gtnh-experimental-2026-02-22+87-0a93dd5

This commit is contained in:
2026-02-22 19:58:59 +01:00
parent f07f089147
commit aa2e2a744b
4714 changed files with 49636 additions and 54177 deletions
@@ -1,76 +1,76 @@
item.fluid_drop.name=Tropfen %s
item.fluid_encoded_pattern.name=Enkodierte ME-Schablone
item.part_fluid_terminal.name=ME Fluid Terminal
item.part_fluid_pattern_terminal.name=ME Fluid Pattern Terminal
item.part_fluid_pattern_terminal_ex.name=ME Fluid Processing Pattern Terminal
item.part_fluid_interface.name=ME Dual Interface
item.part_fluid_p2p_interface.name=P2P Tunnel - ME Dual Interface
item.part_fluid_import.name=ME Fluid Import Bus
item.part_fluid_export.name=ME Fluid Export Bus
item.part_fluid_storage_bus.name=ME Fluid Storage Bus
item.part_fluid_terminal.name=ME-Flüssigkeitskonsole
item.part_fluid_pattern_terminal.name=ME-Flüssigkeitsvorlagenkonsole
item.part_fluid_pattern_terminal_ex.name=ME-Flüssigkeits-Verarbeitungsvorlagen-Konsole
item.part_fluid_interface.name=ME-Dual-Schnittstelle
item.part_fluid_p2p_interface.name=P2P-Tunnel - ME-Dual-Schnittstelle
item.part_fluid_import.name=ME-Flüssigkeits-Importbus
item.part_fluid_export.name=ME-Flüssigkeits-Exportbus
item.part_fluid_storage_bus.name=ME-Flüssigkeits-Speicherbus
item.part_fluid_level_emitter.name=ME-Füllstandsender
item.part_fluid_storage_monitor.name=ME Fluid Storage Monitor
item.part_fluid_conversion_monitor.name=ME Fluid Conversion Monitor
item.part_level_terminal.name=ME Level Terminal
item.portable_fluid_cell.name=Portable Fluid Cell
item.wireless_fluid_terminal.name=Wireless Fluid Terminal
item.wireless_level_terminal.name=Wireless Level Terminal
item.wireless_fluid_pattern_terminal.name=Wireless Pattern Terminal
item.wireless_interface_terminal.name=Wireless Interface Terminal
item.part_fluid_storage_monitor.name=ME-Flüssigkeits-Speicherüberwacher
item.part_fluid_conversion_monitor.name=ME-Flüssigkeits-Konversionsüberwacher
item.part_level_terminal.name=ME-Mengenkonsole
item.portable_fluid_cell.name=Tragbare Flüssigkeitszelle
item.wireless_fluid_terminal.name=Kabellose Flüssigkeitskonsole
item.wireless_level_terminal.name=Kabellose Mengenkonsole
item.wireless_fluid_pattern_terminal.name=Kabellose Vorlagenkonsole
item.wireless_interface_terminal.name=Kabellose Schnittstellenkonsole
item.wireless_ultra_terminal.name=Universal Wireless Terminal
item.wireless_ultra_terminal.CRAFTING.name=Universal Wireless Terminal - Crafting
item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
item.fluid_packet.name=Fluid Packet
item.fluid_packet.name=Flüssigkeitspacket
item.quantum_bridge_card.name=Quantum Bridge Card
item.energy_card.name=Energy Card
item.creative_fluid_storage.name=Creative ME Fluid Storage Cell
item.fluid_storage.1.name=%s1k%s ME Fluid Storage Cell
item.fluid_storage.4.name=%s4k%s ME Fluid Storage Cell
item.fluid_storage.16.name=%s16k%s ME Fluid Storage Cell
item.fluid_storage.64.name=%s64k%s ME Fluid Storage Cell
item.fluid_storage.256.name=%s256k%s ME Fluid Storage Cell
item.fluid_storage.1024.name=%s1024k%s ME Fluid Storage Cell
item.fluid_storage.4096.name=%s4096k%s ME Fluid Storage Cell
item.fluid_storage.16384.name=%s16384k%s ME Fluid Storage Cell
item.multi_fluid_storage.1.name=%s1k%s ME Multi-Fluid Storage Cell
item.multi_fluid_storage.4.name=%s4k%s ME Multi-Fluid Storage Cell
item.multi_fluid_storage.16.name=%s16k%s ME Multi-Fluid Storage Cell
item.multi_fluid_storage.64.name=%s64k%s ME Multi-Fluid Storage Cell
item.multi_fluid_storage.256.name=%s256k%s ME Multi-Fluid Storage Cell
item.multi_fluid_storage.1024.name=%s1024k%s ME Multi-Fluid Storage Cell
item.multi_fluid_storage.4096.name=%s4096k%s ME Multi-Fluid Storage Cell
item.multi_fluid_storage.16384.name=%s16384k%s ME Multi-Fluid Storage Cell
item.fluid_storage.quantum.name=ME Fluid Quantum Storage Cell
item.fluid_storage.singularity.name=ME Fluid Digital Singularity Storage Cell
item.creative_fluid_storage.name=Kreative ME-Flüssigkeits-Speicherzelle
item.fluid_storage.1.name=%s1k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.4.name=%s4k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.16.name=%s16k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.64.name=%s64k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.256.name=%s256k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.1024.name=%s1.024k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.4096.name=%s4.096k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.16384.name=%s16.384k%s-ME-Flüssigkeits-Speicherzelle
item.multi_fluid_storage.1.name=%s1k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.4.name=%s4k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.16.name=%s16k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.64.name=%s64k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.256.name=%s256k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.1024.name=%s1.024k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.4096.name=%s4.096k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.16384.name=%s16.384k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.fluid_storage.quantum.name=ME-Quanten-Flüssigkeits-Speicherzelle
item.fluid_storage.singularity.name=ME-Digitale Singularitäts-Flüssigkeits-Speicherzelle
item.fluid_storage.void.name=ME Fluid Void Cell
item.fluid_storage.Universe.name=ME Fluid Artificial Universe Storage Cell
item.fluid_storage.infinity.water.name=ME Fluid Infinity Water Storage Cell
item.fluid_part.name=ME Fluid Storage Component
item.fluid_part.0.name=%s1k%s ME Fluid Storage Component
item.fluid_part.1.name=%s4k%s ME Fluid Storage Component
item.fluid_part.2.name=%s16k%s ME Fluid Storage Component
item.fluid_part.3.name=%s64k%s ME Fluid Storage Component
item.fluid_part.4.name=%s256k%s ME Fluid Storage Component
item.fluid_part.5.name=%s1024k%s ME Fluid Storage Component
item.fluid_part.6.name=%s4096k%s ME Fluid Storage Component
item.fluid_part.7.name=%s16384k%s ME Fluid Storage Component
item.fluid_part.0.name=%s1k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.1.name=%s4k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.2.name=%s16k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.3.name=%s64k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.4.name=%s256k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.5.name=%s1.024k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.6.name=%s4.096k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.7.name=%s16.384k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_storage_housing.name=ME Storage Housing
item.fluid_storage_housing.0.name=ME Fluid Storage Housing
item.fluid_storage_housing.1.name=ME Advanced Fluid Storage Housing
item.fluid_storage_housing.2.name=ME Multi-Fluid Storage Housing
item.fluid_storage_housing.3.name=ME Advanced Multi-Fluid Storage Housing
item.fluid_storage_housing.0.name=ME-Flüssigkeits-Speichergehäuse
item.fluid_storage_housing.1.name=ME-Fortgeschrittenes Flüssigkeits-Speichergehäuse
item.fluid_storage_housing.2.name=ME-Viel-Flüssigkeiten-Speichergehäuse
item.fluid_storage_housing.3.name=ME-Fortgeschrittenes Viel-Flüssigkeiten-Speichergehäuse
tile.fluid_pattern_encoder.name=Fluid Pattern Encoder
tile.fluid_packet_decoder.name=ME Fluid Packet Decoder
tile.fluid_interface.name=ME Dual Interface
tile.ingredient_buffer.name=Ingredient Buffer
tile.large_ingredient_buffer.name=Large Ingredient Buffer
tile.oc_pattern_editor.name=OC Pattern Editor
tile.level_maintainer.name=ME Level Maintainer
tile.fluid_buffer.name=ME Fluid Buffer
tile.fluid_pattern_encoder.name=Flüssigkeits-Vorlagenkodierer
tile.fluid_packet_decoder.name=ME-Flüssigkeitspacket-Dekodierer
tile.fluid_interface.name=ME-Dual-Schnittstelle
tile.ingredient_buffer.name=Bestandteilepuffer
tile.large_ingredient_buffer.name=Großer Bestandteilepuffer
tile.oc_pattern_editor.name=OC-Vorlageneditor
tile.level_maintainer.name=ME-Mengenaufrechterhalter
tile.fluid_buffer.name=ME-Flüssigkeitspuffer
tile.walrus.name=Walrus
tile.super_stock_replenisher.name=Super Stock Replenisher
tile.fluid_auto_filler.name=ME Fluid Auto Filler
@@ -83,10 +83,10 @@ ae2fc.waila.disable=Disable
ae2fc.tooltip.shift_for_more=§r> Hold §3Shift§r for more information
ae2fc.tooltip.ctrl_for_more=§r> Hold §3Ctrl§r for more information
ae2fc.tooltip.fluid_packet_decoder.desc=The Fluid Decoder can decode Fluid packets. It has to be connected to a ME System and a place to store the liquid in otherwise it won't work.
ae2fc.tooltip.fluid_packet_decoder.desc=The Fluid Decoder can decode Fluid packets. It has to be connected to a ME System and a place to store the liquid in, otherwise it won't work.
ae2fc.tooltip.fluid_buffer.desc=This is a high speed fluid IO
ae2fc.tooltip.walrus.desc=GTNH is like a job
ae2fc.tooltip.fluid_auto_filler=Creates fluid canning pattern with given container automatically.
ae2fc.tooltip.fluid_auto_filler=Creates a fluid canning pattern with the given container automatically.
ae2fc.tooltip.level_maintainer.Who_Am_I=Who Am I?
ae2fc.tooltip.level_maintainer.title=§6Request Status§r
ae2fc.tooltip.level_maintainer.desc=Automatically keeps items and fluids in stock by requesting new crafts when needed. Has to be connected to an ME network.
@@ -116,15 +116,15 @@ ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Mode: Essentia Terminal
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Mode: Interface Terminal
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Mode: Processing Pattern Terminal
ae2fc.tooltip.ultra_terminal=Right click + sneaking to switch mode.
ae2fc.tooltip.ultra_terminal.tips=ToolTips:
ae2fc.tooltip.ultra_terminal.tips.desc=1.You can put it to baubles slot and use hotkey to open.\n2.Interface mode hold §3Shift§7 toggle interface renamer button.\n3.When you are in the crafting plan screen.\nHold §3Shift§7 click cancel button will automatically add missing items to NEI bookmark.
ae2fc.tooltip.ultra_terminal.tips=Tooltips:
ae2fc.tooltip.ultra_terminal.tips.desc=1. You can put it to baubles slot and use hotkey to open.\n2. Interface mode hold §3Shift§7 toggle interface renamer button.\n3. When you are in the crafting plan screen.\nHold §3Shift§7 click cancel button will automatically add missing items to NEI bookmark.
ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
ae2fc.tooltip.infinity_fluid=§aInfinity§r
ae2fc.tooltip.fluid_storage.void=Where nothing is everything, and everything is nothing
ae2fc.tooltip.quantum_bridge_card.desc=Allows wireless terminals to connect to a quantum bridge, allowing for unlimited range
ae2fc.tooltip.energy_card.desc=Infinity Energy for the Wireless Terminal
ae2fc.tooltip.energy_card.desc=Infinite Energy for the Wireless Terminal
ae2fc.tooltip.cell_contents=Contains Fluid:
ae2fc.tooltip.cell_empty=Cell is empty
@@ -208,7 +208,7 @@ ae2fc.gui.magnet.nbt=Ignore NBT Data
ae2fc.gui.magnet.meta=Ignore Meta Data
ae2fc.gui.magnet.ore=Use Ore Dictionary
ae2fc.gui.magnet.whitelist=Whitelisting
ae2fc.gui.magnet.blacklist=BlackListing
ae2fc.gui.magnet.blacklist=Blacklisting
ae2fc.gui.color.StateNone=00000000
ae2fc.gui.color.StateIdle=FF55FF55
@@ -63,7 +63,6 @@ item.fluid_storage_housing.1.name=Boîtier ME Avancé stockage Fluides
item.fluid_storage_housing.2.name=Boîtier ME stockage Multi-Fluides
item.fluid_storage_housing.3.name=Boîtier ME Avancé stockage Multi-Fluides
tile.fluid_discretizer.name=Discrétiseur de fluide
tile.fluid_pattern_encoder.name=Encodeur Modèles Fluides
tile.fluid_packet_decoder.name=Décodeur ME Paquets Fluides
tile.fluid_interface.name=Interface ME double
@@ -85,7 +84,6 @@ ae2fc.waila.disable=Désactiver
ae2fc.tooltip.shift_for_more=§r> Tenir §3Maj§r pour plus d'information
ae2fc.tooltip.ctrl_for_more=§r> Tenir §3Ctrl§r pour plus d'information
ae2fc.tooltip.fluid_packet_decoder.desc=Le décodeur de fluides décode les paquets de fluides. Il doit être connecté au système ME and possèder un emplacement où stoqué le liquide, autrement il ne pourra pas fonctionner.
ae2fc.tooltip.discretizer.desc=Quand le ME discrétiseur de fluide est relié à votre système ME, il vas représenter les fluides stoqués dans vos cellule ME de stockage de fluide (ou votre bus de stockage) en tant qu'objets. Ceux-ci sont l'équivalent inventorié du fluide. Il ne s'agit que d'une autre méthode de présenter votre inventaire de fluides, cet instrument ne vas pas réellement convertir vos fluides en objets.
ae2fc.tooltip.fluid_buffer.desc=Ceci est une interface I/O pour fluide haute-vitesse
ae2fc.tooltip.walrus.desc=GTNH est pratiquement un boulot
ae2fc.tooltip.fluid_auto_filler=Crée des modèles de conserve de fluide pour un conteneur donné automatiquement.
@@ -126,7 +124,7 @@ ae2fc.tooltip.infinity_fluid=§aInfinité§r
ae2fc.tooltip.fluid_storage.void=Where nothing is everything, and everything is nothing
ae2fc.tooltip.quantum_bridge_card.desc=Allows wireless terminals to connect to a quantum bridge, allowing for unlimited range
ae2fc.tooltip.energy_card.desc=Infinity Energy for the Wireless Terminal
ae2fc.tooltip.energy_card.desc=Infinite Energy for the Wireless Terminal
ae2fc.tooltip.cell_contents=Contient les fluides :
ae2fc.tooltip.cell_empty=Capsule vide
@@ -210,7 +208,7 @@ ae2fc.gui.magnet.nbt=Ignore NBT Data
ae2fc.gui.magnet.meta=Ignore Meta Data
ae2fc.gui.magnet.ore=Use Ore Dictionary
ae2fc.gui.magnet.whitelist=Whitelisting
ae2fc.gui.magnet.blacklist=BlackListing
ae2fc.gui.magnet.blacklist=Blacklisting
ae2fc.gui.color.StateNone=00000000
ae2fc.gui.color.StateIdle=FF55FF55
@@ -221,6 +219,11 @@ ae2fc.gui.color.StateError=FFFF5555
error.unknown=Inconnu
ae2fc.key.OpenTerminal=Open Wireless Universal Terminal
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
ae2fc.key.Restock=Toggle Restock
itemGroup.ae2fc=Fluid Craft For AE2
@@ -1,19 +1,19 @@
item.fluid_drop.name=%sの滴
item.fluid_encoded_pattern.name=エンコードパターン
item.part_fluid_terminal.name=ME体ターミナル
item.part_fluid_pattern_terminal.name=ME体パターンターミナル
item.part_fluid_pattern_terminal_ex.name=ME体加工パターンターミナル
item.fluid_encoded_pattern.name=エンコード済みパターン
item.part_fluid_terminal.name=ME体ターミナル
item.part_fluid_pattern_terminal.name=ME体パターンターミナル
item.part_fluid_pattern_terminal_ex.name=ME体加工パターンターミナル
item.part_fluid_interface.name=ME複合インターフェース
item.part_fluid_p2p_interface.name=P2Pトンネル - ME複合インターフェース
item.part_fluid_import.name=ME体入力バス
item.part_fluid_export.name=ME体出力バス
item.part_fluid_storage_bus.name=ME体ストレージバス
item.part_fluid_level_emitter.name=ME体レベルエミッター
item.part_fluid_storage_monitor.name=ME体ストレージモニター
item.part_fluid_conversion_monitor.name=ME体変換モニター
item.part_fluid_import.name=ME体入力バス
item.part_fluid_export.name=ME体出力バス
item.part_fluid_storage_bus.name=ME体ストレージバス
item.part_fluid_level_emitter.name=ME体レベルエミッター
item.part_fluid_storage_monitor.name=ME体ストレージモニター
item.part_fluid_conversion_monitor.name=ME体変換モニター
item.part_level_terminal.name=MEレベルターミナル
item.portable_fluid_cell.name=ポータブル体セル
item.wireless_fluid_terminal.name=無線体ターミナル
item.portable_fluid_cell.name=ポータブル体セル
item.wireless_fluid_terminal.name=無線体ターミナル
item.wireless_level_terminal.name=無線レベルターミナル
item.wireless_fluid_pattern_terminal.name=無線パターンターミナル
item.wireless_interface_terminal.name=無線インターフェースターミナル
@@ -23,80 +23,79 @@ item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
item.fluid_packet.name=体パケット
item.fluid_packet.name=体パケット
item.quantum_bridge_card.name=クアンタムブリッジカード
item.energy_card.name=エネルギーカード
item.creative_fluid_storage.name=クリエイティブME体ストレージセル
item.fluid_storage.1.name=%s1k%s ME体ストレージセル
item.fluid_storage.4.name=%s4k%s ME体ストレージセル
item.fluid_storage.16.name=%s16k%s ME体ストレージセル
item.fluid_storage.64.name=%s64k%s ME体ストレージセル
item.fluid_storage.256.name=%s256k%s ME体ストレージセル
item.fluid_storage.1024.name=%s1024k%s ME体ストレージセル
item.fluid_storage.4096.name=%s4096k%s ME体ストレージセル
item.fluid_storage.16384.name=%s16384k%s ME体ストレージセル
item.multi_fluid_storage.1.name=%s1k%s MEマルチ体ストレージセル
item.multi_fluid_storage.4.name=%s4k%s MEマルチ体ストレージセル
item.multi_fluid_storage.16.name=%s16k%s MEマルチ体ストレージセル
item.multi_fluid_storage.64.name=%s64k%s MEマルチ体ストレージセル
item.multi_fluid_storage.256.name=%s256k%s MEマルチ体ストレージセル
item.multi_fluid_storage.1024.name=%s1024k%s MEマルチ体ストレージセル
item.multi_fluid_storage.4096.name=%s4096k%s MEマルチ体ストレージセル
item.multi_fluid_storage.16384.name=%s16384k%s MEマルチ体ストレージセル
item.fluid_storage.quantum.name=ME体量子ストレージセル
item.fluid_storage.singularity.name=ME体電子特異点ストレージセル
item.fluid_storage.void.name=ME液体ヴォイドセル
item.fluid_storage.Universe.name=ME体人工宇宙貯蔵セル
item.creative_fluid_storage.name=クリエイティブME体ストレージセル
item.fluid_storage.1.name=%s1k%s ME体ストレージセル
item.fluid_storage.4.name=%s4k%s ME体ストレージセル
item.fluid_storage.16.name=%s16k%s ME体ストレージセル
item.fluid_storage.64.name=%s64k%s ME体ストレージセル
item.fluid_storage.256.name=%s256k%s ME体ストレージセル
item.fluid_storage.1024.name=%s1024k%s ME体ストレージセル
item.fluid_storage.4096.name=%s4096k%s ME体ストレージセル
item.fluid_storage.16384.name=%s16384k%s ME体ストレージセル
item.multi_fluid_storage.1.name=%s1k%s MEマルチ体ストレージセル
item.multi_fluid_storage.4.name=%s4k%s MEマルチ体ストレージセル
item.multi_fluid_storage.16.name=%s16k%s MEマルチ体ストレージセル
item.multi_fluid_storage.64.name=%s64k%s MEマルチ体ストレージセル
item.multi_fluid_storage.256.name=%s256k%s MEマルチ体ストレージセル
item.multi_fluid_storage.1024.name=%s1024k%s MEマルチ体ストレージセル
item.multi_fluid_storage.4096.name=%s4096k%s MEマルチ体ストレージセル
item.multi_fluid_storage.16384.name=%s16384k%s MEマルチ体ストレージセル
item.fluid_storage.quantum.name=ME体量子ストレージセル
item.fluid_storage.singularity.name=ME体電子特異点ストレージセル
item.fluid_storage.void.name=ME流体消滅セル
item.fluid_storage.Universe.name=ME体人工宇宙貯蔵セル
item.fluid_storage.infinity.water.name=ME無限水源ストレージセル
item.fluid_part.name=ME体ストレージコンポーネント
item.fluid_part.0.name=%s1k%s ME体ストレージコンポーネント
item.fluid_part.1.name=%s4k%s ME体ストレージコンポーネント
item.fluid_part.2.name=%s16k%s ME体ストレージコンポーネント
item.fluid_part.3.name=%s64k%s ME体ストレージコンポーネント
item.fluid_part.4.name= %s256k%s ME体ストレージコンポーネント
item.fluid_part.5.name=%s1024k%s ME体ストレージコンポーネント
item.fluid_part.6.name=%s4096k%s ME体ストレージコンポーネント
item.fluid_part.7.name=%s16384k%s ME体ストレージコンポーネント
item.fluid_part.name=ME体ストレージコンポーネント
item.fluid_part.0.name=%s1k%s ME体ストレージコンポーネント
item.fluid_part.1.name=%s4k%s ME体ストレージコンポーネント
item.fluid_part.2.name=%s16k%s ME体ストレージコンポーネント
item.fluid_part.3.name=%s64k%s ME体ストレージコンポーネント
item.fluid_part.4.name= %s256k%s ME体ストレージコンポーネント
item.fluid_part.5.name=%s1024k%s ME体ストレージコンポーネント
item.fluid_part.6.name=%s4096k%s ME体ストレージコンポーネント
item.fluid_part.7.name=%s16384k%s ME体ストレージコンポーネント
item.fluid_storage_housing.name=MEストレージセル筐体
item.fluid_storage_housing.0.name=ME体ストレージ筐体
item.fluid_storage_housing.1.name=ME発展体ストレージ筐体
item.fluid_storage_housing.2.name=MEマルチ体ストレージ筐体
item.fluid_storage_housing.3.name=ME発展型マルチ体ストレージ筐体
item.fluid_storage_housing.0.name=ME体ストレージ筐体
item.fluid_storage_housing.1.name=ME発展型流体ストレージ筐体
item.fluid_storage_housing.2.name=MEマルチ体ストレージ筐体
item.fluid_storage_housing.3.name=ME発展型マルチ体ストレージ筐体
tile.fluid_pattern_encoder.name=体パターンエンコーダ
tile.fluid_packet_decoder.name=ME体パケットデコーダー
tile.fluid_pattern_encoder.name=体パターンエンコーダ
tile.fluid_packet_decoder.name=ME体パケットデコーダー
tile.fluid_interface.name=ME複合インターフェース
tile.ingredient_buffer.name=素材バッファー
tile.large_ingredient_buffer.name=大型素材バッファー
tile.oc_pattern_editor.name=OCパターンエディター
tile.level_maintainer.name=MEレベルメンテナー
tile.fluid_buffer.name=ME体バッファー
tile.fluid_buffer.name=ME体バッファー
tile.walrus.name=セイウチ
tile.super_stock_replenisher.name=Super Stock Replenisher
tile.fluid_auto_filler.name=ME体自動フィルター
tile.fluid_auto_filler.name=ME体自動フィルター
tile.certus_quartz_tank.name=ケルタスクォーツタンク - %s
tile.certus_quartz_tank_empty.name=ケルタスクォーツタンク
ae2fc.waila.speed=速度
ae2fc.waila.speed=Speed
ae2fc.waila.enable=有効
ae2fc.waila.disable=無効
ae2fc.tooltip.shift_for_more=§3Shift§r> 押下 §rで更に情報を表示
ae2fc.tooltip.ctrl_for_more=§3Ctrl§r> 押下 §rで更に情報を表示
ae2fc.tooltip.fluid_packet_decoder.desc=流体デコーダーは流体パケットをデコードできます。動作させるには、MEシステムと体を貯蔵する場所への接続が必要です。
ae2fc.tooltip.fluid_buffer.desc=これは高速液体IO
ae2fc.tooltip.fluid_packet_decoder.desc=流体デコーダーは流体パケットをデコードできます。動作させるには、MEシステムと体を貯蔵する場所への接続が必要です。
ae2fc.tooltip.fluid_buffer.desc=これは高速流体IO
ae2fc.tooltip.walrus.desc=GTNHは仕事のようなもの
ae2fc.tooltip.fluid_auto_filler=指定された容器を使用して、体缶詰パターンを自動的に作成します。
ae2fc.tooltip.fluid_auto_filler=指定された容器を使用して、体缶詰パターンを自動的に作成します。
ae2fc.tooltip.level_maintainer.Who_Am_I=私は誰?
ae2fc.tooltip.level_maintainer.title=§6リクエストステータス§r
ae2fc.tooltip.level_maintainer.desc=必要な時に新しいクラフトをリクエストすることで、自動的にアイテムや体を在庫しておく。MEネットワークに接続する必要があります。
ae2fc.tooltip.level_maintainer.desc=必要な時に新しいクラフトをリクエストすることで、自動的にアイテムや体を在庫しておく。MEネットワークに接続する必要があります。
ae2fc.tooltip.level_maintainer.current=現在:
ae2fc.tooltip.level_maintainer.none=リクエストが設定されていません。
ae2fc.tooltip.level_maintainer.idle=§aアイドリング§r
ae2fc.tooltip.level_maintainer.idle_desc=Requesterは、要求された量に既に達しているか、利用可能なCPUがない場合、アイドリング状態になります。
ae2fc.tooltip.level_maintainer.link=§eクラフト中§r
ae2fc.tooltip.level_maintainer.link_desc=システムは現在、要求されたアイテムまたは体を作成しています。
ae2fc.tooltip.level_maintainer.link_desc=システムは現在、要求されたアイテムまたは体を作成しています。
ae2fc.tooltip.level_maintainer.export=§5エクスポート中§r
ae2fc.tooltip.level_maintainer.export_desc=リクエスターは、クラフト結果をシステムにエクスポートしようとしています。リクエスターが長い間このステータスの場合、エクスポートのための利用可能なスペースがありません。
ae2fc.tooltip.level_maintainer.error=§4エラー§r
@@ -109,32 +108,32 @@ ae2fc.tooltip.level_maintainer.batch_size=§6Cクラフトバッチサイズ§r
ae2fc.tooltip.level_maintainer.batch_size.hint=クラフトのリクエストが出されると、リクエスターはそのリクエストのバッチサイズを使用します。より大きなバッチを使用すると、アイテムをストックするスピードが上がりますが、より多くのクラフトストレージが必要になります。
ae2fc.tooltip.level_maintainer.request_size=§6維持する量§r
ae2fc.tooltip.level_maintainer.request_size.hint=在庫数は、リクエスターが新たなクラフトの要求を開始する前に、在庫として保持するアイテムの数を定義します。
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=モードクラフトターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=モードパターンターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=モード:液体ターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=モードレベルターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=モードエッセンシアターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=モードインターフェースターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=モード加工パターンターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=モード: クラフトターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=モード: パターンターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=モード: 流体ターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=モード: レベルターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=モード: エッセンシアターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=モード: インターフェースターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=モード: 加工パターンターミナル
ae2fc.tooltip.ultra_terminal=右クリック+スニーキングでモード切り替え
ae2fc.tooltip.ultra_terminal.tips=ツールチップ:
ae2fc.tooltip.ultra_terminal.tips.desc=1.Baublesスロットに入れ、ホットキーで開くことができます。\n2.インターフェースモード§3Shift§7長押しでインターフェースリネーマーボタンを切り替えることができます。\n3.クラフト計画画面にいるとき、§3Shift§7を押したままキャンセルボタンをクリックすると、不足しているアイテムを自動的にNEIブックマークに追加します。
ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
ae2fc.tooltip.infinity_fluid=§a無限§r
ae2fc.tooltip.infinity_fluid=§aInfinity§r
ae2fc.tooltip.fluid_storage.void=何もないところがすべてであり、すべてが何もないところ
ae2fc.tooltip.quantum_bridge_card.desc=ワイヤレス端末を量子ブリッジに接続し、無制限の通信距離を実現します
ae2fc.tooltip.energy_card.desc=ワイヤレスターミナル用インフィニティエネルギー
ae2fc.tooltip.cell_contents=次の液体を保持:
ae2fc.tooltip.cell_empty=セルは空です
ae2fc.tooltip.cell_contents=Contains Fluid:
ae2fc.tooltip.cell_empty=Cell is empty
ae2fc.tooltip.cell_portable=右クリックでGUIが開きます。バックパックのように使えますが、使用前に充電が必要です。
ae2fc.tooltip.fluid_terminal=つまり、EC2はもう必要ないということですか?
ae2fc.tooltip.level_terminal=えっと…
ae2fc.tooltip.invalid_fluid=無効な体!
ae2fc.tooltip.invalid_fluid=無効な体!
ae2fc.tooltip.encode_pattern=パターンの書き込み
ae2fc.tooltip.fluid_packet=これを体に\n戻すには、流体パケットデコーダを使用する。
ae2fc.tooltip.fluid_packet=これを体に\n戻すには、流体パケットデコーダを使用する。
ae2fc.tooltip.empty=空
ae2fc.tooltip.dump_tank=タンクの内容物を廃棄
ae2fc.tooltip.switch_fluid_interface=MEデュアルインターフェースGUIを切り替え
@@ -142,7 +141,7 @@ ae2fc.tooltip.not_combine=同じアイテムをマージ
ae2fc.tooltip.not_combine.hint=無効
ae2fc.tooltip.combine=同じアイテムをマージ
ae2fc.tooltip.combine.hint=有効
ae2fc.tooltip.fluid_terminal_w=体ターミナル
ae2fc.tooltip.fluid_terminal_w=体ターミナル
ae2fc.tooltip.craft_terminal_w=クラフトターミナル
ae2fc.tooltip.pattern_terminal_w=パターンターミナル
ae2fc.tooltip.essentia_terminal_w=エッセンシアターミナル
@@ -151,9 +150,9 @@ ae2fc.tooltip.level_terminal_w=レベルターミナル
ae2fc.tooltip.pattern_terminal_ex_w=処理パターンターミナル
ae2fc.tooltip.wireless.installed=インストールされているカード:
ae2fc.tooltip.not_prio=最初に体を入れることを許可する
ae2fc.tooltip.not_prio=最初に体を入れることを許可する
ae2fc.tooltip.not_prio.hint=無効
ae2fc.tooltip.prio=最初に体を入れることを許可する
ae2fc.tooltip.prio=最初に体を入れることを許可する
ae2fc.tooltip.prio.hint=有効
ae2fc.tooltip.submit=納品
ae2fc.tooltip.enable=有効
@@ -180,11 +179,11 @@ ae2fc.tooltip.restock.on.hint=Enable
ae2fc.tooltip.restock.off=Toggle Restock
ae2fc.tooltip.restock.off.hint=Disable
ae2fc.gui.part_fluid_pattern_terminal=液体パターンターミナル
ae2fc.gui.part_fluid_pattern_terminal_ex=液体処理パターンターミナル
ae2fc.gui.part_fluid_pattern_terminal=Fluid Pattern Terminal
ae2fc.gui.part_fluid_pattern_terminal_ex=Fluid Processing Pattern Terminal
ae2fc.gui.part_level_terminal=レベルターミナル
ae2fc.gui.fluid_pattern_encoder=体パターンエンコーダ
ae2fc.gui.fluid_packet_decoder=ME体パケットデコーダー
ae2fc.gui.fluid_pattern_encoder=体パターンエンコーダ
ae2fc.gui.fluid_packet_decoder=ME体パケットデコーダー
ae2fc.gui.ingredient_buffer=素材バッファー
ae2fc.gui.large_ingredient_buffer=大型素材バッファー
ae2fc.gui.fluid_interface=ME複合インターフェース
@@ -197,19 +196,19 @@ ae2fc.gui.fluid_interface.4=W
ae2fc.gui.fluid_interface.5=E
ae2fc.gui.oc_pattern_editor=OCパターンエディター
ae2fc.gui.button.set=設定
ae2fc.gui.part_fluid_level_emitter=ME液体レベルエミッター
ae2fc.gui.part_fluid_import=ME液体入力バス
ae2fc.gui.part_fluid_export=ME液体出力バス
ae2fc.gui.part_fluid_terminal=ME液体ターミナル
ae2fc.gui.part_fluid_storage_bus=ME液体ストレージバス
ae2fc.gui.fluid_auto_filler=ME体自動フィルター
ae2fc.gui.part_fluid_level_emitter=ME Fluid Level Emitter
ae2fc.gui.part_fluid_import=ME Fluid Import Bus
ae2fc.gui.part_fluid_export=ME Fluid Export Bus
ae2fc.gui.part_fluid_terminal=ME Fluid Terminal
ae2fc.gui.part_fluid_storage_bus=ME Fluid Storage Bus
ae2fc.gui.fluid_auto_filler=ME体自動フィルター
ae2fc.gui.magnet=Magnet Filter
ae2fc.gui.magnet.nbt=Ignore NBT Data
ae2fc.gui.magnet.meta=Ignore Meta Data
ae2fc.gui.magnet.ore=Use Ore Dictionary
ae2fc.gui.magnet.whitelist=Whitelisting
ae2fc.gui.magnet.blacklist=BlackListing
ae2fc.gui.magnet.blacklist=Blacklisting
ae2fc.gui.color.StateNone=00000000
ae2fc.gui.color.StateIdle=FF55FF55
@@ -230,7 +229,7 @@ ae2fc.key.Restock=Toggle Restock
itemGroup.ae2fc=AE2 Fluid Crafting
item.ec2placeholder.oc.upgrade.name=[EC2 プレースホルダー] MEアップグレード
item.ec2placeholder.part.base.name=[EC2 プレースホルダー] ME体バス
item.ec2placeholder.part.base.name=[EC2 プレースホルダー] ME体バス
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME Fluid Pattern
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Storage Housing
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME Storage Component
@@ -15,14 +15,14 @@ item.part_level_terminal.name=ME 레벨 터미널
item.portable_fluid_cell.name=휴대용 액체 셀
item.wireless_fluid_terminal.name=무선 액체 터미널
item.wireless_level_terminal.name=무선 레벨 터미널
item.wireless_fluid_pattern_terminal.name=무선 액체 패턴 터미널
item.wireless_fluid_pattern_terminal.name=무선 패턴 터미널
item.wireless_interface_terminal.name=무선 인터페이스 터미널
item.wireless_ultra_terminal.name=범용 무선 터미널
item.wireless_ultra_terminal.CRAFTING.name=Universal Wireless Terminal - Crafting
item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
item.wireless_ultra_terminal.CRAFTING.name=범용 무선 터미널-제작
item.wireless_ultra_terminal.PATTERN.name=범용 무선 터미널-패턴 제작
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
item.wireless_ultra_terminal.INTERFACE.name=범용 무선 터미널-인터페이스
item.fluid_packet.name=액체 패킷
item.quantum_bridge_card.name=양자 다리 카드
item.energy_card.name=에너지 카드
@@ -86,7 +86,7 @@ ae2fc.tooltip.ctrl_for_more=§r> §3Ctrl§r 키를 눌러서 더 많은 정보
ae2fc.tooltip.fluid_packet_decoder.desc=유체 디코더는 유체 패킷을 실제 유체로 변환할 수 있습니다. ME 시스템과 유체를 저장할 장소에 연결해야 합니다. 그렇지 않으면 작동하지 않습니다.
ae2fc.tooltip.fluid_buffer.desc=액체 IO의 높은 속도이다
ae2fc.tooltip.walrus.desc=GTNH 는 일같다
ae2fc.tooltip.fluid_auto_filler=주어진 용기를 가지고 자동으로 유체 주입 패턴을 만듭니다.
ae2fc.tooltip.fluid_auto_filler=자동으로 유체 주입 패턴을 만듭니다.
ae2fc.tooltip.level_maintainer.Who_Am_I=나는 누구?
ae2fc.tooltip.level_maintainer.title=§6요청 상태§r
ae2fc.tooltip.level_maintainer.desc=필요할때마다 새 제작을 요청함으로써 자동으로 아이템이나 유체의 재고를 유지합니다. ME 네트워크에 연결되어있어야 합니다.
@@ -219,8 +219,8 @@ ae2fc.gui.color.StateError=FFFF5555
error.unknown=알 수 없음
ae2fc.key.OpenTerminal=범용 무선 터미널 열기
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
ae2fc.key.OpenCraftingTerminal=범용 무선 터미널 열기
ae2fc.key.OpenLevelTerminal=범용 무선 터미널 열기
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
@@ -63,7 +63,6 @@ item.fluid_storage_housing.1.name=Zaawansowana Obudowa Dysku ME Płynów
item.fluid_storage_housing.2.name=Obudowa Dysku ME Wielu Płynów
item.fluid_storage_housing.3.name=Zaawansowana Obudowa Dysku ME Wielu Płynów
tile.fluid_discretizer.name=Dyskretyzator Płynów
tile.fluid_pattern_encoder.name=Koder Wzorców Płynów
tile.fluid_packet_decoder.name=Dekoder Pakietów Płynów ME
tile.fluid_interface.name=Podwójny Interfejs ME
@@ -85,7 +84,6 @@ ae2fc.waila.disable=Wyłącz
ae2fc.tooltip.shift_for_more=§r> Przytrzymaj §3Shift§r aby uzyskać więcej informacji
ae2fc.tooltip.ctrl_for_more=§r> Przytrzymaj §3Ctrl§r aby uzyskać więcej informacji
ae2fc.tooltip.fluid_packet_decoder.desc=Dekoder Płynów może dekodować Pakiety Płynów. Musi być podłączony do Systemu ME i miejsca do przechowywania płynu, w przeciwnym razie nie będzie działać.
ae2fc.tooltip.discretizer.desc=Gdy Dyskretyzator Płynów ME jest podłączony do Systemu ME, będzie reprezentował Płyny przechowywane w Dyskach ME (lub Magistrali Magazynowej) jako krople. Będą one odpowiednikiem płynów dla przedmiotów. Jest to po prostu inny sposób na pokazanie płynów, który w rzeczywistości nie konwertuje płynów na przedmioty.
ae2fc.tooltip.fluid_buffer.desc=To jest IO płynu o dużej prędkości
ae2fc.tooltip.walrus.desc=GTNH jest jak praca
ae2fc.tooltip.fluid_auto_filler=Automatycznie tworzy wzorzec puszkowania płynów z danym pojemnikiem.
@@ -221,6 +219,11 @@ ae2fc.gui.color.StateError=FFFF5555
error.unknown=Nieznany
ae2fc.key.OpenTerminal=Otwórz Uniwersalny Terminal Bezprzewodowy
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
ae2fc.key.Restock=Włącz uzupełnianie
itemGroup.ae2fc=Wytwarzanie z Płynami dla AE2
@@ -15,7 +15,7 @@ item.part_level_terminal.name=МЭ терминал регуляторов ур
item.portable_fluid_cell.name=Переносная жидкостная ячейка
item.wireless_fluid_terminal.name=Беспроводной жидкостный терминал
item.wireless_level_terminal.name=Беспроводной терминал уровня
item.wireless_fluid_pattern_terminal.name=Беспроводной жидкостный терминал шаблонов
item.wireless_fluid_pattern_terminal.name=Беспроводной терминал шаблонов
item.wireless_interface_terminal.name=Беспроводной терминал интерфейсов
item.wireless_ultra_terminal.name=Беспроводной универсальный терминал
item.wireless_ultra_terminal.CRAFTING.name=Беспроводной универсальный терминал - Создание
@@ -63,7 +63,6 @@ item.fluid_storage_housing.1.name=МЭ улучшенный корпус жид
item.fluid_storage_housing.2.name=МЭ корпус мульти-жидкостной ячейки хранения
item.fluid_storage_housing.3.name=МЭ улучшенный корпус мульти-жидкостной ячейки хранения
tile.fluid_discretizer.name=Дискретизатор жидкости
tile.fluid_pattern_encoder.name=Кодировщик жидкостных шаблонов
tile.fluid_packet_decoder.name=МЭ декодер жидкостных пакетов
tile.fluid_interface.name=МЭ двойной интерфейс
@@ -85,7 +84,6 @@ ae2fc.waila.disable=Отключено
ae2fc.tooltip.shift_for_more=§r> Удерживайте §3Shift§r для подробностей
ae2fc.tooltip.ctrl_for_more=§r> Удерживайте §3Ctrl§r для подробностей
ae2fc.tooltip.fluid_packet_decoder.desc=Жидкостный декодер может декодировать жидкостные пакеты. Он должен быть подключен к МЭ системе, в которой есть место для хранения жидкостей, иначе он не будет работать.
ae2fc.tooltip.discretizer.desc=Когда МЭ дискретизатор жидкости подключен к вашей МЭ системе, он будет представлять жидкости, которые хранятся в ваших МЭ жидкостных ячейках хранения (или шинах хранения) в виде капель. Они являются предметным эквивалентом жидкостей. Это просто ещё один способ показать жидкости, на самом деле, он не преобразует их в предметы.
ae2fc.tooltip.fluid_buffer.desc=Это высокоскоростной порт ввода\вывода жидкостей.
ae2fc.tooltip.walrus.desc=GTNH - это как работа.
ae2fc.tooltip.fluid_auto_filler=Автоматически создаёт шаблон заполняемой жидкости заданного контейнера.
