2.8.0-beta-4

This commit is contained in:
2025-09-13 16:08:01 +02:00
parent 7a590ecbfc
commit b2dc5eba36
1506 changed files with 110349 additions and 93715 deletions

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@@ -8,7 +8,7 @@
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"desc:8": "Litmus paper will tell you how high your warp level is, but how can you get rid of the nasty warp effects? Bath salt will help you by prohibiting warp effects for a short period. Just throw the salt into a 1x1 water hole and jump inside. You will feel relieved a bit after bathing.",
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"desc:8": "This soap is very special. It will remove temporary warp and has a small chance to also remove some normal warp, if you are lucky. Taking a bath first increases your chances.\n\nHint: You need to chisel your tallow block for the recipe to work.",
"desc:8": "This soap is very special. It will remove temporary warp and has a small chance to also remove some normal warp, if you are lucky. Taking a bath first increases your chances.\n\nThis can later be upgraded to remove your permanent warp.\n\n\n[note]Hint: You need to chisel your tallow block for the recipe to work.[/note]",
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"desc:8": "Finally, you can now reduce your permanent warp.\n\nThe chance to reduce your permanent warp is 10%, increased to 25% if you have the Warp Ward effect and further increased to 40% if you\u0027re standing in Purifying Liquid. \n\n[warn]This soap has some side effects. Make sure you have a way to remove your normal (and temporary) warp.[/warn]\n\n",
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@@ -8,7 +8,7 @@
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"desc:8": "This wand augment will lower the vis cost when using your wand by 10 percent. I\u0027m not sure it works, but give it a try and report back, ok?",
"desc:8": "This wand augment will lower the vis cost when using your wand by 10 percent. I\u0027m not sure it works, but give it a try and report back, OK?",
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View File

@@ -20,7 +20,7 @@
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View File

@@ -20,7 +20,7 @@
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View File

@@ -20,7 +20,7 @@
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View File

@@ -20,7 +20,7 @@
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@@ -20,7 +20,7 @@
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View File

@@ -20,7 +20,7 @@
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View File

@@ -33,7 +33,7 @@
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View File

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"desc:8": "Sleepy time, and the end of the tutorial.\n\nCongratulations! You\u0027ve built your first hideout, and you should have a steady supply of food by now.\n\nSee you again in Tier 0!",
"desc:8": "Sleepy time, and the end of the tutorial.\n\nCongratulations! You\u0027ve built your first hideout, and you should have a steady supply of food by now.\n\nSee you again in Tier 0!\n\n[note](Any color bed will complete this quest)[/note]",
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"desc:8": "Hello, friend, and welcome to GTNH!\n\nDon\u0027t get used to things being nice and comfy, because in about ten minutes the sun will set, and unlike Vanilla Minecraft, there\u0027s no light whatsoever at night but plenty of Infernal mobs coming to get you. So your first task is to find food and shelter for the night.\n\nBut by the end of this questtab you will have a bed to make things easier.\n\nYou don\u0027t need to keep this book. Even if you don\u0027t have the item, you can press Tilde (~) to view it at any time...unless you decided to change the keybind.\n\nIf you need any extra help or just want to hang out, feel free to visit our Discord server at [url]https://discord.gg/gtnh[/url]. And yes, the links are clickable! On the Discord, select your tech tier in #role-select - it will help people to tailor their advice to your situation.\n\nMany GTNH topics are explained in our Wiki at [url]https://wiki.gtnewhorizons.com/wiki/Main_Page[/url]. It does not have the same extent and structure as the Questbook, but some things are much better with pictures and tables! The wiki also has tips on extra topics like what additional mods might work with the pack, how GTNH can be installed for modern Java versions or how to set up a server.\n\nAdditionally, there is a spreadsheet at [url]https://www.gtnewhorizons.com/spreadsheet[/url] for the info you would want a spreadsheet for.\n\nIf you play through a launcher that relies on [warn]CurseForge[/warn], be aware that it doesn\u0027t always work properly. It doesn\u0027t play well with all the custom versions of mods that this pack has. So if you have any problems, first switch to another launcher like MultiMC, Prism, or Technic. The wiki has instructions there as well. The latest version of the pack is available on the Discord channel from #announcements or with the !download command.\n\nHopefully you didn\u0027t get munched by a monster while reading this, good luck!",
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"name:8": d§3§2§1§lYour First Night",
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"desc:8": "Fluid crafting directly integrated in your ME system. NO WAY!\n\nAE2FC is a powerful addon that was backported for GTNH.\n\nNow, what do you need to get that juicy stuff working?\nEvery ME System needs a Fluid Discretizer. It allows for on demand crafting. While you can use AE2FC without Fluid Discretizer for moving fluids, you need a Discretizer for autocrafting.\n\nThen you also need a Fluid Terminal or a Fluid Processing Terminal for the Assembly Line.\n\nWhen creating patterns you will notice your fluids being placed as if they were items.\nYour finished patterns will look blue-ish. Placing those in a Dual Interface will allow AE2 to push the fluids and items both. Note. Fluids are being sent first, then items.\nYou can switch the dual interface on the top right if you want it to keep fluids in stock.\n\nIf you use a blue pattern (fluid pattern) in a normal interface, AE2 will send the fluid as a fluid packet. This is just a representation of the fluid as an item. A fluid decoder can turn it back into a fluid and saves it in the fluid grid.\n\nYou can use an ingredient buffer (large or normal) so your items and fluids sent by a pattern can get stored internally in one block. The normal buffer can hold 9 items and 4 fluids whereas the large one can hold 27 items and 7 fluids. It is not needed, but you can use it to automate things with item and fluid conduits.\n\nIf you want to automate single blocks it\u0027s as easy as eating chocolate cake while on a diet:\nMake the pattern, make an interface, boom- done! It will automatically insert the fluid in the fluid inventory of a single block machine.\n\nEven automating more difficult things like the Assembly Line becomes much easier with these tools.\n\nIf you need more detailed information, visit the wiki:\n\n[url]https://wiki.gtnewhorizons.com/wiki/AE2FC[/url]\n\n[note]The Extra Cells mod has been removed. Any old components and cells were converted to AE2 and AE2FC parts where possible.[/note]",
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"desc:8": "Now that you\u0027ve unlocked the neutronium energy cell, you can combine it with other objects to make powerful upgrades to your AE capabilities.\n\nCombining with an ME controller gives you a controller with infinite energy.\n\nCombining with a cable anchor \u0026 quartz fiber gives you a replacement for the quartz fiber cable that has infinite energy.\n\nCombining with an advanced card will give you an energy card that will allow you to upgrade your wireless terminal to have infinite energy, wherever you go.\n\n[note]It is HIGHLY recommended you use these tools wherever possible on main-nets and sub-nets as they are huge TPS savers[/note]",
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View File

