gtnh-experimental-2026-02-22+87-0a93dd5

This commit is contained in:
2026-02-22 19:58:59 +01:00
parent f07f089147
commit aa2e2a744b
4714 changed files with 49636 additions and 54177 deletions

View File

@@ -4,6 +4,7 @@ options.chunks=%s chunks
options.entityShadows=Entity Shadows
options.droppedItems=%s items
options.droppedItems.max=Unlimited
sodium.option_impact.low=Low
sodium.option_impact.medium=Medium
sodium.option_impact.high=High
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varies
sodium.options.pages.quality=Quality
sodium.options.pages.performance=Performance
sodium.options.pages.advanced=Advanced
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=The render distance controls how far away terrain will be rendered. Shorter distances mean that less terrain will be rendered, improving frame rates.
sodium.options.simulation_distance.tooltip=The simulation distance controls how far away terrain and entities will be loaded and ticked. Shorter distances can reduce the internal server's load and may improve frame rates.
sodium.options.brightness.tooltip=Controls the brightness (gamma) of the game.
@@ -20,7 +23,7 @@ sodium.options.clouds.tooltip=Controls whether or not clouds will be visible.
sodium.options.gui_scale.tooltip=Sets the maximum scale factor to be used for the user interface. If 'auto' is used, then the largest scale factor will always be used.
sodium.options.fullscreen.tooltip=If enabled, the game will display in full-screen (if supported).
sodium.options.v_sync.tooltip=If enabled, the game's frame rate will be synchronized to the monitor's refresh rate, making for a generally smoother experience at the expense of overall input latency. This setting might reduce performance if your system is too slow.
sodium.options.fps_limit.tooltip=Limits the maximum number of frames per second. This can help reduce battery usage and general system load when multi-tasking. If V-Sync is enabled, this option will be ignored unless it is lower than your display's refresh rate.
sodium.options.fps_limit.tooltip=Limits the maximum FPS (frames per second). This can help reduce battery usage and general system load when multi-tasking. If V-Sync is enabled, this option will be ignored unless it is lower than your display's refresh rate.
sodium.options.view_bobbing.tooltip=If enabled, the player's view will sway and bob when moving around. Players who experience motion sickness while playing can benefit from disabling this.
sodium.options.attack_indicator.tooltip=Controls where the Attack Indicator is displayed on screen.
sodium.options.autosave_indicator.tooltip=If enabled, an indicator will be shown when the game is saving the world to disk.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Leaves Quality
sodium.options.leaves_quality.tooltip=Controls the quality of leaves.
sodium.options.grass_quality.name=Grass Quality
sodium.options.grass_quality.tooltip=Controls the quality of grass block sides.
sodium.options.sodium_smooth_lighting.name=Sodium Smooth Lighting
sodium.options.sodium_smooth_lighting.tooltip=If enabled, Sodium's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Particle Quality
sodium.options.particle_quality.tooltip=Controls the maximum number of particles which can be present on screen at any one time.
sodium.options.smooth_lighting.tooltip=Controls whether blocks will be smoothly lit and shaded. This slightly increases the amount of time needed to re-build a chunk, but doesn't affect frame rates.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No Error Context
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
sodium.options.use_gl_state_cache.name=GL State Cache
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s thread(s)
sodium.options.default=Default
sodium.options.buttons.undo=Undo
sodium.options.buttons.apply=Apply
sodium.options.buttons.donate=Buy coffee for JellySquid!
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.framerate=%s FPS
iris.shaders.toggled=Toggled shaders to %s!
iris.shaders.disabled=Shaders disabled!
options.iris.apply=Apply
options.iris.refresh=Refresh
options.iris.openShaderPackFolder=Open Shader Pack Folder...
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Allows you to change the maximum distance fo
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
options.iris.gui.hide=Hide GUI
options.iris.gui.show=Show GUI
options.dynamic_lights=Dynamic Lights
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Dropped Item Render Limit
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Select
pack.iris.configure.title=Configure
label.iris.true=On
label.iris.false=Off
label.iris.false=Off
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

View File

@@ -4,6 +4,7 @@ options.chunks=%s chunks
options.entityShadows=Sombras de Entidades
options.droppedItems=%s Objetos
options.droppedItems.max=Ilimitado
sodium.option_impact.low=Bajo
sodium.option_impact.medium=Medio
sodium.option_impact.high=Alto
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varía
sodium.options.pages.quality=Calidad
sodium.options.pages.performance=Rendimiento
sodium.options.pages.advanced=Avanzado
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=La distancia de renderizado controla cómo de lejos se renderizará el terreno. Distancias más cortas significa que menos terreno sera renderizado, aumentando los FPS.
sodium.options.simulation_distance.tooltip=La distancia de simulación controla cómo de lejos se cargará y tickeará el terreno y las entidades. Distancias más cortas pueden reducir la carga en el servidor interno y puede aumentar los FPS.
sodium.options.brightness.tooltip=Controla el brillo (gamma) del juego.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Calidad de Hojas
sodium.options.leaves_quality.tooltip=Controla la calidad de las hojas.
sodium.options.grass_quality.name=Calidad de Césped
sodium.options.grass_quality.tooltip=Controla la calidad de los lados de los bloques de césped.
sodium.options.sodium_smooth_lighting.name=Iluminación Suave de Sodio
sodium.options.sodium_smooth_lighting.tooltip=Si está activado, la tubería de iluminación de sodio se usará para iluminar suavemente. Esto solo tiene un efecto si la iluminación suave está activada.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Calidad de Partículas
sodium.options.particle_quality.tooltip=Controla el número máximo de partículas que pueden estar presentes en pantalla en un momento dado.
sodium.options.smooth_lighting.tooltip=Controla si los bloques se iluminarán y sombrearán suavemente. Esto aumenta ligeramente el tiempo necesario para reconstruir un chunk, pero no afecta a los FPS.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No usar Contexto de Errores
sodium.options.use_no_error_context.tooltip=Si se activa, el contexto de OpenGL se creará con sin comprobación de errores. Esto puede mejorar el rendimiento, pero aumenta el riesgo de que el juego crashee en vez de corregir errores de OpenGL. Deberías desactivar esto si encuentras crashes sin razón aparente.
sodium.options.use_gl_state_cache.name=Caché de Estado de GL
sodium.options.use_gl_state_cache.tooltip=Si se activa, se usará la caché de estado de OpenGL para reducir los cambios de estado redundantes. Puede aumentar rendimiento, pero también causar problemas con algunos mods. Esta opción no persiste entre reinicios del juego.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s hilo(s)
sodium.options.default=Predeterminado
sodium.options.buttons.undo=Deshacer
sodium.options.buttons.apply=Aplicar
sodium.options.buttons.donate=¡Compra café para JellySquid!
options.dynamic_fov=Ángulo de Visión Dinámico
options.dynamic_fov.tooltip=Si se activa, el ángulo de visión del juego cambiará según la velocidad del jugador
options.framerate=%s FPS
iris.shaders.toggled=¡Cambiado los shaders a %s!
iris.shaders.disabled=¡Shades desactivados!
options.iris.apply=Aplicar
options.iris.refresh=Refrescar
options.iris.openShaderPackFolder=Abrir Carpeta de Packs de Shaders...
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Permite cambiar al distancia máxima de las
options.iris.shadowDistance.disabled=Tu pack de shaders actual ya ha establecido una distancia de renderizado de sombras; tú no puedes cambiarla.
options.iris.gui.hide=Ocultar GUI
options.iris.gui.show=Mostrar GUI
options.dynamic_lights=Luces dinámicas
options.dynamic_lights.tooltip=Habilitar luces dinámicas. Modos: APAGADO - apagado, MÁS RÁPIDO - 500ms de retraso, RÁPIDO - 250ms de retraso, ELEGANTE- 50ms de retraso, TIEMPO REAL - sin retraso
options.dynamic_lights_shader_force=Luces Dinámicas - Forzar Con Shaders
options.dynamic_lights_shader_force.tooltip=Activado - Luces dinámicas se mostraran incluso con shader. Desactivado - Luces dinámicas estarán deshabilitadas cuando los shader estén activos.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Límite de renderizado de objetos en el suelo
options.angelica.droppedItemLimit.tooltip=Máxima cantidad de objetos en el suelo que se renderizarán. Valores bajos pueden mejorar el rendimiento.
options.angelica.mobSpawnerRenderDistance=Distancia de renderizado de los generadores de criaturas
options.angelica.mobSpawnerRenderDistance.tooltip=Distancia de renderizado de las criaturas giratorias dentro de los generadores
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternar Limitador de FPS
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Seleccionar
pack.iris.configure.title=Configurar
label.iris.true=Encendido
label.iris.false=Apagado
label.iris.false=Apagado
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

