clientstuff
This commit is contained in:
284
.minecraft/config/duradisplay.cfg.bak
Normal file
284
.minecraft/config/duradisplay.cfg.bak
Normal file
@@ -0,0 +1,284 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# charge
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Charge is the module that shows charge(Electricity/Power) of items
|
||||
# GT EU, IC2 EU, RF included
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
charge {
|
||||
# Enable charge module [default: true]
|
||||
B:Enable=true
|
||||
|
||||
# Show charge percentage when empty [default: true]
|
||||
B:ShowWhenEmpty=true
|
||||
|
||||
# Show charge percentage when item is undamaged/full [default: true]
|
||||
B:ShowWhenFull=true
|
||||
|
||||
# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
|
||||
S:Style=Text
|
||||
|
||||
styleconfig {
|
||||
|
||||
text {
|
||||
# Location in item where the charge percentage will be (numpad style) [range: 1 ~ 9, default: 8]
|
||||
I:Position=8
|
||||
|
||||
# Format of the text [default: percent]
|
||||
S:TextFormat=percent
|
||||
}
|
||||
|
||||
bars {
|
||||
# Offset the bar by this amount [range: 0 ~ 16, default: 2]
|
||||
I:BarOffset=2
|
||||
|
||||
# Show bar background [default: true]
|
||||
B:ShowBackground=true
|
||||
|
||||
# Smooth the bar length [default: true]
|
||||
B:SmoothBar=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
color {
|
||||
# Color of the Overlay (hex code, no prefix) [default: ff55ff]
|
||||
S:Color=ff55ff
|
||||
|
||||
# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
|
||||
# By default from Red -> Yellow -> Green by default
|
||||
D:ColorThresholds <
|
||||
30.0
|
||||
70.0
|
||||
>
|
||||
|
||||
# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Smooth]
|
||||
S:ColorType=Smooth
|
||||
|
||||
# Colors used in Threshold/Smooth color mode (hex code, no prefix)
|
||||
S:ThreeColors <
|
||||
ffb9aa
|
||||
bdd6ff
|
||||
55ffff
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# durability
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Durability is the default module that shows durability of items
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
durability {
|
||||
# Enable durability module [default: true]
|
||||
B:Enable=true
|
||||
|
||||
# Show durability percentage when empty [default: true]
|
||||
B:ShowWhenEmpty=true
|
||||
|
||||
# Show durability percentage when item is undamaged/full [default: false]
|
||||
B:ShowWhenFull=false
|
||||
|
||||
# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
|
||||
S:Style=Text
|
||||
|
||||
styleconfig {
|
||||
|
||||
text {
|
||||
# Location in item where the durability percentage will be (numpad style) [range: 1 ~ 9, default: 2]
|
||||
I:Position=2
|
||||
|
||||
# Format of the text [default: percent]
|
||||
S:TextFormat=percent
|
||||
}
|
||||
|
||||
bars {
|
||||
# Offset the bar by this amount [range: 0 ~ 16, default: 0]
|
||||
I:BarOffset=0
|
||||
|
||||
# Show bar background [default: true]
|
||||
B:ShowBackground=true
|
||||
|
||||
# Smooth the bar length [default: true]
|
||||
B:SmoothBar=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
color {
|
||||
# Color of the Overlay (hex code, no prefix) [default: ff00]
|
||||
S:Color=ff00
|
||||
|
||||
# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
|
||||
# By default from Red -> Yellow -> Green by default
|
||||
D:ColorThresholds <
|
||||
30.0
|
||||
70.0
|
||||
>
|
||||
|
||||
# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: RYGDurability]
|
||||
S:ColorType=RYGDurability
|
||||
|
||||
# Colors used in Threshold/Smooth color mode (hex code, no prefix)
|
||||
S:ThreeColors <
|
||||
ff0000
|
||||
55ff00
|
||||
ff00
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# gadgets
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Gadgets are items that show UseCount(remain) as default