@@ -221,6 +219,11 @@ ae2fc.gui.color.StateError=FFFF5555
error.unknown=Неизвестно
ae2fc.key.OpenTerminal=Открыть беспроводной универсальный терминал
ae2fc.key.OpenCraftingTerminal=Открыть беспроводной универсальный терминал создания
ae2fc.key.OpenLevelTerminal=Открыть беспроводной универсальный терминал уровня
ae2fc.key.OpenInterfaceTerminal=Открыть беспроводной универсальный терминал интерфейсов
ae2fc.key.OpenPatternTerminal=Открыть беспроводной универсальный терминал шаблонов
ae2fc.key.OpenPatternExTerminal=Открыть беспроводной универсальный терминал шаблонов обработки
ae2fc.key.Restock=Автопополнение запасов
itemGroup.ae2fc=Fluid Craft For AE2
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Nicht Verbunden
ae2stuff.waila.wireless.channels=Kanäle: %s
ae2stuff.waila.wireless.power=Verwendete Leistung: %s AE/t
ae2stuff.waila.wireless.name=Name: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Geschützt - Kann mit Automatisierung nicht entfernt werden
ae2stuff.gui.lock.off=Nicht geschützt - Kann mit Automatisierung entfernt werden
ae2stuff.gui.lock.note=Wenn der mittlere Slot leer ist und keine Arbeit im Gange ist
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Modus auf %s geändert
ae2stuff.visualiser.mode.full=Alles anzeigen
ae2stuff.visualiser.mode.nodes=Knoten anzeigen
ae2stuff.visualiser.mode.channels=Kanäle anzeigen
ae2stuff.visualiser.mode.nonum=Kanäle und Knoten anzeigen
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=Zeige P2P Links
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Zeug
ae2stuff.key.mode=Mode Switch
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=No Conectado
ae2stuff.waila.wireless.channels=Canales: %s
ae2stuff.waila.wireless.power=Energía Usada: %s AE/t
ae2stuff.waila.wireless.name=Nombre: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Bloqueado — No se puede quitar automáticamente
ae2stuff.gui.lock.off=Desbloqueado — Sí se puede quitar automáticamente
ae2stuff.gui.lock.note=Si no se está en proceso y la ranura central está vacía
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Cambiado el modo a %s
ae2stuff.visualiser.mode.full=Mostrar Todo
ae2stuff.visualiser.mode.nodes=Mostar Nodos
ae2stuff.visualiser.mode.channels=Mostrar Canales
ae2stuff.visualiser.mode.nonum=Mostrar Canales y Nodos
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=Mostrar Enlaces P2P
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Cambiar modo
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Non connecté
ae2stuff.waila.wireless.channels=Canaux: %s
ae2stuff.waila.wireless.power=Energie utilisée: %s AE/t
ae2stuff.waila.wireless.name=Nom: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Verrouillé - Ne peut être supprimé par automatisation
ae2stuff.gui.lock.off=Déverrouillé - Peut être supprimé par automatisation
ae2stuff.gui.lock.note=Si aucun processus n'est en cours et que l'emplacement du milieu est vide
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Mode changé en %s
ae2stuff.visualiser.mode.full=Tout voir
ae2stuff.visualiser.mode.nodes=Voir les nœuds
ae2stuff.visualiser.mode.channels=Voir les canaux
ae2stuff.visualiser.mode.nonum=Voir les canaux et les nœuds
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=Voir les liens P2P
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Mode Switch
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=未接続
ae2stuff.waila.wireless.channels=チャンネル: %s
ae2stuff.waila.wireless.power=消費電力: %s AE/t
ae2stuff.waila.wireless.name=名前: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=ロック - 中身を維持します
ae2stuff.gui.lock.off=アンロック - 中身を維持しません
ae2stuff.gui.lock.note=素材が無くなるまでクラフトします
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=モード切替 %s
ae2stuff.visualiser.mode.full=全て表示
ae2stuff.visualiser.mode.nodes=ノードを表示
ae2stuff.visualiser.mode.channels=チャンネル図を表示
ae2stuff.visualiser.mode.nonum=チャンネル図とノードを表示
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=P2Pを表示
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Mode Switch
ae2stuff.key.mode=モード切り替え
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=연결 없음
ae2stuff.waila.wireless.channels=사용된 채널: %s
ae2stuff.waila.wireless.power=전력 사용량 : %s AE/t
ae2stuff.waila.wireless.name=이름: %s
ae2stuff.waila.wireless.channel.used=%s %s %s 에 연결됨 | 채널 %s 개 사용됨
ae2stuff.waila.wireless.sneak.info=§c[SHIFT]§r 웅크려서 전체 리스트 확인
ae2stuff.gui.lock.on=잠김 - 자동화 과정에서 제거되지 않음
ae2stuff.gui.lock.off=열림 - 자동화 과정에서 제거될 수 있음
ae2stuff.gui.lock.note=작동 중이지 않거나 가운데 슬롯이 비어있는 경우에 한함
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=%s로 모드가 변경됨
ae2stuff.visualiser.mode.full=모두 표시
ae2stuff.visualiser.mode.nodes=노드 표시
ae2stuff.visualiser.mode.channels=채널 표시
ae2stuff.visualiser.mode.nonum=채널 노드 표시
ae2stuff.visualiser.mode.no_num=채널 노드 표시
ae2stuff.visualiser.mode.nodes_one_channel=단일 채널과 노드 표시
ae2stuff.visualiser.mode.one_channel=단일 채널 표시
ae2stuff.visualiser.mode.p2p=P2P 연결 표시
ae2stuff.visualiser.mode.proxy=크래프팅 입력 프록시 링크를 보여줍니다
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=모드 스위치
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Niepodłączony
ae2stuff.waila.wireless.channels=Kanały: %s
ae2stuff.waila.wireless.power=Używana Moc: %s AE/t
ae2stuff.waila.wireless.name=Nazwa: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Zablokowane - nie można usunąć za pomocą automatyzacji
ae2stuff.gui.lock.off=Odblokowane - można usunąć za pomocą automatyzacji
ae2stuff.gui.lock.note=Jeśli żaden proces nie jest w toku, a środkowy slot jest pusty
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Tryb zmieniony na %s
ae2stuff.visualiser.mode.full=Pokaż Wszystko
ae2stuff.visualiser.mode.nodes=Pokaż Węzły
ae2stuff.visualiser.mode.channels=Pokaż Kanały
ae2stuff.visualiser.mode.nonum=Pokaż Kanały i Węzły
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=Pokaż Połączenia P2P
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Zmień Tryb
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Não Conectado
ae2stuff.waila.wireless.channels=Canais: %s
ae2stuff.waila.wireless.power=Energia Usada: %s AE/t
ae2stuff.waila.wireless.name=Nome: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Trancado - Não pode ser removido com automação
ae2stuff.gui.lock.off=Destrancado - Pode ser removido com automação
ae2stuff.gui.lock.note=Se não há processo rodando e o lugar do meio está vazio
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Modo mudado para %s
ae2stuff.visualiser.mode.full=Mostrar Tudo
ae2stuff.visualiser.mode.nodes=Mostrar Nodos
ae2stuff.visualiser.mode.channels=Mostrar Canais
ae2stuff.visualiser.mode.nonum=Mostrar Canais e Nodos
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=Mostrar Ligações P2P
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Troca de Modo
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Не подключено
ae2stuff.waila.wireless.channels=Количество каналов: %s
ae2stuff.waila.wireless.power=Энергии используется: %s AE/t
ae2stuff.waila.wireless.name=Название: %s
ae2stuff.waila.wireless.channel.used=Привязан к %s %s %s | %s каналов используется
ae2stuff.waila.wireless.sneak.info=§c[Удерживайте Shift]§r, чтобы увидеть полный список подключений
ae2stuff.gui.lock.on=Locked - Не может быть удалено автоматически
ae2stuff.gui.lock.off=Unlocked - Может быть удалено автоматически
ae2stuff.gui.lock.note=Если ничего не производит, а средний слот пуст
@@ -33,7 +34,7 @@ ae2stuff.wireless.advtool.queueing=§aРежим очереди
ae2stuff.wireless.advtool.binding=§aРежим привязки
ae2stuff.wireless.advtool.queueing.activated=Активирован режим очереди
ae2stuff.wireless.advtool.binding.activated=Активирован режим привязки
ae2stuff.wireless.advtool.queued=Добавлен соединитель %s,%s,%s в очередь
ae2stuff.wireless.advtool.queued=Соединитель %s,%s,%s добавлен в очередь
ae2stuff.wireless.advtool.queuederror=Соединитель уже в очереди
ae2stuff.wireless.advtool.queueing.empty=Используйте на беспроводном соединителе для привязки очереди
ae2stuff.wireless.advtool.binding.empty=Переключить режим очереди для добавлении соединителя в очередь
@@ -58,11 +59,13 @@ ae2stuff.wireless.tool.targethubfull=Целевой хаб заполнен
ae2stuff.visualiser.bound=Визуализируем сеть, находящуюся на %s,%s,%s
ae2stuff.visualiser.mode=Режим:
ae2stuff.visualiser.set=Режим изменен на %s
ae2stuff.visualiser.mode.full=Показывать Всё
ae2stuff.visualiser.mode.nodes=Показывать Узлы Сети
ae2stuff.visualiser.mode.channels=Показывать Каналы
ae2stuff.visualiser.mode.nonum=Показывать Каналы и Узлы Сети
ae2stuff.visualiser.mode.p2p=Показывать P2P-Соединения
ae2stuff.visualiser.mode.full=Показывать всё
ae2stuff.visualiser.mode.nodes=Показывать узлы сети
ae2stuff.visualiser.mode.channels=Показывать каналы
ae2stuff.visualiser.mode.no_num=Показывать каналы и узлы сети
ae2stuff.visualiser.mode.nodes_one_channel=Показывать узлы сети и один канал
ae2stuff.visualiser.mode.one_channel=Показывать один канал
ae2stuff.visualiser.mode.p2p=Показывать P2P-соединения
ae2stuff.visualiser.mode.proxy=Отобразить привязки входного прокси создания
itemGroup.bdew.ae2stuff=AE2 Stuff
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Bağlı Değil
ae2stuff.waila.wireless.channels=Kanallar: %s
ae2stuff.waila.wireless.power=Kullanılan Enerji: %s AE/t
ae2stuff.waila.wireless.name=Ad: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Kilitli - Otomasyon ile çıkarılamaz
ae2stuff.gui.lock.off=Kilitli Değil - Otomasyon ile Çıkarılır
ae2stuff.gui.lock.note=Eğer çalışan bir işlem yoksa we orta slot boş ise
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Mod %s e değiştirildi
ae2stuff.visualiser.mode.full=Her şeyi Göster
ae2stuff.visualiser.mode.nodes=Düğümleri Göster
ae2stuff.visualiser.mode.channels=Kanalları Göster
ae2stuff.visualiser.mode.nonum=Kanalları ve Düğümleri Göster
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=P2P Bağlantılarını Göster
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Şeysileri
ae2stuff.key.mode=Mod Değiştir
@@ -4,30 +4,30 @@ itemIrradiantUranium.name=Strahlendes Uran
itemEnrichedSunnarium.name=Angereichertes Sunnarium
itemEnrichedSunnariumAlloy.name=Angereicherte Sunnariumlegierung
itemIrradiantGlassPane.name=Strahlende Glasscheibe
itemIridiumIronPlate.name=Iridium-Eisen Platte
itemReinforcedIridiumIronPlate.name=Verstärkte Iridium-Eisen Platte
itemIridiumIronPlate.name=Iridium-Eisenplatte
itemReinforcedIridiumIronPlate.name=Verstärkte Iridium-Eisenplatte
itemIrradiantReinforcedPlate.name=Strahlende Verstärkte Platte
itemSunnariumPart.name=Sunnarium-Teilchen
ingotIridium.name=Iridium Barren
ingotIridium.name=Iridiumbarren
itemUranIngot.name=Uranbarren
itemMTCore.name=MT Kern
itemQuantumCore.name=Quantum Kern
itemMTCore.name=MT-Kern
itemQuantumCore.name=Quantenkern
blockMolecularTransformer.name=Molekularer Transformator
blockAdvancedSolarPanel.name=Fortgeschrittene Solarzelle
blockHybridSolarPanel.name=Hybrid Solarzelle
blockUltimateSolarPanel.name=Ultimative Hybrid Solarzelle
blockQuantumSolarPanel.name=Quantum Solarzelle
blockQuantumGenerator.name=Quantum Generator
blockHybridSolarPanel.name=Hybrid-Solarzelle
blockUltimateSolarPanel.name=Ultimative Hybrid-Solarzelle
blockQuantumSolarPanel.name=Quanten-Solarzelle
blockQuantumGenerator.name=Quanten-Generator
item.advancedSolarHelmet.name=Fortgeschrittener Solarhelm
item.hybridSolarHelmet.name=Hybrid Solarhelm
item.hybridSolarHelmet.name=Hybrid-Solarhelm
item.ultimateSolarHelmet.name=Ultimativer Solarhelm
tile.AdvancedSolarPanel.name=Neue Solarzelle
gui.AdvancedSolarPanel.storage=Speicher
gui.AdvancedSolarPanel.maxOutput=Max. Output
gui.AdvancedSolarPanel.generating=Generiert
gui.AdvancedSolarPanel.energyPerTick=EU/t
gui.MolecularTransformer.input=Input
gui.MolecularTransformer.output=Output
gui.MolecularTransformer.input=Eingabe
gui.MolecularTransformer.output=Augabe
gui.MolecularTransformer.energyPerOperation=Energie
gui.MolecularTransformer.progress=Fortschritt
gui.QuantumGenerator.power=Energie
@@ -1,9 +1,9 @@
itemSunnarium.name=サナリウム
itemSunnariumAlloy.name=サナリウム合金
itemIrradiantUranium.name=光輝くウラニウム
itemIrradiantUranium.name=光輝くウランインゴット
itemEnrichedSunnarium.name=濃縮サナリウム
itemEnrichedSunnariumAlloy.name=濃縮サナリウム合金
itemIrradiantGlassPane.name=光り輝くガラスパネル
itemIrradiantGlassPane.name=光り輝くガラス
itemIridiumIronPlate.name=イリジウム-鉄プレート
itemReinforcedIridiumIronPlate.name=強化イリジウム-鉄プレート
itemIrradiantReinforcedPlate.name=光輝く強化プレート
@@ -33,14 +33,14 @@ item.adventurebackpack:hoseUseless.name=Schlauch: Unbrauchbar / Kein Rucksack
## Wearables
item.adventurebackpack:adventureBackpack.name=Abenteuerrucksack
item.adventurebackpack:copterPack.name=Copter-Pack
item.adventurebackpack:copterPack.name=Helikopterrucksack
item.adventurebackpack:coalJetpack.name=Kohle-Jetpack
## Armor
item.adventurebackpack:adventureHat.name=Abenteurer-Fedora
item.adventurebackpack:adventureSuit.name=Abenteureranzug
item.adventurebackpack:adventurePants.name=Abenteurer-Hose
item.adventurebackpack:pistonBoots.name=Kolben-Stiefel
item.adventurebackpack:pistonBoots.name= Kolbenstiefel
## Blocks
blockAdventureBackpack.name=Abenteuerrucksäcke
@@ -48,10 +48,10 @@ blockCampFire.name=Lagerfeuer
blockSleepingBag.name=Schlafsack
## CreativeTab
itemGroup.adventurebackpack=Adventure-Backpack Mod
itemGroup.adventurebackpack=Adventure Backpack-Mod
## Keybindings
keys.adventureBackpack.category=Adventure-Backpack
keys.adventureBackpack.category=Adventure Backpack
keys.adventureBackpack.openInventory=Inventar öffnen
keys.adventureBackpack.toggleActions=Aktionen umschalten
@@ -62,22 +62,22 @@ fluid.mushrromstew=Pilzsuppe
## Messages
adventurebackpack:messages.already.equipped.backpack=Du hast bereits einen Abenteuerrucksack ausgerüstet.
adventurebackpack:messages.already.equipped.copterpack=Du hast bereits ein Copter-Pack ausgerüstet.
adventurebackpack:messages.already.equipped.jetpack=Sie haben bereits ein Kohle-Jetpack ausgerüstet.
adventurebackpack:messages.already.equipped.copterpack=Du hast bereits ein Helikopterrucksack ausgerüstet.
adventurebackpack:messages.already.equipped.jetpack=Du hast bereits ein Kohle-Jetpack ausgerüstet.
adventurebackpack:messages.already.impossibru=Du trägst keinen Rucksack.
adventurebackpack:messages.backpack.cant.bag=Du kannst den Schlafsack nicht aufstellen! Überprüfe die Umgebung.
adventurebackpack:messages.backpack.cant.bag=Du kannst den Schlafsack nicht platzieren! Überprüfe die Umgebung.
adventurebackpack:messages.cant.sleep.here=Die alten Mächte heißen den Schlaf hier nicht willkommen.
adventurebackpack:messages.copterpack.hover=CopterPack: Schwebemodus.
adventurebackpack:messages.copterpack.normal=CopterPack: Normaler Modus.
adventurebackpack:messages.copterpack.outoffuel=CopterPack: Kein Treibstoff mehr.
adventurebackpack:messages.copterpack.cantwater=CopterPack: Funktioniert nicht im Wasser.
adventurebackpack:messages.copterpack.off=CopterPack: Aus.
adventurebackpack:messages.copterpack.hover=Helikopterrucksack: Schwebemodus.
adventurebackpack:messages.copterpack.normal=Helikopterrucksack: Normaler Modus.
adventurebackpack:messages.copterpack.outoffuel=Helikopterrucksack: Kein Kraftstoff mehr.
adventurebackpack:messages.copterpack.cantwater=Helikopterrucksack: Funktioniert nicht im Wasser.
adventurebackpack:messages.copterpack.off=Helikopterrucksack: Aus.
adventurebackpack:messages.jetpack.on=Kohle-Jetpack: Ein.
adventurebackpack:messages.jetpack.off=Kohle-Jetpack: Aus.
adventurebackpack:messages.nightvision.on=Nachtsicht: Ein.
adventurebackpack:messages.nightvision.off=Nachtsicht: Aus.
adventurebackpack:messages.cycling.on=Werkzeugrotation: An.
adventurebackpack:messages.cycling.off=Werkzeugrotation: Aus.
adventurebackpack:messages.cycling.on=Werkzeugwechsel: An.
adventurebackpack:messages.cycling.off=Werkzeugwechsel: Aus.
adventurebackpack:messages.crossbow.outofammo=Uhrwerk-Armbrust: Keine Munition mehr.
## Tooltips
@@ -89,30 +89,30 @@ adventurebackpack:tooltips.error=Fehler
adventurebackpack:tooltips.steam=Dampf
adventurebackpack:tooltips.press=Drücke
adventurebackpack:tooltips.hold.shift=Halte Shift
adventurebackpack:tooltips.hold.ctrl=Halte Ctrl
adventurebackpack:tooltips.hold.ctrl=Halte Strg
adventurebackpack:tooltips.mouse.wheel=Rad
adventurebackpack:tooltips.max.altitude=Maximale Höhe
adventurebackpack:tooltips.backpack.slots.used=Verwendete Slots
adventurebackpack:tooltips.backpack.slots.used=Verwendete Inventarplätze
adventurebackpack:tooltips.backpack.tank.left=Linker Tank
adventurebackpack:tooltips.backpack.tank.right=RechterTank
adventurebackpack:tooltips.backpack.cycling=Werkzeugrotation
adventurebackpack:tooltips.backpack.tank.right=Rechter Tank
adventurebackpack:tooltips.backpack.cycling=Werkzeugwechsel
adventurebackpack:tooltips.backpack.cycling.key1=während des Tragens
adventurebackpack:tooltips.backpack.cycling.key2=backpack, for turn cycling
adventurebackpack:tooltips.backpack.cycling.key2=Rucksack: Durchwechseln an-/ausschalten
adventurebackpack:tooltips.backpack.vision=Nachtsicht
adventurebackpack:tooltips.backpack.vision.key1=während des Tragens
adventurebackpack:tooltips.backpack.vision.key2=backpack, for turn nightvision
adventurebackpack:tooltips.backpack.vision.key2=Rucksack: Nachtsicht an-/ausschalten
adventurebackpack:tooltips.jetpack.fuel=Treibstoff
adventurebackpack:tooltips.jetpack.tank.water=Linker Tank
adventurebackpack:tooltips.jetpack.tank.steam=RechterTank
adventurebackpack:tooltips.jetpack.tank.steam=Rechter Tank
adventurebackpack:tooltips.jetpack.key.onoff1=während des Tragens
adventurebackpack:tooltips.jetpack.key.onoff2=jetpack, for turn it
adventurebackpack:tooltips.jetpack.key.onoff2=Jetpack an-/auszuschalten
adventurebackpack:tooltips.copter.tank.fuel=Treibstofftank
adventurebackpack:tooltips.copter.rate.fuel=Treibstoffverbrauch
adventurebackpack:tooltips.copter.key.onoff1=während des Tragens
adventurebackpack:tooltips.copter.key.onoff2=copterpack, for turn it
adventurebackpack:tooltips.copter.key.onoff2= Helikopterrucksack an-/ausschalten
adventurebackpack:tooltips.copter.key.hover1=während des Flugs nach
adventurebackpack:tooltips.copter.key.hover2=Schwebemodus wechseln
@@ -7,17 +7,17 @@ item.adventurebackpack:backpackTank.name=バックパックタンク
item.adventurebackpack:macheteHandle.name=マチェーテの柄
item.adventurebackpack:hoseHead.name=ホースノズル
item.adventurebackpack:copterEngine.name=2気筒ディーゼルエンジン
item.adventurebackpack:copterBlades.name=ヘリコプターの羽
item.adventurebackpack:hydroBlades.name=水力の羽
item.adventurebackpack:inflatableBoat.name=膨張式ボート
item.adventurebackpack:inflatableBoatMotorized.name=膨張式ボート(モーター付き)
item.adventurebackpack:copterBlades.name=飛行用ローターブレード
item.adventurebackpack:hydroBlades.name=水中用ローターブレード
item.adventurebackpack:inflatableBoat.name=インフレータブルボート
item.adventurebackpack:inflatableBoatMotorized.name=インフレータブルボート (モーター付き)
## Entity
entity.adventurebackpack.inflatableBoat.name=膨張式ボート
entity.adventurebackpack.rideableSpider.name=騎乗可能なクモ
## Tools and consumables
item.adventurebackpack:clockworkCrossbow.name=時計仕掛けのクロスボウ
item.adventurebackpack:clockworkCrossbow.name=ぜんまい仕掛けのクロスボウ
item.adventurebackpack:melonJuiceBottle.name=スイカジュース入り瓶
item.adventurebackpack:machete.name=マチェーテ
@@ -33,8 +33,8 @@ item.adventurebackpack:hoseUseless.name=ホース: バックパックなし
## Wearables
item.adventurebackpack:adventureBackpack.name=アドベンチャーバックバック
item.adventurebackpack:copterPack.name=ヘリコプターバックパック
item.adventurebackpack:coalJetpack.name=石炭ジェットパック
item.adventurebackpack:copterPack.name=コプターパック
item.adventurebackpack:coalJetpack.name=内燃式ジェットパック
## Armor
item.adventurebackpack:adventureHat.name=冒険家の中折れ帽
@@ -51,7 +51,7 @@ blockSleepingBag.name=寝袋
itemGroup.adventurebackpack=Adventure Backpack
## Keybindings
keys.adventureBackpack.category=アドベンチャーバックバック
keys.adventureBackpack.category=Adventure Backpack
keys.adventureBackpack.openInventory=インベントリを開く
keys.adventureBackpack.toggleActions=アクションの切り替え
@@ -63,7 +63,7 @@ fluid.mushrromstew=キノコシチュー
## Messages
adventurebackpack:messages.already.equipped.backpack=既にアドベンチャーバックパックを装備しています。
adventurebackpack:messages.already.equipped.copterpack=既にヘリコプターバックパックを装備しています。
adventurebackpack:messages.already.equipped.jetpack=既に石炭ジェットパックを装備しています。
adventurebackpack:messages.already.equipped.jetpack=既に内燃式ジェットパックを装備しています。
adventurebackpack:messages.already.impossibru=何もバックパックを装備していません。
adventurebackpack:messages.backpack.cant.bag=寝袋が展開できません!周りを確認しましょう。
adventurebackpack:messages.cant.sleep.here=古代の力が貴方を眠らせてはくれないようだ。
@@ -72,8 +72,8 @@ adventurebackpack:messages.copterpack.normal=ヘリコプターバックパッ
adventurebackpack:messages.copterpack.outoffuel=ヘリコプターバックパック: 燃料切れ
adventurebackpack:messages.copterpack.cantwater=ヘリコプターバックパック: 水中で使用不可
adventurebackpack:messages.copterpack.off=ヘリコプターバックパック: オフ
adventurebackpack:messages.jetpack.on=石炭ジェットパック: オン
adventurebackpack:messages.jetpack.off=石炭ジェットパック: オフ
adventurebackpack:messages.jetpack.on=内燃式ジェットパック: オン
adventurebackpack:messages.jetpack.off=内燃式ジェットパック: オフ
adventurebackpack:messages.nightvision.on=暗視: オン
adventurebackpack:messages.nightvision.off=暗視: オフ
adventurebackpack:messages.cycling.on=ツール入れ替え: オン
@@ -102,18 +102,18 @@ adventurebackpack:tooltips.backpack.cycling.key2=アイテム入れ替えを
adventurebackpack:tooltips.backpack.vision=暗視
adventurebackpack:tooltips.backpack.vision.key1=を着用中に入力して
adventurebackpack:tooltips.backpack.vision.key2=暗視効果を
adventurebackpack:tooltips.backpack.equip=Shoulder Backpack
adventurebackpack:tooltips.backpack.unequip.key1=Unshoulder Backpack
adventurebackpack:tooltips.backpack.unequip.key2=§7Hold Shift: use Sleeping Bag§r
adventurebackpack:tooltips.backpack.sleepingbag=Use Sleeping Bag
adventurebackpack:tooltips.backpack.equip=バックパックを背負う
adventurebackpack:tooltips.backpack.unequip.key1=バックパックを下ろす
adventurebackpack:tooltips.backpack.unequip.key2=§7Shiftキー: 寝袋を使用する§r
adventurebackpack:tooltips.backpack.sleepingbag=寝袋を使用する
adventurebackpack:tooltips.jetpack.fuel=燃料
adventurebackpack:tooltips.jetpack.tank.water=左タンク
adventurebackpack:tooltips.jetpack.tank.steam=右タンク
adventurebackpack:tooltips.jetpack.key.onoff1=を着用中に入力して
adventurebackpack:tooltips.jetpack.key.onoff2=ジェットパックを
adventurebackpack:tooltips.jetpack.equip=Shoulder Coal Jetpack
adventurebackpack:tooltips.jetpack.unequip=Unshoulder Coal Jetpack
adventurebackpack:tooltips.jetpack.equip=内燃式ジェットパックを背負う
adventurebackpack:tooltips.jetpack.unequip=内燃式ジェットパックを下ろす
adventurebackpack:tooltips.copter.tank.fuel=燃料タンク
adventurebackpack:tooltips.copter.rate.fuel=燃料使用率
@@ -121,15 +121,15 @@ adventurebackpack:tooltips.copter.key.onoff1=を着用中に入力して
adventurebackpack:tooltips.copter.key.onoff2=ヘリコプターバックパックを
adventurebackpack:tooltips.copter.key.hover1=を飛行中に入力して
adventurebackpack:tooltips.copter.key.hover2=ホバーモードへの切り替え
adventurebackpack:tooltips.copter.equip=Shoulder Copter Pack
adventurebackpack:tooltips.copter.unequip=Unshoulder Copter Pack
adventurebackpack:tooltips.copter.equip=コプターパックを背負う
adventurebackpack:tooltips.copter.unequip=コプターパックを下ろす
adventurebackpack:tooltips.hose.key.header=ホースを持っている間 :
adventurebackpack:tooltips.hose.key.tank=を入力して有効なタンクを変更する
adventurebackpack:tooltips.hose.key.mode=でモードを変更します
adventurebackpack:tooltips.hose.dump1=ホースを着用中のバケツスロットに入れて
adventurebackpack:tooltips.hose.dump2=対応するタンクを空にする
adventurebackpack:tooltips.hose.dump.warn=警告! 体は破棄され、失われます。永遠に。
adventurebackpack:tooltips.hose.dump.warn=警告! 体は破棄され、失われます。永遠に。
## Skins
adventurebackpack:skin.name.standard=標準
@@ -140,7 +140,7 @@ adventurebackpack:skin.name.blue=青色
adventurebackpack:skin.name.bookshelf=本棚
adventurebackpack:skin.name.brown=茶色
adventurebackpack:skin.name.brown_mushroom=茶色のキノコ
adventurebackpack:skin.name.cactus=ウチワサボテン
adventurebackpack:skin.name.cactus=サボテン
adventurebackpack:skin.name.cake=ケーキ
adventurebackpack:skin.name.carrot=ニンジン
adventurebackpack:skin.name.chest=チェスト
@@ -152,9 +152,9 @@ adventurebackpack:skin.name.creeper=クリーパー
adventurebackpack:skin.name.cyan=青緑色
adventurebackpack:skin.name.deluxe=デラックス
adventurebackpack:skin.name.diamond=ダイヤモンド
adventurebackpack:skin.name.dragon=ドラゴン
adventurebackpack:skin.name.dragon=エンダードラゴン
adventurebackpack:skin.name.egg=卵
adventurebackpack:skin.name.electric=電気
adventurebackpack:skin.name.electric=電気ネズミ
adventurebackpack:skin.name.emerald=エメラルド
adventurebackpack:skin.name.end=エンド
adventurebackpack:skin.name.enderman=エンダーマン
@@ -163,7 +163,7 @@ adventurebackpack:skin.name.glowstone=グロウストーン
adventurebackpack:skin.name.gold=金
adventurebackpack:skin.name.gray=灰色
adventurebackpack:skin.name.green=緑色
adventurebackpack:skin.name.haybale=干草の俵
adventurebackpack:skin.name.haybale=干草の俵
adventurebackpack:skin.name.horse=ウマ
adventurebackpack:skin.name.iron=鉄
adventurebackpack:skin.name.iron_golem=アイアンゴーレム
@@ -179,7 +179,7 @@ adventurebackpack:skin.name.modded_network=改造ネットワーク
adventurebackpack:skin.name.mooshroom=ムーシュルーム
adventurebackpack:skin.name.nether=ネザー
adventurebackpack:skin.name.obsidian=黒曜石
adventurebackpack:skin.name.ocelot=オセロット(ヤマネコ)
adventurebackpack:skin.name.ocelot=ヤマネコ
adventurebackpack:skin.name.orange=橙色
adventurebackpack:skin.name.overworld=オーバーワールド
adventurebackpack:skin.name.pig=ブタ
@@ -187,7 +187,7 @@ adventurebackpack:skin.name.pigman=ピッグマン
adventurebackpack:skin.name.pink=桃色
adventurebackpack:skin.name.pumpkin=カボチャ
adventurebackpack:skin.name.purple=紫色
adventurebackpack:skin.name.quartz=クォーツ
adventurebackpack:skin.name.quartz=ネザークォーツ
adventurebackpack:skin.name.rainbow=レインボー
adventurebackpack:skin.name.red=赤色
adventurebackpack:skin.name.red_mushroom=赤色のキノコ
@@ -58,7 +58,7 @@ keys.adventureBackpack.toggleActions=Переключить режим
## Fluids
fluid.melonJuice=Арбузный сок
fluid.milk=Молоко
fluid.mushrromstew=Тушеные грибы
fluid.mushrromstew=Тушёные грибы
## Messages
adventurebackpack:messages.already.equipped.backpack=Рюкзак уже надет на вас.
@@ -1,3 +1,5 @@
itemGroup.AmunRaTab=Amun-Ra
planet.starAmun=Amun
star.starRa=Ra
planet.osiris=Osiris
@@ -80,14 +82,10 @@ tile.aluChest.name=Aluminiumtruhe
tile.aluChest.description=Gleiche Kapazität wie eine Holztruhe. Kann zu einer großen Truhe kombiniert werden.
tile.steelChest.name=Stahltruhe
tile.steelChest.description=Doppelt so hohe Kapazität wie eine Holztruhe, aber kann zu keiner großen Truhe kombiniert werden.
tile.oldConcreteOre.0.name=Urbolite
tile.oldConcrete.name=Urbolith
tile.oldConcreteOre.oreSteel.name=Strahltragender Urbolith
tile.oldConcreteOre.oreBone.name=Fossiltragender Urbolith
tile.baseBlockCrystal.0.name=Glowing Coral
tile.glowCoral.name=Glühende Koralle
tile.obsidianbrick.name=Obsidianziegel
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=Ore
tile.basaltMultiOre.0.name=Ore
tile.hardClayMultiOre.0.name=Ore
tile.obsidianMultiOre.0.name=Ore
tile.basePlant.0.name=Tall Redgrass
tile.methaneTallGrass.name=Hohes Rotgras
tile.blockFake.0.name=Fake Block
tile.bossSpawner.0.name=Boss Spawner
tile.baseFalling.0.name=Falling Block
tile.basaltregolith.name=Basaltregolith
tile.obsidianGravel.name=Obsidiankies
tile.obsidianSand.name=Obsidiansand
tile.baseGrass.0.name=Redgrass
tile.methanegrass.name=Rotgras
tile.vacuumRedGrass.name=Blasses Rotgras
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=Ernten
tile.hydroponics.fertilize=Düngen
tile.hydroponics.noplant=Keine Pflanze
tile.hydroponics.plantstatus=Pflanzenstatus
tile.machines1.0.name=Radioisotope Generator
tile.isotopeGeneratorBasic.name=Radioisotopengenerator
tile.isotopeGeneratorAdvanced.name=Verbesserter Radioisotopengenerator
tile.isotopeGenerator.description=Erzeugt elektrische Energie aus der Wärme, die beim Zerfall des enthaltenen radioaktiven Materials entsteht. Der Energieertrag hängt dabei von der Außentemperatur ab, je wärmer es ist, desto weniger Energie wird produziert. Durch die hohe Halbwertszeit des verwendeten Isotops kann dieser Generator als unerschöpflich betrachtet werden.
item.baseItem.name=Resource
item.baseItem.compressedGold.name=Gepresstes Gold
item.baseItem.goldFoil.name=Goldfolie
item.baseItem.transformer.name=Transformator
item.baseItem.waferEnder.name=Ender Wafer
item.baseItem.porcodonMeat.name=Porcodonfleisch
item.porcodonMeat.description=Riecht nach Benzin.
item.baseItem.laserDiode.name=Laserdiode
item.baseItem.cryoDiode.name=Kältediode
item.baseItem.cryoCrystal.name=Chionit
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=Uran-Lithium-Geflecht
item.baseItem.shuttleTank.name=Shuttle-Treibstofftank
item.baseItem.dockDoor.name=Docktür
item.baseItem.dockGangway.name=Dock-Gangway
item.schematic.schematicShuttle.name=Shuttle-Bauplan
item.baseItem.darkShard.name=Dunkle-Materie-Splitter
item.baseItem.naniteCluster.name=Nanitencluster
item.baseItem.naniteCluster.description=Diese Naniten wirken inaktiv, aber funktionsfähig
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=Nanitenkontrollmodul
item.baseItem.mummyDust.name=Mumienpulver
item.baseItem.gravityBlockDisabler.name=Gravitationsdisruptor
item.baseItem.gravityBlockDisabler.description=Wenn aktiv, negiert die Effekte von Gravitationsgeneratoren für den Nutzer.
item.baseItem.dustMote.name=Staub
item.battery-lithium.name=Lithiumbatterie
item.battery-quantum.name=Quantumbatterie
item.battery-ender.name=Verbesserte Batterie
item.battery-nuclear.name=Atombatterie
item.raygun.name=Blaster
item.cryogun.name=Kältestrahl
entity.robotVillager.name=Roboter-Dorfbewohner
entity.porcodon.name=Porcodon
entity.sentryRobot.name=Sentry
entity.osirisBoss.name=Untoter Pharaoh
entity.alienVillagerAR.name=Alien-Dorfbewohner
entity.alienBug.name=Pincer Bug
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
item.itemShuttle.name=Shuttlerakete
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.thermalLevel.name=Temperaturniveau: %s
item.thermalSuit.helmet.name=Wärmeregulierungshelm
item.thermalSuit.chest.name=Wärmeregulierungsbrustpanzer
item.thermalSuit.boots.name=Wärmeregulierungsstiefel
item.thermalSuit.legs.name=Wärmeregulierungsbeinschutz
item.baseItem.thermalController.name=Tragbarer Wärmeregulator
item.baseItem.tricorder.name=Multi-Sensor
item.baseItem.tricorder.description=Misst und zeigt diverse Daten der aktuellen Dimension an.
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=Tageslänge: %s
item.baseItem.tricorder.message.unknown=Unbekannt
item.baseItem.tricorder.message.unknownGas=Unbekanntes Gas
item.baseItem.tricorder.message.none=n/a
item.schematic.schematicShuttle.name=Shuttle-Bauplan
item.porcodonMeat.description=Riecht nach Benzin.
item.battery-lithium.name=Lithiumbatterie
item.battery-quantum.name=Quantumbatterie
item.battery-ender.name=Verbesserte Batterie
item.battery-nuclear.name=Atombatterie
item.raygun.name=Blaster
item.cryogun.name=Kältestrahl
item.itemShuttle.name=Shuttlerakete
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.thermalLevel.name=Temperaturniveau: %s
item.thermalSuit.helmet.name=Wärmeregulierungshelm
item.thermalSuit.chest.name=Wärmeregulierungsbrustpanzer
item.thermalSuit.boots.name=Wärmeregulierungsstiefel
item.thermalSuit.legs.name=Wärmeregulierungsbeinschutz
item.nanotool.name=Naniten-Multiwerkzeug
item.nanotool.mode-prefix=Modus
item.nanotool.mode.workbench=Werkbank
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=Schaufel
item.nanotool.mode.wrench=Schraubenschlüssel
item.battery-using-item.powerlevel=Energiequelle
entity.robotVillager.name=Roboter-Dorfbewohner
entity.porcodon.name=Porcodon
entity.sentryRobot.name=Sentry
entity.osirisBoss.name=Untoter Pharaoh
entity.alienVillagerAR.name=Alien-Dorfbewohner
entity.alienBug.name=Pincer Bug
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
gas.argon.name=Argon
gas.helium.name=Helium
@@ -250,6 +239,7 @@ profession.refinery.name=Raffinierer
profession.ingotcompressor.name=Metallverarbeiter
profession.circuitfabricator.name=Schaltkreisfabrikator
profession.crafter.name=Crafter
death.attack.wrongAtmoSuffocate=%1$s erstickte in ungeeigneter Atmosphäre
death.attack.fallOffMothership=%1$s ging im Weltraum verloren
death.attack.fallOffMothershipIntoPlanet=%1$s stürzte in %2$s
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s wurde von einem Mutterschiffstriebwerk getötet
death.attack.ar_laser=%1$s wurde von einer Strahlenwaffe getroffen
death.attack.ar_heatray=%1$s wurde vaporisiert
death.attack.ar_coldray=%1$s wurde gefroren
itemGroup.AmunRaTab=Amun-Ra
gui.message.canCreateMothership.name=Ein Mutterschiff kann hier gebaut werden!
gui.message.tooManyMotherships.name=Du kannst keine Mutterschiffe mehr bauen!
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Gebiet zeigen
gui.checkbox.invert_force=Nach oben
gui.message.force.strength=Stärke
gui.message.energy_usage=Energieverbrauch
info.message.celestialbodysearch.none=Keine Himmelskörper gefunden, auf die '%s' zutrifft
info.message.celestialbodysearch.some=Es wurden %s Himmelskörper zu '%s' gefunden:
gui.message.misc.generalErrorCaption=Error
gui.message.misc.planet=Planet
gui.message.misc.star=Stern
@@ -323,6 +306,16 @@ gui.message.misc.yes=ja
gui.message.misc.no=nein
gui.message.misc.unit.ticks=Ticks
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
mothership.default.name=Mutterschiff %s
info.message.celestialbodysearch.none=Keine Himmelskörper gefunden, auf die '%s' zutrifft
info.message.celestialbodysearch.some=Es wurden %s Himmelskörper zu '%s' gefunden:
mothership.default.name=Mutterschiff %s
@@ -1,3 +1,5 @@
itemGroup.AmunRaTab=Amun-Ra
planet.starAmun=Amun
star.starRa=Ra
planet.osiris=Osiris
@@ -80,14 +82,10 @@ tile.aluChest.name=Coffre en aluminium
tile.aluChest.description=Capacité identique au coffre classique. Peut former un double coffre.
tile.steelChest.name=Coffre en acier
tile.steelChest.description=Capacité doublée par rapport à un coffre en bois, mais ne peut pas former de double coffre.
tile.oldConcreteOre.0.name=Urbolite
tile.oldConcrete.name=Urbolite
tile.oldConcreteOre.oreSteel.name=Steel-bearing Urbolite
tile.oldConcreteOre.oreBone.name=Fossiliferous Urbolite
tile.baseBlockCrystal.0.name=Glowing Coral
tile.glowCoral.name=Corail brillant
tile.obsidianbrick.name=Brique d'obsidienne
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=Ore
tile.basaltMultiOre.0.name=Ore
tile.hardClayMultiOre.0.name=Ore
tile.obsidianMultiOre.0.name=Ore
tile.basePlant.0.name=Tall Redgrass
tile.methaneTallGrass.name=Grande herbe rouge
tile.blockFake.0.name=Fake Block
tile.bossSpawner.0.name=Boss Spawner
tile.baseFalling.0.name=Falling Block
tile.basaltregolith.name=Basalt Regolith
tile.obsidianGravel.name=Gravier obsidique
tile.obsidianSand.name=Sable obsidique
tile.baseGrass.0.name=Redgrass
tile.methanegrass.name=Herbe rouge
tile.vacuumRedGrass.name=Herbe rouge pâle
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=Récolte
tile.hydroponics.fertilize=Fertilise
tile.hydroponics.noplant=Aucune plante
tile.hydroponics.plantstatus=Plant status
tile.machines1.0.name=Radioisotope Generator
tile.isotopeGeneratorBasic.name=Radioisotope Generator
tile.isotopeGeneratorAdvanced.name=Générateur avancé utilisant les radio-isotopes
tile.isotopeGenerator.description=Generates electrical power from the heat created by the decay of integrated nuclear material. The rate of energy production depends on the outside temperature, the hotter it is, the less power is generated. Due to the high half-life of the used isotope, this generator can be assumed inexhaustible.
item.baseItem.name=Resource
item.baseItem.compressedGold.name=Or compressé
item.baseItem.goldFoil.name=Gold Foil
item.baseItem.transformer.name=Transformateur
item.baseItem.waferEnder.name=Ender Wafer
item.baseItem.porcodonMeat.name=Porcodon Meat
item.porcodonMeat.description=L'odeur de l'essence
item.baseItem.laserDiode.name=Diode laser
item.baseItem.cryoDiode.name=Diode cryogénique
item.baseItem.cryoCrystal.name=Chionite
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=Uranium-Lithium Mesh
item.baseItem.shuttleTank.name=Shuttle Fuel Tank
item.baseItem.dockDoor.name=Dock Door
item.baseItem.dockGangway.name=Dock Gangway
item.schematic.schematicShuttle.name=Shuttle Schematic
item.baseItem.darkShard.name=Fragment de matière noire
item.baseItem.naniteCluster.name=Groupement de Nanites
item.baseItem.naniteCluster.description=Ces nanites semblent inactives, mais quand même fonctionnelles
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=Module de Contrôle de Nanites
item.baseItem.mummyDust.name=Mummy Dust
item.baseItem.gravityBlockDisabler.name=Perturbateur de gravité artificielle
item.baseItem.gravityBlockDisabler.description=Son fonctionnement vous empêchera d'être affecté par le générateur de gravité artificielle.
item.baseItem.dustMote.name=Poudre
item.battery-lithium.name=Batterie au lithium
item.battery-quantum.name=Batterie quantique
item.battery-ender.name=Batterie avancée
item.battery-nuclear.name=Batterie nucléaire
item.raygun.name=Blaster
item.cryogun.name=Freeze Ray
entity.robotVillager.name=Robot Villager
entity.porcodon.name=Porcodon
entity.sentryRobot.name=Sentry
entity.osirisBoss.name=Undead Pharaoh
entity.alienVillagerAR.name=Gastropod Villager
entity.alienBug.name=Pincer Bug
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
item.itemShuttle.name=Shuttle Rocket
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.thermalLevel.name=Thermal Level: %s
item.thermalSuit.helmet.name=Casque de thermorégulation
item.thermalSuit.chest.name=Plastron de thermorégulation
item.thermalSuit.boots.name=Bottes de thermorégulation
item.thermalSuit.legs.name=Jambières de thermorégulation
item.baseItem.thermalController.name=Thermorégulateur portable
item.baseItem.tricorder.name=Multi-Sensor
item.baseItem.tricorder.description=Measures and displays certain data of the dimension you are in.
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=Day Length: %s
item.baseItem.tricorder.message.unknown=Unknown
item.baseItem.tricorder.message.unknownGas=Unknown Gas
item.baseItem.tricorder.message.none=None
item.schematic.schematicShuttle.name=Shuttle Schematic
item.porcodonMeat.description=L'odeur de l'essence
item.battery-lithium.name=Batterie au lithium
item.battery-quantum.name=Batterie quantique
item.battery-ender.name=Batterie avancée
item.battery-nuclear.name=Batterie nucléaire
item.raygun.name=Blaster
item.cryogun.name=Freeze Ray
item.itemShuttle.name=Shuttle Rocket
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.thermalLevel.name=Thermal Level: %s
item.thermalSuit.helmet.name=Casque de thermorégulation
item.thermalSuit.chest.name=Plastron de thermorégulation
item.thermalSuit.boots.name=Bottes de thermorégulation
item.thermalSuit.legs.name=Jambières de thermorégulation
item.nanotool.name=Nanite Multitool
item.nanotool.mode-prefix=Mode
item.nanotool.mode.workbench=Crafting
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=Shovel
item.nanotool.mode.wrench=Wrench
item.battery-using-item.powerlevel=Power Source
entity.robotVillager.name=Robot Villager
entity.porcodon.name=Porcodon
entity.sentryRobot.name=Sentry
entity.osirisBoss.name=Undead Pharaoh
entity.alienVillagerAR.name=Gastropod Villager
entity.alienBug.name=Pincer Bug
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
gas.argon.name=Argon
gas.helium.name=Helium
@@ -250,6 +239,7 @@ profession.refinery.name=Refining Unit
profession.ingotcompressor.name=Metal Processing Unit
profession.circuitfabricator.name=Circuit Fabricator
profession.crafter.name=Crafting Unit
death.attack.wrongAtmoSuffocate=%1$s suffocated in the wrong atmosphere
death.attack.fallOffMothership=%1$s was lost in space
death.attack.fallOffMothershipIntoPlanet=%1$s crashed into %2$s
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s was killed by a mothership engine
death.attack.ar_laser=%1$s was hit by a raygun
death.attack.ar_heatray=%1$s was vaporized
death.attack.ar_coldray=%1$s was frozen solid
itemGroup.AmunRaTab=Amun-Ra
gui.message.canCreateMothership.name=A Mothership can be built here!
gui.message.tooManyMotherships.name=You cannot create any more Motherships!