View File

@@ -4,6 +4,7 @@ options.chunks=%s chunks
options.entityShadows=Ombres des entités
options.droppedItems=%s items
options.droppedItems.max=Unlimited
sodium.option_impact.low=Faible
sodium.option_impact.medium=Moyen
sodium.option_impact.high=Elevé
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varie
sodium.options.pages.quality=Qualité
sodium.options.pages.performance=Performance
sodium.options.pages.advanced=Avancé
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=La distance de rendu contrôle la distance à laquelle le terrain sera rendu. Des distances plus courtes signifient que moins de terrain sera rendu, ce qui améliore le taux de rafraîchissement.
sodium.options.simulation_distance.tooltip=La distance de simulation contrôle la distance à laquelle le terrain et les entités seront chargés et cochés. Des distances plus courtes peuvent réduire la charge du serveur interne et améliorer les taux de rafraîchissement.
sodium.options.brightness.tooltip=Contrôle la luminosité (gamma) du jeu.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Qualité des feuilles
sodium.options.leaves_quality.tooltip=Contrôle la qualité des feuilles.
sodium.options.grass_quality.name=Qualité de l'herbe
sodium.options.grass_quality.tooltip=Contrôle la qualité des côtés des blocs d'herbe.
sodium.options.sodium_smooth_lighting.name=Sodium Smooth Lighting
sodium.options.sodium_smooth_lighting.tooltip=If enabled, Sodium's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Qualité des particules
sodium.options.particle_quality.tooltip=Contrôle le nombre maximum de particules pouvant être présentes à l'écran à un moment donné.
sodium.options.smooth_lighting.tooltip=Contrôle si les blocs seront éclairés et ombragés de manière régulière. Cela augmente légèrement le temps nécessaire à la reconstruction d'un chunk, mais n'affecte pas le nombre d'images par seconde.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No Error Context
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
sodium.options.use_gl_state_cache.name=GL State Cache
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s thread(s)
sodium.options.default=Default
sodium.options.buttons.undo=Undo
sodium.options.buttons.apply=Apply
sodium.options.buttons.donate=Buy coffee for JellySquid!
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.framerate=%s FPS
iris.shaders.toggled=Toggled shaders to %s!
iris.shaders.disabled=Shaders désactivé!
options.iris.apply=Apply
options.iris.refresh=Refresh
options.iris.openShaderPackFolder=Open Shader Pack Folder...
@@ -131,19 +141,46 @@ options.iris.shadowDistance.enabled=Allows you to change the maximum distance fo
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
options.iris.gui.hide=Hide GUI
options.iris.gui.show=Show GUI
options.dynamic_lights=Dynamic Lights
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
@@ -152,14 +189,18 @@ options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn; turn this down if you see double text.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Dropped Item Render Limit
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
@@ -168,7 +209,18 @@ options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Select
pack.iris.configure.title=Configure
label.iris.true=On
label.iris.false=Off
label.iris.false=Off
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

