gtnh-experimental-2026-02-22+87-0a93dd5
This commit is contained in:
@@ -261,7 +261,7 @@ tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible res
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tc.research_name.TB.Pyrofluid=Incendium
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tc.research_text.TB.Pyrofluid=Just a quick nether trip
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tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
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tb.rec.pyrofluid.page.0=Sometimes a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
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tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
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tc.research_text.ROD_tbthaumium=Where magic meets more magic!
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@@ -282,17 +282,17 @@ tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy,
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tc.research_name.TB.Knose=Rosa Mysteria
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tc.research_text.TB.Knose=A forgotten plant from a lost world...
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tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
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tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
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tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a decent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
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tc.research_name.TB.Lazullia=Lazullia
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tc.research_text.TB.Lazullia=Magic meets beauty
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tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
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tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
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tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
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tc.research_name.TB.RainbowCacti=Rainbow Cacti
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tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
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tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
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tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
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tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes. However, these cacti can't create certain dye types, like Bone Meal and Lapis Lazuli. It is also more likely to drop green dye than other dyes.
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tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes.
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tc.research_name.TB.Metalleat=Metalleat
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tc.research_text.TB.Metalleat=Iron is good for your health
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@@ -424,7 +424,7 @@ tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the be
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tc.research_name.TB.Overchanter=Overchanting
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tc.research_text.TB.Overchanter=Pushing the limits
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tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
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tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
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tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do things like Sharpness VII. It does not take the enchantment into account, so things like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
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tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
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tc.research_name.TB.EntityDec=Entity Deconstructor
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@@ -460,7 +460,7 @@ tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
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tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
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tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
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tc.research_text.TB.NodeFoci.Bright=Making things brigher
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tc.research_text.TB.NodeFoci.Bright=Making things brighter
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tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
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tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
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@@ -473,7 +473,7 @@ tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the
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tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
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tc.research_text.TB.NodeFoci.Purity=Node purification
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tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
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tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not receive aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
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tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
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tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
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@@ -481,7 +481,7 @@ tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly res
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tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
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tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
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tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
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tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not receive aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
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tc.research_name.TB.Enchantments=New Enchantments!
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tc.research_text.TB.Enchantments=Magic reborn!
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@@ -738,7 +738,7 @@ tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same f
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tc.research_name.TB.Bracelet.Bone=Bone Bracelets
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tc.research_text.TB.Bracelet.Bone=The undead bracelet!
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tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
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tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perditio vis inside it.
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tc.research_name.TB.Bracelet.Primal=Primal Bracelets
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tc.research_text.TB.Bracelet.Primal=The ultimate way
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@@ -748,4 +748,4 @@ tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Prim
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#Chat notifications
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tb.txt.linkStarted=Link Started
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tb.txt.linkEstabilished=Link Established
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tb.txt.linkEstablished=Link Established
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@@ -261,7 +261,7 @@ tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible res
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tc.research_name.TB.Pyrofluid=Incendium
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tc.research_text.TB.Pyrofluid=Just a quick nether trip
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tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
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tb.rec.pyrofluid.page.0=Sometimes a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
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tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
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tc.research_text.ROD_tbthaumium=Where magic meets more magic!
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@@ -282,17 +282,17 @@ tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy,
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tc.research_name.TB.Knose=Rosa Mysteria
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tc.research_text.TB.Knose=A forgotten plant from a lost world...
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tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
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tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
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tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a decent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
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tc.research_name.TB.Lazullia=Lazullia
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tc.research_text.TB.Lazullia=Magic meets beauty
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tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
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tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
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tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
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tc.research_name.TB.RainbowCacti=Rainbow Cacti
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tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
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tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
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tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
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tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes. However, these cacti can't create certain dye types, like Bone Meal and Lapis Lazuli. It is also more likely to drop green dye than other dyes.
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tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes.