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Show Area
gui.checkbox.invert_force=Upwards
gui.message.force.strength=Strength
gui.message.energy_usage=Energy Usage
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
gui.message.misc.generalErrorCaption=Error
gui.message.misc.planet=Planet
gui.message.misc.star=Star
@@ -323,6 +306,16 @@ gui.message.misc.yes=yes
gui.message.misc.no=no
gui.message.misc.unit.ticks=Ticks
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
mothership.default.name=Mothership %s
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
mothership.default.name=Mothership %s
@@ -23,10 +23,10 @@ tile.rockSlab.0.name=玄武岩のハーフブロック
tile.rockDoubleslab.0.name=玄武岩のハーフブロック
tile.basalt.slab.name=玄武岩のハーフブロック
tile.basalt.stairs.name=玄武岩の階段
tile.baseBlockRock.0.name=Block
tile.baseBlockRock.0.name=ブロック
tile.basaltcobble.name=玄武岩の丸石
tile.redrock.name=赤砂岩
tile.redrockcobble.name=赤丸石
tile.redrock.name=赤砂岩
tile.redrockcobble.name=赤丸石
tile.yellowrock.name=オリビン玄武岩
tile.yellowcobble.name=オリビン玄武岩の丸石
tile.alucrate.name=アルミニウムの箱
@@ -42,9 +42,9 @@ tile.blockUranium.name=ウランブロック
tile.mothershipController.name=母船航行コンソール
tile.mothershipController.description=母船の行き先を制御するために使用します。
tile.mothershipEngineRocket.name=ロケットエンジン
tile.machines2.name=Jet
tile.machines2.name=ジェット
tile.mothershipEngineRocketJet.name=ロケットエンジンの噴出口
tile.msBoosters1.0.name=Base
tile.msBoosters1.0.name=ベース
tile.mothershipEngineRocketBooster.name=ロケットエンジンのベース
tile.mothershipEngineRocket.description=1つ以上のエンジンベースブロックを一列に設置し片側に噴出口ブロックを設置することで母船のエンジンを作成され、母船が移動できるようになります。
tile.mothershipSettings.name=母船設定端末
@@ -65,13 +65,13 @@ tile.mothershipSettings.permission.allowNone=所有者のみ
tile.mothershipSettings.permission.whitelist=ホワイトリスト
tile.mothershipSettings.permission.blacklist=ブラックリスト
tile.msBaseBlock.name=母船ベースブロック
tile.mothershipEngineIon.name=イオンススタ
tile.mothershipEngineRocketBoosterIon.name=イオンススタのベース
tile.mothershipEngineRocketJetIon.name=イオンススタの噴出口
tile.machines3.0.name=Machine
tile.mothershipEngineIon.name=イオンススタ
tile.mothershipEngineRocketBoosterIon.name=イオンススタのベース
tile.mothershipEngineRocketJetIon.name=イオンススタの噴出口
tile.machines3.0.name=機械
tile.blockScale.name=ブロックスケール
tile.blockScale.description=上に置かれたブロックの質量を表示します。質量は母船建造に関係します。
tile.machines4.0.name=Machine
tile.machines4.0.name=機械
tile.shuttleDock.name=シャトルドック
tile.shuttleDock.description=母船や宇宙ステーションの壁に設置することで、シャトルを簡単に使用できるようになります。シャトルは他の面にドッキングできます。
tile.gravity.name=人工重力発生装置
@@ -93,7 +93,7 @@ tile.glowCoral.name=発光サンゴ
tile.obsidianbrick.name=黒曜石レンガ
tile.obsidianbrick.stairs.name=黒曜石レンガの階段
tile.obsidianbrick.slab.name=黒曜石レンガのハーフブロック
tile.baseBlockGround.0.name=Dirt / Crusted Dust
tile.baseBlockGround.0.name=土 / 粉末
tile.methanedirt.name=土
tile.dustblock.name=表面の硬い粉
tile.underwaterBlueGrass.name=深海の藻
@@ -106,19 +106,19 @@ tile.oreTitanium.name=イルメナイト鉱石
tile.oreUranium.name=ウラン鉱石
tile.oreSteel.name=スチール鉱石
tile.oreBone.name=化石鉱石
tile.asteroidMultiOre1.0.name=Ore
tile.basaltMultiOre.0.name=Ore
tile.hardClayMultiOre.0.name=Ore
tile.obsidianMultiOre.0.name=Ore
tile.asteroidMultiOre1.0.name=鉱石
tile.basaltMultiOre.0.name=鉱石
tile.hardClayMultiOre.0.name=鉱石
tile.obsidianMultiOre.0.name=鉱石
tile.basePlant.0.name=背の高い赤草
tile.methaneTallGrass.name=背の高い赤草
tile.blockFake.0.name=Fake Block
tile.blockFake.0.name=偽装ブロック
tile.bossSpawner.0.name=ボススポナー
tile.baseFalling.0.name=Falling Block
tile.baseFalling.0.name=落下ブロック
tile.basaltregolith.name=玄武岩の表土
tile.obsidianGravel.name=黒曜石の砂利
tile.obsidianSand.name=黒曜石の砂
@@ -159,7 +159,7 @@ tile.isotopeGeneratorAdvanced.name=発展型放射性同位体発電機
tile.isotopeGenerator.description=核物質の崩壊によって生成される熱から電力を生成します。発電量は外気温に依存し、気温が高いほど少なくなります。使用される同位体の半減期が長いため、この発電機は無尽蔵であると考えられます。
item.baseItem.name=Resource
item.baseItem.name=素材
item.baseItem.compressedGold.name=圧縮金
item.baseItem.goldFoil.name=金のホイル
item.baseItem.transformer.name=変成器
@@ -209,7 +209,7 @@ entity.alienVillagerAR.name=腹足村人
entity.alienBug.name=ハサミムシ
entity.GalacticraftAmunRa.Shuttle.name=シャトルロケット
item.itemShuttle.name=シャトルロケット
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.name=対応調節防護服の素材
item.thermalSuit.thermalLevel.name=熱レベル: %s
item.thermalSuit.helmet.name=体温調節ヘルメット
item.thermalSuit.chest.name=体温調節チェストプレート
@@ -1,3 +1,5 @@
itemGroup.AmunRaTab=아문-라
planet.starAmun=아문
star.starRa=라
planet.osiris=오시리스
@@ -80,14 +82,10 @@ tile.aluChest.name=알루미늄 상자
tile.aluChest.description=나무 상자와 같은 용량을 지닙니다. 큰 상자로 합쳐질 수 있습니다.
tile.steelChest.name=강철 상자
tile.steelChest.description=나무 상자의 2배 용량을 지닙니다. 큰 상자로 합쳐질 수 없습니다.
tile.oldConcreteOre.0.name=우르보라이트
tile.oldConcrete.name=우르보라이트
tile.oldConcreteOre.oreSteel.name=강철-우르보라이트
tile.oldConcreteOre.oreBone.name=화석화된 우르보라이트
tile.baseBlockCrystal.0.name=발광 산호
tile.glowCoral.name=발광 산호
tile.obsidianbrick.name=흑요석 벽돌
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=광석
tile.basaltMultiOre.0.name=광석
tile.hardClayMultiOre.0.name=광석
tile.obsidianMultiOre.0.name=광석
tile.basePlant.0.name=큰 붉은잔디
tile.methaneTallGrass.name=큰 붉은잔디
tile.blockFake.0.name=Fake Block
tile.bossSpawner.0.name=보스 스포너
tile.baseFalling.0.name=Falling Block
tile.basaltregolith.name=현무암질 표토
tile.obsidianGravel.name=흑요석 자갈
tile.obsidianSand.name=흑요석 모래
tile.baseGrass.0.name=붉은잔디
tile.methanegrass.name=붉은잔디
tile.vacuumRedGrass.name=창백한 붉은잔디
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=수확
tile.hydroponics.fertilize=비료 공급
tile.hydroponics.noplant=식물 없음
tile.hydroponics.plantstatus=식물 상태
tile.machines1.0.name=방사성동위원소 발전기
tile.isotopeGeneratorBasic.name=방사성동위원소 발전기
tile.isotopeGeneratorAdvanced.name=고급 방사성동위원소 발전기
tile.isotopeGenerator.description=합성된 방사성 물질의 붕괴로 발생한 열로부터 에너지를 생산합니다. 외부 기온에 따라 에너지의 생산량이 달라집니다. 뜨거워질수록 더 적은 에너지가 생산됩니다. 동위원소의 긴 반감기로 인해, 이 발전기는 영구적인 것으로 간주됩니다.
item.baseItem.name=Resource
item.baseItem.compressedGold.name=압축된 금
item.baseItem.goldFoil.name=금 호일
item.baseItem.transformer.name=변압기
item.baseItem.waferEnder.name=엔더 웨이퍼
item.baseItem.porcodonMeat.name=포코돈 고기
item.porcodonMeat.description=가솔린 비슷한 냄새가 납니다.
item.baseItem.laserDiode.name=레이저 다이오드
item.baseItem.cryoDiode.name=극저온 다이오드
item.baseItem.cryoCrystal.name=치오나이트
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=우라늄-리튬 매쉬
item.baseItem.shuttleTank.name=왕복선 연료통
item.baseItem.dockDoor.name=도킹 문
item.baseItem.dockGangway.name=도킹 갱웨이
item.schematic.schematicShuttle.name=왕복선 설계도
item.baseItem.darkShard.name=암흑물질 조각
item.baseItem.naniteCluster.name=나나이트 클러스터
item.baseItem.naniteCluster.description=이 나나이트들은 멈춘것처럼 보여도, 아직 동작중입니다
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=나나이트 제어 모듈
item.baseItem.mummyDust.name=미라 가루
item.baseItem.gravityBlockDisabler.name=인공중력 교란기
item.baseItem.gravityBlockDisabler.description=작동중일때, 인공중력의 영향을 무시하게 해줍니다.
item.baseItem.dustMote.name=가루
item.battery-lithium.name=리튬 배터리
item.battery-quantum.name=양자 배터리
item.battery-ender.name=고급 배터리
item.battery-nuclear.name=원자력 배터리
item.raygun.name=블래스터
item.cryogun.name=동결 광선
entity.robotVillager.name=로봇 주민
entity.porcodon.name=포코돈
entity.sentryRobot.name=센트리
entity.osirisBoss.name=언데드 파라오
entity.alienVillagerAR.name=가스트로포드 주민
entity.alienBug.name=핀서 벌레
entity.GalacticraftAmunRa.Shuttle.name=우주 왕복선
item.itemShuttle.name=우주 왕복선
item.thermalSuit.name=온도조절 방어구 조각
item.thermalSuit.thermalLevel.name=열 레벨: %s
item.thermalSuit.helmet.name=온도조절 헬멧
item.thermalSuit.chest.name=온도조절 상의
item.thermalSuit.boots.name=온도조절 부츠
item.thermalSuit.legs.name=온도조절 레깅스
item.baseItem.thermalController.name=휴대용 온도조절기
item.baseItem.tricorder.name=멀티 센서
item.baseItem.tricorder.description=현재 위치한 차원의 특정 정보를 측량하고 표시해줍니다.
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=낮 길이: %s
item.baseItem.tricorder.message.unknown=알 수 없음
item.baseItem.tricorder.message.unknownGas=알 수 없는 기체
item.baseItem.tricorder.message.none=없음
item.schematic.schematicShuttle.name=왕복선 설계도
item.porcodonMeat.description=가솔린 비슷한 냄새가 납니다.
item.battery-lithium.name=리튬 배터리
item.battery-quantum.name=양자 배터리
item.battery-ender.name=고급 배터리
item.battery-nuclear.name=원자력 배터리
item.raygun.name=블래스터
item.cryogun.name=동결 광선
item.itemShuttle.name=우주 왕복선
item.thermalSuit.name=온도조절 방어구 조각
item.thermalSuit.thermalLevel.name=열 레벨: %s
item.thermalSuit.helmet.name=온도조절 헬멧
item.thermalSuit.chest.name=온도조절 상의
item.thermalSuit.boots.name=온도조절 부츠
item.thermalSuit.legs.name=온도조절 레깅스
item.nanotool.name=나나이트 멀티툴
item.nanotool.mode-prefix=모드
item.nanotool.mode.workbench=제작
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=삽
item.nanotool.mode.wrench=렌치
item.battery-using-item.powerlevel=전력 소스
entity.robotVillager.name=로봇 주민
entity.porcodon.name=포코돈
entity.sentryRobot.name=센트리
entity.osirisBoss.name=언데드 파라오
entity.alienVillagerAR.name=가스트로포드 주민
entity.alienBug.name=핀서 벌레
entity.GalacticraftAmunRa.Shuttle.name=우주 왕복선
gas.argon.name=아르곤
gas.helium.name=헬륨
@@ -250,6 +239,7 @@ profession.refinery.name=정제 유닛
profession.ingotcompressor.name=금속 가공 유닛
profession.circuitfabricator.name=회로 조립기
profession.crafter.name=조합 유닛
death.attack.wrongAtmoSuffocate=%1$s 이(가) 잘못된 대기 구성으로 인해 질식했습니다.
death.attack.fallOffMothership=%1$s 은(는) 생각하는 것을 그만두었습니다.
death.attack.fallOffMothershipIntoPlanet=%1$s 이(가) %2$s 에 충돌했습니다.
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s 이(가) 모선 엔진에 의해 죽었습니
death.attack.ar_laser=%1$s 이(가) 광선총에 맞았습니다.
death.attack.ar_heatray=%1$s 이(가) 증발했습니다.
death.attack.ar_coldray=%1$s 이(가) 얼어붙었습니다.
itemGroup.AmunRaTab=아문-라
gui.message.canCreateMothership.name=이곳은 모선 건설이 가능합니다!
gui.message.tooManyMotherships.name=더이상의 모선을 생성할수 없습니다!
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Show Area
gui.checkbox.invert_force=Upwards
gui.message.force.strength=Strength
gui.message.energy_usage=Energy Usage
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
gui.message.misc.generalErrorCaption=에러
gui.message.misc.planet=행성
gui.message.misc.star=별
@@ -323,6 +306,16 @@ gui.message.misc.yes=예
gui.message.misc.no=아니오
gui.message.misc.unit.ticks=틱
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
mothership.default.name=모선 %s
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
mothership.default.name=모선 %s
@@ -1,3 +1,5 @@
itemGroup.AmunRaTab=Amun-Ra
planet.starAmun=Amon
star.starRa=Ra
planet.osiris=Ozyrys
@@ -80,14 +82,10 @@ tile.aluChest.name=Aluminiowa Skrzynia
tile.aluChest.description=Taka sama pojemność jak zwykła skrzynia drewniana. Można łączyć w podwójną skrzynię.
tile.steelChest.name=Stalowa Skrzynia
tile.steelChest.description=Dwa razy większa pojemność niż skrzynia drewniana, ale nie można łączyć w podwójne skrzynie.
tile.oldConcreteOre.0.name=Urbolit
tile.oldConcrete.name=Urbolit
tile.oldConcreteOre.oreSteel.name=Urbolit zawierający stal
tile.oldConcreteOre.oreBone.name=Skamieniały Urbolit
tile.baseBlockCrystal.0.name=Świecący koral
tile.glowCoral.name=Świecący Koral
tile.obsidianbrick.name=Cegły Obsydianu
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=Ruda
tile.basaltMultiOre.0.name=Ruda
tile.hardClayMultiOre.0.name=Ruda
tile.obsidianMultiOre.0.name=Ruda
tile.basePlant.0.name=Wysoka czerwona trawa
tile.methaneTallGrass.name=Wysoka Czerwona Trawa
tile.blockFake.0.name=Fałszywy blok
tile.bossSpawner.0.name=Przywoływacz ( Boss )
tile.baseFalling.0.name=Spadający blok
tile.basaltregolith.name=Bazaltowy Regolit
tile.obsidianGravel.name=Żwir z Obsydianu
tile.obsidianSand.name=Piasek z Obsydianu
tile.baseGrass.0.name=Czerwona trawa
tile.methanegrass.name=Czerwona Trawa
tile.vacuumRedGrass.name=Wyblakła Czerwona Trawa
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=Zbierz
tile.hydroponics.fertilize=Nawożenie
tile.hydroponics.noplant=Brak Rośliny
tile.hydroponics.plantstatus=Status rośliny
tile.machines1.0.name=Generator radioizotopów
tile.isotopeGeneratorBasic.name=Generator radioizotopów
tile.isotopeGeneratorAdvanced.name=Zaawansowany Generator Radioizotopów
tile.isotopeGenerator.description=Generuje energię poprzez ciepło stworzone, w skutek rozpadu materiału jądrowego. Tempo produkcji energi zależy od temperatury na zewnątrz, im jest cieplej, tym mniej energi zostaje wygenerowanej. Ze względu na długi okres półtrwania użytego izotopu, generator może działać wiecznie.
item.baseItem.name=Zasoby
item.baseItem.compressedGold.name=Skompresowane Złoto
item.baseItem.goldFoil.name=Złota folia
item.baseItem.transformer.name=Transformator
item.baseItem.waferEnder.name=Enderowy Wafer
item.baseItem.porcodonMeat.name=Mięso Porcodonu
item.porcodonMeat.description=Pachnie jak benzyna
item.baseItem.laserDiode.name=Laserowa Dioda
item.baseItem.cryoDiode.name=Cryotowa Dioda
item.baseItem.cryoCrystal.name=Chionit
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=Siatka Uranowo-Litowa
item.baseItem.shuttleTank.name=Zbiornik Paliwa Wahadłowca
item.baseItem.dockDoor.name=Drzwi Do Doku
item.baseItem.dockGangway.name=Przejście Do Doku
item.schematic.schematicShuttle.name=Schemat Wahadłowca
item.baseItem.darkShard.name=Odłamek Ciemnej Materii
item.baseItem.naniteCluster.name=Klaster Nanitów
item.baseItem.naniteCluster.description=Te Nanity wydają się nieaktywne, ale wciąż są użyteczne
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=Moduł Kontroli Nanitów
item.baseItem.mummyDust.name=Pył Mumii
item.baseItem.gravityBlockDisabler.name=Zakłócacz Sztucznej Grawitacji
item.baseItem.gravityBlockDisabler.description=Gdy jest aktywna, zapobiega oddziaływaniu na ciebie Generatorów Sztucznej Grawitacji.
item.baseItem.dustMote.name=Pył
item.battery-lithium.name=Bateria Litowa
item.battery-quantum.name=Kwantowa Bateria
item.battery-ender.name=Zaawansowana Bateria
item.battery-nuclear.name=Bateria Nuklearna
item.raygun.name=Blaster
item.cryogun.name=Promień Zamrażajacy
entity.robotVillager.name=Robot Osadnik
entity.porcodon.name=Porcodon
entity.sentryRobot.name=Sentry
entity.osirisBoss.name=Nieumarły Faraon
entity.alienVillagerAR.name=Ślimak Osadnik
entity.alienBug.name=Robak Szczypcowy
entity.GalacticraftAmunRa.Shuttle.name=Rakieta Wahadłowca
item.itemShuttle.name=Rakieta Wahadłowca
item.thermalSuit.name=Element pancerza termoregulacyjnego
item.thermalSuit.thermalLevel.name=Poziom Termiczny: %s
item.thermalSuit.helmet.name=Hełm Termoregulacyjny
item.thermalSuit.chest.name=Napiersnik Termoregulacyjny
item.thermalSuit.boots.name=Buty Termoregulacyjny
item.thermalSuit.legs.name=Nogawice Termoregulacyjny
item.baseItem.thermalController.name=Przenośny Regulator Termiczny
item.baseItem.tricorder.name=Wieleczujnikowy
item.baseItem.tricorder.description=Mierzy i wyświetla, niektóre dane z planety, na której się znajdujesz.
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=Długość Dnia: %s
item.baseItem.tricorder.message.unknown=Nieznane
item.baseItem.tricorder.message.unknownGas=Nieznany Gaz
item.baseItem.tricorder.message.none=Żadne
item.schematic.schematicShuttle.name=Schemat Wahadłowca
item.porcodonMeat.description=Pachnie jak benzyna
item.battery-lithium.name=Bateria Litowa
item.battery-quantum.name=Kwantowa Bateria
item.battery-ender.name=Zaawansowana Bateria
item.battery-nuclear.name=Bateria Nuklearna
item.raygun.name=Blaster
item.cryogun.name=Promień Zamrażajacy
item.itemShuttle.name=Rakieta Wahadłowca
item.thermalSuit.name=Element pancerza termoregulacyjnego
item.thermalSuit.thermalLevel.name=Poziom Termiczny: %s
item.thermalSuit.helmet.name=Hełm Termoregulacyjny
item.thermalSuit.chest.name=Napiersnik Termoregulacyjny
item.thermalSuit.boots.name=Buty Termoregulacyjny
item.thermalSuit.legs.name=Nogawice Termoregulacyjny
item.nanotool.name=Nanitowe narzędzie wielofunkcyjne
item.nanotool.mode-prefix=Tryb
item.nanotool.mode.workbench=Wytwarzanie
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=Łopata
item.nanotool.mode.wrench=Klucz
item.battery-using-item.powerlevel=Źródło Energii
entity.robotVillager.name=Robot Osadnik
entity.porcodon.name=Porcodon
entity.sentryRobot.name=Sentry
entity.osirisBoss.name=Nieumarły Faraon
entity.alienVillagerAR.name=Ślimak Osadnik
entity.alienBug.name=Robak Szczypcowy
entity.GalacticraftAmunRa.Shuttle.name=Rakieta Wahadłowca
gas.argon.name=Argon
gas.helium.name=Hel
@@ -250,6 +239,7 @@ profession.refinery.name=Jednostka Rafinacji
profession.ingotcompressor.name=Jednostka Obrbki Metali
profession.circuitfabricator.name=Jednostka Obwdu Fabrykacji
profession.crafter.name=Jednostka Craftingu
death.attack.wrongAtmoSuffocate=%1$s udusił się w niewłasciwej atmosferze
death.attack.fallOffMothership=%1$s zaginał w przestrzeni kosmicznej
death.attack.fallOffMothershipIntoPlanet=%1$s zderzył się z %2$s
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s został zabity przez silnik statku kosmicznego
death.attack.ar_laser=%1$s zostal trafiony przez raygun
death.attack.ar_heatray=%1$s wyparował
death.attack.ar_coldray=%1$s został zamrożony
itemGroup.AmunRaTab=Amun-Ra
gui.message.canCreateMothership.name=Statek-matka może zostać zbudowany tutaj!
gui.message.tooManyMotherships.name=Nie możesz stworzyć więcej statków-matek
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Pokaż Obszar
gui.checkbox.invert_force=W górę
gui.message.force.strength=Siła
gui.message.energy_usage=Zużycie Energii
info.message.celestialbodysearch.none=Brak ciał niebieskich posiadających: '%s'
info.message.celestialbodysearch.some=Znaleziono %s ciał niebieskich dopasowanych do '%s':
gui.message.misc.generalErrorCaption=Błąd
gui.message.misc.planet=Planeta
gui.message.misc.star=Gwiazda
@@ -323,6 +306,16 @@ gui.message.misc.yes=tak
gui.message.misc.no=nie
gui.message.misc.unit.ticks=Ticks
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
mothership.default.name=Statek Kosmiczny %s
info.message.celestialbodysearch.none=Brak ciał niebieskich posiadających: '%s'
info.message.celestialbodysearch.some=Znaleziono %s ciał niebieskich dopasowanych do '%s':
mothership.default.name=Statek Kosmiczny %s
@@ -1,3 +1,5 @@
itemGroup.AmunRaTab=Amun-Rá
planet.starAmun=Amun
star.starRa=Rá
planet.osiris=Osíris
@@ -80,14 +82,10 @@ tile.aluChest.name=Baú de Alumínio
tile.aluChest.description=Mesma capacidade de que um baú de madeira. Pode ser combinado em um baú duplo.
tile.steelChest.name=Baú de Aço
tile.steelChest.description=Dobro da capacidade de um baú de madeira, mas não pode ser combinado em um baú duplo.
tile.oldConcreteOre.0.name=Urbolite
tile.oldConcrete.name=Urbolita
tile.oldConcreteOre.oreSteel.name=Urbolita Armada
tile.oldConcreteOre.oreBone.name=Urbolita Fossilferrosa
tile.baseBlockCrystal.0.name=Glowing Coral
tile.glowCoral.name=Coral Brilhante
tile.obsidianbrick.name=Tijolo de Obsidiana
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=Ore
tile.basaltMultiOre.0.name=Ore
tile.hardClayMultiOre.0.name=Ore
tile.obsidianMultiOre.0.name=Ore
tile.basePlant.0.name=Tall Redgrass
tile.methaneTallGrass.name=Carmingrama Alta
tile.blockFake.0.name=Fake Block
tile.bossSpawner.0.name=Boss Spawner
tile.baseFalling.0.name=Falling Block
tile.basaltregolith.name=Rególito Basáltico
tile.obsidianGravel.name=Cascalho de Obsidiana
tile.obsidianSand.name=Areia de Obsidiana
tile.baseGrass.0.name=Redgrass
tile.methanegrass.name=Carmingrama
tile.vacuumRedGrass.name=Carmimgrama Pálida
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=Colher
tile.hydroponics.fertilize=Fertilizar
tile.hydroponics.noplant=Nenhuma Planta
tile.hydroponics.plantstatus=Status da Planta
tile.machines1.0.name=Radioisotope Generator
tile.isotopeGeneratorBasic.name=Gerador de Radioisótopos
tile.isotopeGeneratorAdvanced.name=Gerador de Radioisótopos Avançado
tile.isotopeGenerator.description=Gera energia elétrica a partir do calor criado pelo decaimento do material nuclear usado. A taxa de produção de energia depende da temperatura externa: quanto mais quente, menos energia é gerada. Devido à alta meia-vida do isótopo utilizado, este gerador pode ser considerado inesgotável.
item.baseItem.name=Resource
item.baseItem.compressedGold.name=Ouro Comprimido
item.baseItem.goldFoil.name=Folha de Ouro
item.baseItem.transformer.name=Transformador
item.baseItem.waferEnder.name=Wafer do Fim
item.baseItem.porcodonMeat.name=Carne do Porcodão
item.porcodonMeat.description=Tem cheiro de gasolina.
item.baseItem.laserDiode.name=Diodo de Laser
item.baseItem.cryoDiode.name=Diodo Criogênico
item.baseItem.cryoCrystal.name=Criogenita
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=Malha de Urânio-Lítio
item.baseItem.shuttleTank.name=Tanque de combustível da Carga
item.baseItem.dockDoor.name=Porta do Porto
item.baseItem.dockGangway.name=Passarela de Docas
item.schematic.schematicShuttle.name=Diagrama de Ônibus Espacial
item.baseItem.darkShard.name=Fragmento de Matéria Escura
item.baseItem.naniteCluster.name=Cluster de Nanites
item.baseItem.naniteCluster.description=Esses nanites parecem inativos, mas ainda funcionais
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=Módulo de Controle Nanite
item.baseItem.mummyDust.name=Pó de Múmia
item.baseItem.gravityBlockDisabler.name=Disruptor de Gravidade Artificial
item.baseItem.gravityBlockDisabler.description=Quando ativo, isto impedirá que os Geradores de Gravidade Artificial afetem você.
item.baseItem.dustMote.name=Pó
item.battery-lithium.name=Bateria de Lítio
item.battery-quantum.name=Bateria Quântica
item.battery-ender.name=Bateria Avançada
item.battery-nuclear.name=Bateria Nuclear
item.raygun.name=Disparador
item.cryogun.name=Raio Congelante
entity.robotVillager.name=Aldeão Robô
entity.porcodon.name=Porcodão
entity.sentryRobot.name=Sentinela
entity.osirisBoss.name=Faraó Morto-Vivo
entity.alienVillagerAR.name=Aldeão Gastrópode
entity.alienBug.name=Inseto pinça
entity.GalacticraftAmunRa.Shuttle.name=Foguete de Ônibus Espacial
item.itemShuttle.name=Foguete de Ônibus Espacial
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.thermalLevel.name=Nível Termal: %s
item.thermalSuit.helmet.name=Elmo de Termorregulação
item.thermalSuit.chest.name=Peitoral de Termorregulação
item.thermalSuit.boots.name=Botas de Termorregulação
item.thermalSuit.legs.name=Perneiras de Termorregulação
item.baseItem.thermalController.name=Termo Regulador Portátil
item.baseItem.tricorder.name=Multi-Sensor
item.baseItem.tricorder.description=Mede e mostra certos dados da dimensão em que você está.
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=Duração do Dia: %s
item.baseItem.tricorder.message.unknown=Desconhecido
item.baseItem.tricorder.message.unknownGas=Gás Desconhecido
item.baseItem.tricorder.message.none=Nenhum
item.schematic.schematicShuttle.name=Diagrama de Ônibus Espacial
item.porcodonMeat.description=Tem cheiro de gasolina.
item.battery-lithium.name=Bateria de Lítio
item.battery-quantum.name=Bateria Quântica
item.battery-ender.name=Bateria Avançada
item.battery-nuclear.name=Bateria Nuclear
item.raygun.name=Disparador
item.cryogun.name=Raio Congelante
item.itemShuttle.name=Foguete de Ônibus Espacial
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.thermalLevel.name=Nível Termal: %s
item.thermalSuit.helmet.name=Elmo de Termorregulação
item.thermalSuit.chest.name=Peitoral de Termorregulação
item.thermalSuit.boots.name=Botas de Termorregulação
item.thermalSuit.legs.name=Perneiras de Termorregulação
item.nanotool.name=Multiferramenta de Nanite
item.nanotool.mode-prefix=Modo
item.nanotool.mode.workbench=Criação
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=Pá
item.nanotool.mode.wrench=Chave Inglesa
item.battery-using-item.powerlevel=Fonte de Energia
entity.robotVillager.name=Aldeão Robô
entity.porcodon.name=Porcodão
entity.sentryRobot.name=Sentinela
entity.osirisBoss.name=Faraó Morto-Vivo
entity.alienVillagerAR.name=Aldeão Gastrópode
entity.alienBug.name=Inseto pinça
entity.GalacticraftAmunRa.Shuttle.name=Foguete de Ônibus Espacial
gas.argon.name=Argônio
gas.helium.name=Hélio
@@ -250,6 +239,7 @@ profession.refinery.name=Refining Unit
profession.ingotcompressor.name=Metal Processing Unit
profession.circuitfabricator.name=Circuit Fabricator
profession.crafter.name=Crafting Unit
death.attack.wrongAtmoSuffocate=%1$s suffocated in the wrong atmosphere
death.attack.fallOffMothership=%1$s was lost in space
death.attack.fallOffMothershipIntoPlanet=%1$s crashed into %2$s
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s was killed by a mothership engine
death.attack.ar_laser=%1$s was hit by a raygun
death.attack.ar_heatray=%1$s was vaporized
death.attack.ar_coldray=%1$s was frozen solid
itemGroup.AmunRaTab=Amun-Rá
gui.message.canCreateMothership.name=A Mothership can be built here!
gui.message.tooManyMotherships.name=You cannot create any more Motherships!
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Mostrar Área
gui.checkbox.invert_force=Pra Cima
gui.message.force.strength=Força
gui.message.energy_usage=Uso de Energia
info.message.celestialbodysearch.none=Nenhum corpo celestial achado iguais a '%s'
info.message.celestialbodysearch.some=Achado %s corpos celestiais igual a '%s'
gui.message.misc.generalErrorCaption=Erro
gui.message.misc.planet=Planeta
gui.message.misc.star=Estrela
@@ -323,6 +306,16 @@ gui.message.misc.yes=sim
gui.message.misc.no=não
gui.message.misc.unit.ticks=Ticks
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
mothership.default.name=Nave-Mãe %s
info.message.celestialbodysearch.none=Nenhum corpo celestial achado iguais a '%s'
info.message.celestialbodysearch.some=Achado %s corpos celestiais igual a '%s'
mothership.default.name=Nave-Mãe %s
@@ -1,3 +1,5 @@
itemGroup.AmunRaTab=Amun-Ra
planet.starAmun=Amun
star.starRa=Ra
planet.osiris=Osiris
@@ -80,14 +82,10 @@ tile.aluChest.name=Alüminyum Sandık
tile.aluChest.description=Tahta sandıkla aynı kapasiteye sahip. Çifte sandık olarak da kullanılabilir.
tile.steelChest.name=Çelik Sandık
tile.steelChest.description=Tahta sandığın iki katı kapasiteye sahiptir ama çifte sandık olarak kullanılamaz.
tile.oldConcreteOre.0.name=Urbolit
tile.oldConcrete.name=Urbolit
tile.oldConcreteOre.oreSteel.name=Çelik-yataklı Urbolit
tile.oldConcreteOre.oreBone.name=Fosilleşmiş Urbolit
tile.baseBlockCrystal.0.name=Parlayan Mercan
tile.glowCoral.name=Parlayan Mercan
tile.obsidianbrick.name=Obsidyen Tuğla
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=Cevher
tile.basaltMultiOre.0.name=Cevher
tile.hardClayMultiOre.0.name=Cevher
tile.obsidianMultiOre.0.name=Cevher
tile.basePlant.0.name=Uzun Kızılçim
tile.methaneTallGrass.name=Uzun Kızılçim
tile.blockFake.0.name=Sahte Blok
tile.bossSpawner.0.name=Boss Çağırıcı
tile.baseFalling.0.name=Düşen Blok
tile.basaltregolith.name=Bazalt Regoliti
tile.obsidianGravel.name=Obsidyen Çakılı
tile.obsidianSand.name=Obsidyen Kumu
tile.baseGrass.0.name=Kızılçim
tile.methanegrass.name=Kızılçim
tile.vacuumRedGrass.name=Soluk Kızılçim
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=Hasat Et
tile.hydroponics.fertilize=Gübrele
tile.hydroponics.noplant=Bitki Yok
tile.hydroponics.plantstatus=Bitki durumu
tile.machines1.0.name=Radyoisotop Jeneratörü
tile.isotopeGeneratorBasic.name=Radyoisotop Jeneratörü
tile.isotopeGeneratorAdvanced.name=Gelişmiş Radyoisotop Jeneratörü
tile.isotopeGenerator.description=Entegre nükleer malzemenin bozunumundan çıkan ısı ile enerji üretir. Enerji üretim oranı dış sıcaklığıa bağlıdır, dışarısı ne kadar sıcak ise o kadar az üretir. Kullanılan isotopun yarı ömründen dolayı bu jeneratör tükenmez sayılabilir.
item.baseItem.name=Kaynak
item.baseItem.compressedGold.name=Sıkıştırılmış Altın
item.baseItem.goldFoil.name=Altın Folyo
item.baseItem.transformer.name=Trafo
item.baseItem.waferEnder.name=Ender Yonga Plakası
item.baseItem.porcodonMeat.name=Porcodon Eti
item.porcodonMeat.description=Benzin gibi kokuyor.
item.baseItem.laserDiode.name=Lazer Diyot
item.baseItem.cryoDiode.name=Kriyo Diyot
item.baseItem.cryoCrystal.name=Çiyonit
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=Uranyum-Lityum Örgü
item.baseItem.shuttleTank.name=Mekik Yakıt Tankı
item.baseItem.dockDoor.name=İskele Kapısı
item.baseItem.dockGangway.name=İskele Geçidi
item.schematic.schematicShuttle.name=Mekik Şeması
item.baseItem.darkShard.name=Kara Madde Parçası
item.baseItem.naniteCluster.name=Nanit Kümesi
item.baseItem.naniteCluster.description=Bu nanitle inaktif ama hala daha çalışır duruyor.
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=Nanit Kontrol Modülü
item.baseItem.mummyDust.name=Mumya Tozu
item.baseItem.gravityBlockDisabler.name=Yapay Yerçekimi Bozucusu
item.baseItem.gravityBlockDisabler.description=Aktif iken Yapay Yerçekimi Jeneratörlerinin sana etki etmesini engeller.
item.baseItem.dustMote.name=Toz
item.battery-lithium.name=Lityum Pil
item.battery-quantum.name=Kuantum Pil
item.battery-ender.name=Gelişmiş Pil
item.battery-nuclear.name=Nükleer Pil
item.raygun.name=Işın Silahı
item.cryogun.name=Dondurucu Işın
entity.robotVillager.name=Robot Köylü
entity.porcodon.name=Porkodon
entity.sentryRobot.name=Taret
entity.osirisBoss.name=Hortlak Firavun
entity.alienVillagerAR.name=Gastropod Köylü
entity.alienBug.name=Çimdikleyen Böcek
entity.GalacticraftAmunRa.Shuttle.name=Mekik Roketi
item.itemShuttle.name=Mekik Roketi
item.thermalSuit.name=Termoregülasyon Zırhı Parçası
item.thermalSuit.thermalLevel.name=Thermal Seviye: %s
item.thermalSuit.helmet.name=Termoregülasyon Kask
item.thermalSuit.chest.name=Termoregülasyon Goğüs Zırhı
item.thermalSuit.boots.name=Termoregülasyon Botları
item.thermalSuit.legs.name=Termoregülasyon Pantolon
item.baseItem.thermalController.name=Taşınabilir Termo Regülatör
item.baseItem.tricorder.name=Multi-Sensör
item.baseItem.tricorder.description=Bulunduğun boyutun bilgilerini ölçüp sana gösterir.
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=Gün Uzunluğu: %s
item.baseItem.tricorder.message.unknown=Bilimiyor
item.baseItem.tricorder.message.unknownGas=Bilinmeyen Gaz
item.baseItem.tricorder.message.none=Hiç
item.schematic.schematicShuttle.name=Mekik Şeması
item.porcodonMeat.description=Benzin gibi kokuyor.
item.battery-lithium.name=Lityum Pil
item.battery-quantum.name=Kuantum Pil
item.battery-ender.name=Gelişmiş Pil
item.battery-nuclear.name=Nükleer Pil
item.raygun.name=Işın Silahı
item.cryogun.name=Dondurucu Işın
item.itemShuttle.name=Mekik Roketi
item.thermalSuit.name=Termoregülasyon Zırhı Parçası
item.thermalSuit.thermalLevel.name=Thermal Seviye: %s
item.thermalSuit.helmet.name=Termoregülasyon Kask
item.thermalSuit.chest.name=Termoregülasyon Goğüs Zırhı
item.thermalSuit.boots.name=Termoregülasyon Botları
item.thermalSuit.legs.name=Termoregülasyon Pantolon
item.nanotool.name=Nanit Çoklu Alet
item.nanotool.mode-prefix=Mod
item.nanotool.mode.workbench=Üretim
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=Kürek
item.nanotool.mode.wrench=İngiliz Anahtarı
item.battery-using-item.powerlevel=Güç Kaynağı
entity.robotVillager.name=Robot Köylü
entity.porcodon.name=Porkodon
entity.sentryRobot.name=Taret
entity.osirisBoss.name=Hortlak Firavun
entity.alienVillagerAR.name=Gastropod Köylü
entity.alienBug.name=Çimdikleyen Böcek
entity.GalacticraftAmunRa.Shuttle.name=Mekik Roketi
gas.argon.name=Argon
gas.helium.name=Helyum
@@ -250,6 +239,7 @@ profession.refinery.name=Zenginleştirme Ünitesi
profession.ingotcompressor.name=Metal İşleme Ünitesi
profession.circuitfabricator.name=Devre Fabrikatörü
profession.crafter.name=Üretim Ünitesi
death.attack.wrongAtmoSuffocate=%1$s ona uygun olmayan bir atmosferde boğuldu
death.attack.fallOffMothership=%1$s uzayda bir maceraya çıktı
death.attack.fallOffMothershipIntoPlanet=%1$s ve %2$s birbirinden ayrılamıyor
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s Anageminin motorunda ızgara oldu
death.attack.ar_laser=%1$s bir ışın silahi ile vuruldu
death.attack.ar_heatray=%1$s buharlaştı
death.attack.ar_coldray=%1$s donakaldı
itemGroup.AmunRaTab=Amun-Ra
gui.message.canCreateMothership.name=Burada bir Anagemi inşa edilebilir!
gui.message.tooManyMotherships.name=Daha fazla Anagemi inşa edemezsin!
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Bölgeyi Göster
gui.checkbox.invert_force=Yukarı
gui.message.force.strength=Güç
gui.message.energy_usage=Enerji Kullanımı
info.message.celestialbodysearch.none='%s'e uygun bir göksel cisim bulunamadı
info.message.celestialbodysearch.some='s%'e uygun %s adet göksel cisim bulundu:
gui.message.misc.generalErrorCaption=Hata
gui.message.misc.planet=Gezegen
gui.message.misc.star=Yıldız
@@ -323,6 +306,16 @@ gui.message.misc.yes=evet
gui.message.misc.no=hayır
gui.message.misc.unit.ticks=Tik
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
mothership.default.name=Anagemi %s
info.message.celestialbodysearch.none='%s'e uygun bir göksel cisim bulunamadı
info.message.celestialbodysearch.some='s%'e uygun %s adet göksel cisim bulundu:
mothership.default.name=Anagemi %s
@@ -4,6 +4,7 @@ options.chunks=%s chunks
options.entityShadows=Entity Shadows
options.droppedItems=%s items
options.droppedItems.max=Unlimited
sodium.option_impact.low=Low
sodium.option_impact.medium=Medium
sodium.option_impact.high=High
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varies
sodium.options.pages.quality=Quality
sodium.options.pages.performance=Performance
sodium.options.pages.advanced=Advanced
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=The render distance controls how far away terrain will be rendered. Shorter distances mean that less terrain will be rendered, improving frame rates.
sodium.options.simulation_distance.tooltip=The simulation distance controls how far away terrain and entities will be loaded and ticked. Shorter distances can reduce the internal server's load and may improve frame rates.
sodium.options.brightness.tooltip=Controls the brightness (gamma) of the game.
@@ -20,7 +23,7 @@ sodium.options.clouds.tooltip=Controls whether or not clouds will be visible.
sodium.options.gui_scale.tooltip=Sets the maximum scale factor to be used for the user interface. If 'auto' is used, then the largest scale factor will always be used.
sodium.options.fullscreen.tooltip=If enabled, the game will display in full-screen (if supported).
sodium.options.v_sync.tooltip=If enabled, the game's frame rate will be synchronized to the monitor's refresh rate, making for a generally smoother experience at the expense of overall input latency. This setting might reduce performance if your system is too slow.
sodium.options.fps_limit.tooltip=Limits the maximum number of frames per second. This can help reduce battery usage and general system load when multi-tasking. If V-Sync is enabled, this option will be ignored unless it is lower than your display's refresh rate.
sodium.options.fps_limit.tooltip=Limits the maximum FPS (frames per second). This can help reduce battery usage and general system load when multi-tasking. If V-Sync is enabled, this option will be ignored unless it is lower than your display's refresh rate.
sodium.options.view_bobbing.tooltip=If enabled, the player's view will sway and bob when moving around. Players who experience motion sickness while playing can benefit from disabling this.
sodium.options.attack_indicator.tooltip=Controls where the Attack Indicator is displayed on screen.
sodium.options.autosave_indicator.tooltip=If enabled, an indicator will be shown when the game is saving the world to disk.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Leaves Quality
sodium.options.leaves_quality.tooltip=Controls the quality of leaves.
sodium.options.grass_quality.name=Grass Quality
sodium.options.grass_quality.tooltip=Controls the quality of grass block sides.
sodium.options.sodium_smooth_lighting.name=Sodium Smooth Lighting
sodium.options.sodium_smooth_lighting.tooltip=If enabled, Sodium's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Particle Quality
sodium.options.particle_quality.tooltip=Controls the maximum number of particles which can be present on screen at any one time.
sodium.options.smooth_lighting.tooltip=Controls whether blocks will be smoothly lit and shaded. This slightly increases the amount of time needed to re-build a chunk, but doesn't affect frame rates.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No Error Context
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
sodium.options.use_gl_state_cache.name=GL State Cache
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s thread(s)
sodium.options.default=Default
sodium.options.buttons.undo=Undo
sodium.options.buttons.apply=Apply
sodium.options.buttons.donate=Buy coffee for JellySquid!
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.framerate=%s FPS
iris.shaders.toggled=Toggled shaders to %s!
iris.shaders.disabled=Shaders disabled!
options.iris.apply=Apply
options.iris.refresh=Refresh
options.iris.openShaderPackFolder=Open Shader Pack Folder...