View File

@@ -4,6 +4,7 @@ options.chunks=%s チャンク
options.entityShadows=エンティティの影
options.droppedItems=%s 個
options.droppedItems.max=無制限
sodium.option_impact.low=低
sodium.option_impact.medium=中
sodium.option_impact.high=高
@@ -12,6 +13,8 @@ sodium.option_impact.varies=可変
sodium.options.pages.quality=品質
sodium.options.pages.performance=パフォーマンス
sodium.options.pages.advanced=高度な設定
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=デバッグ
sodium.options.view_distance.tooltip=描画距離は、地形が描画される距離を設定します。距離が短いほど描画される地形が減り、フレームレートが向上します。
sodium.options.simulation_distance.tooltip=シミュレーション距離は、地形やエンティティがロード・ティック処理される距離を設定します。距離が短いほど内部サーバーのロードが減り、フレームレートが向上します。
sodium.options.brightness.tooltip=ゲーム内の明るさ(ガンマ値)を設定します。
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=葉の品質
sodium.options.leaves_quality.tooltip=葉の品質を設定します。
sodium.options.grass_quality.name=草の品質
sodium.options.grass_quality.tooltip=草ブロックの側面の品質を設定します。
sodium.options.sodium_smooth_lighting.name=Sodiumスムースライティング
sodium.options.sodium_smooth_lighting.tooltip=有効にすると、スムースライティングにSodiumのライティングパイプラインを使用します。この設定はスムースライティングが有効になっている場合のみ機能します。
sodium.options.celeritas_smooth_lighting.name=Celeritas式スムースライティング
sodium.options.celeritas_smooth_lighting.tooltip=有効にすると、スムースライティングにCeleritasのライティングパイプラインを使用するようになります。スムースライティングが有効場合のみ機能します。
sodium.options.particle_quality.name=パーティクルの品質
sodium.options.particle_quality.tooltip=画面上に同時に表示されるパーティクルの最大数を設定します。
sodium.options.smooth_lighting.tooltip=ブロックが滑らかにライティング・シェーディングされるかどうかを設定します。チャンクの再構築に必要な時間がわずかに増加しますが、フレームレートには影響しません。
@@ -66,7 +69,7 @@ sodium.options.cpu_render_ahead_limit.tooltip=CPUがGPUの描画処理が終了
sodium.options.cpu_render_ahead_limit.value=%s フレーム
sodium.options.allow_direct_memory_access.name=ダイレクトメモリアクセスの許可
sodium.options.allow_direct_memory_access.tooltip=有効にすると、一部のクリティカルコードパスでダイレクトメモリアクセスの仕様が可能になり、パフォーマンスが向上します。多くの場合チャンクやエンティティの描画におけるCPUオーバーヘッドが大幅に削減されますが、バグやクラッシュの診断が難しくなることがあります。無効にするよう言われた場合または自分が何をしているのか理解している場合にのみこれを無効にしてください。
sodium.options.ignore_driver_blacklist.name=ドライバのブラックリストを無視する
sodium.options.ignore_driver_blacklist.name=ドライバのブラックリストを無視する
sodium.options.ignore_driver_blacklist.tooltip=有効にすると、ハードウェア/ドライバ設定との既知の非互換性は無視され、ゲームに不具合を引き起こす可能性のある設定を有効にすることができます。一般的に、自分が何をしているのか理解していない限り、この設定には触れないでください。この設定を変更した後は、保存して閉じ、設定画面を再度開く必要があります。
sodium.options.enable_memory_tracing.name=メモリトレーシングの有効化
sodium.options.enable_memory_tracing.tooltip=デバッグ用機能。有効にすると、メモリ割り当ての情報とともにスタックトレースが収集され、メモリリークが検出されたときの診断情報を改善するのに役立ちます。
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=コンテキストエラーの無効化
sodium.options.use_no_error_context.tooltip=有効にすると、エラーチェックを無効にしてOpenGLコンテキストを作成します。これによってパフォーマンスが若干向上するかもしれませんが、OpenGLのエラーを処理する代わりにゲームがクラッシュするリスクも高まります。突然の原因不明のクラッシュが発生する場合は、この設定を無効にしてください。
sodium.options.use_gl_state_cache.name=GLステートキャッシュ
sodium.options.use_gl_state_cache.tooltip=有効にすると、冗長な状態変更の回数を減らすためにOpenGLステートキャッシュを使用します。これによりパフォーマンスが向上しますが、Modによっては問題を引き起こす可能性があります。 ゲームの再起動時には持続しません。
sodium.options.async_occlusion_mode.name=非同期オクルージョン
sodium.options.async_occlusion_mode.tooltip=どのレンダーパスで非同期オクルージョンカリングを使用するか設定します。ONLY_SHADOW(デフォルト)ではシャドウパスのみ非同期オクルージョンを実行し、メインのレンダーリストは同期を維持します。EVERYTHINGでは全てのパスを非同期で実行するため、カメラを高速移動させた際に1フレームの可視性遅延が発生する可能性があります。NONEは非同期オクルージョンを完全に無効化します。
sodium.options.use_occlusion_culling.name=オクルージョンカリング
sodium.options.use_occlusion_culling.tooltip=有効にすると、他のチャンクに隠れたチャンクは描画されなくなります。無効にするとパフォーマンスが大幅に低下しますが、デバッグに役立ちます。
sodium.options.threads.value=%s スレッド
sodium.options.default=デフォルト
sodium.options.buttons.undo=元に戻す
sodium.options.buttons.apply=適用
sodium.options.buttons.donate=Buy coffee for JellySquid!
sodium.options.buttons.donate=JellySquidにコーヒーを買ってあげてください
options.dynamic_fov=ダイナミックな視野角
options.dynamic_fov.tooltip=有効にすると、プレイヤーの移動速度に基づいて視野角が変化します。
options.framerate=%s FPS
iris.shaders.toggled=シェーダーを %s に切り替えました!
iris.shaders.disabled=シェーダーを無効化しました!
options.iris.apply=適用
options.iris.refresh=リフレッシュ
options.iris.openShaderPackFolder=シェーダーパックフォルダを開く...
@@ -131,19 +141,46 @@ options.iris.shadowDistance.enabled=影の最大距離を変更できます。
options.iris.shadowDistance.disabled=現在のシェーダーパックにはすでに影の描画距離が設定されています。変更することはできません。
options.iris.gui.hide=GUIを非表示
options.iris.gui.show=GUIを表示
options.dynamic_lights=動的ライティング
options.dynamic_lights.tooltip=動的ライティングを有効にする。モード: OFF - オフ、FASTEST - 500ms遅延、FAST - 250ms遅延、FANCY - 50ms遅延、REALTIME - 遅延なし
options.dynamic_lights_shader_force=動的ライティング - シェーダーによる強制
options.dynamic_lights_shader_force.tooltip=Enabled - シェーダーが有効な場合でも動的ライティングを行います、Disabled - シェーダーが有効な場合は動的ライティングを無効にします。
options.dynamic_lights_shader_force.tooltip=有効 - シェーダーが有効な場合でも動的ライティングを行います。無効 - シェーダーが有効な場合は動的ライティングを無効にします。
options.dynamic_lights_frustum_culling=フラスタムカリング
options.dynamic_lights_frustum_culling.tooltip=画面上に表示されている光源に対してのみチャンクの再構築を行うようにします。カメラ外の光処理時にかかるGPUへの負担を軽減します。
options.dynamic_lights_adaptive_ticking=Tick処理の最適化
options.dynamic_lights_adaptive_ticking.tooltip=遠距離にある、または画面外の光源に対する更新頻度を下げます。グローバルモード設定と連動します。
options.dynamic_lights_slow_dist=光処理の遅延開始距離(近)
options.dynamic_lights_slow_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/5になります。推奨設定: 32 blocks (~2 chunks)
options.dynamic_lights_slower_dist=光更新の遅延開始距離(遠)
options.dynamic_lights_slower_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/10になります。推奨設定: 64 blocks (~4 chunks)
options.dynamic_lights_background_dist=光更新の遅延開始距離(画面外)
options.dynamic_lights_background_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/20(1秒に1回)になります。カメラ外での光処理にもこの更新頻度が適用されます。
options.dynamic_lights_cull_timeout=カリングのタイムアウト (ticks)
options.dynamic_lights_cull_timeout.tooltip=チャンクを強制的に再構築するまでの待機時間(単位: tick)。低い値を設定すると応答性がよくなりますが、GPUにより負荷がかかるようになります。
options.dynamiclights.page=動的ライティング
options.dynamiclights.entities=エンティティ設定...
options.dynamiclights.entities.title=動的ライティング - エンティティ
options.dynamiclights.entities.info=動的ライティングを適用するエンティティの種類を切り替えます。Mod連携のための項目もあります。
options.dynamiclights.entities.search=検索 (@mod, $on, $off)
options.dynamiclights.entity.tooltip=%s用の動的ライティング設定を切り替えます。この種類のエンティティが光を放っている場合、無効化するとパフォーマンスが向上します。
options.angelica.search.no_results=一致するオプションがありません
options.angelica.fontconfig=フォント設定...
options.angelica.fontconfig.title=フォント設定
options.angelica.fontconfig.currentfonts=プライマリフォント: §e%s§r セカンダリフォント: §b%s
options.angelica.fontconfig.searchprompt=§7§oフォントを検索...
options.angelica.fontconfig.testareaprompt=§7§oテスト用...
options.angelica.fontconfig.testareainfo=テキストを入力して見た目を確認できます。フォーマットには"&"記号を使います。
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=カスタムフォントを無効化
options.angelica.fontconfig.enable_custom_font=カスタムフォントを有効化
options.angelica.fontconfig.reset_values=設定値のリセット
options.angelica.fontconfig.no_fonts_warning=あなたのシステムではカスタムフォントを利用できません。詳細はログを確認してください。
options.angelica.fontconfig.font_quality=カスタムフォントの品質: %s
options.angelica.fontconfig.shadow_offset=影のオフセット: %s
options.angelica.fontconfig.shadow_copies=影の描画数: %s
options.angelica.fontconfig.bold_copies=太字の描画数: %s
options.angelica.fontconfig.glyph_scale=文字の大きさ: %s
options.angelica.fontconfig.glyph_aspect=文字のアスペクト比: %s
options.angelica.fontconfig.whitespace_scale=ホワイトスペースの大きさ: %s
@@ -152,14 +189,18 @@ options.angelica.fontconfig.font_aa_strength=フォントのAAの強さ: %s
options.angelica.fontconfig.aamode.aa_none=フォントのAA: オフ
options.angelica.fontconfig.aamode.aa_4x=フォントのAA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=フォントのAA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=カスタムフォントの大きさ: %s
options.angelica.fontconfig.font_quality.tooltip=カスタムフォントの描画品質。パフォーマンスとメモリ使用量を犠牲にドット感を軽減させることができます。
options.angelica.fontconfig.shadow_offset.tooltip=フォントの影を描画する距離。§l太字§rテキストの描画にも影響します。太字のテキストが二重に見える場合はこの値を下げてください。
options.angelica.fontconfig.shadow_offset.tooltip=フォントの影を描画する距離。§l太字§rテキストの描画にも影響します。
options.angelica.fontconfig.shadow_copies.tooltip=テキストの後ろに描画する影の数。テキストに立体感が出ます。
options.angelica.fontconfig.bold_copies.tooltip=太字テキスト表示時に重ねて描画する数。線が細いカスタムフォントを使用している場合、この値を調整することで太字の見た目を改善できます。
options.angelica.fontconfig.glyph_scale.tooltip=個々の文字の大きさ。極端な値に設定するとゲームプレイが困難になる可能性があります。
options.angelica.fontconfig.glyph_aspect.tooltip=個々の文字のアスペクト比。
options.angelica.fontconfig.whitespace_scale.tooltip=スペースなどの空白文字の大きさ。
options.angelica.fontconfig.glyph_spacing.tooltip=個々の文字間の空白。
options.angelica.fontconfig.font_aa_strength.tooltip=フォントのアンチエイリアシングに使用するサンプル間隔。高い値を設定するとフォントがぼやけて滑らかになり、低い値を設定するとエイリアスが発生してギザギザに見えます。お好みの設定に調整してください。
options.angelica.fontconfig.aamode.tooltip=フォントのアンチエイリアスのモード。若干のパフォーマンスを犠牲にして、拡大縮小されたテキストや斜めから見たテキストの見栄えや読みやすさを大幅に改善できます。
options.angelica.fontconfig.custom_font_scale.tooltip=カスタムフォントの大きさ倍率。カスタムフォントを適用したテキストがそうでないテキストと比べて大きすぎる/小さすぎる場合、この数値を調整してください。
options.angelica.droppedItemLimit=ドロップしたアイテムの描画制限
options.angelica.droppedItemLimit.tooltip=描画されるドロップアイテムの最大個数。値を下げるとパフォーマンスが向上します。
options.angelica.mobSpawnerRenderDistance=Mobスポナーの描画距離
@@ -168,7 +209,18 @@ options.angelica.itemdisplaylistcount=アイテム描画におけるキャッシ
options.angelica.itemdisplaylistcount.tooltip=アイテム描画の最適化においてキャッシュするVBOの上限値。値を大きくするとパフォーマンスが大幅に向上しますが、VRAMの使用量が増えます。
options.angelica.sleepbeforeswap=代替FPSリミッター
options.angelica.sleepbeforeswap.tooltip=少し遅延が増える代わりにフレームタイムが安定する代替FPSリミッターに切り替えます。1フレーム以上の遅延は発生せず、フレームレートが高いほど影響が小さくなります。
options.angelica.threadedChunkBuilding=チャンク構築のマルチスレッド化
options.angelica.threadedChunkBuilding.tooltip=有効にすると、チャンクのメッシュ処理をマルチスレッドで行うようになり、チャンク構築の速度が大幅に向上します。特殊なブロック描画を行うModで問題が発生した場合、この項目を無効にしてください。変更を適用するには再読み込みする必要があります。
pack.iris.select.title=選択
pack.iris.configure.title=設定
label.iris.true=オン
label.iris.false=オフ
label.iris.false=オフ
sodium.options.use_render_pass_optimization.name=レンダーパスの最適化
sodium.options.use_render_pass_optimization.tooltip=スプライトの透明度を分析し、高コストなレンダーパスが不要な場合は自動的にパスをダウングレードします(例: 半透明からカットアウトに、カットアウトから不透明に)。これにより描画の呼び出しとオーバードローを削減します。
options.angelica.aggressiveChunkLoading=アグレッシブなチャンク読込
options.angelica.aggressiveChunkLoading.tooltip=周囲のチャンクの読み込みが完了しているかに関わらず、読み込まれたチャンクを即座に描画するようになります。描画距離の境界付近にあるチャンクの体感的な読込み速度が向上します。これにより描画されたチャンクは、付近のチャンクが読み込まれると自動的に再構築されます。描画距離が短いサーバーにおいて有用です。
options.angelica.disablef3=F3追加情報の無効化
options.angelica.disablef3.tooltip=AngelicaによるF3デバック画面への追加情報を無効にします。