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tc.research_name.TB.Metalleat=Metalleat
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tc.research_text.TB.Metalleat=Iron is good for your health
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@@ -424,7 +424,7 @@ tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the be
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tc.research_name.TB.Overchanter=Overchanting
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tc.research_text.TB.Overchanter=Pushing the limits
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tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
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tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
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tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do things like Sharpness VII. It does not take the enchantment into account, so things like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
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tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
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tc.research_name.TB.EntityDec=Entity Deconstructor
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@@ -460,7 +460,7 @@ tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
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tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
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tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
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tc.research_text.TB.NodeFoci.Bright=Making things brigher
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tc.research_text.TB.NodeFoci.Bright=Making things brighter
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tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
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|
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tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
@@ -473,7 +473,7 @@ tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not receive aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
@@ -481,7 +481,7 @@ tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly res
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not receive aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
@@ -738,7 +738,7 @@ tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same f
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perditio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
@@ -748,4 +748,4 @@ tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Prim
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
tb.txt.linkEstablished=Link Established
|
||||
@@ -261,7 +261,7 @@ tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible res
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
tb.rec.pyrofluid.page.0=Sometimes a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
@@ -282,17 +282,17 @@ tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy,
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a decent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes. However, these cacti can't create certain dye types, like Bone Meal and Lapis Lazuli. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
@@ -424,7 +424,7 @@ tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the be
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do things like Sharpness VII. It does not take the enchantment into account, so things like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
@@ -460,7 +460,7 @@ tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brighter
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
@@ -473,7 +473,7 @@ tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not receive aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
@@ -481,7 +481,7 @@ tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly res
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not receive aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
@@ -738,7 +738,7 @@ tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same f
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perditio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
@@ -748,4 +748,4 @@ tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Prim
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
tb.txt.linkEstablished=Link Established
|
||||
@@ -748,4 +748,4 @@ tb.rec.bracelet.primal.page.0=根源の上級杖身に関する知識を応用
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=リンクを開始
|
||||
tb.txt.linkEstabilished=リンクを確立
|
||||
tb.txt.linkEstablished=Link Established
|
||||
@@ -261,7 +261,7 @@ tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible res
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
tb.rec.pyrofluid.page.0=Sometimes a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
@@ -282,17 +282,17 @@ tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy,
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a decent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes. However, these cacti can't create certain dye types, like Bone Meal and Lapis Lazuli. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
@@ -424,7 +424,7 @@ tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the be
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do things like Sharpness VII. It does not take the enchantment into account, so things like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
@@ -460,7 +460,7 @@ tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brighter
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
@@ -473,7 +473,7 @@ tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not receive aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
@@ -481,7 +481,7 @@ tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly res
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not receive aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
@@ -738,7 +738,7 @@ tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same f
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perditio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
@@ -748,4 +748,4 @@ tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Prim
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
tb.txt.linkEstablished=Link Established
|
||||
@@ -261,7 +261,7 @@ tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible res
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
tb.rec.pyrofluid.page.0=Sometimes a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
@@ -282,17 +282,17 @@ tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy,
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a decent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes. However, these cacti can't create certain dye types, like Bone Meal and Lapis Lazuli. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
@@ -424,7 +424,7 @@ tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the be
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do things like Sharpness VII. It does not take the enchantment into account, so things like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
@@ -460,7 +460,7 @@ tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brighter
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
@@ -473,7 +473,7 @@ tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not receive aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
@@ -481,7 +481,7 @@ tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly res
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not receive aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
@@ -738,7 +738,7 @@ tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same f
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perditio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
@@ -748,4 +748,4 @@ tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Prim
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
tb.txt.linkEstablished=Link Established
|
||||
@@ -261,7 +261,7 @@ tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible res
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
tb.rec.pyrofluid.page.0=Sometimes a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
@@ -282,17 +282,17 @@ tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy,
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a decent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes. However, these cacti can't create certain dye types, like Bone Meal and Lapis Lazuli. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
@@ -424,7 +424,7 @@ tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the be
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do things like Sharpness VII. It does not take the enchantment into account, so things like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
@@ -460,7 +460,7 @@ tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brighter
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
@@ -473,7 +473,7 @@ tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not receive aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
@@ -481,7 +481,7 @@ tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly res
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not receive aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
@@ -738,7 +738,7 @@ tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same f
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perditio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
@@ -748,4 +748,4 @@ tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Prim
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
tb.txt.linkEstablished=Link Established
|
||||
@@ -281,7 +281,7 @@ tb.rec.basicPlants.page.0=Тауматургия изобилует направ
|
||||
|
||||
tc.research_name.TB.Knose=Роза Мистерия
|
||||
tc.research_text.TB.Knose=Забытое растение из других миров...
