gtnh-experimental-2026-02-22+87-0a93dd5
This commit is contained in:
@@ -1,76 +1,76 @@
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item.fluid_drop.name=Tropfen %s
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item.fluid_encoded_pattern.name=Enkodierte ME-Schablone
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item.part_fluid_terminal.name=ME Fluid Terminal
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item.part_fluid_pattern_terminal.name=ME Fluid Pattern Terminal
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item.part_fluid_pattern_terminal_ex.name=ME Fluid Processing Pattern Terminal
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item.part_fluid_interface.name=ME Dual Interface
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item.part_fluid_p2p_interface.name=P2P Tunnel - ME Dual Interface
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item.part_fluid_import.name=ME Fluid Import Bus
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item.part_fluid_export.name=ME Fluid Export Bus
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item.part_fluid_storage_bus.name=ME Fluid Storage Bus
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item.part_fluid_terminal.name=ME-Flüssigkeitskonsole
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item.part_fluid_pattern_terminal.name=ME-Flüssigkeitsvorlagenkonsole
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item.part_fluid_pattern_terminal_ex.name=ME-Flüssigkeits-Verarbeitungsvorlagen-Konsole
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item.part_fluid_interface.name=ME-Dual-Schnittstelle
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item.part_fluid_p2p_interface.name=P2P-Tunnel - ME-Dual-Schnittstelle
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item.part_fluid_import.name=ME-Flüssigkeits-Importbus
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item.part_fluid_export.name=ME-Flüssigkeits-Exportbus
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item.part_fluid_storage_bus.name=ME-Flüssigkeits-Speicherbus
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item.part_fluid_level_emitter.name=ME-Füllstandsender
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item.part_fluid_storage_monitor.name=ME Fluid Storage Monitor
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item.part_fluid_conversion_monitor.name=ME Fluid Conversion Monitor
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item.part_level_terminal.name=ME Level Terminal
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item.portable_fluid_cell.name=Portable Fluid Cell
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item.wireless_fluid_terminal.name=Wireless Fluid Terminal
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item.wireless_level_terminal.name=Wireless Level Terminal
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item.wireless_fluid_pattern_terminal.name=Wireless Pattern Terminal
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item.wireless_interface_terminal.name=Wireless Interface Terminal
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item.part_fluid_storage_monitor.name=ME-Flüssigkeits-Speicherüberwacher
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item.part_fluid_conversion_monitor.name=ME-Flüssigkeits-Konversionsüberwacher
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item.part_level_terminal.name=ME-Mengenkonsole
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item.portable_fluid_cell.name=Tragbare Flüssigkeitszelle
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item.wireless_fluid_terminal.name=Kabellose Flüssigkeitskonsole
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item.wireless_level_terminal.name=Kabellose Mengenkonsole
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item.wireless_fluid_pattern_terminal.name=Kabellose Vorlagenkonsole
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item.wireless_interface_terminal.name=Kabellose Schnittstellenkonsole
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item.wireless_ultra_terminal.name=Universal Wireless Terminal
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item.wireless_ultra_terminal.CRAFTING.name=Universal Wireless Terminal - Crafting
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item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
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item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
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item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
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item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
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item.fluid_packet.name=Fluid Packet
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item.fluid_packet.name=Flüssigkeitspacket
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item.quantum_bridge_card.name=Quantum Bridge Card
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item.energy_card.name=Energy Card
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item.creative_fluid_storage.name=Creative ME Fluid Storage Cell
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item.fluid_storage.1.name=%s1k%s ME Fluid Storage Cell
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item.fluid_storage.4.name=%s4k%s ME Fluid Storage Cell
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item.fluid_storage.16.name=%s16k%s ME Fluid Storage Cell
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item.fluid_storage.64.name=%s64k%s ME Fluid Storage Cell
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item.fluid_storage.256.name=%s256k%s ME Fluid Storage Cell
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item.fluid_storage.1024.name=%s1024k%s ME Fluid Storage Cell
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item.fluid_storage.4096.name=%s4096k%s ME Fluid Storage Cell
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item.fluid_storage.16384.name=%s16384k%s ME Fluid Storage Cell
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item.multi_fluid_storage.1.name=%s1k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.4.name=%s4k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.16.name=%s16k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.64.name=%s64k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.256.name=%s256k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.1024.name=%s1024k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.4096.name=%s4096k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.16384.name=%s16384k%s ME Multi-Fluid Storage Cell
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item.fluid_storage.quantum.name=ME Fluid Quantum Storage Cell
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item.fluid_storage.singularity.name=ME Fluid Digital Singularity Storage Cell
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item.creative_fluid_storage.name=Kreative ME-Flüssigkeits-Speicherzelle
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item.fluid_storage.1.name=%s1k%s-ME-Flüssigkeits-Speicherzelle
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item.fluid_storage.4.name=%s4k%s-ME-Flüssigkeits-Speicherzelle
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item.fluid_storage.16.name=%s16k%s-ME-Flüssigkeits-Speicherzelle
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item.fluid_storage.64.name=%s64k%s-ME-Flüssigkeits-Speicherzelle
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item.fluid_storage.256.name=%s256k%s-ME-Flüssigkeits-Speicherzelle
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item.fluid_storage.1024.name=%s1.024k%s-ME-Flüssigkeits-Speicherzelle
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item.fluid_storage.4096.name=%s4.096k%s-ME-Flüssigkeits-Speicherzelle
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item.fluid_storage.16384.name=%s16.384k%s-ME-Flüssigkeits-Speicherzelle
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item.multi_fluid_storage.1.name=%s1k%s-ME-Viel-Flüssigkeiten-Speicherzelle
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item.multi_fluid_storage.4.name=%s4k%s-ME-Viel-Flüssigkeiten-Speicherzelle
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item.multi_fluid_storage.16.name=%s16k%s-ME-Viel-Flüssigkeiten-Speicherzelle
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item.multi_fluid_storage.64.name=%s64k%s-ME-Viel-Flüssigkeiten-Speicherzelle
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item.multi_fluid_storage.256.name=%s256k%s-ME-Viel-Flüssigkeiten-Speicherzelle
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item.multi_fluid_storage.1024.name=%s1.024k%s-ME-Viel-Flüssigkeiten-Speicherzelle
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item.multi_fluid_storage.4096.name=%s4.096k%s-ME-Viel-Flüssigkeiten-Speicherzelle
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item.multi_fluid_storage.16384.name=%s16.384k%s-ME-Viel-Flüssigkeiten-Speicherzelle
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item.fluid_storage.quantum.name=ME-Quanten-Flüssigkeits-Speicherzelle
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item.fluid_storage.singularity.name=ME-Digitale Singularitäts-Flüssigkeits-Speicherzelle
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item.fluid_storage.void.name=ME Fluid Void Cell
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item.fluid_storage.Universe.name=ME Fluid Artificial Universe Storage Cell
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item.fluid_storage.infinity.water.name=ME Fluid Infinity Water Storage Cell
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item.fluid_part.name=ME Fluid Storage Component
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item.fluid_part.0.name=%s1k%s ME Fluid Storage Component
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item.fluid_part.1.name=%s4k%s ME Fluid Storage Component
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item.fluid_part.2.name=%s16k%s ME Fluid Storage Component
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item.fluid_part.3.name=%s64k%s ME Fluid Storage Component
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item.fluid_part.4.name=%s256k%s ME Fluid Storage Component
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item.fluid_part.5.name=%s1024k%s ME Fluid Storage Component
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item.fluid_part.6.name=%s4096k%s ME Fluid Storage Component
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item.fluid_part.7.name=%s16384k%s ME Fluid Storage Component
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item.fluid_part.0.name=%s1k%s-ME-Flüssigkeits-Speichereinheit
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item.fluid_part.1.name=%s4k%s-ME-Flüssigkeits-Speichereinheit
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item.fluid_part.2.name=%s16k%s-ME-Flüssigkeits-Speichereinheit
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item.fluid_part.3.name=%s64k%s-ME-Flüssigkeits-Speichereinheit
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item.fluid_part.4.name=%s256k%s-ME-Flüssigkeits-Speichereinheit
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item.fluid_part.5.name=%s1.024k%s-ME-Flüssigkeits-Speichereinheit
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item.fluid_part.6.name=%s4.096k%s-ME-Flüssigkeits-Speichereinheit
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item.fluid_part.7.name=%s16.384k%s-ME-Flüssigkeits-Speichereinheit
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item.fluid_storage_housing.name=ME Storage Housing
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item.fluid_storage_housing.0.name=ME Fluid Storage Housing
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item.fluid_storage_housing.1.name=ME Advanced Fluid Storage Housing
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item.fluid_storage_housing.2.name=ME Multi-Fluid Storage Housing
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item.fluid_storage_housing.3.name=ME Advanced Multi-Fluid Storage Housing
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item.fluid_storage_housing.0.name=ME-Flüssigkeits-Speichergehäuse
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item.fluid_storage_housing.1.name=ME-Fortgeschrittenes Flüssigkeits-Speichergehäuse
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item.fluid_storage_housing.2.name=ME-Viel-Flüssigkeiten-Speichergehäuse
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item.fluid_storage_housing.3.name=ME-Fortgeschrittenes Viel-Flüssigkeiten-Speichergehäuse
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tile.fluid_pattern_encoder.name=Fluid Pattern Encoder
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tile.fluid_packet_decoder.name=ME Fluid Packet Decoder
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tile.fluid_interface.name=ME Dual Interface
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tile.ingredient_buffer.name=Ingredient Buffer
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tile.large_ingredient_buffer.name=Large Ingredient Buffer
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tile.oc_pattern_editor.name=OC Pattern Editor
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tile.level_maintainer.name=ME Level Maintainer
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tile.fluid_buffer.name=ME Fluid Buffer
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tile.fluid_pattern_encoder.name=Flüssigkeits-Vorlagenkodierer
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tile.fluid_packet_decoder.name=ME-Flüssigkeitspacket-Dekodierer
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tile.fluid_interface.name=ME-Dual-Schnittstelle
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tile.ingredient_buffer.name=Bestandteilepuffer
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tile.large_ingredient_buffer.name=Großer Bestandteilepuffer
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tile.oc_pattern_editor.name=OC-Vorlageneditor
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tile.level_maintainer.name=ME-Mengenaufrechterhalter
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tile.fluid_buffer.name=ME-Flüssigkeitspuffer
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tile.walrus.name=Walrus
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tile.super_stock_replenisher.name=Super Stock Replenisher
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tile.fluid_auto_filler.name=ME Fluid Auto Filler
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@@ -83,10 +83,10 @@ ae2fc.waila.disable=Disable
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ae2fc.tooltip.shift_for_more=§r> Hold §3Shift§r for more information
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ae2fc.tooltip.ctrl_for_more=§r> Hold §3Ctrl§r for more information
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ae2fc.tooltip.fluid_packet_decoder.desc=The Fluid Decoder can decode Fluid packets. It has to be connected to a ME System and a place to store the liquid in otherwise it won't work.
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ae2fc.tooltip.fluid_packet_decoder.desc=The Fluid Decoder can decode Fluid packets. It has to be connected to a ME System and a place to store the liquid in, otherwise it won't work.
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ae2fc.tooltip.fluid_buffer.desc=This is a high speed fluid IO
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ae2fc.tooltip.walrus.desc=GTNH is like a job
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ae2fc.tooltip.fluid_auto_filler=Creates fluid canning pattern with given container automatically.
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ae2fc.tooltip.fluid_auto_filler=Creates a fluid canning pattern with the given container automatically.
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ae2fc.tooltip.level_maintainer.Who_Am_I=Who Am I?
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ae2fc.tooltip.level_maintainer.title=§6Request Status§r
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ae2fc.tooltip.level_maintainer.desc=Automatically keeps items and fluids in stock by requesting new crafts when needed. Has to be connected to an ME network.
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@@ -116,15 +116,15 @@ ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Mode: Essentia Terminal
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ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Mode: Interface Terminal
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ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Mode: Processing Pattern Terminal
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ae2fc.tooltip.ultra_terminal=Right click + sneaking to switch mode.
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ae2fc.tooltip.ultra_terminal.tips=ToolTips:
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ae2fc.tooltip.ultra_terminal.tips.desc=1.You can put it to baubles slot and use hotkey to open.\n2.Interface mode hold §3Shift§7 toggle interface renamer button.\n3.When you are in the crafting plan screen.\nHold §3Shift§7 click cancel button will automatically add missing items to NEI bookmark.
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ae2fc.tooltip.ultra_terminal.tips=Tooltips:
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ae2fc.tooltip.ultra_terminal.tips.desc=1. You can put it to baubles slot and use hotkey to open.\n2. Interface mode hold §3Shift§7 toggle interface renamer button.\n3. When you are in the crafting plan screen.\nHold §3Shift§7 click cancel button will automatically add missing items to NEI bookmark.
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ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
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ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
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ae2fc.tooltip.infinity_fluid=§aInfinity§r
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ae2fc.tooltip.fluid_storage.void=Where nothing is everything, and everything is nothing
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ae2fc.tooltip.quantum_bridge_card.desc=Allows wireless terminals to connect to a quantum bridge, allowing for unlimited range
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ae2fc.tooltip.energy_card.desc=Infinity Energy for the Wireless Terminal
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ae2fc.tooltip.energy_card.desc=Infinite Energy for the Wireless Terminal
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ae2fc.tooltip.cell_contents=Contains Fluid:
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ae2fc.tooltip.cell_empty=Cell is empty
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@@ -208,7 +208,7 @@ ae2fc.gui.magnet.nbt=Ignore NBT Data
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ae2fc.gui.magnet.meta=Ignore Meta Data
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ae2fc.gui.magnet.ore=Use Ore Dictionary
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ae2fc.gui.magnet.whitelist=Whitelisting
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ae2fc.gui.magnet.blacklist=BlackListing
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ae2fc.gui.magnet.blacklist=Blacklisting
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ae2fc.gui.color.StateNone=00000000
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ae2fc.gui.color.StateIdle=FF55FF55
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@@ -63,7 +63,6 @@ item.fluid_storage_housing.1.name=Boîtier ME Avancé stockage Fluides
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item.fluid_storage_housing.2.name=Boîtier ME stockage Multi-Fluides
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item.fluid_storage_housing.3.name=Boîtier ME Avancé stockage Multi-Fluides
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tile.fluid_discretizer.name=Discrétiseur de fluide
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tile.fluid_pattern_encoder.name=Encodeur Modèles Fluides
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tile.fluid_packet_decoder.name=Décodeur ME Paquets Fluides
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tile.fluid_interface.name=Interface ME double
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@@ -85,7 +84,6 @@ ae2fc.waila.disable=Désactiver
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ae2fc.tooltip.shift_for_more=§r> Tenir §3Maj§r pour plus d'information
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ae2fc.tooltip.ctrl_for_more=§r> Tenir §3Ctrl§r pour plus d'information
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ae2fc.tooltip.fluid_packet_decoder.desc=Le décodeur de fluides décode les paquets de fluides. Il doit être connecté au système ME and possèder un emplacement où stoqué le liquide, autrement il ne pourra pas fonctionner.
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ae2fc.tooltip.discretizer.desc=Quand le ME discrétiseur de fluide est relié à votre système ME, il vas représenter les fluides stoqués dans vos cellule ME de stockage de fluide (ou votre bus de stockage) en tant qu'objets. Ceux-ci sont l'équivalent inventorié du fluide. Il ne s'agit que d'une autre méthode de présenter votre inventaire de fluides, cet instrument ne vas pas réellement convertir vos fluides en objets.
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ae2fc.tooltip.fluid_buffer.desc=Ceci est une interface I/O pour fluide haute-vitesse
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ae2fc.tooltip.walrus.desc=GTNH est pratiquement un boulot
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ae2fc.tooltip.fluid_auto_filler=Crée des modèles de conserve de fluide pour un conteneur donné automatiquement.
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@@ -126,7 +124,7 @@ ae2fc.tooltip.infinity_fluid=§aInfinité§r
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ae2fc.tooltip.fluid_storage.void=Where nothing is everything, and everything is nothing
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ae2fc.tooltip.quantum_bridge_card.desc=Allows wireless terminals to connect to a quantum bridge, allowing for unlimited range
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ae2fc.tooltip.energy_card.desc=Infinity Energy for the Wireless Terminal
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ae2fc.tooltip.energy_card.desc=Infinite Energy for the Wireless Terminal
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ae2fc.tooltip.cell_contents=Contient les fluides :
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ae2fc.tooltip.cell_empty=Capsule vide
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@@ -210,7 +208,7 @@ ae2fc.gui.magnet.nbt=Ignore NBT Data
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ae2fc.gui.magnet.meta=Ignore Meta Data
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ae2fc.gui.magnet.ore=Use Ore Dictionary
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ae2fc.gui.magnet.whitelist=Whitelisting
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ae2fc.gui.magnet.blacklist=BlackListing
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ae2fc.gui.magnet.blacklist=Blacklisting
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ae2fc.gui.color.StateNone=00000000
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ae2fc.gui.color.StateIdle=FF55FF55
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@@ -221,6 +219,11 @@ ae2fc.gui.color.StateError=FFFF5555
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error.unknown=Inconnu
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ae2fc.key.OpenTerminal=Open Wireless Universal Terminal
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ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
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ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
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ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
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ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
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ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
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ae2fc.key.Restock=Toggle Restock
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itemGroup.ae2fc=Fluid Craft For AE2
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@@ -1,19 +1,19 @@
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item.fluid_drop.name=%sの滴
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item.fluid_encoded_pattern.name=エンコードパターン
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item.part_fluid_terminal.name=ME液体ターミナル
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item.part_fluid_pattern_terminal.name=ME液体パターンターミナル
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item.part_fluid_pattern_terminal_ex.name=ME液体加工パターンターミナル
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item.fluid_encoded_pattern.name=エンコード済みパターン
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item.part_fluid_terminal.name=ME流体ターミナル
|
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item.part_fluid_pattern_terminal.name=ME流体パターンターミナル
|
||||
item.part_fluid_pattern_terminal_ex.name=ME流体加工パターンターミナル
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||||
item.part_fluid_interface.name=ME複合インターフェース
|
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item.part_fluid_p2p_interface.name=P2Pトンネル - ME複合インターフェース
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item.part_fluid_import.name=ME液体入力バス
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item.part_fluid_export.name=ME液体出力バス
|
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item.part_fluid_storage_bus.name=ME液体ストレージバス
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||||
item.part_fluid_level_emitter.name=ME液体レベルエミッター
|
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item.part_fluid_storage_monitor.name=ME液体ストレージモニター
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item.part_fluid_conversion_monitor.name=ME液体変換モニター
|
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item.part_fluid_import.name=ME流体入力バス
|
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item.part_fluid_export.name=ME流体出力バス
|
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item.part_fluid_storage_bus.name=ME流体ストレージバス
|
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item.part_fluid_level_emitter.name=ME流体レベルエミッター
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item.part_fluid_storage_monitor.name=ME流体ストレージモニター
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item.part_fluid_conversion_monitor.name=ME流体変換モニター
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item.part_level_terminal.name=MEレベルターミナル
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item.portable_fluid_cell.name=ポータブル液体セル
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item.wireless_fluid_terminal.name=無線液体ターミナル
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item.portable_fluid_cell.name=ポータブル流体セル
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item.wireless_fluid_terminal.name=無線流体ターミナル
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item.wireless_level_terminal.name=無線レベルターミナル
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item.wireless_fluid_pattern_terminal.name=無線パターンターミナル
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item.wireless_interface_terminal.name=無線インターフェースターミナル
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@@ -23,80 +23,79 @@ item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
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item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
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item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
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item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
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item.fluid_packet.name=液体パケット
|
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item.fluid_packet.name=流体パケット
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item.quantum_bridge_card.name=クアンタムブリッジカード
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item.energy_card.name=エネルギーカード
|
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item.creative_fluid_storage.name=クリエイティブME液体ストレージセル
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||||
item.fluid_storage.1.name=%s1k%s ME 液体ストレージセル
|
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item.fluid_storage.4.name=%s4k%s ME液体ストレージセル
|
||||
item.fluid_storage.16.name=%s16k%s ME液体ストレージセル
|
||||
item.fluid_storage.64.name=%s64k%s ME液体ストレージセル
|
||||
item.fluid_storage.256.name=%s256k%s ME液体ストレージセル
|
||||
item.fluid_storage.1024.name=%s1024k%s ME液体ストレージセル
|
||||
item.fluid_storage.4096.name=%s4096k%s ME液体ストレージセル
|
||||
item.fluid_storage.16384.name=%s16384k%s ME液体ストレージセル
|
||||
item.multi_fluid_storage.1.name=%s1k%s MEマルチ液体ストレージセル
|
||||
item.multi_fluid_storage.4.name=%s4k%s MEマルチ液体ストレージセル
|
||||
item.multi_fluid_storage.16.name=%s16k%s MEマルチ液体ストレージセル
|
||||
item.multi_fluid_storage.64.name=%s64k%s MEマルチ液体ストレージセル
|
||||
item.multi_fluid_storage.256.name=%s256k%s MEマルチ液体ストレージセル
|
||||
item.multi_fluid_storage.1024.name=%s1024k%s MEマルチ液体ストレージセル
|
||||
item.multi_fluid_storage.4096.name=%s4096k%s MEマルチ液体ストレージセル
|
||||
item.multi_fluid_storage.16384.name=%s16384k%s MEマルチ液体ストレージセル
|
||||
item.fluid_storage.quantum.name=ME 液体量子ストレージセル
|
||||
item.fluid_storage.singularity.name=ME液体電子特異点ストレージセル
|
||||
item.fluid_storage.void.name=ME液体ヴォイドセル
|
||||
item.fluid_storage.Universe.name=ME液体人工宇宙貯蔵セル
|
||||
item.creative_fluid_storage.name=クリエイティブME流体ストレージセル
|
||||
item.fluid_storage.1.name=%s1k%s ME流体ストレージセル
|
||||
item.fluid_storage.4.name=%s4k%s ME流体ストレージセル
|
||||
item.fluid_storage.16.name=%s16k%s ME流体ストレージセル
|
||||
item.fluid_storage.64.name=%s64k%s ME流体ストレージセル
|
||||
item.fluid_storage.256.name=%s256k%s ME流体ストレージセル
|
||||
item.fluid_storage.1024.name=%s1024k%s ME流体ストレージセル
|
||||
item.fluid_storage.4096.name=%s4096k%s ME流体ストレージセル
|
||||
item.fluid_storage.16384.name=%s16384k%s ME流体ストレージセル
|
||||
item.multi_fluid_storage.1.name=%s1k%s MEマルチ流体ストレージセル
|
||||
item.multi_fluid_storage.4.name=%s4k%s MEマルチ流体ストレージセル
|
||||
item.multi_fluid_storage.16.name=%s16k%s MEマルチ流体ストレージセル
|
||||
item.multi_fluid_storage.64.name=%s64k%s MEマルチ流体ストレージセル
|
||||
item.multi_fluid_storage.256.name=%s256k%s MEマルチ流体ストレージセル
|
||||
item.multi_fluid_storage.1024.name=%s1024k%s MEマルチ流体ストレージセル
|
||||
item.multi_fluid_storage.4096.name=%s4096k%s MEマルチ流体ストレージセル
|
||||
item.multi_fluid_storage.16384.name=%s16384k%s MEマルチ流体ストレージセル
|
||||
item.fluid_storage.quantum.name=ME流体量子ストレージセル
|
||||
item.fluid_storage.singularity.name=ME流体電子特異点ストレージセル
|
||||
item.fluid_storage.void.name=ME流体消滅セル
|
||||
item.fluid_storage.Universe.name=ME流体人工宇宙貯蔵セル
|
||||
item.fluid_storage.infinity.water.name=ME無限水源ストレージセル
|
||||
item.fluid_part.name=ME液体ストレージコンポーネント
|
||||
item.fluid_part.0.name=%s1k%s ME液体ストレージコンポーネント
|
||||
item.fluid_part.1.name=%s4k%s ME液体ストレージコンポーネント
|
||||
item.fluid_part.2.name=%s16k%s ME液体ストレージコンポーネント
|
||||
item.fluid_part.3.name=%s64k%s ME液体ストレージコンポーネント
|
||||
item.fluid_part.4.name= %s256k%s ME液体ストレージコンポーネント
|
||||
item.fluid_part.5.name=%s1024k%s ME液体ストレージコンポーネント
|
||||
item.fluid_part.6.name=%s4096k%s ME液体ストレージコンポーネント
|
||||
item.fluid_part.7.name=%s16384k%s ME液体ストレージコンポーネント
|
||||
item.fluid_part.name=ME流体ストレージコンポーネント
|
||||
item.fluid_part.0.name=%s1k%s ME流体ストレージコンポーネント
|
||||
item.fluid_part.1.name=%s4k%s ME流体ストレージコンポーネント
|
||||
item.fluid_part.2.name=%s16k%s ME流体ストレージコンポーネント
|
||||
item.fluid_part.3.name=%s64k%s ME流体ストレージコンポーネント
|
||||
item.fluid_part.4.name= %s256k%s ME流体ストレージコンポーネント
|
||||
item.fluid_part.5.name=%s1024k%s ME流体ストレージコンポーネント
|
||||
item.fluid_part.6.name=%s4096k%s ME流体ストレージコンポーネント
|
||||
item.fluid_part.7.name=%s16384k%s ME流体ストレージコンポーネント
|
||||
item.fluid_storage_housing.name=MEストレージセル筐体
|
||||
item.fluid_storage_housing.0.name=ME液体ストレージ筐体
|
||||
item.fluid_storage_housing.1.name=ME発展液体ストレージ筐体
|
||||
item.fluid_storage_housing.2.name=MEマルチ液体ストレージ筐体
|
||||
item.fluid_storage_housing.3.name=ME発展型マルチ液体ストレージ筐体
|
||||
item.fluid_storage_housing.0.name=ME流体ストレージ筐体
|
||||
item.fluid_storage_housing.1.name=ME発展型流体ストレージ筐体
|
||||
item.fluid_storage_housing.2.name=MEマルチ流体ストレージ筐体
|
||||
item.fluid_storage_housing.3.name=ME発展型マルチ流体ストレージ筐体
|
||||
|
||||
tile.fluid_pattern_encoder.name=液体パターンエンコーダ
|
||||
tile.fluid_packet_decoder.name=ME液体パケットデコーダー
|
||||
tile.fluid_pattern_encoder.name=流体パターンエンコーダ
|
||||
tile.fluid_packet_decoder.name=ME流体パケットデコーダー
|
||||
tile.fluid_interface.name=ME複合インターフェース
|
||||
tile.ingredient_buffer.name=素材バッファー
|
||||
tile.large_ingredient_buffer.name=大型素材バッファー
|
||||
tile.oc_pattern_editor.name=OCパターンエディター
|
||||
tile.level_maintainer.name=MEレベルメンテナー
|
||||
tile.fluid_buffer.name=ME液体バッファー
|
||||
tile.fluid_buffer.name=ME流体バッファー
|
||||
tile.walrus.name=セイウチ
|
||||
tile.super_stock_replenisher.name=Super Stock Replenisher
|
||||
tile.fluid_auto_filler.name=ME液体自動フィルター
|
||||
tile.fluid_auto_filler.name=ME流体自動フィルター
|
||||
tile.certus_quartz_tank.name=ケルタスクォーツタンク - %s
|
||||
tile.certus_quartz_tank_empty.name=ケルタスクォーツタンク
|
||||
|
||||
ae2fc.waila.speed=速度
|
||||
ae2fc.waila.speed=Speed
|
||||
ae2fc.waila.enable=有効
|
||||
ae2fc.waila.disable=無効
|
||||
|
||||
ae2fc.tooltip.shift_for_more=§3Shift§r> 押下 §rで更に情報を表示
|
||||
ae2fc.tooltip.ctrl_for_more=§3Ctrl§r> 押下 §rで更に情報を表示
|
||||
ae2fc.tooltip.fluid_packet_decoder.desc=流体デコーダーは流体パケットをデコードできます。動作させるには、MEシステムと液体を貯蔵する場所への接続が必要です。
|
||||
|
||||
ae2fc.tooltip.fluid_buffer.desc=これは高速液体IO
|
||||
ae2fc.tooltip.fluid_packet_decoder.desc=流体デコーダーは流体パケットをデコードできます。動作させるには、MEシステムと流体を貯蔵する場所への接続が必要です。
|
||||
ae2fc.tooltip.fluid_buffer.desc=これは高速流体IO
|
||||
ae2fc.tooltip.walrus.desc=GTNHは仕事のようなもの
|
||||
ae2fc.tooltip.fluid_auto_filler=指定された容器を使用して、液体缶詰パターンを自動的に作成します。
|
||||
ae2fc.tooltip.fluid_auto_filler=指定された容器を使用して、流体缶詰パターンを自動的に作成します。
|
||||
ae2fc.tooltip.level_maintainer.Who_Am_I=私は誰?
|
||||
ae2fc.tooltip.level_maintainer.title=§6リクエストステータス§r
|
||||
ae2fc.tooltip.level_maintainer.desc=必要な時に新しいクラフトをリクエストすることで、自動的にアイテムや液体を在庫しておく。MEネットワークに接続する必要があります。
|
||||
ae2fc.tooltip.level_maintainer.desc=必要な時に新しいクラフトをリクエストすることで、自動的にアイテムや流体を在庫しておく。MEネットワークに接続する必要があります。
|
||||
ae2fc.tooltip.level_maintainer.current=現在:
|
||||
ae2fc.tooltip.level_maintainer.none=リクエストが設定されていません。
|
||||
ae2fc.tooltip.level_maintainer.idle=§aアイドリング§r
|
||||
ae2fc.tooltip.level_maintainer.idle_desc=Requesterは、要求された量に既に達しているか、利用可能なCPUがない場合、アイドリング状態になります。
|
||||
ae2fc.tooltip.level_maintainer.link=§eクラフト中§r
|
||||
ae2fc.tooltip.level_maintainer.link_desc=システムは現在、要求されたアイテムまたは液体を作成しています。
|
||||
ae2fc.tooltip.level_maintainer.link_desc=システムは現在、要求されたアイテムまたは流体を作成しています。
|
||||
ae2fc.tooltip.level_maintainer.export=§5エクスポート中§r
|
||||
ae2fc.tooltip.level_maintainer.export_desc=リクエスターは、クラフト結果をシステムにエクスポートしようとしています。リクエスターが長い間このステータスの場合、エクスポートのための利用可能なスペースがありません。
|
||||
ae2fc.tooltip.level_maintainer.error=§4エラー§r
|
||||
@@ -109,32 +108,32 @@ ae2fc.tooltip.level_maintainer.batch_size=§6Cクラフトバッチサイズ§r
|
||||
ae2fc.tooltip.level_maintainer.batch_size.hint=クラフトのリクエストが出されると、リクエスターはそのリクエストのバッチサイズを使用します。より大きなバッチを使用すると、アイテムをストックするスピードが上がりますが、より多くのクラフトストレージが必要になります。
|
||||
ae2fc.tooltip.level_maintainer.request_size=§6維持する量§r
|
||||
ae2fc.tooltip.level_maintainer.request_size.hint=在庫数は、リクエスターが新たなクラフトの要求を開始する前に、在庫として保持するアイテムの数を定義します。
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=モード:クラフトターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=モード:パターンターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=モード:液体ターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=モード:レベルターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=モード:エッセンシアターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=モード:インターフェースターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=モード:加工パターンターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=モード: クラフトターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=モード: パターンターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=モード: 流体ターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=モード: レベルターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=モード: エッセンシアターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=モード: インターフェースターミナル
|
||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=モード: 加工パターンターミナル
|
||||
ae2fc.tooltip.ultra_terminal=右クリック+スニーキングでモード切り替え
|
||||
ae2fc.tooltip.ultra_terminal.tips=ツールチップ:
|
||||
ae2fc.tooltip.ultra_terminal.tips.desc=1.Baublesスロットに入れ、ホットキーで開くことができます。\n2.インターフェースモード§3Shift§7長押しでインターフェースリネーマーボタンを切り替えることができます。\n3.クラフト計画画面にいるとき、§3Shift§7を押したままキャンセルボタンをクリックすると、不足しているアイテムを自動的にNEIブックマークに追加します。
|
||||
ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
|
||||
ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
|
||||
ae2fc.tooltip.infinity_fluid=§a無限§r
|
||||
ae2fc.tooltip.infinity_fluid=§aInfinity§r
|
||||
ae2fc.tooltip.fluid_storage.void=何もないところがすべてであり、すべてが何もないところ
|
||||
|
||||
ae2fc.tooltip.quantum_bridge_card.desc=ワイヤレス端末を量子ブリッジに接続し、無制限の通信距離を実現します
|
||||
ae2fc.tooltip.energy_card.desc=ワイヤレスターミナル用インフィニティエネルギー
|
||||
|
||||
ae2fc.tooltip.cell_contents=次の液体を保持:
|
||||
ae2fc.tooltip.cell_empty=セルは空です
|
||||
ae2fc.tooltip.cell_contents=Contains Fluid:
|
||||
ae2fc.tooltip.cell_empty=Cell is empty
|
||||
ae2fc.tooltip.cell_portable=右クリックでGUIが開きます。バックパックのように使えますが、使用前に充電が必要です。
|
||||
ae2fc.tooltip.fluid_terminal=つまり、EC2はもう必要ないということですか?
|
||||
ae2fc.tooltip.level_terminal=えっと…
|
||||
ae2fc.tooltip.invalid_fluid=無効な液体!
|
||||
ae2fc.tooltip.invalid_fluid=無効な流体!
|
||||
ae2fc.tooltip.encode_pattern=パターンの書き込み
|
||||
ae2fc.tooltip.fluid_packet=これを液体に\n戻すには、流体パケットデコーダを使用する。
|
||||
ae2fc.tooltip.fluid_packet=これを流体に\n戻すには、流体パケットデコーダを使用する。
|
||||
ae2fc.tooltip.empty=空
|
||||
ae2fc.tooltip.dump_tank=タンクの内容物を廃棄
|
||||
ae2fc.tooltip.switch_fluid_interface=MEデュアルインターフェースGUIを切り替え
|
||||
@@ -142,7 +141,7 @@ ae2fc.tooltip.not_combine=同じアイテムをマージ
|
||||
ae2fc.tooltip.not_combine.hint=無効
|
||||
ae2fc.tooltip.combine=同じアイテムをマージ
|
||||
ae2fc.tooltip.combine.hint=有効
|
||||
ae2fc.tooltip.fluid_terminal_w=液体ターミナル
|
||||
ae2fc.tooltip.fluid_terminal_w=流体ターミナル
|
||||
ae2fc.tooltip.craft_terminal_w=クラフトターミナル
|
||||
ae2fc.tooltip.pattern_terminal_w=パターンターミナル
|
||||
ae2fc.tooltip.essentia_terminal_w=エッセンシアターミナル
|
||||
@@ -151,9 +150,9 @@ ae2fc.tooltip.level_terminal_w=レベルターミナル
|
||||
ae2fc.tooltip.pattern_terminal_ex_w=処理パターンターミナル
|
||||
ae2fc.tooltip.wireless.installed=インストールされているカード:
|
||||
|
||||
ae2fc.tooltip.not_prio=最初に液体を入れることを許可する
|
||||
ae2fc.tooltip.not_prio=最初に流体を入れることを許可する
|
||||
ae2fc.tooltip.not_prio.hint=無効
|
||||
ae2fc.tooltip.prio=最初に液体を入れることを許可する
|
||||
ae2fc.tooltip.prio=最初に流体を入れることを許可する
|
||||
ae2fc.tooltip.prio.hint=有効
|
||||
ae2fc.tooltip.submit=納品
|
||||
ae2fc.tooltip.enable=有効
|
||||
@@ -180,11 +179,11 @@ ae2fc.tooltip.restock.on.hint=Enable
|
||||
ae2fc.tooltip.restock.off=Toggle Restock
|
||||
ae2fc.tooltip.restock.off.hint=Disable
|
||||
|
||||
ae2fc.gui.part_fluid_pattern_terminal=液体パターンターミナル
|
||||
ae2fc.gui.part_fluid_pattern_terminal_ex=液体処理パターンターミナル
|
||||
ae2fc.gui.part_fluid_pattern_terminal=Fluid Pattern Terminal
|
||||
ae2fc.gui.part_fluid_pattern_terminal_ex=Fluid Processing Pattern Terminal
|
||||
ae2fc.gui.part_level_terminal=レベルターミナル
|
||||
ae2fc.gui.fluid_pattern_encoder=液体パターンエンコーダ
|
||||
ae2fc.gui.fluid_packet_decoder=ME液体パケットデコーダー
|
||||
ae2fc.gui.fluid_pattern_encoder=流体パターンエンコーダ
|
||||
ae2fc.gui.fluid_packet_decoder=ME流体パケットデコーダー
|
||||
ae2fc.gui.ingredient_buffer=素材バッファー
|
||||
ae2fc.gui.large_ingredient_buffer=大型素材バッファー
|
||||
ae2fc.gui.fluid_interface=ME複合インターフェース
|
||||
@@ -197,19 +196,19 @@ ae2fc.gui.fluid_interface.4=W
|
||||
ae2fc.gui.fluid_interface.5=E
|
||||
ae2fc.gui.oc_pattern_editor=OCパターンエディター
|
||||
ae2fc.gui.button.set=設定
|
||||
ae2fc.gui.part_fluid_level_emitter=ME液体レベルエミッター
|
||||
ae2fc.gui.part_fluid_import=ME液体入力バス
|
||||
ae2fc.gui.part_fluid_export=ME液体出力バス
|
||||
ae2fc.gui.part_fluid_terminal=ME液体ターミナル
|
||||
ae2fc.gui.part_fluid_storage_bus=ME液体ストレージバス
|
||||
ae2fc.gui.fluid_auto_filler=ME液体自動フィルター
|
||||
ae2fc.gui.part_fluid_level_emitter=ME Fluid Level Emitter
|
||||
ae2fc.gui.part_fluid_import=ME Fluid Import Bus
|
||||
ae2fc.gui.part_fluid_export=ME Fluid Export Bus
|
||||
ae2fc.gui.part_fluid_terminal=ME Fluid Terminal
|
||||
ae2fc.gui.part_fluid_storage_bus=ME Fluid Storage Bus
|
||||
ae2fc.gui.fluid_auto_filler=ME流体自動フィルター
|
||||
|
||||
ae2fc.gui.magnet=Magnet Filter
|
||||
ae2fc.gui.magnet.nbt=Ignore NBT Data
|
||||
ae2fc.gui.magnet.meta=Ignore Meta Data
|
||||
ae2fc.gui.magnet.ore=Use Ore Dictionary
|
||||
ae2fc.gui.magnet.whitelist=Whitelisting
|
||||
ae2fc.gui.magnet.blacklist=BlackListing
|
||||
ae2fc.gui.magnet.blacklist=Blacklisting
|
||||
|
||||
ae2fc.gui.color.StateNone=00000000
|
||||
ae2fc.gui.color.StateIdle=FF55FF55
|
||||
@@ -230,7 +229,7 @@ ae2fc.key.Restock=Toggle Restock
|
||||
itemGroup.ae2fc=AE2 Fluid Crafting
|
||||
|
||||
item.ec2placeholder.oc.upgrade.name=[EC2 プレースホルダー] MEアップグレード
|
||||
item.ec2placeholder.part.base.name=[EC2 プレースホルダー] ME液体バス
|
||||
item.ec2placeholder.part.base.name=[EC2 プレースホルダー] ME流体バス
|
||||
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME Fluid Pattern
|
||||
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Storage Housing
|
||||
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME Storage Component
|
||||
|
||||
@@ -15,14 +15,14 @@ item.part_level_terminal.name=ME 레벨 터미널
|
||||
item.portable_fluid_cell.name=휴대용 액체 셀
|
||||
item.wireless_fluid_terminal.name=무선 액체 터미널
|
||||
item.wireless_level_terminal.name=무선 레벨 터미널
|
||||
item.wireless_fluid_pattern_terminal.name=무선 액체 패턴 터미널
|
||||
item.wireless_fluid_pattern_terminal.name=무선 패턴 터미널
|
||||
item.wireless_interface_terminal.name=무선 인터페이스 터미널
|
||||
item.wireless_ultra_terminal.name=범용 무선 터미널
|
||||
item.wireless_ultra_terminal.CRAFTING.name=Universal Wireless Terminal - Crafting
|
||||
item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
|
||||
item.wireless_ultra_terminal.CRAFTING.name=범용 무선 터미널-제작
|
||||
item.wireless_ultra_terminal.PATTERN.name=범용 무선 터미널-패턴 제작
|
||||
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
|
||||
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
|
||||
item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
|
||||
item.wireless_ultra_terminal.INTERFACE.name=범용 무선 터미널-인터페이스
|
||||
item.fluid_packet.name=액체 패킷
|
||||
item.quantum_bridge_card.name=양자 다리 카드
|
||||
item.energy_card.name=에너지 카드
|
||||
@@ -86,7 +86,7 @@ ae2fc.tooltip.ctrl_for_more=§r> §3Ctrl§r 키를 눌러서 더 많은 정보
|
||||
ae2fc.tooltip.fluid_packet_decoder.desc=유체 디코더는 유체 패킷을 실제 유체로 변환할 수 있습니다. ME 시스템과 유체를 저장할 장소에 연결해야 합니다. 그렇지 않으면 작동하지 않습니다.
|
||||
ae2fc.tooltip.fluid_buffer.desc=액체 IO의 높은 속도이다
|
||||
ae2fc.tooltip.walrus.desc=GTNH 는 일같다
|
||||
ae2fc.tooltip.fluid_auto_filler=주어진 용기를 가지고 자동으로 유체 주입 패턴을 만듭니다.
|
||||
ae2fc.tooltip.fluid_auto_filler=자동으로 유체 주입 패턴을 만듭니다.
|
||||
ae2fc.tooltip.level_maintainer.Who_Am_I=나는 누구?
|
||||
ae2fc.tooltip.level_maintainer.title=§6요청 상태§r
|
||||
ae2fc.tooltip.level_maintainer.desc=필요할때마다 새 제작을 요청함으로써 자동으로 아이템이나 유체의 재고를 유지합니다. ME 네트워크에 연결되어있어야 합니다.
|
||||
@@ -219,8 +219,8 @@ ae2fc.gui.color.StateError=FFFF5555
|
||||
error.unknown=알 수 없음
|
||||
|
||||
ae2fc.key.OpenTerminal=범용 무선 터미널 열기
|
||||
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
|
||||
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
|
||||
ae2fc.key.OpenCraftingTerminal=범용 무선 터미널 열기
|
||||
ae2fc.key.OpenLevelTerminal=범용 무선 터미널 열기
|
||||
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
|
||||
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
|
||||
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
|
||||
|
||||
@@ -63,7 +63,6 @@ item.fluid_storage_housing.1.name=Zaawansowana Obudowa Dysku ME Płynów
|
||||
item.fluid_storage_housing.2.name=Obudowa Dysku ME Wielu Płynów
|
||||
item.fluid_storage_housing.3.name=Zaawansowana Obudowa Dysku ME Wielu Płynów
|
||||
|
||||
tile.fluid_discretizer.name=Dyskretyzator Płynów
|
||||
tile.fluid_pattern_encoder.name=Koder Wzorców Płynów
|
||||
tile.fluid_packet_decoder.name=Dekoder Pakietów Płynów ME
|
||||
tile.fluid_interface.name=Podwójny Interfejs ME
|
||||
@@ -85,7 +84,6 @@ ae2fc.waila.disable=Wyłącz
|
||||
ae2fc.tooltip.shift_for_more=§r> Przytrzymaj §3Shift§r aby uzyskać więcej informacji
|
||||
ae2fc.tooltip.ctrl_for_more=§r> Przytrzymaj §3Ctrl§r aby uzyskać więcej informacji
|
||||
ae2fc.tooltip.fluid_packet_decoder.desc=Dekoder Płynów może dekodować Pakiety Płynów. Musi być podłączony do Systemu ME i miejsca do przechowywania płynu, w przeciwnym razie nie będzie działać.
|
||||
ae2fc.tooltip.discretizer.desc=Gdy Dyskretyzator Płynów ME jest podłączony do Systemu ME, będzie reprezentował Płyny przechowywane w Dyskach ME (lub Magistrali Magazynowej) jako krople. Będą one odpowiednikiem płynów dla przedmiotów. Jest to po prostu inny sposób na pokazanie płynów, który w rzeczywistości nie konwertuje płynów na przedmioty.
|
||||
ae2fc.tooltip.fluid_buffer.desc=To jest IO płynu o dużej prędkości
|
||||
ae2fc.tooltip.walrus.desc=GTNH jest jak praca
|
||||
ae2fc.tooltip.fluid_auto_filler=Automatycznie tworzy wzorzec puszkowania płynów z danym pojemnikiem.
|
||||
@@ -221,6 +219,11 @@ ae2fc.gui.color.StateError=FFFF5555
|
||||
error.unknown=Nieznany
|
||||
|
||||
ae2fc.key.OpenTerminal=Otwórz Uniwersalny Terminal Bezprzewodowy
|
||||
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
|
||||
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
|
||||
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
|
||||
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
|
||||
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
|
||||
ae2fc.key.Restock=Włącz uzupełnianie
|
||||
|
||||
itemGroup.ae2fc=Wytwarzanie z Płynami dla AE2
|
||||
|
||||
@@ -15,7 +15,7 @@ item.part_level_terminal.name=МЭ терминал регуляторов ур
|
||||
item.portable_fluid_cell.name=Переносная жидкостная ячейка
|
||||
item.wireless_fluid_terminal.name=Беспроводной жидкостный терминал
|
||||
item.wireless_level_terminal.name=Беспроводной терминал уровня
|
||||
item.wireless_fluid_pattern_terminal.name=Беспроводной жидкостный терминал шаблонов
|
||||
item.wireless_fluid_pattern_terminal.name=Беспроводной терминал шаблонов
|
||||
item.wireless_interface_terminal.name=Беспроводной терминал интерфейсов
|
||||
item.wireless_ultra_terminal.name=Беспроводной универсальный терминал
|
||||
item.wireless_ultra_terminal.CRAFTING.name=Беспроводной универсальный терминал - Создание
|
||||
@@ -63,7 +63,6 @@ item.fluid_storage_housing.1.name=МЭ улучшенный корпус жид
|
||||
item.fluid_storage_housing.2.name=МЭ корпус мульти-жидкостной ячейки хранения
|
||||
item.fluid_storage_housing.3.name=МЭ улучшенный корпус мульти-жидкостной ячейки хранения
|
||||
|
||||
tile.fluid_discretizer.name=Дискретизатор жидкости
|
||||
tile.fluid_pattern_encoder.name=Кодировщик жидкостных шаблонов
|
||||
tile.fluid_packet_decoder.name=МЭ декодер жидкостных пакетов
|
||||
tile.fluid_interface.name=МЭ двойной интерфейс
|
||||
@@ -85,7 +84,6 @@ ae2fc.waila.disable=Отключено
|
||||
ae2fc.tooltip.shift_for_more=§r> Удерживайте §3Shift§r для подробностей
|
||||
ae2fc.tooltip.ctrl_for_more=§r> Удерживайте §3Ctrl§r для подробностей
|
||||
ae2fc.tooltip.fluid_packet_decoder.desc=Жидкостный декодер может декодировать жидкостные пакеты. Он должен быть подключен к МЭ системе, в которой есть место для хранения жидкостей, иначе он не будет работать.
|
||||
ae2fc.tooltip.discretizer.desc=Когда МЭ дискретизатор жидкости подключен к вашей МЭ системе, он будет представлять жидкости, которые хранятся в ваших МЭ жидкостных ячейках хранения (или шинах хранения) в виде капель. Они являются предметным эквивалентом жидкостей. Это просто ещё один способ показать жидкости, на самом деле, он не преобразует их в предметы.
|
||||
ae2fc.tooltip.fluid_buffer.desc=Это высокоскоростной порт ввода\вывода жидкостей.
|
||||
ae2fc.tooltip.walrus.desc=GTNH - это как работа.
|
||||
ae2fc.tooltip.fluid_auto_filler=Автоматически создаёт шаблон заполняемой жидкости заданного контейнера.