View File

@@ -4,6 +4,7 @@ options.chunks=%s 청크
options.entityShadows=엔티티 그림자
options.droppedItems=%s 아이템
options.droppedItems.max=무제한
sodium.option_impact.low=낮음
sodium.option_impact.medium=중간
sodium.option_impact.high=높음
@@ -12,6 +13,8 @@ sodium.option_impact.varies=다양함
sodium.options.pages.quality=퀄리티
sodium.options.pages.performance=성능
sodium.options.pages.advanced=고급
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=렌더링 거리는 지형이 렌더링되는 거리를 제어합니다. 거리가 짧을수록 렌더링되는 지형이 적어지고 프레임 속도가 향상됩니다.
sodium.options.simulation_distance.tooltip=시뮬레이션 거리는 지형과 개체가 로드되고 틱되는 거리를 제어합니다. 거리가 짧을수록 내부 서버의 로드가 줄어들고 프레임 속도가 향상될 수 있습니다.
sodium.options.brightness.tooltip=게임의 밝기(감마)를 제어합니다.
@@ -20,7 +23,7 @@ sodium.options.clouds.tooltip=구름의 표시 여부를 제어합니다.
sodium.options.gui_scale.tooltip=사용자 인터페이스에 사용할 최대 배율을 설정합니다. '자동'을 사용하면 항상 가장 큰 배율이 사용됩니다.
sodium.options.fullscreen.tooltip=활성화하면 게임이 전체 화면으로 표시됩니다(지원되는 경우).
sodium.options.v_sync.tooltip=활성화하면 게임의 프레임 속도가 모니터의 새로 고침 빈도와 동기화되어 전체 입력 대기 시간을 희생하면서 일반적으로 더 부드러운 경험을 제공합니다. 시스템이 너무 느린 경우 이 설정으로 인해 성능이 저하될 수 있습니다.입
sodium.options.fps_limit.tooltip=초당 최대 프레임 수를 제한합니다. 이는 멀티 태스킹 시 배터리 사용량과 일반적인 시스템 부하를 줄이는 데 도움이 될 수 있습니다. V-Sync가 활성화된 경우 이 옵션은 디스플레이의 새로 고침 빈도보다 낮지 않는 한 무시됩니다.
sodium.options.fps_limit.tooltip=프레임 속도(FPS)를 제한합니다. 이는 멀티 태스킹 시 배터리 사용량과 일반적인 시스템 부하를 줄이는 데 도움이 될 수 있습니다. V-Sync가 활성화된 경우 이 옵션은 디스플레이의 새로 고침 빈도보다 낮지 않는 한 무시됩니다.
sodium.options.view_bobbing.tooltip=활성화하면 플레이어의 시야가 움직일 때 흔들리게 됩니다. 플레이하는 동안 멀미를 경험하는 플레이어는 이 기능을 비활성화하면 도움이 될 수 있습니다.
sodium.options.attack_indicator.tooltip=공격 표시기가 화면에 표시되는 위치를 제어합니다.
sodium.options.autosave_indicator.tooltip=활성화하면 게임이 월드를 저장할 때 표시기가 표시됩니다.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=나뭇잎
sodium.options.leaves_quality.tooltip=나뭇잎을 투명하게 (화려하게) 또는 불투명하게 (빠르게) 렌더링 할지 설정합니다.
sodium.options.grass_quality.name=잔디 블록 품질
sodium.options.grass_quality.tooltip=잔디 블록의 품질을 설정합니다.
sodium.options.sodium_smooth_lighting.name=Sodium 부드러운 조명
sodium.options.sodium_smooth_lighting.tooltip=활성화하면, Sodium의 조명 파이프라인이 부드러운 조명에 사용됩니다. 부드러운 조명이 켜져있을때만 적용됩니다.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=입자
sodium.options.particle_quality.tooltip=한번에 화면에 표시 가능한 최대 입자의 개수를 조절합니다.
sodium.options.smooth_lighting.tooltip=빛을 부드럽게 다듬고 블록의 음영을 렌더링 할지 설정합니다. 활성화 하면 청크를 로드하고 업데이트 하는 데 약간 더 오래 걸릴 수 있지만, FPS에는 영항을 주지 않습니다.
@@ -43,7 +46,7 @@ sodium.options.entity_shadows.tooltip=활성화하면, 몹이나 다른 엔티
sodium.options.vignette.name=비네트
sodium.options.vignette.tooltip=활성화하면 화면에 비네트 효과가 적용됩니다. 이 효과는 그래픽 카드 성능이 현저히 낮은 경우가 아니라면 게임 성능에 거의 영향을 주지 않습니다.
sodium.options.mipmap_levels.tooltip=블록 모델 텍스처에 적용할 밉맵 단계를 조절합니다. 높은 값일수록 멀리 떨어진 블록의 렌더링 품질이 향상되지만, 애니메이션 텍스처가 많을 경우 성능이 저하될 수 있습니다.
sodium.options.use_chunk_multidraw.name=Chunk Multi-Draw
sodium.options.use_chunk_multidraw.name=다중 청크 렌더링
sodium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
sodium.options.use_vertex_objects.name=Vertex Array Objects
sodium.options.use_vertex_objects.tooltip=Helps to improve performance by moving information about how vertex data should be rendered into the driver, allowing it to better optimize for repeated rendering of the same objects. There is generally no reason to disable this unless you're using incompatible mods.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=No Error Context
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
sodium.options.use_gl_state_cache.name=GL State Cache
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s 스레드
sodium.options.default=기본값
sodium.options.buttons.undo=되돌리기
sodium.options.buttons.apply=적용
sodium.options.buttons.donate=Buy coffee for JellySquid!
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.framerate=%s FPS
iris.shaders.toggled=Toggled shaders to %s!
iris.shaders.disabled=Shaders disabled!
options.iris.apply=적용
options.iris.refresh=새로고침
options.iris.openShaderPackFolder=셰이더 폴더 열기
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Allows you to change the maximum distance fo
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
options.iris.gui.hide=GUI 숨기기
options.iris.gui.show=GUI 보이기
options.dynamic_lights=동적 조명
options.dynamic_lights.tooltip=동적 조명을 켭니다. 설정: 꺼짐, 빠르게 - 500ms, 기본 - 250ms, 화려하게 - 50ms, 실시간 - 딜레이 없음
options.dynamic_lights_shader_force=동적 조명 - 셰이더에 적용
options.dynamic_lights_shader_force.tooltip=활성화 - 동적 조명이 셰이더가 켜져 있어도 활성화됩니다. 비활성화 - 동적 조명이 셰이더가 켜져 있으면 비활성화 됩니다.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=폰트 안티에일리어싱 강도: %s
options.angelica.fontconfig.aamode.aa_none=폰트 안티에일리어싱: 꺼짐
options.angelica.fontconfig.aamode.aa_4x=폰트 안티에일리어싱: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=폰트 안티에일리어싱: 16x MSAA
options.angelica.fontconfig.custom_font_scale=커스텀 폰트 크기: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=떨어진 아이템 렌더링 제한
options.angelica.droppedItemLimit.tooltip=떨어진 아이템이 렌더링되는 최대 개수를 제한합니다. 낮은 값으로 설정하면 성능을 향상시킬 수 있습니다.
options.angelica.mobSpawnerRenderDistance=스포너 렌더 거리
options.angelica.mobSpawnerRenderDistance.tooltip=스포너 안에 있는 돌아가는 몹의 렌더 거리를 설정합니다.
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=선택
pack.iris.configure.title=설정
label.iris.true=켜짐
label.iris.false=꺼짐
label.iris.false=꺼짐
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

