gtnh-experimental-2026-02-22+87-0a93dd5

This commit is contained in:
2026-02-22 19:58:59 +01:00
parent f07f089147
commit aa2e2a744b
4714 changed files with 49636 additions and 54177 deletions
@@ -22,7 +22,7 @@ item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Footpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
@@ -56,7 +56,7 @@ potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.nopower=The brazier sputters as its reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
@@ -184,13 +184,13 @@ te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning t
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the environment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarly to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
@@ -257,7 +257,7 @@ te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high proba
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is necessary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
@@ -273,7 +273,7 @@ te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of ea
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmute vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
@@ -349,19 +349,7 @@ te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal ch
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yield twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidable option when choosing which core to use.
--Taint Basics
te.name.TAINTBASICS=Taint
@@ -22,7 +22,7 @@ item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Footpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
@@ -56,7 +56,7 @@ potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.nopower=The brazier sputters as its reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
@@ -184,13 +184,13 @@ te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning t
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the environment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarly to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
@@ -257,7 +257,7 @@ te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high proba
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is necessary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
@@ -273,7 +273,7 @@ te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of ea
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmute vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
@@ -349,7 +349,7 @@ te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal ch
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yield twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidable option when choosing which core to use.
--Taint Basics
te.name.TAINTBASICS=Taint
@@ -22,7 +22,7 @@ item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Footpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
@@ -56,7 +56,7 @@ potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.nopower=The brazier sputters as its reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
@@ -184,13 +184,13 @@ te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning t
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the environment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarly to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
@@ -257,7 +257,7 @@ te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high proba
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is necessary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
@@ -273,7 +273,7 @@ te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of ea
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmute vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
@@ -349,19 +349,7 @@ te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal ch
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yield twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidable option when choosing which core to use.
--Taint Basics
te.name.TAINTBASICS=Taint
@@ -22,7 +22,7 @@ item.thaumicexploration:theCandle.name=ろうそく
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Footpiece
item.thaumicexploration:dreamcatcher.name=薄明のドリームキャッチャー
item.thaumicexploration:ringTaint.name=汚染されたリストバンド
@@ -55,8 +55,8 @@ potion.binding=拘束
potion.taintWithdrawl=汚染離脱
----Misc---
soulbrazier.invalidplayer=未知の魂のために働くのを拒否して、火鉢が不満をこぼし、唾を吐
soulbrazier.nopower=中身が枯渇しているために、火鉢がバチバチと音を立てる。
soulbrazier.invalidplayer=未知の魂のために働くのを拒否して、火鉢が不満をこぼし、唾を吐いている
soulbrazier.nopower=中身が枯渇しているために、火鉢がバチバチと火の粉を飛ばしている。
soulbrazier.noWarp=取り除くべき永続的な歪みがない。
txitems.boundJar.networkInfo=ネットワークID: %s
txitems.boundJar.noNetworkInfo=ネットワークなし
@@ -351,18 +351,6 @@ te.name.ROD_NECROMANCER=死霊術師の杖身
te.tag.ROD_NECROMANCER=邪悪なVis貯蔵庫
te.text.ROD_NECROMANCER.1=枯渇した杖を充填するためのオーラ節を見つける作業は厄介だといつも感じていた。これを改善するため、死者のエネルギーをより効率的に利用する杖身を開発した。<BR><BR>死んだモンスターの残骸から集めたVisオーブからは2倍のVisが得られ、杖を素早く充填できる。残念なことに、この杖に注入された闇のエネルギーは、他の形のVisを受け付けない。オーラ節を吸収したり、他の手段でVisを得た場合、およそ4分の1が失われる。この杖身はシルバーウッドに匹敵する容量を持ち、使用する杖身を選ぶ際に有力な選択肢となる。
--Necromantic Energy
te.name.NECROENERGY=屍術エネルギー
te.tag.NECROENERGY=不死者のエネルギー
te.text.NECROENERGY.1=屍術の注入の祭壇を使って注入をする場合、一定量の屍術エネルギーが必要となる。このエネルギーは特定のアイテムを祭壇に捧ることによって供給される。ここにそのアイテム一覧を示す。
--Necro Infusion
te.name.NECROINFUSION=屍術的注入
te.tag.NECROINFUSION=カーリー・マー!カーリー・マァー!