|
||||
@@ -221,6 +219,11 @@ ae2fc.gui.color.StateError=FFFF5555
|
||||
error.unknown=Неизвестно
|
||||
|
||||
ae2fc.key.OpenTerminal=Открыть беспроводной универсальный терминал
|
||||
ae2fc.key.OpenCraftingTerminal=Открыть беспроводной универсальный терминал создания
|
||||
ae2fc.key.OpenLevelTerminal=Открыть беспроводной универсальный терминал уровня
|
||||
ae2fc.key.OpenInterfaceTerminal=Открыть беспроводной универсальный терминал интерфейсов
|
||||
ae2fc.key.OpenPatternTerminal=Открыть беспроводной универсальный терминал шаблонов
|
||||
ae2fc.key.OpenPatternExTerminal=Открыть беспроводной универсальный терминал шаблонов обработки
|
||||
ae2fc.key.Restock=Автопополнение запасов
|
||||
|
||||
itemGroup.ae2fc=Fluid Craft For AE2
|
||||
|
||||
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Nicht Verbunden
|
||||
ae2stuff.waila.wireless.channels=Kanäle: %s
|
||||
ae2stuff.waila.wireless.power=Verwendete Leistung: %s AE/t
|
||||
ae2stuff.waila.wireless.name=Name: %s
|
||||
|
||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
||||
ae2stuff.gui.lock.on=Geschützt - Kann mit Automatisierung nicht entfernt werden
|
||||
ae2stuff.gui.lock.off=Nicht geschützt - Kann mit Automatisierung entfernt werden
|
||||
ae2stuff.gui.lock.note=Wenn der mittlere Slot leer ist und keine Arbeit im Gange ist
|
||||
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Modus auf %s geändert
|
||||
ae2stuff.visualiser.mode.full=Alles anzeigen
|
||||
ae2stuff.visualiser.mode.nodes=Knoten anzeigen
|
||||
ae2stuff.visualiser.mode.channels=Kanäle anzeigen
|
||||
ae2stuff.visualiser.mode.nonum=Kanäle und Knoten anzeigen
|
||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
||||
ae2stuff.visualiser.mode.p2p=Zeige P2P Links
|
||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Zeug
|
||||
ae2stuff.key.mode=Mode Switch
|
||||
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=No Conectado
|
||||
ae2stuff.waila.wireless.channels=Canales: %s
|
||||
ae2stuff.waila.wireless.power=Energía Usada: %s AE/t
|
||||
ae2stuff.waila.wireless.name=Nombre: %s
|
||||
|
||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
||||
ae2stuff.gui.lock.on=Bloqueado — No se puede quitar automáticamente
|
||||
ae2stuff.gui.lock.off=Desbloqueado — Sí se puede quitar automáticamente
|
||||
ae2stuff.gui.lock.note=Si no se está en proceso y la ranura central está vacía
|
||||
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Cambiado el modo a %s
|
||||
ae2stuff.visualiser.mode.full=Mostrar Todo
|
||||
ae2stuff.visualiser.mode.nodes=Mostar Nodos
|
||||
ae2stuff.visualiser.mode.channels=Mostrar Canales
|
||||
ae2stuff.visualiser.mode.nonum=Mostrar Canales y Nodos
|
||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
||||
ae2stuff.visualiser.mode.p2p=Mostrar Enlaces P2P
|
||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
||||
ae2stuff.key.mode=Cambiar modo
|
||||
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Non connecté
|
||||
ae2stuff.waila.wireless.channels=Canaux: %s
|
||||
ae2stuff.waila.wireless.power=Energie utilisée: %s AE/t
|
||||
ae2stuff.waila.wireless.name=Nom: %s
|
||||
|
||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
||||
ae2stuff.gui.lock.on=Verrouillé - Ne peut être supprimé par automatisation
|
||||
ae2stuff.gui.lock.off=Déverrouillé - Peut être supprimé par automatisation
|
||||
ae2stuff.gui.lock.note=Si aucun processus n'est en cours et que l'emplacement du milieu est vide
|
||||
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Mode changé en %s
|
||||
ae2stuff.visualiser.mode.full=Tout voir
|
||||
ae2stuff.visualiser.mode.nodes=Voir les nœuds
|
||||
ae2stuff.visualiser.mode.channels=Voir les canaux
|
||||
ae2stuff.visualiser.mode.nonum=Voir les canaux et les nœuds
|
||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
||||
ae2stuff.visualiser.mode.p2p=Voir les liens P2P
|
||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
||||
ae2stuff.key.mode=Mode Switch
|
||||
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=未接続
|
||||
ae2stuff.waila.wireless.channels=チャンネル: %s
|
||||
ae2stuff.waila.wireless.power=消費電力: %s AE/t
|
||||
ae2stuff.waila.wireless.name=名前: %s
|
||||
|
||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
||||
ae2stuff.gui.lock.on=ロック - 中身を維持します
|
||||
ae2stuff.gui.lock.off=アンロック - 中身を維持しません
|
||||
ae2stuff.gui.lock.note=素材が無くなるまでクラフトします
|
||||
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=モード切替 %s
|
||||
ae2stuff.visualiser.mode.full=全て表示
|
||||
ae2stuff.visualiser.mode.nodes=ノードを表示
|
||||
ae2stuff.visualiser.mode.channels=チャンネル図を表示
|
||||
ae2stuff.visualiser.mode.nonum=チャンネル図とノードを表示
|
||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
||||
ae2stuff.visualiser.mode.p2p=P2Pを表示
|
||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
||||
ae2stuff.key.mode=Mode Switch
|
||||
ae2stuff.key.mode=モード切り替え
|
||||
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=연결 없음
|
||||
ae2stuff.waila.wireless.channels=사용된 채널: %s
|
||||
ae2stuff.waila.wireless.power=전력 사용량 : %s AE/t
|
||||
ae2stuff.waila.wireless.name=이름: %s
|
||||
|
||||
ae2stuff.waila.wireless.channel.used=%s %s %s 에 연결됨 | 채널 %s 개 사용됨
|
||||
ae2stuff.waila.wireless.sneak.info=§c[SHIFT]§r 웅크려서 전체 리스트 확인
|
||||
ae2stuff.gui.lock.on=잠김 - 자동화 과정에서 제거되지 않음
|
||||
ae2stuff.gui.lock.off=열림 - 자동화 과정에서 제거될 수 있음
|
||||
ae2stuff.gui.lock.note=작동 중이지 않거나 가운데 슬롯이 비어있는 경우에 한함
|
||||
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=%s로 모드가 변경됨
|
||||
ae2stuff.visualiser.mode.full=모두 표시
|
||||
ae2stuff.visualiser.mode.nodes=노드 표시
|
||||
ae2stuff.visualiser.mode.channels=채널 표시
|
||||
ae2stuff.visualiser.mode.nonum=채널과 노드 표시
|
||||
ae2stuff.visualiser.mode.no_num=채널 및 노드 표시
|
||||
ae2stuff.visualiser.mode.nodes_one_channel=단일 채널과 노드 표시
|
||||
ae2stuff.visualiser.mode.one_channel=단일 채널 표시
|
||||
ae2stuff.visualiser.mode.p2p=P2P 연결 표시
|
||||
ae2stuff.visualiser.mode.proxy=크래프팅 입력 프록시 링크를 보여줍니다
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
||||
ae2stuff.key.mode=모드 스위치
|
||||
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Niepodłączony
|
||||
ae2stuff.waila.wireless.channels=Kanały: %s
|
||||
ae2stuff.waila.wireless.power=Używana Moc: %s AE/t
|
||||
ae2stuff.waila.wireless.name=Nazwa: %s
|
||||
|
||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
||||
ae2stuff.gui.lock.on=Zablokowane - nie można usunąć za pomocą automatyzacji
|
||||
ae2stuff.gui.lock.off=Odblokowane - można usunąć za pomocą automatyzacji
|
||||
ae2stuff.gui.lock.note=Jeśli żaden proces nie jest w toku, a środkowy slot jest pusty
|
||||
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Tryb zmieniony na %s
|
||||
ae2stuff.visualiser.mode.full=Pokaż Wszystko
|
||||
ae2stuff.visualiser.mode.nodes=Pokaż Węzły
|
||||
ae2stuff.visualiser.mode.channels=Pokaż Kanały
|
||||
ae2stuff.visualiser.mode.nonum=Pokaż Kanały i Węzły
|
||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
||||
ae2stuff.visualiser.mode.p2p=Pokaż Połączenia P2P
|
||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
||||
ae2stuff.key.mode=Zmień Tryb
|
||||
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Não Conectado
|
||||
ae2stuff.waila.wireless.channels=Canais: %s
|
||||
ae2stuff.waila.wireless.power=Energia Usada: %s AE/t
|
||||
ae2stuff.waila.wireless.name=Nome: %s
|
||||
|
||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
||||
ae2stuff.gui.lock.on=Trancado - Não pode ser removido com automação
|
||||
ae2stuff.gui.lock.off=Destrancado - Pode ser removido com automação
|
||||
ae2stuff.gui.lock.note=Se não há processo rodando e o lugar do meio está vazio
|
||||
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Modo mudado para %s
|
||||
ae2stuff.visualiser.mode.full=Mostrar Tudo
|
||||
ae2stuff.visualiser.mode.nodes=Mostrar Nodos
|
||||
ae2stuff.visualiser.mode.channels=Mostrar Canais
|
||||
ae2stuff.visualiser.mode.nonum=Mostrar Canais e Nodos
|
||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
||||
ae2stuff.visualiser.mode.p2p=Mostrar Ligações P2P
|
||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
||||
ae2stuff.key.mode=Troca de Modo
|
||||
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Не подключено
|
||||
ae2stuff.waila.wireless.channels=Количество каналов: %s
|
||||
ae2stuff.waila.wireless.power=Энергии используется: %s AE/t
|
||||
ae2stuff.waila.wireless.name=Название: %s
|
||||
|
||||
ae2stuff.waila.wireless.channel.used=Привязан к %s %s %s | %s каналов используется
|
||||
ae2stuff.waila.wireless.sneak.info=§c[Удерживайте Shift]§r, чтобы увидеть полный список подключений
|
||||
ae2stuff.gui.lock.on=Locked - Не может быть удалено автоматически
|
||||
ae2stuff.gui.lock.off=Unlocked - Может быть удалено автоматически
|
||||
ae2stuff.gui.lock.note=Если ничего не производит, а средний слот пуст
|
||||
@@ -33,7 +34,7 @@ ae2stuff.wireless.advtool.queueing=§aРежим очереди
|
||||
ae2stuff.wireless.advtool.binding=§aРежим привязки
|
||||
ae2stuff.wireless.advtool.queueing.activated=Активирован режим очереди
|
||||
ae2stuff.wireless.advtool.binding.activated=Активирован режим привязки
|
||||
ae2stuff.wireless.advtool.queued=Добавлен соединитель %s,%s,%s в очередь
|
||||
ae2stuff.wireless.advtool.queued=Соединитель %s,%s,%s добавлен в очередь
|
||||
ae2stuff.wireless.advtool.queuederror=Соединитель уже в очереди
|
||||
ae2stuff.wireless.advtool.queueing.empty=Используйте на беспроводном соединителе для привязки очереди
|
||||
ae2stuff.wireless.advtool.binding.empty=Переключить режим очереди для добавлении соединителя в очередь
|
||||
@@ -58,11 +59,13 @@ ae2stuff.wireless.tool.targethubfull=Целевой хаб заполнен
|
||||
ae2stuff.visualiser.bound=Визуализируем сеть, находящуюся на %s,%s,%s
|
||||
ae2stuff.visualiser.mode=Режим:
|
||||
ae2stuff.visualiser.set=Режим изменен на %s
|
||||
ae2stuff.visualiser.mode.full=Показывать Всё
|
||||
ae2stuff.visualiser.mode.nodes=Показывать Узлы Сети
|
||||
ae2stuff.visualiser.mode.channels=Показывать Каналы
|
||||
ae2stuff.visualiser.mode.nonum=Показывать Каналы и Узлы Сети
|
||||
ae2stuff.visualiser.mode.p2p=Показывать P2P-Соединения
|
||||
ae2stuff.visualiser.mode.full=Показывать всё
|
||||
ae2stuff.visualiser.mode.nodes=Показывать узлы сети
|
||||
ae2stuff.visualiser.mode.channels=Показывать каналы
|
||||
ae2stuff.visualiser.mode.no_num=Показывать каналы и узлы сети
|
||||
ae2stuff.visualiser.mode.nodes_one_channel=Показывать узлы сети и один канал
|
||||
ae2stuff.visualiser.mode.one_channel=Показывать один канал
|
||||
ae2stuff.visualiser.mode.p2p=Показывать P2P-соединения
|
||||
ae2stuff.visualiser.mode.proxy=Отобразить привязки входного прокси создания
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
||||
|
||||
@@ -19,7 +19,8 @@ ae2stuff.waila.wireless.notconnected=Bağlı Değil
|
||||
ae2stuff.waila.wireless.channels=Kanallar: %s
|
||||
ae2stuff.waila.wireless.power=Kullanılan Enerji: %s AE/t
|
||||
ae2stuff.waila.wireless.name=Ad: %s
|
||||
|
||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
||||
ae2stuff.gui.lock.on=Kilitli - Otomasyon ile çıkarılamaz
|
||||
ae2stuff.gui.lock.off=Kilitli Değil - Otomasyon ile Çıkarılır
|
||||
ae2stuff.gui.lock.note=Eğer çalışan bir işlem yoksa we orta slot boş ise
|
||||
@@ -61,8 +62,11 @@ ae2stuff.visualiser.set=Mod %s e değiştirildi
|
||||
ae2stuff.visualiser.mode.full=Her şeyi Göster
|
||||
ae2stuff.visualiser.mode.nodes=Düğümleri Göster
|
||||
ae2stuff.visualiser.mode.channels=Kanalları Göster
|
||||
ae2stuff.visualiser.mode.nonum=Kanalları ve Düğümleri Göster
|
||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
||||
ae2stuff.visualiser.mode.p2p=P2P Bağlantılarını Göster
|
||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Şeysileri
|
||||
ae2stuff.key.mode=Mod Değiştir
|
||||
+12
-12
@@ -4,30 +4,30 @@ itemIrradiantUranium.name=Strahlendes Uran
|
||||
itemEnrichedSunnarium.name=Angereichertes Sunnarium
|
||||
itemEnrichedSunnariumAlloy.name=Angereicherte Sunnariumlegierung
|
||||
itemIrradiantGlassPane.name=Strahlende Glasscheibe
|
||||
itemIridiumIronPlate.name=Iridium-Eisen Platte
|
||||
itemReinforcedIridiumIronPlate.name=Verstärkte Iridium-Eisen Platte
|
||||
itemIridiumIronPlate.name=Iridium-Eisenplatte
|
||||
itemReinforcedIridiumIronPlate.name=Verstärkte Iridium-Eisenplatte
|
||||
itemIrradiantReinforcedPlate.name=Strahlende Verstärkte Platte
|
||||
itemSunnariumPart.name=Sunnarium-Teilchen
|
||||
ingotIridium.name=Iridium Barren
|
||||
ingotIridium.name=Iridiumbarren
|
||||
itemUranIngot.name=Uranbarren
|
||||
itemMTCore.name=MT Kern
|
||||
itemQuantumCore.name=Quantum Kern
|
||||
itemMTCore.name=MT-Kern
|
||||
itemQuantumCore.name=Quantenkern
|
||||
blockMolecularTransformer.name=Molekularer Transformator
|
||||
blockAdvancedSolarPanel.name=Fortgeschrittene Solarzelle
|
||||
blockHybridSolarPanel.name=Hybrid Solarzelle
|
||||
blockUltimateSolarPanel.name=Ultimative Hybrid Solarzelle
|
||||
blockQuantumSolarPanel.name=Quantum Solarzelle
|
||||
blockQuantumGenerator.name=Quantum Generator
|
||||
blockHybridSolarPanel.name=Hybrid-Solarzelle
|
||||
blockUltimateSolarPanel.name=Ultimative Hybrid-Solarzelle
|
||||
blockQuantumSolarPanel.name=Quanten-Solarzelle
|
||||
blockQuantumGenerator.name=Quanten-Generator
|
||||
item.advancedSolarHelmet.name=Fortgeschrittener Solarhelm
|
||||
item.hybridSolarHelmet.name=Hybrid Solarhelm
|
||||
item.hybridSolarHelmet.name=Hybrid-Solarhelm
|
||||
item.ultimateSolarHelmet.name=Ultimativer Solarhelm
|
||||
tile.AdvancedSolarPanel.name=Neue Solarzelle
|
||||
gui.AdvancedSolarPanel.storage=Speicher
|
||||
gui.AdvancedSolarPanel.maxOutput=Max. Output
|
||||
gui.AdvancedSolarPanel.generating=Generiert
|
||||
gui.AdvancedSolarPanel.energyPerTick=EU/t
|
||||
gui.MolecularTransformer.input=Input
|
||||
gui.MolecularTransformer.output=Output
|
||||
gui.MolecularTransformer.input=Eingabe
|
||||
gui.MolecularTransformer.output=Augabe
|
||||
gui.MolecularTransformer.energyPerOperation=Energie
|
||||
gui.MolecularTransformer.progress=Fortschritt
|
||||
gui.QuantumGenerator.power=Energie
|
||||
+2
-2
@@ -1,9 +1,9 @@
|
||||
itemSunnarium.name=サナリウム
|
||||
itemSunnariumAlloy.name=サナリウム合金
|
||||
itemIrradiantUranium.name=光輝くウラニウム
|
||||
itemIrradiantUranium.name=光輝くウランインゴット
|
||||
itemEnrichedSunnarium.name=濃縮サナリウム
|
||||
itemEnrichedSunnariumAlloy.name=濃縮サナリウム合金
|
||||
itemIrradiantGlassPane.name=光り輝くガラスパネル
|
||||
itemIrradiantGlassPane.name=光り輝くガラス板
|
||||
itemIridiumIronPlate.name=イリジウム-鉄プレート
|
||||
itemReinforcedIridiumIronPlate.name=強化イリジウム-鉄プレート
|
||||
itemIrradiantReinforcedPlate.name=光輝く強化プレート
|
||||
|
||||
+23
-23
@@ -33,14 +33,14 @@ item.adventurebackpack:hoseUseless.name=Schlauch: Unbrauchbar / Kein Rucksack
|
||||
|
||||
## Wearables
|
||||
item.adventurebackpack:adventureBackpack.name=Abenteuerrucksack
|
||||
item.adventurebackpack:copterPack.name=Copter-Pack
|
||||
item.adventurebackpack:copterPack.name=Helikopterrucksack
|
||||
item.adventurebackpack:coalJetpack.name=Kohle-Jetpack
|
||||
|
||||
## Armor
|
||||
item.adventurebackpack:adventureHat.name=Abenteurer-Fedora
|
||||
item.adventurebackpack:adventureSuit.name=Abenteureranzug
|
||||
item.adventurebackpack:adventurePants.name=Abenteurer-Hose
|
||||
item.adventurebackpack:pistonBoots.name=Kolben-Stiefel
|
||||
item.adventurebackpack:pistonBoots.name= Kolbenstiefel
|
||||
|
||||
## Blocks
|
||||
blockAdventureBackpack.name=Abenteuerrucksäcke
|
||||
@@ -48,10 +48,10 @@ blockCampFire.name=Lagerfeuer
|
||||
blockSleepingBag.name=Schlafsack
|
||||
|
||||
## CreativeTab
|
||||
itemGroup.adventurebackpack=Adventure-Backpack Mod
|
||||
itemGroup.adventurebackpack=Adventure Backpack-Mod
|
||||
|
||||
## Keybindings
|
||||
keys.adventureBackpack.category=Adventure-Backpack
|
||||
keys.adventureBackpack.category=Adventure Backpack
|
||||
keys.adventureBackpack.openInventory=Inventar öffnen
|
||||
keys.adventureBackpack.toggleActions=Aktionen umschalten
|
||||
|
||||
@@ -62,22 +62,22 @@ fluid.mushrromstew=Pilzsuppe
|
||||
|
||||
## Messages
|
||||
adventurebackpack:messages.already.equipped.backpack=Du hast bereits einen Abenteuerrucksack ausgerüstet.
|
||||
adventurebackpack:messages.already.equipped.copterpack=Du hast bereits ein Copter-Pack ausgerüstet.
|
||||
adventurebackpack:messages.already.equipped.jetpack=Sie haben bereits ein Kohle-Jetpack ausgerüstet.
|
||||
adventurebackpack:messages.already.equipped.copterpack=Du hast bereits ein Helikopterrucksack ausgerüstet.
|
||||
adventurebackpack:messages.already.equipped.jetpack=Du hast bereits ein Kohle-Jetpack ausgerüstet.
|
||||
adventurebackpack:messages.already.impossibru=Du trägst keinen Rucksack.
|
||||
adventurebackpack:messages.backpack.cant.bag=Du kannst den Schlafsack nicht aufstellen! Überprüfe die Umgebung.
|
||||
adventurebackpack:messages.backpack.cant.bag=Du kannst den Schlafsack nicht platzieren! Überprüfe die Umgebung.
|
||||
adventurebackpack:messages.cant.sleep.here=Die alten Mächte heißen den Schlaf hier nicht willkommen.
|
||||
adventurebackpack:messages.copterpack.hover=CopterPack: Schwebemodus.
|
||||
adventurebackpack:messages.copterpack.normal=CopterPack: Normaler Modus.
|
||||
adventurebackpack:messages.copterpack.outoffuel=CopterPack: Kein Treibstoff mehr.
|
||||
adventurebackpack:messages.copterpack.cantwater=CopterPack: Funktioniert nicht im Wasser.
|
||||
adventurebackpack:messages.copterpack.off=CopterPack: Aus.
|
||||
adventurebackpack:messages.copterpack.hover=Helikopterrucksack: Schwebemodus.
|
||||
adventurebackpack:messages.copterpack.normal=Helikopterrucksack: Normaler Modus.
|
||||
adventurebackpack:messages.copterpack.outoffuel=Helikopterrucksack: Kein Kraftstoff mehr.
|
||||
adventurebackpack:messages.copterpack.cantwater=Helikopterrucksack: Funktioniert nicht im Wasser.
|
||||
adventurebackpack:messages.copterpack.off=Helikopterrucksack: Aus.
|
||||
adventurebackpack:messages.jetpack.on=Kohle-Jetpack: Ein.
|
||||
adventurebackpack:messages.jetpack.off=Kohle-Jetpack: Aus.
|
||||
adventurebackpack:messages.nightvision.on=Nachtsicht: Ein.
|
||||
adventurebackpack:messages.nightvision.off=Nachtsicht: Aus.
|
||||
adventurebackpack:messages.cycling.on=Werkzeugrotation: An.
|
||||
adventurebackpack:messages.cycling.off=Werkzeugrotation: Aus.
|
||||
adventurebackpack:messages.cycling.on=Werkzeugwechsel: An.
|
||||
adventurebackpack:messages.cycling.off=Werkzeugwechsel: Aus.
|
||||
adventurebackpack:messages.crossbow.outofammo=Uhrwerk-Armbrust: Keine Munition mehr.
|
||||
|
||||
## Tooltips
|
||||
@@ -89,30 +89,30 @@ adventurebackpack:tooltips.error=Fehler
|
||||
adventurebackpack:tooltips.steam=Dampf
|
||||
adventurebackpack:tooltips.press=Drücke
|
||||
adventurebackpack:tooltips.hold.shift=Halte Shift
|
||||
adventurebackpack:tooltips.hold.ctrl=Halte Ctrl
|
||||
adventurebackpack:tooltips.hold.ctrl=Halte Strg
|
||||
adventurebackpack:tooltips.mouse.wheel=Rad
|
||||
adventurebackpack:tooltips.max.altitude=Maximale Höhe
|
||||
|
||||
adventurebackpack:tooltips.backpack.slots.used=Verwendete Slots
|
||||
adventurebackpack:tooltips.backpack.slots.used=Verwendete Inventarplätze
|
||||
adventurebackpack:tooltips.backpack.tank.left=Linker Tank
|
||||
adventurebackpack:tooltips.backpack.tank.right=RechterTank
|
||||
adventurebackpack:tooltips.backpack.cycling=Werkzeugrotation
|
||||
adventurebackpack:tooltips.backpack.tank.right=Rechter Tank
|
||||
adventurebackpack:tooltips.backpack.cycling=Werkzeugwechsel
|
||||
adventurebackpack:tooltips.backpack.cycling.key1=während des Tragens
|
||||
adventurebackpack:tooltips.backpack.cycling.key2=backpack, for turn cycling
|
||||
adventurebackpack:tooltips.backpack.cycling.key2=Rucksack: Durchwechseln an-/ausschalten
|
||||
adventurebackpack:tooltips.backpack.vision=Nachtsicht
|
||||
adventurebackpack:tooltips.backpack.vision.key1=während des Tragens
|
||||
adventurebackpack:tooltips.backpack.vision.key2=backpack, for turn nightvision
|
||||
adventurebackpack:tooltips.backpack.vision.key2=Rucksack: Nachtsicht an-/ausschalten
|
||||
|
||||
adventurebackpack:tooltips.jetpack.fuel=Treibstoff
|
||||
adventurebackpack:tooltips.jetpack.tank.water=Linker Tank
|
||||
adventurebackpack:tooltips.jetpack.tank.steam=RechterTank
|
||||
adventurebackpack:tooltips.jetpack.tank.steam=Rechter Tank
|
||||
adventurebackpack:tooltips.jetpack.key.onoff1=während des Tragens
|
||||
adventurebackpack:tooltips.jetpack.key.onoff2=jetpack, for turn it
|
||||
adventurebackpack:tooltips.jetpack.key.onoff2=Jetpack an-/auszuschalten
|
||||
|
||||
adventurebackpack:tooltips.copter.tank.fuel=Treibstofftank
|
||||
adventurebackpack:tooltips.copter.rate.fuel=Treibstoffverbrauch
|
||||
adventurebackpack:tooltips.copter.key.onoff1=während des Tragens
|
||||
adventurebackpack:tooltips.copter.key.onoff2=copterpack, for turn it
|
||||
adventurebackpack:tooltips.copter.key.onoff2= Helikopterrucksack an-/ausschalten
|
||||
adventurebackpack:tooltips.copter.key.hover1=während des Flugs nach
|
||||
adventurebackpack:tooltips.copter.key.hover2=Schwebemodus wechseln
|
||||
|
||||
|
||||
+26
-26
@@ -7,17 +7,17 @@ item.adventurebackpack:backpackTank.name=バックパックタンク
|
||||
item.adventurebackpack:macheteHandle.name=マチェーテの柄
|
||||
item.adventurebackpack:hoseHead.name=ホースノズル
|
||||
item.adventurebackpack:copterEngine.name=2気筒ディーゼルエンジン
|
||||
item.adventurebackpack:copterBlades.name=ヘリコプターの羽
|
||||
item.adventurebackpack:hydroBlades.name=水力の羽
|
||||
item.adventurebackpack:inflatableBoat.name=膨張式ボート
|
||||
item.adventurebackpack:inflatableBoatMotorized.name=膨張式ボート(モーター付き)
|
||||
item.adventurebackpack:copterBlades.name=飛行用ローターブレード
|
||||
item.adventurebackpack:hydroBlades.name=水中用ローターブレード
|
||||
item.adventurebackpack:inflatableBoat.name=インフレータブルボート
|
||||
item.adventurebackpack:inflatableBoatMotorized.name=インフレータブルボート (モーター付き)
|
||||
|
||||
## Entity
|
||||
entity.adventurebackpack.inflatableBoat.name=膨張式ボート
|
||||
entity.adventurebackpack.rideableSpider.name=騎乗可能なクモ
|
||||
|
||||
## Tools and consumables
|
||||
item.adventurebackpack:clockworkCrossbow.name=時計仕掛けのクロスボウ
|
||||
item.adventurebackpack:clockworkCrossbow.name=ぜんまい仕掛けのクロスボウ
|
||||
item.adventurebackpack:melonJuiceBottle.name=スイカジュース入り瓶
|
||||
item.adventurebackpack:machete.name=マチェーテ
|
||||
|
||||
@@ -33,8 +33,8 @@ item.adventurebackpack:hoseUseless.name=ホース: バックパックなし
|
||||
|
||||
## Wearables
|
||||
item.adventurebackpack:adventureBackpack.name=アドベンチャーバックバック
|
||||
item.adventurebackpack:copterPack.name=ヘリコプターバックパック
|
||||
item.adventurebackpack:coalJetpack.name=石炭ジェットパック
|
||||
item.adventurebackpack:copterPack.name=コプターパック
|
||||
item.adventurebackpack:coalJetpack.name=内燃式ジェットパック
|
||||
|
||||
## Armor
|
||||
item.adventurebackpack:adventureHat.name=冒険家の中折れ帽
|
||||
@@ -51,7 +51,7 @@ blockSleepingBag.name=寝袋
|
||||
itemGroup.adventurebackpack=Adventure Backpack
|
||||
|
||||
## Keybindings
|
||||
keys.adventureBackpack.category=アドベンチャーバックバック
|
||||
keys.adventureBackpack.category=Adventure Backpack
|
||||
keys.adventureBackpack.openInventory=インベントリを開く
|
||||
keys.adventureBackpack.toggleActions=アクションの切り替え
|
||||
|
||||
@@ -63,7 +63,7 @@ fluid.mushrromstew=キノコシチュー
|
||||
## Messages
|
||||
adventurebackpack:messages.already.equipped.backpack=既にアドベンチャーバックパックを装備しています。
|
||||
adventurebackpack:messages.already.equipped.copterpack=既にヘリコプターバックパックを装備しています。
|
||||
adventurebackpack:messages.already.equipped.jetpack=既に石炭ジェットパックを装備しています。
|
||||
adventurebackpack:messages.already.equipped.jetpack=既に内燃式ジェットパックを装備しています。
|
||||
adventurebackpack:messages.already.impossibru=何もバックパックを装備していません。
|
||||
adventurebackpack:messages.backpack.cant.bag=寝袋が展開できません!周りを確認しましょう。
|
||||
adventurebackpack:messages.cant.sleep.here=古代の力が貴方を眠らせてはくれないようだ。
|
||||
@@ -72,8 +72,8 @@ adventurebackpack:messages.copterpack.normal=ヘリコプターバックパッ
|
||||
adventurebackpack:messages.copterpack.outoffuel=ヘリコプターバックパック: 燃料切れ
|
||||
adventurebackpack:messages.copterpack.cantwater=ヘリコプターバックパック: 水中で使用不可
|
||||
adventurebackpack:messages.copterpack.off=ヘリコプターバックパック: オフ
|
||||
adventurebackpack:messages.jetpack.on=石炭ジェットパック: オン
|
||||
adventurebackpack:messages.jetpack.off=石炭ジェットパック: オフ
|
||||
adventurebackpack:messages.jetpack.on=内燃式ジェットパック: オン
|
||||
adventurebackpack:messages.jetpack.off=内燃式ジェットパック: オフ
|
||||
adventurebackpack:messages.nightvision.on=暗視: オン
|
||||
adventurebackpack:messages.nightvision.off=暗視: オフ
|
||||
adventurebackpack:messages.cycling.on=ツール入れ替え: オン
|
||||
@@ -102,18 +102,18 @@ adventurebackpack:tooltips.backpack.cycling.key2=アイテム入れ替えを
|
||||
adventurebackpack:tooltips.backpack.vision=暗視
|
||||
adventurebackpack:tooltips.backpack.vision.key1=を着用中に入力して
|
||||
adventurebackpack:tooltips.backpack.vision.key2=暗視効果を
|
||||
adventurebackpack:tooltips.backpack.equip=Shoulder Backpack
|
||||
adventurebackpack:tooltips.backpack.unequip.key1=Unshoulder Backpack
|
||||
adventurebackpack:tooltips.backpack.unequip.key2=§7Hold Shift: use Sleeping Bag§r
|
||||
adventurebackpack:tooltips.backpack.sleepingbag=Use Sleeping Bag
|
||||
adventurebackpack:tooltips.backpack.equip=バックパックを背負う
|
||||
adventurebackpack:tooltips.backpack.unequip.key1=バックパックを下ろす
|
||||
adventurebackpack:tooltips.backpack.unequip.key2=§7Shiftキー: 寝袋を使用する§r
|
||||
adventurebackpack:tooltips.backpack.sleepingbag=寝袋を使用する
|
||||
|
||||
adventurebackpack:tooltips.jetpack.fuel=燃料
|
||||
adventurebackpack:tooltips.jetpack.tank.water=左タンク
|
||||
adventurebackpack:tooltips.jetpack.tank.steam=右タンク
|
||||
adventurebackpack:tooltips.jetpack.key.onoff1=を着用中に入力して
|
||||
adventurebackpack:tooltips.jetpack.key.onoff2=ジェットパックを
|
||||
adventurebackpack:tooltips.jetpack.equip=Shoulder Coal Jetpack
|
||||
adventurebackpack:tooltips.jetpack.unequip=Unshoulder Coal Jetpack
|
||||
adventurebackpack:tooltips.jetpack.equip=内燃式ジェットパックを背負う
|
||||
adventurebackpack:tooltips.jetpack.unequip=内燃式ジェットパックを下ろす
|
||||
|
||||
adventurebackpack:tooltips.copter.tank.fuel=燃料タンク
|
||||
adventurebackpack:tooltips.copter.rate.fuel=燃料使用率
|
||||
@@ -121,15 +121,15 @@ adventurebackpack:tooltips.copter.key.onoff1=を着用中に入力して
|
||||
adventurebackpack:tooltips.copter.key.onoff2=ヘリコプターバックパックを
|
||||
adventurebackpack:tooltips.copter.key.hover1=を飛行中に入力して
|
||||
adventurebackpack:tooltips.copter.key.hover2=ホバーモードへの切り替え
|
||||
adventurebackpack:tooltips.copter.equip=Shoulder Copter Pack
|
||||
adventurebackpack:tooltips.copter.unequip=Unshoulder Copter Pack
|
||||
adventurebackpack:tooltips.copter.equip=コプターパックを背負う
|
||||
adventurebackpack:tooltips.copter.unequip=コプターパックを下ろす
|
||||
|
||||
adventurebackpack:tooltips.hose.key.header=ホースを持っている間 :
|
||||
adventurebackpack:tooltips.hose.key.tank=を入力して有効なタンクを変更する
|
||||
adventurebackpack:tooltips.hose.key.mode=でモードを変更します
|
||||
adventurebackpack:tooltips.hose.dump1=ホースを着用中のバケツスロットに入れて
|
||||
adventurebackpack:tooltips.hose.dump2=対応するタンクを空にする
|
||||
adventurebackpack:tooltips.hose.dump.warn=警告! 液体は破棄され、失われます。永遠に。
|
||||
adventurebackpack:tooltips.hose.dump.warn=警告! 流体は破棄され、失われます。永遠に。
|
||||
|
||||
## Skins
|
||||
adventurebackpack:skin.name.standard=標準
|
||||
@@ -140,7 +140,7 @@ adventurebackpack:skin.name.blue=青色
|
||||
adventurebackpack:skin.name.bookshelf=本棚
|
||||
adventurebackpack:skin.name.brown=茶色
|
||||
adventurebackpack:skin.name.brown_mushroom=茶色のキノコ
|
||||
adventurebackpack:skin.name.cactus=ウチワサボテン
|
||||
adventurebackpack:skin.name.cactus=サボテン
|
||||
adventurebackpack:skin.name.cake=ケーキ
|
||||
adventurebackpack:skin.name.carrot=ニンジン
|
||||
adventurebackpack:skin.name.chest=チェスト
|
||||
@@ -152,9 +152,9 @@ adventurebackpack:skin.name.creeper=クリーパー
|
||||
adventurebackpack:skin.name.cyan=青緑色
|
||||
adventurebackpack:skin.name.deluxe=デラックス
|
||||
adventurebackpack:skin.name.diamond=ダイヤモンド
|
||||
adventurebackpack:skin.name.dragon=ドラゴン
|
||||
adventurebackpack:skin.name.dragon=エンダードラゴン
|
||||
adventurebackpack:skin.name.egg=卵
|
||||
adventurebackpack:skin.name.electric=電気
|
||||
adventurebackpack:skin.name.electric=電気ネズミ
|
||||
adventurebackpack:skin.name.emerald=エメラルド
|
||||
adventurebackpack:skin.name.end=エンド
|
||||
adventurebackpack:skin.name.enderman=エンダーマン
|
||||
@@ -163,7 +163,7 @@ adventurebackpack:skin.name.glowstone=グロウストーン
|
||||
adventurebackpack:skin.name.gold=金
|
||||
adventurebackpack:skin.name.gray=灰色
|
||||
adventurebackpack:skin.name.green=緑色
|
||||
adventurebackpack:skin.name.haybale=干し草の俵
|
||||
adventurebackpack:skin.name.haybale=干草の俵
|
||||
adventurebackpack:skin.name.horse=ウマ
|
||||
adventurebackpack:skin.name.iron=鉄
|
||||
adventurebackpack:skin.name.iron_golem=アイアンゴーレム
|
||||
@@ -179,7 +179,7 @@ adventurebackpack:skin.name.modded_network=改造ネットワーク
|
||||
adventurebackpack:skin.name.mooshroom=ムーシュルーム
|
||||
adventurebackpack:skin.name.nether=ネザー
|
||||
adventurebackpack:skin.name.obsidian=黒曜石
|
||||
adventurebackpack:skin.name.ocelot=オセロット(ヤマネコ)
|
||||
adventurebackpack:skin.name.ocelot=ヤマネコ
|
||||
adventurebackpack:skin.name.orange=橙色
|
||||
adventurebackpack:skin.name.overworld=オーバーワールド
|
||||
adventurebackpack:skin.name.pig=ブタ
|
||||
@@ -187,7 +187,7 @@ adventurebackpack:skin.name.pigman=ピッグマン
|
||||
adventurebackpack:skin.name.pink=桃色
|
||||
adventurebackpack:skin.name.pumpkin=カボチャ
|
||||
adventurebackpack:skin.name.purple=紫色
|
||||
adventurebackpack:skin.name.quartz=クォーツ
|
||||
adventurebackpack:skin.name.quartz=ネザークォーツ
|
||||
adventurebackpack:skin.name.rainbow=レインボー
|
||||
adventurebackpack:skin.name.red=赤色
|
||||
adventurebackpack:skin.name.red_mushroom=赤色のキノコ
|
||||
|
||||
+1
-1
@@ -58,7 +58,7 @@ keys.adventureBackpack.toggleActions=Переключить режим
|
||||
## Fluids
|
||||
fluid.melonJuice=Арбузный сок
|
||||
fluid.milk=Молоко
|
||||
fluid.mushrromstew=Тушеные грибы
|
||||
fluid.mushrromstew=Тушёные грибы
|
||||
|
||||
## Messages
|
||||
adventurebackpack:messages.already.equipped.backpack=Рюкзак уже надет на вас.
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
itemGroup.AmunRaTab=Amun-Ra
|
||||
|
||||
planet.starAmun=Amun
|
||||
star.starRa=Ra
|
||||
planet.osiris=Osiris
|
||||
@@ -80,14 +82,10 @@ tile.aluChest.name=Aluminiumtruhe
|
||||
tile.aluChest.description=Gleiche Kapazität wie eine Holztruhe. Kann zu einer großen Truhe kombiniert werden.
|
||||
tile.steelChest.name=Stahltruhe
|
||||
tile.steelChest.description=Doppelt so hohe Kapazität wie eine Holztruhe, aber kann zu keiner großen Truhe kombiniert werden.
|
||||
|
||||
|
||||
tile.oldConcreteOre.0.name=Urbolite
|
||||
tile.oldConcrete.name=Urbolith
|
||||
tile.oldConcreteOre.oreSteel.name=Strahltragender Urbolith
|
||||
tile.oldConcreteOre.oreBone.name=Fossiltragender Urbolith
|
||||
|
||||
|
||||
tile.baseBlockCrystal.0.name=Glowing Coral
|
||||
tile.glowCoral.name=Glühende Koralle
|
||||
tile.obsidianbrick.name=Obsidianziegel
|
||||
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=Ore
|
||||
tile.basaltMultiOre.0.name=Ore
|
||||
tile.hardClayMultiOre.0.name=Ore
|
||||
tile.obsidianMultiOre.0.name=Ore
|
||||
|
||||
tile.basePlant.0.name=Tall Redgrass
|
||||
tile.methaneTallGrass.name=Hohes Rotgras
|
||||
|
||||
tile.blockFake.0.name=Fake Block
|
||||
|
||||
tile.bossSpawner.0.name=Boss Spawner
|
||||
|
||||
tile.baseFalling.0.name=Falling Block
|
||||
tile.basaltregolith.name=Basaltregolith
|
||||
tile.obsidianGravel.name=Obsidiankies
|
||||
tile.obsidianSand.name=Obsidiansand
|
||||
|
||||
tile.baseGrass.0.name=Redgrass
|
||||
tile.methanegrass.name=Rotgras
|
||||
tile.vacuumRedGrass.name=Blasses Rotgras
|
||||
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=Ernten
|
||||
tile.hydroponics.fertilize=Düngen
|
||||
tile.hydroponics.noplant=Keine Pflanze
|
||||
tile.hydroponics.plantstatus=Pflanzenstatus
|
||||
|
||||
|
||||
tile.machines1.0.name=Radioisotope Generator
|
||||
tile.isotopeGeneratorBasic.name=Radioisotopengenerator
|
||||
tile.isotopeGeneratorAdvanced.name=Verbesserter Radioisotopengenerator
|
||||
tile.isotopeGenerator.description=Erzeugt elektrische Energie aus der Wärme, die beim Zerfall des enthaltenen radioaktiven Materials entsteht. Der Energieertrag hängt dabei von der Außentemperatur ab, je wärmer es ist, desto weniger Energie wird produziert. Durch die hohe Halbwertszeit des verwendeten Isotops kann dieser Generator als unerschöpflich betrachtet werden.
|
||||
|
||||
|
||||
item.baseItem.name=Resource
|
||||
item.baseItem.compressedGold.name=Gepresstes Gold
|
||||
item.baseItem.goldFoil.name=Goldfolie
|
||||
item.baseItem.transformer.name=Transformator
|
||||
item.baseItem.waferEnder.name=Ender Wafer
|
||||
item.baseItem.porcodonMeat.name=Porcodonfleisch
|
||||
item.porcodonMeat.description=Riecht nach Benzin.
|
||||
|
||||
item.baseItem.laserDiode.name=Laserdiode
|
||||
item.baseItem.cryoDiode.name=Kältediode
|
||||
item.baseItem.cryoCrystal.name=Chionit
|
||||
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=Uran-Lithium-Geflecht
|
||||
item.baseItem.shuttleTank.name=Shuttle-Treibstofftank
|
||||
item.baseItem.dockDoor.name=Docktür
|
||||
item.baseItem.dockGangway.name=Dock-Gangway
|
||||
item.schematic.schematicShuttle.name=Shuttle-Bauplan
|
||||
item.baseItem.darkShard.name=Dunkle-Materie-Splitter
|
||||
item.baseItem.naniteCluster.name=Nanitencluster
|
||||
item.baseItem.naniteCluster.description=Diese Naniten wirken inaktiv, aber funktionsfähig
|
||||
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=Nanitenkontrollmodul
|
||||
item.baseItem.mummyDust.name=Mumienpulver
|
||||
item.baseItem.gravityBlockDisabler.name=Gravitationsdisruptor
|
||||
item.baseItem.gravityBlockDisabler.description=Wenn aktiv, negiert die Effekte von Gravitationsgeneratoren für den Nutzer.
|
||||
|
||||
|
||||
item.baseItem.dustMote.name=Staub
|
||||
item.battery-lithium.name=Lithiumbatterie
|
||||
item.battery-quantum.name=Quantumbatterie
|
||||
item.battery-ender.name=Verbesserte Batterie
|
||||
item.battery-nuclear.name=Atombatterie
|
||||
item.raygun.name=Blaster
|
||||
item.cryogun.name=Kältestrahl
|
||||
entity.robotVillager.name=Roboter-Dorfbewohner
|
||||
entity.porcodon.name=Porcodon
|
||||
entity.sentryRobot.name=Sentry
|
||||
entity.osirisBoss.name=Untoter Pharaoh
|
||||
entity.alienVillagerAR.name=Alien-Dorfbewohner
|
||||
entity.alienBug.name=Pincer Bug
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
|
||||
item.itemShuttle.name=Shuttlerakete
|
||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
||||
item.thermalSuit.thermalLevel.name=Temperaturniveau: %s
|
||||
item.thermalSuit.helmet.name=Wärmeregulierungshelm
|
||||
item.thermalSuit.chest.name=Wärmeregulierungsbrustpanzer
|
||||
item.thermalSuit.boots.name=Wärmeregulierungsstiefel
|
||||
item.thermalSuit.legs.name=Wärmeregulierungsbeinschutz
|
||||
item.baseItem.thermalController.name=Tragbarer Wärmeregulator
|
||||
item.baseItem.tricorder.name=Multi-Sensor
|
||||
item.baseItem.tricorder.description=Misst und zeigt diverse Daten der aktuellen Dimension an.
|
||||
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=Tageslänge: %s
|
||||
item.baseItem.tricorder.message.unknown=Unbekannt
|
||||
item.baseItem.tricorder.message.unknownGas=Unbekanntes Gas
|
||||
item.baseItem.tricorder.message.none=n/a
|
||||
item.schematic.schematicShuttle.name=Shuttle-Bauplan
|
||||
item.porcodonMeat.description=Riecht nach Benzin.
|
||||
item.battery-lithium.name=Lithiumbatterie
|
||||
item.battery-quantum.name=Quantumbatterie
|
||||
item.battery-ender.name=Verbesserte Batterie
|
||||
item.battery-nuclear.name=Atombatterie
|
||||
item.raygun.name=Blaster
|
||||
item.cryogun.name=Kältestrahl
|
||||
item.itemShuttle.name=Shuttlerakete
|
||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
||||
item.thermalSuit.thermalLevel.name=Temperaturniveau: %s
|
||||
item.thermalSuit.helmet.name=Wärmeregulierungshelm
|
||||
item.thermalSuit.chest.name=Wärmeregulierungsbrustpanzer
|
||||
item.thermalSuit.boots.name=Wärmeregulierungsstiefel
|
||||
item.thermalSuit.legs.name=Wärmeregulierungsbeinschutz
|
||||
item.nanotool.name=Naniten-Multiwerkzeug
|
||||
item.nanotool.mode-prefix=Modus
|
||||
item.nanotool.mode.workbench=Werkbank
|
||||
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=Schaufel
|
||||
item.nanotool.mode.wrench=Schraubenschlüssel
|
||||
item.battery-using-item.powerlevel=Energiequelle
|
||||
|
||||
entity.robotVillager.name=Roboter-Dorfbewohner
|
||||
entity.porcodon.name=Porcodon
|
||||
entity.sentryRobot.name=Sentry
|
||||
entity.osirisBoss.name=Untoter Pharaoh
|
||||
entity.alienVillagerAR.name=Alien-Dorfbewohner
|
||||
entity.alienBug.name=Pincer Bug
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
|
||||
|
||||
gas.argon.name=Argon
|
||||
gas.helium.name=Helium
|
||||
@@ -250,6 +239,7 @@ profession.refinery.name=Raffinierer
|
||||
profession.ingotcompressor.name=Metallverarbeiter
|
||||
profession.circuitfabricator.name=Schaltkreisfabrikator
|
||||
profession.crafter.name=Crafter
|
||||
|
||||
death.attack.wrongAtmoSuffocate=%1$s erstickte in ungeeigneter Atmosphäre
|
||||
death.attack.fallOffMothership=%1$s ging im Weltraum verloren
|
||||
death.attack.fallOffMothershipIntoPlanet=%1$s stürzte in %2$s
|
||||
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s wurde von einem Mutterschiffstriebwerk getötet
|
||||
death.attack.ar_laser=%1$s wurde von einer Strahlenwaffe getroffen
|
||||
death.attack.ar_heatray=%1$s wurde vaporisiert
|
||||
death.attack.ar_coldray=%1$s wurde gefroren
|
||||
itemGroup.AmunRaTab=Amun-Ra
|
||||
|
||||
gui.message.canCreateMothership.name=Ein Mutterschiff kann hier gebaut werden!
|
||||
gui.message.tooManyMotherships.name=Du kannst keine Mutterschiffe mehr bauen!
|
||||
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Gebiet zeigen
|
||||
gui.checkbox.invert_force=Nach oben
|
||||
gui.message.force.strength=Stärke
|
||||
gui.message.energy_usage=Energieverbrauch
|
||||
|
||||
|
||||
info.message.celestialbodysearch.none=Keine Himmelskörper gefunden, auf die '%s' zutrifft
|
||||
info.message.celestialbodysearch.some=Es wurden %s Himmelskörper zu '%s' gefunden:
|
||||
|
||||
|
||||
gui.message.misc.generalErrorCaption=Error
|
||||
gui.message.misc.planet=Planet
|
||||
gui.message.misc.star=Stern
|
||||
@@ -323,6 +306,16 @@ gui.message.misc.yes=ja
|
||||
gui.message.misc.no=nein
|
||||
gui.message.misc.unit.ticks=Ticks
|
||||
|
||||
gui.title.gravity=Artificial Gravity Generator
|
||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
||||
gui.title.mothershipEngineIon=Ion Thruster
|
||||
gui.title.hydroponics=Hydroponics Unit
|
||||
gui.title.aluChest=Aluminum Chest
|
||||
gui.title.steelChest=Steel Chest
|
||||
gui.title.shuttleDock=Shuttle Dock
|
||||
|
||||
mothership.default.name=Mutterschiff %s
|
||||
info.message.celestialbodysearch.none=Keine Himmelskörper gefunden, auf die '%s' zutrifft
|
||||
info.message.celestialbodysearch.some=Es wurden %s Himmelskörper zu '%s' gefunden:
|
||||
|
||||
mothership.default.name=Mutterschiff %s
|
||||
@@ -1,3 +1,5 @@
|
||||
itemGroup.AmunRaTab=Amun-Ra
|
||||
|
||||
planet.starAmun=Amun
|
||||
star.starRa=Ra
|
||||
planet.osiris=Osiris
|
||||
@@ -80,14 +82,10 @@ tile.aluChest.name=Coffre en aluminium
|
||||
tile.aluChest.description=Capacité identique au coffre classique. Peut former un double coffre.
|
||||
tile.steelChest.name=Coffre en acier
|
||||
tile.steelChest.description=Capacité doublée par rapport à un coffre en bois, mais ne peut pas former de double coffre.
|
||||
|
||||
|
||||
tile.oldConcreteOre.0.name=Urbolite
|
||||
tile.oldConcrete.name=Urbolite
|
||||
tile.oldConcreteOre.oreSteel.name=Steel-bearing Urbolite
|
||||
tile.oldConcreteOre.oreBone.name=Fossiliferous Urbolite
|
||||
|
||||
|
||||
tile.baseBlockCrystal.0.name=Glowing Coral
|
||||
tile.glowCoral.name=Corail brillant
|
||||
tile.obsidianbrick.name=Brique d'obsidienne
|
||||
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=Ore
|
||||
tile.basaltMultiOre.0.name=Ore
|
||||
tile.hardClayMultiOre.0.name=Ore
|
||||
tile.obsidianMultiOre.0.name=Ore
|
||||
|
||||
tile.basePlant.0.name=Tall Redgrass
|
||||
tile.methaneTallGrass.name=Grande herbe rouge
|
||||
|
||||
tile.blockFake.0.name=Fake Block
|
||||
|
||||
tile.bossSpawner.0.name=Boss Spawner
|
||||
|
||||
tile.baseFalling.0.name=Falling Block
|
||||
tile.basaltregolith.name=Basalt Regolith
|
||||
tile.obsidianGravel.name=Gravier obsidique
|
||||
tile.obsidianSand.name=Sable obsidique
|
||||
|
||||
tile.baseGrass.0.name=Redgrass
|
||||
tile.methanegrass.name=Herbe rouge
|
||||
tile.vacuumRedGrass.name=Herbe rouge pâle
|
||||
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=Récolte
|
||||
tile.hydroponics.fertilize=Fertilise
|
||||
tile.hydroponics.noplant=Aucune plante
|
||||
tile.hydroponics.plantstatus=Plant status
|
||||
|
||||
|
||||
tile.machines1.0.name=Radioisotope Generator
|
||||
tile.isotopeGeneratorBasic.name=Radioisotope Generator
|
||||
tile.isotopeGeneratorAdvanced.name=Générateur avancé utilisant les radio-isotopes
|
||||
tile.isotopeGenerator.description=Generates electrical power from the heat created by the decay of integrated nuclear material. The rate of energy production depends on the outside temperature, the hotter it is, the less power is generated. Due to the high half-life of the used isotope, this generator can be assumed inexhaustible.
|
||||
|
||||
|
||||
item.baseItem.name=Resource
|
||||
item.baseItem.compressedGold.name=Or compressé
|
||||
item.baseItem.goldFoil.name=Gold Foil
|
||||
item.baseItem.transformer.name=Transformateur
|
||||
item.baseItem.waferEnder.name=Ender Wafer
|
||||
item.baseItem.porcodonMeat.name=Porcodon Meat
|
||||
item.porcodonMeat.description=L'odeur de l'essence
|
||||
|
||||
item.baseItem.laserDiode.name=Diode laser
|
||||
item.baseItem.cryoDiode.name=Diode cryogénique
|
||||
item.baseItem.cryoCrystal.name=Chionite
|
||||
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=Uranium-Lithium Mesh
|
||||
item.baseItem.shuttleTank.name=Shuttle Fuel Tank
|
||||
item.baseItem.dockDoor.name=Dock Door
|
||||
item.baseItem.dockGangway.name=Dock Gangway
|
||||
item.schematic.schematicShuttle.name=Shuttle Schematic
|
||||
item.baseItem.darkShard.name=Fragment de matière noire
|
||||
item.baseItem.naniteCluster.name=Groupement de Nanites
|
||||
item.baseItem.naniteCluster.description=Ces nanites semblent inactives, mais quand même fonctionnelles
|
||||
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=Module de Contrôle de Nanites
|
||||
item.baseItem.mummyDust.name=Mummy Dust
|
||||
item.baseItem.gravityBlockDisabler.name=Perturbateur de gravité artificielle
|
||||
item.baseItem.gravityBlockDisabler.description=Son fonctionnement vous empêchera d'être affecté par le générateur de gravité artificielle.
|
||||
|
||||
|
||||
item.baseItem.dustMote.name=Poudre
|
||||
item.battery-lithium.name=Batterie au lithium
|
||||
item.battery-quantum.name=Batterie quantique
|
||||
item.battery-ender.name=Batterie avancée
|
||||
item.battery-nuclear.name=Batterie nucléaire
|
||||
item.raygun.name=Blaster
|
||||
item.cryogun.name=Freeze Ray
|
||||
entity.robotVillager.name=Robot Villager
|
||||
entity.porcodon.name=Porcodon
|
||||
entity.sentryRobot.name=Sentry
|
||||
entity.osirisBoss.name=Undead Pharaoh
|
||||
entity.alienVillagerAR.name=Gastropod Villager
|
||||
entity.alienBug.name=Pincer Bug
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
|
||||
item.itemShuttle.name=Shuttle Rocket
|
||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
||||
item.thermalSuit.thermalLevel.name=Thermal Level: %s
|
||||
item.thermalSuit.helmet.name=Casque de thermorégulation
|
||||
item.thermalSuit.chest.name=Plastron de thermorégulation
|
||||
item.thermalSuit.boots.name=Bottes de thermorégulation
|
||||
item.thermalSuit.legs.name=Jambières de thermorégulation
|
||||
item.baseItem.thermalController.name=Thermorégulateur portable
|
||||
item.baseItem.tricorder.name=Multi-Sensor
|
||||
item.baseItem.tricorder.description=Measures and displays certain data of the dimension you are in.
|
||||
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=Day Length: %s
|
||||
item.baseItem.tricorder.message.unknown=Unknown
|
||||
item.baseItem.tricorder.message.unknownGas=Unknown Gas
|
||||
item.baseItem.tricorder.message.none=None
|
||||
item.schematic.schematicShuttle.name=Shuttle Schematic
|
||||
item.porcodonMeat.description=L'odeur de l'essence
|
||||
item.battery-lithium.name=Batterie au lithium
|
||||
item.battery-quantum.name=Batterie quantique
|
||||
item.battery-ender.name=Batterie avancée
|
||||
item.battery-nuclear.name=Batterie nucléaire
|
||||
item.raygun.name=Blaster
|
||||
item.cryogun.name=Freeze Ray
|
||||
item.itemShuttle.name=Shuttle Rocket
|
||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
||||
item.thermalSuit.thermalLevel.name=Thermal Level: %s
|
||||
item.thermalSuit.helmet.name=Casque de thermorégulation
|
||||
item.thermalSuit.chest.name=Plastron de thermorégulation
|
||||
item.thermalSuit.boots.name=Bottes de thermorégulation
|
||||
item.thermalSuit.legs.name=Jambières de thermorégulation
|
||||
item.nanotool.name=Nanite Multitool
|
||||
item.nanotool.mode-prefix=Mode
|
||||
item.nanotool.mode.workbench=Crafting
|
||||
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=Shovel
|
||||
item.nanotool.mode.wrench=Wrench
|
||||
item.battery-using-item.powerlevel=Power Source
|
||||
|
||||
entity.robotVillager.name=Robot Villager
|
||||
entity.porcodon.name=Porcodon
|
||||
entity.sentryRobot.name=Sentry
|
||||
entity.osirisBoss.name=Undead Pharaoh
|
||||
entity.alienVillagerAR.name=Gastropod Villager
|
||||
entity.alienBug.name=Pincer Bug
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
|
||||
|
||||
gas.argon.name=Argon
|
||||
gas.helium.name=Helium
|
||||
@@ -250,6 +239,7 @@ profession.refinery.name=Refining Unit
|
||||
profession.ingotcompressor.name=Metal Processing Unit
|
||||
profession.circuitfabricator.name=Circuit Fabricator
|
||||
profession.crafter.name=Crafting Unit
|
||||
|
||||
death.attack.wrongAtmoSuffocate=%1$s suffocated in the wrong atmosphere
|
||||
death.attack.fallOffMothership=%1$s was lost in space
|
||||
death.attack.fallOffMothershipIntoPlanet=%1$s crashed into %2$s
|
||||
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s was killed by a mothership engine
|
||||
death.attack.ar_laser=%1$s was hit by a raygun
|
||||
death.attack.ar_heatray=%1$s was vaporized
|
||||
death.attack.ar_coldray=%1$s was frozen solid
|
||||
itemGroup.AmunRaTab=Amun-Ra
|
||||
|
||||
gui.message.canCreateMothership.name=A Mothership can be built here!
|
||||
gui.message.tooManyMotherships.name=You cannot create any more Motherships!
|
||||
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Show Area
|
||||
gui.checkbox.invert_force=Upwards
|
||||
gui.message.force.strength=Strength
|
||||
gui.message.energy_usage=Energy Usage
|
||||
|
||||
|
||||
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
|
||||
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
|
||||
|
||||
|
||||
gui.message.misc.generalErrorCaption=Error
|
||||
gui.message.misc.planet=Planet
|
||||
gui.message.misc.star=Star
|
||||
@@ -323,6 +306,16 @@ gui.message.misc.yes=yes
|
||||
gui.message.misc.no=no
|
||||
gui.message.misc.unit.ticks=Ticks
|
||||
|
||||
gui.title.gravity=Artificial Gravity Generator
|
||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
||||
gui.title.mothershipEngineIon=Ion Thruster
|
||||
gui.title.hydroponics=Hydroponics Unit
|
||||
gui.title.aluChest=Aluminum Chest
|
||||
gui.title.steelChest=Steel Chest
|
||||
gui.title.shuttleDock=Shuttle Dock
|
||||
|
||||
mothership.default.name=Mothership %s
|
||||
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
|
||||
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
|
||||
|
||||
mothership.default.name=Mothership %s
|
||||
@@ -23,10 +23,10 @@ tile.rockSlab.0.name=玄武岩のハーフブロック
|
||||
tile.rockDoubleslab.0.name=玄武岩のハーフブロック
|
||||
tile.basalt.slab.name=玄武岩のハーフブロック
|
||||
tile.basalt.stairs.name=玄武岩の階段
|
||||
tile.baseBlockRock.0.name=Block
|
||||
tile.baseBlockRock.0.name=ブロック
|
||||
tile.basaltcobble.name=玄武岩の丸石
|
||||
tile.redrock.name=赤砂岩
|
||||
tile.redrockcobble.name=赤丸石
|
||||
tile.redrock.name=赤い砂岩
|
||||
tile.redrockcobble.name=赤い丸石
|
||||
tile.yellowrock.name=オリビン玄武岩
|
||||
tile.yellowcobble.name=オリビン玄武岩の丸石
|
||||
tile.alucrate.name=アルミニウムの箱
|
||||
@@ -42,9 +42,9 @@ tile.blockUranium.name=ウランブロック
|
||||
tile.mothershipController.name=母船航行コンソール
|
||||
tile.mothershipController.description=母船の行き先を制御するために使用します。
|
||||
tile.mothershipEngineRocket.name=ロケットエンジン
|
||||
tile.machines2.name=Jet
|
||||
tile.machines2.name=ジェット
|
||||
tile.mothershipEngineRocketJet.name=ロケットエンジンの噴出口
|
||||
tile.msBoosters1.0.name=Base
|
||||
tile.msBoosters1.0.name=ベース
|
||||
tile.mothershipEngineRocketBooster.name=ロケットエンジンのベース
|
||||
tile.mothershipEngineRocket.description=1つ以上のエンジンベースブロックを一列に設置し片側に噴出口ブロックを設置することで母船のエンジンを作成され、母船が移動できるようになります。
|
||||
tile.mothershipSettings.name=母船設定端末
|
||||
@@ -65,13 +65,13 @@ tile.mothershipSettings.permission.allowNone=所有者のみ
|
||||
tile.mothershipSettings.permission.whitelist=ホワイトリスト
|
||||
tile.mothershipSettings.permission.blacklist=ブラックリスト
|
||||
tile.msBaseBlock.name=母船ベースブロック
|
||||
tile.mothershipEngineIon.name=イオンスタスター
|
||||
tile.mothershipEngineRocketBoosterIon.name=イオンスタスターのベース
|
||||
tile.mothershipEngineRocketJetIon.name=イオンスタスターの噴出口
|
||||
tile.machines3.0.name=Machine
|
||||
tile.mothershipEngineIon.name=イオンスラスタ
|
||||
tile.mothershipEngineRocketBoosterIon.name=イオンスラスタのベース
|
||||
tile.mothershipEngineRocketJetIon.name=イオンスラスタの噴出口
|
||||
tile.machines3.0.name=機械
|
||||
tile.blockScale.name=ブロックスケール
|
||||
tile.blockScale.description=上に置かれたブロックの質量を表示します。質量は母船建造に関係します。
|
||||
tile.machines4.0.name=Machine
|
||||
tile.machines4.0.name=機械
|
||||
tile.shuttleDock.name=シャトルドック
|
||||
tile.shuttleDock.description=母船や宇宙ステーションの壁に設置することで、シャトルを簡単に使用できるようになります。シャトルは他の面にドッキングできます。
|
||||
tile.gravity.name=人工重力発生装置
|
||||
@@ -93,7 +93,7 @@ tile.glowCoral.name=発光サンゴ
|
||||
tile.obsidianbrick.name=黒曜石レンガ
|
||||
tile.obsidianbrick.stairs.name=黒曜石レンガの階段
|
||||
tile.obsidianbrick.slab.name=黒曜石レンガのハーフブロック
|
||||
tile.baseBlockGround.0.name=Dirt / Crusted Dust
|
||||
tile.baseBlockGround.0.name=土 / 粉末
|
||||
tile.methanedirt.name=土
|
||||
tile.dustblock.name=表面の硬い粉
|
||||
tile.underwaterBlueGrass.name=深海の藻
|
||||
@@ -106,19 +106,19 @@ tile.oreTitanium.name=イルメナイト鉱石
|
||||
tile.oreUranium.name=ウラン鉱石
|
||||
tile.oreSteel.name=スチール鉱石
|
||||
tile.oreBone.name=化石鉱石
|
||||
tile.asteroidMultiOre1.0.name=Ore
|
||||
tile.basaltMultiOre.0.name=Ore
|
||||
tile.hardClayMultiOre.0.name=Ore
|
||||
tile.obsidianMultiOre.0.name=Ore
|
||||
tile.asteroidMultiOre1.0.name=鉱石
|
||||
tile.basaltMultiOre.0.name=鉱石
|
||||
tile.hardClayMultiOre.0.name=鉱石
|
||||
tile.obsidianMultiOre.0.name=鉱石
|
||||
|
||||
tile.basePlant.0.name=背の高い赤草
|
||||
tile.methaneTallGrass.name=背の高い赤草
|
||||
|
||||
tile.blockFake.0.name=Fake Block
|
||||
tile.blockFake.0.name=偽装ブロック
|
||||
|
||||
tile.bossSpawner.0.name=ボススポナー
|
||||
|
||||
tile.baseFalling.0.name=Falling Block
|
||||
tile.baseFalling.0.name=落下ブロック
|
||||
tile.basaltregolith.name=玄武岩の表土
|
||||
tile.obsidianGravel.name=黒曜石の砂利
|
||||
tile.obsidianSand.name=黒曜石の砂
|
||||
@@ -159,7 +159,7 @@ tile.isotopeGeneratorAdvanced.name=発展型放射性同位体発電機
|
||||
tile.isotopeGenerator.description=核物質の崩壊によって生成される熱から電力を生成します。発電量は外気温に依存し、気温が高いほど少なくなります。使用される同位体の半減期が長いため、この発電機は無尽蔵であると考えられます。
|
||||
|
||||
|
||||
item.baseItem.name=Resource
|
||||
item.baseItem.name=素材
|
||||
item.baseItem.compressedGold.name=圧縮金
|
||||
item.baseItem.goldFoil.name=金のホイル
|
||||
item.baseItem.transformer.name=変成器
|
||||
@@ -209,7 +209,7 @@ entity.alienVillagerAR.name=腹足村人
|
||||
entity.alienBug.name=ハサミムシ
|
||||
entity.GalacticraftAmunRa.Shuttle.name=シャトルロケット
|
||||
item.itemShuttle.name=シャトルロケット
|
||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
||||
item.thermalSuit.name=対応調節防護服の素材
|
||||
item.thermalSuit.thermalLevel.name=熱レベル: %s
|
||||
item.thermalSuit.helmet.name=体温調節ヘルメット
|
||||
item.thermalSuit.chest.name=体温調節チェストプレート
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
itemGroup.AmunRaTab=아문-라
|
||||
|
||||
planet.starAmun=아문
|
||||
star.starRa=라
|
||||
planet.osiris=오시리스
|
||||
@@ -80,14 +82,10 @@ tile.aluChest.name=알루미늄 상자
|
||||
tile.aluChest.description=나무 상자와 같은 용량을 지닙니다. 큰 상자로 합쳐질 수 있습니다.
