clientstuff
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234
.minecraft/config/TinkersConstruct.cfg.bak
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234
.minecraft/config/TinkersConstruct.cfg.bak
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# Configuration file
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achievements {
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B:"Enable Achievements"=true
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}
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craftingstationblacklist {
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S:tileEntities <
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wanion.avaritiaddons.block.chest.infinity.TileEntityInfinityChest
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ic2.core.block.personal.TileEntityPersonalChest
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>
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}
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crossmodinteractions {
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# For pack maintainers. Defines the LiquidType used to create metal casts.
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S:"Metal cast FluidType"=Brass
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}
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"difficulty changes" {
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B:"Add alternative recipe for bolt parts: arrowhead + toolrod in a crafting grid"=false
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I:"Additional throw damage of dagger"=0
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B:"Allow creation of endstone"=false
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B:"Balanced Flux Modifier"=true
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B:"Craft metals with Wood Patterns"=false
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B:"Craft vanilla metal blocks"=false
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B:"Deny creation of non-metal mattocks"=false
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B:"Drop heart canisters on death"=false
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B:"Dropped tools are indestructible"=true
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B:"Enable Auto-Smelt and Fortune interaction"=false
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B:"Enable mod blue slime tools"=true
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B:"Enable mod bone tools"=true
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B:"Enable mod cactus tools"=true
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B:"Enable mod flint tools"=true
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B:"Enable mod netherrack tools"=true
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B:"Enable mod paper tools"=true
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B:"Enable mod slime tools"=true
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B:"Enable mod stone tools"=true
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B:"Enable mod wooden tools"=true
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# Changes the despawn time of all items, 0 is vanilla behavior
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I:"Global item despawn time"=0
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B:"Keep hunger on death"=false
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B:"Keep levels on death"=false
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B:"Modifiers increase Mining Level"=true
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B:"Remove Gold Cast Recipes"=true
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B:"Remove Vanilla Tool Effectiveness"=false
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B:"Remove Vanilla Tool Recipes"=false
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B:"Spawn beginner book"=false
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B:"Tools lose 10% durability on death"=true
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}
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dimblacklist {
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# Disallow Traveller's Belt ability to swap inventories for certain dimension ID's
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I:ForbiddenDim <
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55
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>
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# True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
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B:GenerateSlimeIslandInDim0Only=true
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# Add dimension ID's to prevent slime islands from generating in them
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I:SlimeIslandDimBlacklist <
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>
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# Generate slime islands in flat worlds
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B:genIslandsFlat=false
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# Generate ores in flat worlds
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B:genOresFlat=false
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# True: slime islands generate in overworld; False they do not generate
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B:slimeIslGenDim0=true
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}
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experimental {
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B:"Allow horses to be melted down for glue"=true
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B:"Allow villagers to be melted down for emeralds"=false
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B:"Items can be thrown into smelteries"=true
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B:"Minimal Textures"=false
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B:"Renders one row of colored hearts instead of multiple rows of hearts"=true
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# This fixes very fast tools sometimes resulting in ghost blocks, but causes a bit more network traffic. Should be fine in theory.
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B:"Send additional block updates when using AOE tools"=true
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# Entity classes listed here will not drop yellow hearts. The values are the actual class names in lowercase.
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S:YellowHeartDropBlacklist <
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entitynpc
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entitycustomnpc
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>
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}
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general {
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# Allow stacks of essence berries to be consumed at once when shifting (this does not spawn XP orbs in world).
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B:"Allow stackwise consumption"=true
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# You will always get a TConstruct item from casting an ingot or block.
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B:"Always cast TConstruct ingots"=false
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I:"Sea level"=64
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}
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looks {
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# 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
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B:"Connected Textures Enabled"=true
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B:"Show Traveller Gear Accessories"=true
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}
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mobs {
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# Set to 0 to disable
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I:"Blue Slime spawn chance"=1
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}
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newfeatures {
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# Can the Scythe harvest crops in an AOE on right click?.
