custommods
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/*
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Complementary Shaders by EminGT, based on BSL Shaders by Capt Tatsu
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*/
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//Common//
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#include "/lib/common.glsl"
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//Varyings//
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//////////Fragment Shader//////////Fragment Shader//////////Fragment Shader//////////
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#ifdef FSH
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//Uniforms//
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//Optifine Constants//
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//Common Variables//
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//Common Functions//
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//Includes//
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//Program//
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void main() {
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}
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#endif
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//////////Vertex Shader//////////Vertex Shader//////////Vertex Shader//////////
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#ifdef VSH
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//Uniforms//
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//Attributes//
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//Common Variables//
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//Common Functions//
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//Includes//
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//Program//
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void main() {
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}
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#endif
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