te.text.NECROINFUSION.1=自然界の神秘的なエネルギーを利用するのは素晴らしいことだが、もっとやりたいことがある。長い間、生体のエネルギーを捕獲したいと考えていた。ついにその日がやってきたのだ。<BR><BR>神秘の台座に邪悪なエネルギーを注入し、アンデッドの頭蓋骨で飾りつけ、台座を囲むようにろうそくで五芒星を作ることで、邪悪なエネルギーとアイテムを融合させられる祭壇を作り上げた。この構造体を杖で右クリックすると祭壇が活性化する。アイテムを持って祭壇を右クリックするとアイテムが追加され、祭壇をシフト右クリックするとアイテムが取り除かれる。
te.text.NECROINFUSION.2=アイテムを注入するには、杖で祭壇を叩くだけでよい。注入には一定量の屍術エネルギー (Necromantic Energy、NE) が必要で、NEを含むアイテムを祭壇に捧げることで供給できる。これを行うには、祭壇の上に火を灯し、アイテムを投げ入れる。十分な量のNEが供給されると、注入が完了する。
te.text.NECROINFUSION.3=屍術的注入の祭壇のセットアップ例を以下に示す。<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG>祭壇に置く頭蓋骨はゾンビ、スケルトン、ウィザースケルトンのいずれでもよい。
--Taint Basics
te.name.TAINTBASICS=汚染
te.tag.TAINTBASICS=邪悪な魔法
@@ -22,7 +22,7 @@ item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Footpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
@@ -56,7 +56,7 @@ potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.nopower=The brazier sputters as its reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
@@ -184,13 +184,13 @@ te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning t
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the environment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarly to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
@@ -257,7 +257,7 @@ te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high proba
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is necessary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
@@ -273,7 +273,7 @@ te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of ea
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmute vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
@@ -349,19 +349,7 @@ te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal ch
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yield twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidable option when choosing which core to use.
--Taint Basics
te.name.TAINTBASICS=Taint
@@ -22,7 +22,7 @@ item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Footpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
@@ -56,7 +56,7 @@ potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.nopower=The brazier sputters as its reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
@@ -184,13 +184,13 @@ te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning t
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the environment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarly to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
@@ -257,7 +257,7 @@ te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high proba
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is necessary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
@@ -273,7 +273,7 @@ te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of ea
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmute vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
@@ -349,19 +349,7 @@ te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal ch
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yield twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidable option when choosing which core to use.
--Taint Basics
te.name.TAINTBASICS=Taint
@@ -22,7 +22,7 @@ item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Footpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
@@ -56,7 +56,7 @@ potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.nopower=The brazier sputters as its reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
@@ -184,13 +184,13 @@ te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning t
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the environment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarly to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
@@ -257,7 +257,7 @@ te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high proba
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is necessary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
@@ -273,7 +273,7 @@ te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of ea
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmute vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
@@ -349,19 +349,7 @@ te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal ch
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yield twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidable option when choosing which core to use.
--Taint Basics
te.name.TAINTBASICS=Taint
@@ -22,7 +22,7 @@ item.thaumicexploration:theCandle.name=Свеча
item.thaumicexploration:enhancedHelmetRunic.name=Улучшеный рунический головной убор
item.thaumicexploration:enhancedChestplateRunic.name=Улучшенный рунический нагрудник
item.thaumicexploration:enhancedLeggingsRunic.name=Улучшенные рунические поножи
item.thaumicexploration:enhancedBootsRunic.name=Улучшеные рунические ботинки
item.thaumicexploration:enhancedBootsRunic.name=Улучшенные рунические ботинки
item.thaumicexploration:dreamcatcher.name=Ловец снов
item.thaumicexploration:ringTaint.name=Заражённое кольцо
@@ -251,7 +251,7 @@ te.text.BURN.1=После углублённого изучения вашей
--Crucible of Souls
te.name.CRUCSOULS=Горнило душ
te.tag.CRUCSOULS=Предостережение: Хранить в недоступном для детей месте.