|
||||
tile.steelChest.name=강철 상자
|
||||
tile.steelChest.description=나무 상자의 2배 용량을 지닙니다. 큰 상자로 합쳐질 수 없습니다.
|
||||
|
||||
|
||||
tile.oldConcreteOre.0.name=우르보라이트
|
||||
tile.oldConcrete.name=우르보라이트
|
||||
tile.oldConcreteOre.oreSteel.name=강철-우르보라이트
|
||||
tile.oldConcreteOre.oreBone.name=화석화된 우르보라이트
|
||||
|
||||
|
||||
tile.baseBlockCrystal.0.name=발광 산호
|
||||
tile.glowCoral.name=발광 산호
|
||||
tile.obsidianbrick.name=흑요석 벽돌
|
||||
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=광석
|
||||
tile.basaltMultiOre.0.name=광석
|
||||
tile.hardClayMultiOre.0.name=광석
|
||||
tile.obsidianMultiOre.0.name=광석
|
||||
|
||||
tile.basePlant.0.name=큰 붉은잔디
|
||||
tile.methaneTallGrass.name=큰 붉은잔디
|
||||
|
||||
tile.blockFake.0.name=Fake Block
|
||||
|
||||
tile.bossSpawner.0.name=보스 스포너
|
||||
|
||||
tile.baseFalling.0.name=Falling Block
|
||||
tile.basaltregolith.name=현무암질 표토
|
||||
tile.obsidianGravel.name=흑요석 자갈
|
||||
tile.obsidianSand.name=흑요석 모래
|
||||
|
||||
tile.baseGrass.0.name=붉은잔디
|
||||
tile.methanegrass.name=붉은잔디
|
||||
tile.vacuumRedGrass.name=창백한 붉은잔디
|
||||
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=수확
|
||||
tile.hydroponics.fertilize=비료 공급
|
||||
tile.hydroponics.noplant=식물 없음
|
||||
tile.hydroponics.plantstatus=식물 상태
|
||||
|
||||
|
||||
tile.machines1.0.name=방사성동위원소 발전기
|
||||
tile.isotopeGeneratorBasic.name=방사성동위원소 발전기
|
||||
tile.isotopeGeneratorAdvanced.name=고급 방사성동위원소 발전기
|
||||
tile.isotopeGenerator.description=합성된 방사성 물질의 붕괴로 발생한 열로부터 에너지를 생산합니다. 외부 기온에 따라 에너지의 생산량이 달라집니다. 뜨거워질수록 더 적은 에너지가 생산됩니다. 동위원소의 긴 반감기로 인해, 이 발전기는 영구적인 것으로 간주됩니다.
|
||||
|
||||
|
||||
item.baseItem.name=Resource
|
||||
item.baseItem.compressedGold.name=압축된 금
|
||||
item.baseItem.goldFoil.name=금 호일
|
||||
item.baseItem.transformer.name=변압기
|
||||
item.baseItem.waferEnder.name=엔더 웨이퍼
|
||||
item.baseItem.porcodonMeat.name=포코돈 고기
|
||||
item.porcodonMeat.description=가솔린 비슷한 냄새가 납니다.
|
||||
|
||||
item.baseItem.laserDiode.name=레이저 다이오드
|
||||
item.baseItem.cryoDiode.name=극저온 다이오드
|
||||
item.baseItem.cryoCrystal.name=치오나이트
|
||||
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=우라늄-리튬 매쉬
|
||||
item.baseItem.shuttleTank.name=왕복선 연료통
|
||||
item.baseItem.dockDoor.name=도킹 문
|
||||
item.baseItem.dockGangway.name=도킹 갱웨이
|
||||
item.schematic.schematicShuttle.name=왕복선 설계도
|
||||
item.baseItem.darkShard.name=암흑물질 조각
|
||||
item.baseItem.naniteCluster.name=나나이트 클러스터
|
||||
item.baseItem.naniteCluster.description=이 나나이트들은 멈춘것처럼 보여도, 아직 동작중입니다
|
||||
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=나나이트 제어 모듈
|
||||
item.baseItem.mummyDust.name=미라 가루
|
||||
item.baseItem.gravityBlockDisabler.name=인공중력 교란기
|
||||
item.baseItem.gravityBlockDisabler.description=작동중일때, 인공중력의 영향을 무시하게 해줍니다.
|
||||
|
||||
|
||||
item.baseItem.dustMote.name=가루
|
||||
item.battery-lithium.name=리튬 배터리
|
||||
item.battery-quantum.name=양자 배터리
|
||||
item.battery-ender.name=고급 배터리
|
||||
item.battery-nuclear.name=원자력 배터리
|
||||
item.raygun.name=블래스터
|
||||
item.cryogun.name=동결 광선
|
||||
entity.robotVillager.name=로봇 주민
|
||||
entity.porcodon.name=포코돈
|
||||
entity.sentryRobot.name=센트리
|
||||
entity.osirisBoss.name=언데드 파라오
|
||||
entity.alienVillagerAR.name=가스트로포드 주민
|
||||
entity.alienBug.name=핀서 벌레
|
||||
entity.GalacticraftAmunRa.Shuttle.name=우주 왕복선
|
||||
item.itemShuttle.name=우주 왕복선
|
||||
item.thermalSuit.name=온도조절 방어구 조각
|
||||
item.thermalSuit.thermalLevel.name=열 레벨: %s
|
||||
item.thermalSuit.helmet.name=온도조절 헬멧
|
||||
item.thermalSuit.chest.name=온도조절 상의
|
||||
item.thermalSuit.boots.name=온도조절 부츠
|
||||
item.thermalSuit.legs.name=온도조절 레깅스
|
||||
item.baseItem.thermalController.name=휴대용 온도조절기
|
||||
item.baseItem.tricorder.name=멀티 센서
|
||||
item.baseItem.tricorder.description=현재 위치한 차원의 특정 정보를 측량하고 표시해줍니다.
|
||||
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=낮 길이: %s
|
||||
item.baseItem.tricorder.message.unknown=알 수 없음
|
||||
item.baseItem.tricorder.message.unknownGas=알 수 없는 기체
|
||||
item.baseItem.tricorder.message.none=없음
|
||||
item.schematic.schematicShuttle.name=왕복선 설계도
|
||||
item.porcodonMeat.description=가솔린 비슷한 냄새가 납니다.
|
||||
item.battery-lithium.name=리튬 배터리
|
||||
item.battery-quantum.name=양자 배터리
|
||||
item.battery-ender.name=고급 배터리
|
||||
item.battery-nuclear.name=원자력 배터리
|
||||
item.raygun.name=블래스터
|
||||
item.cryogun.name=동결 광선
|
||||
item.itemShuttle.name=우주 왕복선
|
||||
item.thermalSuit.name=온도조절 방어구 조각
|
||||
item.thermalSuit.thermalLevel.name=열 레벨: %s
|
||||
item.thermalSuit.helmet.name=온도조절 헬멧
|
||||
item.thermalSuit.chest.name=온도조절 상의
|
||||
item.thermalSuit.boots.name=온도조절 부츠
|
||||
item.thermalSuit.legs.name=온도조절 레깅스
|
||||
item.nanotool.name=나나이트 멀티툴
|
||||
item.nanotool.mode-prefix=모드
|
||||
item.nanotool.mode.workbench=제작
|
||||
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=삽
|
||||
item.nanotool.mode.wrench=렌치
|
||||
item.battery-using-item.powerlevel=전력 소스
|
||||
|
||||
entity.robotVillager.name=로봇 주민
|
||||
entity.porcodon.name=포코돈
|
||||
entity.sentryRobot.name=센트리
|
||||
entity.osirisBoss.name=언데드 파라오
|
||||
entity.alienVillagerAR.name=가스트로포드 주민
|
||||
entity.alienBug.name=핀서 벌레
|
||||
entity.GalacticraftAmunRa.Shuttle.name=우주 왕복선
|
||||
|
||||
gas.argon.name=아르곤
|
||||
gas.helium.name=헬륨
|
||||
@@ -250,6 +239,7 @@ profession.refinery.name=정제 유닛
|
||||
profession.ingotcompressor.name=금속 가공 유닛
|
||||
profession.circuitfabricator.name=회로 조립기
|
||||
profession.crafter.name=조합 유닛
|
||||
|
||||
death.attack.wrongAtmoSuffocate=%1$s 이(가) 잘못된 대기 구성으로 인해 질식했습니다.
|
||||
death.attack.fallOffMothership=%1$s 은(는) 생각하는 것을 그만두었습니다.
|
||||
death.attack.fallOffMothershipIntoPlanet=%1$s 이(가) %2$s 에 충돌했습니다.
|
||||
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s 이(가) 모선 엔진에 의해 죽었습니
|
||||
death.attack.ar_laser=%1$s 이(가) 광선총에 맞았습니다.
|
||||
death.attack.ar_heatray=%1$s 이(가) 증발했습니다.
|
||||
death.attack.ar_coldray=%1$s 이(가) 얼어붙었습니다.
|
||||
itemGroup.AmunRaTab=아문-라
|
||||
|
||||
gui.message.canCreateMothership.name=이곳은 모선 건설이 가능합니다!
|
||||
gui.message.tooManyMotherships.name=더이상의 모선을 생성할수 없습니다!
|
||||
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Show Area
|
||||
gui.checkbox.invert_force=Upwards
|
||||
gui.message.force.strength=Strength
|
||||
gui.message.energy_usage=Energy Usage
|
||||
|
||||
|
||||
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
|
||||
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
|
||||
|
||||
|
||||
gui.message.misc.generalErrorCaption=에러
|
||||
gui.message.misc.planet=행성
|
||||
gui.message.misc.star=별
|
||||
@@ -323,6 +306,16 @@ gui.message.misc.yes=예
|
||||
gui.message.misc.no=아니오
|
||||
gui.message.misc.unit.ticks=틱
|
||||
|
||||
gui.title.gravity=Artificial Gravity Generator
|
||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
||||
gui.title.mothershipEngineIon=Ion Thruster
|
||||
gui.title.hydroponics=Hydroponics Unit
|
||||
gui.title.aluChest=Aluminum Chest
|
||||
gui.title.steelChest=Steel Chest
|
||||
gui.title.shuttleDock=Shuttle Dock
|
||||
|
||||
mothership.default.name=모선 %s
|
||||
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
|
||||
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
|
||||
|
||||
mothership.default.name=모선 %s
|
||||
@@ -1,3 +1,5 @@
|
||||
itemGroup.AmunRaTab=Amun-Ra
|
||||
|
||||
planet.starAmun=Amon
|
||||
star.starRa=Ra
|
||||
planet.osiris=Ozyrys
|
||||
@@ -80,14 +82,10 @@ tile.aluChest.name=Aluminiowa Skrzynia
|
||||
tile.aluChest.description=Taka sama pojemność jak zwykła skrzynia drewniana. Można łączyć w podwójną skrzynię.
|
||||
tile.steelChest.name=Stalowa Skrzynia
|
||||
tile.steelChest.description=Dwa razy większa pojemność niż skrzynia drewniana, ale nie można łączyć w podwójne skrzynie.
|
||||
|
||||
|
||||
tile.oldConcreteOre.0.name=Urbolit
|
||||
tile.oldConcrete.name=Urbolit
|
||||
tile.oldConcreteOre.oreSteel.name=Urbolit zawierający stal
|
||||
tile.oldConcreteOre.oreBone.name=Skamieniały Urbolit
|
||||
|
||||
|
||||
tile.baseBlockCrystal.0.name=Świecący koral
|
||||
tile.glowCoral.name=Świecący Koral
|
||||
tile.obsidianbrick.name=Cegły Obsydianu
|
||||
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=Ruda
|
||||
tile.basaltMultiOre.0.name=Ruda
|
||||
tile.hardClayMultiOre.0.name=Ruda
|
||||
tile.obsidianMultiOre.0.name=Ruda
|
||||
|
||||
tile.basePlant.0.name=Wysoka czerwona trawa
|
||||
tile.methaneTallGrass.name=Wysoka Czerwona Trawa
|
||||
|
||||
tile.blockFake.0.name=Fałszywy blok
|
||||
|
||||
tile.bossSpawner.0.name=Przywoływacz ( Boss )
|
||||
|
||||
tile.baseFalling.0.name=Spadający blok
|
||||
tile.basaltregolith.name=Bazaltowy Regolit
|
||||
tile.obsidianGravel.name=Żwir z Obsydianu
|
||||
tile.obsidianSand.name=Piasek z Obsydianu
|
||||
|
||||
tile.baseGrass.0.name=Czerwona trawa
|
||||
tile.methanegrass.name=Czerwona Trawa
|
||||
tile.vacuumRedGrass.name=Wyblakła Czerwona Trawa
|
||||
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=Zbierz
|
||||
tile.hydroponics.fertilize=Nawożenie
|
||||
tile.hydroponics.noplant=Brak Rośliny
|
||||
tile.hydroponics.plantstatus=Status rośliny
|
||||
|
||||
|
||||
tile.machines1.0.name=Generator radioizotopów
|
||||
tile.isotopeGeneratorBasic.name=Generator radioizotopów
|
||||
tile.isotopeGeneratorAdvanced.name=Zaawansowany Generator Radioizotopów
|
||||
tile.isotopeGenerator.description=Generuje energię poprzez ciepło stworzone, w skutek rozpadu materiału jądrowego. Tempo produkcji energi zależy od temperatury na zewnątrz, im jest cieplej, tym mniej energi zostaje wygenerowanej. Ze względu na długi okres półtrwania użytego izotopu, generator może działać wiecznie.
|
||||
|
||||
|
||||
item.baseItem.name=Zasoby
|
||||
item.baseItem.compressedGold.name=Skompresowane Złoto
|
||||
item.baseItem.goldFoil.name=Złota folia
|
||||
item.baseItem.transformer.name=Transformator
|
||||
item.baseItem.waferEnder.name=Enderowy Wafer
|
||||
item.baseItem.porcodonMeat.name=Mięso Porcodonu
|
||||
item.porcodonMeat.description=Pachnie jak benzyna
|
||||
|
||||
item.baseItem.laserDiode.name=Laserowa Dioda
|
||||
item.baseItem.cryoDiode.name=Cryotowa Dioda
|
||||
item.baseItem.cryoCrystal.name=Chionit
|
||||
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=Siatka Uranowo-Litowa
|
||||
item.baseItem.shuttleTank.name=Zbiornik Paliwa Wahadłowca
|
||||
item.baseItem.dockDoor.name=Drzwi Do Doku
|
||||
item.baseItem.dockGangway.name=Przejście Do Doku
|
||||
item.schematic.schematicShuttle.name=Schemat Wahadłowca
|
||||
item.baseItem.darkShard.name=Odłamek Ciemnej Materii
|
||||
item.baseItem.naniteCluster.name=Klaster Nanitów
|
||||
item.baseItem.naniteCluster.description=Te Nanity wydają się nieaktywne, ale wciąż są użyteczne
|
||||
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=Moduł Kontroli Nanitów
|
||||
item.baseItem.mummyDust.name=Pył Mumii
|
||||
item.baseItem.gravityBlockDisabler.name=Zakłócacz Sztucznej Grawitacji
|
||||
item.baseItem.gravityBlockDisabler.description=Gdy jest aktywna, zapobiega oddziaływaniu na ciebie Generatorów Sztucznej Grawitacji.
|
||||
|
||||
|
||||
item.baseItem.dustMote.name=Pył
|
||||
item.battery-lithium.name=Bateria Litowa
|
||||
item.battery-quantum.name=Kwantowa Bateria
|
||||
item.battery-ender.name=Zaawansowana Bateria
|
||||
item.battery-nuclear.name=Bateria Nuklearna
|
||||
item.raygun.name=Blaster
|
||||
item.cryogun.name=Promień Zamrażajacy
|
||||
entity.robotVillager.name=Robot Osadnik
|
||||
entity.porcodon.name=Porcodon
|
||||
entity.sentryRobot.name=Sentry
|
||||
entity.osirisBoss.name=Nieumarły Faraon
|
||||
entity.alienVillagerAR.name=Ślimak Osadnik
|
||||
entity.alienBug.name=Robak Szczypcowy
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Rakieta Wahadłowca
|
||||
item.itemShuttle.name=Rakieta Wahadłowca
|
||||
item.thermalSuit.name=Element pancerza termoregulacyjnego
|
||||
item.thermalSuit.thermalLevel.name=Poziom Termiczny: %s
|
||||
item.thermalSuit.helmet.name=Hełm Termoregulacyjny
|
||||
item.thermalSuit.chest.name=Napiersnik Termoregulacyjny
|
||||
item.thermalSuit.boots.name=Buty Termoregulacyjny
|
||||
item.thermalSuit.legs.name=Nogawice Termoregulacyjny
|
||||
item.baseItem.thermalController.name=Przenośny Regulator Termiczny
|
||||
item.baseItem.tricorder.name=Wieleczujnikowy
|
||||
item.baseItem.tricorder.description=Mierzy i wyświetla, niektóre dane z planety, na której się znajdujesz.
|
||||
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=Długość Dnia: %s
|
||||
item.baseItem.tricorder.message.unknown=Nieznane
|
||||
item.baseItem.tricorder.message.unknownGas=Nieznany Gaz
|
||||
item.baseItem.tricorder.message.none=Żadne
|
||||
item.schematic.schematicShuttle.name=Schemat Wahadłowca
|
||||
item.porcodonMeat.description=Pachnie jak benzyna
|
||||
item.battery-lithium.name=Bateria Litowa
|
||||
item.battery-quantum.name=Kwantowa Bateria
|
||||
item.battery-ender.name=Zaawansowana Bateria
|
||||
item.battery-nuclear.name=Bateria Nuklearna
|
||||
item.raygun.name=Blaster
|
||||
item.cryogun.name=Promień Zamrażajacy
|
||||
item.itemShuttle.name=Rakieta Wahadłowca
|
||||
item.thermalSuit.name=Element pancerza termoregulacyjnego
|
||||
item.thermalSuit.thermalLevel.name=Poziom Termiczny: %s
|
||||
item.thermalSuit.helmet.name=Hełm Termoregulacyjny
|
||||
item.thermalSuit.chest.name=Napiersnik Termoregulacyjny
|
||||
item.thermalSuit.boots.name=Buty Termoregulacyjny
|
||||
item.thermalSuit.legs.name=Nogawice Termoregulacyjny
|
||||
item.nanotool.name=Nanitowe narzędzie wielofunkcyjne
|
||||
item.nanotool.mode-prefix=Tryb
|
||||
item.nanotool.mode.workbench=Wytwarzanie
|
||||
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=Łopata
|
||||
item.nanotool.mode.wrench=Klucz
|
||||
item.battery-using-item.powerlevel=Źródło Energii
|
||||
|
||||
entity.robotVillager.name=Robot Osadnik
|
||||
entity.porcodon.name=Porcodon
|
||||
entity.sentryRobot.name=Sentry
|
||||
entity.osirisBoss.name=Nieumarły Faraon
|
||||
entity.alienVillagerAR.name=Ślimak Osadnik
|
||||
entity.alienBug.name=Robak Szczypcowy
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Rakieta Wahadłowca
|
||||
|
||||
gas.argon.name=Argon
|
||||
gas.helium.name=Hel
|
||||
@@ -250,6 +239,7 @@ profession.refinery.name=Jednostka Rafinacji
|
||||
profession.ingotcompressor.name=Jednostka Obrbki Metali
|
||||
profession.circuitfabricator.name=Jednostka Obwdu Fabrykacji
|
||||
profession.crafter.name=Jednostka Craftingu
|
||||
|
||||
death.attack.wrongAtmoSuffocate=%1$s udusił się w niewłasciwej atmosferze
|
||||
death.attack.fallOffMothership=%1$s zaginał w przestrzeni kosmicznej
|
||||
death.attack.fallOffMothershipIntoPlanet=%1$s zderzył się z %2$s
|
||||
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s został zabity przez silnik statku kosmicznego
|
||||
death.attack.ar_laser=%1$s zostal trafiony przez raygun
|
||||
death.attack.ar_heatray=%1$s wyparował
|
||||
death.attack.ar_coldray=%1$s został zamrożony
|
||||
itemGroup.AmunRaTab=Amun-Ra
|
||||
|
||||
gui.message.canCreateMothership.name=Statek-matka może zostać zbudowany tutaj!
|
||||
gui.message.tooManyMotherships.name=Nie możesz stworzyć więcej statków-matek
|
||||
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Pokaż Obszar
|
||||
gui.checkbox.invert_force=W górę
|
||||
gui.message.force.strength=Siła
|
||||
gui.message.energy_usage=Zużycie Energii
|
||||
|
||||
|
||||
info.message.celestialbodysearch.none=Brak ciał niebieskich posiadających: '%s'
|
||||
info.message.celestialbodysearch.some=Znaleziono %s ciał niebieskich dopasowanych do '%s':
|
||||
|
||||
|
||||
gui.message.misc.generalErrorCaption=Błąd
|
||||
gui.message.misc.planet=Planeta
|
||||
gui.message.misc.star=Gwiazda
|
||||
@@ -323,6 +306,16 @@ gui.message.misc.yes=tak
|
||||
gui.message.misc.no=nie
|
||||
gui.message.misc.unit.ticks=Ticks
|
||||
|
||||
gui.title.gravity=Artificial Gravity Generator
|
||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
||||
gui.title.mothershipEngineIon=Ion Thruster
|
||||
gui.title.hydroponics=Hydroponics Unit
|
||||
gui.title.aluChest=Aluminum Chest
|
||||
gui.title.steelChest=Steel Chest
|
||||
gui.title.shuttleDock=Shuttle Dock
|
||||
|
||||
mothership.default.name=Statek Kosmiczny %s
|
||||
info.message.celestialbodysearch.none=Brak ciał niebieskich posiadających: '%s'
|
||||
info.message.celestialbodysearch.some=Znaleziono %s ciał niebieskich dopasowanych do '%s':
|
||||
|
||||
mothership.default.name=Statek Kosmiczny %s
|
||||
@@ -1,3 +1,5 @@
|
||||
itemGroup.AmunRaTab=Amun-Rá
|
||||
|
||||
planet.starAmun=Amun
|
||||
star.starRa=Rá
|
||||
planet.osiris=Osíris
|
||||
@@ -80,14 +82,10 @@ tile.aluChest.name=Baú de Alumínio
|
||||
tile.aluChest.description=Mesma capacidade de que um baú de madeira. Pode ser combinado em um baú duplo.
|
||||
tile.steelChest.name=Baú de Aço
|
||||
tile.steelChest.description=Dobro da capacidade de um baú de madeira, mas não pode ser combinado em um baú duplo.
|
||||
|
||||
|
||||
tile.oldConcreteOre.0.name=Urbolite
|
||||
tile.oldConcrete.name=Urbolita
|
||||
tile.oldConcreteOre.oreSteel.name=Urbolita Armada
|
||||
tile.oldConcreteOre.oreBone.name=Urbolita Fossilferrosa
|
||||
|
||||
|
||||
tile.baseBlockCrystal.0.name=Glowing Coral
|
||||
tile.glowCoral.name=Coral Brilhante
|
||||
tile.obsidianbrick.name=Tijolo de Obsidiana
|
||||
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=Ore
|
||||
tile.basaltMultiOre.0.name=Ore
|
||||
tile.hardClayMultiOre.0.name=Ore
|
||||
tile.obsidianMultiOre.0.name=Ore
|
||||
|
||||
tile.basePlant.0.name=Tall Redgrass
|
||||
tile.methaneTallGrass.name=Carmingrama Alta
|
||||
|
||||
tile.blockFake.0.name=Fake Block
|
||||
|
||||
tile.bossSpawner.0.name=Boss Spawner
|
||||
|
||||
tile.baseFalling.0.name=Falling Block
|
||||
tile.basaltregolith.name=Rególito Basáltico
|
||||
tile.obsidianGravel.name=Cascalho de Obsidiana
|
||||
tile.obsidianSand.name=Areia de Obsidiana
|
||||
|
||||
tile.baseGrass.0.name=Redgrass
|
||||
tile.methanegrass.name=Carmingrama
|
||||
tile.vacuumRedGrass.name=Carmimgrama Pálida
|
||||
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=Colher
|
||||
tile.hydroponics.fertilize=Fertilizar
|
||||
tile.hydroponics.noplant=Nenhuma Planta
|
||||
tile.hydroponics.plantstatus=Status da Planta
|
||||
|
||||
|
||||
tile.machines1.0.name=Radioisotope Generator
|
||||
tile.isotopeGeneratorBasic.name=Gerador de Radioisótopos
|
||||
tile.isotopeGeneratorAdvanced.name=Gerador de Radioisótopos Avançado
|
||||
tile.isotopeGenerator.description=Gera energia elétrica a partir do calor criado pelo decaimento do material nuclear usado. A taxa de produção de energia depende da temperatura externa: quanto mais quente, menos energia é gerada. Devido à alta meia-vida do isótopo utilizado, este gerador pode ser considerado inesgotável.
|
||||
|
||||
|
||||
item.baseItem.name=Resource
|
||||
item.baseItem.compressedGold.name=Ouro Comprimido
|
||||
item.baseItem.goldFoil.name=Folha de Ouro
|
||||
item.baseItem.transformer.name=Transformador
|
||||
item.baseItem.waferEnder.name=Wafer do Fim
|
||||
item.baseItem.porcodonMeat.name=Carne do Porcodão
|
||||
item.porcodonMeat.description=Tem cheiro de gasolina.
|
||||
|
||||
item.baseItem.laserDiode.name=Diodo de Laser
|
||||
item.baseItem.cryoDiode.name=Diodo Criogênico
|
||||
item.baseItem.cryoCrystal.name=Criogenita
|
||||
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=Malha de Urânio-Lítio
|
||||
item.baseItem.shuttleTank.name=Tanque de combustível da Carga
|
||||
item.baseItem.dockDoor.name=Porta do Porto
|
||||
item.baseItem.dockGangway.name=Passarela de Docas
|
||||
item.schematic.schematicShuttle.name=Diagrama de Ônibus Espacial
|
||||
item.baseItem.darkShard.name=Fragmento de Matéria Escura
|
||||
item.baseItem.naniteCluster.name=Cluster de Nanites
|
||||
item.baseItem.naniteCluster.description=Esses nanites parecem inativos, mas ainda funcionais
|
||||
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=Módulo de Controle Nanite
|
||||
item.baseItem.mummyDust.name=Pó de Múmia
|
||||
item.baseItem.gravityBlockDisabler.name=Disruptor de Gravidade Artificial
|
||||
item.baseItem.gravityBlockDisabler.description=Quando ativo, isto impedirá que os Geradores de Gravidade Artificial afetem você.
|
||||
|
||||
|
||||
item.baseItem.dustMote.name=Pó
|
||||
item.battery-lithium.name=Bateria de Lítio
|
||||
item.battery-quantum.name=Bateria Quântica
|
||||
item.battery-ender.name=Bateria Avançada
|
||||
item.battery-nuclear.name=Bateria Nuclear
|
||||
item.raygun.name=Disparador
|
||||
item.cryogun.name=Raio Congelante
|
||||
entity.robotVillager.name=Aldeão Robô
|
||||
entity.porcodon.name=Porcodão
|
||||
entity.sentryRobot.name=Sentinela
|
||||
entity.osirisBoss.name=Faraó Morto-Vivo
|
||||
entity.alienVillagerAR.name=Aldeão Gastrópode
|
||||
entity.alienBug.name=Inseto pinça
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Foguete de Ônibus Espacial
|
||||
item.itemShuttle.name=Foguete de Ônibus Espacial
|
||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
||||
item.thermalSuit.thermalLevel.name=Nível Termal: %s
|
||||
item.thermalSuit.helmet.name=Elmo de Termorregulação
|
||||
item.thermalSuit.chest.name=Peitoral de Termorregulação
|
||||
item.thermalSuit.boots.name=Botas de Termorregulação
|
||||
item.thermalSuit.legs.name=Perneiras de Termorregulação
|
||||
item.baseItem.thermalController.name=Termo Regulador Portátil
|
||||
item.baseItem.tricorder.name=Multi-Sensor
|
||||
item.baseItem.tricorder.description=Mede e mostra certos dados da dimensão em que você está.
|
||||
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=Duração do Dia: %s
|
||||
item.baseItem.tricorder.message.unknown=Desconhecido
|
||||
item.baseItem.tricorder.message.unknownGas=Gás Desconhecido
|
||||
item.baseItem.tricorder.message.none=Nenhum
|
||||
item.schematic.schematicShuttle.name=Diagrama de Ônibus Espacial
|
||||
item.porcodonMeat.description=Tem cheiro de gasolina.
|
||||
item.battery-lithium.name=Bateria de Lítio
|
||||
item.battery-quantum.name=Bateria Quântica
|
||||
item.battery-ender.name=Bateria Avançada
|
||||
item.battery-nuclear.name=Bateria Nuclear
|
||||
item.raygun.name=Disparador
|
||||
item.cryogun.name=Raio Congelante
|
||||
item.itemShuttle.name=Foguete de Ônibus Espacial
|
||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
||||
item.thermalSuit.thermalLevel.name=Nível Termal: %s
|
||||
item.thermalSuit.helmet.name=Elmo de Termorregulação
|
||||
item.thermalSuit.chest.name=Peitoral de Termorregulação
|
||||
item.thermalSuit.boots.name=Botas de Termorregulação
|
||||
item.thermalSuit.legs.name=Perneiras de Termorregulação
|
||||
item.nanotool.name=Multiferramenta de Nanite
|
||||
item.nanotool.mode-prefix=Modo
|
||||
item.nanotool.mode.workbench=Criação
|
||||
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=Pá
|
||||
item.nanotool.mode.wrench=Chave Inglesa
|
||||
item.battery-using-item.powerlevel=Fonte de Energia
|
||||
|
||||
entity.robotVillager.name=Aldeão Robô
|
||||
entity.porcodon.name=Porcodão
|
||||
entity.sentryRobot.name=Sentinela
|
||||
entity.osirisBoss.name=Faraó Morto-Vivo
|
||||
entity.alienVillagerAR.name=Aldeão Gastrópode
|
||||
entity.alienBug.name=Inseto pinça
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Foguete de Ônibus Espacial
|
||||
|
||||
gas.argon.name=Argônio
|
||||
gas.helium.name=Hélio
|
||||
@@ -250,6 +239,7 @@ profession.refinery.name=Refining Unit
|
||||
profession.ingotcompressor.name=Metal Processing Unit
|
||||
profession.circuitfabricator.name=Circuit Fabricator
|
||||
profession.crafter.name=Crafting Unit
|
||||
|
||||
death.attack.wrongAtmoSuffocate=%1$s suffocated in the wrong atmosphere
|
||||
death.attack.fallOffMothership=%1$s was lost in space
|
||||
death.attack.fallOffMothershipIntoPlanet=%1$s crashed into %2$s
|
||||
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s was killed by a mothership engine
|
||||
death.attack.ar_laser=%1$s was hit by a raygun
|
||||
death.attack.ar_heatray=%1$s was vaporized
|
||||
death.attack.ar_coldray=%1$s was frozen solid
|
||||
itemGroup.AmunRaTab=Amun-Rá
|
||||
|
||||
gui.message.canCreateMothership.name=A Mothership can be built here!
|
||||
gui.message.tooManyMotherships.name=You cannot create any more Motherships!
|
||||
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Mostrar Área
|
||||
gui.checkbox.invert_force=Pra Cima
|
||||
gui.message.force.strength=Força
|
||||
gui.message.energy_usage=Uso de Energia
|
||||
|
||||
|
||||
info.message.celestialbodysearch.none=Nenhum corpo celestial achado iguais a '%s'
|
||||
info.message.celestialbodysearch.some=Achado %s corpos celestiais igual a '%s'
|
||||
|
||||
|
||||
gui.message.misc.generalErrorCaption=Erro
|
||||
gui.message.misc.planet=Planeta
|
||||
gui.message.misc.star=Estrela
|
||||
@@ -323,6 +306,16 @@ gui.message.misc.yes=sim
|
||||
gui.message.misc.no=não
|
||||
gui.message.misc.unit.ticks=Ticks
|
||||
|
||||
gui.title.gravity=Artificial Gravity Generator
|
||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
||||
gui.title.mothershipEngineIon=Ion Thruster
|
||||
gui.title.hydroponics=Hydroponics Unit
|
||||
gui.title.aluChest=Aluminum Chest
|
||||
gui.title.steelChest=Steel Chest
|
||||
gui.title.shuttleDock=Shuttle Dock
|
||||
|
||||
mothership.default.name=Nave-Mãe %s
|
||||
info.message.celestialbodysearch.none=Nenhum corpo celestial achado iguais a '%s'
|
||||
info.message.celestialbodysearch.some=Achado %s corpos celestiais igual a '%s'
|
||||
|
||||
mothership.default.name=Nave-Mãe %s
|
||||
@@ -1,3 +1,5 @@
|
||||
itemGroup.AmunRaTab=Amun-Ra
|
||||
|
||||
planet.starAmun=Amun
|
||||
star.starRa=Ra
|
||||
planet.osiris=Osiris
|
||||
@@ -80,14 +82,10 @@ tile.aluChest.name=Alüminyum Sandık
|
||||
tile.aluChest.description=Tahta sandıkla aynı kapasiteye sahip. Çifte sandık olarak da kullanılabilir.
|
||||
tile.steelChest.name=Çelik Sandık
|
||||
tile.steelChest.description=Tahta sandığın iki katı kapasiteye sahiptir ama çifte sandık olarak kullanılamaz.
|
||||
|
||||
|
||||
tile.oldConcreteOre.0.name=Urbolit
|
||||
tile.oldConcrete.name=Urbolit
|
||||
tile.oldConcreteOre.oreSteel.name=Çelik-yataklı Urbolit
|
||||
tile.oldConcreteOre.oreBone.name=Fosilleşmiş Urbolit
|
||||
|
||||
|
||||
tile.baseBlockCrystal.0.name=Parlayan Mercan
|
||||
tile.glowCoral.name=Parlayan Mercan
|
||||
tile.obsidianbrick.name=Obsidyen Tuğla
|
||||
@@ -110,19 +108,14 @@ tile.asteroidMultiOre1.0.name=Cevher
|
||||
tile.basaltMultiOre.0.name=Cevher
|
||||
tile.hardClayMultiOre.0.name=Cevher
|
||||
tile.obsidianMultiOre.0.name=Cevher
|
||||
|
||||
tile.basePlant.0.name=Uzun Kızılçim
|
||||
tile.methaneTallGrass.name=Uzun Kızılçim
|
||||
|
||||
tile.blockFake.0.name=Sahte Blok
|
||||
|
||||
tile.bossSpawner.0.name=Boss Çağırıcı
|
||||
|
||||
tile.baseFalling.0.name=Düşen Blok
|
||||
tile.basaltregolith.name=Bazalt Regoliti
|
||||
tile.obsidianGravel.name=Obsidyen Çakılı
|
||||
tile.obsidianSand.name=Obsidyen Kumu
|
||||
|
||||
tile.baseGrass.0.name=Kızılçim
|
||||
tile.methanegrass.name=Kızılçim
|
||||
tile.vacuumRedGrass.name=Soluk Kızılçim
|
||||
@@ -151,21 +144,18 @@ tile.hydroponics.harvest=Hasat Et
|
||||
tile.hydroponics.fertilize=Gübrele
|
||||
tile.hydroponics.noplant=Bitki Yok
|
||||
tile.hydroponics.plantstatus=Bitki durumu
|
||||
|
||||
|
||||
tile.machines1.0.name=Radyoisotop Jeneratörü
|
||||
tile.isotopeGeneratorBasic.name=Radyoisotop Jeneratörü
|
||||
tile.isotopeGeneratorAdvanced.name=Gelişmiş Radyoisotop Jeneratörü
|
||||
tile.isotopeGenerator.description=Entegre nükleer malzemenin bozunumundan çıkan ısı ile enerji üretir. Enerji üretim oranı dış sıcaklığıa bağlıdır, dışarısı ne kadar sıcak ise o kadar az üretir. Kullanılan isotopun yarı ömründen dolayı bu jeneratör tükenmez sayılabilir.
|
||||
|
||||
|
||||
item.baseItem.name=Kaynak
|
||||
item.baseItem.compressedGold.name=Sıkıştırılmış Altın
|
||||
item.baseItem.goldFoil.name=Altın Folyo
|
||||
item.baseItem.transformer.name=Trafo
|
||||
item.baseItem.waferEnder.name=Ender Yonga Plakası
|
||||
item.baseItem.porcodonMeat.name=Porcodon Eti
|
||||
item.porcodonMeat.description=Benzin gibi kokuyor.
|
||||
|
||||
item.baseItem.laserDiode.name=Lazer Diyot
|
||||
item.baseItem.cryoDiode.name=Kriyo Diyot
|
||||
item.baseItem.cryoCrystal.name=Çiyonit
|
||||
@@ -184,7 +174,6 @@ item.baseItem.uranMesh.name=Uranyum-Lityum Örgü
|
||||
item.baseItem.shuttleTank.name=Mekik Yakıt Tankı
|
||||
item.baseItem.dockDoor.name=İskele Kapısı
|
||||
item.baseItem.dockGangway.name=İskele Geçidi
|
||||
item.schematic.schematicShuttle.name=Mekik Şeması
|
||||
item.baseItem.darkShard.name=Kara Madde Parçası
|
||||
item.baseItem.naniteCluster.name=Nanit Kümesi
|
||||
item.baseItem.naniteCluster.description=Bu nanitle inaktif ama hala daha çalışır duruyor.
|
||||
@@ -192,29 +181,7 @@ item.baseItem.naniteControl.name=Nanit Kontrol Modülü
|
||||
item.baseItem.mummyDust.name=Mumya Tozu
|
||||
item.baseItem.gravityBlockDisabler.name=Yapay Yerçekimi Bozucusu
|
||||
item.baseItem.gravityBlockDisabler.description=Aktif iken Yapay Yerçekimi Jeneratörlerinin sana etki etmesini engeller.
|
||||
|
||||
|
||||
item.baseItem.dustMote.name=Toz
|
||||
item.battery-lithium.name=Lityum Pil
|
||||
item.battery-quantum.name=Kuantum Pil
|
||||
item.battery-ender.name=Gelişmiş Pil
|
||||
item.battery-nuclear.name=Nükleer Pil
|
||||
item.raygun.name=Işın Silahı
|
||||
item.cryogun.name=Dondurucu Işın
|
||||
entity.robotVillager.name=Robot Köylü
|
||||
entity.porcodon.name=Porkodon
|
||||
entity.sentryRobot.name=Taret
|
||||
entity.osirisBoss.name=Hortlak Firavun
|
||||
entity.alienVillagerAR.name=Gastropod Köylü
|
||||
entity.alienBug.name=Çimdikleyen Böcek
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Mekik Roketi
|
||||
item.itemShuttle.name=Mekik Roketi
|
||||
item.thermalSuit.name=Termoregülasyon Zırhı Parçası
|
||||
item.thermalSuit.thermalLevel.name=Thermal Seviye: %s
|
||||
item.thermalSuit.helmet.name=Termoregülasyon Kask
|
||||
item.thermalSuit.chest.name=Termoregülasyon Goğüs Zırhı
|
||||
item.thermalSuit.boots.name=Termoregülasyon Botları
|
||||
item.thermalSuit.legs.name=Termoregülasyon Pantolon
|
||||
item.baseItem.thermalController.name=Taşınabilir Termo Regülatör
|
||||
item.baseItem.tricorder.name=Multi-Sensör
|
||||
item.baseItem.tricorder.description=Bulunduğun boyutun bilgilerini ölçüp sana gösterir.
|
||||
@@ -226,6 +193,21 @@ item.baseItem.tricorder.message.daylength=Gün Uzunluğu: %s
|
||||
item.baseItem.tricorder.message.unknown=Bilimiyor
|
||||
item.baseItem.tricorder.message.unknownGas=Bilinmeyen Gaz
|
||||
item.baseItem.tricorder.message.none=Hiç
|
||||
item.schematic.schematicShuttle.name=Mekik Şeması
|
||||
item.porcodonMeat.description=Benzin gibi kokuyor.
|
||||
item.battery-lithium.name=Lityum Pil
|
||||
item.battery-quantum.name=Kuantum Pil
|
||||
item.battery-ender.name=Gelişmiş Pil
|
||||
item.battery-nuclear.name=Nükleer Pil
|
||||
item.raygun.name=Işın Silahı
|
||||
item.cryogun.name=Dondurucu Işın
|
||||
item.itemShuttle.name=Mekik Roketi
|
||||
item.thermalSuit.name=Termoregülasyon Zırhı Parçası
|
||||
item.thermalSuit.thermalLevel.name=Thermal Seviye: %s
|
||||
item.thermalSuit.helmet.name=Termoregülasyon Kask
|
||||
item.thermalSuit.chest.name=Termoregülasyon Goğüs Zırhı
|
||||
item.thermalSuit.boots.name=Termoregülasyon Botları
|
||||
item.thermalSuit.legs.name=Termoregülasyon Pantolon
|
||||
item.nanotool.name=Nanit Çoklu Alet
|
||||
item.nanotool.mode-prefix=Mod
|
||||
item.nanotool.mode.workbench=Üretim
|
||||
@@ -237,6 +219,13 @@ item.nanotool.mode.shovel=Kürek
|
||||
item.nanotool.mode.wrench=İngiliz Anahtarı
|
||||
item.battery-using-item.powerlevel=Güç Kaynağı
|
||||
|
||||
entity.robotVillager.name=Robot Köylü
|
||||
entity.porcodon.name=Porkodon
|
||||
entity.sentryRobot.name=Taret
|
||||
entity.osirisBoss.name=Hortlak Firavun
|
||||
entity.alienVillagerAR.name=Gastropod Köylü
|
||||
entity.alienBug.name=Çimdikleyen Böcek
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Mekik Roketi
|
||||
|
||||
gas.argon.name=Argon
|
||||
gas.helium.name=Helyum
|
||||
@@ -250,6 +239,7 @@ profession.refinery.name=Zenginleştirme Ünitesi
|
||||
profession.ingotcompressor.name=Metal İşleme Ünitesi
|
||||
profession.circuitfabricator.name=Devre Fabrikatörü
|
||||
profession.crafter.name=Üretim Ünitesi
|
||||
|
||||
death.attack.wrongAtmoSuffocate=%1$s ona uygun olmayan bir atmosferde boğuldu
|
||||
death.attack.fallOffMothership=%1$s uzayda bir maceraya çıktı
|
||||
death.attack.fallOffMothershipIntoPlanet=%1$s ve %2$s birbirinden ayrılamıyor
|
||||
@@ -257,7 +247,6 @@ death.attack.killedByEngine=%1$s Anageminin motorunda ızgara oldu
|
||||
death.attack.ar_laser=%1$s bir ışın silahi ile vuruldu
|
||||
death.attack.ar_heatray=%1$s buharlaştı
|
||||
death.attack.ar_coldray=%1$s donakaldı
|
||||
itemGroup.AmunRaTab=Amun-Ra
|
||||
|
||||
gui.message.canCreateMothership.name=Burada bir Anagemi inşa edilebilir!
|
||||
gui.message.tooManyMotherships.name=Daha fazla Anagemi inşa edemezsin!
|
||||
@@ -305,12 +294,6 @@ gui.checkbox.show_visual_guide=Bölgeyi Göster
|
||||
gui.checkbox.invert_force=Yukarı
|
||||
gui.message.force.strength=Güç
|
||||
gui.message.energy_usage=Enerji Kullanımı
|
||||
|
||||
|
||||
info.message.celestialbodysearch.none='%s'e uygun bir göksel cisim bulunamadı
|
||||
info.message.celestialbodysearch.some='s%'e uygun %s adet göksel cisim bulundu:
|
||||
|
||||
|
||||
gui.message.misc.generalErrorCaption=Hata
|
||||
gui.message.misc.planet=Gezegen
|
||||
gui.message.misc.star=Yıldız
|
||||
@@ -323,6 +306,16 @@ gui.message.misc.yes=evet
|
||||
gui.message.misc.no=hayır
|
||||
gui.message.misc.unit.ticks=Tik
|
||||
|
||||
gui.title.gravity=Artificial Gravity Generator
|
||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
||||
gui.title.mothershipEngineIon=Ion Thruster
|
||||
gui.title.hydroponics=Hydroponics Unit
|
||||
gui.title.aluChest=Aluminum Chest
|
||||
gui.title.steelChest=Steel Chest
|
||||
gui.title.shuttleDock=Shuttle Dock
|
||||
|
||||
mothership.default.name=Anagemi %s
|
||||
info.message.celestialbodysearch.none='%s'e uygun bir göksel cisim bulunamadı
|
||||
info.message.celestialbodysearch.some='s%'e uygun %s adet göksel cisim bulundu:
|
||||
|
||||
mothership.default.name=Anagemi %s
|
||||
@@ -4,6 +4,7 @@ options.chunks=%s chunks
|
||||
options.entityShadows=Entity Shadows
|
||||
options.droppedItems=%s items
|
||||
options.droppedItems.max=Unlimited
|
||||
|
||||
sodium.option_impact.low=Low
|
||||
sodium.option_impact.medium=Medium
|
||||
sodium.option_impact.high=High
|
||||
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varies
|
||||
sodium.options.pages.quality=Quality
|
||||
sodium.options.pages.performance=Performance
|
||||
sodium.options.pages.advanced=Advanced
|
||||
sodium.options.pages.appearance=Appearance
|
||||
sodium.options.pages.debug=Debug
|
||||
sodium.options.view_distance.tooltip=The render distance controls how far away terrain will be rendered. Shorter distances mean that less terrain will be rendered, improving frame rates.
|
||||
sodium.options.simulation_distance.tooltip=The simulation distance controls how far away terrain and entities will be loaded and ticked. Shorter distances can reduce the internal server's load and may improve frame rates.
|
||||
sodium.options.brightness.tooltip=Controls the brightness (gamma) of the game.
|
||||
@@ -20,7 +23,7 @@ sodium.options.clouds.tooltip=Controls whether or not clouds will be visible.
|
||||
sodium.options.gui_scale.tooltip=Sets the maximum scale factor to be used for the user interface. If 'auto' is used, then the largest scale factor will always be used.
|
||||
sodium.options.fullscreen.tooltip=If enabled, the game will display in full-screen (if supported).
|
||||
sodium.options.v_sync.tooltip=If enabled, the game's frame rate will be synchronized to the monitor's refresh rate, making for a generally smoother experience at the expense of overall input latency. This setting might reduce performance if your system is too slow.
|
||||
sodium.options.fps_limit.tooltip=Limits the maximum number of frames per second. This can help reduce battery usage and general system load when multi-tasking. If V-Sync is enabled, this option will be ignored unless it is lower than your display's refresh rate.
|
||||
sodium.options.fps_limit.tooltip=Limits the maximum FPS (frames per second). This can help reduce battery usage and general system load when multi-tasking. If V-Sync is enabled, this option will be ignored unless it is lower than your display's refresh rate.
|
||||
sodium.options.view_bobbing.tooltip=If enabled, the player's view will sway and bob when moving around. Players who experience motion sickness while playing can benefit from disabling this.
|
||||
sodium.options.attack_indicator.tooltip=Controls where the Attack Indicator is displayed on screen.
|
||||
sodium.options.autosave_indicator.tooltip=If enabled, an indicator will be shown when the game is saving the world to disk.
|
||||
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Leaves Quality
|
||||
sodium.options.leaves_quality.tooltip=Controls the quality of leaves.
|
||||
sodium.options.grass_quality.name=Grass Quality
|
||||
sodium.options.grass_quality.tooltip=Controls the quality of grass block sides.
|
||||
sodium.options.sodium_smooth_lighting.name=Sodium Smooth Lighting
|
||||
sodium.options.sodium_smooth_lighting.tooltip=If enabled, Sodium's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
||||
sodium.options.particle_quality.name=Particle Quality
|
||||
sodium.options.particle_quality.tooltip=Controls the maximum number of particles which can be present on screen at any one time.
|
||||
sodium.options.smooth_lighting.tooltip=Controls whether blocks will be smoothly lit and shaded. This slightly increases the amount of time needed to re-build a chunk, but doesn't affect frame rates.
|
||||
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No Error Context
|
||||
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
|
||||
sodium.options.use_gl_state_cache.name=GL State Cache
|
||||
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
|
||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
||||
sodium.options.threads.value=%s thread(s)
|
||||
sodium.options.default=Default
|
||||
sodium.options.buttons.undo=Undo
|
||||
sodium.options.buttons.apply=Apply
|
||||
sodium.options.buttons.donate=Buy coffee for JellySquid!
|
||||
|
||||
options.dynamic_fov=Dynamic FOV
|
||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
||||
options.framerate=%s FPS
|
||||
|
||||
iris.shaders.toggled=Toggled shaders to %s!
|
||||
iris.shaders.disabled=Shaders disabled!
|
||||
|
||||
options.iris.apply=Apply
|
||||
options.iris.refresh=Refresh
|
||||
options.iris.openShaderPackFolder=Open Shader Pack Folder...
|
||||
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Allows you to change the maximum distance fo
|
||||
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
|
||||
options.iris.gui.hide=Hide GUI
|
||||
options.iris.gui.show=Show GUI
|
||||
|
||||
options.dynamic_lights=Dynamic Lights
|
||||
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
|
||||
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
|
||||
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
|
||||
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
|
||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
||||
options.dynamic_lights_background_dist=Background Update Distance
|
||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
||||
options.dynamiclights.page=Dynamic Lights
|
||||
options.dynamiclights.entities=Configure Entities...
|
||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
||||
|
||||
options.angelica.search.no_results=No matching options
|
||||
options.angelica.fontconfig=Font Configuration...
|
||||
options.angelica.fontconfig.title=Font Configuration
|
||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
||||
options.angelica.fontconfig.reset_values=Reset Values
|
||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
||||
options.angelica.droppedItemLimit=Dropped Item Render Limit
|
||||
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
|
||||
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
|
||||
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
|
||||
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
|
||||
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
|
||||
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
|
||||
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
|
||||
options.angelica.sleepbeforeswap=Alternate FPS Limiter
|
||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
||||
|
||||
pack.iris.select.title=Select
|
||||
pack.iris.configure.title=Configure
|
||||
label.iris.true=On
|
||||
label.iris.false=Off
|
||||
label.iris.false=Off
|
||||
|
||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
||||
|
||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
||||
options.angelica.disablef3=Disable F3 Additions
|
||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
||||
@@ -4,6 +4,7 @@ options.chunks=%s chunks
|
||||
options.entityShadows=Sombras de Entidades
|
||||
options.droppedItems=%s Objetos
|
||||
options.droppedItems.max=Ilimitado
|
||||
|
||||
sodium.option_impact.low=Bajo
|
||||
sodium.option_impact.medium=Medio
|
||||
sodium.option_impact.high=Alto
|
||||
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varía
|
||||
sodium.options.pages.quality=Calidad
|
||||
sodium.options.pages.performance=Rendimiento
|
||||
sodium.options.pages.advanced=Avanzado
|
||||
sodium.options.pages.appearance=Appearance
|
||||
sodium.options.pages.debug=Debug
|
||||
sodium.options.view_distance.tooltip=La distancia de renderizado controla cómo de lejos se renderizará el terreno. Distancias más cortas significa que menos terreno sera renderizado, aumentando los FPS.
|
||||
sodium.options.simulation_distance.tooltip=La distancia de simulación controla cómo de lejos se cargará y tickeará el terreno y las entidades. Distancias más cortas pueden reducir la carga en el servidor interno y puede aumentar los FPS.
|
||||
sodium.options.brightness.tooltip=Controla el brillo (gamma) del juego.