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Allows you to change the maximum distance fo
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
options.iris.gui.hide=Hide GUI
options.iris.gui.show=Show GUI
options.dynamic_lights=Dynamic Lights
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Dropped Item Render Limit
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Select
pack.iris.configure.title=Configure
label.iris.true=On
label.iris.false=Off
label.iris.false=Off
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
@@ -4,6 +4,7 @@ options.chunks=%s chunks
options.entityShadows=Sombras de Entidades
options.droppedItems=%s Objetos
options.droppedItems.max=Ilimitado
sodium.option_impact.low=Bajo
sodium.option_impact.medium=Medio
sodium.option_impact.high=Alto
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varía
sodium.options.pages.quality=Calidad
sodium.options.pages.performance=Rendimiento
sodium.options.pages.advanced=Avanzado
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=La distancia de renderizado controla cómo de lejos se renderizará el terreno. Distancias más cortas significa que menos terreno sera renderizado, aumentando los FPS.
sodium.options.simulation_distance.tooltip=La distancia de simulación controla cómo de lejos se cargará y tickeará el terreno y las entidades. Distancias más cortas pueden reducir la carga en el servidor interno y puede aumentar los FPS.
sodium.options.brightness.tooltip=Controla el brillo (gamma) del juego.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Calidad de Hojas
sodium.options.leaves_quality.tooltip=Controla la calidad de las hojas.
sodium.options.grass_quality.name=Calidad de Césped
sodium.options.grass_quality.tooltip=Controla la calidad de los lados de los bloques de césped.
sodium.options.sodium_smooth_lighting.name=Iluminación Suave de Sodio
sodium.options.sodium_smooth_lighting.tooltip=Si está activado, la tubería de iluminación de sodio se usará para iluminar suavemente. Esto solo tiene un efecto si la iluminación suave está activada.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Calidad de Partículas
sodium.options.particle_quality.tooltip=Controla el número máximo de partículas que pueden estar presentes en pantalla en un momento dado.
sodium.options.smooth_lighting.tooltip=Controla si los bloques se iluminarán y sombrearán suavemente. Esto aumenta ligeramente el tiempo necesario para reconstruir un chunk, pero no afecta a los FPS.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No usar Contexto de Errores
sodium.options.use_no_error_context.tooltip=Si se activa, el contexto de OpenGL se creará con sin comprobación de errores. Esto puede mejorar el rendimiento, pero aumenta el riesgo de que el juego crashee en vez de corregir errores de OpenGL. Deberías desactivar esto si encuentras crashes sin razón aparente.
sodium.options.use_gl_state_cache.name=Caché de Estado de GL
sodium.options.use_gl_state_cache.tooltip=Si se activa, se usará la caché de estado de OpenGL para reducir los cambios de estado redundantes. Puede aumentar rendimiento, pero también causar problemas con algunos mods. Esta opción no persiste entre reinicios del juego.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s hilo(s)
sodium.options.default=Predeterminado
sodium.options.buttons.undo=Deshacer
sodium.options.buttons.apply=Aplicar
sodium.options.buttons.donate=¡Compra café para JellySquid!
options.dynamic_fov=Ángulo de Visión Dinámico
options.dynamic_fov.tooltip=Si se activa, el ángulo de visión del juego cambiará según la velocidad del jugador
options.framerate=%s FPS
iris.shaders.toggled=¡Cambiado los shaders a %s!
iris.shaders.disabled=¡Shades desactivados!
options.iris.apply=Aplicar
options.iris.refresh=Refrescar
options.iris.openShaderPackFolder=Abrir Carpeta de Packs de Shaders...
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Permite cambiar al distancia máxima de las
options.iris.shadowDistance.disabled=Tu pack de shaders actual ya ha establecido una distancia de renderizado de sombras; tú no puedes cambiarla.
options.iris.gui.hide=Ocultar GUI
options.iris.gui.show=Mostrar GUI
options.dynamic_lights=Luces dinámicas
options.dynamic_lights.tooltip=Habilitar luces dinámicas. Modos: APAGADO - apagado, MÁS RÁPIDO - 500ms de retraso, RÁPIDO - 250ms de retraso, ELEGANTE- 50ms de retraso, TIEMPO REAL - sin retraso
options.dynamic_lights_shader_force=Luces Dinámicas - Forzar Con Shaders
options.dynamic_lights_shader_force.tooltip=Activado - Luces dinámicas se mostraran incluso con shader. Desactivado - Luces dinámicas estarán deshabilitadas cuando los shader estén activos.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Límite de renderizado de objetos en el suelo
options.angelica.droppedItemLimit.tooltip=Máxima cantidad de objetos en el suelo que se renderizarán. Valores bajos pueden mejorar el rendimiento.
options.angelica.mobSpawnerRenderDistance=Distancia de renderizado de los generadores de criaturas
options.angelica.mobSpawnerRenderDistance.tooltip=Distancia de renderizado de las criaturas giratorias dentro de los generadores
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternar Limitador de FPS
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Seleccionar
pack.iris.configure.title=Configurar
label.iris.true=Encendido
label.iris.false=Apagado
label.iris.false=Apagado
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
@@ -4,6 +4,7 @@ options.chunks=%s chunks
options.entityShadows=Ombres des entités
options.droppedItems=%s items
options.droppedItems.max=Unlimited
sodium.option_impact.low=Faible
sodium.option_impact.medium=Moyen
sodium.option_impact.high=Elevé
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varie
sodium.options.pages.quality=Qualité
sodium.options.pages.performance=Performance
sodium.options.pages.advanced=Avancé
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=La distance de rendu contrôle la distance à laquelle le terrain sera rendu. Des distances plus courtes signifient que moins de terrain sera rendu, ce qui améliore le taux de rafraîchissement.
sodium.options.simulation_distance.tooltip=La distance de simulation contrôle la distance à laquelle le terrain et les entités seront chargés et cochés. Des distances plus courtes peuvent réduire la charge du serveur interne et améliorer les taux de rafraîchissement.
sodium.options.brightness.tooltip=Contrôle la luminosité (gamma) du jeu.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Qualité des feuilles
sodium.options.leaves_quality.tooltip=Contrôle la qualité des feuilles.
sodium.options.grass_quality.name=Qualité de l'herbe
sodium.options.grass_quality.tooltip=Contrôle la qualité des côtés des blocs d'herbe.
sodium.options.sodium_smooth_lighting.name=Sodium Smooth Lighting
sodium.options.sodium_smooth_lighting.tooltip=If enabled, Sodium's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Qualité des particules
sodium.options.particle_quality.tooltip=Contrôle le nombre maximum de particules pouvant être présentes à l'écran à un moment donné.
sodium.options.smooth_lighting.tooltip=Contrôle si les blocs seront éclairés et ombragés de manière régulière. Cela augmente légèrement le temps nécessaire à la reconstruction d'un chunk, mais n'affecte pas le nombre d'images par seconde.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No Error Context
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
sodium.options.use_gl_state_cache.name=GL State Cache
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s thread(s)
sodium.options.default=Default
sodium.options.buttons.undo=Undo
sodium.options.buttons.apply=Apply
sodium.options.buttons.donate=Buy coffee for JellySquid!
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.framerate=%s FPS
iris.shaders.toggled=Toggled shaders to %s!
iris.shaders.disabled=Shaders désactivé!
options.iris.apply=Apply
options.iris.refresh=Refresh
options.iris.openShaderPackFolder=Open Shader Pack Folder...
@@ -131,19 +141,46 @@ options.iris.shadowDistance.enabled=Allows you to change the maximum distance fo
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
options.iris.gui.hide=Hide GUI
options.iris.gui.show=Show GUI
options.dynamic_lights=Dynamic Lights
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
@@ -152,14 +189,18 @@ options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn; turn this down if you see double text.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Dropped Item Render Limit
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
@@ -168,7 +209,18 @@ options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Select
pack.iris.configure.title=Configure
label.iris.true=On
label.iris.false=Off
label.iris.false=Off
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
@@ -4,6 +4,7 @@ options.chunks=%s チャンク
options.entityShadows=エンティティの影
options.droppedItems=%s 個
options.droppedItems.max=無制限
sodium.option_impact.low=低
sodium.option_impact.medium=中
sodium.option_impact.high=高
@@ -12,6 +13,8 @@ sodium.option_impact.varies=可変
sodium.options.pages.quality=品質
sodium.options.pages.performance=パフォーマンス
sodium.options.pages.advanced=高度な設定
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=デバッグ
sodium.options.view_distance.tooltip=描画距離は、地形が描画される距離を設定します。距離が短いほど描画される地形が減り、フレームレートが向上します。
sodium.options.simulation_distance.tooltip=シミュレーション距離は、地形やエンティティがロード・ティック処理される距離を設定します。距離が短いほど内部サーバーのロードが減り、フレームレートが向上します。
sodium.options.brightness.tooltip=ゲーム内の明るさ(ガンマ値)を設定します。
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=葉の品質
sodium.options.leaves_quality.tooltip=葉の品質を設定します。
sodium.options.grass_quality.name=草の品質
sodium.options.grass_quality.tooltip=草ブロックの側面の品質を設定します。
sodium.options.sodium_smooth_lighting.name=Sodiumスムースライティング
sodium.options.sodium_smooth_lighting.tooltip=有効にすると、スムースライティングにSodiumのライティングパイプラインを使用します。この設定はスムースライティングが有効になっている場合のみ機能します。
sodium.options.celeritas_smooth_lighting.name=Celeritas式スムースライティング
sodium.options.celeritas_smooth_lighting.tooltip=有効にすると、スムースライティングにCeleritasのライティングパイプラインを使用するようになります。スムースライティングが有効場合のみ機能します。
sodium.options.particle_quality.name=パーティクルの品質
sodium.options.particle_quality.tooltip=画面上に同時に表示されるパーティクルの最大数を設定します。
sodium.options.smooth_lighting.tooltip=ブロックが滑らかにライティング・シェーディングされるかどうかを設定します。チャンクの再構築に必要な時間がわずかに増加しますが、フレームレートには影響しません。
@@ -66,7 +69,7 @@ sodium.options.cpu_render_ahead_limit.tooltip=CPUがGPUの描画処理が終了
sodium.options.cpu_render_ahead_limit.value=%s フレーム
sodium.options.allow_direct_memory_access.name=ダイレクトメモリアクセスの許可
sodium.options.allow_direct_memory_access.tooltip=有効にすると、一部のクリティカルコードパスでダイレクトメモリアクセスの仕様が可能になり、パフォーマンスが向上します。多くの場合チャンクやエンティティの描画におけるCPUオーバーヘッドが大幅に削減されますが、バグやクラッシュの診断が難しくなることがあります。無効にするよう言われた場合または自分が何をしているのか理解している場合にのみこれを無効にしてください。
sodium.options.ignore_driver_blacklist.name=ドライバのブラックリストを無視する
sodium.options.ignore_driver_blacklist.name=ドライバのブラックリストを無視する
sodium.options.ignore_driver_blacklist.tooltip=有効にすると、ハードウェア/ドライバ設定との既知の非互換性は無視され、ゲームに不具合を引き起こす可能性のある設定を有効にすることができます。一般的に、自分が何をしているのか理解していない限り、この設定には触れないでください。この設定を変更した後は、保存して閉じ、設定画面を再度開く必要があります。
sodium.options.enable_memory_tracing.name=メモリトレーシングの有効化
sodium.options.enable_memory_tracing.tooltip=デバッグ用機能。有効にすると、メモリ割り当ての情報とともにスタックトレースが収集され、メモリリークが検出されたときの診断情報を改善するのに役立ちます。
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=コンテキストエラーの無効化
sodium.options.use_no_error_context.tooltip=有効にすると、エラーチェックを無効にしてOpenGLコンテキストを作成します。これによってパフォーマンスが若干向上するかもしれませんが、OpenGLのエラーを処理する代わりにゲームがクラッシュするリスクも高まります。突然の原因不明のクラッシュが発生する場合は、この設定を無効にしてください。
sodium.options.use_gl_state_cache.name=GLステートキャッシュ
sodium.options.use_gl_state_cache.tooltip=有効にすると、冗長な状態変更の回数を減らすためにOpenGLステートキャッシュを使用します。これによりパフォーマンスが向上しますが、Modによっては問題を引き起こす可能性があります。 ゲームの再起動時には持続しません。
sodium.options.async_occlusion_mode.name=非同期オクルージョン
sodium.options.async_occlusion_mode.tooltip=どのレンダーパスで非同期オクルージョンカリングを使用するか設定します。ONLY_SHADOW(デフォルト)ではシャドウパスのみ非同期オクルージョンを実行し、メインのレンダーリストは同期を維持します。EVERYTHINGでは全てのパスを非同期で実行するため、カメラを高速移動させた際に1フレームの可視性遅延が発生する可能性があります。NONEは非同期オクルージョンを完全に無効化します。
sodium.options.use_occlusion_culling.name=オクルージョンカリング
sodium.options.use_occlusion_culling.tooltip=有効にすると、他のチャンクに隠れたチャンクは描画されなくなります。無効にするとパフォーマンスが大幅に低下しますが、デバッグに役立ちます。
sodium.options.threads.value=%s スレッド
sodium.options.default=デフォルト
sodium.options.buttons.undo=元に戻す
sodium.options.buttons.apply=適用
sodium.options.buttons.donate=Buy coffee for JellySquid!
sodium.options.buttons.donate=JellySquidにコーヒーを買ってあげてください!
options.dynamic_fov=ダイナミックな視野角
options.dynamic_fov.tooltip=有効にすると、プレイヤーの移動速度に基づいて視野角が変化します。
options.framerate=%s FPS
iris.shaders.toggled=シェーダーを %s に切り替えました!
iris.shaders.disabled=シェーダーを無効化しました!
options.iris.apply=適用
options.iris.refresh=リフレッシュ
options.iris.openShaderPackFolder=シェーダーパックフォルダを開く...
@@ -131,19 +141,46 @@ options.iris.shadowDistance.enabled=影の最大距離を変更できます。
options.iris.shadowDistance.disabled=現在のシェーダーパックにはすでに影の描画距離が設定されています。変更することはできません。
options.iris.gui.hide=GUIを非表示
options.iris.gui.show=GUIを表示
options.dynamic_lights=動的ライティング
options.dynamic_lights.tooltip=動的ライティングを有効にする。モード: OFF - オフ、FASTEST - 500ms遅延、FAST - 250ms遅延、FANCY - 50ms遅延、REALTIME - 遅延なし
options.dynamic_lights_shader_force=動的ライティング - シェーダーによる強制
options.dynamic_lights_shader_force.tooltip=Enabled - シェーダーが有効な場合でも動的ライティングを行います、Disabled - シェーダーが有効な場合は動的ライティングを無効にします。
options.dynamic_lights_shader_force.tooltip=有効 - シェーダーが有効な場合でも動的ライティングを行います。無効 - シェーダーが有効な場合は動的ライティングを無効にします。
options.dynamic_lights_frustum_culling=フラスタムカリング
options.dynamic_lights_frustum_culling.tooltip=画面上に表示されている光源に対してのみチャンクの再構築を行うようにします。カメラ外の光処理時にかかるGPUへの負担を軽減します。
options.dynamic_lights_adaptive_ticking=Tick処理の最適化
options.dynamic_lights_adaptive_ticking.tooltip=遠距離にある、または画面外の光源に対する更新頻度を下げます。グローバルモード設定と連動します。
options.dynamic_lights_slow_dist=光処理の遅延開始距離(近)
options.dynamic_lights_slow_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/5になります。推奨設定: 32 blocks (~2 chunks)
options.dynamic_lights_slower_dist=光更新の遅延開始距離(遠)
options.dynamic_lights_slower_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/10になります。推奨設定: 64 blocks (~4 chunks)
options.dynamic_lights_background_dist=光更新の遅延開始距離(画面外)
options.dynamic_lights_background_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/20(1秒に1回)になります。カメラ外での光処理にもこの更新頻度が適用されます。
options.dynamic_lights_cull_timeout=カリングのタイムアウト (ticks)
options.dynamic_lights_cull_timeout.tooltip=チャンクを強制的に再構築するまでの待機時間(単位: tick)。低い値を設定すると応答性がよくなりますが、GPUにより負荷がかかるようになります。
options.dynamiclights.page=動的ライティング
options.dynamiclights.entities=エンティティ設定...
options.dynamiclights.entities.title=動的ライティング - エンティティ
options.dynamiclights.entities.info=動的ライティングを適用するエンティティの種類を切り替えます。Mod連携のための項目もあります。
options.dynamiclights.entities.search=検索 (@mod, $on, $off)
options.dynamiclights.entity.tooltip=%s用の動的ライティング設定を切り替えます。この種類のエンティティが光を放っている場合、無効化するとパフォーマンスが向上します。
options.angelica.search.no_results=一致するオプションがありません
options.angelica.fontconfig=フォント設定...
options.angelica.fontconfig.title=フォント設定
options.angelica.fontconfig.currentfonts=プライマリフォント: §e%s§r セカンダリフォント: §b%s
options.angelica.fontconfig.searchprompt=§7§oフォントを検索...
options.angelica.fontconfig.testareaprompt=§7§oテスト用...
options.angelica.fontconfig.testareainfo=テキストを入力して見た目を確認できます。フォーマットには"&"記号を使います。
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=カスタムフォントを無効化
options.angelica.fontconfig.enable_custom_font=カスタムフォントを有効化
options.angelica.fontconfig.reset_values=設定値のリセット
options.angelica.fontconfig.no_fonts_warning=あなたのシステムではカスタムフォントを利用できません。詳細はログを確認してください。
options.angelica.fontconfig.font_quality=カスタムフォントの品質: %s
options.angelica.fontconfig.shadow_offset=影のオフセット: %s
options.angelica.fontconfig.shadow_copies=影の描画数: %s
options.angelica.fontconfig.bold_copies=太字の描画数: %s
options.angelica.fontconfig.glyph_scale=文字の大きさ: %s
options.angelica.fontconfig.glyph_aspect=文字のアスペクト比: %s
options.angelica.fontconfig.whitespace_scale=ホワイトスペースの大きさ: %s
@@ -152,14 +189,18 @@ options.angelica.fontconfig.font_aa_strength=フォントのAAの強さ: %s
options.angelica.fontconfig.aamode.aa_none=フォントのAA: オフ
options.angelica.fontconfig.aamode.aa_4x=フォントのAA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=フォントのAA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=カスタムフォントの大きさ: %s
options.angelica.fontconfig.font_quality.tooltip=カスタムフォントの描画品質。パフォーマンスとメモリ使用量を犠牲にドット感を軽減させることができます。
options.angelica.fontconfig.shadow_offset.tooltip=フォントの影を描画する距離。§l太字§rテキストの描画にも影響します。太字のテキストが二重に見える場合はこの値を下げてください。
options.angelica.fontconfig.shadow_offset.tooltip=フォントの影を描画する距離。§l太字§rテキストの描画にも影響します。
options.angelica.fontconfig.shadow_copies.tooltip=テキストの後ろに描画する影の数。テキストに立体感が出ます。
options.angelica.fontconfig.bold_copies.tooltip=太字テキスト表示時に重ねて描画する数。線が細いカスタムフォントを使用している場合、この値を調整することで太字の見た目を改善できます。
options.angelica.fontconfig.glyph_scale.tooltip=個々の文字の大きさ。極端な値に設定するとゲームプレイが困難になる可能性があります。
options.angelica.fontconfig.glyph_aspect.tooltip=個々の文字のアスペクト比。
options.angelica.fontconfig.whitespace_scale.tooltip=スペースなどの空白文字の大きさ。
options.angelica.fontconfig.glyph_spacing.tooltip=個々の文字間の空白。
options.angelica.fontconfig.font_aa_strength.tooltip=フォントのアンチエイリアシングに使用するサンプル間隔。高い値を設定するとフォントがぼやけて滑らかになり、低い値を設定するとエイリアスが発生してギザギザに見えます。お好みの設定に調整してください。
options.angelica.fontconfig.aamode.tooltip=フォントのアンチエイリアスのモード。若干のパフォーマンスを犠牲にして、拡大縮小されたテキストや斜めから見たテキストの見栄えや読みやすさを大幅に改善できます。
options.angelica.fontconfig.custom_font_scale.tooltip=カスタムフォントの大きさ倍率。カスタムフォントを適用したテキストがそうでないテキストと比べて大きすぎる/小さすぎる場合、この数値を調整してください。
options.angelica.droppedItemLimit=ドロップしたアイテムの描画制限
options.angelica.droppedItemLimit.tooltip=描画されるドロップアイテムの最大個数。値を下げるとパフォーマンスが向上します。
options.angelica.mobSpawnerRenderDistance=Mobスポナーの描画距離
@@ -168,7 +209,18 @@ options.angelica.itemdisplaylistcount=アイテム描画におけるキャッシ
options.angelica.itemdisplaylistcount.tooltip=アイテム描画の最適化においてキャッシュするVBOの上限値。値を大きくするとパフォーマンスが大幅に向上しますが、VRAMの使用量が増えます。
options.angelica.sleepbeforeswap=代替FPSリミッター
options.angelica.sleepbeforeswap.tooltip=少し遅延が増える代わりにフレームタイムが安定する代替FPSリミッターに切り替えます。1フレーム以上の遅延は発生せず、フレームレートが高いほど影響が小さくなります。
options.angelica.threadedChunkBuilding=チャンク構築のマルチスレッド化
options.angelica.threadedChunkBuilding.tooltip=有効にすると、チャンクのメッシュ処理をマルチスレッドで行うようになり、チャンク構築の速度が大幅に向上します。特殊なブロック描画を行うModで問題が発生した場合、この項目を無効にしてください。変更を適用するには再読み込みする必要があります。
pack.iris.select.title=選択
pack.iris.configure.title=設定
label.iris.true=オン
label.iris.false=オフ
label.iris.false=オフ
sodium.options.use_render_pass_optimization.name=レンダーパスの最適化
sodium.options.use_render_pass_optimization.tooltip=スプライトの透明度を分析し、高コストなレンダーパスが不要な場合は自動的にパスをダウングレードします(例: 半透明からカットアウトに、カットアウトから不透明に)。これにより描画の呼び出しとオーバードローを削減します。
options.angelica.aggressiveChunkLoading=アグレッシブなチャンク読込
options.angelica.aggressiveChunkLoading.tooltip=周囲のチャンクの読み込みが完了しているかに関わらず、読み込まれたチャンクを即座に描画するようになります。描画距離の境界付近にあるチャンクの体感的な読込み速度が向上します。これにより描画されたチャンクは、付近のチャンクが読み込まれると自動的に再構築されます。描画距離が短いサーバーにおいて有用です。
options.angelica.disablef3=F3追加情報の無効化
options.angelica.disablef3.tooltip=AngelicaによるF3デバック画面への追加情報を無効にします。
@@ -4,6 +4,7 @@ options.chunks=%s 청크
options.entityShadows=엔티티 그림자
options.droppedItems=%s 아이템
options.droppedItems.max=무제한
sodium.option_impact.low=낮음
sodium.option_impact.medium=중간
sodium.option_impact.high=높음
@@ -12,6 +13,8 @@ sodium.option_impact.varies=다양함
sodium.options.pages.quality=퀄리티
sodium.options.pages.performance=성능
sodium.options.pages.advanced=고급
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=렌더링 거리는 지형이 렌더링되는 거리를 제어합니다. 거리가 짧을수록 렌더링되는 지형이 적어지고 프레임 속도가 향상됩니다.
sodium.options.simulation_distance.tooltip=시뮬레이션 거리는 지형과 개체가 로드되고 틱되는 거리를 제어합니다. 거리가 짧을수록 내부 서버의 로드가 줄어들고 프레임 속도가 향상될 수 있습니다.
sodium.options.brightness.tooltip=게임의 밝기(감마)를 제어합니다.
@@ -20,7 +23,7 @@ sodium.options.clouds.tooltip=구름의 표시 여부를 제어합니다.
sodium.options.gui_scale.tooltip=사용자 인터페이스에 사용할 최대 배율을 설정합니다. '자동'을 사용하면 항상 가장 큰 배율이 사용됩니다.
sodium.options.fullscreen.tooltip=활성화하면 게임이 전체 화면으로 표시됩니다(지원되는 경우).
sodium.options.v_sync.tooltip=활성화하면 게임의 프레임 속도가 모니터의 새로 고침 빈도와 동기화되어 전체 입력 대기 시간을 희생하면서 일반적으로 더 부드러운 경험을 제공합니다. 시스템이 너무 느린 경우 이 설정으로 인해 성능이 저하될 수 있습니다.입
sodium.options.fps_limit.tooltip=초당 최대 프레임 수를 제한합니다. 이는 멀티 태스킹 시 배터리 사용량과 일반적인 시스템 부하를 줄이는 데 도움이 될 수 있습니다. V-Sync가 활성화된 경우 이 옵션은 디스플레이의 새로 고침 빈도보다 낮지 않는 한 무시됩니다.
sodium.options.fps_limit.tooltip=프레임 속도(FPS)를 제한합니다. 이는 멀티 태스킹 시 배터리 사용량과 일반적인 시스템 부하를 줄이는 데 도움이 될 수 있습니다. V-Sync가 활성화된 경우 이 옵션은 디스플레이의 새로 고침 빈도보다 낮지 않는 한 무시됩니다.
sodium.options.view_bobbing.tooltip=활성화하면 플레이어의 시야가 움직일 때 흔들리게 됩니다. 플레이하는 동안 멀미를 경험하는 플레이어는 이 기능을 비활성화하면 도움이 될 수 있습니다.
sodium.options.attack_indicator.tooltip=공격 표시기가 화면에 표시되는 위치를 제어합니다.
sodium.options.autosave_indicator.tooltip=활성화하면 게임이 월드를 저장할 때 표시기가 표시됩니다.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=나뭇잎
sodium.options.leaves_quality.tooltip=나뭇잎을 투명하게 (화려하게) 또는 불투명하게 (빠르게) 렌더링 할지 설정합니다.
sodium.options.grass_quality.name=잔디 블록 품질
sodium.options.grass_quality.tooltip=잔디 블록의 품질을 설정합니다.
sodium.options.sodium_smooth_lighting.name=Sodium 부드러운 조명
sodium.options.sodium_smooth_lighting.tooltip=활성화하면, Sodium의 조명 파이프라인이 부드러운 조명에 사용됩니다. 부드러운 조명이 켜져있을때만 적용됩니다.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=입자
sodium.options.particle_quality.tooltip=한번에 화면에 표시 가능한 최대 입자의 개수를 조절합니다.
sodium.options.smooth_lighting.tooltip=빛을 부드럽게 다듬고 블록의 음영을 렌더링 할지 설정합니다. 활성화 하면 청크를 로드하고 업데이트 하는 데 약간 더 오래 걸릴 수 있지만, FPS에는 영항을 주지 않습니다.
@@ -43,7 +46,7 @@ sodium.options.entity_shadows.tooltip=활성화하면, 몹이나 다른 엔티
sodium.options.vignette.name=비네트
sodium.options.vignette.tooltip=활성화하면 화면에 비네트 효과가 적용됩니다. 이 효과는 그래픽 카드 성능이 현저히 낮은 경우가 아니라면 게임 성능에 거의 영향을 주지 않습니다.
sodium.options.mipmap_levels.tooltip=블록 모델 텍스처에 적용할 밉맵 단계를 조절합니다. 높은 값일수록 멀리 떨어진 블록의 렌더링 품질이 향상되지만, 애니메이션 텍스처가 많을 경우 성능이 저하될 수 있습니다.
sodium.options.use_chunk_multidraw.name=Chunk Multi-Draw
sodium.options.use_chunk_multidraw.name=다중 청크 렌더링
sodium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
sodium.options.use_vertex_objects.name=Vertex Array Objects
sodium.options.use_vertex_objects.tooltip=Helps to improve performance by moving information about how vertex data should be rendered into the driver, allowing it to better optimize for repeated rendering of the same objects. There is generally no reason to disable this unless you're using incompatible mods.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No Error Context
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
sodium.options.use_gl_state_cache.name=GL State Cache
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s 스레드
sodium.options.default=기본값
sodium.options.buttons.undo=되돌리기
sodium.options.buttons.apply=적용
sodium.options.buttons.donate=Buy coffee for JellySquid!
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.framerate=%s FPS
iris.shaders.toggled=Toggled shaders to %s!
iris.shaders.disabled=Shaders disabled!
options.iris.apply=적용
options.iris.refresh=새로고침
options.iris.openShaderPackFolder=셰이더 폴더 열기
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Allows you to change the maximum distance fo
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
options.iris.gui.hide=GUI 숨기기
options.iris.gui.show=GUI 보이기
options.dynamic_lights=동적 조명
options.dynamic_lights.tooltip=동적 조명을 켭니다. 설정: 꺼짐, 빠르게 - 500ms, 기본 - 250ms, 화려하게 - 50ms, 실시간 - 딜레이 없음
options.dynamic_lights_shader_force=동적 조명 - 셰이더에 적용
options.dynamic_lights_shader_force.tooltip=활성화 - 동적 조명이 셰이더가 켜져 있어도 활성화됩니다. 비활성화 - 동적 조명이 셰이더가 켜져 있으면 비활성화 됩니다.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=폰트 안티에일리어싱 강도: %s
options.angelica.fontconfig.aamode.aa_none=폰트 안티에일리어싱: 꺼짐
options.angelica.fontconfig.aamode.aa_4x=폰트 안티에일리어싱: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=폰트 안티에일리어싱: 16x MSAA
options.angelica.fontconfig.custom_font_scale=커스텀 폰트 크기: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=떨어진 아이템 렌더링 제한
options.angelica.droppedItemLimit.tooltip=떨어진 아이템이 렌더링되는 최대 개수를 제한합니다. 낮은 값으로 설정하면 성능을 향상시킬 수 있습니다.
options.angelica.mobSpawnerRenderDistance=스포너 렌더 거리
options.angelica.mobSpawnerRenderDistance.tooltip=스포너 안에 있는 돌아가는 몹의 렌더 거리를 설정합니다.
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=선택
pack.iris.configure.title=설정
label.iris.true=켜짐
label.iris.false=꺼짐
label.iris.false=꺼짐
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
@@ -4,6 +4,7 @@ options.chunks=%s chunków
options.entityShadows=Cienie Bytów
options.droppedItems=%s Przedmiotów
options.droppedItems.max=Nieograniczone
sodium.option_impact.low=Niski
sodium.option_impact.medium=Średni
sodium.option_impact.high=Wysoki
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Zróżnicowany
sodium.options.pages.quality=Jakość
sodium.options.pages.performance=Wydajność
sodium.options.pages.advanced=Zaawansowany
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=Odległość renderowania kontroluje, jak daleko teren będzie renderowany. Mniejsze odległości oznaczają, że renderowana będzie mniejsza ilość terenu, co poprawia liczbę klatek na sekundę.
sodium.options.simulation_distance.tooltip=Odległość symulacji kontroluje, jak daleko teren i jednostki będą ładowane i zaznaczane. Mniejsze odległości mogą zmniejszyć obciążenie wewnętrznego serwera i poprawić liczbę klatek na sekundę.
sodium.options.brightness.tooltip=Kontroluje jasność (gamma) gry.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Jakość liści
sodium.options.leaves_quality.tooltip=Kontroluje jakość liści.
sodium.options.grass_quality.name=Jakość trawy
sodium.options.grass_quality.tooltip=Kontroluje jakość boków bloków trawy.
sodium.options.sodium_smooth_lighting.name=Gładkie oświetlenie sodowe
sodium.options.sodium_smooth_lighting.tooltip=Jeśli ta opcja jest włączona, Sodium's lighting pipeline będzie używany do płynnego oświetlenia. Ma to wpływ tylko wtedy, gdy płynne oświetlenie jest włączone.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Jakość cząstek
sodium.options.particle_quality.tooltip=Kontroluje maksymalną liczbę cząsteczek, które mogą być obecne na ekranie w danym momencie.
sodium.options.smooth_lighting.tooltip=Kontroluje, czy bloki będą płynnie oświetlane i cieniowane. Nieznacznie wydłuża to czas potrzebny na ponowne zbudowanie chunka, ale nie wpływa na liczbę klatek na sekundę.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Brak kontekstu błędu
sodium.options.use_no_error_context.tooltip=Jeśli ta opcja jest włączona, kontekst OpenGL zostanie utworzony z wyłączonym sprawdzaniem błędów. Może to nieznacznie poprawić wydajność, ale zwiększa również ryzyko, że gra ulegnie awarii, zamiast z łatwością obsługiwać błędy OpenGL. Powinieneś wyłączyć tę opcję, jeśli doświadczasz nagłych, niewyjaśnionych awarii.
sodium.options.use_gl_state_cache.name=Pamięć podręczna stanu GL
sodium.options.use_gl_state_cache.tooltip=Jeśli ta opcja jest włączona, pamięć podręczna stanu OpenGL będzie używana w celu zmniejszenia liczby zbędnych zmian stanu. Może to poprawić wydajność, ale może też powodować problemy z niektórymi modami. Nie utrzymuje się po ponownym uruchomieniu gry.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s wątku(ów)
sodium.options.default=Domyślne
sodium.options.buttons.undo=Cofnij
sodium.options.buttons.apply=Zastosuj
sodium.options.buttons.donate=Postaw kawę JellySquid!
options.dynamic_fov=Dynamiczne FOV
options.dynamic_fov.tooltip=Gdy włączone, pole widzenia będzie zmieniać się bazując na prędkości gracza.
options.framerate=%s FPS
iris.shaders.toggled=Włączone shadery to %s!
iris.shaders.disabled=Shadery wyłączone!
options.iris.apply=Zastosuj
options.iris.refresh=Odśwież
options.iris.openShaderPackFolder=Otwórz Folder z Pakietami Shaderów
@@ -131,10 +141,66 @@ options.iris.shadowDistance.enabled=Umożliwia zmianę maksymalnej odległości
options.iris.shadowDistance.disabled=Obecny pakiet shaderów ustawił już odległość renderowania dla cieni i nie można jej zmienić.
options.iris.gui.hide=Ukryj GUI
options.iris.gui.show=Pokaż GUI
options.dynamic_lights=Dynamiczne światło
options.dynamic_lights.tooltip=Włącza dynamiczne światła. Tryby: OFF - wyłączone, FASTEST - opóźnienie 500 ms, FAST - opóźnienie 250 ms, FANCY - brak opóźnienia. Wyłączone, jeśli używane są shadery.
options.dynamic_lights_shader_force=Dynamiczne światła wymuszone za pomocą shaderów
options.dynamic_lights_shader_force.tooltip=Włączone - dynamiczne światła są wyświetlane nawet wtedy, gdy moduł cieniujący jest aktywny. Wyłączone - dynamiczne światła są wyłączone, gdy aktywny jest moduł cieniujący.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Limit renderowania upuszczonych przedmiotów
options.angelica.droppedItemLimit.tooltip=Maksymalna liczba upuszczonych Przedmiotów, które zostaną wyrenderowane. Niższe wartości mogą poprawić wydajność.
options.angelica.mobSpawnerRenderDistance=Odległość Renderowania Spawnera Mobów
@@ -143,7 +209,18 @@ options.angelica.itemdisplaylistcount=Rozmiar pamięci podręcznej listy wyświe
options.angelica.itemdisplaylistcount.tooltip=Maksymalna liczba list wyświetlania do buforowania w zoptymalizowanym renderowaniu elementów. Wyższe wartości zwiększą wydajność, ale zwiększą wykorzystanie pamięci VRAM.
options.angelica.sleepbeforeswap=Alternatywny ogranicznik FPS
options.angelica.sleepbeforeswap.tooltip=Przełącza na alternatywny ogranicznik FPS, który zapewnia stabilniejsze czasy klatek w zamian za nieco większe opóźnienia. Nigdy nie wprowadzi więcej niż jednej klatki opóźnienia i będzie miało mniejszy wpływ przy większej liczbie klatek na sekundę.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Wybierz
pack.iris.configure.title=Skonfiguruj
label.iris.true=Wł.
label.iris.false=Wył.
label.iris.false=Wył.
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
@@ -4,6 +4,7 @@ options.chunks=%s chunks
options.entityShadows=Sombras de Entidade
options.droppedItems=%s itens
options.droppedItems.max=Ilimitado
sodium.option_impact.low=Baixo
sodium.option_impact.medium=Médio
sodium.option_impact.high=Alto
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varia
sodium.options.pages.quality=Qualidade
sodium.options.pages.performance=Performance
sodium.options.pages.advanced=Avançado
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=A distância de renderização controla a que distância o terreno será renderizado. Distâncias mais curtas significam que menos terreno será renderizado, melhorando as taxas de quadros.
sodium.options.simulation_distance.tooltip=A distância da simulação controla a que distância o terreno e as entidades serão carregados e marcados. Distâncias mais curtas podem reduzir a carga do servidor interno e melhorar as taxas de quadros.
sodium.options.brightness.tooltip=Controla o brilho (gama) do jogo.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Qualidade das Folhas
sodium.options.leaves_quality.tooltip=Controla a qualidade das folhas.
sodium.options.grass_quality.name=Qualidade da Grama
sodium.options.grass_quality.tooltip=Controla a qualidade das laterais dos blocos de grama.
sodium.options.sodium_smooth_lighting.name=Iluminação suave do Sodium
sodium.options.sodium_smooth_lighting.tooltip=Se habilitado, o pipeline de iluminação do Sodium será usado para iluminação suave. Isso só tem efeito se a iluminação suave estiver habilitada.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Qualidade de Partículas
sodium.options.particle_quality.tooltip=Controla o número máximo de partículas que podem estar presentes na tela ao mesmo tempo.
sodium.options.smooth_lighting.tooltip=Controla se os blocos serão suavemente iluminados e sombreados. Isso aumenta ligeiramente o tempo necessário para reconstruir um chunk, mas não afeta as taxas de quadros.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Sem Contexto de Erro
sodium.options.use_no_error_context.tooltip=Se habilitado, o contexto OpenGL será criado sem verificação de erros. Isso pode melhorar ligeiramente o desempenho, mas também aumenta o risco de o jogo travar em vez de lidar de forma adequada com erros do OpenGL. Você deve desativar essa opção se estiver enfrentando travamentos inexplicáveis.
sodium.options.use_gl_state_cache.name=Cache de Estado do GL
sodium.options.use_gl_state_cache.tooltip=Se habilitado, o cache de estado do OpenGL será usado para reduzir o número de mudanças de estado redundantes. Isso pode melhorar o desempenho, mas também pode causar problemas com alguns mods. Não persiste entre reinicializações do jogo.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s thread(s)
sodium.options.default=Padrão
sodium.options.buttons.undo=Desfazer
sodium.options.buttons.apply=Aplicar
sodium.options.buttons.donate=Compre um café para o JellySquid!
options.dynamic_fov=Campo de visão dinâmico
options.dynamic_fov.tooltip=Se habilitado, o campo de visão do jogo mudará com base na velocidade do jogador.
options.framerate=%s FPS
iris.shaders.toggled=Shaders alternados para %s!
iris.shaders.disabled=Shaders desabilitados!
options.iris.apply=Aplicar
options.iris.refresh=Atualizar
options.iris.openShaderPackFolder=Abrir pasta de pacotes de Shaders
@@ -131,10 +141,66 @@ options.iris.shadowDistance.enabled=Permite alterar a distância máxima para so
options.iris.shadowDistance.disabled=Seu pacote de shaders atual já definiu uma distância de renderização para sombras; você não pode alterá-la.
options.iris.gui.hide=Esconder Interface
options.iris.gui.show=Mostrar Interface
options.dynamic_lights=Iluiminação Dinâmica
options.dynamic_lights.tooltip=Habilita luzes dinâmicas. Modos: OFF - desligado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - atraso de 50ms, REALTIME - sem atraso.
options.dynamic_lights_shader_force=Luzes Dinâmicas - Forçado Com Shaders
options.dynamic_lights_shader_force.tooltip=Ativado - Luzes Dinâmicas são exibidas mesmo quando um shader está ativo, Desativado - Luzes Dinâmicas são desativadas quando um shader está ativo.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Limite de Renderização de Itens Derrubados
options.angelica.droppedItemLimit.tooltip=O número máximo de itens descartados que serão renderizados. Valores menores podem melhorar o desempenho.
options.angelica.mobSpawnerRenderDistance=Distância de renderização do invocador de mobs
@@ -143,7 +209,18 @@ options.angelica.itemdisplaylistcount=Tamanho do Cache da Lista de Exibição do
options.angelica.itemdisplaylistcount.tooltip=O número máximo de listas de exibição para armazenar em cache no renderizador de itens otimizado. Valores mais altos aumentarão o desempenho, mas aumentarão o uso de VRAM.
options.angelica.sleepbeforeswap=Limitador de FPS Alternativo
options.angelica.sleepbeforeswap.tooltip=Muda para um limitador de FPS alternativo que oferece frametimes mais estáveis, em troca de um pouco mais de latência. Nunca introduzirá mais de um frame de latência e tem um impacto menor em framerates mais altos.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Selecionar
pack.iris.configure.title=Configurar
label.iris.true=Ligado
label.iris.false=Desligado
label.iris.false=Desligado
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
@@ -4,6 +4,7 @@ options.chunks=%s чанки
options.entityShadows=Тени сущностей
options.droppedItems=%s предметов
options.droppedItems.max=Неограниченный
sodium.option_impact.low=Низкий
sodium.option_impact.medium=Средний
sodium.option_impact.high=Высокий
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Варьируется
sodium.options.pages.quality=Качество
sodium.options.pages.performance=Производительность
sodium.options.pages.advanced=Расширенные
sodium.options.pages.appearance=Внешний вид
sodium.options.pages.debug=Отладка
sodium.options.view_distance.tooltip=Дистанция рендеринга контролирует, насколько далеко будет отрисовываться местность. Короткие дистанции означают, что будет отрисовываться меньше местности, что улучшает частоту кадров.
sodium.options.simulation_distance.tooltip=Дистанция симуляции контролирует, насколько далеко будут загружаться и обрабатываться местность и сущности. Короткие дистанции могут снизить нагрузку на внутренний сервер и улучшить частоту кадров.
sodium.options.brightness.tooltip=Контролирует яркость (гамма) игры.
@@ -19,8 +22,8 @@ sodium.options.clouds.name=Облака
sodium.options.clouds.tooltip=Контролирует, будут ли видны облака.
sodium.options.gui_scale.tooltip=Устанавливает максимальный коэффициент масштабирования, который будет использоваться для пользовательского интерфейса. Если используется 'авто', то всегда будет использоваться наибольший коэффициент масштабирования.
sodium.options.fullscreen.tooltip=Если включено, игра будет отображаться в полноэкранном режиме (если поддерживается).
sodium.options.v_sync.tooltip=Если включено, частота кадров игры будет синхронизирована с частотой обновления монитора, что в целом обеспечивает более плавное восприятие за счет увеличения общей задержки ввода. Эта настройка может снизить производительность, если ваша система слишком медленная.
sodium.options.fps_limit.tooltip=Ограничивает максимальное количество кадров в секунду. Это может помочь снизить потребление батареи и общую нагрузку на систему при многозадачности. Если включен V-Sync, этот параметр будет игнорироваться, если он ниже частоты обновления вашего дисплея.
sodium.options.v_sync.tooltip=Если включено, частота кадров игры будет синхронизирована с частотой обновления монитора, что в целом обеспечивает более плавное восприятие за счёт увеличения общей задержки ввода. Эта настройка может снизить производительность, если ваша система слишком медленная.
sodium.options.fps_limit.tooltip=Ограничивает максимальный FPS (кадров в секунду). Это может помочь снизить потребление батареи и общую нагрузку на систему при многозадачности. Если включен V-Sync, этот параметр будет игнорироваться, если он ниже частоты обновления вашего дисплея.
sodium.options.view_bobbing.tooltip=Если включено, вид игрока будет качаться и прыгать при движении. Игроки, испытывающие укачивание при игре, могут выиграть от отключения этого.
sodium.options.attack_indicator.tooltip=Контролирует, где на экране отображается индикатор атаки.
sodium.options.autosave_indicator.tooltip=Если включено, индикатор будет показан, когда игра сохраняет мир на диск.
@@ -31,14 +34,14 @@ sodium.options.leaves_quality.name=Качество листьев
sodium.options.leaves_quality.tooltip=Контролирует качество листьев.
sodium.options.grass_quality.name=Качество травы
sodium.options.grass_quality.tooltip=Контролирует качество боковых сторон блока травы.
sodium.options.sodium_smooth_lighting.name=Sodium плавное освещение
sodium.options.sodium_smooth_lighting.tooltip=Если этот параметр включен, освещение Sodium будет использоваться для плавного освещения. Это имеет эффект только в том случае, если включено плавное освещение.
sodium.options.celeritas_smooth_lighting.name=Celeritas плавное освещение
sodium.options.celeritas_smooth_lighting.tooltip=Если этот параметр включен, освещение Celeritas будет использоваться для плавного освещения. Это имеет эффект только в том случае, если включено плавное освещение.
sodium.options.particle_quality.name=Качество частиц
sodium.options.particle_quality.tooltip=Контролирует максимальное количество частиц, которые могут быть на экране в любой момент времени.
sodium.options.smooth_lighting.tooltip=Контролирует, будут ли блоки плавно освещены и затенены. Это немного увеличивает время, необходимое для перестройки чанка, но не влияет на частоту кадров.
sodium.options.biome_blend.value=%s блок(ов)
sodium.options.biome_blend.tooltip=Контролирует радиус, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счет частоты кадров.
