clientstuff
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277
.minecraft/config/tc4tweak.cfg
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277
.minecraft/config/tc4tweak.cfg
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# Configuration file
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~CONFIG_VERSION: V3
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client {
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# If true, a button will be shown when there is any amount of tc4 notifications AND when sending chat.
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# [default: true]
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B:addClearButton=true
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# If true, a search box will appear on the top right bar of thaumonomicon gui.
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# This feature is taken from WitchingGadgets due to the said GUI is being upsized by this mod and without modifying its code, the search box would not be positioned correctly.
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# Will disable WitchingGadget's search feature (if it is present) regardless of whether this is true.
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# [default: true]
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B:addResearchSearch=true
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# If false, no tooltip will be added.
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# [default: true]
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B:addTooltip=true
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# Specify a full sorting order of research tabs.
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# An empty list here means the feature is disabled.
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# any research tab not listed here will be appended to the end in their original order.
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# Use NEI utility to dump a list of all research tabs.
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# Default is the list of all vanilla thaumcraft tabs.
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# [default: [BASICS], [THAUMATURGY], [ALCHEMY], [ARTIFICE], [GOLEMANCY], [ELDRITCH]]
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S:categoryOrder <
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BASICS
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THAUMATURGY
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ALCHEMY
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ARTIFICE
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GOLEMANCY
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ELDRITCH
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>
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# Select the style of completion counter.
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# None: disable completion progress counter.
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# Current: display how many you have completed already, and only show the total count for this tab when everything here has been learnt.
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# All: show all counters at all times.
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# [default: Current]
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S:completionCounterStyle=Current
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# Flip it if you find the scrolling unintuitive [default: false]
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B:inverted=false
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# Whether the book gui search should search current tab only.
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# [default: false]
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B:limitBookSearchToCategory=false
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# The upper limit on how big nodes can be rendered.
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# This is purely a visual thing and will not affect how big your node can actually grow.
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# Setting a value like 10000.0 will effectively turn off this functionality, i.e.
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# not limit the rendered size.
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# [range: 0.5 ~ 1.0E10, default: 1.0]
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S:limitOversizedNodeRender=1.0
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# Whether to adjust mapping thread priority.
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# 0 means auto.
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# 1 means force enable.
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# 2 means force disable.
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# [range: 0 ~ 2, default: 0]
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I:mappingThreadNiceType=0
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# How often should Arcane Workbench update displayed crafting result.
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# Unit is in game ticks.
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# [range: 0 ~ 40, default: 4]
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I:updateInterval=4
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browser_scale {
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# The search result area, even if it's not disabled, will be considered while inferring browserScale.
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# [default: true]
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B:considerSearchArea=true
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# Tweak the size of the book gui based on screen size automatically.
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# The value of browserScale set manually will not function any more.
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# [default: true]
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B:infer=true
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# The minimum inferred scale.
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# Cannot be smaller than the value of inferBrowserScaleLowerBound.
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# This shouldn't be too high as a huge browser would be rendered with really poor image quality.
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# [range: 1.0 ~ 16.0, default: 4.0]
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S:maximum=4.0
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# The maximum inferred scale.
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# Cannot be bigger than the value of inferBrowserScaleUpperBound.
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# [range: 1.0 ~ 16.0, default: 1.0]
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S:minimum=1.0
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# Tweak the size of the book gui.
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# No longer works if inferBrowserScale is set to true.
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# [range: 1.0 ~ 4.0, default: 1.0]
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S:scale=1.0
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}
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}
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general {
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# When enabled, using a phial will cause the new stack to be added to current player inventory using an alternative rule that prefers partial stacks and current slot.
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# [default: true]
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B:alternativeAddStack=true
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# The maximum size of arcane crafting cache.
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# 0 will effectively turn off the cache.
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# It is suggested to keep a size of at least 1 to ensure shift crafting does not lag the server.
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# [range: 0 ~ 256, default: 16]
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I:arcaneCraftingHistorySize=16
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# When false, Arcane Workbench will not perform vanilla crafting bench recipes.
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# Arcane Workbench GUI will behave slightly awkwardly if the client has it false but not on server, but nothing would be broken.
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# [default: true]
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B:checkWorkbenchRecipes=true
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# Max blocks in queue of decant golem.
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# High values can lead to severe server lag if golem is marked to empty very large body of fluid and has very long visibility range [range: 1 ~ 2147483647, default: 1000]
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I:decantMaxBlocks=1000
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# If true, dispenser will shoot primal arrow instead of dropping it into world.
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# [default: false]
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B:dispenserShootPrimalArrow=false
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# Select the entities to be damaged by earth shock.
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# Note: certain entity (e.g.
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# most projectiles) cannot be damaged even if it's on the list.
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# OnlyLiving: only harm living entities, e.g.
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# cows, players, zombies, the most intuitive behavior.
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# ExceptItemXp: harm everything except items and xp orbs, e.g.