|
||||
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Calidad de Hojas
|
||||
sodium.options.leaves_quality.tooltip=Controla la calidad de las hojas.
|
||||
sodium.options.grass_quality.name=Calidad de Césped
|
||||
sodium.options.grass_quality.tooltip=Controla la calidad de los lados de los bloques de césped.
|
||||
sodium.options.sodium_smooth_lighting.name=Iluminación Suave de Sodio
|
||||
sodium.options.sodium_smooth_lighting.tooltip=Si está activado, la tubería de iluminación de sodio se usará para iluminar suavemente. Esto solo tiene un efecto si la iluminación suave está activada.
|
||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
||||
sodium.options.particle_quality.name=Calidad de Partículas
|
||||
sodium.options.particle_quality.tooltip=Controla el número máximo de partículas que pueden estar presentes en pantalla en un momento dado.
|
||||
sodium.options.smooth_lighting.tooltip=Controla si los bloques se iluminarán y sombrearán suavemente. Esto aumenta ligeramente el tiempo necesario para reconstruir un chunk, pero no afecta a los FPS.
|
||||
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No usar Contexto de Errores
|
||||
sodium.options.use_no_error_context.tooltip=Si se activa, el contexto de OpenGL se creará con sin comprobación de errores. Esto puede mejorar el rendimiento, pero aumenta el riesgo de que el juego crashee en vez de corregir errores de OpenGL. Deberías desactivar esto si encuentras crashes sin razón aparente.
|
||||
sodium.options.use_gl_state_cache.name=Caché de Estado de GL
|
||||
sodium.options.use_gl_state_cache.tooltip=Si se activa, se usará la caché de estado de OpenGL para reducir los cambios de estado redundantes. Puede aumentar rendimiento, pero también causar problemas con algunos mods. Esta opción no persiste entre reinicios del juego.
|
||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
||||
sodium.options.threads.value=%s hilo(s)
|
||||
sodium.options.default=Predeterminado
|
||||
sodium.options.buttons.undo=Deshacer
|
||||
sodium.options.buttons.apply=Aplicar
|
||||
sodium.options.buttons.donate=¡Compra café para JellySquid!
|
||||
|
||||
options.dynamic_fov=Ángulo de Visión Dinámico
|
||||
options.dynamic_fov.tooltip=Si se activa, el ángulo de visión del juego cambiará según la velocidad del jugador
|
||||
options.framerate=%s FPS
|
||||
|
||||
iris.shaders.toggled=¡Cambiado los shaders a %s!
|
||||
iris.shaders.disabled=¡Shades desactivados!
|
||||
|
||||
options.iris.apply=Aplicar
|
||||
options.iris.refresh=Refrescar
|
||||
options.iris.openShaderPackFolder=Abrir Carpeta de Packs de Shaders...
|
||||
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Permite cambiar al distancia máxima de las
|
||||
options.iris.shadowDistance.disabled=Tu pack de shaders actual ya ha establecido una distancia de renderizado de sombras; tú no puedes cambiarla.
|
||||
options.iris.gui.hide=Ocultar GUI
|
||||
options.iris.gui.show=Mostrar GUI
|
||||
|
||||
options.dynamic_lights=Luces dinámicas
|
||||
options.dynamic_lights.tooltip=Habilitar luces dinámicas. Modos: APAGADO - apagado, MÁS RÁPIDO - 500ms de retraso, RÁPIDO - 250ms de retraso, ELEGANTE- 50ms de retraso, TIEMPO REAL - sin retraso
|
||||
options.dynamic_lights_shader_force=Luces Dinámicas - Forzar Con Shaders
|
||||
options.dynamic_lights_shader_force.tooltip=Activado - Luces dinámicas se mostraran incluso con shader. Desactivado - Luces dinámicas estarán deshabilitadas cuando los shader estén activos.
|
||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
||||
options.dynamic_lights_background_dist=Background Update Distance
|
||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
||||
options.dynamiclights.page=Dynamic Lights
|
||||
options.dynamiclights.entities=Configure Entities...
|
||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
||||
|
||||
options.angelica.search.no_results=No matching options
|
||||
options.angelica.fontconfig=Font Configuration...
|
||||
options.angelica.fontconfig.title=Font Configuration
|
||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
||||
options.angelica.fontconfig.reset_values=Reset Values
|
||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
||||
options.angelica.droppedItemLimit=Límite de renderizado de objetos en el suelo
|
||||
options.angelica.droppedItemLimit.tooltip=Máxima cantidad de objetos en el suelo que se renderizarán. Valores bajos pueden mejorar el rendimiento.
|
||||
options.angelica.mobSpawnerRenderDistance=Distancia de renderizado de los generadores de criaturas
|
||||
options.angelica.mobSpawnerRenderDistance.tooltip=Distancia de renderizado de las criaturas giratorias dentro de los generadores
|
||||
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
|
||||
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
|
||||
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
|
||||
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
|
||||
options.angelica.sleepbeforeswap=Alternar Limitador de FPS
|
||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
||||
|
||||
pack.iris.select.title=Seleccionar
|
||||
pack.iris.configure.title=Configurar
|
||||
label.iris.true=Encendido
|
||||
label.iris.false=Apagado
|
||||
label.iris.false=Apagado
|
||||
|
||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
||||
|
||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
||||
options.angelica.disablef3=Disable F3 Additions
|
||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
||||
@@ -4,6 +4,7 @@ options.chunks=%s chunks
|
||||
options.entityShadows=Ombres des entités
|
||||
options.droppedItems=%s items
|
||||
options.droppedItems.max=Unlimited
|
||||
|
||||
sodium.option_impact.low=Faible
|
||||
sodium.option_impact.medium=Moyen
|
||||
sodium.option_impact.high=Elevé
|
||||
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varie
|
||||
sodium.options.pages.quality=Qualité
|
||||
sodium.options.pages.performance=Performance
|
||||
sodium.options.pages.advanced=Avancé
|
||||
sodium.options.pages.appearance=Appearance
|
||||
sodium.options.pages.debug=Debug
|
||||
sodium.options.view_distance.tooltip=La distance de rendu contrôle la distance à laquelle le terrain sera rendu. Des distances plus courtes signifient que moins de terrain sera rendu, ce qui améliore le taux de rafraîchissement.
|
||||
sodium.options.simulation_distance.tooltip=La distance de simulation contrôle la distance à laquelle le terrain et les entités seront chargés et cochés. Des distances plus courtes peuvent réduire la charge du serveur interne et améliorer les taux de rafraîchissement.
|
||||
sodium.options.brightness.tooltip=Contrôle la luminosité (gamma) du jeu.
|
||||
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Qualité des feuilles
|
||||
sodium.options.leaves_quality.tooltip=Contrôle la qualité des feuilles.
|
||||
sodium.options.grass_quality.name=Qualité de l'herbe
|
||||
sodium.options.grass_quality.tooltip=Contrôle la qualité des côtés des blocs d'herbe.
|
||||
sodium.options.sodium_smooth_lighting.name=Sodium Smooth Lighting
|
||||
sodium.options.sodium_smooth_lighting.tooltip=If enabled, Sodium's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
||||
sodium.options.particle_quality.name=Qualité des particules
|
||||
sodium.options.particle_quality.tooltip=Contrôle le nombre maximum de particules pouvant être présentes à l'écran à un moment donné.
|
||||
sodium.options.smooth_lighting.tooltip=Contrôle si les blocs seront éclairés et ombragés de manière régulière. Cela augmente légèrement le temps nécessaire à la reconstruction d'un chunk, mais n'affecte pas le nombre d'images par seconde.
|
||||
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No Error Context
|
||||
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
|
||||
sodium.options.use_gl_state_cache.name=GL State Cache
|
||||
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
|
||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
||||
sodium.options.threads.value=%s thread(s)
|
||||
sodium.options.default=Default
|
||||
sodium.options.buttons.undo=Undo
|
||||
sodium.options.buttons.apply=Apply
|
||||
sodium.options.buttons.donate=Buy coffee for JellySquid!
|
||||
|
||||
options.dynamic_fov=Dynamic FOV
|
||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
||||
options.framerate=%s FPS
|
||||
|
||||
iris.shaders.toggled=Toggled shaders to %s!
|
||||
iris.shaders.disabled=Shaders désactivé!
|
||||
|
||||
options.iris.apply=Apply
|
||||
options.iris.refresh=Refresh
|
||||
options.iris.openShaderPackFolder=Open Shader Pack Folder...
|
||||
@@ -131,19 +141,46 @@ options.iris.shadowDistance.enabled=Allows you to change the maximum distance fo
|
||||
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
|
||||
options.iris.gui.hide=Hide GUI
|
||||
options.iris.gui.show=Show GUI
|
||||
|
||||
options.dynamic_lights=Dynamic Lights
|
||||
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
|
||||
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
|
||||
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
|
||||
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
|
||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
||||
options.dynamic_lights_background_dist=Background Update Distance
|
||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
||||
options.dynamiclights.page=Dynamic Lights
|
||||
options.dynamiclights.entities=Configure Entities...
|
||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
||||
|
||||
options.angelica.search.no_results=No matching options
|
||||
options.angelica.fontconfig=Font Configuration...
|
||||
options.angelica.fontconfig.title=Font Configuration
|
||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
||||
options.angelica.fontconfig.reset_values=Reset Values
|
||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
||||
@@ -152,14 +189,18 @@ options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn; turn this down if you see double text.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
||||
options.angelica.droppedItemLimit=Dropped Item Render Limit
|
||||
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
|
||||
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
|
||||
@@ -168,7 +209,18 @@ options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
|
||||
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
|
||||
options.angelica.sleepbeforeswap=Alternate FPS Limiter
|
||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
||||
|
||||
pack.iris.select.title=Select
|
||||
pack.iris.configure.title=Configure
|
||||
label.iris.true=On
|
||||
label.iris.false=Off
|
||||
label.iris.false=Off
|
||||
|
||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
||||
|
||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
||||
options.angelica.disablef3=Disable F3 Additions
|
||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
||||
@@ -4,6 +4,7 @@ options.chunks=%s チャンク
|
||||
options.entityShadows=エンティティの影
|
||||
options.droppedItems=%s 個
|
||||
options.droppedItems.max=無制限
|
||||
|
||||
sodium.option_impact.low=低
|
||||
sodium.option_impact.medium=中
|
||||
sodium.option_impact.high=高
|
||||
@@ -12,6 +13,8 @@ sodium.option_impact.varies=可変
|
||||
sodium.options.pages.quality=品質
|
||||
sodium.options.pages.performance=パフォーマンス
|
||||
sodium.options.pages.advanced=高度な設定
|
||||
sodium.options.pages.appearance=Appearance
|
||||
sodium.options.pages.debug=デバッグ
|
||||
sodium.options.view_distance.tooltip=描画距離は、地形が描画される距離を設定します。距離が短いほど描画される地形が減り、フレームレートが向上します。
|
||||
sodium.options.simulation_distance.tooltip=シミュレーション距離は、地形やエンティティがロード・ティック処理される距離を設定します。距離が短いほど内部サーバーのロードが減り、フレームレートが向上します。
|
||||
sodium.options.brightness.tooltip=ゲーム内の明るさ(ガンマ値)を設定します。
|
||||
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=葉の品質
|
||||
sodium.options.leaves_quality.tooltip=葉の品質を設定します。
|
||||
sodium.options.grass_quality.name=草の品質
|
||||
sodium.options.grass_quality.tooltip=草ブロックの側面の品質を設定します。
|
||||
sodium.options.sodium_smooth_lighting.name=Sodiumスムースライティング
|
||||
sodium.options.sodium_smooth_lighting.tooltip=有効にすると、スムースライティングにSodiumのライティングパイプラインを使用します。この設定はスムースライティングが有効になっている場合のみ機能します。
|
||||
sodium.options.celeritas_smooth_lighting.name=Celeritas式スムースライティング
|
||||
sodium.options.celeritas_smooth_lighting.tooltip=有効にすると、スムースライティングにCeleritasのライティングパイプラインを使用するようになります。スムースライティングが有効な場合にのみ機能します。
|
||||
sodium.options.particle_quality.name=パーティクルの品質
|
||||
sodium.options.particle_quality.tooltip=画面上に同時に表示されるパーティクルの最大数を設定します。
|
||||
sodium.options.smooth_lighting.tooltip=ブロックが滑らかにライティング・シェーディングされるかどうかを設定します。チャンクの再構築に必要な時間がわずかに増加しますが、フレームレートには影響しません。
|
||||
@@ -66,7 +69,7 @@ sodium.options.cpu_render_ahead_limit.tooltip=CPUがGPUの描画処理が終了
|
||||
sodium.options.cpu_render_ahead_limit.value=%s フレーム
|
||||
sodium.options.allow_direct_memory_access.name=ダイレクトメモリアクセスの許可
|
||||
sodium.options.allow_direct_memory_access.tooltip=有効にすると、一部のクリティカルコードパスでダイレクトメモリアクセスの仕様が可能になり、パフォーマンスが向上します。多くの場合チャンクやエンティティの描画におけるCPUオーバーヘッドが大幅に削減されますが、バグやクラッシュの診断が難しくなることがあります。無効にするよう言われた場合または自分が何をしているのか理解している場合にのみこれを無効にしてください。
|
||||
sodium.options.ignore_driver_blacklist.name=ドライバーのブラックリストを無視する
|
||||
sodium.options.ignore_driver_blacklist.name=ドライバのブラックリストを無視する
|
||||
sodium.options.ignore_driver_blacklist.tooltip=有効にすると、ハードウェア/ドライバ設定との既知の非互換性は無視され、ゲームに不具合を引き起こす可能性のある設定を有効にすることができます。一般的に、自分が何をしているのか理解していない限り、この設定には触れないでください。この設定を変更した後は、保存して閉じ、設定画面を再度開く必要があります。
|
||||
sodium.options.enable_memory_tracing.name=メモリトレーシングの有効化
|
||||
sodium.options.enable_memory_tracing.tooltip=デバッグ用機能。有効にすると、メモリ割り当ての情報とともにスタックトレースが収集され、メモリリークが検出されたときの診断情報を改善するのに役立ちます。
|
||||
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=コンテキストエラーの無効化
|
||||
sodium.options.use_no_error_context.tooltip=有効にすると、エラーチェックを無効にしてOpenGLコンテキストを作成します。これによってパフォーマンスが若干向上するかもしれませんが、OpenGLのエラーを処理する代わりにゲームがクラッシュするリスクも高まります。突然の原因不明のクラッシュが発生する場合は、この設定を無効にしてください。
|
||||
sodium.options.use_gl_state_cache.name=GLステートキャッシュ
|
||||
sodium.options.use_gl_state_cache.tooltip=有効にすると、冗長な状態変更の回数を減らすためにOpenGLステートキャッシュを使用します。これによりパフォーマンスが向上しますが、Modによっては問題を引き起こす可能性があります。 ゲームの再起動時には持続しません。
|
||||
sodium.options.async_occlusion_mode.name=非同期オクルージョン
|
||||
sodium.options.async_occlusion_mode.tooltip=どのレンダーパスで非同期オクルージョンカリングを使用するか設定します。ONLY_SHADOW(デフォルト)ではシャドウパスのみ非同期オクルージョンを実行し、メインのレンダーリストは同期を維持します。EVERYTHINGでは全てのパスを非同期で実行するため、カメラを高速移動させた際に1フレームの可視性遅延が発生する可能性があります。NONEは非同期オクルージョンを完全に無効化します。
|
||||
sodium.options.use_occlusion_culling.name=オクルージョンカリング
|
||||
sodium.options.use_occlusion_culling.tooltip=有効にすると、他のチャンクに隠れたチャンクは描画されなくなります。無効にするとパフォーマンスが大幅に低下しますが、デバッグに役立ちます。
|
||||
sodium.options.threads.value=%s スレッド
|
||||
sodium.options.default=デフォルト
|
||||
sodium.options.buttons.undo=元に戻す
|
||||
sodium.options.buttons.apply=適用
|
||||
sodium.options.buttons.donate=Buy coffee for JellySquid!
|
||||
sodium.options.buttons.donate=JellySquidにコーヒーを買ってあげてください!
|
||||
|
||||
options.dynamic_fov=ダイナミックな視野角
|
||||
options.dynamic_fov.tooltip=有効にすると、プレイヤーの移動速度に基づいて視野角が変化します。
|
||||
options.framerate=%s FPS
|
||||
|
||||
iris.shaders.toggled=シェーダーを %s に切り替えました!
|
||||
iris.shaders.disabled=シェーダーを無効化しました!
|
||||
|
||||
options.iris.apply=適用
|
||||
options.iris.refresh=リフレッシュ
|
||||
options.iris.openShaderPackFolder=シェーダーパックフォルダを開く...
|
||||
@@ -131,19 +141,46 @@ options.iris.shadowDistance.enabled=影の最大距離を変更できます。
|
||||
options.iris.shadowDistance.disabled=現在のシェーダーパックにはすでに影の描画距離が設定されています。変更することはできません。
|
||||
options.iris.gui.hide=GUIを非表示
|
||||
options.iris.gui.show=GUIを表示
|
||||
|
||||
options.dynamic_lights=動的ライティング
|
||||
options.dynamic_lights.tooltip=動的ライティングを有効にする。モード: OFF - オフ、FASTEST - 500ms遅延、FAST - 250ms遅延、FANCY - 50ms遅延、REALTIME - 遅延なし
|
||||
options.dynamic_lights_shader_force=動的ライティング - シェーダーによる強制
|
||||
options.dynamic_lights_shader_force.tooltip=Enabled - シェーダーが有効な場合でも動的ライティングを行います、Disabled - シェーダーが有効な場合は動的ライティングを無効にします。
|
||||
options.dynamic_lights_shader_force.tooltip=有効 - シェーダーが有効な場合でも動的ライティングを行います。無効 - シェーダーが有効な場合は動的ライティングを無効にします。
|
||||
options.dynamic_lights_frustum_culling=フラスタムカリング
|
||||
options.dynamic_lights_frustum_culling.tooltip=画面上に表示されている光源に対してのみチャンクの再構築を行うようにします。カメラ外の光処理時にかかるGPUへの負担を軽減します。
|
||||
options.dynamic_lights_adaptive_ticking=Tick処理の最適化
|
||||
options.dynamic_lights_adaptive_ticking.tooltip=遠距離にある、または画面外の光源に対する更新頻度を下げます。グローバルモード設定と連動します。
|
||||
options.dynamic_lights_slow_dist=光処理の遅延開始距離(近)
|
||||
options.dynamic_lights_slow_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/5になります。推奨設定: 32 blocks (~2 chunks)
|
||||
options.dynamic_lights_slower_dist=光更新の遅延開始距離(遠)
|
||||
options.dynamic_lights_slower_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/10になります。推奨設定: 64 blocks (~4 chunks)
|
||||
options.dynamic_lights_background_dist=光更新の遅延開始距離(画面外)
|
||||
options.dynamic_lights_background_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/20(1秒に1回)になります。カメラ外での光処理にもこの更新頻度が適用されます。
|
||||
options.dynamic_lights_cull_timeout=カリングのタイムアウト (ticks)
|
||||
options.dynamic_lights_cull_timeout.tooltip=チャンクを強制的に再構築するまでの待機時間(単位: tick)。低い値を設定すると応答性がよくなりますが、GPUにより負荷がかかるようになります。
|
||||
options.dynamiclights.page=動的ライティング
|
||||
options.dynamiclights.entities=エンティティ設定...
|
||||
options.dynamiclights.entities.title=動的ライティング - エンティティ
|
||||
options.dynamiclights.entities.info=動的ライティングを適用するエンティティの種類を切り替えます。Mod連携のための項目もあります。
|
||||
options.dynamiclights.entities.search=検索 (@mod, $on, $off)
|
||||
options.dynamiclights.entity.tooltip=%s用の動的ライティング設定を切り替えます。この種類のエンティティが光を放っている場合、無効化するとパフォーマンスが向上します。
|
||||
|
||||
options.angelica.search.no_results=一致するオプションがありません
|
||||
options.angelica.fontconfig=フォント設定...
|
||||
options.angelica.fontconfig.title=フォント設定
|
||||
options.angelica.fontconfig.currentfonts=プライマリフォント: §e%s§r セカンダリフォント: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oフォントを検索...
|
||||
options.angelica.fontconfig.testareaprompt=§7§oテスト用...
|
||||
options.angelica.fontconfig.testareainfo=テキストを入力して見た目を確認できます。フォーマットには"&"記号を使います。
|
||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
||||
options.angelica.fontconfig.disable_custom_font=カスタムフォントを無効化
|
||||
options.angelica.fontconfig.enable_custom_font=カスタムフォントを有効化
|
||||
options.angelica.fontconfig.reset_values=設定値のリセット
|
||||
options.angelica.fontconfig.no_fonts_warning=あなたのシステムではカスタムフォントを利用できません。詳細はログを確認してください。
|
||||
options.angelica.fontconfig.font_quality=カスタムフォントの品質: %s
|
||||
options.angelica.fontconfig.shadow_offset=影のオフセット: %s
|
||||
options.angelica.fontconfig.shadow_copies=影の描画数: %s
|
||||
options.angelica.fontconfig.bold_copies=太字の描画数: %s
|
||||
options.angelica.fontconfig.glyph_scale=文字の大きさ: %s
|
||||
options.angelica.fontconfig.glyph_aspect=文字のアスペクト比: %s
|
||||
options.angelica.fontconfig.whitespace_scale=ホワイトスペースの大きさ: %s
|
||||
@@ -152,14 +189,18 @@ options.angelica.fontconfig.font_aa_strength=フォントのAAの強さ: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=フォントのAA: オフ
|
||||
options.angelica.fontconfig.aamode.aa_4x=フォントのAA: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=フォントのAA: 16x MSAA
|
||||
options.angelica.fontconfig.custom_font_scale=カスタムフォントの大きさ: %s
|
||||
options.angelica.fontconfig.font_quality.tooltip=カスタムフォントの描画品質。パフォーマンスとメモリ使用量を犠牲にドット感を軽減させることができます。
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=フォントの影を描画する距離。§l太字§rテキストの描画にも影響します。太字のテキストが二重に見える場合はこの値を下げてください。
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=フォントの影を描画する距離。§l太字§rテキストの描画にも影響します。
|
||||
options.angelica.fontconfig.shadow_copies.tooltip=テキストの後ろに描画する影の数。テキストに立体感が出ます。
|
||||
options.angelica.fontconfig.bold_copies.tooltip=太字テキスト表示時に重ねて描画する数。線が細いカスタムフォントを使用している場合、この値を調整することで太字の見た目を改善できます。
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=個々の文字の大きさ。極端な値に設定するとゲームプレイが困難になる可能性があります。
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=個々の文字のアスペクト比。
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=スペースなどの空白文字の大きさ。
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=個々の文字間の空白。
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=フォントのアンチエイリアシングに使用するサンプル間隔。高い値を設定するとフォントがぼやけて滑らかになり、低い値を設定するとエイリアスが発生してギザギザに見えます。お好みの設定に調整してください。
|
||||
options.angelica.fontconfig.aamode.tooltip=フォントのアンチエイリアスのモード。若干のパフォーマンスを犠牲にして、拡大縮小されたテキストや斜めから見たテキストの見栄えや読みやすさを大幅に改善できます。
|
||||
options.angelica.fontconfig.custom_font_scale.tooltip=カスタムフォントの大きさ倍率。カスタムフォントを適用したテキストがそうでないテキストと比べて大きすぎる/小さすぎる場合、この数値を調整してください。
|
||||
options.angelica.droppedItemLimit=ドロップしたアイテムの描画制限
|
||||
options.angelica.droppedItemLimit.tooltip=描画されるドロップアイテムの最大個数。値を下げるとパフォーマンスが向上します。
|
||||
options.angelica.mobSpawnerRenderDistance=Mobスポナーの描画距離
|
||||
@@ -168,7 +209,18 @@ options.angelica.itemdisplaylistcount=アイテム描画におけるキャッシ
|
||||
options.angelica.itemdisplaylistcount.tooltip=アイテム描画の最適化においてキャッシュするVBOの上限値。値を大きくするとパフォーマンスが大幅に向上しますが、VRAMの使用量が増えます。
|
||||
options.angelica.sleepbeforeswap=代替FPSリミッター
|
||||
options.angelica.sleepbeforeswap.tooltip=少し遅延が増える代わりにフレームタイムが安定する代替FPSリミッターに切り替えます。1フレーム以上の遅延は発生せず、フレームレートが高いほど影響が小さくなります。
|
||||
options.angelica.threadedChunkBuilding=チャンク構築のマルチスレッド化
|
||||
options.angelica.threadedChunkBuilding.tooltip=有効にすると、チャンクのメッシュ処理をマルチスレッドで行うようになり、チャンク構築の速度が大幅に向上します。特殊なブロック描画を行うModで問題が発生した場合、この項目を無効にしてください。変更を適用するには再読み込みする必要があります。
|
||||
|
||||
pack.iris.select.title=選択
|
||||
pack.iris.configure.title=設定
|
||||
label.iris.true=オン
|
||||
label.iris.false=オフ
|
||||
label.iris.false=オフ
|
||||
|
||||
sodium.options.use_render_pass_optimization.name=レンダーパスの最適化
|
||||
sodium.options.use_render_pass_optimization.tooltip=スプライトの透明度を分析し、高コストなレンダーパスが不要な場合は自動的にパスをダウングレードします(例: 半透明からカットアウトに、カットアウトから不透明に)。これにより描画の呼び出しとオーバードローを削減します。
|
||||
|
||||
options.angelica.aggressiveChunkLoading=アグレッシブなチャンク読込
|
||||
options.angelica.aggressiveChunkLoading.tooltip=周囲のチャンクの読み込みが完了しているかに関わらず、読み込まれたチャンクを即座に描画するようになります。描画距離の境界付近にあるチャンクの体感的な読込み速度が向上します。これにより描画されたチャンクは、付近のチャンクが読み込まれると自動的に再構築されます。描画距離が短いサーバーにおいて有用です。
|
||||
options.angelica.disablef3=F3追加情報の無効化
|
||||
options.angelica.disablef3.tooltip=AngelicaによるF3デバック画面への追加情報を無効にします。
|
||||
@@ -4,6 +4,7 @@ options.chunks=%s 청크
|
||||
options.entityShadows=엔티티 그림자
|
||||
options.droppedItems=%s 아이템
|
||||
options.droppedItems.max=무제한
|
||||
|
||||
sodium.option_impact.low=낮음
|
||||
sodium.option_impact.medium=중간
|
||||
sodium.option_impact.high=높음
|
||||
@@ -12,6 +13,8 @@ sodium.option_impact.varies=다양함
|
||||
sodium.options.pages.quality=퀄리티
|
||||
sodium.options.pages.performance=성능
|
||||
sodium.options.pages.advanced=고급
|
||||
sodium.options.pages.appearance=Appearance
|
||||
sodium.options.pages.debug=Debug
|
||||
sodium.options.view_distance.tooltip=렌더링 거리는 지형이 렌더링되는 거리를 제어합니다. 거리가 짧을수록 렌더링되는 지형이 적어지고 프레임 속도가 향상됩니다.
|
||||
sodium.options.simulation_distance.tooltip=시뮬레이션 거리는 지형과 개체가 로드되고 틱되는 거리를 제어합니다. 거리가 짧을수록 내부 서버의 로드가 줄어들고 프레임 속도가 향상될 수 있습니다.
|
||||
sodium.options.brightness.tooltip=게임의 밝기(감마)를 제어합니다.
|
||||
@@ -20,7 +23,7 @@ sodium.options.clouds.tooltip=구름의 표시 여부를 제어합니다.
|
||||
sodium.options.gui_scale.tooltip=사용자 인터페이스에 사용할 최대 배율을 설정합니다. '자동'을 사용하면 항상 가장 큰 배율이 사용됩니다.
|
||||
sodium.options.fullscreen.tooltip=활성화하면 게임이 전체 화면으로 표시됩니다(지원되는 경우).
|
||||
sodium.options.v_sync.tooltip=활성화하면 게임의 프레임 속도가 모니터의 새로 고침 빈도와 동기화되어 전체 입력 대기 시간을 희생하면서 일반적으로 더 부드러운 경험을 제공합니다. 시스템이 너무 느린 경우 이 설정으로 인해 성능이 저하될 수 있습니다.입
|
||||
sodium.options.fps_limit.tooltip=초당 최대 프레임 수를 제한합니다. 이는 멀티 태스킹 시 배터리 사용량과 일반적인 시스템 부하를 줄이는 데 도움이 될 수 있습니다. V-Sync가 활성화된 경우 이 옵션은 디스플레이의 새로 고침 빈도보다 낮지 않는 한 무시됩니다.
|
||||
sodium.options.fps_limit.tooltip=프레임 속도(FPS)를 제한합니다. 이는 멀티 태스킹 시 배터리 사용량과 일반적인 시스템 부하를 줄이는 데 도움이 될 수 있습니다. V-Sync가 활성화된 경우 이 옵션은 디스플레이의 새로 고침 빈도보다 낮지 않는 한 무시됩니다.
|
||||
sodium.options.view_bobbing.tooltip=활성화하면 플레이어의 시야가 움직일 때 흔들리게 됩니다. 플레이하는 동안 멀미를 경험하는 플레이어는 이 기능을 비활성화하면 도움이 될 수 있습니다.
|
||||
sodium.options.attack_indicator.tooltip=공격 표시기가 화면에 표시되는 위치를 제어합니다.
|
||||
sodium.options.autosave_indicator.tooltip=활성화하면 게임이 월드를 저장할 때 표시기가 표시됩니다.
|
||||
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=나뭇잎
|
||||
sodium.options.leaves_quality.tooltip=나뭇잎을 투명하게 (화려하게) 또는 불투명하게 (빠르게) 렌더링 할지 설정합니다.
|
||||
sodium.options.grass_quality.name=잔디 블록 품질
|
||||
sodium.options.grass_quality.tooltip=잔디 블록의 품질을 설정합니다.
|
||||
sodium.options.sodium_smooth_lighting.name=Sodium 부드러운 조명
|
||||
sodium.options.sodium_smooth_lighting.tooltip=활성화하면, Sodium의 조명 파이프라인이 부드러운 조명에 사용됩니다. 부드러운 조명이 켜져있을때만 적용됩니다.
|
||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
||||
sodium.options.particle_quality.name=입자
|
||||
sodium.options.particle_quality.tooltip=한번에 화면에 표시 가능한 최대 입자의 개수를 조절합니다.
|
||||
sodium.options.smooth_lighting.tooltip=빛을 부드럽게 다듬고 블록의 음영을 렌더링 할지 설정합니다. 활성화 하면 청크를 로드하고 업데이트 하는 데 약간 더 오래 걸릴 수 있지만, FPS에는 영항을 주지 않습니다.
|
||||
@@ -43,7 +46,7 @@ sodium.options.entity_shadows.tooltip=활성화하면, 몹이나 다른 엔티
|
||||
sodium.options.vignette.name=비네트
|
||||
sodium.options.vignette.tooltip=활성화하면 화면에 비네트 효과가 적용됩니다. 이 효과는 그래픽 카드 성능이 현저히 낮은 경우가 아니라면 게임 성능에 거의 영향을 주지 않습니다.
|
||||
sodium.options.mipmap_levels.tooltip=블록 모델 텍스처에 적용할 밉맵 단계를 조절합니다. 높은 값일수록 멀리 떨어진 블록의 렌더링 품질이 향상되지만, 애니메이션 텍스처가 많을 경우 성능이 저하될 수 있습니다.
|
||||
sodium.options.use_chunk_multidraw.name=Chunk Multi-Draw
|
||||
sodium.options.use_chunk_multidraw.name=다중 청크 렌더링
|
||||
sodium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
|
||||
sodium.options.use_vertex_objects.name=Vertex Array Objects
|
||||
sodium.options.use_vertex_objects.tooltip=Helps to improve performance by moving information about how vertex data should be rendered into the driver, allowing it to better optimize for repeated rendering of the same objects. There is generally no reason to disable this unless you're using incompatible mods.
|
||||
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No Error Context
|
||||
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
|
||||
sodium.options.use_gl_state_cache.name=GL State Cache
|
||||
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
|
||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
||||
sodium.options.threads.value=%s 스레드
|
||||
sodium.options.default=기본값
|
||||
sodium.options.buttons.undo=되돌리기
|
||||
sodium.options.buttons.apply=적용
|
||||
sodium.options.buttons.donate=Buy coffee for JellySquid!
|
||||
|
||||
options.dynamic_fov=Dynamic FOV
|
||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
||||
options.framerate=%s FPS
|
||||
|
||||
iris.shaders.toggled=Toggled shaders to %s!
|
||||
iris.shaders.disabled=Shaders disabled!
|
||||
|
||||
options.iris.apply=적용
|
||||
options.iris.refresh=새로고침
|
||||
options.iris.openShaderPackFolder=셰이더 폴더 열기
|
||||
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Allows you to change the maximum distance fo
|
||||
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
|
||||
options.iris.gui.hide=GUI 숨기기
|
||||
options.iris.gui.show=GUI 보이기
|
||||
|
||||
options.dynamic_lights=동적 조명
|
||||
options.dynamic_lights.tooltip=동적 조명을 켭니다. 설정: 꺼짐, 빠르게 - 500ms, 기본 - 250ms, 화려하게 - 50ms, 실시간 - 딜레이 없음
|
||||
options.dynamic_lights_shader_force=동적 조명 - 셰이더에 적용
|
||||
options.dynamic_lights_shader_force.tooltip=활성화 - 동적 조명이 셰이더가 켜져 있어도 활성화됩니다. 비활성화 - 동적 조명이 셰이더가 켜져 있으면 비활성화 됩니다.
|
||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
||||
options.dynamic_lights_background_dist=Background Update Distance
|
||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
||||
options.dynamiclights.page=Dynamic Lights
|
||||
options.dynamiclights.entities=Configure Entities...
|
||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
||||
|
||||
options.angelica.search.no_results=No matching options
|
||||
options.angelica.fontconfig=Font Configuration...
|
||||
options.angelica.fontconfig.title=Font Configuration
|
||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
||||
options.angelica.fontconfig.reset_values=Reset Values
|
||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
||||
options.angelica.fontconfig.font_aa_strength=폰트 안티에일리어싱 강도: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=폰트 안티에일리어싱: 꺼짐
|
||||
options.angelica.fontconfig.aamode.aa_4x=폰트 안티에일리어싱: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=폰트 안티에일리어싱: 16x MSAA
|
||||
options.angelica.fontconfig.custom_font_scale=커스텀 폰트 크기: %s
|
||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
||||
options.angelica.droppedItemLimit=떨어진 아이템 렌더링 제한
|
||||
options.angelica.droppedItemLimit.tooltip=떨어진 아이템이 렌더링되는 최대 개수를 제한합니다. 낮은 값으로 설정하면 성능을 향상시킬 수 있습니다.
|
||||
options.angelica.mobSpawnerRenderDistance=스포너 렌더 거리
|
||||
options.angelica.mobSpawnerRenderDistance.tooltip=스포너 안에 있는 돌아가는 몹의 렌더 거리를 설정합니다.
|
||||
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
|
||||
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
|
||||
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
|
||||
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
|
||||
options.angelica.sleepbeforeswap=Alternate FPS Limiter
|
||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
||||
|
||||
pack.iris.select.title=선택
|
||||
pack.iris.configure.title=설정
|
||||
label.iris.true=켜짐
|
||||
label.iris.false=꺼짐
|
||||
label.iris.false=꺼짐
|
||||
|
||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
||||
|
||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
||||
options.angelica.disablef3=Disable F3 Additions
|
||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
||||
@@ -4,6 +4,7 @@ options.chunks=%s chunków
|
||||
options.entityShadows=Cienie Bytów
|
||||
options.droppedItems=%s Przedmiotów
|
||||
options.droppedItems.max=Nieograniczone
|
||||
|
||||
sodium.option_impact.low=Niski
|
||||
sodium.option_impact.medium=Średni
|
||||
sodium.option_impact.high=Wysoki
|
||||
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Zróżnicowany
|
||||
sodium.options.pages.quality=Jakość
|
||||
sodium.options.pages.performance=Wydajność
|
||||
sodium.options.pages.advanced=Zaawansowany
|
||||
sodium.options.pages.appearance=Appearance
|
||||
sodium.options.pages.debug=Debug
|
||||
sodium.options.view_distance.tooltip=Odległość renderowania kontroluje, jak daleko teren będzie renderowany. Mniejsze odległości oznaczają, że renderowana będzie mniejsza ilość terenu, co poprawia liczbę klatek na sekundę.
|
||||
sodium.options.simulation_distance.tooltip=Odległość symulacji kontroluje, jak daleko teren i jednostki będą ładowane i zaznaczane. Mniejsze odległości mogą zmniejszyć obciążenie wewnętrznego serwera i poprawić liczbę klatek na sekundę.
|
||||
sodium.options.brightness.tooltip=Kontroluje jasność (gamma) gry.
|
||||
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Jakość liści
|
||||
sodium.options.leaves_quality.tooltip=Kontroluje jakość liści.
|
||||
sodium.options.grass_quality.name=Jakość trawy
|
||||
sodium.options.grass_quality.tooltip=Kontroluje jakość boków bloków trawy.
|
||||
sodium.options.sodium_smooth_lighting.name=Gładkie oświetlenie sodowe
|
||||
sodium.options.sodium_smooth_lighting.tooltip=Jeśli ta opcja jest włączona, Sodium's lighting pipeline będzie używany do płynnego oświetlenia. Ma to wpływ tylko wtedy, gdy płynne oświetlenie jest włączone.
|
||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
||||
sodium.options.particle_quality.name=Jakość cząstek
|
||||
sodium.options.particle_quality.tooltip=Kontroluje maksymalną liczbę cząsteczek, które mogą być obecne na ekranie w danym momencie.
|
||||
sodium.options.smooth_lighting.tooltip=Kontroluje, czy bloki będą płynnie oświetlane i cieniowane. Nieznacznie wydłuża to czas potrzebny na ponowne zbudowanie chunka, ale nie wpływa na liczbę klatek na sekundę.
|
||||
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Brak kontekstu błędu
|
||||
sodium.options.use_no_error_context.tooltip=Jeśli ta opcja jest włączona, kontekst OpenGL zostanie utworzony z wyłączonym sprawdzaniem błędów. Może to nieznacznie poprawić wydajność, ale zwiększa również ryzyko, że gra ulegnie awarii, zamiast z łatwością obsługiwać błędy OpenGL. Powinieneś wyłączyć tę opcję, jeśli doświadczasz nagłych, niewyjaśnionych awarii.
|
||||
sodium.options.use_gl_state_cache.name=Pamięć podręczna stanu GL
|
||||
sodium.options.use_gl_state_cache.tooltip=Jeśli ta opcja jest włączona, pamięć podręczna stanu OpenGL będzie używana w celu zmniejszenia liczby zbędnych zmian stanu. Może to poprawić wydajność, ale może też powodować problemy z niektórymi modami. Nie utrzymuje się po ponownym uruchomieniu gry.
|
||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
||||
sodium.options.threads.value=%s wątku(ów)
|
||||
sodium.options.default=Domyślne
|
||||
sodium.options.buttons.undo=Cofnij
|
||||
sodium.options.buttons.apply=Zastosuj
|
||||
sodium.options.buttons.donate=Postaw kawę JellySquid!
|
||||
|
||||
options.dynamic_fov=Dynamiczne FOV
|
||||
options.dynamic_fov.tooltip=Gdy włączone, pole widzenia będzie zmieniać się bazując na prędkości gracza.
|
||||
options.framerate=%s FPS
|
||||
|
||||
iris.shaders.toggled=Włączone shadery to %s!
|
||||
iris.shaders.disabled=Shadery wyłączone!
|
||||
|
||||
options.iris.apply=Zastosuj
|
||||
options.iris.refresh=Odśwież
|
||||
options.iris.openShaderPackFolder=Otwórz Folder z Pakietami Shaderów
|
||||
@@ -131,10 +141,66 @@ options.iris.shadowDistance.enabled=Umożliwia zmianę maksymalnej odległości
|
||||
options.iris.shadowDistance.disabled=Obecny pakiet shaderów ustawił już odległość renderowania dla cieni i nie można jej zmienić.
|
||||
options.iris.gui.hide=Ukryj GUI
|
||||
options.iris.gui.show=Pokaż GUI
|
||||
|
||||
options.dynamic_lights=Dynamiczne światło
|
||||
options.dynamic_lights.tooltip=Włącza dynamiczne światła. Tryby: OFF - wyłączone, FASTEST - opóźnienie 500 ms, FAST - opóźnienie 250 ms, FANCY - brak opóźnienia. Wyłączone, jeśli używane są shadery.
|
||||
options.dynamic_lights_shader_force=Dynamiczne światła – wymuszone za pomocą shaderów
|
||||
options.dynamic_lights_shader_force.tooltip=Włączone - dynamiczne światła są wyświetlane nawet wtedy, gdy moduł cieniujący jest aktywny. Wyłączone - dynamiczne światła są wyłączone, gdy aktywny jest moduł cieniujący.
|
||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
||||
options.dynamic_lights_background_dist=Background Update Distance
|
||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
||||
options.dynamiclights.page=Dynamic Lights
|
||||
options.dynamiclights.entities=Configure Entities...
|
||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
||||
|
||||
options.angelica.search.no_results=No matching options
|
||||
options.angelica.fontconfig=Font Configuration...
|
||||
options.angelica.fontconfig.title=Font Configuration
|
||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
||||
options.angelica.fontconfig.reset_values=Reset Values
|
||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
||||
options.angelica.droppedItemLimit=Limit renderowania upuszczonych przedmiotów
|
||||
options.angelica.droppedItemLimit.tooltip=Maksymalna liczba upuszczonych Przedmiotów, które zostaną wyrenderowane. Niższe wartości mogą poprawić wydajność.
|
||||
options.angelica.mobSpawnerRenderDistance=Odległość Renderowania Spawnera Mobów
|
||||
@@ -143,7 +209,18 @@ options.angelica.itemdisplaylistcount=Rozmiar pamięci podręcznej listy wyświe
|
||||
options.angelica.itemdisplaylistcount.tooltip=Maksymalna liczba list wyświetlania do buforowania w zoptymalizowanym renderowaniu elementów. Wyższe wartości zwiększą wydajność, ale zwiększą wykorzystanie pamięci VRAM.
|
||||
options.angelica.sleepbeforeswap=Alternatywny ogranicznik FPS
|
||||
options.angelica.sleepbeforeswap.tooltip=Przełącza na alternatywny ogranicznik FPS, który zapewnia stabilniejsze czasy klatek w zamian za nieco większe opóźnienia. Nigdy nie wprowadzi więcej niż jednej klatki opóźnienia i będzie miało mniejszy wpływ przy większej liczbie klatek na sekundę.
|
||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
||||
|
||||
pack.iris.select.title=Wybierz
|
||||
pack.iris.configure.title=Skonfiguruj
|
||||
label.iris.true=Wł.
|
||||
label.iris.false=Wył.
|
||||
label.iris.false=Wył.
|
||||
|
||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
||||
|
||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
||||
options.angelica.disablef3=Disable F3 Additions
|
||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
||||
@@ -4,6 +4,7 @@ options.chunks=%s chunks
|
||||
options.entityShadows=Sombras de Entidade
|
||||
options.droppedItems=%s itens
|
||||
options.droppedItems.max=Ilimitado
|
||||
|
||||
sodium.option_impact.low=Baixo
|
||||
sodium.option_impact.medium=Médio
|
||||
sodium.option_impact.high=Alto
|
||||
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varia
|
||||
sodium.options.pages.quality=Qualidade
|
||||
sodium.options.pages.performance=Performance
|
||||
sodium.options.pages.advanced=Avançado
|
||||
sodium.options.pages.appearance=Appearance
|
||||
sodium.options.pages.debug=Debug
|
||||
sodium.options.view_distance.tooltip=A distância de renderização controla a que distância o terreno será renderizado. Distâncias mais curtas significam que menos terreno será renderizado, melhorando as taxas de quadros.
|
||||
sodium.options.simulation_distance.tooltip=A distância da simulação controla a que distância o terreno e as entidades serão carregados e marcados. Distâncias mais curtas podem reduzir a carga do servidor interno e melhorar as taxas de quadros.
|
||||
sodium.options.brightness.tooltip=Controla o brilho (gama) do jogo.
|
||||
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Qualidade das Folhas
|
||||
sodium.options.leaves_quality.tooltip=Controla a qualidade das folhas.
|
||||
sodium.options.grass_quality.name=Qualidade da Grama
|
||||
sodium.options.grass_quality.tooltip=Controla a qualidade das laterais dos blocos de grama.
|
||||
sodium.options.sodium_smooth_lighting.name=Iluminação suave do Sodium
|
||||
sodium.options.sodium_smooth_lighting.tooltip=Se habilitado, o pipeline de iluminação do Sodium será usado para iluminação suave. Isso só tem efeito se a iluminação suave estiver habilitada.
|
||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
||||
sodium.options.particle_quality.name=Qualidade de Partículas
|
||||
sodium.options.particle_quality.tooltip=Controla o número máximo de partículas que podem estar presentes na tela ao mesmo tempo.
|
||||
sodium.options.smooth_lighting.tooltip=Controla se os blocos serão suavemente iluminados e sombreados. Isso aumenta ligeiramente o tempo necessário para reconstruir um chunk, mas não afeta as taxas de quadros.
|
||||
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Sem Contexto de Erro
|
||||
sodium.options.use_no_error_context.tooltip=Se habilitado, o contexto OpenGL será criado sem verificação de erros. Isso pode melhorar ligeiramente o desempenho, mas também aumenta o risco de o jogo travar em vez de lidar de forma adequada com erros do OpenGL. Você deve desativar essa opção se estiver enfrentando travamentos inexplicáveis.
|
||||
sodium.options.use_gl_state_cache.name=Cache de Estado do GL
|
||||
sodium.options.use_gl_state_cache.tooltip=Se habilitado, o cache de estado do OpenGL será usado para reduzir o número de mudanças de estado redundantes. Isso pode melhorar o desempenho, mas também pode causar problemas com alguns mods. Não persiste entre reinicializações do jogo.
|
||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
||||
sodium.options.threads.value=%s thread(s)
|
||||
sodium.options.default=Padrão
|
||||
sodium.options.buttons.undo=Desfazer
|
||||
sodium.options.buttons.apply=Aplicar
|
||||
sodium.options.buttons.donate=Compre um café para o JellySquid!
|
||||
|
||||
options.dynamic_fov=Campo de visão dinâmico
|
||||
options.dynamic_fov.tooltip=Se habilitado, o campo de visão do jogo mudará com base na velocidade do jogador.
|
||||
options.framerate=%s FPS
|
||||
|
||||
iris.shaders.toggled=Shaders alternados para %s!
|
||||
iris.shaders.disabled=Shaders desabilitados!
|
||||
|
||||
options.iris.apply=Aplicar
|
||||
options.iris.refresh=Atualizar
|
||||
options.iris.openShaderPackFolder=Abrir pasta de pacotes de Shaders
|
||||
@@ -131,10 +141,66 @@ options.iris.shadowDistance.enabled=Permite alterar a distância máxima para so
|
||||
options.iris.shadowDistance.disabled=Seu pacote de shaders atual já definiu uma distância de renderização para sombras; você não pode alterá-la.
|
||||
options.iris.gui.hide=Esconder Interface
|
||||
options.iris.gui.show=Mostrar Interface
|
||||
|
||||
options.dynamic_lights=Iluiminação Dinâmica
|
||||
options.dynamic_lights.tooltip=Habilita luzes dinâmicas. Modos: OFF - desligado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - atraso de 50ms, REALTIME - sem atraso.
|
||||
options.dynamic_lights_shader_force=Luzes Dinâmicas - Forçado Com Shaders
|
||||
options.dynamic_lights_shader_force.tooltip=Ativado - Luzes Dinâmicas são exibidas mesmo quando um shader está ativo, Desativado - Luzes Dinâmicas são desativadas quando um shader está ativo.
|
||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
||||
options.dynamic_lights_background_dist=Background Update Distance
|
||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
||||
options.dynamiclights.page=Dynamic Lights
|
||||
options.dynamiclights.entities=Configure Entities...
|
||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
||||
|
||||
options.angelica.search.no_results=No matching options
|
||||
options.angelica.fontconfig=Font Configuration...
|
||||
options.angelica.fontconfig.title=Font Configuration
|
||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
||||
options.angelica.fontconfig.reset_values=Reset Values
|
||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
||||
options.angelica.droppedItemLimit=Limite de Renderização de Itens Derrubados
|
||||
options.angelica.droppedItemLimit.tooltip=O número máximo de itens descartados que serão renderizados. Valores menores podem melhorar o desempenho.
|
||||
options.angelica.mobSpawnerRenderDistance=Distância de renderização do invocador de mobs
|
||||
@@ -143,7 +209,18 @@ options.angelica.itemdisplaylistcount=Tamanho do Cache da Lista de Exibição do
|
||||
options.angelica.itemdisplaylistcount.tooltip=O número máximo de listas de exibição para armazenar em cache no renderizador de itens otimizado. Valores mais altos aumentarão o desempenho, mas aumentarão o uso de VRAM.
|
||||
options.angelica.sleepbeforeswap=Limitador de FPS Alternativo
|
||||
options.angelica.sleepbeforeswap.tooltip=Muda para um limitador de FPS alternativo que oferece frametimes mais estáveis, em troca de um pouco mais de latência. Nunca introduzirá mais de um frame de latência e tem um impacto menor em framerates mais altos.
|
||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
||||
|
||||
pack.iris.select.title=Selecionar
|
||||
pack.iris.configure.title=Configurar
|
||||
label.iris.true=Ligado
|
||||
label.iris.false=Desligado
|
||||
label.iris.false=Desligado
|
||||
|
||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
||||
|
||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
||||
options.angelica.disablef3=Disable F3 Additions
|
||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
||||
@@ -4,6 +4,7 @@ options.chunks=%s чанки
|
||||
options.entityShadows=Тени сущностей
|
||||
options.droppedItems=%s предметов
|
||||
options.droppedItems.max=Неограниченный
|
||||
|
||||
sodium.option_impact.low=Низкий
|
||||
sodium.option_impact.medium=Средний
|
||||
sodium.option_impact.high=Высокий
|
||||
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Варьируется
|
||||
sodium.options.pages.quality=Качество
|
||||
sodium.options.pages.performance=Производительность
|
||||
sodium.options.pages.advanced=Расширенные
|
||||
sodium.options.pages.appearance=Внешний вид
|
||||
sodium.options.pages.debug=Отладка
|
||||
sodium.options.view_distance.tooltip=Дистанция рендеринга контролирует, насколько далеко будет отрисовываться местность. Короткие дистанции означают, что будет отрисовываться меньше местности, что улучшает частоту кадров.
|
||||
sodium.options.simulation_distance.tooltip=Дистанция симуляции контролирует, насколько далеко будут загружаться и обрабатываться местность и сущности. Короткие дистанции могут снизить нагрузку на внутренний сервер и улучшить частоту кадров.
|
||||
sodium.options.brightness.tooltip=Контролирует яркость (гамма) игры.
|
||||
@@ -19,8 +22,8 @@ sodium.options.clouds.name=Облака
|
||||
sodium.options.clouds.tooltip=Контролирует, будут ли видны облака.
|
||||
sodium.options.gui_scale.tooltip=Устанавливает максимальный коэффициент масштабирования, который будет использоваться для пользовательского интерфейса. Если используется 'авто', то всегда будет использоваться наибольший коэффициент масштабирования.
|
||||
sodium.options.fullscreen.tooltip=Если включено, игра будет отображаться в полноэкранном режиме (если поддерживается).
|
||||
sodium.options.v_sync.tooltip=Если включено, частота кадров игры будет синхронизирована с частотой обновления монитора, что в целом обеспечивает более плавное восприятие за счет увеличения общей задержки ввода. Эта настройка может снизить производительность, если ваша система слишком медленная.
|
||||
sodium.options.fps_limit.tooltip=Ограничивает максимальное количество кадров в секунду. Это может помочь снизить потребление батареи и общую нагрузку на систему при многозадачности. Если включен V-Sync, этот параметр будет игнорироваться, если он ниже частоты обновления вашего дисплея.
|
||||
sodium.options.v_sync.tooltip=Если включено, частота кадров игры будет синхронизирована с частотой обновления монитора, что в целом обеспечивает более плавное восприятие за счёт увеличения общей задержки ввода. Эта настройка может снизить производительность, если ваша система слишком медленная.
|
||||
sodium.options.fps_limit.tooltip=Ограничивает максимальный FPS (кадров в секунду). Это может помочь снизить потребление батареи и общую нагрузку на систему при многозадачности. Если включен V-Sync, этот параметр будет игнорироваться, если он ниже частоты обновления вашего дисплея.
|
||||
sodium.options.view_bobbing.tooltip=Если включено, вид игрока будет качаться и прыгать при движении. Игроки, испытывающие укачивание при игре, могут выиграть от отключения этого.
|
||||
sodium.options.attack_indicator.tooltip=Контролирует, где на экране отображается индикатор атаки.
|
||||
sodium.options.autosave_indicator.tooltip=Если включено, индикатор будет показан, когда игра сохраняет мир на диск.
|
||||
@@ -31,14 +34,14 @@ sodium.options.leaves_quality.name=Качество листьев
|
||||
sodium.options.leaves_quality.tooltip=Контролирует качество листьев.
|
||||
sodium.options.grass_quality.name=Качество травы
|
||||
sodium.options.grass_quality.tooltip=Контролирует качество боковых сторон блока травы.
|
||||
sodium.options.sodium_smooth_lighting.name=Sodium плавное освещение
|
||||
sodium.options.sodium_smooth_lighting.tooltip=Если этот параметр включен, освещение Sodium будет использоваться для плавного освещения. Это имеет эффект только в том случае, если включено плавное освещение.
|
||||
sodium.options.celeritas_smooth_lighting.name=Celeritas плавное освещение
|
||||
sodium.options.celeritas_smooth_lighting.tooltip=Если этот параметр включен, освещение Celeritas будет использоваться для плавного освещения. Это имеет эффект только в том случае, если включено плавное освещение.
|
||||
sodium.options.particle_quality.name=Качество частиц
|
||||
sodium.options.particle_quality.tooltip=Контролирует максимальное количество частиц, которые могут быть на экране в любой момент времени.
|
||||
sodium.options.smooth_lighting.tooltip=Контролирует, будут ли блоки плавно освещены и затенены. Это немного увеличивает время, необходимое для перестройки чанка, но не влияет на частоту кадров.
|
||||
sodium.options.biome_blend.value=%s блок(ов)
|
||||
sodium.options.biome_blend.tooltip=Контролирует радиус, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
|
||||
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счет частоты кадров.
|
||||
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счёт частоты кадров.
|
||||
sodium.options.entity_shadows.tooltip=Если включено, под мобами и другими сущностями будут отрисовываться базовые тени.
|
||||
sodium.options.vignette.name=Виньетка
|
||||
sodium.options.vignette.tooltip=Если включено, на вид игрока будет наложен эффект виньетки. Это вряд ли повлияет на частоту кадров, если вы не ограничены заполнением.
|
||||
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Без контекста ошибок
|
||||
sodium.options.use_no_error_context.tooltip=Если включено, контекст OpenGL будет создан с отключенной проверкой ошибок. Это может немного улучшить производительность, но также увеличивает риск того, что игра будет вылетать, а не грациозно обрабатывать ошибки OpenGL. Вы должны отключить эту опцию, если у вас возникают внезапные необъяснимые сбои.
|
||||
sodium.options.use_gl_state_cache.name=Кэш состояния GL
|
||||
sodium.options.use_gl_state_cache.tooltip=Если включено, будет использоваться кэш состояния OpenGL, чтобы уменьшить количество избыточных изменений состояния. Это может улучшить производительность, но также может вызвать проблемы с некоторыми модами. Не сохраняется при перезапуске игры.
|
||||
sodium.options.async_occlusion_mode.name=Асинхронная окклюзия
|
||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
||||
sodium.options.use_occlusion_culling.name=Отсечение окклюзии
|
||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
||||
sodium.options.threads.value=%s поток(ов)
|
||||
sodium.options.default=По умолчанию
|
||||
sodium.options.buttons.undo=Отменить
|
||||
sodium.options.buttons.apply=Применить
|
||||
sodium.options.buttons.donate=Купить кофе для JellySquid!
|
||||
|
||||
options.dynamic_fov=Динамическое FOV
|
||||
options.dynamic_fov.tooltip=Если включено, поле зрения игры будет меняться в зависимости от скорости игрока.
|
||||
options.framerate=%s FPS
|
||||
|
||||
iris.shaders.toggled=Переключены шейдеры на %s!
|
||||
iris.shaders.disabled=Шейдеры отключены!
|
||||
|
||||
options.iris.apply=Применить
|
||||
options.iris.refresh=Обновить
|
||||
options.iris.openShaderPackFolder=Открыть папку с пакетами шейдеров...
|
||||
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Позволяет вам изменить
|
||||
options.iris.shadowDistance.disabled=Ваш текущий пакет шейдеров уже установил расстояние рендеринга для теней; вы не можете его изменить.
|
||||
options.iris.gui.hide=Скрыть GUI
|
||||
options.iris.gui.show=Показать GUI
|
||||
|
||||
options.dynamic_lights=Динамическое освещение
|
||||
options.dynamic_lights.tooltip=Включает динамическое освещение. Режимы: OFF - выключено, FASTEST - задержка 500 мс, FAST - задержка 250 мс, FANCY - 50 мс. REALTIME - без задержек.
|
||||
options.dynamic_lights_shader_force=Динамическое освещение - принудительно с шейдерами
|
||||
options.dynamic_lights_shader_force.tooltip=Включено - динамическое освещение отображается, даже если активен шейдер. Отключено - динамическое освещение отключается при активном шейдере.
|
||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
||||
options.dynamic_lights_background_dist=Background Update Distance
|
||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
||||
options.dynamiclights.page=Динамическое освещение
|
||||
options.dynamiclights.entities=Configure Entities...
|
||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
||||
options.dynamiclights.entities.search=Поиском (@mod, $on, $off)
|
||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
||||
|
||||
options.angelica.search.no_results=No matching options
|
||||
options.angelica.fontconfig=Настройка шрифта...
|
||||
options.angelica.fontconfig.title=Настройка шрифта
|
||||
options.angelica.fontconfig.currentfonts=Основной шрифт: §e%s§r Отступ шрифта: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oПоиск шрифтов...
|
||||
options.angelica.fontconfig.testareaprompt=§7§oИспытательная зона...
|
||||
options.angelica.fontconfig.testareainfo=Введите текст ниже, чтобы увидеть, как он отображается. Используйте & для форматирования.
|
||||
options.angelica.fontconfig.testareaexample=&d&lХеробрина&r &nздесь &7&m&oНЕ&r было
|
||||
options.angelica.fontconfig.disable_custom_font=Отключить пользовательский шрифт
|
||||
options.angelica.fontconfig.enable_custom_font=Включить пользовательский шрифт
|
||||
options.angelica.fontconfig.reset_values=Сбросить значения
|
||||
options.angelica.fontconfig.no_fonts_warning=Пользовательские шрифты недоступны в вашей системе. Подробности смотрите в журналах.
|
||||
options.angelica.fontconfig.font_quality=Качество пользовательского шрифта: %s
|
||||
options.angelica.fontconfig.shadow_offset=Смещение тени: %s
|
||||
options.angelica.fontconfig.shadow_copies=Теневая копия: %s
|
||||
options.angelica.fontconfig.bold_copies=Жирный шрифт: %s
|
||||
options.angelica.fontconfig.glyph_scale=Масштаб глифа: %s
|
||||
options.angelica.fontconfig.glyph_aspect=Соотношение сторон глифа: %s
|
||||
options.angelica.fontconfig.whitespace_scale=Размер пробелов: %s
|
||||
options.angelica.fontconfig.glyph_spacing=Интервал между глифами: %s
|
||||
options.angelica.fontconfig.font_aa_strength=Степень сглаживания шрифта: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=Сглаживание шрифта: выкл.
|
||||
options.angelica.fontconfig.aamode.aa_4x=Сглаживание шрифта: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=Сглаживание шрифта: 16x MSAA
|
||||
options.angelica.fontconfig.custom_font_scale=Масштаб пользовательского шрифта: %s
|
||||
options.angelica.fontconfig.font_quality.tooltip=Качество отрисовки пользовательских шрифтов. Уменьшает пикселизацию ценой производительности и потребления памяти.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=Расстояние смещения тени шрифта. Также влияет на отображение §lжирного§r текста.
|
||||
options.angelica.fontconfig.shadow_copies.tooltip=Количество теней, рисуемых за текстом. Смещаются для создания псевдо-3D эффекта.
|
||||
options.angelica.fontconfig.bold_copies.tooltip=Количество копий текста при отрисовке жирного шрифта. Может улучшить внешний вид жирного текста у тонких пользовательских шрифтов.
