clientstuff
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46
.minecraft/config/buildcraft/compat.cfg
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46
.minecraft/config/buildcraft/compat.cfg
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# Configuration file
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client {
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# Should NEI facade recipes be hidden? [default: false]
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B:hideFacadeRecipes=false
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}
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modules {
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B:AgriCraft=true
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B:AppleMilkTea2=true
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B:AquaTweaks=true
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B:BigReactors=true
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B:BinnieMods=true
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B:BundledRedstone=true
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B:CarpentersBlocks=true
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B:EnderIO=true
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B:EnderStorage=true
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B:ForbiddenMagic=true
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B:Forestry=true
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B:ForgeMultipart=true
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B:ImmersiveEngineering=true
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B:ImmibisMicroblocks=true
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B:IronChest=true
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B:"Magical Crops"=true
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B:MineFactoryReloaded=true
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B:MineTweaker3=true
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B:Natura=true
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B:NotEnoughItems=true
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B:PamHarvestCraft=true
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B:Railcraft=true
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B:RedLogic=true
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B:RemainInMotion=true
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B:ThermalExpansion=true
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B:Waila=true
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B:Witchery=true
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B:factorization=true
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}
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waila {
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# Should WAILA tooltips show whether a block is supported by Builders or not? [default: false]
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B:showBuilderSupportDebug=false
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}
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@@ -110,7 +110,7 @@ general {
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# Allows BuildCraft to use the integrated server's data on the client on singleplayer worlds. Disable if you're getting the odd crash caused by it.
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B:useServerDataOnClient=true
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S:version=7.1.42
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S:version=7.1.44
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quarry {
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# Should the quarry keep the chunks it is working on loaded?
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228
.minecraft/config/buildcraft/main.cfg.bak
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228
.minecraft/config/buildcraft/main.cfg.bak
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# Configuration file
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blueprints {
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# Location for the client blueprint database (used by the Electronic Library).
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S:clientDatabaseDirectory="$MINECRAFT\blueprints"
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# blocks that should be excluded from the builder.
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S:excludedBlocks <
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>
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# mods that should be excluded from the builder.
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S:excludedMods <
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>
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# DEPRECATED - USED ONLY FOR COMPATIBILITY
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S:serverDatabaseDirectory="$MINECRAFT\config\buildcraft\blueprints\server"
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}
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builders {
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# Should the builder and filler drop the cleared blocks?
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B:dropBrokenBlocks=false
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}
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debug {
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B:printBlueprintSchematicList=false
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# Print a list of all registered facades.
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B:printFacadeList=false
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}
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display {
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# Should I enable colorblind mode?
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B:colorBlindMode=false
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# Should all fluid values (mB, mB/t) be hidden?
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B:hideFluidValues=false
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# Should all power values (RF, RF/t) be hidden?
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B:hidePowerValues=false
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}
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experimental {
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# Should kinesis pipes lose power over distance (think IC2 or BC pre-3.7)?
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B:kinesisPowerLossOnTravel=true
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}
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general {
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# Blacklisted robots boards
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S:boards.blacklist <
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buildcraft:boardRobotBomber
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>
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# Lower this number if BuildCraft builders/fillers are causing TPS lag. Raise it if you think they are being too slow.
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I:builderMaxIterationsPerItemFactor=1024
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# Should engines explode upon overheat?
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B:canEnginesExplode=true
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# adjust energy value of Fuel in Combustion Engines
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D:fuel.fuel.combustion=1.0
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# adjust output energy by Fuel in Combustion Engines
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I:fuel.fuel.combustion.energyOutput=60
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# adjust energy value of Oil in Combustion Engines
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D:fuel.oil.combustion=1.0
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# adjust output energy by Oil in Combustion Engines
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I:fuel.oil.combustion.energyOutput=30
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# How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
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I:itemLifespan=600
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# Set the maximum marker range.
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I:markerRange=64
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# How many blocks can paintbrush paint at max(-1) for unlimited
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I:maxPaintedBlocks=-1
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# Should BuildCraft miners be allowed to break blocks using player-specific protection?
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B:miningBreaksPlayerProtectedBlocks=false
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# Should the mining well only be usable once after placing?
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I:miningDepth=256
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# Should oil burn when lit on fire?
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B:oilCanBurn=true
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# Should oil be dense and drag entities down?
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B:oilIsDense=true
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# Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions.
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# Eg. "-/-1/Lava" will disable lava in the nether. "-/*/Lava" will disable lava in any dimension. "+/0/*" will enable any fluid in the overworld.
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# Entries are comma seperated, banned fluids have precedence over allowed ones.Default is "+/*/*,+/-1/Lava" - the second redundant entry ("+/-1/lava") is there to show the format.
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S:pumpDimensionControl=+/*/*,+/-1/lava
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# Should pumps consume water? Enabling this might cause performance issues!
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B:pumpsConsumeWater=true
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# Do pumps need real (non-redstone) power?
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B:pumpsNeedRealPower=true
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# Should I check the BuildCraft version on startup?
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B:updateCheck=false
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# Allows BuildCraft to use the integrated server's data on the client on singleplayer worlds. Disable if you're getting the odd crash caused by it.
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B:useServerDataOnClient=true
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S:version=7.1.42
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quarry {
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# Should the quarry keep the chunks it is working on loaded?
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B:doChunkLoading=true
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# Should the quarry only be usable once after placing?
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B:oneTimeUse=false
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}
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pipes {
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# What should the base flow rate of a fluid pipe be?
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I:baseFluidRate=10
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# What block types should be blacklisted from being a facade?