@@ -8,7 +8,7 @@
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"desc:8": "ME Buses are combination of technology and...other technology. Don\u0027t give me that look, it is, ok? With these, you can now directly I/O items between GregTech multiblock and ME network. They have §osignificantly§r less lag, so please start using them as soon as possible on servers.\n\nYou just pop off your GT bus + ME bus or ME interface combination, and replace both with the new bus and connect a ME cable directly to it. It uses 1 channel, same as the other options.\n\nThe output bus and hatch have limited output space. If you need more, you can upgrade them either by crafting them with storage components or putting a cell inside. A digital singularity cell will make the cache near infinite.\n\nNote that the output bus must eject each item from its cache §oin order§r. If it cannot eject the topmost item, it will be stuck and cannot eject any other items.\n\nIf voiding is turned off, the multiblock will not void when the ME Outputs are full.\n\n[note]For usage in some machines, i.e. the advanced assembly line, the configured item must be in the first slot in order for the multi to work.[/note]",
"desc:8": "ME Buses are combination of technology and...other technology. Don\u0027t give me that look, it is, OK? With these, you can now directly I/O items between GregTech multiblock and ME network. They have §osignificantly§r less lag, so please start using them as soon as possible on servers.\n\nYou just pop off your GT bus + ME bus or ME interface combination, and replace both with the new bus and connect a ME cable directly to it. It uses 1 channel, same as the other options.\n\nThe output bus and hatch have limited output space. If you need more, you can upgrade them either by crafting them with storage components or putting a cell inside. A digital singularity cell will make the cache near infinite.\n\nNote that the output bus must eject each item from its cache §oin order§r. If it cannot eject the topmost item, it will be stuck and cannot eject any other items.\n\nIf voiding is turned off, the multiblock will not void when the ME Outputs are full.\n\n[note]For usage in some machines, i.e. the advanced assembly line, the configured item must be in the first slot in order for the multi to work.[/note]",
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View File

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{
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"desc:8": "As your researches for Applied Greg continued, you found a way to combine ME interface\u0027s pattern processing ability with input buses, §lcrafting input buses§r! Now, you can directly place patterns into input bus. However, input buses lacked sufficient item space and computational power to process items coming from your ME network. Thus, you added additional storage and circuits.\n\nYou can even place non-consumable items like lenses, molds inside!! However, consumable items won\u0027t do anything.\n\nBut, still you lack enough technology to process fluids, they are just not good for electronics.\n\nCrafting input bus is fully isolated from other buses/hatches, so you may have to change your patterns.\n\n[warn]Crafting input proxy[/warn] will let you wallshare multiblocks without actually wallsharing them. §lUV-Tier§r\n\n[warn]Crafting input buffer[/warn] will be §9§owaterproof§r. §lUIV-Tier§r",
"desc:8": "As your researches for Applied Greg continued, you found a way to combine ME interface\u0027s pattern processing ability with input buses, §lcrafting input buses§r! Now, you can directly place patterns into input bus. However, input buses lacked sufficient item space and computational power to process items coming from your ME network. Thus, you added additional storage and circuits.\n\nYou can even place non-consumable items like lenses, molds inside!! However, consumable items won\u0027t do anything.\n\nBut, still you lack enough technology to process fluids, they are just not good for electronics.\n\nCrafting input bus is fully isolated from other buses/hatches, so you may have to change your patterns.\n\n[warn]Crafting input proxy[/warn] will let you wallshare multiblocks without actually wallsharing them. §lUIV-Tier§r\n\n[warn]Crafting input buffer[/warn] will be §9§owaterproof§r. §lUEV-Tier§r",
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"desc:8": "§rThese cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card:§r\n\n§rThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options:§r\n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse\n\n§r§6Capacity Card: §f\n\n§rThe Capacity Card adds more slots for items that use them. \n\n§rIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §f\n\n§rThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface:§f\n\n§rIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\n§rThese crafts are being stocked for recipes that the ME Interface has.§r\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter:\n\n§e§aFirst Mode:§f§r §UIt\u0027ll emit a redstone signal while the specific item is being crafted.§r\n\n§e§aSecond Mode:§r§r§r§r It will emit a redstone signal once a crafing job for the item has been requested,§r [warn]but it won\u0027t send the items to be crafted.[/warn] \n\n§rThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\n§rYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus:§f\n\n§rIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§e§aFirst Mode:§f§r It\u0027ll§r send available items first, then create crafting jobs for the rest. \n\n§e§aSecond Mode:§f§r It will only send crafted items.\n\n§6Acceleration Card:§f\n\n§rThe Acceleration Card makes the device/fixture work faster. \n\n§r[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card:§f\n\n§rThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card:§f\n\n§rThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\n§rIf you just want it to be fuzzy for nbt, set to §9Match Any.§f§f \n\n§rIf it is set to §c99%§f§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
"desc:8": "§rThese cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card:§r\n\n§rThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options:§r\n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse\n\n§r§6Capacity Card: §f\n\n§rThe Capacity Card adds more slots for items that use them. \n\n§rIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §f\n\n§rThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface:§f\n\n§rIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\n§rThese crafts are being stocked for recipes that the ME Interface has.§r\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter:\n\n§e§aFirst Mode:§f§r §UIt\u0027ll emit a redstone signal while the specific item is being crafted.§r\n\n§e§aSecond Mode:§r§r§r§r It will emit a redstone signal once a crafting job for the item has been requested,§r [warn]but it won\u0027t send the items to be crafted.[/warn] \n\n§rThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\n§rYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus:§f\n\n§rIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§e§aFirst Mode:§f§r It\u0027ll§r send available items first, then create crafting jobs for the rest. \n\n§e§aSecond Mode:§f§r It will only send crafted items.\n\n§6Acceleration Card:§f\n\n§rThe Acceleration Card makes the device/fixture work faster. \n\n§r[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card:§f\n\n§rThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card:§f\n\n§rThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\n§rIf you just want it to be fuzzy for NBT, set to §9Match Any.§f§f \n\n§rIf it is set to §c99%§f§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
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View File