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счёт частоты кадров.
sodium.options.entity_shadows.tooltip=Если включено, под мобами и другими сущностями будут отрисовываться базовые тени.
sodium.options.vignette.name=Виньетка
sodium.options.vignette.tooltip=Если включено, на вид игрока будет наложен эффект виньетки. Это вряд ли повлияет на частоту кадров, если вы не ограничены заполнением.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Без контекста ошибок
sodium.options.use_no_error_context.tooltip=Если включено, контекст OpenGL будет создан с отключенной проверкой ошибок. Это может немного улучшить производительность, но также увеличивает риск того, что игра будет вылетать, а не грациозно обрабатывать ошибки OpenGL. Вы должны отключить эту опцию, если у вас возникают внезапные необъяснимые сбои.
sodium.options.use_gl_state_cache.name=Кэш состояния GL
sodium.options.use_gl_state_cache.tooltip=Если включено, будет использоваться кэш состояния OpenGL, чтобы уменьшить количество избыточных изменений состояния. Это может улучшить производительность, но также может вызвать проблемы с некоторыми модами. Не сохраняется при перезапуске игры.
sodium.options.async_occlusion_mode.name=Асинхронная окклюзия
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Отсечение окклюзии
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s поток(ов)
sodium.options.default=По умолчанию
sodium.options.buttons.undo=Отменить
sodium.options.buttons.apply=Применить
sodium.options.buttons.donate=Купить кофе для JellySquid!
options.dynamic_fov=Динамическое FOV
options.dynamic_fov.tooltip=Если включено, поле зрения игры будет меняться в зависимости от скорости игрока.
options.framerate=%s FPS
iris.shaders.toggled=Переключены шейдеры на %s!
iris.shaders.disabled=Шейдеры отключены!
options.iris.apply=Применить
options.iris.refresh=Обновить
options.iris.openShaderPackFolder=Открыть папку с пакетами шейдеров...
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Позволяет вам изменить
options.iris.shadowDistance.disabled=Ваш текущий пакет шейдеров уже установил расстояние рендеринга для теней; вы не можете его изменить.
options.iris.gui.hide=Скрыть GUI
options.iris.gui.show=Показать GUI
options.dynamic_lights=Динамическое освещение
options.dynamic_lights.tooltip=Включает динамическое освещение. Режимы: OFF - выключено, FASTEST - задержка 500 мс, FAST - задержка 250 мс, FANCY - 50 мс. REALTIME - без задержек.
options.dynamic_lights_shader_force=Динамическое освещение - принудительно с шейдерами
options.dynamic_lights_shader_force.tooltip=Включено - динамическое освещение отображается, даже если активен шейдер. Отключено - динамическое освещение отключается при активном шейдере.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Динамическое освещение
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Поиском (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Настройка шрифта...
options.angelica.fontconfig.title=Настройка шрифта
options.angelica.fontconfig.currentfonts=Основной шрифт: §e%s§r Отступ шрифта: §b%s
options.angelica.fontconfig.searchprompt=§7§oПоиск шрифтов...
options.angelica.fontconfig.testareaprompt=§7§oИспытательная зона...
options.angelica.fontconfig.testareainfo=Введите текст ниже, чтобы увидеть, как он отображается. Используйте & для форматирования.
options.angelica.fontconfig.testareaexample=&d&lХеробрина&r &nздесь &7&m&oНЕ&r было
options.angelica.fontconfig.disable_custom_font=Отключить пользовательский шрифт
options.angelica.fontconfig.enable_custom_font=Включить пользовательский шрифт
options.angelica.fontconfig.reset_values=Сбросить значения
options.angelica.fontconfig.no_fonts_warning=Пользовательские шрифты недоступны в вашей системе. Подробности смотрите в журналах.
options.angelica.fontconfig.font_quality=Качество пользовательского шрифта: %s
options.angelica.fontconfig.shadow_offset=Смещение тени: %s
options.angelica.fontconfig.shadow_copies=Теневая копия: %s
options.angelica.fontconfig.bold_copies=Жирный шрифт: %s
options.angelica.fontconfig.glyph_scale=Масштаб глифа: %s
options.angelica.fontconfig.glyph_aspect=Соотношение сторон глифа: %s
options.angelica.fontconfig.whitespace_scale=Размер пробелов: %s
options.angelica.fontconfig.glyph_spacing=Интервал между глифами: %s
options.angelica.fontconfig.font_aa_strength=Степень сглаживания шрифта: %s
options.angelica.fontconfig.aamode.aa_none=Сглаживание шрифта: выкл.
options.angelica.fontconfig.aamode.aa_4x=Сглаживание шрифта: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Сглаживание шрифта: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Масштаб пользовательского шрифта: %s
options.angelica.fontconfig.font_quality.tooltip=Качество отрисовки пользовательских шрифтов. Уменьшает пикселизацию ценой производительности и потребления памяти.
options.angelica.fontconfig.shadow_offset.tooltip=Расстояние смещения тени шрифта. Также влияет на отображение §lжирного§r текста.
options.angelica.fontconfig.shadow_copies.tooltip=Количество теней, рисуемых за текстом. Смещаются для создания псевдо-3D эффекта.
options.angelica.fontconfig.bold_copies.tooltip=Количество копий текста при отрисовке жирного шрифта. Может улучшить внешний вид жирного текста у тонких пользовательских шрифтов.
options.angelica.fontconfig.glyph_scale.tooltip=Масштаб каждого отдельного глифа. Экстремальные значения могут сделать игру неиграбельной.
options.angelica.fontconfig.glyph_aspect.tooltip=Соотношение ширины к высоте каждого отдельного глифа.
options.angelica.fontconfig.whitespace_scale.tooltip=Коэффициент масштабирования пустых символов, таких как пробелы.
options.angelica.fontconfig.glyph_spacing.tooltip=Расстояние между отдельными глифами.
options.angelica.fontconfig.font_aa_strength.tooltip=Расстояние между сэмплами при сглаживании шрифта. Высокие значения могут сделать шрифт размытым, низкие — вызвать «лесенки». Подберите оптимальное значение под свои настройки.
options.angelica.fontconfig.aamode.tooltip=Режим сглаживания шрифта. Может значительно улучшить внешний вид и читаемость масштабируемого текста или текста под углом, ценой небольшой потери производительности.
options.angelica.fontconfig.custom_font_scale.tooltip=Множитель масштаба пользовательских шрифтов. Настройте, если текст выбранного шрифта выглядит слишком крупным или мелким по сравнению с обычным текстом.
options.angelica.droppedItemLimit=Лимит отображения выброшенных предметов
options.angelica.droppedItemLimit.tooltip=Максимальное количество выброшенных предметов, которые будут отображаться. Меньшие значения могут улучшить производительность.
options.angelica.mobSpawnerRenderDistance=Дистанция отображения спавнера мобов
options.angelica.mobSpawnerRenderDistance.tooltip=Дистанция отображения вращающегося моба внутри спавнеров
options.angelica.itemdisplaylistcount=Размер кэша списка отображения предметов
options.angelica.itemdisplaylistcount.tooltip=Максимальное количество списков отображения, кэшируемых в оптимизированном рендерере предметов. Более высокие значения улучшат производительность, но увеличат использование видеопамяти (VRAM).
options.angelica.itemdisplaylistcount=Ограничение кэша рендерера элементов
options.angelica.itemdisplaylistcount.tooltip=Верхний предел VBO для кэширования в оптимизированном рендерере элементов. Более высокие значения значительно повысят производительность, но могут привести к увеличению использования VRAM.
options.angelica.sleepbeforeswap=Альтернативный ограничитель FPS
options.angelica.sleepbeforeswap.tooltip=Переключается на альтернативный ограничитель FPS, который обеспечивает более стабильное время кадров, в обмен на небольшую задержку. Никогда не добавляет более одного кадра задержки и оказывает меньшее влияние при более высоких частотах кадров.
options.angelica.threadedChunkBuilding=Многопоточная сборка чанков
options.angelica.threadedChunkBuilding.tooltip=При включении генерация мешей чанков выполняется параллельно в нескольких потоках, что значительно ускоряет сборку чанков. Отключите при возникновении проблем с рендерингом в модах с кастомными рендерами блоков. Для применения требуется перезагрузка рендера.
pack.iris.select.title=Выбрать
pack.iris.configure.title=Настроить
label.iris.true=Вкл.
label.iris.false=Откл.
label.iris.false=Откл.
sodium.options.use_render_pass_optimization.name=Оптимизация перехода рендеринга
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Агрессивная загрузка чанков
options.angelica.aggressiveChunkLoading.tooltip=Отрисовывает чанки сразу после загрузки, даже если соседние чанки ещё не готовы. Улучшает субъективную скорость загрузки на границе дальности прорисовки. Чанки автоматически перестраиваются после загрузки соседей. Полезно для серверов с малой дальностью прорисовки.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
@@ -4,6 +4,7 @@ options.chunks=%s yığınlar
options.entityShadows=Varlık Gölgeleri
options.droppedItems=%s eşyalar
options.droppedItems.max=Sınırsız
sodium.option_impact.low=Düşük
sodium.option_impact.medium=Orta
sodium.option_impact.high=Yüksek
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Değişir
sodium.options.pages.quality=Kalite
sodium.options.pages.performance=Performans
sodium.options.pages.advanced=Gelişmiş
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=Görüş mesafesi, arazinin görüntüsünü işleme mesafesini ayarlar. Daha kısa mesafeye ayarlamak, daha az arazinin işlenmesine sebep olsa da kare hızını yükseltir.
sodium.options.simulation_distance.tooltip=Simülasyon mesafesi, canlıların ve arazinin ne kadar uzakta yüklendiğini ayarlar. Daha kısa mesafeye ayarlamak, iç sunucunun yükünü azaltır ve kare hızını yükseltebilir.
sodium.options.brightness.tooltip=Oyunun parlaklığını (kontrast) ayarlar
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Yaprak kalitesi
sodium.options.leaves_quality.tooltip=Yaprakların kalitesini ayarlar.
sodium.options.grass_quality.name=Çim kalitesi
sodium.options.grass_quality.tooltip=Çim bloğu kenarlarının kalitesini ayarlar.
sodium.options.sodium_smooth_lighting.name=Sodium Yumuşak Aydınlatma
sodium.options.sodium_smooth_lighting.tooltip=Aktifleştirilirse yumuşak aydınlatma için Sodium'un aydınlatma işlemleri kullanılır. Bu ayar sadece yumuşak aydınlatma aktif ise etkilidir.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Parçacık Kalitesi
sodium.options.particle_quality.tooltip=Ekranda gözüken maksimum parçacık sayısını ayarlar.
sodium.options.smooth_lighting.tooltip=Blokların yumuşakça aydınlanma ve gölgelenmesini ayarlar. Bu ayar, bir yığının yeniden yapılma süresini birazcık arttırır, kare hızını etkilemez.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Hata İçermeyen Bağlam
sodium.options.use_no_error_context.tooltip=Etkinleştirilirse, OpenGL bağlamı hata denetimi devre dışı bırakılarak oluşturulacaktır. Bu, performansı hafifçe artırabilir ancak OpenGL hatalarını zarif bir şekilde halledilmesi yerine oyunun çökme riskini artırır. Aniden açıklanamayan çökme sorunları yaşıyorsanız, bu seçeneği devre dışı bırakmalısınız.
sodium.options.use_gl_state_cache.name=GL Durum Önbelleği
sodium.options.use_gl_state_cache.tooltip=Etkinleştirilirse, OpenGL durum önbelleği gereksiz durum değişikliklerinin sayısını azaltmak için kullanılacaktır. Bu, performansı artırabilir ancak bazı modlarla sorunlara neden olabilir. Oyun yeniden başlatmaları arasında kalıcı değildir.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s çekirdek(ler)
sodium.options.default=Varsayılan
sodium.options.buttons.undo=Geri al
sodium.options.buttons.apply=Uygula
sodium.options.buttons.donate=JellySquid'e bir kahve al!
options.dynamic_fov=Dinamik Görüş Açısı
options.dynamic_fov.tooltip=Etkinleştirilirse, oyunun görüş açısı oyuncunun hızına göre değişir.
options.framerate=%s FPS
iris.shaders.toggled=Shaderlar şuna değiştirldi: %s!
iris.shaders.disabled=Shaderlar kapatıldı!
options.iris.apply=Uygula
options.iris.refresh=Yenile
options.iris.openShaderPackFolder=Shader Paketi Klasörünü Aç
@@ -131,19 +141,46 @@ options.iris.shadowDistance.enabled=Gölgelerin maksimum mesafesini değiştirme
options.iris.shadowDistance.disabled=Seçili shader paketinin zaten ayarlı bir gölge işleme mesafesi var; bunu değiştiremezsin.
options.iris.gui.hide=Arazyüzü Sakla
options.iris.gui.show=Arayüzü Göster
options.dynamic_lights=Dinamik Işıklandırma
options.dynamic_lights.tooltip=Dinamik Işıklandırmayı aktifleştirir. Seçenekler: OFF - kapalı, FASTEST - 500ms gecikme, FAST - 250ms gecikme, FANCY - 50ms gecikme, REALTIME - gecikmesiz.
options.dynamic_lights_shader_force=Dinamlik Işıklandırma - Shader'la Zorla
options.dynamic_lights_shader_force.tooltip=Seçili - Dinamik ışıklandırma shader varken bile aktifleştirilir, Seçili Değil - Dinamik ışıklandırma shader varken devre dışı kalır.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
@@ -152,14 +189,18 @@ options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn; turn this down if you see double text.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Yerdeki Eşyaların İşlenme Limiti
options.angelica.droppedItemLimit.tooltip=Yerdeki eşyaların en fazla kaç tanesinin işleneceğini ayarlar. Düşük değer performansı arttırabilir.
options.angelica.mobSpawnerRenderDistance=Yaratık Doğurucu İşleme Mesafesi
@@ -168,7 +209,18 @@ options.angelica.itemdisplaylistcount=Eşya İşleyici Görüntüleme Listesi Ö
options.angelica.itemdisplaylistcount.tooltip=Eşya işleyicinin en fazla kaç tane görüntüleme listesini önbellekte tutabileceğini ayarlar. Yüksek değerler performansı arttırır ancak VRAM kullanımı da artar.
options.angelica.sleepbeforeswap=Alternatif FPS Limitleyici
options.angelica.sleepbeforeswap.tooltip=Biraz gecikme karşılığında daha stabil kare süresi veren alternatif bir FPS limitleyiciye geçer. Asla bir kareden daha fazla gecikme eklemez. Yüksek kare sürelerinde daha az etkilidir.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Seç
pack.iris.configure.title=Yapılandır
label.iris.true=Açık
label.iris.false=Kapalı
label.iris.false=Kapalı
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
@@ -68,4 +68,5 @@ options.title.video=Grafikeinstellungen
options.total_stars=Sternendichte
options.total_stars.tooltip=Star Density
options.void_fog=Void Fog
options.void_fog.tooltip=Void Fog
options.void_fog.tooltip=Void Fog
options.background.random=Random
@@ -68,4 +68,5 @@ options.title.video=Ajustes de Vídeo
options.total_stars=Densidad de Estrellas
options.total_stars.tooltip=Densidad de Estrellas
options.void_fog=Niebla del Vacío
options.void_fog.tooltip=Niebla del Vacío
options.void_fog.tooltip=Niebla del Vacío
options.background.random=Random
@@ -68,4 +68,5 @@ options.title.video=Paramètres Vidéo
options.total_stars=Densité des Étoiles
options.total_stars.tooltip=Star Density
options.void_fog=Brouillard du vide
options.void_fog.tooltip=Void Fog
options.void_fog.tooltip=Void Fog
options.background.random=Random
@@ -20,8 +20,8 @@ options.downfall_distance=天候のエフェクト
options.downfall_distance.tooltip=天候のエフェクト
options.dynamic_fov=ダイナミックな視野角
options.dynamic_fov.tooltip=有効にすると、プレイヤーの移動速度に基づいて視野角が変化します。
options.horizon_disable=Disable Horizon
options.horizon_disable.tooltip=Disable Horizon
options.horizon_disable=地平線の無効化
options.horizon_disable.tooltip=地平線の無効化
options.fog_disable=地形上の霧の無効化
options.fog_disable.tooltip=地形上の霧を無効化する
options.fog_near_distance=霧が発生する奈落との距離
@@ -68,4 +68,5 @@ options.title.video=ビデオ設定
options.total_stars=星の密度
options.total_stars.tooltip=星の密度
options.void_fog=奈落の霧
options.void_fog.tooltip=奈落の霧
options.void_fog.tooltip=奈落の霧
options.background.random=ランダム
@@ -13,15 +13,15 @@ options.on=켜짐
options.cloud_height=구름 높이
options.cloud_height.tooltip=구름 높이
options.cloud_scale=구름 규모
options.cloud_scale.tooltip=Cloud Scale
options.cloud_scale.tooltip=구름 규모
options.gui_background=백그라운드
options.gui_background.tooltip=Background
options.gui_background.tooltip=백그라운드
options.downfall_distance=날씨 효과
options.downfall_distance.tooltip=Weather Effects
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.horizon_disable=Disable Horizon
options.horizon_disable.tooltip=Disable Horizon
options.downfall_distance.tooltip=날씨 효과
options.dynamic_fov=동적 시야각
options.dynamic_fov.tooltip=활성화하면, 게임의 시야각이 플레이어의 속도에 따라 변화합니다.
options.horizon_disable=수평선 비활성화
options.horizon_disable.tooltip=수평선 비활성화
options.fog_disable=지형 안개 비활성화
options.fog_disable.tooltip=지형 안개를 비활성화합니다.
options.fog_near_distance=Near Fog Distance
@@ -29,9 +29,9 @@ options.fog_near_distance.tooltip=Near Fog Distance
options.mode_cloud_translucency=반투명 구름
options.mode_cloud_translucency.tooltip=Cloud Translucency
options.mode_clouds=구름
options.mode_clouds.tooltip=Clouds
options.mode_dropped_items=Dropped Items
options.mode_dropped_items.tooltip=Dropped Items Rendering Quality
options.mode_clouds.tooltip=구름
options.mode_dropped_items=떨어진 아이템
options.mode_dropped_items.tooltip=바닥에 떨어진 아이템의 렌더링 품질
options.mode_glint_inv=GUI Enchant VFX
options.mode_glint_inv.tooltip=GUI Enchant VFX
options.mode_glint_world=World Enchant VFX
@@ -68,4 +68,5 @@ options.title.video=비디오 설정
options.total_stars=별 밀도
options.total_stars.tooltip=별의 밀도를 설정합니다.
options.void_fog=공허 안개
options.void_fog.tooltip=공허 안개를 켭니다.
options.void_fog.tooltip=공허 안개를 켭니다.
options.background.random=랜덤
@@ -68,4 +68,5 @@ options.title.video=Ustawienia graficzne
options.total_stars=Gęstość gwiazd
options.total_stars.tooltip=Gęstość gwiazd
options.void_fog=Mgła Pustki
options.void_fog.tooltip=Mgła Próżni
options.void_fog.tooltip=Mgła Próżni
options.background.random=Random
@@ -68,4 +68,5 @@ options.title.video=Configurações de vídeo
options.total_stars=Densidade das Estrelas
options.total_stars.tooltip=Densidade das Estrelas
options.void_fog=Névoa do Vazio
options.void_fog.tooltip=Névoa do Vazio
options.void_fog.tooltip=Névoa do Vazio
options.background.random=Random
@@ -68,4 +68,5 @@ options.title.video=Настройки видео
options.total_stars=Плотность звезд
options.total_stars.tooltip=Плотность звезд
options.void_fog=Туман пустоты
options.void_fog.tooltip=Туман пустоты
options.void_fog.tooltip=Туман пустоты
options.background.random=Случайный
@@ -68,4 +68,5 @@ options.title.video=Video Ayarları
options.total_stars=Yıldız Yoğunluğu
options.total_stars.tooltip=Yıldız Yoğunluğu
options.void_fog=Hiçlik Sisi
options.void_fog.tooltip=Hiçlik Sisi
options.void_fog.tooltip=Hiçlik Sisi
options.background.random=Random
@@ -5,9 +5,9 @@ angermod.commands.angerprotection.given=Protection granted to %s player(s)
angermod.commands.angerprotection.removed=Protection removed from %s player(s)
angermod.config.friendly-animal-revenge=Friendly Animal Revenge
angermod.config.kamikaze=Kamikaze
angermod.config.kamikaze=カミカゼ
angermod.config.block-break-anger=Block-break Anger
angermod.config.spawn-protection=Player Spawn Protection
yamcore.char.protection.give=A magic bubble of protection appears...
yamcore.char.protection.remove=Your magic bubble of protection fades...
yamcore.char.protection.give=魔法の保護膜が現れる...
yamcore.char.protection.remove=魔法の保護膜が消えていく...
@@ -1,5 +1,5 @@
angermod.commands.angerprotection.usage=/angerprotection <player> give/remove
angermod.commands.angerprotection.disabled=Spawn protection is not enabled.
angermod.commands.angerprotection.disabled=스폰 보호가 활성화되어있지 않음.
angermod.commands.angerprotection.wrong_action=Unknown action: Must specify either "give" or "remove"
angermod.commands.angerprotection.given=Protection granted to %s player(s)
angermod.commands.angerprotection.removed=Protection removed from %s player(s)
@@ -9,5 +9,5 @@ angermod.config.kamikaze=Kamikaze
angermod.config.block-break-anger=Block-break Anger
angermod.config.spawn-protection=Player Spawn Protection
yamcore.char.protection.give=A magic bubble of protection appears...
yamcore.char.protection.remove=Your magic bubble of protection fades...
yamcore.char.protection.give=3초동안 마법의 보호막이 당신을 보호합니다...
yamcore.char.protection.remove=마법의 보호막이 사라졌습니다...
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Raumpylon
tile.appliedenergistics2.BlockTinyTNT.name=Mini-TNT
tile.appliedenergistics2.BlockVibrationChamber.name=Vibrationskammer
tile.appliedenergistics2.BlockWireless.name=Drahtloser ME-Zugangspunkt
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Certusquarzerz
tile.appliedenergistics2.OreQuartzCharged.name=Geladenes Certusquarzerz
tile.appliedenergistics2.BlockSecurity.name=ME-Sicherheitskonsole
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Ungültige Maschine.
chat.appliedenergistics2.LoadedSettings=Einstellungen erfolgreich geladen.
chat.appliedenergistics2.DeviceNotPowered=Gerät hat zu wenig Energie
chat.appliedenergistics2.DeviceNotWirelessTerminal=Gerät ist keine Drahtloskonsole.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=Gerät ist nicht verbunden.
chat.appliedenergistics2.StationCanNotBeLocated=Station kann nicht lokalisiert werden.
chat.appliedenergistics2.MachineNotPowered=Maschine bekommt keine Energie.
@@ -116,11 +118,11 @@ chat.appliedenergistics2.TunnelNotConnected=Tunnel is not connected.
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
chat.appliedenergistics2.TunnelHasNoOutputs=Tunnel has no outputs.
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and cant be highlighted
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and cant be highlighted
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Molekularassembler
gui.appliedenergistics2.ProcessingPattern=Processing Pattern
gui.appliedenergistics2.Crafts=Fertigt
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Result
gui.appliedenergistics2.Results=Results
gui.appliedenergistics2.Ingredients=Ingredients
@@ -352,11 +360,13 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
gui.appliedenergistics2.Items=Items
gui.appliedenergistics2.Fluids=Fluids
gui.appliedenergistics2.Essentias=Essen
gui.appliedenergistics2.Essentias=Essentias
gui.appliedenergistics2.NetworkCellStatus=Cell status
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Number of fluids
gui.appliedenergistics2.ItemsPerByte=Items per byte:
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
gui.appliedenergistics2.BytesPerType=Bytes per type:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
@@ -398,10 +410,10 @@ gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Erlaube Substitution d
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Verbiete Substitution der Eingangskomponenten.
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for a ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode beween (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Schablone kodieren
gui.tooltips.appliedenergistics2.EncodeDescription=Beschreibe die aktuell kodierte Schablone oder eine Leere Schablone mit der eingegebenen Vorlage.
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Nummer der Items
gui.tooltips.appliedenergistics2.ItemName=Item-Name
gui.tooltips.appliedenergistics2.PowerUnits=Energieeinheiten
gui.tooltips.appliedenergistics2.IOMode=Input/Output-Modus
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=ME-Kondensator - Output
gui.tooltips.appliedenergistics2.PartitionStorage=Partitionsspeicher
gui.tooltips.appliedenergistics2.Clear=Leeren
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Zu Singularitäten kondensieren \n%
gui.tooltips.appliedenergistics2.Read=Nur Extrahieren
gui.tooltips.appliedenergistics2.Write=Nur Insertieren
gui.tooltips.appliedenergistics2.ReadWrite=In beide Richtungen
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Immer aktiv
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Aktiv ohne Signal
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Beim Export gelagerte Items nicht ver
gui.tooltips.appliedenergistics2.CraftEither=Beim Export gelagerte Items verwenden oder fertigen.
gui.tooltips.appliedenergistics2.LevelType=Level-Typ
gui.tooltips.appliedenergistics2.LevelType_Energy=Energie
gui.tooltips.appliedenergistics2.LevelType_Item=Item
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Melde unerreichbare Ite
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Ja: Items, die nicht extrahiert werden können, werden sichtbar.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Nein: Nur extrahierbare Items werden sichtbar.
gui.tooltips.appliedenergistics2.TypeFilter=Filter Types
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Show All
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Show Items only
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Show Fluids only
gui.tooltips.appliedenergistics2.BlockPlacement=Blockplatzierung
gui.tooltips.appliedenergistics2.BlockPlacementYes=Block wird als Block plaziert.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Block wird als Item plaziert.
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Items gespeichert: %s
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Anfragbare Items: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Energy Units
gui.appliedenergistics2.units.mekanism=Joules
gui.appliedenergistics2.units.rotarycraft=Watt
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME-Schnittstellenkonsol
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Invertierter schaltbarer ME-Bus
item.appliedenergistics2.ItemPart.ToggleBus.name=Schaltbarer ME-Bus
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME-Fertigungsmonitor
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³-Raumspeicherzelle
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³-Raumspeicherzelle
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Runden gekurbelt
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item
key.control_operation.desc=Control operation
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Pilón Espacial
tile.appliedenergistics2.BlockTinyTNT.name=TNT Chiquita
tile.appliedenergistics2.BlockVibrationChamber.name=Cámara de Vibración
tile.appliedenergistics2.BlockWireless.name=Punto de Acceso Inalámbrico ME
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Mineral de Cuarzo de Certus
tile.appliedenergistics2.OreQuartzCharged.name=Mineral de Cuarzo de Certus Cargado
tile.appliedenergistics2.BlockSecurity.name=Terminal de Seguridad ME
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Máquina no válida.
chat.appliedenergistics2.LoadedSettings=Configuración cargada correctamente.
chat.appliedenergistics2.DeviceNotPowered=El dispositivo tiene poca energía.
chat.appliedenergistics2.DeviceNotWirelessTerminal=El dispositivo no es un terminal inalámbrico.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=El dispositivo no está vinculado.
chat.appliedenergistics2.StationCanNotBeLocated=No se puede localizar la estación.
chat.appliedenergistics2.MachineNotPowered=La máquina no está alimentada.
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Prioridad actualizada a %d
chat.appliedenergistics2.DriveLockingToggled=Las celdas del disco fueron Particionadas/No-Particionadas
chat.appliedenergistics2.ChestLockingToggled=Celda en el cofre fue Particionada/No-Particionada
chat.appliedenergistics2.FinishCraftingRemind=La elaboración de %s × %s ha terminado en %s
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=No se puede extraer la cantidad requerida de ingrediente del Almacenamiento: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d ubicada en la dimensión: %d , no puede ser resaltada
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=La %d ahora esta resaltada en %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=El %d contiene %d %d esta ahora resaltado en %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d contiene %d %d esta ubicado en la dimensión: %d y no puede ser resaltado
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Ensamblador molecular
gui.appliedenergistics2.ProcessingPattern=Patrón de Procesamiento
gui.appliedenergistics2.Crafts=Elaboraciones
gui.appliedenergistics2.HoldShift=Mantener [LSHIFT] para mostrar ingredientes
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Resultado
gui.appliedenergistics2.Results=Resultados
gui.appliedenergistics2.Ingredients=Ingredientes
@@ -352,6 +360,8 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Detalles de bytes de red
gui.appliedenergistics2.Items=Objetos
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Numero de fluidos
gui.appliedenergistics2.ItemsPerByte=Objetos por byte:
gui.appliedenergistics2.FluidsPerByte=Fluidos por byte:
gui.appliedenergistics2.BytesPerType=Bytes por tipo:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Numero de objetos
gui.tooltips.appliedenergistics2.ItemName=Nombre del objeto
gui.tooltips.appliedenergistics2.PowerUnits=Unidades de potencia
gui.tooltips.appliedenergistics2.IOMode=Modo de entrada/salida
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=Condensador ME - Salida
gui.tooltips.appliedenergistics2.PartitionStorage=Almacenamiento de particiones
gui.tooltips.appliedenergistics2.Clear=Despejar
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Condensarse en Singularidades\n%s p
gui.tooltips.appliedenergistics2.Read=Extraer solo
gui.tooltips.appliedenergistics2.Write=Sólo Insertar
gui.tooltips.appliedenergistics2.ReadWrite=Bidireccional
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Siempre activo
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Activo sin señal
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=No usar objetos almacenados, solo cre
gui.tooltips.appliedenergistics2.CraftEither=Usar objetos almacenados, o crear objetos mientras exporta.
gui.tooltips.appliedenergistics2.LevelType=Tipo de nivel
gui.tooltips.appliedenergistics2.LevelType_Energy=Energía
gui.tooltips.appliedenergistics2.LevelType_Item=Objeto
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Porcentaje
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Reportar Objetos Inaces
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Sí. Los objetos que no se pueden extraer serán visibles.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No. Solo se mostrará los objetos que se puedan extraer.
gui.tooltips.appliedenergistics2.TypeFilter=Tipos de Filtros
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Mostrar Todos
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Mostrar solo objetos
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Mostrar Solo Fluidos
gui.tooltips.appliedenergistics2.BlockPlacement=Colocación de Bloques
gui.tooltips.appliedenergistics2.BlockPlacementYes=Los bloques se pondrán en forma de bloques
gui.tooltips.appliedenergistics2.BlockPlacementNo=Los bloques se soltarán en forma de objeto
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Objetos almacenados: %s
gui.tooltips.appliedenergistics2.ItemCount=Cantidad de objetos: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Solicitables: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frecuencia: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filtra objetos usando diccionario de minerales
gui.tooltips.appliedenergistics2.OreFilter=Filtro de Diccionario de Minerales
gui.tooltips.appliedenergistics2.SearchStringTooltip=Click derecho para borar la barra de búsqueda
@@ -618,13 +632,20 @@ gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Modo de bloqueo
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=No se puede encontrar objetivo para insertar
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=No hay suficientes ingredientes
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=La interfaz de destino está en la misma red
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Alternar vista de interfaces con patrones de sustitución habilitados
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Mostrando todas las interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Mostrar solo las interfaces con patrones de sustitución habilitados
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Unidades de Energía
gui.appliedenergistics2.units.mekanism=Joules
gui.appliedenergistics2.units.rotarycraft=Watts
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal de Interfaces
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Bus Alternador Inverso ME
item.appliedenergistics2.ItemPart.ToggleBus.name=Bus Alternador ME
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor de Trabajo ME
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Unidad de Almacenamiento Espacial de 128³
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Unidad de Almacenamiento Espacial de 16³
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Vueltas a la Manivela
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Escribir en la caja de búsqueda
key.search_connected_inventories.desc=Buscar objeto en la red de inventarios
key.control_operation.desc=Control operation
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Spatial Pylon
tile.appliedenergistics2.BlockTinyTNT.name=Petite TNT
tile.appliedenergistics2.BlockVibrationChamber.name=Chambre de vibration
tile.appliedenergistics2.BlockWireless.name=ME Wireless Access Point
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Certus Quartz Ore
tile.appliedenergistics2.OreQuartzCharged.name=Charged Certus Quartz Ore
tile.appliedenergistics2.BlockSecurity.name=Terminal de sécurité ME
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Invalid Machine.
chat.appliedenergistics2.LoadedSettings=Successfully loaded settings.
chat.appliedenergistics2.DeviceNotPowered=Device is low on power.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Device is not a wireless terminal.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=Device is not linked.
chat.appliedenergistics2.StationCanNotBeLocated=Station can not be located.
chat.appliedenergistics2.MachineNotPowered=Machine is not powered.
@@ -116,11 +118,11 @@ chat.appliedenergistics2.TunnelNotConnected=Tunnel is not connected.
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
chat.appliedenergistics2.TunnelHasNoOutputs=Tunnel has no outputs.
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and cant be highlighted
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and cant be highlighted
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Molecular Assembler
gui.appliedenergistics2.ProcessingPattern=Processing Pattern
gui.appliedenergistics2.Crafts=Crafts
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Result
gui.appliedenergistics2.Results=Results
gui.appliedenergistics2.Ingredients=Ingredients
@@ -352,11 +360,13 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
gui.appliedenergistics2.Items=Items
gui.appliedenergistics2.Fluids=Fluids
gui.appliedenergistics2.Essentias=Essen
gui.appliedenergistics2.Essentias=Essentias
gui.appliedenergistics2.NetworkCellStatus=Cell status
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Number of fluids
gui.appliedenergistics2.ItemsPerByte=Items per byte:
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
gui.appliedenergistics2.BytesPerType=Bytes per type:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
@@ -398,10 +410,10 @@ gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Allow substitutions of
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Prevent substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for a ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode beween (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Encode Pattern
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern. Hold Shift to transfer directly to your inventory. Hold Shift+Control to encode whole stack.
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Number of items
gui.tooltips.appliedenergistics2.ItemName=Item name
gui.tooltips.appliedenergistics2.PowerUnits=Power Units
gui.tooltips.appliedenergistics2.IOMode=Input/Output Mode
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=ME Condenser - Output
gui.tooltips.appliedenergistics2.PartitionStorage=Partition Storage
gui.tooltips.appliedenergistics2.Clear=Clear
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per
gui.tooltips.appliedenergistics2.Read=Extract Only
gui.tooltips.appliedenergistics2.Write=Insert Only
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
gui.tooltips.appliedenergistics2.LevelType=Level Type
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
gui.tooltips.appliedenergistics2.LevelType_Item=Item
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Ite
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Yes: Items that cannot be extracted will be visible.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No: Only extractable items will be visible.
gui.tooltips.appliedenergistics2.TypeFilter=Filter Types
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Show All
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Show Items only
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Show Fluids only
gui.tooltips.appliedenergistics2.BlockPlacement=Block Placement
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks will be placed as block.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocks will be dropped as item.
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Stored: %s
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Requestable: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Energy Units
gui.appliedenergistics2.units.mekanism=Joules
gui.appliedenergistics2.units.rotarycraft=Watts
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME Interface Terminal
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME Inverted Toggle Bus
item.appliedenergistics2.ItemPart.ToggleBus.name=ME Toggle Bus
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME Crafting Monitor
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ Spatial Storage Cell
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ Spatial Storage Cell
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Turned Cranks
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item
key.control_operation.desc=Control operation
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern
@@ -32,16 +32,17 @@ tile.appliedenergistics2.BlockSpatialPylon.name=空間送信鉄塔
tile.appliedenergistics2.BlockTinyTNT.name=極小TNT
tile.appliedenergistics2.BlockVibrationChamber.name=振動チャンバー
tile.appliedenergistics2.BlockWireless.name=ME無線アクセスポイント
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=ケルタスクォーツ鉱石
tile.appliedenergistics2.OreQuartzCharged.name=チャージドケルタスクォーツ鉱石
tile.appliedenergistics2.BlockSecurity.name=MEセキュリティターミナル
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=クリスタル成長機
tile.appliedenergistics2.BlockSkyStone.name=スカイストーン
tile.appliedenergistics2.BlockSkyStone.Block.name=スカイストーンブロック
tile.appliedenergistics2.BlockSkyStone.Block.name=滑らかなスカイストーン
tile.appliedenergistics2.BlockSkyStone.Brick.name=スカイストーンレンガ
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=スカイストーン小レンガ
tile.appliedenergistics2.BlockSkyChest.name=スカイストーンチェスト
tile.appliedenergistics2.BlockSkyChest.Block.name=スカイストーンブロックチェスト
tile.appliedenergistics2.BlockSkyChest.Block.name=滑らかなスカイストーンチェスト
tile.appliedenergistics2.BlockSkyCompass.name=隕石探知コンパス
tile.appliedenergistics2.BlockCraftingMonitor.name=クラフティングモニター
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r クラフティングストレージ
@@ -73,7 +74,7 @@ tile.appliedenergistics2.ChiseledQuartzStairBlock.name=模様入りのケルタ
tile.appliedenergistics2.FluixStairBlock.name=フルーシュの階段
tile.appliedenergistics2.QuartzPillarStairBlock.name=ケルタスクォーツの柱の階段
tile.appliedenergistics2.QuartzStairBlock.name=ケルタスクォーツの階段
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=スカイストーンブロックの階段
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=滑らかなスカイストーンの階段
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=スカイストーンレンガの階段
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=スカイストーン小レンガの階段
tile.appliedenergistics2.SkyStoneStairBlock.name=スカイストーンの階段
@@ -87,14 +88,14 @@ tile.appliedenergistics2.QuartzPillarSlabBlock.name=模様入りのケルタス
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
tile.appliedenergistics2.QuartzSlabBlock.name=ケルタスクォーツのハーフブロック
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=スカイストーンブロックのハーフブロック
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=滑らかなスカイストーンのハーフブロック
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=滑らかなスカイストーンのハーフブロック
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=スカイストーンレンガのハーフブロック
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=スカイストーンレンガのハーフブロック
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=スカイストーン小レンガのハーフブロック
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=スカイストーン小レンガのハーフブロック
tile.appliedenergistics2.SkyStoneSlabBlock.name=スカイストーンのハーフブロック
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=スカイストーンのハーフブロック
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=MEチェストがストレージセルを読み込めませんでした。
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=無効な機械です。
chat.appliedenergistics2.LoadedSettings=設定のロードに成功。
chat.appliedenergistics2.DeviceNotPowered=デバイスの電気が不足しています。
chat.appliedenergistics2.DeviceNotWirelessTerminal=デバイスは無線端末ではありません。
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=デバイスはリンクされていません。
chat.appliedenergistics2.StationCanNotBeLocated=ステーションに到達できません。
chat.appliedenergistics2.MachineNotPowered=機械に電気が足りません。
@@ -118,9 +120,9 @@ chat.appliedenergistics2.TunnelHasNoOutputs=トンネルに出力がありませ
chat.appliedenergistics2.TunnelOutputsAreAt=トンネルの出力は以下の通り:
chat.appliedenergistics2.InterfaceInOtherDim=インタフェースはディメンション%d にあり、ハイライトできません。
chat.appliedenergistics2.InterfaceHighlighted=インターフェースが %d, %d, %d でハイライトされました。
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and cant be highlighted
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=素材不足: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOがサポートされていないため、画像を出力できません。
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -146,7 +153,7 @@ itemGroup.appliedenergistics2.facades=Applied Energistics 2 (ケーブル外装)
gui.appliedenergistics2.CraftingTerminal=クラフトターミナル
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=アイテム
gui.appliedenergistics2.FluidTunnel=
gui.appliedenergistics2.FluidTunnel=
gui.appliedenergistics2.RedstoneTunnel=レッドストーン
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.RFTunnel=RF
@@ -185,7 +192,7 @@ gui.appliedenergistics2.StorageBus=ストレージバス
gui.appliedenergistics2.EnergyDrain=受動排出
gui.appliedenergistics2.Installed=導入済
gui.appliedenergistics2.NetworkTool=ネットワークツール
gui.appliedenergistics2.AdvancedNetworkTool=強化ネットワークツール
gui.appliedenergistics2.AdvancedNetworkTool=発展型ネットワークツール
gui.appliedenergistics2.PowerUsageRate=エネルギー使用量
gui.appliedenergistics2.PowerInputRate=エネルギー生産量
gui.appliedenergistics2.PortableCell=ポータブルセル
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=分子アセンブラー
gui.appliedenergistics2.ProcessingPattern=加工パターン
gui.appliedenergistics2.Crafts=クラフト
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Result
gui.appliedenergistics2.Results=Results
gui.appliedenergistics2.Ingredients=Ingredients
@@ -300,10 +308,10 @@ gui.appliedenergistics2.NoCraftingTreeReceived=クラフトツリーなし
gui.appliedenergistics2.CraftingStepLimitExceeded=クラフティングステップが制限を超えた
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
gui.appliedenergistics2.RequestedItem=要求アイテム
gui.appliedenergistics2.SimulationIncomplete=シミレーションが不完全
gui.appliedenergistics2.SimulationIncomplete=シミレーションが不完全
gui.appliedenergistics2.Bytes=ストレージ
gui.appliedenergistics2.Set=セットする
gui.appliedenergistics2.Simulation=シミレーション
gui.appliedenergistics2.Simulation=シミレーション
gui.appliedenergistics2.CoProcessors=Coプロセッサー
gui.appliedenergistics2.CraftingCPU=クラフティングCPU
gui.appliedenergistics2.NoCraftingCPUs=利用可能なCPUがありません
@@ -345,21 +353,23 @@ gui.appliedenergistics2.VoidCellTooltip=保存されている§4everything§7を
gui.appliedenergistics2.CellView=Cell View
gui.appliedenergistics2.Inputs=Inputs
gui.appliedenergistics2.Outputs=Outputs
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
gui.appliedenergistics2.EncodedPattern=エンコード済みパターン
gui.appliedenergistics2.Deprecated=非推奨!まもなく削除されます!