View File

@@ -4,6 +4,7 @@ options.chunks=%s chunków
options.entityShadows=Cienie Bytów
options.droppedItems=%s Przedmiotów
options.droppedItems.max=Nieograniczone
sodium.option_impact.low=Niski
sodium.option_impact.medium=Średni
sodium.option_impact.high=Wysoki
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Zróżnicowany
sodium.options.pages.quality=Jakość
sodium.options.pages.performance=Wydajność
sodium.options.pages.advanced=Zaawansowany
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=Odległość renderowania kontroluje, jak daleko teren będzie renderowany. Mniejsze odległości oznaczają, że renderowana będzie mniejsza ilość terenu, co poprawia liczbę klatek na sekundę.
sodium.options.simulation_distance.tooltip=Odległość symulacji kontroluje, jak daleko teren i jednostki będą ładowane i zaznaczane. Mniejsze odległości mogą zmniejszyć obciążenie wewnętrznego serwera i poprawić liczbę klatek na sekundę.
sodium.options.brightness.tooltip=Kontroluje jasność (gamma) gry.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Jakość liści
sodium.options.leaves_quality.tooltip=Kontroluje jakość liści.
sodium.options.grass_quality.name=Jakość trawy
sodium.options.grass_quality.tooltip=Kontroluje jakość boków bloków trawy.
sodium.options.sodium_smooth_lighting.name=Gładkie oświetlenie sodowe
sodium.options.sodium_smooth_lighting.tooltip=Jeśli ta opcja jest włączona, Sodium's lighting pipeline będzie używany do płynnego oświetlenia. Ma to wpływ tylko wtedy, gdy płynne oświetlenie jest włączone.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Jakość cząstek
sodium.options.particle_quality.tooltip=Kontroluje maksymalną liczbę cząsteczek, które mogą być obecne na ekranie w danym momencie.
sodium.options.smooth_lighting.tooltip=Kontroluje, czy bloki będą płynnie oświetlane i cieniowane. Nieznacznie wydłuża to czas potrzebny na ponowne zbudowanie chunka, ale nie wpływa na liczbę klatek na sekundę.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Brak kontekstu błędu
sodium.options.use_no_error_context.tooltip=Jeśli ta opcja jest włączona, kontekst OpenGL zostanie utworzony z wyłączonym sprawdzaniem błędów. Może to nieznacznie poprawić wydajność, ale zwiększa również ryzyko, że gra ulegnie awarii, zamiast z łatwością obsługiwać błędy OpenGL. Powinieneś wyłączyć tę opcję, jeśli doświadczasz nagłych, niewyjaśnionych awarii.
sodium.options.use_gl_state_cache.name=Pamięć podręczna stanu GL
sodium.options.use_gl_state_cache.tooltip=Jeśli ta opcja jest włączona, pamięć podręczna stanu OpenGL będzie używana w celu zmniejszenia liczby zbędnych zmian stanu. Może to poprawić wydajność, ale może też powodować problemy z niektórymi modami. Nie utrzymuje się po ponownym uruchomieniu gry.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s wątku(ów)
sodium.options.default=Domyślne
sodium.options.buttons.undo=Cofnij
sodium.options.buttons.apply=Zastosuj
sodium.options.buttons.donate=Postaw kawę JellySquid!
options.dynamic_fov=Dynamiczne FOV
options.dynamic_fov.tooltip=Gdy włączone, pole widzenia będzie zmieniać się bazując na prędkości gracza.
options.framerate=%s FPS
iris.shaders.toggled=Włączone shadery to %s!
iris.shaders.disabled=Shadery wyłączone!
options.iris.apply=Zastosuj
options.iris.refresh=Odśwież
options.iris.openShaderPackFolder=Otwórz Folder z Pakietami Shaderów
@@ -131,10 +141,66 @@ options.iris.shadowDistance.enabled=Umożliwia zmianę maksymalnej odległości
options.iris.shadowDistance.disabled=Obecny pakiet shaderów ustawił już odległość renderowania dla cieni i nie można jej zmienić.
options.iris.gui.hide=Ukryj GUI
options.iris.gui.show=Pokaż GUI
options.dynamic_lights=Dynamiczne światło
options.dynamic_lights.tooltip=Włącza dynamiczne światła. Tryby: OFF - wyłączone, FASTEST - opóźnienie 500 ms, FAST - opóźnienie 250 ms, FANCY - brak opóźnienia. Wyłączone, jeśli używane są shadery.
options.dynamic_lights_shader_force=Dynamiczne światła wymuszone za pomocą shaderów
options.dynamic_lights_shader_force.tooltip=Włączone - dynamiczne światła są wyświetlane nawet wtedy, gdy moduł cieniujący jest aktywny. Wyłączone - dynamiczne światła są wyłączone, gdy aktywny jest moduł cieniujący.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Limit renderowania upuszczonych przedmiotów
options.angelica.droppedItemLimit.tooltip=Maksymalna liczba upuszczonych Przedmiotów, które zostaną wyrenderowane. Niższe wartości mogą poprawić wydajność.
options.angelica.mobSpawnerRenderDistance=Odległość Renderowania Spawnera Mobów
@@ -143,7 +209,18 @@ options.angelica.itemdisplaylistcount=Rozmiar pamięci podręcznej listy wyświe
options.angelica.itemdisplaylistcount.tooltip=Maksymalna liczba list wyświetlania do buforowania w zoptymalizowanym renderowaniu elementów. Wyższe wartości zwiększą wydajność, ale zwiększą wykorzystanie pamięci VRAM.
options.angelica.sleepbeforeswap=Alternatywny ogranicznik FPS
options.angelica.sleepbeforeswap.tooltip=Przełącza na alternatywny ogranicznik FPS, który zapewnia stabilniejsze czasy klatek w zamian za nieco większe opóźnienia. Nigdy nie wprowadzi więcej niż jednej klatki opóźnienia i będzie miało mniejszy wpływ przy większej liczbie klatek na sekundę.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Wybierz
pack.iris.configure.title=Skonfiguruj
label.iris.true=Wł.
label.iris.false=Wył.
label.iris.false=Wył.
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