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=Масштаб каждого отдельного глифа. Экстремальные значения могут сделать игру неиграбельной.
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=Соотношение ширины к высоте каждого отдельного глифа.
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=Коэффициент масштабирования пустых символов, таких как пробелы.
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=Расстояние между отдельными глифами.
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=Расстояние между сэмплами при сглаживании шрифта. Высокие значения могут сделать шрифт размытым, низкие — вызвать «лесенки». Подберите оптимальное значение под свои настройки.
|
||||
options.angelica.fontconfig.aamode.tooltip=Режим сглаживания шрифта. Может значительно улучшить внешний вид и читаемость масштабируемого текста или текста под углом, ценой небольшой потери производительности.
|
||||
options.angelica.fontconfig.custom_font_scale.tooltip=Множитель масштаба пользовательских шрифтов. Настройте, если текст выбранного шрифта выглядит слишком крупным или мелким по сравнению с обычным текстом.
|
||||
options.angelica.droppedItemLimit=Лимит отображения выброшенных предметов
|
||||
options.angelica.droppedItemLimit.tooltip=Максимальное количество выброшенных предметов, которые будут отображаться. Меньшие значения могут улучшить производительность.
|
||||
options.angelica.mobSpawnerRenderDistance=Дистанция отображения спавнера мобов
|
||||
options.angelica.mobSpawnerRenderDistance.tooltip=Дистанция отображения вращающегося моба внутри спавнеров
|
||||
options.angelica.itemdisplaylistcount=Размер кэша списка отображения предметов
|
||||
options.angelica.itemdisplaylistcount.tooltip=Максимальное количество списков отображения, кэшируемых в оптимизированном рендерере предметов. Более высокие значения улучшат производительность, но увеличат использование видеопамяти (VRAM).
|
||||
options.angelica.itemdisplaylistcount=Ограничение кэша рендерера элементов
|
||||
options.angelica.itemdisplaylistcount.tooltip=Верхний предел VBO для кэширования в оптимизированном рендерере элементов. Более высокие значения значительно повысят производительность, но могут привести к увеличению использования VRAM.
|
||||
options.angelica.sleepbeforeswap=Альтернативный ограничитель FPS
|
||||
options.angelica.sleepbeforeswap.tooltip=Переключается на альтернативный ограничитель FPS, который обеспечивает более стабильное время кадров, в обмен на небольшую задержку. Никогда не добавляет более одного кадра задержки и оказывает меньшее влияние при более высоких частотах кадров.
|
||||
options.angelica.threadedChunkBuilding=Многопоточная сборка чанков
|
||||
options.angelica.threadedChunkBuilding.tooltip=При включении генерация мешей чанков выполняется параллельно в нескольких потоках, что значительно ускоряет сборку чанков. Отключите при возникновении проблем с рендерингом в модах с кастомными рендерами блоков. Для применения требуется перезагрузка рендера.
|
||||
|
||||
pack.iris.select.title=Выбрать
|
||||
pack.iris.configure.title=Настроить
|
||||
label.iris.true=Вкл.
|
||||
label.iris.false=Откл.
|
||||
label.iris.false=Откл.
|
||||
|
||||
sodium.options.use_render_pass_optimization.name=Оптимизация перехода рендеринга
|
||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
||||
|
||||
options.angelica.aggressiveChunkLoading=Агрессивная загрузка чанков
|
||||
options.angelica.aggressiveChunkLoading.tooltip=Отрисовывает чанки сразу после загрузки, даже если соседние чанки ещё не готовы. Улучшает субъективную скорость загрузки на границе дальности прорисовки. Чанки автоматически перестраиваются после загрузки соседей. Полезно для серверов с малой дальностью прорисовки.
|
||||
options.angelica.disablef3=Disable F3 Additions
|
||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
||||
@@ -4,6 +4,7 @@ options.chunks=%s yığınlar
|
||||
options.entityShadows=Varlık Gölgeleri
|
||||
options.droppedItems=%s eşyalar
|
||||
options.droppedItems.max=Sınırsız
|
||||
|
||||
sodium.option_impact.low=Düşük
|
||||
sodium.option_impact.medium=Orta
|
||||
sodium.option_impact.high=Yüksek
|
||||
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Değişir
|
||||
sodium.options.pages.quality=Kalite
|
||||
sodium.options.pages.performance=Performans
|
||||
sodium.options.pages.advanced=Gelişmiş
|
||||
sodium.options.pages.appearance=Appearance
|
||||
sodium.options.pages.debug=Debug
|
||||
sodium.options.view_distance.tooltip=Görüş mesafesi, arazinin görüntüsünü işleme mesafesini ayarlar. Daha kısa mesafeye ayarlamak, daha az arazinin işlenmesine sebep olsa da kare hızını yükseltir.
|
||||
sodium.options.simulation_distance.tooltip=Simülasyon mesafesi, canlıların ve arazinin ne kadar uzakta yüklendiğini ayarlar. Daha kısa mesafeye ayarlamak, iç sunucunun yükünü azaltır ve kare hızını yükseltebilir.
|
||||
sodium.options.brightness.tooltip=Oyunun parlaklığını (kontrast) ayarlar
|
||||
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Yaprak kalitesi
|
||||
sodium.options.leaves_quality.tooltip=Yaprakların kalitesini ayarlar.
|
||||
sodium.options.grass_quality.name=Çim kalitesi
|
||||
sodium.options.grass_quality.tooltip=Çim bloğu kenarlarının kalitesini ayarlar.
|
||||
sodium.options.sodium_smooth_lighting.name=Sodium Yumuşak Aydınlatma
|
||||
sodium.options.sodium_smooth_lighting.tooltip=Aktifleştirilirse yumuşak aydınlatma için Sodium'un aydınlatma işlemleri kullanılır. Bu ayar sadece yumuşak aydınlatma aktif ise etkilidir.
|
||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
||||
sodium.options.particle_quality.name=Parçacık Kalitesi
|
||||
sodium.options.particle_quality.tooltip=Ekranda gözüken maksimum parçacık sayısını ayarlar.
|
||||
sodium.options.smooth_lighting.tooltip=Blokların yumuşakça aydınlanma ve gölgelenmesini ayarlar. Bu ayar, bir yığının yeniden yapılma süresini birazcık arttırır, kare hızını etkilemez.
|
||||
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Hata İçermeyen Bağlam
|
||||
sodium.options.use_no_error_context.tooltip=Etkinleştirilirse, OpenGL bağlamı hata denetimi devre dışı bırakılarak oluşturulacaktır. Bu, performansı hafifçe artırabilir ancak OpenGL hatalarını zarif bir şekilde halledilmesi yerine oyunun çökme riskini artırır. Aniden açıklanamayan çökme sorunları yaşıyorsanız, bu seçeneği devre dışı bırakmalısınız.
|
||||
sodium.options.use_gl_state_cache.name=GL Durum Önbelleği
|
||||
sodium.options.use_gl_state_cache.tooltip=Etkinleştirilirse, OpenGL durum önbelleği gereksiz durum değişikliklerinin sayısını azaltmak için kullanılacaktır. Bu, performansı artırabilir ancak bazı modlarla sorunlara neden olabilir. Oyun yeniden başlatmaları arasında kalıcı değildir.
|
||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
||||
sodium.options.threads.value=%s çekirdek(ler)
|
||||
sodium.options.default=Varsayılan
|
||||
sodium.options.buttons.undo=Geri al
|
||||
sodium.options.buttons.apply=Uygula
|
||||
sodium.options.buttons.donate=JellySquid'e bir kahve al!
|
||||
|
||||
options.dynamic_fov=Dinamik Görüş Açısı
|
||||
options.dynamic_fov.tooltip=Etkinleştirilirse, oyunun görüş açısı oyuncunun hızına göre değişir.
|
||||
options.framerate=%s FPS
|
||||
|
||||
iris.shaders.toggled=Shaderlar şuna değiştirldi: %s!
|
||||
iris.shaders.disabled=Shaderlar kapatıldı!
|
||||
|
||||
options.iris.apply=Uygula
|
||||
options.iris.refresh=Yenile
|
||||
options.iris.openShaderPackFolder=Shader Paketi Klasörünü Aç
|
||||
@@ -131,19 +141,46 @@ options.iris.shadowDistance.enabled=Gölgelerin maksimum mesafesini değiştirme
|
||||
options.iris.shadowDistance.disabled=Seçili shader paketinin zaten ayarlı bir gölge işleme mesafesi var; bunu değiştiremezsin.
|
||||
options.iris.gui.hide=Arazyüzü Sakla
|
||||
options.iris.gui.show=Arayüzü Göster
|
||||
|
||||
options.dynamic_lights=Dinamik Işıklandırma
|
||||
options.dynamic_lights.tooltip=Dinamik Işıklandırmayı aktifleştirir. Seçenekler: OFF - kapalı, FASTEST - 500ms gecikme, FAST - 250ms gecikme, FANCY - 50ms gecikme, REALTIME - gecikmesiz.
|
||||
options.dynamic_lights_shader_force=Dinamlik Işıklandırma - Shader'la Zorla
|
||||
options.dynamic_lights_shader_force.tooltip=Seçili - Dinamik ışıklandırma shader varken bile aktifleştirilir, Seçili Değil - Dinamik ışıklandırma shader varken devre dışı kalır.
|
||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
||||
options.dynamic_lights_background_dist=Background Update Distance
|
||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
||||
options.dynamiclights.page=Dynamic Lights
|
||||
options.dynamiclights.entities=Configure Entities...
|
||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
||||
|
||||
options.angelica.search.no_results=No matching options
|
||||
options.angelica.fontconfig=Font Configuration...
|
||||
options.angelica.fontconfig.title=Font Configuration
|
||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
||||
options.angelica.fontconfig.reset_values=Reset Values
|
||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
||||
@@ -152,14 +189,18 @@ options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn; turn this down if you see double text.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
||||
options.angelica.droppedItemLimit=Yerdeki Eşyaların İşlenme Limiti
|
||||
options.angelica.droppedItemLimit.tooltip=Yerdeki eşyaların en fazla kaç tanesinin işleneceğini ayarlar. Düşük değer performansı arttırabilir.
|
||||
options.angelica.mobSpawnerRenderDistance=Yaratık Doğurucu İşleme Mesafesi
|
||||
@@ -168,7 +209,18 @@ options.angelica.itemdisplaylistcount=Eşya İşleyici Görüntüleme Listesi Ö
|
||||
options.angelica.itemdisplaylistcount.tooltip=Eşya işleyicinin en fazla kaç tane görüntüleme listesini önbellekte tutabileceğini ayarlar. Yüksek değerler performansı arttırır ancak VRAM kullanımı da artar.
|
||||
options.angelica.sleepbeforeswap=Alternatif FPS Limitleyici
|
||||
options.angelica.sleepbeforeswap.tooltip=Biraz gecikme karşılığında daha stabil kare süresi veren alternatif bir FPS limitleyiciye geçer. Asla bir kareden daha fazla gecikme eklemez. Yüksek kare sürelerinde daha az etkilidir.
|
||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
||||
|
||||
pack.iris.select.title=Seç
|
||||
pack.iris.configure.title=Yapılandır
|
||||
label.iris.true=Açık
|
||||
label.iris.false=Kapalı
|
||||
label.iris.false=Kapalı
|
||||
|
||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
||||
|
||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
||||
options.angelica.disablef3=Disable F3 Additions
|
||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
||||
@@ -68,4 +68,5 @@ options.title.video=Grafikeinstellungen
|
||||
options.total_stars=Sternendichte
|
||||
options.total_stars.tooltip=Star Density
|
||||
options.void_fog=Void Fog
|
||||
options.void_fog.tooltip=Void Fog
|
||||
options.void_fog.tooltip=Void Fog
|
||||
options.background.random=Random
|
||||
@@ -68,4 +68,5 @@ options.title.video=Ajustes de Vídeo
|
||||
options.total_stars=Densidad de Estrellas
|
||||
options.total_stars.tooltip=Densidad de Estrellas
|
||||
options.void_fog=Niebla del Vacío
|
||||
options.void_fog.tooltip=Niebla del Vacío
|
||||
options.void_fog.tooltip=Niebla del Vacío
|
||||
options.background.random=Random
|
||||
@@ -68,4 +68,5 @@ options.title.video=Paramètres Vidéo
|
||||
options.total_stars=Densité des Étoiles
|
||||
options.total_stars.tooltip=Star Density
|
||||
options.void_fog=Brouillard du vide
|
||||
options.void_fog.tooltip=Void Fog
|
||||
options.void_fog.tooltip=Void Fog
|
||||
options.background.random=Random
|
||||
@@ -20,8 +20,8 @@ options.downfall_distance=天候のエフェクト
|
||||
options.downfall_distance.tooltip=天候のエフェクト
|
||||
options.dynamic_fov=ダイナミックな視野角
|
||||
options.dynamic_fov.tooltip=有効にすると、プレイヤーの移動速度に基づいて視野角が変化します。
|
||||
options.horizon_disable=Disable Horizon
|
||||
options.horizon_disable.tooltip=Disable Horizon
|
||||
options.horizon_disable=地平線の無効化
|
||||
options.horizon_disable.tooltip=地平線の無効化
|
||||
options.fog_disable=地形上の霧の無効化
|
||||
options.fog_disable.tooltip=地形上の霧を無効化する
|
||||
options.fog_near_distance=霧が発生する奈落との距離
|
||||
@@ -68,4 +68,5 @@ options.title.video=ビデオ設定
|
||||
options.total_stars=星の密度
|
||||
options.total_stars.tooltip=星の密度
|
||||
options.void_fog=奈落の霧
|
||||
options.void_fog.tooltip=奈落の霧
|
||||
options.void_fog.tooltip=奈落の霧
|
||||
options.background.random=ランダム
|
||||
@@ -13,15 +13,15 @@ options.on=켜짐
|
||||
options.cloud_height=구름 높이
|
||||
options.cloud_height.tooltip=구름 높이
|
||||
options.cloud_scale=구름 규모
|
||||
options.cloud_scale.tooltip=Cloud Scale
|
||||
options.cloud_scale.tooltip=구름 규모
|
||||
options.gui_background=백그라운드
|
||||
options.gui_background.tooltip=Background
|
||||
options.gui_background.tooltip=백그라운드
|
||||
options.downfall_distance=날씨 효과
|
||||
options.downfall_distance.tooltip=Weather Effects
|
||||
options.dynamic_fov=Dynamic FOV
|
||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
||||
options.horizon_disable=Disable Horizon
|
||||
options.horizon_disable.tooltip=Disable Horizon
|
||||
options.downfall_distance.tooltip=날씨 효과
|
||||
options.dynamic_fov=동적 시야각
|
||||
options.dynamic_fov.tooltip=활성화하면, 게임의 시야각이 플레이어의 속도에 따라 변화합니다.
|
||||
options.horizon_disable=수평선 비활성화
|
||||
options.horizon_disable.tooltip=수평선 비활성화
|
||||
options.fog_disable=지형 안개 비활성화
|
||||
options.fog_disable.tooltip=지형 안개를 비활성화합니다.
|
||||
options.fog_near_distance=Near Fog Distance
|
||||
@@ -29,9 +29,9 @@ options.fog_near_distance.tooltip=Near Fog Distance
|
||||
options.mode_cloud_translucency=반투명 구름
|
||||
options.mode_cloud_translucency.tooltip=Cloud Translucency
|
||||
options.mode_clouds=구름
|
||||
options.mode_clouds.tooltip=Clouds
|
||||
options.mode_dropped_items=Dropped Items
|
||||
options.mode_dropped_items.tooltip=Dropped Items Rendering Quality
|
||||
options.mode_clouds.tooltip=구름
|
||||
options.mode_dropped_items=떨어진 아이템
|
||||
options.mode_dropped_items.tooltip=바닥에 떨어진 아이템의 렌더링 품질
|
||||
options.mode_glint_inv=GUI Enchant VFX
|
||||
options.mode_glint_inv.tooltip=GUI Enchant VFX
|
||||
options.mode_glint_world=World Enchant VFX
|
||||
@@ -68,4 +68,5 @@ options.title.video=비디오 설정
|
||||
options.total_stars=별 밀도
|
||||
options.total_stars.tooltip=별의 밀도를 설정합니다.
|
||||
options.void_fog=공허 안개
|
||||
options.void_fog.tooltip=공허 안개를 켭니다.
|
||||
options.void_fog.tooltip=공허 안개를 켭니다.
|
||||
options.background.random=랜덤
|
||||
@@ -68,4 +68,5 @@ options.title.video=Ustawienia graficzne
|
||||
options.total_stars=Gęstość gwiazd
|
||||
options.total_stars.tooltip=Gęstość gwiazd
|
||||
options.void_fog=Mgła Pustki
|
||||
options.void_fog.tooltip=Mgła Próżni
|
||||
options.void_fog.tooltip=Mgła Próżni
|
||||
options.background.random=Random
|
||||
@@ -68,4 +68,5 @@ options.title.video=Configurações de vídeo
|
||||
options.total_stars=Densidade das Estrelas
|
||||
options.total_stars.tooltip=Densidade das Estrelas
|
||||
options.void_fog=Névoa do Vazio
|
||||
options.void_fog.tooltip=Névoa do Vazio
|
||||
options.void_fog.tooltip=Névoa do Vazio
|
||||
options.background.random=Random
|
||||
@@ -68,4 +68,5 @@ options.title.video=Настройки видео
|
||||
options.total_stars=Плотность звезд
|
||||
options.total_stars.tooltip=Плотность звезд
|
||||
options.void_fog=Туман пустоты
|
||||
options.void_fog.tooltip=Туман пустоты
|
||||
options.void_fog.tooltip=Туман пустоты
|
||||
options.background.random=Случайный
|
||||
@@ -68,4 +68,5 @@ options.title.video=Video Ayarları
|
||||
options.total_stars=Yıldız Yoğunluğu
|
||||
options.total_stars.tooltip=Yıldız Yoğunluğu
|
||||
options.void_fog=Hiçlik Sisi
|
||||
options.void_fog.tooltip=Hiçlik Sisi
|
||||
options.void_fog.tooltip=Hiçlik Sisi
|
||||
options.background.random=Random
|
||||
+3
-3
@@ -5,9 +5,9 @@ angermod.commands.angerprotection.given=Protection granted to %s player(s)
|
||||
angermod.commands.angerprotection.removed=Protection removed from %s player(s)
|
||||
|
||||
angermod.config.friendly-animal-revenge=Friendly Animal Revenge
|
||||
angermod.config.kamikaze=Kamikaze
|
||||
angermod.config.kamikaze=カミカゼ
|
||||
angermod.config.block-break-anger=Block-break Anger
|
||||
angermod.config.spawn-protection=Player Spawn Protection
|
||||
|
||||
yamcore.char.protection.give=A magic bubble of protection appears...
|
||||
yamcore.char.protection.remove=Your magic bubble of protection fades...
|
||||
yamcore.char.protection.give=魔法の保護膜が現れる...
|
||||
yamcore.char.protection.remove=魔法の保護膜が消えていく...
|
||||
+3
-3
@@ -1,5 +1,5 @@
|
||||
angermod.commands.angerprotection.usage=/angerprotection <player> give/remove
|
||||
angermod.commands.angerprotection.disabled=Spawn protection is not enabled.
|
||||
angermod.commands.angerprotection.disabled=스폰 보호가 활성화되어있지 않음.
|
||||
angermod.commands.angerprotection.wrong_action=Unknown action: Must specify either "give" or "remove"
|
||||
angermod.commands.angerprotection.given=Protection granted to %s player(s)
|
||||
angermod.commands.angerprotection.removed=Protection removed from %s player(s)
|
||||
@@ -9,5 +9,5 @@ angermod.config.kamikaze=Kamikaze
|
||||
angermod.config.block-break-anger=Block-break Anger
|
||||
angermod.config.spawn-protection=Player Spawn Protection
|
||||
|
||||
yamcore.char.protection.give=A magic bubble of protection appears...
|
||||
yamcore.char.protection.remove=Your magic bubble of protection fades...
|
||||
yamcore.char.protection.give=3초동안 마법의 보호막이 당신을 보호합니다...
|
||||
yamcore.char.protection.remove=마법의 보호막이 사라졌습니다...
|
||||
+49
-19
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Raumpylon
|
||||
tile.appliedenergistics2.BlockTinyTNT.name=Mini-TNT
|
||||
tile.appliedenergistics2.BlockVibrationChamber.name=Vibrationskammer
|
||||
tile.appliedenergistics2.BlockWireless.name=Drahtloser ME-Zugangspunkt
|
||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
||||
tile.appliedenergistics2.OreQuartz.name=Certusquarzerz
|
||||
tile.appliedenergistics2.OreQuartzCharged.name=Geladenes Certusquarzerz
|
||||
tile.appliedenergistics2.BlockSecurity.name=ME-Sicherheitskonsole
|
||||
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Ungültige Maschine.
|
||||
chat.appliedenergistics2.LoadedSettings=Einstellungen erfolgreich geladen.
|
||||
chat.appliedenergistics2.DeviceNotPowered=Gerät hat zu wenig Energie
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Gerät ist keine Drahtloskonsole.
|
||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
||||
chat.appliedenergistics2.DeviceNotLinked=Gerät ist nicht verbunden.
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=Station kann nicht lokalisiert werden.
|
||||
chat.appliedenergistics2.MachineNotPowered=Maschine bekommt keine Energie.
|
||||
@@ -116,11 +118,11 @@ chat.appliedenergistics2.TunnelNotConnected=Tunnel is not connected.
|
||||
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
|
||||
chat.appliedenergistics2.TunnelHasNoOutputs=Tunnel has no outputs.
|
||||
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
|
||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
||||
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Molekularassembler
|
||||
gui.appliedenergistics2.ProcessingPattern=Processing Pattern
|
||||
gui.appliedenergistics2.Crafts=Fertigt
|
||||
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
|
||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
||||
gui.appliedenergistics2.Result=Result
|
||||
gui.appliedenergistics2.Results=Results
|
||||
gui.appliedenergistics2.Ingredients=Ingredients
|
||||
@@ -352,11 +360,13 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
|
||||
gui.appliedenergistics2.CPUAllowAll=All
|
||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
||||
|
||||
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
|
||||
gui.appliedenergistics2.Items=Items
|
||||
gui.appliedenergistics2.Fluids=Fluids
|
||||
gui.appliedenergistics2.Essentias=Essen
|
||||
gui.appliedenergistics2.Essentias=Essentias
|
||||
gui.appliedenergistics2.NetworkCellStatus=Cell status
|
||||
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
|
||||
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
|
||||
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Number of fluids
|
||||
gui.appliedenergistics2.ItemsPerByte=Items per byte:
|
||||
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
|
||||
gui.appliedenergistics2.BytesPerType=Bytes per type:
|
||||
gui.appliedenergistics2.SelectColor=Select a Color
|
||||
gui.appliedenergistics2.Selected=Selected
|
||||
|
||||
# GUI Colors - ARGB
|
||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
||||
@@ -398,10 +410,10 @@ gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Erlaube Substitution d
|
||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Verbiete Substitution der Eingangskomponenten.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for a ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
||||
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode beween (16 -> 4) and (4 -> 16)
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
|
||||
gui.tooltips.appliedenergistics2.Encode=Schablone kodieren
|
||||
gui.tooltips.appliedenergistics2.EncodeDescription=Beschreibe die aktuell kodierte Schablone oder eine Leere Schablone mit der eingegebenen Vorlage.
|
||||
|
||||
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Nummer der Items
|
||||
gui.tooltips.appliedenergistics2.ItemName=Item-Name
|
||||
gui.tooltips.appliedenergistics2.PowerUnits=Energieeinheiten
|
||||
gui.tooltips.appliedenergistics2.IOMode=Input/Output-Modus
|
||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
||||
gui.tooltips.appliedenergistics2.CondenserOutput=ME-Kondensator - Output
|
||||
gui.tooltips.appliedenergistics2.PartitionStorage=Partitionsspeicher
|
||||
gui.tooltips.appliedenergistics2.Clear=Leeren
|
||||
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Zu Singularitäten kondensieren \n%
|
||||
gui.tooltips.appliedenergistics2.Read=Nur Extrahieren
|
||||
gui.tooltips.appliedenergistics2.Write=Nur Insertieren
|
||||
gui.tooltips.appliedenergistics2.ReadWrite=In beide Richtungen
|
||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
||||
|
||||
gui.tooltips.appliedenergistics2.AlwaysActive=Immer aktiv
|
||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Aktiv ohne Signal
|
||||
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Beim Export gelagerte Items nicht ver
|
||||
gui.tooltips.appliedenergistics2.CraftEither=Beim Export gelagerte Items verwenden oder fertigen.
|
||||
gui.tooltips.appliedenergistics2.LevelType=Level-Typ
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energie
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item=Item
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
||||
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
|
||||
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Melde unerreichbare Ite
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Ja: Items, die nicht extrahiert werden können, werden sichtbar.
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Nein: Nur extrahierbare Items werden sichtbar.
|
||||
|
||||
gui.tooltips.appliedenergistics2.TypeFilter=Filter Types
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Show All
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Show Items only
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Show Fluids only
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockPlacement=Blockplatzierung
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Block wird als Block plaziert.
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Block wird als Item plaziert.
|
||||
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Items gespeichert: %s
|
||||
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
|
||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Anfragbare Items: %s
|
||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
|
||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
|
||||
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
|
||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
|
||||
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
||||
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
||||
|
||||
# Units
|
||||
gui.appliedenergistics2.units.appliedenergstics=AE
|
||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
||||
gui.appliedenergistics2.units.ic2=Energy Units
|
||||
gui.appliedenergistics2.units.mekanism=Joules
|
||||
gui.appliedenergistics2.units.rotarycraft=Watt
|
||||
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
|
||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
||||
waila.appliedenergistics2.Disconnected=Disconnected
|
||||
waila.appliedenergistics2.Singularity=Singularity
|
||||
waila.appliedenergistics2.Provider=§5Provider§r
|
||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
||||
waila.appliedenergistics2.Waiting=Waiting:
|
||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
||||
|
||||
# Baubles Extended
|
||||
slot.Terminal=§aTerminal§7
|
||||
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME-Schnittstellenkonsol
|
||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Invertierter schaltbarer ME-Bus
|
||||
item.appliedenergistics2.ItemPart.ToggleBus.name=Schaltbarer ME-Bus
|
||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME-Fertigungsmonitor
|
||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
||||
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³-Raumspeicherzelle
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³-Raumspeicherzelle
|
||||
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Runden gekurbelt
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.pick_block.desc=AE2 Pick Block
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
key.control_operation.desc=Control operation
|
||||
key.container_interaction.desc=Container Item Interaction
|
||||
|
||||
# NEI
|
||||
nei.options.keys.gui.pattern_view=View Pattern
|
||||
+39
-9
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Pilón Espacial
|
||||
tile.appliedenergistics2.BlockTinyTNT.name=TNT Chiquita
|
||||
tile.appliedenergistics2.BlockVibrationChamber.name=Cámara de Vibración
|
||||
tile.appliedenergistics2.BlockWireless.name=Punto de Acceso Inalámbrico ME
|
||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
||||
tile.appliedenergistics2.OreQuartz.name=Mineral de Cuarzo de Certus
|
||||
tile.appliedenergistics2.OreQuartzCharged.name=Mineral de Cuarzo de Certus Cargado
|
||||
tile.appliedenergistics2.BlockSecurity.name=Terminal de Seguridad ME
|
||||
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Máquina no válida.
|
||||
chat.appliedenergistics2.LoadedSettings=Configuración cargada correctamente.
|
||||
chat.appliedenergistics2.DeviceNotPowered=El dispositivo tiene poca energía.
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=El dispositivo no es un terminal inalámbrico.
|
||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
||||
chat.appliedenergistics2.DeviceNotLinked=El dispositivo no está vinculado.
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=No se puede localizar la estación.
|
||||
chat.appliedenergistics2.MachineNotPowered=La máquina no está alimentada.
|
||||
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Prioridad actualizada a %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Las celdas del disco fueron Particionadas/No-Particionadas
|
||||
chat.appliedenergistics2.ChestLockingToggled=Celda en el cofre fue Particionada/No-Particionada
|
||||
chat.appliedenergistics2.FinishCraftingRemind=La elaboración de %s × %s ha terminado en %s
|
||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=No se puede extraer la cantidad requerida de ingrediente del Almacenamiento: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d ubicada en la dimensión: %d , no puede ser resaltada
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=La %d ahora esta resaltada en %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=El %d contiene %d %d esta ahora resaltado en %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d contiene %d %d esta ubicado en la dimensión: %d y no puede ser resaltado
|
||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Ensamblador molecular
|
||||
gui.appliedenergistics2.ProcessingPattern=Patrón de Procesamiento
|
||||
gui.appliedenergistics2.Crafts=Elaboraciones
|
||||
gui.appliedenergistics2.HoldShift=Mantener [LSHIFT] para mostrar ingredientes
|
||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
||||
gui.appliedenergistics2.Result=Resultado
|
||||
gui.appliedenergistics2.Results=Resultados
|
||||
gui.appliedenergistics2.Ingredients=Ingredientes
|
||||
@@ -352,6 +360,8 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
|
||||
gui.appliedenergistics2.CPUAllowAll=All
|
||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
||||
|
||||
gui.appliedenergistics2.NetworkBytesDetails=Detalles de bytes de red
|
||||
gui.appliedenergistics2.Items=Objetos
|
||||
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Numero de fluidos
|
||||
gui.appliedenergistics2.ItemsPerByte=Objetos por byte:
|
||||
gui.appliedenergistics2.FluidsPerByte=Fluidos por byte:
|
||||
gui.appliedenergistics2.BytesPerType=Bytes por tipo:
|
||||
gui.appliedenergistics2.SelectColor=Select a Color
|
||||
gui.appliedenergistics2.Selected=Selected
|
||||
|
||||
# GUI Colors - ARGB
|
||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
||||
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Numero de objetos
|
||||
gui.tooltips.appliedenergistics2.ItemName=Nombre del objeto
|
||||
gui.tooltips.appliedenergistics2.PowerUnits=Unidades de potencia
|
||||
gui.tooltips.appliedenergistics2.IOMode=Modo de entrada/salida
|
||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
||||
gui.tooltips.appliedenergistics2.CondenserOutput=Condensador ME - Salida
|
||||
gui.tooltips.appliedenergistics2.PartitionStorage=Almacenamiento de particiones
|
||||
gui.tooltips.appliedenergistics2.Clear=Despejar
|
||||
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Condensarse en Singularidades\n%s p
|
||||
gui.tooltips.appliedenergistics2.Read=Extraer solo
|
||||
gui.tooltips.appliedenergistics2.Write=Sólo Insertar
|
||||
gui.tooltips.appliedenergistics2.ReadWrite=Bidireccional
|
||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
||||
|
||||
gui.tooltips.appliedenergistics2.AlwaysActive=Siempre activo
|
||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Activo sin señal
|
||||
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=No usar objetos almacenados, solo cre
|
||||
gui.tooltips.appliedenergistics2.CraftEither=Usar objetos almacenados, o crear objetos mientras exporta.
|
||||
gui.tooltips.appliedenergistics2.LevelType=Tipo de nivel
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energía
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item=Objeto
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
||||
gui.tooltips.appliedenergistics2.UsedPercent=Porcentaje
|
||||
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Reportar Objetos Inaces
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Sí. Los objetos que no se pueden extraer serán visibles.
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No. Solo se mostrará los objetos que se puedan extraer.
|
||||
|
||||
gui.tooltips.appliedenergistics2.TypeFilter=Tipos de Filtros
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Mostrar Todos
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Mostrar solo objetos
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Mostrar Solo Fluidos
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockPlacement=Colocación de Bloques
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Los bloques se pondrán en forma de bloques
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Los bloques se soltarán en forma de objeto
|
||||
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Objetos almacenados: %s
|
||||
gui.tooltips.appliedenergistics2.ItemCount=Cantidad de objetos: %s
|
||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Solicitables: %s
|
||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frecuencia: %s
|
||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filtra objetos usando diccionario de minerales
|
||||
gui.tooltips.appliedenergistics2.OreFilter=Filtro de Diccionario de Minerales
|
||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Click derecho para borar la barra de búsqueda
|
||||
@@ -618,13 +632,20 @@ gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Modo de bloqueo
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=No se puede encontrar objetivo para insertar
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=No hay suficientes ingredientes
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=La interfaz de destino está en la misma red
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
||||
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Alternar vista de interfaces con patrones de sustitución habilitados
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Mostrando todas las interfaces
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Mostrar solo las interfaces con patrones de sustitución habilitados
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
||||
|
||||
# Units
|
||||
gui.appliedenergistics2.units.appliedenergstics=AE
|
||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
||||
gui.appliedenergistics2.units.ic2=Unidades de Energía
|
||||
gui.appliedenergistics2.units.mekanism=Joules
|
||||
gui.appliedenergistics2.units.rotarycraft=Watts
|
||||
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
|
||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
||||
waila.appliedenergistics2.Disconnected=Disconnected
|
||||
waila.appliedenergistics2.Singularity=Singularity
|
||||
waila.appliedenergistics2.Provider=§5Provider§r
|
||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
||||
waila.appliedenergistics2.Waiting=Waiting:
|
||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
||||
|
||||
# Baubles Extended
|
||||
slot.Terminal=§aTerminal§7
|
||||
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal de Interfaces
|
||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Bus Alternador Inverso ME
|
||||
item.appliedenergistics2.ItemPart.ToggleBus.name=Bus Alternador ME
|
||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor de Trabajo ME
|
||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
||||
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Unidad de Almacenamiento Espacial de 128³
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Unidad de Almacenamiento Espacial de 16³
|
||||
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Vueltas a la Manivela
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.pick_block.desc=AE2 Pick Block
|
||||
key.toggle_focus.desc=Escribir en la caja de búsqueda
|
||||
key.search_connected_inventories.desc=Buscar objeto en la red de inventarios
|
||||
key.control_operation.desc=Control operation
|
||||
key.container_interaction.desc=Container Item Interaction
|
||||
|
||||
# NEI
|
||||
nei.options.keys.gui.pattern_view=View Pattern
|
||||
+49
-19
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Spatial Pylon
|
||||
tile.appliedenergistics2.BlockTinyTNT.name=Petite TNT
|
||||
tile.appliedenergistics2.BlockVibrationChamber.name=Chambre de vibration
|
||||
tile.appliedenergistics2.BlockWireless.name=ME Wireless Access Point
|
||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
||||
tile.appliedenergistics2.OreQuartz.name=Certus Quartz Ore
|
||||
tile.appliedenergistics2.OreQuartzCharged.name=Charged Certus Quartz Ore
|
||||
tile.appliedenergistics2.BlockSecurity.name=Terminal de sécurité ME
|
||||
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Invalid Machine.
|
||||
chat.appliedenergistics2.LoadedSettings=Successfully loaded settings.
|
||||
chat.appliedenergistics2.DeviceNotPowered=Device is low on power.
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Device is not a wireless terminal.
|
||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
||||
chat.appliedenergistics2.DeviceNotLinked=Device is not linked.
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=Station can not be located.
|
||||
chat.appliedenergistics2.MachineNotPowered=Machine is not powered.
|
||||
@@ -116,11 +118,11 @@ chat.appliedenergistics2.TunnelNotConnected=Tunnel is not connected.
|
||||
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
|
||||
chat.appliedenergistics2.TunnelHasNoOutputs=Tunnel has no outputs.
|
||||
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
|
||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
||||
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Molecular Assembler
|
||||
gui.appliedenergistics2.ProcessingPattern=Processing Pattern
|
||||
gui.appliedenergistics2.Crafts=Crafts
|
||||
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
|
||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
||||
gui.appliedenergistics2.Result=Result
|
||||
gui.appliedenergistics2.Results=Results
|
||||
gui.appliedenergistics2.Ingredients=Ingredients
|
||||
@@ -352,11 +360,13 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
|
||||
gui.appliedenergistics2.CPUAllowAll=All
|
||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
||||
|
||||
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
|
||||
gui.appliedenergistics2.Items=Items
|
||||
gui.appliedenergistics2.Fluids=Fluids
|
||||
gui.appliedenergistics2.Essentias=Essen
|
||||
gui.appliedenergistics2.Essentias=Essentias
|
||||
gui.appliedenergistics2.NetworkCellStatus=Cell status
|
||||
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
|
||||
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
|
||||
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Number of fluids
|
||||
gui.appliedenergistics2.ItemsPerByte=Items per byte:
|
||||
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
|
||||
gui.appliedenergistics2.BytesPerType=Bytes per type:
|
||||
gui.appliedenergistics2.SelectColor=Select a Color
|
||||
gui.appliedenergistics2.Selected=Selected
|
||||
|
||||
# GUI Colors - ARGB
|
||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
||||
@@ -398,10 +410,10 @@ gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Allow substitutions of
|
||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Prevent substitutions of input components.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for a ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
||||
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode beween (16 -> 4) and (4 -> 16)
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
|
||||
gui.tooltips.appliedenergistics2.Encode=Encode Pattern
|
||||
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern. Hold Shift to transfer directly to your inventory. Hold Shift+Control to encode whole stack.
|
||||
|
||||
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Number of items
|
||||
gui.tooltips.appliedenergistics2.ItemName=Item name
|
||||
gui.tooltips.appliedenergistics2.PowerUnits=Power Units
|
||||
gui.tooltips.appliedenergistics2.IOMode=Input/Output Mode
|
||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
||||
gui.tooltips.appliedenergistics2.CondenserOutput=ME Condenser - Output
|
||||
gui.tooltips.appliedenergistics2.PartitionStorage=Partition Storage
|
||||
gui.tooltips.appliedenergistics2.Clear=Clear
|
||||
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per
|
||||
gui.tooltips.appliedenergistics2.Read=Extract Only
|
||||
gui.tooltips.appliedenergistics2.Write=Insert Only
|
||||
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
|
||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
||||
|
||||
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
|
||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
|
||||
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft
|
||||
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
|
||||
gui.tooltips.appliedenergistics2.LevelType=Level Type
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item=Item
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
||||
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
|
||||
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Ite
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Yes: Items that cannot be extracted will be visible.
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No: Only extractable items will be visible.
|
||||
|
||||
gui.tooltips.appliedenergistics2.TypeFilter=Filter Types
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Show All
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Show Items only
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Show Fluids only
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockPlacement=Block Placement
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks will be placed as block.
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocks will be dropped as item.
|
||||
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Stored: %s
|
||||
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
|
||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Requestable: %s
|
||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
|
||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
|
||||
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
|
||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
|
||||
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
||||
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
||||
|
||||
# Units
|
||||
gui.appliedenergistics2.units.appliedenergstics=AE
|
||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
||||
gui.appliedenergistics2.units.ic2=Energy Units
|
||||
gui.appliedenergistics2.units.mekanism=Joules
|
||||
gui.appliedenergistics2.units.rotarycraft=Watts
|
||||
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
|
||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
||||
waila.appliedenergistics2.Disconnected=Disconnected
|
||||
waila.appliedenergistics2.Singularity=Singularity
|
||||
waila.appliedenergistics2.Provider=§5Provider§r
|
||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
||||
waila.appliedenergistics2.Waiting=Waiting:
|
||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
||||
|
||||
# Baubles Extended
|
||||
slot.Terminal=§aTerminal§7
|
||||
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME Interface Terminal
|
||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME Inverted Toggle Bus
|
||||
item.appliedenergistics2.ItemPart.ToggleBus.name=ME Toggle Bus
|
||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME Crafting Monitor
|
||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
||||
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ Spatial Storage Cell
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ Spatial Storage Cell
|
||||
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Turned Cranks
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.pick_block.desc=AE2 Pick Block
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
key.control_operation.desc=Control operation
|
||||
key.container_interaction.desc=Container Item Interaction
|
||||
|
||||
# NEI
|
||||
nei.options.keys.gui.pattern_view=View Pattern
|
||||
+104
-74
@@ -32,16 +32,17 @@ tile.appliedenergistics2.BlockSpatialPylon.name=空間送信鉄塔
|
||||
tile.appliedenergistics2.BlockTinyTNT.name=極小TNT
|
||||
tile.appliedenergistics2.BlockVibrationChamber.name=振動チャンバー
|
||||
tile.appliedenergistics2.BlockWireless.name=ME無線アクセスポイント
|
||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
||||
tile.appliedenergistics2.OreQuartz.name=ケルタスクォーツ鉱石
|
||||
tile.appliedenergistics2.OreQuartzCharged.name=チャージドケルタスクォーツ鉱石
|
||||
tile.appliedenergistics2.BlockSecurity.name=MEセキュリティターミナル
|
||||
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=クリスタル成長機
|
||||
tile.appliedenergistics2.BlockSkyStone.name=スカイストーン
|
||||
tile.appliedenergistics2.BlockSkyStone.Block.name=スカイストーンブロック
|
||||
tile.appliedenergistics2.BlockSkyStone.Block.name=滑らかなスカイストーン
|
||||
tile.appliedenergistics2.BlockSkyStone.Brick.name=スカイストーンレンガ
|
||||
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=スカイストーン小レンガ
|
||||
tile.appliedenergistics2.BlockSkyChest.name=スカイストーンチェスト
|
||||
tile.appliedenergistics2.BlockSkyChest.Block.name=スカイストーンブロックチェスト
|
||||
tile.appliedenergistics2.BlockSkyChest.Block.name=滑らかなスカイストーンチェスト
|
||||
tile.appliedenergistics2.BlockSkyCompass.name=隕石探知コンパス
|
||||
tile.appliedenergistics2.BlockCraftingMonitor.name=クラフティングモニター
|
||||
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r クラフティングストレージ
|
||||
@@ -73,7 +74,7 @@ tile.appliedenergistics2.ChiseledQuartzStairBlock.name=模様入りのケルタ
|
||||
tile.appliedenergistics2.FluixStairBlock.name=フルーシュの階段
|
||||
tile.appliedenergistics2.QuartzPillarStairBlock.name=ケルタスクォーツの柱の階段
|
||||
tile.appliedenergistics2.QuartzStairBlock.name=ケルタスクォーツの階段
|
||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=スカイストーンブロックの階段
|
||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=滑らかなスカイストーンの階段
|
||||
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=スカイストーンレンガの階段
|
||||
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=スカイストーン小レンガの階段
|
||||
tile.appliedenergistics2.SkyStoneStairBlock.name=スカイストーンの階段
|
||||
@@ -87,14 +88,14 @@ tile.appliedenergistics2.QuartzPillarSlabBlock.name=模様入りのケルタス
|
||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
|
||||
tile.appliedenergistics2.QuartzSlabBlock.name=ケルタスクォーツのハーフブロック
|
||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
|
||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=スカイストーンブロックのハーフブロック
|
||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
|
||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=滑らかなスカイストーンのハーフブロック
|
||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=滑らかなスカイストーンのハーフブロック
|
||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=スカイストーンレンガのハーフブロック
|
||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
|
||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=スカイストーンレンガのハーフブロック
|
||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=スカイストーン小レンガのハーフブロック
|
||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
|
||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=スカイストーン小レンガのハーフブロック
|
||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=スカイストーンのハーフブロック
|
||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
|
||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=スカイストーンのハーフブロック
|
||||
|
||||
# Chat Messages
|
||||
chat.appliedenergistics2.ChestCannotReadStorageCell=MEチェストがストレージセルを読み込めませんでした。
|
||||
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=無効な機械です。
|
||||
chat.appliedenergistics2.LoadedSettings=設定のロードに成功。
|
||||
chat.appliedenergistics2.DeviceNotPowered=デバイスの電気が不足しています。
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=デバイスは無線端末ではありません。
|
||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
||||
chat.appliedenergistics2.DeviceNotLinked=デバイスはリンクされていません。
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=ステーションに到達できません。
|
||||
chat.appliedenergistics2.MachineNotPowered=機械に電気が足りません。
|
||||
@@ -118,9 +120,9 @@ chat.appliedenergistics2.TunnelHasNoOutputs=トンネルに出力がありませ
|
||||
chat.appliedenergistics2.TunnelOutputsAreAt=トンネルの出力は以下の通り:
|
||||
chat.appliedenergistics2.InterfaceInOtherDim=インタフェースはディメンション%d にあり、ハイライトできません。
|
||||
chat.appliedenergistics2.InterfaceHighlighted=インターフェースが %d, %d, %d でハイライトされました。
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=素材不足: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOがサポートされていないため、画像を出力できません。
|
||||
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -146,7 +153,7 @@ itemGroup.appliedenergistics2.facades=Applied Energistics 2 (ケーブル外装)
|
||||
gui.appliedenergistics2.CraftingTerminal=クラフトターミナル
|
||||
gui.appliedenergistics2.METunnel=ME
|
||||
gui.appliedenergistics2.ItemTunnel=アイテム
|
||||
gui.appliedenergistics2.FluidTunnel=液体
|
||||
gui.appliedenergistics2.FluidTunnel=流体
|
||||
gui.appliedenergistics2.RedstoneTunnel=レッドストーン
|
||||
gui.appliedenergistics2.EUTunnel=EU
|
||||
gui.appliedenergistics2.RFTunnel=RF
|
||||
@@ -185,7 +192,7 @@ gui.appliedenergistics2.StorageBus=ストレージバス
|
||||
gui.appliedenergistics2.EnergyDrain=受動排出
|
||||
gui.appliedenergistics2.Installed=導入済
|
||||
gui.appliedenergistics2.NetworkTool=ネットワークツール
|
||||
gui.appliedenergistics2.AdvancedNetworkTool=強化ネットワークツール
|
||||
gui.appliedenergistics2.AdvancedNetworkTool=発展型ネットワークツール
|
||||
gui.appliedenergistics2.PowerUsageRate=エネルギー使用量
|
||||
gui.appliedenergistics2.PowerInputRate=エネルギー生産量
|
||||
gui.appliedenergistics2.PortableCell=ポータブルセル
|
||||
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=分子アセンブラー
|
||||
gui.appliedenergistics2.ProcessingPattern=加工パターン
|
||||
gui.appliedenergistics2.Crafts=クラフト
|
||||
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
|
||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
||||
gui.appliedenergistics2.Result=Result
|
||||
gui.appliedenergistics2.Results=Results
|
||||
gui.appliedenergistics2.Ingredients=Ingredients
|
||||
@@ -300,10 +308,10 @@ gui.appliedenergistics2.NoCraftingTreeReceived=クラフトツリーなし
|
||||
gui.appliedenergistics2.CraftingStepLimitExceeded=クラフティングステップが制限を超えた
|
||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
|
||||
gui.appliedenergistics2.RequestedItem=要求アイテム
|
||||
gui.appliedenergistics2.SimulationIncomplete=シュミレーションが不完全
|
||||
gui.appliedenergistics2.SimulationIncomplete=シミュレーションが不完全
|
||||
gui.appliedenergistics2.Bytes=ストレージ
|
||||
gui.appliedenergistics2.Set=セットする
|
||||
gui.appliedenergistics2.Simulation=シュミレーション
|
||||
gui.appliedenergistics2.Simulation=シミュレーション
|
||||
gui.appliedenergistics2.CoProcessors=Coプロセッサー
|
||||
gui.appliedenergistics2.CraftingCPU=クラフティングCPU
|
||||
gui.appliedenergistics2.NoCraftingCPUs=利用可能なCPUがありません
|
||||
@@ -345,21 +353,23 @@ gui.appliedenergistics2.VoidCellTooltip=保存されている§4everything§7を
|
||||
gui.appliedenergistics2.CellView=Cell View
|
||||
gui.appliedenergistics2.Inputs=Inputs
|
||||
gui.appliedenergistics2.Outputs=Outputs
|
||||
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
|
||||
gui.appliedenergistics2.EncodedPattern=エンコード済みパターン
|
||||
gui.appliedenergistics2.Deprecated=非推奨!まもなく削除されます!
