gtnh-experimental-2026-02-22+87-0a93dd5
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117
.minecraft/config/angermod.cfg
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117
.minecraft/config/angermod.cfg
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# Configuration file
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##########################################################################################################
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# block-break-anger
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#--------------------------------------------------------------------------------------------------------#
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# Breaking blocks in the Nether or End angers the resident mobs.
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##########################################################################################################
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block-break-anger {
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# Breaking certain blocks will anger mobs. [default: false]
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B:enabled=true
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# Define all Blocks here where Enderman should become angry when you break them. [default: [gregtech:gt.blockores]]
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S:endBlacklist <
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gregtech:gt.blockores2
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>
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# The range at which endermen will get angered by broken blocks in the End. [range: 2 ~ 128, default: 16]
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I:endermanAggroRange=16
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# Define all Blocks here where Zombie Pigmen should become angry when you break them. [default: [gregtech:gt.blockores]]
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S:netherBlacklist <
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gregtech:gt.blockores2
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>
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# The range at which zombie pigmen will get angered by broken blocks in the Nether. [range: 2 ~ 128, default: 16]
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I:pigmanAggroRange=16
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}
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##########################################################################################################
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# friendly-animal-revenge
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#--------------------------------------------------------------------------------------------------------#
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# Eating animal-based food angers those animals.
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##########################################################################################################
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friendly-animal-revenge {
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# If the food eaten by the player contains these keywords, all CHICKENS around will become angry (or flee) [default: [chicken], [egg]]
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S:chickenFoodTrigger <
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chicken
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egg
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>
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# If the food eaten by the player contains these keywords, all COWS around will become angry (or flee) [default: [beef]]
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S:cowFoodTrigger <
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beef
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>
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# If set to true, sheep will attack/flee if you eat mutton, pigs if you eat pork,... The attack/flee is based on additional mods you have installed. [default: false]
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B:enabled=true
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# If the food eaten by the player contains these keywords, all PIGS around will become angry (or flee) [default: [pork]]
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S:pigFoodTrigger <
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pork
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>
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# [range: 2 ~ 128, default: 16]
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I:revengeRadius=16
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# If the food eaten by the player contains these keywords, all SHEEP around will become angry (or flee) [default: [mutton]]
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S:sheepFoodTrigger <
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mutton
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>
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}
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##########################################################################################################
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# kamikaze
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#--------------------------------------------------------------------------------------------------------#
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# Killed mobs have a chance to explode.
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##########################################################################################################
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kamikaze {
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# If the player is using one of these items, entities will not explode if they are killed. [default: [flint]]
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S:butcherItems <
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gt.metatool.01.34
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gt.metatool.01.36
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canesword
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daggerOfSacrifice
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glass_sacrificial_dagger
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glass_dagger_of_sacrifice
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>
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# Chance, in percent, how often a Kamikaze event will happen. [range: 0 ~ 100, default: 5]
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I:chance=10
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# If set to true, the kamikaze event will cause terrain damage (but will still follow the 'mobGriefing' gamerule) [default: false]
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B:doTerrainDamage=false
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# Killed passive mobs have a chance to explode unless killed with the right tool. [default: false]
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B:enabled=true
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}
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##########################################################################################################
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# spawn-protection
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#--------------------------------------------------------------------------------------------------------#
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# Players cannot be damaged immediately after respawning or crossing dimensions.
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##########################################################################################################
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spawn-protection {
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# New / respawned players will be ignored by monsters until they attack something, move, or their timer runs out. [default: false]
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B:enabled=true
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# The maximum number of seconds a player will be protected from damage if he is just standing still and doing nothing. [range: 1 ~ 2048, default: 10]
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I:maxDuration=90
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# The number of blocks the player is able to move away from their initial spawn location before their protection fades. [range: 1 ~ 2048, default: 5]
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I:moveTolerance=5
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# Set items here which change players invulnerability to prevent this mod from conflicting with them. You will notice those, as they will spam the console with *protection fades* messages. [default: [EMT:BaseBaubles]]
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S:protectionAffectingItems <
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EMT:BaseBaubles
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>
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}
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