View File

@@ -4,6 +4,7 @@ options.chunks=%s chunks
options.entityShadows=Sombras de Entidade
options.droppedItems=%s itens
options.droppedItems.max=Ilimitado
sodium.option_impact.low=Baixo
sodium.option_impact.medium=Médio
sodium.option_impact.high=Alto
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Varia
sodium.options.pages.quality=Qualidade
sodium.options.pages.performance=Performance
sodium.options.pages.advanced=Avançado
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=A distância de renderização controla a que distância o terreno será renderizado. Distâncias mais curtas significam que menos terreno será renderizado, melhorando as taxas de quadros.
sodium.options.simulation_distance.tooltip=A distância da simulação controla a que distância o terreno e as entidades serão carregados e marcados. Distâncias mais curtas podem reduzir a carga do servidor interno e melhorar as taxas de quadros.
sodium.options.brightness.tooltip=Controla o brilho (gama) do jogo.
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Qualidade das Folhas
sodium.options.leaves_quality.tooltip=Controla a qualidade das folhas.
sodium.options.grass_quality.name=Qualidade da Grama
sodium.options.grass_quality.tooltip=Controla a qualidade das laterais dos blocos de grama.
sodium.options.sodium_smooth_lighting.name=Iluminação suave do Sodium
sodium.options.sodium_smooth_lighting.tooltip=Se habilitado, o pipeline de iluminação do Sodium será usado para iluminação suave. Isso só tem efeito se a iluminação suave estiver habilitada.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Qualidade de Partículas
sodium.options.particle_quality.tooltip=Controla o número máximo de partículas que podem estar presentes na tela ao mesmo tempo.
sodium.options.smooth_lighting.tooltip=Controla se os blocos serão suavemente iluminados e sombreados. Isso aumenta ligeiramente o tempo necessário para reconstruir um chunk, mas não afeta as taxas de quadros.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Sem Contexto de Erro
sodium.options.use_no_error_context.tooltip=Se habilitado, o contexto OpenGL será criado sem verificação de erros. Isso pode melhorar ligeiramente o desempenho, mas também aumenta o risco de o jogo travar em vez de lidar de forma adequada com erros do OpenGL. Você deve desativar essa opção se estiver enfrentando travamentos inexplicáveis.
sodium.options.use_gl_state_cache.name=Cache de Estado do GL
sodium.options.use_gl_state_cache.tooltip=Se habilitado, o cache de estado do OpenGL será usado para reduzir o número de mudanças de estado redundantes. Isso pode melhorar o desempenho, mas também pode causar problemas com alguns mods. Não persiste entre reinicializações do jogo.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s thread(s)
sodium.options.default=Padrão
sodium.options.buttons.undo=Desfazer
sodium.options.buttons.apply=Aplicar
sodium.options.buttons.donate=Compre um café para o JellySquid!
options.dynamic_fov=Campo de visão dinâmico
options.dynamic_fov.tooltip=Se habilitado, o campo de visão do jogo mudará com base na velocidade do jogador.
options.framerate=%s FPS
iris.shaders.toggled=Shaders alternados para %s!
iris.shaders.disabled=Shaders desabilitados!
options.iris.apply=Aplicar
options.iris.refresh=Atualizar
options.iris.openShaderPackFolder=Abrir pasta de pacotes de Shaders
@@ -131,10 +141,66 @@ options.iris.shadowDistance.enabled=Permite alterar a distância máxima para so
options.iris.shadowDistance.disabled=Seu pacote de shaders atual já definiu uma distância de renderização para sombras; você não pode alterá-la.
options.iris.gui.hide=Esconder Interface
options.iris.gui.show=Mostrar Interface
options.dynamic_lights=Iluiminação Dinâmica
options.dynamic_lights.tooltip=Habilita luzes dinâmicas. Modos: OFF - desligado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - atraso de 50ms, REALTIME - sem atraso.
options.dynamic_lights_shader_force=Luzes Dinâmicas - Forçado Com Shaders
options.dynamic_lights_shader_force.tooltip=Ativado - Luzes Dinâmicas são exibidas mesmo quando um shader está ativo, Desativado - Luzes Dinâmicas são desativadas quando um shader está ativo.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Limite de Renderização de Itens Derrubados
options.angelica.droppedItemLimit.tooltip=O número máximo de itens descartados que serão renderizados. Valores menores podem melhorar o desempenho.
options.angelica.mobSpawnerRenderDistance=Distância de renderização do invocador de mobs
@@ -143,7 +209,18 @@ options.angelica.itemdisplaylistcount=Tamanho do Cache da Lista de Exibição do
options.angelica.itemdisplaylistcount.tooltip=O número máximo de listas de exibição para armazenar em cache no renderizador de itens otimizado. Valores mais altos aumentarão o desempenho, mas aumentarão o uso de VRAM.
options.angelica.sleepbeforeswap=Limitador de FPS Alternativo
options.angelica.sleepbeforeswap.tooltip=Muda para um limitador de FPS alternativo que oferece frametimes mais estáveis, em troca de um pouco mais de latência. Nunca introduzirá mais de um frame de latência e tem um impacto menor em framerates mais altos.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Selecionar
pack.iris.configure.title=Configurar
label.iris.true=Ligado
label.iris.false=Desligado
label.iris.false=Desligado
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