|
||||
tb.rec.knose.page.0=Мудрый Тауматург хранит свои знания в книгах и записях - поэтому то по миру и разбросано стоооолько фрагментов знаний. Но, всё живое имеет память, животные и люди используют свои мозги, зомби используют чужие мозги... а что насчет растений? У них ведь есть память, не так ли? Ну да ладно, почему бы просто не наполнить растение кучей Cognitio? Ну, результат, конечно... интересный. Только одно растение выжило после наполнение - Роза. Вы пробовали их посадить, чтобы вырастить. Но безуспешно, в целом.
|
||||
tb.rec.knose.page.0=Мудрый Тауматург хранит свои знания в книгах и записях - поэтому то по миру и разбросано стоооолько фрагментов знаний. Но, всё живое имеет память, животные и люди используют свои мозги, зомби используют чужие мозги... а что насчёт растений? У них ведь есть память, не так ли? Ну да ладно, почему бы просто не наполнить растение кучей Cognitio? Ну, результат, конечно... интересный. Только одно растение выжило после наполнение - Роза. Вы пробовали их посадить, чтобы вырастить. Но безуспешно, в целом.
|
||||
tb.rec.knose.page.1=Новорожденная Роза мистерия слишком слаба для обычного грунта, она не может расти без источника аспектов. Вы пробовали удобрять её Salis Mundus, ноль. Вам кажется, что Кристаллические блоки достаточно рыхлые, чтобы посадить туда растение. Во время роста Роза будет вбирать аспекты из блока, в котором растет. Вместо семян вырастают фрагменты определенного типа, исходя из стихии кристаллов, на которых она росла. Фрагменты можно очистить в тигеле, получая обычные фрагменты знаний. Выращивание Роз на смешанных блоках даёт смешанные фрагменты. Вам в голову пришла странная идея вырастить Розу на Зараженном блоке, это не сулит ничего хорошего...
|
||||
|
||||
tc.research_name.TB.Lazullia=Лазурный салат
|
||||
@@ -409,7 +409,7 @@ tb.rec.fluxFoci.page.2=<LINE>§l Очищение §r<LINE>Доступн
|
||||
tb.rec.fluxFoci.page.3=<LINE>§l Кристаллизация §r<LINE>Доступно на уровнях 3 и 5, улучшение позволяет получать из убранной порчи эссенцию Potentia.<BR>§lУровень II§r вы будете получать случайную эссенцию вместо potentia<BR>§lНесовместимо с §6Искажением§0§l и §6Очищением§0§l!§r
|
||||
|
||||
tc.research_name.TB.Foci.Activation=Набалдашник: Активация
|
||||
tc.research_text.TB.Foci.Activation=Удаленный доступ
|
||||
tc.research_text.TB.Foci.Activation=Удалённый доступ
|
||||
tb.rec.actFoci.page.0=После того как вы подробно изучили зеркальную магию и свойства зеркал передавать предметы при контакте, почему бы не сделать способ бесконтактным? Но это оказалось куда сложнее, чтобы разобраться в окружающем вас хаосе, вы создали набалдашик. Набалдашник работает очень просто - нажав жезлом или посохом Shift+ПКМ по нужному блоку\сундуку, вы создадите образ внутри набалдашника. После этого, нажатие ПКМ в воздух жезлом будет иметь эффект ПКМ на том блоке. However, радиус ограничен, 32 блока. Некоторые хранилища так же не могут быть открыты с помощью набалдашника, потому что они не магические.
|
||||
tb.rec.actFoci.page.1=<LINE>§l Мощь §r<LINE>Доступно на всех уровнях, улучшение увеличивает радиус на 10 блоков. Набалдашник не работает в непрогруженных чанках!