|
||||
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
|
||||
gui.appliedenergistics2.CPUAllowMode=Accept request
|
||||
gui.appliedenergistics2.CPUAllowAll=All
|
||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
||||
|
||||
gui.appliedenergistics2.NetworkBytesDetails=ネットワークのバイト数詳細
|
||||
gui.appliedenergistics2.Items=アイテム
|
||||
gui.appliedenergistics2.Fluids=液体
|
||||
gui.appliedenergistics2.Fluids=流体
|
||||
gui.appliedenergistics2.Essentias=エッセンシア
|
||||
gui.appliedenergistics2.NetworkCellStatus=Cell status
|
||||
gui.appliedenergistics2.NetworkItemCellCount=ネットワーク内アイテムセル数
|
||||
gui.appliedenergistics2.NetworkFluidCellCount=ネットワーク内液体セル数
|
||||
gui.appliedenergistics2.NetworkFluidCellCount=ネットワーク内流体セル数
|
||||
gui.appliedenergistics2.NetworkEssentiaCellCount=ネットワーク内エッセンシアセル数
|
||||
gui.appliedenergistics2.TypesInfo=タイプ
|
||||
gui.appliedenergistics2.BytesInfo=バイト
|
||||
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Number of fluids
|
||||
gui.appliedenergistics2.ItemsPerByte=Items per byte:
|
||||
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
|
||||
gui.appliedenergistics2.BytesPerType=Bytes per type:
|
||||
gui.appliedenergistics2.SelectColor=Select a Color
|
||||
gui.appliedenergistics2.Selected=Selected
|
||||
|
||||
# GUI Colors - ARGB
|
||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
||||
@@ -398,7 +410,7 @@ gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=入力物に互換品
|
||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=入力物に互換品の使用を許可しない
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutions=互換品として使う
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=入力物の互換品としてのクラフトを許可する。
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for a ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
||||
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=ターミナルのモード変更
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=スロットパターンのモード変更 (16から4と、4から16)
|
||||
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=アイテム数
|
||||
gui.tooltips.appliedenergistics2.ItemName=アイテム名
|
||||
gui.tooltips.appliedenergistics2.PowerUnits=エネルギーユニット
|
||||
gui.tooltips.appliedenergistics2.IOMode=入出力モード
|
||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
||||
gui.tooltips.appliedenergistics2.CondenserOutput=MEコンデンサーの出力
|
||||
gui.tooltips.appliedenergistics2.PartitionStorage=分割ストレージ
|
||||
gui.tooltips.appliedenergistics2.Clear=消去
|
||||
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per
|
||||
gui.tooltips.appliedenergistics2.Read=Extract Only
|
||||
gui.tooltips.appliedenergistics2.Write=Insert Only
|
||||
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
|
||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
||||
|
||||
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
|
||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
|
||||
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft
|
||||
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
|
||||
gui.tooltips.appliedenergistics2.LevelType=Level Type
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item=Item
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
||||
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
|
||||
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Ite
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=はい。搬出できないアイテムでも見えます。
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=いいえ。搬出できるアイテムしか見えません。
|
||||
|
||||
gui.tooltips.appliedenergistics2.TypeFilter=フィルター方法
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowAll=全て表示
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=アイテムのみ表示
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=液体のみ表示
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockPlacement=ブロック設置
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=ブロックはブロックとして設置される。
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=ブロックはアイテムとしてドロップする。
|
||||
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=アイテム保持: %s
|
||||
gui.tooltips.appliedenergistics2.ItemCount=アイテム数: %s
|
||||
gui.tooltips.appliedenergistics2.ItemsRequestable=アイテム要求可能: %s
|
||||
gui.tooltips.appliedenergistics2.P2PFrequency=周波数: %s
|
||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
||||
gui.tooltips.appliedenergistics2.OreFilterHint=鉱石辞書名を使用してアイテムを分別する
|
||||
gui.tooltips.appliedenergistics2.OreFilter=鉱石辞書フィルター
|
||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=右クリックで検索バーをクリア
|
||||
@@ -550,9 +564,9 @@ gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=空のスロットのみ
|
||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=最初から最後の順で、スタックを統合しない
|
||||
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSided=側面モード
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=それぞれの液体は特定の1面からしかアクセスできない
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=それぞれの流体は特定の1面からしかアクセスできない
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSideless=全面モード
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=全ての液体が全ての面からアクセスできる
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=全ての流体が全ての面からアクセスできる
|
||||
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
||||
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
||||
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
||||
|
||||
# Units
|
||||
gui.appliedenergistics2.units.appliedenergstics=AE
|
||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
||||
gui.appliedenergistics2.units.ic2=EU
|
||||
gui.appliedenergistics2.units.mekanism=J
|
||||
gui.appliedenergistics2.units.rotarycraft=W
|
||||
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
|
||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
||||
waila.appliedenergistics2.Disconnected=Disconnected
|
||||
waila.appliedenergistics2.Singularity=Singularity
|
||||
waila.appliedenergistics2.Provider=§5Provider§r
|
||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
||||
waila.appliedenergistics2.Waiting=Waiting:
|
||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
||||
|
||||
# Baubles Extended
|
||||
slot.Terminal=§aTerminal§7
|
||||
@@ -696,7 +721,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=MEデジタル
|
||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=クリエイティブMEストレージセル
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=虚無MEストレージセル
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=エンコードパターン
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=エンコード済みパターン
|
||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
||||
item.appliedenergistics2.ItemViewCell.name=視認セル
|
||||
item.appliedenergistics2.ItemFacade.name=ケーブル外装
|
||||
@@ -715,25 +740,25 @@ item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
|
||||
item.appliedenergistics2.ItemMaterial.BlankPattern.name=空白のパターン
|
||||
item.appliedenergistics2.ItemMaterial.FormationCore.name=形成コア
|
||||
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=消滅コア
|
||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=基本カード
|
||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=発展カード
|
||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=基本型カード
|
||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=発展型カード
|
||||
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=容量カード
|
||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=容量カード
|
||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=容量拡張カード
|
||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=パターン容量拡張カード
|
||||
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=ファジーカード
|
||||
item.appliedenergistics2.ItemMaterial.CardInverter.name=反転カード
|
||||
item.appliedenergistics2.ItemMaterial.CardRedstone.name=レッドストーンカード
|
||||
item.appliedenergistics2.ItemMaterial.CardSpeed.name=加速カード
|
||||
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=超加速カード
|
||||
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=鉱石辞書フィルターカード
|
||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Pattern Refiller Card
|
||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=発展ブロッキングカード
|
||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Locking Card
|
||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=パターン再配置カード
|
||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=発展型ブロッキングカード
|
||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=ロッキングカード
|
||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=粘着カード
|
||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
|
||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
|
||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fake Crafting Card
|
||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=偽装クラフティングカード
|
||||
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ ME空間コンポーネント
|
||||
@@ -753,7 +778,7 @@ item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=ケルタスク
|
||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=チャージドケルタスクォーツ
|
||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=ケルタスクォーツの粉
|
||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=MEストレージセル筐体
|
||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME発展ストレージセル筐体
|
||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME発展型ストレージセル筐体
|
||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=エンダーパールの粉
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.Flour.name=小麦粉
|
||||
@@ -775,24 +800,24 @@ item.appliedenergistics2.ItemMaterial.QESingularity.name=量子もつれ特異
|
||||
item.appliedenergistics2.ItemMaterial.Silicon.name=シリコン
|
||||
item.appliedenergistics2.ItemMaterial.Singularity.name=特異点
|
||||
item.appliedenergistics2.ItemMaterial.Wireless.name=無線受信機
|
||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=無線ブースター
|
||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=木製の歯車
|
||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=無線ブースターカード
|
||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=木の歯車
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.NamePress.name=名称銘記プレス
|
||||
item.appliedenergistics2.ItemMaterial.NamePress.name=名称銘記の金型
|
||||
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=上級回路の金型
|
||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=発展回路の金型
|
||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=基本回路の金型
|
||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=計算回路の金型
|
||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=論理回路の金型
|
||||
item.appliedenergistics2.ItemMaterial.SiliconPress.name=シリコン基板の金型
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=上級回路
|
||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=発展回路
|
||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=基本回路
|
||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=刻印済み上級回路
|
||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=刻印済み計算回路
|
||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=刻印済み論理回路
|
||||
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=シリコン基板
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=上級プロセッサー
|
||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=発展プロセッサー
|
||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=基本プロセッサー
|
||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=未完成の基本回路
|
||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=上級プロセッサ
|
||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=計算プロセッサ
|
||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=論理プロセッサ
|
||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=未完成の論理プロセッサ
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.SkyDust.name=スカイストーンの粉
|
||||
item.appliedenergistics2.ItemMaterial.CardCrafting.name=クラフティングカード
|
||||
@@ -819,7 +844,7 @@ item.appliedenergistics2.ItemPart.Interface.name=MEインターフェース
|
||||
item.appliedenergistics2.ItemPart.LevelEmitter.name=MEレベルエミッター
|
||||
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2Pトンネル
|
||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=MEパターンターミナル
|
||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME加工パターンターミナル
|
||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=MEプロセッシングパターンターミナル
|
||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=クォーツファイバー
|
||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
|
||||
item.appliedenergistics2.ItemPart.StorageBus.name=MEストレージバス
|
||||
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=MEインターフェー
|
||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME反転切替バス
|
||||
item.appliedenergistics2.ItemPart.ToggleBus.name=ME切替バス
|
||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=MEクラフティングモニター
|
||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
||||
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ ME空間ストレージセル
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ ME空間ストレージセル
|
||||
@@ -843,28 +869,28 @@ item.appliedenergistics2.ToolCertusQuartzSword.name=ケルタスクォーツの
|
||||
item.appliedenergistics2.ToolCertusQuartzWrench.name=ケルタスクォーツのレンチ
|
||||
|
||||
item.appliedenergistics2.ToolNetherQuartzAxe.name=ネザークォーツの斧
|
||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Nether Quartz Cutting Knife
|
||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=ネザークォーツの彫刻刀
|
||||
item.appliedenergistics2.ToolNetherQuartzHoe.name=ネザークォーツのクワ
|
||||
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=ネザークォーツのツルハシ
|
||||
item.appliedenergistics2.ToolNetherQuartzSpade.name=ネザークォーツのシャベル
|
||||
item.appliedenergistics2.ToolNetherQuartzSword.name=ネザークォーツの剣
|
||||
item.appliedenergistics2.ToolNetherQuartzWrench.name=ネザークォーツのレンチ
|
||||
|
||||
item.appliedenergistics2.ItemPaintBall.name=Paint Ball
|
||||
item.appliedenergistics2.ToolPortableCell.name=Portable Cell
|
||||
item.appliedenergistics2.ToolNetworkTool.name=Network Tool
|
||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Advanced Network Tool
|
||||
item.appliedenergistics2.ToolChargedStaff.name=Charged Staff
|
||||
item.appliedenergistics2.ToolEntropyManipulator.name=Entropy Manipulator
|
||||
item.appliedenergistics2.ToolMassCannon.name=Matter Cannon
|
||||
item.appliedenergistics2.ToolMemoryCard.name=Memory Card
|
||||
item.appliedenergistics2.ToolPriorityCard.name=Priority Card
|
||||
item.appliedenergistics2.ToolColorApplicator.name=Color Applicator
|
||||
item.appliedenergistics2.ToolWirelessTerminal.name=Wireless Terminal
|
||||
item.appliedenergistics2.ToolBiometricCard.name=Biometric Card
|
||||
item.appliedenergistics2.ItemPaintBall.name=ペイントボール
|
||||
item.appliedenergistics2.ToolPortableCell.name=ポータブルセル
|
||||
item.appliedenergistics2.ToolNetworkTool.name=ネットワークツール
|
||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=発展型ネットワークツール
|
||||
item.appliedenergistics2.ToolChargedStaff.name=チャージスタッフ
|
||||
item.appliedenergistics2.ToolEntropyManipulator.name=エントロピーマニピュレーター
|
||||
item.appliedenergistics2.ToolMassCannon.name=マターキャノン
|
||||
item.appliedenergistics2.ToolMemoryCard.name=メモリーカード
|
||||
item.appliedenergistics2.ToolPriorityCard.name=優先度カード
|
||||
item.appliedenergistics2.ToolColorApplicator.name=カラーアプリケーター
|
||||
item.appliedenergistics2.ToolWirelessTerminal.name=無線ターミナル
|
||||
item.appliedenergistics2.ToolBiometricCard.name=生体認証カード
|
||||
|
||||
item.appliedenergistics2.ToolDebugCard.name=Dev.DebugCard
|
||||
item.appliedenergistics2.ToolReplicatorCard.name=Dev.ReplicatorCard
|
||||
item.appliedenergistics2.ToolDebugCard.name=Dev.デバックカード
|
||||
item.appliedenergistics2.ToolReplicatorCard.name=Dev.複製カード
|
||||
|
||||
# Commands
|
||||
commands.ae2.usage=Commands provided by Applied Energistics 2 - use /ae2 list for a list, and /ae2 help _____ for help with a command.
|
||||
@@ -936,12 +962,16 @@ achievement.ae2.QNB=Quantum Tunneling
|
||||
achievement.ae2.QNB.desc=Craft a Quantum Link
|
||||
|
||||
# Stats
|
||||
stat.ae2.ItemsInserted=Items added to ME Storage
|
||||
stat.ae2.ItemsExtracted=Items extracted from ME Storage
|
||||
stat.ae2.TurnedCranks=Turned Cranks
|
||||
stat.ae2.ItemsInserted=MEストレージにアイテムを追加した回数
|
||||
stat.ae2.ItemsExtracted=MEストレージからアイテムを取り出した回数
|
||||
stat.ae2.TurnedCranks=クランクを回した回数
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.pick_block.desc=AE2 Pick Block
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
key.control_operation.desc=Control operation
|
||||
key.container_interaction.desc=Container Item Interaction
|
||||
|
||||
# NEI
|
||||
nei.options.keys.gui.pattern_view=View Pattern
|
||||
+64
-34
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=시공 지시탑
|
||||
tile.appliedenergistics2.BlockTinyTNT.name=소형 TNT
|
||||
tile.appliedenergistics2.BlockVibrationChamber.name=공명실
|
||||
tile.appliedenergistics2.BlockWireless.name=ME 무선 액세스 포인트
|
||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
||||
tile.appliedenergistics2.OreQuartz.name=세투스 석영 광석
|
||||
tile.appliedenergistics2.OreQuartzCharged.name=충전된 세투스 석영 광석
|
||||
tile.appliedenergistics2.BlockSecurity.name=ME 보안 단말기
|
||||
@@ -44,14 +45,14 @@ tile.appliedenergistics2.BlockSkyChest.name=천령석 창고
|
||||
tile.appliedenergistics2.BlockSkyChest.Block.name=천령석 블럭 창고
|
||||
tile.appliedenergistics2.BlockSkyCompass.name=운석 탐지기
|
||||
tile.appliedenergistics2.BlockCraftingMonitor.name=조합 모니터
|
||||
tile.appliedenergistics2.BlockCraftingStorage.name=1k 조합법 저장고
|
||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=4k 조합법 저장고
|
||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=16k 조합법 저장고
|
||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=64k 조합법 저장고
|
||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=256k 조합법 저장고
|
||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=1024k 조합법 저장고
|
||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=4096k 조합법 저장고
|
||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=16384k 조합법 저장고
|
||||
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r 조립 저장소
|
||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r 조립 저장소
|
||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=§616k§r 조립 저장소
|
||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=§664k§r 조립 저장소
|
||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=§6256k§r 조립 저장소
|
||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§61024k§r 조립 저장소
|
||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§64096k§r 조립 저장소
|
||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§616384k§r 조립 저장소
|
||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=특이점 조합법 저장고
|
||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=조합 공처리 유닛
|
||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4핵심 조합 공처리 유닛
|
||||
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=알 수 없는/잘못된 기계입니다
|
||||
chat.appliedenergistics2.LoadedSettings=설정을 성공적으로 복사했습니다.
|
||||
chat.appliedenergistics2.DeviceNotPowered=기기의 전력이 부족합니다.
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=이 기기는 무선 터미널이 아닙니다.
|
||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
||||
chat.appliedenergistics2.DeviceNotLinked=이 기기는 연결되지 않았습니다.
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=Station can not be located.
|
||||
chat.appliedenergistics2.MachineNotPowered=기기가 전력을 받고 있지 않습니다.
|
||||
@@ -116,11 +118,11 @@ chat.appliedenergistics2.TunnelNotConnected=터널이 연결되어있지 않습
|
||||
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
|
||||
chat.appliedenergistics2.TunnelHasNoOutputs=터널의 출력이 없습니다
|
||||
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
|
||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
||||
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=응용 에너지학 2
|
||||
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=분자 조합기
|
||||
gui.appliedenergistics2.ProcessingPattern=패턴 제작하기
|
||||
gui.appliedenergistics2.Crafts=다음을 조합:
|
||||
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
|
||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
||||
gui.appliedenergistics2.Result=Result
|
||||
gui.appliedenergistics2.Results=Results
|
||||
gui.appliedenergistics2.Ingredients=Ingredients
|
||||
@@ -325,10 +333,10 @@ gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
|
||||
gui.appliedenergistics2.Precise=Precise
|
||||
gui.appliedenergistics2.Fuzzy=Fuzzy
|
||||
gui.appliedenergistics2.Filter=Filter
|
||||
gui.appliedenergistics2.SmallFontCraft=Craft
|
||||
gui.appliedenergistics2.SmallFontCraft=제작
|
||||
gui.appliedenergistics2.LargeFontCraft=+
|
||||
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
|
||||
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filter
|
||||
gui.appliedenergistics2.OreFilterLabel=광물사전 필터
|
||||
gui.appliedenergistics2.PriorityCard=Priority Card
|
||||
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
|
||||
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
|
||||
@@ -336,9 +344,9 @@ gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
|
||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
|
||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
|
||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
|
||||
gui.appliedenergistics2.Sticky=Sticky
|
||||
gui.appliedenergistics2.Sticky=끈끈한
|
||||
gui.appliedenergistics2.Contains=Contains Item
|
||||
gui.appliedenergistics2.HoldShiftForTooltip=Hold shift for extended tooltip
|
||||
gui.appliedenergistics2.HoldShiftForTooltip=툴팁을 보시려면 쉬프트를 눌러 주십시오
|
||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Hold shift click to highlight interface
|
||||
gui.appliedenergistics2.Nothing=Nothing
|
||||
gui.appliedenergistics2.VoidCellTooltip=Deletes §4everything§7 stored on it
|
||||
@@ -352,11 +360,13 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
|
||||
gui.appliedenergistics2.CPUAllowAll=All
|
||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
||||
|
||||
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
|
||||
gui.appliedenergistics2.Items=Items
|
||||
gui.appliedenergistics2.Fluids=Fluids
|
||||
gui.appliedenergistics2.Essentias=Essen
|
||||
gui.appliedenergistics2.Items=아이템
|
||||
gui.appliedenergistics2.Fluids=액체
|
||||
gui.appliedenergistics2.Essentias=에센시아
|
||||
gui.appliedenergistics2.NetworkCellStatus=Cell status
|
||||
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
|
||||
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
|
||||
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Number of fluids
|
||||
gui.appliedenergistics2.ItemsPerByte=Items per byte:
|
||||
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
|
||||
gui.appliedenergistics2.BytesPerType=Bytes per type:
|
||||
gui.appliedenergistics2.SelectColor=Select a Color
|
||||
gui.appliedenergistics2.Selected=Selected
|
||||
|
||||
# GUI Colors - ARGB
|
||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
||||
@@ -398,10 +410,10 @@ gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Allow substitutions of
|
||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Prevent substitutions of input components.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for a ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
||||
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode beween (16 -> 4) and (4 -> 16)
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
|
||||
gui.tooltips.appliedenergistics2.Encode=Encode Pattern
|
||||
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern.
|
||||
|
||||
@@ -421,7 +433,7 @@ gui.tooltips.appliedenergistics2.TransferToNetwork=Transfer data to Network
|
||||
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transfer data to Storage Cell
|
||||
gui.tooltips.appliedenergistics2.ToggleSortDirection=Toggle sorting direction
|
||||
|
||||
gui.tooltips.appliedenergistics2.StoredItems=Stored Items
|
||||
gui.tooltips.appliedenergistics2.StoredItems=저장된 아이템
|
||||
gui.tooltips.appliedenergistics2.StoredCraftable=Stored / Craftable
|
||||
gui.tooltips.appliedenergistics2.View=View
|
||||
gui.tooltips.appliedenergistics2.RedstoneMode=Redstone Mode
|
||||
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Number of items
|
||||
gui.tooltips.appliedenergistics2.ItemName=Item name
|
||||
gui.tooltips.appliedenergistics2.PowerUnits=Power Units
|
||||
gui.tooltips.appliedenergistics2.IOMode=Input/Output Mode
|
||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
||||
gui.tooltips.appliedenergistics2.CondenserOutput=ME Condenser - Output
|
||||
gui.tooltips.appliedenergistics2.PartitionStorage=Partition Storage
|
||||
gui.tooltips.appliedenergistics2.Clear=Clear
|
||||
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per
|
||||
gui.tooltips.appliedenergistics2.Read=Extract Only
|
||||
gui.tooltips.appliedenergistics2.Write=Insert Only
|
||||
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
|
||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
||||
|
||||
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
|
||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
|
||||
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft
|
||||
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
|
||||
gui.tooltips.appliedenergistics2.LevelType=Level Type
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item=Item
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
||||
gui.tooltips.appliedenergistics2.InventoryTweaks=인벤토리 트윅
|
||||
gui.tooltips.appliedenergistics2.Mod=모드
|
||||
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
|
||||
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Ite
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Yes: Items that cannot be extracted will be visible.
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No: Only extractable items will be visible.
|
||||
|
||||
gui.tooltips.appliedenergistics2.TypeFilter=Filter Types
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Show All
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Show Items only
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Show Fluids only
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockPlacement=Block Placement
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks will be placed as block.
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocks will be dropped as item.
|
||||
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Stored: %s
|
||||
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
|
||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Requestable: %s
|
||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
|
||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
|
||||
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
|
||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
|
||||
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
||||
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
||||
|
||||
# Units
|
||||
gui.appliedenergistics2.units.appliedenergstics=AE
|
||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
||||
gui.appliedenergistics2.units.ic2=에너지 단위(EU)
|
||||
gui.appliedenergistics2.units.mekanism=줄(J)
|
||||
gui.appliedenergistics2.units.rotarycraft=와트(W)
|
||||
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
|
||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
||||
waila.appliedenergistics2.Disconnected=Disconnected
|
||||
waila.appliedenergistics2.Singularity=Singularity
|
||||
waila.appliedenergistics2.Provider=§5Provider§r
|
||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
||||
waila.appliedenergistics2.Waiting=Waiting:
|
||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
||||
|
||||
# Baubles Extended
|
||||
slot.Terminal=§aTerminal§7
|
||||
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME 인터페이스 터
|
||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME 반전된 토글 버스
|
||||
item.appliedenergistics2.ItemPart.ToggleBus.name=ME 토글 버스
|
||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME 제작 과정 모니터
|
||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
||||
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ 시공 셀
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ 시공 셀
|
||||
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Turned Cranks
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=응용 에너지학 2
|
||||
key.pick_block.desc=AE2 Pick Block
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
key.control_operation.desc=Control operation
|
||||
key.container_interaction.desc=Container Item Interaction
|
||||
|
||||
# NEI
|
||||
nei.options.keys.gui.pattern_view=View Pattern
|
||||
+43
-13
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Pylon Przestrzenny
|
||||
tile.appliedenergistics2.BlockTinyTNT.name=Malutkie TNT
|
||||
tile.appliedenergistics2.BlockVibrationChamber.name=Komora Wibracyjna
|
||||
tile.appliedenergistics2.BlockWireless.name=Bezprzewodowy Punkt Dostępowy ME
|
||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
||||
tile.appliedenergistics2.OreQuartz.name=Ruda Kwarcu Certus
|
||||
tile.appliedenergistics2.OreQuartzCharged.name=Naładowana Ruda Kwarcu Certus
|
||||
tile.appliedenergistics2.BlockSecurity.name=Terminal Bezpieczeństwa ME
|
||||
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Nieprawidłowe Urządzenie.
|
||||
chat.appliedenergistics2.LoadedSettings=Pomyślnie załadowano ustawienia.
|
||||
chat.appliedenergistics2.DeviceNotPowered=Urządzenie ma niski poziom mocy.
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Urządzenie nie jest terminalem bezprzewodowym.
|
||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
||||
chat.appliedenergistics2.DeviceNotLinked=Urządzenie nie jest połączone.
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=Nie można zlokalizować stacji.
|
||||
chat.appliedenergistics2.MachineNotPowered=Urządzenie nie jest zasilone.
|
||||
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Zaktualizowano priorytet do %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Zadanie tworzenia %s * %s zostało zakończone, trwało to łącznie %s.
|
||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Nie można wyodrębnić wymaganej ilości składnika z magazynu: %d / %d | %S
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Asembler Molekularny
|
||||
gui.appliedenergistics2.ProcessingPattern=Zaawansowany Wzorzec
|
||||
gui.appliedenergistics2.Crafts=Wytwarza
|
||||
gui.appliedenergistics2.HoldShift=Przytrzymaj[LSHIFT] Żeby Pokazać Składniki
|
||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
||||
gui.appliedenergistics2.Result=Wynik
|
||||
gui.appliedenergistics2.Results=Wyniki
|
||||
gui.appliedenergistics2.Ingredients=Składniki
|
||||
@@ -352,6 +360,8 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
|
||||
gui.appliedenergistics2.CPUAllowAll=All
|
||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
||||
|
||||
gui.appliedenergistics2.NetworkBytesDetails=Szczegóły Dotyczące Bajtów Sieci
|
||||
gui.appliedenergistics2.Items=Przedmioty
|
||||
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Ilość Płynów
|
||||
gui.appliedenergistics2.ItemsPerByte=Przedmiotów na bajt:
|
||||
gui.appliedenergistics2.FluidsPerByte=Płynów na bajt:
|
||||
gui.appliedenergistics2.BytesPerType=Bajtów na typ:
|
||||
gui.appliedenergistics2.SelectColor=Select a Color
|
||||
gui.appliedenergistics2.Selected=Selected
|
||||
|
||||
# GUI Colors - ARGB
|
||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
||||
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Ilość przedmiotów
|
||||
gui.tooltips.appliedenergistics2.ItemName=Nazwa przedmiotu
|
||||
gui.tooltips.appliedenergistics2.PowerUnits=Jednostki Mocy
|
||||
gui.tooltips.appliedenergistics2.IOMode=Tryb Wejścia/Wyjścia
|
||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
||||
gui.tooltips.appliedenergistics2.CondenserOutput=Kondensator ME - Wyjście
|
||||
gui.tooltips.appliedenergistics2.PartitionStorage=Pamięć Partycji
|
||||
gui.tooltips.appliedenergistics2.Clear=Wyczyść
|
||||
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Kondensacja do Jedności\n%s na prz
|
||||
gui.tooltips.appliedenergistics2.Read=Tylko Wejście
|
||||
gui.tooltips.appliedenergistics2.Write=Tylko Wejście
|
||||
gui.tooltips.appliedenergistics2.ReadWrite=Dwukierunkowy
|
||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
||||
|
||||
gui.tooltips.appliedenergistics2.AlwaysActive=Zawsze Aktywny
|
||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Aktywny bez sygnału
|
||||
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Nie używaj przedmiotów magazynowany
|
||||
gui.tooltips.appliedenergistics2.CraftEither=Używaj przedmiotów magazynowych lub przedmiotów wytwarzanych podczas eksportu.
|
||||
gui.tooltips.appliedenergistics2.LevelType=Typ Poziomu
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energia
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item=Przedmiot
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
||||
gui.tooltips.appliedenergistics2.UsedPercent=Procent
|
||||
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Zgłaszanie Niedostępn
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Tak: Elementy, których nie można wyjąć, będą widoczne.
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Nie: widoczne będą tylko przedmioty, które można wyciągnąć.
|
||||
|
||||
gui.tooltips.appliedenergistics2.TypeFilter=Typy Filtrów
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Pokaż wszystko
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Pokaż tylko przedmioty
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Pokaż Tylko Krople Płynu
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockPlacement=Rozmieszczenie Bloków
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Bloki będą umieszczane jako bloki.
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Bloki będą upuszczane jako przedmioty.
|
||||
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Przechowywane przedmioty: %s
|
||||
gui.tooltips.appliedenergistics2.ItemCount=Liczba przedmiotów: %s
|
||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Przedmioty, których można zażądać: %s
|
||||
gui.tooltips.appliedenergistics2.P2PFrequency=Częstotliwość: %s
|
||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filtrowanie przedmiotów przy użyciu nazw słownika rud
|
||||
gui.tooltips.appliedenergistics2.OreFilter=Filtr Słownika Rud
|
||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Kliknij prawym przyciskiem myszy, aby wyczyścić pasek wyszukiwania
|
||||
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
||||
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
||||
|
||||
# Units
|
||||
gui.appliedenergistics2.units.appliedenergstics=AE
|
||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
||||
gui.appliedenergistics2.units.ic2=Jednostki Energii
|
||||
gui.appliedenergistics2.units.mekanism=Dżule
|
||||
gui.appliedenergistics2.units.rotarycraft=Waty
|
||||
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
|
||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
||||
waila.appliedenergistics2.Disconnected=Disconnected
|
||||
waila.appliedenergistics2.Singularity=Singularity
|
||||
waila.appliedenergistics2.Provider=§5Provider§r
|
||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
||||
waila.appliedenergistics2.Waiting=Waiting:
|
||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
||||
|
||||
# Baubles Extended
|
||||
slot.Terminal=§aTerminal§7
|
||||
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal Interfejsów M
|
||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Magistrala Przełączania Odwróconego ME
|
||||
item.appliedenergistics2.ItemPart.ToggleBus.name=Magistrala Przełączania ME
|
||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor Wytwarzania ME
|
||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
||||
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Dysk Przestrzenny 128³
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Dysk Przestrzenny 16³
|
||||
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Obrócone Korby
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.pick_block.desc=AE2 Pick Block
|
||||
key.toggle_focus.desc=Przełącz fokus pola wyszukiwania
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
key.control_operation.desc=Control operation
|
||||
key.container_interaction.desc=Container Item Interaction
|
||||
|
||||
# NEI
|
||||
nei.options.keys.gui.pattern_view=View Pattern
|
||||
+50
-20
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Pilão Espacial
|
||||
tile.appliedenergistics2.BlockTinyTNT.name=TNT Minúscula
|
||||
tile.appliedenergistics2.BlockVibrationChamber.name=Câmara de Vibração
|
||||
tile.appliedenergistics2.BlockWireless.name=Ponto de Acesso Sem Fio ME
|
||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
||||
tile.appliedenergistics2.OreQuartz.name=Minério de Quartzo Certus
|
||||
tile.appliedenergistics2.OreQuartzCharged.name=Minério de Quartzo Certus Carregado
|
||||
tile.appliedenergistics2.BlockSecurity.name=Terminal de Segurança ME
|
||||
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Máquina inválida.
|
||||
chat.appliedenergistics2.LoadedSettings=Configurações carregadas com sucesso.
|
||||
chat.appliedenergistics2.DeviceNotPowered=Dispositivo está com baixa energia.
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Dispositivo não é um terminal sem fios.
|
||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
||||
chat.appliedenergistics2.DeviceNotLinked=Dispositivo não conectado
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=Estação não pode ser encontrada.
|
||||
chat.appliedenergistics2.MachineNotPowered=Máquina não está sendo alimentada.
|
||||
@@ -118,9 +120,9 @@ chat.appliedenergistics2.TunnelHasNoOutputs=O Túnel não tem saídas.
|
||||
chat.appliedenergistics2.TunnelOutputsAreAt=As saídas do túnel estão em:
|
||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface localizada na dimensão: %d e não pode ser destacada
|
||||
chat.appliedenergistics2.InterfaceHighlighted=A interface está agora destacada em %d, %d, %d
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Ingredientes faltantes: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs não suportado, não foi possível exportar imagem.
|
||||
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -159,7 +166,7 @@ gui.appliedenergistics2.IFACETunnel=Interface ME
|
||||
|
||||
gui.appliedenergistics2.security.extract.name=Retirar
|
||||
gui.appliedenergistics2.security.inject.name=Depositar
|
||||
gui.appliedenergistics2.security.craft.name=Fabricar
|
||||
gui.appliedenergistics2.security.craft.name=Criar
|
||||
gui.appliedenergistics2.security.build.name=Construir
|
||||
gui.appliedenergistics2.security.security.name=Segurança
|
||||
|
||||
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Montador Molecular
|
||||
gui.appliedenergistics2.ProcessingPattern=Processando Padrão
|
||||
gui.appliedenergistics2.Crafts=Receitas
|
||||
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
|
||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
||||
gui.appliedenergistics2.Result=Result
|
||||
gui.appliedenergistics2.Results=Results
|
||||
gui.appliedenergistics2.Ingredients=Ingredients
|
||||
@@ -325,7 +333,7 @@ gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
|
||||
gui.appliedenergistics2.Precise=Preciso
|
||||
gui.appliedenergistics2.Fuzzy=Impreciso
|
||||
gui.appliedenergistics2.Filter=Filtro
|
||||
gui.appliedenergistics2.SmallFontCraft=Fabricação
|
||||
gui.appliedenergistics2.SmallFontCraft=Criar
|
||||
gui.appliedenergistics2.LargeFontCraft=+
|
||||
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
|
||||
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filter
|
||||
@@ -352,11 +360,13 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
|
||||
gui.appliedenergistics2.CPUAllowAll=All
|
||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
||||
|
||||
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
|
||||
gui.appliedenergistics2.Items=Itens
|
||||
gui.appliedenergistics2.Fluids=Fluidos
|
||||
gui.appliedenergistics2.Essentias=Essen
|
||||
gui.appliedenergistics2.Essentias=Essentias
|
||||
gui.appliedenergistics2.NetworkCellStatus=Cell status
|
||||
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
|
||||
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
|
||||
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Number of fluids
|
||||
gui.appliedenergistics2.ItemsPerByte=Items per byte:
|
||||
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
|
||||
gui.appliedenergistics2.BytesPerType=Bytes per type:
|
||||
gui.appliedenergistics2.SelectColor=Select a Color
|
||||
gui.appliedenergistics2.Selected=Selected
|
||||
|
||||
# GUI Colors - ARGB
|
||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
||||
@@ -398,10 +410,10 @@ gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Possibilitar substitui
|
||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Impedir substituição para componentes de entrada.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Use como substituto
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for a ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
||||
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode beween (16 -> 4) and (4 -> 16)
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
|
||||
gui.tooltips.appliedenergistics2.Encode=Codificar Padrão
|
||||
gui.tooltips.appliedenergistics2.EncodeDescription=Escreve o padrão entrado ao padrão codificado atual, ou a um padrão em branco disponível.
|
||||
|
||||
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Número de Itens
|
||||
gui.tooltips.appliedenergistics2.ItemName=Nome do item
|
||||
gui.tooltips.appliedenergistics2.PowerUnits=Unidades de Energia
|
||||
gui.tooltips.appliedenergistics2.IOMode=Modo de Entrada/Saída
|
||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
||||
gui.tooltips.appliedenergistics2.CondenserOutput=Condensador ME - Saída
|
||||
gui.tooltips.appliedenergistics2.PartitionStorage=Armazenamento de Partição
|
||||
gui.tooltips.appliedenergistics2.Clear=Limpar
|
||||
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Condensar em Singularidades\n%s por
|
||||
gui.tooltips.appliedenergistics2.Read=Extrair Apenas
|
||||
gui.tooltips.appliedenergistics2.Write=Inserir Apenas
|
||||
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Direcional
|
||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
||||
|
||||
gui.tooltips.appliedenergistics2.AlwaysActive=Sempre ativo
|
||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Ativo sem sinal
|
||||
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Não usa itens estocados, apenas cria
|
||||
gui.tooltips.appliedenergistics2.CraftEither=Usa itens estocados, ou cria itens quando exporta.
|
||||
gui.tooltips.appliedenergistics2.LevelType=Tipo de Nível
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energia
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item=Item
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Organização de Inventário
|
||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
||||
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
|
||||
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Reportar Itens Inacess
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Sim: Itens que não podem ser extraídos vão estar visíveis.
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Não: Apenas itens extraíveis vão estar visíveis.
|
||||
|
||||
gui.tooltips.appliedenergistics2.TypeFilter=Filtrar Tipos
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Mostrar Todos
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Mostar Itens apenas
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Show Fluids only
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockPlacement=Colocação de Blocos
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks serão colocados como blocos.
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocos serão jogados como itens.
|
||||
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Items Guardados: %s
|
||||
gui.tooltips.appliedenergistics2.ItemCount=Quantidade de Itens: %s
|
||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Solicitáveis: %s
|
||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frequência: %s
|
||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
|
||||
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
|
||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
|
||||
@@ -609,22 +623,29 @@ gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
||||
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
||||
|
||||
# Units
|
||||
gui.appliedenergistics2.units.appliedenergstics=AE
|
||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
||||
gui.appliedenergistics2.units.ic2=Unidades de Energia
|
||||
gui.appliedenergistics2.units.mekanism=Joules
|
||||
gui.appliedenergistics2.units.rotarycraft=Watts
|
||||
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
|
||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
||||
waila.appliedenergistics2.Disconnected=Disconnected
|
||||
waila.appliedenergistics2.Singularity=Singularity
|
||||
waila.appliedenergistics2.Provider=§5Provider§r
|
||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
||||
waila.appliedenergistics2.Waiting=Waiting:
|
||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
||||
|
||||
# Baubles Extended
|
||||
slot.Terminal=§aTerminal§7
|
||||
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal de Interface M
|
||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Barramento de Alternância Invertido ME
|
||||
item.appliedenergistics2.ItemPart.ToggleBus.name=Barramento de Alternância ME
|
||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor de Fabricação ME
|
||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
||||
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Célula de Armazenamento Espacial 128³
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Célula de Armazenamento Espacial 16³
|
||||
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Manivelas Giradas
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.pick_block.desc=AE2 Pick Block
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
key.control_operation.desc=Control operation
|
||||
key.container_interaction.desc=Container Item Interaction
|
||||
|
||||
# NEI
|
||||
nei.options.keys.gui.pattern_view=View Pattern
|
||||
+41
-11
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Пространственный
|
||||
tile.appliedenergistics2.BlockTinyTNT.name=Маленький динамит
|
||||
tile.appliedenergistics2.BlockVibrationChamber.name=Вибрационная камера
|
||||
tile.appliedenergistics2.BlockWireless.name=МЭ беспроводная точка доступа
|
||||
tile.appliedenergistics2.BlockWireless.desc=Нажмите ПКМ с терминалом в руке чтобы привязать его
|
||||
tile.appliedenergistics2.OreQuartz.name=Руда истинного кварца
|
||||
tile.appliedenergistics2.OreQuartzCharged.name=Заряженная руда истинного кварца
|
||||
tile.appliedenergistics2.BlockSecurity.name=МЭ терминал безопасности
|
||||
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Неподходящий механиз
|
||||
chat.appliedenergistics2.LoadedSettings=Настройки успешно загружены.
|
||||
chat.appliedenergistics2.DeviceNotPowered=Устройству недостаточно энергии.
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Это не беспроводной терминал.
|
||||
chat.appliedenergistics2.DeviceSuccessLinked=§aУстройство успешно подключено.
|
||||
chat.appliedenergistics2.DeviceNotLinked=Устройство не соединено.
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=Станция не найдена.
|
||||
chat.appliedenergistics2.MachineNotPowered=Устройство без питания.
|
||||
@@ -130,6 +132,8 @@ chat.appliedenergistics2.PriorityConfigured=Приоритет обновлен
|
||||
chat.appliedenergistics2.DriveLockingToggled=Ячейки в накопителе были размечены/не размечены
|
||||
chat.appliedenergistics2.ChestLockingToggled=Ячейка в сундуке была размечена/не размечена
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Крафт %s * %s завершён за %s.
|
||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Невозможно извлечь ингредиент: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d расположен в измерении: %d и не может быть подсвечен
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" расположен в измерении: %d и не может быть подсвечен
|
||||
@@ -137,6 +141,9 @@ chat.appliedenergistics2.MachineHighlighted=%d сейчас подсвечен
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=%d "%d" сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=%d содержащий %d %d сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d содержащий %d %d находится в измерении: %d и не может быть выделен
|
||||
chat.appliedenergistics2.PickBlockTerminalNotFound=Не найден AE2 беспроводной терминал
|
||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -230,8 +237,8 @@ gui.appliedenergistics2.IOBuses=МЭ шина импорта\экспорта
|
||||
gui.appliedenergistics2.Stores=Хранит
|
||||
gui.appliedenergistics2.BytesUsed=Байт использовано
|
||||
gui.appliedenergistics2.TimeUsed=Затраченное время
|
||||
gui.appliedenergistics2.CraftName=Craft Name
|
||||
gui.appliedenergistics2.Remains=Remains
|
||||
gui.appliedenergistics2.CraftName=Имя крафта
|
||||
gui.appliedenergistics2.Remains=Осталось
|
||||
gui.appliedenergistics2.Progress=Прогресс
|
||||
gui.appliedenergistics2.Types=типов
|
||||
gui.appliedenergistics2.Blank=Чистый
|
||||
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Молекулярный сборщи
|
||||
gui.appliedenergistics2.ProcessingPattern=Шаблон обработки (механизмы)
|
||||
gui.appliedenergistics2.Crafts=Создаёт
|
||||
gui.appliedenergistics2.HoldShift=Удерживайте [LSHIFT], чтобы показать ингредиенты
|
||||
gui.appliedenergistics2.PatternView=Нажмите %s, для просмотра шаблона
|
||||
gui.appliedenergistics2.Result=Результат
|
||||
gui.appliedenergistics2.Results=Результаты
|
||||
gui.appliedenergistics2.Ingredients=Ингредиенты
|
||||
@@ -352,6 +360,8 @@ gui.appliedenergistics2.CPUAllowMode=Принять запрос
|
||||
gui.appliedenergistics2.CPUAllowAll=Все
|
||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Только от не-игрока
|
||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Только от игрока
|
||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
||||
|
||||
gui.appliedenergistics2.NetworkBytesDetails=Подробности о сетевых байтах
|
||||
gui.appliedenergistics2.Items=Предметы
|
||||
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Количество жидкости
|
||||
gui.appliedenergistics2.ItemsPerByte=Предметов на байт:
|
||||
gui.appliedenergistics2.FluidsPerByte=Жидкости на байт:
|
||||
gui.appliedenergistics2.BytesPerType=Байтов на тип:
|
||||
gui.appliedenergistics2.SelectColor=Выберите цвет
|
||||
gui.appliedenergistics2.Selected=Выбрано
|
||||
|
||||
# GUI Colors - ARGB
|
||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
||||
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Количество предме
|
||||
gui.tooltips.appliedenergistics2.ItemName=Имя предмета
|
||||
gui.tooltips.appliedenergistics2.PowerUnits=Энергетические единицы
|
||||
gui.tooltips.appliedenergistics2.IOMode=Режим ввода\вывода
|
||||
gui.tooltips.appliedenergistics2.ExtractionMode=Режим извлечения
|
||||
gui.tooltips.appliedenergistics2.CondenserOutput=МЭ конденсатор - Выход
|
||||
gui.tooltips.appliedenergistics2.PartitionStorage=Раздел хранения
|
||||
gui.tooltips.appliedenergistics2.Clear=Очистить
|
||||
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Конденсировать в с
|
||||
gui.tooltips.appliedenergistics2.Read=Только извлекать
|
||||
gui.tooltips.appliedenergistics2.Write=Только вкладывать
|
||||
gui.tooltips.appliedenergistics2.ReadWrite=Двухсторонний
|
||||
gui.tooltips.appliedenergistics2.Strict=Строгий - Сеть видит только отфильтрованные предметы
|
||||
gui.tooltips.appliedenergistics2.Loose=Свободный - Сеть видит всё
|
||||
|
||||
gui.tooltips.appliedenergistics2.AlwaysActive=Всегда активен
|
||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Активен без сигнала
|
||||
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Не использовать хра
|
||||
gui.tooltips.appliedenergistics2.CraftEither=Использовать хранящиеся предметы или создавать предметы во время экспорта.
|
||||
gui.tooltips.appliedenergistics2.LevelType=Тип уровня
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Энергия
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item=Предмет
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Предмет / Жидкость
|
||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
||||
gui.tooltips.appliedenergistics2.Mod=Мод
|
||||
gui.tooltips.appliedenergistics2.UsedPercent=Проценты
|
||||
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Сообщать о н
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Да: Предметы, которые не могут быть извлечены, будут видны.
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Нет: Только извлекаемые предметы будут видны.
|
||||
|
||||
gui.tooltips.appliedenergistics2.TypeFilter=Фильтр типов
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Показать всё
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Показать только предметы
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Показать только жидкости
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockPlacement=Размещение блоков
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Блоки будут размещаться в виде блоков.
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Блоки будут выпадать в виде предметов.
|
||||
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Хранится: %s
|
||||
gui.tooltips.appliedenergistics2.ItemCount=Количество: %s
|
||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Запрашиваемые предметы: %s
|
||||
gui.tooltips.appliedenergistics2.P2PFrequency=Частота: %s
|
||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + ЛКМ§f извлечь §b%s§f из сети
|
||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + ПКМ§f вставить §b%s§f в сеть
|
||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Удерживайте SHIFT чтобы обработать весь стак
|
||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Удерживайте §e%s§f чтобы зарегистрировать как §b%s§f
|
||||
gui.tooltips.appliedenergistics2.OreFilterHint=Фильтрует предметы с помощью имен Ore Dictionary
|
||||
gui.tooltips.appliedenergistics2.OreFilter=Фильтр Ore Dictionary
|
||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Щелкните ПКМ, чтобы очистить строку поиска
|
||||
@@ -609,7 +623,7 @@ gui.tooltips.appliedenergistics2.Suspend=Нажмите чтобы остано
|
||||
gui.tooltips.appliedenergistics2.Resume=Нажмите чтобы этот ЦП отправлял крафты снова
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Секция закрепленных предметов
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Секция закрепленных предметов включена
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Секция закреплённых предметов включена\n[Shift+ПКМ] удалить закреплённый предмет из секции закреплённых предметов
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Секция закрепленных предметов отключена
|
||||
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Что-то застряло в интерфейсе
|
||||
@@ -618,13 +632,20 @@ gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Режим запир
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Не могу найти цель для вставки
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Недостаточно ингредиентов
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Целевой интерфейс в той же сети
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
||||
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Переключает отображение интерфейсов с шаблонами с включённой заменой
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Отображение всех интерфейсов
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Показывать только интерфейсы с шаблонами с включённой заменой
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Не перемешайте сундуки с AE ячейками\n§4это может повредить ваш профиль. Возвратов нет!
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dБесконечная энергия
|
||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dБесконечная энергия
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dБесконечная энергия
|
||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Преднастроенный приоритет хранения: §f%s
|
||||
|
||||
# Units
|
||||
gui.appliedenergistics2.units.appliedenergstics=AE
|
||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
||||
gui.appliedenergistics2.units.ic2=EU
|
||||
gui.appliedenergistics2.units.mekanism=Дж
|
||||
gui.appliedenergistics2.units.rotarycraft=Вт
|
||||
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
|
||||
waila.appliedenergistics2.ConnectedTo=Соединено с
|
||||
waila.appliedenergistics2.Disconnected=Отключено
|
||||
waila.appliedenergistics2.Singularity=Сингулярность
|
||||
waila.appliedenergistics2.Provider=§5Provider§r
|
||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
||||
waila.appliedenergistics2.Waiting=Waiting:
|
||||
waila.appliedenergistics2.IOBusSpeed=Скорость: %s %s/t
|
||||
|
||||
# Baubles Extended
|
||||
slot.Terminal=§aТерминал§7
|
||||
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=МЭ терминал
|
||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=МЭ инвертированная шина переключения
|
||||
item.appliedenergistics2.ItemPart.ToggleBus.name=МЭ шина переключения
|
||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=МЭ монитор создания
|
||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=МЭ повторитель шаблона
|
||||
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ пространственная ячейка хранения
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ пространственная ячейка хранения
|
||||
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Сломано рукояток
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.pick_block.desc=Выбрать AE2 блок
|
||||
key.toggle_focus.desc=Переключить фокус на окно поиска
|
||||
key.search_connected_inventories.desc=Поиск предмета в сетевых инвентарях
|
||||
key.control_operation.desc=Control operation
|
||||
key.container_interaction.desc=Взаимодействие с хранилищем предметов
|
||||
|
||||
# NEI
|
||||
nei.options.keys.gui.pattern_view=Просмотр шаблона
|
||||
+40
-10
@@ -32,6 +32,7 @@ tile.appliedenergistics2.BlockSpatialPylon.name=Mekansal Kolon
|
||||
tile.appliedenergistics2.BlockTinyTNT.name=Minik TNT
|
||||
tile.appliedenergistics2.BlockVibrationChamber.name=Titreştirme Odası
|
||||
tile.appliedenergistics2.BlockWireless.name=ME Kablosuz Bağlantı Noktası
|
||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
||||
tile.appliedenergistics2.OreQuartz.name=Certus Kuvars Cevheri
|
||||
tile.appliedenergistics2.OreQuartzCharged.name=Sarj Edilmiş Certus Kuvars Cevheri
|
||||
tile.appliedenergistics2.BlockSecurity.name=ME Güvenlik Terminali
|
||||
@@ -104,6 +105,7 @@ chat.appliedenergistics2.InvalidMachine=Geçersiz Makine.
|
||||
chat.appliedenergistics2.LoadedSettings=Ayarlar başarı ile yüklendi.
|
||||
chat.appliedenergistics2.DeviceNotPowered=Aygıtın enerjisi az.
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Bu aygıt bir kablosuz terminal değildir.
|
||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
||||
chat.appliedenergistics2.DeviceNotLinked=Aygıt bağlı değil.
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=İstasyon bulunamadı.
|
||||
chat.appliedenergistics2.MachineNotPowered=Makinenin enerjisi yok.
|
||||
@@ -130,13 +132,18 @@ chat.appliedenergistics2.PriorityConfigured=Öncelik %d olarak güncellendi
|
||||
chat.appliedenergistics2.DriveLockingToggled=Sürücüdeki hücreler bolünmüştü/bölünmemişti
|
||||
chat.appliedenergistics2.ChestLockingToggled=Sandıktaki hücreler bölünmüştü/bölünmemişti
|
||||
chat.appliedenergistics2.FinishCraftingRemind=%s * %s üretimi %s süresinde tamamlandı.
|
||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Depodan gereken miktarda malzeme alınamıyor: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d boyutunda bulundu ve vurgulanamıyor.
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=%d (%d, %d, %d)'de vurgulandı.
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -246,6 +253,7 @@ gui.appliedenergistics2.MolecularAssembler=Moleküler Montajcı
|
||||
gui.appliedenergistics2.ProcessingPattern=İşleme Kalıbı
|
||||
gui.appliedenergistics2.Crafts=Üretir
|
||||
gui.appliedenergistics2.HoldShift=Bileşenleri göstermek için [SOL SHIFT] tuşuna basılı tut
|
||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
||||
gui.appliedenergistics2.Result=Sonuç
|
||||
gui.appliedenergistics2.Results=Sonuçlar
|
||||
gui.appliedenergistics2.Ingredients=Bileşenler
|
||||
@@ -352,6 +360,8 @@ gui.appliedenergistics2.CPUAllowMode=Accept request
|
||||
gui.appliedenergistics2.CPUAllowAll=All
|
||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
||||
|
||||
gui.appliedenergistics2.NetworkBytesDetails=Ağ Baytları Detayları
|
||||
gui.appliedenergistics2.Items=Eşyalar
|
||||
@@ -376,6 +386,8 @@ gui.appliedenergistics2.NumberOfFluids=Sıvı miktarı
|
||||
gui.appliedenergistics2.ItemsPerByte=Bayt başına eşya:
|
||||
gui.appliedenergistics2.FluidsPerByte=Bayt başına sıvı:
|
||||
gui.appliedenergistics2.BytesPerType=Tip başına bayt:
|
||||
gui.appliedenergistics2.SelectColor=Select a Color
|
||||
gui.appliedenergistics2.Selected=Selected
|
||||
|
||||
# GUI Colors - ARGB
|
||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
||||
@@ -430,6 +442,7 @@ gui.tooltips.appliedenergistics2.NumberOfItems=Eşya Miktarı
|
||||
gui.tooltips.appliedenergistics2.ItemName=Eşya adı
|
||||
gui.tooltips.appliedenergistics2.PowerUnits=Güç Birimleri
|
||||
gui.tooltips.appliedenergistics2.IOMode=Giriş/Çıkış Modu
|
||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
||||
gui.tooltips.appliedenergistics2.CondenserOutput=ME Yoğunlaştırıcısı - Çıkış
|
||||
gui.tooltips.appliedenergistics2.PartitionStorage=Depolamayı Biçimlendir
|
||||
gui.tooltips.appliedenergistics2.Clear=Temizle
|
||||
@@ -444,6 +457,8 @@ gui.tooltips.appliedenergistics2.Singularity=Tekilliklere Yoğunlaştır\nEşya
|
||||
gui.tooltips.appliedenergistics2.Read=Sadece Çıkış
|
||||
gui.tooltips.appliedenergistics2.Write=Sadece Giriş
|
||||
gui.tooltips.appliedenergistics2.ReadWrite=Çift Yönlü
|
||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
||||
|
||||
gui.tooltips.appliedenergistics2.AlwaysActive=Her zaman aktif
|
||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Sinyal olmadan aktif
|
||||
@@ -476,7 +491,7 @@ gui.tooltips.appliedenergistics2.CraftOnly=Stoklanan eşyaları kullanma, sadece
|
||||
gui.tooltips.appliedenergistics2.CraftEither=Dışa aktarırken depolanan eşyaları kullan ya da üret
|
||||
gui.tooltips.appliedenergistics2.LevelType=Seviye Tipi
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Enerji
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item=Eşya
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
||||
gui.tooltips.appliedenergistics2.UsedPercent=Yüzde
|
||||
@@ -496,11 +511,6 @@ gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Ulaşılamaz Eşyaları
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Evet: Çıkarılamayan eşyalar görüntülenebilir.