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=ネットワークのバイト数詳細
gui.appliedenergistics2.Items=アイテム
gui.appliedenergistics2.Fluids=
gui.appliedenergistics2.Fluids=
gui.appliedenergistics2.Essentias=エッセンシア
gui.appliedenergistics2.NetworkCellStatus=Cell status
gui.appliedenergistics2.NetworkItemCellCount=ネットワーク内アイテムセル数
gui.appliedenergistics2.NetworkFluidCellCount=ネットワーク内体セル数
gui.appliedenergistics2.NetworkFluidCellCount=ネットワーク内体セル数
gui.appliedenergistics2.NetworkEssentiaCellCount=ネットワーク内エッセンシアセル数
gui.appliedenergistics2.TypesInfo=タイプ
gui.appliedenergistics2.BytesInfo=バイト
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Number of fluids
gui.appliedenergistics2.ItemsPerByte=Items per byte:
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
gui.appliedenergistics2.BytesPerType=Bytes per type:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
@@ -398,7 +410,7 @@ gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=入力物に互換品
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=入力物に互換品の使用を許可しない
gui.tooltips.appliedenergistics2.BeSubstitutions=互換品として使う
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=入力物の互換品としてのクラフトを許可する。
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for a ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=ターミナルのモード変更
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=スロットパターンのモード変更 (16から4と、4から16)
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=アイテム数
gui.tooltips.appliedenergistics2.ItemName=アイテム名
gui.tooltips.appliedenergistics2.PowerUnits=エネルギーユニット
gui.tooltips.appliedenergistics2.IOMode=入出力モード
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=MEコンデンサーの出力
gui.tooltips.appliedenergistics2.PartitionStorage=分割ストレージ
gui.tooltips.appliedenergistics2.Clear=消去
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per
gui.tooltips.appliedenergistics2.Read=Extract Only
gui.tooltips.appliedenergistics2.Write=Insert Only
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
gui.tooltips.appliedenergistics2.LevelType=Level Type
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
gui.tooltips.appliedenergistics2.LevelType_Item=Item
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Ite
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=はい。搬出できないアイテムでも見えます。
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=いいえ。搬出できるアイテムしか見えません。
gui.tooltips.appliedenergistics2.TypeFilter=フィルター方法
gui.tooltips.appliedenergistics2.TypeFilterShowAll=全て表示
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=アイテムのみ表示
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=液体のみ表示
gui.tooltips.appliedenergistics2.BlockPlacement=ブロック設置
gui.tooltips.appliedenergistics2.BlockPlacementYes=ブロックはブロックとして設置される。
gui.tooltips.appliedenergistics2.BlockPlacementNo=ブロックはアイテムとしてドロップする。
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=アイテム保持: %s
gui.tooltips.appliedenergistics2.ItemCount=アイテム数: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=アイテム要求可能: %s
gui.tooltips.appliedenergistics2.P2PFrequency=周波数: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=鉱石辞書名を使用してアイテムを分別する
gui.tooltips.appliedenergistics2.OreFilter=鉱石辞書フィルター
gui.tooltips.appliedenergistics2.SearchStringTooltip=右クリックで検索バーをクリア
@@ -550,9 +564,9 @@ gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=空のスロットのみ
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=最初から最後の順で、スタックを統合しない
gui.tooltips.appliedenergistics2.SidelessModeSided=側面モード
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=それぞれの体は特定の1面からしかアクセスできない
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=それぞれの体は特定の1面からしかアクセスできない
gui.tooltips.appliedenergistics2.SidelessModeSideless=全面モード
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=全ての体が全ての面からアクセスできる
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=全ての体が全ての面からアクセスできる
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=EU
gui.appliedenergistics2.units.mekanism=J
gui.appliedenergistics2.units.rotarycraft=W
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
@@ -696,7 +721,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=MEデジタル
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
item.appliedenergistics2.ItemCreativeStorageCell.name=クリエイティブMEストレージセル
item.appliedenergistics2.ItemVoidStorageCell.name=虚無MEストレージセル
item.appliedenergistics2.ItemEncodedPattern.name=エンコードパターン
item.appliedenergistics2.ItemEncodedPattern.name=エンコード済みパターン
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
item.appliedenergistics2.ItemViewCell.name=視認セル
item.appliedenergistics2.ItemFacade.name=ケーブル外装
@@ -715,25 +740,25 @@ item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
item.appliedenergistics2.ItemMaterial.BlankPattern.name=空白のパターン
item.appliedenergistics2.ItemMaterial.FormationCore.name=形成コア
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=消滅コア
item.appliedenergistics2.ItemMaterial.BasicCard.name=基本カード
item.appliedenergistics2.ItemMaterial.AdvCard.name=発展カード
item.appliedenergistics2.ItemMaterial.BasicCard.name=基本カード
item.appliedenergistics2.ItemMaterial.AdvCard.name=発展カード
item.appliedenergistics2.ItemMaterial.CardCapacity.name=容量カード
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=容量カード
item.appliedenergistics2.ItemMaterial.CardCapacity.name=容量拡張カード
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=パターン容量拡張カード
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=ファジーカード
item.appliedenergistics2.ItemMaterial.CardInverter.name=反転カード
item.appliedenergistics2.ItemMaterial.CardRedstone.name=レッドストーンカード
item.appliedenergistics2.ItemMaterial.CardSpeed.name=加速カード
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=超加速カード
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=鉱石辞書フィルターカード
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Pattern Refiller Card
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=発展ブロッキングカード
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Locking Card
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=パターン再配置カード
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=発展ブロッキングカード
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=ロッキングカード
item.appliedenergistics2.ItemMaterial.CardSticky.name=粘着カード
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fake Crafting Card
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=偽装クラフティングカード
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ ME空間コンポーネント
@@ -753,7 +778,7 @@ item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=ケルタスク
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=チャージドケルタスクォーツ
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=ケルタスクォーツの粉
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=MEストレージセル筐体
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME発展ストレージセル筐体
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME発展ストレージセル筐体
item.appliedenergistics2.ItemMaterial.EnderDust.name=エンダーパールの粉
item.appliedenergistics2.ItemMaterial.Flour.name=小麦粉
@@ -775,24 +800,24 @@ item.appliedenergistics2.ItemMaterial.QESingularity.name=量子もつれ特異
item.appliedenergistics2.ItemMaterial.Silicon.name=シリコン
item.appliedenergistics2.ItemMaterial.Singularity.name=特異点
item.appliedenergistics2.ItemMaterial.Wireless.name=無線受信機
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=無線ブースター
item.appliedenergistics2.ItemMaterial.WoodenGear.name=木の歯車
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=無線ブースターカード
item.appliedenergistics2.ItemMaterial.WoodenGear.name=木の歯車
item.appliedenergistics2.ItemMaterial.NamePress.name=名称銘記プレス
item.appliedenergistics2.ItemMaterial.NamePress.name=名称銘記の金型
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=上級回路の金型
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=発展回路の金型
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=基本回路の金型
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=計算回路の金型
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=論理回路の金型
item.appliedenergistics2.ItemMaterial.SiliconPress.name=シリコン基板の金型
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=上級回路
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=発展回路
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=基本回路
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=刻印済み上級回路
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=刻印済み計算回路
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=刻印済み論理回路
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=シリコン基板
item.appliedenergistics2.ItemMaterial.EngProcessor.name=上級プロセッサ
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=発展プロセッサ
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=基本プロセッサ
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=未完成の基本回路
item.appliedenergistics2.ItemMaterial.EngProcessor.name=上級プロセッサ
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=計算プロセッサ
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=論理プロセッサ
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=未完成の論理プロセッサ
item.appliedenergistics2.ItemMaterial.SkyDust.name=スカイストーンの粉
item.appliedenergistics2.ItemMaterial.CardCrafting.name=クラフティングカード
@@ -819,7 +844,7 @@ item.appliedenergistics2.ItemPart.Interface.name=MEインターフェース
item.appliedenergistics2.ItemPart.LevelEmitter.name=MEレベルエミッター
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2Pトンネル
item.appliedenergistics2.ItemPart.PatternTerminal.name=MEパターンターミナル
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME加工パターンターミナル
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=MEプロセッシングパターンターミナル
item.appliedenergistics2.ItemPart.QuartzFiber.name=クォーツファイバー
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
item.appliedenergistics2.ItemPart.StorageBus.name=MEストレージバス
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=MEインターフェー
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME反転切替バス
item.appliedenergistics2.ItemPart.ToggleBus.name=ME切替バス
item.appliedenergistics2.ItemPart.CraftingMonitor.name=MEクラフティングモニター
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ ME空間ストレージセル
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ ME空間ストレージセル
@@ -843,28 +869,28 @@ item.appliedenergistics2.ToolCertusQuartzSword.name=ケルタスクォーツの
item.appliedenergistics2.ToolCertusQuartzWrench.name=ケルタスクォーツのレンチ
item.appliedenergistics2.ToolNetherQuartzAxe.name=ネザークォーツの斧
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Nether Quartz Cutting Knife
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=ネザークォーツの彫刻刀
item.appliedenergistics2.ToolNetherQuartzHoe.name=ネザークォーツのクワ
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=ネザークォーツのツルハシ
item.appliedenergistics2.ToolNetherQuartzSpade.name=ネザークォーツのシャベル
item.appliedenergistics2.ToolNetherQuartzSword.name=ネザークォーツの剣
item.appliedenergistics2.ToolNetherQuartzWrench.name=ネザークォーツのレンチ
item.appliedenergistics2.ItemPaintBall.name=Paint Ball
item.appliedenergistics2.ToolPortableCell.name=Portable Cell
item.appliedenergistics2.ToolNetworkTool.name=Network Tool
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Advanced Network Tool
item.appliedenergistics2.ToolChargedStaff.name=Charged Staff
item.appliedenergistics2.ToolEntropyManipulator.name=Entropy Manipulator
item.appliedenergistics2.ToolMassCannon.name=Matter Cannon
item.appliedenergistics2.ToolMemoryCard.name=Memory Card
item.appliedenergistics2.ToolPriorityCard.name=Priority Card
item.appliedenergistics2.ToolColorApplicator.name=Color Applicator
item.appliedenergistics2.ToolWirelessTerminal.name=Wireless Terminal
item.appliedenergistics2.ToolBiometricCard.name=Biometric Card
item.appliedenergistics2.ItemPaintBall.name=ペイントボール
item.appliedenergistics2.ToolPortableCell.name=ポータブルセル
item.appliedenergistics2.ToolNetworkTool.name=ネットワークツール
item.appliedenergistics2.ToolAdvancedNetworkTool.name=発展型ネットワークツール
item.appliedenergistics2.ToolChargedStaff.name=チャージスタッフ
item.appliedenergistics2.ToolEntropyManipulator.name=エントロピーマニピュレーター
item.appliedenergistics2.ToolMassCannon.name=マターキャノン
item.appliedenergistics2.ToolMemoryCard.name=メモリーカード
item.appliedenergistics2.ToolPriorityCard.name=優先度カード
item.appliedenergistics2.ToolColorApplicator.name=カラーアプリケーター
item.appliedenergistics2.ToolWirelessTerminal.name=無線ターミナル
item.appliedenergistics2.ToolBiometricCard.name=生体認証カード
item.appliedenergistics2.ToolDebugCard.name=Dev.DebugCard
item.appliedenergistics2.ToolReplicatorCard.name=Dev.ReplicatorCard
item.appliedenergistics2.ToolDebugCard.name=Dev.デバックカード
item.appliedenergistics2.ToolReplicatorCard.name=Dev.複製カード
# Commands
commands.ae2.usage=Commands provided by Applied Energistics 2 - use /ae2 list for a list, and /ae2 help _____ for help with a command.
@@ -936,12 +962,16 @@ achievement.ae2.QNB=Quantum Tunneling
achievement.ae2.QNB.desc=Craft a Quantum Link
# Stats
stat.ae2.ItemsInserted=Items added to ME Storage
stat.ae2.ItemsExtracted=Items extracted from ME Storage
stat.ae2.TurnedCranks=Turned Cranks
stat.ae2.ItemsInserted=MEストレージにアイテムを追加した回数
stat.ae2.ItemsExtracted=MEストレージからアイテムを取り出した回数
stat.ae2.TurnedCranks=クランクを回した回数
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item
key.control_operation.desc=Control operation
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=시공 지시탑
tile.appliedenergistics2.BlockTinyTNT.name=소형 TNT
tile.appliedenergistics2.BlockVibrationChamber.name=공명실
tile.appliedenergistics2.BlockWireless.name=ME 무선 액세스 포인트
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=세투스 석영 광석
tile.appliedenergistics2.OreQuartzCharged.name=충전된 세투스 석영 광석
tile.appliedenergistics2.BlockSecurity.name=ME 보안 단말기
@@ -44,14 +45,14 @@ tile.appliedenergistics2.BlockSkyChest.name=천령석 창고
tile.appliedenergistics2.BlockSkyChest.Block.name=천령석 블럭 창고
tile.appliedenergistics2.BlockSkyCompass.name=운석 탐지기
tile.appliedenergistics2.BlockCraftingMonitor.name=조합 모니터
tile.appliedenergistics2.BlockCraftingStorage.name=1k 조합법 저장
tile.appliedenergistics2.BlockCraftingStorage4k.name=4k 조합법 저장
tile.appliedenergistics2.BlockCraftingStorage16k.name=16k 조합법 저장
tile.appliedenergistics2.BlockCraftingStorage64k.name=64k 조합법 저장
tile.appliedenergistics2.BlockCraftingStorage256k.name=256k 조합법 저장
tile.appliedenergistics2.BlockCraftingStorage1024k.name=1024k 조합법 저장
tile.appliedenergistics2.BlockCraftingStorage4096k.name=4096k 조합법 저장
tile.appliedenergistics2.BlockCraftingStorage16384k.name=16384k 조합법 저장
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r 조립 저장
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r 조립 저장
tile.appliedenergistics2.BlockCraftingStorage16k.name=§616k§r 조립 저장
tile.appliedenergistics2.BlockCraftingStorage64k.name=§664k§r 조립 저장
tile.appliedenergistics2.BlockCraftingStorage256k.name=§6256k§r 조립 저장
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§61024k§r 조립 저장
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§64096k§r 조립 저장
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§616384k§r 조립 저장
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=특이점 조합법 저장고
tile.appliedenergistics2.BlockCraftingAccelerator.name=조합 공처리 유닛
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4핵심 조합 공처리 유닛
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=알 수 없는/잘못된 기계입니다
chat.appliedenergistics2.LoadedSettings=설정을 성공적으로 복사했습니다.
chat.appliedenergistics2.DeviceNotPowered=기기의 전력이 부족합니다.
chat.appliedenergistics2.DeviceNotWirelessTerminal=이 기기는 무선 터미널이 아닙니다.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=이 기기는 연결되지 않았습니다.
chat.appliedenergistics2.StationCanNotBeLocated=Station can not be located.
chat.appliedenergistics2.MachineNotPowered=기기가 전력을 받고 있지 않습니다.
@@ -116,11 +118,11 @@ chat.appliedenergistics2.TunnelNotConnected=터널이 연결되어있지 않습
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
chat.appliedenergistics2.TunnelHasNoOutputs=터널의 출력이 없습니다
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and cant be highlighted
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and cant be highlighted
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=응용 에너지학 2
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=분자 조합기
gui.appliedenergistics2.ProcessingPattern=패턴 제작하기
gui.appliedenergistics2.Crafts=다음을 조합:
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Result
gui.appliedenergistics2.Results=Results
gui.appliedenergistics2.Ingredients=Ingredients
@@ -325,10 +333,10 @@ gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
gui.appliedenergistics2.Precise=Precise
gui.appliedenergistics2.Fuzzy=Fuzzy
gui.appliedenergistics2.Filter=Filter
gui.appliedenergistics2.SmallFontCraft=Craft
gui.appliedenergistics2.SmallFontCraft=제작
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filter
gui.appliedenergistics2.OreFilterLabel=광물사전 필터
gui.appliedenergistics2.PriorityCard=Priority Card
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
@@ -336,9 +344,9 @@ gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
gui.appliedenergistics2.Sticky=Sticky
gui.appliedenergistics2.Sticky=끈끈한
gui.appliedenergistics2.Contains=Contains Item
gui.appliedenergistics2.HoldShiftForTooltip=Hold shift for extended tooltip
gui.appliedenergistics2.HoldShiftForTooltip=툴팁을 보시려면 쉬프트를 눌러 주십시오
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Hold shift click to highlight interface
gui.appliedenergistics2.Nothing=Nothing
gui.appliedenergistics2.VoidCellTooltip=Deletes §4everything§7 stored on it
@@ -352,11 +360,13 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
gui.appliedenergistics2.Items=Items
gui.appliedenergistics2.Fluids=Fluids
gui.appliedenergistics2.Essentias=Essen
gui.appliedenergistics2.Items=아이템
gui.appliedenergistics2.Fluids=액체
gui.appliedenergistics2.Essentias=에센시아
gui.appliedenergistics2.NetworkCellStatus=Cell status
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Number of fluids
gui.appliedenergistics2.ItemsPerByte=Items per byte:
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
gui.appliedenergistics2.BytesPerType=Bytes per type:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
@@ -398,10 +410,10 @@ gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Allow substitutions of
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Prevent substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for a ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode beween (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Encode Pattern
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern.
@@ -421,7 +433,7 @@ gui.tooltips.appliedenergistics2.TransferToNetwork=Transfer data to Network
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transfer data to Storage Cell
gui.tooltips.appliedenergistics2.ToggleSortDirection=Toggle sorting direction
gui.tooltips.appliedenergistics2.StoredItems=Stored Items
gui.tooltips.appliedenergistics2.StoredItems=저장된 아이템
gui.tooltips.appliedenergistics2.StoredCraftable=Stored / Craftable
gui.tooltips.appliedenergistics2.View=View
gui.tooltips.appliedenergistics2.RedstoneMode=Redstone Mode
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Number of items
gui.tooltips.appliedenergistics2.ItemName=Item name
gui.tooltips.appliedenergistics2.PowerUnits=Power Units
gui.tooltips.appliedenergistics2.IOMode=Input/Output Mode
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=ME Condenser - Output
gui.tooltips.appliedenergistics2.PartitionStorage=Partition Storage
gui.tooltips.appliedenergistics2.Clear=Clear
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per
gui.tooltips.appliedenergistics2.Read=Extract Only
gui.tooltips.appliedenergistics2.Write=Insert Only
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
gui.tooltips.appliedenergistics2.LevelType=Level Type
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
gui.tooltips.appliedenergistics2.LevelType_Item=Item
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=인벤토리 트윅
gui.tooltips.appliedenergistics2.Mod=모드
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Ite
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Yes: Items that cannot be extracted will be visible.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No: Only extractable items will be visible.
gui.tooltips.appliedenergistics2.TypeFilter=Filter Types
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Show All
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Show Items only
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Show Fluids only
gui.tooltips.appliedenergistics2.BlockPlacement=Block Placement
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks will be placed as block.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocks will be dropped as item.
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Stored: %s
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Requestable: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=에너지 단위(EU)
gui.appliedenergistics2.units.mekanism=줄(J)
gui.appliedenergistics2.units.rotarycraft=와트(W)
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME 인터페이스 터
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME 반전된 토글 버스
item.appliedenergistics2.ItemPart.ToggleBus.name=ME 토글 버스
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME 제작 과정 모니터
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ 시공 셀
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ 시공 셀
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Turned Cranks
# Keys
key.appliedenergistics2.category=응용 에너지학 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item
key.control_operation.desc=Control operation
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Pylon Przestrzenny
tile.appliedenergistics2.BlockTinyTNT.name=Malutkie TNT
tile.appliedenergistics2.BlockVibrationChamber.name=Komora Wibracyjna
tile.appliedenergistics2.BlockWireless.name=Bezprzewodowy Punkt Dostępowy ME
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Ruda Kwarcu Certus
tile.appliedenergistics2.OreQuartzCharged.name=Naładowana Ruda Kwarcu Certus
tile.appliedenergistics2.BlockSecurity.name=Terminal Bezpieczeństwa ME
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Nieprawidłowe Urządzenie.
chat.appliedenergistics2.LoadedSettings=Pomyślnie załadowano ustawienia.
chat.appliedenergistics2.DeviceNotPowered=Urządzenie ma niski poziom mocy.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Urządzenie nie jest terminalem bezprzewodowym.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=Urządzenie nie jest połączone.
chat.appliedenergistics2.StationCanNotBeLocated=Nie można zlokalizować stacji.
chat.appliedenergistics2.MachineNotPowered=Urządzenie nie jest zasilone.
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Zaktualizowano priorytet do %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Zadanie tworzenia %s * %s zostało zakończone, trwało to łącznie %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Nie można wyodrębnić wymaganej ilości składnika z magazynu: %d / %d | %S
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Asembler Molekularny
gui.appliedenergistics2.ProcessingPattern=Zaawansowany Wzorzec
gui.appliedenergistics2.Crafts=Wytwarza
gui.appliedenergistics2.HoldShift=Przytrzymaj[LSHIFT] Żeby Pokazać Składniki
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Wynik
gui.appliedenergistics2.Results=Wyniki
gui.appliedenergistics2.Ingredients=Składniki
@@ -352,6 +360,8 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Szczegóły Dotyczące Bajtów Sieci
gui.appliedenergistics2.Items=Przedmioty
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Ilość Płynów
gui.appliedenergistics2.ItemsPerByte=Przedmiotów na bajt:
gui.appliedenergistics2.FluidsPerByte=Płynów na bajt:
gui.appliedenergistics2.BytesPerType=Bajtów na typ:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Ilość przedmiotów
gui.tooltips.appliedenergistics2.ItemName=Nazwa przedmiotu
gui.tooltips.appliedenergistics2.PowerUnits=Jednostki Mocy
gui.tooltips.appliedenergistics2.IOMode=Tryb Wejścia/Wyjścia
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=Kondensator ME - Wyjście
gui.tooltips.appliedenergistics2.PartitionStorage=Pamięć Partycji
gui.tooltips.appliedenergistics2.Clear=Wyczyść
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Kondensacja do Jedności\n%s na prz
gui.tooltips.appliedenergistics2.Read=Tylko Wejście
gui.tooltips.appliedenergistics2.Write=Tylko Wejście
gui.tooltips.appliedenergistics2.ReadWrite=Dwukierunkowy
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Zawsze Aktywny
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Aktywny bez sygnału
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Nie używaj przedmiotów magazynowany
gui.tooltips.appliedenergistics2.CraftEither=Używaj przedmiotów magazynowych lub przedmiotów wytwarzanych podczas eksportu.
gui.tooltips.appliedenergistics2.LevelType=Typ Poziomu
gui.tooltips.appliedenergistics2.LevelType_Energy=Energia
gui.tooltips.appliedenergistics2.LevelType_Item=Przedmiot
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Procent
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Zgłaszanie Niedostępn
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Tak: Elementy, których nie można wyjąć, będą widoczne.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Nie: widoczne będą tylko przedmioty, które można wyciągnąć.
gui.tooltips.appliedenergistics2.TypeFilter=Typy Filtrów
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Pokaż wszystko
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Pokaż tylko przedmioty
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Pokaż Tylko Krople Płynu
gui.tooltips.appliedenergistics2.BlockPlacement=Rozmieszczenie Bloków
gui.tooltips.appliedenergistics2.BlockPlacementYes=Bloki będą umieszczane jako bloki.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Bloki będą upuszczane jako przedmioty.
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Przechowywane przedmioty: %s
gui.tooltips.appliedenergistics2.ItemCount=Liczba przedmiotów: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Przedmioty, których można zażądać: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Częstotliwość: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filtrowanie przedmiotów przy użyciu nazw słownika rud
gui.tooltips.appliedenergistics2.OreFilter=Filtr Słownika Rud
gui.tooltips.appliedenergistics2.SearchStringTooltip=Kliknij prawym przyciskiem myszy, aby wyczyścić pasek wyszukiwania
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Jednostki Energii
gui.appliedenergistics2.units.mekanism=Dżule
gui.appliedenergistics2.units.rotarycraft=Waty
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal Interfejsów M
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Magistrala Przełączania Odwróconego ME
item.appliedenergistics2.ItemPart.ToggleBus.name=Magistrala Przełączania ME
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor Wytwarzania ME
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Dysk Przestrzenny 128³
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Dysk Przestrzenny 16³
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Obrócone Korby
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Przełącz fokus pola wyszukiwania
key.search_connected_inventories.desc=Search network inventories for item
key.control_operation.desc=Control operation
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Pilão Espacial
tile.appliedenergistics2.BlockTinyTNT.name=TNT Minúscula
tile.appliedenergistics2.BlockVibrationChamber.name=Câmara de Vibração
tile.appliedenergistics2.BlockWireless.name=Ponto de Acesso Sem Fio ME
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Minério de Quartzo Certus
tile.appliedenergistics2.OreQuartzCharged.name=Minério de Quartzo Certus Carregado
tile.appliedenergistics2.BlockSecurity.name=Terminal de Segurança ME
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Máquina inválida.
chat.appliedenergistics2.LoadedSettings=Configurações carregadas com sucesso.
chat.appliedenergistics2.DeviceNotPowered=Dispositivo está com baixa energia.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Dispositivo não é um terminal sem fios.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=Dispositivo não conectado
chat.appliedenergistics2.StationCanNotBeLocated=Estação não pode ser encontrada.
chat.appliedenergistics2.MachineNotPowered=Máquina não está sendo alimentada.
@@ -118,9 +120,9 @@ chat.appliedenergistics2.TunnelHasNoOutputs=O Túnel não tem saídas.
chat.appliedenergistics2.TunnelOutputsAreAt=As saídas do túnel estão em:
chat.appliedenergistics2.InterfaceInOtherDim=Interface localizada na dimensão: %d e não pode ser destacada
chat.appliedenergistics2.InterfaceHighlighted=A interface está agora destacada em %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and cant be highlighted
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Ingredientes faltantes: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs não suportado, não foi possível exportar imagem.
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -159,7 +166,7 @@ gui.appliedenergistics2.IFACETunnel=Interface ME
gui.appliedenergistics2.security.extract.name=Retirar
gui.appliedenergistics2.security.inject.name=Depositar
gui.appliedenergistics2.security.craft.name=Fabricar
gui.appliedenergistics2.security.craft.name=Criar
gui.appliedenergistics2.security.build.name=Construir
gui.appliedenergistics2.security.security.name=Segurança
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Montador Molecular
gui.appliedenergistics2.ProcessingPattern=Processando Padrão
gui.appliedenergistics2.Crafts=Receitas
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Result
gui.appliedenergistics2.Results=Results
gui.appliedenergistics2.Ingredients=Ingredients
@@ -325,7 +333,7 @@ gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
gui.appliedenergistics2.Precise=Preciso
gui.appliedenergistics2.Fuzzy=Impreciso
gui.appliedenergistics2.Filter=Filtro
gui.appliedenergistics2.SmallFontCraft=Fabricação
gui.appliedenergistics2.SmallFontCraft=Criar
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filter
@@ -352,11 +360,13 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
gui.appliedenergistics2.Items=Itens
gui.appliedenergistics2.Fluids=Fluidos
gui.appliedenergistics2.Essentias=Essen
gui.appliedenergistics2.Essentias=Essentias
gui.appliedenergistics2.NetworkCellStatus=Cell status
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Number of fluids
gui.appliedenergistics2.ItemsPerByte=Items per byte:
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
gui.appliedenergistics2.BytesPerType=Bytes per type:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
@@ -398,10 +410,10 @@ gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Possibilitar substitui
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Impedir substituição para componentes de entrada.
gui.tooltips.appliedenergistics2.BeSubstitutions=Use como substituto
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for a ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode beween (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Codificar Padrão
gui.tooltips.appliedenergistics2.EncodeDescription=Escreve o padrão entrado ao padrão codificado atual, ou a um padrão em branco disponível.
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Número de Itens
gui.tooltips.appliedenergistics2.ItemName=Nome do item
gui.tooltips.appliedenergistics2.PowerUnits=Unidades de Energia
gui.tooltips.appliedenergistics2.IOMode=Modo de Entrada/Saída
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=Condensador ME - Saída
gui.tooltips.appliedenergistics2.PartitionStorage=Armazenamento de Partição
gui.tooltips.appliedenergistics2.Clear=Limpar
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Condensar em Singularidades\n%s por
gui.tooltips.appliedenergistics2.Read=Extrair Apenas
gui.tooltips.appliedenergistics2.Write=Inserir Apenas
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Direcional
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Sempre ativo
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Ativo sem sinal
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Não usa itens estocados, apenas cria
gui.tooltips.appliedenergistics2.CraftEither=Usa itens estocados, ou cria itens quando exporta.
gui.tooltips.appliedenergistics2.LevelType=Tipo de Nível
gui.tooltips.appliedenergistics2.LevelType_Energy=Energia
gui.tooltips.appliedenergistics2.LevelType_Item=Item
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Organização de Inventário
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Reportar Itens Inacess
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Sim: Itens que não podem ser extraídos vão estar visíveis.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Não: Apenas itens extraíveis vão estar visíveis.
gui.tooltips.appliedenergistics2.TypeFilter=Filtrar Tipos
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Mostrar Todos
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Mostar Itens apenas
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Show Fluids only
gui.tooltips.appliedenergistics2.BlockPlacement=Colocação de Blocos
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks serão colocados como blocos.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocos serão jogados como itens.
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Items Guardados: %s
gui.tooltips.appliedenergistics2.ItemCount=Quantidade de Itens: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Solicitáveis: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frequência: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Unidades de Energia
gui.appliedenergistics2.units.mekanism=Joules
gui.appliedenergistics2.units.rotarycraft=Watts
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal de Interface M
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Barramento de Alternância Invertido ME
item.appliedenergistics2.ItemPart.ToggleBus.name=Barramento de Alternância ME
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor de Fabricação ME
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Célula de Armazenamento Espacial 128³
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Célula de Armazenamento Espacial 16³
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Manivelas Giradas
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item
key.control_operation.desc=Control operation
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Пространственный
tile.appliedenergistics2.BlockTinyTNT.name=Маленький динамит
tile.appliedenergistics2.BlockVibrationChamber.name=Вибрационная камера
tile.appliedenergistics2.BlockWireless.name=МЭ беспроводная точка доступа
tile.appliedenergistics2.BlockWireless.desc=Нажмите ПКМ с терминалом в руке чтобы привязать его
tile.appliedenergistics2.OreQuartz.name=Руда истинного кварца
tile.appliedenergistics2.OreQuartzCharged.name=Заряженная руда истинного кварца
tile.appliedenergistics2.BlockSecurity.name=МЭ терминал безопасности
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Неподходящий механиз
chat.appliedenergistics2.LoadedSettings=Настройки успешно загружены.
chat.appliedenergistics2.DeviceNotPowered=Устройству недостаточно энергии.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Это не беспроводной терминал.
chat.appliedenergistics2.DeviceSuccessLinked=§aУстройство успешно подключено.
chat.appliedenergistics2.DeviceNotLinked=Устройство не соединено.
chat.appliedenergistics2.StationCanNotBeLocated=Станция не найдена.
chat.appliedenergistics2.MachineNotPowered=Устройство без питания.
@@ -130,6 +132,8 @@ chat.appliedenergistics2.PriorityConfigured=Приоритет обновлен
chat.appliedenergistics2.DriveLockingToggled=Ячейки в накопителе были размечены/не размечены
chat.appliedenergistics2.ChestLockingToggled=Ячейка в сундуке была размечена/не размечена
chat.appliedenergistics2.FinishCraftingRemind=Крафт %s * %s завершён за %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Невозможно извлечь ингредиент: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d расположен в измерении: %d и не может быть подсвечен
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" расположен в измерении: %d и не может быть подсвечен
@@ -137,6 +141,9 @@ chat.appliedenergistics2.MachineHighlighted=%d сейчас подсвечен
chat.appliedenergistics2.MachineHighlightedNamed=%d "%d" сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=%d содержащий %d %d сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d содержащий %d %d находится в измерении: %d и не может быть выделен
chat.appliedenergistics2.PickBlockTerminalNotFound=Не найден AE2 беспроводной терминал
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -230,8 +237,8 @@ gui.appliedenergistics2.IOBuses=МЭ шина импорта\экспорта
gui.appliedenergistics2.Stores=Хранит
gui.appliedenergistics2.BytesUsed=Байт использовано
gui.appliedenergistics2.TimeUsed=Затраченное время
gui.appliedenergistics2.CraftName=Craft Name
gui.appliedenergistics2.Remains=Remains
gui.appliedenergistics2.CraftName=Имя крафта
gui.appliedenergistics2.Remains=Осталось
gui.appliedenergistics2.Progress=Прогресс
gui.appliedenergistics2.Types=типов
gui.appliedenergistics2.Blank=Чистый
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Молекулярный сборщи
gui.appliedenergistics2.ProcessingPattern=Шаблон обработки (механизмы)
gui.appliedenergistics2.Crafts=Создаёт
gui.appliedenergistics2.HoldShift=Удерживайте [LSHIFT], чтобы показать ингредиенты
gui.appliedenergistics2.PatternView=Нажмите %s, для просмотра шаблона
gui.appliedenergistics2.Result=Результат
gui.appliedenergistics2.Results=Результаты
gui.appliedenergistics2.Ingredients=Ингредиенты
@@ -352,6 +360,8 @@ gui.appliedenergistics2.CPUAllowMode=Принять запрос
gui.appliedenergistics2.CPUAllowAll=Все
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Только от не-игрока
gui.appliedenergistics2.CPUOnlyAllowPlayer=Только от игрока
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Подробности о сетевых байтах
gui.appliedenergistics2.Items=Предметы
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Количество жидкости
gui.appliedenergistics2.ItemsPerByte=Предметов на байт:
gui.appliedenergistics2.FluidsPerByte=Жидкости на байт:
gui.appliedenergistics2.BytesPerType=Байтов на тип:
gui.appliedenergistics2.SelectColor=Выберите цвет
gui.appliedenergistics2.Selected=Выбрано
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Количество предме
gui.tooltips.appliedenergistics2.ItemName=Имя предмета
gui.tooltips.appliedenergistics2.PowerUnits=Энергетические единицы
gui.tooltips.appliedenergistics2.IOMode=Режим ввода\вывода
gui.tooltips.appliedenergistics2.ExtractionMode=Режим извлечения
gui.tooltips.appliedenergistics2.CondenserOutput=МЭ конденсатор - Выход
gui.tooltips.appliedenergistics2.PartitionStorage=Раздел хранения
gui.tooltips.appliedenergistics2.Clear=Очистить
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Конденсировать в с
gui.tooltips.appliedenergistics2.Read=Только извлекать
gui.tooltips.appliedenergistics2.Write=Только вкладывать
gui.tooltips.appliedenergistics2.ReadWrite=Двухсторонний
gui.tooltips.appliedenergistics2.Strict=Строгий - Сеть видит только отфильтрованные предметы
gui.tooltips.appliedenergistics2.Loose=Свободный - Сеть видит всё
gui.tooltips.appliedenergistics2.AlwaysActive=Всегда активен
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Активен без сигнала
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Не использовать хра
gui.tooltips.appliedenergistics2.CraftEither=Использовать хранящиеся предметы или создавать предметы во время экспорта.
gui.tooltips.appliedenergistics2.LevelType=Тип уровня
gui.tooltips.appliedenergistics2.LevelType_Energy=Энергия
gui.tooltips.appliedenergistics2.LevelType_Item=Предмет
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Предмет / Жидкость
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Мод
gui.tooltips.appliedenergistics2.UsedPercent=Проценты
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Сообщать о н
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Да: Предметы, которые не могут быть извлечены, будут видны.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Нет: Только извлекаемые предметы будут видны.
gui.tooltips.appliedenergistics2.TypeFilter=Фильтр типов
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Показать всё
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Показать только предметы
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Показать только жидкости
gui.tooltips.appliedenergistics2.BlockPlacement=Размещение блоков
gui.tooltips.appliedenergistics2.BlockPlacementYes=Блоки будут размещаться в виде блоков.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Блоки будут выпадать в виде предметов.
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Хранится: %s
gui.tooltips.appliedenergistics2.ItemCount=Количество: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Запрашиваемые предметы: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Частота: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + ЛКМ§f извлечь §b%s§f из сети
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + ПКМ§f вставить §b%s§f в сеть
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Удерживайте SHIFT чтобы обработать весь стак
gui.tooltips.appliedenergistics2.RegisterContainerContent=Удерживайте §e%s§f чтобы зарегистрировать как §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Фильтрует предметы с помощью имен Ore Dictionary
gui.tooltips.appliedenergistics2.OreFilter=Фильтр Ore Dictionary
gui.tooltips.appliedenergistics2.SearchStringTooltip=Щелкните ПКМ, чтобы очистить строку поиска
@@ -609,7 +623,7 @@ gui.tooltips.appliedenergistics2.Suspend=Нажмите чтобы остано
gui.tooltips.appliedenergistics2.Resume=Нажмите чтобы этот ЦП отправлял крафты снова
gui.tooltips.appliedenergistics2.PinsSection=Секция закрепленных предметов
gui.tooltips.appliedenergistics2.PinsSectionActive=Секция закрепленных предметов включена
gui.tooltips.appliedenergistics2.PinsSectionActive=Секция закреплённых предметов включена\n[Shift+ПКМ] удалить закреплённый предмет из секции закреплённых предметов
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Секция закрепленных предметов отключена
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Что-то застряло в интерфейсе
@@ -618,13 +632,20 @@ gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Режим запир
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Не могу найти цель для вставки
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Недостаточно ингредиентов
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Целевой интерфейс в той же сети
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Переключает отображение интерфейсов с шаблонами с включённой заменой
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Отображение всех интерфейсов
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Показывать только интерфейсы с шаблонами с включённой заменой
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Не перемешайте сундуки с AE ячейками\n§4это может повредить ваш профиль. Возвратов нет!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dБесконечная энергия
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dБесконечная энергия
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dБесконечная энергия
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Преднастроенный приоритет хранения: §f%s
# Units
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=EU
gui.appliedenergistics2.units.mekanism=Дж
gui.appliedenergistics2.units.rotarycraft=Вт
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Соединено с
waila.appliedenergistics2.Disconnected=Отключено
waila.appliedenergistics2.Singularity=Сингулярность
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Скорость: %s %s/t
# Baubles Extended
slot.Terminal=§aТерминал§7
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=МЭ терминал
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=МЭ инвертированная шина переключения
item.appliedenergistics2.ItemPart.ToggleBus.name=МЭ шина переключения
item.appliedenergistics2.ItemPart.CraftingMonitor.name=МЭ монитор создания
item.appliedenergistics2.ItemPart.PatternRepeater.name=МЭ повторитель шаблона
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ пространственная ячейка хранения
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ пространственная ячейка хранения
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Сломано рукояток
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=Выбрать AE2 блок
key.toggle_focus.desc=Переключить фокус на окно поиска
key.search_connected_inventories.desc=Поиск предмета в сетевых инвентарях
key.control_operation.desc=Control operation
key.container_interaction.desc=Взаимодействие с хранилищем предметов
# NEI
nei.options.keys.gui.pattern_view=Просмотр шаблона
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Mekansal Kolon
tile.appliedenergistics2.BlockTinyTNT.name=Minik TNT
tile.appliedenergistics2.BlockVibrationChamber.name=Titreştirme Odası
tile.appliedenergistics2.BlockWireless.name=ME Kablosuz Bağlantı Noktası
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Certus Kuvars Cevheri
tile.appliedenergistics2.OreQuartzCharged.name=Sarj Edilmiş Certus Kuvars Cevheri
tile.appliedenergistics2.BlockSecurity.name=ME Güvenlik Terminali
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Geçersiz Makine.
chat.appliedenergistics2.LoadedSettings=Ayarlar başarı ile yüklendi.
chat.appliedenergistics2.DeviceNotPowered=Aygıtın enerjisi az.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Bu aygıt bir kablosuz terminal değildir.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=Aygıt bağlı değil.
chat.appliedenergistics2.StationCanNotBeLocated=İstasyon bulunamadı.
chat.appliedenergistics2.MachineNotPowered=Makinenin enerjisi yok.
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Öncelik %d olarak güncellendi
chat.appliedenergistics2.DriveLockingToggled=Sürücüdeki hücreler bolünmüştü/bölünmemişti
chat.appliedenergistics2.ChestLockingToggled=Sandıktaki hücreler bölünmüştü/bölünmemişti
chat.appliedenergistics2.FinishCraftingRemind=%s * %s üretimi %s süresinde tamamlandı.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Depodan gereken miktarda malzeme alınamıyor: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d boyutunda bulundu ve vurgulanamıyor.
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=%d (%d, %d, %d)'de vurgulandı.
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Moleküler Montajcı
gui.appliedenergistics2.ProcessingPattern=İşleme Kalıbı
gui.appliedenergistics2.Crafts=Üretir
gui.appliedenergistics2.HoldShift=Bileşenleri göstermek için [SOL SHIFT] tuşuna basılı tut
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Sonuç
gui.appliedenergistics2.Results=Sonuçlar
gui.appliedenergistics2.Ingredients=Bileşenler
@@ -352,6 +360,8 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Ağ Baytları Detayları
gui.appliedenergistics2.Items=Eşyalar
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Sıvı miktarı
gui.appliedenergistics2.ItemsPerByte=Bayt başına eşya:
gui.appliedenergistics2.FluidsPerByte=Bayt başına sıvı:
gui.appliedenergistics2.BytesPerType=Tip başına bayt:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Eşya Miktarı
gui.tooltips.appliedenergistics2.ItemName=Eşya adı
gui.tooltips.appliedenergistics2.PowerUnits=Güç Birimleri
gui.tooltips.appliedenergistics2.IOMode=Giriş/Çıkış Modu
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=ME Yoğunlaştırıcısı - Çıkış
gui.tooltips.appliedenergistics2.PartitionStorage=Depolamayı Biçimlendir
gui.tooltips.appliedenergistics2.Clear=Temizle
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Tekilliklere Yoğunlaştır\nEşya
gui.tooltips.appliedenergistics2.Read=Sadece Çıkış
gui.tooltips.appliedenergistics2.Write=Sadece Giriş
gui.tooltips.appliedenergistics2.ReadWrite=Çift Yönlü
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Her zaman aktif
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Sinyal olmadan aktif
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Stoklanan eşyaları kullanma, sadece
gui.tooltips.appliedenergistics2.CraftEither=Dışa aktarırken depolanan eşyaları kullan ya da üret
gui.tooltips.appliedenergistics2.LevelType=Seviye Tipi
gui.tooltips.appliedenergistics2.LevelType_Energy=Enerji
gui.tooltips.appliedenergistics2.LevelType_Item=Eşya
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Yüzde
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Ulaşılamaz Eşyaları
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Evet: Çıkarılamayan eşyalar görüntülenebilir.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Hayır: Sadece çıkarılabilen eşyalar görüntülenebilir.
gui.tooltips.appliedenergistics2.TypeFilter=Filtre Tipleri
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Hepsini Göster
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Sadece Eşyaları Göster
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Sadece Sıvı Damlalarını Göster
gui.tooltips.appliedenergistics2.BlockPlacement=Blok Yerleşimi
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blok Blok olarak yerleştirilecektir.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Bloklar Eşya olarak düşecektir.
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Depolanan Eşyalar: %s
gui.tooltips.appliedenergistics2.ItemCount=Eşya Miktarı: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=İstenebilen Eşyalar: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frekans: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Eşyaları Ore Dictionary isimlerine göre filtrele
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filtresi
gui.tooltips.appliedenergistics2.SearchStringTooltip=Arama kutusunu temizlemek için sağ tıkla
@@ -618,13 +632,20 @@ gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Kilit Modu
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Sevk edilecek hedef bulunamadı
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Yeterli bileşen yok
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Hedef arayüz aynı ağda
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Muadillere izin veren kalıplara sahip arayüzlerin gösterilmesini değiştirir
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Tüm arayüzler gösteriliyor
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Yalnızca muadillere izin veren kalıplara sahip arayüzleri gösteriyor
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergstics=AE
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Enerji Birimleri
gui.appliedenergistics2.units.mekanism=Jouleler
gui.appliedenergistics2.units.rotarycraft=Watt
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME Arayüz Terminali
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME Ters Anahtar Veriyolu
item.appliedenergistics2.ItemPart.ToggleBus.name=ME Anahtar Veriyolu
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME Üretim Monitörü
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ Mekansal Depolama Hücresi
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=128³ Mekansal Depolama Hücresi
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Döndürülen Kranklar
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Arama kutusu odağını değiştir
key.search_connected_inventories.desc=Search network inventories for item
key.control_operation.desc=Control operation
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern
@@ -53,9 +53,9 @@ gui.architecturecraft.BevelledOuterCorner=斜面の外角
gui.architecturecraft.BevelledInnerCorner=斜面の内角
gui.architecturecraft.PillarBase=曲面の柱の土台
gui.architecturecraft.DoricCapital=ドーリア式笠石
gui.architecturecraft.IonicCapital=イオニア式の笠石
gui.architecturecraft.CorinthianCapital=コリント式の笠石
gui.architecturecraft.DoricCapital=ドーリア式柱頭
gui.architecturecraft.IonicCapital=イオニア式の柱頭
gui.architecturecraft.CorinthianCapital=コリント式の柱頭
gui.architecturecraft.DoricTriglyph=トリグリフ
gui.architecturecraft.DoricTriglyphCorner=トリグリフの角
gui.architecturecraft.DoricMetope=メトープ
@@ -69,7 +69,7 @@ gui.architecturecraft.WindowMullion=창문 멀리온
gui.architecturecraft.SphereFull=구체
gui.architecturecraft.SphereHalf=반구
gui.architecturecraft.SphereQuarter=쿼터 구체
gui.architecturecraft.SphereEighth=Quarter Hemisphere
gui.architecturecraft.SphereEighth=1/4구
gui.architecturecraft.SphereEighthLarge=둥근 바깥쪽 모서리 캡
gui.architecturecraft.SphereEighthLargeRev=둥근 내부 모서리 캡
@@ -126,10 +126,10 @@ gui.architecturecraft.BanisterFancyEnd=Fancy Banister End
gui.architecturecraft.BanisterPlainInnerCorner=Plain Banister Inner Corner
gui.architecturecraft.Slab=Slab
gui.architecturecraft.Stairs=Stairs
gui.architecturecraft.StairsOuterCorner=Stairs Outer Corner
gui.architecturecraft.StairsInnerCorner=Stairs Inner Corner
gui.architecturecraft.Slab=반 블록
gui.architecturecraft.Stairs=계단
gui.architecturecraft.StairsOuterCorner=계단 바깥쪽 모서리
gui.architecturecraft.StairsInnerCorner=계단 안쪽 모서리
gui.architecturecraft.SlopeTileA1=Slope A Start
gui.architecturecraft.SlopeTileA2=Slope A End
@@ -11,8 +11,8 @@ item.avaricePearl.0.name=아바라이스 진주
item.avaricePearl.1.name=Miser의 진주
item.avaricePearl.15.name=
item.enchantedPaper.0.name=마법부여된 종이
item.enchantedPaper.1.name=Runic Whitelist
item.enchantedPaper.2.name=Runic Blacklist
item.enchantedPaper.1.name=루닉 화이트리스트
item.enchantedPaper.2.name=루닉 블랙리스트
item.enchantedPaper.3.name=Bound Enchanting Paper
item.crystalBrain.0.name=크리스톨라인 뇌: 공기
item.crystalBrain.1.name=크리스톨라인 뇌: 불
@@ -66,9 +66,9 @@ tile.blockRedcrystalRes.name=Resonating Redcrystal
tile.blockRedcrystalMerc.name=Mercurial Redcrystal
tile.blockRemoteComparator.name=Remote Comparator
tile.blockVisReader.name=Vis Reader
tile.blockHourglass.name=Hourglass
tile.blockHourglass.name=모래시계
tile.blockHourglassMagic.name=Magic Hourglass
tile.blockGreedyChest.name=Greedy Chest
tile.blockGreedyChest.name=탐욕스러운 상자
tile.blockEagerChest.name=Eager Chest
tile.blockTenaciousChest.name=Tenacious Chest
tile.blockHungryMaw.name=Hungry Maw
@@ -134,17 +134,17 @@ tile.blockTranslucent.0.name=Glowing Amber
tile.blockTranslucent.1.name=Glowing Amber Bricks
tile.blockMetalGlow.0.name=Memory Block
tile.blockMetalGlow.1.name=Memory Block
tile.blockFluidMilk.name=Milk
tile.blockFluidMushroom.name=Mushroom Soup
tile.blockFluidVishroom.name=Vishroom Soup
tile.blockFluidMilk.name=우유
tile.blockFluidMushroom.name=버섯 스프
tile.blockFluidVishroom.name=비쉬룸 수프
tile.blockBoiler.name=Alchemical Boiler
tile.blockMirrorAlt.0.name=Melding Mirror
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
# Fluids
fluid.fluidMilk=Milk
fluid.fluidMushroom=Mushroom Soup
fluid.fluidVishroom=Vishroom Soup
fluid.fluidMilk=우유
fluid.fluidMushroom=버섯 스프
fluid.fluidVishroom=비쉬룸 수프
# Entities
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
@@ -175,7 +175,7 @@ Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>T
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
Automagy.research_name.MAGICHOURGLASS=Magic Hourglass
Automagy.research_name.MAGICHOURGLASS=마법의 모래시계
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
@@ -23,7 +23,7 @@ item.crystalBrain.5.name=Кристальный мозг: Энтропия
item.ingredient.0.name=Диск Слияния
item.horizontal.0.name=Разрушенная жемчужина алчности
item.edible.0.name=Амальгама мерцатуса
item.foodstuff.0.name=Курога из висомора
item.foodstuff.0.name=Тушёный висомор
item.golemLinker.name=Колокольчик связывания голема
item.baubleEnderDisjunction.0.name=Кольцо эндер-разъединения
item.baubleEnderDisjunction.1.name=Маленькое кольцо разъединения эндера
@@ -272,11 +272,11 @@ Automagy.research_name.VISREADER=Считыватель виса
Automagy.research_text.VISREADER=Смотрит, что тигель никогда не кипит
Automagy.research_page.VISREADER.1=Измерение пустое пространство внутри контейнера, это одно, но определение типа и количества Виса совсем другая история. Кто главный герой этой истории? Это считыватель Виса.<BR>Считыватель Вис выводит редстоун сигнал, основанный на содержании Виса чего-либо от защищённых банок к тиглю, к узлам ауры. Это может даже читать вис палочек, если они были закреплены на подходящем устройстве.<BR>Есть 2 способа работы. Простейший способ размещения считывателя непосредственно под объектом для чтения. В противном случае, поместите пульт дистанционного компаратора над считывателем и свяжите своё кристальное око с
Automagy.research_page.VISREADER.2=местом назначения. Компаратор прекратит свои обычные функции и будет ретранслировать информацию о Висе считывателю.<BR>ПКМ на считывателе с вашей палочкой, чтобы настроить его.<BR>§l§nконфигурация§r<BR>Выход мощности сигнала по отношению к считывателю меняется в зависимости от конфигурации и обнаруженных аспектов. Уровень сигнала обычно работает на принципу, похожему на проверку инвентаря компаратора: 15, когда контейнер на полную мощность, 0, когда пусто, и что-то в промежутке между этим. Вы можете фильтровать по типу сторон путем размещения §lбирок§r внутри.<BR>§lОбратный режим:§rПолная сила
Automagy.research_page.VISREADER.3=сигнала посылается, когда пусто и нет сигнала, когда заполнено, и между этим.<BR>§lОбщий режим:§rКол-во всех аспектов суммируется вместе для сравнения вместимости.<BR>§lВысокий режим:§r Наибольшее кол-либо одного из аспектов используется в качестве значения, которое будет сравниваться с вместимостью Посмотрите §lУзлы§r на следующей странице.<BR>§lНизкий режим:§r Как высокий режим, но используется наименьшее кол-во одного из аспектов. Также смотрите §lУзлы§r на следующей стр..<BR>§lВместимость:§rЗначение, которое будет считаться "полным" для расчетов мощности сигнала. Если установлено значение §lАвто§r, считыватель автоматически
Automagy.research_page.VISREADER.4=определять ёмкость на основе объекта, просматривать (если это возможно).<BR>§lУзлы:§r Когда объект считывает узел, вместимость устанавливается на §lАвто§r, и выбирается один из §lВысоких§r режимов, то вместимость будет максимальной, определенной по одному конкретному аспекту, а не по максимуму всех аспектов", вместе взятых. Особый аспект, выбранный для сравнения, который является наиболее или наименее заполненным по сравнению с его собственной вместимостью, в независимости от того, аспект имеет самый высокий или низкий счет на данный момент.