|
||||
|
||||
@@ -431,7 +431,7 @@ tc.research_name.TB.EntityDec=Разделитель сущностей
|
||||
tc.research_text.TB.EntityDec=Животрепещущее знание
|
||||
tb.rec.eDec.page.0=Иногда Тауматургу требуется больше знаний для продолжения исследований. Конечно он может отправиться исследовать мир или использовать Стол Расщепления, а что ещё? Вы создали устройство, медленно убивающее существ и передающее их знания прямо в мозг владельца. Чтобы стать "владельцем" устройства, кликните по нему ПКМ жезлом. Но, знание, проходя сквозь пространство может исказить разум того, кому поступает.
|
||||
|
||||
tc.research_name.TB.GoldenOak=Таум-Дендрология
|
||||
tc.research_name.TB.GoldenOak=Таум дендрология
|
||||
tc.research_text.TB.GoldenOak=Грызть кору Науки
|
||||
tb.rec.goldenOak.page.0=Как оказалось, наполнению магией поддаются не только цветы и трава. У деревьев тоже неплохой магический потенциал! Отличаются они тем, что их физическая природа сильнее простых модификаций в тигеле. Наполнение на алтаре решит эту проблему! В качестве первого эксперимента ты создал Златолист. Дерево похоже на обычный дуб, и иногда на нём растут яблоки... золотые! Правда дерево неспособно вырастить на себе мистическое Зачарованное яблоко. Из-за того, что дерево наполнено эссенцией жадности, оно почти не даёт побегов, так как хочет быть единственным, чье место - под солнцем.
|
||||
tb.rec.goldenOak.page.1=Infused with the essentia of Greed, this tree clings to life selfishly. It drops fewer saplings than normal, hoarding sunlight and water for itself. Due to a magical anomaly (note: this is unique to GT:NH), its leaves will not yield themselves when sheared. Using a tool enchanted with Silk Touch allows you to collect the leaves normally, but you’ll forfeit the chance to harvest Golden Apples.
|
||||
@@ -748,4 +748,4 @@ tb.rec.bracelet.primal.page.0=Вы постоянно задумывались
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Акцептор Назначен
|
||||
tb.txt.linkEstabilished=Соединение установлено
|
||||
tb.txt.linkEstablished=Link Established
|
||||
@@ -261,7 +261,7 @@ tb.rec.capthauminite.page.0=A thaumaturge always seeks for the best possible res
|
||||
|
||||
tc.research_name.TB.Pyrofluid=Incendium
|
||||
tc.research_text.TB.Pyrofluid=Just a quick nether trip
|
||||
tb.rec.pyrofluid.page.0=Sometmies a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
tb.rec.pyrofluid.page.0=Sometimes a thaumaturge just wants some of that nether essence, the Blaze Powder. However, it is hot and dangerous in the nether, and some thaumaturges might not want to go there. You have discovered a way to get blaze powder without venturing to the nether - infusing a bucket of lava with some Ignis and Praecantatio creates a liquid, that has lost it's ability to spread. It will slowly crystallise while in the world. Once fully crystallised it can then be harvested by bare hands, dropping a random amount of blaze powder. Note, that the liquid is still as dangerous as lava, and you should not swim in it...
|
||||
|
||||
tc.research_name.ROD_tbthaumium=Thaumic Wand Rod
|
||||
tc.research_text.ROD_tbthaumium=Where magic meets more magic!
|
||||
@@ -282,17 +282,17 @@ tb.rec.basicPlants.page.0=Thaumaturhy is rich in directions it affects. Alchemy,
|
||||
tc.research_name.TB.Knose=Rosa Mysteria
|
||||
tc.research_text.TB.Knose=A forgotten plant from a lost world...
|
||||
tb.rec.knose.page.0=A wise thaumaturge keeps their knowledge in books and papers - that's why there are so many of those Knowledge Fragments scattered around the world. However, every living being has it's sort of memory - animals and humans use their brains, zombies use other's brains... What about plants? They do have a memory too, don't they? Well, what happens should you infuse a plant in a lot of cognitio essentia? Well, the results... are interesting for sure. Only one plant was able to survive the infusion - the Rose. You've tried planting it and letting it grow. No success... almost.