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Hayır: Sadece çıkarılabilen eşyalar görüntülenebilir.
|
||||
|
||||
gui.tooltips.appliedenergistics2.TypeFilter=Filtre Tipleri
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowAll=Hepsini Göster
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowItemsOnly=Sadece Eşyaları Göster
|
||||
gui.tooltips.appliedenergistics2.TypeFilterShowFluidsOnly=Sadece Sıvı Damlalarını Göster
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockPlacement=Blok Yerleşimi
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blok Blok olarak yerleştirilecektir.
|
||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Bloklar Eşya olarak düşecektir.
|
||||
@@ -514,6 +524,10 @@ gui.tooltips.appliedenergistics2.ItemsStored=Depolanan Eşyalar: %s
|
||||
gui.tooltips.appliedenergistics2.ItemCount=Eşya Miktarı: %s
|
||||
gui.tooltips.appliedenergistics2.ItemsRequestable=İstenebilen Eşyalar: %s
|
||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frekans: %s
|
||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
||||
gui.tooltips.appliedenergistics2.OreFilterHint=Eşyaları Ore Dictionary isimlerine göre filtrele
|
||||
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filtresi
|
||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Arama kutusunu temizlemek için sağ tıkla
|
||||
@@ -618,13 +632,20 @@ gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Kilit Modu
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Sevk edilecek hedef bulunamadı
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Yeterli bileşen yok
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Hedef arayüz aynı ağda
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
||||
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Muadillere izin veren kalıplara sahip arayüzlerin gösterilmesini değiştirir
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Tüm arayüzler gösteriliyor
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Yalnızca muadillere izin veren kalıplara sahip arayüzleri gösteriyor
|
||||
|
||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
||||
|
||||
# Units
|
||||
gui.appliedenergistics2.units.appliedenergstics=AE
|
||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
||||
gui.appliedenergistics2.units.ic2=Enerji Birimleri
|
||||
gui.appliedenergistics2.units.mekanism=Jouleler
|
||||
gui.appliedenergistics2.units.rotarycraft=Watt
|
||||
@@ -677,6 +698,10 @@ waila.appliedenergistics2.Id=id
|
||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
||||
waila.appliedenergistics2.Disconnected=Disconnected
|
||||
waila.appliedenergistics2.Singularity=Singularity
|
||||
waila.appliedenergistics2.Provider=§5Provider§r
|
||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
||||
waila.appliedenergistics2.Waiting=Waiting:
|
||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
||||
|
||||
# Baubles Extended
|
||||
slot.Terminal=§aTerminal§7
|
||||
@@ -829,6 +854,7 @@ item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME Arayüz Terminali
|
||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME Ters Anahtar Veriyolu
|
||||
item.appliedenergistics2.ItemPart.ToggleBus.name=ME Anahtar Veriyolu
|
||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME Üretim Monitörü
|
||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
||||
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ Mekansal Depolama Hücresi
|
||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=128³ Mekansal Depolama Hücresi
|
||||
@@ -942,6 +968,10 @@ stat.ae2.TurnedCranks=Döndürülen Kranklar
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.pick_block.desc=AE2 Pick Block
|
||||
key.toggle_focus.desc=Arama kutusu odağını değiştir
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
key.control_operation.desc=Control operation
|
||||
key.container_interaction.desc=Container Item Interaction
|
||||
|
||||
# NEI
|
||||
nei.options.keys.gui.pattern_view=View Pattern
|
||||
+3
-3
@@ -53,9 +53,9 @@ gui.architecturecraft.BevelledOuterCorner=斜面の外角
|
||||
gui.architecturecraft.BevelledInnerCorner=斜面の内角
|
||||
|
||||
gui.architecturecraft.PillarBase=曲面の柱の土台
|
||||
gui.architecturecraft.DoricCapital=ドーリア式笠石
|
||||
gui.architecturecraft.IonicCapital=イオニア式の笠石
|
||||
gui.architecturecraft.CorinthianCapital=コリント式の笠石
|
||||
gui.architecturecraft.DoricCapital=ドーリア式柱頭
|
||||
gui.architecturecraft.IonicCapital=イオニア式の柱頭
|
||||
gui.architecturecraft.CorinthianCapital=コリント式の柱頭
|
||||
gui.architecturecraft.DoricTriglyph=トリグリフ
|
||||
gui.architecturecraft.DoricTriglyphCorner=トリグリフの角
|
||||
gui.architecturecraft.DoricMetope=メトープ
|
||||
|
||||
+5
-5
@@ -69,7 +69,7 @@ gui.architecturecraft.WindowMullion=창문 멀리온
|
||||
gui.architecturecraft.SphereFull=구체
|
||||
gui.architecturecraft.SphereHalf=반구
|
||||
gui.architecturecraft.SphereQuarter=쿼터 구체
|
||||
gui.architecturecraft.SphereEighth=Quarter Hemisphere
|
||||
gui.architecturecraft.SphereEighth=1/4구
|
||||
gui.architecturecraft.SphereEighthLarge=둥근 바깥쪽 모서리 캡
|
||||
gui.architecturecraft.SphereEighthLargeRev=둥근 내부 모서리 캡
|
||||
|
||||
@@ -126,10 +126,10 @@ gui.architecturecraft.BanisterFancyEnd=Fancy Banister End
|
||||
|
||||
gui.architecturecraft.BanisterPlainInnerCorner=Plain Banister Inner Corner
|
||||
|
||||
gui.architecturecraft.Slab=Slab
|
||||
gui.architecturecraft.Stairs=Stairs
|
||||
gui.architecturecraft.StairsOuterCorner=Stairs Outer Corner
|
||||
gui.architecturecraft.StairsInnerCorner=Stairs Inner Corner
|
||||
gui.architecturecraft.Slab=반 블록
|
||||
gui.architecturecraft.Stairs=계단
|
||||
gui.architecturecraft.StairsOuterCorner=계단 바깥쪽 모서리
|
||||
gui.architecturecraft.StairsInnerCorner=계단 안쪽 모서리
|
||||
|
||||
gui.architecturecraft.SlopeTileA1=Slope A Start
|
||||
gui.architecturecraft.SlopeTileA2=Slope A End
|
||||
|
||||
@@ -11,8 +11,8 @@ item.avaricePearl.0.name=아바라이스 진주
|
||||
item.avaricePearl.1.name=Miser의 진주
|
||||
item.avaricePearl.15.name=
|
||||
item.enchantedPaper.0.name=마법부여된 종이
|
||||
item.enchantedPaper.1.name=Runic Whitelist
|
||||
item.enchantedPaper.2.name=Runic Blacklist
|
||||
item.enchantedPaper.1.name=루닉 화이트리스트
|
||||
item.enchantedPaper.2.name=루닉 블랙리스트
|
||||
item.enchantedPaper.3.name=Bound Enchanting Paper
|
||||
item.crystalBrain.0.name=크리스톨라인 뇌: 공기
|
||||
item.crystalBrain.1.name=크리스톨라인 뇌: 불
|
||||
@@ -66,9 +66,9 @@ tile.blockRedcrystalRes.name=Resonating Redcrystal
|
||||
tile.blockRedcrystalMerc.name=Mercurial Redcrystal
|
||||
tile.blockRemoteComparator.name=Remote Comparator
|
||||
tile.blockVisReader.name=Vis Reader
|
||||
tile.blockHourglass.name=Hourglass
|
||||
tile.blockHourglass.name=모래시계
|
||||
tile.blockHourglassMagic.name=Magic Hourglass
|
||||
tile.blockGreedyChest.name=Greedy Chest
|
||||
tile.blockGreedyChest.name=탐욕스러운 상자
|
||||
tile.blockEagerChest.name=Eager Chest
|
||||
tile.blockTenaciousChest.name=Tenacious Chest
|
||||
tile.blockHungryMaw.name=Hungry Maw
|
||||
@@ -134,17 +134,17 @@ tile.blockTranslucent.0.name=Glowing Amber
|
||||
tile.blockTranslucent.1.name=Glowing Amber Bricks
|
||||
tile.blockMetalGlow.0.name=Memory Block
|
||||
tile.blockMetalGlow.1.name=Memory Block
|
||||
tile.blockFluidMilk.name=Milk
|
||||
tile.blockFluidMushroom.name=Mushroom Soup
|
||||
tile.blockFluidVishroom.name=Vishroom Soup
|
||||
tile.blockFluidMilk.name=우유
|
||||
tile.blockFluidMushroom.name=버섯 스프
|
||||
tile.blockFluidVishroom.name=비쉬룸 수프
|
||||
tile.blockBoiler.name=Alchemical Boiler
|
||||
tile.blockMirrorAlt.0.name=Melding Mirror
|
||||
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
|
||||
|
||||
# Fluids
|
||||
fluid.fluidMilk=Milk
|
||||
fluid.fluidMushroom=Mushroom Soup
|
||||
fluid.fluidVishroom=Vishroom Soup
|
||||
fluid.fluidMilk=우유
|
||||
fluid.fluidMushroom=버섯 스프
|
||||
fluid.fluidVishroom=비쉬룸 수프
|
||||
|
||||
# Entities
|
||||
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
|
||||
@@ -175,7 +175,7 @@ Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>T
|
||||
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
|
||||
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
|
||||
|
||||
Automagy.research_name.MAGICHOURGLASS=Magic Hourglass
|
||||
Automagy.research_name.MAGICHOURGLASS=마법의 모래시계
|
||||
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
|
||||
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
|
||||
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
|
||||
|
||||
@@ -23,7 +23,7 @@ item.crystalBrain.5.name=Кристальный мозг: Энтропия
|
||||
item.ingredient.0.name=Диск Слияния
|
||||
item.horizontal.0.name=Разрушенная жемчужина алчности
|
||||
item.edible.0.name=Амальгама мерцатуса
|
||||
item.foodstuff.0.name=Курога из висомора
|
||||
item.foodstuff.0.name=Тушёный висомор
|
||||
item.golemLinker.name=Колокольчик связывания голема
|
||||
item.baubleEnderDisjunction.0.name=Кольцо эндер-разъединения
|
||||
item.baubleEnderDisjunction.1.name=Маленькое кольцо разъединения эндера
|
||||
@@ -272,11 +272,11 @@ Automagy.research_name.VISREADER=Считыватель виса
|
||||
Automagy.research_text.VISREADER=Смотрит, что тигель никогда не кипит
|
||||
Automagy.research_page.VISREADER.1=Измерение пустое пространство внутри контейнера, это одно, но определение типа и количества Виса совсем другая история. Кто главный герой этой истории? Это считыватель Виса.<BR>Считыватель Вис выводит редстоун сигнал, основанный на содержании Виса чего-либо от защищённых банок к тиглю, к узлам ауры. Это может даже читать вис палочек, если они были закреплены на подходящем устройстве.<BR>Есть 2 способа работы. Простейший способ размещения считывателя непосредственно под объектом для чтения. В противном случае, поместите пульт дистанционного компаратора над считывателем и свяжите своё кристальное око с
|
||||
Automagy.research_page.VISREADER.2=местом назначения. Компаратор прекратит свои обычные функции и будет ретранслировать информацию о Висе считывателю.<BR>ПКМ на считывателе с вашей палочкой, чтобы настроить его.<BR>§l§nконфигурация§r<BR>Выход мощности сигнала по отношению к считывателю меняется в зависимости от конфигурации и обнаруженных аспектов. Уровень сигнала обычно работает на принципу, похожему на проверку инвентаря компаратора: 15, когда контейнер на полную мощность, 0, когда пусто, и что-то в промежутке между этим. Вы можете фильтровать по типу сторон путем размещения §lбирок§r внутри.<BR>§lОбратный режим:§rПолная сила
|
||||
Automagy.research_page.VISREADER.3=сигнала посылается, когда пусто и нет сигнала, когда заполнено, и между этим.<BR>§lОбщий режим:§rКол-во всех аспектов суммируется вместе для сравнения вместимости.<BR>§lВысокий режим:§r Наибольшее кол-либо одного из аспектов используется в качестве значения, которое будет сравниваться с вместимостью Посмотрите §lУзлы§r на следующей странице.<BR>§lНизкий режим:§r Как высокий режим, но используется наименьшее кол-во одного из аспектов. Также смотрите §lУзлы§r на следующей стр..<BR>§lВместимость:§rЗначение, которое будет считаться "полным" для расчетов мощности сигнала. Если установлено значение §lАвто§r, считыватель автоматически
|
||||
Automagy.research_page.VISREADER.4=определять ёмкость на основе объекта, просматривать (если это возможно).<BR>§lУзлы:§r Когда объект считывает узел, вместимость устанавливается на §lАвто§r, и выбирается один из §lВысоких§r режимов, то вместимость будет максимальной, определенной по одному конкретному аспекту, а не по максимуму всех аспектов", вместе взятых. Особый аспект, выбранный для сравнения, который является наиболее или наименее заполненным по сравнению с его собственной вместимостью, в независимости от того, аспект имеет самый высокий или низкий счет на данный момент.
|
||||
Automagy.research_page.VISREADER.3=сигнала посылается, когда пусто и нет сигнала, когда заполнено, и между этим.<BR>§lОбщий режим:§rКол-во всех аспектов суммируется вместе для сравнения вместимости.<BR>§lВысокий режим:§r Наибольшее кол-либо одного из аспектов используется в качестве значения, которое будет сравниваться с вместимостью Посмотрите §lУзлы§r на следующей странице.<BR>§lНизкий режим:§r Как высокий режим, но используется наименьшее кол-во одного из аспектов. Также смотрите §lУзлы§r на следующей стр..<BR>§lВместимость:§rЗначение, которое будет считаться "полным" для расчётов мощности сигнала. Если установлено значение §lАвто§r, считыватель автоматически
|
||||
Automagy.research_page.VISREADER.4=определять ёмкость на основе объекта, просматривать (если это возможно).<BR>§lУзлы:§r Когда объект считывает узел, вместимость устанавливается на §lАвто§r, и выбирается один из §lВысоких§r режимов, то вместимость будет максимальной, определенной по одному конкретному аспекту, а не по максимуму всех аспектов", вместе взятых. Особый аспект, выбранный для сравнения, который является наиболее или наименее заполненным по сравнению с его собственной вместимостью, в независимости от того, аспект имеет самый высокий или низкий счёт на данный момент.
|
||||
Automagy.research_page.VISREADER.5=§l §nУзлы§r<BR>Когда считываемый объект это узел, емкость устанавливается на §lАвто§r, и один из §lЛюбой§r режимов выбран, тогда будет считываться максимальная емкость одного конкретного аспекта. Аспект выбирается на основании того, насколько он полон или наоборот опустошен в узле, а не на их количестве, как обычно.<BR>(Если выбран §lЛюбой (Наивысший)§r, а аспект на 50% восполнен, 5 из 10 макс. вис. А если будет показано, что он на 25% заполнен, тогда 10 из 40, и так далее.)
|
||||
Automagy.research_page.VISREADER.INFUSION=§l §nВливание§r<BR>Вы нашли, что считыватель Виса не только определяет наличие аспектов в объекте, но он может определить отсутствие аспектов, когда некоторые устройства пытаются выполнять свои задачи. По крайней мере, это, кажется, случай с матрицей алтаря вливания.<BR>Это может быть полезно, если вы хотите отправить рэдстоун сигналы, основанных на вливании.
|
||||
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nДержатель эссенции§r<BR>С помощью Держателя эссенции считыватель может реагировать с объединенной эссенцией в многих банках одновременно. Либо ставьте считыватель под водой структуры или используйте удаленный компаратор с кристальным оком, приспособленные к самому месту блока.<BR>Считыватель рассматривает держатель как к узел ауры. Он рассчитывает данный тип максимального значения эссенции, основанного на вместимости банок, которые в настоящее время либо содержат этот аспект, либо помечены для него.
|
||||
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nДержатель эссенции§r<BR>С помощью Держателя эссенции считыватель может реагировать с объединенной эссенцией в многих банках одновременно. Либо ставьте считыватель под водой структуры или используйте удалённый компаратор с кристальным оком, приспособленные к самому месту блока.<BR>Считыватель рассматривает держатель как к узел ауры. Он рассчитывает данный тип максимального значения эссенции, основанного на вместимости банок, которые в настоящее время либо содержат этот аспект, либо помечены для него.
|
||||
|
||||
Automagy.research_name.TALLYBLOCK=Ящик с ярлыком
|
||||
Automagy.research_text.TALLYBLOCK=Это всё о числах
|
||||
@@ -290,7 +290,7 @@ Automagy.research_page.TALLYBLOCK_LENS.1=Установка одной из эт
|
||||
Automagy.research_name.HUNGRYMAW=Голодный мо
|
||||
Automagy.research_text.HUNGRYMAW=Один рот, без живота
|
||||
Automagy.research_page.HUNGRYMAW.1=Вы сформулировали процедуру, которая извлекает прожорливый диск голодного сундука и связывает его с портативными отверстиями, которые можно разместить на других контейнерах. Любой предмет, который касается или проходит достаточно близко к голодному мо, будут помещены в инвентаре, связанного с стороной блока, к которому мо прикреплён.<BR>Для начала, блок обсидиана должен располагаться выше голодного сундука. Может быть не более 3 блоков обсидиана рядом с сундуком. Наконец, щелкните ПКМ на блок выше сундука с помощью палочки, которая имеет набалдашник Червоточина.
|
||||
Automagy.research_page.HUNGRYMAW.2=Один голодный мо создается для каждого используемого блока обсидиана. Сундук и обсидиан расходуются; к счастью, палочка и набалдашник не являются.
|
||||
Automagy.research_page.HUNGRYMAW.2=Один голодный мо создаётся для каждого используемого блока обсидиана. Сундук и обсидиан расходуются; к счастью, палочка и набалдашник не являются.
|
||||
|
||||
Automagy.research_name.FINICALMAW=Мелочно-требовательный мо
|
||||
Automagy.research_text.FINICALMAW=Более искушенный гурман
|
||||
@@ -323,8 +323,8 @@ Automagy.research_page.GOLEMLINKER.1=Для того, чтобы в полной
|
||||
Automagy.research_page.GOLEMLINKER.2=<BR>Если вы когда-либо хотели разорвать все связи с устройством, просто ПКМ на нём с помощью колокола, удерживая Shift<BR>Нажмите Shift и ПКМ на каком-либо блоке, чтобы сбросить настройки Колокольчика.<BR>§oЗаметки для любых устройствах, которые вы уже обнаружили позволят обновить связывание големов.§r
|
||||
|
||||
Automagy.research_name.ENTITYSIGNAL=Сигнал существа
|
||||
Automagy.research_text.ENTITYSIGNAL=Подсчет овец
|
||||
Automagy.research_page.ENTITYSIGNAL.1=Метод подсчета существ и других объектов в области будет полезным для многих вещей, и кристальный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в радиусе. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
|
||||
Automagy.research_text.ENTITYSIGNAL=Подсчёт овец
|
||||
Automagy.research_page.ENTITYSIGNAL.1=Метод подсчёта существ и других объектов в области будет полезным для многих вещей, и кристальный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в радиусе. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
|
||||
Automagy.research_page.ENTITYSIGNAL.2=Если открыт воздух, стекло или сменный блок, такие как вода, высокая трава, то область будет простираться в этом направлении. Если например, все стороны открыты, как это, то устройство будет в центре области. Если открыты только его стороны сверху, севере и востоке, то устройство будет находиться в нижнем юго-западном углу области. (В любом случае, размер области 11x11x11 блоков.)<LINE>§l §nJко души§r<BR>Чтобы разделить типы сущности, вы изменили кристалличьное око так, что на нём могут быть отпечатаны черты существа, духа, или особенности строения.
|
||||
Automagy.research_page.ENTITYSIGNAL.3=Просто кликните ПКМ на существо, удерживая око, а затем вставьте настроенное око в устройство.<BR>Око также может быть настроено, чтобы наблюдать за людьми (игроками), либо отдельными лицами или людьми в целом. Сонастройка его к другому человек осуществляется таким же образом, как описано ранее. Чтобы сфокусировать его на себя, удерживайте Shift+ПКМ на пару секунд, удерживая его в руке.
|
||||
# I see you!
|
||||
@@ -346,7 +346,7 @@ Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nРезерву
|
||||
|
||||
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Агрегатор эссенции
|
||||
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Оптимизация распределения
|
||||
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=После того как вы создали свой держатель эссенции и направили его в вашу огромную коллекцию банок, приходит время преобразовать свою централизованную систему подсчета эссенции в распределительный центр.<BR>Держатель с агрегатором должны быть размещены непосредственно под ним, чтобы стать источником Магии для любого §lМагического зеркала§r в непосредственной близости (а также некоторых других устройств, в том числе рунического матрицы). Эссенция, взятая из держателя, находится под контролем держателя.<BR>Это даёт вам центральное расположение для рассчитывания эссенции,
|
||||
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=После того как вы создали свой держатель эссенции и направили его в вашу огромную коллекцию банок, приходит время преобразовать свою централизованную систему подсчёта эссенции в распределительный центр.<BR>Держатель с агрегатором должны быть размещены непосредственно под ним, чтобы стать источником Магии для любого §lМагического зеркала§r в непосредственной близости (а также некоторых других устройств, в том числе рунического матрицы). Эссенция, взятая из держателя, находится под контролем держателя.<BR>Это даёт вам центральное расположение для рассчитывания эссенции,
|
||||
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=расположения зеркал, и выполнения вливания, но вы уверены, что до сих пор ещё можно что-то сделать с держателем в будущем.
|
||||
# Special delivery
|
||||
|
||||
@@ -483,7 +483,7 @@ Automagy.research_page.VISHROOMSOUP.3=их.<BR>Да, погружены в во
|
||||
|
||||
Automagy.research_name.ALCHEMYBOILER=Алхимический котел
|
||||
Automagy.research_text.ALCHEMYBOILER=Пузырящийся к началу
|
||||
Automagy.research_page.ALCHEMYBOILER.1=У вас было так много успеха с дистилляцией эссенций, что вы решили расширить свои пути, вы можете ломать вещи внизу. §lАлхимический котел§r во многом работает таким же образом, как в алхимической печи, но с жидкостью, а не предметами.<BR>Добавляя (или удаляя) жидкость с помощью ведра или за счет автоматизации (например, некоторых големов).<BR>Так же, чтобы ускорить работу алхимической печи понадобится котел, а также алюментум.<BR>Заметим что это нарушение...(линия обрывается)...
|
||||
Automagy.research_page.ALCHEMYBOILER.1=Вы добились такого успеха в дистилляции эссенций, что решили расширить способы разложения веществ. §lАлхимический котел§r во многом работает таким же образом, как в алхимическая печь, но с жидкостью, а не предметами.<BR>Вливайте (или забирайте) жидкость с помощью вёдер или с помощью автоматизации (например, определенных големов).<BR>То же самое, что ускоряет работу алхимической печи, поможет и котлу (например, алюментум).<BR>Обрати внимание, что разрушение котла приведет к уничтожению всей жидкости, которая в нем находилась.
|
||||
|
||||
Automagy.research_name.ENCHANT_FISHING=Рыболовные чары
|
||||
Automagy.research_text.ENCHANT_FISHING=Рыбная Магия
|
||||
@@ -609,9 +609,9 @@ Automagy.gui.hourglassMagic.sandFlip.1=Перемещение песка к на
|
||||
Automagy.gui.hourglassMagic.sandFlip.2=Перемещение песка в нижний слой
|
||||
Automagy.gui.hourglassMagic.timer.name=Таймер:
|
||||
Automagy.gui.hourglassMagic.timer.secondsOne=1 секунда
|
||||
Automagy.gui.hourglassMagic.timer.seconds=%s секунд
|
||||
Automagy.gui.hourglassMagic.timer.minutes=%s минут
|
||||
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s минут %s секунд
|
||||
Automagy.gui.hourglassMagic.timer.seconds=%s сек.
|
||||
Automagy.gui.hourglassMagic.timer.minutes=%s мин.
|
||||
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s мин. %s сек.
|
||||
Automagy.gui.hourglassMagic.timer.sec=секунды
|
||||
Automagy.gui.hourglassMagic.timer.min=минуты
|
||||
Automagy.gui.hourglassMagic.timer.tooltip=Щелкните ЛКМ для увеличиния.\nПКМ для уменьшения.\nДержите Shift, чтобы настроить на 10.
|
||||
|
||||
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Unbekanntes zersplittertes Erz
|
||||
item.avaritia_fracturedore.prefix=zersplittert
|
||||
item.avaritia_mattercluster.name=Materienansammlung
|
||||
item.avaritia_mattercluster.full.name=Kritische Materienansammlung
|
||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
||||
item.morvinabox.name=Morv-In-A-Box (WIP)(WIRD DICH VERBRENNEN)
|
||||
item.avaritia.comb.nerfed.name=verschlechterte Wabe
|
||||
item.avaritia.comb.cosmic.name=kosmische Wabe
|
||||
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=Das Licht des Kosmos in einem praktischen Stück Erde.
|
||||
tooltip.skullfire_sword.desc=Köpft Skelette und färbt sie schwarz.
|
||||
tooltip.matter_cluster.desc=Benutzen um zu zerstören.
|
||||
tooltip.matter_cluster.desc2=Halte SHIFT, um genaueres anzuzeigen.
|
||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
||||
tooltip.matter_cluster.counter=Gegenstände
|
||||
tooltip.morvinabox.desc=Soforthaus
|
||||
tooltip.morvinabox.subdesc=In Kanada kommt Morvy in Tüten.
|
||||
|
||||
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Mena Fracturada Desconocida
|
||||
item.avaritia_fracturedore.prefix=Fracturado
|
||||
item.avaritia_mattercluster.name=Trozo de Materia
|
||||
item.avaritia_mattercluster.full.name=Trozo de Materia Crítica
|
||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
||||
item.morvinabox.name=Caja Morv-osa (WIP) (Te hará arder)
|
||||
item.avaritia.comb.nerfed.name=Panal Nerfeado
|
||||
item.avaritia.comb.cosmic.name=Panal Cósmico
|
||||
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=La luz del cosmos en un conveniente pedazo de tierra.
|
||||
tooltip.skullfire_sword.desc=Decapita esqueletos y los chamusca.
|
||||
tooltip.matter_cluster.desc=Click derecho para desconstruír
|
||||
tooltip.matter_cluster.desc2=Mantén SHIFT para mostrar contenidos.
|
||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
||||
tooltip.matter_cluster.counter=objetos
|
||||
tooltip.morvinabox.desc=Alojamiento Instantáneo
|
||||
tooltip.morvinabox.subdesc=En Canadá, Morvy biene en bolsas.
|
||||
|
||||
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Minerai fracturé inconnu
|
||||
item.avaritia_fracturedore.prefix=Fracturé
|
||||
item.avaritia_mattercluster.name=Groupement de matière
|
||||
item.avaritia_mattercluster.full.name=Groupement de matière critique
|
||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
||||
item.morvinabox.name=Morv-dans-une-boîte (WIP)(VOUS ENFLAMMERA)
|
||||
item.avaritia.comb.nerfed.name=Rayon neutralisé
|
||||
item.avaritia.comb.cosmic.name=Rayon Comisque
|
||||
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=La lumière du cosmos dans une parcelle de la terre
|
||||
tooltip.skullfire_sword.desc=Décapite et calcine les squelettes
|
||||
tooltip.matter_cluster.desc=Utilisez pour démanteler
|
||||
tooltip.matter_cluster.desc2=Maintenez SHIFT pour du contenu
|
||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
||||
tooltip.matter_cluster.counter=Objets
|
||||
tooltip.morvinabox.desc=Logement instantané
|
||||
tooltip.morvinabox.subdesc=In Canada, Morvy comes in bags.
|
||||
@@ -115,6 +117,7 @@ itemGroup.avaritia=Avaritia
|
||||
container.neutron_collector=Collecteur de neutrons
|
||||
container.neutronium_compressor=Compresseur en neutronium
|
||||
tc.aspect.terminus=la fin des jeux, l'apocalypse, les meules de pierre
|
||||
tc.aspect.help.terminus=the culmination of all things
|
||||
crafting.extreme=Fabrication EXtrême
|
||||
crafting.extreme.shapeless=Sans forme EXtrême
|
||||
crafting.extreme_compression=Compresseur en neutronium
|
||||
|
||||
@@ -11,7 +11,7 @@ item.avaritia_resource.infinity_ingot.name=インフィニティインゴット
|
||||
item.avaritia_resource.record_fragment.name=レコードの欠片
|
||||
item.avaritia_resource.starfuel.name=恒星の燃料
|
||||
item.avaritia_resource.neutronium_gear.name=ニュートロニウムの歯車
|
||||
item.avaritia_singularity.name=シンギュラリティ
|
||||
item.avaritia_singularity.name=特異点
|
||||
item.singularity_iron.name=鉄の特異点
|
||||
item.singularity_gold.name=金の特異点
|
||||
item.singularity_lapis.name=ラピスラズリの特異点
|
||||
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=未知の粉砕した鉱石
|
||||
item.avaritia_fracturedore.prefix=粉砕した
|
||||
item.avaritia_mattercluster.name=物質塊
|
||||
item.avaritia_mattercluster.full.name=飽和した物質塊
|
||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
||||
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
|
||||
item.avaritia.comb.nerfed.name=ナーフされた巣枠
|
||||
item.avaritia.comb.cosmic.name=宇宙の巣枠
|
||||
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=宇宙の煌めきを感じることができる
|
||||
tooltip.skullfire_sword.desc=骸骨の頭蓋骨を刈り取り、真っ黒に焦がす
|
||||
tooltip.matter_cluster.desc=使用すると分解する
|
||||
tooltip.matter_cluster.desc2=SHIFTで中身を表示
|
||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
||||
tooltip.matter_cluster.counter=アイテム
|
||||
tooltip.morvinabox.desc=即席建築
|
||||
tooltip.morvinabox.subdesc=カナダではMorvyは袋に入っている
|
||||
@@ -115,7 +117,7 @@ itemGroup.avaritia=Avaritia
|
||||
container.neutron_collector=中性子収集機
|
||||
container.neutronium_compressor=ニュートロニウム圧縮機
|
||||
tc.aspect.terminus=エンドコンテンツ、終末、途方もない労力
|
||||
tc.aspect.help.terminus=the culmination of all things
|
||||
tc.aspect.help.terminus=あらゆる事物の極致
|
||||
crafting.extreme=究極クラフティング
|
||||
crafting.extreme.shapeless=究極クラフティング (不定形レシピ)
|
||||
crafting.extreme_compression=ニュートロニウム圧縮機
|
||||
@@ -180,7 +182,7 @@ avaritia.allele.lifespanArtificial=不自然
|
||||
# Research
|
||||
avaritia.research_name.BIG_PEARL=極めて根源的な始原の真珠
|
||||
avaritia.research_text.BIG_PEARL=なぜならいつもあなたはもっと持っているから
|
||||
avaritia.research_page.BIG_PEARL.1=Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.<BR><BR>By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.<BR><BR>It's guaranteed to be even more primordial than a regular primordial pearl!
|
||||
avaritia.research_page.BIG_PEARL.1=もちろん、始原の真珠は非常に強力だ。しかし、もっと強力にすることも可能だろう。<BR><BR>注入の儀式でいくつかの始原の真珠を衝突させることで、ずっと強力なアイテムを生み出した。それが極めて根源的な始原の真珠だ。<BR><BR>通常の始原の真珠よりもさらに根源的であること間違いなしだ!
|
||||
avaritia.research_name.AKASHIC=アカシックレコード
|
||||
avaritia.research_text.AKASHIC=必要以上の知識がここに!
|
||||
avaritia.research_page.AKASHIC.1=You've researched enough of the world to crack the fabric of reality and enter the Outer Realms, but surely there's always room for MORE research, right?<BR><BR>The Akashic Records will give you all the research points in the world and then a little more.
|
||||
avaritia.research_page.AKASHIC.1=世界の構造に亀裂を入れ外なる地へと足を踏み入れられるほどに、世界について調べてきた。しかし、さらなる研究の余地は常に、間違いなく存在するではないか。<BR><BR>アカシックレコードは、この世界中すべての研究ポイントと、ちょっとしたものを与えてくれる。
|
||||
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Unknown Fractured Ore
|
||||
item.avaritia_fracturedore.prefix=Fractured
|
||||
item.avaritia_mattercluster.name=물질 클러스터
|
||||
item.avaritia_mattercluster.full.name=Critical Matter Cluster
|
||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
||||
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
|
||||
item.avaritia.comb.nerfed.name=Nerfed Comb
|
||||
item.avaritia.comb.cosmic.name=Cosmic Comb
|
||||
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=간편한 흙덩어리 속의 우주의 빛
|
||||
tooltip.skullfire_sword.desc=스켈레톤의 머리를 떼어네고 그들을 까맣게 그을립니다.
|
||||
tooltip.matter_cluster.desc=Right click to deconstruct.
|
||||
tooltip.matter_cluster.desc2=Hold SHIFT for contents.
|
||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
||||
tooltip.matter_cluster.counter=아이템
|
||||
tooltip.morvinabox.desc=Instant housing
|
||||
tooltip.morvinabox.subdesc=In Canada, Morvy comes in bags.
|
||||
|
||||
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Nieznana frakcjonowana ruda
|
||||
item.avaritia_fracturedore.prefix=Frakcja
|
||||
item.avaritia_mattercluster.name=Zbiór materii
|
||||
item.avaritia_mattercluster.full.name=Zbiór materii krytycznej
|
||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
||||
item.morvinabox.name=Morv-In-A-Box (WIP)(PODPALI CIĘ)
|
||||
item.avaritia.comb.nerfed.name=Osłabiony plaster
|
||||
item.avaritia.comb.cosmic.name=Kosmiczny Plaster
|
||||
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=Blask kosmosu w dogodnym fragmencie ziemi
|
||||
tooltip.skullfire_sword.desc=Odcina głowy szkieletom i spala je na czarno
|
||||
tooltip.matter_cluster.desc=Kliknij prawym przyciskiem myszy, aby rozmontować.
|
||||
tooltip.matter_cluster.desc2=Przytrzymaj SHIFT, aby wyświetlić zawartość.
|
||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
||||
tooltip.matter_cluster.counter=przedmioty
|
||||
tooltip.morvinabox.desc=Instant housing
|
||||
tooltip.morvinabox.subdesc=W Kanadzie Morvy jest dostępny w workach.
|
||||
|
||||
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Minério Fraturado Desconhecido
|
||||
item.avaritia_fracturedore.prefix=Fraturado
|
||||
item.avaritia_mattercluster.name=Aglomerado de Matéria
|
||||
item.avaritia_mattercluster.full.name=Aglomerado de Matéria Crítico
|
||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
||||
item.morvinabox.name=Morv-numa-Caixa (TEP)(IRÁ TE ATEAR FOGO)
|
||||
item.avaritia.comb.nerfed.name=Favo Nerfado
|
||||
item.avaritia.comb.cosmic.name=Favo Cósmico
|
||||
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=A luz do cosmos numa conveniente parte de terra
|
||||
tooltip.skullfire_sword.desc=Decapita esqueletos e queima-os em carvão.
|
||||
tooltip.matter_cluster.desc=Clique Direito para desconstruir.
|
||||
tooltip.matter_cluster.desc2=Segure SHIFT para o conteúdo.
|
||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
||||
tooltip.matter_cluster.counter=itens
|
||||
tooltip.morvinabox.desc=Moradia instantânea
|
||||
tooltip.morvinabox.subdesc=No Canadá, Morvy vem em sacos.
|
||||
|
||||
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Неизвестная сломанная руд
|
||||
item.avaritia_fracturedore.prefix=Сломана
|
||||
item.avaritia_mattercluster.name=Кластер материи
|
||||
item.avaritia_mattercluster.full.name=Критический кластер материи
|
||||
item.avaritia_mattercluster.veryfull.name=Супер-критический кластер материи
|
||||
item.morvinabox.name=Морв-в-коробке (WIP) (ПОДОЖЖЕТ ТЕБЯ)
|
||||
item.avaritia.comb.nerfed.name=Понёрфленные соты
|
||||
item.avaritia.comb.cosmic.name=Космические соты
|
||||
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=Свет космоса на удобном клочке
|
||||
tooltip.skullfire_sword.desc=Иссушает скелетов и обезглавливает их.
|
||||
tooltip.matter_cluster.desc=ПКМ для раскрытия.
|
||||
tooltip.matter_cluster.desc2=Зажмите SHIFT для подробностей.
|
||||
tooltip.matter_cluster.desc3=Для больших кластеров используйте декомпрессор кластеров материи.
|
||||
tooltip.matter_cluster.counter=предметов
|
||||
tooltip.morvinabox.desc=Мгновенное размещение
|
||||
tooltip.morvinabox.subdesc=В Канаде Морви продается в пакетиках.
|
||||
|
||||
@@ -43,6 +43,7 @@ item.avaritia_fracturedore.name=Bilinmeyen Parçalanmış Cevher
|
||||
item.avaritia_fracturedore.prefix=Parçalanmış
|
||||
item.avaritia_mattercluster.name=Madde Kümesi
|
||||
item.avaritia_mattercluster.full.name=Kritik Madde Kümesi
|
||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
||||
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
|
||||
item.avaritia.comb.nerfed.name=Zayıflatılmış Petek
|
||||
item.avaritia.comb.cosmic.name=Kozmik Petek
|
||||
@@ -83,6 +84,7 @@ tooltip.starfuel.desc=Kozmosun ışığı uygun bir dünya parçasında.
|
||||
tooltip.skullfire_sword.desc=İskeletlerın kafasını koparır ve kömür olana kadar yakar.
|
||||
tooltip.matter_cluster.desc=Parçalarına Ayırmak için sağ tıklayın.
|
||||
tooltip.matter_cluster.desc2=İçerikler için Shift'e basılı tutun.
|
||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
||||
tooltip.matter_cluster.counter=eşyalar
|
||||
tooltip.morvinabox.desc=Hazır konut
|
||||
tooltip.morvinabox.subdesc=Kanadada, Morvy poşet içinde gelir.
|
||||
|
||||
+1
-1
@@ -71,7 +71,7 @@ key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=作業台の配置を消去
|
||||
tooltip.saveRecipe=レシピを保存
|
||||
tooltip.clickASlot=右のスロットをクリック
|
||||
tooltip.slots_used=個のスロットが使用中
|
||||
tooltip.slots_used=個のスロットを使用中
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=SHIFTを押して詳細を表示
|
||||
tooltip.intelligent=記憶機能付き
|
||||
|
||||
+77
-77
@@ -1,78 +1,78 @@
|
||||
item.backpack.name=배낭
|
||||
item.backpack.medium.name=Middle Backpack
|
||||
item.backpack.big.name=Big Backpack
|
||||
item.backpack.black.name=Black Backpack
|
||||
item.backpack.medium_black.name=Middle Black Backpack
|
||||
item.backpack.big_black.name=Big Black Backpack
|
||||
item.backpack.red.name=Red Backpack
|
||||
item.backpack.medium_red.name=Middle Red Backpack
|
||||
item.backpack.big_red.name=Big Red Backpack
|
||||
item.backpack.green.name=Green Backpack
|
||||
item.backpack.medium_green.name=Middle Green Backpack
|
||||
item.backpack.big_green.name=Big Green Backpack
|
||||
item.backpack.brown.name=Brown Backpack
|
||||
item.backpack.medium_brown.name=Middle Brown Backpack
|
||||
item.backpack.big_brown.name=Big Brown Backpack
|
||||
item.backpack.blue.name=Blue Backpack
|
||||
item.backpack.medium_blue.name=Middle Blue Backpack
|
||||
item.backpack.big_blue.name=Big Blue Backpack
|
||||
item.backpack.purple.name=Purple Backpack
|
||||
item.backpack.medium_purple.name=Middle Purple Backpack
|
||||
item.backpack.big_purple.name=Big Purple Backpack
|
||||
item.backpack.cyan.name=Cyan Backpack
|
||||
item.backpack.medium_cyan.name=Middle Cyan Backpack
|
||||
item.backpack.big_cyan.name=Big Cyan Backpack
|
||||
item.backpack.lightGray.name=Light Gray Backpack
|
||||
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
|
||||
item.backpack.big_lightGray.name=Big Light Gray Backpack
|
||||
item.backpack.gray.name=Gray Backpack
|
||||
item.backpack.medium_gray.name=Middle Gray Backpack
|
||||
item.backpack.big_gray.name=Big Gray Backpack
|
||||
item.backpack.pink.name=Pink Backpack
|
||||
item.backpack.medium_pink.name=Middle Pink Backpack
|
||||
item.backpack.big_pink.name=Big Pink Backpack
|
||||
item.backpack.lime.name=Lime Backpack
|
||||
item.backpack.medium_lime.name=Middle Lime Backpack
|
||||
item.backpack.big_lime.name=Big Lime Backpack
|
||||
item.backpack.yellow.name=Yellow Backpack
|
||||
item.backpack.medium_yellow.name=Middle Yellow Backpack
|
||||
item.backpack.big_yellow.name=Big Yellow Backpack
|
||||
item.backpack.lightBlue.name=Light Blue Backpack
|
||||
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
|
||||
item.backpack.big_lightBlue.name=Big Light Blue Backpack
|
||||
item.backpack.magenta.name=Magenta Backpack
|
||||
item.backpack.medium_magenta.name=Middle Magenta Backpack
|
||||
item.backpack.big_magenta.name=Big Magenta Backpack
|
||||
item.backpack.orange.name=Orange Backpack
|
||||
item.backpack.medium_orange.name=Middle Orange Backpack
|
||||
item.backpack.big_orange.name=Big Orange Backpack
|
||||
item.backpack.white.name=White Backpack
|
||||
item.backpack.medium_white.name=Middle White Backpack
|
||||
item.backpack.big_white.name=Big White Backpack
|
||||
item.backpack.ender.name=Ender Backpack
|
||||
item.workbenchbackpack.name=Workbench Backpack
|
||||
item.workbenchbackpack.big.name=Big Workbench Backpack
|
||||
item.boundLeather.name=Bound Leather
|
||||
item.tannedLeather.name=Tanned Leather
|
||||
text.backpack.rename=Rename your backpack
|
||||
text.backpack.new_name=New name:
|
||||
text.backpack.backpack_slot=Backpack Slot
|
||||
text.backpack.update_available=Version %s of the Backpack Mod is now available!
|
||||
text.backpack.up_to_date=Backpack Mod is up to date
|
||||
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
|
||||
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
|
||||
text.backpack.autopickup=Pickup automatically:
|
||||
text.backpack.recipes=Recipes
|
||||
text.backpack.configuration=Backpack configuration
|
||||
button.backpack.ok=OK
|
||||
button.backpack.cancel=Cancel
|
||||
key.personalBackpack=Open Backpack
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=Clear Craft Matrix
|
||||
tooltip.saveRecipe=Save Recipe
|
||||
tooltip.clickASlot=Click a slot on the right
|
||||
tooltip.slots_used=Slots used
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=Press SHIFT for more information
|
||||
tooltip.intelligent=Intelligent
|
||||
itemGroup.tab.backpacks=Backpacks
|
||||
item.backpack.medium.name=중형 배낭
|
||||
item.backpack.big.name=대형 배낭
|
||||
item.backpack.black.name=검은색 배낭
|
||||
item.backpack.medium_black.name=중형 검은색 배낭
|
||||
item.backpack.big_black.name=대형 검은색 배낭
|
||||
item.backpack.red.name=빨간색 배낭
|
||||
item.backpack.medium_red.name=중형 빨간색 배낭
|
||||
item.backpack.big_red.name=대형 빨간색 배낭
|
||||
item.backpack.green.name=초록색 배낭
|
||||
item.backpack.medium_green.name=중형 초록색 배낭
|
||||
item.backpack.big_green.name=대형 초록색 배낭
|
||||
item.backpack.brown.name=갈색 배낭
|
||||
item.backpack.medium_brown.name=중형 갈색 배낭
|
||||
item.backpack.big_brown.name=대형 갈색 배낭
|
||||
item.backpack.blue.name=파란색 배낭
|
||||
item.backpack.medium_blue.name=중형 파란색 배낭
|
||||
item.backpack.big_blue.name=대형 파란색 배낭
|
||||
item.backpack.purple.name=보라색 배낭
|
||||
item.backpack.medium_purple.name=중형 보라색 배낭
|
||||
item.backpack.big_purple.name=대형 보라색 배낭
|
||||
item.backpack.cyan.name=청록색 배낭
|
||||
item.backpack.medium_cyan.name=중형 청록색 배낭
|
||||
item.backpack.big_cyan.name=대형 청록색 배낭
|
||||
item.backpack.lightGray.name=회백색 배낭
|
||||
item.backpack.medium_lightGray.name=중형 회백색 배낭
|
||||
item.backpack.big_lightGray.name=대형 회백색 배낭
|
||||
item.backpack.gray.name=회색 배낭
|
||||
item.backpack.medium_gray.name=중형 회색 배낭
|
||||
item.backpack.big_gray.name=대형 회색 배낭
|
||||
item.backpack.pink.name=분홍색 배낭
|
||||
item.backpack.medium_pink.name=중형 분홍색 배낭
|
||||
item.backpack.big_pink.name=대형 분홍색 배낭
|
||||
item.backpack.lime.name=연두색 배낭
|
||||
item.backpack.medium_lime.name=중형 연두색 배낭
|
||||
item.backpack.big_lime.name=대형 연두색 배낭
|
||||
item.backpack.yellow.name=노란색 배낭
|
||||
item.backpack.medium_yellow.name=중형 노란색 배낭
|
||||
item.backpack.big_yellow.name=대형 노란색 배낭
|
||||
item.backpack.lightBlue.name=하늘색 배낭
|
||||
item.backpack.medium_lightBlue.name=중형 하늘색 배낭
|
||||
item.backpack.big_lightBlue.name=대형 하늘색 배낭
|
||||
item.backpack.magenta.name=자홍색 배낭
|
||||
item.backpack.medium_magenta.name=중형 자홍색 배낭
|
||||
item.backpack.big_magenta.name=대형 자홍색 배낭
|
||||
item.backpack.orange.name=주황색 배낭
|
||||
item.backpack.medium_orange.name=중형 주황색 배낭
|
||||
item.backpack.big_orange.name=대형 주황색 배낭
|
||||
item.backpack.white.name=하얀색 배낭
|
||||
item.backpack.medium_white.name=중형 하얀색 배낭
|
||||
item.backpack.big_white.name=대형 하얀색 배낭
|
||||
item.backpack.ender.name=엔더 배낭
|
||||
item.workbenchbackpack.name=작업대 배낭
|
||||
item.workbenchbackpack.big.name=대형 작업대 배낭
|
||||
item.boundLeather.name=결속된 가죽
|
||||
item.tannedLeather.name=무두질한 가죽
|
||||
text.backpack.rename=배낭 이름 바꾸기
|
||||
text.backpack.new_name=새 이름:
|
||||
text.backpack.backpack_slot=배낭 슬롯
|
||||
text.backpack.update_available=%s 버전의 Backpack Mod를 이용할 수 있습니다.
|
||||
text.backpack.up_to_date=배낭모드가 최신버전 입니다
|
||||
text.backpack.allowed_backpacks=인벤토리에 %s개보다 많은 베낭을 동시에 소지할 수 없습니다.
|
||||
text.backpack.dropped_backpacks=[note]배낭이 인벤토리에서 제거되었습니다. 바닥을 보세요[/note]
|
||||
text.backpack.autopickup=자동 줍기:
|
||||
text.backpack.recipes=제작법
|
||||
text.backpack.configuration=배낭 설정
|
||||
button.backpack.ok=확인
|
||||
button.backpack.cancel=취소
|
||||
key.personalBackpack=배낭 열기
|
||||
key.categories.backpack=배낭
|
||||
tooltip.clearCraftMatrix=제작대 초기화
|
||||
tooltip.saveRecipe=제작법 저장
|
||||
tooltip.clickASlot=오른쪽의 슬릇을 클릭
|
||||
tooltip.slots_used=사용된 슬롯
|
||||
tooltip.tier=티어:
|
||||
tooltip.more_information=SHIFT를 눌러 더 많은 정보 보기
|
||||
tooltip.intelligent=지능
|
||||
itemGroup.tab.backpacks=배낭
|
||||
+36
-36
@@ -2,59 +2,59 @@ item.backpack.name=バックパック
|
||||
item.backpack.medium.name=少し大きなバックパック
|
||||
item.backpack.big.name=大きなバックパック
|
||||
item.backpack.black.name=黒色のバックパック
|
||||
item.backpack.medium_black.name=少し大きな黒色のバックパック
|
||||
item.backpack.big_black.name=大きな黒色のバックパック
|
||||
item.backpack.medium_black.name=黒色の少し大きなバックパック
|
||||
item.backpack.big_black.name=黒色の大きなバックパック
|
||||
item.backpack.red.name=赤色のバックパック
|
||||
item.backpack.medium_red.name=少し大きな赤色のバックパック
|
||||
item.backpack.big_red.name=大きな赤色のバックパック
|
||||
item.backpack.medium_red.name=赤色の少し大きなバックパック
|
||||
item.backpack.big_red.name=赤色の大きなバックパック
|
||||
item.backpack.green.name=緑色のバックパック
|
||||
item.backpack.medium_green.name=少し大きな緑色のバックパック
|
||||
item.backpack.big_green.name=大きな緑色のバックパック
|
||||
item.backpack.medium_green.name=緑色の少し大きなバックパック
|
||||
item.backpack.big_green.name=緑色の大きなバックパック
|
||||
item.backpack.brown.name=茶色のバックパック
|
||||
item.backpack.medium_brown.name=少し大きな茶色のバックパック
|
||||
item.backpack.big_brown.name=大きな茶色のバックパック
|
||||
item.backpack.medium_brown.name=茶色の少し大きなバックパック
|
||||
item.backpack.big_brown.name=茶色の大きなバックパック
|
||||
item.backpack.blue.name=青色のバックパック
|
||||
item.backpack.medium_blue.name=少し大きな青色のバックパック
|
||||
item.backpack.big_blue.name=大きな青色のバックパック
|
||||
item.backpack.medium_blue.name=青色の少し大きなバックパック
|
||||
item.backpack.big_blue.name=青色の大きなバックパック
|
||||
item.backpack.purple.name=紫色のバックパック
|
||||
item.backpack.medium_purple.name=少し大きな紫色のバックパック
|
||||
item.backpack.big_purple.name=大きな紫色のバックパック
|
||||
item.backpack.medium_purple.name=紫色の少し大きなバックパック
|
||||
item.backpack.big_purple.name=紫色の大きなバックパック
|
||||
item.backpack.cyan.name=青緑色のバックパック
|
||||
item.backpack.medium_cyan.name=少し大きな青緑色のバックパック
|
||||
item.backpack.big_cyan.name=大きな青緑色のバックパック
|
||||
item.backpack.medium_cyan.name=青緑色の少し大きなバックパック
|
||||
item.backpack.big_cyan.name=青緑色の大きなバックパック
|
||||
item.backpack.lightGray.name=薄灰色のバックパック
|
||||
item.backpack.medium_lightGray.name=少し大きな薄灰色のバックパック
|
||||
item.backpack.big_lightGray.name=大きな薄灰色のバックパック
|
||||
item.backpack.medium_lightGray.name=薄灰色の少し大きなバックパック
|
||||
item.backpack.big_lightGray.name=薄灰色の大きなバックパック
|
||||
item.backpack.gray.name=灰色のバックパック
|
||||
item.backpack.medium_gray.name=少し大きな灰色のバックパック
|
||||
item.backpack.big_gray.name=大きな灰色のバックパック
|
||||
item.backpack.medium_gray.name=灰色の少し大きなバックパック
|
||||
item.backpack.big_gray.name=灰色の大きなバックパック
|
||||
item.backpack.pink.name=桃色のバックパック
|
||||
item.backpack.medium_pink.name=少し大きな桃色のバックパック
|
||||
item.backpack.big_pink.name=大きな桃色のバックパック
|
||||
item.backpack.medium_pink.name=桃色の少し大きなバックパック
|
||||
item.backpack.big_pink.name=桃色の大きなバックパック
|
||||
item.backpack.lime.name=黄緑色のバックパック
|
||||
item.backpack.medium_lime.name=少し大きな黄緑色のバックパック
|
||||
item.backpack.big_lime.name=大きな黄緑色のバックパック
|
||||
item.backpack.medium_lime.name=黄緑色の少し大きなバックパック
|
||||
item.backpack.big_lime.name=黄緑色の大きなバックパック
|
||||
item.backpack.yellow.name=黄色のバックパック
|
||||
item.backpack.medium_yellow.name=少し大きな黄色のバックパック
|
||||
item.backpack.big_yellow.name=大きな黄色のバックパック
|
||||
item.backpack.medium_yellow.name=黄色の少し大きなバックパック
|
||||
item.backpack.big_yellow.name=黄色の大きなバックパック
|
||||
item.backpack.lightBlue.name=空色のバックパック
|
||||
item.backpack.medium_lightBlue.name=少し大きな空色のバックパック
|
||||
item.backpack.big_lightBlue.name=大きな空色のバックパック
|
||||
item.backpack.medium_lightBlue.name=空色の少し大きなバックパック
|
||||
item.backpack.big_lightBlue.name=空色の大きなバックパック
|
||||
item.backpack.magenta.name=赤紫色のバックパック
|
||||
item.backpack.medium_magenta.name=少し大きな赤紫色のバックパック
|
||||
item.backpack.big_magenta.name=大きな赤紫色のバックパック
|
||||
item.backpack.medium_magenta.name=赤紫色の少し大きなバックパック
|
||||
item.backpack.big_magenta.name=赤紫色の大きなバックパック
|
||||
item.backpack.orange.name=橙色のバックパック
|
||||
item.backpack.medium_orange.name=少し大きな橙色のバックパック
|
||||
item.backpack.big_orange.name=大きな橙色のバックパック
|
||||
item.backpack.medium_orange.name=橙色の少し大きなバックパック
|
||||
item.backpack.big_orange.name=橙色の大きなバックパック
|
||||
item.backpack.white.name=白色のバックパック
|
||||
item.backpack.medium_white.name=少し大きな白色のバックパック
|
||||
item.backpack.big_white.name=大きな白色のバックパック
|
||||
item.backpack.medium_white.name=白色の少し大きなバックパック
|
||||
item.backpack.big_white.name=白色の大きなバックパック
|
||||
item.backpack.ender.name=エンダーバックパック
|
||||
item.workbenchbackpack.name=作業台付きのバックパック
|
||||
item.workbenchbackpack.big.name=大きな作業台付きのバックパック
|
||||
item.boundLeather.name=縛った革
|
||||
item.tannedLeather.name=なめし革
|
||||
text.backpack.rename=バックパックの名前変更
|
||||
text.backpack.rename=バックパックの名前を変更
|
||||
text.backpack.new_name=新しい名前:
|
||||
text.backpack.backpack_slot=バックパックのスロット
|
||||
text.backpack.update_available=Version %s のBackpack Mod が公開されています!
|
||||
@@ -67,12 +67,12 @@ text.backpack.configuration=バックパックの設定
|
||||
button.backpack.ok=OK
|
||||
button.backpack.cancel=キャンセル
|
||||
key.personalBackpack=バックパックの開閉
|
||||
key.categories.backpack=バックパック
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=作業台の配置を消去
|
||||
tooltip.saveRecipe=レシピを保存する
|
||||
tooltip.clickASlot=右のスロットをクリック
|
||||
tooltip.slots_used=個のスロットが使用中
|
||||
tooltip.slots_used=個のスロットを使用中
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=SHIFTを押すとさらに情報を表示
|
||||
tooltip.more_information=SHIFTを押して詳細を表示
|
||||
tooltip.intelligent=記憶機能付き
|
||||
itemGroup.tab.backpacks=Backpack
|
||||
@@ -132,7 +132,7 @@ tooltip.tile.radhatch.0.name=マルチブロック設備用放射性物質チャ
|
||||
tooltip.tile.radhatch.1.name=ドライバーを使って封じ込めレベルを調整できます。
|
||||
tooltip.tile.radhatch.2.name=マテリアル:
|
||||
tooltip.tile.radhatch.3.name=放射線量:
|
||||
tooltip.tile.radhatch.4.name=量:
|
||||
tooltip.tile.radhatch.4.name=量:
|
||||
tooltip.tile.radhatch.5.name=減衰(1kg)までにかかる時間(単位: t/s/m/h)
|
||||
tooltip.tile.radhatch.6.name=t
|
||||
tooltip.tile.radhatch.7.name=s
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
itemGroup.GT2C=Gregtech 2 Compat
|
||||
itemGroup.GT2C=그레그테크 2 전투
|
||||
item.GT_Rockcutter_Item_LV.name=LV 석재절단기
|
||||
item.GT_Rockcutter_Item_MV.name=MV 석재절단기
|
||||
item.GT_Rockcutter_Item_HV.name=HV 석재절단기
|
||||
@@ -7,40 +7,40 @@ BW_ItemBlocks.0.name=에칭된 청금석 셀
|
||||
BW_ItemBlocks.1.name=보강된 청금석 셀
|
||||
GT_LESU_CASING.0.name=LESU 케이싱
|
||||
|
||||
GT5U.gui.text.no_imprint=Missing imprint
|
||||
GT5U.gui.text.not_enough_length=Multiblock Too Short
|
||||
GT5U.gui.text.wrong_sievert_exactly=§7Wrong sievert. Requires exactly: %s §7Sv
|
||||
GT5U.gui.text.wrong_sievert_min=§7Wrong sievert. Requires at least: %s §7Sv
|
||||
GT5U.gui.text.no_imprint=임프린트 없음
|
||||
GT5U.gui.text.not_enough_length=멀티블럭이 너무 짧음
|
||||
GT5U.gui.text.wrong_sievert_exactly=§부적절한 시버트 수치. 정확히 필요한 시버트: %s §7Sv
|
||||
GT5U.gui.text.wrong_sievert_min=§7부적절한 시버트. 최소 요구 시버트: %s §7Sv
|
||||
|
||||
itemGroup.bartworks=BartWorks Inter Temporal
|
||||
BW_Machinery_Casings.0.name=Nickel-Zinc Ferrite Block
|
||||
BW_Machinery_Casings.1.name=Transformer-Winding Block
|
||||
item.BW_PaperRotor.name=Primitive Paper Rotor (Wind only)
|
||||
item.BW_LeatherRotor.name=Primitive Leather Rotor (Wind only)
|
||||
item.BW_WoolRotor.name=Primitive Wool Rotor (Wind only)
|
||||
item.BW_CombinedRotor.name=Combined Primitive Rotor (Wind only)
|
||||
tile.BWRotorBlock.0.name=Primitive Kinetic Shaftbox
|
||||
item.grindstone_top.name=Grindstone Top Piece
|
||||
item.grindstone_bottom.name=Grindstone Bottom Piece
|
||||
item.completed_grindstone.name=Grindstone
|
||||
item.rotors.leatherParts.name=Leather Covered Wood Frame
|
||||
item.rotors.woolParts.name=Wool Covered Wood Frame
|
||||
item.rotors.paperParts.name=Paper Covered Wood Frame
|
||||
item.rotors.combinedParts.name=Multiple Material Covered Wood Frame
|
||||
item.BW_SimpleWindMeter.name=Simple Wind Meter
|
||||
tile.BWHeatedWaterPump.0.name=Simple Stirling Water Pump
|
||||
item.BWrawtube.name=Elongated Glass Tube
|
||||
item.BWmotor.name=Simple Stirling Motor
|
||||
BW_Machinery_Casings.0.name=니켈-아연 아철산염 블록
|
||||
BW_Machinery_Casings.1.name=변압기-권선 블록
|
||||
item.BW_PaperRotor.name=원시 종이 로터 (바람만 가능)
|
||||
item.BW_LeatherRotor.name=원시 가죽 로터 (바람만 가능)
|
||||
item.BW_WoolRotor.name=원시 양털 로터 (바람만 가능)
|
||||
item.BW_CombinedRotor.name=결합된 원시 로터 (바람만 가능)
|
||||
tile.BWRotorBlock.0.name=원시 키네틱 샤프트 박스
|
||||
item.grindstone_top.name=암맷돌
|
||||
item.grindstone_bottom.name=숫맷돌
|
||||
item.completed_grindstone.name=맷돌
|
||||
item.rotors.leatherParts.name=가죽으로 덮인 나무 프레임
|
||||
item.rotors.woolParts.name=양털로 덮인 나무 프레임
|
||||
item.rotors.paperParts.name=종이로 덮인 나무 프레임
|
||||
item.rotors.combinedParts.name=다양한 소재로 덮인 나무 프레임
|
||||
item.BW_SimpleWindMeter.name=단순한 풍속계
|
||||
tile.BWHeatedWaterPump.0.name=단순한 스털링 물 펌프
|
||||
item.BWrawtube.name=조금 긴 유리 튜브
|
||||
item.BWmotor.name=단순한 스털링 모터
|
||||
item.BWstove.name=Simple Heated Stove
|
||||
|
||||
itemGroup.BioTab=BartWorks BioEngineering
|
||||
itemGroup.BioTab=BartWorks 생물학
|
||||
filled.item.petriDish.name=배양된 배양접시
|
||||
item.petriDish.name=살균된 페트리 접시
|
||||
item.DNASampleFlask.name=DNA 샘플 플라스크
|
||||
item.PlasmidCell.name=Plasmid Sample Flask
|
||||
item.PlasmidCell.name=플라스미드 샘플 플라스크
|
||||
item.DetergentPowder.name=Detergent Powder
|
||||
item.Agarose.name=Agarose
|
||||
item.IncubationModule.name=Incubation Module
|
||||
item.Agarose.name=한천
|
||||
item.IncubationModule.name=배양 모듈
|
||||
item.Cells.name=세균 세포
|
||||
item.PlasmaMembrane.name=플라즈마 점막
|
||||
labModule.item.DNAExtractionModule.name=DNA 추출 모듈
|
||||
@@ -51,7 +51,7 @@ labModule.item.ClonalCellularSynthesisModule.name=클론 세포 합성 모듈
|
||||
BW_GlasBlocks.0.name=붕규산 유리 블록
|
||||
BW_GlasBlocks.1.name=티타늄으로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks.2.name=텅스텐스틸로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks.3.name=Rhodium-Plated Palladium Reinforced Borosilicate Glass Block
|
||||
BW_GlasBlocks.3.name=로듐 도금 팔라듐으로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks.4.name=이리듐으로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks.5.name=오스뮴으로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks.6.name=빨간색으로 염색된 붕규산 유리 블록
|
||||
@@ -67,43 +67,43 @@ BW_GlasBlocks.15.name=인피니티로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks2.0.name=초월적으로 보강된 붕규산 유리 블록
|
||||
|
||||
tooltip.glas.0.name=유리-티어:
|
||||
tooltip.LESU.0.name=Maximum Capacity!