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"desc:8": "The Wireless Booster is used to increase the range of the ME Wireless Access Point, and stack up to 64.",
"globalShare:1": 1,
"desc:8": "[warn]Caution! Use with utmost care! This cell does exactly what it says. It deletes everything you put on there. So better make sure you have precise control over what can actually go there.[/warn]\n\n[note]Will only void fluids, not items[/note]",
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"id:8": "appliedenergistics2:item.ItemMultiMaterial"
"id:8": "ae2fc:fluid_storage.void",
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"name:8": "Wireless Boosters",
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"name:8": "Fluid Void Cell",
"questLogic:8": "AND",
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@@ -32,33 +31,21 @@
"visibility:8": "NORMAL"
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"id:8": "minecraft:ender_eye"
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"id:8": "gregtech:gt.metaitem.01"
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"id:8": "enhancedlootbags:lootbag"
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@@ -66,7 +53,7 @@
"rewardID:8": "bq_standard:item",
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"id:8": "dreamcraft:item.CoinTechnicianII"
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View File

@@ -2,7 +2,8 @@
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"desc:8": "Caution! Use with utmost care! This cell does exactly what it says. It deletes everything you put on there. So better make sure you have precise control over what can actually go there.",
"desc:8": "[warn]Caution! Use with utmost care! This cell does exactly what it says. It deletes everything you put on there. So better make sure you have precise control over what can actually go there.[/warn]\n\n[note]Will only void items, not fluids[/note]",
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"name:8": "That is not storage!",
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View File

@@ -8,7 +8,7 @@
"properties:10": {
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"desc:8": "[quest]ME Throughput Monitor[/quest]\n\nThe ME Througput Monitor will show the speed of items entering your network.\n\nClicking with an item will add it to the monitor.\n\nUse a §aWrench§f§r to lock the monitor\n\nWhen the monitor is locked, use §cShift+Right Click§f§r to change the measured time frame. \n\nModes: \n\n§6Per Tick\nPer Second\nPer Minute\nPer Hour",
"desc:8": "[quest]ME Throughput Monitor[/quest]\n\nThe ME Throughput Monitor will show the speed of items entering your network.\n\nClicking with an item will add it to the monitor.\n\nUse a §aWrench§f§r to lock the monitor\n\nWhen the monitor is locked, use §cShift+Right Click§f§r to change the measured time frame. \n\nModes: \n\n§6Per Tick\nPer Second\nPer Minute\nPer Hour",
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View File

@@ -8,7 +8,7 @@
"properties:10": {
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"desc:8": "The heart of your ME network. You can inject energy into here as well to power your network, but you probably want to save all available spaces for networking. Without this, you\u0027re limited to 8 channels.\n\nThis is a multiblock, and can be expanded up to 7x7x7, and can have 2 adjacent blocks in at most 1 axis, or it will be disabled. Whatever that means, just try it out, ok? You can only have one per network.\n\nAbout channels:\nGenerally, every device uses a channel unless specified otherwise. If you don\u0027t have enough, that device will not function. If you can\u0027t determine what\u0027s causing your network problems, try looking at the lines on the smart and dense cables, or use a network visualizer.",
"desc:8": "The heart of your ME network. You can inject energy into here as well to power your network, but you probably want to save all available spaces for networking. Without this, you\u0027re limited to 8 channels.\n\nThis is a multiblock, and can be expanded up to 7x7x7, and can have 2 adjacent blocks in at most 1 axis, or it will be disabled. Whatever that means, just try it out, OK? You can only have one per network.\n\nAbout channels:\nGenerally, every device uses a channel unless specified otherwise. If you don\u0027t have enough, that device will not function. If you can\u0027t determine what\u0027s causing your network problems, try looking at the lines on the smart and dense cables, or use a network visualizer.",
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View File

