clientstuff
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@@ -7,6 +7,12 @@ general {
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# Allows players to craft after the wand in the GUI runs out of vis and is recharged by a Vis Charge Relay. [default: true]
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B:arcaneWorkbenchAllowRechargeCrafting=true
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# Causes each Arcane Workbench to keep a cache of the last valid recipe, massively improving the performance of bulk crafts & the GUI. [default: true]
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B:arcaneWorkbenchCache=true
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# When performing a mundane crafting recipe in an Arcane Workbench, it will pretend to be a normal crafting table when sending the Forge event. Prevents the Spellbinding Cloth item duplication glitch. [default: true]
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B:arcaneWorkbenchForgeEventBridge=true
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# Fixes ghost items being crafted in the arcane workbench after the wand runs out of vis during a shift-click craft. [default: true]
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B:arcaneWorkbenchGhostItemFix=true
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@@ -19,6 +25,9 @@ general {
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# Causes the banner to give the actual banner item when pick-block is used, instead of giving a Crimson Cult Banner. Also fixes the icon of the banner in WAILA. [default: true]
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B:bannerPickBlock=true
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# Applying patterns to banners will only consume the essentia, and not the phial in which it is stored. [default: true]
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B:bannerReturnPhials=true
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# Which metadata values of BlockCosmeticSolid are considered beacon base blocks. Default: 4 (Thaumium Block).
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I:beaconBlockMetadataValues <
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4
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@@ -27,6 +36,9 @@ general {
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# Fixes several crashes with invalid candle metadata [default: true]
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B:candleMetadataCrash=true
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# Prevents the "Vis in Wand" GUI when the wand is held from showing impossible bars when the wand holds impossible amounts of vis. [default: true]
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B:clampWandOverlayVis=true
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# Thaumcraft will correctly insert items into inventories - prevents double-counting slots when testing for space and allows insertion of items into an empty slot of the other side of a double chest. [default: true]
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B:correctItemInsertion=true
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@@ -36,6 +48,9 @@ general {
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# Prevents eldritch crabs, all taintacles, and thaumic slimes from attacking during their death animation. [default: true]
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B:deadMobsDontAttack=true
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# Requires the spark blocks left behind by Wand Focus: Shock with the Earth Shock upgrade to have a solid block beneath them to exist. [default: true]
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B:earthShockRequireSolidGround=true
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# Enable beaconBlockMetadataValues? [default: true]
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B:enableBeaconBlockMetadataValues=true
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@@ -48,6 +63,12 @@ general {
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# Causes the upgraded vis cost of Wand Focus: Excavation to be dependent solely on the applied upgrade rather than which upgrade loaded first in any game session. [default: true]
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B:excavationFocusDeterministicCost=true
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# Use a larger packet for sending the ID of the focus upgrade being selected, allowing the use of focus upgrade IDs > 127 on multiplayer servers. [default: true]
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B:extendUpgradeFocusPacket=true
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# Arcane Keys will now save the dimension and the creator of the key when linked to a warded object, and will check those values before granting permission. [default: true]
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B:extraSecureArcaneKeys=true
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# Make all messages displayed get localized on the client. [default: true]
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B:fixClientSideLocalization=true
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@@ -117,6 +138,9 @@ general {
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# Remove gold coins from the gold nugget ore dictionary. [default: false]
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B:unOredictGoldCoin=false
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# Prevents wand items from crashing everything when they contain a component which hasn't been registered by any mod. [default: true]
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B:unknownWandComponentSupport=true
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# Biome changes will correctly update the color of grass in chunks without needing a block to change. [default: true]
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B:updateBiomeColorRendering=true
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@@ -129,3 +153,5 @@ general {
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# Adds a safety check to prevent warp effects from trying to send packets to fake players. [default: true]
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B:warpFakePlayerCheck=true
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}
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