs.spiders=%s vs 蜘蛛:
tictooltips.tool.chance.to.behead=斩首几率:
tictooltips.tool.modifiers=升级槽:
tictooltips.tool.knockback=击退:
tictooltips.tool.basedamage=基础攻击:
tictooltips.tool.sprint.damage=冲刺伤害:
tictooltips.tool.crit.damage=暴击伤害加成:
# uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.stonebound.loss=%s %s
tictooltips.tool.stonebound.bonus=%s %s
tictooltips.tool.jagged.loss=%s %s
tictooltips.tool.jagged.bonus=%s %s
# uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5
tictooltips.tool.max.stonebound.loss=%s %s %s
tictooltips.tool.max.stonebound.bonus=%s %s %s
tictooltips.tool.max.jagged.loss=%s %s %s
tictooltips.tool.max.jagged.bonus=%s %s %s
# generic
tictooltips.minimum=最小
tictooltips.maximum=最大
tictooltips.unknown.part=<未知部分>
tictooltips.infinite=无限
# things that should be in TiC
tictooltips.unbreakable=不毁