@@ -18,7 +18,7 @@
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"desc:8": "Wireless Connectors are a close range Quantum Network Bridge alternative.\nConnections are point-to-point - you can\u0027t connect more than 2 blocks together. Each block will use 10 + distance * ln(distance^2 + 3) AE/t. Does not work across dimensions. Power needs to be provided on only one side. Up to 32 channels can be transferred through the connection. Can connect directly to dense cables. The Wireless Connector itself does not use any channels.",
"desc:8": "Wireless Connectors are a close range Quantum Network Bridge alternative.\n\nConnections are point-to-point - you can\u0027t connect more than 2 blocks together. Each block will use 10 + distance * ln(distance^2 + 3) AE/t. Does not work across dimensions. Power needs to be provided on only one side. Up to 32 channels can be transferred through the connection. Can connect directly to dense cables. The Wireless Connector itself does not use any channels.\n\n[note]Also, these are more TPS friendly than large chains of dense cables![/note]",
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View File

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"desc:8": "The Pattern Encoder will allow you to use NEIs shift-click ? button functionality to create a crafting pattern even if you don\u0027t have the appropriate items.\n\nHowever, you can also drag the items from NEI to do the same thing, though much slower, because you have to look up each component. This is vastly less useful for processing patterns, since it\u0027s always 64 items though.",
"desc:8": "The Pattern Encoder will allow you to use NEI\u0027s shift-click ? button functionality to create a crafting pattern even if you don\u0027t have the appropriate items.\n\nHowever, you can also drag the items from NEI to do the same thing, though much slower, because you have to look up each component. This is vastly less useful for processing patterns, since it\u0027s always 64 items though.",
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View File

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"desc:8": "There are several AE items that aren\u0027t particularly useful, but probably deserve mention, so here they are:\n\nCertus Tanks: They hold 32B and are portable and easy to make.\n\nView Cell: Format in a Cell Workbench to filter what you see in a terminal (when they\u0027re installed in it)\n\nCertus/Nether Quartz Cutting Knives: Right-click to open interface and choose a name. The press can be used in the Inscriber to name stuff without using an anvil. You can also rename p2p tunnels and interfaces in world with the knife.\n\nME Block Container: Holds only one type of item, but the amount of a 64k drive. Can place the item in world, or replace in a 1x1 or 3x3 area. Blocks replaced will be dumped in world. This will be horizontal or vertical depending on which side of a block you select. Shift-right-click air to change mode, right-click a block to activate mode.\n\nCharged Quartz Fixture: Emits light at the same level as a torch, but fancier.\n\nLight Detecting Fixture: Emits redstone signal based on light. Since it only starts at 7, it\u0027s not as useful as the Light Sensor.\n\nME Upgrade (Tier 1/2/3): If you\u0027re an OC person, there are 3 upgrades you can make to add access to your network from robots and drones.\nT1: 0.5 access point range\nT2: Normal access point range\nT3: Unlimited range, any dim\n\nEntropy Manipulator: Changes grass/dirt/dried dirt into each other, or starts fires. Or melts ice. Useless.\n\nMatter Cannon: Shoots Matter Balls made in the Matter Condensor. Put it in an ME Chest or Drive and put items in a Terminal to fill. Decent I guess? But it destroys blocks every time you use it, so... Well, I guess you could use it with Paint Balls?\n\nColor Applicator: Use dye items or Paint Balls (more efficient) to dye stuff. You can dye cables, or anything Forge-compatible, like wool or glass. Place items inside like the Matter Cannon. You can cycle through the colors by holding shift and right-clicking, or scrolling the mouse wheel. If you use snow balls, you can remove paint instead. You can also use it in a dispensor.\n\nWalrus: It\u0027s a walrus, what were you expecting?",
"desc:8": "There are several AE items that aren\u0027t particularly useful, but probably deserve mention, so here they are:\n\nCertus Tanks: They hold 32B and are portable and easy to make.\n\nView Cell: Format in a Cell Workbench to filter what you see in a terminal (when they\u0027re installed in it)\n\nCertus/Nether Quartz Cutting Knives: Right-click to open interface and choose a name. The press can be used in the Inscriber to name stuff without using an anvil. You can also rename p2p tunnels and interfaces in world with the knife.\n\nME Block Container: Holds only one type of item, but the amount of a 64k drive. Can place the item in world, or replace in a 1x1 or 3x3 area. Blocks replaced will be dumped in world. This will be horizontal or vertical depending on which side of a block you select. Shift-right-click air to change mode, right-click a block to activate mode.\n\nCharged Quartz Fixture: Emits light at the same level as a torch, but fancier.\n\nLight Detecting Fixture: Emits redstone signal based on light. Since it only starts at 7, it\u0027s not as useful as the Light Sensor.\n\nME Upgrade (Tier 1/2/3): If you\u0027re an OC person, there are 3 upgrades you can make to add access to your network from robots and drones.\nT1: 0.5 access point range\nT2: Normal access point range\nT3: Unlimited range, any dim\n\nEntropy Manipulator: Changes grass/dirt/dried dirt into each other, or starts fires. Or melts ice. Useless.\n\nMatter Cannon: Shoots Matter Balls made in the Matter Condenser. Put it in an ME Chest or Drive and put items in a Terminal to fill. Decent I guess? But it destroys blocks every time you use it, so... Well, I guess you could use it with Paint Balls?\n\nColor Applicator: Use dye items or Paint Balls (more efficient) to dye stuff. You can dye cables, or anything Forge-compatible, like wool or glass. Place items inside like the Matter Cannon. You can cycle through the colors by holding shift and right-clicking, or scrolling the mouse wheel. If you use snow balls, you can remove paint instead. You can also use it in a dispenser.\n\nWalrus: It\u0027s a walrus, what were you expecting?",
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"desc:8": "You may have noticed that the ME Interface\u0027s GUI is different that before. That is because with this card you can have more patterns, adding 9 more per card up to a total of 36. HOWEVER, it also uses 4 times the energy for every item when crafting, and this is multiplicative for each new card. If doing large crafts, make sure you have some dense energy cells ready.\n\nSo basically: (sum of amounts of items in the pattern) * config multiplier (which is 10 for GTNH). With cards, it\u0027s also multiplied by 4^(number of upgrades)\n\nE.g: (wood log -\u003e planks) in the interface w/o upgrades would draw: 1*10 AE units, which is 5 EU (remember 1 EU \u003d 2 AE)\n(9 charcoal -\u003e charcoal block) compressor recipe in the interface with 3 upgrades will draw 9*10*4^3*0.5 \u003d 2070 EU, but only 45EU without any cards\n\nThey\u0027re kind of expensive, so consider holding off if you can\u0027t afford the material or EU costs. If you remove it, all the extra patterns will pop out, so be careful of that when moving your stuff.",
"desc:8": "You may have noticed that the ME Interface\u0027s GUI is different than before. That is because with this card you can have more patterns, adding 9 more per card up to a total of 36. HOWEVER, it also uses 4 times the energy for every item when crafting, and this is multiplicative for each new card. If doing large crafts, make sure you have some dense energy cells ready.\n\nSo basically: (sum of amounts of items in the pattern) * config multiplier (which is 10 for GTNH). With cards, it\u0027s also multiplied by 4^(number of upgrades)\n\nE.g: (wood log -\u003e planks) in the interface w/o upgrades would draw: 1*10 AE units, which is 5 EU (remember 1 EU \u003d 2 AE)\n(9 charcoal -\u003e charcoal block) compressor recipe in the interface with 3 upgrades will draw 9*10*4^3*0.5 \u003d 2070 EU, but only 45EU without any cards\n\nThey\u0027re kind of expensive, so consider holding off if you can\u0027t afford the material or EU costs. If you remove it, all the extra patterns will pop out, so be careful of that when moving your stuff.",
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View File