Automagy.research_page.VISREADER.3=сигнала посылается, когда пусто и нет сигнала, когда заполнено, и между этим.<BR>§lОбщий режим:§rКол-во всех аспектов суммируется вместе для сравнения вместимости.<BR>§lВысокий режим:§r Наибольшее кол-либо одного из аспектов используется в качестве значения, которое будет сравниваться с вместимостью Посмотрите §lУзлы§r на следующей странице.<BR>§lНизкий режим:§r Как высокий режим, но используется наименьшее кол-во одного из аспектов. Также смотрите §lУзлы§r на следующей стр..<BR>§lВместимость:§rЗначение, которое будет считаться "полным" для расчётов мощности сигнала. Если установлено значение §lАвто§r, считыватель автоматически
Automagy.research_page.VISREADER.4=определять ёмкость на основе объекта, просматривать (если это возможно).<BR>§lУзлы:§r Когда объект считывает узел, вместимость устанавливается на §lАвто§r, и выбирается один из §lВысоких§r режимов, то вместимость будет максимальной, определенной по одному конкретному аспекту, а не по максимуму всех аспектов", вместе взятых. Особый аспект, выбранный для сравнения, который является наиболее или наименее заполненным по сравнению с его собственной вместимостью, в независимости от того, аспект имеет самый высокий или низкий счёт на данный момент.
Automagy.research_page.VISREADER.5=§l §nУзлы§r<BR>Когда считываемый объект это узел, емкость устанавливается на §lАвто§r, и один из §lЛюбой§r режимов выбран, тогда будет считываться максимальная емкость одного конкретного аспекта. Аспект выбирается на основании того, насколько он полон или наоборот опустошен в узле, а не на их количестве, как обычно.<BR>(Если выбран §lЛюбой (Наивысший)§r, а аспект на 50% восполнен, 5 из 10 макс. вис. А если будет показано, что он на 25% заполнен, тогда 10 из 40, и так далее.)
Automagy.research_page.VISREADER.INFUSION=§l §nВливание§r<BR>Вы нашли, что считыватель Виса не только определяет наличие аспектов в объекте, но он может определить отсутствие аспектов, когда некоторые устройства пытаются выполнять свои задачи. По крайней мере, это, кажется, случай с матрицей алтаря вливания.<BR>Это может быть полезно, если вы хотите отправить рэдстоун сигналы, основанных на вливании.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nДержатель эссенции§r<BR>С помощью Держателя эссенции считыватель может реагировать с объединенной эссенцией в многих банках одновременно. Либо ставьте считыватель под водой структуры или используйте удаленный компаратор с кристальным оком, приспособленные к самому месту блока.<BR>Считыватель рассматривает держатель как к узел ауры. Он рассчитывает данный тип максимального значения эссенции, основанного на вместимости банок, которые в настоящее время либо содержат этот аспект, либо помечены для него.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nДержатель эссенции§r<BR>С помощью Держателя эссенции считыватель может реагировать с объединенной эссенцией в многих банках одновременно. Либо ставьте считыватель под водой структуры или используйте удалённый компаратор с кристальным оком, приспособленные к самому месту блока.<BR>Считыватель рассматривает держатель как к узел ауры. Он рассчитывает данный тип максимального значения эссенции, основанного на вместимости банок, которые в настоящее время либо содержат этот аспект, либо помечены для него.
Automagy.research_name.TALLYBLOCK=Ящик с ярлыком
Automagy.research_text.TALLYBLOCK=Это всё о числах
@@ -290,7 +290,7 @@ Automagy.research_page.TALLYBLOCK_LENS.1=Установка одной из эт
Automagy.research_name.HUNGRYMAW=Голодный мо
Automagy.research_text.HUNGRYMAW=Один рот, без живота
Automagy.research_page.HUNGRYMAW.1=Вы сформулировали процедуру, которая извлекает прожорливый диск голодного сундука и связывает его с портативными отверстиями, которые можно разместить на других контейнерах. Любой предмет, который касается или проходит достаточно близко к голодному мо, будут помещены в инвентаре, связанного с стороной блока, к которому мо прикреплён.<BR>Для начала, блок обсидиана должен располагаться выше голодного сундука. Может быть не более 3 блоков обсидиана рядом с сундуком. Наконец, щелкните ПКМ на блок выше сундука с помощью палочки, которая имеет набалдашник Червоточина.
Automagy.research_page.HUNGRYMAW.2=Один голодный мо создается для каждого используемого блока обсидиана. Сундук и обсидиан расходуются; к счастью, палочка и набалдашник не являются.
Automagy.research_page.HUNGRYMAW.2=Один голодный мо создаётся для каждого используемого блока обсидиана. Сундук и обсидиан расходуются; к счастью, палочка и набалдашник не являются.
Automagy.research_name.FINICALMAW=Мелочно-требовательный мо
Automagy.research_text.FINICALMAW=Более искушенный гурман
@@ -323,8 +323,8 @@ Automagy.research_page.GOLEMLINKER.1=Для того, чтобы в полной
Automagy.research_page.GOLEMLINKER.2=<BR>Если вы когда-либо хотели разорвать все связи с устройством, просто ПКМ на нём с помощью колокола, удерживая Shift<BR>Нажмите Shift и ПКМ на каком-либо блоке, чтобы сбросить настройки Колокольчика.<BR>§oЗаметки для любых устройствах, которые вы уже обнаружили позволят обновить связывание големов.§r
Automagy.research_name.ENTITYSIGNAL=Сигнал существа
Automagy.research_text.ENTITYSIGNAL=Подсчет овец
Automagy.research_page.ENTITYSIGNAL.1=Метод подсчета существ и других объектов в области будет полезным для многих вещей, и кристальный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в радиусе. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
Automagy.research_text.ENTITYSIGNAL=Подсчёт овец
Automagy.research_page.ENTITYSIGNAL.1=Метод подсчёта существ и других объектов в области будет полезным для многих вещей, и кристальный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в радиусе. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
Automagy.research_page.ENTITYSIGNAL.2=Если открыт воздух, стекло или сменный блок, такие как вода, высокая трава, то область будет простираться в этом направлении. Если например, все стороны открыты, как это, то устройство будет в центре области. Если открыты только его стороны сверху, севере и востоке, то устройство будет находиться в нижнем юго-западном углу области. (В любом случае, размер области 11x11x11 блоков.)<LINE>§l §nJко души§r<BR>Чтобы разделить типы сущности, вы изменили кристалличьное око так, что на нём могут быть отпечатаны черты существа, духа, или особенности строения.
Automagy.research_page.ENTITYSIGNAL.3=Просто кликните ПКМ на существо, удерживая око, а затем вставьте настроенное око в устройство.<BR>Око также может быть настроено, чтобы наблюдать за людьми (игроками), либо отдельными лицами или людьми в целом. Сонастройка его к другому человек осуществляется таким же образом, как описано ранее. Чтобы сфокусировать его на себя, удерживайте Shift+ПКМ на пару секунд, удерживая его в руке.
# I see you!
@@ -346,7 +346,7 @@ Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nРезерву
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Агрегатор эссенции
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Оптимизация распределения
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=После того как вы создали свой держатель эссенции и направили его в вашу огромную коллекцию банок, приходит время преобразовать свою централизованную систему подсчета эссенции в распределительный центр.<BR>Держатель с агрегатором должны быть размещены непосредственно под ним, чтобы стать источником Магии для любого §lМагического зеркала§r в непосредственной близости (а также некоторых других устройств, в том числе рунического матрицы). Эссенция, взятая из держателя, находится под контролем держателя.<BR>Это даёт вам центральное расположение для рассчитывания эссенции,
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=После того как вы создали свой держатель эссенции и направили его в вашу огромную коллекцию банок, приходит время преобразовать свою централизованную систему подсчёта эссенции в распределительный центр.<BR>Держатель с агрегатором должны быть размещены непосредственно под ним, чтобы стать источником Магии для любого §lМагического зеркала§r в непосредственной близости (а также некоторых других устройств, в том числе рунического матрицы). Эссенция, взятая из держателя, находится под контролем держателя.<BR>Это даёт вам центральное расположение для рассчитывания эссенции,
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=расположения зеркал, и выполнения вливания, но вы уверены, что до сих пор ещё можно что-то сделать с держателем в будущем.
# Special delivery
@@ -483,7 +483,7 @@ Automagy.research_page.VISHROOMSOUP.3=их.<BR>Да, погружены в во
Automagy.research_name.ALCHEMYBOILER=Алхимический котел
Automagy.research_text.ALCHEMYBOILER=Пузырящийся к началу
Automagy.research_page.ALCHEMYBOILER.1=У вас было так много успеха с дистилляцией эссенций, что вы решили расширить свои пути, вы можете ломать вещи внизу. §lАлхимический котел§r во многом работает таким же образом, как в алхимической печи, но с жидкостью, а не предметами.<BR>Добавляя (или удаляя) жидкость с помощью ведра или за счет автоматизации (например, некоторых големов).<BR>Так же, чтобы ускорить работу алхимической печи понадобится котел, а также алюментум.<BR>Заметим что это нарушение...(линия обрывается)...
Automagy.research_page.ALCHEMYBOILER.1=Вы добились такого успеха в дистилляции эссенций, что решили расширить способы разложения веществ. §lАлхимический котел§r во многом работает таким же образом, как в алхимическая печь, но с жидкостью, а не предметами.<BR>Вливайте (или забирайте) жидкость с помощью вёдер или с помощью автоматизации (например, определенных големов).<BR>То же самое, что ускоряет работу алхимической печи, поможет и котлу (например, алюментум).<BR>Обрати внимание, что разрушение котла приведет к уничтожению всей жидкости, которая в нем находилась.
Automagy.research_name.ENCHANT_FISHING=Рыболовные чары
Automagy.research_text.ENCHANT_FISHING=Рыбная Магия
@@ -609,9 +609,9 @@ Automagy.gui.hourglassMagic.sandFlip.1=Перемещение песка к на
Automagy.gui.hourglassMagic.sandFlip.2=Перемещение песка в нижний слой
Automagy.gui.hourglassMagic.timer.name=Таймер:
Automagy.gui.hourglassMagic.timer.secondsOne=1 секунда
Automagy.gui.hourglassMagic.timer.seconds=%s секунд
Automagy.gui.hourglassMagic.timer.minutes=%s минут
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s минут %s секунд
Automagy.gui.hourglassMagic.timer.seconds=%s сек.
Automagy.gui.hourglassMagic.timer.minutes=%s мин.
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s мин. %s сек.
Automagy.gui.hourglassMagic.timer.sec=секунды
Automagy.gui.hourglassMagic.timer.min=минуты
Automagy.gui.hourglassMagic.timer.tooltip=Щелкните ЛКМ для увеличиния.\nПКМ для уменьшения.\nДержите Shift, чтобы настроить на 10.
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Unbekanntes zersplittertes Erz
item.avaritia_fracturedore.prefix=zersplittert
item.avaritia_mattercluster.name=Materienansammlung
item.avaritia_mattercluster.full.name=Kritische Materienansammlung
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-In-A-Box (WIP)(WIRD DICH VERBRENNEN)
item.avaritia.comb.nerfed.name=verschlechterte Wabe
item.avaritia.comb.cosmic.name=kosmische Wabe
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=Das Licht des Kosmos in einem praktischen Stück Erde.
tooltip.skullfire_sword.desc=Köpft Skelette und färbt sie schwarz.
tooltip.matter_cluster.desc=Benutzen um zu zerstören.
tooltip.matter_cluster.desc2=Halte SHIFT, um genaueres anzuzeigen.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=Gegenstände
tooltip.morvinabox.desc=Soforthaus
tooltip.morvinabox.subdesc=In Kanada kommt Morvy in Tüten.
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Mena Fracturada Desconocida
item.avaritia_fracturedore.prefix=Fracturado
item.avaritia_mattercluster.name=Trozo de Materia
item.avaritia_mattercluster.full.name=Trozo de Materia Crítica
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Caja Morv-osa (WIP) (Te hará arder)
item.avaritia.comb.nerfed.name=Panal Nerfeado
item.avaritia.comb.cosmic.name=Panal Cósmico
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=La luz del cosmos en un conveniente pedazo de tierra.
tooltip.skullfire_sword.desc=Decapita esqueletos y los chamusca.
tooltip.matter_cluster.desc=Click derecho para desconstruír
tooltip.matter_cluster.desc2=Mantén SHIFT para mostrar contenidos.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=objetos
tooltip.morvinabox.desc=Alojamiento Instantáneo
tooltip.morvinabox.subdesc=En Canadá, Morvy biene en bolsas.
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Minerai fracturé inconnu
item.avaritia_fracturedore.prefix=Fracturé
item.avaritia_mattercluster.name=Groupement de matière
item.avaritia_mattercluster.full.name=Groupement de matière critique
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-dans-une-boîte (WIP)(VOUS ENFLAMMERA)
item.avaritia.comb.nerfed.name=Rayon neutralisé
item.avaritia.comb.cosmic.name=Rayon Comisque
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=La lumière du cosmos dans une parcelle de la terre
tooltip.skullfire_sword.desc=Décapite et calcine les squelettes
tooltip.matter_cluster.desc=Utilisez pour démanteler
tooltip.matter_cluster.desc2=Maintenez SHIFT pour du contenu
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=Objets
tooltip.morvinabox.desc=Logement instantané
tooltip.morvinabox.subdesc=In Canada, Morvy comes in bags.
@@ -115,6 +117,7 @@ itemGroup.avaritia=Avaritia
container.neutron_collector=Collecteur de neutrons
container.neutronium_compressor=Compresseur en neutronium
tc.aspect.terminus=la fin des jeux, l'apocalypse, les meules de pierre
tc.aspect.help.terminus=the culmination of all things
crafting.extreme=Fabrication EXtrême
crafting.extreme.shapeless=Sans forme EXtrême
crafting.extreme_compression=Compresseur en neutronium
@@ -11,7 +11,7 @@ item.avaritia_resource.infinity_ingot.name=インフィニティインゴット
item.avaritia_resource.record_fragment.name=レコードの欠片
item.avaritia_resource.starfuel.name=恒星の燃料
item.avaritia_resource.neutronium_gear.name=ニュートロニウムの歯車
item.avaritia_singularity.name=シンギュラリティ
item.avaritia_singularity.name=特異点
item.singularity_iron.name=鉄の特異点
item.singularity_gold.name=金の特異点
item.singularity_lapis.name=ラピスラズリの特異点
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=未知の粉砕した鉱石
item.avaritia_fracturedore.prefix=粉砕した
item.avaritia_mattercluster.name=物質塊
item.avaritia_mattercluster.full.name=飽和した物質塊
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
item.avaritia.comb.nerfed.name=ナーフされた巣枠
item.avaritia.comb.cosmic.name=宇宙の巣枠
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=宇宙の煌めきを感じることができる
tooltip.skullfire_sword.desc=骸骨の頭蓋骨を刈り取り、真っ黒に焦がす
tooltip.matter_cluster.desc=使用すると分解する
tooltip.matter_cluster.desc2=SHIFTで中身を表示
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=アイテム
tooltip.morvinabox.desc=即席建築
tooltip.morvinabox.subdesc=カナダではMorvyは袋に入っている
@@ -115,7 +117,7 @@ itemGroup.avaritia=Avaritia
container.neutron_collector=中性子収集機
container.neutronium_compressor=ニュートロニウム圧縮機
tc.aspect.terminus=エンドコンテンツ、終末、途方もない労力
tc.aspect.help.terminus=the culmination of all things
tc.aspect.help.terminus=あらゆる事物の極致
crafting.extreme=究極クラフティング
crafting.extreme.shapeless=究極クラフティング (不定形レシピ)
crafting.extreme_compression=ニュートロニウム圧縮機
@@ -180,7 +182,7 @@ avaritia.allele.lifespanArtificial=不自然
# Research
avaritia.research_name.BIG_PEARL=極めて根源的な始原の真珠
avaritia.research_text.BIG_PEARL=なぜならいつもあなたはもっと持っているから
avaritia.research_page.BIG_PEARL.1=Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.<BR><BR>By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.<BR><BR>It's guaranteed to be even more primordial than a regular primordial pearl!
avaritia.research_page.BIG_PEARL.1=もちろん、始原の真珠は非常に強力だ。しかし、もっと強力にすることも可能だろう。<BR><BR>注入の儀式でいくつかの始原の真珠を衝突させることで、ずっと強力なアイテムを生み出した。それが極めて根源的な始原の真珠だ。<BR><BR>通常の始原の真珠よりもさらに根源的であること間違いなしだ!
avaritia.research_name.AKASHIC=アカシックレコード
avaritia.research_text.AKASHIC=必要以上の知識がここに!
avaritia.research_page.AKASHIC.1=You've researched enough of the world to crack the fabric of reality and enter the Outer Realms, but surely there's always room for MORE research, right?<BR><BR>The Akashic Records will give you all the research points in the world and then a little more.
avaritia.research_page.AKASHIC.1=世界の構造に亀裂を入れ外なる地へと足を踏み入れられるほどに、世界について調べてきた。しかし、さらなる研究の余地は常に、間違いなく存在するではないか。<BR><BR>アカシックレコードは、この世界中すべての研究ポイントと、ちょっとしたものを与えてくれる。
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Unknown Fractured Ore
item.avaritia_fracturedore.prefix=Fractured
item.avaritia_mattercluster.name=물질 클러스터
item.avaritia_mattercluster.full.name=Critical Matter Cluster
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
item.avaritia.comb.nerfed.name=Nerfed Comb
item.avaritia.comb.cosmic.name=Cosmic Comb
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=간편한 흙덩어리 속의 우주의 빛
tooltip.skullfire_sword.desc=스켈레톤의 머리를 떼어네고 그들을 까맣게 그을립니다.
tooltip.matter_cluster.desc=Right click to deconstruct.
tooltip.matter_cluster.desc2=Hold SHIFT for contents.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=아이템
tooltip.morvinabox.desc=Instant housing
tooltip.morvinabox.subdesc=In Canada, Morvy comes in bags.
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Nieznana frakcjonowana ruda
item.avaritia_fracturedore.prefix=Frakcja
item.avaritia_mattercluster.name=Zbiór materii
item.avaritia_mattercluster.full.name=Zbiór materii krytycznej
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-In-A-Box (WIP)(PODPALI CIĘ)
item.avaritia.comb.nerfed.name=Osłabiony plaster
item.avaritia.comb.cosmic.name=Kosmiczny Plaster
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=Blask kosmosu w dogodnym fragmencie ziemi
tooltip.skullfire_sword.desc=Odcina głowy szkieletom i spala je na czarno
tooltip.matter_cluster.desc=Kliknij prawym przyciskiem myszy, aby rozmontować.
tooltip.matter_cluster.desc2=Przytrzymaj SHIFT, aby wyświetlić zawartość.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=przedmioty
tooltip.morvinabox.desc=Instant housing
tooltip.morvinabox.subdesc=W Kanadzie Morvy jest dostępny w workach.
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Minério Fraturado Desconhecido
item.avaritia_fracturedore.prefix=Fraturado
item.avaritia_mattercluster.name=Aglomerado de Matéria
item.avaritia_mattercluster.full.name=Aglomerado de Matéria Crítico
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-numa-Caixa (TEP)(IRÁ TE ATEAR FOGO)
item.avaritia.comb.nerfed.name=Favo Nerfado
item.avaritia.comb.cosmic.name=Favo Cósmico
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=A luz do cosmos numa conveniente parte de terra
tooltip.skullfire_sword.desc=Decapita esqueletos e queima-os em carvão.
tooltip.matter_cluster.desc=Clique Direito para desconstruir.
tooltip.matter_cluster.desc2=Segure SHIFT para o conteúdo.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=itens
tooltip.morvinabox.desc=Moradia instantânea
tooltip.morvinabox.subdesc=No Canadá, Morvy vem em sacos.
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Неизвестная сломанная руд
item.avaritia_fracturedore.prefix=Сломана
item.avaritia_mattercluster.name=Кластер материи
item.avaritia_mattercluster.full.name=Критический кластер материи
item.avaritia_mattercluster.veryfull.name=Супер-критический кластер материи
item.morvinabox.name=Морв-в-коробке (WIP) (ПОДОЖЖЕТ ТЕБЯ)
item.avaritia.comb.nerfed.name=Понёрфленные соты
item.avaritia.comb.cosmic.name=Космические соты
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=Свет космоса на удобном клочке
tooltip.skullfire_sword.desc=Иссушает скелетов и обезглавливает их.
tooltip.matter_cluster.desc=ПКМ для раскрытия.
tooltip.matter_cluster.desc2=Зажмите SHIFT для подробностей.
tooltip.matter_cluster.desc3=Для больших кластеров используйте декомпрессор кластеров материи.
tooltip.matter_cluster.counter=предметов
tooltip.morvinabox.desc=Мгновенное размещение
tooltip.morvinabox.subdesc=В Канаде Морви продается в пакетиках.
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Bilinmeyen Parçalanmış Cevher
item.avaritia_fracturedore.prefix=Parçalanmış
item.avaritia_mattercluster.name=Madde Kümesi
item.avaritia_mattercluster.full.name=Kritik Madde Kümesi
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
item.avaritia.comb.nerfed.name=Zayıflatılmış Petek
item.avaritia.comb.cosmic.name=Kozmik Petek
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=Kozmosun ışığı uygun bir dünya parçasında.
tooltip.skullfire_sword.desc=İskeletlerın kafasını koparır ve kömür olana kadar yakar.
tooltip.matter_cluster.desc=Parçalarına Ayırmak için sağ tıklayın.
tooltip.matter_cluster.desc2=İçerikler için Shift'e basılı tutun.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=eşyalar
tooltip.morvinabox.desc=Hazır konut
tooltip.morvinabox.subdesc=Kanadada, Morvy poşet içinde gelir.
@@ -71,7 +71,7 @@ key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=作業台の配置を消去
tooltip.saveRecipe=レシピを保存
tooltip.clickASlot=右のスロットをクリック
tooltip.slots_used=個のスロット使用中
tooltip.slots_used=個のスロット使用中
tooltip.tier=Tier:
tooltip.more_information=SHIFTを押して詳細を表示
tooltip.intelligent=記憶機能付き
@@ -1,78 +1,78 @@
item.backpack.name=배낭
item.backpack.medium.name=Middle Backpack
item.backpack.big.name=Big Backpack
item.backpack.black.name=Black Backpack
item.backpack.medium_black.name=Middle Black Backpack
item.backpack.big_black.name=Big Black Backpack
item.backpack.red.name=Red Backpack
item.backpack.medium_red.name=Middle Red Backpack
item.backpack.big_red.name=Big Red Backpack
item.backpack.green.name=Green Backpack
item.backpack.medium_green.name=Middle Green Backpack
item.backpack.big_green.name=Big Green Backpack
item.backpack.brown.name=Brown Backpack
item.backpack.medium_brown.name=Middle Brown Backpack
item.backpack.big_brown.name=Big Brown Backpack
item.backpack.blue.name=Blue Backpack
item.backpack.medium_blue.name=Middle Blue Backpack
item.backpack.big_blue.name=Big Blue Backpack
item.backpack.purple.name=Purple Backpack
item.backpack.medium_purple.name=Middle Purple Backpack
item.backpack.big_purple.name=Big Purple Backpack
item.backpack.cyan.name=Cyan Backpack
item.backpack.medium_cyan.name=Middle Cyan Backpack
item.backpack.big_cyan.name=Big Cyan Backpack
item.backpack.lightGray.name=Light Gray Backpack
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
item.backpack.big_lightGray.name=Big Light Gray Backpack
item.backpack.gray.name=Gray Backpack
item.backpack.medium_gray.name=Middle Gray Backpack
item.backpack.big_gray.name=Big Gray Backpack
item.backpack.pink.name=Pink Backpack
item.backpack.medium_pink.name=Middle Pink Backpack
item.backpack.big_pink.name=Big Pink Backpack
item.backpack.lime.name=Lime Backpack
item.backpack.medium_lime.name=Middle Lime Backpack
item.backpack.big_lime.name=Big Lime Backpack
item.backpack.yellow.name=Yellow Backpack
item.backpack.medium_yellow.name=Middle Yellow Backpack
item.backpack.big_yellow.name=Big Yellow Backpack
item.backpack.lightBlue.name=Light Blue Backpack
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
item.backpack.big_lightBlue.name=Big Light Blue Backpack
item.backpack.magenta.name=Magenta Backpack
item.backpack.medium_magenta.name=Middle Magenta Backpack
item.backpack.big_magenta.name=Big Magenta Backpack
item.backpack.orange.name=Orange Backpack
item.backpack.medium_orange.name=Middle Orange Backpack
item.backpack.big_orange.name=Big Orange Backpack
item.backpack.white.name=White Backpack
item.backpack.medium_white.name=Middle White Backpack
item.backpack.big_white.name=Big White Backpack
item.backpack.ender.name=Ender Backpack
item.workbenchbackpack.name=Workbench Backpack
item.workbenchbackpack.big.name=Big Workbench Backpack
item.boundLeather.name=Bound Leather
item.tannedLeather.name=Tanned Leather
text.backpack.rename=Rename your backpack
text.backpack.new_name=New name:
text.backpack.backpack_slot=Backpack Slot
text.backpack.update_available=Version %s of the Backpack Mod is now available!
text.backpack.up_to_date=Backpack Mod is up to date
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
text.backpack.autopickup=Pickup automatically:
text.backpack.recipes=Recipes
text.backpack.configuration=Backpack configuration
button.backpack.ok=OK
button.backpack.cancel=Cancel
key.personalBackpack=Open Backpack
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=Clear Craft Matrix
tooltip.saveRecipe=Save Recipe
tooltip.clickASlot=Click a slot on the right
tooltip.slots_used=Slots used
tooltip.tier=Tier:
tooltip.more_information=Press SHIFT for more information
tooltip.intelligent=Intelligent
itemGroup.tab.backpacks=Backpacks
item.backpack.medium.name=중형 배낭
item.backpack.big.name=대형 배낭
item.backpack.black.name=검은색 배낭
item.backpack.medium_black.name=중형 검은색 배낭
item.backpack.big_black.name=대형 검은색 배낭
item.backpack.red.name=빨간색 배낭
item.backpack.medium_red.name=중형 빨간색 배낭
item.backpack.big_red.name=대형 빨간색 배낭
item.backpack.green.name=초록색 배낭
item.backpack.medium_green.name=중형 초록색 배낭
item.backpack.big_green.name=대형 초록색 배낭
item.backpack.brown.name=갈색 배낭
item.backpack.medium_brown.name=중형 갈색 배낭
item.backpack.big_brown.name=대형 갈색 배낭
item.backpack.blue.name=파란색 배낭
item.backpack.medium_blue.name=중형 파란색 배낭
item.backpack.big_blue.name=대형 파란색 배낭
item.backpack.purple.name=보라색 배낭
item.backpack.medium_purple.name=중형 보라색 배낭
item.backpack.big_purple.name=대형 보라색 배낭
item.backpack.cyan.name=청록색 배낭
item.backpack.medium_cyan.name=중형 청록색 배낭
item.backpack.big_cyan.name=대형 청록색 배낭
item.backpack.lightGray.name=회백색 배낭
item.backpack.medium_lightGray.name=중형 회백색 배낭
item.backpack.big_lightGray.name=대형 회백색 배낭
item.backpack.gray.name=회색 배낭
item.backpack.medium_gray.name=중형 회색 배낭
item.backpack.big_gray.name=대형 회색 배낭
item.backpack.pink.name=분홍색 배낭
item.backpack.medium_pink.name=중형 분홍색 배낭
item.backpack.big_pink.name=대형 분홍색 배낭
item.backpack.lime.name=연두색 배낭
item.backpack.medium_lime.name=중형 연두색 배낭
item.backpack.big_lime.name=대형 연두색 배낭
item.backpack.yellow.name=노란색 배낭
item.backpack.medium_yellow.name=중형 노란색 배낭
item.backpack.big_yellow.name=대형 노란색 배낭
item.backpack.lightBlue.name=하늘색 배낭
item.backpack.medium_lightBlue.name=중형 하늘색 배낭
item.backpack.big_lightBlue.name=대형 하늘색 배낭
item.backpack.magenta.name=자홍색 배낭
item.backpack.medium_magenta.name=중형 자홍색 배낭
item.backpack.big_magenta.name=대형 자홍색 배낭
item.backpack.orange.name=주황색 배낭
item.backpack.medium_orange.name=중형 주황색 배낭
item.backpack.big_orange.name=대형 주황색 배낭
item.backpack.white.name=하얀색 배낭
item.backpack.medium_white.name=중형 하얀색 배낭
item.backpack.big_white.name=대형 하얀색 배낭
item.backpack.ender.name=엔더 배낭
item.workbenchbackpack.name=작업대 배낭
item.workbenchbackpack.big.name=대형 작업대 배낭
item.boundLeather.name=결속된 가죽
item.tannedLeather.name=무두질한 가죽
text.backpack.rename=배낭 이름 바꾸기
text.backpack.new_name=새 이름:
text.backpack.backpack_slot=배낭 슬롯
text.backpack.update_available=%s 버전의 Backpack Mod를 이용할 수 있습니다.
text.backpack.up_to_date=배낭모드가 최신버전 입니다
text.backpack.allowed_backpacks=인벤토리에 %s개보다 많은 베낭을 동시에 소지할 수 없습니다.
text.backpack.dropped_backpacks=[note]배낭이 인벤토리에서 제거되었습니다. 바닥을 보세요[/note]
text.backpack.autopickup=자동 줍기:
text.backpack.recipes=제작법
text.backpack.configuration=배낭 설정
button.backpack.ok=확인
button.backpack.cancel=취소
key.personalBackpack=배낭 열기
key.categories.backpack=배낭
tooltip.clearCraftMatrix=제작대 초기화
tooltip.saveRecipe=제작법 저장
tooltip.clickASlot=오른쪽의 슬릇을 클릭
tooltip.slots_used=사용된 슬롯
tooltip.tier=티어:
tooltip.more_information=SHIFT를 눌러 더 많은 정보 보기
tooltip.intelligent=지능
itemGroup.tab.backpacks=배낭
@@ -2,59 +2,59 @@ item.backpack.name=バックパック
item.backpack.medium.name=少し大きなバックパック
item.backpack.big.name=大きなバックパック
item.backpack.black.name=黒色のバックパック
item.backpack.medium_black.name=少し大きな黒色のバックパック
item.backpack.big_black.name=大きな黒色のバックパック
item.backpack.medium_black.name=黒色の少し大きなバックパック
item.backpack.big_black.name=黒色の大きなバックパック
item.backpack.red.name=赤色のバックパック
item.backpack.medium_red.name=少し大きな赤色のバックパック
item.backpack.big_red.name=大きな赤色のバックパック
item.backpack.medium_red.name=赤色の少し大きなバックパック
item.backpack.big_red.name=赤色の大きなバックパック
item.backpack.green.name=緑色のバックパック
item.backpack.medium_green.name=少し大きな緑色のバックパック
item.backpack.big_green.name=大きな緑色のバックパック
item.backpack.medium_green.name=緑色の少し大きなバックパック
item.backpack.big_green.name=緑色の大きなバックパック
item.backpack.brown.name=茶色のバックパック
item.backpack.medium_brown.name=少し大きな茶色のバックパック
item.backpack.big_brown.name=大きな茶色のバックパック
item.backpack.medium_brown.name=茶色の少し大きなバックパック
item.backpack.big_brown.name=茶色の大きなバックパック
item.backpack.blue.name=青色のバックパック
item.backpack.medium_blue.name=少し大きな青色のバックパック
item.backpack.big_blue.name=大きな青色のバックパック
item.backpack.medium_blue.name=青色の少し大きなバックパック
item.backpack.big_blue.name=青色の大きなバックパック
item.backpack.purple.name=紫色のバックパック
item.backpack.medium_purple.name=少し大きな紫色のバックパック
item.backpack.big_purple.name=大きな紫色のバックパック
item.backpack.medium_purple.name=紫色の少し大きなバックパック
item.backpack.big_purple.name=紫色の大きなバックパック
item.backpack.cyan.name=青緑色のバックパック
item.backpack.medium_cyan.name=少し大きな青緑色のバックパック
item.backpack.big_cyan.name=大きな青緑色のバックパック
item.backpack.medium_cyan.name=青緑色の少し大きなバックパック
item.backpack.big_cyan.name=青緑色の大きなバックパック
item.backpack.lightGray.name=薄灰色のバックパック
item.backpack.medium_lightGray.name=少し大きな薄灰色のバックパック
item.backpack.big_lightGray.name=大きな薄灰色のバックパック
item.backpack.medium_lightGray.name=薄灰色の少し大きなバックパック
item.backpack.big_lightGray.name=薄灰色の大きなバックパック
item.backpack.gray.name=灰色のバックパック
item.backpack.medium_gray.name=少し大きな灰色のバックパック
item.backpack.big_gray.name=大きな灰色のバックパック
item.backpack.medium_gray.name=灰色の少し大きなバックパック
item.backpack.big_gray.name=灰色の大きなバックパック
item.backpack.pink.name=桃色のバックパック
item.backpack.medium_pink.name=少し大きな桃色のバックパック
item.backpack.big_pink.name=大きな桃色のバックパック
item.backpack.medium_pink.name=桃色の少し大きなバックパック
item.backpack.big_pink.name=桃色の大きなバックパック
item.backpack.lime.name=黄緑色のバックパック
item.backpack.medium_lime.name=少し大きな黄緑色のバックパック
item.backpack.big_lime.name=大きな黄緑色のバックパック
item.backpack.medium_lime.name=黄緑色の少し大きなバックパック
item.backpack.big_lime.name=黄緑色の大きなバックパック
item.backpack.yellow.name=黄色のバックパック
item.backpack.medium_yellow.name=少し大きな黄色のバックパック
item.backpack.big_yellow.name=大きな黄色のバックパック
item.backpack.medium_yellow.name=黄色の少し大きなバックパック
item.backpack.big_yellow.name=黄色の大きなバックパック
item.backpack.lightBlue.name=空色のバックパック
item.backpack.medium_lightBlue.name=少し大きな空色のバックパック
item.backpack.big_lightBlue.name=大きな空色のバックパック
item.backpack.medium_lightBlue.name=空色の少し大きなバックパック
item.backpack.big_lightBlue.name=空色の大きなバックパック
item.backpack.magenta.name=赤紫色のバックパック
item.backpack.medium_magenta.name=少し大きな赤紫色のバックパック
item.backpack.big_magenta.name=大きな赤紫色のバックパック
item.backpack.medium_magenta.name=赤紫色の少し大きなバックパック
item.backpack.big_magenta.name=赤紫色の大きなバックパック
item.backpack.orange.name=橙色のバックパック
item.backpack.medium_orange.name=少し大きな橙色のバックパック
item.backpack.big_orange.name=大きな橙色のバックパック
item.backpack.medium_orange.name=橙色の少し大きなバックパック
item.backpack.big_orange.name=橙色の大きなバックパック
item.backpack.white.name=白色のバックパック
item.backpack.medium_white.name=少し大きな白色のバックパック
item.backpack.big_white.name=大きな白色のバックパック
item.backpack.medium_white.name=白色の少し大きなバックパック
item.backpack.big_white.name=白色の大きなバックパック
item.backpack.ender.name=エンダーバックパック
item.workbenchbackpack.name=作業台付きのバックパック
item.workbenchbackpack.big.name=大きな作業台付きのバックパック
item.boundLeather.name=縛った革
item.tannedLeather.name=なめし革
text.backpack.rename=バックパックの名前変更
text.backpack.rename=バックパックの名前変更
text.backpack.new_name=新しい名前:
text.backpack.backpack_slot=バックパックのスロット
text.backpack.update_available=Version %s のBackpack Mod が公開されています!