View File

@@ -4,6 +4,7 @@ options.chunks=%s чанки
options.entityShadows=Тени сущностей
options.droppedItems=%s предметов
options.droppedItems.max=Неограниченный
sodium.option_impact.low=Низкий
sodium.option_impact.medium=Средний
sodium.option_impact.high=Высокий
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Варьируется
sodium.options.pages.quality=Качество
sodium.options.pages.performance=Производительность
sodium.options.pages.advanced=Расширенные
sodium.options.pages.appearance=Внешний вид
sodium.options.pages.debug=Отладка
sodium.options.view_distance.tooltip=Дистанция рендеринга контролирует, насколько далеко будет отрисовываться местность. Короткие дистанции означают, что будет отрисовываться меньше местности, что улучшает частоту кадров.
sodium.options.simulation_distance.tooltip=Дистанция симуляции контролирует, насколько далеко будут загружаться и обрабатываться местность и сущности. Короткие дистанции могут снизить нагрузку на внутренний сервер и улучшить частоту кадров.
sodium.options.brightness.tooltip=Контролирует яркость (гамма) игры.
@@ -19,8 +22,8 @@ sodium.options.clouds.name=Облака
sodium.options.clouds.tooltip=Контролирует, будут ли видны облака.
sodium.options.gui_scale.tooltip=Устанавливает максимальный коэффициент масштабирования, который будет использоваться для пользовательского интерфейса. Если используется 'авто', то всегда будет использоваться наибольший коэффициент масштабирования.
sodium.options.fullscreen.tooltip=Если включено, игра будет отображаться в полноэкранном режиме (если поддерживается).
sodium.options.v_sync.tooltip=Если включено, частота кадров игры будет синхронизирована с частотой обновления монитора, что в целом обеспечивает более плавное восприятие за счет увеличения общей задержки ввода. Эта настройка может снизить производительность, если ваша система слишком медленная.
sodium.options.fps_limit.tooltip=Ограничивает максимальное количество кадров в секунду. Это может помочь снизить потребление батареи и общую нагрузку на систему при многозадачности. Если включен V-Sync, этот параметр будет игнорироваться, если он ниже частоты обновления вашего дисплея.
sodium.options.v_sync.tooltip=Если включено, частота кадров игры будет синхронизирована с частотой обновления монитора, что в целом обеспечивает более плавное восприятие за счёт увеличения общей задержки ввода. Эта настройка может снизить производительность, если ваша система слишком медленная.
sodium.options.fps_limit.tooltip=Ограничивает максимальный FPS (кадров в секунду). Это может помочь снизить потребление батареи и общую нагрузку на систему при многозадачности. Если включен V-Sync, этот параметр будет игнорироваться, если он ниже частоты обновления вашего дисплея.
sodium.options.view_bobbing.tooltip=Если включено, вид игрока будет качаться и прыгать при движении. Игроки, испытывающие укачивание при игре, могут выиграть от отключения этого.
sodium.options.attack_indicator.tooltip=Контролирует, где на экране отображается индикатор атаки.
sodium.options.autosave_indicator.tooltip=Если включено, индикатор будет показан, когда игра сохраняет мир на диск.
@@ -31,14 +34,14 @@ sodium.options.leaves_quality.name=Качество листьев
sodium.options.leaves_quality.tooltip=Контролирует качество листьев.
sodium.options.grass_quality.name=Качество травы
sodium.options.grass_quality.tooltip=Контролирует качество боковых сторон блока травы.
sodium.options.sodium_smooth_lighting.name=Sodium плавное освещение
sodium.options.sodium_smooth_lighting.tooltip=Если этот параметр включен, освещение Sodium будет использоваться для плавного освещения. Это имеет эффект только в том случае, если включено плавное освещение.
sodium.options.celeritas_smooth_lighting.name=Celeritas плавное освещение
sodium.options.celeritas_smooth_lighting.tooltip=Если этот параметр включен, освещение Celeritas будет использоваться для плавного освещения. Это имеет эффект только в том случае, если включено плавное освещение.
sodium.options.particle_quality.name=Качество частиц
sodium.options.particle_quality.tooltip=Контролирует максимальное количество частиц, которые могут быть на экране в любой момент времени.
sodium.options.smooth_lighting.tooltip=Контролирует, будут ли блоки плавно освещены и затенены. Это немного увеличивает время, необходимое для перестройки чанка, но не влияет на частоту кадров.
sodium.options.biome_blend.value=%s блок(ов)
sodium.options.biome_blend.tooltip=Контролирует радиус, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счет частоты кадров.
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счёт частоты кадров.
sodium.options.entity_shadows.tooltip=Если включено, под мобами и другими сущностями будут отрисовываться базовые тени.
sodium.options.vignette.name=Виньетка
sodium.options.vignette.tooltip=Если включено, на вид игрока будет наложен эффект виньетки. Это вряд ли повлияет на частоту кадров, если вы не ограничены заполнением.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Без контекста ошибок
sodium.options.use_no_error_context.tooltip=Если включено, контекст OpenGL будет создан с отключенной проверкой ошибок. Это может немного улучшить производительность, но также увеличивает риск того, что игра будет вылетать, а не грациозно обрабатывать ошибки OpenGL. Вы должны отключить эту опцию, если у вас возникают внезапные необъяснимые сбои.
sodium.options.use_gl_state_cache.name=Кэш состояния GL
sodium.options.use_gl_state_cache.tooltip=Если включено, будет использоваться кэш состояния OpenGL, чтобы уменьшить количество избыточных изменений состояния. Это может улучшить производительность, но также может вызвать проблемы с некоторыми модами. Не сохраняется при перезапуске игры.
sodium.options.async_occlusion_mode.name=Асинхронная окклюзия
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Отсечение окклюзии
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s поток(ов)
sodium.options.default=По умолчанию
sodium.options.buttons.undo=Отменить
sodium.options.buttons.apply=Применить
sodium.options.buttons.donate=Купить кофе для JellySquid!
options.dynamic_fov=Динамическое FOV
options.dynamic_fov.tooltip=Если включено, поле зрения игры будет меняться в зависимости от скорости игрока.
options.framerate=%s FPS
iris.shaders.toggled=Переключены шейдеры на %s!
iris.shaders.disabled=Шейдеры отключены!
options.iris.apply=Применить
options.iris.refresh=Обновить
options.iris.openShaderPackFolder=Открыть папку с пакетами шейдеров...
@@ -131,19 +141,86 @@ options.iris.shadowDistance.enabled=Позволяет вам изменить
options.iris.shadowDistance.disabled=Ваш текущий пакет шейдеров уже установил расстояние рендеринга для теней; вы не можете его изменить.
options.iris.gui.hide=Скрыть GUI
options.iris.gui.show=Показать GUI
options.dynamic_lights=Динамическое освещение
options.dynamic_lights.tooltip=Включает динамическое освещение. Режимы: OFF - выключено, FASTEST - задержка 500 мс, FAST - задержка 250 мс, FANCY - 50 мс. REALTIME - без задержек.
options.dynamic_lights_shader_force=Динамическое освещение - принудительно с шейдерами
options.dynamic_lights_shader_force.tooltip=Включено - динамическое освещение отображается, даже если активен шейдер. Отключено - динамическое освещение отключается при активном шейдере.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Динамическое освещение
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Поиском (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Настройка шрифта...
options.angelica.fontconfig.title=Настройка шрифта
options.angelica.fontconfig.currentfonts=Основной шрифт: §e%s§r Отступ шрифта: §b%s
options.angelica.fontconfig.searchprompt=§7§oПоиск шрифтов...
options.angelica.fontconfig.testareaprompt=§7§oИспытательная зона...
options.angelica.fontconfig.testareainfo=Введите текст ниже, чтобы увидеть, как он отображается. Используйте & для форматирования.
options.angelica.fontconfig.testareaexample=&d&lХеробрина&r &nздесь &7&m&oНЕ&r было
options.angelica.fontconfig.disable_custom_font=Отключить пользовательский шрифт
options.angelica.fontconfig.enable_custom_font=Включить пользовательский шрифт
options.angelica.fontconfig.reset_values=Сбросить значения
options.angelica.fontconfig.no_fonts_warning=Пользовательские шрифты недоступны в вашей системе. Подробности смотрите в журналах.
options.angelica.fontconfig.font_quality=Качество пользовательского шрифта: %s
options.angelica.fontconfig.shadow_offset=Смещение тени: %s
options.angelica.fontconfig.shadow_copies=Теневая копия: %s
options.angelica.fontconfig.bold_copies=Жирный шрифт: %s
options.angelica.fontconfig.glyph_scale=Масштаб глифа: %s
options.angelica.fontconfig.glyph_aspect=Соотношение сторон глифа: %s
options.angelica.fontconfig.whitespace_scale=Размер пробелов: %s
options.angelica.fontconfig.glyph_spacing=Интервал между глифами: %s
options.angelica.fontconfig.font_aa_strength=Степень сглаживания шрифта: %s
options.angelica.fontconfig.aamode.aa_none=Сглаживание шрифта: выкл.
options.angelica.fontconfig.aamode.aa_4x=Сглаживание шрифта: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Сглаживание шрифта: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Масштаб пользовательского шрифта: %s
options.angelica.fontconfig.font_quality.tooltip=Качество отрисовки пользовательских шрифтов. Уменьшает пикселизацию ценой производительности и потребления памяти.
options.angelica.fontconfig.shadow_offset.tooltip=Расстояние смещения тени шрифта. Также влияет на отображение §lжирного§r текста.
options.angelica.fontconfig.shadow_copies.tooltip=Количество теней, рисуемых за текстом. Смещаются для создания псевдо-3D эффекта.
options.angelica.fontconfig.bold_copies.tooltip=Количество копий текста при отрисовке жирного шрифта. Может улучшить внешний вид жирного текста у тонких пользовательских шрифтов.
options.angelica.fontconfig.glyph_scale.tooltip=Масштаб каждого отдельного глифа. Экстремальные значения могут сделать игру неиграбельной.
options.angelica.fontconfig.glyph_aspect.tooltip=Соотношение ширины к высоте каждого отдельного глифа.
options.angelica.fontconfig.whitespace_scale.tooltip=Коэффициент масштабирования пустых символов, таких как пробелы.
options.angelica.fontconfig.glyph_spacing.tooltip=Расстояние между отдельными глифами.
options.angelica.fontconfig.font_aa_strength.tooltip=Расстояние между сэмплами при сглаживании шрифта. Высокие значения могут сделать шрифт размытым, низкие — вызвать «лесенки». Подберите оптимальное значение под свои настройки.
options.angelica.fontconfig.aamode.tooltip=Режим сглаживания шрифта. Может значительно улучшить внешний вид и читаемость масштабируемого текста или текста под углом, ценой небольшой потери производительности.
options.angelica.fontconfig.custom_font_scale.tooltip=Множитель масштаба пользовательских шрифтов. Настройте, если текст выбранного шрифта выглядит слишком крупным или мелким по сравнению с обычным текстом.
options.angelica.droppedItemLimit=Лимит отображения выброшенных предметов
options.angelica.droppedItemLimit.tooltip=Максимальное количество выброшенных предметов, которые будут отображаться. Меньшие значения могут улучшить производительность.
options.angelica.mobSpawnerRenderDistance=Дистанция отображения спавнера мобов
options.angelica.mobSpawnerRenderDistance.tooltip=Дистанция отображения вращающегося моба внутри спавнеров
options.angelica.itemdisplaylistcount=Размер кэша списка отображения предметов
options.angelica.itemdisplaylistcount.tooltip=Максимальное количество списков отображения, кэшируемых в оптимизированном рендерере предметов. Более высокие значения улучшат производительность, но увеличат использование видеопамяти (VRAM).
options.angelica.itemdisplaylistcount=Ограничение кэша рендерера элементов
options.angelica.itemdisplaylistcount.tooltip=Верхний предел VBO для кэширования в оптимизированном рендерере элементов. Более высокие значения значительно повысят производительность, но могут привести к увеличению использования VRAM.
options.angelica.sleepbeforeswap=Альтернативный ограничитель FPS
options.angelica.sleepbeforeswap.tooltip=Переключается на альтернативный ограничитель FPS, который обеспечивает более стабильное время кадров, в обмен на небольшую задержку. Никогда не добавляет более одного кадра задержки и оказывает меньшее влияние при более высоких частотах кадров.
options.angelica.threadedChunkBuilding=Многопоточная сборка чанков
options.angelica.threadedChunkBuilding.tooltip=При включении генерация мешей чанков выполняется параллельно в нескольких потоках, что значительно ускоряет сборку чанков. Отключите при возникновении проблем с рендерингом в модах с кастомными рендерами блоков. Для применения требуется перезагрузка рендера.
pack.iris.select.title=Выбрать
pack.iris.configure.title=Настроить
label.iris.true=Вкл.
label.iris.false=Откл.
label.iris.false=Откл.
sodium.options.use_render_pass_optimization.name=Оптимизация перехода рендеринга
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Агрессивная загрузка чанков
options.angelica.aggressiveChunkLoading.tooltip=Отрисовывает чанки сразу после загрузки, даже если соседние чанки ещё не готовы. Улучшает субъективную скорость загрузки на границе дальности прорисовки. Чанки автоматически перестраиваются после загрузки соседей. Полезно для серверов с малой дальностью прорисовки.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