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a descent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
tb.rec.knose.page.1=A newborn Rosa Mysteria seems too weak for the regular soil - it dies of without any aspects supporting it's growth. You've tried putting it on top of Salis Mundus - does not do the job. However, those Aspect Blocks serve like a decent enough base for the plant to grow. While growing it will accumulate aspects from the block underneath it. Once grown a Knowledge Fragment of sorts can be harvested. It will be attuned to certain aspects based on the block the Rose was growing on. The fragment can be washed-up in a crucible to remove it's attunement, but it looses much in the process. Growing the rose on top of a mixed block yields a Mixed Fragment. it is up to you to discover what would happen should you grow the rose on a Tained Block, but you have a feeling that nothing good will happen...
|
||||
|
||||
tc.research_name.TB.Lazullia=Lazullia
|
||||
tc.research_text.TB.Lazullia=Magic meets beauty
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will recieve some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0_ec3=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed. <LINE> Funny enough the crop also follows the mythical "Enderstar Pulses", which you may or may not know of, and, therefore, will also crystallise mythriline, if the pre-requisites are correct.
|
||||
tb.rec.lazullia.page.0=Sometimes a thaumaturge needs some lapis for his... thaumaturgy. And sometimes a thaumaturge is just too lazy to venture down into caves just to spend a good 5 hours searching for that blue ore. You have once again used plants to aid you with this nonsense. Lazullia will slowly grow and once fully grown can be harvested. Upon harvesting a thaumaturge will receive some Lapis Lazuli alongside with a seed.
|
||||
|
||||
tc.research_name.TB.RainbowCacti=Rainbow Cacti
|
||||
tc.research_text.TB.RainbowCacti=Grow the rainbow, taste the rainbow!
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes. however, cacti can't create certain dye types, like bonemeal and Lapis. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes to life - it can take various shapes, sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like the regular cacti - must be placed on sand and grows up to 3 blocks. However, once broken it will only drop itself it it is the last cacti block left. Otherwise it will drop all kinds of dyes.
|
||||
tb.rec.rainCacti.page.0=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes. However, these cacti can't create certain dye types, like Bone Meal and Lapis Lazuli. It is also more likely to drop green dye than other dyes.
|
||||
tb.rec.rainCacti.page.0.gt=Magic is not always strict and logical - it is magic, after all. The same goes for life - it can take various shapes: sometimes shocking, sometimes funny. Well, you have managed to create a plant, that, pretty much, is a definition of the word 'funny'. This plant functions just like a regular cactus - it must be placed on sand and it grows up to 3 blocks. However, when broken, it will only drop itself if it is the last cactus block left. Otherwise, it drops all kinds of dyes.
|
||||
|
||||
tc.research_name.TB.Metalleat=Metalleat
|
||||
tc.research_text.TB.Metalleat=Iron is good for your health
|
||||
@@ -424,7 +424,7 @@ tb.rec.cryingObs.page.0=Should a thaumaturge die he will reappear next to the be
|
||||
tc.research_name.TB.Overchanter=Overchanting
|
||||
tc.research_text.TB.Overchanter=Pushing the limits
|
||||
tb.rec.overchanter.page.0=Thaumaturges often use their magic to infuse regular mundane items with magical force, making them better. This process is called enchanting. Thaumaturges have also discovered a way to do the same with an Infusion Altar, using it to make items stronger. However, there always seems to be a limit to the magic infused into the item... You have managed to push that limit a little bit further. You have managed to create an Overchanting table, which is able to increase the level of enchantments on the item by one. Not only could it get items closer to the desired level, it can do more - it can increase the level beyond maximum, allowing enchantments like Fortune IV, or Sharpness VI.
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do thinks like Sharpness VII. It does not take the enchantment into account, so thinks like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.1=The device will improve the first enchantment on the item. The order is the same as displayed in the item's description. Previously buffed enchantments will be skipped - the device is not quite powerful enough to do things like Sharpness VII. It does not take the enchantment into account, so things like Silk Touch II are possible, yet useless. To infuse the item just put it in the only slot available and start the overchanting process by using your wand on the table twice. Then the Praecantatio essentia will be drawn from nearby jars into the table - you will need 32 Praecantatio in total. The table also requires a player nearby, since in the middle of the process it will use 30 levels from the player in range of 6 blocks!