|
||||
tooltip.LESU.1.name=Multiple Controllers!
|
||||
tooltip.LESU.0.name=최대 용량!
|
||||
tooltip.LESU.1.name=다수의 컨트롤러!
|
||||
|
||||
tooltip.windmeter.0.name=A simple Windmeter to choose a place for the Windmill.
|
||||
tooltip.windmeter.0.name=풍차를 설치할 위치를 찾기 위한 단순한 풍량계.
|
||||
tooltip.windmeter.1.name=남은 사용횟수:
|
||||
tooltip.windmeter.2.name=non existant
|
||||
tooltip.windmeter.3.name=pretty low
|
||||
tooltip.windmeter.4.name=common
|
||||
tooltip.windmeter.5.name=rather strong
|
||||
tooltip.windmeter.6.name=very strong
|
||||
tooltip.windmeter.7.name=too strong
|
||||
tooltip.windmeter.8.name=The wind here seems to be
|
||||
tooltip.rotor.0.name=Diameter:
|
||||
tooltip.windmeter.2.name=그냥 없음
|
||||
tooltip.windmeter.3.name=꽤 낮음
|
||||
tooltip.windmeter.4.name=보통임
|
||||
tooltip.windmeter.5.name=꽤 강함
|
||||
tooltip.windmeter.6.name=아주 강함
|
||||
tooltip.windmeter.7.name=너무 강함
|
||||
tooltip.windmeter.8.name=이곳의 풍량은
|
||||
tooltip.rotor.0.name=반지름:
|
||||
tooltip.rotor.1.name=내구도:
|
||||
tooltip.rotor.2.name=효율:
|
||||
tooltip.rotor.3.name=속도:
|
||||
tooltip.rotor.4.name=출력량:
|
||||
tooltip.cp.0.name=내부의 회로가 있는가?
|
||||
|
||||
tooltip.bw.0.name=Added by
|
||||
tooltip.bw.1.name=Added by bartimaeusnek via
|
||||
tooltip.bw.0.name=추가자
|
||||
tooltip.bw.1.name=추가자: bartimaeusnek via
|
||||
tooltip.bw.yes.name=네
|
||||
tooltip.bw.no.name=아니오
|
||||
tooltip.bw.tier.name=Tier:
|
||||
tooltip.bw.tier.name=티어:
|
||||
tooltip.bw.kg.0.name=kg
|
||||
tooltip.bw.kg.1.name=kgs
|
||||
tooltip.bw.empty.name=비어있음
|
||||
tooltip.bw.via.name=Added by %s§7 via §2BartWorks
|
||||
tooltip.bw.via.name=추가자: bartimaeusnek via §2BartWorks§7
|
||||
tooltip.bw.mb_via.name=%s§7 via §2BartWorks
|
||||
|
||||
tooltip.teslastaff.0.name=No warranty!
|
||||
tooltip.labmodule.0.name=A Module used to change the BioLab's working Mode
|
||||
tooltip.labparts.0.name=An empty Sterilized Petri Dish.
|
||||
tooltip.labparts.1.name=An empty DNA Flask.
|
||||
tooltip.labparts.2.name=An empty Plasmid Cell.
|
||||
tooltip.labparts.3.name=A special washing powder for Bio Engineering.
|
||||
tooltip.labparts.4.name=A powder for the separation of DNA by electrophoresis.
|
||||
tooltip.teslastaff.0.name=워런티 없음!
|
||||
tooltip.labmodule.0.name=바이오랩의 모드를 변경하기 위한 모듈
|
||||
tooltip.labparts.0.name=빈 살균된 페트리 접시
|
||||
tooltip.labparts.1.name=빈 DNA 플라스크
|
||||
tooltip.labparts.2.name=빈 플라스미드 셀
|
||||
tooltip.labparts.3.name=생물학을 위한 특별한 세척 파우더
|
||||
tooltip.labparts.4.name=전기영동을 통해 DNA를 분리하기 위한 가루
|
||||
tooltip.labparts.5.name=A Petri Dish containing:
|
||||
tooltip.labparts.6.name=This is a weak culture, it can not be bred in the Bacterial Vat!
|
||||
tooltip.labparts.7.name=A DNA Flask containing:
|
||||
@@ -114,7 +114,7 @@ tooltip.tile.waterpump.1.name=L/s Water when fueled. Causes %d Pollution per sec
|
||||
tooltip.tile.waterpump.2.name=Must be placed on the Ground.
|
||||
|
||||
tooltip.tile.mbf.0.name=Controller Block for the Mega Blast Furnace;Size(WxHxD): 15x20x15 (Hollow);Controller: 3rd Layer Middle Center;Inner 13x18x13 Heating Coils (Hollow);Outer 15x18x15 Borosilicate Glass;The glass tier limits the Energy Input tier;1+ Input Hatch/Bus (Any casing);1+ Output Hatch/Bus (Any casing);1+ Energy Hatch (Any casing);1x Maintenance Hatch (Any casing);13x13 Muffler Hatches (Top middle);Heat Proof Machine Casings for the outer 15x15 (Layer 20);1+ Output Hatch to recover CO2/CO/SO2 (optional, any top layer casing); Recovery scales with Muffler Hatch tier;Heat Proof Machine Casings for Base;Each 900K over the min. Heat Capacity grants 5% speedup (multiplicatively);Each 1800K over the min. Heat Capacity allows for one upgraded overclock;Upgraded overclocks reduce recipe time to 25% and increase EU/t to 400%;Causes maximum
|
||||
tooltip.tile.mbf.1.name=Pollution per second
|
||||
tooltip.tile.mbf.1.name=만큼 초당 오염 발생
|
||||
tooltip.tile.windmill.0.name=A primitive Grinder powered by Kinetic energy.;Size(WxHxD): 7x12x7;Layer 1: 7x7 Bricks, corners are air, controller at front centered.;Layer 2-5: 5x5 Hardened Clay, corners are air, can contain one door,;hollow, Wall must contain at least one Dispenser;Layer 6: 5x5 Wood Planks. Corners are filled, hollow.;Layer 7: 7x7 Wood Planks. Corners are air, hollow.;Layer 8: 7x7 Wood Planks. Corners are air, hollow,;front centered must be a Primitive Kinetic Shaftbox;Layer 9: 7x7 Wood Planks. Corners are air, hollow.;Layer 10: 5x5 Wood Planks. Corners are filled, hollow.;Layer 11: 3x3 Wood Planks. Corners are filled, hollow.;Layer 12: 1x1 Wood Plank.;Needs a Wind Mill Rotor in the Shaftbox to operate;Input items in Controller;Output items will appear in the dispensers;It is faster in regions with more wind (like IC2 Windmills)
|
||||
tooltip.tile.lesu.0.name=Controller Block for the GT2-Styled L.E.S.U.;Size: ANY
|
||||
tooltip.tile.lesu.1.name=Storage per LESU Casing:
|
||||
|
||||
+1
@@ -1,4 +1,5 @@
|
||||
betterachievements.gui.old=Alte Oberfläche
|
||||
betterachievements.gui.title=%s Achievements
|
||||
betterachievements.config.cantUnlockArrowColour=Kann Pfeilfarbe nicht freischalten
|
||||
betterachievements.config.canUnlockArrowColour=Kann Pfeilfarbe freischalten
|
||||
betterachievements.config.completeArrowColour=Pfeilfarbe abgeschlossen
|
||||
|
||||
+1
@@ -1,4 +1,5 @@
|
||||
betterachievements.gui.old=Pantalla Vieja
|
||||
betterachievements.gui.title=%s Achievements
|
||||
betterachievements.config.cantUnlockArrowColour=Color de flechas que no se pueden completar
|
||||
betterachievements.config.canUnlockArrowColour=Color de flechas que sí se pueden completar
|
||||
betterachievements.config.completeArrowColour=Color de flechas completadas
|
||||
|
||||
+1
@@ -1,4 +1,5 @@
|
||||
betterachievements.gui.old=Ancienne interface
|
||||
betterachievements.gui.title=%s Achievements
|
||||
betterachievements.config.cantUnlockArrowColour=Impossible de déverrouiller la couleur de flèche
|
||||
betterachievements.config.canUnlockArrowColour=Possibilité de déverrouiller la couleur de flèche
|
||||
betterachievements.config.completeArrowColour=Couleur de flèche complétée
|
||||
|
||||
+1
@@ -1,4 +1,5 @@
|
||||
betterachievements.gui.old=バニラの画面
|
||||
betterachievements.gui.title=%s Achievements
|
||||
betterachievements.config.cantUnlockArrowColour=実績解除できない矢印の色
|
||||
betterachievements.config.canUnlockArrowColour=実績解除できる矢印の色
|
||||
betterachievements.config.completeArrowColour=完了済みの矢印の色
|
||||
|
||||
+1
@@ -1,4 +1,5 @@
|
||||
betterachievements.gui.old=오래된 화면
|
||||
betterachievements.gui.title=%s Achievements
|
||||
betterachievements.config.cantUnlockArrowColour=화살표 색상을 잠금 해제할 수 없습니다.
|
||||
betterachievements.config.canUnlockArrowColour=화살표 색상을 잠금 해제할 수 있습니다.
|
||||
betterachievements.config.completeArrowColour=완료된 화살표 색상
|
||||
|
||||
+1
@@ -1,4 +1,5 @@
|
||||
betterachievements.gui.old=Tela antiga
|
||||
betterachievements.gui.title=%s Achievements
|
||||
betterachievements.config.cantUnlockArrowColour=Can't Unlock Arrow Colour
|
||||
betterachievements.config.canUnlockArrowColour=Can Unlock Arrow Colour
|
||||
betterachievements.config.completeArrowColour=Completed Arrow Colour
|
||||
|
||||
+1
@@ -1,4 +1,5 @@
|
||||
betterachievements.gui.old=Старый экран
|
||||
betterachievements.gui.title=%s Achievements
|
||||
betterachievements.config.cantUnlockArrowColour=Не удается разблокировать цвет стрелок
|
||||
betterachievements.config.canUnlockArrowColour=Можно разблокировать цвет стрелки
|
||||
betterachievements.config.completeArrowColour=Завершенный цвет стрелки
|
||||
|
||||
+1
@@ -1,4 +1,5 @@
|
||||
betterachievements.gui.old=Eski Ekran
|
||||
betterachievements.gui.title=%s Achievements
|
||||
betterachievements.config.cantUnlockArrowColour=Ok Renginin Kilidi Açılamıyor
|
||||
betterachievements.config.canUnlockArrowColour=Ok Renginin Kilidini Açılabilir
|
||||
betterachievements.config.completeArrowColour=Tamamlanan Ok Rengi
|
||||
|
||||
+10
-10
@@ -1,11 +1,11 @@
|
||||
bbw.key.category=Better Builders Wands
|
||||
bbw.key.mode=モード変更
|
||||
bbw.key.fluidmode=液体設置モード変更
|
||||
bbw.key.fluidmode=流体設置モード変更
|
||||
|
||||
item.betterbuilderswands:wandBasic.name=石の建築杖
|
||||
item.betterbuilderswands:wandAdvanced.name=鉄の建築杖
|
||||
item.betterbuilderswands:wandUnrestricted.name=ダイヤモンドの建築杖
|
||||
item.betterbuilderswands:wandUnbreakable.name=壊れない建築杖
|
||||
item.betterbuilderswands:wandBasic.name=石のビルダーズワンド
|
||||
item.betterbuilderswands:wandAdvanced.name=鉄のビルダーズワンド
|
||||
item.betterbuilderswands:wandUnrestricted.name=ダイヤモンドのビルダーズワンド
|
||||
item.betterbuilderswands:wandUnbreakable.name=不壊のビルダーズワンド
|
||||
|
||||
bbw.hover.mode.northsouth=モード: 南北
|
||||
bbw.hover.mode.verticalnorthsouth=モード: 南北(+垂直)
|
||||
@@ -23,11 +23,11 @@ bbw.chat.mode.horizontal=モード: 水平 - 水平方向へ伸びる直線を
|
||||
bbw.chat.mode.vertical=モード: 垂直 - 垂直方向へ伸びる直線を設置する。上、下面には設置しない。
|
||||
bbw.chat.mode.nolock=モード: 非固定 - 全方向へ伸びる面を設置する。
|
||||
|
||||
bbw.hover.fluidmode.stopat=液体に設置: しない
|
||||
bbw.chat.fluidmode.stopat=液体に設置: しない - 液体がある場所には設置しない。
|
||||
bbw.hover.fluidmode.ignore=液体に設置: する
|
||||
bbw.chat.fluidmode.ignore=液体に設置: する - 液体がある場所にも設置する。(水源、水流を問わず)
|
||||
bbw.hover.fluidmode.stopat=流体を上書き: しない
|
||||
bbw.chat.fluidmode.stopat=流体を上書き: しない - 流体がある場所には設置しない。
|
||||
bbw.hover.fluidmode.ignore=流体を上書き: する
|
||||
bbw.chat.fluidmode.ignore=流体を上書き: する - 流体がある場所にも設置する。(水源、水流を問わず)
|
||||
|
||||
bbw.chat.error.noundo=この杖の使用履歴がありません
|
||||
bbw.chat.error.nowand=建築杖を手に持って実行してください
|
||||
bbw.chat.error.nowand=ビルダーズワンドを手に持って実行してください
|
||||
bbw.chat.error.bot=プレイヤー以外の実行には対応しておりません
|
||||
@@ -1,5 +1,5 @@
|
||||
item.advanced_memory_card.name=Advanced Memory Card
|
||||
item.advanced_memory_card.name.gui=Advanced Memory Card
|
||||
item.advanced_memory_card.name=発展型メモリーカード
|
||||
item.advanced_memory_card.name.gui=発展型メモリーカード
|
||||
item.advanced_memory_card.selected=周波数
|
||||
gui.advanced_memory_card.select=選択
|
||||
gui.advanced_memory_card.bind=Bind
|
||||
|
||||
+1
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
|
||||
betterquesting.cmd.check.true=%s hat %s abgeschlossen
|
||||
betterquesting.cmd.check.false=%s hat %s nicht abgeschlossen
|
||||
betterquesting.cmd.complete=Quest %s für %s abgeschlossen
|
||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
||||
betterquesting.cmd.default.save=Quest-Datenbank als Standard gespeichert
|
||||
betterquesting.cmd.default.save2=Quest-Datenbank in %s gespeichert
|
||||
betterquesting.cmd.default.load=Überarbeitete Standard-Questdatenbank
|
||||
|
||||
+1
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
|
||||
betterquesting.cmd.check.true=%s has completed %s
|
||||
betterquesting.cmd.check.false=%s has not completed %s
|
||||
betterquesting.cmd.complete=Completed quest %s for %s
|
||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
||||
betterquesting.cmd.default.save=Quest database saved as default
|
||||
betterquesting.cmd.default.save2=Quest database saved to %s
|
||||
betterquesting.cmd.default.load=Reloaded default quest database
|
||||
|
||||
+1
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
|
||||
betterquesting.cmd.check.true=%s has completed %s
|
||||
betterquesting.cmd.check.false=%s has not completed %s
|
||||
betterquesting.cmd.complete=Completed quest %s for %s
|
||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
||||
betterquesting.cmd.default.save=Quest database saved as default
|
||||
betterquesting.cmd.default.save2=Quest database saved to %s
|
||||
betterquesting.cmd.default.load=Reloaded default quest database
|
||||
|
||||
+4
-3
@@ -10,7 +10,7 @@ betterquesting.title.json_object=オブジェクト
|
||||
betterquesting.title.json_array=リスト
|
||||
betterquesting.title.json_add=要素の追加
|
||||
betterquesting.title.select_item=アイテムの選択
|
||||
betterquesting.title.select_fluid=液体の選択
|
||||
betterquesting.title.select_fluid=流体の選択
|
||||
betterquesting.title.select_entity=エンティティの選択
|
||||
betterquesting.title.party_none=クエストパーティー
|
||||
betterquesting.title.party=パーティーの管理 - %s
|
||||
@@ -39,7 +39,7 @@ betterquesting.btn.add_remove_quests=クエストを追加/削除
|
||||
betterquesting.btn.designer=デザイナーモード
|
||||
betterquesting.btn.item=アイテム
|
||||
betterquesting.btn.list=リスト
|
||||
betterquesting.btn.fluid=液体
|
||||
betterquesting.btn.fluid=流体
|
||||
betterquesting.btn.entity=エンティティ
|
||||
betterquesting.btn.text=テキスト
|
||||
betterquesting.btn.number=数値
|
||||
@@ -166,7 +166,7 @@ betterquesting.btn.help7=翻訳
|
||||
betterquesting.btn.help8=リソース
|
||||
|
||||
betterquesting.help.page1=§l§n基本的な操作%n§r%nBetterQuestingのクエストGUIは、無くしてしまう可能性のある §7《§rクエストブック§7/Quest Book》§r に依存せずとも、キーバインドから設定したボタンを押すことでアクセスが可能です。%n%nクエスト一覧画面では、左のメニューからタブを選択し、クエストを選択してタスクに取り掛かることができます。画面をドラッグして動かすこともできます。%n%nパーティー管理画面では、一緒にクエストを攻略できるパーティーを作成・編集をすることができます。ハードコアライフモードや報酬の共有などの設定を切り替えることもできます。%n%nクエストUIのデザインは、テーマ選択画面でインストールされているテーマから選択して、好きな見た目に変更することができます。
|
||||
betterquesting.help.page2=§l§nオブジェクト納品所%n§r%nほとんどのタスク(液体も含む)はインベントリからの納品で完結できます。%nしかし、納品を自動化したい場合もあるかもしれません。%n%n§7《§rオブジェクト納品所 (OSS)§7/Object Submission Station (OSS)》§r を使用してみましょう。%nGUIを開き、右上のタブからクエストと、そのタスクを選択してください。%n%nセットアップが完了したら、GUI内のスロットか、またはホッパーや任意のパイプ類から要求アイテム/液体を入力することで、クエストを完了できます!%n%nタスクが選択されていない、またはタスクが完了している場合は入力を行えず、したがってアイテムや液体が無駄になることはほぼないはずです。%n%n複数のOSSを使用して、同じクエストにある別々のタスクを並行して進めることも可能です!%n%n§3GTNHでは納品型タスクを持ち、且つ複数回にわたってクリアするようなクエストはほとんど無いため、余り使う機会はないかもしれません。
|
||||
betterquesting.help.page2=§l§nオブジェクト納品所%n§r%nほとんどのタスク(流体も含む)はインベントリからの納品で完結できます。%nしかし、納品を自動化したい場合もあるかもしれません。%n%n§7《§rオブジェクト納品所 (OSS)§7/Object Submission Station (OSS)》§r を使用してみましょう。%nGUIを開き、右上のタブからクエストと、そのタスクを選択してください。%n%nセットアップが完了したら、GUI内のスロットか、またはホッパーや任意のパイプ類から要求アイテム/流体を入力することで、クエストを完了できます!%n%nタスクが選択されていない、またはタスクが完了している場合は入力を行えず、したがってアイテムや流体が無駄になることはほぼないはずです。%n%n複数のOSSを使用して、同じクエストにある別々のタスクを並行して進めることも可能です!%n%n§3GTNHでは納品型タスクを持ち、且つ複数回にわたってクリアするようなクエストはほとんど無いため、余り使う機会はないかもしれません。
|
||||
betterquesting.help.page3=§l§nクエストを作成する%n§r%nクエストやクエスト項目を作成するには、まず §7《§r編集モード§7/Edit Mode》§r の有効化が必要です。%n'/bq_adming edit' コマンドを使用して有効化してください。 (詳細についてはコマンドの項も参照してください)%n%n編集モード中はクエストと、クエストを配置するためのクエスト項目の追加・削除を行えます。%n%nクエストは項目内に配置せずとも作成することが可能です。%nこれは特に、特定のクエストを開放するための条件を設定する、トリガー用の隠しクエストとして使うことで便利になるはずです。%n%n編集画面は他Modと比較すると少々独特で、最初は圧倒されるかもしれませんが、使っていくうちに慣れるはずです。%n%n高度な設定はクエストデータそのものを編集するため、不具合を引き起こす可能性があります。細心の注意を払ってください。%n設定によりデータの破損やクラッシュを招くことはないはずですが、万が一問題が発生した場合は、開発者に報告してください。%n%n§3特別な理由が無い限り、GTNHのクエストの編集を行わないでください。%nバグや破損により進行が不可能なクエストがある場合、編集モードを有効化し、タスクを変更するか、または左下のボタンからデザイナーモードを開き、手動完了を使用して強制的にクリアすることが可能です。
|
||||
betterquesting.help.page4=§l§nコマンド%n§r%nBetterQuestingを使用するうえで、覚えておくべきコマンドはそこまで多くありません。%nこれらのコマンドは誰でも実行できるユーザーコマンドと、管理者権限を持ったプレイヤーのみが使用できる管理コマンドの2種類に分けられます。%n%n%n§o/bq_user refresh§r%nサーバーとクライアントのクエストデータが同期されず、不具合が生じた場合に、手動で同期させるために使用します。%n%n%n§o/bq_user help§r%n実行者へBetterQuestingについての説明が記されている、 §7《§rBetter Questingの初心者用ガイド§7/Better Questing Starter Guide》§r を与えます。%n§7この文章を読んでいるプレイヤーには、いらない説明だったかもしれませんね...。§r%n%n%n§o/bq_admin edit§r%nクエスト編集モードの切り替えを行います。%n有効の場合、クエストやクエスト項目の編集が行えます。%n§7Modpackやクエストを公開する場合は、無効化するのを忘れないようにしましょう。§r%n%n%n§o/bq_admin hardcore§r%nBQハードコアモードの切り替えを行います。%n%nバニラのハードコアモードとは異なり、プレイヤーは死亡の許容回数を表すライフ§7(残機)§rを持っており、これが全て無くなると、サーバーから追放されるか、またはバニラのハードコアモードのようにワールドが削除されてしまいます。%n%nライフは §7《§rライフアップ§7/Extra Life》§r を使用して増やすことができます。%n%n§3GTNHではBQハードコアモードでのプレイもサポートされています。%nライフアップは §7《§3全部ぶっ殺せ§7/Kill All Things》§3 項目のクエスト報酬である §7《§31/4のハート§7/Quarter Heart》§3 から作成できます。§r%n%n%n§o/bq_admin reset [all|<クエストID>] [プレイヤー名|UUID]§r%n指定したプレイヤーのクエスト進捗をリセットします。%n§7Modpackなどを公開する前に実行しておくと良いでしょう。§r%n%n%n§o/bq_admin default [save|load]§r%n現在のクエストをデフォルトのクエストディレクトリに保存します。%n新しいワールドを作成すると、デフォルトクエストディレクトリが読み込まれた状態になります。%n%nクエストの進捗やハードコアライフモード、編集モードかどうかも保存されるため、このコマンドの実行前に、関連するコマンドで設定を行い、確認する必要があります。%n%n%n§o/bq_admin complete <クエストID> [プレイヤー名|UUID]§r%n指定したプレイヤーのクエストを強制的に完了させます。%n%n%n§o/bq_admin delete [all|<クエストID>]§r%n指定したクエストとその進捗状況をリセットします。%nデフォルトのクエストには影響しないことに注意してください。%n%n%n§o/bq_admin lives [add|set|max|default] <値> [プレイヤー名]§r%n指定したプレイヤーの現在のライフ数や、初期値、最大値を変更します。
|
||||
betterquesting.help.page5=§l§nインポート%n§r%n他のクエストModからのインポート機能を持つアドオンや、パックメーカーがオンラインで配布しているクエストファイルがあります。%nクエスト編集画面で'インポート'をクリックしてこれらにアクセスしてください。%n%nBetterQuestingにはデフォルトではインポート機能は備わっていません。%nこれらの機能を提供するアドオンを導入するか、あるいは自分で作成してください。
|
||||
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
|
||||
betterquesting.cmd.check.true=%sはクエスト '%s'を完了しています
|
||||
betterquesting.cmd.check.false=%sはクエスト '%s'を完了していません
|
||||
betterquesting.cmd.complete=%2$sにクエスト '%1$s'を完了させました
|
||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
||||
betterquesting.cmd.default.save=現在のクエストがデフォルトとして保存されました
|
||||
betterquesting.cmd.default.save2=現在のクエストが%sに保存されました
|
||||
betterquesting.cmd.default.load=デフォルトのクエストを読み込みました
|
||||
|
||||
+2
-1
@@ -211,7 +211,8 @@ betterquesting.cmd.check_all=모든 퀘스트를 %s가 완료했습니다:
|
||||
betterquesting.cmd.check_all.line=%s %s
|
||||
betterquesting.cmd.check.true=%s가 %s를 완료했습니다.
|
||||
betterquesting.cmd.check.false=%s가 %s를 완료하지 못했습니다.
|
||||
betterquesting.cmd.complete=에 대한 %s 퀘스트를 완료했습니다.
|
||||
betterquesting.cmd.complete=%s 에 대한 %s 퀘스트를 완료했습니다.
|
||||
betterquesting.cmd.complete_all=%s 에 대한 %s 퀘스트를 완료했습니다.
|
||||
betterquesting.cmd.default.save=퀘스트 데이터베이스가 기본값으로 저장됨
|
||||
betterquesting.cmd.default.save2=퀘스트 데이터베이스가 %s에 저장되었습니다.
|
||||
betterquesting.cmd.default.load=기본 퀘스트 데이터베이스 새로고침
|
||||
|
||||
+1
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
|
||||
betterquesting.cmd.check.true=%s has completed %s
|
||||
betterquesting.cmd.check.false=%s has not completed %s
|
||||
betterquesting.cmd.complete=Completed quest %s for %s
|
||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
||||
betterquesting.cmd.default.save=Quest database saved as default
|
||||
betterquesting.cmd.default.save2=Quest database saved to %s
|
||||
betterquesting.cmd.default.load=Reloaded default quest database
|
||||
|
||||
+1
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
|
||||
betterquesting.cmd.check.true=%s completou %s
|
||||
betterquesting.cmd.check.false=%s não completou %s
|
||||
betterquesting.cmd.complete=Completada missão %s por %s
|
||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
||||
betterquesting.cmd.default.save=Base de dados de missões salvos como padrão
|
||||
betterquesting.cmd.default.save2=Base de dados de missões salva a %s
|
||||
betterquesting.cmd.default.load=Base de dados de missões padrão recarregada
|
||||
|
||||
+2
-1
@@ -195,7 +195,7 @@ betterquesting.toolbox.tool.delete.desc=Удаляет выданный квес
|
||||
betterquesting.toolbox.tool.remove.name=Исключить Квест
|
||||
betterquesting.toolbox.tool.remove.desc=Исключает выданный квест только из Цепочки квестов. Квест остаётся доступным в Базе данных
|
||||
betterquesting.toolbox.tool.complete.name=Принудительно завершить Квест
|
||||
betterquesting.toolbox.tool.complete.desc=Принудительное завершение Выбранного Квеста
|
||||
betterquesting.toolbox.tool.complete.desc=Принудительное завершение выбранного квеста
|
||||
betterquesting.toolbox.tool.reset.name=Сбросить Квест
|
||||
betterquesting.toolbox.tool.reset.desc=Сбрасывает состояние и весь прогресс задания
|
||||
betterquesting.toolbox.tool.icon.name=Выбрать Картинку
|
||||
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
|
||||
betterquesting.cmd.check.true=%s выполнил %s
|
||||
betterquesting.cmd.check.false=%s не выполнил %s
|
||||
betterquesting.cmd.complete=Квест завершён на %s из %s
|
||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
||||
betterquesting.cmd.default.save=База данных квестов сохранена, как база по умолчанию
|
||||
betterquesting.cmd.default.save2=База данных квестов сохранена в %s
|
||||
betterquesting.cmd.default.load=Перезагрузить Базу данных квестов.
|
||||
|
||||
+1
@@ -212,6 +212,7 @@ betterquesting.cmd.check_all.line=%s %s
|
||||
betterquesting.cmd.check.true=%s tamamlandı %s
|
||||
betterquesting.cmd.check.false=%s tamamlanmadı %s
|
||||
betterquesting.cmd.complete=Tamamlanan görev %s için %s
|
||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
||||
betterquesting.cmd.default.save=Görev veritabanı varsayılan olarak kaydedildi
|
||||
betterquesting.cmd.default.save2=Görev tabanı şuraya kaydedildi %s
|
||||
betterquesting.cmd.default.load=Varsayılan görev veritabanı yeniden yüklendi
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@ bq_standard.task.crafting=クラフトタスク
|
||||
bq_standard.task.hunt=Mob討伐タスク
|
||||
bq_standard.task.scoreboard=スコアボードタスク
|
||||
bq_standard.task.location=移動タスク
|
||||
bq_standard.task.fluid=液体タスク
|
||||
bq_standard.task.fluid=流体タスク
|
||||
bq_standard.task.meeting=遭遇タスク
|
||||
bq_standard.task.xp=経験値タスク
|
||||
bq_standard.task.block_break=ブロック破壊タスク
|
||||
|
||||
+1
-1
@@ -23,7 +23,7 @@ bq_standard.reward.xp=경험치 보상
|
||||
bq_standard.reward.recipe=해제 보상
|
||||
bq_standard.reward.questcompletion=퀘스트 완료 보상
|
||||
|
||||
bq_standard.trade_unlock=Associated Vending Machine Exchanges
|
||||
bq_standard.trade_unlock=연관된 자판기 교환
|
||||
|
||||
bq_standard.title.edit_hunt=수정 사냥 작업
|
||||
bq_standard.title.edit_meeting=수정 미팅 작업
|
||||
|
||||
+1
-1
@@ -54,7 +54,7 @@ bq_standard.gui.meet=Соответствует %s
|
||||
bq_standard.gui.weight=Вес
|
||||
bq_standard.gui.experience=Опыт
|
||||
bq_standard.gui.tame=Приручить %s
|
||||
bq_standard.gui.questcompletion=Квест завершен
|
||||
bq_standard.gui.questcompletion=Квест завершён
|
||||
bq_standard.gui.neiQuestNameColor=000000
|
||||
bq_standard.gui.neiQuestNameHoveredColor=A87A5E
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ binniecore.rootBees.chromosome.tolerant_flyer=雨耐性
|
||||
binniecore.rootBees.chromosome.cave_dwelling=洞窟耐性
|
||||
binniecore.rootBees.chromosome.flower_provider=花の種類
|
||||
binniecore.rootBees.chromosome.flowering=受粉速度
|
||||
binniecore.rootBees.chromosome.territory=なわばり
|
||||
binniecore.rootBees.chromosome.territory=活動範囲
|
||||
binniecore.rootBees.chromosome.effect=効果
|
||||
|
||||
binniecore.rootBees.chromosome.species.short=種
|
||||
@@ -70,7 +70,7 @@ binniecore.rootBees.chromosome.tolerant_flyer.short=雨耐性
|
||||
binniecore.rootBees.chromosome.cave_dwelling.short=洞窟耐性
|
||||
binniecore.rootBees.chromosome.flower_provider.short=花の種類
|
||||
binniecore.rootBees.chromosome.flowering.short=受粉速度
|
||||
binniecore.rootBees.chromosome.territory.short=なわばり
|
||||
binniecore.rootBees.chromosome.territory.short=活動範囲
|
||||
binniecore.rootBees.chromosome.effect.short=効果
|
||||
|
||||
binniecore.rootTrees.chromosome.species=種
|
||||
@@ -81,7 +81,7 @@ binniecore.rootTrees.chromosome.fruits=果実
|
||||
binniecore.rootTrees.chromosome.yield=果実収穫量
|
||||
binniecore.rootTrees.chromosome.plant=最適環境
|
||||
binniecore.rootTrees.chromosome.sappiness=樹液量
|
||||
binniecore.rootTrees.chromosome.territory=受粉範囲
|
||||
binniecore.rootTrees.chromosome.territory=活動範囲
|
||||
binniecore.rootTrees.chromosome.effect=効果
|
||||
binniecore.rootTrees.chromosome.maturation=成長速度
|
||||
binniecore.rootTrees.chromosome.girth=太さ
|
||||
@@ -95,7 +95,7 @@ binniecore.rootTrees.chromosome.fruits.short=果実
|
||||
binniecore.rootTrees.chromosome.yield.short=果実収穫量
|
||||
binniecore.rootTrees.chromosome.plant.short=最適環境
|
||||
binniecore.rootTrees.chromosome.sappiness.short=樹液量
|
||||
binniecore.rootTrees.chromosome.territory.short=受粉範囲
|
||||
binniecore.rootTrees.chromosome.territory.short=活動範囲
|
||||
binniecore.rootTrees.chromosome.effect.short=効果
|
||||
binniecore.rootTrees.chromosome.maturation.short=成長速度
|
||||
binniecore.rootTrees.chromosome.girth.short=太さ
|
||||
@@ -114,7 +114,7 @@ binniecore.rootButterflies.chromosome.tolerant_flyer=雨耐性
|
||||
binniecore.rootButterflies.chromosome.fire_resist=火耐性
|
||||
binniecore.rootButterflies.chromosome.flower_provider=花の種類
|
||||
binniecore.rootButterflies.chromosome.effect=効果
|
||||
binniecore.rootButterflies.chromosome.territory=なわばり
|
||||
binniecore.rootButterflies.chromosome.territory=活動範囲
|
||||
|
||||
binniecore.rootButterflies.chromosome.species.short=種
|
||||
binniecore.rootButterflies.chromosome.size.short=大きさ
|
||||
@@ -129,13 +129,13 @@ binniecore.rootButterflies.chromosome.tolerant_flyer.short=雨耐性
|
||||
binniecore.rootButterflies.chromosome.fire_resist.short=火耐性
|
||||
binniecore.rootButterflies.chromosome.flower_provider.short=花の種類
|
||||
binniecore.rootButterflies.chromosome.effect.short=効果
|
||||
binniecore.rootButterflies.chromosome.territory.short=なわばり
|
||||
binniecore.rootButterflies.chromosome.territory.short=活動範囲
|
||||
|
||||
binniecore.rootFlowers.chromosome.species=種
|
||||
binniecore.rootFlowers.chromosome.primary=主色
|
||||
binniecore.rootFlowers.chromosome.secondary=第2色
|
||||
binniecore.rootFlowers.chromosome.fertility=繁殖力
|
||||
binniecore.rootFlowers.chromosome.territory=受粉範囲
|
||||
binniecore.rootFlowers.chromosome.territory=活動範囲
|
||||
binniecore.rootFlowers.chromosome.effect=効果
|
||||
binniecore.rootFlowers.chromosome.lifespan=寿命
|
||||
binniecore.rootFlowers.chromosome.temperature_tolerance=温度耐性
|
||||
@@ -148,7 +148,7 @@ binniecore.rootFlowers.chromosome.species.short=種
|
||||
binniecore.rootFlowers.chromosome.primary.short=主色
|
||||
binniecore.rootFlowers.chromosome.secondary.short=第2色
|
||||
binniecore.rootFlowers.chromosome.fertility.short=繁殖力
|
||||
binniecore.rootFlowers.chromosome.territory.short=受粉範囲
|
||||
binniecore.rootFlowers.chromosome.territory.short=活動範囲
|
||||
binniecore.rootFlowers.chromosome.effect.short=効果
|
||||
binniecore.rootFlowers.chromosome.lifespan.short=寿命
|
||||
binniecore.rootFlowers.chromosome.temperature_tolerance.short=温度耐性
|
||||
@@ -177,7 +177,7 @@ binniecore.allele.metabolism.slowest=最遅
|
||||
binniecore.allele.growth.tropical=トロピカル
|
||||
binniecore.allele.growth.lightlevel=光
|
||||
|
||||
binniecore.beemodifier.territory=なわばり
|
||||
binniecore.beemodifier.territory=活動範囲
|
||||
binniecore.beemodifier.mutation=突然変異
|
||||
binniecore.beemodifier.lifespan=寿命
|
||||
binniecore.beemodifier.production=生産物
|
||||
|
||||
@@ -252,7 +252,7 @@ extrabees.genetics.allele.lifespan=%s 寿命
|
||||
extrabees.genetics.allele.production=%s 生産:
|
||||
extrabees.genetics.allele.fertility=%s 繁殖力
|
||||
extrabees.genetics.allele.flowering=%s 開花範囲
|
||||
extrabees.genetics.allele.territory=%s なわばり
|
||||
extrabees.genetics.allele.territory=%s 活動範囲
|
||||
extrabees.genetics.allele.tolerance=%s %s耐性
|
||||
extrabees.genetics.allele.species=%s 種
|
||||
extrabees.genetics.allele.effect=%s 影響
|
||||
@@ -450,8 +450,8 @@ extrabees.species.lightgray.name=白灰
|
||||
extrabees.species.celebratory.name=祝福
|
||||
extrabees.species.jaded.name=翠猫
|
||||
extrabees.species.jaded.desc="この世の全ての種を掛け合わせたが、得られたのは血がにじむ紫染料だけだ!"|Sengirに選ばれしJaded
|
||||
extrabees.species.chad.name=Chad
|
||||
extrabees.species.chad.desc=GTNH Bienen: Das Beste Was Es Gibt.
|
||||
extrabees.species.chad.name=美男
|
||||
extrabees.species.chad.desc=GTNHビーネ: Das Beste Was Es Gibt.
|
||||
extrabees.species.glowstone.name=眼光
|
||||
extrabees.species.hazardous.name=凶事
|
||||
extrabees.species.nickel.name=魔銅
|
||||
@@ -499,7 +499,7 @@ extrabees.gui.database.tab.species.genome.speed=生産速度 :
|
||||
extrabees.gui.database.tab.species.genome.lifespan=寿命 :
|
||||
extrabees.gui.database.tab.species.genome.fertility=繁殖力 :
|
||||
extrabees.gui.database.tab.species.genome.flowering=受粉速度 :
|
||||
extrabees.gui.database.tab.species.genome.territory=受粉範囲:
|
||||
extrabees.gui.database.tab.species.genome.territory=活動範囲:
|
||||
extrabees.gui.database.tab.species.genome.behavior=活動時間帯 :
|
||||
extrabees.gui.database.tab.species.genome.sunlight=日光 :
|
||||
extrabees.gui.database.tab.species.genome.rain=雨耐性 :
|
||||
|
||||
@@ -36,6 +36,10 @@ genetics.item.registry.1.name=Master Registry
|
||||
genetics.item.serum.name=%s Serum
|
||||
genetics.item.serumArray.name=%s Serum Array
|
||||
|
||||
genetics.gui.registry.title=Registry
|
||||
genetics.gui.registry.1.title=Master Registry
|
||||
genetics.gui.analyst.title=Analyst
|
||||
|
||||
genetics.item.sequence=DNA Sequence
|
||||
genetics.item.sequence.0=Very Faint
|
||||
genetics.item.sequence.1=Faint
|
||||
@@ -59,6 +63,7 @@ genetics.sequence.partially=Partially Sequenced (%d%%)
|
||||
|
||||
tile.machine.name=Isolator
|
||||
genetics.machine.machine.isolator=Isolator
|
||||
gui.genetics.machine.machine.isolator.title=Isolator
|
||||
genetics.machine.machine.isolator.info=The Isolator takes a random allele from a bee, tree or other individual and copies it into an empty sequence vial. This requires the use of ethanol as a solvent and an enzyme to cut up the DNA. The unsequenced serums can then be amplified in a Polymeriser and sequenced in a Sequencer. This process has a small chance to destroy the individual.
|
||||
genetics.machine.isolator.error.noIndividual=No individual to isolate
|
||||
genetics.machine.isolator.error.noRoom=No room for DNA sequences
|
||||
@@ -67,6 +72,7 @@ genetics.machine.isolator.error.noLiquid=Insufficient ethanol
|
||||
genetics.machine.isolator.error.noEnzyme=No enzyme
|
||||
|
||||
genetics.machine.machine.sequencer=Sequencer
|
||||
gui.genetics.machine.machine.sequencer.title=Sequencer
|
||||
genetics.machine.machine.sequencer.info=The Sequencer takes unsequenced serums and determines which allele is present in them. This process is slow and requires the use of fluorescent dye.
|
||||
genetics.machine.sequencer.unsequencedDNA=Unsequenced DNA
|
||||
genetics.machine.sequencer.error.noSequence=No DNA sequence
|
||||
@@ -78,6 +84,7 @@ genetics.machine.sequencer.gui.sequensedBy=Genes will be sequenced by %s
|
||||
genetics.machine.sequencer.gui.willNotSave=Userless. Will not save sequences
|
||||
|
||||
genetics.machine.machine.polymeriser=Polymeriser
|
||||
gui.genetics.machine.machine.polymeriser.title=Polymeriser
|
||||
genetics.machine.machine.polymeriser.info=The Polymeriser fills empty serums with Raw DNA and replicating bacteria. This process can be accelerated using gold nuggets.
|
||||
genetics.machine.polymeriser.error.noItem=No item to replicate
|
||||
genetics.machine.polymeriser.error.itemFilled=Item Filled
|
||||
@@ -88,6 +95,7 @@ genetics.machine.polymeriser.replicatingWithGenes=Replicating with %d genes
|
||||
genetics.machine.polymeriser.unfilledSerum=Unfilled Serum
|
||||
|
||||
genetics.machine.machine.inoculator=Inoculator
|
||||
gui.genetics.machine.machine.inoculator.title=Inoculator
|
||||
genetics.machine.machine.inoculator.info=The Inoculator uses serums to add genes to breedable individuals. This process is very slow and requires a Bacteria Vector, but is always successful.
|
||||
genetics.machine.inoculator.error.noIndividual=No Individual to Inoculate
|
||||
genetics.machine.inoculator.error.noSerum=No Serum
|
||||
@@ -105,6 +113,7 @@ genetics.machine.inoculator.inoculableIndividual=Inoculable Individual
|
||||
genetics.machine.inoculator.serums=Serum Vials & Arrays
|
||||
|
||||
genetics.machine.labMachine.genepool=Genepool
|
||||
gui.genetics.machine.labMachine.genepool.title=Genepool
|
||||
genetics.machine.labMachine.genepool.info=The Genepool uses enzymes and ethanol to break down living things into DNA. During this process, all genetic information is lost and the source of the DNA is destroyed.
|
||||
genetics.machine.genepool.error.noIndividual=No Individual
|
||||
genetics.machine.genepool.error.noRoom=Not enough room in Tank
|
||||
@@ -115,6 +124,7 @@ tile.labMachine.name=Lab Stand
|
||||
genetics.machine.labMachine.labMachine=Lab Stand
|
||||
|
||||
genetics.machine.labMachine.analyser=Analyzer
|
||||
gui.genetics.machine.labMachine.analyser.title=Analyzer
|
||||
genetics.machine.labMachine.analyser.info=The Analyzer takes breedable individuals and DNA sequencers and analyzes them to determine the genes present. This requires DNA Dye, created from purple dye and glowstone
|
||||
genetics.machine.analyser.dnaDye=DNA Dye
|
||||
genetics.machine.analyser.unanalysedItem=Unanalyzed Item
|
||||
@@ -125,6 +135,7 @@ genetics.machine.analyser.error.insufficientDye=Not enough DNA dye to analyze
|
||||
genetics.machine.analyser.error.noItem=No item to analyze
|
||||
|
||||
genetics.machine.labMachine.incubator=Incubator
|
||||
gui.genetics.machine.labMachine.incubator.title=Incubator
|
||||
genetics.machine.labMachine.incubator.info=The Incubator combines liquids and items and allows them to sit at an ideal temperature to encourage bacterial growth.
|
||||
genetics.machine.incubator.error.noRecipe.title=No Recipe
|
||||
genetics.machine.incubator.error.noRecipe=There is no valid recipe
|
||||
@@ -132,6 +143,7 @@ genetics.machine.incubator.error.noLiquid=Not enough incubation liquid
|
||||
genetics.machine.incubator.error.noRoom=No room for output
|
||||
|
||||
genetics.machine.labMachine.acclimatiser=Acclimatiser
|
||||
gui.genetics.machine.labMachine.acclimatiser.title=Acclimatiser
|
||||
genetics.machine.labMachine.acclimatiser.info=The Acclimatiser uses acclimatizing items to adjust the temperature and humidity tolerance of individuals. This process has only a small chance to succeed.
|
||||
genetics.machine.acclimatiser.acclimatizingItems=Acclimatizing Items
|
||||
genetics.machine.acclimatiser.error.noIndividual=No Individual to Acclimatise
|
||||
@@ -140,6 +152,7 @@ genetics.machine.acclimatiser.error.invalidAcclimatizingItems=Cannot Acclimatise
|
||||
|
||||
tile.advMachine.name=Splicer
|
||||
genetics.machine.advMachine.splicer=Splicer
|
||||
gui.genetics.machine.advMachine.splicer.title=Splicer
|
||||
genetics.machine.advMachine.splicer.info=The Splicer is an incredibly powerful machine that is used to insert genes into individuals. This process is fast, but requires monumental amounts of power.
|
||||
genetics.machine.splicer.error.noIndividual=No Individual to Splice
|
||||
genetics.machine.splicer.error.noSerum=No Serum
|
||||
|
||||
@@ -36,6 +36,10 @@ genetics.item.registry.1.name=Registro maestro
|
||||
genetics.item.serum.name=%s Suero
|
||||
genetics.item.serumArray.name=%s Matriz de suero
|
||||
|
||||
genetics.gui.registry.title=Registry
|
||||
genetics.gui.registry.1.title=Master Registry
|
||||
genetics.gui.analyst.title=Analyst
|
||||
|
||||
genetics.item.sequence=Secuencia de ADN
|
||||
genetics.item.sequence.0=Muy tenue
|
||||
genetics.item.sequence.1=tenue
|
||||
@@ -59,6 +63,7 @@ genetics.sequence.partially=Parcialmente secuenciado (%d%%)
|
||||
|
||||
tile.machine.name=Isolator
|
||||
genetics.machine.machine.isolator=Aislador
|
||||
gui.genetics.machine.machine.isolator.title=Isolator
|
||||
genetics.machine.machine.isolator.info=El Aislador toma un alelo aleatorio de una abeja, árbol u otro individuo y lo copia en un vial de secuenciación vacío. Esto requiere el uso de etanol como solvente y una enzima para fragmentar el ADN. Los sueros no secuenciados se pueden amplificar en un Polimerizador y secuenciar en un Secuenciador. Este proceso tiene una pequeña posibilidad de destruir al individuo.
|
||||
genetics.machine.isolator.error.noIndividual=No hay ningún individuo para aislar
|
||||
genetics.machine.isolator.error.noRoom=No hay espacio parar secuencias de ADN
|
||||
@@ -67,6 +72,7 @@ genetics.machine.isolator.error.noLiquid=Etanol insuficiente
|
||||
genetics.machine.isolator.error.noEnzyme=No hay enzimas
|
||||
|
||||
genetics.machine.machine.sequencer=Secuenciador
|
||||
gui.genetics.machine.machine.sequencer.title=Sequencer
|
||||
genetics.machine.machine.sequencer.info=El secuenciador toma sueros no secuenciados y determina que alelos están presentes en ellos. Este proceso es lento y requiere el uso de tinte fluorescente
|
||||
genetics.machine.sequencer.unsequencedDNA=ADN no secuenciado
|
||||
genetics.machine.sequencer.error.noSequence=No hay secuencia de ADN
|
||||
@@ -78,6 +84,7 @@ genetics.machine.sequencer.gui.sequensedBy=Los genes serán secuenciados por: %s
|
||||
genetics.machine.sequencer.gui.willNotSave=Sin usuario. No guardara secuencias
|
||||
|
||||
genetics.machine.machine.polymeriser=Polimerizador
|
||||
gui.genetics.machine.machine.polymeriser.title=Polymeriser
|
||||
genetics.machine.machine.polymeriser.info=El Polimerizador llena los sueros vacíos con ADN sin procesar y bacterias replicantes. Este proceso puede ser acelerado usando pepitas de oro.
|
||||
genetics.machine.polymeriser.error.noItem=No hay objeto para replicar
|
||||
genetics.machine.polymeriser.error.itemFilled=El objeto está lleno
|
||||
@@ -88,6 +95,7 @@ genetics.machine.polymeriser.replicatingWithGenes=Replicating with %d genes
|
||||
genetics.machine.polymeriser.unfilledSerum=Unfilled Serum
|
||||
|
||||
genetics.machine.machine.inoculator=Inoculator
|
||||
gui.genetics.machine.machine.inoculator.title=Inoculator
|
||||
genetics.machine.machine.inoculator.info=The Inoculator uses serums to add genes to breedable individuals. This process is very slow and requires a Bacteria Vector, but is always successful.
|
||||
genetics.machine.inoculator.error.noIndividual=No Individual to Inoculate
|
||||
genetics.machine.inoculator.error.noSerum=No Serum
|
||||
@@ -105,6 +113,7 @@ genetics.machine.inoculator.inoculableIndividual=Inoculable Individual
|
||||
genetics.machine.inoculator.serums=Serum Vials & Arrays
|
||||
|
||||
genetics.machine.labMachine.genepool=Genepool
|
||||
gui.genetics.machine.labMachine.genepool.title=Genepool
|
||||
genetics.machine.labMachine.genepool.info=The Genepool uses enzymes and ethanol to break down living things into DNA. During this process, all genetic information is lost and the source of the DNA is destroyed.
|
||||
genetics.machine.genepool.error.noIndividual=No Individual
|
||||
genetics.machine.genepool.error.noRoom=Not enough room in Tank
|
||||
@@ -115,6 +124,7 @@ tile.labMachine.name=Lab Stand
|
||||
genetics.machine.labMachine.labMachine=Lab Stand
|
||||
|
||||
genetics.machine.labMachine.analyser=Analyzer
|
||||
gui.genetics.machine.labMachine.analyser.title=Analyzer
|
||||
genetics.machine.labMachine.analyser.info=The Analyzer takes breedable individuals and DNA sequencers and analyzes them to determine the genes present. This requires DNA Dye, created from purple dye and glowstone
|
||||
genetics.machine.analyser.dnaDye=DNA Dye
|
||||
genetics.machine.analyser.unanalysedItem=Unanalyzed Item
|
||||
@@ -125,6 +135,7 @@ genetics.machine.analyser.error.insufficientDye=Not enough DNA dye to analyze
|
||||
genetics.machine.analyser.error.noItem=No item to analyze
|
||||
|
||||
genetics.machine.labMachine.incubator=Incubator
|
||||
gui.genetics.machine.labMachine.incubator.title=Incubator
|
||||
genetics.machine.labMachine.incubator.info=The Incubator combines liquids and items and allows them to sit at an ideal temperature to encourage bacterial growth.
|
||||
genetics.machine.incubator.error.noRecipe.title=No Recipe
|
||||
genetics.machine.incubator.error.noRecipe=There is no valid recipe
|
||||
@@ -132,6 +143,7 @@ genetics.machine.incubator.error.noLiquid=Not enough incubation liquid
|
||||
genetics.machine.incubator.error.noRoom=No room for output
|
||||
|
||||
genetics.machine.labMachine.acclimatiser=Acclimatiser
|
||||
gui.genetics.machine.labMachine.acclimatiser.title=Acclimatiser
|
||||
genetics.machine.labMachine.acclimatiser.info=The Acclimatiser uses acclimatizing items to adjust the temperature and humidity tolerance of individuals. This process has only a small chance to succeed.
|
||||
genetics.machine.acclimatiser.acclimatizingItems=Acclimatizing Items
|
||||
genetics.machine.acclimatiser.error.noIndividual=No Individual to Acclimatise
|
||||
@@ -140,6 +152,7 @@ genetics.machine.acclimatiser.error.invalidAcclimatizingItems=Cannot Acclimatise
|
||||
|
||||
tile.advMachine.name=Splicer
|
||||
genetics.machine.advMachine.splicer=Splicer
|
||||
gui.genetics.machine.advMachine.splicer.title=Splicer
|
||||
genetics.machine.advMachine.splicer.info=The Splicer is an incredibly powerful machine that is used to insert genes into individuals. This process is fast, but requires monumental amounts of power.
|
||||
genetics.machine.splicer.error.noIndividual=No Individual to Splice
|
||||
genetics.machine.splicer.error.noSerum=No Serum
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user