te.text.CRUCSOULS.1=Вы открыли способ воспользоваться ранее неприкосаемым источником эссенции - живыми существами. Наполнение алхимической печи различными оккультными реагентами и выверенным количествами эссенций, породило "Горнило душ", устройство, которое будет искать поблизости от себя живые существа и медленно истощать их жизненную силу, получая эссенции убивая их. Это происходит за счет всего того, что остаётся после смерти существа. Эссенции могут быть затем выкачены из любой стороны устройства, кроме верхней, через трубы для эссенций.
te.text.CRUCSOULS.1=Вы открыли способ воспользоваться ранее неприкосаемым источником эссенции - живыми существами. Наполнение алхимической печи различными оккультными реагентами и выверенным количествами эссенций, породило "Горнило душ", устройство, которое будет искать поблизости от себя живые существа и медленно истощать их жизненную силу, получая эссенции убивая их. Это происходит за счёт всего того, что остаётся после смерти существа. Эссенции могут быть затем выкачены из любой стороны устройства, кроме верхней, через трубы для эссенций.
te.text.CRUCSOULS.2=Горнило душ, очень неустойчиво и имеется высокая вероятность превращения некоторых эссенций в порчу или расщепления их на составляющие части. Вы должны подготовиться к тому, чтобы избавиться от этих отходов до того, как они станут проблемой. Так же вам удалось установить базовую защиту, чтобы устройство не нападало на людей, но держите своих питомцев на безопасном расстоянии. Магические големы также должны быть проигнорированы устройством...
--Replicator
@@ -351,18 +351,6 @@ te.name.ROD_NECROMANCER=Ядро палочки некроманта
te.tag.ROD_NECROMANCER=Злое хранилище вис
te.text.ROD_NECROMANCER.1=Вы всегда находили узел, который заряжал бы вашу истощенную палочку до неудобства. Чтобы исправить это, вы разработали ядро палочки, которое более эффективно использует энергию мертвых.<BR><BR>Узлы ауры, собранные из останков мертвых монстров, удваивают вис, быстро заряжая палочку. К сожалению, темные энергии, используемые для вливания этой палочки, не так восприимчивы к другим видам. При сливе узлов или получении вис от других средств теряется приблизительно четверть. Это ядро палочки имеет хранилище, которое сравнимо с запасом серебряной древесины, что делает его огромным приоритетом при выборе используемого ядра.
--Necromantic Energy
te.name.NECROENERGY=Энергия некроманта
te.tag.NECROENERGY=Сила Немёртвых
te.text.NECROENERGY.1=При вливании с использованием Некромантического инфузионного алтаря требуется определенное количество Некромантической Энергии. Эта энергия может быть обеспечена конкретными вещами, приносимыми в жертву на алтаре, здесь отображается список этих предметов.
--Necro Infusion
te.name.NECROINFUSION=Некро-инфузия
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Использование мистических энергий в естественном мире - это прекрасно и хорошо, но вы хотите делать больше. Энергия живого существа - это то, что вы хотели уловить в течение долгого времени. Наконец, этот день уже здесь.<BR><BR>Набив Аркан пьедестал злой энергией, украсив их черепами нежити и построив пентаграмму свечей вокруг пьедестала, вы создали алтарь, который позволит вам соеденять элементы с злой энергией. Щелкните ПКМ на этой конструкции с помощью палочки, чтобы активировать алтарь. Щелкните ПКМ с элементами, чтобы добавить их к алтарю, Shift+ПКМ по алтарю, чтобы удалить предметы.