|
||||
# including some items whose maxDurability<100
|
||||
# and GregTech lighters and Paint Sprayer
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
gadgets {
|
||||
# Enable gadgets module [default: true]
|
||||
B:Enable=true
|
||||
|
||||
# Show gadgets percentage when empty [default: true]
|
||||
B:ShowWhenEmpty=true
|
||||
|
||||
# Show gadgets percentage when item is undamaged/full [default: true]
|
||||
B:ShowWhenFull=true
|
||||
|
||||
# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
|
||||
S:Style=Text
|
||||
|
||||
styleconfig {
|
||||
|
||||
text {
|
||||
# Location in item where the gadgets percentage will be (numpad style) [range: 1 ~ 9, default: 2]
|
||||
I:Position=2
|
||||
|
||||
# Format of the text [default: remaining]
|
||||
S:TextFormat=remaining
|
||||
}
|
||||
|
||||
bars {
|
||||
# Offset the bar by this amount [range: 0 ~ 16, default: 2]
|
||||
I:BarOffset=2
|
||||
|
||||
# Show bar background [default: true]
|
||||
B:ShowBackground=true
|
||||
|
||||
# Smooth the bar length [default: true]
|
||||
B:SmoothBar=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
color {
|
||||
# Color of the Overlay (hex code, no prefix) [default: ffffff]
|
||||
S:Color=ffffff
|
||||
|
||||
# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
|
||||
# By default from Red -> Yellow -> Green by default
|
||||
D:ColorThresholds <
|
||||
30.0
|
||||
70.0
|
||||
>
|
||||
|
||||
# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Single]
|
||||
S:ColorType=Single
|
||||
|
||||
# Colors used in Threshold/Smooth color mode (hex code, no prefix)
|
||||
S:ThreeColors <
|
||||
ff0000
|
||||
ffbdc8
|
||||
ffffff
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Enable/disable the entire mod [default: true]
|
||||
B:Enable=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# potion_brew
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# PotionBrew is the module that shows the remaining swigs of potions and brews
|
||||
# currently Botania brews and Blood Magic AlchemyFlask
|
||||
#
|
||||
##########################################################################################################
|
||||
|
||||
potion_brew {
|
||||
# Enable potion_brew module [default: true]
|
||||
B:Enable=true
|
||||
|
||||
# Show potion_brew percentage when empty [default: true]
|
||||
B:ShowWhenEmpty=true
|
||||
|
||||
# Show potion_brew percentage when item is undamaged/full [default: true]
|
||||
B:ShowWhenFull=true
|
||||
|
||||
# Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text]
|
||||
S:Style=Text
|
||||
|
||||
styleconfig {
|
||||
|
||||
text {
|
||||
# Location in item where the potion_brew percentage will be (numpad style) [range: 1 ~ 9, default: 2]
|
||||
I:Position=2
|
||||
|
||||
# Format of the text [default: remaining]
|
||||
S:TextFormat=remaining
|
||||
}
|
||||
|
||||
bars {
|
||||
# Offset the bar by this amount [range: 0 ~ 16, default: 2]
|
||||
I:BarOffset=2
|
||||
|
||||
# Show bar background [default: true]
|
||||
B:ShowBackground=true
|
||||
|
||||
# Smooth the bar length [default: true]
|
||||
B:SmoothBar=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
color {
|
||||
# Color of the Overlay (hex code, no prefix) [default: ffffff]
|
||||
S:Color=ffffff
|
||||
|
||||
# List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors
|
||||
# By default from Red -> Yellow -> Green by default
|
||||
D:ColorThresholds <
|
||||
30.0
|
||||
70.0
|
||||
>
|
||||
|
||||
# ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Single]
|
||||
S:ColorType=Single
|
||||
|
||||
# Colors used in Threshold/Smooth color mode (hex code, no prefix)
|
||||
S:ThreeColors <
|
||||
ff0000
|
||||
ffbdc8
|
||||
ffffff
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user