@@ -67,12 +67,12 @@ text.backpack.configuration=バックパックの設定
button.backpack.ok=OK
button.backpack.cancel=キャンセル
key.personalBackpack=バックパックの開閉
key.categories.backpack=バックパック
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=作業台の配置を消去
tooltip.saveRecipe=レシピを保存する
tooltip.clickASlot=右のスロットをクリック
tooltip.slots_used=個のスロット使用中
tooltip.slots_used=個のスロット使用中
tooltip.tier=Tier:
tooltip.more_information=SHIFTを押すとさらに情報を表示
tooltip.more_information=SHIFTを押して詳細を表示
tooltip.intelligent=記憶機能付き
itemGroup.tab.backpacks=Backpack
@@ -132,7 +132,7 @@ tooltip.tile.radhatch.0.name=マルチブロック設備用放射性物質チャ
tooltip.tile.radhatch.1.name=ドライバーを使って封じ込めレベルを調整できます。
tooltip.tile.radhatch.2.name=マテリアル:
tooltip.tile.radhatch.3.name=放射線量:
tooltip.tile.radhatch.4.name=量:
tooltip.tile.radhatch.4.name=量:
tooltip.tile.radhatch.5.name=減衰(1kg)までにかかる時間(単位: t/s/m/h)
tooltip.tile.radhatch.6.name=t
tooltip.tile.radhatch.7.name=s
@@ -1,4 +1,4 @@
itemGroup.GT2C=Gregtech 2 Compat
itemGroup.GT2C=그레그테크 2 전투
item.GT_Rockcutter_Item_LV.name=LV 석재절단기
item.GT_Rockcutter_Item_MV.name=MV 석재절단기
item.GT_Rockcutter_Item_HV.name=HV 석재절단기
@@ -7,40 +7,40 @@ BW_ItemBlocks.0.name=에칭된 청금석 셀
BW_ItemBlocks.1.name=보강된 청금석 셀
GT_LESU_CASING.0.name=LESU 케이싱
GT5U.gui.text.no_imprint=Missing imprint
GT5U.gui.text.not_enough_length=Multiblock Too Short
GT5U.gui.text.wrong_sievert_exactly=§7Wrong sievert. Requires exactly: %s §7Sv
GT5U.gui.text.wrong_sievert_min=§7Wrong sievert. Requires at least: %s §7Sv
GT5U.gui.text.no_imprint=임프린트 없음
GT5U.gui.text.not_enough_length=멀티블럭이 너무 짧음
GT5U.gui.text.wrong_sievert_exactly=§부적절한 시버트 수치. 정확히 필요한 시버트: %s §7Sv
GT5U.gui.text.wrong_sievert_min=§7부적절한 시버트. 최소 요구 시버트: %s §7Sv
itemGroup.bartworks=BartWorks Inter Temporal
BW_Machinery_Casings.0.name=Nickel-Zinc Ferrite Block
BW_Machinery_Casings.1.name=Transformer-Winding Block
item.BW_PaperRotor.name=Primitive Paper Rotor (Wind only)
item.BW_LeatherRotor.name=Primitive Leather Rotor (Wind only)
item.BW_WoolRotor.name=Primitive Wool Rotor (Wind only)
item.BW_CombinedRotor.name=Combined Primitive Rotor (Wind only)
tile.BWRotorBlock.0.name=Primitive Kinetic Shaftbox
item.grindstone_top.name=Grindstone Top Piece
item.grindstone_bottom.name=Grindstone Bottom Piece
item.completed_grindstone.name=Grindstone
item.rotors.leatherParts.name=Leather Covered Wood Frame
item.rotors.woolParts.name=Wool Covered Wood Frame
item.rotors.paperParts.name=Paper Covered Wood Frame
item.rotors.combinedParts.name=Multiple Material Covered Wood Frame
item.BW_SimpleWindMeter.name=Simple Wind Meter
tile.BWHeatedWaterPump.0.name=Simple Stirling Water Pump
item.BWrawtube.name=Elongated Glass Tube
item.BWmotor.name=Simple Stirling Motor
BW_Machinery_Casings.0.name=니켈-아연 아철산염 블록
BW_Machinery_Casings.1.name=변압기-권선 블록
item.BW_PaperRotor.name=원시 종이 로터 (바람만 가능)
item.BW_LeatherRotor.name=원시 가죽 로터 (바람만 가능)
item.BW_WoolRotor.name=원시 양털 로터 (바람만 가능)
item.BW_CombinedRotor.name=결합된 원시 로터 (바람만 가능)
tile.BWRotorBlock.0.name=원시 키네틱 샤프트 박스
item.grindstone_top.name=암맷돌
item.grindstone_bottom.name=숫맷돌
item.completed_grindstone.name=맷돌
item.rotors.leatherParts.name=가죽으로 덮인 나무 프레임
item.rotors.woolParts.name=양털로 덮인 나무 프레임
item.rotors.paperParts.name=종이로 덮인 나무 프레임
item.rotors.combinedParts.name=다양한 소재로 덮인 나무 프레임
item.BW_SimpleWindMeter.name=단순한 풍속계
tile.BWHeatedWaterPump.0.name=단순한 스털링 물 펌프
item.BWrawtube.name=조금 긴 유리 튜브
item.BWmotor.name=단순한 스털링 모터
item.BWstove.name=Simple Heated Stove
itemGroup.BioTab=BartWorks BioEngineering
itemGroup.BioTab=BartWorks 생물학
filled.item.petriDish.name=배양된 배양접시
item.petriDish.name=살균된 페트리 접시
item.DNASampleFlask.name=DNA 샘플 플라스크
item.PlasmidCell.name=Plasmid Sample Flask
item.PlasmidCell.name=플라스미드 샘플 플라스크
item.DetergentPowder.name=Detergent Powder
item.Agarose.name=Agarose
item.IncubationModule.name=Incubation Module
item.Agarose.name=한천
item.IncubationModule.name=배양 모듈
item.Cells.name=세균 세포
item.PlasmaMembrane.name=플라즈마 점막
labModule.item.DNAExtractionModule.name=DNA 추출 모듈
@@ -51,7 +51,7 @@ labModule.item.ClonalCellularSynthesisModule.name=클론 세포 합성 모듈
BW_GlasBlocks.0.name=붕규산 유리 블록
BW_GlasBlocks.1.name=티타늄으로 보강된 붕규산 유리 블록
BW_GlasBlocks.2.name=텅스텐스틸로 보강된 붕규산 유리 블록
BW_GlasBlocks.3.name=Rhodium-Plated Palladium Reinforced Borosilicate Glass Block
BW_GlasBlocks.3.name=로듐 도금 팔라듐으로 보강된 붕규산 유리 블록
BW_GlasBlocks.4.name=이리듐으로 보강된 붕규산 유리 블록
BW_GlasBlocks.5.name=오스뮴으로 보강된 붕규산 유리 블록
BW_GlasBlocks.6.name=빨간색으로 염색된 붕규산 유리 블록
@@ -67,43 +67,43 @@ BW_GlasBlocks.15.name=인피니티로 보강된 붕규산 유리 블록
BW_GlasBlocks2.0.name=초월적으로 보강된 붕규산 유리 블록
tooltip.glas.0.name=유리-티어:
tooltip.LESU.0.name=Maximum Capacity!
tooltip.LESU.1.name=Multiple Controllers!
tooltip.LESU.0.name=최대 용량!
tooltip.LESU.1.name=다수의 컨트롤러!
tooltip.windmeter.0.name=A simple Windmeter to choose a place for the Windmill.
tooltip.windmeter.0.name=풍차를 설치할 위치를 찾기 위한 단순한 풍량계.
tooltip.windmeter.1.name=남은 사용횟수:
tooltip.windmeter.2.name=non existant
tooltip.windmeter.3.name=pretty low
tooltip.windmeter.4.name=common
tooltip.windmeter.5.name=rather strong
tooltip.windmeter.6.name=very strong
tooltip.windmeter.7.name=too strong
tooltip.windmeter.8.name=The wind here seems to be
tooltip.rotor.0.name=Diameter:
tooltip.windmeter.2.name=그냥 없음
tooltip.windmeter.3.name=꽤 낮음
tooltip.windmeter.4.name=보통임
tooltip.windmeter.5.name=꽤 강함
tooltip.windmeter.6.name=아주 강함
tooltip.windmeter.7.name=너무 강함
tooltip.windmeter.8.name=이곳의 풍량은
tooltip.rotor.0.name=반지름:
tooltip.rotor.1.name=내구도:
tooltip.rotor.2.name=효율:
tooltip.rotor.3.name=속도:
tooltip.rotor.4.name=출력량:
tooltip.cp.0.name=내부의 회로가 있는가?
tooltip.bw.0.name=Added by
tooltip.bw.1.name=Added by bartimaeusnek via
tooltip.bw.0.name=추가자
tooltip.bw.1.name=추가자: bartimaeusnek via
tooltip.bw.yes.name=네
tooltip.bw.no.name=아니오
tooltip.bw.tier.name=Tier:
tooltip.bw.tier.name=티어:
tooltip.bw.kg.0.name=kg
tooltip.bw.kg.1.name=kgs
tooltip.bw.empty.name=비어있음
tooltip.bw.via.name=Added by %s§7 via §2BartWorks
tooltip.bw.via.name=추가자: bartimaeusnek via §2BartWorks§7
tooltip.bw.mb_via.name=%s§7 via §2BartWorks
tooltip.teslastaff.0.name=No warranty!
tooltip.labmodule.0.name=A Module used to change the BioLab's working Mode
tooltip.labparts.0.name=An empty Sterilized Petri Dish.
tooltip.labparts.1.name=An empty DNA Flask.
tooltip.labparts.2.name=An empty Plasmid Cell.
tooltip.labparts.3.name=A special washing powder for Bio Engineering.
tooltip.labparts.4.name=A powder for the separation of DNA by electrophoresis.
tooltip.teslastaff.0.name=워런티 없음!
tooltip.labmodule.0.name=바이오랩의 모드를 변경하기 위한 모듈
tooltip.labparts.0.name=빈 살균된 페트리 접시
tooltip.labparts.1.name=빈 DNA 플라스크
tooltip.labparts.2.name=빈 플라스미드 셀
tooltip.labparts.3.name=생물학을 위한 특별한 세척 파우더
tooltip.labparts.4.name=전기영동을 통해 DNA를 분리하기 위한 가루
tooltip.labparts.5.name=A Petri Dish containing:
tooltip.labparts.6.name=This is a weak culture, it can not be bred in the Bacterial Vat!
tooltip.labparts.7.name=A DNA Flask containing:
@@ -114,7 +114,7 @@ tooltip.tile.waterpump.1.name=L/s Water when fueled. Causes %d Pollution per sec
tooltip.tile.waterpump.2.name=Must be placed on the Ground.
tooltip.tile.mbf.0.name=Controller Block for the Mega Blast Furnace;Size(WxHxD): 15x20x15 (Hollow);Controller: 3rd Layer Middle Center;Inner 13x18x13 Heating Coils (Hollow);Outer 15x18x15 Borosilicate Glass;The glass tier limits the Energy Input tier;1+ Input Hatch/Bus (Any casing);1+ Output Hatch/Bus (Any casing);1+ Energy Hatch (Any casing);1x Maintenance Hatch (Any casing);13x13 Muffler Hatches (Top middle);Heat Proof Machine Casings for the outer 15x15 (Layer 20);1+ Output Hatch to recover CO2/CO/SO2 (optional, any top layer casing); Recovery scales with Muffler Hatch tier;Heat Proof Machine Casings for Base;Each 900K over the min. Heat Capacity grants 5% speedup (multiplicatively);Each 1800K over the min. Heat Capacity allows for one upgraded overclock;Upgraded overclocks reduce recipe time to 25% and increase EU/t to 400%;Causes maximum
tooltip.tile.mbf.1.name=Pollution per second
tooltip.tile.mbf.1.name=만큼 초당 오염 발생
tooltip.tile.windmill.0.name=A primitive Grinder powered by Kinetic energy.;Size(WxHxD): 7x12x7;Layer 1: 7x7 Bricks, corners are air, controller at front centered.;Layer 2-5: 5x5 Hardened Clay, corners are air, can contain one door,;hollow, Wall must contain at least one Dispenser;Layer 6: 5x5 Wood Planks. Corners are filled, hollow.;Layer 7: 7x7 Wood Planks. Corners are air, hollow.;Layer 8: 7x7 Wood Planks. Corners are air, hollow,;front centered must be a Primitive Kinetic Shaftbox;Layer 9: 7x7 Wood Planks. Corners are air, hollow.;Layer 10: 5x5 Wood Planks. Corners are filled, hollow.;Layer 11: 3x3 Wood Planks. Corners are filled, hollow.;Layer 12: 1x1 Wood Plank.;Needs a Wind Mill Rotor in the Shaftbox to operate;Input items in Controller;Output items will appear in the dispensers;It is faster in regions with more wind (like IC2 Windmills)
tooltip.tile.lesu.0.name=Controller Block for the GT2-Styled L.E.S.U.;Size: ANY
tooltip.tile.lesu.1.name=Storage per LESU Casing:
@@ -1,4 +1,5 @@
betterachievements.gui.old=Alte Oberfläche
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Kann Pfeilfarbe nicht freischalten
betterachievements.config.canUnlockArrowColour=Kann Pfeilfarbe freischalten
betterachievements.config.completeArrowColour=Pfeilfarbe abgeschlossen
@@ -1,4 +1,5 @@
betterachievements.gui.old=Pantalla Vieja
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Color de flechas que no se pueden completar
betterachievements.config.canUnlockArrowColour=Color de flechas que sí se pueden completar
betterachievements.config.completeArrowColour=Color de flechas completadas
@@ -1,4 +1,5 @@
betterachievements.gui.old=Ancienne interface
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Impossible de déverrouiller la couleur de flèche
betterachievements.config.canUnlockArrowColour=Possibilité de déverrouiller la couleur de flèche
betterachievements.config.completeArrowColour=Couleur de flèche complétée
@@ -1,4 +1,5 @@
betterachievements.gui.old=バニラの画面
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=実績解除できない矢印の色
betterachievements.config.canUnlockArrowColour=実績解除できる矢印の色
betterachievements.config.completeArrowColour=完了済みの矢印の色
@@ -1,4 +1,5 @@
betterachievements.gui.old=오래된 화면
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=화살표 색상을 잠금 해제할 수 없습니다.
betterachievements.config.canUnlockArrowColour=화살표 색상을 잠금 해제할 수 있습니다.
betterachievements.config.completeArrowColour=완료된 화살표 색상
@@ -1,4 +1,5 @@
betterachievements.gui.old=Tela antiga
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Can't Unlock Arrow Colour
betterachievements.config.canUnlockArrowColour=Can Unlock Arrow Colour
betterachievements.config.completeArrowColour=Completed Arrow Colour
@@ -1,4 +1,5 @@
betterachievements.gui.old=Старый экран
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Не удается разблокировать цвет стрелок
betterachievements.config.canUnlockArrowColour=Можно разблокировать цвет стрелки
betterachievements.config.completeArrowColour=Завершенный цвет стрелки
@@ -1,4 +1,5 @@
betterachievements.gui.old=Eski Ekran
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Ok Renginin Kilidi Açılamıyor
betterachievements.config.canUnlockArrowColour=Ok Renginin Kilidini Açılabilir
betterachievements.config.completeArrowColour=Tamamlanan Ok Rengi
@@ -1,11 +1,11 @@
bbw.key.category=Better Builders Wands
bbw.key.mode=モード変更
bbw.key.fluidmode=体設置モード変更
bbw.key.fluidmode=体設置モード変更
item.betterbuilderswands:wandBasic.name=石の建築杖
item.betterbuilderswands:wandAdvanced.name=鉄の建築杖
item.betterbuilderswands:wandUnrestricted.name=ダイヤモンドの建築杖
item.betterbuilderswands:wandUnbreakable.name=壊れない建築杖
item.betterbuilderswands:wandBasic.name=石のビルダーズワンド
item.betterbuilderswands:wandAdvanced.name=鉄のビルダーズワンド
item.betterbuilderswands:wandUnrestricted.name=ダイヤモンドのビルダーズワンド
item.betterbuilderswands:wandUnbreakable.name=不壊のビルダーズワンド
bbw.hover.mode.northsouth=モード: 南北
bbw.hover.mode.verticalnorthsouth=モード: 南北(+垂直)
@@ -23,11 +23,11 @@ bbw.chat.mode.horizontal=モード: 水平 - 水平方向へ伸びる直線を
bbw.chat.mode.vertical=モード: 垂直 - 垂直方向へ伸びる直線を設置する。上、下面には設置しない。
bbw.chat.mode.nolock=モード: 非固定 - 全方向へ伸びる面を設置する。
bbw.hover.fluidmode.stopat=液体に設置: しない
bbw.chat.fluidmode.stopat=液体に設置: しない - 体がある場所には設置しない。
bbw.hover.fluidmode.ignore=液体に設置: する
bbw.chat.fluidmode.ignore=液体に設置: する - 体がある場所にも設置する。(水源、水流を問わず)
bbw.hover.fluidmode.stopat=流体を上書き: しない
bbw.chat.fluidmode.stopat=流体を上書き: しない - 体がある場所には設置しない。
bbw.hover.fluidmode.ignore=流体を上書き: する
bbw.chat.fluidmode.ignore=流体を上書き: する - 体がある場所にも設置する。(水源、水流を問わず)
bbw.chat.error.noundo=この杖の使用履歴がありません
bbw.chat.error.nowand=建築杖を手に持って実行してください
bbw.chat.error.nowand=ビルダーズワンドを手に持って実行してください
bbw.chat.error.bot=プレイヤー以外の実行には対応しておりません
@@ -1,5 +1,5 @@
item.advanced_memory_card.name=Advanced Memory Card
item.advanced_memory_card.name.gui=Advanced Memory Card
item.advanced_memory_card.name=発展型メモリーカード
item.advanced_memory_card.name.gui=発展型メモリーカード
item.advanced_memory_card.selected=周波数
gui.advanced_memory_card.select=選択
gui.advanced_memory_card.bind=Bind
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s hat %s abgeschlossen
betterquesting.cmd.check.false=%s hat %s nicht abgeschlossen
betterquesting.cmd.complete=Quest %s für %s abgeschlossen
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Quest-Datenbank als Standard gespeichert
betterquesting.cmd.default.save2=Quest-Datenbank in %s gespeichert
betterquesting.cmd.default.load=Überarbeitete Standard-Questdatenbank
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s has completed %s
betterquesting.cmd.check.false=%s has not completed %s
betterquesting.cmd.complete=Completed quest %s for %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Quest database saved as default
betterquesting.cmd.default.save2=Quest database saved to %s
betterquesting.cmd.default.load=Reloaded default quest database
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s has completed %s
betterquesting.cmd.check.false=%s has not completed %s
betterquesting.cmd.complete=Completed quest %s for %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Quest database saved as default
betterquesting.cmd.default.save2=Quest database saved to %s
betterquesting.cmd.default.load=Reloaded default quest database
@@ -10,7 +10,7 @@ betterquesting.title.json_object=オブジェクト
betterquesting.title.json_array=リスト
betterquesting.title.json_add=要素の追加
betterquesting.title.select_item=アイテムの選択
betterquesting.title.select_fluid=体の選択
betterquesting.title.select_fluid=体の選択
betterquesting.title.select_entity=エンティティの選択
betterquesting.title.party_none=クエストパーティー
betterquesting.title.party=パーティーの管理 - %s
@@ -39,7 +39,7 @@ betterquesting.btn.add_remove_quests=クエストを追加/削除
betterquesting.btn.designer=デザイナーモード
betterquesting.btn.item=アイテム
betterquesting.btn.list=リスト
betterquesting.btn.fluid=
betterquesting.btn.fluid=
betterquesting.btn.entity=エンティティ
betterquesting.btn.text=テキスト
betterquesting.btn.number=数値
@@ -166,7 +166,7 @@ betterquesting.btn.help7=翻訳
betterquesting.btn.help8=リソース
betterquesting.help.page1=§l§n基本的な操作%n§r%nBetterQuestingのクエストGUIは、無くしてしまう可能性のある §7《§rクエストブック§7/Quest Book》§r に依存せずとも、キーバインドから設定したボタンを押すことでアクセスが可能です。%n%nクエスト一覧画面では、左のメニューからタブを選択し、クエストを選択してタスクに取り掛かることができます。画面をドラッグして動かすこともできます。%n%nパーティー管理画面では、一緒にクエストを攻略できるパーティーを作成・編集をすることができます。ハードコアライフモードや報酬の共有などの設定を切り替えることもできます。%n%nクエストUIのデザインは、テーマ選択画面でインストールされているテーマから選択して、好きな見た目に変更することができます。
betterquesting.help.page2=§l§nオブジェクト納品所%n§r%nほとんどのタスク(体も含む)はインベントリからの納品で完結できます。%nしかし、納品を自動化したい場合もあるかもしれません。%n%n§7《§rオブジェクト納品所 (OSS)§7Object Submission Station (OSS)》§r を使用してみましょう。%nGUIを開き、右上のタブからクエストと、そのタスクを選択してください。%n%nセットアップが完了したら、GUI内のスロットか、またはホッパーや任意のパイプ類から要求アイテム/体を入力することで、クエストを完了できます!%n%nタスクが選択されていない、またはタスクが完了している場合は入力を行えず、したがってアイテムや体が無駄になることはほぼないはずです。%n%n複数のOSSを使用して、同じクエストにある別々のタスクを並行して進めることも可能です!%n%n§3GTNHでは納品型タスクを持ち、且つ複数回にわたってクリアするようなクエストはほとんど無いため、余り使う機会はないかもしれません。
betterquesting.help.page2=§l§nオブジェクト納品所%n§r%nほとんどのタスク(体も含む)はインベントリからの納品で完結できます。%nしかし、納品を自動化したい場合もあるかもしれません。%n%n§7《§rオブジェクト納品所 (OSS)§7Object Submission Station (OSS)》§r を使用してみましょう。%nGUIを開き、右上のタブからクエストと、そのタスクを選択してください。%n%nセットアップが完了したら、GUI内のスロットか、またはホッパーや任意のパイプ類から要求アイテム/体を入力することで、クエストを完了できます!%n%nタスクが選択されていない、またはタスクが完了している場合は入力を行えず、したがってアイテムや体が無駄になることはほぼないはずです。%n%n複数のOSSを使用して、同じクエストにある別々のタスクを並行して進めることも可能です!%n%n§3GTNHでは納品型タスクを持ち、且つ複数回にわたってクリアするようなクエストはほとんど無いため、余り使う機会はないかもしれません。
betterquesting.help.page3=§l§nクエストを作成する%n§r%nクエストやクエスト項目を作成するには、まず §7《§r編集モード§7/Edit Mode》§r の有効化が必要です。%n'/bq_adming edit' コマンドを使用して有効化してください。 (詳細についてはコマンドの項も参照してください)%n%n編集モード中はクエストと、クエストを配置するためのクエスト項目の追加・削除を行えます。%n%nクエストは項目内に配置せずとも作成することが可能です。%nこれは特に、特定のクエストを開放するための条件を設定する、トリガー用の隠しクエストとして使うことで便利になるはずです。%n%n編集画面は他Modと比較すると少々独特で、最初は圧倒されるかもしれませんが、使っていくうちに慣れるはずです。%n%n高度な設定はクエストデータそのものを編集するため、不具合を引き起こす可能性があります。細心の注意を払ってください。%n設定によりデータの破損やクラッシュを招くことはないはずですが、万が一問題が発生した場合は、開発者に報告してください。%n%n§3特別な理由が無い限り、GTNHのクエストの編集を行わないでください。%nバグや破損により進行が不可能なクエストがある場合、編集モードを有効化し、タスクを変更するか、または左下のボタンからデザイナーモードを開き、手動完了を使用して強制的にクリアすることが可能です。
betterquesting.help.page4=§l§nコマンド%n§r%nBetterQuestingを使用するうえで、覚えておくべきコマンドはそこまで多くありません。%nこれらのコマンドは誰でも実行できるユーザーコマンドと、管理者権限を持ったプレイヤーのみが使用できる管理コマンドの2種類に分けられます。%n%n%n§o/bq_user refresh§r%nサーバーとクライアントのクエストデータが同期されず、不具合が生じた場合に、手動で同期させるために使用します。%n%n%n§o/bq_user help§r%n実行者へBetterQuestingについての説明が記されている、 §7《§rBetter Questingの初心者用ガイド§7Better Questing Starter Guide》§r を与えます。%n§7この文章を読んでいるプレイヤーには、いらない説明だったかもしれませんね...。§r%n%n%n§o/bq_admin edit§r%nクエスト編集モードの切り替えを行います。%n有効の場合、クエストやクエスト項目の編集が行えます。%n§7Modpackやクエストを公開する場合は、無効化するのを忘れないようにしましょう。§r%n%n%n§o/bq_admin hardcore§r%nBQハードコアモードの切り替えを行います。%n%nバニラのハードコアモードとは異なり、プレイヤーは死亡の許容回数を表すライフ§7(残機)§rを持っており、これが全て無くなると、サーバーから追放されるか、またはバニラのハードコアモードのようにワールドが削除されてしまいます。%n%nライフは §7《§rライフアップ§7/Extra Life》§r を使用して増やすことができます。%n%n§3GTNHではBQハードコアモードでのプレイもサポートされています。%nライフアップは §7《§3全部ぶっ殺せ§7/Kill All Things》§3 項目のクエスト報酬である §7《§31/4のハート§7Quarter Heart》§3 から作成できます。§r%n%n%n§o/bq_admin reset [all|<クエストID>] [プレイヤー名|UUID]§r%n指定したプレイヤーのクエスト進捗をリセットします。%n§7Modpackなどを公開する前に実行しておくと良いでしょう。§r%n%n%n§o/bq_admin default [save|load]§r%n現在のクエストをデフォルトのクエストディレクトリに保存します。%n新しいワールドを作成すると、デフォルトクエストディレクトリが読み込まれた状態になります。%n%nクエストの進捗やハードコアライフモード、編集モードかどうかも保存されるため、このコマンドの実行前に、関連するコマンドで設定を行い、確認する必要があります。%n%n%n§o/bq_admin complete <クエストID> [プレイヤー名|UUID]§r%n指定したプレイヤーのクエストを強制的に完了させます。%n%n%n§o/bq_admin delete [all|<クエストID>]§r%n指定したクエストとその進捗状況をリセットします。%nデフォルトのクエストには影響しないことに注意してください。%n%n%n§o/bq_admin lives [add|set|max|default] <値> [プレイヤー名]§r%n指定したプレイヤーの現在のライフ数や、初期値、最大値を変更します。
betterquesting.help.page5=§l§nインポート%n§r%n他のクエストModからのインポート機能を持つアドオンや、パックメーカーがオンラインで配布しているクエストファイルがあります。%nクエスト編集画面で'インポート'をクリックしてこれらにアクセスしてください。%n%nBetterQuestingにはデフォルトではインポート機能は備わっていません。%nこれらの機能を提供するアドオンを導入するか、あるいは自分で作成してください。
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%sはクエスト '%s'を完了しています
betterquesting.cmd.check.false=%sはクエスト '%s'を完了していません
betterquesting.cmd.complete=%2$sにクエスト '%1$s'を完了させました
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=現在のクエストがデフォルトとして保存されました
betterquesting.cmd.default.save2=現在のクエストが%sに保存されました
betterquesting.cmd.default.load=デフォルトのクエストを読み込みました
@@ -211,7 +211,8 @@ betterquesting.cmd.check_all=모든 퀘스트를 %s가 완료했습니다:
betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s가 %s를 완료했습니다.
betterquesting.cmd.check.false=%s가 %s를 완료하지 못했습니다.
betterquesting.cmd.complete=에 대한 %s 퀘스트를 완료했습니다.
betterquesting.cmd.complete=%s 에 대한 %s 퀘스트를 완료했습니다.
betterquesting.cmd.complete_all=%s 에 대한 %s 퀘스트를 완료했습니다.
betterquesting.cmd.default.save=퀘스트 데이터베이스가 기본값으로 저장됨
betterquesting.cmd.default.save2=퀘스트 데이터베이스가 %s에 저장되었습니다.
betterquesting.cmd.default.load=기본 퀘스트 데이터베이스 새로고침
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s has completed %s
betterquesting.cmd.check.false=%s has not completed %s
betterquesting.cmd.complete=Completed quest %s for %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Quest database saved as default
betterquesting.cmd.default.save2=Quest database saved to %s
betterquesting.cmd.default.load=Reloaded default quest database
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s completou %s
betterquesting.cmd.check.false=%s não completou %s
betterquesting.cmd.complete=Completada missão %s por %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Base de dados de missões salvos como padrão
betterquesting.cmd.default.save2=Base de dados de missões salva a %s
betterquesting.cmd.default.load=Base de dados de missões padrão recarregada
@@ -195,7 +195,7 @@ betterquesting.toolbox.tool.delete.desc=Удаляет выданный квес
betterquesting.toolbox.tool.remove.name=Исключить Квест
betterquesting.toolbox.tool.remove.desc=Исключает выданный квест только из Цепочки квестов. Квест остаётся доступным в Базе данных
betterquesting.toolbox.tool.complete.name=Принудительно завершить Квест
betterquesting.toolbox.tool.complete.desc=Принудительное завершение Выбранного Квеста
betterquesting.toolbox.tool.complete.desc=Принудительное завершение выбранного квеста
betterquesting.toolbox.tool.reset.name=Сбросить Квест
betterquesting.toolbox.tool.reset.desc=Сбрасывает состояние и весь прогресс задания
betterquesting.toolbox.tool.icon.name=Выбрать Картинку
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s выполнил %s
betterquesting.cmd.check.false=%s не выполнил %s
betterquesting.cmd.complete=Квест завершён на %s из %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=База данных квестов сохранена, как база по умолчанию
betterquesting.cmd.default.save2=База данных квестов сохранена в %s
betterquesting.cmd.default.load=Перезагрузить Базу данных квестов.
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s tamamlandı %s
betterquesting.cmd.check.false=%s tamamlanmadı %s
betterquesting.cmd.complete=Tamamlanan görev %s için %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Görev veritabanı varsayılan olarak kaydedildi
betterquesting.cmd.default.save2=Görev tabanı şuraya kaydedildi %s
betterquesting.cmd.default.load=Varsayılan görev veritabanı yeniden yüklendi
@@ -4,7 +4,7 @@ bq_standard.task.crafting=クラフトタスク
bq_standard.task.hunt=Mob討伐タスク
bq_standard.task.scoreboard=スコアボードタスク
bq_standard.task.location=移動タスク
bq_standard.task.fluid=体タスク
bq_standard.task.fluid=体タスク
bq_standard.task.meeting=遭遇タスク
bq_standard.task.xp=経験値タスク
bq_standard.task.block_break=ブロック破壊タスク
@@ -23,7 +23,7 @@ bq_standard.reward.xp=경험치 보상
bq_standard.reward.recipe=해제 보상
bq_standard.reward.questcompletion=퀘스트 완료 보상
bq_standard.trade_unlock=Associated Vending Machine Exchanges
bq_standard.trade_unlock=연관된 자판기 교환
bq_standard.title.edit_hunt=수정 사냥 작업
bq_standard.title.edit_meeting=수정 미팅 작업
@@ -54,7 +54,7 @@ bq_standard.gui.meet=Соответствует %s
bq_standard.gui.weight=Вес
bq_standard.gui.experience=Опыт
bq_standard.gui.tame=Приручить %s
bq_standard.gui.questcompletion=Квест завершен
bq_standard.gui.questcompletion=Квест завершён
bq_standard.gui.neiQuestNameColor=000000
bq_standard.gui.neiQuestNameHoveredColor=A87A5E
@@ -55,7 +55,7 @@ binniecore.rootBees.chromosome.tolerant_flyer=雨耐性
binniecore.rootBees.chromosome.cave_dwelling=洞窟耐性
binniecore.rootBees.chromosome.flower_provider=花の種類
binniecore.rootBees.chromosome.flowering=受粉速度
binniecore.rootBees.chromosome.territory=なわばり
binniecore.rootBees.chromosome.territory=活動範囲
binniecore.rootBees.chromosome.effect=効果
binniecore.rootBees.chromosome.species.short=種
@@ -70,7 +70,7 @@ binniecore.rootBees.chromosome.tolerant_flyer.short=雨耐性
binniecore.rootBees.chromosome.cave_dwelling.short=洞窟耐性
binniecore.rootBees.chromosome.flower_provider.short=花の種類
binniecore.rootBees.chromosome.flowering.short=受粉速度
binniecore.rootBees.chromosome.territory.short=なわばり
binniecore.rootBees.chromosome.territory.short=活動範囲
binniecore.rootBees.chromosome.effect.short=効果
binniecore.rootTrees.chromosome.species=種
@@ -81,7 +81,7 @@ binniecore.rootTrees.chromosome.fruits=果実
binniecore.rootTrees.chromosome.yield=果実収穫量
binniecore.rootTrees.chromosome.plant=最適環境
binniecore.rootTrees.chromosome.sappiness=樹液量
binniecore.rootTrees.chromosome.territory=受粉範囲
binniecore.rootTrees.chromosome.territory=活動範囲
binniecore.rootTrees.chromosome.effect=効果
binniecore.rootTrees.chromosome.maturation=成長速度
binniecore.rootTrees.chromosome.girth=太さ
@@ -95,7 +95,7 @@ binniecore.rootTrees.chromosome.fruits.short=果実
binniecore.rootTrees.chromosome.yield.short=果実収穫量
binniecore.rootTrees.chromosome.plant.short=最適環境
binniecore.rootTrees.chromosome.sappiness.short=樹液量
binniecore.rootTrees.chromosome.territory.short=受粉範囲
binniecore.rootTrees.chromosome.territory.short=活動範囲
binniecore.rootTrees.chromosome.effect.short=効果
binniecore.rootTrees.chromosome.maturation.short=成長速度
binniecore.rootTrees.chromosome.girth.short=太さ
@@ -114,7 +114,7 @@ binniecore.rootButterflies.chromosome.tolerant_flyer=雨耐性
binniecore.rootButterflies.chromosome.fire_resist=火耐性
binniecore.rootButterflies.chromosome.flower_provider=花の種類
binniecore.rootButterflies.chromosome.effect=効果
binniecore.rootButterflies.chromosome.territory=なわばり
binniecore.rootButterflies.chromosome.territory=活動範囲
binniecore.rootButterflies.chromosome.species.short=種
binniecore.rootButterflies.chromosome.size.short=大きさ
@@ -129,13 +129,13 @@ binniecore.rootButterflies.chromosome.tolerant_flyer.short=雨耐性
binniecore.rootButterflies.chromosome.fire_resist.short=火耐性
binniecore.rootButterflies.chromosome.flower_provider.short=花の種類
binniecore.rootButterflies.chromosome.effect.short=効果
binniecore.rootButterflies.chromosome.territory.short=なわばり
binniecore.rootButterflies.chromosome.territory.short=活動範囲
binniecore.rootFlowers.chromosome.species=種
binniecore.rootFlowers.chromosome.primary=主色
binniecore.rootFlowers.chromosome.secondary=第2色
binniecore.rootFlowers.chromosome.fertility=繁殖力
binniecore.rootFlowers.chromosome.territory=受粉範囲
binniecore.rootFlowers.chromosome.territory=活動範囲
binniecore.rootFlowers.chromosome.effect=効果
binniecore.rootFlowers.chromosome.lifespan=寿命
binniecore.rootFlowers.chromosome.temperature_tolerance=温度耐性
@@ -148,7 +148,7 @@ binniecore.rootFlowers.chromosome.species.short=種
binniecore.rootFlowers.chromosome.primary.short=主色
binniecore.rootFlowers.chromosome.secondary.short=第2色
binniecore.rootFlowers.chromosome.fertility.short=繁殖力
binniecore.rootFlowers.chromosome.territory.short=受粉範囲
binniecore.rootFlowers.chromosome.territory.short=活動範囲
binniecore.rootFlowers.chromosome.effect.short=効果
binniecore.rootFlowers.chromosome.lifespan.short=寿命
binniecore.rootFlowers.chromosome.temperature_tolerance.short=温度耐性
@@ -177,7 +177,7 @@ binniecore.allele.metabolism.slowest=最遅
binniecore.allele.growth.tropical=トロピカル
binniecore.allele.growth.lightlevel=光
binniecore.beemodifier.territory=なわばり
binniecore.beemodifier.territory=活動範囲
binniecore.beemodifier.mutation=突然変異
binniecore.beemodifier.lifespan=寿命
binniecore.beemodifier.production=生産物
@@ -252,7 +252,7 @@ extrabees.genetics.allele.lifespan=%s 寿命
extrabees.genetics.allele.production=%s 生産:
extrabees.genetics.allele.fertility=%s 繁殖力
extrabees.genetics.allele.flowering=%s 開花範囲
extrabees.genetics.allele.territory=%s なわばり
extrabees.genetics.allele.territory=%s 活動範囲
extrabees.genetics.allele.tolerance=%s %s耐性
extrabees.genetics.allele.species=%s 種
extrabees.genetics.allele.effect=%s 影響
@@ -450,8 +450,8 @@ extrabees.species.lightgray.name=白灰
extrabees.species.celebratory.name=祝福
extrabees.species.jaded.name=翠猫
extrabees.species.jaded.desc="この世の全ての種を掛け合わせたが、得られたのは血がにじむ紫染料だけだ!"|Sengirに選ばれしJaded
extrabees.species.chad.name=Chad
extrabees.species.chad.desc=GTNH Bienen: Das Beste Was Es Gibt.
extrabees.species.chad.name=美男
extrabees.species.chad.desc=GTNHビーネ: Das Beste Was Es Gibt.
extrabees.species.glowstone.name=眼光
extrabees.species.hazardous.name=凶事
extrabees.species.nickel.name=魔銅
@@ -499,7 +499,7 @@ extrabees.gui.database.tab.species.genome.speed=生産速度 :
extrabees.gui.database.tab.species.genome.lifespan=寿命 :
extrabees.gui.database.tab.species.genome.fertility=繁殖力 :
extrabees.gui.database.tab.species.genome.flowering=受粉速度 :
extrabees.gui.database.tab.species.genome.territory=受粉範囲:
extrabees.gui.database.tab.species.genome.territory=活動範囲:
extrabees.gui.database.tab.species.genome.behavior=活動時間帯 :
extrabees.gui.database.tab.species.genome.sunlight=日光 :
extrabees.gui.database.tab.species.genome.rain=雨耐性 :
@@ -36,6 +36,10 @@ genetics.item.registry.1.name=Master Registry
genetics.item.serum.name=%s Serum
genetics.item.serumArray.name=%s Serum Array
genetics.gui.registry.title=Registry
genetics.gui.registry.1.title=Master Registry
genetics.gui.analyst.title=Analyst
genetics.item.sequence=DNA Sequence
genetics.item.sequence.0=Very Faint
genetics.item.sequence.1=Faint
@@ -59,6 +63,7 @@ genetics.sequence.partially=Partially Sequenced (%d%%)
tile.machine.name=Isolator
genetics.machine.machine.isolator=Isolator
gui.genetics.machine.machine.isolator.title=Isolator
genetics.machine.machine.isolator.info=The Isolator takes a random allele from a bee, tree or other individual and copies it into an empty sequence vial. This requires the use of ethanol as a solvent and an enzyme to cut up the DNA. The unsequenced serums can then be amplified in a Polymeriser and sequenced in a Sequencer. This process has a small chance to destroy the individual.
genetics.machine.isolator.error.noIndividual=No individual to isolate
genetics.machine.isolator.error.noRoom=No room for DNA sequences
@@ -67,6 +72,7 @@ genetics.machine.isolator.error.noLiquid=Insufficient ethanol
genetics.machine.isolator.error.noEnzyme=No enzyme
genetics.machine.machine.sequencer=Sequencer
gui.genetics.machine.machine.sequencer.title=Sequencer
genetics.machine.machine.sequencer.info=The Sequencer takes unsequenced serums and determines which allele is present in them. This process is slow and requires the use of fluorescent dye.
genetics.machine.sequencer.unsequencedDNA=Unsequenced DNA
genetics.machine.sequencer.error.noSequence=No DNA sequence
@@ -78,6 +84,7 @@ genetics.machine.sequencer.gui.sequensedBy=Genes will be sequenced by %s
genetics.machine.sequencer.gui.willNotSave=Userless. Will not save sequences
genetics.machine.machine.polymeriser=Polymeriser
gui.genetics.machine.machine.polymeriser.title=Polymeriser
genetics.machine.machine.polymeriser.info=The Polymeriser fills empty serums with Raw DNA and replicating bacteria. This process can be accelerated using gold nuggets.
genetics.machine.polymeriser.error.noItem=No item to replicate
genetics.machine.polymeriser.error.itemFilled=Item Filled
@@ -88,6 +95,7 @@ genetics.machine.polymeriser.replicatingWithGenes=Replicating with %d genes
genetics.machine.polymeriser.unfilledSerum=Unfilled Serum
genetics.machine.machine.inoculator=Inoculator
gui.genetics.machine.machine.inoculator.title=Inoculator
genetics.machine.machine.inoculator.info=The Inoculator uses serums to add genes to breedable individuals. This process is very slow and requires a Bacteria Vector, but is always successful.
genetics.machine.inoculator.error.noIndividual=No Individual to Inoculate
genetics.machine.inoculator.error.noSerum=No Serum
@@ -105,6 +113,7 @@ genetics.machine.inoculator.inoculableIndividual=Inoculable Individual
genetics.machine.inoculator.serums=Serum Vials & Arrays
genetics.machine.labMachine.genepool=Genepool
gui.genetics.machine.labMachine.genepool.title=Genepool
genetics.machine.labMachine.genepool.info=The Genepool uses enzymes and ethanol to break down living things into DNA. During this process, all genetic information is lost and the source of the DNA is destroyed.
genetics.machine.genepool.error.noIndividual=No Individual
genetics.machine.genepool.error.noRoom=Not enough room in Tank
@@ -115,6 +124,7 @@ tile.labMachine.name=Lab Stand
genetics.machine.labMachine.labMachine=Lab Stand
genetics.machine.labMachine.analyser=Analyzer
gui.genetics.machine.labMachine.analyser.title=Analyzer
genetics.machine.labMachine.analyser.info=The Analyzer takes breedable individuals and DNA sequencers and analyzes them to determine the genes present. This requires DNA Dye, created from purple dye and glowstone
genetics.machine.analyser.dnaDye=DNA Dye
genetics.machine.analyser.unanalysedItem=Unanalyzed Item
@@ -125,6 +135,7 @@ genetics.machine.analyser.error.insufficientDye=Not enough DNA dye to analyze
genetics.machine.analyser.error.noItem=No item to analyze
genetics.machine.labMachine.incubator=Incubator
gui.genetics.machine.labMachine.incubator.title=Incubator
genetics.machine.labMachine.incubator.info=The Incubator combines liquids and items and allows them to sit at an ideal temperature to encourage bacterial growth.
genetics.machine.incubator.error.noRecipe.title=No Recipe
genetics.machine.incubator.error.noRecipe=There is no valid recipe
@@ -132,6 +143,7 @@ genetics.machine.incubator.error.noLiquid=Not enough incubation liquid
genetics.machine.incubator.error.noRoom=No room for output
genetics.machine.labMachine.acclimatiser=Acclimatiser
gui.genetics.machine.labMachine.acclimatiser.title=Acclimatiser
genetics.machine.labMachine.acclimatiser.info=The Acclimatiser uses acclimatizing items to adjust the temperature and humidity tolerance of individuals. This process has only a small chance to succeed.
genetics.machine.acclimatiser.acclimatizingItems=Acclimatizing Items
genetics.machine.acclimatiser.error.noIndividual=No Individual to Acclimatise
@@ -140,6 +152,7 @@ genetics.machine.acclimatiser.error.invalidAcclimatizingItems=Cannot Acclimatise
tile.advMachine.name=Splicer
genetics.machine.advMachine.splicer=Splicer
gui.genetics.machine.advMachine.splicer.title=Splicer
genetics.machine.advMachine.splicer.info=The Splicer is an incredibly powerful machine that is used to insert genes into individuals. This process is fast, but requires monumental amounts of power.
genetics.machine.splicer.error.noIndividual=No Individual to Splice
genetics.machine.splicer.error.noSerum=No Serum
@@ -36,6 +36,10 @@ genetics.item.registry.1.name=Registro maestro
genetics.item.serum.name=%s Suero
genetics.item.serumArray.name=%s Matriz de suero
genetics.gui.registry.title=Registry
genetics.gui.registry.1.title=Master Registry
genetics.gui.analyst.title=Analyst
genetics.item.sequence=Secuencia de ADN
genetics.item.sequence.0=Muy tenue
genetics.item.sequence.1=tenue
@@ -59,6 +63,7 @@ genetics.sequence.partially=Parcialmente secuenciado (%d%%)
tile.machine.name=Isolator
genetics.machine.machine.isolator=Aislador
gui.genetics.machine.machine.isolator.title=Isolator
genetics.machine.machine.isolator.info=El Aislador toma un alelo aleatorio de una abeja, árbol u otro individuo y lo copia en un vial de secuenciación vacío. Esto requiere el uso de etanol como solvente y una enzima para fragmentar el ADN. Los sueros no secuenciados se pueden amplificar en un Polimerizador y secuenciar en un Secuenciador. Este proceso tiene una pequeña posibilidad de destruir al individuo.
genetics.machine.isolator.error.noIndividual=No hay ningún individuo para aislar
genetics.machine.isolator.error.noRoom=No hay espacio parar secuencias de ADN
@@ -67,6 +72,7 @@ genetics.machine.isolator.error.noLiquid=Etanol insuficiente
genetics.machine.isolator.error.noEnzyme=No hay enzimas
genetics.machine.machine.sequencer=Secuenciador
gui.genetics.machine.machine.sequencer.title=Sequencer
genetics.machine.machine.sequencer.info=El secuenciador toma sueros no secuenciados y determina que alelos están presentes en ellos. Este proceso es lento y requiere el uso de tinte fluorescente
genetics.machine.sequencer.unsequencedDNA=ADN no secuenciado
genetics.machine.sequencer.error.noSequence=No hay secuencia de ADN
@@ -78,6 +84,7 @@ genetics.machine.sequencer.gui.sequensedBy=Los genes serán secuenciados por: %s
genetics.machine.sequencer.gui.willNotSave=Sin usuario. No guardara secuencias
genetics.machine.machine.polymeriser=Polimerizador
gui.genetics.machine.machine.polymeriser.title=Polymeriser
genetics.machine.machine.polymeriser.info=El Polimerizador llena los sueros vacíos con ADN sin procesar y bacterias replicantes. Este proceso puede ser acelerado usando pepitas de oro.
genetics.machine.polymeriser.error.noItem=No hay objeto para replicar
genetics.machine.polymeriser.error.itemFilled=El objeto está lleno
@@ -88,6 +95,7 @@ genetics.machine.polymeriser.replicatingWithGenes=Replicating with %d genes
genetics.machine.polymeriser.unfilledSerum=Unfilled Serum
genetics.machine.machine.inoculator=Inoculator
gui.genetics.machine.machine.inoculator.title=Inoculator
genetics.machine.machine.inoculator.info=The Inoculator uses serums to add genes to breedable individuals. This process is very slow and requires a Bacteria Vector, but is always successful.
genetics.machine.inoculator.error.noIndividual=No Individual to Inoculate
genetics.machine.inoculator.error.noSerum=No Serum
@@ -105,6 +113,7 @@ genetics.machine.inoculator.inoculableIndividual=Inoculable Individual
genetics.machine.inoculator.serums=Serum Vials & Arrays
genetics.machine.labMachine.genepool=Genepool
gui.genetics.machine.labMachine.genepool.title=Genepool
genetics.machine.labMachine.genepool.info=The Genepool uses enzymes and ethanol to break down living things into DNA. During this process, all genetic information is lost and the source of the DNA is destroyed.
genetics.machine.genepool.error.noIndividual=No Individual
genetics.machine.genepool.error.noRoom=Not enough room in Tank
@@ -115,6 +124,7 @@ tile.labMachine.name=Lab Stand
genetics.machine.labMachine.labMachine=Lab Stand
genetics.machine.labMachine.analyser=Analyzer
gui.genetics.machine.labMachine.analyser.title=Analyzer
genetics.machine.labMachine.analyser.info=The Analyzer takes breedable individuals and DNA sequencers and analyzes them to determine the genes present. This requires DNA Dye, created from purple dye and glowstone
genetics.machine.analyser.dnaDye=DNA Dye
genetics.machine.analyser.unanalysedItem=Unanalyzed Item
@@ -125,6 +135,7 @@ genetics.machine.analyser.error.insufficientDye=Not enough DNA dye to analyze
genetics.machine.analyser.error.noItem=No item to analyze
genetics.machine.labMachine.incubator=Incubator
gui.genetics.machine.labMachine.incubator.title=Incubator
genetics.machine.labMachine.incubator.info=The Incubator combines liquids and items and allows them to sit at an ideal temperature to encourage bacterial growth.
genetics.machine.incubator.error.noRecipe.title=No Recipe
genetics.machine.incubator.error.noRecipe=There is no valid recipe
@@ -132,6 +143,7 @@ genetics.machine.incubator.error.noLiquid=Not enough incubation liquid
genetics.machine.incubator.error.noRoom=No room for output
genetics.machine.labMachine.acclimatiser=Acclimatiser
gui.genetics.machine.labMachine.acclimatiser.title=Acclimatiser
genetics.machine.labMachine.acclimatiser.info=The Acclimatiser uses acclimatizing items to adjust the temperature and humidity tolerance of individuals. This process has only a small chance to succeed.
genetics.machine.acclimatiser.acclimatizingItems=Acclimatizing Items
genetics.machine.acclimatiser.error.noIndividual=No Individual to Acclimatise
@@ -140,6 +152,7 @@ genetics.machine.acclimatiser.error.invalidAcclimatizingItems=Cannot Acclimatise
tile.advMachine.name=Splicer
genetics.machine.advMachine.splicer=Splicer
gui.genetics.machine.advMachine.splicer.title=Splicer
genetics.machine.advMachine.splicer.info=The Splicer is an incredibly powerful machine that is used to insert genes into individuals. This process is fast, but requires monumental amounts of power.
genetics.machine.splicer.error.noIndividual=No Individual to Splice
genetics.machine.splicer.error.noSerum=No Serum

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