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"desc:8": "So you\u0027ve unlocked AE2, but don\u0027t know how to use it? Not to worry, that\u0027s what this questline is for. For a basic (and not completely useless) ME system, make the items on the right first. After you go through the quests to get them normally of course.\n\n[note]You could technically make one with an ME Chest, but there\u0027d be no advantage over using a regular chest.[/note]\n\nConnect power to the Energy Acceptor, place the ME Drive next to it, place a Fluix Cable on top of the ME Drive connect the ME Terminal to the cable. Just put in the Storage cells, and you\u0027re done! Remember you need a Network Tool to see how much power it actually uses. Also, it lets you pick up stuff easier.\n\nTo save power, let\u0027s do a little extra work. Place the Pressure Plate two spaces in front of the ME Terminal, place redstone next to it and beside the Energy Acceptor. Remove the EA and place a Fluix Cable there, and then place the ME Toggle Bus between the Drive and where the Energy Acceptor will be. Then plunk that back down and re-power it. This will cause it to only connect (and thus use power) when you stand on the plate. This tiny network uses about 38 EU by itself, so you should understand that an ME system is not cheap either in materials or power.\n\nYou should make either 1k or 4k storage cells to put into your ME Drive.",
"desc:8": "So you\u0027ve unlocked AE2, but don\u0027t know how to use it? Not to worry, that\u0027s what this questline is for. For a basic (and not completely useless) ME system, make the items on the right first. After you go through the quests to get them normally of course.\n\n[note]You could technically make one with an ME Chest, but there\u0027s no advantage over using a regular chest.[/note]\n\nConnect power to the Energy Acceptor, place the ME Drive next to it, place a Fluix Cable on top of the ME Drive connect the ME Terminal to the cable. Just put in the Storage cells, and you\u0027re done! Remember you need a Network Tool to see how much power it actually uses. Also, it lets you pick up stuff easier.\n\nTo save power, let\u0027s do a little extra work. Place the Pressure Plate two spaces in front of the ME Terminal, place redstone next to it and beside the Energy Acceptor. Remove the EA and place a Fluix Cable there, and then place the ME Toggle Bus between the Drive and where the Energy Acceptor will be. Then plunk that back down and re-power it. This will cause it to only connect (and thus use power) when you stand on the plate. This tiny network uses about 38 EU by itself, so you should understand that an ME system is not cheap either in materials or power.\n\nYou should make either 1k or 4k storage cells to put into your ME Drive.",
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"desc:8": "Quest names are hard sometimes, ok? To make a Singularity (for the Quantum Network Bridge), you\u0027ll need to dump 512,000 items into the Matter Condenser set to Singularity Mode, while using a 64k component or higher.\n\nThen put the Singularity and Enderpearl Dust on the ground and use an explosion (Tiny TNT works well) to create two Quantum Entangled Singularities.\n\nQESs are each a unique pair.",
"desc:8": "Quest names are hard sometimes, ok? To make a Singularity (for the Quantum Network Bridge), you\u0027ll need to dump 512,000 items into the Matter Condenser set to Singularity Mode, while using a 64k component or higher.\n\nThese singularities have a few purposes. Primarily they are used in creating quantum entangled singularities for the quantum ring, but they can also be used to create void cells and a couple other useful items.",
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"desc:8": "§nApplied Energistics 2 is an integral part of GTNH gameplay. \n§r\nAE2 is the primary networking and logistics management mod in GTNH for Items, Fluids, and Crafting. You will use it starting from EV and onward for most automations you perform. Given the sheer density of this modpack there are a variety of unique tools and features added specifically to aid in your adventure. Most of these tools are covered in this quest tab.\n\nThere is a lot to learn, but don\u0027t feel overburdened! Your abilities will continue to grow the more time you spend with it. There are a wide variety of helpful resources to take advantage of in addition to this book when it comes to learning:\n\n§2§2§1§b§r§21. The Wiki:§r§r§o§o §o§o§r[url]§o§o§rhttps://wiki.gtnewhorizons.com/wiki/Applied_Energistics_2[/url]\n\n§r- The Wiki has a lot of great starter information on what various systems do. They also have a lot of machine specific automation tutorials so be sure to check the Wiki if you\u0027re struggling or want a point of reference.\n\n\n§b§r§22. The Discord: §o§r[url]https://discord.gg/gtnh[/url]\n\n§r- The Discord is full of experienced AE2ers\u0027, check out #ae2-help to find plenty of people who will take time to help you figure something out.\n\n\n§b§r§23. Video Tutorials: §r[url]§o§rhttps://www.youtube.com/watch?v\u003dLUYVmIAEC-I[/url]\n\n§r- There are a lot of great GTNH content creators who make high quality video tutorials for this. Here is a link to AE2 Fundamentals by IX. There\u0027s an advanced version as well.",
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"desc:8": "The Super Stock Replenisher is an incredibly useful item, especially for those pesky loop automations!\n\nTo use, put a storage cell in the empty slot (item vs fluid \u0026 type amount do not matter) and you can set up to 63 items \u0026 9 fluids to be stocked by the machine. The total quantity of both items and fluids are determined by the byte size of the storage cell.\n\nWhen an item / fluid is stocked, it will pull it from the ME network it is attached to and those items / fluids will become invisible to your network. You can then use a storage bus to make these items visible to a subnet. Items will not be able to re-enter the block once pulled out.\n\n[note]When an item or fluid is erased from the stocker or when the stocker is broken, everything will return to the network the stocker was attached too, so no need to panic about losing items.[/note]",
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"desc:8": "A small item that can be used to store, copy, and paste settings. Shift-right-click on a configurable object to save the settings onto the memory card, then right-click on any other block of the same type to paste the settings. Shift-right-click on a non-configurable object (or the air) to clear. They are also used to link the input P2P tunnel to the corresponding output P2P tunnels. They can also link Vis Relays to compatible devices.",
"desc:8": "A small item that can be used to store, copy, and paste settings. Shift-right-click on a configurable object to save the settings onto the memory card, then right-click on any other block of the same type to paste the settings. Shift-right-click on a non-configurable object (or the air) to clear. They are also used to link the input P2P tunnel to the corresponding output P2P tunnels. They can also link Vis Relays to compatible devices.\n\nIf you\u0027re doing more advanced operations in a large network of P2Ps, it\u0027s recommended you use the advanced memory card. It has a helpful UI that allows you to visualize and set names, inputs, and outputs of P2P tunnels. \n\n[note]Remember P2Ps can only have 1 input! The only exception being fluid P2Ps whose input can function as an output and whose outputs can function as an input.[/note]",
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View File