|
||||
tb.rec.overchanter.page.2=Overchanting can be stopped in any time just by taking the item from the table, but the levels and the essentia will be wasted then. The table will draw Praecantatio from the range of 8 blocks, mirrors will also do the job just fine. Upon sapping experience the table will skip players with level before 30, so having multiple people with total level of 30 will not work. Any item with enchantments can be overchanted. Putting a non-enchanted item in the Overchanting table does nothing.
|
||||
|
||||
tc.research_name.TB.EntityDec=Entity Deconstructor
|
||||
@@ -460,7 +460,7 @@ tc.research_text.TB.NodeFoci.Efficiency=Waste nothing
|
||||
tb.rec.foci.efficiency.page.0=Efficiency foci will affect the node in a very spectacular way. If any aspect is drained from the node affected with this foci there is a 50% chance that the aspect will be used, but will not be drained. Works with everything - wands, recharge pedestals, different constructs...
|
||||
|
||||
tc.research_name.TB.NodeFoci.Bright=Manipulator Foci: Brightness
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brigher
|
||||
tc.research_text.TB.NodeFoci.Bright=Making things brighter
|
||||
tb.rec.foci.bright.page.0=Brightness foci will make the Manipulator extremely slowly turn the node into a Bright Node. Will only work with normal nodes. Takes 20 minutes to finish.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Destr=Manipulator Foci: Destruction
|
||||
@@ -473,7 +473,7 @@ tb.rec.foci.hunger.page.0=Hunger foci will make the Manipulator slowly turn the
|
||||
|
||||
tc.research_name.TB.NodeFoci.Purity=Manipulator Foci: Purity
|
||||
tc.research_text.TB.NodeFoci.Purity=Node purification
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not recieve aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
tb.rec.foci.pure.page.0=Purity foci will make the Manipulator slowly turn a Tainted node into normal and a normal node into Pure Node. Will only work with normal or tainted nodes. Takes 3 minutes to finish with a normal node or 33 minutes with a tainted node. Note that the node will not receive aspects that pure nodes usually have in them, but will still turn the biome around to Magical Forest.
|
||||
|
||||
tc.research_name.TB.NodeFoci.Stability=Manipulator Foci: Stability
|
||||
tc.research_text.TB.NodeFoci.Stability=Saving the dying nodes
|
||||
@@ -481,7 +481,7 @@ tb.rec.foci.stability.page.0=Stability foci will make the Manipulator slowly res
|
||||
|
||||
tc.research_name.TB.NodeFoci.Taint=Manipulator Foci: Taint
|
||||
tc.research_text.TB.NodeFoci.Taint=Why make everything worse?
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not recieve aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
tb.rec.foci.taint.page.0=Taint foci will make the Manipulator slowly turn the node into a tainted node. Will only work with normal nodes. Takes 6 minutes to finish. Note that the node will not receive aspects that tainted nodes usually have in them, but will still turn the biome around to tainted Lands.
|
||||
|
||||
tc.research_name.TB.Enchantments=New Enchantments!
|
||||
tc.research_text.TB.Enchantments=Magic reborn!
|
||||
@@ -738,7 +738,7 @@ tb.rec.bracelet.quartz.page.0=You have created a bracelet that shares the same f
|
||||
|
||||
tc.research_name.TB.Bracelet.Bone=Bone Bracelets
|
||||
tc.research_text.TB.Bracelet.Bone=The undead bracelet!
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perdidio vis inside it.
|
||||
tb.rec.bracelet.bone.page.0=You have created a bracelet that shares the same functionality as the bone wand core - it will slowly regenerate perditio vis inside it.
|
||||
|
||||
tc.research_name.TB.Bracelet.Primal=Primal Bracelets
|
||||
tc.research_text.TB.Bracelet.Primal=The ultimate way
|
||||
@@ -748,4 +748,4 @@ tb.rec.bracelet.primal.page.0=Using your knowledge of the Staff core of the Prim
|
||||
|
||||
#Chat notifications
|
||||
tb.txt.linkStarted=Link Started
|
||||
tb.txt.linkEstabilished=Link Established
|
||||
tb.txt.linkEstablished=Link Established
|
||||
Reference in New Issue
Block a user