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B:"Scythe AOE harvest"=true
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}
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"smeltery output modification" {
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# Number of ingots returned from smelting Aluminum Brass in the smeltery
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I:"Aluminum Brass ingot return"=3
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# Number of ingots returned from smelting Alumite in the smeltery
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I:"Alumite ingot return"=2
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# Number of ingots returned from smelting Bronze in the smeltery
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I:"Bronze ingot return"=3
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# Number of ingots returned from smelting ores in the smeltery
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I:"Ingots per ore"=1
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# Number of ingots returned from smelting Manyullyn in the smeltery
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I:"Manyullyn ingot return"=1
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# Number of ingots returned from smelting Pig Iron in the smeltery
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I:"Pig Iron ingot return"=1
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}
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superfun {
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B:"All the world is Superfun"=false
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B:Enable-TCon-Capes=false
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}
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"ultra hardcore changes" {
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# Gives all tier 1 patterns when pattern chest is placed
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B:"Add Patterns to Pattern Chests"=false
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B:"Add World Border"=false
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# Makes recipes for gold apples, carrots, and melon potions more expensive
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B:"Change Crafting Recipes"=true
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B:"Change Ghast drops to Gold Ingots"=false
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B:"Necrotic modifier only heals on hostile mob kills"=false
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B:"Passive Health Regen"=true
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B:"Players drop heads on death"=true
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I:"World Border Radius"=1000
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}
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worldgen {
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I:"Aluminum Bush Density"=2
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I:"Aluminum Bush Max Y"=60
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I:"Aluminum Bush Min Y"=0
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I:"Aluminum Bush Rarity"=0
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I:"Aluminum Surface Rarity"=150
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I:"Aluminum Underground Density"=3
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I:"Aluminum Underground Max Y"=64
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I:"Aluminum Underground Min Y"=0
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I:"Ardite Ore Density"=8
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I:"Cobalt Ore Density"=8
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I:"Cobalt Surface Rarity"=2000
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I:"Copper Bush Density"=0
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I:"Copper Bush Max Y"=60
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I:"Copper Bush Min Y"=20
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I:"Copper Bush Rarity"=0
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# Rarity: 1/num to generate in chunk
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I:"Copper Surface Rarity"=1000
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# Density: Chances per chunk
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I:"Copper Underground Density"=0
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I:"Copper Underground Max Y"=60
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I:"Copper Underground Min Y"=20
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I:"Essence Bush Rarity"=0
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I:"Gold Bush Density"=0
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I:"Gold Bush Rarity"=0
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I:"Gold Surface Rarity"=9000
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I:"Iron Bush Density"=0
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I:"Iron Bush Rarity"=0
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I:"Iron Surface Rarity"=4000
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I:"Silver Bush Density"=0
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I:"Slime Island Rarity"=8000
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I:"Tin Bush Density"=0
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I:"Tin Bush Max Y"=40
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I:"Tin Bush Min Y"=0
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I:"Tin Bush Rarity"=0
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I:"Tin Surface Rarity"=1000
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I:"Tin Underground Density"=0
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I:"Tin Underground Max Y"=40
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I:"Tin Underground Min Y"=0
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}
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"worldgen disabler" {
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B:"Add Village Generation"=true
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B:"Enable the Tinkers Villager to trade for oreberries"=false
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B:"Generate Aluminum"=false
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B:"Generate Aluminum Bushes"=false
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B:"Generate Ardite"=true
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B:"Generate Cobalt"=true
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B:"Generate Copper"=false
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B:"Generate Copper Bushes"=false
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B:"Generate Essence Bushes"=false
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B:"Generate Gold Bushes"=false
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B:"Generate Iron Bushes"=false
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B:"Generate Surface Aluminum"=false
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B:"Generate Surface Copper"=false
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B:"Generate Surface Gold"=false
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B:"Generate Surface Iron"=false
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B:"Generate Surface Tin"=false
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B:"Generate Tin"=false
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B:"Generate Tin Bushes"=false
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}
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