te.text.NECROINFUSION.2=Чтобы наполнить предмет, просто нажмите на алтарь палочкой. Каждое вливание требует определенного количества Некромантической Энергии, или НЭ, которое может быть поставлено, жертвуя предметами, которые содержат СВ к алтарю. Чтобы сделать это, зажгите огонь на алтаре и подбросьте предметы. Когда достаточное количество НЭ подается, настой будет завершен.
te.text.NECROINFUSION.3=Пример настройки Некромантического инфузионного алтаря можно найти ниже.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG>Черепа, расположенные на алтаре, могут быть из зомби, Скелета или скелета иссушителея
--Taint Basics
te.name.TAINTBASICS=Зараза
te.tag.TAINTBASICS=Злая магия
@@ -22,7 +22,7 @@ item.thaumicexploration:theCandle.name=The Candle
item.thaumicexploration:enhancedHelmetRunic.name=Enhanced Runic Headpiece
item.thaumicexploration:enhancedChestplateRunic.name=Enhanced Runic Chestpiece
item.thaumicexploration:enhancedLeggingsRunic.name=Enhanced Runic Legpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Foodpiece
item.thaumicexploration:enhancedBootsRunic.name=Enhanced Runic Footpiece
item.thaumicexploration:dreamcatcher.name=Wispy Dreamcatcher
item.thaumicexploration:ringTaint.name=Tainted Band
@@ -56,7 +56,7 @@ potion.taintWithdrawl=Taint Withdrawl
----Misc---
soulbrazier.invalidplayer=The brazier grumbles and spits as it refuses to work for an unknown soul
soulbrazier.nopower=The brazier spluters as it's reserves are too dry.
soulbrazier.nopower=The brazier sputters as its reserves are too dry.
soulbrazier.noWarp=You have no permanent warp to get rid of.
txitems.boundJar.networkInfo=Network ID: %s
txitems.boundJar.noNetworkInfo=No Network
@@ -184,13 +184,13 @@ te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning t
--Soul Brazier
te.name.SOULBRAZIER=Soul Brazier
te.tag.SOULBRAZIER=Warp is bad mmkay?
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the enviroment
te.text.SOULBRAZIER.1=Warp is a dangerous, malicious force. While in a mind, it is bad enough, released onto the world it is worse, this is why we have made a way to hold this warp safeish. It needs both vis from a node, and Mortus essentia, but it can hold the warp the player has, without too much damage to the environment
--Taintacle Ring
te.name.TENTACLERING=Taintacle Ring
te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarly to the large taintacles you have found in your travels.<BR><BR>Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
--Discount Rings
te.name.DISCOUNTRINGS=Shard Rings
@@ -257,7 +257,7 @@ te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high proba
--Replicator
te.name.REPLICATOR=Thaumic Replicator
te.tag.REPLICATOR=Equivalent exchange
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.<BR><BR>By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is necessary, and place this essentia in nearby jars like you would for an infusion.
te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.<BR><BR>This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
--Amber Wand Core
@@ -273,7 +273,7 @@ te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of ea
--Transmutation Staff Core
te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
te.tag.ROD_TRANSMUTATION_staff=One thing into another
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.<BR>Like the wand core it transmute vis forms when over 90% capacity in a particular type.
--Necromancer's Staff Core
te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
@@ -349,19 +349,7 @@ te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal ch
--Necro Wand
te.name.ROD_NECROMANCER=Necromancer's Wand Core
te.tag.ROD_NECROMANCER=Evil vis storage
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
--Necromantic Energy
te.name.NECROENERGY=Necromantic Energy
te.tag.NECROENERGY=Energy of the Undead
te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
--Necro Infusion
te.name.NECROINFUSION=Necromantic Infusion
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.<BR><BR>By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.<IMG>thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5</IMG> The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.<BR><BR>Vis orbs collected from the remains of dead monsters yield twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidable option when choosing which core to use.
--Taint Basics
te.name.TAINTBASICS=Taint