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"desc:8": "This is the good wireless terminal. It even has crafting. There\u0027s a bit of lag when you open it, but the convenience it worth it, right? You can\u0027t pull out fluids, but you can hold on to the universal one if you want.\n\nThe Magnet Card does not pull items to you. Instead, it allows you to automatically deposit them into the network. You can right-click to change the white/blacklist, or shift-right-click to change the mode.",
"desc:8": "This is the good wireless terminal. It allows you to combine 6 different types of terminals into one ultimate terminal for usage on the go; Crafting, Patterning, Fluid, Essentia, Interface, \u0026 Level Emitter.\n\nIf you make the full version, it even allows you to program large fluid processing patterns without needing LuV parts to make the terminal first.\n\n[note]Recommended to set a keybind for this so you don\u0027t need to keep it in your hotbar.[/note]",
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"desc:8": "The Wireless Connector also has a HUB upgrade! These Wireless HUBs can be linked to many wireless connectors at once so you won\u0027t need to spam a chunk of 1:1 connectors into one spot. Keep in mind there is still a 32 channel limitation.\n\n[note]Great for placing on controller faces![/note]",
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View File

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"desc:8": "The crafting chip does exactly what it says. It\u0027s not just for default crafting. You can use it with GT machines. Just put in the matrix that it should insert and the output is what it should extract. A great use for them is in combination with fluid canners or super tanks for filling cells.\n\n\n[note]While these chips are really powerful for your PRT system they become a laghazard relatively quickly, so be careful.[/note]",
"desc:8": "The crafting chip does exactly what it says. It\u0027s not just for default crafting. You can use it with GT machines. Just put in the matrix that it should insert and the output is what it should extract. A great use for them is in combination with fluid canners or super tanks for filling cells.\n\n\n[note]While these chips are really powerful for your PRT system they become a lag hazard relatively quickly, so be careful.[/note]",
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"desc:8": "Now let\u0027s convert all that H2S into sulfuric acid. Hook up a chemical reactor to electricity, water and interface pipe. Put inside an item responder chip set to accept H2S cells and extract empty cells. Distill that diluted sulfuric acid in distillery and store it in super tank.\n\nCongratulations. You now have a completely automatic desulfuring of oil, automatic production of hydrogen and oxygen and you also store all that sulfuric acid.",
"desc:8": "Now let\u0027s convert all that H2S into sulfuric acid. Hook up a chemical reactor to electricity, water and interface pipe. Put inside an item responder chip set to accept H2S cells and extract empty cells. Distill that diluted sulfuric acid in distillery and store it in super tank.\n\nCongratulations. You now have a completely automatic desulfurization of oil, automatic production of hydrogen and oxygen and you also store all that sulfuric acid.",
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View File