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S:facadeBlacklist <
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minecraft:end_portal_frame
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minecraft:grass
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minecraft:leaves
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minecraft:leaves2
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minecraft:lit_pumpkin
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minecraft:lit_redstone_lamp
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minecraft:mob_spawner
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minecraft:monster_egg
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minecraft:redstone_lamp
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minecraft:double_stone_slab
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minecraft:double_wooden_slab
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minecraft:sponge
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>
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# Should the blacklist be treated as a whitelist instead?
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B:facadeBlacklistAsWhitelist=false
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# Should non-laser (crafting table) facade recipes be forced?
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B:facadeNoLaserRecipe=false
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# Should all BC facades be shown in Creative/NEI, or just a few carefully chosen ones?
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B:facadeShowAllInCreative=true
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# How hard to break should a pipe be?
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D:hardness=5.00
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# Should I enable an alternate Waterproof recipe, based on slimeballs?
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B:slimeballWaterproofRecipe=false
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}
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}
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network {
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# How often, in ticks, should full network sync packets be sent? Increasing this might help network performance.
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I:longUpdateFactor=40
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# How often, in ticks, should network update packets be sent? Increasing this might help network performance.
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I:updateFactor=10
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}
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power {
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# The cost multiplier for Chipsets
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D:chipsetCostMultiplier=1.0
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# What should be the multiplier of all gate power costs?
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D:gateCostMultiplier=1.0
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# What should the multiplier of all mining-related power usage be?
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D:miningUsageMultiplier=1.0
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}
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vars {
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S:version.seen=7.1.18
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}
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worldgen {
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# Should BuildCraft generate anything in the world?
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B:enable=true
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# Should BuildCraft generate water springs?
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B:generateWaterSprings=false
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# How high should be the probability of an oil well generating?
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D:oilWellGenerationRate=0
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# Should I spawn oil springs?
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B:spawnOilSprings=false
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biomes {
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# The id for the Oil Desert biome
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I:biomeOilDesert=127
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# The id for the Oil Ocean biome
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I:biomeOilOcean=126
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# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have GREATLY increased oil generation rates.
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S:excessiveOilIDs <
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SANDY
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>
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# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that are excluded from generating oil.
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S:excludeOilIDs <
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Sky
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Hell
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>
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# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have increased oil generation rates.
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S:increasedOilIDs <
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SANDY
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Taiga
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>
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}
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}
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107
.minecraft/config/buildcraft/objects.cfg
Normal file
107
.minecraft/config/buildcraft/objects.cfg
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# Configuration file
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blocks {
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B:architectBlock=true
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B:autoWorkbenchBlock=true
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B:blockHopper=true
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B:builderBlock=true
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B:constructionMarkerBlock=true
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B:eternalSpring=true
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B:fillerBlock=true
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B:filteredBufferBlock=true
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B:floodGateBlock=true
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B:laserBlock=true
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B:laserTableBlock=true
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B:libraryBlock=true
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B:machineBlock=true
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B:markerBlock=true
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B:miningWellBlock=true
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B:packagerBlock=true
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B:pathMarkerBlock=true
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B:pumpBlock=true
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B:refineryBlock=true
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B:requester=true
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B:tankBlock=true
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B:zonePlan=true
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}
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engines {
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B:tile.engineCreative=true
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B:tile.engineIron=true
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B:tile.engineStone=true
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B:tile.engineWood=true
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}
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items {
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B:blueprintItem=true
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B:debugger=true
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B:diamondGearItem=true
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B:gateCopier=true
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B:goldGearItem=true
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B:ironGearItem=true
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B:list=true
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B:mapLocation=true
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B:package=true
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B:paintbrush=true
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B:pipeFacade=true
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B:pipeGate=true
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B:pipeLens=true
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B:pipePlug=true
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B:pipePowerAdapter=true
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B:pipeWaterproof=true
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B:pipeWire=true
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B:redstoneChipset=true
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B:redstoneCrystal=true
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B:redstone_board=true
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B:robot=true
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B:robotStation=true
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B:stoneGearItem=true
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B:templateItem=true
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B:woodenGearItem=true
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B:wrenchItem=true
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}
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pipes {
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B:PipeFluidsClay=true
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B:PipeFluidsCobblestone=true
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B:PipeFluidsDiamond=true
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B:PipeFluidsEmerald=true
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B:PipeFluidsGold=true
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B:PipeFluidsIron=true
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B:PipeFluidsQuartz=true
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B:PipeFluidsSandstone=true
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B:PipeFluidsStone=true
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B:PipeFluidsVoid=true
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B:PipeFluidsWood=true
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B:PipeItemsClay=true
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B:PipeItemsCobblestone=true
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B:PipeItemsDaizuli=true
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B:PipeItemsDiamond=true
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B:PipeItemsEmerald=true
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B:PipeItemsEmzuli=true
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B:PipeItemsGold=true
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B:PipeItemsIron=true
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B:PipeItemsLapis=true
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B:PipeItemsObsidian=true
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B:PipeItemsQuartz=true
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B:PipeItemsSandstone=true
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B:PipeItemsStone=true
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B:PipeItemsStripes=true
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B:PipeItemsVoid=true
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B:PipeItemsWood=true
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B:PipePowerCobblestone=true
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B:PipePowerDiamond=true
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B:PipePowerEmerald=true
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B:PipePowerGold=true
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B:PipePowerIron=true
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B:PipePowerQuartz=true
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B:PipePowerSandstone=true
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B:PipePowerStone=true
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B:PipePowerWood=true
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B:PipeStructureCobblestone=true
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}
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