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# item frames, all living entities like mentioned before.
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# AllEntity: harm everything, like thaumcraft does out of box [default: OnlyLiving]
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S:earthShockHarmMode=OnlyLiving
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# If true, enchanted books will have randomized enchantment and vis stone will have different vis stored even without server restart.
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# [default: true]
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B:moreRandomizedLoot=true
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# When enabled, will try harder at sending server side states for some particular tile entities.
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# Enabling this might leads to very slight bandwidth usage increase, but can fix some rare desync.
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# [default: true]
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B:sendSupplementaryS35=true
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# If true, jars (brain in jar, essentia jars, etc) will have a collision box the same as block outline.
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# Otherwise it will have a collision box of 1x1x1, which is the vanilla tc4 behavior.
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# [default: false]
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B:smallerJars=false
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##########################################################################################################
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# infusion_recipes
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#--------------------------------------------------------------------------------------------------------#
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# Tweak how TC4Tweaks changes the behavior of infusion recipes.
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##########################################################################################################
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infusion_recipes {
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# Select the infusion oredict mode.
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# Default: vanilla TC4 behavior.
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# Strict: all oredict names must match to count as oredict substitute.
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# Relaxed: oredict names needs only overlaps to count as oredict substitute.
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# None: no oredict substitute at all.
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# [default: Default]
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S:oreDictMode=Default
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##########################################################################################################
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# nbtcarryover
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#--------------------------------------------------------------------------------------------------------#
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# Tweak how TC4Tweaks make NBT tags present on center item to be carried over to output item.
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##########################################################################################################
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nbtcarryover {
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# When enabled, will only affect inputs and outputs that are both armor/tools.
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# If you need more custom behavior, then calling TC4Tweaks api via java or ZenScript would become necessary.
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# [default: true]
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B:armorToolOnly=true
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# When not empty, will only carry over named NBT values.
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# [default: ]
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S:carryOverWhitelist <
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>
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# Set to true to enable this feature.
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# Typically, this would carry over enchantments and custom names, but can also carry over stuff like runic shielding [default: true]
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B:enable=true
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}
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}
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##########################################################################################################
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# saved_link
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#--------------------------------------------------------------------------------------------------------#
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# Persist the parents of vis relays into save file and use it as a hint when it is loaded back to memory.
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##########################################################################################################
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saved_link {
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# When enabled, print more debug info for this feature.
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# You probably don't want to change this.
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# [default: false]
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B:debug=false
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# Enable this feature.
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# When disabled, no additional data will be saved to disk [default: true]
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B:enable=true
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# When enabled, save the entire link up to source node.
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# There is no actual benefit of this beyond more debug info.
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# You probably don't want to change this.
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# [default: false]
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B:saveCompleteLink=false
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}
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##########################################################################################################
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# champion_mods
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#--------------------------------------------------------------------------------------------------------#
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# Tweak the stat buffs applied to champion mobs. Do note that those boss buffs can stack. If 5 player is present then all of DAMAGE BUFF 1 to DAMAGE BUFF 5 will be applied!
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##########################################################################################################
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champion_mods {
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# Bold speed boost.
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# Multiplier, i.e.
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# if configured as 2, the mob will have double speed.
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D:"Bold speed boost"=0.3
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# Champion damage buff.
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# +x%, i.e.
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# if configured as 1, the mob will deal double damage.
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D:"Champion damage buff"=2.0
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# Champion health buff.
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# Plain add.
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D:"Champion health buff"=30.0
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# Boss damage buff when at least 1 player present when spawned.
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# Plain add.
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D:"DAMAGE BUFF 1"=0.5
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# Boss damage buff when at least 2 player present when spawned.
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# Plain add.
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D:"DAMAGE BUFF 2"=0.5
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# Boss damage buff when at least 3 player present when spawned.
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# Plain add.
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D:"DAMAGE BUFF 3"=0.5
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# Boss damage buff when at least 4 player present when spawned.
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# Plain add.
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D:"DAMAGE BUFF 4"=0.5
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# Boss damage buff when at least 5 player present when spawned.
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# Plain add.
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D:"DAMAGE BUFF 5"=0.5
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# Boss health buff when at least 1 player present when spawned.
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# Plain add.
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D:"HEALTH BUFF 1"=50.0
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# Boss health buff when at least 2 player present when spawned.
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# Plain add.
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D:"HEALTH BUFF 2"=50.0
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# Boss health buff when at least 3 player present when spawned.
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# Plain add.
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D:"HEALTH BUFF 3"=50.0
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# Boss health buff when at least 4 player present when spawned.
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# Plain add.
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D:"HEALTH BUFF 4"=50.0
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# Boss health buff when at least 5 player present when spawned.
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# Plain add.
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D:"HEALTH BUFF 5"=50.0
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# Mighty damage boost.
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# +x%, i.e.
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# if configured as 1, the mob will deal double damage.
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D:"Mighty damage boost"=3.0
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}
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}
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