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"desc:8": "The standard wood cutter can only chop down (and replant) vanilla trees. If you want to use saplings from other mods however this addon will come in handy. Who knows - maybe you\u0027re tired of clicking rubber trees with a treetap.",
"desc:8": "The standard wood cutter can only chop down (and replant) vanilla trees. If you want to use saplings from other mods however this add-on will come in handy. Who knows - maybe you\u0027re tired of clicking rubber trees with a treetap.",
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View File

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"desc:8": "The Apatite bee requires an Apatite Block beneath it to breed. Its Seedy comb will make seedoil as well. Breed them from Ash and Coal.",
"desc:8": "The Apatite bee requires an Apatite Block beneath it to breed. Its Seedy comb will make seed oil as well. Breed them from Ash and Coal.",
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View File

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"desc:8": "Common Princess and Foresty Drone can be bred to cultivated bees.\n\nCultivated bees have the shorest lifespan - this means they make great princesses to breed with your newly bred drones. The queen will die quickly, quickly giving genetic material to work with. Make sure the traits you want are kept!\n\nThey are also a Fast production bee, which means lots of honey combs for powering your Beealyzer or Treealyzer.\n\nCultivated Bees produce Honey Combs every 0.9 minutes. Note that production times are an approximation based on the bee\u0027s base production speed and the product\u0027s rarity. They do not reflect actual production time.\n\nMake sure your cultivated bees are pure with a Beealyzer or GT scanner.\n\nThe main bee breeding quests will require pure bees but you can use Ignoble or Pristine princesses.",
"desc:8": "Common Princess and Forest Drone can be bred to cultivated bees.\n\nCultivated bees have the shortest lifespan - this means they make great princesses to breed with your newly bred drones. The queen will die quickly, quickly giving genetic material to work with. Make sure the traits you want are kept!\n\nThey are also a Fast production bee, which means lots of honey combs for powering your Beealyzer or Treealyzer.\n\nCultivated Bees produce Honey Combs every 0.9 minutes. Note that production times are an approximation based on the bee\u0027s base production speed and the product\u0027s rarity. They do not reflect actual production time.\n\nMake sure your cultivated bees are pure with a Beealyzer or GT scanner.\n\nThe main bee breeding quests will require pure bees but you can use Ignoble or Pristine princesses.",
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View File

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"desc:8": "Chaotic bees require an Entropic Crystal Cluster. They will produce Entropy Infused Dust. Breed them from Ethereal and Supernatural.",
"desc:8": "Chaotic bees require an Entropy Crystal Cluster. They will produce Entropy Infused Dust. Breed them from Ethereal and Supernatural.",
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View File

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"desc:8": "You made it all the way to the Neutronium Bee! Wow!\n\nThe Neutronium Combs can not just lighten the burden on your smelting setup, you can also use them to finally make the Advanced Mutratron.",
"desc:8": "You made it all the way to the Neutronium Bee! Wow!\n\nThe Neutronium Combs can not just lighten the burden on your smelting setup, you can also use them to finally make the Advanced Mutatron.",
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"desc:8": "Finally, Black Gold. The Oil bee, with proper... encouragement... can take care of all your power and chemical needs for quite some time. An alternate bee, Oily, provides slightly more oil but has a longer breeding chain. It is below the Magical bees. Breed them from Coal and Stickyresin.",
"desc:8": "Finally, Black Gold. The Oil bee, with proper... encouragement... can take care of all your power and chemical needs for quite some time. An alternate bee, Oily, provides slightly more oil but has a longer breeding chain. It is below the Magical bees. Breed them from Coal and Sticky Resin.",
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View File

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"desc:8": "I don\u0027t know why you would need a lot of snowqueen blood. But this is the way to do it.",
"desc:8": "I don\u0027t know why you would need a lot of Snow Queen blood. But this is the way to do it.",
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View File

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"desc:8": "Spectral bees will require Ender bees to breed. This will test the ability of even the toughest beekeeper - don\u0027t forget your apiarist suit. To work in a bee housing, there must be a Dragon Egg nearby. Don\u0027t drop any bones, blazerods or rotten meat! This bee will cause those to come back to life! Perhaps you can find a use for this ability. Breed them from Ender and Hermitic.",
"desc:8": "Spectral bees will require Ender bees to breed. This will test the ability of even the toughest beekeeper - don\u0027t forget your apiarist suit. To work in a bee housing, there must be a Dragon Egg nearby. Don\u0027t drop any bones, blaze rods or rotten meat! This bee will cause those to come back to life! Perhaps you can find a use for this ability. Breed them from Ender and Hermitic.",
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View File