View File

@@ -4,6 +4,7 @@ options.chunks=%s yığınlar
options.entityShadows=Varlık Gölgeleri
options.droppedItems=%s eşyalar
options.droppedItems.max=Sınırsız
sodium.option_impact.low=Düşük
sodium.option_impact.medium=Orta
sodium.option_impact.high=Yüksek
@@ -12,6 +13,8 @@ sodium.option_impact.varies=Değişir
sodium.options.pages.quality=Kalite
sodium.options.pages.performance=Performans
sodium.options.pages.advanced=Gelişmiş
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=Görüş mesafesi, arazinin görüntüsünü işleme mesafesini ayarlar. Daha kısa mesafeye ayarlamak, daha az arazinin işlenmesine sebep olsa da kare hızını yükseltir.
sodium.options.simulation_distance.tooltip=Simülasyon mesafesi, canlıların ve arazinin ne kadar uzakta yüklendiğini ayarlar. Daha kısa mesafeye ayarlamak, iç sunucunun yükünü azaltır ve kare hızını yükseltebilir.
sodium.options.brightness.tooltip=Oyunun parlaklığını (kontrast) ayarlar
@@ -31,8 +34,8 @@ sodium.options.leaves_quality.name=Yaprak kalitesi
sodium.options.leaves_quality.tooltip=Yaprakların kalitesini ayarlar.
sodium.options.grass_quality.name=Çim kalitesi
sodium.options.grass_quality.tooltip=Çim bloğu kenarlarının kalitesini ayarlar.
sodium.options.sodium_smooth_lighting.name=Sodium Yumuşak Aydınlatma
sodium.options.sodium_smooth_lighting.tooltip=Aktifleştirilirse yumuşak aydınlatma için Sodium'un aydınlatma işlemleri kullanılır. Bu ayar sadece yumuşak aydınlatma aktif ise etkilidir.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Parçacık Kalitesi
sodium.options.particle_quality.tooltip=Ekranda gözüken maksimum parçacık sayısını ayarlar.
sodium.options.smooth_lighting.tooltip=Blokların yumuşakça aydınlanma ve gölgelenmesini ayarlar. Bu ayar, bir yığının yeniden yapılma süresini birazcık arttırır, kare hızını etkilemez.
@@ -85,16 +88,23 @@ sodium.options.use_no_error_context.name=Hata İçermeyen Bağlam
sodium.options.use_no_error_context.tooltip=Etkinleştirilirse, OpenGL bağlamı hata denetimi devre dışı bırakılarak oluşturulacaktır. Bu, performansı hafifçe artırabilir ancak OpenGL hatalarını zarif bir şekilde halledilmesi yerine oyunun çökme riskini artırır. Aniden açıklanamayan çökme sorunları yaşıyorsanız, bu seçeneği devre dışı bırakmalısınız.
sodium.options.use_gl_state_cache.name=GL Durum Önbelleği
sodium.options.use_gl_state_cache.tooltip=Etkinleştirilirse, OpenGL durum önbelleği gereksiz durum değişikliklerinin sayısını azaltmak için kullanılacaktır. Bu, performansı artırabilir ancak bazı modlarla sorunlara neden olabilir. Oyun yeniden başlatmaları arasında kalıcı değildir.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s çekirdek(ler)
sodium.options.default=Varsayılan
sodium.options.buttons.undo=Geri al
sodium.options.buttons.apply=Uygula
sodium.options.buttons.donate=JellySquid'e bir kahve al!
options.dynamic_fov=Dinamik Görüş Açısı
options.dynamic_fov.tooltip=Etkinleştirilirse, oyunun görüş açısı oyuncunun hızına göre değişir.
options.framerate=%s FPS
iris.shaders.toggled=Shaderlar şuna değiştirldi: %s!
iris.shaders.disabled=Shaderlar kapatıldı!
options.iris.apply=Uygula
options.iris.refresh=Yenile
options.iris.openShaderPackFolder=Shader Paketi Klasörünü Aç
@@ -131,19 +141,46 @@ options.iris.shadowDistance.enabled=Gölgelerin maksimum mesafesini değiştirme
options.iris.shadowDistance.disabled=Seçili shader paketinin zaten ayarlı bir gölge işleme mesafesi var; bunu değiştiremezsin.
options.iris.gui.hide=Arazyüzü Sakla
options.iris.gui.show=Arayüzü Göster
options.dynamic_lights=Dinamik Işıklandırma
options.dynamic_lights.tooltip=Dinamik Işıklandırmayı aktifleştirir. Seçenekler: OFF - kapalı, FASTEST - 500ms gecikme, FAST - 250ms gecikme, FANCY - 50ms gecikme, REALTIME - gecikmesiz.
options.dynamic_lights_shader_force=Dinamlik Işıklandırma - Shader'la Zorla
options.dynamic_lights_shader_force.tooltip=Seçili - Dinamik ışıklandırma shader varken bile aktifleştirilir, Seçili Değil - Dinamik ışıklandırma shader varken devre dışı kalır.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
@@ -152,14 +189,18 @@ options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn; turn this down if you see double text.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Yerdeki Eşyaların İşlenme Limiti
options.angelica.droppedItemLimit.tooltip=Yerdeki eşyaların en fazla kaç tanesinin işleneceğini ayarlar. Düşük değer performansı arttırabilir.
options.angelica.mobSpawnerRenderDistance=Yaratık Doğurucu İşleme Mesafesi
@@ -168,7 +209,18 @@ options.angelica.itemdisplaylistcount=Eşya İşleyici Görüntüleme Listesi Ö
options.angelica.itemdisplaylistcount.tooltip=Eşya işleyicinin en fazla kaç tane görüntüleme listesini önbellekte tutabileceğini ayarlar. Yüksek değerler performansı arttırır ancak VRAM kullanımı da artar.
options.angelica.sleepbeforeswap=Alternatif FPS Limitleyici
options.angelica.sleepbeforeswap.tooltip=Biraz gecikme karşılığında daha stabil kare süresi veren alternatif bir FPS limitleyiciye geçer. Asla bir kareden daha fazla gecikme eklemez. Yüksek kare sürelerinde daha az etkilidir.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Seç
pack.iris.configure.title=Yapılandır
label.iris.true=Açık
label.iris.false=Kapalı
label.iris.false=Kapalı
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.