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"desc:8": "Your power needs quadrupled since the last tier, and it\u0027s likely that you\u0027re not getting Charcoal fast enough. Instead of adding even more Coke Ovens, why not build an upgraded version of them?\n\nThe caveat is that you won\u0027t keep producing Creosote alongside the Charcoal from now on. It makes for decent power in the appropriate generators, and you might have already used it to produce Lubricant. Despite that, you can still get Creosote from processing in the next steps of this questline, so you can still get it if you need it. With that out of the way, let\u0027s move on to the Advanced Coke Oven (ACO).\n\nHow is it made? The ACO needs a lot more steps than the normal Coke Ovens, steps centered around Nether materials, cooked in the EBF and then cooled down. The cooling part is normally the Vacuum Freezer\u0027s job, as you will see later in progression, but you can\u0027t build it yet; because of that, you\u0027ll have to use IC2 coolant to finish the bricks used in the ACO. Once you\u0027ve crafted all the blocks needed for this, you can put it together and start it up, to see what\u0027s different from before.\n\nThe speed of this new one is 1 Charcoal per second, or the equivalent to 90 Coke Ovens. The cost of this is the loss of the Creosote, and also that it needs fuel to work, making it so approaximately 1/16 of your Charcoal is lost in this step. Fortunately, you can automate it with item pipes, and the EnderIO conduits make it even simpler. Input wood, input charcoal, output charcoal.\n\nMake one of these multis to continue. Be warned that you might need more!",
"desc:8": "Your power needs quadrupled since the last tier, and it\u0027s likely that you\u0027re not getting Charcoal fast enough. Instead of adding even more Coke Ovens, why not build an upgraded version of them?\n\nThe caveat is that you won\u0027t keep producing Creosote alongside the Charcoal from now on. It makes for decent power in the appropriate generators, and you might have already used it to produce Lubricant. Despite that, you can still get Creosote from processing in the next steps of this questline, so you can still get it if you need it. With that out of the way, let\u0027s move on to the Advanced Coke Oven (ACO).\n\nHow is it made? The ACO needs a lot more steps than the normal Coke Ovens, steps centered around Nether materials, cooked in the EBF and then cooled down. The cooling part is normally the Vacuum Freezer\u0027s job, as you will see later in progression, but you can\u0027t build it yet; because of that, you\u0027ll have to use IC2 coolant to finish the bricks used in the ACO. Once you\u0027ve crafted all the blocks needed for this, you can put it together and start it up, to see what\u0027s different from before.\n\nThe speed of this new one is 1 Charcoal per second, or the equivalent to 90 Coke Ovens. The cost of this is the loss of the Creosote, and also that it needs fuel to work, making it so approximately 1/16 of your Charcoal is lost in this step. Fortunately, you can automate it with item pipes, and the EnderIO conduits make it even simpler. Input wood, input charcoal, output charcoal.\n\nMake one of these multis to continue. Be warned that you might need more!",
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View File

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View File

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"desc:8": "The Distillation Tower you\u0027ve recently unlocked can bring forth many, many more outputs than what you\u0027ve done so far. If you look at NEI, you might see that there are other Charcoal-related fluids that have recipes in this multi, and this is the time to work with them: doing it all in singleblock Distlleries would be very wasteful.\n\nThe most important part about getting these fluids is the Pyrolyse Oven. If you haven\u0027t made one, it\u0027s highly recommended that you make at least one. You can upgrade both the energy hatch and the coils used in it to keep it up to speed with everything else, no need to build more than one. Aside from fulfilling the purpose of the Coke Oven, to cook Wood into Charcoal, it gives the choice of which of several fluids it also outputs as it does the processing. Most of the options are potentially useful, but a complete Benzene setup will prefer Charcoal Byproducts because they are, essentially, the complete product.\n\nATTENTION: This setup is technically HV, but it\u0027s quite expensive. It\u0027s fine if you move to EV first before you build this. It is in no way required to progress in HV.\n\nWith Charcoal Byproducts, the full setup involves DTing that into Wood Tar, Wood Vinegar and Wood Gas, and then DTing all of those into their respective outputs. With one tower for each, you will end up with a quad DT setup, very expensive overall in terms of Stainless Steel, but with huge savings compared to making 4 separate ones. Keep in mind, however, that they will not all have the same height. Additionally, Wood Gas is not as valuable as the other two (although it is a decent Ethylene source), so it\u0027s also a good idea to make 2 of the 4 DTs process that, and burn the Wood Gas for the little power it can provide.\n\nAs a final note, the towers do process things slowly. Add Distilleries, if you wish, to get specific outputs.",
"desc:8": "The Distillation Tower you\u0027ve recently unlocked can bring forth many, many more outputs than what you\u0027ve done so far. If you look at NEI, you might see that there are other Charcoal-related fluids that have recipes in this multi, and this is the time to work with them: doing it all in singleblock Distilleries would be very wasteful.\n\nThe most important part about getting these fluids is the Pyrolyse Oven. If you haven\u0027t made one, it\u0027s highly recommended that you make at least one. You can upgrade both the energy hatch and the coils used in it to keep it up to speed with everything else, no need to build more than one. Aside from fulfilling the purpose of the Coke Oven, to cook Wood into Charcoal, it gives the choice of which of several fluids it also outputs as it does the processing. Most of the options are potentially useful, but a complete Benzene setup will prefer Charcoal Byproducts because they are, essentially, the complete product.\n\nATTENTION: This setup is technically HV, but it\u0027s quite expensive. It\u0027s fine if you move to EV first before you build this. It is in no way required to progress in HV.\n\nWith Charcoal Byproducts, the full setup involves DTing that into Wood Tar, Wood Vinegar and Wood Gas, and then DTing all of those into their respective outputs. With one tower for each, you will end up with a quad DT setup, very expensive overall in terms of Stainless Steel, but with huge savings compared to making 4 separate ones. Keep in mind, however, that they will not all have the same height. Additionally, Wood Gas is not as valuable as the other two (although it is a decent Ethylene source), so it\u0027s also a good idea to make 2 of the 4 DTs process that, and burn the Wood Gas for the little power it can provide.\n\nAs a final note, the towers do process things slowly. Add Distilleries, if you wish, to get specific outputs.",
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View File

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"desc:8": "The Powered and Wireless Powered lights from EnderIO provide light up to 10 blocks away vs the normal 7 for a torch. They will require centrifuging liquid air to get the bulbs.",
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View File

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View File

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View File

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View File

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Some files were not shown because too many files have changed in this diff Show More